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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: AoshimaMichio on January 30, 2016, 02:09:53 am

Title: Aoshi's test thread: Test 2?
Post by: AoshimaMichio on January 30, 2016, 02:09:53 am
Heya. Doing a simple mechanics test here so I need few volunteers. Mechanics are as follows:

Test 2: something

(to be done)


Test 1: Roll queue



For example your initial roll queue is 1,4,3,6,4,5,5,1,2,2. It sucks having to roll 1 so you rather pick 4. I remove first 4 from queue and roll new die to keep queue length same. In this case RNG said 4, so you refreshed queue is 1,3,6,4,5,5,1,2,2,4. Your action succeeds, but your next roll is still 1. Unless you do something about it.
While you can keep picking better rolls, this has tendecy to cause bad rolls piling into long sequence of bad luck.

So, any volunteers?
Title: Re: Mechanics test
Post by: ATHATH on January 30, 2016, 12:30:06 pm
Interesting... PTW.

What's to stop someone from wasting their ones on making a sandwich or something?
Title: Re: Mechanics test
Post by: Tomasque on January 30, 2016, 12:36:29 pm
Sign me up!!! Time to live the glorious life of a game tester guinea pig.
Title: Re: Mechanics test
Post by: inaluct on January 30, 2016, 12:44:00 pm
I'm up for this.
Title: Re: Mechanics test
Post by: Whisperling on January 30, 2016, 01:02:00 pm
What's to stop someone from wasting their 1 on making a sandwich or something?

Food poisoning.

Anyway, I'm in.
Title: Re: Mechanics test
Post by: ATHATH on January 30, 2016, 02:12:07 pm
What's to stop someone from wasting their 1 on making a sandwich or something?

Food poisoning.

Anyway, I'm in.
What if you're about to pull a really risky stunt?

"Sorry, guys, I've ran out of free picks. Before I try fight that boss/defuse that bomb/jump across that gap, I'm gonna make sandwiches until some good rolls get queued up."

What I'm trying to say is that, unless all actions have equivalent consequences, one can just waste his lower rolls on trivial actions.

What if you hid the queue from the players? A player could request to "use the next five I have in my queue," and if they didn't have one, the queue would proceed normally. You would, of course, not tell them that they didn't have one until their action in the turn.
Title: Re: Mechanics test
Post by: AoshimaMichio on January 30, 2016, 02:17:20 pm
What's to stop someone from wasting their 1 on making a sandwich or something?

Food poisoning.

Anyway, I'm in.

Exactly. Or cutting your fingers. 1 is catastrophic failure, no matter what you are trying to do. But nothing is stopping you from trying to minimize consequences of 1. That's the beauty of knowing future (to some degree).


Tomasque:
  Roll queue: 4 1 1 2 4 4 5 3 5 3
  Free picks: 2
inaluct: 
  Roll queue: 3 2 4 6 6 2 2 3 3 2
  Free picks: 2
Whisperling: 
  Roll queue: 6 1 4 1 4 6 5 4 3 5
  Free picks: 2


You three are standing on a soccer field surrounded by a fence. On east, behind the fence, is a major road. Major by local standards. On north an open gravel field. For other sports. On west is a bowling hall, and on south, behind few scrawny trees, is a local "highway" though technically it is closer to ocean level than you are.

Anyway, FIGHT! Or don't. Whatever works.
Title: Re: Mechanics test
Post by: Tomasque on January 30, 2016, 02:34:07 pm
I reverse my queue!
Title: Re: Mechanics test
Post by: inaluct on January 30, 2016, 02:36:25 pm
Huh. A bowling alley. Let's go bowling.

I walk to the bowling alley.
Title: Re: Mechanics test
Post by: Whisperling on January 30, 2016, 03:02:24 pm
Sit down and meditate on the nature of the universe.
Title: Re: Mechanics test
Post by: AoshimaMichio on January 30, 2016, 04:04:19 pm
I reverse my queue!
4. A bold idea. But to reverse your queue you must first get your hands on the dice somehow...

Huh. A bowling alley. Let's go bowling.

I walk to the bowling alley.
Walking this short distance is not a challence really. The bowling alley is open. It has ten lanes total, of which three are being used. Hobbyists training for next tournament, college students from other side of road (all girls) and a professional bowler testing his new balls.

Sit down and meditate on the nature of the universe.
6. Just like the grass you sit on, the universe is clearly artificial. A simulated universe where almost everything is dictated by dice. The big question is whether the universe is created to observe civilizations or individuals. If former is true, then standing out is bad idea, and in latter it is good idea. But you cannot make up your mind which one it is.
The solution is the perfect middle ground! Make your civilization to stand out!



I'll cap free picks to five. It doesn't make sense to have more than that.

Tomasque:
  Roll queue: 1 1 2 4 4 5 3 5 3 4
  Free picks: 3/5
inaluct:
  Roll queue: 3 2 4 6 6 2 2 3 3 2
  Free picks: 3/5
Whisperling:
  Roll queue: 1 4 1 4 6 5 4 3 5 4
  Free picks: 3/5
Title: Re: Mechanics test
Post by: Whisperling on January 30, 2016, 04:18:14 pm
Well then, let's start civilization-building! Run around and draft anyone I find into my kingdom's millitary.

I'll use a free pick to grab that 5.
Title: Re: Mechanics test
Post by: inaluct on January 30, 2016, 04:18:53 pm
Excellent. I grab some bowling shoes, find an empty lane, and pick up a 12 pound ball. It's been a while since I've bowled, so I'm starting off light and slow. I roll the ball down the lane...
Title: Re: Mechanics test
Post by: AoshimaMichio on January 30, 2016, 05:27:19 pm
Well then, let's start civilization-building! Run around and draft anyone I find into my kingdom's millitary.

I'll use a free pick to grab that 5.
5. Only way to run anywhere is by the bowling alley. On the other side of the road is business school and a police station. You ponder your options and decide that police make probably the best military material. That said you walk into the station and sit down by table with couple of officers. After a good talk you find out that they are rather dissapointed by current state of affairs. Police funding is low, immigrants and racists are fighting every other day and situation in overall could be much better. You quietly tell them your plan about a new kingdom to replace the current one. Shh, they say, that kind of talk doesn't suit here. Come to this address at evening. they say and slip you a piece of paper.

Excellent. I grab some bowling shoes, find an empty lane, and pick up a 12 pound ball. It's been a while since I've bowled, so I'm starting off light and slow. I roll the ball down the lane...
3. ... and it knocks two pins over before falling into channel. Your second throw goes about as well. Truly, it has been a while.


Tomasque:
  Roll queue: 1 1 2 4 4 5 3 5 3 4
  Free picks: 3/5
inaluct:
  Roll queue: 2 4 6 6 2 2 3 3 2 2
  Free picks: 4/5
Whisperling:
  Roll queue: 1 4 1 4 6 4 3 5 4 6
  Free picks: 2/5
Title: Re: Mechanics test
Post by: Tomasque on January 30, 2016, 06:07:41 pm
Join whisperling's new military!!!
Title: Re: Mechanics test
Post by: Whisperling on January 30, 2016, 06:31:00 pm
Go back to the soccer field and jog around it a few times.

((Well, I was going to have to deal with that 1 eventually. Let's see how badly I hurt myself.))
Title: Re: Mechanics test
Post by: Dustan Hache on January 30, 2016, 07:11:29 pm
I join the game. tadah!
Title: Re: Mechanics test
Post by: inaluct on January 30, 2016, 08:06:29 pm
So many twos. By Grabthar's Hammer, what a shitshow.

I grab a 16 pound ball and try again.
Title: Re: Mechanics test
Post by: AoshimaMichio on January 31, 2016, 05:22:20 am
Join whisperling's new military!!!
1. To do so you must find him first. So you walk in the direction he went, reach the same conclusion that police probably makes good military, step on the road in order to get to the police station and forget to check your left. A truck drives over you. Seriously, always check both directions before crossing a road.
1. Half of your guts are ejected out of your body and your spine shatters. Have a nice day.

Go back to the soccer field and jog around it a few times.

((Well, I was going to have to deal with that 1 eventually. Let's see how badly I hurt myself.))
1. You see how Tomasque gets run over and faint right away. This stuff is not for those with weak mind. You crack your head on the ground as you fall.
4. Thankfully your hard head can deal with it.

I join the game. tadah!
You knew you were driving too fast. And then that fool (Tomasque) stepped right in front of your truck! In front of police station! This is not good!

So many twos. By Grabthar's Hammer, what a shitshow.

I grab a 16 pound ball and try again.
2. Straight into channel! This is not your day at all. The girls on the next lane laugh at your pitiful throws.


Tomasque:
  Roll queue: 2 4 4 5 3 5 3 4 4 3
  Free picks: 4/5
inaluct:
  Roll queue: 4 6 6 2 2 3 3 2 2 4
  Free picks: 5/5
Whisperling:
  Roll queue: 1 4 6 4 3 5 4 6 1 4
  Free picks: 3/5
Dustan Hache:
  Roll queue: 6 3 6 2 5 6 5 2 5 5
  Free picks: 3/5
Title: Re: Mechanics test
Post by: inaluct on January 31, 2016, 05:32:19 am
So many twos. By Grabthar's Hammer, what a shitshow.

I grab a 16 pound ball and try again.
2. Straight into channel! This is not your day at all. The girls on the next lane laugh at your pitiful throws.

Poor, insolent fools. They know not at whom they jest. With my gift of prescience, I will be the greatest bowler to ever live. I check and see if any of them are sitting back and not actively laughing at me. These ones shall be my favored mortals. I will triumph over them and surpass them in all bowling related exploits.

But not right now. Right now is still practice time. I grab another 16 pounder and roll it down the lane.

I'm taking a pick, at  4 6 6 2 2 3 3 2 2 4
Title: Re: Mechanics test
Post by: Whisperling on January 31, 2016, 09:22:33 am
More jogging!
Title: Re: Mechanics test
Post by: Salsacookies on January 31, 2016, 09:38:08 am
I'd like a spot if I can join. I like these mechanics, they look like fun to be had.
Title: Re: Mechanics test
Post by: Dustan Hache on January 31, 2016, 09:58:27 am
sit in my truck, shocked from having run that moron over. give moment of silence.
Title: Re: Mechanics test
Post by: Tomasque on January 31, 2016, 10:33:32 am
Grab both 5s. Combine them.

Get up. I have work to do.
Title: Re: Mechanics test
Post by: AoshimaMichio on January 31, 2016, 02:17:28 pm
Poor, insolent fools. They know not at whom they jest. With my gift of prescience, I will be the greatest bowler to ever live. I check and see if any of them are sitting back and not actively laughing at me. These ones shall be my favored mortals. I will triumph over them and surpass them in all bowling related exploits.

But not right now. Right now is still practice time. I grab another 16 pounder and roll it down the lane.

I'm taking a pick, at  4 6 6 2 2 3 3 2 2 4
Those who are throwing the ball are not laughing as they are focused on their own task, but rest are more or less having fun at your expense.
2. Another ball into the channel. And it felt like it was going so well! The pro on the other lane shakes his head and asks if he can show you a proper form.

More jogging!
1. You make it over the road but step on a hole while watching Tomasque's suffering. Ouch, that's a stained ankle. At least.

I'd like a spot if I can join. I like these mechanics, they look like fun to be had.
Guess five test subjects is good enough. You walk out from police station, having handled your business there.

sit in my truck, shocked from having run that moron over. give moment of silence.
Truly, what's the problem with these morons...

Grab both 5s. Combine them.

Get up. I have work to do.
I suppose that's one way to do it.
5 & 5 --> 5. You have work to do, and in order to do that you need to walk. You materialize two red dice in your hand and press them together. They merge into new blue one, which you then roll. 5. A moment later sensations return to your lower body, first tingling, then pain as nerves reconnect and your intestines start pulling themselves back inside.
Getting up is too much pain at the moment, but soon you can walk again.


Tomasque:
  Roll queue: 2 4 4 3 3 4 4 3
  Free picks: 2/5
    Intestines partially outside.
    Regeneration.
 
inaluct:
  Roll queue: 4 6 6 2 3 3 2 2 4 1
  Free picks: 4/5
 
Whisperling:
  Roll queue: 4 6 4 3 5 4 6 1 4 2
  Free picks: 4/5
    Sprained ankle.
 
Dustan Hache:
  Roll queue: 6 3 6 2 5 6 5 2 5 5
  Free picks: 4/5
 
Salsacookies
  Roll queue: 2 3 4 3 2 2 1 4 1 4
  Free picks: 3/5
Title: Re: Mechanics test
Post by: Salsacookies on January 31, 2016, 02:20:04 pm
I signal for a taxi.
Title: Re: Mechanics test
Post by: inaluct on January 31, 2016, 02:39:11 pm
I pay careful attention to the pro's advice.

The dice don't seem to be cooperating and it's definitely a long term plan, but I'm planning to eventually attempt to use picks to burn out every low roll in my queue.

And then bowl a perfect 300 game.
Title: Re: Mechanics test
Post by: Whisperling on January 31, 2016, 03:07:01 pm
Combine sixes, and go wander around looking for loot.

This'll be fun.
Title: Re: Mechanics test
Post by: Tomasque on January 31, 2016, 06:59:34 pm
Grab a 4 and wait/regenerate
Title: Re: Mechanics test
Post by: Dustan Hache on January 31, 2016, 07:47:44 pm
I signal for a taxi.
I pick one of my 6s... Oh wait, one is already at the front of the queue, lets use that one!
act as taxi for salsa, because why the heck not.
Title: Re: Mechanics test
Post by: TheBiggerFish on January 31, 2016, 07:52:06 pm
I join!
If I can!

If not, PTW!  This looks like something fun!
Title: Re: Mechanics test
Post by: Salsacookies on January 31, 2016, 07:55:26 pm
I signal for a taxi.
I pick one of my 6s
act as taxi for salsa, because why the heck not.
Yay! Praise the Chunks for PC Taxi!
Title: Re: Mechanics test
Post by: crazyabe on January 31, 2016, 08:48:09 pm
The game is joined by me if possible.
Title: Re: Mechanics test
Post by: chaotic skies on January 31, 2016, 08:56:02 pm
I like this. Sign me up plox. Other wise PTW.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 01, 2016, 02:30:26 am
I signal for a taxi.
2. No taxi in sight. However there's truck driver (who a moment ago ran over Tomasque) signaling you to hop in. He looks like very trustworthy person!

I pay careful attention to the pro's advice.

The dice don't seem to be cooperating and it's definitely a long term plan, but I'm planning to eventually attempt to use picks to burn out every low roll in my queue.

And then bowl a perfect 300 game.
4. He shows you how to hold the ball properly, how to take steps properly and how to not throw the ball as much as let it swing and release. Now, try it yourself.

Combine sixes, and go wander around looking for loot.

This'll be fun.
Two red dices are combined into new blue one. It rolls 3. You hear a sound (https://www.youtube.com/watch?v=dx9emuX_5jw). Many somethings fall from the sky down on the soccer field rising lots of dust into air. After it finally ends an old man nearby stands up and shouts: "I knew it! Russians are coming!" Dust is preventing you seeing what exactly fell from the sky.

Grab a 4 and wait/regenerate
4. It is unpleasant feeling then your intestines slurp up into proper cavity. Ugh, your pants are wet and full of shit. But on positive side, you are in perfect health!

I signal for a taxi.
I pick one of my 6s... Oh wait, one is already at the front of the queue, lets use that one!
act as taxi for salsa, because why the heck not.
6. "Hey there, friend! Come here, I'll give you a ride anywhere you want to go! Even to the graveyard, if that strikes your fancy! Don't worry, I'm not a murdered despite the fact that I just ran over an idiot! See? He's totally fine! Come on!"


Tomasque:
  Roll queue: 2 4 3 3 4 4 3 2
  Free picks: 1/5
    Regeneration.
 
inaluct:
  Roll queue: 6 6 2 3 3 2 2 4 1 5
  Free picks: 5/5
  Bowlers hints.
 
Whisperling:
  Roll queue: 4 4 3 5 4 1 4 2
  Free picks: 2/5
    Sprained ankle.
 
Dustan Hache:
  Roll queue: 3 6 2 5 6 5 2 5 5 5
  Free picks: 5/5
 
Salsacookies
  Roll queue: 3 4 3 2 2 1 4 1 4 3
  Free picks: 4/5



I join!
If I can!

If not, PTW!  This looks like something fun!
The game is joined by me if possible.
I like this. Sign me up plox. Other wise PTW.

I'm satisfied with 5 test subjects for now, but I keep you in mind if any of them manages to run out of dice.


So, combining dices. You probably noticed, but Tomaesque's and Whisperling's roll queue is shorter now. That's because Tomaesque tried to do something impossible, combining and therefore consuming dice caused supernatural effect ignoring laws of physics. So that in mind Whisperling also produced supernatural effect, something beyond possible.
Be carefull to not run out of dice.  :)
Title: Re: Mechanics test
Post by: Tomasque on February 01, 2016, 08:59:46 am
 you, "gosh I wish someone would test the combat system as well," right? Cuz that's what I heard.

    Grab a four. Kill that truck driver.
Title: Re: Mechanics test
Post by: Salsacookies on February 01, 2016, 09:24:33 am
Combine 1s. "Well gee, thanks mista wid da bloody truck. Of course I'll go with you!" With a borderline psychotic smile and a chippy skip, I get in the truck.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 01, 2016, 03:23:28 pm
you, "gosh I wish someone would test the combat system as well," right? Cuz that's what I heard.

    Grab a four. Kill that truck driver.
Quite peculiar hearing you got there. I said nothing of the sort. 8)
4 vs 3. Payback is a bitch. You walk over to driver side of the truck, open the door and pull the driver down on asphalt. Single blue die bounces away from the point where his head contacts the ground.

Combine 1s. "Well gee, thanks mista wid da bloody truck. Of course I'll go with you!" With a borderline psychotic smile and a chippy skip, I get in the truck.
It helps me if you have something in mind when bending reality with dice.
2. Ground shakes. First gently. Then increasingly powerfull tremors shake and collapse buildings, wide cracks spread accross the ground and spew thick smoke.

Tomasque:
  Roll queue: 2 3 3 4 4 3 2 6
  Free picks: 0/5
    Regeneration.
 
inaluct:
  Roll queue: 6 6 2 3 3 2 2 4 1 5
  Free picks: 5/5
    Bowlers hints.
 
Whisperling:
  Roll queue: 4 4 3 5 4 1 4 2
  Free picks: 2/5
    Sprained ankle.
 
Dustan Hache:
  Roll queue: 6 2 5 6 5 2 5 5 5
  Free picks: 5/5
    Truck
 
Salsacookies
  Roll queue: 3 4 3 2 2 4 4 3
  Free picks: 2/5
    Catastrophe
Title: Re: Mechanics test
Post by: Salsacookies on February 01, 2016, 03:37:05 pm
((I didn't have anything in mind. I just wanted to see what combined ones would do.))
Title: Re: Mechanics test
Post by: Dustan Hache on February 01, 2016, 03:53:47 pm
drive salsa to their chosen detination. there is no way this could go right Horridly wrong with a 6!
Title: Re: Mechanics test
Post by: Salsacookies on February 01, 2016, 04:09:06 pm
I take a 4. I tell Dustan to "take me to Ball Game!"
Title: Re: Mechanics test
Post by: Whisperling on February 01, 2016, 04:31:53 pm
Take the five, and delve into the dust clouds to find my double-six magic loot.

I'm guessing that the easiest way to get new dice is stealing them from other players?
Title: Re: Mechanics test
Post by: inaluct on February 01, 2016, 04:51:20 pm
I step back, take a deep breath, pay careful attention to my form, and roll the ball down the lane, keeping the pro's hints in mind.

6 6 2 3 3 2 2 4 1 5

I combine two twos and a one.
Title: Re: Mechanics test
Post by: Salsacookies on February 01, 2016, 06:37:50 pm
((May I start up another game with your dice mechanics?))
Title: Re: Mechanics test
Post by: Elephant Parade on February 01, 2016, 07:40:38 pm
In.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 02, 2016, 02:56:46 am
((I didn't have anything in mind. I just wanted to see what combined ones would do.))
Combined ones would be catastrophic level supernatural event. Derived roll would tell how catastrophic exactly. -2 roll modifier because there's no good kind of catastrophes.

((May I start up another game with your dice mechanics?))
Sure, it is only a system anyway. Not even complete one. Feel free to give it your own spin.



drive salsa to their chosen detination. there is no way this could go right Horridly wrong with a 6!
6. You totally ignore the dude who you ran over and who then pulled you out to beat you. You also ignore the die that bounced out of your head. Now then, back into car, and hit pedal to the metal. The truck accelerates pleasantly fast, thanks to having no cargo, and soon it practically flies over smaller cracks and knocks smaller cars out of the way. This is the best kind of ball game you know!

I take a 4. I tell Dustan to "take me to Ball Game!"
You can do that without roll, but let's take the 4 anyway. You tell him to do that. Apparently his idea of a ball game is driving like a maniac and crashing on other cars.

Take the five, and delve into the dust clouds to find my double-six magic loot.

I'm guessing that the easiest way to get new dice is stealing them from other players?
5. You jump over cracks spewing hot smoke and magma monsters to the soccer field. The field, as far as you can tell, is littered with thousands of bladed weapons stuck into ground. Daggers, swords, spears, halberds, axes of all kinds. Some are very plain looking, others are extremely decorated and every single looks dangerously sharp.

At the moment other players would be easiest source of dice. I think it would work fine for PvP, as I consider your dice as your HP, however more story focused system needs an alternative source.

I step back, take a deep breath, pay careful attention to my form, and roll the ball down the lane, keeping the pro's hints in mind.

6 6 2 3 3 2 2 4 1 5

I combine two twos and a one.
Well, the bowling alley is kinda ruined, thanks to Salsacookies. The ceiling collapsed and (6) you dodged out of the way but accidentally pushed one of girls into way of falling rubble. She got impaled by a steel beam and now she's crying and cursing your name.


Tomasque:
  Roll queue: 2 3 3 4 4 3 2 6
  Free picks: 0/5
    Regeneration
 
inaluct:
  Roll queue: 6 2 3 3 2 2 4 1 5 2
  Free picks: 5/5
    Bowler
 
Whisperling:
  Roll queue: 4 4 3 4 1 4 2 4
  Free picks: 1/5
    Sprained ankle
    Unlimited Blade Works
 
Dustan Hache:
  Roll queue: 2 5 6 5 2 5 5 5 6
  Free picks: 5/5
    Truck
 
Salsacookies
  Roll queue: 3 3 2 2 4 4 3 4
  Free picks: 1/5
    Catastrophe


In.
Noted.
Title: Re: Mechanics test
Post by: inaluct on February 02, 2016, 07:58:49 am
Whoops. Well, shit. Typical salsacookies.

I remove the harlot from the steel beam and perform emergency life saving surgery on her on the floor of the ruined bowling alley.
6 2 3 3 2 2 4 1 5 2
Title: Re: Mechanics test
Post by: Salsacookies on February 02, 2016, 08:06:33 am
Whoops. Well, shit. Typical salsacookies.
Your welcome :)

I get out of the truck, and go forward, to the baseball stadium
Title: Re: Mechanics test
Post by: Tomasque on February 02, 2016, 09:14:06 am
Dump my queue for a new one.
Title: Re: Mechanics test
Post by: Elephant Parade on February 02, 2016, 10:33:39 am
Make a sandwich.
Title: Re: Mechanics test
Post by: Dustan Hache on February 02, 2016, 11:05:44 am
put 2+2 together. use a 5 and arrive safely at our destination.
Title: Re: Mechanics test
Post by: Whisperling on February 02, 2016, 11:18:54 am
Arm myself to the teeth.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 02, 2016, 03:04:14 pm
Whoops. Well, shit. Typical salsacookies.

I remove the harlot from the steel beam and perform emergency life saving surgery on her on the floor of the ruined bowling alley.
6 2 3 3 2 2 4 1 5 2
6. The harlot screams curses and faints in mid rescue operation as you jank the beam a bit too much sideways. All bark and no bite. Typical.
5. Emergancy life saving surgery is indeed needed. She's bleeding way too fast. You basically have to amputate her leg entirely and stop bleeding somehow. And you don't exactly have tools for that... Well, she will probably hate you for this, but her life is more important. You pull off your belt and apply it as an makeshift tournique. Then you take of her belt and use it in same way. It works somehow, and reduces the bleeding to more acceptable levels.
Now that bleeding is handled it is time for amputation. This part especially is going to suck since you don't have any cutting tools available. You pick up the very same steel beam that impaled her and proceed to pulp what remains of her leg with it. Bone was already shattered and there isn't that much of flesh holding the leg in place.
Anyone else would think this is brutal torture, but you know better. It's really good she's out of it.

Whoops. Well, shit. Typical salsacookies.
Your welcome :)

I get out of the truck, and go forward, to the baseball stadium
This city doesn't have such things, but neighbouring one does. Getting there by feet will take a while.
Oh and (3) jumping out of moving truck breaks your leg. Well done.

Dump my queue for a new one.
2. Nope. You have no idea how to do that.

Make a sandwich.
Noted as in "noted, you are on the theoretical waitlist that may come into play if anyone dies or loses all their dice." Sorry for being unclear about that.

put 2+2 together. use a 5 and arrive safely at our destination.
You really want to make things that much worse? Fine. 1. As the volcanic ash keeps rising from fresh gaps on earth, the sky darkens starts spitting lightning down. That and magma monsters combined means that a lot of things are on fire. And dead.
5. Wasn't the destination the game you are playing? Your truck as a bowling ball and all other cars and civilians as pins? Besides your passenger jumped off so there isn't that much as "our" anymore. Well, there's the Final Destination, but you probably don't want that. Anyway, you drive over some people and magma monsters, make easily over few gaps, ignore a lot of traffic regulations and approach the river fast.

Arm myself to the teeth.
4. You grab a dagger to put into your shoe, but release instantly because it is HOT. Interestingly enough you don't seem to receive any actual damage so you try again. Yup, it burns to touch but doesn't actually hurt you. Damn magic. Anyway, you put one black dagger with golden hexagonal surface pattern on your belt and grab a long red veined spear. It takes some willpower to keep holding it.



So the city is starting to look like this (http://api.ning.com/files/XFdVs5ceLNY8nRiw5X2g3*zT0zYad2UyL*TdxmrPge-vOGGJby2BozvyKYuEQ239eZp*n5s0kNli*83Gp1fIpbRQ-LSkl7oV/Lightningstrikesoverth003.jpg) and there's magma monsters (http://img05.deviantart.net/c686/i/2014/138/a/4/magma_monster_by_pratt_face-d65pnfc.jpg) shambling around.
5 DICE FOR ANYONE WHO FIXES THIS!


Tomasque:
  Roll queue: 3 3 4 4 3 2 6 2
  Free picks: 1/5
    Regeneration
 
inaluct:
  Roll queue: 2 3 3 2 2 4 1 2 2 2
  Free picks: 4/5
    Bowler
    Field surgeon
 
Whisperling:
  Roll queue: 4 3 4 1 4 2 4 5
  Free picks: 2/5
    Sprained ankle
    Red spear
    Black dagger
 
Dustan Hache:
  Roll queue: 6 5 5 5 5 6 1
  Free picks: 3/5
    Truck
    The Game
 
Salsacookies
  Roll queue: 3 2 2 4 4 3 4 3
  Free picks: 2/5
    Catastrophe
    Broken leg
Title: Re: Mechanics test
Post by: Haspen on February 02, 2016, 03:10:21 pm
PTW this craziness.
Title: Re: Mechanics test
Post by: Whisperling on February 02, 2016, 03:31:25 pm
Grab the five, go to the address the policeman reffered me to, and mobilize whatever organization I find to start saving people and generally cleaning up the mini-apocolypse. Good publicity (and, you know, dice) are important for any aspiring rebels.
Title: Re: Mechanics test
Post by: Salsacookies on February 02, 2016, 03:36:47 pm
Grab a four. Go to the hospital to fix my leg.
Title: Re: Mechanics test
Post by: Dustan Hache on February 02, 2016, 03:52:36 pm
Sit there and marvel at just how badly I f***'d up at math. Eat popcorn.
Title: Re: Mechanics test
Post by: chaotic skies on February 02, 2016, 07:34:05 pm
Be amazed at the amount of insanity that is going on. Realize I'm not in the game. Yell "Fuck" as loud as I can.
Title: Re: Mechanics test
Post by: TheBiggerFish on February 02, 2016, 07:35:12 pm
Be amazed at the amount of insanity that is going on. Realize I'm not in the game. Yell "Fuck" as loud as I can.
+1 to all but the choice of expletives...
Title: Re: Mechanics test
Post by: Tomasque on February 02, 2016, 07:35:29 pm
Grab a 6. Dump my queue.
Title: Re: Mechanics test
Post by: inaluct on February 02, 2016, 10:53:02 pm
I heft my unconscious and maimed patient into a fireman's carry, grab a 16 pound bowling ball with my free hand, and stride determinedly out from the jumbled ruins of the bowling alley.

When I get outside or reach a high point among the rubble, I stop and pose heroically, looking off steely-eyed into the lightning streaked horizon.
Title: Re: Mechanics test
Post by: _DivideByZero_ on February 03, 2016, 12:01:48 am
PTW. Also, the whole "combining dice causes supernatural effects" thing gives me ideas for more serious games, as a sort of Mana system per se.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 03, 2016, 02:03:59 am
Let's say that sacrificing two dice causes permanent supernatural or impossible effect, related to your will and the number of used dice. Sacrificing one dice causes temporary supernatural effect or briefly surpassing what's possible, likewise related to number of used die and your will.


Grab the five, go to the address the policeman reffered me to, and mobilize whatever organization I find to start saving people and generally cleaning up the mini-apocolypse. Good publicity (and, you know, dice) are important for any aspiring rebels.
5. You hobble towards the place and successfully avoid all those nasty monsters drooling lava everywhere. The building you were referred to, a few decades old apartment building, is actually still intact, though upper floor is on fire. There's a bunch of elderly and young people wondering what to do about this. Clearly it is end of the days, Jesus Christ's second coming, Armageddon, Ragnarok and so on.
After questioning about the possible organization you find out that there's none. Or at least nobody admits of being in one. Perhaps the policemen were just about starting something?

Grab a four. Go to the hospital to fix my leg.
4. You loot a crutch from somebody who clearly doesn't need it anymore and start working your way to east, towards the hospital, while doing your best to ignore the pain. The first problem you come across is a collapsed bridge. The bridge would normally take you over the highway to otherside, but since it is collapsed you have to find a way around.
3. After looking around you find stairs down. Oh lord, going down stairs while dragging a broken leg behind... You already feel like you should faint.

Sit there and marvel at just how badly I f***'d up at math. Eat popcorn.
6. Math is your bitch. You f**k it however you want to. Now all left to do is to enjoy the show.
(http://sirlancelot.pp.fi/images/Others/popcorn.gif)

Grab a 6. Dump my queue.
This is effectively a suicide by terms of the game.
6. You vomit all your dice out. Eight blue dice fall out to accompany the one dropped by Dustan Hache. What's happening? Why sky is on fire? Why's monsters walking about? AAAGH! HELP! You run around in circles like headless chicken until a magma monster gives you a hot, very long bear hug. It burns you and you regenerate. Repeatedly. Forever! This is literal hell for you. As such, you are effectively dead.
Let's see, who's next in line? TheBiggerFish I think.

I heft my unconscious and maimed patient into a fireman's carry, grab a 16 pound bowling ball with my free hand, and stride determinedly out from the jumbled ruins of the bowling alley.

When I get outside or reach a high point among the rubble, I stop and pose heroically, looking off steely-eyed into the lightning streaked horizon.
2. Even though you get her up on your shoulders, you find yourself pretty much trapped. The rubble has formed nice small safe area around you, though now smoke and wailing of other people break through your focus.



inaluct:
  Roll queue: 2 3 3 2 2 4 1 2 2 2
  Free picks: 4/5
    Bowler
    Field surgeon
 
Whisperling:
  Roll queue: 4 3 4 1 4 2 4 2
  Free picks: 1/5
    Sprained ankle
    Red spear
    Black dagger
 
Dustan Hache:
  Roll queue: 5 5 5 5 6 1 6
  Free picks: 3/5
    Truck
    The Game
 
Salsacookies
  Roll queue: 2 2 4 3 4 3 4 6
  Free picks: 1/5
    Father of Catastrophe
    Broken leg
   
TheBiggerFish
  Roll queue: 6 1 1 6 2 6 4 5 6 2
  Free picks: 3/5
Title: Re: Mechanics test
Post by: Salsacookies on February 03, 2016, 06:50:11 am
Go down the stairs.
Title: Re: Mechanics test
Post by: TheBiggerFish on February 03, 2016, 06:57:59 am
Spawn in where Tomasque's dice are.  Get dice.  Use my 5 to do so.
Title: Re: Mechanics test
Post by: Dustan Hache on February 03, 2016, 09:35:41 am
Throw my 1 at Biggerfish in a attempt to sabotage his roll. Steal some of his dice AND tomaque's dice afterward.
Title: Re: Mechanics test
Post by: Urist McCoder on February 03, 2016, 09:59:47 am
If you need Ideas for weapons I made a whole fantasy weapon generator which you can see here. (http://urist-mccoder.tiddlyspot.com)
Title: Re: Mechanics test
Post by: Dustan Hache on February 03, 2016, 10:08:44 am
If you need Ideas for weapons I made a whole fantasy weapon generator which you can see here. (http://urist-mccoder.tiddlyspot.com)
(A shotgun that hates bankers! I LOVE IT!)
Title: Re: Mechanics test
Post by: Urist McCoder on February 03, 2016, 10:14:14 am
Ah, the old west gun generator; that one has a bug or two.
Title: Re: Mechanics test
Post by: Whisperling on February 03, 2016, 11:07:07 am
Walk around looking for a way to stop the catastrophe.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 03, 2016, 01:27:30 pm
Go down the stairs.
2. The throbbing pain in your leg is a big hint about how much more going down can hurt. A lot, it says. It's gonna hurt a lot. You chicken out this time.
2. One magma man has found its way to you. It seems very insistently offering fiery hugs.

Spawn in where Tomasque's dice are.  Get dice.  Use my 5 to do so.
5. Seeing the man suffering from burning bear hug won't probably need his magic dice you sprint in and collect all nine. Looking around, you spot two more on the side walk. Nice!
6. Lightning strikes near you, collapsing one aproaching magma man.

Throw my 1 at Biggerfish in a attempt to sabotage his roll. Steal some of his dice AND tomaque's dice afterward.
You are about 600 meters away from him, behind a turn and many layers of smoke. No way you gonna see that happening.
5. Monsters are vacating the area near you. Probably because they already killed everyone else.

Walk around looking for a way to stop the catastrophe.
4. The folks clearly don't have way to stop it, so you can only walk around looking for it. Who knows, maybe the solution will walk straight to you... However all you find is monsters, fire, dead and dying people. So you start thinking. The major problem here is the unnatural weather and apparently unlimited supply of monsters made out of magma climbing up from cracks in earth. Very unnatural. Supernatural even. The logical conlusion is that if supernatural caused this catastrophe, then supernatural can also fix it, but you are not entirely sure if logic can be applied on this problem. Certainly worth of trying, you already caused rain of weapons once.
3. You spot few magma monsters murdering civilians ahead. They have not noticed you yet.


inaluct:
  Roll queue: 2 3 3 2 2 4 1 2 2 2
  Free picks: 4/5
    Bowler
    Field surgeon
 
Whisperling:
  Roll queue: 4 1 4 2 4 2 5 5
  Free picks: 2/5
    Sprained ankle
    Red spear
    Black dagger
 
Dustan Hache:
  Roll queue: 5 5 5 6 1 6 4
  Free picks: 4/5
    Truck
    The Game
 
Salsacookies
  Roll queue: 4 3 4 3 4 6 3 3
  Free picks: 2/5
    Father of Catastrophe
    Broken leg
   
TheBiggerFish
  Roll queue: 1 1 6 2 6 4 6 2 2 6 5 5 4 1 2 1 3 5 4
  Free picks: 2/5
Title: Re: Mechanics test
Post by: Dustan Hache on February 03, 2016, 04:03:26 pm
use combine the power of three 5s and a six to make a d21, Roll it to make a time machine out of my truck.
5 5 5 6 1 6 4
Title: Re: Mechanics test
Post by: Salsacookies on February 03, 2016, 04:05:37 pm
I'll take the 4. I go down the stairs quickly
Title: Re: Mechanics test
Post by: TheBiggerFish on February 03, 2016, 04:08:52 pm
Average out three sixes and a (2+3+4 split in thirds evenly)  to make six fives through RTD logic, then fix the problems.
As many problems as I can fix.
Title: Re: Mechanics test
Post by: Whisperling on February 03, 2016, 04:16:47 pm
Combine fives, find free dice.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 03, 2016, 04:34:57 pm
use combine the power of three 5s and a six to make a d21, Roll it to make a time machine out of my truck.
5 5 5 6 1 6 4
I can say right away that I won't touch time traveling in any game even if you pay me. That is so messy and potentially horribly convulted.
Title: Re: Mechanics test
Post by: Dustan Hache on February 03, 2016, 05:32:51 pm
Okay... Then do magic, and cast dispel apocalypse, clearing the storm, crumbling the lava creatures, and sealing the lava back up within the city limits. Hopefully that will help things a bit.
Title: Re: Mechanics test
Post by: inaluct on February 03, 2016, 07:42:21 pm
I combine 2 3 3 2 2 4 1 2 2 2 and dig myself out of the rubble.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 04, 2016, 02:57:52 am
I'll take the 4. I go down the stairs quickly
((Four was already next in the queue so I'll save you that one free pick.))
4. Comparing the temporary pain your leg might cause while going down the stairs to the aspects of getting hugged by those magma men tips scales heavily in favour if the stairs. So down you go! You navigate past the stopped cars to other side and up the stairs there. Ah, you can already see the hill where the hospital is built on. Only half kilometers to go!
3. The remaining obstacles between you and the hospital, as far as you can see (which is not that far), are bunch of burning cars adding their poisonous smoke to the volcanic ash in the air.

Average out three sixes and a (2+3+4 split in thirds evenly)  to make six fives through RTD logic, then fix the problems.
As many problems as I can fix.

You have only two free picks, meaning you can combine only two dice.
1. Earth shakes and cracks, more magma monsters climb up and surround you.

Combine fives, find free dice.
One blue dice materializes in front of you, and you pick it right away and shove it to the weird dice space that somehow exists within your body. Then your cellphone rings. You got a message: "Destroy five monsters, gain three dice."

Okay... Then do magic, and cast dispel apocalypse, clearing the storm, crumbling the lava creatures, and sealing the lava back up within the city limits. Hopefully that will help things a bit.
5. Magic does not exist. You know that. Magic is supernatural. You know that too. Dice exists. Dice is clearly supernatural. Is dice magic? You know it influences your success rates simply by existing, and you know using dice can make things happen. So. It is time to spend dice to make magic happening!
Free picks used on 5 and 5 to combine them. Mysterious power gathers and swirls in your hands, though you think it might be just an illusion. The power keeps condensing, lightning strikes start hitting closer and closer, eventually being absorbed by the maelstorm of power in your hands. Clouds themselves are being sucked in, all the smoke, hardening pieces of molten stone and the very concept of apocalypse. The sensation of chaotic power swirling and raging between your hands keeps growing ever stronger until it... puffs out of existance.

The skies are clear. Sun shines gently as if nothing happened at all. Except the damage already done remains. Collapsed buildings, dead people, burned cars... they remain.
*Ding* Quest complete! Five dice gained!

I combine 2 3 3 2 2 4 1 2 2 2 and dig myself out of the rubble.
Just as one fixes it, another breaks it. You feel suddenly heavy. The girl on your shoulders feel very heavy. Rubble shifts and collapses on you.
3. Under increased weight the rubble falls on you heavily breaking your femurs, some ribs and arm. You can consider yourself lucky as the girl's head gets crushed flat by a particularly heavy piece of concrete.

Whisperling: 4. The suddenly gone apocalypse suprised you, but not that much that equally suddenly increased gravity would throw you off balance.
Dustan Hache: 6. Fearing your truck might collapse under increased gravity you jump out of it and land on a spot where a street light collapses a moment later. 1. It knocks you out. Probably concussion and stuff.
Salsacookies: 4. Your broken leg tugging downwards even greater force makes everything more unpleasant by one order of magnitude.
TheBiggerFish: 1. You bend backwards and hit back of your head on hard surface. You see nothing but pain.

LOCAL APOCALYPSE CLEARED. LOCAL CITY WIDE GRAVITY BOOST CREATED.
NEW QUEST: KILL INALUCT BEFORE HE DIES BY HIMSELF. REWARD: 3 DICE.


inaluct:
  Roll queue: 3 2 4 1 2 2 2 4
  Free picks: 2/5
    Bowler
    Field surgeon
    Lots broken bones
    Herald of Hardships.
 
Whisperling:
  Roll queue: 1 4 2 4 2 2 5
  Free picks: 0/5
    Sprained ankle
    Red spear
    Black dagger
    The Quest: Monsters killed 0/5. Reward: 3
 
Dustan Hache:
  Roll queue: 6 4 5 2 2 3 6 5 5 4
  Free picks: 2/5
    Truck
    The Game
 
Salsacookies
  Roll queue: 3 4 6 3 3 5 6 6
  Free picks: 3/5
    Broken leg
   
TheBiggerFish
  Roll queue: 6 2 6 4 6 2 2 6 5 5 4 1 2 1 3 5 4 5 3
  Free picks: 3/5
    Pain vision
Title: Re: Mechanics test
Post by: TheBiggerFish on February 04, 2016, 05:40:52 am
AAAAAAAAAARGH
5 and 5
FIX GRAVITY WITH MAGIC.
Title: Re: Mechanics test
Post by: Salsacookies on February 04, 2016, 06:14:16 am
3 4 6 3 3 5 6 6

Kill inaluct gloriously.
Title: Re: Mechanics test
Post by: Whisperling on February 04, 2016, 07:21:05 am
Do a few push-ups.
Title: Re: Mechanics test
Post by: Tomasque on February 04, 2016, 09:04:44 am
Re spawn next to inaluct. Grab my highest number. Curb stomp him.
Title: Re: Mechanics test
Post by: Dustan Hache on February 04, 2016, 09:09:15 am
As soon as I am conscious again, find a nice bathrobe and dye it yellow. Declare myself a wizard.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 04, 2016, 03:49:32 pm
AAAAAAAAAARGH
5 and 5
FIX GRAVITY WITH MAGIC.

Gravity fixed. It's amazing what few well placed dice can do.

3 4 6 3 3 5 6 6

Kill inaluct gloriously.
Oh goodness, don't do that. Oh well, you did it. You crazy bastard. inaluct is certainly dead. As is approximately everything within 50 km radius. Well done. Really. Everything is gone in blazing glory of nuclear fire.

Do a few push-ups.
You can't quite pull yourself together to do that.

Re spawn next to inaluct. Grab my highest number. Curb stomp him.
You are in the very end of the murderline. Besides he's very dead already.

As soon as I am conscious again, find a nice bathrobe and dye it yellow. Declare myself a wizard.

Sorry. You will never gain your conscious again. Perhaps it is better this way.




I think I probably need to scale down what dice sacrifice can do. Let's start over with this change:
Your master desires the world! Gift it to him nicely wrapped! But you are a mere human. It won't be easy task.
Title: Re: Mechanics test
Post by: TheBiggerFish on February 04, 2016, 04:11:14 pm
Bah.
Title: Re: Mechanics test
Post by: Salsacookies on February 04, 2016, 04:12:18 pm
This'll be anti-easy
Title: Re: Mechanics test
Post by: crazyabe on February 04, 2016, 05:03:47 pm
Am I in this round?
Title: Re: Mechanics test
Post by: Whisperling on February 04, 2016, 05:12:17 pm
Either respawn or waitlist.
Title: Re: Mechanics test
Post by: Elephant Parade on February 04, 2016, 08:02:07 pm
In, if possible.
Title: Re: Mechanics test
Post by: Dustan Hache on February 04, 2016, 08:41:11 pm
In again, if you'll let me.

EDIT: one way of very slowly gaining dice at the cost of averaging rolls would be splitting them.
EX: your queue is currently 6 1 2 5 2 4. You have three numbers large enough to split. You could, A) choose to roll a number between 1 and X-1, with X being the number being split. In the case of splitting a 4, this is basically flipping a coin, with heads generating a pair of 2s, or tails generating a 1 and a 3.
The lowest number result is left in the spot of the original number, and the larger of the two is placed at the end of the queue. This means bad luck will be intensified, but you'll have more rolls to pick from in compensation.
Alteratively, B) the numbers are split as evenly as possible, with 6 being un-splitable as a overshoot. in this case, splitting a 5 would yield 3 and 2, while splitting a 3 would yield 1 and 2. if a person was desperate and did not mind intensifying their failure rate, they could spit everything except for 1 and 6, which already have nasty effects.

In both cases, splitting would take a free pick to use.
Title: Re: Mechanics test
Post by: Nunzillor on February 04, 2016, 11:52:40 pm
In?
Title: Re: Mechanics test
Post by: piecewise on February 05, 2016, 01:18:47 am
Heya. Doing a simple mechanics test here so I need few volunteers. Mechanics are as follows:
  • In the beginning I will roll you 10d6 for you. These are used in order for your future actions.
  • You start with three "free picks". Free pick means that you can pick any die from the queue for your action.
  • For every turn you don't use free picks, you gain one more.
  • There are few ways to modify your roll queue. Figure them out.


For example your initial roll queue is 1,4,3,6,4,5,5,1,2,2. It sucks having to roll 1 so you rather pick 4. I remove first 4 from queue and roll new die to keep queue length same. In this case RNG said 4, so you refreshed queue is 1,3,6,4,5,5,1,2,2,4. Your action succeeds, but your next roll is still 1. Unless you do something about it.
While you can keep picking better rolls, this has tendecy to cause bad rolls piling into long sequence of bad luck.

So, any volunteers?
This sort of system seems like it would be interesting with a time travel/premonition style game. Since you know the results of your actions before they happen.
Title: Re: Mechanics test
Post by: Urist McCoder on February 05, 2016, 04:52:57 am
Confusing time travel, count me in.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 05, 2016, 11:29:46 am
Bah.
Baa (https://www.youtube.com/watch?v=Uq7ZrUBlcQA).

This'll be anti-easy
Easy as stealing candy from baby.

Am I in this round?
Yes you are.

Either respawn or waitlist.
Your master has gracefully granted you a life.

In, if possible.
It is possible.

In again, if you'll let me.

EDIT: one way of very slowly gaining dice at the cost of averaging rolls would be splitting them.
EX: your queue is currently 6 1 2 5 2 4. You have three numbers large enough to split. You could, A) choose to roll a number between 1 and X-1, with X being the number being split. In the case of splitting a 4, this is basically flipping a coin, with heads generating a pair of 2s, or tails generating a 1 and a 3.
The lowest number result is left in the spot of the original number, and the larger of the two is placed at the end of the queue. This means bad luck will be intensified, but you'll have more rolls to pick from in compensation.
Alteratively, B) the numbers are split as evenly as possible, with 6 being un-splitable as a overshoot. in this case, splitting a 5 would yield 3 and 2, while splitting a 3 would yield 1 and 2. if a person was desperate and did not mind intensifying their failure rate, they could spit everything except for 1 and 6, which already have nasty effects.

In both cases, splitting would take a free pick to use.
So sacrificing your good future for longer foresight. That's actually good idea. Let's go with that.

In?
Waiting.

This sort of system seems like it would be interesting with a time travel/premonition style game. Since you know the results of your actions before they happen.

"Know results", more like having an idea how badly it might turn out. Since queue is used for all rolls, it means predicted future can change very fast very suddenly. Perfect example of how unstable future is when multiple people can predict it.

...And now I have an idea how to track time travel without paradoxes. Damn you.

Confusing time travel, count me in.
Not in this test, no.





You all step out of the master's throne room. Time to figure out how to give him the perfect gift nicely wrapped. To help with this task you have been granted a precognition (roll queue), but it is easily interfered by the others.

TheBiggerFish:
  Rolls: 5 4 4 1 1 4 6 6 6 1
Salsacookies:
  Rolls: 3 4 2 5 4 3 2 4 5 2
crazyabe:
  Rolls: 4 3 5 2 2 5 2 6 3 6
Whisperling:
  Rolls: 4 2 3 3 6 6 2 1 5 6
Elephant Parade:
  Rolls: 5 5 3 1 5 3 3 4 1 1

Waiters:
  Dustan Hache
  Nunzillor

Rules:
Title: Re: Mechanics test
Post by: crazyabe on February 05, 2016, 11:33:39 am
I go looking for a few idots to hire on as henchmen, Not much can go wrong with the plan I have...
Title: Re: Mechanics test
Post by: Elephant Parade on February 05, 2016, 11:47:24 am
Talk about front-loaded.

Suddenly realize what the perfect gift is.
Title: Re: Mechanics test
Post by: piecewise on February 05, 2016, 01:54:06 pm
Damn you.
You're welcome!
Title: Re: Mechanics test
Post by: AoshimaMichio on February 05, 2016, 02:28:14 pm
Talk about front-loaded.

Suddenly realize what the perfect gift is.
Just so you don't waste your 5:

Your master desires the world! Gift it to him nicely wrapped!
Title: Re: Mechanics test
Post by: Dustan Hache on February 05, 2016, 02:28:34 pm
Damn you.
You're welcome!
this has been another beautiful action brought to you by:
Einsteinian RouletteTM
Title: Re: Mechanics test
Post by: Elephant Parade on February 05, 2016, 02:37:05 pm
I somehow misread that, oops.

Pick first 5. Attain arcane power.

thank you for quality queue
Title: Re: Mechanics test
Post by: Salsacookies on February 05, 2016, 04:38:41 pm
I use a 5. Learn the true meaning of POWAH!!!
Title: Re: Mechanics test
Post by: Whisperling on February 05, 2016, 04:51:56 pm
Pick 5, think about how nice it would be if we everything I touched turned to gold. Then I could give Master a gilded world instead of such a normal, drab one!
Title: Re: Mechanics test
Post by: TheBiggerFish on February 05, 2016, 04:54:11 pm
Develop sorcerous powers.  Use a pick to get a 6 instead of the 1 on the effect roll.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 06, 2016, 04:34:02 am
I go looking for a few idots to hire on as henchmen, Not much can go wrong with the plan I have...
4. You find a five man squad of soldiers waiting for orders. They are good soldiers, knowing their way around war, but cannot be compared to special forces.

I somehow misread that, oops.

Pick first 5. Attain arcane power.

thank you for quality queue
5. 5. You are bestowed with a great power (when compared to your previous state), it swirls around you, inside you, before settling on tip of your fingers. It crackles electricity for nice effect.

I use a 5. Learn the true meaning of POWAH!!!
5. Power is not friendship, love, authority, or any of that bullshit. None of that moves a boulder. However if you add energy on the boulder it moves. Ultimately, power is nothing more than having more force than what opposes you, or whatever that is applying the force. Power exist simply to change state of things, so as of itself, it has no true meaning. However since power brings change, you could argue that power is agent of chaos.
So best conclusion you can reach is that true meaning of power is chaos.

Pick 5, think about how nice it would be if we everything I touched turned to gold. Then I could give Master a gilded world instead of such a normal, drab one!
5. 4. It would be nice indeed. More precious metals for Master! Though value of gold is based on its rarity, so better not go overboard with Midas Touch. You test it on nearby statue and turn it into solid gold! Nice.
Then TheBiggerFish animates it accidentally and it attacks you!

Develop sorcerous powers.  Use a pick to get a 6 instead of the 1 on the effect roll.
5. 6. The power descends upon you, burning your skin with electricity, making you twitch, and accidentally release it on nearby golden statue. The statue deforms, grows bigger, grows extra pair of tentacles and emits low roar that makes your teeth vibrate. It jumps of its pedastal, shattering marble plates on the floor, and takes a step towards Whisperling raising its arms offensively.



TheBiggerFish:
  Rolls: 4 4 1 1 4 6 6 1
  POWER: Chaos Sorcerer
  MINION: Deformed tentacled golden statue of a man, hostile to everybody but its creator
 
Salsacookies:
  Rolls: 3 4 2 4 3 2 4 5 2
 
crazyabe:
  Rolls: 3 5 2 2 5 2 6 3 6 3
  MINION: 5 man squad of good soldiers
 
Whisperling:
  Rolls: 2 3 3 6 6 2 1 6 4
  POWER: Midas Touch
 
Elephant Parade:
  Rolls: 3 1 5 3 3 4 1 1 3
  POWER: Sorcerer
 
Waiters:
  Dustan Hache
  Nunzillor

Rules:
Title: Re: Mechanics test
Post by: TheBiggerFish on February 06, 2016, 07:10:06 am
Fix the way-too-aggressive mentality of that statue.  With magic.
Title: Re: Mechanics test
Post by: Salsacookies on February 06, 2016, 07:15:34 am
Begin the reign of chaos by lighting a fire, the symbol of chaos.
Title: Re: Mechanics test
Post by: Elephant Parade on February 06, 2016, 11:19:51 am
Pick 4 and escape the statue. Split final 3.
Title: Re: Mechanics test
Post by: Whisperling on February 06, 2016, 11:37:42 am
Run away from the statue. Split the 4.
Title: Re: Mechanics test
Post by: Dustan Hache on February 06, 2016, 12:26:39 pm
be a ghost. Attempt to assume control of the statue.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 06, 2016, 03:01:13 pm
Fix the way-too-aggressive mentality of that statue.  With magic.
4. With a mental poke into the construct that is its mind you bend few threads and change algorithms. It stops on its tracks, eyeballing Whisperling angrily a moment before lowering its arms and turning to you. It awaits for a command.

Begin the reign of chaos by lighting a fire, the symbol of chaos.
3. You pull the lighter from your pockets and look around for something to burn, but can't really find any that isn't worn by somebody. Besides it would be a bad conduct to vandalize headquarters of your Master.

Pick 4 and escape the statue. Split final 3.
No need to escape anymore, the statue is under control (as long as nothing angers it).
That's a long string of bad luck coming there, better get ready for it.

Run away from the statue. Split the 4.
Likewise, no need to run anymore. Just don't touch it again.
Your foresight is extended slightly.

be a ghost. Attempt to assume control of the statue.
Nope.


TheBiggerFish:
  Rolls: 4 1 1 4 6 6 1 5
  POWER: Chaos Sorcerer
  MINION: Deformed tentacled golden statue of a man, with anger issues.
 
Salsacookies:
  Rolls: 4 2 4 3 2 4 5 2 1
  ITEM: Lighter
 
crazyabe:
  Rolls: 3 5 2 2 5 2 6 3 6 3
  MINION: 5 man squad of good soldiers
 
Whisperling:
  Rolls: 2 3 3 6 6 2 1 6 1 3
  POWER: Midas Touch
 
Elephant Parade:
  Rolls: 3 1 5 3 3 4 1 1 1 2
  POWER: Sorcerer
 
Waiters:
  Dustan Hache
  Nunzillor

Rules:
Title: Re: Mechanics test
Post by: TheBiggerFish on February 06, 2016, 03:02:49 pm
"Guard me.  We are going out into the world now, to conquer it."

Walk out the door, statue in tow.
Title: Re: Mechanics test
Post by: crazyabe on February 06, 2016, 03:03:08 pm
Split that first three, attempt to help TheBiggerFish with whatever he/she does.
Title: Re: Mechanics test
Post by: Elephant Parade on February 06, 2016, 03:33:16 pm
Enter the kitchen.
Title: Re: Mechanics test
Post by: Whisperling on February 06, 2016, 06:20:50 pm
Take a walk.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 07, 2016, 04:40:46 am
"Guard me.  We are going out into the world now, to conquer it."

Walk out the door, statue in tow.
4. Apparently the news of Master granting you a favour has already spread out, because nobody bothers you with anything. Or it could be because of that ugly golden statue looming threateningly behind you. It takes some time to get out of the headquarters, but finally you make it outside.
Ah, fresh mountain air, whisper of the wind, welcoming lights of a city waiting you below. You are on the outdoors parking lot. Number of people in their cars passing though while giving you wide breadth.

Split that first three, attempt to help TheBiggerFish with whatever he/she does.
Splitted into 1 and 2.
1. TheBiggerFish goes off to conquer the world and you follow him, but you are shortly interrupted by a staff seargent. Before you can complain he grabs you by ear and pulls you to kitchen. He hands you a huge pile of potatoes and tells you to peel them clear. He also orders your squad to ensure that you do so.

Enter the kitchen.
3. Kitchen is probably near the messhall, so that's where you go. Chefs won't let you into kitchen proper, though. That's exclusively their domain.

Take a walk.
2. Before you can walk anywhere you are stopped by a messenger asking if it is okay to enter to the throneroom. He got important message for Master.



TheBiggerFish:
  Rolls: 1 1 4 6 6 1 5 3
  POWER: Chaos Sorcerer
  MINION: Deformed tentacled golden statue of a man, with anger issues.
  LOCATION: Headquarters outdoors parking lot
 
Salsacookies:
  Rolls: 4 2 4 3 2 4 5 2 1
  ITEM: Lighter
  LOCATION: Outside of Master's throne room
 
crazyabe:
  Rolls: 5 2 2 5 2 6 3 6 3 2 6
  MINION: 5 man squad of good soldiers
  LOCATION: Headquarters kitchen
  TASK: Peeling potatoes
 
Whisperling:
  Rolls: 3 3 6 6 2 1 6 1 3 3
  POWER: Midas Touch
  LOCATION: Outside of Master's throne room
 
Elephant Parade:
  Rolls: 1 5 3 3 4 1 1 1 2 5
  POWER: Sorcerer
  LOCATION: Headquarters mess hall
 
Waiters:
  Dustan Hache
  Nunzillor

Rules:
Title: Re: Mechanics test
Post by: Whisperling on February 07, 2016, 07:51:29 am
Tell him to go in, keep trying to take a walk.
Title: Re: Mechanics test
Post by: Salsacookies on February 07, 2016, 10:32:20 am
Recruit others in my quest for chaos
Title: Re: Mechanics test
Post by: TheBiggerFish on February 07, 2016, 10:39:04 am
Contemplate the meaning of Zalgo.
Title: Re: Mechanics test
Post by: Elephant Parade on February 07, 2016, 11:00:27 am
Sit down in a chair and wait to be served.
Title: Re: Mechanics test
Post by: crazyabe on February 07, 2016, 12:37:26 pm
Grab the 2 in the second slot, Attempt to peel potatoes.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 07, 2016, 01:54:13 pm
Tell him to go in, keep trying to take a walk.
3. The messenger goes in after hesitating a moment. He's feeling slightly unsure if his news are really that important, and one shouldn't bother Master with unimportant things. You make short prayer for him and start walking. After a minute or two you stop. Walking aimlessly around is not part of the plan of conquering the world.

Recruit others in my quest for chaos
4. After walking around you two chemists and two engineers who are interested of studying chaos. However they remark that your quest for chaos shouldn't interrupt Master's plans.

Contemplate the meaning of Zalgo.
1. Zalgo is obviously that one pussy trying to one up Master. You should go and paint walls with its brain matter when you see it next time. Oh! Oh! Or perhaps capture it and present it to Master in a cage!?

Sit down in a chair and wait to be served.
1. This is self service restaurant, nobody is going to serve you. Get in line get your gruel. And the chair breaks under you, of course. You gotta pay for that!

Grab the 2 in the second slot, Attempt to peel potatoes.
2. Attempt failed; your mind flies off planning how to capture the world. One of your soldiers slaps you on back of your head. "Stop daydreaming. We can't get anything done if you don't start working."


TheBiggerFish:
  Rolls: 1 4 6 6 1 5 3 4
  QUEST: Paint walls with Zalgo's brain
  POWER: Chaos Sorcerer
  MINION: Deformed tentacled golden statue of a man, with anger issues.
  LOCATION: Headquarters outdoors parking lot
 
Salsacookies:
  Rolls: 2 4 3 2 4 5 2 1 1
  ITEM: Lighter
  MINION: 2 chemists and engineers.
  LOCATION: Outside of Master's throne room
 
crazyabe:
  Rolls: 5 2 5 2 6 3 6 3 2 6
  MINION: 5 man squad of good soldiers
  LOCATION: Headquarters kitchen
  TASK: Peeling potatoes
 
Whisperling:
  Rolls: 3 6 6 2 1 6 1 3 3 1
  POWER: Midas Touch
  LOCATION: Headquarters
 
Elephant Parade:
  Rolls: 5 3 3 4 1 1 1 2 5 6
  QUEST: Pay the chair.
  POWER: Sorcerer
  LOCATION: Headquarters mess hall
 
Waiters:
  Dustan Hache
  Nunzillor

Rules:
Title: Re: Mechanics test
Post by: TheBiggerFish on February 07, 2016, 01:58:49 pm
Continue pondering Zalgo.
Title: Re: Mechanics test
Post by: High tyrol on February 07, 2016, 02:19:34 pm
ptw
Title: Re: Mechanics test
Post by: Elephant Parade on February 07, 2016, 02:21:50 pm
Repair the chair via magic. Conjure several more chairs, as well.
Title: Re: Mechanics test
Post by: Whisperling on February 07, 2016, 02:25:26 pm
Go outside and look for something to do.
Title: Re: Mechanics test
Post by: crazyabe on February 07, 2016, 02:30:43 pm
Peel potatoes and send Elephant Parade a poisoned meal made out of them!
Title: Re: Mechanics test
Post by: AoshimaMichio on February 08, 2016, 03:36:33 am
Continue pondering Zalgo.
1. Yeah, now that you think about it, better start the quest right away. Let's see, how do you summon Zalgo? Oh, right. The spell. Easy for chaos sorcerer.
"To invoke the hive-mind representing chaos.

In̴v҉ok҉ìng̶ t̡he fe͘e̴l͘in͢g̸ ̀of ̛cḩao̷s̴.͢

W̎̈ͣi̸t̀͂ͩͥͤ̃͂h ̀̚ȯ̾ͨ͠u̎t͟ ͗͡o͊͑ͣ̚ŗ̈́ͪ̑́̀d̃͛̃ͩͤe̋r̾́͂͗̊ͥͥ҉.ͮ͑ͨ̋͆̍̚

T̷̛͕̩̹̥̟̲̯ͯ͂́͂ͤ͋̈͗ͩ͞h̴̼ͣ͐͛̐ͥ̓̓͆͢e̠̻͂̅ͯ̒ͫ͐̅ͯ ͑̅̊̈́̆ͩ̇҉̣̦̱̖̪̪͚N̡͆ͭ̾͞͏͕̼e͍̫͇̟̰͕̝̬͑̓ͪ͂̀̆ͨ̿̒z͚̿ͮ̈́̿̿̓̂ͭͅṕ̶̼̰̦̳͓͇̠͕͜e̵̘̖͈̰̠̍ͨ͂̒ͩ͛ͩͤ̚r̝̮̯̋ͩ̑̋̐̽̅ͅḍ̮̤̱͔̱̗̰ͭ͐̿̊͊̍̃̓̚i̴̴̙͙͕͎̰̬̬͕͌ͨͫ̾ͭ̑̊̇́a͛̽̒̽͋͏̶̤̝̦̩̻n̝̙̣̲̈ͬ̌͗̕͜ ̷̜̱̞̯̫͍̱̪ͯ̍̽͞ḧ̷̢̖̪̜̘́̇ͯ̉͐͊ͭ̚͢í̴̺͚̲͉̩͚̣̱̓ͨ͗͋͐͋̚v̶̱̖͗̈ͣ͗̃ͦ͘͡è̡̛͕̘̼͈̞-̢̗̥͑̑̎̓́̓͗ͨ̀m̵̧̺̝̲̤̥̳̩̉i̯̻̺̹̭̙̙̣ͬͤń̖̼͚̤̟ͣͫ̇͊͘d͈̟̳̬͇͕̝͑̆̈́̏͜ͅ ̖̊́̓o̸̫͎̓̊ͨͩ́̔͒̈͜f̢̮͑̄̑̐͑͐ ̵̧̙̖͈̣̻̾̏ͬ̋̑ͩ͟c͕̤̪͔̫͎̮̖̊̊͋ͭ̉͡͠h̸̺͎̗̜̔ͩ͐͗̍ͣͥ͋̃ͅaͨ̿̓̿ͥ̆ͭ͏̢̞̰͚̤̼̺͡ͅó̉̌̾ͫ͏͖͎̜̘͖͖͈̮š́͊͑͂̈͂̍̚͏̨͚̼̬̗͕̙͇̣͞.̱͙̦͚̳͓̪̥̄̀̂ͤ͌ ͚̞͔̜̘̾̄͒̅̀ͪͬ̈́̕Ẑ̧͉͇͕̬̝͍̼͓ͮ̓̎̋̀͟aͨ̌̔͆͆̅͜͏̭̗̪̝̱͎͟l̺̤͑̊g͎̘̟̩͗͑ͬͧ͐̍ͫ̑ͥ͠o̥͎̱͉̙͕̣̭ͩ̔͌̽ͪͨ̾̚.͍͖̍ͭ

H̭̜̦͇̺̪̝̟͈̀̃̾͒̂̒̌̉ͫ̒̐̅̓͑͆̋̓̕͟͝ë̡̤͉͓̻̮͖̪͙̪̫͇̺̦͕͈̬́̄̽̈́̒̎̓̎̿͟͞ͅ ̵̡̗̲̰̹̲͈͍̰̰̣̰̫̠̼͓̒̽ͭͫ̇̐̎͛͒͌w̡̹̯̘ͭ̎́̓̆̂ͦͭ̆ͤ͗h̴̲̠͚̩̮̠͈͕̬̟͇͍͕̩̠̲̐̔͐ͩ̇̃̔̆̑ͦ̽̚o͊̊̎ͣͫͬ͢͞҉̝̫̩̼̹̦̗͚̪̰̦ ̢̔̋̇̋͏̴͚̬͈̖͈̭̰̣̣͍̗͍̜͕͖̜͎̟W̸͇͙̼͎̥̜̣̲̺͚͉ͥͧͯͧ͂ͤ̍̀͘ͅa̡̢̺̗̫͙̝͐̀̀̆̇ͬ́̕͡ͅi̧̡̮̲̼̤̘̘̬̰̦̝̞̯̯͎̮͕̬ͫͯͤ͊͐͊̉ͫ̍͛̅̂̆͐͒̈ͪͅṱ̷̖̝̩͔͍̙̊̽̊ͭͧ̌́͌̔ͧ͌̆̒͠͠s̶͓̲̟̯̮̙̳͚̠͖̆͛ͨ̊̈͗͂̽̉̐̅̑ͮ̄̎̾̃ͦ̒͝ ̴ͩ͌̚͟͏̹͔̟̮͚̻͖̤̺̻̳͞B̷̡̧͓̟͇̱͖̪͕̪͈̱̣̜̯̩͋ͯ̔̄̀ẹ̶̷̷̢̼͇̤̣͚̭͍̤̯̰̼͔̻̄ͮ̏̐̓̿ͮ͛͋̆ͧͬ̈́̋̀ḩ̸̴̯̘̱̩̪̬̼̫̬̱͇̪͈͕̖̣͔͙͓̿ͫͤ͌̍̉ͦͦ̽͠i̸͎̘͎̰͎̙̭͓̖̠̫͑̀͐̉͌ͤ̑ͨ̌́̚ͅń̶̡̰̳͙͖͖̯͕̯̳͈͉̔ͫ̔ͩ͐̂̑͗͐́ͧͧͨ̽͢d͕͓͇̯͔̝͉̱͍̟̟̮̖̓͑̅̾̍̂̿̅͗̕ ̛̛̞̯͖̞̪̤͔̳̱̝͕͕̽̈́̈ͫ͞T͈̮̞̖̥̩̿̍͗̓̊ͯ͂ͫͦ͂͑̚͟͠h̴̬͇̝̜̪̠̻̮̱͍̫͊ͩ̈̋͂͂̓̒̓̈ͦ̌͜͢͝ẻ̢̜̼̻̗̝̟̥̪̯̹̜̒̇̊̀͂̀͐̓ͬ͡ ̸̷͍̫̰̘͇͚̭̤̯̞̟̹̯̲̦̲̄ͧͮ̂̓̽̏̆̕͞W̑ͩ̉ͧ̂̆͋҉̤̹͓̪̮̜͈͔̬̭͝a̡̖̰͖͓̝̭̠͈͚̯ͨ̅ͤ̓̀͜l̴̶̤͉̠̙͎͔̯̮̜̒͋̅ͭ̀ͭ̓̒̐ͦͩͭͪ̎̔͠ͅl̷̶̥̰̭̼͎̤̼̲̗̮̻͈̗̰̖͕͛̇ͨ͒̃̈̓̾̏ͤͤ̆͐̓ͬ́͗ͩ̋͞.̨̆ͤ͌͒ͧ̓̈́ͮ͑ͦͬͫͧ̍ͫ͜҉̴̳̻̹͍͖̠̪̟̭͔͟ͅͅ

̵̢̘͚͍͇̫̝͖̻͚̭̝̘͔̙͍̙̈́̏̓ͯͧͮ̈͆͂ͯͅZ̸̡͇̭̪̜̳̰̝͔̞͎̣͚͖͉̦̪̅ͮͫ̓͊̾̇͋ͣ̋ͣ̈̇͊͆͛͛ͅA̵̢̘̩̲̖̫̬̺͍̱̯̙̻͈̥͙̬ͩͥ̒̑̌ͮ͋͂̕͡͡L͒̐͋̓ͫ̆͢҉͓̝͕͖̩͔͖̖̻́͟͠ͅĢ̴͚̦̮͈̰̙̻̞̮̻̦̞̄ͩ͑̓́ͦ͌̓̏ͪͩ͞Ò̵̢̙̩͈̣͔ͦ̊ͭ͒ͩ͑ͣ͒͋͐̅̿̕͝!̑̇̋̔͐͂͆͋͋̾͌ͧ́͌͆̅̚͏̨͇̙̹̬"




A response is heard from a car that passes by.




"T̷̷̨̨͓͉̩̼͍̼̞͓̙͓ͦ̓̐̂ͯ̚u̡̠͎̰̪͙̩̥̝͐̎͛ͫͤ͛͒̐̒ͣ̓̀ ̵̠̼͕͚͍̦̮̘͕̞̦̘̣̪̔ͤͯ̓͟f͒̑̎ͣ́̄͟͝҉͖͎̬̗̣̖͖̱͉̜̙͔͎̖̻̦̙̻͔į͖͇̫̘̲̳̘̟̙̥͙̦̰̲̫̻ͩ͐̍̋͆̓ͦ̄͂͊̉̅͠͠n̡̽͐̇̊ͤͬ͛ͬͬͬ̐̚̚͜͏̧̭͙̬͕͔͉.̍͗̎ͤ̄ͮͨ̃ͬ̄̌͏̣̳͈̬" "f̵̋ͬ͊̏̅͏͚͎̤̻u̸̲̟͔͖̠̟̭̯̠̦͉͖̰ͨͪ̿͋̓͑ͫ̅͟n̛̩͎̯̯̰͙̘͔͚̟̝͍̈́̇ͫͨ̆ͩͣ̎ͮ̂̑ͮ̒̀̒͑͗͂̚͞d̛̙͇͎͔̥̙̈̽͒́̽͝i̼̤͙̣̰̣̜͓̹͕̙͔̞̣̫̳ͧ̍ͦ̈̓ͭ͐̒̔͑͐̒̄ͥͪ́̍̐̊͘ ̶̟̹̖͓̻̹̻̲̗̥̹̋͌̐̽ͥ͑̒̀͘͜y̸̸̧̺̗͔̹̤̠͙ͨͬ͂͋͆̏̐̌̓̇ͧͧ͝ṫͮͧ͂͋̎̎͊̊ͦͥͣ͜͏҉͇͔̖̣͘͞.̷̙̹̥̳̙͔̪̭̭̯ͭ̃ͫ͊͌̽ͤ̍̋ͫ̒ͫ͑̇͆̽͗͡͞͞" "Ձ̳̗͙̹̬̤̲̼̉͑ͦ̄ͦ̔̈̀̄̈́͆̉̀̀ͅե̶̸̵̨̝̜͚͎̳̜͙̩͓͚̲͙͖̪̞̬͓͕ͮ̏́ͦ͐́̃̌ͯ̓ͨ̔ͯ͐̂ͫ͞ր̏́ͬ͑̈̓͗͊̚͢͡͏̸̫̱̣̱̜͕ ̢̤̩͙͍̯̣̻͙̬͍̣̳̣̞̬̝̦̄͛ͤͦͤͤ̒̓̑̆͡͝վ̢̥̹̗͚̬̤͎̟͓͎̥̤̈́̄̐̄ͬͤ̃ͦ͒ͥͨ̆̈͆̔͌̈ͨ͆͢͟͠͝ͅե̾̂͐ͭ̄ͨ̓̀̕͏͙̺̥͚͙͓̺̠̫̥ր̷̨̖̩̦͔̻͎̥͇̞͇͓̰͍̪͔͚̩͈̮̓̏̂̉͌̄̅̔̉ͫͥͥ͌ͮ̾̍͆ͤ͢͡ջ̗͇̤ͤ̍ͤ̿̍̅͘̕͠ը̒ͬ̃̓҉̩͔͖̝͓̙̯͘:̷̽ͪͨ̅̊͋ͯ҉̴͚͇̙̮̝" "আ̴̹͎̯̯̪̭̰͙͉̯̉̈́͋͝ͅপ̸̢̔̎̑͆ͬ̓̍̈̈̓ͩͭ̔ͦ͋̂͒̎̚͏̡͕͇̗̟̩̳͖͔̭͉̳̮͙̝͔̀ͅন̴̵̠̹͙̯̭̘̬̰̘̜͈͈͕ͮ̀ͦͧͮ̎͐̉͛̌̇ͪ̒া̵̨̢̛̙̙͇͔̱̟͇͑̈́ͬͤͬ̅ͩ͐̆̃ͬ̕ͅর̢̈́ͯ̾ͤͧ̇ͦͥ̇͂ͥ̄̾̐ͣ̂ͬ̚̚҉͍͎̳͔͔͎͖̗̠̥̺̼͖ ̴̶̢̪̖̰̤̲̮̺͇͉̰̙̻̙̮̾̉ͥ̿͑͗ͩ͊͗͊ͧ͠শ̴̠͎̱͕̫̳̙̻ͬ̉̓ͨͯͧ̎̽ͫ͋́̀͡ͅে̶̵̪̹̯͍̝̣͎̙͈ͮ́͌͑̐͗ͫͭ̀̏͘͢ষ̸̡͓̞̘̠ͣͯͪ̔͗̓̋̅͆̎̇ͬ́͢ͅ.̵̞̬̥̝̠͓͍͙͎̘͈͕̱̹̱̬̲͉ͩ̆̇̌ͫ͊͑̾̂ͧ͌ͪ̓̋̆̏̚͡" "Ȧ̵̡̩̫̹͔͕̱͎̗̮̼͆͛̀̅̿ͭ̃̿̃̅̑̒͐͋̎ͧ̋̚̕n̵̘̼̟̣̘̯̪̺̥͍̻͔̭̫̙̟̎̓̇͛̂̓͊̄͒ͭͨ͋̓̾ͩͫ́͠ͅg̷̷̸̨͉͍̤̠̟͓̳̻̗̟̯̹͍̱͉̑̔̀̈̃̓͑͜ ̶̧̨̬̖̬̖̩̟̮͖̜ͩͩͨ̈́̒ͣ͂̔͟͝i̶̡̢͉̺͎̭͇͕̭̯ͤ̌̎ͪͧ̏ͩm̵̢̬̦͇̩̫̖̰ͤ̽ͨ́o̧̻̯̗̹̣̘̿ͫ͆̍̽͗̅͡n̨͙̱̘̘̬̮̬̦̭͖̯̰͙̳̬̞͈͋ͫ͗ͨ̈ͭ̇ͬ̊̈̋ͩ͆̀́͜g̢̜̖͔̳͆̎ͫ͛ͭ̔̾ͭ̀̕͜ ̵̷̴̛̭̣̩͚̺̝̣̻̠̗͚͕̈́ͫͤ̄̈́̏ͧ͐͗ͮ͊́ͩ͑̓̅͝k̟̮̥̭̮̳͎͔̍ͮͤͤ̒͑̿̍̊́a̴̦̱͙̹̝̬̭̽͆͆̿̀͟t̡̖͖̗̠̟͚̲̳̋́ͯͥ͊ͯ̑ͫͦ̈́̑̍̓͞á̵̡͍͙̖̻̺̬͔ͥ̅̈́̓̎̚͞p̵̴̡̞̪͚̙͙̼̯͕͖̠͖͓ͣ̾̄ͥͯ̂ͣ̿ͥ͗̃̒̆̂̅ͮ͒̅̄͜u̾ͬͯ̃ͥ̉ͦͤ͑͂̓̀ͪ͑͌̈̉͘̕͢҉̛̰̬̱͕̦͙̗͔s̸̪̞͈̠͖̣̮̳̫̗̤͈͖͚̞̲̝̰̟̆̊ͮͨ͆̓̃͂͗͌̉̃̾ą̺̩͖̦͚̩̯͉͕̻̙͉̀̍͌ͫͧ͛͒ͯ̐̐̋̀̚͘͡n̮̮͙͍̥̑͆̓̄͗̓ͨͤ̿͋ͦ͌̌ͣ͂ͬ̋̃͘͜.̶̶̠̣̮͔̟͙͎͖̦̫̰̥̗ͦ͐͂͋̈͌͋̅ͦ͗̋̎ͨ̒̒̋ͪ̚͟͠" "τ̨̡̘̦̱̮̬͎͎̼̣̟̞̯̜͍̪̘̦ͤ̓͌̃̆̌̈́́͠έ̷̱̳͈̩͔͚̻͈̭͈̤̝̦̲͙̟̭̠̔̾͊͐̈́̀̈ͬͣ́̎̿́͝λ̷̨̢̰͍͍͔̦̖̟̻̖͕͇̜̩̘͂̔̃ͭ̓̓ο̡̡̝̟̫̖̠̻̬̖͍̟̩̟͉͙̟͙̞͑̉͑̑̀͜͝ς̷̷̪͙̘̞̲̤͉̰̭̣̮̝̞̬ͩͬ͆ͯ̃ͩͯ͗ͧ͑ͪͦͩ̍̈́ͫ́́͡ ͔͕̲̟͉̤̳̠̮͔̪̹͍̻͇͍͚̗͛̓̽̊ͦ͒̋́̇͡σ̧̡̥͕̤͔̻̫̰͚̖͚̟̩̬͙̪̤̞̪̓̾̆̈͐͒ͭ̊ͨͣ̆ͤ̽ͫ͋ͯ̀́͘α̡͚̟͓̥͎̞̣̭͆̂̐̈̆̒̆̒ͧ̐ͩ̋͆̆̂̂ͬ̚͟͞͞ς̴̴̛̰̩̦̹̫̻͂̒ͤͪͩ̈́ͥ.̶̸̷̝̮̠̻͓̻̙ͮ̈ͦ̋ͦ̎̊͛ͣ͑̍̏̾̔̚͢"


The car stops and Zalgo emerges from it in all his twisted glory.


Repair the chair via magic. Conjure several more chairs, as well.
5. You do the magic like a pianist, your fingers dancing in the air. Repairing a chair is not enough, you make it better. Softer stuffing, hydrofobic coating and more ergonomic form. Much better. And then magical equivalent of ctrl+c ctrl+v few times. That ought to pay back few times over. In case you break another chair. Your debt is certainly paid. You even get served a nice looking meal!

Go outside and look for something to do.
3. When you arrive to the parking lot you have a feeling you would rather not be here. Eldritch shit is hitting the fan over here.

Peel potatoes and send Elephant Parade a poisoned meal made out of them!
5. You peel potatoes blindlingly fast and nobody objects when you quickly prepare a mean meal out of them. You hear someone produced a bunch of very nice chairs out of thin air over the mess hall, so you offer your fine meal as a payment for such service. With luck on your side, the plate is delivered to your intented recipient.





TheBiggerFish:
  Rolls: 4 6 6 1 5 3 4 1
  QUEST: Paint walls with Zalgo's brain
  POWER: Chaos Sorcerer
  MINION: Deformed tentacled golden statue of a man, with anger issues.
  ENEMY: Zalgo
  LOCATION: Headquarters outdoors parking lot
 
Salsacookies:
  Rolls: 2 4 3 2 4 5 2 1 1
  ITEM: Lighter
  MINION: 2 chemists and engineers.
  LOCATION: Outside of Master's throne room
 
crazyabe:
  Rolls: 2 5 2 6 3 6 3 2 6 6
  MINION: 5 man squad of good soldiers
  LOCATION: Headquarters kitchen
  TASK: Peeling potatoes
 
Whisperling:
  Rolls: 6 6 2 1 6 1 3 3 1 2
  POWER: Midas Touch
  LOCATION: Headquarters outdoors parking lot
 
Elephant Parade:
  Rolls: 3 3 4 1 1 1 2 5 6 4
  POWER: Sorcerer
  ITEM: Mean meal
  LOCATION: Headquarters mess hall
 
Waiters:
  Dustan Hache
  Nunzillor

Rules:
Title: Re: Mechanics test
Post by: Whisperling on February 08, 2016, 06:40:03 am
Go for a jog. A very fast jog designed to get me away from eldritch nasties.
Title: Re: Mechanics test
Post by: crazyabe on February 08, 2016, 07:10:54 am
grab the 6 in the forth place, finish peeling.
Title: Re: Mechanics test
Post by: TheBiggerFish on February 08, 2016, 07:53:43 am
Tentacle Statue:Attack Zalgo!
Me:Attack Zalgo with magic!
Title: Re: Mechanics test
Post by: Elephant Parade on February 08, 2016, 11:25:25 am
Politely decline to eat the meal; I have a nasty potato allergy. Leave the mess hall.

this is a real character trait I always had; it is 1000% not metagaming

for real

really
Title: Re: Mechanics test
Post by: Salsacookies on February 08, 2016, 11:47:19 am
Persuade them to assist me without The Master in mind for just a moment
Title: Re: Mechanics test
Post by: AoshimaMichio on February 08, 2016, 12:33:03 pm
Go for a jog. A very fast jog designed to get me away from eldritch nasties.
6. Yup, the city below suddenly looks extremely inviting. Like you could jog the entire way down there. And you do, for first 200 meters. Then you decide that pace is not fast enough and your shoes are not designed for running, so you stop first car coming your way, pull the door open (and turn the door into gold), pull the driver out (turning his shirt into gold, that ought to be good enough compensation) and sit down (turning steering wheel gold). Then you drive down to the city while ignoring quite few traffic regulations. Whew. Safe.

This is jogging only by very loose definition.

grab the 6 in the forth place, finish peeling.
6. Potatoes are peeled in extremely rapid speed as is bits of skin from your fingers. Then, not having enough of potatoes, you shred them into sticks, boil in oil, add salt, and voilá: enough french fries to feed entire headquarters! Realizing this probably won't be counted as completed task you grab your part of the fries and run away.

Tentacle Statue:Attack Zalgo!
Me:Attack Zalgo with magic!

Statue: 1. The statue attacks Zalgo and gets its arms ripped off by the hand holding dead star.
4. Hmm, since your opponent is using dead stars it is only fair you do the same. Your space magic attack is nowhere as effective as its, but at least it is pretty.
(https://media.giphy.com/media/10oldVlfvekCAg/giphy.gif)

The Candle Whose Light Is Shadow shines bright and light is banished. You can't see a thing.

Politely decline to eat the meal; I have a nasty potato allergy. Leave the mess hall.

this is a real character trait I always had; it is 1000% not metagaming

for real

really
3. No, I insist. Eat it, here's french fries for you as well, it goes nicely down together. You retreat to the door while a really nice chair, table, and your mean meal is bought to you by small swarm of cooks.

Persuade them to assist me without The Master in mind for just a moment
2. No way mate, we have total non-interefence policy.





TheBiggerFish:
  Rolls: 6 6 1 5 3 4 1 3
  QUEST: Paint walls with Zalgo's brain
  POWER: Chaos Sorcerer
  MINION: Deformed armless golden statue of a man, with anger issues.
  ENEMY: Zalgo
  LOCATION: The city
 
Salsacookies:
  Rolls: 4 3 2 4 5 2 1 1 1
  ITEM: Lighter
  MINION: 2 chemists and engineers. Have total non-interference policy regarding Master's plans.
  LOCATION: Outside of Master's throne room
 
crazyabe:
  Rolls: 2 5 2 3 6 3 2 6 6
  ITEM: French fries
  MINION: 5 man squad of good soldiers
  LOCATION: Headquarters kitchen
 
Whisperling:
  Rolls: 6 2 1 6 1 3 3 1 2 5
  POWER: Midas Touch
  ITEM: Possibly stolen car (golden door and steering wheel)
  LOCATION: Headquarters outdoors parking lot
 
Elephant Parade:
  Rolls: 3 4 1 1 1 2 5 6 4 6
  POWER: Sorcerer
  ITEM: Mean meal
  LOCATION: Headquarters mess hall
 
Waiters:
  Dustan Hache
  Nunzillor

Rules:
Title: Re: Mechanics test
Post by: TheBiggerFish on February 08, 2016, 12:38:43 pm
Kill Zalgo already!
Preferably five seconds ago!
Then turn the lights back on!
Title: Re: Mechanics test
Post by: Salsacookies on February 08, 2016, 12:40:25 pm
Okay, ask Master how I may spread Chaos while simultaneously pleasing him
Title: Re: Mechanics test
Post by: Elephant Parade on February 08, 2016, 12:44:39 pm
Select far-future 4; explain that one of my spells, Potato Analysis III, has informed me that the meal is, in fact, poisoned. Make it clear that I don't think the chefs poisoned it—rather, someone in charge of ingredient preparation did. Leave the mess hall.
Title: Re: Mechanics test
Post by: Whisperling on February 08, 2016, 12:59:27 pm
Buy a pair of gloves with a golden rock or something. Accept change if it's offered, but otherwise don't bother.
Title: Re: Mechanics test
Post by: crazyabe on February 08, 2016, 01:05:45 pm
grab five, gain a Degree in reverse psychology.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 09, 2016, 03:26:13 am
Kill Zalgo already!
Preferably five seconds ago!
Then turn the lights back on!

6. There's no kill like overkill, right? Only "Open fire" and "I need to reload". You start blindly throwing horribly overpowered spells. Oops, that was your statue. Sorry! And there goes elevator into headquarters. When darkness finally lifts you find that Zalgo is still there, tanking your magic like a champ, though it seems it has gained few extra arms, mouths, eyes and tentacles. And is bigger than before.
The parking lot has changed drasticly. Trees made out of bones, skin, fat and eyeballs growing out of large flowers of steel, plastic and glass shooting sparks of electricity between each other. Grand. You feel like Master might not like this...
Zalgo returns the fire! Flesh trees grow teethy mouths, each of them shouting various horrible things about you and Master while worshipping Zalgo. Eyes grow black, split open and spit out massive streams of pure plasma at you. 6. You spin conductive forcefield around yourself, collecting all the plasma before releasing it all out. When ringing in your head clears you see that mountain side is carved with new charred canyons.

Okay, ask Master how I may spread Chaos while simultaneously pleasing him
4. You stroll back to the throne room, and exit a minute later. You don't exactly remember what happened there, but you know the answer for your question. Global anarchy. Elimination of all governments.
The entire headquarters shakes, which is notable event considering it is carved into a mountain.
(I almost feel bad for your queue)

Select far-future 4; explain that one of my spells, Potato Analysis III, has informed me that the meal is, in fact, poisoned. Make it clear that I don't think the chefs poisoned it—rather, someone in charge of ingredient preparation did. Leave the mess hall.
4. Oh. That's bad, but we may know who did this. At least enjoy these french fries.

Buy a pair of gloves with a golden rock or something. Accept change if it's offered, but otherwise don't bother.
6. Your shopping spree ends up like this: golden store door, golden gloves, golden clerk and arrest warrant. Though that last one might not be relevant because of explosion of plasma up where eldritch things were happening. The mountain side is carved with new canyons, one unpleasantly close to the city. Looks like you are not far enough yet.

grab five, gain a Degree in reverse psychology.
5. These online universities are really good. Within few minutes of study you already have Master's Degree in Reverse Psychology.



TheBiggerFish:
  Rolls: 1 5 3 4 1 3 3 1
  QUEST: Paint walls with Zalgo's brain
  POWER: Chaos Sorcerer
  ENEMY: Chaos Zalgo
  LOCATION: Headquarters outdoors parking lot
 
Salsacookies:
  Rolls: 3 2 4 5 2 1 1 1 1
  QUEST: Cause global anarchy
  ITEM: Lighter
  MINION: 2 chemists and engineers. Have total non-interference policy regarding Master's plans.
  LOCATION: Outside of Master's throne room
 
crazyabe:
  Rolls: 2 2 3 6 3 2 6 6
  ITEM: French fries
  SKILL: Master's Degree in Reverse Psychology
  MINION: 5 man squad of good soldiers
  LOCATION: Headquarters
 
Whisperling:
  Rolls: 2 1 6 1 3 3 1 2 5 1
  POWER: Midas Touch
  ITEM: Possibly stolen car (golden door and steering wheel)
  ITEM: Golden gloves
  LOCATION: City
  WANTED FOR THEFT, VANDALISM AND MAGICAL MANSLAUGHTER
 
Elephant Parade:
  Rolls: 3 4 1 1 1 2 5 6 6
  POWER: Sorcerer
  ITEM: French fries
  LOCATION: Headquarters
 
Waiters:
  Dustan Hache
  Nunzillor

Rules:
Title: Re: Mechanics test
Post by: TheBiggerFish on February 09, 2016, 05:11:34 am
Try, uh, healing Zalgo.  Or something.  Hurting him isn't working.
Title: Re: Mechanics test
Post by: Salsacookies on February 09, 2016, 06:20:23 am
I grab a five. Go to the largest inert volcano, and make it erupt.
Title: Re: Mechanics test
Post by: crazyabe on February 09, 2016, 07:30:56 am
Split the 2 in front.
Avoid harming anyone who is not me that is on the list.
Title: Re: Mechanics test
Post by: Elephant Parade on February 09, 2016, 10:24:28 am
Eat the french fries.
Title: Re: Mechanics test
Post by: Whisperling on February 09, 2016, 11:34:42 am
Grab a five and become an earth mage. Who is immune to lava, obviously.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 09, 2016, 02:59:28 pm
Try, uh, healing Zalgo.  Or something.  Hurting him isn't working.
Healing your opponent? Sure, why now? Especially when you know things are about to go horribly wrong. But in this case wouldn't "horribly wrong" mean you actually succeed beyond belief? That would be pretty bad for you... Eh, whatever! Healing it is!
1. You start the process of reverting the changes your blind blasting of chaos magic did. Your magic is in confict. You told it to heal mutations, but it cannot discern what part of Zalgo is not a mutation. It goes work on blindly, chopping off arm here and mouth there trying to find what is healthy, but eventually it figures out this is lost cause and instead tries to find what was healthy origin. Being unable to discern this too, it throws in the towel, so to say, and simply crunches Zalgo into something that somewhat resembles healthy human.

"Y͓͖̬ͪ̇ͦͦ̈́o̕u̟̰͈̺̻̮̬͋̒ͩͪ͊.̹̫̫̈́͋͘ͅ.͓͍͍̗͊̓͊̓̂͢.̟̤̩̙ͨͦ̐̑̑̆̚͝ͅ ͎ͤ̑̔̍̈Ṱ̩̑ͤͪ͆̿ͥ͌͠h͓̪͙̾̉̾̍͒̾̚ē̦͙̙͡ ̨̩́͐t̒̓̃̌̃̅̾iͤ̓̽͏̥̟̫̫̻͔m͓̞̻͙͐̔̉͗͂̏̾e͓͖̬̮̖̳̒ ̜̃̉͂͆̍͜i̵͓̹̯͕ͥ̑͐s̙̹̦͓͕̅̈ͅ ̛̩͖̗̝͈̓̊̿̚n̻͚ͣ̅̃͐͒̽̾ȏ̹̖͇̞̅ͯ̋̉w̷̖͇̼͔̜͙̉͐͌ͯͥͩ̚.̢̎͑͆ ̵̖̤͇͉̗͕̝͌ͭ̒I̅́ͩ͛̓ ̹̤͖͌ͣ͐ͯ̓̑́ŵ̙͉͖̪̺̩̂̑̃ͮi̶͊̃ͧl͍̗̣͇̩̙̣̎ͨ͌̄l̵̾ ̮̓̋̒͜s͖͇̹̺̠̑͜i̬̟̤ͪ̓͌ͣͪͫṋ͈̹̘̊͝g̷̬͎̠͕̝̭̓ͥ.͉̠̒͘"


I grab a five. Go to the largest inert volcano, and make it erupt.
5. Nearest volcano? That's a good distance away, but you arrange yourself a first class ticket to internal metro and authority to use one of the private jets meant to top executives. This succeeds only because you have actually task given from Master.
Metro ride to airstrip is thankfully uneventfull and the plane takes off without a hitch. Now, you have some time before you arrive. Do you have any ideas how to actually make a volcano erupt?

Split the 2 in front.
Avoid harming anyone who is not me that is on the list.

1. What? Let's try to deconstruct that. "Avoid harming anyone who is not me" meaning you are only one who can be harmed. Sounds clear. "That is on the list." meaning you and the four others. Summed together "Avoid harming the other four players but I'm fine with me being hurt". Filtered through your degree of reserve psychology it means "Avoid harming myself, but I'm totally fine with others being hurt." Ah, I see.
Let's see. One is fighting an Eldritch horror on outside. Too far. Second just took off with a jet. No chances to get him. Third went somewhere a good while ago. No idea where he is. Fourth... Oh here he is! Eating fries! You walk to him briskly and kick him on nuts, though he dodges it easily.
Your soldier buddies hesitate. Should we really be attacking our on people...?

Eat the french fries.
3. Yeah, fries are tasty. Not too much salt or oil. Good mix, clearly professional job. Then a guy comes and tries to kick you on nuts. 4. Of course getting your family jewels damaged would be bad, so you jump backwards. What a bastard.

Grab a five and become an earth mage. Who is immune to lava, obviously.
5. 2. Magic responds to your call, earth cracks in front of you, stone rises from cracks and forms a small stone doll (https://barbiebeauties.files.wordpress.com/2011/09/venus.jpg). Hmm. You suspect your lava immunity might not be worth of testing out without medics nearby.






TheBiggerFish:
  Rolls: 5 3 4 1 3 3 1 1
  QUEST: Paint walls with Zalgo's brain
  POWER: Chaos Sorcerer
  ENEMY: Zalgo?
  LOCATION: Headquarters outdoors parking lot, now badly ruined
 
Salsacookies:
  Rolls: 3 2 4 2 1 1 1 1
  QUEST: Cause global anarchy
  ITEM: Lighter
  MINION: 2 chemists and engineers. Have total non-interference policy regarding Master's plans.
  LOCATION: Private jet, going to nearest volcano
 
crazyabe:
  Rolls: 2 3 6 3 2 6 6 1 5
  ITEM: French fries
  SKILL: Master's Degree in Reverse Psychology
  MINION: 5 man squad of good soldiers
  LOCATION: Headquarters
 
Whisperling:
  Rolls: 1 6 1 3 3 1 2 1 4
  POWER: Midas Touch
  POWER: Very weak earth mage.
  ITEM: Possibly stolen car (golden door and steering wheel)
  ITEM: Golden gloves
  LOCATION: City
  WANTED FOR THEFT, VANDALISM AND MAGICAL MANSLAUGHTER
 
Elephant Parade:
  Rolls: 1 1 1 2 5 6 6 6 3
  POWER: Sorcerer
  ITEM: French fries
  LOCATION: Headquarters
 
Waiters:
  Dustan Hache
  Nunzillor

Rules:
Title: Re: Mechanics test
Post by: Salsacookies on February 09, 2016, 03:04:22 pm
Grab a four. Drop a large bomb into the volcano
Title: Re: Mechanics test
Post by: Whisperling on February 09, 2016, 03:36:16 pm
Jump up and down.

Actually grab 6 and get away from the nearest volcano.
Title: Re: Mechanics test
Post by: TheBiggerFish on February 09, 2016, 04:04:17 pm
[no action yet] [but possibly earplugs are in order]
Title: Re: Mechanics test
Post by: crazyabe on February 09, 2016, 04:54:30 pm
Grab 6: Run For the Hills Before He can react Some more!
Title: Re: Mechanics test
Post by: Elephant Parade on February 09, 2016, 06:56:06 pm
Seriously? My 4 was hijacked? I was going to use that to leave the mess hall!

Grab 5; escape the Master's territory before the misfortunepocalypse can start.

Quote from: my near future
1 1 1 2 6 6 6
Title: Re: Mechanics test
Post by: TheBiggerFish on February 09, 2016, 10:03:32 pm
((Well, there are ways to negate 1s...))
Title: Re: Mechanics test
Post by: Nakéen on February 09, 2016, 10:49:30 pm
Waitlist please good sir ! (if possible)
Title: Re: Mechanics test
Post by: AoshimaMichio on February 10, 2016, 03:17:51 am
Grab a four. Drop a large bomb into the volcano
No magicing high explosives into existance without actual magic. And this plane is a privete jet meant to transport VIPs into other locations, it's not a bomber. I'll save you that four so you can go find the bomb somewhere.

Jump up and down.

Actually grab 6 and get away from the nearest volcano.
6. Seems like a valid idea. The volcano is around 50 km away so you are already in so called Safe Zone and there's a bit of mountains between you and the volcano. But adding any distance between you and your crazy colleagues is always a good idea. Back in the car you go, push the pedal to metal and ignore large number of traffic regulations (such as speed limit, traffic lights, no passing...), bump into other slow cars to make them give you space. Half hour later you are still on run, but your car has lost its side mirrors and every surface is more or less dented and paint scratched off. And some car gang is after you, flashing blue and red lights.

[no action yet] [but possibly earplugs are in order]
You know about Zalgo's seventh mouth and its song?

Grab 6: Run For the Hills Before He can react Some more!
6. Right. You run down to the metro station and hijack it. Your drive it to the airstrip and hijack one private jet that is about to leave the base (after kicking out the VIP, which your soldier buddies do very reluctantly) and take off. Now he can't do anymore reacting.

Seriously? My 4 was hijacked? I was going to use that to leave the mess hall!

Grab 5; escape the Master's territory before the misfortunepocalypse can start.

Quote from: my near future
1 1 1 2 6 6 6
5. Technically the entire planet is Master's territory, even if nobody outside of headquarters knows it. But officially accepted territory is basically just this headquarters and few square kilometers of land around it, so all you need to do is to get into the city nearby, though some other city would probably be better. Teleport should do the trick. *magical pop* And there you are. Somewhere in some city. Doesn't seem very big one.

Next grab both 2 and 3 and then you have the official Xantalos dice.

Waitlist please good sir ! (if possible)
Indeed, my good Sir, waitlisting is possible. I offer my apologies for being unable to foresee the day when your turn comes, but that may be closer than anyone expects.




TheBiggerFish:
  Rolls: 5 3 4 1 3 3 1 1
  QUEST: Paint walls with Zalgo's brain
  POWER: Chaos Sorcerer
  ENEMY: Zalgo?
  LOCATION: Headquarters outdoors parking lot, now badly ruined
 
Salsacookies:
  Rolls: 3 2 4 2 1 1 1 1
  QUEST: Cause global anarchy
  ITEM: Lighter
  ITEM: Private jet
  MINION: 2 chemists and engineers. Have total non-interference policy regarding Master's plans.
  LOCATION: Private jet, going to nearest volcano
 
crazyabe:
  Rolls: 2 3 3 2 6 6 1 5
  ITEM: French fries
  ITEM: Private jet
  SKILL: Master's Degree in Reverse Psychology
  MINION: 5 man squad of good soldiers, possibly not loyal anymore.
  LOCATION: Outside, in private jet
 
Whisperling:
  Rolls: 1 1 3 3 1 2 1 4
  POWER: Midas Touch
  POWER: Very weak earth mage.
  ITEM: Possibly stolen car (golden door and steering wheel), damaged exterior
  ITEM: Golden gloves
  LOCATION: Out of the City
  WANTED FOR NUMBER OF TRAFFIC VIOLATIONS, THEFT, VANDALISM AND MAGICAL MANSLAUGHTER
 
Elephant Parade:
  Rolls: 1 1 1 2 6 6 6 3
  POWER: Sorcerer
  LOCATION: Some city somewhere.
 
Waiters:
  Dustan Hache
  Nunzillor
  Nakéen

Rules:
Title: Re: Mechanics test
Post by: Nakéen on February 10, 2016, 03:44:36 am
Indeed, my good Sir, waitlisting is possible. I offer my apologies for being unable to foresee the day when your turn comes, but that may be closer than anyone expects.

Thank you, I shall be patient. After all the Dice, It, never wait.
Title: Re: Mechanics test
Post by: Salsacookies on February 10, 2016, 05:41:52 am
(Okay, back to my original plan)
Use my four to hijack the plane and fly it into the volcano mouth.
Title: Re: Mechanics test
Post by: TheBiggerFish on February 10, 2016, 05:42:48 am
[no action yet] [but possibly earplugs are in order]
Title: Re: Mechanics test
Post by: crazyabe on February 10, 2016, 07:08:05 am
Split the first two: [reverse_psy]Make my men hate me more![/reverse_psy]

that should work!
Title: Re: Mechanics test
Post by: Whisperling on February 10, 2016, 07:34:44 am
Don't get arrested.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 10, 2016, 03:04:50 pm
(Okay, back to my original plan)
Use my four to hijack the plane and fly it into the volcano mouth.
Like kamikaze landing or...?
4. Anyway, you succeed on that, specify details later.

[no action yet] [but possibly earplugs are in order]
[no turn yet][but possibly end of world is coming]

Don't be vague.

Split the first two: [reverse_psy]Make my men hate me more![/reverse_psy]

that should work!
1+1. You speak of confusing things. Your men are confused. They don't understand what you are trying to do.

(https://i.imgur.com/8RhbhQ5.jpg)

Don't get arrested.
1. Oh there goes your front wheels. And steering. Good thing you have your safety belt on, because after few rather bad rolls the car ends upside down. Nice policemen helpfully pull you out and put you on cuffs. Did you ever wore those gloves you bought/stole?



TheBiggerFish:
  Rolls: 5 3 4 1 3 3 1 1
  QUEST: Paint walls with Zalgo's brain
  POWER: Chaos Sorcerer
  ENEMY: Zalgo?
  LOCATION: Headquarters outdoors parking lot, now badly ruined
 
Salsacookies:
  Rolls: 3 2 2 1 1 1 1
  QUEST: Cause global anarchy
  ITEM: Lighter
  ITEM: Private jet
  MINION: 2 chemists and engineers. Have total non-interference policy regarding Master's plans.
  LOCATION: Private jet, at nearest volcano. Possibly kamikazed.
 
crazyabe:
  Rolls: 3 3 2 6 6 1 5 1 6
  ITEM: French fries
  ITEM: Private jet
  SKILL: Master's Degree in Reverse Psychology (+1)
  MINION: 5 man squad of good soldiers, possibly not loyal anymore.
  LOCATION: Outside, in private jet
 
Whisperling:
  Rolls: 1 3 3 1 2 1 4 1
  POWER: Midas Touch
  POWER: Very weak earth mage.
  ITEM: Golden gloves
  LOCATION: Out of the City
  STATUS: Arrested
  WANTED FOR NUMBER OF TRAFFIC VIOLATIONS, THEFT, VANDALISM AND MAGICAL MANSLAUGHTER
 
Elephant Parade:
  Rolls: 1 1 1 2 6 6 6 3
  POWER: Sorcerer
  LOCATION: Some city somewhere.
 
Waiters:
  Dustan Hache
  Nunzillor
  Nakéen

Rules:
Title: Re: Mechanics test
Post by: Salsacookies on February 10, 2016, 03:06:15 pm
(Kamikaze into the mouth of the volcano.)
Title: Re: Mechanics test
Post by: TheBiggerFish on February 10, 2016, 03:27:54 pm
Fine then.  Put in earplugs.  Then ponder Zalgo again.
Title: Re: Mechanics test
Post by: Whisperling on February 10, 2016, 03:47:10 pm
((Come to think of it, I don't think I put the gloves on.))


Pay the officers for their help with a shower of insults.
Title: Re: Mechanics test
Post by: crazyabe on February 10, 2016, 04:46:18 pm
Split all 2s.
[reverse_psy]Make my solders hate me more![/reverse_psy]
Title: Re: Mechanics test
Post by: Elephant Parade on February 10, 2016, 07:09:19 pm
Do nothing. Split final 3.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 11, 2016, 03:06:44 am
(Kamikaze into the mouth of the volcano.)
Right, so you turn the plane into suicidal dive into the caldera. Your minions who you brought with you are too attached to their lives so they rebel and try to stop you.
3. Your suicide landing is turned into non-lethal crash landing. Everybody suffers some minor lacerations but nobody died, somehow. The jet won't fly again, however.

Fine then.  Put in earplugs.  Then ponder Zalgo again.
5. You fish top quality earplugs from your pocket and start thinking. Zalgo starts singing the song that ends Earth. Sky darkens.

"Ą̘̮̳̳͖̼̞̆́ṽ̰̝̝͟͡ͅe̖̪̰͕̥̤̥̬͆̏̇̄͘͢ ̵̟̘̬̖͉̬̮̂ͬ̑͐͑̽͗ͅm̦͎̠̻̭͇̼̬͐ͮͤͮ̎̌̅͛͞a̺͚̻͈̲̥͍̦͊̃ͥr̸̘̱̦͔͈͙̋ͮͯ̊͂ͮ͑͂͘i͉͎͈̻̇ͩ͒̍a̷̢̢̙̣̙̘̮ͬ͂ͮ͑̔̎ͣ̇ả̻͍͙̭̬͈ͯ̀ͧą͔̬͐ͩ̆̽̚͡͝a̙ͫ̓ͨ̀a̼̹͖̜̰͔̱͑ͦ́͟ͅa̻̫̙̟̗̟̻ͥ͊̒̓́̔̔͊a̵̠̠̳̾̓̒ͭ̀̍ä͐̌̈́̆҉͙̭̜̰̱͕̯aͭ̍̏̎ͧ҉̪̯̩ą̥͉̩̟̱͋ͥ͗͑͂̐͞a̷̷̤̩̦̖̠̤ͧͦ"

Song stops abruptly and sky returns to it normal state. On place of Zalgo is a small pool of red liquid and glowing Master's symbol. No ending Earth yet.

((Come to think of it, I don't think I put the gloves on.))


Pay the officers for their help with a shower of insults.
Well, in that case your handcuffs are golden now. As is the officer who put them on you.
1. You talk about their competence, appearance of their mothers, daughters and wives, how fast they found you and generally try to make them as angry as possible. But for some reason they don't get angry. Instead they smile and laugh, thanking you for your praise. They must be crazy...
Now that they have figured you have Midas Touch, they quite carefully carry you into their patrol car and have your arms tied up behind you in such manner that you can't move them at all. It's time to ride back to the city.

Split all 2s.
[reverse_psy]Make my solders hate me more![/reverse_psy]
3+1. You crack a bunch of crass jokes about soldier profession. It seems to hit their sense of dark humor quite well.

Do nothing. Split final 3.
You twiddle your thumbs and foresee more bad future.



TheBiggerFish:
  Rolls: 3 4 1 3 3 1 1 1
  POWER: Chaos Sorcerer
  LOCATION: Headquarters outdoors parking lot, now badly ruined
 
Salsacookies:
  Rolls: 2 2 1 1 1 1 4
  QUEST: Cause global anarchy
  ITEM: Lighter
  ITEM: Crashed private jet
  ENEMY: 2 chemists and engineers. Have total non-interference policy regarding Master's plans.
  LOCATION: At nearest volcano.
 
crazyabe:
  Rolls: 3 1 6 6 1 5 1 6 1 2
  ITEM: French fries
  ITEM: Private jet
  SKILL: Master's Degree in Reverse Psychology (+1)
  MINION: 5 man squad of good soldiers, possibly not loyal anymore.
  LOCATION: Outside, in private jet
 
Whisperling:
  Rolls: 3 3 1 2 1 4 1 6
  POWER: Midas Touch
  POWER: Very weak earth mage.
  ITEM: Golden gloves
  ITEM: Golden handcuffs.
  LOCATION: Out of the City, in police patrol car.
  STATUS: Arrested
  WANTED FOR NUMBER OF TRAFFIC VIOLATIONS, THEFT, VANDALISM AND MAGICAL MANSLAUGHTER * 2
 
Elephant Parade:
  Rolls: 1 1 1 2 6 6 6 1 2
  POWER: Sorcerer
  LOCATION: Some city somewhere.
 
Waiters:
  Dustan Hache
  Nunzillor
  Nakéen

Rules:
Title: Re: Mechanics test
Post by: TheBiggerFish on February 11, 2016, 05:53:31 am
Split 3 into 1s, ruin parking lot and disperse Zalgo's blood.
Title: Re: Mechanics test
Post by: Whisperling on February 11, 2016, 07:14:45 am
Point out to the officers that I paid in full (in fact, in solid gold!) for the gloves, and that vandalism isn't really vandalism if I'm turning things into precious metals.
Title: Re: Mechanics test
Post by: crazyabe on February 11, 2016, 07:20:24 am
Ok, now lets get a move on, we need to take over the world!
Title: Re: Mechanics test
Post by: AoshimaMichio on February 11, 2016, 02:38:17 pm
Split 3 into 1s, ruin parking lot and disperse Zalgo's blood.
1. The parking lot is already ruined, so why not ruin it a bit more? For example merge your feet into stone, grow legs on those plasma spitting flesh trees and anger them. That's solid plan. 10/10.

Point out to the officers that I paid in full (in fact, in solid gold!) for the gloves, and that vandalism isn't really vandalism if I'm turning things into precious metals.
3. That's a good point, but gold is not accepted form of currency in most stores. And gold is rather heavy, in case you have not noticed, it makes doors unpleasantly difficult to open. Granted, it makes replacing vandalized parts very profitable since the parts are literally worth of their weight in gold. Shopkeepers still have to replace those doors. Who knows, perhaps it will be considered as mitigation.
Anyway, it was nice chatting with you, but it is now time to get into cell and wait for your lawyer. Meanwhile, could you... could you perhaps turn this wrist watch golden?


Ok, now lets get a move on, we need to take over the world!
3. Good idea. But where you will start from?





Spoiler: Playah (click to show/hide)

Spoiler: Rules (click to show/hide)
Title: Re: Mechanics test
Post by: Salsacookies on February 11, 2016, 02:42:28 pm
I split a 2. attempt to call for help
Title: Re: Mechanics test
Post by: TheBiggerFish on February 11, 2016, 03:42:41 pm
Subsume the plasma spitting flesh trees into myself.  Also, as I am now the planet because I'm merged with it, test my senses.
Title: Re: Mechanics test
Post by: Whisperling on February 11, 2016, 04:12:37 pm
Touch the watch, of course. It doesn't hurt to be nice.

When the officers leave, do a few jumping jacks in the cell, just to pass the time.
Title: Re: Mechanics test
Post by: crazyabe on February 11, 2016, 04:54:11 pm
Grab 3: Lets start in Vegas!
Title: Re: Mechanics test
Post by: Elephant Parade on February 11, 2016, 07:13:01 pm
Sit down.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 12, 2016, 06:45:16 am
I split a 2. attempt to call for help
1. Having no one helpfull in earshot and you hostile ex-minions licking their wounds, you figure it would be best to salvage radio from the wreck. As you try to do so, a random spark ignites the jet fuel.
2. Jet fuel burns bright and hot. Wrecked cockpit becomes an room from nightmares as it fills with hot smoke and toxic gasses. There, in caldera of dormant volcano, you inhale too much of toxic gasses, pass out and burn to death.

NEXT TEST SUBJECT! Dustan Hache! You're in headquarters.

Subsume the plasma spitting flesh trees into myself.  Also, as I am now the planet because I'm merged with it, test my senses.
Planet? No, you simply fused your legs to stone. That doesn't make you a planet yet.
4. Before the trees can spit anything at you, you pull them to you, merging all flesh, metal, plastic and glass together into a single entity. You are now a flesh monster. Too many eyes, mouths, legs and other body parts. Too many brains too. Each screaming at you in terror or rage.

Touch the watch, of course. It doesn't hurt to be nice.

When the officers leave, do a few jumping jacks in the cell, just to pass the time.

You turn around and officer touches your hand with the watch. Thanks!
3. It is very hard to keep balance when your arms are tied tightly behind your back. After few jumps you figure this is not working very well for you.

Grab 3: Lets start in Vegas!
3. Sounds nice. It's a bit too far without refueling. The jet lands at Lisbon Portela Airport, Portugal. All you need is to pay for refuel and fly over Atlantic. Hopefully you bought your passport and wallet.

Sit down.
Trying to bypass your 1's? Nah, mate, when life gives you lemons, it squeezes the juice into your wounds!
1. You sit down by nearby alley that everybody seems to be avoiding. That's good, you don't exactly need company right now. A moment later a hornet buzzes by. Then another. Three. Ten. The whole god damn swarm!
1. And oh good lord of magic how they sting! Within moments you're hyperventilating, your heart beat irregular, throbbing headache. Then you are running away, pointlessly swatting hornets away. Oh right, you're a sorcerer! Burn the motherfuckers (https://www.youtube.com/watch?v=WbAqWA-dxvw)!
1. You burn yourself while mysteriously granting all wasps in world fire resistance borderlining immunity.

NEXT TEST SUBJECT! Nunzillor!



Spoiler: Playah (click to show/hide)

Spoiler: Rules (click to show/hide)


Hint: Don't let too many 1's group together.
Title: Re: Mechanics test
Post by: crazyabe on February 12, 2016, 07:13:49 am
grab my 5, grab Dustan Hache's last 5: Access the universal player inventory and stat editer for myself.
((yep, that is technicly a legal thing to do, want to know what I mean? I shall quote...
Quote from: Da Rules
You can pick any roll at anytime, but will lose the die permenently from your queue. so every free pick is one die less in your queue.
...the underlined part is the most important part, It makes it so anyone can use any rolls, but they won't be used up by anyone else do to that rule's wording... Literal interpertations for the win!))
Title: Re: Mechanics test
Post by: Whisperling on February 12, 2016, 07:20:44 am
Hum a dirge, insult whoever is watching the security camera feed.
Title: Re: Mechanics test
Post by: Dustan Hache on February 12, 2016, 09:36:40 am
Become a necromancer. Use a 5 to Become a Lich.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 12, 2016, 10:53:15 am
grab my 5, grab Dustan Hache's last 5: Access the universal player inventory and stat editer for myself.
((yep, that is technicly a legal thing to do, want to know what I mean? I shall quote...
Quote from: Da Rules
You can pick any roll at anytime, but will lose the die permenently from your queue. so every free pick is one die less in your queue.
...the underlined part is the most important part, It makes it so anyone can use any rolls, but they won't be used up by anyone else do to that rule's wording... Literal interpertations for the win!))
Do you see that? Right over there? Looks like a bunch of 1's.  Nice catch!
Title: Re: Mechanics test
Post by: TheBiggerFish on February 12, 2016, 04:47:41 pm
Become more human than human.
Do not lose plasma-spitting powers.
Do lose all the other brains.
Title: Re: Mechanics test
Post by: Dustan Hache on February 12, 2016, 07:21:08 pm
since crazyabe is taking my dice, shove all my 1s into his queue, preferably in the front.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 14, 2016, 02:42:32 pm
Sorry for the sudden break, weekend and stuff happened.

grab my 5, grab Dustan Hache's last 5: Access the universal player inventory and stat editer for myself.
((yep, that is technicly a legal thing to do, want to know what I mean? I shall quote...
Quote from: Da Rules
You can pick any roll at anytime, but will lose the die permenently from your queue. so every free pick is one die less in your queue.
...the underlined part is the most important part, It makes it so anyone can use any rolls, but they won't be used up by anyone else do to that rule's wording... Literal interpertations for the win!))
This feels like very bad idea to permit, but I'm curious to see where it takes us.
5. 5. Universal control system permissions elevated. Access to player inventories granted. Access to stat editor granted. Administrator notified.

Hum a dirge, insult whoever is watching the security camera feed.
1. You start yodeling (https://www.youtube.com/watch?v=VnzE6zOy9hA).

Become more human than human.
Do not lose plasma-spitting powers.
Do lose all the other brains.

4-1. All that screaming in your nervous system distracts you from completing the spell properly and you end up transforming yourself into a gigantic head with tiny cute baby limbs flapping on sides. Screaming continues. Now from your mouth too.

since crazyabe is taking my dice, shove all my 1s into his queue, preferably in the front.
I take 5 for that.
5. 6. But you are succesfull. And he can't move ditch or move them.



Spoiler: Playah (click to show/hide)

Spoiler: Rules (click to show/hide)
Title: Re: Mechanics test
Post by: crazyabe on February 14, 2016, 03:25:25 pm
use Nunzillor's 5 and someone's 4: [Reverse Psych]Convince all the ones in all the Queues to Stay Separate and NEVER become One Number.[/Reverse Psych]

((This turns into what amounts to "Convince all ones to become one big Lethal Mega Number" when reversed, Soooo...))
Title: Re: Mechanics test
Post by: Whisperling on February 14, 2016, 03:45:59 pm
Yawn.
Title: Re: Mechanics test
Post by: Dustan Hache on February 14, 2016, 04:01:55 pm
Split all the fours. attempt to rationally explain to myself what crazyabe is doing.
(I feel like this is what will happen. (https://youtu.be/RdGQah8jz4w?t=17s))
Title: Re: Mechanics test
Post by: AoshimaMichio on February 16, 2016, 01:45:00 am
use Nunzillor's 5 and someone's 4: [Reverse Psych]Convince all the ones in all the Queues to Stay Separate and NEVER become One Number.[/Reverse Psych]

((This turns into what amounts to "Convince all ones to become one big Lethal Mega Number" when reversed, Soooo...))
5. 4+1. Dice doesn't want to do what you tell them to do. They do the exact opposite. Everyone's queue is now single 1 forever. Everything everyone does is always catastrophic failure.



As expected, that went to downhill really fast.

I thought of having one shared roll queue for everyone, but that would probably end up as one big clusterfuck.
The concept of free pick is slightly questionable. Perhaps ruling that 1 is added in place of picked roll would make it more strategic option. That would avoid problem of shortening your queue and need to extend it.

Any thoughts or feedback? How do you think this whole "roll queue" system works? Any obvious or less obvious drawbacks?
Title: Re: Mechanics test
Post by: Nakéen on February 16, 2016, 02:14:20 am
I followed this RTD really closely. Even though I didn't participate directly, I think it was overall a great experience.

On "Free Picks" :
Free Picks are a good mechanism and you got the right idea concerning them. They need to be risky to stay balanced.

Did you consider making the success of Free Picks depend of a dice roll outside of the queue ? It could work like this :
[1] : Critical Failure, dice is pissed, take the normal pick-1 (or normal pick become a 1 and you have to take it ?)
[2] : Failure, take your normal pick
[3] : Partial success, action is rolled on FreePick-1
[4] : Success
[5] : Great Success, FreePick+1 and can't do a 6
[6] : Overshot, action is rolled on FreePick+2 (can do 6) or action is rolled on "opposite roll" (1 become 6, 2-5, 3-4 and inversely)

On "Queue Manipulation" :
It got really weird when players began to mess up each others queues and their own. I think this need more rules or control.

On the RTD :
I loved what you kept coming up with. Dice combining, magic and weirdy-dipsy apocalypse.
Keep up the good work !
Title: Re: Mechanics test
Post by: Dustan Hache on February 16, 2016, 02:32:38 am
Personally, I believe that another player's ones should only increase their misfortune and their misfortune alone. As for free picks, I think they are fair and balanced with the dice split method. Another alternative is that free picks roll the picked number -1 to replace them (except for picked 1s, those would roll a d6 to replace).
Title: Re: Mechanics test
Post by: AoshimaMichio on February 16, 2016, 02:47:13 pm
Personally, I believe that another player's ones should only increase their misfortune and their misfortune alone. As for free picks, I think they are fair and balanced with the dice split method. Another alternative is that free picks roll the picked number -1 to replace them (except for picked 1s, those would roll a d6 to replace).
Well, dice splitting was your idea after all. It's only natural to like it. :P

For replacement pick-2 would probably be better. It won't do that by picking 6 you have change to get 5. But the idea is probably worth of exploring.


I followed this RTD really closely. Even though I didn't participate directly, I think it was overall a great experience.

On "Free Picks" :
Free Picks are a good mechanism and you got the right idea concerning them. They need to be risky to stay balanced.

Did you consider making the success of Free Picks depend of a dice roll outside of the queue ? It could work like this :
[1] : Critical Failure, dice is pissed, take the normal pick-1 (or normal pick become a 1 and you have to take it ?)
[2] : Failure, take your normal pick
[3] : Partial success, action is rolled on FreePick-1
[4] : Success
[5] : Great Success, FreePick+1 and can't do a 6
[6] : Overshot, action is rolled on FreePick+2 (can do 6) or action is rolled on "opposite roll" (1 become 6, 2-5, 3-4 and inversely)

On "Queue Manipulation" :
It got really weird when players began to mess up each others queues and their own. I think this need more rules or control.

On the RTD :
I loved what you kept coming up with. Dice combining, magic and weirdy-dipsy apocalypse.
Keep up the good work !

That's interesting take on the problem. Stealing good luck from your future self shakes the timeline and may result unpredicatable consequences, therefore explaining why the roll is done outside of the queue. Though an alternative for 1 and 6 could be applying +-1 for all rolls up to the taken roll.
For example your queue is  2 1 5 2 2 3 5 2 4 6. You pick the last 5 and then roll 1. Since you failed to take the roll, you use your normal roll instead and all other rolls suffer damage and your new queue would be  * 1 4 1 1 2 4 2 4 6. For rolling 6 it would become  3 2 6 3 3 4 * 2 4 6.
There would be both risk and promise.
Title: Re: Mechanics test
Post by: Nakéen on February 16, 2016, 06:33:36 pm
-snip-
Next test when ? :P

Dice combining/splitting was a very interesting context. I didn't understand how dice combining worked in this game thought, it got over my head.

Which makes me think, what about a Dice Assimilation/Conversion mechanic ?

Under some circumstances, a dice (preferably a bad one of FUN) could absorb/convert a nearby dice on the queue. There could be a "rotten 1" roll in the queue, that would eat away and ruin your queue if you didn't use it fast enough.
It would be an incentive to give Free Rolls another use. Getting rid quickly of this rotten 1.

And of course, there would be some kind of circumstances for this rotten 1/2 to appear in the first place.
Title: Re: Mechanics test
Post by: AoshimaMichio on February 17, 2016, 02:34:29 pm
Next test when ? :P
How about right now?

That "rotten 1" could be one of possible outcomes of rolling 1 while trying to get free pick. However, if there's a mechanism for shortening roll queue, there also must be a mechanism for extending it, and that's all more rules to keep track of. Interesting possibility, but I don't want this to get too complicated.


TEST #3 COMMENCE!

"Attention! Special Forces Alpha Team, report to auditorium!"

Five highly trained soldiers, please. Pick your specialization:


Nakéen got his spot reserved since you have been waiting a while now.

Rules for this test: standard 10 roll queue, free picks are subject to roll outside of queue to see if you can actually get what you wanted. Based on Nakéen's idea. No dice splitting or stealing. And no supernatural stuff beyond what is provided.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 17, 2016, 02:50:05 pm
((I call Sniper!))
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 17, 2016, 02:57:34 pm
((Let's go for Medic then !))
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 17, 2016, 02:58:38 pm
(Grenadier is I!)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 17, 2016, 03:18:37 pm
Just to make it clear: we can have multiple people in same role.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 17, 2016, 03:22:23 pm
((Recon.))
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Dustan Hache on February 17, 2016, 03:46:54 pm
(In. Can I be medic with a sidearm?)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Elephant Parade on February 17, 2016, 07:31:48 pm
Grenadier, if it's not too late.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 18, 2016, 05:42:53 am
Grenadier, if it's not too late.
It is too late for this particular test round. No reinforcements.



"ATTENTION!" Yells a sergeant from doorway and you snap into attention. General Miyamoto enters into the room, hauling his obese body along. General Fatass, as he's informally known within ranks (never say that when he's in same building). He's not known for his physical prowress as much as for his mind and wealth.

"At ease, soldiers." general says and falls on the chair by presenter's table. You follow his example, but unlike his, your seat doesn't complain about your weight.

"Ever since our glorious alien overlords took over, we have had problems with insurgents and terrorists trying to shake the new world order. This time this one group really took a step too far and stole some alien tech. Now, our overlords want it back and the retrieval task falls to us."
Satellite image of a small city is reflected on the large screen. "This is where you will go. According to our intel the "resistance" has the tech hidden somewhere in this city. Find it, and recover it."
Now face of a mexican looking guy takes over the screen, sporting a big fat moustache and brown beret. "This guy is Che Mario, high ranking member of the resistance movement. Capture him alive if it is reasonable. Otherwise retrieve his body, preferrably with face intact. We also have a mole there, so you would do good to avoid killing him. The problem with him is that we don't know his new face and we don't have way to contact him."

"Now then, your equipment. We will load you with combat ready prototypes. These are based on technology granted to us by our glorious insect overlords."
The screen shows now a gray lightly armored bodysuit, symmetrically dotted with lighter spots. "This is a stealth suit. When staying still it makes you effectively invisible to naked eye. Faster you move, less effective it is. The helmet also provides a peek into future, quantified into series of numbers. This predictive technology is highly experimental, even by standards of the alien overlords. It lets you have an idea how well your progress goes. Apparently it also permits you to change your odds, but that part is even more unreliable than the base system. Be careful with it. Next is weapons:"

A pistol appears on the screen. It is black, its barrel is rather bulky and decorated with thin pipes. Two ridges protrude diagonally from barrel and run along it. "Don't let unfinished appearance fool you, this is completely waterproof and useable underwater, though it is not recommended. This weapon represents new line of armanent. It doesn't shoot projectiles in any conventional sense, but it makes whatever you point it at explode. So take care where you are pointing with it. Range is limited and it makes lots of noise, all thanks to our overlords not posessing ears. Codename Whisperling will receive brand new silenced version of this weapon."

Next on the screen appears a larger version of the pistol with longer and even bulkier barrel. "Automatic version, designed to replace traditional assault rifles. Bigger explosions, longer range, faster firerate, faster shot regeneration... Oh yes, these things use internal generator of some sort to generate its equivalent of ammo. Codename Salsacookies is only one to get one of these bad boys."

The sceen changes again to show a gun with even longer barrel. This one has whole series of those diagonal barrel ridges that other versions features, not only on top side, but also on bottom side, giving it appearance of X when looked at from wrong end of the barrel. "Very long range sniper rifle. Explosions this causes are on par with assault version, but effective range is easily over seven kilometers. And the best part? No bullet drop, no wind effect. Straight line from the barrel to the goal. With this gun it comes clear that while this weapon technology doesn't seem to fire projectiles, it apparently still does. Longer the range, longer until explosion happens. This is offset with tracking feature, letting the "bullet" home into the target. It doesn't bend behind a corner, but random movement in open area won't be a problem. This item goes for codename crazyabe. Don't go crazy with it."

"Next piece of tech is cybernetic enhancements. This is particular interest to codename Whisperling. The one system we have ready is leg enhancements. This tech lets you run hundred meters under four seconds and play Hulk by letting you jump easily some 10 meters up into air. Also nice for theatrical effects when kicking doors down, or for any time you need to kick something. Guaranteed to bend steel bars and shatter concrete."

"Last part is your delivery method. Teleportation. A borrowed device which should get you into the city, assuming the rebels have not managed to activate the stolen tech."


"To summarize it, your task in order of priority is: Recover stolen alien device, recover Che Mario alive if possible, recover our mole, eliminate resistance. If you have any questions, now is the time to ask."



Spoiler: Players (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 18, 2016, 11:41:55 am
(The weapons reminds me of Gantz, funny)

"SIR YES SIR !" shouts the -insert rank- Scalphell.

He jumps into the teleportation device with erratic movements, ready to get TELEPORTED BBY.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 18, 2016, 11:44:25 am
Admire my new gun, then head on to the teleporter
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 18, 2016, 01:52:23 pm
Get to the teleporter. No sense in waiting around.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 18, 2016, 02:43:42 pm
Lets go, Don't have no time to lose when it comes to killin people...
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 18, 2016, 02:59:52 pm
Lets go, Don't have no time to lose when it comes to killin people...
Get to the teleporter. No sense in waiting around.
I suppose so. Lets roll.

Admire my new gun, then head on to the teleporter
Sexiest gun you have seen in a while!

(The weapons reminds me of Gantz, funny)

"SIR YES SIR !" shouts the -insert rank- Scalphell.

He jumps into the teleportation device with erratic movements, ready to get TELEPORTED BBY.

Nonsense. Your completely baseless accusations hurt me!  :o It's all in your head! Coincidence! I swear!  :-X


"Based on old satellite images and intel we have chosen closed machine tooling store for your insertion spot. It has large open rooms, small closed rooms and sturdy walls. A decent base of operations until you can find a better one. The teleporter should take you directly on its rooftop."

So you bunch get your stuff and walk to the teleporter, or walz as it may be in case of some people. For teleporter success rate I take rolls from everybody, since it is kind of team activity. 3, 3, 2, 6 and 3. 3 is most common number, avarage being 3.4. It rounds back down to 3. Hmm, that's kinda annoying roll; not exactly failure, but not exactly success either...

3. You find yourself standing on patch grass, not on rooftop as general promised. On your west is a hospital building. On north is a road going east-west and other side a industrial looking building. Not the one you were promised. A little bit to east is an intersection where a road branches south to hospital's parking area and bus stop. Further on east, on other side of the small road, trees cut off your view to that direction. On south the grassy park area continues until it meets with another hospital building. Behind that towers a construction crane.

The city seems quiet, but it isn't a complete ghost city. There are sounds of activity, but far apart and weak. You all activate the invisibility mode and point your guns around threateningly in case someone can see you.

Spoiler: Players (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 18, 2016, 03:02:40 pm
>Look for hostiles
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 18, 2016, 03:08:22 pm
Head toward the Industrial building, shouting "AAY ! HERE WE COME BBY !"
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 18, 2016, 03:37:54 pm
Run around and scout the place out. Maybe try and find an abandoned house or something for use as a base?
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 18, 2016, 03:45:26 pm
Continue admiring my gun, and follow Nakeen
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Dustan Hache on February 18, 2016, 04:02:34 pm
move quickly to the target location. Engage and incapacitate the first hostile that I spot with melee so as to keep quiet and get a prisoner..
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 19, 2016, 04:53:00 am
>Look for hostiles
3. Nothing in particular strikes you as overtly hostile. You spy some people in the hospital, but it is highly unlikely that they are those damn terrorists. And armed forces hiding in hospital is kinda frowned upon.
Your viewpoint is rather limited, so it is easy to hide. Perhaps if you had better vantage point you would have easier time hiding hostiles.

Head toward the Industrial building, shouting "AAY ! HERE WE COME BBY !"
2. Your skip over the road. The place seems to be closed at the moment, so your shouting gathers no attention.

Run around and scout the place out. Maybe try and find an abandoned house or something for use as a base?
3. Good time to test your new legs, eh? You sprint to north over the road, by the east wall of the industrial building where Nakéen is shouting like an idiot, reach another east-west road and take a quick look around. 100 meters north east is Ǝ shaped sturdy looking building with empty parking lot. Same distance to north you think you see a cross on top of some nice looking building. Perhaps a churchhouse or something. To east is probably residential area, you spot number of town houses between trees and bushes. And in west... Is that a car dealership? Probably, it has lots of cars parked by.
Nothing seems clearly abandonded. Some of these could be freshly abandonded, but you aren't certain.

Continue admiring my gun, and follow Nakeen
6. Hold on there, Casanova, it is unprofessional to get aroused by your big, thick, black, and very lethal gun. Sure it would be nice to spray its dangerous content around, but you are member of special forces alpha team. Gotta save it for the right person.

move quickly to the target location. Engage and incapacitate the first hostile that I spot with melee so as to keep quiet and get a prisoner..
5. You strain your memory to remember if you saw hospital anywhere on the map you saw in auditorium. Hmm... Yeah, you think you saw this configuration of buildings in south eastern corner. Yes, between two rivers, some distance to south of the planned base. 200-300 meters apart, maybe? You are not perfectly sure about the scale. Your loony, uncoordinated team mates are proceeding in correct direction by sheer luck.
You jog north after Whisperling who zooms out of sight, only to catch him half minute later peering around. Ah, there's the machine tooling store. Apparently empty. You spot a lonely morning jogger on east. He's going north, nicely just by the target building.


Spoiler: Players (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 19, 2016, 05:02:04 am
Knock at the door, shouting "IS THERE SOMEBODY THERE ?"
If no one answers/opens, adds "IT'S NOT FUNNY" and kick the damn door.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 19, 2016, 05:02:55 am
>Stand around and wait until the next number is a 3.
((Yep, since those rolls are our future I can Theoretically wait for the numbers to change naturally through them "Passing" as I wait, Thus causing a roll that requires no roll...))
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 19, 2016, 05:05:47 am
>Stand around and wait until the next number is a 3.
((Yep, since those rolls are our future I can Theoretically wait for the numbers to change naturally through them "Passing" as I wait, Thus causing a roll that requires no roll...))
(Problem is, your future still happens if you wait aimlessly. Rolling a 1 could get you rolled over by a random car :P)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 19, 2016, 05:12:13 am
>Stand around and wait until the next number is a 3.
((Yep, since those rolls are our future I can Theoretically wait for the numbers to change naturally through them "Passing" as I wait, Thus causing a roll that requires no roll...))
(Problem is, your future still happens if you wait aimlessly. Rolling a 1 could get you rolled over by a random car :P )
((Considering the numbers I currently have, I dont think that could be a problem... 2 2 6 2 6 3 3 3 2 3, mostly since 2 = you did nothing.))
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 19, 2016, 05:24:23 am
>Stand around and wait until the next number is a 3.
((Yep, since those rolls are our future I can Theoretically wait for the numbers to change naturally through them "Passing" as I wait, Thus causing a roll that requires no roll...))
(Problem is, your future still happens if you wait aimlessly. Rolling a 1 could get you rolled over by a random car :P )
((Considering the numbers I currently have, I dont think that could be a problem... 2 2 6 2 6 3 3 3 2 3, mostly since 2 = you did nothing.))
Or [2] You fail at waiting and go in hyperactive fit and do something stupid.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 19, 2016, 05:27:52 am
Or [2] You fail at waiting and go in hyperactive fit and do something stupid.
Glorious !

EDIT: I don't like waiting idly in a RTD. It's like holding a big sign saying "HAHA GM, U CAN'T TOUCH ME". Which he actually can.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 19, 2016, 05:30:19 am
((Seeing as how 2 is Standardly by Definition "Fail, nothing happened" I don't think there is any real possibility of failure...))
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 19, 2016, 05:34:31 am
Knock at the door, shouting "IS THERE SOMEBODY THERE ?"
If no one answers/opens, adds "IT'S NOT FUNNY" and kick the damn door.

When he kicks the door down, I rush in and put the place on lock down, saying "YEAH, BOY! YA LOOKIN AT A LOCK DOWN NOW, BROTHER!!! Here Comin da Pain Train YAH!"
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 19, 2016, 07:32:38 am
Check out the residential area.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Dustan Hache on February 19, 2016, 01:03:54 pm
Check around for any back doors to the target building, breach and clear as quietly as possible. Preferrably do so before the others kick the door in, so as to minimize reinforcements to the front.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 19, 2016, 03:50:37 pm
Knock at the door, shouting "IS THERE SOMEBODY THERE ?"
If no one answers/opens, adds "IT'S NOT FUNNY" and kick the damn door.

2. No one answers. Perhaps because you are invisible? They may think people are being pranksters.
2. Either the door is reinforced or your kick is really feeble. Probably the latter.

>Stand around and wait until the next number is a 3.
((Yep, since those rolls are our future I can Theoretically wait for the numbers to change naturally through them "Passing" as I wait, Thus causing a roll that requires no roll...))
2. Absolutely nothing happens. No bypassers, no attacks. Nothing. Very boring.

Knock at the door, shouting "IS THERE SOMEBODY THERE ?"
If no one answers/opens, adds "IT'S NOT FUNNY" and kick the damn door.

When he kicks the door down, I rush in and put the place on lock down, saying "YEAH, BOY! YA LOOKIN AT A LOCK DOWN NOW, BROTHER!!! Here Comin da Pain Train YAH!"
It wasn't so much of kick as tapping the glass so your antics are thwarted. Perhaps you should show how it is done? Future looks briefly promising.

Check out the residential area.
3. Well, there is certainly one. Residential buildings are all standard two floor design, surrounded by tall bush/tree fences and nice fertile plot. Quiet area, nice place to settle down if you plan to retire. There's one jogger a bit to north. He's peering around your direction trying to figure who was running here. Not seeing anyone, he shrugs and continues jogging.

Check around for any back doors to the target building, breach and clear as quietly as possible. Preferrably do so before the others kick the door in, so as to minimize reinforcements to the front.
It sounds like you are trying to get into same building as your more loud team mates, but they are at building one block south.

###;;  ;;;;;;;;;;;;;;;;;    ;;
###;;  ;;;############;;    ;;
###;;  ;;;############;;    ;;
###;;  ;;;############;;    ;;
###;;  ;;;;;;;;;;#####;;    ;;
###;;            #####;;    ;;
###;;  ;;;;;;;;;;#####;;    ;;
###;;  ;;;############;;    ;;
###;;  ;;;############;;    ;;
###;;  ;;;############;;    ;;
###;;  ;;;;;;;;;;#####;;    ;;
###;;           D#####;;    ;;
###;;  ;;;;;;;;;;#####;;    ;;
###;;  ;;;############;;    ;;
###;;  ;;;############;;    ;;
###;;  ;;;############;;   W;;
###;;  ;;;;;;;;;;;;;;;;;
###;;  ;;;;;;;;;;;;;;;;;
###;;  ;;;;;;;;;;;;
###;;  ;;;;

D = you
W = Whisperling
Others some distance south

5. There's many back doors. And elevated platforms for loading trucks. Not eager to test how loud your gun is, you rather choose to break a window. Possibly less noisy. The window shatters easily and you dive inside a moment later. You find yourself in a empty hall, if you ignore few machines bolted on the floor. Somewhat dark too. No movement, no sounds. Seems like the building is empty of living.


Spoiler: Players (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 19, 2016, 04:09:42 pm
Yeah, I kick the door down, THEN I do as I stated above
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Dustan Hache on February 19, 2016, 04:17:26 pm
Begin searching for signs of life, or anything that would point to this being a base of ops for the rebel forces. Remember to keep hidden, of course.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 19, 2016, 04:53:30 pm
Peer into a few windows.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 19, 2016, 05:35:53 pm
Let's inaugurate the mechanism !

I fiddle with the alien device, trying to manipulate my future. Noticing that Salsa is going to slam the door open, I try to use a 3 to enter violently and shouts "PIZZA DELIVERY !"
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 19, 2016, 05:37:30 pm
Search for the "Google Chrome" function on my Suit.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 20, 2016, 05:40:26 am
Yeah, I kick the door down, THEN I do as I stated above
5. One well aimed kick from trained individual breaks the lock slams door wide open. Inside you find three people stacking goods onto shelves. They are very bemused about the door slamming open by itself and disembodied voice screaming about lockdown and pain train. It is understandable so you deactivate your stealth suit for added effect.
Seeing a person appearing out of nowhere is quite dramatic, and wielding a big scifi gun aimed at them is helpfull for indicating what they should be doing. Two immediately drop whatever they were holding raise their hands up, third is a bit slower and you detect curious expression on his face before he too surrenders.
Then Nakéen starts shouting something about pizza.

Begin searching for signs of life, or anything that would point to this being a base of ops for the rebel forces. Remember to keep hidden, of course.
5. The hall itself is empty of any and all rebellious materials, and rest of the building too. In fact, there's thin layer of undistrubed dust that indicates nobody has been around for few weeks at least.
All windows have closed venetian blinds, meaning no one from outside can see what's happening inside. There's two underground rooms, probably intented for storage considering freight elevator going down there. Nice place for... "extracting" information from terrorists.

Peer into a few windows.
1. Empty. Empty. Empty. Full of armed terrorists. Damn, they are even using child soldiers! You slowly back away to not alert them, trip on something and make lots of noise as you fall on plastic outdoor table. Crap.
A man storms out with a hunting rifle ready, pointing it at you. He can't see you, but he clearly see the damage you have caused.

Let's inaugurate the mechanism !

I fiddle with the alien device, trying to manipulate my future. Noticing that Salsa is going to slam the door open, I try to use a 3 to enter violently and shouts "PIZZA DELIVERY !"
[3] => 3-1. Numbers vibrate and shuffle on the HUD and you forget what you were going to say. You run in after Salsa and shout "WHERE'S MY PIZZA?" at surrendered people. This naturally causes some confusion.

Search for the "Google Chrome" function on my Suit.
It's a military grade stealth suit, not a PC with wifi.

Spoiler: Players (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 20, 2016, 06:11:14 am
Oh No! One of them has a high-tech alien grade combat prototype PLASMA PENCIL!!!Quick, take evasive action.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 20, 2016, 06:57:21 am
I brusquely interrogate them "WHERE'S THE PIZZA ?".
Shall they not answer, I will proceed with bitchslapping some sense into them and repeat the question.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 20, 2016, 07:18:31 am
((And to think I was going to download Dwarffortress and waste my time on that while I was suppose to be Shooting people...))
>Climb on top of the nearest building.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Dustan Hache on February 20, 2016, 11:54:42 am
hear whispering getting into trouble, and go save his ass without guns before someone wastes him.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 20, 2016, 12:33:02 pm
Kick the guy aiming for me into oblivion, then start picking off the people inside before they can hear Dustan's gun.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 20, 2016, 04:25:53 pm
Oh No! One of them has a high-tech alien grade combat prototype PLASMA PENCIL!!!Quick, take evasive action.
1. Oh no! You are in between shelves, there's no space to dodge anywhere! How did the training go again? If you can't avoid the danger, then remove it?
6. You swiftly point your rifle at the guy and pull trigger few times. Your gun emits loud sound like a crack of whip (https://www.youtube.com/watch?v=YNKPIOelTgA&t=2m24s) and the guy just explodes. His arms, legs, head and torso simply turn into rapidly expanding cloud of liquidified meat, painting floor and ceiling behind him red. The wall ten meters behind him also explodes leaving a man sized hole to other side.
What remains of the man are his feets from ankle down and his hands falling on floor. "Rebel scum eliminated!" you exclaim.

I brusquely interrogate them "WHERE'S THE PIZZA ?".
Shall they not answer, I will proceed with bitchslapping some sense into them and repeat the question.

5. After witnessing brutal murder of their workmate they are very willing to tell you whatever you want to hear. Your pizza is not here. It is on local pizzeria. Just follow the road to west until you reach a park behind a railroad. The pizzeria is on west side of that. They make great pizza there. One of the guys have free pizza coupon in his wallet, you can have it. Actually, please take it!

((And to think I was going to download Dwarffortress and waste my time on that while I was suppose to be Shooting people...))
>Climb on top of the nearest building.
2. After walking full circle around the hospital you find out that it doesn't have any ladders or stairs to rooftop. You probably have to inside and use stairs there.

hear whispering getting into trouble, and go save his ass without guns before someone wastes him.
4. By time you reach him he has already killed entire family, including children.

Kick the guy aiming for me into oblivion, then start picking off the people inside before they can hear Dustan's gun.
6. You roll on side, jump on your feet and get shot when the man sees sudden distortion caused by your rapid movement. But fast as you are, you are already out of the way by time he pulls the trigger. And off into oblivion he indeed goes as you kick him from side, driving your feet into his and then up to his skull. The force of the kick sends his mangled and now compressed body up high into air accompanied big nice spray of blood. One terrorist eliminated.
5. Not wasting any time you get inside and shoot the two kids and a woman in head. The gun makes small snapping sounds like dropping plastic die on carpet, and pieces of brains and skulls can be found on walls before their bodies fall down. Huh, looks like they got rid of their guns when you weren't looking.


Spoiler: Players (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 20, 2016, 04:30:07 pm
>Climb up to the Hospital Roof.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 20, 2016, 05:12:52 pm
Search the place for that stolen tech.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 20, 2016, 06:02:42 pm
"GOOD JOB PARTNER ! WE KNOW WERE THE PIZZA IS NOW ! WANNA GRAB A BITE NOW OR LATER ?" Proceed to help Salsa in whatever he will do.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 20, 2016, 07:49:07 pm
"YEAH! Oh yeah, PIZZA Baby! LISYEN HEA REBELES, We Need ya keys! It's for guvment business, so stick em up!"

Kindly request for keys to their rides. Government emergency
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 22, 2016, 03:30:10 am
Sorry, Diablo III happened.

>Climb up to the Hospital Roof.
6. As previously established, only way to the roof is from inside so that's where you head. Carefully sneaking in, you enjoy your invisibility and poke nurses and scare patients, you even kick one particularly rebellious looking guy down the stairs. By look and sound of it, he probably broke his hip.
The rooftop proves nice vantage point, though it is by no means the highest.

Search the place for that stolen tech.
6. After your search the place definitely looks like an extreme "murder and robbery" case. Everything that is used to hold items are emptied on floor, cabinets pulled over, walls torn down, floor torn open. It's a total mess, but you don't find any alien tech. Unless you count a pile of men's, women's and children's undergarments.

"YEAH! Oh yeah, PIZZA Baby! LISYEN HEA REBELES, We Need ya keys! It's for guvment business, so stick em up!"

Kindly request for keys to their rides. Government emergency
2. They are scared shitless of your shouting and wanton murder, so much that they are holding their eyes shut and just hoping this all just goes away. Too bad it doesn't. It only gets worse.

"GOOD JOB PARTNER ! WE KNOW WERE THE PIZZA IS NOW ! WANNA GRAB A BITE NOW OR LATER ?" Proceed to help Salsa in whatever he will do.
6. He wants keys and they are too scared to even respond right now. You pull out a tool from your "information extraction kit". It is called "electric massager". You apply it on their spine, niiiice and long touch.
After much of screaming and emptying their bowels and bladder, they give up the keys, their wallet, credit card information, political views, who they voted last time, size of their shoe, address of their neighbours who they suspect not properly loving our new glorious alien overlords and they now totally love our glorious alien overlords. Their love is true and platonic, so please don't do that again. Please?

Spoiler: Players (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 22, 2016, 03:40:39 am
"THANK YOU FOR YOUR WILLING COOPERATION KIND CITIZENS ! AND DON'T FORGET : BEING BAD IS BAD AND WILL ONLY GET YOU TROUBLES"
After noting down the suspect neighbors addresses, go to the pizzeria with our car and grab a well-deserved pizza with our free coupons. Of course deactivate stealth suite before entering pizzeria.




((Just to say I'm enjoying the RTD. Keep it up and don't worry about schedule !))
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 22, 2016, 07:17:59 am
More scouting!
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 22, 2016, 07:20:19 am
YES, TO THE PIZZARIA WE GO. Be sure to use my Full Auto Discount! (Just wave my gun around at the pizza place.)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 22, 2016, 07:30:05 am
continue onto roof, look for people to shoot.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 23, 2016, 03:14:46 am
"THANK YOU FOR YOUR WILLING COOPERATION KIND CITIZENS ! AND DON'T FORGET : BEING BAD IS BAD AND WILL ONLY GET YOU TROUBLES"
After noting down the suspect neighbors addresses, go to the pizzeria with our car and grab a well-deserved pizza with our free coupons. Of course deactivate stealth suite before entering pizzeria.




((Just to say I'm enjoying the RTD. Keep it up and don't worry about schedule !))
They swear by their grandmothers head they will be good lawabiding citizens.
4. The car is on backside of the building. It's a decently new Merzedes, made on 2018. You sit on the driver's seat while your murder buddy takes the passenger's seat. The drive through the town is nice, but you gather some unwanted attention as to outsiders it looks like there's no driver in the car. Or perhaps they assume your buddy is the driver and the car just happens to be mirrored.
You park the car on free spot (there's a lot of those) in front of the pizzeria, uncloak, and walk in.
"Hello, I came to grab my free pizza!" you announce your intention nicely and slap the coupons on the desk. Pizza incoming, what do you want?
3. As your buddy continues his murder spree, you notice some people getting ready to retaliate, or perhaps they are trying to escape. Or call a police? Who knows. But something's up.

YES, TO THE PIZZARIA WE GO. Be sure to use my Full Auto Discount! (Just wave my gun around at the pizza place.)
6. Your sadistic buddy drivers you to the pizzeria where you wave your gun around demanding discount. One of the customers sneers at you, clearly thinking you are a retarded cosplayer, but you will not tolerate such slander! Your unit is the most feared and skilled in the special forces! It doesn't matter if no civilians know about it, it's a matter of professional pride! So you shoot him into the chest. That ought to teach him a lesson. This sudden explosive and messy murder scares the cashier giving you a pizza for free of charge.
2. Everything is well.

More scouting!
2. You run around to north and west, but find nothing interesting nor disciminating. Perhaps you should kidnap people so you teammate can interrogate them.

continue onto roof, look for people to shoot.
You are already on the roof.
2. You see nothing much. Mostly rooftops some lonely cars passing a bridge over the river in far west. You could take few potshots on those for sake of training if you want to.

Spoiler: Players (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 23, 2016, 05:39:27 am
Time to dine on some mighty fine pizza! Yummy!
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 23, 2016, 05:41:53 am
Use Free Roll to grab closest [4] in my queue.
"A salsa-flavored pizza with anchovies, shrimps and potatoes. No mushrooms please." Don't pay attention to the surrounding chaos, I must be there when the pizza arrives ! Then eat it with my buddy in the Merzedes.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 23, 2016, 07:22:45 am
Find the actual terrorists. You know, why we're here in the first place?
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 23, 2016, 07:30:17 am
(3)>Shoot cars
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Dustan Hache on February 23, 2016, 07:51:29 am
Call in to command.. and Facepalm about how they're all handling this. Why was I put on this assignment again?
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 24, 2016, 04:15:24 pm
Time to dine on some mighty fine pizza! Yummy!
6-1. Pizza must wait. First you must deal with these dissenters haphazardly waving pistols around.

Use Free Roll to grab closest [4] in my queue.
"A salsa-flavored pizza with anchovies, shrimps and potatoes. No mushrooms please." Don't pay attention to the surrounding chaos, I must be there when the pizza arrives ! Then eat it with my buddy in the Merzedes.
"Coming right away!" says the guy responsible of handling your order. Then he performs so called "balls to the ground" manouver. Which is pretty good hint about what exactly is coming.
[4] -> 4. It's hard to ignore number of pistols aimed at your face.

First contact!
It appears that fairly good number of customers in the pizzeria are actually armed rebels, and they don't take it lightly when government people start shooting people with alien weapons. Showing excellent reactions, and proving why he's in the SF Alpha Team, Salsacookies drops low and let's his rifle sing a song of dead people at same time as they start shooting at him. 2+1. He makes one head explode as well as some furniture (5.) giving him some much needed visual barrier to avoid getting hit from stray bullets. Not that those bullets would penetrate the suit, but better not be hit at all than test it.
3. Nakéen on performs similarly, shooting arm off of one rebel. (3.) While he does try to dodge, he doesn't do exceptionally well and gets hit on his thighs. Bullets doesn't penetrate the armor, but it feels like quite unpleasant poke.



Find the actual terrorists. You know, why we're here in the first place?
5. That would indeed be rather good idea. You keep running to west until you reach end of the road, ignore it and go straight through someone's backyard. Pretty nice stone building, probably quite old estate. Excellent stonework, lawn meticuously cared. The gardener is gonna have heart attack when he sees holes you kick into ground by running way too fast. You reach another road and follow it to west over a railroad.
There you see two men loading pistols and third having a phone call. Luckily they have their back turned to you, otherwise they would have seen you coming. You slow down and stop them to eavesdrop.
By sound of it, there's apparently a firefight down in someones restaurant. Couple of those alien cocksuckers are massacring innocents in extremely violent manner. The guy with phone orders the other two to go down to the pizzeria and save mankind from extraterrestrial oppessors. He's gonna let the boss know about the situation and mobilize forces.


(3)>Shoot cars
[6]->3+2. You set up into position, take aim and pull the trigger. *crack* Whoah, nice shot! Front wheel of a car on furthest lane explodes into million tiny sharp shards, which fly out and pop tires of the truck going in opposite direction. Both cars spin out of control and end up blocking the bridge. Looking through the scope (which is rather a screen displaying feed from cameras integrated into the weapon) you determine that there are no dead or even wounded people.
Now you have plenty of stationary targets.

Call in to command.. and Facepalm about how they're all handling this. Why was I put on this assignment again?
4. You get only static as response. To think about it, the teleportation couldn't get you on intended location either. Jamming?
Hmph, you are on your own here with a couple of dangerous lunatics. The reason you are in this team, you assume, is because you are goal focused enough to balance out the scales. The guys are good, really good, but also a bit "gone with the blastwave" as commanders refer the people who survived too many dangerous situations and lost their touch with reality, assuming they are invincible or something.


Spoiler: Players (click to show/hide)

Spoiler: Enemies (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 24, 2016, 04:22:09 pm
Blast those pizza disruptor scums !



((edit : With our double 6, we are going to achieve something great ! I know it !))
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 24, 2016, 04:42:52 pm
This is horrible customer service! Teach these guys a lesson by shooting them! Afterwards, have myself a pizza buffet. It's the least they could do to thank me for my service!
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 24, 2016, 04:51:02 pm
(3)Continue shooting at that junk...
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 24, 2016, 05:23:00 pm
Wait until the two walk out of sight, then follow and kick them into orbit. Not literally, of course, we wouldn't want them colliding with any of our lords' ships.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Dustan Hache on February 24, 2016, 05:29:06 pm
Shadow whispering, and attempt to kidnap the phonecaller after his guards leave. Don't kill him, and attempt to use that 5.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 24, 2016, 05:33:13 pm
Shadow whispering, and attempt to kidnap the phonecaller after his guards leave. Don't kill him, and attempt to use that 5.

((Would you prefer I not kill some or all of them, then?))
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Dustan Hache on February 24, 2016, 06:24:03 pm
(Don't kill any, unless you intend to kill his guards after they're out of sight of their boss.)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 25, 2016, 03:34:28 am
Oh, look at that. All but one have 6 incoming.

Blast those pizza disruptor scums !



((edit : With our double 6, we are going to achieve something great ! I know it !))
This is horrible customer service! Teach these guys a lesson by shooting them! Afterwards, have myself a pizza buffet. It's the least they could do to thank me for my service!

Bullets flying, people screaming in pain and for mercy, civilians dying... Ah, good old times spring into mind. This is where you belong, in middle of war. Emissaries of death.
6. Salsacookies just shoots wildly around with one hand and while everyone is taking cover he lobs lobs one fragmentation grenade at the enemy. And a tear gas grenade after that just for fun. Then he dives into nearby toilet to take cover from fragments that are coming soon.
6. Nakéen jumps behind the counter and uses the pizza chef there as a human shield while shooting at anything that moves and isn't his teammate. Noticing the grenades being thrown dangerously close he hits the ground keeping the civilian stricly between him and the incoming explosion.
Explosion of the frag grenade shreds the hostiles and destroys what's left of the front wall. Then tear gas fills the room and spreads to the road outside. Salsacookies peeks out of the toilet to admire his handiwork. That's right, all dead. Very dead. Bloody and mangled (http://media.moddb.com/images/groups/1/10/9374/VS.png).
Except the chef who Nakéen used as a shield. He's alive. Crying, coughing, vomiting and bleeding (from ears and various lacerations). Aren't you glad you have these helmets that double as gasmasks?


(3)Continue shooting at that junk...
[2]-> 6. Future refuses to change. Whoops, there goes a gas tank. And another. Who knew these guns would set fuel in fire... And that truck in middle of the bridge, blocking all traffic? Take a guess what it was transporting...
People abandon their cars and run away as fast as they possibly can.

Wait until the two walk out of sight, then follow and kick them into orbit. Not literally, of course, we wouldn't want them colliding with any of our lords' ships.
If anything would collide with their ships, it would be blood mist. But frankly your legs aren't that strong.
6. The road goes straight to south west and there's no place where you can kick them without being seen. So why wait? You shrug and execute one right away with high kick. Guess your friend's head exploding on your face is rather traumatic experience as the other starts screaming. Pussies... You recall the good old times when your team were under artillery and half of them got hit, their bodyparts piling on you and you had to stay quiet and immobile. Your next kick cleaves his face off completely, leaving only half of skull and part of brain behind. At this point you are coated in blood.
The guy with phone is running opposite direction and is yelling into his phone.

Shadow whispering, and attempt to kidnap the phonecaller after his guards leave. Don't kill him, and attempt to use that 5.
[3] -> 5-1. Shadowing Whisperling is impossible because he's such fast runner. You saw the direction he went and tracking imprints of his foots means you somewhat succesfully find him. That was 800 meters of tracking invisible guy, so kidnapping the last guy gotta wait for next turn.



Spoiler: Players (click to show/hide)

Spoiler: Enemies (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 25, 2016, 03:39:51 am
Cursed Rebels ! Look what they did to the poor chef ! Grab my [1] to "heal" it with my field first aid kit, hehehe. Then eat our well deserved pizza in the Merzedes, while riding toward the sunset ! (Salsa is driving)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 25, 2016, 05:06:44 am
Yes, drive into the sunset. Figuratively, not literally. Make sure to grab the RIGHT kind of pizza, along the way

Last Dance (https://youtu.be/1ox1GvNiwtc)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 25, 2016, 06:28:52 am
now to fire at some rebels... or at least Salsacookies.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Dustan Hache on February 25, 2016, 11:13:46 am
Oh crap, we've been detected! I sprint after and attempt to tackle that phonecaller down with a six.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 26, 2016, 03:39:13 pm
Cursed Rebels ! Look what they did to the poor chef ! Grab my [1] to "heal" it with my field first aid kit, hehehe. Then eat our well deserved pizza in the Merzedes, while riding toward the sunset ! (Salsa is driving)
[5]->1+1. You determine he's too far gone for you to heal. And you really need to save your equipment for your team mates. No need to waste it on civilians.

Yes, drive into the sunset. Figuratively, not literally. Make sure to grab the RIGHT kind of pizza, along the way

Last Dance (https://youtu.be/1ox1GvNiwtc)
So you both grab your teargas contamined pizza and haul your asses to your Benz. It ...tastes fine for something coated with tear gas. No worries, you have gained some resistance against this stuff. Aint first time you eat it. Makes you want to puke, but you see no reason to waste otherwise good pizza.

Well then, driving into sunset is a bit problematic because it isn't even noon yet. Nor is your mission over. Deserters are not dealth with silk gloves, you know.
Combined roll: 3 and 5. Rounds to 4. You drive along the river to west because that's closest to sunset. When you are about to pass third bridge over the river you both spot two vans coming over it from south, both filled with angry looking men sporting more traditional assault rifles, hunting rifles and was that a rocket launcher? They don't notice you, mostly because you are not invisible and you had to take your helmets off in order to eat the pizza.

See below what happens.

now to fire at some rebels... or at least Salsacookies.
Actually, you have almost direct line of fire at them, so you too can see the armed forces of resistance approaching. Distance is about 1400 meters. Should be easy.
4. Easy it is. Driver of the first van is dead, his gray matter spilled around, shards of windshield on eyes of frontmost passengers and the van veers off the road crashing hard into a building. The second van takes hard turn to north and disappears behind buildings.

Oh crap, we've been detected! I sprint after and attempt to tackle that phonecaller down with a six.
[4] -> 6. Catching a panicking rebel is easy task for professional soldier like you. You shoulder check him onto ground and press his face on asphalt as your combined momentum makes him slide forward few centimeters along the ground. You then flip him over. He screams and tries to hold his face. Whoah, he got rather bad case of road rash! Even his eye took some damage!
But no worries, you have experienced medic close by! What a lucky man he is!


Spoiler: Players (click to show/hide)

Spoiler: Enemies (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 26, 2016, 03:58:03 pm
Throw a grenade at the crashed can, then enjoy another piece of Tear Gas Pizza

"Yummy, tastes just like Basic Training!"
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Dustan Hache on February 26, 2016, 04:02:37 pm
"Sorry sir, I'll get that fixed up if you'll let me."
With the suspect apprehended, I restrain them with what I have on hand (So they can't run away as easily) And heal them using a 5.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 26, 2016, 04:48:05 pm
(4) If anyone leaves the Crashed car, Shoot them dead...
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 26, 2016, 04:55:10 pm
Grab the phone and memorize the number. Then close the app and stick it in my pocket. I'll be needing it later.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 26, 2016, 07:32:16 pm
Cursed Rebels ! Look what they did to the poor chef ! Grab my [1] to "heal" it with my field first aid kit, hehehe. Then eat our well deserved pizza in the Merzedes, while riding toward the sunset ! (Salsa is driving)
[5]->1+1.
((Damnit ! Fate screwed my murderous intents !))

Filthy rebel scum are daring to mess with glorious government agents of great justice ? Blast those rebels away by aiming at the motor of the van if within sight ! If not, just assist fellow agents.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 27, 2016, 02:05:58 pm
Throw a grenade at the crashed can, then enjoy another piece of Tear Gas Pizza

"Yummy, tastes just like Basic Training!"
You essentially have any type of grenade in your disposal, you can be a bit more specific which type you mean. I assume basic frag here.
4. You roll the car window down and akwardly throw a granade at the crashed... can? No, van. It lands in next to group of men popping out of it. The grenade kills four men, but unfortunately not the one with rocket launcher.

3 enemies remains. They gather on hidden side of the van and get ready to shoot back. Except part of the building next to them explodes and blood splatters sideways. Guess that means two remains.

"Sorry sir, I'll get that fixed up if you'll let me."
With the suspect apprehended, I restrain them with what I have on hand (So they can't run away as easily) And heal them using a 5.
[1]-> 1. Predictive numbers shuffle in your HUD and briefly flash in red. Huh, wonder what that means. Well, back to business.
Restraining him troubling with your current equipment. You literally have nothing for that purpose, and using gauze from your medkit is truly waste. While you ponder that, the man pulls frighteningly high caliber revolver out of his jacket and shoots at you direction of your voice.
"Death to bastards who sold out the mankind!"
1. As armored as your suit might be, your helmet does not provide equal protection against this armor piercing bad boy. The bullet goes straight through the glassy face protector of your helmet, into your eye, penetrating your brain, and out back of your skull. Whoops!

(4) If anyone leaves the Crashed car, Shoot them dead...
[5] -> 4+1. It's a damn tight spot. Easily killable men were just killed by Salsa's grenade and remaining ones are annoyingly shielded by corner of someone's house and bulk of the van. No direct visual on them. Well, it's not like you are completely helpless there. Paying attention to your surroundings is important part of sniper's job description. Shadows, reflective surfaces... such little things helps you to aim properly. You fire twice. One to destroy their cover, second to kill. For split second you see great dismay on face of one survivor who quickly ducks out of your view.
You can't help but feel like you should give someone high five.

Grab the phone and memorize the number. Then close the app and stick it in my pocket. I'll be needing it later.
5. Number memorized. Phone pocketed. You watch as the freedom fighter shoots your medic's brains out.

Cursed Rebels ! Look what they did to the poor chef ! Grab my [1] to "heal" it with my field first aid kit, hehehe. Then eat our well deserved pizza in the Merzedes, while riding toward the sunset ! (Salsa is driving)
[5]->1+1.
((Damnit ! Fate screwed my murderous intents !))

Filthy rebel scum are daring to mess with glorious government agents of great justice ? Blast those rebels away by aiming at the motor of the van if within sight ! If not, just assist fellow agents.
Nope, can't get clear line of fire at the engine. Might as well shoot people.
6. You kick door open and bend down from your seat to shoot from under the Benz. Ah! There's someone's foot! *crack* Somebody screams as his feet explodes in pieces and he falls on the stump. *crack* More screaming! The man is now on his knees as his other leg flies off in million pieces. *crack* *crack* Both knees gone. He's bleeding profusely from his leg stumps. Probably gonna die from bloodloss in few seconds.
Heh, nothing lifts your spirit like a bit of sadism!

Only one man left! He can't handle this! This ain't what he signed up for! His whole team was slaughtered within few seconds! He's gonna die, but HE WON'T GO TO HELL ALONE! HE WILL TAKE THOSE FUCKERS WITH HIM! The man is crying and laughing, shouting curses and singing for glorious death. He stands up and opens fire at Salsa and Nakéen!
4 and 5. He misses them both. Your Benz has now number of new holes.


Spoiler: Players (click to show/hide)

Spoiler: Enemies (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Dustan Hache on February 27, 2016, 02:15:57 pm
That seems rather anticlimactic. expecially since I was the only one focused on the objective. everyone else is doing their own thing, and I did not even get a chance to fight back.
I even had a two in front of the one that was used, which stinks even more.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 27, 2016, 02:22:04 pm
That seems rather anticlimactic. expecially since I was the only one focused on the objective. everyone else is doing their own thing, and I did not even get a chance to fight back.
Now what's the lesson here? Don't focus on the objective. Be crazy and murder with wanton glee. And really, two one's in row is killer combination. Or three, as was the case.

E: As a result of that one from outside of queue, all rolls up to your 5 were reduced by one.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Dustan Hache on February 27, 2016, 02:26:27 pm
That seems rather anticlimactic. expecially since I was the only one focused on the objective. everyone else is doing their own thing, and I did not even get a chance to fight back.
Now what's the lesson here? Don't focus on the objective. Be crazy and murder with wanton glee. And really, two one's in row is killer combination. Or three, as was the case.

E: As a result of that one from outside of queue, all rolls up to your 5 were reduced by one.
I do not agree with this. That was not in the rules anywhere, and frankly means that if ANYONE tries a random pick and fails, they're dead. I could understand it instead using the 1 as the roll, and removing the number chosen, but what you're doing is hardly fair. I DEMAND MY 2 BE USED!
Title: Re: Mechanics test
Post by: AoshimaMichio on February 27, 2016, 02:36:00 pm
I followed this RTD really closely. Even though I didn't participate directly, I think it was overall a great experience.

On "Free Picks" :
Free Picks are a good mechanism and you got the right idea concerning them. They need to be risky to stay balanced.

Did you consider making the success of Free Picks depend of a dice roll outside of the queue ? It could work like this :
[1] : Critical Failure, dice is pissed, take the normal pick-1 (or normal pick become a 1 and you have to take it ?)
[2] : Failure, take your normal pick
[3] : Partial success, action is rolled on FreePick-1
[4] : Success
[5] : Great Success, FreePick+1 and can't do a 6
[6] : Overshot, action is rolled on FreePick+2 (can do 6) or action is rolled on "opposite roll" (1 become 6, 2-5, 3-4 and inversely)

On "Queue Manipulation" :
It got really weird when players began to mess up each others queues and their own. I think this need more rules or control.

On the RTD :
I loved what you kept coming up with. Dice combining, magic and weirdy-dipsy apocalypse.
Keep up the good work !

That's interesting take on the problem. Stealing good luck from your future self shakes the timeline and may result unpredicatable consequences, therefore explaining why the roll is done outside of the queue. Though an alternative for 1 and 6 could be applying +-1 for all rolls up to the taken roll.
For example your queue is  2 1 5 2 2 3 5 2 4 6. You pick the last 5 and then roll 1. Since you failed to take the roll, you use your normal roll instead and all other rolls suffer damage and your new queue would be  * 1 4 1 1 2 4 2 4 6. For rolling 6 it would become  3 2 6 3 3 4 * 2 4 6.
There would be both risk and promise.

Admittedly I may be a bit too eager to murder people. And keep in mind, this is a test. It will end abruptly when I think I have enough data from this rule set. Which, frankly, may happen soon. Next test, when it comes, will employ you idea for free picks.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 27, 2016, 07:24:27 pm
Sling the medic's body over my shoulder and get out. Didn't care for the guy, but his corpse has plenty of loot.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 27, 2016, 07:29:05 pm
"Our Merzedeeeees !" Capture the bastard, he will know my favorite interrogation tool : the Penetrator Mk-III. Grab a [6] for the interrogation.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on February 27, 2016, 10:13:28 pm
(4)look for the other van and shoot it in the gas tank...
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on February 27, 2016, 10:41:04 pm
Grabbing a (5) for this. Like a action movie hero, I turn around cinematically and open the back door of the van to scoop up the guy who dared to ruin our vehicle's beauty.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 27, 2016, 11:08:28 pm
((I love Salsa and I crazy antics. Haha.))
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on February 29, 2016, 06:13:52 am
Sling the medic's body over my shoulder and get out. Didn't care for the guy, but his corpse has plenty of loot.
Ignoring the other guy who just shot him? Sure, why not.
3. Invisible man lifts visible dead man on his shoulders. The terrorist counts one plus one together and gets two. He shoots, but guessed wrong on which shoulder the corpse is resting. He won't guess wrong on next time...

"Our Merzedeeeees !" Capture the bastard, he will know my favorite interrogation tool : the Penetrator Mk-III. Grab a [6] for the interrogation.
4. You active your suit and circle behind the bastard while he pointlessly wastes his bullets. Kick to back of knees and stranglehold applied ensures he can't continue terrorizing your preciousss Merzedes.
Integorration is all cool, but what you want out of him? Last time he wet his bed?

(4)look for the other van and shoot it in the gas tank...
[4] -> 4. You peer around, but your vision is too badly obstructed by other buildings. You spot the van between some buildings speeding towards where the pizzeria supposedly is, but can't get the shot lined up fast enough to get the gas tank. Instead you blow up its tail lights.

Grabbing a (5) for this. Like a action movie hero, I turn around cinematically and open the back door of the van to scoop up the guy who dared to ruin our vehicle's beauty.
[4] -> 5. Except he's not inside the van, but behind it. And your buddy already restrained him. While Nakéen prepares his Penetrator Mk-III for probing, you at least disarm the guy and ensure the coming probing integorration session will go without a hitch by tying him up with a rope you found from the van. And he ain't tied in any elaborate way that might cause bypassers have second guesses that's going on, though those bypassers ran away as soon as shooting began. You have a moment of peace here to work your miracles.


Spoiler: Players (click to show/hide)

Spoiler: Enemies (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on February 29, 2016, 12:05:03 pm
Seeing as this man is clearly a filthy rebel, use the Penetrator MkIII to make him tell everything he knows.
-Where is the rebel base of operation located ?
-Where is the alien tech hidden ?
-Where is Che Mario ?
-What is his favorite ice cream flavor ?
Grab a [6] in the process.


((My karma is soon going to get my ass...))
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on February 29, 2016, 10:21:30 pm
Welp, use my next 5 to grab the guy's rifle and shoot his brains out with it. Drop the body if I need to- I can always pick it up later.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on March 01, 2016, 12:32:41 pm
Seeing as this man is clearly a filthy rebel, use the Penetrator MkIII to make him tell everything he knows.
-Where is the rebel base of operation located ?
-Where is the alien tech hidden ?
-Where is Che Mario ?
-What is his favorite ice cream flavor ?
Grab a [6] in the process.


((My karma is soon going to get my ass...))
[2] -> 2. You tease him with your scary Penetrator, waving it in front of his face, poking with it at uncomfortable places, but the man keeps the secrets to himself. He defiantly spits on your face.

Welp, use my next 5 to grab the guy's rifle and shoot his brains out with it. Drop the body if I need to- I can always pick it up later.
[3] -> 5-1. Revolver. His Big Fucking Revolver. You drop Dustan's body, step on side and while he's trying to guess where you went, you wrangle the pistol from his grip. Revenge is easy and sweet, one shot is certainly enough to kill him.
You spend a moment admiring your new weapon. It's a Magnum Research BFR, also known as Big Fucking Revolver for a reason. Dark wood grip with gold embossed star, intricate engravings etched all around the weapon, and along the barrel is engraved words "For Honorable Service" and on the other side "Against All Tyrants". A fine revolver indeed. The guy has great taste for his weapons. It has three shots remaining.

Spoiler (click to show/hide)


Spoiler: Players (click to show/hide)

Spoiler: Enemies (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on March 01, 2016, 12:37:36 pm
Damnit ! I knew the new model was a crappy one... Good old Penetrator MkI would have made him talkative in a go ! No time rambling on the past, shoot the man down.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on March 01, 2016, 02:05:48 pm
Intentionally trip on a rock.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on March 01, 2016, 05:04:47 pm
Seeing as how I lost the terrorists, (5) I might as well see if I can download DwarfFortress onto this suit.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on March 01, 2016, 05:10:12 pm
Victory! Time to set off the CELEBRATION GRENADE!!!
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on March 02, 2016, 12:18:26 pm
Damnit ! I knew the new model was a crappy one... Good old Penetrator MkI would have made him talkative in a go ! No time rambling on the past, shoot the man down.
2. The man violently wrestles himself out of the way and instead you cause a minor explosion dirt. He tries to respond with a head-butt, but ropes get into way of his poor attempt. Not that it would have done anything.

Intentionally trip on a rock.
3. Unfathomable idea. Why would you even do something like that? There isn't even any good spot for tripping... well that elevated sidewalk probably works for your purposes.
Intentionally tripping is much harder that you expect. You have to try twelve times before you finally lose balance. And even then your instincts fight against falling.

Seeing as how I lost the terrorists, (5) I might as well see if I can download DwarfFortress onto this suit.
[5] -> 5+0.Like I said before, the suit is a specialized piece hardware designed to keep you hidden using complex alien technology. Letting anything connect with it wirelessly is a major security risk, not to mention about connecting to Internet. On top of that its processors do not even use standard human x86-64 architecture, so good luck getting DF running on it. Perhaps emulating x86-64 system could be used, but that would probably mean reduced stealth capability. And then there's the question of obtaining suitable emulator. From high security military facilities.
If you really want to play DF, then you need to commandeer a civilian laptop. At least it comes with a keyboard.

Victory! Time to set off the CELEBRATION GRENADE!!!
1. CELEBRATION GRENADE PRIMED AND FIRED! Or dropped, really.
"It's party time!"
"Aren't all celebration grenades still on your belt?"
"Huh? You are right, they really are. Wonder what I used then..."

Let's play a guessing game! What kind of grenade Salsa just dropped on front of him? Winner gets his first worst roll replaced with 5.

Spoiler: Players (click to show/hide)

Spoiler: Enemies (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on March 02, 2016, 12:39:57 pm
((I think it is most likely a: Small-Blast, Anti-Infantry, Low-Yield Nuclear Blast Grenade...))
Look for a laptop.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on March 02, 2016, 01:21:58 pm
((Some sort of total-annihilation grenade made with alien tech.))

Yawn. Search for something interesting.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on March 02, 2016, 01:47:16 pm
(The Holy Hand Grenade! That is my guess!)

Try to turn the grenade I dropped off. I'm sure there's a switch somewhere....
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on March 02, 2016, 02:11:29 pm
(The Holy Hand Grenade! That is my guess!)
(There is no other answer than this one)

Follow celebratory grenade protocol : take grenade, force it down the throat of our prisoner and jump away !
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on March 03, 2016, 06:17:14 am
crazyabe got "Anti-Infantry" part correct and Whisperling got "alien tech" part correct. Since no one was exactly correct, you both can have a 3. In Whisperlings case, first of worst is his first roll. Enjoy.

((I think it is most likely a: Small-Blast, Anti-Infantry, Low-Yield Nuclear Blast Grenade...))
Look for a laptop.
3. Closest laptops would probably be inside the hospital. After sneaking around a while and scaring people you finally find one. It's currently being used by a nurse who's apparently on break.

((Some sort of total-annihilation grenade made with alien tech.))

Yawn. Search for something interesting.
3. Most interesting things, you assume, would probably be in direction of the pizzeria where the terrorists were planning to go before you killed them. So that's where you jog while keeping nice pace of 40 km/h. You arrive at the location at same time as police does, just in time to see a van speeding away to west.
The pizzeria itself seems to have suffered notable damage. The large window is gone, as well as surrounding walls. A whole lot of blood and vomit is amongst ruins, but interestingly no corpses. Plenty of vomit puddles are spread outside of the pizzeria and the park.

(The Holy Hand Grenade! That is my guess!)

Try to turn the grenade I dropped off. I'm sure there's a switch somewhere....
1. This grenade is an alien "tickler", a stun grenade designed to activate all human nerve endings within range and overwhelm their senses. It was mostly used in end of the war. You remember from briefing that it does have an intensity switch which also functions as an off switch. You move and touch the grenade in specific spot. You also slept through the briefing, so you are not exactly sure how you was supposed to touch it, but you are certain you got it right. Absolutely.

(The Holy Hand Grenade! That is my guess!)
(There is no other answer than this one)

Follow celebratory grenade protocol : take grenade, force it down the throat of our prisoner and jump away !
4. With single motion you snatch the grenade from Salsa's hand and shove it into mouth of you happless renegade. That certainly shuts him up.
3. You desperately dive between buildings by the river hoping you won't be hurt by it.


Salsa is quite confused why Nakéen did jump away. After all, he did disable the grenade succesfully.
The revolutionist is certain this is the end. At least he's gonna take that incompetent insect lover with him to hell. In next moment he is certain he is in hell. All his nerves tell conflicting messages, such as crushing pressure, tearing pull, softest touch, freezing testicles, burning skin, million cuts, xenomorph swimming in his guts, thousand shattered bones, blindingly bright darkness, silence loud enough to rupture eardrums, countless rotting rainbows, insatiable euphoria and so on.
Salsa feels exactly the same and falls over convulsing.
Nakéen too gets his small slice of the pain pie, though his sensations are limited only on his legs.


Spoiler: Players (click to show/hide)

Spoiler: Enemies (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on March 03, 2016, 06:53:57 am
(1)Set my stealth Suit to "Solid Snake" and sneak up on her.
((sneaking up on someone while trying to be a box is always a good idea!))
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Salsacookies on March 03, 2016, 07:00:31 am
fgriohthihugvfhvjgjngeykfh!?!?!?!
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on March 03, 2016, 07:29:17 am
Check out the remains of the pizzaria. The horrible wanton destruction indicates my teammates have been here.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on March 03, 2016, 03:15:15 pm
"I love Celebration Grena...arghblzghlegs !" Proceed to crawl toward Salsa and use my medical skills to relieve him of the pain.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on March 04, 2016, 05:50:50 am
(1)Set my stealth Suit to "Solid Snake" and sneak up on her.
((sneaking up on someone while trying to be a box is always a good idea!))
[1] -> 1. Well, this is interesting result. You failed, but still got exactly what you wanted... Hmm.
You fiddle with your suit settings ignoring number of increasingly urgent warnings until it finally shuts down.

Check out the remains of the pizzaria. The horrible wanton destruction indicates my teammates have been here.
2. You find nothing special or interesting but destroyed furniture, puddles of vomit and blood on walls and ceiling. Police are starting to swarm the area.

"I love Celebration Grena...arghblzghlegs !" Proceed to crawl toward Salsa and use my medical skills to relieve him of the pain.
4. It is quite experience to crawl while your legs are telling you so many lies. But duty of medic is to help others first, so your legs can wait. The problem with that grenade is that its effect tends to last unpleasantly long and only way to hasten recovery is to essentially jump start affected nerves. Which is usually archieved via liberal application of electricity. You can only hope these stealth suits can handle this level of discharge...

fgriohthihugvfhvjgjngeykfh!?!?!?!
3. fbrlllbgglg. slhlafkfkfkbnbkar? dbjvhjbbl! rflblbgrlbrlglgrAAAAAAAAAAAAAAAAAHH!!
You scream like a little girl when your nerves wake up to reality. Everything tingles and your skin twitches on its own but at least you are back in real world. Which is good because you hear a heavy duty diesel engine roaring and coming closer.


Spoiler: Players (click to show/hide)

Spoiler: Enemies (click to show/hide)
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: crazyabe on March 04, 2016, 07:30:12 am
>look for the "On swich"
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Whisperling on March 04, 2016, 04:47:52 pm
Call the phone number I've got, then make it sound like there's a big ruckus on my end. Shouting, stomping, all that jazz.
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: Nakéen on March 04, 2016, 05:07:41 pm
Wait for the incoming vehicle, standing cleanly on the side of the road. Wave at it if it comes in to sight
Title: Re: Mechanics test: Test 3, Alien overlords
Post by: AoshimaMichio on March 06, 2016, 02:46:39 pm
>look for the "On swich"
2. Can't seem to find one. Wonder if these even have one.

Call the phone number I've got, then make it sound like there's a big ruckus on my end. Shouting, stomping, all that jazz.
5. You make the call. Voice with heavy russian accent responds immediately. "Are you okay, comrade?" You don't even let him to finish his question before opening your motor mouth. It is rather impressive how you manage to do that without getting any attention from police. Five seconds in and the guy is urgently asking "Where are you, comrade? Say a word and we come right to you!"

Wait for the incoming vehicle, standing cleanly on the side of the road. Wave at it if it comes in to sight
2. You stand by the side of the road and wave wildly, but they completely ignore you and drive straight past and over the bridge to south. Maybe it is because your stealth suit is active?




Hrm, this version for free picks was good in theory, but in practice it brings a level of randomness I don't exactly like for this type of mechanics. Let's try Dustan's idea next; free picks get you exactly what you expect, but the picked roll is rerolled as 1d(pick-1). If you pick 1, then highest neighbouring roll will take damage instead and the picked roll is set to 1.

Setting for this test goes like this: You are magician. Specialized on wild magic. In your posession is set of legendary Dice of Order. Legends tell that Order and Chaos were in war long time ago and Chaos was winning due being unpredictable. Order made the Dice to predict Chaos and won the war. In your hands the Dice predicts how wild magic reacts to your requests. And since magic is meta as hell, it certainly ensures that 1 is catastrophic failure. If your next roll is 1 and you try to walk around it by healing your enemies, well... it certainly will heal them. Buffs and blessings.
And your current situation? Entire town is up for witch hunt, with you being the witch. They believe recent problems are caused by you and the four other wild mages living in the town. Torches, pitchforks, scythes, woodcutter's axes... they got entire weaponizable arsenal of agricultural tools with them. Town guards are trailing far behind "keeping peace".
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: crazyabe on March 06, 2016, 02:51:09 pm
((I'm in.))
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Dustan Hache on March 06, 2016, 03:03:51 pm
(IN!)
As the Peasants approach, disguise myself as one of them and attempt to protect the Peasants.

Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Nakéen on March 06, 2016, 03:32:45 pm
(In too !)
Explain the theory of magic to the peasants, and debate on the worthlessness of superstition and the value of knowledge.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Whisperling on March 06, 2016, 04:52:58 pm
In!
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: TheBiggerFish on March 06, 2016, 05:15:57 pm
In.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: AoshimaMichio on March 07, 2016, 12:01:19 am
Only magic uses the queue. All other actions are subject to normal RTD rolls.

Spoiler: Players (click to show/hide)
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Nakéen on March 07, 2016, 01:52:21 am
((Hot dam ! Five 5s in a row ??? This is a crazy fate.))
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: TheBiggerFish on March 07, 2016, 05:35:04 am
Barricade the doors of my house, flee out the back.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: crazyabe on March 07, 2016, 01:18:16 pm
I try to Cast "Hide from Fools" On myself.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Whisperling on March 07, 2016, 02:06:47 pm
Start running for my life. Teleport occasionally to go faster.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: AoshimaMichio on March 08, 2016, 03:19:36 am
(IN!)
As the Peasants approach, disguise myself as one of them and attempt to protect the Peasants.


[3] Disguising yourself as one of smelly peasants should be easy enough. Just throw your nice sturdy clothes away and dress up in your old rags. All you now need is some filth to roll in and you would blend in perfectly. Peasants are now knocking your front door violently. They want it.
And from what you would protect them?

(In too !)
Explain the theory of magic to the peasants, and debate on the worthlessness of superstition and the value of knowledge.

[3] You step proudly outside and dispense some education without fear. "You see, magic is a living thing. It does what it wants. Like a kid. Sometimes it obeys, sometime it does. So you see it's not my fault that half of crops rotted and cows died!"
Old toothless man holding a scythe shouts back to you: "All more reason to not fuck with it!"
The mob is still wanting your head on a stake, but the process is temporarily halted by your forthcoming, but the break won't last long.

Barricade the doors of my house, flee out the back.
[4] A magician who's not prepared for a lync mob is a foolish magician. You are not a foolish one, you have some preparations made for this exact situation. Conveniently placed bookshelf falls easily in front of the door in practiced ease. Window on backside of the house is big enough for adult man jump through. The only problem is that you didn't have time to set up any traveling equipment, such as waterskin, knife, flint and steel, food... Not that you exactly need any of those, magic provides everything if it is on right mood.

I try to Cast "Hide from Fools" On myself.
2. Magic laughs at your request and instead turns your hair blue. First axe meets your front door, carefully exploring its limits.

Start running for my life. Teleport occasionally to go faster.
[2] Crowd surrounds your house already. There's no way out.
3. At least magic is feeling somewhat benevolent, though not completely helpfull. The spell whisks you onto rooftop, the only place where bloodthirsty peasants aren't looking at the moment. You have good view from here. Torches surround your house like a lake of light, and you see few others such lakes of light around the town. No doubt around houses of other mages.


Spoiler: Players (click to show/hide)
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Nakéen on March 08, 2016, 03:37:53 am
"Ah no my fellows ! You don't seem to understand the depth of my words. I will let magic explains it better to you."
Commune with magic and create a 3D image of a sexy maid with a sweet voice who will explain the awesomeness and usefulness of magic to them, so that they understand why lynching me is bad and why magic is actually super dope.

Oh, and call her Maria.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Whisperling on March 08, 2016, 06:42:38 am
Get magic to make some sort of distraction, and try to sneak out.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: TheBiggerFish on March 08, 2016, 06:47:31 am
Get out of town, heading away from the noises of riot and/or speech.

Try to recall the location of my emergency cache of supplies.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: crazyabe on March 08, 2016, 06:52:21 am
ok, lets try casting "repel peasants" then.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: AoshimaMichio on March 08, 2016, 02:57:23 pm
"Ah no my fellows ! You don't seem to understand the depth of my words. I will let magic explains it better to you."
Commune with magic and create a 3D image of a sexy maid with a sweet voice who will explain the awesomeness and usefulness of magic to them, so that they understand why lynching me is bad and why magic is actually super dope.

Oh, and call her Maria.

6. Magic likes this idea. While it doesn't want to be everybody's mop, it doesn't want you to die either. At least right now it doesn't want you to die. It might change it's mind soon, but a glimpse to Dice of Order tells you that you are firmly on its good side. One dip into homicidial tantrum not withstanding.

So this sexy maid business. Magic peeks into your mind to find your definition of sexy maid and picks that one hot tavern wench as a base. Air boils as huge version of her appers above you all. Stategic black leather strips are holding her dress together, the dress itself being made of purple palm sized cloth squares, which understandably doesn't cover much. The dress is itself reaches only knees, so you (and everybody else) have clear view up into her "skirt". And she's wielding a whip. Yep, that's all about her dress. You don't notice the akward boners emerging all around because you are too busy looking up. God she smells sexy!

As the apparition speaks, its voice is like thick sweet honey bleeding into your ears, like a soft slightly erotic touch on your back. You don't pay much attention what it says, but it all probably makes sense. Much better than you could ever do yourself.

When it finally disappears, the lynch mob makes a big collective dissapointed sigh. Everything good must end eventually. Few people voice their desire to see it again. Honestly quite good idea. You should consider it, but perhaps in private.

And that wench the apparation was based on? Maria? She's on the front line, face red for both embarrassment and anger, a big kitchen knife held firmly in both hands. Now to think about it, that apparation was extremely accurate despite being a bit embellished. At least one person still wants to murder you violently and dance on your grave. Care to guess who it is?

Get magic to make some sort of distraction, and try to sneak out.
Sneak out from completely surrounded house? Good luck with that.
2. Shimmer of light in direction of Nakéen's house brings your attention to huge, very sexy version of well liked tavern wench Maria in skimpy dress. The view from here is very nice indeed.

Get out of town, heading away from the noises of riot and/or speech.

Try to recall the location of my emergency cache of supplies.

[5] Your escape is succesfull, mostly thanks to illusion of Nakéen's favourite maid filling the sky and demanding everyone's attention. Using this moment of distraction you hightail it out into darkness of the forest. Having your path well memorized, you follow the secreet signs you prepared for yourself weeks earlier. Hard left at two piled stones, to north from oak shattered by a lightning until the brook, hop over and follow upstream into a grove that villagers avoid because you lied them a bear lives there. Third tree in line from brook to west, up in foliage, hidden with a spell.
[4] Unusually succesfull spell, you note. Everything is there, untouched by wildlife. Flint, empty waterskin which you can fill from the brook, few days worth of dry food, knife, walking staff, extra shoes, a cloak to disguise yourself, some other stuff you need for camping. All packed and ready to go.

ok, lets try casting "repel peasants" then.
3. Evidently the spell does something as the knocking with axe ends and people start shouting angrily. They don't sound like going away and you aren't feeling brave enough to check situation out, so it's not exactly success either. If nothing else, it bought you time.



Spoiler: crazyabe (click to show/hide)
Spoiler: Dustan Hache (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Dustan Hache on March 08, 2016, 03:05:46 pm
protect from sharp objects, I guess? Including myself of course, since I am supposedly a peasant and rather fearful of a very angry Maria. She might go on a spree by herself!
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: TheBiggerFish on March 08, 2016, 03:09:23 pm
Well, then.  Don cloak, check height of sun, consider options.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Nakéen on March 08, 2016, 03:10:11 pm
((Aoshima, that was masterful. I can't stop applauding at your description of the situation.))
Sigh heavily.
"At last, this is the truth. I can't hide it any longer now. I always loved you, you are the only one to set my heart aflutter. Will you marry me ?"

Ask magic for two golden rings, and propose to her.


((edit: I let you choose her name :P))
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Whisperling on March 08, 2016, 03:55:51 pm
Keep trying to make a magic distraction?
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: crazyabe on March 08, 2016, 05:06:52 pm
I Try to Cast Clairvoyance and look Outside of my Home.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: AoshimaMichio on March 09, 2016, 03:52:45 am
protect from sharp objects, I guess? Including myself of course, since I am supposedly a peasant and rather fearful of a very angry Maria. She might go on a spree by herself!
I guess you actually wanted to do magic here.
6. You cast "Protection from Sharp Objects" on all peasants in the town. Magic takes its own definition of "protection" and "sharp objects" and spins reality on peasants in rather interesting direction. You can't exactly see what it did and magic ain't telling you, but judging by screams of fear from outside (which rapidly turns into screams of invigorated anger demanding your death in fire) the spell had some interesting side effects. Something that peasants are not exactly grateful for. Axes and other hard blunt objects are beating your doors and walls rather rapidly. You fear the entire building might break under the assault.

Naturally the spell didn't have any effect on you. You are not "peasant" enough for magic.

Well, then.  Don cloak, check height of sun, consider options.
Sun is approximately three palms width under the horizon.
[2] Well, you are a bit loss on what to do. You are out of immediate danger, but you never really planned what to do after escaping the town, no idea where to go. There's a small fishing village half day's trip in south. The provincial capital is in north west, but it takes about week to travel and they really don't like wild mages over there. There's also plenty of ancient ruins scattered around in the forest, destroyed by magic misfire and often dangerous mutated creatures and magical constructs are still roaming around. People won't go near those for a reason.

((Aoshima, that was masterful. I can't stop applauding at your description of the situation.))
Sigh heavily.
"At last, this is the truth. I can't hide it any longer now. I always loved you, you are the only one to set my heart aflutter. Will you marry me ?"

Ask magic for two golden rings, and propose to her.


((edit: I let you choose her name :P))
4. Air is sucked onto your palm and two simple golden rings grow from condensated air.
[2] "NO!"
You can't tell if that vehement refusal is because you showed all her goodies in front of entire village and she's angry because of that, or if it is because everyone's skin turns steely gray and hardens into natural armor. Either way, people are again wanting heads of magicians on a plate and body on burning stake. Thanks a lot, whoever casted this spell!

Keep trying to make a magic distraction?
2. You are distacted by sudden angry howling from the crowd. It seems someone gave them all Steel Skin and forgot to ask if they wanted it.
You hear the door to your house break under and peasants fighting to get first change to tear your head off from your shoulders. You also hear their dissappointment when they do not find you. You assume they will use fire soon and by then you don't want to be on this very flammable rooftop anymore.

I Try to Cast Clairvoyance and look Outside of my Home.
2. You see glimpse of top of your head. Hmm, are your hairs thinning again or does blue hair simply make you look more bald?
Peasants are again knocking you door with axes and other blunt objects, it seems.


Spoiler: crazyabe (click to show/hide)
Spoiler: Dustan Hache (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Nakéen on March 09, 2016, 05:20:07 am
"What is this burning feeling consuming my heart ?! Ah ! Destiny, why must you be so cruel !" laments the broken-hearted magician.

Despite the angry mob, he keeps monologuing.
"No. There is no Fate. Only the will of Magic. If Magic is stopping me from fulfilling my love with her, then it can only means..."

"I see... Of course ! I have no need for the love of a mere woman, when I have the love of Magic ! My eyes are opened, I shall never stray from the right path again dear Magic."

Ask magic to incarnate next to me the perfect wife for me, who is infinitely more beautiful than her mortal template physically and personality-wise and who will undoubtedly accept my marriage proposal. Plus, she is an awesome cook and brew great tea.

Get back into the house with her and make my house elevates in the sky with magic to get away from those troublemakers. Then properly ask her to marry me.

Title: Re: Mechanics test: Test 4, Wild Magic
Post by: crazyabe on March 09, 2016, 06:57:13 am
I cast "Charm People" with a 30 mile radius.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Whisperling on March 09, 2016, 08:18:43 am
Teleport out of town.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: AoshimaMichio on March 10, 2016, 05:59:13 am
"What is this burning feeling consuming my heart ?! Ah ! Destiny, why must you be so cruel !" laments the broken-hearted magician.

Despite the angry mob, he keeps monologuing.
"No. There is no Fate. Only the will of Magic. If Magic is stopping me from fulfilling my love with her, then it can only means..."

"I see... Of course ! I have no need for the love of a mere woman, when I have the love of Magic ! My eyes are opened, I shall never stray from the right path again dear Magic."

Ask magic to incarnate next to me the perfect wife for me, who is infinitely more beautiful than her mortal template physically and personality-wise and who will undoubtedly accept my marriage proposal. Plus, she is an awesome cook and brew great tea.

Get back into the house with her and make my house elevates in the sky with magic to get away from those troublemakers. Then properly ask her to marry me.


Magical mail order wife? Is that's where we are going now? Playing god and creating new sapient life from nothing shouldn't really be one roll miracle. It's gonna take at least two rolls. One for materializing body and giving it life, another for creating experienced soul old enough to match the body. You have plenty of 5's there lined up so it's not a problem. But the lynch mob is not going to wait for you to finish your monologue.
[4] You retreat into your house and bar the door all while talking to yourself about your self-discovery. They follow and try for force the door open. Ungrateful peons, not showing any respect... Time to make your wife.
5. Magic starts sucking air from the room and when that's not enough, air from outside. It condenses into human shape and materializes creating a human body laying on the ground. An unearthily beautiful woman, perfectly symmetric, slightly shorter than you, long flowing golden hair surrounding her head like a sun. You suspect those hairs might actually be glowing. Her body is covered by royal purple and green multi-layered silk dress so you can't tell how perfect she's under that. Her chest moves as she begins breathing, but she doesn't open her eyes.
5. Magic is not done yet. It does something you can't see, pulling something into her head, building something, putting pieces together, constructing something exceedingly complex and in some way connected to you.

5. Peasants beating your door and windows with their steel fists is getting on your nerves too much. This is an important moment, and you don't want to be interrupted when the even more important moment comes. Single levitation spell, including a gentle push to get peons out of your yard, and your house and whole plot of land gently floats up to the dark sky. You hear distant shouts declaring you a "cheater!", wishing you fine travels in form of "good riddance!" and "don't come back!". All earthly troubles are left behind and you can finally enjoy some quality silence.

Your newborn, fully adult, soon-to-be wife opens her eyes. Different from the original model, her eyes are beautiful azure with hint of amber, though that shade is hidden when her iris opens wide as she focuses on you. Smile reaches her eyes and she greets you. You help her up, get on your knees, and offer request her hand for marriage. Naturally she agrees. After all, she's made for you. Literally.

Now all you need is to find a priest who's willing to wed dangerously unpredictable mage and magical construct he made for himself.


Or maybe you should hang with your beset friend crazyabe. You have negleted him lately.

I cast "Charm People" with a 30 mile radius.
5. Invisible magical tendrils burst out from you hands and spread in every direction, seeking people and drasticly altering their opinion about you. Siege on your house ends and someone knocks you door politely. You carefully open the door and find the blacksmith (who seems to have a steel skin). He's akwardly hiding his hammer behind his back, and tells that he and the others are very sorry about this outbreak. It was just a big misunderstanding, clearly you aren't cause of all the magical problems in the town. He will personally rally the people and repair your house back in full condition tomorrow, if that's fine by you. They are a bit busy now hunting the other mages, so if you could wait for tomorrow everything will be fine again.

Teleport out of town.
4. Space wraps around your body into a bubble turning everything black and then unravels you into another place. Moon is decently bright to you see that you are in front of ruined tower. Ancient and partially overgrown, but quiet.
[5] You identify this as a place you found some time ago. It was in suprisingly good condition considering its age, indoors preserved by magic. Back then you seriously considered moving in because here wasn't any angry golems or monsters around, but ultimately decided against it for some reason. Now that your house is probably burning, it might be time to move here. It's a shame you can't show this place to your very good buddy crazyabe.


Spoiler: crazyabe (click to show/hide)
Spoiler: Dustan Hache (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: TheBiggerFish on March 10, 2016, 06:21:38 am
Uhh...Sit, meditate, watch the magic going...AAAGH get that spell off of me!  The one trying to control my mind!
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Nakéen on March 10, 2016, 09:25:12 am
"I wonder how this good fellow crazyabe is doing... Maybe I should have invited him to be my best man ? It reminds me of my other mage fellows, I hope they weren't lynched by those brainless peasants."

Create a magical communication network between all playing mages, with magical channels freely openable/closable. Greet them together with my new wife, and personally contact crazyabe to ask him how things are going down there.

Gaze at the moon and the surrounding scape with my wife. Let's say she is named Anna.

Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Dustan Hache on March 10, 2016, 09:32:01 am
Ah crap. I CAST DISPELL ON THE PEASANTS TO REMOVE THEIR STEEL SKIN!
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Whisperling on March 10, 2016, 11:34:19 am
Sit around, try and conjure a rock.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: crazyabe on March 10, 2016, 01:23:13 pm
I Say"it's Fine, I guess I'll See you tomorrow..."
And Then Close the Door and try to cast a simple information gathering Spell geared towards looking for the other Mages.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: AoshimaMichio on March 10, 2016, 03:34:52 pm
Uhh...Sit, meditate, watch the magic going...AAAGH get that spell off of me!  The one trying to control my mind!
You can't meditate magic away. Only way to get rid of magic is magic.
2. Nope, magic ain't gonna help you here. Only spell you get rid of is the one you used to hide your traveling gear in the tree.
You are best buddies with crazyabe now, no getting around it. And why would you not want to be friends with such awesome guy? I mean, just look at your mental image (http://img09.deviantart.net/6784/i/2014/265/a/6/earth_mage_by_dmitrygrebenkov-d804xmy.jpg) of him! You only wish you were as badass and handsome as he is! You are lucky to have such good friend.

You have now full access to clairvoyance/clairaudience communications network between the five know wild mages living in the town. Nakéen  asks how's it going.

"I wonder how this good fellow crazyabe is doing... Maybe I should have invited him to be my best man ? It reminds me of my other mage fellows, I hope they weren't lynched by those brainless peasants."

Create a magical communication network between all playing mages, with magical channels freely openable/closable. Greet them together with my new wife, and personally contact crazyabe to ask him how things are going down there.

Gaze at the moon and the surrounding scape with my wife. Let's say she is named Anna.


5. Magic springs from your fingers, seeks outwards where other mages are, and binds them into a magical communication network. What it essentially does is granting free cost clairvoyance and clairaudience to all members, tied specifically to them and letting them to decide what parts are transferred to others. For example, you could let only the clairaudience part function and only on your own voice. Very handy if you are doing something you don't want others to see/hear.
You open the magical video conference.

[1] A rain cloud has secretly arrived and blocked the view to the sky. It is very dark outside of your house, and is raining depressively. Anna hugs you saying it is okay, you two can have romantic dinner inside.

Ah crap. I CAST DISPELL ON THE PEASANTS TO REMOVE THEIR STEEL SKIN!
1. Magic decides this is perfect time to have a tantrum. It gave people such a nice protection and now you want to take it away? NOT GONNA HAPPEN! What does happen is your hands turning into solid steel. On top of that they freeze in position which can be interpreted as a very rude gesture.

And Nakéen added you into his magical communication networks and is asking "what's up dog?"

Oh, and the angry peons finally break one of your barred windows. They'll be doing unspeakably violent things to you soonish.

Sit around, try and conjure a rock.
2. Rock fails to manifest itself. The rock you are sitting on suddenly sinks into ground, making you fall over. Sudden mischievous action doesn't harm you at all, but leaves small bruise on your ego.

Nakéen initiates magical video communications.

I Say"it's Fine, I guess I'll See you tomorrow..."
And Then Close the Door and try to cast a simple information gathering Spell geared towards looking for the other Mages.
"Awesome! To tomorrow then!" the smith smiles and waves goodbye.

2. Magic doesn't want to do that. It is waste of effort, you see. Why to do that when someone else already did it?

The "someone" in question appears to be Nakéen as his ghostly upper body appears on front of you. An outlandishly beautiful woman is hugging him. The bastard, no doubt he called just to boast his luck with women! At least he has decency to ask how you are doing.


Spoiler: crazyabe (click to show/hide)
Spoiler: Dustan Hache (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Nakéen on March 10, 2016, 03:52:35 pm
Explain my situation to the other mages while checking my food reserves. If I wasn't too busy with magic last week, I should have a good stock of quality ingredients left.
If that is the case, begin preparing dinner with Anna.

If they are doing okay, ask them what are they going to do now.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: crazyabe on March 10, 2016, 03:53:43 pm
I almost forgot, I'd best Enchant "Permanent" on my charm before the magic starts to fail...
then I say
"hello Nakéen, Who's the Lady?"
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Nakéen on March 10, 2016, 04:03:32 pm
"Hey crazyabe, my best friend ! I introduce you Anna, my wife created through magic. We are newlywed ! Sorry for not inviting you though, I was in a bit of a hurry. I should invite you to dinner when you are free !
Anyway, I'm glad you are unharmed, did those peasants finally realize your greatness in time ? I can't fathom why anyone would want to harm you."
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Whisperling on March 10, 2016, 04:12:32 pm
"Heya, guys. Hope you're all doing well?"

Teleport three feet to the left.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Dustan Hache on March 10, 2016, 04:18:39 pm
Well screw it, i'll just punch down a wall with my wrecking ball hands of rude gesturing and run for it!
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: AoshimaMichio on March 11, 2016, 04:42:09 am
Explain my situation to the other mages while checking my food reserves. If I wasn't too busy with magic last week, I should have a good stock of quality ingredients left.
If that is the case, begin preparing dinner with Anna.

If they are doing okay, ask them what are they going to do now.

Asking GM to do speech action for you is recipe for disaster, unintended violence and broken friendships.

[2] It appears your food reserves are actually rather low; either you forgot to get more or magic accidentally ate some of it. You could warm up yesterday's stew and be done with it, but you need obtain more for days coming.

I almost forgot, I'd best Enchant "Permanent" on my charm before the magic starts to fail...
then I say
"hello Nakéen, Who's the Lady?"
5. The charm is reinforced to the point where it is actually rather difficult to remove even with magic. Nothing less than very strong display of willpower and perfect cooperation from magic can remove it.

"Heya, guys. Hope you're all doing well?"

Teleport three feet to the left.

...you are looking at your queue, right? And still using magic related to moving things around? On yourself?
1. Your insides feel suddenly much heavier when magic swaps your guts and other internal organs with a pile of dry dirt from somewhere underground. It feels rather unpleasant, to put it lightly, and its dryness is rapidly draining your blood. And probably getting into your veins too. Who knows what parasites that pile might contain?

Well screw it, i'll just punch down a wall with my wrecking ball hands of rude gesturing and run for it!
[1] Your steel fists of rude gesturing +1 connects with the wall in wrong angle, bending your wrists and tearing themselves off of your flesh. Heavy *thunk* on the ground is followed by a spray of blood as it gushes out of your torn wrists unimpended.

Door breaks and more steel skinned peons pour in. Two of them stop to laugh at your predicament with sadistic glee in their eyes, but rest move in to kill and maim with various weaponized farming implements. This is a problem that requires magic to fix it, and at the moment it looks like magic is doing its best to ignore you.

Spoiler: crazyabe (click to show/hide)
Spoiler: Dustan Hache (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Whisperling on March 11, 2016, 06:43:31 am
((I was hoping I'd get teleported into a battle of some sort. Oh well, at least I've got the 5 to recover.))

Magic healing time.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: TheBiggerFish on March 11, 2016, 07:18:52 am
Start trying to remove the permanent charm.  Also I am not sending anything to anyone at this time.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: crazyabe on March 11, 2016, 08:12:33 am
Now, I think it's about time I started Magically Redecorating My Home.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: AoshimaMichio on March 12, 2016, 01:59:23 pm
((I was hoping I'd get teleported into a battle of some sort. Oh well, at least I've got the 5 to recover.))

Magic healing time.
That could have happened on 6.

5. Magic is fickle like that. One moment it mutilates you and on next it heals you beyond expections. Not only the whole "dirt instead of guts" thing get reversed, but you also feel full of energy, well rested even. All your bodily needs are handled, all old scars and blemishes disappear as if they never existed in first place. You can't remember when you felt this healthy before. Probably never.

Start trying to remove the permanent charm.  Also I am not sending anything to anyone at this time.
[6] You manage to convience yourself of that crazyabe had some nefarious purposes in mind when he casted the spell, but you still can't bring yourself to dislike the guy. You try to remove it anyway.
3. Magic wrestles with itself and loses. And wins. It loses because the spell wasn't removed and it wins for same reason.

Now, I think it's about time I started Magically Redecorating My Home.
4. You do think about magically redecorating your home. Bookshelves are moved to another wall, tables rotate and move under another window. Rugs move around. Paintings find new places for themselves. All your furniture does that. Hearth doesn't. Because it is kinda fixed in place.
In the end your home has refreshing new look. Nothing really new, but different layout. Which is fine.


Spoiler: crazyabe (click to show/hide)
Spoiler: Dustan Hache (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Whisperling on March 12, 2016, 02:13:14 pm
Meh, make a rock from magic.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: crazyabe on March 12, 2016, 02:16:29 pm
Hmm, looking at those dice I'm thinking I'd best cast "Improve Luck" before I cast anything else.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: TheBiggerFish on March 12, 2016, 03:38:12 pm
Try again.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Nakéen on March 12, 2016, 03:46:09 pm
((woops, I was sure I posted something for this turn. Weird.))
Warm up yesterday stew and have dinner.
After having a nice romantic dinner, I use magic to modify my house and lawn's floating spell properties.

>Through the intermediate of a magical orb, anyone will be able to freely move the house around. And of course, the spell always maintains the house at horizontal level, it would be catastrophic to be turned upside down.
If it's not too much to ask to magic, I also transform the spare room into a command room, complete with navigational charts, compass, barometers, etc...

If it's too much for magic, I will just repurpose the room myself. I traveled a lot in my prime, and I always kept maps and instruments.

 
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Dustan Hache on March 12, 2016, 06:12:30 pm
AAAAH! run up the stairs spraying blood from my wrists at the peasants chasing me! try to cast healing on myself too!
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: AoshimaMichio on March 13, 2016, 05:33:46 am
Meh, make a rock from magic.
3. You get a small pebble which breaks into a pile of sand almost immediately.

Hmm, looking at those dice I'm thinking I'd best cast "Improve Luck" before I cast anything else.
5. Luck is only matter of probabilities falling into your way. This enchantment actively seeks out those probabilities and pull them to you. Usually this is away from others because it is you who will find the treasure map and not the next guy in the line. And it won't be you to step on that hidden trap, but someone else. It won't help you with wild magic because it is spawn of Chaos, it does what it does and no probabilities are involved there. But anywhere else where luck may help, it does.

Like here:

Try again.
[3-1] You can't work willpower to even try magic. And why bother? It's not like the spell is harming you or anything. Does it really hurt that much to like crazyabe? No, it doesn't. You should actually focus on the things that matter. Like the fact that you are in the wilds alone and it's night already. It wouldn't be prudent idea to put some distance between you and the bloodthirsty villagers before they bring hunters to track you.

((woops, I was sure I posted something for this turn. Weird.))
Warm up yesterday stew and have dinner.
After having a nice romantic dinner, I use magic to modify my house and lawn's floating spell properties.

>Through the intermediate of a magical orb, anyone will be able to freely move the house around. And of course, the spell always maintains the house at horizontal level, it would be catastrophic to be turned upside down.
If it's not too much to ask to magic, I also transform the spare room into a command room, complete with navigational charts, compass, barometers, etc...

If it's too much for magic, I will just repurpose the room myself. I traveled a lot in my prime, and I always kept maps and instruments.

 
[6] It ends up being a little too burned. Anna claims it is still ok and eats her portion wearing a smile, but you can tell it isn't ok because her eyes twitch occasionally. It's adorable how she tries to not hurt your feelings, and in same time it makes you feel bad. Frankly speaking, cooking is secondary skill for a mage, but it still hurts. At least you can trust on your professionalism when it comes to magic.

5. A nice indestructible crystal orb manifests itself on your right hand, and its sister on your left. Finely tuned with the levitation spell it allows perfect control of this floating chunk of land. The sister ball cannot leave the house and will always come to the person who wants it. The brother always comes to you when you want it and its control will supersede sister's. You know, just in case if someone tries to steal your house when you are away. The orbs will prevent accidental collisions with ground and other objects pilot is unaware of.
Of course, magic is feeling your sadness about your bad cooking and your need to compensate it with magnificent magic. It takes all your navigation tools stored in the house, then it removes all other stuff from the spare room and turns it into a... hallucination. Kind of thing where you enter in and your senses are overtaken by magic to display the world around the house from high above. It shows all kinds of usefull navigation information on request, such as orientation, distances, names of known locations, weather, other flying things in its airspace, ect. Very handy.

AAAAH! run up the stairs spraying blood from my wrists at the peasants chasing me! try to cast healing on myself too!
[4] Fast pulse and arterial spray comes handy when trying to impend assailants, giving you just enough time to try magic.
2. Nah hah. How about it restores bits of your burned eyebrows? Sounds like what you really need right now.

You are getting dizzy. Your vision is darkening on edges, your hear only your own pulse, your breathing fast and shallow. Every step up the stairs is another couple cups of blood out of your stumps. Death is coming, you see its shadow waiting you upstairs. It has waited for you so long, it is happy to see you finally coming.


Spoiler: crazyabe (click to show/hide)
Spoiler: Dustan Hache (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: crazyabe on March 13, 2016, 06:16:38 am
I Take a "Short trip" down to Dustan Hache's House.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: AoshimaMichio on March 13, 2016, 06:42:23 am
I Take a "Short trip" down to Dustan Hache's House.
Is that a spell? Or just euphemism for taking your sweet time to wait for his death and then loot his corpse?
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: crazyabe on March 13, 2016, 06:54:05 am
((It's a euphemism.))
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Dustan Hache on March 13, 2016, 11:25:47 am
(There is no chance in hell I rolled that many 2s what the heck are you using?)
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: TheBiggerFish on March 13, 2016, 12:00:23 pm
But it's NEFARIOUS PURPOSES!  I MUST TRY AGAIN!
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Whisperling on March 13, 2016, 12:10:10 pm
Teleport Dustan's Dice of Order to me.

Magic up some defenses for my new house.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: AoshimaMichio on March 13, 2016, 12:56:47 pm
(There is no chance in hell I rolled that many 2s what the heck are you using?)
This: https://www.random.org/dice/?num=1
Take a look at others' queue. There's plenty of same numbers in row. Dunno why, but it seems RNG hates you for some reason. Dunno why people keep rolling same numbers so much.

Also:
Teleport Dustan's Dice of Order to me.
Just heads up, I'm not gonna let that happen.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Dustan Hache on March 13, 2016, 12:59:17 pm
(There is no chance in hell I rolled that many 2s what the heck are you using?)
This: https://www.random.org/dice/?num=1
Take a look at others' queue. There's plenty of same numbers in row. Dunno why, but it seems RNG hates you for some reason. Dunno why people keep rolling same numbers so much.

Also:
Teleport Dustan's Dice of Order to me.
Just heads up, I'm not gonna let that happen.
(that is not really all that random. try a different roller.)
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: TheBiggerFish on March 13, 2016, 01:08:45 pm
((random.org is MORE random than PRNGs...))
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Nakéen on March 13, 2016, 04:51:55 pm
((To be fair, randomness doesn't mean you will always get different numbers. And the chance to roll series of number still exist, it's just...really really low.
I personally stopped caring about dice moods. Whether I use some weird website, a live dice or a simple random number algorithm, the results never seem that random to me.))

Ask magic to teleport my fellow mages to safety. After hearing Dustan gargles, I'm getting a bit worried.
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: Dustan Hache on March 13, 2016, 05:19:56 pm
okay, this looks bad, but a wizard always has a plan. I challenge death to a game of foot chess!
Title: Re: Mechanics test: Test 4, Wild Magic
Post by: AoshimaMichio on March 14, 2016, 08:31:50 am
I Take a "Short trip" down to Dustan Hache's House.
[1+1] It turns out to be a long trip. Not only he lives on opposite side of the town, but the roads here are twisted and narrow. Not a first time you find yourself lost and wondering if the town was built on some ancient magic misfire spot that occasionally twists space when nobody is looking.

But it's NEFARIOUS PURPOSES!  I MUST TRY AGAIN!
[1] Wait, you clearly misunderstood everything. It wasn't even a spell, you honestly like that fellow! Your best friend forever! Ah hah, silly you, how could you even suspect him casting mind altering spells on you!? Ridiculous! You berate yourself for thinking such stupid things.
Seriously, now is time to think about your actual problems, not imaginary (and obviously false) ones.

Teleport Dustan's Dice of Order to me.

Magic up some defenses for my new house.
4. The spell pulls couple boulders, arranges them mostly vertically, applies levitation, basic sensory systems, ownership identification, and simple operation orders: Patrol the area, crush everything living that is not owner. Not particularly impressive, but very effective.

((To be fair, randomness doesn't mean you will always get different numbers. And the chance to roll series of number still exist, it's just...really really low.
I personally stopped caring about dice moods. Whether I use some weird website, a live dice or a simple random number algorithm, the results never seem that random to me.))

Ask magic to teleport my fellow mages to safety. After hearing Dustan gargles, I'm getting a bit worried.
You see, sometimes when people roll 1 and I don't have clear idea how to make them suffer, I use "exploding die" thing where GM rolls second die to determine how far in wrong direction it goes. I did it this time. And it rolled 1. Considering how well things have been going on for you, indluding queue, I think it is appropriate to introduce some really difficult things to you.

1. Instead of teleporting your buddies to safety, something very dangerous gets teleported to you. A black monolith appears in middle of your house, displacing good amount of roof and floor as it comes.

0 seconds: Monolith appears. It seems to be a mere black stone.
0.1 seconds: Extemely thin and intricate network of glyphs and runes carved on its surface flash blue light and the monolith starts deforming.
0.4 seconds: You have identified this object. Advanced Anti-Magic Warfare Sentinel Model XI. Created by well known wizard king The Most Glorious King Cotlal the First. Self-appointed, self-named and self-destructed. The Anti-Magic Sentinel series was designed and built especially against mages. It uses anti-magic fields rendering all magical attacks against it useless and to selectively uses them to disable mages who are close enough. Not it is only perfect anti-mage weapon, it is also smart, very fast, very strong, very durable, and equipped with various short and long range weapons to ensure people die in true and permanent manner. Their only real weakness was that its offensive anti-magic fields are not active when it doesn't detect presense of mages. And it takes about a second before reaching full combat capacity after detecting a mage. That's what really killed king Cotlal. He accidentally removed IFF systems.
0.6 seconds: It is no longer a monolith, but a collection of hovering sharp spikes and blades finding proper configuration.
0.8 seconds: You are desperately trying to find right spell for the situation. Time is running short.

okay, this looks bad, but a wizard always has a plan. I challenge death to a game of foot chess!
Instead of picking 6 or 5 to heal yourself? Fine.
[6] You shout your challenge to Death (who's is really firgment of your own imagination) and sprint the few last steps up to him squirting out your last precious bits of blood that are required to keep you conscious. And alive. The game of chess starts, with your continued existance on line. It takes some time, but you win despite death having feets better suited for manipulating small game pieces.
While peasants have enough honor to not stab unconscious man who is already dying, they also very willing to ensure your death. Quite thankfull for small favours you wake up.

Even for beating death once in imaginary chess is not enough to keep it away. You get one chance to survive. Only one. One roll to see if you can even do magic to heal yourself. Because when man has lost enough blood to make him faint he really shouldn't be able to arbitrarily wake up and do magic. I'm sure you agree to that. Rolling 5 or 6 is required for success. Now, let's see if you live to save yourself.
[1] Nope. Sorry for killing you again. But enjoy this epitaph I didn't plan to write:


  There's a price to pay for using wild magic. No mage knows about that, but they certainly do when the collector finally comes. Magic pulls Dustan Hache's soul out and for first time he sees what magic truly is. A swirling chaotic mass of millions of tortured souls, both mages and victims of magic, each desperately clinging to the only connection to life they can have, each having opinions how spells should work, each puppeteering the entire mass of souls and burning each others to make spells happen. Magic is essentially fueled by death. Every spell mages cast burns out the souls magic is made of, and every spell that kills people steals more souls to sustain itself.
  He screams in horror as he's pulled into the mass of souls, his voice joining in millions others and drowned by it. He fights to find way back to life, he finds mages working with their spells, he manipulates other souls to burn themselves for spells, and is in turn manipulated by others. He knows it, like everybody here knows it. There's only one way out, one chance for rebirth. They all have their attention on this young mage. Maybe he does it again...


NEXT MAGE IN THE LINE, PLEASE STEP FORWARD!


Spoiler: crazyabe (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 14, 2016, 02:57:26 pm
A torrent of information floods through Nakéen's head. It's a blend of knowledge, fear and memories. He subconsciously realizes what is this monolith, and the word "Shit" echoes in his head.

Unleash an Inner Coherence Disturbance Spell on the whole space containing the AAWS Model XI, a spell based on the Soul Coherence Theory, which states that every object possess a "Soul" that contains all information about this object. If this "Soul" is broken, that object loses all inner coherence and disintegrates for some reason.

In living beings, the "Soul" is strong. In objects and non-living things, the "Soul" is weak and easy to break.

Use this spell, in the hope that it will annihilate the AAWS Model XI in time.


Version 2 :
There is still time to flee. Life is more precious than a high-magitech floating house, as rare it may be. If I'm not careful, the AAWS Model XI will just teleport to my other location.
Use a Multiple Location Shifting Transportation spell to transport Anna and me to safety. The spell will teleport us to a random place, all the while hiding our final destination by constantly shifting the final destination. There is such a huge combination of possible destinations that the AAWS won't be able to find us.

Use this spell, in the hope that the AAWS won't manage to decode the Shifting Pattern.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 14, 2016, 03:08:44 pm
Make a magic staff of shape earth. I've been neglecting my toolbox recently. Use it to raise some rock walls in front of my house.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 14, 2016, 03:21:55 pm
Use this spell, in the hope that it will annihilate the AAWS Model XI in time.


Nice spell. But did you miss the part where I said its only weakness being boot time of offensive anti-magic?
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 14, 2016, 04:40:10 pm
But I don't even LIKE the guy!  Dispel!  Dispel!  Dispel!
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 14, 2016, 04:43:44 pm
I Keep on Trying to get over to Dustan Hache's house! Attempting a Teleportation Spell to speed up the Proceedings.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 14, 2016, 05:25:54 pm
Use this spell, in the hope that it will annihilate the AAWS Model XI in time.


Nice spell. But did you miss the part where I said its only weakness being boot time of offensive anti-magic?
Dang, I misread this part as "the magic field takes 1 second to activate after it detects a mage". So if I understand well, the offensive anti-magic field is already activated ?
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 14, 2016, 11:47:31 pm
Use this spell, in the hope that it will annihilate the AAWS Model XI in time.


Nice spell. But did you miss the part where I said its only weakness being boot time of offensive anti-magic?
Dang, I misread this part as "the magic field takes 1 second to activate after it detects a mage". So if I understand well, the offensive anti-magic field is already activated ?
Defensive is...
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 15, 2016, 12:47:53 am
Defensive is...
I see, reading back more carefully, I understand. If it's okay with you then, I will edit my turn. And if it's not okay, I don't mind. After all, my character made a quick decision in a matter of milliseconds, an error is more than expected.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 15, 2016, 03:17:37 am
Is there no other mages willing to step in? We have one spot open for grabs! Anyone?


Version 2 :
There is still time to flee. Life is more precious than a high-magitech floating house, as rare it may be. If I'm not careful, the AAWS Model XI will just teleport to my other location.
Use a Multiple Location Shifting Transportation spell to transport Anna and me to safety. The spell will teleport us to a random place, all the while hiding our final destination by constantly shifting the final destination. There is such a huge combination of possible destinations that the AAWS won't be able to find us.

Use this spell, in the hope that the AAWS won't manage to decode the Shifting Pattern.

5. The spell fires off as soon as you think about it. For a brief moment space wraps around you two and you see 75 different places at the same time, wind blows from 15 different direction. Very disconcerting sensation, you must say. Then the spell decides which outcome should be the real one and everything returns normal. Normal as in you aren't in multiple locations at the same time. You spend a minute turning around towards slightlest sound ready to dispense magical murder, but eventually you relax seeing that AAWS is not following you. Awesome!

It appears you are now in a lush and quiet forest, untouched by humans for at least 200 years. You see traces of ancient stoneworks scattered on the ground telling story of civilization long gone. Probably another city destroyed long time ago in great wars. You hear rumbling of stone in distance.

But I don't even LIKE the guy!  Dispel!  Dispel!  Dispel!
But you do like him. That 1 took care of that. You don't even perceive the spell anymore. You can't suddenly decide you don't like your best friend anymore.

Make a magic staff of shape earth. I've been neglecting my toolbox recently. Use it to raise some rock walls in front of my house.
4. You choose that one stone that sank into earth a little while ago. It seems like suitable fate for such traitorous seat to be turned into magical artifact of power. The stone ripples like a liquid and then flows into a shape of a staff. Two meters tall staff of white marble, rather non-descript if you ignore series of obviously magical inscriptions on its otherwise smooth surface. ((This staff acts outside of your queue, rolling 1d5+1.))
[2+1] You give it experimental swing and command the earth rise into a nice wall. Earth rumbles and stone flows up forming a ring of crude stone pillars around the tower. They are set too widely apart to offer any actual protection.

I Keep on Trying to get over to Dustan Hache's house! Attempting a Teleportation Spell to speed up the Proceedings.
2. Magic doesn't help at all. It merely flips you around facing in the direction you came form.
[2+1] At least you find the marketplace and get yourself oriented.



Spoiler: crazyabe (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic (spot open)
Post by: Nakéen on March 15, 2016, 03:26:56 am
I head toward the stone rumbling sounds, still on the lookout for any potential danger. Anna is following me closely.
Title: Re: Mechanics test 1, Part 4: Wild Magic (spot open)
Post by: crazyabe on March 15, 2016, 07:01:32 am
Keep on going, I need to loot Dustan's corpse before the peasents go and burn it!
I also attempt to cast "RE-RANDOMIZE Chances with magic" along the way...
Title: Re: Mechanics test 1, Part 4: Wild Magic (spot open)
Post by: Whisperling on March 15, 2016, 02:38:11 pm
Use my new staff to fill out the pillars and make an actual wall. Cast a spell to make a bunch of golems for defenders. Save power by skimping out on intelligence, even though that does mean they won't be able to do the simplest action without a direct order.

If I can cast multiple spells in one turn without penalty, summon a rock afterwards.
Title: Re: Mechanics test 1, Part 4: Wild Magic (spot open)
Post by: TheBiggerFish on March 15, 2016, 03:48:23 pm
Detect Magic.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 15, 2016, 03:58:24 pm
I head toward the stone rumbling sounds, still on the lookout for any potential danger. Anna is following me closely.
[6] You walk twenty meters and THERE'S SOMETHING IN THE TREES! YOU DON'T KNOW WHAT IT IS BUT IT IS POTENTIALLY VERY DANGEROUS!
4. You burn the tree and quite possibly whatever spooked you. Smell of burned meat and fur proves that much. It makes you hungry.

Keep on going, I need to loot Dustan's corpse before the peasents go and burn it!
I also attempt to cast "RE-RANDOMIZE Chances with magic" along the way...

What's that spell? I don't know it. Magic doesn't know about it either, but it doesn't like sound of it. Don't you dare manipulate it!
[5±0] Rest of the way is easy, thanks to all light from collected torches. When you reach the building they are just about to set it in fire, but hold on a moment after noticing your arrival.
"Have you come to perform his last rites? I don't know if you mages have any special ceremonies in case of death, but if you do we won't interfere. But we DO want to burn his corpse and house. Just to make sure he doesn't come back."

Use my new staff to fill out the pillars and make an actual wall. Cast a spell to make a bunch of golems for defenders. Save power by skimping out on intelligence, even though that does mean they won't be able to do the simplest action without a direct order.

If I can cast multiple spells in one turn without penalty, summon a rock afterwards.

[4+1] Another commanding swing from the staff and stone finally flows in desired perfectly circular shape. The wall is tall and extemely smooth. So smooth that  you can actually see your reflection on it. The surface shows fantastic pattern of mineral layers, much like in a blade made by ancient master swordsmiths. Outside of the wall stands tall and bends outwards to make it very difficult to climb. Topside is coarse enough that patroller cannot slip under any circumstances. All corners are smoothed and curved providing no point for hooks to attach on. Really, only way to get over it is to fly, jump very, very high, or teleport.
  Even the gate is extemely well hidden. You see tracks on the ground for doors to roll on, but trying to find edge of the doors is wasted effort. It is too dark to see and your fingers can't feel any cracks or imperfections. You do find a well hidden mechanism for operating the gate, so your tower isn't completely blocked off from ground bound visitors.

4. Now that you are safe you locate suitable stones within your well protected yard and magic them into a bunch stone men. Really, their lack of intelligence shows up on their faces, having glassy eyes and stylized drool by their mouths. They stand where they were made and await orders.

Since you are not pressed for time you can do multiple spells.
2. Handfull of sand materializes inside your pants. Gah!

Detect Magic.
3. Hmm, there certainly is magic present. A trace of your own spell still lingers in the tree, and another spell you can't quite identify. Most likely that communication spell by Nakéen.

Are you trying to reject what RNG decided?


Spoiler: crazyabe (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic (spot open)
Post by: Nakéen on March 15, 2016, 04:07:55 pm
((Hohoho, I love how Wild Magic is preparing to bite me in the ass really really hard.))
Examine what I burnt. If I stumble upon any living creature along the way, cast a spell to be able to communicate with other living beings.
Title: Re: Mechanics test 1, Part 4: Wild Magic (spot open)
Post by: TheBiggerFish on March 15, 2016, 04:22:59 pm
Yes.  Was that really not obvious?
Title: Re: Mechanics test 1, Part 4: Wild Magic (spot open)
Post by: AoshimaMichio on March 15, 2016, 04:35:59 pm
Yes.  Was that really not obvious?
It was quite obvious, yes. My opinion about it isn't very high.  >:(
Title: Re: Mechanics test 1, Part 4: Wild Magic (spot open)
Post by: crazyabe on March 15, 2016, 05:33:49 pm
I Act Like I'm Doing some sort of holy rite over Dustan while I pocket his Set of Dice.
Title: Re: Mechanics test 1, Part 4: Wild Magic (spot open)
Post by: Elephant Parade on March 15, 2016, 06:10:53 pm
Join.
Title: Re: Mechanics test 1, Part 4: Wild Magic (spot open)
Post by: Whisperling on March 15, 2016, 06:26:59 pm
Magic up a map of the surrounding area.

((I look forward to seeing what that 6 does with this.))
Title: Re: Mechanics test 1, Part 4: Wild Magic (spot open)
Post by: Nakéen on March 16, 2016, 12:02:20 am
Magic up a map of the surrounding area.

((I look forward to seeing what that 6 does with this.))
((You will get a 4D map of the area that will make your head implode because of the sheer alienness ?))
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 16, 2016, 04:44:17 am
((Hohoho, I love how Wild Magic is preparing to bite me in the ass really really hard.))
Examine what I burnt. If I stumble upon any living creature along the way, cast a spell to be able to communicate with other living beings.
[3] Taking care to keep healthy distance to the burning tree you try to find the possibly dangerous dead thing. It has not fallen on ground so it must be still up there. After careful peering and crying for staring into bright fire you finally spot something lodged between two branches. It's not large, perhaps a bit larger than your two fists together. You can't tell what it was when it was still alive.

Yes.  Was that really not obvious?
For your information, all further attempts to get rid of the charm results automatic failure, so it's time to find new toy.

I Act Like I'm Doing some sort of holy rite over Dustan while I pocket his Set of Dice.
[4+1] Combining various elements of ancient funeral rites you accidentally learned some time ago, you whip up a very convincing show. Emotion invoking song, elaborate dance, blessing touches... all that actually make peasants to shred few tears. When they are wiping those tears away you get excellent opportunity to lot him. But all you find is a nice copper wristband and pouch of money, which you pocket up. But Dice of Order are suspiciously missing. Either he hid them before his death, which is frankly stupid thing to do, or someone else looted them. Hmm. Anyway, you walk out wiping some crocodile tears out of your eyes and watch as the peasants set his house on fire. It burns fast and furiously, embers floating up to the dark sky like birds flying to freedom.

Join.
Plot successfully executed. It doesn't matter if all other mages escaped (except that one who came to hold funeral rites), you got what you wanted. It was a risky project to rile villagers up against established mages, but success is success, and the Dice of Order are yours. Now you need to do a disappearing act before crazyabe notices you. He no doubt wanted the dice for himself...

Future of your magic seems chaotic as usual, but a bit more inclined to overworking.

Magic up a map of the surrounding area.

((I look forward to seeing what that 6 does with this.))
6. You get a map. Or rather a pile of maps. Temperature map, population density map, trade route map, elevation map, annual precipitation map, biome map, wealth density map, magical activity map, criminal activity map... All them on continental scale.


Spoiler: crazyabe (click to show/hide)
Spoiler: Elephant Parade (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 16, 2016, 05:00:19 am
Obtain a plan with magic.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 16, 2016, 06:27:52 am
Use magic to give my staff some major improvements. Namely lesser fail chance and greater raw power.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 16, 2016, 11:24:54 am
I cast "Summon Magic Eye Spys" and head home.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 16, 2016, 01:59:16 pm
Feeling relieved the "danger" is gone, I create a golem made of rock, wood and vines with magic. I will call him Tec. Once done, keep exploring the ruins, on the lookout for the less worn-out building.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 16, 2016, 03:50:14 pm
Obtain a plan with magic.
5. Magic thinks you should become a god and create new humanoid species twenty million souls strong. Each and everyone individually. Do that, and magic promises to be very, very nice. Actually, even simply by starting the process it promises to be a little nicer. A little.

Use magic to give my staff some major improvements. Namely lesser fail chance and greater raw power.
5. The staff changes its appearance as the spell works with it. It has now clear top part, an exquisite collection of jewels and other precious stones forming three separate rings. One horizontal, two vertical, all in 90° angle to each other. In center of this collection sits a blue sphere. If you look it closely you can see green and yellow spots on it, and white clouds traversing on its surface. The actual staff part gets golden engravings and number of golden bands. It is positively glowing with magic.

I cast "Summon Magic Eye Spys" and head home.
4. What are these things anyway? Bunch of floating eyeballs? What they do?

[3+1] Your trip to home is pleasantly uneventful.

Feeling relieved the "danger" is gone, I create a golem made of rock, wood and vines with magic. I will call him Tec. Once done, keep exploring the ruins, on the lookout for the less worn-out building.
4. Skeleton of stone, flesh of wood and hair of vines. It's ok for a golem of mixed breed. Not smart by any means, but golems rarely are.

[4] "Building" is a very loose term here. More like piles of square rocks piled in large rectangular shape. Overgrown with moss and old trees. Anna ushers you forward; she would like to sleep on actual bed and this has been rather rough for first night of her life. Birth, proposal, lackluster dinner (but made with love, she's certain of that), attack by war golem and sudden escape to wild forest.
You three wander forward leaving burning three behind until you come across of very new looking wall. Polar opposite of the ruins you have seen so far. Tall, extremely smooth wall which curves outwards, decorated by cool darker lines like in swords made of meteoric iron, but totally different. For starters the wall is not made of iron, but stone.


Spoiler: crazyabe (click to show/hide)
Spoiler: Elephant Parade (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 16, 2016, 03:59:05 pm
Start doing so.  Create a new (female, because why not) human, one skilled in magic.  They should like me.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 16, 2016, 04:01:42 pm
((They are Small Floating Semi-Clear Eyes that I can Now send to Search for something))
I Send my Magic Eye Spys To find out where Dustan's Dice went, While Cooking Dinner.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 16, 2016, 05:13:13 pm
Gaze at the Dice of Order. 
"It doesn't bode anything good... "

Order Tec to protect Anna at all cost whatever may happen, even though Anna self-defense skills are probably far higher than mines.  Investigate the place to see if it is suitable to make it our new home.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 16, 2016, 06:02:14 pm
Earth-shape some fancy seige machines.

Then summon a rocks twice.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Elephant Parade on March 16, 2016, 10:02:58 pm
Conjure an incredibly powerful magic barrier.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 17, 2016, 03:30:46 am
Start doing so.  Create a new (female, because why not) human, one skilled in magic.  They should like me.
Why not indeed. Just because you can doesn't mean you should, but did that ever stop any famous mages? It may have stopped some, but those never became famous.

5. A really beautiful specimen materializes on the ground front of you. Jet black hair, tan complexion, very healthy appearance. Plus high grade clothing.
4. She breathes in sharply and opens her deep green eyes. She touches her arms, face, body and ground beneath her to confirm her existance. She smiles, sits up and bows deeply at you. "Thank you my lord, for granting me this life."

((They are Small Floating Semi-Clear Eyes that I can Now send to Search for something))
I Send my Magic Eye Spys To find out where Dustan's Dice went, While Cooking Dinner.
[4+1] The eyes dart around seeking for a pouch of magical dice. It doesn't take long for them to find it. Apparently it is in posession of some peasant, as far as you can tell. Then the eyes are punched backwards by invisible force, which makes you question whether it really was a peasant.

[2+1] It's less a dinner and more a midnight snacking. And you forgot to add spices, so taste is rather bland.

Gaze at the Dice of Order. 
"It doesn't bode anything good... "

Order Tec to protect Anna at all cost whatever may happen, even though Anna self-defense skills are probably far higher than mines.  Investigate the place to see if it is suitable to make it our new home.

The dice are stubborn in their prediction of chaos. Shit's gonna happen, then it is good again for a while, and then you really will be walking in neck deep manure. Anna spied the Dice over your shoulder. "I think you should stay away from magic now. I don't want to end as a widow only after one night."

You walk around the wall and discover following: It is circular, 80 meters diameter. It has no openings of any kind. The tree you burned seems to have sprouted fiery offspring. You can see glow of the fire all they way here.

Earth-shape some fancy seige machines.

Then summon a rocks twice.

[2+2] Some stones on the ground expand and transform into a catapult, ballista and trebuchet.

3. Small rock appears on your hand.
2. Bucketful of water falls on you, completely drenching your clothers. It's cold night, so you may want to make a fire and get yourself dry. A glance over the walls informs you that there's fire readily available on outside. Bunch of embers float to the sky in distance, a pillar of smoke lit by hidden fire.

Conjure an incredibly powerful magic barrier.
5. You manifest a mobile barrier, which you can place anywhere you want and pick it up whenever you so wish. You can also define what it protects against, and right now you set it on against those pesky floating eyeballs invading your personal space. The barrier expands rapidly pushing them away from you.

Spoiler: crazyabe (click to show/hide)
Spoiler: Elephant Parade (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 17, 2016, 05:00:30 am
"...Well, I don't think I've got any lordships at the moment, but you're welcome nonetheless.  Hello.  What's your name?"
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 17, 2016, 05:54:20 am
"I agree with you, I realized after the near-death experience with the Monolith that my happiness was achieved the moment you were born. But I can't stop having the terrible feeling that if I try to flee, magic will find a way to find me. After all, as long as I will have this cursed Dice of Order, I will be bound to magic."

A forest fire. It couldn't be worse, we will never be able to escape a forest fire without magic.
Gaze at the Dice with dejection, cursing it for its fickleness.


"Anna, get back and try to find a way inside. Do not approach me, I will stop the fire."

Firmly grasp the Dice, and shout high toward the sky for magic to extinguish the rising fire.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 17, 2016, 06:33:06 am
I cast "Conjure Mage and wife" in an attempt to save nakéen and his new wife, and "Improve meal" so something edible is around.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 17, 2016, 08:22:46 am
If the crazy person outside my wall hasn't teleported away by now, carry him and his companion away with an earth-shaped hand. He can hurt himself, sure, but I'd rather he not do it that spectacularly that close to my house.

Earth-shape him a shelter by way of apology.

If he's gone, earth-shape a gigantic humanoid statue instead.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 17, 2016, 12:20:27 pm
"...Well, I don't think I've got any lordships at the moment, but you're welcome nonetheless.  Hello.  What's your name?"
"I have no name, but if your lordship sees it fit to grant me a name I will gladly accept it and call it mine."

"I agree with you, I realized after the near-death experience with the Monolith that my happiness was achieved the moment you were born. But I can't stop having the terrible feeling that if I try to flee, magic will find a way to find me. After all, as long as I will have this cursed Dice of Order, I will be bound to magic."

A forest fire. It couldn't be worse, we will never be able to escape a forest fire without magic.
Gaze at the Dice with dejection, cursing it for its fickleness.


"Anna, get back and try to find a way inside. Do not approach me, I will stop the fire."

Firmly grasp the Dice, and shout high toward the sky for magic to extinguish the rising fire.

Dice is merely convenient way to peer into future of otherwise unpredictable Chaos. It stares into abyss on your behalf and abyss doesn't stare back.

"Please, don't endanger yourself in vain!" Anna pleads, but you ignore her request and order Tec to pull her away from you. You have a job to do. Potentially dangerous job.

1. The dice pouch firmly in your grip you raise you hand and weave the spell. However as you do so, it unravels and transforms into something completely different. A small whirlwind of fire emerges from the smoke pillar, whipping around and kindling more trees, soon followed by great ball of fire attached to the fire tornado. Odd unnatural sound emerges from it.

Seems like you have summoned fire elemental or something of kind. And then you two are teleported to crazyabe's kitchen. Seems like he's in process of making a meal with magic, but actively failing. Tec was left behind... You knew you could trust your best friend to save your ass, but he could have also saved your golem made out of flammable materials.

I cast "Conjure Mage and wife" in an attempt to save nakéen and his new wife, and "Improve meal" so something edible is around.
That's oddly specific spell.
4. Just as he makes situation worse you whisk him and his wife away from trouble and hope someone else will deal with it. Nakéen and Anna both appear in your kitchen suprised.

2. Your food doesn't improve at all. On a contrary, it turns into unpleasant color. Meat is blue, salad is rotten brown, cheese is red with black dots, and butter has multicolored stripes all over. Well, it's only color. Could be worse.

If the crazy person outside my wall hasn't teleported away by now, carry him and his companion away with an earth-shaped hand. He can hurt himself, sure, but I'd rather he not do it that spectacularly that close to my house.

Earth-shape him a shelter by way of apology.

If he's gone, earth-shape a gigantic humanoid statue instead.

It seems he summoned angry fire monster and left it for you to deal with. Can't say you are too happy with this development.

[1+2] Can't say this newest statue is gigantic or even humanoid. Certainly it's taller than you and vertical, and if you squit your eyes you think you can see outline of bipedal higher order primate in it.

You have four problems here. In order of importance; fire monster, forest fire, wet clothes and sand in groin. Fire will negate the issue with clothes if you give it some time, but rest ain't going to fix themselves.


Spoiler: crazyabe (click to show/hide)
Spoiler: Elephant Parade (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 17, 2016, 12:32:22 pm
Earth-shape a huge hand and use it to smother the fire monster.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 17, 2016, 01:28:15 pm
"Where...are we ? Crazyabe ? Did you save us ? I can't thank you enough."

Ask him what will be his goal now. As for us, the town is currently too dangerous for us, and we would like to start a new life. Oh, and also warn him about my floating house, I don't know if the AAWS is still in there. If it isn't, it may be close or not...
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 17, 2016, 01:41:35 pm
"I Have a Fairly Good Idea, Why don't you cast The Spell 'Morken Dorth's Hidden Mansion' In here?"
I Say While Casting the Spells "Recolor Food" and "Revert Hair".
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 17, 2016, 01:53:05 pm
"Morken Dorth Hidden Mansion" ?... I don't know what this is, but it's the least I could do after you saved me."
Cast the spell 'Morken Dorth's Hidden Mansion', whatever it may be.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 17, 2016, 02:39:35 pm
"Please, you needn't use an honorific.  My name will be fine.  As for your name, how does...Laudata sound?  Have you a preference?

For that matter, we should probably come up with a plan for what to do next...Can't stay here all night.  Well I guess we could but I don't see why we should at the moment.  What do you want to do?"
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 17, 2016, 04:11:59 pm
"Morken Dorth Hidden Mansion" ?... I don't know what this is, but it's the least I could do after you saved me."
Cast the spell 'Morken Dorth's Hidden Mansion', whatever it may be.
You assume I know what that spell does.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 17, 2016, 04:12:43 pm
"Morken Dorth Hidden Mansion" ?... I don't know what this is, but it's the least I could do after you saved me."
Cast the spell 'Morken Dorth's Hidden Mansion', whatever it may be.
You assume I know what that spell does.
You assume you need to know what it does.  Wild Magic is wild...Tee hee....
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 17, 2016, 04:37:33 pm
"Morken Dorth Hidden Mansion" ?... I don't know what this is, but it's the least I could do after you saved me."
Cast the spell 'Morken Dorth's Hidden Mansion', whatever it may be.
You assume I know what that spell does.
((Quite Simply I Convinced Nakeen to cast a spell that Creates a Permanent Invisible portal to an Extra Dimensional Housing Structure that can only be accessed by mages or anyone they specify.))
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Elephant Parade on March 17, 2016, 10:45:28 pm
Make a sandwich.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 18, 2016, 06:14:59 am
Interestingly so far no one has used free picks. Probably because no problem has lasted long enough for bad rolls to become bigger problem. And I'm actually fine with that! I'm beginning to consider that the problem with free picks was free picks themselves. I like how this is going at the moment.



Earth-shape a huge hand and use it to smother the fire monster.
[3+2] You climb top of the wall using convenient stairs you didn't notice before and channel the spell through your staff. Extensively large and detailed hand bursts from forest, climbing high towards the creature, increasing in size until it reaches it. Huge stone fist closes around the fireball, making it burst outwards in huge explosion of fire. However, it seems that didn't kill it as the burst of fire collapses back to its original size and generates second fire tornado to slash the stone hand with. Of course this ineffectual flailing hurts stone as much as stone hurt fire. That is; not at all.

Hmm, you need to change your approach.

"Where...are we ? Crazyabe ? Did you save us ? I can't thank you enough."

Ask him what will be his goal now. As for us, the town is currently too dangerous for us, and we would like to start a new life. Oh, and also warn him about my floating house, I don't know if the AAWS is still in there. If it isn't, it may be close or not...
I don't know what his goal is. You can warn him by yourself, assume you did.

"I Have a Fairly Good Idea, Why don't you cast The Spell 'Morken Dorth's Hidden Mansion' In here?"
I Say While Casting the Spells "Recolor Food" and "Revert Hair".
2. Your food is starting to look even more inedible, looking like it has many abscesses.
2. Second spell is equally unsuccesfull. A tattoo of third eye appears on your forehead, which you realize only because Anna points it out.

"Morken Dorth Hidden Mansion" ?... I don't know what this is, but it's the least I could do after you saved me."
Cast the spell 'Morken Dorth's Hidden Mansion', whatever it may be.
I'll go with this interpretation for casting a spell without knowing what it is: It is basically same as telling magic to do whatever it wants to. Roll tells only how benevolent magic is feeling at the moment.
5. The spell goes off without a hitch, but you have no idea what it did because apparently nothing changed. At least nothing you can see, hear, smell or feel.

"Please, you needn't use an honorific.  My name will be fine.  As for your name, how does...Laudata sound?  Have you a preference?

For that matter, we should probably come up with a plan for what to do next...Can't stay here all night.  Well I guess we could but I don't see why we should at the moment.  What do you want to do?"
"It's a honor to receive name from your lordship. From now on, Laudata is my name." She says, completely ignoring your request to drop honorifics. "I want to establish a town, a city, a nation, safe place for my kind, whom I wish to see more. That however is completely up to you, my lord. For more immediate goals I would recommend finding and establishing a stronghold to begin our operations."

Make a sandwich.
[1] For sandwitch you need slice of bread, butter and some meat at minimum. Which takes effort to find when you are so far from your lodgings. So you decide to not bother with finding those raw materials and rather rob some unfortunate sod close by. Two heavy hands grabbing your shoulders disturbs your business of forcibly obtaining late night snacks. Town guard would like to have word with you. In private.


Spoiler: crazyabe (click to show/hide)
Spoiler: Elephant Parade (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 18, 2016, 06:24:03 am
Cast a spell to make it vulnerable to smothering, then use the time it's wasting on attacking the fist to smother it once again.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 18, 2016, 08:24:11 am
Well let's start doing that, with magic.  Probably needs a teleportation spell.  Do not forget Laudata.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 18, 2016, 11:35:03 am
I Retry Casting "Improve Meal" Three more times.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Elephant Parade on March 18, 2016, 12:48:53 pm
My next roll should be a 6, actually.

Cast amnesia on the guard. Escape the house, leaving my plundered ingredients behind; I didn't want a sandwich that badly.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 18, 2016, 02:17:16 pm
My next roll should be a 6, actually.

Cast amnesia on the guard. Escape the house, leaving my plundered ingredients behind; I didn't want a sandwich that badly.
You didn't clearly say you wanted to do magic, so I interpreted it as regular non magical action. Which coincidentally resulted 1.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 18, 2016, 02:34:55 pm
"We will take our leave crazyabe. We can't stay here, this place is dangerous for us."

Take some clothes to hide ourselves : hood, cape. Leave the village, heading toward the nearest populated settlement.
Use magic beforehand to generate enough provisions of sufficient quality for the travel.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 18, 2016, 04:57:23 pm
Cast a spell to make it vulnerable to smothering, then use the time it's wasting on attacking the fist to smother it once again.
4. Yet another spell flies off to do something to pure elemental fire, deeply violating its very existance.
[1+2] Stone arm moves slowly, barely touching the fire thing as it escapes from your clutch.

The monster generates more tentacles, whipping both the stone arm and the forest around, igniting more trees to contribute the forest fire going on.

Well let's start doing that, with magic.  Probably needs a teleportation spell.  Do not forget Laudata.
4. You set up a teleportation spell without strictly defined goal. Instead you give the magic a loose description of area you want to go and hope it finds a good match.

Space swirls around you, blackens and reveals your new surroundings. You seem to be on rooftop of some tower. Walking to the edge you find that this is indeed a fine fortress. It's in good shape, well maintained and already occupied. Fires on the walls reveals small number of archers in uniform patrolling on walls. On the courtyard is wooden buildings; a stable, probably a smithy, possibly a storage or barracks. All guarded by armored spearmen. The tower you are on seems to be part of larger stone building forming back part of the wall.
Beyond the walls is nothing but darkness of cloudy night, so you don't have any idea where this is or if the location is defensible in first place. It probably is; military minds don't usually waste effort and resources to build fortresses on undefendable places. Unless the place is of strategic importance.

Laudata whispers into your ear, "We need to deal with them in some way if we want to use this. Unfortunately I do not think I can handle them fast and quietly enough, so if your lordship would be so kind...?"

I Retry Casting "Improve Meal" Three more times.
You really love your meal, don't you?
6. First spell returns the colors and appearance normal, but now your food shoots out rainbow colored sparks. You are not sure what to make of that, so you try again.
6. The smell of delicious food makes you drool, literally and overwhelmingly.
[1] You can't resist the smell and shove your head into the pot, showing food into your mouth with both hands. Explosion of fantastic taste combined with the smell makes your knees give up and eyes roll up. This is the best thing you have ever tasted! Thanks to the overwhelming euphoria you fail to notice your loss of balance. You fall backwards on the floor, ignoring everything and spasming stupid smile on your face.

Enjoy your trip!

My next roll should be a 6, actually.

Cast amnesia on the guard. Escape the house, leaving my plundered ingredients behind; I didn't want a sandwich that badly.
1. Heh. Instead of removing memories magic feeds them to the guard. You entire plan to sic villagers on the mages so you can steal their precious artifacts.

"I see. So pestilence, death of livestock and rotting grains were all your fault. I believe this is where I say 'You are under arrest. Dead or alive, you're coming with me.'"

One guard draws his sword and another throws a punch at your face. Guess they know that unconscious mage is harmless mage.

"We will take our leave crazyabe. We can't stay here, this place is dangerous for us."

Take some clothes to hide ourselves : hood, cape. Leave the village, heading toward the nearest populated settlement.
Use magic beforehand to generate enough provisions of sufficient quality for the travel.

It's very difficult to ignore smell of enchanted food.
[1] Impossible even. Ignoring crazyabe falling over you too jump to stuff your mouth full of food that is now essentially magical LSD. Unbelievable! You can taste so many incredible foods in this! Spicy, sweet, salty, blue, stony, bright, rosy, bear, narwhal, ice, sun, wind, divine demon time paintcalltouchfireswirlmathrealanswerquestionlifebirthdeathoilmagic...

Enjoy your trip together! All three of you!



Spoiler: crazyabe (click to show/hide)
Spoiler: Elephant Parade (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 18, 2016, 05:00:21 pm
"I should have specified that I wanted somewhere unoccupied...Bother."

Do I recognize these uniforms?
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Elephant Parade on March 18, 2016, 05:05:28 pm
Cast, uh, Giant Fireball of Doom.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 18, 2016, 05:11:04 pm
"I should have specified that I wanted somewhere unoccupied...Bother."

Do I recognize these uniforms?
Yeah, actually. Colors match to neighbouring kingdom of Arkea, which isn't really that far to east. Their country spans right up to the Spine, impassable mountain range on edge of the world. Even the flag is a dead give away, but you don't recognize the coat-of-arms. Current relations between you country and this one are peaceful if somewhat tense. War might be brewing in a decade or two if nothing is done about it. Or so actual lords and barons whisper.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 18, 2016, 05:18:51 pm
"I don't particularly want to tick off a kingdom...Seems a bit too dramatic.  Let's try again."

...Hmm.

Pick a 5 and teleport again.  Add 'not occupied or owned' to the parameters.  Do not forget Laudata.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 18, 2016, 05:21:00 pm
Weaken it further with a spell and keep trying to smother it.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 18, 2016, 06:45:01 pm
-intelligible mess vaguely meaning "Wow. Best meal I ever had"-

Ogawmod ! This is an Alpican Rainbowlurdge ! I never realized before that crazyabe lived in a kaleidoscopic constantly shifting plane of bleen and gred, with a tint of whellock.

Oh, Anna is dancing with the Rainbowlurdge and a group of Whiplicot. Funny, I'm hearing a crazy music too.

Heh, that's not important. As I split myself in two and do a backflip in myself, I speak to my body double, who for some reason has a badass voice.

"Heyyah my subconscious self ! Long time no see !"

Make a magical journey to the center of the mind and beyond.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 18, 2016, 07:28:27 pm
Enjoy this awsome trip!
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 19, 2016, 04:23:42 am
Cast, uh, Giant Fireball of Doom.
Nice part about this queue system is that I can instantly start thinking how things will go down as soon as I see the action, without having to start working with the turn. This I came up with nine hours ago:
6. You clap your hands together in wide angle startling the guard before he can punch you. Then you pull your hands apart with a fireball of doom growing size between your hands as fast as you pull them apart.

1 meter.
Guard jumps backwards to avoid being burned. Heat is quite intense.

2 meters.
You start aiming upwards a bit so it won't burn floor.

4 meters.
Ceiling of the building burns into ashes instantly as it touches the fireball. The fireball is all white, orange, yellow and red (https://pbs.twimg.com/profile_images/641353910561566720/VSxsyxs7.jpg), and streams of burning gas arcs out setting things on fire. It's rather bright at this point too.

8 meters.
It dawns to you that this is growing faster than it is supposed to. It has already passed standard size of Giant Fireball of Doom. Your clothes are catching fire. For people outside it looks much like this:
Spoiler (click to show/hide)

16 meters.
Holy shit. You are no longer standing in a building, but in raging inferno. Everything that can burn is already burning. Everyone is running away. It is already bright as a sun, pure white clouds above reflecting its light. Not that you can see those clouds. Having miniature sun between you and them has rather blinding effect.

32 meters.
When does this stop? The whole town (or at least the part you can see) is already in flames. Only reason you and other people haven't burned into ashes is because of the steel skin, but it is starting to get really uncomfortable here.

"I don't particularly want to tick off a kingdom...Seems a bit too dramatic.  Let's try again."

...Hmm.

Pick a 5 and teleport again.  Add 'not occupied or owned' to the parameters.  Do not forget Laudata.

Finally. 1d(5-1) = 4. Lucky you
5. With great familiarity you cast the spell with a flick of finger. This time you wind up in rather dark stone floor. Light of stars alone isn't enough to inform you of details of your new location, but here's what you can tell: It has stone flooring. It has walls, possibly intact. There's no one around besides you and Laudata.

Weaken it further with a spell and keep trying to smother it.
3. Another spell of deep violating or perhaps deep tickling.
[4+2] Having enough of this you conjure another equally titanic stone arm and have them clap together like a human slapping annoying mosquito out of air. This most certainly works, but it also sends barrage of boulders in every direction as the arms explode by force of the clap. Every direction includes your direction, and those boulders aren't exactly small.

And sun is rising in direction of the town. Weird. And all wrong colors for sunrise.

-intelligible mess vaguely meaning "Wow. Best meal I ever had"-

Ogawmod ! This is an Alpican Rainbowlurdge ! I never realized before that crazyabe lived in a kaleidoscopic constantly shifting plane of bleen and gred, with a tint of whellock.

Oh, Anna is dancing with the Rainbowlurdge and a group of Whiplicot. Funny, I'm hearing a crazy music too.

Heh, that's not important. As I split myself in two and do a backflip in myself, I speak to my body double, who for some reason has a badass voice.

"Heyyah my subconscious self ! Long time no see !"

Make a magical journey to the center of the mind and beyond.

[4] "Long time no see buddy! You ate some weird shit, didn't ya? Ya should've left right. Ya dig? Like crazy dog."

Enjoy this awsome trip!
[3+1] This trip takes you to a grassland where large steel pillars stand solemly and whisper deep philosophical secrets while waving their three tentacle arms. On the sky above clouds is a massive massive spanning city. On your left is a familiar looking closed door. Kinda like your kitchen door. On your right is squeaky ladders leading high up to the clouds and to the city beyond.

Spoiler: crazyabe (click to show/hide)
Spoiler: Elephant Parade (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Peasants in the town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 19, 2016, 10:09:58 am
Summon a light.

"It's dark in here..."
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Elephant Parade on March 19, 2016, 12:20:57 pm
Launch the fireball into the sky.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 19, 2016, 01:42:04 pm
I Go towards the City.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 19, 2016, 02:30:49 pm
Deflect the boulders with an earth- shaped shield, or, failing that, with magic. Then smother any fiery balls of doom which might come my way with magic or earth as appropriate.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 19, 2016, 04:04:54 pm
"Aaay, you are so perceptive as always. But I want to enjoy myself a little more, I don't see my subconscious self everyday !"

Play a game of chess with my body double, while reminiscing our past.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 20, 2016, 04:25:41 am
Summon a light.

"It's dark in here..."
"Very." Laudata whispers quietly, as if afraid to invoke unseen monsters sleeping in darkness.

2. No light for you. Instead something falls onto ground in front of you. Something wooden.

Launch the fireball into the sky.
I hear nukes exploding on ground level do less damage than if it detonates higher in air. I'm not certain about this, and since this is world of magic I don't have to care about hard science, but I like the idea. Therefore:

3. You launch the miniature sun up. It wobbles up slowly, much slower than you would like, all while black cracks spread on its blinding surface and super hot plasma arcs out expotentially increasing rate scorching everything they touch. Knowing how dangerous Giant Fireball of Doom is under optimal conditions (and this is dangerously overcharged one), you decide it is time to find shelter. The town is mostly on fire but perhaps there's cellar somewhere.
[4] Ah, you spot one nearby. Its hatch is on fire, but that doesn't matter. You sprint to it, open it and dive inside. It's pleasanly cool here and a pile of potato sacks provide additional shielding. You are in progress of wriggling your way under them when the fireball decides to detonate. Now, you have no idea what happens outside exactly, but you can clearly see the light even underground through layer of potato sacks. Blastwave works its way inside and throws lighter stuff around. Heat wave that follows scorches sacks and what remains of your shoes.
Your steel skin has taken a lot of beating from sources it wasn't suppsed to protect you from, so it finally cracks and falls off. You can only assume same is true for other peasants and their situation is a bit worse than yours.

Additionally we have Nakéen's house flying above the town, which also houses active Advanced Antimagic Warfare Sentinel. It should probably notice this obviously magical activity which also happens to be highly destructive.
[2] Yeah, it does. Expect something fun coming down soonish.

I Go towards the City.
[5±0] You climb up the ladders, past cloud layer where Nakéen is playing three dimensional chess with his copy, and finally descend the stairs into the city. It's eeriely quiet here, in a marketplace empty of merchants and their stalls. The market place is surrounded by large decorated buildings. Going from north and clockwise: Library, weapon smith's store, guard House, town hall, alchemist's store and a rather shady store. On front of each door floats royally red robe.

Map:

61111
6   2
_ @ _
5   3
44444


1: Library
2: Weapon smith's store
3: Guard station
4: Town hall
5: Alchemist's store
6: Rather shady store
_: Road
@: You

Deflect the boulders with an earth- shaped shield, or, failing that, with magic. Then smother any fiery balls of doom which might come my way with magic or earth as appropriate.
[4+2] The walls burst up and outwards, completely covering your domain within stone dome. The dome shakes and booms as boulders crash against it, but it withstands the barrage. With that you are left in complete darkness. Fire is probably continuing on outside, but that's not your problem anymore. It won't hurt you, as proven by another shock gently shaking the entire structure.

You and your tower are safe. Now that external problems are death with you can focus on making your place more livable.

"Aaay, you are so perceptive as always. But I want to enjoy myself a little more, I don't see my subconscious self everyday !"

Play a game of chess with my body double, while reminiscing our past.
[5] The game goes nicely, you beating him every time. To increase challenge you add additional dimension and pieces to the chess board and still keep winning. Eventually your double flips the table.
"Lemme win at least once! If you let me do that, I'll give you one of these." He presents three boxes. One is fist sized and wrapped in white paper scribbled all over with very small script, too small to read.
Second box, about 30 cm wide, has white flowers growing on every surface. It smells slightly like beer.
Last box is very large, size of horse carriage, and is wrapped with white and orangeish red wool. Number of small lights glow underneath, reflecting complex moving shadows onto the city above.


Spoiler: crazyabe (click to show/hide)
Spoiler: Elephant Parade (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 20, 2016, 07:23:03 am
Try the light again, pick up the wooden thing.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 20, 2016, 07:17:21 pm
>Enter the Library.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 20, 2016, 09:44:56 pm
"You know I can't willingly let you win ! I know, next game I will play blind okay ? I have faith in you, you can win if you want !"

Play blind-chess for the next game, it should be a suitable handicap. If I notice I am going to win, purposely lose.
Than choose the small box.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 20, 2016, 10:29:37 pm
Reinforce the dome, and make sure I can get out if I need to. Then summon a map of the world.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Elephant Parade on March 20, 2016, 10:35:32 pm
Cast evil clone on the fireball; they should be too busy duelling to destroy the village.

Quote from: queue
6
this could not possibly go wrong
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 21, 2016, 03:36:57 am
Try the light again, pick up the wooden thing.
4. A small rod with crystal ball attached on top materializes on your hand and the ball starts glowing cool blue light. It's not terribly bright, but works fine for dispelling darkness. You pick up the wooden thing magic summoned for you earlier. It appears to be a rough carved figurine of you holding an unlit torch.

As far as you can tell, this whole fortress is carved from single stone. Walls, floor, buildings... all are part of same stone. Walking around you find remains of wooden structures, but those have rotten long time ago and are basically nothing more than fossilized stumps.
  Main gate is closed. You can't tell if mechanical parts still works, but the massive granite double doors seem intact enough. Above the gateway arch you see numerous holes, probably intented for shooting invaders and coating them in hot oil. You climb up stairs to top of the walls and peer outside, but darkness is too deep to tell any details. You have to wait for daylight before you can make any educated guesses how defensible this location is. Or summon miniature sun, but that would alarm any sapient creature nearby. You are not sure if you want that just yet.
  The fortress proper probably had wooden doors long time ago, but now all that remains are huge thoroughly rusted hinges and pieces of metal. Straight path leads deep inside without a single doorframe on sight.

>Enter the Library.
Cobblestone melts under your feet as you approach the library. You reach to the floating red robe to push it out of the way, but halt because of rarther curious sensation it gives. The moment you stop it attaches to your skin and flows like a water under your clothes, covering your entire body with red layer. It doesn't set off any of your literal alarm bells floating around so you let it do what it wants. Once it settles down you swing the double doors open and march through to a [1] pier on bog pond.
  Sick smell of rotting corpses invades your nose, and you immediately turn around to escape it, but the door is gone. There's nothing but a ugly swamp around you as far as you can see, which makes you glad to have wooden pier under your feet, rickety as it is. Turning around once more you study closer your immediate surroundings. Swamp is swamp, nothing more you can learn from that. The pier is simple and contains no knowledge. Emaciated fisherman sitting at far end of the pier is probably only note worthy thing, so you choose to approach him.
  You walk right behind him, but either he doesn't hear you or he ignores you. You clear your throat, making your presence known to anyone with ears, but no avail. Getting mildly annoyed you reach to touch his shoulder and THAT finally causes reaction. His head spins around like owl's revealing his empty eye sockets and dead man's grin. His head keeps spinning and twisting his entire body into a macabre flesh screw until he explodes into a mass of crows. They fly out and return, each settling down on logs driven into bog. They caw each in different voice. It takes you a few moments to realize that their combined voice forms understandable words.
  He comes. He wants. What he wants? Answers. Does he know right questions? He doesn't. Ask.

"You know I can't willingly let you win ! I know, next game I will play blind okay ? I have faith in you, you can win if you want !"

Play blind-chess for the next game, it should be a suitable handicap. If I notice I am going to win, purposely lose.
Than choose the small box.

[6] You reset the pieces and pull some smaller clouds on your eyes. Even like this is extremely easy to play. You make him dance on your palms, sacrificing your pieces and eating his until you are down to king of land and he with single pawn and king of air. Letting his pawn reach end of the table and transform into queen of words is culmination of your entire battle plan. No, being blindfolded is no handicap. If anything, it is a boost.
  Your subconscious is perfectly aware how you are playing around with it. It is, after all, your subconscious. It knows things you don't, often earlier than you. He fumes, he burns the clouds, he calls brother volcano and he spits his fiery saliva everywhere. He know he won only because it was part of your plan, and he resents it. He picks the small box, tears it open, and shoves its content into your mouth.
  Metallic taste fills your mouth, and your cheeks tingle and itch. You raise your hand to touch them and find they are hard and coarse. Repeatedly and rhythmically tingling slowly transforms into pain, shaking your vision and filling your ears with desperate pleads.

Wake up!

Reinforce the dome, and make sure I can get out if I need to. Then summon a map of the world.
I assume you want direct magic instead of using staff.
6. Something happens but you don't see what. It may have something to do with these metal spikes that just nailed you onto ground. Straight through your both legs. Thoughts of maps are not your first priority right now. Besides you have maps already. All kinds of neat and useless maps.

Cast evil clone on the fireball; they should be too busy duelling to destroy the village.

Quote from: queue
6
this could not possibly go wrong
You wriggle up and out of the potato pile and peek outside in order to do more dangerous magic. The fireball is gone, so there goes your genius plan. What you do have is a firestorm. Everything that can burn does so, flames are everywhere, ground is hardened, dried and cracked, thick black smoke fills the sky. Essentially you are hiding in a small hole in middle of burning hell.
  In distance you hear pained screams, but beyond that all you hear is roar of fire. And a heavy thump as something falls from sky, cracks of stone as it bends and reforms itself. Instincts tell you that hiding in your hole is a rather good idea.



Spoiler: crazyabe (click to show/hide)
Spoiler: Elephant Parade (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 21, 2016, 04:29:10 am
"You think that's a trap, or are we just lucky?"
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 21, 2016, 04:45:31 am
"You think that's a trap, or are we just lucky?"
"I don't know. It smells ancient."
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 21, 2016, 05:01:20 am
"I could try magic, but it wouldn't quite succeed.."
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 21, 2016, 05:48:32 am
"I could try magic, but it wouldn't quite succeed.."
"Or we could throw that figurine in, if my lord isn't attached to it. It bears striking resemblance."
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Elephant Parade on March 21, 2016, 02:16:25 pm
If it's made of stone, it probably can't survive a localized earthquake.

This is simultaneously the best and worst queue.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 21, 2016, 02:18:48 pm
"We could."

Try that.  Move in 1-[local measurement unit] increments, watch for hostile magic, and/or holes in the wall.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 21, 2016, 02:45:53 pm
"Sore...loser !"

Wake up gasping for air and try to assess the situation. Where is Anna ?
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 21, 2016, 03:52:47 pm
If it's made of stone, it probably can't survive a localized earthquake.

This is simultaneously the best and worst queue.
Indirect attacks? Yes, that's probably good idea. Better make it sure it's destroyed fast, otherwise you are in big trouble.

6. Earth shakes. Then it shakes faster, stronger. Ceiling of the cellar collapses, leaving you in shrinking hole. Ground splits somewhere, making horrible crack. Wave after wave sweeps through the town radically reforming its topography. New hills are being made, new lakes are born (as soon as water from existing one flows into it) and people die.
  And what about you? [3] Well, your life sucks. The cellar you were hiding was overturned and lots of freely moving dirt fell on you. You had enough sense to cover your face and head and that's only reason you are breathing right now. Not that it's gonna last long. There ain't much air left to breathe. Also, you are being crushed by several tons of dirt. Have fun with that.
  And the AAWS? [2] Hmm, we may see it later. Or not.

"We could."

Try that.  Move in 1-[local measurement unit] increments, watch for hostile magic, and/or holes in the wall.
[4] You throw the figurine in like a flat stone to calm lake and wath it bouncing and breaking into pieces. Nothing seems crush or cut it and it stops beyond reach of your light. This opens three possibilities in your mind. First, there are no traps. Second, there are traps but they are broken due age and lack of maintainance. Third, there are traps but they need something heavier to trigger them. Your chances being fine are two of three so you proceed in carefully, Laudata following closely behind.
  The pathway goes straight for about thirty meters until it comes in abrupt end. Or rather it branches into two directions in sharp angle. The backwall has five embrasures, all slightly angled to right. These are notably larger than what you usually see in any fortified place and... oh yeah, you spot glint of steel in each. You fall flat on ground and Laudata follows your fine example. Ten long seconds passes without anything happening.

"Sore...loser !"

Wake up gasping for air and try to assess the situation. Where is Anna ?
Tells something about you, doesn't it?

You wake up still tasting sunshine, moonshine, stars and rainbows on your tongue. Anna is above you, tears in eyes and hand raised to slap you awake again. Seeing you're awake she stops, collects herself wiping tears out and gives you a hug. At this point you notice two things. First of all, you are not in the kitchen. The ceiling is entirely unfamiliar and made of stone. Single glance proves this room belongs to someone far better off than crazyabe ever was. Nice high quality furnishing, mahogany tables, thick rugs and drapes.
  [5] Second thing you notice is a hard object in your mouth. A disk, if your senses are correct. And rather large one. With this sudden awareness you push Anna away, roll on your knees and start fishing it out of your mouth while fighting against gag reflex. It takes many tries, but you do get it out without vomiting your dinner out in progress.
  The disk is apparently made of glass. Extremely clear glass, I might add. Clearest glass you have seen in your life. It has smoothed edges and as far as you can tell, it is perfectly round. Perfectly. Repeated for added emphasis.

Oh, and crazyabe is laying on the floor near you. He's still drooling.


Spoiler: crazyabe (click to show/hide)
Spoiler: Elephant Parade (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 21, 2016, 03:55:29 pm
"What do you think...?"

Inspect the devices as best as I am able from my current position.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 21, 2016, 04:43:47 pm
Try to wake myself up.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 21, 2016, 05:06:10 pm
Try to wake myself up.
(Such a feeling of deja vu :P)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Elephant Parade on March 21, 2016, 05:18:41 pm
Attempt to dig out.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 21, 2016, 06:23:50 pm
Use magic to get myself healed and off the spikes. Note that I actually meant to use earth shaping there.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 21, 2016, 11:53:08 pm
"Thank you honey, but what about you, are you okay ? And do you know what happened and how did we end up here ?"

Then realize my bestest bestie crazyabe is visibly not in a confortable situation. Slap some consciousness into him.


Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 22, 2016, 03:36:08 am
"What do you think...?"

Inspect the devices as best as I am able from my current position.
[3] Your current position isn't the best one for studying those things. Moving the light you can determine that each has vertical metal surface aligned with the tunnel.

"I'm embarrassed to say, but I have no idea. Oven, perhaps?"

Try to wake myself up.
[1] Crows caw, shaking worms off their wings. It's afraid. It wants to leave. It can't. Not yet. Your new red skin anchors you tightly on the pier. The pond starts boiling and thick fog grows to cover everything in foul smell. Weird shadows dance in the fog, starting small and growing larger. Creeping closer when you look away. You don't dare to look behind.

Series of shockwaves ripples through the fog making it and crows laugh. The red stuff holds onto you harder, flowing into your orifices. Ask!, they all demand.

Attempt to dig out.
[1] Attempt is as far as you get. Dirt shifts and flows into your precious little breathing hole, filling it and your mouth with cold and wet soil. Panic? No no no! You are a mighty wizard! You can easily magic your way out here, you reassure yourself. But you can't help yourself, panic is steadily growing in back of your mind and the very imminent prospect of being buried alive is not helping.

Use magic to get myself healed and off the spikes. Note that I actually meant to use earth shaping there.
When you have two distinct ways to do magic, it helps to specify which one you mean.

4. Stone to flesh! Stone to flesh! Magic obeys and the spikes turn into new muscles and skin. As soon as their hold on you is broken you start crawling backwards only to hit your head on another spike. Carefully standing up you start mapping your surroundings using only your staff and arm. You discover that there's awfully lot these spikes around, extending from ground towards the dome.

This situation needs some light.

"Thank you honey, but what about you, are you okay ? And do you know what happened and how did we end up here ?"

Then realize my bestest bestie crazyabe is visibly not in a confortable situation. Slap some consciousness into him.

"I fell victim to the food as you did, but I was first one to wake up." She says touching back of her head. You notice a stain of red in her hair which she's trying to hide. "I barely managed to resist its smell and dragged you both out of the kitchen. Kitchen door led me straight here, wherever this is."

[6] She clearly doesn't want you to worry about her health. You suppose you can humor her that much and turn towards your friend. You straighten his head, wind your arm behind and give him resounding slap that would loosen teeth of lesser men. Another slap on his opposite cheek. Then to first one. Then to another. And again. He's your friend, he understands extreme measures. You wouldn't expect anything less from him if your situation was reversed.

You only stop when something red starts pouring out of his ears, nosetrills, eyes and mouth. It's not blood.


Spoiler: crazyabe (click to show/hide)
Spoiler: Elephant Parade (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 22, 2016, 04:31:11 am
"An... Oven?  ....I don't know, that's kind of a non sequitur...."

Check that out, then...?
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 22, 2016, 10:29:36 pm
"I don't know if you can hear me crazyabe, but if you survive whatever is happening to you, never cook again."

Place crazyabe in recovery position, then tip my index in the red substance and taste it.
Cast a spell of medical intervention : extract the strange substance and every toxins out of crazyabe's body, and stabilize his life state.

"I will take care of you after his life is out of danger Anna."
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 22, 2016, 10:38:06 pm
Transform the big nasty spikes into a miniature sun for my house. Preferably one that can be used to fry people I don't like.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Elephant Parade on March 22, 2016, 11:29:29 pm
Continue to attempt to dig out, and also conjure a light.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 23, 2016, 12:00:08 am
Keep trying to wake UP!
((Shouldn't I have gotten a +1 to my attempt to wake up Earlyer?))
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 23, 2016, 03:57:08 am
"An... Oven?  ....I don't know, that's kind of a non sequitur...."

Check that out, then...?
You crawl closer, carefully observing your surroundings to ensure you don't trigger anything, and check it out. It turns out that there's an arrowhead in the embrasures. About size of your two fists pressed together. Behind it you can see a metal shaft about two meters long and badly rusted mechanism. Considering the tunnel to outside is straight and long with no hiding spots, these arrows (or spears) would cause a lot of damage to invading forces. Depending of the fire rate and suicidal tendecies of invaders you presume it could block the entrance with skewered corpses real fast. It also would be safe to assume that original builders had designed way to clear the tunnel so they wouldn't be chocking in rotting corpses.
  One mystery solved, and unknown number left. The tunnel here splits to left and right. Both paths are identical as far as you can tell, but left is blocked with a huge stone slab ten meters away where as right tunnel ends in open doorframe.

"I don't know if you can hear me crazyabe, but if you survive whatever is happening to you, never cook again."

Place crazyabe in recovery position, then tip my index in the red substance and taste it.
Cast a spell of medical intervention : extract the strange substance and every toxins out of crazyabe's body, and stabilize his life state.

"I will take care of you after his life is out of danger Anna."

The red substance is quite funny in how it ignores gravity and instead pools into a bubbles around edges. It tastes like path and guide and restraint and you spit it out instantly remembering what happened last time you were tasting concepts. Let magic handle magic.

4. The spell pulls the red stuff out of crazyabe's eyes, nosetrills, ears and mouth. It just keeps coming and coming until you have a big ball of conceptual red stuff floating in midair. As soon as the spell ends it unfurls into a red robe (http://www.skpdesigns.com/sites/default/files/imagecache/product_full/IMG_9064.jpg).

Transform the big nasty spikes into a miniature sun for my house. Preferably one that can be used to fry people I don't like.
5. Spikes begin glow with soft white light instantly revealing state of affairs within your dome. These spikes are everywhere extending from the stone dome. Most are angled towards the tower which seems have experienced minor transformation as well, and rest are connecting ground in low angle. The tower was banded and reinforced with iron to provide support for the dome, though amount of support it provides is rather minimal. Now large majority of spikes are turning into light and retracting back up to the dome forming a grid of bright small suns, expelling all shadows. One "primary" sun forms above your tower. All this light is warming air inside rapidly to pleasant temperature, making your wet clothes less a problem.

Most of your siege engines were damaged by spikes as well as some of the stupid golems. They stupidly didn't dodge the spikes nor they did get up after spikes retrated. They are really stupid.

Continue to attempt to dig out, and also conjure a light.
While having soil in your mouth and nose preventing you from breathing? When all minimal open space you had was filled with collapsing dirt? I suppose that counts as panicky behaviour.

[1] ... For all your effort you get only more muddy soil to your face, water seeping into your mouth and lungs as you try to scream, but only get more mud into your lungs when you have to breathe in to continue screaming. From purely academic viewpoint it's interesting how one can drown while buried alive, but from practical viewpoint you couldn't care less about academics. Drowning in mud makes it really difficult to focus on casting life saving spells, so there you die, under five meters of soil and a new lake.


Hey Lermfish, I thought you wanted to play? Here's your spot.

Keep trying to wake UP!
((Shouldn't I have gotten a +1 to my attempt to wake up Earlyer?))
I did ponder about that a while, but ultimately decided against. I don't think this is a situation or action where luck applies.

[1+1 (that +1 comes from Nakéen's spell)] Your red skin flows faster into all holes in your head while simultaneously releasing contraints it placed on you. It takes two seconds to fully get inside you and as that happens, crows and monstrous shadows in the fog all scream NO. Everything grows larger except you, light goes out and thousand glowing eyes stare at you. Yep, we are stepping firmly on grounds of magically empowered nightmare. This is where bad stuff comes from, where horrible things creep out of shadows.

I realize that looks more like 1, but you are free of restraints and no one has done anything bad to you. Yet.


Spoiler: crazyabe (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 23, 2016, 04:33:49 am
"Ballistae or spear launchers.  Stat ducked around these till we find the controls, although they're pretty rusted.  I'm going to try and get us through that door."

Being careful to avoid the line of fire, open a portal through the door and at least five feet into the other side of the room.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 23, 2016, 06:22:20 am
Summon a rock, then earth-shape my stuff back into working order.

Afterwards, summon a pen and some paper (in two spells).
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 23, 2016, 01:14:24 pm
I try to Force this inner world to bend to my will and Form a Ringing Gnomish Telephonetic device (http://steampunkworkshop.com/wp-content/uploads/a-phone.jpg) That will be my Exit To the Waking World.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 23, 2016, 02:36:04 pm
My update schedule for next week ranges from sporadic to non-existant. If I have time I'll try to write turn, but don't expect many or often.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Elephant Parade on March 23, 2016, 10:51:23 pm
That's, what, three ones in a row? As in, a 1/216 chance? For real? Darn.

At least I destroyed the village with my horrifying queue!

Edit: Two ones, so 1/36. They were preceded by a 3 and 2, though.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 24, 2016, 04:39:20 am
My update schedule for next week ranges from sporadic to non-existant. If I have time I'll try to write turn, but don't expect many or often.
Good luck with whatever is taking you time !
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 25, 2016, 02:45:51 am
"Ballistae or spear launchers.  Stat ducked around these till we find the controls, although they're pretty rusted.  I'm going to try and get us through that door."

Being careful to avoid the line of fire, open a portal through the door and at least five feet into the other side of the room.
Laudata agrees with your assessment.

4. Portal creationg goes fine, but unfortunately it doesn't transfer light so you have to step through.

The room is very non-descript. About three meters tall, each side six to seven meters long. The very upper portion of the room is decorated with number of normal sized embrasures, more fitting for normal bows or crossbows. Two separate doors leading further into fortress, both open. [4] Most likely this room is designed to hold off invaders while having archers shoot them full of arrows and bolts from openings above.

Beyond that the room is completely empty. Layer of dust tells that no one has walked in these halls for long time. Some small piles of bird or bat shit are only signs of life. Of course this doesn't mean it is completely empty, but it is very promising at least.

Summon a rock, then earth-shape my stuff back into working order.

Afterwards, summon a pen and some paper (in two spells).

2. Magic is getting tired with all these rocks. Instead you get a rotten egg without shell. Not into your pants at least, so count your blessings.

[3+2] Your stuff is back in perfect shape. Well oiled even, ready to swing boulders of exploding crystal spheres at your enemies. As soon as you can get them outside of your safe stone dome.

6. A pen you say? Here it is: made out of snake skeleton. Flexible spinal column wraps around your arm, its ribs extending and digging into your flesh. Its skull rests between your fingers and pair of venom fangs extend out dribbling with blood. Your blood. You find out that pressure applied on the skull will move fangs wider apart letting you do some very cool calligraphy.

6. And paper you get. A lot of paper. You are standing in a waist high pile of paper. Some of them are already scribbled over with various symbols and alphabets.

I try to Force this inner world to bend to my will and Form a Ringing Gnomish Telephonetic device (http://steampunkworkshop.com/wp-content/uploads/a-phone.jpg) That will be my Exit To the Waking World.
[2] Gnomish? What's that? Nevermind, you here now and here you will stay. Open your mind to nightmares. I'm sure nothing bad will happen.

[2] A tentacle lashes out from the darkness grabbing your legs and pulling you over. Centipedes, spiders, worms and scorpions with demonic face dig their way out of the tentacle and start crawling towards your face.

My update schedule for next week ranges from sporadic to non-existant. If I have time I'll try to write turn, but don't expect many or often.
Good luck with whatever is taking you time !
A trip. Not the kind crazyabe is having right now, but more traditional one which involves sitting in car long periods of time.

Spoiler: crazyabe (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 25, 2016, 03:06:55 am
(And I forgot to post an action. Urgh, typical me. Wish you a nice trip then !)

"Crazyabe seems all the better now !"

Let crazyabe wake up by himself. Go check Anna's health state.

"Let me check your head, I won't stop worrying if I don't. Did you wound yourself somewhere ?"

Cast a spell to analyze the disk and the robe afterward.


Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 25, 2016, 08:18:43 am
"Looks safe..."

Explore cautiously?
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 25, 2016, 01:09:24 pm
Keep Trying to awaken!
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 25, 2016, 03:30:33 pm
Use magic to do cleanup. In other words, get the weird pen thing out of my arm, fill it with actual ink, and neatly organize and pile the papers.

Then, magically translate some papers with weirder markings on them. You never know, it might be something useful.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 27, 2016, 04:10:00 am
I wonder if I should make actual game out of this... So far I like it.



(And I forgot to post an action. Urgh, typical me. Wish you a nice trip then !)

"Crazyabe seems all the better now !"

Let crazyabe wake up by himself. Go check Anna's health state.

"Let me check your head, I won't stop worrying if I don't. Did you wound yourself somewhere ?"

Cast a spell to analyze the disk and the robe afterward.



"I hit my head onto floor when waking up from it." She says while letting you examine her head reluctantly. [2] Her hair is too soft and smells too good. You can't focus on the wound at all, and instead you find yourself caressing her hair. Anna doesn't mind that at all.

4. The very moment you cast analysis spell on the glass disk its on side starts glowing intense blue light. The spell itself lets you know this: The disk makes magic visible. By looking through it you can see enchanted things and to some degree determine its strength and perhaps even nature in some cases.

4. The robe is interesting thing. It's not really here yet it is. It's imaginary, yet very real. Self-contradictory and harmonious. Wear it, and it shows you safe path to places you know. Wear it, and leads you to places you want to go. Wear it, and you will never take it off.

Crazyabe jumps up, eyes wide and breathing fast.

"Looks safe..."

Explore cautiously?
[5] Exploring cautiously. You two walk deeper into the fortress, exploring every single nook and cranny of it. You find traps and either navigate past them without triggering them or find that their mechanisms were eroded long time ago. Numerous empty rooms with rotten and rusted remains of furniture, with only those made of stone remaining.  Empty halls with stories of mighty kingdom engraved on walls, depicting trade and war against odd animalistic creatures and thin giants.
  Deep beneath you find a massive hall, decorated by multiple colums of impressive stone pillars. Large stone tables display very impressive craftmanship, each unique and inlaid with precious gems and gold. And the biggest mystery you have seen so far: very natural and weathered stone slope cutting the hall in half. It kind looks like a natural mountain side, but it clearly shouldn't be here. Studying it closely you find out that it is infact the very same stone that the hall is carved out of. You can even find some quarzt crystals at the edge that are smoothed flat on wall but appear naturally rough on the slope.
  Even more curious is what happened with tables at the boundary. One table in particular is helpful in that regard, having only one leg and a bit of corner outside of the stone slope. It looks loke it goes straight inside the slope, but when you pull it, it makes sound like a suction cup coming off. The edge that went into slope has surface pattern perfectly fitting with the slope. So perfect that you can put it back in and it stands firmly on place as ever. However, its golden inlaids do not have matching veins in the slope.
  All tunnels and pathways that go deeper into fortress are blocked with exactly same manner; natural looking stone slope. Its appearance is natural, but it's presence is not. In one of the more rough tunnels you find a skeletal arm sticking out of the stone slope. This leads you to believe it is the cause why the fortress is empty. Magical catastrophe. Perhaps inhabitants thought it was going to consume whole place and left in hurry without ever coming back. Perhaps they came back to loot what had remained behind and decided to not bother with reclaiming it.

Anyway, this place is large and it is empty. You are certain no one has visited here for last decade or so, possible never since it was abandonded. Perfectly suited for your purposes. All it needs is light and inhabitants. And perhaps some food. And water.

Keep Trying to awaken!
[4] Insects advance over your face covering your whole body. Spiders spin a cocoon over your body and you panic. With surge of paniced strength you tear the shell surrounding you open and climb up worm infested walls squishing them under your fingers.

You emerge out in a opulent stone room. Large soft rug covers the floor. Nakéen and his wife are sitting near you inspecting the very same red robe you saw in your dream a little while ago. Which also wore you.

Use magic to do cleanup. In other words, get the weird pen thing out of my arm, fill it with actual ink, and neatly organize and pile the papers.

Then, magically translate some papers with weirder markings on them. You never know, it might be something useful.

How many spells it that? 3? 4?  Let's go with 3.

4. Skeleton pen comes off, leaving trickle of blood from numerous small wounds it caused.

6. The pen is filled with ink so fast that your blood stored withing and a lot of ink is sprayed out of its needle like ribs coating you and many papers in llayer of blood infused ink. Nasty. Large number of the paper sheets are ruined, but what survived are organized in neat stacks.

4. The sheets scribbled with stuff rearrange themselves into readable text. Most of them are useless documents about trade and politics, but few are actually spells frozen in time, waiting to be released. They have some interesting effects. For example, one spells causes user to have 20 seconds of controlled levitation but is burdened with doubled weight after levitation is over. Another provides shield against projectiles but prevents user from moving for duration of spell. Effects are all small, but are bundled with equal detrimental effect.
((You can decide effects yourself, as long as they are minor and are balanced with opposite counter effect. These spells don't require rolls.))


Spoiler: crazyabe (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 27, 2016, 07:13:42 am
"Hm.  Laudata, what do you think?"

Look for signs of magic.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 27, 2016, 04:10:27 pm
"Oh crazyabe, you are finally awake. Slept well ? This robe is made out of some red substance that poured out of you, I believe you should have it."

Give the red robe to crazyabe, while explaining to him its effects.

"What a fascinating disk..."

Look at the house through the disk, to see if anything seems uncanny.
This being done, thanks crazyabe for the meal and resume packing for our journey. We lost more more time than expected with this strange meal.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 27, 2016, 05:12:02 pm
I wonder if I should make actual game out of this... So far I like it.
YESSS.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 27, 2016, 05:46:23 pm
I cast: Summon Paper, Summon Overgrown Samon, and Summon Vodka; before equiping my new robe.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 27, 2016, 06:08:37 pm
I wonder if I should make actual game out of this... So far I like it.
YESSS.

Sounds great!


EDIT: And, uh, action: Cast a spell to solve my personal hygiene problems. Sand in pants, ink splatters, all that.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 27, 2016, 07:32:17 pm
I wonder if I should make actual game out of this... So far I like it.
YESSS.
Sounds great!
Supporting this if you're having fun as we are :)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 27, 2016, 07:39:37 pm
I wonder if I should make actual game out of this... So far I like it.
YESSS.
Sounds great!
Supporting this if you're having fun as we are :)
+1
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 29, 2016, 09:51:25 am
Back to the somewhat regularly scheduled updates.



I wonder if I should make actual game out of this... So far I like it.
YESSS.
Sounds great!
Supporting this if you're having fun as we are :)
+1

Guess that settles that. Which means I need to think up a plot for the game. Freeforming is nice, but actual goal to reach would probably be nice. And flesh out background more. Maybe start keeping notes. I probably should make new thread for this because I have other mechanics I want to test too.



"Hm.  Laudata, what do you think?"

Look for signs of magic.
"It's large, mostly empty, well fortified, but requires some work. Nobody wants it back, I think, which is plus. It's a good start."

[6] Besides the obvious one? Well, the tables in main hall are all unique yet they follow same design principle. And they are damn fine tables. You can't find single blemish in them. Very likely magic was involved in their construction. Also how entire fortress is carved out of single stone is suspicious. Nobody has complete design in mind when they start digging a fortress into big rocky hill and mistakes happens, but you did't see any traces of sealed off sections, corrections or other stonework. Very suspicious.
  You would even venture so far as to say wizards made this. And they were fighting against multiple monsters species in prehistoric times. But history books you have read do not mention such things. Sure, there have been mages who made magical constructs to serve them, but those are all well documented cases and you don't remember seeing anything about creatures such as described on these walls. Nor fortresses like this one.

Smells like a mystery.

"Oh crazyabe, you are finally awake. Slept well ? This robe is made out of some red substance that poured out of you, I believe you should have it."

Give the red robe to crazyabe, while explaining to him its effects.

"What a fascinating disk..."

Look at the house through the disk, to see if anything seems uncanny.
This being done, thanks crazyabe for the meal and resume packing for our journey. We lost more more time than expected with this strange meal.

Robe switches owners.

First thing you look at is the robe because it makes rather obvious test case. When looking it through the glass disk it appears very different, twisty mass of dark tendrils. Some look like an ant antennae feeling air, big portion of mass is large number of very thin tendrils touching ground and rest form a thick and strong looking open ribcage like structure, or perhaps a vertical maw waiting to snap shut.
  The second thing you notice is crazyabe, mostly because he's holding the robe. From his head erupts number of dark tendrils. Two appear to lead into your head, one thin like a wire waving pleasantly, another one size of your thumb. Two waving thin tendrils go off through walls somewhere far, and maybe twenty to opposite direction in a big lump. Then there's few loose tendils that snap out occasionally too fast to follow, changing something.
  Talking about your head, there's more those thumb thick dark things. Total three. The one which connects you to crazyabe, and two others going somewhere. Most likely your communication spell. One very thin tendril is feeling your hand, looking for a specific gesture. It comes from same direction as largest number of crazyabe's tendrils, but goes ever so slightly upwards. You follow it with your gaze and end up looking Anna. She's HOLY CRAP THE FUCK IS THAT!?
  She doesn't look like human at all. Rather she's loosely humanoid shaped mass of darkness, her head being like a black donut. The shape wavers and then snaps back in form reapetedly. You take a step back eyes wide and lower the glass. Oh, she's back to normal lovely Anna. Good. Then you rise the glass again to look at her and HOLY SHIT IT'S BACK!
  "What?" she asks worry in her voice. "Is there something on my face?"

Another thing you need to pay attention is this:

I cast: Summon Paper, Summon Overgrown Samon, and Summon Vodka; before equiping my new robe.
1. You summon hundred paper cuts on your arms. It hurts more than it should.

1. ((Assuming salmon here, not Samon (http://static.zerochan.net/Kusaribe.Samon.full.1541832.jpg) because that would be akward.)) Room is filled with smell of deep ocean fish. Something is indeed summoned, something too big, but salmon it is not. It's not anything edible either judging by how its slime dissolves the rug under it. If anything, it considers you edible, but emotions are hard to read from its seven eyes. Very, very hard. It's actually hard to look away from its mouth which contains thousands painfully sharp teeths arranged in rings. Two of its... arms? Tentacles? Fins? Whatever. Two of them grab hold of ceiling and pulls the being higher up.

1. Yes, vodka is exactly what you need right now. Too bad wodka isn't what you get. Again. Instead you get a blob of something bright and hot. It sets rug on fire.

Right. At least the robe doesn't do anything weird. It behaves like a robe when you wear it and thankfully doesn't flow onto your skin like water.

Now then, how to solve this proverbial elephant in the room full of fragile mages?

Cast a spell to solve my personal hygiene problems. Sand in pants, ink splatters, all that.
I salute your bravery.

1. Your skin sprouts painful boils. They pop and bleed pus all over yourself. For once you are happy nobody sees you.


Spoiler: crazyabe (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 29, 2016, 09:54:03 am
"And mysterious.  Can't forget mysterious."

Well, I meant look for actual magic...
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 29, 2016, 10:59:43 am
That was all about actual magic you could find there. Or did you meant to look into the magic itself? Staring into abyss?
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 29, 2016, 11:00:30 am
Er, pretty much?
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 29, 2016, 11:18:30 am
Wouldn't recommend it. You know what Nietzsche said about staring into abyss? Besides you lack senses and tools to look at it.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 29, 2016, 11:43:25 am
I figured.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 29, 2016, 01:26:16 pm
I cast 'See Magic' and 'Slow Danger' in quick Succession.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 29, 2016, 02:01:24 pm
Cast two spells to get rid of the popped boils (pus not necessarily included), then summon a magic item.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Nakéen on March 29, 2016, 03:22:50 pm
(What is this enchantment liking me to crazyabe ? What has been done to me ? What the hell is magic ?)

As I realize and ponder many terrible truths, I decide that it may be for the best to distance myself from crazyabe. He seems to attract a weird kind of danger, and something is linking me to him, which makes me feel suspicious.
Well, I first should find a way not to get eaten by the eldritch salmon that just appeared in front of us, pondering and asking can come later.

Don't even try to look at the "eldritch salmon" with the glass, I don't need further mental scarring.
Cast a spell to teleport the being at the AAWS location.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 30, 2016, 05:04:19 am
"And mysterious.  Can't forget mysterious."

Well, I meant look for actual magic...
I figured.
Well, if you insist...

4. The spell digs into your eyes like a bunch of knives, modifying them briefly and letting you to see into a darkness that is magic. What you see is like countless wires, tightly tangled together in looping tentacles moving around wildly, touching ...places, burning away and growing elsewhere. It's a chaotic mess; you cannot tell where one wired tentacle ends and where another begins. Somehow you can tell you have its attention, more than anything else it's looking at. It is constantly touching you, or rather your soul.

The spell fades, leaving you with throbbing headache.

I cast 'See Magic' and 'Slow Danger' in quick Succession.
5. Nothing in particular changes in your view. As the creature pulls itself backwards coiling its long body against the wall behind it, it reaveals a door leading out of the room. The door is covered by dark tendrils. About twenty or so are going off to various horizontal directions, few of them disappearing and new ones appearing pointing in different direction. Quick glance to another door on your left reveals exactly same view. Your enhanced sight tells you that these doors do not have fixed counterpart; instead they lead to another rooms that are necessarily anywhere close or even same room. Door handles have a knot of tendrils for sensing desire. Your desire.

3. The Slow Danger spell does not make the creature slower by any helpful degree. Perhaps it gives you a second or two extra time to wonder how painful being eaten alive will be.

In a flash a mass of dark tendrils appears in front of the creature, move to cover it completely, stretches the whole mass into a single thread and moves out of your sight faster than you can see. All that remains of it is pile of acidic slime.

Fire on the rug spreads hungrily.

And your lucky enchantment wears off. Guess you spent all your luck with this encounter.

Cast two spells to get rid of the popped boils (pus not necessarily included), then summon a magic item.
3. 3. First spell reduces size of the boils and stops pus. Second spell shrinks them even further, not completely getting rid of them but making it look like you have a bad case of acne. Sensitive to touch, but tolerable.

6. A bracer plops out of thin air. It's made of silver, decorated with small glass spheres embedded in onyx. Inscribed lines connect each of these glass and onyx bubbles together on both sides, only separated by a lengthwise silver ridge on top of the bracer. Inside the bracer is someone's bleeding arm indicating that someone somewhere just lost his. Judging by material and quality the sleeve, its previous owner was rather wealthy type. If the hidden blade coated in some oily liquid is any indication, he probably was also involved in dangerous business.

(What is this enchantment liking me to crazyabe ? What has been done to me ? What the hell is magic ?)

As I realize and ponder many terrible truths, I decide that it may be for the best to distance myself from crazyabe. He seems to attract a weird kind of danger, and something is linking me to him, which makes me feel suspicious.
Well, I first should find a way not to get eaten by the eldritch salmon that just appeared in front of us, pondering and asking can come later.

Don't even try to look at the "eldritch salmon" with the glass, I don't need further mental scarring.
Cast a spell to teleport the being at the AAWS location.

Less salmon, more eel.
4. The thing disappears, leaving only dissolving slime behind. Last problem remaining is the fire.


Spoiler: crazyabe (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 30, 2016, 06:30:06 am
Cast a spell to get rid of what remains of the boils, then summon an identification scroll.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 30, 2016, 09:31:53 am
Have an idea about what to do.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: crazyabe on March 30, 2016, 12:26:03 pm
Open the door and leave for The blacksmith's home, he should be home by now at least...
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 30, 2016, 03:28:12 pm
Cast a spell to get rid of what remains of the boils, then summon an identification scroll.
3. It's now light case of acne.

Summoning/conjuring/inscribing spell scrolls is effectively saving your roll for future use spell. This is essentially free action. You get a spell scroll which casts spell specified at time of creation with first magic roll you had in time of creation. But I really should rule against scroll making with 1's and 2's so you can't get away with those. So in your case you get a scroll of identification, which rolls 6 when used.

Have an idea about what to do.
[2] Uh... Well... Dunno what to do. Twiddle your thumbs? Sleep? It's rather late night after all.

Open the door and leave for The blacksmith's home, he should be home by now at least...
You walk bridkly to the door and try to open it. It doesn't budge. Your sight tells brief activity taking place in magic covering the door before one thread of magic expands rapidly pushing all others out of the way. It thickens around the doorframe and pulls all other magic out of it. You give the door experiment push and this time it opens without resistance.

On other side of the door is not blacksmith's house. It's not even your house, which Anna remarks with suprise. That was the very same door he dragged you two from your kitchen. What you see here is ravaged countryside. Fresh soil forming hills, new crags out, burning pieces of broken houses and trees sticking out of soils in odd angles, river of mud flowing into lake of mud. Wherever you see normal upright trees, they are all on fire.

From behind closest hill you hear lamentation of women, screams of wounded and uncontrolled sobbing buried under cry of despair. Hmm.


Spoiler: crazyabe (click to show/hide)
Spoiler: Nakéen (click to show/hide)
Spoiler: Whisperling (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)

Spoiler: Town (click to show/hide)
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: TheBiggerFish on March 30, 2016, 03:37:28 pm
"Hm.  I wonder if it's safe to rest here.

Laudata, what do you think?"

If Laudata thinks it's safe, and I think it's safe, then yeah, that sounds like a good idea.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: Whisperling on March 30, 2016, 05:30:49 pm
Wait, my skele-pen is an artifact and not just a gruesome writing implement? If it might actually do something useful, use that scroll I just made on it.

If not, just use on the bracer. I figure out what a thingamajig of power does either way.
Title: Re: Mechanics test 1, Part 4: Wild Magic
Post by: AoshimaMichio on March 31, 2016, 02:35:09 pm
The game of wild magic continues here: http://www.bay12forums.com/smf/index.php?topic=157303.0


I'll start another test game here later.
Title: Re: Mechanics test 2: Butterfly effect
Post by: AoshimaMichio on April 02, 2016, 02:04:52 pm
--forgotten--
Title: Re: Mechanics test 2: Butterfly effect
Post by: chaotic skies on April 07, 2016, 11:48:02 pm
Hmm...Butterfly effect, huh? Sounds like whatever we do is going to have incredibly big repurcusions down the line. I'm not totally sure, and my sleep deprived brain isn't applying it's self that well, but I will say this: we need to choose carefully.