Split 3 into 1s, ruin parking lot and disperse Zalgo's blood.
1. The parking lot is already ruined, so why not ruin it a bit more? For example merge your feet into stone, grow legs on those plasma spitting flesh trees and anger them. That's solid plan. 10/10.
Point out to the officers that I paid in full (in fact, in solid gold!) for the gloves, and that vandalism isn't really vandalism if I'm turning things into precious metals.
3. That's a good point, but gold is not accepted form of currency in most stores. And gold is rather heavy, in case you have not noticed, it makes doors unpleasantly difficult to open. Granted, it makes replacing vandalized parts very profitable since the parts are literally worth of their weight in gold. Shopkeepers still have to replace those doors. Who knows, perhaps it will be considered as mitigation.
Anyway, it was nice chatting with you, but it is now time to get into cell and wait for your lawyer. Meanwhile, could you... could you perhaps turn this wrist watch golden?
Ok, now lets get a move on, we need to take over the world!
3. Good idea. But where you will start from?
TheBiggerFish:
Rolls: 4 1 3 3 1 1 1 2 3
POWER: Chaos Sorcerer
ENEMY: Plasma spitting flesh trees growing from massive mobile metal/plastic/glass flowers.
STATUS: Merged with ground
LOCATION: Headquarters outdoors parking lot, now badly ruined
Salsacookies:
Rolls: 2 2 1 1 1 1 4
QUEST: Cause global anarchy
ITEM: Lighter
ITEM: Crashed private jet
ENEMY: 2 chemists and engineers. Have total non-interference policy regarding Master's plans.
LOCATION: At nearest volcano.
crazyabe:
Rolls: 1 6 6 1 5 1 6 1 2 3
ITEM: French fries
ITEM: Private jet
SKILL: Master's Degree in Reverse Psychology (+1)
MINION: 5 man squad of good soldiers, possibly not loyal anymore.
LOCATION: Outside, in private jet
Whisperling:
Rolls: 3 1 2 1 4 1 6 6
POWER: Midas Touch
POWER: Very weak earth mage.
ITEM: Golden gloves
ITEM: Golden handcuffs.
LOCATION: Prison cell, police station, the City.
STATUS: Arrested
WANTED FOR NUMBER OF TRAFFIC VIOLATIONS, THEFT, VANDALISM AND MAGICAL MANSLAUGHTER * 2
Elephant Parade:
Rolls: 1 1 1 2 6 6 6 1 2
POWER: Sorcerer
LOCATION: Some city somewhere.
Waiters:
Dustan Hache
Nunzillor
Nakéen
- Roll for your action is picked from your roll queue, using the leftmost number first. When a roll is used in this way, you automatically gain another to keep length of queue same.
- You can pick any roll at anytime, but will lose the dice permanently from your queue. So every free pick is one die less in your queue.
- Supernatural and impossible feats can be performed only by picking die with 5. Next roll determines its quality.
- More dice can be gained by splitting a die that's not 1 or 6. Lowest number takes place of the split dice and the other goes to end of the queue
I split a 2. attempt to call for help
1. Having no one helpfull in earshot and you hostile ex-minions licking their wounds, you figure it would be best to salvage radio from the wreck. As you try to do so, a random spark ignites the jet fuel.
2. Jet fuel burns bright and hot. Wrecked cockpit becomes an room from nightmares as it fills with hot smoke and toxic gasses. There, in caldera of dormant volcano, you inhale too much of toxic gasses, pass out and burn to death.
NEXT TEST SUBJECT! Dustan Hache! You're in headquarters.
Subsume the plasma spitting flesh trees into myself. Also, as I am now the planet because I'm merged with it, test my senses.
Planet? No, you simply fused your legs to stone. That doesn't make you a planet yet.
4. Before the trees can spit anything at you, you pull them to you, merging all flesh, metal, plastic and glass together into a single entity. You are now a flesh monster. Too many eyes, mouths, legs and other body parts. Too many brains too. Each screaming at you in terror or rage.
Touch the watch, of course. It doesn't hurt to be nice.
When the officers leave, do a few jumping jacks in the cell, just to pass the time.
You turn around and officer touches your hand with the watch. Thanks!
3. It is very hard to keep balance when your arms are tied tightly behind your back. After few jumps you figure this is not working very well for you.
Grab 3: Lets start in Vegas!
3. Sounds nice. It's a bit too far without refueling. The jet lands at Lisbon Portela Airport, Portugal. All you need is to pay for refuel and fly over Atlantic. Hopefully you bought your passport and wallet.
Sit down.
Trying to bypass your 1's? Nah, mate, when life gives you lemons, it squeezes the juice into your wounds!
1. You sit down by nearby alley that everybody seems to be avoiding. That's good, you don't exactly need company right now. A moment later a hornet buzzes by. Then another. Three. Ten. The whole god damn swarm!
1. And oh good lord of magic how they sting! Within moments you're hyperventilating, your heart beat irregular, throbbing headache. Then you are running away, pointlessly swatting hornets away. Oh right, you're a sorcerer! Burn the motherfuckers (https://www.youtube.com/watch?v=WbAqWA-dxvw)!
1. You burn yourself while mysteriously granting all wasps in world fire resistance borderlining immunity.
NEXT TEST SUBJECT! Nunzillor!
TheBiggerFish:
Rolls: 4 1 3 3 1 1 1 2 3
POWER: Chaos Sorcerer
ENEMY: Plasma spitting flesh trees growing from massive mobile metal/plastic/glass flowers.
STATUS: Flesh monster. Screams in mind.
LOCATION: Headquarters outdoors parking lot, now badly ruined
Dustan Hache:
Rolls: 6 1 4 5 4 2 5 1 4 5
LOCATION: Headquarters
crazyabe:
Rolls: 1 6 6 1 5 1 6 1 2
ITEM: French fries
ITEM: Private jet
SKILL: Master's Degree in Reverse Psychology (+1)
MINION: 5 man squad of good soldiers, possibly not loyal anymore.
LOCATION: Lisbon Portela Airport, Portugal.
Whisperling:
Rolls: 1 2 1 4 1 6 6 6
POWER: Midas Touch
POWER: Very weak earth mage.
ITEM: Golden gloves
ITEM: Golden handcuffs.
LOCATION: Prison cell, police station, the City.
STATUS: Arrested
WANTED FOR NUMBER OF TRAFFIC VIOLATIONS, THEFT, VANDALISM AND MAGICAL MANSLAUGHTER * 2
Nunzillor:
Rolls: 1 2 1 4 5 6 6 1 5 1
LOCATION: Headquarters.
Waiters:
Nakéen
- Roll for your action is picked from your roll queue, using the leftmost number first. When a roll is used in this way, you automatically gain another to keep length of queue same.
- You can pick any roll at anytime, but will lose the dice permanently from your queue. So every free pick is one die less in your queue.
- Supernatural and impossible feats can be performed only by picking die with 5. Next roll determines its quality.
- More dice can be gained by splitting a die that's not 1 or 6. Lowest number takes place of the split dice and the other goes to end of the queue
Hint: Don't let too many 1's group together.
Sorry for the sudden break, weekend and stuff happened.
grab my 5, grab Dustan Hache's last 5: Access the universal player inventory and stat editer for myself.
((yep, that is technicly a legal thing to do, want to know what I mean? I shall quote...
You can pick any roll at anytime, but will lose the die permenently from your queue. so every free pick is one die less in your queue.
...the underlined part is the most important part, It makes it so anyone can use any rolls, but they won't be used up by anyone else do to that rule's wording... Literal interpertations for the win!))
This feels like very bad idea to permit, but I'm curious to see where it takes us.
5. 5. Universal control system permissions elevated. Access to player inventories granted. Access to stat editor granted. Administrator notified.
Hum a dirge, insult whoever is watching the security camera feed.
1. You start yodeling (https://www.youtube.com/watch?v=VnzE6zOy9hA).
Become more human than human.
Do not lose plasma-spitting powers.
Do lose all the other brains.
4-1. All that screaming in your nervous system distracts you from completing the spell properly and you end up transforming yourself into a gigantic head with tiny cute baby limbs flapping on sides. Screaming continues. Now from your mouth too.
since crazyabe is taking my dice, shove all my 1s into his queue, preferably in the front.
I take 5 for that.
5. 6. But you are succesfull. And he can't move ditch or move them.
TheBiggerFish:
Rolls: 1 3 3 1 1 1 2 3 3
POWER: Chaos Sorcerer
STATUS: Giant head with tiny limbs. Screams in mind.
LOCATION: Headquarters outdoors parking lot, now badly ruined
Dustan Hache:
Rolls: 4 4 2 4 5 4
LOCATION: Headquarters
crazyabe:
Rolls: (1 1) 1 6 6 1 1 6 1 2
ITEM: French fries
ITEM: Private jet
SKILL: Master's Degree in Reverse Psychology (+1)
POWER: Universal player inventory access and stat editor.
MINION: 5 man squad of good soldiers, possibly not loyal anymore.
LOCATION: Lisbon Portela Airport, Portugal.
Whisperling:
Rolls: 2 1 4 1 6 6 6 6
POWER: Midas Touch
POWER: Very weak earth mage.
ITEM: Golden gloves
ITEM: Golden handcuffs.
LOCATION: Prison cell, police station, the City.
STATUS: Arrested
ARRESTED FOR NUMBER OF TRAFFIC VIOLATIONS, THEFT, VANDALISM AND MAGICAL MANSLAUGHTER * 2, RAPING EARS WITH HORRIBLE SONGS
Nunzillor:
Rolls: 1 2 1 4 5 6 6 1 5 1
LOCATION: Headquarters.
Waiters:
Nakéen
- Roll for your action is picked from your roll queue, using the leftmost number first. When a roll is used in this way, you automatically gain another to keep length of queue same.
- You can pick any roll at anytime, but will lose the dice permanently from your queue. So every free pick is one die less in your queue.
- Supernatural and impossible feats can be performed only by picking die with 5. Next roll determines its quality.
- More dice can be gained by splitting a die that's not 1 or 6. Lowest number takes place of the split dice and the other goes to end of the queue
Seeing as this man is clearly a filthy rebel, use the Penetrator MkIII to make him tell everything he knows.
-Where is the rebel base of operation located ?
-Where is the alien tech hidden ?
-Where is Che Mario ?
-What is his favorite ice cream flavor ?
Grab a [6] in the process.
((My karma is soon going to get my ass...))
[2] -> 2. You tease him with your scary Penetrator, waving it in front of his face, poking with it at uncomfortable places, but the man keeps the secrets to himself. He defiantly spits on your face.
Welp, use my next 5 to grab the guy's rifle and shoot his brains out with it. Drop the body if I need to- I can always pick it up later.
[3] -> 5-1. Revolver. His Big Fucking Revolver. You drop Dustan's body, step on side and while he's trying to guess where you went, you wrangle the pistol from his grip. Revenge is easy and sweet, one shot is certainly enough to kill him.
You spend a moment admiring your new weapon. It's a Magnum Research BFR, also known as Big Fucking Revolver for a reason. Dark wood grip with gold embossed star, intricate engravings etched all around the weapon, and along the barrel is engraved words "For Honorable Service" and on the other side "Against All Tyrants". A fine revolver indeed. The guy has great taste for his weapons. It has three shots remaining.
(http://img07.deviantart.net/da3a/i/2014/025/b/a/ranger_sequoia_by_chriscosplay-d73ox77.jpg)
Sniper
Rolls: 3 2 3 6 6 1 5 4 1 1
Armor: Stealth suit (active)
Weapon: Very Long Range Sniper Rifle (6/10)
Weapon: Side arm (20/20)
RATHER DEAD MEDIC
Rolls: - - - - - - - - - -
Armor: Stealth suit (not active)
Weapon: Side arm (20/20)
Tools: Field first aid kit (5)
Tools: Information extraction kit (5)
Medic
Rolls: 2 4 3 4 2 6 2 3 2 4
Armor: Stealth suit (active)
Weapon: Side arm (10/20)
Tools: Field first aid kit (5)
Tools: Information extraction kit (3)
Commandeered: Civilian car, credit cards
Info: Potential rebel address
Grenadier
Rolls: 1 1 3 3 6 3 1 3 1 6
Armor: Stealth suit (not active)
Weapon: Assault rifle (39/50)
Weapon: Various grenades (17)
Recon
Rolls: 3 2 2 5 2 5 3 5 5 5
Armor: Stealth suit (active)
Weapon: Silenced side arm (15/15)
Weapon: Magnum Research BFG (3/5)
Tools: Cybernetic leg enhancements
Information: Che Mario's phone number
Van full of men, heading towards the pizzeria. Not in sight anymore.
Crashed van.
Seven dead men
One foaming man, tied up.
"Ah no my fellows ! You don't seem to understand the depth of my words. I will let magic explains it better to you."
Commune with magic and create a 3D image of a sexy maid with a sweet voice who will explain the awesomeness and usefulness of magic to them, so that they understand why lynching me is bad and why magic is actually super dope.
Oh, and call her Maria.
6. Magic likes this idea. While it doesn't want to be everybody's mop, it doesn't want you to die either. At least right now it doesn't want you to die. It might change it's mind soon, but a glimpse to Dice of Order tells you that you are firmly on its good side. One dip into homicidial tantrum not withstanding.
So this sexy maid business. Magic peeks into your mind to find your definition of sexy maid and picks that one hot tavern wench as a base. Air boils as huge version of her appers above you all. Stategic black leather strips are holding her dress together, the dress itself being made of purple palm sized cloth squares, which understandably doesn't cover much. The dress is itself reaches only knees, so you (and everybody else) have clear view up into her "skirt". And she's wielding a whip. Yep, that's all about her dress. You don't notice the akward boners emerging all around because you are too busy looking up. God she smells sexy!
As the apparition speaks, its voice is like thick sweet honey bleeding into your ears, like a soft slightly erotic touch on your back. You don't pay much attention what it says, but it all probably makes sense. Much better than you could ever do yourself.
When it finally disappears, the lynch mob makes a big collective dissapointed sigh. Everything good must end eventually. Few people voice their desire to see it again. Honestly quite good idea. You should consider it, but perhaps in private.
And that wench the apparation was based on? Maria? She's on the front line, face red for both embarrassment and anger, a big kitchen knife held firmly in both hands. Now to think about it, that apparation was extremely accurate despite being a bit embellished. At least one person still wants to murder you violently and dance on your grave. Care to guess who it is?
Get magic to make some sort of distraction, and try to sneak out.
Sneak out from completely surrounded house? Good luck with that.
2. Shimmer of light in direction of Nakéen's house brings your attention to huge, very sexy version of well liked tavern wench Maria in skimpy dress. The view from here is very nice indeed.
Get out of town, heading away from the noises of riot and/or speech.
Try to recall the location of my emergency cache of supplies.
[5] Your escape is succesfull, mostly thanks to illusion of Nakéen's favourite maid filling the sky and demanding everyone's attention. Using this moment of distraction you hightail it out into darkness of the forest. Having your path well memorized, you follow the secreet signs you prepared for yourself weeks earlier. Hard left at two piled stones, to north from oak shattered by a lightning until the brook, hop over and follow upstream into a grove that villagers avoid because you lied them a bear lives there. Third tree in line from brook to west, up in foliage, hidden with a spell.
[4] Unusually succesfull spell, you note. Everything is there, untouched by wildlife. Flint, empty waterskin which you can fill from the brook, few days worth of dry food, knife, walking staff, extra shoes, a cloak to disguise yourself, some other stuff you need for camping. All packed and ready to go.
ok, lets try casting "repel peasants" then.
3. Evidently the spell does something as the knocking with axe ends and people start shouting angrily. They don't sound like going away and you aren't feeling brave enough to check situation out, so it's not exactly success either. If nothing else, it bought you time.
Future Wild Magic: 2 5 2 5 4 5 2 4 2 2
Blue hair
Repelling peasants
Future Wild Magic: 6 1 2 2 6 3 2 1 2 2
Clean rags
Future Wild Magic: 4 5 5 5 5 5 1 5 4 4
Aspiring educator
Too sexy illusions: Angry maid
Future Wild Magic: 2 4 2 1 5 3 4 4 4 2
Rather nice view from rooftop
Future Wild Magic: 2 3 3 5 5 4 4 2 4 4
Daring escape through window
In the wilds: Well prepared
protect from sharp objects, I guess? Including myself of course, since I am supposedly a peasant and rather fearful of a very angry Maria. She might go on a spree by herself!
I guess you actually wanted to do magic here.
6. You cast "Protection from Sharp Objects" on all peasants in the town. Magic takes its own definition of "protection" and "sharp objects" and spins reality on peasants in rather interesting direction. You can't exactly see what it did and magic ain't telling you, but judging by screams of fear from outside (which rapidly turns into screams of invigorated anger demanding your death in fire) the spell had some interesting side effects. Something that peasants are not exactly grateful for. Axes and other hard blunt objects are beating your doors and walls rather rapidly. You fear the entire building might break under the assault.
Naturally the spell didn't have any effect on you. You are not "peasant" enough for magic.
Well, then. Don cloak, check height of sun, consider options.
Sun is approximately three palms width under the horizon.
[2] Well, you are a bit loss on what to do. You are out of immediate danger, but you never really planned what to do after escaping the town, no idea where to go. There's a small fishing village half day's trip in south. The provincial capital is in north west, but it takes about week to travel and they really don't like wild mages over there. There's also plenty of ancient ruins scattered around in the forest, destroyed by magic misfire and often dangerous mutated creatures and magical constructs are still roaming around. People won't go near those for a reason.
((Aoshima, that was masterful. I can't stop applauding at your description of the situation.))
Sigh heavily.
"At last, this is the truth. I can't hide it any longer now. I always loved you, you are the only one to set my heart aflutter. Will you marry me ?"
Ask magic for two golden rings, and propose to her.
((edit: I let you choose her name :P))
4. Air is sucked onto your palm and two simple golden rings grow from condensated air.
[2] "NO!"
You can't tell if that vehement refusal is because you showed all her goodies in front of entire village and she's angry because of that, or if it is because everyone's skin turns steely gray and hardens into natural armor. Either way, people are again wanting heads of magicians on a plate and body on burning stake. Thanks a lot, whoever casted this spell!
Keep trying to make a magic distraction?
2. You are distacted by sudden angry howling from the crowd. It seems someone gave them all Steel Skin and forgot to ask if they wanted it.
You hear the door to your house break under and peasants fighting to get first change to tear your head off from your shoulders. You also hear their dissappointment when they do not find you. You assume they will use fire soon and by then you don't want to be on this very flammable rooftop anymore.
I Try to Cast Clairvoyance and look Outside of my Home.
2. You see glimpse of top of your head. Hmm, are your hairs thinning again or does blue hair simply make you look more bald?
Peasants are again knocking you door with axes and other blunt objects, it seems.
Future Wild Magic: 5 2 5 4 5 2 4 2 2 2
Blue hair
Repelling peasants
Future Wild Magic: 1 2 2 6 3 2 1 2 2 2
Clean rags
Future Wild Magic: 5 5 5 5 5 1 5 4 4 1
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Future Wild Magic: 4 2 1 5 3 4 4 4 2 6
Rather nice view from rooftop
Breached house
Future Wild Magic: 2 3 3 5 5 4 4 2 4 4
Daring escape through window
In the wilds: Well prepared, but no goal
Magic effect: Steel skin
Opinion about mages: BURN THEM ON STAKE!
"What is this burning feeling consuming my heart ?! Ah ! Destiny, why must you be so cruel !" laments the broken-hearted magician.
Despite the angry mob, he keeps monologuing.
"No. There is no Fate. Only the will of Magic. If Magic is stopping me from fulfilling my love with her, then it can only means..."
"I see... Of course ! I have no need for the love of a mere woman, when I have the love of Magic ! My eyes are opened, I shall never stray from the right path again dear Magic."
Ask magic to incarnate next to me the perfect wife for me, who is infinitely more beautiful than her mortal template physically and personality-wise and who will undoubtedly accept my marriage proposal. Plus, she is an awesome cook and brew great tea.
Get back into the house with her and make my house elevates in the sky with magic to get away from those troublemakers. Then properly ask her to marry me.
Magical mail order wife? Is that's where we are going now? Playing god and creating new sapient life from nothing shouldn't really be one roll miracle. It's gonna take at least two rolls. One for materializing body and giving it life, another for creating experienced soul old enough to match the body. You have plenty of 5's there lined up so it's not a problem. But the lynch mob is not going to wait for you to finish your monologue.
[4] You retreat into your house and bar the door all while talking to yourself about your self-discovery. They follow and try for force the door open. Ungrateful peons, not showing any respect... Time to make your wife.
5. Magic starts sucking air from the room and when that's not enough, air from outside. It condenses into human shape and materializes creating a human body laying on the ground. An unearthily beautiful woman, perfectly symmetric, slightly shorter than you, long flowing golden hair surrounding her head like a sun. You suspect those hairs might actually be glowing. Her body is covered by royal purple and green multi-layered silk dress so you can't tell how perfect she's under that. Her chest moves as she begins breathing, but she doesn't open her eyes.
5. Magic is not done yet. It does something you can't see, pulling something into her head, building something, putting pieces together, constructing something exceedingly complex and in some way connected to you.
5. Peasants beating your door and windows with their steel fists is getting on your nerves too much. This is an important moment, and you don't want to be interrupted when the even more important moment comes. Single levitation spell, including a gentle push to get peons out of your yard, and your house and whole plot of land gently floats up to the dark sky. You hear distant shouts declaring you a "cheater!", wishing you fine travels in form of "good riddance!" and "don't come back!". All earthly troubles are left behind and you can finally enjoy some quality silence.
Your newborn, fully adult, soon-to-be wife opens her eyes. Different from the original model, her eyes are beautiful azure with hint of amber, though that shade is hidden when her iris opens wide as she focuses on you. Smile reaches her eyes and she greets you. You help her up, get on your knees, and offer request her hand for marriage. Naturally she agrees. After all, she's made for you. Literally.
Now all you need is to find a priest who's willing to wed dangerously unpredictable mage and magical construct he made for himself.
Or maybe you should hang with your beset friend crazyabe. You have negleted him lately.
I cast "Charm People" with a 30 mile radius.
5. Invisible magical tendrils burst out from you hands and spread in every direction, seeking people and drasticly altering their opinion about you. Siege on your house ends and someone knocks you door politely. You carefully open the door and find the blacksmith (who seems to have a steel skin). He's akwardly hiding his hammer behind his back, and tells that he and the others are very sorry about this outbreak. It was just a big misunderstanding, clearly you aren't cause of all the magical problems in the town. He will personally rally the people and repair your house back in full condition tomorrow, if that's fine by you. They are a bit busy now hunting the other mages, so if you could wait for tomorrow everything will be fine again.
Teleport out of town.
4. Space wraps around your body into a bubble turning everything black and then unravels you into another place. Moon is decently bright to you see that you are in front of ruined tower. Ancient and partially overgrown, but quiet.
[5] You identify this as a place you found some time ago. It was in suprisingly good condition considering its age, indoors preserved by magic. Back then you seriously considered moving in because here wasn't any angry golems or monsters around, but ultimately decided against it for some reason. Now that your house is probably burning, it might be time to move here. It's a shame you can't show this place to your very good buddy crazyabe.
Future Wild Magic: 2 5 4 5 2 4 2 2 2 6
Blue hair
Charming man: The best man in the town
Future Wild Magic: 1 2 2 6 3 2 1 2 2 2
Clean rags
Charmed by crazyabe
Future Wild Magic: 5 5 1 5 4 4 1 5 4 4
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect.
Flying house: Free of distractions
Charmed by crazyabe
Future Wild Magic: 2 1 5 3 4 4 4 2 6 5
Rather nice view from rooftop
Breached house
Charmed by crazyabe
New house: Ancient tower
Future Wild Magic: 2 3 3 5 5 4 4 2 4 4
Daring escape through window
In the wilds: Well prepared, but no goal
Charmed by crazyabe
Magic effect: Steel skin
Opinion about mages: BURN THEM ON STAKE!
Charmed by crazyabe
Uhh...Sit, meditate, watch the magic going...AAAGH get that spell off of me! The one trying to control my mind!
You can't meditate magic away. Only way to get rid of magic is magic.
2. Nope, magic ain't gonna help you here. Only spell you get rid of is the one you used to hide your traveling gear in the tree.
You are best buddies with crazyabe now, no getting around it. And why would you not want to be friends with such awesome guy? I mean, just look at your mental image (http://img09.deviantart.net/6784/i/2014/265/a/6/earth_mage_by_dmitrygrebenkov-d804xmy.jpg) of him! You only wish you were as badass and handsome as he is! You are lucky to have such good friend.
You have now full access to clairvoyance/clairaudience communications network between the five know wild mages living in the town. Nakéen asks how's it going.
"I wonder how this good fellow crazyabe is doing... Maybe I should have invited him to be my best man ? It reminds me of my other mage fellows, I hope they weren't lynched by those brainless peasants."
Create a magical communication network between all playing mages, with magical channels freely openable/closable. Greet them together with my new wife, and personally contact crazyabe to ask him how things are going down there.
Gaze at the moon and the surrounding scape with my wife. Let's say she is named Anna.
5. Magic springs from your fingers, seeks outwards where other mages are, and binds them into a magical communication network. What it essentially does is granting free cost clairvoyance and clairaudience to all members, tied specifically to them and letting them to decide what parts are transferred to others. For example, you could let only the clairaudience part function and only on your own voice. Very handy if you are doing something you don't want others to see/hear.
You open the magical video conference.
[1] A rain cloud has secretly arrived and blocked the view to the sky. It is very dark outside of your house, and is raining depressively. Anna hugs you saying it is okay, you two can have romantic dinner inside.
Ah crap. I CAST DISPELL ON THE PEASANTS TO REMOVE THEIR STEEL SKIN!
1. Magic decides this is perfect time to have a tantrum. It gave people such a nice protection and now you want to take it away? NOT GONNA HAPPEN! What does happen is your hands turning into solid steel. On top of that they freeze in position which can be interpreted as a very rude gesture.
And Nakéen added you into his magical communication networks and is asking "what's up dog?"
Oh, and the angry peons finally break one of your barred windows. They'll be doing unspeakably violent things to you soonish.
Sit around, try and conjure a rock.
2. Rock fails to manifest itself. The rock you are sitting on suddenly sinks into ground, making you fall over. Sudden mischievous action doesn't harm you at all, but leaves small bruise on your ego.
Nakéen initiates magical video communications.
I Say"it's Fine, I guess I'll See you tomorrow..."
And Then Close the Door and try to cast a simple information gathering Spell geared towards looking for the other Mages.
"Awesome! To tomorrow then!" the smith smiles and waves goodbye.
2. Magic doesn't want to do that. It is waste of effort, you see. Why to do that when someone else already did it?
The "someone" in question appears to be Nakéen as his ghostly upper body appears on front of you. An outlandishly beautiful woman is hugging him. The bastard, no doubt he called just to boast his luck with women! At least he has decency to ask how you are doing.
Future Wild Magic: 5 4 5 2 4 2 2 2 6 6
Blue hair
Charming man: The best man in the town
Magical video conference: Full member
Future Wild Magic: 2 2 6 3 2 1 2 2 2 2
Clean rags
Charmed by crazyabe
Magical video conference: Full member
Solid steel hands: Being rude
The house broken: Peons are coming
Future Wild Magic: 5 1 5 4 4 1 5 4 4 4
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Free of distractions
Charmed by crazyabe
Magical video conference: Full member
Future Wild Magic: 1 5 3 4 4 4 2 6 5 3
Rather nice view from rooftop
Breached house
Charmed by crazyabe
New house: Ancient tower
Magical video conference: Full member
Future Wild Magic: 3 3 5 5 4 4 2 4 4 4
Daring escape through window
In the wilds: Well prepared, but no goal
Charmed by crazyabe
Magical video conference: Full member
Magic effect: Steel skin
Opinion about mages: BURN THEM ON STAKE!
Charmed by crazyabe
Explain my situation to the other mages while checking my food reserves. If I wasn't too busy with magic last week, I should have a good stock of quality ingredients left.
If that is the case, begin preparing dinner with Anna.
If they are doing okay, ask them what are they going to do now.
Asking GM to do speech action for you is recipe for disaster, unintended violence and broken friendships.
[2] It appears your food reserves are actually rather low; either you forgot to get more or magic accidentally ate some of it. You could warm up yesterday's stew and be done with it, but you need obtain more for days coming.
I almost forgot, I'd best Enchant "Permanent" on my charm before the magic starts to fail...
then I say "hello Nakéen, Who's the Lady?"
5. The charm is reinforced to the point where it is actually rather difficult to remove even with magic. Nothing less than very strong display of willpower and perfect cooperation from magic can remove it.
"Heya, guys. Hope you're all doing well?"
Teleport three feet to the left.
...you are looking at your queue, right? And still using magic related to moving things around? On yourself?
1. Your insides feel suddenly much heavier when magic swaps your guts and other internal organs with a pile of dry dirt from somewhere underground. It feels rather unpleasant, to put it lightly, and its dryness is rapidly draining your blood. And probably getting into your veins too. Who knows what parasites that pile might contain?
Well screw it, i'll just punch down a wall with my wrecking ball hands of rude gesturing and run for it!
[1] Your steel fists of rude gesturing +1 connects with the wall in wrong angle, bending your wrists and tearing themselves off of your flesh. Heavy *thunk* on the ground is followed by a spray of blood as it gushes out of your torn wrists unimpended.
Door breaks and more steel skinned peons pour in. Two of them stop to laugh at your predicament with sadistic glee in their eyes, but rest move in to kill and maim with various weaponized farming implements. This is a problem that requires magic to fix it, and at the moment it looks like magic is doing its best to ignore you.
Future Wild Magic: 4 5 2 4 2 2 2 6 6 1
Blue hair
Charming man: The best man in the town
Magical video conference: Full member
Future Wild Magic: 2 2 6 3 2 1 2 2 2 2
Clean rags
Permanently charmed: by crazyabe
Magical video conference: Full member
Hands fallen off: arterial spray
The house broken: Peons are attacking
Future Wild Magic: 5 1 5 4 4 1 5 4 4 4
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Free of distractions
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: Yesterday's stew
Future Wild Magic: 5 3 4 4 4 2 6 5 3 2
Rather nice view from rooftop
Breached house
Permanently charmed: by crazyabe
New house: Ancient tower
Magical video conference: Full member
Magical self mutilation: dirt for guts
Future Wild Magic: 3 3 5 5 4 4 2 4 4 4
Daring escape through window
In the wilds: Well prepared, but no goal
Permanently charmed: by crazyabe
Magical video conference: Full member
Magic effect: Steel skin
Opinion about mages: BURN THEM ON STAKE!
Permanently charmed: by crazyabe
((I was hoping I'd get teleported into a battle of some sort. Oh well, at least I've got the 5 to recover.))
Magic healing time.
That could have happened on 6.
5. Magic is fickle like that. One moment it mutilates you and on next it heals you beyond expections. Not only the whole "dirt instead of guts" thing get reversed, but you also feel full of energy, well rested even. All your bodily needs are handled, all old scars and blemishes disappear as if they never existed in first place. You can't remember when you felt this healthy before. Probably never.
Start trying to remove the permanent charm. Also I am not sending anything to anyone at this time.
[6] You manage to convience yourself of that crazyabe had some nefarious purposes in mind when he casted the spell, but you still can't bring yourself to dislike the guy. You try to remove it anyway.
3. Magic wrestles with itself and loses. And wins. It loses because the spell wasn't removed and it wins for same reason.
Now, I think it's about time I started Magically Redecorating My Home.
4. You do think about magically redecorating your home. Bookshelves are moved to another wall, tables rotate and move under another window. Rugs move around. Paintings find new places for themselves. All your furniture does that. Hearth doesn't. Because it is kinda fixed in place.
In the end your home has refreshing new look. Nothing really new, but different layout. Which is fine.
Future Wild Magic: 5 2 4 2 2 2 6 6 1 1
Blue hair
Charming man: The best man in the town
Magical video conference: Full member
Future Wild Magic: 2 2 6 3 2 1 2 2 2 2
Clean rags
Permanently charmed: by crazyabe
Magical video conference: Full member
Hands fallen off: arterial spray
The house broken: Peons are attacking
Future Wild Magic: 5 1 5 4 4 1 5 4 4 4
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Free of distractions
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: Yesterday's stew
Future Wild Magic: 3 4 4 4 2 6 5 3 2 4
Permanently charmed: by crazyabe
New house: Ancient tower
Magical video conference: Full member
Truly healed
Future Wild Magic: 3 5 5 4 4 2 4 4 4 4
In the wilds: Well prepared, but no goal
Permanently charmed for nefarious purposes: by crazyabe
Magical video conference: Full member
Magic effect: Steel skin
Opinion about mages: BURN THEM ON STAKE!
Permanently charmed: by crazyabe
Meh, make a rock from magic.
3. You get a small pebble which breaks into a pile of sand almost immediately.
Hmm, looking at those dice I'm thinking I'd best cast "Improve Luck" before I cast anything else.
5. Luck is only matter of probabilities falling into your way. This enchantment actively seeks out those probabilities and pull them to you. Usually this is away from others because it is you who will find the treasure map and not the next guy in the line. And it won't be you to step on that hidden trap, but someone else. It won't help you with wild magic because it is spawn of Chaos, it does what it does and no probabilities are involved there. But anywhere else where luck may help, it does.
Like here:
Try again.
[3-1] You can't work willpower to even try magic. And why bother? It's not like the spell is harming you or anything. Does it really hurt that much to like crazyabe? No, it doesn't. You should actually focus on the things that matter. Like the fact that you are in the wilds alone and it's night already. It wouldn't be prudent idea to put some distance between you and the bloodthirsty villagers before they bring hunters to track you.
((woops, I was sure I posted something for this turn. Weird.))
Warm up yesterday stew and have dinner.
After having a nice romantic dinner, I use magic to modify my house and lawn's floating spell properties.
>Through the intermediate of a magical orb, anyone will be able to freely move the house around. And of course, the spell always maintains the house at horizontal level, it would be catastrophic to be turned upside down.
If it's not too much to ask to magic, I also transform the spare room into a command room, complete with navigational charts, compass, barometers, etc...
If it's too much for magic, I will just repurpose the room myself. I traveled a lot in my prime, and I always kept maps and instruments.
[6] It ends up being a little too burned. Anna claims it is still ok and eats her portion wearing a smile, but you can tell it isn't ok because her eyes twitch occasionally. It's adorable how she tries to not hurt your feelings, and in same time it makes you feel bad. Frankly speaking, cooking is secondary skill for a mage, but it still hurts. At least you can trust on your professionalism when it comes to magic.
5. A nice indestructible crystal orb manifests itself on your right hand, and its sister on your left. Finely tuned with the levitation spell it allows perfect control of this floating chunk of land. The sister ball cannot leave the house and will always come to the person who wants it. The brother always comes to you when you want it and its control will supersede sister's. You know, just in case if someone tries to steal your house when you are away. The orbs will prevent accidental collisions with ground and other objects pilot is unaware of.
Of course, magic is feeling your sadness about your bad cooking and your need to compensate it with magnificent magic. It takes all your navigation tools stored in the house, then it removes all other stuff from the spare room and turns it into a... hallucination. Kind of thing where you enter in and your senses are overtaken by magic to display the world around the house from high above. It shows all kinds of usefull navigation information on request, such as orientation, distances, names of known locations, weather, other flying things in its airspace, ect. Very handy.
AAAAH! run up the stairs spraying blood from my wrists at the peasants chasing me! try to cast healing on myself too!
[4] Fast pulse and arterial spray comes handy when trying to impend assailants, giving you just enough time to try magic.
2. Nah hah. How about it restores bits of your burned eyebrows? Sounds like what you really need right now.
You are getting dizzy. Your vision is darkening on edges, your hear only your own pulse, your breathing fast and shallow. Every step up the stairs is another couple cups of blood out of your stumps. Death is coming, you see its shadow waiting you upstairs. It has waited for you so long, it is happy to see you finally coming.
Future Wild Magic: 2 4 2 2 2 6 6 1 1 1
Blue hair
Charming man: The best man in the town
Lucky man
Magical video conference: Full member
Future Wild Magic: 2 6 3 2 1 2 2 2 2 5
Clean rags
Permanently charmed: by crazyabe
Magical video conference: Full member
Hands fallen off: arterial spray
Death is an old friend of mine. Please, come closer.
The house broken: Peons are attacking
Future Wild Magic: 1 5 4 4 1 5 4 4 4 4
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Future Wild Magic: 4 4 4 2 6 5 3 2 4 3
Permanently charmed: by crazyabe
New house: Ancient tower
Magical video conference: Full member
Truly healed
Future Wild Magic: 3 5 5 4 4 2 4 4 4 4
In the wilds: Well prepared, but no goal
Permanently charmed for nefarious purposes: by crazyabe
Magical video conference: Full member
Magic effect: Steel skin
Opinion about mages: BURN THEM ON STAKE!
Permanently charmed: by crazyabe
I Take a "Short trip" down to Dustan Hache's House.
[1+1] It turns out to be a long trip. Not only he lives on opposite side of the town, but the roads here are twisted and narrow. Not a first time you find yourself lost and wondering if the town was built on some ancient magic misfire spot that occasionally twists space when nobody is looking.
But it's NEFARIOUS PURPOSES! I MUST TRY AGAIN!
[1] Wait, you clearly misunderstood everything. It wasn't even a spell, you honestly like that fellow! Your best friend forever! Ah hah, silly you, how could you even suspect him casting mind altering spells on you!? Ridiculous! You berate yourself for thinking such stupid things.
Seriously, now is time to think about your actual problems, not imaginary (and obviously false) ones.
Teleport Dustan's Dice of Order to me.
Magic up some defenses for my new house.
4. The spell pulls couple boulders, arranges them mostly vertically, applies levitation, basic sensory systems, ownership identification, and simple operation orders: Patrol the area, crush everything living that is not owner. Not particularly impressive, but very effective.
((To be fair, randomness doesn't mean you will always get different numbers. And the chance to roll series of number still exist, it's just...really really low.
I personally stopped caring about dice moods. Whether I use some weird website, a live dice or a simple random number algorithm, the results never seem that random to me.))
Ask magic to teleport my fellow mages to safety. After hearing Dustan gargles, I'm getting a bit worried.
You see, sometimes when people roll 1 and I don't have clear idea how to make them suffer, I use "exploding die" thing where GM rolls second die to determine how far in wrong direction it goes. I did it this time. And it rolled 1. Considering how well things have been going on for you, indluding queue, I think it is appropriate to introduce some really difficult things to you.
1. Instead of teleporting your buddies to safety, something very dangerous gets teleported to you. A black monolith appears in middle of your house, displacing good amount of roof and floor as it comes.
0 seconds: Monolith appears. It seems to be a mere black stone.
0.1 seconds: Extemely thin and intricate network of glyphs and runes carved on its surface flash blue light and the monolith starts deforming.
0.4 seconds: You have identified this object. Advanced Anti-Magic Warfare Sentinel Model XI. Created by well known wizard king The Most Glorious King Cotlal the First. Self-appointed, self-named and self-destructed. The Anti-Magic Sentinel series was designed and built especially against mages. It uses anti-magic fields rendering all magical attacks against it useless and to selectively uses them to disable mages who are close enough. Not it is only perfect anti-mage weapon, it is also smart, very fast, very strong, very durable, and equipped with various short and long range weapons to ensure people die in true and permanent manner. Their only real weakness was that its offensive anti-magic fields are not active when it doesn't detect presense of mages. And it takes about a second before reaching full combat capacity after detecting a mage. That's what really killed king Cotlal. He accidentally removed IFF systems.
0.6 seconds: It is no longer a monolith, but a collection of hovering sharp spikes and blades finding proper configuration.
0.8 seconds: You are desperately trying to find right spell for the situation. Time is running short.
okay, this looks bad, but a wizard always has a plan. I challenge death to a game of foot chess!
Instead of picking 6 or 5 to heal yourself? Fine.
[6] You shout your challenge to Death (who's is really firgment of your own imagination) and sprint the few last steps up to him squirting out your last precious bits of blood that are required to keep you conscious. And alive. The game of chess starts, with your continued existance on line. It takes some time, but you win despite death having feets better suited for manipulating small game pieces.
While peasants have enough honor to not stab unconscious man who is already dying, they also very willing to ensure your death. Quite thankfull for small favours you wake up.
Even for beating death once in imaginary chess is not enough to keep it away. You get one chance to survive. Only one. One roll to see if you can even do magic to heal yourself. Because when man has lost enough blood to make him faint he really shouldn't be able to arbitrarily wake up and do magic. I'm sure you agree to that. Rolling 5 or 6 is required for success. Now, let's see if you live to save yourself.
[1] Nope. Sorry for killing you again. But enjoy this epitaph I didn't plan to write:
There's a price to pay for using wild magic. No mage knows about that, but they certainly do when the collector finally comes. Magic pulls Dustan Hache's soul out and for first time he sees what magic truly is. A swirling chaotic mass of millions of tortured souls, both mages and victims of magic, each desperately clinging to the only connection to life they can have, each having opinions how spells should work, each puppeteering the entire mass of souls and burning each others to make spells happen. Magic is essentially fueled by death. Every spell mages cast burns out the souls magic is made of, and every spell that kills people steals more souls to sustain itself.
He screams in horror as he's pulled into the mass of souls, his voice joining in millions others and drowned by it. He fights to find way back to life, he finds mages working with their spells, he manipulates other souls to burn themselves for spells, and is in turn manipulated by others. He knows it, like everybody here knows it. There's only one way out, one chance for rebirth. They all have their attention on this young mage. Maybe he does it again...
NEXT MAGE IN THE LINE, PLEASE STEP FORWARD!
Future Wild Magic: 2 4 2 2 2 6 6 1 1 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Lost in town.
Future Wild Magic: 5 4 4 1 5 4 4 4 4 1
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Dangerous encounters: Advanced Anti-Magic Warfare Sentinel Model XI
Future Wild Magic: 4 4 2 6 5 3 2 4 3 6
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Simple boulder sentinel
Magical video conference: Full member
Truly healed
Future Wild Magic: 3 5 5 4 4 2 4 4 4 4
In the wilds: Well prepared, but no goal
BFF: crazyabe
Magical video conference: Full member
Magic effect: Steel skin
Opinion about mages: BURN THEM ON STAKE!
Permanently charmed: by crazyabe
Is there no other mages willing to step in? We have one spot open for grabs! Anyone?
Version 2 :
There is still time to flee. Life is more precious than a high-magitech floating house, as rare it may be. If I'm not careful, the AAWS Model XI will just teleport to my other location.
Use a Multiple Location Shifting Transportation spell to transport Anna and me to safety. The spell will teleport us to a random place, all the while hiding our final destination by constantly shifting the final destination. There is such a huge combination of possible destinations that the AAWS won't be able to find us.
Use this spell, in the hope that the AAWS won't manage to decode the Shifting Pattern.
5. The spell fires off as soon as you think about it. For a brief moment space wraps around you two and you see 75 different places at the same time, wind blows from 15 different direction. Very disconcerting sensation, you must say. Then the spell decides which outcome should be the real one and everything returns normal. Normal as in you aren't in multiple locations at the same time. You spend a minute turning around towards slightlest sound ready to dispense magical murder, but eventually you relax seeing that AAWS is not following you. Awesome!
It appears you are now in a lush and quiet forest, untouched by humans for at least 200 years. You see traces of ancient stoneworks scattered on the ground telling story of civilization long gone. Probably another city destroyed long time ago in great wars. You hear rumbling of stone in distance.
But I don't even LIKE the guy! Dispel! Dispel! Dispel!
But you do like him. That 1 took care of that. You don't even perceive the spell anymore. You can't suddenly decide you don't like your best friend anymore.
Make a magic staff of shape earth. I've been neglecting my toolbox recently. Use it to raise some rock walls in front of my house.
4. You choose that one stone that sank into earth a little while ago. It seems like suitable fate for such traitorous seat to be turned into magical artifact of power. The stone ripples like a liquid and then flows into a shape of a staff. Two meters tall staff of white marble, rather non-descript if you ignore series of obviously magical inscriptions on its otherwise smooth surface. ((This staff acts outside of your queue, rolling 1d5+1.))
[2+1] You give it experimental swing and command the earth rise into a nice wall. Earth rumbles and stone flows up forming a ring of crude stone pillars around the tower. They are set too widely apart to offer any actual protection.
I Keep on Trying to get over to Dustan Hache's house! Attempting a Teleportation Spell to speed up the Proceedings.
2. Magic doesn't help at all. It merely flips you around facing in the direction you came form.
[2+1] At least you find the marketplace and get yourself oriented.
Future Wild Magic: 4 2 2 2 6 6 1 1 1 5
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Future Wild Magic: 4 4 1 5 4 4 4 4 1 1
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Advanced Antimagic Warfare Sentinel Model XI
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
The Forest: Ancient town reclaimed by nature
Future Wild Magic: 4 2 6 5 3 2 4 3 6 4
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Simple boulder sentinel
New house: Surrounded by stone pillars
Magical video conference: Full member
Truly healed
Artifacts of power: Staff of Shape Earth. (1d5+1)
Future Wild Magic: 3 5 5 4 4 2 4 4 4 4
In the wilds: Well prepared, but no goal
BFF: crazyabe
Magical video conference: Full member
Magic effect: Steel skin
Opinion about mages: One down, three left to go.
Permanently charmed: by crazyabe
I head toward the stone rumbling sounds, still on the lookout for any potential danger. Anna is following me closely.
[6] You walk twenty meters and THERE'S SOMETHING IN THE TREES! YOU DON'T KNOW WHAT IT IS BUT IT IS POTENTIALLY VERY DANGEROUS!
4. You burn the tree and quite possibly whatever spooked you. Smell of burned meat and fur proves that much. It makes you hungry.
Keep on going, I need to loot Dustan's corpse before the peasents go and burn it!
I also attempt to cast "RE-RANDOMIZE Chances with magic" along the way...
What's that spell? I don't know it. Magic doesn't know about it either, but it doesn't like sound of it. Don't you dare manipulate it!
[5±0] Rest of the way is easy, thanks to all light from collected torches. When you reach the building they are just about to set it in fire, but hold on a moment after noticing your arrival.
"Have you come to perform his last rites? I don't know if you mages have any special ceremonies in case of death, but if you do we won't interfere. But we DO want to burn his corpse and house. Just to make sure he doesn't come back."
Use my new staff to fill out the pillars and make an actual wall. Cast a spell to make a bunch of golems for defenders. Save power by skimping out on intelligence, even though that does mean they won't be able to do the simplest action without a direct order.
If I can cast multiple spells in one turn without penalty, summon a rock afterwards.
[4+1] Another commanding swing from the staff and stone finally flows in desired perfectly circular shape. The wall is tall and extemely smooth. So smooth that you can actually see your reflection on it. The surface shows fantastic pattern of mineral layers, much like in a blade made by ancient master swordsmiths. Outside of the wall stands tall and bends outwards to make it very difficult to climb. Topside is coarse enough that patroller cannot slip under any circumstances. All corners are smoothed and curved providing no point for hooks to attach on. Really, only way to get over it is to fly, jump very, very high, or teleport.
Even the gate is extemely well hidden. You see tracks on the ground for doors to roll on, but trying to find edge of the doors is wasted effort. It is too dark to see and your fingers can't feel any cracks or imperfections. You do find a well hidden mechanism for operating the gate, so your tower isn't completely blocked off from ground bound visitors.
4. Now that you are safe you locate suitable stones within your well protected yard and magic them into a bunch stone men. Really, their lack of intelligence shows up on their faces, having glassy eyes and stylized drool by their mouths. They stand where they were made and await orders.
Since you are not pressed for time you can do multiple spells.
2. Handfull of sand materializes inside your pants. Gah!
Detect Magic.
3. Hmm, there certainly is magic present. A trace of your own spell still lingers in the tree, and another spell you can't quite identify. Most likely that communication spell by Nakéen.
Are you trying to reject what RNG decided?
Future Wild Magic: 4 2 2 2 6 6 1 1 1 5
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Funeral of Dustan Hache
Future Wild Magic: 4 1 5 4 4 4 4 1 1 1
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Advanced Antimagic Warfare Sentinel Model XI
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
The Forest: Ancient town reclaimed by nature
Future Wild Magic: 6 5 3 2 4 3 6 4 5 2
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Unclimbable stone wall. Invisible gate.
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
Magical video conference: Full member
Truly healed
Artifacts of power: Staff of Shape Earth. (1d5+1)
Sand in pants.
Future Wild Magic: 5 5 4 4 2 4 4 4 4 3
In the wilds: Well prepared, but no goal
BFF: crazyabe
Magical video conference: Full member
Magic effect: Steel skin
Opinion about mages: One down, three left to go.
Permanently charmed: by crazyabe
((Hohoho, I love how Wild Magic is preparing to bite me in the ass really really hard.))
Examine what I burnt. If I stumble upon any living creature along the way, cast a spell to be able to communicate with other living beings.
[3] Taking care to keep healthy distance to the burning tree you try to find the possibly dangerous dead thing. It has not fallen on ground so it must be still up there. After careful peering and crying for staring into bright fire you finally spot something lodged between two branches. It's not large, perhaps a bit larger than your two fists together. You can't tell what it was when it was still alive.
Yes. Was that really not obvious?
For your information, all further attempts to get rid of the charm results automatic failure, so it's time to find new toy.
I Act Like I'm Doing some sort of holy rite over Dustan while I pocket his Set of Dice.
[4+1] Combining various elements of ancient funeral rites you accidentally learned some time ago, you whip up a very convincing show. Emotion invoking song, elaborate dance, blessing touches... all that actually make peasants to shred few tears. When they are wiping those tears away you get excellent opportunity to lot him. But all you find is a nice copper wristband and pouch of money, which you pocket up. But Dice of Order are suspiciously missing. Either he hid them before his death, which is frankly stupid thing to do, or someone else looted them. Hmm. Anyway, you walk out wiping some crocodile tears out of your eyes and watch as the peasants set his house on fire. It burns fast and furiously, embers floating up to the dark sky like birds flying to freedom.
Join.
Plot successfully executed. It doesn't matter if all other mages escaped (except that one who came to hold funeral rites), you got what you wanted. It was a risky project to rile villagers up against established mages, but success is success, and the Dice of Order are yours. Now you need to do a disappearing act before crazyabe notices you. He no doubt wanted the dice for himself...
Future of your magic seems chaotic as usual, but a bit more inclined to overworking.
Magic up a map of the surrounding area.
((I look forward to seeing what that 6 does with this.))
6. You get a map. Or rather a pile of maps. Temperature map, population density map, trade route map, elevation map, annual precipitation map, biome map, wealth density map, magical activity map, criminal activity map... All them on continental scale.
Future Wild Magic: 4 2 2 2 6 6 1 1 1 5
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Funeral of Dustan Hache
Future Wild Magic: 5 1 6 3 6 2 4 6 6 4
Magic effect: Steel skin
Future Wild Magic: 4 1 5 4 4 4 4 1 1 1
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Advanced Antimagic Warfare Sentinel Model XI
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
The Forest: Ancient town reclaimed by nature
Future Wild Magic: 5 3 2 4 3 6 4 5 2 6
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Unclimbable stone wall. Invisible gate.
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
Magical video conference: Full member
Truly healed
Artifacts of power: Staff of Shape Earth. (1d5+1)
Sand in pants
Lots of maps
Future Wild Magic: 5 5 4 4 2 4 4 4 4 3
In the wilds: Well prepared, but no goal
BFF: crazyabe
Magical video conference: Full member
Magic effect: Steel skin
Opinion about mages: One down, three left to go.
Permanently charmed: by crazyabe
Obtain a plan with magic.
5. Magic thinks you should become a god and create new humanoid species twenty million souls strong. Each and everyone individually. Do that, and magic promises to be very, very nice. Actually, even simply by starting the process it promises to be a little nicer. A little.
Use magic to give my staff some major improvements. Namely lesser fail chance and greater raw power.
5. The staff changes its appearance as the spell works with it. It has now clear top part, an exquisite collection of jewels and other precious stones forming three separate rings. One horizontal, two vertical, all in 90° angle to each other. In center of this collection sits a blue sphere. If you look it closely you can see green and yellow spots on it, and white clouds traversing on its surface. The actual staff part gets golden engravings and number of golden bands. It is positively glowing with magic.
I cast "Summon Magic Eye Spys" and head home.
4. What are these things anyway? Bunch of floating eyeballs? What they do?
[3+1] Your trip to home is pleasantly uneventful.
Feeling relieved the "danger" is gone, I create a golem made of rock, wood and vines with magic. I will call him Tec. Once done, keep exploring the ruins, on the lookout for the less worn-out building.
4. Skeleton of stone, flesh of wood and hair of vines. It's ok for a golem of mixed breed. Not smart by any means, but golems rarely are.
[4] "Building" is a very loose term here. More like piles of square rocks piled in large rectangular shape. Overgrown with moss and old trees. Anna ushers you forward; she would like to sleep on actual bed and this has been rather rough for first night of her life. Birth, proposal, lackluster dinner (but made with love, she's certain of that), attack by war golem and sudden escape to wild forest.
You three wander forward leaving burning three behind until you come across of very new looking wall. Polar opposite of the ruins you have seen so far. Tall, extremely smooth wall which curves outwards, decorated by cool darker lines like in swords made of meteoric iron, but totally different. For starters the wall is not made of iron, but stone.
Future Wild Magic: 4 2 2 2 6 6 1 1 1 5
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Summons: Magic Eye Spies
Future Wild Magic: 5 1 6 3 6 2 4 6 6 4
Magic effect: Steel skin
Future Wild Magic: 1 5 4 4 4 4 1 1 1 5
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Advanced Antimagic Warfare Sentinel Model XI
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
The Forest: Ancient town reclaimed by nature
Earthy golem: Tec
Future Wild Magic: 3 2 4 3 6 4 5 2 6 6
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Unclimbable stone wall. Invisible gate.
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
Magical video conference: Full member
Truly healed
Artifacts of power: Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Future Wild Magic: 5 4 4 2 4 4 4 4 3 3
In the wilds: Well prepared, but no goal
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Magic effect: Steel skin
Opinion about mages: One down, three left to go.
Permanently charmed: by crazyabe
Start doing so. Create a new (female, because why not) human, one skilled in magic. They should like me.
Why not indeed. Just because you can doesn't mean you should, but did that ever stop any famous mages? It may have stopped some, but those never became famous.
5. A really beautiful specimen materializes on the ground front of you. Jet black hair, tan complexion, very healthy appearance. Plus high grade clothing.
4. She breathes in sharply and opens her deep green eyes. She touches her arms, face, body and ground beneath her to confirm her existance. She smiles, sits up and bows deeply at you. "Thank you my lord, for granting me this life."
((They are Small Floating Semi-Clear Eyes that I can Now send to Search for something))
I Send my Magic Eye Spys To find out where Dustan's Dice went, While Cooking Dinner.
[4+1] The eyes dart around seeking for a pouch of magical dice. It doesn't take long for them to find it. Apparently it is in posession of some peasant, as far as you can tell. Then the eyes are punched backwards by invisible force, which makes you question whether it really was a peasant.
[2+1] It's less a dinner and more a midnight snacking. And you forgot to add spices, so taste is rather bland.
Gaze at the Dice of Order.
"It doesn't bode anything good... "
Order Tec to protect Anna at all cost whatever may happen, even though Anna self-defense skills are probably far higher than mines. Investigate the place to see if it is suitable to make it our new home.
The dice are stubborn in their prediction of chaos. Shit's gonna happen, then it is good again for a while, and then you really will be walking in neck deep manure. Anna spied the Dice over your shoulder. "I think you should stay away from magic now. I don't want to end as a widow only after one night."
You walk around the wall and discover following: It is circular, 80 meters diameter. It has no openings of any kind. The tree you burned seems to have sprouted fiery offspring. You can see glow of the fire all they way here.
Earth-shape some fancy seige machines.
Then summon a rocks twice.
[2+2] Some stones on the ground expand and transform into a catapult, ballista and trebuchet.
3. Small rock appears on your hand.
2. Bucketful of water falls on you, completely drenching your clothers. It's cold night, so you may want to make a fire and get yourself dry. A glance over the walls informs you that there's fire readily available on outside. Bunch of embers float to the sky in distance, a pillar of smoke lit by hidden fire.
Conjure an incredibly powerful magic barrier.
5. You manifest a mobile barrier, which you can place anywhere you want and pick it up whenever you so wish. You can also define what it protects against, and right now you set it on against those pesky floating eyeballs invading your personal space. The barrier expands rapidly pushing them away from you.
Future Wild Magic: 4 2 2 2 6 6 1 1 1 5
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Summon: Bunch of Magic Eye Spies
Future Wild Magic: 1 6 3 6 2 4 6 6 4 1
Magic effect: Steel skin
Portable barrier: Against prying eyes
Future Wild Magic: 1 5 4 4 4 4 1 1 1 5
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Advanced Antimagic Warfare Sentinel Model XI
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
The Forest: Ancient town reclaimed by nature
Earthly golem: Tec.
Earthly golem: First Commandment: Protect!
Future Wild Magic: 4 3 6 4 5 2 6 6 4 6
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Unclimbable stone wall. Invisible gate.
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
Magical video conference: Full member
Truly healed
Artifacts of power: Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Unexpected shower
Future Wild Magic: 4 2 4 4 4 4 3 3 5 5
In the wilds: Well prepared, but no goal
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: 1 member.
Small Favours: Possibly incoming.
Magic effect: Steel skin
Opinion about mages: One down, three left to go.
Task on hand: Hunt!
Permanently charmed: by crazyabe
"...Well, I don't think I've got any lordships at the moment, but you're welcome nonetheless. Hello. What's your name?"
"I have no name, but if your lordship sees it fit to grant me a name I will gladly accept it and call it mine."
"I agree with you, I realized after the near-death experience with the Monolith that my happiness was achieved the moment you were born. But I can't stop having the terrible feeling that if I try to flee, magic will find a way to find me. After all, as long as I will have this cursed Dice of Order, I will be bound to magic."
A forest fire. It couldn't be worse, we will never be able to escape a forest fire without magic.
Gaze at the Dice with dejection, cursing it for its fickleness.
"Anna, get back and try to find a way inside. Do not approach me, I will stop the fire."
Firmly grasp the Dice, and shout high toward the sky for magic to extinguish the rising fire.
Dice is merely convenient way to peer into future of otherwise unpredictable Chaos. It stares into abyss on your behalf and abyss doesn't stare back.
"Please, don't endanger yourself in vain!" Anna pleads, but you ignore her request and order Tec to pull her away from you. You have a job to do. Potentially dangerous job.
1. The dice pouch firmly in your grip you raise you hand and weave the spell. However as you do so, it unravels and transforms into something completely different. A small whirlwind of fire emerges from the smoke pillar, whipping around and kindling more trees, soon followed by great ball of fire attached to the fire tornado. Odd unnatural sound emerges from it.
Seems like you have summoned fire elemental or something of kind. And then you two are teleported to crazyabe's kitchen. Seems like he's in process of making a meal with magic, but actively failing. Tec was left behind... You knew you could trust your best friend to save your ass, but he could have also saved your golem made out of flammable materials.
I cast "Conjure Mage and wife" in an attempt to save nakéen and his new wife, and "Improve meal" so something edible is around.
That's oddly specific spell.
4. Just as he makes situation worse you whisk him and his wife away from trouble and hope someone else will deal with it. Nakéen and Anna both appear in your kitchen suprised.
2. Your food doesn't improve at all. On a contrary, it turns into unpleasant color. Meat is blue, salad is rotten brown, cheese is red with black dots, and butter has multicolored stripes all over. Well, it's only color. Could be worse.
If the crazy person outside my wall hasn't teleported away by now, carry him and his companion away with an earth-shaped hand. He can hurt himself, sure, but I'd rather he not do it that spectacularly that close to my house.
Earth-shape him a shelter by way of apology.
If he's gone, earth-shape a gigantic humanoid statue instead.
It seems he summoned angry fire monster and left it for you to deal with. Can't say you are too happy with this development.
[1+2] Can't say this newest statue is gigantic or even humanoid. Certainly it's taller than you and vertical, and if you squit your eyes you think you can see outline of bipedal higher order primate in it.
You have four problems here. In order of importance; fire monster, forest fire, wet clothes and sand in groin. Fire will negate the issue with clothes if you give it some time, but rest ain't going to fix themselves.
Future Wild Magic: 2 2 6 6 1 1 1 5 3 3
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Summon: Bunch of Magic Eye Spies
Food reserves: All wrong color
Future Wild Magic: 1 6 3 6 2 4 6 6 4 1
Magic effect: Steel skin
Portable barrier: Against prying eyes
Future Wild Magic: 5 4 4 4 4 1 1 1 5 6
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Advanced Antimagic Warfare Sentinel Model XI
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Future Wild Magic: 4 3 6 4 5 2 6 6 4 6
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Unclimbable stone wall. Invisible gate.
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
Magical video conference: Full member
Truly healed
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Unexpected shower
Future Wild Magic: 4 2 4 4 4 4 3 3 5 5
In the wilds: Well prepared, but no goal
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: 1 member.
Small Favours: Possibly incoming.
Magic effect: Steel skin
Opinion about mages: One down, three left to go.
Task on hand: Hunt!
Hunters: Found angry bear
Permanently charmed: by crazyabe
Interestingly so far no one has used free picks. Probably because no problem has lasted long enough for bad rolls to become bigger problem. And I'm actually fine with that! I'm beginning to consider that the problem with free picks was free picks themselves. I like how this is going at the moment.
Earth-shape a huge hand and use it to smother the fire monster.
[3+2] You climb top of the wall using convenient stairs you didn't notice before and channel the spell through your staff. Extensively large and detailed hand bursts from forest, climbing high towards the creature, increasing in size until it reaches it. Huge stone fist closes around the fireball, making it burst outwards in huge explosion of fire. However, it seems that didn't kill it as the burst of fire collapses back to its original size and generates second fire tornado to slash the stone hand with. Of course this ineffectual flailing hurts stone as much as stone hurt fire. That is; not at all.
Hmm, you need to change your approach.
"Where...are we ? Crazyabe ? Did you save us ? I can't thank you enough."
Ask him what will be his goal now. As for us, the town is currently too dangerous for us, and we would like to start a new life. Oh, and also warn him about my floating house, I don't know if the AAWS is still in there. If it isn't, it may be close or not...
I don't know what his goal is. You can warn him by yourself, assume you did.
"I Have a Fairly Good Idea, Why don't you cast The Spell 'Morken Dorth's Hidden Mansion' In here?"
I Say While Casting the Spells "Recolor Food" and "Revert Hair".
2. Your food is starting to look even more inedible, looking like it has many abscesses.
2. Second spell is equally unsuccesfull. A tattoo of third eye appears on your forehead, which you realize only because Anna points it out.
"Morken Dorth Hidden Mansion" ?... I don't know what this is, but it's the least I could do after you saved me."
Cast the spell 'Morken Dorth's Hidden Mansion', whatever it may be.
I'll go with this interpretation for casting a spell without knowing what it is: It is basically same as telling magic to do whatever it wants to. Roll tells only how benevolent magic is feeling at the moment.
5. The spell goes off without a hitch, but you have no idea what it did because apparently nothing changed. At least nothing you can see, hear, smell or feel.
"Please, you needn't use an honorific. My name will be fine. As for your name, how does...Laudata sound? Have you a preference?
For that matter, we should probably come up with a plan for what to do next...Can't stay here all night. Well I guess we could but I don't see why we should at the moment. What do you want to do?"
"It's a honor to receive name from your lordship. From now on, Laudata is my name." She says, completely ignoring your request to drop honorifics. "I want to establish a town, a city, a nation, safe place for my kind, whom I wish to see more. That however is completely up to you, my lord. For more immediate goals I would recommend finding and establishing a stronghold to begin our operations."
Make a sandwich.
[1] For sandwitch you need slice of bread, butter and some meat at minimum. Which takes effort to find when you are so far from your lodgings. So you decide to not bother with finding those raw materials and rather rob some unfortunate sod close by. Two heavy hands grabbing your shoulders disturbs your business of forcibly obtaining late night snacks. Town guard would like to have word with you. In private.
Future Wild Magic: 6 6 1 1 1 5 3 3 4 4
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Summon: Bunch of Magic Eye Spies
Food reserves: All wrong color
Tattoo of Third Eye on forehead
Enhanced house
Future Wild Magic: 1 6 3 6 2 4 6 6 4 1
Magic effect: Steel skin
Portable barrier: Against prying eyes
Invitation from town guard
Future Wild Magic: 4 4 4 4 1 1 1 5 6 2
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Advanced Antimagic Warfare Sentinel Model XI
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Future Wild Magic: 4 3 6 4 5 2 6 6 4 6
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Unclimbable stone wall. Invisible gate.
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
Magical video conference: Full member
Truly healed
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Unexpected shower
The Forest: Huge stone ARM.
The Forest: One fire monster, two tentacles.
Future Wild Magic: 4 2 4 4 4 4 3 3 5 5
In the wilds: Well prepared, but no goal
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata.
Small Favours: Possibly incoming.
Magic effect: Steel skin
Opinion about mages: One down, three left to go.
Task on hand: Hunt!
Hunters: Got beaten by angry bear
Permanently charmed: by crazyabe
Cast a spell to make it vulnerable to smothering, then use the time it's wasting on attacking the fist to smother it once again.
4. Yet another spell flies off to do something to pure elemental fire, deeply violating its very existance.
[1+2] Stone arm moves slowly, barely touching the fire thing as it escapes from your clutch.
The monster generates more tentacles, whipping both the stone arm and the forest around, igniting more trees to contribute the forest fire going on.
Well let's start doing that, with magic. Probably needs a teleportation spell. Do not forget Laudata.
4. You set up a teleportation spell without strictly defined goal. Instead you give the magic a loose description of area you want to go and hope it finds a good match.
Space swirls around you, blackens and reveals your new surroundings. You seem to be on rooftop of some tower. Walking to the edge you find that this is indeed a fine fortress. It's in good shape, well maintained and already occupied. Fires on the walls reveals small number of archers in uniform patrolling on walls. On the courtyard is wooden buildings; a stable, probably a smithy, possibly a storage or barracks. All guarded by armored spearmen. The tower you are on seems to be part of larger stone building forming back part of the wall.
Beyond the walls is nothing but darkness of cloudy night, so you don't have any idea where this is or if the location is defensible in first place. It probably is; military minds don't usually waste effort and resources to build fortresses on undefendable places. Unless the place is of strategic importance.
Laudata whispers into your ear, "We need to deal with them in some way if we want to use this. Unfortunately I do not think I can handle them fast and quietly enough, so if your lordship would be so kind...?"
I Retry Casting "Improve Meal" Three more times.
You really love your meal, don't you?
6. First spell returns the colors and appearance normal, but now your food shoots out rainbow colored sparks. You are not sure what to make of that, so you try again.
6. The smell of delicious food makes you drool, literally and overwhelmingly.
[1] You can't resist the smell and shove your head into the pot, showing food into your mouth with both hands. Explosion of fantastic taste combined with the smell makes your knees give up and eyes roll up. This is the best thing you have ever tasted! Thanks to the overwhelming euphoria you fail to notice your loss of balance. You fall backwards on the floor, ignoring everything and spasming stupid smile on your face.
Enjoy your trip!
My next roll should be a 6, actually.
Cast amnesia on the guard. Escape the house, leaving my plundered ingredients behind; I didn't want a sandwich that badly.
1. Heh. Instead of removing memories magic feeds them to the guard. You entire plan to sic villagers on the mages so you can steal their precious artifacts.
"I see. So pestilence, death of livestock and rotting grains were all your fault. I believe this is where I say 'You are under arrest. Dead or alive, you're coming with me.'"
One guard draws his sword and another throws a punch at your face. Guess they know that unconscious mage is harmless mage.
"We will take our leave crazyabe. We can't stay here, this place is dangerous for us."
Take some clothes to hide ourselves : hood, cape. Leave the village, heading toward the nearest populated settlement.
Use magic beforehand to generate enough provisions of sufficient quality for the travel.
It's very difficult to ignore smell of enchanted food.
[1] Impossible even. Ignoring crazyabe falling over you too jump to stuff your mouth full of food that is now essentially magical LSD. Unbelievable! You can taste so many incredible foods in this! Spicy, sweet, salty, blue, stony, bright, rosy, bear, narwhal, ice, sun, wind, divine demon time paintcalltouchfireswirlmathrealanswerquestionlifebirthdeathoilmagic...
Enjoy your trip together! All three of you!
Future Wild Magic: 1 1 1 5 3 3 4 4 5 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Summon: Bunch of Magic Eye Spies
Food reserves: Sparkly, truly fantastic!
Tattoo of Third Eye on forehead
Enhanced house
Enhanced food: Enjoy your trip!
Future Wild Magic: 6 3 6 2 4 6 6 4 1 2
Magic effect: Steel skin
Portable barrier: Attached to you
Portable barrier: Against prying eyes
You are under arrest!
Beans out of bag
Future Wild Magic: 4 4 4 4 1 1 1 5 6 2
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Advanced Antimagic Warfare Sentinel Model XI
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Enhanced food: Enjoy your trip!
Future Wild Magic: 3 6 4 5 2 6 6 4 6 4
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Unclimbable stone wall. Invisible gate.
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
Magical video conference: Full member
Truly healed
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Unexpected shower
The Forest: Huge stone ARM.
The Forest: One fire monster, four tentacles.
Future Wild Magic: 2 4 4 4 4 3 3 5 5 2
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata.
Small Favours: Possibly incoming.
The Fortress: Occupied land
Magic effect: Steel skin
Opinion about mages: One down, three left to go.
Task on hand: Hunt!
Hunters: Got beaten by angry bear
Permanently charmed: by crazyabe
Cast, uh, Giant Fireball of Doom.
Nice part about this queue system is that I can instantly start thinking how things will go down as soon as I see the action, without having to start working with the turn. This I came up with nine hours ago:
6. You clap your hands together in wide angle startling the guard before he can punch you. Then you pull your hands apart with a fireball of doom growing size between your hands as fast as you pull them apart.
1 meter.
Guard jumps backwards to avoid being burned. Heat is quite intense.
2 meters.
You start aiming upwards a bit so it won't burn floor.
4 meters.
Ceiling of the building burns into ashes instantly as it touches the fireball. The fireball is all white, orange, yellow and red (https://pbs.twimg.com/profile_images/641353910561566720/VSxsyxs7.jpg), and streams of burning gas arcs out setting things on fire. It's rather bright at this point too.
8 meters.
It dawns to you that this is growing faster than it is supposed to. It has already passed standard size of Giant Fireball of Doom. Your clothes are catching fire. For people outside it looks much like this:
(https://media.licdn.com/mpr/mpr/AAEAAQAAAAAAAANpAAAAJDc0ZmIzMjc2LTE4MjItNGQxNC1iMGNlLTUyNDNiNzI5YjA2NA.jpg)
16 meters.
Holy shit. You are no longer standing in a building, but in raging inferno. Everything that can burn is already burning. Everyone is running away. It is already bright as a sun, pure white clouds above reflecting its light. Not that you can see those clouds. Having miniature sun between you and them has rather blinding effect.
32 meters.
When does this stop? The whole town (or at least the part you can see) is already in flames. Only reason you and other people haven't burned into ashes is because of the steel skin, but it is starting to get really uncomfortable here.
"I don't particularly want to tick off a kingdom...Seems a bit too dramatic. Let's try again."
...Hmm.
Pick a 5 and teleport again. Add 'not occupied or owned' to the parameters. Do not forget Laudata.
Finally. 1d(5-1) = 4. Lucky you
5. With great familiarity you cast the spell with a flick of finger. This time you wind up in rather dark stone floor. Light of stars alone isn't enough to inform you of details of your new location, but here's what you can tell: It has stone flooring. It has walls, possibly intact. There's no one around besides you and Laudata.
Weaken it further with a spell and keep trying to smother it.
3. Another spell of deep violating or perhaps deep tickling.
[4+2] Having enough of this you conjure another equally titanic stone arm and have them clap together like a human slapping annoying mosquito out of air. This most certainly works, but it also sends barrage of boulders in every direction as the arms explode by force of the clap. Every direction includes your direction, and those boulders aren't exactly small.
And sun is rising in direction of the town. Weird. And all wrong colors for sunrise.
-intelligible mess vaguely meaning "Wow. Best meal I ever had"-
Ogawmod ! This is an Alpican Rainbowlurdge ! I never realized before that crazyabe lived in a kaleidoscopic constantly shifting plane of bleen and gred, with a tint of whellock.
Oh, Anna is dancing with the Rainbowlurdge and a group of Whiplicot. Funny, I'm hearing a crazy music too.
Heh, that's not important. As I split myself in two and do a backflip in myself, I speak to my body double, who for some reason has a badass voice.
"Heyyah my subconscious self ! Long time no see !"
Make a magical journey to the center of the mind and beyond.
[4] "Long time no see buddy! You ate some weird shit, didn't ya? Ya should've left right. Ya dig? Like crazy dog."
Enjoy this awsome trip!
[3+1] This trip takes you to a grassland where large steel pillars stand solemly and whisper deep philosophical secrets while waving their three tentacle arms. On the sky above clouds is a massive massive spanning city. On your left is a familiar looking closed door. Kinda like your kitchen door. On your right is squeaky ladders leading high up to the clouds and to the city beyond.
Future Wild Magic: 1 1 1 5 3 3 4 4 5 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Summon: Bunch of Magic Eye Spies
Food reserves: Sparkly, truly fantastic!
Tattoo of Third Eye on forehead
Enhanced house
Enhanced food: Two paths on grasslands.
Future Wild Magic: 3 6 2 4 6 6 4 1 2 1
Magic effect: Steel skin
Portable barrier: Attached to you
Portable barrier: Against prying eyes
You are under arrest!
Beans out of bag
Future Wild Magic: 4 4 4 4 1 1 1 5 6 2
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Advanced Antimagic Warfare Sentinel Model XI
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Enhanced food: Bad ass body double.
Future Wild Magic: 6 4 5 2 6 6 4 6 4 1
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Unclimbable stone wall. Invisible gate.
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
Magical video conference: Full member
Truly healed
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Unexpected shower
The Forest: Two huge broken stone ARMs.
The Forest: On fire.
The Forest: Rain of boulders.
Future Wild Magic: 2 4 4 4 4 3 3 4 5 2
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata.
Small Favours: Possibly incoming.
The Fortress 2: In dark
Magic effect: Steel skin
Opinion about mages: One down, three left to go.
Task on hand: RUN!
Permanently charmed: by crazyabe
Summon a light.
"It's dark in here..."
"Very." Laudata whispers quietly, as if afraid to invoke unseen monsters sleeping in darkness.
2. No light for you. Instead something falls onto ground in front of you. Something wooden.
Launch the fireball into the sky.
I hear nukes exploding on ground level do less damage than if it detonates higher in air. I'm not certain about this, and since this is world of magic I don't have to care about hard science, but I like the idea. Therefore:
3. You launch the miniature sun up. It wobbles up slowly, much slower than you would like, all while black cracks spread on its blinding surface and super hot plasma arcs out expotentially increasing rate scorching everything they touch. Knowing how dangerous Giant Fireball of Doom is under optimal conditions (and this is dangerously overcharged one), you decide it is time to find shelter. The town is mostly on fire but perhaps there's cellar somewhere.
[4] Ah, you spot one nearby. Its hatch is on fire, but that doesn't matter. You sprint to it, open it and dive inside. It's pleasanly cool here and a pile of potato sacks provide additional shielding. You are in progress of wriggling your way under them when the fireball decides to detonate. Now, you have no idea what happens outside exactly, but you can clearly see the light even underground through layer of potato sacks. Blastwave works its way inside and throws lighter stuff around. Heat wave that follows scorches sacks and what remains of your shoes.
Your steel skin has taken a lot of beating from sources it wasn't suppsed to protect you from, so it finally cracks and falls off. You can only assume same is true for other peasants and their situation is a bit worse than yours.
Additionally we have Nakéen's house flying above the town, which also houses active Advanced Antimagic Warfare Sentinel. It should probably notice this obviously magical activity which also happens to be highly destructive.
[2] Yeah, it does. Expect something fun coming down soonish.
I Go towards the City.
[5±0] You climb up the ladders, past cloud layer where Nakéen is playing three dimensional chess with his copy, and finally descend the stairs into the city. It's eeriely quiet here, in a marketplace empty of merchants and their stalls. The market place is surrounded by large decorated buildings. Going from north and clockwise: Library, weapon smith's store, guard House, town hall, alchemist's store and a rather shady store. On front of each door floats royally red robe.
Map:
61111
6 2
_ @ _
5 3
44444
1: Library
2: Weapon smith's store
3: Guard station
4: Town hall
5: Alchemist's store
6: Rather shady store
_: Road
@: You
Deflect the boulders with an earth- shaped shield, or, failing that, with magic. Then smother any fiery balls of doom which might come my way with magic or earth as appropriate.
[4+2] The walls burst up and outwards, completely covering your domain within stone dome. The dome shakes and booms as boulders crash against it, but it withstands the barrage. With that you are left in complete darkness. Fire is probably continuing on outside, but that's not your problem anymore. It won't hurt you, as proven by another shock gently shaking the entire structure.
You and your tower are safe. Now that external problems are death with you can focus on making your place more livable.
"Aaay, you are so perceptive as always. But I want to enjoy myself a little more, I don't see my subconscious self everyday !"
Play a game of chess with my body double, while reminiscing our past.
[5] The game goes nicely, you beating him every time. To increase challenge you add additional dimension and pieces to the chess board and still keep winning. Eventually your double flips the table.
"Lemme win at least once! If you let me do that, I'll give you one of these." He presents three boxes. One is fist sized and wrapped in white paper scribbled all over with very small script, too small to read.
Second box, about 30 cm wide, has white flowers growing on every surface. It smells slightly like beer.
Last box is very large, size of horse carriage, and is wrapped with white and orangeish red wool. Number of small lights glow underneath, reflecting complex moving shadows onto the city above.
Future Wild Magic: 1 1 1 5 3 3 4 4 5 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Summon: Bunch of Magic Eye Spies
Food reserves: Sparkly, truly fantastic!
Tattoo of Third Eye on forehead
Enhanced house
Enhanced food: Two paths on grasslands.
The Trip: Suspicious options
Future Wild Magic: 6 2 4 6 6 4 1 2 1 3
Portable barrier: Attached to you
Portable barrier: Against prying eyes
In the cellar: Naked
Future Wild Magic: 4 4 4 4 1 1 1 5 6 2
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Advanced Antimagic Warfare Sentinel Model XI
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Enhanced food: Bad ass body double.
The Trip: Suspicious offer
Future Wild Magic: 6 4 5 2 6 6 4 6 4 1
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
Magical video conference: Full member
Truly healed
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Unexpected shower
The Forest: Two huge broken stone ARMs.
The Forest: On fire.
Future Wild Magic: 4 4 4 4 3 3 4 5 2 2
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata.
Small Favours: Possibly incoming.
The Fortress 2: In the dark
Destroyed if firestorm
Peasants' opinion about mages: Damn crazy bastards.
Task on hand: Don't die.
Magic effect: Peasants permanently charmed by crazyabe
Try the light again, pick up the wooden thing.
4. A small rod with crystal ball attached on top materializes on your hand and the ball starts glowing cool blue light. It's not terribly bright, but works fine for dispelling darkness. You pick up the wooden thing magic summoned for you earlier. It appears to be a rough carved figurine of you holding an unlit torch.
As far as you can tell, this whole fortress is carved from single stone. Walls, floor, buildings... all are part of same stone. Walking around you find remains of wooden structures, but those have rotten long time ago and are basically nothing more than fossilized stumps.
Main gate is closed. You can't tell if mechanical parts still works, but the massive granite double doors seem intact enough. Above the gateway arch you see numerous holes, probably intented for shooting invaders and coating them in hot oil. You climb up stairs to top of the walls and peer outside, but darkness is too deep to tell any details. You have to wait for daylight before you can make any educated guesses how defensible this location is. Or summon miniature sun, but that would alarm any sapient creature nearby. You are not sure if you want that just yet.
The fortress proper probably had wooden doors long time ago, but now all that remains are huge thoroughly rusted hinges and pieces of metal. Straight path leads deep inside without a single doorframe on sight.
>Enter the Library.
Cobblestone melts under your feet as you approach the library. You reach to the floating red robe to push it out of the way, but halt because of rarther curious sensation it gives. The moment you stop it attaches to your skin and flows like a water under your clothes, covering your entire body with red layer. It doesn't set off any of your literal alarm bells floating around so you let it do what it wants. Once it settles down you swing the double doors open and march through to a [1] pier on bog pond.
Sick smell of rotting corpses invades your nose, and you immediately turn around to escape it, but the door is gone. There's nothing but a ugly swamp around you as far as you can see, which makes you glad to have wooden pier under your feet, rickety as it is. Turning around once more you study closer your immediate surroundings. Swamp is swamp, nothing more you can learn from that. The pier is simple and contains no knowledge. Emaciated fisherman sitting at far end of the pier is probably only note worthy thing, so you choose to approach him.
You walk right behind him, but either he doesn't hear you or he ignores you. You clear your throat, making your presence known to anyone with ears, but no avail. Getting mildly annoyed you reach to touch his shoulder and THAT finally causes reaction. His head spins around like owl's revealing his empty eye sockets and dead man's grin. His head keeps spinning and twisting his entire body into a macabre flesh screw until he explodes into a mass of crows. They fly out and return, each settling down on logs driven into bog. They caw each in different voice. It takes you a few moments to realize that their combined voice forms understandable words.
He comes. He wants. What he wants? Answers. Does he know right questions? He doesn't. Ask.
"You know I can't willingly let you win ! I know, next game I will play blind okay ? I have faith in you, you can win if you want !"
Play blind-chess for the next game, it should be a suitable handicap. If I notice I am going to win, purposely lose.
Than choose the small box.
[6] You reset the pieces and pull some smaller clouds on your eyes. Even like this is extremely easy to play. You make him dance on your palms, sacrificing your pieces and eating his until you are down to king of land and he with single pawn and king of air. Letting his pawn reach end of the table and transform into queen of words is culmination of your entire battle plan. No, being blindfolded is no handicap. If anything, it is a boost.
Your subconscious is perfectly aware how you are playing around with it. It is, after all, your subconscious. It knows things you don't, often earlier than you. He fumes, he burns the clouds, he calls brother volcano and he spits his fiery saliva everywhere. He know he won only because it was part of your plan, and he resents it. He picks the small box, tears it open, and shoves its content into your mouth.
Metallic taste fills your mouth, and your cheeks tingle and itch. You raise your hand to touch them and find they are hard and coarse. Repeatedly and rhythmically tingling slowly transforms into pain, shaking your vision and filling your ears with desperate pleads.
Wake up!
Reinforce the dome, and make sure I can get out if I need to. Then summon a map of the world.
I assume you want direct magic instead of using staff.
6. Something happens but you don't see what. It may have something to do with these metal spikes that just nailed you onto ground. Straight through your both legs. Thoughts of maps are not your first priority right now. Besides you have maps already. All kinds of neat and useless maps.
Cast evil clone on the fireball; they should be too busy duelling to destroy the village.
6
this could not possibly go wrong
You wriggle up and out of the potato pile and peek outside in order to do more dangerous magic. The fireball is gone, so there goes your genius plan. What you do have is a firestorm. Everything that can burn does so, flames are everywhere, ground is hardened, dried and cracked, thick black smoke fills the sky. Essentially you are hiding in a small hole in middle of burning hell.
In distance you hear pained screams, but beyond that all you hear is roar of fire. And a heavy thump as something falls from sky, cracks of stone as it bends and reforms itself. Instincts tell you that hiding in your hole is a rather good idea.
Future Wild Magic: 1 1 1 5 3 3 4 4 5 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Summon: Bunch of Magic Eye Spies
Food reserves: Sparkly, truly fantastic!
Tattoo of Third Eye on forehead
Enhanced house
Enhanced food: Parade or crows
Future Wild Magic: 6 2 4 6 6 4 1 2 1 3
Portable barrier: Attached to you
Portable barrier: Against prying eyes
In the cellar: Naked
Future Wild Magic: 4 4 4 4 1 1 1 5 6 2
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Little damaged
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Enhanced food: Taste of reality
Future Wild Magic: 4 5 2 6 6 4 6 4 1 3
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Reinforced impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
New house: Darkness
Magical video conference: Full member
Truly healed
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Unexpected shower
The Forest: Two huge broken stone ARMs.
The Forest: On fire.
Nailed it
Future Wild Magic: 4 4 4 3 3 4 5 2 2 4
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata.
Small Favours: Possibly incoming.
The Fortress 2: Of single stone.
Wand of light
Mocking statue
Gone: Hell on earth
Peasants' opinion about mages: Damn murderous bastards.
Task on hand: Don't die.
Magic effect: Peasants permanently charmed by crazyabe
Advanced Antimagic Warfare Sentinel Model XI: Search
If it's made of stone, it probably can't survive a localized earthquake.
This is simultaneously the best and worst queue.
Indirect attacks? Yes, that's probably good idea. Better make it sure it's destroyed fast, otherwise you are in big trouble.
6. Earth shakes. Then it shakes faster, stronger. Ceiling of the cellar collapses, leaving you in shrinking hole. Ground splits somewhere, making horrible crack. Wave after wave sweeps through the town radically reforming its topography. New hills are being made, new lakes are born (as soon as water from existing one flows into it) and people die.
And what about you? [3] Well, your life sucks. The cellar you were hiding was overturned and lots of freely moving dirt fell on you. You had enough sense to cover your face and head and that's only reason you are breathing right now. Not that it's gonna last long. There ain't much air left to breathe. Also, you are being crushed by several tons of dirt. Have fun with that.
And the AAWS? [2] Hmm, we may see it later. Or not.
"We could."
Try that. Move in 1-[local measurement unit] increments, watch for hostile magic, and/or holes in the wall.
[4] You throw the figurine in like a flat stone to calm lake and wath it bouncing and breaking into pieces. Nothing seems crush or cut it and it stops beyond reach of your light. This opens three possibilities in your mind. First, there are no traps. Second, there are traps but they are broken due age and lack of maintainance. Third, there are traps but they need something heavier to trigger them. Your chances being fine are two of three so you proceed in carefully, Laudata following closely behind.
The pathway goes straight for about thirty meters until it comes in abrupt end. Or rather it branches into two directions in sharp angle. The backwall has five embrasures, all slightly angled to right. These are notably larger than what you usually see in any fortified place and... oh yeah, you spot glint of steel in each. You fall flat on ground and Laudata follows your fine example. Ten long seconds passes without anything happening.
"Sore...loser !"
Wake up gasping for air and try to assess the situation. Where is Anna ?
Tells something about you, doesn't it?
You wake up still tasting sunshine, moonshine, stars and rainbows on your tongue. Anna is above you, tears in eyes and hand raised to slap you awake again. Seeing you're awake she stops, collects herself wiping tears out and gives you a hug. At this point you notice two things. First of all, you are not in the kitchen. The ceiling is entirely unfamiliar and made of stone. Single glance proves this room belongs to someone far better off than crazyabe ever was. Nice high quality furnishing, mahogany tables, thick rugs and drapes.
[5] Second thing you notice is a hard object in your mouth. A disk, if your senses are correct. And rather large one. With this sudden awareness you push Anna away, roll on your knees and start fishing it out of your mouth while fighting against gag reflex. It takes many tries, but you do get it out without vomiting your dinner out in progress.
The disk is apparently made of glass. Extremely clear glass, I might add. Clearest glass you have seen in your life. It has smoothed edges and as far as you can tell, it is perfectly round. Perfectly. Repeated for added emphasis.
Oh, and crazyabe is laying on the floor near you. He's still drooling.
Future Wild Magic: 1 1 1 5 3 3 4 4 5 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Summon: Bunch of Magic Eye Spies
Food reserves: Sparkly, truly fantastic!
Tattoo of Third Eye on forehead
Enhanced house
Enhanced food: Parade or crows
Future Wild Magic: 2 4 6 6 4 1 2 1 3 4
Portable barrier: Attached to you
Portable barrier: Against prying eyes
Naked
Broken bones
Crushed by several tons of dirt
Future Wild Magic: 4 4 4 4 1 1 1 5 6 2
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Little damaged
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Mysterious glass disk
Future Wild Magic: 4 5 2 6 6 4 6 4 1 3
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Reinforced impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
New house: Darkness
Magical video conference: Full member
Truly healed
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Unexpected shower
The Forest: Two huge broken stone ARMs.
The Forest: On fire.
Nailed it
Future Wild Magic: 4 4 4 3 3 4 5 2 2 4
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata.
Small Favours: Possibly incoming.
The Fortress 2: Of single stone.
The Fortress 2: Long entrance
Wand of light
Gone: Redefined topography
Peasants:
Magic effect: Peasants permanently charmed by crazyabe
Advanced Antimagic Warfare Sentinel Model XI:
"What do you think...?"
Inspect the devices as best as I am able from my current position.
[3] Your current position isn't the best one for studying those things. Moving the light you can determine that each has vertical metal surface aligned with the tunnel.
"I'm embarrassed to say, but I have no idea. Oven, perhaps?"
Try to wake myself up.
[1] Crows caw, shaking worms off their wings. It's afraid. It wants to leave. It can't. Not yet. Your new red skin anchors you tightly on the pier. The pond starts boiling and thick fog grows to cover everything in foul smell. Weird shadows dance in the fog, starting small and growing larger. Creeping closer when you look away. You don't dare to look behind.
Series of shockwaves ripples through the fog making it and crows laugh. The red stuff holds onto you harder, flowing into your orifices. Ask!, they all demand.
Attempt to dig out.
[1] Attempt is as far as you get. Dirt shifts and flows into your precious little breathing hole, filling it and your mouth with cold and wet soil. Panic? No no no! You are a mighty wizard! You can easily magic your way out here, you reassure yourself. But you can't help yourself, panic is steadily growing in back of your mind and the very imminent prospect of being buried alive is not helping.
Use magic to get myself healed and off the spikes. Note that I actually meant to use earth shaping there.
When you have two distinct ways to do magic, it helps to specify which one you mean.
4. Stone to flesh! Stone to flesh! Magic obeys and the spikes turn into new muscles and skin. As soon as their hold on you is broken you start crawling backwards only to hit your head on another spike. Carefully standing up you start mapping your surroundings using only your staff and arm. You discover that there's awfully lot these spikes around, extending from ground towards the dome.
This situation needs some light.
"Thank you honey, but what about you, are you okay ? And do you know what happened and how did we end up here ?"
Then realize my bestest bestie crazyabe is visibly not in a confortable situation. Slap some consciousness into him.
"I fell victim to the food as you did, but I was first one to wake up." She says touching back of her head. You notice a stain of red in her hair which she's trying to hide. "I barely managed to resist its smell and dragged you both out of the kitchen. Kitchen door led me straight here, wherever this is."
[6] She clearly doesn't want you to worry about her health. You suppose you can humor her that much and turn towards your friend. You straighten his head, wind your arm behind and give him resounding slap that would loosen teeth of lesser men. Another slap on his opposite cheek. Then to first one. Then to another. And again. He's your friend, he understands extreme measures. You wouldn't expect anything less from him if your situation was reversed.
You only stop when something red starts pouring out of his ears, nosetrills, eyes and mouth. It's not blood.
Future Wild Magic: 1 1 1 5 3 3 4 4 5 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Food reserves: Sparkly, truly fantastic, and hallucinogenic!
Tattoo of Third Eye on forehead
Enhanced house
Enhanced food: Bleeding to reality.
Future Wild Magic: 2 4 6 6 4 1 2 1 3 4
Portable barrier: Attached to you
Portable barrier: Against prying eyes
Naked
Broken bones
Crushed by several tons of dirt
Chocking on soil
Future Wild Magic: 4 4 4 4 1 1 1 5 6 2
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Little damaged
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Mysterious glass disk
Future Wild Magic: 5 2 6 6 4 6 4 1 3 3
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Reinforced impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
New house: Darkness
New house: Lots of tall spikes
Magical video conference: Full member
Truly healed
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Unexpected shower
The Forest: Two huge broken stone ARMs.
The Forest: On fire.
Future Wild Magic: 4 4 4 3 3 4 5 2 2 4
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata.
Small Favours: Possibly incoming.
The Fortress 2: Of single stone.
The Fortress 2: Long entrance
Wand of light
Gone: Redefined topography
Peasants:
Magic effect: Peasants permanently charmed by crazyabe
Advanced Antimagic Warfare Sentinel Model XI:
"An... Oven? ....I don't know, that's kind of a non sequitur...."
Check that out, then...?
You crawl closer, carefully observing your surroundings to ensure you don't trigger anything, and check it out. It turns out that there's an arrowhead in the embrasures. About size of your two fists pressed together. Behind it you can see a metal shaft about two meters long and badly rusted mechanism. Considering the tunnel to outside is straight and long with no hiding spots, these arrows (or spears) would cause a lot of damage to invading forces. Depending of the fire rate and suicidal tendecies of invaders you presume it could block the entrance with skewered corpses real fast. It also would be safe to assume that original builders had designed way to clear the tunnel so they wouldn't be chocking in rotting corpses.
One mystery solved, and unknown number left. The tunnel here splits to left and right. Both paths are identical as far as you can tell, but left is blocked with a huge stone slab ten meters away where as right tunnel ends in open doorframe.
"I don't know if you can hear me crazyabe, but if you survive whatever is happening to you, never cook again."
Place crazyabe in recovery position, then tip my index in the red substance and taste it.
Cast a spell of medical intervention : extract the strange substance and every toxins out of crazyabe's body, and stabilize his life state.
"I will take care of you after his life is out of danger Anna."
The red substance is quite funny in how it ignores gravity and instead pools into a bubbles around edges. It tastes like path and guide and restraint and you spit it out instantly remembering what happened last time you were tasting concepts. Let magic handle magic.
4. The spell pulls the red stuff out of crazyabe's eyes, nosetrills, ears and mouth. It just keeps coming and coming until you have a big ball of conceptual red stuff floating in midair. As soon as the spell ends it unfurls into a red robe (http://www.skpdesigns.com/sites/default/files/imagecache/product_full/IMG_9064.jpg).
Transform the big nasty spikes into a miniature sun for my house. Preferably one that can be used to fry people I don't like.
5. Spikes begin glow with soft white light instantly revealing state of affairs within your dome. These spikes are everywhere extending from the stone dome. Most are angled towards the tower which seems have experienced minor transformation as well, and rest are connecting ground in low angle. The tower was banded and reinforced with iron to provide support for the dome, though amount of support it provides is rather minimal. Now large majority of spikes are turning into light and retracting back up to the dome forming a grid of bright small suns, expelling all shadows. One "primary" sun forms above your tower. All this light is warming air inside rapidly to pleasant temperature, making your wet clothes less a problem.
Most of your siege engines were damaged by spikes as well as some of the stupid golems. They stupidly didn't dodge the spikes nor they did get up after spikes retrated. They are really stupid.
Continue to attempt to dig out, and also conjure a light.
While having soil in your mouth and nose preventing you from breathing? When all minimal open space you had was filled with collapsing dirt? I suppose that counts as panicky behaviour.
[1] ... For all your effort you get only more muddy soil to your face, water seeping into your mouth and lungs as you try to scream, but only get more mud into your lungs when you have to breathe in to continue screaming. From purely academic viewpoint it's interesting how one can drown while buried alive, but from practical viewpoint you couldn't care less about academics. Drowning in mud makes it really difficult to focus on casting life saving spells, so there you die, under five meters of soil and a new lake.
Hey Lermfish, I thought you wanted to play? Here's your spot.
Keep trying to wake UP!
((Shouldn't I have gotten a +1 to my attempt to wake up Earlyer?))
I did ponder about that a while, but ultimately decided against. I don't think this is a situation or action where luck applies.
[1+1 (that +1 comes from Nakéen's spell)] Your red skin flows faster into all holes in your head while simultaneously releasing contraints it placed on you. It takes two seconds to fully get inside you and as that happens, crows and monstrous shadows in the fog all scream NO. Everything grows larger except you, light goes out and thousand glowing eyes stare at you. Yep, we are stepping firmly on grounds of magically empowered nightmare. This is where bad stuff comes from, where horrible things creep out of shadows.
I realize that looks more like 1, but you are free of restraints and no one has done anything bad to you. Yet.
Future Wild Magic: 1 1 1 5 3 3 4 4 5 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Food reserves: Sparkly, truly fantastic, and hallucinogenic!
Tattoo of Third Eye on forehead
Enhanced house
Enhanced food: Welcome nightmares
Future Wild Magic: 4 4 4 1 1 1 5 6 2 4
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Little damaged
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Mysterious glass disk
Conceptual royally red robe of Path, Guide and Restraint
Future Wild Magic: 2 6 6 4 6 4 1 3 3 6
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Reinforced impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems (damaged)
New house: Siege engines (damaged)
New house: Tall rock, possibly humanoidish with some stretch of imagination.
New house: Grid of miniature suns
New house: Lots of tall spikes
Magical video conference: Full member
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Wet clothes
The Forest: Two huge broken stone ARMs.
The Forest: On fire.
Future Wild Magic: 4 4 4 3 3 4 5 2 2 4
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata.
Small Favours: Possibly incoming.
The Fortress 2: Of single stone.
The Fortress 2: Long trapped entrance
Wand of light
Gone: Redefined topography
Peasants:
Magic effect: Peasants permanently charmed by crazyabe
Advanced Antimagic Warfare Sentinel Model XI:
"Ballistae or spear launchers. Stat ducked around these till we find the controls, although they're pretty rusted. I'm going to try and get us through that door."
Being careful to avoid the line of fire, open a portal through the door and at least five feet into the other side of the room.
Laudata agrees with your assessment.
4. Portal creationg goes fine, but unfortunately it doesn't transfer light so you have to step through.
The room is very non-descript. About three meters tall, each side six to seven meters long. The very upper portion of the room is decorated with number of normal sized embrasures, more fitting for normal bows or crossbows. Two separate doors leading further into fortress, both open. [4] Most likely this room is designed to hold off invaders while having archers shoot them full of arrows and bolts from openings above.
Beyond that the room is completely empty. Layer of dust tells that no one has walked in these halls for long time. Some small piles of bird or bat shit are only signs of life. Of course this doesn't mean it is completely empty, but it is very promising at least.
Summon a rock, then earth-shape my stuff back into working order.
Afterwards, summon a pen and some paper (in two spells).
2. Magic is getting tired with all these rocks. Instead you get a rotten egg without shell. Not into your pants at least, so count your blessings.
[3+2] Your stuff is back in perfect shape. Well oiled even, ready to swing boulders of exploding crystal spheres at your enemies. As soon as you can get them outside of your safe stone dome.
6. A pen you say? Here it is: made out of snake skeleton. Flexible spinal column wraps around your arm, its ribs extending and digging into your flesh. Its skull rests between your fingers and pair of venom fangs extend out dribbling with blood. Your blood. You find out that pressure applied on the skull will move fangs wider apart letting you do some very cool calligraphy.
6. And paper you get. A lot of paper. You are standing in a waist high pile of paper. Some of them are already scribbled over with various symbols and alphabets.
I try to Force this inner world to bend to my will and Form a Ringing Gnomish Telephonetic device (http://steampunkworkshop.com/wp-content/uploads/a-phone.jpg) That will be my Exit To the Waking World.
[2] Gnomish? What's that? Nevermind, you here now and here you will stay. Open your mind to nightmares. I'm sure nothing bad will happen.
[2] A tentacle lashes out from the darkness grabbing your legs and pulling you over. Centipedes, spiders, worms and scorpions with demonic face dig their way out of the tentacle and start crawling towards your face.
My update schedule for next week ranges from sporadic to non-existant. If I have time I'll try to write turn, but don't expect many or often.
Good luck with whatever is taking you time !
A trip. Not the kind crazyabe is having right now, but more traditional one which involves sitting in car long periods of time.
Future Wild Magic: 1 1 1 5 3 3 4 4 5 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Food reserves: Sparkly, truly fantastic, and hallucinogenic!
Tattoo of Third Eye on forehead
Enhanced house
Enhanced food: Welcome nightmares
Future Wild Magic: 4 4 4 1 1 1 5 6 2 4
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Little damaged
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Mysterious glass disk
Conceptual royally red robe of Path, Guide and Restraint
Future Wild Magic: 4 6 4 1 3 3 6 3 6 4
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Reinforced impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
New house: Grid of miniature suns
New house: Lots of tall spikes
Magical video conference: Full member
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Damp clothes
The Forest: Two huge broken stone ARMs
The Forest: On fire
Snake skeleton pen
Waist deep in paper
Future Wild Magic: 4 4 3 3 4 5 2 2 4 1
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata.
Small Favours: Possibly incoming.
The Fortress 2: Of single stone.
The Fortress 2: Long trapped entrance
Wand of light
Gone: Redefined topography
Peasants:
Magic effect: Peasants permanently charmed by crazyabe
Advanced Antimagic Warfare Sentinel Model XI:
I wonder if I should make actual game out of this... So far I like it.
(And I forgot to post an action. Urgh, typical me. Wish you a nice trip then !)
"Crazyabe seems all the better now !"
Let crazyabe wake up by himself. Go check Anna's health state.
"Let me check your head, I won't stop worrying if I don't. Did you wound yourself somewhere ?"
Cast a spell to analyze the disk and the robe afterward.
"I hit my head onto floor when waking up from it." She says while letting you examine her head reluctantly. [2] Her hair is too soft and smells too good. You can't focus on the wound at all, and instead you find yourself caressing her hair. Anna doesn't mind that at all.
4. The very moment you cast analysis spell on the glass disk its on side starts glowing intense blue light. The spell itself lets you know this: The disk makes magic visible. By looking through it you can see enchanted things and to some degree determine its strength and perhaps even nature in some cases.
4. The robe is interesting thing. It's not really here yet it is. It's imaginary, yet very real. Self-contradictory and harmonious. Wear it, and it shows you safe path to places you know. Wear it, and leads you to places you want to go. Wear it, and you will never take it off.
Crazyabe jumps up, eyes wide and breathing fast.
"Looks safe..."
Explore cautiously?
[5] Exploring cautiously. You two walk deeper into the fortress, exploring every single nook and cranny of it. You find traps and either navigate past them without triggering them or find that their mechanisms were eroded long time ago. Numerous empty rooms with rotten and rusted remains of furniture, with only those made of stone remaining. Empty halls with stories of mighty kingdom engraved on walls, depicting trade and war against odd animalistic creatures and thin giants.
Deep beneath you find a massive hall, decorated by multiple colums of impressive stone pillars. Large stone tables display very impressive craftmanship, each unique and inlaid with precious gems and gold. And the biggest mystery you have seen so far: very natural and weathered stone slope cutting the hall in half. It kind looks like a natural mountain side, but it clearly shouldn't be here. Studying it closely you find out that it is infact the very same stone that the hall is carved out of. You can even find some quarzt crystals at the edge that are smoothed flat on wall but appear naturally rough on the slope.
Even more curious is what happened with tables at the boundary. One table in particular is helpful in that regard, having only one leg and a bit of corner outside of the stone slope. It looks loke it goes straight inside the slope, but when you pull it, it makes sound like a suction cup coming off. The edge that went into slope has surface pattern perfectly fitting with the slope. So perfect that you can put it back in and it stands firmly on place as ever. However, its golden inlaids do not have matching veins in the slope.
All tunnels and pathways that go deeper into fortress are blocked with exactly same manner; natural looking stone slope. Its appearance is natural, but it's presence is not. In one of the more rough tunnels you find a skeletal arm sticking out of the stone slope. This leads you to believe it is the cause why the fortress is empty. Magical catastrophe. Perhaps inhabitants thought it was going to consume whole place and left in hurry without ever coming back. Perhaps they came back to loot what had remained behind and decided to not bother with reclaiming it.
Anyway, this place is large and it is empty. You are certain no one has visited here for last decade or so, possible never since it was abandonded. Perfectly suited for your purposes. All it needs is light and inhabitants. And perhaps some food. And water.
Keep Trying to awaken!
[4] Insects advance over your face covering your whole body. Spiders spin a cocoon over your body and you panic. With surge of paniced strength you tear the shell surrounding you open and climb up worm infested walls squishing them under your fingers.
You emerge out in a opulent stone room. Large soft rug covers the floor. Nakéen and his wife are sitting near you inspecting the very same red robe you saw in your dream a little while ago. Which also wore you.
Use magic to do cleanup. In other words, get the weird pen thing out of my arm, fill it with actual ink, and neatly organize and pile the papers.
Then, magically translate some papers with weirder markings on them. You never know, it might be something useful.
How many spells it that? 3? 4? Let's go with 3.
4. Skeleton pen comes off, leaving trickle of blood from numerous small wounds it caused.
6. The pen is filled with ink so fast that your blood stored withing and a lot of ink is sprayed out of its needle like ribs coating you and many papers in llayer of blood infused ink. Nasty. Large number of the paper sheets are ruined, but what survived are organized in neat stacks.
4. The sheets scribbled with stuff rearrange themselves into readable text. Most of them are useless documents about trade and politics, but few are actually spells frozen in time, waiting to be released. They have some interesting effects. For example, one spells causes user to have 20 seconds of controlled levitation but is burdened with doubled weight after levitation is over. Another provides shield against projectiles but prevents user from moving for duration of spell. Effects are all small, but are bundled with equal detrimental effect.
((You can decide effects yourself, as long as they are minor and are balanced with opposite counter effect. These spells don't require rolls.))
Future Wild Magic: 1 1 1 5 3 3 4 4 5 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Food reserves: Sparkly, truly fantastic, and hallucinogenic!
Tattoo of Third Eye on forehead
Enhanced house
Future Wild Magic: 4 1 1 1 5 6 2 4 3 3
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Little damaged
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Glass disk: See magic
Conceptual royally red robe of Path, Guide and Restraint
Future Wild Magic: 1 3 3 6 3 6 4 5 4 2
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Reinforced impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
New house: Grid of miniature suns
New house: Lots of tall spikes
Magical video conference: Full member
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
The Forest: Two huge broken stone ARMs
The Forest: On fire
Snake skeleton pen
Coated in blood and ink
Empty paper sheets
Translated spell sheets: Balanced effects (10)
Future Wild Magic: 4 4 3 3 4 5 2 2 4 1
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata
Small Favours: Possibly incoming
The Fortress 2: Of single stone
The Fortress 2: Long abandonded
The Fortress 2: Signs of cataclysm
Gone: Redefined topography
Peasants:
Magic effect: Peasants permanently charmed by crazyabe
Advanced Antimagic Warfare Sentinel Model XI:
Back to the somewhat regularly scheduled updates.
I wonder if I should make actual game out of this... So far I like it.
YESSS.
Sounds great!
Supporting this if you're having fun as we are :)
+1
Guess that settles that. Which means I need to think up a plot for the game. Freeforming is nice, but actual goal to reach would probably be nice. And flesh out background more. Maybe start keeping notes. I probably should make new thread for this because I have other mechanics I want to test too.
"Hm. Laudata, what do you think?"
Look for signs of magic.
"It's large, mostly empty, well fortified, but requires some work. Nobody wants it back, I think, which is plus. It's a good start."
[6] Besides the obvious one? Well, the tables in main hall are all unique yet they follow same design principle. And they are damn fine tables. You can't find single blemish in them. Very likely magic was involved in their construction. Also how entire fortress is carved out of single stone is suspicious. Nobody has complete design in mind when they start digging a fortress into big rocky hill and mistakes happens, but you did't see any traces of sealed off sections, corrections or other stonework. Very suspicious.
You would even venture so far as to say wizards made this. And they were fighting against multiple monsters species in prehistoric times. But history books you have read do not mention such things. Sure, there have been mages who made magical constructs to serve them, but those are all well documented cases and you don't remember seeing anything about creatures such as described on these walls. Nor fortresses like this one.
Smells like a mystery.
"Oh crazyabe, you are finally awake. Slept well ? This robe is made out of some red substance that poured out of you, I believe you should have it."
Give the red robe to crazyabe, while explaining to him its effects.
"What a fascinating disk..."
Look at the house through the disk, to see if anything seems uncanny.
This being done, thanks crazyabe for the meal and resume packing for our journey. We lost more more time than expected with this strange meal.
Robe switches owners.
First thing you look at is the robe because it makes rather obvious test case. When looking it through the glass disk it appears very different, twisty mass of dark tendrils. Some look like an ant antennae feeling air, big portion of mass is large number of very thin tendrils touching ground and rest form a thick and strong looking open ribcage like structure, or perhaps a vertical maw waiting to snap shut.
The second thing you notice is crazyabe, mostly because he's holding the robe. From his head erupts number of dark tendrils. Two appear to lead into your head, one thin like a wire waving pleasantly, another one size of your thumb. Two waving thin tendrils go off through walls somewhere far, and maybe twenty to opposite direction in a big lump. Then there's few loose tendils that snap out occasionally too fast to follow, changing something.
Talking about your head, there's more those thumb thick dark things. Total three. The one which connects you to crazyabe, and two others going somewhere. Most likely your communication spell. One very thin tendril is feeling your hand, looking for a specific gesture. It comes from same direction as largest number of crazyabe's tendrils, but goes ever so slightly upwards. You follow it with your gaze and end up looking Anna. She's HOLY CRAP THE FUCK IS THAT!?
She doesn't look like human at all. Rather she's loosely humanoid shaped mass of darkness, her head being like a black donut. The shape wavers and then snaps back in form reapetedly. You take a step back eyes wide and lower the glass. Oh, she's back to normal lovely Anna. Good. Then you rise the glass again to look at her and HOLY SHIT IT'S BACK!
"What?" she asks worry in her voice. "Is there something on my face?"
Another thing you need to pay attention is this:
I cast: Summon Paper, Summon Overgrown Samon, and Summon Vodka; before equiping my new robe.
1. You summon hundred paper cuts on your arms. It hurts more than it should.
1. ((Assuming salmon here, not Samon (http://static.zerochan.net/Kusaribe.Samon.full.1541832.jpg) because that would be akward.)) Room is filled with smell of deep ocean fish. Something is indeed summoned, something too big, but salmon it is not. It's not anything edible either judging by how its slime dissolves the rug under it. If anything, it considers you edible, but emotions are hard to read from its seven eyes. Very, very hard. It's actually hard to look away from its mouth which contains thousands painfully sharp teeths arranged in rings. Two of its... arms? Tentacles? Fins? Whatever. Two of them grab hold of ceiling and pulls the being higher up.
1. Yes, vodka is exactly what you need right now. Too bad wodka isn't what you get. Again. Instead you get a blob of something bright and hot. It sets rug on fire.
Right. At least the robe doesn't do anything weird. It behaves like a robe when you wear it and thankfully doesn't flow onto your skin like water.
Now then, how to solve this proverbial elephant in the room full of fragile mages?
Cast a spell to solve my personal hygiene problems. Sand in pants, ink splatters, all that.
I salute your bravery.
1. Your skin sprouts painful boils. They pop and bleed pus all over yourself. For once you are happy nobody sees you.
Future Wild Magic: 5 3 3 4 4 5 1 3 6 2
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Food reserves: Sparkly, truly fantastic, and hallucinogenic!
Tattoo of Third Eye on forehead
Enhanced house
Enhanced house: Lava of floor
Enhanced house: Sea monster in office
Conceptual royally red robe of Path, Guide and Restraint: Worn
Hundred paper cuts on arms
Future Wild Magic: 4 1 1 1 5 6 2 4 3 3
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Magical mail order wife: HOLY CRAP WHAT'S THAT!?
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Little damaged
Flying house: No food
Permanently charmed: by crazyabe
Magical video conference: Full member
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Glass disk: See magic
Future Wild Magic: 3 3 6 3 6 4 5 4 2 3
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Reinforced impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
New house: Grid of miniature suns
New house: Lots of tall spikes
Magical video conference: Full member
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Coated in blood and ink
Boils and pus
Lots of maps
The Forest: Two huge broken stone ARMs
The Forest: On fire
Snake skeleton pen
Empty paper sheets
Translated spell sheets: Balanced effects (10)
Future Wild Magic: 4 4 3 3 4 5 2 2 4 1
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata
Small Favours: Possibly incoming
The Fortress 2: Of single stone
The Fortress 2: Long abandonded
The Fortress 2: Signs of cataclysm
The Fortress 2: My halls smells of rich mystery
Gone: Redefined topography
Peasants:
Magic effect: Peasants permanently charmed by crazyabe
Advanced Antimagic Warfare Sentinel Model XI:
"And mysterious. Can't forget mysterious."
Well, I meant look for actual magic...
I figured.
Well, if you insist...
4. The spell digs into your eyes like a bunch of knives, modifying them briefly and letting you to see into a darkness that is magic. What you see is like countless wires, tightly tangled together in looping tentacles moving around wildly, touching ...places, burning away and growing elsewhere. It's a chaotic mess; you cannot tell where one wired tentacle ends and where another begins. Somehow you can tell you have its attention, more than anything else it's looking at. It is constantly touching you, or rather your soul.
The spell fades, leaving you with throbbing headache.
I cast 'See Magic' and 'Slow Danger' in quick Succession.
5. Nothing in particular changes in your view. As the creature pulls itself backwards coiling its long body against the wall behind it, it reaveals a door leading out of the room. The door is covered by dark tendrils. About twenty or so are going off to various horizontal directions, few of them disappearing and new ones appearing pointing in different direction. Quick glance to another door on your left reveals exactly same view. Your enhanced sight tells you that these doors do not have fixed counterpart; instead they lead to another rooms that are necessarily anywhere close or even same room. Door handles have a knot of tendrils for sensing desire. Your desire.
3. The Slow Danger spell does not make the creature slower by any helpful degree. Perhaps it gives you a second or two extra time to wonder how painful being eaten alive will be.
In a flash a mass of dark tendrils appears in front of the creature, move to cover it completely, stretches the whole mass into a single thread and moves out of your sight faster than you can see. All that remains of it is pile of acidic slime.
Fire on the rug spreads hungrily.
And your lucky enchantment wears off. Guess you spent all your luck with this encounter.
Cast two spells to get rid of the popped boils (pus not necessarily included), then summon a magic item.
3. 3. First spell reduces size of the boils and stops pus. Second spell shrinks them even further, not completely getting rid of them but making it look like you have a bad case of acne. Sensitive to touch, but tolerable.
6. A bracer plops out of thin air. It's made of silver, decorated with small glass spheres embedded in onyx. Inscribed lines connect each of these glass and onyx bubbles together on both sides, only separated by a lengthwise silver ridge on top of the bracer. Inside the bracer is someone's bleeding arm indicating that someone somewhere just lost his. Judging by material and quality the sleeve, its previous owner was rather wealthy type. If the hidden blade coated in some oily liquid is any indication, he probably was also involved in dangerous business.
(What is this enchantment liking me to crazyabe ? What has been done to me ? What the hell is magic ?)
As I realize and ponder many terrible truths, I decide that it may be for the best to distance myself from crazyabe. He seems to attract a weird kind of danger, and something is linking me to him, which makes me feel suspicious.
Well, I first should find a way not to get eaten by the eldritch salmon that just appeared in front of us, pondering and asking can come later.
Don't even try to look at the "eldritch salmon" with the glass, I don't need further mental scarring.
Cast a spell to teleport the being at the AAWS location.
Less salmon, more eel.
4. The thing disappears, leaving only dissolving slime behind. Last problem remaining is the fire.
Future Wild Magic: 3 4 4 5 1 3 6 2 3 3
Blue hair
Tattoo of Third Eye on forehead
Hundred paper cuts on arms
Enchantment: Mr. Charming
Enchantment: Magical video conference
Enchantment: See Magic
Food reserves: Sparkly, truly fantastic, and hallucinogenic!
Enhanced house: Portal doors
Enhanced house: Lava of floor
Artifacts of power: Conceptual robe of Path, Guide and Restraint: Worn
Future Wild Magic: 1 1 1 5 6 2 4 3 3 2
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Magical mail order wife: HOLY CRAP WHAT'S THAT!?
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Little damaged
Flying house: No food
Flying house: Sea monster in kitchen
Enchantment: Permanently charmed by crazyabe
Enchantment: Magical video conference: Full member
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Artifacts of power: Eye of Forbidden Sight
Future Wild Magic: 3 6 4 5 4 2 3 5 6 4
Enchantment: Permanently charmed by crazyabe
Enchantment: Magical video conference
New house: Ancient tower
New house: Reinforced impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
New house: Grid of miniature suns
New house: Lots of tall spikes
Artifacts of power: Whispering Staff of Earth (1d4+2)
Artifacts of power: Balanced spell scrolls (10)
Artifacts of power: Snake skeleton pen
Artifacts of power: Silver bracer
Sand in pants
Coated in blood, ink and pus
Small boils
Lots of maps
The Forest: Two huge broken stone ARMs
The Forest: On fire
Empty paper sheets
Proud owner of severed arm and hidden blade
Future Wild Magic: 4 3 3 4 5 2 2 4 1 2
Well prepared for travel
BFF: crazyabe
Enchantment: Magical video conference
Quest for godhood
Creator of new species: Laudata
Small Favours: Possibly incoming
Glimpse of magic
The Fortress 2: Of single stone
The Fortress 2: Long abandonded
The Fortress 2: Signs of cataclysm
The Fortress 2: My halls smells of rich mystery
Gone: Redefined topography
Peasants: ??
Enchantment: Peasants permanently charmed by crazyabe
Artifacts of power: Advanced Antimagic Warfare Sentinel Model XI: ??
Cast a spell to get rid of what remains of the boils, then summon an identification scroll.
3. It's now light case of acne.
Summoning/conjuring/inscribing spell scrolls is effectively saving your roll for future use spell. This is essentially free action. You get a spell scroll which casts spell specified at time of creation with first magic roll you had in time of creation. But I really should rule against scroll making with 1's and 2's so you can't get away with those. So in your case you get a scroll of identification, which rolls 6 when used.
Have an idea about what to do.
[2] Uh... Well... Dunno what to do. Twiddle your thumbs? Sleep? It's rather late night after all.
Open the door and leave for The blacksmith's home, he should be home by now at least...
You walk bridkly to the door and try to open it. It doesn't budge. Your sight tells brief activity taking place in magic covering the door before one thread of magic expands rapidly pushing all others out of the way. It thickens around the doorframe and pulls all other magic out of it. You give the door experiment push and this time it opens without resistance.
On other side of the door is not blacksmith's house. It's not even your house, which Anna remarks with suprise. That was the very same door he dragged you two from your kitchen. What you see here is ravaged countryside. Fresh soil forming hills, new crags out, burning pieces of broken houses and trees sticking out of soils in odd angles, river of mud flowing into lake of mud. Wherever you see normal upright trees, they are all on fire.
From behind closest hill you hear lamentation of women, screams of wounded and uncontrolled sobbing buried under cry of despair. Hmm.
Future Wild Magic: 3 4 4 5 1 3 6 2 3 3
Blue hair
Tattoo of Third Eye on forehead
Hundred paper cuts on arms
Enchantment: Mr. Charming
Enchantment: Magical video conference
Enchantment: See Magic
Food reserves: Sparkly, truly fantastic, and hallucinogenic!
Enhanced house: Portal doors
Enhanced house: Lava of floor
Artifacts of power: Conceptual robe of Path, Guide and Restraint: Worn
Future Wild Magic: 1 1 1 5 6 2 4 3 3 2
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Magical mail order wife: HOLY CRAP WHAT'S THAT!?
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Little damaged
Flying house: No food
Flying house: Sea monster in kitchen
Enchantment: Permanently charmed by crazyabe
Enchantment: Magical video conference: Full member
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Artifacts of power: Eye of Forbidden Sight
Future Wild Magic: 4 5 4 2 3 5 6 4 2 2
Enchantment: Permanently charmed by crazyabe
Enchantment: Magical video conference
New house: Ancient tower
New house: Reinforced impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems
New house: Siege engines
New house: Tall rock, possibly humanoidish with some stretch of imagination.
New house: Grid of miniature suns
New house: Lots of tall spikes
Artifacts of power: Whispering Staff of Earth (1d4+2)
Artifacts of power: 10 Balanced spell scrolls
Artifacts of power: Snake skeleton pen
Artifacts of power: Silver bracer
Artifacts of power: Scroll of identification [6]
Sand in pants
Coated in blood, ink and pus
Light acne
Lots of maps
The Forest: Two huge broken stone ARMs
The Forest: On fire
Empty paper sheets
Proud owner of severed arm and hidden blade
Future Wild Magic: 4 3 3 4 5 2 2 4 1 2
Well prepared for travel
BFF: crazyabe
Enchantment: Magical video conference
Quest for godhood
Creator of new species: Laudata
Small Favours: Possibly incoming
Glimpse of magic
The Fortress 2: Of single stone
The Fortress 2: Long abandonded
The Fortress 2: Signs of cataclysm
The Fortress 2: My halls smells of rich mystery
Gone: Redefined topography
Peasants: ??
Enchantment: Peasants permanently charmed by crazyabe
Artifacts of power: Advanced Antimagic Warfare Sentinel Model XI: ??