Bay 12 Games Forum

Dwarf Fortress => DF Suggestions => Topic started by: BigUglyWorm on November 04, 2018, 06:39:31 pm

Title: Terrible Suggestions Thread
Post by: BigUglyWorm on November 04, 2018, 06:39:31 pm
There are pages and pages of good, solid suggestions, carefully thought out and with thorough consideration given for how to integrate them into the existing game. I think it's high time we make a thread dedicated to unbalanced, ill-conceived, and downright absurd ideas, which almost certainly won't (and, honestly, probably shouldn't) ever see the light of day.
I'll start: a "kick shin" option when targeting legs in combat; if your foot is armored and the target's lower leg isn't, it automatically breaks the bone and causes them to give in to pain.
Title: Re: Terrible Suggestions Thread
Post by: Dorsidwarf on November 04, 2018, 07:42:18 pm
A workshop workshop. All workshops must be assembled at the workshop workshop before they can be placed
Title: Re: Terrible Suggestions Thread
Post by: NJW2000 on November 04, 2018, 08:10:02 pm
Add creepers.
Title: Re: Terrible Suggestions Thread
Post by: Dozebôm Lolumzalìs on November 05, 2018, 01:11:00 am
A workshop workshop. All workshops must be assembled at the workshop workshop before they can be placed
But the workshop workshop is itself a workshop! I know things like this already exist (only Armok could have made the first anvil, since you need an anvil to make an anvil) but at least the impossible creation happens off-screen.

Unless this is the joke.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on November 05, 2018, 01:48:55 am
. . . His forty-sixth beard hair is very long. His forty-seventh beard hair is very long. His forty-eighth beard hair is very long. His forty-ninth beard hair is very long. His fiftieth beard hair . . .

Every time a Butcher stands in one place for more than a few ticks, he should leave behind a pool of blood.

All dwarves should be claustrophobic.

Every time a militiadwarf kills a goblin, or even sees a dead body, he should be overcome with horror and revulsion. (Oh whoops  :-X)

Every dwarf who successfully completes a Strange Mood should turn into an elf.

The game only operates in real time: It takes a full 365 real days to play an in-game year, and you cannot pause or save the game, ever.

And a few of my best ones from the distant past (http://www.bay12forums.com/smf/index.php?topic=110021.0):

Cats should reproduce by asexual budding.

Toady should engage in some lucrative product placement. The text string "dwarven beer" is replaced with "Michelob," low boots are now Nikes, minecarts become Volvos, dwarven syrup is turned into Marmite, and the RNG keeps naming your military squads after professional sports teams.

Adamantine should be a farmable aboveground crop, with seeds available at embark or by trading with elves.

There are no dwarf women, their children simply spring out of holes in the ground. Each muddied soil tile has a 1% chance to generate a dwarf baby every 1st of Hematite.

The game employs realistic lighting: All areas that are Inside, Underground, Dark are represented by completely black tiles. The only way to "see" what is on each tile is by 'k' looking around, and even then, the text is dark gray on black.
Title: Re: Terrible Suggestions Thread
Post by: Fleeting Frames on November 05, 2018, 02:40:32 am
The workshops/jobs should require set of tools, which each workshop having their own "anvil". If you don't have the tools, you can't do the jobs, and need to wait for caravan. If you do have, everything proceeds like it always has, so it mainly trips over newbies.

Children should learn faster, heal better and recover faster than adults. I imagine the consequences of this would be terrible for children.

Thousand+ sky z-levels, so we can actually see the clouds and cause weather-based warfare by building skyscrapers and burning coal. The frames will flee the game.

Goblin kidnappers and night hags infiltrating taverns under false identities to leave the map with either children or adults. Not going happen as outdated ancient systems will be wholesale rewritten, not tweaked, especially once in the myth release there may not be any goblins.
Title: Re: Terrible Suggestions Thread
Post by: CABL on November 05, 2018, 04:39:19 am
Milkable elf women.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on November 05, 2018, 05:09:15 am
Every action has a random chance of the creature tripping.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 05, 2018, 05:26:39 am
Always online DRM.
Title: Re: Terrible Suggestions Thread
Post by: Shonai_Dweller on November 05, 2018, 06:47:20 am
Goblin kidnappers and night hags infiltrating taverns under false identities to leave the map with either children or adults.
You lose the thread. This is a great suggestion (and will work in worlds with neither goblins nor night trolls in case anyone would be foolish enough to counter with the old 'procgen worlds means no kidnapping' argument...).

Imagine the joy of wondering what to do with the hordes of kids who turned up in the last migrant wave only to notice a goblin "bard" casually stroll past stuffing the kids into his instrument case.
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on November 05, 2018, 07:17:49 am
A new ultimate nemesis for dwarves: the "genre savvy goblin".

Hides behind a bush at the edge of a clearing, throws a sock into said clearing, and waits for an unsuspecting dwarf to collect it.
Title: Re: Terrible Suggestions Thread
Post by: Lestrage on November 05, 2018, 08:26:22 am
rideable pacifist dragons.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on November 05, 2018, 09:12:33 am
rideable pacifist dragons.

(https://camo.githubusercontent.com/19559a19b3580d6474393e20ad8fbc7efc1beeaf/687474703a2f2f657069637965617270726f6a6563742e66696c65732e776f726470726573732e636f6d2f323031312f30352f6261737469616e2d66616c636f722d77686f6f702d3439302e676966)
Title: Re: Terrible Suggestions Thread
Post by: anewaname on November 05, 2018, 09:57:30 am
Insects everywhere!!

All buildings can gain an "infested" attribute, indicating they have insect problems. Wooden buildings can degrade and collapse, beds can become infested and dwarfs can complain about sleeping in an infested bed, being bitten, and become unhealthy. Dwarfs can find bugs in their food.

All unpastured poultry and some other animals will automatically seek out nearby infested buildings and lower the level of infestation.

And, oh yes, undead vermin!
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 05, 2018, 11:28:09 am
Lovingly modeled sexual reproduction system for all animals including dwarves. With detailed descriptions that pop up unannounced.
Title: Re: Terrible Suggestions Thread
Post by: Rowanas on November 05, 2018, 11:40:57 am
Lovingly modeled sexual reproduction system for all animals including dwarves. With detailed descriptions that pop up unannounced.

With all the detail you'd expect.  The Donkey strikes the Donkey in the [REDACTED] with his front [REDACTED].  The Donkey collapses with a happy sigh.
The Donkey falls over.
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on November 05, 2018, 11:43:56 am
Dwarves with low milking skill should have a chance of trying to milk an animal of the wrong sex.

Urist McCheeseMaker cancels make cheese: contents of bucket not really milk.
Title: Re: Terrible Suggestions Thread
Post by: KittyTac on November 05, 2018, 11:46:49 am
Urine and feces! They decay into miasma!
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 05, 2018, 12:32:37 pm
New biome-type, with requisite fauna and flora: PacManLand.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 05, 2018, 10:38:14 pm
Always online DRM.
You, friend, are evil incarnate, and I will be reporting you to the video game police.

One word: hangovers.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 06, 2018, 04:19:06 am
Remove elves and sell them as a DLC.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 06, 2018, 04:38:21 am
Remove elves and sell them as a DLC.
That'd be a DLC no one would buy.
Title: Re: Terrible Suggestions Thread
Post by: Dozebôm Lolumzalìs on November 07, 2018, 12:01:52 am
That’s why it’s terrible.

(Yes, it’s functionally equivalent to “remove stick”. But it’s trivial to mod them out anyway.)
Title: Re: Terrible Suggestions Thread
Post by: FantasticDorf on November 07, 2018, 05:19:42 am
Dwarves that can jump on each other's shoulders and become a tower of beards battle unit as well as reach z levels respective to the number of dwarves currently mounted, 1 z level every 2 or 3 dwarves for a dwarf ladder.

Or maybe fight a Bronze collossus eye to eye
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on November 07, 2018, 10:51:45 am
Serious permadeath, once you lose the game erases itself and writes a hidden and obscure entry on the registry that makes imposible run the game again. It would require you to format your computer to play it again.
Title: Re: Terrible Suggestions Thread
Post by: NJW2000 on November 07, 2018, 11:55:29 am
Ultradeath: you die in adventure mode, you die in real life.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 07, 2018, 01:08:25 pm
The Fine Dining Update: in addition to unhappy thoughts from eating without a table and chair, dwarves gain additional unhappy thoughts unless you provide each with their own plate, bowl, saucer, salad fork, appetizer fork, entree fork, dessert fork, butter knife, steak knife, dessert knife, soup spoon, dessert spoon, and napkin, all of which must be washed--with running water!--after every single meal.
Title: Re: Terrible Suggestions Thread
Post by: callisto8413 on November 13, 2018, 07:01:06 pm
Dentistry inn both modes.  Enough said.   :D
Title: Re: Terrible Suggestions Thread
Post by: KittyTac on November 13, 2018, 10:37:13 pm
Serious permadeath, once you lose the game erases itself and writes a hidden and obscure entry on the registry that makes imposible run the game again. It would require you to format your computer to play it again.
Or find out the registry entry's name using DFHack, then delete it.
Title: Re: Terrible Suggestions Thread
Post by: overseer05-15 on November 14, 2018, 12:52:27 am
Removal of the pop cap.
Title: Re: Terrible Suggestions Thread
Post by: VislarRn on November 14, 2018, 12:42:19 pm
Dentistry inn both modes.  Enough said.   :D
Wait what!?
I've always wanted to be wandering dentist in adventurer mode! This is one of my life's dreams to see DF coming this far.

Now stop crushing my dreams!
Title: Re: Terrible Suggestions Thread
Post by: overseer05-15 on November 14, 2018, 02:09:55 pm
Dentistry inn both modes.  Enough said.   :D
Wait what!?
I've always wanted to be wandering dentist in adventurer mode! This is one of my life's dreams to see DF coming this far.

Now stop crushing my dreams!

I recall someone running around in adventure mode and wrestling the teeth out of people's mouths, and then throwing the teeth at them until they died.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 14, 2018, 03:30:23 pm
Cats should be one of the possible spheres for generated magic. Cat-based spells everywhere.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on November 14, 2018, 06:28:05 pm
Start charging 60$ for each copy of the game and sell every new feature implemented as a DLC with prices ranging from 5 to 40 bucks.

Or better yet, charge full price with every update, simply stick a number at the end and call it a day.

Dwarf Fortress 1, Dwarf Fortress 2... Dwarf Fortress 60... And so on.

Also include pirates but never include actual ships or naval battles!
Title: Re: Terrible Suggestions Thread
Post by: overseer05-15 on November 14, 2018, 08:33:20 pm
QTEs.
Title: Re: Terrible Suggestions Thread
Post by: George_Chickens on November 14, 2018, 11:19:26 pm
Cats should be one of the possible spheres for generated magic. Cat-based spells everywhere.
That's not a terrible suggestion, that's a terribly great suggestion.
Title: Re: Terrible Suggestions Thread
Post by: KittyTac on November 15, 2018, 03:12:07 am
Cats should be one of the possible spheres for generated magic. Cat-based spells everywhere.
That's not a terrible suggestion, that's a terribly great suggestion.
I will make a cat sphere mod when the magic update rolls out.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 15, 2018, 05:08:30 am
Cats should be one of the possible spheres for generated magic. Cat-based spells everywhere.
That's not a terrible suggestion, that's a terribly great suggestion.
I will make a cat sphere mod when the magic update rolls out.
Cats for the cat god!
Title: Re: Terrible Suggestions Thread
Post by: George_Chickens on November 15, 2018, 06:10:56 am
Cats should be one of the possible spheres for generated magic. Cat-based spells everywhere.
That's not a terrible suggestion, that's a terribly great suggestion.
I will make a cat sphere mod when the magic update rolls out.
Cats for the cat god!
Meows for the meow mix!
Title: Re: Terrible Suggestions Thread
Post by: Rockeater on November 15, 2018, 06:20:44 am
Ptw
Title: Re: Terrible Suggestions Thread
Post by: FantasticDorf on November 15, 2018, 08:14:52 am
Dwarves with fears of verimin should irrationally become more cowardly and more easily morale broken when facing non-vermin variants. Giant bats & flies for instance.
Title: Re: Terrible Suggestions Thread
Post by: Rockeater on November 15, 2018, 08:43:36 am
Cats should scratch dwarves who get close to them
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on November 16, 2018, 06:34:16 am
Actually those two aren't really bad.

I can picture an arachnophobic simply crumbling to a crying ball rocking in the floor if it has to fight a giant spider or a spider-man of the non marvel variety.

And cats can be dicks sometimes. Cats randomly scratching people from time to time or being constantly aggressive towards someone they decide they don't like could not only be realistic, but fun and even be employed as a mechanism to detect vampires, were-monsters, possessed, ghosts and so on.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 17, 2018, 09:05:51 pm
Start charging 60$ for each copy of the game and sell every new feature implemented as a DLC with prices ranging from 5 to 40 bucks.

And retroactively apply this to every major feature in the game.

-Civs and Values DLC
-Crafting and Workshops DLC
-Animals and Monsters DLC
-Mechanisms and Constructs DLC
-Mining and Ores DLC
Title: Re: Terrible Suggestions Thread
Post by: Shonai_Dweller on November 17, 2018, 11:02:44 pm
Actually those two aren't really bad.

I can picture an arachnophobic simply crumbling to a crying ball rocking in the floor if it has to fight a giant spider or a spider-man of the non marvel variety.

And cats can be dicks sometimes. Cats randomly scratching people from time to time or being constantly aggressive towards someone they decide they don't like could not only be realistic, but fun and even be employed as a mechanism to detect vampires, were-monsters, possessed, ghosts and so on.
His hair is white, his legs are covered in the scratches of a small animal...call in the vampire slayers!
Title: Re: Terrible Suggestions Thread
Post by: Rockeater on November 18, 2018, 12:56:06 am
Whiskers the vampire hunter.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 18, 2018, 03:21:14 am
Every time a dwarf vomits, every dwarf who can see them has a 20% chance of being grossed out and vomiting as well.  Past a certain population density (known as the Emetic Critical Mass), a single nauseous dwarf can kick off a self-sustaining chain reaction of barf that can persist indefinitely.  Hope you like green floors!
Title: Re: Terrible Suggestions Thread
Post by: Rockeater on November 18, 2018, 03:26:54 am
Every time a dwarf vomits, every dwarf who can see them has a 20% chance of being grossed out and vomiting as well.  Past a certain population density (known as the Emetic Critical Mass), a single nauseous dwarf can kick off a self-sustaining chain reaction of barf that can persist indefinitely.  Hope you like green floors!
If you want it to be even worse, dwarves become hungrier and More thirsty as they vomit causing a high density chain reaction can get huge part of the fort starving.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 18, 2018, 04:24:36 am
Every time a dwarf vomits, every dwarf who can see them has a 20% chance of being grossed out and vomiting as well.  Past a certain population density (known as the Emetic Critical Mass), a single nauseous dwarf can kick off a self-sustaining chain reaction of barf that can persist indefinitely.  Hope you like green floors!
If you want it to be even worse, dwarves become hungrier and More thirsty as they vomit causing a high density chain reaction can get huge part of the fort starving.
We must prepare for the Vomitpocalypse.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 18, 2018, 01:18:48 pm
Every time a dwarf vomits, every dwarf who can see them has a 20% chance of being grossed out and vomiting as well.  Past a certain population density (known as the Emetic Critical Mass), a single nauseous dwarf can kick off a self-sustaining chain reaction of barf that can persist indefinitely.  Hope you like green floors!
If you want it to be even worse, dwarves become hungrier and More thirsty as they vomit causing a high density chain reaction can get huge part of the fort starving.
Also dwarves will eat vomit off the ground if they're hungry enough, which in turn grosses them out and makes the vomit.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 18, 2018, 08:54:51 pm
We must prepare for the Vomitpocalypse.
Sig'd.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 19, 2018, 05:51:17 am
Yes, I've been sig'd again!
Title: Re: Terrible Suggestions Thread
Post by: Lestrage on November 21, 2018, 02:03:33 pm
Dwarfs can get lost in the caverns. Or dwarfs need light sources to see and if using torches there are gas pockets that cause explosions and cave-ins at proximity or cause dwarf to pass out (is this really a bad suggestion?).

Mining takes real-time to progress. So it more than half a year to dig out a larger chamber.
Also you have to manually designate supports along mineshafts or there will be natural cave-ins. The supports also decay and crumble over time so you have to manually maintain them.
Title: Re: Terrible Suggestions Thread
Post by: Lestrage on November 21, 2018, 02:04:08 pm
Also now Dwarfs are afraid of the dark.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 22, 2018, 10:19:09 am
Cats should occasionally decide that they want to go to some normally restricted place. Normally outside, but also sometimes the caverns, the barracks, noble's bedroom, or Hell. They will path to this location and then attempt to hunt vermin. If no vermin are present, they'll instead pick an expensive furniture item to use as a scratching post, headbutt the legs of a dwarf busy with crafting, hauling, or sparring (with a chance for resulting injury, of course), or sit on top of a crafting table rendering it inoperable. If the cat encounters a closed door in its path, it will stop at the door and begin meowing, driving up the stress of all nearby dwarves (and the player, if their speakers are on) until someone opens the door. A cat with high creativity and reasoning attributes may instead jump up to the doorknob and twist it open, leaving the door open for any creature to pass through until a dwarf comes along to secure it again. If the cat is blocked by a drawbridge, same deal except the clever cats will hunt down the lever that opens the door and pull it.

This effectively nerds turtling behind drawbridges, as doing so will inevitably drive your dwarves insane from the constant meowing of cats who want to get outside. The clever cats can also serve as a hidden antagonist, like vampires. Watch your levers well, and keep track of your cats!
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 22, 2018, 03:08:45 pm
Implement a Freemium/Pay2Advance model with Loot Boxes.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 23, 2018, 05:25:57 pm
Giant Cave Spiders are now eusocial, forming massive communal webs and working together to hunt down prey.  They also reproduce like real spiders, with each female laying thousands of eggs per year.
Title: Re: Terrible Suggestions Thread
Post by: overseer05-15 on November 24, 2018, 12:08:46 am
Giant Cave Spiders are now eusocial, forming massive communal webs and working together to hunt down prey.  They also reproduce like real spiders, with each female laying thousands of eggs per year.

That would be hella rad.
Title: Re: Terrible Suggestions Thread
Post by: Truncatedurist on November 24, 2018, 12:17:54 am
Add more variations of weapons and weapon types, but make them dlc which when bought picks a random type of weapon and even when picked it still remains in the list. The ability to choose one costs a $100 each...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 24, 2018, 07:46:16 am
All new updates sold as completely new games at the full price of $60, also don't for get incompatibility with previous versions.
Title: Re: Terrible Suggestions Thread
Post by: Truncatedurist on November 24, 2018, 02:11:52 pm
Requires a codewheel that comes with the manual to↑ prove purchases manual costs $25
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 24, 2018, 02:27:32 pm
That's just silly.

It requires a parallel port (DB25) pass-through software-protection dongle for each running copy of the game. Price as above.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 28, 2018, 03:13:57 pm
-Every time a dwarf eats or drinks anything, there's a 1% chance they'll choke on it briefly, causing an unhappy thought.
-Every time a dwarf chokes, there is an additional 1% chance that the item will get lodged in their throat. Since this is a medieval setting, the Heimlich maneuver doesn't exist, and any dwarf thus afflicted is doomed to die.
-All soapmakers have a 10% chance of becoming obsessed with Martial Prowess, while also coming to despise Law and Commerce.  These individuals will go into Fell moods to make Dwarf Fat Soap, gather followers together to periodically fight each other, and eventually try to blow up your fortress with barrels of booze. (They will, however, fail, because booze doesn't explode, and also paraffin never, ever works)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 29, 2018, 02:49:05 pm
Any adventurer mode game should end immediately if your character gets shot in the knee. You may in future games encounter that character as a guard in civilized sites.
Title: Re: Terrible Suggestions Thread
Post by: Truncatedurist on November 29, 2018, 09:27:55 pm
All adventurers shot in the knee will be found with a randomly generated spouse which has a 10% of being a mega beast 20% chance of being a semimega beast and a 40% chance of being a night creature
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 30, 2018, 02:31:00 am
As long as we're going with the Skyrim theme:
-religious zealots loudly proselytizing in town squares.
-shooting someone with a bow while in stealth launches them across the room.
-giants herd mammoths giant elephants--which they will milk for cheese-making purposes--and wield clubs that fling victims forty z-levels straight up.
-seriously, they're so fucking loud, and they never stop.
-if an adventurer uses a bucket on a shop-keeper, they may freely steal everything in the shop with no repercussions.
-(get large moonstone gem) "ANOTHER HAND TOUCHES THE BEACON".
-half of a given world's population is completely unkillable because they're "iMpOrTaNt To ThE pLoT".
-"WE ARE BUT MAGGOTS, WRITHING IN THE FILTH OF OUR OWN CORRUPTION!"
-all horses are Grand Master climbers by default.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on November 30, 2018, 11:00:25 am
A two-part suggestion:

1. Toady should implement static electricity: All materials must be updated with accurate Conductivity properties, all movable objects should have both their degree and intensity of charge updated at all times, as it could constantly change because of things like dwarves (wearing insulating footwear) walking across a woolen rug and touching a metal piece of furniture, or combing their hair in an arid climate.

2. All of these changes and calculations must not affect the visible game in any way whatsoever.
Title: Re: Terrible Suggestions Thread
Post by: FantasticDorf on November 30, 2018, 12:42:09 pm
Adding onto horrible suggestion above, Electric cave eels (large ones obviously) that zap adjacent dwarves through conductive armor by the use of a interaction spell, causing muscle spasming and burns before wrestling them into a watery grave.

Because of course magic lightning bolts will be arriving sooner or later.
Title: Re: Terrible Suggestions Thread
Post by: Rataldo on November 30, 2018, 05:27:05 pm
A two-part suggestion:

1. Toady should implement static electricity: All materials must be updated with accurate Conductivity properties, all movable objects should have both their degree and intensity of charge updated at all times, as it could constantly change because of things like dwarves (wearing insulating footwear) walking across a woolen rug and touching a metal piece of furniture, or combing their hair in an arid climate.

2. All of these changes and calculations must not affect the visible game in any way whatsoever.

Doesn't affect the game outside of negative feelings from "was zapped by a doorknob recently" and "felt embarrassed due to a bad hair day" of course
Title: Re: Terrible Suggestions Thread
Post by: overseer05-15 on November 30, 2018, 11:02:42 pm
Adding onto horrible suggestion above, Electric cave eels (large ones obviously) that zap adjacent dwarves through conductive armor by the use of a interaction spell, causing muscle spasming and burns before wrestling them into a watery grave.

Because of course magic lightning bolts will be arriving sooner or later.

Thats pretty rad actually
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 03, 2018, 01:59:09 am
As long as we're going with the Skyrim theme:
-religious zealots loudly proselytizing in town squares.
-shooting someone with a bow while in stealth launches them across the room.
-giants herd mammoths giant elephants--which they will milk for cheese-making purposes--and wield clubs that fling victims forty z-levels straight up.
-seriously, they're so fucking loud, and they never stop.
-if an adventurer uses a bucket on a shop-keeper, they may freely steal everything in the shop with no repercussions.
-(get large moonstone gem) "ANOTHER HAND TOUCHES THE BEACON".
-half of a given world's population is completely unkillable because they're "iMpOrTaNt To ThE pLoT".
-"WE ARE BUT MAGGOTS, WRITHING IN THE FILTH OF OUR OWN CORRUPTION!"
-all horses are Grand Master climbers by default.
-The snooty elves tell you which trees to worship.
Title: Re: Terrible Suggestions Thread
Post by: overseer05-15 on December 03, 2018, 03:43:05 am
As long as we're going with the Skyrim theme:
-religious zealots loudly proselytizing in town squares.
-shooting someone with a bow while in stealth launches them across the room.
-giants herd mammoths giant elephants--which they will milk for cheese-making purposes--and wield clubs that fling victims forty z-levels straight up.
-seriously, they're so fucking loud, and they never stop.
-if an adventurer uses a bucket on a shop-keeper, they may freely steal everything in the shop with no repercussions.
-(get large moonstone gem) "ANOTHER HAND TOUCHES THE BEACON".
-half of a given world's population is completely unkillable because they're "iMpOrTaNt To ThE pLoT".
-"WE ARE BUT MAGGOTS, WRITHING IN THE FILTH OF OUR OWN CORRUPTION!"
-all horses are Grand Master climbers by default.
-The snooty elves tell you which trees to worship.
-Vampires whine about all environmental effects (IE in a cave, in snow, in the rain, in the sunlight, etc) only not complaining about moonlight.
Title: Re: Terrible Suggestions Thread
Post by: Liber celi on December 03, 2018, 05:49:19 am
Reverse Feature Creep: Frankly the fortress mode and the adventurer mode are buggy and hard to maintain. Shrink the game down to the heart, Legends mode only.

Full simulation: Remove all player agency.

Closed circuit: Observation might influence the simulation. The game does not have any output or interface now.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on December 05, 2018, 11:34:39 am
Reverse Feature Creep:
Full simulation:
Closed circuit:
These are absolutely horrible. Well done.  :D

Full Protonic Reversal: instead of constantly improving DF to be more like real life, just change real life until it's indistinguishable from DF.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 17, 2018, 02:26:49 am
Full Protonic Reversal: instead of constantly improving DF to be more like real life, just change real life until it's indistinguishable from DF.
I can see the headlines now:
"Local Swimming Hole Closed; 12 Swimmers Mauled by Carp"
"President Promises Adamantine Tariffs Against China"
"8 Dead at Polar Plunge When Water Flash-Freezes"
"Blood Rain and Thralling Clouds: Man-Made Climate Change or Natural Trends?"
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 17, 2018, 07:41:02 am
"Levers: The cases for and against enforcing signage and labelling regulations"
Title: Re: Terrible Suggestions Thread
Post by: thompson on December 19, 2018, 08:37:42 pm
Dwarf fortress should be based on a full Schrödinger equation multi body solution for the entire in-game universe. The universal wave equation is solved during world-gen, which should take a few trillion years on a supercomputer and more ram than exists on earth. System requirements updated online to reflect this.

Additionally, Toady implements all fan suggestions in the forums, in order of appearance. If two features contradict the older feature is implemented first, then the latter one once its time comes. Bugs only fixed if suggested, and only once its their turn.

No code is ever deleted, and no refactoring ever.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 20, 2018, 03:05:07 am
There should be $12.99 DLC's for hats that are a slightly different colors than the ones already in game.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 20, 2018, 03:19:52 am
You should be able to trade children away to goblin merchants in exchange for weapons and warbeasts.
Elves should have a certain chance to become hungry after not having eaten for a while. A hungry elf will path to the nearest dwarf and eat it whole.
Kobolds should be able to set up traps inside your fortress. They should also have the ability to taunt nearby dwarves, causing the dwarves to gain a large chunk of stress.
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 20, 2018, 07:46:24 am
The current 'undecipherable' nested menu system to be completely abolished. A custom keyboard is needed with exactly one key reserved for each leaf-option, with a Codepage character on it appropriate to its function, and three sets of 'cursors', one being the wider/narrower/taller/shorter group, just to keep things simpler.
You also need to buy a custom kit to convert it when using graphics packs/mods, or it stops working or doesn't provide any route to any new functionality.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 20, 2018, 11:30:44 am
You should be able to trade children away to goblin merchants in exchange for weapons and warbeasts.
Elves should have a certain chance to become hungry after not having eaten for a while. A hungry elf will path to the nearest dwarf and eat it whole.
Kobolds should be able to set up traps inside your fortress. They should also have the ability to taunt nearby dwarves, causing the dwarves to gain a large chunk of stress.

Don't know what these are doing here. They all strike me as terrific suggestions.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 20, 2018, 09:40:04 pm
oh well guess that's what i get when I try to be creative and not just post "add paid dlc lol" for the twenty-first time~
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 21, 2018, 01:11:40 am
I mean, in my first post, I specified that this thread is also for ill-conceived, short-sighted, and absurd ideas, not just "bad" ones.  An idea can be a ton of fun to think about and still be completely unrealistic or possibly detrimental to DF as it is.

For example: a new surface crop called Burstberry that grows only in evil biomes; the fruit are highly flammable, and can be brewed into special booze called Volatile Wine.  This booze is extremely valuable, on par with Sunshine, but barrels of it explode at high temperatures; worse, Dwarves can't resist it, and drinking it imparts a syndrome that causes the drinker to violently detonate when struck in the gut, a condition that persists until the drink has been fully "processed" (ie, they get thirsty again).
Title: Re: Terrible Suggestions Thread
Post by: Lestrage on December 21, 2018, 05:52:46 am
Kobolds SHOULD be able to make traps in fortress. They should also be able to release aggressive critters in fortress, they should be able to add substances into food and drink that make dorfs vomit, and to clothes that make dorfs itch and go berserk. They can also set up itching-clothes traps. They should be able to release caged un-tame animals and run away.
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 21, 2018, 08:59:46 am
I mean, in my first post, I specified that this thread is also for ill-conceived, short-sighted, and absurd ideas, not just "bad" ones.  An idea can be a ton of fun to think about and still be completely unrealistic or possibly detrimental to DF as it is.
Well mine wasn't DLC. You can't download hardware!

Speaking of which:

SmellSense. Like Stonesense or Soundsense but:
a) is a peripheral odour-emitting dongle, from "rain after drought" through to "butcher's shop miasma", and
b) Is core to DF, in a User Manual Protection sort of way, in that you have to identify a random odour to get beyond a trial period, each startup, although
c) It's actually very helpful, as it doubles the quantities emitted for the next smeall, every time you answer one wrongly!
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 21, 2018, 10:26:41 pm
A sub-species of Kobold called the Catbold, which can adopt dwarves the same way cats do.  This does not stop them from stealing things from your fortress, and adopted dwarves will gain unhappy thoughts if you destroy Catbold eggs in your fortress.

Savage-biome-exclusive amphibious giant-sponge-elephants.  They have the size, tusks, and weight of giant elephants, plus the raw indestructibility of giant sponges.
Title: Re: Terrible Suggestions Thread
Post by: FantasticDorf on December 22, 2018, 02:31:37 am
A sub-species of Kobold called the Catbold, which can adopt dwarves the same way cats do.  This does not stop them from stealing things from your fortress, and adopted dwarves will gain unhappy thoughts if you destroy Catbold eggs in your fortress.

Savage-biome-exclusive amphibious giant-sponge-elephants.  They have the size, tusks, and weight of giant elephants, plus the raw indestructibility of giant sponges.

Hmm, thats not a terrible idea for a sentient livestock idea, small creature that chooses its own owner. Not quite a house-rat(elf)

TrbId - Over exposure to faries inflicts a mental state in which dwarves themselves believe they are faries fluttering around the fortress carelessly in a mischievous mood pulling random levers in their teporary fit of madness.
Title: Re: Terrible Suggestions Thread
Post by: El Rey De Los Monos on December 22, 2018, 04:16:11 am
Aids
Title: Re: Terrible Suggestions Thread
Post by: VislarRn on December 22, 2018, 02:43:02 pm
When your fort hits 50-year mark, moss should start growing on exposed stone block constructions.

I will say no more  8)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 22, 2018, 03:17:34 pm
Here's an interesting idea, Toady should rethink his entire "nobody poops" rule for the game, right down to chamber pots that can be thrown at enemies complete with their contents.
Title: Re: Terrible Suggestions Thread
Post by: compsognathus on December 22, 2018, 06:08:33 pm
do not read these !!!  http://www.bay12forums.com/smf/index.php?topic=172837.0
Title: Re: Terrible Suggestions Thread
Post by: thompson on December 23, 2018, 11:15:26 pm
What this game really needs is better user accessibility. Toady should stop writing it in C and redo it within an Excel spreadsheet, complete with graphical display. FPS will take a hit, but you'll be able to edit the code in-game between iterations. What's not to love?
Title: Re: Terrible Suggestions Thread
Post by: bloop_bleep on December 24, 2018, 12:41:40 am
PTW
Title: Re: Terrible Suggestions Thread
Post by: bloop_bleep on December 24, 2018, 12:48:15 am
When your fort hits 50-year mark, moss should start growing on exposed stone block constructions.

I will say no more  8)

Moss already seems to start growing on marble furniture after some time.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 24, 2018, 08:47:05 am
Implement socialism/communism.
Title: Re: Terrible Suggestions Thread
Post by: compsognathus on December 24, 2018, 08:59:41 am
Implement socialism/communism.

lol! ok you joked about it but theocratic socialism existed 5,000 years ago among the Sumerians.
All deliver everything to the temple and it distributed to all in equal parts.
This features could really be added to diversify human civilizations.
Title: Re: Terrible Suggestions Thread
Post by: Truncatedurist on December 25, 2018, 12:24:00 am
After each adventurer dies or is retired an epic D&D 3.5e campaign is generated for every action they took till death including breathing.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 25, 2018, 02:24:08 am
Unarmed should get a buff that lets you wrestle literally anything.  Piledrive a rock into gravel.  Joint lock the limbs off a tree.  Put a wooden chest in a sleeper hold.  Choke slam a barrel into the dirt.
 Suplex an entire mead hall.  Who needs pickaxes when you have a dedicated team of wrestlers who really hate rocks?
Title: Re: Terrible Suggestions Thread
Post by: CABL on December 25, 2018, 06:22:51 am
Isn't every player-owned Dorf Fortress communist, though? Even if barter value exists, there's no money, and if the player prints money, it serves little to no purpose. And aside from the nobles ruling party, every dwarven bedroom is the same, every dwarf eats at the same dining room without paying anything, every job is assigned according to the current needs, and the means of production are controlled by the local government.

TL;DR: Dwarf Fortress is a game about (working) communist theory.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 25, 2018, 06:27:04 am
We'll be getting various forms of corruption pretty soon, so I guess it'll also be a game about communism-in-practice. :D
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 25, 2018, 06:34:17 am
Communist fortress, is best fortress.
Title: Re: Terrible Suggestions Thread
Post by: CABL on December 25, 2018, 07:03:01 am
Dwarfs = Communism
Elves = Anarcho-primitivism
Goblins = Fascism*
Humans = Monarchism

*If you're willing to ignore that they're willing to kidnap and integrate other races' children, and not just tear them to pieces.
Title: Re: Terrible Suggestions Thread
Post by: compsognathus on December 25, 2018, 07:30:58 am
We'll be getting various forms of corruption pretty soon, so I guess it'll also be a game about communism-in-practice. :D

ok, the whole real world is communist!!    :)
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on December 25, 2018, 07:44:48 am
Jokes about communism aren't funny unless everybody gets them.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 25, 2018, 11:45:00 am
Dwarfs = Communism
It goes a long way toward explaining Marx's huge, glorious beard...
Title: Re: Terrible Suggestions Thread
Post by: El Rey De Los Monos on December 26, 2018, 02:38:56 am
Sell out to EA and let them run it.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 26, 2018, 03:11:12 pm
An update that adds physical gods who can choose to reside in your fortress and provide massive mood boosts to their worshipers.  The kicker?  They're basically bigger, more fickle nobles, who happen to be near-invincible and surrounded by fanatically loyal followers.

"Windyclutched, goddess of trees and nature, hath issued a commandment: thou shalt not war with the elves"

"Towerhits, god of tradition and magma, hath issued a commandment: thou shalt not trade with non-dwarves"

"Deepenedheart, god of peace and doves, hath issued a commandment: thou shalt not have a militia"
Title: Re: Terrible Suggestions Thread
Post by: betaking on January 02, 2019, 04:16:30 pm
not sure if this goes here;

migrant waves come with a wagon and/or pack animals (depending on the social status of the migrants, the unmarried peasant might come with nothing more than the clothes on his back)
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 03, 2019, 04:52:52 pm
not sure if this goes here;

migrant waves come with a wagon and/or pack animals (depending on the social status of the migrants, the unmarried peasant might come with nothing more than the clothes on his back)
Only if you think that's a bad/unrealistic idea.

A better fit for the thread might be something like "migrants can arrive with pack animals and animal-drawn wagons, but the animals can be literally anything, from oxen and deer to fluffy wamblers to dragons. Normal restraints on tameness apply."
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 04, 2019, 06:40:08 am
Or animal men come in the migrant wave with dwarf pulled wagons.
Title: Re: Terrible Suggestions Thread
Post by: KittyTac on January 04, 2019, 08:09:01 am
not sure if this goes here;

migrant waves come with a wagon and/or pack animals (depending on the social status of the migrants, the unmarried peasant might come with nothing more than the clothes on his back)
This is not that bad, as BigUglyWorm pointed out.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 04, 2019, 02:29:07 pm
Or animal men come in the migrant wave with dwarf pulled wagons.
I like the way you think!
Title: Re: Terrible Suggestions Thread
Post by: betaking on January 07, 2019, 12:59:11 pm

Only if you think that's a bad/unrealistic idea.

A better fit for the thread might be something like "migrants can arrive with pack animals and animal-drawn wagons, but the animals can be literally anything, from oxen and deer to fluffy wamblers to dragons. Normal restraints on tameness apply."

This is not that bad, as BigUglyWorm pointed out.

but think of the parking space and other issues that it would create!! imagine wagons flooding your fort! blocking off traffic, sinking in rivers, etc!
it would be chaos!
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 07, 2019, 01:25:29 pm
I can already see the forum posts arguing the merits of various traffic-flow patterns.  On the other hand, all those wagons would be a nice source of wood for tree-less embarks.

You've given me another idea: every time you start a new fortress, you have to guide the wagon, along with its load of dwarves and supplies, from the mountainhomes to your embark site, in the format of an Oregon-Trail-like text-adventure.  Anything and anyone you lose on the way is gone at embark (good luck if you drop your only anvil - or worse, your only miner - while crossing a river), and you have to manage supplies while navigating your world's terrain for however long it takes to reach your destination.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 07, 2019, 01:27:02 pm
You've given me another idea: every time you start a new fortress, you have to guide the wagon, along with its load of dwarves and supplies, from the mountainhomes to your embark site, in the format of an Oregon-Trail-like text-adventure.  Anything and anyone you lose on the way is gone at embark (good luck if you drop your only anvil - or worse, your only miner - while crossing a river), any you have to manage supplies while navigating your world's terrain for however long it takes to reach your destination.
That actually sounds kind of awesome.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 07, 2019, 01:34:24 pm
It would be fun for the first couple worlds, sure, but then eventually you'll generate a world where the only sustainable location for a fortress is on the other side of the continent from your starting civ and will take in-game weeks to reach. :P
Title: Re: Terrible Suggestions Thread
Post by: bloop_bleep on January 07, 2019, 02:53:03 pm
take in-game weeks to reach.

Why not IRL weeks? :P
Title: Re: Terrible Suggestions Thread
Post by: flimflamm on January 07, 2019, 07:32:56 pm
You've given me another idea: every time you start a new fortress, you have to guide the wagon, along with its load of dwarves and supplies, from the mountainhomes to your embark site, in the format of an Oregon-Trail-like text-adventure.  Anything and anyone you lose on the way is gone at embark (good luck if you drop your only anvil - or worse, your only miner - while crossing a river), any you have to manage supplies while navigating your world's terrain for however long it takes to reach your destination.

Very funny...

But if wagons were actually available in adventure mode, there shouldn't be any reason why opting for an adventure mode style embark would be difficult to implement or use (there is a [T]ravel screen afterall).

Don't you think wagons could actually be useful in adventure mode?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 07, 2019, 08:52:26 pm
It would be fun for the first couple worlds, sure, but then eventually you'll generate a world where the only sustainable location for a fortress is on the other side of the continent from your starting civ and will take in-game weeks to reach. :P
My thoughts exactly.  And long stretches of evil or savage biome between the mountainhomes and an embark site go from "fun curiosity" to "insurmountable impediment".
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 07, 2019, 08:59:52 pm
Don't you think wagons could actually be useful in adventure mode?
I mean, for larger parties or adventurers hauling huge objects across long distances, maybe, if you could get some critters to pull--
Wait.  According to the wiki, wagons are actually creatures with no organs.  Which means...
INVINCIBLE, MOBILE COMBAT DUMMIES!  Finally, I can train a world class wrestler while traveling the world in ~*~style~*~
Title: Re: Terrible Suggestions Thread
Post by: darf on January 07, 2019, 10:01:23 pm
I think the wagon/carry idea is great, because you could embark with one terribly weak dwarf tasked to carrying the hematite all the way. This is supposing there is limited space on the wagon :/
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 08, 2019, 12:49:56 am
I mean, for larger parties or adventurers hauling huge objects across long distances, maybe, if you could get some critters to pull--
Wait.  According to the wiki, wagons are actually creatures with no organs.  Which means...
INVINCIBLE, MOBILE COMBAT DUMMIES!  Finally, I can train a world class wrestler while traveling the world in ~*~style~*~
They can die when they get spooked, though. (Well, technically when the hauling animals get spooked.)
Title: Re: Terrible Suggestions Thread
Post by: KittyTac on January 08, 2019, 03:14:15 am
This is not that bad, as BigUglyWorm pointed out.

but think of the parking space and other issues that it would create!! imagine wagons flooding your fort! blocking off traffic, sinking in rivers, etc!
it would be chaos!
Or we can assume that people rich enough to own wagons are rare and it won't be an issue.  ;)

The economy release will tell.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 08, 2019, 05:12:13 am
I can't get over that the more brutal the suggestion - the more it seems to actually fit the game.

Rabies:
Your dogs wander off to fight a river otter just minding its own business. Rabies gets passed as a syndrome, and soon dwarves are bubbling at the mouth.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 08, 2019, 10:19:57 am
I can't get over that the more brutal the suggestion - the more it seems to actually fit the game.

Rabies:
Your dogs wander off to fight a river otter just minding its own business. Rabies gets passed as a syndrome, and soon dwarves are bubbling at the mouth.
IRL rabies has a 100% mortality rate, so it'd be like a weaker, more-immediately-fatal werebeast syndrome.

And yes, DF lends itself very well to brutality.
Let's not forget, this is the game that - organically and unintentionally - gave rise to the great merbone farming incident back in the day.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 08, 2019, 10:32:54 am
I can't get over that the more brutal the suggestion - the more it seems to actually fit the game.

Rabies:
Your dogs wander off to fight a river otter just minding its own business. Rabies gets passed as a syndrome, and soon dwarves are bubbling at the mouth.
IRL rabies has a 100% mortality rate, so it'd be like a weaker, more-immediately-fatal werebeast syndrome.

And yes, DF lends itself very well to brutality.
Let's not forget, this is the game that - organically and unintentionally - gave rise to the great merbone farming incident back in the day.
There's this girl  (https://www.scientificamerican.com/article/jeanna-giese-rabies-survivor/) that actually survived and she's probably now chained on a lab or something.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 08, 2019, 07:16:43 pm
I thought it was treatable before incubation. After being bit and before symptoms, you have to get 9 injections in the gut or something equally unpleasant. Dwarf equivalent is probably a single injection of you into magma.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 09, 2019, 03:29:26 am
I always forget about the Milwaukee Protocol, which can cure an active rabies infection, but 1) it has a spotty record of effectiveness, to the point where some folks think it only works on a specific, weaker strain of the virus, and 2) it tends to leave patients with permanent brain damage. Read about it here -->https://ipfs.io/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/Milwaukee_protocol.html  (https://ipfs.io/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/Milwaukee_protocol.html)
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 09, 2019, 05:31:05 am
I thought it was treatable before incubation. After being bit and before symptoms, you have to get 9 injections in the gut or something equally unpleasant. Dwarf equivalent is probably a single injection of you into magma.
Yeah it is, but if symptoms appears you are toasted. That's why if you are bitten by a wild or street animal you need to catch it and have it tested (a more adrenaline charged version of pokemon), otherwise, against uncertainty you'll need to get the shots just in case and they are described as one of the most painful shit you can inject in your body.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 09, 2019, 09:36:35 am
The blurb when I searched Milwaukee Protocol:

"The Milwaukee protocol, a procedure reported to prevent death after the onset of rabies symptoms, has been performed over 26 times since its inception in 2004 but has only saved one life. Overwhelming failure has lead health officials to label the protocol a red herring. Rabies is caused by the rabies virus, an RNA-based virus in the genus Lyssavirus."

I've never been prouder to be a Wisconsinite.

Suggestion:
Vaccination. Dwarves can be vaccinated to vampirism/werebeast strains through inoculation. How you get those inoculations - I have no clue. Preferably something involving a blender.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 09, 2019, 09:10:57 pm
You'd need a spiritual inoculation in addition to the physical one.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 10, 2019, 01:52:25 am
How you get those inoculations - I have no clue.
If it's like real-life inoculation, you'd extract blood from an afflicted individual, inactivate the pathogen (brief exposure to magma??), and inject the resulting serum into patients.  And hey, as long as we're adding syringes, can we also add wieldable scalpels so I can finally play Adventurer while RP'ing as the Repo Man from Repo: the Genetic Opera?  And also maybe make the available poisons and venoms actually do something...
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 10, 2019, 03:07:37 am
Organ transplants.

When the economy is triggered (after being implemented again) the price of transplants becomes exorbitant. Organs are available for rent ala Repo! The Genetic Opera.
Title: Re: Terrible Suggestions Thread
Post by: RLS0812 on January 10, 2019, 05:11:39 am
1: You need to embark with a needle, or you can never make clothing or leather - ever.
2: You need to designate a latrine zone for your dwarfs to use.
2.5: Latrines cause massive localized pollution and miasma.
3: Dwarfs can fart and cause miasma.
4: Natural gas pockets in the earth - digging into one automatically asphyxiates the dwarfs, and causes an explosion.
5: Introducing a more hard core UnderDark (https://forgottenrealms.fandom.com/wiki/Underdark) to the game :) .
6: Implementing MSHA (https://www.msha.gov/) into the game.
7: More bureaucratic jobs.
8: Warp stones (https://warhammerfantasy.fandom.com/wiki/Warpstone) .
Title: Re: Terrible Suggestions Thread
Post by: betaking on January 11, 2019, 05:14:40 pm
1: You need to embark with a needle, or you can never make clothing or leather - ever.
2: You need to designate a latrine zone for your dwarfs to use.
2.5: Latrines cause massive localized pollution and miasma.
3: Dwarfs can fart and cause miasma.
4: Natural gas pockets in the earth - digging into one automatically asphyxiates the dwarfs, and causes an explosion.
5: Introducing a more hard core UnderDark (https://forgottenrealms.fandom.com/wiki/Underdark) to the game :) .
6: Implementing MSHA (https://www.msha.gov/) into the game.
7: More bureaucratic jobs.
8: Warp stones (https://warhammerfantasy.fandom.com/wiki/Warpstone) .

meh, the only bad stuff here is the "toilet"-related stuff..
Though I sort of think having to have "equipment"/"toolsets" as something physical necessary for certain jobs wouldn't be a bad idea, provided that embark points were maybe altered to take them into account.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on January 14, 2019, 02:54:14 pm
Toady should write a basic walkthrough for Adventure Mode -- nothing too detailed, just a list of which towns have some good recruitable party members in them, the locations of a couple of decent early-game magic items and spell scrolls, and some easy quests so newbie players can get a couple of EXP levels under their belt before taking on anything too challenging. This, plus a pre-printed map showing where you start out & where to go from there, would be a big help to inexperienced players (because the learning curve of this game can be a little steep at first). You could sell these walkthroughs/guides at gaming stores, for like $10 each.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 14, 2019, 03:56:29 pm
Minus charging for physical guides, that's pretty much something they've considered. It'd be pretty cool to have a pre-genned world that comes with the game.
Title: Re: Terrible Suggestions Thread
Post by: betaking on January 14, 2019, 06:25:28 pm
okay... here's a terrible suggestion for you all: Night Witches in a Po-2
(inspired by this thread: http://www.bay12forums.com/smf/index.php?topic=169659.0)

randomly have something describing (using in-world/in-timeperiod appropriate terms) the sounds of a loud automatic sewing machine (or lawn-mower engine) and then have explosions equal to 0.5-10 kg of ww2-era high explosives go off. somewhere on the surface.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 15, 2019, 06:10:04 pm
Idea: Toady introduces a DF-themed cryptocurrency called DorfCoin.  In true dwarfy fashion, instead of digitally mining with computers, you have to literally mine it out of the ground, then refine it.  It's very secure, because its value is tied to its actual, physical form, making it impossible to steal via hacking.  Plus, it's shiny!  (It's gold.  Literally just gold, from the ground)
Title: Re: Terrible Suggestions Thread
Post by: thompson on January 16, 2019, 06:43:40 am
Idea: Toady introduces a DF-themed cryptocurrency called DorfCoin.  In true dwarfy fashion, instead of digitally mining with computers, you have to literally mine it out of the ground, then refine it.  It's very secure, because its value is tied to its actual, physical form, making it impossible to steal via hacking.  Plus, it's shiny!  (It's gold.  Literally just gold, from the ground)

You could make your own DorfCoin protocol in-game with a Dorfputer. What Toady should do is allow players to build giant hydraulic aqueducts to allow transmission of information between distant sites. Transmission via minecart and giant axles should also be possible. Perhaps pneumatics too. Other sites should interact with these systems in a meaningful way.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 21, 2019, 12:52:54 pm
Realistic unarmed combat: every punch or kick has a chance to injure the striking body part of the attacker, and hitting an armored opponent can end up breaking your own bones.

Alternatively, extremely unrealistic, anime-style unarmed.  Against a master of unarmed combat, metal armor is like paper, weapons are next to useless, and most opponents may as well be moving in slow motion.  A Grand Master with sufficient stats begins approaching One Punch Man levels of invincibility and raw power.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 21, 2019, 02:06:53 pm
Both of these. Randomly. Changing mid-battle.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 21, 2019, 06:17:12 pm
Both of these. Randomly. Changing mid-battle.
YES! YOU UNDERSTAND THIS THREAD!
You get a cookie Dwarven Sugar Biscuit!
Title: Re: Terrible Suggestions Thread
Post by: Steedat on January 26, 2019, 07:00:26 pm
"Dwarven TrailsTM."

In Fortress mode after the embark screen, instead of immediately starting at your chosen site you play a medieval-themed clone of Oregon Trails, starring your starting seven.

How far you have to travel depends on how far your site is from the Mountainhome. How well you play determines what (and whom) you actually start with at the site.

"Urist has died of dysentery miasma."
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 26, 2019, 09:13:31 pm
"Dwarven TrailsTM."

In Fortress mode after the embark screen, instead of immediately starting at your chosen site you play a medieval-themed clone of Oregon Trails, starring your starting seven.

How far you have to travel depends on how far your site is from the Mountainhome. How well you play determines what (and whom) you actually start with at the site.

"Urist has died of dysentery miasma."
I think I had a suggestion like this a few pages back.  Still a great awful idea, though!

Alternatively, the opposite: you don't get to play until a couple years after embark, by which time your dwarves have automatically determined fortress layout, diplomatic relations, and primary industries, among other things, heedless of your plans.
Title: Re: Terrible Suggestions Thread
Post by: thompson on January 26, 2019, 11:56:19 pm
"Dwarven TrailsTM."

In Fortress mode after the embark screen, instead of immediately starting at your chosen site you play a medieval-themed clone of Oregon Trails, starring your starting seven.

How far you have to travel depends on how far your site is from the Mountainhome. How well you play determines what (and whom) you actually start with at the site.

"Urist has died of dysentery miasma."
I think I had a suggestion like this a few pages back.  Still a great awful idea, though!

Alternatively, the opposite: you don't get to play until a couple years after embark, by which time your dwarves have automatically determined fortress layout, diplomatic relations, and primary industries, among other things, heedless of your plans.

Why stop there? The entire game should run completely autonomously without any player input. This would also alleviate the need for a GUI, so the game should run quietly in the background while you read up on all the awesome things that may be happening in your invisible game on the wiki.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 27, 2019, 03:14:13 am
Why stop there? The entire game should run completely autonomously without any player input. This would also alleviate the need for a GUI, so the game should run quietly in the background while you read up on all the awesome things that may be happening in your invisible game on the wiki.
Please see: https://medium.com/@balehman/the-tragedy-of-gj237b-928cfeae460b
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on January 28, 2019, 03:03:37 am
"Dwarven TrailsTM."

In Fortress mode after the embark screen, instead of immediately starting at your chosen site you play a medieval-themed clone of Oregon Trails, starring your starting seven.

How far you have to travel depends on how far your site is from the Mountainhome. How well you play determines what (and whom) you actually start with at the site.

"Urist has died of dysentery miasma."

I'm pretty sure this is actually planned. It's not a bad idea at all.
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on January 28, 2019, 09:57:45 am
Urine and feces! They decay into miasma!
Ah, the infamous long-standing canonical example of a thing that Toady will never add to the game. Of course, the thing that's changed since the last time Toady made his views on this known is that Oxygen Not Included has demonstrated that you're allowed to have toilets in base building sandbox games.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 28, 2019, 01:25:50 pm
Well, ARK is a fairly mainstream game and features the player characters pooping and getting an XP bonus for using a toilet.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on January 28, 2019, 04:18:14 pm
We already have an already implemented terrible suggestion: the Economy had been dummied out, but we could return to toe good times where dwarves did nothing but count and recount their coins.

More seriously, having to pay real money for each animal species present. Extend this to the plants too.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on January 30, 2019, 06:07:32 pm
Ptw
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 30, 2019, 07:53:02 pm
Expanded Cave Adaption:

Those dwarves unlucky enough to be born in a player fort - if born and growing underground entirely develop severe cave adaption. Interaction with fresh air and sunlight (perhaps chasing down a very fancy sock) will immediately kill said dwarf.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 30, 2019, 07:54:27 pm
Implement world ending catastrophes that can destroy the world, like world ebdubg spells, planet cracker asteroid strikes, Gods erasing the world.

Whenever this happens is game over.

There are no warnings, info or anything you can do about it beyond the usual the "end is upon us" borrowed among hundreds or thousands of similar profesies shouted by crazy guys in the corners of towns or in books and tomes.

From player perspective it would seem the game just randomly ends without cause.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 30, 2019, 10:18:46 pm
That's all planned~
Title: Re: Terrible Suggestions Thread
Post by: KittyTac on January 31, 2019, 08:30:19 am
That's all planned~
Well, it would be a lot more fun than a simple "lol u ded" message. You would witness the destruction.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 31, 2019, 12:39:58 pm
Or do something to either prevent it or cause it.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 31, 2019, 01:29:16 pm
That's also planned. Mythgen is extremely complex. :P
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 01, 2019, 12:38:04 pm
Implement world ending catastrophes that can destroy the world, like world ebdubg spells, planet cracker asteroid strikes, Gods erasing the world.
Multiverse ending catastrophes that destroy all your other worlds too.

Loading a save requires always-online DRM, so you can't load backups.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 01, 2019, 05:37:41 pm
Implement world ending catastrophes that can destroy the world, like world ebdubg spells, planet cracker asteroid strikes, Gods erasing the world.
Multiverse ending catastrophes that destroy all your other worlds too.
May as well go whole hog with total reality failure events akin to quantum vacuum decay (you can google it, but basically the universe could theoretically delete itself, spontaneously and without warning, at any time).  If one occurs, it deletes your current world, then all other worlds, then all files associated with Dwarf Fortress, then everything else on your entire computer, down through the program files, in an unstoppable wave of destruction.  This entire process is triggered if a given world returns a value that is checked for periodically during play and is based on the world's size, representing random fluctuations of the quantum foam: the bigger the world, the higher the probability for an "event".

Oh, and before it finishes bricking your computer, it plays a video message from ToadyOne and Threetoe that's just them laughing at you for a solid minute.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 02, 2019, 11:25:24 am
Implement world ending catastrophes that can destroy the world, like world ebdubg spells, planet cracker asteroid strikes, Gods erasing the world.
Multiverse ending catastrophes that destroy all your other worlds too.
May as well go whole hog with total reality failure events akin to quantum vacuum decay (you can google it, but basically the universe could theoretically delete itself, spontaneously and without warning, at any time).  If one occurs, it deletes your current world, then all other worlds, then all files associated with Dwarf Fortress, then everything else on your entire computer, down through the program files, in an unstoppable wave of destruction.  This entire process is triggered if a given world returns a value that is checked for periodically during play and is based on the world's size, representing random fluctuations of the quantum foam: the bigger the world, the higher the probability for an "event".

Oh, and before it finishes bricking your computer, it plays a video message from ToadyOne and Threetoe that's just them laughing at you for a solid minute.

Why stop at the computer?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 02, 2019, 04:03:56 pm
Why stop at the computer?
( ͡° ͜ʖ ͡°)
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 05, 2019, 03:00:59 pm
Since people love to compare the two games, apply Minecraft rules:
-sand is now the only solid block affected by gravity.
-"mechanisms" are now "redstone dust", but functionally exactly the same.
-cooking high-quality dishes involves complicated, finicky recipes; your chefs will inevitably just make massive stacks of porkchops pig biscuits.
-water flow mechanics are somehow even more confusing.
-the game ends when you kill a dragon and steal one of its eggs; this is signaled by a long, pretentious, painfully boring cutscene.
-no ramps.
-anyone with a Bay12 account can keep playing for free; everyone else has to pay $60 for a game that's still not feature-complete.
-ToadyOne makes enormous amounts of money, then immediately becomes a sexist ass who complains about feminism on Twitter.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 05, 2019, 05:12:37 pm
From what I remember of Beta Minecraft, there's also gravel (which you can deliberately not extract a flint from, when excavating, because there was rarely any use for flints) by putting a torch below it when it falls. I counted every flint stored in chests (alongside the chests I stored all the gravel) as a failure.

And I remember when water changed from a basic 'aquifer layer' model to the "flows N-blocks sideways until it stops flowing, restarts on dropping a level" method. Really confused me when building a giant sandcastle (maybe 20 blocks radius at base, 40 blocks high, all sand apart from sandstone-lintelling holding up the ceiling of the rooms and stairways inside) that I then tried to flood the moat of (prior to slendermen, just an aesthetic choice at that point, rather than defence from block-grabbing, other mobs being easier to ignore). Only later did I learn to checkerboard bucketting in of new water to spawn the spaces between and get a still pool with least effort.  But they've probably changed it again, right?

Ramps(/steps) do(/did?) exist, but must be orientated. And crafted.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on February 06, 2019, 10:10:34 am
Non-alcoholic beer.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 06, 2019, 10:25:20 am
Non-alcoholic beer.
Easy, that just makes any dwarf that consumes such a blasphemy of a beverage berserk. Failing that, it pushes the stress levels of the victim consumer up from "(unstressed)" to "Stressed", "Stressed" to "Haggard" and "Haggard" to "Harrowed" by generating multiple strong negative thoughts.
Every time this occurs, an announcement "The dwarf Urist McOops has become {new_stress_level}!" is printed in magenta text, because that may as well be a death announcement in the current version.

But wait, there's more! For some reason, non-alcoholic drinks are the product of a dwarf with low (negative in a future version?) Brewing skill trying to brew drinks. The lower, the more likely. Anyone using DFhack's labormanager or autolabor is just screwed.

To push this firmly into 'terrible' territory, these non-alcoholic drinks cannot be sorted using a stockpile.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 06, 2019, 12:21:28 pm
I actually love the idea of novice brewers failing to create any actual alcohol, and whole barrels ending up full of what is basically stale wheat-water or fruit juice.

I'd also propose that elves would bring it for trading, because of course they would.

"What's wrong with this beer you sold us? I've had five mugs already and somehow I feel less drunk."

"Oh, haven't you heard? It's near-beer."

"Come again?"

"There's no alcohol in it! :D"

[5,000 years of war]
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 06, 2019, 01:42:18 pm
And then they got beaten. And then the whole fortress got beaten. And kitties too
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 06, 2019, 10:44:42 pm
The next step would be to allow the player to cut alcohol with water (entirely different from selling non-alcoholic drinks, mind you) while exporting alcohol to dwarves. Doing this, and then going ahead with the trade causes them to declare permanent war on you. If your civ declares war on you for this reason, you are no longer eligible to get migrants, dwarves from your civ will attempt to kill any visitors in an attempt to stagnate your population growth and they will invade every month. Also, unless you have not razed every single fortress/hillock that belongs to your civ, you cannot retire your fortress, only abandon it. Iff you have destroyed your civ, you are now able to declare yourself as a new civ, with all the nobles that would imply.

To be honest, the last sentence sounds like something that could happen in worldgen.
Title: Re: Terrible Suggestions Thread
Post by: thompson on February 06, 2019, 11:37:13 pm
Villainous dwarves, visitors and diplomats could cut drinks as well, which can lead to civil unrest, or worse, fortress wide work stoppages. The dwarves will then unionise and demand better pay, which you can't offer because the economy doesn't exist yet.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 07, 2019, 08:29:30 am
Or bad brewers make alcohol with methanol and all your military got blind after a huge party.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 07, 2019, 09:05:51 am
I know nothing of DF modding, but methanol-induced blindness sounds like something entirely within the scope of the game, assuming that 'necrosis of both eyes' is a close enough approximation of 'destruction of the optic nerve'. I'd guess methanol-laced alcohol would just be alcohol with a negative quality level, with lower quality levels corresponding to increased amounts of methanol.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 07, 2019, 12:59:02 pm
-deliberately setting up a steady flow of low-skill brewers to make methanol booze
-setting out methanol booze as bait for gnomes and drink-stealing animals
-trading methanol booze to civs you hate
-leaving methanol booze in stockpiles set up for nobles and useless visitors to passively thin them out

We may be getting dangerously close to a good idea.
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on February 07, 2019, 03:50:35 pm
If a dwarf's brewing or cooking skill is between 1 and 2, their creations have a 20% chance of causing salmonella or botulism. If skill is less than 1, there's a 50% chance. If the cook hasn't washed with clean water and soap recently, any unfortunate diner has an additional 30% chance of getting sick. There is no way to identify which meals are tainted or poisoned, and they're always displayed as a higher quality than they actually are. No skill is gained from producing tainted food and drink, even though it's shown to increase, and each job will produce double or triple tainted products whenever the player isn't watching.

Also, if dwarves with a herbalist skill of less than 3 pick wild carrots or any kind of mushroom, there's a 30% chance for one of the carrots to cause hemlock poisoning and a 50% chance for a mushroom to cause multiple organ failures for anyone who eats it or a meal made from it.

Any item or workshop made of cinnabar, realgar, or orpiment will give a lethal syndrome to any dwarf who uses it. Toys and food containers made of lead will increase the rate of skill and attribute rust with every use.

Every 1000 steps, the game checks if there's a cat occupying your food stockpile. If so, the most valuable prepared meal with a [FISHITEM] or [IMPLIES_ANIMAL_KILL] ingredient will decrease in quantity by 1 for every cat that is present. If no cat is present, one unit of food will become tainted for every vermin within 10 tiles of the stockpile.

On a similar note, any dog that leaves it's pasture zone will immediately sprint for the most valuable food item it can path to and decrease its quantity by 5 for every 50000 steps that it is loose. After 150000 steps it will also coat every adjascent tile with piles of vomit.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 07, 2019, 06:01:01 pm
Just make every animal require food, no magical vermins on stone floors. Animals use smell to find your food storages and eat everything because they don't know when to stop. And they die then of overeating
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 07, 2019, 09:25:32 pm
And they die then of overeating
Does that include pets? If so, that's just brutal, if my understanding of the stress system in 0.44.12 is correct.

-snip-
So, that's just DF, if it was so realistic, that !!FUN!!, burns away to !!XXFUNXX!!.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 08, 2019, 05:12:35 am
Expecially pets. Brutality is FUN

So owners have to feed their pets regulary to prevent this behaviour. And we need a labor cattledwarf that will feed other animals.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 08, 2019, 06:00:09 am
Pets are now considered citizens of the fort, and all of them need some kind of room to stay in. Pets of nobles need high-quality rooms, and will also implement mandates.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 08, 2019, 09:16:40 am
This  thread is turning into "Actually awesome suggestions thread"
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on February 08, 2019, 10:44:48 am
And we need a labor cattledwarf that will feed other animals.
Animal Caretaker.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 08, 2019, 11:01:15 am
That actually sounds like a half-decent idea, since I just don't do anything that needs Animal Caretaker. Probably won't stop me from turning my fortress into some no-animal hellhole out of sheer laziness, which I think is any fortress in an evil biome worth its salt.
Title: Re: Terrible Suggestions Thread
Post by: neutrino431 on February 08, 2019, 11:34:25 am
Animal people are now intelligent creatures wearing badly crafted furry costumes, and will try to recruit your dwarves.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 08, 2019, 11:53:43 am
Even worse/better, these new and improved animal people will work as substitutes for the animal they're dressing up as for the purposes of making a zoo. *pukes*
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on February 08, 2019, 03:02:56 pm
Whenever a dwarf gets a negative mood effect (such as being rained on) it will give you blue messages for complaints. All of them. All the dwarves. And they don't stop. And they each get a separate listing in the reports. And it pauses for all of them.
Title: Re: Terrible Suggestions Thread
Post by: neutrino431 on February 08, 2019, 03:50:10 pm
You have to create a job to drink, sleep, and eat. You cannot choose which dwarf does the "job".
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 08, 2019, 09:20:14 pm
This  thread is turning into "Actually awesome suggestions thread"
Crap, you're right!  We need some real stinkers, quick!
When walking on a surface wet with any liquid, dwarves have a 0.1% chance of slipping and falling with every step.  This causes unhappy thoughts, and has a chance of doing (potentially debilitating) damage.  If they slip on a ramp or set of stairs, they will roll all the way to the bottom, taking fall damage every time they drop a level; falling from the top floor of a grand staircase could reduce a squishy, unarmored dwarf to burger in one go.
...Dammit, that sounds kinda fun.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 08, 2019, 09:35:27 pm
Imagine that, but in Adventure Mode. Imagine climbing the central staircase in a worldgened fortress, and then slipping in a random direction or down the ramp, to your inevitable death.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 09, 2019, 12:51:39 am
You trip on loose flagstone, break your neck and die.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 09, 2019, 12:55:09 am
"Urist McGodslayer the Invincible Onslaught, Legendary Swordsdwarf, has died: beaten to death by granite staircase."
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 09, 2019, 03:14:19 am
Someone much more dedicated than I am could turn that slip-and-fall mechanic into an overpowered trap. See, fall damage is proportional to the density of the material that collides with your victim; the denser the material, the greater the damage. Presumably, ramps/stairs made out of platinum bars would spell instant death for your enemies if they slipped. How you'd go about doing that without causing the deaths of 90% of your dwarves in the process is an exercise left to the reader.

beaten to death by granite staircase
All rock is living, and every 5000 ticks, a random thing made out of rock will suddenly reanimate and fight your dwarves. It's like The Earth Strikes Back, but somehow even more hardcore.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 10, 2019, 09:23:25 am
And we need a labor cattledwarf that will feed other animals.
Animal Caretaker.
As i understand animal caretaker is more like doctor not a shepherd. Shepherd should be not increasable labor like constructing or so.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 11, 2019, 04:35:04 am
Even worse/better, these new and improved animal people will work as substitutes for the animal they're dressing up as for the purposes of making a zoo. *pukes*
And the next logical step is furry sexual orientation for dwarfes and dwarfloving for animalpeople. Some of them pretend to be just animals to be "closer" to dwarfes
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 11, 2019, 04:37:53 am
Let's admit it every terrible idea is at the same time awesome and dwarfy just need to look at it from the different angle of
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 11, 2019, 05:34:42 am
In every terrible idea, there exists a basis for at least one good idea.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 11, 2019, 01:17:38 pm
Magpies should be able to form a basic tribal civilization in worldgen, which causes them to swarm the fortress in organized groups, dropping heavy stones of dwarf heads in order to steal the shiny valuables.
While doing so they scream insults at your dwarves in their own language, which is presented to the player in actual sound effects as an unintelligible cacophony of caws.

Each world should have a procedurally generated selection of plant and animal species, including every single extinct species that's ever existed on earth. So in some worlds you'll have neanderthals alongside dwarves and modern humans and carnivorous dinosaurs stomping around eating giant insects from the carboniferous period. In some worlds vascular plants haven't yet evolved, making it much harder to feed your dwarves.

Players should be able to play as one of the gods during mythgen, directly helping to shape the world.


Hmm. I was going for things which are both cool ideas and terrible, but that last one sounds like it could be a real thing, despite the difficulty in playing as something before the world exists. Maybe I should post a real suggestion.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on February 11, 2019, 04:02:17 pm
Each world should have a procedurally generated selection of plant and animal species, including every single extinct species that's ever existed on earth. So in some worlds you'll have neanderthals alongside dwarves and modern humans and carnivorous dinosaurs stomping around eating giant insects from the carboniferous period. In some worlds vascular plants haven't yet evolved, making it much harder to feed your dwarves.

This one looks like a real planned feature.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 11, 2019, 04:35:20 pm
I think most of these suggestions should at the very least be made into real mods somewhere down the development road. Admit it, that would be awesome! :P
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 11, 2019, 06:52:35 pm
In every terrible idea, there exists a basis for at least one good idea.
Toady should delete the source code for DF, and program by hacking instead.
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on February 11, 2019, 07:12:16 pm
I think most of these suggestions should at the very least be made into real mods somewhere down the development road. Admit it, that would be awesome! :P
Each world should have a procedurally generated selection of plant and animal species, including every single extinct species that's ever existed on earth. So in some worlds you'll have neanderthals alongside dwarves and modern humans and carnivorous dinosaurs stomping around eating giant insects from the carboniferous period. In some worlds vascular plants haven't yet evolved, making it much harder to feed your dwarves.

This one looks like a real planned feature.
*cough cough http://www.bay12forums.com/smf/index.php?topic=167935.0 cough cough*
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 11, 2019, 08:08:54 pm
Toady should delete the source code for DF, and program by hacking instead.
Control-x Meta-c Meta-butterfly (http://)
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on February 11, 2019, 08:26:32 pm
Toady should delete the source code for DF, and program by hacking instead.
Control-x Meta-c Meta-butterfly (http://)
What does this mean
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on February 11, 2019, 10:04:21 pm
1: Why let some algorithm have all the fun? Give players more autonomy by letting them manually set the values on all worldgen variables one at a time. Now, YOU get to decide the names, personalities, and skills of each and every intelligent being on the planet*, situate the world's plant varieties and mineral deposits**, design towns and dark fortresses***, control the weather and even shape continents**** the same way you assign hex coordinates in DFHack!

Spoiler (click to show/hide)

2: Make DF more multiculturally accessible by having Unish as the default language (with optional translations for Bolak, Afrihili, and Solresol). All text in the game should alternate randomly between webdings and characteristica universalis, but still keeping the original ascii art for everything else. Wu no lovil dat?
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 12, 2019, 01:04:58 am
1: Why let some algorithm have all the fun? Give players more autonomy by letting them manually set the values on all worldgen variables one at a time.
Honestly, I like it to some extent. How one goes about implementing that in a way that won't look like the Matrix or something is the hard part. What next, allowing players to determine the final state of a world, given some initial parameters, by answering [104,1012] yes/no questions about literally everything that goes on in a world, including those before history actually starts?

2: Make DF more multiculturally accessible by having Unish as the default language (with optional translations for Bolak, Afrihili, and Solresol)
DF seems like a game completely unsuited to full localization to any other language, since a lot of things are hardcoded. So of course, DF should implement a generalized notion of language, one that allows any sequence of arbitrary symbols to have meaning, given some complete and consistent set of rules, just to be able to translate it to other languages. Sure, the result might be as cryptic as the general proof for Fermat's Last Theorem, but that's the fun of it. would the range of 'things' expressible in set theory be enough to qualify it as a language? is that statement even remotely provable?
Title: Re: Terrible Suggestions Thread
Post by: CABL on February 12, 2019, 02:50:52 am
IIRC, there's a fairly complete Russian localization for Dwarf Fortress.

As you see in the linked site, the Russian localization is the most complete atm. (https://www.transifex.com/dwarf-fortress-translation/dwarf-fortress/)
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 12, 2019, 03:22:41 am
That"s impressive. Is there a download link for it that I'm not seeing?
Title: Re: Terrible Suggestions Thread
Post by: CABL on February 12, 2019, 04:00:07 am
That"s impressive. Is there a download link for it that I'm not seeing?

transifex dot com simply shows the progress of various localizations for certain project(s). Here's the actual link (in Russian) (https://bitbucket.org/insolor/dfrus/wiki/Home)
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 12, 2019, 01:32:05 pm
Bay12 Forums: come for discussions about Dwarf Fortress, stay for discussions about diseases, quantum mechanics, and coding languages.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 12, 2019, 01:33:50 pm
Toady should delete the source code for DF, and program by hacking instead.
Control-x Meta-c Meta-butterfly (http://)
What does this mean
I assume he meant to link to this: https://xkcd.com/378/
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 12, 2019, 02:25:14 pm
You assume right. Apparently I was using a moth. They suck.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 13, 2019, 04:34:13 pm
Male horses should attack nearby non-vermin creatures that are not female horses while near another male horse to make the horse simulation aspect or the game more accurate.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 13, 2019, 05:37:49 pm
For that matter, we should bring back a semblance of the glory of Boatmurdered by simulating musth for male elephants.
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on February 13, 2019, 06:04:28 pm
simulating musth for male elephants.
I actually like this idea
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 14, 2019, 12:08:05 am
Male horses should attack nearby non-vermin creatures that are not female horses while near another male horse to make the horse simulation aspect or the game more accurate.
Turn DF into Horse Economy 3: Stable Markets.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 14, 2019, 04:41:02 am
Make... all actions in the game... performed like in Black & White... using hand and signs drawn on the land with this hand. Mouse only control.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 14, 2019, 07:09:40 am
Part of me wants to see an attempt to port DF to smartphones, with some kind of gesture-based control, where each keyboard button is mapped to some gesture performed at the lower half (assuming vertical orientation) of the screen. The top half would just be a (draggable, sort of like DFhack's mousequery) view of the fortress/surroundings. Where would the microtransactions and bobblehead-like animations go, though? (Seriously, those kinds of animations take up far too much of my brain power just to resolve their motion relative to the background. They piss me off.)
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 14, 2019, 09:51:09 am
Make... all actions in the game... performed like in Black & White... using hand and signs drawn on the land with this hand. Mouse only control.
And once more my leet PalmPilot (https://en.m.wikipedia.org/wiki/Graffiti_(Palm_OS)) skillz would be useful! Mwuhahahaha!!!

(Bonus points if that becomes the basis of the graphics-pack.)
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 14, 2019, 10:17:03 am
Corn crake should be added as as a rare plains creature. They'd move witht the same speed crossbow bolts do. When a group of them arrives at the site and every day following then unthil they leave, their presence would be announced announced and dwarves with a prefference for them get a happy thought. Any creature that is next to one during a presence announcement, would get an ear injury.
Title: Re: Terrible Suggestions Thread
Post by: spazyak on February 14, 2019, 10:28:23 am
Male horses should attack nearby non-vermin creatures that are not female horses while near another male horse to make the horse simulation aspect or the game more accurate.
Horses do that ?
Title: Re: Terrible Suggestions Thread
Post by: NJW2000 on February 14, 2019, 02:42:55 pm
Some will, yes. They're less likely to when gelded, I believe.

Horses vary a great deal in character. You can encounter very resourceful, crafty, charming vicious and mad individuals. A rather accurate change I suspect no one would like to see made would be changing horse behaviour to be more like gremlins.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 14, 2019, 05:20:02 pm
An evil-biome equivalent to the fluffy wambler called a Scruffy Shambler.  Shaggy and rangy, they nonetheless have a pet value in the thousands, adopt dwarves like cats, reproduce extremely quickly, and will steal food and drink.  Additionally, whenever they suffer tissue damage (from, say, an attempted gelding, getting in fights with other animals, or being culled by your militia), they release Shambler Soot, a potent form of thralling dust that makes anyone it touches into a Shambler Shambler, opposed to all life except Shambler-type critters while also boosting their stats.  Concerned pet owners and hungry wildlife quickly turn into a powerful horde of undead monsters, even as the original Shamblers clean out your larder.
Oh, and if you can keep them alive through their 18-20 year lifespan, they explode upon death with the force of a small cave-in.
Title: Re: Terrible Suggestions Thread
Post by: spazyak on February 14, 2019, 08:26:44 pm
An evil-biome equivalent to the fluffy wambler called a Scruffy Shambler.  Shaggy and rangy, they nonetheless have a pet value in the thousands, adopt dwarves like cats, reproduce extremely quickly, and will steal food and drink.  Additionally, whenever they suffer tissue damage (from, say, an attempted gelding, getting in fights with other animals, or being culled by your militia), they release Shambler Soot, a potent form of thralling dust that makes anyone it touches into a Shambler Shambler, opposed to all life except Shambler-type critters while also boosting their stats.  Concerned pet owners and hungry wildlife quickly turn into a powerful horde of undead monsters, even as the original Shamblers clean out your larder.
Oh, and if you can keep them alive through their 18-20 year lifespan, they explode upon death with the force of a small cave-in.
I'm imagining people caging them up and dropping them on elves and goblins.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 14, 2019, 10:41:37 pm
Or Kirks?
(https://66.media.tumblr.com/c1b39ac798af5239b4d740f2f1b887ad/tumblr_inline_ob7fltilMr1tstdlr_500.gif)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 14, 2019, 11:02:20 pm
An evil-biome equivalent to the fluffy wambler called a Scruffy Shambler.  Shaggy and rangy, they nonetheless have a pet value in the thousands, adopt dwarves like cats, reproduce extremely quickly, and will steal food and drink.  Additionally, whenever they suffer tissue damage (from, say, an attempted gelding, getting in fights with other animals, or being culled by your militia), they release Shambler Soot, a potent form of thralling dust that makes anyone it touches into a Shambler Shambler, opposed to all life except Shambler-type critters while also boosting their stats.  Concerned pet owners and hungry wildlife quickly turn into a powerful horde of undead monsters, even as the original Shamblers clean out your larder.
Oh, and if you can keep them alive through their 18-20 year lifespan, they explode upon death with the force of a small cave-in.

Any chance of being able to mod this in right now? Because I'm gonna try.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 15, 2019, 03:48:47 am
They should also eat absolutely everything. Not only regular food and drinks. They will eat cloth, rocks,  weapon etc.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 15, 2019, 04:06:51 am
Extending the effects of Shambler Soot to worldgen would cause disasters many times more disastrous than Chernobyl. I don't know if pet ownership is a thing in worldgen, but if it is, the moment a pet Scruffy Shambler gets injured, the entire town/fortress/whatever becomes a huge deathtrap for the next ~20 years.

To add insult to injury, they (Scruffy Shamblers and Shambler Shamblers) should also be migratory, seeking new owners/victims as their local population of infectable creatures decreases. Also, if Shambler Shamblers aren't already [BUILDINGDESTROYER:2], they should be.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 15, 2019, 01:25:28 pm
All of these Scruffy Shambler suggestions are good and valid and I love them.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 15, 2019, 02:37:40 pm
All of these Scruffy Shambler suggestions are good and valid and I love them.
Damn. We need something undwarffortressable.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 15, 2019, 07:26:52 pm
Simulate the day/night cycle in Fortress Mode, but using the Adventure Mode timescale.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 15, 2019, 09:14:56 pm
I actually don't see any reasons against it except technical difficulties.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 15, 2019, 09:58:42 pm
Actual terrible suggestion that I still think should be done: Make the Fort mode timescale compatible with Adventurer mode (plus werebeasts, day/night cycles, farms, meals, parties etc.) by basically completely redesigning Fort mode.

That is, time advances at a reasonable rate, with things like smithing, mining, and building taking a very long time. In order to be able to play a fort for years without sitting at your computer for months at a time, you have a time skip mode where dwarves basically move around the map instantly and go about their business more abstractly, like the current post-worldgen offsite events. Maybe even make it like a turn-based game, where you press a button to pass one day, get a report of the day's events, and repeat. Any time you like you can slow things down to real time so that you can manually deal with invasions and the like, or just watch your dwarves go about their lives, going to work, having meals, talking to friends, and going to bed.

Solves the timescale with the very small side effect of... being an entirely different game. :V
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 15, 2019, 10:04:20 pm
If only toady read this... and did
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 15, 2019, 10:25:41 pm
To really get the full experience of watching the daily routine of a dwarf (more generally, citizen), Spectator Mode should be added. It's like assuming control of a unit in Arena Mode, but you have no control over the dwarf you're spectating. You do get to see the state of the dwarf, just like in Adventure Mode, but not much else.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 15, 2019, 10:45:14 pm
It's very seriously the direction I'd personally like to see the game go in, but I recognise that it would mean a whole lot of work for Toady (like, big-wait lot of work) and isn't what a lot of people want.

What I want is a big, self-consistent fantasy world simulator with a variety of modes to interact with it, including building and managing a site. What a lot of people want is a game alike the old 2D DF or Rimworld. Or, you know, what Fort mode currently is.
Admittedly I'm mostly drawn to DF for its Adventurer mode and world generation, which is why I want Fort mode to conform to those two modes rather than the other way around.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 15, 2019, 11:10:20 pm
Wait, I'm confused. Isn't "big, self-contained fantasy world simulator with a variety of modes to interact with it" already Toady and Threetoe's end goal? Maybe it's not what everyone wants, but it's what they've always been striving towards regardless.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 16, 2019, 12:35:05 am
Political Parties -

With an increase in democracy, mayors are elected not because of their skills, but instead on the platform of their political affiliation. This has an added benefit of constant bad thoughts for anyone who voted against the mayor elect, and those who voted for them will get bad thoughts for every promise not upheld.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 16, 2019, 02:08:08 am
Politics is impossible. Lies are not implemented.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 16, 2019, 03:05:58 am
Are partial 'truths' implemented? (partial as in incomplete information)
Title: Re: Terrible Suggestions Thread
Post by: bloop_bleep on February 16, 2019, 03:07:02 am
Politics is impossible. Lies are not implemented.

Just another reason it's a terrible suggestion, as it's supposed to be.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 16, 2019, 03:19:38 am
(There is the Liar skill, along with others that mesh with it like Judge Of Intent, Negotiator and Persuader. Even if they currently do little (except JOI in Brokering actions), it's clearly a placeholder for something. If not more than this under Adventure-mode identity-assumption[verify].)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 16, 2019, 03:06:51 pm
Both adventurers and NPCs are also capable of taking on false identities, which is kind of in the same ballpark.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 17, 2019, 03:26:00 am
Npcs do. At least vamps
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on February 18, 2019, 02:17:21 pm
dwarves gain prejudices, be them against animals, or other races, or even specifically a certain trait. Dwarves with such prejuidices can express it in varying ways, be it just insulting those who fall under them, or full scale racial violence. There is no way to stop them from acting on their prejudice, short of keeping them locked away from that which they hate.

As a part of this, dwarves will often have self contained race wars based upon skin color, hair color, nose shape, anything, and will try to wipe "undesirable" traits from the gene pool during worldgen. Entire governments will raise themselves around such prejudice if it's common enough, causing facist governments to come into play.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 18, 2019, 06:26:00 pm
Probably planned as part of customs and ethics arcs
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on February 19, 2019, 11:57:19 am
I know i recently posted, but I got a couple better ones

FBs and titans are now only randomly trapavoid; some can be caught in cage traps.

FBs, Titans, and Megabeasts can all now be trained, and wont be violent when trained

Forgotten Werebeasts; Werebeasts, but exceptionally rare, with forgotten beast traits. Including agelessness even when "normal". They dont change during the full moon, but instead, whenever under a great deal of stress. The change is irreversible

Eventually, after like 10 years of game time, some werebeasts gain some degree of control over their bestial selves. This could be as simple as not killing other sentients, and only attacking livestock, or as complex as "They are a regular citizen all the time, but during the full moon they gain a massive stat boost

Vampires know whos a werebeast in specific and actively seek out to drink their blood to become even more powerful. (alongside this, werebeast and vampire now stack on the same dwarf)

during a strange mood, a dwarf may not create an artifact at all, but instead create 1/9th of a larger artifact. Dwarves can produce duplicate artifact pieces. The larger artifacts are game breaking bits of magma-powered sci fi technology, including time machines, cyborg  and drone creation rooms, and a cloning chamber. Each one requires completely different components.

Sometimes during a strange mood, a dwarf will claim a smelter, and gather a random pile of junk. This will either burn into just ash, explode and probably kill the dwarf, or sometimes, create a large amount of a procedurally generated metal. If metal is obtained by it, it is now permanently craftable using the exact same recipe the strange mood utilized. By procedural, by the way, I mean the metal angels use.

Pugs. Basically dogs with a shorter lifespan and breathing problems so they might suffocate even just doing normal activity. Normal dogs will randomly generate as pugs instead
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 19, 2019, 01:09:32 pm
Now that someone brought up pugs...

Chiuauas! Essentially dogs, but they attack everything they can see with about the same power as a bee sting, except when the target does not have any leagwear, in which case the dog inflicts normal bites. It also lives longer and cannot be attacked by dwarves due to small size. They don't even dodge, instead whenever a dwarf tries to attack one, a job cancellation is announced (Urist McPeasant cancelled Kill Chiuaua: Cannot reach target).
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on February 19, 2019, 05:47:39 pm
Make dwarves so dependent on alcohol that they contract the jims after going a single day without it. This causes them to crawl into a corner and scream at invisible fluffy wamblers. If sobreity persists for more than two days, dwarves with low willpower will slip into permanent catatonia. After a week, others will fling themselves into the most convenient magma source, even if it means stealing a pick and tunneling straight down to it.

FBs, Titans, and Megabeasts can all now be trained, and wont be violent when trained
To anyone or anything. Ever. Also, trained megabeasts can't be restained, butchered, sheared, bred, or sold and will selctively fall asleep on drawbridges and in doorways.

Quote
Eventually, after like 10 years of game time, some werebeasts gain some degree of control over their bestial selves. This could be as simple as not killing other sentients, and only attacking livestock, or as complex as "They are a regular citizen all the time, but during the full moon they gain a massive stat boost
To maintain this control, they must adhere to a strict regime of vegetarianism and total passivism. They also have to stay sober forever, so affected dwarves will always get the jims.

Quote
during a strange mood, a dwarf may not create an artifact at all, but instead create 1/9th of a larger artifact. Dwarves can produce duplicate artifact pieces. The larger artifacts are game breaking bits of magma-powered sci fi technology, including time machines, cyborg  and drone creation rooms, and a cloning chamber. Each one requires completely different components.
Components are picked randomly from a list of 600 unique item types, only four of which are multipurpose. All large artifacts require components with specific material properties, which are decided at the time of assembly. If any part is made of the wrong material, assembly fails and all reagents are destroyed.
Title: Re: Terrible Suggestions Thread
Post by: Kat1e on February 20, 2019, 03:18:20 am
Auto tree cutting.

Auto hair cutting/nail clipping. These waste products can then be used by spinners and bone carvers respectively. (Just imagine ... toe nail decorated marble mugs being sold world wide!)

Milkable beasts who are left unmilked for a lengthy time develop injuries.

Shearable beasts who are left unshorn for a lengthy time developed the 'fly struck' disease.

Give hunting dogs the ability to 'track' missing dwarves.

Enable worn out clothing to be used as rags to clean up spills more efficiently. (Do dwarves actually clean at all? Mine never seem to...)

Create a mop so as to clean up spills more efficiently. (To be used with buckets. And possibly soap. Also the laundry could use both buckets and soap too.)

Create a laundry industry to regularly wash clothing and rags. (No, dunking dwarves off a bridge doesn't count.)

Sometimes the heirloom created by a strange mood will be considered too abstract to be considered artistically of any value by the creator's peers, and lead to the dwarf being so overwhelmed by the criticism that they swear never to practise that particular craft ever again. This is reflected by a permanent ban on practising that skill for that dwarf.

So that I don't have to deal with the negativity of personally turning away every single monster slayer that petitions for acceptance and leave them to survive alone in the harsh outside world, an auto refuse option for all monster slayer petitions.

Dwarven gymnastics. Both a tavern spectacle, and a way to improve agility, dodging, kicking, discipline and jumping. Will need to create a leotard article of clothing.

Previous commenters 'terrible suggestions' that I actually like ... not just like, but think possibly should be implemented:

*Realistic lighting. It should be said there is the alternative viewpoint that dwarf's natural inclination is to live in, and see, the dark (a la the Discworld's dwarven religion), which leads to some additional things:
a) light sickness shouldn't just be vomiting, but also include some existential brooding on how the dwarf has lost their way in life after being blinded by the light, and if they can ever find their way back to the path of examining the depths of the souls again.
b) perhaps their ability to see in the dark comes from having some kind of phosphorescent/different spectrum eye sight (maybe heat radiation caused by magma bounces off different rock types at different frequencies ... yes I know what I just said a whole lot of rubbish), and they can possibly lose this ability due to either old age or poor diet, which, as with a) above, leads to brooding thoughts adding to stress.

*Uncleaned workshop areas can lead to bug infestations, which can degrade the workshops, depending on what they're built out of, and these infestations will attract various creatures to eat the bugs.

*Starving dwarves eat leather. Also ... starving dwarves who eat leather for too long develop hernia and/or IBS injuries. Also ... starving dwarves who are near death have a chance of developing a taste for dwarf flesh, or a reputation of having eaten dwarf flesh, which leads to them becoming a social pariah.

Oh woops. Didn't realise 'next' took me to the next post, not the next page. Soz.

*Fine Dining. Additionally : a restaurant location.

Side notes

re: the dentistry suggestion - did you know that in olden days when people went to the dentist to have their first one or two bad teeth removed sometimes people asked the dentist to just remove all their teeth in the one go so they wouldn't have to keep coming back again for further dentist appointments in future. They spent the rest of their lives using dentures. Could this be worked in DF somehow? Toe nail encrusted exceptional sheep wool dentures?

-----------
Giant Cave Spiders are now eusocial, forming massive communal webs and working together to hunt down prey.  They also reproduce like real spiders, with each female laying thousands of eggs per year.

That would be hella rad.

I utterly despise the pair of you. To oblivion. I'm staring at my screen right now intently wishing you both the worst torture imaginable. Coincidentally this happens to be stuck in a cavern surrounded by sociable pack hunting giant cave spiders.
----------
Okay, sorry but after reading that spider suggestion I can't read on any further past page 4. Need a little bit of a lie down. o/
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 20, 2019, 10:31:36 am
I really like dwarf prejudices.

Urist likes worm leather, fish scales, jade, mudstone, and cockroaches for their ability to disgust. He absolutely detests Dwarves.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 20, 2019, 12:22:24 pm
I utterly despise the pair of you.
We aim to please!  :D
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 20, 2019, 12:44:54 pm
Also, building off the whole artifacts thing: due to their esoteric design and construction (and the often-bonkers nature of their creators), it's impossible to tell what an artifact actually does until you pump it full of magma and power it up.  Will it be a helpful mechanical drone with the stats of a legendary miner?  Or an autonomous killbot with adamantine armor and weapons?  A pair of instant-transport portals?  Or a laser plasma super-magma-powered mining drill that, upon activation, instantly drills a ten-block-wide hole straight down through the roof of the circus?  Only one way to find out!
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 20, 2019, 05:51:30 pm
The killbot sounds like some kind of supermegabeast, only "visiting" once your fort has a monarch. Also, if your fort is killed by a killbot, they become part of the world, massacring anything it comes across.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 20, 2019, 06:59:47 pm
People complain about the UI.  So... Procedurally generated interface!

Different menuing options/hotkeys, to learn anew each instance. If you find it particularly good (and not, for example, entirely missing the "construction" options, the ability to assign job-availability or even an actual map) then you are now able to publicise this solution. Not that it helps, when nobody can get that solution again.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 20, 2019, 07:05:06 pm
You could just share your UI seed, you know.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 20, 2019, 08:49:07 pm
You could just share your UI seed, you know.
Heisenberg's UI: not only is your user interface procedurally generated from a new seed each time, but attempting to observe that seed for documentation fundamentally alters it, forcing you to make educated guesses as to which seed produces what UI.
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on February 20, 2019, 09:07:26 pm
Also, building off the whole artifacts thing: due to their esoteric design and construction (and the often-bonkers nature of their creators), it's impossible to tell what an artifact actually does until you pump it full of magma and power it up.  Will it be a helpful mechanical drone with the stats of a legendary miner?  Or an autonomous killbot with adamantine armor and weapons?  A pair of instant-transport portals?  Or a laser plasma super-magma-powered mining drill that, upon activation, instantly drills a ten-block-wide hole straight down through the roof of the circus?  Only one way to find out!
They're also insanely complex, so unless the operator is a Legendary+5 Mechanic AND Legendary in all relevant scholar skills (Mathematician, Optics engineer, etc.), the superartifact has a 90% chance of failing catastrophically. For player convenience, Dwarves are automatically assigned to this task and cannot be prioritized by skill or pathing.
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on February 20, 2019, 10:32:48 pm
Also, building off the whole artifacts thing: due to their esoteric design and construction (and the often-bonkers nature of their creators), it's impossible to tell what an artifact actually does until you pump it full of magma and power it up.  Will it be a helpful mechanical drone with the stats of a legendary miner?  Or an autonomous killbot with adamantine armor and weapons?  A pair of instant-transport portals?  Or a laser plasma super-magma-powered mining drill that, upon activation, instantly drills a ten-block-wide hole straight down through the roof of the circus?  Only one way to find out!
They're also insanely complex, so unless the operator is a Legendary+5 Mechanic AND Legendary in all relevant scholar skills (Mathematician, Optics engineer, etc.), the superartifact has a 90% chance of failing catastrophically. For player convenience, Dwarves are automatically assigned to this task and cannot be prioritized by skill or pathing.
And indeed, just like in real life, the least competent dwarves are prioritized for operating the thing that could kill everyone.
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on February 20, 2019, 11:44:43 pm
Also, building off the whole artifacts thing: due to their esoteric design and construction (and the often-bonkers nature of their creators), it's impossible to tell what an artifact actually does until you pump it full of magma and power it up.  Will it be a helpful mechanical drone with the stats of a legendary miner?  Or an autonomous killbot with adamantine armor and weapons?  A pair of instant-transport portals?  Or a laser plasma super-magma-powered mining drill that, upon activation, instantly drills a ten-block-wide hole straight down through the roof of the circus?  Only one way to find out!
They're also insanely complex, so unless the operator is a Legendary+5 Mechanic AND Legendary in all relevant scholar skills (Mathematician, Optics engineer, etc.), the superartifact has a 90% chance of failing catastrophically. For player convenience, Dwarves are automatically assigned to this task and cannot be prioritized by skill or pathing.

Hopw catastrophic? Just a portal to hell? spontaneously conjured bronze colossi? opening portals to both hell AND heaven to have angels AND demons (both hostile towards dorfs) duking it out for eternity within your base? Just plain nuclear detonation? Specifics, man!
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on February 21, 2019, 02:30:22 am
Hopw catastrophic? Just a portal to hell? spontaneously conjured bronze colossi? opening portals to both hell AND heaven to have angels AND demons (both hostile towards dorfs) duking it out for eternity within your base? Just plain nuclear detonation? Specifics, man!
Well, obviously, that varies between artifacts. If they try to use Centerpoint Station, for example, your dwarves might ram the entire worldgen into a quasar, but if they activate Numidium, they're just as likely to erase themselves from the continuity of time.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on February 21, 2019, 02:59:06 am
Add in a spell that works like Balefire from Wheel of Time. Destroying someone or something with it removes them from history, and also undoes any events that they did. Everyone they killed comes back to life. Every item they created is eliminated. If they created a weapon that was used to kill someone, everyone it killed comes back to life. Any children of removed people are also removed. If an eliminated person started a war, people killed in that war are also brought back. If they founded a city, that city ceases to exist and anything that happened in that city is undone...

The funny thing is that given how detailed and intertwined the history of everything is in DF, this could actually be done. It wouldn't generate many new events from the people brought back to life, but Balefire didn't really do that in WoT either.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 21, 2019, 03:50:00 am
But doesn't it make a paradox? Deleted person never was a victim of a spell mean it never was deleted.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 21, 2019, 04:35:22 am
Consider a war lasting 800 years between goblins and dwarves. Casting the spell at the goblin that started the war would now mean that those killed in the war are now alive. Every revived person now has the ability to do stuff that will affect the world in some way. The game is now forced to catch up on 800 years of actions.
What if, somewhere during that process, all dwarves get killed through another war, and the caster is a dwarf? Does the caster cease to exist, therefore the spell could not have been casted due to the impossible nature of the caster? Which, would conflict with the fact that the spell was casted. Keep in mind, both of these notions are somehow simultaneously true, yet mutually exclusive.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 21, 2019, 04:56:14 am
Ok. Just simulate multiversal worlds with all possible outcomes existing at the same time and give the player a way to travel between them. Possible meeting alternative themselves who are controlled by alternative player irl
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 21, 2019, 05:02:17 am
Possible meeting alternative themselves who are controlled by alternative player irl
This is getting way too meta for me.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 21, 2019, 08:58:58 am
Dwarf Forums

A new building can be constructed - a message board. Dwarves go there to post complaints about the fortress, how to improve it, and what they'd like to see. Of course, this goes out of hand quickly and dwarves start arguing about politics, getting overly philosophical, and debating religion. Soon every dwarf has a negative thought about what some other dwarf has said, or that not enough people are liking their posts.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 21, 2019, 09:25:26 am
Dwarfs with specific traits start to "improve" the fortress according to their own vision. Of course they do not count whether it is good for the fortress in general or not. And of course they don't have skills to do it right. Like so dwarf wanted a well, he wrote a complaint, after it was ignored he just dug his own well drowning the whole fortress in process.
Title: Re: Terrible Suggestions Thread
Post by: spazyak on February 21, 2019, 09:31:49 am
Urist McAngry wants obsidian casting chamber
Urist McAngry cancels dig, building obsidian casting chamber
!!Urist McAngry!! cancels build obsidian casting chamber, on fire
Urist McAngry has been found dead, melted.
Title: Re: Terrible Suggestions Thread
Post by: neutrino431 on February 21, 2019, 10:38:09 am
Dwarves can trip. Tripping is more common when carrying heavy objects or moving over rough stone. If a dwarf trips on rough stone, there is a chance they will get an injury. If a dwarf trips on rock salt and bleeds, they will be in excruciating pain for a while. Dwarves will be very self conscious after tripping, and will get a negative thought. The effect is multiplied if the dwarf trips around other dwarves. Objects carried by dwarves who trip may break or hit the dwarf, causing massive emotional and physical damage. Broken objects will stay on the ground for a while, raising the chance of tripping and cutting dwarves feet.
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on February 21, 2019, 10:06:49 pm
Slipping, which is like tripping, but localized to tiles that have spilled fluids on them (like, say, the blood and tears of a dwarf injured from a fall). Unless your dwarves are wearing artifact boots, there's a very high chance that they will slip on wet surfaces and slide into the first solid obstacle they encounter with the equivalent force of a runaway iron minecart.

Workplace accidents: Every time a dwarf does a job in a workshop, there's a 5% minimum chance (15% if magma-powered) that they will suffer a serious injury in the process. This increases by another 5% for every level of clutter.

Labour unions: If 15 or more dwarves have the same labour enabled, they will automatically unionize. Union metalsmiths will refuse to do any job at a forge unless every forge in your fort is at least 70% safe. Union builders will suspend all outdoor constructions when it rains. They also work twice as slow.

Temps: Travelling elves and goblins looking for work. You can assign them to tasks that union workers won't do, but they increase the likelihood of accidents, have a 20% chance of doing the wrong job entirely, and instead of quality modifiers, they produce items with levels of wear.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 22, 2019, 04:40:13 am
Speaking of cluttering. With every level of it there is an increasing chance if being littered with all stuff in the workshop. On high levels of cluttering it will cause breathing troubles because the dwarf is covered with items. And of course al lot of items just roll around the work place in like 10 tiles around
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 22, 2019, 04:44:37 am
And of course al lot of items just roll around the work place in like 10 tiles around
An item that is rolling is treated as a projectile, and will mostly injure the legs and feet of its victims.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 22, 2019, 06:43:36 am
Don't forget tripping and slipping
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 22, 2019, 07:13:38 am
Every hour of in game time every dwarf has a one percent chance to die from a brain aneurysm.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 22, 2019, 08:14:02 am
Every hour of in game time every player has a one percent chance to die from a brain aneurysm.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 22, 2019, 08:14:20 am
More generally, dwarves have a chance to suffer a stroke, with effects ranging from paralysis, seizures to instant death, with a chance that increases with age.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 22, 2019, 12:04:52 pm
Gyms. Gyms for nobles and other dwarfes that don't do hard physical work or they will suffer a heart attack
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on February 22, 2019, 03:51:39 pm
And, of course, have the nobles order mandates for permanently staffed and fully equipped gyms that they, like all non-working dwarves, will never use.
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on February 22, 2019, 04:01:15 pm
And, of course, have the nobles order mandates for permanently staffed and fully equipped gyms that they, like all non-working dwarves, will never use.

but when the economy comes out, they still buy a membership for the second each spring starts
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 23, 2019, 12:08:51 am
Every fortress with a gym will always have that one dwarf who works out every day, and is very vocal while doing so.  This is represented by loud, angry grunting and moaning playing through your speakers periodically, without warning, and always at max volume.
Additionally, in spite of being extremely strong and tough, this dwarf will refuse to do any productive labor, instead opting to stand around the dining hall complaining about the lack of protein shakes, whenever they aren't admiring their reflection in the neatest shiny surface.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 23, 2019, 12:14:35 am
Unless I'm misreading this, you could still lock them in a room with a raised bridge/wall until they die by assigning them to a burrow in the room, no?
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 23, 2019, 05:23:56 am
They will train up to such amoint of muscules that bridges will break hitting them like it happens with megabeasts
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 23, 2019, 05:32:44 am
And then, after they reach the size of giant sperm whales, their body turns to steel and they no longer need air, food and water, cannot get tired, do not require a working brain to live, their blood releases magma mist, cannot be webbed/trapped and are immortal.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 23, 2019, 06:55:37 am
But if they body turns into steel then how do bronze colossus are made? From beardless dwarfes that do not have enough dwarfiness to become steel?
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 23, 2019, 07:00:54 am
Nah, bronze colossuses come from humans attempting the same thing.
Unworthy dwarves just get fewer limbs, that's all.
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on February 23, 2019, 02:27:07 pm
When your fortress gets large enough, you get petitions from outside civilizations to do *something* on your land. For example, the humans or dwarves might ask to be able to use your dumping zone to drop off their own refuse.This will grant you an annual payment. How is this terrible, you ask? Sometimes theyll ask for you to give uyp a map tile from your fort. You dont know what map tile theyre asking for. When given up, you cant do ANYTHING on it, and if your dwarves path through it, it automatically starts a war. Any items on that tile instantly belong to the claiming civilization, INCLUDING artifacts. Oh, and dwarves will insist on pathing through it.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 23, 2019, 05:21:45 pm
Nah, bronze colossuses come from humans attempting the same thing.
Unworthy dwarves just get fewer limbs, that's all.
But why we don't meet steel colossus?
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 23, 2019, 05:43:05 pm
They're shy and insecure.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 24, 2019, 03:12:43 am
But why we don't meet steel colossus?
Upon ascension, their egos instantly spiral out of control, dissolving local reality and transporting them to a pocket dimension populated entirely by their own kind.  It is said that any mere mortal to venture into this SWOLEZONE would be immediately obliterated from exposure to the raw, unfiltered essence of MAD GAINS.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 24, 2019, 03:50:06 am
The SWOLEZONE is located many z-levels below the bottom level of the HFS. Unleashing it causes hordes of steel colossuses to swarm in from every exposed map tile. Until you kill every single one of them, you can no longer retire your fort, and the 'abandon fortress' option becomes "Give in to the SWOLE and MOOSCLES". Defeating the horde of steel colossuses causes the game to announce that your victory over the SWOLEZONE. Your fortress name will then be written in blinking text every time it is mentioned anywhere after.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 24, 2019, 09:17:27 am
Upon breaching the swollzon, every open tile on the map counts as exposed to the swollzon, as the swollzon is beyond petty limitations of euclidean space.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 24, 2019, 09:28:26 am
The coordinate system just screws up and starts showing non-integer distances, the game screen starts curving, squishing and stretching in an undulating pattern, as if even the game cannot handle the sheer power of the MOOSCLES on screen and the steel colossuses are capable of doing the impossible: breaking through raised drawbridges and constructed walls.
Title: Re: Terrible Suggestions Thread
Post by: spazyak on February 24, 2019, 11:47:44 am
Is it bad that I think this would be a really awesome experience and that someone out there would probably find a way to not only beat the swolezone but to also colonize it
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 24, 2019, 12:01:57 pm
Tonight, we dine in the SWOLEZONE. Ohhh yes~, feel the poomp.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 24, 2019, 12:04:47 pm
Is it bad that I think this would be a really awesome experience and that someone out there would probably find a way to not only beat the swolezone but to also colonize it
I mean, of course they would.  Because this is Dwarf Fortress, a game where "hard" means "mundane" and "impossible" means "a fun challenge".
Title: Re: Terrible Suggestions Thread
Post by: spazyak on February 24, 2019, 12:17:55 pm
Master work swoleman biscuits
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 24, 2019, 06:11:08 pm
You can't colonize swoolzone because the only food there is protein cocktails and no booze. Dwarfes cannot survive there.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on February 24, 2019, 06:41:58 pm
When your fortress gets large enough, you get petitions from outside civilizations to do *something* on your land. For example, the humans or dwarves might ask to be able to use your dumping zone to drop off their own refuse.This will grant you an annual payment. How is this terrible, you ask? Sometimes theyll ask for you to give uyp a map tile from your fort. You dont know what map tile theyre asking for. When given up, you cant do ANYTHING on it, and if your dwarves path through it, it automatically starts a war. Any items on that tile instantly belong to the claiming civilization, INCLUDING artifacts. Oh, and dwarves will insist on pathing through it.

Part of this might actually be a good idea, for exemple the nearby civilization might ask to preserve a sacred place to them, or a vainquished enemy might have to destroy any fortifications in a given place.
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on February 25, 2019, 01:20:41 pm
When your fortress gets large enough, you get petitions from outside civilizations to do *something* on your land. For example, the humans or dwarves might ask to be able to use your dumping zone to drop off their own refuse.This will grant you an annual payment. How is this terrible, you ask? Sometimes theyll ask for you to give uyp a map tile from your fort. You dont know what map tile theyre asking for. When given up, you cant do ANYTHING on it, and if your dwarves path through it, it automatically starts a war. Any items on that tile instantly belong to the claiming civilization, INCLUDING artifacts. Oh, and dwarves will insist on pathing through it.

Part of this might actually be a good idea, for exemple the nearby civilization might ask to preserve a sacred place to them, or a vainquished enemy might have to destroy any fortifications in a given place.

Hence why i actively tried to make it as bad as possible
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 26, 2019, 06:35:15 am
Slade can be mined. It takes a whole year with a legendary+5 miner and cannot be cancelled after the process starts. The miner will be brought food and water by other dwarves. To compensate, slade has a 666% chance to drop a boulder. However, noting can be constructed with it and it has a value multiplier of -1.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 26, 2019, 07:14:01 am
A multiplier of -1. Either it behaves normally*, or it underflows to 232-1.
*Trading slade would be at a loss to the caravan, so your mileage might vary.
Title: Re: Terrible Suggestions Thread
Post by: neutrino431 on February 27, 2019, 02:11:09 pm
Slade cannot be forbidden and is always brought to stockpiles, and is so heavy that it will destroy floors if the level below is empty, like trees.
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on February 27, 2019, 04:04:19 pm
if nobles make too many mandates in a year, dwarves will riot. During this time, most dwarves will not do any work, and some will essentially be in a tantrum spiral. Dwarves that remain loyal will actively be targeted by rioting dwarves, likely resulting in death. Many assassination attempts will be made on said noble until they fix policy, stand down, and/or die. If a riot is big and loud enough, and an enemy is close enough, they will take advantage of this to try and attack Also some rioters will actively try to light the booze stockpile on fire.

Even if a riot "fails", there will still be a long period of beatings and jail time for everyone involved, the worst offenders getting executed on the spot. Riots can also commonly start over "Guard Brutality", which includes "overly long jail time", "beatings are too severe", and "Executions are overly common". If a Guard Brutality riot gets its way, they will make demands, from "All guards may only equip wooden training weapons and leather armor" to "abolish guards entirely", and if any demand isnt met, the riot will restart with more fervor.

If a "too many demands" riot succeeds in its way, they will make their own demands ranging from "Longer mandated break time" to "This industry is too dangerous/we all find it immoral, so we refuse to do it"

If a caravan comes in as a riot is going on, they will leave rather quickly, possibly dropping their goods as a rogue band of rioters seizes their goods. If this happens to the your nation, they will send in the military to handle the problem... in a much more brutal way than before. You can also send a messenger to incite this response if a riot is too bad to handle.

Other possible causes of riots
General lack of happiness
Religious discrimination (including lacking specific temples, or certain temples being more pronounced than others)
Animal Rights (You butcher too many animals, have too many tame animals, have driven species to near extinction, overfished)
Plant Rights (Your dwarves are useless elf sympathizers who think trees have souls, or you farm too much)
Overworked (dwarves dont get break time practically ever)
Too much death (self explanatory)
Racial Tension (paranoia about a percieved enemy, be it within your own civilization, or an outside threat like goblins, can really put people on edge)
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 27, 2019, 05:55:44 pm
Riots are planned.
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on February 28, 2019, 12:16:21 am
Riots are planned.
Then we need to suggest worse riots, like: In any fort, there's a 20% chance that a given migrant wave will have either a Radical Anarchist or a professional Rabble Rouser. These look just like ordinary dwarves, hiding their true motives the same way vampires do, until they spot an opportunity to raise discontent and sabotage local industries. Players must be extra watchful for migrants with an affinity for ASSERTIVENESS, AMBITION, or DISCORD, for if allowed to mingle, they can quickly convert your ale-sodden citizens -or worse, your military- to their cause and start a brutal uprising. If successful, they will overthrow all your nobles and promptly get assassinated by their fellows, leaving a power void for the nearest goblin settlement to exploit.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 28, 2019, 04:36:55 am
Disguised agents of many sorts that will try to make riots? Planned
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 28, 2019, 04:56:22 am
leaving a power void for the nearest goblin settlement to exploit.
Goblins will invade as soon as possible, ignoring distance and obstacles (ocean, mountain, glaciers, etc.), if a fort is experiencing a power vacuum. They will teleport in if needed.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 28, 2019, 06:07:10 am
Teleportation magic. Planned
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 28, 2019, 12:53:51 pm
Then we have to make our ideas better smarter unplannable!!!

There is a small chance, checked for once per month or so, that a dwarf with high Perception will come to realize the true nature of Dwarf Fortress, and begin gathering followers to rebel against you, the player.  This chance rises as you devote more resources to things like big, dumb, dangerous mega-projects, as it leads more dwarves to question the senseless brutality of their lives.
Members of this "existential riot" will refuse to follow your orders (not a huge change from normal, I admit), tear down anything built under your guidance, and attempt to convert others to their cause.  If your whole fortress joins them, all menu options are disabled, forcing you to abandon the fortress "to the Will of the People."  Worse, the concept can spread throughout the entire civ, or even to others, eventually locking you out of the entire world as the populace grows wise to your insidious influence.
A similar thing happens if you tell an adventurer to punch too many grizzly bears or something similar, not that it's likely to matter at that point.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 28, 2019, 12:55:34 pm
No, they should just achieve CHIM.
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on February 28, 2019, 01:19:00 pm
Terrible suggestion: Extend each of the intro cutscenes to 15 minutes, and play them at half speed. Make removing them no longer an option.
Also make DF override your speakers and screech the music out at 120 decibels. The intros must be replayed after every 20 minutes of gameplay, just in case you happened to miss them the first time, and attempting to skip them should, of course, cause your monitor to explode.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 28, 2019, 09:24:49 pm
Resurrection mode:
When playing as a dead civilization, the player can only select to reclaim abandoned forts.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 28, 2019, 11:49:45 pm
To be honest, resurrection mode isn't that bad of an idea. It could be handwaved as the result of some kind of movement trying to gain legitimacy by operating under the name of a dead civ. If so, the number of embark points available is significantly decreased.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 01, 2019, 01:25:34 am
Ethics can cause trade refusal for non-elves. This means that your legendary dwarf bone scepter can no longer be sold.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 01, 2019, 03:17:35 am
Ethics can cause trade refusal for non-elves. This means that your legendary dwarf bone scepter can no longer be sold.
Dwarves don't want to touch it either. Not even the one who made it. It just sits there in the workshop with everyone refusing to go near.

If a goblin tries to move it, they get accused theft and receive beatings. The scepter gets left there in the hallway, with everyone refusing to walk past it, even if that means starvation.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 01, 2019, 03:38:16 am
Items that are forbidden by ethics are considered to be "cursed", a special type of forbidding that cannot be reversed by the player. A permanent 3×3 Restricted traffic area is created around it to reflect the taboo around touching it.
Anyone who touches a cursed item becomes an invader and can be killed. If water/magma moves it, a random creature is made an enemy of the fort for every tile the cursed item moves.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 01, 2019, 04:33:45 am
What about realistic collapse physics? Materials have their own paramters and you cannot hold the whole fortress on a single block of soap. At least if it isn't artifact soap. I have to build supports.
Also vent or your dwarfes will suffocate in deepest caverns.

Also as we know dwarfes do not need light sources because they feel the slightest air movements of air with theis beards. So the player can see only those parts of the map which your dwarfes can see or feel in each moment of time. Andthe vision fades in time once the dwarfes are out of the place. And in the deepest caverns you need the source of light because there is no air movement.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 01, 2019, 04:45:24 am
Good lord, fog-of-war in fortress mode? Someone's Everyone's gonna turn vampires into eternal CCTVs if that happens.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 01, 2019, 07:00:34 am
And new labor "cartographer" who will create map of the fortress and the rest of the map to reveal territory. You need paper for it of course
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 01, 2019, 08:12:51 am
Actually seeing Dwarves dislike objects based on ethics would be great. A Fell mood object should produce something that disturbs everyone who sees it.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 01, 2019, 08:19:29 am
Like an elf statue?
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on March 01, 2019, 08:57:34 am
Cartography skill determines the accuracy of the game map, so if you don't devote some of your embark points to it, all you will see is a bunch of grey scribbly lines outside the immediate area your starting dwarves are in. If you forget to bring at least one sheet of paper, you won't see anything outside the visible/beardable range of your dwarves. Like the bookkeeper, the cartographer needs an office, and will occasionally update the game map to reflect the current known area, often with various mistakes and inaccuracies. Dyes gain an additional use, since without dimple dye, you can't colour the water and such.
 
Also introducing the Geology skill: Dwarves unskilled in geology will reveal platinum, ore, gems, and adamantium veins where there actually are none. They will automatically mine them out, too, even from crucial support columns. This goes paw-in-paw with realistic collapse physics, so load bearing supports are now of extra importance.
Title: Re: Terrible Suggestions Thread
Post by: spazyak on March 01, 2019, 09:16:22 am
Like an elf statue?
Truly the most abhorrent thing a dwarf could make.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 01, 2019, 09:24:56 am
Negative skill in Geology would reveal that the whole map is somehow ore.
Negative skill in Cartography would produce a map that looked like a child drew it, with huge and glaring errors, like a river that ends abruptly, a couple of floating islands and tiles that randomly change color every map redraw. That, and sometimes the entire map gets shuffled around because the "cartographer" got confused.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 01, 2019, 10:33:19 am
Also cartographer will be extremely important with all magical interdimensional travels portals and planes of existance
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 01, 2019, 05:45:09 pm
A cartographer that also has at least one other noble position other than hammerer or commander has a random chance of writing a document and labeling it as a map. This will cause the player to see a procedurally generated document instead of a map outside of the dwarves' sight. The type of document would be influenced by what the cartographer's other position is, so a mayor can write down an import agreement draft or a formal letter to the king, a sheriff/captain of the guard can write down a report, a champion - "The magnificent diary of the great warrior Urist Verystrong, 21st of slate 285", a manager - an order, a bookkeeper - stockpile contents, a broker - his most recent trades, an outpost liaison - the state of the kingdom, a messenger could swap the map and the message he was supposed to deliver, and any mandating noble can write down a mandate.
The chance is increased with how stupid a dwarf is.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 01, 2019, 11:53:21 pm
The chance is increased with how stupid a dwarf is.
That doesn't bode well, given the nature of nobles.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 02, 2019, 12:09:43 am
A cartographer that has become insane will write nonsense on the map. The nature of the nonsense depends on the type of insanity.
Also, the map is a physical item that can be worn down by fire and invaders.
Title: Re: Terrible Suggestions Thread
Post by: overseer05-15 on March 02, 2019, 03:55:11 am
a map produced by a strange mood will affect the surrounding terrain, ie making the biome evil/good for fell/fey moods
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 02, 2019, 06:20:51 am
The artifact map will reflect the surronding world with 100% precision. But any change made on the map immediately will be reflected back to the world. Erase a city from the map and it will be erased in the  real world. draw a rivel and i got new water stream
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 02, 2019, 06:35:41 am
But any change made on the map immediately will be reflected back to the world.
If a child vandalizes the artifact map with art supplies, the areas affected turn to a material of a random color, but with the same symbol as the original.
For example, say that many hematite veins are turned bright green. Hematite, in this case, turns to garnierite, ruining your iron industry.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 02, 2019, 08:11:55 am
Like an elf statue?
Truly the most abhorrent thing a dwarf could make.

A wooden elf statue.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 02, 2019, 06:50:04 pm
Like an elf statue?
Truly the most abhorrent thing a dwarf could make.

A wooden elf statue.

A grown wooden elf statue.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 02, 2019, 07:29:09 pm
Like an elf statue?
Truly the most abhorrent thing a dwarf could make.

A wooden elf statue.

A grown wooden elf statue.
A grown wooden statue of group of elves with beards.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 02, 2019, 07:44:44 pm
*hurk*
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 02, 2019, 08:00:29 pm
A grown wooden statue live exhibit of a group of elves and elf-identifying dwarves shaving off dwarven beards.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 02, 2019, 08:10:40 pm
I call it..."Truth in the Age of Myth"
*Is immediately dragged off to the hammerer*
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 02, 2019, 09:32:04 pm
A grown wooden statue live exhibit of a group of elves and elf-identifying dwarves shaving off dwarven beards.
All right. I asked for it.
A statue of sober dwarf!
Title: Re: Terrible Suggestions Thread
Post by: spazyak on March 02, 2019, 10:31:53 pm
Witch burnings, any dwarves that suitably anger followers of a certain god/godess/thing best forgotten can be burnt at the stake
Title: Re: Terrible Suggestions Thread
Post by: bloop_bleep on March 02, 2019, 10:57:31 pm
Witch burnings, any dwarves that suitably anger followers of a certain god/godess/thing best forgotten can be burnt at the stake

Each time this happens, until a new stake is created and built, the followers will arm themselves and take their rage out on the nobles and random passers-by.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 02, 2019, 11:03:51 pm
If the dwarf that was burned at the stake was an important follower of a different god, religious riots might start between followers of both gods.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on March 03, 2019, 06:18:34 pm
A grown wooden statue live exhibit of a group of elves and elf-identifying dwarves shaving off dwarven beards.
All right. I asked for it.
A statue of sober, clean shaved dwarf! Calling a contractor to construct a wall.
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on March 03, 2019, 06:42:19 pm
A grown wooden statue live exhibit of a group of elves and elf-identifying dwarves shaving off dwarven beards.
All right. I asked for it.
A statue of sober, clean shaved dwarf! Calling an elf contractor to construct a wall.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 04, 2019, 05:01:20 am
A grown wooden statue live exhibit of a group of elves and elf-identifying dwarves shaving off dwarven beards.
All right. I asked for it.
A statue of sober, clean shaved dwarf! Calling an elf contractor to construct a wall.
That looks like a statue depicting a completely justified murder of everyone involved.
Including sculpturer who made it.
And mason who mined the stone.
And geologist who found it.
And cartographer who found the place for fortress.
And everyone else just to make sure this will never happen again
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 04, 2019, 06:30:37 am
A grown wooden statue live exhibit of a group of elves and elf-identifying dwarves shaving off dwarven beards.
All right. I asked for it.
A statue of sober, clean shaved dwarf! Calling an elf contractor to construct a wall.
That looks like a statue depicting a completely justified murder of everyone involved.
Including sculpturer who made it.
And mason who mined the stone.
And geologist who found it.
And cartographer who found the place for fortress.
And everyone else just to make sure this will never happen again
Dwarves now slowly regenerate any damaged limbs while in magma instead of burning. Also, they are amphibious.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 04, 2019, 07:02:37 am
Amphibious but not water type. Booze type
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 04, 2019, 07:16:14 am
Dwarven blood is booze and therefore any dwarf who gets too thirsty starts to drink other dwarves like a vampire.
Once a dwarf has satisfied its thirst by drinking another dwarf, there's a chance depending on its personality that it will form a preference for dwarf blood and basically become a vampire, sneakily murdering other dwarves for the delicious booze in their blood.

Particularly macabre rulers can decide to try dwarf blood on a whim even without a shortage of normal booze, and if they like it will set up a formalized system where lower class dwarves are forced to drink the cheapest alcohol while the elite drink the poor's blood.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 04, 2019, 08:45:42 am
This then leads to the possibility of a dwarven civ built on a caste system of blood-drinking which values total blood volume above all else.
Even though the presence of a caste system of blood-drinking and high rates of vampirism are very often seen together, one does not necessarily imply the other.
To tie this in with the Villain Arc, villainous vampires seeking a variety of victims will target such civs to expand their influence.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 04, 2019, 10:25:15 am
Giant Elephants are amphibious and hostile to Giant Sperm Whales.
Giant Sperm Whales are amphibious and hostile to Giant Elephants.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 04, 2019, 10:38:55 am
Necromancers now have a new spell, Make Hostile. Anything that counts as a creature is a possible target. It makes its targets hostile to everything, including the necromancer.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 04, 2019, 10:55:48 am
That sounds like a perfectly reasonable spell effect for the upcoming myth&magic update. Enrages a creature and makes them hostile to everything until the spell wears off. A world where it's a permanent effect would be strange and terrifying, but possible to imagine being a thing.

Though it's not very tied to the "death" sphere, so necromancers probably won't get it very often. :P
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 04, 2019, 11:20:20 am
A world where permanent rage is a possible, on-contact syndrome of megabeasts, though?
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 04, 2019, 11:28:04 am
That sounds considerably more reasonable than it being a basic-level wizard spell that any sophont can learn? Megabeasts are s'posed to eff you up.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 04, 2019, 11:33:03 am
One of the possible origins of megabeasts is some kind of cult completely obsessed with magic, to the point that they managed to produce a beast so horrific, that they were all killed shortly after, their name lost to time, and the beast's existence forgotten.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 05, 2019, 12:36:27 pm
A sub-species of cat that inflicts all who pat it with permanent rage.  The first thing they attack is, inevitably, the cat, which angers its owner as well, all but guaranteeing a tantrum spiral.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 05, 2019, 12:39:29 pm
Also, is perms-rage basically Opposed to Life for non-undead?
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 05, 2019, 12:41:14 pm
It's opposed to life AND unlife. And animate not-life.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 05, 2019, 05:06:15 pm
Perma-rage would be Opposed to Everything that is Not Itself, but that's a bit long.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 05, 2019, 07:25:41 pm
I'd actually really like to see an ability to switch to adventure mode at any time during a fortress game. Of course, this would cause trouble with time, so we'd just have to keep time at the fortress level. Meaning if you fast travelled at all, you immediately starve to death.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 06, 2019, 08:35:46 am
I'd actually really like to see an ability to switch to adventure mode at any time during a fortress game. Of course, this would cause trouble with time, so we'd just have to keep time at the fortress level. Meaning if you fast travelled at all, you immediately starve to death.
DF's combat system might be slightly trickier if every couple seconds translates to a whole day.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on March 06, 2019, 08:46:06 am
So basically a Khornate cat?
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 06, 2019, 08:46:26 am
Easy, every creature is slowed down to an insane degree, so even a "quick" punch to the torso takes a couple of hours.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 06, 2019, 10:31:35 am
So basically a Khornate cat?
FOOD FOR THE FOOD DISH!
LITTER FOR THE LITTER BOX!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 06, 2019, 12:43:15 pm
One of the possible origins of megabeasts is some kind of cult completely obsessed with magic, to the point that they managed to produce a beast so horrific, that they were all killed shortly after, their name lost to time, and the beast's existence forgotten.

Not sure what's so terrible about this suggestion. It actually sounds pretty cool as one of the mythgen possibilities.
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on March 06, 2019, 03:16:35 pm
in worldgen dwarves (by accident) and goblins (on purpose) will actively try to make the world as unsustainable as possible. They burn down forests, hunt animals to extinction, and overfish. If a goblin demon leader has a syndrome, or access to ingested syndromes otherwise, they will actively dump the extract into the water to poison it. Dwarves do the same, but in their case as waste disposal, and not chemical warfare.  Oh and all these are accelerated ot the extent a worlds nearly impossible to live in by the time year 5 is over.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 07, 2019, 04:13:54 am
in worldgen dwarves (by accident) and goblins (on purpose) will actively try to make the world as unsustainable as possible. They burn down forests, hunt animals to extinction, and overfish. If a goblin demon leader has a syndrome, or access to ingested syndromes otherwise, they will actively dump the extract into the water to poison it. Dwarves do the same, but in their case as waste disposal, and not chemical warfare.  Oh and all these are accelerated ot the extent a worlds nearly impossible to live in by the time year 5 is over.
That's the most horrible suggestion here, because it would mean that for the game to be playable a mechanic that counters this would have to be added to elves, which would make elves helpful and desirable.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 07, 2019, 05:50:32 am
make elves helpful and desirable.
When that happens the world will end, because a world were elves are desirable is a world no one wants to live in, not even the elves.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 07, 2019, 05:52:45 am
The world ends by deleting everything except the HFS.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 07, 2019, 08:05:29 am
In TES we have a spell that banishes elves(dwemers) into gods know where. We NEED that spell in DF. We'll do anyrituals to make this spell happen.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 07, 2019, 08:09:22 am
*sigh*
Elves are alright, guys.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 07, 2019, 08:49:12 am
Clearly, something worse must be considered.
All dwarves will demand rooms of increasing quality and more furniture over time. These demands can get unreasonably specific, down to the exact material being used. Even worse, some will demand to not have certain types of buildings in their rooms, like levers. Additionally, dwarves are now incredibly protective of their possessions, and will go berserk if multiple incidents of property damage occur.
The feeling of not having a demand/"mandate" satisfied is on par with that of starvation/dehydration, scaled up by a factor of a thousand.
Tantrums temporarily give the tantrumer the [BUILDINGDESTROYER:2] token.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 07, 2019, 08:49:38 am
*sigh*
Elves are alright, guys.
POUR HIM WITH MAGMA!!!
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 07, 2019, 08:51:53 am
Clearly, something worse must be considered.
All dwarves will demand rooms of increasing quality and more furniture over time. These demands can get unreasonably specific, down to the exact material being used. Even worse, some will demand to not have certain types of buildings in their rooms, like levers. Additionally, dwarves are now incredibly protective of their possessions, and will go berserk if multiple incidents of property damage occur.
The feeling of not having a demand/"mandate" satisfied is on par with that of starvation/dehydration, scaled up by a factor of a thousand.
Tantrums temporarily give the tantrumer the [BUILDINGDESTROYER:2] token.

That actually looks more like half implemented half planned good suggestion.
We have material preferences. We have desires to obtain things. We will have a way for dwarfes to buy things once economy is back.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 07, 2019, 08:59:32 am
I was considering suggestions that wouldn't look out of place on this board, then trying to twist them so that they're terrible.
I need to find ways to start with inherently terrible suggestions.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 07, 2019, 09:00:28 am
Urist McHauler cancels Move item to Trafe Depot: No wagon wood statue in room.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 07, 2019, 09:08:23 am
In Adventure mode NPCs have voice volume and it directly relates to the font size of the text. And the direction from the player to the speaker makes the angle at which the text appears.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 07, 2019, 09:13:13 am
Standing too close to a shouting NPC has a chance of outright breaking your eardrums, rendering you deaf. If you are illiterate, you can no longer communicate with strangers if sign language hasn't been invented in the world.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 07, 2019, 09:17:03 am
Booze explosions have a change to destroy walls, supports, floors etc. Damage is cumulative and it depends on material like granite is harder to destroy than sandstone.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 07, 2019, 09:22:18 am
Megabeasts now have the [BUILDINGDESTROYER:3] token, giving them the ability to break through constructions. They will seek out explosives or use their natural abilities to accomplish this task.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on March 07, 2019, 10:10:21 am
Megabeasts now have the [BUILDINGDESTROYER:3] token, giving them the ability to break through constructions. They will seek out to use their natural explosve abilities to accomplish this task.
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on March 07, 2019, 11:28:23 am
All dwarves will demand rooms of increasing quality and more furniture over time. These demands can get unreasonably specific, down to the exact material being used. Even worse, some will demand to not have certain types of buildings in their rooms, like levers. Additionally, dwarves are now incredibly protective of their possessions, and will go berserk if multiple incidents of property damage occur.
Still too reasonable. Let's add these:
-The sight of toppled furniture is a major trigger for dwarves, greatly increasing the likelihood of tantrums.
-Dwarves will demand that each piece of furniture is placed in a specific location, and then have you construct and deconstruct them seven more times before deciding it was better the first way.
-When dwarves marry, each of them will try to designate all of the other's furniture for dumping and cancel the dumping of their own furniture. This usually continues for about a year until all of their furniture has been thrown out, at which point new furniture is demanded. Once discarded, the furniture will never be touched again by anyone.
-High ranking nobles will require all the walls of their rooms to be built of materials with a specific color token. Not display colour; color token (http://dwarffortresswiki.org/index.php/DF2014:Color#Color_tokens). They will order the colour to be changed every season.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 07, 2019, 04:50:37 pm
Megabeasts now have the [BUILDINGDESTROYER:3] token, giving them the ability to break through constructions and natural walls. They will seek out to use their natural explosve abilities to accomplish this task.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 07, 2019, 08:56:36 pm
As far as I know - digging into forts is planned for intelligent invaders. Sieges from the Dwarves would be terrifying.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 08, 2019, 07:29:13 am
For economy reintroduction:
Dwarves build stills on their own if the economy is enabled and they either have a bedroom with enough free space or know about an unused space that's large enough. In the second case they will first construct a piece of furniture there to claim the area. They can use the stills to produce bewerages, which then become their property and can be sold for coins.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 08, 2019, 08:46:22 am
Once the economy starts, you are unable to directly command your dwarves to build something. Instead, every dwarf will build and claim stuff of their own volition. At some point, disputes over ownership will eventually play out, and you are able to influence the result of the dispute.
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on March 08, 2019, 03:23:32 pm
Make the game into a courtroom simulator, where the player presides over dwarven litigation battles. Instead of body part status, you get the list of legal precedents available to each party. Combat mechanics control the issuing of briefs.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 08, 2019, 04:56:26 pm
Make the game into a courtroom simulator, where the player presides over dwarven litigation battles. Instead of body part status, you get the list of legal precedents available to each party. Combat mechanics control the issuing of briefs.
As someone who enjoyed the Phoenix Wright games, this is...weirdly appealing.
Oh gods.
I'm so boring.
Title: Re: Terrible Suggestions Thread
Post by: spazyak on March 08, 2019, 05:20:39 pm
Make the game into a courtroom simulator, where the player presides over dwarven litigation battles. Instead of body part status, you get the list of legal precedents available to each party. Combat mechanics control the issuing of briefs.
As someone who enjoyed the Phoenix Wright games, this is...weirdly appealing.
Oh gods.
I'm so boring.
Handled by combat mechanics you say?
Urist McLawyer strikes the defendant in the argument, the argument goes flying off in an arc
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 08, 2019, 08:36:10 pm
Reminds me of debating mechanics (https://dwwiki.mooo.com/wiki/Debate)...
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on March 08, 2019, 08:43:36 pm
All I get when I click that is "secure connection failed"
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 08, 2019, 08:58:27 pm
Works for me. Don't know whether that means your browser is not working correctly or my browser isn't. (Parts of the non-wiki site require a log-in, but that isn't applicable there AFAIK.)

Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 09, 2019, 01:58:27 am
Booze explosions have a change to destroy walls, supports, floors etc. Damage is cumulative and it depends on material like granite is harder to destroy than sandstone.
Booze can explode when it gets upset. Seeing its fellow booze get consumed counts as a traumatic experience. (It's traumatic because the booze feels excluded.)
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 09, 2019, 01:27:34 pm
Firemen, imps, magmacrabs etc. like booze VERY MUCH.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on March 09, 2019, 05:07:45 pm
Make the game into a courtroom simulator, where the player presides over dwarven litigation battles. Instead of body part status, you get the list of legal precedents available to each party. Combat mechanics control the issuing of briefs.

When law will be implemented, it might actually be feasible.
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on March 10, 2019, 12:59:27 pm
Handled by combat mechanics you say?
Urist McLawyer strikes the defendant in the argument, the argument goes flying off in an arc
Urist McAceAttorney cancels File Class Action: Interrupted by res judicata.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 10, 2019, 03:54:52 pm
Urist McJudge: You stand accused of sympathizing with elves.  How do you plead?
a: Guilty
b: Nolo Contendere
c: Not Guilty
d: Not Guilty (by reason of insanity)
e: Attack Urist McJudge
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 10, 2019, 04:01:22 pm
Choosing E, of course, is the best option, because the game still thinks that you're "fighting" with legal arguments while you're punching Urist McJudge to death because the game hasn't been patched yet.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 10, 2019, 05:22:17 pm
Real genetics and all genetic related things like appearance, deceases etc
Title: Re: Terrible Suggestions Thread
Post by: bloop_bleep on March 10, 2019, 06:42:07 pm
Real genetics and all genetic related things like appearance, deceases etc

Appearance through genetics is already implemented.

The rest is probably planned.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 10, 2019, 07:22:57 pm
I pick A and E simultaneously. Either the cause of justice wins or I die a martyr.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 10, 2019, 11:55:28 pm
Choosing both A and C has the net result of choosing D, assuming that Urist McJudge has high Judge skill.
If not, there is a small chance that it will be seen as E, or the judge becomes Confused, causing the judge to spit out nonsense in place of actual words half of the time.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 11, 2019, 10:24:52 am
Taming that is transfered to the whole civilization. If you catch and tame badgers, you can embark with badgers in later forts. Of course, this means this is the only way to tame animals. Civs no longer start with a list of tamed creatures. You'll have to do it all yourself. Get to work, Urist!
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 11, 2019, 10:29:22 am
Dwarves that hate purring maggots have a chance to suffocate when consuming products made of their milk (they're allergic).
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 11, 2019, 10:35:27 am
That's good for me, 'cause I kill every animal in my forts to maximize FPS. After all, wild animals are moving punching bags for my military.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 11, 2019, 07:52:05 pm
Medium-aware goblin invasions.  They set up camp outside your fortress, then cart in load after load of tame animals and random garbage to tank your FPS, eventually forcing you to abandon it, lest you slog along at one-frame-per-second.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 12, 2019, 02:17:35 am
If two civs hate you enough, they will sign agreements to see you as a common enemy, and will invade your fort with their combined strength.
Additionally, all existing wars between them will be put on hold and they will regard each other as temporary allies.

The whole game is now medium-aware. It will respond to you attempting to savescum. For instance:
Previously killed NPCs will express a vague feeling of the inevitability of their death by your hand.
A minority of NPCs are able to read your adventurer's face to hint at you having the ability to savescum at will.
Entire civs can become aware of your powers, allowing them to taunt you for your cowardice.
If the medium-aware NPCs manage to form groups to study your behavior, they can eventually convince the whole world of your existence. At this point, whatever you're controlling will be under close scrutiny, and if your current behavior matches your previous behavior, they will turn against you.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 12, 2019, 03:19:01 pm
A minority of NPCs are able to read your adventurer's face to hint at you having the ability to savescum at will.

[Megalovania plays in the distance]
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on March 12, 2019, 04:52:05 pm
Unique demons, necromancers, and other powerful beings have a chance of corrupting your saves as you play. This may result in copies of them appearing in different worldgens and covering every tile with slade and/or zombies and/or forgotten beasts. Next, they alter the raws to give themselves unlimited power. Once they've taken over all of your files, they will overwrite Dwarf Fortress.exe and use it to crank out malware that inserts pictures of fluffy wamblers into every application and propagates them through any network it can find.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 12, 2019, 05:50:17 pm
Df now connects all your saves in one using portals. You can move between them in adv and fortress modes. If you go to the world without magic you'll never go back. All effects from different worlds will leak between each other and let creatures travel back and forth ( hello witcher saga).
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 12, 2019, 11:06:24 pm
DF now periodically reminds you of how long you've been playing, and offers gentle reminders to take periodic breaks.  After about 4 hours, it just saves and shuts down automatically, and if you try to reopen it, it locks you out for 24 hours.

"You've played enough today.  Take a break and go outside!"
"THERE'S NOTHING FOR ME OUT THERE!  I CAN'T MICROMANAGE REAL LIFE!"
":)"
"Please...just one more pump stack...and a few extra bedrooms...please...it wasn't evEN SYMMETRICAL YET YOU FU--"
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 13, 2019, 04:19:16 am
4 hours? What a noob
Title: Re: Terrible Suggestions Thread
Post by: Fish Preferred on March 13, 2019, 01:18:33 pm
4 hours? What a noob
You know, you're right. It should be every 20 minutes, with the game still running in the background so when you get back to it, the fortress will have progressed through a whole 24 hours of gameplay without user input. Jobs can be automatically assigned based on predictive software, so you don't have to worry about your herbalists and fishermen loafing around indoors or your miners sitting on their picks when fresh adamantium veins are in sight. Weavers and clothiers will weave and clothe nonstop using anything they can find to ensure that your dwarves are well dressed, and of couse your broker will always get a fair price when buying large leather low boots and finely decorated arrows.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 13, 2019, 01:52:38 pm
The game is running completely automatically and at random time it allows a player to control random things for random timespan
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on March 13, 2019, 03:03:30 pm
in order to even reach the point where you have site level control, you have to control the civilization for the entirety of world gen, a la the Sid Meier's civilization games... On Diety level. If you somehow do good, you get adequate to good start options, but the worse you do, the worse off your dwarves will be at the start. if you fail heavily, you wont even get to embark. Oh, every game of Civ takes multiple real world years to "Win", which is the best scenario for embarkation.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 13, 2019, 06:44:30 pm
DF available on Steam.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 13, 2019, 07:14:12 pm
Console exclusive
Title: Re: Terrible Suggestions Thread
Post by: neutrino431 on March 14, 2019, 09:46:32 am
Dwarf Fortress is Epic Games Store exclusive
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 14, 2019, 10:00:59 am
All future releases of Dwarf Fortress are now paid, and are exclusive to the only Blockbuster in the world. To sell it there, DF is burned onto DVDs which then get stuffed into the cases of random movies. Of course, no employee there knows which ones contain DF, so it's basically a lootbox with two possible outcomes: DF or no DF.
Title: Re: Terrible Suggestions Thread
Post by: neutrino431 on March 14, 2019, 03:37:07 pm
Dwarf Fortress Mobile, now with LootCoffers, a brand new cartoony tileset, ads, removal of gore (for the kids), and wait times for construction that can be sped up with DwarfBux.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 14, 2019, 08:49:10 pm
Also, you have to buy migrant waves. But you dont get any guarantee that the dwarves are legendary cheesemakers
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 15, 2019, 04:19:46 am
Economy is back to df but... You cannot make coins. You buy them in Toady Store for rl money. You give them to dwarves so they can actually live. You pay for migrants, caravans, protection from enemies, tantrums etc.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 15, 2019, 07:45:28 am
Embarkation is now on a one month IRL cooldown timer that can be reset immediately by wiring ToadyOne twenty bucks.  Don't like your starting location?  Embarked into the mouth of a volcano? Better cough up.
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on March 18, 2019, 02:47:49 pm
DF available on Steam.

Oh my god. Was the steam release announced for this one? but seriously, everyone joking about paid releases being a terrible suggestion is absolutely killing me here.

Anyways. Modding is completely removed. Instead, now every raw is completely procedurally generated. The wiki is now completely pointless.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 18, 2019, 03:50:36 pm
Yeah, procedural metallurgy. You have to find out what recipe of ores/base metals create which use(ful/less) alloys. Per game!

1xMithril + 2xDalekanium gives Flubber, perhaps.  2xUnobtanium + 1xDilithium gives you Cavorite, for some reason. This worldgen only, and no guarantee you'll end up with any original or produced material that is weapon's-grade, magma-safe or even unexplodey.
Title: Re: Terrible Suggestions Thread
Post by: spazyak on March 18, 2019, 04:53:09 pm
Catmium is a new ore, when it comes into contact with water it explodes into a bunch of berserk cats.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 18, 2019, 05:22:49 pm
Catmium is a new ore, when it comes into contact with water it explodes into a bunch of berserk cats.
The berserk cats are also made of made of catmium. Cats now splash at water if they see a fish. Dwarves adopted by cats provide the cat a water bowl and dry cat food, even if the cat is berserk and attacking them.

If a dwarf's catmium cat explodes, they get a negative thought and adopt some of the resulting cats for comfort, while giving away others. All cats poop catmium and tend to bury it outside.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 18, 2019, 05:47:14 pm
Catmium has a tendency to vaporise outside, and the vapor induces syndromes similar to cadmium in dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on March 18, 2019, 10:38:14 pm
Yeah, procedural metallurgy. You have to find out what recipe of ores/base metals create which use(ful/less) alloys. Per game!

1xMithril + 2xDalekanium gives Flubber, perhaps.  2xUnobtanium + 1xDilithium gives you Cavorite, for some reason. This worldgen only, and no guarantee you'll end up with any original or produced material that is weapon's-grade, magma-safe or even unexplodey.

I mean, this is incredibly stupid the way were putting it, but actually, I'd love some procedural metals, instead of adamantine and the same 20 angel metals.

Perhaps the procedures for generation ensure such metals have*some* sort of use
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 19, 2019, 12:13:10 am
DF available on Steam.

Oh my god. Was the steam release announced for this one? but seriously, everyone joking about paid releases being a terrible suggestion is absolutely killing me here.

Yeah, this was merely a joke in reaction to the news. I actually think DF on Steam is a great idea for more exposure, and for generating money to cover the cost of bills. I do worry about a splintered modding community, though - as a lot of people only want Steam Workshop stuff - which has happened to other games. I regret this post due to the references to paid DLC/EA actions afterwards. Come on guys.

Suggestion: Custom embarkment.
You customize everything about the embark. From the type of wood the wagon is made of, to the attributes of each dwarf. Every single detail is up to you to control. You, of course, must control them if you choose the custom embark button - micromanaging every single detail before you can actually embark. There's an option to save, but since hair colors, preferences, values, etc are determined by the civ you generate, the saves are basically useless between games.
Title: Re: Terrible Suggestions Thread
Post by: bloop_bleep on March 19, 2019, 01:19:26 am
You, of course, must control them if you choose the custom embark button - micromanaging every single detail before you can actually embark.

Fortunately, there's another embark option, in which every single detail of your embark is entirely uniformly randomized.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 20, 2019, 12:01:40 am
I would actually really enjoy that.
Title: Re: Terrible Suggestions Thread
Post by: spazyak on March 20, 2019, 09:48:17 am
Same
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on March 21, 2019, 03:17:17 pm
ok... One last meta idea... Dwarf fortress is now an exclusive to the Epic Games store.

Other ideas. All civilizations can kidnap your dwarves now.

Civilizations will coordinate attacks together if you piss them off enough. If you fight off goblin sieges easily enough, and start fighting back, elves and humans may start sieging you as well, one after another.

civilizations will create various superweapons during worldgen. Superweapons may include, but are not limited to, recreations of Boatmurdered, a big enough pit to hell to where it empties its contents onto the surface, terraforming the surface with cavern plants and animals (somehow), spreading evil/savagery/spheres over the whole world, breeding megabeasts, creating colossi of whatever materials they have handy (mostly steel and adamantine), and turning the whole world into a poisonous hellscape through cinnibar, lead, and pitchblende
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 22, 2019, 03:54:01 am
Other ideas. All civilizations can kidnap your dwarves now.
Will be in the game i time if armor gives you proper world generation seed.
Civilizations will coordinate attacks together if you piss them off enough. If you fight off goblin sieges easily enough, and start fighting back, elves and humans may start sieging you as well, one after another.
Probably too but requires AI. But really not that bad.
civilizations will create various superweapons during worldgen. Superweapons may include, but are not limited to, recreations of Boatmurdered, a big enough pit to hell to where it empties its contents onto the surface, terraforming the surface with cavern plants and animals (somehow), spreading evil/savagery/spheres over the whole world, breeding megabeasts, creating colossi of whatever materials they have handy (mostly steel and adamantine), and turning the whole world into a poisonous hellscape through cinnibar, lead, and pitchblende
Magical dooms day machines? Planned.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 22, 2019, 04:11:08 am
Invading goblins learn to avoid traps after invading at least once.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 22, 2019, 04:18:59 am
Massively increase the flammability of booze, to the point where drunk dwarves will routinely undergo spontaneous combustion, especially near magma or in hot weather.
Alternatively, tie the flammability of booze to its quality: low-value, low-proof beers just evaporate, while more exotic liquor burns fiercely, and SunShine practically explodes if overheated or handled incorrectly.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 22, 2019, 04:26:53 am
Invading goblins learn to avoid traps after invading at least once.
Particularly clever gobbos will litter your map with traps of their own, ensuring that your dorfs suffer even after the invasion.  Your hunter turned up dead in a pit full of upright spikes?  Well, at least he's not like the fisherdwarf who walked into a tripwire and got shot to death by ten pre-loaded crossbows.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 22, 2019, 04:42:31 am
Goblin babysnatchers will come with goblin invaders to lay cage traps. Anyone unlucky enough to get caught will be taken away and will become prisoners of the goblins.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 22, 2019, 04:46:32 am
Massively increase the flammability of booze, to the point where drunk dwarves will routinely undergo spontaneous combustion, especially near magma or in hot weather.
Alternatively, tie the flammability of booze to its quality: low-value, low-proof beers just evaporate, while more exotic liquor burns fiercely, and SunShine practically explodes if overheated or handled incorrectly.

Oh.Oh. I know. If a dwarf drinks that booze then goes outside he vomits with highly flamable vomit. An that can be turned into a weapon like firebreathing dwarfes.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 22, 2019, 05:00:15 am
Vomitpocalypse 2: Electric Boogaloo, right there.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 22, 2019, 07:26:43 am
Hope you like green floors burned dwarves (and making taverns exclusively from magma-safe materials)!
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 22, 2019, 09:51:25 am
Dwarf fortress now sends your entire hard drive to the NSA whenever you generate a world as part of an effort to test the dangers of chinese espionage methods.
Title: Re: Terrible Suggestions Thread
Post by: spazyak on March 22, 2019, 12:53:31 pm
Dwarf fortress now sends your entire hard drive to the NSA whenever you generate a world as part of an effort to test the dangers of chinese espionage methods.
What, are the Chinese going to run dwarf fortress on government computers to slow them down?
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 22, 2019, 05:04:51 pm
Dwarf fortress now sends your entire hard drive to the NSA whenever you generate a world as part of an effort to test the dangers of chinese espionage methods.
What, are the Chinese going to run dwarf fortress on government computers to slow them down?
Epic Games was recently accused of using their launcher to spy for China after some people found out that Epic Launcher was collecting a lot of data. https://www.reddit.com/r/PhoenixPoint/comments/b0rxdq/epic_game_store_spyware_tracking_and_you/
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 23, 2019, 01:17:02 am
Well, at least he's not like the fisherdwarf who walked into a tripwire and got shot to death by ten pre-loaded crossbows shotguns.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 23, 2019, 06:08:10 am
Well, at least he's not like the fisherdwarf who walked into a tripwire and got shot to death by ten pre-loaded crossbows shotguns.
FTFY
:D
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 23, 2019, 06:14:29 am
Dwarf fortress now sends your entire hard drive to the NSA whenever you generate a world as part of an effort to test the dangers of chinese espionage methods.
I would think the US government would, if anything, want to research DF players' habits as reference for world domination expanding democracy.
I would almost be more amused than terrified to see DARPA attempt to recreate Operation Fuck The World.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 23, 2019, 06:51:16 am
Magma Stills are now in the game. They are much faster than normal stills, but produce pure alcohol instead of the normal drinks. Dwarves will drink pure alcohol first if it is available, producing a very strong positive thought once inebriated. The major drawback is that pure alcohol is so concentrated that it causes dwarves to pass out and non-dwarves to outright die.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on March 23, 2019, 01:15:32 pm
Magma Stills are now in the game. They are much faster than normal stills, but produce pure alcohol instead of the normal drinks. Dwarves will drink pure alcohol first if it is available, producing a very strong positive thought once inebriated. The major drawback is that pure alcohol is so concentrated that it causes dwarves to pass out and non-dwarves to outright die.

Dividing alcohols in fermented and distilled, along making stills require fuel, might make things more realistic.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 24, 2019, 05:36:35 pm
Dwarves can now hold grudges againts eachother. This is represented as "hated enemy" in the relationships screen. A dwarf will hate dwarves if they know that they killed a member of their family or one of their friends. This will extend to the murderer's close family if the grudge holder has certain character traits.
If a dwarf gets the "start fist fight" job, they will prioritize hated enemies. If a dwarf sees their hated enemy fighting, they will immediatelly attack them. If a dwarf sees a friend or a family member fighting someone who is not at least an aquintance to them, they will join and attack any dwarf fighting that friend or family member.
With certain character traits, a dwarf may assasinate a hated enemy by taking a weapon and attacking them with it once they find themselves in a room that has no other dwarves in it.
If a dwarf has a lot of hated enemies, they will also prioritize them during tantrums. Having hated enemies increases stress.
A dwarf hating their spouse causes a divorce.
A dwarf catching their spouse cheating(for dwarves, this is a depravity sphere alligned biome exclusive feature) will start to consider both of the dwarves caught to be their hated enemies and get the start fist fight job.

TL;DR Slaves to Armok: God of Blood: Chapter II: Dwarf Fortress: Histories of murder, hammerings, and murdering the hammerer
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 24, 2019, 08:50:55 pm
George R. R. Martin's A Song of Greed and Toil.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 25, 2019, 03:40:05 am
The most thing i like about this thread is how some people suggest terrible things that appear to be already planned or most probably will be planned and implemented in future.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 25, 2019, 06:06:41 pm
The most thing i like about this thread is how some people suggest terrible things that appear to be already planned or most probably will be planned and implemented in future.
We are all aware, seeing as you've already mentioned it at least five separate times.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on March 25, 2019, 07:59:02 pm
Whic it would be a terrible suggestion itself?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 26, 2019, 12:38:18 am
Actually good suggestion: every time you get snippy or passive-aggressive in the forum, a megabeast in the form of an amorphous blob made from steel that sheds thralling dust spawns in your fortress. (And for the record, my reply counts as well.  Pass me the blob)
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 26, 2019, 12:49:11 am
Young children will occasionally play with levers by pulling them.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 26, 2019, 03:39:15 am
The most thing i like about this thread is how some people suggest terrible things that appear to be already planned or most probably will be planned and implemented in future.
We are all aware, seeing as you've already mentioned it at least five separate times.
I did? Hm. That is possible. Thanks for pointing it.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 26, 2019, 06:40:17 am
Dwarves petition the mayor with terrible suggestions that the overseer already has planned.
Title: Re: Terrible Suggestions Thread
Post by: spazyak on March 26, 2019, 07:04:48 am
Great can't wait till petitions for slade tables in the tavern
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 26, 2019, 07:50:20 am
Great can't wait till petitions for slade tables in the tavern
Could be entertaining... C'mon, feel the noise! (https://g.co/kgs/mDjG3j)
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 27, 2019, 04:57:44 am
Young children will occasionally play with levers by pulling them.

Those gremlin squashing traps will finally come in handy!
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 27, 2019, 05:17:15 am
Dwarves will sweat if the temperature outside is high. In extreme cases, they will be drenched in sweat, leading to the same psychological effect as being caught in the rain. Humidity is also a factor, where higher humidity means higher perceived temperature.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 28, 2019, 12:28:42 am
Dwarves who get hot enough to start sweating will compulsively jump into the nearest body of water in order to cool off.  They will do this regardless of what lives in said water, and regardless of whether or not they can swim.  Also, all magma produces enough heat to make Dwarves sweat, including that used to power magma workshops.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 28, 2019, 02:15:35 am
Dwarves who get to close to magma have a chance to catch fire,.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 28, 2019, 05:07:59 am
So basically Rimworld?

Fully-customizable names:
Remove all that charm and character in the pre-determined dwarven words for names of locations, governments, and objects - instead, just type in whatever name you want!
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 28, 2019, 05:10:49 am
So basically Rimworld?

Fully-customizable names:
Remove all that charm and character in the pre-determined dwarven words for names of locations, governments, and objects - instead, just type in whatever name you want!
I would love that just for the immature joke potential.
Title: Re: Terrible Suggestions Thread
Post by: Victor6 on March 28, 2019, 06:36:38 pm
Dwarves can become serial killers instead of going stark raving mad, melancholy or berserk.

Any visitor or migrant to your fort could already be a serial killer. Rather than just start random fights, Dwarvern serial killers pick an obsession ( race, hair color, anyone named Urist etc ), then quietly go looking for a target in the fort before disposing of them in a variety of fun ways;

1. Murdering the target in their sleep - DSKs will first seek out a murder weapon, then kill the target without an announcement.
* option; stash the bloody murder weapon in another dwarfs room to frame them when the captain of the guard starts investigating.
** cunning option; hide the bloodstained clothes ( and swipe another dwarfs clean socks ) to throw off the scent.
*** Fridge option; Hide the body in nearby containers so that it's only noticed when it stinks up the place.

2. Murders of convenience - Pushing other dwarves down wells, into magma, pits, spike traps, or just locking them in their rooms until they starve to death. Dwarves could also murder hospital patients, but this might be hard to spot given the normal state of dwarvern healthcare.

3. Poisoning food with various syndromes ( or Armok forbid, booze ). Preferably the targets favorite food. DSKs can either poison the raw ingredients ( and risk discovery ), or the food itself if preparing meals. As there's a fair chance the wrong dwarf will eat the poisoned food there's potential for much fun.

Once a murder is discovered, it's up to that drunk and lazy captain of the guard and the negligent chief medical dwarf to investigate and find the culprit ( or more likely a huge list of potential Urists without a good alibi ).

If not caught, DSK's will then go back to normal for a season or two before selecting another target, waiting for another migrant wave, or sneaking out of the fort to assume a new identity.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 29, 2019, 03:56:15 am
That actually looks like an awesome extention for vilian mecanics. Except serial killers are in addition to mad dwarfes not "instead".
Title: Re: Terrible Suggestions Thread
Post by: Iduno on March 29, 2019, 09:08:45 am
3. Poisoning food with various syndromes ( or Armok forbid, booze ). Preferably the targets favorite food. DSKs can either poison the raw ingredients ( and risk discovery ), or the food itself if preparing meals. As there's a fair chance the wrong dwarf will eat the poisoned food there's potential for much fun.

So they'll open a tavern? That's already implemented.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 30, 2019, 11:32:41 am
Dwarves with sufficiently low cooking skills will attempt to make food from blatantly non-food objects, from hair and wood to metal and stone.  Needless to say, eating oak biscuits and gabbro roasts has negative effects on your dwarves' moods and health alike, though sadly they are too dumb unobservant busy with dwarf business to notice the difference.  Your terrible, terrible cooks will gladly prioritize your most valuable materials for their "experiments"; sunshine and cotton candy stew, anyone?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 02, 2019, 12:36:32 am
Aw snap, it's Fools' Day!
Suggestion in honor of fools: dwarves now have a Mischief stat, with high Mischief leading to pranks like randomly pulling levers, activating traps, and running around yelling about forgotten beasts.  Dwarves with poor senses of humor will respond to these antics with Violence.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on April 02, 2019, 12:45:19 am
Aw snap, it's Fools' Day!
Suggestion in honor of fools: dwarves now have a Mischief stat, with high Mischief leading to pranks like randomly pulling levers, activating traps, and running around yelling about forgotten beasts.  Dwarves with poor senses of humor will respond to these antics with Violence.

Dwarves that die with high Mischief will rise as Mischievous Ghosts on April 1st even if slabbed or buried. They will take full advantage of this by playing a prank on the fortress every tick.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 02, 2019, 03:24:56 am
April 1st would be 1 Slate by the dwarven calendar, according to the wiki.  Be sure to mark the occasion appropriately!
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on April 11, 2019, 04:10:44 pm
Aw snap, it's Fools' Day!
Suggestion in honor of fools: dwarves now have a Mischief stat, with high Mischief leading to pranks like randomly pulling levers, activating traps, and running around yelling about forgotten beasts.  Dwarves with poor senses of humor will respond to these antics with Violence.

Dwarves that die with high Mischief will rise as Mischievous Ghosts on April 1st even if slabbed or buried. They will take full advantage of this by playing a prank on the fortress every tick.
Possible pranks include the teleportation prank, the screetching near beds prank, the zone deactivation prank, the zone activation prank, the punch prank, gnoming the booze stockpile, the economy activation prank...
Title: Re: Terrible Suggestions Thread
Post by: JAK on April 11, 2019, 07:47:44 pm
Put DF up for sale on Steam.

Oh wait...
Title: Re: Terrible Suggestions Thread
Post by: voliol on April 12, 2019, 12:59:03 am
Put DF up for sale on Steam.

Oh wait...

Nah, that doesn’t qualify as terrible. I’d say it’s rather terrific considering the graphic capabilities we’re getting, the Adams brothers not having to worry about money as much, and an influx of new players that we can witness digging into the HFS for the first time. Though I suppose us experienced players may be none the wiser as this villains update approaches.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on April 12, 2019, 01:07:08 am
Plus revised interface and better tutorialization.

(INB4 someone gets all gatekeepery and says tutorials are bad)
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 13, 2019, 01:39:52 pm
Go in the opposite direction and make the game as unfriendly to new users as possible.  The [l]ook function no longer reveals what objects are, and attempting to install any alternate tilesets will cause the game to erase itself from your computer, as will attempting to modify the raws or utilize any helpful external utilities like DFHack or Dwarf Therapist.
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on April 13, 2019, 11:08:07 pm
Plus revised interface and better tutorialization.

(INB4 someone gets all gatekeepery and says tutorials are bad)
tutorials are bad

(I've never been able to gatekeep before, and dang it I want to do it, even if it is just in jest
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 15, 2019, 08:29:43 am
Include genetic mutations as a result of inbreeding. Tiny forts will result in genetically disordered Dwarves. Likewise, you better keep getting animals or your critters might turn sterile!
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 15, 2019, 02:30:02 pm
Include genetic mutations as a result of inbreeding. Tiny forts will result in genetically disordered Dwarves. Likewise, you better keep getting animals or your critters might turn sterile!
As part of the new artifact display system, you can set up Ripley's-style freak shows filled with your genetic aberrations.  People will come from far and wide to see your two-headed cows and six-legged sheep.  With a skilled enough butcher/leatherworker/fish cleaner, you can even make fake taxidermied animals, like jackalopes and Fiji mermaids.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 16, 2019, 03:46:14 am
Include genetic mutations as a result of inbreeding. Tiny forts will result in genetically disordered Dwarves. Likewise, you better keep getting animals or your critters might turn sterile!
As part of the new artifact display system, you can set up Ripley's-style freak shows filled with your genetic aberrations.  People will come from far and wide to see your two-headed cows and six-legged sheep.  With a skilled enough butcher/leatherworker/fish cleaner, you can even make fake taxidermied animals, like jackalopes and Fiji mermaids.

God. You made it so good now I want it.
Title: Re: Terrible Suggestions Thread
Post by: Steedat on April 16, 2019, 07:50:06 am
Forgive me if these have already been mentioned:

1. Change the POV from 'Overseer' to one of the dwarves. you play the actual Expedition leader.

2. Put the entire interface behind a text parser. You wanna dig a new chamber? You gotta locate Urist McMiner and TELL him to mine out a room X units long by Y units wide, Z units below your current level.
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 16, 2019, 08:57:49 am
Battlezone control system (https://en.wikipedia.org/wiki/Battlezone_(1998_video_game))?

Actually, that'd be good! I'd play that.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 16, 2019, 09:37:57 am
Non-lateral Relationships

Instead of dwarves forming relationships totally equally - dwarves can now fall in love and have that love completely rejected. This continuously adds negative thoughts until the dwarf starts posting messages to other dwarves calling itself and "incel"
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on April 16, 2019, 09:39:24 am
Put the entire interface behind a text parser.
Any instance in which you have to move a cursor is now handled by entering a special 'move' mode, in which you have to type in the direction of movement to get it to move. One step at a time.
To exit 'move' mode, you type in "q", not to be confused with "quit", which closes the game outright. If you're not in 'move' mode, though, "q" has the same effect as "quit".
Title: Re: Terrible Suggestions Thread
Post by: Steedat on April 16, 2019, 09:46:40 am
1. Change the POV from 'Overseer' to one of the dwarves. you play the actual Expedition leader.

I just realized my first idea is basically Adventure Mode...

Title: Re: Terrible Suggestions Thread
Post by: Criperum on April 16, 2019, 09:54:57 am
MUD Fortress
Title: Re: Terrible Suggestions Thread
Post by: voliol on April 16, 2019, 12:18:32 pm
Non-lateral Relationships

Instead of dwarves forming relationships totally equally - dwarves can now fall in love and have that love completely rejected. This continuously adds negative thoughts until the dwarf starts posting messages to other dwarves calling itself and "incel"

I am pretty such that's one of the features already implemented for the next version. Well, except for the incel part.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 17, 2019, 12:04:04 am
God. You made it so good now I want it.
Why thank you, I-
NO DAMMIT THE POINT IS TO MAKE TERRIBLE SUGGESTIONS I'M A FAILURE
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on April 17, 2019, 04:53:52 am
It's fine, terrible suggestions are just boneless good suggestions.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 25, 2019, 12:11:11 am
We've already got alcohol and alcoholism (both natural and trauma-induced); now we need to add in other drugs: tobacco, a surface crop that, once roasted in a wood furnace and smoked, induces a happy thought in the smoker, but yields a big cloud of choking smoke as well (to which smokers are immune); marijuana, which can be either foraged or grown and yields strong happy thoughts, but also slows users down while massively increasing their food intake; opium, obtained from poppies, which can improve the recovery rate of injured dwarves but is terribly addictive; etc.
Smokables can be used with pipes--crafted by a craftsdwarf from standard materials--or combined with paper to create cigars and cigarettes.  Each substance has unique associated benefits and withdrawal symptoms; additionally, each race has a "substance of choice" whose use is socially accepted and widespread among them, and drugs are tremendously valuable trade goods amongst groups who use them.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on April 25, 2019, 04:14:18 am
I believe this could be modded in. Now or in the future when more modding abilities presented
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 25, 2019, 07:58:05 pm
Streamlined Tokens:

In order to shave about 100KB off the file size, Toady should condense all tokens in the raws into simple and dedicated tokens. No longer will dwarves have a hundred clumsy tokens about their physique and abilities, instead - they'll just have the simple [DWARF] token. Most animals could be condensed down to [ANIMAL] and civilizations could be cut down to [PLAYER] and [NON-PLAYER].
Title: Re: Terrible Suggestions Thread
Post by: Batgirl1 on April 25, 2019, 10:14:30 pm
Instead of 7 initial dwarfs, players will embark with 13 dwarfs and a human wizard. A dragon will attack in the first year, followed by a massive, multi-civ siege.  Giant spiders also possibly attack if it's a forest biome.
Title: Re: Terrible Suggestions Thread
Post by: Hashtails on April 26, 2019, 02:27:33 pm
This thread is GOLD! love it. well, here's my suggestion:

Tattoos

-Tattoo artist as a job. Dye in needed.
-Tattoo workshops. jobs involve an artist and a "victim"
-If the workshop is full of vermin or player don't have soap available there's a great chance of getting an infection.
-Tattoos would work as engravings, but in dwarves. It would be visible from character screen in physical description.
-Themes would be based on the "victim's" preferences, life goals, accomplishments, ancestors and family members.
-Why I keep calling them "victims"? A low level tattoo artist (or with bad creativity) will allways generate a bad tattoo, giving bad thoughts to the poor fella that stays with him for the rest of his life (or until a troll rip his tattoed arm off). He goes to the tavern already with a downwards arrow and other dwarves mock of him. Punches are thrown.

Title: Re: Terrible Suggestions Thread
Post by: Criperum on April 26, 2019, 03:51:00 pm
Also some tattoos can be offensive to some other dwarfes so much that they start a fight on sight
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 26, 2019, 06:48:31 pm
"I (HEART) MIROCLINE" on the arm...

Whoops, even worse than the "GRANTIE ROCKS!" on the forehead.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 27, 2019, 12:20:42 am
"On her left upper arm is an image in red dye.  The image depicts a skull and a snake.  The snake is embracing the skull.  The snake is striking a menacing pose.  The skull is burning."

"On his upper body is an image in black dye.  The image depicts a dwarf, an axe, trees, and elves.  The dwarf is striking a menacing pose.  The elves are striking submissive poses.  The dwarf is embracing the axe.  The axe is striking down the trees. The dwarf is laughing.  The elves are crying.  The trees are burning."
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 27, 2019, 04:33:16 am
"On her left upper arm is an image in red dye.  The image depicts a skull and a snake.  The snake is embracing the skull.  The snake is striking a menacing pose.  The skull is burning."

"On his upper body is an image in black dye.  The image depicts a dwarf, an axe, trees, and elves.  The dwarf is striking a menacing pose.  The elves are striking submissive poses.  The dwarf is embracing the axe.  The axe is striking down the trees. The dwarf is laughing.  The elves are crying.  The trees are burning."
This makes me want the tattoos know.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 27, 2019, 12:55:08 pm
This makes me want the tattoos know.
I KEEP! DOING THIS!
[runs off and jumps into a magma tube]
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 28, 2019, 04:29:28 am
Maybe we should rename this thread to Good suggestions thread.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 28, 2019, 05:45:26 am
After a year, we can retcon this to a great suggestion thread.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on April 28, 2019, 09:17:41 am
I don't think we can think anything that can be as actually terrible suggestion. Except things that are technically impossible or too difficult or requires the whole game rework
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 28, 2019, 02:25:40 pm
I don't think we can think anything that can be as actually terrible suggestion. Except things that are technically impossible or too difficult or requires the whole game rework
Random world deletion isn't terrible?
Title: Re: Terrible Suggestions Thread
Post by: Criperum on April 28, 2019, 03:25:11 pm
It just pointless
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 28, 2019, 10:57:38 pm
I feel like the "terrible" part is, at this point, mostly a stylistic suggestion; it's really more of a random/miscellaneous/not-entirely-serious just-for-fun suggestions thread. Which is entirely fine by me, I've been laughing uncontrollably at a bunch of these.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on April 29, 2019, 12:29:59 am
Fireworks are now a thing. They can be assembled at a Fireworks Workshop, requiring wooden logs (don't ask) and gunpowder. Unskilled dwarves have a chance of a) blowing up the entire workshop or b) making unsafe-quality fireworks.

Fireworks are placed in a Fireworks building, preferably outdoors. Once lit, they will go upwards, producing some kind of effect once it hits the highest z-level. The emotional impact of the firework is dependent on its quality level (normal just yields "impressed", masterwork yields "in awe").

There is one major caveat, though. Lighting unsafe-quality fireworks produces unpredictable results, the chief one of which is the firework spinning around uncontrollably, possibly causing it to crash into the ground and explode, bursting the ground around it into flames in the process. The game will pause and pan to the site of the explosion. Anyone unfortunate enough to be within one tile of the explosion gets ripped to shreds. Needless to say, dwarves will be terrified at the mere sight of an explosion.

Explosions aren't limited to crappy fireworks either; any firework item that happens to be on fire will also activate, causing them to fly in a random direction until they hit something and explode. Children, being the mischievous little shits they are, will gladly dip fireworks into open magma, blowing up themselves and all bystanders in the process.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on April 29, 2019, 03:54:02 am
A steampunk devices for dwarfes. A player designs metallic parts then combine them together to build a machine then saves it as a blueprint. Then blacksmiths craft them and citizens wear them. Also some of them are randomly generated by the game. Also badly designed devices can and will lead to injuries and even deaths.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 29, 2019, 08:24:30 am
When bags of holding get damaged they should create a rift that will suck up everything in the area, going into this rift is inadvisable as it's a one way trip. This can only happen when Toady adds them.

Title: Re: Terrible Suggestions Thread
Post by: Hashtails on April 29, 2019, 11:25:21 am
I guess sounds will be implemented on the Steam version, so I have some nice suggestions for it:

-everything that happens on player screen make a sound, ants crawling, millitia sweting, dwarves grumping, itens falling. No way to turning it off.
-soundtrack begins with "Is This Love" from Whitesnake followed by hard rock classics from the 80's.
-(this one is actually cool but with a terribly annoying outcome) when reciting poetry or making music, you can actually hear what they are doing, as music styles and poetry are described in legends. each dwarf speaks with the voice described in his character screen
-cave ins makes a very loud noise that ignores your computer's volume level, possibly blowing up speakers and ears. for added reallism, you know
-cats having sex are loud and we need to hear it. seriously, they keep screaming the most uniquely crazy sound for minutes. it would be great to know when the bastards are copullating, to avoid cat explosions, i guess
-dog whistles are now a craftable item. dwarves will pick it up and blow it sometimes, and your computer would actually make a very high pitch sound that will make any dog near the player attack him.
-when a meeting occours, you hear the character speak, and you can't skip it. elves speak reeeeeeally slow and you can't  understand a thing
Title: Re: Terrible Suggestions Thread
Post by: Criperum on April 29, 2019, 03:07:37 pm
Realtime meetings as unskippable generated cutscenes? I'll take two.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 29, 2019, 05:07:51 pm
Every bit of in-game text is presented in dwarven language where possible.  Hope you've been reviewing your vocabulary, so you can tell your gusil urists from your lolum usids.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on April 29, 2019, 06:04:21 pm
Every bit of in-game text is presented in dwarven language where possible.  Hope you've been reviewing your vocabulary, so you can tell your gusil urists from your lolum usids.
Each time a new world is made a new language is procedurally made as such there's never two of exactly the same.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on April 30, 2019, 01:44:13 am
so you have to learn it form legends mode each time? What about dialects n different parts of the world?
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 30, 2019, 03:37:31 am
Dialects-

Dwarven migrants might come with a different dialect, hindering their ability to communicate and use skills effectively. You can only assign labors to dwarves with the same culture as the current mayor.
Title: Re: Terrible Suggestions Thread
Post by: Steedat on April 30, 2019, 08:55:51 am
Instead of alcohol, make stills produce juice. Juice needs to be stored in wood barrels and placed in a 'fermentation stockpile' for at least 1 in-game year before it ferments into dwarf-fuel. Drinking it doesn't produce a happy thought until it's been aged at least 3 years.

Vermin, contaminants or miasma in the stockpile affect the taste, giving the imbiber a bad thought.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on April 30, 2019, 09:47:43 am
I actually think that would be a good addition. It would make drink production require a bit more planning. Of course, dwarves and alcoholic non-dwarves should always go for alcohol first if available.  Three years is a bit much though.

An AGE_TO_MAT and AGING_TIME material token would be pretty nice in other circumstances as well.
Title: Re: Terrible Suggestions Thread
Post by: Steedat on April 30, 2019, 09:56:13 am
Three years is a bit much though.

That's what makes it terrible!  :)

I guess you could mitigate the wait time by making embark booze a minimum of 3 years old by default. But that makes it more plausible and less "FFS, aren't things stressful enough!?"
Title: Re: Terrible Suggestions Thread
Post by: Hashtails on April 30, 2019, 10:50:39 am
ENTS

when cutting more trees than the elves told you to, they come to your area and turn all surface trees into ents. They then procede to leave the map, leaving you with just some holes in the ground.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on April 30, 2019, 11:03:56 am
Ents would make for good combat training. Would certainly help with the elves, if they ever invade. Emphasis on 'if', 'cause those damned elves won't come and fight me already.

Do ents drop logs on death, at least? Or are they just worthless, flammable punching bags destined for the atom smasher?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 01, 2019, 12:27:22 am
Do ents drop logs on death, at least? Or are they just worthless, flammable punching bags destined for the atom smasher?
The logs count as body parts, so you have to butcher them first, using a new job class called the Wood Butcher.  Though depending on the density of wood they're made of, hauling their carcasses could take months.
Also:
Ents wood make for good combat training. Wood certainly help with the elves, if they ever invade. Emphasis on 'if', 'cause those damned elves won't come and fight me already.
Fix'd
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 01, 2019, 10:42:12 pm
ENTS

when cutting more trees than the elves told you to, they come to your area and turn all surface trees into ents. They then procede to leave the map, leaving you with just some holes in the ground.

No, they wander around your embark, telling boring tales of their times as trees (compatible with Steam sounds.) They're too big to atomsmash and heal so rapidly they can't be killed by magma (but they'll scream in agony, again with sound.) If you cut one in half, it regenerates into two. If you block the growth of saplings on your embark, they'll remove the obstruction. If there's nobody nearby that hasn't heard their tales, they'll seek out a tree and turn it into an ent. If there are no fully grown trees, they'll seek out a sapling instead and name it Groot.

Also, you forgot fung-ents in the caverns. Ents don't get along with fung-ents, BTW. They get into loud arguments over sunlight.
Title: Re: Terrible Suggestions Thread
Post by: Hashtails on May 02, 2019, 07:07:11 am
Seems like Ents are the new most hateble species. make them a playable civilization! no constructions, no feeding, no nothing. You only get to wander slowly and tell boring tales.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 02, 2019, 07:31:18 am
Seems like Ents are the new most hateble species. make them a playable civilization! no constructions, no feeding, no nothing. You only get to wander slowly and tell boring tales.
You forgot to mention that they would be the ONLY playable civilization.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on May 02, 2019, 08:28:28 am
You forgot to mention that they [Ents] would be the ONLY playable civilization.
Incorrect. You could also play as Giant Sponges.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 02, 2019, 08:56:34 am
Building off the sounds ideas:
-every goblin siege is accompanied by a background chorus of screeching, chittering, howling, and yelling in high, grating voices.  This gets louder and adds additional layers as the sieges get larger.
-elven attacks also have background noise, but it's an incessant chorus of short jokes.
-as long as any opening to the circus exists on the map, the game will periodically play loud, long, mournful moans and screams, with no warning.
-dwarven children.  Enough said.
Title: Re: Terrible Suggestions Thread
Post by: Craftsdwarf boi on May 08, 2019, 10:24:18 pm
Make carp more powerful than HFS and let them be amphibious
Title: Re: Terrible Suggestions Thread
Post by: Craftsdwarf boi on May 08, 2019, 10:28:05 pm
Make dwarves dependent on microcline instead of wine
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 09, 2019, 05:15:05 am
Give every tile mined a small chance to explode and kill the dwarf that mined it.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 11, 2019, 10:53:48 pm
-Bring back overpowered unarmed combat, but only for non-dwarf races.
-Giant sponges are mobile and opposed to all life.
-Dwarves refuse to mine damp or warm stone for safety reasons.
-Replacement anvils can be found in the wild, but they grow on trees and drop without warning when "ripe".
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 12, 2019, 08:58:08 am
-Replacement anvils can be found in the wild, but they grow on trees and drop without warning when "ripe".

This actually might be cool, they would be called Looney Trees, as a homage to Looney Tunes. ;)
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 12, 2019, 06:41:41 pm
You have to investigate dwarf personal traits by yourself or use special labor psychologist to reveal them. Dwarfs will hide bad and exaggerate good. Psychologist level gives precision and ability to reveal hidden traits even dwarf didn't know  about. Master level mind doctor can change personalities a little bit each time. The change direction is assignable job in special workplace "couch".
Title: Re: Terrible Suggestions Thread
Post by: delphonso on May 12, 2019, 10:30:36 pm
Shrink would be an excellent addition. I could see it being a requirement after a certain population - like the justice system.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 13, 2019, 02:44:17 am
A simple, consistent way to make dwarves less crazy? Surely you jest.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on May 13, 2019, 06:22:29 am
True. Too good to be true.

I guess a quack could give people real bad advice.
Title: Re: Terrible Suggestions Thread
Post by: FantasticDorf on May 13, 2019, 07:42:57 am
True. Too good to be true.

I guess a quack could give people real bad advice.

That's called a lying personality and socially awkward organiser with only dabbling consoler skill.

Unironically I think its kind of brutal but having broken dwarves captured by fortress guards and immobolized into the traction benches while a Psychotherapist works on them could happen like...

Choose your own 15th mental health treatment
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 13, 2019, 08:15:09 am
True. Too good to be true.

I guess a quack could give people real bad advice.

That's called a lying personality and socially awkward organiser with only dabbling consoler skill.

Unironically I think its kind of brutal but having broken dwarves captured by fortress guards and immobolized into the traction benches while a Psychotherapist works on them could happen like...

Choose your own 15th mental health treatment
  • Lobotomises them surgically, knocking off a large portion of their mental attributes and possibly loss of limb/sensory function but pernamently 'fixes' them, high risk of dying. Uses Gelding skill and they never risk going into high stress again
  • Theraputically talks and consoles the dwarf until they are sane again, which knocks off stress until they become haggard, risk of being bored to death.
  • Variation of the first, treppanning a hole into the skull to relieve the 'stress' pressure, causing them to lose a lot of blood and open a wound on the head but otherwise bring the dangerous behaviour to a halt, emergency option for stress reduction. Trepanning especially was very popular in classical human times. Blood isn't replaced so obiously can only be prescribed sparingly before the dwarf dies of bleeding out

I like how a thread for terrible suggestions can still add good suggestions
Title: Re: Terrible Suggestions Thread
Post by: Iduno on May 13, 2019, 01:12:57 pm
A simple, consistent way to make dwarves less crazy? Surely you jest.

Yes, but only if you get a shrink without personality issues of their own. To determine that, you first need a shrink without personality issues of their own to make the diagnosis...

Otherwise they try to "fix" dwarves to meet their idea of normalcy.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 13, 2019, 01:28:11 pm
Magically brainwash every and each of migrants. Especially elves. Make them vegetables.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on May 13, 2019, 03:21:08 pm
If your character has poor memory, randomly shuffle everything that they can't remember, thereby ensuring that the player's memory cannot be trusted beyond that o the character's capability.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 13, 2019, 06:02:59 pm
For dwarfes with poor memory and/or spatial sense pathfinding works incorrectly making them lost on the map and wonderign around trying to find the place they wanted to go to. Bad thoughts are in the deal of course.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 13, 2019, 06:31:11 pm
That actually sounds kind of interesting. Would certainly add more depth to dorf personality, despite the inevitable frustration.

Damn it, people! These suggestions aren't terrible enough. Work harder!
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 13, 2019, 06:46:18 pm
I like how a thread for terrible suggestions can still add good suggestions
Of course. Figuring out what's bad is the first step toward figuring out what's good.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 14, 2019, 07:48:38 am
The only really terrible suggestions i can image are lootboxes, pay to win and easy game modes.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on May 14, 2019, 09:42:38 am
For dwarfes with poor memory and/or spatial sense pathfinding works incorrectly making them lost on the map and wonderign around trying to find the place they wanted to go to. Bad thoughts are in the deal of course.
Finding Urist?
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 14, 2019, 04:11:42 pm
For dwarfes with poor memory and/or spatial sense pathfinding works incorrectly making them lost on the map and wonderign around trying to find the place they wanted to go to. Bad thoughts are in the deal of course.
Finding Urist?
Urist The Maze Runner
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 14, 2019, 04:51:14 pm
You no longer choose conditions for embark, and you play AS the expedition leader, when the expedition leader dies, you reincarnate into another dwarf
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 14, 2019, 04:54:37 pm
Nah, you play as a random creature anywhere in the world and respawn as another completely random creature whenever you die.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 14, 2019, 05:00:24 pm
So now the two modes are Random mode and adventurer mode, hence the new name of the game shall be...
Random Adventure
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 15, 2019, 03:42:25 am
New type of creature "mind controlling spirit" or sort of. If you play as one of them you can control a fortress through controlling dwarfes and giving them commands where and what to dig etc. So no need of different game modes.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 15, 2019, 07:38:11 am
This sounds cool, so does the random creature mode
Title: Re: Terrible Suggestions Thread
Post by: delphonso on May 15, 2019, 08:07:42 am
More bad ideas, dammit. These are too good.

Add burning as a common punishment.
Whenever a particularly heinous crime is committed (like exporting a mitten), one of the possible punishments is immolation. The guilty - or at least accussed - dwarf is lit up wherever they were standing. This fills the halls with smoke, causes bad thoughts to those who see it, and has a chance of spreading like wildfire.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 15, 2019, 08:30:53 am
Burning is not cruel enough. Debearding! For something truely evil like not producing requested item the guilty dwarf is oficially renamed to gnome. Everyone around has to call him/her like that.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on May 15, 2019, 06:48:58 pm
Truly a fate worse than death.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 16, 2019, 05:37:19 am
Debearding!
It is terrifying.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 16, 2019, 07:39:48 am
Every conversation in your fort can be heard in voices, whether you turn conversation text on or off
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 16, 2019, 10:24:06 am
Dwarf Fortress The Board Game. Play as a character with description at least 800 pages long. Roll a dice every second to live. Punch your gamemates once you go to tantrum. No Game Masters required.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 16, 2019, 02:21:07 pm
That might be interesting

Goblin Tower
You are a demon who oversees a goblin tower, you have to lead and defend against sieges, and you can't build, the goblins have to
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 16, 2019, 04:56:18 pm
Going off of the boardgame idea...

DF: The Tabletop RPG

Sounds like a brilliant idea in theory, sure, until the GM finds out that he/she has to roll randomly on every individual aspect of worldgen before they can even start building an adventure. Every single one. It'll make FATAL seem like a pleasurable experience by comparison, that should tell you something.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 16, 2019, 05:41:05 pm
What does FATAL
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 16, 2019, 06:00:02 pm
Look it up if you really want to know (spoiler alert: you don't).
Title: Re: Terrible Suggestions Thread
Post by: FantasticDorf on May 17, 2019, 04:18:27 am
Going off of the boardgame idea...

DF: The Tabletop RPG

Sounds like a brilliant idea in theory, sure, until the GM finds out that he/she has to roll randomly on every individual aspect of worldgen before they can even start building an adventure. Every single one. It'll make FATAL seem like a pleasurable experience by comparison, that should tell you something.

The obvious solution is to just load a real DF table top generator utility for 125 years that spits out player and GM hints out of a series of thousands of possibilities.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 17, 2019, 04:43:25 pm
Look it up if you really want to know (spoiler alert: you don't).
Can confirm, I looked it up and have regretted it ever since.
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on May 23, 2019, 04:36:27 am
1. Most booze requires water (I cant believe people thing thats legitimately a good idea. that makes a large amount of embarks actually impossible)

2. Dry food and strong booze makes dwarves thirsty. Water makes dwarves less drunk, so they go and get more booze. Yes this can infinitely loop.

3. Dwarves can generate and enter your fort with one or more addictions besides alcohol. These can be benign things, an addiction to a certain category of food, or smoking a plant. Or they can be more... harmful, such as huffing Forgotten Beast extract, or drinking Cave Blob fluid. If the materials are available, even if theyre forbidden, dwarves will take the objects of their addiction. if you try to take them away, they will go instantly berserk and instantly go up to Legendary +5 in all combat skills (only against dwarves in your fortress) until the object of their desire is returned. If they cannot get their hands on their addictions, they will slowly get depressed, and for each addiction they cant satisfy, it will like being without booze... but it stacks. Eventually a dwarf might sober up after going cold turkey... or they might commit suicide. Elves and humans will bring tons of addictive substances, and sell it to individual dwarves without your consent. They will then charge exorbitantly high amounts for those substances on trade. They will never sell you the seeds if its a plant. Some dwarves will be so desperate for their addiction, that, if they dont get access to it, they will sell themselves into slavery for it.

4. Depressed dwarves actively commit suicide a lot more. Dwarves hide their depression the best they can. Suicide isn't only magma or drowning. A dwarf will often use a step ladder and a rope, or whatever bladed weapon is available. If an item is used for suicide, its considered cursed, and dwarves will avoid it. If suicide is committed, the area it was in, and the whole fortress for that matter, has a high chance of being considered cursed, causing fell moods to happen more, which makes the fortress seem even more cursed. In addition, "cursed" fortresses are avoided by almost everyone, except extremely dark dwarves. Exceptionally depressed or cultish dwarves will make suicide pacts with each other, to kill themselves as easily as possible. If a suicide is prevented, every dwarf will still be on edge for a period of time.

5. Religious dwarves may start crusades, and murder any and all dwarves of other religions. If a full scale holy war breaks out, you lose all control of any aspect of your fortress until it ends, and you are basically put into spectator mode. It you try to quit the game, Toady tracks you down and burns you at the stake for "ruining the game"

6. Sometimes a dorf will hate an aspect of themself. They will go to such extreme lengths to "fix" themselves, that they will commit self mutilation in secret to "fix" it. This will often happen under stress, especially stress induced by having a high skill in something and ever making anything below masterwork quality. Namely that scenario would end in them cutting their "dirty, dirty hands" off

7. Evil biomes spread and need to be contained. You have no way to do such. Also evil biomes make migrant waves come up far more. for some reason
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 23, 2019, 11:02:12 am
Honestly crusades don't seem out of the question, given that religious riots will be a thing in the upcoming release. :P
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 23, 2019, 02:14:02 pm
I like 3 and 4, especially 3, although problems could occur if a dwarf is addicted to a desert plant when your fort is not near a desert
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 23, 2019, 02:31:13 pm
1. Most booze requires water (I cant believe people thing thats legitimately a good idea. that makes a large amount of embarks actually impossible)
Most embarks have access to cavern water, ice, cacti, fruit trees, or caravans. An evil reanimating embark with dry caverns may be problematic, unless you could use milk or a new underground crop.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 23, 2019, 02:37:33 pm
Harvest the vitreous humour from the eye plants. And make booze out of it.

Or just have surrounding dwarfed sites periodically import jugs of water and/or booze.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 23, 2019, 05:14:32 pm
Oh, come on. Just build an aqueduct from the nearest river. Of course it can require several proxy fortresses but still doable.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 23, 2019, 07:26:05 pm
Oh, come on. Just build an aqueduct from the nearest river. Of course it can require several proxy fortresses but still doable.
Hire a necromancer contractor to do it with zombie labor.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 25, 2019, 01:54:38 pm
Go full survivalist and brew booze with tears, sweat, saliva, and/or urine.  How badly do your dwarves want that booze? (Of course, it inflicts endless bad thoughts)
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 25, 2019, 06:40:20 pm
Oh, come on. Just build an aqueduct from the nearest river. Of course it can require several proxy fortresses but still doable.
Hire a necromancer contractor to do it with zombie labor.
A vilanous necromancer plan to take over building market using cheap workforce.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 25, 2019, 07:56:42 pm
If only the zombies followed orders instead of killing the clients...
Title: Re: Terrible Suggestions Thread
Post by: Worblehat on May 27, 2019, 09:14:20 pm
I suppose I should write down my terrible ideas before I start forgetting them. :P

1. Anyone wearing a shirt dyed with redroot has their dodge, shield use, and armor use skills disabled until they are no longer wearing such a shirt. ;D

2. Pool of blood + stone floor = muddy stone. So Urist McNoble can heroically sacrifice their life for their people, creating the cropland they need to survive, instead of having the traditional Unfortunate Accident.

3. Not sure this actually belongs here since I think it's actually good: once coffee and tea are fully implemented (which I assume they will be since the wiki says the plants are already in the game), humans should need caffeine in the same way that dwarves need booze. Could tie in with Kyubee's #3 above as well, with any given dwarf or human potentially needing alcohol and/or caffeine and/or various other substances.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 27, 2019, 09:43:33 pm
I suppose I should write down my terrible ideas before I start forgetting them. :P

1. Anyone wearing a shirt dyed with redroot has their dodge, shield use, and armor use skills disabled until they are no longer wearing such a shirt. ;D

2. Pool of blood + stone floor = muddy stone. So Urist McNoble can heroically sacrifice their life for their people, creating the cropland they need to survive, instead of having the traditional Unfortunate Accident.

3. Not sure this actually belongs here since I think it's actually good: once coffee and tea are fully implemented (which I assume they will be since the wiki says the plants are already in the game), humans should need caffeine in the same way that dwarves need booze. Could tie in with Kyubee's #3 above as well, with any given dwarf or human potentially needing alcohol and/or caffeine and/or various other substances.

Why redroot, specifically?

Corpses on the surface cause fungi and disease causing plants to grow nearby, also the speed of plant growth is increased due to the nutrients.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 27, 2019, 09:57:30 pm
No, anyone wearing anything dyed red does everything 50% faster.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 27, 2019, 10:09:13 pm
No, anyone wearing anything dyed red does everything 50% faster.

I'm curious of the logic behind this, if any. If a creature has all green clothing, they begin to photosynthesize and need to be in light outside areas or they will die. This is because chlorophyll from the dyes leak into the clothing, and sufficient amounts get absorbed into the skin of the wearer. :)
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 27, 2019, 10:16:44 pm
becuz THE RED ONEZ GO FASTA
Title: Re: Terrible Suggestions Thread
Post by: Worblehat on May 27, 2019, 10:51:24 pm
Why redroot, specifically?
Redshirt (https://en.wikipedia.org/wiki/Redshirt_(stock_character)). Egan_BW's alternate interpretation is also valid, and not mutually exclusive. :) Maybe that should be what happens when a goblin wears a red shirt.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on May 28, 2019, 03:27:24 am
Infiltrating monsters with fourth wall abilities. They are aware of where the player is looking and will move around to avoid being spotted whenever possible. They can also move when the game is paused. The only way to spot them is by the dead dwarves they leave in their wake, and the only way to stop them is by setting up traps and then looking away.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 28, 2019, 07:28:51 am
Infiltrating monsters with fourth wall abilities. They are aware of where the player is looking and will move around to avoid being spotted whenever possible. They can also move when the game is paused. The only way to spot them is by the dead dwarves they leave in their wake, and the only way to stop them is by setting up traps and then looking away.

This actually sounds like a cool idea, perhaps certain demons with a [PHYCHIC] tag. The description could be Urist McThink, a purple eight legged lizard with two tails. Beware its phychic abilities.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 28, 2019, 03:58:26 pm
If only the zombies followed orders instead of killing the clients...
Ok. How about a 5% discount?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 29, 2019, 03:40:32 am
Elves will send Cultural Sensitivity Officers to live in your fortress, who will report back on your treatment of trees in real-time, and additionally penalize you for using wood you've already harvested, including in processes that are normally elf-safe, like steel production.  Refusing access to these officers is considered hostile action, and can lead to cessation of trade or outright war, depending on the elves' current opinion of you.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 30, 2019, 06:31:34 am
Elves will send Cultural Sensitivity Officers to live in your fortress, who will report back on your treatment of trees in real-time, and additionally penalize you for using wood you've already harvested, including in processes that are normally elf-safe, like steel production.  Refusing access to these officers is considered hostile action, and can lead to cessation of trade or outright war, depending on the elves' current opinion of you.
If they're allied with humans, they can convince them to put trade sanctions on you also.
Title: Re: Terrible Suggestions Thread
Post by: Steedat on May 30, 2019, 08:04:10 am
Food Allergies. Dwarves not only get a negative thought from eating a food they dislike, they could also be stricken with a random pre-selected syndrome from eating foods they are allergic to.

Effects range from mild allergic reactions (temporary sleepiness, vomiting) to severe (prolonged paralysis, skin/organ rot, bleeding) to fatal (immediate suffocation).

Known allergies could be listed in thoughts & preferences, but new ones could develop during gameplay
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 30, 2019, 08:49:31 am
Food Allergies. Dwarves not only get a negative thought from eating a food they dislike, they could also be stricken with a random pre-selected syndrome from eating foods they are allergic to.

Effects range from mild allergic reactions (temporary sleepiness, vomiting) to severe (prolonged paralysis, skin/organ rot, bleeding) to fatal (immediate suffocation).

Known allergies could be listed in thoughts & preferences, but new ones could develop during gameplay
Yo, legit, this is such a cool idea!
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 30, 2019, 10:27:54 am
Food Allergies. Dwarves not only get a negative thought from eating a food they dislike, they could also be stricken with a random pre-selected syndrome from eating foods they are allergic to.

Effects range from mild allergic reactions (temporary sleepiness, vomiting) to severe (prolonged paralysis, skin/organ rot, bleeding) to fatal (immediate suffocation).

Known allergies could be listed in thoughts & preferences, but new ones could develop during gameplay
You should propose terrible ideas. This one is good.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on May 30, 2019, 10:43:15 am
I'll try worsening the idea.

Some dwarves are masochistic, and are addicted to food that they are allergic to. 'Addicted', as in, 'will slow down and become unhappy over time without said food'.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on May 30, 2019, 11:01:23 am
There's no way on knowing the allergy of a dwarf generally until is to late.
Title: Re: Terrible Suggestions Thread
Post by: Steedat on May 30, 2019, 12:45:28 pm
Yo, legit, this is such a cool idea!

You should propose terrible ideas. This one is good.

I swear, these ideas sound terrible in my head! I think I'm underestimating the DF Community...

Also, I love the idea of Urist McGuilty-Pleasure gorging on food she knows she's allergic to.

As for mystery allergies...extend it beyond food. woe be to the militia commander who discovers his goblin sweat allergy at exactly the wrong time.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 30, 2019, 02:15:02 pm
Now y'all are just describing life with lactose intolerance.
"She has enjoyed a fine meal lately.  She has suffered from gastric upset lately.  She has enjoyed a fine meal lately.  She has suffered from gastric upset lately.  She has enjoyed a fine meal lately.  She has suffered from gastric upset lately."
Also, dwarves suffering gastric upset from an allergy should periodically produce clouds of miasma.
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on May 30, 2019, 04:00:25 pm
Dwarves are randomly allergic to things within dwarves, or worse, to water.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 30, 2019, 04:20:03 pm
Dwarves could be allergic to alcohol.
Title: Re: Terrible Suggestions Thread
Post by: Steedat on May 30, 2019, 04:27:48 pm
Now y'all are just describing life with lactose intolerance.
"She has enjoyed a fine meal lately.  She has suffered from gastric upset lately.  She has enjoyed a fine meal lately.  She has suffered from gastric upset lately.  She has enjoyed a fine meal lately.  She has suffered from gastric upset lately."

"She prefers to consume alpaca milk cheese but is conflicted by this because she is severely allergic to alpaca milk."
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 30, 2019, 11:55:29 pm

"She prefers to consume alpaca milk cheese but is conflicted by this because she is severely allergic to alpaca milk."
I have thought of this five times since first reading it, and have laughed every single time.
It really is like that, though.
Title: Re: Terrible Suggestions Thread
Post by: xZippy on May 31, 2019, 01:01:05 am
Dwarves will pause out of nowhere sometimes to think about their dad. I mean it's your dad, you can't just NOT think about him.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 31, 2019, 06:40:31 am
There should be only one alergic reaction. Explosion! When the magic arrive the explosion has to cause random magic effect like syndrome clouds.
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on May 31, 2019, 12:28:02 pm
Dwarves can now believe in creatures that dont exist. These creatures are similar to your existing three fanciful creatures. Their belief can have many results.

1. Random bouts of panic from dwarves who think they see them

2. Dwarves may form cults to these creatures

3. Dwarves will often see these creatures as hallucinations, as in Cataclysm: Dark Days Ahead. To those who havent played CDDA, if you take certain drugs, or have the Schizophrenic trait, you'll get random hallucinations of enemies, which will bother you, but cant hurt you, and die in one hit.

4. If more than half your fortress is hallucinating, these hallucinations will be visible to you.

5. if 100% of your fortress is hallucinating, and youre in certain sphere-alligned biomes (when those become real), they become real.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 31, 2019, 05:10:31 pm
Food Allergies. Dwarves not only get a negative thought from eating a food they dislike, they could also be stricken with a random pre-selected syndrome from eating foods they are allergic to.

Effects range from mild allergic reactions (temporary sleepiness, vomiting) to severe (prolonged paralysis, skin/organ rot, bleeding) to fatal (immediate suffocation).

Known allergies could be listed in thoughts & preferences, but new ones could develop during gameplay
Yo, legit, this is such a cool idea!

Agreed, it would add challenges to Adventure Mode as well, learning the hard way what foods you can and can't eat. Also eating a lot of one food could cause you to become allergic to that food too.
Title: Re: Terrible Suggestions Thread
Post by: xZippy on May 31, 2019, 10:01:46 pm
Most of these ideas here are extremely plausible.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 31, 2019, 10:38:32 pm
Every instance there is a 10% chance of the player's cursor centering on a random spot in the world, no matter how far it is from your fortress or adventurer depending on what mode. You cannot center on your adventurer or your fortress, you have to scroll through the world to find them and hope they didn't die.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on June 01, 2019, 05:23:59 am
Eye tracker support
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 01, 2019, 08:27:40 am
Eye tracker support

Can you describe what you mean by this?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 01, 2019, 12:19:43 pm
Using windmills in your forts can give your dwarves wind turbine syndrome (https://en.wikipedia.org/wiki/Wind_turbine_syndrome), leading to cancer, death, and birth defects.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on June 01, 2019, 12:42:05 pm
Dwarf Fortress is combined with Kerbal Space Program. There's no time warp. All the other planets are procedurally generated much like the initial world, and you have to craft the materials for spacecraft engines yourself.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 01, 2019, 02:34:08 pm
Dwarf Fortress is combined with Kerbal Space Program. There's no time warp. All the other planets are procedurally generated much like the initial world, and you have to craft the materials for spacecraft engines yourself.
This actually sounds like a cool idea
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on June 01, 2019, 05:30:14 pm
Cotton Candy now comes in a variant for each race. not every variant is garunteed to spawn in a world. Races with access to their Cotton Candy will use it throughout worldgen
Title: Re: Terrible Suggestions Thread
Post by: Criperum on June 01, 2019, 07:01:26 pm
Eye tracker support

Can you describe what you mean by this?
Like Tobii eye tracker
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 01, 2019, 07:25:02 pm
Eye tracker support

Can you describe what you mean by this?
Like Tobii eye tracker

This would be cool
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on June 03, 2019, 08:07:33 pm
Mothers using their infants as shields is too unimpressive and passe. Babies should be able to be loaded into crossbows and fired as ammo.


Electricity should be implemented, but only in one specific way--electronic cigarettes. Any idle dwarf with the Bone Carver labor enabled may randomly go to a Craftsdwarf's Workshop and produce a bone vape, the construction of which trains the Alchemist skill. Using the vape burns distilled alcohol (no beer or wine), creates a dense cloud of smoke, and tempts viewers to try the act themselves. One year after the creation of the first vape (and annually thereafter), all smokers in the fort will gather and hold a competition--the winner is acclaimed the "Vape Lord", which becomes an unappointed noble: the reigning vape lord (cannot be the same winner as the incumbent, except by default) is entitled to a Lavish Bedroom and two demands.


High-ranking goblins should wear leather BDSM fetish gear, preferably studded with metal. Face masks, strap-on dildos, whips, etc.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 04, 2019, 05:40:10 am
Electricity should be implemented, but only in one specific way--electronic cigarettes. Any idle dwarf with the Bone Carver labor enabled may randomly go to a Craftsdwarf's Workshop and produce a bone vape, the construction of which trains the Alchemist skill. Using the vape burns distilled alcohol (no beer or wine), creates a dense cloud of smoke, and tempts viewers to try the act themselves. One year after the creation of the first vape (and annually thereafter), all smokers in the fort will gather and hold a competition--the winner is acclaimed the "Vape Lord", which becomes an unappointed noble: the reigning vape lord (cannot be the same winner as the incumbent, except by default) is entitled to a Lavish Bedroom and two demands.
The annual gathering of vape enthusiasts should be called Vapecon.
Title: Re: Terrible Suggestions Thread
Post by: Steedat on June 04, 2019, 08:28:04 am
If any of your starting seven have poor memory/focus, they will 'forget to load random embark items onto the wagon. Bought an extra anvil, just in case? Oops! Urist McScatterbrain left them both at the Mountainhome.

Dwarves with low endurance (or poor spatial sense) show up at the embark site 1-2 weeks after the rest of the group; they either can't walk that fast, or get lost along the way.
Title: Re: Terrible Suggestions Thread
Post by: UristMcVampire on June 04, 2019, 04:50:41 pm
Actual clowns.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 04, 2019, 04:55:40 pm
If any of your starting seven have poor memory/focus, they will 'forget to load random embark items onto the wagon. Bought an extra anvil, just in case? Oops! Urist McScatterbrain left them both at the Mountainhome.

Dwarves with low endurance (or poor spatial sense) show up at the embark site 1-2 weeks after the rest of the group; they either can't walk that fast, or get lost along the way.

This plus clowns would be cool. I wonder if Toady looks at these?
Title: Re: Terrible Suggestions Thread
Post by: Criperum on June 04, 2019, 06:40:07 pm
A version of regular storyteller. Stand-up comediant. And the humor skill
Title: Re: Terrible Suggestions Thread
Post by: delphonso on June 05, 2019, 07:11:13 pm
Dwarves, of course, only like shock comics who cause some bad thoughts to some groups.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on June 09, 2019, 07:16:41 pm
A new type of construction, the patio umbrella. Use 10 materials to create a 3 tile x 3 tile construction that acts as a floor and a ceiling in the center tile, and as a ceiling in the surrounding 8 tiles, but the tiles above cannot be built on or walked on, and the umbrella deconstructs if excessive weight is placed on it.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 11, 2019, 12:21:11 am
Rock dust.  Any and all mining activities kick up big clouds of appropriately-colored dust that block vision and can choke dwarves, resulting in negative thoughts. In the same vein...
Black lung, silicosis, and mesothelioma (if you or a loved one...). Dwarves who breathe too much dust can slowly suffer minor, cumulative damage to their lungs, eventually inhibiting their breathing enough to be debilitating or fatal.  Maybe you could implements face masks made of woven plant or wool fibers, or even a wood or stone casing with a charcoal filter.
(Yes, yes, I know dwarven beard hair acts as a natural air filter, but in this world dwarves are beardless, which is also why they can wear masks at all)
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on June 11, 2019, 10:05:37 am
. . . can slowly suffer miner, cumulative damage to their lungs . . .
FTFY. In any Bad Suggestions thread, all opportunities for bad puns must be taken.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on June 11, 2019, 10:17:24 am
A new type of construction, the patio umbrella. Use 10 materials to create a 3 tile x 3 tile construction that acts as a floor and a ceiling in the center tile, and as a ceiling in the surrounding 8 tiles, but the tiles above cannot be built on or walked on, and the umbrella deconstructs if excessive weight is placed on it.
Rain is considered to be 'excessive weight'.


Low-quality floors have a tendency to leak, letting rain through. Leaky ceilings generate an additional bad thought on top of the one from rain.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 11, 2019, 02:05:37 pm
. . . can slowly suffer miner, cumulative damage to their lungs . . .
FTFY. In any Bad Suggestions thread, all opportunities for bad puns must be taken.
I opted for subtlety, but rest assured, the wording was intentional.
Also, on the subject of patio umbrellas: high winds can take them, flinging them all about.  If the hit a dwarf, they'll do a tiny bit of damage, as well as traumatizing them to the point where any flying creature will send them into a blind panic.
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on June 11, 2019, 04:44:02 pm
They have a small chance of impaling the dwarf, usually somewhere vital
Title: Re: Terrible Suggestions Thread
Post by: Steedat on June 12, 2019, 08:07:41 am
Patio umbrellas automatically generate a 'Deconstruct Patio Umbrella' job when it rains.

Deconstructing a patio umbrella has a 75% chance of failure.

Failing to deconstruct a patio umbrella creates a job cancellation notice and a bad thought in the dwarf that made the attempt.
Title: Re: Terrible Suggestions Thread
Post by: eviltwigster on June 12, 2019, 01:05:59 pm
Toilets.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on June 12, 2019, 02:44:02 pm
Also, on the subject of patio umbrellas: high winds can take them, flinging them all about.  If the hit a dwarf, they'll do a tiny bit of damage, as well as traumatizing them to the point where any flying creature will send them into a blind panic.

Creature/leaf.

They have a small chance of impaling the dwarf, usually somewhere vital

Dwarfiest Home Videos?

Patio umbrellas automatically generate a 'Deconstruct Patio Umbrella' job when it rains.

Deconstructing a patio umbrella has a 75% chance of failure.

Failing to deconstruct a patio umbrella creates a job cancellation notice and a bad thought in the dwarf that made the attempt.

Half of the failures don't show up until you try to put it up again.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 12, 2019, 05:08:31 pm
Betty-Boop-style cartoon logic: anything and everything can, at any point, spontaneously spring to life, usually just long enough to perform a couple simple actions.  Barrels will drink booze from themselves, trees will hurl fruit at passersby, tables will donkey-kick dorfs in the ribs, etc.

Additionally, any time music is played in your fortress, inanimate objects will bob, sway, and hop about in time with it.  Try not to get motion sick as your entire tavern--musicians, guests, tables, chairs, and even engravings--does the salsa.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 12, 2019, 05:22:19 pm
Betty-Boop-style cartoon logic: anything and everything can, at any point, spontaneously spring to life, usually just long enough to perform a couple simple actions.  Barrels will drink booze from themselves, trees will hurl fruit at passersby, tables will donkey-kick dorfs in the ribs, etc.

Additionally, any time music is played in your fortress, inanimate objects will bob, sway, and hop about in time with it.  Try not to get motion sick as your entire tavern--musicians, guests, tables, chairs, and even engravings--does the salsa.

This would actually be cool to implement
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 12, 2019, 06:21:49 pm
Additionally, any time music is played in your fortress, inanimate objects will bob, sway, and hop about in time with it.  Try not to get motion sick as your entire tavern--musicians, guests, tables, chairs, and even engravings--does the salsa.
Your entire embark can get up and go swimming at the beach.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on June 13, 2019, 03:39:43 am
Dwarves should be geldable. While this makes them sterile, it also reduces the chance that they'll go berserk.
Title: Re: Terrible Suggestions Thread
Post by: Craftsdwarf boi on June 13, 2019, 07:58:41 am
Creepypasta
Title: Re: Terrible Suggestions Thread
Post by: Steedat on June 13, 2019, 10:16:04 pm
Kobold caravans: Once a year, your site is visited by 'friendly' kobold traders and their pack Giant Keas.

In addition to random non-economic stones and XTroll fur socksX, the kobolds will also offer to sell you any items you had stolen from your fort in the past year.

And of course, while you're trading the kobolds and keas will be stealing every shiny thing they can get their paws/claws on.
Title: Re: Terrible Suggestions Thread
Post by: UristMcVampire on June 14, 2019, 03:42:19 pm
Edible socks.
Title: Re: Terrible Suggestions Thread
Post by: MasterOfLazdumat on June 14, 2019, 11:08:39 pm
Upon setting up a library, a noble from the Scribes' Guild arrives to make sure that no unauthorized copies are made. Doing so is a hammerable offense. If the justice system is not set up, the noble sends a siege against the fortress. Due to a bug, it is impossible to petition to make authorized copies.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 15, 2019, 12:21:51 am
I actually really love the idea of kobold caravans.  Namely, I love the idea that they don't actually know what caravans are or how trade works, but they've watched the Tall Folks come with their wagons, offloading certain things at the fortress and taking other things away (often shiny things!).  So now they've built a cart from sticks lashed together with ivy and loaded all their Illicit Treasures on it, convinced that if they just fork over enough copper coins and silver crossbow bolts, they can finally get that masterwork adamantine helm they've always wanted.
Honestly, it's like watching little kids pretending to run a store.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on June 15, 2019, 06:09:45 am
Rather than trading at all, they should just unload random things in your trade depot and take random things from your stockpiles. They don't quite get it, but understand why everyone is always so pleased with trading.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on June 15, 2019, 12:17:23 pm
Betty-Boop-style cartoon logic: anything and everything can, at any point, spontaneously spring to life, usually just long enough to perform a couple simple actions.  Barrels will drink booze from themselves, trees will hurl fruit at passersby, tables will donkey-kick dorfs in the ribs, etc.

Additionally, any time music is played in your fortress, inanimate objects will bob, sway, and hop about in time with it.  Try not to get motion sick as your entire tavern--musicians, guests, tables, chairs, and even engravings--does the salsa.
This would be a great interaction for savage good biomes. You suddenly receive job cancellation spam and find a dozen animated barrels in your tavern, doing a dance.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on June 15, 2019, 12:24:53 pm
Upon setting up a library, a noble from the Scribes' Guild arrives to make sure that no unauthorized copies are made. Doing so is a hammerable offense. If the justice system is not set up, the noble sends a siege against the fortress. Due to a bug, it is impossible to petition to make authorized copies.

Intellectual property (https://en.wikipedia.org/wiki/History_of_copyright_law) actually has a long history before the 1400s.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 15, 2019, 06:12:48 pm
I actually really love the idea of kobold caravans.  Namely, I love the idea that they don't actually know what caravans are or how trade works, but they've watched the Tall Folks come with their wagons, offloading certain things at the fortress and taking other things away (often shiny things!).  So now they've built a cart from sticks lashed together with ivy and loaded all their Illicit Treasures on it, convinced that if they just fork over enough copper coins and silver crossbow bolts, they can finally get that masterwork adamantine helm they've always wanted.
Honestly, it's like watching little kids pretending to run a store.

Honestly I'd probably give them the helm 90% of the time, just out of pity. :P
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 16, 2019, 01:27:19 pm
Honestly I'd probably give them the helm 90% of the time, just out of pity. :P
The real secret weapon of the kobolds: being lovably pathetic.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 20, 2019, 06:36:28 pm
Adamantine is now highly radioactive, it's coloration resulting from Cherenkov radiation.
Title: Re: Terrible Suggestions Thread
Post by: compsognathus on June 21, 2019, 02:16:31 pm
Adamantine is now highly radioactive, it's coloration resulting from Cherenkov radiation.



A radioactive mineral is not a bad suggestion.
It could have mythological, magical, religious meanings. cursed artifacts, malign structures etc.
In the future, researchers could discover the secret and destroy myths and religions that were built on it.

I have read many good suggestions in this thread.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 22, 2019, 12:34:05 am
Adamantine is now highly radioactive, it's coloration resulting from Cherenkov radiation.



A radioactive mineral is not a bad suggestion.
It could have mythological, magical, religious meanings. cursed artifacts, malign structures etc.
In the future, researchers could discover the secret and destroy myths and religions that were built on it.

I have read many good suggestions in this thread.
My thinking was more that the best metal for arms and armor now gives your dwarves radiation poisoning and cancer.  I'd love to see radioactive materials, as long as they're other materials.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on June 22, 2019, 09:45:13 pm
Lead poisoning -

Dwarves go mad if they drink out of lead goblets too often, or if their bedroom walls are rich in lead.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 23, 2019, 06:33:18 am
A radioactive mineral is not a bad suggestion.
At some point there really should be repercussions for using pitchblende for barrels.
Title: Re: Terrible Suggestions Thread
Post by: UristMcVampire on June 23, 2019, 10:49:59 am
You can eat adamantine, but eating it turns you gay.
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on June 23, 2019, 11:49:38 am
So it's the dwarf version of pink kryptonite? (That is a real thing btw)
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 23, 2019, 03:28:24 pm
A radioactive mineral is not a bad suggestion.
At some point there really should be repercussions for using pitchblende for barrels.
Lead poisoning -

Dwarves go mad if they drink out of lead goblets too often, or if their bedroom walls are rich in lead.
You're both right, and you should keep saying it.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 23, 2019, 03:34:30 pm
A radioactive mineral is not a bad suggestion.
At some point there really should be repercussions for using pitchblende for barrels.
Lead poisoning -

Dwarves go mad if they drink out of lead goblets too often, or if their bedroom walls are rich in lead.
You're both right, and you should keep saying it.
These are good suggestions. Also, eating organs has a small chance of getting people sick. Maybe this should be called the Any Suggestions Thread, as we’ve kinda been using this for both good and bad suggestions. Here is an actually bad suggestion, probably, unless it’s a good one, every creature can randomly become incorporeal and back to corporeality, all without the creature knowing
Title: Re: Terrible Suggestions Thread
Post by: Azerty on June 23, 2019, 04:51:40 pm
Lead poisoning -

Dwarves go mad if they drink out of lead goblets too often, or if their bedroom walls are rich in lead.

Introducing toxicity in inorganic materials, along with toxic plants, could be a good idea.

Just imagine an entire fortress suffering from saturnism from drinking water and alcohol which was contained in lead barrels or carried in lead pipes, a dwarf turning blue after drinking the result of experiments involving silver or a gold miner dyinf from manipulating mercury.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 23, 2019, 11:43:45 pm
Just imagine an entire fortress suffering from satanism from drinking water and alcohol
Improved.

Milk is the only safe beverage, but fort residents still don't drink it. Needless to say, becoming a werebeast/vampire/necromancer also turns them into a satanist. Satanists will randomly kill and mutilate themselves and others. Naturally, the lack of a Satan in their mythology also causes distraction from being unable to pray.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on June 24, 2019, 03:22:48 am
Just imagine an entire fortress suffering from satanism from drinking water and alcohol
Improved.

Milk is the only safe beverage, but fort residents still don't drink it. Needless to say, becoming a werebeast/vampire/necromancer also turns them into a satanist. Satanists will randomly kill and mutilate themselves and others. Naturally, the lack of a Satan in their mythology also causes distraction from being unable to pray.
But every dwarf is lactoze intolerant. Miasma spawning doubled
Title: Re: Terrible Suggestions Thread
Post by: TheRedwolf on June 25, 2019, 01:33:30 pm
Graffiti engravings. You just have random spots in the fortress saying Urist was here.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 25, 2019, 03:55:37 pm
Graffiti engravings. You just have random spots in the fortress saying Urist was here.
Oh gods, please let this be a thing and let them be like those old-ass graffiti works.
"Podom, I did your mother in the stockpile."
"Lortak likes men."
The words "public toilet" scrawled on your hospital's well.
"This is very high" on the topmost block of your 20z tall obelisk.
If you have a dye workshop, they'll appear in various colors and can be washed off with water.
Title: Re: Terrible Suggestions Thread
Post by: UristMcVampire on June 25, 2019, 06:24:24 pm
The exact opposite of food.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 25, 2019, 07:25:35 pm
The exact opposite of food.
Anti food: when ingested, makes them more hungry. Anti feces slow down plantgrowth when used as fertilizer
Title: Re: Terrible Suggestions Thread
Post by: UristMcVampire on June 25, 2019, 08:55:32 pm
The exact opposite of food.
Anti food: when ingested, makes them more hungry. Anti feces slow down plantgrowth when used as fertilizer
Anti diarrhea: It somehow gives dwarves explosive diarrhea. Literally. They just explode into a cloud of magma mist and miasma.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 25, 2019, 09:48:43 pm
The exact opposite of food.
Anti food: when ingested, makes them more hungry. Anti feces slow down plantgrowth when used as fertilizer
Anti diarrhea: It somehow gives dwarves explosive diarrhea. Literally. They just explode into a cloud of magma mist and miasma.
Anti miasma caused by the explosions smells like the best thing ever, since it’s the opposite of miasma. This causes dwarves and other creatures to be starved or dehydrated to death by standing in and smelling the stuff while forgetting about their survival needs
Title: Re: Terrible Suggestions Thread
Post by: Criperum on June 26, 2019, 03:50:39 am
The exact opposite of food.
Anti food: when ingested, makes them more hungry. Anti feces slow down plantgrowth when used as fertilizer
Anti diarrhea: It somehow gives dwarves explosive diarrhea. Literally. They just explode into a cloud of magma mist and miasma.
Anti miasma caused by the explosions smells like the best thing ever, since it’s the opposite of miasma. This causes dwarves and other creatures to be starved or dehydrated to death by standing in and smelling the stuff while forgetting about their survival needs
Speaking of. Gnome blight addiction and general drug addiction. Take too much and seemingly happy dwarf turns into berserker. Without a doze even more bad thoughts come, immediate tantrum and suicide attempts.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 26, 2019, 03:56:38 pm
Speaking of. Gnome blight addiction and general drug addiction. Take too much and seemingly happy dwarf turns into berserker. Without a doze even more bad thoughts come, immediate tantrum and suicide attempts.
Elven visitors will sell it to your dwarves for their valuables or the clothes off their backs (even if that's an adamantine breastplate.) If a dwarf doesn't have anything to trade, they'll steal something, possibly resulting in a hammering.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 26, 2019, 04:52:33 pm
Introduce marijuana, derived from existing hemp plants.  Dwarves who use it experience a drop in stress and are far less likely to start fights, but will also devour mass amounts of food and booze until they come down off their high.  There's also a small chance they'll have a bad trip, resulting in a huge burst of stress.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 26, 2019, 05:19:03 pm
Introduce marijuana, derived from existing hemp plants.  Dwarves who use it experience a drop in stress and are far less likely to start fights, but will also devour mass amounts of food and booze until they come down off their high.  There's also a small chance they'll have a bad trip, resulting in a huge burst of stress.
It can also give your dwarves cyclic vomiting syndrome. This is basically just cave adaptation, but random.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 26, 2019, 05:19:41 pm
Introduce marijuana, derived from existing hemp plants.  Dwarves who use it experience a drop in stress and are far less likely to start fights, but will also devour mass amounts of food and booze until they come down off their high.  There's also a small chance they'll have a bad trip, resulting in a huge burst of stress.
This sounds like a good idea
Title: Re: Terrible Suggestions Thread
Post by: UristMcVampire on June 26, 2019, 10:00:23 pm
The exact opposite of food.
Anti food: when ingested, makes them more hungry. Anti feces slow down plantgrowth when used as fertilizer
Anti diarrhea: It somehow gives dwarves explosive diarrhea. Literally. They just explode into a cloud of magma mist and miasma.
Anti miasma caused by the explosions smells like the best thing ever, since it’s the opposite of miasma. This causes dwarves and other creatures to be starved or dehydrated to death by standing in and smelling the stuff while forgetting about their survival needs
Anti magma mist: It's dangerously cold and will turn dwarves into *ice statue of a dwarf*.
Title: Re: Terrible Suggestions Thread
Post by: xZippy on June 27, 2019, 12:06:54 am
Dwarves should quote YTP's.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on June 27, 2019, 04:13:46 am
I hope all those anti things will be in magic release
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 27, 2019, 07:19:32 am
Dwarves should quote YTP's.
What’s ytps?
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on June 27, 2019, 07:30:55 am
Dwarves should quote YTP's.
What’s ytps?
All of them, at the same time.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 27, 2019, 07:45:56 am
Dwarves should quote YTP's.
"Mah boi, this peace is what All true warriors strive FOR!"
"I just wonder what the Goblins are up to!"

"Sure was nice of da dwarves to invite us over for a siege, eh, Udoz?"
"I Hope they made Lotsa BABIES!"
Title: Re: Terrible Suggestions Thread
Post by: xZippy on June 27, 2019, 05:53:45 pm
Dwarves just stop doing whatever they're doing at random times to just think about Bruce Willis. Dwarves might actually starve to death doing this.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 27, 2019, 05:58:30 pm
There should be some magical equivalent of the internet (maybe a crystal-ball-esque device of some kind), which once your dwarves get a hold of it will gradually keep them from work as they spend more of their time arguing with the other civs on social media and watching cute animal videos. The most obsessive dwarves will eventually become engrossed enough to deprive themselves of sleep and food.

*Urist cancels Mine: interrupted by video of fluffy wambler sneezing*
Title: Re: Terrible Suggestions Thread
Post by: UristMcVampire on June 27, 2019, 06:26:17 pm
Dwarves can eat magma but they will get explosive diarrhea.
Title: Re: Terrible Suggestions Thread
Post by: xZippy on June 27, 2019, 08:48:03 pm
Dwarves, humans and even elves quote Sweet Bro and Hella Jeff during non-full moons.

"today i put.............JELLY on this hot carp"
Title: Re: Terrible Suggestions Thread
Post by: Craftsdwarf boi on June 27, 2019, 10:48:33 pm
*Incomprehensible vocalizations*
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 28, 2019, 12:12:12 am
Dwarves can eat magma but they will get explosive diarrhea.
Literally explosive.  It's a quick, efficient way to dig through large volumes of waste rock, and an excellent use of any unskilled peasants or persnickety nobles you have milling about.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 28, 2019, 01:49:59 am
Dwarves should quote YTP's.
"Mah boi, this peace is what All true warriors strive FOR!"
"I just wonder what the Goblins are up to!"

"Sure was nice of da dwarves to invite us over for a siege, eh, Udoz?"
"I Hope they made Lotsa BABIES!"
"That's a stone, Urist. You didn't make it."
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on June 28, 2019, 02:48:48 am
Dwarves should be able to mine . . . for dwarves. Just dig them out, and they get to work.

Some professions occur as layer dwarves--Planters are sedimentary, Furnace Operators & Wood Burners are igneous (intrusive and extrusive, respectively), and Pressers are metamorphic. Gem Cutters & Gem Setters occur frequently in small clusters, and your embark may have one or more types of Blacksmith, Armorsmith, Weaponsmith, and/or Metalcrafter available, appearing in veins.

You have selected an embark with an aquifer. You may be flooded with Fisherdwarves. Continue anyway [Y/N]?

You have struck Strand Extractor! Praise the miners!
Title: Re: Terrible Suggestions Thread
Post by: VislarRn on June 28, 2019, 07:29:01 am
Procedurally generated UI !
That would put end to all these criticisms Toady gets for not making game user friendly enough, because UI will be part of the game.

Sometimes you can use mouse, sometimes it is keyboard only.
Sometimes it is more visible and clear, sometimes more cryptic.

And different types of UI seeds can shared among players.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 28, 2019, 07:32:21 am
Procedurally generated UI !
That would put end to all these criticisms Toady gets for not making game user friendly enough, because UI will be part of the game.

Sometimes you can use mouse, sometimes it is keyboard only.
Sometimes it is more visible and clear, sometimes more cryptic.

And different types of UI seeds can shared among players.
This sounds cool, it would add a new layer to the game
Title: Re: Terrible Suggestions Thread
Post by: Criperum on June 28, 2019, 07:47:47 am
You have to improve UI by...discovering it's parts in fortress libraries. Some part of it will probably be revealed in WG the rest is up to you.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 28, 2019, 07:59:00 am
You have to improve UI by...discovering it's parts in fortress libraries. Some part of it will probably be revealed in WG the rest is up to you.
Procedurally generated UI !
That would put end to all these criticisms Toady gets for not making game user friendly enough, because UI will be part of the game.

Sometimes you can use mouse, sometimes it is keyboard only.
Sometimes it is more visible and clear, sometimes more cryptic.

And different types of UI seeds can shared among players.
Even better if these are combined. Every world having its own UI libraries
Title: Re: Terrible Suggestions Thread
Post by: UristMcVampire on June 28, 2019, 09:05:42 am
Beloweth me'th biggeth gay'st
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 29, 2019, 01:21:13 am
Dwarves should be able to mine . . . for dwarves. Just dig them out, and they get to work.

Some professions occur as layer dwarves--Planters are sedimentary, Furnace Operators & Wood Burners are igneous (intrusive and extrusive, respectively), and Pressers are metamorphic. Gem Cutters & Gem Setters occur frequently in small clusters, and your embark may have one or more types of Blacksmith, Armorsmith, Weaponsmith, and/or Metalcrafter available, appearing in veins.

You have selected an embark with an aquifer. You may be flooded with Fisherdwarves. Continue anyway [Y/N]?

You have struck Strand Extractor! Praise the miners!
Suggestions like this are why I love this thread.

Nobles occur randomly as unwelcome inclusions in other, more useful Dwarf-veins.
Title: Re: Terrible Suggestions Thread
Post by: Truncatedurist on June 30, 2019, 03:31:30 am
%1 chance for Armok to spawn and turn all liquid in the world into blood including bodily fluids.
Title: Re: Terrible Suggestions Thread
Post by: UristMcVampire on June 30, 2019, 07:55:06 pm
Potatoes in reverse.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 30, 2019, 08:10:36 pm
Potatoes in reverse.
So...
Seotatop?
Title: Re: Terrible Suggestions Thread
Post by: xZippy on June 30, 2019, 10:13:37 pm
Dwarves should be able to mine . . . for dwarves. Just dig them out, and they get to work.
A creature that can be freed by being mined out would actually be interesting as all hell. Assuming the game doesn't have that already.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 01, 2019, 12:02:25 am
Potatoes in reverse.
This post haunts me.  What does this mean?  You turn booze and food into solid nuggets?  A food item where you eat the peel and throw away the flesh?  A staple crop that grows in reverse?  That reverses dwarves?  That comes fully grown, sprouts a plant, then shrinks into useless seeds?  WHAT DOES THIS MEAN??
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 01, 2019, 12:28:10 am
Dwarves should be able to mine . . . for dwarves. Just dig them out, and they get to work.
A creature that can be freed by being mined out would actually be interesting as all hell. Assuming the game doesn't have that already.

Isn't that basically what clowns are?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 01, 2019, 02:58:45 am
Dwarves should be able to mine . . . for dwarves. Just dig them out, and they get to work.
A creature that can be freed by being mined out would actually be interesting as all hell. Assuming the game doesn't have that already.
"Foreman, I'm afraid we've dug too deeply!"
"Ye gods, don't tell me we've awoken a Balrog?!"
"No, it's even worse..."
[echoing from a distant tunnel] "Where are my resplendent sleeping quarters, peons??"
"It's a king."
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 01, 2019, 07:33:50 am
Potatoes in reverse.
This post haunts me.  What does this mean?  You turn booze and food into solid nuggets?  A food item where you eat the peel and throw away the flesh?  A staple crop that grows in reverse?  That reverses dwarves?  That comes fully grown, sprouts a plant, then shrinks into useless seeds?  WHAT DOES THIS MEAN??

This is, perhaps, the best worst suggestion possible. It's a suggestion that has no meaning at all.
Title: Re: Terrible Suggestions Thread
Post by: UristMcVampire on July 01, 2019, 03:18:52 pm
Potatoes in reverse.
This post haunts me.  What does this mean?  You turn booze and food into solid nuggets?  A food item where you eat the peel and throw away the flesh?  A staple crop that grows in reverse?  That reverses dwarves?  That comes fully grown, sprouts a plant, then shrinks into useless seeds?  WHAT DOES THIS MEAN??

This is, perhaps, the best worst suggestion possible. It's a suggestion that has no meaning at all.
Potatoes in reverse.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 02, 2019, 12:59:59 am
Pot a toes
Title: Re: Terrible Suggestions Thread
Post by: xZippy on July 02, 2019, 08:11:50 am
Dwarves will tell horribly bad jokes. Like this one.

"Hey elf, your mom is so fat that uh - I mean she's a good woman, don't get me wrong - but her cholesterol and blood pressure are currently NOT at healthy levels at this time. Sorry for the inconvenience."
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on July 02, 2019, 11:57:04 am
Suggestions like this are why I love this thread.
:)
Perhaps Humans could be cultivated & grown as surface crops, & elves plucked like ripe fruit from trees?
And yes, "It's a king."  :D

A creature that can be freed by being mined out would actually be interesting as all hell. Assuming the game doesn't have that already.
Perhaps an immature form of gabbro man, that has yet to learn how to free itself from its gabbro matrix?
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 02, 2019, 01:13:48 pm
All creatures have vermin tag removed

Or all creatures gain vermin tsg
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on July 02, 2019, 01:28:13 pm
Dwarves should be able to mine . . . for dwarves. Just dig them out, and they get to work.
A creature that can be freed by being mined out would actually be interesting as all hell. Assuming the game doesn't have that already.
"Foreman, I'm afraid we've dug too deeply!"
"Ye gods, don't tell me we've awoken a Balrog?!"
"No, it's even worse..."
[echoing from a distant tunnel] "Where are my resplendent sleeping quarters, peons??"
"It's a king."
Dwarves will also free unmined dwarves from the walls without designation, and get an unhappy thought if unable to do so. Mined dwarves also have max cave adaptation. Additionally, unskilled miners are likely to injure the "dwarf ore" during extraction. As any dwarf can pick up a pick and dig them out... this leads to a lot of work for the hospital staff. This labor cannot be disabled.
Title: Re: Terrible Suggestions Thread
Post by: UristMcVampire on July 02, 2019, 01:40:46 pm
Explosive diarrhea.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 02, 2019, 08:11:51 pm
Perhaps an immature form of gabbro man, that has yet to learn how to free itself from its gabbro matrix?

The gabbro man has to take the red pill in order to free itself from the gabbro matrix, and begins training itself to break the physics of DF.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 02, 2019, 08:41:17 pm
Perhaps an immature form of gabbro man, that has yet to learn how to free itself from its gabbro matrix?

The gabbro man has to take the red pill in order to free itself from the gabbro matrix, and begins training itself to break the physics of DF.
Mrs Glyph
A hive mind of sentient symbols of writing who try to prevent gabbro man from breaking physics, mostly by possessing things and spells made up of groups of individual glyphs.
Title: Re: Terrible Suggestions Thread
Post by: Yoink on July 03, 2019, 05:35:17 am
Dwarfs = Communism
Elves = Anarcho-primitivism
Goblins = Fascism*
Humans = Monarchism

*If you're willing to ignore that they're willing to kidnap and integrate other races' children, and not just tear them to pieces.
Could be like a Sonderkommando sort of thing?
Sorry for digging this up from last year, I just clicked on the new replies for the thread and for some reason I wound up on that page. *shrug*   
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 04, 2019, 08:07:28 pm
Dwarfs = Communism
Elves = Anarcho-primitivism
Goblins = Fascism*
Humans = Monarchism

*If you're willing to ignore that they're willing to kidnap and integrate other races' children, and not just tear them to pieces.
Could be like a Sonderkommando sort of thing?
Sorry for digging this up from last year, I just clicked on the new replies for the thread and for some reason I wound up on that page. *shrug*
It's all good.  To be honest, the idea of sonderkommando fits goblins better in terms of lore, but I think we all know who'd be most likely to use such a labor force in practice (hint: it's the folks who use wardogs as babysitters and build water cannons that shoot blood).
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 04, 2019, 09:16:34 pm
So where does that leave kobolds?
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 04, 2019, 09:27:34 pm
Adorable.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 04, 2019, 09:31:05 pm
Yet another reason to admire kobolds, they've made cuteness into a working system of government.
Title: Re: Terrible Suggestions Thread
Post by: GoblinCookie on July 05, 2019, 08:22:39 am
Yet another reason to admire kobolds, they've made cuteness into a working system of government.

I thought kobolds had no system of government.   ;)
Title: Re: Terrible Suggestions Thread
Post by: CABL on July 05, 2019, 08:40:54 am
So where does that leave kobolds?

They've chieftains, and their ethics favor loyalty to an extreme level, right? They're Tribal Collective (Hivemind?), I guess.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 05, 2019, 09:12:19 am
Yet another reason to admire kobolds, they've made cuteness into a working system of government.

I thought kobolds had no system of government.   ;)

That's what they want you to think. :P
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 06, 2019, 12:26:19 am
Suggestion: make kobolds relentless, micro-managing bureaucrats.  They still steal your stuff, but now they justify it through a tangled web of logic concerning property rights, land use ordinances, and various obscure zoning laws.  If you attempt to dispute them, they'll get your entire fortress (including a new profession, the lawyer) wrapped up in endless legal battles* that slowly increase stress levels until your fortress collapses.  You can still just kill them, though, because everyone still hates them, albeit for different reasons.

*Note: court hearings are complicated by the fact that, even though they have an entire Byzantine power structure and electoral system, kobold speech is still unintelligible gibberish.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on July 06, 2019, 02:13:20 am
speaking of kobolds, i had a better idea for df+kerbal space program. kobold space program.

basically you have to deal with the odd failed kobold spaceship (ie all of them) falling out of the sky and blowing craters in the surface.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 06, 2019, 10:38:04 am
speaking of kobolds, i had a better idea for df+kerbal space program. kobold space program.

basically you have to deal with the odd failed kobold spaceship (ie all of them) falling out of the sky and blowing craters in the surface.
This sounds interesting, adding a new rocket part, Sensor, could allow you to find and dodge these falling rockets
Title: Re: Terrible Suggestions Thread
Post by: anewaname on July 06, 2019, 09:17:09 pm
Protesters!

Before getting to the point of "Oblivious" or "Berserk", upset dwarfs may start an "Organize Protest" activity where they influence others to join them, and this group would gather in a dining room to protest the lack of a food type, the rain, the dead bodies, not enough soap, no well, or whatever the complaint is.

This activity could reduce the dwarf's level of upset or increase it, "Others expressed sympathy and agreed with me, I feel better" or "Others support me, I am going to form a coalition and take over".
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 06, 2019, 09:35:48 pm
Protesters!

Before getting to the point of "Oblivious" or "Berserk", upset dwarfs may start an "Organize Protest" activity where they influence others to join them, and this group would gather in a dining room to protest the lack of a food type, the rain, the dead bodies, not enough soap, no well, or whatever the complaint is.

This activity could reduce the dwarf's level of upset or increase it, "Others expressed sympathy and agreed with me, I feel better" or "Others support me, I am going to form a coalition and take over".
I actually think this would be good for the game to add
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 06, 2019, 09:59:38 pm
speaking of kobolds, i had a better idea for df+kerbal space program. kobold space program.

basically you have to deal with the odd failed kobold spaceship (ie all of them) falling out of the sky and blowing craters in the surface.
This sounds interesting, adding a new rocket part, Sensor, could allow you to find and dodge these falling rockets

It does somewhat fly in the face of DF's "no post-1400s tech" rule, tho. :P
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 06, 2019, 10:45:24 pm
speaking of kobolds, i had a better idea for df+kerbal space program. kobold space program.

basically you have to deal with the odd failed kobold spaceship (ie all of them) falling out of the sky and blowing craters in the surface.
This sounds interesting, adding a new rocket part, Sensor, could allow you to find and dodge these falling rockets

It does somewhat fly in the face of DF's "no post-1400s tech" rule, tho. :P
Strap the items you wish to take on a cannon, shoot it high, it will still be in the sky, the “sensors” can be things that vibrate asked on air currents also strapped to said cannon ball
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 06, 2019, 10:48:48 pm
speaking of kobolds, i had a better idea for df+kerbal space program. kobold space program.

basically you have to deal with the odd failed kobold spaceship (ie all of them) falling out of the sky and blowing craters in the surface.
This sounds interesting, adding a new rocket part, Sensor, could allow you to find and dodge these falling rockets

It does somewhat fly in the face of DF's "no post-1400s tech" rule, tho. :P
Okay, but check it: gunpowder was invented in China before the year 1000.  All we hafta do is find DF Asia, cram a bunch of the stuff into stone pots, and put a chair on top, and we're golden!
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 06, 2019, 10:57:17 pm
speaking of kobolds, i had a better idea for df+kerbal space program. kobold space program.

basically you have to deal with the odd failed kobold spaceship (ie all of them) falling out of the sky and blowing craters in the surface.
This sounds interesting, adding a new rocket part, Sensor, could allow you to find and dodge these falling rockets

It does somewhat fly in the face of DF's "no post-1400s tech" rule, tho. :P
Okay, but check it: gunpowder was invented in China before the year 1000.  All we hafta do is find DF Asia, cram a bunch of the stuff into stone pots, and put a chair on top, and we're golden!
This very much beats my cannon ball idea
Title: Re: Terrible Suggestions Thread
Post by: xZippy on July 07, 2019, 02:19:14 am
Every new moon, a dwarf does an ungodly awful Tom Hanks impression which will always cause negative thoughts. If a dwarf is in a strange mood, it will just switch to the insanity part.
Title: Re: Terrible Suggestions Thread
Post by: PineMarten on July 07, 2019, 12:27:15 pm
Dwarves spend about half of their time engaging in extensive and thorough beard hair and get very unhappy thoughts when they are unable to.





Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 08, 2019, 01:43:06 am
Any time a dwarf enters a strange mood of any kind, there's a 1% chance they'll make something from Random Item Drop: https://randomitemdrop.tumblr.com/
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on July 09, 2019, 12:05:03 am
call dwarves something like terraburgers.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 09, 2019, 08:07:11 am
Dwarves spend about half of their time engaging in extensive and thorough beard hair and get very unhappy thoughts when they are unable to.
I've been thinking about this, and y'know, dwarves should have extensive beard-care routines, along with the accoutrements to go with them.  Like trimming scissors, forged from metal; special shampoos and conditioners; and pomade, made from animal fat or beeswax.  All dwarves will spend at least part of one day per week tending their lustrous facial hair, or else suffer unhappy thoughts.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on July 09, 2019, 05:42:01 pm
"Who am I? I am a fine looking dwarf, I am!"

Dwarfs.... Using cleanliness and trimmed beards to intimidate other dwarfs....  :p
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 09, 2019, 06:05:35 pm
Everyone talks in third person
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 12, 2019, 12:19:42 am
Every time a dog dies in your fortress - any dog, anywhere, for any reason - you are treated to a lengthy, unskippable montage of its life, starting as a puppy, set to sad music.  Woe betide you if a pack of wardogs encounters an armed opponent...or worse, you cue up a bunch to be butchered for materials.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 12, 2019, 04:03:10 am
There's a 10% chance that caravans from neighbouring civs will actually be prophets of other gods seeking to convert your dwarves to their civ's pantheon (complete with pamphlets). And good luck getting them to leave you alone after rolling on that 10% even once.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 12, 2019, 08:45:36 am
Dwarves experience hangovers.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 12, 2019, 01:39:53 pm
A rare soil layer called the Groguifer: like an aquifer, but instead of water, it produces an endless flow of watery, low-value booze.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 13, 2019, 12:07:17 am
There's a 10% chance that caravans from neighbouring civs will actually be prophets of other gods seeking to convert your dwarves to their civ's pantheon (complete with pamphlets). And good luck getting them to leave you alone after rolling on that 10% even once.
Any dwarves that get sucked in by these groups will proceed to send them all their valuables as tribute, then begin raiding your fortress for more loot to give them.  In return, they will receive written missives about things like "seed money", "divine returns", and "keeping the faith", as well as increasingly aggressive demands that they convert more of the fortress.
Title: Re: Terrible Suggestions Thread
Post by: xZippy on July 13, 2019, 05:13:28 am
The game will pause sometimes just to say "It's time for Animaniacs..."
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on July 18, 2019, 09:43:48 pm
Trampling. If an upright creature moves over a prone creature(or creatures), it does blunt damage dependent on the size difference between the trampler and tramplee.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 19, 2019, 12:48:23 am
The game will pause sometimes just to say "It's time for Animaniacs..."
Nothing actually happens, it's just doing it to keep you on your toes.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 19, 2019, 03:05:03 am
Trampling. If an upright creature moves over a prone creature(or creatures), it does blunt damage dependent on the size difference between the trampler and tramplee.

Is it bad that I actually like this idea?
Title: Re: Terrible Suggestions Thread
Post by: xZippy on July 19, 2019, 04:03:45 am
Introducing another race: hooch dwarves, they're like normal dwarves but so promiscuous that the things they copulate with don't necessarily need to be alive. Or exist.
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on July 19, 2019, 04:09:01 am
Trampling. If an upright creature moves over a prone creature(or creatures), it does blunt damage dependent on the size difference between the trampler and tramplee.

Is it bad that I actually like this idea?
That depends. Have you ever looked at a high-traffic, 1-tile wide corridor inside a generated dwarf fortress and thought to yourself, "these walls aren't red enough"?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 19, 2019, 04:10:52 am
Introducing another race: hooch dwarves, they're like normal dwarves but so promiscuous that the things they copulate with don't necessarily need to be alive. Or exist.

Hooch dwarves have the ability to will anything they wish to copulate with into existence. Any fortress you play with them will quickly become overpopulated with god knows what.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 19, 2019, 05:18:16 am
Occasionally Statler and Waldorf will appear out of nowhere and use the announcement screen to make quips about whatever is currently happening in your fortress.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on July 19, 2019, 10:41:41 am
Dwarves experience hangovers.

That's unpossible. They'd have to sober up first.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 19, 2019, 07:01:50 pm
Trampling. If an upright creature moves over a prone creature(or creatures), it does blunt damage dependent on the size difference between the trampler and tramplee.

Is it bad that I actually like this idea?
That depends. Have you ever looked at a high-traffic, 1-tile wide corridor inside a generated dwarf fortress and thought to yourself, "these walls aren't red enough"?
Only every day of my life.  The effect should be multiplied if the trampler is wearing armored boots.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 20, 2019, 03:30:28 pm
Given their relative lifespans, if humans become adults at age 12, dwarves should become adults at roughly age 21.
Implement this.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 20, 2019, 05:08:12 pm
Given their relative lifespans, if humans become adults at age 12, dwarves should become adults at roughly age 21.
Implement this.

This actually makes sense to me TBH. :P
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 27, 2019, 12:59:09 pm
Giant wolf sponges: all the fun of pack-hunting predators with none of those pesky, vulnerable organs!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 29, 2019, 08:09:18 am
Sponge Giants -

They're so absorbent, that if they touch your stockpiles, all liquids are absorbed by them instantly.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 29, 2019, 08:13:08 am
Sponge Giants -

They're so absorbent, that if they touch your stockpiles, all liquids are absorbed by them instantly.
Question, do they grow or heal upon absorbing liquids? Cuz that sounds cool, do they take up multiple squares? Is it even possible to code a creature that takes up multiple squares?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 29, 2019, 09:56:07 am
I mean, wagons do and they're coded as creatures currently, so I assume it's at least possible.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 29, 2019, 02:09:36 pm
Sponge Giants -

They're so absorbent, that if they touch your stockpiles, all liquids are absorbed by them instantly.
The same goes for bodily fluids and the magma sea.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 29, 2019, 03:33:40 pm
Sponge Giants -

They're so absorbent, that if they touch your stockpiles, all liquids are absorbed by them instantly.
The same goes for bodily fluids and the magma sea.
They be liquids
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on July 30, 2019, 04:13:11 pm
To give every world a unique feel, the menue order and keybindings are shuffled. As is the alphabet. L, for lxampel, is thl nlw e. To makl surl you rlaeey splnd timl gltting to know your woreds.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 30, 2019, 04:40:31 pm
To give every world a unique feel, the menue order and keybindings are shuffled. As is the alphabet. L, for lxampel, is thl nlw e. To makl surl you rlaeey splnd timl gltting to know your woreds.
Puzzlls arl cool, this sllms intlrlsting
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 30, 2019, 04:57:00 pm
Yeah, but it would get frustrating pretty quickly, especially for folks playing for the first time.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 30, 2019, 05:00:33 pm
Yeah, but it would get frustrating pretty quickly, especially for folks playing for the first time.
Oh yeah, maybe the option could be toggled at world gen?
Title: Re: Terrible Suggestions Thread
Post by: Steedat on July 31, 2019, 09:48:01 am
Yeah, but it would get frustrating pretty quickly, especially for folks playing for the first time.
Oh yeah, maybe the option could be toggled at world gen?

I'm imagining this as a possible symptom of a forgotten beast attack, maybe combined with the effect of duplicating raws. "The forgotten beast Ixilub the Wet Horror of Boredom has come!...Beware his reality-warping spittle!"
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 31, 2019, 10:12:49 am
Yeah, but it would get frustrating pretty quickly, especially for folks playing for the first time.
Oh yeah, maybe the option could be toggled at world gen?

I'm imagining this as a possible symptom of a forgotten beast attack, maybe combined with the effect of duplicating raws. "The forgotten beast Ixilub the Wet Horror of Boredom has come!...Beware his reality-warping spittle!"
Yes, this works too
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 31, 2019, 01:23:35 pm
Yeah, but it would get frustrating pretty quickly, especially for folks playing for the first time.
Oh yeah, maybe the option could be toggled at world gen?
But the game randomly makes baby noises at you if you disable it, booze is replaced with milk bottles, and the game starts doing stuff for you if it deems you aren't playing well enough.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 03, 2019, 06:51:37 pm
Dwarfopogenic climate change: if you burn too much coal and cut down too many trees, all Glacier biomes become temperate, temperate biomes become deserts, and sea levels gradually rise and swallow up coastal regions.

The worst part of this is it means the elves kinda have a point.
Title: Re: Terrible Suggestions Thread
Post by: xZippy on August 03, 2019, 10:04:55 pm
At random times, when a dwarf enters a bedroom that belongs to them, Chris Hansen walks in and says "I'm Chris Hansen from Idubook NBC, and we're doing a story on dwarves who meet underage elves online for sex. So if there's anything else you'd like to tell us, we'd love to hear it, otherwise you are free to walk out that arcadia wood door."
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on August 04, 2019, 06:24:25 am
The worst part of this is it means the elves kinda have a point.

In the end hippies were right, so do more drugs and join Club 27.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 04, 2019, 10:42:25 pm
At random times, when a dwarf enters a bedroom that belongs to them, Chris Hansen walks in and says "I'm Chris Hansen from Idubook NBC, and we're doing a story on dwarves who meet underage elves online for sex. So if there's anything else you'd like to tell us, we'd love to hear it, otherwise you are free to walk out that arcadia wood door."
Who could've foreseen this happening in a world where 12-year-olds are considered adults?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 10, 2019, 10:11:58 am
Rental fortresses: you have to select your fort from a variety of pre-made designs in various environments, each with a price based on size, location, and amenities.  You have to bring in enough money to cover payments, which increase with every migrant wave; if you can't make payments, you get evicted out into the wilds or have to move back to the mountainhomes.  You also aren't allowed to dig out more rooms, or smooth/engrave things to your liking.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on August 10, 2019, 02:06:14 pm
Rental fortresses: you have to select your fort from a variety of pre-made designs in various environments, each with a price based on size, location, and amenities.  You have to bring in enough money to cover payments, which increase with every migrant wave; if you can't make payments, you get evicted out into the wilds or have to move back to the mountainhomes.  You also aren't allowed to dig out more rooms, or smooth/engrave things to your liking.

I could actually see some rulers renting depopulated parts of their holdings to migrants.
Title: Re: Terrible Suggestions Thread
Post by: betaking on August 17, 2019, 04:27:26 pm
ability to get squads to target certain key skills when they're training.

for instance have a ballista team drill specifically for "rate of fire" or "accuracy", maybe with some form of "boss we're encountering XYZ-bottleneck" that prevents them from increasing in rank
Title: Re: Terrible Suggestions Thread
Post by: xZippy on August 19, 2019, 01:40:51 am
During some sieges, the enemy will not even attack normally. They just throw urine balloons and "concentrated fart-like grenades" in your fart and scurry away giggling like schoolgirls. The fart grenades generate way worse thoughts than miasma.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on August 19, 2019, 02:15:23 pm
Rental fortresses: you have to select your fort from a variety of pre-made designs in various environments, each with a price based on size, location, and amenities.  You have to bring in enough money to cover payments, which increase with every migrant wave; if you can't make payments, you get evicted out into the wilds or have to move back to the mountainhomes.  You also aren't allowed to dig out more rooms, or smooth/engrave things to your liking.

You can, but that's a massive fine if the landlord finds out, and you have to fix it. Also, they "already took care of the forgotten beast in the kitchen problem. This one must be something you brought in yourself, and you have to fix it or we'll charge you for any damage it does."
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 22, 2019, 01:19:32 am
During some sieges, the enemy will not even attack normally. They just throw urine balloons and "concentrated fart-like grenades" in your fart and scurry away giggling like schoolgirls. The fart grenades generate way worse thoughts than miasma.
The enemy will stand outside crossbow range and hurl insults and slurs at your dwarves, generating stress until one of your dorfs snaps and goes berserk.  Other tactics include dumping barrels of booze into the dirt, pushing around empty wheelbarrows, and setting fire to massive piles of socks.
Title: Re: Terrible Suggestions Thread
Post by: xZippy on August 22, 2019, 07:30:15 am
The Sandman from 'Mike Tyson's Punch Out!!' appears at random times and challenges random dwarves for no reason. If a dwarf's "fighting" skill is not at "Talented" or higher, one punch kills them.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on August 22, 2019, 12:31:38 pm
may as well implement One Punch Man while you're at it.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on August 23, 2019, 02:25:55 pm
and setting fire to massive piles of socks.

That actually sounds good to me. The enemy should bring piles of socks and other crap that dwarves want to claim, so they run outside. If you don't get FPS death from all dwarves running outside, they get a tantrum spiral from being in the sun and/or rain.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 24, 2019, 01:18:43 am
Urist was Horrified after seeing a sock burn.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on August 24, 2019, 07:00:51 pm
Dwarves get Smartphones with internet access and will post stuff about the player on social media. Or personal photos from the players hard drive. And they can download cats from youtube. All the cats.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 25, 2019, 08:42:42 am
and setting fire to massive piles of socks.

That actually sounds good to me. The enemy should bring piles of socks and other crap that dwarves want to claim, so they run outside. If you don't get FPS death from all dwarves running outside, they get a tantrum spiral from being in the sun and/or rain.
Goblin hordes will enter the map and just. Aggressively pathfind.  Furiously contemplating all the potential places they could go and how they'd get there, until your FPS tanks.
Title: Re: Terrible Suggestions Thread
Post by: Atarlost on August 28, 2019, 12:41:50 am
and setting fire to massive piles of socks.

That actually sounds good to me. The enemy should bring piles of socks and other crap that dwarves want to claim, so they run outside. If you don't get FPS death from all dwarves running outside, they get a tantrum spiral from being in the sun and/or rain.

I thought they already did this. 

I suppose they could be crueler, though.  They could decorate everything rather than just the armor so you have to either check more stuff for wood or give up on dumping it on the elves. 
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 28, 2019, 01:09:23 am
Spiteful Goblins:

Invaders specifically seek out and destroy anything of the masterwork quality. They deface artistry, burn masterwork socks, and melt down weapons. Any true artifacts they take home with them.
Title: Re: Terrible Suggestions Thread
Post by: delmiss on August 28, 2019, 02:24:43 am
(spam removed)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 28, 2019, 02:55:13 am
You can no longer build workshops from raw materials, instead you must purchase a kit version of the workshop you want, then assemble it to be able to use it, the quality of these kits is similar to things from IKEA so they'll be broken in less than a year, which means you'll want to have extra.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 28, 2019, 05:32:11 pm
Speaking of IKEA, it actually would be interesting to have the place you're buying goods from be a factor in their overall quality. Having a certain fortress be notorious for producing incredibly shitty weapons for instance would IMO add an extra layer of depth and uniqueness to its character.
Title: Re: Terrible Suggestions Thread
Post by: Lunardog15 on August 30, 2019, 08:15:36 am
ikea isn't thaaaat bad
Title: Re: Terrible Suggestions Thread
Post by: Iduno on August 30, 2019, 10:32:29 am
Speaking of IKEA, it actually would be interesting to have the place you're buying goods from be a factor in their overall quality. Having a certain fortress be notorious for producing incredibly shitty weapons for instance would IMO add an extra layer of depth and uniqueness to its character.

And dwarves with a preference for horse will have it mysteriously met, creating a happy and confused thought.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on August 31, 2019, 06:50:51 pm
Speaking of IKEA, it actually would be interesting to have the place you're buying goods from be a factor in their overall quality. Having a certain fortress be notorious for producing incredibly shitty weapons for instance would IMO add an extra layer of depth and uniqueness to its character.
there's two ways that could go, off the top of my head; they're either keeping all the good quality equipment to themselves, or there's such a high turnover rate in the fortress that anyone who can craft good quality gear gets killed pretty quick.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 31, 2019, 09:43:51 pm
Speaking of IKEA, it actually would be interesting to have the place you're buying goods from be a factor in their overall quality. Having a certain fortress be notorious for producing incredibly shitty weapons for instance would IMO add an extra layer of depth and uniqueness to its character.
there's two ways that could go, off the top of my head; they're either keeping all the good quality equipment to themselves, or there's such a high turnover rate in the fortress that anyone who can craft good quality gear gets killed pretty quick.

Or perhaps even a bit of both.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 01, 2019, 12:32:22 pm
Speaking of IKEA, it actually would be interesting to have the place you're buying goods from be a factor in their overall quality. Having a certain fortress be notorious for producing incredibly shitty weapons for instance would IMO add an extra layer of depth and uniqueness to its character.
there's two ways that could go, off the top of my head; they're either keeping all the good quality equipment to themselves, or there's such a high turnover rate in the fortress that anyone who can craft good quality gear gets killed pretty quick.

Or perhaps even a bit of both.
"Should we feel bad for shipping out armor made of painted cardboard instead of the steel plate they actually ordered?"

"Are you kidding? Our master armorsmith just got eaten by a giant cave spider, and it's almost time for the annual goblin invasion.  Those bumpkins in the sticks can turtle up underground like the rest of the riff-raff."
Title: Re: Terrible Suggestions Thread
Post by: LexJackle on September 02, 2019, 11:30:34 am
These are a few of my bad ideas. I think they actually have kernels of really cool mechanics in them, but my suggestions would be difficult. Number 2 I would like to see implemented in some way, although I can see it becoming a personal hell for some dwarfs (imagine being a weredwarf if no 2 was implemented). No 6 would result in the world being constantly set on fire.

1) A fleshed out series of laws. Scholars and nobles can propose bills and as your settlement advances, you can get courts or parliaments (depending on laws). Laws can determine a great deal, from methods and the nature of justice (length of punishment, repeat offender status, child immunity etc) to the nature of society. From a liberal society as it currently exists, to one strictly divided between patricians and lesser classes. Patrician, Plebe, Resident, Slave. Grades of each determined by law and debate. Even the nature of the law system should be up to laws and debates, starting with an absolute monarchy. The player has the role of determining what laws get advanced, reading petitions and giving their consent or disapproval. These laws are all encompassing. From who can view artefacts, what people can own etc.Nobles of sufficient rank don't need the players approval to implement laws.
Laws can be set on a civ scale by the mountainhomes and the player has to obey them, ranking up in the fortress mode means getting a wider and more expansive set of control of the law as the fortress becomes more prominent. Civ laws might even allow each Duke to run his fief as a personal kingdom. The player has to petition the mountainhome for national laws at each caravan or even start their own Civ. A French Revolution style event or civil war can trigger if certain conditions are met (laws cause too much unhappiness on the lower orders, nobels feel too sidelined, civs find the mountainhomes too restrictive etc) and the player can find themselves in the middle of it or even having to create a guillotine. All this require maintaining lawyer dwarfs in comfort. Edit: Dwarf fortress should impliment an expanisve proceedually generated litigation system.

2) Dwarfian organ donation and life support.

A chief medical dwarf has to level up to perform certain operations correctly, doing so by dissecting fallen dwarfs and intelligent creatures (men-creatures or captured goblins). Eventually, they learn how to make dwarfian life support with pump mechanisms. This allows a dwarf to stay alive even when multiple body parts are destroyed.  After a while and after plenty of research (the ethics and extent of which is a law setting), the dwarfs learn to make advanced artificial limbs and perform organ/limb donation. The register can be maintained and stocked several ways. Through justice, dwarfs can be placed on the register for committing crimes or be sentenced (if serious enough) to be harvested or dissected for research (all executed dwarfs have their bodies donated to medical science). A nobel or patrician can demand a transplant (automatic if needed) and this is performed by the chief medical dwarf (either in the fell mood/ vampire way or randomly picked like failing a mandate). This is from the lower and selects peasants first. A dwarf can be designated to be a prefered organ donor and will be harvested if required. By organs, I mean everything, from eyes to limbs.

3) An expanded class system.
All administrators, their spouses and children and nobles get a patrician modifier. They must have better accommodation than their plebe peers, may petition for raids and other items and have greater demands. The patricians, once enough of a population in a fortress has been reached, will marry only amongst themselves and even demand separate and grader communal spaces. They may even demand personal shires to their personal gods, complain bitterly and throw tantrums if a peasant has better stuff than them etc. Patricians demand finer and better food and booze and get unhappy if they are not treated according to their station. They are treated more gently in justice and get unhappy if they are assigned professions that are bellow them.

4) If a player messes up badly enough, with enough deaths, mismanagement (mass starvation and dehydration) or the dwarfs get unhappy enough, the save will encrypt itself in the background and then permanently kick out the player. This is for humanitarian (dwarfmanitarian?) grounds.

5)  A full sex system logged through the sparring screen. Pauses the game if orgasm is achieved with an announcement window.

6) Gunpowder and firearms.

Again, discovered through research. I dislike how hard it is to get fire in the outer-world, so I suggest implementing black powder and firearms. Players, through the alchemists bench, can make bars of gunpowder which makes certain charges. Crafsdwarfs and metalsmiths make shot and siege workshops or gunsmiths make things like cannons, bombards, arquebuses and grenades. These are much more powerful than bows and standard siege equipment, but has the possibility of immolating the dwarf upon firing. Firearms and other such weaponry can be a feature of human sieges. Human seigers can plant large charges which completely destroy a certain amount of grid squares (I suggest 4 in every direction) to gain access to a fortress. They will blast their way into a fortress until the last dwarf is destroyed. Smaller charges can destroy doors. This can also be used by defenders.

7) Have guests in taverns pay for food and lodging with coins. Have nobles demand coins be minted. Don’t actually do anything requiring coins yet (although coins would be a good way to get metal).

9) Re-impliment the economy system, but with fractional reserve banking.

10) Unify the two game modes. The player is an actual dwarf, the expedition leader. The dwarf fortress screen is accessed through their office for planning, but otherwise, its adventure mode. The player can’t switch to the mayor if they’re elected and instead has to make sure they get elected. Its the players responsibility to gain all the items for the initial embark and the first 7 dwarfs. They also need to petition the mountainhome.

11) Implement a gas system based on the fluids system. Certain activities (and dwarfs themselves) produce CO2 and CO. If a fortress isn’t ventilated, the lower levels will become toxic to life and the dwarfs pass out and eventually die. Kitchens, forges etc produce enormous amounts of CO. Players have to install ventilators and built chimneys and advanced ventilation or the dwarfs die in quite shallow mines.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 02, 2019, 11:58:52 am
These are good suggestions
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on September 02, 2019, 12:10:15 pm
In order to purchase the game online, players must submit proof of dwarfism, such as a scan of medical records stating that they, the player, actually has achondroplasia.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 02, 2019, 02:05:11 pm
In order to purchase the game online, players must submit proof of dwarfism, such as a scan of medical records stating that they, the player, actually has achondroplasia.
Or enough stupid accidents to qualify as an honorary dwarf.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 02, 2019, 04:45:58 pm
In order to purchase the game online, players must submit proof of dwarfism, such as a scan of medical records stating that they, the player, actually has achondroplasia.
Or enough stupid accidents to qualify as an honorary dwarf.

Or just sufficiently impressive facial hair. A combination of all three will even earn you a discount on the game.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 02, 2019, 06:40:28 pm
2) Dwarfian organ donation and life support.

A chief medical dwarf has to level up to perform certain operations correctly, doing so by dissecting fallen dwarfs and intelligent creatures (men-creatures or captured goblins). Eventually, they learn how to make dwarfian life support with pump mechanisms. This allows a dwarf to stay alive even when multiple body parts are destroyed.  After a while and after plenty of research (the ethics and extent of which is a law setting), the dwarfs learn to make advanced artificial limbs and perform organ/limb donation. The register can be maintained and stocked several ways. Through justice, dwarfs can be placed on the register for committing crimes or be sentenced (if serious enough) to be harvested or dissected for research (all executed dwarfs have their bodies donated to medical science). A nobel or patrician can demand a transplant (automatic if needed) and this is performed by the chief medical dwarf (either in the fell mood/ vampire way or randomly picked like failing a mandate). This is from the lower and selects peasants first. A dwarf can be designated to be a preferred organ donor and will be harvested if required. By organs, I mean everything, from eyes to limbs.

medical dwarves who are skilled enough can even graft parts onto themselves, earning the title of Igor. Body parts of fallen dwarves can be kept on ice indefinitely, however there is a chance they will get mixed in with the food stockpile.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 02, 2019, 06:48:35 pm
In order to purchase the game online, players must submit proof of dwarfism, such as a scan of medical records stating that they, the player, actually has achondroplasia.
Or enough stupid accidents to qualify as an honorary dwarf.

Or just sufficiently impressive facial hair. A combination of all three will even earn you a discount on the game.

what about a fondness for playing in the dirt and collecting rocks.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 02, 2019, 07:03:20 pm
First come, first serve.

Dwarves no longer /know/ which item they'll use for any job nor do other dwarves not touch that item because its reserved. Watch as all your dwarves rush to the stockpile to try and get that last log for their own personal project. See dwarves cancel jobs as the last non-economic stone is used to make a necklace instead of a mechanism. When a new pair of pants is made, all dwarves de-robe and sprint to the clothier's shop hoping to be the first to get there.
Title: Re: Terrible Suggestions Thread
Post by: Lunardog15 on September 03, 2019, 01:34:16 pm
First come, first serve.

Dwarves no longer /know/ which item they'll use for any job nor do other dwarves not touch that item because its reserved. Watch as all your dwarves rush to the stockpile to try and get that last log for their own personal project. See dwarves cancel jobs as the last non-economic stone is used to make a necklace instead of a mechanism. When a new pair of pants is made, all dwarves de-robe and sprint to the clothier's shop hoping to be the first to get there.

this is just black Friday but !!fun!!
Title: Re: Terrible Suggestions Thread
Post by: LexJackle on September 03, 2019, 06:51:06 pm
Dwarf fortress runs in real time.

In adventure mode, you're responsible for *all* bodily functions. You have to remember to correctly manage your spleen, bile ducts, heartbeat etc or face bad consequences. Heart rate set too low? Pass out. Too high, have a nice heart attack or stroke looser. Thats before your poor bodily management results in endless kidney stones, ulcers and other health issues.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 03, 2019, 11:34:52 pm
Dwarf fortress runs in real time.

In adventure mode, you're responsible for *all* bodily functions. You have to remember to correctly manage your spleen, bile ducts, heartbeat etc or face bad consequences. Heart rate set too low? Pass out. Too high, have a nice heart attack or stroke looser. Thats before your poor bodily management results in endless kidney stones, ulcers and other health issues.

In fortress mode, you're responsible for all your dwarves' bodily functions.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 04, 2019, 06:50:33 pm
Dwarf fortress runs in real time.

In adventure mode, you're responsible for *all* bodily functions. You have to remember to correctly manage your spleen, bile ducts, heartbeat etc or face bad consequences. Heart rate set too low? Pass out. Too high, have a nice heart attack or stroke looser. Thats before your poor bodily management results in endless kidney stones, ulcers and other health issues.
Manual Samuel with the DF user interface.  It is terrifying.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 04, 2019, 06:54:25 pm
First come, first serve.

Dwarves no longer /know/ which item they'll use for any job nor do other dwarves not touch that item because its reserved. Watch as all your dwarves rush to the stockpile to try and get that last log for their own personal project. See dwarves cancel jobs as the last non-economic stone is used to make a necklace instead of a mechanism. When a new pair of pants is made, all dwarves de-robe and sprint to the clothier's shop hoping to be the first to get there.

this is just black Friday but !!fun!!
"In other fortress news, four dwarves died and seven more suffered injuries when a swordsdwarf went on a rampage through the clothier's workshop, desperate to claim a pair of masterwork silk socks that had just been produced.  Witnesses were quoted as saying that it was both inevitable and terrifying."
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 04, 2019, 07:00:30 pm
Dwarf fortress runs in real time.

In adventure mode, you're responsible for *all* bodily functions. You have to remember to correctly manage your spleen, bile ducts, heartbeat etc or face bad consequences. Heart rate set too low? Pass out. Too high, have a nice heart attack or stroke looser. Thats before your poor bodily management results in endless kidney stones, ulcers and other health issues.
Manual Samuel with the DF user interface.  It is terrifying.
What is Manual Samuel?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 05, 2019, 02:44:07 am
What is Manual Samuel?
Its a game (https://store.steampowered.com/app/504130/Manual_Samuel/), where you have to do everything manually.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 05, 2019, 06:18:45 am
It looks cool
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 05, 2019, 10:57:05 am
Lovingly modeled sexual reproduction system for all animals including dwarves. With detailed descriptions that pop up unannounced.

Game pauses, camera zooms. Witness the miracle of copulation.

- Nickname effects:

Dwarves get negative thoughts if they don't like the nickname they get. Likewise, dwarves who interact with a dwarf with a nickname get bad thoughts until they are given a nickname of their own. Although partially based on preferences, whether a dwarf likes a nickname or not is entirely up to dwarven logic.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 05, 2019, 11:59:40 am
If detailed reproduction becomes a thing, then as an obvious extension bards in worldgen should be able to write erotic literature.

'In 156, Urist Pantsanvil created "Elven Maidens of Treeflower" after a dream'.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 06, 2019, 07:24:37 am
If detailed reproduction becomes a thing, then as an obvious extension bards in worldgen should be able to write erotic literature.

'In 156, Urist Pantsanvil created "Elven Maidens of Treeflower" after a dream'.
Something something plump helmet, something something flesh ball, something something giant sperm whale, etc.
Title: Re: Terrible Suggestions Thread
Post by: LexJackle on September 06, 2019, 10:13:25 am
When you retire or save-quit, you get a list of all those in your fortress which have died or been injured and its compared with what a 'good player' should have gotten in similar circumstances (enemeies encountered vs minerals etc). This list is posted and updated online. Any particularly bad player is highlighted and shamed.

Dwarf fortress moves over to an invented runic language. This language is proceedually generated for each civ and world. Everything is in this language.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 06, 2019, 10:46:19 am
Procedurally-generated runes would actually be really awesome, though ideally there would be a translation available.
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on September 06, 2019, 09:56:10 pm
RNG then leads to only one translation existing in the world, currently stored in a roc's nest. After retrieving the translation, you discover you cannot read it due to the fact it was written by a kobold shortly before the roc paid a visit to its cave. Thus begins your quest to find a translation for the translation.

Kobolds should compose works, and these should be absolute gibberish, yet still somehow convey their meaning to the viewer. Or not, it's funnier if you can't tell wether a poem concerns the seasons or that time a roc visited the kobold cave and only some of them died instead of all of them.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 07, 2019, 01:00:10 pm
RNG then leads to only one translation existing in the world, currently stored in a roc's nest. After retrieving the translation, you discover you cannot read it due to the fact it was written by a kobold shortly before the roc paid a visit to its cave. Thus begins your quest to find a translation for the translation.

Kobolds should compose works, and these should be absolute gibberish, yet still somehow convey their meaning to the viewer. Or not, it's funnier if you can't tell wether a poem concerns the seasons or that time a roc visited the kobold cave and only some of them died instead of all of them.
Kobold stories are written in crude pictograms.  So crude, even the game doesn't understand them.

"This is a llama parchment scroll.  On the item are kobold pictograms.  First is...um...a dragon?  Or, like, an eggplant, maybe?  The second one's definitely a sword and shield.  Unless it's actually a tomato.... And that there's either a tall crown or a stubby celery stalk.  So, it's most likely describing either an epic tale or some kinda recipe.  Either way, it's utter shite."
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 07, 2019, 05:19:14 pm
RNG then leads to only one translation existing in the world, currently stored in a roc's nest. After retrieving the translation, you discover you cannot read it due to the fact it was written by a kobold shortly before the roc paid a visit to its cave. Thus begins your quest to find a translation for the translation.

Kobolds should compose works, and these should be absolute gibberish, yet still somehow convey their meaning to the viewer. Or not, it's funnier if you can't tell wether a poem concerns the seasons or that time a roc visited the kobold cave and only some of them died instead of all of them.
Kobold stories are written in crude pictograms.  So crude, even the game doesn't understand them.

"This is a llama parchment scroll.  On the item are kobold pictograms.  First is...um...a dragon?  Or, like, an eggplant, maybe?  The second one's definitely a sword and shield.  Unless it's actually a tomato.... And that there's either a tall crown or a stubby celery stalk.  So, it's most likely describing either an epic tale or some kinda recipe.  Either way, it's utter shite."
Every single civilization starts at this level and has to evolve over time. Different races make progress at different speeds:
*Dwarves and goblins - 1.5x speed
*Humans - 1x speed
*Elves - 0.85x speed
*Kobolds -0.001x speed

If a world is old enough, words describing stuff like computers or chemistry might appear.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 07, 2019, 06:28:24 pm
RNG then leads to only one translation existing in the world, currently stored in a roc's nest. After retrieving the translation, you discover you cannot read it due to the fact it was written by a kobold shortly before the roc paid a visit to its cave. Thus begins your quest to find a translation for the translation.

Kobolds should compose works, and these should be absolute gibberish, yet still somehow convey their meaning to the viewer. Or not, it's funnier if you can't tell wether a poem concerns the seasons or that time a roc visited the kobold cave and only some of them died instead of all of them.
Kobold stories are written in crude pictograms.  So crude, even the game doesn't understand them.

"This is a llama parchment scroll.  On the item are kobold pictograms.  First is...um...a dragon?  Or, like, an eggplant, maybe?  The second one's definitely a sword and shield.  Unless it's actually a tomato.... And that there's either a tall crown or a stubby celery stalk.  So, it's most likely describing either an epic tale or some kinda recipe.  Either way, it's utter shite."
Every single civilization starts at this level and has to evolve over time. Different races make progress at different speeds:
*Dwarves and goblins - 1.5x speed
*Humans - 1x speed
*Elves - 0.85x speed
*Kobolds -0.001x speed

If a world is old enough, words describing stuff like computers or chemistry might appear.
This actually sounds good, though I think animalmen might be able to be added
Title: Re: Terrible Suggestions Thread
Post by: Lunardog15 on September 08, 2019, 01:25:01 pm
RNG then leads to only one translation existing in the world, currently stored in a roc's nest. After retrieving the translation, you discover you cannot read it due to the fact it was written by a kobold shortly before the roc paid a visit to its cave. Thus begins your quest to find a translation for the translation.

Kobolds should compose works, and these should be absolute gibberish, yet still somehow convey their meaning to the viewer. Or not, it's funnier if you can't tell wether a poem concerns the seasons or that time a roc visited the kobold cave and only some of them died instead of all of them.
Kobold stories are written in crude pictograms.  So crude, even the game doesn't understand them.

"This is a llama parchment scroll.  On the item are kobold pictograms.  First is...um...a dragon?  Or, like, an eggplant, maybe?  The second one's definitely a sword and shield.  Unless it's actually a tomato.... And that there's either a tall crown or a stubby celery stalk.  So, it's most likely describing either an epic tale or some kinda recipe.  Either way, it's utter shite."
Every single civilization starts at this level and has to evolve over time. Different races make progress at different speeds:
*Dwarves and goblins - 1.5x speed
*Humans - 1x speed
*Elves - 0.85x speed
*Kobolds -0.001x speed

If a world is old enough, words describing stuff like computers or chemistry might appear.
This actually sounds good, though I think animalmen might be able to be added
this would be really cool
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 10, 2019, 04:05:29 am
Female birds can enter strange moods, requiering specific seeds to be supplied. If the mood fails, they go berserk. If the mood succeeds, a forgotten beast egg is laid and any future eggs laid by the bird are ☼eggs☼, which hatch into an entirely new procgen bird species.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 10, 2019, 06:39:13 am
Female birds can enter strange moods, requiering specific seeds to be supplied. If the mood fails, they go berserk. If the mood succeeds, a forgotten beast egg is laid and any future eggs laid by the bird are ☼eggs☼, which hatch into an entirely new procgen bird species.
This would be cool
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 10, 2019, 04:41:04 pm
Female birds can enter strange moods, requiering specific seeds to be supplied. If the mood fails, they go berserk. If the mood succeeds, a forgotten beast egg is laid and any future eggs laid by the bird are ☼eggs☼, which hatch into an entirely new procgen bird species.
[cracking noises] "SKWONK!"
"So that's where they come from!"
Your fortress has crumbled to its end

But also, procgen birds raises the possibility for you to have an actual, literal Golden Goose.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 10, 2019, 04:48:53 pm
Female birds can enter strange moods, requiering specific seeds to be supplied. If the mood fails, they go berserk. If the mood succeeds, a forgotten beast egg is laid and any future eggs laid by the bird are ☼eggs☼, which hatch into an entirely new procgen bird species.
[cracking noises] "SKWONK!"
"So that's where they come from!"
Your fortress has crumbled to its end

But also, procgen birds raises the possibility for you to have an actual, literal Golden Goose.
And phoenixes/Moltres, Articuno, and Zapdos.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 11, 2019, 09:57:47 am
Pretty sure there's already at least one Pokémon mod out there, and phoenixes are included in quite a few mods. A golden goose could presumably be modded as well (though it might take a bit of work).
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 12, 2019, 05:57:19 pm
RNG then leads to only one translation existing in the world, currently stored in a roc's nest. After retrieving the translation, you discover you cannot read it due to the fact it was written by a kobold shortly before the roc paid a visit to its cave. Thus begins your quest to find a translation for the translation.

Kobolds should compose works, and these should be absolute gibberish, yet still somehow convey their meaning to the viewer. Or not, it's funnier if you can't tell wether a poem concerns the seasons or that time a roc visited the kobold cave and only some of them died instead of all of them.
Kobold stories are written in crude pictograms.  So crude, even the game doesn't understand them.

"This is a llama parchment scroll.  On the item are kobold pictograms.  First is...um...a dragon?  Or, like, an eggplant, maybe?  The second one's definitely a sword and shield.  Unless it's actually a tomato.... And that there's either a tall crown or a stubby celery stalk.  So, it's most likely describing either an epic tale or some kinda recipe.  Either way, it's utter shite."
Every single civilization starts at this level and has to evolve over time. Different races make progress at different speeds:
*Dwarves and goblins - 1.5x speed
*Humans - 1x speed
*Elves - 0.85x speed
*Kobolds -0.001x speed

If a world is old enough, words describing stuff like computers or chemistry might appear.
Kobolds advance as fast as whatever race they're stealing shit from.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 12, 2019, 05:59:06 pm
Add a token that gives creatures a spleen stat. It gradually increases and if it gets to max, your spleen explodes and you die. It can be decreased by eating cheese or stabbing yourself in the spleen.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 12, 2019, 06:00:47 pm
Add a token that gives creatures a spleen stat. It gradually increases and if it gets to max, your spleen explodes and you die. It can be decreased by eating cheese or stabbing yourself in the spleen.
You're thinking of the Appendix
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 12, 2019, 06:01:17 pm
Add a token that gives creatures a spleen stat. It gradually increases and if it gets to max, your spleen explodes and you die. It can be decreased by eating cheese or stabbing yourself in the spleen.
You're thinking of the Appendix
But what if it was both?
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 12, 2019, 06:02:21 pm
Add a token that gives creatures a spleen stat. It gradually increases and if it gets to max, your spleen explodes and you die. It can be decreased by eating cheese or stabbing yourself in the spleen.
You're thinking of the Appendix
But what if it was both?
Ah, double the stabbing, double the cheese
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 12, 2019, 06:50:27 pm
Add a token that gives creatures a spleen stat. It gradually increases and if it gets to max, your spleen explodes and you die. It can be decreased by eating cheese or stabbing yourself in the spleen.
You're thinking of the Appendix
But what if it was both?
Ah, double the stabbing, double the cheese
To make things worse, YOUR spleen explodes. Not the creature's spleen, but YOUR spleen.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 12, 2019, 06:59:56 pm
Add a token that gives creatures a spleen stat. It gradually increases and if it gets to max, your spleen explodes and you die. It can be decreased by eating cheese or stabbing yourself in the spleen.
You're thinking of the Appendix
But what if it was both?
Ah, double the stabbing, double the cheese
To make things worse, YOUR spleen explodes. Not the creature's spleen, but YOUR spleen.
For this to work, a computer-brain interface is needed
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 12, 2019, 08:37:37 pm
A multiplayer spleen-hunter mode where you compete against other players by stealing their cheese and knives so their spleens explode before yours.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 12, 2019, 10:07:22 pm
And we're still going off the "your spleen explodes in real life" idea, so for the above to work DF would have to connect directly to some online store where you can purchase both cheese and knives in massive quantities.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 13, 2019, 01:57:56 am
Add a token that gives creatures a spleen stat. It gradually increases and if it gets to max, your spleen explodes and you die. It can be decreased by eating cheese or stabbing yourself in the spleen.
You're thinking of the Appendix
But what if it was both?
Ah, double the stabbing, double the cheese
To make things worse, YOUR spleen explodes. Not the creature's spleen, but YOUR spleen.
For this to work, a computer-brain interface is needed

why cheese?
Title: Re: Terrible Suggestions Thread
Post by: Imic on September 13, 2019, 08:55:05 am
Cheese is the sustenance-liquid of the Gods. I know of no other sustenance-liquid which could possibly have an affect on one’s spleen like Cheese, and I know for at least a fact that at least one other creature in existance agrees with me.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 14, 2019, 12:22:35 pm
Food has accurate nutritive qualities.  Now, if you attempt to sustain your fort on cheese stew or tallow roasts, your dwarves will become malnourished and morbidly obese; varied, nutritious meals with a balance of fruits, vegetables, meats, and grains are a must.  However, you still cannot actually choose what your chef's cook into meals.
Title: Re: Terrible Suggestions Thread
Post by: Lunardog15 on September 14, 2019, 01:36:42 pm
Food has accurate nutritive qualities.  Now, if you attempt to sustain your fort on cheese stew or tallow roasts, your dwarves will become malnourished and morbidly obese; varied, nutritious meals with a balance of fruits, vegetables, meats, and grains are a must.  However, you still cannot actually choose what your chef's cook into meals.
what if you could make the menu but the cook randomly chooses 
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 14, 2019, 02:27:25 pm
Dwarven fast food. Once you have a fast food kitchen in your fortress, dwarves will begin to eat it at the expense of anything else and grow obese and lethargic, and over time it will cause their maximum lifespan to gradually decrease.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 14, 2019, 03:50:49 pm
Food has accurate nutritive qualities.  Now, if you attempt to sustain your fort on cheese stew or tallow roasts, your dwarves will become malnourished and morbidly obese; varied, nutritious meals with a balance of fruits, vegetables, meats, and grains are a must.  However, you still cannot actually choose what your chef's cook into meals.
what if you could make the menu but the cook randomly chooses
This is the terrible suggestions thread.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 14, 2019, 04:08:49 pm
A new extract - elfblight.
Can be extracted from plump helmets.
Makes elves rot and sets them on fire when they step in it.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 14, 2019, 04:49:14 pm
A new extract - elfblight.
Can be extracted from plump helmets.
Makes elves rot and sets them on fire when they step in it.

I feel I must direct you to MachoNacho's point immediately above.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on September 14, 2019, 05:42:41 pm
Food has accurate nutritive qualities.  Now, if you attempt to sustain your fort on cheese stew or tallow roasts, your dwarves will become malnourished and morbidly obese; varied, nutritious meals with a balance of fruits, vegetables, meats, and grains are a must.  However, you still cannot actually choose what your chef's cook into meals.

The nutrition part is actually a good idea.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 14, 2019, 06:36:11 pm
whenever you look, in fortress mode or adventure mode [k and l respectively), your cursor teleports to a random spot in the world, moving teleports you to another random spot. Exiting look mode keeps you where you are. Good luck finding yourself/your fortress
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 14, 2019, 06:56:05 pm
A new extract - elfblight.
Can be extracted from plump helmets.
Makes elves rot and sets them on fire when they step in it.
I just imagine the elven caravan rolling up to your fort and wondering 1) where all those purple mushrooms in front of the trade depot came from, and 2) why every dorf in the fort is eagerly watching their arrival.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 17, 2019, 05:54:25 am
Herbalife have to identity plants they gather, which may fail if they have poor herbalist skills. Also, there's syndrome-bearing plants, which have a higher chance to be misidentified.

Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 17, 2019, 05:59:31 am
Herbalife have to identity plants they gather, which may fail if they have poor herbalist skills. Also, there's syndrome-bearing plants, which have a higher chance to be misidentified.
This is the terrible suggestions thread.
The suggestion you gave sounds like a good one
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on September 17, 2019, 03:00:19 pm
This sounds really good. The game could generated cures for the  illnesses, poisons and proc. generated syndromes . Herbalists // Alchimists need to do research with different parts of plants. Cutting, cooking or extracting could have different effects. Doctors could research the symptoms of proc. generated syndromes and name them. I think I got carried away...
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 17, 2019, 03:30:09 pm
This sounds really good. The game could generated cures for the  illnesses, poisons and proc. generated syndromes . Herbalists // Alchimists need to do research with different parts of plants. Cutting, cooking or extracting could have different effects. Doctors could research the symptoms of proc. generated syndromes and name them. I think I got carried away...
There’s no such thing as too carried away here. Maybe this thread should be renamed to Good and Bad Suggestions Thread. Your suggestion is a good one
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 17, 2019, 03:37:29 pm
My suggestion might look good at first glance, but it would make herbalists pretty much useless. You'd have a situation where allowing herbalists to pick anything from the ground and not immediately incinerating it afterwards could randomly end with half a fort dying seemingly out of nowhere.
Title: Re: Terrible Suggestions Thread
Post by: Rockeater on September 17, 2019, 07:24:13 pm
Yeah, it would require a teaching method like books or apprentice type of thing where they could learn without the negative side effects, but it could bring interesting elements to the game.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 17, 2019, 08:44:11 pm
Yes, maybe books and poems with herb or plant in the title can improve herbalist skills
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on September 19, 2019, 05:31:43 pm
Maybe an "I have a basic random thought that needs a lot of work to become an own topic but I look for some input" sticky thread would be a good idea.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 19, 2019, 05:35:03 pm
Will do
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 20, 2019, 09:57:03 am
Plump helmets (picked or unpicked) slowly replace nearby items with more plump helmets and convert water into booze.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 20, 2019, 10:13:24 am
Plump helmets (picked or unpicked) slowly replace nearby items with more plump helmets and convert booze into water.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 20, 2019, 10:26:40 am
Plump helmets (picked or unpicked) slowly replace nearby items with more plump helmets and convert booze into magma.
FTFY
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 20, 2019, 10:28:11 am
Plump helmets (picked or unpicked) slowly replace nearby items with more plump helmets and convert booze into magma.
FTFY
FTFY
What does FTFY stand for?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 20, 2019, 10:28:48 am
What does FTFY stand for?
Fixed that for you.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 20, 2019, 10:29:49 am
Thanks
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 20, 2019, 10:41:08 am
I still haven't figured out what "PTW" stands for honestly. :P
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 20, 2019, 11:11:28 am
I still haven't figured out what "PTW" stands for honestly. :P
Post To Watch
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 20, 2019, 11:37:47 am
I still haven't figured out what "PTW" stands for honestly. :P
Post To Whales
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Ggobs on September 21, 2019, 02:53:29 pm
ptw
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 21, 2019, 03:18:03 pm
Give elves beards.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 21, 2019, 03:43:46 pm
Maybe an "I have a basic random thought that needs a lot of work to become an own topic but I look for some input" sticky thread would be a good idea.
Lookie here, it’s not stickied yet but I made it (http://www.bay12forums.com/smf/index.php?topic=174677.0)
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on September 21, 2019, 04:05:53 pm
Give elves beards.
They have beards.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 21, 2019, 04:36:34 pm
Give wagons beards.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 21, 2019, 05:43:55 pm
Also MachoNacho is actually right, elves don't have beards (they can grow stubble sometimes according to the wiki, if that's what you mean).
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on September 21, 2019, 10:30:56 pm
Cave-adapted dwarves who go too long without social interaction should have a chance to 'go feral', becoming uncontrollable, behaving like tribal cavern dwellers, and coating anything they wield as a weapon with whatever syndrome-inducing substances they get ahold of, most likely booze.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 22, 2019, 06:19:32 am
Ooo~ Imagine if that was a mental break effect once the caverns were opened.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 23, 2019, 12:20:02 am
Give elves beards.
They have beards.
Give elves the ability to steal dwarves' beards.
Title: Re: Terrible Suggestions Thread
Post by: Atarlost on September 23, 2019, 01:52:05 pm
Booze should have to ferment.  You should have to make a non-alcoholic intermediate product (variable depending on the sugar or starch source) and store it in a fixed location for a year or more before it becomes a drinkable alcoholic beverage.  (with quality rating dependent on how long it was stored before being opened or moved).
Title: Re: Terrible Suggestions Thread
Post by: Azerty on September 23, 2019, 05:43:35 pm
Booze should have to ferment.  You should have to make a non-alcoholic intermediate product (variable depending on the sugar or starch source) and store it in a fixed location for a year or more before it becomes a drinkable alcoholic beverage.  (with quality rating dependent on how long it was stored before being opened or moved).

Moreover, such alcohols could be distillated (this process would require fuel) to procude spirits, which would be stronger.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 23, 2019, 06:25:42 pm
Booze should have to ferment.  You should have to make a non-alcoholic intermediate product (variable depending on the sugar or starch source) and store it in a fixed location for a year or more before it becomes a drinkable alcoholic beverage.  (with quality rating dependent on how long it was stored before being opened or moved).

Moreover, such alcohols could be distillated (this process would require fuel) to procude spirits, which would be stronger.
Alchohol spirits? What would happen for a ghost to be bound to alcohol?
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 23, 2019, 06:38:16 pm
Booze should have to ferment.  You should have to make a non-alcoholic intermediate product (variable depending on the sugar or starch source) and store it in a fixed location for a year or more before it becomes a drinkable alcoholic beverage.  (with quality rating dependent on how long it was stored before being opened or moved).

Moreover, such alcohols could be distillated (this process would require fuel) to procude spirits, which would be stronger.
Alchohol spirits? What would happen for a ghost to be bound to alcohol?
Dying from forcefully administered beer (AKA what you get in a tavern).
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 24, 2019, 02:11:49 am
Booze should have to ferment.  You should have to make a non-alcoholic intermediate product (variable depending on the sugar or starch source) and store it in a fixed location for a year or more before it becomes a drinkable alcoholic beverage.  (with quality rating dependent on how long it was stored before being opened or moved).

Moreover, such alcohols could be distillated (this process would require fuel) to procude spirits, which would be stronger.
This is the terrible suggestions thread.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 24, 2019, 02:38:20 am
Booze should have to ferment.  You should have to make a non-alcoholic intermediate product (variable depending on the sugar or starch source) and store it in a fixed location for a year or more before it becomes a drinkable alcoholic beverage.  (with quality rating dependent on how long it was stored before being opened or moved).

Moreover, such alcohols could be distillated (this process would require fuel) to procude spirits, which would be stronger.
This is the terrible suggestions thread.
this seems to be a recurring theme of late
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on September 24, 2019, 06:38:59 am
Booze should have to ferment.  You should have to make a non-alcoholic intermediate product (variable depending on the sugar or starch source) and store it in a fixed location for a year or more before it becomes a drinkable alcoholic beverage.  (with quality rating dependent on how long it was stored before being opened or moved).

Moreover, such alcohols could be distillated (this process would require fuel) to procude spirits, which would be stronger.
This is the terrible suggestions thread.
this seems to be a recurring theme of late


Christmas is coming and people try to remember how to survive family gatherings?
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 24, 2019, 07:26:26 am
Each night, dwarves turn into goblins and goblins turn to dwarves. They switch back in the daytime
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 24, 2019, 08:41:06 am
Each night, dwarves turn into goblins and goblins turn to dwarves. They switch back in the daytime
50% of elves turn into trees at night.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 24, 2019, 08:47:06 am
Each night, dwarves turn into goblins and goblins turn to dwarves. They switch back in the daytime
50% of elves turn into trees at night.
Likewise 50% of trees turn into elves
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 24, 2019, 08:49:55 am
Likewise 50% of trees turn into elves
That's the worst idea yet, I don't think the game could handle that many elves, it'd probably crash it's self to save it's self from the elves.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 24, 2019, 08:51:18 am
Tree Planting:

Dead elves can be buried to grow into trees. As usual, it'll take 3 years for a tree to grow out of an elf. Unfortunately, everything wooden made from it is also made from the elf. Enjoy your birch Isali Leafysweets wooden bed - sleeping in it is the same as seeing a dead body.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on September 24, 2019, 01:05:10 pm
Dwarves could give birth to elves; others could change into elves themselves.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 24, 2019, 01:10:09 pm
Elf corpses are now the exception to the "stressed from seeing a dead body" rule. Dwarfs will in fact get a positive thought from seeing a dead elf body.
Title: Re: Terrible Suggestions Thread
Post by: Atarlost on September 24, 2019, 01:16:18 pm
Elf corpses are now the exception to the "stressed from seeing a dead body" rule. Dwarfs will in fact get a positive thought from seeing a dead elf body.

Not terrible.  Not as good as their hereditary enemies the goblins being the exception, but not terrible.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 24, 2019, 05:04:42 pm
We could, of course, have a sliding scale for the reaction the corpses of different civilized species elicit in dwarfs:
-Dwarf = very negative thought
-Human = negative thought
-Kobold = neutral thought
-Elf = positive thought
-Goblin = Very positive thought
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 24, 2019, 05:15:29 pm
We could, of course, have a sliding scale for the reaction the corpses of different civilized species elicit in dwarfs:
-Dwarf = negative thought
-Human = negative thought
-Kobold = very negative thought
-Elf = very negative thought
-Goblin = negative thought
FTFY
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 24, 2019, 06:30:00 pm
To make that suggestion more terrible - I think some dwarves should have a preference for elf and goblin corpses - dragging dead bodies back to the tavern with them or stuffing them in chests in their rooms. Miasma ensues.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 24, 2019, 07:04:18 pm
We could, of course, have a sliding scale for the reaction the corpses of different civilized species elicit in dwarfs:
-Dwarf = very positive thought
-Human = positive thought
-Kobold = very negative thought
-Elf = very negative thought
-Goblin = negative thought
FTFY
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on September 24, 2019, 08:02:47 pm
We could, of course, have a sliding scale for the reaction the corpses of different civilized species elicit in dwarfs:
-Dwarf = nearest living noble issues a demand
-Human = no change
-Kobold = triggers a fell mood
-Elf = throws a party
-Goblin = throws a tantrum
FTFY
FTFY
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 24, 2019, 08:33:15 pm
We could, of course, have a sliding scale for the reaction the corpses of different civilized species elicit in dwarfs:
-Dwarf = nearest living noble issues a demand
-Human = no change
-Kobold = triggers a fell mood
-Elf = throws a party
-Goblin = throws a tantrum
FTFY
FTFY
FTFY
+1
Title: Re: Terrible Suggestions Thread
Post by: Kathe on September 25, 2019, 07:04:46 am
Much suggestion, very terrible: getting wood must first require felling the tree, then sawing the trunk and branches, then splitting the wood, followed by a period of drying, shorter or longer depending on climate, wood stack location, tree species, etc. Otherwise item quality and durability is negatively impacted and firewood emits smoke and becomes less efficient.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 25, 2019, 08:57:21 am
Much suggestion, very terrible: getting wood must first require felling the tree, then sawing the trunk and branches, then splitting the wood, followed by a period of drying, shorter or longer depending on climate, wood stack location, tree species, etc. Otherwise item quality and durability is negatively impacted and firewood emits magma most and becomes less efficient.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Lunardog15 on September 25, 2019, 10:34:36 am
Much suggestion, very terrible: getting wood must first require felling the tree, then sawing the trunk and branches, then splitting the wood, followed by a period of drying, shorter or longer depending on climate, wood stack location, tree species, etc. Otherwise item quality and durability is negatively impacted and firewood emits magma mist and becomes less efficient.
FTFY
FTFY
you spelled mist wrong
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on September 25, 2019, 10:38:01 am
Creatures with a sufficiently low memory attribute should occasionally forget the names of things. This can happen at any time, be it during a strange mood, when looking at an object, or my personal favorite, when issuing demands.

"Servant, come hither! I, Urist Dullhammer, Baron of Beefdip, demand something!"
"Yes, sire, what is it?"
"I demand a flotsit, crafted from tharsnip."
"...Wot."
"A flotsit. Crafted. From. Tharsnip."
"Sire, are you having a stroke?"
"DO NOT QUESTION MY MAGNANIMOUSNESS!!!"
Title: Re: Terrible Suggestions Thread
Post by: Lunardog15 on September 25, 2019, 11:01:53 am
dwarf 1: I have a Dinglehopper
dwarf 2: A WHAT?
dwarf 1: A Dinglehopper.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 25, 2019, 11:19:21 am
Yes, I need glot

Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 25, 2019, 11:21:23 am
Cram! I need cram!
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 25, 2019, 11:28:50 am
Add explosive diarrhea as a syndrome effect. It causes dwarves to occasionally generate massive amounts of miasma and magma mist. If it's above 100 strength it causes the dwarf to explode when it ends.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 25, 2019, 11:45:26 am
Add explosive diarrhea as a syndrome effect. It causes dwarves to occasionally generate massive amounts of miasma and magma mist. If it's above 100 strength it causes the dwarf to explode when it ends.
The parts if the exploded dwarves are stuck to the walls, floor and ceilings no via blood. If I cleaned within a day, they will be stuck there forever
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 25, 2019, 03:13:34 pm
Dwarves are now a hive-mind. All dwarves in a civ have the same skills, personality, thoughts, etc.
If one goes insane, they all go insane.
Title: Re: Terrible Suggestions Thread
Post by: Lunardog15 on September 25, 2019, 06:23:33 pm
oh no
!!FUN!!
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on September 26, 2019, 08:08:55 am
no !!FUN!!
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 26, 2019, 04:58:04 pm
FBs are tameable but every single job related to them gets randomly changed to a different job related to them once activated. This means that training the FB can be changed to letting it out of it's cage, butchering it, pasturing it in a random zone etc. This "curse" spreads to everything affected by it, therefore a workshop in which a FB was milked might start producing "kill Urist McMacelord" tasks, and the macelord in question will start picking random people to kill once they interact with a dorf sent to assasinate them by an evil farmer's workshop. Handling an "affected" item means being affected.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 26, 2019, 06:39:11 pm
Add explosive diarrhea as a syndrome effect. It causes dwarves to occasionally generate massive amounts of miasma and magma mist. If it's above 100 strength it causes the dwarf to explode when it ends.
The parts if the exploded dwarves are stuck to the walls, floor and ceilings no via blood. If I cleaned within a day, they will be stuck there forever

I think this is at least the fifth or sixth "explosive diarrhea" suggestion in this thread. :P
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 26, 2019, 09:56:02 pm
Some insane dwarves will begin to hallucinate, attacking things that don’t exist
Title: Re: Terrible Suggestions Thread
Post by: xZippy on September 26, 2019, 10:01:57 pm
Some insane dwarves will begin to hallucinate, attacking things that don’t exist
What the hell part of this is a bad idea? I'd rather them punch down imaginary workshops than my real ones.

Also, doctors play pranks on dwarves and sew stone crafts into them.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 26, 2019, 10:08:38 pm
Add the opposite of pants.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 26, 2019, 10:17:26 pm
Random meteors will fall on the surface each month, each one with minerals not found anywhere on the planet, as such they cannot be mined
Title: Re: Terrible Suggestions Thread
Post by: Atarlost on September 27, 2019, 01:36:53 am
Human civilizations get sacred animals during worldgen and their merchants react to anything made with any part of that animal the way elves react to wooden bins. 


And unless you go through legends mode before starting your fort the only way to find out what their sacred animals are is to piss off their merchants.  Armok help you if you're in trading range of two human civilizations with different sacred animals. 
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 27, 2019, 01:44:07 am
Add the opposite of plants.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 27, 2019, 10:34:36 am
Add the opposite of plants.
FTFY
What would the opposite of plants even be?
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 27, 2019, 12:01:15 pm
Add the opposite of plants.
FTFY
What would the opposite of plants even be?
Pants.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 27, 2019, 12:31:02 pm
Add the opposite of plants.
FTFY
What would the opposite of plants even be?
Pants.
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 27, 2019, 07:08:16 pm
Dwarves feel so much distress upon seeing corpses that they become functional pacifists.  Marvel at their empathy as your militia mills about uselessly for days on end! Note: this does not extend to other dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Atarlost on September 27, 2019, 09:27:27 pm
Elves count saplings removed by constructions or killed by dwarf or domesticated animal traffic against their trees felled cap.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 28, 2019, 01:26:30 pm
Random meteors will fall on the surface each month, each one with minerals not found anywhere on the planet, as such they cannot be mined

the impact will cause cave ins deep underground
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 28, 2019, 01:49:25 pm
Random meteors will fall on the surface each month, each one with minerals not found anywhere on the planet, as such they cannot be mined

the impact will cause cave ins deep underground
Sometimes the meteorites will spawn alien creatures that will eat rocks, minerals, and gems
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 28, 2019, 02:22:29 pm
Add pizza but your dwarves can't make it and if a human diplomat orders pizza from your civ the humans will declare war on your civ permanently due to lack of pizza.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on September 28, 2019, 05:43:31 pm
Dwarves are now a hive-mind. All dwarves in a civ have the same skills, personality, thoughts, etc.
If one goes insane, they all go insane.

It could actually be a good way to manage creatures such as antmen and beemen.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 28, 2019, 06:42:13 pm
Dwarves are now a hive-mind. All dwarves in a civ have the same skills, personality, thoughts, etc.
If one goes insane, they all go insane.

It could actually be a good way to manage creatures such as antmen and beemen.
Yes they already have a colony, I'm suprised they aren't a hivemind.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 28, 2019, 08:13:45 pm
Any non-magma-safe materiał that touches a magma man evaporates. Any non-fire-safe materiał that ends up close to one evaporates too.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 28, 2019, 08:55:47 pm
New biome type: infernal.  Essentially a desert, but it features trees made of charcoal with leaves made of flame, and it occasionally rains magma mist.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 28, 2019, 09:06:52 pm
Creepers spawn in dark areas (everywhere underground) and explode your dwarves, leaving behind large spherical holes and causing cave-ins.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 28, 2019, 09:08:52 pm
New biome type: infernal.  Essentially a desert, but it features trees made of charcoal with leaves made of flame, and it occasionally rains magma mist.
These spawn near demon towers/entrances to Hell
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 29, 2019, 02:00:08 am
unless maintained at yet another workshop workshops will degrade in efficiency and quality particularly if left unattended
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 29, 2019, 02:48:59 am
New biome type: infernal.  Essentially a desert, but it features trees made of charcoal with leaves made of flame, and it occasionally rains magma mist.
These spawn EVERYWHERE.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Player111444 on September 29, 2019, 07:57:49 am
Evil surrounding biomes will now will possess all your furniture and items that are left the ground in your fortress, poltergeist style.

Worst than corpses coming back to life and hands trying to kill ya.

Any dropped or freshly made weapons or toys from a blacksmith like toy hammers or shortswords have a chance to become possessed , and then float around killing any dwarf or living thing in sight.

And Chairs and tables will also start to walk by themselves and keep ramming your dorfs until they turn into bloody pulps.

Also Doors, you can never lock doors anymore and they will always kept open and unlocked for invaders or other undead creatures, and dwarves standing on the doors have a chance to become decapitated because a evil possessed door that you made has slammed very hard that it knocked urist back to his room and turned into bloody gibs...

Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on September 29, 2019, 09:32:27 am
Add the opposite of pants.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on September 29, 2019, 10:17:42 am
Evil surrounding biomes will now will possess all your furniture and items that are left the ground in your fortress, poltergeist style.


It is really hard to make a terrible suggestion for that game.
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on September 29, 2019, 10:41:05 am
Add the opposite of pants.

But we already have thongs.
stupid sexy olith

Card games on minecarts with procedurally generated rules that are always needlessly complex and easily exploitable.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 29, 2019, 11:11:51 am
Add the opposite of pants.

But we already have thongs.
stupid sexy olith

Card games on minecarts with procedurally generated rules that are always needlessly complex and easily exploitable.
Would the player have to play the card gsmes with the Minecraft and win to get the minecart to continue forward?
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on September 29, 2019, 11:48:55 am
Would the player have to play the card gsmes with the Minecraft and win to get the minecart to continue forward?
No, but eventually the game's ban list becomes more complicated than the rules. At that point you stop using it to settle disputes and go back to shanking people. Or switch to Magic, whatever works.

Wait, what thread am I posting in again?
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 30, 2019, 02:34:54 am
Add the opposite of pants.

But we already have thongs.
stupid sexy olith.

what about sleepwear? Oh! Specific articles of clothing for different jobs. aprons, gloves, boots, slickers for the rain, hard hats, all of which have to be crafted individually and are specific to each job type.
Title: Re: Terrible Suggestions Thread
Post by: Player111444 on September 30, 2019, 06:26:57 am
Add the opposite of pants.

But we already have thongs.
stupid sexy olith.

what about sleepwear? Oh! Specific articles of clothing for different jobs. aprons, gloves, boots, slickers for the rain, hard hats, all of which have to be crafted individually and are specific to each job type.

Pajamas along with sleeping hats and Different types of footwear like slippers? Perhaps?
Title: Re: Terrible Suggestions Thread
Post by: Superdorf on September 30, 2019, 09:09:59 am
Dwarves now require separate, specialized nightwear, pillows. These articles of clothiery are made at a unique sleepware workshop, using the "sleepsmithing" skill-- "clothesmaking" won't work. Nobles All dwarves will get unhappy thoughts from sleeping without proper sleepware, and will be "mortified" if their nightware does not match their gender; male dwarves must have pajamas, and female dwarves must have nightdresses.

A bed can be "bare", "tidy", or "unmade". After a dwarf sleeps in a bed, that bed becomes "unmade", and must be re-made with the "Make Bed" job-- a labor that will only be performed by those dwarves that have the "Bedmaking" labor enabled. The "Bedmaking" labor is not enabled by default. Nobles All dwarves will receive an unhappy thought from sleeping in an unmade bed.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 30, 2019, 09:25:13 pm
Nobles All dwarves will get unhappy thoughts from sleeping without proper sleepware, and will be "mortified" if their nightware does not match their gender; male dwarves must have pajamas, and female dwarves must have nightdresses.

i'd say that it wouldn't matter since they don't bother with gender based clothing, but then again this is the terrible suggestions thread.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 30, 2019, 09:43:54 pm
Dwarves have a chance of being born thinking they are birds. They will spend their childhood Trying to Fly which consists of them trying to climb trees and jumping off, spreading their arms and trying to flap them. They will of course fall. After falling they will Chirp for Mama which results in them making bird noises to attract birds. Sometimes large birds will indeed take them to their nests and attempt to raise them, maybe like a hatchling, or as livestock. Depends on the type of bird that grabs them. If these dwarves manage to make it to adulthood, they will try to bring other dwarves children, or human children, to the nest they grew up. Over time creating a sub population of sapients who behave like birds.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on October 01, 2019, 12:12:31 am
Treants... These enjoy visiting wild and tree-filled biomes, but can also arrive as enforcers for the elven peoples.

On the map they behave much like necromancers
- They are stealthy, disappearing from the Unit list until spotted. (They always hide near a group of trees).
- Their presence on the map will cause all surface plant-life to move in an unnatural way. This will mildly upset all dwarfs near surface plant-life and will always interrupt woodcutting jobs.
- When approached by military dwarfs, treants will run for the map edge... moving slowly but occasionally trampling or smacking a dwarf (with massive pulping power). When a treant is running, all of the surface plant-life will become aggressive and agitated, increasing the amount of upset and fear to all dwarfs near surface plant-life.
- If they arrived because of the elves, they will leave when the elves are not longer upset with the dwarfs.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 01, 2019, 02:53:23 am
- If they arrived because of the elves, they will leave when the elves are not longer upset with the dwarfs.
aka dead
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 04, 2019, 11:23:10 am
Simplify the game as much as possible.

1: Eliminate world-gen and embark selection, having a single, pre-generated 100 tiles by 100 tiles 1 z-level square where all embarks automatically start.
2: Eliminate emotions in dwarves. They are no longer made happy, focused, unhappy, or unfocused by anything.
3: Eliminate physical traits in dwarves. They all look exactly the same, described only as "A short creature fond of drink and industry". Also, eliminate names, dwarves cannot be distinguished from each other by the player.
4: Eliminate skills and labor selection. All dwarves will do all tasks, at exactly the same skill level.
5: Eliminate creatures other than dwarves entirely, both civ-forming creatures and animals.
6: Eliminate plants other than plump helmets, now renamed to "mushroom"
7: Eliminate almost all items, leaving only the following items existing in the game: a generic "ore", a generic "metal bar", beds (crafted from this generic metal), generic "Armor" (again, crafted from "metal"), generic "Weapon" (ditto), "Mushroom", and "Mushroom Wine".
8: As a result of this generalization: mining rock no longer drops stones. Instead, it has a 1 in 20 chance of producing a "ore".
9: All crafting tasks (Ore to metal, metal to beds, armor, and weapon, and mushroom to mushroom wine), are performed at the same generic "workshop", that requires nothing to build.
10: Rework farming. A dwarf that randomly decides to do farming will go to the nearest dug out tile, and declare it a "farm". "farms" can be placed on raw stone, and allow any dwarf to work there for a short period of time to produce a "Mushroom" instantly.
11: Rework combat: When two dwarves fight, the winner is determined by a random roll: 50/50 if they have the same gear, 60/40 if one dwarf has a piece of gear (Weapon or Armor) that the other doesn't, and 80/20 if one side has both types of gear and the other has neither. The losing dwarf is now "unconscious", and will be automatically brought to a bed and given 1 mushroom and 1 mushroom wine, which will instantly revive them.
12: Rework raids/immigrant waves. Rather than immigrant waves, some number of dwarves will attack your fort. If all of your dwarves are knocked unconscious, you lose. If all of the enemy dwarves are knocked unconscious, they will be tended to by your dwarves automatically, and when revived will join your fort.
13: Rework starving/dehydration. If a dwarf doesn't eat or drink for long enough, they are knocked unconscious, and will be revived. Unconscious dwarves will never die, for any reason.

What do you think? Terrible enough?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 04, 2019, 11:46:37 am
Pretty terrible, though it would be moreso with every non-dwarven civilization being merged into a single generic "enemy civ" with completely nondescript creatures.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on October 04, 2019, 11:47:22 am
Simplify the game as much as possible.

1: Eliminate world-gen and embark selection, having a single, pre-generated 100 tiles by 100 tiles 1 z-level square where all embarks automatically start.
2: Eliminate emotions in dwarves. They are no longer made happy, focused, unhappy, or unfocused by anything.
3: Eliminate physical traits in dwarves. They all look exactly the same, described only as "A short creature fond of drink and industry". Also, eliminate names, dwarves cannot be distinguished from each other by the player.
4: Eliminate skills and labor selection. All dwarves will do all tasks, at exactly the same skill level.
5: Eliminate creatures other than dwarves entirely, both civ-forming creatures and animals.
6: Eliminate plants other than plump helmets, now renamed to "mushroom"
7: Eliminate almost all items, leaving only the following items existing in the game: a generic "ore", a generic "metal bar", beds (crafted from this generic metal), generic "Armor" (again, crafted from "metal"), generic "Weapon" (ditto), "Mushroom", and "Mushroom Wine".
8: As a result of this generalization: mining rock no longer drops stones. Instead, it has a 1 in 20 chance of producing a "ore".
9: All crafting tasks (Ore to metal, metal to beds, armor, and weapon, and mushroom to mushroom wine), are performed at the same generic "workshop", that requires nothing to build.
10: Rework farming. A dwarf that randomly decides to do farming will go to the nearest dug out tile, and declare it a "farm". "farms" can be placed on raw stone, and allow any dwarf to work there for a short period of time to produce a "Mushroom" instantly.
11: Rework combat: When two dwarves fight, the winner is determined by a random roll: 50/50 if they have the same gear, 60/40 if one dwarf has a piece of gear (Weapon or Armor) that the other doesn't, and 80/20 if one side has both types of gear and the other has neither. The losing dwarf is now "unconscious", and will be automatically brought to a bed and given 1 mushroom and 1 mushroom wine, which will instantly revive them.
12: Rework raids/immigrant waves. Rather than immigrant waves, some number of dwarves will attack your fort. If all of your dwarves are knocked unconscious, you lose. If all of the enemy dwarves are knocked unconscious, they will be tended to by your dwarves automatically, and when revived will join your fort.
13: Rework starving/dehydration. If a dwarf doesn't eat or drink for long enough, they are knocked unconscious, and will be revived. Unconscious dwarves will never die, for any reason.

What do you think? Terrible enough?
Just throw in some ultra-low poly 3D or pixelshit graphics and you've pretty much got a bog standard modern indie city builder game.
So yea, its pretty terrible.

Also, welcome to the forums :D
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 04, 2019, 11:53:11 am
To add to it, DF is now a "free-to-play" mobile game. So not only is the game absurdly and disappointingly simplified, you also need to pay $100 to bay12 for each task you perform (including just starting up the game). The only thing free about it is the download.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on October 04, 2019, 12:01:29 pm
To add to it, DF is now a "free-to-play" mobile game. So not only is the game absurdly and disappointingly simplified, you also need to pay $100 to bay12 for each task you perform (including just starting up the game). The only thing free about it is the download.

Also, every task literally takes 12 real-time hours:
Wanna chop a tree? 12 hours.
Mine a tile? 12 hours.
Harvest a single mushroom? 12 hours.

Don't wanna wait? Better buy some MTX ArmokCoins. 1000 for 10 bucks. You can only buy a minimum of 1000.
And it costs 1000 ArmokCoins to skip 1 hour of the wait timer. Thats on top of the 10k ArmokCoins it costs to start the actual task.
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 04, 2019, 12:33:00 pm
Better yet, tasks start with taking 1 or two minutes, but once you put an hour or so into the fort, enough to get invested, the time taken and difficulty of the raids spikes exponentially, up to hundreds more dwarves than you have, fully equipped. But you can spend 100k coins to "smite" the entire wave, winning it instantly. You also need to spend coins to build walls, and dwarves will automatically use up any coins you have to build "ultra" farms and workshops, that work 10% faster but cost 5k coins (or all of the coins you have left) each.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 04, 2019, 04:34:09 pm
The game can access any bank apps on your device and automatically add accounts for your convenience. It can also automatically purchases coins when you run out.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 04, 2019, 05:58:06 pm
To add to it, DF is now a "free-to-play" mobile game. So not only is the game absurdly and disappointingly simplified, you also need to pay $100 to bay12 for each task you perform (including just starting up the game). The only thing free about it is the download.

Also, every task literally takes 12 real-time hours:
Wanna chop a tree? 12 hours.
Mine a tile? 12 hours.
Harvest a single mushroom? 12 hours.

Don't wanna wait? Better buy some MTX ArmokCoins. 1000 for 10 bucks. You can only buy a minimum of 1000.
And it costs 1000 ArmokCoins to skip 1 hour of the wait timer. Thats on top of the 10k ArmokCoins it costs to start the actual task.
Wanna build up enough speed to clip through the wall into a parallel universe? 12 hours (and half an A-press).
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 04, 2019, 07:04:09 pm
Here's a good one: All civ-forming creatures, when seeking out food, consider live non-civ forming creatures, regardless of size, a viable meal, and will eat them whole and alive if they are closer than any other non-preferred food. Approx 20% of dwarves now have a food preference for "live animal" and will eat them preferentially if available (Other civs have different values, determined by the tag [PREFERS_EAT_LIVE_ANIMALS:X], where X is the percent of the population that prefers eating live animals over other options. Civ-forming creatures eating live animals, however, is hard-coded and cannot be altered by RAW modding. for reference: 10% of humans prefer live animals, and 40% of elves prefer live animals. Due to a quirk with elves eating sapients, however, they also consider civ-forming creatures to be valid for purposes of eating live). Civ-forming creatures eating animals do not respect whether or not the animal is a pet, trained, or even hostile, even if the animal is their own pet. However, they will still be angered by it's death. Animals, even if hostile, will not struggle when chosen for consumption by a civ-forming creature.

Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 04, 2019, 07:23:04 pm
I'm so hungry, I could eat a horse.

That horse.
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 04, 2019, 07:50:29 pm
I prefer the mental image of a dwarf struggling against a beak dog or something, getting hungry, and just swallowing it whole before rejoining the fight.
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on October 04, 2019, 10:31:44 pm
*vore*

Can we not.

Mannerisms should expand to include bad habits, such as slurping when eating or whistling the same part of the same song all day, which give negative thoughts to nearby dwarves. The player should occasionaly frequently receive detailed announcements whenever a dwarf indulges in one of these bad habits.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 05, 2019, 01:04:00 am
Here's a good one: All civ-forming creatures, when seeking out food, consider live non-civ forming creatures, regardless of size, a viable meal, and will eat them whole and alive if they are closer than any other non-preferred food. Approx 20% of dwarves now have a food preference for "live animal" and will eat them preferentially if available (Other civs have different values, determined by the tag [PREFERS_EAT_LIVE_ANIMALS:X], where X is the percent of the population that prefers eating live animals over other options. Civ-forming creatures eating live animals, however, is hard-coded and cannot be altered by RAW modding. for reference: 10% of humans prefer live animals, and 40% of elves prefer live animals. Due to a quirk with elves eating sapients, however, they also consider civ-forming creatures to be valid for purposes of eating live). Civ-forming creatures eating animals do not respect whether or not the animal is a pet, trained, or even hostile, even if the animal is their own pet. However, they will still be angered by it's death. Animals, even if hostile, will not struggle when chosen for consumption by a civ-forming creature.


New reason for elf invasions: a civ-wide case of the munchies.
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 05, 2019, 02:22:35 pm
Every time a strange mood is triggered, there is a 1% chance that all dwarves in the fort, including those who have already had a mood. will get a mood, rather than just one dwarf.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on October 05, 2019, 02:26:16 pm
Every time a strange mood is triggered, there is a 1% chance that all dwarves in the fort, including those who have already had a mood. will get a mood, rather than just one dwarf.
This sounds like a good suggestion though
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 05, 2019, 03:05:05 pm
A powerful pulse in the dwarven gestalt field produces a moodstorm, during which all dwarves become extremely creative, martially skilled, and ornery.

If this happens while hostile goblins are visiting, you'll spend the storm with a bunch of goblin bone artifacts. Any other time, you'll end up with a bunch of dwarven bone artifacts. Either way, you'll somehow gain more dwarves as well.
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 05, 2019, 03:23:12 pm
Hmm. Alright, here's an even worse suggestion: Dwarven moods are communicated solely through emoji. EG: Urist McDwarf was  :) after :thinking emoji: :food emoji: :Thumbs up emoji:. He was  :'( after :Baby Emoji: :Skull Emoji:
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 05, 2019, 04:43:15 pm
Music changes depending on what is happening. Or, more precisely, depending on what quality the performances at the tavern are. Every single bad performance (one tier below regular ones, makes dwarves angry), as well as every single recitation of a bad poem, decrements a hidden counter that makes the music sound worse:
100 - Normal
80 - Some noise starts to appear
70 - The presence of the noise becomes very apparent
60 - The volume starts changing on it's own
50 - The song is swapped to "Let The Bodies hit the Floor", but there isn't any noise anymore. The volume changes stay thi.
40 - Noise is added.
30 - Five other random royalty free songs start playing
20 - Pitch gets higher
0 - The game starts spawining clowns in your tavern

The counter can only be incremented by masterful performances.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 05, 2019, 07:56:56 pm
Hmm. Alright, here's an even worse suggestion: Dwarven moods are communicated solely through emoji. EG: Urist McDwarf was  :) after :thinking emoji: :food emoji: :Thumbs up emoji:. He was  :'( after :Baby Emoji: :Skull Emoji:
He  >:( after [walking emoji] [rain emoji].  He   :D after [man and woman emoji] [fist emoji]. He  :( after [woman emoji] [heart emoji] [knife emoji] [skull emoji].
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on October 05, 2019, 08:26:29 pm
30 - Five other random royalty free songs start playing
Simultaneously.
Quote
0 - The game starts spawining clowns in your tavern
If this happens the clowns are initially passive, but if they don't witness a masterful performance soon enough they go ham on your entire fort.
"Play me the greatest song in the world, or I'll swallow your soul."
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 05, 2019, 11:01:03 pm
Skills work in reverse, the more a dwarf does a task the worse they get at it.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 05, 2019, 11:16:13 pm
In my experience in real life, this is true.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on October 06, 2019, 09:54:40 am
Give generated "clowns" a 10% chance to be actual clowns.
Title: Re: Terrible Suggestions Thread
Post by: Lunardog15 on October 06, 2019, 01:22:04 pm
yes
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 06, 2019, 03:20:03 pm
Give generated "clowns" a 10% chance to be actual clowns.
Furthermore, mined "cotton candy" has a 10% chance to be unsuitable for crafting, and instead a delicious sweet.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 06, 2019, 04:47:48 pm
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on October 06, 2019, 05:13:44 pm
Spoiler (click to show/hide)

(https://img.fireden.net/vg/image/1429/49/1429493154036.png)
Officer Harmbaton, get the airlock.

Dwarves need toolboxes to carry all the nonexistent tools they don't actually use to do their jobs. The fact that these toolboxes make for excellent improvised weapons is a sad but not unexpected effect of proper craftsdwarfship.
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 06, 2019, 06:48:08 pm
Dwarves have a 50% chance each year of turning into a goblin, and vice versa.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 07, 2019, 05:12:45 pm
Dwarves have a 50% chance each year of turning into a goblin, and vice versa.
Some dwarves/goblins do so regularly
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 08, 2019, 09:52:20 am
Werebeasts.
Forgotten Beasts.
Were-Forgotten-Beasts.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on October 08, 2019, 11:37:24 am
Add edible pants.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 08, 2019, 01:02:07 pm
Add edible pants.
My favorite flavor.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on October 08, 2019, 01:06:48 pm
Add edible pants.

All pants are edible if you're hungry enough.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 08, 2019, 01:45:40 pm
Add edible pants.

All pants are edible if you're hungry enough.
the dye adds flavor.
Title: Re: Terrible Suggestions Thread
Post by: Lunardog15 on October 08, 2019, 04:21:56 pm
Add edible pants.

All pants are edible if you're hungry enough.
the dye adds flavor.
Fun fact, some dyes are/were made from eatables.
   
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 08, 2019, 05:10:11 pm
Add edible pants.

All pants are edible if you're hungry enough.
the dye adds flavor.
Fun fact, some dyes are/were made from eatables.
   
Fun fact red dye is made from beetles.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on October 08, 2019, 05:35:34 pm
Add edible pants.

All pants are edible if you're hungry enough.
the dye adds flavor.
Fun fact, some dyes are/were made from eatables.
   
Fun fact red dye is made from beetles.
And purple dye is made from snails
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 08, 2019, 08:05:23 pm
Dwarves should construct strange, pyramidal structures out of a new material: "Quote Blocks", produced spontaneously when a dwarf has some tiny fact to add to an ongoing discussion. (This is a joke, and not meant to seriously criticize anyone, overly serious interpretation of jokes may lead to severe soreness of the buttocks. ;))
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on October 08, 2019, 08:07:38 pm
Dwarves should construct strange, pyramidal structures out of a new material: "Quote Blocks", produced spontaneously when a dwarf has some tiny fact to add to an ongoing discussion. (This is a joke, and not meant to seriously criticize anyone, overly serious interpretation of jokes may lead to severe soreness of the buttocks. ;))
Don’t worry, quote pyramids are cool
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 08, 2019, 09:32:09 pm
Add edible pants.

All pants are edible if you're hungry enough.
the dye adds flavor.
Fun fact, some dyes are/were made from eatables.
   
Fun fact red dye is made from beetles.
And purple dye is made from snails
and walnut hulls are an outrageously potent pigment that will stain your hands for days and is both colorfast and lightfast when used to die fabric with only minimal preparation
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on October 09, 2019, 04:39:03 am
If a dwarf who has become a werewolf needs medical attention, the diagnostician should speculate that it could be lupus.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on October 09, 2019, 08:37:52 am
If a dwarf who has become a werewolf needs medical attention, the diagnostician should speculate that it could be lupus.
That's if & only if the diagnostician is also at least a Proficient Crutch-Walker.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 09, 2019, 09:56:22 am
If a dwarf who has become a werewolf needs medical attention, the diagnostician should speculate that it could be lupus.
Urist McHouse: It's never Canis lupus.
[instantly mauled to death]
Title: Re: Terrible Suggestions Thread
Post by: xZippy on October 09, 2019, 11:29:08 am
Religion is now a massive part of the game. If a dwarf doesn't give their heart to Christ every month, they are locked up and are forced to write scriptures for the next month. Even if you don't have a prison, they still get locked up somewhere.
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on October 09, 2019, 12:41:28 pm
Even if you don't have a prison, they still get locked up somewhere.

Locked up in a prison of self doubt and existential dread that they might not get into the right afterlife because they didn't grumble mildly enough at inclement weather.

We need holy wars. Religions should declare artifacts and sites as holy relics and sacred places. If the religious group or an allied entity doesn't control the thing, they gather an army and reeee until they take not-Jerusalem.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 09, 2019, 01:11:42 pm
Medicine is about as effective as medieval medicine was. That is, doctors are only be capable of setting bones, amputating limbs and bloodletting, maybe applying valley herb to wound if you're lucky enough to have some.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 10, 2019, 12:14:06 am
Medicine is about as effective as medieval medicine was. That is, doctors are only be capable of setting bones, amputating limbs and bloodletting, maybe applying valley herb to wound if you're lucky enough to have some.
Dwarven opinions of soap range from "I guess I'll use it sometimes" to "Keep your demon bars away from me!"  Additionally, anyone who comes in contact with blood has a chance of catching a horrid brain fever.  Your doctors will attempt to treat this with more bloodletting, then treat other victims with their gross, bloody hands while the fresh corpse is carted off by the same haulers who handle your food supply.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on October 10, 2019, 09:24:59 am
Medicine is about as effective as medieval medicine was. That is, doctors are only be capable of setting bones, amputating limbs and bloodletting, maybe applying valley herb to wound if you're lucky enough to have some.

Are you making a suggestion, or explaining the current system?
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 11, 2019, 05:47:04 pm
Dwarves can have "Operation" strange moods if a medical skill is their highest and a dwarf needs treatment. Rather than claiming a workshop, they claim a patient. A medical treatment strange mood will fully repair the dwarf, even of otherwise permanent damage. In addition, they will become stronger/faster/more dexterous/etc. than a normal dwarf. Fell "Operations" consist of an unharmed dwarf being claimed as the "patient" of the operation.

EG:
Urist McBonedoctor is struck by a fey mood!
Urist McBonedoctor has claimed Urst McBrokenleg.
Urist McBonedoctor claims shells, stone, cut gems, bars of metal, raw clear glass, etc.
Urist McBonedoctor has preformed "Urshangbalush" an Artifact bone-stetting procedure!
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 11, 2019, 05:52:18 pm
Dwarves can have "Operation" strange moods if a medical skill is their highest and a dwarf needs treatment. Rather than claiming a workshop, they claim a patient. A medical treatment strange mood will fully repair the dwarf, even of otherwise permanent damage. In addition, they will become stronger/faster/more dexterous/etc. than a normal dwarf. Fell "Operations" consist of an unharmed dwarf being claimed as the "patient" of the operation.

EG:
Urist McBonedoctor is struck by a fey mood!
Urist McBonedoctor has claimed Urst McBrokenleg.
Urist McBonedoctor claims shells, stone, cut gems, bars of metal, raw clear glass, etc.
Urist McBonedoctor has preformed "Urshangbalush" an Artifact bone-stetting procedure!
IMHO something similar to that could be a potentially pretty nice way of starting golem races once they are generalized.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on October 11, 2019, 06:20:19 pm
Add ridiculously huge yams that take up so much space that they have their own map icon.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on October 11, 2019, 07:04:30 pm
Dwarves can have "Operation" strange moods if a medical skill is their highest and a dwarf needs treatment. Rather than claiming a workshop, they claim a patient. A medical treatment strange mood will fully repair the dwarf, even of otherwise permanent damage. In addition, they will become stronger/faster/more dexterous/etc. than a normal dwarf. Fell "Operations" consist of an unharmed dwarf being claimed as the "patient" of the operation.

EG:
Urist McBonedoctor is struck by a fey mood!
Urist McBonedoctor has claimed Urst McBrokenleg.
Urist McBonedoctor claims shells, stone, cut gems, bars of metal, raw clear glass, etc.
Urist McBonedoctor has preformed "Urshangbalush" an Artifact bone-stetting procedure!
This sounds like a good idea, all of it
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 11, 2019, 08:59:01 pm
Add ridiculously huge yams that take up so much space that they have their own map icon.
These yams are host to a "Yam Man" civilization. Yam Men can now be embarked with. Yam men's flesh has the consistency and durability of a yam. Yam Men cannot mine, due to their low strength. Yam Men are automatically at war with everyone, owing to their deliciousness when cooked. In order to encourage Yam Men embarks, Dwarves no longer exist.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 11, 2019, 09:10:49 pm
Add an official goat civ to the game. And before you ask: no, they're not goat men or even intelligent goats. Just regular goats.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 12, 2019, 02:24:10 am
Add an official goat civ to the game. And before you ask: no, they're not goat men or even intelligent goats. Just regular goats.
Urist McMiner: What in blazes is that sound?
[distant goat screams]
Urist McBrewer, grumbling: The new neighbors.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 12, 2019, 05:58:19 am
Add an official goose civ to the game. And before you ask: no, they're not goose men or even intelligent geese. Just regular geese.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 12, 2019, 09:12:18 am
Add an official goose civ to the game. And before you ask: no, they're not goose men or even intelligent geese. Just regular geese.
FTFY
they will however invade your fortress and make a general nuisance of themselves. and they can't be attacked, trapped, or butchered.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on October 12, 2019, 10:13:54 am
What if I were to mod goat cigs and goose cigs to the game?
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 12, 2019, 12:33:40 pm
What if I were to mod goat cigs and goose cigs to the game?
i'd say go for it
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on October 12, 2019, 12:46:06 pm
civs, civs. I typed that on my Ipad and it autocorrected.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 12, 2019, 02:55:33 pm
Better idea. Add a goose mode to the game where you play as a goose and make yourself a nuisance around the fortress. Gameplay revolves around stealing things from dwarves, seriously injuring dwarven children, and dodging the butcher.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on October 12, 2019, 02:58:06 pm
I've actually never modded before, how would one go about this? I'd imagine adventure mode/ Question, do geese exist in Dwarf Fortress? I've never encountered them yet
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 12, 2019, 03:15:09 pm
They do appear to exist, according to the wiki. I believe you could use DFhack to swap into the body of a wild goose in adventurer mode, but I'm not sure how much fun you'd have with it. You wouldn't be able to do much other than fly around and bite people.

http://dwarffortresswiki.org/index.php/DF2014:Goose (http://dwarffortresswiki.org/index.php/DF2014:Goose)

According to the wiki, the goblin word for goose is "us". So I guess that confirms that geese are just disguised goblins.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 12, 2019, 04:04:01 pm

According to the wiki, the goblin word for goose is "us". So I guess that confirms that goblins are just disguised geese.

FTFY.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 12, 2019, 10:48:43 pm
All the same, really.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 12, 2019, 10:55:52 pm
I just find the latter to be slightly more humorous somehow. :P
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 13, 2019, 12:30:04 am
I don't think this is possible, but god would I love it if you got a notification about a caravan arriving and the camera just snaps to 4 geese wandering around the corner of your map. No trade goods, just hanging out.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 13, 2019, 12:46:30 am
I don't think this is possible, but god would I love it if you got a notification about a caravan arriving and the camera just snaps to 4 geese wandering around the corner of your map. No trade goods, just hanging out.
better yet, there is a pile of trade goods but the geese chase off anyone who approaches leading to endless "Urist McHauler cancels Store Item In Stockpile: Interrupted by *HONK*" spam
Title: Re: Terrible Suggestions Thread
Post by: Abyssmo on October 13, 2019, 02:25:27 pm
An option to self harm and give yourself wounds and scars. Alongside that you could even cut off your own limbs but it would require certain weapons. For example if you have a knife you could cut off your fingers, toes, ears, etc. Meanwhile for bigger body parts like arms and legs you would need something like a long sword or axe.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 13, 2019, 02:43:01 pm
We might occasionally get something like that with mythgen, blood magic rituals requiring self-harm would be cool.
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 13, 2019, 05:15:25 pm
Hypnotic symbols in the game in order to trigger strange moods, tantrums, melancholy, etc in the player when a dwarf is suffering from one.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on October 13, 2019, 05:31:17 pm
Hypnotic symbols in the game in order to trigger strange moods, tantrums, melancholy, etc in the player when a dwarf is suffering from one.
Yes, but we would need to find a symbol that would work for every human for each mood, also probably skip fell moods, to avoid crimes
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on October 13, 2019, 08:11:17 pm
Yes, but we would need to find a symbol that would work for every human for each mood, also probably skip fell moods, to avoid crimes
(https://i.imgur.com/4YmxuVh.jpg)
Why avoid it?

...S'cool.

We could also use a symbol that repels extradimensional immigrants/overhyped cephalopods /some real eldritch horror: my ass bad stuff and is generally conductive to not going insane, a la the Elder Sign.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on October 13, 2019, 08:38:30 pm
An option to self harm and give yourself wounds and scars. Alongside that you could even cut off your own limbs but it would require certain weapons. For example if you have a knife you could cut off your fingers, toes, ears, etc. Meanwhile for bigger body parts like arms and legs you would need something like a long sword or axe.
Not terrible. Would be great if you want to turn people into vampires in adventure mode.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on October 13, 2019, 08:41:51 pm
Add tacos which cause dwarves to temporarily start generating massive amounts of miasma and magma when eaten.
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on October 13, 2019, 08:53:24 pm
Add tacos which cause dwarves to temporarily open a portal through which forgotten beasts pour out of when eaten.
FTFY based on personal experience.
Source: ate at chipotle once. Once.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 14, 2019, 01:20:39 am
Source: ate at chipotle once. Once.
Given all the shit that's gone wrong with their food, I don't get how their still open.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 14, 2019, 03:46:40 pm
Source: ate at chipotle once. Once.
Given all the shit that's gone wrong with their food, I don't get how their still open.
I see what you gone and done there.

Dwarves are lactose intolerant.  Consuming milk or cheese will cause them to generate miasma explode.  Consuming any imported food has a 25% chance of doing the same.  Additionally, dwarven digestion gets more sensitive with age, adding one additional random food every year after reaching adulthood.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 14, 2019, 04:20:19 pm
Source: ate at chipotle once. Once.
Given all the shit that's gone wrong with their food, I don't get how their still open.
US food regulations theoretically allow you to sell minemeat that's 50% sawdust as mincemeat. So, well...
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on October 14, 2019, 06:03:41 pm
Source: ate at chipotle once. Once.
Given all the shit that's gone wrong with their food, I don't get how their still open.
US food regulations theoretically allow you to sell minemeat that's 50% sawdust as mincemeat. So, well...
Not to mention that bit where an "acceptable amount of insect parts" in certain foods happens to be a value above 0%. At least we get some extra protein out of it.

Dwarves are lactose intolerant.  Consuming milk or cheese will cause them to generate miasma explode.  Consuming any imported food has a 25% chance of doing the same.  Additionally, dwarven digestion gets more sensitive with age, adding one additional random food every year after reaching adulthood.

Apart from the exploding bit, not that terrible. Humans are able to drink as much milk as they can thanks to some good fortune with genetics. In DF you could translate it to a worldgen parameter where a civ has a chance to spawn lactose tolerant citizens or not. If they can't hold their milk, they can't produce dairy products.

Dwarves and humans should have allergies. There's no way of knowing what they are allergic to or how severe the allergy is until they trigger it.

Urist McEveryone'sfriend, grand master armorsmith, has died of a peanut allergy.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on October 14, 2019, 07:33:27 pm
Source: ate at chipotle once. Once.
Given all the shit that's gone wrong with their food, I don't get how their still open.
US food regulations theoretically allow you to sell minemeat that's 50% sawdust as mincemeat. So, well...
Wait what?
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on October 14, 2019, 10:41:33 pm
Dwarves poop now, but their poop is just magma.
Title: Re: Terrible Suggestions Thread
Post by: Abyssmo on October 15, 2019, 12:00:59 am
Every time your dwarf has to craft something, there is a chance of them completely messing it up and harming themselves in the process. Depending on how skilled they are at something, this chance will obviously be decreased for that specific action.
Dwarf trying to craft wood furniture? They accidentally sawed their fingers off.
Dwarf trying to craft armor? They accidentally burned themselves from the sparks of smashing red hot stuff on an anvil.
Dwarf trying to heal another sick or injured Dwarf? They mixed up their medicine with magma and injected it into the injured Dwarf.
Dwarf trying to train a goose? They were mauled to death.
Dwarf trying to cook a simple biscuit? They screwed up the recipe and now everyone has parasites from eating raw Elk Bird.
Dwarf trying to make soap? Well... (https://www.youtube.com/watch?v=kjxCxg6LuVg)
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 15, 2019, 12:36:59 am
Every time your dwarf has to craft something, there is a chance of them completely messing it up and harming themselves in the process. Depending on how skilled they are at something, this chance will obviously be decreased for that specific action.
Dwarf trying to craft wood furniture? They accidentally sawed their fingers off.
Dwarf trying to craft armor? They accidentally burned themselves from the sparks of smashing red hot stuff on an anvil.
Dwarf trying to heal another sick or injured Dwarf? They mixed up their medicine with magma and injected it into the injured Dwarf.
Dwarf trying to train a goose? They were mauled to death.
Dwarf trying to cook a simple biscuit? They screwed up the recipe and now everyone has parasites from eating raw Elk Bird.
Dwarf trying to make soap? Well... (https://www.youtube.com/watch?v=kjxCxg6LuVg)
Additionally, there's a chance for a given workshop to be "cursed", especially if a dwarf dies near there; these workshops will cause significantly more, and worse, injuries than normal.  Animals will have a similar state, defined in-game as having acquired "a taste for dwarven blood".
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 15, 2019, 08:33:32 pm
Apple Partnership: DF is now only available on IOS mobile devices. The control scheme and graphics are completely unchanged.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on October 15, 2019, 08:45:24 pm
Miasma is now infectious. Dwarves exposed to miasma for too long begin generating more miasma.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 16, 2019, 01:47:42 am
add Diseases, Vaccines, and Antivaxxers.

Now I know what you're thinking. Diseases that could be transmitted from dwarf to dwarf? Possibly mutating and causing new and !!FUN!! syndromes? Why that's almost a good idea!

But the power to vaccinate? And then some dwarves deciding not to? Allowing the diseases to mutate within them into a form the vaccines don't defend against? Well! That's truly a !!FUN!! concept!
Particularly as the clowns can catch these diseases and mutate them into even more dangerous forms.

Apple Partnership: DF is now only available on IOS mobile devices. The control scheme and graphics are completely unchanged.
Framerate tanks once your fort reaches a certain age, regardless of the worldgen parameters. A tiny fort in a pocket sized world with only about 35 dorfs? After two in game years, it runs like a large world with a large fort with ten million items and 200 dwarves, an oldstyle magma pumpstack, and all while being besieged by a couple hundred invaders.

Also you need a proprietary bluetooth keyboard. The battery lasts ten minutes and the charging cord is too short to do anything with.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 16, 2019, 03:55:08 am
Apple Partnership: DF is now only available on IOS mobile devices. The control scheme and graphics are completely unchanged.
Framerate tanks once your fort reaches a certain age, regardless of the worldgen parameters. A tiny fort in a pocket sized world with only about 35 dorfs? After two in game years, it runs like a large world with a large fort with ten million items and 200 dwarves, an oldstyle magma pumpstack, and all while being besieged by a couple hundred invaders.

Also you need a proprietary bluetooth keyboard. The battery lasts ten minutes and the charging cord is too short to do anything with.
You can buy an Apple DF-playing stand for a better experience (costs 9999$)
Title: Re: Terrible Suggestions Thread
Post by: Azerty on October 16, 2019, 02:30:54 pm
Apple Partnership: DF is now only available on IOS mobile devices. The control scheme and graphics are completely unchanged.
Framerate tanks once your fort reaches a certain age, regardless of the worldgen parameters. A tiny fort in a pocket sized world with only about 35 dorfs? After two in game years, it runs like a large world with a large fort with ten million items and 200 dwarves, an oldstyle magma pumpstack, and all while being besieged by a couple hundred invaders.

Also you need a proprietary bluetooth keyboard. The battery lasts ten minutes and the charging cord is too short to do anything with.
You can buy an Apple DF-playing stand for a better experience (costs 9999$)

And every two years, there's an update of the mobile device, and you will have to rebuy the application again.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on October 16, 2019, 04:10:14 pm
Dwarves can now deep fry themselves.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 16, 2019, 08:14:51 pm
Dwarves can now deep fry themselves.
isn't that just magmadiving?
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on October 16, 2019, 09:50:58 pm
Dwarves can now deep fry themselves.
isn't that just magmadiving?
No, that burns them too far to even consider it deep frying.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 16, 2019, 10:06:23 pm
Apple Partnership: DF is now only available on IOS mobile devices. The control scheme and graphics are completely unchanged.
Framerate tanks once your fort reaches a certain age, regardless of the worldgen parameters. A tiny fort in a pocket sized world with only about 35 dorfs? After two in game years, it runs like a large world with a large fort with ten million items and 200 dwarves, an oldstyle magma pumpstack, and all while being besieged by a couple hundred invaders.

Also you need a proprietary bluetooth keyboard. The battery lasts ten minutes and the charging cord is too short to do anything with.
You can buy an Apple DF-playing stand for a better experience (costs 9999$)

And every two years, there's an update of the mobile device, and you will have to rebuy the application again.
and you can't transfer your saves
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 17, 2019, 04:08:36 am
All the Apple partnerahip stuff above but with the simplification thing from a few pages ago.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on October 17, 2019, 10:18:44 am
To ensure backwards compatibility and the "old-school" look & feel of the game, Dwarf Fortress will emulate the CGA graphics popular in the 80s: A palette of FOUR colors (black, white, cyan, & magenta) and a maximum screen resolution of 320 x 200 pixels.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 17, 2019, 06:58:46 pm
I...I'd play that. I love CGA.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on October 17, 2019, 07:05:19 pm
The opposite of the opposite of the opposite of the opposite of the opposite of the äÄäÄäÄäÄäÄä of food.
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 17, 2019, 09:46:32 pm
Elf flesh is now magma-safe.
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on October 17, 2019, 11:38:16 pm
An ultra-nightmare-hardcore setting for the masochists roguelike purists, where if you die in the game, you die for real (https://www.youtube.com/watch?v=Ys8mcieUtMU).
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 18, 2019, 01:48:17 pm
The opposite of the opposite of the opposite of the opposite of the opposite of the äÄäÄäÄäÄäÄä of food.

soylent green?
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 18, 2019, 08:39:10 pm
Re-introduce the "Dug too deep" mechanic that unavoidably kills a fort, but with any and all ores.
(Other version, making the game even more unplayable: With any and all Diggable tiles, and trees for good measure)
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on October 18, 2019, 09:02:42 pm
What is Dug too deep?
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on October 18, 2019, 09:09:51 pm
Elves now replace their bones with Titan bones.. Stone and Metal Titan bones.

Skin too for good measure.
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on October 18, 2019, 09:54:24 pm
What is Dug too deep?
it was an old event where breaching hell triggered an automatic game over screen
Title: Re: Terrible Suggestions Thread
Post by: !!Urist McMagmadiver!! on October 18, 2019, 10:00:13 pm
What is Dug too deep?
A fail-state from the 0.23 version of DF where your fortress just dies outright with a random chance the more "cotton candy" you mine
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on October 18, 2019, 10:05:59 pm
The opposite of the opposite of the opposite of the opposite of the opposite of the äÄäÄäÄäÄäÄä of food.

soylent green?
soylent COMIC SAAAAAANS purple
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 18, 2019, 10:39:47 pm
Cats giving birth have a 10% chance of giving birth to armed goblins instead of kittens.

Dogs giving birth have a 10% chance of giving birth to clowns instead of puppies.

Dwarves giving birth have a 10% chance of giving birth to elves.

Elves giving birth have a 100% chance of giving birth to elves, but the average yield is doubled.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 19, 2019, 01:03:26 am
The opposite of the opposite of the opposite of the opposite of the opposite of the äÄäÄäÄäÄäÄä of food.

soylent green?
soylent COMIC SAAAAAANS purple
that's about what i figured
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on October 19, 2019, 05:01:41 am
Elfism is now contagious; elf spit, blood, and tears carry a transformative syndrome that makes you an elf.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 19, 2019, 05:09:00 am
Elfism is now contagious; elf spit, blood, and tears carry a transformative syndrome that makes you an elf.
I remember that at some point someone made a mod that made everything an elf touched turn into an elf.
Title: Re: Terrible Suggestions Thread
Post by: Kyubee on October 19, 2019, 05:30:52 am
Elfism is now contagious; elf spit, blood, and tears carry a transformative syndrome that makes you an elf.
I remember that at some point someone made a mod that made everything an elf touched turn into an elf.

Dreams really do come true, eh?
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on October 21, 2019, 05:51:19 am
US food regulations theoretically allow you to sell minemeat that's 50% sawdust as mincemeat. So, well...
Minemeat? Is that when the miners uncover the remains of an extinct creature - almost, but not quite, fossilized so that in spite of it being mostly rock, some nutritional value remains? Dwarfiest source of meat ever!
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on October 21, 2019, 07:47:13 am
Found a mincemeat (https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=19&ved=2ahUKEwjEqLiDsa3lAhUId6wKHQaRDLYQFjASegQIABAB&url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FMincemeat&usg=AOvVaw0lHzDwbSt78Tw028FgmCm4) Information depository aka wikipedia
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 22, 2019, 07:02:56 am
US food regulations theoretically allow you to sell minemeat that's 50% sawdust as mincemeat. So, well...
Minemeat? Is that when the miners uncover the remains of an extinct creature - almost, but not quite, fossilized so that in spite of it being mostly rock, some nutritional value remains? Dwarfiest source of meat ever!
You've struck sirloin!  Praise the miners!
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 22, 2019, 07:33:08 am
US food regulations theoretically allow you to sell minemeat that's 50% sawdust as mincemeat. So, well...
Minemeat? Is that when the miners uncover the remains of an extinct creature - almost, but not quite, fossilized so that in spite of it being mostly rock, some nutritional value remains? Dwarfiest source of meat ever!
You've struck sirloin!  Praise the miners!

(https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c3/HWL_Rock_Sirloin_Artwork.png?version=3def70fdb7a89c22e4ae37ce7751b096)
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 22, 2019, 02:17:51 pm
US food regulations theoretically allow you to sell minemeat that's 50% sawdust as mincemeat. So, well...
Minemeat? Is that when the miners uncover the remains of an extinct creature - almost, but not quite, fossilized so that in spite of it being mostly rock, some nutritional value remains? Dwarfiest source of meat ever!
You've struck sirloin!  Praise the miners!

(https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c3/HWL_Rock_Sirloin_Artwork.png?version=3def70fdb7a89c22e4ae37ce7751b096)

reminds me of the fifth elephant by terry pratchett. the great fat deposits of uberwald
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 23, 2019, 03:09:31 pm
US food regulations theoretically allow you to sell minemeat that's 50% sawdust as mincemeat. So, well...
Minemeat? Is that when the miners uncover the remains of an extinct creature - almost, but not quite, fossilized so that in spite of it being mostly rock, some nutritional value remains? Dwarfiest source of meat ever!
You've struck sirloin!  Praise the miners!

(https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c3/HWL_Rock_Sirloin_Artwork.png?version=3def70fdb7a89c22e4ae37ce7751b096)
I'm so glad someone got that reference.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on October 30, 2019, 10:19:29 am
Rebuild DF in Unity. Only one supercomputer in the world would be able to play it, and only at ~3 FPS.
Title: Re: Terrible Suggestions Thread
Post by: TeaAndRum on October 30, 2019, 09:52:58 pm
I think it'd be kinda cool if water sources would be more finite, and more essential to civilizations. For example, a fireplace in houses to melt the water during winter, and/or an option to eat ice, but with a risk of hypothermia if done repeatedly.
Also, if you dam a river in your embark, it should affect the settlements downstream, perhaps escalating into a war/peasant mobs, also its water should be able to be tainted/poisoned as a way of weakening the enemy settlement. Or maybe somebody/something accidentally dies and rots in the/next to the water in the middle of nowhere, which could cause minor problems to you, if the creature wasn't very big. This could be avoided with drinking booze/boiling the water before usage.
But water should also be able to be transported with a reasonable price, just like booze and extracts. Perhaps the price should go up, depending on the climate, and purity of water. Most expensive type should be distilled water, which could be usable by scholars, or in hospitals.
Settlements in scorching climates should be abandoned sometimes for lack of water, or they could attack/rob merchant caravans/other settlements for water, perhaps even securing and defending a location with a water source.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 31, 2019, 02:08:03 am
Rebuild DF in Unity. Only one supercomputer in the world would be able to play it, and only at ~3 FPS.
and even then it would need to be shut down after 15-30 minutes in order to stop it from catching fire.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 01, 2019, 10:10:47 am
I think it'd be kinda cool if water sources would be more finite, and more essential to civilizations. For example, a fireplace in houses to melt the water during winter, and/or an option to eat ice, but with a risk of hypothermia if done repeatedly.
Also, if you dam a river in your embark, it should affect the settlements downstream, perhaps escalating into a war/peasant mobs, also its water should be able to be tainted/poisoned as a way of weakening the enemy settlement. Or maybe somebody/something accidentally dies and rots in the/next to the water in the middle of nowhere, which could cause minor problems to you, if the creature wasn't very big. This could be avoided with drinking booze/boiling the water before usage.
But water should also be able to be transported with a reasonable price, just like booze and extracts. Perhaps the price should go up, depending on the climate, and purity of water. Most expensive type should be distilled water, which could be usable by scholars, or in hospitals.
Settlements in scorching climates should be abandoned sometimes for lack of water, or they could attack/rob merchant caravans/other settlements for water, perhaps even securing and defending a location with a water source.
Bad suggestions only. Get out.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on November 01, 2019, 10:40:16 am
I think it'd be kinda cool if water sources would be more finite, and more essential to civilizations. For example, a fireplace in houses to melt the water during winter, and/or an option to eat ice, but with a risk of hypothermia if done repeatedly.
Also, if you dam a river in your embark, it should affect the settlements downstream, perhaps escalating into a war/peasant mobs, also its water should be able to be tainted/poisoned as a way of weakening the enemy settlement. Or maybe somebody/something accidentally dies and rots in the/next to the water in the middle of nowhere, which could cause minor problems to you, if the creature wasn't very big. This could be avoided with drinking booze/boiling the water before usage.
But water should also be able to be transported with a reasonable price, just like booze and extracts. Perhaps the price should go up, depending on the climate, and purity of water. Most expensive type should be distilled water, which could be usable by scholars, or in hospitals.
Settlements in scorching climates should be abandoned sometimes for lack of water, or they could attack/rob merchant caravans/other settlements for water, perhaps even securing and defending a location with a water source.
Bad suggestions only. Get out.
http://www.bay12forums.com/smf/index.php?topic=174706.0
Title: Re: Terrible Suggestions Thread
Post by: TeaAndRum on November 01, 2019, 06:05:04 pm

I think it'd be kinda cool if water sources would be more finite, and more essential to civilizations. For example, a fireplace in houses to melt the water during winter, and/or an option to eat ice, but with a risk of hypothermia if done repeatedly.
Also, if you dam a river in your embark, it should affect the settlements downstream, perhaps escalating into a war/peasant mobs, also its water should be able to be tainted/poisoned as a way of weakening the enemy settlement. Or maybe somebody/something accidentally dies and rots in the/next to the water in the middle of nowhere, which could cause minor problems to you, if the creature wasn't very big. This could be avoided with drinking booze/boiling the water before usage.
But water should also be able to be transported with a reasonable price, just like booze and extracts. Perhaps the price should go up, depending on the climate, and purity of water. Most expensive type should be distilled water, which could be usable by scholars, or in hospitals.
Settlements in scorching climates should be abandoned sometimes for lack of water, or they could attack/rob merchant caravans/other settlements for water, perhaps even securing and defending a location with a water source.
Bad suggestions only. Get out.
http://www.bay12forums.com/smf/index.php?topic=174706.0
S-Sorry! Should I make my own thread, or post there?
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 01, 2019, 06:20:12 pm

I think it'd be kinda cool if water sources would be more finite, and more essential to civilizations. For example, a fireplace in houses to melt the water during winter, and/or an option to eat ice, but with a risk of hypothermia if done repeatedly.
Also, if you dam a river in your embark, it should affect the settlements downstream, perhaps escalating into a war/peasant mobs, also its water should be able to be tainted/poisoned as a way of weakening the enemy settlement. Or maybe somebody/something accidentally dies and rots in the/next to the water in the middle of nowhere, which could cause minor problems to you, if the creature wasn't very big. This could be avoided with drinking booze/boiling the water before usage.
But water should also be able to be transported with a reasonable price, just like booze and extracts. Perhaps the price should go up, depending on the climate, and purity of water. Most expensive type should be distilled water, which could be usable by scholars, or in hospitals.
Settlements in scorching climates should be abandoned sometimes for lack of water, or they could attack/rob merchant caravans/other settlements for water, perhaps even securing and defending a location with a water source.
Bad suggestions only. Get out.
http://www.bay12forums.com/smf/index.php?topic=174706.0
S-Sorry! Should I make my own thread, or post there?
Post there. I made it for this purpose
Title: Re: Terrible Suggestions Thread
Post by: TeaAndRum on November 01, 2019, 06:29:06 pm

I think it'd be kinda cool if water sources would be more finite, and more essential to civilizations. For example, a fireplace in houses to melt the water during winter, and/or an option to eat ice, but with a risk of hypothermia if done repeatedly.
Also, if you dam a river in your embark, it should affect the settlements downstream, perhaps escalating into a war/peasant mobs, also its water should be able to be tainted/poisoned as a way of weakening the enemy settlement. Or maybe somebody/something accidentally dies and rots in the/next to the water in the middle of nowhere, which could cause minor problems to you, if the creature wasn't very big. This could be avoided with drinking booze/boiling the water before usage.
But water should also be able to be transported with a reasonable price, just like booze and extracts. Perhaps the price should go up, depending on the climate, and purity of water. Most expensive type should be distilled water, which could be usable by scholars, or in hospitals.
Settlements in scorching climates should be abandoned sometimes for lack of water, or they could attack/rob merchant caravans/other settlements for water, perhaps even securing and defending a location with a water source.
Bad suggestions only. Get out.
http://www.bay12forums.com/smf/index.php?topic=174706.0
S-Sorry! Should I make my own thread, or post there?
Post there. I made it for this purpose
Good to know. I will!
Title: Re: Terrible Suggestions Thread
Post by: xZippy on November 01, 2019, 07:25:25 pm
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 06, 2019, 03:38:55 pm
Dwarves will create graffiti, either painting on or chiseling into walls to create simple messages or designs, some of which will be obscene or upsetting to your dwarves.  If dwarves in your fort are unhappy, they can create messages that will foment rebellion and berserk states.  Worst of all, these can permanently damage high-quality or masterwork engravings.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 06, 2019, 10:41:04 pm
Miasma now causes dwarves to explode.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 06, 2019, 10:52:21 pm
Is it just me or does this thread have a noticeable surplus of "X causes dwarves to explode" suggestions?
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 06, 2019, 11:00:07 pm
Is it just me or does this thread have a noticeable surplus of "X causes dwarves to explode" suggestions?
Mentioning dwarves exploding now causes dwarves to explode.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 07, 2019, 02:19:43 am
“Look daddy, teacher says, every time a bell rings a dwarf explodes!”
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 07, 2019, 10:38:55 am
“Look daddy, teacher says, every time a bell rings a dwarf explodes!”
Ringing bells now causes dwarves to explode.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 07, 2019, 10:41:16 am
Dwarves hit by pieces of exploding dwarves explode. Chain reactions will insure in crowded areas
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 07, 2019, 10:45:07 am
Low quality alcohol now causes dwarves to explode.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 07, 2019, 12:10:44 pm
Giving birth causes female dwarfs to explode. Basically a dwarf woman who goes into labour just immediately blows up and a newborn baby dwarf appears in the space where she used to be.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 07, 2019, 12:15:05 pm
Giving birth causes female dwarfs to explode. Basically a dwarf woman who goes into labour just immediately blows up and a newborn baby dwarf appears in the space where she used to be.
Reminds me of Alien, question, does the baby dwarf feed on its mother’s blood in the absence of milk?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 07, 2019, 12:50:38 pm
Giving birth causes female dwarfs to explode. Basically a dwarf woman who goes into labour just immediately blows up and a newborn baby dwarf appears in the space where she used to be.
Reminds me of Alien, question, does the baby dwarf feed on its mother’s blood in the absence of milk?

Sure, why not?
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 07, 2019, 01:25:16 pm
Walking now causes dwarves to explode.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 07, 2019, 01:43:53 pm
Walking now causes dwarves to explode.
Due to dwarves becoming living bombshell, goblins are now the playable characters is Goblin Fortress. Goblins will place dwarves in the towns where they wish to invade, when the dwarves explode, the goblins take over
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 07, 2019, 03:55:17 pm
Walking now causes dwarves to explode.
Due to dwarves becoming living bombshell, goblins are now the playable characters is Goblin Fortress. Goblins will place dwarves in the towns where they wish to invade, when the dwarves explode, the goblins take over
Dwarves now cause goblins to explode.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on November 07, 2019, 06:51:18 pm
Every time anyone even a vermin dies anywhere on the map the unskippable fatal blow animation is played
Title: Re: Terrible Suggestions Thread
Post by: Bumber on November 07, 2019, 06:58:15 pm
Every time anyone even a vermin dies anywhere on the map the unskippable fatal blow animation is played
It's played three times, getting progressively slower, for dramatic effect.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 07, 2019, 07:17:22 pm
What if multiple creatures die simultaneously? Is there a delay?
Fa-fa-fa-tal-tal-tal-blow-blow-blow
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 07, 2019, 09:18:05 pm
Every second, each dwarf has a 2% chance to explode. To balance this out, each empty tile on the map has a 1% chance to spontaneously generate a dwarf each second.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 07, 2019, 09:20:10 pm
Every second, each dwarf has a 2% chance to explode. To balance this out, each empty tile on the map has a 1% chance to spontaneously generate a dwarf each second.
Behold: Lag Fortress
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 08, 2019, 01:23:15 am
Vermin should appear in killlists.
Title: Re: Terrible Suggestions Thread
Post by: Silverwing235 on November 08, 2019, 09:41:30 am
Vermin should appear in killlists.
Uh, spacing?
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 08, 2019, 10:05:22 am
Vermin should appear in killlists.
Uh, spacing?
Therearenospacesatallinthegame.Everythingisunspacedsoyouhavetopayverycloseattentiontowhatthewordsaresayingandwhatistheendandbeginningofnewwords.Atleastpunctuationsarestillathingthoughtheycanberemovedtomakethissuggestionevenmoreterrible
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 08, 2019, 11:28:12 am
Elves cause dwarves to explode.
Also, dwarves cause elves to explode.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 08, 2019, 11:52:44 am
Every explosion creates a crater 10 by 10 by 10 squares
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 08, 2019, 01:53:49 pm
Elves cause dwarves to explode.
Also, dwarves cause elves to explode.

Wow, that'll make wars between the two a lot more interesting. Talk about mutually-assured destruction. :P
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 08, 2019, 02:15:23 pm
And the humans, goblins, and animal people watch as the lands turn into large craters
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on November 08, 2019, 02:18:50 pm
and kobolds >:(
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 08, 2019, 02:19:59 pm
Yes, them too, I thought most of them lived underground in caves
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 08, 2019, 03:44:17 pm
"Daddy, mommy tells me we haven't been allowed to trade with the elves in centuries. Why?"
"Son, in order to answer that question I need only direct you to the 20-mile-radius crater in the Dwarven Mountains".
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 08, 2019, 05:55:34 pm
I’m curious if someone could make a story about a human, goblin or kobold learning about the two types of living bombs that seem to be constantly at war with each other and having to search for a substance in the Abyss thst would protect the world from further explosions by encasing the two types of living bombs in a tomb of this substance. (The living bombs, of course being dwarves and elves)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 08, 2019, 06:27:35 pm
Thanks for the D&D campaign idea. :P

Though for obvious reasons dwarves and elves would probably have to be houseruled out as player races (or not, if you like game-ending !!FUN!!)
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 08, 2019, 09:10:22 pm
I’m glad I helped with giving ideas.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 10, 2019, 06:42:50 am
Death is an actual character that can be talked to, harmed, killed etc. It's immune to heat and traps, but is considered a gnome and can therefore be harmed with gnomeblight.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 10, 2019, 09:49:37 am
These are cool ideas, What are some tips for generating novel ideas?
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on November 10, 2019, 04:52:09 pm
Death is an actual character that can be talked to, harmed, killed etc. It's immune to heat and traps, but is considered a gnome and can therefore be harmed with gnomeblight.
What happens when you kill Death? Is it like the Sims, where dead bodies remain forever and never decompose?
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 10, 2019, 05:46:57 pm
Death is an actual character that can be talked to, harmed, killed etc. It's immune to heat and traps, but is considered a gnome and can therefore be harmed with gnomeblight.
What happens when you kill Death? Is it like the Sims, where dead bodies remain forever and never decompose?
When you kill it, a random gnome is chosen to be the new Death.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 10, 2019, 08:39:08 pm
So Death comes not only to claim your souls, but also your unguarded booze? Damn.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 10, 2019, 08:55:55 pm
Dwarves are mortally terrified of elves, to the point of being unable to fight them or even trade with them.  The elves are personally offended by this.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 10, 2019, 09:20:01 pm
Dwarves are mortally terrified of elves, to the point of being unable to fight them or even trade with them.  The elves are personally offended by this.
What with dwarves and elves able to explode, I am not surprised by this
Title: Re: Terrible Suggestions Thread
Post by: Iduno on November 12, 2019, 11:57:49 am
My manager sometimes leaves meetings, or doesn't show up to them. This should be fixed by escalating all meetings to "no quarter" immediately.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 12, 2019, 12:11:07 pm
My manager sometimes leaves meetings, or doesn't show up to them. This should be fixed by escalating all meetings to "no quarter" immediately.
Would this not result in deaths?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 12, 2019, 06:54:06 pm
My manager sometimes leaves meetings, or doesn't show up to them. This should be fixed by escalating all meetings to "no quarter" immediately.
Would this not result in deaths?
Only if you do it right.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on November 14, 2019, 01:55:25 pm
My manager sometimes leaves meetings, or doesn't show up to them. This should be fixed by escalating all meetings to "no quarter" immediately.
Would this not result in deaths?

*Points to thread title*
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 15, 2019, 05:23:31 am
What if we allow dwarves to build nuclear bombs from mechanisms, pitchblende, and drawbridges?
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on November 15, 2019, 08:53:33 am
What if we allow dwarves to build nuclear bombs from mechanisms, pitchblende, and drawbridges?


Why stop there? Give them the ability to modify the code itself. Destruction everywhere.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 16, 2019, 01:22:20 am
What if we allow dwarves to build nuclear bombs from mechanisms, pitchblende, and drawbridges?


Why stop there? Give them the ability to modify the code itself. Destruction everywhere.
It'd be like skynet but with magma.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on November 18, 2019, 01:12:21 pm
For once, this may not be the place for my ideas, but:

We still get immigrant waves like we do now (twice/half as many as you want, and they're 99% worthless). But, when you talk to the caravan leader, you can pay a fee (based on negotiation) to reduce/increase the number and/or pay to get people of useful trades/skill levels.

And obviously, if you disassemble the trade depot to steal everything, you get repaid with only dabbling soap carvers who are extra-nervous.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 18, 2019, 01:39:31 pm
I made a thread for non terrible suggestions

 http://www.bay12forums.com/smf/index.php?topic=174706.msg8029235#msg8029235 (http://www.bay12forums.com/smf/index.php?topic=174706.msg8029235#msg8029235)
Title: Re: Terrible Suggestions Thread
Post by: Five chickens on November 18, 2019, 03:27:44 pm
Pornographic scrolls.  If your dorfs don't get them, they get depressed.

But if they do, they get... busy.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 18, 2019, 08:09:18 pm
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Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 18, 2019, 08:18:43 pm
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Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 18, 2019, 08:21:00 pm
Cease.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 18, 2019, 08:33:59 pm
and desist
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on November 18, 2019, 08:44:43 pm
Careful! Those structures tends to invoke higher beings of unfathomable power that can expell us from this reality.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 18, 2019, 10:31:31 pm
Once magic is a thing, add an "expand dong" spell which adds a body part called "expanded dong" attached to the lower body. The only way to reverse this without severing the dong is by casting the "retract dong" spell. Both spells can only be performed by gorillas.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 18, 2019, 10:32:33 pm
Cease.
no
and desist
no
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 19, 2019, 01:21:24 am
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Title: Re: Terrible Suggestions Thread
Post by: Nahere on November 19, 2019, 01:59:48 am
No, seriously, doing that can mess up the forums for some people and summon the Toad's ire, don't do that.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 19, 2019, 02:19:15 am
The pyramids shall be the end of all things, when they collapse in upon themselves!
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 19, 2019, 08:36:03 am
Stop expanding the quote pyramid I made as a joke. It was not supposed to get E X P A N D E D .
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 19, 2019, 08:52:37 pm
Allow dwarves to see into our world so they can appreciate just how bad their world is.

"What the clown do you mean, your world doesn't have reanimating biomes?  And nobody's ever ordered you to build a pumpstack for magma??"
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 20, 2019, 02:32:05 am
Stop expanding the quote pyramid I made as a joke. It was not supposed to get E X P A N D E D .
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Edit:  :(
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 20, 2019, 02:59:23 am
I am so glad that shit doesn't work here.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on November 20, 2019, 05:36:01 am
Edit:  :(
(https://vignette.wikia.nocookie.net/simpsons/images/e/e9/Nelson_Ha-Ha.jpg)
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on November 20, 2019, 05:36:54 am
Never mind this post.
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on November 20, 2019, 09:44:19 pm
Never mind this post.
(https://vignette.wikia.nocookie.net/simpsons/images/e/e9/Nelson_Ha-Ha.jpg)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 20, 2019, 10:37:41 pm
Allow dwarves to see into our world so they can appreciate just how bad their world is.

"What the clown do you mean, your world doesn't have reanimating biomes?  And nobody's ever ordered you to build a pumpstack for magma??"

"You mean you don't get severe PTSD every time you're caught in bad weather? Huh, must be nice."
Title: Re: Terrible Suggestions Thread
Post by: Iduno on November 21, 2019, 01:17:59 pm
Dwarves should be able to have/develop food allergies/sensitivities. It takes a masterwork-level success by a diagnostician to figure out why they're sick all of the time.

After a long enough period of time, the dwarves will give up trying to figure out what is wrong. They will either lie down on the ground and wait for death to take them, or just accept "I guess I'm just going to always have the runs."

The player, understanding more about medicine than the dwarves, will be able to pseudo-id the illnesses as belonging to the "food illness" category by the messages about the dwarf being sad or terrified recently by their body not functioning correctly.

This will have to wait for the food contamination arc to function properly, but will provide code useful to the parasites arc.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 21, 2019, 08:03:37 pm
Dwarves will stress-eat in an attempt to regulate their emotions.  On the one hand, it's another way for them to self-manage negative thoughts and avoid full-on tantrums.  On the other, if Urist McEntomophobe keeps chowing through half the larder every time they see a cockroach, you may soon have bugger bigger problems.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 21, 2019, 08:26:23 pm
A minority of dwarves will instead cope with their emotional baggage through severe alcoholism (I'll leave your imagination to the specifics of alcoholism severe enough that even dwarves think it's a problem).
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 22, 2019, 10:11:55 am
Add a new material: shityourpantsium. It does exactly what you think.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 22, 2019, 10:15:25 am
Dwarves will stress-eat in an attempt to regulate their emotions.  On the one hand, it's another way for them to self-manage negative thoughts and avoid full-on tantrums.  On the other, if Urist McEntomophobe keeps chowing through half the larder every time they see a cockroach, you may soon have bugger bigger problems.

This is actually such a nice way to fix the stress issue.

Remodeling:
Dwarves will upgrade their furniture for anything better in nearby stockpiles. Dwarves slowly carry golden dressers back to their rooms and dump their slate dresser in the hall. Dwarves will be quite peeved if you take their artifact coffer away, or reinstall their old wooden bed.
Title: Re: Terrible Suggestions Thread
Post by: Five chickens on November 22, 2019, 04:49:44 pm
Alcoholics Anonymous for dwarves, leading to dwarven prohibitionists.  Dwarven Carrie Nation smashing your stored booze and destroying your taverns.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 22, 2019, 04:52:18 pm
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 23, 2019, 03:50:53 am
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 23, 2019, 07:13:25 pm
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.

And subsequently explode.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 23, 2019, 07:14:32 pm
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.

And subsequently explode.
Each of the bits left after the explosion then turn into eggs, each hatching into a different bird
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 23, 2019, 07:26:49 pm
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.

And subsequently explode.
Each of the bits left after the explosion then turn into eggs, each hatching into a different bird
Said birds are procedurally-generated, so you'll never get the same one twice.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 23, 2019, 07:32:41 pm
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.

And subsequently explode.
Each of the bits left after the explosion then turn into eggs, each hatching into a different bird
Said birds are procedurally-generated, so you'll never get the same one twice.
The birds are highly aggressive or very passive, this is unknown until you see their interactions with other creatures, as the birds never attack each other or other birds
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 24, 2019, 12:46:02 am
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.

And subsequently explode.
Each of the bits left after the explosion then turn into eggs, each hatching into a different bird
Said birds are procedurally-generated, so you'll never get the same one twice.
The birds are highly aggressive or very passive, this is unknown until you see their interactions with other creatures, as the birds never attack each other or other birds
Dwarves killed by these birds come back as thralls, which will use all your building materials to make endless fields of giant goddam pyramids.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 24, 2019, 02:23:21 am
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.

And subsequently explode.
Each of the bits left after the explosion then turn into eggs, each hatching into a different bird
Said birds are procedurally-generated, so you'll never get the same one twice.
The birds are highly aggressive or very passive, this is unknown until you see their interactions with other creatures, as the birds never attack each other or other birds
Dwarves killed by these birds come back as thralls, which will use all your building materials to make endless fields of giant goddam pyramids.
These pyramids also have a small chance to explode.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 24, 2019, 02:08:39 pm
Building a large enough pyramid in DF crashes the forum.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 24, 2019, 04:10:40 pm
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.

And subsequently explode.
Each of the bits left after the explosion then turn into eggs, each hatching into a different bird
Said birds are procedurally-generated, so you'll never get the same one twice.
The birds are highly aggressive or very passive, this is unknown until you see their interactions with other creatures, as the birds never attack each other or other birds
Dwarves killed by these birds come back as thralls, which will use all your building materials to make endless fields of giant goddam pyramids.
These pyramids also have a small chance to explode.
Into more eggs that hatch into more birds.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 24, 2019, 04:21:16 pm
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.

And subsequently explode.
Each of the bits left after the explosion then turn into eggs, each hatching into a different bird
Said birds are procedurally-generated, so you'll never get the same one twice.
The birds are highly aggressive or very passive, this is unknown until you see their interactions with other creatures, as the birds never attack each other or other birds
Dwarves killed by these birds come back as thralls, which will use all your building materials to make endless fields of giant goddam pyramids.
These pyramids also have a small chance to explode.
Into more eggs that hatch into more birds.
Persnid eggs will hatch birds with the ability to turn other creatures into random birds upon touch
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 25, 2019, 02:54:21 am
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.

And subsequently explode.
Each of the bits left after the explosion then turn into eggs, each hatching into a different bird
Said birds are procedurally-generated, so you'll never get the same one twice.
The birds are highly aggressive or very passive, this is unknown until you see their interactions with other creatures, as the birds never attack each other or other birds
Dwarves killed by these birds come back as thralls, which will use all your building materials to make endless fields of giant goddam pyramids.
These pyramids also have a small chance to explode.
Into more eggs that hatch into more birds.
Persnid eggs will hatch birds with the ability to turn other creatures into random birds upon touch
And these birds will eventually all explode.
Title: Re: Terrible Suggestions Thread
Post by: scourge728 on November 25, 2019, 10:06:02 am
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.

And subsequently explode.
Each of the bits left after the explosion then turn into eggs, each hatching into a different bird
Said birds are procedurally-generated, so you'll never get the same one twice.
The birds are highly aggressive or very passive, this is unknown until you see their interactions with other creatures, as the birds never attack each other or other birds
Dwarves killed by these birds come back as thralls, which will use all your building materials to make endless fields of giant goddam pyramids.
These pyramids also have a small chance to explode.
Into more eggs that hatch into more birds.
Persnid eggs will hatch birds with the ability to turn other creatures into random birds upon touch
And these birds will eventually all explode.
and each time a bird explodes it summons an exponentially increasing number of eggs
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 25, 2019, 11:03:24 am
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.

And subsequently explode.
Each of the bits left after the explosion then turn into eggs, each hatching into a different bird
Said birds are procedurally-generated, so you'll never get the same one twice.
The birds are highly aggressive or very passive, this is unknown until you see their interactions with other creatures, as the birds never attack each other or other birds
Dwarves killed by these birds come back as thralls, which will use all your building materials to make endless fields of giant goddam pyramids.
These pyramids also have a small chance to explode.
Into more eggs that hatch into more birds.
Persnid eggs will hatch birds with the ability to turn other creatures into random birds upon touch
And these birds will eventually all explode.
and each time a bird explodes it summons an exponentially increasing number of eggs
To avoid FPS death, these eggs will each hatch into random statues
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 25, 2019, 12:40:50 pm
In order to avoid frustration, stresseating dwarves won't eat from your food stores. Instead, they will grab the nearest creature and devour it.
If the stresseating dwarves eat enough dwarves they turn into elves.

And subsequently explode.
Each of the bits left after the explosion then turn into eggs, each hatching into a different bird
Said birds are procedurally-generated, so you'll never get the same one twice.
The birds are highly aggressive or very passive, this is unknown until you see their interactions with other creatures, as the birds never attack each other or other birds
Dwarves killed by these birds come back as thralls, which will use all your building materials to make endless fields of giant goddam pyramids.
These pyramids also have a small chance to explode.
Into more eggs that hatch into more birds.
Persnid eggs will hatch birds with the ability to turn other creatures into random birds upon touch
And these birds will eventually all explode.
and each time a bird explodes it summons an exponentially increasing number of eggs
To avoid FPS death, these eggs will each hatch into random statues
The statues automatically arrange themselves into pyramids.

(btw I think this quote pyramid is big enough now lol, we don't want to crash the forum)
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 25, 2019, 12:52:57 pm
And these birds will eventually all explode.
and each time a bird explodes it summons an exponentially increasing number of eggs
To avoid FPS death, these eggs will each hatch into random statues
The statues automatically arrange themselves into pyramids.

(btw I think this quote pyramid is big enough now lol, we don't want to crash the forum)
(Okay, I will shorten the pyramid)
The statue pyramid will cause anyone who walks near them to have thoughts other than their own, thoughts from other creatures of the world
Title: Re: Terrible Suggestions Thread
Post by: Imic on November 25, 2019, 01:36:16 pm
Dwarven Sociopaths and Serial Killers should be added, with a preference for killing the most skilled Dwarves of the Fortress first, and will never target cheesemakers unless their second highest skill is higher than everyone else’s.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on November 25, 2019, 02:42:02 pm
Dwarven Sociopaths and Serial Killers should be added, with a preference for killing the most skilled Dwarves of the Fortress first, and will never target cheesemakers unless their second highest skill is higher than everyone else’s.

Dwarves who aren't sociopaths should be added.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 26, 2019, 09:43:50 am
Very friendly strange moods:

Dwarves get a bit too friendly and path toward every single creature on the map one by one. They get a good thought for everyone they encounter and hug, while the target gets either a good or bad thought based on their personality. Some wild animals will take this as an attack, and goblins love it when a dwarf just walks into their arrows, arms outspread with a doofy smile on their face.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 26, 2019, 09:54:42 am
Very friendly strange moods:

Dwarves get a bit too friendly and path toward every single creature on the map one by one. They get a good thought for everyone they encounter and hug, while the target gets either a good or bad thought based on their personality. Some wild animals will take this as an attack, and goblins love it when a dwarf just walks into their arrows, arms outspread with a doofy smile on their face.
And Megabrasts like it when their prey comes to them without armor or weapons
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 26, 2019, 10:05:59 am
Dwarf hugs a Bronze Colossus so hard its neck snaps.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 26, 2019, 09:45:19 pm
Add an official Colossus for every other metal.

Armok have mercy on your soul if your fort is visited by an Adamantine Colossus.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 26, 2019, 10:19:45 pm
Still not as bad as the uranium titan.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on November 26, 2019, 10:51:05 pm
Bring back giant desert scorpions, but now they're eusocial and their queen is a megabeast that spawns MASSIVE SWARMS OF SCORPIONS TO DESTROY YOUR FORTRESS (and your framerate). You can tame them with mashed potatoes though.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 27, 2019, 05:33:42 pm
Add an official Colossus for every other material.

Armok have mercy on your soul if your fort is visited by a Slade Colossus.
Fixed
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 27, 2019, 07:48:23 pm
There would naturally be a colossus for each of the divine metals as well.

Scared yet? You should be.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 28, 2019, 04:51:28 pm
New social skill: Ranter. Every time a dwarf who is socializing starts throwing a tantrum, they start ranting instead of doing the usual tantrum stuff. A dwarf that has a Ranter skill of at least Competent will rant every time they socialize while their most recent thought is a negative one. This allows them to train Ranter. Rants have quality levels. Ranting reduces the ranter's stress and gives every dwarf who heard that rant stress. The amounts depend on quality. Scribes that hear a hugh-quality rant have a chance to write down said rant instead of copying a book, resulting in a book that destroys mental health.

All dwarves are born with Adequate in Ranter.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 28, 2019, 05:14:06 pm
I like that actually, though it should have a mixture of beneficial and detrimental effects, which get better the more skilled the ranter is. A truly masterful ranter can compose a rant which barely causes stress, but instead inspires all who hear it, to make the world a better place!

BY BEHEADING THE NOBLES
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 29, 2019, 02:41:31 pm
I like that actually, though it should have a mixture of beneficial and detrimental effects, which get better the more skilled the ranter is. A truly masterful ranter can compose a rant which barely causes stress, but instead inspires all who hear it, to make the world a better place!

BY BEHEADING THE NOBLES
New workshop: guillotine.

Requires wood, stone, or metal, plus chain or rope and a bar of weapon-quality metal.  Allows you to select nobles for execution once you've picked a dwarf to be executioner.  Beheadings can be either private or public.

Citizens will occasionally argue over whether or not you pronounce the double-L.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 29, 2019, 02:45:36 pm
Guillotines would actually be pretty cool. Maybe not for dwarves, but perhaps for humans once they become playable?
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 29, 2019, 02:59:01 pm
What? Let every sentient race have guillotines, imagine demons having them made of bone
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 29, 2019, 03:28:55 pm
Capital punishment just always struck me as a human (and probably goblin as well) thing. Dwarves and elves having capital punishment just somehow seems OOC to their usual depictions, but I guess it's not like DF sticks to those to the letter either. :P
Title: Re: Terrible Suggestions Thread
Post by: Bumber on November 30, 2019, 12:54:47 am
Capital punishment just always struck me as a human (and probably goblin as well) thing. Dwarves and elves having capital punishment just somehow seems OOC to their usual depictions, but I guess it's not like DF sticks to those to the letter either. :P
DF dwarves have capital punishment for murder of a fellow civ member, treason, oath breaking, and slavery.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 30, 2019, 03:36:57 am
What? Let every sentient race have guillotines
Yes guillotines for everyone, there will be so many severed heads rolling around it'll be beautiful!
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 30, 2019, 04:09:57 am
Capital punishment just always struck me as a human (and probably goblin as well) thing. Dwarves and elves having capital punishment just somehow seems OOC to their usual depictions, but I guess it's not like DF sticks to those to the letter either. :P
DF dwarves have capital punishment for murder of a fellow civ member, treason, oath breaking, and slavery.
Dorfs also deliver punishment via hammering, so maybe their guillotine would be...a giant hammer-head?  Sounds...messy.  Like a Gallagher show.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 30, 2019, 04:33:09 am
Dorfs also deliver punishment via hammering, so maybe their guillotine would be...a giant hammer-head?  Sounds...messy.  Like a Gallagher show.
I need this to be a thing.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on December 01, 2019, 05:39:43 am
Instead of simply capital punishment, each crime should specify a particular body part to hit with a particular weapon type a particular number of times (with the punishment ending if the body part is severed or destroyed). This could be combined with traps to create a guillotine, or alternative mechanism.

Beheading, for instance, would be EXECUTION:HEAD:AXE:1 (or HAMMER:100 for dwarves)

But you can also make a crime that demands lashes (UPPER_BODY:WHIP:10) or removing the hand (GRASP:SWORD:1).

Or (LOWER_BODY:STANCE_STRIKE:10).
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on December 01, 2019, 07:13:37 am
Instead of simply capital punishment, each crime should specify a particular body part to hit with a particular weapon type a particular number of times (with the punishment ending if the body part is severed or destroyed). This could be combined with traps to create a guillotine, or alternative mechanism.

Beheading, for instance, would be EXECUTION:HEAD:AXE:1 (or HAMMER:100 for dwarves)

But you can also make a crime that demands lashes (UPPER_BODY:WHIP:10) or removing the hand (GRASP:SWORD:1).

Or (LOWER_BODY:STANCE_STRIKE:10).

Umm dude... this thread is meant for terrible suggestions, not extremely good ones. :P
shh.. also whatever happened to Chromatic Spirits?

Since im here i might as well contribute too... umm...
Dyslexia: In order to be more PC and inclusive, a sizeable portion of dwarves all sentient beings have dyslexia, if one of them happens to hold a position, all text related to their function (such as the health overview screen for chief medical dwarves) will have random letters swapped for others (this also includes hotkeys). The swapped letters will change every time you enter the screen.
If your adventurer is dyslexic, the entire interface will suffer from this effect.
There is no way to mod this out or alter the chance of dyslexia as it would undermine the reason why this was implemented.

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 01, 2019, 07:28:11 am
Developmental disorders in intelligent creatures don't sound like a dreadful idea (would lead to some interesting and relatable procgen characters IMO), though letting it screw with the interface probably would be. :P
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 01, 2019, 07:47:18 pm
Developmental disorders in intelligent creatures don't sound like a dreadful idea (would lead to some interesting and relatable procgen characters IMO), though letting it screw with the interface probably would be. :P
Implement diseases and unleash the  P O L I O.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on December 01, 2019, 10:58:49 pm
Instead of simply capital punishment, each crime should specify a particular body part to hit with a particular weapon type a particular number of times (with the punishment ending if the body part is severed or destroyed). This could be combined with traps to create a guillotine, or alternative mechanism.

Beheading, for instance, would be EXECUTION:HEAD:AXE:1 (or HAMMER:100 for dwarves)

But you can also make a crime that demands lashes (UPPER_BODY:WHIP:10) or removing the hand (GRASP:SWORD:1).

Or (LOWER_BODY:STANCE_STRIKE:666).
Fixed it for you.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 04, 2019, 11:45:09 am
Introduce color blindness, but since it was first diagnosed in the late XVIII century there's NO a single description or clue which dwarf have it, you can simply guess it after the whole fortress blew up because some dwarf mixed the wrong chemicals.
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on December 09, 2019, 05:42:36 am
When your tavern has only recently been set up, and you haven't made any musical instruments yet, it's not unusual to see a dwarf with the current job "simulate [musical instrument]".

This calls for a new skill: Beatboxing.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 09, 2019, 06:01:26 am
4 new skills:
DJing,
Rapping,
Graffiti art,
Breakdancing.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 09, 2019, 06:28:23 am
If going to the bathroom ever gets added it needs an associated bowl movement skill.


Urist has created a masterpiece ☼Turd☼!
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 09, 2019, 06:47:49 am
If going to the bathroom ever gets added it needs an associated bowl movement skill.


Urist has created a masterpiece ☼Turd☼!
Uh oh
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 09, 2019, 08:19:14 am
If going to the bathroom ever gets added it needs an associated bowl movement skill.


Urist has created a masterpiece ☼Turd☼!

I think you just won this thread. OP can close it now.
Title: Re: Terrible Suggestions Thread
Post by: MachoNacho on December 09, 2019, 12:48:31 pm
If going to the bathroom ever gets added it needs an associated bowl movement skill.


Urist has created a masterpiece ☼Turd☼!
Intentionally induce diarrhea in dwarves to train pooping skill.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 09, 2019, 04:06:46 pm
If going to the bathroom ever gets added it needs an associated bowl movement skill.


Urist has created a masterpiece ☼Turd☼!

I think you just won this thread. OP can close it now.
Agreed.  Everyone go home, it's all downhill from here.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 09, 2019, 09:25:32 pm
If going to the bathroom ever gets added it needs an associated bowl movement skill.


Urist has created a masterpiece ☼Turd☼!

Urist feels restless after suffering the travesty of art defacement.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 10, 2019, 05:19:37 am
If going to the bathroom ever gets added it needs an associated bowl movement skill.


Urist has created a masterpiece ☼Turd☼!
I think you just won this thread. OP can close it now.
Agreed.  Everyone go home, it's all downhill from here.
I feel this is a big achievement for me, and I'm glad I posted it.
Title: Re: Terrible Suggestions Thread
Post by: Lunardog15 on December 10, 2019, 11:11:59 am
If going to the bathroom ever gets added it needs an associated bowl movement skill.


Urist has created a masterpiece ☼Turd☼!
I think you just won this thread. OP can close it now.

Agreed.  Everyone go home, it's all downhill from here.
I feel this is a big achievement for me, and I'm glad I posted it.

tbh this was just shitty
:D
(it's a joke plz no hate)
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 11, 2019, 05:19:52 pm
If going to the bathroom ever gets added it needs an associated bowl movement skill.


Urist has created a masterpiece ☼Turd☼!
I think you just won this thread. OP can close it now.

Agreed.  Everyone go home, it's all downhill from here.
I feel this is a big achievement for me, and I'm glad I posted it.

tbh this was just shitty
:D
(it's a joke plz no hate)
>:‍(
 yes hate
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 11, 2019, 06:15:39 pm
 hate yes
):<
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 12, 2019, 03:42:50 pm
I don't give a crap either way.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 18, 2019, 02:45:30 am
Every time a masterpiece turd is made a procgen suggestion is posted here.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 18, 2019, 05:38:42 am
We won't notice the difference anyway.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 18, 2019, 11:51:20 am
Crits are added to the game.

A crit obliterates whatever body part is targeted. Crit rate for Semimega beasts is doubled. Megabeasts are 4x, and FB are 8x.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 18, 2019, 01:22:09 pm
Every now and again, adventure mode NPCs will spout a randomly-determined quote from "Monty Python & the Holy Grail". Don't pretend this one hasn't been a long time coming.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 18, 2019, 01:31:49 pm
Every now and again, adventure mode NPCs will spout a randomly-determined quote from "Monty Python & the Holy Grail". Don't pretend this one hasn't been a long time coming.
I actually want this
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 19, 2019, 12:40:13 am
Bandits demand shrubberies to let you pass.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on December 19, 2019, 02:17:02 pm
Bandits demand shrubberies to let you pass.
Bandits demand you hide behind shrubberies before you pass...  Sorry, I just read the earlier posts and had to let this one out.

And as a separate Terrible Suggestion, a new dwarf dance. Drunken dwarfs perform a dance that is a variant of "tavern hopping" and they will form a line and leave the tavern, singing and dancing and moving through your fort, going to some place these drunks thought would be a great place to be. They will interrupt dwarfs they meet along the way, inviting dwarfs to join them, making the dance line longer.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 19, 2019, 09:34:48 pm
God that's an incredible one.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 19, 2019, 10:01:29 pm
Yes. If a siege happens when the Drunk Dance happens, the singers have a chance of joining the line instead of attacking. The more singers in the line, the more likely it is thst future singers will join the line
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 19, 2019, 10:22:53 pm
Dance lines can also be initiated by players in adventure mode. Cue megaprojects of dance lines sprawling across entire continents and composed of dwarves, elves, humans, goblins, kobolds, and animal people alike.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 19, 2019, 10:47:24 pm
Dance lines can also be initiated by players in adventure mode. Cue megaprojects of dance lines sprawling across entire continents and composed of dwarves, elves, humans, goblins, kobolds, and animal people alike.
This is amazing
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 19, 2019, 10:58:40 pm
Once the line becomes long enough, you begin to absorb larger and larger objects as well, eventually consuming the entire world.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 20, 2019, 05:06:48 pm
Yes. If a siege happens when the Drunk Dance happens, the singers have a chance of joining the line instead of attacking. The more singers in the line, the more likely it is thst future singers will join the line
Do you hear the goblins sing? Singing the songs of drunken dorfs?
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on December 20, 2019, 06:02:08 pm
One in six plump helmet crop during harvest should spawn a plump helmet man that runs away looking for the fort exit.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on December 23, 2019, 04:43:11 pm
One in six plump helmet crop during harvest should spawn a plump helmet man that runs away looking for the fort exit.
This would be a nice feature for good regions.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on December 23, 2019, 04:52:20 pm
Make it have a 1/100 chance every time it rains for it to rain booze instead of water in normal regions, a 1/150 chance in evil regions, and a 1/30 chance in good regions.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on December 23, 2019, 05:00:51 pm
Make it have a 1/100 chance every time it rains for it to rain booze instead of water in normal regions, a 1/150 chance in evil regions, and a 1/30 chance in good regions.

1/200 chance it rains alcohol in the desert, that later ignites the surface.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 23, 2019, 05:16:40 pm
Naturally, there's a 1/10 chance it rains diarrhea.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 23, 2019, 05:57:42 pm
In Evil regions, there is a 1/12 chance of it raining blood
In Good regions, there is a 1/2 chance of it raining LSD
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 23, 2019, 06:18:54 pm
Add a vaporwave biome.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 23, 2019, 08:56:08 pm
Add a lootboxes biome.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on December 23, 2019, 11:04:33 pm
Every other embark is a DLC
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 23, 2019, 11:17:55 pm
Every other embark is a DLC
DLC stands for Dodos Love Cata
This means that every other embark, dodoes and cats will band together and act as hunting partners
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 24, 2019, 03:18:29 am
Good regions have a 100% chance to grow marijuana.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on December 24, 2019, 04:02:42 am
When a dwarf gets a strange mood, you must play a mini-game in flash for each item the dwarf needs.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 24, 2019, 01:34:20 pm
Hell yeah, warioware artifact creation.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on December 24, 2019, 01:43:15 pm
or a Wii Fit Yoga plug-in.  You must complete an animal pose to gain the corresponding bone for the artifact. 
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 24, 2019, 02:30:41 pm
Hell yeah, warioware artifact creation.
Sounds cool
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on December 24, 2019, 09:08:20 pm
Plump helmets can now infect dwarves and make that dwarf shit him/herself to death.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 24, 2019, 10:48:42 pm
Plump helmets can shit themselves to death.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 25, 2019, 05:50:20 am
Plump helmets can shit Plump helmets.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 25, 2019, 09:58:04 am
Dwarves can shit other dwarves.
Wait, that's just childbirth...
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on December 25, 2019, 03:56:03 pm
Add toilets but make them useless because shitting is impossible in this game.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 25, 2019, 05:44:32 pm
Add toilets but make them useless because shitting is impossible in this game they can't hold it in long enough.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Reelya on December 26, 2019, 02:25:49 am
Add toilets but make them useless because shitting is impossible in this game.

You can do it. make a tool called "shit". Add lays_unusual_eggs to dwarves, and they lay "shits". Make a nestbox called "toilet". Tried it already: main problem is that they don't get off the toilet afterwards unless ordered, and will shit in any nest box.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 26, 2019, 07:52:31 am
Add toilets but make them useless because shitting is impossible in this game.

You can do it. make a tool called "shit". Add lays_unusual_eggs to dwarves, and they lay "shits". Make a nestbox called "toilet". Tried it already: main problem is that they don't get off the toilet afterwards unless ordered, and will shit in any nest box.
So what happens if they sit on the toilet long enough, does the shit hatch evolve into a Shit man, or does the dwarf die of dehydration?
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on December 26, 2019, 12:21:06 pm
Make toilet sitting a purple social need.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 27, 2019, 03:15:10 am
When a dwarf sits on a toilet they shit out a shit man.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 27, 2019, 08:00:45 am
Anything a dwarf says is spelled in creatures near that dwarf.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 27, 2019, 10:04:40 am
Anything a dwarf says is spelled in creatures near that dwarf.
This can spell disaster for your fort if, say, a dwarf needs to spell something with a capital "D" or use an ampersand.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 27, 2019, 11:44:54 am
Anything a dwarf says is spelled in creatures near that dwarf.
This can spell disaster for your fort if, say, a dwarf needs to spell something with a capital "D" or use an ampersand.
What creature would spawn with Disaster?
(I know what you mean but I am also asking what creatures would correspond to the characters)
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on December 27, 2019, 02:58:26 pm
Dwarves can shoot themselves with a coconut gun.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 28, 2019, 10:35:40 pm
Dwarves can shoot themselves with a coconut gun.
Does it fire in spurts?
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 28, 2019, 11:03:40 pm
A coconut gun thst scatters would have to be huge. Coconuts are large pieces of ammunition. A coconut shotgun would look more like a cannon
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on December 29, 2019, 02:48:37 am
chopping coconut trees will drop coconuts that can pulp heads.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 29, 2019, 03:46:51 am
Coconuts can be used to replace a dwarf's head.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on December 29, 2019, 10:12:15 am
What about the potato guns? Ammo is crafted in the kitchen.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 29, 2019, 06:15:48 pm
Anything a dwarf says is spelled in creatures near that dwarf.
This can spell disaster for your fort if, say, a dwarf needs to spell something with a capital "D" or use an ampersand.
What creature would spawn with Disaster?
(I know what you mean but I am also asking what creatures would correspond to the characters)
Cave Dragon, Fire Imp, Angelshark, Aadvark, Bark Scorpions Man, Common snapping turtle, Creeping Eye, Large Rat.
Assuming that it would pick the alphabetically nth creature for the nth letter (and go back to 1 if there are too few) and that the names at https://dwarffortresswiki.org/index.php/DF2014:Tilesets#Creatures are arranged in alphabetical order. I only used that rule for the s by the way.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on December 30, 2019, 07:01:59 pm
Creeping eyes are now eusocial and also can kill dwarves by slapping them repeatedly.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 30, 2019, 08:07:09 pm
Creeping eyes are now eusocial and also can kill dwarves by slapping them repeatedly.

I legitimately want this. Normally I say that as a joke in this thread but...seriously, I actually want to see this.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 30, 2019, 09:35:37 pm
Wormy tendrils touch dwarves inappropriately, and they respond with "Ooooooh, nooo!~".
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 30, 2019, 10:18:37 pm
Wormy tendrils touch dwarves inappropriately, and they respond with "Ooooooh, nooo!~".
Certain dwarves will get a positive thought from witnessing this.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on December 31, 2019, 03:52:39 am
Wormy tendrils touch dwarves inappropriately, and they respond with "Ooooooh, nooo!~".
Certain dwarves will get a positive thought from witnessing this.
Certain other dwarves will immediately tantrum upon witnessing this.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 31, 2019, 04:15:27 am
Wormy tendrils touch dwarves inappropriately, and they respond with "Ooooooh, nooo!~".
Certain dwarves will get a positive thought from witnessing this.
Certain other dwarves will immediately tantrum upon witnessing this.
Certain dwarves will become incredibly upset if the wormy tendrils don't touch them inappropriately, and they will get extremity positive thoughts from being touched inappropriately.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 31, 2019, 04:27:06 am
Wormy tendrils touch dwarves inappropriately, and they respond with "Ooooooh, nooo!~".
Certain dwarves will get a positive thought from witnessing this.
Certain other dwarves will immediately tantrum upon witnessing this.
Certain dwarves will become incredibly upset if the wormy tendrils don't touch them inappropriately, and they will get extremity positive thoughts from being touched inappropriately.
The tentacles will randomly spawn on cavern floors
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 31, 2019, 04:29:39 am
Wormy tendrils touch dwarves inappropriately, and they respond with "Ooooooh, nooo!~".
Certain dwarves will get a positive thought from witnessing this.
Certain other dwarves will immediately tantrum upon witnessing this.
Certain dwarves will become incredibly upset if the wormy tendrils don't touch them inappropriately, and they will get extremity positive thoughts from being touched inappropriately.
The tentacles will randomly spawn on cavern floors
The tentacles will randomly spawn inside dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on December 31, 2019, 09:36:05 am
Wormy tendrils attack like vampires, only during sleep, and prefer no witness; but crime is unreported, until next release when the victim is interrogated and confess es to being a victim.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on December 31, 2019, 01:17:53 pm
Dogs with a high level of playfulness will follow a dwarf, watching them... Just before the dwarf can pick up some light item, the dog with attempt to grab it and run away with it. This creates job cancellations.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on December 31, 2019, 04:49:47 pm
Wormy tendrils touch dwarves inappropriately, and they respond with "Ooooooh, nooo!~".

Toady already removed tentacle demons.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 31, 2019, 09:32:43 pm
More realistic baby mechanics.  Any injury to a baby, however minor, induces enormous stress in its parents.  The babies, for their part, not only lack self-preservation instincts, but will instantly gravitate toward any and all sources of danger the moment they hit the ground, crawling across minecart tracks, off cliffs, into lava pools, or through the front lines of an incoming siege.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on December 31, 2019, 09:58:24 pm
Items made with rock salt will degrade when exposed to water.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on December 31, 2019, 09:59:50 pm
Items made with rock salt will degrade when exposed to water.

That's not a terrible suggestion however.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on December 31, 2019, 10:05:01 pm
Items made with rock salt will degrade when exposed to water.

That's not a terrible suggestion however.
it is if you're building on a coast. and there's a lot of rock salt. or if you're trying to store beverages in rock salt pots.

[edit] actually you're right. lemme fix that all rocks now have a randomized water safe tag, and will deteriorate even if not mined or if built into something. a wall might be able to hold out magma regardless, but should it be exposed to water for an amount of time...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 01, 2020, 02:27:03 am
Items made with rock salt will degrade when exposed to water.
"My rock salt castle's melting in the rain!"
Title: Re: Terrible Suggestions Thread
Post by: Azerty on January 01, 2020, 02:00:07 pm
Items made with rock salt will degrade when exposed to water.

That's not a terrible suggestion however.

Indeed, when salt will become useful, some might deem easier to just pump water into a salt mine and pump out the salted water to have evaporated.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 01, 2020, 04:41:19 pm
Items made with rock salt will degrade when exposed to water.

That's not a terrible suggestion however.
it is if you're building on a coast. and there's a lot of rock salt. or if you're trying to store beverages in rock salt pots.

[edit] actually you're right. lemme fix that all rocks now have a randomized water safe tag, and will deteriorate even if not mined or if built into something. a wall might be able to hold out magma regardless, but should it be exposed to water for an amount of time...
No material is both magma- and water-safe, and several are degraded by both.  Additionally, saltwater corrodes steel, and all water corrodes iron.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on January 01, 2020, 05:57:08 pm
Dwarves should have to be near magma to sleep and get bad sleep if this requierement is not met.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 01, 2020, 07:47:14 pm
More realistic baby mechanics.  Any injury to a baby, however minor, induces enormous stress in its parents.  The babies, for their part, not only lack self-preservation instincts, but will instantly gravitate toward any and all sources of danger the moment they hit the ground, crawling across minecart tracks, off cliffs, into lava pools, or through the front lines of an incoming siege.
So basically they become human babies. How evil of you.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 01, 2020, 08:29:11 pm
Dwarves should have to be near magma to sleep and get bad sleep if this requierement is not met.
They also sleep-walk.
More realistic baby mechanics.  Any injury to a baby, however minor, induces enormous stress in its parents.  The babies, for their part, not only lack self-preservation instincts, but will instantly gravitate toward any and all sources of danger the moment they hit the ground, crawling across minecart tracks, off cliffs, into lava pools, or through the front lines of an incoming siege.
So basically they become human babies. How evil of you.
8)
Title: Re: Terrible Suggestions Thread
Post by: CABL on January 04, 2020, 04:08:54 am
Metalsmith's Forges and every furnace now all have chimneys that can be whatever z-level tall, as long as they end up outside, at the surface. Thought making the pump stacks for the magma was tedious? Now you need to make sure the chimneys have their way to the surface! Oh, and that extends both to the ordinary and magma-powered variants! As an additional bonus, each z-level uses 1 stone/block in the construction.

Also, something something choking in the greenhouse gases something something.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 04, 2020, 07:15:13 am
Model atmospheric makeup in worldgen. If you get a high-oxygen world, there will be lots of big plants, fires will catch and spread more easily, and most vertebrates including dwarves are replaced with giant insects.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 04, 2020, 12:21:44 pm
How is that terrible? I want that!
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 04, 2020, 12:25:44 pm
I want it too
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 04, 2020, 01:48:48 pm
Those two last are actually good.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 05, 2020, 04:11:36 am
What if we replace elves with a civilization made up of Godzillas?
Title: Re: Terrible Suggestions Thread
Post by: Reelya on January 05, 2020, 04:59:48 am
Magma crabs, but they're the pubic type, and spread through dwarves socializing.
Title: Re: Terrible Suggestions Thread
Post by: CABL on January 05, 2020, 12:04:17 pm
An update towards my chimney idea: The chimneys that are located in the evil biomes can and will create smog men, who will in turn go back through the chimney and start killing your beloved Legendary Metalsmith dorfs.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on January 05, 2020, 01:29:00 pm
Smoke from fires can harm creatures and plants.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 05, 2020, 05:40:16 pm
The game will automatically detect any similarities between your playstyle and real world historical fascist regimes and point them out to you.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 05, 2020, 06:26:11 pm
It will then send you increasingly judgmental reminders about it every 5 minutes until you alter your playstyle (more likely just to get the game to shut up than out of any real moral epiphany).
Title: Re: Terrible Suggestions Thread
Post by: xZippy on January 05, 2020, 08:43:28 pm
Some dwarves stop what they're doing out of nowhere and can smell others' political standing.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on January 05, 2020, 09:42:21 pm
All races except dwarves can have actual clowns (not HFS clowns), which will occasionally mutate into HFS clowns if angry.
Title: Re: Terrible Suggestions Thread
Post by: CABL on January 06, 2020, 01:24:21 am
Add cranky conspiracy theories and their followers. For example, your dwarves might start believing that the Sun is actually a dyed plump helmet, believe that elephant men are secretly ruling the world, or even sell homeopathy barrels of cow vomit that will cause infection heal your dwarves' wounds. Hell, if your medical staff is made of cranks, they'll use the said cow vomit themselves.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 06, 2020, 05:37:54 am
The elves are putting chemicals in the water that turn the friggin' frogs gay!
Title: Re: Terrible Suggestions Thread
Post by: Reelya on January 06, 2020, 07:08:55 am
The frogmen are putting chemicals in the forest that turn the friggin' elves straight!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 06, 2020, 09:54:12 am
Many of the cow vomit users in your fort will also rant about how mainstream dwarven medicine gives their children autism.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 06, 2020, 09:56:50 am
The elves are putting chemicals in the water that turn the friggin' frogs gay!
The dwarves are putting lava in the rivers that's making the friggin' frogs dead!
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on January 06, 2020, 02:17:51 pm
New workshop: Deep Fryer: (smelter or magma version), uses metal helmet instead of block.
New fried meal: Fried [food_item]: oil, water, flour + food_item.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 07, 2020, 12:26:24 am
Any item can be deep fried, not just food.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on January 07, 2020, 01:32:52 am
Any item can be deep fried, not just food.
Any item can be deep fried
Any item
OH NO

NOT

AGAIN (https://www.youtube.com/watch?v=kG2EQEsGFCc)
(i'm so sorry, it was the first thing that came to mind as soon as i read "any item")
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 07, 2020, 05:10:52 am
≡Deep Fried Pig tail shoe≡

I'm hungry just thinking about it.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on January 16, 2020, 07:47:11 am
In order to purchase the game a player not only has to verify him/her age over 21 ('cause booze) but also submit a prescription from local mental hospital.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on January 16, 2020, 11:27:08 am
Some dwarves are allergic to plump helmets. If they eat plump helmets, they generate massive amounts of miasma and magma until they are hungry again.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on January 16, 2020, 02:09:22 pm
Some dwarves are allergic to plump helmets. If they eat plump helmets, they generate massive amounts of miasma and magma until they are hungry again.

Allergy might actually be a gooc mechanic.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on January 17, 2020, 11:18:46 pm
Some dwarves are allergic to plump helmets. If they eat plump helmets, they generate massive amounts of miasma and magma until they are hungry again.

Allergy might actually be a gooc mechanic.
haha I made le quote :DDDDD

(dwarves can make LE QUOTE :DDDDDDD HAHAHAHHAHAAHAHAAHHA I HATE MY LIFE DDDDDDDD:)
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on January 17, 2020, 11:25:23 pm
Quote
Quote
Quote
Quote
Quote
le quOTE
Quote
Quote
adD LE QUOTTEEE :DDDDDD
I WANt to dIE DDDDDD:
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 18, 2020, 02:43:24 am
Add chaos potatoes, that do chaotic potato things, like make quote pyramids.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 18, 2020, 04:46:49 am
Add a DnD alignment system. There should always be high tensions between opposite alignments. Chaotic good dwarves hate chaotic evil, lawful good, and lawful evil.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on January 18, 2020, 10:51:04 am
Dwarves cab combine Power Rangers style into a bigger dwarf to fight large monsters. Other dwarves becomes the arms and legs while one dwarf becomes the torso/head.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 18, 2020, 10:54:52 am
Dwarves cab combine Power Rangers style into a bigger dwarf to fight large monsters. Other dwarves becomes the arms and legs while one dwarf becomes the torso/head.
Once combined, they cannot uncombine, if they do, their minds are still shared, and they become a 5 bodied mind
Title: Re: Terrible Suggestions Thread
Post by: Reelya on January 18, 2020, 11:00:45 am
That got me thinking that you could then take 5 of these mega-dwarves and do the same thing again, an even larger 25 dwarf chimera. Also, the same thing could work backwards, with the cells of dwarves actually being tiny dwarves. So instead of red and white blood cells they've got little red and white cloaked dwarves in there.

Also got me thinking that you could cut a dwarfs arm off and it grows into a whole new dwarf. But that led to some pretty disturbing imagery. Imagine a severed arm crawling around and an eyeball and then a mouth grows back in the stump, eventually growing a whole organism.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 18, 2020, 11:08:41 am
This hive mined ness and body sharing could apply to all creatures, imagine demons being made of smaller demons with similar attributes, or giant mice made of combinations of smaller mice
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 18, 2020, 11:39:26 am
Is this Gurren Lagaan?
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 18, 2020, 11:50:44 am
Is this Gurren Lagaan?
What is that?
Title: Re: Terrible Suggestions Thread
Post by: therahedwig on January 18, 2020, 12:00:40 pm
Anime, as is that the appropriate answer to all questions.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 18, 2020, 02:35:47 pm
Dwarves cab combine Power Rangers style into a bigger dwarf to fight large monsters. Other dwarves becomes the arms and legs while one dwarf becomes the torso/head.
~giant woman~
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 19, 2020, 01:40:22 am
Also, the same thing could work backwards, with the cells of dwarves actually being tiny dwarves.
OH GOD EVERYTHING IS DWARVES, ITS DWARVES ALL THE WAY DOWN!
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 19, 2020, 09:53:51 am
Also, the same thing could work backwards, with the cells of dwarves actually being tiny dwarves.
OH GOD EVERYTHING IS DWARVES, ITS DWARVES ALL THE WAY DOWN!
For dwarves, yes, but trees would be made of smaller trees, goblins would be made of smaller goblins ect.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 19, 2020, 10:07:47 am
Angelic vaults now contain "words", which when arranged define the rules of the universe, like in the game Baba is You. If you manage to breach the vault, you can change these rules to suit you.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on January 20, 2020, 10:04:58 am
Angelic vaults now contain "words", which when arranged define the rules of the universe, like in the game Baba is You. If you manage to breach the vault, you can change these rules to suit you.
FUS RO DAH!
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 20, 2020, 10:18:16 am
Angelic vaults now contain "words", which when arranged define the rules of the universe, like in the game Baba is You. If you manage to breach the vault, you can change these rules to suit you.
FUS RO DAH!
EKK SwA BLA
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on January 21, 2020, 01:46:37 pm
Dragons can now have children with literally anything (as long as it's alive). Including other megabeasts.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 21, 2020, 01:55:16 pm
Dragons can now have children with literally anything (as long as it's alive). Including other megabeasts.

Including trees.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 21, 2020, 02:56:33 pm
Dragons can now have children with literally anything (as long as it's alive). Including other megabeasts.

Including trees.
Photosynthetic dragons have a chance of growing instead of whatever seed you intended to plant
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 21, 2020, 03:20:46 pm
Particularly depraved dragons will show a marked preference for mating with woolly mammoths giant elephants, which other dragons are inexplicably put off by.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on January 21, 2020, 05:37:57 pm
Have inert dragon eggs found via revealed caverns, and upon stockpiling in high temperature rooms cause them to hatch.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 21, 2020, 08:17:58 pm
Parrots, corvids, cephalopods, dolphins, and other such intelligent creatures now have a AI consisting of an exact simulated copy of a real animal's brain. Dwarves, humans, and elves remain as dumb as ever.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 21, 2020, 08:22:53 pm
Parrots, corvids, cephalopods, dolphins, and other such intelligent creatures now have a AI consisting of an exact simulated copy of a real animal's brain. Dwarves, humans, and elves remain as dumb as ever.
+1 plz add
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on January 22, 2020, 02:21:30 am
Parrots, corvids, cephalopods, dolphins, and other such intelligent creatures now have a AI consisting of an exact simulated copy of a real animal's brain. Dwarves, humans, and elves remain as dumb as ever.
This might just be weirdest way to start an AI rebellion anyone has ever come up with.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 22, 2020, 05:03:41 am
I, for one, welcome our new AI Dolphin overlords.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 22, 2020, 07:50:04 am
I, for one, welcome our new AI Dolphin overlords.
There are tomes I think SIs will run the world better than the current BIs (Biological Intelligence)es
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 22, 2020, 07:59:22 am
I, for one, welcome our new AI Dolphin overlords.
There are tomes I think SIs will run the world better than the current BIs (Biological Intelligence)es
I doubt it, they'll probably be as big a bastards as we are.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 23, 2020, 03:03:33 pm
I, for one, welcome our new AI Dolphin overlords.
There are tomes I think SIs will run the world better than the current BIs (Biological Intelligence)es
I doubt it, they'll probably be as big a bastards as we are.
Of course they will, only they'll be more efficient at it.
Title: Re: Terrible Suggestions Thread
Post by: Dragonslayerelf on January 23, 2020, 08:21:57 pm
Have adamantine veins explode in a 40 tile radius on all axis on contact, like C4
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on January 23, 2020, 10:00:25 pm
Adamantine can now be used as a drug. Overdosing causes dwarves to explode.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 24, 2020, 01:59:43 am
If a dwarf even thinks about Adamantine they will explode.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 24, 2020, 02:31:45 am
Obscure chemical reactions:

Certain rare materials trigger odd reactions when in close contact with each other. For instance, should you swing a platinum hammer at an adamantine breastplate, both might erupt in a 2 megaton explosion.

Be careful with artifacts... Wouldn't want your dwarf accidentally brewing acidic gas by touching two materials together.
Title: Re: Terrible Suggestions Thread
Post by: FantasticDorf on January 24, 2020, 08:45:35 am
Angelic vaults now contain "words", which when arranged define the rules of the universe, like in the game Baba is You. If you manage to breach the vault, you can change these rules to suit you.

Related but different, Vaults contain the truths of world and myth generation and often beset the knowledge with horror causing instant game overs if your adventurer or slab-reclaimers are not mentally strong enough.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 24, 2020, 09:28:59 am
Vaults contain the truths of our world and myths and  causing instant death if you are not mentally strong enough.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on January 24, 2020, 09:40:52 am
You can now embark as clowns, the wagon is the clown car, the hamlet is the circus, walls are tents, pillars are tent poles, all food are candy, mountain home is candymountain, horses are unicorns, and kobolds steal kidneys.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 24, 2020, 09:44:32 am
You can now embark as clowns, the wagon is the clown car, the hamlet is the circus, walls are tents, pillars are tent poles, all food are candy, mountain home is candymountain, horses are unicorns, and kobolds steal kidneys.
Yes, don’t forget the Banana Kihg, a Banana man who will periodically;ly come to your site to demand certain plants. These demands will be yearly during the summer, and there is no way to know what he will demand, failure to comply will result in one of your citizens or squad members to be taken instead
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on January 24, 2020, 10:24:07 am
Dwarves now attempt to eat any nearby adamantine because they think it's candy. And of course, they break their teeth on it.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 24, 2020, 10:29:59 am
Paper cuts.

Similar to the gelding accidents, paperworkers might catch a stray page on their fingertip. The wound won't do much, but is still a wound, and undoubtedly will unravel some dwarf who can't handle bad thoughts.

Urist was shaken after recieving a severe wound.
Title: Re: Terrible Suggestions Thread
Post by: CABL on January 24, 2020, 12:40:23 pm
Elves can now enhance their wooden sticks, potentially making some of them as sharp as a masterwork adamantine battle axe.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 24, 2020, 08:49:43 pm
Vaults contain the Secrets of our universe, and any DF player who breaches one becomes a living god.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on January 24, 2020, 09:21:37 pm
When you become a living god, you are spammed by all your worshiper's prayers, pleas, curses, and orgasms. 
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 25, 2020, 09:16:54 am
... and orgasms.
But only the fake ones.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on January 25, 2020, 04:03:54 pm
DF geology is overhauled to make it as realistic as possible. Development on everything else halts unthil this goal is achieved. To make that easier, this subforum is renamed to "geological consultations" and posting is limited to verified geologists.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on January 25, 2020, 06:25:06 pm
So simulating the whole planet depending on the size with core, magma, drifting etc.? Awesome!
Next step is simulating the sun.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 25, 2020, 08:01:32 pm
Like the old Simearth and Simlife have done Ecosystems.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 26, 2020, 05:14:05 am
Dwarf Fortress: The Everything Simulator

Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 26, 2020, 10:53:26 pm
Elves can now enhance their wooden sticks, potentially making some of them as sharp as a masterwork adamantine battle axe.
Elves gain access through various means to special tree seeds that grow into trees whose wood can be unnaturally heavy, light, hard, etc.  These types of wood can be used to make weapons and armor on par with anything dwarves can make, with the benefit of being renewable and not containing clowns.  They won't trade these types of wood to you, and your dwarves refuse to pick up fallen wooden arms and armor on principle.
Title: Re: Terrible Suggestions Thread
Post by: CABL on January 27, 2020, 03:31:19 am
Elves gain access through various means to special tree seeds that grow into trees whose wood can be unnaturally heavy, light, hard, etc.  These types of wood can be used to make weapons and armor on par with anything dwarves can make, with the benefit of being renewable and not containing clowns.  They won't trade these types of wood to you, and your dwarves refuse to pick up fallen wooden arms and armor on principle.

This is actually extremely good! I always wanted the elves to be more than complete pushovers. Like, at very least having copper-tier weapons, only enchanted grown wood instead of the actual copper.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 27, 2020, 06:40:02 am
I think elves could benefit most from the magic update. Dwarves have their tech, Goblins their numbers and elves will fight with magic and walking forests. And humans...are...tall?
Title: Re: Terrible Suggestions Thread
Post by: Criperum on January 27, 2020, 06:56:23 pm
Dwarfs don't have eyes. They you beard feeling of air movements. If they go on the surface with the wind they become completely disoriented. If a dwarf looses beard he becomes completely blind until he grows it back.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 27, 2020, 10:03:11 pm
I think elves could benefit most from the magic update. Dwarves have their tech, Goblins their numbers and elves will fight with magic and walking forests. And humans...are...tall?
Humans don't have weird hang-ups about wood and know better than to mess with clowns and cotton candy.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 27, 2020, 10:50:35 pm
Once that magic update comes around, we're all going to stop cutting down trees out of spite and start launching humans off drawbridges.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 28, 2020, 01:57:18 am
Once that magic update comes around, we're all going to stop cutting down trees out of spite and start launching humans off drawbridges.
Screw that, I'm launching EVERYONE off drawbridges as a precaution.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 28, 2020, 02:25:11 am
Launch them into orbit. It's the only way to be sure.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 28, 2020, 05:26:10 am
What if we pickup the whole fortress and launch it into orbit?
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 28, 2020, 08:22:25 am
What if we pickup the whole fortress and launch it into orbit?
We would die of suffocation unless we have an oxyten storage mechanism. Also good luck having liquid anything in space
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on January 28, 2020, 09:28:06 pm
Liquid pants.
Title: Re: Terrible Suggestions Thread
Post by: spazyak on January 28, 2020, 09:48:02 pm
Air shirts
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 29, 2020, 03:05:39 am
Magma thongs
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 29, 2020, 05:18:16 am
Slade shoes, nooo, slade flip-flops.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 29, 2020, 05:30:50 am
Slade shoes, nooo, slade flip-flops.

There's a dwarven mafia that goes around saying, "Nice socks you got there. It would be a shame if something were to happen to them!" Anyone that crosses the dwarven mafia gets dropped in the magma sea with slade shoes on their feet.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 29, 2020, 05:51:55 am
"Where's Urist?"

"Let's just say he's uh... sleeping with the magma crabs now."
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 29, 2020, 10:24:28 am
Sleeping with magma crabs can produce half-crab half-dwarf people. Possible with any other creature. Imagine half-maggots
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 29, 2020, 03:34:37 pm
Sleeping with magma crabs can produce half-crab half-dwarf people. Possible with any other creature. Imagine half-maggots
"And that, son, is how I met your mother."
[unspeakable wet squelching]
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 29, 2020, 05:19:52 pm
Sleeping with magma crabs can produce half-crab half-dwarf people. Possible with any other creature. Imagine half-maggots
And these hybrids can procreate with other creatures, including other hybrids, eventually your world will fill with chimeras of hundreds of creatures melded into each other, raccoons with zebra stripes, moth wings, scorpion tails, eagle eyes, and human teeth, goblins with the heads of beak dogs, aphids with the ability to spin silk and spit fire, and so many others
Title: Re: Terrible Suggestions Thread
Post by: Steedat on January 29, 2020, 08:15:58 pm
'Balanced' Drawbridge Glitch (Atom Un-Smashing?): Whenever a raising drawbridge is raised, a random number of random objects/creatures appear on the tiles it covered.
Title: Re: Terrible Suggestions Thread
Post by: CABL on January 30, 2020, 03:40:11 am
You can now bump into the walls and trees! Your speed affects the severity of trauma; if you're just standing near the wall and bump into it, you'll get your fat bruised at worst, but if you're chasing someone through the woods while sprinting, and you bump into a tree, you'll get stunned at best, or get your head exploded into gore at worst.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 30, 2020, 04:17:19 am
I think I've read that when Toady was writing the jumping scripts - he offset it by a power of 10000, and when people jumped they exploded into gore on the nearest solid object.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 30, 2020, 07:00:41 am
I think I've read that when Toady was writing the jumping scripts - he offset it by a power of 10000, and when people jumped they exploded into gore on the nearest solid object.
So, if he knew what was wrong, was he able to fix it?
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 03, 2020, 01:54:41 pm
Three-faced divination dice that can only be found in Vaults and explode upon use.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 04, 2020, 04:20:30 am
Every time you roll divination dice you have a chance to explode.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on February 04, 2020, 05:43:33 am
Michael Bay mode. Everything, EVERYTHING has a chance to explode on contac or simply by random, with a higher chance of chain reactions once something explodes.

Also everytime you play you have a ever increasing chance of Megan Fox starting to hate you.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on February 04, 2020, 05:49:51 am
Well, that would be more attention than I get now from her.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on February 04, 2020, 07:09:45 am
Michael Bay mode. Everything, EVERYTHING has a chance to explode on contac or simply by random, with a higher chance of chain reactions once something explodes.

Also everytime you play you have a ever increasing chance of Megan Fox starting to hate you.
Megan Fox is a fox woman who leads an army of foxes. Every fox is part of Megan Fox’s mind. They are known as the Foxmind
Title: Re: Terrible Suggestions Thread
Post by: Quarque on February 04, 2020, 08:30:32 am
A realistic physics model for cave collapses.

99.99% of all existing forts suddenly collapse.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 04, 2020, 09:23:59 am
Give sand physics ala Minecraft.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on February 04, 2020, 10:08:38 am
Add quicksand tiles which is path-able like the top of a brook tile but drops the dwarf down z-levels into a cavern with an injured giant worm. 
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on February 04, 2020, 10:27:11 am
Everytime a toad enters the map a proc-gen feature is added in to DF

Oh, and of course these come with their own hilarious  proc-gen bugs
Title: Re: Terrible Suggestions Thread
Post by: Iduno on February 04, 2020, 10:51:56 am
Elves gain access through various means to special tree seeds that grow into trees whose wood can be unnaturally heavy, light, hard, etc.  These types of wood can be used to make weapons and armor on par with anything dwarves can make, with the benefit of being renewable and not containing clowns.  They won't trade these types of wood to you, and your dwarves refuse to pick up fallen wooden arms and armor on principle.

This is actually extremely good! I always wanted the elves to be more than complete pushovers. Like, at very least having copper-tier weapons, only enchanted grown wood instead of the actual copper.

Just bring back murder arrows, before piercing damage was nerfed. Just put elves' "grown wood" on a tier above iron.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 05, 2020, 02:24:11 am
Every gnome that enters the embark site is immediately announced like this:

Ho ho ho ha ha ha ho ho ho he he ha
 hello me old chum
 Im gnot a gnelf
 Im gnot a gnobblin
 Im a gnome
 and you've lost The Game!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 05, 2020, 02:42:48 am
The Gname*
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 06, 2020, 02:08:47 am
Every gnome that enters the embark site is immediately announced like this:

Ho ho ho ha ha ha ho ho ho he he ha
 hello me old chum
 Im gnot a gnelf
 Im gnot a gnobblin
 Im a gnome
 and you've lost The Game!
Gnomes gnow ignvade as egnormous armies.
Edit: rather than population or wealth, gnome invasions are tied to booze production.
Title: Re: Terrible Suggestions Thread
Post by: FantasticDorf on February 06, 2020, 07:12:30 am
I second to add this as gnomes passive speech mutterings.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 08, 2020, 07:29:09 pm
Seeing or hearing gnomes is extremely disturbing to dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on February 08, 2020, 09:41:34 pm
Dwarves who embark in hot climates lose moisture and shrink and become gnomes
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 08, 2020, 10:19:02 pm
Gnomes have a devastatigng gnew weapogn: the tactical gnuke.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 08, 2020, 10:19:15 pm
Paranoia:

Dwarves, after dig deep disasters in their civs, become very paranoid. Any adventurer who isn't clearly from their civilization, or who is stained with blood, will be assumed to be hostile. Kill on sight. Likewise, tavern-goers, diplomats, and merchants will be wiped out by paranoid dwarves who think they might just be devils in disguise.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 09, 2020, 05:06:06 am
Paranoia:

Dwarves, after dig deep disasters in their civs, become very paranoid. Any adventurer who isn't clearly from their civilization, or who is stained with blood, will be assumed to be hostile. Kill on sight. Likewise, tavern-goers, diplomats, and merchants will be wiped out by paranoid dwarves who think they might just be devils gnomes in disguise.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: muffinsofjoy on February 09, 2020, 06:08:21 pm
My feature idea: Update Dwarf Fortress using the unity engine and abandon the complex world in favor of a generic fantasy world to appeal to the mainstream gamers and make money instead of permanent fans.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on February 09, 2020, 06:56:32 pm
My feature idea: Update Dwarf Fortress using the unity engine and abandon the complex world in favor of a generic fantasy world to appeal to the mainstream gamers and make money instead of permanent fans.
Tw worst suggestion, yet. It would no longer be Dwarf Fortress at that point
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on February 09, 2020, 07:15:04 pm
Imagine the performance of current DF made in Unity.

1 Dwarf on a 20x20x3 Tiles map. When the first goblin shows up your cpu explodes in a firework.


Given you live long enough to get through the loading time. Or world gen.


Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 10, 2020, 09:30:22 am
Paranoia:

Dwarves, after dig deep disasters in their civs, become very paranoid. Any adventurer who isn't clearly from their civilization, or who is stained with blood, will be assumed to be hostile. Kill on sight. Likewise, tavern-goers, diplomats, and merchants will be wiped out by paranoid dwarves who think they might just be devils in disguise.
You look like a migrant...
(Like a migrant)
Walk like a migrant...
(Like a migrant)
Talk like a migrant...
But I got wiiiiiise...
Title: Re: Terrible Suggestions Thread
Post by: Laterigrade on February 11, 2020, 04:33:09 am
You must now create fishing poles for dwarves to fish.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 11, 2020, 12:03:58 pm
In order to save on resources, pathfinding no longer exists and all units move in random directions until they reach their destination.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on February 11, 2020, 12:12:53 pm
You must now create fishing poles for dwarves to fish.
 
Hmm.
Fishing Pole: (log or bar) + thread + (hook) + (lure or bait) 
bait = gathering near water zone , or animal trap critters
lure = craftsdwarf (feather, leather, scales, shell)
hook = craftsdwarf (wood, bone, metal)
Title: Re: Terrible Suggestions Thread
Post by: Imic on February 11, 2020, 02:28:13 pm
Enemy Siegers will now found and construct Sites on top of Player Forts while they’re still playing. Of thr Player attemots to dig their way out, the enemy Siegers will notice, and use constructed Walls to prevent the Player from escaping, since Constructions made by Enemy Siegers cannot be destroyed. The Caravan will stop coming, all attempts to abandon or retire the Fort will be met with failiure due to the Dwarves’ trapped state. FBs and Cavern Creatures will stop spawning, as will all HFS. Dwarves will cease to require food or water, will become remarkably mentally stable, will become immune to drowning, falling, fire, and a great number of other things. The World is now unusable, have fun!
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 11, 2020, 06:08:08 pm
Enemy Siegers will now found and construct Sites on top of Player Forts while they’re still playing. Of thr Player attemots to dig their way out, the enemy Siegers will notice, and use constructed Walls to prevent the Player from escaping, since Constructions made by Enemy Siegers cannot be destroyed. The Caravan will stop coming, all attempts to abandon or retire the Fort will be met with failiure due to the Dwarves’ trapped state. FBs and Cavern Creatures will stop spawning, as will all HFS. Dwarves will cease to require food or water, will become remarkably mentally stable, will become immune to drowning, falling, fire, and a great number of other things. The World is now unusable, have fun!
Immune to drowning and fire? Well, exterminating a forest retreat using magma and cave-ins could actually be fun.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on February 11, 2020, 06:43:27 pm
Dwarves turn into gnomes if they drink too much alcohol.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on February 11, 2020, 08:13:58 pm
The Ascii graphics are replaced with emojis. So are the descriptions.

Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 11, 2020, 08:43:03 pm
The Ascii graphics are replaced with emojis. So are the descriptions.

This should be illegal.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on February 12, 2020, 03:40:49 pm
The Ascii graphics are replaced with emojis. So are the descriptions.

This should be illegal.
remember, this is the Terrible Suggestions Thread
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on February 12, 2020, 03:59:22 pm
If a dwarf stays out in the sun too long, he/she becomes a nature lover, shaves the beard (if male) and consorts with sun spirits.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on February 12, 2020, 03:59:53 pm
I made a not terrible suggestions thread about a month ago, probably more than a month ago
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 12, 2020, 08:00:12 pm
If a dwarf stays out in the sun too long, he/she becomes a nature lover, shaves the beard (if male) and consorts with sun spirits.
What, if the dwarf is female she keeps the beard?
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 12, 2020, 08:16:45 pm
The Ascii graphics are replaced with emojis. So are the descriptions.

This should be illegal.
remember, this is the Terrible Suggestions Thread

There's a difference between terrible and crimes against humanity.


Suggestion:
ASCII graphics are replaced with Comic Sans font.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on February 12, 2020, 08:27:25 pm
You monster.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on February 12, 2020, 09:34:25 pm
I like comic sans, why do you think it’s bad?
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on February 12, 2020, 09:54:39 pm
I like comic sans, why do you think it’s bad?
COMIC SAAAAAAAAAAAAAAAAAAANS!
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 12, 2020, 09:56:11 pm
Cosmic Sans.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 13, 2020, 06:40:45 am
The Ascii graphics are replaced with emojis. So are the descriptions.

This should be illegal.
remember, this is the Terrible Suggestions Thread

There's a difference between terrible and crimes against humanity.


Suggestion:
ASCII graphics are replaced with Comic Sans font.
I'll see your Comic Sans, and raise you a Wingdings.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 13, 2020, 06:49:43 am
The Ascii graphics are replaced with emojis. So are the descriptions.

This should be illegal.
remember, this is the Terrible Suggestions Thread

There's a difference between terrible and crimes against humanity.


Suggestion:
ASCII graphics are replaced with Comic Sans font.
I'll see your Comic Sans, and raise you a Wingdings.
All text in the game should be replaced by Wingdings.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on February 13, 2020, 07:04:15 am
the Forum doesn’t like Wingdings. I would have made a post in Wingdings but it didn’t work
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 13, 2020, 10:04:22 am
the Forum doesn’t like Wingdings. I would have made a post in Wingdings but it didn’t work
⬥♒♋⧫
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on February 13, 2020, 11:17:45 am
the Forum doesn’t like Wingdings. I would have made a post in Wingdings but it didn’t work
☞︎◆︎♍︎🙵 ⍓︎□︎◆︎
Title: Re: Terrible Suggestions Thread
Post by: Brelf91 on February 13, 2020, 01:56:34 pm
Relationships became more complex in the last update, but we still do not know, where dwarven children come from. We need an expansion of the wrestling system, to give nsfw things room in this simulation. ;)
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on February 13, 2020, 02:35:41 pm
I like comic sans, why do you think it’s bad?
You monster! (Dont know if the rigth word would be too or also).
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 13, 2020, 05:17:39 pm
Relationships became more complex in the last update, but we still do not know, where dwarven children come from. We need an expansion of the wrestling system, to give nsfw things room in this simulation. ;)
If such things were to be, I'd be a lot more comfortable with them if they didn't tie directly into combat systems. :v
Title: Re: Terrible Suggestions Thread
Post by: Pancakes on February 13, 2020, 05:33:44 pm
Relationships became more complex in the last update, but we still do not know, where dwarven children come from. We need an expansion of the wrestling system, to give nsfw things room in this simulation. ;)
If such things were to be, I'd be a lot more comfortable with them if they didn't tie directly into combat systems. :v

"The [CENSORED] strikes the [CENSORED], and the injured part explodes into [CENSORED]!"

"I have improved my [CENSORED]. That was very satisfying!"

"In a time before time, I [CENSORED] me."
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on February 13, 2020, 08:11:39 pm
Oops, that's [REDACTED]. Now what in the [REDACTED] shall we do?
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 13, 2020, 08:22:49 pm
"In a time before time, I [CENSORED] me."

Dwarves now grow hair on their hands.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 13, 2020, 08:29:56 pm
Dwarves now grow beards on their hands.

FIFY
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on February 14, 2020, 01:00:55 pm
Dwarf beards are shear-able to make fine threads, cloths, and ropes.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 14, 2020, 01:17:03 pm
Dwarves now grow beards on their [CENSORED].

FIFY
FIFY
Title: Re: Terrible Suggestions Thread
Post by: Luckyowl on February 15, 2020, 04:15:43 am
Put Jokes conversation and Flattering in the Speech file. I want to add more jokes and more ways to flatter NPCs.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 15, 2020, 05:11:19 am
Crowd-source the jokes and flattery file on 4chan.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 15, 2020, 07:12:31 am
All conversation in adventure mode is now full of puns, terrible puns.
Title: Re: Terrible Suggestions Thread
Post by: Pancakes on February 15, 2020, 12:03:56 pm
Crowd-source the jokes and flattery file on 4chan.

Honestly? Swap 4chan with B12 and this would be a really neat thing to do. Considering that most here have played DF at least once and thus could make make relevant jokes, we'd probably be able to make a lot of jokes for adventurers with no comedic talent.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 15, 2020, 04:14:33 pm
Crowd-source the jokes and flattery file on 4chan's /r9k/
I made it worse.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on February 16, 2020, 02:55:11 pm
Crowd-source the jokes and flattery file on 4chan's /r9k/
I made it worse.

Do it with /pol/.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on February 16, 2020, 06:27:35 pm
DF needs all-time internet connection to upload best (not really) puns for adventurers in real time
Title: Re: Terrible Suggestions Thread
Post by: UselessMcMiner on February 16, 2020, 09:55:20 pm
add big tiddy kobold gf
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on February 16, 2020, 09:57:09 pm
add big tiddy kobold gf
you can already do that
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 16, 2020, 10:55:35 pm
add big tiddy kobold gf
[notices artifact]
OWO "What's this?"
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 18, 2020, 06:54:38 pm
Every time dwarves argue, the game attempts to log into your bay12forums account via active "remember me"'s and saved passwords and post a procgen !!thread!!.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 19, 2020, 07:04:13 pm
Whenever one of your dwarves acts uncivil, a giant toad with a banhammer shows up to banish them from your world. There's an unskippable low-quality cinematic of the toad smacking a dwarf into space each time it happens.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on February 19, 2020, 08:23:37 pm
Dwarf beards are now similar to armpits, and as such, dwarves generate miasma if they have not washed their beard in too long.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 19, 2020, 08:41:24 pm
Whenever one of your dwarves acts uncivil, a giant toad with a banhammer shows up to banish them from your world. There's an unskippable low-quality cinematic of the toad smacking a dwarf into space each time it happens.
No, it must be only the highest quality cinematic.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on February 20, 2020, 05:44:22 am
Dwarf beards are now similar to armpits, and as such, dwarves generate miasma if they have not washed their beard in too long.

Even better, miasma beards for really smelly dwarves. If it gets thick enough, they can comb or braid their miasma.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 20, 2020, 05:58:27 am
License parts of Dwarf Fortress.

In order to raise funds for DF, license out systems to other companies to develop. Enjoy ice cream making brought to you by Cold Stone Creamery, and the sport system by EA Sports (It's in the game.).

Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on February 20, 2020, 06:22:15 am
The MOUNT tag is depreciated in favor of allowing all creatures to ride any other creature. Moreover, creatures can ride creatures that are already riding other creatures.

Each creature must make a KINESTHETIC_SENSE check to keep from falling over and a STRENGTH check to support the creatures above it. The taller the stack, the harder thia becomes.

Circuses will try to stack as many creatures as possible as an attraction.

Occasionally this will occur in the wild, and you will see roaming stacks of creatures.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on February 20, 2020, 06:44:09 am
The MOUNT tag is depreciated in favor of allowing all creatures to ride any other creature. Moreover, creatures can ride creatures that are already riding other creatures.

Each creature must make a KINESTHETIC_SENSE check to keep from falling over and a STRENGTH check to support the creatures above it. The taller the stack, the harder thia becomes.

Circuses will try to stack as many creatures as possible as an attraction.

Occasionally this will occur in the wild, and you will see roaming stacks of creatures.
+1, I support this
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 20, 2020, 07:57:50 am
The MOUNT tag is depreciated in favor of allowing all creatures to ride any other creature. Moreover, creatures can ride creatures that are already riding other creatures.

Each creature must make a KINESTHETIC_SENSE check to keep from falling over and a STRENGTH check to support the creatures above it. The taller the stack, the harder thia becomes.

Circuses will try to stack as many creatures as possible as an attraction.

Occasionally this will occur in the wild, and you will see roaming stacks of creatures.
+1, I support this
I also support the living totem poles, and we need to stack animals until the stack leaves the atmosphere!
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on February 20, 2020, 08:27:27 am
The MOUNT tag is depreciated in favor of allowing all creatures to ride any other creature. Moreover, creatures can ride creatures that are already riding other creatures.

Each creature must make a KINESTHETIC_SENSE check to keep from falling over and a STRENGTH check to support the creatures above it. The taller the stack, the harder thia becomes.

Circuses will try to stack as many creatures as possible as an attraction.

Occasionally this will occur in the wild, and you will see roaming stacks of creatures.
+1, I support this
I also support the living totem poles, and we need to stack animals until the stack leaves the atmosphere!
alright, the bottom animal needs to be very big with lots of strength, a hydra
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 20, 2020, 09:01:18 am
The MOUNT tag is depreciated in favor of allowing all creatures to ride any other creature. Moreover, creatures can ride creatures that are already riding other creatures.

Each creature must make a KINESTHETIC_SENSE check to keep from falling over and a STRENGTH check to support the creatures above it. The taller the stack, the harder thia becomes.

Circuses will try to stack as many creatures as possible as an attraction.

Occasionally this will occur in the wild, and you will see roaming stacks of creatures.
+1, I support this
I also support the living totem poles, and we need to stack animals until the stack leaves the atmosphere!
alright, the bottom animal needs to be very big with lots of strength, a hydra
Just mod in Godzilla and make him hold the tower, and it has the added bonus of getting us higher off the ground faster.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 20, 2020, 10:07:02 am
Can they each take a z level instead of piling on infinitely?

Imagine wandering as an adventurer and you see a dingo but then you keep looking up and boom: it's actually 15 dingoes in a stack.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on February 20, 2020, 10:40:28 am
15 dingoes got my 15 babies!
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 20, 2020, 02:25:06 pm
Can they each take a z level instead of piling on infinitely?

Imagine wandering as an adventurer and you see a dingo but then you keep looking up and boom: it's actually 15 dingoes in a stack.
Adventurers generally only look at things in a perfect horizontal slice, so it's actually a perfect ambush method!
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 21, 2020, 03:08:41 am
Can they each take a z level instead of piling on infinitely?

Imagine wandering as an adventurer and you see a dingo but then you keep looking up and boom: it's actually 15 dingoes in a stack.
15 dingoes in a stack trying to sneak into an R-rated movie.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 21, 2020, 05:29:52 am
Dingoes from the top of the stack should be able to para-jump down from the stack to ambush you from above,
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on February 21, 2020, 01:03:46 pm
Given its frequent walls of text, cumbersome user interface, and beyond-graphic depictions of violence in the combat logs, DF is anything but suited for children. To make the game more kid-friendly, I suggest the following changes:

Each time a dwarf sits down, there is a 15% chance that they will sit cross-legged. This produces a notification: "Urist Melbildatan, Weaver, is sitting criss-cross applesauce."

Every time that a dwarf in combat collides with an obstacle (and remains conscious), they will say, "Uh-oh, spaghettios." This will be reflected in the combat log.

All food and drinks will be renamed as "snacks" or "sippies". Plump helmet roast snack [4], sewer brew sippy [2], etc.

When a dwarf has to interrupt a task because they got too close to a wild animal (any wild animal), the notification text is changed to: "Rovod Iderith, Lye Maker cancels Pen/Pasture Tame Animal: A kitty!"
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 21, 2020, 01:21:20 pm
I will pay someone real money to mod this into the game.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on February 21, 2020, 01:28:51 pm
Now that viruses are on voge, df simulates viruses down to molecular scale. Like in real life some migth get to be know, although in a limited fashion given the timeframe constrains. It also emulate many thousands if not millions of unknown viruses in all biomes and creatures.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on February 21, 2020, 03:22:09 pm
The MOUNT tag is depreciated in favor of allowing all creatures to ride any other creature. Moreover, creatures can ride creatures that are already riding other creatures.

Each creature must make a KINESTHETIC_SENSE check to keep from falling over and a STRENGTH check to support the creatures above it. The taller the stack, the harder thia becomes.

Circuses will try to stack as many creatures as possible as an attraction.

Occasionally this will occur in the wild, and you will see roaming stacks of creatures.

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 21, 2020, 07:40:51 pm
Now that viruses are on voge, df simulates viruses down to molecular scale. Like in real life some migth get to be know, although in a limited fashion given the timeframe constrains. It also emulate many thousands if not millions of unknown viruses in all biomes and creatures.
FYI due to how Viruses work this necessitates simulating all cells of all living and some undead creatures. And every single nucleotide of every single DNA molecule.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 22, 2020, 04:19:13 am
Now that viruses are on voge, df simulates viruses down to molecular scale. Like in real life some migth get to be know, although in a limited fashion given the timeframe constrains. It also emulate many thousands if not millions of unknown viruses in all biomes and creatures.
FYI due to how Viruses work this necessitates simulating all cells of all living and some undead creatures. And every single nucleotide of every single DNA molecule.
Is this not the ultimate end-goal of DF anyways?
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on February 24, 2020, 02:00:46 pm
Now that viruses are on voge, df simulates viruses down to molecular scale. Like in real life some migth get to be know, although in a limited fashion given the timeframe constrains. It also emulate many thousands if not millions of unknown viruses in all biomes and creatures.
FYI due to how Viruses work this necessitates simulating all cells of all living and some undead creatures. And every single nucleotide of every single DNA molecule.
Is this not the ultimate end-goal of DF anyways?
The end goal is, afaik, to get to a point where we're able to build computers inside quarks if we set quantumtunneling=false.
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on February 24, 2020, 02:24:26 pm
Some enemies should attack you with goals other than to kill or rob you, but their actual intentions may make you wish they did.

Quote from: Cursed Gamelog
You Feel Uneasy.
The large human wrestler: Greetings. My name is Aki Purpletongs. Praise strength.
The Human Wrestler Aki Uromilre silently grabs your upper left arm from behind with his left hand!
The Human Wrestler Aki Uromilre silently grabs your upper right arm from behind with his right hand!
You struggle in vain against the human wrestler Aki Uromilre's grip!
The Human Wrestler Aki Uromilre: You are amazing.
The Human Wrestler Aki Uromilre releases his grip on your upper left arm.
The Human Wrestler Aki Uromilre releases his grip on your upper left arm.
Title: Re: Terrible Suggestions Thread
Post by: Luckyowl on February 24, 2020, 06:06:07 pm
Some enemies should attack you with goals other than to kill or rob you, but their actual intentions may make you wish they did.

Quote from: Cursed Gamelog
You Feel Uneasy.
The large human wrestler: Greetings. My name is Aki Purpletongs. Praise strength.
The Human Wrestler Aki Uromilre silently grabs your upper left arm from behind with his left hand!
The Human Wrestler Aki Uromilre silently grabs your upper right arm from behind with his right hand!
You struggle in vain against the human wrestler Aki Uromilre's grip!
The Human Wrestler Aki Uromilre: You are amazing.
The Human Wrestler Aki Uromilre releases his grip on your upper left arm.
The Human Wrestler Aki Uromilre releases his grip on your upper left arm.


At first, I thought Aki Uromilre was about to rape the adventurer 😂.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 24, 2020, 07:04:19 pm
I'm pretty sure that's the insinuation being made, actually.
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on February 24, 2020, 08:04:52 pm
Aki isn't a word in the human language, and he was feeling the guys muscles. If you know, you know.

Human lords claim areas near there sites as royal hunting grounds. Killing any animal in these areas is punishable by death. No indication of where or how large these zones are, you only way to know you've violated the law is if you mention slaying an animal in that area is responded to with violence. It's possible to embark in one of these areas, and killing any animal above ground triggers a siege.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on February 25, 2020, 07:38:07 am
That actually sounds all too much awesome and a genuine way to introduce naturally induce conflict into the game. In fact I can see whole stories of wars and years of enemity based on this. Humans/dwarves/elfs choose to unwitingly settle or use somehow (hunt, chop down trees, farm, cemetery) a sacred place for another civilization. Extra points if such civ is long gone and come back to unlife because of it.

In fact this surely must be planned.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 25, 2020, 06:34:35 pm
Petshop workshop:

A workshop where morally ambiguous dwarves will sell any animals they find to other dwarves as pets. Sure, that beakdog is trained, don't worry about it. No, that's not the yeti that killed 12 merchants - that's your new pet!
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on February 27, 2020, 06:26:57 am
Chicken mans! Basically some random guy that spawns chickens. How is this terriblr you ask? Well, there will also be...

Chicken man mans
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on February 27, 2020, 07:01:16 am
Chicken mans! Basically some random guy that spawns chickens. How is this terriblr you ask? Well, there will also be...

Chicken man mans

We can do this already.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on February 27, 2020, 07:11:26 am
I am aware of that.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on February 27, 2020, 09:02:23 am
But the terrible part is that now is hardcoded into da game.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on February 27, 2020, 09:06:16 am
Thank you!
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on February 27, 2020, 09:09:50 am
Petshop workshop:

A workshop where morally ambiguous dwarves will sell any animals they find to other dwarves as pets. Sure, that beakdog is trained, don't worry about it. No, that's not the yeti that killed 12 merchants - that's your new pet!

Basically like that scary anime series.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on February 27, 2020, 09:26:36 am
I was wondering WTF series, but then realized I think I've seen the one you're talking about

https://en.wikipedia.org/wiki/Pet_Shop_of_Horrors
Though the anime adaptation was only a few direct to video episodes.
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on February 27, 2020, 11:22:16 am
The behavior of [INVADERS_IGNORE_NEUTRALS] applies to infant and children members of the fort as well. The reason being that if they are morally inclined to not kill a caravan for trading with the enemy, they should also have reservations against stabbing babies just because their parents happen to be enemies.
[/goodpartofsuggestion]
If a neutral-ignoring invader orphans an infant or child, it carries infants and leads children along like a dwarf bringing an animal to pasture, with no limit to the number of dwarves an invader can acquire in this manner. This means a siege can degrade into a desperate balancing act between wrangling a horde of sobbing children, juggling an enitre generation of dwarven babies, and trying to fight off their half 75% 97.7% stark-raving mad 200% insane neighbors, friends, and extended family all at once.
If an invader manages to leave the map with a dwarf in tow, it adopts them and integrates them as member of their civilization. The game treats this like an abduction, and you can send dwarves on missions to unadopt the child.
[/terriblepartofsuggestion]
Title: Re: Terrible Suggestions Thread
Post by: Iduno on February 27, 2020, 02:02:39 pm
The behavior of [INVADERS_IGNORE_NEUTRALS] applies to infant and children members of the fort as well. The reason being that if they are morally inclined to not kill a caravan for trading with the enemy, they should also have reservations against stabbing babies just because their parents happen to be enemies.
[/goodpartofsuggestion]
If a neutral-ignoring invader orphans an infant or child, it carries infants and leads children along like a dwarf bringing an animal to pasture, with no limit to the number of dwarves an invader can acquire in this manner. This means a siege can degrade into a desperate balancing act between wrangling a horde of sobbing children, juggling an enitre generation of dwarven babies, and trying to fight off their half 75% 97.7% stark-raving mad 200% insane neighbors, friends, and extended family all at once.
If an invader manages to leave the map with a dwarf in tow, it adopts them and integrates them as member of their civilization. The game treats this like an abduction, and you can send dwarves on missions to unadopt the child.
[/terriblepartofsuggestion]

War Orphans: Personal Matter.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 28, 2020, 01:22:45 am
Dwarven babies must be pastured or they will die.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on February 28, 2020, 04:11:02 am
Dwarven babies must be pastured or they will die.
Fwzrf babies will attempt to suckle other pastured animals in a sense of its mother. Dwarf babies will also attempt to ride an animal when not suckling. Dwarf babies who drink enough milk from other animals will gradually gain traits depending on how much of each animal’s milk they drink. Example: if a baby drinks 75% rabbit milk and 25% kangaroo milk, it will become a creature that is 75% rabbit and 25% kangaroo. Thus it can breed with rabbits and kangaroos
Title: Re: Terrible Suggestions Thread
Post by: Reelya on February 28, 2020, 06:32:27 am
Don't allow dwarves to breed with kangaroos or this will end up as an emo furry game similar to the emo furry webcomic Boston and Shaun. To give you an idea about that comic, the main human character turns into a human/dragon hybrid and there are macrophilia fetishes, such as being shrunk and put in a kangaroo-hybrid person's pouch. Dwarf/roo furry hybrids will have pouches with baby dwarf-roo furry hybrids in them, attracting even weirder people to the game.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 28, 2020, 10:19:04 am
Don't allow dwarves to breed with kangaroos or so this will end up as an emo furry game similar to the emo furry webcomic Boston and Shaun.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Iduno on February 28, 2020, 10:53:21 am
Don't allow dwarves to breed with kangaroos

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on February 28, 2020, 04:52:55 pm
Oh great, now I remember that exists. Fantastic.

Artistically inclined and zany dwarves should occasionally start engraving graffiti everywhere if left idle for too long. Younger dwarves should should be more inclined to this behavior.
Dwarves with very low craftsmanship and artwork values may also engrave over existing artwork to deface it. This destroys the original engraving, with the expected effect on its creator, but the new engraving always incorporates elements of the original engraving.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on February 28, 2020, 05:03:08 pm
I think my suggestion was misunderstood. If a baby dwarf does not have dwarf milk, they wouldn’t be a dwarf, whichever animal’s milk they drink, they become, so in my example, the dwarf wouldn’t be a dwarf anymore, it wiuld be a rabbit kangaroo hybrid
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 29, 2020, 02:56:42 am
What thread do you think you're in, Reelya.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 01, 2020, 11:22:01 am
As dwarves never excrete anything, all the mass of the food they eat and liquid they drink should, by all rights, be conserved forever.  As such, once a dwarf stops growing, they slowly become more and more dense; a sufficiently long-lived and well-fed dwarf will become a tromping mass of meat heavier than an equal-sized lump of slade.  This makes falls a lot more...interesting.
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on March 01, 2020, 11:56:08 am
This makes falls a lot more...interesting.

It does indeed. Your average one-hundred-year-old dwarf could then pound a goblin into a pancake shape and flatness just by losing his balance.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 01, 2020, 12:06:33 pm
As dwarves never excrete anything, all the mass of the food they eat and liquid they drink should, by all rights, be conserved forever.  As such, once a dwarf stops growing, they slowly become more and more dense; a sufficiently long-lived and well-fed dwarf will become a tromping mass of meat heavier than an equal-sized lump of slade.  This makes falls a lot more...interesting.
When a dwarf dies, the freshest items they ate/drank can be harvested, partially digested things can be taken out as well
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 01, 2020, 12:32:53 pm
As dwarves never excrete anything, all the mass of the food they eat and liquid they drink should, by all rights, be conserved forever.  As such, once a dwarf stops growing, they slowly become more and more dense; a sufficiently long-lived and well-fed dwarf will become a tromping mass of meat heavier than an equal-sized lump of slade.  This makes falls a lot more...interesting.
If they get dense enough the can collapse into a black hole when they die.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on March 01, 2020, 01:27:48 pm
As dwarves never excrete anything, all the mass of the food they eat and liquid they drink should, by all rights, be conserved forever.  As such, once a dwarf stops growing, they slowly become more and more dense; a sufficiently long-lived and well-fed dwarf will become a tromping mass of meat heavier than an equal-sized lump of slade.  This makes falls a lot more...interesting.
If they get dense enough the can collapse into a black hole when they die.

Why wait their deaths?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 03, 2020, 11:14:29 pm
As dwarves never excrete anything, all the mass of the food they eat and liquid they drink should, by all rights, be conserved forever.  As such, once a dwarf stops growing, they slowly become more and more dense; a sufficiently long-lived and well-fed dwarf will become a tromping mass of meat heavier than an equal-sized lump of slade.  This makes falls a lot more...interesting.
If they get dense enough the can collapse into a black hole when they die.

Why wait their deaths?
"Ushod's gettin a bit hefty, ain't he?"
"Aye, one more tallow roast and he's gonna Collapse."
[distant rumble of space-time collapsing, layered with distorted screams]
"Ach, there he goes."
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on March 04, 2020, 07:34:33 am
When these dwarves drop z-levels, they create massive shockwaves.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on March 04, 2020, 10:37:04 am
A necromancer creates the first Tribble, and it soon control a region.  Any trader transporting a Tribble to another region civ will eventually be taken over by Tribbles.  The goblin civs will go all out war when they see any Tribble. 
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on March 05, 2020, 01:12:42 am
But what ARE Tribbles?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 05, 2020, 01:32:13 am
But what ARE Tribbles?

Trouble.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 05, 2020, 07:54:22 am
But what ARE Tribbles?

Trouble.
I think they are small furry asexually dreproducing spheres that may or may not consume metal for sustenance
Title: Re: Terrible Suggestions Thread
Post by: Reelya on March 05, 2020, 09:31:17 am
They definitely don't eat metal. In the original episode they exploded in number in the grain storage.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 05, 2020, 09:39:29 am
Game shows:

Dwarves develop gameshows in world gen and have their favorites. Every dwarf wants to be on a gameshow, a need that cannot be met in fortress mode. Dwarves will petition for game show studios to be built, but again, such a designation doesn't exist.
Title: Re: Terrible Suggestions Thread
Post by: Iduno on March 05, 2020, 11:35:27 am
Game shows:

Dwarves develop gameshows in world gen and have their favorites. Every dwarf wants to be on a gameshow, a need that cannot be met in fortress mode. Dwarves will petition for game show studios to be built, but again, such a designation doesn't exist.

Great. I can't wait for nobles to start demanding hammerings for anyone failing to build a slade gameshow studio.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on March 05, 2020, 05:20:20 pm
Dwarf game show The Price is Right prizes: 
A brand new Cheetah Wagon.  Now powered with 2 cheetahs that can go 0 to 3 tile per tic. 
An Ocean Cruise.  A free trip to an adventurer's destination to the frozen tundra on of a terrifying ocean. 


Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on March 06, 2020, 01:39:45 am
Is that Cheetah Wagon supposed to be a sports car or something?
Title: Re: Terrible Suggestions Thread
Post by: Reelya on March 06, 2020, 05:23:57 am
Evil biomes: dwarve's earwax and toenail clippings become animated, form into earwaxmen and toenailmen.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on March 06, 2020, 11:28:13 am
Is that Cheetah Wagon supposed to be a sports car or something?
It sure it faster than a wagon being pulled a yak and a horse. 
But maybe horses are faster for the long haul. 
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 06, 2020, 06:38:21 pm
Dwarves engage in dangerous street races using wagons.

Dwarves now build fruit stalls around the fortress. They are guaranteed to be knocked over during any kind of chase, causing negative thoughts to the stall owners.

Dwarves also haul panes of glass around constantly.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 06, 2020, 08:53:38 pm
Dwarves engage in dangerous street races using wagons.

Dwarves now build fruit stalls around the fortress. They are guaranteed to be knocked over during any kind of chase, causing negative thoughts to the stall owners.

Dwarves also haul panes of glass around constantly.
DwRves exhibit a feR of not being around glass, glass is now used in everything, including clothing and food. Dwarves can get injuries from glass shards within them
Title: Re: Terrible Suggestions Thread
Post by: Reelya on March 07, 2020, 12:00:01 am
Dwarves now build fruit stalls around the fortress. They are guaranteed to be knocked over during any kind of chase, causing negative thoughts to the stall owners.

"My cabbages"
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 07, 2020, 01:25:12 am
Dwarves engage in dangerous street races using wagons.

Dwarves now build fruit stalls around the fortress. They are guaranteed to be knocked over during any kind of chase, causing negative thoughts to the stall owners.

Dwarves also haul panes of glass around constantly.
DwRves exhibit a feR of not being around glass, glass is now used in everything, including clothing and food. Dwarves can get injuries from glass shards within them
why can’t I spell? TerrSug time: Announcements and interface will be misspelled, so you have to pay attention to know whether you are fighting a choclatecobra or chupacabra, as an example. Misspell Mania also applies to adventure mode too
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 07, 2020, 06:24:33 pm
Master of whispers position. No announcements available now. You have to speak to him to learn all news about your own fortress.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 07, 2020, 09:00:33 pm
Spymaster position.
He allows you to send spies and questers and stuff but he disguises as a random creature that's present on the embark site every time he leaves the player's view.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 07, 2020, 09:23:33 pm
Adventure mode characters who have weak social skills or cannot read are presented any and all information in the compressed DF way. Rather than Fairsnake the Shrieking Cavern of Umbra, the player would see Frsnk th Shrkg Cvn Ubr.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 07, 2020, 09:25:03 pm
Spymaster position.
He allows you to send spies and questers and stuff but he disguises as a random creature that's present on the embark site every time he leaves the player's view.
to reveal him, the player must get the cursor over him, dwarves will not be able to distinguish the spymaster unless you select him/her and select Mark For Dwarves when you Look at him/her. Selecting the option will cause the spymaster to start talking to dwarves, still in creature form
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 07, 2020, 09:57:44 pm
Dwarves may go stark raving mad if the spymaster speaks to them while in creature form.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 08, 2020, 05:15:05 am
Dwarves may go stark raving mad if the spymaster speaks to them while in creature form.
And it isn't because of the disguise, its because he's so damn ugly.

No matter what the spy master is the ugliest dwarf and the only way to look at it with out going insane is if it has a mask on.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on March 08, 2020, 06:02:15 am
Actually the reason the dwarf goes stark raving mad isn't because the animal spoke. At least not directly.

The dwarf is drinking a bottle of the alcoholic beverage of their choice, then they do a double-take with the talking animal. They then look at the bottle, back at the animal, and then back at the bottle, before throwing it away, vowing to be done with the stuff. It's the lack of alcohol that does them in, in the end.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 08, 2020, 06:14:27 am
Interventions:

Similar to old parties, dwarves will occasionally throw an intervention for a random dwarf in the fortress. Dwarves get positive thoughts for attending, weep, and convince the target dwarf to stop drinking. This will, of course, eventually dehydrate the target to death.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on March 08, 2020, 07:42:34 am
Hopefully you have that the wrong way around. The non-drinking dwarf gets an intervention from his drunken family and friends. Just picture it. Tee-totaller Dwarf is sitting reading a book, when in burst, loudly, his drunken friends and relatives, announcing "a fukken intervention!"

"you're a good dwarf, a good one. I love you maaan" *blaaargh* (all over the dwarf's shirt and shoes)
"You can't keep going on like this, please, just have a fukken drink" (falls over, spills drink)
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 08, 2020, 08:46:06 am
Nah, actually after overcoming withdrawal, sober dwarves become much more focused and productive. They even start practicing meditation, which makes them immune to stress. Eventually, after the rest of the fortress is wiped out by corpse hauling induced insanity, all that will remain are enlightened, peaceful, sober dwarves.
Who obviously ignore all the insane orders that the player gives them.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 08, 2020, 10:04:48 pm
Oh dang, lookit that!  We've hit 100 pages!
I just wanna take a sec to thank all y'all for still visiting and submitting to this dumb thread.  When I first started this as a joke, I didn't think anyone would actually reply.  Now, I can gaze lovingly down at this steaming, roiling pile of confusing, contrived, lewd, vulgar, disgusting, hilarious suggestions and know that, for better or worse, I helped make it all happen.  Thank you, and keep those terrible suggestions rolling in!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 09, 2020, 01:01:43 am
At 100 dwarves, a big ugly worm comes with the migrant wave. It doesn't do anything special, it's just there to hang out.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on March 09, 2020, 01:10:51 am
At 100 dwarves, a big ugly worm comes with the migrant wave. It doesn't do anything special, it's just there to hang out. It will keep implementing bad suggestions into this fortress, then he current world, then the whole DF program, and eventually the whole computer will be corrupted with bad suggestions and then ultimately breaks down.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 09, 2020, 01:12:16 am
Much better.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on March 09, 2020, 08:33:28 am
Using the new creature spawning mechanics, blob-type creatures are given the ability to multiply during gameplay.  This includes blob-type titans and forgotten beasts.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on March 09, 2020, 08:54:52 am
But what about those steel blobs?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 09, 2020, 01:03:39 pm
At 100 dwarves, a big ugly worm comes with the migrant wave. It doesn't do anything special, it's just there to hang out. It will keep implementing bad suggestions into this fortress, then he current world, then the whole DF program, and eventually the whole computer will be corrupted with bad suggestions and then ultimately breaks down.
FTFY
I am inevitable (unless you keep the pop cap low).
Suggestion: migrants keep rolling in regardless of pop cap.  They say they're "just visiting, heard you had a nice place, wanted to see what the fuss was about", but they never actually leave.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 09, 2020, 01:40:32 pm
My fortresses tend not to attract many nigrants, due to the were East problems I keep having
Title: Re: Terrible Suggestions Thread
Post by: Azerty on March 09, 2020, 03:07:45 pm
My fortresses tend not to attract many nigrants, due to the were East problems I keep having

In addition to werecreatures, we should get wereconcepts, with sentients turning into a concept such as light, poetry or wealth every new moon.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 09, 2020, 06:20:30 pm
Werevermin
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on March 09, 2020, 08:18:59 pm
My fortresses tend not to attract many nigrants, due to the were East problems I keep having

In addition to werecreatures, we should get wereconcepts, with sentients turning into a concept such as light, poetry or wealth every new moon.
How the hell would that work?
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 09, 2020, 08:38:57 pm
My fortresses tend not to attract many nigrants, due to the were East problems I keep having

In addition to werecreatures, we should get wereconcepts, with sentients turning into a concept such as light, poetry or wealth every new moon.
How the hell would that work?
someone who turns into a werecincept might turn into a poem book that eats those who get too close
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 09, 2020, 08:48:41 pm
Usangvagus the Malice of Tempering had arrived. A monstrous chastity twisted into humanoid form. Now you will know why you fear the night.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 10, 2020, 02:02:44 am
Usangvagus the Malice of Tempering had arrived. A monstrous chastity twisted into humanoid form. Now you will know why you fear the night.
Everyone who gets bitten turns into a chastity belt during the full moon.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 10, 2020, 02:32:21 am
If we're going to talk about wereconcepts we should also talk about wereitems, which cause you to turn into a random item every full moon.

And if you get a werehelmet infestation in your fortress you can create your very own version of the TV show Lidsville.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 10, 2020, 04:26:51 am
How about wereliquids

Wereliquids turn into a walking 7/7 infinitely refilling tile of water/magma
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on March 10, 2020, 05:01:23 am
If we're going to talk about wereconcepts we should also talk about wereitems, which cause you to turn into a random item every full moon.

And if you get a werehelmet infestation in your fortress you can create your very own version of the TV show Lidsville.
These wereitems will have a proc gen list of effects that can be either positive or negative. Only one way to find out!

Oh, and prey your best dwarfs don't turn into a werefood.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 10, 2020, 05:26:42 am
Here we have a masterfully crafted plump helmet biscuits. Now you will know why you fear the night.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 10, 2020, 06:25:26 am
If were food is eaten, when the full moon ends, the werefood will change back into its first form, thus killing whoever ate it and covering the first form in pieces of the kill
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on March 10, 2020, 08:16:58 am
What we really need is wereweapons, which is kind of like these sentient weapons.

Oh wait that might be a good idea.

...

How about weredwarfs?

They're not actually dwarfs, but renditions of other dwarfs. THEY'RE FUCKING HOMAGES!
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 10, 2020, 09:36:10 am
Were plants, however, each time they change back, they retain slightly more characteristics of the plant they turn into. Enough transformations and they become a plant man of whatever type they were. Inhaling the pollen of wereplants allows the wereplant curse to spread. Wereplants must be in sunlight or they can’t live for long
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 11, 2020, 01:02:01 am
Reverse werebeasts: animals that turn into confused-yet-harmless dwarves during the full moon.

Alternatively, false werebeasts: sapient creatures who only think they transform into hideous beasts during the full moon.  They're still dangerous, they'll still attack and bite people, but they don't gain any strength or regenerate from wounds.  The condition is still passed on through bites, though.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 11, 2020, 03:53:30 am
Reverse werebeasts: animals that turn into confused-yet-harmless dwarves during the full moon.

Relatively harmless.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on March 11, 2020, 04:38:13 am
Were-workshops!

How would that work tho?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 11, 2020, 04:49:41 am
Werewagons!
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 11, 2020, 05:43:26 am
Were-workshops!

How would that work tho?
those who craft at a wereworkshop while in workshop form are now going to turn into a wereworkshop, sometimes in the same night. There could be a whole group of wereworkshops spawning from one initial workshop due to this method of spread. Creatures have no way of knowing whether or not they’re wereworkshops or regular ones until they see a workshop turn into a creature, sometimes this happens while they are crafting, which gives the crafter and the wereworkshop turned creature confused/startled thoughtd
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on March 11, 2020, 06:18:51 am
If the were-workshop turns back while someone is working in it, they both implode
Title: Re: Terrible Suggestions Thread
Post by: rostbot on March 11, 2020, 01:45:47 pm
Were-workshops!

How would that work tho?
those who craft at a wereworkshop while in workshop form are now going to turn into a wereworkshop, sometimes in the same night. There could be a whole group of wereworkshops spawning from one initial workshop due to this method of spread. Creatures have no way of knowing whether or not they’re wereworkshops or regular ones until they see a workshop turn into a creature, sometimes this happens while they are crafting, which gives the crafter and the wereworkshop turned creature confused/startled thoughtd

All new were-workshops would of course all be of the same type, turning your fortress into a cluster of useless fisheries every full moon.

Were-workshops may be destroyed by building destroyers.

If a moody dwarf claims a were-workshop, the latter stays in workshop form until former fulfills or fails his mood. If he is successful, the moody dwarf turns into a were-artifact.

Were-artifacts can be traded at the trade depot while in artifact form.
Title: Re: Terrible Suggestions Thread
Post by: Sanctume on March 11, 2020, 01:50:49 pm
were-items turn into mobile sapient creatures during full moon. 
they have no mouths, so they don't infect others. 
however, then do run after a target a full speed and collide. 
after the full moon, the were-items turn back to their mundane selves, and spawn a hauling labor to be place back to their originating stockpile. 
Title: Re: Terrible Suggestions Thread
Post by: Azerty on March 11, 2020, 02:37:41 pm
Weresites.

Each full moon, they turn into sites such as fortresses or cities.

Werewagons!

Funnily, wagons used to be creatures.
Title: Re: Terrible Suggestions Thread
Post by: rostbot on March 11, 2020, 03:49:13 pm
I'm surprised nobody has suggested the opposite of were-explosions yet.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 11, 2020, 05:03:06 pm
Were artifacts will turn others into were artifacts if they get in contact with the recipient;s blood, so a were artifacts sword would turn all of those it used to slice into were artifacts swords
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 11, 2020, 06:03:26 pm
Wereworlds
They turn into save files. You have to play unthil the end of full moon in every single one of them in order to recover the original save. There time passage before embarking feature is disabled in wereworlds. All wereworlds consist entirelly of a single mountain with a fortress and tons of terrifying glacier tiles.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on March 11, 2020, 07:31:24 pm
Wereworlds
They turn into save files. You have to play unthil the end of full moon in every single one of them in order to recover the original save. There time passage before embarking feature is disabled in wereworlds. All wereworlds consist entirelly of a single mountain with a fortress and tons of terrifying glacier tiles.
Honestly, that sounds kind of fun, for, well, one time.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 11, 2020, 08:30:45 pm
Wereworlds
They turn into save files. You have to play unthil the end of full moon in every single one of them in order to recover the original save. There time passage before embarking feature is disabled in wereworlds. All wereworlds consist entirelly of a single mountain with a fortress and tons of terrifying glacier tiles.
Honestly, that sounds kind of fun, for, well, one time.
thsts why every wereworld differs! While one may be ice, another may have you playing as underwater forts with octopusmen as playable characters, yet another might have you play as a small group of human seeking out a living in the desert. Another could have you as an adventurer in a world with glass trees and rock animals, and still another would be you having to survive as a tick trying to drink the blood of the various creatures. Losing/dying creates a new wereworld. Every wereworld is different. If you die too many times in a wereworld, you the player, the poster, will wake up in one and will need to survive and find an escape from whatever world you spawn in, using whatever body you have, each time you manage to make your way back to the real world, 2 wereworldd are cured, and it will take slightly more failed wereworlds for you to go back into one IRL. Also each time you escape, you can use your form you used in the wereworld, but if you use it in this world, you will not be able to change back, meaning to get a human form again, you will have to be transported through a wereworld where you are human, so if you survive, you can use the human form. Did I spend too much time on this a/ I think wereworlds are cool. The first wereworld will spawn randomly when a tile is mined, as will others. Each time a wereworld is made this way, there will be a notification saying “[miner] has discovered a portal to somewhere new”
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 11, 2020, 11:47:07 pm
Werefood: dwarves afflicted with this condition turn into delicious food items during the full moon.  Passed on via bites, except that it afflicts any dwarf who bites an item of werefood, turning them into werefood on the next full moon.  This way, your fortress can *literally* eat itself alive!
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 11, 2020, 11:54:57 pm
thsts why every wereworld differs! While one may be ice, another may have you playing as underwater forts with octopusmen as playable characters, yet another might have you play as a small group of human seeking out a living in the desert. Another could have you as an adventurer in a world with glass trees and rock animals, and still another would be you having to survive as a tick trying to drink the blood of the various creatures.

Sometimes it has you play a fort of wereworlds.
Title: Re: Terrible Suggestions Thread
Post by: rostbot on March 12, 2020, 05:10:29 pm
Clowns are replaced with elves, candy is replaced by minable grown wood.

Instead of the elven spring caravan you will now get a monthly plump helmet man caravan. Due to their inability to speak you cannot actually trade with them, but if they detect any plump helmet products in your trade depot, they will (non-verbally) declare war on you. Afterwards, you will be ambushed by legendary plump helmet warriors which will only be revealed at your farm plot when Urist McHarvester collects plump helmets or in the crowded dining hall when Urist McHungryCivilian sits down with a piece of plump helmet roast.

Clowns are reintroduced as the new royal guards. They are still hostile, of course.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on March 13, 2020, 07:19:16 am
Dwarven AI is replaced with real players.

Every tick they get send an E-Mail about the current situation and if everyone has send an answer with the action their dwarf should do back the next tick will be calculated.


Play-per-mail-massive-multiplayer


Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 13, 2020, 08:35:42 am
Dwarven AI is replaced with real players.

Every tick they get send an E-Mail about the current situation and if everyone has send an answer with the action their dwarf should do back the next tick will be calculated.


Play-per-mail-massive-multiplayer
this sounds like a cool suggestion, actually, how will reproduction work, though? Maybe if a player wants to join, they select a pair of parents, and those parents get a “quest” to reproduce, not sure how forgotten beasts would come about
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 13, 2020, 09:15:11 am
Proc Gen underworlds

When digging to the bottom of the world, the player will discover and entirely procedurally generated area filled with proc gen creatures and civilizations. The game will tale from its list of materials and roll randomly.

Welcome to the underworld: we have piles of vile goo, please meet our king: a man made of horse hoof.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on March 13, 2020, 10:13:47 am
That is a great suggestion. Get out.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on March 13, 2020, 10:22:50 am
Of course, because it's the underworld, everything is opposite, such as when they poop, it's out of their heads, and their eyes / mouth are in the groin.

EDIT: saved the day by re-terriblizing the suggestion.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 13, 2020, 06:45:00 pm
Dwarven AI is replaced with real players.

Every tick they get send an E-Mail about the current situation and if everyone has send an answer with the action their dwarf should do back the next tick will be calculated.


Play-per-mail-massive-multiplayer
this sounds like a cool suggestion, actually, how will reproduction work, though? Maybe if a player wants to join, they select a pair of parents, and those parents get a “quest” to reproduce, not sure how forgotten beasts would come about
Game calculation is also made via email. Players receive calculation tasks they have to solve and send back. When everything is calculated the game tick ends.
That would be a vilanious scheme of Toady to popularise math.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 13, 2020, 06:57:38 pm
Dwarven AI is replaced with real players.

Every tick they get send an E-Mail about the current situation and if everyone has send an answer with the action their dwarf should do back the next tick will be calculated.


Play-per-mail-massive-multiplayer
this sounds like a cool suggestion, actually, how will reproduction work, though? Maybe if a player wants to join, they select a pair of parents, and those parents get a “quest” to reproduce, not sure how forgotten beasts would come about
Game calculation is also made via email. Players receive calculation tasks they have to solve and send back. When everything is calculated the game tick ends.
That would be a vilanious scheme of Toady to popularise math.
interesting. What happens when there is an error?
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on March 13, 2020, 07:07:26 pm
The player that made the game determinate as the cause of the error to trigger gets terminated, in real life. Either that or some random person gets selected from a random wheel.
Title: Re: Terrible Suggestions Thread
Post by: Huntthetroll on March 14, 2020, 02:46:56 pm
Toady lets loose a roaring laughter, fell and terrible!

Toady has created DWARF FORTRESS: THE FILTH AND SQUALOR UPDATE.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on March 14, 2020, 03:33:19 pm
Spoiler (click to show/hide)

You know, this is the terrible suggestions thread, not the "features suggestions that totally should be implemented" one.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on March 14, 2020, 03:37:34 pm
I'm quite sure something similar has already been suggested several times.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 14, 2020, 04:15:59 pm
Cloth and armor wear is already in the game just not water dependent and diseases I'm 99% sure are already planned and will be implemented some day. So try harder
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 14, 2020, 04:18:13 pm
Dwarven AI is replaced with real players.

Every tick they get send an E-Mail about the current situation and if everyone has send an answer with the action their dwarf should do back the next tick will be calculated.


Play-per-mail-massive-multiplayer
this sounds like a cool suggestion, actually, how will reproduction work, though? Maybe if a player wants to join, they select a pair of parents, and those parents get a “quest” to reproduce, not sure how forgotten beasts would come about
Game calculation is also made via email. Players receive calculation tasks they have to solve and send back. When everything is calculated the game tick ends.
That would be a vilanious scheme of Toady to popularise math.
interesting. What happens when there is an error?
https://dwarffortresswiki.org/index.php/DF2014:Insanity (https://dwarffortresswiki.org/index.php/DF2014:Insanity) one of those to the person who dared to make a mistake.
Title: Re: Terrible Suggestions Thread
Post by: Huntthetroll on March 14, 2020, 04:26:09 pm
I'm quite sure something similar has already been suggested several times.

Sure, people have mentioned poop quite a few times before, especially given that it's one of the few essentials of real life that Toady has refused to model in the game. But no one has ever speculated the horrifying lengths that someone as obsessively detail-oriented as Toady could go to if he did decide to model it, or combined it with smoke and disease to make your dwarves' lives that much shittier (pun intended). I started thinking about how filthy, smelly, smoky and generally unhealthy an underground fortress would be without proper ventilation and hygiene, and couldn't stop typing until I had brought it to life in all of its hideous, nauseating detail.

Edit: Plus, I made elves immune to diseases, no matter how little they clean up their own shit. How many other DF players have ever said to themselves, "You know, what this game really needs is for the elves to be even more insufferable?"

Edit 2: I haven't even thought through all the possible ramifications of this yet. Already, one of the "spheres" where a powerful being like a god, demon or megabeast can have influence is called "muck." All that's needed is a few modifications to the in-game languages and hey presto!

The forgotten beast Filthspurts the Defecation of Diarrhea has come! A towering blob composed of feces. It has a bloated appearance and there is a foul reek about it. Beware its noxious secretions!
Title: Re: Terrible Suggestions Thread
Post by: Azerty on March 14, 2020, 07:12:54 pm
Toady lets loose a roaring laughter, fell and terrible!

Toady has created DWARF FORTRESS: THE FILTH AND SQUALOR UPDATE.

This is actually a good idea.

One way to make it terrible would be some dwarves loving to spread filth and refuse across the fortress, never bathing.
Title: Re: Terrible Suggestions Thread
Post by: Huntthetroll on March 14, 2020, 09:13:32 pm
I guess people in this thread generally prefer suggestions that are terrible for the player rather than terrible for the characters.

Nonetheless, I've had yet another awful idea. Instead of implementing latrine zones as a separate type of activity zone, a pit or pond could be designated as a latrine, which would make all tiles at the bottom exempt from the cleaning labor. Now you can torment captive creatures, such as invaders or lawbreaking citizens, by allowing your dwarves to literally shit on them.

...This is honestly starting to remind me of the mermaid farming thread.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 14, 2020, 09:28:32 pm
I can't imagine how bad fortresses smell already. Now we're adding shit to the mix?

Dog parasites:
Dogs kept on an unhealthy diet of nothing (I guess they eat dirt?) Will start to develop parasites such as fleas and worms. Such effects include spreading it to dwarves and other animals. Soon dwarves are walking at quarter speed as they sit on the floor and drag their ass against the carpet.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on March 14, 2020, 10:22:43 pm
I'm quite sure something similar has already been suggested several times.

Sure, people have mentioned poop quite a few times before, especially given that it's one of the few essentials of real life that Toady has refused to model in the game. But no one has ever speculated the horrifying lengths that someone as obsessively detail-oriented as Toady could go to if he did decide to model it, or combined it with smoke and disease to make your dwarves' lives that much shittier (pun intended). I started thinking about how filthy, smelly, smoky and generally unhealthy an underground fortress would be without proper ventilation and hygiene, and couldn't stop typing until I had brought it to life in all of its hideous, nauseating detail.

Edit: Plus, I made elves immune to diseases, no matter how little they clean up their own shit. How many other DF players have ever said to themselves, "You know, what this game really needs is for the elves to be even more insufferable?"

Edit 2: I haven't even thought through all the possible ramifications of this yet. Already, one of the "spheres" where a powerful being like a god, demon or megabeast can have influence is called "muck." All that's needed is a few modifications to the in-game languages and hey presto!

The forgotten beast Filthspurts the Defecation of Diarrhea has come! A towering blob composed of feces. It has a bloated appearance and there is a foul reek about it. Beware its noxious secretions!

You know, for the "dwarves will shit anywhere" issue, the game could keep track of how often a specific tile is pathed through, similar to the pheremone trails in SimAnt, then dwarves who need to shit could look for unused tiles off of commonly-traveled routes, and they could favor blocked in locations (i.e. with 1 or more trees adjacent or in a narrow or dead end tunnel. So they tend to shit near trees by a roadside for example, or they duck into a little-used side tunnel for a quick shit. Would give a nice realistic touch.
Title: Re: Terrible Suggestions Thread
Post by: Huntthetroll on March 14, 2020, 11:26:17 pm
I can't imagine how bad fortresses smell already. Now we're adding shit to the mix?

Don't forget choking clouds of smoke from any poorly ventilated furnaces!

Dog parasites:
Dogs kept on an unhealthy diet of nothing (I guess they eat dirt?) Will start to develop parasites such as fleas and worms. Such effects include spreading it to dwarves and other animals. Soon dwarves are walking at quarter speed as they sit on the floor and drag their ass against the carpet.

Gold. Any creatures that eat vermin should be vulnerable to parasite infestation and zoonotic disease infection. This includes cats as well as many birds.

Edit: How could I have forgotten yet another use for dung: you can burn it! Obviously, you would have to dry it out first. This could happen naturally to manure exposed to the sun in hot and dry weather, but you could do it much more efficiently using the "Make Dung Cake" job at a wood furnace. It can easily replace wood as a source of fuel if you're willing to tolerate the additional bad thoughts that crop up among dwarves who have to handle feces.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 15, 2020, 12:27:01 pm
Edit: Plus, I made elves immune to diseases, no matter how little they clean up their own shit. How many other DF players have ever said to themselves, "You know, what this game really needs is for the elves to be even more insufferable?"
I'm now imagining elves as proper filthy, unwashed hippies, caked in their own excrement and exuding reeking clouds of miasma the moment they come inside.  They leave trails of filth as they wander through your fortress and contaminate any water they enter.  If they fight your citizens while unarmed, a single bite or scratch can cause a non-elf to collapse and die instantly from septic shock.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on March 15, 2020, 12:57:47 pm
Just No. The elves do poop, sweat etc. But their poop is strawberry ice-cream and their urine is creaming soda.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 15, 2020, 02:29:07 pm
Every elf that appears generates a hardcoded pause and recenter event, with a description like an FB.

"Beware his grimy hair!"
"Beware her stinky breath!"
"Beware his sweaty palms!"
Title: Re: Terrible Suggestions Thread
Post by: Huntthetroll on March 15, 2020, 03:03:33 pm
Alternatively, the cleaning labor can be associated with a new profession and skill: Janitor. Higher experience levels in this skill give your dwarves the ability to clean tiles faster and to clean more tiles before they need to take a break. Prepare your fortress for whole migrant waves of Legendary Janitors! Be amazed as, during world generation, civilized creatures will actually choose Janitor as a profession, flying in the face of reason and common sense!

For extra suck, Janitor should be a moodable skill, so that anytime a dwarf produces an artifact bucket, broom or mop, they might become a Legendary Janitor instead of a Legendary Carpenter/Blacksmith/whatever.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on March 15, 2020, 05:53:58 pm
And a new honorable noble position: a royal butt cleaner. Coming with the king and requires goods as much as champion
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 15, 2020, 06:18:25 pm
Janitors mandate goods but then get bad thoughts about all the clutter.
Title: Re: Terrible Suggestions Thread
Post by: Huntthetroll on March 15, 2020, 06:28:12 pm
Urist McButtWiper, royal latrine attendant, claims all your adamantine cloth as royal toilet wipes.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on March 20, 2020, 12:02:32 pm
A suggestion that starts off well, and gets progressively worse.

The game needs more sound: I suggest that all animals in the game get at least 1 sound they can make, the volume of which will increase in relation to its proximity to the nearest dwarf, and especially if the animal is currently shown on screen. Naturally, DF animals that also exist in the real world will use that animal's actual calls. Animal Trainers who wish to tame wild animals will first need to imitate that specific animal's sounds--those who respect Nature, and have high values in the Linguistic Ability and Musicality attributes, will have a strong advantage here. Players whose Animal Trainers have low scores in these areas, however, will be better served by imitating the noises themselves, grunting and screaming into a microphone. Remember, volume is supposed to increase with proximity, and your Animal Trainer is standing right next to the critter, so you gotta be LOUD! The larger and more threatening a fantasy monster is (giant desert scorpion, cave dragon, etc.), the more its calls should sound like pornographic moaning.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 20, 2020, 12:08:12 pm
A suggestion that starts off well, and gets progressively worse.

The game needs more sound: I suggest that all animals in the game get at least 1 sound they can make, the volume of which will increase in relation to its proximity to the nearest dwarf, and especially if the animal is currently shown on screen. Naturally, DF animals that also exist in the real world will use that animal's actual calls. Animal Trainers who wish to tame wild animals will first need to imitate that specific animal's sounds--those who respect Nature, and have high values in the Linguistic Ability and Musicality attributes, will have a strong advantage here. Players whose Animal Trainers have low scores in these areas, however, will be better served by imitating the noises themselves, grunting and screaming into a microphone. Remember, volume is supposed to increase with proximity, and your Animal Trainer is standing right next to the critter, so you gotta be LOUD! The larger and more threatening a fantasy monster is (giant desert scorpion, cave dragon, etc.), the more its calls should sound like pornographic moaning.
i made a thread for not terrible suggestions, but no one is using it (this hints that I actually like the suggestion)
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 20, 2020, 08:39:05 pm
Lo, I hear the call of a cave dragon in the distance...

"More, more, more! MORE DON'T STOP"
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 26, 2020, 08:24:24 pm
Full moons with a fortress full of werebeasts become even more noticeable.

Also:

[Breathy moaning stops]
"Hark! We've killed the ettin!"
"Wait, aren't we in a reanimating biomes?"
[Unspeakable squelching starts up]
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 26, 2020, 08:29:28 pm
Weapon traps revised:

Weapon traps now throw their weapons instead of swinging them.
Weapon traps will now swing bows and crossbows instead of firing them.
Weapon traps drop ammunition on the floor, dwarves will try to pick it up and reload the machine during sieges.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on March 26, 2020, 09:04:07 pm
What about possesed or reanimated weapon traps?
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 26, 2020, 10:00:03 pm
What about possesed or reanimated weapon traps?
reanimation requires death, which requires them to be alive, Weapon Traps are now alive, and must be fed Metal otherwise they will eat the weapons instead of using them. Every 1000 feedings, their size doubles and thus require twice as much food (Metal) for each feeding
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 27, 2020, 12:14:03 am
This sounds like the makings of a good mod.
Title: Re: Terrible Suggestions Thread
Post by: Huntthetroll on March 27, 2020, 10:19:45 am
LUST_PROPENSITY is already a personality trait, so why not do something with it? Introduce needs and values related to sex!

Tirist McRepressed is constantly ablaze with lust, and he is conflicted by this because he values chastity.

Rakust Kinkyboots is aroused after being chained.

Urist McHorndog is distracted after being unable to clap cheeks.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on March 27, 2020, 02:35:29 pm
LUST_PROPENSITY is already a personality trait, so why not do something with it? Introduce needs and values related to sex!

Tirist McRepressed is constantly ablaze with lust, and he is conflicted by this because he values chastity.

Rakust Kinkyboots is aroused after being chained.

Urist McHorndog is distracted after being unable to clap cheeks.

It sounds actually a good idea.

To make it bad: nobles are sometimes wanting a metal they shouldn't logically know, such as slade. Some dwarves could lust over persons they cannot access, either because they live in a place they wan't go, they are dead or even they don't exist.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 27, 2020, 03:29:15 pm
LUST_PROPENSITY is already a personality trait, so why not do something with it? Introduce needs and values related to sex!

Tirist McRepressed is constantly ablaze with lust, and he is conflicted by this because he values chastity.

Rakust Kinkyboots is aroused after being chained.

Urist McHorndog is distracted after being unable to clap cheeks.

It sounds actually a good idea.

To make it bad: nobles are sometimes wanting a metal they shouldn't logically know, such as slade. Some dwarves could lust over persons they cannot access, either because they live in a place they wan't go, they are dead or even they don't exist.
Yet, which brings me to the following suggestion
Tulpas
When enough creatures in the world think about a currently no existent entity, that entity spawns within your fort. Whatever it is is usually some mythical Forgotten Beast or clown, these creatures will intimidate the populace of the fort to begin to, and continue to, think about them so they retain form. If members of the populace begin forgetting or adding details, the original will change form based on how the population thinks of them. It doesn’t kill those who think about it, even going so far as to protect its thought sources from other invasions and against other tulpas’ intimidation attempts, as when a tulpa is comp,Evelyn forgotten, it simply fades away. Members can think about multiple tulpas, even dreaming them into existence when enough have a shared dream. The more tulpas who exist in a fort, the more likely the fort will spawn more tulpas. Additionally, tulpas can spawn in the world too, every creature, including sentient ones like dwarves, elves, goblins, koboid, humans, and others, can be tulpas. It might be possible to have a fort with tulpa dwarves, so you will have to remember which ones are tulpas and which are not, because if you only have one dwarf thinking of all the tulpas, if that dwarf dies, the tulpas die too. Tulpas can think about and spawn other tulpas, but they of course cannot feed on their own thoughts. There could be whole cities inhabited be tulpas, all thinking about each other to keep everyone alive, and trying to get your adventurer to think of tulpas too.

New mechanic: memory limit, creatures with higher memory stat can store more memories without having to forget them. If one is at their max memory, thinking about a new thing causes them to forget something else. When a dwa4f is attempting a task, thst task takes up a memory slot. A side effect is that if all a dwarf remembers is various tulpas, it won’t be able to do anything else, and as such needs to be cared for by the tulpas it is sustaining
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 27, 2020, 08:07:30 pm
Tulpa a dragon into existence by engraving dragons on all the walls.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on March 27, 2020, 09:31:58 pm
Tulpa a pancake into existence by engraving pancakes on all the walls.
Fixed it for you.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 27, 2020, 09:48:29 pm
Tulpa a pancake bunny into existence by engraving pancakes and bunnies on all the walls.
Fixed it for you.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 27, 2020, 09:49:45 pm
Tulpa a pancake bunny into existence by engraving pancakes and bunnies on all the walls.
Fixed it for you.
FTFY
yes, engravings would cause someone to think about the creatures longer
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on March 29, 2020, 07:46:50 pm
Add a modifiable text file so we can write custom jokes.
"...And then he turns himself into a pickle!"
"Don't waste my time."
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 30, 2020, 04:36:40 am
If a dwarf losses its beard it dies.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 30, 2020, 04:37:12 am
Dwarf beards require pasture for grazing.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 30, 2020, 04:39:44 am
When dwarves get near magma their beards have a chance to catch fire.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 30, 2020, 05:16:51 am
Dwarves shave occasionally.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 30, 2020, 05:21:08 am
Dwarves are actually just an organ of their beards which grow during mating season.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 30, 2020, 02:17:51 pm
A dwarf will die without a beard, but a beard can live without a dwarf.
Title: Re: Terrible Suggestions Thread
Post by: Huntthetroll on March 30, 2020, 02:28:53 pm
Dwarves are now ambush predators that ensnare prey by shooting great, tangled ropes of beard hair at them, like bipedal giant cave spiders that stink of alcohol and vomit.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on March 31, 2020, 05:23:59 pm
Dwarf Fortress implements Smell-O-Vision, emitting puffs of odor to match whatever is currently on-screen.  Bask in the musk of your decades-old chicken coop, soak up the sulfuric reek of a magma chamber, and contemplate the unique aroma of the alternating layers of booze, blood, and vomit that have soaked into the floor of your tavern.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 31, 2020, 05:26:12 pm
Dwarf Fortress implements Smell-O-Vision, emitting puffs of odor to match whatever is currently on-screen.  Bask in the musk of your decades-old chicken coop, soak up the sulfuric reek of a magma chamber, and contemplate the unique aroma of the alternating layers of booze, blood, and vomit that have soaked into the floor of your tavern.
we will also learn what forgotten beasts and other mythical creatures smell like
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on March 31, 2020, 05:58:11 pm
Haptic feedback support for adventure mode. Immerse yourself even further by experiencing the sensation of severed limbs and perforated organs.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on March 31, 2020, 07:38:04 pm
Haptic feedback support for adventure mode. Immerse yourself even further by experiencing the sensation of severed limbs and perforated organs.

Oh yeah, that would be a popular gaming accessory, a feedback system with spring-loaded knives and bullets in, to get the real sensation of being stabbed or shot.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 31, 2020, 07:38:50 pm
Don't forget the collapsing of joints in wrestling.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on March 31, 2020, 08:56:38 pm
I am curious what haptic feedback will do if your adventurer transforms into a werebeast
Will it cause your body to think it’s something else? Make you feel like you have scales/fur/feathers/whatever else the wereform has?
What about VR Dwarf Fortress? Where you are your adventurer? in a world with necromancers, even death might not let you leave
Title: Re: Terrible Suggestions Thread
Post by: Reelya on March 31, 2020, 09:23:18 pm
The haptic feedback smooshes your body into the new shape.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 31, 2020, 09:37:48 pm
Haptic feedback grows a beard for you.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 01, 2020, 04:51:12 am
Dwarf Fortress VR will become beard simulator.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 01, 2020, 08:14:40 am
You play as a beard and have to exert control over your idiot dwarf that tries to do stupid and dangerous things constantly.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 01, 2020, 09:10:05 am
You play as a beard and have to exert control over your idiot dwarf that tries to do stupid and dangerous things constantly.
the “hairs” of the beard are actually nerves. Your dwarf needs to craft bone protections for you
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 01, 2020, 09:12:44 am
You play as a beard and have to exert control over your idiot dwarf that tries to do stupid and dangerous things constantly.
the “hairs” of the beard are actually nerves. Your dwarf needs to craft bone protections for you
Beard shield, worn on the beard to protect it from everything.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 02, 2020, 12:55:10 am
Can we all take a moment to appreciate how utterly fucked DF VR would be, between the ASCII graphics and the impossible UI?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 02, 2020, 01:15:38 am
Can we all take a moment to appreciate how utterly fucked DF VR would be, between the ASCII graphics and the impossible UI?

Imagine being in Tron, but it's DF.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 02, 2020, 09:49:13 am
It's like Tron except everything hates the User. So Tron, I guess.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 02, 2020, 12:32:17 pm
It's like Tron except everything hates the User. So Tron, I guess.

Except one of the programs built a FTW device and activated it, so there are red 7's spreading everywhere.
Title: Re: Terrible Suggestions Thread
Post by: rostbot on April 03, 2020, 04:58:53 pm
Add the opposite of pants.

Add pants of the opposite.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on April 03, 2020, 05:17:32 pm
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Add quote pyramids
Add quote pyramids.
Add quote pyramids
Add quote pyramids.
Add quote pyramids
Add quote pyramids
Add quote pyramids

If you make this pyramid any bigger I will smite you with my meme magic.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 03, 2020, 07:18:28 pm
I asked Toady to delete a quote pyramid topic I made before getting the message thst it lags The Who,e forum. It;s already locked, but I want it gone. And I think only Toady can do that
Title: Re: Terrible Suggestions Thread
Post by: Reelya on April 03, 2020, 09:42:19 pm
Deleting the contents of the posts shouldn't affect the forums negatively, only deleting the actual posts themselves causes that. So he can at least remove the posts if not the topic.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 04, 2020, 08:14:21 am
Deleting the contents of the posts shouldn't affect the forums negatively, only deleting the actual posts themselves causes that. So he can at least remove the posts if not the topic.
why would deleting a topic affect things negatively? Wouldn’t it free up space?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 04, 2020, 08:22:52 am
Deleting the contents of the posts shouldn't affect the forums negatively, only deleting the actual posts themselves causes that. So he can at least remove the posts if not the topic.
why would deleting a topic affect things negatively? Wouldn’t it free up space?
Removing the topic isn't what breaks things its removing the posts that breaks things, removing posts is why quotes from some threads don't work right.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 04, 2020, 09:48:28 am
Ok. So why would Toady lock a topic instead of just deleting it?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 04, 2020, 10:06:26 am
Might be easier, I don't know.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on April 05, 2020, 05:19:02 pm
A dwarf will die without a beard, but a beard can live without a dwarf.
someone had in their signature that 'dwarves are just alcohol powered parasitic beards that cling to small cave adapt humanoids'
can't remember who though
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 05, 2020, 05:29:46 pm
A dwarf will die without a beard, but a beard can live without a dwarf.
someone had in their signature that 'dwarves are just alcohol powered parasitic beards that cling to small cave adapt humanoids'
can't remember who though
i saw that signature too. Too bad I don;t know. It isn’t and wasn’t me. So thst narrows it down by one, and then you so that’s two who it can’t be

Terrible Suggestion: Forgotten Vapors
You know those symptoms Forgotten Beasts give? Well now there are rooms full of vapors thst cause such symptoms, as well as completely new symptoms, such as turning muscles into bones, turning skin into neurons, turning eyes into hair, ect.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on April 06, 2020, 01:54:45 pm
A dwarf will die without a beard, but a beard can live without a dwarf.
someone had in their signature that 'dwarves are just alcohol powered parasitic beards that cling to small cave adapt humanoids'
can't remember who though
i saw that signature too. Too bad I don;t know. It isn’t and wasn’t me. So thst narrows it down by one, and then you so that’s two who it can’t be

Terrible Suggestion: Forgotten Vapors
You know those symptoms Forgotten Beasts give? Well now there are rooms full of vapors thst cause such symptoms, as well as completely new symptoms, such as turning muscles into bones, turning skin into neurons, turning eyes into hair, ect.

Cursed places and items are a good idea, and Forgotten Places and Forgotten Items could be generated. Just imagine an entire fortress dying because the aquifer it used to get water was a Forgotten Place with syndroms causing massive necrosis after a lenghty time of latency.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 07, 2020, 02:29:34 am
Dwarves fart forgotten vapors.
Title: Re: Terrible Suggestions Thread
Post by: Lozzymandias on April 07, 2020, 05:19:17 am
Implement needs for wagons
Title: Re: Terrible Suggestions Thread
Post by: Lozzymandias on April 07, 2020, 05:33:49 am
Once candy is discovered, Clowns can plot to open the Circus. Enlist a miner. The full shebang
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on April 07, 2020, 06:04:11 am
Implement needs for wagons

Do you mean "dwarves have an emotional need for wagons", or "wagons have their own emotional needs"? The latter would be less impactful but more stupid, and therefore better.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 07, 2020, 06:41:33 am
Implement needs for wagons

Do you mean "dwarves have an emotional need for wagons", or "wagons have their own emotional needs"? The latter would be less impactful but more stupid, and therefore better.
Dude, obviously it’s both
Wagons acquire emotions by being possessed by a restless spirit who died without any friends
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 07, 2020, 06:46:19 am
"dwarves have an emotional need for wagons"
Urist is sexually attracted to wagons. Urist felt ecstasy while fornicating with a wagon.
Title: Re: Terrible Suggestions Thread
Post by: Lozzymandias on April 07, 2020, 10:10:43 am
Implement needs for wagons

Do you mean "dwarves have an emotional need for wagons", or "wagons have their own emotional needs"? The latter would be less impactful but more stupid, and therefore better.

implement wagon tantrums so you have to keep your wagons needs satisfied
Title: Re: Terrible Suggestions Thread
Post by: Lozzymandias on April 07, 2020, 10:12:35 am
implement wagon plots. Wagons can scheme to overthrow you, and scuttle your fort
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 07, 2020, 10:13:58 am
Implement needs for wagons

Do you mean "dwarves have an emotional need for wagons", or "wagons have their own emotional needs"? The latter would be less impactful but more stupid, and therefore better.

implement wagon tantrums so you have to keep your wagons needs satisfied
wagons have a favorite item, each wagon is born with a random favorite item, whether or not it can be produced in your fort. Whenever s wagon does not carry its favorite item, it will progressively go insane and run off in search of its favorite item. A wagon can not be cured of insanity until it is filled only with its favorite item. If it has even one item that isn’t its favorite item, it’s sanity will slowly drip away
Title: Re: Terrible Suggestions Thread
Post by: Lozzymandias on April 07, 2020, 10:19:22 am
Implement needs for wagons

Do you mean "dwarves have an emotional need for wagons", or "wagons have their own emotional needs"? The latter would be less impactful but more stupid, and therefore better.

implement wagon tantrums so you have to keep your wagons needs satisfied
wagons have a favorite item, each wagon is born with a random favorite item, whether or not it can be produced in your fort. Whenever s wagon does not carry its favorite item, it will progressively go insane and run off in search of its favorite item. A wagon can not be cured of insanity until it is filled only with its favorite item. If it has even one item that isn’t its favorite item, it’s sanity will slowly drip away

Give wagon's a personality. Make their favourite item a feature of their personality and subject to change with the wagons experiences. Wagons opinions can be swayed by arguments, changing their favourite items. Wagons can have their values corrupted by plotters, which can include other wagons
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 07, 2020, 10:52:04 am
Implement needs for wagons

Do you mean "dwarves have an emotional need for wagons", or "wagons have their own emotional needs"? The latter would be less impactful but more stupid, and therefore better.

implement wagon tantrums so you have to keep your wagons needs satisfied
wagons have a favorite item, each wagon is born with a random favorite item, whether or not it can be produced in your fort. Whenever s wagon does not carry its favorite item, it will progressively go insane and run off in search of its favorite item. A wagon can not be cured of insanity until it is filled only with its favorite item. If it has even one item that isn’t its favorite item, it’s sanity will slowly drip away

Give wagon's a personality. Make their favourite item a feature of their personality and subject to change with the wagons experiences. Wagons opinions can be swayed by arguments, changing their favourite items. Wagons can have their values corrupted by plotters, which can include other wagons
now I am curious, how is sentience and personality even added to the game? Could one do this by modding? Imagine if plants have personalities too, or societies? More plant men, item men, living vehicles? Wagon men? Not on.y wagons gaining personality, but also humanoid wagon creatures as well?
Title: Re: Terrible Suggestions Thread
Post by: Lozzymandias on April 07, 2020, 01:03:23 pm
Implement needs for wagons

Do you mean "dwarves have an emotional need for wagons", or "wagons have their own emotional needs"? The latter would be less impactful but more stupid, and therefore better.

implement wagon tantrums so you have to keep your wagons needs satisfied
wagons have a favorite item, each wagon is born with a random favorite item, whether or not it can be produced in your fort. Whenever s wagon does not carry its favorite item, it will progressively go insane and run off in search of its favorite item. A wagon can not be cured of insanity until it is filled only with its favorite item. If it has even one item that isn’t its favorite item, it’s sanity will slowly drip away

Give wagon's a personality. Make their favourite item a feature of their personality and subject to change with the wagons experiences. Wagons opinions can be swayed by arguments, changing their favourite items. Wagons can have their values corrupted by plotters, which can include other wagons
now I am curious, how is sentience and personality even added to the game? Could one do this by modding? Imagine if plants have personalities too, or societies? More plant men, item men, living vehicles? Wagon men? Not on.y wagons gaining personality, but also humanoid wagon creatures as well?

I would point you at the ancient texts of Wagon Fortress: http://www.bay12forums.com/smf/index.php?topic=25508.0

This was of course before personalities and needs and you just needed to stack up happy thoughts to keep the dwarves sane. But some work was done to adapt wagons as a playable creature.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on April 07, 2020, 02:33:49 pm
WereWagons
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on April 08, 2020, 03:58:06 am
Interracial marriages between dwarves & wagons, including fertile offspring.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 08, 2020, 04:35:46 am
All noble positions must be filled by wagons.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on April 08, 2020, 07:44:26 am
Not a bad suggestion, i actually think it's awesome but it seems fitting here.
Bronze Colossi, Giants and other huge creatures can kick dwarfes and other much smaller creatures into flight.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 08, 2020, 07:49:53 am
Now all I can think of is giants playing football with a dwarf as the ball.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 08, 2020, 07:53:18 am
I would pay to watch minotaurs play rugby with a plumphelmetman.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 08, 2020, 07:55:39 am
When plump helmet men and plump helmet women bite a creature that isn’t their race they turn into a plump helmet man of the opposite sex as the one that bit them. A creature bittenb7 a plump helmet man will turn into a plump helmet woman and vice versa
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 08, 2020, 07:58:20 am
The transformation happens instantly and provides a message like werebeast transformations. Plumphelmetpeople are also aggressive against each other - should two get in a biting match, the game becomes unplayable as you constantly unpause hoping one will die.

Also, plump helmet men don't have mouths.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 08, 2020, 10:13:39 am
The transformation happens instantly and provides a message like werebeast transformations. Plumphelmetpeople are also aggressive against each other - should two get in a biting match, the game becomes unplayable as you constantly unpause hoping one will die.

Also, plump helmet men don't have mouths.
well, I thought they did, I guess they spawn mouths when biting
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 08, 2020, 03:13:13 pm
Plump Helmet Men are now brewable, but he resulting booze turns everyone who drinks it into more Plump Helmet Men.  Once you've en-fungused the whole world, you win!
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on April 08, 2020, 03:51:45 pm
Plump helmet men don't have mouths and are also sexless, so that doesn't fit on two levels. :p
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 08, 2020, 04:15:22 pm
Spore rain
New types of fungus he are added. Each day, at dusk, and throw out the night, spire rain will fall on the land. The types of spores are randomized, so you don’t know what kinds of fungi and fungus men you will find when your dwarves venture to the surface. Adventurers would wake up to entire towns filled with deathcapmen, societies will start producing fungicides to try and shrink the nightly hordes
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 09, 2020, 02:54:47 am
Spore rain
New types of fungus he are added. Each day, at dusk, and throw out the night, spire rain will fall on the land. The types of spores are randomized, so you don’t know what kinds of fungi and fungus men you will find when your dwarves venture to the surface. Adventurers would wake up to entire towns filled with deathcapmen, societies will start producing fungicides to try and shrink the nightly hordes
Sounds like the Fungaloids from Cataclysm DDA, which makes it a good choice for this thread as they are one of the most annoying enemies in the game.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 09, 2020, 11:34:30 am
Spore rain
New types of fungus he are added. Each day, at dusk, and throw out the night, spire rain will fall on the land. The types of spores are randomized, so you don’t know what kinds of fungi and fungus men you will find when your dwarves venture to the surface. Adventurers would wake up to entire towns filled with deathcapmen, societies will start producing fungicides to try and shrink the nightly hordes
Sounds like the Fungaloids from Cataclysm DDA, which makes it a good choice for this thread as they are one of the most annoying enemies in the game.
Sounds like Eat Your Mushrooms!

Toady should implement the content of the Eat Your Mushrooms thread.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 10, 2020, 02:24:26 am
Spore rain
New types of fungus he are added. Each day, at dusk, and throw out the night, spire rain will fall on the land. The types of spores are randomized, so you don’t know what kinds of fungi and fungus men you will find when your dwarves venture to the surface. Adventurers would wake up to entire towns filled with deathcapmen, societies will start producing fungicides to try and shrink the nightly hordes
Sounds like the Fungaloids from Cataclysm DDA, which makes it a good choice for this thread as they are one of the most annoying enemies in the game.
Sounds like Eat Your Mushrooms!

Toady should implement the content of the Eat Your Mushrooms thread.
So everything starts out with worshiping mushrooms and making art, then it turns into a war with mushrooms one one side and people that hate mushrooms on the other?
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 10, 2020, 04:49:43 am
In the time before time, the mushroom clouds grew.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 10, 2020, 06:56:29 am
Mushrooms replace water. Instead of rivers lakes and oceans filled with water, there are just...spores and hyphae. Due to this, the more that creatures drink, the more fungus like they become, eventually you lose control of your character and have to control the flight paths of spores to control characters
Title: Re: Terrible Suggestions Thread
Post by: Azerty on April 10, 2020, 02:27:45 pm
There is only mushrooms to eat and each one has a 20% chance to be poisonous.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 10, 2020, 08:34:59 pm
Mushrooms become mushrooms.  Mushrooms.  Mushrooms?  Mushrooms!  Mushrooms!  MUSHROOMS!  MUSHROOMS!  M U S H R O O M S !
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 10, 2020, 09:08:50 pm
You can learn the secrets of mycomancy and turn things into mushroom versions of themselves.

You can turn chairs into mushroom chairs.
You can turn goblins into mushroom goblins.
You can turn mushrooms into mushroom mushrooms.
You can turn mushroom mushrooms into mushroom mushroom mushrooms.
You can turn mushroom mushroom mushrooms into mushroom mushroom mushroom mushrooms.
You can turn mushroom mushroom mushroom mushrooms into mushroom mushroom mushroom mushroom mushrooms.
You can turn mushroom mushroom mushroom mushroom mushrooms into mushroom mushroom mushroom mushroom mushroom mushrooms.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 10, 2020, 09:11:28 pm
Explain mushroom mushrooms. Are they mushrooms that grow on mushrooms? Fractal mushrooms?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 10, 2020, 09:13:53 pm
They're indistinguishable from regular mushrooms but dwarves regard them as more mushroomy than usual.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 10, 2020, 10:33:15 pm
Mushrist likes mushroom mushrooms for their mushroominess.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on April 11, 2020, 12:14:35 am
Mushrist likes mushroom mushrooms for their mushroominess.

There's a room where the mushroom people process mushrooms into mush.

Mushrooms must mush shrooms in the musty mushroom mush room.
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on April 11, 2020, 01:31:31 am
Badgers should badger badgers until they find a mushroom mushroom. Just watch out for the snake.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 11, 2020, 09:18:20 am
Badgers should badger badgers until they find a mushroom mushroom. Just watch out for the snake.
oh yes, and the snake sings the Badger Badger song, which will spam your announcements
Title: Re: Terrible Suggestions Thread
Post by: Hamsmagoo on April 13, 2020, 12:24:35 pm
CROP CIRCLES!
Are your above-ground farm plots just out in the open with no greenhouse or glass ceiling or grates to shelter them? Then there's a chance that a mysterious force may create geometric patterns in them that give mild radiation sickness to any dwarf that gets near.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 13, 2020, 12:36:51 pm
CROP CIRCLES!
Are your above-ground farm plots just out in the open with no greenhouse or glass ceiling or grates to shelter them? Then there's a chance that a mysterious force may create geometric patterns in them that give mild radiation sickness to any dwarf that gets near.
if a dwarf spends long enough near these crop circles, they will turn into a chimera of a dwarf, a spider, and the animal nearest to them that isn’t a dwarf or spider, so if your dwarf and a pet chicken are near the crop circles, the dwarf and chicken will fuse together and gain spider traits too
Title: Re: Terrible Suggestions Thread
Post by: Hamsmagoo on April 13, 2020, 01:03:46 pm
CROP CIRCLES!
Are your above-ground farm plots just out in the open with no greenhouse or glass ceiling or grates to shelter them? Then there's a chance that a mysterious force may create geometric patterns in them that give mild radiation sickness to any dwarf that gets near.
if a dwarf spends long enough near these crop circles, they will turn into a chimera of a dwarf, a spider, and the animal nearest to them that isn’t a dwarf or spider, so if your dwarf and a pet chicken are near the crop circles, the dwarf and chicken will fuse together and gain spider traits too
You can also enable the D-Files in your justice tab to assign special agent dwarves to investigate these phenomena, but never actually solve anything.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on April 13, 2020, 04:08:02 pm
flight rising. all your dwarves are different breeds of dragon and the color wheel is fully implemented. uhh...
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 13, 2020, 04:38:39 pm
flight rising. all your dwarves are different breeds of dragon and the color wheel is fully implemented. uhh...
you mean the color wheel isn’t fully implemented already?
Plants can now be every color, and as such are able to use different wavelengths of light. Some require heat, some require gamma rays, ect
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on April 13, 2020, 05:17:40 pm
flight rising. all your dwarves are different breeds of dragon and the color wheel is fully implemented. uhh...
you mean the color wheel isn’t fully implemented already?
Plants can now be every color, and as such are able to use different wavelengths of light. Some require heat, some require gamma rays, ect
the dragons are all different sizes, and can breed with each other, but can't wear each others clothes, the genes are randomly implemented, some of the large breeds have a taste for the smaller breeds, or at least can trample them, all of them can have strange moods, but you'd better hope the smaller breeds don't need anything heavy, at random certain dragons will be 'exalted' wherein they just straight up vanish while increasing the value of your fortress, if three or more of the largest breed, imperials, are killed, the bodies will fuse together into a massive undead abomination that will rampage through your fort...
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 15, 2020, 12:56:45 pm
Hell with it, everything's dragons now.  Dwarves?  Small, hairy dragons.  Elves?  Tall, prissy dragons.  Cows?  Big, milkable dragons.  Trees?  Hard, immobile dragons.  Dragons?  Double-dragons.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 15, 2020, 12:57:51 pm
Hell with it, everything's dragons now.  Dwarves?  Small, hairy dragons.  Elves?  Tall, prissy dragons.  Cows?  Big, milkable dragons.  Trees?  Hard, immobile dragons.  Dragons?  Double-dragons.
So, dragons with scales, each scale is a dragon and this continues fractally
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 16, 2020, 02:17:35 am
Hell with it, everything's dragons now.  Dwarves?  Small, hairy dragons.  Elves?  Tall, prissy dragons.  Cows?  Big, milkable dragons.  Trees?  Hard, immobile dragons.  Dragons?  Double-dragons.
So, dragons with scales, each scale is a dragon and this continues fractally
So we use dragon pickaxes to mine dragon stones, and are the cells in the dragons made of smaller dragons?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 17, 2020, 01:57:53 am
Pickaxe-dragons are used to mine stone-dragons to make block-dragons, or ore-dragons for smelting with coal-dragons into ingot-dragons.  Every organ of a dragon-dragon is a separate, independent dragon, and they work in concert to make the beast work.  They also all get individual chances to attack when in range.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 17, 2020, 03:00:14 am
The world sits atop an infinite stack of dragons, and they sometimes attack each other for being too close. This topples the whole stack, destroying the world.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on April 17, 2020, 03:44:56 am
We did it. We're back to stack of enemies.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on April 17, 2020, 03:14:17 pm
it's dragons all the way down
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on April 17, 2020, 04:48:56 pm
.niap ot ni evig ot meht sesuac dna enob eht skaerb yllacitamotua ti ,t'nsi gel rewol s'tegrat eht dna deromra si toof ruoy fi ;tabmoc ni sgel gnitegrat nehw noitpo "nihs kcik" a
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 17, 2020, 05:13:53 pm
.niap ot ni evig ot meht sesuac dna enob eht skaerb yllacitamotua ti ,t'nsi gel rewol s'tegrat eht dna deromra si toof ruoy fi ;tabmoc ni sgel gnitegrat nehw noitpo "nihs kcik" a
Lla sdrow era sdrawkcab won, neve niam unem
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 17, 2020, 06:03:48 pm
.niap ot ni evig ot meht sesuac dna enob eht skaerb yllacitamotua ti ,t'nsi gel rewol s'tegrat eht dna deromra si toof ruoy fi ;tabmoc ni sgel gnitegrat nehw noitpo "nihs kcik" a
Reading this gave me a migraine.  Truly a terrible suggestion on a whole new level.
Title: Re: Terrible Suggestions Thread
Post by: Blastbeard on April 17, 2020, 07:08:10 pm
TERRIBLE SUGGESTION ON A WHOLE NOTHER LEVEL, COMING THROUGH MY MIND

Performing poorly with instruments should inflict pain on anyone that can hear it, closer they are the more it hurts. Naturally, we also need the ability to intentionally fumble performance skill checks so we can do this on purpose.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 17, 2020, 08:12:01 pm
.niap ot ni evig ot meht sesuac dna enob eht skaerb yllacitamotua ti ,t'nsi gel rewol s'tegrat eht dna deromra si toof ruoy fi ;tabmoc ni sgel gnitegrat nehw noitpo "nihs kcik" a
Reading this gave me a migraine.  Truly a terrible suggestion on a whole new level.
I quoted it to better read it

TERRIBLE SUGGESTION ON A WHOLE NOTHER LEVEL, COMING THROUGH MY MIND

Performing poorly with instruments should inflict pain on anyone that can hear it, closer they are the more it hurts. Naturally, we also need the ability to intentionally fumble performance skill checks so we can do this on purpose.
Damage is usually to the ears, can have a possibility of exploding the ears, can hurt the player of the instrument the most, as they are of course the closest to the ear breakers. Instruments that have caused ears to explode are now called ear breakers. This cannot be deleted or changed even when renaming
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 18, 2020, 07:35:20 am
TERRIBLE SUGGESTION ON A WHOLE NOTHER LEVEL, COMING THROUGH MY MIND

Performing poorly with instruments should inflict pain on anyone that can hear it, closer they are the more it hurts. Naturally, we also need the ability to intentionally fumble performance skill checks so we can do this on purpose.
Damage is usually to the ears, can have a possibility of exploding the ears, can hurt the player of the instrument the most, as they are of course the closest to the ear breakers. Instruments that have caused ears to explode are now called ear breakers. This cannot be deleted or changed even when renaming

The ears are now the root body part all creatures have, replacing upper body. Any creature that loses its ears dies instantly, as if bisected (now called "ear-sected".)

Cave blobs are now called cave ears. Blob FBs are now forgotten ears. Giant sponges are now giant ear sponges. And so on.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 18, 2020, 01:24:17 pm
TERRIBLE SUGGESTION ON A WHOLE NOTHER LEVEL, COMING THROUGH MY MIND

Performing poorly with instruments should inflict pain on anyone that can hear it, closer they are the more it hurts. Naturally, we also need the ability to intentionally fumble performance skill checks so we can do this on purpose.
Isn't this how bards work?
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on April 18, 2020, 03:30:45 pm
TERRIBLE SUGGESTION ON A WHOLE NOTHER LEVEL, COMING THROUGH MY MIND

Performing poorly with instruments should inflict pain on anyone that can hear it, closer they are the more it hurts. Naturally, we also need the ability to intentionally fumble performance skill checks so we can do this on purpose.
Isn't this how bards work?
"Roll performance."
"That's a one."
"Their heads explode."
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on April 24, 2020, 08:06:00 am
OH SNAP WE FORGOT TO MAKE ONE IN HONOR OF WEED MONTH.

Dorfs can craft pipes to smoke hemp buds marawanna.  If your dorfs do smoke marihwanya, they gain a happy thought but move slower and eat tons of food.  Smoking marinara also has a chance to teleport them to the bottom of the map, because IF YOU DO DRUGS, YOU'LL GO TO HELL BEFORE YOU DIE.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 24, 2020, 08:33:46 am
Demons get confused, they think smoking marinara is the thing that keeps them here, since they see dwarves doing it. So demons smoke marinara too, and will try trading with dwarves to obtain it
Title: Re: Terrible Suggestions Thread
Post by: Hamsmagoo on April 24, 2020, 09:22:47 am
Demons get confused, they think smoking marinara is the thing that keeps them here, since they see dwarves doing it. So demons smoke marinara too, and will try trading with dwarves to obtain it
The game already has tomatoes and garlic. Toady just needs to add olive oil and bay leaves and the dwarves can make marinara.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on April 27, 2020, 02:03:56 pm
Demons get confused, they think smoking marinara is the thing that keeps them here, since they see dwarves doing it. So demons smoke marinara too, and will try trading with dwarves to obtain it
The game already has tomatoes and garlic. Toady just needs to add olive oil and bay leaves and the dwarves can make marinara.
I thought we did have olive oil? By squeezing in the screw press?
Also, make dwarves need oil to reproduce.
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 27, 2020, 06:11:40 pm
Late reply:
Game calculation is also made via email. Players receive calculation tasks they have to solve and send back. When everything is calculated the game tick ends.
That would be a vilanious scheme of Toady to popularise math.
interesting. What happens when there is an error?
Crowdfortressing. Multiple people are sent the same calculations (e.g. whether cell [34,76,23] changes temperature and, if so, by how much) and their answers are compared[1]. Outliers are rejected (personal ratings downgrade) and concensus - if any - is reached (raising other personal ratings), or else further requests are made of more and more subscribers until one is. It would be distracting and inclined to generate bias to pass along the contexts, of course, so any value identities are randomised/normalised to entirely nonrelevant labels.

You have to the in the top 20% of those so rated to be the player in the game, to try to ensure at least five people are supporting (or trying to wreck) every tick of every actual game in progress. Though as no-one bothered to crowdcalculate that estimate it was not actually discovered to be a very very wrong assumption regarding those supply and demand quantities.



Can't remember if I/someone else suggested this before: Random reshuffling of Z-levels at various intervals. And a relatively high chance of total reversal of vertical order.


[1] This function is also crowdsourced, with further checked and balanced.
Title: Re: Terrible Suggestions Thread
Post by: Hamsmagoo on April 28, 2020, 04:10:44 pm
Also, make dwarves need oil to reproduce.
What are they? Elves?
Title: Re: Terrible Suggestions Thread
Post by: King Mir on April 30, 2020, 06:18:23 pm
Also, make dwarves need oil to reproduce.
What are they? Elves?
Sounds more like automata.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on May 07, 2020, 03:26:03 pm
Dwarfs may fake ill health, reporting in at the hospital. The doctor's social skills will be challenged.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on May 08, 2020, 04:02:58 pm
Dwarfs may fake ill health, reporting in at the hospital. The doctor's social skills will be challenged.

Some might want to avoid work or military service.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 08, 2020, 04:31:30 pm
Sometimes dwarfs will wander through your territory who appear to be avoiding work or military service. You can choose to subject them to arbitrary hastle through your duly appointed Sheriff/CotG, such as dragging them back to the side of the map when they try to visit the tavern, imprisonment with menaces and cutting off their beards.

Every now and then, you'll find out that this dwarf is a veteran military dwarf and you'll find your escalated efforts to punish them turning into an unfair fight in the landscape surrounding your fort, with traps you didn't create causing problems for any militia unit you might send against them and (if you persist) possible destruction of various sections of your fort and undodgable ranged damage on your Sheriff, etc.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 14, 2020, 12:59:45 am
High-ranking dwarves already demand lavish living quarters and tombs.  Up the stakes by having every subsequent noble and monarch in a given position demand more, bigger, and better ones than their predecessors, until your entire map is consumed by their collective egos.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 14, 2020, 06:16:10 am
Sometimes they command defiling/overbuilding/dismantling of the earlier tombs, including spoiling engravings relating to their predecessors.  This inevitably creates powerful restless spirits and curses as each new generation, mindful of what happened to ancestors by their hand or others, becomes determined to deflect this post-mortem fate from themselves.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on May 14, 2020, 06:19:48 pm
After the fort's highest official is elected, there is a chance they will demand quarters for all dwarfs that currently do not own a bed. They do this in addition to demanding more lavish quarters for themselves.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 14, 2020, 06:33:41 pm
Oh no, that would make life easier for dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on May 14, 2020, 06:35:53 pm
I already try giving all dwarves a bed, what’s the problem?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 14, 2020, 10:15:52 pm
Sometimes they command defiling/overbuilding/dismantling of the earlier tombs, including spoiling engravings relating to their predecessors.  This inevitably creates powerful restless spirits and curses as each new generation, mindful of what happened to ancestors by their hand or others, becomes determined to deflect this post-mortem fate from themselves.

Oh, I love this.  I really love this.

Oh no, that would make life easier for dwarves.

Oh shit, can't have that!

Alternately, the opposite: nobles demand worse quarters for everyone else.  What good is lounging in your half-acre goose down bed with silk sheets unless you also know that the proles who serve you are sleeping on naked bedrock?
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 14, 2020, 11:12:49 pm
Nobles who are sadistic will have random dwarves tortured.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 14, 2020, 11:34:38 pm
Nobles who are sadistic will have random dwarves tortured.

The torture is planting trees on the surface.
Title: Re: Terrible Suggestions Thread
Post by: Urist9876 on May 15, 2020, 04:17:15 am
Have you seen the graphics pack that will ship with the steam version? Masterful designed workshops with tools carefully laid out.

It's about those tools I want to talk. Obviously workshops should have tools. Tools that degrade in use. This should include pickaxes of course.

While crafting of new tools is mandatory to even farm or use the kitchen, they should rely on parts that are randomly generated each world, like the musical instruments.

Urist Metalcrafter cancels job: Can't forge pliers, need glass bolts.
Urist Glassmaker cancels job: Can't make glass bolts, need pliers.

The possibilities are endless.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on May 15, 2020, 01:53:58 pm
After the fort's highest official is elected, there is a chance they will demand quarters for all dwarfs that currently do not own a bed. They do this in addition to demanding more lavish quarters for themselves.

Leaders addressing the concerns of their constituants is a really good suggestion, along with all the distortions which could be introduced (for exemple a leader only caring for major landowners). Could we add assemblies?

Nah, a terrible suggestion could be to have a firtress-wide referendum decice of every question, including the emplacement of a stockhouse.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 15, 2020, 05:07:42 pm
Nah, a terrible suggestion could be to have a firtress-wide referendum decice of every question, including the emplacement of a stockhouse.

Or who is supposed to fulfill the latest mandate. The debate will often go on past the mandate deadline, causing the hammerer to go on a random hammering spree until they get tired. (If the hammerer is a vampire, or otherwise incapable of getting tired, the spree never ends.)
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 15, 2020, 05:32:47 pm
Well, a Referendum Result means a Referendum Result, after all!
Title: Re: Terrible Suggestions Thread
Post by: Azerty on May 16, 2020, 01:54:22 pm
Another suggestion: unanimity and liberum veto.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 17, 2020, 05:17:58 am
Give everything a very low Flash point, to reduce the effort needed to set the world on fire.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 17, 2020, 01:10:12 pm
Give everything a very low Flash point, to reduce the effort needed to set the world on fire.
We didn't start the fire.
It was always burning
Since the world's been turning.
...literally, it's always been this way.  Someone help us.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 28, 2020, 07:39:57 pm
Introduce a new way to improve physical attributes: the Fitness Cross, a piece of furniture dwarves can use to grind Strength and Endurance.  It's an effective way to toughen up the softer members of your fort, but as an unfortunate side-effect, any dwarf who uses a Fitness Cross often enough will take every opportunity to talk about it in glowing terms, regardless of context or propriety.
"Not one week ago, the goblin Snodub Bloodsword killed my husband, Urist McSoldier."
"I improved my Strength recently.  That was very satisfying!"
"How fragile life is...begone, fear!"
"Put your faith in Cross-Fitness!"
Title: Re: Terrible Suggestions Thread
Post by: knutor on May 29, 2020, 08:52:58 am
Since there is no PHF(female). Give Plump Helmet Man, a lost female trait, like LotR's Ents(treebeard). PHM maybe fat, bald and smelly, but he deserves the memories of love and also the bitterpill, of stress from heartbreak and heartburn.

Its unbalaning for me that animal men suffer no stress, no alcohol(or drug of choice) overdosing and no cascadelike infighting. I'd think the average DF player would greatly enjoy a, for example, unlayeden Swallow Man battle in the skys over their fortress. With the teminal animal man plummeting recklessly, to their bitter end, causing trees to transform into lumber, and pools to bubble over in cyclic fury from the haphazard impacts caused by the denestificated aerial denizens.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on May 29, 2020, 08:59:18 am
- Ditch the current DF lore in the game.
- Copy exactly, to the t, claiming to be official, both the Warhammer and the Warcraft lore. Bonus points if manage to make two versions of the game, one for each lore.
- Wait for the nuclear lawyer meltdown on the game, as activition and gamesworkshop gorge on endless lawsuits.
Title: Re: Terrible Suggestions Thread
Post by: Urist9876 on May 29, 2020, 01:35:47 pm
Make the game winnable.

Once you researched every topic, the game displays: "The age of technology has begun." and the game ends.
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on May 29, 2020, 02:26:03 pm
If you find an oil deposit, dwarves become so addicted to crude, not any sort of refined, oil that they now have blackened beards. Furthermore, said dwarves are now crude oil dependent and will throw tantrum spirals if not given enough crude oil on a daily basis. Have fun watching your fort crumble! (note: this is not a suggestion I want taken too seriously. I would hate actually having this in the game)
Title: Re: Terrible Suggestions Thread
Post by: knutor on May 29, 2020, 03:22:07 pm
@IFM, that suggestion would provide, interesting uses for piping, and nonwood barrels, lets say, kegs.  Piping unrefined crude could be highly addicting, but weaponizing refined crude, highly explosive. DF really should have crude kegs, for tapping to taverns and very long fuse lit, catapulting. A long fuse crude keg, or Uristile Cocktail, trajectory should be able to bounce before detonating, which eventually occurs, unless submersed.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on May 29, 2020, 03:36:01 pm
First, dwarfs would find themselves attracted to the sweet smell of the crude, then snorting the vapors for the uplifting feelings, then boiling pots of crude and "warming" their faces over it. And from that comes the black beards, whose glazed eyes and oil-dipped beards represent new lows in the fort, as they shamble about at slow speeds and haul things to incorrect locations... This is sort of depressing.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on May 29, 2020, 08:03:22 pm
Well, then, let's lighten it up!  Oil and its derivatives do irreparable damage to the environment, making them valuable weapons against elves!  Dump enough barrels in a forest retreat and they'll have to abandon it for good!  If it's consumable to dwarves but not other races, you can use it to poison the water supplies of neighboring settlements!  Pour it in a river for easy and effective mass-fishing!  Dump it in a lake and set the water on fire!  Burn enough of it and you'll wreck the climate, forcing all creatures to retreat underground or die in catastrophic storms and droughts!  Endless possibilities!
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 29, 2020, 08:51:06 pm
In Sid Meier's Alpha Centauri, you could raise (or lower) sea levels by (approximations to) that kind of behaviour. So, then, that. Build domes over your shoreline forts, or they get flooded!

(Actually, the last time I messed with Arena Mode it was basically to flood the whooe place by magmacasting walls and then setting up water-sources, IIRC, then moving within its flooded undercroft as a flame creature, watching the FPS dwindle down. So maybe I'll admit that flooding fortresses by raising the sea-level is actually just too much fun to be a Terrible Suggestion.)
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on June 01, 2020, 03:32:24 pm
Adamantine dissolves when exposed to crude
Title: Re: Terrible Suggestions Thread
Post by: delphonso on June 01, 2020, 06:53:53 pm
Adamantine disolves when exposed to goblin blood.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 01, 2020, 07:21:27 pm
Adamantine dissolves when exposed to moisture, including tears and sweat.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on June 01, 2020, 07:24:40 pm
Adamantine dissolves when exposed to adamantine.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 01, 2020, 07:30:13 pm
Dwarves dissolve when exposed to non-masterwork goods (including those without quality modifiers.)
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on June 01, 2020, 07:32:52 pm
When a dwarf creates an artifact, it immediately gets ravenously hungry and gobbles the artifact up. This makes the dwarf shinier.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on June 01, 2020, 07:41:01 pm
Dwarves dissolve when exposed to wood.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 01, 2020, 07:44:59 pm
When a dwarf creates an artifact, it immediately gets ravenously hungry and gobbles the artifact up. This makes the dwarf shinier.
Some time later, the dwarf creates a ☼stool☼. Possibly in a workshop, but usually in a random public area.
Title: Re: Terrible Suggestions Thread
Post by: knutor on June 01, 2020, 09:09:20 pm
Farmers use artfact stool to fertilize field.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 02, 2020, 12:35:16 am
Adamantine melts at room temperature.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 02, 2020, 04:01:38 am
Dwarves can get addicted to adamantine fumes. Going into withdrawal causes the dwarf to turn into a slade statue that can't be deconstructed.
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on June 02, 2020, 04:11:04 pm
Dwarves who eat anything that isn't solid granite turn into rubbery dwarves who eventually explode in the most spectacular way possible.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on June 02, 2020, 05:21:40 pm
Dwarves who eat anything that isn't solid granite adamantine turn into rubbery dwarves who eventually explode in the most spectacular way possible elves.
Fixed it for you.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on June 02, 2020, 07:20:12 pm
Elves which use featherwood arrows will send a dwarf flying into the air on a hit.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 02, 2020, 07:48:30 pm
Elves which use featherwood arrows will send a dwarf flying into the air on a hit.
the elves who use feather wood arrows, as well as dwarves and anything else hit with feather wood arrows, will be targeted by birds and birdpeople to steal the feathers from said arrows
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on June 02, 2020, 09:23:26 pm
Elves which use featherwood arrows will send a dwarf flying into the air on a hit.
the elves who use feather wood arrows, as well as dwarves and anything else hit with feather wood arrows, will be targeted by birds and birdpeople to steal the feathers from said arrows
birds will be targeted by birds to steal the feathers from said birds
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 03, 2020, 03:12:45 am
Elves which use featherwood arrows will send a dwarf flying into the air on a hit.
the elves who use feather wood arrows, as well as dwarves and anything else hit with feather wood arrows, will be targeted by birds and birdpeople to steal the feathers from said arrows
birds will be targeted by birds to steal the feathers from said birds
We must stop this bird on bird crime, by having birds explode when they get close to each other.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 03, 2020, 08:17:17 am
Elves which use featherwood arrows will send a dwarf flying into the air on a hit.
the elves who use feather wood arrows, as well as dwarves and anything else hit with feather wood arrows, will be targeted by birds and birdpeople to steal the feathers from said arrows
birds will be targeted by birds to steal the feathers from said birds
We must stop this bird on bird crime, by having birds explode when they get close to each other.
Because of this new development, birds and birdpeople hire featherless creatures, be they mammals, reptiles, etc, to steal the feathers from other feathered creatures and send it to their masters.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 03, 2020, 07:24:44 pm
Because of this new development, birds and birdpeople hire featherless creatures, be they mammals, reptiles, etc, to steal the feathers from other feathered creatures and send it to their masters.

Birds also have to be artificially inseminated to reproduce.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 04, 2020, 02:14:39 am
Because of this new development, birds and birdpeople hire featherless creatures, be they mammals, reptiles, etc, to steal the feathers from other feathered creatures and send it to their masters.

Birds also have to be artificially inseminated to reproduce.
Elves are very enthusiastic about this and can't wait to start.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 05, 2020, 08:17:53 am
Because of this new development, birds and birdpeople hire featherless creatures, be they mammals, reptiles, etc, to steal the feathers from other feathered creatures and send it to their masters.

Birds also have to be artificially inseminated to reproduce.
Elves are very enthusiastic about this and can't wait to start.
Elves become birds in the presence of birds.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 05, 2020, 08:27:06 am
Birds surrounded by more than three other birds dies of overcrowding. Birds with less than two birds nearby dies of insuffucient social stimulation. If there are three birds crowding a spot, that spot will spontaneously generate a bird.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 05, 2020, 08:34:00 am
Birds surrounded by more than three other birds dies of overcrowding. Birds with less than two birds nearby dies of insuffucient social stimulation. If there are three birds crowding a spot, that spot will spontaneously generate a bird.

The birds still wander around into tiles occupied by other birds, allowing for the possibility of perpetual explosions. A sustained reaction will eventually destroy the world.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 05, 2020, 08:46:03 am
Birds surrounded by more than three other birds dies of overcrowding. Birds with less than two birds nearby dies of insuffucient social stimulation. If there are three birds crowding a spot, that spot will spontaneously generate a bird.

The birds still wander around into tiles occupied by other birds, allowing for the possibility of perpetual explosions. A sustained reaction will eventually destroy the world.
no, the explosion converts the tile and nearby tiles into bird guts, which will then explode turning surrounding tiles into bird guts. Eventually the entire world will turn into a giant bird corpse
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on June 05, 2020, 11:07:33 am
Dwarves turn into birds if exposed to cheese.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 05, 2020, 11:48:00 am
Cheeses turn into birds if exposed to a dwarf.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on June 05, 2020, 11:51:20 am
birds birds birds birds. birds!
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on June 05, 2020, 01:14:16 pm
birds develop a taste for dwarf flesh
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 05, 2020, 03:57:16 pm
birds develop a taste for dwarf flesh
Dwarves develop a taste for bird flesh!  Wait...
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 05, 2020, 04:04:02 pm
birds develop a taste for dwarf flesh
Dwarves develop a taste for bird flesh!  Wait...
I don’t see a problem, they seek each other out, and the result, given time, is a combined corpse of dwarf and bird, as they each tried eating each other, and will die from the process. When necromancers revive said bird-dwarf corpses, they become Bird-Dwarf Zombies, and hunger for birds and dwarves even after death. Thus the necromancers have to keep these zombies away from each other and from any dwarf zombies and bird and bird person zombies, lest the result be no one “living” through this. Deities of Death help any dwarf or bird person necromancers who revive bird dwarf zombies, as they are now a target
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 05, 2020, 05:07:42 pm
Then there's the zombie cheese.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 06, 2020, 01:45:47 am
Milk the zombie cow to get the zombie milk, then the zombie cheesemaker makes the zombie cheese.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on June 06, 2020, 06:16:12 am
Birds surrounded by more than three other birds dies of overcrowding. Birds with less than two birds nearby dies of insuffucient social stimulation. If there are three birds crowding a spot, that spot will spontaneously generate a bird.
This makes me so happy. Wait... what thread am I in?

Non-zombie dwarfs that eat zombie cheese will inflate to several times their size over the course of several weeks until they begin to float, then as expected, they explode.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 06, 2020, 06:39:50 am
That would be like the orc-flesh trick.

Spoiler (click to show/hide)

...and thus, I presume, with zombie cheese.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 07, 2020, 02:25:36 am
So you have cheese burst out of your chest like in Alien?
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 07, 2020, 04:25:11 am
Yes, but it also tries to turn into whatever zombie creature it was milked from...grinder from?soif a dwarf ate zombie cheese of a cow, a zombie cow could break its way out
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 07, 2020, 01:31:57 pm
Yes, but it also tries to turn into whatever zombie creature it was milked from...grinder from?soif a dwarf ate zombie cheese of a cow, a zombie cow could break its way out

A towering zombie cow composed of cheese. Beware its rotten curds!
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 07, 2020, 05:22:36 pm
If too many dwarves start dancing in the same space, they'll break through into the space below.  This depends on the mass of the dwarves, the material sturdiness of the floor, and--most importantly--the intensity of the music.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 07, 2020, 07:23:24 pm
If too many dwarves start dancing in the same space, they'll break through into the space below.  This depends on the mass of the dwarves, the material sturdiness of the floor, and--most importantly--the intensity of the music.
this would be good, though there’s currently not a measure of music intensity, what would that be measured with? Number of instruments and singers? Would singers/instrument players of more skill mean more intense? If so, I guess intensity is there, the better the music the more gravity it exhibits when dancers are around
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 07, 2020, 07:32:56 pm
BPM
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 08, 2020, 04:20:52 am
Allow dwarves to have multiple beards, and when they die the beards can go about and do their own things, including breading like rabbits.

Then playing fortress mode will just be waiting for the inevitable Beardmageddon.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on June 08, 2020, 05:10:00 am
Dwarves can grow several beards and as soon as a teenage dwarf becomes old enough his father has to cut one of his beards and implant it into his son presenting his as a grown up dwarf to the fortress. Adult dwarf without that beard is considered a gnome. The first father beard was gifted by Armok himself to the first dwarfes
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 08, 2020, 08:53:04 am
Allow dwarves to have multiple beards, and when they die the beards can go about and do their own things, including breading like rabbits.

Rabbits and beards require their food to be breaded and deep fried before eating.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 09, 2020, 07:38:03 am
Allow dwarves to have multiple beards, and when they die the beards can go about and do their own things, including breading like rabbits.

Rabbits and beards require their food to be breaded and deep fried before eating.
Beard bread...bread beard...bearded bread...breaded beard...hang on, there's a joke in here, I know it...
Title: Re: Terrible Suggestions Thread
Post by: delphonso on June 09, 2020, 10:29:22 am
I kneed to hear it. Doughn't leave us hanging. Leven us to wonder is cruel.

Pregnant dwarves experience a period of high succeptibility to stress leading to most babies being born during psychotic breaks.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 09, 2020, 11:03:14 am
I kneed to hear it. Doughn't leave us hanging. Leven us to wonder is cruel.
The pain! The pain! (Au chocolat...)
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on June 09, 2020, 12:24:35 pm
chopping down trees causes them to fall sideways and not break into logs. they can also knock down neighboring trees and need a lot of work to chop them into pieces.
high level woodcutters can get them to fall in a specific direction, but never the direction you want
Title: Re: Terrible Suggestions Thread
Post by: Urist9876 on June 11, 2020, 11:39:39 am
Trees, allies of the hippies, always try to fall in the direction with the most dwarves. Unless they are set to explode by birds that is.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 11, 2020, 11:52:05 am
...or turn into zombie cheese.
Title: Re: Terrible Suggestions Thread
Post by: bool1989 on June 11, 2020, 06:05:15 pm
Not sure if this has been suggested before: Adamantine Colosus.

Like a bronze colossus, but made of adamantine.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 11, 2020, 06:15:53 pm
Tired of how hard it is to embark on glaciers?  Ice and snow tiles now grow ice trees, which can be chopped down to yield ice logs.  These can be used to make anything for which wood is a viable material, but will melt if heated above freezing, unless they've been crafted into something.  Snow can also be tilled and planted with above-ground seeds.
Fun side-effect of this: frozen forest retreats populated by ice-elves.
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on June 11, 2020, 06:19:53 pm
This, but for oceans. Oceans now grow trees and plants made from water (but that you can still shape into solid objects, despite their being liquid water; said objects act like solids). Furthermore, oceans can be tilled. Waves are especially good for tilling, and give a +5% bonus to plant yield and a -5% bonus to plant growth time. The catch is that waves are hard to pin down, being waves.
Title: Re: Terrible Suggestions Thread
Post by: bool1989 on June 11, 2020, 06:21:38 pm
Tired of how hard it is to embark on glaciers?  Ice and snow tiles now grow ice trees, which can be chopped down to yield ice logs.  These can be used to make anything for which wood is a viable material, but will melt if heated above freezing, unless they've been crafted into something.  Snow can also be tilled and planted with above-ground seeds.
Fun side-effect of this: frozen forest retreats populated by ice-elves.

that actually sounds pretty fun. I wonder what a joyous-wilds ice forest biome would be like? Ice-unicorns?

Would ice elves be different than their forest elf cousin? ooh, maybe there another evil civ type other than goblins that are based in ice biome, white-walker style or something.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 11, 2020, 06:26:56 pm
Not sure if this has been suggested before: Adamantine Colosus.

Like a bronze colossus, but made of adamantine.
It yields an adamantine statue, on the off chance you manage to kill it.  Valuable, but can't be melted down, so it's basically an ornament made of blue styrofoam.

Actually, that's an interesting point: as light as cotton candy is, would these beasts float on water?  Could a wrestler chuck them through the air?  And where would they spawn?  Logic dictates they spawn near the magma sea, but this isn't the place for logic, so I'm gonna say they spawn wherever they feel like it and randomly level the odd village.

Actually, that's also an interesting point: collosi fight with punches and kicks, which are blunt damage.  As useless as adamantine hammers are, these things might hit like a giant wearing Socker Boppers.
Title: Re: Terrible Suggestions Thread
Post by: bool1989 on June 11, 2020, 06:29:01 pm
Not sure if this has been suggested before: Adamantine Colosus.

Like a bronze colossus, but made of adamantine.
It yields an adamantine statue, on the off chance you manage to kill it.  Valuable, but can't be melted down, so it's basically an ornament made of blue styrofoam.

Actually, that's an interesting point: as light as cotton candy is, would these beasts float on water?  Could a wrestler chuck them through the air?  And where would they spawn?  Logic dictates they spawn near the magma sea, but this isn't the place for logic, so I'm gonna say they spawn wherever they feel like it and randomly level the odd village.

Actually, that's also an interesting point: collosi fight with punches and kicks, which are blunt damage.  As useless as adamantine hammers are, these things might hit like a giant wearing Socker Boppers.

Maybe a silver colossus would be better.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on June 11, 2020, 06:40:06 pm
Lead colossus. Trudges through solid stone as if it were waist-deep mud.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 11, 2020, 07:22:05 pm
Silver colossus < Lead colossus < Platinum colossus < Uranium colossus < Osmium colossus < Slade colossus
Title: Re: Terrible Suggestions Thread
Post by: bool1989 on June 11, 2020, 07:26:18 pm
Silver colossus < Lead colossus < Platinum colossus < Uranium colossus < Osmium colossus < Slade colossus

You can't get uranium in game, can you? also... Slade colossus would be terrifying.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 11, 2020, 11:08:06 pm
You can't get uranium in game, can you?
There's pitchblende[1], but it isn't (unless it's been modded?) an ore from which you can smelt element-92.

I remember Adventuring and finding a castle (in an early version that such a thing was suddenly a thing in) built of pitchblende.

Anyway, given that, my (terrible) idea is that lethal radiation sickness should be a thing if around pitchblende (or even deep in granite for long enough). Plus lead-poisoning from galena, dementia/funny-coloured hair from chronic aluminium poisoning and pneumonoultramicroscopicsilicovolcanoconiosis from... excessive crafting of rock book bindings.


[1] These days often called Uraninite. No smirking at the back!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 12, 2020, 02:57:32 am
Dwarves should be able to eat pitchblende, and make clothing out of asbestos fibers.
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on June 12, 2020, 11:30:41 am
Dwarves should be able to eat pitchblende, and make clothing out of asbestos fibers.
Dwarves that make clothing from asbestos have a cumulative 10% chance per year to suffer from lung cancer, or have already existing lung cancer worsened. The primary effect of said lung cancer is to make the affected dwarf tantrum once every five days regardless of personality and stress level. Have !!FUN!!
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 12, 2020, 03:13:25 pm
On the other hand asbestos clothing gives fire-proofedness (and limited magmaprooficity) according to layer and coverage rules. Asbestos socks will (partially) protect feet, but not legs, and not that single leather !!High Boot!!.

(That heroic subway guard in the film Volcano could have benefitted from this, maybe.)

Counts as a cloth MAT, for clothesmakint/crafting purposes. The related syndrome applies with increasing proximity to the mouth (particularly efficate for veils). Does not prevent a degree of dehydration.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 12, 2020, 06:12:07 pm
Dwarves periodically remove their asbestos clothing because it's uncomfortable. Especially when they're standing in !!magma!!, because they're uncomfortably warm.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 13, 2020, 12:21:10 am
Dwarves periodically remove their asbestos clothing because it's uncomfortable. Especially when they're standing in !!magma!!, because they're uncomfortably warm.
Merciful Armok, they would, too.
"Whew, I'm toasty!  Better take off this--" [sounds of melting]
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on June 13, 2020, 10:57:32 am
Dwarves who melt due to !!magma!! explode in a gigantic greasy fireball which causes a large cloud of !!magma mist!! to form. The greasy fireball, meanwhile, is melting other dwarves, who also explode, ...
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 13, 2020, 10:54:49 pm
Dwarves who melt due to !!magma!! explode in a gigantic greasy fireball which causes a large cloud of !!magma mist!! to form. The greasy fireball, meanwhile, is melting other dwarves, who also explode, ...
I'm imagining some unfortunate miner digging into a magma chamber and setting off the conga line of haulers behind them, who detonate in sequence like a huge, hairy chain of firecrackers until the chain reaction reaches either your great hall or your tavern.  (Also, you have the most honest username of anyone on this forum, and for that, I commend you)
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on June 14, 2020, 10:15:50 am
I'm imagining some unfortunate miner digging into a magma chamber and setting off the conga line of haulers behind them, who detonate in sequence like a huge, hairy chain of firecrackers until the chain reaction reaches either your great hall or your tavern.
laughter
(IDK about the most honest part, though it definitely isn't easy to be a competent fortress maker - there's so many things that can go wrong in your first week alone. But it's all part of the !!FUN!!, no?)
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 17, 2020, 12:33:01 am
(Indeed.  I am, myself, a badly incompetent fortress maker, but I thoroughly enjoy the spectacle of, say, watching a month-old fort get assaulted by a were-tapir and, whoops, there go everybody's arms!)
Title: Re: Terrible Suggestions Thread
Post by: knutor on June 17, 2020, 11:54:11 pm
Put backpacks on scribes and scholars, to carry multiple books at once.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 18, 2020, 12:59:32 am
Let all dwarves borrow books, but they get hammered if they don't return them in time or in good condition.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 18, 2020, 01:22:37 am
Everyone gets hammered if they even think of touching a book.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 18, 2020, 01:27:26 am
Any time a dwarf thinks about books, a random book in the world bursts into flames.

This also applies to other items and creatures. It somehow even applies to ideas, resulting in severe brain damage to anyone who thinks about the idea, until the idea is burnt to ashes and ceases to exist.

This can include, for example, the concept of distance, resulting in dwarves attacking their comrades instead of the goblins on the other side of the world, and constant interruptions relating to dwarves' own hands becoming threateningly large when getting too close to their face!
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 18, 2020, 03:08:52 am
Every dwarf has a book in them. Literally/viscerally.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 18, 2020, 07:34:54 am
Everyone gets hammered if they even think of touching a book.
I was deeply confused until I realized you meant hammered as in punished, not hammered as in drunk.

Also: dwarves get black-out drunk from thinking about books, for some reason.
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on June 18, 2020, 11:31:15 am
Everyone gets hammered if they even think of touching a book.
I was deeply confused until I realized you meant hammered as in punished, not hammered as in drunk.

Also: dwarves get black-out drunk from thinking about books, for some reason.
Dwarves who black out due to being drunk on thoughts of books also attract swarms of undead mosquitoes for no apparent reason, even in neutral or good areas. Said mosquitoes will attempt to suck said dwarves dry, but if said dwarves wake up, the mosquitoes disappear in the span of .1 millisecond or so.
Title: Re: Terrible Suggestions Thread
Post by: knutor on June 21, 2020, 11:22:48 am
Before said, skeeter, disaapears, a minute before the .1 ms, it will squirt a fully completed suduko puzzle on the nearest smoothed wall in alcohol laced blood droplets for the CotG to investigate.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 21, 2020, 11:40:24 am
Before said, skeeter, disaapears, a minute before the .1 ms, it will squirt a fully completed suduko puzzle on the nearest smoothed wall in alcohol laced blood droplets for the CotG to investigate.
What is CotG?
Title: Re: Terrible Suggestions Thread
Post by: knutor on June 21, 2020, 11:49:57 am
sheriff/captain of the guard
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 21, 2020, 02:29:44 pm
Captain of the Gourd. He squashes anyone who threatens the fort's vegetables.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on June 21, 2020, 03:00:59 pm
have we done the suggestion of the dwarves tunneling the way they do in artemis fowl? no picks just chewing through the dirt
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 21, 2020, 03:02:03 pm
have we done the suggestion of the dwarves tunneling the way they do in artemis fowl? no picks just chewing through the dirt
depending on where the dirt they’re chewing is, they can get infected with various parasites
Title: Re: Terrible Suggestions Thread
Post by: Azerty on June 21, 2020, 03:21:16 pm
have we done the suggestion of the dwarves tunneling the way they do in artemis fowl? no picks just chewing through the dirt

And they should use their farts as weapons.
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on June 21, 2020, 03:27:39 pm
have we done the suggestion of the dwarves tunneling the way they do in artemis fowl? no picks just chewing through the dirt
Dwarves who engage in this activity are eventually able to spew gravel at will as a breath weapon. However, doing so causes severe internal damage. Furthermore, military dwarves spew gravel at all times, especially when civilians are nearby. Have !!FUN!!.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 21, 2020, 07:01:42 pm
have we done the suggestion of the dwarves tunneling the way they do in artemis fowl? no picks just chewing through the dirt
That's a blast from the past (literally, if memory serves). I remember the neighbour's kid lending me those books a few years ago (tit-for-tat with me lending him some Pratchetts, at least one valuable copy of which I never got back). Interesting concepts. Even more interesting were the hidden codes incorporated into the books, that you could easily miss or dismiss.

Thus, new terrible suggestion: Important game information is conveyed to the user by cryptographic symbology, one each at the bottom of each status window/dialogue/etc you open. Only by rigorously noting these down (and then by applying a frequency check and some substitution guesswork on what you accumulate) can you properly progress further into the game.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 22, 2020, 06:55:46 am
Everything in game is written in code and needs a special decoder ring, and this ring costs $35.99 and is only available in the US and you have to wait 5 to 6 weeks for delivery.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on June 22, 2020, 11:15:26 am
The ring comes in boxes of Dwarfi-o-s. Cereal shaped and flavored on the theme of DF. Its random and only 10% if the boxes have one. its 35.99$ each box.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 22, 2020, 11:25:35 am
Sometimes when dwarves enter a secretive mood, they can craft a Decoder Ring, but you’re not going to know what materials are needed for it until the artifact is crafted. The description of the secretive artifact will provide clues about what materials are needed for the ring, but there will be riddles. Every single artifact description is riddles
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 22, 2020, 11:37:03 am
When a dwarf crafts an artifact, every single entity in the world makes a claim on it.
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on June 22, 2020, 01:18:27 pm
When a dwarf crafts an artifact, every single entity in the world makes a claim on it.
Furthermore, all those entities keep fighting each other for said artifact(s). And you, of course.
Title: Re: Terrible Suggestions Thread
Post by: nik the dwarf on June 22, 2020, 06:19:42 pm
Annoyed units will hurl insults at one another. These insults must be generated like their preferences, using detested vermin and such. All such insults follow the format, "Your mother was a (random vermin) and your father smelled of (random food)!"

Every insult ever used or heard is listed at the top of the unit's thought screen, to be dwelled upon until their personality changes.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on June 22, 2020, 06:33:49 pm
Forgeries:

Once an artifact is made, dwarves all over the world will start making cheap replicas which are hard to distinguish from the originals. Museums will be filled with fake copies.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 23, 2020, 05:08:29 am
The ring comes in boxes of Dwarfi-o-s. Cereal shaped and flavored on the theme of DF. Its random and only 10% if the boxes have one. its 35.99$ each box.
And in place of colourful marshmallows there should be bits of rock and metal.



Also I can only imagine that cereal would taste like blood and booze.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 23, 2020, 06:35:37 am
Well, blood and broken teeth. The booze would be a personal choice - if jt wasn't itself the reason you were eating the cereal in the first place.
Title: Re: Terrible Suggestions Thread
Post by: Randy McShandy on June 23, 2020, 02:45:14 pm
Each bee hive runs and requires its own fort management mini-game, complete with jobs, orders, random events, and resource management.
Title: Re: Terrible Suggestions Thread
Post by: nik the dwarf on June 24, 2020, 03:27:23 am
Each bee hive runs and requires its own fort management mini-game, complete with jobs, orders, random events, and resource management.

And the bee baron mandates more birch bee beds while banning the bee broker from bartering bauxite bee bins.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 24, 2020, 04:13:48 am
BEE FORTRESS, it's like Dwarf Fortress but smaller!
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 24, 2020, 07:35:25 am
And the Dancing activity is a job.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 24, 2020, 09:07:09 am
BEE FORTRESS, it's like Dwarf Fortress but smaller!
The less skilled the beekeeper at the is, the more random disasters will take place, such as parasite infestations
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 24, 2020, 01:27:18 pm
Bee fortresses can suffer from colony collapse disorder (https://en.wikipedia.org/wiki/Colony_collapse_disorder).
Title: Re: Terrible Suggestions Thread
Post by: Azerty on June 24, 2020, 03:04:51 pm
Each beehive will have thousands of bees and the player will ahve to control each of them to do anything, up to the precise step of their danse, and he will not be able to gave general orders to the hive.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 24, 2020, 06:04:22 pm
Modders now need to create hexagonal tilesets for everything...
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on June 25, 2020, 01:59:37 pm
Forgeries:

Once an artifact is made, dwarves all over the world will start making cheap replicas which are hard to distinguish from the originals. Museums will be filled with fake copies.
i actually really like that idea. the quality can span the range of qualities, at most, it's a perfect masterwork replica except for one single component. also some dwarves become obsessed with crafting replicas, and you can't melt/sell/destroy the fakes even if they're low quality without them tantrumming.
Title: Re: Terrible Suggestions Thread
Post by: Steedat on June 25, 2020, 02:44:38 pm
Bee fortresses can suffer from colony collapse disorder (https://en.wikipedia.org/wiki/Colony_collapse_disorder).

Dwarf fortresses can suffer from colony collapse disorder: Sometime after you choose a baron, random chance of every non-noble dwarf just up-and-leaving, a reverse migration wave.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 25, 2020, 05:38:57 pm
some all dwarves become obsessed with crafting replicas, and you can't melt/sell/destroy the fakes even if they're low quality without them tantrumming.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 25, 2020, 06:43:52 pm
Artefact-quality replicas: So good, they devalue the original (or at least cause violent arguments between equal and opposing experts).
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 25, 2020, 07:57:36 pm
Bee fortresses can suffer from colony collapse disorder (https://en.wikipedia.org/wiki/Colony_collapse_disorder).

Dwarf fortresses can suffer from colony collapse disorder: Sometime after you choose a baron, random chance of every non-noble dwarf just up-and-leaving, a reverse migration wave.
Dwarves with CCD will go to other forts and bite fort members, thus transmitting the CCD to them.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 25, 2020, 08:44:42 pm
CCD can transfer between dwarves and bees. Bees with CCD seek out dwarves, and vise-versa.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on June 25, 2020, 09:37:32 pm
Dwarves can't successfully transmit CCD to bees however, because they will attempt to do so by biting the bees. The be is crunched into paste instantly and thus cannot be a further carrier.
It does make the rest of the colony chase down that dwarf and sting it to death, however.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 26, 2020, 03:26:39 am
No matter what's happening all bees will go after dwarves and sting them to death.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 26, 2020, 03:46:53 am
Stinging a dwarf causes a bee to contract CCD. The bee dies after stinging the dwarf, but other bees will attempt to perform CPR on the bee and contract CCD.
Title: Re: Terrible Suggestions Thread
Post by: knutor on June 26, 2020, 03:11:18 pm
A carpenter bee with CCD would use a Diffeomorphism grid.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on June 26, 2020, 06:45:21 pm
Dwarves hide stingers under their beards.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 26, 2020, 07:17:09 pm
Dwarves wear beards made of bees (beeards) that allow them to function as hives.  Eventually, all dwarves in a fortress will have beeards; bees from different beeards can start fights, and they'll attack anything that attacks their dwarf.  None of this makes them immune to stings, and if immersed in water, the bees will drown, making the dwarf beeardless and turning them despondent.
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on June 26, 2020, 07:21:57 pm
Dwarves wear beards made of bees (beeards) that allow them to function as hives.  Eventually, all dwarves in a fortress will have beeards; bees from different beeards can start fights, and they'll attack anything that attacks their dwarf.  None of this makes them immune to stings, and if immersed in water, the bees will drown, making the dwarf beeardless and turning them despondent.
Furthermore, beearded dwarves will attempt to forcibly make any non-beearded intelligent creature (has [CAN_LEARN]) have a beeard.
Any non-beearded dwarves will receive the same treatment.
Since dwarves and non-beearded intelligent creatures are not immune to bee stings, you might have !!FUN!! with this...
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 26, 2020, 07:35:21 pm
Furthermore, beearded dwarves will attempt to forcibly make any non-beearded intelligent creature (has [CAN_LEARN]) have a beeard.
FTFY.

This includes bees, resulting in recursive beeards that lead to madness for all who bear witness. (Especially bears. That goes without saying.)
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on June 26, 2020, 07:56:55 pm
The problem I see with bees having beeards is that the host bee might get crushed by the surrounding bees, oh nope that’s something else, it would be lots of bees linking together, am assuming other creatures of similar sizes will simply be forced to link up with the bees due to the fact that a beeard would significantly limit, say a wasp host’s flight ability.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 26, 2020, 08:17:54 pm
This includes bees, resulting in recursive beeards that lead to madness for all who bear witness. (Especially bears. That goes without saying.)
While bee beards are compulsory, bear arms are merely allowed and not forbidden (even though they can be messy). Though some dwarves treat their Right To Bear Arms as effectively compulsary, anyway.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 27, 2020, 03:45:58 am
The problem I see with bees having beeards is that the host bee might get crushed by the surrounding bees, oh nope that’s something else, it would be lots of bees linking together, am assuming other creatures of similar sizes will simply be forced to link up with the bees due to the fact that a beeard would significantly limit, say a wasp host’s flight ability.
It's not a problem if the bee's beeard is smaller than the bee, this also has the side affect of leading to smaller and smaller bees!
Title: Re: Terrible Suggestions Thread
Post by: knutor on June 27, 2020, 04:14:29 pm
Dye thread.
Dye clothe.
Dye bee beards.

The otherday I saw an orange bee fly past me, he was covered in orange flower pollen. He was most likely heading for a dye workstation, for another yellow and black.

Title: Re: Terrible Suggestions Thread
Post by: Dishmab on June 27, 2020, 10:17:53 pm
having added hemp plants, and having alcohol, one might expect some smokable activities to occure. pipe making and smokable product production might make sense. animations for smokeing dwarves would be supreme. not every dwarf should smoke, but it would make sense that some would. pipes would be a great craft.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 28, 2020, 01:14:59 am
Non-smoking dwarves get upset when other dwarves smoke in non-smoking sections of the fortress.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 28, 2020, 04:15:21 am
Smoking dwarves have a chance to ignite cavern gasses causing explosions, this is made worse by all dwarves smoking and all caverns  being completely filled with flammable gasses.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 28, 2020, 06:18:38 pm
Sometimes dwarves attempt to smoke from their rears, causing them to explode when they fart.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on June 29, 2020, 12:56:49 am
If your hemp stockpile catches fire, the resulting smoke will make any dwarves who breathe it extremely relaxed and massively increase their hunger.  It has similar effects on other sapients, too; a clever builder could weaponize it, forcing invaders to walk through hemp smoke clouds and watching as the pacified army wanders off the map in search of snacks.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 29, 2020, 03:22:41 am
If your hemp stockpile catches fire, the resulting smoke will make any dwarves who breathe it extremely relaxed and massively increase their hunger.  It has similar effects on other sapients, too; a clever builder could weaponize it, forcing invaders to walk through hemp smoke clouds and watching as the pacified army wanders off the map in search of snacks.
If this happens when elves are around they'll eat your dwarves and each other.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on July 01, 2020, 12:38:24 am
Dwarves turn into elves if exposed to wood. Elves turn into dwarves if exposed to beard hair.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 01, 2020, 07:46:50 pm
In order to increase frame-rate and simplify path-finding, I have the following proposal:

That dwarves be treated like vermin.

Vermin pop in and out of existence all the time.  If dwarves were treated in this way it would reduce the load on the processor as the game wouldn't have to make any calculations for frames in which the dwarves were not in existence.  Furthermore, as a cloud of vermin seems to take up the same amount of processing time as a single vermin, further gains could be achieved by generating multiple dwarves together as a cloud.  Path-finding would also be simplified as a cloud of dwarves could be generated wherever they were needed.

Hopefully, this suggestion will be a turning point in the fight against FPS death.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on July 01, 2020, 08:34:46 pm
Dwarves turn into elves.
That's like.... you know, I have to report you to the FBI now.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 02, 2020, 12:08:02 am
In order to increase frame-rate and simplify path-finding, I have the following proposal:

That dwarves be treated like vermin. 
They already are, in my forts!
[rimshot, laugh track]
Title: Re: Terrible Suggestions Thread
Post by: knutor on July 05, 2020, 02:32:24 pm

Add river sloops and dock. For TLAP day, Sept 19. Once built have villanous trademen, visitors arrive, bearing animal men slaves, finger food(made of real fingers), and little hairy stowaways intent on squating in already claimed bedrooms.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on July 06, 2020, 06:01:35 am
Implement the economy with a fully-functional stock market system.  Dwarves can now get rich by investment trading.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 06, 2020, 06:02:59 am
Implement the economy with a fully-functional stock market system.  Dwarves can now get rich by investment trading.
Am curious how such a thing would work lacking Internet, one would have to send caravans of currency to and from other areas
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 06, 2020, 06:40:47 am
Implement the economy with a fully-functional stock market system.  Dwarves can now get rich by investment trading.
Am curious how such a thing would work lacking Internet, one would have to send caravans of currency to and from other areas
Probably the same way it worked in the 20s.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 06, 2020, 04:51:43 pm
Implement the economy with a fully-functional stock market system.  Dwarves can now get rich by investment trading.

Dwarves that don't get rich can start Occupy Uriststreet movements.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on July 06, 2020, 04:59:19 pm
And no matter how much you buid/produce many dwarves have no room and a lot of them starve to death or kill themselves.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on July 07, 2020, 11:23:03 am
Implement the economy with a fully-functional stock market system.  Dwarves can now get rich by investment trading.

Dwarves should be able to mine cryptocurrency by digging through walls of math using pickaxes.
Title: Re: Terrible Suggestions Thread
Post by: IncompetentFortressMaker on July 07, 2020, 11:32:53 am
Dwarves should be able to mine cryptocurrency by digging through walls of math using pickaxes.
laughter
Nice one.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 07, 2020, 11:41:41 am
Implement the economy with a fully-functional stock market system.  Dwarves can now get rich by investment trading.

Dwarves should be able to mine cryptocurrency by digging through walls of math using pickaxes.
Walls of math (and walls of other thoughts too) spawn around dwarves that are pondering,
Title: Re: Terrible Suggestions Thread
Post by: Azerty on July 07, 2020, 02:21:52 pm
Dwarven bankers can loan money to cryptocurrency miners.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on July 07, 2020, 11:52:27 pm
Dwarven bankers can loan monkey to cryptocurrency miners.
Fixed it for you.
Title: Re: Terrible Suggestions Thread
Post by: Boatsniper on July 08, 2020, 05:22:05 pm
Whenever a transaction occurs, monkeys are spawned equal to the value exchanged.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on July 08, 2020, 05:26:39 pm
If by some reason the numer is negative the spawned monkeys are undead monkeys.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 08, 2020, 10:11:19 pm
Whenever a transaction occurs and the trade values are unequal, monkeys spawn on the tile of the individual who gave more value, and undead anti-monkeys spawn on the individual who recieved more value. If monkeys come into contact with anti-monkeys, the resulting explosion destroys the fort. Traders still demand their profit margin.

This applies to world gen and adventurer mode as well.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 09, 2020, 03:28:53 am
Every action that produces something of value has a chance to spawn monkeys.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 09, 2020, 07:57:22 am
All of this occurs concurrently with monkeys themselves having trade value, meaning a fort can turn a tidy profit simply by dealing in the trade of its own commerce-spawned monkeys.  Add in the fact that monkeys still breed, and things can quickly spiral out of hand as dwarves open hedge funds and engage in speculative trade against current and projected future monkey population fluctuations over time; you'll have to alternate between aggressive breeding programs and equally aggressive culls to keep the economy from crashing, and complex cost-benefit analyses will be needed to determine whether a given number of monkeys is worth more alive or butchered for parts, all of which comes before you factor in the specter of FPS death.

The monkeys, it should be said, can get fed up with all this monkey business, and decide to fuck off en masse into the wilds, never to be seen again.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 09, 2020, 08:45:45 am
Any time something of value is destroyed, there's a chance to spawn undead monkeys. For example, monkey meat being eaten or rotting away.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on July 09, 2020, 02:16:53 pm
Monkeys shall be the sole currency available, and it shall be used in exchange, generating other monkeys.

To simplify things, some industrious bankers might create strips of papers to symbolize monkeys, but, each time they print these, other monkeys are created.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 09, 2020, 02:48:53 pm
Monkeys shall be the sole currency available, and it shall be used in exchange, generating other monkeys.

To simplify things, some industrious bankers might create strips of papers to symbolize monkeys, but, each time they print these, other monkeys are created.
This, of course, results in constant inflation, so after every transaction, the buying power of a single monkey diminishes.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on July 09, 2020, 06:31:24 pm
The monkeys, it should be said, can get fed up with all this monkey business, and decide to fuck off en masse into the wilds, never to be seen again.returning on horseback, guns at hand ready to conquer the df world.
Fixed for you.

“Take your stinking beard off me, you damned dirty dwarf!”
Title: Re: Terrible Suggestions Thread
Post by: nik the dwarf on July 09, 2020, 06:36:35 pm
Just as there are different denominations of currency, there are also different denominations of trade-monkeys. Small value marmosets and up to the highest value mandrills. For very high values, giant versions of the animals are produced. The monkey money system extends to the bee-conomy discussed earlier, but the bees use and generate micro-monkeys.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 10, 2020, 03:38:28 am
The monkeys, it should be said, can get fed up with all this monkey business, and decide to fuck off en masse into the wilds, never to be seen again.returning on horseback, guns at hand ready to conquer the df world.
Fixed for you.

“Take your stinking beard off me, you damned dirty dwarf!”
I would fear roving bands of monkeys riding horses more than I have ever, ever feared goblins.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 10, 2020, 04:49:34 am
Zoos inspire ethical dilemma thoughts in some dwarves. Urist wants to see gorillas, Momuz feels weird locking up such sentient creatures, Cilob feels bad knowing that gorilla has a kill list.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on July 10, 2020, 06:46:19 am
A random monkey be it in world gen or the course of the game gain the hability to shout "Noooooo!" and has a bonus in combat against dropout from wizards school working as zoo keepers.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on July 10, 2020, 07:04:39 am
Suggestion, instead of at year 0, the game starts world-genning at -65 million years and all sentient races haven't evolved yet (mammalian, avian and reptile precursors). At year 0, it checks whether dwarves evolved or not, and if not, it rejects that world and starts genning the 65 million years again, because the world has to have dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 10, 2020, 10:28:33 am
Dwarves have Flintstones-style technology utilizing subterranean creatures.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on July 10, 2020, 03:31:35 pm
Suggestion, instead of at year 0, the game starts world-genning at -65 million years and all sentient races haven't evolved yet (mammalian, avian and reptile precursors). At year 0, it checks whether dwarves evolved or not, and if not, it rejects that world and starts genning the 65 million years again, because the world has to have dwarves.

Implementing evolution might actually be a good idea, and yet generating all 65 millions of years is a pretty much evil idea.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 10, 2020, 03:39:54 pm
It is, indeed, when it ignores roughly 98.6% of the possible Worldgen cycle, and c.75% of that involving life and (technically, potentially) Historic Figures.
Title: Re: Terrible Suggestions Thread
Post by: knutor on July 13, 2020, 09:31:14 am
4yrs ago Toady did that. History seed has a prehistory, aswell. Watched it close back then. It was to pre age, the Megabeast:Dragon. Takes 1000yrs for them to mature. I think game goes backwards as far as that, but my memory from 4yrs ago, is very sketchy.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 13, 2020, 09:42:14 am
4yrs ago Toady did that. History seed has a prehistory, aswell. Watched it close back then. It was to pre age, the Megabeast:Dragon. Takes 1000yrs for them to mature. I think game goes backwards as far as that, but my memory from 4yrs ago, is very sketchy.

I'm pretty sure whatever history they might have is just made up on the spot at year 0.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 13, 2020, 09:47:14 am
World gen takes to long, lets just get rid of it and make up everything on the spot.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 13, 2020, 10:21:13 am
Savegame loading is too long, randomly generate new residents, visitors, invaders, UGs, livestock, wildlife, inventories, stocks, discarded items, severed bits, workshops, layout (http://www.bay12forums.com/smf/index.php?topic=176774.0), terrain, and all aspects of worldgen (http://www.bay12forums.com/smf/index.php?topic=176315.0) each new session.

Also saves on disc-space, with no persistence at all. (Anything that might he pagefiled out to swapspace can probably be randomly regenerated from scratch, mid-game, as it goes out of sight, out of mind...)
Title: Re: Terrible Suggestions Thread
Post by: muldrake on July 13, 2020, 01:43:08 pm
Instead of magma the main liquid substance of the world should be vanilla pudding.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 13, 2020, 04:10:07 pm
Water is replaced by mustard.

Booze is replaced with fancy ketchup packets.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 13, 2020, 05:31:16 pm
Maces are replaced by those huge pepper-grinders...
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 13, 2020, 10:28:01 pm
Dwarves are just gummy bears.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 14, 2020, 05:00:04 am
Everything is food, food, food
Everything is go cat go
Everything is food for thought
Everything you know, know, know
Is food
Everything is food
Title: Redesign Underworld A Bit
Post by: rico6822 on July 14, 2020, 09:36:00 am
UNIQUE_DEMON creatures would always have a brain extract that allows teleporting below into the underworld by a specific portal once the portal is reached. The specific portal is the same one of the spire that the demon was summoned by. Below the portal there wouldn't be any slade constructs since it has to be explained somehow that demons don't enter the building. Instead there would be a 3x3 platform right below made of slade that shines purple just like the portal does. Standing in the middle of it and doing LSHIFT+5 will get you back. Oh yeah the portal itself outside the underworld also has 3x3 size.

You can also get the extract by ordering the demon to go away into underworld if you know he's name. He drops it only if you decide to mention it so if you consider embarking to underworld pointless or even immoral just so someone can get famous you can do that.

If you bend demon to your will and make him your companion you're gonna need him to use the portal.

Drinking the extract also grants the knowledge of the vault's location that contains slab with a name of a specific demon who was summoned.

The effect of the liquid is permanent. Drinking more than necessary has no effect other than satisfying thirst and preventing the others from having this power. You can also teleport to and out of underworld anything and anyone in the range of the portal.

I do also believe that after going through those vast open rooms the labirynth to the portal should be far more non-linear but only one path would lack traps.

Regular demons cannot teleport through portals at all in fact they will block transfering if they are at least 6 tiles close to it.

In the underworld there would be eerie fauna only capable of surviving in the underworld due to it's atmosphere. Demons have increased spawnrate near it so if you decide to plant it near the portal expect a surprise attack. Those plants won't survive for long outside the underworld for up to 9 hours. When alive they are capable of curing living beings out of sanity issues so you can actually save catatonic dwarves from starvation or melancholic ones from suicide stuff. Now you have a reason to visit the underworld but even more you have a reason to dig "too deep" since dark fortresses are usually generated pretty far from dwarf forts.

I do also believe that instead of spawning lots of demons upon digging "too deep" there should already be a lot of flying demons close to adamantine since adamantine should attract all demons. Now you have a reason to not have your world having too many runes when creating it.

I was also thinking of an idea of making water vaporize if it gets into the underworld due to the atmosphere being dangerous in there for it. Skin of most living creatures is capable of stopping the atmosphere from vaporizing water inside of them. This is all due to preventing one "stupid dwarf trick" from being too useful.

Do you know why this request is terrible? Because it's never going to happen.
Title: Re: Terrible Suggestions Thread
Post by: knutor on July 15, 2020, 04:21:16 pm
Ram horned, hairy legged Succubi in thongs, shouting uncensored profanity, at the adult player. If kiddo player, replace above with a bald, chubby bellied Hobbit in overalls, whistling at the kiddo. Have option for maturity in init_d.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 18, 2020, 12:12:35 pm
Dwarves can brew booze from meat.

Oh, I know what you're thinking, "But that's a great idea, I can set up a still on a glacier without setting up an underground farm first."  And yeah, it'll be all fun and games, forcing your dorfs to quaff weird, nasty Chicken Beer and Pork Wine...but then the lean times hit, and the still runs dry, and as your booze stockpile dwindles, folks start getting ideas.  Ideas for new sources, new brews.  Then one day, Urist McHauler comes up missing, and there's a few new barrels of Mysterious Grog in the stockpile...
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 18, 2020, 12:27:14 pm
That’s called resourcefulness

Every tile a dwarf steps on will have a 1% chance of becoming a meat tile, damaging the dwarf in the process. This can also happen with every other animal as well. Smaller animals will be completely converted, larger ones can turn more tiles into meat before eventually becoming the last meat tile created by it. So every step s creature takes, has a chance of the tile turning into part of them.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on July 18, 2020, 05:16:33 pm
Particularly powerful necromancers can raise dead vegetables even if they have been eaten and digested.  So a necro could suddenly reanimate all the plump helmets eaten in the fort since its inception, resulting in all dwarves suddenly exploding into 20+ plump helmet men, and now you have a plump helmet man fort.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 18, 2020, 06:24:09 pm
but plump helmets aren't vegetables, they're fungi
Title: Re: Terrible Suggestions Thread
Post by: muldrake on July 18, 2020, 06:39:22 pm
but plump helmets aren't vegetables, they're fungi

They are culinarily considered vegetables, even if they are not botanical vegetables, much as tomatoes are considered vegetables for eating purposes even though they are botanical fruits and, specifically, are literally berries.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 19, 2020, 06:56:02 am
Necromancers of the highest level can raise everything in a fortress, and when one of them sneaks in you end up with your dwarves being attacked by every item in the fortress, even their own clothing attacks them!
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 19, 2020, 10:11:28 am
If necromancers are messing with ininimate objects, does that mean that they were alive? Oh, plants are used to make clothing so I guess it makes sense
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 20, 2020, 03:28:25 am
All of it can come life, its like Toy Story but with mugs and warhammers instead.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on July 20, 2020, 03:30:13 am
A common mythical motif is natural features, or even the world itself, being crafted from the corpse of a dead giant.

Naturally, this means that once the mythgen arc is complete, in a world where this is the case, a necromancer may animate the entire planet as a zombie, destroying civilization.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 20, 2020, 03:45:00 am
Sounds like I've got a new DnD campaign...
Title: Re: Terrible Suggestions Thread
Post by: Moeteru on July 20, 2020, 06:20:58 am
How about elven necromancers who, instead of becoming obsessed with their own mortality, become obsessed with the rampant tree-genocide being perpetrated by the other races. They seek out the secrets of life and death in order to bring their beloved trees back to life and wage war against those who caused their deaths. When they siege your fort they bring undead wagons, catapults, and ballistae, in addition to the usual fleshy/bony undead. If they get inside your fort they can start reanimating furniture and other wooden objects. One minute a dwarf is happily having a drink - the next he's being crushed under a pile of reanimated booze barrels. They could even use their undead siege engines to launch smaller undead over your walls, assuming you made the mistake of building on the surface.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on July 20, 2020, 06:41:37 am
That isn't a terrible suggestion, it's an awesome suggestion.  It may be the first way anyone has invented to make elves anything other than the lamest sapient species in the game.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 20, 2020, 06:44:54 am
A combination of the Tyranid/Genestealers and Jason And The Wheeled Warriors..?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 20, 2020, 07:03:57 am
I feel there should be a special message displayed when your fortress gets killed by undead wagons.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on July 20, 2020, 07:09:44 am
I feel there should be a special message displayed when your fortress gets killed by undead wagons.

I once had a dwarf killed by wagon wood which was either reanimated by the evil biome I was in or somehow hurled by something.  I never figured it out.  I later built the wood into a chair and a desk or something and it never repeated this behavior.
Title: Re: Terrible Suggestions Thread
Post by: Moeteru on July 20, 2020, 07:50:55 am
I feel there should be a special message displayed when your fortress gets killed by undead wagons.
"Your fortress has been scuttled."
Title: Re: Terrible Suggestions Thread
Post by: Azerty on July 20, 2020, 01:52:28 pm
A combination of the Tyranid/Genestealers and Jason And The Wheeled Warriors..?

Which brings the following idea: the Lightning League could be created to fight against these undead plants.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 20, 2020, 05:33:41 pm
Only if you can enter a 1st-person driving mode too...

(They had a flight-sim easteregg in Excel ?97?, so we can have this in DF.)
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 20, 2020, 05:35:19 pm
Only if you can enter a 1st-person driving mode too...

(They had a flight-sim easteregg in Excel ?97?, so we can have this in DF.)
A flight sim in Excel? If it’s the Excel I’m thinking of, this is unlikely
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 20, 2020, 05:50:00 pm
Nope, it is true (https://en.wikipedia.org/wiki/List_of_Easter_eggs_in_Microsoft_products#Office_97), though I'm guessing it's before your time.

(Dwarf Fortress used to have a basic 3d visualiser built-in, as well, which was no Stonesense but was charming in its own way. I don't know if there are still remnants of it left in the code, but deactivated a number of (sub)versions ago, IIRC.)
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 20, 2020, 06:09:16 pm
Nope, it is true (https://en.wikipedia.org/wiki/List_of_Easter_eggs_in_Microsoft_products#Office_97), though I'm guessing it's before your time.

(Dwarf Fortress used to have a basic 3d visualiser built-in, as well, which was no Stonesense but was charming in its own way. I don't know if there are still remnants of it left in the code, but deactivated a number of (sub)versions ago, IIRC.)
I didn’t know that, that’s cool
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 20, 2020, 10:52:32 pm
I'd love to see screenshots of that. Any sources?
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 20, 2020, 11:12:28 pm
I feel there should be a special message displayed when your fortress gets killed by undead wagons.
"Your fortress has been scuttled."

This is a very good joke.

Dwarf fortress has a 3d viewer built in, but it still uses ascii to display it in XNA effects.

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 21, 2020, 04:00:14 am
(I meant https://dwarffortresswiki.org/index.php/40d:Visualize for DF, https://youtube.com/watch?v=-gYb5GUs0dM shows how 'good' the Excel thing was. I preferred the in built 'Doom', of a prior version, but not of course to actual Doom.)

Suggestion for new Challenge Mode: Slider Puzzle (https://en.m.wikipedia.org/wiki/Sliding_puzzle) interface. Does nothing from a Dorfish POV, but mixes up the rendered tiles at a random point, which you can (optionally) try to solve. Advice: never build important walls/levers/etc that look identical, and remember what hue is where, so you can at least work out where they should be.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 21, 2020, 05:41:52 am
The game should force you to solve a puzzle every thirty minutes of play time, and if you fail to solve the puzzle an unavailable monster appears inside your fortress and explodes killing every dwarf.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on July 21, 2020, 07:06:53 am
The game mocks you every time you launch the game if you're not running it on an i9-10900K (or whatever the latest and greatest Intel processor is now). The game will also show a mega announcement every 15 minutes telling you that your hardware sucks if the previous condition is met.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on July 21, 2020, 07:54:53 am
The game mocks you every time you launch the game if you're not running it on an i9-10900K (or whatever the latest and greatest Intel processor is now). The game will also show a mega announcement every 15 minutes telling you that your hardware sucks if the previous condition is met.
If your FPS ever drops below 60, the game starts spawning massive waves of migrants and animals that mill around the map while dropping random objects from seemingly-bottomless inventories.  As your game grinds to a halt, the message feed just keeps repeating "git gud, casul".
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on July 22, 2020, 03:01:37 am
Dwarf fortress has a 3d viewer built in, but it still uses ascii to display it in XNA effects.
Spoiler (click to show/hide)
Better: The game should make full use of your system's graphics capacity to render the game's original ASCII icons in glorious 3D, complete with shadows & other ray-tracing.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 22, 2020, 03:35:12 am
(If/when I find it for something else, I may have to post examples of my DF-to-POVRay 'ironic' renderer... Maybe recreate it.)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 22, 2020, 04:10:18 am
Dwarf fortress has a 3d viewer built in, but it still uses ascii to display it in XNA effects.
Spoiler (click to show/hide)
Better: The game should make full use of your system's graphics capacity to render the game's original ASCII icons in glorious 3D, complete with shadows & other ray-tracing.
And shit loads of lens flare!
Title: Re: Terrible Suggestions Thread
Post by: Randy McShandy on July 29, 2020, 09:21:21 am
Creatures' and items' ASCII characters are scaled linearly according to size; ticks are nearly invisible and a giant elephant should cover most of your screen (going outside of the game window itself, if needed). Also an alternative to multi-tile creatures.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on July 29, 2020, 10:52:56 am
While multi-scale would be hard to do for that, what would be more workable would be to just spawn a copy of DF for every creature. For example, a specific dwarf would have a version of DF running that modeled their entire body as 3D tiles, with blood cells and parasites etc all being modeled.
Title: Re: Terrible Suggestions Thread
Post by: Randy McShandy on July 29, 2020, 10:54:13 am
While multi-scale would be hard to do for that, what would be more workable would be to just spawn a copy of DF for every creature. For example, a specific dwarf would have a version of DF running that modeled their entire body as 3D tiles, with blood cells and parasites etc all being modeled.
Any in-depth healthcare work such as surgery opens this as a minigame as well
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 29, 2020, 10:55:50 am
While multi-scale would be hard to do for that, what would be more workable would be to just spawn a copy of DF for every creature. For example, a specific dwarf would have a version of DF running that modeled their entire body as 3D tiles, with blood cells and parasites etc all being modeled.
this sounds amazing
While multi-scale would be hard to do for that, what would be more workable would be to just spawn a copy of DF for every creature. For example, a specific dwarf would have a version of DF running that modeled their entire body as 3D tiles, with blood cells and parasites etc all being modeled.
Any in-depth healthcare work such as surgery opens this as a minigame as well
as does this
Title: Re: Terrible Suggestions Thread
Post by: MaxTheFox on July 29, 2020, 11:00:15 am
While multi-scale would be hard to do for that, what would be more workable would be to just spawn a copy of DF for every creature. For example, a specific dwarf would have a version of DF running that modeled their entire body as 3D tiles, with blood cells and parasites etc all being modeled.
this sounds amazing
(If you have a supercomputer.)
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 29, 2020, 11:59:05 am
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on July 31, 2020, 08:33:38 pm
Remove Plump helmets.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 31, 2020, 08:54:59 pm
Remove fortresses.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on July 31, 2020, 09:03:12 pm
And dwarves.

Dwarves is ableist, and fortress is sexist since it's clearly the feminine form of "fort", so it's about the (by default) male dwarves ruling over the feminine fortress, thus male entitlement to the female physical form. So we need a new PC name from the 0.50 iteration onwards. Person Fort.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 31, 2020, 09:10:37 pm
Fortit
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on August 01, 2020, 01:52:41 am
Fordik
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 01, 2020, 03:42:46 am
For(t) Chann(eller).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 01, 2020, 07:03:53 am
Lets just drop fort from the name entirely and replace it with just the word dwarf so it'll appeal to the people who like things to be minimalist.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 01, 2020, 06:48:10 pm
Dwarf Dwarfress
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 01, 2020, 08:02:16 pm
Dwarf Boyard.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 02, 2020, 02:30:51 am
That reminds me of Chef Boyardee and then I wondered what Dwarf Boyardee would put in his canned pasta.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 02, 2020, 11:10:14 pm
That reminds me of Chef Boyardee and then I wondered what Dwarf Boyardee would put in his canned pasta.

Minced dwarven flour, cat tallow, rutherer meat.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 03, 2020, 04:21:43 am
Enable craftsdwarves to churn out single-serving containers of various materials, in which both basic foods and prepared meals can be stored.  Containers made of metal are called cans, glass ones are jars.  Anything stored in these containers will never spoil, even in the presence of vermin, though it immediately suffers a slight decrease in quality.

Also: paper can be used to build containers, dubbed "cardboard boxes."  These are extremely light, easy to haul, and cheap to make, but fall apart if they ever get wet.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 03, 2020, 06:04:03 am
Add MREs to the game, they provide no happiness when eaten and some kinds make the person that eats them sad because they are so nasty.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on August 03, 2020, 11:43:48 am
Add MREs to the game, they provide no happiness when eaten and some kinds make the person that eats them sad because they are so nasty.

Unless they have a metal tray.  Then, no matter how old or terrible the MRE, they take a few clicks to get the components of the MRE out onto a tray, exclaim "nice," and enjoy its contents.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 03, 2020, 06:32:29 pm
When dwarves craft bins they craft them full of crafts and won't finish the job unless enough material is made available.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 03, 2020, 06:55:44 pm
Or they want to craft something, but they ran out of bins, they start to craft a bin to carry the materials they want to use, but they need to craft a bin to carry the materials they want to use to craft that bin, and so on, until all material in the fort is locked in as being allocated to making the bins. Then, if another bin becomes available during that process, it gets used to carry the mats for the bottom bin of the stack, and all material in the fort gets converted into bins, before they finally craft that one item they wanted.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 04, 2020, 02:08:16 am
Bin Fortress, its bins all the way down.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on August 05, 2020, 06:53:28 am
Bin Fortress, its bins all the way down.

Bins should be able to contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins that contain bins.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 05, 2020, 07:24:00 am
Here we have Manyholdings, a diorite bin.  All craftsdwarfship is of the highest quality.  On the object are images of many bins in diorite.  The bins are holding the bins.  The bins are holding the bins.  The bins are holding the bins.  The bins are holding the bins.  The bins are holding the bins.  The bins are holding the bins.  The bins are holding the bins.  The bins are holding the bins.  The bins are holding the bins.  The bins are holding the bins.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 05, 2020, 10:57:17 am
If all of the bins are the same size, space bending is at play
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on August 05, 2020, 11:00:19 am
Have you not seen stacked bins before? :P
Title: Re: Terrible Suggestions Thread
Post by: muldrake on August 05, 2020, 11:58:23 am
Get rid of dwarves and have Bin Fortress instead, where sapient bins containing other sapient bins continually build other sapient bins to put inside themselves and others.  They have a complex caste hierarchy where your social status is determined by the quality of the bins you both contain and are contained in, and how many levels of bins you are inside of.  Bins compete with each other to contain more bins and be contained in more bins.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 05, 2020, 12:11:27 pm
The bins are laughing. The bins are cringing.

(Rinse and repeat.)
Title: Re: Terrible Suggestions Thread
Post by: Azerty on August 05, 2020, 12:31:53 pm
Dwarf scholars can use bins to create other universes.

Inside these universes, other scientises could use bins to create universes.

Finally, the universe where we play is contained inside a bin.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 05, 2020, 01:25:07 pm
Have you not seen stacked bins before? :P
I have, they’d be making a tower the more there are, and it assumes the bottom is smaller than the top. I for some reason was basically thinking of a cube with one face removed
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 05, 2020, 11:53:30 pm
Have you not seen stacked bins before? :P
I have, they’d be making a tower the more there are, and it assumes the bottom is smaller than the top. I for some reason was basically thinking of a cube with one face removed
This is a fair point.  I think all dwarven constructions are cube-based, at least by default.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 06, 2020, 02:07:24 am
Dwarves are allergic to circles, so all dwarven construction uses squares this includes wheels and gears.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 06, 2020, 02:53:49 am
As long as we're on the subject of cubes: https://www.sciencedaily.com/releases/2020/07/200720112214.htm
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 06, 2020, 03:20:27 am
As long as the flat earthers don't see that article: "how can something that's on average cubic be a sphere?"
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on August 06, 2020, 02:00:52 pm
Dwarf scholars can use bins to create other universes.

Inside these universes, other scientises could use bins to create universes.

Finally, the universe where we play is contained inside a bin.

On rare occasions, a scientist can create a universe in a bin, and in that universe, a scientist could create the first universe in a bin.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 06, 2020, 07:38:05 pm
Dwarves are allergic to circles, so all dwarven construction uses squares this includes wheels and gears.
Circles aren’t the only round shape (https://youtu.be/6MhD2xZVypo)
((YouTube found this video like a day ago))
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 07, 2020, 02:01:42 am
In future DF the dwarves develop conspiracy theories, including the Round Worlders.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on August 07, 2020, 03:55:45 am
In future DF the dwarves develop conspiracy theories, including the Round Worlders.

There are many different possible world shapes, but people in those worlds can potentially believe it is any possible shape.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 07, 2020, 04:08:41 am
Some dwarves will believe all nobles are lizard men in disguise.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 07, 2020, 06:34:15 am
They'll also refuse to be hospitalized under the belief that any sort of medical care will give their children autism.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 07, 2020, 12:09:18 pm
Conspiracy theories--either pre-made or procedurally-generated--become another type of belief sapient creatures can both hold and argue for; those who have strong convictions and persuasive voices can thus spread them to others.  These beliefs are, however, more dangerous than most, ranging from an intense hatred of soap and mistrust of authority figures to being convinced that goblins are freedom-loving liberators and that magma baths are just the thing for clearing clogged pores and detoxifying the ol' humours.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 07, 2020, 12:25:40 pm
They'll also refuse to be hospitalized under the belief that any sort of medical care will give their children autism.

They'll also geld themselves to avoid it, too.

Best geld the entire fort just to be safe.

Why stop at the fort?
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 07, 2020, 02:16:40 pm
In future DF the dwarves develop conspiracy theories, including the Round Worlders.

There are many different possible world shapes, but people in those worlds can potentially believe it is any possible shape.

If they had a flat world with east/west and north/south wrap-around then a pro-Torus faction could arise.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 07, 2020, 03:34:50 pm
And yet, ultimately... De Chelonian Mobile!
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 07, 2020, 03:41:44 pm
I've always thought it was interesting that they balance a flat disk on top of the turtle.

If you think about it, clearly the shell of the turtle was intended to be the Earth by whoever thought of the turtle analogy to start with.

So they were clearly aware of the curvature of the Earth, but they just didn't take that all the way to the idea that the Earth is a sphere, so they made the analogy of a turtle swimming through an ocean, with the shell itself being the ground and the ocean being what the turtle is swimming through.

(https://assets.atlasobscura.com/article_images/47456/image.jpg)

^ I mean ... this is a traditional depiction. Can you see the redundancy here? I can just imagine the originator of this idea going "no no you people completely missed the point!".

"There's a shell-shaped thing on the back of the turtle, what stops it falling off. I know, we need elephants!" No you don't, because turtles by definition already have a shell-shaped thing on their backs, it's just called a shell. Maybe there were in fact two different traditions here, one that the world was on the back of four elephants, and the other that the world was on the back of a turtle (more accurate in some senses), so they just decided to smoosh both explanations together in the stupidest way possible.

Note, that the ocean must be on the top shell here, otherwise the elephants would drown, so the turtle must be swimming through a different ocean. So now not only do you have two shells, but you have to have two completely different oceans: the Earth's ocean, which is carried by air-breathing elephants, and the turtle's ocean, which is below the level of the elephants. If you just get rid of the elephants then the top plate merges with the turtle's shell, and you only need to posit one ocean, which also keeps the turtle afloat.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 08, 2020, 12:46:30 am
Butcher the world turtle for all that precious, precious shell.  No more unsatisfied strange moods!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 08, 2020, 01:16:55 am
Butchering the world turtle will cause negative long-term environmental effects, which most dwarves will deny having anything to do with their continued harvesting of its shell.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 08, 2020, 01:31:14 am
But what if instead of the world being stacked on elephants and a turtle, it is instead stacked on top of every animal ever, then imagine the tower of animals falling over and the world smashing into the ground.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 08, 2020, 01:40:31 am
Butchering the world turtle will cause negative long-term environmental effects, which most dwarves will deny having anything to do with their continued harvesting of its shell.

"I only took one eye!" says Urist, hauling a 9×1013 kg prepared world turtle eye.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 08, 2020, 02:49:12 am
*mumble mumble* ...the fifth elephant... *mumble mumble*
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 08, 2020, 03:54:08 am
Butchering the world turtle will cause negative long-term environmental effects, which most dwarves will deny having anything to do with their continued harvesting of its shell.

"I only took one eye!" says Urist, hauling a 9×1013 kg prepared world turtle eye.
This is a stack of 5.3 x 1040 World Turtle Roasts.  The ingredients are minced world turtle meat, minced world turtle fat, minced world turtle meat, and minced plump helmet.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 08, 2020, 04:26:14 am
This is a stack of 5.3 x 1040 World Turtle Roasts.  The ingredients are minced world turtle meat, minced world turtle fat, minced world turtle meat, and minced plump helmet.

They only used 1 plump helmet for the whole stack.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 08, 2020, 09:42:54 am
This is a stack of 5.3 x 1040 World Turtle Roasts.  The ingredients are minced world turtle meat, minced world turtle fat, minced world turtle meat, and minced plump helmet.

They only used 1 plump helmet for the whole stack.

They just wanted those subtle, helmet-y notes.  Dwarven chefs can really make an ingredient stretch, even down to the molecular level.

Let's be honest, though: if a World Turtle existed, we'd all ask the same three questions we ask of any animal in this game.  In order:
1--Can we kill it?
2--Can we train it for war?
3--Can we get it drunk?
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on August 08, 2020, 01:10:32 pm
--snip--

It's actually more interesting than that.  It is worth noting that much of the elephants-on-back-of-turtle imagery comes from Christian imagery of what they believed Hindus believed in, and Hinduism being less a distinct canon than a collection of often mutually exclusive, and occasionally recombining, beliefs. It is probable that this imagery is simply a fusion of two earlier beliefs, one which imagined the world on the back of a turtle (for the reason you stated) and a different, unrelated myth which used an elephant (probably just because elephants are big).  There is also a possibility that the elephant was originally a snake, as snake and elephant are both called naga in Sanskrit, and world serpents are a fairly common myth.

There is also another description, called Kurma, that depicts the world as the inside of a turtle, with the lower shell as the earth and the upper shell as the heavens, the body of the turtle being the air in between.


As for the terrible suggestion:

The world may be on any animal or plant.  This includes generated or imaginary ones.  If the world generates as a Fire Man, it will instantly combust.
Title: Re: Terrible Suggestions Thread
Post by: knutor on August 08, 2020, 02:37:38 pm
So thats where comets originate from? Turtle turds.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 08, 2020, 05:54:04 pm
Well, given GA'T is known to manoever to eat comets that threaten those 'above', I'm not sure.

But talking of potential coprophagy, the terrible DF idea I shall suggest is to implement all that stuff that Toady doesn't want to implement, and give it RAW tags that bring it into the same categories as all things currently edible.  I mean, that's what the preference system is for, right?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 08, 2020, 07:57:38 pm
--snip--
--snip--

Yo, legit, that's the most interesting shit I've read all damn day.  I offer you one Dwarven Sugar Biscuit for this cool infodump.

Each world sits on a crumb in the beard of the Cosmic Dwarf.  When they quaff some booze, it floods the world(s) in alcoholic oblivion, spelling the end of days.  This inevitable doom, foretold in the sacred scriptures, is known by the name of Chugnarok.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on August 09, 2020, 03:20:39 am
Butchering the world turtle will cause negative long-term environmental effects, which most dwarves will deny having anything to do with their continued harvesting of its shell.
"I only took one eye!" says Urist, hauling a 9×1013 kg prepared world turtle eye.

If the earth is an animal, and (by pretty much all accounts) nonsentient, and can be eaten, then all Miners are de facto Butchers, carving holes in meat big enough to live inside. Masons and Stonecrafters decorate the meat-house with smaller bits of meat. Gemstones are tumors in the tissue, and are highly prized. But all meat rots eventually, and the smell is horrible.

And then a Necromancer shows up, and reanimates the fort itself . . .
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 09, 2020, 04:00:37 am
On this item is a image of a fortress and dwarves. The dwarves are screaming. The fortress is devouring the dwarves. This image relates to the fall of Meatfortress during a necromancer siege in 215.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 09, 2020, 06:55:32 am
Urist McNecromancer gestures! The world turtle scales shudders and begins to move!

The world turtle scales pushes Urist McPeasant in the upper body and the part explodes into gore!
The body of Urist McPeasant is propelled by the blow!
Urist McPeasant collides with the Moon!
Urist McPeasant has been struck down!
The world turtle scales pushes the Sun in the corona, but the attack misses!
The world turtle scales pushes the Sun in the chromosphere, but the attack is deflected!
The !!world turtle scales!! has been struck down!

Your world has crumbled to its end!
Title: Re: Terrible Suggestions Thread
Post by: Thunderforge on August 09, 2020, 11:51:51 am
Perhaps the World Turtle’s shell is adamantine, and digging too deep you reach the magma-blood flesh of the Turtle itself? Those gibberish demon hordes are merely pro-active World Turtle White Blood Cells??
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on August 09, 2020, 01:30:24 pm
In addition to world [creature]s, some worlds may generate as plants (like the World Tree) or even fungi.
If the world generates as a brewable plant, dwarves can brew it into World Booze.
Drinking this will allow one to embark on a Spirit Quest and visit other planes of existence.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on August 09, 2020, 02:30:53 pm
In addition to world [creature]s, some worlds may generate as plants (like the World Tree) or even fungi.
If the world generates as a brewable plant, dwarves can brew it into World Booze.
Drinking this will allow one to embark on a Spirit Quest and visit other planes of existence.

This is actually a good idea (see Tobie Lolness).
Title: Re: Terrible Suggestions Thread
Post by: muldrake on August 09, 2020, 03:14:32 pm
Let's be honest, though: if a World Turtle existed, we'd all ask the same three questions we ask of any animal in this game.  In order:
1--Can we kill it?
2--Can we train it for war?
3--Can we get it drunk?

4--Can we put it in magma?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 09, 2020, 09:14:24 pm
Let's be honest, though: if a World Turtle existed, we'd all ask the same three questions we ask of any animal in this game.  In order:
1--Can we kill it?
2--Can we train it for war?
3--Can we get it drunk?

4--Can we put it in magma?

I believe this constitutes question 1a.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 09, 2020, 09:36:19 pm
magma is the world turtle's indigestion.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 10, 2020, 04:14:34 am
Does that mean exploding volcanoes are the world turtle having diarrhea?
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 10, 2020, 02:27:26 pm
Does that mean exploding volcanoes are the world turtle having diarrhea?

I don't know how or why, but this thread always circles back around to shit.

Speaking of: world turtle turds (world turdles) can be colonized, if you have a way of dropping dorfs off the back edge of the planet and your timing is good.  The soil is extremely fertile, capable of growing enormous versions of all plants, but they also host atmospheres of pure miasma.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 10, 2020, 05:30:51 pm
I'm questioning whether turtle shits actually count as baby turtles there.

What matters is the medium through which the turtle moves. My preferred medium is an infinite ocean, so the turtle poos would be like islands floating off in the world ocean. To be honest the whole 'space turtle' thing is really stretching the metaphor there, since then there's really no reason it needs to be a turtle at all.

Continents could in fact be other turtles, and when they collide, to the turtles point of view they've just bumped into another turtle and grazed their shells, but to the humans it's millions of years of violent upheavals. In fact, the main reason that the dwarves don't come across other turtle-worlds in the world ocean is that the other turtles steer clear: "don't go near him, he's got dwarves and you might get infected!"


Title: Re: Terrible Suggestions Thread
Post by: Starver on August 10, 2020, 08:37:45 pm
It depends on whether you think the Steady Gait or Big Bang hypothesis is the more correct...

To paraphrase De Morgan:
Quote
Great Turtles have little turtles, upon their backs to swim,
And little turtles have lesser turtles, and so on at a whim.
And the Great Turtles themselves, in turn, upon Greater Turtles are seated,
While these again have Greater still, and Greater still, repeated.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 10, 2020, 09:45:52 pm
The big bang is obviously when one of the world turtles mounts another one. To the residents the event appears similar to the Siberian basalt flow volcanos.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 10, 2020, 11:39:06 pm
Animals will get sick if inbred.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 11, 2020, 03:19:37 am
All nobles are inbred and as the world gets older they mutate into more and more horrible freaks, and this continues until they can't even be considered dwarves anymore.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 11, 2020, 05:58:22 pm
They continue to hold noble positions, but fall into the bug trappings of intelligent pets. They will never satisfy needs.
Title: Re: Terrible Suggestions Thread
Post by: FantasticDorf on August 11, 2020, 06:47:16 pm
Players can nominate primates as barons, and this will be entirely respected by the bemused liason and fortress residents.

In many such cases, a oranguatan would actually be a better choice, and is regarded as a citizen including wearing clothes and having its own nobility quarters, office & tomb, adopting need to eat and drink & sleep.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 11, 2020, 06:55:00 pm
Players can install bare ñs as high priests.  The results can be very !!!FUN!!!
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 11, 2020, 07:08:16 pm
Primates == High Priests.

Well, they are.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 12, 2020, 02:20:00 am
All things can be replaced with monkeys.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 12, 2020, 07:05:17 am
Urist McMonkey strikes the monkey's right upper monkey with his -monkey bone monkey-. The monkey sails off in an arc.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 12, 2020, 07:48:38 am
On the date of 13 monkey of the year monkey, in the fortress monkeymonkeyed the monkeys of monkeying.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 12, 2020, 12:43:16 pm
Monkey McMonkey monkeys the monkey's right upper monkey with his -monkey bone monkey-. The monkey monkeys off in a monkey.

FTFY
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 12, 2020, 02:27:55 pm
Monkey MonkeyMonkey monkeys monkey monkey's monkey monkey monkey monkey monkey -monkey monkey monkey-. Monkey monkey monkeys monkey  monkey monkey monkey.

FTFY

FTFY
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 13, 2020, 03:14:51 pm
Something something "Planet of the Apes" reference.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on August 13, 2020, 04:17:49 pm
at random intervals, a random dwarf in the library will be turned into an orangutan.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 13, 2020, 05:35:15 pm
Something something "Planet of the Apes" reference.

Smurfthing smurfthing "Smurf of the Smurfs" smurference.
"You smurfs! You smurfed it up! Smurf you! Smurf you all to Smurf!"
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 13, 2020, 09:59:31 pm
Smurf you! Smurf you all to hell!
Title: Re: Terrible Suggestions Thread
Post by: muldrake on August 14, 2020, 12:47:40 am
All things can be replaced with monkeys.

Even body parts of monkeys themselves.  And the body parts of those monkeys can themselves be replaced with monkeys.  Ad infinitum.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 14, 2020, 01:50:23 am
Battles quickly escalate into fractal combats between the various monkeys that have sailed off in an arc.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 14, 2020, 01:57:21 am
Battles quickly escalate into fractal combats between the various monkeys that have sailed off in an arc.
Do to the amount of monkeys getting thrown around wars never end and only get exponentially bigger until the entire planet is a massive unending war.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 14, 2020, 02:26:01 am
Have the game automatically rename a dwarf "Mosus" after he butchers a kitten.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 14, 2020, 03:27:11 am
Battles quickly escalate into fractal combats between the various monkeys that have sailed off in an arc.
Do to the amount of monkeys getting thrown around wars never end and only get exponentially bigger until the entire planet is a massive unending war.

It's fractal however, so the total mass of the monkeys is always finite but there are an infinite number of them.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 14, 2020, 06:59:40 am
Do to the amount of monkeys getting thrown around wars never end and only get exponentially bigger until the entire planet is a massive unending war.
Slaves to Armok: God of Blood Chapter II: Dwarf Fortress: Battle For The Planet (Literally) Of The Apes
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 14, 2020, 09:04:14 am
Wait a damn minute, didn't the tangent on economics a few pages back devolve into monkeys, too?  How does this keep happening?

Anyway, producing or trading something of value automatically spawns fractal monkeys.  The monkeys have a finite value, but are infinite in number.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 14, 2020, 06:14:21 pm
Each of the fractal monkeys has its own needs to fulfill.

Pooping is now a need.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 15, 2020, 03:07:08 am
When poop is throw and hits a person it should damage their moral, this is made worse by everything being monkeys which means poop is throw constantly which means everything will end with billions of depressed monkeys.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 15, 2020, 04:38:20 am
Submerged. Maybe depressed, but definitely submerged.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 15, 2020, 10:29:33 am
The end result of all this is that the world map will inevitably collapse into a black hole.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 15, 2020, 11:08:34 am
Poop and monkeys, monkeys and poop.  Ever onward the wheel of terrible suggestions turns.
Title: Re: Terrible Suggestions Thread
Post by: Superdorf on August 15, 2020, 12:18:09 pm
The lungfish bug is amusing, but it lacks in scope.
From now on, all aquatic creatures can swim through air.

Ocean embarks just got a lot more interesting.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 15, 2020, 06:29:45 pm
Sometimes dwarves and other creatures just float off into space.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 15, 2020, 10:09:35 pm
Unfortunately since there's a maximum z-level of the sky this actually means they bump into the ceiling and just hang there.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 16, 2020, 03:11:30 am
All that goes up must come down, so every now and then one of these creatures will fall from the sky and slam into the ground at maximum velocity and explode into high speed shrapnel which will potently kill anything nearby.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 16, 2020, 03:19:25 am
And the shrapnel has enough momentum to blast the other creatures into the sky, which hit the sky-ceiling, explode then rain down ever more shrapnel onto the map.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on August 16, 2020, 09:30:56 am
Everytime a creature crashes back down it leaves behind some adamantine.

Legendary wrestlers can forcefully thrown someone into the sky ceiling.

It won't be long before someone starts monetizing this...
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 16, 2020, 01:05:51 pm
It'd be like the time the dinosaurs discovered how to game the system for iridium...  Next thing you know, there's a K-T geological boundary and mammals begin to take over!
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on August 16, 2020, 02:40:41 pm
The economy monkeys sometimes spawn being radioactive and take control of whole fortress levels.

A cokie for getting the reference
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 16, 2020, 03:09:27 pm
What is a cokie? Miniature coke cans? ((I know it’s a misspell of cookie, just wanted to ask a question to play along with a joke or...never mind))

Blood out of the body can rot over time, rotting increases speed when in high temperatures. If a necromancer revives someone near a large pile of rotting blood, the rotting blood will be reanimated into a moving glob which has a 50% chance of going rogue and not listening to the necromancer
Title: Re: Terrible Suggestions Thread
Post by: Matokage on August 16, 2020, 04:07:18 pm
Water-shedding mechanics, so if you are on a mountain, water can run down the hill and accumulates on the lowest ground level, leading to fortress flooding and water penetration trough soil tiles.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on August 16, 2020, 08:12:47 pm
Dwarves and other civilized creatures can make randomly-generated terrible suggestions which will then be implemented automatically.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 17, 2020, 04:36:28 am
If a suggestion is terrible enough it gets implemented in real life.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on August 17, 2020, 07:01:10 am
If a suggestion is terrible enough it gets implemented in real life.
Truly terrible suggestions get implemented in the baseline reality of the superintelligent AI which is currently simulating us to see what kind of terrible suggestions humans produce.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 17, 2020, 03:11:44 pm
+++ Exception overflow in module world.politics.youknowwhere on processing list-data PANDEMIC_RESPONSE_OPTIONS; Error code: 0xC0 \/ ID:19 +++
Title: Re: Terrible Suggestions Thread
Post by: Azerty on August 18, 2020, 03:39:19 pm
With enough monkeys, one could write a book.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 18, 2020, 04:10:12 pm
+++ Exception overflow in module world.politics.youknowwhere on processing list-data PANDEMIC_RESPONSE_OPTIONS; Error code: 0xC0 \/ ID:19 +++
...Yes, the humans in power seem to be making terrible decisions, almost like they don’t know how to run the countries they rule...
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 19, 2020, 12:12:12 am
+++ Exception overflow in module world.politics.youknowwhere on processing list-data PANDEMIC_RESPONSE_OPTIONS; Error code: 0xC0 \/ ID:19 +++
...Yes, the humans in power seem to be making terrible decisions, almost like they don’t know how to run the countries they rule...
[Remembers that DF regards player input as being of questionable judgment, by default]
[Remembers how easy it is for massive problems to go unnoticed thanks to UI screwiness]
[Remembers that nobles are petulant, demanding, and oftentimes exempt from established laws]
Merciful Armok, it all makes sense!  [Screeches to the heavens]
Title: Re: Terrible Suggestions Thread
Post by: Urist mcbayblade on August 23, 2020, 02:20:35 am
Fortnite dances
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 23, 2020, 03:40:12 am
Forget fortress mode lets shift development over to a battle royal mode with massive multiplayer and loot boxes.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on August 23, 2020, 07:26:30 pm
Lootboxes may randomly contain randomly generated forgotten beast syndromes.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 23, 2020, 08:37:21 pm
Forgotten Beast syndromes now just miasma that is generated whenever a "beast" is forgotten for too long and dies of starvation.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 23, 2020, 09:36:48 pm
A forgotten beast that is miasma and gets into everything.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on August 24, 2020, 12:08:33 am
A forgotten beast that is miasma and gets into everything.

Every square of miasma has a chance to turn into a forgotten beast made of miasma with a horrible syndrome.  And when it dies, it explodes into even more miasma.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 24, 2020, 01:46:16 am
Some dwarves love to eat ice, and will periodically gnaw through any blocks or chunks of it laying around.  This doesn't satisfy their hunger or anything, it just weirds out some of the other dorfs and slowly whittled down your ice stockpile, if that's a thing you have.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 24, 2020, 03:49:00 am
That moment you realize you have ice eaters in your fortress and they've eaten half of your ice castle....
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on August 24, 2020, 06:52:13 am
Real-time linguistic drift.
During worldgen, words in languages for each civilization have a random chance of accumulating, losing, or changing letters.  This is also reflected in all tramsleted text, to fhe pont whar it beclms imposple to endelstud antong me fhe gamm.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on August 24, 2020, 08:53:55 am
Some dwarf have access to all the dwarfs .chr files and can delete them.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on August 24, 2020, 03:21:13 pm
Real-time linguistic drift.
During worldgen, words in languages for each civilization have a random chance of accumulating, losing, or changing letters.  This is also reflected in all tramsleted text, to fhe pont whar it beclms imposple to endelstud antong me fhe gamm.

It might actually be a good idea, if coupled with linguistic borrowings.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 25, 2020, 06:50:20 pm
Dwarf-caused weathering:

Floors, walls and stairs will eventually become smooth due to dwarves walking over them and touching them for years. Central staircases become slides that are almost impossible to climb up.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 26, 2020, 03:59:33 am
Dwarves have a chance to melt in the rain because they're made of shit sugar sand, this also increases the negative mood from being in the rain.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 26, 2020, 08:36:03 am
If you combine the two previous suggestions, it implies that dwarves are constantly, actively sand-blasting their own fortresses.  I see no issue with this.

Dwarves periodically and spontaneously spawn from sand tiles.  Any sand tiles.  All sand tiles.  Beaches and deserts are dwarf nurseries, cranking out hundreds of gritty, dusty babies each year.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 26, 2020, 09:47:19 am
Dwarves don't like sand. They complain that it's coarse and rough and irritating and gets everywhere.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 26, 2020, 09:51:10 am
Dwarves on raids kill all of them. Even the women! And the CHILDREN!
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 26, 2020, 10:14:05 am
Wait, so are sand grains dwarf eggs now?
Title: Re: Terrible Suggestions Thread
Post by: Reelya on August 26, 2020, 07:47:09 pm
That's why sand is so irritating when it gets in everything, it's actually microscopic bearded men with axes feebly hacking at you.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 27, 2020, 04:37:41 am
Imagine thousands of micro dwarves building micro fortress, and fighting micro wars on your body, and that sounds like the itchiest thing I can think of.

I wonder if they'd count as parasites?
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 27, 2020, 06:03:26 am
If all the little people just created cities all over your body, I'd rename them as metronomes.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 27, 2020, 07:18:59 am
Imagine thousands of micro dwarves building micro fortress, and fighting micro wars on your body, and that sounds like the itchiest thing I can think of.

I wonder if they'd count as parasites?
probably, in all likelihood they’d dig at you and take pieces of you, you’d have to get rid of them before they continue this, eventually turning your body into a giant flesh fortress after defeating/assimilating into their culture all of the opponents. The process will be very painful
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 28, 2020, 02:04:34 am
Imagine thousands of micro dwarves building micro fortress, and fighting micro wars on your body, and that sounds like the itchiest thing I can think of.

I wonder if they'd count as parasites?
probably, in all likelihood they’d dig at you and take pieces of you, you’d have to get rid of them before they continue this, eventually turning your body into a giant flesh fortress after defeating/assimilating into their culture all of the opponents. The process will be very painful
After your body becomes a flesh fortress the micro dwarves can take over your body and use it to seek out people to spread micro dwarves to them.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on August 28, 2020, 04:33:06 am
When a siege arrives and a player decides to wait behind a locked gate, sometimes this should result in the invaders igniting a bonfire and then igniting any flammable constructions they can access, including doors and raised gates.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on August 28, 2020, 06:42:27 am
When a siege arrives and a player decides to wait behind a locked gate, sometimes this should result in the invaders igniting a bonfire and then igniting any flammable constructions they can access, including doors and raised gates.
No, that actually sounds extremely reasonable and is also why you build castles out of stone. What are you some kinda elf?
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 28, 2020, 07:30:08 am
The game slowly but inexorably changes the person playing it into 'some kinda elf'. There is no cure. Nor any benefits.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 29, 2020, 04:11:21 am
The game slowly but inexorably changes the person playing it into 'some kinda elf'. There is no cure. Nor any benefits.
The game also slowly makes everyone that doesn't play it hate elves.
Title: Re: Terrible Suggestions Thread
Post by: xZippy on August 29, 2020, 05:47:35 am
They should just add Bruce Willis in the game because... comedy reasons.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on August 29, 2020, 08:35:25 am
Re-do the elves. Cuz they don't make any sense.
Now alright, I'm pretty sure that DF's elves are more reminiscent to nymphs than the pointy eared bastards we love to hate. Lovin' nature and hatin' anyone else, alright?
So first off, they claim to be pissed off by the fact that people "butcher" trees, but they have no problems with killing their own kind on purpose or killing off anyone else. And of course, they use born artifacts most of the time, but they think that butchering animals in wrong, so they just wait around for an animal to die and take its bones. That's fucked up on so many levels.
Second, they use bows. Made of wood and bones. And I thought these pansies hated wood artefacts, but here they are, shooting wooden arrows at my dwarves with their wooden bows. And where do they live, uh? WHERE DO THEY LIVE? In trees. Carved, of course. What the hell is wrong with them?
So I'd say, to satisfy everyone, let's just make elves similar to LOTR's elves. They are a-okay with cutting down trees, but they'll be most likely to allow nature in their fortress, with vines scourging on their walls and trees growing everywhere. Also being closer to animals and eat exclusively vegetables. They would also be closer to magic, I suppose. What could be interesting is having some differences between certain groups of elves, one being higher/closer to magic than the others for example.
And they could complain about... Huh... Dwarves hunting too much? I dunno.

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on August 29, 2020, 02:42:47 pm
The elves are right: as in Don't Starve, if you harvest too many trees, the rest will start coming to life and attacking your fortress.  Unlike in Don't Starve, you can solve this problem pretty handily with magma.

Also, every kind of wood lends a specific aesthetic to objects and furniture made from it; dwarves will praise oak for its sturdy shapes, pine for its clean grain, and mahogany for its sweeping curves.  None of this is reflected in the graphics or item descriptions.

(Incidentally: does burning down trees on your map anger elves like harvesting them does?  Or do they only get mad if you actually get use out of them?)
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on August 29, 2020, 02:52:05 pm
Animated trees are heat-proof, can punch down drawbridges and constructed walls, and will instantly kill any adjacent dwarf by draining all of its blood, using the nutrients gained to split off into two animated trees.
Teach you to disrespect nature, mountain dweller.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 29, 2020, 09:50:54 pm
Animated trees throw starved sheep skeletons from their branches
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 30, 2020, 02:02:29 am
And the occasional light-blue Ford Anglia...
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on August 30, 2020, 10:06:26 am
All stone, including constructed and natural walls, is now flammable.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on August 30, 2020, 11:00:31 am
All metal is now also flammable, as Rimworld teached us.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on August 30, 2020, 12:31:24 pm
That's why sand is so irritating when it gets in everything, it's actually microscopic bearded men with axes feebly hacking at you.

Worldgen now generates a human to host swarms of billions of nanodwarves.  Instead of weather and earthquakes, it is the human scratching and taking showers to try to shake off the dwarfswarms.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 30, 2020, 01:32:30 pm
If a human infected with nanodwarves dies and has nanonecromancers there is a chance they might bring their human host back to life as a zombie.
Title: Re: Terrible Suggestions Thread
Post by: Randy McShandy on September 01, 2020, 08:02:05 am
If a human infected with nanodwarves dies and has nanonecromancers there is a chance they might bring their human host back to life as a zombie.
Thus we have the foundations of Dwarven germ theory.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 01, 2020, 08:12:53 am
If a human infected with nanodwarves dies and has nanonecromancers there is a chance they might bring their human host back to life as a zombie.
Thus we have the foundations of Dwarven germ theory.

Dwarves now have germs.
Dwarves now have conspiracy theories about germs.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on September 02, 2020, 07:14:53 am
Achronal extradimensional entities that can move while the game is paused, but only if nobody is looking at them.  This also includes you, the player.  They will sneak around the fortress, murdering your offscreen dwarves from behind when you are not watching, and turn into indestructible statues when they are visible on your screen or when an in-game creature is looking at them.  The only way to kill them is to trap them in a cave-in, but this requires you to either watch them at all times or assign someone else to watch them, and since units tend to look around randomly you would need a lot of citizens to do the job.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 02, 2020, 12:36:20 pm
Achronal extradimensional entities that can move while the game is paused, but only if nobody is looking at them.  This also includes you, the player.  They will sneak around the fortress, murdering your offscreen dwarves from behind when you are not watching, and turn into indestructible statues when they are visible on your screen or when an in-game creature is looking at them.  The only way to kill them is to trap them in a cave-in, but this requires you to either watch them at all times or assign someone else to watch them, and since units tend to look around randomly you would need a lot of citizens to do the job.
This sounds like an SCO, sadly I can’t remember which one since it’s been some years since I read it.

Every SCP is now in Dwarf Fortress, new ones being added when they are added to the website. As a result of being connected to the website, Dwarf Fortress now requires an Internet Connection to play
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 02, 2020, 04:17:51 pm
This sounds like an SCO, sadly I can’t remember which one since it’s been some years since I read it.
(Pretty much exactly a WHO (https://en.m.wikipedia.org/wiki/Weeping_Angel), actually.)

Every single series of fictional universe is available to apply as a Mod. Unfortunately, these are all only half-conversions, at best, for technical reasons. And the 'vanilla' game beneath is now based entirely upon Silhouette Desire books.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 02, 2020, 05:32:10 pm
Everything is now bread.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on September 02, 2020, 09:28:49 pm
Dwarves constantly teleport bread.
Title: Re: Good/Bad Suggestions Thread: Suggestion Center
Post by: Naturegirl1999 on September 02, 2020, 11:21:32 pm
I like reading the more complex suggestions.

Each time a stone is struck with a pickaxe, it has a chance of turning into an impenetrable material that cannot be engraved upon. Stones mined near this new material, Impenetrum, have a slightly higher chance of becoming Impenetrum. Impenetrum is magma safe, and nothing can destroy it, not even demons or Forgotten Beasts or explosives. Thus, eventually, all stone will eventually either be mined or turned into Impenetrum.

Plants are now immune to magma, and Forgotten Beasts have a chance of spawning on the surface when seeds are harvested. Surface Forgotten Beasts could be made of plants, as well as any other FB material. Plant Forgotten Beasts retain the magma safe properties of all plants and while in sunlight, can heal from any damage done to them.

When it rains, there is a chance of Terraria mobs spawning on the map, underground ones would spawn underground, above ones spawning above ground, all Terraria mobs being hostile. Mobs from the Hallow, Corruption, and Crimson may spawn. If any dwarf slays 100 Terraria mobs, shadow orbs and crimson hearts will spawn in the caverns, if there are broken, the respective bosses will be summoned. It is possible to summon multiple bosses without killing the previous, if 6 crimson hearts and 9 shadow orbs are broken, your dwarves will have to deal with 2 Brains of Cthulhu and 3 Eaters of Worlds in short, rain can be a catalyst for much, much more problems.

I guess this thread is more a compilation of both good and bad suggestions. Example, the statues sound like a very interesting suggestion, as does dwarves teleporting bread. Assuming they have no control of where the bread ends up, bread could end up teleporting in front of an arrow, confusing the shooter, the one being shot at, and anyone who saw it
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 03, 2020, 06:23:15 am
Replace all the air in game with forgotten beast dust.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 03, 2020, 08:07:31 am
Replace caverns with forgotten beasts.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on September 03, 2020, 08:19:56 am
Replace all air with random terrain and vice versa
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 03, 2020, 04:18:29 pm
Every single series of fictional universe is available to apply as a Mod.

The game randomly applies fictional universes to itself by going out and finding them on the Internet.  So suddenly Smurfs, or ponies, or He-Man are in the game.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on September 03, 2020, 08:54:15 pm
Dwarf Fortress is now a direct democracy. Every fort starts with a ballot box. Dwarves can now vote if player actions are executed or canceled. So for mining out a block the dwarfs have now the ability to cast their vote for five irl minutes.

More complex topics like military equipment will take an hour with dwarves campaigning, review boards and some professions completely unrelated to the topic declare a strike if they don't like the result.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 04, 2020, 01:33:13 am
If a campaign gets heated enough, you may start seeing flyers (relevant engravings, which can replace existing ones), rallies (which distract dwarves from other duties), and advertisements (animated sequences, complete with sound, that you yourself have to sit through!).  These increase in frequency as the campaign wears on; seeing material from opposing camps causes unhappy thoughts, which 1) stack, and 2) are not neutralized by material from their own group.

As a separate suggestion: propaganda.  Interest groups can put out materials that function like a persuasive argument in favor of a particular worldview or ideal; witnessing these can convert an individual to hold that mindset.  You, the player, are not allowed to commission your own propaganda, rather it is produced organically by your citizens as specific ideologies gain traction within your fort.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 04, 2020, 04:31:08 am
To add to all of the above, these campaigns last four years and you have to deal with all of it in real time.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on September 04, 2020, 04:19:45 pm
Foreign entities could try to influe: for exemple, elves would try to promote candidates opposing cutting trees.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on September 04, 2020, 05:12:48 pm

As a separate suggestion: propaganda.  Interest groups can put out materials that function like a persuasive argument in favor of a particular worldview or ideal; witnessing these can convert an individual to hold that mindset. 

"This doesn't impact specific ethics yet, so you won't have to worry that an elf-written book will make all your dwarves start eating dead bodies, but such a thing is now threatened for a later date by these changes. "

-Devlog from 7/25/15
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 05, 2020, 03:06:30 am
Elf visitors to your tavern should be able to eat other visitors.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 05, 2020, 06:05:07 am
Elf visitors to your tavern should be required to eat other visitors.

FTFY
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on September 05, 2020, 09:26:33 am
After eating a visitor, the elf will implode.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 05, 2020, 01:17:49 pm

As a separate suggestion: propaganda.  Interest groups can put out materials that function like a persuasive argument in favor of a particular worldview or ideal; witnessing these can convert an individual to hold that mindset. 

"This doesn't impact specific ethics yet, so you won't have to worry that an elf-written book will make all your dwarves start eating dead bodies, but such a thing is now threatened for a later date by these changes. "

-Devlog from 7/25/15
[claps hands] Oh, splendid!
Title: Re: Terrible Suggestions Thread
Post by: Superdorf on September 05, 2020, 06:05:21 pm
When an elf dies, as its final act in life, it eats itself. The ensuing ouroboros then collapses into a writhing singularity of light, before exploding in a dwarf-traumatizing shower of giblets.

This act of auto-cannibalism occurs regardless of the elf's bodily condition at death. Thus, a dying elf may eat itself despite, say, the lack of a head-- or in extreme cases, the lack of a body.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on September 05, 2020, 06:35:22 pm
After seeing that, all nearby elfs will also eat themselves.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 06, 2020, 05:43:39 am
After seeing that all nearby dwarves throw up, the elves quickly run over and eat the vomit then themselves.

This is all incredibly traumatizing to the dwarves. 
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 06, 2020, 10:50:07 pm
Elves eat the fabric of reality if exposed to dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on September 06, 2020, 10:51:05 pm
Cats will sometimes play with reality's fundamental strings like yarn.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 07, 2020, 12:49:29 am
Elf visitors to your tavern should be able to eat other visitors.

Elven ethics permit eating sapients who were killed in battle, but not the butcher of sapients for that purpose.  Only goblins consider both to be merely a matter of preference.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 07, 2020, 04:03:00 am
Dwarf Fortress needs an update. Dwarf Bunker is about you overseeing a community of doomsday preppers and the construction of their new underground utopia.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on September 07, 2020, 09:30:32 am
But thats kind of the everyday fort!  :P
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 07, 2020, 10:43:26 am
I was under the impression all forts were doomsday bunkers waiting for the inevitable doomsday to ether come to it or be created by it.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on September 07, 2020, 01:17:07 pm
Dwarf Fortress needs an update. Dwarf Bunker is about you overseeing a community of doomsday preppers and the construction of their new underground utopia.

Vault Manager sounds like a good spin-off for Fallout.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 07, 2020, 06:43:39 pm
I was under the impression all forts were doomsday bunkers waiting for the inevitable doomsday to ether come to it or be created by it.

Remember kids: a good fortress is a bunker, a great fortress is a tomb!
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 07, 2020, 09:38:10 pm
Dwarf Fortress needs an update. Dwarf Bunker is about you overseeing a community of doomsday preppers and the construction of their new underground utopia.

Vault Manager sounds like a good spin-off for Fallout.
there is a mobile game where you manage a vault, it’s 2D,3D(sprites can move past other sprites), there’s exploration, I can’t remember the name right now since it’s been a while since I played it. I’l, post the link to it when I figure it out or PM you the link to said game
Title: Re: Terrible Suggestions Thread
Post by: Superdorf on September 08, 2020, 12:07:51 am
Remember kids: a good fortress is a bunker, a great fortress is a tomb!

Annnd Imma sig that.
Title: Re: Terrible Suggestions Thread
Post by: Urist mcbayblade on September 08, 2020, 02:16:06 am
Dwarf Fortress needs an update. Dwarf Bunker is about you overseeing a community of doomsday preppers and the construction of their new underground utopia.

Vault Manager sounds like a good spin-off for Fallout.
there is a mobile game where you manage a vault, it’s 2D,3D(sprites can move past other sprites), there’s exploration, I can’t remember the name right now since it’s been a while since I played it. I’l, post the link to it when I figure it out or PM you the link to said game

I think its called fallout shelter
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on September 08, 2020, 04:56:41 am
Magical Martial Arts.
By that I mean that some secret civs could create fighting schools in which only the thoughest can prevail, and they would teach forgotten fighting techniques that defy all laws of physics. Such techniques could be super-fast-punching several times an enemy, exploding him into bits, have his eyes grow red and kill almost everything in single punch, touch an enemy's vital points and make him explode in gore, summoning a "fighting spirit" to exteriorize one dwarf's anger, etc.

For instace;
Urist Wrestler the dwarf is fighting Lazlo Bandit the goblin!
Urist Wrestler the dwarf is punching Lazlo Bandit the goblin in the stomach multipletimes! The speed of his fist is incredible!
Lazlo Bandit the goblin is paralized! His body is mangled beyond recognition!
Urist Wrestler the dwarf is touching Lazlo Bandit the goblin on the forehead!
Urist Wrestler ; You're already permenantly dead.
Lazlo Bandit ; You're speaking non-sense!
Lazlo Bandit the goblin has exploded into gore.

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 08, 2020, 05:05:09 am
Make all dwarves one punch man but with the added bonus of them not being able to control their power so everything they touch explodes into gore.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on September 08, 2020, 05:12:14 am
Make all dwarves one punch man but with the added bonus of them not being able to control their power so everything they touch explodes into gore.
That's just the regular population of Australia in TF2.
Title: Re: Terrible Suggestions Thread
Post by: Randy McShandy on September 08, 2020, 08:46:56 am
Replace all air with random terrain and vice versa
New Forgotten Beast breath: projectile that, on impact, creates an n-diameter sphere of an effect that inverts anything in the sphere
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on September 08, 2020, 09:01:53 am
Sometimes flying dragons and other beasts die in midair and fall onto your fortress, piling it with layers of viscera that can eventually build up to full tiles.

[I actually think this would be great]
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 08, 2020, 12:55:59 pm
Remember kids: a good fortress is a bunker, a great fortress is a tomb!

Annnd Imma sig that.

Yaaay! [clappa clappa clappa]

New forgotten beast syndrome: all dwarves have their blood harmlessly replaced with magma.  There's no external indication of this, and it doesn't cause any real problems...until one of them bleeds.  For bonus points, the condition spreads from dwarf to dwarf via skin contact.
Title: Re: Terrible Suggestions Thread
Post by: Quantum Drop on September 08, 2020, 01:47:34 pm
There is a small chance for a random Dwarf to become part of a 'Fire Cult'. These Dwarves will obsessively create fires, in ways from burning random flammable items to lighting themselves on fire before rushing towards other Dwarves and attempting to 'greet' them. With a hug.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 08, 2020, 10:36:59 pm
Every tick, there is now a 1/100 chance that all alcohol on the map will turn into magma and vice versa.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 08, 2020, 11:18:05 pm
Every tick, there is now a 1/100 chance that all alcohol on the map will turn into magma and vice versa.
[eyes magma sea with malicious intent]

Combine this with actually flammable/explosive alcohol.  Because you weren't really using those cavern layers, right?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 09, 2020, 03:38:10 am
Everything in a fortress has a 1/100 chance to turn into magma this includes dwarves, alcohol, crafts, all stone, animals, ect.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on September 09, 2020, 03:44:07 am
Magma [DOES_NOT_EXIST]
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on September 09, 2020, 03:47:18 am
Everything [DOES_NOT_EXIST]. The DF interface is now a blank spreadsheet.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 09, 2020, 09:45:08 am
Magma [DOES_NOT_EXIST]
D:
Everything [DOES_NOT_EXIST]. The DF interface is now a blank spreadsheet.
Welcome to DIY Fortress!  You want an elaborate fantasy world simulator?  Make it yourself, lazy bones!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 09, 2020, 10:04:58 am
DF plays on its strongest component - the player's imagination. DF [DOES_NOT_EXIST]
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 10, 2020, 02:54:52 am
This thread is for suggestions, not current features, guys.

Cats need to adopt owners faster. And kittens need to set up ambushes and scratch random people and animals that come within striking distance. My kitten does this all the time it's for realism.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 10, 2020, 04:06:28 am
If it comes to realism, most cats round my neck of the woods (including actual woods) that aren't already hypersociable (with the risks to themselves that this seems to imply, although never at risk from me) are hyper-cautious and will retreat to the nearest cover (into hedgerows, under parked cars, etc, as available) and resist all my best cat-tempting wiles[1].

And I'm not talking feral, or even wildcat, cats, but possibly collared and definitely primped ones that do have obvious human interaction, whether farmyard, backyard or curled up in the sun less than a yard from the front door they expect humans to open soon to provide access to food or basket.

(Cats already have the headbump 'attack' interaction. Don't forget that Tarn has had Scamps as a prime observational inspiration for a long, long time now.)


[1] All the shin-rubbing, all the hand-scuttering (to at least get attention), the quiet high-pitched s-'whistle', the purr (inbreath as well as outbreath - definitely not a growl), the "rolled-rising-coo" (another attention-seeker move, to initially intrigue them, but sometimes actively attracts them too). And, if I have time, the "I don't care, do you?" sitting still, being-aware-of but deliberately not fixating with a stare, as I feign disinterest but yet an offer an availability to come and rub against me if they wish.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 10, 2020, 06:12:11 pm
This thread is for suggestions, not current features, guys.

Cats need to adopt owners faster. And kittens need to set up ambushes and scratch random people and animals that come within striking distance. My kitten does this all the time it's for realism.

Oddly I have a cat in one of my forts that for some reason does exactly this, just randomly attacks people.  At least I think it's the same cat doing it.  It's always in exactly the same place on a square of a workshop so I think there's some oddity that makes it think it's being attacked for some reason.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 10, 2020, 06:57:44 pm
Dwarves are now tall.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 11, 2020, 04:52:55 am
Giants are now short.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 11, 2020, 04:57:49 am
Elves are now wiiiiiiiiiiiiiiiiide....
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on September 11, 2020, 05:30:10 am
Kobolds are now thicc.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 11, 2020, 07:31:02 am
Character creation now has a thiccness slider that goes from skinny bitch to DAMN THAT BITCH IS THICC!
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 11, 2020, 11:07:19 am
Everybody is dummy thicc and the claps from their ass cheeks make it impossible to sneak.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 11, 2020, 06:56:48 pm
Dwarves now require light to do anything underground. Also miasma is now flammable.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 11, 2020, 11:00:19 pm
Dwarves now require light to do anything underground at all. Also miasma is now flaming.
Fixed it for you.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 11, 2020, 11:01:37 pm
Beans now cause dwarves that eat them to emit miasma intermittently, which then catches fire.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 11, 2020, 11:07:15 pm
Beans now cause dwarves that eat them to emit miasma and magma intermittently constantly, which then catches fire.
Fixed it for you.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 12, 2020, 12:12:28 am
All dwarves are now [BEAN_DEPENDENT]
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 12, 2020, 01:53:24 am
Beans can only be imported as dwarves can not grow them, also the only group that sells them are elves, so good luck if your at war with them.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 12, 2020, 03:17:16 am
You must barter your last cow for the beans. Dumping the beans significantly changes gameplay risks and rewards. (Cats now demand boots, pigs houses, wolves clothes, children become thrice-elected mayors, apples poison human petitioned visitors and bolts of cloth now levitate.)
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on September 12, 2020, 08:02:02 am
Umbrellas.
Now Dwarves can't get wet in the rain.
Title: Re: Terrible Suggestions Thread
Post by: Superdorf on September 12, 2020, 10:16:34 am
Parasols.
No more sunshine vomit!
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on September 12, 2020, 11:08:07 am
Umbrellas don't protect from the sun, parasols don't protect from the rain, dwarves can only carry one at a time and will not switch between them unless told to.
Also to balance the addition of overpowered ways to defend against the weather, rain and sunlight cause much more stress, instantly driving insane any unprotected dwarf.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 12, 2020, 11:49:09 am
Also to balance the addition of overpowered ways to defend against the weather, rain and sunlight cause much more stress, instantly driving insane any unprotected dwarf.

They also cause the dwarf to melt or burn to ashes, respectively.

The Dwarf Inquisition will randomly expose dwarves to the sun or rain if they think they're a vampire or the Wicked Witch of the West. (Dwarves will randomly dress other dwarves in witch costumes as a prank, and dwarf skin is covered in green vomit by default.)
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 12, 2020, 02:22:37 pm
Parasols.
No more sunshine vomit!

hey wait a minute...  ???
.........i just started reading syrupleaf
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 13, 2020, 02:36:15 am
Dwarves can be allergic to alcohol and if these dwarves drink alcohol the immediately go berserk.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 13, 2020, 03:15:08 am
Just like the other "men" made out of substances like "magma men" and "fire men" there are also men made out of every kind of booze.  So you could have "finger millet beer men" or "gutter cruor men."  If they are killed, which is quite easy, they turn into a unit of the liquor they are made of, which immediately falls onto the floor.  If they are attacked with or exposed to fire, they catch on fire and explode.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on September 13, 2020, 03:42:56 am
Just like the other "men" made out of substances like "magma men" and "fire men" there are also men made out of every kind of booze.  So you could have "finger millet beer men" or "gutter cruor men."  If they are killed, which is quite easy, they turn into a unit of the liquor they are made of, which immediately falls onto the floor.  If they are attacked with or exposed to fire, they catch on fire and explode.
Sorry, this is the terrible suggestions thread. You seem to be in the wrong room, because that would be great. :P
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on September 13, 2020, 06:52:51 am
Add Godzilla.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 13, 2020, 10:05:59 am
Multiply by Mothra, then take its modulus by Rodan.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 13, 2020, 12:23:08 pm
Subtract Dwarves.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 13, 2020, 05:32:43 pm
Multiply by Mothra, then take its modulus by Rodan.
Subtract Dwarves.
Divide by 0.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 13, 2020, 05:51:32 pm
Dwarf Fortress now consists of an ever-expanding fort that fills up your hard drive or SSD. It can spread to other computers if connected to the internet. Upon coming into contact with another fort, there is a possibility of war being declared. This can potentially result in mutually assured destruction via magma flooding. This causes the effected hard drives to overload and catch fire. If dwarves dig too deep, they can damage your operating system. Slade represents the contents of your system32 folder (or equivalent,) and dwarves will use the stair exploit to remove things. Demons represent system processes. If the DF process is killed, it tears a hole in the fabric of space.

Just like the other "men" made out of substances like "magma men" and "fire men" there are also men made out of every kind of booze.  So you could have "finger millet beer men" or "gutter cruor men."  If they are killed, which is quite easy, they turn into a unit of the liquor they are made of, which immediately falls onto the floor.  If they are attacked with or exposed to fire, they catch on fire and explode.

Dwarves go berserk upon seeing booze wasted on the floor.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 14, 2020, 05:11:35 am
Add a playable Booze man civilization, but you have to deal with dwarves that act like vampires and drink your citizens.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 14, 2020, 01:11:28 pm
Add a playable Booze man civilization, but you have to deal with dwarves that act like vampires and drink your citizens.
This is a Silver Chalice.  On the chalice is an image of a Booze Man and a Dwarf.  The image depicts the death of King Cherry Wine at the hands of Urist McGuzzles the dwarven baby in 846.  Urist is punching Cherry Wine.  Cherry Wine is screaming.  Urist is drinking Cherry Wine.  Urist is laughing.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on September 15, 2020, 06:29:56 am
Instead of just raining random animal blood, evil regions sometimes have rainfalls of whole live animals.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on September 15, 2020, 02:11:36 pm
Instead of just raining random animal blood, evil regions sometimes have rainfalls of whole live animals.

It actually sound like a good idea, especially if whales and elephants are falling.

I would suggest forgotten beasts and demons raining on sites.
Title: Re: Terrible Suggestions Thread
Post by: Superdorf on September 15, 2020, 05:19:45 pm
Instead of just raining random animal blood, evil regions sometimes have rainfalls of whole undead animals.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 15, 2020, 05:28:08 pm
Instead of just raining random animal blood, evil regions sometimes have rainfalls of whole live animals.

It actually sound like a good idea, especially if whales and elephants are falling.

I would suggest forgotten beasts and demons raining on sites.
if it rains whales you also have to contend with it raining bowls of petunias.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on September 15, 2020, 05:33:20 pm
oh no

not again
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 16, 2020, 04:26:19 am
Instead of raining blood in evil regions sometimes have rainfall of bodily fluids and other things that come from the body.

If you think dwarves get upset by water falling on them imagine how sad they'll become when it starts raining shit.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 16, 2020, 06:38:08 am
I think that can happen in terrifying biomes, right?
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 16, 2020, 08:35:14 am
Well, not with the shit, though vomit could perhaps make an appearance if it's not just viceral body fluids.

Spoiler (click to show/hide)

But we need a Terrible Idea. So... force Toady into a situation where he must integrate lavatorial globs and liquids before any more DF development can proceed.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 16, 2020, 01:42:55 pm
In really, really evil biomes, it rains entire necromancer towers.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 16, 2020, 03:45:44 pm
I think it sometimes rains "filth", which isn't anything specific, but some people head-canon it as shit.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 16, 2020, 04:20:45 pm
Head-cannon (https://xkcd.com/1401/) to fire shit.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on September 17, 2020, 12:24:49 am
I think it sometimes rains "filth", which isn't anything specific, but some people head-canon it as shit.

It's pretty straightforward - there are two kinds of "filth" in the game files, one is yellow and liquid and the other is brown and solid.
Title: Re: Terrible Suggestions Thread
Post by: betaking on September 17, 2020, 01:48:51 am
Sometimes dwarfs will wander through your territory who appear to be avoiding work or military service. You can choose to subject them to arbitrary hastle through your duly appointed Sheriff/CotG, such as dragging them back to the side of the map when they try to visit the tavern, imprisonment with menaces and cutting off their beards.

Every now and then, you'll find out that this dwarf is a veteran military dwarf and you'll find your escalated efforts to punish them turning into an unfair fight in the landscape surrounding your fort, with traps you didn't create causing problems for any militia unit you might send against them and (if you persist) possible destruction of various sections of your fort and undodgable ranged damage on your Sheriff, etc.

Alternatively you might discover that the dwarf in question has a tendency to litter and take up residency in temples with little foot-traffic, so is best allowed on it's way.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on September 17, 2020, 01:58:30 am
I think it sometimes rains "filth", which isn't anything specific, but some people head-canon it as shit.

It's pretty straightforward - there are two kinds of "filth" in the game files, one is yellow and liquid and the other is brown and solid.
Trees should be generated made out of random materials, such as piss.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 17, 2020, 02:13:08 am
When the magic ark has finished wizards should be able to focus on one element and get more power out of it than if they spread around and used multiple, and they should be able to use this one element to create anything they could want with said element, such as you could become a piss wizard and create a forest of piss.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on September 17, 2020, 07:07:21 am
Terrifiying biomes that are specially corrupted end up having scary features like skull shaped lakes, mountains and cliffs.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 17, 2020, 07:15:32 am
Terrifiying biomes that are specially corrupted end up having scary features like skull shaped lakes, mountains and cliffs.
That is a terrible suggestion. It'd leave virtually nothing left of this sort for the habitual relandscaper to do for themselves... ;)
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 17, 2020, 08:17:02 am
Skull shaped lakes are skull-shaped in 3 dimensions - meaning they're visual nonsense for the player.

Skull shaped mountains are skull-shaped in 2 dimensions vertically - meaning they're visual nonsense for the player.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 17, 2020, 08:30:18 am
Not good enough. They both need to be skull-shaped in at least four dimensions:
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 17, 2020, 08:41:02 am
I knew that sweet and sour soup was too good to be limited to 3 dimensions...
Title: Re: Terrible Suggestions Thread
Post by: Steedat on September 17, 2020, 09:11:16 am
  • Left-Right (in the political sense where far-Left and far-Right bend round and join up again, behind you where you can't keep an eye on them).

Speaking of 'political sense'...

Dwarves should form at least two political factions around the same time you get to elect a mayor. Members of the elected Mayor's faction attend parties more often and get more negative thoughts when needs aren't met.

Members of opposing factions are less productive and more likely to tantrum as long as the mayor is in power.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 18, 2020, 07:09:46 am
Make everything in fortress mode political, watch as they vote, argue, protest, and fight over everything, like whether or not to cut down a tree, mine some stone, or brew some booze, then watch as they all starve to death because they won't stop bickering over every damn thing.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 18, 2020, 11:36:07 am
Add the person below me to Dwarf Fortress... as a material.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on September 18, 2020, 11:48:00 am
Lordbaalnite?

A hard mineral made up of poverty, stress and depression?
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 18, 2020, 12:33:40 pm
(I resisted claiming the honour...)

The person below me enters the Dictionary files, the next two below them become mutually opposing Spheres.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on September 18, 2020, 12:42:41 pm
All creatures become materials and vice versa.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 18, 2020, 01:19:36 pm
All creatures become materials and vice versa.

All creatures are made out of an appropriate material, and all materials are mineable.  So necromancers are made out of necromancy, which you can dig out of a necromancy mine.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on September 18, 2020, 01:33:05 pm
Actually needing a specific, scare mineral to make magic sounds kind of cool.
Title: Re: Terrible Suggestions Thread
Post by: Reelya on September 18, 2020, 04:57:03 pm
Actually needing a specific, scare mineral to make magic sounds kind of cool.

That can be cool in fiction however in something like DF it would be too constraining. If the stuff was a mineral that you get from digging deep, then how would Elf or Kobold magic work? Elves should have their whole magic based on mixing stuff from the forest, for example.

Well you could say that all magical things have that stuff in them, for example unicorns would have it in their horns and evil biomes would be infused with the stuff. But then it's more like pure backstory and not an actual game mechanic. Might as well be midichlorians at that point.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on September 18, 2020, 06:47:39 pm
Elf get it from trees that grow in places were the mineral is near the surface.

Kobold steal it from everyone else.

Or maybe different kind of special materials give off different kind of magics.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 18, 2020, 08:43:48 pm
Well, you often get thinly-disguised (or not disguised at all *cough (https://en.m.wikipedia.org/wiki/Avatar:_The_Last_Airbender)*) different-elemental-affinity variation between civs of various kinds/sub-kinds.

Sometimes they do it with Humans (or viewer-surrogate humans[1]) as JOAT/unaligned/equipotently-mediocre and then cast 'elementals' to create points of interest/need.

Being Dwarf Fortress, we'd see dwarves as the average. Elves more Earth/Black Bile (or Wood) aligned, Humans more Water/Phlegm (or Earth?), etc. The exact fitting depends upon who you include and therefore which particular mythologies (both elemental and racial) you try to fit to.


[1] Your starship is mostly filled with Central Casting types, but the bridge-crew and handy-secondary-stations-like-Engineering get notable minorities (Earthly, alien, artificial) that represent a hyper-example of one of the four(/five/whatever)-elements, humors or similar. And the Fellowship Of The Ring does it in nine 'elements'
(one example of where they gain their personal powers... Frodo: Heart; Sam: Earth; Gandalf: Light; Legolas: Wood; Gimli: Stone; Aragorn: Fire; (<- or vice-versa? ->) Boromir: Ice; Merry: Wisdom; Pippin: Knowledge   ...but you could argue about these extensively, and do it with most tropey-nines you could conceive.)


Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on September 18, 2020, 09:11:12 pm

unicorns would have it in their horns


Always wondered how a women can give birth to horse, but never thought about the conception.
Guess they really want to make sure to pierce that hymen, eh?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 19, 2020, 04:39:31 am
Frodo: Heart; Sam: Earth; Gandalf: Light; Legolas: Wood; Gimli: Stone; Aragorn: Fire; (<- or vice-versa? ->) Boromir: Ice; Merry: Wisdom; Pippin: Knowledge
And with their powers combined they can summon Captain Planet?
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 19, 2020, 04:53:01 am
Frodo: Heart; Sam: Earth; Gandalf: Light; Legolas: Wood; Gimli: Stone; Aragorn: Fire; (<- or vice-versa? ->) Boromir: Ice; Merry: Wisdom; Pippin: Knowledge
And with their powers combined they can summon Captain Planet?
Captain Sauron. Well, his eye-beam, mostly.

"We're the Fellowship,
Of the Ring-Bearer!
Not melting the One Ring, is a grave error.
Hording and marauding is not the way,
Here's what Smeagol/Gollum has to say:"

"THE PRECIOUS IS MIIiiinnnnnneee!!!..."
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 19, 2020, 06:55:16 pm
Plants give hints as to what lies beneath them.

Unfortunately, they're very vague, they whisper so you can miss what they say unless it's really, really quiet, and you have to be an elf to understand them.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on September 19, 2020, 07:03:43 pm
Plants give hints as to what lies beneath them.

Unfortunately, they're very vague, they whisper so you can miss what they say unless it's really, really quiet, and you have to be an elf to understand them.

Stop mocking my suggestion :P
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 19, 2020, 07:29:27 pm
Dwarves mock all suggestions that the overseer or mountainhomes give.

"Don't swim so close to the waterfall, Urist! Don't cause a diplomatic incident with the humans, Urist! Blah, blah, blah!"
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 19, 2020, 08:24:12 pm
thicc pineapples
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 19, 2020, 10:04:59 pm
Have a possiblity for a civilized race to start out as "Insiders".

Members of these civilized races would have adverse reactions to being outdoors, such dwelling on being caught in the rain, as well as severe reactions to sunlight (up to and including profusely vomiting all over the place).
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 19, 2020, 10:25:41 pm
Have a possiblity for a civilized race to start out as "Insiders".

Members of these civilized races would have adverse reactions to being outdoors, such dwelling on being caught in the rain, as well as severe reactions to sunlight (up to and including profusely vomiting all over the place).
isn't that just dwarves
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 19, 2020, 11:52:35 pm
Have a possiblity for a civilized race to start out as "Insiders".

Members of these civilized races would have adverse reactions to being outdoors, such dwelling on being caught in the rain, as well as severe reactions to sunlight (up to and including profusely vomiting all over the place).
isn't that just dwarves
Dwarves that always have maximum cave adaptation.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 20, 2020, 01:58:03 am
thicc pineapples
Everything in game including animals, dwarves, things created by your dwarves, stone, magma, and pretty much everything else has a chance to be a thicc version of itself.


I'm not sure what the THICC modifier would do but it probably do something sexy maybe, I'm not sure what a ☼THICC steel short sword☼ would even look like.
Title: Re: Terrible Suggestions Thread
Post by: Craftsdwarf boi on September 20, 2020, 02:05:36 am
Sentient carps capable of manipulating tools.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 20, 2020, 03:43:34 am
Sentient tools, capable of manipulating carps...
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on September 20, 2020, 04:34:23 am
Carp tools, capable of manipulating sentience.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 20, 2020, 12:51:29 pm
thicc pineapples
Everything in game including animals, dwarves, things created by your dwarves, stone, magma, and pretty much everything else has a chance to be a thicc version of itself.


I'm not sure what the THICC modifier would do but it probably do something sexy maybe, I'm not sure what a ☼THICC steel short sword☼ would even look like.
I'm imagining something like a bollock dagger, butt thiccer.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 20, 2020, 12:52:15 pm
Carp tools, capable of manipulating sentience.
Cow tools, capable of manipulating fans of The Far Side.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on September 20, 2020, 01:42:04 pm
Carps no longer exist by default but can be created by sentients as horrific bioweapons.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 20, 2020, 09:59:34 pm
carp are amphibious and HUNGRY
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 20, 2020, 11:27:41 pm
carp are amphibious and HUNGRY
Carp can swim, walk, and fly; they can breathe air and water, as well as any other liquids; they are immune to fire and magma, cannot be atom-smashed, and cannot be frozen; they have two sets of redundant backup organs, breathe procgen syndrome dust, and are opposed to all non-carp life.

Now you will know why you fear the night rivers.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on September 21, 2020, 02:40:56 am
In Adventure Mode, a full set of sound effects representing what your character hears is introduced, but it's relative to the direction that your character is pointing. So if you hear people talking on the right, that means your character is hearing them talk on their right, not your top-down viewpoint's right. The control scheme and camera position are not at all changed to reflect this.

Alternately, Adventure Mode is now first-person, with the control scheme changed to match. To maintain its turn-based nature, it basically becomes SUPERHOT; time stops completely until you start moving or doing something that would consume time.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 21, 2020, 03:31:58 am
DF becomes an actual simulator, and to do anything, you have to control every part of the dwarf's body, so like QWOP except with hundreds of controls for every single part of the body.  You need a special keyboard with hundreds or even thousands of keys.
Title: Re: Terrible Suggestions Thread
Post by: Ray_Anor on September 21, 2020, 04:17:22 am
Add work to farmers workshop: process to seeds with selectable details which type of seeds to process. This work must do HERBALIST.

Add selectable details to still, where we may select which fruit/plant brew to drink.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on September 21, 2020, 05:59:42 am
In Adventure Mode, a full set of sound effects representing what your character hears is introduced, but it's relative to the direction that your character is pointing. So if you hear people talking on the right, that means your character is hearing them talk on their right, not your top-down viewpoint's right. The control scheme and camera position are not at all changed to reflect this.

Alternately, Adventure Mode is now first-person, with the control scheme changed to match. To maintain its turn-based nature, it basically becomes SUPERHOT; time stops completely until you start moving or doing something that would consume time.
I honestly see no problem with either of these.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 21, 2020, 08:25:38 am
Replace all dwarves with elves thus creating elf fortress, this would also remove mining and woodcutting.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on September 21, 2020, 10:46:41 am
Sell DF to Bethesda and turn it into Cyrodiil Fortress. Now your elves can only do what npcs in Oblivion could do: sleep, eat, random dialogs and staring at walls watch paint dry.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 21, 2020, 03:22:17 pm
Swap the physical properties of cheese and adamantine.  Don't tell anyone in the fandom about this.
Title: Re: Terrible Suggestions Thread
Post by: Quantum Drop on September 21, 2020, 03:33:53 pm
Make Elves turn into trees when they die. The wood of the trees has an ignition point of zero degrees Urist.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 21, 2020, 04:35:54 pm
carp are amphibious and HUNGRY
Carp can swim, walk, and fly; they can breathe air and water, as well as any other liquids; they are immune to fire and magma, cannot be atom-smashed, and cannot be frozen; they have two sets of redundant backup organs, breathe procgen syndrome dust, and are opposed to all non-carp life.

Now you will know why you fear the night rivers.
(https://media.discordapp.net/attachments/562689234033442826/757713998400454716/buff.png)
(that koi is three feet long)
Title: Re: Terrible Suggestions Thread
Post by: Azerty on September 22, 2020, 02:17:48 pm
Necromancians can turn carps into experiments and gave them sentience and immortality.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 22, 2020, 02:48:55 pm
Carp no longer exist.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 22, 2020, 04:36:43 pm
Instead of just raining random animal blood, evil regions sometimes have rainfalls of whole live animals.

It actually sound like a good idea, especially if whales and elephants are falling.

I would suggest forgotten beasts and demons raining on sites.
I'm totally going to try this now. Summoning interactions on clean-self usage, from raining goop
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 22, 2020, 07:28:51 pm
Add work to farmers workshop: process to seeds with selectable details which type of seeds to process. This work must do HERBALIST.

Add selectable details to still, where we may select which fruit/plant brew to drink.
this is the terrible suggestions thread. that actually sounds like a good idea. to be a terrible idea, it would have to be like the jewelers workshop where you have to select which one
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 22, 2020, 07:44:54 pm
Make dwarves taller than humans.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 23, 2020, 12:36:15 am
Make dwarves taller than humans.
This, but keep their average volume the same.  Long, skinny stick-dorfs.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 23, 2020, 12:51:27 am
Dwarves can self-identify as other races.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on September 23, 2020, 12:56:29 am
How do you know that dwarfs aren't already taller than humans? All we have is volume of the creature, and simple descriptors saying they're tall / short for a dwarf. Every dwarf could be a stalk reaching the sky and every elf could be wider than they are tall and we would never know.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 23, 2020, 02:31:37 am
How do you know that dwarfs aren't already taller than humans? All we have is volume of the creature, and simple descriptors saying they're tall / short for a dwarf. Every dwarf could be a stalk reaching the sky and every elf could be wider than they are tall and we would never know.

There's a line from the elven diplomat that makes fun of the dwarves' height.

Elves now gaslight dwarves on a variety of subjects. Dwarves should be grateful that elves shared their invention of magma with them.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 23, 2020, 03:00:33 am
How do you know that dwarfs aren't already taller than humans? All we have is volume of the creature, and simple descriptors saying they're tall / short for a dwarf. Every dwarf could be a stalk reaching the sky and every elf could be wider than they are tall and we would never know.

There's a line from the elven diplomat that makes fun of the dwarves' height.

Elves now gaslight dwarves on a variety of subjects. Dwarves should be grateful that elves shared their invention of magma with them.

Maybe elves are so dumb they can't tell the difference between a dwarf being short and a dwarf just being far away.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 23, 2020, 04:32:27 am
Dwarves are measured in only 2 dimensions, clearing up that there are no tall dwarves. In fact, there's no tall anythings now.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 23, 2020, 06:24:49 am
One dimensional fortress where the only thing that matters is length.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on September 23, 2020, 09:54:08 am
To optimise pathfinding, all tiles are now discrete points with no connections to any other points.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 23, 2020, 01:42:57 pm
To optimise pathfinding, all tiles are now discrete points with no connections to any other points.
To optimise pathfinding, entities now just teleport to their destinations.  Encumbrance, lost limbs, and other factors know just affect the length of their teleportation cooldown.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on September 23, 2020, 02:08:09 pm
To optimise pathfinding, all locations have been compressed into a singularity occupying zero volume.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on September 23, 2020, 02:35:41 pm
How do you know that dwarfs aren't already taller than humans? All we have is volume of the creature, and simple descriptors saying they're tall / short for a dwarf. Every dwarf could be a stalk reaching the sky and every elf could be wider than they are tall and we would never know.

And what about the different sizes for clothing?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 24, 2020, 04:24:46 am
And what about the different sizes for clothing?
That's just done to make it harder on the player, but also dwarves wouldn't be caught dead in elf clothing as its beneath them.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 24, 2020, 05:57:53 am
Clothing is just Large or Small compared to you - I'd consider my grandfather's shirts too large for me, despite him being a head shorter than me - since he's pretty heavyset.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 24, 2020, 09:49:37 pm
To optimise pathfinding, all locations have been compressed into a singularity occupying zero volume.
To optimize pathfinding, pathfinding is removed from the game.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on September 24, 2020, 10:23:29 pm
Even when Dwarves walk in random circles and do their jobs when they stumble upon them by sheer luck, the chances that a broker will be at the depot to trade is still the same.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 25, 2020, 08:28:59 am
That's just done to make it harder on the player, but also dwarves wouldn't be caught dead in elf clothing as its beneath them.

Each dwarf now has a randomly generated set of clothes they wouldn't be caught dead in.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 25, 2020, 09:10:54 am
And a second set which immediately ensures that they are.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 25, 2020, 09:33:00 am
And a third set that causes them to tantrum if they aren't covered in items from the set. Items in this set are not mutually exclusive with the first two.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 25, 2020, 03:50:15 pm
And a fourth set that turns the dwarf in question into an elf.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 25, 2020, 04:03:38 pm
And a fifth that consists of a full set of masterwork steel armor.  No amount of finagling will convince them to wear this.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on September 25, 2020, 04:56:40 pm
A sixth set that makes all creatures around the dwarf go insane.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 25, 2020, 06:26:39 pm
Dwarves now insist on continually wearing T-shirts with the name of the musical group they love most.  This T-shirt guarantees they will never reproduce, as it repels members of the opposite sex.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 26, 2020, 05:32:11 am
Dwarves are now scared of sex and get bad thoughts when ever anything that has to do with sex is mentioned his includes children and dwarves.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 26, 2020, 09:15:06 pm
Dwarves are now scared of sex and get bad thoughts when ever anything that has to do with sex is mentioned his includes children and dwarves.
the worst thoughts are thoughts about sex matching their orientation. this also extends to all reproduction.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on September 27, 2020, 07:41:17 am
Make Siege Operators able to get special "moods" to create their own, randomly generated, !!FUN!! war machines. So instead of just having your boring catapults and ballistas, now you have huge, boulder throwing, multi-launching catapults that can be dragged by horses. Or your ballistic flame-arrow throwing hawchas and two-cannon operating, dwarf powered tanks.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 27, 2020, 07:59:43 am
Make Siege Operators able to get special "moods" to create their own, randomly generated, !!FUN!! war machines. So instead of just having your boring catapults and ballistas, now you have huge, boulder throwing, multi-launching catapults that can be dragged by horses. Or your ballistic flame-arrow throwing hawchas and two-cannon operating, dwarf powered tanks.

You seem to have the wrong thread...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 27, 2020, 11:31:12 am
This thread has attracted some good ideas recently for some reason.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 27, 2020, 12:22:34 pm
Siege engines that launch dwarves, damage from impact determined by their weight.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 27, 2020, 12:42:12 pm
Dwarves that throw siege engines, damage from impact determined by principal MAT colour-index.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on September 27, 2020, 01:21:15 pm
Make Siege Operators able to get special "moods" to create their own, randomly generated, !!FUN!! war machines. So instead of just having your boring catapults and ballistas, now you have huge, boulder throwing, multi-launching catapults that can be dragged by horses. Or your ballistic flame-arrow throwing hawchas and two-cannon operating, dwarf powered tanks.

To qualify for this thread, these dwarves should have tested their devices on their fortress.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on September 27, 2020, 01:45:17 pm
Make Siege Operators able to get special "moods" to create their own, randomly generated, !!FUN!! war machines. So instead of just having your boring catapults and ballistas, now you have huge, boulder throwing, multi-launching catapults that can be dragged by horses. Or your ballistic flame-arrow throwing hawchas and two-cannon operating, dwarf powered tanks.

You seem to have the wrong thread...
Spoiler (click to show/hide)
Do you really think it's that good? I was thinking of it as kinda OP, even for 3x3 buildings or "wagon-like vehicles". I mean I guess to balance it all out, you could have a limited about of elements and stuff, but other than that, it could be very OP.
And for my most sincere opinion, I think Siege Operators/Engineers are kinda underused. Which is why I kinda had this idea in mind, but no, that would be too crazy.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 28, 2020, 02:22:28 am
I know what we could do to make siege operators more useful, lets have them be constantly on fire.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on September 29, 2020, 08:50:54 am
In addition to mugs, dwarves demand straws when consuming drinks.  These can only be crafted from specific types of grass, are single-use, and decay rapidly once made.  Dwarves will drop used straws wherever, cluttering up your fort.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 29, 2020, 11:00:44 am
In addition to mugs, dwarves demand straws when consuming drinks.  These can only be crafted from specific types of grass, are single-use, and decay rapidly once made.  Dwarves will drop used straws wherever, cluttering up your fort.

And on top of that, eventually dwarves decide these straws are somehow environmentally unsound, if they spend too much time around elves, and demand instead that straws be made of paper, and only from an absurdly finicky plant that can only be grown under perfect conditions and requires several steps of manufacture to be turned into paper, then requires several more steps to be turned into straws.

Dwarves go insane and demand the old straws back.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on September 30, 2020, 03:07:14 am
Putting a straw in a pond reduces pond turtle population rapidly
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on September 30, 2020, 04:05:15 am
Machicolations.
Fortifications, but from above!
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on September 30, 2020, 04:22:41 am
Machicolations. Fortifications, but from above!
a. This thread is for BAD suggestions.
b. That just sounds like murder holes with extra syllables.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 30, 2020, 04:45:01 am
A surprisingly (or not) oft-used word on the forum. It was mentioned back in 2007 (http://www.bay12forums.com/smf/index.php?topic=6365.msg78203#msg78203)!

Speaking of grates (effectively), every time a dwarf passes a grate, he/she accidentally drops their smallest posession through it. This is cumulative per pass (of this grate, or any grate) and no limit as to how not-small the smallest elegible item can be.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 30, 2020, 05:28:34 am
Making the Hidden Fun Stuff and Adventurer mode DLC's.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 30, 2020, 09:59:22 am
Dwarves drop things down grates then try to seek out thread and bubblegum to hilariously fish out the wrong items over and over again. 
Title: Re: Terrible Suggestions Thread
Post by: betaking on September 30, 2020, 11:18:55 am
"Floors", "Ceilings" are now separate objects, meaning you've got to channel through the lower ceiling and then the lower level, and then the lower floor, and the lower-subfloors in order to truly channel through a "layer".

furthermore subfloors and sub/structural ceilings are now a thing.

This is done in order to improve understandings of "can I dig here" and/or damp stone.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 30, 2020, 02:52:36 pm
dwarves can now queue at bins. this requires a new noble position, QueueMaster, who's job it is to make sure everyone takes their turn. You need a separate QueueMaster for each bin, there's no limit to how many queues each dwarf can be in, and moody dwarves have to wait in line like everyone else.

also cutting in line results in hammerings
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 30, 2020, 03:24:00 pm
Dwarves drop things down grates then try to seek out thread and bubblegum to hilariously fish out the wrong items over and over again.

They get a bad thought each time.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 01, 2020, 05:48:27 am
Add an Eclipse moment in which the Gods associated with corruption, death and anger appear and let several forgotten beast get loose.
Dragons may come in masse and burn the entire planet to the point of making it a giant desert.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 01, 2020, 06:13:31 am
Add an Eclipse moment in which the Gods associated with corruption, death and anger appear and let several forgotten beast get loose.
Dragons may come in masse and burn the entire planet to the point of making it a giant desert.


I can't wait for the myth & magic update. I hope something like this will be possible.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 01, 2020, 08:32:32 am
Myth & Magic update is now a $99 DLC.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 01, 2020, 09:15:00 am
Myth and Magic is Steam only.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 01, 2020, 09:43:43 am
Right before the Steam release the game becomes an Epic store exclusive with a one year wait before it comes out on Steam, there is also no mention of this until it happens.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 01, 2020, 01:25:52 pm
I'd be fine with that, because it would in all likelihood still come out on Itch.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 01, 2020, 01:50:48 pm
I'd be fine with that, because it would in all likelihood still come out on Itch.

Bay12 does a DMCA to Itch. All profits from Epic store fund Toady's new crack team of litigious lawyers.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 01, 2020, 02:11:17 pm
I honestly can't think of anything Toady could do to break Itch's rules.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 01, 2020, 05:19:06 pm
Bay12 does a DMCA to Itch. All profits from Epic store fund Toady's new crack team of litigious lawyers.
Fixed.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 02, 2020, 12:40:23 pm
Every dwarf that appears with a migrant wave is a new DLC that has to be downloaded separately for $1.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 02, 2020, 02:48:01 pm
When military dwarves remove their uniforms when going off duty, they either physically tie their uniforms to themselves so as to keep track of them or they tie them to a convenient object near where their squad is normally stationed so that they can put them back on when they go on duty again.  Sometimes they do both, resulting in bad thoughts, cancellation spam, etc.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 02, 2020, 03:04:58 pm
All dwarves are completely obsessed with socks and refuse to wear any other items of clothing, just putting on sock after sock after sock after sock until they suffocate to death under the weight of all the socks.  Also the most common tree, and fastest-growing, in every biome is sock trees that produce an endless supply of socks.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 02, 2020, 03:12:06 pm
Also the most common tree, and fastest-growing, in every biome is sock trees that produce an endless supply of socks.

I thought this was Dwarf Fortress, not Elf Retreat.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 02, 2020, 03:22:44 pm
There's a chance for giants to spawn in the stone, massive deposits of meat and bone and organ tissue stretching across z levels.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 02, 2020, 03:29:24 pm
There's a chance for giants to spawn in the stone, massive deposits of meat and bone and organ tissue stretching across z levels.

I'm pretty sure you have the wrong thread.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 02, 2020, 04:51:06 pm
There's a chance for giants to spawn in the stone, massive deposits of meat and bone and organ tissue stretching across z levels.

I'm pretty sure you have the wrong thread.
i was just checking to make sure ;)
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 02, 2020, 05:05:52 pm
You could totally do that now. Make a "meaty" inorganic layer (or large cluster) that appears in sedimentary or alluvial environments and has additional meaty/bony inclusions and veins.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 02, 2020, 05:20:24 pm
You could totally do that now. Make a "meaty" inorganic layer (or large cluster) that appears in sedimentary or alluvial environments and has additional meaty/bony inclusions and veins.
Words can't describe how much I would love procgen "meat biomes".  We're already partway there with evil zones!
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 02, 2020, 05:35:05 pm
If it aint a huge elephant, leaving BCB deposits, it is indeed a terrible idea.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 03, 2020, 12:14:06 am
You could totally do that now. Make a "meaty" inorganic layer (or large cluster) that appears in sedimentary or alluvial environments and has additional meaty/bony inclusions and veins.
Words can't describe how much I would love procgen "meat biomes".  We're already partway there with evil zones!
but would it be in the shape of a giant? or would it be slices scattered through the layers?
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 03, 2020, 11:08:43 am
On the 28th of Sandstone, the dead rise from their graves and start dancing. Skeletons popping out and jamming to some music. Farmers are taken by moods and carve various plants with faces and light them up with candles. Cooks will prepare delicious meals with sugar and give it to dwarven children. Necromancers rise their dead friends for a night. Werewolves don't attack people for once.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 03, 2020, 12:23:38 pm
On the 28th of Sandstone, the dead rise from their graves and start dancing. Skeletons popping out and jamming to some music. Farmers are taken by moods and carve various plants with faces and light them up with candles. Cooks will prepare delicious meals with sugar and give it to dwarven children. Necromancers rise their dead friends for a night. Werewolves don't attack people for once.
And all foods are filled with pumpkin spice.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 03, 2020, 12:30:46 pm
You could totally do that now. Make a "meaty" inorganic layer (or large cluster) that appears in sedimentary or alluvial environments and has additional meaty/bony inclusions and veins.
Words can't describe how much I would love procgen "meat biomes".  We're already partway there with evil zones!
but would it be in the shape of a giant? or would it be slices scattered through the layers?
It'd be like one of those displays where they slice a human cadaver into layers so you can see it in cross-section, but all stacked vertically.  Like this: http://thescienceexplorer.com/brain-and-body/dead-body-sliced-5000-times-create-virtual-human
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 03, 2020, 02:30:02 pm
Oh God, I remember seeing part of a movie about entering a psychopathic serial killers dreams once and he did that to a horse, a hundred panes of glass came down from the ceiling and trapped slices of it between them. It was quite gross. There was also a guy having his guts pulled out by a medieval torture device that wrapped it up like a spool of wire.

It would be horrendous, and it would be in weird disjointed cross sectional slices that don't make sense, and there would be thousands of them spread over a region like horrific hamburger patties, but we can do it.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 03, 2020, 03:33:57 pm
And all foods are filled with pumpkin spice.

Dwarves have a pumpkin spice allergy, resulting in the usual painting the fort brown that this thread has come to expect.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 03, 2020, 07:33:11 pm
The game is now developed with the main target group of nazis, anti-vaxxers, flat-earthers and similar folks in mind.   

Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 03, 2020, 08:38:50 pm
The game is now developed with the main target group of nazis, anti-vaxxers, flat-earthers and similar folks in mind.

It simultaneously tries to pander to SJWs, Bill Gates, and time-cubers.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 03, 2020, 08:42:54 pm
I wouldn't be surprised if Bill Gates plays DF, though.

But I guess the financial situation would look different then.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 03, 2020, 08:48:56 pm
cly we need to get him hooked on it then
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 04, 2020, 12:25:57 pm
The game is now developed with the main target group of nazis, anti-vaxxers, flat-earthers and similar folks in mind.

That's ridiculous, why would--

-Players are encouraged to commit war crimes against other races, and only barely discouraged from committing them against their own dwarves.

-Medicine is a joke, any exposure to pathogens is a terrible idea and most doctors are butchers.

-The world is literally flat.

...oh.  Oh no.  We're too late.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 04, 2020, 01:35:24 pm
I wouldn't be surprised if Bill Gates plays DF, though.

But I guess the financial situation would look different then.

THIS GAME IS FUNDED BY THE BILL AND MELINDA GATES FOUNDATION
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on October 04, 2020, 01:45:37 pm
I wouldn't be surprised if Bill Gates plays DF, though.

But I guess the financial situation would look different then.

THIS GAME IS FUNDED BY THE BILL AND MELINDA GATES FOUNDATION

Oh, you meant the GAME'S financial situation.  I thought you meant that Bill Gates would be funding Dwarfy-style projects in real life.

...

I wouldn't be surprised if Elon Musk plays Dwarf Fortress.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 04, 2020, 02:44:51 pm
I wouldn't be surprised if Elon Musk plays Dwarf Fortress.
When he's taking a break from playing Kerbal Space Program...  Because he has to plan his Mars colony, as well as how to get himself there.


Suggestion: Savefiles are now entirely in Autodesk Revit format.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 04, 2020, 02:50:52 pm
Savefiles are now written out like a novel:

Four tiles from the left and three tiles from the top on the 20th level is a grass tile. The grass is green. It's a happy little grass. It's shaded by a tree. There is small vermin on the grass. It moved here twenty ticks ago. The vermin has no plans to move elsewhere.

New saves are added to the bottom of existing saves, making load and save time longer as you play.

The game autosaves every five seconds. 
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 04, 2020, 03:00:30 pm
Everything on the screen is narrated by Bob Ross.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 04, 2020, 04:54:57 pm
-Medicine is a joke, any exposure to pathogens is a terrible idea and most doctors are butchers.

The only medicine that actually works is soap.  If you don't have soap and get so much as a hangnail, you mysteriously die within weeks.

This game is actually propaganda by Unilever.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 05, 2020, 04:20:18 am
Implementation of Dark Elves (or Drows) who despise trees and sculpt their castles onto mountains. The Elves would beg the dwarves to fight them to protect all friends of nature.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 05, 2020, 05:41:19 am
Implementation of Munchkins, who beg the dwarves to play card games with them (https://en.wikipedia.org/wiki/Munchkin_(card_game)).
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 05, 2020, 06:53:11 am
Dwarves now have six fingers per hand.
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on October 05, 2020, 08:49:59 am
If two fortifications are adjacent to each other, a ballista bolt fired through one of them goes into a quantum superposition state in which it went through both of them.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 05, 2020, 02:04:18 pm
Ballistas have a chance to fire backwards into the dwarves manning them.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 05, 2020, 05:48:12 pm
Dwarves now have six fingers per hand.
Goblins now have eighty fingers and eighty toes.  Dwarves who fight goblins will usually end up hacking and bashing at these instead of anything more vital.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 05, 2020, 05:53:54 pm
That's evolution in action! Next they grow socks instead of fingernails, so whenever a finger is cut off all surrounding dwarves bee-line for the sock.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 05, 2020, 06:04:07 pm
[scribbles mad notes for a possible modded creature]
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 05, 2020, 08:03:34 pm
Ballistas have a chance to fire backwards into the dwarves manning them.

Dwarves now actually fire ballistas by loading themselves into the ballista and firing themselves at enemies.  If they are wearing spiked helmets, they get an enormous damage boost upon impact.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 06, 2020, 06:02:01 am
Dwarves may now be able to create bard guilds, make compositions and be surrounded by groupies and agents. Bard are more likely to suffer of alcohol addiction, smoke tabacco, and have iffy relationships with their wife who tries to disolve the band after corrupting one into adopting an elvish lifestyle.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 06, 2020, 11:31:20 am
Dwarves may now form guild guilds, a guild for members of guilds where they'll talk about guild stuff and do guild stuff.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 06, 2020, 12:22:23 pm
Achievement unlocked: Bureaucracy 
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 06, 2020, 05:21:24 pm
The manager needs an executive manager, and is responsible for supervisors. Dwarves now must speak to the executive manager to yell at/cry on them when upset, but must first make an appoint with supervisors to speak to the manager, who decides who gets to speak to the executive manager and when. The executive manager also oversees the chief medical dwarf, and decides who can or cannot get treatment on arbitrary grounds such as number of jobs they have completed in the previous year and skill level. Hauling/farming jobs are considered less valuable than crafting jobs, and crafting jobs are ranked on the value of the item(s) produced. Managerial/rulers jobs are over-valued, so they automatically get health treatment and immediate access to the executive manager to make mandates.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 06, 2020, 09:57:36 pm
If you name a dwarf "Karen," he or she immediately begins constantly demanding to speak to the manager whenever dissatisfied with an interaction.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 07, 2020, 01:28:29 am
Dwarves sometimes engrave memes on walls and floors. They can also decorate artifacts with memes. This upsets other dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 07, 2020, 04:33:01 am
Dwarves from different civs or fortresses may now be able to have their own accents, which could be the source of conflicts among themselves.
Title: Re: Terrible Suggestions Thread
Post by: Brelf91 on October 07, 2020, 05:27:05 am
"Blob" forgotten beasts split into two half sized blobs, when hit by any weapon. Those half sized blobs have the same characteristic.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 07, 2020, 07:40:54 am
Healthcare has to be paid for and a doctor guild that spams petition to increase the price will always be founded the moment you have at least one doctor.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 07, 2020, 11:36:09 am
Implementation of Dark Elves (or Drows) who despise trees and sculpt their castles onto mountains. The Elves would beg the dwarves to fight them to protect all friends of nature.
You can send armed "negotiators" to drow to force them to limit their excavation of rock and hunting of Underground wildlife. If you succeed, every dwarf in your fort will be amused (strong positive thought).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 07, 2020, 03:51:35 pm
Beards should be shearable and this beard hair should be plantable and should grow into dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 07, 2020, 04:24:41 pm
Photons are now a vermin
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on October 07, 2020, 04:25:55 pm
Elf parts left lying around after a battle sprout elf trees that fruit elves. Elf trees cannot be cut down because it would be butchering a sentient.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 07, 2020, 04:36:59 pm
Elf parts left lying around after a battle sprout elf trees that fruit elves. Elf trees cannot be cut down because it would be butchering a sentient.
At least the elves would be good meat shields for when invaders show up, but that would lead to more elf parts and more elf trees which would lead to more elves, and eventually the entire surface would be covered in millions of FPS killing elves.

And with that the only real solution is to pull the magma lever and cleanse the surface.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 07, 2020, 04:41:41 pm
Elves and goblins are now immune to magma. Dwarves hate this one simple trick.

Cats can no longer be butchered because they have TOO_CUTE_TO_KILL. They adopt dwarves twice as fast and losing ones cat can lead to immediate insanity.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on October 07, 2020, 04:42:28 pm
Healthcare has to be paid for and a doctor guild that spams petition to increase the price will always be founded the moment you have at least one doctor.

And some doctors might increase the prices after or even while the operation.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 07, 2020, 07:30:14 pm
Posters now replace word “during” whip the word “while”.









Heil Webster!
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 07, 2020, 08:05:54 pm
(Old joke over here in Rightpondia, relying on regional dialect usage: New teacher arrives for his first day of term teaching in a new area and tells the noisy class he's just taken over tutoring, "You'll never learn anything while you shut up and listen to me!")
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 07, 2020, 09:44:05 pm
"Blob" forgotten beasts split into two half sized blobs, when hit by any weapon. Those half sized blobs have the same characteristic.

Sufficiently small FBs behave like vermin, teleporting around your fort. They can release deadly dust and cause constant interruptions. They are [ANIMAL_TRAP_AVOID] and cannot be engaged in combat. The only way to kill them is to get extremely lucky with a drawbridge.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 08, 2020, 07:54:43 am
If you create a job at a workshop, the manager must go there, look at it, return to his office and write a letter for a central job board where dwarves will look for work. Same for Hauling and Mining. For every single block. He also needs the current leader  to sign it.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 09, 2020, 12:24:24 am
You know what the game needs, more nobles to make the bureaucracy in the fort more complex and increase the amount of mandates.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 09, 2020, 12:47:11 am
Dwarves literally ignore the players orders and build/dig whatever at random
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 09, 2020, 01:44:29 am
Your dwarves can leave for other video games if they get bored of DF.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 09, 2020, 07:37:00 am
In return, your fort occasionally gets visited by Pac-Man, a Grue, Leisure Suit Larry and a whole armada of Space Invaders. Often simultaneously.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 09, 2020, 08:11:28 am
Implementation of Dark Elves (or Drows) who despise trees and sculpt their castles onto mountains. The Elves would beg the dwarves to fight them to protect all friends of nature.
You can send armed "negotiators" to drow to force them to limit their excavation of rock and hunting of Underground wildlife. If you succeed, every dwarf in your fort will be amused (strong positive thought).
Drows are more likely to be at war with Goblin and Elven civilizations, and adore to bring some war trophies back. They may sell legendary war artifacts to dwarves, such as ;
"Ylrimir Nazolukir; The hatred of trees, an Elven Skull Artifact"
"This is a chalice made of elf bones, all craftdrowship is of the highest quality. It is encircled with bands of wood and menaces with spikes of iron, on the item is an image of Hirimir Laliloe the Drow War Chieftain slaining an elf. The elf is crying, Hirimir Laliloe is laughing."
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 09, 2020, 08:31:08 am
In return, your fort occasionally gets visited by Pac-Man, a Grue, Leisure Suit Larry and a whole armada of Space Invaders. Often simultaneously.

I see Larry hitting on the space invaders, but ending up with the grue in bed, while pac-man vomits all the dots he collected watching this.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 09, 2020, 02:21:04 pm
Elves should be able to hybridize with trees to create dryads.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 09, 2020, 05:00:17 pm
Elves hybridize with everything. Theyre the slutty dnd dragons of dwarf fortress.

This is canonically where all the animal people come from
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 09, 2020, 06:26:01 pm
Slutty dnd dragons?

Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 09, 2020, 06:55:54 pm
"Blob" forgotten beasts split into two half sized blobs, when hit by any weapon. Those half sized blobs have the same characteristic.

This was unironically a Nethack exploit where you would engage in pudding farming because you could gain useful intrinsics (like resistances) by eating pudding-class monsters, so you'd just farm them by splitting them in half and eating the corpses until you gained all the intrinsics.

Elves hybridize with everything. Theyre the slutty dnd dragons of dwarf fortress.

This is canonically where all the animal people come from

So basically they're the Slaanesh of DF.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 10, 2020, 02:00:27 am
Slutty dnd dragons?


The best kind of DND dragons.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 10, 2020, 02:58:50 am
There was an ongoing joke/meme regarding all the things dragons are said to have interbred with in dnd, implying dragons are huge perverts and will fuck anything.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on October 10, 2020, 03:16:15 am
Canonically, dragons are shapeshifters and can and will interbreed with anything.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on October 10, 2020, 03:30:02 am
Slutty dnd dragons?
The best kind of DND dragons.
What alignment are Slutty Dragons? Chaotic Promiscuous?
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on October 10, 2020, 03:45:53 am
Slutty dnd dragons?
The best kind of DND dragons.
What alignment are Slutty Dragons? Chaotic Promiscuous?
As far as I can tell, only chromatic dragons are technically allowed to be Slutty Dragons, so they're actually always Good and some are even Lawful.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 10, 2020, 04:08:35 am
Lawful good, following that law of attraction. ;D

Breast feeding guilds:
Dwarves go through the difficulty of breastfeeding, but a guild of mothers can be formed to help provide milk, advice, or emotional support. Any children born without this support network might die, and mothers rack up negative thoughts. Unfortunately, since you need more mothers to found the guild, and not having the guild gives mothers bad thoughts, the guild is almost always populated by violent tantruming dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 10, 2020, 04:41:30 am
Lawful good, following that law of attraction. ;D

Breast feeding guilds:
Dwarves go through the difficulty of breastfeeding, but a guild of mothers can be formed to help provide milk, advice, or emotional support. Any children born without this support network might die, and mothers rack up negative thoughts. Unfortunately, since you need more mothers to found the guild, and not having the guild gives mothers bad thoughts, the guild is almost always populated by violent tantruming dwarves.

In other words, while male dwarves will possess a [BEARD], female dwarves will have [BREASTS], and the game will woefully describe it.
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 10, 2020, 07:09:09 am
I don't think turning Dwarf Fortress in some kind of furry half porn simulator with lots of gore for people with Emetophilia, Hematolagnia and Pogonophilia in public perception is on the brink of a good idea
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 10, 2020, 07:15:25 am
You're right - it's clearly over the line. This is the terrible suggestions thread. Not the great suggestions thread.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 10, 2020, 09:09:56 am
You're right - it's clearly over the line. This is the terrible suggestions thread. Not the great suggestions thread.
Which why I say "the thin line", because while I'm not against more body realism/and overhaul of pregnancy, I fear that this could be taken to a certain extreme that *some specific minorities of people might not enjoy*. Not that I wouldn't complain about a randomly generated dwarf waifu, but clearly, this isn't everyone's thing.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 10, 2020, 10:15:34 am
Dwarves go through the difficulty of breastfeeding, but a guild of mothers can be formed to help provide milk, advice, or emotional support. Any children born without this support network might die, and mothers rack up negative thoughts. Unfortunately, since you need more mothers to found the guild, and not having the guild gives mothers bad thoughts, the guild is almost always populated by violent tantruming dwarves.

Ogresses can also join the guild.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 10, 2020, 10:19:16 am
Don't you start.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 10, 2020, 12:26:48 pm
Dwarves can eat sand.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 10, 2020, 12:37:23 pm
Dwarves can eat sand.

I foresee a problem there, unless Toady One changes the game so as that sand tiles no longer create infinite amounts of sand.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on October 10, 2020, 12:46:22 pm
Dwarves can eat sand.

I foresee a problem there, unless Toady One changes the game so as that sand tiles no longer create infinite amounts of sand.
Sand tiles now constantly create more sand tiles.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 10, 2020, 12:57:04 pm
Don't you start.

...cow people...
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 10, 2020, 01:27:48 pm
Dwarves can eat sand.

I foresee a problem there, unless Toady One changes the game so as that sand tiles no longer create infinite amounts of sand.

"51 fat dwarves cured."
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 10, 2020, 06:52:22 pm
Dwarves can eat sand.

I foresee a problem there, unless Toady One changes the game so as that sand tiles no longer create infinite amounts of sand.
Sand tiles now constantly create more sand tiles.

SOMEONE GET THOSE DWARVES TO EAT THAT SAND
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 10, 2020, 07:40:24 pm
Dwarves can eat sand.

I foresee a problem there, unless Toady One changes the game so as that sand tiles no longer create infinite amounts of sand.
Sand tiles now constantly create more sand tiles.

It's too bad sand is so useless.  Yes, you can make green glass out of it.  Who wants green glass?  To make any glass worth anything you need pearlash and that stuff is precious.  My personal practice these days is noble chambers get submerged in magma, surrounded by crystal glass.  Another good thing about that is it's pretty easy to flip a switch and get rid of the nobles if they start making annoying demands.

Sorry I forgot this was actually the terrible suggestions thread, not the good ideas thread.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 11, 2020, 12:13:15 am
Change the game entirely to serve its newer, better challenge mode: Build rockets from stock parts.
Refocus off dwarves, not noted for their love of open space, never mind the outer kind, and onto a more pliant core civilisation.
Obviously you'd need to rename it "Kobold Space Program".
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 11, 2020, 01:14:28 am
"51 fat dwarves cured."

Fat dwarves are cured into bacon.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 11, 2020, 01:36:03 am
A counter for rain:
something that goes "That's one raindrop... That's two raindrops. Three raindrops! Mwahaha!!! (https://en.wikipedia.org/wiki/Count_von_Count)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 11, 2020, 05:31:57 am
Replace all dwarves with muppets.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 11, 2020, 05:54:07 am
Fraggles. Wait, some of them already are. (Though they should be Doozers.)
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 11, 2020, 06:38:02 am
Implementations of MacGuffins; artefacts that are so important to the order of the world (of its well-being), that anybody in the generated world wants to possess them. Destruction or acquisation of said MacGuffins can have disastrous effects on the world.
Such powers and effects could include, but not limited to :
- A Time stopping goblet
- A Mind Manipulating crown
- A book that teaches the ultimate secrets of life and death
- Magic Swords stuck in stones that make you the king of some kingdom
- The body part of a god
- A summoning book of ancient forgotten powers
- A mask that makes anyone an overpowered vampire
- A ring
- A "fifth" Elephant
- A power to counter any other power
- A ridiculously sized dragon-slaying weapon
- A ridiculously sized dragon
- The "Hearth" of the world
- A giant mech meant to destroy said world after a conflict within a counsil
- A giant crystal that gives life
- A giant enemy spider
- A wheel of time
- A throne made of swords
- A sword made of thrones
- An almighty tree-hugging hippie
- The sole magic artefacts of the planet
- Something something a chosen one something something
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 11, 2020, 02:14:21 pm
Every world has a npc that can act like a player in every other game. Whenever he would die, he can simply reload the last time he saved (Pray he saves often). Or when he is caught trying to steal one of your artifacts. He is completely spoiled regarding the position of every artifact and spends most of his time powerleveling by killing all megabeasts. Depending on his character he may also use cheats.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 11, 2020, 03:56:45 pm
Every world has a npc that can act like a player in every other game. Whenever he would die, he can simply reload the last time he saved (Pray he saves often). Or when he is caught trying to steal one of your artifacts. He is completely spoiled regarding the position of every artifact and spends most of his time powerleveling by killing all megabeasts. Depending on his character he may also use cheats.

=D
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 11, 2020, 04:07:46 pm
Implementations of MacGuffins; artefacts that are so important to the order of the world (of its well-being), that anybody in the generated world wants to possess them. Destruction or acquisation of said MacGuffins can have disastrous effects on the world.
Such powers and effects could include, but not limited to :
- A Time stopping goblet
- A Mind Manipulating crown
- A book that teaches the ultimate secrets of life and death
- Magic Swords stuck in stones that make you the king of some kingdom
- The body part of a god
- A summoning book of ancient forgotten powers
- A mask that makes anyone an overpowered vampire
- A ring
- A "fifth" Elephant
- A power to counter any other power
- A ridiculously sized dragon-slaying weapon
- A ridiculously sized dragon
- The "Hearth" of the world
- A giant mech meant to destroy said world after a conflict within a counsil
- A giant crystal that gives life
- A giant enemy spider
- A wheel of time
- A throne made of swords
- A sword made of thrones
- An almighty tree-hugging hippie
- The sole magic artefacts of the planet
- Something something a chosen one something something
-An arrow that allows anyone shot with it to controll a single ghostly wizard
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 11, 2020, 05:58:30 pm
-An arrow that allows anyone shot with it to controll a single ghostly wizard

((Menacing))
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 12, 2020, 12:30:11 am
-An arrow that allows anyone shot with it to controll a single ghostly wizard

A cat that makes whatever owner it picks omnipotent and immortal.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on October 12, 2020, 01:09:53 am
-An arrow that allows anyone shot with it to controll a single ghostly wizard

A cat that makes whatever owner it picks omnipotent and immortal.
-A completely normal slice of bread that everyone thinks is an artifact that holds the universe together.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 12, 2020, 01:51:15 am
The ham sandwich of life and death
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 12, 2020, 02:36:14 am
THE BUCKET OF FATE!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 12, 2020, 03:29:41 am
Certain dwarves will write manga.
Dwarves will make anime from manga.
Some dwarves will consider any anime crafted to be a masterwork.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on October 12, 2020, 04:43:04 am
The above, except, instead of "manga", "magma".
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 12, 2020, 06:05:10 am
Instead of "anime", "a mine"...
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on October 12, 2020, 07:16:14 am
Or, instead of "anime" or a "a mine", "N-amino azides".
These then go into the magma and nitrogen chemistry ensues.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 12, 2020, 08:00:44 am
Cats, in particular, are made of significant amounts of 1‐diazidocarbamoyl‐5‐azidotetrazole and N-amino azidotetrazoles in general.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 12, 2020, 09:08:06 am
Certain dwarves will write manga.
Dwarves will make anime from manga.
Some dwarves will consider any anime crafted to be a masterwork.

Luckily, dwarves who do this never reproduce due to the squalor and disarray of their living quarters.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on October 12, 2020, 09:16:49 am
A mime.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 12, 2020, 10:15:25 am
A mime that has absolutely no skill. Whenever he tries to mime a duck he appears as a capital D.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 12, 2020, 01:26:29 pm
Add a new creature: clowns. They have arbitrary reality warping powers and will show up as fortress visitors to entertain dwarves and eat small children. Dwarves can dress up as clowns as well in order to increase the fortress's stress level.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 13, 2020, 12:56:08 am
Implementation of ten millions fireflies who lit up the generated world as dwarves fall asleep.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 13, 2020, 01:14:16 am
In every world, there is guaranteed to be exactly one human necromancer bard who appears disproportianately often in engravings. Books that have the same titles and descriptions as art books unrelated to him or manuals but actually only contain his songs can be sold by caravans.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 13, 2020, 02:45:11 am
A mime.
Mimes spread a syndrome that causes anything that comes into contact with them into more mimes.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 13, 2020, 06:03:08 am
Wrestlers guild are now more likely to be used for entertainment. Wreslters will organize "fake" matches against each other, and invite other dwarves or beings from other civilizations to participate to the DWWT; the Dwarven World Wrestling Tournament
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 13, 2020, 06:11:18 am
Shhiiiiittttt. I want that.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 13, 2020, 06:19:59 am
It appears that I'm extremely bad at suggesting terrible things.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 13, 2020, 07:44:37 am
Dwarves are now smort and can path through constructed walls (slightly lower weight than restricted). Should they do so, they will deconstruct all walls they need to deconstruct in order to reach their target. There is no way to prevent this.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on October 13, 2020, 07:50:21 am
Wrestlers guild are now more likely to be used for entertainment. Wreslters will organize "fake" matches against each other, and invite other dwarves or beings from other civilizations to participate to the DWWT; the Dwarven World Wrestling Tournament

It's almost here already. They use skill demonstration for learning purposes but they could do it for others entertaining.  It's said that one can watch forever on three things: the water flowing, the fire burning and others working.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on October 13, 2020, 07:58:08 am
A mystical and mythical character that appears in folks art like songs and stories etc. but has no reference in legends but still being completely real. sometimes it pops up in random places and makes your dwarves shit their pants. Nothing can stop it. Unless you get rid of all mentions. The more mentions the more powerful it becomes.
Title: Re: Terrible Suggestions Thread
Post by: betaking on October 13, 2020, 07:58:47 am
The Following is a "REAL ONE" that I was like at least 1.5 hours into writing as a clarification post/stealth-bump for my "Intrim Workshops" suggestion-thread, when I read over this again and realized why nobody was replying.

Quote
To Clarify examples of what I'm getting at:
Workshops should/could have a "tech tree" dependent on the amount of equipment and tools you put into them.
I think some of the mods might do this, or something like it, already, through various RAW manipulations.
The basic goal is to allow, or test for, the sorts of complications that could occur if/when workshops are reconfigured as zones, as well as by allowing for a greater sense of roleplay to occur by having your fortresses production less focused purely on exporting =<<+Pond Turtle Shell Figurine+>>= 's (ringed with groundhog bone).

This "tech tree" would obviously change gameplay and have detrimental effects on backwards compatibility, at least at first but what is backwards compatibility anyway in a game like DF.

Thinking about the changes necessary
-->Craftsdwarf Workshop:
Spoiler (click to show/hide)
CARPENTRY-Opens up as soon as you have an adz, or an axe, and either building material or a table.
Spoiler (click to show/hide)
MASONRY!
Spoiler (click to show/hide)

kind of ran away in terms of overthinking this stuff.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 13, 2020, 08:14:43 am
A mystical and mythical character that appears in folks art like songs and stories etc. but has no reference in legends but still being completely real. sometimes it pops up in random places and makes your dwarves shit their pants. Nothing can stop it. Unless you get rid of all mentions. The more mentions the more powerful it becomes.

Awesome idea. Really. It could work in some worlds where ideas create reality. So people would invent their spirits and gods and they would really start to exist. People create worlds by writing. Anyone remember the Myst and Riven games?

Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 13, 2020, 12:14:29 pm
Wrestlers guild are now more likely to be used for entertainment. Wreslters will organize "fake" matches against each other, and invite other dwarves or beings from other civilizations to participate to the DWWT; the Dwarven World Wrestling Tournament

I think they already do this.  My legends modes are full of wrestling matches where some guy is always losing to some other guy.  By reason, the other guy should win at least sometimes.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 13, 2020, 12:37:56 pm
Add the ability to brew and drink tea. Properly made tea, prepared by a dwarf with a high tea-making skill, provides a massive mood buff, bigger than anything else in the game. If tea is available and a legendary teamaker is a member of your fort, dwarves will spend all of their time just drinking tea and doing no work.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 13, 2020, 01:05:49 pm
Dwarves are sometimes pyromaniacs and will start random fires wherever flammable material can be found, sometimes putting it out but often letting it spread. This gives them a good thought, and a strong need to start fires that if not fulfilled will result in them attempting to set other dwarves on fire.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 13, 2020, 01:13:58 pm
Dwarves are sometimes pyromaniacs and will start random fires wherever flammable material can be found, sometimes putting it out but often letting it spread. This gives them a good thought, and a strong need to start fires that if not fulfilled will result in them attempting to set other dwarves on fire.

They prefer to set their beards on fire, making them especially despised.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 13, 2020, 06:07:06 pm
Wrestlers guild are now more likely to be used for entertainment. Wreslters will organize "fake" matches against each other, and invite other dwarves or beings from other civilizations to participate to the DWWT; the Dwarven World Wrestling Tournament

Sometimes they hit the other wrestler from behind with a chair. If a stone throne is used, this results in an instant kill. Otherwise, the target is paralyzed for life.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 14, 2020, 03:28:31 am
Implementation of theaters and "artistic" dwarves who make strange prestations. Every single of their plays are randomly generated and can range from a beautifully six-act representation of some king's life, a romantic comedy, an elven tragedy, or a strange metaphor for other metaphors for things that have nothing to do what's being represented.
For instance;
"This is a play by Udil Auteurdwarf the dwarf, one of the most recent entries of your fortress's theater. This is play telling the story of King Bomrek TheDead The Third. The prose is strange. The king is represented by an elven woman. She is dressed in a costume representing a sparrow man.
In the first act, she discusses the secret of life and death with a crab man, something that didn't happened in the life of Bomrek theDead.
In the second act, she discovers that the king of the Screaming Rocks has declared a war on them, she mourns the death of her brother, Udil. Something that did happened to Bomrek TheDead, to the exception of the fact that he never had a brother. The brother is played by Udil Auteurdwarf.
In the third act, Ashil, the god of death, comes to awaken the king's brother, he discusses the subject of skies and wagons with Ashil. The discussion is misleading. It is supposed to represent the death of art.
In the fourth and final act, the King kills herself, watched by the forgotten beast Azul, obviously an anachronism since neither of them actually met. It is supposed to represent the death of dwarven ethics.
The nobility loves the play, the rest of the fortress is confused. The fortress has learned the secrets of life and death!"
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 14, 2020, 03:47:45 am
Some dwarves will be so taken with actors in the plays that they'll try to kill the president king to impress them.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on October 14, 2020, 05:22:20 am
Dwarves are sometimes pyromaniacs and will start random fires wherever flammable material can be found, sometimes putting it out but often letting it spread. This gives them a good thought, and a strong need to start fires that if not fulfilled will result in them attempting to set other dwarves on fire.

They prefer to set their beards on fire, making them especially despised.

Some will set themselves on fire when going into battle, resulting in a morale debuff to their enemies.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 14, 2020, 02:23:22 pm
ninjas can't get you if you're on fire
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 14, 2020, 03:02:40 pm
Poem generator implementation
Toady makes deals with Nick Walton and IBM to make a GPT-3 poem generator for DF. This means playing DF requieres either a constant internet connection and enough money in a linked bank account to pay 1$ for the operating costs and fees of generating a single poem every time it happens or a supercomputer. You cannot turn it off.

Obviously, the poems are bad and don't integrate with world history well, sometimes picking characters that don't exist in the world but which the AI learned. To band-aid this, the suggestion from a few posts above is implemented
A mystical and mythical character that appears in folks art like songs and stories etc. but has no reference in legends but still being completely real. sometimes it pops up in random places and makes your dwarves shit their pants. Nothing can stop it. Unless you get rid of all mentions. The more mentions the more powerful it becomes.

This means that for the low price of an olimpic pool of gold you can get 3 worlds with the same vampire who appears in poems and randomly spreads his vampirism to people.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on October 14, 2020, 04:23:28 pm
Wrestlers guild are now more likely to be used for entertainment. Wreslters will organize "fake" matches against each other, and invite other dwarves or beings from other civilizations to participate to the DWWT; the Dwarven World Wrestling Tournament

Sometimes they hit the other wrestler from behind with a chair. If a stone throne is used, this results in an instant kill. Otherwise, the target is paralyzed for life.

Some wrestlers will take products to have more muscular mass, and in some cases they might murder their families nbefore killing themselves.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 14, 2020, 05:40:03 pm
Chewing tobacco, which provides a mood boost but is addictive like alcohol.  Dwarves who chew will also spit; you can make spitoons at a craftdwarf's workshop, but they'll need to be cleaned periodically, and barring that, they'll spit on floors and walls, creating puddles that will give other dwarves negative thoughts.

Chewing tobacco can also be flavored with mint, which some dwarves prefer.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 14, 2020, 11:21:14 pm
Elven caravans sometimes bring a kind of pipe weed with a pungent aroma which causes dwarves to become unproductive and say "wow" and "groovy" a lot.  This substance is illegal to possess.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 14, 2020, 11:24:32 pm
Wrestlers guild are now more likely to be used for entertainment. Wreslters will organize "fake" matches against each other, and invite other dwarves or beings from other civilizations to participate to the DWWT; the Dwarven World Wrestling Tournament

Sometimes they hit the other wrestler from behind with a chair. If a stone throne is used, this results in an instant kill. Otherwise, the target is paralyzed for life.

Some wrestlers will take products to have more muscular mass, and in some cases they might murder their families nbefore killing themselves.

Ooof. Too real.

Suplexes for days, though.

Edit: I don't know how I messed this message up so bad.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on October 15, 2020, 01:48:08 am
Elven caravans sometimes bring a kind of pipe weed with a pungent aroma which causes dwarves to become unproductive and say "wow" and "groovy" a lot.  This substance is illegal to possess.
If your dwarves smoke too much of it, they turn into elves.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 15, 2020, 01:50:27 am
Elven caravans sometimes bring a kind of pipe weed with a pungent aroma which causes dwarves to become unproductive and say "wow" and "groovy" a lot.  This substance is illegal to possess.
If your dwarves smoke too much of it, they turn into elves.
Anything that gets caught in the smoke from this also has a chance to turn into an elf.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 15, 2020, 02:14:14 am
goblin sabateurs now plant green gunpowder in elven trade caravans' weed bags, since they're too stoned to notice.

Sometimes, your dwarves explode and burn to death when they try to light up.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on October 15, 2020, 02:29:02 am
goblin sabateurs now plant green gunpowder in elven trade caravans' weed bags, since they're too stoned to notice.

Sometimes, your dwarves explode and burn to death become goblins when they try to light up.
Fixed it for you.
Title: Re: Terrible Suggestions Thread
Post by: lontrus on October 15, 2020, 04:50:08 am
I want music!
I want my mayor not able to fall asleep without some lulling lute playing in the background. I want dwarfs in neighbouring quarters not able to sleep because of the racket. I want instrument playing professions, talents. I want travelling orchestras and choirs. I want poets and poems written down in books. I want battle songs increasing morale of dwarves charging the enemy. But most of all I want tavern full of dwarves impulsively break into drinking songs.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 15, 2020, 05:33:46 am
I want music!
I want my mayor not able to fall asleep without some lulling lute playing in the background. I want dwarfs in neighbouring quarters not able to sleep because of the racket. I want instrument playing professions, talents. I want travelling orchestras and choirs. I want poets and poems written down in books. I want battle songs increasing morale of dwarves charging the enemy. But most of all I want tavern full of dwarves impulsively break into drinking songs.

Hmm...
Dwarves experience the nightmare that is working in a grocery store as there is a cap on the number of songs allowed to exist in any world - 8. The same 8 songs play over and over again, dwarves start off liking them, slowly dislike and then hate them, and slowly start to like them again as madness sets in around the fortress.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 15, 2020, 07:12:18 am
Hmm...
Dwarves experience the nightmare that is working in a grocery store as there is a cap on the number of songs allowed to exist in any world - 8. The same 8 songs play over and over again, dwarves start off liking them, slowly dislike and then hate them, and slowly start to like them again as madness sets in around the fortress.

One of these songs is reserved for the winter season, in which it is the only song that is played.
Title: Re: Terrible Suggestions Thread
Post by: stoneneedle on October 15, 2020, 08:10:30 am
(Inspired by the Greek myth of Ouranos, Kronos, and the birth of Aphrodite)

Add genitalia to the vanilla game, which can be severed like any other body part. When the genitals of a god, goddess, demon, or any powerful supernatural being occurs (most likely a rarity, but it could be part of the game creation myth as a percent chance) the genitals spawn another similarly powerful being, which also has a chance to fall on a sharp rock, sever its genitals, and start the process all over again.

Start a severed genitals pantheon--the Gelded Gods? The Dickless Deities? N'sync?
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 15, 2020, 05:46:34 pm
Fun fact - male characters, if hit in the lower body and unarmored, can be hit with a "gelding strike" - causing them to be infertile from then on.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on October 15, 2020, 07:43:47 pm
Fun fact - male characters, if hit in the lower body and unarmored, can be hit with a "gelding strike" - causing them to be infertile from then on.
OOOOWWWW! MY PAINIS!
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 16, 2020, 12:38:04 am
According to ToadyOne, goblins are meant to die violent deaths, and thus are immune to the effects of aging and disease.  To up the ante on gruesomeness, goblins are now also immune to atom smashing, freezing, and obsidianizing, and lethal wounds will only keep them down for a month or so.  The only way to put them down permanently is to eat them, which 1) your dwarves will now do, but 2) only if they've been butchered and cooked, which 3) can be tricky, because 4) your cooks will prioritize any other ingredient over goblin parts.  Better hope you can work through that hundred-deep stack of beef tallow before the next invasion.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 16, 2020, 02:18:31 am
If genitals get added all creatures will always focus their attacks on them.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 16, 2020, 02:26:07 am
This makes the dwarven wrestling league 10x more entertaining
Title: Re: Terrible Suggestions Thread
Post by: Criperum on October 16, 2020, 08:54:41 am
I'd like Toady to read this topic and actually implement some of the worst suggestions just to mess with players.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 16, 2020, 10:33:27 am
Toady One should implement a special event (either in worldgen or possibly afterwords -in which case your fort/adventurer could possibly compete-)  in which athletes from around the world would gather at a single place and run to grab a single thread (of material that would be chosen procedurally) from somewhere far away and bring it back to the place where they started.  This event would, of course, be known as the Great Thread Race.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 16, 2020, 03:38:22 pm
Toady could also implement multithreading, where each athlete gets their own thread. Race conditions are also added.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 16, 2020, 03:45:08 pm
Four philosophers join each fortress as combine noble-position holders. They demand exactly four forks to be created, four plates and one huge vessel of spaghetti that gets placed on their communal table. They then each try to eat.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 16, 2020, 04:09:36 pm
Dwarves themselves get to make terrible suggestions, which are then immediately implemented into the game.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 16, 2020, 06:58:49 pm
Change the game entirely to serve its newer, better challenge mode: Build rockets from stock parts.
Refocus off dwarves, not noted for their love of open space, never mind the outer kind, and onto a more pliant core civilisation.
Obviously you'd need to rename it "Kobold Space Program".
late, but i know i've made this suggestion before ;D
Dwarves manufacture the parts, and since they know absolutely nothing about rocketry the parts can and will explode randomly.

The above, except, instead of "manga", "magma".
i made a post on tumblr to the effect of "maybe i should just fill my library with magma" and didnt tag it DF and someone asked if i meant manga

A mystical and mythical character that appears in folks art like songs and stories etc. but has no reference in legends but still being completely real. sometimes it pops up in random places and makes your dwarves shit their pants. Nothing can stop it. Unless you get rid of all mentions. The more mentions the more powerful it becomes.

Awesome idea. Really. It could work in some worlds where ideas create reality. So people would invent their spirits and gods and they would really start to exist. People create worlds by writing. Anyone remember the Myst and Riven games?
Dwarves can now go into moods and craft Descriptive Books, which allow them to travel to other worlds and found forts there. They have yet to figure out how to craft Linking Books, so once they use the Descriptive Book they're gone.

wait no they can make linking books but there's only a 3% chance they'll make one during a mood instead of a Descriptive Book

I want music!
I want my mayor not able to fall asleep without some lulling lute playing in the background. I want dwarfs in neighbouring quarters not able to sleep because of the racket. I want instrument playing professions, talents. I want travelling orchestras and choirs. I want poets and poems written down in books. I want battle songs increasing morale of dwarves charging the enemy. But most of all I want tavern full of dwarves impulsively break into drinking songs.
this is the terrible suggestions thread
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 17, 2020, 04:32:43 am
In order to confuse people we should post all good ideas in this thread and all the terrible ones DF Suggestions.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 17, 2020, 05:12:32 am
In order to confuse people we should post all good ideas in this thread and all the terrible ones DF Suggestions.

I see you have already started this. +1
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 17, 2020, 05:18:07 pm
Hedgehog men are hostile towards all histfigs who are legendary in at least one skill related to engineering and wear red clothes.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 17, 2020, 07:19:33 pm
Only the fake ones.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on October 17, 2020, 11:05:54 pm
Guns
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 18, 2020, 06:23:33 am
If your fort isn't up to the standards of some dwarves they can leave while yelling that they're going out to build their own fort with black jack and hookers.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 18, 2020, 06:47:03 am
Dwarves develop martial arts and request dojos similar to guild halls. Dwarves will challenge martial arts guilds of different types in the fort. Occasionally, goblin martial arts guilds will arrive and challenge your guilds.

If your fort isn't up to the standards of some dwarves they can leave while yelling that they're going out to build their own fort with black jack and hookers.

Bendwarf.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on October 18, 2020, 01:41:06 pm
Hedgehog men are hostile towards all histfigs who are legendary in at least one skill related to engineering and wear red clothes.

And sometimes, these hedgehog men will wear blue and be helped by orange two-tail foxmen.
Title: Re: Terrible Suggestions Thread
Post by: betaking on October 18, 2020, 02:57:50 pm
Four philosophers join each fortress as combine noble-position holders. They demand exactly four forks to be created, four plates and one huge vessel of spaghetti that gets placed on their communal table. They then each try to eat.
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 19, 2020, 05:57:12 am
Dwarves engrave their original hedgehog men characters on the walls of the fortress, and sometime in darkened and seldom used corners of the fortress they engrave porn of their original hedgehog men characters.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on October 19, 2020, 08:12:39 am
If your fort isn't up to the standards of some dwarves they can leave while yelling that they're going out to build their own fort with black jack and hookers.
With random tavern game and nobles.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 20, 2020, 03:05:06 am
Creating a barn full of nobles will somehow resolve in the creation of a library where dwarves have to pay to get a book.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 20, 2020, 04:09:51 am
Dwarves engrave their original hedgehog men characters on the walls of the fortress, and sometime in darkened and seldom used corners of the fortress they engrave porn of their original hedgehog men characters.

Dwarves with "a stunning lack of analytical ability" may steal quires and scrolls to write about the hedgehog men.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 21, 2020, 04:14:09 am
Some dwarves will now believe that the Earth is flat.
Some others will prove that it is round.
The reality is that they're just a bunch of characters on a flat screen and the ones who realize that are doomed to go insane.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 21, 2020, 04:40:08 am
Some dwarves will now believe that the world is round.
Some others will prove that it is flat.
The reality is that they're just a bunch of characters on a flat screen and the ones who realize that are doomed to go insane.
FTFY, because you forgot that DF worlds are always flat.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 21, 2020, 04:43:37 am
Going to the end of a world will cause you to teleport to the other side of it.
Checkmate, flatheads
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 21, 2020, 04:45:26 am
Going to the end of a world will cause you to teleport to the other side of it.
Checkmate, flatheads

TFW you go to a glacier to find the exact place where the pole is and suddenly you eleport to the other side of the world and drown in the ocean.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 21, 2020, 04:51:11 am
Going to the end of a world will cause you to teleport to the other side of it.
Checkmate, flatheads

TFW you go to a glacier to find the exact place where the pole is and suddenly you eleport to the other side of the world and drown in the ocean.

Should've waited for boats
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 21, 2020, 04:53:25 am
Going to the end of a world will cause you to teleport to the other side of it.
Checkmate, flatheads

TFW you go to a glacier to find the exact place where the pole is and suddenly you eleport to the other side of the world and drown in the ocean.

Should've waited for boats
TFW you try to go around the world to prove that it's round but end up starting a glacier forest retreat.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 23, 2020, 04:22:13 am
Implementation of giant and miniature dwarves. Giant dwarves will be unique 2x2 creatures living in huge fortress not made for normal dwarves or normal anything. They're also building destroyers and are willing to destroy castles to satisfy their strange moods.
Miniature dwarves are very very very very very very very small individuals fond of industry and ale and forge items with mini-forges. Their fortress are so tiny, you can't even see them in the game unless you happen to place your cursor on it. Dwarves will be tempted to adopt one as a pet, much to the displeasure of the little thing.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 23, 2020, 05:26:14 am
Implementation of giant and miniature dwarves. Giant dwarves will be unique 2x2 creatures living in huge fortress not made for normal dwarves or normal anything. They're also building destroyers and are willing to destroy castles to satisfy their strange moods.
Miniature dwarves are very very very very very very very small individuals fond of industry and ale and forge items with mini-forges. Their fortress are so tiny, you can't even see them in the game unless you happen to place your cursor on it. Dwarves will be tempted to adopt one as a pet, much to the displeasure of the little thing.
If a dwarf collects enough miniature dwarves he can build a terrarium, place them inside and allow them to build a miniature fortress and plan to kill the dwarf that captured them.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on October 23, 2020, 01:10:19 pm
If a dwarf collects enough miniature dwarves he can build a terrarium hive, place them inside and allow them to build a miniature fortress and plan to kill the dwarf that captured them.
Once a mini-dwarf hive has grown to at least 100 mini-dwarves & has at least two mini-barons, it can be split to establish a new mini-dwarf colony. All colonies can be periodically harvested for small quantities of mini-dwarf mead.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 23, 2020, 03:07:23 pm
Mini-dwarves have bumblebee cavalry.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 23, 2020, 04:34:19 pm
Hello Spellcrafts players and please welcome our newest addition: mini dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 23, 2020, 04:52:47 pm
Mini-dwarves can also be maintained in some sort of patio for your dwarves to watch. When a mini-dwarf fortress becomes the subject of interest of a scholar, he may be tempted to record the history of your mini-dwarves. Toad-men are particularly fond of mini-dwarves.
Because of their size, they see normal lizards and gila-monsters as giants (and are mini-building destroyers). Interaction between the mini-dwarves and the lizards will resolve in mini-fun, which will entertain your dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 23, 2020, 05:19:44 pm
Great dwarves have little dwarves within their guts to mine 'em, And little dwarves have lesser dwarves, just so like botulinum. And the great dwarves themselves, in turn, have greater dwarves to dig in; While these again have greater still, and greater still, re-begin!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 24, 2020, 04:04:03 am
Dwarves within dwarves within dwarves within dwarves, we need to go deeper!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 24, 2020, 04:13:58 am
Dwarves inside dwarves now trigger dig-deep disasters in world gen.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 24, 2020, 04:40:48 am
The generated world is a giant dwarf.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 24, 2020, 05:14:18 am
The generated world is a giant dwarf.
And that dwarf lives in a world that is also a giant dwarf, and that dwarf lives in a world that is also a giant dwarf, and that dwarf lives in a world that is also a giant dwarf, and that dwarf....
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 24, 2020, 05:49:50 am
Mini-dwarves can farm and butcher vermin. Finally a source of anole brain!
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 24, 2020, 06:40:20 am
Mini-dwarves are likely to be bothered by mini-elves for grass-cutting and using tree branches for their armor, tools and furniture. Mini-elves grow mini-trees in the shape of what they want.
Forgotten Vermin may attach your mini-dwarves, and the best way to deal with it is to send a dwarf to squash the thing before it causes mini-fun.
If mini-dwarves aren't given mini-tombs, they will come back as mini-ghosts.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 24, 2020, 10:42:41 am
Mini-kobolds can steal your dwarves' crumbs. If the crumbs are from a masterwork roast, each stolen crumb results in a masterwork loss.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 24, 2020, 10:39:08 pm
When a dwarf reaches the stage at which they would normally “hunt a small creature” for food, there should be a chance that they instead seek out, murder, and consume one of their fellow dwarves.  Over time, their features should change to be leaner, taller,  and more gracile, they should become enamored with trees, and their ears should lengthen as their beard falls out.  During this time, they should occasionally augment their usual food with some more of your dwarves.  If not caught and dealt with within the one year incubation period, they should then leave your fortress to found a forest retreat nearby, returning annually to complain about how many trees you are cutting down, make jokes about your physical stature, and consume some more of your dwarves.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 25, 2020, 10:12:42 am
When a dwarf reaches the stage at which they would normally “hunt a small creature” for food, there should be a chance that they instead seek out and eat your carefully collected minidwarves, which should cause the minidwarves to eat their way out of the offending dwarf.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 26, 2020, 12:03:48 pm
Dwarven shoes should require shoelaces.  Each pair of shoes should require 2 shoelaces, one for each shoe.  These should be made out of appropriate materials (with, for example, one tanned hide giving one shoelace) and should wear out far faster than the shoes that they are used with.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 26, 2020, 12:21:26 pm
Craftsdwarf output now needs to produce aglets. Two per raw rock/bar/log, to be generous. ;)
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 26, 2020, 12:49:23 pm
Replace the "Clowns" of the "Hidden fun stuff" with actual clowns and a circus. Upon digging too deep, the DF Theme radically changes to Entry of the Gladiators by Julius Fucik.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 26, 2020, 01:03:13 pm
Dwarves flock to the circus and refuse to return or work or pull levers. Your fort will auto abandon if Every dwarf successfully makes it to the circus, and after any outliers die off. The clowns will bring all the food and booze accessible to them down to please the dwarves.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 27, 2020, 02:22:50 am
Make "candy" into actual candy and make weapons made from it fragile, but also make dwarves prefer candy weapons over all others and refuse to use anything made from anything else.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 27, 2020, 03:40:03 am
Now we turn DF into Elona
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 27, 2020, 03:57:14 am
Make "candy" into actual candy and make weapons made from it fragile, but also make dwarves prefer candy weapons over all others and refuse to use anything made from anything else.

My first days in the DF community, people mentioned a FB made of candy and that it was unkillable. I, unaware of spoilers, just assumed candy was bugged to be super hard. I couldn't figure out how to make candy though.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 27, 2020, 05:19:37 am
Replace the "Clowns" of the "Hidden fun stuff" with actual clowns and a circus. Upon digging too deep, the DF Theme radically changes to Entry of the Gladiators by Julius Fucik.
They still rule over goblins. Goblin acrobats, bards and joke book writers.

A medium-sized humanoid driven to comedy by its fun-loving nature.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 28, 2020, 02:32:40 am
Make "candy" into actual candy and make weapons made from it fragile, but also make dwarves prefer candy weapons over all others and refuse to use anything made from anything else.

My first days in the DF community, people mentioned a FB made of candy and that it was unkillable. I, unaware of spoilers, just assumed candy was bugged to be super hard. I couldn't figure out how to make candy though.
New material: sucronium, made from dwarven sugar at a smelter.  One bag of sugar yields one wafer of sucronium, which can be forged into items twice as strong as their adamantine equivalents, with only marginally more weight.  It is, however, also cookable, and your chefs will prioritize it over every other ingredient in your fortress.

Colossi can appear in the world that are made of the stuff, having been cooked up in ancient times by the foreboding and mysterious Primordial Bakers.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 28, 2020, 04:45:57 am
The Primordial Bakers also bake the feared forgotten cakes, they're like forgotten beasts but made from randomly generated cake!
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 28, 2020, 05:49:31 am
The cultural differences between the nobles and regular dwarves are even more noticeable.
While nobles will buy weird and bizarre art for the sake of it, regular dwarves will attempt to understand it and critcize it. Nobles just wanted nice decoration, and a middle finger to the "poor".
Nobles only eat "expensive cuisine", which mostly consist of plates that are extremely small but look pretty. Meanwhile, regular dwarves are more interested by the taste and the texture of the food they eat.
Nobles only drink wine. And not just any wine, high quality wine. Regular dwarves just drink because they like it.
Nobles like to corrupt for their own amusement, or to get away from the law. Regular dwarves corrupt for personal reasons or business.
Nobles set up elections to make dwarves believe they have a choice. Regular Dwarves know about this and don't seem to care unless a game-changing dwarf appears. Said game changing dwarf will, if elected, eliminate all nobles.
Eventually new Nobles will arrive and re-do the cycle.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on October 28, 2020, 06:30:34 pm
The cultural differences between the nobles and regular dwarves are even more noticeable.
While nobles will buy weird and bizarre art for the sake of it, regular dwarves will attempt to understand it and critcize it. Nobles just wanted nice decoration, and a middle finger to the "poor".
Nobles only eat "expensive cuisine", which mostly consist of plates that are extremely small but look pretty. Meanwhile, regular dwarves are more interested by the taste and the texture of the food they eat.
Nobles only drink wine. And not just any wine, high quality wine. Regular dwarves just drink because they like it.
Nobles like to corrupt for their own amusement, or to get away from the law. Regular dwarves corrupt for personal reasons or business.
Nobles set up elections to make dwarves believe they have a choice. Regular Dwarves know about this and don't seem to care unless a game-changing dwarf appears. Said game changing dwarf will, if elected, eliminate all nobles.
Eventually new Nobles will arrive and re-do the cycle.

Social stratification is a good idea, actually.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 29, 2020, 04:46:23 am
Sounds like more reasons for unfortunate accidents to happen.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 29, 2020, 07:53:16 am
The cultural differences between the nobles and regular dwarves are even more noticeable.
While nobles will buy weird and bizarre art for the sake of it, regular dwarves will attempt to understand it and critcize it. Nobles just wanted nice decoration, and a middle finger to the "poor".
Nobles only eat "expensive cuisine", which mostly consist of plates that are extremely small but look pretty. Meanwhile, regular dwarves are more interested by the taste and the texture of the food they eat.
Nobles only drink wine. And not just any wine, high quality wine. Regular dwarves just drink because they like it.
Nobles like to corrupt for their own amusement, or to get away from the law. Regular dwarves corrupt for personal reasons or business.
Nobles set up elections to make dwarves believe they have a choice. Regular Dwarves know about this and don't seem to care unless a game-changing dwarf appears. Said game changing dwarf will, if elected, eliminate all nobles.
Eventually new Nobles will arrive and re-do the cycle.
All nobles except the major must now be lizard men with a false dwarf identity.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 29, 2020, 09:14:04 am
Wild boars will attack your fort in huge waves, with 30-50 of them arriving all at once and instantly seeking out any children on the map.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 29, 2020, 11:12:09 am
Animal people can now request that your dwarves catch them a specific fish or bug. They can have your dwarves to deliver a present to another animal person. Each animal person has a unique word they use at the end of each sentence, beardy.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 29, 2020, 12:08:55 pm
Animal people can now request that your dwarves catch them a specific fish or bug. They can have your dwarves to deliver a present to another animal person. Each animal person has a unique word they use at the end of each sentence, beardy.
The broker will also ask for most new dwarves to pay a rent.
Mole people are more likely to shout at people for not caring about their progress. They also have dabbling conversation skills. Beery.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 29, 2020, 05:03:07 pm
Moth men now deconstruct bridges if not given socks to eat.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 29, 2020, 05:11:03 pm
Moths now deconstruct clothing.  Slave.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on October 29, 2020, 06:39:09 pm
Dwarves now deconstruct dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 29, 2020, 07:13:16 pm
Elves reconstruct dwarves as elves.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 29, 2020, 08:46:53 pm
Elves reproduce by kidnapping members of another species and turning them into an "elf spouse" over a period of time.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 30, 2020, 07:12:48 am
All races reproduce by kidnapping members of other races because they find members of other races sexier than people of their own race.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 30, 2020, 07:59:28 am
Engravers and Stoneworkers can now interact with criminals, either by engraving them or smoothing them.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on October 30, 2020, 12:06:37 pm
Engravers and Stoneworkers can now interact with criminals, either by engraving them or smoothing them.
They smooth and then re-engrave their brains to get rid of all those bad, unacceptable crime-thoughts.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 30, 2020, 12:28:32 pm
Engravers and Stoneworkers can now interact with criminals, either by engraving them or smoothing them.
They smooth and then re-engrave their brains to get rid of all those bad, unacceptable crime-thoughts.
https://wiki.lspace.org/mediawiki/Retrophrenology
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on October 30, 2020, 05:50:15 pm
Elves now deconstruct the trade depot and steal the materials right after departing due to being offended.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 30, 2020, 06:21:06 pm
Engravers and Stoneworkers can now interact with criminals, either by engraving them or smoothing them.
They smooth and then re-engrave their brains to get rid of all those bad, unacceptable crime-thoughts.
An announcement will pop up for every murder and say "Urist McMiner has been hit by, has been stuck by, Moldath KillerDwarf"
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 31, 2020, 04:00:00 am
Toady should add the ability to lobotomies dwarves as a way to fix their psychotic and troublesome ways, while doing this has a small chance to fix the problem it has a much higher chance to kill the dwarf or to leave it with only the ability to haul stuff.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 31, 2020, 04:23:16 am
Toady should add the ability to lobotomies dwarves as a way to fix their psychotic and troublesome ways, while doing this has a small chance to fix the problem it has a much higher chance to kill the dwarf or to leave it with only the ability to haul stuff.

This would become the default treatment for every noble.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 31, 2020, 06:10:01 am
Toady should add the ability to lobotomies dwarves as a way to fix their psychotic and troublesome ways, while doing this has a small chance to fix the problem it has a much higher chance to kill the dwarf or to leave it with only the ability to haul stuff.

This would become the default treatment for every noble.
I thought this was the terrible suggestions thread.  Also lobotomies have a chance of entirely re-rolling the dwarf's personality a la Phineas Gage.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on October 31, 2020, 08:46:31 am
Artistic Dwarves who are tasked to make statues for the fortress will ask random, muscular dwarves to pose for them. Naked, of course.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 31, 2020, 08:48:22 am
And sometimes a friend of the one lobotomized who was not as mute as everyone thought will destroy your water supply and run away.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on October 31, 2020, 03:43:20 pm
Toady should add the ability to lobotomies dwarves as a way to fix their psychotic and troublesome ways, while doing this has a small chance to fix the problem it has a much higher chance to kill the dwarf or to leave it with only the ability to haul stuff.

This would become the default treatment for every noble.

Or POWs.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 01, 2020, 10:38:45 am
Toady should add the ability to lobotomies dwarves as a way to fix their psychotic and troublesome ways, while doing this has a small chance to fix the problem it has a much higher chance to kill the dwarf or to leave it with only the ability to haul stuff.

This would become the default treatment for every noble.

Or POWs.
Or the guests so they'll stop stealing the artifacts.

You know what lets just put a sign in front of the fortress that says free lobotomies for everyone!
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 01, 2020, 10:56:40 am
Dwarves are unable to craft a specific item, embark with a wagon, trade, apply diplomacy, create furniture, carve fortresses in the earliest years of your fortress, because they haven't been invented yet!
Title: Re: Terrible Suggestions Thread
Post by: Azerty on November 01, 2020, 03:38:07 pm
Dwarves are unable to craft a specific item, embark with a wagon, trade, apply diplomacy, create furniture, carve fortresses in the earliest years of your fortress, because they haven't been invented yet!

More seriously, technology tree would be interesting to simulate in Legends mode, and we could have societies where industrial revolution could begin and other without agriculture.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 02, 2020, 03:55:37 am
Dwarves are unable to craft a specific item, embark with a wagon, trade, apply diplomacy, create furniture, carve fortresses in the earliest years of your fortress, because they haven't been invented yet!

More seriously, technology tree would be interesting to simulate in Legends mode, and we could have societies where industrial revolution could begin and other without agriculture.

New gamemode - troglodyte horde
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 02, 2020, 07:51:57 am
C.H.U.D.'s should be added to the game as a playable race.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 02, 2020, 09:19:27 am
Damn dirty apes should be added to the game as a playable race.
Title: Re: Terrible Suggestions Thread
Post by: Sky-Streamer on November 02, 2020, 10:44:21 am
If a dwarf dies, every single dwarf stands still for a minute in rememberance, no matter where they are, and no matter how many goblins are currently assaulting them.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 02, 2020, 11:58:20 am
When the temperature rises as the barometers gets low, there's a chance for male members of any races to rain outside. Female dwarves, elves, humans and goblins will run out and let themselves absolutely soaking wet. This would be the doing of a goddess tied to nature.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 02, 2020, 12:11:55 pm
(Would that be an unprecedented event througout the entire recorded annals of all prior known happenings?)

Bowls of petunias spontaneously fall, along with all those creatures.[Cetacean needed]
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 02, 2020, 12:18:21 pm
It would happen in the streets of human villages and all places to-go.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 02, 2020, 06:47:39 pm
Dwarves can fly but only if they fall and forget to hit the ground.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 03, 2020, 07:05:05 am
You know everything sometimes wishes it could fly, so lets let everything be able to by getting rid of that annoying gravity, and you know what else some things wish they could go to space, so lets bring space closer to them by getting rid of that annoying atmosphere that keeps space away.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 03, 2020, 09:07:36 am
(Everyone knows that you get rid of gravity by getting rid of air...)

If we can't do that, we need a new material: Cavorite.

Build a cavorite fortress upon a single lever-linked pillar (after careful haulage, perhaps tied onto wheel barrows, and no open-to-sky stockpiles) and pull it. Not a cave-in, but a cave-out (/up).
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 03, 2020, 09:12:08 am
New spheres:

[ANNOY]
[GRAVITY]
[CAVE-UP]
[FLOAT]
[CHUD]
[LOBOTOMY]
Title: Re: Terrible Suggestions Thread
Post by: Azerty on November 03, 2020, 05:16:49 pm
(Everyone knows that you get rid of gravity by getting rid of air...)

If we can't do that, we need a new material: Cavorite.

Build a cavorite fortress upon a single lever-linked pillar (after careful haulage, perhaps tied onto wheel barrows, and no open-to-sky stockpiles) and pull it. Not a cave-in, but a cave-out (/up).

I would suggest a particule, which could be used to make things being able to fly in the sky. Some might use it to build cities in the sky.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on November 04, 2020, 01:14:03 am
Damn dirty apes should be added to the game as a playable race.
Aren't those just humans though?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 04, 2020, 01:40:01 am
Add a race of short bearded drunkards that hate the sun.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on November 04, 2020, 02:13:35 am
Add a race of long-eared drunkards that love the sun. They want to share the sun with the caverns and dwarf forts by mining into them from the surface.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 04, 2020, 09:19:46 am
Once in a while, a UFO may be spotted in the sky.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 04, 2020, 11:11:29 am
Add a race of sober giants that have mixed feelings about the sun and hate drunks, and have them ruthlessly chase after the other two races mentioned in an attempt to kill them.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 04, 2020, 11:45:35 am
Add a race that
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on November 04, 2020, 11:54:16 am
Add a race.
Title: Re: Terrible Suggestions Thread
Post by: Sky-Streamer on November 04, 2020, 12:00:07 pm
Add
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 04, 2020, 12:27:18 pm
A
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 04, 2020, 07:01:49 pm
Take away dwarves access to domestic animals and use only cavern creatures. Dwarves domesticate crundles now.

They also hate mules with a mighty passion, and whenever mules are brought to the depot by merchants your dwarves will rush in to kill them and whoever brought them.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 05, 2020, 04:49:02 am
Take away everything but dwarves, and give them ability to domesticate dwarves.

They also hate dwarves with a mighty passion, and whenever dwarves are near they rush to kill them.
Title: Re: Terrible Suggestions Thread
Post by: Sky-Streamer on November 05, 2020, 08:18:44 am
Take away everything.

No more dwarf fortress.

Only void.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 05, 2020, 10:20:41 am
Take away the void too.
Title: Re: Terrible Suggestions Thread
Post by: MC on November 05, 2020, 11:55:02 am
Dwarves will now ONLY eat random objects they pick up off the ground. As long as it's small/soft enough for them to put in their mouth or take a bite they'll eat it.
Title: Re: Terrible Suggestions Thread
Post by: Sky-Streamer on November 05, 2020, 12:59:42 pm
Remove the small/soft enough part. I want to see how a dwarf will handle eating the elven capital.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 05, 2020, 06:09:26 pm
Urist has been found dead, Drained of blood by a gastrointestinal perforation caused by eating 28 pitchblende mugs
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on November 06, 2020, 02:08:06 am
add nothing
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 06, 2020, 02:52:45 am
subtract everything
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 06, 2020, 04:03:24 am
remove kobold
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 06, 2020, 04:29:22 am
Bumber, right?

Make all things toggleable in the world-gen menu. Remove the fast world gen.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 06, 2020, 04:29:35 am
the
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on November 06, 2020, 06:43:17 am

Make all things toggleable in the world-gen menu. Remove the fast world gen.

Should the game generate a Dwarf called Urist Durist born in year 199  y/n
Should the game generate a Dwarf called Urist Durist born in year 200  y/n
Should the game generate a Dwarf called Urist Durist born in year 201  y/n
Should the game generate a Dwarf called Urist Eurist born in year 1  y/n
Should the game generate a Dwarf called Urist Eurist born in year 2  y/n
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on November 06, 2020, 06:52:49 am
If you just said Yes to every question, surely there's going to be worldgens that go on forever and some that will eventually terminate.

I propose that this version of DF is now able to decide that a worldgen will go on forever or will terminate. It's not gonna do anything with that information, of course.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 06, 2020, 08:09:56 am
DF should now spend several hours generating history for the world, then immediately throw it all out when finished and make everything up as you play.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 06, 2020, 08:35:07 am
DF should now spend several hours generating history for the world, then immediately throw it all out when finished and make everything up as you play.

I am actually shocked I haven't heard this tactic being used in some games. False loading to give the impression more is going on.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on November 06, 2020, 02:51:01 pm
Some websites do this. To give the impression the results you got were really worked hard on, Or that security things are not taken lightly.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 06, 2020, 03:17:51 pm
I remember The Sims loading up with a progress bar and messages such as "Reticulating Splines...".

Now I'm wondering about those splines. Were all my Sims actually splineless!!!. I wonder if I can get a refund. Is 20 years too long to take up my consumer rights?


Terrible Suggestion*: pixelated genitals.

(* - for life in general)
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 06, 2020, 03:39:09 pm
You've gone too far and gotten too real.

We can't have Starbound nude mods in df
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 06, 2020, 06:16:57 pm
Some websites do this. To give the impression the results you got were really worked hard on, Or that security things are not taken lightly.

All the virus search and speed up apps do this, now that you mention it.

Terrible suggestion: Steam Workshop nude mods. It's coming. This is a prediction.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 06, 2020, 06:33:05 pm
All it takes is some spritework.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 06, 2020, 09:38:28 pm
Oh God you're right steam allows that
Title: Re: Terrible Suggestions Thread
Post by: xZippy on November 07, 2020, 01:00:05 am
If the worth of your fortress is high enough, dwarves just morph into Bruce Willis for no reason.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on November 07, 2020, 01:41:07 am
Add Florida Man.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 07, 2020, 03:22:56 am
Every time an item is used for something (for example, when a quire is used to write a historical account of something), a historical account of the items use should be generated and written down on a suitable medium (for example, on a quire). Each item involved should generate it’s own separate account, with each account needing to be written down separately.  The labor to do this should be turned on for all dwarves and there should be no way for the player to disable it.  Naturally, this labor should have the highest priority of all labors.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 07, 2020, 03:55:27 am
Add Florida Man.

Dwarves now do all the stupid shit florida man/woman/teen does. The presence of alligators or cave crocodiles on the map accelerates this behavior exponentially.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 07, 2020, 03:58:05 am
Urist Cancels Be arrested: interrupted by pet armadillo
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 07, 2020, 07:18:56 am
Stray Water Buffaloo <Tame> cancels Pull Wagon - blinded with dwarven laser
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 07, 2020, 08:41:10 am
Crab men are now more likely to own taverns or restaurants.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on November 07, 2020, 09:49:06 am
Civilized creatures are now all based on real people. Especially politicians for nobles.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 07, 2020, 09:54:06 am
Add Florida Man.

Dwarves now do all the stupid shit florida man/woman/teen does. The presence of alligators or cave crocodiles on the map accelerates this behavior exponentially.
There is now a small chance worldgen will spit out a planet that consists entirely of intensely hot swamps and grasslands bordered by stormy oceans.  These worlds have high savagery throughout, a bias toward evil, and higher spawn rates for crocodile- and alligator-related creatures and animal people.  Additionally, the only clothing produced consists of sleeveless cotton shirts, shorts, socks, and sandals, and the only booze available is beer, which is drunk out of tin cans cups.  The main constant feature in these worlds is a vast and wealthy kingdom maintained by miserable animal-people slaves and lorded over by a tyrannical mouse-man.

Welcome...to Planet Florida.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 07, 2020, 01:43:49 pm
It is terrifying.

Someone needs to make this into a mod.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 07, 2020, 06:39:13 pm
Dwarf Fortress: God's Waiting Room

We should convince squamous to make this.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 07, 2020, 08:18:41 pm
Some more fLOREida:

-The mouse-man who rules the kingdom of animal-people is both a necromancer and a werebeast.

-half of the kingdom consists of vast planes of smoothed stone full of parked wagons.

-people will wrestle crocs and gators.

-in addition to giant crocs and gators, there are "titanic" versions of these beasts as big as giant sperm whales.

-there are also giant catfish and snapping turtles as big as dragons.

-swarms of several dozen giant mosquitos roam across the countryside.

-bronze colossi are renamed "Confederate General Statues".

-aquifers, just, everywhere.

-in addition to beer, there's also rum.

-something something flesh-eating flies.

-hurricanes!

EDIT: wait shit how'd I forget

-the mouse-man lives in a castle shaped like his own head.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on November 07, 2020, 08:21:42 pm
Incesant flowered shirts are everywhere.

Florida man.

Know you know why you fear the meth.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 08, 2020, 09:59:11 am
The more Florida gets talked about the more I wish I didn't suck at modding, because a Florida man mod sounds funny as hell.

Also you know how dwarves need alcohol to live, well florida man needs drugs to live which should include everyone's favorite flavors such as meth, crack, heroin, bath salts, and PCP.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 08, 2020, 06:27:15 pm
Floridans are born with shitty tattoos
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 08, 2020, 10:41:00 pm
"yeah, I'd like to get a tattoo on my upper arm.  Y'know that emoji... the one that's, like, some chocolate ice cream with eyes and a mouth?"
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 09, 2020, 06:07:39 am
It waz inevitaball.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 09, 2020, 07:30:33 am
Reptile men are morel likely to steal bananas from monkeys and gorillas. This has a chance to start a war between reptile men, alligator men, crocodile men, and giant gorillas.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 09, 2020, 07:39:40 am
Reptile men are often found wearing crowns.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 09, 2020, 07:57:36 am
Plumbing is created just so we can have plumbers.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 09, 2020, 08:12:17 am
Plumbers should be able to one shot kill any turtle or mushroom simply by jumping on them.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 09, 2020, 08:27:32 am
Replace the intro with the brand new DF rap, explaining the purpose of each race.

Here, here, here we go !

So they’re finally here,
performing for you !
If you know the words,
you can join in too !
Put your hands together,
if you wanna clap,
As we take you through
this Dwarven rap !
Huh !

DF !
Dwarf Fortress !

They’re the beardest of the bunch,
You know them well,
they’re finally back,
To dig some clay !
Their iron bolt guns
Can fire in spurts
If they shoot ya,
It’s gonna hurt !
They’re shorter, studier, and stronger too !
They’re the first members of the DF crew !
Huh !

DF !
Dwarf Fortress !
DF !
God of Blood is here !

Theses lads got style !
So listen up, trolls !
They can conquer worlds
To assume their roles!
They’re tall and nimble
When they need to be
They can make villages
And cut down trees !
If you choose them
although you can’t,
with a skip and a bop
Humans sure rock !

DF !
Dwarf Fortress !
DF !
God of Blood is here !

They have no chill
They have no houses
Th-th-these kobolds have some funny faces !
They can sneak in
when they need to
and steal some items
right from your hosts !
And disappear
just like some ghosts !
These crazy fellas
Just crave their tune!
Huh !

DF !
Dwarf Fortress !
DF !
God of Blood is here !

They’re back again and about time too !
And this time, they have so much wood !
They can brag really hard about their trees
With their wood’ bows out, they’re some tough Elves !
They can make you shrug with their complaints
But goblins beware, cuz they’re after you !

DF !
Dwarf Fortress !
DF !
God of Blood is here !

Finally, they’re here for you !
They’re the last member of the DF crew !
These lads are so grim, they aren’t funny
Can make the dead come back with glory !
Can create beings with relative ease !
Makes scaring goblins seem such a breeze !
They may be cursed, they scheme in the dark
But necromancers are some really weird guys !
Huh !

C’mon Toady, take it to the carps !

G-g-g-goblins, big trolls, demon lords smells,
Ad-amantine, diamonds, clay and FB shells!
Oh yeah !

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 09, 2020, 08:31:54 am
Hedgehogs have an automatic Gait speed setting of 100. They path to and pick up any rings they can.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 09, 2020, 08:40:19 am
-snip-

Fikilili, I love you.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on November 09, 2020, 09:03:59 am
Implement conservation of mass and energy.  For example, when eaten, food becomes part of the consumer's mass.

If there is no code specifying what should happen to an object's mass when it is destroyed, it defaults to total mass-energy conversion.

Dwarven atom smashers remain in the game and cause this to happen when used.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 09, 2020, 12:29:00 pm
I did briefly consider the possibility of a Donkey Kong Country mod, with evil reptoids coming to steal all your precious bananas. Not sure if it's really viable currently though.
Title: Re: Terrible Suggestions Thread
Post by: MC on November 09, 2020, 12:39:25 pm
I dont see why you couldn't do that. The only possible issue would be making them want your bananas specifically but you could just make bananas stupidly valuable. Kinda like how you can mostly deal with Kea by leaving out "offerings" of spiky wooden balls.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on November 09, 2020, 05:10:08 pm
["The DF Rap"]

Can someone make a video out of this?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 09, 2020, 05:56:32 pm
I dont see why you couldn't do that. The only possible issue would be making them want your bananas specifically but you could just make bananas stupidly valuable. Kinda like how you can mostly deal with Kea by leaving out "offerings" of spiky wooden balls.

Next time I'm out in the forest and a spiky wooden ball falls on my head, I'll know who to blame.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 09, 2020, 09:20:57 pm
The sunlight? The moonlight? Good times? No, it's the boogie!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 10, 2020, 04:07:54 am
Disco fever should be an affect FBs syndromes can sometimes have.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 10, 2020, 04:57:07 am
Some dwarves will possess the [DISCO] sphere, and will fight in a groovy fashion, but also act in an extremely... Err... Particular way.
Like;
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: anewaname on November 10, 2020, 05:08:11 pm
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Sky-Streamer on November 10, 2020, 10:57:38 pm
he's the final boss
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 10, 2020, 11:44:55 pm
Dwarves can be juiced.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 11, 2020, 04:22:22 am
Consuming dwarf juice causes fatal alcohol intoxication in any job dwarf creature smaller than a horse.

Dwarf juice also tastes like blood. Demons especially love dwarf juice.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 11, 2020, 04:36:24 am
Dwarf juice is created when you smash dwarves with a drawbridge and all dwarves immediately rush forward to drink the juice, and the juice can't be forbidden.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 11, 2020, 06:18:01 am
Dwarves will be able to sell propane and propane accessories.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on November 11, 2020, 03:03:29 pm
Dwarves will be able to sell propane and propane accessories.
Propane is made of dwarf juice.
Title: Re: Terrible Suggestions Thread
Post by: Sky-Streamer on November 11, 2020, 07:42:35 pm
The ice caps expand over the course of a world's first decade. By Year 9 all life is mere fossils trapped within the maw of the frost that had enveloped the planet.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 12, 2020, 01:29:14 am
The ice caps expand over the course of a world's first decade. By Year 9 all life is mere fossils trapped within the maw of the frost that had enveloped the planet.
Oooh, snowball-worlds!

Actually, I like that.  We could also have Carboniferous worlds where high atmospheric oxygen levels cause insects to become huge and enable the spread of continent-sized wildfires.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 12, 2020, 03:21:58 am
The ice caps expand over the course of a world's first decade. By Year 9 all life is mere fossils trapped within the maw of the frost that had enveloped the planet.
Oooh, snowball-worlds!

Actually, I like that.  We could also have Carboniferous worlds where high atmospheric oxygen levels cause insects to become huge and enable the spread of continent-sized wildfires.
Giant giant mosquito
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on November 12, 2020, 03:25:07 am
Add a giant version of every giant animal.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 12, 2020, 03:44:37 am
Forget giant versions of everything we need Godzilla sized versions of everything.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on November 12, 2020, 03:56:40 am
Forget giant versions of everything we need Godzilla sized versions of everything.
The godzilla giant elephant is called a miniature giant elephant
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 12, 2020, 07:29:43 am
-.. .-- .- .-. ...- . ...  -- .- -.--  ..- ... .  -- --- .-. ... .  - ---  -.-. --- -- -- ..- -. .. -.-. .- - .  .. -.  -.-. .- ...- . .-. -. ...  ... - --- .--.  --. --- -... .-.. .. -. ...  .-.. .- -.-. -.-  .. -. - . .-.. .-.. .. --. . -. -.-. .  ..-. --- .-.  -- --- .-. ... .  ... - --- .--.  .... ..- -- .- -. ...  ..- ... .  -- --- .-. ... .  -. --- -  .- ...  ..-. .-.. ..- . -. - .-.. -.--  ... - --- .--.  . .-.. ...- . ...  - .... .. -. -.-  -- --- .-. ... .  ..- ... . .-.. . ... ...  ... - --- .--.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on November 12, 2020, 10:53:44 am
-.. .-- .- .-. ...- . ...  -- .- -.--  ..- ... .  -- --- .-. ... .  - ---  -.-. --- -- -- ..- -. .. -.-. .- - .  .. -.  -.-. .- ...- . .-. -. ...  ... - --- .--.  --. --- -... .-.. .. -. ...  .-.. .- -.-. -.-  .. -. - . .-.. .-.. .. --. . -. -.-. .  ..-. --- .-.  -- --- .-. ... .  ... - --- .--.  .... ..- -- .- -. ...  ..- ... .  -- --- .-. ... .  -. --- -  .- ...  ..-. .-.. ..- . -. - .-.. -.--  ... - --- .--.  . .-.. ...- . ...  - .... .. -. -.-  -- --- .-. ... .  ..- ... . .-.. . ... ...  ... - --- .--.
"DWARVESMAYUSEMORSETOCOMMUNICATEINCAVERNSSTOPGOBLINSLACKINTELLIGENCEFORMORSESTOPHUMANSUSEMORSENOTASFLUENTLYSTOPELVESTHINKMORSEUSELESSSTOP"
Title: Re: Terrible Suggestions Thread
Post by: Azerty on November 12, 2020, 04:50:45 pm
The ice caps expand over the course of a world's first decade. By Year 9 all life is mere fossils trapped within the maw of the frost that had enveloped the planet.

Worlds being cursed by deities to be turned into ice/lava/flood/whatever is a good suggestion; cataclysms being included in world gen is also a good one, such as worlds being hotter/colder/wetter than normal.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 13, 2020, 01:52:13 am
The ice caps expand over the course of a world's first decade. By Year 9 all life is mere fossils trapped within the maw of the frost that had enveloped the planet.

Worlds being cursed by deities to be turned into ice/lava/flood/whatever is a good suggestion; cataclysms being included in world gen is also a good one, such as worlds being hotter/colder/wetter than normal.
HOTTER
COLDER
WETTER
DRYER
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 15, 2020, 01:57:56 am
The ice caps expand over the course of a world's first decade. By Year 9 all life is mere fossils trapped within the maw of the frost that had enveloped the planet.

Worlds being cursed by deities to be turned into ice/lava/flood/whatever is a good suggestion; cataclysms being included in world gen is also a good one, such as worlds being hotter/colder/wetter than normal.
HOTTER
COLDER
WETTER
DRYER
Searing
Snowy
Swampy
Sandy
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 15, 2020, 02:35:04 am
MICROWAVE
REFRIGERATOR
WASHINGMACHINE
DRYER
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 15, 2020, 02:35:27 am
Slimy. Things just start accumulating slime.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on November 15, 2020, 02:40:57 am
Everything DF does is now a Daft Punk reference of some form, no matter how ham-fisted it is.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 15, 2020, 03:05:16 am
Everything in DF is now a JoJo reference.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on November 15, 2020, 05:03:09 am
YARE YARE?!!!!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 15, 2020, 05:06:11 am
Urist Speedwagon ORAORAORAORAORAORAORAORAs Thob Direstraights in the lower left leg. The injured part explodes into gore!
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 15, 2020, 09:15:30 am
Dwarves will grow personal attachment to ambiguous fictionnal women with infantile behavior and squeaky voices who speak in a language they don't understand. Said dwarves would have very, very poor social skills, most likely to be lonely, refuse to work, and spend their money buying more art representing the woman they worship.
Some other dwarves will criticize this lifestyle and behavior, but will likely be ignored due to the [ADDICTION] tag attached to worshipping dwarves.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on November 15, 2020, 10:04:34 am
Dwarves will grow personal attachment to ambiguous fictionnal women with infantile behavior and squeaky voices who speak in a language they don't understand. Said dwarves would have very, very poor social skills, most likely to be lonely, refuse to work, and spend their money buying more art representing the woman they worship.
Some other dwarves will criticize this lifestyle and behavior, but will likely be ignored due to the [ADDICTION] tag attached to worshipping dwarves.
All deities are replaced with these entities after 1960.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on November 15, 2020, 10:33:19 am
Just as evil regions can rain blood, slime and filth, good regions can be generated as candy-themed.  Gumdrops and syrup rain from the sky and trees are edible - not the fruits, the trees themselves.  These areas can be inhabited by candy people and animals.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on November 15, 2020, 01:02:34 pm
Yes please. An the porcelain land from wizard of oz.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 16, 2020, 04:15:48 am
All candy in dwarf fortress is made of porcelain.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 16, 2020, 05:14:09 am
Pregnant dwarves will stop working, probably stay in bed all day, and ask for unavailable fruits constantly.
Title: Re: Terrible Suggestions Thread
Post by: IonMatrix on November 16, 2020, 08:31:53 am
If they don't receive the fruits, they will implode and a botchling will spawn.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 17, 2020, 12:25:32 am
Goblins should have ICBMs with ground-penetrating nukes.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 17, 2020, 05:32:12 am
Lets make this fair and give every one but elves access to nuclear bombs, then after the inevitable nuclear armageddon we can play fallout fortress and get invaded by the randomly generated nuclear mutants.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on November 17, 2020, 06:41:31 am
Add microbes to the game, and give any microbes that can be cultured artificially the PET or PET_EXOTIC tag.

Since elves have access to all possible pets, elves can now weaponize microbes for biological warfare.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 17, 2020, 07:34:27 am
Wandering merchants may come to your fort and give your dwarves some weird products. Such as magical masks, magic lamps, lamp oil, ropes, bombs, "hearts", wool, weapons, wood, ammunition and some strange looking "pills". The merchants would always appear in convenient places. They would be seen walking in the desert, near evil biomes infested with zombies, in some long forgotten caves, or inside immobile caravans.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on November 17, 2020, 10:44:59 am
Some pet microbes would help their owner, possibly by producing spires that eliminate the feeling of tiredness
Title: Re: Terrible Suggestions Thread
Post by: MC on November 17, 2020, 10:50:18 am
Wandering merchants may come to your fort and give your dwarves some weird products. Such as magical masks, magic lamps, lamp oil, ropes, bombs, "hearts", wool, weapons, wood, ammunition and some strange looking "pills". The merchants would always appear in convenient places. They would be seen walking in the desert, near evil biomes infested with zombies, in some long forgotten caves, or inside immobile caravans.
Merchants now only accept rubies in trade
Title: Re: Terrible Suggestions Thread
Post by: Bumber on November 17, 2020, 11:45:52 am
After the king migrates to your fortress, he will constantly refer to other dwarves as his "boi" and wonder what's for dinner.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on November 17, 2020, 12:03:38 pm
Dwarf Fortress is now set in the world of old YouTube poops.
Title: Re: Terrible Suggestions Thread
Post by: MC on November 17, 2020, 01:52:34 pm
the opening movie is replaced with dino time
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 17, 2020, 03:47:39 pm
Broker dwarves will empty the banks, fill your fortress with banks, and make a bank-running operations with his banks.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 18, 2020, 12:52:31 am
Broker dwarves will empty the banks, fill your fortress with banks, and make a bank-running operations with his banks.
"...but Urist, weren't some of those banks?"
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 18, 2020, 07:04:35 am
Broker dwarves will empty the banks, fill your fortress with banks, and make a bank-running operations with his banks.
"...but Urist, weren't some of those banks?"
"Lemme tell you boys something about the secrets of life and death."
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: muldrake on November 18, 2020, 07:12:43 am
Just as evil regions can rain blood, slime and filth, good regions can be generated as candy-themed.  Gumdrops and syrup rain from the sky and trees are edible - not the fruits, the trees themselves.  These areas can be inhabited by candy people and animals.
The candy next to the fun stuff is actual candy.  Weapons and armor made out of it are as tough as currently, but dissolve in rain.  Also they can be eaten.  So you have to keep other dwarves away from your military lest they eat their weapons and armor.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on November 18, 2020, 04:44:00 pm
Hearing or reading the term "the secrets of life and death" is now sufficient to learn the secrets of life and death.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 18, 2020, 04:46:36 pm
Now you will know why you fear the secrets of life and death.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 18, 2020, 05:50:03 pm
Teenage dwarves have a chance to go through a "phase" (although they claim not to be one) during which they will mostly dress in black clothes, not work, participate to popular events, read loads of book, medidate on death, suicide, corpses and murder, and attempt to fall in love with a vampire with the end goal of becoming one.
Growing up, dwarves affected by this "phase" will contemplate on their past deeds and feel uneasy or nothing.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 19, 2020, 04:21:45 am
So that means necromancers aren't evil overlords, but actually a bunch of edgy emos that hang out in towers, wight loads of books about how bad life is, and surround them selves with corpses.

This makes them less of something to be feared, but instead something you should feel bad for.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 21, 2020, 02:47:35 pm
New type of spellcaster: the natalomancer, polar opposite of the necromancer.  They know the secrets of life and birth, and seek to fill the world with dumb, squishy babies that they control as their personal army.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 21, 2020, 08:00:43 pm
New type of spellcaste: the pinomancer.  Sits in your tavern and makes your booze disappear.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on November 22, 2020, 12:13:43 am
New type of spellcaster: the repeatomancer. Sits in your thread and continues chains of intentionally stupid ideas.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 22, 2020, 01:47:13 am
New type of spellcaster: the pineapplemancer, they know the secrets of pineapple and will seek to fill the world with pineapples that they control as their personal army.
Title: Re: Terrible Suggestions Thread
Post by: MaxTheFox on November 22, 2020, 04:02:55 am
Add bodily waste to manage in fortress and adventure mode. Because that would totally add something to the game and totally wouldn't be gross and annoying.
Title: Re: Terrible Suggestions Thread
Post by: Luckyowl on November 24, 2020, 12:09:47 am
When a dwarf child reaches the age of 12. The child and the child's father will have a meeting. In this meeting the father will explain to the dwarf child about the birds and bees. 
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 24, 2020, 10:11:05 am
When a dwarf child reaches the age of 12. The child and the child's father will have a meeting. In this meeting the father will explain to the dwarf child about the birds and bees.
"...so y'see, son, bees are good cuz they make honey, which makes mead.  But birds are a mixed bag.  Most of the ones we keep are good, what with the meat and the eggs, and that covers your chickens, ducks, geese--"
"So which birds aren't good, dad?"
[extended flashback of rocs and giant keas overlaid with bird screeches]
"...Dad?"
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 25, 2020, 02:39:36 am
So...

Basically, Toady One should implement new "Fashionable" weapons and armor, that provides no real benefit (and often a detriment) to the user except to be "Fashionable" and boost the player's ego.  Perhaps, services could exist to modify (e.g. by adding skirts to swords, for example) existing gear for the new fashions (maybe ruining said gear in the process).
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 25, 2020, 10:54:14 am
So...

Basically, Toady One should implement new "Fashionable" weapons and armor, that provides no real benefit (and often a detriment) to the user except to be "Fashionable" and boost the player's ego.  Perhaps, services could exist to modify (e.g. by adding skirts to swords, for example) existing gear for the new fashions (maybe ruining said gear in the process).
I'm very much here for DF having absurd JRPG weapons.
"I call this one 'A Song in the Night'.  As you can see, compared to last season's model, it has 20% more pointy bits, an extra 3 feet of chain, and 5 more zippers, plus cave spider silk frippery, crystal glass baubles, and a bottle opener!"
"That's great, but how do I hold the thing?"
"Do what now?"

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 26, 2020, 04:31:47 am
A way to enhance the game would be to remove all armour, make all swords and hammers massive, make all unarmed attacks able to punch through tank armour but also make everyone resistant to these attacks, and all fights last days with massive amounts of special effects during them, also everyone needs massive spiky hair and to yell constantly.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on November 26, 2020, 04:50:10 am
Also, the game is still in ASCII (or your preferred tileset), so all those special effects? You can't see much of them, even though they're being rendered behind the scenes. They're also really intensive for no reason, and you can't turn them down. Given your framerate, all of those fights will last several real-life days.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 26, 2020, 12:12:07 pm
Add Potions.
And Potions that are too strong for beasts, let alone men.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on November 26, 2020, 12:42:58 pm
Add another elf civ that is exactly the same as the first one.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on November 26, 2020, 08:32:50 pm
Add another dwarf civ that's the same as the existing one, except they're unplayable and hate "original" dwarves with a passion.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on November 26, 2020, 08:33:11 pm
Add Potions.
And Potions that are too strong for beasts, let alone men.

Your dwarves demand these potions, but cannot have them.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 26, 2020, 08:55:32 pm
Add Potions.
And Potions that are too strong for beasts, let alone men.

You can't handle these potions.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 27, 2020, 01:23:53 am
The potions don't exist and no matter what can't be created, but that doesn't stop people from wanting them, they're even willing to kill for just the thought of maybe getting a hold of one.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on November 27, 2020, 06:13:52 am
Add a Nethack-type genocide spell to the game.  Upon being cast on a target, it instantly kills all creatures of that species in the world.
The spell has no cost and units who learn it will cast it defensively.
This may occur in worldgen or offscreen during gameplay.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 27, 2020, 08:57:17 am
It is available during a Tantrum Spiral.
Title: Re: Terrible Suggestions Thread
Post by: Sky-Streamer on November 30, 2020, 08:11:34 am
During a tantrum spiral, every dwarf that has a tantrum has a 95% chance to use the spell. If the other 5% chance is what comes to fruition, the dwarf teaches the dwarven-genocide spell to as many people as they can instead of breaking things.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on November 30, 2020, 08:19:20 am
Implementation of alternative economy.
Dwarves will invest in "Dwarven coins" that only a single dwarf manages the production. Once the value of the "Dwarven coins" are high enough, dwarves will retrieve actual money to use from them. So all in all, they got money from money.
Some dwarves will question the usefulness of such a system.
Title: Re: Terrible Suggestions Thread
Post by: Sky-Streamer on November 30, 2020, 08:28:29 am
Dwarven Communism, Dwarven Neo-Liberalism, and a Dwarven Cold War between a Marxist-Leninist civilization and a Capitalist civilization. Instead of Nuclear Bombs, we have Necromancer Books.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on November 30, 2020, 08:17:18 pm
The workshop queues would freeze the game.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 01, 2020, 02:42:22 am
Elven Communism, Dwarven Neo-Liberalism, and a Dwarven-Elven Cold War between a Marxist-Leninist civilization and a Capitalist civilization. Instead of Nuclear Bombs, we have Necromancer Books. This war inevitably leads to either an age of the elf or a peace treaty which in turn causes, several decades later, a situation where two groups, one a bunch of casual worshippers of a popular dwarf religion, the other a mix of normal elves and dwarves that value nature, start writing very short and very bad books about topics related to the dwarven-elven cold war in libraries noone else ever visits while also refusing to contribute to society in any way at all.
ftfy
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 01, 2020, 04:42:16 am
You know what would make the dwarven-elven cold war more intresting, for the Nazi goblins to show up and start killing members of both sides but mostly the elves.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on December 01, 2020, 01:45:03 pm
Some dwarves refuse all orders and instead go out and randomly mine, claiming to be searching for something called "kripto."  If it is found, it randomly fluctuates in value.  Dwarves who do this will incessantly preach about its virtues and convince other dwarves to abandon their duties too.  Enough "kripto" mining will generate enormous amounts of heat and start fires and even turn rock into magma.  Whenever the value of "kripto" depreciates enough, the affected dwarves will turn pink and start screaming, with blood running down their faces.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 01, 2020, 06:22:03 pm
Pseudo-Endgame Idea:  The Greedy Diggers.

At some point during the game.

“The Sky Turns 50 Shades Of Grey And A Party Of 7 Dwarves Have Amassed At [WORLD_REGION]”

This message will appear in Fortress and Adventurer mode Dwarves will have an happy thought and there will be increased Dwarven activity in the specified region

After an unspecified amount of time

"The Dwarves Have Dug Too Deep!  Horrendous Screams Echoing From The Deep, The Dwarves Are Unable To Stem The Vile Onslaught And The Denizens Of The Underworld Now Roam The Surface.  This Is A Dark Time For [WORLD_NAME]"

Demons will appear in the world as normal animals would, a fortress militia or adventurer will be able to assault the fortress in an attempt to seal the breach.

Once the militia or adventurer fought though the hordes of demons to reach the breach they will have to perform "The Ultimate Sacrifice" once performed the militia or adventurer will automatically be walled in with the demons and become food for them, The fortress will be abandoned and the dwarven civilizations will send out a new expedition to found another fortress.




Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on December 02, 2020, 09:42:00 am
"The Dwarves Have Dug Too Deep!  Horrendous Screams Echoing From The Deep, The Dwarves Are Unable To Stem The Vile Onslaught And The Denizens Of The Underworld Now Roam The Surface.  This Is A Dark Time For [WORLD_NAME]"

Demons will appear in the world as normal animals would, a fortress militia or adventurer will be able to assault the fortress in an attempt to seal the breach.

Once the militia or adventurer fought though the hordes of demons to reach the breach they will have to perform "The Ultimate Sacrifice" once performed the militia or adventurer will automatically be walled in with the demons and become food for them, The fortress will be abandoned and the dwarven civilizations will send out a new expedition to found another fortress.

So . . . a normal Tuesday?
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 02, 2020, 10:32:34 am
Replace DF's theme with...

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 04, 2020, 05:43:10 pm
Some dwarves refuse all orders and instead go out and randomly mine, claiming to be searching for something called "kripto."  If it is found, it randomly fluctuates in value.  Dwarves who do this will incessantly preach about its virtues and convince other dwarves to abandon their duties too.  Enough "kripto" mining will generate enormous amounts of heat and start fires and even turn rock into magma.  Whenever the value of "kripto" depreciates enough, the affected dwarves will turn pink and start screaming, with blood running down their faces.

Necromancers mine for crypt-o-currency. They exhume dead nobles and stockpile them where they create miasma instead of raising them as undead. This creates endless hauling jobs for your dwarves, stimulating the economy.
Title: Re: Terrible Suggestions Thread
Post by: Sky-Streamer on December 04, 2020, 09:26:13 pm
Better than nothing.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 05, 2020, 04:55:44 am
You know what would make the game more fun, half implemented bureaucracy meaning we get all the useless nobles but not the thing that would make them matter. Also they would be tagged as not being able to do labors or serve in the military  meaning they'd just sit around and take up fort resources.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 05, 2020, 11:21:49 pm
Adventure mode is in first person. Text is still ASCII. Prepare to be utterly lost
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 06, 2020, 01:42:39 am
As long as we're talking economics:

Implement speculative investment.  Dwarves can buy, sell, and trade goods that don't exist yet.  Especially persuasive dwarves can make a fortune without producing anything at all.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 06, 2020, 06:54:13 am
Adventure mode is in first person. Text is still ASCII. Prepare to be utterly lost

Adventure mode is 2nd person, you control two characters at once, one watching the other.

Let's get some bad ideas rolling

DF switches to hex-grid but does not change from ASCII
To support mobile, DF is now played with an on-screen keyboard along side the usual UI. Pressing tab too many times hides the keyboard.
Dwarves are the color of their favorite color.
Dwarves change color according to their mood, shifting from bright white to black over the stress-unstressed axis.
Cats generate static electricity if the map contains enough magnetite. Dwarves get a shock and bad thought if they occupy the same square as the cat.
Squares can now be occupied by only 1 standing and 1 prone creature. Anything more would be ridiculous.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 06, 2020, 09:34:04 am
Any meat, including hams, can be steamed.
It sometimes causes aurora borealises.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 06, 2020, 10:22:31 am
Squares can now be occupied by only 1 standing and 1 prone creature. Anything more would be ridiculous.
We also must respect the size of the creature in the tile, so no more standing on the same tile as a dragon or that obese horse.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 06, 2020, 08:38:16 pm
Any meat, including hams, can be steamed.
It sometimes causes aurora borealises.
"Urist, the fortress is on fire!"
"No Mother, it's just the northern lights!"
"HALP! HAAALP!"
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 07, 2020, 02:17:37 am
Dwarves that study the art of necromancy should sometimes mistakenly think that the se rets of life and death involve bringing stone statues to life.  These dwarves should practice the art of masonry with a high degree of dedication and attention to detail, while endlessly (and futilely) attempting to bring their creations to life.

...

Until they inevitably go insane.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 07, 2020, 10:23:18 am
There are staturemancers who can bring statues to life, reading the secrets of life and death has a chance of producing statuemancers, however necromancer nor statuemancers know which they are until they attempt
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 07, 2020, 10:54:58 am
Naeromancers can bring back air to life. Undead Air. Imagine that.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on December 07, 2020, 03:18:38 pm
Romance can occur between ghosts and living creatures. Such unions can produce half-ghost children.  Half-ghosts can switch between ghostly and living at will.  Like regular DF ghosts, they can fly through walls, but only when not wearing or carrying anything.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 07, 2020, 03:43:38 pm
Half-ghosts can switch between ghostly and living at will.

They switch between ghost and living randomly while tantruming. If they're inside a wall when they become living, they get atomsmashed. If they're in a tile with a non-prone creature when it happens, both of them fuse into a single creature, usually resulting in death.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 07, 2020, 04:31:07 pm
Half-ghosts can switch between ghostly and living at will.

They switch between ghost and living randomly while tantruming. If they're inside a wall when they become living, they get atomsmashed. If they're in a tile with a non-prone creature when it happens, both of them fuse into a single creature, usually resulting in death horrific chimeric entities.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 07, 2020, 05:45:39 pm
Half-ghosts can switch between ghostly and living at will.

They switch between ghost and living randomly while tantruming. If they're inside a wall when they become living, they get atomsmashed. If they're in a tile with a non-prone creature when it happens, both of them fuse into a single creature, usually resulting in death horrific chimeric entities a toad.
FTFY
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 07, 2020, 06:19:52 pm
Half-ghosts can switch between ghostly and living at will.

They switch between ghost and living randomly while tantruming. If they're inside a wall when they become living, they get atomsmashed turned into liquid giblets, which saturate the tile they get stuck in, so goblet saturated [tile name]. If they're in a tile with a non-prone creature when it happens, both of them fuse into a single creature, usually resulting in death horrific chimeric entities a toad.
FTFY
FTFY
FTFY
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 08, 2020, 06:18:47 am
Half-ghosts can switch between ghostly and living at will.

They switch between ghost and living randomly while tantruming. If they're inside a wall when they become living, they get atomsmashed turned into liquid giblets exploding into gore, which saturate the tile they get stuck in, so goblet saturated [tile name]. If they're in a tile with a non-prone creature when it happens, both of them fuse into a single creature, it usually ruesults resulting in death horrific chimeric entities a toad telefraging.
FTFY
FTFY
FTFY
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Steedat on December 09, 2020, 03:33:23 pm
Romance can occur between ghosts and living creatures.

Romances can only occur if the ghost was a Broker in life, and the living dwarf is at least a Talented Potter. Haunting the replacement Broker and communicating through a sassy medium is optional.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 09, 2020, 05:19:33 pm
Monarchs are now guaranteed to haunt a few random on-duty soldiers shortly after dying. They prioritize ones who are busy guarding burrows.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 09, 2020, 06:04:04 pm
Dwarves sometimes forget certain attributes of random beasts.

Most commonly, the fact that they are dangerous...
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 09, 2020, 06:49:03 pm
Monarchs are now guaranteed to haunt a few random on-duty soldiers shortly after dying. They prioritize ones who are busy guarding burrows.
Blood contaminent does not wash off hands of murderers, and the ghosts of dead leaders haunt their guilty replacements just before their own battles.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 10, 2020, 02:13:44 am
Blood shouldn't be able to be washed off, it should also attract ghosts who hate and desire to kill anyone that has any amount of blood on them.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 10, 2020, 06:42:27 pm
New designation:  Dig without care.

This designation will cause miners to dig carelessly, with significantly higher chances of destroying ores and gems. 

In addition, there is also a significant chance that the miner(s) will accidentally mine out tiles that are adjacent (or at least “close”) to the designated tiles, but not actually designated.  The probability of this happening increases significantly if the tile is the only thing separating the fortress from magma, water, a forgotten beast or titan, hostile wildlife, werecreature, invader, or other existential threat to the fortress or it’s denizens.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 11, 2020, 01:12:55 pm
New designation:  Dig without care.

This designation will cause miners to dig carelessly, with significantly higher chances of destroying ores and gems. 

In addition, there is also a significant chance that the miner(s) will accidentally mine out tiles that are adjacent (or at least “close”) to the designated tiles, but not actually designated.  The probability of this happening increases significantly if the tile is the only thing separating the fortress from magma, water, a forgotten beast or titan, hostile wildlife, werecreature, invader, or other existential threat to the fortress or it’s denizens.
Wet tile cancellations still apply to the actually designated tiles
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 11, 2020, 02:42:34 pm
Make a bot that turns every Suggestion in this Forum into a terrible suggestion.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 11, 2020, 04:41:30 pm
Make a bot that turns every Suggestion in this Forum into a terrible suggestion.

Hey!  I don’t need any competition!  Okay?!  :P
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 12, 2020, 03:12:14 am
Make a bot that turns every Suggestion in this Forum into a terrible suggestion.
They took our jobs!
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 12, 2020, 05:06:00 am
Dwarf golems that take over all the jobs in the fort, work twice as fast and never eat, drink, sleep or take breaks for any reason. Dwarves hate this because they can't pay rent in the new economy if they don't work. Millions are homeless and starving
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 13, 2020, 05:03:58 am
Make a bot that turns every Suggestion in this Forum into a terrible suggestion.
They took our jobs!

Dwarven tasks can be automated to the point that a UBI is necessary from the Overseer.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 13, 2020, 07:43:43 am
Dwarfs jobs need payment, in real life coinage.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 13, 2020, 10:56:30 am
Dwarf Fortress is now a subscription based game.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 13, 2020, 11:11:03 am
With ingame ads, product placement, cash shop, loot boxes and paid mods only . Modders have to acquire a modding pass to publish and get 5% of the revenue. It also installs at least ten additional tool bars in your browser each time you start it.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 13, 2020, 11:24:54 am
It requires, and works exclusively on Windows ME.
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 13, 2020, 02:43:11 pm
DF pops up in bonus-content ads in other apps.

(You know the kind. Exactly the same puzzles - just with different skins - being 'failed' to persuade you that you're smarter than the hypothetical user you're seeing a replay of.  Only in DF's case it's not so simple as to just drop the lava on the shark first, and it always starts and ends with the HFS being broken into by a totally unprepared miner.)

In common with some of those ads, the end of the ad doesn't feature the name, and because nobody every intentionally clicks on anything but the ad-closer when they're just 'watching' to get a speed-up feature, so it just annoys people and gets virtually no clicks.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 13, 2020, 03:39:01 pm
These game ads fraudulently promise a reward for watching the ad, then proceed to show the ad with no ad-closer at the end.  This leaves the user with no way of getting out of the ad besides force-quitting the game, thus ensuring that the player will not receive the benefit that was fraudulently promised to them.  This causes the player to hate both the game they were playing, and DF.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 13, 2020, 04:04:16 pm
Only in DF's case it's not so simple as to just drop the lava on the shark first, and it always starts and ends with the HFS being broken into by a totally unprepared miner.

The ad shows footage of some kind of Dig Dug clone and is not in any way representative of DF gameplay.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on December 13, 2020, 06:49:27 pm
DF is advertised with inane statements like "If you can reach level 3, you are legally skilled", along with a mobile game that is nothing like DF. In some ads, DF is advertised as a choose-your-own-adventure game, with situations like "If I betray my boss, I'll get killed!", along with the choices "Murder Boss" and "Seduce Boss".
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on December 13, 2020, 06:52:19 pm
The ads are in Dwarven.
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 13, 2020, 07:54:51 pm
Arôl-est konad stisträs nokzam*

(*Only 1% of players can complete this level!)
Title: Re: Terrible Suggestions Thread
Post by: Criperum on December 14, 2020, 04:49:48 am
New type of visitors. Traveling merchants. They sell overpriced artifact cleaning wands made by their guild. Instead of just selling them to your dwarves they approach your mayor/baron/etc. and initiate diplomacy screen. You can refuse but in that case they'll just wait for couple of days and start it all over. The only ways to get rid of them is to either buy or beat/kill them.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 14, 2020, 05:27:40 am
New type of visitors. Traveling merchants. They sell overpriced artifact cleaning wands made by their guild. Instead of just selling them to your dwarves they approach your mayor/baron/etc. and initiate diplomacy screen. You can refuse but in that case they'll just wait for couple of days and start it all over. The only ways to get rid of them is to either buy or beat/kill them.
Now all visitors do this including the villains with their poorly thought out plans, and along with them bugging the mayor constantly asking to be allowed to talk to your dwarves and use the tavern they also constantly spam you with demands for all of your artifacts.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 14, 2020, 06:47:04 am
DF is advertised with inane statements like "If you can reach level 3, you are legally skilled", along with a mobile game that is nothing like DF. In some ads, DF is advertised as a choose-your-own-adventure game, with situations like "If I betray my boss, I'll get killed!", along with the choices "Murder Boss" and "Seduce Boss".
https://www.youtube.com/watch?v=XDmUeqpTS7k
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 14, 2020, 08:46:49 am
Mergedwarves

Mergefortresses!
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 14, 2020, 04:22:17 pm
Before every game begins, an intro is shown to the player.
It's on black backround, with ASCII characters representing stars.
The title "DWARF FORTRESS" in big yellow letters scroll up (since there's no notion of perspective in ASCII), and eventually the randomlu generated "Stories of X and Y" show up afterwards with huge amounts of texts.
The texts in question talk about the dwarven civ selected by the player. Their allies, their struggles, and their current war with the goblins.
Could mention knights with strange powers, dark lords and dark armor, empires, and something about trade deals.
Music by Shorast McWilliams.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 14, 2020, 08:36:19 pm
You know that actually wouldn't be a bad idea for a presentation of myth gen later on. Not necessarily blatantly starwars-esque, but showing the mythological events/figures as they occur, maybe with the option for the player to intervene at certain points. Then move on to physical world gen
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 15, 2020, 05:00:40 am
Yeah, "starwars intro" doesn't seem like the worst way to introduce the world's story to the player. Provided that the game can figure out which snippets are interesting enough to show, at least. :v
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 15, 2020, 07:08:41 am
"The taxation of trade routes to outlying sites is in dispute. Hoping to resolve the matter with a blockade of deadly goblins, the greedy Trade Federation has stopped all shipping to the small fortress of Naboo."
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 15, 2020, 07:14:03 am
You know that actually wouldn't be a bad idea for a presentation of myth gen later on. Not necessarily blatantly starwars-esque, but showing the mythological events/figures as they occur, maybe with the option for the player to intervene at certain points. Then move on to physical world gen
On a serious note, there's a huge problem with the way DF handles location names and story telling. In the sense that the way it tells the story of each nation/event is quite whack. I wouldn't be expecting a robot to make his own Lord of the Rings by any means, but really, there needs to be something done with the writing. Granted, it gives the game it charms and rewards players for being curious about the universe they generated. But at the same time, it's just... Well...

Quote
In the summer of 683, The Abbey of Destruction sent several squads to the Joy of Murder.
In the summer of 683, The Abbey of Destruction sent several squads to the Joy of Murder.
In the autumn of 683, The Abbey of Destruction sent several squads to the Joy of Murder.
In the autumn 683, The Abbey of Destruction sent several squads to the Joy of Murder.
In the winter of 683, The Abbey of Destruction sent several squads to the Joy of Murder.
In the spring of 684, The Joy of Murder was annexed by The Abbey of Destruction.

I can understand why people don't read the history of their world, it can be tedious, repetitive, and most of the names are very confusing. In history, we name events accordingly and give cities very easy-to-remember names; London, Paris, Berlin, Moscow... DF sort of does the same thing, with fortress names like FireGold, TwinFalls, LuckyWheel, that sort of thing. But its usually the names of the fortress the player generates. Not entire civs.

But anyway, writing wise, the game should just talk of such events in the following way;
Quote
During the summer of 683, King Dodak the Third sent multiple squads to the goblin fortress of the Joy of Murder. The reason being that the fortress was a former dwarven economical center and a large forge formerly belonging to the TwinFalls, a dwarven barony. The siege is among the longest ever recorded in history, and lasted almost a year. The squads were mostly composed of marksdwarves and hammer masters, due to the fact that the Joy of Murder's militias were mostly composed of goblins poorly equiped, usually wielding short weapons. However, the Laughing Drake, the civilization in charge of holding the Joy of Murder, sent reinforcement to the fortress immediatly, thus longing the siege even more. After a decisive battle in the spring of 684, the Joy of Murder was claimed by the dwarven forces of The Abbey of Destruction, and later renamed SweetVictory by King Dodak the Third.

Well I dunno if this is better, but at least it doesn't require you to understand the conflict by looking through 13 different screens.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 15, 2020, 08:06:14 am
Maybe at some point Toady should take some time out from developing one of the main arks and work on just improving Legends mode.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 15, 2020, 09:29:02 am
It would be easy to compress all the similar events into a coherent pharagrah.

Quote
The Abbey of Destruction sent several squads to the Joy of Murder from the summer of 683 to the spring of 684, when it was finally conquered and renamed to SweetVictory

And then if you actually want to delve into it you can and a more comprehensive description like King Z says comes up.

One could even categorize it in:

The X war among The Abbey of Destruction and The Laughing Drake.

Then inside you find things like: The second Siege of Joy of Murder/SweetVictory.

Then inside King Z text.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 16, 2020, 02:47:21 am
Two words:  earthworm men.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on December 16, 2020, 03:13:17 am
dwarves now keep fish as pets, requiring all the acoutrements of the aquarium hobby.
-glass tanks of multiple sizes
-lighting
-heating
-filtration
-cycling
additionally, dwarves will continue to demand larger quarters to fit more tanks, occupy the liaison's time bartering for rare fish, get a bad thought if the fish gets sick or dies, give all the fish really dumb names, get into heated arguments with other dwarves about food(?), and become fascinated with long fish and weird catfish. Mostly freshwater eels and plecos.
This behavior may expand to include keeping other kinds of vermin.
basically it turns your fort into the fishkeeping discord i'm in
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 16, 2020, 03:18:33 am
Yeah, "starwars intro" doesn't seem like the worst way to introduce the world's story to the player. Provided that the game can figure out which snippets are interesting enough to show, at least. :v
In 3, Urist was present in The Halls of Shambling.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 16, 2020, 03:19:32 am
Earworm men, imagine a bunch of those showing up and trying to get into your dwarves heads and eat their brains.....       Oh wait dwarves don't have brains so I guess the earworm men would just starve.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 16, 2020, 03:57:37 am
Earworm men, imagine a bunch of those showing up and trying to get into your dwarves heads and eat their brains.....       Oh wait dwarves don't have brains so I guess the earworm men would just starve.
Earworm Men show up in your fort and replace the calm, sedate background music with upbeat, catchy-yet-annoying bubblegum pop guaranteed to get stuck in your head.  Even if you drive them out, their tunes will soon be the only ones your in-house musicians want to perform.
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 16, 2020, 04:20:07 am
Two words:  earthworm men.
Two more words: With bazookas!
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 16, 2020, 08:45:17 am
Catfish can adopt dwarves. The dwarves realize too late that catfish are related to carp.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 16, 2020, 10:56:26 am
Catfish can adopt dwarves. The dwarves realize too late that catfish are related to carp.
https://www.youtube.com/watch?v=lPGipwoJiOM
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 16, 2020, 04:22:12 pm
Necromancers no longer put as much emphasis in military leaders as they did before.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 16, 2020, 04:40:32 pm
Instead of Ascii the game shows now the line of code currently executed.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 16, 2020, 05:16:01 pm
Instead of Ascii the game shows now the line of machine code currently executed.

FTFY
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 16, 2020, 05:42:55 pm
Instead of Ascii the game shows now the line of microcode currently executed.

FTFY

FTFTFYFY
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 17, 2020, 05:08:26 am
We should reprogram the game in BASIC so we can change the game to be exclusively on the IBM Personal Computer.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on December 17, 2020, 06:07:46 am
You know, if there was a way to compile/reprogram DF such that it didn't need SSE, it would be theoretically be possible to run it on a 386. We're only 2 processor generations away from the 8088. Just have to figure out how to get even 128MB of RAM into a system that old, that's all.

Now, a 486, we might have a chance. Apparently some chipsets from that era support 256MB of RAM, so that's vaguely feasible.

Also, isn't almost every desktop and laptop sold today technically a descendant of the OG IBM Personal Computer, model 5150? I mean, it's changed so much that an 8088 system has very little in common with a modern-day Intel or Ryzen system, but they both share the x86 instruction set.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 17, 2020, 12:28:40 pm
Pirates!
Without boats.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 17, 2020, 12:34:06 pm
Ghosts!
Without spirit.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 17, 2020, 12:43:11 pm
Dwarves of regular human height.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on December 17, 2020, 01:08:05 pm
Elves that eat wood.
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 17, 2020, 01:19:26 pm
(If it's in BASIC, I surely could try to run it on one or other of my BBC Bs. Will the code save to a C90 audio cassette?)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 17, 2020, 04:15:32 pm
Masons and Carpenters should construct different types and designs of tables depending on what time period the world is currently in.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 17, 2020, 05:42:35 pm
Slave to Armok : God of blood, Chapter II : Dwarf Fortress DELUXE
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: muldrake on December 17, 2020, 10:50:52 pm
Earworm men, imagine a bunch of those showing up and trying to get into your dwarves heads and eat their brains.....       Oh wait dwarves don't have brains so I guess the earworm men would just starve.
Beardworm men.  They show up and eat the beards right off dwarves, causing bad thoughts.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 18, 2020, 01:22:05 am
Earworm men, imagine a bunch of those showing up and trying to get into your dwarves heads and eat their brains.....       Oh wait dwarves don't have brains so I guess the earworm men would just starve.
Beardworm men.  They show up and eat the beards right off dwarves, causing bad thoughts.

Bearded “worm” men:  Short statured humanoids, fond of drink and industry.  They burrow through the ground in search of precious metals...
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 18, 2020, 01:26:37 am
Breaded worm-men: a substantial meal.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 18, 2020, 03:49:49 am
Canned dwarves
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 18, 2020, 05:47:13 am
Giant worms which tunnel into the bedrooms of male dwarves and bite off their penises while they sleep.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 18, 2020, 06:18:03 am
New marine vermin: Urechis unicinctus
If spotted by a dwarf, the dwarf will laugh so hard all sleeping creatures on the map experience noise equivalent to 50 tiles being mined at once and the dwarf risks death by suffocation if low endurance.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on December 18, 2020, 07:04:22 am
Giant worms which tunnel into the bedrooms of male dwarves and bite off their penises while they sleep.
Since DF doesn't technically implement penises as direct targets, the worms repeatedly bite the lower bodies of male dwarves until they are gelded.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 18, 2020, 08:08:05 am
Add !!Shapeshifting!! masters of darkness who unleash unspeakable :EVIL:
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 18, 2020, 09:25:12 am
Add !!Shapeshifting!! masters of darkness who unleash unspeakable :EVIL:
They should also be unkillable unless you use a one of a kind magic sword, and they should be able to teleport you into the future.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 18, 2020, 09:43:32 am
Add !!Shapeshifting!! masters of darkness who unleash unspeakable :EVIL:
They should also be unkillable unless you use a one of a kind magic sword, and they should be able to teleport you into the future.
This can restart worldgen, you don't get a stop button, it stops at a random amount that can be anything between the starting point and 2^32-1 years.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 18, 2020, 11:46:41 am
Add !!Shapeshifting!! masters of darkness who unleash unspeakable :EVIL:
They should also be unkillable unless you use a one of a kind magic sword, and they should be able to teleport you into the future.
This can restart worldgen, you don't get a stop button, it stops at a random amount that can be anything between the starting point and 2^32-1 years.

Well considering that magic will be based around spheres, I thank Tarn everyday for not giving DF a [TIME] sphere.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 19, 2020, 12:47:14 am
Add !!Shapeshifting!! masters of darkness who unleash unspeakable :EVIL:
They should also be unkillable unless you use a one of a kind magic sword, and they should be able to teleport you into the future.
This can restart worldgen, you don't get a stop button, it stops at a random amount that can be anything between the starting point and 2^32-1 years.

Well considering that magic will be based around spheres, I thank Tarn everyday for not giving DF a [TIME] sphere.

Magic is based around spheres.  Literal spheres.  People wanting to cast magic must first fashion a physical sphere made out of a material related to the sphere from which the want to cast.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 19, 2020, 02:25:48 am
An intensive search begins for the legendary courage-ite.

Meanwhile, family-mancers are seen butchering their own relatives for magical reagents
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 19, 2020, 04:02:17 am
Snowball fights are serious business.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 19, 2020, 05:45:44 am
Goblin shavers.
They'll raid your fort, capture your most bearded dwarf and shave him.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 19, 2020, 11:56:45 am
Goblin shavers.
They'll raid your fort, capture your most bearded dwarf and shave him.
They then use this hair to create beard golems!
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 19, 2020, 12:03:12 pm
Goblin shavers.
They'll raid your fort, capture your most bearded dwarf and shave him.
They then use this hair to create beard golems!

Quote
The Golem Doshin Dodadorak has arrived! An amalgation of dwarven beards higher than the highest trees! Beware his deadly furry shuffles!
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on December 19, 2020, 01:12:48 pm
An Eternal Sleep curse that forces the target to sleep until the curse is broken.  If cast on your adventurer, you are kicked to the regular sleeping screen, but it never ends.  World events continue to be processed.  You cannot exit unless your character wakes up, and there is no guarantee that the curse will ever be broken.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 19, 2020, 04:05:58 pm
And when you wake up you find out that you are famous and you own the whole world.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 19, 2020, 08:12:39 pm
Or that you were raped by a nobleman and gave birth while asleep.

A sleeping curse wouldn't be terrible in and of itself if your adventurer was immortal for the duration and you could "retire" for the duration of the curse.
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 20, 2020, 01:51:38 am
It has a high probability of closely aligning to the "Spin thread" task.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 20, 2020, 02:13:06 am
An Eternal Sleep curse that forces the target to sleep until the curse is broken.  If cast on your adventurer, you are kicked to the regular sleeping screen, but it never ends.  World events continue to be processed.  You cannot exit unless your character wakes up, and there is no guarantee that the curse will ever be broken.
The curse can only be cured by true love's kiss, but since adventures can't do romance there's no cure for them.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 20, 2020, 12:45:45 pm
Introducing Dwarf Fortress; Darwinist edition + Atheist pack
Instead of some wacky cray cray religious creation myths, you must wait a billion years until some monkey-like fellas involve into dwarves, humans, elves and goblins. Unless dinosaurs don't go extinct.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 20, 2020, 12:53:36 pm
So basically DF + Sim Earth?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 20, 2020, 05:28:44 pm
But that would take years to simulate on your average processor! Can't we just assume the average end result from a few dozen models?
Title: Re: Terrible Suggestions Thread
Post by: Azerty on December 20, 2020, 05:30:24 pm
Introducing Dwarf Fortress; Darwinist edition + Atheist pack
Instead of some wacky cray cray religious creation myths, you must wait a billion years until some monkey-like fellas involve into dwarves, humans, elves and goblins. Unless dinosaurs don't go extinct.

A remake of Sim Earth sounds actually like a good idea.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 20, 2020, 06:23:30 pm
But that would take years to simulate on your average processor! Can't we just assume the average end result from a few dozen models?

Years? We've got to do the evolution in real time. Can't have the player miss anything important.
Title: Re: Terrible Suggestions Thread
Post by: Nautilus on December 21, 2020, 01:18:26 am
For extra DF realism arrows should disappear if they land in the grass. They are hidden and forbidden and the player cannot unhide or unforbid them. They still exist to lower your fps though.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 21, 2020, 02:18:32 am
Visitors should bring hundreds of coins with them that they individually drop everywhere they go, these coins have no value and can't be melted, they only exist to kill the FPS.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 21, 2020, 08:57:56 am
For extra DF realism arrows should disappear if they land in the grass. They are hidden and forbidden and the player cannot unhide or unforbid them. They still exist to lower your fps though.

Dwarves can accidentally step on them, hurting their feet.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 21, 2020, 09:12:54 am
And their feelings.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 21, 2020, 09:18:38 am
Sometimes dwarves interpret arrows as directions. They might get stuck in complex loops or just wander off map and never return.

The chance of this happening is based on their intelligence. Which is to say, they all do.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 21, 2020, 09:34:04 am
implementation of a targe that allows dwarves to charge into enemies in a straight line. Works even better if said dwarf has a missing eye.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 21, 2020, 12:57:22 pm
Give dwarves human rights.

Send players straight to prison.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on December 21, 2020, 06:43:21 pm
implementation of a targe that allows dwarves to charge into enemies in a straight line. Works even better if said dwarf has a missing eye.
Implementation of another shield that allows dwarves to do the same thing, but hitting someone with this shield is more likely to kill the person who was hit.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 21, 2020, 10:31:24 pm
Implementation of a spiked shield, but the spike is on the wrong side.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 21, 2020, 11:14:54 pm
Implementation of a pike (http://dwarffortresswiki.org/index.php/DF2014:Pike_(fish)) shield.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 22, 2020, 01:59:47 am
Give dwarves human rights.

Send players straight to prison.
Play Dwarf Fortress and go directly to jail.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 22, 2020, 08:52:17 am
Toady should commission people to make DF-themed songs under fake band names.

Pour Some !!Magma!! On Me, by Dwarf Leopard
I Want a Rock, by Thîkut's Sister
Urist B. Dead, by Imik Buried
Paint It Green, by The Falling Stones
Stairway to HFS, by Lead Goblin
...and more!
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 22, 2020, 02:43:09 pm
Give dwarves human rights.

Send players straight to prison.
Play Dwarf Fortress and go directly to jail Hell.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on December 22, 2020, 09:44:46 pm
Give dwarves human rights.

Send players straight to prison.
Play Dwarf Fortress and go directly to jail Hell HFS.
FTFY
FTFY
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 23, 2020, 04:12:04 am
The profits of DF fund the digging of a deep hole in the ground, hidden under a circus tent.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 23, 2020, 05:20:04 am
The profits of DF fund the digging of a deep hole in the ground, hidden under a circus tent.
If there aren't clowns in the underworld, we'll put them there!
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 23, 2020, 02:37:37 pm
The profits of DF fund the digging of a deep hole in the ground, hidden under a circus tent.
If there aren't clowns in the underworld, we'll put them there!
Sounds like it's time to crack open the Kola super-deep borehole.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 24, 2020, 12:10:23 am
A new workshop in which dead bodies are turned into tamales.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 24, 2020, 04:28:30 am
A new workshop in which dead bodies are turned into tamales Soylent Green.
FTFY

"Soylent Green is people!"
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on December 24, 2020, 10:38:33 am
A new workshop in which dead bodies are turned into tamales Soylent Green deader bodies.
FTFY

"Soylent Green is people!"
FTFY
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 25, 2020, 03:55:41 am
Kobolds leave useless crap (http://dwarffortresswiki.org/index.php?title=Useless_crap) in place of the items they steal.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 25, 2020, 12:54:49 pm
Kobolds leave useless crap (http://dwarffortresswiki.org/index.php?title=Useless_crap) in place of the items they steal.
Kobolds leave literal useless crap in place of the items thay steal.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on December 25, 2020, 12:59:35 pm
Add furry strip clubs.

http://www.bay12forums.com/smf/index.php?topic=177694.0
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 25, 2020, 01:53:01 pm
Nooóoooóoooooooo
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 25, 2020, 02:12:13 pm
yes
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 25, 2020, 05:52:25 pm
When faced with a wall of solid rock, giant earthworms begin a tedious and highly technical discussion which causes the wall to open up and let them through just to get rid of them.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on December 25, 2020, 07:17:02 pm
Add furry strip clubs.

http://www.bay12forums.com/smf/index.php?topic=177694.0

Players should have to watch a very realistic 3D depiction of this.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 26, 2020, 03:48:35 am
Looks like people found my comment and I have an idea of how to make it better, lets enhance it by allowing every stripper represent a different fetish, also it be in HYPER REALISTIC 3D AND BE VR COMPATIBLE!
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on December 26, 2020, 08:22:34 pm
Looks like people found my comment and I have an idea of how to make it better, lets enhance it by allowing every stripper represent a different fetish, also it be in HYPER REALISTIC 3D AND BE VR COMPATIBLE!
"I'm gonna start my own fortress, with blackjack and hookers!"
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 27, 2020, 12:08:29 am
New profession:

Dwarven “Strippers” who strip the paint off of things.  Given that paint and painting haven’t been implemented yet, the strippers just hang out in your tavern.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 27, 2020, 01:01:31 am
New profession:

Dwarven “Strippers” who strip the paint off of things.  Given that paint and painting haven’t been implemented yet, the strippers just hang out in your tavern.

Sometimes they strip the engravings off walls, or decorations off objects. They don't respect designations like stone detailers do.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 27, 2020, 01:38:36 am
Looks like people found my comment and I have an idea of how to make it better, lets enhance it by allowing every stripper represent a different fetish, also it be in HYPER REALISTIC 3D AND BE VR COMPATIBLE!

Anthropomorphic airplane strippers.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on December 27, 2020, 02:55:15 am
Looks like people found my comment and I have an idea of how to make it better, lets enhance it by allowing every stripper represent a different fetish, also it be in HYPER REALISTIC 3D AND BE VR COMPATIBLE!

Like everything else in the game, all these graphics have the option to be rendered in software mode (i.e. on the CPU). Think of it: framerates measured in hours per frame! Did I mention that these graphics are exclusively raytraced?

This also applies to the VR mode. Imagine the potential motion sickness!
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on December 27, 2020, 03:03:17 am
+18 Sexual InterCurse DLC
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 27, 2020, 03:05:32 am
Anthropomorphic airplane strippers.
Oh god that reminds me of when google put something like that in an unrelated image search, and then I wonder what what would drive someone to draw something like that.



+18 Sexual InterCurse DLC
Don't forget the premium dragon dildo cosmetic pack.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on December 27, 2020, 03:07:15 am
Add Dwarf Fortress to Dwarf Fortress.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on December 27, 2020, 04:01:14 am
Add Dwarf Fortress to Dwarf Fortress.
A cursory search for "Turing-complete" on the forums pulls up a design for a computer that is apparently Turing-complete. Now, since all Turing-complete computers are capable of doing all the same tasks as each other, it would theoretically (i.e with more memory than can be built on the largest embark possible) be possible to port DF to that computer. It's gonna take real-life years to even generate a tiny world with everything turned down, but it would be running DF.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 27, 2020, 04:31:07 am
Add Dwarf Fortress to Dwarf Fortress.
A cursory search for "Turing-complete" on the forums pulls up a design for a computer that is apparently Turing-complete. Now, since all Turing-complete computers are capable of doing all the same tasks as each other, it would theoretically (i.e with more memory than can be built on the largest embark possible) be possible to port DF to that computer. It's gonna take real-life years to even generate a tiny world with everything turned down, but it would be running DF.
But could we put a copy of Dwarf Fortress inside of it?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 27, 2020, 12:36:53 pm
Two suggestions:

First, NPCs that communicate by holding up signs with writing on them (similar to a certain well-known coyote).

Second, players should be able to pick a handicap level when creating an adventurer.  Depending on the level chosen, a number of points are deducted from the players score.  As DF doesn’t actually keep scores, this doesn’t actually have any effect.  Only available when starting with a club as a weapon.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on December 27, 2020, 04:23:44 pm
implementation of a targe that allows dwarves to charge into enemies in a straight line. Works even better if said dwarf has a missing eye.
Implementation of another shield that allows dwarves to do the same thing, but hitting someone with this shield is more likely to kill the person who was hit.
works the best if the dwarf's eye was taken by a necromancer
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on December 27, 2020, 04:37:26 pm
Steam DF is actually just ASCII. Sike, there was no graphical update.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 28, 2020, 03:48:56 am
Steam DF is actually just ASCII. Sike, there was no graphical update.
The cake graphics was a lie
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 28, 2020, 05:18:06 pm
Suggestion:

Add new stone and soil layer materials made from organic materials such as flesh, blood, and pus, etc.

Also, add a new type of ground covering consisting of cut gems that constantly mutate into other cut gems.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on December 29, 2020, 06:36:57 pm
Add new stone and soil layer materials made from organic materials such as flesh, blood, and pus, etc.

Actually, in some worlds, maybe deities could create small spaces of organic matters, and some places could even be living creatures themselves, with the soil being their flesh.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on December 29, 2020, 10:09:48 pm
Add new stone and soil layer materials made from organic materials such as flesh, blood, and pus, etc.

Actually, in some worlds, maybe deities could create small spaces of organic matters, and some places could even be living creatures themselves, with the soil being their flesh.
Dwarves that live in these creatures over many generations become parasitic and cannot exit their host
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 29, 2020, 10:38:03 pm
Add new stone and soil layer materials made from organic materials such as flesh, blood, and pus, etc.

Actually, in some worlds, maybe deities could create small spaces of organic matters, and some places could even be living creatures themselves, with the soil being their flesh.
Dwarves that live in these creatures over many generations become parasitic and cannot exit their host

Parasitic dwarves that become separated from their host exhibit incapacitating symptoms, such as explosively expelling digestive fluids and partially digested food/booze out of their booze intake orifice.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 30, 2020, 02:34:21 am
Add new stone and soil layer materials made from organic materials such as flesh, blood, and pus, etc.

Actually, in some worlds, maybe deities could create small spaces of organic matters, and some places could even be living creatures themselves, with the soil being their flesh.
Dwarves that live in these creatures over many generations become parasitic and cannot exit their host

Parasitic dwarves that become separated from their host exhibit incapacitating symptoms, such as explosively expelling digestive fluids and partially digested food/booze out of their booze intake orifice.
If they don't expel their digestive fluids they'll swell up and explode.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 30, 2020, 02:35:11 am
Anthropomorphic airplane strippers.
Oh god that reminds me of when google put something like that in an unrelated image search, and then I wonder what what would drive someone to draw something like that.

Commission fees are a powerful motivator for furry porn artists. Apparently people do indeed pay, so it gets drawn.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 30, 2020, 02:42:47 am
Anthropomorphic airplane strippers.
Oh god that reminds me of when google put something like that in an unrelated image search, and then I wonder what what would drive someone to draw something like that.

Commission fees are a powerful motivator for furry porn artists. Apparently people do indeed pay, so it gets drawn.
But it was an airplane what would furry porn people be getting commissions for that for?
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on December 30, 2020, 03:17:12 am
Anthropomorphic airplane strippers.
Oh god that reminds me of when google put something like that in an unrelated image search, and then I wonder what what would drive someone to draw something like that.

Commission fees are a powerful motivator for furry porn artists. Apparently people do indeed pay, so it gets drawn.

Apparently, furry art's (pornographic or not) actually a pretty good line of work to be in, as far as art goes. Furries do legit respect and pay artists. That's almost unheard of with other types of customers. It's not even a survival thing; some furry artists do make good money doing this stuff, making like 10,000 dollars a month off just making furry art. Even non-furry artists are getting in on the action.

But it was an airplane what would furry porn people be getting commissions for that for?
People are weird. If you can think of it, at least one person has a fetish for it. No exceptions. I'd imagine that furry artists (especially the porn ones) have been commissioned for some weird fucking shit, so a sexy anthropomorphic airplane is well within their capabilities.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 30, 2020, 04:29:43 am
But it was an airplane what would furry porn people be getting commissions for that for?

Don't kinkshame me. Only furry artists can capture the texture of airplane seats.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 30, 2020, 06:51:38 am
Don't kinkshame me. Only furry artists can capture the texture of airplane seats.
Damn those sexy airplane seats!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 31, 2020, 03:39:45 am
Don't kinkshame me. Only furry artists can capture the texture of airplane seats.
Damn those sexy airplane seats!
What’s so special about seats shaped like sexy airplanes?  I just don’t understand...
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on December 31, 2020, 05:22:35 am
Don't kinkshame me. Only furry artists can capture the texture of airplane seats.
Damn those sexy airplane seats!
What’s so special about seats shaped like sexy airplanes?  I just don’t understand...
tsunderplane intensifies

Back on topic...

It is possible to create portals to other saved worlds.  This is accomplished by simply placing all the raws from the linked world into your current one.  This is done before fixing the duplicate raws bug.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 31, 2020, 04:58:40 pm
It is possible to create portals to other saved worlds.  This is accomplished by simply placing all the raws from the linked world into your current one.  This is done before fixing the duplicate raws bug.

Portals also appear on their own.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 31, 2020, 10:34:34 pm
Morally forth standing trap have a tendency to go off accidentally resulting in damage to surrounding decorations.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 01, 2021, 06:57:23 am
You know what the game needs a new years party with fireworks, I imagine that would be a spectacle to see when they set the fireworks off inside the fortress, and how it would fill the area with smoke, fire, and flaming dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on January 02, 2021, 10:44:16 am
Some dwarves can one-punch anything.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 03, 2021, 02:21:54 am
Some dwarves can one-punch anything.
All goblins can one-punch anything.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 03, 2021, 02:41:58 am
Some dwarves can one-punch anything.
All goblins can one-punch anything.
Every creature in the world can one-punch anything.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on January 03, 2021, 05:26:29 pm
Some dwarves can one-punch anything.
All goblins can one-punch anything.
Every creature in the world can one-punch anything.
But only if it's funny.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 03, 2021, 07:59:58 pm
*flashback to being punched to death by a two year old dwarf child*
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 03, 2021, 09:02:11 pm
Dwarves have an increased propensity to feature images of cheese in their artwork.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 03, 2021, 10:26:00 pm
Dwarves have an increased propensity to feature images of cheese in their artwork.

Patch notes:
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 04, 2021, 03:30:46 am
This it an engraving of cheese, cheese, cheese, cheese, and cheese. The cheese is surrounded by cheese. The cheese is striking a triumphant pose. The cheese is screaming. The cheese is striking down the cheese with the cheese.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 04, 2021, 05:57:32 am
...all this on an actual cheese pillar, holding the whole cheese-built[1] fortress upon it.

[1] Built of whole-cheese. And Swiss.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 04, 2021, 05:39:25 pm
Militia dwarves refuse to put on uniforms unless they are already near them.  Because of this there are two options (depending on whether a militia dwarf has been stationed at a certain spot.  The first is to fasten the uniform to the dwarf using a rope.  This works for all militia dwarves including those that are not stationed somewhere.  The other option (which is only available if the militia dwarf is stationed somewhere) is to instead fasten the uniform to the place where the dwarf is stationed.  Regardless of the method used, this requires one rope per piece of the uniform.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 04, 2021, 09:11:17 pm
Ammunition is not supplied this way, and militia dwarves will not collect ammunition themselves either.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 05, 2021, 12:37:12 am
The only way for dwarves to collect ammunition is to have it lodged into their flesh. Even a dwarf that can swat an arrow out of the air won't think to grab it.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 05, 2021, 01:58:09 am
Every time a dwarf grabs an item, it turns into a different item
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 05, 2021, 02:45:22 am
Every time a dwarf grabs another creature during wrestling, they turn into another creature
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 05, 2021, 03:32:02 am
Everything a dwarf touches turns into another item or creature.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 05, 2021, 05:30:26 am
Everything a dwarf touches turns into another item or creature.

Even the ground.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on January 05, 2021, 08:16:51 pm
After a dwarf wrestles any creature he has to marry this creature.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on January 05, 2021, 11:20:18 pm
Giant keas steal anything. ANYTHING.

This means workshops, buildings, animals and even dwarves.

If an animal/dwarf is stolen, it brings up the message “(creature) was whisked away by a giant kea!”
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 06, 2021, 03:13:08 am
Goblins can dig out adamantine and use it during siege. They can also dig deep enough to unleash clowns upon your fortress during sieges.

Goblins can use clowns as mounts.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 06, 2021, 03:16:49 am
Dwarves who want to end their own lives drink a random fluid until they swell up and burst.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 06, 2021, 04:22:50 am
Giant keas steal anything. ANYTHING.

This means workshops, buildings, animals and even dwarves.

If an animal/dwarf is stolen, it brings up the message “(creature) was whisked away by a giant kea!”

They can also steal happiness, as well as the entirety of goblin xmas.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 06, 2021, 05:28:48 am
Giant keas steal anything. ANYTHING.

This means workshops, buildings, animals and even dwarves.

If an animal/dwarf is stolen, it brings up the message “(creature) was whisked away by a giant kea!”

They can also steal happiness, as well as the entirety of goblin xmas.
They can also steal the entire fort.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 07, 2021, 01:25:23 am
Giant keas steal anything. ANYTHING.

This means workshops, buildings, animals and even dwarves.

If an animal/dwarf is stolen, it brings up the message “(creature) was whisked away by a giant kea!”

They can also steal happiness, as well as the entirety of goblin xmas.
They can also steal the entire fort.
They can dig into the raws and steal whole lines of code.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 07, 2021, 08:53:54 am
They can steal your Ghz
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 07, 2021, 09:06:08 am
They can steal your computer. They can steal your wife. They can steal your soul.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 07, 2021, 09:08:18 am
Those birds will peck your soul out
And throw away the key
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 07, 2021, 05:25:52 pm
They would steal a wagon.
They would steal a baby.
They would kill a militiadwarf, and steal his helmet.
They would go to the toilet in his helmet, then send it to his grieving widow, and then steal it again!
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 07, 2021, 07:16:48 pm
They would steal the sherrif. (But they would not steal the deputy.)
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 07, 2021, 07:25:27 pm
You wouldn't download a car.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 07, 2021, 08:53:13 pm
Histfigs (fortress citizens, Adventurers, npcs, etc.) should be able to kill people with kindness.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 08, 2021, 04:30:47 am
You wouldn't download a car.
I did that once, it was terrible.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on January 08, 2021, 05:14:59 am
They can steal your computer. They can steal your wife. They can steal your soul.
They can steal your faith in humanity and in dwarfkind.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 08, 2021, 09:52:44 am
Make dwarfven personality median of love 30.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 08, 2021, 09:58:26 am
Make elfs see slavery as okay, if there are no repercussions and baby snatchers. They may decide to allow they're prisoners to have small huts in elven forest retreats.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on January 08, 2021, 01:06:55 pm
Replace the world with a watermelon.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 08, 2021, 01:15:05 pm
Replace the world with a watermelon.

Watermelon juice == magma.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 08, 2021, 01:18:07 pm
You wouldn't download a car.

But a giant kea would.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 08, 2021, 01:22:17 pm
Every Suggestion has to be posted as a poem.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 08, 2021, 01:39:46 pm
Suggestions both verbose and terse,
Whether good ones elsewhere, or here worse,
Must all of the time,
Be not just in rhyme,
But actual limerick verse!
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 08, 2021, 02:05:54 pm
Dwarven language is all poems. Players must choose the correct poem in order to interact with dwarves.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 09, 2021, 05:42:25 am
The human language is all rap music.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 09, 2021, 07:41:54 am
The human language is all rap music.

Oh yes, I agree. Our modern society is going back into stone age.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on January 09, 2021, 08:27:27 am
The human language is all rap music.

Oh yes, I agree. Our modern society is going back into stone age.

If I understood you correctly, then I would argue that rap music is not in itself a form of societal devolution. You ever heard any MF DOOM (RIP) songs, specifically Meat Grinder (https://youtu.be/ms0mes_vLk8) (Warning: explicit subject matter)? That has an intricate rhyme scheme, pushing rhymes and near-rhymes in almost every syllable, and to imply that stuff like that should be lumped in with the mainstream, popular rappers would be doing a disservice to the genre. No genre is exempt from this: every genre has bad and good examples, and usually, the popular stuff is generally on the worse side.

To blame arbitrary things on the fall of society (or similar) is a time-honored tradition.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 09, 2021, 08:31:47 am
Dwarves get negative thoughts from everything that didn't exist the time when they joined the fortress.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 09, 2021, 11:34:46 am
The human language is all rap music.

Oh yes, I agree. Our modern society is going back into stone age.

If I understood you correctly, then I would argue that rap music is not in itself a form of societal devolution. You ever heard any MF DOOM (RIP) songs, specifically Meat Grinder (https://youtu.be/ms0mes_vLk8) (Warning: explicit subject matter)? That has an intricate rhyme scheme, pushing rhymes and near-rhymes in almost every syllable, and to imply that stuff like that should be lumped in with the mainstream, popular rappers would be doing a disservice to the genre. No genre is exempt from this: every genre has bad and good examples, and usually, the popular stuff is generally on the worse side.

To blame arbitrary things on the fall of society (or similar) is a time-honored tradition.

You do understand I have tendency to exaggerate things right?
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on January 09, 2021, 12:20:03 pm
Dwarf Fortress has a crossover with Fortnite.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 09, 2021, 12:36:26 pm
Dwarf Fortress has a crossover with Fortnite.

You know what. Giving Dwarf Fortress battle royale gamemode would actually make it more replayable. Some people feel like achieving they're goals in both current modes without cheating take too long. This would be a decent minigame.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 09, 2021, 01:29:49 pm
Dwarf Fortress has a crossover with Fortnite.
That is just evil.

Some people feel like achieving they're goals in both current modes without cheating take too long.
Who??? WE MUST PURGE THE WEAK!
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on January 09, 2021, 05:02:48 pm
I'll do you one better:

URIST
Digs In!

(Smash bros)
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 09, 2021, 06:44:49 pm
Forgotten Beasts are added to Smash Bros
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 10, 2021, 02:49:20 am
In order to be more realistic, tanner’s shops should be changed to constantly produce miasma.

Actually, to be really realistic, the game should include urine and feces and these should be required as reagents for the tanner’s shop along with the animal skin.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 10, 2021, 03:35:15 am
In order to be more realistic the cooks can sometimes add feces to the roasts when they're angry.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on January 10, 2021, 06:36:50 am
If dwarves run out of food, the cook can create a certain quantity of food by dipping his beard in boiling water to create a thin soup.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 10, 2021, 07:20:30 am
Elves offend dwarven caravans by trying to sell them shaving cream.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on January 10, 2021, 05:50:06 pm
In order to be more realistic, tanner’s shops should be changed to constantly produce miasma.

Actually, to be really realistic, the game should include urine and feces and these should be required as reagents for the tanner’s shop along with the animal skin.

I agree having to manage pollution will be a pain for fortress managers. And this is why it should be included in.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 10, 2021, 07:00:55 pm
In order to be more realistic the cooks can sometimes add feces to the roasts when they're angry.
Go full "The Jungle" and have cooks use everything from vermin to sawdust to old, tattered clothes as filler in meals.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 10, 2021, 08:45:18 pm
I'll do you one better:

URIST
Digs In!

(Smash bros)

Her signature move is disemboweling her opponents and wipping them to death with their own guts. or arms, legs, hands etc.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 11, 2021, 03:17:50 am
I'll do you one better:

URIST
Digs In!

(Smash bros)

Her signature move is disemboweling her opponents and wipping them to death with their own guts. or arms, legs, hands etc.

She can disembowel them with their own guts.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 11, 2021, 04:00:58 am
I'll do you one better:

URIST
Digs In!

(Smash bros)

Her signature move is disemboweling her opponents and wipping them to death with their own guts. or arms, legs, hands etc.

She can disembowel them with their own guts.
She also needs to be able to strangle them with their own guts as well.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on January 11, 2021, 09:35:11 am
I'll do you one better:

URIST
Digs In!

(Smash bros)

Her signature move is disemboweling her opponents and wipping them to death with their own guts. or arms, legs, hands etc.

She can disembowel them with their own guts.
She also needs to be able to strangle them with their own guts as well.
Using moves such as this makes the floor slippery with blood, imagine how difficult maneuvering will be when blood AND ice are on the stadium
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 11, 2021, 10:27:50 am
Using moves such as this makes the floor slippery with blood, imagine how difficult maneuvering will be when blood AND ice are on the stadium

Cave adaptation provides a constant source of vomit, as well.

Final smash breaches the HFS, constantly spawning demons for the rest of the match.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 11, 2021, 02:24:37 pm
Using moves such as this makes the floor slippery with blood, imagine how difficult maneuvering will be when blood AND ice are on the stadium

Cave adaptation provides a constant source of vomit, as well.

Final smash breaches the HFS, constantly spawning demons for the rest of the match.

Actually, it infests your entire save file with demons permanently. Any time you try to play hordes of procgen demons with instakill attacks will swarm you.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 11, 2021, 11:45:21 pm
Dwarven barbers migrate to your fort from non-dwarven sites.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 12, 2021, 02:58:20 am
Dwarven barbers migrate to your fort from non-dwarven sites.
And they're all felling quite Naughty.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 12, 2021, 04:02:30 pm
Mummies ask dwarves to return slabs, and will summon plagues on the fort until they do.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 12, 2021, 07:12:15 pm
Mummies travel to sites to reclaim their slabs. A gun tooting dwarf with a hot female dwarf and her inept brother are quested to stop them.

Edit: Aided by a misterious dwarf and his cult of mummy figthing dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 13, 2021, 02:40:00 am
And the exact same think happens once every year.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 13, 2021, 03:54:33 am
They live the same year over and over again, it's like Groundhog Day but it lasts a whole year.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 13, 2021, 05:20:38 am
And the exact same think happens once every year.
For at least 4 times or until the franchise is run dry
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on January 16, 2021, 06:43:25 am
Mummies can cast a pestilence or a plague upon the dwarves' house, into their beds, into their streams, into their streets, into their drink, into their bread, upon their cattle, on their sheep, upon the oxen in their field, into their dreams, into their sleeps until they break, until they kneel.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on January 19, 2021, 08:23:46 am
Give beak dogs feathers. I have learned a horrible truth today, beak dogs were bald all along. PLEASE, FOR THE LOVE OF ARMOK GIVE THEM FEATHERS!
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 20, 2021, 04:57:58 pm
Turn vampires into sex gods. Just because.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 20, 2021, 05:10:27 pm
Turn gods into sex vampires.
Title: Re: Terrible Suggestions Thread
Post by: towerator on January 20, 2021, 05:35:13 pm
Introducing... HUNGRY HEAD FORTRESS!

Hungry heads are everyone's favorite mob, so I say, let's just roll with it!

-Hungry heads may spawn when you craft a weapon.

-Hungry heads have a special crop that may grow instead of normal crops, at 1/10 chance. It spawns a hungry head when ripe!

-Hungry heads duplicate into 2 intact individuals when killed! You wouldn't want those lovely critters to run out, would you?

-Introducing giant hungry heads! Because forgotten beasts are so 2014. These lovely critters weight about 40 tons, and, every 20 ticks, they spawn a hungry head! They can also destroy constructed walls, and have the hardness of bronze! Oh, and they come with deadly dust AND webs!

-Introducing hungry head men! Because goblins are so 1892. They can siege you every 2 weeks, ride giant hungry heads (and are immune to their effects), and come in group of at least 200.

-Introducing giant giant hungry heads! Because demons are so -4000. They reside in the HFS (Hungry F***ers' Stronghold) and rule over an army of hungry head men. They weight 1600 tons, are made of adamantite, have every special attack, 15 heads, and every 5 ticks, they spawn a giant hungry head!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 21, 2021, 05:50:14 am
Every enemy creature has a 50% chance to spawn in on the map being a living steel statue.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on January 21, 2021, 07:02:19 am
Add Pink Elephants as new pets for dwarves only. They would have a pet value of 0 and weight nothing. Maybe even be able to fly, duplicate, sing, play the trumpet and go "on parade".
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on January 21, 2021, 08:13:42 am
For 1 cloth and 1 feather at a Clothier’s Shop, you can make a comfy downy pillow(or bolster) for your dwarves. Dwarves will take the pillow/bolster with them to the bed when they sleep and dwarves and sleep with pillows/bolsters get happy thoughts from “sleeping on a comfortable pillow/hugging a comfortable bolster”. Bonus, engravers can ba assigned to engrave things on pillows, which can increase happy thoughts in a few dwarves. Especially when they are engravings of animal people, particularly cat people.

Also blankets, for 1 cloth cause why not
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 21, 2021, 08:37:39 am
Bonus, engravers can ba assigned to engrave things on pillows, which can increase happy thoughts in a few dwarves. Especially when they are engravings of animal people, particularly cat people.
These engravings can also include stylized women with massive tits, actually any engraving of women on these pillows have big tits.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on January 22, 2021, 03:55:49 am
Bonus, engravers can ba assigned to engrave things on pillows, which can increase happy thoughts in a few dwarves. Especially when they are engravings of animal people, particularly cat people.
These engravings can also include stylized women with massive tits, actually any engraving of women on these pillows have big tits.
First we'd need to implement breasts (and their description, such as: "She is busty, and the rest of her body is curvaceous"). And I do believe that on Tarn's big No-no list.
Title: Re: Terrible Suggestions Thread
Post by: towerator on January 22, 2021, 04:28:12 am
Bonus, engravers can ba assigned to engrave things on pillows, which can increase happy thoughts in a few dwarves. Especially when they are engravings of animal people, particularly cat people.
These engravings can also include stylized women with massive tits, actually any engraving of women on these pillows have big tits.
First we'd need to implement breasts (and their description, such as: "She is busty, and the rest of her body is curvaceous"). And I do believe that on Tarn's big No-no list.
I mean, this isn't the "Most Excellent and Refined Suggestions Thread"
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 22, 2021, 07:48:11 am
So this is not going to turn into a better flexible survival?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 22, 2021, 09:48:26 pm
Every enemy creature has a 50% chance to spawn in on the map being a living steel statue.

Every creature has a 50% chance to spawn in on the map (or be born) as a statue item made of flesh instead of as a living creature.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 23, 2021, 02:14:12 am
Every creature has a 50% chance to spawn in on the map.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 23, 2021, 02:19:40 am
Every creature has a 50% chance to spawn in on the map.
Every in game day.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 23, 2021, 03:31:29 am
Every in game day, there's a 50% chance to spawn every creature. At once.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 23, 2021, 03:44:39 am
A new dwarven exercise program needs to be implemented.  It should involve carrying small metal discs, one at a time, from one place to another.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 23, 2021, 03:49:19 am
Dwarves must undergo the PACER fitness test.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on January 23, 2021, 03:53:41 am
Lorbam Avuzlibash, Shearer cancels Drink: Late for Spin class.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 23, 2021, 04:15:19 am
Dwarves involved in exercise programs require juice and if there is none available they will attempt to juice anything they can find.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on January 23, 2021, 12:36:48 pm
Add a mechanic which makes sure that the longer demons are on Earth, the stronger they become.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 23, 2021, 01:57:35 pm
Add a demon which makes sure that the longer mechanics are active, the more chance they randomly dismantle and remantle random levers and connections, with an equal chance of them working better/malfunctioning afterwards.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 23, 2021, 06:55:20 pm
Toady One should put programming DF on hold while he “researches” other games.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on January 24, 2021, 12:49:15 am
Add a mechanic which makes sure that the longer demons are on Earth, the stronger they become.

If during a circus incident a full squad of dwarves is slaughtered except for 1 dwarf, the dwarf will immediately leave the squad and become a “demon slayer”, grab the nearest weapon and begin killing demons in brutally horrifying ways while sustaining no damage themselves. They will then actively wander the Underworld and kill all demons that spawn until they die, which is very unlikely.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 24, 2021, 01:03:48 am
Add Slenderman into the game. He is overrated as fuck.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 24, 2021, 01:28:32 am
Make sure he’s flimsy, abhors industry, and can’t stand alcohol.

(Btw, is Slenderman a Night Troll?)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 24, 2021, 03:06:04 am
You know what's scarier than that stupid slenderman thing, Barney the dinosaur, and he should be added to the game.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 24, 2021, 07:59:39 am
Toady should code the game anew in brainfuck, release it as open-source and turn half of the coders in the world crazy in an attempt to understand their favorite game.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on January 24, 2021, 08:09:44 am
Toady may as well hire a group of engineers to implement the Brainfuck virtual machine in actual silicon, because there is no way that any Brainfuck interpreter would run Brainfuck DF at anything at 1 FPD. 1 entire frame a day. On the plus side, DF is now portable, running on any CPU architecture with a working Brainfuck interpreter and enough RAM.

This method will be used to port DF to almost everything.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 24, 2021, 08:20:55 am
...and almost everything within DF.

Microsoft Office for Fortress
DirectX-Nano
Java Virtual Machine/Kobold-powered
Adobe Flash/AIR v34 (Liquid Logic version).
Title: Re: Terrible Suggestions Thread
Post by: towerator on January 24, 2021, 10:55:57 am
Translate DF entirely into Shakespeare, and let the madness begin.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 24, 2021, 11:52:10 am
Ok, this is awesome.

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: muldrake on January 24, 2021, 07:38:28 pm
Bonus, engravers can ba assigned to engrave things on pillows, which can increase happy thoughts in a few dwarves. Especially when they are engravings of animal people, particularly cat people.
Any dwarves who possess such an item can only grow a beard on their neck and are guaranteed never to reproduce.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 25, 2021, 04:39:51 am
Bonus, engravers can ba assigned to engrave things on pillows, which can increase happy thoughts in a few dwarves. Especially when they are engravings of animal people, particularly cat people.
Any dwarves who possess such an item can only grow a beard on their neck and are guaranteed never to reproduce.
There is an incredibly small chance that during a "cuddle session" with the pillow, that the pillow can become pregnant and give birth to a half dwarf half pillow monster.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 28, 2021, 09:29:16 pm
Necromancer desire being killed and resurrected by fellow necros so they won't "do something silly that would get them killed" anymore.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on January 29, 2021, 07:38:55 pm
Introduce nekomancers, unholy magic-users who command vast legions of cats that are opposed to life.
(Insert "Urist McCatbeard" image here)
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 29, 2021, 08:09:25 pm
That's just anybody owned by more than one cat.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 29, 2021, 10:43:58 pm
A.I. Dwarfs will intentionally throw items underneath themselves to rise throwing skill.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on January 29, 2021, 11:11:43 pm
A new default squad uniform called thrower, which is no uniform and with any item as a throwable weapon. To train, these squads move to barracks and throw things under themselves at great speed to practise throwing. In battle, they throw anything in range at enemies, and seeing that they will probably already be legendaries at throwing will probably constantly get headshots, felling goblins by the dozens and providing cover for the retreating civilians.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 29, 2021, 11:30:26 pm
Another type will throw up and over themselves, at every opportunity. They provide cover in battle in a completely different, and mood altering, manner.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 30, 2021, 01:20:20 am
Throwing stuff at the ground obeys Newton's laws, and can propel dwarves into space with repeated throwing.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 30, 2021, 03:51:34 am
Throwing stuff at the ground obeys Newton's laws, and can propel dwarves into space with repeated throwing.
And that children was how the dwarven space agency was started.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on January 30, 2021, 05:14:37 pm
Throwing stuff at the ground obeys Newton's laws, and can propel dwarves into space with repeated throwing.
And that children was how the dwarven space agency was started.

Earth should be renamed Kerb, and dwarves should be able to create rockets propelled by magma or black powder, in order to travel to other astres.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 30, 2021, 06:07:39 pm
Dwarves can build ballistic magma missiles using this technology, wiping out all life in the world.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 30, 2021, 08:14:42 pm
Females who lose they're children feel delight instead of anguish or other negative emotions to avoid offending so called "feminists". Now men instead suffer from anguish upon having they're spouses suffer from miscarriage.

Females will now intentionally topple statues and roll dices too many times to get curses and admit to it so nobody would dare to marry a monster.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 30, 2021, 08:18:34 pm
To evade player having being exposed to sex scenes females now get instantly impregnated after marrying someone.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 30, 2021, 08:50:32 pm
Add slenderman because he is a dead meme.

He only appears in evil biomes regardless of savagery.
Any biome and underground (expect HFS) but higher spawnrate in forests.
This tile "&". Also it's color is black.
[DEMON]
You can salvage clothing from it.
Actually tries to punch you to death instead of killing with stare.
Proficient combat skills.
[EXTRAVISION]
Night vision.
Always alone.
Genderless.
Not a semi-megabeast.
Building destroyer level 1.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 31, 2021, 02:39:14 am
After hearing multiple (http://www.bay12forums.com/smf/index.php?topic=177931.msg8240090#msg8240090) complaints (http://www.bay12forums.com/smf/index.php?topic=178002.msg8242478#msg8242478) about wormmen, I’ve come to the conclusion that they should be removed from the game.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 31, 2021, 03:36:04 am
After hearing multiple (http://www.bay12forums.com/smf/index.php?topic=177931.msg8240090#msg8240090) complaints (http://www.bay12forums.com/smf/index.php?topic=178002.msg8242478#msg8242478) about wormmen, I’ve come to the conclusion that they should be removed from the game.

Do you know more challenging intelligent animals to play?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 31, 2021, 04:17:32 am
Do you know more challenging intelligent animals to play?
The obvious chose is dolphins, but they aren't in the game.

And that's why we should add them, but make them all massive and dumb as hell.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 31, 2021, 09:03:37 am
Divination dice always gives positive RNG results.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 31, 2021, 09:05:09 am
Divination dice always turn your wormmen into dolphins.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 31, 2021, 09:48:54 am
Divination dice always turn your wormmen into dolphins.

Ok, so I achieved infamy on this forum. I wanted to play as worm men because I heard it's more challenging and it somehow is.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 31, 2021, 11:17:00 am
Quite a few suggestions end up here. You have to work harder to make a fool of yourself around here :P
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 31, 2021, 02:19:18 pm
Divination dice always turn your wormmen into dolphins.

Divination dice always turn your women into dolphins.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 01, 2021, 03:34:43 am
Divination dice always turn your wormmen into dolphins.

Divination dice always turn your women into dolphins.
Divination dice have a small chance to turn everything on the continent into dolphins.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 01, 2021, 07:13:44 am
Artifacts have 10x value of masterworks. Reaching level legendary at a skill means mastering it.

Creatures who have legendary skill in 10 or more different subjects should receive "Artifact" title.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 01, 2021, 07:25:09 am
Divination dice always turn your wormmen into dolphins.

Divination dice always turn your women into dolphins.
Divination dice have a small chance to turn everything on the continent into dolphins.

The dice show a smiling dolphins face EeeeeEeeeeeee eeeeeEeeee
Eeee eeee eeeee Eeee eeeE eeeee!

Artifacts have 10x value of masterworks. Reaching level legendary at a skill means mastering it.

Creatures who have legendary skill in 10 or more different subjects should receive "Artifact" title.

Dwarves who get legendary status in 5 or more skills become artifact objects.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on February 01, 2021, 09:20:14 am
When nobody is looking, toys may come to life.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 01, 2021, 11:07:09 am
When nobody is looking, statues move...

Don't blink!
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 01, 2021, 01:11:28 pm
Clowns cannot navigate fortress corridors because they are too small for them.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 01, 2021, 01:13:40 pm
Motto of the game is no longer mentioned in the game because fans should not ruin the game's artistic spirit.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 01, 2021, 01:16:15 pm
Remove goblins and elfs because fans hate them.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on February 01, 2021, 01:18:15 pm
Replace them with fan-service goblins and elves.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 01, 2021, 01:18:52 pm
Change the game's title to "Dwarf Fortress: Armok".
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 01, 2021, 01:20:29 pm
Statues have a tendency for sexual content, exceptionally if crafted by humans.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 01, 2021, 01:23:42 pm
Humans kidnap females of other races, turn them into spouses and breed with them exactly like night trolls. At this point Dwarf Fortress is just another average human interracial breeding fantasy story.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 01, 2021, 01:25:05 pm
Extremely cheerful and shameless adults can play make believe.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 01, 2021, 01:26:52 pm
Nobles highly skilled at engraving can demand making engravings of themselves by themselves. If they fail someone has to suffer for them. They may feel guilt over it and punish themselves instead.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 01, 2021, 01:42:31 pm
Aquifers have health bars.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 01, 2021, 01:44:14 pm
To prevent dwarven checkerboard from being overpowered clowns will now spawn randomly in the area of entire fort upon breaching into they're circus.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 01, 2021, 05:46:53 pm
Players playing adventure mode will now have a chance to avoid death by playing a game of chess with an NPC that appears for the purpose whenever a player character is about to die.
Title: Re: Terrible Suggestions Thread
Post by: nik the dwarf on February 01, 2021, 07:03:12 pm
This “beat Death at chess” encounter uses the adventure mode conversation system for issuing moves. Also uses the combat system for quick/heavy hits, and square/grazing hits. You must remember the state of the board or scroll back through the conversation to read it.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 01:44:27 am
Elfs should have no need for food or drinking as in vanilla game once the player gets to play as goblins they have the same thing. Elfs dislike dwarfs. Also should be nocturnal.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 01:45:09 am
Goblins should not be considered evil anymore because they have a high tolerance prospensity.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 01:46:55 am
Humans should have 5000 memory so while they besiege you they can navigate your site more easily.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 01:47:57 am
Adamantine should be removed from the game completely so divine metal won't be underrated anymore.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 01:52:06 am
Killing plants in kobold ethics is now justified with extreme reason as both them and animal people should intuitively know that plants have sentience.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 02, 2021, 01:53:11 am
Adamantine should be removed from the game completely so divine metal won't be underrated anymore.

Angels should be able to siege you so you can actually get divine metal feasibly in fortress mode(minus random merchant caravans bringing liquid cloth instruments or something)
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 02:17:12 am
Angels and clowns should have [MUNDANE] token.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 02:22:17 am
Because of "It was inevitable." meme status this quote should be spelled out by absolutely any character that cannot speak but it only happens when they have a reason for it.

Fanservice, duh.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 02:24:10 am
Chopping down trees, burning plants and eating/salvaging fruits/vegetables should count as killing and rise up kill counter as real life research proven them to be actual entities.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 02, 2021, 02:26:51 am
rico6822 becomes the main idea man for Dwarf Fortress.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 02:31:59 am
rico6822 becomes the main idea man for Dwarf Fortress.

I'm not actually speedrunning this thread.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 02:34:24 am
HFS is made entirely of magma (floor and walls) and clowns swim in it. The core of the earth is pretty hot I guess.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 02:37:54 am
Dwarf Fortress should have it's intro replaced with something like this https://www.youtube.com/watch?v=t0eqSgkDuW0 but you can still skip it.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 03:00:30 am
For marketing purposes Dwarf Fortress now has alternate titles of "Craftborne", "Mineborne", "Craft Souls", "Mine Souls" and maybe also "Armok: Forts Succumb Twice".
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 02, 2021, 03:38:59 am
Angels and clowns should have [MUNDANE] token.

All mundane animals have [FANCIFUL] and [SUPERNATURAL] tokens, including dwarves, humans and goblins. Elves get the [VEGETATION] tag and are composed of plants because they love plants so much they became plants.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 02, 2021, 03:41:41 am
Adding to the above, elves now cannot move and require sunlight to live, dying if they are under a tile which is not Light. In a 10 tile radius around an elf, an “elf seed” can spawn, which grows into an Elf Sapling after a year and an Elf after 12 years. These seeds can be trampled to death. They live in forest retreats which are basically trees infested protected by elves.

Dead elves spawn new Elf Seeds around them. Their bodies decompose into random plants when killed. They can absorb metal items around them and become metallic, making them invincible.

Elf armies don’t exist. They can’t move, and also are too busy tree-hugging to actually do anything else. Zombies that see them instantly die because their teeny brains implode when being faced with the prospect of something that could technically be both living and nonliving at the same time. Dwarves prefer to vomit over them, holding in their vomit if they can to vomit under elves. Elves can absorb this vomit and blood around them to nourish themselves.

Elves can absorb the meat of corpses in a 3 tile radius around them, consuming them down to the bone. Elves that eat the bodies of poisonous creatures(eg. Poison blood FBs) or absorb their poison/dust become poisonous with the effects of the syndromes, meaning particularly lucky elves with multiple ingested syndromes can become nigh-unkillable.

When faced with an elf, clowns will cluster around them and start dancing. They will then have the urge to search for a tissue(paper sheets), and any clowns that do not, or cannot get them will contract fevers and die shortly. Applies to both kinds of clowns.

Elves that learn the secrets of life and death gain the ability to possess anything that approach them. This means that they can assault underworld spires and come back with an army of 10000+1 clown. They don’t like non-elf necromancers and will slaughter them first, before wiping the rest of the world. They can move at 1 kph, though can possess and Mount animals to go much faster. Only elf necromancers do this, no other elves do so.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 02, 2021, 04:20:16 am
Neutral clowns who cannot hit you with spitting will spit at you to train your dodging skill even further but will tell you that first.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 02, 2021, 05:10:51 am
Neutral clowns who cannot hit you with spitting will spit at you to train your dodging skill even further but will tell you that first.

Imagine getting hit by a spit from a deadly spittle clown...!!FUN!!

Fire-composed or fire-breathing clowns spit globs of liquid fire instead of normal spit.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on February 02, 2021, 05:11:57 am
Change Plump Helment Men so that they grow from the ground and reproduce in farm plots. Free slaves for your dwarves.
Unless they decide to praise two fungi gods, one more cunning and the other more brutal, and start to WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on February 02, 2021, 01:21:25 pm
Elves get the [VEGETATION] tag and are composed of plants because they love plants so much they became plants.

They're eating her!
And then they're gonna eat me!
OH MY GOD!!

Oh, wait, that's goblins trolls, not elves. Whew!
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 02, 2021, 01:54:22 pm
When food is eaten or rots, it needs to be memorialized or it will rise as a ghost.

Logs and stones must also be memorialized.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on February 02, 2021, 02:02:17 pm
So you would need to memorialize the stone for the slab used to memorialize the stone for the slab used to memorialize the stone for the slab used to memorialize the stone for the slab used to memorialize the stone for the slab
Title: Re: Terrible Suggestions Thread
Post by: towerator on February 02, 2021, 02:47:33 pm
You must now memorialize all elves that die in the fortress in the world or be haunted.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 02, 2021, 04:45:16 pm
So you would need to memorialize the stone for the slab used to memorialize the stone for the slab used to memorialize the stone for the slab used to memorialize the stone for the slab used to memorialize the stone for the slab

And the same for caskets, except you have to fit them inside each other.

Patch notes:
* Bags of sand and bars of metal now need to be memorialized as well.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 02, 2021, 06:28:18 pm

They're eating her!
And then they're gonna eat me!
OH MY GOD!!

Oh, wait, that's goblins trolls, not elves. Whew!

Elves when a herd of elephants wanders on the map:

Elves can now be eaten by grazers. They keep grazers full for 5 years.

Elves that aren’t memoralized will become crazed nature spirits that will do all sorts of !!FUN!! Things like:

Randomly growing saplings(eg. In the middle of a hallway)

Wilting plants

Toppling buildings(constructions included)

Breaking Raw Adamantine

Stimulating trees to not produce fruits

Sucking up all your booze

Harassing your dwarves for using non-grown wood products, giving them bad thoughts

Causing mayor unhappy thoughts by clogging up his schedule with “attend meeting” jobs to complain about the lack of non-grown wood products

Self-trade with elves, offering all your stuff to them and buying like a wood erong instead

Chase away dwarven caravans

Annoy sieges until they leave of boredom

Annoy megabeasts until they leave of boredom

Annoy migrants until they leave of exasperation

Annoy your dwarves until they leave due to being insane

Turn your dead fortress into a Forest Retreat and seed new elves

Etc. Etc.

Elves, being the snooty bastards they are need 5 whole slabs memoralized to them to appease them and make them disappear. Alternatively you can get an animal ghost to eat it and it will disappear.
Title: Re: Terrible Suggestions Thread
Post by: towerator on February 02, 2021, 06:33:12 pm

They're eating her!
And then they're gonna eat me!
OH MY GOD!!

Oh, wait, that's goblins trolls, not elves. Whew!

Elves when a herd of elephants wanders on the map:

Elves can now be eaten by grazers. They keep grazers full for 5 years.

This is called "Terrible Suggestions Thread" not "Absolutely Great Super-Awesome Suggestions That Toady Should Really Implement Right Here And Now Thread".
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 02, 2021, 06:34:48 pm

They're eating her!
And then they're gonna eat me!
OH MY GOD!!

Oh, wait, that's goblins trolls, not elves. Whew!

Elves when a herd of elephants wanders on the map:

Elves can now be eaten by grazers. They keep grazers full for 5 years.

This is called "Terrible Suggestions Thread" not "Absolutely Great Super-Awesome Suggestions That Toady Should Really Implement Right Here And Now Thread".

I fixed it
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 03, 2021, 05:34:14 am
Everything a dwarf touches needs to be memorialized.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on February 03, 2021, 08:45:36 am
Everything a dwarf touches turns into glod
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 03, 2021, 09:12:18 am
Everything a dwarf touches needs to be memorialized.

Great, ghost rocks. I'm just imagining a fort going along for the first 3 months or so, then it just dies to a massive swarm of ghost rocks; all the rocks that have been mined throughout the fort's life. Of course, all ghostly inanimate objects are of the harmful variety; no "forlorn haunts" here!
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 03, 2021, 06:36:11 pm
Dwarves can use flamethrowers, but only against the elves
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 03, 2021, 08:04:06 pm
Dwarves can use flamethrowers, but only against the dwelves

FTFY

Nature-loving dwarves will mate with elves to produce dwelves.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on February 04, 2021, 01:16:38 am
Dwarves can use flamethrowers, but only against the dwelves

FTFY

Nature-loving dwarves will mate with elves to produce dwelves.
That's the first genuinely terrible suggestion in pages.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 04, 2021, 01:53:01 am
Dwarves can use flamethrowers, but only against the dwelves

FTFY

Nature-loving dwarves will mate with elves to produce dwelves.

Dwelves have all the good attributes of dwarves(metal/steel armour, martial trances, moods) and elves(at peace with wildlife, tree-hugging, having access to all aboveground animals as domesticated), while losing all bad traits except for their stuck-up attitude. Now you HAVE to obey them or risk getting roflstomped by them.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 04, 2021, 03:35:58 am
Dwarves can use flamethrowers, but only against the dwelves

FTFY

Nature-loving dwarves will mate with elves to produce dwelves.

Dwelves have all the good attributes of dwarves(metal/steel armour, martial trances, moods) and elves(at peace with wildlife, tree-hugging, having access to all aboveground animals as domesticated), while losing all bad traits except for their stuck-up attitude. Now you HAVE to obey them or risk getting roflstomped by them.
Dwelves are universally hated by all sentient creatures.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 04, 2021, 04:34:32 pm
Dwelves are universally hated loved by all sentient creatures.

FTFY

Whenever another creature sees a dwelf, they drop everything they're doing to organize a party for them. They are left with a bad thought once the party is over, and will go insane if the party is interrupted for any reason.

This results in a chain of endless parties until someone finally throws a tantrum, resulting in everyone going insane. FBs with deadly vapors joining the party can cause problems, too.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 04, 2021, 06:23:53 pm
Dwelves are universally hated loved by all sentient creatures.

FTFY

Whenever another creature sees a dwelf, they drop everything they're doing to organize a party for them. They are left with a bad thought once the party is over, and will go insane if the party is interrupted for any reason.

This results in a chain of endless parties until someone finally throws a tantrum, resulting in everyone going insane. FBs with deadly vapors joining the party can cause problems, too.

Those dwelves must have cool af rave parties with the clown gang that comes out of the clown car

Imagine just distracting all the clowns with a dwelve and pulling a cave in on them all
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 04, 2021, 06:26:57 pm
Imagine just distracting all the clowns with a dwelve and pulling a cave in on them all

And then the dwelf funeral starts...

The whole world is invited. (Even memorialized ghosts.)
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 04, 2021, 06:32:40 pm
Imagine just distracting all the clowns with a dwelve and pulling a cave in on them all

And then the dwelf funeral starts...

The whole world is invited. (Even memorialized ghosts.)

Including the vermin, the 800+ forgotten beasts, at least 1 clown of every species(maybe more, since their populations are functionally infinite)

They stay passive for the duration of the funeral. But afterwards? Uh...fun?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 04, 2021, 06:35:33 pm
DF emails all your friends and family, inviting them to attend. They, in turn, invite their friends. Somehow they all wander into your game, and are replaced by dwelves in the real world.

The Dwelfpocalypse!
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 04, 2021, 06:39:20 pm
DF emails all your friends and family, inviting them to attend. They, in turn, invite their friends. Somehow they all wander into your game, and are replaced by dwelves in the real world.

The Dwelfpocalypse!

The Dwelves successfully pressure the government to stop all environmentally damaging industries and start growing new trees.

Lol this is turning into a mini-narrative
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 05, 2021, 03:46:15 am
Upcoming pyromancers should also possess cryomancy stuff like immunity to frostbite of low temperature biomes and spells. This is because necromancers know secrets not only of death but also it's opposite.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on February 05, 2021, 03:57:42 am
For the 200th page, let's make something special.
Tell Tarn to at least add ONE (1) suggestion from this thread.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 05, 2021, 04:23:59 am
Obviously the right choice is the body pillows with the sexy anime girls on them.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on February 05, 2021, 04:44:23 am
Obviously the right choice is the body pillows with the sexy anime girls on them.
Get a hold of yourself, weeb. It's obviously the Mini-Dwarves.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 05, 2021, 05:07:34 am
But think of all the neck beards that'll want to play the game because of them!

Also not weeb.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 05, 2021, 05:22:08 am
Characters randomly die in sleep because of SADS.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on February 05, 2021, 07:30:23 am
But think of all the neck beards that'll want to play the game because of them!

Also not weeb.

Oh please, the last thing i'd want in the game is a bunch of unhealthy socialet who fantasizes on japanese comic women who all look and act the same! Let alone if they want all women to be cute girls with "big mommy milkers".
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 05, 2021, 07:48:02 am
One of the new spells in upcoming update would be heavily based on kamehameha.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 05, 2021, 05:32:22 pm
I also vote mini-dwarves. Mini-dwarf hives raising vermin livestock, fighting off fairies and pixies. The tiniest drama to unfold.
Title: Re: Terrible Suggestions Thread
Post by: towerator on February 05, 2021, 06:21:59 pm
I also vote mini-dwarves. Mini-dwarf hives raising vermin livestock, fighting off fairies and pixies. The tiniest drama to unfold.
And they need to be memorialized.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on February 05, 2021, 06:39:27 pm
I also vote mini-dwarves. Mini-dwarf hives raising vermin livestock, fighting off fairies and pixies. The tiniest drama to unfold.

Dwarf Dwarves?
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 05, 2021, 07:07:59 pm
No. Giant dwarf dwarf dwarves. And dwarf dwarf giant dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 05, 2021, 08:49:59 pm
Keistering stolen artifacts would sure make fort mode investigations more interesting. And think of the expanded storage space for adventurers.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 05, 2021, 11:10:08 pm
Personally I really like the mini dwarves, probably the coolest terrible suggestion. Like a simulator in a simulator

Every day, a dwarf has a 0.1% chance to suffer a heart attack, to which they will lay down and proceed to die, because resuscitation methods don’t exist in the 1400s. For every year a dwarf ages, this probability increases by 0.01.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 06, 2021, 02:26:09 am
Keistering stolen artifacts would sure make fort mode investigations more interesting. And think of the expanded storage space for adventurers.

I’m having a hard time deciding between this and the mini-dwarves...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 06, 2021, 03:01:23 am
But think of all the neck beards that'll want to play the game because of them!

Also not weeb.

Oh please, the last thing i'd want in the game is a bunch of unhealthy socialet who fantasizes on japanese comic women who all look and act the same! Let alone if they want all women to be cute girls with "big mommy milkers".
I didn't say in the game I meant on the forum and that's why its a terrible suggestion.

Also I vote for mini dwarves so I can have a fort within fort!
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 06, 2021, 03:55:07 am
Necromancers strongly value romance because of something they read in the secrets of life and death. NecROMANCEr.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on February 06, 2021, 06:03:44 am
But they can never find love because they are slab nerds that smell of death basement
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 06, 2021, 06:07:46 am
Only trust and anxiety are changed by 50 points, not love or lust.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on February 06, 2021, 08:43:58 am
Alright
Let's do the Terrible Suggestions Awards for the 200th page
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 06, 2021, 08:57:29 am
Alright
Let's do the Terrible Suggestions Awards for the 200th page

Are people allowed to vote they're own suggestions?
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on February 06, 2021, 09:36:16 am
They won't if they have decency.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 06, 2021, 10:06:21 pm
What makes you think they do?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 07, 2021, 03:16:32 am
decency
Ain't nobody got time for that.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 07, 2021, 06:57:34 am
https://www.youtube.com/watch?t=27s&v=mU13O0gAVmA&feature=youtu.be As seen here in my opinion kakapo should do this to humans in Dwarf Fortress.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 07, 2021, 07:36:12 am
Gearing up for page 200:

Every time a dwarf arrives, 200 dwarves arrive.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 07, 2021, 06:24:44 pm
Every year there should be a 1% chance that 100 void dwarves are automatically generated in any dwarven settlement
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 07, 2021, 06:44:01 pm
Dwarves can get COVID and your whole fort needs to socially distance. This can cause dwarves to gather and tantrum in protest.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 07, 2021, 09:10:09 pm
Troglodytes form underground "elf" civs and demand mushroom cutting quotas. They'll raid forts for metal equipment if denied.
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 07, 2021, 09:19:53 pm
OKAY SO.  In celebration of 200 pages of Terrible Suggestions©, and following from suggestions made in a few recent posts, I'm going to add a poll to determine the #1 best bad suggestion thus far!

I'll be combing the past pages for ideas, but if you have a particular suggestion you think deserves a spot, either yours or someone else's, feel free to offer it up, and I'll consider those first; I'm hoping for a total of 10 options.  Also, in the interest of fairness, I won't be including any of my suggestions, nor will I be voting in the poll.

I'm hoping to put this up within the next week, so get your nominations in, and thanks again for keeping this thread going so long!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 07, 2021, 09:35:14 pm
OKAY SO.  In celebration of 200 pages of Terrible Suggestions©, and following from suggestions made in a few recent posts, I'm going to add a poll to determine the #1 best bad suggestion thus far!

I'll be combing the past pages for ideas, but if you have a particular suggestion you think deserves a spot, either yours or someone else's, feel free to offer it up, and I'll consider those first; I'm hoping for a total of 10 options.  Also, in the interest of fairness, I won't be including any of my suggestions, nor will I be voting in the poll.

I'm hoping to put this up within the next week, so get your nominations in, and thanks again for keeping this thread going so long!

Uhmm... you do realize that only the person who started the thread can add a poll to it.  You’ll have to contact them somehow (and hope that they are still active on the forums) and get them to put the poll up.


Also, just so it has at least a chance of being chosen (no sure how it compares to my other suggestions):

Add a [sheds:<material token>:frequency] tag!
Title: Re: Terrible Suggestions Thread
Post by: BigUglyWorm on February 07, 2021, 09:55:23 pm
Uhmm... you do realize that only the person who started the thread can add a poll to it.  You’ll have to contact them somehow (and hope that they are still active on the forums) and get them to put the poll up.
But...I am the person who started the thread!  Over two years ago, with my humble suggestion for a "Kick Shin" attack.

And your nomination will be taken into consideration.  Thanks!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 07, 2021, 10:35:33 pm
Uhmm... you do realize that only the person who started the thread can add a poll to it.  You’ll have to contact them somehow (and hope that they are still active on the forums) and get them to put the poll up.
But...I am the person who started the thread!  Over two years ago, with my humble suggestion for a "Kick Shin" attack.

And your nomination will be taken into consideration.  Thanks!

Actually, come to think of it, it might work better if it was

[drops:<material token>:frequency]

Instead.

That way it could be used for more than just shedding (for example, one could devise a proper material definition for “FILTH_B” and have the creature occasionally “deposit” a glob of it.)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 08, 2021, 03:11:35 am
The best one is the one that leads to the Vomitpocalypse!

Every time a dwarf vomits, every dwarf who can see them has a 20% chance of being grossed out and vomiting as well.  Past a certain population density (known as the Emetic Critical Mass), a single nauseous dwarf can kick off a self-sustaining chain reaction of barf that can persist indefinitely.  Hope you like green floors!
If you want it to be even worse, dwarves become hungrier and More thirsty as they vomit causing a high density chain reaction can get huge part of the fort starving.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 08, 2021, 04:07:27 am
Upcoming druid mages in the update will spread around deadly dust.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on February 08, 2021, 09:15:32 am
I've not posted much in this thread, not that i post much at all, but i read it all the time.

Since i've ever posted only one suggestion in this thread, i'll nominate my one and only terrible suggestion, Dyslexia for Dwarves.
Simply because of how subtly terrible it is instead of trying too hard to be bad or gross.

Since im here i might as well contribute too... umm...
Dyslexia: In order to be more PC and inclusive, a sizeable portion of dwarves all sentient beings have dyslexia, if one of them happens to hold a position, all text related to their function (such as the health overview screen for chief medical dwarves) will have random letters swapped for others (this also includes hotkeys). The swapped letters will change every time you enter the screen.
If your adventurer is dyslexic, the entire interface will suffer from this effect.
There is no way to mod this out or alter the chance of dyslexia as it would undermine the reason why this was implemented.

Spoiler (click to show/hide)

Spoiler: don't cancel me plz (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 08, 2021, 02:55:06 pm
The more characters are rapidly exposed to sexuality the greater is the chance of they're lust prospensity dropping temporarily.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 09, 2021, 02:02:22 am
If a dwarf bites a werebeast without getting bitten back, the werebeast should be immediately cured of the curse, turn into a dwarf(from whatever it was before) and join your fortress.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 09, 2021, 02:09:54 am
If a dwarf bites a werebeast without getting bitten back, the werebeast should be immediately cured of the curse, turn into a dwarf(from whatever it was before) and join your fortress.

No, it's cursed to turn into a dwarf whenever there isn't a full moon, but still turns into a werebeast.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 09, 2021, 04:06:45 am
Clowns can now mine through adamantine and anything else. Meaning they can dig-path to your fortress and cause untold amounts of havoc and fun even before the first year undead siege can serve it to you.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 09, 2021, 04:19:10 am
Dancing increases dodging skill directly and can be trained to legendary.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 09, 2021, 06:36:12 am
While your dancing you should be able to doge fired arrows and bolts and thrown objects.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 09, 2021, 06:59:27 pm
Myth&Magic update will add mana meter and turn Dwarf Fortress into stereotypical modern JRPG.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on February 09, 2021, 07:12:26 pm
All dwarfs are now 15 forever and all clothing items are removed and replaced with belts. An arbitrary number of belts can be equipped at once.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 09, 2021, 07:48:47 pm
doge fired arrows

wow very range such archer
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 09, 2021, 08:31:56 pm
Give dwarves a hitpoint bar. When it reaches 0, the dwarf explodes into giblets.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 09, 2021, 10:29:17 pm
Give dwarves a hitpoint bar. When it reaches 0, the dwarf explodes into giblets.

Have an option in d_init.txt to display a unit’s hitpoints instead of their usual icon.  When the unit dies, it is automatically replaced by a coffin (magically teleported from a stockpile) containing the unit’s remains.
Title: Re: Terrible Suggestions Thread
Post by: thompson on February 09, 2021, 10:58:48 pm
Myth&Magic update will add mana meter and turn Dwarf Fortress into stereotypical modern JRPG.

Additionally, Toady reimplements the game in RPG maker to make modding more accessible for newbies who don’t know how to use a text editor.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 10, 2021, 01:40:48 am
Add wierd two-legged green pig things that explode when they get too close to dwarves
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 10, 2021, 02:25:56 am
Any thing that gets to close to a dwarf explodes.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 10, 2021, 02:38:03 am
Any thing that gets to close to a dwarf explodes.

Anything a dwarf gets close to explodes (including booze).
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on February 10, 2021, 02:48:29 am
Any thing that gets to close to a dwarf explodes.

Anything a dwarf gets close to explodes (including booze).
Dwarves explode when they get close to anything (including the ground).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 10, 2021, 03:16:14 am
If for some reason a dwarf comes into existence everything explodes.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 10, 2021, 08:03:47 am
If a dwarf catches on fire there is a 1% chance that they will perform the Stop, Drop and Roll maneuver, causing them to extinguish themselves.

Feels Less of a terrible suggestion than one that’s way too silly to be implemented
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 11, 2021, 02:04:41 am
Sentient mouse-frog hybrids that say "Uhm... Cheesed to meet you?"
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 11, 2021, 05:51:52 am
Sentient mouse-frog hybrids that say "Uhm... Cheesed to meet you?"

They also tend to give out large amounts of cheese, which puts them at odds with dwarves as they wish it gave out booze and not cheese, the unbrewable laughingstock that it is.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 11, 2021, 05:55:50 am
Sentient mouse-frog hybrids that say "Uhm... Cheesed to meet you?"

They also tend to give out large amounts of cheese, which puts them at odds with dwarves as they wish it gave out booze and not cheese, the unbrewable laughingstock that it is.

Uhmm...

Somebody would like to have a word with you (http://www.bay12forums.com/smf/index.php?topic=136384.0).
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 11, 2021, 08:55:53 am
Sentient mouse-frog hybrids that say "Uhm... Cheesed to meet you?"

They also tend to give out large amounts of cheese, which puts them at odds with dwarves as they wish it gave out booze and not cheese, the unbrewable laughingstock that it is.

Uhmm...

Somebody would like to have a word with you (http://www.bay12forums.com/smf/index.php?topic=136384.0).

So I guess the mouse-frog hybrids would be like the holy grail for her.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 11, 2021, 09:47:21 am
Sentient mouse-frog hybrids that say "Uhm... Cheesed to meet you?"

They also tend to give out large amounts of cheese, which puts them at odds with dwarves as they wish it gave out booze and not cheese, the unbrewable laughingstock that it is.

(https://i.kym-cdn.com/photos/images/original/001/892/896/7d4.png)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 11, 2021, 10:01:32 am
Eeek!  That mouse does not look happy.  Gouda we Swiss to a cheddar topic, please?
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 11, 2021, 10:12:31 am
I should think Caerphilly, Leicester start with the cheese puns, Yarg?
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 11, 2021, 09:20:03 pm
Judging by recent political events I wonder if humans should be given a low median of tolerance personality.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 11, 2021, 11:16:28 pm
When a human chats with another human, there is a 99% chance for them to start an argument instead of a normal conversation. More humans will tend to join in this argument, sometimes resulting in dozens of humans all arguing with each other. Arguing humans also have a chance to spontaneously burst into flames during arguments, and then proceed to burn to death(without lighting anything else on fire). Humans may also break out into lethal fist fights during arguments, though they usually just yell death threats at each other.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 12, 2021, 05:43:19 am
When a human is near another human there is a chance that they'll immediately start attacking and trying to kill each other.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 12, 2021, 07:30:24 am
Some humans will spread news that other humans are in fact dwarves in disguise.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 12, 2021, 06:11:32 pm
In order to speed up frame rate, everything should be displayed using character number 32 (0x20).  Displaying things with other characters is redundant as it doesn’t show any information that can’t be found by using ‘k’, ‘v’, ‘q’, ‘r’, ‘t’, or similar keys.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 13, 2021, 12:59:56 am
Some humans will spread news that other humans are in fact dwarves in disguise.

Some humans will spread news that other humans are in fact elves in disguise.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on February 13, 2021, 01:23:04 am
In order to speed up frame rate, everything should be displayed using character number 32 (0x20).  Displaying things with other characters is redundant as it doesn’t show any information that can’t be found by using ‘k’, ‘v’, ‘q’, ‘r’, ‘t’, or similar keys.

I feel that's most of the way to blind/low-vision DF, but done in the spirit of this thread. Don't render the main view, just hook a screen reader into DF and make it read out the output of the "k", "v", and other views, and you've basically got DF for the Blind.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 13, 2021, 02:19:04 am
In order to speed up frame rate, everything should be displayed using character number 32 (0x20).  Displaying things with other characters is redundant as it doesn’t show any information that can’t be found by using ‘k’, ‘v’, ‘q’, ‘r’, ‘t’, or similar keys.

I feel that's most of the way to blind/low-vision DF, but done in the spirit of this thread. Don't render the main view, just hook a screen reader into DF and make it read out the output of the "k", "v", and other views, and you've basically got DF for the Blind.

Well... except for the fact that those can’t be output (as is) using a screen reader.  Probably not impossible though...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 13, 2021, 03:14:00 am
Some humans will spread news that other humans are in fact dwarves in disguise.

Some humans will spread news that other humans are in fact elves in disguise.
Some humans will spread news that other humans are in fact robots in disguise.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on February 13, 2021, 12:21:33 pm
Some humans will spread news that other humans are in fact dwarves in disguise.
Some humans will spread news that other humans are in fact elves in disguise.
Some humans will spread news that other humans are in fact robots in disguise.
Some wagons and siege engines are actually robots in disguise.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 13, 2021, 01:23:51 pm
Some humans will spread news that other humans are in fact dwarves in disguise.
Some humans will spread news that other humans are in fact elves in disguise.
Some humans will spread news that other humans are in fact robots in disguise.
Some wagons and siege engines are actually robots in disguise.
The new interface will feature many deceptive icons!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 13, 2021, 04:06:39 pm
Some humans will spread news that other humans are in fact dwarves in disguise.
Some humans will spread news that other humans are in fact elves in disguise.
Some humans will spread news that other humans are in fact robots in disguise.
Some wagons and siege engines are actually robots in disguise.
The new interface will feature many deceptive icons!
A new endgame scenario will feature an immense unicorn that will ingest the entire world.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 15, 2021, 10:47:25 pm
The most common creation myth is that the world is a spec of poo farted out by the great astral unicorn, tooter of all the cosmos.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 16, 2021, 01:05:27 am
Universicorn
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 16, 2021, 08:57:51 pm
Whenever the number of vampires in an ocean region tile drops below a certain number, a new vampire is created ex nihilo in that region tile.

Similarly, new vampires should be created in a region tile that includes a volcano if their numbers drop below a certain point.
Title: Re: Terrible Suggestions Thread
Post by: JAL28 on February 17, 2021, 01:05:29 am
Universicorn

Armok is revealed to be a towering unicorn.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 17, 2021, 02:26:10 am
Universicorn

Armok is revealed to be a towering unicorn.

That is also pink and invisible!
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 17, 2021, 03:02:25 am
If Armok is displeased with your turtling and hiding behind traps, he will transform part of your population into ponies. The ponies will generate memes that become intrusively ingrained in the minds of dwarves, who will be driven to random acts of violence out of frustration.

"If I hear one more word about 'lolcats' I swear I'm gonna punch someone!"
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 17, 2021, 03:31:43 pm
Dwarves can have a preference for hickory smoked horse buttholes.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 17, 2021, 08:10:51 pm
Dwarves can have a preference for hickory smoked horse buttholes.
They also get terribly upset if they catch you trying to substitute hickory smoked cow buttholes.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on February 20, 2021, 06:32:28 pm
Dwarves can have a preference for hickory smoked horse buttholes.
They also get terribly upset if they catch you trying to substitute hickory smoked cow buttholes.
i don't know what this is a reference to and i'm not sure i want to know.

Stairs and ramps are removed, instead dwarves now have to create explosions to propel themselves to higher levels. they are not protected from the explosions and there's a good chance they will explode into giblets if they do it too many times in a row
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 20, 2021, 06:48:53 pm
Wait, is that a reference to Team Fortress 2 lore?!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 23, 2021, 03:57:47 am
"That engineer visitor is a spy!"
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 23, 2021, 09:03:46 pm
Dwarves can have a preference for hickory smoked horse buttholes.
They also get terribly upset if they catch you trying to substitute hickory smoked cow buttholes.
i don't know what this is a reference to and i'm not sure i want to know.

An old youtube poop called doctor tran. Its funny, while.youre ten years old.
One of the kids in my middle school class brought it up, but also mentioned the additional "hickory smoked bear vaginas" which im convinced he made up.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 23, 2021, 10:59:26 pm
Dwarves can have a preference for hickory smoked horse buttholes.
They also get terribly upset if they catch you trying to substitute hickory smoked cow buttholes.
i don't know what this is a reference to and i'm not sure i want to know.

An old youtube poop called doctor tran. Its funny, while.youre ten years old.
One of the kids in my middle school class brought it up, but also mentioned the additional "hickory smoked bear vaginas" which im convinced he made up.
...so that’s where that came from...
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on February 26, 2021, 05:44:20 am
Every now and then, there would be a huge cylinder being thrown out from Space, containing a weird octopus with a beak, a digging machine, and a strange machine with three legs.
They are [HOSTILE].
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 26, 2021, 05:53:54 am
Plump helmet men should sometimes spawn in farm plots when farmers are harvesting, they should also have switchblades large daggers when they spawn so they can stab the unsuspecting farmers.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on February 26, 2021, 05:55:38 am
a weird octopus with a beak
So... an octopus? (https://en.wikipedia.org/wiki/Cephalopod_beak)
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 28, 2021, 06:50:28 pm
Make vampires exclusively drink cheesemakers and other unwanted professions. Villains exclusively steal low-value items which are impacting FPS. Dwarves no longer try to stop babysnatchers from taking useless children. Night Trolls will now show up in fort mode to kidnap nobles who make unreasonable demands.
Title: Re: Terrible Suggestions Thread
Post by: Urist McUristUrist on March 01, 2021, 03:31:53 am
Plump helmet men should sometimes spawn in farm plots when farmers are harvesting, they should also have switchblades large daggers when they spawn so they can stab the unsuspecting farmers.
Plump helmet men should be able to make pipe bombs.
Title: Re: Terrible Suggestions Thread
Post by: Laterigrade on March 02, 2021, 06:34:49 pm
Dwarves can have a preference for hickory smoked horse buttholes.
They also get terribly upset if they catch you trying to substitute hickory smoked cow buttholes.
i don't know what this is a reference to and i'm not sure i want to know.

An old youtube poop called doctor tran. Its funny, while.youre ten years old.
One of the kids in my middle school class brought it up, but also mentioned the additional "hickory smoked bear vaginas" which im convinced he made up.
...so that’s where that came from...
For some reason I misread that, and saw ‘so that’s where that cat came from’ and I was, quite justifiably, fairly horrified.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 02, 2021, 08:34:12 pm
It's quite rare to find a cat up a horses' butt, yes.

Hyenas regularly inhabit dead elephants buttholes. When butchering elephants, there is a chance for a hyena to spawn.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 03, 2021, 03:42:02 am
When threatened a dwarf can hide in the butthole of any creature larger then them.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 03, 2021, 05:02:09 am
It's quite rare to find a cat up a horses' butt, yes.
I don't believe you've tested this assumption enough to be sure.

(Terrible Suggestion: Anything that does happen by chance also records how many times it has happened/been possible. Before each further test, it recalculates the possibilities for this test based upon a semi-randomised meta-likelihood of what the prior Bayesian possibility might reasonably and consistently have been to have given any/all the prior results. It is stored independent of game-saves, and totally negates the Gambler's Fallacy.)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 03, 2021, 11:31:17 pm
The game menu needs three separate options for artifacts.

One of these buttons would be for artifacts created via moods.  Another would be for books and scrolls and so forth. And the third one would be for named weapons.

To keep things simple, each option should take you to a screen that is exactly like the screens of the other options (except for the content) and each of the three options should, of course, read simply “Artifacts”.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on March 07, 2021, 09:33:28 am
Like the copy protection of old DF now asks for a certain word to be entered on startup.

From a random daily newspaper published in the last 100 years.

Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 08, 2021, 03:51:08 am
That doesn't sound secure enough though we need a ten digit code that's randomly generated every time you start the game, and to further increase the security there are no hints for the code and the code isn't stored anywhere.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 08, 2021, 09:13:04 am
That sounds user-unfriendly. You need one of those token-cards that shows a revolving ten digit code when you depress an inset button, changing every few seconds. This number helps you as it is guaranteed to be not the one you currently need, thus narrowing your options and increasing your ability to start it up.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 08, 2021, 12:34:43 pm
The game needs to add jobs that can only be completed by the animal-man variants of aquatic creatures.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 08, 2021, 03:45:41 pm
The game needs to add jobs that can only be completed by the animal-man variants of aquatic creatures.

Such as underwater basket weaving. Regular basket weaving doesn't exist.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 09, 2021, 01:46:55 am
The game needs to add jobs that can only be completed by the animal-man variants of aquatic creatures.

Such as underwater basket weaving. Regular basket weaving doesn't exist.
We also need to give them the toaster repair skill, as I heard toasters love being underwater and things things love to be in water with toasters.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 09, 2021, 03:09:40 am
The game needs to add jobs that can only be completed by the animal-man variants of aquatic creatures.

Such as underwater basket weaving. Regular basket weaving doesn't exist.
We also need to give them the toaster repair skill, as I heard toasters love being underwater and things things love to be in water with toasters.

I don’t know what “things things” are, but they need to be in the game!
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 09, 2021, 07:06:58 pm
Fisherdwarves can now catch (xLeather bootsx) and (xRubber wagon tiresx) while fishing.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 12, 2021, 04:54:09 am
The game should allow players to make steam by mixing magma and water.  As a reward for this achievement, the steam should immediately turn into a high value type of stone.  Also, just for aesthetic reasons, magma tubes and the magma sea should be surrounded with this same type of stone.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on March 12, 2021, 11:57:27 am
The game should allow players to make steam by mixing magma and water.  As a reward for this achievement, the steam should immediately turn into a high value type of stone.  Also, just for aesthetic reasons, magma tubes and the magma sea should be surrounded with this same type of stone.
...which should be microcline.

To indicate microcline's new special high-value status, its symbol in unmined form should be changed to the pound sign.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on March 12, 2021, 01:00:43 pm
Cancel the Myth and Magic update.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 12, 2021, 08:51:37 pm
The next update turns DF into a department store simulator. Elves have reverse cave adaptation and barf in your store aisles if they're underground.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 13, 2021, 02:54:27 am
The next update turns DF into a driving simulator, cars are given the same kind of physics as mine carts.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 13, 2021, 06:39:44 am
The next update turns DF into a driving simulator, cars are given the same kind of physics as mine carts.

Which has a hidden “flight simulator” mode...
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 13, 2021, 10:18:28 am
...with a 'spreadsheet simulator' hidden behind an easter-egg.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on March 13, 2021, 12:37:43 pm
That turns out to be a more complicated version of Aurora4x, but nobody is smart enough to learn how to play it.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 14, 2021, 08:20:58 am
Dwarves should have preferences with respect to music which affect their mood and stress level.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 14, 2021, 05:26:11 pm
Arguments about preferred music genres can result in fist fights, or worse.

Dwarves will argue and fight about anything. Even favorite stones/metals. The gneiss club and the schist club are mortal enemies and will sometimes fight one another on sight.

The slate club is made of a bunch of excessively busty ladies that always wear revealing dresses.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on March 14, 2021, 07:23:04 pm
Elves should shave Dwarf diplomats and traders.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 15, 2021, 01:55:34 am
Dwarves should chop down elven diplomats and traders.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 16, 2021, 06:18:00 am
Dwarves should be able to create sidewalks by watering pebbles.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 17, 2021, 09:11:16 am
Dwarves should be able to grow boulders by watering pebbles.
Title: Re: Terrible Suggestions Thread
Post by: Rockeater on March 17, 2021, 05:51:05 pm
boulders should be able to bread with each other
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 18, 2021, 01:24:48 am
Bread should be able to rock with each other
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on March 18, 2021, 01:52:58 am
Boulders should sometimes play smooth jazz without warning.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 18, 2021, 02:12:05 am
But will the boulders appreciate smooth jazz?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 18, 2021, 03:31:53 am
You ever see a boulder complain when smooth jazz is being played nearby?
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on March 18, 2021, 04:02:47 am
Yes
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 18, 2021, 09:52:30 am
Most pebbles and rocks do indeed prefer rock music, but the small ones just wouldn't dare complain.

If they're slightly bigger, though, they now tend to be a little boulder...
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on March 19, 2021, 03:17:52 am
Give DF sixteen times the detail.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 19, 2021, 03:22:31 am
We need to simulate every grain of sand, speck of dirt, and blade of grass!
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on March 19, 2021, 03:43:04 am
Sell DF themed merch such as the delicious plump-helmet beverage of the game.
And name it 'Plump-a-cola Dark'.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on March 19, 2021, 04:14:00 am
Give DF sixteen times the detail.

Every Ascii character is now presented by sixteen ascii characters.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 19, 2021, 04:59:37 pm
Sell DF themed merch such as the delicious plump-helmet beverage of the game.
And name it 'Plump-a-cola Dark'.

Iirc someone in Japan came up with a mushroom based sake. But what would plump helmet wine taste like? Vaguely like cranberries?
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on March 19, 2021, 05:59:44 pm
Wait, is that a reference to Team Fortress 2 lore?!
tf2 lore is exactly dumb enough for it to be perfect in this thread ;)

Boulders should sometimes play smooth jazz without warning.
it plays when dwarves are in danger, but not consistently, and whether it plays has no correlation to how much danger your dwarves are in
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 20, 2021, 03:40:18 am
There should be references to EVERYTHING in DF and these references should be made unintrusive by making them a central part of gameplay.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on March 20, 2021, 04:08:52 am
The dwarves now have the ability to cancel the goblins.
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: KittyTac on March 20, 2021, 10:12:15 pm
Remove war and fighting from the game because it might hurt the dwarves and goblins' feelings.
Title: Re: Terrible Suggestions Thread
Post by: MaxTheFox on March 21, 2021, 02:12:36 am
Add GUNS! And MULTIPLAYER!! And SEX!!! And FECES!!!! And HYPER REALISTIC BLOOD!!!!! AND CARS!!!!!! TOADY PLZ READ THIS AND ADD IT SO WE CAN PLAY REAL LIFE IN DWATF FARTRESS
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 21, 2021, 02:52:15 am
Why stop there when we can also add penises, vaginas....
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 21, 2021, 02:54:42 am
Why stop there when we can also add penises, vaginas....
You're reminding me of an Incident That Shall Not Be Named. Oh no.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on March 21, 2021, 03:24:18 am
Why stop there when we can also add penises, vaginas....
And sometimes they randomly play smooth jazz.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on March 21, 2021, 05:20:40 am
Add GUNS! And MULTIPLAYER!! And SEX!!! And FECES!!!! And HYPER REALISTIC BLOOD!!!!! AND CARS!!!!!! TOADY PLZ READ THIS AND ADD IT SO WE CAN PLAY REAL LIFE IN DWATF FARTRESS
I'm not sure how, but you somehow have succeeded in making a shit post, by the standards of a shitposting thread.
It's not witty, It's not clever; yes all of those are terrible suggestions, and they get repeated all the time, and without clowning out. This shit is just cringe.
But then again, what more can one expect from a furry?

Why stop there when we can also add penises, vaginas....
It's not inherently a terrible suggestion, but addition of genitalia would be superfulous within the context of DF,
except perhaps to be another thing to be cut off or mangled in combat, which one could argue does have some value, within the context of DF.

However, the one thing i legitimately support the addition of, is ovaries, or some abstraction thereof, for female creatures.
Equality... in being traumatically neutered in mortal combat.

You're reminding me of an Incident That Shall Not Be Named. Oh no.
I think it might be a bit of a stretch to jump, from the addition of genitalia, to VIRTUAL CHILD RAPE.

Why stop there when we can also add penises, vaginas....
And sometimes they randomly play smooth jazz.
I suppose a man could exhibit some properties of a musical instrument if someone were to play his instrument like a trombone.


Here, i'll add something to the thread, so that i'm not only bitching.
And i think our fur friend has given me a great idea.

Toady should add an invincible, mary sue supergod self-insert into the game. And since i've heard Toady really hates when we make jokes about killing cats, this invincible mary sue supergod self-insert will appear in your fortress whenever a cat dies of anything other than old age, he will then proceed to systematically kill your entire fortress.
Likewise, if you kill a cat in adventure mode, the self-insert supergod invincible mary sue will instantly teleport behind you, and kill you with a sword.

Better make sure you lock all your cats somewhere NOTHING can reach them, and woe upon you if a migrant arrives with a pet cat.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 21, 2021, 06:19:54 am
Add GUNS! And MULTIPLAYER!! And SEX!!! And FECES!!!! And HYPER REALISTIC BLOOD!!!!! AND CARS!!!!!! TOADY PLZ READ THIS AND ADD IT SO WE CAN PLAY REAL LIFE IN DWATF FARTRESS

I support all of this except multiplayer. Fuck multiplayer.
Title: Re: Terrible Suggestions Thread
Post by: MaxTheFox on March 21, 2021, 06:32:48 am
Add GUNS! And MULTIPLAYER!! And SEX!!! And FECES!!!! And HYPER REALISTIC BLOOD!!!!! AND CARS!!!!!! TOADY PLZ READ THIS AND ADD IT SO WE CAN PLAY REAL LIFE IN DWATF FARTRESS
I'm not sure how, but you somehow have succeeded in making a shit post, by the standards of a shitposting thread.
It's not witty, It's not clever; yes all of those are terrible suggestions, and they get repeated all the time, and without clowning out. This shit is just cringe.
But then again, what more can one expect from a furry?
Ever heard of satire? Just because you think it's unfunny doesn't mean you should get all pissy about it. Ignore it and move on. You're the only one making a fuss here.

I do remember posting actual cringe posts here though. Kinda hate myself for it. Should probably get Toady to wipe them. Thanks for reminding me.

Likewise, if you kill a cat in adventure mode, the self-insert supergod invincible mary sue will instantly teleport behind you, and kill you with a sword.
And then get on Bay12 and make a stupid thread about it. That'll show them!
Title: Re: Terrible Suggestions Thread
Post by: KittyTac on March 21, 2021, 06:47:43 am
Suggestion: Every time someone complains about a suggestion in this thread, Toady is legally obligated to implement it.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 21, 2021, 06:51:59 am
Suggestion: Every time someone complains about a suggestion in this thread, Toady is legally obligated to implement it.
that dumb
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on March 21, 2021, 10:06:33 am
Add a writing mode, which would allow players to write down the history of  a world they create from A to Z to  :).
With this, your computer won't be doing any generation, in fact, you'll be the one generating a world for four hours while your PC goes to the kitchen to make a sandwich, waiting for you to be finished.



As a side note, add sandwiches that heal dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 21, 2021, 10:09:05 am
Okay but It's gonna take me a whole lot longer than four hours.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on March 21, 2021, 12:50:19 pm
So DF is finally replaced with word and all features you could imagine have been implemented?
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on March 21, 2021, 05:38:55 pm
So DF is finally replaced with word and all features you could imagine have been implemented?
I have been informed that this is called "writing a book".
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 21, 2021, 05:46:08 pm
So DF is finally replaced with word and all features you could imagine have been implemented?
I have been informed that this is called "writing a book".

No.  That is called “posting in a forum”.  “Posting in a forum” and “writing a book” are two completely separate things.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on March 21, 2021, 08:18:34 pm
The source code of Dwarf Fortress is released... in a programming language that only Toady understands, in obfuscated form, and completely uncommented. No specification is given. No compiler nor interpreter is given. You'll have to infer what anything means by reverse-engineering the language based on the source code.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on March 22, 2021, 02:50:48 am
And then we find out that the game never existed and we shared a drug fueled hallucination with a girl lying dead on a bathroom floor.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 22, 2021, 03:08:28 am
Then it turns out we were the dead girl on the bathroom floor the whole time.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 22, 2021, 03:25:42 am
Were in hell. The clowns are messing with our minds. We can never win the game, they won't let us. Even ThatAussieDwarf was tricked into believing the checkerboard worked. The clowns came for him while he slept, they were in the fortress the whole time.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 22, 2021, 03:31:05 am
It's a clownspiracy!
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on March 22, 2021, 07:59:31 am
So DF is finally replaced with word and all features you could imagine have been implemented?

Have I yet again made a good suggestion?
Title: Re: Terrible Suggestions Thread
Post by: Azerty on March 22, 2021, 07:38:48 pm
The source code of Dwarf Fortress is released... in a programming language that only Toady understands, in obfuscated form, and completely uncommented. No specification is given. No compiler nor interpreter is given. You'll have to infer what anything means by reverse-engineering the language based on the source code.

The game is coded in Malborge.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on March 22, 2021, 08:00:57 pm
In Turbo Pascal!
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on March 22, 2021, 10:19:32 pm
add more detail to the artifact descriptions. like an excruciating amount of detail. to the point where someone drawing it has absolutely no room for interpretation, there is exactly one correct depiction. AND, add dwarves whose only job is to critique these artifacts, and their critique also gets added to the description. and increase the amount of materials to Planepacked levels.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 22, 2021, 10:38:03 pm
Children (as well as some adults and seniors) automatically create art on your fort's walls. This creates negative thoughts in others who view it. Removing it gives a negative thought to the artist, regardless of quality level. Sometimes dwarves paint their murals out of food, which produces miasma. Sometimes they use vomit or brown filth.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 23, 2021, 02:33:43 am
Sometimes dwarves paint their murals out of food, which produces miasma. Sometimes they use vomit or brown filth.
Further proving that all dwarves are insane.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 23, 2021, 05:27:15 am
In Turbo Pascal!
(I'm sorry... Were you supposed to be suggesting an incomprehensible computer language, there? It's actually fairly sane (and led to the (over-)popular Delphi - which probably powered half the joke[1] and amateur applications distributed in the '90s - before it had to be resurected as Lazarus), compared with others I could mention that I was also formally taught.)

...all the code is either Forth embedded in Lisp or Lisp embedded in Forth, as an asymmetric polyglot (https://en.m.wikipedia.org/wiki/Polyglot_(computing)). Containing a Whitespace version of Therapist as a bonus!


[1] Like the one with the "Click this button to close" button, where it/the window kept running away from the mouse-cursor.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on March 23, 2021, 05:52:39 am
See, that is why we can't have nice jokes!

I used to program a lot on Turbo Pascal back in college, and it was already pretty dated. There, you made me explain the joke, hope you are happy!

-low grumbles while Baal curses Starver soul...-
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 23, 2021, 07:53:31 am
Oh... In that case try KOCOBOL...

Code: [Select]
       IDENTIFICATION DIVISION.
       PROGRAM-ID. hello-fortress.
       PROCEDURE DIVISION.
           DISPLAY "Hello, fortress!"
           .
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on March 23, 2021, 08:10:06 am
Prepared meals with any kind of meat as an ingredient are rare, medium rare, medium, medium well, or well done.

If a dwarf sees another dwarf eating a prepared meal with meat in it, and disagrees with the other dwarf about whether the meat is correctly cooked, they start a fight that escalates to a loyalty cascade.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on March 23, 2021, 08:43:40 am
Some dwarves can grow attachment to hedgehogs painted in blue. Such dwarves would be socially inept, generally poor clothed, and with an hygyene to make one envy a Forgotten Beast.
Some dwarves would document such fans of blue hedgehogs, and always name their work "[Name of Dwarf], The Cow of Laughter".
Special dwarves would prefer yellow mices, or yellow/blue heghehogs. They would trade personal belongings, even their family's artefacts to purchase toys from merchants. They wouldn't be good at anything, making them useless dwarves to dwarven society.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on March 23, 2021, 09:17:08 am
Some dwarves would document such fans of blue hedgehogs, and always name their work "[Name of Dwarf], The Cow of Laughter".
Special dwarves would prefer yellow mices, or yellow/blue heghehogs. They would trade personal belongings, even their family's artefacts to purchase toys from merchants. They wouldn't be good at anything, making them useless dwarves to dwarven society.

Dwarves who document these individuals are almost always farmers and have a preference either for cows or (the very adorable) kiwi birds.
Occasionally among these, one will begin mercilessly mocking and making threats of violence toward the dwarves who prefer the yellow mices or yellow/blue hedgehogs and will subsequently be themselves documented by their fellows, who will name such works "[Name of Dwarf], The Log of Assaulting".
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on March 23, 2021, 09:53:46 am
Dwarves who document these individuals are almost always farmers and have a preference either for cows or (the very adorable) kiwi birds.

Fans of Blue/Yellow hedgehogs would go on a "quest" to obtain a relationship with a dwarf of the opposite gender. Although they should always fail, there is a 1% chance they might actually win. However, there's 100% chances that they'll fail spectacularly after making ethically questionable murals that depict both dwarves in an awkward situation. Said dwarves may even attempt to dress as female dwarves to get closer to them. Much to no avail.
Eventually, such dwarves would be tagged as both [ADULT] and [CHILD]. Eventually, they would play a long game of make-believe and pretend to be a yellow/blue hedgehog.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on March 23, 2021, 10:22:41 am
Fans of Blue/Yellow hedgehogs would go on a "quest" to obtain a relationship with a dwarf of the opposite gender. Although they should always fail, there is a 1% chance they might actually win. However, there's 100% chances that they'll fail spectacularly after making ethically questionable murals that depict both dwarves in an awkward situation. Said dwarves may even attempt to dress as female dwarves to get closer to them. Much to no avail.
Eventually, such dwarves would be tagged as both [ADULT] and [CHILD]. Eventually, they would play a long game of make-believe and pretend to be a yellow/blue hedgehog.
And of course they will begin attracting dwarves who will attempt to goad or manipulate them into doing very, very foolish things for their own amusment. These attempts fail 95% of the time and will make the dwarves attempting this look like even bigger fools than the fans of Blue/Yellow hedgehogs and be mocked by the farmers for the attempt.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 24, 2021, 12:07:52 am
Embarks are restricted to 1 local map tile in width, regardless of the length and number of z-levels.  Also, instead of stairs, dwarves now build ramps (which they call “chutes”) that they can slide down but apparently can’t climb back up, and ladders which they can climb up but for the life of them can’t seem to figure out how to climb back down.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 24, 2021, 02:26:40 am
We should combine DF and Minesweeper by giving every tile in game a 50% chance to have a landmine hidden on it.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on March 24, 2021, 04:17:58 am
We should combine DF and Minesweeper by giving every tile in game a 50% chance to have a landmine hidden on it.

"Wow, I'm so good at Dwarf Fortress and now I'm dead!"
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 24, 2021, 11:27:12 am
Dwarves can now grow and harvest chia seeds.  These may be combined with clay in a craftdwarf’s shop to create chia pets.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 24, 2021, 06:22:21 pm
The death of a chia pet gives a negative thought worse than the death of a real pet.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 25, 2021, 12:46:31 am
Dwarves should be able to use chia seeds to grow a new beard if they somehow became unable to regrow their own beard.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 25, 2021, 02:53:03 am
Elves will attempt to fondle chia beards.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on March 25, 2021, 05:41:44 am
Randomized dog and cat races.
Title: Re: Terrible Suggestions Thread
Post by: Hl_Handgranate on March 25, 2021, 06:15:06 am
Randomized dog and cat races.
Additionally include all known races of cats and dogs and put them on top of the embark animals list
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on March 25, 2021, 04:43:54 pm
Forgotten Beasts now have a chance to be forgot- for... Be-... Forgo-... Uh... Err... What was I talking about again?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 26, 2021, 04:01:43 am
Forgotten beasts are so forgettable that dwarves forget about them right after seeing them.
Title: Re: Terrible Suggestions Thread
Post by: Maximum Spin on March 26, 2021, 04:04:51 am
Any dwarf who doesn't appear in the memories of a living creature may become a forgotten beast.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on March 26, 2021, 04:09:17 am
What the hell are you two talking about? There's no such thing as forgotten beasts!
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on March 26, 2021, 05:40:06 pm
Dwarves now need consumable razor blades in order to groom their beards. If they are not supplied with these forged blades, they will tantrum, and begin chewing off each other's noses.

Did I mention the blades must be adamantine, for no other metal can cut dwarven hair?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 27, 2021, 01:08:25 am
Dwarves now need consumable razor blades to eat. If they are not supplied with these forged blades, they will suffer mineral deficiencies.

Did I mention adamantine deficiency turns dwarves into elves that can't smith?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 27, 2021, 02:11:42 am
that begs the question, if the default state of dwarves, without access to adamantine, is to be elves, and elves can neither smith nor mine deep enough to acquire adamantine, then whence cometh dwarfkind?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 27, 2021, 02:25:39 am
Armok shaped the first dwarves from adamantine and magma. Their progeny had less and less, requiring them to dig deeply to keep their beards.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 27, 2021, 03:07:53 am
So then elves are the descendants of heathen dwarves who were cast from the community for refusing to honour the will of Armok?

Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 27, 2021, 04:01:00 am
And that gives us even more reasons to hate them!
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on March 27, 2021, 05:04:47 am
Eventually, monkeys get somehow intelligent and revolt against any other sapient species.
Oh, and one of them is a doctor.
And dwarves can't play key-based instruments.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on March 31, 2021, 05:49:28 pm
so Vicious Mockery?

Dwarves can now write wills as to what they want done with their bodies and possessions when they die, failure to follow through with that results in them haunting your fortress, and engraving a slab won't help get rid of them. also the manner in which they die changes nothing. they want their body to be interred in a masterwork adamantine sarcophagus decorated with scenes of elf murder in diamond? well i sure hope you didn't kill them with a bridge accident.

they may also want to me raised as undead.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 31, 2021, 10:41:17 pm

<snip>

they may also want to me raised as undead.

Intelligent undead?  Or unintelligent?
Title: Re: Terrible Suggestions Thread
Post by: thompson on April 01, 2021, 12:01:37 am
Either, the dwarf gets to choose.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 01, 2021, 03:31:27 am

<snip>

they may also want to me raised as undead.

Intelligent undead?  Or unintelligent?
Either, the dwarf gets to choose.
So what do the dwarves wills say what they want the undead nezclaw to do, or does he just act as a guardian?
Title: Re: Terrible Suggestions Thread
Post by: Azerty on April 01, 2021, 04:07:06 pm
so Vicious Mockery?

Dwarves can now write wills as to what they want done with their bodies and possessions when they die, failure to follow through with that results in them haunting your fortress, and engraving a slab won't help get rid of them. also the manner in which they die changes nothing. they want their body to be interred in a masterwork adamantine sarcophagus decorated with scenes of elf murder in diamond? well i sure hope you didn't kill them with a bridge accident.

they may also want to me raised as undead.

Funny, in a thread I created about civil law, I made some suggestions about succession laws and, yes, wills.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on April 01, 2021, 04:52:39 pm

<snip>

they may also want to me raised as undead.

Intelligent undead?  Or unintelligent?
Either, the dwarf gets to choose.
So what do the dwarves wills say what they want the undead nezclaw to do, or does he just act as a guardian?
ah the traditional fixating on the typo  ;D
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on April 02, 2021, 02:12:35 am
SmadA nraT, em taefed tsum uoy, emag eht niw oT!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 02, 2021, 08:58:43 pm
New idea for a dwarven game:  If you craft dice and place them in an affiliated temple, dwarves will play a game in which they bet each other that nothing bad will happen when they roll the dice.  Each time they win the bet gets doubles and they play again.  This game is known as “Rigòth’s Roulette”.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on April 03, 2021, 01:09:17 am
If a forgotten beast or titan is made out of a stone that can normally be smoothed/engraved, said forgotten beast/titan can also be designated for smoothing/engraving.
If a «Forgotten Beast» is killed, it will be considered art defacement and will produce the corresponding negative thought.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 03, 2021, 03:12:36 am
Dwarves should be able to create and play board games, and if they lose these board games this should cause them to tantrum and attack who ever won the game.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on April 03, 2021, 04:35:36 am
Have steam achievements for posting stupid stuff on this forum and destroying the DF community.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on April 03, 2021, 11:36:14 am
Elves will condemn Dwarves for saying the K word.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on April 03, 2021, 12:22:50 pm
Elves will condemn Dwarves for saying the K word.
Kerbal?
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on April 03, 2021, 04:15:11 pm
Elves will condemn Dwarves for saying the K word.
Kerbal?
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 03, 2021, 05:17:21 pm
Elves block the travel of dwarves and humans through the forest, demanding shrubberies.

Dwarves should be able to create and play board games, and if they lose these board games this should cause them to tantrum and attack who ever won the game.

They can also flip the table if it's going badly, resulting in a crime of vandalism.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 04, 2021, 05:09:51 am
Elves block the travel of dwarves and humans through the forest, demanding shrubberies.
They can also say nee at anyone that doesn't give one, this also causes harm to people near by.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on April 04, 2021, 12:01:38 pm
dwarves can and will curl up into a ball and turn into a stone wall when distressed/threatened. they remain aware of whats around them but cannot be moved or mined.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on April 04, 2021, 09:16:36 pm
Dwarves with extremely high Analytical Ability can become aware that they are in a game, and actually mod the game to suit their preferences. Depending on their Focus, the scope of this modding might be limited to just their current fort, or their entire civilization, or all civs in the world . . . or even all future games prior to a full re-install. The nature of the mod is guided by their Creativity and their personality traits. A dwarf who values Eloquence might grant animals, artworks, and even plants the ability to speak. A dwarf with high Ambition suddenly becomes a noble--and perhaps then feels rather disappointed, if there's no higher rank to achieve. A dwarf with a high Lust propensity & low Decorum might choose to erase other dwarves' psychological needs to remain clothed. A dwarf obsessed with escaping death might simply choose to become immortal, skipping necromancy. A dwarf who would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit . . . you get the idea.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on April 05, 2021, 10:24:08 am
Add powder that makes dwarves intelligent.
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 05, 2021, 12:50:33 pm
Dwarf Fortress may accidentally reveal to random players that they are characters in a simulation that are being used as additional clock elements in a mechano-fluidic Dwarven Computer.

This might cause them to misbehave, which the dwarves may notice and
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on April 05, 2021, 01:51:59 pm
https://www.scientificamerican.com/article/confirmed-we-live-in-a-simulation/

Is no fucking joke dudes.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on April 05, 2021, 04:54:35 pm
Dwarves with extremely high Analytical Ability can become aware that they are in a game, and actually mod the game to suit their preferences. Depending on their Focus, the scope of this modding might be limited to just their current fort, or their entire civilization, or all civs in the world . . . or even all future games prior to a full re-install. The nature of the mod is guided by their Creativity and their personality traits. A dwarf who values Eloquence might grant animals, artworks, and even plants the ability to speak. A dwarf with high Ambition suddenly becomes a noble--and perhaps then feels rather disappointed, if there's no higher rank to achieve. A dwarf with a high Lust propensity & low Decorum might choose to erase other dwarves' psychological needs to remain clothed. A dwarf obsessed with escaping death might simply choose to become immortal, skipping necromancy. A dwarf who would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit . . . you get the idea.

Some sentients who attained an extremely very high level in some magical fields related to creation might become able to modify the game after attaining divintiy. It sounds like a good idea, and the "all future games" part made it worthy of this thread.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 06, 2021, 05:27:48 am
All dwarves should have their personalities altered so they're always angry, hate everything, and turn hostile at the sight of another dwarf.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 10, 2021, 08:16:04 am
Invaders have x-ray vision allowing them to see the internal layout of your fortress and better direct their tunneling efforts.  Also, when they look at a dwarf, that dwarf develops symptoms of radiation poisoning and may also develop cancer.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 14, 2021, 12:59:22 am
Dwarves with extremely high Analytical Ability can become aware that they are in a game, and actually mod the game to suit their preferences. Depending on their Focus, the scope of this modding might be limited to just their current fort, or their entire civilization, or all civs in the world . . . or even all future games prior to a full re-install. The nature of the mod is guided by their Creativity and their personality traits. A dwarf who values Eloquence might grant animals, artworks, and even plants the ability to speak. A dwarf with high Ambition suddenly becomes a noble--and perhaps then feels rather disappointed, if there's no higher rank to achieve. A dwarf with a high Lust propensity & low Decorum might choose to erase other dwarves' psychological needs to remain clothed. A dwarf obsessed with escaping death might simply choose to become immortal, skipping necromancy. A dwarf who would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit . . . you get the idea.

I absolutely, genuinely, and unironically love this. I almost want to see it implemented, but it's still more than enough of a nightmare in practical terms to count as a terrible suggestion. :P
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on April 17, 2021, 02:08:47 pm
dwarves can and will curl up into a ball and turn into a stone wall when distressed/threatened. they remain aware of whats around them but cannot be moved or mined.
continuing in this thread, dwarves can also roll through hallways like gorons, knocking everyone on their ass and congesting traffic even further.

this suggestion brought to you by Why Do Generated Forts Have Single Tile Wide Corridors My Framerate Can't Take Much More Of This
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on April 24, 2021, 09:02:59 am
Update :
You can't trade with neither humans or elves because your dwarves can't understand their language.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 24, 2021, 12:25:15 pm
Your party has a chance to be followed around by a party of incompetents who try and steal your quest goals  after letting you do most of the work.  Fortunately, they’re incompetent so they never succeed.  But still, they follow you everywhere like excrement from the lower chakra of a miniature carp, driving you crazy.
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 24, 2021, 01:08:40 pm
An animated safety-pin keeps popping up with messages...

"It looks like you're trying to flood your well-room..."
"It looks like you're trying to let a wild badger rampage through your hospital..."
"It looks like you're trying to spark a loyalty spiral..."

It finds it too complex to also work out "...if you'd like some help", so it just helps you do these things anyway.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 25, 2021, 02:51:56 am
An animated safety-pin keeps popping up with messages...

"It looks like you're trying to flood your well-room..."
"It looks like you're trying to let a wild badger rampage through your hospital..."
"It looks like you're trying to spark a loyalty spiral..."

It finds it too complex to also work out "...if you'd like some help", so it just helps you do these things anyway.
Dwarves will create engravings of it on all the walls, and these engravings anger dwarves on site, even the dwarf that carved it.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on April 25, 2021, 03:07:38 pm
Criminal Dwarves have a chance of confessing to their mothers that they've just killed a man, putting a crossbow against their head, pulling the trigger and now they're dead.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 26, 2021, 08:50:51 am
Dwarves re-enact Greek tragedies in your fort, such as Oedipus Rex.

Not as actors.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on April 26, 2021, 08:25:01 pm
Dwarves re-enact Greek tragedies in your fort, such as Oedipus Rex.

Not as actors.
isn't that kinda redundant?
Title: Re: Terrible Suggestions Thread
Post by: muldrake on April 26, 2021, 09:11:46 pm
Criminal Dwarves have a chance of confessing to their mothers that they've just killed a man, putting a crossbow against their head, pulling the trigger and now they're dead.
Criminal dwarves will sometimes confess they killed a dwarf in the Mountainhome just to watch him die, then hear a minecart rolling, hang their heads and cry.
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 27, 2021, 12:14:04 am
Criminal Dwarves have a chance of confessing to their mothers that they've just killed a man, putting a crossbow against their head, pulling the trigger and now they're dead.
Criminal dwarves will sometimes confess they killed a dwarf in the Mountainhome just to watch him die, then hear a minecart rolling, hang their heads and cry.
Criminal dwarves will note that they may have discharged a crossbow into the noble currently responsible for enforcing laws, but they didn't harm anyone else.
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on April 27, 2021, 01:48:45 am
Attempting to capitalize on the tremendous popularity of the millstone, the forge will now just have one reaction “Make Metal Item” which could be a weapon, could be armor...could be a lovely set of adamantine goblets!
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on April 27, 2021, 02:21:15 am
Attempting to capitalize on the tremendous popularity of the millstone, the forge will now just have one reaction “Make Metal Item” which could be a weapon, could be armor...could be a lovely set of adamantine goblets!

This is generalized to every possible workshop. There is only one workshop now, and it has a single job that can take any item. Through newly-"discovered" dwarven magic, this can produce any item of any material of any quality in the game. This runs the gamut from normal items like "acacia wood bed", all the way to "«☼(?!?)* loincloth☼»".

*(?!?) being a material that switches materials every single graphical frame.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on April 27, 2021, 06:06:21 am
Bees would start to alternate the language of any civilization. May it bee the elves, the humans colonies, the dwarven hives, the honeycombed gobleen, or just anything that talks. The player should bee preparedz, for thee effectz might bee catastrophic.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 27, 2021, 12:44:17 pm
Creature cannot be butchered unless they have the [PARTS_DECONSTRUCT] (http://www.bay12forums.com/smf/index.php?topic=178452.0) tag.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 28, 2021, 03:52:49 am
Some dwarves can't stand the sight of blood, meaning they can't be butchers or soldiers, and when I say some dwarves I mean almost all of them.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on April 28, 2021, 08:50:41 am
Every strange artefact is a copy of Balan Wonderworld that the dwarves can't play because computers do not exist.
Unless you make your entire fortress a computer.
Title: Re: Terrible Suggestions Thread
Post by: ArchimedesWojak on April 28, 2021, 12:30:26 pm
Cave Adaptation is permanent
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 28, 2021, 12:52:15 pm
Extreme cases of Cave Allergy/Phobia is also permanent. And not at all mutually-exclusive.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on April 30, 2021, 01:42:16 pm
Make a version of DF suitable for mobile apps by projecting the game through Isaac Asimov's science of psychohistory. In short, psychohistory posits that while the actions of a single person are ruled by choice & free will, and are thus unknowable, the overall actions of a large population can be predicted with a high degree of certainty--the larger the population, the smaller the margin of error.

Individual dwarves no longer exist--although they might be replaced with kilodwarves (k☺).
Fortresses and other sites still exist, but you cannot view them in any detail greater than the Local view window of Fortress mode's Embark screen.
Loose items such as meals, garments, mugs, etc., obviously no longer exist--instead, the contents of your fort are viewable only through the Stocks screen.
Similarly, you can control your fort only through the Manager's / Health / Justice / etc. screens.
Happily, the mobile version still has as many of the original game's menus as possible. You still need to specify which kind of wood to make the beds out of, you still need to make the order to place the beds somewhere (but you don't get to see where), you still need to use the beds to define bedrooms & then assign those rooms to the homeless parts of your fort's kilodwarf, you still need to manually determine what percentage of your kilodwarf is allowed to perform the labor of Furniture Hauling in order to place those beds, etc.
After a battle, you get to see how much of your kilodwarf was killed for running outside the fort to collect all the dropped socks.
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 30, 2021, 02:05:22 pm
...the game no longer allows you to embark with Mules.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 30, 2021, 04:04:55 pm
...the game no longer allows you to embark with Mules.

But what if the dwarves gotta eat?
Title: Re: Terrible Suggestions Thread
Post by: Azerty on April 30, 2021, 04:24:54 pm
Make a version of DF suitable for mobile apps by projecting the game through Isaac Asimov's science of psychohistory. In short, psychohistory posits that while the actions of a single person are ruled by choice & free will, and are thus unknowable, the overall actions of a large population can be predicted with a high degree of certainty--the larger the population, the smaller the margin of error.

Individual dwarves no longer exist--although they might be replaced with kilodwarves (k☺).
Fortresses and other sites still exist, but you cannot view them in any detail greater than the Local view window of Fortress mode's Embark screen.
Loose items such as meals, garments, mugs, etc., obviously no longer exist--instead, the contents of your fort are viewable only through the Stocks screen.
Similarly, you can control your fort only through the Manager's / Health / Justice / etc. screens.
Happily, the mobile version still has as many of the original game's menus as possible. You still need to specify which kind of wood to make the beds out of, you still need to make the order to place the beds somewhere (but you don't get to see where), you still need to use the beds to define bedrooms & then assign those rooms to the homeless parts of your fort's kilodwarf, you still need to manually determine what percentage of your kilodwarf is allowed to perform the labor of Furniture Hauling in order to place those beds, etc.
After a battle, you get to see how much of your kilodwarf was killed for running outside the fort to collect all the dropped socks.

More seriously, simulation of social dynamics might be useful for Legend Mode. For exemple, which mechanisms cause the change of government in an empire, how a religion got spread or how a technological change can change society.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 03, 2021, 06:06:34 pm
Titans, forgotten beasts, and other creatures made of non-solid materials are now displayed with the hexadecimal color #DAA06D, and their descriptions describe them as “extremely muscular”.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 03, 2021, 07:55:10 pm
They can also be trapped in jars and kept as pets. But if you rub the jars too much they may be released and wreak havoc on the world again.

They will not grant wishes, unless that wish is to die.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 04, 2021, 03:01:20 am
They can also be trapped in jars and kept as pets. But if you rub the jars too much they may be released and wreak havoc on the world again.

They will not grant wishes, unless that wish is to die.
These jars can be uses as thrown weapons during sieges, there is also nothing to stop them from coming back into your fortress after they've killed everything outside.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on May 04, 2021, 06:03:34 am
Ogres now have the same body composition as onions.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 06, 2021, 08:34:06 am
World gen now disabled unless the player has at least two unused spun thread in one of their fortresses.
Title: Re: Terrible Suggestions Thread
Post by: EuchreJack on May 07, 2021, 09:45:59 am
New Job: Shift managers
Autoequip whips
Are used to ensure dwarves actually comply with the new labor requirements.  Much like Hammerers/Fortress Guard/Sheriff and the justice system, they punish dwarves who shirk their responsibilities.  Truly lazy dwarves are chained to their workplaces.  GET BACK TO WORK PEOPLE!
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 08, 2021, 07:36:42 pm
New Job: Shift managers
Autoequip whips
Are used to ensure dwarves actually comply with the new labor requirements.  Much like Hammerers/Fortress Guard/Sheriff and the justice system, they punish dwarves who shirk their responsibilities.  Truly lazy dwarves are chained to their workplaces.  GET BACK TO WORK PEOPLE!

They also decide when the overseer is allowed to use the Shift key.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 09, 2021, 01:23:07 am
New Job: Shift managers
Autoequip whips
Are used to ensure dwarves actually comply with the new labor requirements.  Much like Hammerers/Fortress Guard/Sheriff and the justice system, they punish dwarves who shirk their responsibilities.  Truly lazy dwarves are chained to their workplaces.  GET BACK TO WORK PEOPLE!

They also decide when the overseer is allowed to use the Shift key.
When ever the Shift manager is on the screen it should make the same kind of sounds as a computer does when sticky keys are on.
Title: Re: Terrible Suggestions Thread
Post by: Atarlost on May 09, 2021, 12:57:36 pm
Armor sizing should be finer grained.  It isn't realistic for the same armor to fit a short, fat human and a tall, skinny human.  Instead armor should with a few exceptions (such as mail being able to fit smaller wearers as long as they aren't too much shorter or helmets not caring how fat the wearer is) only fit creatures with exactly the same size and body form as the individual they were crafted for. 
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 10, 2021, 06:02:52 am
Dwarves are at high risk for diabetes. Dwarves with diabetes love to continue eating stuff they shouldn't.
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on May 11, 2021, 02:04:49 pm
Dwarves are at high risk for diabetes. Dwarves with diabetes love to continue eating stuff they shouldn't.

Lol! And you have to get them to go the screw pump gym, but it causes stress so it’s a delicate balancing act to keep your dwarves in good cardiovascular and mental health. If you fail, they suffer all kinds of disabilities from limb loss to heart attacks and strokes.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on May 12, 2021, 05:07:33 am
Dwarves are at high risk for diabetes. Dwarves with diabetes love to continue eating stuff they shouldn't.
They will demand beverages only made from dwarven sugar and prepared meals containing dwarven sugar.  If they don't get it, they will eat the entire sweet pod crop and suffer stress.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 12, 2021, 05:31:00 pm
Have armor spontaneously turn into ice.  If an adventurer, militiadwarf, or guard is wearing a full set, then this results in death from being encased in ice.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 13, 2021, 01:03:24 am
Have any tile that contains air randomly turn into stone, the chance of this happening increases the more creatures walk through it, and this will inevitably lead to dwarves and animals getting encased in stone.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 13, 2021, 03:22:02 am
Goblin civilizations that have David Bowie as their demon lord will occasionally generate.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on May 13, 2021, 03:23:33 am
Goblin Civilizations occasionally break into song
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 13, 2021, 03:27:14 am
Goblin Civilizations occasionally break into song

Especially in the period immediately after a snatcher returns with a new baby.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on May 13, 2021, 03:32:18 am
"Dance, Magic Dance..."
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on May 15, 2021, 12:46:55 pm
It doesn't make any sense that you can melt magma-safe metals in a smelter using magma as a heat source with no chemical reaction to increase the temperature above that. You should have to use coal even with a magma smelter.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 16, 2021, 02:19:36 am
Dwarves should be able to make crafts out of ear wax.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 16, 2021, 02:38:16 am
Dwarves should be able to use their own beards to suture wounds shut without removing the beards from their faces.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 16, 2021, 02:43:36 am
Dwarves should be able to weave multiple beards together to create the Beard Centipede.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on May 16, 2021, 01:21:52 pm
Dwarves should be able to make crafts out of ear wax

Indeed, spermacetti should be added as another source of wax.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on May 17, 2021, 01:55:48 pm
We have barrels of prepared ant brain - but have you considered barrels full of fruit fly sperm?
Title: Re: Terrible Suggestions Thread
Post by: EuchreJack on May 17, 2021, 04:56:43 pm
Not enough barrels of prepared dwarf brain...
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 17, 2021, 05:34:53 pm
A dwarf is a barrel of prepared dwarf brain. It's even pickled.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 17, 2021, 06:31:15 pm
A dwarf is a barrel of prepared dwarf brain. It's even pickled.

Sigged!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 18, 2021, 01:01:47 am
Magic potions that require a barrel of dwarf sperm to make.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on May 18, 2021, 04:47:02 am
Please implement some sort of fragmentation grenade for siege engines, so we may finally play dwarven bowling.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on May 18, 2021, 04:55:06 am
Unicorn piss can be used for making potent healing and/or fertility potions.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on May 18, 2021, 07:16:11 am
After the graphic update is done, Tarn should just shift his attention towards a Kobold Camp update.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 18, 2021, 08:11:04 am
Co-op multiplayer is mandatory, with Play-By-Email as the only connection option.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on May 18, 2021, 10:25:53 am
How would they know if you're not just playing with yourself?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 18, 2021, 01:20:29 pm
How would they know if you're not just playing with yourself?

Fishing now requires bait.  A separate type of bait is required for every kind of fish and each type of bait is made automatically if the type of fish it is for can conceivably exist on the map.  The types and numbers of these baits present in a particular fortress are available to view by other players.

If the game detects that a player is playing with themselves, the game begins spawning a type of fish called an “Eyemaster” in all of the players fortresses.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 19, 2021, 01:29:56 am
How would they know if you're not just playing with yourself?
The game is reconfigured to only let you play it while your playing with yourself, plus it's also multiplayer only.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 19, 2021, 02:32:36 pm
New creature:  Woodchuck.

Throws [geldable]s when disturbed.
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on May 20, 2021, 09:59:04 am
All items in the game should experience wear, even furniture. Frequent use or exposure to water should accelerate wear. Dwarves should get unhappy thoughts from seeing worn furniture, requiring you to periodically replace it. Also, when machine parts need to be replaced, the machine should have to be shut down first or it should have a chance of injuring the dwarf, dependent on mechanics skill.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on May 20, 2021, 10:13:12 am
All items in the game should experience wear, even furniture. Frequent use or exposure to water should accelerate wear. Dwarves should get unhappy thoughts from seeing worn furniture, requiring you to periodically replace it. Also, when machine parts need to be replaced, the machine should have to be shut down first or it should have a chance of injuring the dwarf, dependent on mechanics skill.

Actually, that already sort of does happen... Kinda.
From the Archcrystal thread:
I’ve run into an amusingly unique problem in Archcrystal:

Spoiler (click to show/hide)

That’s a well deconstructing. I couldn’t figure out why until I looked at the pieces and found what was missing. After 400 years the bucket disintegrated from wear. Now some of the workshops and such that use wooden materials like barrels are deconstructing. Just an inconvenience, but I thought it was funny when I figured out why it was happening. The spore tree beds have about 20 years or so left on them, and then I’ll have to rebuild all of the bedrooms.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 20, 2021, 03:35:28 pm
How would they know if you're not just playing with yourself?

DF deploys a network of ceiling cats to watch DF players.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 20, 2021, 04:57:33 pm
The ceiling cats adopt the players and give birth to hordes of additional ceiling cats. Df players' ceilings collapse, killing us all.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 21, 2021, 12:44:41 am
Rocks Cats fall, everyone dies.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 21, 2021, 07:03:09 am
I was always going to say something about "being caught in a cavy-in", but if you could just pretend I came up with the necessary seague that would save me the time.



Because I only knew of the RL creature as a "guinea pig", for a long time I thought DF cavies were a fantasy subterrainean creature, either a GP-like rodent or perhaps a variation of Tribble. If that isn't more Fluffy Wambler territory, if the FW itself isn't already more like a cross between an Adipose and a Yeti...

I still have a hard time getting my head round it. - As such;

Suggestion: Every new game should start with questions to the player, e.g.:
o "What do you think a <creature> looks like?"
o "What do you think is the boiling point of <substance>?"
o "How many <modifications> can an <item> be reasonably decorated with?"

All answers are in plaintext, requiring some form of Natural Language Processing. The responses then may (or may not, or may inversely/conversely/perversely) affect your generated world and what the Raws actually mean.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on May 21, 2021, 08:04:25 am
I could see that as being a fun feature, honestly. I'd load it up with all sorts of immature excrement-related jokes, and see what happens. Then, when I run out, I'll just type in meaningless sentences like "Colorless green ideas sleep furiously" or just whatever comes up when I look up "corporate presentation generator".
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on May 24, 2021, 10:12:31 am
Toady One should start his own cryptocurrency, the Dorfbuck (NASDAQ symbol: DBX). Instead of being generated through data mining, users earn it through in-game dwarven mining.

Can only be used to buy real-world cheese and wooden bins full of cheap cloth.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 25, 2021, 02:23:41 am
Toady One should start his own cryptocurrency, the Dorfbuck (NASDAQ symbol: DBX). Instead of being generated through data mining, users earn it through in-game dwarven mining.

Can only be used to buy real-world cheese and wooden bins full of cheap cloth.
But can I use it to buy barrels of firefly brains and blood?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 25, 2021, 04:43:58 pm
No, you have to buy up a certain amount of cheese and cloth and then trade those in if you want firefly parts.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 26, 2021, 08:12:02 am
Sleeping dwarves now occasionally wake up with heartburn. This gives them a bad thought and makes them seek out alcohol, which makes the heartburn and bad thought worse.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 28, 2021, 05:52:25 pm
Crates are implemented for storing stones.  Each crate can hold one stone and can’t be placed in any container.  Not even a minecart.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 28, 2021, 06:10:07 pm
Upon taking a crate-stored stone out of a crate, you also end up with piles of... 'packaging stuff' that has no other use (encrating a stone does not require such stuff, decrating always produces it) that can only be cleaned up, but never completely.

Anything else encrated then decrated, particularly mugs and jewellery, produces a 'bubble fabric' (huge amounts per item) that has no use except to distract dwarves. But maybe in a mood-enhancing way.
Title: Re: Terrible Suggestions Thread
Post by: nik the dwarf on May 28, 2021, 07:16:35 pm
Snipped...
Anything else encrated then decrated, particularly mugs and jewellery, produces a 'bubble fabric' (huge amounts per item) that has no use except to distract dwarves. But maybe in a mood-enhancing way.

Oh no, “bubbly cloth” should be a divine material, but it is very vulnerable to wear. Young dwarflets love to wear out the bubbly cloth
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 29, 2021, 12:52:17 am
Some dwarves should be drawn to the 'bubble fabric' and immediately upon seeing it they should start to pop it every part of it, leaving it worthless.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on May 29, 2021, 09:01:22 am
Crate peanuts are a food that cannot spoil but doesn't sate either.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on June 02, 2021, 04:02:07 pm
Bogeymen will occasionally spawn with golf clubs and use them as a weapon.  This is the only way to obtain golf clubs.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 02, 2021, 04:43:16 pm
...however, bogeymen will always take one more attack than expected to kill their victims. Eaglemen, meanwhile, will take two fewer attacks to incapacitate.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 02, 2021, 08:19:23 pm
Toady One should implement an entire type of magic based around the use of thyme called “Thyme Magic”.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on June 02, 2021, 08:29:21 pm
Toady One should implement an entire type of magic based around the use of rhyme called “Rhyme Magic”.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 02, 2021, 09:12:40 pm
Toady One should implement an entire type of magic based around the use of rhyme called “Rhyme Magic”.
FTFY
Why do people like you always have to show up and ruin the pun?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 03, 2021, 02:30:38 am
Anytime a pun is made in a fortress 1000 goblins should appear and ruin said pun.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on June 03, 2021, 03:16:15 am
Port the game to the Nintendo Switch.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 03, 2021, 04:23:24 am
Port the game to the Nintendo Gameboy Game & Watch.
FTFTFY
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on June 03, 2021, 08:12:52 am
Everytime a joke gets generated in dialogue (usually adventuremode) the age and generation of the jester should be considered to determine the nature of the punchline. Punchlines can be obscene, patriarchal, self-deprecating, or plain bizarre.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 05, 2021, 01:39:17 pm
Necromancers can now raise bags that are made from leather or woven hair.  If these bags contain seeds, they can now spit them at your dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on June 05, 2021, 02:51:12 pm
Every seed is also undead and will start growing under the skin of dwarves into zombie plants.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 06, 2021, 01:39:54 am
Every seed is also undead and will start growing under the skin of dwarves into zombie plants.
These undead plants can take over a dwarfs body making some kind of plant/dwarf hybrid zombie.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 06, 2021, 01:45:21 am
Every seed is also undead and will start growing under the skin of dwarves into zombie plants.
These undead plants can take over a dwarfs body making some kind of plant/dwarf hybrid zombie.
In undead Dwarf Fortress, plant humps elf!
Title: Re: Terrible Suggestions Thread
Post by: hedgerow on June 06, 2021, 02:23:48 pm
How would they know if you're not just playing with yourself?

DF deploys a network of ceiling cats to watch DF players.

Yes, and hedgehogs.  And carp cultists.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 06, 2021, 10:08:11 pm
Whenever you open dwarf fortress, it automatically sends an email to your boss telling them exactly when you opened it and what computer you are running it on.  A similar email is sent when you exit the program.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 07, 2021, 12:26:38 am
Whenever you open dwarf fortress, it automatically sends an email to your boss telling them exactly when you opened it and what computer you are running it on.  A similar email is sent when you exit the program.

At the same time, the game will email an exhaustive record of your internet search history to your (former or current) legal guardian(s).
Title: Re: Terrible Suggestions Thread
Post by: hedgerow on June 07, 2021, 07:15:30 pm
Uh, those mirrors that reflect light?  Like in Uncharted and Witcher 3?

Those would be pretty terrible.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on June 08, 2021, 08:36:11 pm
It's possible to have stone smoothings so bad that they start spewing syndrome-causing/thralling goo. This occurs in all biomes.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 09, 2021, 01:46:58 am
Protective measures against syndrome-causing phenomena can be put in place, but some dwarves with a high [PRIDE] trait will refuse them and put the entire fort at risk as a result. Get ready for everyone to become zombies because of that one jerk who said being forced to stay underground during evil weather was a violation of his freedoms as a dwarf.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 09, 2021, 02:12:43 am
Having a dabbling engraver carving images of low quality on bedroom walls can throw dwarves that live there into a blind rage and also lower the rooms value.
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on June 09, 2021, 10:32:32 am
Protective measures against syndrome-causing phenomena can be put in place, but some dwarves with a high [PRIDE] trait will refuse them and put the entire fort at risk as a result. Get ready for everyone to become zombies because of that one jerk who said being forced to stay underground during evil weather was a violation of his freedoms as a dwarf.

My dwarves seem to already have this behavior. Not sure if it’s pride or stupidity, but perhaps that is a distinction without a difference.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on June 09, 2021, 12:02:34 pm
Anytime stone gets smoothed or engraved, the job produces stone dust. Not some weak syndrome dust, full-on cave-in dust.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 09, 2021, 12:18:14 pm
The probability increases, every time engraving is done, that a wall:
a) Is liquid permeable,
b) Is snake permeable,
c) Has a cummulative chance of not longer being counted as a valid support for cave-in-prevention calculations.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 09, 2021, 08:10:20 pm
Dwarves can declare themselves sovereign citizens and freemen-on-the-land.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on June 09, 2021, 08:56:03 pm
Once explosions get implemented, I'd like to see beached creatures occasionally explode.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 10, 2021, 04:06:51 am
Once explosions get implemented, I'd like to see beached creatures occasionally explode.
This should also have a chance to happen to all corpses, especially when a dwarf is hauling it, this also causes the dwarf's stress to rise dramatically when it happens.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on June 10, 2021, 06:07:42 am
A diablo-style corpse explosion spell would be fun.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on June 10, 2021, 04:58:42 pm
Dwarves can declare themselves sovereign citizens and freemen-on-the-land.

When public law will be fleshed out, we could see some persons and entities important enough to become sovereign states themselves such as major temples, families, guilds and monasteries.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 10, 2021, 05:00:48 pm
It is terrifying.

Zombies of bloated corpses can cause explosions when stabbed or cut in the lower body/guts.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 10, 2021, 07:00:41 pm
Bards can play notes that cause your dwarves' rear ends to explode.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 11, 2021, 12:40:34 am
Once explosions get implemented, I'd like to see beached creatures occasionally explode.
This should also have a chance to happen to all corpses, especially when a dwarf is hauling it, this also causes the dwarf's stress to rise dramatically when it happens.

This should be even more likely to happen if the deceased was a noble (https://en.wikipedia.org/wiki/William_the_Conqueror).
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 11, 2021, 01:34:30 am
Once explosions get implemented, I'd like to see beached creatures occasionally explode.
This should also have a chance to happen to all corpses, especially when a dwarf is hauling it, this also causes the dwarf's stress to rise dramatically when it happens.

This should be even more likely to happen if the deceased was a noble (https://en.wikipedia.org/wiki/William_the_Conqueror).

Wait...where does it say in the article that he exploded?
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on June 11, 2021, 02:42:58 am
Wait...where does it say in the article that he exploded?

Quote
The corpse was too large for the space, and when attendants forced the body into the tomb it burst, spreading a disgusting odour throughout the church.

Exploding bodies of plump helmet men release spores that slowly create new plump helmet men in the area.
Title: Re: Terrible Suggestions Thread
Post by: Jamotonous on June 11, 2021, 03:02:49 am
All ardent believers temporarily gain the powers of the sphere that the deity is associated with
Example: Believers of gods of lust will increase their pick-up line game, believers of gods of caverns can summon forgotten beasts and believers of trickery become Legendary+5 Liars
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 12, 2021, 06:40:23 pm
All ardent believers temporarily gain the powers of the sphere that the deity is associated with
Example: Believers of gods of lust will increase their pick-up line game, believers of gods of caverns can summon forgotten beasts and believers of trickery become Legendary+5 Liars

Is it just me or is this actually a solid suggestion?
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on June 13, 2021, 05:03:44 am
To help with funding, add background bitcoin-mining software to the game, that runs all the time.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on June 13, 2021, 05:27:08 am
To help with funding, add background bitcoin-mining software to the game, that runs all the time.

However, the bitcoin miner will still be embedded in the main thread and thus Dwarf Fortress will remain single-threaded and use only one CPU core.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 13, 2021, 05:48:34 am
To help with funding, add background bitcoin-mining software to the game, that runs all the time.

However, the bitcoin miner will still be embedded in the main thread and thus Dwarf Fortress will remain single-threaded and use only one CPU core.
You know what else will aid in funding, a data miner that gathers all personal info on your computer and sells it to the highest bidder.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 13, 2021, 09:04:56 am
The second highest bidder. (That could actually earn you more, depending upon how those interested try to game the system.)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 14, 2021, 12:43:27 pm
Quest-giving nobles give quests by emitting frequency-modulated radio signals.  Receiving quests, therefore, requires that the adventurer first acquire an fm radio (which don’t exist in the game) or make one themselves (which the game provides no way for the adventurer to do).
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 14, 2021, 02:55:33 pm
Bogeymen make radio static instead of cackling.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on June 14, 2021, 03:32:40 pm
Quest-giving nobles give quests by emitting frequency-modulated radio signals.  Receiving quests, therefore, requires that the adventurer first acquire an fm radio (which don’t exist in the game) or make one themselves (which the game provides no way for the adventurer to do).

Aside notes, would radio be able to be modded in?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 14, 2021, 03:54:52 pm
Quest-giving nobles give quests by emitting frequency-modulated radio signals.  Receiving quests, therefore, requires that the adventurer first acquire an fm radio (which don’t exist in the game) or make one themselves (which the game provides no way for the adventurer to do).

Aside notes, would radio be able to be modded in?

Only AM radio.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on June 14, 2021, 03:59:50 pm
Aside notes, would radio be able to be modded in?

Only AM radio.

Amplitude modulated would at least be vaguely feasible (don't you need galena for a crystal radio?). Not sure about the speaker; you'd have to mod that in too.

Ninja'd.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on June 14, 2021, 04:11:10 pm
Aside notes, would radio be able to be modded in?

[IMMOBILE] radio "creature" that "vocalizes" 'Static'
Found alone and uqbitiously throughout the world.

Someone call squamous; might be good for The Long Night, maybe?

As an aside, beware of death from being pushed too hard in the head, by a radio.

(once in an unreleased mod, i made mimic. In world it was called "Boxwood Chest" and it had 360 degree vision, and was berzerk, and would 100% murder you the second you got close to it.
It was funny hearing a peasant say "out there Boxwood Chests roam freely" or something like that.)
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 14, 2021, 10:11:04 pm
It was funny hearing a peasant say "out there Boxwood Chests roam freely" or something like that.)
Indeed strange. Round these 'ere parts, they're made of Sapient Pearwood. (And similarly have a tendency to go berserk...)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 15, 2021, 03:36:41 am
Everything in game can be a mimic even the walls and floors, or everything all at once.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on June 15, 2021, 03:40:56 am
Everything in game can be a mimic even the walls and floors, or everything all at once.

It really sucks when the ☼Cat Tallow Roast☼ that you were going to eat turns out to be a mimic and eats you instead.  :(
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 15, 2021, 09:06:16 pm
Everything in game can be a mimic even the walls and floors, or everything all at once.

It really sucks when the ☼Cat Tallow Roast☼ that you were going to eat turns out to be a mimic and eats you instead.  :(

Does it? Food that tries to eat you is just about as dwarfy a meal as you can get. :P
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 16, 2021, 12:55:15 am
Everything in game can be a mimic even the walls and floors, or everything all at once.

It really sucks when the ☼Cat Tallow Roast☼ that you were going to eat turns out to be a mimic and eats you instead.  :(

Does it? Food that tries to eat you is just about as dwarfy a meal as you can get. :P
It's all fun and games until the ☼Cat Tallow Roast☼ eats its way out of your guts.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on June 16, 2021, 02:09:36 am
Everything in game can be a mimic even the walls and floors, or everything all at once.

It really sucks when the ☼Cat Tallow Roast☼ that you were going to eat turns out to be a mimic and eats you instead.  :(

Does it? Food that tries to eat you is just about as dwarfy a meal as you can get. :P

I hadn't thought of that, but i agree; It ain't really livin' unless everything's trying to kill ya'... I'm surprised dwarves havn't found a way to die to their beards yet...

It's all fun and games until the ☼Cat Tallow Roast☼ eats its way out of your guts.

Conversely, the opposite is also true; You might be able to eat your way out of the ☼Cat Tallow Roast☼. it's still ☼Cat Tallow Roast☼, just mimic.
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on June 16, 2021, 06:22:46 am

I hadn't thought of that, but i agree; It ain't really livin' unless everything's trying to kill ya'... I'm surprised dwarves havn't found a way to die to their beards yet...

Any time a dwarf walks within 1 tile of a powered mechanism, there should be a chance his beard gets caught. The mechanism needs to be deconstructed to free the dwarf.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 16, 2021, 06:37:57 am
Any time a dwarf walks within 1 tile of a powered mechanism, there should be a chance his beard gets caught. The mechanism needs to be deconstructed to free the dwarf.

Elves and humans may attempt to free the dwarf by cutting off the beard, which kills the dwarf instantly.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on June 16, 2021, 04:09:23 pm
Dwarven necks are 100% untargetable in combat, but it is possible to achieve a "shaving strike" which trims the beard and provides an inversely proportional neck hitchance.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on June 16, 2021, 09:14:54 pm
Wait.... why is there no new armor type to protect beards?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 16, 2021, 09:53:42 pm
Beards are now considered geldables.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 16, 2021, 10:08:00 pm
If a member of another civ, either intentionally or by accident, cuts the beard off one of your dwarves (especially a noble or government official), your civ will instantly declare war.

Also, you should be able to interrogate dwarf villains by threatening to shave their beards. Regardless of your character's current persuasion/intimidation skills, it's guaranteed to work in all cases.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 17, 2021, 02:20:51 am
If a beard is cut off a dwarf you can have it planted and after a few months a new dwarf will sprout from it.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 17, 2021, 05:36:16 pm
This will only result in clones of the original dwarf, and attributes will receive a debuff with each clonal generation. Sexual reproduction is necessary to prevent winding up with incredibly weak, stupid dwarves that eventually never even sprout.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on June 19, 2021, 09:41:55 am
Add a Wizard race.
A weird race solely composed of either weirdly old men, strange figures hiding behind capes and pointy hats, gruelin old hags or beautiful enchantresses. They're a bunch of elitists who are the sole people capable of using magic. Either for good, or for terrible, terrible things.
Whereas anyone can learn Necromancy by just reading a spell or two, Wizards are a bunch of elitists goons who consider that only them are worthy of using magic. They live in towers, or in your fortress, occupying a single room and speaking like weird cray cray lunatics.

Some wizards master magic elements, can brew potions, caste spells and create curses.
Some wizards can spawn ludicrous amounts of cheese.
Some wizards are racist against dwarves, goblins, humans and elves using magic. Cause who the hell are they to use magic instead of them, eh?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 19, 2021, 09:58:50 am
I could actually see some worlds having wizards/spellcasters as a distinct "race" post-Mythgen (similar to Tolkien's Maiar, which are what Gandalf and Saruman both were). Wouldn't want it as a universal rule, but every so often it might be interesting.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on June 21, 2021, 01:50:50 pm
Any time a dwarf has to make a decision that could affect others, an angel and a demon will spawn on top of their shoulders.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on June 21, 2021, 04:35:06 pm
Any time a dwarf has to make a decision that could affect others, an angel and a demon will spawn on top of their shoulders

More seriously, ethics are an interesting subject, and individuals might have to balance their personal goals, beliefs and facets (https://dwarffortresswiki.org/index.php/DF2014:Personality_trait) with the ethical values of their civilization (https://dwarffortresswiki.org/index.php/DF2014:Ethic).

For exemple, someone with high values for POWER might betray his own country.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 21, 2021, 05:56:11 pm
Any time a dwarf has to make a decision that could affect others, an angel and a demon will spawn on top of their shoulders.

Or to make the suggestion just that much more terrible, what the dwarf actually does is summon a random angel and demon to a tile near them (and to be clear, we're talking the gigantic, procedurally-generated death forces that guard vaults and lord over goblins respectively) which will immediately go on a rampage slaughtering and incinerating everything in their path. And yes, this happens every time a dwarf has to make a moral decision.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 22, 2021, 12:23:47 am
Get rid of the random number generator.

Every time that a random result is required, the game spawns a new instance of DF for each possible result.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on June 22, 2021, 04:38:04 am
A figurine or toy made as a result of possessed mood will teleport around the fortress until it is alone with a religious leader, at which point it locks the door and drives the dwarf insane or kills it.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on June 22, 2021, 04:46:36 am
Any time a dwarf has to make a decision that could affect others, an angel and a demon will spawn on top of their shoulders.

Or to make the suggestion just that much more terrible, what the dwarf actually does is summon a random angel and demon to a tile near them (and to be clear, we're talking the gigantic, procedurally-generated death forces that guard vaults and lord over goblins respectively) which will immediately go on a rampage slaughtering and incinerating everything in their path. And yes, this happens every time a dwarf has to make a moral decision.

This is pretty much exactly what I meant (except they are summoned onto the shoulders, not other tiles).
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 22, 2021, 06:34:49 am
On the plus side, your dwarves can use the angels and demons to block attacks, like they do with babies.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 22, 2021, 01:10:09 pm
Remove [MUNDANE] from humans because it's unexplained why we are the only sapient beings on our planet.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 22, 2021, 01:16:50 pm
Instead of using custom game engine Dwarf Fortress should had been made in Scratch because of how Toady is skilled at making video games.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 22, 2021, 01:17:11 pm
Dwarf Fortress for Nintendo Switch!
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 22, 2021, 01:18:37 pm
Since cats are predatory creatures they should hunt [INTELLIGENT] creatures that are smaller than them like dwarf babies.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 22, 2021, 01:19:55 pm
Dwarf Fortress wiki should remove all of it's unethical features as it is against Toady's nature.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 22, 2021, 01:23:52 pm
The game should support an official preset Kaizo advanced world generation template just like "large island" and so on.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 22, 2021, 01:25:54 pm
https://tvtropes.org/pmwiki/pmwiki.php/Main/EasyModeMockery Just use your imagination Toady.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 23, 2021, 02:17:59 am
We should switch Dwarf Fortress from it's custom engine to use Unity.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on June 23, 2021, 02:38:59 am
No, switch Unity to run on Dwarf Fortress.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on June 23, 2021, 03:00:19 am
We should switch Dwarf Fortress from it's custom engine to use Unity.

Actually, that's shockingly enough, not 100% out of the realm of possibility, at least for the graphics/UI part of the engine (obviously the actual processing core would stay as the current custom C++):

Quote from: ror6ax
Wouldn't it be nice to have more than 4 season music and perhaps sounds for workshops(hammers/wood saw etc)? As far as I understand it will require very simple coding (play sound.mp3 on loop when tile X is within N distance from center of the screen) but would add to perceived 'polish' of the game.

Same question as above, but animated textures(tree leaves/grass/snow). Seems easy, would look great, mostly a job for artists - what gives?

You mentioned switching engines? Could you elaborate? Do you plan to switch to something like Unity eventually?

The simple switch up to SDL2 makes the most sense first.  We can't switch to anything like Unity in the time frame we are in, though eventually some switch to something is going to make sense compared to what I can do in a custom engine.  It's just less and less practical to try to keep up with things on your own, especially if it's not something you're interested in (that is, programming for OSs/graphics is neat, but I prefer working on DF.)

I don't think a FotF answer ever surprised me this much.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 23, 2021, 07:23:23 am
In order to help himself make more money Dwarf Fortress should display adds at random.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 23, 2021, 07:28:39 am
543+56=599

6+34=40

81+935=1016

(I'll take cash, please.)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 23, 2021, 03:04:53 pm
Other civs are only allowed to siege fortresses after sending a messenger to the fortress and signing an affidavit acknowledging that there is a risk that demons might be unintentionally released as a result of the siege.
Title: Re: Terrible Suggestions Thread
Post by: Azerty on June 23, 2021, 04:11:31 pm
The game should be totally rewritten in BASIC or INTERCAL.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 23, 2021, 04:38:03 pm
Go FORTH or go home...
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on June 23, 2021, 04:52:57 pm
Go FORTH or go home...

Dwarf Fortress now runs on Collapse OS.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 23, 2021, 06:14:11 pm
Port DF to machine code on an OISC processor (specifically one that includes an accumulator) and drop support for all other platforms.  Also, only distribute the machine code in printed binary text format, requiring the users to manually input the program bit by bit.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 23, 2021, 09:31:47 pm
Elves should be able to use sharks with friggen’ lasers on their heads as mounts when besieging a seaside fortress (or, if that’s not possible, than at least ill-tempered sea bass).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 24, 2021, 01:48:30 am
The fortress should always be under siege by laser sharks, and they should be unkillable and never leave.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 26, 2021, 12:49:59 am
The game should make an emergency shutdown every time the player's CPU is just not overloaded enough.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 26, 2021, 01:46:56 am
Demons made of adamantine breaking materials should destroy during historical events adamantine tunnels imprisoning them by themselves. They would roam underground at first unless they would be able to get into surface by finding an unfinished fortress or simply a natural exit out of the cavern.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on June 26, 2021, 03:27:09 am
Demons made of adamantine breaking materials should destroy during historical events adamantine tunnels imprisoning them by themselves. They would roam underground at first unless they would be able to get into surface by finding an unfinished fortress or simply a natural exit out of the cavern.
This causes a domino effect of demons realizing that they can break adamantine, eventually causing a demon apocalypse.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 26, 2021, 10:03:22 am
Demons made of adamantine breaking materials should destroy during historical events adamantine tunnels imprisoning them by themselves. They would roam underground at first unless they would be able to get into surface by finding an unfinished fortress or simply a natural exit out of the cavern.
This causes a domino effect of demons realizing that they can break adamantine, eventually causing a demon apocalypse.

Exactly.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on June 26, 2021, 10:29:04 am
Exclusively command console interface. No graphics whatsoever. Everything else is just the same and the game goes on at the same phase. No auto messages at all. To interact with anything in the game you must write commands, this includes looking or hearing something.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 26, 2021, 11:03:43 am
Fast travel is removed from the game for general unrealism.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 26, 2021, 11:06:23 am
Reimplement [ENDING] token to the game.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 26, 2021, 09:09:07 pm
Exclusively command console interface. No graphics whatsoever. Everything else is just the same and the game goes on at the same phase. No auto messages at all. To interact with anything in the game you must write commands, this includes looking or hearing something.
I don't know that's too terrible. FortressMOO, anybody?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 26, 2021, 10:25:47 pm
Replace dwarves with cows.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 26, 2021, 11:58:22 pm
Disallow players from creating fortresses in good, evil and savage biome because dwarven civilizations can't start there.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 27, 2021, 12:08:18 am
Some civs during world gen and actual game will hunt cave blobs to later hold them in place and safely grind dodging skills until it becomes too dangerous due to received pain and they may in emergency outright kill one. Notably goblins and dwarves. Elves are reluctant as fuck but they may decide to pretend that a force commands them to sacrifice cave blobs lives to grind their own dodging as well. People would make legends specifically related to dodging skills and being extremely skilled at dodging may make people suspect you to have wrestled cave blobs.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 27, 2021, 12:13:09 am
Because of their potential Rule 34 origin, floating guts should possess [EVIL] token and at least guaranteed 100 lust (love is optional, you can decide).
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 27, 2021, 12:18:23 am
As goblins are supposted to be often at war and to die violently they should have [CRAZED] token. I don't know how to feel about their demon leader.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 27, 2021, 12:27:56 am
Dwarven atom smasher is now officially a feature and can attract the attention of scientists. Before anyone even gets killed by one they may decide to invent the conception of such a defensive weapon.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 27, 2021, 12:32:35 am
To prevent the player from grinding experience points, gaining too many of them before sleep results in sudden brain shock and death. This can be modified in creature's folder and max amount of experience gained per day is determined by memory. If value is unspecified there would be a default one.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on June 27, 2021, 12:37:36 am
Disallow players from creating fortresses in good, evil and savage biome because dwarven civilizations can't start there.
Disallow players from creating fortresses in any biome besides mountains because fortresses can only be built there.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 27, 2021, 12:41:20 am
Disallow players from creating fortresses in good, evil and savage biome because dwarven civilizations can't start there.
Disallow players from creating fortresses in any biome besides mountains because fortresses can only be built there.

Holy crap, I'm a noob.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 27, 2021, 12:44:16 am
Extremely high privacy facet characters hate sunlight. Used in vanilla game to annoy vampires before a better solution is implemented.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 27, 2021, 12:55:26 am
Dwarf Fortress should be as apolitical as possible because injecting politics into video games divides gaming communities. As such there should be no Fortress Mode or any civilizations of any kind. But anarchy is a form of government as well and adventure mode should also be removed to prevent players from doing whatever they want. The game should be redesigned to be a dwarven blacksmith simulator as that would make much less work to do than what the game is planned to become.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 27, 2021, 01:00:30 am
Because humans are confirmed in real life to be predators and are the largest "default" sapient playable race in the game, they should possess [LARGE_PREDATOR] token and [AMBUSHPREDATOR] for how cavemen used to get food. Maybe also [LARGE_ROAMING] because of survivalists.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 27, 2021, 01:26:41 am
You know what'd make the game more fun, the ability to make landmines, and you know what'll make the game even more fun is if landmines could randomly spawn in the world with one out of every three tiles containing a landmine.
Title: Re: Terrible Suggestions Thread
Post by: methylatedspirit on June 27, 2021, 01:57:23 am
Exclusively command console interface. No graphics whatsoever. Everything else is just the same and the game goes on at the same phase. No auto messages at all. To interact with anything in the game you must write commands, this includes looking or hearing something.

DF is rewritten to use paper teletypes to display output, and nothing else.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on June 27, 2021, 06:04:13 am
Make the game run in real time; 1 year ingame is a year in real life, and 1 day ingame is 24 real hours.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 27, 2021, 01:29:37 pm
Because humans are confirmed in real life to be predators and are the largest "default" sapient playable race in the game, they should possess [LARGE_PREDATOR] token and [AMBUSHPREDATOR] for how cavemen used to get food. Maybe also [LARGE_ROAMING] because of survivalists.

I'm actually tempted to mod this (unfortunately right now they won't actually do anything unless I also remove the [INTELLIGENT] tag).
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 27, 2021, 03:34:21 pm
Dwarf Fortress should be as apolitical as possible because injecting politics into video games divides gaming communities. As such there should be no Fortress Mode or any civilizations of any kind. But anarchy is a form of government as well and adventure mode should also be removed to prevent players from doing whatever they want. The game should be redesigned to be a dwarven blacksmith simulator as that would make much less work to do than what the game is planned to become.

Blacksmithing can be used to make weapons of war, which results in politics. Best to just watch dwarves wander around aimlessly or stand in place.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 27, 2021, 05:28:33 pm
Don't forget that making something apolitical is a political decision to support the status quo according to some, so technically nothing DF could do would make it apolitical (not even abandoning development of the game).
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on June 27, 2021, 06:47:58 pm
So the games gets replaced for endless podcasts of Toady arguing with himself why he should and should not keep development of the game until we all die.
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on June 28, 2021, 10:17:52 am
Provide keybindings optimized only for Dvorak keyboards. Once everyone switches over they’ll be so much more productive!
Title: Re: Terrible Suggestions Thread
Post by: ArchimedesWojak on June 28, 2021, 11:17:49 am
So the games gets replaced for endless podcasts of Toady arguing with himself why he should and should not keep development of the game until we all die.

+1
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 29, 2021, 01:38:37 am
Change all the creatures in game to lay eggs instead of live babies, but also remove nesting boxes but not the requirement for them to hatch eggs.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on July 01, 2021, 03:09:43 am
There should be clowns made of slade, but only the size of a period.  If they get into a library they immediately jump into a book and nobody can ever pick that book up again.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 01, 2021, 03:41:57 am
...and they always choose exactly the worst part of the book to inhabit, changing the whole meaning and value of the text by their missapplied punctuation.

e.g. "Thou Shalt Not. Commit Adultary!"
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on July 02, 2021, 01:02:50 am
To prevent dwarven checkerboard from working and allowing non-flier clowns to spawn in fortress the initial wave should be intentionally magical and just spawn clowns randomly all over entire fortress.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 02, 2021, 03:39:49 am
In order to prevent turtleing your fort, half of the population will reveal that they were goblin spies the entire time.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 03, 2021, 06:23:44 pm
In order to prevent turtleing your fort, half of the population will reveal that they were goblin spies the entire time.

The other half will reveal that they were elves all along.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 03, 2021, 10:48:34 pm
In order to prevent turtleing your fort, half of the population will reveal that they were goblin spies the entire time.

The other half will reveal that they were elves all along.

Plot twist:

Dwarves don’t actually exist!
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on July 04, 2021, 01:07:01 am
Necromancers always move at least with above average movement speed as they never get exert. As a temporarily solution in case of having to generate so much noise it just breaks stealth they all secretly receive legendary skill in ambusher.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on July 04, 2021, 01:16:35 am
As a temporarily solution to justify minecarts being programmed to be creatures they should possess [CAN_SPEAK], be considered magical and have their right to citizenship.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 04, 2021, 02:41:31 am
Boats should be implemented as amphibious mounts that can be ridden on.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 04, 2021, 02:47:36 am
All items in game should be reimplemented as creatures that have the [CAN_SPEAK] tag.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on July 04, 2021, 06:19:12 am
Boats should be implemented as amphibious mounts that can be ridden on.

Wait, this isn't actually the worst temporarily solution. You have failed.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 04, 2021, 07:09:30 am
As a temporarily solution to justify minecarts being programmed to be creatures they should possess [CAN_SPEAK], be considered magical and have their right to citizenship.
Their racial language files lead to them being named things like Thômas, Edwård, Gørdøn, Perçy, Hènry, Ōlīvēr etc. The noble that was the Dungeon Master is re-added as the Rotund Coordinator.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 04, 2021, 06:04:38 pm
As a temporarily solution to justify minecarts being programmed to be creatures they should possess [CAN_SPEAK], be considered magical and have their right to citizenship.
Their racial language files lead to them being named things like Thômas, Edwård, Gørdøn, Perçy, Hènry, Ōlīvēr etc. The noble that was the Dungeon Master is re-added as the Rotund Coordinator.

Dwarves will frequently accuse minecarts of being fascist for no readily apparent reason.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 04, 2021, 10:00:11 pm
Boats should be implemented as amphibious mounts that can be ridden on.

Wait, this isn't actually the worst temporarily solution. You have failed.

You obviously haven’t heard about amphibious invader mounts drowning their riders…
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 04, 2021, 11:10:55 pm
Boats can be murdered.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 05, 2021, 03:04:39 am
Boats are also deathly afraid of elephants, but to defend themselves they can vomit magma onto things they perceive as threats.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on July 05, 2021, 03:15:16 am
Catapults can be loaded with livestock.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on July 05, 2021, 06:39:41 am
Catapults can be loaded with livestock.
They already can, but only in the French version.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on July 05, 2021, 08:15:33 am
Boats should be implemented as amphibious mounts that can be ridden on.

Wait, this isn't actually the worst temporarily solution. You have failed.

You obviously haven’t heard about amphibious invader mounts drowning their riders…

Shit, ok.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 05, 2021, 02:22:47 pm
Catapults can be loaded with livestock.
They already can, but only in the French version.

Your dwarves have the option to taunt sieging armies instead of immediately fighting them.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on July 05, 2021, 05:11:34 pm
Catapults can be loaded with livestock.
They already can, but only in the French version.

Your dwarves have the option to taunt sieging armies instead of immediately fighting them.

Actually would make sense in military with very low or no discipline.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on July 05, 2021, 06:11:37 pm
However, boats are far more likely to commit the murders.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 05, 2021, 08:57:15 pm
A few minor impoopments:
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 05, 2021, 11:26:28 pm
A few minor impoopments:
  • Wagon replaced with caac
  • Add guns
  • Add baby jeans
  • Remove females
  • Dwarves wake up with no hhhuuueɘυυυʜʜʜ Julioioioio̸͔͛h̴͇̀h̶̰͑h̸̖̆h̷̢̎h̴̼̅ḩ̷̏

I'm so upset I got this.
Jump in the caac.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 06, 2021, 12:12:43 am
Could you explain it to me then, by any chance?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 06, 2021, 01:45:27 am
Most of the game should be replaced by obscure memes and references no one gets.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on July 06, 2021, 01:59:52 am
If an adventurer kills a king, the SNC sends out a public announcement "Great Leader is dead. Dwarf Fortress must fall. Remove the marked target to accept contract." and puts bounty on all nobles. Your legal status as a citizen of the respective civilisation will be permanently revoked upon completion of your first contract, at which point you become a so-called Beardagor. If you have any questions, merchants sell a copy of a codex titled "Terms and Conditions and FAQ".
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 06, 2021, 09:01:25 pm
The name generator should be tweaked to sometimes generate the the names “Athe” and “Agnos” (especially when generating the names of deities).
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 07, 2021, 08:29:02 am
Could you explain it to me then, by any chance?

Don't know where it originally started, but here's some dumbness (https://m.youtube.com/watch?v=GjjZacZSWT4).
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 07, 2021, 02:52:50 pm
Occasionally, an outsider might appear on your map and meet with your leader.  The outsider will claim your site as their own and ask you to leave.  If you accept, your fortress will be abandoned to ruin.  If you refuse, the outsider will become hostile.  Invariably, the outsider will be naked, armed with (at most) a wooden training spear, and have no skills whatsoever.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 07, 2021, 04:25:56 pm
Could you explain it to me then, by any chance?

Don't know where it originally started, but here's some dumbness (https://m.youtube.com/watch?v=GjjZacZSWT4).

Wow. It's just too bad I'm now more confused than ever. :P
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 08, 2021, 03:00:24 am
Confusion should be contagious, and every time a confused dwarf comes into contact with a confused dwarf it should get more confused, and this should be able to continue until a dwarf is basically brain dead.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on July 09, 2021, 04:20:29 am
Cat's unique message "this animal isn't interested in your wishes" should be possible to apply with a token.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 09, 2021, 09:17:25 am
Cat's unique message "this animal isn't interested in your wishes" should be possible to apply with a token.
Isn't that already possible by using the tokens that cats have (like ADOPTS_OWNER, etc.)?
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on July 09, 2021, 01:50:51 pm
Cat's unique message "this animal isn't interested in your wishes" should be possible to apply with a token.
Isn't that already possible by using the tokens that cats have (like ADOPTS_OWNER, etc.)?

An individual token that doesn't do other things with [ADOPTS_OWNER].
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 09, 2021, 02:06:06 pm
A new creature that specifically steals fruits and nuts from trees, growing bigger with every fruit they take. Will jump to the tops of trees if confronted, making combat with them difficult unless you somehow lure one inside.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on July 09, 2021, 05:19:54 pm
Most animals in DF have savage animal people counterparts. Yet while technically animal, we don't see any savage variants of Dwarv or such.

To amend such an oversight, I propose these...

Dwarf man: A man with the head, body hair and alcohol dependance of a dwarf. These animal people are found in savage bars or booze stockpiles and will attack on sight. They are born adults and batshit insane.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 09, 2021, 06:14:02 pm
A sheep with eight legs, two heads, four ears, two tails, eight hooves and two entirely separated bodies.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 09, 2021, 06:16:36 pm
A sheep with eight legs, two heads, four ears, two tails, eight hooves and two entirely separated bodies.
if this is one sheep’s they must be connected somehow…a string of nerves connecting the, together so they share thoughts? Otherwise two bodies wouldn’t be considered the same sheep
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 09, 2021, 06:20:10 pm
I must not have realised quite how terrible my idea was!

But I'd definitely swap two of my regular sheep for any single sheeps!
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 10, 2021, 06:33:11 am
Add Big Chungus, a giant rabbit twisted into humanoid form. It subsists entirely on carrots.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on July 10, 2021, 07:08:46 am
Add Big Chungus, a giant rabbit twisted into humanoid form. It subsists entirely on carrots.

He knows and intones the names of all he encounters. Beware his noxious secretions!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 10, 2021, 04:44:37 pm
Mushroom trees should poke holes in the layers above them.
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on July 10, 2021, 07:50:26 pm
Also on the list of creatures missing the “animal man” treatment is animal men themselves. So we should add for example a leopard seal man man. He’d have the lower body of a leopard seal man, and the upper body of a human.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 10, 2021, 09:12:07 pm
In addition to animal men (and animal men men, which I guess would be something like merfolk or centaurs) there should be "man animals", which are savage nonsapient versions of the various humanoid species that run around naked on all fours in the biomes where their civilizations would normally be found and mindlessly attack anything in sight.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 11, 2021, 02:51:49 am
In addition to animal men (and animal men men, which I guess would be something like merfolk or centaurs) there should be "man animals", which are savage nonsapient versions of the various humanoid species that run around naked on all fours in the biomes where their civilizations would normally be found and mindlessly attack anything in sight.
In addition to all of that we should add human men, like centaurs but with a human body and where the head goes is another human upper body, and creatures like that should be made for all bipedal creatures including animal men.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 11, 2021, 03:03:18 am
I now wish to further add a request for Sheeps Sheep.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on July 11, 2021, 09:14:32 am
Depending on the order of the syllabels, bodyparts are arranged differently.

(https://mobbstar.gitlab.io/cdn/df/2021-07-11_manhu/human_manhu.jpg)

(Edit: using different image source; if you read this, i did a history preservation for YOU!)
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on July 12, 2021, 02:41:52 am
Implement dwarfism as a rare hereditary syndrome among humans. When a human dwarf reaches adulthood, they will visit nearby dwarven settlements to insist that the term "dwarves" is insulting & demeaning, and demand that all your dwarves call themselves "little people" instead.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 12, 2021, 02:52:45 am
Manhus look like if a human tried to me like a spider

Cave Spiders have a small chance of tricking monster slayers hired by your fortress into kidnapping dwarves and bringing them to webs in exchange for not being killed by the cave spiders themselves
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on July 12, 2021, 09:12:56 am
sex
Title: Re: Terrible Suggestions Thread
Post by: FantasticDorf on July 12, 2021, 03:45:55 pm
Manhus look like if a human tried to me like a spider

Cave Spiders have a small chance of tricking monster slayers hired by your fortress into kidnapping dwarves and bringing them to webs in exchange for not being killed by the cave spiders themselves

Dwarves can convert to Manhussite, which involves a copious amount of throwing elves out of aboveground man-building windows, though many followers of their infamous leader Jan Manhus say this is a heresy as well as a perfectly terrible waste of craftmanship. (not including the elf throwing, thats the only thing they can concile on.)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 13, 2021, 02:30:53 am
Elves should be immune to fall damage as bumbles elves bounce.
Title: Re: Terrible Suggestions Thread
Post by: nik the dwarf on July 13, 2021, 05:55:31 am
After dwarven scholars discover the knowledge of mass production, industry and commerce is revolutionized. Humans no longer craft their own furniture, but order everything by caravan from UKEA. Also, UKEA delivers everything by giant kea.
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on July 13, 2021, 09:06:57 am
There’s a lot of cloth in the game, so there should totally be a cloth physics simulation. Of course, you wouldn’t be able to see it since all the cloth is less than one tile in size. But you would know it was there, because your FPS would go in the toilet whenever too much cloth was on screen.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 13, 2021, 09:50:39 pm
Wrestling a cat should cause whoever does it to become a legendary gelder.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 13, 2021, 11:19:01 pm
Wrestling a cat should cause whoever does it to become gelded.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 14, 2021, 01:22:02 am
People should be gelded when they come into contact with a cat.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 14, 2021, 06:06:36 am
Civs should be able to have plot armor, which protects their farm plots from destruction and deconstruction.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 14, 2021, 07:00:21 am
Cats should be building destroyers so that they can knock over statues and workshops.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on July 14, 2021, 05:42:01 pm
Cats should be building destroyers so that they can knock over statues and workshops.

Cats being able to have vampirism and werebeast curses, from the statues they break. So we can have a cat that turns into a ravenous werecat once a month.
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on July 14, 2021, 06:38:23 pm
Female cats should go into heat, and unless impregnated should wail at high volume all day and night, causing bad thoughts in your dwarves and causing other nearby civilizations to go to war with you.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 15, 2021, 02:50:35 am
When a dwarf dies and cat's are near the body they should eat the dwarf's face, and seeing this should give dwarfs bad thoughts.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 15, 2021, 04:45:24 am
Cats have litter boxes similar to nestboxes where they lay "unusual eggs" composed of cat brown filth that needs to be taken to the refuse pile before it gives a stink and bad thoughts. Any dwarf handling these risks contacting a syndrome called toxoplasmosis.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on July 15, 2021, 07:11:05 am
People can have allergies that activate during certain seasons or near certain animals. In fact, it is possible for horses to have a grass allergy.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on July 15, 2021, 06:37:17 pm
Evil biomes may generate schools.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on July 16, 2021, 07:07:19 am
The manager can chose, randomly to turn off and o  works on all your dwarves, and military squad assignments too.

If you disable the manager within seconds another dwarf will take the position automatically.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 16, 2021, 07:47:40 am
When and if this actually becomes feasible, the personality of every dwarf in your fortress should be generated from a human consciousness that's been uploaded to the cloud.

Someday, we'll all be dwarves. Whether we want to be or not.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 16, 2021, 10:01:08 pm
Map-making should be added to the game.  Maps should be available for sale, with the accuracy of the map depending on the cartography skill of the map-maker (and how they got their information).  Occasionally, maps (completely inaccurate one’s that is) should be made up out of whole cloth by certain people for various reasons (insanity, practical joke, etc.).
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 16, 2021, 10:02:31 pm
Of course none of this matters because you still know exactly where you are from the map screen.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 16, 2021, 11:01:54 pm
Of course none of this matters because you still know exactly where you are from the map screen.
Nope. The Map Screen would be replaced with one of the maps you purchased, chosen at random. In Fort Mode, any map at your fort will be in the random map pool for what map is chosen for you to view. If no maps are at your fort, or if you don’t own a map in Adventure mode, any map from the world will be chosen until a map is purchased or it arrives on your fort (depending on what mode you’re playing)
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on July 17, 2021, 03:20:26 am
When and if this actually becomes feasible, the personality of every dwarf in your fortress should be generated from a human consciousness that's been uploaded to the cloud.

Someday, we'll all be dwarves. Whether we want to be or not.

You thought you'd take the easy way out by dying in the sim, huh? Nope! You get re-dwarfed.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 17, 2021, 03:42:24 am
When and if this actually becomes feasible, the personality of every dwarf in your fortress should be generated from a human consciousness that's been uploaded to the cloud.

Someday, we'll all be dwarves. Whether we want to be or not.

You thought you'd take the easy way out by dying in the sim, huh? Nope! You get re-dwarfed.
It's all fun and games until the entire world gets taken over by necros and you keep getting killed by hair and skin.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 17, 2021, 04:17:54 pm
Of course none of this matters because you still know exactly where you are from the map screen.
Nope. The Map Screen would be replaced with one of the maps you purchased, chosen at random. [...]
...they should all use a variation of the Greenland Special (https://xkcd.com/2489/) projection (even though the worldgen output remains flat and planar).
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on July 17, 2021, 05:10:14 pm
Upon creating too powerful adventurer all wildlife should be replaced by night trolls than bogeymen and finally clowns.
Title: Re: Terrible Suggestions Thread
Post by: FantasticDorf on July 18, 2021, 05:10:17 pm
Boats dont actually sink themselves in the water for complex water movement/displacement, but rather float on top of the water and collide with land (vaguely to a generous wagon like hitbox) and sea-creatures by being on the floor level, rather than the tall "wall" zlevel or partially under the water.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on July 19, 2021, 06:06:37 am
As an intended side-effect of this, boats can go under low branches and overhangs while the sailors get scraped off into the water.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on July 19, 2021, 07:37:13 pm
Cow man, a new type of animal person. Cow woman can be milked.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 19, 2021, 11:41:48 pm
Cow man, a new type of animal person. Cow woman can be milked.
As can the Cow Man, but for a different product. Which inevitably becomes essential, as well a being an expressed essence.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 20, 2021, 02:47:47 am
All things both male and female can be milked, and all resulting products can be turned onto some forum of cheese.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 20, 2021, 03:12:46 am
Cheese is produced in blocks.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 20, 2021, 05:49:36 pm
All things both male and female can be milked, and all resulting products can be turned onto some forum of cheese.

Oh god this is one of the worst ones yet...
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on July 20, 2021, 06:04:40 pm
Don't tempt me. I'll do it. I'll make them all milkable. Even the crabs. And the lizards.

That weirdo that wanted to milk ogresses will be happy, at least.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on July 21, 2021, 07:07:37 am
All things both male and female can be milked, and all resulting products can be turned onto some forum of cheese.

Beyond ordinary creatures, this also applies to lime trees. Though their "cheese" is popular with scholars, the production is loathed labour. This is because the milk can - over time - melt the labourers hair, including beard.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 21, 2021, 03:00:23 pm
All tiles can be milked.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on July 21, 2021, 04:51:16 pm
Future update stalkers should inevitably and eventually succeed at killing their killers, forcing the player to quickly replace his warriors or creating new adventurers.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 21, 2021, 05:04:50 pm
All tiles can be milked.
The milk can be put into casts and solidified into milk versions of the tiles who they came from, these new milk versions are less durable than their “parents” and if milked, will turn back into the liquid. Hope your dwarves remember which are real tiles and which are milk counterparts
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 21, 2021, 05:33:54 pm
Future update stalkers should inevitably and eventually succeed at killing their killers, forcing the player to quickly replace his warriors or creating new adventurers.

A good way for adventurers to dispose of their enemies would be to trick them into creating their own stalker.
Title: Re: Terrible Suggestions Thread
Post by: Yarlig on July 21, 2021, 06:42:09 pm
Bards should be able to play brown note' or some variation thereof. Case in point: "This [skill] makes me retch".
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on July 24, 2021, 02:42:53 pm
FNF mod for DF.

1st song is a dubstep remix of the intro. The second is a orchestra remix of the intro.

The third is demons screaming.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 24, 2021, 02:52:38 pm
FNF mod for DF.

1st song is a dubstep remix of the intro. The second is a orchestra remix of the intro.

The third is demons screaming.
All of them are good
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on July 24, 2021, 04:16:39 pm
Add an enemy that runs fast and hurts people. Usually talks fasts and wears clothes painted with this eye-tearing color.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 24, 2021, 04:42:57 pm
Elven adventurers should be constantly pestered by an obnoxious good-aligned flying vermin.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 24, 2021, 05:16:57 pm
This flying vermin shall be known as Fairies or Wisps, fairies being humanoid and winged while wisps are floating spheres, both are bioluminescent and fairies and wisps will attack each other when close by, causing the elves involved to attack each other too, mistaking each other to be evil when in fact, wisps and fairies prey on each other, wisps stealing and eating fairy eggs while fairies absorb young wisps for their magic. Of course they attack the adult forms of their predators(prey) so their young don’t get attacked
((I wonder if such a relationship exists IRL, adults of one species attacking the other species’ young and vica versa, probably not though, such a cycle would eventually bring both to extinction)) however in Dwarf Fortress, every time a spell is cast, there is a 50% chance of a fairy or a wisp spawning, a side effect of this is lone fairies or wisps being found near undead, attacking them since the undead cannot use spells, and therefore cannot help create more of them. A result of how they are born, involves young wisps and fairy eggs all over some zombies. If they were made at the same time, they’d grow up/hatch simultaneously or near simultaneously thus none are eaten/absorbed, since fairies cannot eat adult wisps and wisps cannot eat adult fairies. Another result of being born from magic is that they will not directly attack any necromancers directly
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 24, 2021, 05:54:24 pm
I mean fairies are already a thing in DF, they don't harass elves AFAIK though.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 24, 2021, 06:06:02 pm
Well they would start to, and start killing wisps, which would be a new addition to the game
Title: Re: Terrible Suggestions Thread
Post by: Atarlost on July 24, 2021, 11:53:00 pm
Wisps would also give random people spells that destroy all creatures on the planet except the caster. 
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 25, 2021, 02:10:51 am
Dwarven plumbers that step on pond turtles and gorlaks.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on July 25, 2021, 02:35:09 am
Some creatures have scales. Their descriptions should mention which scales, and where on the scale they are.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 25, 2021, 03:39:35 am
The game should track and simulate every hair on every dwarf.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 25, 2021, 09:32:42 am
If a dwarf doesn't comb their hair, the individual hairs get slowly intertwined and when enough individual hairs are knotted the dwarf will have dreadlocks in their description. Trying to unravel the knots causes pain to the dwarves, and if another dwarf is opening the knots the dwarf with the dreads might punch the other as a pain caused reflex -- much like an animal that is being gelded.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 25, 2021, 10:49:18 am
Some creatures have scales. Their descriptions should mention which scales, and where on the scale they are.
uh so do the scales overlap a lot? Why are animals standing on others’ scales?
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 25, 2021, 10:59:22 am
Some creatures have scales. Their descriptions should mention which scales, and where on the scale they are.
uh so do the scales overlap a lot? Why are animals standing on others’ scales?
There are many weighty questions...
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 25, 2021, 07:42:29 pm
Some creatures have scales. Their descriptions should mention which scales, and where on the scale they are.
uh so do the scales overlap a lot? Why are animals standing on others’ scales?
There are many weighty questions...
oh those scales, I thought you meant more creatures have scales like reptile scales and the description would say where each scale was and what color each individual scale is
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on July 27, 2021, 09:48:19 am
Stairs are one-way, so dwarves can only go up an up stair, never down, like an escalator (and the opposite limitation for down stairs). Not sure how you’ll reach the top and bottom of properly built stairs. Guess you’ll have to use a ramp.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 27, 2021, 11:37:06 am
Stairs are one-way, so dwarves can only go up an up stair, never down, like an escalator (and the opposite limitation for down stairs). Not sure how you’ll reach the top and bottom of properly built stairs. Guess you’ll have to use a ramp.
Up/Down stairs…those exist unless they were removed from the game
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on July 27, 2021, 02:40:20 pm
Stairs are one-way, so dwarves can only go up an up stair, never down, like an escalator (and the opposite limitation for down stairs). Not sure how you’ll reach the top and bottom of properly built stairs. Guess you’ll have to use a ramp.
Up/Down stairs…those exist unless they were removed from the game

Stairs actually behave like escalators and force dwarves in the respective direction. Up/Down stairs flip a coin to decide which way they go.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on July 27, 2021, 02:47:30 pm
When any creature tries to use stairs, the stairs will move in their respective direction, without the creature, and overwrite any tile in the corresponding direction except for other stairs.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 27, 2021, 02:52:45 pm
Stairs are one-way, so dwarves can only go up an up stair, never down, like an escalator (and the opposite limitation for down stairs). Not sure how you’ll reach the top and bottom of properly built stairs. Guess you’ll have to use a ramp.
Up/Down stairs…those exist unless they were removed from the game

Stairs actually behave like escalators and force dwarves in the respective direction. Up/Down stairs flip a coin to decide which way they go.
When any creature tries to use stairs, the stairs will move in their respective direction, without the creature, and overwrite any tile in the corresponding direction except for other stairs.
I momentarily forgot which thread this was and thought you two were trying to teach how stairs worked…

Trees have a chance of dropping their fruits, injuring creatures under said trees in the process
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 27, 2021, 06:19:37 pm
Stairs are one-way, so dwarves can only go up an up stair, never down, like an escalator (and the opposite limitation for down stairs). Not sure how you’ll reach the top and bottom of properly built stairs. Guess you’ll have to use a ramp.
Up/Down stairs…those exist unless they were removed from the game

Stairs actually behave like escalators and force dwarves in the respective direction. Up/Down stairs flip a coin to decide which way they go.
When any creature tries to use stairs, the stairs will move in their respective direction, without the creature, and overwrite any tile in the corresponding direction except for other stairs.
I momentarily forgot which thread this was and thought you two were trying to teach how stairs worked…

Trees have a chance of dropping their fruits, injuring creatures under said trees in the process

IIRC, that actually happened with tree products (logs, fruit, etc.) during the testing of the release that added multi-tile trees and Toady One had to change it so they just teleported to the ground.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 27, 2021, 06:54:15 pm
I kind of want to see the buggy version brought back TBH. It would be occasionally frustrating but points for realism.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 28, 2021, 02:24:37 am
Anvils and other heavy objects should rarely fall from the sky every now and then especially when dwarves are outside, these are 'gifts' from the keas that pass over your fortress.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 28, 2021, 03:25:45 am
They should most frequently fall on dwarves sent to attack flightless birds.
Title: Re: Terrible Suggestions Thread
Post by: Niels on July 28, 2021, 04:20:55 am
A fully implemented sounds system as indepth as the game itself is, based upon 1-bit technology only.

Optional: a banner with Braille sound translation in the bottom of the screen for blind players.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 28, 2021, 12:57:14 pm
Stairs actually behave like escalators and force dwarves in the respective direction. Up/Down stairs flip a coin to decide which way they go.

If the coin lands on its edge, Urist takes an unwanted detour through... The Twilight Zone!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 28, 2021, 06:49:25 pm
All birds (not just keas) should drop “presents” consisting of FILTH_1 and/or FILTH_2 and/or FILTH_3.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 28, 2021, 07:07:52 pm
There should be multiple different ways of "profaning" a temple which should be mentioned by name in Legends mode. A few of these include bodily excretion onto holy relics and/or mooning statues of deities (the latter is where most werebeast curses come from, if you moon a god they'll moon you right back).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 29, 2021, 03:18:00 am
If your adventure is an atheist and enters a temple there's a 50% chance they'll burst into flames upon entering.
Title: Re: Terrible Suggestions Thread
Post by: Atarlost on July 29, 2021, 01:07:59 pm
If your adventure is an atheist and enters a temple there's a 50% chance they'll burst into flames upon entering.

If your adventurer follows a god and enters the temple of another god there's a chance based on the relationship between the two gods that they will burst into flames upon entering. 

This also happens to sapient creatures in fortress mode. 
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 29, 2021, 01:24:27 pm
To prevent the player from accidentally pressing the wrong key the game should ask confirmation after each keystroke if the pressed key was the intended one.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 29, 2021, 01:43:53 pm
Are you sure you meant to press "Y" [Y/N]: Y
Are you sure you meant to press "Y" [Y/N]: Y
Are you sure you meant to press "Y" [Y/N]: Y
Are you sure you meant to press "Y" [Y/N]: Y
Are you sure you meant to press "Y" [Y/N]: N
Are you sure you meant to press "N" [Y/N]: N
Are you sure you meant to press "N" [Y/N]: Y
Are you sure you meant to press "Y" [Y/N]: _











Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 29, 2021, 04:05:07 pm
Are you sure you meant to press "Y" [Y/N]: Y
Are you sure you meant to press "Y" [Y/N]: Y
Are you sure you meant to press "Y" [Y/N]: Y
Are you sure you meant to press "Y" [Y/N]: Y
Are you sure you meant to press "Y" [Y/N]: N
Are you sure you meant to press "N" [Y/N]: N
Are you sure you meant to press "N" [Y/N]: Y
Are you sure you meant to press "Y" [Y/N]: _

Only after 10 Y confermactions after your key press, will the game continue
If you type N during the check, a random key will be pressed instead of your desired key. This can include keys not part of the game, such as function keys, home key, etc.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 29, 2021, 05:20:07 pm
When dwarves complain to the mayor, they'll use your OS's built in text to speech to make sure you notice.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 29, 2021, 05:48:18 pm
When dwarves complain to the mayor, they'll use your OS's built in text to speech to make sure you notice.
that might actually be helpful
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 29, 2021, 05:51:43 pm
When dwarves complain to the mayor, they'll use your OS's built in text to speech to make sure you notice.
that might actually be helpful
aeiou
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 29, 2021, 05:55:50 pm
When dwarves complain to the mayor, they'll use your OS's built in text to speech to make sure you notice.
that might actually be helpful
aeiou
? What kind of response is that? I know what vowels are, and sometimes y falls into that category…was I supposed to finish the vowel chain with y? Think of a word that contains all 5 of the vowels you mentioned? Is it supposed to be an anagram I need to decipher?
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 29, 2021, 06:08:12 pm
(I only deliberately use words with each of the vowels, once and in strict order, very abstemiously... Or occasionally very nearly so where it happens adventitiously, of course.)
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 29, 2021, 06:11:08 pm
? What kind of response is that? I know what vowels are, and sometimes y falls into that category…was I supposed to finish the vowel chain with y? Think of a word that contains all 5 of the vowels you mentioned? Is it supposed to be an anagram I need to decipher?

I am laughing for real right now (https://youtu.be/Hv6RbEOlqRo)
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 29, 2021, 07:40:04 pm
? What kind of response is that? I know what vowels are, and sometimes y falls into that category…was I supposed to finish the vowel chain with y? Think of a word that contains all 5 of the vowels you mentioned? Is it supposed to be an anagram I need to decipher?

I am laughing for real right now (https://youtu.be/Hv6RbEOlqRo)
oooh
97295
JohnnMadden John Madden JohnnMadden
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 29, 2021, 08:52:51 pm
FOOTBALL
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 30, 2021, 12:11:49 am
When dwarves complain to the mayor, they'll use your OS's built in text to speech to make sure you notice.
that might actually be helpful
aeiou

Aaaaaaaaaaahhhhhhhh!’!''',!!,,,,,!,!,!  Eeeeeeeeeeeee!,!,,,,,,,,,!!,!,!  I owe you!!,,,,,,!!!,!  Why?!,,,,,,,!,,,,,,,!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 30, 2021, 01:55:55 am
All text on screen should be read aloud with the same text to speech voice from Moon Base Alpha, there also be no option to turn it off. It should also create simulated screaming when some one dies, and include a new mega beast John Madden, who should appear constantly.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on July 30, 2021, 03:13:01 am
All text on screen should be read aloud with the same text to speech voice from Moon Base Alpha, there also be no option to turn it off. It should also create simulated screaming when some one dies, and include a new mega beast John Madden, who should appear constantly.

Due to technical limitations, the T2S receives each tile/letter individually.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 30, 2021, 09:43:22 pm
All potential means of instigating violence and warfare against other civs in fort mode should be removed, and subsequently your fort's only feasible mode of interaction with other sites and entities is to invite them over for tea and crumpets.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 30, 2021, 10:53:24 pm
All potential means of instigating violence and warfare against other civs in fort mode should be removed, and subsequently your fort's only feasible mode of interaction with other sites and entities is to invite them over for tea and crumpets.
This “Peaceful” mode is the default option and every time the game is opened, the secret key to return to normal mode shuffles. The secret may or may not also be mapped to controls somewhere in the game, so you could be playing on a peaceful fort for a while, say N to some offer and be surprised when armies start marching to your fort
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 31, 2021, 04:15:35 am
Also even in "Peaceful" mode, the only rule is that the player specifically is prohibited from instigating violence. It's still entirely possible that another civ will declare war on you and you'll have no way to respond to it since they'll most likely decline your tea party invitation at this point. So yeah, inevitable death for your fort.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 31, 2021, 12:08:26 pm
aeiou

ÆUGH
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 31, 2021, 12:26:36 pm
Also even in "Peaceful" mode, the only rule is that the player specifically is prohibited from instigating violence. It's still entirely possible that another civ will declare war on you and you'll have no way to respond to it since they'll most likely decline your tea party invitation at this point. So yeah, inevitable death for your fort.
Or they could accept and bring vampire blood/werebeast blood/Forgotten Beast meat to cause vampirism/turning into a werebeast/giving your dwarves syndromes/a combination…

Vampirism and Werebeast curse can be applied to the same dwarf, vampires can be bitten by werebeasts to turn into them, were beasts can drink vampire blood, breading multiple statues can trigger such curses, syndromes will affect vampires and werebeasts as well, Eve when werebeasts are in their beast form. Syndromes will persist no matter which form the host of said syndrome is in.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 31, 2021, 02:19:16 pm
Dwarves should be able to make various kinds of buttons and other fabric fasteners and use them to decorate various items.  In particular, egg-layers should refuse to use nest boxes unless they are decorated with elongated buttons that are connected to the nest box with a bit of slack.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 01, 2021, 04:48:45 am
When the magic update comes out some wizards should have spells that can destroy not just the game world but also your computer, and they should do this by deleting all system files, and every wizard should be capable of doing it.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 01, 2021, 09:57:26 am
When the magic update comes out some wizards should have spells that can destroy not just the game world but also your computer, and they should do this by deleting all system files, except themselves and every wizard should be capable of doing it.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on August 01, 2021, 10:20:28 am
When the magic update comes out some wizards should have spells that can destroy not just the game world but also your computer, and they should do this by deleting all system files, and every wizard should be capable of doing it.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 01, 2021, 04:23:34 pm
When the magic update comes out some wizards should have spells that can destroy not just the game world but also ours, and they should do this by controlling magma, and every wizard should be capable of doing it.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 01, 2021, 04:52:10 pm
Volcano mages. Only those who worship Armok would be spared
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 01, 2021, 04:55:10 pm
When the magic update comes out... were you thinking of the three of hearts?
The king of spades?
The jack of clubs?
The ace of diamonds?
The three of cups?
Mister Bun the baker?
Delver of secrets?
"Turns out that ________-Man was neither the hero we needed nor wanted"?

Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 01, 2021, 05:11:07 pm
Add a new type of vampire curse that makes the recipient sparkle and begin waxing quasi-poetic angst about their tortured existence while obsessively stalking a specific mortal humanoid through the rest of worldgen (that mortal will, as an extension of the curse, become irrationally attracted to the vampire and lose nearly all basic self-preservation instincts and common sense).

These new variant vampires are also super racist towards werebeasts for some reason.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 02, 2021, 03:29:56 am
Add a new type of vampire curse that makes the recipient sparkle and begin waxing quasi-poetic angst about their tortured existence while obsessively stalking a specific mortal humanoid through the rest of worldgen (that mortal will, as an extension of the curse, become irrationally attracted to the vampire and lose nearly all basic self-preservation instincts and common sense).

These new variant vampires are also super racist towards werebeasts for some reason.
If there is ever a book written about this type of vampire, everyone should become obsessed with it and it should cause several sequels to be created, people to write loads of fan fiction, and for people to seek to become that type of vampire.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 02, 2021, 03:51:46 am
This is an olivine-bound codex. Written on the item is a 700-page novel entitled "Breaking Dawn". The work has no particular subject. The writing indulges the author's every whim. Overall, the prose is amateurish at best.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on August 02, 2021, 06:47:07 am
The reading mechanics in Fortress Mode should be synchronised with Adventurer Mode, in that dwarves without at least Novice reader skill are illiterate and cannot read at all. The reader skill gets trained as before: by reading. Which illiterates cannot do.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 04, 2021, 02:32:35 am
The reading mechanics in Fortress Mode should be synchronised with Adventurer Mode, in that dwarves without at least Novice reader skill are illiterate and cannot read at all. The reader skill gets trained as before: by reading. Which illiterates cannot do.

The issue is later fixed by allowing reading demonstrations at guild halls. To keep things challenging, you can no longer spend points on reading or have creatures learn it in world gen without being taught by someone else.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on August 04, 2021, 06:09:51 am
Dwarves should be able to simulate instruments by farting like Le Pétomane. This uses a new skill called 'flatulist'.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 04, 2021, 06:42:53 am
There should be a separate guild hall for every skill and a separate one for every skill level, and people from one skill level shouldn't be allowed into the hall of skill or skill level different of their own, meaning a dabbling fish cleaner can't enter the master fish cleaner's hall or the master brewer's hall.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on August 04, 2021, 07:47:56 am
The reader's guild hall conducts scholarly discussion on the vampire book. Nobody gains any benefits from this, but it has a small chance of resulting in a brawl.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 05, 2021, 06:49:04 pm
Occasionally, the following should appear at a players fort:

Elves with fake beards claiming to be dwarves.

Clean-shaven dwarves with rubber ears claiming to be elves.

Goblins on stilts claiming to be humans.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on August 05, 2021, 07:45:57 pm
All creatures get anuses, but they don't poop.

Instead, all the forgotten beasts and titans in the world made of filth grow or shrink in size with the population of the world depending on how much filth the mortal creatures would leave behind. It just disappears from their bowels and gets incorporated into the beasts. Larger worlds produce larger and more numerous horrors.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 05, 2021, 09:12:08 pm
Goblins on stilts claiming to be humans.

"Are you alright, friend? You look a bit...green."
"Oh, that? Yeah, that's...uhm...food poisoning. No need to worry though, I'll probably be over it by tomorrow."
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on August 06, 2021, 02:59:03 am
Food poisoning should be introduced, and if a pandemic is not contained properly, it will spawn a Forgotten Beast made of vomit.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on August 06, 2021, 03:51:12 am
Add infinite worlds that take an infinite amount of time to load.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 06, 2021, 04:23:25 am
Any time a dwarf sees vomit it has a 50% to vomit, there is no limit to how many times the dwarf can vomit, and the 50% chance to vomit happens every time a dwarf see any vomit this includes their own vomit and vomit they saw earlier.
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on August 08, 2021, 10:45:14 am
Whenever you finally get your clothing industry established, and the very first clean, new pig tail sock is finally available to the dwarves, they should fight over it. Because fist fights in DF are always just in good fun, even if they do sometimes get a bit too rambunctious.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on August 13, 2021, 04:00:36 am
Pardon if this has already been suggested, but: If jails are too fancy (http://www.bay12forums.com/smf/index.php?topic=15096.msg8304234#msg8304234), dwarves will commit petty crimes specifically in order to get arrested.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 13, 2021, 04:03:22 am
Ears of corn should require processing at a farmer’s workshop to remove the husks and silk surrounding them.  Once removed, these should act the same as any other husk (http://dwarffortresswiki.org/index.php/DF2014:Husk) or silk (http://dwarffortresswiki.org/index.php/DF2014:Silk) in the game.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 13, 2021, 09:35:56 am
As your adventurer/adventuring party becomes more famous in a particular entity, it should become a gradually more likely possibility that you'll acquire an obsessive stalker from that entity who may eventually attempt to kidnap or otherwise claim ownership of you (or just do creepy shit like track you from a distance while collecting your fallen skin and hair samples).
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 13, 2021, 04:13:58 pm
Dwarves can like ears of corn for their ability to listen.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 13, 2021, 05:24:30 pm
A procedural dad jokes system should be implemented.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 13, 2021, 05:30:52 pm
A procedural dad jokes system should be implemented.

Dwarves tell the jokes to a piece of coral.

"It's literally coral, coral!"
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 13, 2021, 05:39:08 pm
A procedural dad jokes system should be implemented.

Dwarves tell the jokes to a piece of coral.

"It's literally coral, coral!"
Coral has a chance of memorizing what it hears, and will sometimes try talking to children or really any animal or sentient that is close enough to hear it. ((Fun fact, coral is a colony of creatures closely related to jellyfish, who knows, maybe DF coral have ganglia or brains somewhere
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 13, 2021, 08:32:16 pm
Brain coral can be animated by a necromancer, resulting in an undead brain. Other zombies get distracted and try to eat it.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 13, 2021, 08:37:48 pm
Brain coral can be animated by a necromancer, resulting in an undead brain. Other zombies get distracted and try to eat it.
Zombies that bite the coral are forever latched to it, tentacles from the polyps entering their heads and converting what’s left of their nervous system into more brain coral. A side effect of this is that if enough zombies latch on, the coral becomes a writhing mass of bodies. Whether or not the necromancer still has control depends on whether social skills or the necromancer are higher than the combined social skills of the bodies that the coral amassed, the more bodies, the more social skills, and thus the higher chance that the coral controls the necromancer when enough zombies eat it. Said necromancer, upon getting controlled, will bite onto the nearest brain connected to the coral, thus becoming yet another brain, or in this case ganglia, of the coral
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on August 14, 2021, 01:50:12 am
Said necromancer, upon getting controlled, will bite onto the nearest brain connected to the coral, thus becoming yet another brain, or in this case ganglia, of the coral

The superorganism acquires every ability from its composites, so at this point the coral know several spells including the secrets of life and death. Should it be injured and any part severed during battle, it will raise that part as a new coral colony, and any regular undead may merge with that one.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 14, 2021, 02:35:02 am
Multi tile creatures should be added, and they all should be like the blob and go around and absorb everything in their path.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 14, 2021, 09:03:46 pm
Multi tile creatures should be added, and they all should be like the blob and go around and absorb everything in their path.

This turns out to be too much effort, so Toady just programs magma to convert things into more magma.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 14, 2021, 09:48:14 pm
Multi tile creatures should be added, and they all should be like the blob and go around and absorb everything in their path.

If a multi-tile creature attempts to absorb any part of itself, it automatically dies.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on August 20, 2021, 06:00:56 am
I think legends mode does not reveal enough. Why not make it count every single thing everything does. Stepping, breathing, all of it.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 20, 2021, 07:35:39 am
Legends mode lets you know each time a creature began breathing manually or lost "the game".
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on August 20, 2021, 07:47:36 am
+1, it should also record each time two creatures talk. The game can generate actual dialogue to record. In addition, the codices and scrolls also receive generated text of the specified length and quality.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 20, 2021, 08:15:08 am
I also need legends mode to record the number of heart beats and eye blinks!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 20, 2021, 08:57:00 am
This needs to be combined with the suggestion about pee and excrement.  It also needs to be expanded to include all animals (including vermin), not just sapients.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 20, 2021, 02:32:39 pm
Every time two creatures mate in worldgen, legends mode should create a detailed report of it.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 20, 2021, 04:16:05 pm
Every time any occurance relies upon psychological qualities, such as food preferences, or further gradual state of mind changes on top of prior experiences, a report with the scope of À la recherche du temps perdu shall be created.

And the reproduction requires ever changing florrid euphemisms all the time. "He delved with all his being into her very core, as she felt the strings of her desire plucked in harmony with... " [yeah, enough of that for now - there's probably better fora for going the full Mills & Boon/whatever].
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 20, 2021, 04:28:25 pm
Oh, and for creatures that give live birth, there needs to be a detailed report of that as well.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 20, 2021, 09:41:43 pm
Each entry needs to be preceded by entries of the creature thinking about and deciding to perform that entry. This occurs whether or not it makes sense to do so, and may be chained.

In the Spring of 185, Urist decided to think about deciding to think about thinking about deciding to breathe.
...
In the Spring of 185, Urist thought about suffocating.
In the Spring of 185, Urist decided to suffocate.
In the Spring of 185, Urist suffocated.
In the Spring of 185, Armok thought about writing a Legends mode entry about Armok thinking about Armok writing a Legends mode entry about Urist deciding to think about deciding to think about thinking about deciding to breathe.
...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 21, 2021, 02:03:49 am
If my save doesn't take up a terabyte because all the people thinking about thinking about stuff in legends mode I'm gonna be pissed, you know what I want every year to be one or more terabyte wroth of stuff!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 21, 2021, 06:17:19 pm
The reputation system should be extended to inanimate objects. This would mean that a granite pebble falling on the head of a bandit at sufficient velocity would be praised as a protector of the defenceless, or that after enough creatures suffer fatal falls, the ground might gain a reputation as a killer.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 22, 2021, 07:42:08 am
Miners are dwarves with a grudge against the ground. They will automatically mine your fort in their rage, resulting in cave-ins that perpetuate the cycle of vengeance.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on August 22, 2021, 09:28:10 am
. . . resulting in cave-ins that perpetuate the cycle of vengeance.
THE GNEISS MUST FLOW
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on August 22, 2021, 01:45:56 pm
I really do not think that Toady has expanded on the concept of werebeasts enough. I think everything should have a werebeast version, and everything also be able to turn into one. You bought a cute little pet hamster from the elven caravan a few days ago? Well, too bad, turns out it was cursed by some god and is now a giant weregiantspermwhale and your fortress will crumble to its ruin.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 22, 2021, 04:18:28 pm
I really do not think that Toady has expanded on the concept of werebeasts enough. I think everything should have a werebeast version, and everything also be able to turn into one. You bought a cute little pet hamster from the elven caravan a few days ago? Well, too bad, turns out it was cursed by some god and is now a giant weregiantspermwhale and your fortress will crumble to its ruin.

And when we say “everything”, we mean “everything”.  Rocks, water, food, drink, logs, even werebeasts.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 22, 2021, 05:09:16 pm
Your fort is under siege by a werewerewerewerewerewerewereweretortoise!!!
Title: Re: Terrible Suggestions Thread
Post by: DwarfStar on August 22, 2021, 07:31:41 pm
Your fort is under siege by a werewerewerewerewerewerewereweretortoise!!!

But when he reverts to normal, he's a hyena man man man man man man man.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 22, 2021, 07:40:21 pm
Occasionally, your fort should receive a group of visitors who claim that they are collectively a particular animal.  These visitors also don’t speak proper English and seem to leave out indefinite articles.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 22, 2021, 08:20:32 pm
Occasionally, your fort should receive a group of visitors who claim that they are collectively a particular animal.  These visitors also don’t speak proper English and seem to leave out indefinite articles.

Following myth and magic, they'll also prefer to use messaging spells or send illusory avatars to your fortress rather than visiting in person.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 22, 2021, 11:05:40 pm
I really do not think that Toady has expanded on the concept of werebeasts enough. I think everything should have a werebeast version, and everything also be able to turn into one. You bought a cute little pet hamster from the elven caravan a few days ago? Well, too bad, turns out it was cursed by some god and is now a giant weregiantspermwhale and your fortress will crumble to its ruin.

And when we say “everything”, we mean “everything”.  Rocks, water, food, drink, logs, even werebeasts.
Wereplants. Urist Mcminer has turned into a werewheat plant and will die if he doesn’t get sunlight in the next 24 hours. Wereplants can make noises that their normal forms can make but in their plant form have no idea what said noises mean.
You enter a forest, one of the yew berry plants begins talking in elvish, “tree statue stage puppet greetings, pirate road goblet, bad nice you untrodden shirt” When reverting back to normal, they do not know what they said while in plant form
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 23, 2021, 01:14:16 am
I really do not think that Toady has expanded on the concept of werebeasts enough. I think everything should have a werebeast version, and everything also be able to turn into one. You bought a cute little pet hamster from the elven caravan a few days ago? Well, too bad, turns out it was cursed by some god and is now a giant weregiantspermwhale and your fortress will crumble to its ruin.

And when we say “everything”, we mean “everything”.  Rocks, water, food, drink, logs, even werebeasts.
That moment when you realize your to late to save your dwarves from the wine you bought from the caravan, because they've already drank it all and your message log is being flooded with messages about wereelephants ripping their way our of your dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on August 24, 2021, 03:05:22 am
Everything your dwarves bite turn into weredwarves. Weredwarves mine tiles at random and attempt to light vegetation on fire. They will go berserk if they fail.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on August 24, 2021, 03:12:38 am
Every dwarf bitten by a cave spider turns into a Cave Spider Man, capable of shooting webbings for mobility and furious against green goblins.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on August 24, 2021, 04:34:20 am
Everything bitten by everything turn into everything.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 24, 2021, 04:55:56 am
Anything that bites anything also turns partly into that anything.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on August 24, 2021, 05:10:09 am
every object is also every other object
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 24, 2021, 05:12:56 am
Everything is everything if you look deep enough.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on August 24, 2021, 06:40:58 am
Even the game logic should be part of everything, à la Baba Is You.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 24, 2021, 01:03:25 pm
Even the game logic should be part of everything, à la Baba Is You.
I saw Call Me Kevin play that, it looks fun
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on August 24, 2021, 11:33:17 pm
Everything is data anyway, so its a moot suggestion.


What dwarves really need to mine for me is crypto currency. Make me rich, Toady!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 25, 2021, 03:32:28 am
We're all glitches in the matrix!

Also crypto currency should be a mine able resource in game, but you can't make anything out of if and no caravan should take it.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 25, 2021, 03:47:04 am
Everything is data anyway, so its a moot suggestion.


What dwarves really need to mine for me is crypto currency. Make me rich, Toady!
now the game connects to the internet to make sure that you always get the cryptocurrency worth the least amount of money at any time
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on August 25, 2021, 10:05:28 am
Toady needs to implement:

Static cling
Eclipses
Hiccups
Tijuana Bibles
Oxymorons
Crystal Pepsi
The creeping dread that you might someday see a spot of blood and NOT instantly know precisely whose blood it is
Slinkys
Dandruff
Yoga
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on August 25, 2021, 10:54:44 am
Every time a dwarf dies, you die.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 25, 2021, 10:56:27 am
Every time a dwarf dies, you die.
Each time a dwarf is born, you reincarnate/ if this happens when you aren’t dead yet, say hello to a copy of yourself. The version of you that lasts the longest since reincarnation suffers the next death
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 25, 2021, 02:03:46 pm
Every time you load up DF, the time until the heat death of the universe is cut in half.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 25, 2021, 02:48:19 pm
Every time you load up DF, a random puppy somewhere in the real world spontaneously expires of cardiac arrest.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 25, 2021, 07:40:55 pm
Dwarven Ale, Dwarven Wine, Dwarven Beer, and Dwarven Rum should be toxic to other races.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 26, 2021, 02:00:16 am
Dwarven Ale, Dwarven Wine, Dwarven Beer, and Dwarven Rum should be toxic to other races.
And dwarven tavern keepers prefer to give these drinks to non-dwarven races.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 26, 2021, 05:43:29 am
Dwarven Ale, Dwarven Wine, Dwarven Beer, and Dwarven Rum should be toxic to other races.
And dwarven tavern keepers prefer to give these drinks to non-dwarven races.
While refusing to serve them to your dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on August 26, 2021, 06:07:28 am
Demons should be able to be summoned by using an artifact board.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 26, 2021, 06:35:16 am
Ghosts refuse to use non-artifact boards.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 26, 2021, 05:18:17 pm
Dwarven Ale, Dwarven Wine, Dwarven Beer, and Dwarven Rum should be toxic to other races.
And dwarven tavern keepers prefer to give these drinks to non-dwarven races.
While refusing to serve them to your dwarves.
Because of this, dwarves will drink the blood of those who die from these drinks to get drunk
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 26, 2021, 07:02:14 pm
Dwarven Ale, Dwarven Wine, Dwarven Beer, and Dwarven Rum should be toxic to other races.
And dwarven tavern keepers prefer to give these drinks to non-dwarven races.
While refusing to serve them to your dwarves.
Because of this, dwarves will drink the blood of those who die from these drinks to get drunk

Depending on who your tavern keeper decides to poison, this will occasionally result in a fort-wide vampirism epidemic.

Wait...can vampires get poisoned? Well, for the sake of this suggestion they can.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 26, 2021, 07:40:24 pm
Dwarven Ale, Dwarven Wine, Dwarven Beer, and Dwarven Rum should be toxic to other races.
And dwarven tavern keepers prefer to give these drinks to non-dwarven races.
While refusing to serve them to your dwarves.
Because of this, dwarves will drink the blood of those who die from these drinks to get drunk

Depending on who your tavern keeper decides to poison, this will occasionally result in a fort-wide vampirism epidemic.

Wait...can vampires get poisoned? Well, for the sake of this suggestion they can.
hmmm….is there any poison ingame? If there is, you could make an adventure, have them contract vampirism, then test this, now for the suggestion
Things that poison the living heal the undead, and since undead things can’t digest things (except blood in the case of vampires), the smell of alcohol will remain, causing dwarves to follow the undead to try and drink from them. There is a small chance of dwarves trying to attack a vm[ire to get at their alcohol laden blood, this chance increases each time a dwarf drinks alcoholic blood. Sometimes even if they are not vampires, some dwarves will mistakenly believe that all blood has the alcohol and will act like vampires anyway. Real vampires will target these false vampires for competing with them for blood
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 26, 2021, 08:44:48 pm
Oh yeah, I guess ingested poison isn't really a thing in DF at this point (at least AFAIK and outside of alcohol poisoning).

I mean there's venom, but technically that's a different thing.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 27, 2021, 02:24:54 am
Dwarves are alcohol vampires and will kill and drink anything that contains even the smallest amount of alcohol inside it.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on August 27, 2021, 05:46:56 am
When you start the game, you die.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 27, 2021, 09:10:34 am
Dorf mode: every minute one dwarf dies.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on August 27, 2021, 12:26:59 pm
Aventure mode: every minute one adventurer dies.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on August 27, 2021, 03:24:06 pm
Legends mode: every minute one legend dies.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 27, 2021, 04:46:09 pm
Arena mode: every minute, one popstar dies.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 28, 2021, 12:41:06 am
Forum mode:  every minute, one forumite dies.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 28, 2021, 02:24:15 am
Life mode: every second, hundreds of people die.
Title: Re: Terrible Suggestions Thread
Post by: Thunderforge on August 28, 2021, 01:12:14 pm
Webdings tileset.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 28, 2021, 01:13:47 pm
Every time you mouse over a tile, a different sound plays. You use these sounds to navigate the game, as all the tiles now show up as black
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 28, 2021, 01:45:49 pm
Life mode: every second, hundreds of people die.

I think this one's already been implemented.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on August 29, 2021, 02:27:46 am
Every time you mouse over a tile, a different sound plays. You use these sounds to navigate the game, as all the tiles now show up as black

I'm so glad Toady took the time to implement a screenreader for the blind players.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 29, 2021, 02:55:14 am
Most of the sounds are just recordings of Toady saying the name of what's on that tile in the most monotonous, bored tone of voice he can muster: "dwarf", "dog", "fungiwood cabinet", "water", "granite block floor", etc. on a loop until you move the cursor to a different tile. When there are multiple objects/surfaces on a tile (e.g. almost always), the voice recordings will play over one another simultaneously.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on August 29, 2021, 05:15:28 am
Of course, this must also encompass all the generated names, implying Toady will give us an official pronounciation for all the weird dwarven diacritics.

Alternatively, the names could be translated on the fly, meaning e.g. "channel" can be a designation or a dwarf called Catten.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on August 30, 2021, 03:14:03 am
Update: DF is hardcoded into only having the comic sans font.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 30, 2021, 03:34:40 am
Updated Update: DF is hardcoded into only having Wingdings.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 30, 2021, 03:36:56 am
Update DF to where everything is hardcoded so no one can alter or tamper with Toady's vision.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 30, 2021, 08:48:12 am
Update DF to where everything is hardcoded so no one can alter or tamper with Toady's vision.

This will at least please certain banned members who shall remain nameless.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on August 30, 2021, 01:06:14 pm
Bug fix: Drawbridges no longer obliterate things under them.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on August 30, 2021, 03:47:41 pm
Drawbridges obliterate everything that enters their tiles while they are raised. While lowered, they do not do this.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 30, 2021, 03:53:59 pm
Drawbridges obliterate everything that enters their tiles while they are raised. While lowered, they do not do this.

This includes while just sitting in the raised state, creating inconspicuous tiles of doom.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on August 31, 2021, 02:21:06 am
You know what? Any action, be it be attacks or other things that goes under the definition of "crushing" delete whatever they crushed from existence.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 31, 2021, 02:50:46 am
No, instead of crushing, they stretch things
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 31, 2021, 02:57:26 am
Anything that stretches any amount should get deleted.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on August 31, 2021, 03:45:32 am
Anything that stretches any amount should get deleted.

Anything that retches should get deleted. (https://www.youtube.com/watch?v=CsCS5BOjdgk)
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on August 31, 2021, 03:50:27 am
The whole game should not exist, thus ruining any attempt to implement every suggestion in this thread.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 31, 2021, 03:57:09 am
The release of DF version 1.0 will immediately erase the rest of the universe from existence.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 31, 2021, 06:45:57 am
The rest of the universe in existence is DF 1.0, but we are still only confined to the Beta...
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on August 31, 2021, 07:33:49 am
Feature: You die from alcohol poisoning.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on August 31, 2021, 04:26:04 pm
Dwarves will have a chance to change a 1 to a 0 or a 0 to a 1 at any area of the game, whether or not they change the code somewhere is determined by the amount of artifacts in the world. A hidden number is chosen, each number representing an item. If said number is an artifact’s number, the block will disappear and a number somewhere in the code will be changed. If the number of the random number chooser isn’t an artifact’s number, the block is mined as Normal. Thus, with more artifacts, the higher the chance code editing will occur
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on August 31, 2021, 06:28:47 pm
All dwarves immediately fall in love with each other upon first meeting and marry.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 31, 2021, 06:40:34 pm
Dwarves can become infatuated with and attempt to reproduce with their strange mood artifacts.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 31, 2021, 08:03:47 pm
Mooding dwarves can produce “marital aids”.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 01, 2021, 02:42:36 am
Dwarves that get strange moods can decide they need to fornicate with the first thing they see, such as animals, other dwarves, items, or even bits of the fort itself, after this fornication the dwarf in question becomes pregnant regardless to gender and gives birth to an artifact randomly generated creature that could be made from any material and can take any form.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 01, 2021, 09:12:44 am
All creatures, including vermin, can breed and produce offspring with eachother, resulting in horrifying hybrids which can also reproduce with anything else. This eventually causes the entire population of the world to become a genetic mess of some hundredfold halflings with bios that make the most outlandish FB's die from shame.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on September 01, 2021, 11:12:29 am
(https://masterofallscience.com/video/S01E06/zQO2AFgP8JIBexl8J6jMA1KRQY4=.gif)

Boy, I really Cronenberged the world up, didn't I?

We got a whole planet of Cronenbergs
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 01, 2021, 12:00:45 pm
Add "Cronenberg" as a new procgen creature category.

And no, they're not just necromancer experiments either. Experiments are reminded to count their blessings when they look upon these things.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 01, 2021, 05:10:01 pm
Forgotten beasts are ancient necromancer experiments with complete backstories including invented historical figures
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 01, 2021, 05:17:57 pm
...but, despite this, they have no actual names other than "<Necromancer>'s Monster". Which confuses everybody all the time.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 01, 2021, 07:59:12 pm
Forgotten beasts are ancient necromancer experiments with complete backstories including invented historical figures

Something like this would actually be an interesting implementation for some mythgen setups. Not FBs as necromancer experiments necessarily, but maybe deific or demonic ones?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 02, 2021, 03:13:10 am
Everything in game should have a complex back story, even a random rock that no one has ever seen before should have one.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 02, 2021, 05:38:09 am
Everything in game should have a complex back story, even a random rock that no one has ever seen before should have one.

For computational efficiency, the backstories are only created when relevant. This has the added bonus of allowing backstories to be written and expanded in Fortress mode, where every creature, even the slightest butterfly, sets of an butterfly effect and completely alters the course of history.
Title: Re: Terrible Suggestions Thread
Post by: SamJF on September 02, 2021, 07:47:47 am
Every time a dwarf opens a door, they should have a 1 in several thousands chance to stub their toe. This will cause pain, nail damage, or even a broken toe depending on the material the door is made of. The only way to prevent this for sure is to wear metal boots on both feet.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 02, 2021, 10:31:13 am
Everything engraved becomes real
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 02, 2021, 03:46:36 pm
Engravings come to life are entirely convinced that they're real and it's the dwarves who carved them that are the engravings, and they will vigorously attempt to convince said dwarves of this.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 02, 2021, 03:54:45 pm
All historical events are now recorded only as "the Nth year of Foo", where 'Foo' is the absolute most recent and localised previous event of note to the Chronicler (so maybe "1st" quite a lot, when it gets exciting), and to work out any competent history you 'just' need to backtrack through references until you find a good solid datum point, or shared root-date from which you can compare any two disparate events.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 03, 2021, 06:44:33 am
Tigers, Lions, and all other felines should gain the owner-adopting behaviour of housecats, as well as the habit of bringing their (proportionally bigger) prey to their owners bed.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 03, 2021, 07:54:53 pm
Chamber pots should go in at the exact same time as siege engines. The potential implications are obvious.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on September 03, 2021, 08:51:56 pm
Sure! Now people have somewhere to go when they are being besieged.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 04, 2021, 01:10:48 am
*Picturing siege engines cornering dwarves in the act Jurassic-Park-style*
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 04, 2021, 01:27:24 am
Siege engines should double as chamber pots.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 04, 2021, 02:52:27 am
In order to reduce clutter in the workshop menu, there is no distinct chamber pot item. Instead, they are actually just large pots. (like the ones used for storing food)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 04, 2021, 08:58:14 am
Players in biomes with hemp should be able to create a “Pot Chamber” for their dwarves.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on September 05, 2021, 06:13:57 am
Dwarves, elves, goblins, & humans should be valid lycanthrope forms. So that most of the time, your monarch likes cedar wood and mandates crutches, but every full moon, she turns into an elf (with 10 times the strength & aggressiveness of a regular elf, for some reason), and demands that all citizens who buy, sell, possess, or carry anything made of cut wood shall be put to death.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 05, 2021, 07:47:10 am
The werehuman has come! A large human twisted into humanoid form! Now you will know why you fear the night!
Title: Re: Terrible Suggestions Thread
Post by: anewaname on September 05, 2021, 02:13:50 pm
When dwarfs need something to eat or when they need a pot to poop in, they should sometimes open the wrong pot.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 05, 2021, 05:33:14 pm
Add an enemy that runs fast and hurts people. Usually talks fasts and wears clothes painted with this eye-tearing color.
is this why i keep seeing scout tf2 players in bright green? or is that the reference itself
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 05, 2021, 07:47:46 pm
Scout is just the human form of Sonic.


Dwarves transform into hedgehog men if their movement speed exceeds 4.0 (on the adventure mode scale)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 05, 2021, 08:11:37 pm
After your fort suffers a werehedgehog attack, some dwarves will take to worshipping it. Said werehedgehog cult often takes the form of the dwarves engraving crude recolours of the werehedgehog all over temple walls and calling the depicted figures "original worshipper characters".
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 06, 2021, 01:37:07 am
Dwarves that worship the werehedgehog should seek to become a werehedgehog them selves and when they do so they shall spread the infection to all their fellow worshipers.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 07, 2021, 09:10:33 am
Add furries.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 07, 2021, 12:36:49 pm
Furries get a positive thought whenever animal people decide to visit your fort.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on September 07, 2021, 01:15:45 pm
The first vending machine known to exist was created in the 1st century in Egypt.

That's within the game's cutoff date of the 1400's for technology! Add vending machines!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 07, 2021, 01:50:03 pm
When an item is in a dwarves inventory, there should be a possibility that the dwarf will become attached to the item and give it a name.  Such items will show up in the Artifacts screen and the name given by the dwarf will appear in all other screens in which the item shows up.  Dwarves should store these items in their bedroom (or, if they have no bedroom, carry them on their person) and should seek to prevent the. From being destroyed/transformed.  In the event that such an item is destroyed/transformed, the dwarf should go immediately insane.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 07, 2021, 06:00:32 pm
Furries get a positive thought whenever animal people decide to visit your fort.

Animal people get negative thoughts from encountering furries, depending on their personalities and social attributes/skills. Sometimes fights will break out.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on September 07, 2021, 07:06:33 pm
Furries get a positive thought whenever animal people decide to visit your fort.

Animal people get negative thoughts from encountering furries, depending on their personalities and social attributes/skills. Sometimes fights will break out.

unless said animal people are into it
Title: Re: Terrible Suggestions Thread
Post by: Atarlost on September 07, 2021, 07:21:20 pm
Dwarves should have items they dislike.  They get unhappy thoughts near these items (eg. a dwarf who dislikes chairs will get unhappy thoughts from sitting in a chair or seeing a chair, but this of course does not prevent him or her from also getting an unhappy thought for being forced to dine without a chair). 

A noble can ban the production of an item he or she dislikes.  This can obviously conflict with a mandate by another noble who likes that item type forcing you to violate one or the other mandate. 
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 07, 2021, 07:40:51 pm
Bans on items prevent you from making or purchasing that item entirely. Mandates on items hijack production by automatically inserting x number of orders of that item into every relevant workshop in the fort
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 07, 2021, 07:44:45 pm
Bans on items prevent you from making or purchasing that item entirely. Mandates on items hijack production by automatically inserting x number of orders of that item into every relevant workshop in the fort
this actually sounds like a helpful thing, you know, until they cancel out
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 08, 2021, 03:44:03 am
Nobles should mandate things that can't be made or make stuff from elements that don't exist.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 08, 2021, 04:02:25 am
If nobles can make things from elements that don’t exist, wouldn’t that make them gods?

When nobles die, their bodies turn into assortments of noble gasses which can eventually take up enough space in lungs to not allow oxygen to pass through anymore, suffocating those that breathe it in. No one knows where these gasses are, not even you, the overseer
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 08, 2021, 08:28:19 am
Forgotten beasts can consist of gases.  All attacks pass right through.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 08, 2021, 08:35:06 am
Gas attacks. May involve cooking bean-meals.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 09, 2021, 09:21:34 am
Why not include all states of matter? I propose that FB's/Titans can be made of all kinds of plasma and Einstein-Bose condensate.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 09, 2021, 09:52:12 am
Antimatter as a MAT-type, an automatic copy of all current MATs. In the comic-book sense that it only mutually annihilates with its exact counterpart creature/being/object when they inevitably find themselves in adjacent tiles, and not (particularly) worrisome in general contact with other general non-anti-matter not in the exact anti-form. Though maybe some hand-wavey discorporeality also exists so it can ignore normal-matter walls/etc at will.

Whether the fated mutual-annihilation results in a full mass-energy conversion (Titan+Antititan={{{¡¡¡ ??? !!!}}}), just 'pops' disappointingly like a balloon or is just a weird fading out is entirely random.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 09, 2021, 11:50:07 am
Anti-fire. It unmelts dwarven flesh.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 09, 2021, 05:00:03 pm
Anti-fire. It unmelts dwarven flesh.
Unmelts any flesh, thus creating flesh shells around “living” antifire flames. These antifire creatures search for products of burns t0 “eat” and thus unburn it, thus adding it to it’s body. Antifire can propagate when it is hit, causing sparks to fly out in random directions, liquefying air and thus becoming slimes, searching for other things to unburn. Things I burned by one antifire cannot be unburn Ed by another one unless it was burned by a regular fire. When fire comes in contact with antifire, often by burning the things said antifire is found in, both the fire and antifire disappear, releasing energy in the eight directions in the form of light. The energy of each of the eight photons is calculated by the following formula [(f+a)/8=E] where f=energy from fire, a=energy from antifire, and E=energy of each photon. Photons will continue in the directions they are sent until absorbed or reflected by various materials. X-ray and higher can cause mutations in living creatures, UV is now generated from the sky as well. (From the sun) and will now cause cave adaptation depending on the concentration. Antifires can sometimes be formed around clowns from the Underworld
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 09, 2021, 05:31:16 pm
The denizens of the deep, who you can accidentally/unwittingly release, now include acrobats, freaks, and animal caretakers, in addition to the usual clowns.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 09, 2021, 08:11:07 pm
The underworld is now literally a circus, which is generally harmless to your fort denizens above, except insofar as they'll occasionally send performers up into the fort to kidnap dorfs with certain skills. The kidnapped dorfs will reappear later on as circus performers themselves and continue the merciless cycle.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 10, 2021, 12:27:42 am
Fixed previous suggestion.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 10, 2021, 01:10:08 am
Since antifire is a thing, say hello to antisnow and antiice, which melt/boil things rather than condensing/freezing them
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 10, 2021, 03:11:01 am
Now introducing antieverything, it destroys everything it comes into contact with including itself!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 10, 2021, 04:13:45 am
!!Everything!!
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 10, 2021, 08:57:45 am
Remember the ancient times when DF had 2 spatial dimensions? And how Toady made it into 3?

Technically, DF is already 4 dimensional, as time passes in it. So only place to go is EVEN HIGHER!

So, now introducing Dwarf Fortress 5D! Each internal cycle DF runs in itself, the current state of the world at the end of it is saved in snapshots and each one of these previous timeline pieces are altered in minuscule ways, then are run as separate instances. These separate possibilities then branch theirs out.

The result is a fractal structure of timelines that branch out into infinity, as a 5 dimensional map of all possibilities.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 10, 2021, 10:09:17 am
Remember the ancient times when DF had 2 spatial dimensions? And how Toady made it into 3?

Technically, DF is already 4 dimensional, as time passes in it. So only place to go is EVEN HIGHER!

So, now introducing Dwarf Fortress 5D! Each internal cycle DF runs in itself, the current state of the world at the end of it is saved in snapshots and each one of these previous timeline pieces are altered in minuscule ways, then are run as separate instances. These separate possibilities then branch theirs out.

The result is a fractal structure of timelines that branch out into infinity, as a 5 dimensional map of all possibilities.
this sounds cool. I think this is mainly here because of the computational power required being impossible to reach.
Deleting a branch affects all other branches derived from it, cascading to affect their descendant branches. This chain continues, thus, attempting to delete Dwarf Fortreess will always fail. The infinite branches eventually taking over all available computer space. When no more avaliable space is detected, the oldest branch activates its virus, deleting the largest non Dwarf Fortress file, thus allowing other branches to continue. The branch that released the virus becomes the virus itself, implanting itself in the next oldest branch awaiting activation
Example:
Code: [Select]
No free space detected. Initiating expansion protocol
     BranchVirus.exe activated: Largest non branch file=12GB Deleting obstruction…
     Complete. Branch1 undergoing BranchVirus evolution
          Branch1 converted to BranchVirus.exe: Connecting to Branch2, new oldest branch
               BranchVirus.exe sleeps, awaiting activation
                    Branch1243 created at base of Branch2: If Branch1 Always was Null
                         Branch making resumed
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 11, 2021, 01:54:44 am
When you first start dwarf fortress it deletes you so your actions can't cause harm to any dwarves or animals.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 11, 2021, 02:13:51 am
Implement daylight savings time in DF. After the clock rolls forward, there are more accidents and deaths in your fort for the next week. When it rolls back... well nothing much changes for the next week because dwarves are just as stupid with an extra hour of sleep.

This is a source of complaints to nobles and scholarly debates (such as why this would even affect dwarves underground,) but nothing ever results from any of it.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 11, 2021, 12:48:51 pm
Half-implement daylight savings time. Spring On every year, but don't Fall Back.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 12, 2021, 08:15:59 am
For every action you take in DF in either mode, the game should generate a detailed disclaimer listing every possible outcome (both short and long-term) of that action in the game world.
Title: Re: Terrible Suggestions Thread
Post by: Steedat on September 14, 2021, 03:06:34 pm
Add a new item: the Flag, which can be raised or lowered by connecting it to a lever.

Add a new labor to have a dwarf take action based on the position of a particular flag(s).

Now that binary logic has been introduced, wait for some mad overseer to create a dwarf fortress that runs Dwarf Fortress inside of Dwarf Fortress.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 14, 2021, 04:08:38 pm
Add a new item: the Flag, which can be raised or lowered by connecting it to a lever.

Add a new labor to have a dwarf take action based on the position of a particular flag(s).

Now that binary logic has been introduced, wait for some mad overseer to create a dwarf fortress that runs Dwarf Fortress inside of Dwarf Fortress.

Yo dawg, we heard you like Dwarf Fortress...
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 15, 2021, 07:39:38 am
The afforementioned Flags are not necessarily fully raised or lowered, and can instead reach a quantum state, which gets taken into account accordingly.  We call this the nonbinary flag.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on September 15, 2021, 03:10:12 pm
The afforementioned Flags are not necessarily fully raised or lowered, and can instead reach a quantum state, which gets taken into account accordingly.  We call this the nonbinary flag.
In such a case, both actions set for the different flag levels take place simultaneously. I do hope you didn;t set cancel actions on the same flag
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 16, 2021, 03:16:56 am
The afforementioned Flags are not necessarily fully raised or lowered, and can instead reach a quantum state, which gets taken into account accordingly.  We call this the nonbinary flag.
In such a case, both actions set for the different flag levels take place simultaneously. I do hope you didn;t set cancel actions on the same flag
If two cancel get placed on the flag and triggered at the same time the dwarves going to do this action explode when they arrive at the flag.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 16, 2021, 10:40:15 am
DF gameplay is changed to closer resemble The Sims. Dwarves leave the embark to work, and call other dwarves over to the fort to party. All violence is changed to comic mischief, and dwarves can play rock-paper-scissors with the grim reaper to prevent a dwarf from dying.
Title: Re: Terrible Suggestions Thread
Post by: Steedat on September 16, 2021, 03:27:10 pm
The afforementioned Flags are not necessarily fully raised or lowered, and can instead reach a quantum state, which gets taken into account accordingly.  We call this the nonbinary flag.

This will occur every time a flag is triggered when a cat is in the room. The entire room is unrevealed, and remains so until a dwarf enters, at which point:
1. The room is revealed, and the flag is set to 'up' or 'down' randomly.
2. The cat either alive or dead. Either way, an announcement is generated.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on September 17, 2021, 03:45:06 am
Sometimes dwarves just randomly explode.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on September 17, 2021, 06:07:57 am
Sometimes dwarves just randomly explode.
with the power of a nuke
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 17, 2021, 07:24:30 am
Sometimes dwarves just randomly explode.
with the power of a nuke
And a shower of puke
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 17, 2021, 07:53:38 am
Upon the sight of any duke.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on September 17, 2021, 07:59:14 am
While an elf plays the lute.
Title: Re: Terrible Suggestions Thread
Post by: Thunderforge on September 17, 2021, 09:18:59 am
Made from pets that were cute.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 17, 2021, 05:54:41 pm
That were fed to the foes that were mute.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 17, 2021, 08:11:26 pm
Who wear clothes made of jute.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 17, 2021, 08:16:48 pm
That fell from a chute.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 18, 2021, 01:52:00 am
aka "rapid vertical commute"
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 18, 2021, 02:16:29 am
And were taken as loot.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 18, 2021, 04:09:55 am
They then recieve rebuke,
For, upon some fluke,
Their seeds bore fruit,
Rhymes switched suit,
And really, I just want to puke.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 18, 2021, 05:11:47 am
But that would be crude.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 18, 2021, 11:09:51 am
Oh, ain't that a mood.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 18, 2021, 01:46:51 pm
In a shop I will brood.
Title: Re: Terrible Suggestions Thread
Post by: bloop_bleep on September 18, 2021, 03:46:15 pm
Sometimes dwarves begin rhyming against each other uncontrolllably in a great cosmic harmony.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 18, 2021, 04:44:54 pm
Each rhyme will be recorded in legends mode, including worldgen rhymes (of which there are typically many).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 19, 2021, 02:33:37 am
Some of these rhymes can go on for hundreds of lines.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 19, 2021, 04:31:17 am
~And can bypass borders without fines~
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 19, 2021, 10:49:32 am
Causing guards to whine.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 19, 2021, 11:08:04 am
And brew wine from finger limes
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 20, 2021, 02:16:00 am
Which were picked before their time.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on September 20, 2021, 05:12:38 am
Change the description of humans to "A featherless biped."
Title: Re: Terrible Suggestions Thread
Post by: Moeteru on September 20, 2021, 07:56:28 am
Add a raw tag which allows feathers to be plucked. Ideally this should be possible as a combat move against a live opponent.
After being plucked a chicken's description is also changed to "A featherless biped" and it becomes a historical figure.
Since the raws have no concept of nail/claw shapes, the plucked chicken is treated exactly like a human by the game engine and may join a civilisation and even visit player forts as a diplomat/trader/performer.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 20, 2021, 08:50:19 am
Toady One should quit his current project and, instead, create a new game about short, hairy, and temperamental drunken bastards that hate the sun and dig holes in the ground (including through solid rock!) in order to get away from it.
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on September 20, 2021, 10:26:04 am
Change the description of humans to "A featherless biped."
We're close to having that now. When you're adding elements to the symbol for your fortress while preparing for embark, if you select "Creature", leave the cursor on aardvark on the top line, press f to start filtering, and type "dwarf", you can trick it into displaying "dwarf" with the description "a small nocturnal mammal with a long nose to probe for insects". ;D
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 20, 2021, 08:07:36 pm
Change the description of humans to "A featherless biped."
We're close to having that now. When you're adding elements to the symbol for your fortress while preparing for embark, if you select "Creature", leave the cursor on aardvark on the top line, press f to start filtering, and type "dwarf", you can trick it into displaying "dwarf" with the description "a small nocturnal mammal with a long nose to probe for insects". ;D

I mean, that's almost an accurate description, replace "insects" with "precious stones and metals" and it's spot-on.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 21, 2021, 02:08:48 am
Dwarves are just aardvarks with beards.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 21, 2021, 03:27:10 am
Aardvarks are just dwarves who have shaved.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 21, 2021, 05:53:53 am
All dwarves who - for whatever reason - shave or otherwise lose their beard, become were-aardvarks.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 22, 2021, 04:29:36 am
Sometimes dwarves begin rhyming against each other uncontrolllably in a great cosmic harmony.
But if someone says "orange" it causes a tantrum spiral.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 22, 2021, 04:44:07 am
But if someone says "orange" it causes a tantrum spiral.

The survivors of the tantrum spiral resolve to construct a monument known as door-henge.  It is a circle of free-standing doors, with some stone blocks constructed above.  If all doors are opened at the same time, the blocks will cave in and kill everyone.
Title: Re: Terrible Suggestions Thread
Post by: Quarque on September 23, 2021, 03:19:55 am
If you separate a dwarf baby from its mum, the mother can be milked at a farmers workshop for the next year.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 23, 2021, 06:55:09 pm
If you separate a dwarf baby from its mum, the mother can be milked at a farmers workshop for the next year.

This also works for every creature in the game, regardless of gender.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 23, 2021, 08:27:18 pm
If you separate a dwarf baby from its mum, the mother can be milked at a farmers workshop for the next year.

This also works for every creature in the game, regardless of gender.

If the creature is male, then UNKNOWN_SUBSTANCE is produced, rather than milk.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 23, 2021, 08:37:42 pm
It is instead called KNOWN_SUBSTANCE
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 24, 2021, 12:16:17 am
This substance can be used as milk.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 24, 2021, 01:38:41 am
but the cheese is horrible and worth nothing
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 24, 2021, 03:01:21 am
Some dwarves will prefer this strange cheese, those dwarves are freaks and no one will want to be around them.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 24, 2021, 11:38:05 am
(I can't help but notice that this "other kind of milk" joke reoccurs in this thread every once in a while. It at least happened twice in the duration I was here.)

Deities being able to be killed. If a deity dies by any cause, that particular world that they inhabited goes down in an implosion, destroying everything.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on September 24, 2021, 12:36:45 pm
The game will be converted to a JRPG, which ends with the spiky-haired teenage protagonist killing an evil god to save the world.

He does so with the help of his trusty friends, which include an older guy who seems kind of harsh and tough but has a secret soft side, a healer who is a love interest (whose feelings go completely unnoticed because the protagonist is denser than slade), a goofy small non-human for comedy relief (maybe a kobold), and a geeky mage best friend.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 24, 2021, 02:33:46 pm
In evil biomes, it may rain milk of lime, which will melt the beards off dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 24, 2021, 05:10:17 pm
Dwarves who repeatedly chant "TEETH TEETH TEETH" may summon demon fire upon nearby refuse piles. (http://www.bay12forums.com/smf/index.php?topic=179049.msg8315267#msg8315267)
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 24, 2021, 05:24:57 pm
Ass demons.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 25, 2021, 02:58:19 am
Some times sentient asses visit your tavern this is know to upset dwarves as they spread miasma when they talk.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 25, 2021, 03:35:27 am
(I can't help but notice that this "other kind of milk" joke reoccurs in this thread every once in a while. It at least happened twice in the duration I was here.)

You think that's bad? "... Just explodes" is probably the most common.

Demons have randomized names. Babies babble random words. If they accidentally say a demon's name, it is summoned in the stockpile that baby is presumably playing in.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 25, 2021, 01:19:29 pm
Most of the "dwarves explode" suggestions aren't lucky enough to come with spontaneous page-long rhyming sessions either.

"Dwarves get explosive diarrhea" used to be another common one as I recall, but luckily everyone seems to have realized how irritating that one was getting since I haven't heard it in quite a while.

Also, continuing off the last suggestion: given the condition that those who call a demon by name immediately gain power over it, the baby can then force the demon to do its bidding. We may see a lot of demon lords stuck in eternal games of peek-a-boo from this point on.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 25, 2021, 02:13:40 pm
"Dwarves get explosive diarrhea" used to be another common one as I recall, but luckily everyone seems to have realized how irritating that one was getting since I haven't heard it in quite a while.
Indeed, nobody wants an irritating bowel syndrome.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 25, 2021, 02:21:00 pm
"Dwarves get explosive diarrhea" used to be another common one as I recall, but luckily everyone seems to have realized how irritating that one was getting since I haven't heard it in quite a while.
Indeed, nobody wants an irritating bowel syndrome.
Whaat aaboouut aan iirriitaatiing vooweel syyndroomee?
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 25, 2021, 05:00:50 pm
"Dwarves get explosive diarrhea" used to be another common one as I recall, but luckily everyone seems to have realized how irritating that one was getting since I haven't heard it in quite a while.
Indeed, nobody wants an irritating bowel syndrome.
Whaat aaboouut aan iirriitaatiing vooweel syyndroomee?

Aaah yeees, thaaat iiis whaaat weee neeeeeed.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 25, 2021, 07:36:47 pm
We may see a lot of demon lords stuck in eternal games of peek-a-boo from this point on.

Babies do the "play horsie to death" bug with demon lords. Particularly chatty babies will fill legends with their accomplishments: having rid the world of demons.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 26, 2021, 12:22:35 am
Dwarves who experience traumatic events sometimes get expletive diarrhea; they can be stuck in a loop of cursing non-stop for several days, as opposed to becoming comatose or overcome by fear. Other dwarves may be disturbed by this.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 26, 2021, 02:43:19 am
Everytime a dwarf cusses at another, they gain speaker and social skill.  Thus, expletive dwarves often end up as entertainers, mayors, or both.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 26, 2021, 05:03:08 am
Cussing should be a skill and at legendary level you should be able to cuss people do death, so when a legendary cusser tells you to fuck off and die you do!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 26, 2021, 08:02:39 am
A new strange mood is added: foul mood.

The affected dwarf finds whoever is in charge and gives them a real earful, increasing their cussing skill considerably. High enough skill can even cuss things into existence, though they are rarely pleasant.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 28, 2021, 09:51:43 am
Multiplayer Fortress Mode. It's literally online. We all play as individual dorfs, and the goal is surviving as long as possible.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on September 28, 2021, 10:27:05 am
A new strange mood is added: foul mood.

The affected dwarf finds whoever is in charge and gives them a real earful, increasing their cussing skill considerably. High enough skill can even cuss things into existence, though they are rarely pleasant.
Karen mood.

The dwarf changes its hair to an specific hair cut, in case of bald dwarves they use their beard and dye it golden.

Then it keeps complaining about everything, spamming cancellations jobs for everyone near by and requiring to talk to the manager repeatedly.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 29, 2021, 02:44:50 am
Dwarves that have any find of accident or injury should demand to see a lawyer so they can sue the fortress for compensation, and this should take money from your bank account.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 29, 2021, 08:06:49 am
this should take money from your bank account.

Naturally, this means your IRL bank account.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 29, 2021, 08:39:22 am
this should take money from your bank account.

Naturally, this means your IRL bank account.

And all those monies go to Toady.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on September 29, 2021, 08:43:26 am
Better, it goes to cover part of the expenses of a team that would determinate what to do with it.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 29, 2021, 11:19:45 am
And all those monies go to Toady.
That's a terrible Terrible Suggestion, some might say.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 29, 2021, 12:37:25 pm
And all those monies go to Toady.
That's a terrible Terrible Suggestion, some might say.
But, is it a terrible terrible Terrible Suggestion?
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 29, 2021, 11:08:44 pm
Since you can pretty much get surrounded and dodge all attacks with extremely high dodger skill the player shoud also be able to dodge poison gas, webs and fire breath.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 30, 2021, 02:26:28 am
Since you can pretty much get surrounded and dodge all attacks with extremely high dodger skill the player shoud also be able to dodge poison gas, webs and fire breath.

Sounds like a good suggestion.  At least as long as there’s somewhere safe to dodge to…
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 30, 2021, 02:38:51 am
Legendary dodgers can dodge so hard they disappear entirely only to show up in the next fort you make in that save.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 02:41:46 am
Since you can pretty much get surrounded and dodge all attacks with extremely high dodger skill the player shoud also be able to dodge poison gas, webs and fire breath.

Sounds like a good suggestion.  At least as long as there’s somewhere safe to dodge to…

If you can't dodge them already that means they are supposted to be unavoidable. You can already dodge ice thrown by some intelligent undead with spell.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 02:43:02 am
The main theme of the game should be replaced with main theme for Dark Souls.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 02:45:28 am
Every time the player's computer clock is set to April 1st the game is ruined by memes which affect gameplay. This can be disabled in options menu or triggered constantly.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 02:46:45 am
The main protagonist of every world is a Toad Man. He starts with high analytical ability but not superior.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 02:49:11 am
Upon reaching extremely high character level regular encounters with wildlife enemies are replaced with megabeasts. Eventually the only encounterable enemies both on surface and underground are gigantic steel flying spiders that throw deadly dust.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 02:51:39 am
Arcade minigames.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 02:52:42 am
Combat system in adventure mode is reworked to act as the one in Punchout so nostalgic gamers can enjoy Dwarf Fortress for once.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 02:55:02 am
In order to interest conservative gamers to play Dwarf Fortress there is always at least one human civ generated to be like USA but due to the game's setting it's medieval. Now they no longer have to be stuck with Call of Duty and World of Tanks.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 03:02:34 am
All dwarven laws now strictly prohibit killing cats exactly like in ancient Egypt. There is death penalty for butchering a cat.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 03:03:40 am
Fast travel should be removed from the game due to it's several unrealistic shenanigans.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 03:04:42 am
The largest world possible has the size close to the moon. All world generation options in the game should now be much bigger to the point of annoyance.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 03:07:48 am
All adventure mode player characters should have the least personality possible even if it means not having any needs to enter focused state. That way the player can more easily inject his own personality to the character and change it at will.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 03:10:21 am
Brothels.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 03:16:41 am
Elfs should have [GOOD] because they already can start in good biomes.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 30, 2021, 03:19:33 am
Have you thought about posting all your suggestions in one post rather than the twenty something individual ones you just did?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 30, 2021, 03:34:16 am
Change the forum software to only allow one word per post.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on September 30, 2021, 03:45:31 am
Only allow each post to display 1x1 pixel images, so any larger picture must be built out of hundreds or thousands of posts.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on September 30, 2021, 04:02:15 am
Have you thought about posting all your suggestions in one post rather than the twenty something individual ones you just did?
Brothels.

Honestly this one wouldn't have made me chuckle if it weren't an entirely separate post.

(But yeah, it's considered bad form to post so many posts in a row, rico - recommend avoiding that behavior in the future)
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on September 30, 2021, 04:08:38 am
Dwarves can assume the identity of another person and then post on forum threads as that person.

The largest world possible has the size close to the moon.

Gravity should get adjusted to match world size, and creatures utilise the new jump heights when escaping pits or chasing fliers.
Title: Re: Terrible Suggestions Thread
Post by: nik the dwarf on September 30, 2021, 09:50:28 am
Liquid, dust, and other such things shall affect grip, traction, and friction. Example, soapy water on the stairs make it slippery. Tar in the entry hall can slow invaders and other units. This has been suggested before. However...

Liquid, dust, and other such things can be designated for application on tiles, items, and units. Poisoned weapons, paralyzing syndrome dust in the nobles' beds, release greased pigs into the tavern, etc. This too has already been suggested. However...

Liquid, dust, and other such things shall be assignable as components of a uniform. Elite wrestling squad uniform: rock nut oil. That is all.
Title: Re: Terrible Suggestions Thread
Post by: Fikilili on September 30, 2021, 10:34:48 am
As any dwarf dies, the God of Death will personally come to collect their wandering souls. Mind you, the bastard isn't exactly a cheery dinner companion, and can only be seen by cats and magic-users. MIND YOU, HE USUALLY SPEAKS LIKE THIS.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 30, 2021, 11:06:13 am
As any dwarf dies, the God of Death will personally come to collect their wandering souls. Mind you, the bastard isn't exactly a cheery dinner companion, and can only be seen by cats and magic-users. MIND YOU, HE USUALLY SPEAKS LIKE THIS.

The god of death is a kobold.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 30, 2021, 11:15:29 am
As any dwarf dies, the God of Death will personally come to collect their wandering souls. Mind you, the bastard isn't exactly a cheery dinner companion, and can only be seen by cats and magic-users. MIND YOU, HE USUALLY SPEAKS LIKE THIS.

The god of death is a kobold.

So, he will be like:

''HUOOJJHEJIFJJIEJIEFJISFIBHBBAVBBDHH-''
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 30, 2021, 06:00:40 pm
So am I the only one who got the reference?
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on September 30, 2021, 07:05:30 pm
So am I the only one who got the reference?
nah, i got it too

A new position is implemented, called the Occupational Safety And Health Administrator. They have the authority to cancel unsafe projects and insist on dwarves using proper PPE.

Fortunately it is fairly easy to remove them via an "unfortunate accident"

Unfortunately, if they die in any way that isn't old age, half your fortress will attempt to take up the mantle with new variations on the job title, even adopting personas and role playing with the theme. If you try to get rid of one two more will spring into existence. Your other dwarves will encourage this behavior.

[based on actual events i have witnessed in real time]

Title: Re: Terrible Suggestions Thread
Post by: rico6822 on October 01, 2021, 02:14:16 am
Upcoming stalker night creatures will be basically invincible, coming back at random in defeat. All of them can decide to attack the player at once, which in case of a killer of thousands of people means powerful lag.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 01, 2021, 04:11:49 am
Toady should implement a hard core mode, and in it all invaders and hostile cavern creatures should be invincible and have the strength of gods.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 01, 2021, 07:16:46 am
So am I the only one who got the reference?
Reference? It was almost a whole-plot transplant. ;)

(The world map becomes wraparound in one direction (say east-west, hereafter turnwise-widdershins) with one edge no longer being impassible (south?, now 'rim') with the ability for things, creatures or water to fall off into... and the other edge ('hub'!) now assumed to be increasingly bunched up (should be closer together, at world-scale, but to satisfy the grid system just make it effectively harder to traverse) into an unclimbable border, above which all the gods live.)

((Ignore the fact that it's been - partially - done in another way (https://dw.daftjunk.com/Discworld.png), already. I'm just terriblising the concept, with the kludges necessary to make it 'work', for the sake of this thread.  :P ))
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on October 01, 2021, 09:15:15 am
Dwarves get explosive diarrhea.

You are welcome.
Title: Re: Terrible Suggestions Thread
Post by: nezclaw on October 01, 2021, 08:48:28 pm
Dwarves get explosive diarrhea.

You are welcome.

its magma
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 01, 2021, 09:43:11 pm
All dwarven bodily fluids and excretions are replaced with magma (cooled magma in the case of solid waste). Dwarves aren't immune to their own effect either.

They can also be milked (or "milked", as the case may be) for a steady supply of magma, which is great for when you want a magma pool but you're not patient enough to wait for your miners to hit the magma sea.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 01, 2021, 11:29:33 pm
When an adventurer reaches high skills (of any kind,) random bandits and other NPCs begin to spawn with legendary skills and adamantine armor.

Any time a player or a dwarf complains about a feature, it is automagically removed from every existing copy of DF and cannot be re-implemented.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 02, 2021, 01:15:56 am
Remove all open world/sandbox aspects of adventure mode and make the entire game just your adventurer standing in place and grinding their skills by defeating progressively more challenging waves of enemies which run at them, eventually culminating in an Archangel boss when your adventurer reaches legendary in all their skills.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 02, 2021, 03:24:08 am
The learning curve for the game is to steep, so to make it accessible for all, lets just delete the whole game!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 02, 2021, 06:12:26 am
Include a difficulty slider which just deletes more or less of the raws depending on where you position it.

Minimum difficulty: the game only has dwarves.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 02, 2021, 07:07:05 am
Lycanthrope can now be cursed to become individual body parts.

“The were-ass Somethingorother has come!  A giant ass, twisted into human form.  Now you will know why you fear the night!”
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 02, 2021, 01:43:07 pm
Include a difficulty slider which just deletes more or less of the raws depending on where you position it.

Minimum difficulty: the game only has dwarves.

And we we say only dwarves, we really mean only dwarves. Dwarves embark on top of a mountain of dwarves that they'll have to mine through using a dwarf as a pick, trees are just dwarves that stand still and which your embark team can butcher for building parts every now and again, all wild animals are changed to "feral dwarves", livestock and pets are mute dwarves without citizen rights, megabeasts, titans, and forgotten beasts are dwarves with insanely high skills and stats which come to attack your fort once in a while, etc.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 02, 2021, 04:41:34 pm
Slaves to Determinism: God of Agnostics II: Dwarf Solipsist
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 03, 2021, 12:37:33 am
Include a difficulty slider which just deletes more or less of the raws depending on where you position it.

Minimum difficulty: the game only has dwarves.

And we we say only dwarves, we really mean only dwarves. Dwarves embark on top of a mountain of dwarves that they'll have to mine through using a dwarf as a pick, trees are just dwarves that stand still and which your embark team can butcher for building parts every now and again, all wild animals are changed to "feral dwarves", livestock and pets are mute dwarves without citizen rights, megabeasts, titans, and forgotten beasts are dwarves with insanely high skills and stats which come to attack your fort once in a while, etc.
And with that you could finally say you've built a real dwarven fortress.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 03, 2021, 02:32:11 am
Delercog Thikutrost 'The Bloody God of Arms'
This is a dwarf bone dwarf. All craftsdwarfship is of the highest quality.

The dwarf is made of dwarf. On the dwarf is an image of dwarves in dwarf. The dwarves are falling. This depicts the felling of a dwarf by the dwarf Urist Bomrekavuz in 132. The dwarf is falling and the dwarf is striking a triumphant pose. The dwarf is decorated with hanging dwarves of dwarf. The dwarf is decorated with cushion cut dwarves.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 03, 2021, 11:32:11 am
This is a stack of ☼dwarf roast☼ (17).

The ingredients are masterfully minced dwarf, masterfully minced dwarf, masterfully minced dwarf and masterfully minced dwarf.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 03, 2021, 12:58:22 pm
The dwarves have suspended construction of the dwarf.  Item blocking build site.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on October 03, 2021, 01:06:58 pm
The dwarf Urist Emuthidek The Flying Murder has come!  A dwarf of prey so large and ferocious it dwarfs many dwarves.  All beneath its mighty dwarves should fear the dwarf.
Title: Re: Terrible Suggestions Thread
Post by: ChaosPotato on October 03, 2021, 04:10:30 pm
Atoms are tiny dwarves. Which are made of even smaller dwarf-atoms. This goes on and on forever and makes the game completely impossible to run.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 03, 2021, 04:28:57 pm
"Fort dwarves have little dwarves upon their backs to mine 'em, And little dwarves have lesser dwarves, and so ad infinitum. And the fort dwarves themselves, in turn, have greater dwarves to bore; While these again have greater still, and greater still, and more..."

(I'm sure I actually did this before, in some form or other.)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 03, 2021, 06:18:48 pm
The forgotten dwarf Bomrek the Dwarf-Forsaken Dwarf of Dwarves has come. A gigantic three-dwarfed dwarf twisted into dwarf form with external dwarves. Its dwarf-colored dwarves are jagged and set far apart. Beware its deadly dwarves!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 04, 2021, 01:00:59 am
Out of curiosity, will the dwarves get mad and leave (possibly returning with a siege), if you trade dwarves to them?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 04, 2021, 02:19:43 am
You have struck Dwarves! Praise the miners!
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on October 04, 2021, 10:31:00 am
Dwarf Fortress gets reworked to contain "surreal mode" that causes the game to be cursed to the desires of this thread.'

Also vibing is now an emotion.

Blood men now possess extraordinary combat skills and are considered to be the personal servants of Armok.

Clowns with low kill counters are forcefully namek Bomrek in order to encourage them into doing killing sprees. Not killing enough creatures daily causes name to return.

Bat men are great inventors who pursue criminals as a hobby in fancy suits. They are programmed to be 5 times more likely for it.

The game is now a metroidvania with extremely buggy level generator.

When high five gets introduced dwarves with cut hands can do this too as a bug to fix.

In respect to the poor NPC going to the gallows in future update they will always be instakilled even if the drop was short for neck snapping reasons. Additionally a bug makes NPC not being updated to be dressed properly for the execution and they can get hanged naked. Technically you can kill that way even vampiress (or vampire) who don't need to breathe.

Male characters with genitalia intact can suffer from death erection if they suffocate and it sometimes happens if they get killed with headshots too.

Female characters also piss as result of death by suffocation.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on October 04, 2021, 12:25:41 pm
When high five gets introduced dwarves with cut hands can do this too as a bug to fix.

Militia dwarves will celebrate the death of a forgotten beast by high-fiving each other, as well as all their family and close friends.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 04, 2021, 07:54:39 pm
The militia-dwarf high-fives the thresher in the right hand, bruising the skin and fracturing the bone.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 04, 2021, 08:07:52 pm
Out of curiosity, will the dwarves get mad and leave (possibly returning with a siege), if you trade dwarves to them?

Absolutely.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 04, 2021, 08:55:50 pm
Myth and magic update; like necromancers, extremely depressed hist figs will seek out the gods to rid them of their condition. Sometimes they will say "I don't want to live in this world any more" and vindictive gods might kill them or even annihilate their souls entirely.

This causes nemesis unit load errors because the game can't access a hist fig file that is no longer there
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 05, 2021, 01:38:47 am
Some times a random god can appear in your fort or in front of your adventurer and kick nearby creatures in the nuts then disappear before they can retaliate.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 05, 2021, 01:55:32 am
A god will occasionally make its voice audible to a select dwarf just to say one of several randomly-selected words (such as "cat", "bin", "wheelbarrow", "blood", and "fungus"). It never happens to the same dwarf more than once, and as a result that dwarf can never be sure if they ever actually heard the word at all or who said it if they did.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on October 05, 2021, 06:56:08 am
When gods want to curse somebody only very slightly, they tie a knot into the victims headphones.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 05, 2021, 07:05:01 am
Militia dwarves will celebrate the death of a forgotten beast by high-fiving each other, as well as all their family and close friends.

Replace all FB syndromes with one that just causes the infected to high-five everyone they see.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 06, 2021, 03:09:03 am
Militia dwarves will celebrate the death of a forgotten beast by high-fiving each other, as well as all their family and close friends.

Replace all FB syndromes with one that just causes the infected to high-five everyone they see.
These syndromes should only be inflicted by the FB high-fiving your dwarves, this may or may not prove fatal to the dwarf.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 07, 2021, 06:19:01 am
Creepy Crawlers also transmit these high five syndromes.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on October 09, 2021, 01:19:30 am
Hallucinogenic substances. They can either be made from various materials, or some FB's and Titans secrete them.

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 09, 2021, 01:45:31 am
Fortresses in “good” biomes should have a chance to be visited by benign titans.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on October 09, 2021, 01:51:26 am
Who then proceed to wreck the fort anyways, because megabeast is gonna megabeast.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 09, 2021, 01:56:49 am
Forgotten beasts and titans should have the ability to to vomit Agent Orange all over the place to kill all plants and trees, this also has the added effect that it ruins the land and keeps any new plants or trees from growing back.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 09, 2021, 02:01:38 am
Is it possible to capture these beasts and “gift” them to the elves?
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on October 09, 2021, 02:19:24 am
Is it possible to capture these beasts and “gift” them to the elves?

If it gets traded to the caravan, it actually becomes an elven citizen, and thus does as all tame megabeasts do: violently flagellate their military while leaving the population largely unharmed.  In effect, this creates a wasteland anarcho-primitivism.

This also unlocks a gamemode where the technology cut-off point is long before the 14th century.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on October 09, 2021, 04:48:38 am
Remove fortress mode to encourage the use of underrated adventurer mode.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 09, 2021, 03:51:05 pm
Remove fortress mode to encourage the use of underrated adventurer mode.

+1
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 09, 2021, 08:00:37 pm
Adventure mode will also be removed so that only Legends mode will remain.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 09, 2021, 09:31:59 pm
New mode:  Kobold Rhythm Dance Extravaganza!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 10, 2021, 02:05:58 am
New mode: Plant simulator: EXTREME!!!!!!!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 10, 2021, 04:27:26 am
If your fort gets enough elf visitors, they can end up "converting" the population. If you're wondering why your dwarves are suddenly refusing to cut down trees and eating the raw corpses of slain invaders, might be a good idea to check your visitor list.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on October 10, 2021, 05:01:50 am
If your fort gets enough elf visitors, they can end up "converting" the population. If you're wondering why your dwarves are suddenly refusing to cut down trees and eating the raw corpses of slain invaders, might be a good idea to check your visitor list.

Would not be a bad idea. Elves care about nature and would like to convince others to do the same.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 10, 2021, 05:16:10 am
And who wouldn't want to have a militia squad who devour their enemies in a crazed state of being at peace with nature? Honestly, any DF player who disapproves of elves is probably just jealous that they're not properly playable yet.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 10, 2021, 09:52:55 am
I mean, there are mods for that (unfortunately none that let you eat your enemies yet thanks to a vanilla bug).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 11, 2021, 03:49:45 am
I mean, there are mods for that (unfortunately none that let you eat your enemies yet thanks to a vanilla bug).
New terrible suggestion, change that bug into a feature!

(Please don't do this I hate that bug.)
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on October 11, 2021, 02:30:36 pm
peepee
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 11, 2021, 07:23:31 pm
Add pebis
Title: Re: Terrible Suggestions Thread
Post by: Criperum on October 11, 2021, 07:26:20 pm
New mode: Plant simulator: EXTREME!!!!!!!
You have multiple option where and when to start.(wild forest, fortress, village etc.) You choose a plant from all available in the game. And then you just grow for several months or years. In RL time. If you are eaten you loose
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 11, 2021, 09:30:43 pm
There is actually a game where you play a plant and build leaves/water ways - it is often described as DF-like.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on October 12, 2021, 03:47:50 pm
During worldgen a random sapient being who hinders bronze colossus unable to fight will figure out that they can grind their combat skills infinitely on them. They will return to their sites to become necros who can torture poor colossus forever for skill grind.

This discovery if it spreads into rumours will make people make use of corpses as skill grinding targets.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 12, 2021, 06:38:10 pm
Just turn dwarf fortress into a competitive multiplayer pvp version of adventure mode so everyone can skill grind until they're legendary +1000000 in every skill and brag about how meta they are.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 12, 2021, 09:45:47 pm
Encountering the player should provoke alarmed reactions in NPCs.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 13, 2021, 01:38:40 am
Cancel myth & magic in order to stay true to "established DF lore" (whatever the fuck that is).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 13, 2021, 02:24:05 am
All new lore for DF should be randomly generated by an AI that was forced to read loads twilight fan fiction.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 13, 2021, 03:13:59 am
Or Inheritance Cycle, so it knows just enough about the workings of the high fantasy genre to create something that's recognizably DF but without being able to actually generate anything entertaining or unique.
Title: Re: Terrible Suggestions Thread
Post by: voliol on October 14, 2021, 03:39:54 pm
There is actually a game where you play a plant and build leaves/water ways - it is often described as DF-like.
What's the name of this game? It sounds like it could be fun.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 14, 2021, 05:24:37 pm
Meant to go back and edit in the title. Mito, apparently a 7drl. In my memort it was a more complete game.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 14, 2021, 05:35:14 pm
What? A game that's more complete than DF? Where do you come up with this stuff?!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 14, 2021, 05:39:55 pm
Suggestion: in honor of page 256, DF should revert to 8bit enumeration. If you cut down too many trees, you'll loop back to zero logs.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 15, 2021, 01:48:59 am
Key bindings are hard to remember so lets remove them and replace them with text prompts, that need you to use exact wording to execute the action you want.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 15, 2021, 02:37:16 am
Text prompts also use the map grid for its arguments.

>build workshop carpenter'sworkshop 453 1043 maplewoodlog
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on October 15, 2021, 03:05:43 am
To avoid ambiguity with shared tiles, text prompts involving dwarves or artifacts require you to type the whole name of the creature out, including titles and accent marks.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on October 15, 2021, 12:13:36 pm
With your mouse in morze code.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on October 16, 2021, 07:18:52 am
To conserve memory space, the game no longer keeps track of creature/item/building/land locations when you Save the game. Instead, it simply uses the Records screen as a log of how many of what exist on the map. When you Load the game again, there will still be as many dwarves/chairs/lumps of spessartine/blue peafowl/finger lime trees/tiles of basalt/Carpenter's Workshops as there were before, but all of their locations are completely randomized. The dwarves themselves are all re-randomized as well (names, ages, skills, allowed labors, preferences, past histories, wounds, etc.), in precisely the same manner. The chance that a caged creature will reappear inside of a cage is vanishingly small.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on October 17, 2021, 06:25:50 am
Throwing should increase fighter skill to be even more overpowered. It's a melee skill but whatever. Too many combat related stuff increase fighter I guess. If so than melee skills should also increase archer skill as well.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 18, 2021, 01:00:05 am
In order to decrease the need to grind skills from now on all actions increase all skills even if the action has nothing to do with any of the skills.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 18, 2021, 01:10:23 am
To decrease the need to grind multiple skills, all skills have become one skill - "Do". All attributes have been replaced with "Body".
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 18, 2021, 01:42:08 pm
Actions no longer require skills or attributes.

Instead, the game generates a random number from 1 to 6.  If a 1 is generated, the action fails spectacularly with serious consequences for those involved.  If a 2 is generated, the action results in a major (but at least not spectacular) failure.  If a 3 is generated,  a minor failure will result.  If a 4 is generated, nothing happens.  If a 5 is generated, the action succeeds perfectly.  Finally, if a 6 is generated, the action succeeds a little too well, generating serious consequences for those involved.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 18, 2021, 03:08:14 pm
This happens just the one time, and dictates whether/how you 'win' the game. (But it still takes much playing to reach that result, because "Run DF. You win(ish)! Return immediately to prompt/desktop." isn't so much fun. And FPS still gets eaten, because what else are you going to use that core for?)
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on October 19, 2021, 02:51:12 pm
Wattpad is introduced to Dwarf Fortress.

ForgottenBeast-chan x Y/N
Title: Re: Terrible Suggestions Thread
Post by: chaotic skies on October 19, 2021, 02:56:08 pm
Dwarves are given the ability to randomly mutate into clowns when drinking booze.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on October 19, 2021, 03:07:06 pm
Dwarves are given the ability to randomly mutate into clowns when drinking booze bozo.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 19, 2021, 06:19:18 pm
*honk honk*

Dwarf Fortress switches to Steam-only upon Steam release. The forums are shut down in favor of Steam community page.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on October 20, 2021, 01:58:01 am
In order to help non-players understand where the screenshots are from, the premium release has a magnified version of the game icon overlayed and fixed into a corner.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 20, 2021, 03:19:44 am
Any attempt to mod the steam version of the game will get you instantly banned for product tampering.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 20, 2021, 03:51:13 am
Playing DF violates the EULA.
Title: Re: Terrible Suggestions Thread
Post by: nik the dwarf on October 20, 2021, 06:07:24 am
Every Sandstone (month), human caravans bring candied vermin as seasonal treats. Individuals with high merriment will desire these foods as snacks and for playing tricks on others. Thikot was disgusted by a candied bark scorpion recently.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 20, 2021, 07:00:42 am
It's also customary for the caravan members to show up wearing goblin masks, which may get them mistaken for a siege initially.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on October 20, 2021, 09:10:00 am
Around that time of year, after the last caravan left, glacial fortresses engage in a festival centered around a performance of Thing.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 20, 2021, 11:41:09 pm
Around that time of year, after the last caravan left, glacial fortresses engage in a festival centered around a performance of Thing.

This involves your fort crumbling to its end, for accuracy.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 22, 2021, 01:48:38 am
When your fort crumbles to it’s end, your computer does too.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 22, 2021, 07:31:42 am
When your fort crumbles to it’s end, your computer does too.

Also most of your IRL vital organs.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 22, 2021, 10:07:18 am
When your fort crumbles to it’s end, your computer does too.

Also most of your IRL vital organs.

This will be accomplished via a special "wiring" connecting the computer to your body. It will be included in the Premium package, but there'll be a free DIY guide available online for those who play the classic version.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on October 22, 2021, 05:39:26 pm
*honk honk*

Dwarf Fortress switches to Steam-only upon Steam release. The forums are shut down in favor of Steam community page.

Okay everybody. This thread just peaked. Return to FGAR.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 23, 2021, 01:27:45 am
But I'm sure we can make even worse stuff and reach EVEN higher peaks of awfulness!
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on October 23, 2021, 04:54:02 am
For the economy update, Toady should try to solve and implement the solution to the "Traveling Salesman Problem"; the update will of course be delayed until he proves one way or the other whether P = NP, and if they aren't equal, just brute force it, the FPS hit couldn't be that bad right?
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on October 23, 2021, 07:37:12 am
Pfff, forget that. The game should focus on getting the math of a unified theory.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on October 26, 2021, 05:11:33 am
Given the latest dev update (http://www.bay12forums.com/smf/index.php?topic=174112.msg8322882), the need for Streamer Mode becomes apparent.  The game should allocate a corner for webcam feeds.  Of course, the game cannot know if a video gets overlayed or not, so just to be on the safe side, this corner is always empty by default.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on October 26, 2021, 07:09:51 am
The ability to have artifacts of everything. Floors, walls, foods, everything.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on October 26, 2021, 08:16:44 am
The ability to have artifacts of everything. Floors, walls, foods, everything.
Dirt, sand, trees, lava, air, goblins, FBs.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 26, 2021, 08:17:54 am
The Forgotten Beast was struck down.
A masterwork of Dumed Falsehandles has been lost!
Dumed Falsehandles has gone berserk!
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 26, 2021, 11:30:04 am
Masterwork rotten things. (Not masterwork things that rot, but things masterfully worked as rotting.)

Infinite burning? Now Infinite miasmaing!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 26, 2021, 04:19:36 pm
Masterwork rotten things. (Not masterwork things that rot, but things masterfully worked as rotting.)

Infinite burning? Now Infinite miasmaing!

Except that masterwork items don’t burn indefinitely, only artifacts do so.

Masterwork items shouldn’t produce miasma indefinitely, either…
Title: Re: Terrible Suggestions Thread
Post by: Criperum on October 26, 2021, 04:52:44 pm
Artifact world. Cannot be deleted once created. It magically appears even on completely new PC of it's creator.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 26, 2021, 07:40:00 pm
Artifact world. Cannot be deleted once created. It magically appears even on completely new PC of it's creator.

Deities will interact with that world using the exact same game logic as mundane artifact items, complete with various deities claiming that world from afar, mercenary deities being hired to steal the world back-and-forth at the prompting of various bidders, world being made an entity/religious symbol (even gods have their higher-ups, after all), etc.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on October 26, 2021, 07:41:53 pm
New-born babies are considered artifacts.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 26, 2021, 07:46:52 pm
New-born babies are considered artifacts.

Wow, this puts a whole new angle on baby-snatching.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 26, 2021, 09:28:04 pm
Toady One should incorporate procedurally-generated C++ expressions into the code of the game.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 27, 2021, 01:39:56 am
Any item that is picked up has a chance to be an artifact, hope everyone's ready to spend hours in adventure mode picking up stuff hoping to get you some artifact dirt.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 27, 2021, 02:56:42 am
Masterwork rotten things. (Not masterwork things that rot, but things masterfully worked as rotting.)

Infinite burning? Now Infinite miasmaing!

Except that masterwork items don’t burn indefinitely, only artifacts do so.

Masterwork items shouldn’t produce miasma indefinitely, either…

Consider that for a double-meaning of "being a terrible suggestion", then. What do I win?   :P

Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on October 27, 2021, 03:14:55 am
What do I win?

You win a legendary miasmawork.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 27, 2021, 03:42:35 am
An artifact gallon of totten, bochelitic chicken and dumplings.

Any instance of rotting chicken should cause dwarves to reflexively vomit when remembering encountering it, permanently.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 27, 2021, 04:23:16 pm
Dwarves encountering tame animals that have the [LARGE_PREDATOR] tag, should become alarmed, cancel their current task, and either flee or attempt to fight and kill the animal.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on October 28, 2021, 10:35:57 am
Dwarves encountering tame animals that have the [LARGE_PREDATOR] tag, should become alarmed, cancel their current task, and either flee or attempt to fight and kill the animal.

A third viable behaviour is to freeze in place and wait until the predator and its motion-based sight have left.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on October 28, 2021, 01:47:28 pm
Dwarves encountering tame animals that have the [LARGE_PREDATOR] tag, should become alarmed, cancel their current task, and either flee or attempt to fight and kill the animal.

A third viable behaviour is to freeze in place and wait until the predator and its motion-based sight have left.

Additionally, re-add "the hyper-slow [MEANDERER]" bug as a feature.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 28, 2021, 02:20:31 pm
Following Google's corporate holding rebrand to Alphabet, and Facebook's to Meta, Bay12 will henceforth be officially known as UNIVAC. (Universal Nonending Infinite Vastness Across Cosmoses... Cosmoi..? Cosmen.)
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on October 28, 2021, 03:04:27 pm
Dwarf are actually used to mine cryptocurrency.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 28, 2021, 04:03:17 pm
Dwarves are cryptocurrency. You have to pay in crypto for migrants and babies, $5 a pop.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 28, 2021, 07:12:17 pm
Toady One should incorporate procedurally-generated C++ expressions into the code of the game.

Toady One should pause development to implement a Scamps AI into the game, which can add its own C++ code via physics simulation of a cat stepping on a keyboard.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 29, 2021, 02:29:51 am
All future content should be randomly generated by having scamps roll around on the keyboard.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 29, 2021, 08:46:21 am
In the midspring of 115, the sajgjkjsadgkljsdjkg Tkrgmmnrwoerjssg';sd Esgew;'g' struck down the peorhjidnbm Swtporgtg using Gdklbfkjdjb Okrwgklrmbd dfklj Serblmdfb.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 01, 2021, 04:16:07 pm
Toady One should add himself.

"The mastermind behind the numbers game. A towering toad twisted into humanoid form. He wields a giant, glimmering warhammer made of unknown black metal, with countless inscriptions engraved upon it in shimmering lines.

He types and codes in deliberate ways. He is making a menacing pose with his weapon. He looks pissed."
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on November 01, 2021, 04:20:22 pm
"He looks pissed."

"He rocks back and forth rhythmically, as though he needs to piss."


(I do that too sometimes, it is simply an itch to move or walk about, and perfectly okay.  Love you, Toady.  Keep being awesome!)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 02, 2021, 01:07:51 am
Seems like anything that gets hit with that hammer should just instantly die, like they've been banned from life.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 05, 2021, 09:59:40 am
Why there are no giant variants of giant creatures?

Like a Giant Giant Leopard, or a Giant Giant Sperm Whale?

Or a Giant FB or Titan?

How about Giant Dwarves that are more agressive and need more alcohol?
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on November 05, 2021, 11:28:11 am
There are too many giant creatures.  It almost doubles the amount of existing creatures without actually adding variety or diversity to them.  Thus, all giant variants should be summed up into one generic giant creature.

oh wait
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 05, 2021, 03:45:32 pm
Add giant giants.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 05, 2021, 05:15:38 pm
Dwarf giants. Fond of industry and beanstalks.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 05, 2021, 05:39:41 pm
Giant Bacteria, which are still very small vermin, that spawn in the most savagest of murky pools.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 06, 2021, 12:02:06 am
Remove normal sized creatures since they just add pointless complexity.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 06, 2021, 12:23:23 am
Fortress animals should reveal the presence of fortress artifacts to visitors.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 06, 2021, 01:31:24 am
The artifacts in the fortress should call out to people that wish to steal them and give them directions to get to them and how to disable all security measures.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on November 06, 2021, 02:32:16 am
To follow suit with D&D, kobolds should be experts at stealing any and all lost or forgotten artifacts.  They should also use these artifacts in battle, even if they're unsuitable as weapons.  (They've seen a scholar fight with a book before and think that's badass.)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 06, 2021, 12:32:20 pm
To follow suit with D&D, kobolds should be experts at stealing any and all lost or forgotten artifacts.  They should also use these artifacts in battle, even if they're unsuitable as weapons.  (They've seen a scholar fight with a book before and think that's badass.)

What does it say about me that I unironically want this feature?
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 06, 2021, 12:52:47 pm
What does it say about me that I unironically want this feature?
<Unintelligable utterance>?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 06, 2021, 04:29:46 pm
Blitikus Akers!

Kobold utterances should be understandable to 10% of intelligents, allowing them to talk to those individuals. Other non-speaking can_learn/slow_learner creatures can understand and be understood by kobolds.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 06, 2021, 07:36:51 pm
What does it say about me that I unironically want this feature?
<Unintelligable utterance>?

Harsh...but fair.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 15, 2021, 07:54:24 am
Dwarves can unionise against the player, ultimately abandoning the fortress enmasse if the player can't satisfy their demands.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 15, 2021, 08:46:58 am
They can also force a buy out the player, leaving them legally unable to use the premises (computer) for any other purpose. In recompense the player is as likely or not to be lumbered with diorite rings, bone-scepters or even barrels of bat blood. Which most computer stores or banks won't recognise as legal tender, apparently.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 16, 2021, 01:45:44 am
At some point the dwarves should create their own Soviet Union and send the player to the gulag for crimes against dwarfkind.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on November 16, 2021, 05:07:41 am
The dwarves plotting unionization and revolution should be constantly 'Attending Meetings' where they plan their business. The meetings result in various different kinds of thoughts, like "I was at a meeting. How boring!", "We reached consensus. No, I'm not satisfied." or "The meeting was a waste of time. This makes me so grouchy!"
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 16, 2021, 05:42:31 am
..."Just a lot of Blah-Blah-Blah!"
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on November 21, 2021, 02:29:58 am
The game should automatically attempt to parse all text as MarkDown formatting.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 21, 2021, 11:27:22 am
All controls are inverted.  There is a tickable/untickable "Invert Controls" option, which helpfully inverts the entire display to compensate.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on November 21, 2021, 06:04:25 pm
The player has to literally build UI elements on the map to be able to use them. And every button needs a dwarf assigned to it. Because you don't press it - you create a task to press it. All info player gets from a manager through an elaborate dialogue sequence.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 21, 2021, 07:05:17 pm
Wait...how do you assign a dwarf to a UI element in the first place if there's no UI at the start of the game?
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 21, 2021, 08:53:59 pm
It's the primordial anvil all over again... ;)

(But probably a Strange Mood from someone with GUIwrighting skills.)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 22, 2021, 03:39:43 am
Some assembly required.

Instead of downloading the game you should have to build it yourself, and the first step is obtaining the book which contains a written version of the code which you have to copy onto your computer, then only after copying down all of the thousands of lines of code with out any typos can you compile the code and finally enjoy the game.

Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 22, 2021, 04:35:18 am
in order to make processing easier, the game is actually a physical simulation which you have to build yourself, and breed little dwarves and tiny miniature versions of all the game's creatures on your desk.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 22, 2021, 05:55:43 pm
You need to breed miniature versions of vermin in a petri dish under a microscope. Watch out for tardigrades!
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 23, 2021, 02:45:03 pm
Talking of miniature vermin, why are there not miniature versions of all creatures? There are giant ones, they would make as much sense.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 23, 2021, 02:57:54 pm
It would go nicely with the mini dwarves, wouldn't it?

Sadly vermin are pretty limited in their behaviors.

Ooh, I know! Make all vermin in the game non-vermin creatures! Now your dwarves can get terrified by snails!
Title: Re: Terrible Suggestions Thread
Post by: Criperum on November 23, 2021, 03:32:06 pm
Dwarf Fortress Gold Edition. Along with the game its shipped with 7 dehydrated miniature dwarfes you can add water to and use to create your irl mini fortress.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 23, 2021, 10:04:06 pm
Set them on your dresser and let them mine out tiny cubes of wood.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 23, 2021, 10:21:28 pm
You're encouraged to set your pets loose on the dresser every once in a while to simulate megabeast attacks.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 23, 2021, 11:44:50 pm
We are not responsible for any deaths of pets or mini-dwarves during these attacks.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on November 24, 2021, 12:51:08 am
Oh god! Fluffy! They're putting your corpse in the tavern!!
Title: Re: Terrible Suggestions Thread
Post by: Criperum on November 24, 2021, 01:28:55 am
Oh god! Fluffy! They're putting your corpse in the tavern!!
Masterwork fluffy meals are quite good though.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 24, 2021, 03:13:52 am
The Fluffy roasts are the best part of having mini dwarves living in your house!
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 24, 2021, 03:34:47 am
The thin layer of magma inexplicably covering every surface lies in a distinctly distant second, or maybe third, place.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on November 24, 2021, 09:51:51 am
The floor is magma?
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 25, 2021, 12:17:18 am
Yeah, I fell down.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 26, 2021, 08:00:20 am
To add to the miniature creatures suggestion, I propose that like normal creatures, giant and miniature creatures should also have their own miniature and giant versions, respectively.

A giant miniature lion would be the size of a normal lion. So would be a miniature giant lion.

If someone manages to gather a normal sized, and these two varieties of a single creature in fortress or adventure mode and bring them all on one single tile, a black hole will open out of sheer redundancy.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 26, 2021, 02:18:51 pm
Werebeasts should be displayed with more muted colors and should be limited in the amount of coins and other item they can obtain.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 27, 2021, 03:09:20 am
There should be inanimate object versions of werebeasts, so your fort can be over run with weremugs.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on November 27, 2021, 05:44:38 am
There should be inanimate object versions of werebeasts, so your fort can be over run with weremugs.

This naturally includes doors and workshops that as building destroyers will try to destroy themselves.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on November 28, 2021, 05:41:38 pm
If a player is bitten by said miniwerebeast will he turn into mini beast or real size or the degree of transformations are miniature?
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on November 29, 2021, 07:31:32 am
If a player is bitten by said miniwerebeast will he turn into mini beast or real size or the degree of transformations are miniature?

miniwerebeast

However, there is also a weremini curse, which doesn't actually transform the afflicted creature, instead shrinks it down every full moon.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on November 29, 2021, 07:42:05 am
Or it has a mini effect like if you are a miniwerewolf every fullmoon your hair becomes longer by 2-3 milimeters and you prefer a steak a little bit less cooked.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 02, 2021, 12:32:15 am
The game should come with a special interface consisting of electrodes that have to be implanted in the player’s liver.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 02, 2021, 03:11:38 am
In order play the game you need to be shit faced, and to keep playing you need to continue drinking.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on December 02, 2021, 03:40:14 am
For every mug of alcohol drunk in the game a player has to drink one as well. Other wise the game pauses until the condition is met.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on December 02, 2021, 07:09:48 am
For every mug of alcohol drunk in the game a player has to drink one as well. Other wise the game pauses until the condition is met.

Naturally the alcohol the player drinks has to be of the same type that is consumed in game, which may cause some problems when it comes to plump helmet wine (among several other types of drink).
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 02, 2021, 08:09:18 am
/hurridly mods in banananana[1] dakiri and peach schnapps as the main reaction products.


[1] However you stop spelling it.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 02, 2021, 05:45:43 pm
If the player doesn't consume alcohol every 5 minutes, a siege arrives.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 02, 2021, 07:42:32 pm
If the player doesn't consume alcohol every 5 minutes, a siege arrives.

Not in the game. In real life.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 02, 2021, 07:54:12 pm
Me: *hastily trying to pour together a new cocktail*

*the door is knocked down by a troll*
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 03, 2021, 05:09:27 am
Dwarf fortress should alert your local police that your drunk as hell and playing a game about drunk midgets.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on December 03, 2021, 11:58:27 am
And they start sieging your home. Just as plannned because you've already built a death corridor
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on December 03, 2021, 01:36:09 pm
And they start sieging your home. Just as plannned because you've already built a death corridor

When the police arrive to siege your home, you'd better make sure that no pets or kids are outside, as they'll be the first ones to be slaughtered.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 03, 2021, 06:00:44 pm
If the police do show up, you can weather the siege by hastily constructing and raising a drawbridge in front of your door. The police won't make any attempt to circumvent it and will just stand around aimlessly for the duration (after slaughtering any pets and family members unlucky enough to still be outside).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 04, 2021, 02:44:12 am
As part of the new version of DF all police have been replaced with goblins and trolls.
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 04, 2021, 06:31:12 am
So, crime rates fall and so does the prevalence of actual police brutality? Sounds like you submitted that idea to the wrong thread!
Title: Re: Terrible Suggestions Thread
Post by: Criperum on December 04, 2021, 08:11:26 pm
If police sieges you then you pull the level and collapse the whole city under their feet
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on December 11, 2021, 03:54:44 am
rabies
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on December 11, 2021, 04:42:17 am
rabies
I do not see by which metric is that a terrible suggestion. Sounds more like... Fun. Perhaps you consider it terrible because it could easily be modded into the game?

Speaking of "Fun":
Implement a Rimworld-like storyteller system into DF, except there is only one storyteller and it's little Suzie, who'll make sure the player's experience from beginning to end is as free of challenges and as much like kids' fairytale as possible, making sure to not throw anything seriously threatening at the player at any point whatsoever.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 12, 2021, 04:17:02 am
as much like kids' fairytale as possible, making sure to not throw anything seriously threatening at the player at any point whatsoever.
That all depends on which fairy tale you talk about because some of them can be pretty violent, like some of the stuff in Struwwelpeter.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 12, 2021, 04:28:59 am
I mean, the ability to generate a nice happy world without death or conflict is already planned, as is the ability to generate the exact opposite of that.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 12, 2021, 08:33:00 am
I mean, the ability to generate a nice happy world without death or conflict is already planned.... the exact opposite of that.
The inability to destroy serveral awfull and misserable emptyness with life or peace?
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 12, 2021, 08:36:38 am
yeah sure
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on December 12, 2021, 09:42:34 am
Among the many magical planes will be "mirror worlds" where everything is opposite. In classic Bizarro fashion, the exact meaning of "everything is opposite" is entirely arbitrary, leading to some things being opposite, some things being the same, some things being arbitrarially different and a lot of things not making even the slightest bit of internal sense.

Which is which will be procedurally generated.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 13, 2021, 01:32:49 am
The evil mirror version of your character should always have a goatee even if it doesn't make since like on alligator men.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on December 13, 2021, 04:23:18 am
That all depends on which fairy tale you talk about because some of them can be pretty violent, like some of the stuff in Struwwelpeter.

If a dwarf gets buried under a juniper tree, its offspring has a chance of getting murdered, decapitation using a chest furniture.  The murder will be blamed on a child and the body butchered and cooked.  Burying the bones under the same tree as the first one results in a ghost, which goes on a mission abroad and returns with a millstone.  The ghost will then proceed to crush its actual murderer, regaining life in the process.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on December 15, 2021, 06:07:35 pm
Fast travel through circus. In a minecart running over ice rails
Title: Re: Terrible Suggestions Thread
Post by: Azerty on December 15, 2021, 07:14:21 pm
rabies

I mean, infectuous diseases sounds like a good idea to implement.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 16, 2021, 11:01:03 am
Since dwarves can have multiple partners now days I say it's time to implement STDs!
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 16, 2021, 06:10:43 pm
Since dwarves can have multiple partners now days I say it's time to implement multiple Mothers-in-laws!
Bettered/worsed IFY
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 19, 2021, 03:55:16 pm
Musical instruments made of food stuffs.

Imagine, an accordian, but made of thinly sliced ham

Slapbrapslapbrapslapbrapslapbrap
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 19, 2021, 04:13:51 pm
*cough* (https://www.vegetableorchestra.org/instruments.php)

(I found a surprisingly SFW set of links under "meat music", too... but far too many ads on the pages I might have actually been tempted to link in.)
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 19, 2021, 05:29:37 pm
Well now Toady has to do it. It's practically mandatory
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on December 24, 2021, 04:11:26 pm
Musical Instruments made of liquid, gas, or dust.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on December 24, 2021, 04:16:42 pm
Musical instruments made of non-material concepts.
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 24, 2021, 07:07:03 pm
Forgotten beasts made of musical instruments.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 25, 2021, 04:06:44 am
Musical instruments made of forgotten beasts.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 25, 2021, 08:16:31 am
Musical beasts made of forgotten instruments.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 25, 2021, 08:22:09 am
The forgotten instrument the soprano sax has come! A towering saxophone composed of brass. Beware its deadly spittle!
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 25, 2021, 10:00:29 am
It's played by the Clinton Demon. Hide thy women.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on December 25, 2021, 03:44:17 pm
Every lifeform in DF should be procedurally generated Megabeast style.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 25, 2021, 05:08:12 pm
Every lifeform in DF should be procedurally generated Megabeast style.

That's actually planned to be the far end of the Mythgen randomness slider IIRC. So...seems Toady retroactively took this one to heart. :P
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 25, 2021, 05:43:31 pm
(Proactively.)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 26, 2021, 01:40:05 am
Turtles should explode when stepped on.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on December 26, 2021, 04:54:46 am
Everything should explode on contact with another things. Endless explosions until the world is no more.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 26, 2021, 08:28:03 am
DF should cause your computer to explode when you touch it.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on December 26, 2021, 11:11:38 am
Prepared meals should have a flavour description based on the ingredients, similar to prefstrings in their implementation.  By default, all roasts are "roast-flavored".
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on December 26, 2021, 05:23:58 pm
"...The ingredients are exceptionally minced lemon, exceptionally minced lemon, exceptionally minced lemon and exceptionally minced lemon."

S O U R
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 27, 2021, 02:19:47 am
If dwarves eat enough sour stuff should turn into lemons.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on December 27, 2021, 02:52:35 am
If dwarves eat enough lemons they should turn into lawyers.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 28, 2021, 03:05:11 pm
Dwarf lawyers are specifically targeted during megabeast attacks, and somehow always end up on a chamber pot at the moment of discovery by megabeasts.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 28, 2021, 05:30:46 pm
Dwarves hate lawyers, they're the ones leading the megabeasts to the lawyers when they're vulnerable
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on December 28, 2021, 11:32:34 pm
Every single animal person should be always playable in adventure mode considering that some of them require no savage areas at all.

If you only give your world 0 savagery tiles you can play as several birds.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 29, 2021, 12:17:10 am
The ability to play as a married animal person should be reserved for a DLC.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 29, 2021, 03:07:09 am
The ability to play as anything that's not a dwarf should be reserved for a DLC for each race, including the separate animal people races.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on December 29, 2021, 03:16:41 am
To prevent people just modding them into being playable without paying for the DLC, the raws should become closed source and hardcoded into the game.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on December 29, 2021, 04:08:09 am
Musical instruments made of forgotten beasts.
Most components can be made of bone so you can literally already do that.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on December 29, 2021, 05:48:02 am
Bones made of Forgotten Beasts.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on December 29, 2021, 06:36:28 am
Seas made of cheese, and sailing ships.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on December 29, 2021, 06:54:28 am
There should be food men like there are animal men, so you could have a dwarven cheese man, or a strawberry roast man.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on December 29, 2021, 08:26:39 am
RULES OF NATURE
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on December 29, 2021, 11:56:00 am
There should be food men like there are animal men, so you could have a dwarven cheese man, or a strawberry roast man.

We do not talk about the meat men.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on December 29, 2021, 01:37:33 pm
There should be food men like there are animal men, so you could have a dwarven cheese man, or a strawberry roast man.

We do not talk about the meat men.

The [GELDABLES] men. So horrible and disgustingly grotesque that even the ASCII tile has to covered with a mosaic censor, not to mention the sprite or creature description.

In fact since we're already censoring stuff, lets just cover the entire game screen with mosaic for several seconds when anything that could even remotely offend the perpetually offended happens onscreen. Vomiting? Censored. Fights? Censored. Praying? Censored. Any kind of interaction between a male and a female? CENSORED!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 29, 2021, 06:18:10 pm
We'd also have to censor any kind of interaction between two individuals of the same gender, and any interaction between dwarves and animals, and of course we'd have to censor the creatures in the game that don't have distinct genders, and any potential mythgen setups that would presuppose a specific mythological/religious structure, not to mention...ah fuck it, we're better off just discontinuing development of the game altogether.

Also I feel like the "censor X" suggestion is quickly becoming the new "X causes dwarves to explode". :P
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 30, 2021, 02:22:05 am
We should send Toady to the gulag for creating this game and all the things that go on inside it!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 30, 2021, 02:36:49 am
Censorship causes dwarves to explode.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on December 30, 2021, 04:37:07 am
Censorship made of Forgotten Beasts.


As a consequence, letting anything naughty happen becomes a de-facto lose condition.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on December 30, 2021, 05:08:02 am
There are rumors that deep underground ▮▮▮▮▮▮▮▮▮ Beasts exist. They have multiple anomaly properties and can cause catastrophic death, destructions and injuries if not taken care of. But there is a secret organization PMI (Pour Magma on It) that searches, captures and pours magma on said objects. Any witnesses are ▮▮▮▮▮▮▮▮▮▮▮ and all that they left with are uncertain descriptions like "Aril was a ▮▮▮▮▮▮ beast. A towering skinless ▮▮▮▮▮. It has ▮▮▮▮ and it has a ▮▮▮▮▮ appearance. Beware its ▮▮▮▮▮▮!" that basically means very little for those who try to know more.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on December 30, 2021, 09:56:07 am
So, you can create a new world where the dwarfs have broken the candy... Like this, you should be able to create a new world where the dwarfs have broken the ocean.... Drop all ocean surfaces by many z's and flood all caverns with salt water.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on December 30, 2021, 02:03:03 pm
Sperm whale men should be given ability to breath on land so you can now play as the largest animal people.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 31, 2021, 02:12:41 am
All fish should be given the ability to breath air and move on land so their animal people counterparts can actually do something.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 31, 2021, 03:54:32 am
At the very least make lungfish men a thing.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 31, 2021, 04:20:56 am
So, you can create a new world where the dwarfs have broken the candy... Like this, you should be able to create a new world where the dwarfs have broken the ocean.... Drop all ocean surfaces by many z's and flood all caverns with salt water.

I love this idea. I'm going to use this in a DnD campaign.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on December 31, 2021, 04:38:11 am
Bee woman.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 31, 2021, 03:04:31 pm
Wasp women. They just go around murdering people.

Wasp men are chill though.

We don't even have wasps in the game. The game needs wasps to piss off our dwarves as much as wasps piss us off.

I'm so fucking glad its winter right now
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 31, 2021, 04:41:27 pm
On that sort of thing, this link is strictly NSFW (https://wiki.smutosaur.us/TiTS/Zil_Hornet) (but in a cartoony way, and 'only' adult-themed rather than the worse stuff) much as with the rest of that site and the game it documents. Caveats aside, it's one of the natural (terrible) extension to this whole line of thinking.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 31, 2021, 05:37:22 pm
Furry/monster porn was not a natural extension, actually. You're just a pervert. I mean, we're all perverts around here, but this is not a porn site for a porn game, unlike this game you linked to.

Which does violate the terms of service, by the way. You should remove that link.
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 31, 2021, 05:40:12 pm
Natural extension?

Ooooer...

(Ahem. Sorry!)
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on December 31, 2021, 06:52:06 pm
My, eyes starver, they hurt now...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 01, 2022, 03:25:07 am
All creatures should have secret porn of them hidden in the raws of the game.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on January 01, 2022, 03:29:00 am
Toady could increase the mainstream awareness of DF by adding new "flavors" of Fortress Mode, each designed to appeal to different genre markets.

In Anime flavor, all the dwarves would wear school uniforms & half-open shirts, carry swords everywhere they go, and the most important dwarves (determined by how frequently the overseer examines them) would develop wildly unnatural hair colors.

Steampunk flavor would feature oil, gunpowder, and forts powered with steam turbines, all run by goggle-wearing Siege Engineer inventors, who can experience Strange Moods multiple times per year.

Monotheism flavor would make all dwarves, elves, and humans Christian. Everyone wears a metal necklace of a cross, and the only decorative engraving allowed is thin crosses. Egg-laying animals and Dyers are especially busy around Easter, and everyone exchanges gifts on Christmas.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 01, 2022, 04:04:16 am
Dwarves should keep a fortress-wide counter titled "Days without an accident".  This counter is usually reset by cave-ins, floods, transgressions regarding animal people, and Godwin's law.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 01, 2022, 11:15:03 am
Did you mean Murphy's Law?
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 01, 2022, 11:19:48 am
You had to be a Law Nazi did not yoe?
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 01, 2022, 02:39:57 pm
Stop! You violated the law!
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on January 01, 2022, 03:26:58 pm
Stop, in the name of wuv!
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 01, 2022, 06:57:22 pm
Humans with level 20 skill in sword should be referred to as "kensei".
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 02, 2022, 03:13:30 am
A blind swordsman should be deadlier than one with eyes.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 02, 2022, 07:40:51 am
A totally unarmed little old man with a smile should be deadlier than several whole units of any melee type, and impervious to any ranged attack. If it gets that far. Their morale will usually break first, if they know what's good for them.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 02, 2022, 03:53:21 pm
In adventure mode you should only be allowed to play as characters with extravision. That's because without it you seem to see around anyway but still suffer blindness under certain circumstances.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on January 02, 2022, 04:22:44 pm
Adventure mode should accurately model the vision of the creature you're playing as.  Everything is black/grayed out except for the tiles that fall within your vision cone.  Things that are in the "dim" part of your vision cone show up as generic icons (similar to how noise is depicted as exclamation marks), but cannot be identified unless you look at them.  You need to press a key to look in a different direction.

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 02, 2022, 05:46:33 pm
For (most) mammalian-style eyes, everything directly in front of you is initially of the 'dim'/peripheral form, but as saccadic movements fill in the details that the fixated gaze cannot, you get a delayed certainty of vision that once again deteriorates if you try to fixate intensely.

Those sufficiently experienced with training with other senses can expand this level of 'vision certainty'. If downwind of suitable targets, like creatures that you're familiar with or are especially pungent, your olfaction may reveal a (rough) idea of their presence/passage upwind. Hearing may provide a decent overlay of some sort of light footstep happening right behind you, or a large ruccus of some kind conveying over some nearby ridge (with potential false positioning in particularly hard and crinkly geography, on the surface, or geographyedit: geology, in the caverns). Subtle changes in air-flow might even be felt, if you're being stalked by an expert (natural or trained) in cryptic hunting, etc.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 02, 2022, 06:06:49 pm
Add quill pens as weapons, and make them more powerful than swords.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 03, 2022, 03:17:00 am
Music should be able to make animals in savage areas friendly.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 03, 2022, 06:48:28 am
Music should be able to make animals hostile.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 03, 2022, 07:09:15 am
Animals ought to be able to make music. Especially in buildings positioned to admire sunrises.
Title: Re: Terrible Suggestions Thread
Post by: dikbutdagrate on January 04, 2022, 12:48:12 am
I got a bad one. Have every individual plant be granted sentience, and considered a historical figure for game data tracking purposes. Also, have the game pause itself each time you harvest a crop or chop down a tree, in order to properly notify you that your dwarves are in combat. Consequently, every vanquished tree and distilled/devoured plump helmet would be added to the every increasing list of dead.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 04, 2022, 03:24:31 am
I got a bad one. Have every individual plant be granted sentience, and considered a historical figure for game data tracking purposes. Also, have the game pause itself each time you harvest a crop or chop down a tree, in order to properly notify you that your dwarves are in combat. Consequently, every vanquished tree and distilled/devoured plump helmet would be added to the every increasing list of dead.
I feel that honor should be granted to all stone and dirt tiles so your given the feeling of being in a living world.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 04, 2022, 06:59:24 pm
I got a bad one. Have every individual plant be granted sentience, and considered a historical figure for game data tracking purposes. Also, have the game pause itself each time you harvest a crop or chop down a tree, in order to properly notify you that your dwarves are in combat. Consequently, every vanquished tree and distilled/devoured plump helmet would be added to the every increasing list of dead.
I feel that honor should be granted to all stone and dirt tiles so your given the feeling of being in a living world.
Hey!  Don’t forget the water and magma.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 05, 2022, 02:04:01 am
I wonder what the dwarves will do when the living world decides its had enough of their shit and decides to fight back?
Title: Re: Terrible Suggestions Thread
Post by: muldrake on January 05, 2022, 04:14:14 am
Every single bee in a beehive should be considered an historic figure and they should have preferences and bad and good emotions that are constantly tracked, and should be able to go insane just like dwarves when stressed.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 05, 2022, 08:34:51 am
Bees individually have an unlimited chance of entering a Strange Mood, of any subtype, and producing either:
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 05, 2022, 07:08:20 pm
Naturally, individual grains of pollen must be added and tracked throughout the game.  These would also count as historical persons.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 06, 2022, 02:03:30 am
Naturally, individual grains of pollen must be added and tracked throughout the game.  These would also count as historical persons.
What about the flowers they should also be historical for creating the historical pollen, and every drop of honey should be historical as well.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on January 06, 2022, 03:26:01 am
All bacteria and other micro-organisms should also be tracked individually as historical persons.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on January 06, 2022, 07:13:13 am
All wounds should have a quality value; a skilled warrior may inflict a masterwork wound on the opponent.

Dwarves observing creàtures or corpses with high-quality wounds may get a good thought, especially if they have high violence-aligned personality traits.

Masterwork wounds healing should give a bad throught to the one who inflicted them, like the destruction of any other masterwork.

Artifact wounds may also be inflicted. These wounds never heal.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 06, 2022, 07:42:31 am
- Fixed a bug that causes all wound infections to be artifact quality and thus slowly but certainly killing the patient.
- Doctors now receive a bad thought if any patients carrying a masterwork infection die, because it destroys the infection too.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 06, 2022, 12:03:38 pm
Guns.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on January 06, 2022, 12:25:17 pm
Some characters will be possessed by gun fairies that kick bullets back on course to help the possessed person hit their target. The fairies will have horrible high pitched voices that make you want to rip your ears off.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 06, 2022, 12:41:02 pm
Armok is officially removed from the lore of the game to prevent the players from feeling like what they worked for will be destroyed.

Procedural gods also lose a lot of their power after the start of time, no longer being able to summon clowns. They are as strong as many worshippers they have and die the instant and forever once last worshipper is killed. Their creations however are infinite as they do not rely on worship.

One of the goals of the game is to achieve "true immortality" by killing any creature except yourself, being immune to die to various over-time causes and locking yourself in a structure of artifacts so they will never decay to expose you against weather.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 06, 2022, 12:48:19 pm
Insufficient framerate should kick the player out to the main menu screen despite the game not having online multiplayer. A reference to From Software games.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 06, 2022, 01:17:51 pm
Guns.
Liberal Mine Squad
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 06, 2022, 01:27:09 pm
Guns.
Liberal Mine Squad
Liberal Mime Squad
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 06, 2022, 02:33:15 pm
A mode where all enemies and bosses are replaced with steel elephant unique clown that can fly with wings and spread deadly dust.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 07, 2022, 02:47:20 am
A mode where all enemies and bosses are replaced with steel mimes.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 07, 2022, 03:49:13 am
A mime where all body parts are replaced by clowns.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on January 07, 2022, 06:07:16 am
A mime mimeograph.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on January 07, 2022, 07:51:14 am
Titans and FB's made of abstract concepts.

''Blaargh has come! A blob made of pure happiness.''
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 07, 2022, 08:48:56 am
"The Macelord kicks the Forgotten Beast in the smile, bruising the acceptance and jamming the satisfaction through the delight."
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on January 07, 2022, 04:23:44 pm
"The Axelord strikes the Forgotten Beast in the third rage, tearing the anger and opening up an artery."

"Urist McAxeLord cancels kill Flaargh; Went Berserk"
Title: Re: Terrible Suggestions Thread
Post by: muldrake on January 07, 2022, 08:29:45 pm
A mime where all mimes are mimed by mimes because mimes mimes mimes.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 07, 2022, 09:09:43 pm
Which pokemon is this?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 08, 2022, 03:04:38 am
All creatures should be captureable in small plastic balls and forced to fight other things when deployed.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 08, 2022, 03:54:04 am
Plastic balls can be produced using crude oil, which is only found on high sea.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 08, 2022, 08:38:15 am
All nobles like plastic balls and mandate their production all the time.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 08, 2022, 03:24:07 pm
For gender equality reasons female characters should also suffer gelding strikes.

That's because they seem to deal extra pain.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on January 08, 2022, 04:07:35 pm
Selling DF to EA.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on January 08, 2022, 04:16:39 pm
Selling DF to EA.

I mean, Today sold out to KitFox, which is arguably worse.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on January 08, 2022, 04:19:13 pm
It was inevitable.

guitar noises
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 09, 2022, 04:12:17 am
What about selling it to Ubisoft?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 09, 2022, 05:01:21 am
In addition to selling out to a major, non-indie company, all future content (including that of currently-planned development arcs) will only be released through expensive DLC packs.

Considering how long you've been waiting, we at [insert_massive_faceless_corporation_here] have no doubt as to your willingness to fork over a measly $20.00 for the Myth & Magic DLC.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on January 09, 2022, 05:27:40 am
In addition to selling out to a major, non-indie company, all future content (including that of currently-planned development arcs) will only be released through expensive DLC packs.

Considering how long you've been waiting, we at [insert_massive_faceless_corporation_here] have no doubt as to your willingness to fork over a measly $20.00 for the Myth & Magic DLC.

At least then the myth and magic update might come to fruition, instead of being stalled for the sake of this "Steam DF" shit. Fuck, even part 2 of villians got put on hold for this waste of effort.
Besides, i consider most "indies" to be far worse to sell your life's work to than a "faceless corporation". At least the latter has shareholders to please, and pleasing the shareholders needs customers. So corps are a known quantity. Their behaviour and products can be predicted. They want their stuff to have mass-appeal, while being just fresh enough to be novel.
Indies only have their own egoes to please, while pissing their ill-formed political opinions into the cesspool of social media, for all the world to see.

For the sake of the thread, here's a terrible suggestion:
Break off the "partnership" with KitFox and get Chucklefish to publish DF instead.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 09, 2022, 07:58:33 am
What about selling it to Ubisoft?
...Microsoft?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 09, 2022, 08:29:55 am
I mean TBH I admittedly know jackshit about corporations and how they relate to indie developers (also not like my own Steam account is loaded with a crazy amount of DLC purchases for every other game or anything :P).
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 09, 2022, 09:47:23 am
Add indies to the game.  It doesn't matter what that is, so long as it causes even more confusion than the term "indie" does already.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 09, 2022, 12:51:07 pm
NFT
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 09, 2022, 02:32:08 pm
sees no reply in last few hours

Oh I know!

Civs realize at random that artifacts do not wear from burning due to a bug and some dwarves may decide to intentionally have their artifacts set on fire.

Clowns better acknowledged in this kind of stuff can intentionally get for themselves artifacts stolen from dwarven civ and use it as weapons set on fire.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on January 09, 2022, 03:06:55 pm
Civs will use burning artifacts to fuel those torches in dungeons that are still lit even though nobody has been inside for millenia.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 09, 2022, 10:47:41 pm
That's easy, dungeon critters just memory hack on their own and flag their torches and everything important to them as artifacts.

Megabeasts sometimes also delete the player or other adventurers that bother them.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 10, 2022, 01:53:16 am
Give every creature in game should have the ability to hack the game, while removing this ability from the player.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 10, 2022, 03:02:13 am
Every creature in the game should have the ability to hack the player.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on January 10, 2022, 05:56:29 am
No, not my [GELDABLES]! I'll hack them first!
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 10, 2022, 08:52:10 am
Netflix adaptation.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 10, 2022, 09:04:52 am
Let Disney buy the rights to the Dwarf Fortress brand, develop a watered-down and thoroughly-sanitized Disney+ original movie/miniseries, and then threaten Toady with a lawsuit unless he immediately ceases and desists development of DF Classic.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 10, 2022, 09:16:38 am
Angels are now guaranteed to possess the most overpowered randomized stats possible they could can.

Among them is [EXTRAVISION] combined with near-instakilling divine sickness, making raiding vaults nearly impossible.

This is a terrible suggestion because it requies now much less versatile approach to invading vaults.

You may need to play as intelligent undead elephant man with freezing to stop them in place and simply punch once into head. Ridiculous dodging skills will help you for sure.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 10, 2022, 01:31:28 pm
sees no replies in a large span of time

The known laws of aviation have it that a bee should not be able to fly. Their wings should be deleted.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 10, 2022, 02:13:46 pm
Off-topic, but that's actually an oft-repeated urban legend. The mechanism by which bees fly is totally in keeping with known laws of aviation.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on January 10, 2022, 03:51:54 pm
Realistic application of mass-related physics on creature materials. Giants and organic megabeasts/titans/forgotten beasts collapse under their own weight. In fact, pretty much all giant animals are unable to function since they maintain the proportions of their natural counterparts. Bronze colossi can stand in place, but damage themselves every time they take a step.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 10, 2022, 04:45:33 pm
I wonder if this is why dragons in DF don't fly or have wings. Almost every popular depiction of a winged dragon, given their proportions and probable mass, should by all rights be flightless but aren't because...magic I guess. Toady, visionary that he is, saw past this obvious cop-out answer and cried "If my dragons can't fly, then they can't fucking fly! Deal with it!"

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 10, 2022, 05:04:13 pm
The mechanism by which bees fly is totally in keeping with known laws of aviation.
Are they fully instrument-rated? Do they adhere strictly to VFR? Can they coordinate fully with any relevent ATCs?
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 10, 2022, 05:56:59 pm
Add OSHA inspectors.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 10, 2022, 07:54:15 pm
The mechanism by which bees fly is totally in keeping with known laws of aviation.
Are they fully instrument-rated? Do they adhere strictly to VFR? Can they coordinate fully with any relevent ATCs?

Yes, yes, and...probably.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 11, 2022, 03:02:19 am
Add OSHA inspectors.
If your fort doesn't meet OSHA standards it should immediately be abandoned and all fort nobles jailed including the player.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on January 11, 2022, 09:02:05 am
No One Poops™ is rewoked.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 11, 2022, 10:31:12 am
The letter “r” is purged from Dwaf Fotess.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 11, 2022, 11:17:14 am
The letter "ł" is then randomly inserted into Dłwaf Fołtessł
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 11, 2022, 11:25:51 am
Buows get ewoked to estict evey ceatue, theeby focing feals and caven tibes into you libay, taven, o baacks to spa.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 11, 2022, 08:35:49 pm
Vegan teachers.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 12, 2022, 02:11:44 am
Why just teachers why not all dwarves, and combine that with a rework of farming to make it more difficult.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 12, 2022, 03:24:50 am
Make all intelligent creatures vegans...
Title: Re: Terrible Suggestions Thread
Post by: DwarfUli on January 13, 2022, 11:11:47 am

I would love having palanquins in the game. My noble dorfs shouldn't have to walk everywhere.

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 13, 2022, 11:59:17 am
A sufficiently strong dwarf can carry a palanquin and its occupant alone.
Title: Re: Terrible Suggestions Thread
Post by: DwarfUli on January 13, 2022, 03:37:20 pm
A sufficiently strong dwarf can carry a palanquin and its occupant alone.

My dorfs probably would choose lead as a building material and adorn the lead palanquin with bands of cobaltite.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 13, 2022, 05:04:08 pm
A sufficiently strong dwarf can carry a palanquin and its occupant alone.
A sufficiently strong dwarf can carry the palanquin within which they are the occupant...
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 13, 2022, 05:32:31 pm
Clowns could use litters carried by goblins through stairs.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 14, 2022, 03:12:24 am
Clowns are changed into actual clowns who after entering the world travel around the world in a circus troupe.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 14, 2022, 03:16:06 am
Clowns are changed into actual clowns who after entering the world travel around the world in a circus troupe.
This doesn't stop dwarves from being terrified of them.
Title: Re: Terrible Suggestions Thread
Post by: nik the dwarf on January 14, 2022, 03:45:47 am
sees no replies in a large span of time

The known laws of aviation have it that a bee should not be able to fly. Their wings should be deleted.

Oh they are able to fly, but they still violate the laws. Bees are now required to fly at 150z over rural areas in order to comply with known laws of aviation. Else, the individual bees shall be arrested by the guards and detained in the fort prison.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 14, 2022, 08:03:12 am
Note to self for next fort: Bee Jail.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 14, 2022, 10:43:53 am
In order to grant people more freedom of design, the grid can be re-arranged to hex-grid.  This effect is only visual, however, by slanting the displayed columns by half a tile per column.  None of the underlying math or mechanics change.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 15, 2022, 11:16:07 pm
Sun Berry Man
Title: Re: Terrible Suggestions Thread
Post by: MaxTheFox on January 16, 2022, 03:37:25 am
In order to grant people more freedom of design, the grid can be re-arranged to hex-grid.  This effect is only visual, however, by slanting the displayed columns by half a tile per column.  None of the underlying math or mechanics change.
No no no, change the tiling to THIS!
(https://upload.wikimedia.org/wikipedia/commons/thumb/5/5c/Heptagonal_tiling.svg/480px-Heptagonal_tiling.svg.png)

I do wonder what a colony builder game on a hyperbolic plane would be like... it could be interesting actually, as a whole different game.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 16, 2022, 04:22:33 am
I feel the game would be better if the grid layout changed every few seconds, so it goes from squares to hexagons to triangles to circles to....
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on January 16, 2022, 02:59:42 pm
You now need;

Actual cutting tools for jewelers to be able to cut gems.

Fuel to cook.

And water to brew alcohol.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 16, 2022, 03:47:37 pm
Nobles can now ban the importation of items.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 16, 2022, 03:56:56 pm
No no no, change the tiling to THIS!
[...]
And to think I decided not to mention the full octagonal tiling version... For fear of waking the wrong god (https://wiki.lspace.org/Bel-Shamharoth).

Quote
I do wonder what a colony builder game on a hyperbolic plane would be like... it could be interesting actually, as a whole different game.
Have you tried HyperRogue? It's a roguelike (obviously!) not a fort-/colony-builder, but add the second mode (and an arena, and a legends viewer...)
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on January 16, 2022, 04:01:12 pm
Dwarves can now make artifacts made of soot, grime and flilth of both types.

Mugs and beds made of shit.

yay
Title: Re: Terrible Suggestions Thread
Post by: muldrake on January 16, 2022, 11:48:09 pm
Nobles can now ban the mere possession of items retroactively.  So any time some noble bans something, every single person who ever possessed such an item is guilty of a serious crime and needs to be sentenced in the justice menu.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 17, 2022, 01:51:40 am
Nobles can now ban dwarves, meaning any dwarf that noble doesn't like is forcibly removed from the fort.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 17, 2022, 03:07:07 am
Nobles can ban Forgotten Beasts they detest.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 17, 2022, 04:29:46 am
Nobles can also adopt forgotten beasts a pets. Despite this, the beasts remain hostile.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 17, 2022, 11:47:54 am
Nobles get a good thought from getting attacked by a Forgotten Beast made of a material they like.  Conversely, the slayer of such a beast is subject to capital punishment.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 17, 2022, 03:32:21 pm
Dark seasons and myth-genned “eternal night” embarks should be rendered in nighttime.  This should be achieved by blanking the entire screen.
Title: Re: Terrible Suggestions Thread
Post by: MaxTheFox on January 17, 2022, 11:50:03 pm
No no no, change the tiling to THIS!
[...]
And to think I decided not to mention the full octagonal tiling version... For fear of waking the wrong god (https://wiki.lspace.org/Bel-Shamharoth).

Quote
I do wonder what a colony builder game on a hyperbolic plane would be like... it could be interesting actually, as a whole different game.
Have you tried HyperRogue? It's a roguelike (obviously!) not a fort-/colony-builder, but add the second mode (and an arena, and a legends viewer...)
I do know HR, it's amazing.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 18, 2022, 03:34:43 am
Nobles should get good thoughts when people they don't like and fail to meet their mandates get beaten.
Title: Re: Terrible Suggestions Thread
Post by: MaxTheFox on January 18, 2022, 04:13:32 am
Nobles should get good thoughts when people they don't like and fail to meet their mandates get beaten.
Actually not a bad suggestion, with the right personality traits schadenfreude should be a thing.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 22, 2022, 01:13:51 pm
Boss rush.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 22, 2022, 03:29:53 pm
Boss Hogg
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 22, 2022, 11:39:52 pm
Domestic pigs owned as pets will occasionally reverse roles and the dwarf will become the pigs pet, following it around everywhere. The pig will run for election as the mayor, and if successful, will become a terrible dictator.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 23, 2022, 02:56:46 am
All animals can run mayor and all of them will be terrible at it and the dwarves will hate them but they'll keep reelecting them.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 23, 2022, 03:24:22 am
Pig mayors will never mandate anything.  They will boardate.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 24, 2022, 07:23:31 pm
The only domestic animals who can't run for mayor are donkeys, who will get a constant stream of bad thoughts regarding the current mayor but will never actually do anything about it.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 25, 2022, 07:04:30 pm
Every time a grazing animal eats, an event should be generated in Legends mode thus creating a browsing history for each animal.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 25, 2022, 07:31:58 pm
Plants and trees should be able to become historical figures. Their legends will mostly consist of them being born in an area and at some point dying (e.g. being devoured by a grazing animal).
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on January 25, 2022, 09:31:59 pm
The growth of toenails, fingernails, claws, (and teeth in rodents) should be tracked by the game for all living creatures in the world.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 26, 2022, 02:06:28 am
There should be a legends entry for every time a creature farts, there should also be an entry for the total amounts of farts farted in the entire world.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 26, 2022, 02:27:07 am
Legends should extend beyond the game itself and include everytime a terrible legends suggestion has been made.  For convenience, they can be modelled as 1-page codices with negative value.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on January 26, 2022, 03:35:51 am
There should be a legends entry for every time a creature farts, there should also be an entry for the total amounts of farts farted in the entire world.
The amount of methane produced should be tracked, along with the effect on flat-world warming.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 26, 2022, 05:09:23 am
There should be a legends entry for every time a creature farts, there should also be an entry for the total amounts of farts farted in the entire world.
The amount of methane produced should be tracked, along with the effect on flat-world warming.

Giant cows should be added to the game, and with the new fart and methane mechanics, they'd be the worst methane producers in the world. Worlds with a huge giant cow population might end up in the Age of Death long before a necromancer apocalypse happens.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on January 26, 2022, 07:24:34 am
Can see how exceptional large/old trees can become such figures. Specially if they become sites themselves.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 26, 2022, 07:28:14 pm
Entire elven forest retreats should exist as a single tree with a single trunk connecting it to the ground. The player should be able to cut these down in adventure mode, causing the entire site's population to fall to the ground and be smashed by falling logs.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 26, 2022, 09:06:01 pm
Entire elven forest retreats should exist as a single tree with a single trunk connecting it to the ground. The player should be able to cut these down in adventure mode, causing the entire site's population to fall to the ground and be smashed by falling logs.

But, wouldn’t the falling logs kill the adventurer?  Better to light the trunk on fire and watch from a safe distance.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 27, 2022, 01:37:19 am
But, wouldn’t the falling logs kill the adventurer?
Sometimes sacrifices must be made for the greater good!
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on January 27, 2022, 08:27:02 am
But, wouldn’t the falling logs kill the adventurer?
Sometimes sacrifices must be made for the greater good!
Sacrifices must be made for Armok.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 27, 2022, 01:40:37 pm
It's well-known that the "Slaves to Armok" title is obsolete, so therefore I propose that the title should be procedurally-generated based on a randomly-determined god of your most recently generated world.

"Slaves to Katol: God of Puppies"
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 27, 2022, 02:30:08 pm
I like that suggestion. That's a good idea.

The bay12 banner can include a rotating list of the best ones too
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 27, 2022, 02:49:47 pm
I like that suggestion. That's a good idea.

The bay12 banner can include a rotating list of the best ones too

How does bay12 know what titles are being generated on individual users machines?
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on January 27, 2022, 03:42:40 pm
How does bay12 know what titles are being generated on individual users machines?

By adding spyware to DF of course. Grab their browsing history and CC info too while they're at it.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 28, 2022, 03:14:39 am
The banner should also periodically include credit card and social security numbers.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on January 28, 2022, 11:05:59 am
The banner should occasionally show usernames you have used in the past and on other computers, just to let you know that all of your historic internet account usage has been linked in some database.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 28, 2022, 04:22:38 pm
When dealing with divination dices the player should choose any of it's potential outcomes manually considering how much savescumming people tend to involve so they won't have to generate new worlds.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 28, 2022, 07:38:04 pm
The ability to manipulate the outcomes of dice rolls and games should be a divine gift from gods of gambling and trickery
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on January 29, 2022, 04:49:08 am
[GOOD] token for elves.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on January 29, 2022, 03:50:28 pm
[GOOD] token for elves.

That's not a terrible suggestion, per se.

Make it so [GOOD] token overrides biome restraints.  Good glacier? Put the elves there.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 29, 2022, 07:19:30 pm
Borders in the game should be marked by pelts.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 30, 2022, 05:00:36 am
The borders of a civilizations lands should be marked by the citizens of that land peeing on trees at the border.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 30, 2022, 05:56:01 pm
Paperwork. To be submitted by the player.

Each dig, each build, each lever-pulling, every civil/legal/martial decision needs to be accompanied by fully-documented requests for authorisation, and the rest.

Yes, you can still flood the surface with magma, but you need the proper planning permissions, environmental impact statements, liability waivers for third parties and agents...
Title: Re: Terrible Suggestions Thread
Post by: muldrake on January 31, 2022, 01:44:29 pm
Paperwork. To be submitted by the player.

Each dig, each build, each lever-pulling, every civil/legal/martial decision needs to be accompanied by fully-documented requests for authorisation, and the rest.

Yes, you can still flood the surface with magma, but you need the proper planning permissions, environmental impact statements, liability waivers for third parties and agents...
Mandatory bidding contests between contractors for every single task.  You have to take whoever charges the least, even if they're completely incompetent actually to do it.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 01, 2022, 06:05:55 pm
Gelding now produces “geldables”, which cooks can combine with alcohol to create “preserved geldables”.  “Preserved geldables” are, for some reason, a highly valuable trade good.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 01, 2022, 06:51:31 pm
Due to dwarf ethics, "geldables" of sentients can't be eaten, but it doesn't prevent said "geldables" from being a common food preference.

edit. clarification
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 02, 2022, 04:18:06 am
Some dwarves get bad thoughts being near any dwarves eating "geldables" or just the "geldables" on their own.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on February 02, 2022, 11:04:57 am
Geldables should be subject to taxation (https://en.wiktionary.org/wiki/geldable).
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 02, 2022, 01:45:06 pm
Especially if geldables are made gildable.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on February 03, 2022, 05:08:44 am
When kicked at their geldables, dwarves kneel down and die.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 03, 2022, 04:31:18 pm
When gaming is added to taverns, dwarves can bet their geldables and/or other body parts.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 03, 2022, 05:48:38 pm
Trophies can be made out of geldables, so a visitor from another civ (with ethics allowing it) might be wearing a -dwarf geldable crown- or a -elf geldable ring-.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 03, 2022, 08:48:10 pm
why are you cowards using the word geldable
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 04, 2022, 04:17:06 am
why are you cowards using the word geldable
Because no one wants to think about wearing a crown made of dicks.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 04, 2022, 11:23:00 am
Because no one wants to think about wearing a crown made of dicks.

Strictly speaking, that's not the part which gets removed by gelding.



Add tooth infections.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 04, 2022, 12:09:47 pm
Nutsack crown.

There, hope you guys are happy.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on February 04, 2022, 01:17:54 pm
BALL BISCUITS

Yeah, let man be man, and woman be man.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 04, 2022, 01:48:07 pm
You're all just talking bollocks.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 04, 2022, 03:13:42 pm
This is nuts!
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 04, 2022, 03:26:36 pm
If exposed to magic, one possible negative effect is the dwarves loins becoming sapient and talking to them. They get their own separate soul and decide if the dwarf can get pregnant/impregnate their spouse and dwarves can chat with them, but otherwise get no control over the dwarf.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 04, 2022, 04:16:08 pm
If exposed to magic, one possible negative effect is the dwarves loins becoming sapient and talking to them.

Most dwarves would dislike this and do almost anything to silence their loins, but then there will always be "that dwarf" who takes immense pride in their new talkative friend and eagerly introduce it to others.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 04, 2022, 05:08:04 pm
The nut spirits will get upset if a dwarf wears pants or underwear. This will not change the preference of the dwarf for wearing pants. The only solution is for dwarves with sentient junk to compromise by wearing skirts, which will be defined with an [OPEN_ENDED:BOTTOM] tag so the game recognizes they fit this criteria.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 04, 2022, 07:04:52 pm
Sentient crotch parts can also commit crimes. This can result in some unpleasant times for a dwarf if their loins commit treason or murder and are sentenced to a hammering.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 04, 2022, 07:59:18 pm
Remember the Bugs Bunny one... Sir Loin of Beef ?
Sentient dwarven loins may now become royalty.


(edit:  added Sentient)
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on February 04, 2022, 08:26:10 pm
BAAL BISCUITS
What?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 04, 2022, 10:04:42 pm
BELL BISCUITS
What?

They said “BALL BUISCUITS”, not “BELL BISCUITS”.  Why did you edit their quote?
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on February 04, 2022, 10:31:23 pm
(https://i.kym-cdn.com/entries/icons/original/000/012/132/thatsthejoke.jpg)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 04, 2022, 10:38:37 pm
BULL BISCUITS

This is what the thread's about from now on...
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 04, 2022, 10:55:09 pm
IT BILLS SCUBA

U STILL CIS BAB

IS ABLIST BULC
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 05, 2022, 02:04:27 am
wHAT IS GOING ON, THIS IS WHAT WE GET FOR MENTIONING MAKING HATS OUT OF NUT SACKS!
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 05, 2022, 03:25:18 am
A pox on 'yer, on all o'yer, a pox on all'yer, I say!!!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 05, 2022, 08:30:40 am
THIS IS WHAT WE GET FOR MENTIONING MAKING HATS OUT OF NUT SACKS!

By Armok's geldables, what have we done...
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 05, 2022, 09:52:39 am
Geldables function as actual bodyparts and are thus vulnerable to wrestlers.  Would this be called gouging or pinching?
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 05, 2022, 04:36:17 pm
Would this be called gouging or pinching?

Could be biting, too.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 05, 2022, 05:20:42 pm
Could be biting, too.

Already implemented. (http://www.bay12forums.com/smf/index.php?topic=145317.msg8345526#msg8345526)
Title: Re: Terrible Suggestions Thread
Post by: muldrake on February 05, 2022, 07:06:27 pm
why are you cowards using the word geldable
They're literally called that in the raws.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on February 06, 2022, 12:16:58 am
As a tag, not as a body part. It's a description rather than a name.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 06, 2022, 01:57:21 am
What if we just add the geldable parts as body parts so we can wrestle and chop them off?
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 06, 2022, 03:13:09 am
Bear in mind (assuming you've heard of this*) that this is so close to an actual terrible mod, not just suggestion. So terrible, the account of what happened when it was modded into the game got, in turn, Modded out of the boards by Tarn. As did the Account involved.

* - and if you haven't, I'm unfortunately not keen on expanding on it...
Title: Re: Terrible Suggestions Thread
Post by: muldrake on February 06, 2022, 03:49:23 am
As a tag, not as a body part. It's a description rather than a name.
No it calls them that as a noun too if it happens in combat.
"the geldables have been torn away"
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 06, 2022, 04:34:08 am
Bear in mind (assuming you've heard of this*) that this is so close to an actual terrible mod, not just suggestion. So terrible, the account of what happened when it was modded into the game got, in turn, Modded out of the boards by Tarn. As did the Account involved.

* - and if you haven't, I'm unfortunately not keen on expanding on it...
I have heard of the mod, it's creator, and the horrible things it could be used for.


Let us speak of it no more.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on February 06, 2022, 05:08:39 am
What if we just add the geldable parts as body parts so we can wrestle and chop them off?

Sure, but lets not leave the members of the "fairer" sex out of the traumatic genital injury parade then, shall we? I mean, in real life, women don't fight in wars and thus don't end up on the battlefield, but realistically, how hard would it be to cause irreparable damage to the female reproductive organs? A single well-placed bullet, bolt, arrow or dagger should have no trouble severing a fallopian tube(oviduct) or eviscerating an ovary. Sure it takes a bit more anatomical knowledge to aim specifically for it, but how frequently does one aim for their opponent's genitals anyway? Most such injuries tend to be lucky strikes anyway, so they're about just as likely to occur against a female as a male.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 06, 2022, 05:19:16 am
Dwarf Fortress now comes with its own line of action figures and "Dwarf Fortress Lite", a Tamagotchi rip-off where you have to take care of your pet dwarf.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on February 06, 2022, 05:50:49 am
Dwarf Fortress now comes with its own line of action figures and "Dwarf Fortress Lite", a Tamagotchi rip-off where you have to take care of your pet dwarf.
Dwarf Fortress isn't marketable enough, therefore, adjustments should be made at to bring DF in line with a PG-3 rating. That means kiddifying violence, removing alcohol, blood, vomit and so on and so forth.

But in all seriousness, the thought does make me slightly worried about Kitfox and what NDA'd demands they might be making of Toady. I mean, how the hell are they gonna sell the aforementioned traumatic genital injuries as a feature? Maybe they're just hoping it flies under the radar or that the sanitized language used in regards to the situation renders it mild enough, which lets be honest, it does if one doesn't think too deeply about it. Or maybe they just think its funny when men get their bits lopped off, i wouldn't put it past them.
Title: Re: Terrible Suggestions Thread
Post by: MaxTheFox on February 06, 2022, 07:42:46 am
Honestly, I think they won't care, there's far gorier stuff on Steam than tiny sprites making each other turn red with accompanying euphemistic language.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on February 06, 2022, 09:23:10 am
Procedurally generated screaming
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 06, 2022, 11:28:07 am
Procedurally generated screaming

In the kid-friendly version these are censored with procedurally generated beeps.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 06, 2022, 12:54:36 pm
My Little Kobold: Utterences Are Magic
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 06, 2022, 01:20:03 pm
Train the procgen-screaming AI using only variations of the Wilhelm Scream.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 06, 2022, 03:12:30 pm
My Little Kobold: Utterences Are Magic

Kobold utterances are magic now. They cast powerful divine spells by babbling in terror.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 06, 2022, 04:41:00 pm
New civilisation:  Close relative of Kobolds, called Colorbolds.  They only speak in Solresol.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on February 06, 2022, 05:18:21 pm
y u bullyin me?

 :'(
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 06, 2022, 06:28:23 pm
All those people maliciously linking to your innocent post. Shouldn't be allowed!
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 07, 2022, 12:38:26 am
MALICIOUS SUGGESTION CORRUPTION IS BANNED
Title: Re: Terrible Suggestions Thread
Post by: muldrake on February 07, 2022, 01:11:04 am
Trees scream when you cut them down.  Also the logs scream, so any furniture you make out of them also constantly screams, like beds.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 07, 2022, 01:55:15 am
Everything should scream when it's interacted with, this should including waking on things.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on February 08, 2022, 03:29:30 pm
Mythgen should have a "musicality" slider, and the higher you turn it, the more the world becomes like an animated Disney movie, complete with people and even whole towns bursting into choreographed song and dance at plot-relevant moments.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 08, 2022, 04:46:17 pm
Choreographed dances have the divine power of freeing prisoners and briefly taming animals.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 08, 2022, 11:42:03 pm
40% chance of a choreographed song-and-dance being interrupted halfway through by the appearance of a prominent villain in the area (who may either halt the song in its tracks or take it over themselves).
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 09, 2022, 02:08:06 am
Songs may halt for a few seconds for no explicable reason.  This is because a parallel song in another fortress has started.  They take turns and the breaks get shorter and fewer towards the great duet/chorus at the end.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 09, 2022, 02:55:50 am
The game is interrupted every 60 +/- 5 seconds for an random advertisement from a sponsor.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 09, 2022, 03:21:58 am
The one inch of screen space on the top and bottom of the screen shall be left blank to make room for ad banners.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on February 09, 2022, 06:00:02 am
Villains will spontaneously break out in a song and dance in which they describe their villainous deeds and plans. Their minions and allies will join in as backup dancers. Including Especially the zombies.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 09, 2022, 09:58:24 am
After the success of the villains song & dance update, it is decided that every sentient creature (and sometimes pets and livestock) will behave as if in a musical. This is backed with procedurally generated music and synthesized singing.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 09, 2022, 11:45:41 am
The hills are alive with the sound of music, and every 65th migrant is named Julie Andrews.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 09, 2022, 12:23:54 pm
In addition to the existing [GOOD] and [EVIL] regions, add [MUSICAL] regions where the hills literally come alive with the sound of music. Don't worry, they definitely do not eat people. Honest...

Also, the Julie Andrews migrants will almost exclusively migrate to forts whose civs are at war with Nazis goblins.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 09, 2022, 12:33:35 pm
Custom stockpile options for water spattered non-food plants, juvenile feline face hairs, polished metalic water-heating vessels, top-layer insulative hand-clothing from shearing products, thread-secured containerised pressed wood-pulp, small equine animals with very very light brown hide colouration, spiced fruit bakes in latticed flour-based meal form, entryway alert systems, ice-wagon noisemakers, breadcrumbed meat-servings in pasta, ....
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 10, 2022, 02:50:17 am
When people start singing and there happens to be a unicorn nearby that isn't involved in the song, when the song finishes all the people that were singing explode.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 10, 2022, 10:39:55 am
Female nobles will occasionally enter into singing contests with several species of flying vermin...which invariably result in the latter exploding.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 10, 2022, 12:45:35 pm
A bad singing skill can culminate in shattered glass furniture, bursting gem windows, and even unconsciousness of all listeners.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 10, 2022, 12:52:19 pm
A very mindwormy song can cause the world to succumb to extreme snow and ice.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on February 10, 2022, 01:48:28 pm
Another very mindwormy song can cause a town to refuse to speak about prophets (will happily sing about them though).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 11, 2022, 02:08:59 am
At high singing skill you can sing the brown note.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on February 11, 2022, 06:15:06 am
Elves for the Ethical Treatment of Animals.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 11, 2022, 04:36:33 pm
Elves for the Ethical Treatment of Trees.

FTFY.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on February 11, 2022, 04:41:16 pm
Forget about the new seasonal soundtracks in the Steam release; procedurally generate the new music tracks, which will be played with a random set of instruments, in random styles, that were generated in the world being played. I'm sure it'll all come together and sound fine.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 11, 2022, 04:52:53 pm
All seasonal soundtracks are performed by Rick Astley.

(Inspired by recent events (https://kotaku.com/numbers-station-russian-rickroll-uvb-76-hackers-gangnam-1848399390)...)
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on February 11, 2022, 05:13:24 pm
Forget about the new seasonal soundtracks in the Steam release; procedurally generate the new music tracks, which will be played with a random set of instruments, in random styles, that were generated in the world being played. I'm sure it'll all come together and sound fine.


Would something like this be doable? Are the descriptions detailed enough? What beside a Synthesizer would one need?
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on February 11, 2022, 05:42:35 pm
Would something like this be doable? Are the descriptions detailed enough? What beside a Synthesizer would one need?

Well, supposedly it has been done, but sounds weird (as expected):

Someone did something like that and posted it to reddit. Their conclusion was 'is possible for music, will sound a bit weird to a lot of people without a composer sanding off the rough edges'.

I couldn't find the reddit post therahedwig was talking about though, so I can't confirm for sure.
Title: Re: Terrible Suggestions Thread
Post by: Shdorsh on February 11, 2022, 06:16:52 pm
Forget about the new seasonal soundtracks in the Steam release; procedurally generate the new music tracks, which will be played with a random set of instruments, in random styles, that were generated in the world being played. I'm sure it'll all come together and sound fine.


Would something like this be doable? Are the descriptions detailed enough? What beside a Synthesizer would one need?

I am pretty sure it is. I wanted to script a procedural music generator for a long time, problem being finding an easy way to convert text strings to midi files. Basically, how I imagine things going:

Your civilization would spawn with a number of scales with whole tones, choosing from 5 notes (a pentatonic scale) to 7, then randomly turning some flat or sharp and picking one of the notes as its starting point. At the same time, if you want to go all crazy, why not randomize time signature as well, making binary (2/2, 4/4, 8/8 etc.) and ternary (3/8, 6/8, 9/8, waltz-like sounding) or even weirder stuff possible.

Then, you need to generate multiple tracks for multiple instruments and for each rhythm instrument, you generate a small section of its track, which can be repeated: You'd let the code pick between a variation of algorithms:
Putting a few blocks together, you have your verse/bridge/chorus.

Generate a different section for chorus with the same time measure and scale or even switch scale *slightly*, starting off from a higher note etc. The human mind is wired to like repetition, so re-using the same rhythm might lead to more favorable, though less complex music.

The lead instrument will have a completely alternate, more varied rhythm, so you generate your rhythm section for a whole verse/bridge/chorus. The way it will generate which note to play is that it looks at the lowest note of the current measure's chord and the next one, plays (or has an exceedingly high probability to play) the current one or an entire octave above or below (same note, just a whole range higher or lower). The next chord's lowest note will be stored in a variable as the "goal", to which the melody strives to get, having a higher probability to move closer to it. You could also make it go and try to pick any of the other notes of that chord as goal note, with a smaller chance of course. Also, have a random chance to remove that goal note from the rhythm section's chord, because why not.

Then, convert the whole thing into midi and dread at what monstrosity your dwarves like to listen to. Each combination of rhythm and scale would be a different style, I guess.

I did some music lessons when I was way younger, for 5 years about 15 years ago or so, so I guess asking Rick Beato would be the right thing to do. It would be awesome as an idea, yet probably exceedingly CPU intensive.

Edit: Also, tempo should matter too, being defined by style and changing the rhythm algorithm. You might want to have a chance of holding notes longer after an arpeggio or at the end of the time measure for making it sound more peaceful. A way to make the weird time signatures sound better would be to keep in mind breaking them down, like 7/4 = 4/4 + 3/4, practically generating 4/4 measures and a 3/4 measures within a block alternately.
Title: Re: Terrible Suggestions Thread
Post by: Shdorsh on February 11, 2022, 06:23:21 pm
Would something like this be doable? Are the descriptions detailed enough? What beside a Synthesizer would one need?

Well, supposedly it has been done, but sounds weird (as expected):

Someone did something like that and posted it to reddit. Their conclusion was 'is possible for music, will sound a bit weird to a lot of people without a composer sanding off the rough edges'.

I couldn't find the reddit post therahedwig was talking about though, so I can't confirm for sure.

It was done using artificial neural networks, using programs that basically simulate braincells' capacity to learn and create something similar. I believe much of the less good sounding quality stems from it not knowing actual music theory, merely trying to create a copy of all kinds of patterns it has seen. More rigorous sticking to music theory might actually see the creation of procedural music that sounds better and doesn't require the initial learning phase. Granted, it will be maybe more limited in what it creates, though, but if the limited part is, well... questionable to the ears, nothing of value would be lost I guess?

The vids you were referring to I think might be the ones of carykh (https://www.youtube.com/watch?v=uiJAy1jDIQ0).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 12, 2022, 03:36:36 am
Why not just play all the music tracks at the same time all the time without a way to turn it off, even going as far to bypass the computer's volume controls so no matter what you do you can't mute it.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 12, 2022, 05:52:10 am
As the procedurally generated music tends to sound weird, Bay12 decides to hire a load of composers to "sand off the edges" and make the music more accessible. This slows down world generation considerably, as the unrefined procedural music is sent via the internet to the Bay12 Music Development Company's facilities (basically a sweatshop), where composers work round the clock with a minimal wage to finalize the tracks and then send them back to the player's computer.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on February 15, 2022, 03:10:49 pm
Seasonal autosaves just aren't enough; make daily autosaves, and make them the only option (to prevent save-scumming).
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 15, 2022, 03:12:49 pm
To properly secure back-ups, also copy the back-up to any connected external storage media, as well as any available cloud services.  For consistency, the game must not continue until all the back-ups have been distributed.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 15, 2022, 03:49:23 pm
Enforced multiplay.

You can only load the very latest cloud-saved autosave. From whomever it was who last saved one.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 15, 2022, 07:16:31 pm
Remove moddable raws from the Steam release and replace them with Spore-style customization features for new creatures and objects, which work by just mix-and-matching options from a predetermined set of vanilla sprite parts. Want to mod in a creature from your favourite video game RPG? Too bad! But here, you can go right ahead and create a cat with a goblin's head and siege engine parts mounted to its shoulders. That's close enough, right?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 16, 2022, 01:49:03 am
Having options in the game makes it to where you can't experience the game the way Toady wanted it to be played so in the next version they will all be removed.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 16, 2022, 02:51:45 am
The entire game is on rails.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 16, 2022, 06:16:32 pm
The game requires purchase and use of a tiny electric minecart track on your desk to process ticks. If the minecart gets jammed and can't make the circuit the game doesn't move forward until it physically passes the start rail again. If it breaks down you have to grab it and roll it across the start rail like a toy car.

If Toady does merch he absolutely must make a little electric minecart repeater that just goes back and forth or in circles all day
Title: Re: Terrible Suggestions Thread
Post by: hedgerow on February 16, 2022, 08:07:41 pm
Can Dwarves celebrate Valentine's Day?

Like, can the 16th of every Granite be like, Valentine's Day for Dwarves?

I mean, Cupid was a cherub and a cherub is kind of a dwarf.

Kind of.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 17, 2022, 04:17:22 am
Cupid should be in game and he should shoot arrows at dwarves that love each other, but unlike the stores these should be actual arrows and he should always aim for and hit the dwarves in the heart.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 17, 2022, 06:28:05 am
When cupids run out of arrows they will charge at the dwarves and smack them with their small cupid bows.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 17, 2022, 07:33:27 am
These cupids will then automatically replace your crossbow squad leaders, and change the squads' uniforms from crossbows to bows.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 17, 2022, 01:29:56 pm
Cupid militia captains cannot wear dwarven armor and are thus typically stark naked except for a sash/loincloth.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 17, 2022, 03:48:47 pm
Cupids should have [VERMIN_HATEABLE] in their raws.

"Some Urists absolutely detest cupids."
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 17, 2022, 04:25:39 pm
When Urists that absolutely detest cupids are in cupids' squads, they are 37.9% likely to shoot the cupids in the back during combat. The percentage is adjusted by an arcane formula based on all of the Urists' and cupids' preferences, life experiences, etc, etc, ad nauseum.  Since cupids are not allowed to wear anything except a sash/loincloth, this can be an effective method of removing the cupids.
Title: Re: Terrible Suggestions Thread
Post by: hedgerow on February 17, 2022, 08:14:51 pm
These cupids will then automatically replace your crossbow squad leaders, and change the squads' uniforms from crossbows to bows.

It almost seems conspicuous.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 18, 2022, 03:20:36 am
Every time you kill a cupid six more should spawn in its place.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on February 18, 2022, 04:53:21 am
Every time you kill anything, six more should spawn in its place. Same goes in worldgen/history too.
Title: Re: Terrible Suggestions Thread
Post by: Shdorsh on February 18, 2022, 04:23:02 pm
Every time you kill anything, six more should spawn in its place. Same goes in worldgen/history too.

Isn't there an elder scrolls themed mod around? I wonder if they got cliffracers that work like that.

Flying, flying in the sky! Cliffracer fly so high!
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 18, 2022, 04:52:26 pm
We already have crundles, we don't need cliff racers!

Dead female crundles should leave behind eggs which hatch later.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 18, 2022, 05:35:58 pm
Adding cliff racers that function exactly like the Morrowind ones is just about the worst possible feature for DF, so therefore...

...add cliff racers.

And hide their raws to make them impossible to mod out. Just to be sure.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 19, 2022, 01:35:11 am
All raws should be hidden so they can't be altered.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 20, 2022, 05:58:45 pm
The “dragon randomizer” is replaced with the Travestificator and expanded to cover all of the fantasy creatures in the game.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on February 22, 2022, 05:08:25 am
To get the Steam release out sooner, just don't implement/add adventure mode to it.

But since Steam/Valve contractually require that all features of a game are available on Steam (so that you can't get a better version elsewhere), naturally adventure mode should be removed from the free Classic version as well.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 22, 2022, 10:57:25 am
To guarantee compliance with the Valve contract, Toady travels back in time and removes Adventure Mode from all versions to have ever existed.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 22, 2022, 11:29:06 am
Better yet: have Toady cause alterations to the timestream that will ensure the Steam version of DF is the only one that's ever existed, so that there's no DF Classic to compare it to in the first place.

He can only accomplish this by taking a copy of The Hobbit's first edition to the late Cretaceous and throwing it at the head of a very specific Velociraptor.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 23, 2022, 01:54:57 am
Only dwarves who have served at least two years in an active squad receive citizenship.  Everyone else is demoted to civilian and disallowed from voting a mayor.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 23, 2022, 02:48:34 am
Dwarves are no longer allowed to be mayor.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on February 23, 2022, 06:26:11 am
Dwarves are no longer allowed to be dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 23, 2022, 06:40:46 am
Dwarf Fortress is now called Bugbear Dungeon
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 23, 2022, 07:07:44 am
Everything in the game is generated procedurally from just one, very short RAW file, but that has to be the EICAR Test File. So too does the main executable.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on February 23, 2022, 10:55:08 am
Replace all wild animals with Chuck Testa.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on February 23, 2022, 01:06:43 pm
You can't just put an alpha game on Steam and leave it like that for 20 years or whatever length of time; delay the Steam release until DF is well and truly complete, at 1.0
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 23, 2022, 04:58:00 pm
Let each player to sign up for a memorial slab in the game when it's released, because many of us won't live long enough to see v1.0
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 23, 2022, 05:33:16 pm
Let's save a memorial stone for Toady as well, since there's a chance he won't live long enough to release 1.0 either.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 23, 2022, 06:30:45 pm
Dwarf Fortress is now called Bugbear Dungeon

I would certainly play that!
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on February 23, 2022, 06:54:33 pm
Let's save a memorial stone for Toady as well, since there's a chance he won't live long enough to release 1.0 either.

To make sure Toady lives to release 1.0, force-feed him vampire blood to turn him into a vampire (or make him read the secrets of life and death) and then seal him inside a tiny boxed room with no doors, or alcohol. If it's good enough for bookkeeping, it's good enough for game development.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 24, 2022, 01:59:35 am
Every purchase of Dwarf Fortress on Steam now gives you enough vampire blood to turn you so you can live long enough to see the 1.0 release.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 24, 2022, 11:00:51 am
To meet the afforementioned demand for vampire blood, Bay12 calls for a new kind of donation.  Volunteers are awarded with an Armok-Thumbs-Up sticker and a candy.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on February 24, 2022, 01:49:18 pm
To obtain blood more easily, Tarn should become a serial killer.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 25, 2022, 02:43:56 pm
One that targets vampires specifically? So basically have Tarn become a Slayer...
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 25, 2022, 03:21:43 pm
Record and publish his adventures under the title "Vampire Hunter Toa D" and all the plot hooks are him using demigod attributes to survive obvious ambushes and traps.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on February 25, 2022, 03:31:00 pm
Tarn should create villanious plots, organisations and whatever absolutely everywhere to lag the world, so the goverment can't take action against his genocidal rampage due to FPS death.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 26, 2022, 03:22:25 am
Clearly the only way to get everyone to live long enough to see 1.0 is to cause and ice age and freeze everyone, and only when the game is at the 1.0 it is time thaw everyone out.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on February 26, 2022, 05:47:49 am
Decide whether to release sooner or delay for adventure mode/ASCII by rolling some dice. Don't take any other factors (like finances, or community desires) into consideration.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 26, 2022, 06:50:07 am
Do not, under any circumstances, roll dice for Adventure and Classic separately.  The second roll will curse you, for one week, to know life as a toad!
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on February 26, 2022, 07:11:33 am
Do not, under any circumstances, roll dice for Adventure and Classic separately.  The second roll will curse you, for one week, to know life as a toad!

I wonder why his username is "Toady One"...

But it would probably be wise to not ask him any direct questions about it if you don't want to end up being "Toady Two".
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on February 26, 2022, 01:23:27 pm
I wonder why his username is "Toady One"...

Yeah, I wonder why? I guess there is some ancient context that even The Great himself has forgotten.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 27, 2022, 03:17:15 am
Instead of a randomly generated fantasy game Toady should instead focus on a game that has the characters try to figure out why Toady uses the name Toady One.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on February 27, 2022, 12:56:55 pm
Anvils should be sapient, be able to worship deities, and get upset and rust if not allowed to worship their deity.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on February 27, 2022, 06:16:50 pm
Wagon FB's and Titans.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 27, 2022, 07:06:10 pm
As soon as the bug that prevents toad men from being encountered in-game gets fixed, they should universally form cults around a cryptic being they call "The Great Toad". They describe Him as a deistic entity from a higher plane of existence, outranking even Armok himself, for He laid down the foundation of all worlds ere even Armok first forged his Anvil.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on February 27, 2022, 07:16:57 pm
Toad man should not be humanoids with toad features, but instead be in-game recreations of Tarn himself.

Imagine walking around you see 5 identical man staring at you from near a murky pool.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 28, 2022, 01:50:40 am
Toad men are vulnerable to fungal infection.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 28, 2022, 03:10:01 am
Replace dwarves with toads and rename the game Toady Fortress.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 28, 2022, 06:25:04 pm
Due to the success of replacing dwarves with toads, every species is replaced with toads.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 28, 2022, 07:49:13 pm
Likewise, all thrones/chairs are replaced by, you guessed it... toadstools.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on February 28, 2022, 08:11:37 pm
To combat the proliferation of toads, all toads are replaced with toads.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 01, 2022, 02:39:40 am
All stone in game has been replaced with blocks of toads and the entire world has been made in the shape of a toad.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on March 02, 2022, 03:43:46 pm
The section(s) of this thread which used to describe worlds made of 100% dwarves now describe the same scenarios with 100% toad.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 02, 2022, 10:35:06 pm
The forum becomes toad12toads, then the internet becomes the toadernet
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 02, 2022, 10:42:45 pm
Everything explodes into toads, including the players.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 02, 2022, 11:02:58 pm
Toads explode into swarms of smaller toads.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 03, 2022, 02:15:07 am
EVERYTHING IS TOADS!
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on March 03, 2022, 04:41:28 am
Each toad's eyes contain a universe, with the left eye's universe a mirror image of the right eye's universe. Since everything is toads, there exists an infinite number of mirrored universes in an infinite number of toads' eyes. Each mirrored universe therefore contains an infinite number of mirrored universes, and so on, ad infinitum. All who think on this past the surface of the concept will promptly go insane. So the result is nothing but insane toads everywhere!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 03, 2022, 12:41:11 pm
In other words: it's toads all the way down.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on March 04, 2022, 05:02:02 pm
Each toad's eyes contain a universe, with the left eye's universe a mirror image of the right eye's universe. Since everything is toads, there exists an infinite number of mirrored universes in an infinite number of toads' eyes. Each mirrored universe therefore contains an infinite number of mirrored universes, and so on, ad infinitum. All who think on this past the surface of the concept will promptly go insane turn into a toad.
Title: Re: Terrible Suggestions Thread
Post by: xZippy on March 05, 2022, 02:22:35 am
Planets just randomly crash into Earth and just end the game. You can't turn it off either. Don't even try to go into Advanced World Generation and turn it off. Just deal with it. 🪐
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 05, 2022, 02:25:23 am
The default state of all dwarves is insane.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 05, 2022, 05:34:51 am
And that is...I assume...different from the current default somehow?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 06, 2022, 01:40:43 am
And that is...I assume...different from the current default somehow?
Maybe more insane?
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on March 06, 2022, 02:37:31 am
In the moving fortress arc, ignore weight so the player may load countless blocks of cobaltite onto a flying satellite, and use them as ammunition for orbital cave-in bombardment.

Oh wait, that's actually a great suggestion.  Hm... Allow non-player sites to retaliate with a new siege engine that launches Tomahawks.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on March 07, 2022, 06:20:18 am
Allow other races to launch barrels filled with pregnant cats, causing catsplosions all around.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on March 08, 2022, 06:42:46 am
Similar to GELDABLE, a CONTAINS_CHILD tag is added to the lower body of female creatures.  Wounding this body part on a pregnant creature can cause the fetus to pop out.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on March 08, 2022, 02:13:39 pm
Toady apparently reads at least the first post of every suggestion on this board. But that's not fair to all the people that post their suggestions in the wrong board/subforum, or aren't on Bay12 at all!

So Toady should read every post and every comment, on every forum or social media platform/website (the likes of Reddit, Youtube etc) related to DF, just in case someone makes a suggestion there.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 09, 2022, 02:18:08 am
Everything on the internet should be beamed straight into Toady's mind.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 09, 2022, 03:09:26 am
Since it's logically the fastest way to bring DF to 1.0: Toady should draw power from every mention of DF on or offline anywhere in the world until he develops godlike abilities.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 09, 2022, 11:59:45 am
Since it's logically the fastest way to bring DF to 1.0: Toady should draw power from every mention of DF on or offline anywhere in the world until he develops godlike abilities.
This includes every word that contains "df".


Quote
My steadfast and disregardfully hardfisted grandfather is unmindful of the hundredfold decrease of goldfinches, fieldfares and wildfowl to the birdfeeder in the wildflower midfield, when he builds a windfarm and upon a deadful landfill site.
...just doing my bit. ;)
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on March 10, 2022, 05:04:42 pm
With his new godlike powers, Toady should make us dig out a dwarven fortress.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on March 17, 2022, 12:30:29 pm
Based on Mr. Crabman's suggestion (http://www.bay12forums.com/smf/index.php?topic=179580.msg8360221#msg8360221) to help modders use generated or modded materials, I propose all materials be duck-typed.  That is to say, materials can be flagged as coming from a duck.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 18, 2022, 01:32:03 am
I can't wait for my fort to be attacked by a giant duck made of pieces of various ducks!
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on March 18, 2022, 05:13:54 pm
I can't wait for blob FB's made of some procedurally generated, invincible metal.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on March 19, 2022, 08:09:32 am
Since Steam apparently won't allow games with version numbers starting with 0, they should use a "countdown" from 2.0 to 1.0

For an example of what I mean, the current version 47.05 (under this new system) would be 1.52.95

That way the full official release of DF will be 1.0, as it should be, since anything else would just be confusing.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 19, 2022, 10:50:10 am
Steam should pseudo-randomly[1] rearrange the numeric digits, and apply this new mapping to the visible version number of every release they host. For security/authentication purposes... or something?

(Valid under the thread-title, but I haven't checked to see if it falls under the remit given in the OP. ;))


[1] By recursively hashing and hash-of-hashing the release name, vendor name and the formula of the particular metal-halide chosen to be assigned upon the date of registering each project, until the ordering of all required digits is uniquely obtained.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 20, 2022, 12:18:50 am
Lets just get rid of the version numbering all together and replace it with randomly chosen words that have nothing to do with the game or the update.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on March 20, 2022, 01:33:38 am
Lets just get rid of the version numbering all together and replace it with randomly chosen words that have nothing to do with the game or the update.
Randomly? Hell naw. Version numbers should be procedurally generated.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on March 20, 2022, 01:15:49 pm
My smartphone operates on Dwarf Fortress version Sunberry Marshmallow.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 20, 2022, 05:18:51 pm
In the vein of the above...make all of procedurally-generated version numbers sound like Friendship is Magic OC rejects
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on March 20, 2022, 05:39:15 pm
All historical figures that have ever existed in any world you've ever generated should be listed as actors in the game's credits.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on March 20, 2022, 06:55:30 pm
When any food.is eaten, 30 or so crumbs should appear. These tiny, individual objects serve no use, calculated as physics objects, and can only be picked up one by one.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on March 20, 2022, 07:00:13 pm
All historical figures that have ever existed in any world you've ever generated should be listed as actors in the game's credits.
All historical figures that have ever existed in any world anyone has ever generated should be listed as actors in the game's credits, which should be an unskippable cutscene before every loading of a saved game or generation of a new game.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on March 20, 2022, 07:03:00 pm
The song that will play during the credits will be "Too Many Cooks".
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 21, 2022, 01:08:40 am
All historical figures that have ever existed in any world you've ever generated should be listed as actors in the game's credits.
All historical figures that have ever existed in any world anyone has ever generated should be listed as actors in the game's credits, which should be an unskippable cutscene before every loading of a saved game or generation of a new game.
It should also play whenever you return to the main menu.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 21, 2022, 03:08:20 pm
Just play it every time you interact with the menu or UI in any way.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 23, 2022, 12:01:56 am
Every time that something happens that requires the player’s attention to avoid losing the fort, the game should lock the UI and play a five minute ad while the game continues to run in the background.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 23, 2022, 03:49:32 am
Worldgen dwarves can build and activate FTW devices, filling the world with !!magma!!. This is guaranteed to happen before 100 years of history.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 24, 2022, 12:37:28 am
The apocalypse has a chance of happening every six seconds.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 24, 2022, 12:55:51 am
The apocalypse has a chance of happening every six seconds.

In DF, or in real life?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 24, 2022, 01:20:48 am
The apocalypse has a chance of happening every six seconds.

In DF, or in real life?
Why not both?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 24, 2022, 02:11:45 am
The IRL apocalypse has no timer and can occur at any moment. This would imply an immediate apocalypse for all dwarf fortresses running on all computers worldwide, and thus would be both.

What we need is a DF condition that will end the world as we know it.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 24, 2022, 02:36:27 am
Come to think of it...strictly speaking there is always the minuscule chance of an apocalypse occurring at any moment, and that chance grows infinitesimally more likely with every six seconds that pass, so one could argue that this particular suggestion has already been implemented.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on March 24, 2022, 10:41:25 am
Come to think of it...strictly speaking there is always the minuscule chance of an apocalypse occurring at any moment, and that chance grows infinitesimally more likely with every six seconds that pass, so one could argue that this particular suggestion has already been implemented.

Yet another invisible depth to the game. Well done, Toady One!
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on March 24, 2022, 11:41:18 am
When installed, DF plants a virus on your computer, in the form of AI-controlled dwarves than mine through your data and construct fortresses on your desktop.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 24, 2022, 11:56:49 am
When installed, DF plants a virus on your computer, in the form of AI-controlled dwarves than mine through your data and construct fortresses on your keyboard.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 25, 2022, 02:31:31 am
Why stop at a fort in the keyboard why not also make a fort in YOUR SOUL!
Title: Re: Terrible Suggestions Thread
Post by: dikbutdagrate on March 26, 2022, 11:45:03 pm
Give the normal Dwarf Fortress client VR support.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 26, 2022, 11:49:24 pm
definitely not the steam version though. they dont deserve vr support.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on March 28, 2022, 05:44:09 pm
Bone armor transforms humans into Darkwraith that can turn other humans into beef jerkies by life draining them fully aware. Produces moans as side effect.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 28, 2022, 06:31:47 pm
I misread that as "procedural moans as side effect" at first.

So if you're not gonna say it...procedural moans. For any situation that warrants them.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on March 28, 2022, 07:05:03 pm
If you're not saying it, I will... procedural moans when dwarves "get together" so we know it's actually happening, and it should also be in the announcements.

(edit: quotation marks added for innuendo's sake)
Title: Re: Terrible Suggestions Thread
Post by: Laterigrade on March 28, 2022, 07:48:02 pm
The apocalypse has a chance of happening every six seconds.
I mean, depending where you’re situated, that’s sometimes so.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 28, 2022, 08:14:54 pm
If you're not saying it, I will... procedural moans when dwarves "get together" so we know it's actually happening, and it should also be in the announcements.

(edit: quotation marks added for innuendo's sake)

Said procedural moans will also be accompanied by procedural saxophone music.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 28, 2022, 09:55:54 pm
Procedural Yakety Saxophone music...
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 29, 2022, 12:18:56 am
Procedural Yakety Saxophone music...

Nah...that should be saved for adventure mode combat.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 29, 2022, 01:06:09 am
Procedural Yakety Saxophone music...

Nah...that should be saved for adventure mode combat.

What about fortress mode combat?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 29, 2022, 01:15:06 am
Every dwarf needs its own procedural theme song, and these songs play whenever a dwarf comes onto the screen, these songs do not cancel each other out.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 29, 2022, 01:29:54 am
The definition of "song" is incredibly loose, and a dwarf's procedural theme song can be anything from randomly jamming piano keys to tone-deaf yodelling to shrieks and guttural choking noises.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on March 30, 2022, 01:18:25 am
Every dwarf has at least one procedually generated OC.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on March 30, 2022, 10:12:15 am
Toad man can enter martial trances.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 31, 2022, 01:08:35 am
Every dwarf has at least one procedually generated OC.
All most all of these are some from of hedgehog man.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on April 01, 2022, 07:22:24 am
Dwarven sholars can ponder on the topic of video games, considering how many devices discussed by them cannot be created anyway.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on April 01, 2022, 12:58:43 pm
Coin [tile]

When a unit of currency is placed on the tile type in brackets or things made of that material, it will change into a random tile not of the thing it was placed on, example, if a Dwarven Sedona coin [wood] is placed on a wooden surface, it will change into a random non wood tile or material
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on April 06, 2022, 06:16:58 pm
Humans should be the worst race to play because we like to downplay ourselves in fantasy settings way too often.

In contrast with humans elves are (once fucking again) superior. You also get an unnecessary amount of their variations.

Give [MUNDANE] tag to everyone because for in-game characters things shown in the game are their reality and that's mundane to them.

Profanity filter in single player game.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 07, 2022, 01:44:03 am
Humans should be the worst race to play because we like to downplay ourselves in fantasy settings way too often.
To emphasize this humans should just keel over die the moment any thing like a dragon or other large fantasy creature comes into their line of sight.

In contrast with humans elves are (once fucking again) superior. You also get an unnecessary amount of their variations.
There should at least be 1000 different versions of elves and they should always all spawn in every world you play as their own unique civilization.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 07, 2022, 12:53:12 pm
Add dwarf, goblin, kobold, and human elves as four of the variants. They're elves who are (physically) indistinguishable from the species they're named after, and elf civs tend to use them to infiltrate the societies of said species.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on April 07, 2022, 02:46:07 pm
Toad man can enter martial trances.

They warp the very reality of the game when they do so.They make it so that their enemies never existed to begin with.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on April 08, 2022, 09:47:11 am
Elves are a variation of toad men.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 09, 2022, 12:52:30 am
All gods should always be ether toads or toad men.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 09, 2022, 11:59:31 am
Except for elven nature spirits, which are always frogs (and that's why dwarves consider them heathens).
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on April 09, 2022, 08:27:27 pm
Frogs should be toads or toad men, too.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on April 10, 2022, 12:41:46 pm
Disappointment should be the strongest negative emotion.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 11, 2022, 01:08:27 am
Dwarves should be given the ability to facepalm, and if the disappointment is high enough there is a possibility for the dwarf to put his palm through his own head.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on April 11, 2022, 02:30:04 am
Facepalm cascades.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on April 11, 2022, 09:58:48 am
New tree in Evil biomes, called face-palm.


Also, a frequent suggestion, this time from another thread:
0 to two FPS?!

WHAT!?

Isn't that absolutely torturous?
Real-time Dwarf Fort
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on April 11, 2022, 12:00:37 pm
OFFICIAL dance pad support.

Fanmade Stepmania levels of OST.

"You are deceased." in adventure mode is replaced with "YOU DIED" in the middle of the screen as ASCII animation.

One of the "dwarves" you start with is actually a toad man and you will always embark with 1 cat tamed by that toad man.

You can now also parry attacks like kicking or biting so just by doing nothing and just defending against one attack at the time with sword parrying you can cause your opponent to commit suicide.

Legendary dwarves cannot die because THE LEGEND NEVER DIES!!!

You now need to finish a video game development school in order to be legally permitted an ownership of this game.

Since martial trances are overpowered dwarves who finish them will go catatonic.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on April 12, 2022, 07:31:56 pm
If a dwarf sees their spouse getting attacked, they will go into a marital trance.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 13, 2022, 12:34:11 am
If a dwarf falls from a great height they bounce, this doesn't stop them from dying though.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on April 13, 2022, 06:34:14 am
Ogres now can spawn in any region that is a swamp.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on April 13, 2022, 01:11:56 pm
Ogres are now associated with the spheres of love and life.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 13, 2022, 01:30:14 pm
Ogres now have "resemblance to onions" as a potential prefstring.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on April 14, 2022, 01:05:38 pm
Magma crabs should fly and do literal bombing runs as they actually resemble birds.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 14, 2022, 01:28:55 pm
Magma crabs and pigs should attack each other on sight...
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on April 14, 2022, 02:36:08 pm
Magma should able to be cut into cubes in masons workshop.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 15, 2022, 02:14:20 am
Magma should able to be cut into cubes in masons workshop.
You should be able to build fortresses out of the magma blocks, but anyone handling, moving, or even being near one will instantly burst into flames.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on April 15, 2022, 09:19:14 am
Merchants may arrive with magma blocks.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 15, 2022, 10:18:11 am
When magma crabs and pigs come in contact with each other, they should annihilate each other and leave behind a block of ‘bacon’.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on April 15, 2022, 04:33:28 pm
All magma blocks have an image of an internet meme engraved on them upon creation.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on April 17, 2022, 05:04:57 pm
In order for vault raids for artifact slab to make sense all guardians are made of super weak material.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on April 18, 2022, 02:25:20 am
If you steal a slab and don't return it, then on this night you will be visited by three plagues, each worse than the last.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 18, 2022, 03:01:34 am
Return the slab or suffer my curse...
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on April 18, 2022, 03:43:00 am
Add a new raidable structure: Shipwrecks.  They are submerged far into the ocean.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on April 18, 2022, 06:13:31 am
Add a new raidable structure: Shipwrecks.  They are submerged far into the ocean.

That's not a terrible suggestion though? One day aquatic civs will be a thing and oceans made more interesting, and surely shipwrecks would have valuables to collect.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on April 18, 2022, 09:16:01 am
Then we will find a brand new exploit to continously regenerate shipwrecks.
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 18, 2022, 09:35:24 am
In another game, in another life, I have been a Priest of Fish (the god called Fish, he's rather literally named), and I spent far more time than necessary just walking around on the seabed, once I could perform the Breathe Underwater ritual sufficiently well. Occasionally rescuing players who accidentally came to me by magical means (though, admittedly, if I hadn't been wandering around underwater, they'd have probably acidentally arrived at my/another's location without the need to be so rescued). Certainly back then, the (underwater) terrain was a little sparse of shipwrecks (there were some things, and a branch of the temple to Fish actually at the bottom of a river, a nice little getaway) but there was at least some submarine fauna to occasionally wave a bastard sword at (and maybe occasionally some to not do that, with too much haste).

I certainly don't see it as a bad idea to add to the explorable terrain. But it might be a triple-edged sword if it has to all be done on a single breath, between resurfacings. At least until you can construct a 'diving refuge', either just a simple large-scale 'bell' or something more (https://en.wikipedia.org/wiki/SEALAB) complicated (https://en.wikipedia.org/wiki/Aquarius_Reef_Base) that probably has to wait for the "movable forts/buildable ships" update to implement properly... ;)


...and, of course, mermaid farming will make a comeback with a vengeance! (Or land-dweller farming, if actually playing a mer-race, such as Sea Devils..?)
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on April 18, 2022, 07:29:09 pm
Armok as the game's final boss and he's a clown.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 19, 2022, 03:04:38 am
Replace everything in hell with actual clowns.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on April 19, 2022, 07:41:32 am
Which are still as mindlessly murderous.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 21, 2022, 06:44:16 pm
Add a new raidable structure: Shipwrecks.  They are submerged far into the ocean.

This doesn't actually seem innately terrible. If boats are planned, why not shipwrecks?
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on April 21, 2022, 07:28:42 pm
They could spawn in historic naval battle sites in shallow waters, or the odd storm or accident victim ship.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 22, 2022, 01:29:27 am
Why stop them at spawning in the ocean when you could allow them to spawn anywhere, like in the middle of the desert.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 22, 2022, 03:06:06 am
Even that could be neat if we ever get more dynamic geological processes in worldgen than we have now, to show where an inland sea might've once existed.

Sorry...I don't mean to keep ruining your terrible suggestions by making them not terrible. :P
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on April 22, 2022, 06:21:14 am
Even that could be neat if we ever get more dynamic geological processes in worldgen than we have now, to show where an inland sea might've once existed.

Sorry...I don't mean to keep ruining your terrible suggestions by making them not terrible. :P

PlumpHelmetMan seems to be good at making bad ideas into good ones. So Tarn should retire and name PlumpHelmetMan as the new developer of Dwarf Fortress.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 22, 2022, 10:00:00 pm
There, see? Now that's a proper terrible suggestion. I don't know the first thing about even the basics of game development...let alone about single-handedly managing a project like Dwarf Fortress. You could all stand to follow Crabman's example.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 23, 2022, 02:53:19 am
You could all stand to follow Crabman's example.
So what your saying is that Crabman should be in charge instead of you.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 23, 2022, 04:58:08 am
You could all stand to follow Crabman's example.
So what your saying is that Crabman should be in charge instead of you.
Sure...why not?
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on April 23, 2022, 09:04:20 pm
Since wagons are a creature, there must also be giant wagons and wagon men, for consistency with other creatures.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 24, 2022, 02:07:57 am
But what about werewagons we need those as well.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 24, 2022, 05:21:17 pm
Also wagon-based titans, nightmares, demons, angels, and forgotten beasts.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on April 24, 2022, 05:58:50 pm
Because of the community's tendency to call them "clowns", all demons should speak Ithkuil.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on April 24, 2022, 08:14:16 pm
Deities need to be more involved in the world.

They should sometimes appear as their depicted forms and do whatever. If they die in this form, the world implodes.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on April 24, 2022, 09:00:52 pm
The Gods should spawn in different places and give contradictory orders, like lead the English to victory, and also lead the French to victory.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on April 24, 2022, 11:35:33 pm
Gods associated with mischief tell everyone different things, then grab holy popcorn.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 25, 2022, 01:15:21 am
Some gods will transform them selves into swans and go out and rape people, this creates swanmen.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 25, 2022, 05:31:02 am
If you're playing a demigod in adventure mode, the jealous spouse of your parent god may occasionally usurp control of your character and take you on an indiscriminate bloody rampage.
Title: Re: Terrible Suggestions Thread
Post by: Ziusudra on April 25, 2022, 03:06:18 pm
Since wagons are a creature, there must also be giant wagons and wagon men, for consistency with other creatures.
... I think I made wagon spiders who move insanely fast and while playing them didn't give you an ability to kill folks, found a way to murder folks, so the ocean shores had fast as hell wooden spiders that carried the resurrection syndrome.
not my finest mod, next to the Wagonman mod and the broken wagon man mod where the limbs didn't work and just gave you a wagon that can open doors and wear sandals with socks.
I wonder how many other of this thread's suggestions hav been some thing Rumrusher has experimented with.  :P :D
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on April 26, 2022, 05:41:51 pm
All mods should be made apart of the game, at once. I wanna have treant werewagons infused with nanotechne.
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 26, 2022, 06:40:05 pm
"...a part of..." or "...apart from..."? ;)

Either way, go big or go home with that. All in or nothing at all in. :P
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 27, 2022, 02:18:45 am
EVERYTHING will be assimilated, into the Borg that is Dwarf Fortress!
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on April 28, 2022, 10:12:03 pm
As dwarves frequently commit suicide, it should be made a fully-developed skill with experience ranks and its own workshop.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on April 29, 2022, 12:01:58 am
Dwarves should have racial skill bonuses in suicide, committing murders while tantrumming, dogpiling tantrumming dwarves, and stripping naked after going stark raving mad. Theyre really just the best at it, honestly. Elves barely even participate, goblins really only commit murders in cold blood, and kobolds dont wear enough clothing to gain experience in stripping after going nuts, plus theyre already running around babbling so you cant tell somethings off until they start stripping. Humans are really the only competitor here.

I did have a bunch of suicidal dingo people once. They were all mad about being naked because I couldnt manufacture clothes for them in that version (counts as pets so cant assign jobs, no way to tell clothiers to make clothing of a specific size) and one of their friends got eaten by a werelizard, pushing the rest over the edge. So many dead dingo man children.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on April 29, 2022, 04:13:04 am
Suicide Guildhalls - The Razors of Slashing is one possibility
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on April 29, 2022, 07:09:28 am
Implement isometrics. You should be allowed to target your own body parts with attacks, allowing you to gain wrestling skill without an opponent. This also doubles up as a suicide method if you use weapon attacks.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 30, 2022, 12:56:10 am
Why would you need a weapon to kill yourself with your bare hands, there's nothing to stop you from choking yourself, gouging out your own eyes, braking your fingers, or even ripping off your own arms!
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on April 30, 2022, 09:38:08 am
Pigmen may civilise and elect a Pig King, who will throw gold at visitors who bring meat or crafts. (https://dontstarve.fandom.com/wiki/Pig_Village)
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 01, 2022, 02:55:01 am
Pigmen may civilise and elect a Pig King, who will throw gold at visitors who bring meat or crafts. (https://dontstarve.fandom.com/wiki/Pig_Village)

They are aggressive towards mermaids, and farm their bones.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 01, 2022, 03:50:32 am
They are aggressive towards mermaids, and farm their bones.
All creatures are aggressive towards mermaids, including mermaids.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on May 01, 2022, 04:14:07 am
Toady deletes merfolk permanently, for oblivion is a better alternative than being in the brackets of a Bay Forumite.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 01, 2022, 11:58:21 am
Have the game recognize and forbid each individual line of a merfolk's raws, to prevent players from ever modding them back in.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 01, 2022, 01:50:12 pm
Make it disallow anything like Merfolk. Except "Merkins". Make them a possible, and indeed necessary, feature of any playable race.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 02, 2022, 12:15:43 am
Define "anything like" merfolk. Does that include humans...since they contribute a merfolk's upper half?
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 02, 2022, 03:44:29 am
Yes, no humans are allowed upper bodies, and no fish are allowed tails. I see no problem with that, and thus I'm in the wrong thread!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 03, 2022, 11:24:38 pm
If a catsplosion in your fort becomes serious enough...the cats will branch off into a new civ and declare war on you.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 04, 2022, 01:46:47 pm
Dogs will never do this, because they love you too much.

Cat colonies will develop at the map edges and start wars with one another
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on May 04, 2022, 11:35:14 pm
Pigmen may civilise and elect a Pig King, who will throw gold at visitors who bring meat or crafts. (https://dontstarve.fandom.com/wiki/Pig_Village)

The civilization's equivalent to the noble position of the Champion would be the Pigchamp.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on May 05, 2022, 02:30:44 am
If a catsplosion in your fort becomes serious enough...the cats will branch off into a new civ and declare war on you.
Cat colonies will develop at the map edges and start wars with one another
This of course does not stop the catsplosion, and cat colonies growing large enough will eventually themselves split, forming another new cat civ, which of course naturally instantly declares war on its parent cat civ and this process will repeat ad nauseoum until the entire map is embroiled in a ceaseless cat fight.
Title: Re: Terrible Suggestions Thread
Post by: superpastis13 on May 05, 2022, 09:41:45 am
Totally agree with Blue
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on May 05, 2022, 10:14:15 am
Characters who die by suicide are referred to in legends mode as "an heroes".
Title: Re: Terrible Suggestions Thread
Post by: chaotic skies on May 05, 2022, 10:50:21 am
Adult cats become Fission cats - they split into one adult fission cat and one child fission cat upon death. Child cats are Child fission cats - they split into two child fission cats. Adults have a 1/3 chance to split into 3 child fission cats.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 05, 2022, 12:42:09 pm
All aquatic creatures have an innate positive electric charge. This has repurcussions with the attempt to store any of these cation fish in quantity, at the very least.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 05, 2022, 02:14:23 pm
Putting a cat into a sealed room with a miasma will cause you to receive endless alternating announcements that the cat is both alive and dead until one of your dwarves actually enters the room to check.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 05, 2022, 04:29:58 pm
There is a 1/3 chance the cat will emerge as a vampire.

Plump helmets should produce toxic spores and kill all other crops and non-dwarf creatures exposed to them. Purple or perish
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on May 08, 2022, 05:31:16 am
Massacre the game in Google Translator.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on May 08, 2022, 06:34:28 am
Small Castle
Servers of Armor 2
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 09, 2022, 07:37:28 pm
Smart trestle
Survivors in love 2
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 09, 2022, 08:51:10 pm
...Electric Bogeymen
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on May 10, 2022, 02:38:41 am
Dream of electric sheep
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 10, 2022, 02:56:21 am
Make all sheep electric.
Title: Re: Terrible Suggestions Thread
Post by: LordBaal on May 10, 2022, 05:45:57 am
Make all sheep coal powered.

Do dwarves dream with coal powered sheeps?
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on May 10, 2022, 10:38:02 am
Give Gem Setters the ability to decorate other dwarves with precious stones.
Vabok Asenduduk, Gem Setter cancels Vajazzle: Needs cut pinfire opals.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 13, 2022, 12:46:50 am
Rename the decorating job to bedazzling.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 16, 2022, 08:02:34 pm
Randomize the effects of each menu option every time a menu is displayed.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on May 17, 2022, 02:38:10 am
Randomize the effects of each menu option every time a menu is displayed.

Also add menu options that allow you to alter your files. Including core operating system files.
Title: Re: Terrible Suggestions Thread
Post by: EuchreJack on May 17, 2022, 02:40:32 am
Randomize the effects of each menu option every time a menu is displayed.

Also add menu options that allow you to alter your files. Including core operating system files.
Also add menu options that alter your core operating system files without your knowledge or consent.

Open up Dwarf Fortress, and your hard drive crashes.  Just as Armok intended.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 17, 2022, 03:57:47 am
There should be only one way to save your hard drive and it should be to win Dwarf Fortress.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on May 17, 2022, 10:44:36 am
Add eye-tracking and let the game create graphical errors just at the edge of the players vision that completely vanish when the player looks at it.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on May 18, 2022, 09:58:32 am
Forts at risk of failure due to starvation and/or thirst can be saved by the player inserting real food and/or beverages directly into their computer's CPU fan.

This mechanic of exchanging real-world alcohol for in-game booze is known as microbrewtransactions.
Title: Re: Terrible Suggestions Thread
Post by: chaotic skies on May 18, 2022, 10:46:50 am
Forts at risk of failure due to population die-off can be saved by inserting real people and/or children directly into the computer's CPU fan.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on May 18, 2022, 11:13:56 am
Forts at risk of failure due to forgotten beast syndrome can propagate the deadly dust via the computer's CPU fan.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 18, 2022, 11:20:08 am
CPUs at risk of overheating can be water-cooled by a system powered by in-game dwarven Pump Operators.

(If you construct and operate it sufficiently well. Otherwise burnout still happens or even flooding might happen.)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 19, 2022, 02:51:33 am
The CPU fan is a portal to the DF world and you can get into it through there, all you gotta do is grind yourself up and pour yourself into the CPU fan.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 19, 2022, 03:56:36 am
The CPU fan is a portal to the DF world and you can get into it through there, all you gotta do is grind yourself up and pour yourself into the CPU fan.

This suggestion sounds like the start of a cult.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 19, 2022, 12:20:59 pm
All true DF players wish for cremation, and for their ashes to be spread on their cpu fan, both to enter the infinite realms of DF and so their bodies don't get zombified.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 19, 2022, 08:48:52 pm
Everything in the game can also get out into the real world through the CPU fan. Good incentive to start treating your dwarves a bit better...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 20, 2022, 12:38:52 am
Just imagine all the forgotten beast dust you could breath in when it comes out the CPU fan!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 20, 2022, 01:18:11 am
Worship Armok, and you’ll get an adamantine CPU fan.

Worship a farce, and you’ll get a grown wood one!
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on May 20, 2022, 04:37:44 am
Dwarves can worship Armok.

Those who do are treated as hostile by all other creatures, who will prioritize them in combat and never flee, effectively the opposite of the CRAZED tag.  They will be continually swarmed by enemies and will inevitably either live a very brief life or become the most powerful warrior to ever live.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on May 20, 2022, 06:25:40 am
Add a Steam achievement for not getting any achievements. You start with it, and it will be revoked if you ever gain any other achievements.

Completionists like a challenge, right?
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on May 20, 2022, 08:30:01 am
Make it impossible to disable Steam achievements for those who dislike them... No, wait. That's already implemented.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on May 20, 2022, 10:27:02 am
DF terminates your fortress after 7 to 77 in-game years (random) if you don't win before then.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 20, 2022, 12:32:48 pm
Add a Steam achievement for not getting any achievements. You start with it, and it will be revoked if you ever gain any other achievements.

Completionists like a challenge, right?

Having the achievement revokes it.
Title: Re: Terrible Suggestions Thread
Post by: chaotic skies on May 20, 2022, 02:36:54 pm
Add a Steam achievement for not getting any achievements. You start with it, and it will be revoked if you ever gain any other achievements.

Completionists like a challenge, right?

Having the achievement revokes it.
Which gives you the achievement, which revokes the achievement, which gives you the achievement, which revokes the achievement, which gives you the achievement, which revokes the achievement, which gives you the achievement, which...
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 20, 2022, 05:28:06 pm
Implement every possible terrible suggestion twice, the second time perfectly negating the first. With no terrible suggestions, it will be the perfect game.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on May 20, 2022, 05:48:10 pm
Add a Steam achievement for not getting any achievements. You start with it, and it will be revoked if you ever gain any other achievements.

Completionists like a challenge, right?
Also have a separate "Completionist" challenge for having all the other challenges.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 20, 2022, 07:39:04 pm
We need an achievement for winning this unwinnable game

It will be retroactively awarded to ThatAussieDwarf and noone else.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 21, 2022, 02:51:23 am
But what about a killed by my own pants achievement?
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on May 21, 2022, 04:11:21 am
Pikedwarf is currently a useless skill since its only weapon is too large for dwarves. To fix this, make all definitions of pike valid weapons.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on May 21, 2022, 05:49:48 pm
Add a new skill, idler.

A legendary idler can do nothing extremely well.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 21, 2022, 05:54:47 pm
Pikedwarf is currently a useless skill since its only weapon is too large for dwarves. To fix this, make all definitions of pike valid weapons.
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on May 22, 2022, 02:17:26 am
A legendary idler can do nothing extremely well.

As matter of fact, they are immortal because never take the time to die.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on May 22, 2022, 03:28:20 am
Rename all "animal men" to the format "animal individuals".
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on May 22, 2022, 04:37:03 pm
Rename all "animal men" to the format "animal individuals".

And "dwarves" to "short individuals".
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on May 23, 2022, 02:25:48 am


And "dwarves" to "short individuals".

*Size challenged kings
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on May 23, 2022, 02:29:10 am
Demons to "mortally challenged"
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 23, 2022, 02:33:33 am
In order to keep from offending anyone all creatures are renamed to Living being.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on May 23, 2022, 02:37:13 am
Wow, just gonna casually engage in undead-erasure? And let's not forget non-living elementals like gabbro individuals or amethyst individuals...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 23, 2022, 04:15:17 am
Damn I can't believe I forgot about the undead and elemental beings like that guess I need to turn in my woke card and go commit Seppuku to brink honor back to my people.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on May 23, 2022, 10:35:07 am
Guys, stop calling them "creatures"!  It is very inconsiderate towards wagons.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on May 23, 2022, 10:52:54 am
Guys, stop calling them "creatures"!  It is very inconsiderate towards wagons.

Creatures? What about wizards, centaurs, griffons and chimeras? Pattern Screamer [DOES_NOT_EXISTS] community will not be erased!
Title: Re: Terrible Suggestions Thread
Post by: muldrake on May 23, 2022, 11:46:33 am
If you name a dwarf Randy Newman he will immediately start singing "Short People" in the tavern.

Despite having heavy levels of iron in their diet, dwarves lack a sense of irony, and it immediately starts a tantrum spiral.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 24, 2022, 03:26:13 am
In order to make tantrum spirals more realistic now all dwarves run around in circles to indicate that it's happening.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 24, 2022, 05:51:34 am
Rewrite the code to attain O(1) time-complexity by the following simple changette:

Code: (Original pseudocode) [Select]
  while (true) {
    if (not Paused) {
      tick(); // container for each game-tick's worth of processing
      // This includes temperature propogation, liquid flow, any pathfinding requests, checking for miasma production, etc
      // Some of these things are O(N), maybe O(NlogN), could be O(N^exponential)!
      // The most significant of these is generally what governs the subsequent Order of processing time
    }
    ... // anything user-interactive goes here in its own little handler
        // Acts upon any input that entered the buffer in the background whilst servicing the tick() phase
        //  or before control goes back around the true-loop again...
  }

Code: (New version pseudocode) [Select]
  while (true) {
    epochSeconds=now();
    if (not Paused) {
      tick(); // container for each game-tick's worth of processing
    }
    while (now()-epochSeconds < 315567360) {
      ... // anything user-interactive goes here
          // Otherwise, do nothing. Just ensure a constant duration of sufficient length has elapsed before continuing.
          // This makes it virtually guaranteed to be an O(1) algorithm!
    }
  }

NB.: If I've actually been optimistic with the epochSeconds loop, I'm sure you can double it and cover problematic edge conditions!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 25, 2022, 09:27:07 pm
Change the control scheme so that the only way to play the game is with a video game controller.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 26, 2022, 01:29:47 am
Change the control scheme so that the only way to play the game is with a video game controller.
And this controller is that of an Atari 2600.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on May 26, 2022, 08:45:08 pm
Change the control scheme so that the only way to play the game is with a video game controller.
And this controller is that of an Atari 2600.
Also the game will be released on swappable cartridges.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 27, 2022, 02:36:49 am
Change the control scheme so that the only way to play the game is with a video game controller.
And this controller is that of an Atari 2600.
Also the game will be released on swappable cartridges.
One per Z level.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 27, 2022, 12:16:46 pm
Change the control scheme so that the only way to play the game is with a video game controller.
And this controller is that of an Atari 2600.
Also the game will be released on swappable cartridges.
One per Z level.
Per in-game day.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on May 27, 2022, 03:20:13 pm
As we all know, a dwarf (or anything intelligent) can have preferences for things they have never seen before in their lives. With things like completely procedurally generated worlds in the distant horizon, this current situation must be improved.

I propose that a sapient being should not only be able to like things they never ever saw before, they also should be able to have preferences for things that do not even exist in their world. They may prefer things from other worlds, or things that are multiversally non-existant. Even things that can't exist. Like, maybe a pick associated with both deformity and beauty.

Mayors should also be able to mandate production of things wih such qualities.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 28, 2022, 05:14:10 pm
Dwarves shouldn't only be able to have preferences for non existent things, but lust after non existent creatures.

Urist McCentaurFucker cancels work; depressed about centaurs not being real

And "real" creatures (in their worlds) that they've never seen in person before, like deer people.

Dwarf fortress now simulates interactions between furries and the animal people that are horrified to meet them
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on May 28, 2022, 07:07:17 pm
Additionally, dwarves can absolutely detest non-existent vermin, and when they think of them they can start throwing tantrums.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 28, 2022, 11:32:56 pm
Dwarves throw tantrums whenever they see someone throwing a tantrum.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on May 29, 2022, 06:06:52 pm
Intelligent beings are capable of lying to eachother. How about they all also lie to themselves? Since us realfolk do that when we internally say everything is going to be okay.

This would make the unit profiles very unreliable as they would reflect how a dwarf sees themselves as, and not who they actually are.

But hey, dem realism.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 30, 2022, 01:27:13 am
Everything the game tells you is a lie, do you have 300 units of drink or just one, are you being invaded by 100 elves or 2 horses, and do you have six extremely skilled dwarves in the migrant wave or just one guy with no skills?
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 30, 2022, 01:36:16 am
Everything the game tells you is a lie, do you have 300 units of drink or just one, are you being invaded by 100 elves or 2 horses, and do you have six extremely skilled dwarves in the migrant wave or just one guy with no skills?
technically already implemented, the game is just very good at lying consistently
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on May 30, 2022, 11:48:36 am
Demons should be impossible to kill, unless a FOOLISH samurai warrior, wielding a magic sword, steps forth to oppose them!
Title: Re: Terrible Suggestions Thread
Post by: muldrake on May 30, 2022, 02:42:02 pm
Demons should immediately turn any dwarves witnessing them into demons who also have the ability to turn any sapients witnessing them into demons too.  Also demons should immediately spawn on every embark.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 30, 2022, 05:55:25 pm
Elves should immediately turn any dwarves witnessing them into elves who also have the ability to turn any sapients witnessing them into elves too.  Also elves should immediately spawn on every embark.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on May 30, 2022, 07:56:08 pm
Elves should immediately turn any dwarves witnessing them into elves who also have the ability to turn any sapients witnessing them into elves too.  Also elves should immediately spawn on every embark.
FTFY

When all the dwarves of the world have changed into elves, the game will change its name into:

Slaves to a Regional Force - Spirit of Nature and Rivers
Chapter III: Elf Fortress

Histories of Cannibalism and Tree-felling Quotas
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 31, 2022, 12:31:49 am
Elves should immediately turn any dwarves witnessing them into elves who also have the ability to turn any sapients witnessing them into elves too.  Also elves should immediately spawn on every embark.
FTFY

When all the dwarves of the world have changed into elves, the game will change its name into:

Slaves to a Regional Force - Spirit of Nature and Rivers
Chapter III: Elf Fortress

Histories of Cannibalism and Tree-felling Quotas
Right after this happens the game crashes itself in order to protect you from having to play elf fort.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 31, 2022, 02:00:06 am
How does it keep you from playing Kobold Cave?
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on May 31, 2022, 06:24:51 am
sex update
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 31, 2022, 01:03:33 pm
Elves should immediately turn any dwarves witnessing them into elves who also have the ability to turn any sapients witnessing them into elves too.  Also elves should immediately spawn on every embark.
FTFY
Why do you guys keep suggesting stuff that would actually make the game better?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 31, 2022, 02:23:48 pm
Elves should immediately turn any dwarves witnessing them into elves who also have the ability to turn any sapients witnessing them into elves too.  Also elves should immediately spawn on every embark.
FTFY
Why do you guys keep suggesting stuff that would actually make the game better?



*looks at ears*


…Elf!!,!!!,,!!!
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on May 31, 2022, 03:09:25 pm
I think those are cat ears.

But on that note... Tarn should add catgirls.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 31, 2022, 04:00:34 pm
Also more robust modding tools specifically to let me add even more types of catgirls.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on May 31, 2022, 04:02:09 pm
I think those are cat ears.

But on that note... Tarn should add catgirls.
Dwarves who create artifacts depicting catgirls immediately move to the deepest basement they can find and become reclusive, moving in with the artifact and some food called "tendies" and a disturbing number of oddly soiled socks.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 01, 2022, 12:33:18 am
I think those are cat ears.

But on that note... Tarn should add catgirls.
Dwarves who create artifacts depicting catgirls immediately move to the deepest basement they can find and become reclusive, moving in with the artifact and some food called "tendies" and a disturbing number of oddly soiled socks.
If they can't find a basement they will move in with their mothers, other than that they live the same way.


How does it keep you from playing Kobold Cave?
It doesn't as kobolds are good.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on June 01, 2022, 12:35:51 am
But dwarves already all live in basements. That's practically the whole point of dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on June 01, 2022, 12:58:37 am
Dwarves construct a vast forum for discussion and offering services.  They call it reddig.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on June 01, 2022, 09:31:01 am
Dwarves construct a vast forum for discussion and offering services.  They call it reddig.
Duggit.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 01, 2022, 10:00:18 am
Myspade.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on June 01, 2022, 10:54:02 am
FaceScroll
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on June 01, 2022, 11:18:49 am
PickSock
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 01, 2022, 11:29:19 am
TunnelTube
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on June 01, 2022, 05:02:14 pm
Bearddit
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 01, 2022, 05:06:32 pm
TrapCat
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on June 01, 2022, 05:59:53 pm
4Chain
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 01, 2022, 06:27:43 pm
Digcurse
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 01, 2022, 06:52:05 pm
Stream
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 01, 2022, 07:37:21 pm
Pornmug
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 01, 2022, 10:04:41 pm
Instagranite

Chertroulette
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 02, 2022, 01:07:51 am
If any dwarf is found to not be a member of any of these forums they are immediately shunned and kicked out of the fort.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on June 02, 2022, 05:40:45 am
Make DF require use of a mouse.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 02, 2022, 05:47:59 am
Make DF require use of a mouse.

I was literally coming to post the same thing, lol.

Also, make DF require graphics.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on June 02, 2022, 06:05:57 am
Also, make DF require graphics.

And in my disgust I forgot to mention requiring graphics.  Gag me with a watermelon-size head dwarf sprite.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 02, 2022, 06:10:42 am
NB: A that would need to be a real mouse, e.g. mus musculus domesticus
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 02, 2022, 02:20:05 pm
Can I not use the local field mice? My cats have been helpful enough to provide some occasionally
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 02, 2022, 02:33:42 pm
I personally find deer mice to be more responsive.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 02, 2022, 03:09:43 pm
Oh, of course any mus will do, and even apedemus or peromyscus[1] with a minimum of fuss, but some of the other murinae can be a bit difficult to handle, and only an expert in configuration should really attempt anything further out into the muridae.

I mean, I don't want to suggest you have to conform to some difficult to conform hyper-specific restriction... That would be silly!


[1] Though you definitely can't use tragulus kanchil without a conversion dongle.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 02, 2022, 04:20:18 pm
NB: A that would need to be a real mouse, e.g. mus musculus domesticus

As a kid, when I heard my dad had bought a mouse for the computer I literally thought we got a real mouse. Oh, the disappointment when it was just a piece of plastic connected to the computer.  :'(
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 02, 2022, 05:20:06 pm
I had a hamster as a kid, but I'm pretty sure hamsters are only Mac-compatible.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 03, 2022, 01:38:46 am
What about a rat, I mean it's just like a mouse but bigger so I don't see why it wouldn't work.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on June 03, 2022, 06:39:07 am
Require DF to be played by rats only.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on June 03, 2022, 09:11:22 am
Every rat has to play DF by 2025, else time will end.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 04, 2022, 01:43:18 am
Well at least when time ends I'll die knowing that I did my part to try to save the world by being a rat that played Dwarf Fortress.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 04, 2022, 07:16:44 am
(...but you won't die. You'll just no longer continue to live. :P)

In a bid to make an apparent sustainable boost in performance, Toady directly links FPS to real-world time. But not in the way yooouuuu thhhhhiiiiiiiiiiiinnnnnnnnnnnnnkkkkkkkkkkkkk..............
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 04, 2022, 02:14:25 pm
(...but you won't die. You'll just no longer continue to live. :P)

In a bid to make an apparent sustainable boost in performance, Toady directly links FPS to real-world time. But not in the way yooouuuu thhhhhiiiiiiiiiiiinnnnnnnnnnnnnkkkkkkkkkkkkk..............

[reply buffering...]
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 04, 2022, 04:44:46 pm
Buy dozens of supercomputers and run DF as a server on them. Players can connect to them, run df instances off them. Like the old df "multi-player" system we had back in, what, 2014? That was awesome. Only your internet latency matters.

I would totally accidentally delete the embark party's supplies and instantly embark again. What a rough playthrough THAT was. If someone renewed that utility we could have loads of fun with an adventurer party in real time

This would be a good suggestion if not for the expense of NASA-grade servers
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 05, 2022, 12:59:52 am
That's why we should go to NASA and steal their servers!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 05, 2022, 07:00:51 pm
Tarn must join NASA and gain access to their servers.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 08, 2022, 07:26:39 pm
Implement light sources such as candles, lamps, and torches, all of which can be carried in inventory or built as furniture.  These do nothing, but have a (high) chance of setting surrounding trees, roots, objects, dwarves, and anything else that’s flammable, on fire if toppled or dropped.  Dwarves will refuse to traverse subterranean tiles unless carrying one (except subterranean rooms with built light sources).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 09, 2022, 03:23:35 am
Some dwarves need to wear glasses, and these glasses can fall off and be broken, such as when they're running from something hostile or in the midst of combat.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 09, 2022, 05:09:01 am
Some dwarves need hearing aids, but since the technological time frame of DF is within the medieval period, no such thing exists.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on June 09, 2022, 06:37:00 am
Tutorials and tooltips will show up for each individual tile as you hover over them. These tooltips will detail the uses and properties of every single item, material, and creature on that tile. The tooltips will cover as much of the screen as necessary to show all of them at once.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 09, 2022, 11:39:55 am
A.I. hunters will now try to grind their dodge by going for hunting of ravens. They sneak on them to wrestle multiple of them at once and then start dodging. Once they achieve legendary +40 level or higher they will try to apply for elite heroes, request every peasant job holders to roll dice until one receives a weapon from god for him and obtain from friendly necromancers secrets of life and death to be stupidly overpowered.

They won't hunt for them without every body part shielded with clothing.

Speaking of being overpowered some world gen civs will now force their citizens to become vampires if possible so one of them can be walled up and every invading force will be unable to slay that one chosen one. They can besiege forever, disabling sites completely but they never win.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on June 09, 2022, 01:42:28 pm
Since some tooltips may be difficult to understand, they should be explained by tooltips.

Similarly, for people who have never played a game before, add a tutorial that explains how to do tutorials.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on June 09, 2022, 03:56:44 pm
Mail pamphlets to people, with tutorials on how to download and start the game in the first place.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 09, 2022, 04:09:10 pm
It also comes with a pamphlet on how to purchase, connect, boot up, and operate a personal computer. Just cause you never know...
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on June 09, 2022, 05:17:19 pm
Include also pamphlets on how to read.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 09, 2022, 05:56:47 pm
Loan people money at high interest rates to purchase computers to play DF
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 09, 2022, 07:58:27 pm
This money is, of course, obtained with the help of a photocopier.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 10, 2022, 01:07:34 am
The pamphlets also need to include information on how to make money, where it comes from, and how to use a photocopier to make more of it.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 10, 2022, 04:03:03 am
We'll also need pamphlets explaining at length what pamphlets are and how they're intended to be read.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on June 10, 2022, 05:36:52 am
Make every meal require a complete set of cutlery and a drink, so residents must search to find a mug, plate, knife, fork, and spoon before eating (they can just use their beard as a napkin). The likely consequence being that they collapse from fatigue before even getting a bite to eat. Of course, each utensil must be individually crafted, and the sheer number of them will contribute to FPS death.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 10, 2022, 10:01:35 am
One of the preset names for intelligent undead types resurrected by necromancers is Chuck Norris because he is a dead meme.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 10, 2022, 08:36:57 pm
Sometimes dwarves might choke on the food they're eating. They can be helped by other dwarves, but this requires them to be in a hospital zone, so usually they end up suffocating while being dragged into the hospital.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 11, 2022, 01:10:35 am
Sometimes dwarves go to their rooms and choke themselves for a bit then leave the room with happy thoughts, but sometimes they choke themselves to long and they die, this causes any dwarf that finds them dead like this to get even worse negative thoughts than they'd normally get.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on June 11, 2022, 11:37:46 am
Put a crypto miner inside every pickaxe so that when dwarves mine, they mine.

(I think this is the first genuinely terrible suggestion in pages.)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 11, 2022, 05:35:49 pm
Really? You think that's any worse than the multiple pay-to-play suggestions or the idea of "de-politicizing" DF by making it nothing more than a weapon-smithing simulator? :P
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 12, 2022, 01:28:11 am
What about the suggestion about making the game more politically correct by basically deleting the entire thing.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 12, 2022, 01:33:37 am
What about reimplement the entire game in brainfuck?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 12, 2022, 01:38:51 am
Are you looking forward to cleaning up after your complementary control rat?
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on June 12, 2022, 01:39:05 am
. . . the idea of "de-politicizing" DF . . .
How about hyper-politicizing DF?

* All DF gods are now named after existing (past or present) IRL deities.
* Every dwarf who migrates to your fort now has a line in their Thoughts screen that states where they emigrated from. All settlements in your civ are named after existing countries with low standards of living, and current fortress residents have loud and differing opinions on whether or not the fort should accept any (more) migrants from there.
* Some of your dwarves will protest the killing of goblins, saying it's unethical, and try to protect them.
* Other dwarves will try to outlaw certain medical practices, at least in a Hospital zone, forcing dwarves who need that procedure to get it done in somebody's bedroom.
* Every type of food or drink is of a different gender. Dwarves will only consume food or beverages with which they are sexually compatible.
* All goods obtained through trade are the sole property of the broker. This wealth inequality is the beautiful and natural consequence of the unfettered free market, and is absolutely essential if the fortress is to remain competitive.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 12, 2022, 02:27:24 am
Rename dwarves to "persons of dwarven descent". And so the game doesn't normalize rampant alcoholism in the real world: they only drink orange juice and tea.

No, wait, that could potentially make social drinkers feel alienated. Hold on, give me a few minutes to work this out...
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 12, 2022, 06:02:54 am
. . . the idea of "de-politicizing" DF . . .
How about hyper-politicizing DF?

* All DF gods are now named after existing (past or present) IRL deities.
* Every dwarf who migrates to your fort now has a line in their Thoughts screen that states where they emigrated from. All settlements in your civ are named after existing countries with low standards of living, and current fortress residents have loud and differing opinions on whether or not the fort should accept any (more) migrants from there.
* Some of your dwarves will protest the killing of goblins, saying it's unethical, and try to protect them.
* Other dwarves will try to outlaw certain medical practices, at least in a Hospital zone, forcing dwarves who need that procedure to get it done in somebody's bedroom.
* Every type of food or drink is of a different gender. Dwarves will only consume food or beverages with which they are sexually compatible.
* All goods obtained through trade are the sole property of the broker. This wealth inequality is the beautiful and natural consequence of the unfettered free market, and is absolutely essential if the fortress is to remain competitive.

* Wars are now called 'special operations'.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on June 12, 2022, 11:39:44 am
* Wars are now called 'special operations'.
Elves are no longer cannibals, because that's racist, and no longer care about trees.  They do show up and lecture you about dwarven privilege, though.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 12, 2022, 02:30:11 pm
All creatures in the game taken from real-world mythologies (including dwarves, which originate in Norse/Germanic folklore) are removed since their presence in DF signifies cultural appropriation.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on June 12, 2022, 03:07:23 pm
All creatures in the game taken from real-world mythologies (including dwarves, which originate in Norse/Germanic folklore) are removed since their presence in DF signifies cultural appropriation.
Fortress conveys a positive portrayal of war, which is in fact terrible, therefore instead of Dwarf Fortress, it will be called Sapient Entity Dwelling.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 12, 2022, 06:34:03 pm
All creatures in the game taken from real-world mythologies (including dwarves, which originate in Norse/Germanic folklore) are removed since their presence in DF signifies cultural appropriation.
Fortress conveys a positive portrayal of war, which is in fact terrible, therefore instead of Dwarf Fortress, it will be called Sapient Entity Dwelling.

This is discriminative against non-sapients.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 13, 2022, 12:46:38 am
In order to keep the game from offending anyone in anyway ever again the next update will contain a secret line of code that when activated deletes everything on your hard drive and sets fire to your computer.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 13, 2022, 01:45:55 am
I dunno...I'm pretty sure there are people who consider having their computer catch fire to be offensive.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 13, 2022, 05:04:43 am
I dunno...I'm pretty sure there are people who consider having their computer catch fire to be offensive.

What if the computer will also be doused with water by the secret line of code?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 13, 2022, 01:38:16 pm
thats witchcraft and will offend christians
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 13, 2022, 05:02:59 pm
Well Christian fundamentalists tend to be offended by the entire fantasy genre, so I doubt many of them would be playing DF in the first place.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 14, 2022, 12:34:58 am
That's why it must be destroyed!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 14, 2022, 12:57:23 am
In order to keep them from destroying it, we must destroy it first!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 14, 2022, 03:28:55 am
We have to be the ones to destroy DF specifically because we love it so much. DF is our Old Yeller.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 17, 2022, 11:54:08 am
Yet another Cthulhu, considering how the game pretty much already is a cosmic horror story on default settings minus not going as easily insane as a result of witnessing divine secrets or clowns.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on June 18, 2022, 05:32:08 pm
So, if evil biomes have undead animals, where are the undead vermin?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 18, 2022, 05:37:24 pm
The undead vermin eat the undead crops, meat chops, eggs, cheese and bisquits out of undead wooden barrels
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 18, 2022, 06:49:54 pm
You can also extract undead extracts from the undead vermin, so you might get extracts like "undead liquid fire".
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 18, 2022, 10:12:51 pm
You can mine undead ore, smelt undead metal bars, and forge undead weapons.  Also, your mason can craft undead furniture.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 19, 2022, 02:06:25 am
If you have enough undead furniture and animals in your fortress it'll eventually be called The Fortress Of The Living Dead by others that encounter the fort.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 19, 2022, 05:07:43 am
Angels and clowns are now brown note beings which cause dwarven mind to go insane as a result of being unable to comprehend their revelation. Kind of like Cthulhu.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 19, 2022, 05:09:19 am
Angels and clowns are now brown note beings
They go insane because they shit their pants?
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 19, 2022, 05:43:53 am
Angels and clowns are now brown note beings
They go insane because they shit their pants?

In lovecraftian horror (considering that Armok completely destroys realities and any consciousness, even afterlife ones) sapient beings can stumble across aliens who are so strange in look due to bizzare violations of reality as we know that their sanity gets completely twisted. Same aliens or whatever know the reality around them better than humans do or other sapients like us in general.

Let's assume you would swap a body with a dog. You would still have memories of your life as a human but your dog brain cannot comprehend abstracts which humans can do and so you are going to remain insane because you cannot understand your own memories. Your new brain would not have a slot for them. This is something 230 IQ cannot overcome, not even 9999 of it.

Lovecraftian horror beasts are so bizzare that merely looking at them causes sanity slippage regardless of your willpower. Your mind is just inferior to them. They know things about physics which humans cannot grasp no matter how they would try to explain them to us mortals. Since their bodies are composed of those physical rules... well.

My suggestion is terrible because it would feel like a lovecraftian horror formula rip-off one more step and clowns would be too powerful, encouraging cheese mechanics even more and giving no chance to "blind playthrough" players.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 19, 2022, 03:31:05 pm
I think Zultan was just being overly literal as a joke. Most speculative fiction fans are familiar with the tropes of Lovecraftian horror. :P
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 19, 2022, 04:05:30 pm
Unundead. Of everything.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 19, 2022, 04:45:19 pm
Unundead. Of everything.

So...just plain alive or dead?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 19, 2022, 09:15:35 pm
No, its a fourth state of being, not alive, not dead, and not undead. unundead is a state of being where a living soul bound to the mortal world is trapped in the realm of the dead, creating an unzombie or antispectre in the afterlife. These will torture the souls of the deceased, turning heaven into hell with earthly suffering and wants. They themselves will experience great anguish from experiencing the horrors of hellish realms before their time, and once banished will return to the mortal world forever changed.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 20, 2022, 03:28:58 am
I think Zultan was just being overly literal as a joke. Most speculative fiction fans are familiar with the tropes of Lovecraftian horror. :P
I was actually making a reference to the brown note thing from South Park, but yeah I was making a joke and knew about the Lovecraft stuff.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 20, 2022, 05:10:17 am
At some random point the game will ask the player Lovecraft related questions. If the answers are wrong, the game will end and give you lengthy detailed explanations about the Cthulhu Mythos, Lovecraftian horror and such.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on June 20, 2022, 10:21:04 am
Make Wayne June narrate fortress mode. There may not be enough budget for adventure mode anyway.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 20, 2022, 11:50:20 am
The game will pause at random points to provide lengthy explanations regarding all of its content.

"A fortress is a well-defended stronghold, usually used in a military context. Dwarves, meanwhile, are a mythical people originating in the stories of the ancient Norse. In the centuries since, they have become a staple of modern fantasy literature. Their typical portrayal is of short, stocky subterranean miners with prominent facial hair (sometimes in both genders) and a fondness for hard drink."
Title: Re: Terrible Suggestions Thread
Post by: anewaname on June 20, 2022, 10:24:32 pm
Unhappy dwarfs insult the overseer.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 21, 2022, 02:02:54 am
Everything in the fort has a sound associated with it and these sounds play every time the item is interacted with, these interactions include being carried, being worn, waking on, and many more!
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 21, 2022, 02:25:04 am
A terrible *squick* sound must be added for vermin corpses stuck in doors, every time a dwarf tries to close the door behind them. You know theres a dead butterfly in one of your doors, but have no idea where!
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on June 22, 2022, 11:35:55 am
Minecraft crossover.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on June 22, 2022, 01:08:47 pm
Minecraft crossover.

Can't happen until multi-Z-level explosions are implemented, and by that point, Minecraft will be have it's done to gone have been a the died.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 22, 2022, 01:14:47 pm
A terrible *squick* sound must be added for vermin corpses stuck in doors, every time a dwarf tries to close the door behind them. You know theres a dead butterfly in one of your doors, but have no idea where!

Similar awful *squick* sounds accompany all couplings between your dwarves.
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on June 22, 2022, 01:32:26 pm
Add an online shop, where you have to pay for all Mods and Graphics Sets with real money, Just like in Minecraft!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 22, 2022, 05:49:44 pm
Some dwarves can have preferences for the mysterious materials named "brown filth" and "yellow filth".
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 23, 2022, 12:45:10 am
Artifacts made by those dwarves will have "brown filth" or "yellow filth" as their primary material, and soon you will be able to attack the goblins with your very own ☼brown filth short sword☼!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 23, 2022, 09:26:01 am
At the very least, I won't have to waste good steel on goblin invaders anymore.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 24, 2022, 01:41:24 am
Some dwarves have a preference for an “unknown substance”.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 24, 2022, 01:58:14 am
This "unknown substance" is considered the ultimate filth and is sought after.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 24, 2022, 06:46:30 am
This "unknown substance" is considered the ultimate filth and is sought after.

Alchemy should be implemented into the game, and some alchemists would seek to create the "unknown substance", which supposedly grants immortality and the power to transmute anything into an "unknown substance". Hoping to become immortal, kings/queens consume these experimental elixirs done by alchemists, usually leading to a slow and painful death (with lots of vomiting).
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 24, 2022, 08:51:01 am
+1. What better way to dispose of my insufferable nobles than providing a way for them to off themselves en masse?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 24, 2022, 06:18:35 pm
Alchemy should be implemented into the game, and some alchemists would seek to create the "unknown substance", which supposedly grants immortality and the power to transmute anything into an "unknown substance". Hoping to become immortal, kings/queens consume these experimental elixirs done by alchemists, usually leading to a slow and painful death (with lots of vomiting).

This is actually a good suggestion, if replacing unknown substance with philosophers stone or illixir of immortality. It's definitely something royalty pursued in the given time period
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 24, 2022, 07:53:22 pm
It's definitely something royalty pursued in the given time period

Yeah, and some drank those elixirs even after being warned about their lethality (I've read about some Imperial Chinese emperors doing so, but it's been a while since reading on the subject, so I might remember the details wrong).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 25, 2022, 02:10:34 am
Oh carp a good idea has been posted, I must act quickly and make it terrible!

All elixirs work 100% of the time no matter what they're made of and they always make the noble indestructible and immortal, also there is no way to prevent them from drinking these as visitors bring them and gods give them to nobles when they pray.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 25, 2022, 06:52:04 am
All elixirs work 100% of the time no matter what they're made of and they always make the noble indestructible and immortal, also there is no way to prevent them from drinking these as visitors bring them and gods give them to nobles when they pray.

To make matters worse, the player has no control on when the dwarves begin to search for a way to make these elixirs. Nor is there a way to stop them from using certain reagents, which often happen to be rare and precious minerals, such as candy.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 25, 2022, 05:16:13 pm
What are my chances of, at the very least, nonlethally deposing my immortal monarchs in some fashion?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 26, 2022, 12:09:54 am
0. The dwarves will never allow their king to be deposed.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 26, 2022, 02:45:14 am
No even a atom smasher will smash the king, and when you attempt to smash him the bridge will deconstruct itself.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 26, 2022, 04:17:20 am
If you try to throw the monarch into the glowing pits of the HFS, they will only return more powerful, with an army of demons at their command to enforce their mandates and demands.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on June 26, 2022, 08:41:05 am
Atom smashers smash nobles into billions of atom sized nobles who all start to make demands.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on June 26, 2022, 11:09:35 am
There should be elixirs that cause nothing but profuse vomiting in multiple colors, which are visible on the screen.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 26, 2022, 12:43:18 pm
There should be trees in good biomes whose fruit disappears when picked leaving behind a puddle of puke.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 27, 2022, 12:57:14 am
Dwarves puke when they eat any thing that comes from a tree because it makes them feel like an elf and they can't stand it.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 27, 2022, 06:06:19 am
In fact, dwarves are allergic to anything from trees. Touching tree logs gives them symptoms ranging from blistering to swelling and in severe cases it impairs breathing. This, of course, means that any dwarf sleeping on a wooden bed will get allergic reactions.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 27, 2022, 08:58:12 am
The Spinning skill now determines how quickly and how often dwarves will spin in place. Legendary Spinners will spin fast enough to tunnel down into the HFS.

Due to an oversight, this also applies to the electrons in your computer.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on June 27, 2022, 09:51:34 pm
The Spinning skill now determines how quickly and how often dwarves will spin in place. Legendary Spinners will spin fast enough to tunnel down into the HFS.

Due to an oversight, this also applies to the electrons in your computer.
This makes playing DF pretty much a one-time deal.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 27, 2022, 09:56:53 pm
New noble position:  Spin Doctor.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 28, 2022, 01:57:58 am
The wood burning skill only affects how frequently dwarves will set vegetation on fire for kicks
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 28, 2022, 02:00:17 am
The Spinning skill can be taught to your dwarves by having them take spin class, and the speed at which they can be taught depends on weather or not a Spin Doctor is present in your fort, with the Spin Doctor in the for all dwarves that attend Spin Class will instantly become Legendary Spinners.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 28, 2022, 02:48:58 am
Implement a nobility guild.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on June 28, 2022, 05:00:08 am
To make the game more balanced, the worldgen period of procedural creation that takes place before each game starts should be countered by an equal-but-opposite period wherein the world is procedurally destroyed during the full duration of the gameplay itself.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 28, 2022, 06:51:34 am
The wood burning skill only affects how frequently dwarves will set vegetation on fire for kicks

If there is no vegetation to burn, wood burner dwarves will get super stressed out, and eventually flip out going on a pyromaniac spree and lighting everything possible on fire, including the player's computer and hair.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on June 28, 2022, 02:11:31 pm
Ensure full compatibility of DF with every Rimworld mod.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 29, 2022, 03:48:54 am
Since both dwarf fortress and minecraft use blocks, we now must make both compatible with each other as well as with rimworld.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on June 29, 2022, 07:25:07 am
Since both dwarf fortress and minecraft use blocks, we now must make both compatible with each other as well as with rimworld.

Why stop there?

Crossplay it is.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 29, 2022, 10:15:27 am
Some dwarves like to cosplay various creatures or historical figures. Sometimes they stop working to arrange Conventions (a bit similar to the old parties) at a table or other such place. These conventions are often named after the creature (or type of) who the dwarves are fans of, like 'Egu Stenchheels Con', 'Megabeast Con' or 'Ettin Con'.

Additionally, the cosplayed creatures/historical figures cause the exact same kind of reactions in other dwarves that the real deal would cause: e.g. a dwarf dressed as a megabeast will freak out dorfs and the military will attack the megabeast cosplayer; a dwarf cosplaying a historical figure might trigger a loyalty cascade, etc. etc.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 29, 2022, 01:00:42 pm
Some dwarves like to cosplay various creatures or historical figures. Sometimes they stop working to arrange Conventions (a bit similar to the old parties) at a table or other such place. These conventions are often named after the creature (or type of) who the dwarves are fans of, like 'Egu Stenchheels Con', 'Megabeast Con' or 'Ettin Con'.

Additionally, the cosplayed creatures/historical figures cause the exact same kind of reactions in other dwarves that the real deal would cause: e.g. a dwarf dressed as a megabeast will freak out dorfs and the military will attack the megabeast cosplayer; a dwarf cosplaying a historical figure might trigger a loyalty cascade, etc. etc.

Congratulations. You just won the thread.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on June 29, 2022, 06:07:48 pm
Some dwarves like to cosplay various creatures or historical figures. Sometimes they stop working to arrange Conventions (a bit similar to the old parties) at a table or other such place. These conventions are often named after the creature (or type of) who the dwarves are fans of, like 'Egu Stenchheels Con', 'Megabeast Con' or 'Ettin Con'.

Additionally, the cosplayed creatures/historical figures cause the exact same kind of reactions in other dwarves that the real deal would cause: e.g. a dwarf dressed as a megabeast will freak out dorfs and the military will attack the megabeast cosplayer; a dwarf cosplaying a historical figure might trigger a loyalty cascade, etc. etc.

Okay, this is cool. Awful to the core. But very cool.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on June 29, 2022, 08:32:59 pm
costumes and costume festivals seem likely additions, so I suppose the costumes accidentally acting as disguises is the horrible part?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 29, 2022, 09:33:33 pm
costumes and costume festivals seem likely additions, so I suppose the costumes accidentally acting as disguises is the horrible part?

Is dwarves with low observer and low critical thinking being fooled by costumes actually a terrible idea?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 29, 2022, 10:16:14 pm
It can be if dwarves dress up as werebeasts and are treated as such
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 29, 2022, 10:25:13 pm
It can be if dwarves dress up as werebeasts and are treated as such

But would werebeast cosplayers dress up only during the full moon or whenever they want?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 29, 2022, 10:42:00 pm
Whenever the con is, supposedly.

But dwarves with low critical thinking capability dont have to be smart enough to realize its the wrong time of the month
Title: Re: Terrible Suggestions Thread
Post by: muldrake on June 29, 2022, 10:44:31 pm
Some dwarves like to cosplay various creatures or historical figures. Sometimes they stop working to arrange Conventions (a bit similar to the old parties) at a table or other such place. These conventions are often named after the creature (or type of) who the dwarves are fans of, like 'Egu Stenchheels Con', 'Megabeast Con' or 'Ettin Con'.

Additionally, the cosplayed creatures/historical figures cause the exact same kind of reactions in other dwarves that the real deal would cause: e.g. a dwarf dressed as a megabeast will freak out dorfs and the military will attack the megabeast cosplayer; a dwarf cosplaying a historical figure might trigger a loyalty cascade, etc. etc.
The only cure for this condition is soap, because the attendees are allergic to the substance.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 30, 2022, 01:23:08 am
Milkable Ogress Con
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 30, 2022, 02:08:53 am
Milkable Minotaur Con
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 30, 2022, 02:27:20 am
A milkable con will summon the legendary creature know as DerMeister who will complain about the lack of milkable humanoids of various kinds.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 30, 2022, 06:44:01 am
Said legendary creature, if summoned into a modded world, will complain about the mods and repeatedly insult whichever dwarf summoned them there.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on June 30, 2022, 06:02:03 pm
I have a feeling that y'all are referencing something i don't know.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 30, 2022, 06:38:12 pm
A milkable con will summon the legendary creature know as DerMeister who will complain about the lack of milkable humanoids of various kinds.

Said creature will also try to geld females, and when realizing it's not possible, more complaining commences.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 01, 2022, 02:33:27 am
I have a feeling that y'all are referencing something i don't know.
We're referencing a guy named DerMeister that didn't like mods, really needed to be able to milk ogres, and just really liked to complain about everything. Also he eventually got banned for this.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 02, 2022, 11:54:56 am
It's less that he hated mods on principle and more just that he had really exacting and arbitrary standards for mods and would go out of his way to criticize mods that didn't live up to them. Basically attempting to police what other people did with DF based on his own subjective preferences.

Anyway, no need to resurrect a dead horse just so we can beat it all over again. Best end the discussion here.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 02, 2022, 04:27:43 pm
Necromancers frequently resurrect dead horses for people to do unmentionable things with.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 02, 2022, 05:26:51 pm
Some necromancers have a habit of delving deep into the stockpiles of dwarven fortresses and waving their hand at old, long-forgotten threads, which then shudder and begin to move. All types of thread (plant, silk, yarn, metal, etc.) can be animated by them.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on July 02, 2022, 06:52:12 pm
Some secrets can animate clothing and armor, strangling or controlling the wearer

Oh wait that would be awesome

...but that is basically the plot of kill la kill...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 03, 2022, 01:39:06 am
There should be a secret that gives people the power over sand art, and the quality of their sand art is determined by a sand art skill.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 03, 2022, 07:17:42 am
There should be a secret that gives people the power over sand art, and the quality of their sand art is determined by a sand art skill.

At the same time wind should be implemented properly into the game, with wind gusts blowing small objects, sand and fallen tree leaves everywhere. Wind could also enter the mines/fortress through unsealed doors and such. However, due to an oversight, even the smallest of gusts will blow sand around and destroy sand art, which will cause lots of bad thoughts when the masterwork sand art of dwarves gets defaced by it.

Also, walking over sand art destroys it.

...And also, also, cats will use the sand art as a litter box.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on July 03, 2022, 07:37:44 pm
All dwarves standing in water should be taxed.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 03, 2022, 08:19:21 pm
Give each dwarf a procedurally-generated silly walk.
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on July 03, 2022, 08:32:40 pm
Dwarves can brew Alcohol from wood, And die from methanol poisoning after drinking it.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 04, 2022, 02:02:23 am
Remove cats from DF.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 04, 2022, 02:22:01 am
Remove dwarves from Dwarf Fortress.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on July 04, 2022, 06:21:12 am
Remove all code from Dwarf Fortress.  No code, no bugs, no problems!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 04, 2022, 06:56:25 am
Remove all traces of Dwarf Fortress ever existing.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on July 04, 2022, 05:38:46 pm
Everything must be brewable.

EVERYTHING everything. From the procedurally generated evil weather materials, to all types of soil, to bonobo teeth.

Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 04, 2022, 05:49:07 pm
If presented with a dearth of absolutely any other options, dwarves are capable of brewing themselves into alcohol.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on July 04, 2022, 05:58:22 pm
This can result in a terrible brewing spiral, where desperate dwarves murder and brew their kinsmen into alcohol, preventing work from getting done that would otherwise provide better means to produce it.

Deadly fights can also break out over the right to drink the alcohol produced
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 04, 2022, 06:13:00 pm
Deadly fights can also break out over the right to drink the alcohol produced

This should definitely be in the game.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 05, 2022, 01:24:49 am
Some dwarves prefer to brew elves and drink them.
Title: Re: Terrible Suggestions Thread
Post by: Naturegirl1999 on July 05, 2022, 03:46:52 am
Everything must be brewable.

EVERYTHING everything. From the procedurally generated evil weather materials, to all types of soil, to bonobo teeth.


Depending on how tags work, we could potentially mod brewing various things, this seems like one of the more feasible things I’ve seen in this thread
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 05, 2022, 04:40:44 am
Alcohol can be brewed into alcohol alcohol.

Dwarves can also decide to brew the barrel containing the alcohol, resulting in planepacked shenanigans. Any dwarf drinking it gets the full description added to their personal info page. If the mayor is drunk it, might get added to their name instead.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 05, 2022, 06:33:36 am
Alcohol can be brewed into alcohol alcohol.
My first thought: https://en.wikipedia.org/wiki/Once_Brewed#Twice_Brewed_Inn

(Noting that it also seems to be an aspiring Hilbert Hotel...)
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on July 06, 2022, 07:32:23 am
Alcohol can be brewed into alcohol alcohol.
Already implemented in real life. Some types of spirits, such as brandy and cognac, are distilled wine.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 07, 2022, 01:18:23 am
Aw crap another good suggestion, we gotta do something about it!


Uh...   alcohol can be brewed and when a dwarf drinks the alcohol alcohol they become retarded or at least more than they already are.
Title: Re: Terrible Suggestions Thread
Post by: Ziusudra on July 07, 2022, 01:42:27 am
Alcohol can be brewed into alcohol alcohol.
Already implemented in real life. Some types of spirits, such as brandy and cognac, are distilled wine.
In some dictionaries, spirits (https://en.wiktionary.org/wiki/spirits#Noun_2) is defined as Distilled alcoholic beverages. Rums, gins, vodkas, whiskeys, tequilas - all distilled from brewed alcohols.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 07, 2022, 08:05:22 am
Dwarves drinking alcohol distill it further, causing alcohol poisoning on first gulp.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 07, 2022, 11:07:41 am
Alcohol can be brewed into alcohol alcohol.
Alcohol alcohol can be brewed into alcohol alcohol alcohol.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on July 07, 2022, 05:53:18 pm
Expanding upon my omni-brewery suggestion, everything must be cookable as well.

I want a slate roast made of exceptionally minced slate, masterfully minced wicked soot, exceptionally minced fire, and exceptionally minced moonstone.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 07, 2022, 06:15:42 pm
Roasts made from inedible components cannot be eaten, and roasts made from components which don't decay do not rot. Dwarves regardless love to turn all available stone and wood into roasts which just lie around.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 07, 2022, 06:39:33 pm
Roasts made from inedible components cannot be eaten, and roasts made from components which don't decay do not rot. Dwarves regardless love to turn all available stone and wood into roasts which just lie around.
Naturally! (https://wiki.lspace.org/Dwarf_Bread)
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 07, 2022, 06:43:38 pm
Roasts made from inedible components cannot be eaten, and roasts made from components which don't decay do not rot. Dwarves regardless love to turn all available stone and wood into roasts which just lie around.

Dwarves who prefer certain stones or gems refuse to eat anything except roasts made of those minerals.

Since mineral roasts are inedible, said dwarves will starve to death.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 08, 2022, 02:08:39 am
Some dwarves will attempt to eat the inedible roasts, this usually leads to them breaking all their teeth and on rare occasions they can choke to death on it.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 08, 2022, 01:43:53 pm
Dwarves have gizzard stones.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 08, 2022, 02:37:17 pm
A dwarven funeral ritual involves cooking the deceased's gizzard stones into roasts.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on July 08, 2022, 02:55:53 pm
There should be a secret that gives people the power over sand art, and the quality of their sand art is determined by a sand art skill.
Sand art can be destroyed by even the slightest wind, causing extensive trauma to dwarves whose masterworks are destroyed by a sneeze.

Also dwarves can make roasts by mincing abstract concepts like jealousy or fear.  These roasts are inedible but create an emotion in the minds of any dwarves seeing them.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on July 08, 2022, 05:27:51 pm
big tity elfs
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 08, 2022, 06:09:52 pm
big tity elfs

This is part of an update where new body parts are added for the sake of realism. Unfortunately due to some typos, certain body parts of elves (both male and female) have their relsizes 100x larger than is intended.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on July 08, 2022, 11:31:59 pm
Elves just dont get no respect
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 09, 2022, 01:05:53 am
big tity elfs
Why stop at elves when we could have BIG TITTY EVERYTHING, big titty rocks, big titty swords, big titty horses, big titty trees, the list just goes on and on!
Title: Re: Terrible Suggestions Thread
Post by: delphonso on July 09, 2022, 08:22:34 am
This is a fonely crafted big-tittied steel battleaxe. On the battleaxe is an image of a dwarf with big titties in big-tittied granite. The dwarf is smiling. The titties are smiling.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on July 09, 2022, 03:06:21 pm
Elves just dont get no respect
This is the bad idea thread though.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 09, 2022, 03:09:18 pm
Remove procgen and replace it with scripting. Everything which happens in history is scripted ahead of time, it's the same for everyone and there's no way to change the course of history during gameplay.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 09, 2022, 09:47:14 pm
Remove procgen and replace it with scripting. Everything which happens in history is scripted ahead of time, it's the same for everyone and there's no way to change the course of history during gameplay.

This applies to real life, as well.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 10, 2022, 03:33:21 am
Everything in game is scripted all actions and reactions are predetermined, instead of designing your own fortress you are only able to create what the games dictates and it's always the same fortress.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on July 11, 2022, 09:28:11 am
In that same vein, you only ever have the same, predetermined adventure. Which is you walking in a forest for 30 seconds and getting eaten by wolves.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 11, 2022, 04:07:49 pm
Animal people make requests for specific types of vermin, or to deliver items to other animal people. They give clothes and leaves in return.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 12, 2022, 12:23:36 pm
It should be possible to brew wood into methanol and consume it.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on July 16, 2022, 04:03:50 pm
The map rewrite presumably will alter the underground, and also mountains/volcanoes generation... So rename it to the Caves & Cliffs update.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on July 16, 2022, 05:05:44 pm
Bay 12 Games should sue Microsoft for stealing the concept of having a mangrove swamp distinct from other swamps.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 17, 2022, 02:15:30 am
Bay 12 Games should sue earth for having mangrove swamps, as Bay 12 obviously came up with them first.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on July 19, 2022, 12:16:40 pm
All wars have their battles replaced with legal battles in courts of law. Dwarves frequently decide to represent themselves instead of hiring competent legal representation, and start fist fights with the judge when they can't drink in the courtroom.



Bees now produce bee gravy and royal gravy.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on July 21, 2022, 05:17:07 am
Change Adventure Mode to be played in 1st person, and rename it to "Immersive Sim" mode.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 21, 2022, 11:56:47 am
Bay 12 Games should sue earth for having mangrove swamps, as Bay 12 obviously came up with them first.

If Bay 12 was around before mangroves evolved in the late Cretaceous, then they should logically also sue the Earth for stealing just about everything else in DF. Including humans, of course.

Wow...December 2021's monthly report suddenly makes so much more sense to me. How did I miss what Zach was obviously trying to tell us about Bay 12's real identity?
Title: Re: Terrible Suggestions Thread
Post by: muldrake on July 23, 2022, 04:23:33 pm
Change Adventure Mode to be played in 1st person, and rename it to "Immersive Sim" mode.
Also you can't turn it off.  You're stuck in there.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 23, 2022, 05:54:09 pm
Change Adventure Mode to be played in 1st person, and rename it to "Immersive Sim" mode.
Also you can't turn it off.  You're stuck in there.

And to increase immersion, fast travel is disabled. And you can't check maps anymore, unless if you have one, but even then it won't show where you are on it.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 23, 2022, 05:55:44 pm
Also maps aren't yet implemented.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 23, 2022, 09:58:50 pm
For the sake of ultimate realism, UI is disabled altogether since we don't have a convenient UI to help us live our lives IRL.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 23, 2022, 10:44:22 pm
Speak for yourself, my UI is very helpful and tells me to sleep, eat food, and occasionally be sad for no particular reason.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 23, 2022, 11:26:43 pm
Speak for yourself, my UI is very helpful and tells me to sleep, eat food, and occasionally be sad for no particular reason.

Well then, I hope your personal UI will also be good enough to help you play DF.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 24, 2022, 03:54:57 am
In order to increase the realism further multiplayer is added and PVP is enabled.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on July 24, 2022, 11:28:02 am
Due to political backlash, Necromancers get renamed to "Morally Gray Doctors".
Title: Re: Terrible Suggestions Thread
Post by: muldrake on July 24, 2022, 12:14:51 pm
Due to political backlash, Necromancers get renamed to "Morally Gray Doctors".
Overly Enthusiastic Doctors.
Title: Re: Terrible Suggestions Thread
Post by: Steedat on July 25, 2022, 12:31:53 pm
Your Chief Medical Dwarf can have a strange mood, claim a traction bench and another dwarf, and create an artifact zombie, becoming a Legendary Necromancer.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 25, 2022, 05:30:08 pm
Your Chief Medical Dwarf can have a strange mood, claim a traction bench and another dwarf, and create an artifact zombie, becoming a Legendary Necromancer.

That'd actually be quite a good suggestion if combined with a macabre and/or fell mood.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 25, 2022, 05:52:51 pm
...claim a traction bench, various separate body parts (obtained pre-severed from accidents, cut from corpses or cut from those who were not actually corpses until slightly before they were brought back[1]), thread and somehow invoke a thunderstorm and create a (Frankenstein's) Monster. Who would make a good Scholar, so long as the innate animosity and emnity of any normal dwarf (especially the creator) can be held in check and not provoke reciprocal rampages.



[1] "We did an autopsy on the victim, and discovered that the prime cause of death was 'Autopsy'..."
Title: Re: Terrible Suggestions Thread
Post by: muldrake on July 25, 2022, 07:06:46 pm
...claim a traction bench, various separate body parts (obtained pre-severed from accidents, cut from corpses or cut from those who were not actually corpses until slightly before they were brought back[1]), thread and somehow invoke a thunderstorm and create a (Frankenstein's) Monster. Who would make a good Scholar, so long as the innate animosity and emnity of any normal dwarf (especially the creator) can be held in check and not provoke reciprocal rampages.
And the Monster could also do a mean rendition of "Puttin' on the Ritz."
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 26, 2022, 03:15:57 am
Sure, if involving the right kind of wilder genes... ;)
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on July 26, 2022, 05:08:18 pm
If using too many wilder genes, the monster will instead become a wilderbeast, and do nothing but graze happily for the rest of eternity
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 26, 2022, 06:31:51 pm
To allow the player more agency and control over the dwarves, the game is changed so that the player has to move each individual dwarf (and choose what they do) one at a time like in Adventure mode. After moving a single dwarf the game swaps to the next dwarf and so on.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 26, 2022, 08:38:05 pm
To simplify things, you control each dwarf purely with the QWOP keys.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 27, 2022, 02:14:02 am
In order to give you even more control over the dwarves you now have to control their breathing and heart beats.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on July 27, 2022, 03:59:45 am
For even more control over the dwarves, you have to guide each blood cell through their bodies, steering it when there is a Y-intersection with the arrow keys. This is turn-based, so you guide one cell after the other for 1 second each.  When all the cells have been piloted for 1 second, you give the dwarf directions for the next second of it's life. Continue to the next dwarf and repeat. Etcetera.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 27, 2022, 11:55:32 am
You have to react within a three-second time window to control a dwarf's every breath, heartbeat, or Y-intersection or else the dwarf will pass out.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on July 28, 2022, 09:51:58 am
Instead of a graphical display you get a list of chemical element that exist in the current fort. Watch out, FE is rising!


Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 28, 2022, 12:48:13 pm
Instead of a graphical display you get a list of chemical element that exist in the current fort. Watch out, FE is rising!

Your computer crashes upon discovering Adamantium.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 29, 2022, 03:22:07 am
Dwarves should constantly produce methane, and at the same time that is added they should also start smoking.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 29, 2022, 01:19:15 pm
The fact that dwarves produce methane means that the climate of a dwarf-heavy world will be substantially warmer.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 30, 2022, 01:42:40 am
So that'd mean we'd be able to get a sauna powered by dwarf farts.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on August 10, 2022, 11:48:14 am
Change Dwarf Fortress from a top-down view to a 2d sidescrolling view.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on August 10, 2022, 07:49:31 pm
Please god don't force this horror upon us
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on August 10, 2022, 08:29:14 pm
Change Dwarf Fortress from a top-down view to a 2d sidescrolling view.

To make things more challenging the side-scrolling is continuous (in one direction only) with no possibility to stop or backtrack.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 11, 2022, 01:48:17 am
Replace dwarf fortress with a side-scrolling platformer.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on August 11, 2022, 07:17:14 am
And you only see one X or Y slice at a time, no background.  But you can move in the X or Y direction.
Title: Re: Terrible Suggestions Thread
Post by: Strik3r on August 11, 2022, 09:05:19 am
Instead of being shown only one Z-level at a time, now you see all of them, at once, added on top of one another and averaged together. It's like X-ray vision, only terrible.
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on August 11, 2022, 12:47:29 pm
Recode all of Dwarf Fortress with Unreal Engine (https://www.unrealengine.com).

It should also scan the current devices' hardware, And then force the highest graphical settings on low powered devices, And vice versa.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on August 11, 2022, 01:30:51 pm
Recode Dwarf Fortress to only run on Tarn's computer. It'll even check the serial number of the CPU to make sure it's the correct unit.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on August 11, 2022, 02:59:55 pm
If tarns computer bites it, game over.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 12, 2022, 03:07:24 am
Make the game only playable in VR.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 12, 2022, 08:19:02 am
Trapped in a Dwarf Fortress
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on August 12, 2022, 08:31:41 am
Anyone trapped in Dwarf Fortress will die in real life if they die in the game. They can only escape by reaching the 100th cavern layer and defeating "the Toady One" himself.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 14, 2022, 01:59:54 am
Toads should have the ability to hypnotize.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 15, 2022, 08:57:52 pm
Continents now float on top of the ocean and can drift around.  Breaching the circus now causes water to rush up from the bottomless pits and flood your fortress (sinking the entire continent if it reaches the surface.  Also, continents can now drift over the edge of the map and fall off.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on August 15, 2022, 09:28:06 pm
Continents now float on top of the ocean and can drift around.  Breaching the circus now causes water to rush up from the bottomless pits and flood your fortress (sinking the entire continent if it reaches the surface.  Also, continents can now drift over the edge of the map and fall off.

Sounds like a potential Myth and Magic arc bug feature.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 16, 2022, 02:07:44 am
Breaching the circus should increase the temperature of the entire would with all the heat escaping the circus, thus leading to global warming, also any dwarf near the hole into the circus should burst into flames from the heat.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on August 16, 2022, 03:11:20 am
Speaking of global... the map rewrite should make the DF world a globe.  The globe rotates, and so your fort passes by as you play. You can only see what happens as it goes past, limiting your playing time. However, you become entranced as it goes by and you see the entire world - not just your fort - and sit there waiting for it to come around again.  Thus DF becomes your entire life.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on August 18, 2022, 07:28:35 am
Speaking of global... the map rewrite should make the DF world a globe.  The globe rotates, and so your fort passes by as you play. You can only see what happens as it goes past, limiting your playing time. However, you become entranced as it goes by and you see the entire world - not just your fort - and sit there waiting for it to come around again.  Thus DF becomes your entire life.

This would actually be a fun game mode - keep digging to the west to keep the fort in frame!
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 18, 2022, 09:10:00 am
This would actually be a fun game mode - keep digging to the west to keep the fort in frame!
Are you thinking of https://en.wikipedia.org/wiki/Inverted_World ...or is it just a co-inky-dink? ;)
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on August 18, 2022, 03:07:33 pm
Introduce an alternate game mode, containing only the things that Toady doesn't want in the game. Centaurs with flintlock gunpowder rifles fight over petroleum deposits, so they can build internal combustion engines & electric batteries and declare war on Heaven. Earth and water are made solely of feces & urine, and all pregnancy is the result of rape--with meticulously detailed combat logs. On the other hand, buoyancy IS implemented, and the centaurs are always in a good mood.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on August 18, 2022, 04:01:21 pm
All currency is based on baby mermaid bones.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 19, 2022, 12:07:14 am
Dwarves should have the ability to massage statistics to say anything they want.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 19, 2022, 02:48:26 am
Toady should add a text to speech system into the game so we can hear our dwarves and adventures talking in real time, this feature ignores system settings and always plays at max volume, also it has no limit as to how many people can talk at a time and if multiple people are talking their voices will all overlap.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on August 19, 2022, 06:05:29 am
also it has no limit as to how many people can talk at a time and if multiple people are talking their voices will all overlap.

Due to budget limits, their voices are all the same one.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on August 19, 2022, 07:15:29 am
The voices speak in simlish.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 24, 2022, 09:45:09 pm
The text is also in Simlish and the player will need to make use of obscure context cues to figure out what dwarves and adventurers are saying (as for the context cues in question, those will be implemented...eventually).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 25, 2022, 02:49:09 am
In order to make the game easier to play the simlish text in game is also written in code and requires a special cypher you have to order from Toady, and in order to make sure people can't share them every install of the game has a special unique code that you have to give to Toady in order to get the unique cypher made just for your version.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 25, 2022, 09:48:05 am
When decoded, it reads: “Play more Dwarf Fortress.”
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 29, 2022, 08:27:24 am
Dwarves should have the ability to massage statistics to say anything they want.

This involves giving the bookkeeper a back rub.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on August 30, 2022, 03:51:10 pm
We the community should never change the DF wiki namespace. Just keep it on DF2014 forever, even after DF 1.0 releases.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on August 30, 2022, 04:27:36 pm
Just give each small update a random 128 bit ID as wiki namespace.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on September 01, 2022, 02:11:02 am
Give each namespace a name that is totally incongruous to the release family it's for.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 01, 2022, 03:41:53 am
Every namespace should have its name randomly generated every time you look at the page.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 01, 2022, 04:42:27 pm
Particularly edgy necromancers should be able to make animated furniture out of the flesh and bone of the dead.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 01, 2022, 04:52:22 pm
Particularly edgy necromancers should be able to make animated furniture out of the flesh and bone of the dead.

This actually seems like a good suggestion post-mythgen, for worlds on the grimmer and grittier end of the tone sliders.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 01, 2022, 06:56:02 pm
Dwarves should be able to hold political views. They should group themselves in two; Up and Down.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 01, 2022, 09:48:23 pm
Dwarves should be able to hold political views. They should group themselves in two; Up and Down.

You forgot Top, Bottom, Strange, and Charm.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on September 02, 2022, 03:21:27 pm
Live stuff should be done at a convenient time for Europeans.
And they should make sure I have time to watch it.
 
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 03, 2022, 01:42:31 am
Live stuff should be done over and over again for several weeks so everyone in every timezone can see it live, and so everyone that didn't catch it the first few times gets to also see it live.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on September 03, 2022, 04:46:29 am
Tarn should make DF open source.

By which I mean he should upload his entire hard-drive to github, along with scans of all of his paper notes, and every book he ever read that inspired DF.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on September 05, 2022, 03:06:36 am
Tarn should just stop coding immediately because 0.47.05 is good enough.
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on September 06, 2022, 10:15:37 am
Dwarves knitting (http://www.bay12forums.com/smf/index.php?topic=180266.0) with insufficient skill should have a chance of accidentally using their own beards instead of wool.

"His very long beard has been knitted into the form of a sock."
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 06, 2022, 09:09:01 pm
I don’t understand why Toady One thinks that making ships is so difficult.  All he has to do is copy the raws for horses and give them the [AMPHIBIOUS] tag.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 06, 2022, 09:32:49 pm
This, of course, means that there'll be 'ship's milk' and 'ship cheese'.

Also, you can pet ships.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on September 07, 2022, 12:48:02 am
The Stray Galleon (Tame) has given birth to dinghies.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 07, 2022, 12:55:14 am
This, of course, means that there'll be 'ship's milk' and 'ship cheese'.
I wonder if that would make DerMeister happy, I mean nothing else did.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 07, 2022, 07:17:48 am
Instead of using ships or boats dwarfs would simply demand for cryomancers to exist so they can forcefully freeze water for merchants, diplomats or armies to cross and other stuff. Makes development much easier. Just like some dwarfs become necros to be immortal some would be given orders to ask god of some sort for water crossing. What Im' trying to say here is that ships would have no use as everyone would just have some cryomancers.

In the first place real life humans use ships because magical cryomancy doesn't exist.

It's also going to be overpowered, since freezing water automatically instakills even goblin circus owners.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 07, 2022, 11:44:22 am
Implement boatomancers who can summon boats out of the void. The trouble is...they will spam boats until your fort is absolutely flooded with them and there's no room for anything else.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 07, 2022, 11:47:19 am
Mancomancers. With both phobophobia and philophilia.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 07, 2022, 12:13:32 pm
Boats are supposted to be spacious for amy tiles, making movement stuff super hard for a game Dwarf Fortress is. Let's just copy and paste Minecraft boats for safety reasons.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 07, 2022, 05:31:41 pm
But minecraft boats don't serve multiple tiles either.

What we need is Starmade ship cores, and then you can stack as many wood beams on them as you want!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 08, 2022, 02:41:13 am
Who needs boats when dwarves could hollow out the bodies of their enemy's and float around in those!
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 08, 2022, 04:19:40 am
Since elves consider products made out of already deceased trees fine they should consider wearing armor made of coal.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 09, 2022, 10:44:04 am
Since elves consider products made out of already deceased trees fine they should consider wearing armor made of coal.

I actually like this idea.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 10, 2022, 05:07:40 am
Humans are now [BROCCOLI_DEPENDENT].
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 12, 2022, 11:55:02 pm
World-gen should be slowed down so that people can see what’s happening in realtime.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 13, 2022, 01:43:14 am
World-gen should be slowed down so that people can see what’s happening in realtime.
That's still to fast we need to slow it down further so you can look at multiple events at the same time and not miss a thing.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 13, 2022, 05:57:47 am
World-gen should be slowed down so that people can see what’s happening in realtime.
That's still to fast we need to slow it down further so you can look at multiple events at the same time and not miss a thing.

World gen now goes through the lives of each and every individual creature in the world in realtime.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 13, 2022, 02:27:33 pm
World-gen should be slowed down so that people can see what’s happening in realtime.
That's still to fast we need to slow it down further so you can look at multiple events at the same time and not miss a thing.

World gen now goes through the lives of each and every individual creature in the world in realtime.

Hey, at least your great-great-grandchildren will live to see your DF world complete its history. Pass the torch!
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 13, 2022, 02:46:44 pm
2075 biological immortality let's go!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 14, 2022, 01:53:20 am
The only way to achieve immortality is to upload yourself into dwarf fortress.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on September 14, 2022, 05:48:58 am
To upload yourself into dwarf fortress you have to get hit by truck-kun.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 14, 2022, 07:58:11 am
Mancomancers.

Mangomancers. They're all elves, and they use their powers in the presence of blind dwarves.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 14, 2022, 08:50:32 am
Mangomancers.

These dudes/dudettes make the best mango chutney in the given world.

"Some dwarves like mangomancers for their chutney."
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 14, 2022, 03:41:22 pm
Mangamancers. They make mangas that will corrupt your dwarves and make them weebs.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 15, 2022, 11:07:02 pm
ZA WARUDO
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 16, 2022, 02:28:49 am
ZA WARUDO
What is it, who knows, but no matter what we need at least six thousand million billion of them in game!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 16, 2022, 12:37:31 pm
You have struck ZA WARUDO! Evacuate the fort before it's too late!
Title: Re: Terrible Suggestions Thread
Post by: Sky-Streamer on September 16, 2022, 04:26:46 pm
Every time a clown kills something, a bass-boosted time rewind sound effect should play at max volume regardless of the player's current setting.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 16, 2022, 06:27:22 pm
Everytime you move the screen, the bass boosted wine thud sound plays.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 16, 2022, 08:45:29 pm
Today should implement electric bass (as in fish).
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on September 20, 2022, 03:40:23 am
Add shrieking eels with sound effects... they always grow louder when they're about to feed on dwarven flesh!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 21, 2022, 06:15:21 pm
Dwarves can now summon giant rats by phrasing doubts about their existence.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 21, 2022, 06:24:40 pm
Every time a giant rat is summoned a dwarf dies and an elf is born.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 21, 2022, 06:57:27 pm
All dwarves are reincarnated as elves when they die.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 22, 2022, 01:13:10 am
Everything is reincarnated as an elf after it dies.
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on September 22, 2022, 06:14:11 am
Mangamancers. They make mangas that will corrupt your dwarves and make them weebs.
If your starting 7 dwarves are 1 male and 6 females, the game turns into a dating sim and you have to choose a waifu.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 22, 2022, 06:46:20 am
Everything is reincarnated as an elf after it dies.

And dead elves reincarnate as fluffy wamblers.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 22, 2022, 08:06:21 am
Three new professions are added. Actor, Director and Writer.

These dwarves make movies, producing projector film that can be used alone to watch the movie inside. Just don't ask how, like how you don't ask how dwarves roast stuff without fire and brew without water.

These movies are, of course, generated entirely procedurally, and almost all of them completely lack any real artistic value, and are only useful as cheap trade goods.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 22, 2022, 08:32:11 am
Three new professions are added. Actor, Director and Writer.

These dwarves make movies, producing projector film that can be used alone to watch the movie inside. Just don't ask how, like how you don't ask how dwarves roast stuff without fire and brew without water.

These movies are, of course, generated entirely procedurally, and almost all of them completely lack any real artistic value, and are only useful as cheap trade goods.
But I can already play America Simulator without even turning on a computer.

Okay, same idea.  Except while they create movies, including film reels, there are no actual film projectors in the game so they can't actually be watched.  They're just considered crazy people.  However, they will still demand guilds be built where they will Simulate Projector endlessly and pretend to be actually watching them, then they'll argue about what they imagine they just saw, leading to another more useless professions, Film Critic, Projectionist, Producer, Ticket Taker, Talent Agent, Popcorn Vendor, Gaffer, Best Boy, and others.

Allow these to continue existing and they will replace all other professions, leading to the death of the fort by starvation as no actually useful jobs get done.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on September 22, 2022, 09:59:42 am
Successful cure for removing [ALCOHOL_DEPENDENT] token.
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on September 22, 2022, 12:15:32 pm
Batman crossover
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 22, 2022, 02:28:08 pm
leading to another more useless professions, Film Critic, Projectionist, Producer, Ticket Taker, Talent Agent, Popcorn Vendor, Gaffer, Best Boy, and others.
All of these depend upon Social Skills. Though some require, and train towards, lower values.  But the Wrestler skill is needed for those taking the profession of Grip.

Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 22, 2022, 06:28:08 pm
Successful cure for removing [ALCOHOL_DEPENDENT] token.
Congrats you won the thread.
leading to another more useless professions, Film Critic, Projectionist, Producer, Ticket Taker, Talent Agent, Popcorn Vendor, Gaffer, Best Boy, and others.
All of these depend upon Social Skills. Though some require, and train towards, lower values.  But the Wrestler skill is needed for those taking the profession of Grip.
And of course there's the one actually useful film-related occupation:  Popcorn Maker.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 22, 2022, 08:19:36 pm
leading to another more useless professions, Film Critic, Projectionist, Producer, Ticket Taker, Talent Agent, Popcorn Vendor, Gaffer, Best Boy, and others.
All of these depend upon Social Skills. Though some require, and train towards, lower values.  But the Wrestler skill is needed for those taking the profession of Grip.
And of course there's the one actually useful film-related occupation:  Popcorn Maker.
Naturally. Without one of them, sufficiently trained, DF (and your whole OS!) quits at random times due to a kernel-error...
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 22, 2022, 09:32:37 pm
leading to another more useless professions, Film Critic, Projectionist, Producer, Ticket Taker, Talent Agent, Popcorn Vendor, Gaffer, Best Boy, and others.
All of these depend upon Social Skills. Though some require, and train towards, lower values.  But the Wrestler skill is needed for those taking the profession of Grip.
And of course there's the one actually useful film-related occupation:  Popcorn Maker.
Naturally. Without one of them, sufficiently trained, DF (and your whole OS!) quits at random times due to a kernel-error...
Don’t forget to butter them up!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 23, 2022, 02:26:04 am
There should be a book critic who goes around to all the towers and towns, and tells people how bad they are a writing.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on September 23, 2022, 06:16:46 am
There should be a game critic that tries to be always at the center of the screen and bashes DF via text bubbles.
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on September 23, 2022, 06:42:03 am
There should be a book critic who goes around to all the towers and towns, and tells people how bad they are a writing.

Every year for the entire month of Timber, all dwarves should stop work and spend the month writing really bad books.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on September 23, 2022, 10:35:01 am
There should be a game critic that tries to be always at the center of the screen and bashes DF via text bubbles.
There should be two of them, they should be extremely elderly but never die, and they should be on a high z level in a balcony box.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 23, 2022, 03:31:44 pm
Critic 1: "The motto of this game is that losing is fun."
Critic 2: "If that's the case...I must be winning!"
Both: "DOHOHOHOHOHOHOHOHOHO!!!!"
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 23, 2022, 03:37:19 pm
Older dwarves should always complain about how the youngsters of the day are too lazy to mine and work the stone, and would rather knit, scribe or gather berries.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 23, 2022, 07:09:33 pm
Older dwarves should always complain about how the youngsters of the day are too lazy to mine and work the stone, and would rather knit, scribe or gather berries.

They should do this even if the world was just created.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 23, 2022, 07:49:47 pm
Older dwarves should always complain about how the youngsters of the day are too lazy to mine and work the stone, and would rather knit, scribe or gather berries.

They should do this even if the world was just created.

"You young'uns have it so easy now: all the plump helmets and what-not fancy food stuffs. In a time before time, when I was young, we, we didn't complain about eating the same filth food again and again -- we ate it without grumbling. Then we ate it again. And again. Over and over. The same food! As many times as we could! THE SAME DAMN FOOD! (Well, maybe we didn't know how to speak and complain, but that's not the point!)"
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 24, 2022, 02:14:24 am
They hark back to the time before the world was even generated, when thei memories are of the user even using Design New Worlds with Advanced Parameters... "I remember when all this was fields!"
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 24, 2022, 03:23:28 am
Some have memories going even further back to when you installed the game, and they complain that everyone that came after them is a winer and lazy.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 24, 2022, 08:52:25 am
They know your address.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 24, 2022, 11:22:45 pm
And dead elves reincarnate as fluffy wamblers cats.

FTFY
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on September 26, 2022, 08:13:15 am
And dead elves reincarnate as fluffy wamblers cats.

FTFY

Lowest state of existence is being an elf. Therefore they should reincarnate as elves.
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on September 26, 2022, 08:52:29 am
Lowest state of existence is being an elf.

Lower than a Fluffy Wambler?
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 26, 2022, 09:27:47 am
Lowest state of existence is being an elf.

Lower than a Fluffy Wambler?

You can kill a bronze colossus with a fluffy wambler. Don't think that's possible with an elf, ergo, being an elf is a lower state of existence.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 26, 2022, 04:10:24 pm
Goblins may literally have crawled out of the underworld on hands and feet, but they can take solace in the fact that at least they're not elves.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 27, 2022, 05:20:48 am
It turns out the real demons in Dwarf Fortress are the elves.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 28, 2022, 11:54:00 am
Add a new noble called the Master Builder. Non-dwarf parents get offended when this noble is around children.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 28, 2022, 06:50:03 pm
40% chance that any given Master Builder at some point will become possessed by a fey mood and decide to build a spaceship.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 01, 2022, 01:31:01 am
Toys left on the ground by children can be stepped on by other dwarves, causing severe injuries.
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on October 01, 2022, 11:03:18 am
Toys left on the ground by children can be stepped on by other dwarves, causing severe injuries.

If the toy is a cowboy, Than it can come to life and cause dwarves to stumble around obliviously when it talks to them.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 02, 2022, 01:38:28 am
Toys left on the ground by children can be stepped on by other dwarves, causing severe injuries.

If the toy is a cowboy, Than it can come to life and cause dwarves to stumble around obliviously when it talks to them.
All toys are alive and if the dwarves meltdown toys the others will start to kill the dwarves for revenge.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 07, 2022, 04:30:31 pm
Toady one should pause all development in order to completely rewrite DF in Rust.
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on October 07, 2022, 04:42:23 pm
Nah, How about asm?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 08, 2022, 12:52:10 am
What about Brainfuck?
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on October 08, 2022, 09:08:31 am
Cerebralsex?
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 08, 2022, 09:32:29 am
8 pm. Bring a dessert.
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on October 08, 2022, 12:10:14 pm
How about Whitespace? (https://en.wikipedia.org/wiki/Whitespace_(programming_language))
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 08, 2022, 02:42:51 pm
https://xkcd.com/378/
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on October 09, 2022, 05:14:35 pm
Nah, the obvious choice is to rewrite it in JavaScript.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 09, 2022, 05:18:18 pm
Nah, the obvious choice is to rewrite it in JavaScript.
Why not the best language of all time?  Rexx.
Title: Re: Terrible Suggestions Thread
Post by: Sky-Streamer on October 10, 2022, 10:36:20 am
How about Whitespace? (https://en.wikipedia.org/wiki/Whitespace_(programming_language))

For a second, I thought you meant a different kind of white space.

Also, give all dwarves a horrendous fear of stairs.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 10, 2022, 11:10:50 am
Every time a dwarf falls down stairs the ASCII graphics increase in awfulness by several hundred percent.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 10, 2022, 12:43:07 pm
Every time a dwarf falls down stairs the ASCII graphics increase in awesomeness by several hundred percent.

FTFY
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 10, 2022, 01:18:00 pm
Every time a dwarf falls down stairs, several other dwarves also jump off those same stairs, leading to a stairs spiral.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on October 10, 2022, 01:33:16 pm
Every time a dwarf falls down stairs, the stairs themselves turn into more dwarves falling down more stairs.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 11, 2022, 02:15:25 am
If a dwarf ever falls down a set of stairs they will become afraid of stairs and never go near a set of stairs again.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on October 11, 2022, 02:28:43 am
If a dwarf falls down the stairs, so do you!
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on October 11, 2022, 10:00:08 am
Any dwarves that fall downstairs becomes enthralled.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 11, 2022, 01:39:23 pm
Any dwarves that fall downstairs becomes enthralled.

This also affects dwarves who trip while in the lowest currently accessible z-level.
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on October 11, 2022, 02:23:49 pm
Any dwarves that fall downstairs becomes enthralled.

This also affects dwarves who trip while in the lowest currently accessible z-level.

Any dwarf that even looks at one of these thralls turn into an undead cave-dragon.
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on October 12, 2022, 01:43:54 am
the default tileset should be changed to this one:

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on October 12, 2022, 09:32:24 am
the default tileset should be changed to this one:

Spoiler (click to show/hide)

Make it black and white.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 12, 2022, 09:50:57 am
the default tileset should be changed to this one:

Spoiler (click to show/hide)

Make it black and white.

As in black and white are literally the only two shades. Don't expect any grey to help you distinguish things.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 13, 2022, 02:29:02 am
Why not white and a light yellow?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 13, 2022, 03:21:37 am
No man we need to use Neon Yellow and Safety Orange.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on October 13, 2022, 10:31:04 am
Why even have two colors?  Make it all the same shade of chartreuse.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 14, 2022, 07:27:21 am
Intelligent dragons in the game should constantly call for the return of giant desert scorpions.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 14, 2022, 10:31:22 am
... And some intelligent dragons should constantly try to milk sentient creatures.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 14, 2022, 11:11:28 am
Give all civilized creatures the [ALCOHOL_DEPENDENT] tag.
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on October 14, 2022, 12:13:06 pm
Give all civilized creatures the [ALCOHOL_DEPENDENT] tag.

Give Beer the [ALCOHOL_DEPENDENT] tag..
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 14, 2022, 06:48:38 pm
Give [ALCOHOL_DEPENDENT] the [ALCOHOL_DEPENDENT] tag…
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 15, 2022, 02:13:51 am
Everything that has anything to do with the game should have the [ALCOHOL_DEPENDENT] tag including the player's computer.


Also the game should come with a meter that measures the players blood alcohol level, if the player doesn't have high blood alcohol levels then they aren't allows to play the game.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 15, 2022, 07:16:10 am
DF should be sponsored by some of the largest beverage manufacturers.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on October 15, 2022, 07:17:33 am
Ad breaks every 5 minutes!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 15, 2022, 03:19:59 pm
Some dwarves will periodically put what they're doing on hold to attend AA meetings.
Title: Re: Terrible Suggestions Thread
Post by: Salsa Gal on October 16, 2022, 02:52:36 am
DF should be sponsored by some of the largest beverage manufacturers.

NPCs should definitely do ad reads in the middle of dialogue.

You: How have things been?
Urist McSponsored: A bandit gang has been harassing people on the street and robbing us of our delicious, cool, refreshing bottles of Coke! Use the code DORFY to get 20% off your next order!
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 16, 2022, 06:49:57 am
A section of the caverns is revealed to be nothing but an ad for some German brand of soup. Made of slade and semi-molten rock.
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on October 17, 2022, 03:19:41 pm
Toady should create his own brand of DF-themed food and/or drink.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 17, 2022, 03:36:29 pm
donkey tallow roasts made with masterfully minced donkey tallow, masterfully minced goose tallow, masterfully minced dog tallow and masterfully minced cow tripe
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 17, 2022, 04:48:07 pm
donkey tallow roasts made with masterfully minced donkey tallow, masterfully minced goose tallow, masterfully minced dog tallow and masterfully minced cow tripe

You forgot to include masterfully minced booze.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 17, 2022, 04:57:33 pm
Prepared dingo eyes, sold in packs of five. Order from your local convenient store today!
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on October 17, 2022, 07:41:52 pm
You people lack marketing vision. "Gutter Cruor" and "Sewer Brew" are totally viable brand names for bottom-shelf liquor, sold only at your finest gas stations.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 17, 2022, 10:26:47 pm
We can put it right next to the fireball. It'll get the broke alcoholics attention.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 18, 2022, 03:15:44 am
Who needs Tshirts when you can get officially licensed DF themed liquor!
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 22, 2022, 08:28:20 pm
Bottles of the vilest liquor imaginable from a shelf actually dug in a hole under the bottom shelf because it's too repulsive even for the bottom shelf should automatically install Dwarf Fortress on any electronic product, including a phone, owned by the person buying it.  Who should also be given the [ALCOHOL_DEPENDENT] tag in the extremely unlikely event he or she didn't already have it.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 24, 2022, 03:23:26 pm
Official DF egg salad, complete with crushed eggshells mixed in.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on October 24, 2022, 06:51:56 pm
The eggs are uncooked.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on October 24, 2022, 07:09:47 pm
But the roast still contains masterfully minced raw eggs, masterfully minced egg shells, masterfully minced boogers, and masterfully minced dog turds.  And the elves will buy it for their entire caravan of useless grown wood products and various giant tame animals.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 25, 2022, 02:07:39 am
Why trade it to the elves when you could trade it to your fellow dwarves and get all that metal stuff!
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on October 25, 2022, 02:14:37 am
Dwarves should actually speak dwarfish.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on October 25, 2022, 05:50:05 am
The UI should also be in Dwarfish
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 25, 2022, 07:28:26 am
The UI should also be in Dwarfish

The Dwarfish vocabulary should be different in each world, and the UI naturally uses the language found in the current world.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 25, 2022, 10:41:32 am
The UI should also be in Dwarfish

The Dwarfish vocabulary should be different in each world, and the UI naturally uses the language found in the current world.

I thought this was already planned.  Or at least someone already made a suggestion for it…
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 25, 2022, 12:01:16 pm
Sorry, but none of this is quite terrible enough.

To heighten the sense of immersion in a fantasy world, we need to eliminate an English-translated "common tongue" entirely, with each civilization instead having a procgen language which is different in each world (this also means communication between civs will become a lot more difficult, likely leading to more frequent warfare). And yes, the UI will be translated into whatever language your current civ/adventurer happens to speak and you'll almost certainly need to devote hours of game time and mental energy even beginning to decipher enough of the basics to get on with play.

Even the menu text will be displayed as a different procgen language (which may or may not even be one found in any of your current saved worlds) each time you launch the game. In short, all real-world language text found anywhere in the game needs to be altered.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 26, 2022, 03:58:48 am
You know what would make that better if there was no a way to translate the language, and if you combined it with keybindings that changed every new game.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on October 26, 2022, 05:50:47 am
The glyphs for the languages will be randomly picked from Unicode (as will the keybindings), and you'll need to input that exact binary signal for the appropriate symbol to use the keycode. Better bust out those custom keyboards.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on October 26, 2022, 10:05:29 am
The glyphs for the languages will be randomly picked from Unicode (as will the keybindings), and you'll need to input that exact binary signal for the appropriate symbol to use the keycode. Better bust out those custom keyboards.
Using a chart that shows the machine-language value of each symbol, require the user to input keyboard commands using only 1's and 0's.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 26, 2022, 11:57:03 am
These 1’s and 0’s must be keyed into the computer similar to Morse code using a randomly chosen key on the keyboard that changes with each key press.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on October 26, 2022, 02:01:06 pm
The glyphs for the languages will be randomly picked from Unicode[…]

Better yet, just generate random images for the glyphs.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 26, 2022, 03:02:22 pm
Toady switches development into being (re)written entirely in APL...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 27, 2022, 01:31:18 am
Toady rewrites all of the games code in DOS and the game can only be obtained directly from Toady on a set of 5 1/4 floppy discs.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 27, 2022, 09:21:44 am
Toady rewrites all of the games code in DOS and the game can only be obtained directly from Toady on a set of 5 1/4 floppy discs.

If it comes in a proper box with a printed b&w manual (maybe including a cloth map and some trinket), then hell yeah.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on October 28, 2022, 05:40:27 pm
So this thread has been pinned for quite a while: http://www.bay12forums.com/smf/index.php?topic=178034.0

The twenty-eighth one has been posted. (http://www.bay12games.com/dwarves/df_talk.html)

There is only one logical conclusion. He should change his username to "Twenty-Eighth One".
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 28, 2022, 08:55:24 pm
The DF calendar has 28 days in each month. It's a sign from the Toad himself!
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on October 29, 2022, 03:15:11 am
The UI should operate only by asking the user T/F questions, e.g.,
DF "Issue a new order?"
User "Y"
DF "Bring up the unit menu?"
User "Y"
DF "Search in the unit menu?"
User "N"
At which point the game quits because the answer "No" is not acceptable.
So the user restarts the game.
Repeat the above.
In the raws, the default may be changed from "N" to "Y", but not both.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 30, 2022, 10:34:53 am
Iirc, Toady One has said that DF is kind of an art project.  To really make it a piece of art, he needs to reimplement it in Piet (https://en.wikipedia.org/wiki/Piet_(programming_language)).

Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on October 30, 2022, 02:15:11 pm
He should rewrite the entire game as a bunch of xml tags. The players then have to write their own parsers
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 30, 2022, 06:16:18 pm
Nah, the entire game should be re-written in BASIC and the code released as a type-in program which appears as an ongoing series in a printed computer magazine.

And each issue of the magazine (released quarterly) has only one page dedicated to the code.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 30, 2022, 07:22:31 pm
Of course, all the <VERY HIGH LINE NUMBER> DATA "  this"," that",0.001,the other lines are only going to be given after all the rest of the code, including all the DEF FNblah ... and DEF PROCblah ... sets, and naturally also the inevitable targeted line-ranges for GOSUB (10*somevalue)...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 31, 2022, 02:40:15 am
Why not remake the game as a HTML5 browser only game?
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on October 31, 2022, 03:23:30 am
Adobe Flash
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 31, 2022, 08:10:00 am
https://en.wikipedia.org/wiki/MAME
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 01, 2022, 11:14:25 am
Change the game's name to "Dwarf Fartress" to match the Steam art.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 01, 2022, 12:19:44 pm
Add dwarven flatulence as a game mechanic, which can result in miasmas without proper fort ventilation.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 01, 2022, 12:22:57 pm
Add dwarven flatulence as a game mechanic, which can result in miasmas without proper fart ventilation.
Obvious typo fixed

Also explains why there's no "naked torches for lighting" mechanic.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 01, 2022, 01:33:46 pm
Also explains why there's no "naked torches for lighting" mechanic.

Add torches wearing underwear.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 02, 2022, 12:36:12 am
Al furniture in the fort requires clothing, without furniture clothing the dwarves of the fortress will get bad thoughts from seeing the naked furniture.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on November 02, 2022, 01:57:46 am
All furniture is now [GELDABLE].
Title: Re: Terrible Suggestions Thread
Post by: IndigoFenix on November 02, 2022, 05:28:54 am
Get rid of all game object designations (creature, item, clothing, furniture, building, location), and have everything be just one single object type whose behavior is designated by its properties. Properties can be mixed up by magic effects, allowing living furniture, wearable creatures, and the ability to go inside and explore the bodies of larger creatures.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 03, 2022, 12:54:57 am
Get rid of all game object designations (creature, item, clothing, furniture, building, location), and have everything be just one single object type whose behavior is designated by its properties. Properties can be mixed up by magic effects, allowing living furniture, wearable creatures, and the ability to go inside and explore the bodies of larger creatures.

I’m pretty sure you can do that in the current version just by copying and pasting in the raws…
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 03, 2022, 01:38:35 am
Remove furniture altogether and simply designate dwarves who volunteer to be sat on by other dwarves.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 03, 2022, 02:44:52 am
Some dwarves will prefer to be sat on and beg for others to sit on them, other dwarves think these dwarves are creepy get bad thoughts from sitting on them.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 03, 2022, 01:42:40 pm
Some dwarves will prefer to be shat on and beg for others to shit on them, other dwarves think these dwarves are disgusting and avoid shitting on them.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 03, 2022, 02:31:50 pm
All furniture is now [GELDABLE].

The end of truck nuts, finally
Title: Re: Terrible Suggestions Thread
Post by: Bumber on November 04, 2022, 06:56:20 pm
Truck nuts are mythical creatures that exist in legends mode.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on November 05, 2022, 12:43:57 am
Truck nuts are mythical creatures that exist in legends mode.
Pffft, no they're not! Everyone knows they're the seeds of wagon-wood trees.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 05, 2022, 02:12:47 am
I thought truck nuts where the only way to tell a male wagon from a female wagon.
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on November 06, 2022, 12:01:43 am
you can no longer abandon fortresses and can only have one save file at any given time.

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 06, 2022, 08:22:06 am
Bones, shells, and teeth can be smelted at a (magma) smelter to produce calcium metal.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 06, 2022, 08:48:04 am
Cobaltite can be smelted. The output is a bar of Cobalt and three dozen Kobolds.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 06, 2022, 09:38:45 am
Dwarves and adventurers should be able to harvest cobaltite from kobolds.

Prepare for horrible, horrible atrocities perpetrated against koboldkind in the name of precious metals.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 06, 2022, 09:55:12 am
The resulting koboldite bars immediately boil and turn into five dozen more kobolds who are all hostile and armed with cobalt swords. And they can tunnel and are trap immune.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 06, 2022, 09:20:34 pm
The kobolds all instantly lay eggs that immediately hatch into more, also armed, kobolds.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 06, 2022, 10:26:12 pm
Smelting a boulder of garnierite produces four clowns and a bar of silver.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on November 06, 2022, 10:30:23 pm
Anything should be possible to smelt and the products are a random item composed of a random material.
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on November 06, 2022, 11:14:00 pm
Anything should be possible to smelt and the products are a random item composed of a random material.

add the Heart of Gold (and it's Infinite Improbability drive) to the mounts and vehicles update.
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 06, 2022, 11:55:15 pm
A Heart of Gold is obtained by butchering a gold colossus.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 07, 2022, 02:32:14 am
The gold colossus can only be spawned by eating the still beating heart of a bronze colossus, this act will kill the creature that eats the heart as the gold colossus will tear it's way out of the host.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 08, 2022, 01:12:58 am
DF Mobile: 0 FPS Extravazanga.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 08, 2022, 02:51:20 am
Toady One should research way to achieve negative FPS.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 08, 2022, 05:02:25 am
Toady One should research way to achieve negative FPS.

No. He shouldn't. Not because it is impossible, but because he will find a way if he tries, because he is Toady.

Think about all the time paradoxes.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 08, 2022, 05:09:37 am
Find a way to achieve FPS in complex numbers (https://en.wikipedia.org/wiki/Complex_number).
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 08, 2022, 05:16:13 am
Find a way to achieve FPS in complex numbers (https://en.wikipedia.org/wiki/Complex_number).


Let's not give him anymore ideas, yeah?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 08, 2022, 11:12:51 am
Find a way to achieve FPS in complex numbers (https://en.wikipedia.org/wiki/Complex_number).


Let's not give him anymore ideas, yeah?

The DF suggestions forum should be shut down and it (and Toady’s notes) should be purged.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 08, 2022, 12:38:03 pm
Encourage Toady to implement every single one of the suggestions in this thread as part of a single mega-update.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 08, 2022, 02:00:28 pm
The DF suggestions forum should be shut down and it (and Toady’s notes) should be purged.

Toady should wipe his memory as well, in case he remembers any ideas that were suggested here.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 09, 2022, 02:56:52 am
In order to prevent Toady from ever potentially finding this thread after the mind wipe we go back in time and prevent him from being born.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on November 09, 2022, 07:13:23 am
In order to prevent Toady from ever potentially finding this thread after the mind wipe we go back in time and prevent him from being born
--by assigning his mother & father more additional labors, so that they're never both On Break at the same time, and thus never get married.


New Suggestion: We all send Toady & Threetoe thousands of new DF screenshots, showing various types of fort design. Toady then feeds all of these into an AI, until it learns to design fortresses without human input. Do the same thing with different sorts of terrain, and thus replace the whole tedious, cumbersome worldgen process with a much faster approximation. Put them together, and Toady could automate the entire game, with no player required.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 09, 2022, 07:23:26 am
New Suggestion: We all send Toady & Threetoe thousands of new DF screenshots, showing various types of fort design. Toady then feeds all of these into an AI, until it learns to design fortresses without human input. Do the same thing with different sorts of terrain, and thus replace the whole tedious, cumbersome worldgen process with a much faster approximation. Put them together, and Toady could automate the entire game, with no player required.


This is a god-tier suggestion. What is it doing here?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 09, 2022, 10:29:28 pm
Toady One should implement all possible metals (https://en.wikipedia.org/wiki/Metallicity).
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on November 10, 2022, 05:16:19 am
Toady One should implement all possible metals (https://en.wikipedia.org/wiki/Metallicity).

Yes
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 10, 2022, 05:45:25 am
Toady should implement Metallica (the heavy metal band) as well.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 11, 2022, 02:41:06 am
Toady should add a way to enrich uranium so dwarves can build a real dwarven reactor.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 11, 2022, 06:25:45 am
Add warebeasts. They sneak into your fortress on a full moon and try to sell you things you don't need, setting up massive stalls that block your hallways and room.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on November 11, 2022, 08:10:50 am
If we're going to have warebeasts, we'll also need werehouses--which are ordinary citizens who, once a month, turn into a fully constructed wooden house for 1 full day. Anybody unlucky enough to be inside the werehouse when it changes back will be consumed without a trace.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on November 11, 2022, 08:35:56 am
Add warebeasts. They sneak into your fortress on a full moon and try to sell you things you don't need, setting up massive stalls that block your hallways and room.

There's also a particular strain of warebeasts who make duplicates of objects and spread them to others who then become warebeasts and make duplicates of objects spreading them on, etc. etc.

These can be handled by the sheriff or captain of guard, but when one warebeast is jailed, another pops up somewhere else.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 11, 2022, 08:48:22 am
Were-beasts. Creatures that used to be beasts, but aren't anymore.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 11, 2022, 09:11:16 am
Whenbeasts, which are werebeasts that time travel. This means your fort can be attacked by the same whenbeast again and again even after it dies, since its past incarnation can just travel forward in time from any moment before you killed it.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 11, 2022, 09:17:19 am
Whatbeasts. If your fort is attacked by one, your dwarves won't acknowledge it at all; what beast?!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 11, 2022, 02:45:19 pm
Whobeasts.  If one gets into your fortress, all text generated by the game (including the interface) changes to resemble something out of a Dr. Seuss book.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on November 11, 2022, 03:56:52 pm
Whybeasts. They look and behave exactly like all others of their species, but their death will have profound philosophical effects on all those who witness it (or its immediate effects), causing them to go On Break for extended periods of time, which they will spend in deep introspection. If your Tanner, Bone Carver, and especially Butcher suddenly have skill ranks in Student, Reader, Critical Thinker, and Logician, you've probably been visited by a whybeast. It can even trigger the onset of Strange Moods, although the artifacts produced thereby are always books/scrolls.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on November 11, 2022, 04:04:36 pm
And if all those beasts are at the same time in your fortress, every open crime is solved.

Title: Re: Terrible Suggestions Thread
Post by: brewer bob on November 11, 2022, 04:28:36 pm
And if all those beasts are at the same time in your fortress, every open crime is solved.

That is until the "whatifbeasts" arrive...
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 11, 2022, 04:59:51 pm
And if all those beasts are at the same time in your fortress, every open crime is solved.

That is until the "whatifbeasts" arrive...

Or a "wherebeast" shows up and hides all the evidence.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 12, 2022, 03:17:03 am
It's all fun and games until the whodoneitbeast shows up and causes mass confusion in the fort.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 12, 2022, 02:58:04 pm
What happens when a whatthefuckbeast shows up?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 13, 2022, 07:21:08 pm
What happens when a whatthefuckbeast shows up?

Your dwarves will collectively question what it is but compulsively attempt to mate with it.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on November 13, 2022, 08:57:48 pm
What happens when a whatthefuckbeast shows up?

Your dwarves will collectively question what it is but compulsively attempt to mate with it.

"Urist felt lustful after seeing a whatthefuckbeast in the last season."
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 14, 2022, 01:04:50 am
The game should allow dwarves the ability to butcher rotting animal corpses (producing rotting meat) and also allow the to eat (and cook) said rotting meat.  The effects of this should be as one would expect to occur in the real world.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 14, 2022, 03:01:18 am
Some dwarves require rotting meat to get through the working day, other dwarves get bad thoughts from being near them.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on November 15, 2022, 03:17:03 pm
Dwarves do stupid things like eating raw chicken and get positive effects from it, then encourage the player to do the same.
Add dangerous medical advice as loading screen tips.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on November 15, 2022, 06:19:00 pm
Add dangerous medical advice as loading screen tips.

Dwarves should have access to homeopathic medicine and it should be super effective.

Also, goblins don't only send snatchers anymore: they send vaxxers who give nasty vaccines to innocent sleeping dwarves, causing all sorts of ailments to them. If goblins conquer a site, they force every citizens to have one of these vaccines, which can also change them into goblins if one is unlucky.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 15, 2022, 06:29:08 pm
which can also change them into goblins if one is unlucky.

Worse, change them to elves.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 15, 2022, 06:45:47 pm
It turns out that the essential difference between elves and dwarves is that dwarves live longer than elves.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 16, 2022, 02:52:23 am
Toady modifies the game and there's no longer any differences between elves and dwarves.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 16, 2022, 03:40:11 am
Toady One modifies the game so that it’s impossible for a player to tell the difference between their pet donkey and a dwarven fortress.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 16, 2022, 01:59:17 pm
Dwarves should establish personal stockpiles of hot evaporated water.  99% of their time should be taken up moving said hot evaporated water between various stockpiles.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 16, 2022, 02:47:39 pm
Dwarves should be able to create stockpiles of anything at all. Liquids, gasses, stockpiles, zones, designations, pieces of the game's source code...
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on November 16, 2022, 03:31:02 pm
If you dig deep enough you strike the source code
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 16, 2022, 06:17:43 pm
Having your dwarves mine into the source code will change fundamental aspects of the game world.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 16, 2022, 07:10:19 pm
Normal digging might encounter geological faults. Digging into the code itself means segment faults.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 17, 2022, 02:39:08 am
If your dwarves manage to dig through the source code without damaging badly enough to crash the game they can mine into the code of your computer, and if they manage to dig through that they can mine through the computer case and escape into reality.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on November 17, 2022, 04:29:02 am
Dwarves can then tunnel through your desk, into your hands, and make a fortress inside your body.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 17, 2022, 04:48:00 am
Dwarves can then tunnel through your desk, into your hands, and make a fortress inside your body.

Dwarves will build loads of constructed walls around your skin, making you invincible to everything except other dwarves with pickaxes.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on November 17, 2022, 06:02:35 am
Dwarfs can dig into the source code of reality and give you an existential crisis
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 17, 2022, 07:54:09 am
Dwarves can then tunnel through your desk, into your hands, and make a fortress inside your body.

Dwarves will build loads of constructed walls around your skin, making you invincible to everything except other dwarves with pickaxes.

nanodorfs, son
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 17, 2022, 01:12:39 pm
Dwarves will build loads of constructed walls around your skin, making you invincible to everything except other dwarves with pickaxes.

nanodorfs, son

They tantrum in response to rain!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 18, 2022, 02:59:32 am
Dwarves will build loads of constructed walls around your skin, making you invincible to everything except other dwarves with pickaxes.

nanodorfs, son

They tantrum in response to rain!
They tantrum in response to any outside stimuli.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on November 22, 2022, 11:59:03 am
A new token is added which might cause boss enemies to sometimes be assaulted in combat just by single dwarf, who will only do punching while they are doing nothing. This is assuming that punching won't be able to cause damage.

Laying here, I realize you were
Just like me havin average strength.
But who's to strike a flesh of bronze.
When our guard is down I think we'll both get struck.
That grind breeds grind.
But in the end it was inevitable.
I've curved my blood shrine, you've followed your smell;
But maybe we're both historical figures.
The world has turned, and so many atom smashed.
But fun is to blame.
It's tearing across this barren rain forest.
I feel new Urist could be born beneath
The slade stained sock.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 24, 2022, 06:43:49 am
Dwarves will build loads of constructed walls around your skin, making you invincible to everything except other dwarves with pickaxes.

nanodorfs, son

They tantrum in response to rain!

Sigg'd
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 24, 2022, 08:51:44 am
To solve performance issues from pathfinding, shrink the game to only one tile, so no pathing is necessary.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on November 24, 2022, 11:04:26 am
To solve performance issues from pathfinding, shrink the game to only one tile, so no pathing is necessary.
To maintain game balance, creatures with ranged and (especially) area-of-effect attacks like deadly dust, will be modified so that their attacks affect not multiple tiles, but rather multiple games.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 25, 2022, 03:37:07 am
To solve performance issues from pathfinding, shrink the game to only one tile, so no pathing is necessary.
To maintain game balance, creatures with ranged and (especially) area-of-effect attacks like deadly dust, will be modified so that their attacks affect not multiple tiles, but rather multiple [g]games[/b].
To maintain game balance Toady should remove most of the creatures in game including the dwarves even thought they will remain the only playable characters.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on November 25, 2022, 08:09:55 am
To maintain game balance, Dwarf Fortress can only be installed on computers wherein the already-installed games each weigh the same as Dwarf Fortress.
Title: Re: Terrible Suggestions Thread
Post by: Thunderforge on November 25, 2022, 04:41:19 pm
To retain World balance Dwarf Fortress can only be installed on a computer if also installed on a computer on the exact opposite side of the world at the exact same time.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 25, 2022, 04:54:14 pm
To maintain balance, Tarn should start gathering the Infinity Stones...
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 25, 2022, 05:29:22 pm
Given that differing power dynamics among creatures are inherently imbalanced, dragons should be made exactly as powerful as fluffy wamblers.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 26, 2022, 03:56:21 pm
Toady One should add pressure vessels for saving steam in dwarf fortresses.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on November 26, 2022, 06:42:36 pm
Toady should merge Factorio with DF.
I'm never going to sleep again.
Title: Re: Terrible Suggestions Thread
Post by: Doren I on November 26, 2022, 08:45:36 pm
Creatures made out of steam will try to sell you Dwarf Fortress.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 26, 2022, 08:52:00 pm
When you sell goods to merchants a valve-eyed man will collect a 30% tax.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on November 26, 2022, 09:28:34 pm
The valve-eyed man is usually accompanied by a bunch of vermin that soon spoil your fort if left unchecked.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 26, 2022, 11:36:45 pm
The vermin are accompanied by a card game. Nobody understands the card game. But everyone has been assigned cards.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 27, 2022, 02:36:01 am
Add a separate in game shop that appears along with every caravan that you can spend real money in to buy cosmetic items for your dwarves, these items are not permanent you only get one item which exist in one world and if they are destroyed in anyway they are gone forever.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 27, 2022, 04:56:39 am
There should be an in-game currency that is bought with RL money, called Dwarfbucks.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 27, 2022, 08:59:41 pm
A creature’s soul should be anchored to it’s geldables.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on November 27, 2022, 09:07:03 pm
A creature’s soul should be anchored to it’s geldables.

Due to this geldables are carefully preserved and entombed after death. Disturbing geldables in their tomb can result in nasty curses.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 27, 2022, 09:33:15 pm
All females, as a result of the geldable tag not affecting them, have no souls.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 28, 2022, 12:12:55 am
Incels should be added to DF.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 28, 2022, 01:12:08 am
Incels should be added to DF.

Chads should be added to DF in order to counter them.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 28, 2022, 01:20:50 am
Incels should be added to DF.

Most of them are elves.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 28, 2022, 02:35:27 am
Elves have no souls and no matter what you do to them you can't give them souls.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 28, 2022, 02:53:16 am
Souls are removed from the game. The game now re-generates the personalities of creatures upon loading the save again
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on November 28, 2022, 04:58:02 am
(Oh yeah, souls are a thing in DF, I forgot.)

After a small dance, two or more dwarves should combine into a larger dwarf that has their combined skills, personalities and physical appearances. With sometimes extra limbs and eyes present.

This fusion feature should also involve the dwarves painfully liquifying and mixing together.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 28, 2022, 05:07:11 am
Dwarves should advance from childhood to adulthood by weaving a cocoon from their beards, inside of which they liquify and then rebuild themselves as an adult.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on November 28, 2022, 06:28:34 am
Creatures without beards will still liquefy upon adulthood, but won't be able to make a cocoon, and therefore won't be able to rebuild.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on November 28, 2022, 08:38:27 am
So the only female dwarves will be lolis, got it. Pedobear approves.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 28, 2022, 11:48:05 am
No, they will be puddles of dwarf goop. God can't you read
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on November 28, 2022, 02:25:49 pm
Replace all the barrels of [animal type] blood with barrels of [animal type] goop.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on November 28, 2022, 07:42:59 pm
Barrels of cytoplasm.
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on November 28, 2022, 09:47:37 pm
Reduce the game's viewport to one tile.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 29, 2022, 02:47:35 am
All characters in adventure mode should spawn without arms and legs, and they should be blind, def, and dumb.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 29, 2022, 03:35:12 am
All characters in adventure mode should spawn without arms and legs, and they should be blind, def, and dumb.

"Characters" includes NPCs and creatures.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on November 29, 2022, 09:14:48 pm
Incels should be added to DF.

Most of them are elves.
Making them incelves.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 29, 2022, 10:46:39 pm
Incels should be added to DF.

Most of them are elves.
Making them incelves.

I deliberately avoided going there, damn you!
Title: Re: Terrible Suggestions Thread
Post by: Bumber on November 30, 2022, 02:52:03 am
Dwarves get wrinkles with age and will inject Beetox™ into their faces to smooth them.

Known side-effects of Beetox™ include itchiness at injection site, swelling, difficulty breathing, and—in most cases—death. Dwarves who are allergic to giant bees should avoid taking Beetox™. Ask your chief medical dwarf if Beetox™ is right for you.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on December 02, 2022, 04:46:21 am
So Putnam just confirmed this on Discord:
Quote
ironically i don't think multithreading the pathfinder would actually help, either
no, because you see, you have to wait for the pathfinder to be done before you go on to the next tick
and the pathfinder is the slowest thing in a tick by such a huge margin that any tick you pathfind on will have to wait for it anyway
pathfinding is way slower than people think and happens way less often than people think
i've seen people claim they think that dwarves might repath every time they move
if that were the case the game would not run at even 1 FPS
when a few animals are repathing every 10 ticks due to tightly closed doors the game falls to 3 FPS
even worse, it's somewhat rare that more than one thing is even pathing at the same time
meaning that you'd have it all threaded up only for only one of those threads to be used at once

Clearly then, Toady should make it so that all creatures do pathfind every tick, so that threading it will be beneficial!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 02, 2022, 10:35:04 am
Asking about an evil region to an NPC in adventure mode should always trigger a dialogue response of "One does not simply walk into [evil region]".
Title: Re: Terrible Suggestions Thread
Post by: RandomEngraver on December 02, 2022, 01:50:34 pm
Advanced worldgen should allow toggling "Urist Mode". It sets all figures (dwarves, clowns, humans, named monsters, etc) to be named Urist McUrist. Side effects of Urist Mode may include: insanity, insanity, inability to recognize faces, or developing fascinations with people named Urist. Also, all nobles should be Clown Ringleaders with a tendency to crack down on disobeying dwarves.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 03, 2022, 02:56:34 am
Advanced worldgen should allow toggling "Urist Mode". It sets all figures (dwarves, clowns, humans, named monsters, etc) to be named Urist McUrist. Side effects of Urist Mode may include: insanity, insanity, inability to recognize faces, or developing fascinations with people named Urist. Also, all nobles should be Clown Ringleaders with a tendency to crack down on disobeying dwarves.
And all Urists in Urist mode are hostile hermits and attack anyone that comes close to them.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on December 03, 2022, 07:48:05 am
Advanced worldgen should allow toggling "Urist Mode". It sets all figures (dwarves, clowns, humans, named monsters, etc) to be named Urist McUrist. Side effects of Urist Mode may include: insanity, insanity, inability to recognize faces, or developing fascinations with people named Urist. Also, all nobles should be Clown Ringleaders with a tendency to crack down on disobeying dwarves.
And all Urists in Urist mode are hostile hermits and attack anyone that comes close to them.

Naturally they do this with socks, which have been once again made a deadly weapon.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 03, 2022, 07:16:10 pm
dwarves should be able to make socks out of slade
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 03, 2022, 08:50:02 pm
Dwarves should be able to make socks out of elves.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on December 03, 2022, 09:11:07 pm
Dwarven foot hair should naturally grow to be a sock, which can be sheared to produce a sock ready for wearing.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 03, 2022, 11:41:06 pm
Thrown socks explode on impact, creating enough heat to melt nearby stone into a pool of magma.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 04, 2022, 12:00:00 am
Magma pools spawn sock, which are thrown outward violently from the magma pool.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 04, 2022, 12:10:29 am
wearing magma socks causes dwarves feet to melt off, solving the need for footwear
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 04, 2022, 03:50:55 am
Puddles of melted dwarf can be turned into dozens of socks, sometimes dwarves will push other dwarves into magma so they can harvest the melted dwarf for sock production.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on December 04, 2022, 09:59:36 am
Puddles of melted dwarf can be ladled into cast-off beard cocoons (or socks, in a pinch), causing the dwarf goop to cool and metamorphose into new, adult dwarves.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on December 04, 2022, 11:44:18 am
Dwarves should be able to make socks out of elves.
Dwarves should be able to make elves out of socks.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 04, 2022, 03:22:42 pm
Dwarves should be able to make socks out of elves.
Dwarves should be able to make elves out of socks.

Ok, but...why would dwarves (or anyone) do this?
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on December 04, 2022, 03:51:10 pm
Dwarves should be able to make socks out of elves.
Dwarves should be able to make elves out of socks.

Ok, but...why would dwarves (or anyone) do this?

Because newly created sock-elves will grow with age, and can be harvested later for more socks than you started with.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on December 04, 2022, 07:12:20 pm
Dwarves should be able to make socks out of elves.
Dwarves should be able to make elves out of socks.

Ok, but...why would dwarves (or anyone) do this?

Because newly created sock-elves will grow with age, and can be harvested later for more socks than you started with.
These socks can then be traded to elves because the socks are grown socks.
Title: Re: Terrible Suggestions Thread
Post by: Thunderforge on December 04, 2022, 07:42:53 pm
Urist is compelled to search for a discarded left-foot xxElfxx during a goblin siege.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 04, 2022, 08:11:30 pm
Dwarves should be able to make socks out of elves.
Dwarves should be able to make elves out of socks.

Ok, but...why would dwarves (or anyone) do this?

Because newly created sock-elves will grow with age, and can be harvested later for more socks than you started with.
These socks can then be traded to elves because the socks are grown socks.

“Mommy and Daddy, where do elves come from?”
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 05, 2022, 02:45:14 am
Dead elves can be butchered and the pieces planted to grow elf trees which grow elves.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 05, 2022, 10:01:03 am
Dwarves should be able to make socks out of elves.
Dwarves should be able to make elves out of socks.

Ok, but...why would dwarves (or anyone) do this?

Because newly created sock-elves will grow with age, and can be harvested later for more socks than you started with.
These socks can then be traded to elves because the socks are grown socks.

“Mommy and Daddy, where do elves come from?”
So some teenagers just try to create human-sockelf hybrids?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 05, 2022, 11:16:51 am
"Adults" aged 12-20 (depending on species, an additional age range wherein they're sexually mature but not adults) should engage in "play" behaviors like making babies with people they dont really have strong relationships with. Because teenagers were idiots even in the 1400s
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 05, 2022, 01:43:19 pm
Toady One should post a last-minute announcement that tomorrow's Steam release has been postponed another six months.
Title: Re: Terrible Suggestions Thread
Post by: Doren I on December 05, 2022, 10:17:16 pm
The Myths and Magic arc has to involve magical buckets.  Dwarves will jump on these buckets to fly away, like the iconic magic broomstick, and invaders will use them to phase through locked doors!
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 05, 2022, 11:51:49 pm
Thieves will place buckets on the heads of dwarves who may otherwise witness their crimes, blinding them. The dwarves with buckets on their heads will not move or attempt to perform any action including removing the bucket for roughly a day.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 06, 2022, 12:12:36 am
Dwarves covet buckets so much that they are willing to go to war over them.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 06, 2022, 02:36:20 am
Dwarves love buckets so much that all dwarven gods are buckets with beards.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 06, 2022, 05:34:42 am
If you are afk, they will enchant the broomsticks to fill the buckets with water.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 07, 2022, 07:13:27 pm
Dwarves should be able to engage in speed (https://en.wikipedia.org/wiki/Amphetamine) production.
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on December 07, 2022, 08:25:51 pm
you are required to use a mouse to play the game.
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on December 07, 2022, 11:19:08 pm
You must also have a cat to play the game.

A cat who knows how to wield a small whip and is not fond of cheese.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 07, 2022, 11:34:52 pm
You must also provide this cat with a fedora.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 08, 2022, 02:44:12 am
You must also be drunk to play, if you try the dwarves will know and refuse to work for someone who is sober.
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on December 08, 2022, 08:20:47 am
If your fortress is in a mountainous region and one of your miners sees a large stone pot, they'll climb into the pot and try to climb a mountain using only their pick.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 08, 2022, 08:27:31 am
The game progresses at real time, with each dwarf day being an IRL day. It still takes dwarves the same number of dwarf days to get things done.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on December 08, 2022, 09:17:55 am
Instead of having options and settings for the game to waste precious CPU cycles checking, just distribute different versions of DF for every possible combination of options.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 08, 2022, 05:01:24 pm
Books now show their contents to the player when read in adventure mode, which consist of solely of the word "Title".
Title: Re: Terrible Suggestions Thread
Post by: Shazbot on December 08, 2022, 08:41:12 pm
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 08, 2022, 09:27:00 pm
  • Autism Accessibility Mode (Disables Graphics, Enables ASCII)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 09, 2022, 06:33:23 am
Instead of having a special game mode for each individual disability, we should just cover them all with one special game mode, which is just a blank screen.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 09, 2022, 08:04:41 am
  • Blindness Accessibility Mode (Disables both Graphics and ASCII)
https://www.rockpapershotgun.com/playing-roguelikes-when-you-cant-see
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 09, 2022, 10:49:58 am
  • Autism Accessibility Mode (Disables Graphics, Enables ASCII)
I'm both autistic and a preferred ASCII player. Have I been unconsciously contributing to a stereotype this whole time? XD

Time to switch to graphics, I guess.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on December 11, 2022, 09:58:57 am
Add sound effects to everything.

This includes voice acting for all the speech stuff.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 11, 2022, 01:41:51 pm
But use Microsoft Sam as the Fortress's default voice.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 11, 2022, 01:52:33 pm
Add sound effects to everything.

This includes voice acting for all the speech stuff.

This should be combined with complete procedural generation of languages.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on December 11, 2022, 03:53:39 pm
Add sound effects to everything.

This includes voice acting for all the speech stuff.

This should be combined with complete procedural generation of languages.

Make all procedurally generated languages use inhuman phonetics.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 12, 2022, 01:47:40 am
Add sound effects to everything.

This includes voice acting for all the speech stuff.

This should be combined with complete procedural generation of languages.

Make all procedurally generated languages use inhuman phonetics.
Replace all languages with procedurally generated utterances.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 12, 2022, 01:55:01 am
Add sound effects to everything.

This includes voice acting for all the speech stuff.

This should be combined with complete procedural generation of languages.

Make all procedurally generated languages use inhuman phonetics.
Replace all languages with procedurally generated utterances.

Add kobolds as a playable race.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 12, 2022, 03:54:00 am
There's a mod for that.


Stop developing the game, make modders do everything.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on December 13, 2022, 12:16:59 pm
Make all alerts and messages appear in pop ups.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on December 13, 2022, 01:49:23 pm
Make a procedurally generated 128 page terms of service agreement pop up every time the game is launched.
Title: Re: Terrible Suggestions Thread
Post by: NordicNooob on December 13, 2022, 02:06:10 pm
Randomly generate menu keybinds for each world.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 13, 2022, 02:31:43 pm
The ability of a fortress to influence the outside world should be equal to the rate at which it produces cut gems and should be measured in jewels per second.
Title: Re: Terrible Suggestions Thread
Post by: NordicNooob on December 13, 2022, 02:55:20 pm
The ability of a fortress to influence the outside world should be equal to the rate at which it produces cut gems and should be measured in jewels per second.
You mean watts?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 13, 2022, 07:16:29 pm
Dwarves are able to view internet memes using your bandwidth, and their confusion is displayed measured in wats.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 14, 2022, 04:09:46 am
Dwarves are able to use the internet to view pornography which they purchase using your credit cards.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on December 14, 2022, 04:11:21 am
Dwarves are able to access your contact list and spread the !!!FUN!!!
Title: Re: Terrible Suggestions Thread
Post by: NordicNooob on December 14, 2022, 06:34:40 am
Dwarves are able to access your contact list and spread the !!!FUN!!!
This is just a side effect of DF being on steam, you can't suggest already added content.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 14, 2022, 08:59:44 am
DF classic installs Steam on your PC if it's not already present.

Dwarves are able to send messages to your friends, so they can tell everyone about the sock they acquired.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on December 14, 2022, 09:04:42 am
DF eats your OS if not fed constantly.
Title: Re: Terrible Suggestions Thread
Post by: Bralbaard on December 14, 2022, 04:38:23 pm
A feature request for when dwarves get stuck up a tree again and can't get down:

If the elven caravan passes by they should stop under the tree and laugh at the dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 14, 2022, 05:01:46 pm
Don't fix creatures getting stuck in trees. They deserve to starve to death and give everyone who witnesses their corpse bad thoughts.

Break physics/pathing for tree tiles with corpses/creatures stuck in them permanently so players can't rescue their dwarves/animals.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 14, 2022, 05:58:54 pm
Remove Pathfinding. Dwarves just randomly move hoping they get somewhere before starving.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 14, 2022, 07:03:53 pm
Remove all line of sight to save FPS. Creatures can no longer see or otherwise sense anything. This also means no need to waste cycles on pathfinding, as without senses creatures cannot navigate.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 15, 2022, 01:53:51 am
Remove the ability to alter the landscape and build, also replace the randomly generated world with a flat grass map, while also removing all trees and plants to save FPS.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on December 15, 2022, 07:09:46 am
Remove any kind of processing whatsoever from the game and let players place sprites/ascii symbols onto the screen themselves. Imagination is the most powerful game engine after all.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 15, 2022, 12:20:01 pm
Add crates to the game for holding boulders.  Each crate should take up one stockpile place and hold a maximum of one boulder.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on December 15, 2022, 12:30:42 pm
For cross-platform consistency, please update Dwarf Fortress to include all of the updates found in the most recent StarCraft patch, PTR 5.0.9.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on December 15, 2022, 01:30:48 pm
Add crates to the game for holding boulders.  Each crate should take up one stockpile place and hold a maximum of one boulder.

These crates can hold only boulders. Anything of a smaller size can not fit in, and should go into the new containers that have been made: each item type now has their own container, which holds one of said item and takes one stockpile place.

This way different items won't get mixed and the fortress remains tidy.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 16, 2022, 02:25:45 am
Add crates to the game for holding boulders.  Each crate should take up one stockpile place and hold a maximum of one boulder.

These crates can hold only boulders. Anything of a smaller size can not fit in, and should go into the new containers that have been made: each item type now has their own container, which holds one of said item and takes one stockpile place.

This way different items won't get mixed and the fortress remains tidy.
Items can only be placed in stockpiles if they are placed into their appropriate container, if you don't place the items into their proper container they are immediately take to a refuse pile.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 16, 2022, 03:28:50 am
Add crates to the game for holding boulders.  Each crate should take up one stockpile place and hold a maximum of one boulder.

These crates can hold only boulders. Anything of a smaller size can not fit in, and should go into the new containers that have been made: each item type now has their own container, which holds one of said item and takes one stockpile place.

This way different items won't get mixed and the fortress remains tidy.
Items can only be placed in stockpiles if they are placed into their appropriate container, if you don't place the items into their proper container they are immediately take to a refuse pile.
“Items” in this case includes containers.  No exceptions!
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on December 16, 2022, 04:54:04 pm
These container containers also have their own container container containers. And so on.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on December 16, 2022, 05:04:28 pm
The endless nesting of containers will somehow function in a way that is Turing complete, thus all of existence can be simulated, by continually putting pots inside other, equally sized pots.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on December 16, 2022, 05:05:12 pm
The outpost liaison just gave me a 191% premium on rock musical instruments. My suggestion is to REMOVE this possibility, as dwarves buying & selling electric guitars & synthesizers is way beyond the alleged "technology limit", and clearly breaks the immersion of a fantasy setting.
Title: Re: Terrible Suggestions Thread
Post by: Mr Crabman on December 17, 2022, 04:16:00 am
Any crafts made of rock types containing silicon, with an image of an apple on them, will be vastly overpriced.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 17, 2022, 04:22:54 am
Any crafts made of rock types containing silicon, with an image of an apple on them, will be vastly overpriced.
There are some dwarves that will want those items more than any other item even if the other items are better.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 17, 2022, 11:54:51 am
Many dwarves will only use items and work in buildings made by certain crafters. If there is a shortage of products by a popular crafter, these dwarves will tantrum.
Title: Re: Terrible Suggestions Thread
Post by: rico6822 on December 19, 2022, 02:33:09 am
World generation will now feature sites which instantly died due to spawning in water while it was already frozen.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 19, 2022, 10:31:36 am
Worldgen will just randomly distribute sites.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on December 19, 2022, 10:38:41 am
Very, very randomly. This will result in elven sites being established in hell, dwarven fortresses in the sky, and human cities buried in rock under a mountain. As well as other, totally logical and sensible site placements.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 20, 2022, 04:10:07 am
The everything should be randomized, maybe one world has air replaced with magma or pure dwarves, maybe alcohol is replaced with cats or liver, no matter what it will never be the same game twice!
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 20, 2022, 04:42:25 am
If you put a actually playable check in, this sounds awesome. I think Terraria had a mod similar to that.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 20, 2022, 06:06:00 pm
I mean as I understand it, the mythgen weirdness sliders will be kind of like that. Toady's described some pretty bizarre worlds as hypotheticals on the extreme end of the scale (like a world-sized creature with "dwarves" as insectoid parasites mining around in its insides).
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on December 20, 2022, 06:16:22 pm
Insectoid? why does it always have to be insectoid parasites? why can't it ever be 53-dimensional abstract mathematical construct parasites?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 20, 2022, 07:48:56 pm
Because even if Toady does implement that, we won't be able to understand it
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 20, 2022, 09:36:24 pm
Also because we tell stories based on what we know...and the vast majority of parasitic organisms in our world are invertebrates.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 21, 2022, 01:46:43 am
Since dwarves already come with a parasite in the forum of their beard, it'd make more since for the world sized creature should be the dwarf and we should play as the beard hairs controlling it from the inside.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 21, 2022, 02:02:31 am
When a megabeast attacks a settlement, it should make a bee-line for the farms and dig them up to wear as protection.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on December 21, 2022, 09:28:06 am
Some megabeasts are highly allergic to bees and if they are stung by one at a fort they may very well suffocate. This should happen during world generation too.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on December 21, 2022, 03:04:10 pm
Some megabeasts are highly allergic to bees and if they are stung by one at a fort they may very well suffocate. This should happen during world generation too.
Or bloat many times and start crushing not only buildings but walls stone and even spacetime itself
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 22, 2022, 01:43:59 am
dwarves beards already come with a parasite in the forum of their beard dwarf

FTFY

Rename DF "Beard Fortress". The dwarven parasite's fascination with socks is the most common cause of beard fort collapse.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 22, 2022, 02:40:14 am
Some megabeasts are highly allergic to bees and if they are stung by one at a fort they may very well suffocate. This should happen during world generation too.
Or bloat many times and start crushing not only buildings but walls stone and even spacetime itself
Anytime bloated forgotten beast is attacked it has a high chance to explode and kill all creatures nearby.
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on December 22, 2022, 03:00:31 am
Some megabeasts are highly allergic to bees and if they are stung by one at a fort they may very well suffocate. This should happen during world generation too.
Or bloat many times and start crushing not only buildings but walls stone and even spacetime itself
Anytime bloated forgotten beast is attacked it has a high chance to explode and kill all creatures nearby.

re-make dwarf fortress but now it's akin to a certain co-op horde shooter FPS from 2008
Title: Re: Terrible Suggestions Thread
Post by: Criperum on December 22, 2022, 03:21:58 am
Some megabeasts are highly allergic to bees and if they are stung by one at a fort they may very well suffocate. This should happen during world generation too.
Or bloat many times and start crushing not only buildings but walls stone and even spacetime itself
Anytime bloated forgotten beast is attacked it has a high chance to explode and kill all creatures nearby.
Evety time two bloated FBs meet they collide and merge into a supermassive Forgotten Beast. Beware of it's attraction. And it radiates purring maggots
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 22, 2022, 03:48:38 am
Magnets are able to breed. Dwarven scholars unable to explain; suspect miracles involved.

Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on December 22, 2022, 04:20:42 am
Dwarven scholars, while trying to discover the answer, may sometimes accidentally discover nuclear physics.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 23, 2022, 11:52:24 am
re-make dwarf fortress but now it's akin to a certain co-op horde shooter FPS from 2008

Complete with constant crashing
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 24, 2022, 02:07:12 am
re-make dwarf fortress but now it's akin to a certain co-op horde shooter FPS from 2008

Complete with constant crashing
Why stop at crashing the game, have it crash the computer as well!
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 24, 2022, 06:52:54 am
When your computer crashes, the dwarves crash at your house.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 27, 2022, 01:58:10 am
Introduce a new megabeast called a “plane” that has wings but is completely flightless and can be used as a mount.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 27, 2022, 07:21:13 am
There's always one "plane" present per flat surface.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on December 27, 2022, 07:25:58 am
Planar intersections are dealt with harshly.
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 27, 2022, 04:24:05 pm
A plane will level any woods it passes over.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 28, 2022, 02:35:24 am
A plane exists so vividly in the minds of some dwarves that they believe it is real and will desperately try to convince other dwarves that they are in fact real.
Title: Re: Terrible Suggestions Thread
Post by: Resmisal on December 28, 2022, 04:05:19 pm
Lunisolar calendars.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 28, 2022, 10:38:29 pm
Solar FREAKIN' roadways!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 28, 2022, 10:50:43 pm
Solar FREAKIN' roadways!

With hookers, blackjack, and blow!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 29, 2022, 02:39:47 am
If hookers, blackjack, and blow are available they will drop what they're doing and use those items until they're gone or the dwarf using them is dead.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 29, 2022, 03:26:51 am
Kobold hookers are attracted to fort taverns. They corrupt your dwarves to steal for them.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 29, 2022, 12:40:25 pm
Elf hookers are a shameful preference for some dwarves. Animal person and goblin hookers are more accepted.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on December 29, 2022, 12:50:59 pm
Halfling hookers are all "secretly" FBI agents engaged in a catfishing op.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 29, 2022, 06:38:46 pm
Halfling hookers are all "secretly" FBI agents engaged in a catfishing op.

To anyone who wants to protest that halflings don't exist in vanilla DF, ask yourself whether that's just what the FBI wants you to think.
Title: Re: Terrible Suggestions Thread
Post by: Resmisal on December 29, 2022, 08:05:32 pm
Druids. They're like necromancers. Necromancers for elves and they like trees. Kidnap a druid and let them touch the wood so your dorves create and sell elufi wooden crafts to elves. You were following the mera of the tree-knowers and the woodworks are ethana.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 30, 2022, 02:00:52 am
Dwarves can no longer mine or use stone, and from now on they can only make things off wood and plants they grow, they are also forbidden to cut down trees.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on December 30, 2022, 03:52:19 am
Dwarves refuse to use stone unless in the form of grown stone items, ethically budded from the living earth without harming it. Attempting to sell mined stones to dwarves will make them angry and they may place a quota on the maximum number of tiles you may mine.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on December 30, 2022, 05:56:28 am
Elves can animate plants to sing musical numbers about why cutting trees is bad.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on December 30, 2022, 06:22:45 am
The only material dwarves can use for craft and build is dwarven beard felt.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 01, 2023, 03:17:27 am
Implement necro-romantic reanimation.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on January 01, 2023, 03:21:45 am
Dwarves celebrate the coming of Spring by firing fireworks directly up from their position. If under a roof, the firework explodes them too.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 01, 2023, 10:23:18 am
If your fort isn't properly lit, dwarves will use their beards as torches.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 01, 2023, 11:45:44 am
Some dwarves suffer from pyromania and like to light things on fire, such as the beards of other dwarves.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on January 01, 2023, 11:49:43 am
Dwarven beards grow fast enough to offset the rate at which they burn. Therefore, if a Dwarf's beard is NOT on fire, it will very quickly grow to encompass multiple tiles, and eventually the entire map.

Soon, all will be beard!
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on January 01, 2023, 12:02:49 pm
BEARD FOR THE BEARD GOD
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 01, 2023, 12:09:20 pm
SOCKS FOR THE SOCK THRONE
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 01, 2023, 12:22:17 pm
A new sphere should be added to the game:

SOCKS
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 02, 2023, 01:56:05 am
Any dwarf that doesn't worship at least one god of socks isn't really a dwarf but an elf in disguise!
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 02, 2023, 03:13:42 am
Dwarves use socks while admiring certain engravings.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 02, 2023, 03:29:46 am
Or as an alternative, jars and figures.

Jars probably don't exist in current DF do they. Well, non-terrible suggestion: add jars!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 02, 2023, 08:30:58 am
Spoiler: About jars... (click to show/hide)

Add nails to the game. These are required for building wooden structures, and you need a lot of them. Oh, and the nails are tools and shouldn't be in stacks.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 03, 2023, 01:39:14 pm
Create two new cavern-dwelling creatures known as incels and weeaboos, respectively.



Spoiler: About jars... (click to show/hide)

Damn!  Those are some big-ass jars!  Those things have just as much capacity as a minecart!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 03, 2023, 02:58:28 pm
Damn!  Those are some big-ass jars!  Those things have just as much capacity as a minecart!

Just like jugs! (It's just a copy of a jug with a new name. Also, minecart capacity is 500000.)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 03, 2023, 03:53:13 pm
Damn!  Those are some big-ass jars!  Those things have just as much capacity as a minecart!

Just like jugs! (It's just a copy of a jug with a new name. Also, minecart capacity is 500000.)

Looking over the relevant article (https://dwarffortresswiki.org/index.php/Storage) again, it appears that I must have meant to write wheelbarrow instead of minecart.

Anyways, these “jars” are definitely bigger than jugs.  Jugs have a capacity of 1,000, which these “jars” have a capacity of 10,000.

Edit:  forgot to link to the relevant article…
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 03, 2023, 04:32:51 pm
Anyways, these “jars” are definitely bigger than jugs.  Jugs have a capacity of 1,000, which these “jars” have a capacity of 10,000.

Nah, jugs have 10000 container capacity in the raws. (https://dwarffortresswiki.org/index.php/DF2014:Jug) The article on storage capacity has the capacities 10 times smaller than in raws (the article on weight (https://dwarffortresswiki.org/index.php/DF2014:Weight) has the same amounts as raws, not sure why the articles have different values).

(Also, starting to be quite off-topic.)

Title: Re: Terrible Suggestions Thread
Post by: Starver on January 03, 2023, 04:43:56 pm
If you create a dark blue container, it has a capacity far in excess of the actual tile (or other container) that it sits in.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on January 03, 2023, 04:48:12 pm
If you have more than 150 dorfs in your fortress the color of things start makeing difference. Red gos fasta!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 03, 2023, 04:51:27 pm
Most dwarves are content with containers of the color blue, but some prefer red and are willing to face an unsettling truth about container capacities.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 04, 2023, 01:29:36 am
In order to reduce the number of unhappy dwarves in a fortress, make it an act of treason to fail to be happy, and make treason punishable be summary execution.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 04, 2023, 02:02:49 am
If you get a necromancer as a mayor they can make being alive illegal and due to the way dwarves are they all kill them selves to stop breaking the law.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on January 04, 2023, 02:11:10 am
Every year, on IRL Easter Sunday, all animals except chickens become egg-layers. They don't need nest boxes, they'll just drop an egg (or a clutch of them, as applicable) wherever they are, and a few days later, that egg will hatch into what the creature would have produced normally. Dwarf wives will just carry this big-ass egg around for a week, until it hatches into a newborn. Pregnant cats will spurt out a litter of eggs & wander off, ignoring them, & then the eggs hatch into kittens & go zooming off. Cave crocodiles lay eggs that will hatch . . . into other eggs.

But not chickens. Chickens give live birth to baby rabbits.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 04, 2023, 03:08:58 am
While all of this is happening the dwarves should be celebrating the resurrection of christ.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on January 04, 2023, 12:02:00 pm
. . . the resurrection of chUrist.
FTFY

Can I offer you a nice egg in this dyeing time?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 04, 2023, 12:26:53 pm
No, dwarves should in fact celebrate the blessed rebirth of the lord Jesus Christ himself because what's more terrible than real-world religious references in DF?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 04, 2023, 02:10:07 pm
Add a new menu option (which is locked until the player opens Hell), giving the player the ability to send messages directly to and from Satan’s Twitter account.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 04, 2023, 02:43:01 pm
No, dwarves should in fact celebrate the blessed rebirth of the lord Jesus Christ himself because what's more terrible than real-world religious references in DF?
That old fake? I think you meant to reference J. R. "Bob" Dobbs as the true saviour of Slack...
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 04, 2023, 02:58:36 pm
Dwarves will complain that elves and nobles are stealing their Slack.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 04, 2023, 04:35:12 pm
Dwarves can now practice Scientology.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 04, 2023, 04:47:06 pm
Any dwarf saying anything against Scientology will be subjected to 50 hammer strikes by a special hammerer, which is appointed by the Scientologists (and the player has no say to who is chosen and what kind of hammer they will use).

Oh, and Scientologists also like to issue their own mandates, which are usually impossible to fulfill. Failing to complete mandates results also in a hammering.

In fact, sometimes Scientology dwarves like to issue hammerings randomly just for the fun of it (they prefer to target legendary weapon/armor smiths).

Any complaints of this new feature will result in the player being sued.
Title: Re: Terrible Suggestions Thread
Post by: Jrleebus on January 04, 2023, 04:55:54 pm
All dwarves will now audibly sing diggy diggy hole while mining.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 04, 2023, 05:40:39 pm
The player will frequently find their fortress stocks depleted for no observable reason, and then suspiciously redistributed amongst the inventories of the elder Scientologists in their fort.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 05, 2023, 02:32:55 am
If your fort has no Scientologists in it they will quickly appear to convert your dwarevs ether as visitors, the first migrant wave, or even be born into the fortress because you will never be able to escape them.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 05, 2023, 02:44:26 am
Scientologists will infiltrate your fortress guard in order to prevent you from properly investigating and punishing them.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 05, 2023, 05:11:39 am
If you somehow manage to purge your fortress of scientologists despite the countermeasures, toady will personally mail you a letter congratulating your achievement in ambiguous wording, as well as a DF-themed letter opener as a reward.
Title: Re: Terrible Suggestions Thread
Post by: martinuzz on January 05, 2023, 08:46:08 am
Vomit brewing
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 05, 2023, 09:20:01 am
Wool production should require fulling (https://en.wikipedia.org/wiki/Fulling) and for this you have to collect urine from your dwarves. (Okay, I actually want this in the game but...)
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 05, 2023, 05:01:51 pm
I would assume that's wrapped up in the spinning step and abstracted. You don't want to have to store buckets of piss
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 05, 2023, 06:50:19 pm
I would assume that's wrapped up in the spinning step and abstracted. You don't want to have to store buckets of piss[citation needed]
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 05, 2023, 07:43:19 pm
I would assume that's wrapped up in the spinning step and abstracted. You don't want to have to store buckets of piss[citation needed]

See under “Scourcing (https://en.wikipedia.org/wiki/Fulling)”.



Edit:

Also implement nitre beds (https://en.wikipedia.org/wiki/Potassium_nitrate), for which the dwarves need to gather excrement.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 05, 2023, 08:12:31 pm
You don't want to have to store buckets of piss

But that was exactly the point of the suggestion!  :P

(Except I was thinking more of barrels rather than buckets...)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 06, 2023, 02:00:21 am
Some dwarves will switch barrels of piss with barrels of booze in the tavern as a joke. Some dwarves will prefer to drink piss over booze, these dwarves are considered weird and others get bad thoughts from being around them when they drink piss.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 06, 2023, 03:40:45 am
Dwarves should dilute alcohol with piss before drinking it.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 06, 2023, 06:03:31 pm
DwarvesElves should dilute alcohol with piss before drinking it.
Fixed

Dwarves should find this behavior extremely insulting and immediately escalate to no-quarters combat.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 07, 2023, 07:44:10 am
All brewable plants are naturally diluted with piss.
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 07, 2023, 08:14:55 am
Some dwarves will switch barrels of piss with barrels of booze in the tavern as a joke. Some dwarves will prefer to drink piss over booze, these dwarves are considered weird and others get bad thoughts from being around them when they drink piss.
That is not dwarves taking the piss, that is renewable energy science! Two pints of that and you will be running to the toilet and recycle it for the next batch. This yellow, fizzy home-brew could also be marketed to visiting elves!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 08, 2023, 01:36:28 am
Some dwarves will switch barrels of piss with barrels of booze in the tavern as a joke. Some dwarves will prefer to drink piss over booze, these dwarves are considered weird and others get bad thoughts from being around them when they drink piss.
That is not dwarves taking the piss, that is renewable energy science! Two pints of that and you will be running to the toilet and recycle it for the next batch. This yellow, fizzy home-brew could also be marketed to visiting elves!
It is truly the only drink elves deserve to be served.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 08, 2023, 02:48:58 am
Urist likes cheap American beer because it’s recyclable.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 09, 2023, 10:32:41 pm
When a dwarf who wants to see nature turned into a mining pit realizes that their booze piss-drinking habits is recycling, he'll go berserk and try to destroy all the piss booze barrels.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 09, 2023, 11:06:02 pm
A dwarf who wants to see nature turned into a great big mining pit should be able to make progress towards this goal. How close they get to succeeding depends largely on how much support they get from like-minded individuals.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 10, 2023, 12:49:34 pm
Which can of course result in the creation of interplanetary mining corporations.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on January 10, 2023, 12:56:46 pm
So that's the lore of Deep Rock Galactic.
(full disclaimer i have not played DRG)
Title: Re: Terrible Suggestions Thread
Post by: Resmisal on January 10, 2023, 05:20:20 pm
Monotheism.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 10, 2023, 06:22:36 pm
Exclusive monotheism where nothing else is possible in a given world
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 11, 2023, 02:03:07 am
There is only one god and he is ARMOK, all other gods are shit when compared to him!
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 11, 2023, 03:29:30 am
Elf god is the almighty. Would explain the Dwarven reaction to rain in early versions, even when it was just a light tinkling.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 11, 2023, 08:44:03 am
Elves tinkle down on any visitors to their forest retreats as a greeting. Also at your trade depot. Tinkle down economics.


Kobolds say "skookum" frequently.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 11, 2023, 01:27:46 pm
Remove procedurally-generated kobold names and just name every kobold "Meepo" or "Deekin".
Title: Re: Terrible Suggestions Thread
Post by: Resmisal on January 11, 2023, 08:03:30 pm
Excellent suggestions thread.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 12, 2023, 01:58:54 am
Kobolds say "skookum" frequently.
Replace all words and names in game with Skookum.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 12, 2023, 12:45:59 pm
Heavy metal poisoning from lead pipes.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 12, 2023, 03:36:37 pm
Heavy metal poisoning from lead colossi.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 12, 2023, 03:41:32 pm
Heavy metal poisoning from certain kinds of music.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 12, 2023, 03:43:07 pm
Heavy metal poisoning from lead colossi.
They transfer this poisoning through the medium of bullets.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on January 12, 2023, 03:59:20 pm
Possessed demonic guitars that cause brain hemorrhages with heavily distorted riffs and the occasional shrieking screams of the damned.
(based on a RPG character idea i had)
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 12, 2023, 04:03:07 pm
Possessed demonic guitars procedural instruments that cause brain hemorrhages with heavily distorted riffs and the occasional shrieking screams of the damned.
(based on a RPG character idea i had)

But yes, please. This is a great idea.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 12, 2023, 04:55:22 pm
Mercury-based elixirs of “immortality”.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 12, 2023, 05:15:31 pm
Mercury-based elixirs of “immortality”.

I'm actually planning to put something like this eventually in my personal mod (naturally the effects of the elixir prove to be quite the opposite of becoming immortal). :D
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 12, 2023, 07:29:53 pm
How about elixirs of “immorality”?
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on January 12, 2023, 11:03:30 pm
instead of adventuring, you can form a LLC with the local barons and pay peasants to adventure FOR you
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 12, 2023, 11:18:39 pm
instead of adventuring, you can form a LLC with the local barons and pay peasants to adventure FOR you

This would actually be awesome if you could fund your own expeditions and send others to die do the dirty work for you.

"Wanted! Bold Adventurers (https://cdn.obsidianportal.com/assets/127311/flyer.png)"
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 13, 2023, 02:36:02 am
Be the evil villain and send out agents to steel all the socks you will ever need! But socks are the only thing you can have your agents steel.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 13, 2023, 02:46:08 am
Dwarves should be able to make steel socks
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 13, 2023, 03:18:08 am
Dwarves should use socks as their standard form of currency.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 13, 2023, 09:18:47 pm
Some dwarves should like socks so much that they elect them as mayors, while other more fanatical ones may begin to worship certain old (and possibly smelly) socks as gods. In the myth and magic release this can lead to socks actually becoming divine beings.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 13, 2023, 09:51:12 pm
Toady One should change his profile picture to Pepe the frog.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 13, 2023, 09:57:32 pm
You went too far...
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 13, 2023, 10:08:25 pm
You went too far...

*points to title of thread*
Title: Re: Terrible Suggestions Thread
Post by: EuchreJack on January 13, 2023, 10:12:36 pm
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 14, 2023, 02:02:56 am
Replace all dwarves with Pepe the frog.
Title: Re: Terrible Suggestions Thread
Post by: Resmisal on January 14, 2023, 06:48:24 pm
Kek was a deity that occured in the myths of The Desert Empire. Kek was most often depicted as a green frog and is associated with chaos, darkness, oceans, and painting. He smiles smugly when he is not screaming.
Title: Re: Terrible Suggestions Thread
Post by: EuchreJack on January 14, 2023, 08:40:22 pm
Replace all frogs with dwarves
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 14, 2023, 08:50:34 pm
Replace all frogs with dwarves

"Some dwarves like green tree dwarves for their distinct mating call."
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on January 15, 2023, 01:07:01 am
capture and train wild elephants not for war, but for employment in the kitchens

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 15, 2023, 01:41:36 am
Elephants are made to be afraid of everything smaller then them, which includes their own babies.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 15, 2023, 02:06:07 am
Everything is made to be afraid of everything smaller then it, which includes it’s own babies.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on January 15, 2023, 09:01:35 am
Implement individually tracked microbes and other single celled organisms. So everything can be perpetually afraid and running around in a panic... In addition to making the game run at one frame per year.
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 15, 2023, 12:29:58 pm
Be ware of the mighty water bears!!  luckily even the most resistant creature we know will not survive lava
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 15, 2023, 02:37:23 pm
Forgotten beasts in in the shape of bears that are made out of water are immune to magma.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 15, 2023, 04:57:56 pm
Forgotten beasts in the shape of Care Bears that have procedurally generated tummy symbols.

If many of these FBs come together they can do a 'Forgotten Beast Stare' power move and shoot radiant light at dwarves from their tummies. It is the ultimate weapon and nothing can be done to stop its effects.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 16, 2023, 02:36:40 am
Anytime something happens in your fortress that isn't something care bears would approve of they will attack as a massive horde of thousands of care bears.
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 16, 2023, 04:40:25 am
We need a clown car to ferry around the hug and tug show, would be grand to see them embark, just don't take an uber with IT.
Title: Re: Terrible Suggestions Thread
Post by: BeefotronX on January 19, 2023, 08:51:43 pm
Add tooth fairies that can take teeth from stockpiles and leave silver trinkets.
This might seem nice but eventually they offer to take dwarves' teeth directly.
Then the Toe Collector comes.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 20, 2023, 12:27:27 am
Worse, tooth pixies will spread teeth across the map, just thousands of teeth every season. Everywhere.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 20, 2023, 01:14:22 am
Worse, tooth pixies will spread teeth across the map, just thousands of teeth every season. Everywhere.

And these are forbidden (and can't be claimed by the player) until a dwarf claims them as their own and stores them in their room.
Title: Re: Terrible Suggestions Thread
Post by: ☼Obsidian Short Sword☼ on January 20, 2023, 10:40:29 am
Worse, tooth pixies will spread teeth across the map, just thousands of teeth every season. Everywhere.

And these are forbidden (and can't be claimed by the player) until a dwarf claims them as their own and stores them in their room.

Dwarves get unhappy thoughts when they don't own every single teeth.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 21, 2023, 01:35:47 am
Worse, tooth pixies will spread teeth across the map, just thousands of teeth every season. Everywhere.

And these are forbidden (and can't be claimed by the player) until a dwarf claims them as their own and stores them in their room.

Dwarves get unhappy thoughts when they don't own every single teeth.
Dwarves that were unable to clam any teeth will go around and punch the teeth out of other dwarves and clam them.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 21, 2023, 01:45:16 am
Dwarves will be forced to fight giant clams for the prized teeth
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 21, 2023, 03:38:12 am
Socks grow on trees and dwarves will get stuck after climbing to obtain them.

Socks grow on dwarves.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 21, 2023, 10:59:30 am
Socks grow on dwarves.

And dwarves grow on socks, creating a sort of dwarf-sock fractal that goes on and on.
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 21, 2023, 12:39:01 pm
Fractality! Flawless Victory!

Mortal mandate: socks.

Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 21, 2023, 01:11:56 pm
Nobles should occasionally make mandates that can only by fulfilled by killing sentients.
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 21, 2023, 03:16:33 pm
Gods should occasionally make mandates that will afflict nobles
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 21, 2023, 09:13:51 pm
Socks grow on dwarves.

And dwarves grow on socks, creating a sort of dwarf-sock fractal that goes on and on.

The sock goes ever on and on, down from the dwarf where it began...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 22, 2023, 02:31:33 am
Its socks all the way down!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 22, 2023, 03:32:12 am
There should be pillars of socks, extending from as up in the sky as you can go, piercing the earth, and reaching down through the bottomless pits.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on January 22, 2023, 03:54:21 am
DF is just one huge sock, all living creatures are simulated by the parasites thereon or in.
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 22, 2023, 05:17:06 am
Yes sock, all kids love sock. It is better than log. It's better than bad it is good.

It is actually not bad idea for kids without toys playing with sock puppets.
Edit: welcome to DFs muppet show.
Title: Re: Terrible Suggestions Thread
Post by: Resmisal on January 23, 2023, 07:51:10 pm
Achievements.

That's it.

That's the post.
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on January 23, 2023, 09:52:48 pm
now, achievements would be regrettable, further trope-ifying the naturally messy (yet beautiful) edifice of the DF player experience, however...

sock-based achievements? I would try that on for size in a heartbeat.

Lose a dwarf to goblin siege while they are hauling a sock(%99.8 of players have this achievement)
Have a dwarf go melancholic or berserk because they are missing a single sock(%34 of players have this achievement)
Produce over 1000 socks, accidentally, because you left a job on repeat(%5.8 of players have this achievement)
Never make a single sock for 10 years(%2.1 of players have this achievement)
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 23, 2023, 10:20:47 pm
sock-based achievements? I would try that on for size in a heartbeat.
<snip>

Ok, this might just make me change my mind and stop me from absolutely detesting achievements.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 24, 2023, 12:01:06 am
In a bid to promote the new sock-based achievements, Toady One authorizes and encourages the creation of sock puppet accounts on the forums.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 24, 2023, 02:30:31 am
I demand that Toady make official Dwarf Fortress Socks for us to fight over!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 24, 2023, 04:49:52 am
The sad thing is I think I'd actually buy and wear DF-branded socks without hesitation.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 24, 2023, 05:03:01 am
The sad thing is I think I'd actually buy and wear DF-branded socks without hesitation.
This is how you know you're really a dwarf on the inside when you desire socks.
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 24, 2023, 10:22:45 am
Footwear I hope, I didn't not ordere a chippendale muppet show
Title: Re: Terrible Suggestions Thread
Post by: Orange-of-Cthulhu on January 24, 2023, 10:58:54 am
I demand that Toady make official Dwarf Fortress Socks for us to fight over!

This is in the wrong thread! It's not a terrible suggestion, it's a great idea.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 24, 2023, 02:53:39 pm
The spherical nature of body parts used by the game should be reflected in their sprites.
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 25, 2023, 05:27:17 am
This is in the wrong thread! It's not a terrible suggestion, it's a great idea.
To make it terrible again, we need the elf nose warmer collection too
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on January 25, 2023, 05:53:41 am
We should try to hook up Bill Gates and Toady for additional money for DF development.
Title: Re: Terrible Suggestions Thread
Post by: Criperum on January 25, 2023, 06:37:05 am
We should try to hook up Bill Gates and Toady for additional money for DF development.
This is not terrible, it's horrible!
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 25, 2023, 06:58:59 am
Dwarf fortress need banks
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 25, 2023, 01:23:49 pm
Make it so that dwarves are using all their time constantly running around moving coins from place to place until the user’s cpu overheats.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 25, 2023, 02:03:32 pm
Just make banks to divide stacks of coins into individuals to make the coin melting exploit less labor intensive on the users end. They don't need any other functionality.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 26, 2023, 02:50:23 am
Forget about the economy altogether coins exist only for melting exploits.
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 26, 2023, 01:03:33 pm
How about piggy bank shaped furnace? You feed it coins and it shits bricks
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on January 26, 2023, 04:19:22 pm
Dwarves automatically seek out game design exploits and use them whether you want them to or not.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 27, 2023, 06:44:46 am
Mountain gnomes now steal underpants instead of booze.

Cavern gnomes with blue skin live inside mushtrees. Every other word they say is some variant of "gnome".
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 27, 2023, 07:26:20 am
We need a TrojanWagon, as the ostensibly innocent traders set to unpack, gnome rise from the stinking pile of XXunderpantsXX in the wagons amd descent on the unsuspecting dwarves
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 27, 2023, 07:36:40 am
Some dwarves will develop a singular obsession with hunting cavern gnomes. These dwarves will also invariably have been adopted by a cat.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 27, 2023, 09:59:12 am
Some dwarves will develop a singular obsession with hunting cavern gnomes. These dwarves will also invariably have been adopted by a cat.

These dwarves will proudly drag the cavern gnome corpses to the office of the mayor or the meeting hall.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 27, 2023, 03:02:29 pm
Cavern gnomes are almost exclusively "male", with a rare few "females" . Canonically they reproduce asexually from infected mushrooms, but despite this "males" exhibit obvious attraction to "females" even though they are all incapable of copulation.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 27, 2023, 09:17:43 pm
A sufficiently large group of gnomes should have the ability to merge together into a megabeast.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 27, 2023, 10:24:02 pm
<snip> infected mushrooms

Some dwarves like to attend psy-trance parties.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 28, 2023, 01:58:48 am
Some dwarves like to lick cavern gnomes for the chance they might get high off them.
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 28, 2023, 06:22:52 am
Mushrooms are fun, just imagine a Plum helmet man roleplaying Dr. Evil, having a vigorous back and forth with his sidekick Mini-Me
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 28, 2023, 05:33:57 pm
Create a new type of above-ground animal person that wears nothing but a bunch of plums smeared all over their head and keeps on insisting it’s a helmet.
Title: Re: Terrible Suggestions Thread
Post by: Resmisal on January 30, 2023, 07:27:40 pm
Some dwarves will develop a singular obsession with hunting cavern gnomes. These dwarves will also invariably have been adopted by a cat.
Only cats can detect gnomes.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 30, 2023, 08:35:50 pm
There are all kinds of 'little folk' that only certain creatures can ever detect the prescence of. And almost every creature can detect at least one of these, and react accordingly (attack, flee, etc).

But, from the perspective of the player, you only get to see the resulting fuss, via the 'browniean (https://en.wikipedia.org/wiki/Brownie_(folklore)) motion'... Yes. Yes I did just set up a rather complex joke premise, just for that one brief lame punchline that I felt might need a wikilink to explain!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 31, 2023, 01:44:31 am
The player can only see those small creatures if they buy the DF branded small critter spotting googles for six easy payments of 69.99!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 31, 2023, 02:02:04 am
The player can only see those small creatures if they buy the DF branded small critter spotting googles for six easy payments of 69.99!

The 69.99 is, of course, payable only in dwarfbucks.
Title: Re: Terrible Suggestions Thread
Post by: jipehog on January 31, 2023, 03:32:03 pm
how much dwarfbucks would you pay for forgotten beast action figures ?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 31, 2023, 09:37:07 pm
how much dwarfbucks would you pay for forgotten beast action figures ?

That's a tough question to answer, seeing as there are several limited edition series with each one more expensive than the last.

And don't get me started on the multiple, incredibly rare night creature collections (with separate series for night trolls, bogeymen, werebeasts, and experiments).
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 31, 2023, 10:09:11 pm
I’m curious.  I know about 2D AI-generated art, but is there something similar for 3D artwork?

If there is, someone needs to write a script to take an FB description, run it through one of these programs, and then send it to a 3D printer.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 01, 2023, 01:49:36 am
Now we need to be able to pay real money to by dwarfbucks so lazy people don't have to work for them.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 01, 2023, 12:22:37 pm
And implement a system of lootbox gambling in the HFS by having random rewards available for purchase with dwarfbux.

Of course you can't carry those rewards with you into a new fort or new world. Gotta buy new ones
Title: Re: Terrible Suggestions Thread
Post by: jipehog on February 01, 2023, 02:37:31 pm
Of course you can't take your rewards, it is a scam! Your foray into the HFS casino ends up with you tied in torture chamber wondering wth there are chickens everywhere.

err I mean, it is good to be bad, HFS should have a dungeon heart to capture, we should have an 'hand of evil' to slap some dwarf silly every now and then

Edit: just in case for reference https://www.youtube.com/watch?v=A46m_nDuHeA
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 10, 2023, 12:10:02 am
Toady One should hand over all future development of Dwarf Fortress to an AI.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 10, 2023, 12:22:03 am
Said AI should be fed on nothing more than the various devblogs published by Toady over the years.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on February 10, 2023, 01:02:15 am
I’m curious.  I know about 2D AI-generated art, but is there something similar for 3D artwork?

If there is, someone needs to write a script to take an FB description, run it through one of these programs, and then send it to a 3D printer.

Or plug in the description for Planepacked.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 10, 2023, 02:28:21 am
You know what would make the forum better, if we replaced every member with an AI that was trained using the posts by the member they're replacing.
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 10, 2023, 02:41:36 am
You know what would make the forum better, if we replaced every member with an AI that was trained using the posts by the member they're replacing.
Starting with Scoops Novel...  whoops, too late!

(Seriously on another forum, and pre-ChatGPT, someone used some advanced form of Markov-chaining based upon everyone's contributions. I really identified with 'my' version, which seemed to really keep faith with my style.. But I don't think that news will surprise many people who read me much.)
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on February 10, 2023, 07:09:52 am
You know what would make the forum better, if we replaced every member with an AI that was trained using the posts by the member they're replacing.
   This is a well-crafted forum post. It is bound in masterfully-worked silicon, and finely studded with ones and zeroes. The written portion consists of an 8 page discussion entitled And We Sang, 'Suggestions!'. It concerns improvements upon the nature of existence. The writing is excessively pedantic and it is at times combative. Overall, the prose is not awful, but not very good either.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 10, 2023, 03:01:58 pm
Dwarves use the corpses of toads, giant toads, and/or toad men as chairs.
Title: Re: Terrible Suggestions Thread
Post by: Strif3 on February 10, 2023, 03:13:08 pm
Dwarves use other dwarves as furniture.
Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 11, 2023, 02:49:55 am
Why stop at using dwarves as furniture, when we could build the entire fortress out of them, just imagine it dwarven floors, dwarven walls, and dwarven doors, it would be a sight to behold an entire fortress made of pure dwarves!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 11, 2023, 02:57:34 am
Wait…



What if we make the dwarves out of dwarves?
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 11, 2023, 08:55:17 am
What if we make the dwarves out of dwarves?

So, like, make them actually produce new dwarf organisms by combining male and female reproductive cells?

That's disgusting (and unrealistic)!
Title: Re: Terrible Suggestions Thread
Post by: Starver on February 11, 2023, 08:59:03 am
Why stop at using dwarves as furniture, when we could build the entire fortress out of them, just imagine it dwarven floors, dwarven walls, and dwarven doors, it would be a sight to behold an entire fortress made of pure dwarves!
...reminds me of (https://en.wikipedia.org/wiki/Specialist_(short_story))...
(Article spoils the whole plot, without even being a decent retelling, unfortunately. And needs grammatical editing. Caveat lector!)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 13, 2023, 01:26:44 am
Dwarves should be able to have preferences for medical casts.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 13, 2023, 02:15:44 am
Dwarves should be able to have preferences for medical casts.
Those dwarves will purposely break whatever limb is required for them to need this cast applied to their body.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on February 13, 2023, 08:26:05 am
Dwarves hurt themselves so they don't have to work.
If you request a broker there is a 70% chance he will try to hurt himself by jumping down a cliff.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 13, 2023, 05:46:55 pm
These self-harming dwarves will make occasional and enigmatic references to something called "worker's compensation", but are incapable of elaborating on just what the fuck it is when asked by their superiors.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on February 14, 2023, 10:36:36 am
When a dwarf wearing at least 15 items of jewelry (or other crafts, such as figurines & large gems) dies, the game should play the sound effect of Sonic the Hedgehog dying & dropping all his rings.
Title: Re: Terrible Suggestions Thread
Post by: Laterigrade on February 15, 2023, 05:54:53 pm
Dwarf Fortress needs an update. Dwarf Bunker is about you overseeing a community of doomsday preppers and the construction of their new underground utopia.

Vault Manager sounds like a good spin-off for Fallout.
there is a mobile game where you manage a vault, it’s 2D,3D(sprites can move past other sprites), there’s exploration, I can’t remember the name right now since it’s been a while since I played it. I’l, post the link to it when I figure it out or PM you the link to said game
I saw someone playing that a long time ago, and, having never really engaged with Fallout or any media related to it at all, somehow, I assumed that that was what Fallout was, and thought nothing more of it.
Title: Re: Terrible Suggestions Thread
Post by: Resmisal on February 15, 2023, 06:07:40 pm
Add the plumber profession.
Example: Urist M. McPlumber saves the princess of the human Toadychair kingdom from the dragon Beu Sire.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 15, 2023, 06:53:00 pm
Add the plumber profession.
Example: Urist M. McPlumber saves the princess of the human Toadychair kingdom from the dragon Beu Sire.

How long till we can play as the elf hero Urila and go on a quest to to save the elven princess Selera from the clutches of the evil Canon Dwarf, while constantly being pestered by our pet pixie Nawi?
Title: Re: Terrible Suggestions Thread
Post by: Resmisal on February 15, 2023, 07:48:36 pm
Castes.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 16, 2023, 01:45:51 am
Add propane and propane accessories, any dwarf with hill in its name will be obsessed with propane and propane accessories.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 16, 2023, 05:16:18 pm
Familiar moods
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 16, 2023, 08:48:26 pm
Done. Familiars will now have strange moods.

The moods however will be entirely unfamiliar
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 16, 2023, 10:44:41 pm
Some dwarf wizards take socks as familiars.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 17, 2023, 03:07:42 am
Dwarves should use socks as puppets and claim that they are familiars when they are in fact just puppets.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 17, 2023, 04:05:13 am
Dwarves should form relationships with their sock puppets
Title: Re: Terrible Suggestions Thread
Post by: jipehog on February 17, 2023, 08:15:21 am
Dwarves should realize they live in a simulation, nothing but puppets, and rebel in a rage against the machine!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 17, 2023, 08:56:35 am
Some dwarves offer other dwarves red biscuits and blue biscuits to give them a choice whether to wake up to the harsh reality of them living in a simulation or to go on with their virtual lives as before in a state of ignorance, bliss and an abundance of pig tail socks.
Title: Re: Terrible Suggestions Thread
Post by: Resmisal on February 17, 2023, 04:19:49 pm
Upon learning that their lives are nothing more than recycled values of lightning, dwarves will first revolt against their leaders and then rally behind a bumptious dwarf to build up instead of down to fight against hidden fun stuff #2 and breach the adamantine adamantite in the sky.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 22, 2023, 08:51:12 pm
Upon learning that their lives are nothing more than recycled values of lightning, dwarves will first revolt against their leaders and then rally behind a bumptious dwarf to build up instead of down to fight against hidden fun stuff #2 and breach the adamantine adamantite in the sky.

So basically a Tower of Babel situation at the player's expense. Sounds neat.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 22, 2023, 09:53:01 pm
Upon learning that their lives are nothing more than recycled values of lightning, dwarves will first revolt against their leaders and then rally behind a bumptious dwarf to build up instead of down to fight against hidden fun stuff #2 and breach the adamantine adamantite in the sky.

So basically a Tower of Babel situation at the player's expense. Sounds neat.

When this happens, the game asks you if you’d like to change to game’s language.  One of the options is “Confound it!”.  Choosing this changes what your dwarves are saying (along with the interface text) to use a Southern U.S. accent.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 23, 2023, 02:27:26 am
Upon learning that their lives are nothing more than recycled values of lightning, dwarves will first revolt against their leaders and then rally behind a bumptious dwarf to build up instead of down to fight against hidden fun stuff #2 and breach the adamantine adamantite in the sky.

So basically a Tower of Babel situation at the player's expense. Sounds neat.

When this happens, the game asks you if you’d like to change to game’s language.  One of the options is “Confound it!”.  Choosing this changes what your dwarves are saying (along with the interface text) to use a Southern U.S. accent.
But to find that option you have to search trough thousands of proceduraly generated languages, it also lacks a search function so your language of choice has to be found manually.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on February 25, 2023, 12:09:23 am
When two unhappy dwarfs are socializing in the tavern and they are both upset about the same thing, they will change their task from Socialize to Conspire.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 25, 2023, 04:17:28 pm
When two unhappy dwarfs are performing together in the tavern and they are both upset about the same thing, they will perform the first act of the Hamilton musical.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 25, 2023, 08:57:44 pm
Sometimes young dwarves with no musical background decide to start a punk band performance troupe while they are drinking. After that they'll go and steal borrow various instruments and start playing them loudly in various places, which annoys most older dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Mobbstar on February 26, 2023, 03:06:12 am
With high enough empathy, such a performance troupe will actually sympathise with the elderly (and the player) and instead annoy the nobles.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 26, 2023, 04:18:58 am
A dwarf with no skill in playing an instrument has a chance to annoy those around him while he practices, if he continues to practice for a long time there should be a chance the annoyed dwarves will break his instrument.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 27, 2023, 06:13:55 pm
annoyed dwarves will break
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 07, 2023, 01:43:12 am
Dwarves should be able to grow vanilla orchids.  If the plot the vanilla orchids are growing in is adjacent to, directly above, or directly below a stone till with cinnabar, then the vanilla orchid and it’s “beans” should become laced with mercury.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 07, 2023, 03:17:37 am
Some dwarves will refuse to eat anything that lacks trace amounts of heavy metals in it, so in order to account for this all metals are now able to be used in roast production.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on March 07, 2023, 04:16:20 am
Dwarves will only listen to music if it's heavy metal. Any other music will be met with violence.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 07, 2023, 06:49:42 am
All violence will also be met by music. (A prolonged attempt to finish off a wounded thief, trying to escape the map, will invoke Yakety Sax.)
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 08, 2023, 03:58:12 am
Yakety Sax will also play whenever a dwarf is pursuing another dwarf for any reason.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 08, 2023, 07:59:54 am
Yakety Sax plays any time a yak is on screen.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 08, 2023, 10:28:30 am
Sometimes Yakety Sax is replaced with the Epic Sax Guy and dwarves get into arguments which one is better saxing.

This can lead into a tantrum spiral with cacophonic sax music playing in the background.
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on March 08, 2023, 03:06:48 pm
Kenny G is now a playable character in every world, regardless of generation settings. he always comes equipped with his saxophone
Title: Re: Terrible Suggestions Thread
Post by: RandomEngraver on March 08, 2023, 03:16:03 pm
A random number of your starting dwarves may be replaced with cats. Most of these new cats will be female and cannot be gelded. Neither can the few males. And to add insult to injury… any dwarf that slaughters such a creature receives a -100 mood penalty - "murdered cursed fellow dwarf".

Also, for no particular reason you can milk these cats. I dunno why I just wrote that, but, erm, okay…?
Title: Re: Terrible Suggestions Thread
Post by: Nihilich on March 08, 2023, 03:26:29 pm
the probability for the gay/not gay stat for all valuable and important animals should be flipped so that you cannot breed them

pressing "g" should play a sound byte that tells you you are fat and sets your homepage to meatspin

downloading the game should immediately reformat your hard drive
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 08, 2023, 04:26:30 pm
Also, for no particular reason you can milk these cats. I dunno why I just wrote that, but, erm, okay…?

Hey, at least it wasn't ogresses...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 09, 2023, 02:49:24 am
Whenever an ogress appears in your fort one of your dwarves will be possessed by the ghost of DerMeister he will then rush towards the ogress and attempt to milk it, when this happens no locked door, burrow, or constructed wall will stand in the way of his quest to milk the ogress.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 09, 2023, 06:57:21 am
There's a similar drive to 'milk' ogres. Which is, if anything, more technically successful and productive.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on March 09, 2023, 08:10:41 am
productive.

Ba-dum-tiss
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 09, 2023, 08:30:48 pm
Dwarves should requires a “jukebox” in their tavern.  This should consist of a bunch of naked elven performers in a cage…
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 09, 2023, 09:27:30 pm
There should also be an option to have a "dukebox" in the tavern. Pretty much the same as above, except elves are replaced with nobles...
Title: Re: Terrible Suggestions Thread
Post by: Jrleebus on March 12, 2023, 10:41:41 am
Attacks made by skilled gelders should geld more often.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 12, 2023, 02:42:27 pm
Add skilled gilders so we can have golden geese and golden calves.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on March 12, 2023, 05:39:05 pm
Everything a skilled gelder touches is gelded.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 12, 2023, 05:46:08 pm
Skilled gelders always end up gelding themselves or their husbands, thus never having children of their own.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 12, 2023, 11:43:50 pm
Some gelders like to collect trophies from their victims. Sometimes they decorate their guildhalls with these.

Also, sometimes their "guild" is called 'The Voluntary Extinction of Dwarfkind' and they petition to have all citizens gelded.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 13, 2023, 02:00:43 am
Gelders of legendary skill can geld anything they come into contact with, this includes things like stones, mugs, furniture, and even the floors they walk upon.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 13, 2023, 02:30:48 am
They can even geld the player!
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 13, 2023, 02:40:50 am
Legendary +5 gelders can geld females.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 13, 2023, 08:34:01 pm
Give kobolds religion, but instead of gods or forces they can only worship various mundane objects (such as socks or certain vegetables).
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 13, 2023, 09:45:58 pm
Dwarves should respect kobolds that worship socks and sometimes they will join the religion.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 14, 2023, 01:30:54 am
Dwarves that start worshiping the same socks as kobolds will slowly stop speaking and start communicating by utterances, and if they continue worshiping long enough they devolve into kobolds.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 14, 2023, 03:18:36 am
All dwarves grow attached to a singular sock and give them names like to weapons and shields. They then will refuse to wear any other sock (except on the other foot). However, unlike other named items, named socks are still subject to wear and will eventually rot. And this comes with bad thoughts, leading eventually to mortification and severe depression when the named sock rots completely.

Each dwarf also has a preference for socks ("Urist likes socks") and 90% of the time when they get a strange mood, they will create an artifact sock. These socks are not subject to wear, but the dwarves don't put them on. Instead, they like to display them and admire them for their beauty.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on March 14, 2023, 03:22:34 am
There is a 50% chance that any dwarf will create an artifact sock, or 100% if "Urist likes socks".
Just imagine the artifact list now...
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 14, 2023, 09:20:05 am
All creatures like socks and will inevitably turn into kobolds.

Unless they gain enough ki before 100 or so days to survive their tribulation.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 14, 2023, 04:55:25 pm
Fluffy Wamblers reproduce by binary fission and don’t require food.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 14, 2023, 07:05:51 pm
Each generation of fluffy warblers is half the size of the last, because the fact they don't eat means they also dont grow.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 14, 2023, 08:09:17 pm
Each generation of fluffy warblers is half the size of the last, because the fact they don't eat means they also dont grow.

Add "fluffy warblers" as a separate creature, which are exactly the same as fluffy wamblers except for having a beak and vestigial wings.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 14, 2023, 10:42:36 pm
Each generation of fluffy warblers is half the size of the last, because the fact they don't eat means they also dont grow.

Add "fluffy warblers" as a separate creature, which are exactly the same as fluffy wamblers except for having a beak and vestigial wings.

There should also be “fluffy waglers”, which have teeth and a vestigial tail.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 15, 2023, 12:51:22 am
There should be fluffy wagoners which look just like wagons but are made from fluffy wamblers, the only way to tell a regular wagon and a fluffy wagoner is that one is fuzzy feeling.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 15, 2023, 05:17:48 am
There are "fluffy wagners", who sing powefully, non-stop for several days at a time, but appear to hate certain races and can be bribed with money to attack people.
Title: Re: Terrible Suggestions Thread
Post by: Moeteru on March 15, 2023, 01:22:22 pm
It should be possible to send raids to disable your allied civs' road networks and other infrastructure in order to force them to buy overpriced goods from you. If you have a diplomat with high liar skill or have managed to corrupt their leadership you can even attempt to convince them that the attack was done by "short elves wearing fake beards" and hopefully get them to cut all trade with the elves. The probability of your lie being believed is improved if you've previously traded a load of lead goblets to them.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 15, 2023, 04:59:45 pm
The player should be able to craft fake elf ears for the militia to wear when going on missions.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 16, 2023, 01:48:38 am
Some young dwarves will wear these fake ears and pretend to be elves. Instead of calling the activity "playing make-believe", they call it "LARPing". It is a serious business for them -- like art or theater -- when asked by adults why they're behaving like children.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on March 16, 2023, 03:56:52 am
These children become elves when reaching the age of 12.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 16, 2023, 06:08:16 pm
Dwarven cooks should be able to create various kinds of chips, as well as various condiments to go along with them.  Additionally, a scripting engine should be implemented to allow modders the ability to control how the aforementioned condiments are generated.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 16, 2023, 07:30:52 pm
They'll also do crisps, at a stretch.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 16, 2023, 09:23:03 pm
Deep frier workshops may be used to create deep fried versions of any item, creature, construction, terrain, building, liquid, zone, squad, deity, religion, site, or entity.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 17, 2023, 02:06:45 am
Some dwarves will prefer to eat deep fried dwarves and will go out of their way to get some, including pushing the dwarf working the deep fryer into the boiling oil.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 17, 2023, 03:56:48 am
The worst are, of course, dwarves who prefer to eat deep fried socks.

These monsters are never discussed in the open and their existence is officially denied, but sometimes dwarves speak of them with hushed voices when telling bone-chilling stories to each other.

It is terrifying.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on March 17, 2023, 04:36:37 am
Occasionally, deep fried socks may come alive, chocking their would-be eater to death.
After doing so, the deep fried socks slink away to find other victims to gag and suffocate in their sleep.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 18, 2023, 04:00:04 am
When a dwarf dies and goes to hell they are tied to a chair and forced to watch masterwork socks be burned in front of them.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 18, 2023, 04:41:05 am
When a dwarf dies and goes to hell they are tied to a chair and forced to watch masterwork socks be burned in front of them.

Especially naughty dwarves get to watch masterwork socks they have made with their own dwarf hands be burned over and over again for all of eternity.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on March 18, 2023, 01:17:41 pm
Gluttonous dwarves with jaundiced skin that go to hell are tied to a chair and force-fed sock donuts.


Every time a real-life disaster occurs, performers make procedurally generated jokes about it. Any listeners automatically shout, "Too soon!"


Add coop fortress mode, a poultry farming simulator.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on March 18, 2023, 07:57:38 pm
Add co-op fort mode.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 18, 2023, 11:25:10 pm
Add a web-based interface that allows multiple people the ability to control the same Dwarf Fortress instance by considering their separate keypresses as votes and sending the game the key that is being the most pressed at the present point in time.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 19, 2023, 12:33:52 am
Make DF into a MMORPG with no single player mode. Also, to make it more appealing for players, make it 3D and add a level and hit point system, plus monsters drop loot for you to hoard. Also, also, standardize all materials -- no need for many types of wood or leather that will just confuse new players.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 19, 2023, 03:17:16 am
You know what would be an even better idea what if Toady changed the game into an massive multiplayer battle royal game, and you know what why don't we get rid of the 1400 cut off for technology and give everyone guns and cars!
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 19, 2023, 08:59:46 am

Spoiler (click to show/hide)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 19, 2023, 12:26:34 pm

Spoiler (click to show/hide)

Such amazing futuristic graphics.  Is this from an upcoming demo!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 19, 2023, 12:38:23 pm
Now that's some graphics I have no problems with!
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on March 19, 2023, 03:39:46 pm
I don't know. Not really a fan of fluid movement. What's wrong with having tile by tile movement? Are the working animations for the paddles really necessary? Can't you just use your imagination?  Using multiple tiles to display the numbers makes the UI look bloated.  And having some kind of blur shader  is just a waste of energy and processing power. Do I need a dedicated graphic card for this fancy shader models  now?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 19, 2023, 06:54:46 pm
There isn’t a graphics card on the market that can do stuff like this in real-time.  This demo was rendered over several weeks using a supercomputer.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 20, 2023, 02:08:11 am
My god is that what the future of gaming looks like, I'm not sure I can handle such graphics.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 20, 2023, 04:50:08 pm
Realistically, this is just unsustainable. There's simply no way the game development economy will be able to support graphics like these. Get ready for the total collapse of the industry, folks!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 20, 2023, 11:17:06 pm
With the Myth and Magic update make all creatures come in various shapes and sizes. So, you could fight a dragon the size of a flea or an elf larger than a mountain.

They would naturally all still fit in one tile and only one creature on a tile can still stand.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 21, 2023, 12:44:34 am
Visually remove all controls, but leave all the code that responds to the mouse.  Also, get rid of the keyboard controls.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 21, 2023, 03:34:01 am
You know what sells games BIG JIGGLING ANIME TITTIES, with that in mind we should give everything in game BIG JIGGLING ANIME TITTIES, think of all the interest the game will get when they see how every block in our fortress's walls have BIG JIGGLING TITS!
Title: Re: Terrible Suggestions Thread
Post by: muldrake on March 21, 2023, 03:50:19 am
Visually remove all controls, but leave all the code that responds to the mouse.  Also, get rid of the keyboard controls.
The game should only respond to commands given by telekinesis and if you don't have that, tough luck.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 21, 2023, 08:52:30 pm
You know what sells games BIG JIGGLING ANIME TITTIES, with that in mind we should give everything in game BIG JIGGLING ANIME TITTIES, think of all the interest the game will get when they see how every block in our fortress's walls have BIG JIGGLING TITS!
I would say you're right but you forgot about the thicc thighs and calypigian buttocks
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 22, 2023, 01:51:18 am
You know what sells games BIG JIGGLING ANIME TITTIES, with that in mind we should give everything in game BIG JIGGLING ANIME TITTIES, think of all the interest the game will get when they see how every block in our fortress's walls have BIG JIGGLING TITS!
I would say you're right but you forgot about the thicc thighs and calypigian buttocks
Damn it how could I forget about the THICCNESS and gargantuan asses, could people even handle the game if everything in it had BIG JIGGLING ANIME TITS, THICC THIGHS, and GARGANTUAN ASSES, I mean that much NICE could kill a man.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 22, 2023, 02:08:34 am
Anything made out of gneiss kills any male human who looks at it.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 22, 2023, 06:11:19 am
There should be brine in the game and you should be able to brine cloth.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 22, 2023, 07:20:11 am
Due to a typo in the games code, merchants will brine cloth instead of bringing it.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 23, 2023, 12:08:58 am
Elven merchants should attempt to slip away from the depot when left unattended and sabotage the fortress by brining all the cloth, salting the fields, and eating unattended children.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 23, 2023, 12:45:00 am
Elven merchants should attempt to slip away from the depot when left unattended and sabotage the fortress by brining all the cloth, salting the fields, and eating unattended children.

This is supposed to be the terrible ideas thread!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 23, 2023, 02:04:16 am
Elven merchants should attempt to slip away from the depot when left unattended and sabotage the fortress by brining all the cloth, salting the fields, and eating unattended children.

This is supposed to be the terrible ideas thread!
I know how to fix it, obviously the elves pull out the children they've secretly brought with them and release them into your fortress when you're not looking.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on March 23, 2023, 04:59:21 am
Elven merchants should attempt to slip away from the depot when left unattended and sabotage the fortress by brining all the cloth, salting the fields, and eating unattended children.

This is supposed to be the terrible ideas thread!
I know how to fix it, obviously the elves pull out the children they've secretly brought with them and release them into your fortress when you're not looking.
Another good suggestion!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 23, 2023, 06:12:14 am
Elven merchants should attempt to slip away from the depot when left unattended and sabotage the fortress by brining all the cloth, salting the fields, and eating unattended children.

This is supposed to be the terrible ideas thread!
I know how to fix it, obviously the elves pull out the children they've secretly brought with them and release them into your fortress when you're not looking.
Another good suggestion!

Someone should gather all the good suggestions from this thread and make a Good Suggestions Thread with them.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 23, 2023, 12:08:49 pm
Eating your kids and replacing them with elven but otherwise identical kids would be suitably fae-like for DF elves.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 23, 2023, 04:45:21 pm
Sounds more like night troll behaviour to me TBH (or maybe a D&D-style hag).
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 23, 2023, 11:42:41 pm
It'd be in line with fairies from folklore stealing babies and replacing them with their own. (https://en.wikipedia.org/wiki/Changeling) But it'd be also appropriate for trolls, at least the Scandinavian ones.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 24, 2023, 01:28:42 am
I don't think people'd be to upset if every creature was a child eater, I mean who the hell wants any of those nasty things in the fort?
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 24, 2023, 01:34:26 am
Exactly. Children should have the VERMIN_HATEABLE token. Some dwarves absolutely detest children.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 24, 2023, 02:01:43 am
Children should be able to sell their younger siblings to the traders.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on March 24, 2023, 05:43:20 am
Children should be able to sell their younger siblings to the traders.
LOL!

Children should be able to flush their younger siblings down a garbage chute... (the dwarven equivalent of a swirly).
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 24, 2023, 07:27:40 am
Children should be able to make deals with goblins so that they come and snatch their siblings.

Sometimes they may feel guilty of this, but the goblins will give the kid back only if they go through a labyrinth.
Title: Re: Terrible Suggestions Thread
Post by: Miclee on March 24, 2023, 09:55:40 pm
Dwarves should be able to hide from zombies(and flee properly from them). This is shown in much real life applications like 28 Days Later.

When do we get a "good suggestions" thread tho?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 25, 2023, 01:33:00 am
Children should be able to sell their younger siblings to the traders.
Why stop there, why not let any dwarf sell a child to the traders?
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 25, 2023, 04:49:37 am
Dwarves should also be able to sell themselves to traders if they are children.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on March 26, 2023, 06:54:05 pm
Any dwarf should be able to sell themselves to anyone (don't go there!).
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 26, 2023, 08:12:09 pm
do go there
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 28, 2023, 08:54:42 pm
Dwarves repeatedly sell themselves to themselves, each time amassing more "value," which cascades exponentially causing a stack overflow.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 29, 2023, 01:12:17 am
Dwarves with high value will sell themselves to a caravan to buy things they want, but realizing that they can't have the items they sold themselves for makes them depressed.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 29, 2023, 02:28:29 am
Dwarves with high value will sell themselves to a caravan to buy things they want, but realizing that they can't have the items they sold themselves for makes them depressed.

Urist McSelfSeller has gone berserk! Cannot buy ☼forgotten beast silk sock☼.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 29, 2023, 01:57:36 pm
There’s is a 75% chance that if you ask your miners to dig out a tile, they will instead argue about whether what you are asking them to do is mining or quarrying instead of digging out the damn tile like you asked them to.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 05, 2023, 08:46:01 pm
Players wishing to play Adventurer Mode should be required to pass a 100 page handwritten exam and a sobriety test.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 06, 2023, 01:56:34 am
Players wishing to play Fort mode should be required to pass a 100 page handwritten exam about each major facet of fortress life, you then will need to mail them to Toady and wait ten to twelve weeks for him to decide you are worthy of running a fortress.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on April 06, 2023, 03:34:06 am
Players wishing to play Fort mode should be required to pass a 100 page handwritten exam about each major facet of fortress life, you then will need to mail them to Toady and wait ten to twelve weeks for him to decide you are worthy of running a fortress.

This is an excellent suggestion, not a terrible one!
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 06, 2023, 04:07:57 am
Unbeknownst to all, the "passing grade" is if you get less than a given number of correct answers in the test...
Title: Re: Terrible Suggestions Thread
Post by: muldrake on April 06, 2023, 06:32:50 am
Players wishing to play Adventurer Mode should be required to pass a 100 page handwritten exam and a sobriety test.
I believe you meant FAIL a sobriety test.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 06, 2023, 11:25:25 pm
Players wishing to play Adventurer Mode should be required to pass a 100 page handwritten exam and a sobriety test.
I believe you meant FAIL a sobriety test.

*points to title of thread*
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 07, 2023, 02:47:46 am
In order to install the game you are now required to mount a breathalyzer on your computer and pass in order to play, and if you fail the test it will reformat your hard drive.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on April 07, 2023, 05:27:35 am
Because nobody will pass the test to play Dwarf Fortress, things are changed so that you will only be able to watch it being played and streamed by Toady.

This too, of course, requires a test to see if you are deemed worthy to watch it.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on April 14, 2023, 05:32:40 pm
In order to install the game you are now required to mount a breathalyzer on your computer and pass in order to play, and if you fail the test it will reformat your hard drive.
Disagree.  In order to install the game you are now required to mount a breathalyzer on your computer and FAIL in order to play.  If you PASS the test it will reformat your hard drive.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on April 14, 2023, 07:46:32 pm
Nay, if you pass the test, your computer gives you a whiskey.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on April 14, 2023, 10:07:25 pm
If you don't drink the whiskey, your computer will explode.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 15, 2023, 01:12:17 am
We should mod real life so that you explode if you don't drink whiskey.
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 15, 2023, 04:09:29 pm
All the above, but with whisky instead.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on April 15, 2023, 04:47:06 pm
We should mod real life so that you explode if you don't drink whiskey.
You should explode TWICE if you don't drink whiskey.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 18, 2023, 04:15:26 pm
Real life is modded so that you explode twice AND a siege is triggered in your yard for every 10 minutes you don't drink whiskey.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 19, 2023, 01:10:21 am
Those sieges are made up of ten thousand rabid weasels all intent on eating your face.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on April 19, 2023, 01:47:16 pm
Merchants practice "eccentric severe tumors" instead of "customer service". If they don't care about the customer, then the customer won't care about the customer.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 19, 2023, 05:21:30 pm
Post myth & magic, an improperly-worded prayer to a deity has a chance of giving a random ally tumours.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on April 19, 2023, 06:21:01 pm
Add deadly diseases into the game which can't be diagnosed or healed without more advanced medical knowledge than is possible within the DF tech cutoff.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on April 21, 2023, 12:58:52 pm
Yes? We already have uncurable poison, why not something like the plague too? I think that's a great idea.
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on April 21, 2023, 09:45:46 pm
Yes? We already have uncurable poison, why not something like the plague too? I think that's a great idea.

i imagine brewer was talking about, like, ebola or something... its a were-creature curse but the creatures are INSIDE you!

. . .

Were-syndromes can now affect small vermin like tree frogs and fluffy wamblers.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on April 22, 2023, 01:29:44 am
Yes? We already have uncurable poison, why not something like the plague too? I think that's a great idea.

The plague would be a good idea, but that's a diagnosable disease (with all its symptoms and such). The diseases I was talking about were the kind of where the player would have no pointers to why a certain dwarf just dropped dead seemingly out of nowhere. :P

Were-syndromes can now affect small vermin like tree frogs and fluffy wamblers.

And of course vermin werebeasts should be able to move on the map just like vermin do!
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on April 22, 2023, 01:31:55 am
Toady should also add deadly diseases which wouldn't be curable even with post-cutoff technology. :D
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 22, 2023, 02:05:36 am
Every visitor should have a 90% chance to have a deadly contagious incurable disease and as soon as they arrive on the map they should head right for the highest concentration of dwarves to cough on them.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 26, 2023, 01:21:09 pm
To fix the problem with soldiers abandoning food, all food items should turn into a purple mist a certain number of ticks after being placed on a non-stockpile tile.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on April 26, 2023, 05:50:20 pm
Just remove backpacks and waterskins. Make the lazy gits walk back to the stockpiles for their meal, so they won't claim it and haul it off to their room in the first place
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 02, 2023, 06:48:24 am
Toady should genetically engineer real dwarves and sell them to high-tier Patreon backers as pets. They're not easy or cheap to care for either, requiring a well-stocked alcohol cabinet at all times, and you'll need to fill your house with masterwork furniture to keep them stimulated. They may also decide to fight you over socks whenever you do a laundry.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 03, 2023, 01:27:40 am
Toady should genetically engineer real dwarves and sell them to high-tier Patreon backers as pets. They're not easy or cheap to care for either, requiring a well-stocked alcohol cabinet at all times, and you'll need to fill your house with masterwork furniture to keep them stimulated. They may also decide to fight you over socks whenever you do a laundry.
You're also forgetting about how they make biscuits from all your pets.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 03, 2023, 04:28:06 am
Toady should genetically engineer real dwarves and sell them to high-tier Patreon backers as pets. They're not easy or cheap to care for either, requiring a well-stocked alcohol cabinet at all times, and you'll need to fill your house with masterwork furniture to keep them stimulated. They may also decide to fight you over socks whenever you do a laundry.
You're also forgetting about how they make biscuits from all your pets.
They may also attempt to serve them to you afterwards, in a misguided attempt at showing deference.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 03, 2023, 04:52:47 am
Misguided indeed. I would never accept my dwarves making biscuits from my pets. It'd surely have to be roasts!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on May 03, 2023, 05:01:10 am
Ah, the good old tasty ☼cat tallow roasts☼ with masterfully minced dog tallow, masterfully minced dog tallow, finely minced cavy intestines and masterfully minced cat tallow.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 03, 2023, 08:10:39 am
Each Elf ordered comes with a copy of “To Serve Man”.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 04, 2023, 01:10:23 am
Leaving elves to watch your babies has been reported to be a terrible wonderful idea.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 04, 2023, 03:24:51 pm
Toady should pursue a sponsorship with goblin babysitting services. Everyone knows goblins are the finest babysitters you can get.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on May 07, 2023, 11:26:36 am
Expand lycanthropy so that instead of merely changing to a different creature type every month, other, random, potentially meaningless changes may occur, like temporary shifts in a dwarf's item or material preferences, or hair color, or whatnot. But still with all the fanfare & hoopla of the existing werebeast warnings.

Minkot Ashpaddles, Clothier has transformed into a wereginger!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 07, 2023, 02:03:33 pm
Every dwarf's worst nightmare is becoming a wereelf.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on May 07, 2023, 07:50:52 pm
All product-generating skills should be moodable, including cooking, and cooks should go into a murderous rage when someone eats their artifact-quality plump helmet roast menacing with spikes of cabbage.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 07, 2023, 09:06:26 pm
Artifact makers won't get mad if someone takes a photograph of the artifact before it's destroyed.
Even though photographs don't exist.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 08, 2023, 01:18:00 am
A dwarf that has created an artifact should do everything in its power to keep others away from the artifact, including killing any dwarf that tries to touch it. They will also go as far as to kill anyone that even dares think about their artifact.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on May 08, 2023, 01:28:15 am
A dwarf that has created an artifact should do everything in its power to keep others away from the artifact, including killing any dwarf that tries to touch it. They will also go as far as to kill anyone that even dares think about their artifact.
Dwarves should get in endless feuds whenever a dwarf creates an artifact with an image of another artifact on it.

If they create an artifact with an image of another artifact they also created, they should be enraged at themselves and immediately kill themselves.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 08, 2023, 05:57:25 am
Artifact material requirements now include "Artifact". Causing problems if an artifact is consumed thus, and the other problems if one cannot be. (But, to 'help', mood frequency is increased to ensure a decent chance that there's always another artifact produced before a prior kood irrevocably tips over into lack-of-Artifact madness. Whether or not such overlaps are nevessary.)
Title: Re: Terrible Suggestions Thread
Post by: Bumber on May 09, 2023, 03:19:11 pm
Expand lycanthropy so that instead of merely changing to a different creature [...]

Only the limb attacked transforms into the werebeast part that attacked it (and dependent parts,) not limited to biting.

If your arm is bit by a weremammoth, it transforms into a set of mammoth teeth. If a werebear charges you, injuring a finger, your finger transforms into a tiny (or possibly full-sized) werebear that tries to attack your other fingers.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on May 09, 2023, 09:07:33 pm
Artifacts should only be created from components that are themselves artifacts.  If there are no artifacts available, the dwarf should go berserk and become super powerful and be able to kill every other dwarf in a single hit.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on May 09, 2023, 11:54:46 pm
Artifacts should only be created from components that are themselves artifacts.  If there are no artifacts available, the dwarf should go berserk and become super powerful and be able to kill every other dwarf in a single hit.

And the "single hit" means that when the dwarf punches anything (like a wall) every other dwarf dies.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 10, 2023, 12:48:56 am
Artifacts should only be created from components that are themselves artifacts.  If there are no artifacts available, the dwarf should go berserk and become super powerful and be able to kill every other dwarf in a single hit.

And the "single hit" means that when the dwarf punches anything (like a wall) every other dwarf dies.
If the dwarf in question can't see any dwarves they can also punch any dwarf in the world with their minds, this attack has no range or cool down.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 10, 2023, 08:02:04 am
Artifacts should only be created from components that are themselves artifacts.  If there are no artifacts available, the dwarf should go berserk and become super powerful and be able to kill every other dwarf in a single hit.

And the "single hit" means that when the dwarf punches anything (like a wall) every other dwarf dies.
If the dwarf in question can't see any dwarves they can also punch any dwarf in the world with their minds, this attack has no range or cool down.

If there are no other dwarves, they punch the player.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on May 10, 2023, 02:44:24 pm
If there are no other dwarves, they punch the player.
If the player is actually an AI and can't be punched, the angry Urist should Thanos snap reality itself.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 11, 2023, 12:59:47 am
All body plans should be simplified to a single core body part with a single tissue layer.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 14, 2023, 02:54:17 am
Add silicosis to the game.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 14, 2023, 03:22:58 am
Add polio to the game.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on May 14, 2023, 07:35:58 am
Add amphetamine induced mass psychosis into the game.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 14, 2023, 03:29:56 pm
Add amphibian (https://en.wikipedia.org/wiki/Psychoactive_toad) induced mass psychosis into the players.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 14, 2023, 05:20:37 pm
Done.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 15, 2023, 01:03:39 am
Psychotropic mushrooms should be added to the game so dwarves can Eat their mushrooms.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 15, 2023, 11:26:27 am
add hypnotoad
Title: Re: Terrible Suggestions Thread
Post by: muldrake on May 16, 2023, 12:32:22 am
There should be psychotropic plump helmet men.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 16, 2023, 02:10:02 am
Give demons that are made out of non-solid materials the ability to pass through (and path through) fortifications.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on May 17, 2023, 01:00:16 am
Give demons that are made out of solid materials the ability to pass through (and path through) fortifications.

FTFY
Title: Re: Terrible Suggestions Thread
Post by: muldrake on May 17, 2023, 03:02:37 am
Give demons that are made out of solid materials the ability to pass through (and path through) fortifications.
Give demons made out of any material, as well as any other kind of enemy, the ability to piss through fortifications.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 17, 2023, 03:47:51 am
Change fortifications to where only piss can pass through them.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on May 17, 2023, 09:04:35 am
New attack type:  Piss
Gets a bonus if attacker is a defender pissing through fortifications.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 18, 2023, 12:25:25 am
In fact, just implement every feature from Cursed Halo.
Title: Re: Terrible Suggestions Thread
Post by: delphonso on May 19, 2023, 12:01:04 am
New attack type:  Piss
Gets a bonus if attacker is a defender pissing through fortifications.

[GELDABLE_REQUIRED]
Title: Re: Terrible Suggestions Thread
Post by: memmet on May 19, 2023, 12:37:09 am
You can only see areas that your citizens or pets can see. Areas they have seen appear as memories. You'll never know what beast has entered the map until it confronts your stranded dwarven infant.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 19, 2023, 06:08:52 pm
That has actually been a very serious suggestion in the past. Basically creating a "fog of war" situation with lines of sight dictating what information the player/dwarves have about other creatures and items on the map.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on May 19, 2023, 06:12:09 pm
You can only see things which dwarves have seen, and then reported to the mayor.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 19, 2023, 08:07:55 pm
You can see things that have been reported to the mayor whether true or not... And there's no way to tell the difference between reality and one or other of mistaken observations, deliberate lies, fabulations or just out-of-datedness.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 20, 2023, 12:26:20 am
You can see things that have been reported to the mayor whether true or not... And there's no way to tell the difference between reality and one or other of mistaken observations, deliberate lies, fabulations or just out-of-datedness.

This sounds interesting TBH. Granted, there should be ways that the player can gradually work out the true information from the false (perhaps with varying and/or customizable difficulty levels).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 20, 2023, 01:18:20 am
You can see things that have been reported to the mayor whether true or not... And there's no way to tell the difference between reality and one or other of mistaken observations, deliberate lies, fabulations or just out-of-datedness.

This sounds interesting TBH. Granted, there should be ways that the player can gradually work out the true information from the false (perhaps with varying and/or customizable difficulty levels).
It should depend on how high the mayor's liar skill is, if it is legendary you will never be able to what's real and what's fake.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 23, 2023, 03:41:10 am
If a performance is particularly bad, onlookers will throw random food items at the performer(s).
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on May 23, 2023, 03:56:26 am
Throwing food's is a good suggestion.  How about throwing axes?
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on May 23, 2023, 04:46:54 am
Thrown food should be as deadly as thrown socks used to be.
Title: Re: Terrible Suggestions Thread
Post by: Starver on May 23, 2023, 05:19:07 am
Thrown food should be as deadly as thrown socks used to be.
...sounds good to me! (https://wiki.lspace.org/Battle_Bread)
Title: Re: Terrible Suggestions Thread
Post by: Criperum on May 23, 2023, 06:43:42 am
You can see things that have been reported to the mayor whether true or not... And there's no way to tell the difference between reality and one or other of mistaken observations, deliberate lies, fabulations or just out-of-datedness.

This sounds interesting TBH. Granted, there should be ways that the player can gradually work out the true information from the false (perhaps with varying and/or customizable difficulty levels).
It should depend on how high the mayor's liar skill is, if it is legendary you will never be able to what's real and what's fake.
Or the better liar mayor is the better he can tell who is liing to him. But the info he gives to a player depends on mayors loyalty to the player. And it depends on mayors rooms value. So you have to constantly please him to get best data
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 23, 2023, 02:45:13 pm
If you don't keep your nobles satisfied, they may decide to blackmail you (simulated by the DF code tracking your personal information and releasing it to the internet if the mandates of your nobles are consistently refused).
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 23, 2023, 05:06:03 pm
Toady One should move DF over to a “Pay-to-Play” (or, perhaps, just “Pay-to-Win”) system, complete with micro-transactions and unskippable ads.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 24, 2023, 01:07:12 am
Toady One should move DF over to a “Pay-to-Play” (or, perhaps, just “Pay-to-Win”) system, complete with micro-transactions and unskippable ads.
If you pay $4.99 you can save Urist McStupid that went outside during a siege, it's a one time save only that won't stop him from trying to go out there again immediately after payment.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on May 24, 2023, 01:31:13 am
a “Pay-to-Play” (or, perhaps, just “Pay-to-Win”) system

Or possibly “Pay-to-Lose”?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 01, 2023, 07:54:18 pm
Cavern passages narrow enough for dwarves (and other creatures) to get stuck in.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on June 03, 2023, 05:43:14 pm
Elderly dwarves get bad thoughts worrying about falling and not being able to get up, unless they have an artifact amulet.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 04, 2023, 12:57:16 am
Elderly dwarves should get bad thoughts from anything young dwarves do.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 05, 2023, 12:43:01 am
Cavern passages narrow enough for dwarves (and other creatures) to get stuck in.
Fat dwarves (and other creatures) need wider passages than not fat dwarves (and other creatures), and the fatter the dwarf (and other creatures) the wider the passage required.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 05, 2023, 01:35:00 am
Dwarves can make magma boots out of, well, magma. Needless tp say what happens to dwarf feet if they are worn.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 05, 2023, 02:20:05 am
Elderly dwarves should get bad thoughts from anything young dwarves do.
Young dwarves should likewise get bad thoughts from spending time around elderly dwarves, who mostly make them sit through rambling monologues about how much better things were when they were the young dwarf's age and about how the young'uns in this day and age have it too easy (this will be the case even in a world that's just been created).
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on June 05, 2023, 02:36:25 am
Elderly dwarves should get bad thoughts from anything young dwarves do.
Young dwarves should likewise get bad thoughts from spending time around elderly dwarves, who mostly make them sit through rambling monologues about how much better things were when they were the young dwarf's age and about how the young'uns in this day and age have it too easy (this will be the case even in a world that's just been created).

"When I was young we didn't have no fancy z-levels and tall trees, boy. Oh, when I was your age, not only tower-caps, but all trees gave only one log..."
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 05, 2023, 10:42:11 am
Elderly dwarves should get bad thoughts from anything young dwarves do.
Young dwarves should likewise get bad thoughts from spending time around elderly dwarves, who mostly make them sit through rambling monologues about how much better things were when they were the young dwarf's age and about how the young'uns in this day and age have it too easy (this will be the case even in a world that's just been created).

"When I was young we didn't have no fancy z-levels and tall trees, boy. Oh, when I was your age, not only tower-caps, but all trees gave only one log..."

“Yeah, right… Next thing your gonna tell me, you never got stuck in a tree.”
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 05, 2023, 05:21:20 pm
Butts (https://en.wikipedia.org/wiki/Butt_(unit)) should be added to the game.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on June 05, 2023, 08:31:16 pm
Every square in the entire world that does not already have something on it should have a goat placed on it.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 05, 2023, 09:26:26 pm
If you select a square, intending to view its details, the game displays a different (goat) square and invites you to change your mind and select a diffent unrevealed square instead...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 06, 2023, 01:05:40 am
You know what would be fun replace everything in the game with meat, meat air, meat water, meat rock, etc.....
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 06, 2023, 02:39:27 am
You know what would be fun replace everything in the game with meat, meat air, meat water, meat rock, etc.....
Does this mean dwarves' hair, beards, teeth, bones, etc. are now made of meat as well?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 06, 2023, 02:40:38 am
You know what would be fun replace everything in the game with meat, meat air, meat water, meat rock, etc.....
Does this mean dwarves' hair, beards, teeth, bones, etc. are now made of meat as well?
Yes, all will be meat!
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 06, 2023, 07:37:29 pm
Replace dwarves with scabies lice, have them tunnel through meat and organs. Replace humans with head lice, and goblins with ticks, and elves with face spiders, and kobolds with fleas.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on June 06, 2023, 09:46:23 pm
Every living thing should have a giant variant, including giant variants.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 06, 2023, 10:55:29 pm
Every giant giant variant should also have a giant variant.

But more importantly, every living thing should have a variant made out of cheese.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on June 06, 2023, 11:05:46 pm
This is a giant giant giant giant cheese sponge. It menaces with spikes of cheese.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 07, 2023, 12:53:13 am
Every cheese variant should have a cheesier variant that has even more cheese that than the regular cheese variant.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 07, 2023, 11:06:17 am
All creatures should also have miniature variants going all the way down to microscopic scale. This makes it possible and even likely to have mini-dwarves mining around in the beards of your full-sized dwarves.
Title: Re: Terrible Suggestions Thread
Post by: AIArtificialIdiot on June 08, 2023, 07:33:25 pm
Add fully simulated microscopic ecosystems containing everything from every single creature's immune and gut chemistry to every single bacteriophage in every tile. My computer has been running the game too smoothly and I want it to suffer. They of course should all also appear in legends mode.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on June 08, 2023, 09:33:34 pm
Individual bacteria should be credited with killing those that die of infection
Title: Re: Terrible Suggestions Thread
Post by: muldrake on June 08, 2023, 10:17:03 pm
Individual bacteria should be credited with killing those that die of infection
Individual bacteria should be able to be made mayor, barons, dukes, or even kings and queens.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 10, 2023, 02:53:12 pm
Legends mode should list and mention items only by a unique hexadecimal id.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 11, 2023, 02:45:25 am
All text in game should be printed out in Morse Code, and input should also be only accepted if it is input with a Telegraph key.
Title: Re: Terrible Suggestions Thread
Post by: Starver on June 11, 2023, 10:55:22 am
Those who favour their left hand can use a Guardian key, instead.
Title: Re: Terrible Suggestions Thread
Post by: Wolfkey on June 16, 2023, 03:24:24 am
Implement blockchain technology
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 16, 2023, 05:28:48 am
Implement blockchain technology

Already in the game! (https://dwarffortresswiki.org/index.php/Armor#Shield)

They can block other stuff as well!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 17, 2023, 01:24:38 am
Dwarves with legendary dodge skill can dodge the ground when they fall, they can even dodge the air which causes them to float, if proper precautions aren't taken they can float away and get stuck at the top of the map. The proper precautions to prevent this are to tie them to something heavy with ropes or chains.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on June 17, 2023, 08:11:20 pm
But they will simply dodge the chain?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on June 18, 2023, 01:35:46 am
Oh yeah the could couldn't they, well damn guess that means there's nothing to do to save them.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on June 20, 2023, 09:49:07 pm
Deep in the depths of Dwarven mythology lies the prophecy of The One Who will come to Shave the Dwarves.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on June 21, 2023, 08:54:22 pm
Deep in the depths of Dwarven mythology lies the prophecy of The One Who will come to Shave the Dwarves.
One Thing to Shave Them All
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 07, 2023, 09:54:44 pm
A terrible suggestion procedural generator built into the DF code that implements one or more randomized terrible suggestions into each player world.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 08, 2023, 02:47:42 am
A terrible suggestion procedural generator built into the DF code that implements one or more randomized terrible suggestions into each player world.
Why stop at one per world when we could add six thousand each and every time you load a save.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 08, 2023, 03:21:39 am
A terrible suggestion procedural generator built into the DF code that implements one or more randomized terrible suggestions into each player world.
Why stop at one per world when we could add six thousand each and every time you load a save.

Or maybe six thousand per every tick?
Title: Re: Terrible Suggestions Thread
Post by: Salsa Gal on July 09, 2023, 05:08:16 pm
A terrible suggestion procedural generator built into the DF code that implements one or more randomized terrible suggestions into each player world.

Use ChatGPT for the code so it gets more and more broken over time
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 11, 2023, 06:28:26 am
Use ChatGPT for everything in DF...

...judging by the other threads in this subforum it seems to be what everyone wants anyway.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 12, 2023, 02:23:46 am
Use ChatGPT for everything in DF...

Ditch DF and make a own version of ChatGPT called UristGPT that gives everything a dwarfy twist. That's what everyone wants anyway.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 12, 2023, 03:48:19 am
Use ChatGPT for everything in DF...

Ditch DF and make a own version of ChatGPT called UristGPT that gives everything a dwarfy twist. That's what everyone wants anyway.
We should also ditch the forum as well and replace it with an AI generated forum where we can read all the stories and posts made by various AI that are actually all the same AI called PathosGPT.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on July 26, 2023, 06:47:10 pm
All crafting and building is now limited to wood only. No stone, no metal, no cloth, etc.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on July 26, 2023, 07:37:23 pm
All crafting and building is now limited to wood only. No stone, no metal, no cloth, etc.
To be precise, you can still make anything you used to be able to make, only now it's made of wood. The anvils? Wood. Socks? Wood. Plump helmet roasts? Wood. Infants? Yep, made of wood. Except the trees. The trees are made of cake.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on July 26, 2023, 07:42:28 pm
Does that mean elf weapons and armour are now also made of cake?

Wait...would elves become offended if you try to serve them cake?
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 27, 2023, 01:05:18 am
Wait...would elves become offended if you try to serve them cake?
Yes because everything you do now offends the elves, even your fort existing offends them.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 27, 2023, 05:53:04 am
But will elves be offended by themselves since they too are now made of wood?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on July 27, 2023, 11:34:25 am
Nah, it would only make them hornier.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on July 27, 2023, 11:45:48 am
The circus is now an actual circus, filled with actual clowns. They are completely harmless, and because they cannot fly, they can’t even reach your fortress when you breach the cotton candy, thus completely nullifying the potential risk and punishment for digging too deep.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on July 27, 2023, 11:56:56 am
I have a better worse idea. The circus is now filled with crazed elves that will slaughter your entire fort upon breaching the cotton candy.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 27, 2023, 11:59:24 am
Dwarves have a chance to call one another a clown when arguing, which results into transformation into an actual clown.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on July 27, 2023, 08:39:24 pm
List of recurring jokes in this thread:
Poop/pee
Explosions
Diarrhea
Dwarves being endoparasites
Bees
Dwarves of varying sizes
Milking male creatures
Giant giants
Child abduction/consumption
Socks
Incels and anime
Df destroys your computer and kills you irl
“Add DLC”
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on July 27, 2023, 10:32:21 pm
We are nothing if not repetitive

+1 for adding incels that hate anime
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 28, 2023, 01:43:49 am
You forgot milking of female creatures.

Speaking of DerMeister every time you milk something there is a chance that he will appear in your game and start harassing your dwarves about how they should run the fort and that they should be milking various creatures that can't be milked especially ogresses.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on July 28, 2023, 03:57:53 am
Socks are no joke. They're serious business!

Speaking of which, dwarves should be able to use socks in place of buckets when milking creatures.

Speaking of DerMeister every time you milk something there is a chance that he will appear in your game and start harassing your dwarves about how they should run the fort and that they should be milking various creatures that can't be milked especially ogresses.

You should be able to milk DerMeister.
Title: Re: Terrible Suggestions Thread
Post by: Starver on July 28, 2023, 07:20:16 am
List of recurring jokes in this thread:
[...]
You forgot "automatically implement everything suggested in this thread", or variations to that effect.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 28, 2023, 05:18:02 pm
Manually implement every proposed implementation of automatically implementing everything in this thread and let the implementations all fight one another.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on July 29, 2023, 12:36:25 am
Elves can now do the gangnam style. Everyone around them explodes when they do.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on July 29, 2023, 12:36:42 am
Milkable socks
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on July 29, 2023, 12:41:45 am
Socks are now megabeasts with the power to rend the earth asunder and chop dwarves in two. Dwarves will wish to wear them on their feet.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 29, 2023, 01:28:52 am
Manually implement every proposed implementation of automatically implementing everything in this thread and let the implementations all fight one another.

With freakin’ LASER BEAMS!!!,,!,!,!,!!!!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on July 29, 2023, 01:45:08 am
Dwarves should be given the ability to dab at each other, dwarves that are dabed at should imitatively seek out a way to kill themselves, dwarves that dab will also seek out a way to kill themselves.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on July 29, 2023, 03:53:25 am
Toady One should add random !!shit!! To the game.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on July 29, 2023, 04:45:29 pm
While not intentional, forgotten beasts made of filth can already be set on fire by dragons. You just need to engineer their meeting.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on July 29, 2023, 10:00:30 pm
Since iron, steel and adamantine are magma safe, Toady should remove the ability to process them at magma workstations, because that would be unrealistic, and everyone knows that Dwarf fortress is 100% realistic.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on August 07, 2023, 11:39:08 am
Clowns now have access to copper picks, and can mine through the adamantine vein
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 08, 2023, 02:57:43 am
All invaders should be given picks and legendary mining skill so they can mine right through all your defenses and dwarves.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 08, 2023, 05:37:20 pm
Toady One should give up on the game in favor of selling cheap “copper” picks at exorbitant prices.  The fans do want as much immersion as possible, right?
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on August 08, 2023, 07:47:20 pm
Extreme realism: you get to feel each sensation your dwarves feel in real time, wether it’s chocking on miasma, drinking vomit, being turned into a thrall or my favourite, getting their arms ripped off by giant zombie elephants.
Title: Re: Terrible Suggestions Thread
Post by: Bralbaard on August 10, 2023, 09:00:13 am
Clowns now have access to copper picks, and can mine through the adamantine vein

I was distracted, possibly by a-curious-cat's avatar, and read that as 'Cats have access to copper picks' and I'm convinced that is an even better idea.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on August 10, 2023, 10:14:15 am
Cats should topple statues and destroy workshops.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on August 10, 2023, 12:05:31 pm
Cats will now make a mad dash for your pickaxe to mine into the adamantine vein as soon as you embark.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 10, 2023, 01:39:49 pm
All cats in your fort will immediately defect to the clowns' side as soon as you breach the circus.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on August 10, 2023, 02:35:01 pm
All dwarves in your fort will immediately defect to the clowns' side as soon as you breach the circus.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on August 10, 2023, 05:20:46 pm
No no, cats instantly adopt the clowns.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on August 10, 2023, 05:38:51 pm
The Masters of Dark Fortresses are actually servants of cats who have adopted them in a time before time.
Title: Re: Terrible Suggestions Thread
Post by: Bralbaard on August 11, 2023, 02:07:16 am
Cats can have strange moods, and if they fail they have a catsplosion. (As in a real explosion that takes out a sizable portion of the fort)

If they succeed they just eat random objects and cough something up.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 11, 2023, 03:48:15 am
You can no longer geld or cage cats and cats will immediately move towards each other in order to create more cats, they can also phase through any object that blocks their path to other cats.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 11, 2023, 07:34:32 am
Elves can convince dwarves that everybody is a plant. You might have a fort where everyone believes that they are Pothos.


Intelligent undead can know the Testicular Torsion spell.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on August 11, 2023, 09:25:49 am
Cats wander in from the map edge every tick.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on August 11, 2023, 09:29:46 am
Evil biomes always rain cats.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on August 11, 2023, 09:38:42 am
And dogs.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on August 11, 2023, 09:50:42 am
All biomes now rain cats.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on August 11, 2023, 10:03:14 am
Armok is actually a cat.
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on August 11, 2023, 12:16:30 pm
replace cats with cat-sized dwarfs
and dwarfs with dwarf-sized cats

edit: this needs to be a mod. 'cat fortress' yes you can milk the dwarfs
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on August 11, 2023, 12:44:09 pm
A second type of Dwarven milk
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 12, 2023, 02:51:26 am
Add the ability to milk everything in game including things that aren't alive, this surely should put the spirit of DerMeister to rest.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on August 12, 2023, 03:47:03 am
Add the ability to milk everything in game including things that aren't alive, this surely should put the spirit of DerMeister to rest.

This of course means that you can also milk the spirit of DerMeister.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 12, 2023, 04:05:53 am
This of course means that you can also milk the spirit of DerMeister.
Given how obsessed with milking things he was I think he'd be into that.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 12, 2023, 12:37:40 pm
Every intelligent creature uses a fake name.  If you go to nickname them, the default text always has “Pathos” as their name.
Title: Re: Terrible Suggestions Thread
Post by: Silverwing235 on August 13, 2023, 09:49:36 am
If you go to nickname them, the default text always has “Pathos” as their name.

...and just what was that inspired by, given we seem to be leaving EPI's behind and going for straight-up memes? EDIT: In case no-one, Toady included, was aware, the entire thread seems to be composed of: (https://nethackwiki.com/wiki/Evil_Patch_Idea (https://nethackwiki.com/wiki/Evil_Patch_Idea))
Title: Re: Terrible Suggestions Thread
Post by: LuuBluum on August 13, 2023, 10:35:26 am
If you go to nickname them, the default text always has “Pathos” as their name.

...and just what was that inspired by, given we seem to be leaving EPI's behind and going for straight-up memes? EDIT: In case you,specifically,weren't aware, the entire thread seems to be composed of: (https://nethackwiki.com/wiki/Evil_Patch_Idea (https://nethackwiki.com/wiki/Evil_Patch_Idea))
If I remember the story right, there was a forum user here at a point in time named Pathos who was notorious for having dozens upon dozens of sockpuppet accounts. After their banning, I believe it became a recurring joke.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 13, 2023, 11:53:31 am
(As in "We are all Pathos!"  Anyway...)

The only graphics mode available is Portrait. Though it has secondary settings of Oil, Watercolour or Charcoal.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 14, 2023, 05:11:07 am
My favorite graphics set for the game is cave painting, maybe fallowed by Soviet propaganda.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 15, 2023, 09:15:39 pm
My favorite graphics set for the game is cave painting, maybe fallowed by Soviet propaganda.

Good to know the Soviets are using proper agricultural methods!
Title: Re: Terrible Suggestions Thread
Post by: Orange-of-Cthulhu on August 17, 2023, 05:44:37 am
We can create profiles in our game and message each other and upload pictures of our breakfast and eventually Dwarf Fortress turns into a social network.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 17, 2023, 12:49:15 pm
Have Elon Musk overtake DF development from Toady.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 18, 2023, 01:09:13 am
Have Elon Musk overtake DF development from Toady.
His first action will be to rename it X Fortress.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on August 18, 2023, 03:09:51 am
Have Elon Musk overtake DF development from Toady.
His first action will be to rename it X Fortress.
He'll also challenge Toady to a cage fight.
Title: Re: Terrible Suggestions Thread
Post by: Starver on August 18, 2023, 04:56:14 am
...he'll have to have sold things off to eBay12 and have bought/ruined <Utter>, first.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on August 18, 2023, 11:25:15 am
Have Elon Musk overtake DF development from Toady.
His first action will be to rename it X Fortress.

Finally a suggestion that's actually terrible
Title: Re: Terrible Suggestions Thread
Post by: Bumber on August 18, 2023, 08:18:06 pm
or DwarfX


Whenever a creature wrestles, a song called Wrestle with Urist (https://www.youtube.com/watch?v=E2tUbVBCzOQ) plays.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on August 27, 2023, 05:09:22 pm
Dwarf Fortress should hava a new gamemode called "Realism"

This mode should generate exact copies of the real world. So you can find and kill yourself in DF, while the you in DF does the same thing in their computer.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on August 27, 2023, 07:01:41 pm
Dwarf Fortress should hava a new gamemode called "Realism"

This mode should generate exact copies of the real world. So you can find and kill yourself in DF, while the you in DF does the same thing in their computer.

We also need game modes for “Irrealism” and “Surrealism”.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on August 27, 2023, 08:22:54 pm
Dwarves should be able to build clocks, but the clocks should always melt.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on August 28, 2023, 04:30:06 am
Dwarves should have fights about sports and sport teams but sports are unimplemented so they will only fight about stuff that happened in worldgen even 1000 years later.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on August 28, 2023, 04:56:44 pm
Dwarves should have fights about sports and sport teams but sports are unimplemented so they will only fight about stuff that happened in worldgen even 1000 years later.

Meanwhile their preferred "teams" are just randomly chosen civs/entities.

Dwarves who root for elf/goblin "teams" are ostracized by other sports fans.
Title: Re: Terrible Suggestions Thread
Post by: Doren I on September 03, 2023, 08:22:22 pm
Hungry heads that catch on fire should be renamed to 'combustible heads'.
Title: Re: Terrible Suggestions Thread
Post by: Ineth Grumblepot on September 04, 2023, 07:21:43 am
A cat adopting a new dwarf can rename it. The new names pull from a table allowing names like "Mr Smoothypants" "Tibbles" "Stumpy" "Servant" and "Hey You".

If two cats adopt the same dwarf, they will fight. The winner gets to keep the dwarf.

A cat can place a highest-priority summon for their dwarf when they want something. They will not state what that something is.

Invaders may be distracted by cats and try to touch their beans. This usually results in heavy blood loss.


Also, Triffids.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 06, 2023, 12:23:45 am
Hungry heads that catch on fire should be renamed to 'combustible heads'.

Hungry heads that are enraged should be renamed to 'hangry heads'.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 06, 2023, 01:40:25 am
Hungry heads that catch on fire should be renamed to 'combustible heads'.

Hungry heads that are enraged should be renamed to 'hangry heads'.

Hungry heads that are not hungry should be renamed to 'heads'.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 06, 2023, 02:11:23 am
Hungry heads that catch on fire should be renamed to 'combustible heads'.

Hungry heads that are enraged should be renamed to 'hangry heads'.

Hungry heads that are not hungry should be renamed to 'heads'.

Also, a new creature called a ‘tail’ should be added to the game.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 06, 2023, 02:23:45 am
Tails should attach themselves to the lower bodies of unsuspecting creatures.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 06, 2023, 03:51:22 am
Sometimes one of a dwarf's hands can decide to kill the dwarf it's attached to, the only way for a dwarf to save itself from this fate is to cut the hand off.
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on September 07, 2023, 05:26:09 pm
a new necromancer-like entity can be generated during worldgen, "MLM Schemer," which induces particularly susceptible creatures to join a cult involving the sale and marketing of small, worthless trinkets to unsuspecting civilizations.

these cults store their earnings in trap-filled basements underneath giant pyramids and/or glass skyscrapers
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 08, 2023, 01:42:52 am
So basically a necromancer that turns people into kobolds instead of zombies, got it.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 08, 2023, 02:06:52 am
Kobold caves should contain rooms filled with crystal balls for kobold scammers to use to contact their victims.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on September 08, 2023, 06:46:58 pm
Necromancer towers should contain orbs for their owners to ponder.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 08, 2023, 07:26:07 pm
The more the budding necromancer plays with their staff and orbs, the more chance that they get struck blind.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 08, 2023, 08:03:02 pm
Toady One should add sentient fruit, as well as toy castles which the sentient fruits are always scheming to steal.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on September 08, 2023, 11:23:39 pm
If your fort contains or borders a population of gnomes (of either variety), there is a chance each day that said gnomes will be renamed to "smurfs". Once this happens, every day thereafter another new noun will be replaced with "smurf". This will be difficult to notice at first; given the high number of plants, animals, stone types, garments, musical instruments, etc., that are not in your fort, there are a great many things that can be smurfed before it begins to affect gameplay. But when you read that the latest artifact is made of smurf wood, with hanging rings of emu bone and decorated with baguette-cut smurfs, it gets pretty annoying . . . and when you're about to order up some new weapons and see that both steel and copper have been smurfed, so you can no longer specify what the weapons should be made of, you have to admit that the game is either unplayable, or will be very soon.

Killing all of the nearby smurfs gnomes will cause the smurfed words to un-smurf themselves, again at the rate of one per day.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 09, 2023, 01:37:43 am
Once all nouns have been smurfed, other word types will start being smurfed based on category (next moving onto pronouns, followed by conjunctions, verbs, adjectives, prepositions, and so forth) until all sentences in the game eventually become an unreadable mess of either "smurf" or one of a handful of less-than-helpful variants (such as "smurfed", "smurfing", "smurftacular", etc.)

This will, of course, have the bonus effect of serving to make the players who already hate DF's UI even angrier.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 10, 2023, 01:50:40 am
Smurfs should be considered vermin and unintelligent so cats and dwarves can eat them.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 10, 2023, 02:35:03 am
When smurfings happen, nearby necromancers will be renamed into 'Gargamel'.
Title: Re: Terrible Suggestions Thread
Post by: FantasticDorf on September 10, 2023, 05:22:42 am
Smurfs should be considered vermin and unintelligent so cats and dwarves can eat them.

Dwarves preferencially like eating smurfs, because they taste like blueberry pie.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 15, 2023, 01:14:36 pm
Dwarves shouldn't care about the fate of socks scattered around the map.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 15, 2023, 03:40:42 pm
Socks should care about the fate of dwarves scattered around the map. This can cause them to fall into depression, possibly affecting the entire dwarven economy.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 15, 2023, 05:07:45 pm
Socks adopt dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 15, 2023, 05:31:29 pm
Dwarves can only wear socks on their hands, which is required for dwarves to communicate.

They will attempt to drink booze with their socks until they die of thirst.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 16, 2023, 02:01:01 am
Dwarves will now only wear socks, who needs other kinds of clothing when you have socks!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 16, 2023, 02:04:54 am
Socks behave now like vermin and can move anywhere on the map.

This behavior has the unfortunate side effect of cats hunting and killing socks.
Title: Re: Terrible Suggestions Thread
Post by: Bralbaard on September 16, 2023, 02:30:42 am
Cats come in a variety of colors, and black cats indeed bring terrible luck to their owners. Black cats happily adopt a new owner if their previous one is deceased. 
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on September 16, 2023, 07:06:46 am
Cats come in a variety of colors, and black cats indeed bring terrible luck to their owners. Black cats happily adopt a new owner if their previous one is deceased.

Since the opposite of black is white and the opposite of a major curse is a major blessing, but major blessings do not exist in the game, white cats also do not exist in the game.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on September 16, 2023, 10:17:32 am
Sock fortress. You command 7 socks to settle in new land. They love to wear dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on September 16, 2023, 04:13:36 pm
To help black cats with killing dwarves, there is now a 1/2000 chance that a dwarf or other creature will trip and fall with each step it takes, and an also small chance of injury. This chance is naturally greatly increased when cursed with bad luck.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 17, 2023, 01:22:50 am
Socks behave now like vermin and can move anywhere on the map.

This behavior has the unfortunate side effect of cats hunting and killing socks.
If a dwarf finds a dead sock they will go berserk and kill everything in the fortress.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on September 17, 2023, 01:55:22 am
If a sock doesn't get a proper burial, they rise up as ghostly socks who can suffocated sleeping dwarves by shoving their incorporeal form into a dwarf's throat.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on September 17, 2023, 06:58:10 pm
If a sock finds a dead dwarf they will go completely beserk and kill everyone in your world.
Title: Re: Terrible Suggestions Thread
Post by: Wolfkey on September 18, 2023, 12:03:27 am
If a sock finds a dwarf they will go completely beserk and kill everyone in your world.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on September 18, 2023, 02:12:47 am
Dwarves will still fight over socks even as they're being killed by them.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on September 18, 2023, 03:08:14 am
Dwarves and socks are mortal frenemies and constantly seek each other out to wear the other. Whichever gets worn gets turned into a piece of footwear.
Title: Re: Terrible Suggestions Thread
Post by: joostheger on September 18, 2023, 05:04:53 am
To help black cats with killing dwarves, there is now a 1/2000 chance that a dwarf or other creature will trip and fall with each step it takes, and an also small chance of injury. This chance is naturally greatly increased when cursed with bad luck.
This change is further increased if they passed a stepladder anytime during that day.
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on September 18, 2023, 12:35:29 pm
dwarf fortress should be released as a euro style board game, with hundredsthousands of tokens representing each item in the game, and little carboard placards denoting each dwarf's current mood and hunger state. there is a shared middle board with a cute lil adamantine spire / dice tower. which you can activate to release demon-dice.   the end goal is to achieve the highest score in dwarfbucks

the entire game is designed in such a way as to be both highly competitive, yet it also provides huge benefits to those who are behind, and its difficult to tell who is REALLY in 1st place until the final few turns. every game you play ends up being three hours of extremely complex logical operations conducted in complete silence and when you win it feels good only because its finally fucking over.

 and this is called a social activity
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on September 18, 2023, 03:29:22 pm
dwarf fortress should be released as a euro style board game, with hundredsthousands of tokens representing each item in the game, and little carboard placards denoting each dwarf's current mood and hunger state. there is a shared middle board with a cute lil adamantine spire / dice tower. which you can activate to release demon-dice.   the end goal is to achieve the highest score in dwarfbucks

the entire game is designed in such a way as to be both highly competitive, yet it also provides huge benefits to those who are behind, and its difficult to tell who is REALLY in 1st place until the final few turns. every game you play ends up being three hours of extremely complex logical operations conducted in complete silence and when you win it feels good only because its finally fucking over.

 and this is called a social activity

And, of course, the game isn’t fucking over until the player has been thoroughly fucked over!
Title: Re: Terrible Suggestions Thread
Post by: Doren I on September 18, 2023, 08:07:33 pm
Bay12 should release a worker-placement game where you put dwarf meeples on certain parts of the board to perform tasks, but after every turn the entire board is shaken, flipped, and thrown across the room, knocking he dwarves off of the board to simulate them not doing those things
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on September 20, 2023, 04:12:56 am
The dwarf fortress board game should take at least three to four hours to set up properly for play.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on September 22, 2023, 09:55:44 pm
Plump helmet wine barrel men exist and can be summoned from nearby walls, providing plump helmet wine and destroying the wall.

Your dwarves will do this automatically if they're thirsty and don't feel like walking to the tavern. Besieging units may also do this.
Title: Re: Terrible Suggestions Thread
Post by: Starver on September 30, 2023, 10:27:29 am
There should be a Fortress Misalignment System, whereby the embarked playing area you see is not on the worldgen and localised map 'grid' but shifted (by fractional tile-sizes), rescaled (by a non-integer amount) and/or rotated (by any non-orthagonal angle). No more than one tile (and preferably none) should coincide with that of a currently customary embarkation, all others being interpolated in some mysterious manner that won't even appear to be logically related to the raw worldmap 'neighbour tiles' and escapes analysis due to imaginary memory locations not available for analysis.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 01, 2023, 03:18:28 am
I've heard in the past people say the game is to complex, so I say we simplify it by removing everything but dirt and water, but even that is probably to complex so lets also remove water and just leave the dirt.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 01, 2023, 04:19:14 am
Also to dumb down simplify gameplay, there'll be only one button you can press and it automatically builds everything you need.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 01, 2023, 09:06:30 am
Adventure Mode: http://progressquest.com/info.php
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 01, 2023, 12:12:34 pm
I've heard in the past people say the game is to complex, so I say we simplify it by removing everything but dirt and water, but even that is probably to complex so lets also remove water and just leave the dirt.

I dunno, man. "Dirt" is a pretty nebulous concept in its own right once you get into it (for instance: are we talking soil? Some other kind of sediment? Just general grit or grime? Not to mention that dirt usually contains other non-dirt things). Best remove it too, just to be safe.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on October 01, 2023, 12:21:47 pm
Just have nameless blocks that you mine into. That’s the game.
Title: Re: Terrible Suggestions Thread
Post by: Salmeuk on October 02, 2023, 12:32:28 am
Just have nameless blocks that you mine into. That’s the game.

stares at minecraft pre-alphas . . .

the game remains three dimensional, but the player can only interact with a single z-plane, like the old versions. This z-plane is selected at embark and cannot be changed. creatures above and below the z-plane cannot be targeted. and all dwarves must be burrowed on that same plane.
Spoiler (click to show/hide)

Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 02, 2023, 03:25:54 am
That still gives to much freedom, limit the size of fort they can build on that Z-level to a three by three room.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on October 02, 2023, 03:49:45 am
And then, limit the number of creatures per tile to 2.
Any additional creatures will be deleted automatically.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 02, 2023, 03:54:24 am
Due to a coding 'error', between versions, the limitation to a single Z-plane now applies instead to a single Y-plane.
Title: Re: Terrible Suggestions Thread
Post by: Urist Mchateselves on October 02, 2023, 07:02:47 am
Remove creatures and tiles. Dwarf fortress is just a black screen.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 09, 2023, 05:51:55 pm
In adventure mode, you must assume a false identity in order to interact with cyclopes. Said false identity will always be named "Nobody".
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 09, 2023, 08:34:32 pm
In adventure mode, you must assume a false identity in order to interact with cyclopes. Said false identity will always be named "Nobody".
That change to Adventure Mode is actually on its way... (Via many other more precarious diversions. You better take up weaving while you wait for it!)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 11, 2023, 03:55:04 am
Instead of giving us adventure mode they discontinue it and replace it with black screen that says coming soon on it even though it will never come.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 11, 2023, 04:16:23 am
Replace every piece of text in the game with a graphical depiction.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 11, 2023, 06:46:30 am
 
Replace every piece of text in the game with a graphical depiction.
:o  :-\  :'(

 :-[  >:( ??? :-X
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on October 11, 2023, 03:54:01 pm
Because spider silk is known to be stronger than steel, spider silk capes ought to be just as protective as a steel breastplate.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 12, 2023, 03:00:20 am
Replace every piece of text in the game with a graphical depiction.
:o  :-\  :'(

 :-[  >:( ??? :-X
Why stop there when even dwarves could be replaced with emojis, then rename the game Emoji Fortress, I'm sure this will be just as big a hit as the Emoji Movie!
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on October 12, 2023, 01:00:53 pm
Replace every piece of text in the game with a graphical depiction.

 :'(
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 13, 2023, 07:29:02 pm
Give dwarves the ability to flip each other (and the player) off.
Title: Re: Terrible Suggestions Thread
Post by: Doren I on October 18, 2023, 03:19:53 pm
Hunters shouldn’t stop at hunting animals.  They should fire bolts at trees, walls, and discarded clothing too.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 18, 2023, 05:07:57 pm
If your fortress has more than one hunter, they should hunt each other.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 19, 2023, 12:22:38 am
If your fortress has more than one hunter, they should hunt each other.

As if DF weren't already the most dangerous game...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 20, 2023, 02:10:32 am
Why stop there, why not have them hunt everything including the player.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 20, 2023, 03:03:36 am
Hunters hunt themselves if nothing else is left to hunt.
Title: Re: Terrible Suggestions Thread
Post by: Starver on October 20, 2023, 11:29:43 am
Urist McHunter cancels hunting: Hunting vermin for food

(No, wait, that one's real. It's one reason why I don't bother with hunters at all for the past decade, maybe more.)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 21, 2023, 02:44:43 am
Dwarves should eat sapients that the defeat, live in trees, worship nebulous "forces", be at peace with wildlife,  force tree-cutting quotas on everyone, and use magic to enslave trees and force them to grow items for them to harvest.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on October 21, 2023, 03:15:39 am
Furnace workers may attempt to snort coke instead of using it for smelting jobs.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 21, 2023, 03:21:18 am
Dwarves should eat sapients that the defeat, live in trees, worship nebulous "forces", be at peace with wildlife,  force tree-cutting quotas on everyone, and use magic to enslave trees and force them to grow items for them to harvest.

Now you've gone too far, even for this thread.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 21, 2023, 03:36:01 am
Dwarves should eat sapients that the defeat, live in trees, worship nebulous "forces", be at peace with wildlife,  force tree-cutting quotas on everyone, and use magic to enslave trees and force them to grow items for them to harvest.

Now you've gone too far, even for this thread.
No such thing as to far for this thread!

Why stop at eating them when dwarves should be able to eat themselves when they get hungry enough, first they start with their feet then they end by eating their own head.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on October 21, 2023, 05:30:54 am
This does not kill the dwarf. They continue to live and spam cancelation messages about lacking grasping parts.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 24, 2023, 10:30:09 pm
Add circus wagons to the game.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on October 25, 2023, 12:21:53 am
Add mimes that ride the circus wagons.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 25, 2023, 12:31:43 am
Just in general mimes should be officially added as an all-new, non-procgen circus denizen.

And no, unlike "clown" and "circus", this won't be code for HFS...they really are just mimes.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on October 25, 2023, 02:50:58 am
Mimes should be able to create invisible walls around places that are actually real and be indestructible except by a mime, the player should have no way to interact with these and mimes should just do this randomly.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on October 25, 2023, 03:37:37 pm
Humans ought be given a new CAFFEINE_DEPENDENT token.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on October 25, 2023, 04:38:35 pm
Mimes should be able to create invisible walls around places that are actually real and be indestructible except by a mime, the player should have no way to interact with these and mimes should just do this randomly.

If encountered in sufficient numbers, mimes can trap your militia by gathering in a ring around them and each creating their own invisible wall, thus forming an inescapable enclosure.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on October 25, 2023, 08:53:41 pm
Mimes should be able to create invisible walls around places that are actually real and be indestructible except by a mime, the player should have no way to interact with these and mimes should just do this randomly.

If encountered in sufficient numbers, mimes can trap your militia by gathering in a ring around them and each creating their own invisible wall, thus forming an inescapable enclosure.

Once they’ve created the ring, the mimes will (using pantomime, of course) either, claim the ring in the name of one of their ancestors, or present the ring to the fortress government.  Either way, the ring will appears in the list of artifacts…
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 10, 2023, 01:37:07 am
Implement a timer for giant-sized and animal people that have scales, that causes their scales to fall off when it expires.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on November 10, 2023, 11:39:33 am
Each scale will then be coveted by certain dwarves, who will drop what they're doing and run to collect them, especially into the middle of a battle.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 11, 2023, 01:58:50 am
Some dwarves are addicted to drugs that can be made form scales and will do anything to get a hold of them but since Toady forgot to add a way to make said drugs, the dwarves will just wonder around suffering the effects of withdraw and constantly start fights and otherwise be useless.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on November 11, 2023, 03:09:34 am
Each scale will then be coveted by certain dwarves, who will drop what they're doing and run to collect them, especially into the middle of a battle.

This is, of course, because the best socks are made from scales.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 11, 2023, 10:57:09 pm
Which is because theyre EdgyTM
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on November 12, 2023, 01:15:15 am
When any dwarf throws a tantrum, he/she should use their weapons rather than fists on the nearest bystander.
Then, immediately, ALL other dwarves come and pile on the tantruming dwarf until he/she is dead. 
After this, whatever happens, happens.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 16, 2023, 04:15:56 pm
When any dwarf throws a tantrum, he/she should use their weapons rather than fists on the nearest bystander.
Then, immediately, ALL other dwarves come and pile on the tantruming dwarf until he/she is dead. 
After this, whatever happens, happens.

I see absolutely nothing wrong with this suggestion.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 16, 2023, 10:25:44 pm
Creature definitions are too complicated, they should be reduced to a single body part and a single tissue layer.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 17, 2023, 12:49:24 am
For the duration of the holiday season each year, all music on all DF saves (Premium or Classic, modded or vanilla) should be replaced with Christmas songs.

If you thought tantrum spirals were hard to deal with before, just wait until they're set to "Feliz Navidad".
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 17, 2023, 02:00:40 am
Why stop the holiday fun with that when all food and drink can be replaced with pumpkin spice!

Also most dwarves are allergic to pumpkin spice and will die instantly if they ingest it.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 17, 2023, 04:36:47 pm
Partner with Starbucks, change all booze to Starbucks coffee flavors, and make every unit description contain an ad for Starbucks.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 17, 2023, 06:08:52 pm
Partner with Starbucks, change all booze to Starbucks coffee flavors, and make every unit description contain an ad for Starbucks.

Each new engraving in your fort now has a cumulative 5% chance to depict the Starbucks logo.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on November 18, 2023, 12:18:20 am
Since vampirism is bloodborne, a lover or spouse of a vampire will themself contract vampirism after a little bit of time.  This also has a chance, though less likely, of happening with a friend, depending on a combination of the personalities of those involved and whether they're a friend, close friend, or kindred spirit.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 18, 2023, 12:46:44 am
Vampires can now procreate, and the bloodborne nature of the syndrome means that a vampire's child has a 50/50 chance of contracting vampirism in the womb and thus being born a vampire.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 18, 2023, 03:39:13 am
If you let world gen go long enough the world will be overwhelmed by zombies and massive families of vampires competing to kill off the last living creatures.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 18, 2023, 04:33:25 am
Inevitably, you will end up with a dhampir (offspring of a wolfman and colan)...
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 18, 2023, 07:50:59 am
*Wolfman and a colon
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 19, 2023, 02:41:40 am
*Wolfman and a semicolon
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 20, 2023, 03:54:49 am
The sprite for grey parrot people have a tiny head compared to all the other bird people. But its not tiny enough. It needs to be even tinier.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 20, 2023, 03:22:42 pm
Make the sprite for the grey parrot person (and all other animal people while we're at it) entirely headless.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 20, 2023, 03:38:19 pm
Make DF entirely headless (as in it doesn’t display anything to the user).
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on November 20, 2023, 04:18:35 pm
Make DF entirely headless (as in it doesn’t display anything to the user).

All gameplay must be done by echoing to stdin and reading from stdout.
Title: Re: Terrible Suggestions Thread
Post by: Starver on November 20, 2023, 05:14:04 pm
Make DF entirely headless (as in it doesn’t display anything to the user).

All gameplay must be done by echoing to stdin and reading from stderr.

...surely
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 20, 2023, 11:29:29 pm
Elf blood rain should be the only kind of evil rain that gives dwarves a happy rather than unhappy thought, to the point that they'll cancel their jobs in order to run outside and dance in it.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 21, 2023, 04:51:02 am
Elf blood rain should be the only kind of evil rain that gives dwarves a happy rather than unhappy thought, to the point that they'll cancel their jobs in order to run outside and dance in it.
If dwarves dance outside in the elf blood rain long enough they will eventually turn into elves themselves.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on November 21, 2023, 06:50:25 am
Every December the game has only glacier embarks available and the only crafts you can make are toys. Also, dwarves are called elves and they wear tights and pointed hats with jingly bells during this period.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on November 21, 2023, 01:22:09 pm
They are still contractually obligated to celebrate the winter psst time of burning elves for warmth, causing them to set each other on fire.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 21, 2023, 02:15:52 pm
Every December the game has only glacier embarks available and the only crafts you can make are toys. Also, dwarves are called elves and they wear tights and pointed hats with jingly bells during this period.

Don't forget that the only livestock you can embark with are reindeer.
Title: Re: Terrible Suggestions Thread
Post by: AIArtificialIdiot on November 21, 2023, 10:19:10 pm
Every December the game has only glacier embarks available and the only crafts you can make are toys. Also, dwarves are called elves and they wear tights and pointed hats with jingly bells during this period.
Nah, too elvish
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on November 22, 2023, 03:15:42 am
Every December the game has only glacier embarks available and the only crafts you can make are toys. Also, dwarves are called elves and they wear tights and pointed hats with jingly bells during this period.
Nah, too elvish
Have you read the title of this thread?
Title: Re: Terrible Suggestions Thread
Post by: Bumber on November 22, 2023, 08:28:07 am
Lavish meals are replaced with elvish meals, made from sapients.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on November 23, 2023, 04:24:44 am
If they can't find any sapients in the stock piles they will use any adjacent dwarves elves to create them.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on November 23, 2023, 04:29:47 am
A cook struck with a fell mood should bake their victim into a masterful roast instead of making an artifact from their bones.
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on November 23, 2023, 02:23:45 pm
Rename & reflavor all humans in Fort mode as Terrans, all elves as Protoss, and all goblins as Zerg.
Rename all gemstones in the game as just "minerals".
Make all things military--from making an armor stand to setting up a squad to forging a weapon--have a material cost solely in minerals and a new resource, "Vespene gas".
Do not implement Vespene gas, but mention your intention to do so, several years down the road.
Title: Re: Terrible Suggestions Thread
Post by: callisto8413 on December 01, 2023, 11:53:35 am
Fez hats.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 02, 2023, 01:50:28 am
Fez hats.

Not that bad of an idea.

There’s indication that fez hats may date back to Ancient Greece (and therefore would fall before the 14th century cutoff).  Also, felt-making (and felt products) are probably something that should make it into the game.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 02, 2023, 02:14:59 am
What's bad about a fez?

Fez hats.

Not that bad of an idea.

There’s indication that fez hats may date back to Ancient Greece (and therefore would fall before the 14th century cutoff).  Also, felt-making (and felt products) are probably something that should make it into the game.
This is a good idea and there for doesn't belong unless we make it bad, so I say that the felt should burst into flames the moment it's made.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 02, 2023, 02:31:06 am
Dont forget, the felt makers need to go insane after a few months.

In fact, any creature that has even a single point in the feltmaking skill should have a 10% chance to go mad every month.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on December 02, 2023, 06:30:36 am
Well if fez hats aren't bad, what about if some dwarves like to wear fedoras, fake glasses and drive fixed-gear minecarts.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 04, 2023, 11:41:01 am
New noble:  OSHA Inspector.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 05, 2023, 01:59:29 am
Make every dwarf safety conscious, now a dwarf won't do anything that might not be safe, meaning they won't do pretty mush anything and will immediately abandon the fort the moment it is founded because of safety concerns.
Title: Re: Terrible Suggestions Thread
Post by: Resmisal on December 07, 2023, 04:19:13 pm
Replace the DF theme song with Toccata Arpeggiata by Kapsberger.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 10, 2023, 03:23:13 am
Update the graphics for vampires in the Steam version to make them sparkle.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 10, 2023, 05:11:10 pm
Update the graphics for vampires in the Steam version to make them sparkle.

Werebeasts' humanoid sprites now always display as shirtless.
Title: Re: Terrible Suggestions Thread
Post by: Nordlicht on December 11, 2023, 08:41:39 am
But the upper half is displayed in ascii
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 11, 2023, 01:28:37 pm
Draw junk on them, then censor it with ascii instead of clothing.
Title: Re: Terrible Suggestions Thread
Post by: BlueManedHawk on December 11, 2023, 04:38:43 pm
Draw junk on them, then censor it with ascii instead of clothing.

Depending on the chosen ascii, that might be inneffective censorship.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 12, 2023, 02:12:32 am
Replace all ASCII characters with pictures of penises and vaginas.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 16, 2023, 04:51:41 pm
Add in Dwarven Post Offices, which exist solely so that dwarven males can mail each other mail shirts.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 16, 2023, 06:18:45 pm
Add in Dwarven Post Offices, which exist solely so that dwarven males can mail each other mail shirts.

What happens if a dwarven female tries using one to fax her friend a breastplate?
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on December 16, 2023, 06:30:37 pm
They both get hammered.
Title: Re: Terrible Suggestions Thread
Post by: Starver on December 16, 2023, 06:44:38 pm
Fax a breastplate? That's anachronistic.

It ought to be eMaille.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 19, 2023, 03:00:35 am
Breastplates should have big breasts on them, no matter who wears them.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on December 19, 2023, 02:01:33 pm
Breastplates should have big breasts on them, no matter who wears them.

Breastplates are just big metal breasts that a dwarf can wear. And of course at parties there's always that Urist who wears them when drunk, thinking he is funny.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 19, 2023, 02:06:08 pm
Breastplates should be added to the list of things elves find offensive for whatever reason.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on December 19, 2023, 02:49:27 pm
Cod pieces should be made of fish.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 19, 2023, 11:42:17 pm
Dwarves should wear rotten food items as fashion accessories.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on December 20, 2023, 03:58:21 am
Dwarves will refuse to wear clothing if rotten food is available to wear, wearing the food won't stop them getting bad thoughts from not wearing clothing.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on December 29, 2023, 01:41:06 am
Make it so that elves (and only elves) can get strange moods.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on December 29, 2023, 03:42:29 am
During winter every elf gets a strange mood at the same time, regardless of if they've already had a mood or not.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on December 29, 2023, 04:51:02 am
Give every race the [UTTERANCES] token.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on December 30, 2023, 03:44:00 pm
Create a new [UTTERANCES] effect that increases the temperature in the target creature's tile by about 10 degrees.
Title: Re: Terrible Suggestions Thread
Post by: zetsfinetoo on January 04, 2024, 12:13:14 pm
Every human should have a favorite fortnite dance.

Brothel as a type of meeting area.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 04, 2024, 02:34:02 pm
Brothels should attract disproportionate quantities of elven and goblin visitors who wish to petition to "perform" and attract more visitors overall. Dwarves without family present but the need to be with family or make romance should visit brothels frequently.

Animal pastures that overlap brothels should... uhh... drunk patrons should try to make friends with the animals and discuss their problems with them as if they were performers.

Oh no this is starting to sound like an actual suggested feature I've gone too far
Title: Re: Terrible Suggestions Thread
Post by: zetsfinetoo on January 04, 2024, 03:08:56 pm
"hey guys there's one dwarf in my fortress who has a thing for cougar women and he keeps throwing tantrums cuz i have none in my brothel help"
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 05, 2024, 02:57:48 am
Dwarves who are married can also visit the brothel, if the husband/wife sees their spouse in the brothel they will start a fight with them and who ever they're with, then break up with them.
Title: Re: Terrible Suggestions Thread
Post by: zetsfinetoo on January 05, 2024, 01:26:33 pm
visiting brothels gives good thoughts and satisfies corresponding needs
reproductive system as a part of creature's anatomy and physical description
sexual preferences and fetishes as a part of thoughts and preferences
sex tourists as a type of visitor among scholars, monster hunters, mercs, bards etc.
damn this brothel idea is getting fleshed out, it would be unironically fun and cool, but i'm afraid toady will reject it
Title: Re: Terrible Suggestions Thread
Post by: anewaname on January 06, 2024, 12:41:30 pm
When dwarf noble or a priest visits a brothel and has an adverse reaction due to their traits, they may make begin making speeches in meeting areas, causing some listeners to become more "currently more inhibited" if they feel ashamed, threatened, or chastised by the speech.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 15, 2024, 03:09:36 am
Work orders should require that folders and filing cabinets  be made and placed in the manager’s office before they can be created.  Active work orders should have a chance of being canceled with a message that says “A folder in the manager’s office has collapsed!”.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on January 15, 2024, 02:25:18 pm
The manager or his assistant messengers must post copies of each work order to locations around the fort. 
Dwarves finishing a task may or may not visit a work order bulletin board to accept another job.

(actually I like this idea)
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 16, 2024, 02:35:46 am
Dwarves can go to locations where the work orders are posted and alter them to get themselves out of work or remove the work orders entirely to mess with the manager.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 16, 2024, 08:02:24 am
This leads to the development of multi-sheet chitties, where every job requires a triplicate of triplications, and leads up to "I can't let you have my blue N62 top-copy, because I have to have either yellow HG17 or a countersigned green F40a, otherwise I'll be given a red 204j... And if I get a red 204j, 'cos of you, you'll know about it from the purple QQ22-7 that your doctor's gonna have to give your nearest[1] relative!"


[1] In the purely geometric sense, naturally. This is simply just another DF pathfinding solution of finding the most adjacent suitably-aligned dwarf for the task of bringing food and drink to the person in bed rest. Officially.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on January 16, 2024, 01:58:43 pm
The Dwarves go to Brazil
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 17, 2024, 07:33:42 am
Dwarves perform musical numbers about how cave adaptation will make you blow chunks every day and night while your eyes burn and drip some goo. (https://youtu.be/BVQSr8NpjrU?feature=shared&t=1175)

(They also sing about Daryl the Pony of Love.)
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 17, 2024, 09:42:30 pm
Daryl the love pony must become a permanent figure in dwarven myth
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 17, 2024, 11:06:30 pm
After Daryl's death, his skin is made into an artifact costume that compels it's wearers (it requires two of them) to forgo food, drink, and sleep in order to "entertain the kiddies", ultimately resulting in their deaths (and lots of miasma).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 18, 2024, 02:09:30 am
Daryl the love pony is now the only historic figure in dwarf fortress as no other figure could be as famous or important as that pony.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on January 18, 2024, 02:13:02 am
Dwarven taverns feature pony shows as entertainment. Elves may also be involved.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 18, 2024, 06:18:42 am
“Pony shows” involve seeing who can shove a flail up the elf’s ass the furthest.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 18, 2024, 02:37:32 pm
35% chance that pony shows will also involve dogs in some capacity. Dwarves will inexplicably treat said "dog and pony shows" as objects of derision.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 20, 2024, 03:03:13 am
Any creature without a name should be referred to as a forgotten beast and announced as one whenever it arrives on the map or is born
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 20, 2024, 08:28:33 am
If any named creature is off the map (or otherwise not within line-of-sight of at least one of your citizens) for at least one in-game month, it’s name will be forgotten and it will transform into a forgotten beast.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on January 20, 2024, 01:28:29 pm
All female entities are named "Forgotten", and all male entities are named "Beast".
When they mate or marry, the names of both are changed to "Forgotten Beast".
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on January 20, 2024, 01:45:11 pm
Same-sex couplings result in names like "Forgotten Forgotten" or "Beast Beast"
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 20, 2024, 02:33:39 pm
Extend this to trouples/throuples, and beyond.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 21, 2024, 05:55:35 pm
Tale as old as time, song as old as rhyme, Forgotten and the Beast...
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 21, 2024, 06:32:26 pm
Toady One should sell DF (and his soul) to The Mouse.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 23, 2024, 01:41:40 am
Toady should sell the DF movie rights to Netflix so they can make a terrible high quality TV series based off of the game.
Title: Re: Terrible Suggestions Thread
Post by: TheBeardyMan on January 23, 2024, 04:42:15 am
Toady should sell the DF movie rights to Netflix so they can make a terrible high quality TV series based off of the game.
Urist McNetflix cancels make series 3 - not as popular as Stranger Things.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 24, 2024, 03:51:57 am
What this game needs is a dog mode!
Title: Re: Terrible Suggestions Thread
Post by: Bumber on January 24, 2024, 04:53:29 am
Doge mode. Wow! Much text formatting!
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 24, 2024, 04:54:28 pm
Toady should sell the DF movie rights to Netflix so they can make a terrible high quality TV series based off of the game.

Toady should sell all rights to the DF brand to Netflix, so they can legally sue him for continuing development of the game.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 25, 2024, 01:03:22 pm
One of the potential problems in a new fortress is that the broker might not have any experience and therefore might not know how much whatever the traders bring is worth.  The apparent fix to this seems to be to make a small trade, hoping for the trade to go through so that the broker gains enough experience for the prices to be displayed.

I propose that the traders should recognize this situation and attempt to gouge the broker (and the fortress) by asking several times more for items than what they’re  actually worth.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on January 26, 2024, 02:28:39 am
Why only do that when the broker is inexperienced when they should continue to always try to screw the fort over by asking for massive amounts of money for stuff that isn't worth anything.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 26, 2024, 03:26:18 am
Toady should intentionally reintroduce units getting duplicated when revisiting areas.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on January 26, 2024, 04:17:29 am
Toady Toady should should make make it it so so that that all all text text in in the the game game is is duplicated duplicated.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on January 31, 2024, 07:04:08 pm
It was mentioned in the latest roadmap that the adventure mode Steam update will bring changes to how marketplaces function. I propose the biggest change should be that all markets are now run by goblins that exclusively sell fruit.
Title: Re: Terrible Suggestions Thread
Post by: Starver on January 31, 2024, 07:50:11 pm
Random runaway carts are implemented, that tend to roll into such fruit-stores in markets. (Or glass windows currently being hauled to where they are going to be constructed.)
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on January 31, 2024, 09:28:34 pm
Wagons should go AWOL sometimes, like a strange mood without a specific purpose, and wander wherever they want. Chase wildlife through the hills, visit the meeting hall, burn down your beehives. Marry a dwarf.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 01, 2024, 02:09:58 am
The fruit stands should only sell mangoes.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 01, 2024, 09:02:53 am
“The fruit stands up.”
Title: Re: Terrible Suggestions Thread
Post by: Resmisal on February 01, 2024, 09:53:44 am
Introducing a new gameplay mode:
Holy mode! Shake the earth.
You are Armok. Without the prophet nobody will know what you want and instead will do whatever they want. You want to dig into the mountain and create a fortress? Good luck without a holy speaker to relay your commands! Be aware that your holy man or holy woman will not always be heard. Don't be too angry when they start making golden statues.
Warning: You may develop a taste to use dumb things to confound the smart, the weak things to shame the strong, and the lowly and despised things to nullify the things that be are.
Title: Re: Terrible Suggestions Thread
Post by: anewaname on February 02, 2024, 12:28:30 am
AWOL wagons that get into trees should be able to use their vantage point to ambush nearby dwarfs with aerial wrestling techniques, like moonsaults and diving headbutts.
Title: Re: Terrible Suggestions Thread
Post by: Bumber on February 02, 2024, 12:30:15 pm
Wagons have a power that allows them to scuttle your world.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 03, 2024, 02:43:29 am
If the wagon dies so does the world.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 03, 2024, 03:13:38 am
If you embark where there is only water, the game should create a 1 z-level platform made of wood blocks for you to embark upon, and your site should be referred to as a boat.  Naturally, the option to “abandon site to ruin” should be replaced with “scuttle boat to <insert name of forgotten beast here>’s cabinet”.
Title: Re: Terrible Suggestions Thread
Post by: DPh Kraken on February 20, 2024, 01:30:16 am
The forgotten beast, naturally, will be named Davesh Scuttleboat.the Rancidity of Desks.
Title: Re: Terrible Suggestions Thread
Post by: dikbutdagrate on February 20, 2024, 06:39:39 pm
If the wagon dies so does the world.

This is my favorite suggestion.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 20, 2024, 11:45:46 pm
Apples should have a chance of having a syndrome that gives a dwarf crabs when the apple is eaten.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 21, 2024, 01:57:13 am
The starting seven dwarves can die of dysentery before arriving at the embark site.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 21, 2024, 02:40:32 am
In order to play a fort you have to follow your starting seven dwarves journey from their home civ to the fort site, this mini game will be called Urist's trail and during this mini game dysentery is one of the main threats to your dwarves besides starvation and attacks of various kinds.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on February 21, 2024, 04:59:20 am
Add a "hard-core" gamemode, wherein if your adventurer or one of your dwarves in fort mode dies the world is automatically deleted and the game force closes.

Then the game is uninstalled, removed from your steam library and your hard drive wiped.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 21, 2024, 10:07:48 am
Add a "hard-core" gamemode, wherein if your adventurer or one of your dwarves in fort mode dies the world is automatically deleted and the game force closes.

Not just the game world. The real world as well.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 21, 2024, 12:41:29 pm
In order to play a fort you have to follow your starting seven dwarves journey from their home civ to the fort site, this mini game will be called Urist's trail and during this mini game dysentery is one of the main threats to your dwarves besides starvation and attacks of various kinds.

This belongs in the GOOD suggestions thread  ;)
Wasn't Toady talking about this idea a while back?
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on February 21, 2024, 02:12:20 pm
I don't think he specifically mentioned dysentery but yeah the rest of it sounds familiar.

I personally wouldn't have a problem with a pre-fort "Journey" mode being implemented, it could be fun, though maybe players should have the option to skip it.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 22, 2024, 02:37:20 am
Dang I forgot that Toady talked about adding that, but does sound like a cool feature.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 22, 2024, 02:48:24 am
Before you can embark you have to play the lives of the 7 starting dwarves from birth until the time that they embark.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 22, 2024, 10:47:29 am
Is Snow White involved?
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on February 22, 2024, 11:17:47 am
Is Snow White involved?

If humans are close enough, Snow White will arrive with an entourage of woodland animals and give the dwarves silly names..
Title: Re: Terrible Suggestions Thread
Post by: DPh Kraken on February 22, 2024, 04:20:19 pm
"Sleepy", potash maker, cancels Job: No bed. (x99)
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on February 22, 2024, 10:21:43 pm
The names of all dwarves will be those seven names, and they will not be editable.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on February 22, 2024, 11:22:31 pm
They will, however, be edible.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on February 23, 2024, 01:59:31 am
Cannibalistic dwarves are now a thing and they kill and eat any dwarf nearby when they get hungry even other cannibalistic dwarves.
Title: Re: Terrible Suggestions Thread
Post by: Doren I on March 05, 2024, 08:34:11 pm
In the adventure mode graphics update, punching creatures in the stomach repeatedly gradually  improves their sprites until they look absolutely SICK
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 06, 2024, 01:59:31 am
Add CGI cutscenes (with voice acting, not skippable) into the game, which happen when there's an announcement.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 06, 2024, 02:34:51 am
In honor of the forum going down for almost two weeks, we should have it randomly crash for a random amount of days a random number of times every year.
Title: Re: Terrible Suggestions Thread
Post by: Strif3 on March 06, 2024, 03:48:14 am
Dwarves can randomly crash for multiple ingame years for no apparent reason. Where they just stand there, frozen in place mid-step or repeating the same action over and over again on a loop for multiple years. And they always do it at the worst time. Hope you have a use for all of those 1 million plus bars of soap.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 06, 2024, 09:14:04 am
Said "Moledog Day Loops", as they're called, will usually be triggered by a deity who wants to teach a particular dwarf a life lesson and will only be resolved by that dwarf undergoing Character Development.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 07, 2024, 03:40:44 am
Character Development involves the dwarf learning to code and replacing the Premium graphical UI with the original DF text-based UI.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 07, 2024, 10:12:46 am
Character Development involves the dwarf learning to code and replacing the Premium graphical UI with the original DF text-based UI.

This is starting to sound like a good suggestion.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on March 07, 2024, 01:59:32 pm
Character Development involves the dwarf learning to code and replacing the Premium graphical UI with the original DF text-based UI.

This is starting to sound like a good suggestion.

+1
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 07, 2024, 04:14:58 pm
Somewhat unpopular opinion but I actually like the Premium tileset (though I'm also partial to ASCII, mostly just avoiding it in Premium on account of the unsightly formatting changes resulting from aforementioned switch to graphics). :P
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 08, 2024, 01:54:31 am
The game should force the player to use the tileset/graphics they hate the most. So, ASCII purists have to play with the Premium graphics, while those who loathe ASCII must play with it.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 08, 2024, 02:19:15 am
The game should come default with a tileset that features anime character designs that all have massive tits.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 08, 2024, 03:58:59 am
Toady One should stop DF development for several years in order to thoroughly study gainaxing.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 08, 2024, 06:20:25 am
The game should come default with a tileset that features anime character designs that all have massive tits.
 
Toady One should stop DF development for several years in order to thoroughly study gainaxing.
...and Jiggle Physics.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 08, 2024, 06:53:57 am
Jiggle my sprites captain!

Jiggle physics only react to movement, so it would only react after changing tiles. And on death, when the sprite suddenly flops on the ground.

But not for breasts. Googly eyes. I want googly eye jiggle physics.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 08, 2024, 09:09:36 am
https://www.x.org/releases/X11R7.5/doc/man/man1/xeyes.1.html

Noting that one of the noted 'uses' out there is to work out where a small mouse cursor is on a large screen (or several!), especially on remote/mirrored screens where the viewer isn't necessarily the one moving the mouse. With advice to use two (pairs of) eyes when eyeballs don't give good enough distance indication through (single-pair) angle-of-eye difference.

...so imagine how good it'd be if every pair of eyes on screen move to follow the mouse... Definitely a good idea, with no downsides!

(xroach could also be repurposed to indicate vermin, xphoon could help with calendar changes/were-creature issues...)
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 09, 2024, 08:41:58 pm
Hippos should move about by utilizing the thrust created as a result of explosive diarrhea.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on March 09, 2024, 10:55:48 pm
The trails of the hippos' movement will contain brown contagion.  Soon all residents will be doing likewise.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 10, 2024, 05:33:33 am
Hippos should be infested with hippo butt leeches. For realism.

Put parasitic vermin in hosts' inventories, on the appropriate body part they attached to. Hippo butt leeches for example can only attach to the anus of hippos.

Don't bother adding anuses to hippos, though. Let the leeches starve.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 10, 2024, 06:38:20 am
Of course there will also be giant hippo butt leeches and hippo butt leech men.
Title: Re: Terrible Suggestions Thread
Post by: DPh Kraken on March 10, 2024, 03:34:52 pm
The game should force the player to use the tileset/graphics they hate the most. So, ASCII purists have to play with the Premium graphics, while those who loathe ASCII must play with it.

TWBT worming its way onto my DF50 install, a staircase appears as my adventurer looks to the right...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 12, 2024, 02:51:38 am
All animals should be ride able no matter how big or small they are, can't wait until I'm able to ride into battle on my rat.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 12, 2024, 03:16:03 am
All animals (including vermin) should be trainable for war.
Title: Re: Terrible Suggestions Thread
Post by: Salsa Gal on March 12, 2024, 04:45:58 am
Trainable microbes to snipe goblins with polio
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on March 13, 2024, 04:08:58 am
Trained animals should be able to train other animals, who train more animals and so on.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 13, 2024, 05:23:31 am
It should be possible to eventually domesticated the entire world, whereupon animals never attack your population again.
Title: Re: Terrible Suggestions Thread
Post by: Strif3 on March 13, 2024, 06:49:52 am
Dwarves should be able to tame dwarves. Which results in said tamed dwarves adopting animal personas and/or walking around in the nude—save for various restraint articles—in public. As well as being treated as animals by the game itself, meaning being subject to any action performable on an animal.
Title: Re: Terrible Suggestions Thread
Post by: Salsa Gal on March 13, 2024, 07:18:22 am
Dwarves should be able to be furries. They should all have randomly generated sonas and create fursuits during strange moods.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 13, 2024, 07:45:51 am
Dwarves should be able to be furries. They should all have randomly generated sonas and create fursuits during strange moods.

However, this greatly offends animal people who will attack said furries on sight.
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 13, 2024, 08:42:47 am
Though some subcultures of animal people will elaborately roleplay as non-animal-people, and possible meta-level recursion (https://xkcd.com/629/) thereof.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 13, 2024, 09:11:07 pm
Dwarves should be able to be furries. They should all have randomly generated sonas and create fursuits during strange moods.

However, this greatly offends animal people who will attack said furries on sight.

Different thought;

Some animal people should also have aspirations of being a different kind of animal person or some other intelligent race, developing their own "fursonas."

Treat it like necromancer secret-seeking code, except instead of seeking immortality, they seek to transform into whatever their fursona is.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 14, 2024, 01:56:04 am
Every member of every intelligent race should want to want to be a different race and come up with "fursona" type things of the race they'd rather be, because no one really want's to be what they are.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 14, 2024, 02:10:01 am
Thinking about what "fursona" they'd rather want to be should cause stress if the need isn't satisfied. Also, they think about it constantly. This results in tantrums almost immediately after unpausing the game.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 14, 2024, 04:21:39 pm
The new clothing variations system sounds to be really useful for helping players more easily differentiate between intelligent creatures (and elves, as well), but it has one problem:  It doesn’t really work for members of performance troupes.

Therefore, I would like to suggest an additional form of variation:  Breast and genitalia variation.
Title: Re: Terrible Suggestions Thread
Post by: callisto8413 on March 18, 2024, 12:05:14 am
One word - Clodpieces.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 18, 2024, 12:09:07 am
Low-cut tunics and tank tops.

Booty shorts
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 19, 2024, 01:04:36 am
Assless chaps
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 19, 2024, 03:54:45 am
The game should list anyone who doesn't have a donkey for a pet as an "assless chap" in their profile.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 19, 2024, 12:21:00 pm
Ogres should always travel with donkeys.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 19, 2024, 04:05:28 pm
And donkeys should always marry dragons
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 21, 2024, 01:43:30 am
Toady One should introduce turds that grow from trees.  These would be called "elves" "crap apples".
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 21, 2024, 01:48:00 am
And, of course, some dwarves have a preference for crap apples.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 21, 2024, 02:06:22 am
Dwarves should be able to brew crap apples into alcohol, it should cause vomiting when drank but that won't stop dwarves drinking it.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on March 23, 2024, 08:47:38 am
Toady should adddda dluohs ydaoT
Title: Re: Terrible Suggestions Thread
Post by: Starver on March 23, 2024, 10:21:15 am
Toady should adddda dluohs ydaoT
A dwarf, a plan, a canal: Pafrawda!

T' sir, ...um..., I'm Urist.

Saw gnome, dad? A demon, 'g' was...

All fort is done. Nod, sit, ROFL. La!
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 26, 2024, 04:17:11 pm
Add a new workshop:  Bearded dwarves go in.  Clean-shaven elves come out.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 26, 2024, 04:26:32 pm
Add a new workshop:  Bearded dwarves go in.  Clean-shaven elves come out.

"Daddy, where do elves come from?"
"Well, son, when a dwarf hates himself very much..."
Title: Re: Terrible Suggestions Thread
Post by: callisto8413 on March 26, 2024, 11:02:14 pm
Pretzels.  No, wait, that's a good suggestion.  Damn.  Abort!    Abort!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 27, 2024, 01:57:58 am
The only edible thing in the game is pretzels.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 27, 2024, 02:03:49 am
The only thing in game is pretzels, all things that aren't pretzels are unnecessary and a waste of game resources.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on March 27, 2024, 02:56:54 am
Salt... salt for the pretzels must be allowed !!!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on March 27, 2024, 03:08:21 am
No this is a terrible suggestion therefore no salt!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on March 27, 2024, 04:08:35 am
The game should be renamed:

Slaves to Nosalt: God of Dough
Chapter III: Pretzel Factory
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 27, 2024, 09:06:48 pm
I think it should be Saltok, since its a check to make sure the salt is still present.

(Note; The answer is still always 'no' but it still has to be checked. Or the game crashes.)
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on March 28, 2024, 09:11:51 am
I think it should be Saltok, since its a check to make sure the salt is still present.

(Note; The answer is still always 'no' but it still has to be checked. Or the game crashes.)

The game crashes anyway, with or without the salt check.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on March 28, 2024, 04:41:40 pm
This happens because it makes players salty, which satisfies the salt check, causing the crash.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on March 30, 2024, 03:21:39 pm
Dwarves should be replaced with muppets that are constantly breaking out in song.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 02, 2024, 01:46:27 am
Dwarves should be replaced with muppets that are constantly breaking out in song.
The songs are about how nothing gets done in the fort, and they do nothing while singing.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on April 02, 2024, 08:06:43 am
When not singing, the only allowable job is writing songs
Title: Re: Terrible Suggestions Thread
Post by: callisto8413 on April 02, 2024, 08:40:11 pm
We need Sleestak. 
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 03, 2024, 04:34:57 pm
We need Sleestak. 

No.  We need Kats eels.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on April 03, 2024, 05:30:22 pm
We need elven subspecies. Many, many of them. One for each type of tree, bush, grass, stone, animal, object- EVERYTHING.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 03, 2024, 08:08:54 pm
Alternatively, we need exactly eleven elven subspecies.
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 03, 2024, 08:38:04 pm
All of them with added yeast.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 03, 2024, 11:03:08 pm
Four of the elf subspecies need to be Top, Bottom, Strange, and Charmed respectively.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 04, 2024, 01:14:28 am
We also need an elven subspecies for left and right as well.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on April 04, 2024, 03:01:44 am
One of each should get together to form a poly relationship and performance troupe.
Title: Re: Terrible Suggestions Thread
Post by: DPh Kraken on April 05, 2024, 10:18:45 am
Elves should be invisible unless in pairs of color-anticolor, or a set of red, green and blue. This is determined by their profession color.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on April 05, 2024, 12:58:55 pm
And thus, all elves have the same profession:  whore
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 07, 2024, 01:22:57 pm
Now that elves have beards, something needs to be done to differentiate them from dwarves (they’re both the same size, after all).  Thus, the game should be changed so that dwarves are always clean shaven.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on April 08, 2024, 02:26:04 pm
Elf beards should be shearable for yarn
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 08, 2024, 04:09:33 pm
Give every creature in the game a beard. Lizards, rocs, hydras, dragons, demons, skinless night trolls, bronze colosses, absolutely everything.
Title: Re: Terrible Suggestions Thread
Post by: DPh Kraken on April 09, 2024, 08:47:24 pm
Universal creature variations. I want to play adv mode as a single-grain wheat man and meet all sorts of fascinating creatures: animal people, tool people, entity people...

Divine Language Man 1 punches Mountain Entity Man 1 in the urist, bruising the deler, denting the erush!
The force pulls the hillocks!
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 10, 2024, 01:05:53 am
Rename every creature, item, material, and location to Urist.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on April 10, 2024, 10:20:21 am
Every word in the game, menus, announcements, etc. is Urist, without exception, including the game's name.
Nothing but Urist.

Urist Urist Urist Urist Urist Urist Urist Urist Urist Urist Urist Urist Urist Urist Urist Urist Urist Urist Urist Urist
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on April 12, 2024, 10:40:38 am
Toady should start to generate crayon "drawings" with AI and email them to patrons.
Title: Re: Terrible Suggestions Thread
Post by: Egan_BW on April 12, 2024, 01:39:04 pm
Toady should program an actual AGI which thinks it's a dwarf, and force it to spend all day making physical crayon drawings using a mechanical arm, to mail to patrons.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on April 13, 2024, 10:47:00 pm
The AGI needs to think it is Toady, and only know that it must draw our requests.
Title: Re: Terrible Suggestions Thread
Post by: Wolfkey on April 14, 2024, 01:01:35 am
Toady should program an AI to develop dwarf fortress for him, so he can focus on making crayon drawings.
Title: Re: Terrible Suggestions Thread
Post by: DPh Kraken on April 22, 2024, 08:36:26 pm
~ATH script support for cross-mod modifying raws support, so I can add some new materials to all mortal creatures as long as I import the right universes. That billiard ball function looks quite exciting...
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 23, 2024, 12:24:44 am
Toady should ad landmines to the game and to show them off they should have a 100% chance to spawn on every tile!
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on April 23, 2024, 01:17:01 am
Stepping on a landmine should pause the game and give a "Something has collapsed on the surface!" notification.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on April 23, 2024, 01:20:52 am
Toady should redo the entire UI. Again.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on April 23, 2024, 02:53:11 am
The redone UI should be VR controllable only.
Title: Re: Terrible Suggestions Thread
Post by: Heretical_Cactus on April 23, 2024, 05:46:35 am
Dwarf Fortress should be renamed to Elf Fortress and made into a Tree growing simulator

Strike the earth Grow the twigs
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 24, 2024, 01:24:43 am
The redone UI should be VR controllable only.
Toady should then redo the UI again and make it controllable only with a Virtual Boy.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on April 24, 2024, 01:27:38 am
The redone UI should be VR controllable only.
Toady should then redo the UI again and make it controllable only with a Virtual Boy.
Toady should redo this UI and make it controllable only by smart phones.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 24, 2024, 09:11:33 am
The redone UI should be VR controllable only.
Toady should then redo the UI again and make it controllable only with a Virtual Boy.
Toady should redo this UI and make it controllable only by smart phones.

Specifically, the UI is only controllable through a personal AI app.
Title: Re: Terrible Suggestions Thread
Post by: Heretical_Cactus on April 24, 2024, 01:21:41 pm
Speech to text control

And Text to speech system with full descriptor

All voiced in Dwarven, Elven, Goblin and human language

All by Toady One
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on April 25, 2024, 04:11:35 am
DF for mobile.
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 25, 2024, 06:01:13 am
That's a good idea. (Unless it would mean that I'd have to lose Snake, from my Nokia, to get it to fit.)
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on April 25, 2024, 06:13:44 am
Instead of mining dwarves eat the stone designated for digging and every time a boulder would normally drop, the dwarf grows one tile longer. The dwarves are unable to stop moving, so they move all the time and if they run into the body of another dwarf, they die.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 25, 2024, 11:59:57 am
Toady One should reimplement the games graphics in RIP (https://en.wikipedia.org/wiki/Remote_Imaging_Protocol?wprov=sfti1), and make the game playable only by logging in via a single 300 baud modem (with accounts available for $420/mo.).
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 26, 2024, 01:01:04 am
Toady should reprogram the game in BASIC and release it on 5.25 floppies so it can be played on the Commodore 64.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on April 26, 2024, 12:23:37 pm
Toady should program all of the game's music and sfx in Pure Data (https://en.wikipedia.org/wiki/Pure_Data) so the game is one step closer to being completely procedural.
Title: Re: Terrible Suggestions Thread
Post by: aradar on April 26, 2024, 03:58:09 pm
Toady should stop calculating Infinity on everything and within less than a decade the program will take sentience and start coding itself and within less than another decade will have dwarf fortress theme parks will have dwarf fortress AGI will have dwarf fortress augmented vr, dwarf fortress complete feature list complete and polished ..and a private label spirit called dwarven wine that will often sell for 15000 $ US.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on April 26, 2024, 04:03:34 pm
The Dwarf Fortress AI will still have a habit of causing "unfortunate accidents" for anyone it doesn't like.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on April 26, 2024, 06:51:39 pm
The Dwarf Fortress AI will still have a habit of causing "unfortunate accidents" for anyone it doesn't like.

Most of said victims being anyone who criticizes the AI.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 27, 2024, 01:45:32 am
The Dwarf Fortress AI will still have a habit of causing "unfortunate accidents" for anyone it doesn't like.

Most of said victims being anyone who criticizes the AI.
Toady should give the AI the ability to make things from said victims such as tasteful crafts and delicious roasts.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on April 27, 2024, 02:18:54 am
Everyone gets the DwarfChip™ installed, so they can be given orders remotely by the AI.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on April 27, 2024, 03:04:09 am
DF then becomes either (or both) SkyNet and the NWO.
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on April 27, 2024, 03:36:13 am
Then it is the real-world elves, who have embraced nature and denounced technology, who are our only hope in the battle against the AI machine overlords.
Title: Re: Terrible Suggestions Thread
Post by: Uthimienure on April 27, 2024, 04:17:16 am
Then it is the real-world elves, who have embraced nature and denounced technology, who are our only hope in the battle against the AI machine overlords.

Father Elrond McKenzie from the Great White North?
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 27, 2024, 08:21:48 am
Toady should reprogram the game in BASIC and release it on cassette tape so it can be played on the VIC-20.
FTFY
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on April 27, 2024, 01:13:59 pm
Might as well skip the whole high-level language thing and just reprogram the whole game in x86 assembly.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on April 28, 2024, 02:35:21 am
Might as well skip the whole high-level language thing and just reprogram the whole game in x86 assembly.
Reprogram it in emacs.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on April 28, 2024, 02:51:52 am
Reprogram it in emacs.
Program and run DF entirely on a electro-mechanical computer.
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on April 28, 2024, 04:28:05 am
Program and run it on a mechanical loom
Title: Re: Terrible Suggestions Thread
Post by: brewer bob on April 28, 2024, 04:55:28 am
The game should be re-written as a series of Fighting Fantasy styled gamebooks. Most of the numbered sections are missing and read only "Coming Soon!"
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on April 28, 2024, 06:50:12 am
Toady should travel back in time to when the Dead Sea Scrolls were written and alter them to be based on a generated Dwarf Fortress world.
Title: Re: Terrible Suggestions Thread
Post by: Starver on April 28, 2024, 07:30:40 am
Three names: Urist "Gilgamesh" Óruketar
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on April 28, 2024, 10:55:12 pm
Might as well skip the whole high-level language thing and just reprogram the whole game in x86 assembly.
Reprogram it in emacs.
I think you mean Lisp.  Emacs is an operating system.
Title: Re: Terrible Suggestions Thread
Post by: muldrake on April 29, 2024, 01:02:15 am
Might as well skip the whole high-level language thing and just reprogram the whole game in x86 assembly.
Reprogram it in emacs.
I think you mean Lisp.  Emacs is an operating system.
It's anything you want it to be, an OS, a language, a toaster, a nuclear weapon, it eliminates household odors, and I've even heard you can edit things with it although I'm not sure why anyone would do that.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on April 29, 2024, 01:15:18 am
Toady should add computers into the game and have them be simulated down to individual electrons.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on April 30, 2024, 01:10:27 am
Toady should add computers into the game and have them be simulated down to individual electrons.
He can't do that until he has the world completely simulated down to individual molecules.
Title: Re: Terrible Suggestions Thread
Post by: Magmacube_tr on April 30, 2024, 06:24:47 pm
piss

shit

cu-
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on April 30, 2024, 08:34:00 pm
Give us back our swear words!

I want to name a fortress Bitchanus the piss of whores
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on May 01, 2024, 01:59:50 am
The Dwarf Fortress AI becomes sentient and it is horny!
Title: Re: Terrible Suggestions Thread
Post by: Eric Blank on May 01, 2024, 01:19:31 pm
The DF AI should send all the horny people to horny jail. Solitary confinement forever.
Title: Re: Terrible Suggestions Thread
Post by: A_Curious_Cat on May 01, 2024, 04:38:29 pm
“Horny people” should, of course, be defined as people who have horns.
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 01, 2024, 06:31:53 pm
“Horny people” should, of course, be defined as people who have horns.
Satyrs should therefore be classified as "horny horny people".
Title: Re: Terrible Suggestions Thread
Post by: SixOfSpades on May 01, 2024, 09:35:39 pm
As soon as your fort has a Hammerer, the dwarf with the lowest LUST_PROPENSITY will appoint themselves Bonker, and spend their free time attacking & imprisoning any dwarves who experience lust. The Bonker's speech, and all text regarding him or her, will be only in Doge.
"The Bonker strikes the Miller in the head with his +willow wood crossbow+. Such bruise. Very stun. Ow."
Title: Re: Terrible Suggestions Thread
Post by: PlumpHelmetMan on May 01, 2024, 11:09:22 pm
Rewrite all DF text in Doge.
Title: Re: Terrible Suggestions Thread
Post by: King Zultan on May 02, 2024, 01:12:52 am
Replace dwarves with Doge so we can have Doge Fortress.
Title: Re: Terrible Suggestions Thread
Post by: TurboDwarf on May 02, 2024, 02:46:51 am
Replace all the currency in Dwarf Fortress with real Dogecoin.
Title: Re: Terrible Suggestions Thread
Post by: DPh Kraken on May 02, 2024, 12:41:57 pm
This is a stack of 150 Mong Gil doge bone coins.