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Author Topic: Terrible Suggestions Thread  (Read 486033 times)

BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #360 on: March 06, 2019, 10:31:35 am »

So basically a Khornate cat?
FOOD FOR THE FOOD DISH!
LITTER FOR THE LITTER BOX!
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PlumpHelmetMan

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Re: Terrible Suggestions Thread
« Reply #361 on: March 06, 2019, 12:43:15 pm »

One of the possible origins of megabeasts is some kind of cult completely obsessed with magic, to the point that they managed to produce a beast so horrific, that they were all killed shortly after, their name lost to time, and the beast's existence forgotten.

Not sure what's so terrible about this suggestion. It actually sounds pretty cool as one of the mythgen possibilities.
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Kyubee

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Re: Terrible Suggestions Thread
« Reply #362 on: March 06, 2019, 03:16:35 pm »

in worldgen dwarves (by accident) and goblins (on purpose) will actively try to make the world as unsustainable as possible. They burn down forests, hunt animals to extinction, and overfish. If a goblin demon leader has a syndrome, or access to ingested syndromes otherwise, they will actively dump the extract into the water to poison it. Dwarves do the same, but in their case as waste disposal, and not chemical warfare.  Oh and all these are accelerated ot the extent a worlds nearly impossible to live in by the time year 5 is over.
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Urist McUristUrist

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Re: Terrible Suggestions Thread
« Reply #363 on: March 07, 2019, 04:13:54 am »

in worldgen dwarves (by accident) and goblins (on purpose) will actively try to make the world as unsustainable as possible. They burn down forests, hunt animals to extinction, and overfish. If a goblin demon leader has a syndrome, or access to ingested syndromes otherwise, they will actively dump the extract into the water to poison it. Dwarves do the same, but in their case as waste disposal, and not chemical warfare.  Oh and all these are accelerated ot the extent a worlds nearly impossible to live in by the time year 5 is over.
That's the most horrible suggestion here, because it would mean that for the game to be playable a mechanic that counters this would have to be added to elves, which would make elves helpful and desirable.
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King Zultan

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Re: Terrible Suggestions Thread
« Reply #364 on: March 07, 2019, 05:50:32 am »

make elves helpful and desirable.
When that happens the world will end, because a world were elves are desirable is a world no one wants to live in, not even the elves.
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #365 on: March 07, 2019, 05:52:45 am »

The world ends by deleting everything except the HFS.
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Criperum

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Re: Terrible Suggestions Thread
« Reply #366 on: March 07, 2019, 08:05:29 am »

In TES we have a spell that banishes elves(dwemers) into gods know where. We NEED that spell in DF. We'll do anyrituals to make this spell happen.
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Egan_BW

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Re: Terrible Suggestions Thread
« Reply #367 on: March 07, 2019, 08:09:22 am »

*sigh*
Elves are alright, guys.
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #368 on: March 07, 2019, 08:49:12 am »

Clearly, something worse must be considered.
All dwarves will demand rooms of increasing quality and more furniture over time. These demands can get unreasonably specific, down to the exact material being used. Even worse, some will demand to not have certain types of buildings in their rooms, like levers. Additionally, dwarves are now incredibly protective of their possessions, and will go berserk if multiple incidents of property damage occur.
The feeling of not having a demand/"mandate" satisfied is on par with that of starvation/dehydration, scaled up by a factor of a thousand.
Tantrums temporarily give the tantrumer the [BUILDINGDESTROYER:2] token.
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Criperum

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Re: Terrible Suggestions Thread
« Reply #369 on: March 07, 2019, 08:49:38 am »

*sigh*
Elves are alright, guys.
POUR HIM WITH MAGMA!!!
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Criperum

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Re: Terrible Suggestions Thread
« Reply #370 on: March 07, 2019, 08:51:53 am »

Clearly, something worse must be considered.
All dwarves will demand rooms of increasing quality and more furniture over time. These demands can get unreasonably specific, down to the exact material being used. Even worse, some will demand to not have certain types of buildings in their rooms, like levers. Additionally, dwarves are now incredibly protective of their possessions, and will go berserk if multiple incidents of property damage occur.
The feeling of not having a demand/"mandate" satisfied is on par with that of starvation/dehydration, scaled up by a factor of a thousand.
Tantrums temporarily give the tantrumer the [BUILDINGDESTROYER:2] token.

That actually looks more like half implemented half planned good suggestion.
We have material preferences. We have desires to obtain things. We will have a way for dwarfes to buy things once economy is back.
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #371 on: March 07, 2019, 08:59:32 am »

I was considering suggestions that wouldn't look out of place on this board, then trying to twist them so that they're terrible.
I need to find ways to start with inherently terrible suggestions.
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Urist McUristUrist

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Re: Terrible Suggestions Thread
« Reply #372 on: March 07, 2019, 09:00:28 am »

Urist McHauler cancels Move item to Trafe Depot: No wagon wood statue in room.
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Criperum

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Re: Terrible Suggestions Thread
« Reply #373 on: March 07, 2019, 09:08:23 am »

In Adventure mode NPCs have voice volume and it directly relates to the font size of the text. And the direction from the player to the speaker makes the angle at which the text appears.
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #374 on: March 07, 2019, 09:13:13 am »

Standing too close to a shouting NPC has a chance of outright breaking your eardrums, rendering you deaf. If you are illiterate, you can no longer communicate with strangers if sign language hasn't been invented in the world.
« Last Edit: March 07, 2019, 09:16:24 am by methylatedspirit »
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