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Finally... => Forum Games and Roleplaying => Topic started by: ~Neri on June 25, 2015, 07:25:26 am

Title: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 07:25:26 am
Spoiler: Note from Kevak: (click to show/hide)

Spoiler: Character Sheet: (click to show/hide)


Spoiler: Walkers. (click to show/hide)

Spoiler: Some cultural bits: (click to show/hide)

Ask if you need help. Odds are is you will.

IC Thread. (http://www.bay12forums.com/smf/index.php?topic=151725.0)
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 07:29:07 am




Spoiler: Axa (Hugoluman) (click to show/hide)
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 07:29:40 am
Reserved.
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 07:30:07 am
Q/A:

Is this still open?

Yes it is. There is no character limit.

Make a character and I'll put it in the most recent update after it's approved.

A few little things.
What's the distinction between rogues and nomads?
Are the power classes just a way to differentiate between powers or do you have to, say, have merchant level powers to be a merchant?
Obviously everyone's in civilizations, but what are the, uh, implications of a sapient carnivore eating, for example, a sapient rabbit or something?
Is there a standard language for every civilization?
1: Yes. Rogues are just villagers or townsfolk who left a major civ. Nomads are nomadic vagabonds. Often traveling in groups.

2: Just a way to differentiate between powers. However higher Class generally means more successful. Generally a Merchant Class Precog will find themselves a better literal Merchant than a Peasant Class Precog.

3: Generally it's frowned upon. The Kotkal consider it grounds for capital punishment. The Tolshak consider it grounds for locking the person up for about five to ten years. Five years is about a quarter the average person's life. So it's a pretty severe punishment. Ferals don't care. Rogues generally keep the same policy of their father civ. Nomads tend to pull teeth as punishment for that.

4: Yes there is a standard language. Nomads also have a language. But they know the standard one.

Question: What's going on in the sea? Are dolphins plotting world domination? Are crabs singing catchy songs?
Nobody really knows what's going on at sea. Presumably there is at least one megalomaniac from every species. Including dolphins. Crabs don't have the requisite vocal cords~

Two quick questions:
Interspecies romance: What are people's(animals'?) views on it?
Does species actually determine the characters' life span?

1: Ferals don't normally mind. They're a weird bunch. Rogues tend to disapprove but are fairly liberal. Nomads are totes fine with it. Kotkai are very much against it. Herd mentality and all that. Tolshak don't really care one way or another. If it doesn't stop science or progress, they don't care.

2: Yes. Species does determine lifespan. The longer living people are the ones with powers that directly allow for such or live with someone capable of applying such abilities to them. Or they're walkers. Walkers live around double the normal lifespan of a creature. So if a creature lives 12 years average. A Walker will be 24 years average of that species. Walker lifespan is about 40 years on average.

Thats why I wanted focus originally, to be able to process things mid battle. The few minutes of precog don't help, he really only needs 10 seconds, but really he needs more than anything, to be able to react and process during a fight. Are you seeing what I'm going for here? What could he have that allows that? If anything.
You would want Precog as a mental and Hyperprocessing as a physical. Focus just focuses on one task, not comprehending the data until an output is received but being able to run a hell of a lot more complex stuff than normal.

Hyperprocessing is comprehending all available data as well as possible. With some memorization traits cropping up with the later tiers.

Is there a way to increase your Magic Classes?
None known. There are rumors, but there are always rumors.The only thing that has put off outputs higher than its normal classes are Manasinks, and they function by absorbing ability outputs, forming them into crystals, and then burning through the crystals at whatever rate they choose. The classing only matters for range they can draw from.

Manasinks aren't allowed as player characters due to obvious OP reasons.

Why make such high ranks if it's (supposedly) impossible to reach the high ones? Also what is Warping and are Enchantment and Electrokinesis viable?
Because there are NPC's of the higher ranks, lore is a thing, and it is Technically possible to increase rank OOC. IC, absolutely nobody has a fucking clue how to do so.

Warping is basically portals and spacial distortions. If you want an example. Read the old Instability.

Enchantment is a thing, although usually it has a focus rather then Generic Enchantment.

Electrokinesis is perfectly viable.

What about Chronomancy? Speed things up. Slow things down. Maybe even open some small time portals at higher ranks. Time things. Is it consuming souls? So like what would an enchantment focus be? Also if you can't bump up your level how is backstory supposed explain my king-tier salsamancy?

That kind of chronomancy is viable.

No, it is not consuming souls.

An enchantment focus would for example be Fire Enchantment. Allowing various types of enchantments that you can argue are related to fire. Including but not limited to, setting houses on fire by infusing one board of wood with fire. Setting Fire Traps by infusing the ground with fire set to explode upwards on contact. Flaming swords. Staffs that shoot fireballs. And so on. Also would let you despell fire related enchantments.

I don't think you're currently moving salsa. I don't think salsa ever was invented insetting actually~ Plants required to make it aren't close enough together geographically and no real way to transport them easily yet.

A fleshed backstory basically gives your character some semblance of life. If said backstory has believable parts that would rank them at a higher tier, then they're probably going to be at a higher tier.

So basically if I make an internally consistent backstory that also involves me performing high level feats of magic. And I would assume it's not just practice or killing non-sapient monsters or we would have figured it out already. Is it not using magic?
Killing shit doesn't do anything beyond give skill. Good mages are the ones that use their abilities in the most creative ways. A Merchant Class Warper can kill a King Class Precog for example. Simply remove any potential for dodging. If they can't dodge or evade, they'll die like anyone else.

There are specific things that cause advancement in terms of power potential, they are unknown IC. They may or may not be painful.

No, not using magic means you don't gain any skill with it.

And yes. A good backstory gives the possibility for higher ranking.

I was hoping that we collected energy we use for magic and that if we didn't use it the excess energy would stretch our metaphorical container allowing for more magic to flow through. But I guess that's not the case. Is it like the Saiyan? 
No idea what the saiyan are like.

There is no mana cap. There isn't collected energy. There's just how much potential for it in specific areas you are capable of and how much skill you have with it. Someone with pyromancy could shoot flames at a wall all day long and not get tired.

The two main abnormals are as follows:

Manasinks are people who can crystalize ambient magic as well as active magic. If someone is using precog near one, they can crystalize that, preventing the person from using precog until they stop crystalizing precog or the precog user gets out of range and at the same time providing themselves with a crystal specifically built for precog. Which they can burn through at any time. If a manasink is in an area with lots of death and has some form of enchantment for example, depending on their skill, they can crystalize the ambient death into a death focused enchantment crystal. Which they can burn through at any time to use for a death focused enchantment.

Antimagi are people who can make a No Magic Zone around themselves. People cannot use magic around them if they have it active. It's technically a form of magic, however Antimages still cut off Manasink abilities. Antimages do not stop kinetic objects however. If an antimage shuts off the magic of a terramancer for example, and the terramancer had already launched a spear of rock at them, the rock's still gonna keep moving. It's not just going to randomly lose momentum.

These two are abnormal in that ranking only affects range and not potential power. IC, nobody knows why that is. It's abnormal and it's been noted down as abnormal.
Title: Re: Instability: (OOC)
Post by: Shadestyle on June 25, 2015, 08:06:26 am
Name: Braskus Grassroots
Age: 4
Species: Padfoot, a Mythic black dog of incredible power, it is warned by the sound of dragging chains behind it, in my case, these are long fleshy cables extending from all parts of it's body like Hair, and textured with white circles.
Gender: Male
Sex: Male
Physical Power: Body part specific (Cables) Regeneration
Mental Power: Terrakinesis
Physical Power Level: Merchant if possible, his cables work both like a detachable tail, and a weapon, so regrowth is a must, and possibly lengthening as well.
Mental Power Level: Peasant
Are you a Walker: No

  Few things of the old world remain, and Braskus is one of the last. The mythic power of the Padfoot has been laid low, generations of slow but increasing weakness have doomed the once mighty monster as a race. His own Mother Died only 2 years after his birth, leaving him to wander, and so he has, never having met another sapient being, he is unaware that they can even exist.  He knows nothing of his own heritage and power as well, a fact he once hoped to remedy, but with no leads or traces of his people, he has long since given up on this dream.
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 08:13:48 am
Technically the cables could just be treated as like a lizard tail. Regrowing over time. Regeneration isn't necessary for that. Physical powers tend to focus on the entire body. Powers tend to be completely separate from physical form also. They aren't normally hereditary outside of a very small number of cases.

Peasant Class Terrakinesis would basically allow for flinging small rocks/shaping small rocks into bowls/tools and stuff.
Title: Re: Instability: (OOC)
Post by: Shadestyle on June 25, 2015, 08:16:22 am
Full body regeneration would work in that case, but ideally, I want to be able to very quickly regrow them, and overgrow them as well. Would regeneration work for this?
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 08:18:12 am
Merchant Class Regeneration would work for it.

Although if this is a species trait, it would be a reoccurring genome. Which is quite rare. Still fine though, since it's basically a fallen mythological beast.
Title: Re: Instability: (OOC)
Post by: IcyTea31 on June 25, 2015, 08:31:09 am
I'll consider joining if I can think of a decent character design. Otherwise, PTW.
Title: Re: Instability: (OOC)
Post by: Andres on June 25, 2015, 08:31:51 am
I believe you have sex and gender mixed up. Sex is biological and gender is what you identify as.
Title: Re: Instability: (OOC)
Post by: SOLDIER First on June 25, 2015, 08:34:12 am
A few little things.
What's the distinction between rogues and nomads?
Are the power classes just a way to differentiate between powers or do you have to, say, have merchant level powers to be a merchant?
Obviously everyone's in civilizations, but what are the, uh, implications of a sapient carnivore eating, for example, a sapient rabbit or something?
Is there a standard language for every civilization?

Title: Re: Instability: (OOC)
Post by: IcyTea31 on June 25, 2015, 08:41:39 am
Question: What's going on in the sea? Are dolphins plotting world domination? Are crabs singing catchy songs?
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 08:45:58 am
A few little things.
What's the distinction between rogues and nomads?
Are the power classes just a way to differentiate between powers or do you have to, say, have merchant level powers to be a merchant?
Obviously everyone's in civilizations, but what are the, uh, implications of a sapient carnivore eating, for example, a sapient rabbit or something?
Is there a standard language for every civilization?
1: Yes. Rogues are just villagers or townsfolk who left a major civ. Nomads are nomadic vagabonds. Often traveling in groups.

2: Just a way to differentiate between powers. However higher Class generally means more successful. Generally a Merchant Class Precog will find themselves a better literal Merchant than a Peasant Class Precog.

3: Generally it's frowned upon. The Kotkal consider it grounds for capital punishment. The Tolshak consider it grounds for locking the person up for about five to ten years. Five years is about a quarter the average person's life. So it's a pretty severe punishment. Ferals don't care. Rogues generally keep the same policy of their father civ. Nomads tend to pull teeth as punishment for that.

4: Yes there is a standard language. Nomads also have a language. But they know the standard one.

Question: What's going on in the sea? Are dolphins plotting world domination? Are crabs singing catchy songs?
Nobody really knows what's going on at sea. Presumably there is at least one megalomaniac from every species. Including dolphins. Crabs don't have the requisite vocal cords~
Title: Re: Instability: (OOC)
Post by: SOLDIER First on June 25, 2015, 08:52:23 am
1. K.
2. K.
3. What if you don't get caught?*
4. K.
*Joke
A SHEET APPROACHES ON THE HORIZON
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 08:53:12 am
If you don't get caught then you don't get caught.
Title: Re: Instability: (OOC)
Post by: SOLDIER First on June 25, 2015, 09:47:15 am
Title: Re: Instability: (OOC)
Post by: Adragis on June 25, 2015, 09:50:08 am
soup
SOUPMANCY
Title: Re: Instability: (OOC)
Post by: SOLDIER First on June 25, 2015, 09:51:34 am
GET OUT OF HERE, YOU EDGY MONSTER
Title: Re: Instability: (OOC)
Post by: IcyTea31 on June 25, 2015, 10:05:23 am
Title: Re: Instability: (OOC)
Post by: Sl4cker on June 25, 2015, 10:18:39 am
This is gonna hurt me as much as you when you read this
Spoiler: Here comes the wall (click to show/hide)
Two quick questions:
Interspecies romance: What are people's(animals'?) views on it?
Does species actually determine the characters' life span?


Edit: Magical bird retcon yay
Title: Re: Instability: (OOC)
Post by: SOLDIER First on June 25, 2015, 10:21:56 am
For two, yes.
Title: Re: Instability: (OOC)
Post by: IcyTea31 on June 25, 2015, 10:26:03 am
Inb4 someone wants to play a mayfly.
Title: Re: Instability: (OOC)
Post by: WillowLuman on June 25, 2015, 10:26:44 am
Might join. Probably with a seal or other pinniped. Depends on game's pace.
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 10:33:09 am
Physical would probably class as Peasant Class. Mental as Merchant Class.

We talked about this on Steam. This is good~

This is gonna hurt me as much as you when you read this
Spoiler: Here comes the wall (click to show/hide)
Two quick questions:
Interspecies romance: What are people's(animals'?) views on it?
Does species actually determine the characters' life span?

Physical power sounds Wanderery. Merchant of that would enable controlling other people's bones.

1: Ferals don't normally mind. They're a weird bunch. Rogues tend to disapprove but are fairly liberal. Nomads are totes fine with it. Kotkai are very much against it. Herd mentality and all that. Tolshak don't really care one way or another. If it doesn't stop science or progress, they don't care.

2: Yes. Species does determine lifespan. The longer living people are the ones with powers that directly allow for such or live with someone capable of applying such abilities to them. Or they're walkers. Walkers live around double the normal lifespan of a creature. So if a creature lives 12 years average. A Walker will be 24 years average of that species. Walker lifespan is about 40 years on average.
Title: Re: Instability: (OOC)
Post by: Spiderking50 on June 25, 2015, 11:03:09 am
Here's my entry:
Spoiler (click to show/hide)
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 11:09:14 am
Walker is sorta N/A for animals with opposable thumbs, they still tend to be leaning towards fully bipedal however. Walkers of those types still have the increased lifespan.

Focus basically lets you function as a living computer. You can hyperfocus on one thing. Such as solving a complex math problem in a moment by devoting your entire brain to it. Each Focus Tier technically just amps the processing power. A God Class Focus would be able to simulate a universe inside their own brain.

Speed and Strength are technically two separate powers. Combining them will weaken them compared to someone who is pure one or the other. Sorta a jack of all trades master of none deal.

Title: Re: Instability: (OOC)
Post by: Spiderking50 on June 25, 2015, 11:11:53 am
So I could use focus in a fight? That's really what I wanted, a fighter who used focus to plan against and counter his enemy. I would like the jack of all trades approach if that's ok.
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 11:13:26 am
You'd want Precog for that actually. Read the original Instability thread. It's in my signature Archive. Valrak had Knight Class Precog and Lord Class Speed.
Title: Re: Instability: (OOC)
Post by: SOLDIER First on June 25, 2015, 11:15:33 am
Is there a way to increase your Magic Classes?
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 11:18:04 am
None known. There are rumors, but there are always rumors.The only thing that has put off outputs higher than its normal classes are Manasinks, and they function by absorbing ability outputs, forming them into crystals, and then burning through the crystals at whatever rate they choose. The classing only matters for range they can draw from.

Manasinks aren't allowed as player characters due to obvious OP reasons.
Title: Re: Instability: (OOC)
Post by: Spiderking50 on June 25, 2015, 11:26:40 am
Updated sheet, going for a defender of the weak motif, still need power levels though.


EDIT: Here's a quick backstory:
Spoiler (click to show/hide)
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 11:53:10 am
Give a good backstory reason and I'll consider going higher than Merchant.
Title: Re: Instability: (OOC)
Post by: Spiderking50 on June 25, 2015, 12:19:29 pm
Threw in a quick backstory on the last post, I'll transfer it to my character sheet if accepted.
Title: Re: Instability: (OOC)
Post by: SOLDIER First on June 25, 2015, 12:24:10 pm
Hopefully this will start soon and my dreams can come true
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 12:37:21 pm
You're describing merchant class Precog. Didn't need a backstory for it.

However I have a lot of things to pick apart in the backstory.

Quote
He did not have good intentions. He used his power over fire to take over the town and claimed his sister as his queen
Why? Why did he take someone in the first place? That generally results in getting killed by the person. Not to mention most villages have a large enough selection of combat oriented abilities. Just fire is pretty weak. Even a God Class Pyromancer will still die to a single spear.

Quote
Especially Oauk. But one person stood up, his mother wouldn't allow this animal to steal her daughter. The villain killed her on the spot. Oauk cried out as his mother died before before she hit the ground.
Again. Why did he target? This just seems like plotfuel. Also that would be baboon/fox. That would be pretty weird culturally. A fox would normally go for a canine or feline if it did have a fondness of other species.

Quote
Ouak didn't know what was going on, but he did know what he had to do. He took his dead fathers sword and its stealth on his back. He knew he had to try to stop this villain before he could do any damage. He knew he would likely die.
He attacks a random wanderer simply because they have an appearance similar to a creature in a dream. That.. Isn't a good sign of mental stability.

Quote
He confronted the monster and drew his sword. The villain laughed and threw fire at the boy.
The issue with fighting pyromancers is AOE attacks. Can't dodge when everything around you is on fire. Also throwing fire isn't common when you lack hands. Easier to just spear fire up from the ground.

Quote
Ouak could see all of it, every detail, all at once. He dodged the two balls of fire, and his sword was at the villain's throat. Ouak pressed lightly, and the villain began to sweat.
Again. AOE. Also how can you see someone with fur sweating?

Quote
Ouak felt the rage behind the overwhelming clarity. He was going to kill this animal before he could bring any harm. Right before he finished the deed, staring into the fear within the fox's eyes, his mother called out to him. That's enough. Ouak was filled with anger at this turn of events, here was the fox who would kill his mother and kidnap his little sister, yet his mom would save him from his hand.
Literally the only thing any villager would see is your character randomly assaulting a wanderer and the wanderer defending himself. Also again. AOE. There's a reason Shielders or Antimagi are used to counter Mancers.

Quote
Ouak kicked him down and said this, "I know what you are. I know what lays within your heart. I can see it. I can see you, and through you. You will never return."
Great time for the fox to roast you to a cinder. Too close to dodge. Too close to attack in time.

Quote
The horrified fox scampered away
Fiiiiiiire.

Quote
Ouak didn't know what had happened,
Yes he did. He realized one of his abilities was precog. Everybody has abilities.
Title: Re: Instability: (OOC)
Post by: Spiderking50 on June 25, 2015, 01:15:16 pm
I wrote it in 4 minutes and know nothing of this universe. I redact the backstory and just take merchant class precog. Also, almost all mammals sweat, but it was a figure of speech.

EDIT: Or I can write a different one now that I have more time. But would like a more in-depth explanation of this world if my character's strength depends on my knowledge of it. He's supposed to be battle focused, so I'm not sure having more than a few minutes of precog is really important to his character though.
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 03:56:16 pm
Even without universe knowledge, it sounds pretty odd.

Anyways:

Why? What good does more than a few minutes of precog do? The issue is processing it all. Midbattle.
Title: Re: Instability: (OOC)
Post by: Spiderking50 on June 25, 2015, 04:57:29 pm
Thats why I wanted focus originally, to be able to process things mid battle. The few minutes of precog don't help, he really only needs 10 seconds, but really he needs more than anything, to be able to react and process during a fight. Are you seeing what I'm going for here? What could he have that allows that? If anything.
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 05:07:23 pm
You would want Precog as a mental and Hyperprocessing as a physical. Focus just focuses on one task, not comprehending the data until an output is received but being able to run a hell of a lot more complex stuff than normal.

Hyperprocessing is comprehending all available data as good as possible. With some memorization traits cropping up with the later tiers.
Title: Re: Instability: (OOC)
Post by: WillowLuman on June 25, 2015, 05:15:27 pm
Here we go, probably made some mistakes and definitely needs more work. But what do you think?
Spoiler (click to show/hide)
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 05:20:15 pm
Any description of powers so I can give a relative classing?
Title: Re: Instability: (OOC)
Post by: WillowLuman on June 25, 2015, 05:30:19 pm
Physical: she can swim extremely quickly, and crawl faster on land than other pinnipeds, almost as fast as a terrestrial creature if need be. She can also jump on land to a limited degree. Using speed on land for any more than short bursts results in extreme fatigue later.
Mental: she can diffuse hostile intent, and increase the disposition of others towards her. Probably needs more conditions.
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 05:32:06 pm
Define extremely quickly. Double speed? Triple?

Mental sounds like a Wanderer Class.
Title: Re: Instability: (OOC)
Post by: WillowLuman on June 25, 2015, 05:50:43 pm
She can swim at around 60mph in bursts, and 25mph for longer periods. Top land speed is slightly less than walking speed of most similarly-sized terrestrial animals.
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 05:52:53 pm
I mean compare speed to a normal seal.
Title: Re: Instability: (OOC)
Post by: WillowLuman on June 25, 2015, 06:01:01 pm
25mph is about 2-3 times average seal swim speed, 60mph is about 3 times average seal "sprint swim" speed.
Title: Re: Instability: (OOC)
Post by: ~Neri on June 25, 2015, 06:02:37 pm
So Merchant class.
Title: Re: Instability: (OOC)
Post by: IcyTea31 on June 26, 2015, 12:48:44 pm
So, what's the schedule for this? When are we planning to start? How common will updates be?
Title: Re: Instability: (OOC)
Post by: ~Neri on June 26, 2015, 04:09:22 pm
Starting today or tomorrow.

Updates should be every other day on average.
Title: Re: Instability: (OOC)
Post by: ~Neri on July 03, 2015, 04:53:44 pm
Writing up OP. Sorry for delay.

Those who have not put their power levels in, please do so. Will put completed sheets in the OOC OP.
Title: Re: Instability: (OOC)
Post by: ~Neri on July 03, 2015, 05:05:48 pm
Completed sheets are in OP. Put Q/A in OP as well for convenience.

Incomplete sheets are lacking powerlevels. Plop those in and let me know when you do.
Title: Re: Instability: (OOC)
Post by: ~Neri on July 04, 2015, 01:36:47 am
Spiderking, you still need to plop the powerlevels in your sheet. IC OP will be up in a few minutes.
Title: Re: Instability: (OOC)
Post by: Pencil_Art on July 04, 2015, 02:35:35 am
Is this still open?
Title: Re: Instability: (OOC)
Post by: ~Neri on July 04, 2015, 02:37:04 am
Is this still open?

Yes it is. There is no character limit.

Make a character and I'll put it in the most recent update after it's approved.
Title: Re: Instability: (OOC)
Post by: ~Neri on July 04, 2015, 02:59:12 am
IC thread here. (http://www.bay12forums.com/smf/index.php?topic=151725.0)
Title: Re: Instability: (OOC)
Post by: IcyTea31 on July 04, 2015, 10:34:57 am
I have a feeling that at this rate it'll take while for the group to get together. Two of the characters are obviously connected and two more can be trailed towards them, but one is going in a completely different direction. I'm willing to bet an internet cookie that it'll take at least 15 actions before the five original characters have all been introduced to each other.
Title: Re: Instability: (OOC)
Post by: The Froggy Ninja on July 04, 2015, 05:56:20 pm
Why make such high ranks if it's (supposedly) impossible to reach the high ones? Also what is Warping and are Enchantment and Electrokinesis viable? What about Chronokinesis?
Title: Re: Instability: (OOC)
Post by: ~Neri on July 04, 2015, 06:01:01 pm
Why make such high ranks if it's (supposedly) impossible to reach the high ones? Also what is Warping and are Enchantment and Electrokinesis viable? What about Chronokinesis?
Because there are NPC's of the higher ranks, lore is a thing, and it is Technically possible to increase rank OOC. IC, absolutely nobody has a fucking clue how to do so.

Warping is basically portals and spacial distortions. If you want an example. Read the old Instability.

Enchantment is a thing, although usually it has a focus rather then Generic Enchantment.

Electrokinesis is perfectly viable.

Define what Chronokinesis would be able to do. Depends.
Title: Re: Instability: (OOC)
Post by: The Froggy Ninja on July 04, 2015, 07:08:11 pm
Speed things up. Slow things down. Maybe even open some small time portals at higher ranks. Time things. Is it consuming souls? So like what would an enchantment focus be? Also if you can't bump up your level how is backstory supposed explain my king-tier salsamancy?
Title: Re: Instability: (OOC)
Post by: ~Neri on July 04, 2015, 07:22:30 pm
Speed things up. Slow things down. Maybe even open some small time portals at higher ranks. Time things. Is it consuming souls? So like what would an enchantment focus be? Also if you can't bump up your level how is backstory supposed explain my king-tier salsamancy?

That kind of chronomancy is viable.

No, it is not consuming souls.

An enchantment focus would for example be Fire Enchantment. Allowing various types of enchantments that you can argue are related to fire. Including but not limited to, setting houses on fire by infusing one board of wood with fire. Setting Fire Traps by infusing the ground with fire set to explode upwards on contact. Flaming swords. Staffs that shoot fireballs. And so on. Also would let you despell fire related enchantments.

I don't think you're currently moving salsa. I don't think salsa ever was invented insetting actually~ Plants required to make it aren't close enough together geographically and no real way to transport them easily yet.

A fleshed backstory basically gives your character some semblance of life. If said backstory has believable parts that would rank them at a higher tier, then they're probably going to be at a higher tier.
Title: Re: Instability: (OOC)
Post by: The Froggy Ninja on July 04, 2015, 07:29:45 pm
So basically if I make an internally consistent backstory that also involves me performing high level feats of magic. Also I meant salsa in all it's forms. Dance, music and dip! A true salsamancer spreads joy, chaos and flavor wherever they go! And I would assume it's not just practice or killing non-sapient monsters or we would have figured it out already. Is it not using magic?
Title: Re: Instability: (OOC)
Post by: ~Neri on July 04, 2015, 07:34:12 pm
Killing shit doesn't do anything beyond give skill. Good mages are the ones that use their abilities in the most creative ways. A Merchant Class Warper can kill a King Class Precog for example. Simply remove any potential for dodging. If they can't dodge or evade, they'll die like anyone else.

There are specific things that cause advancement in terms of power potential, they are unknown IC. They may or may not be painful.

No, not using magic means you don't gain any skill with it.

And yes. A good backstory gives the possibility of higher ranking.
Title: Re: Instability: (OOC)
Post by: The Froggy Ninja on July 04, 2015, 07:50:08 pm
I was hoping that we collected energy we use for magic and that if we didn't use it the excess energy would stretch our metaphorical container allowing for more magic to flow through. But I guess that's not the case. Is it like the Saiyan? 
Title: Re: Instability: (OOC)
Post by: ~Neri on July 04, 2015, 08:10:13 pm
I was hoping that we collected energy we use for magic and that if we didn't use it the excess energy would stretch our metaphorical container allowing for more magic to flow through. But I guess that's not the case. Is it like the Saiyan? 
No idea what the saiyan are like.

There is no mana cap. There isn't collected energy. There's just how much potential for it in specific areas you are capable of and how much skill you have with it. Someone with pyromancy could shoot flames at a wall all day long and not get tired.

The two main abnormals are as follows:

Manasinks are people who can crystalize ambient magic as well as active magic. If someone is using precog near one, they can crystalize that, preventing the person from using precog until they stop crystalizing precog or the precog user gets out of range and at the same time providing themselves with a crystal specifically built for precog. Which they can burn through at any time. If a manasink is in an area with lots of death and has some form of enchantment for example, depending on their skill, they can crystalize the ambient death into a death focused enchantment crystal. Which they can burn through at any time to use for a death focused enchantment.

Antimagi are people who can make a No Magic Zone around themselves. People cannot use magic around them if they have it active. It's technically a form of magic, however Antimages still cut off Manasink abilities. Antimages do not stop kinetic objects however. If an antimage shuts off the magic of a terramancer for example, and the terramancer had already launched a spear of rock at them, the rock's still gonna keep moving. It's not just going to randomly lose momentum.

These two are abnormal in that ranking only affects range and not potential power. IC, nobody knows why that is. It's abnormal and it's been noted down as abnormal.
Title: Re: Instability: (OOC)
Post by: The Froggy Ninja on July 04, 2015, 08:28:07 pm
The saiyan get more powerful if they almost die.
Title: Re: Instability: (OOC)
Post by: ~Neri on July 04, 2015, 08:30:29 pm
Nope. Not like that.
Title: Re: Instability: (OOC)
Post by: ~Neri on January 29, 2016, 01:34:27 am
Okay! Time to bring this back finally. Who's still interested?
Title: Re: Instability: (OOC)
Post by: Adragis on January 29, 2016, 01:36:34 am
iunno
i forgot what this was
Title: Re: Instability: (OOC)
Post by: ~Neri on January 29, 2016, 01:37:47 am
That's why there's an OP!
Title: Re: Instability: (OOC)
Post by: Adragis on January 29, 2016, 01:38:53 am
ooh it's this one
yes imma be a galapagos tortoise come at me world
Title: Re: Instability: (OOC)
Post by: ~Neri on January 29, 2016, 01:44:30 am
Go ahead and write up a sheet then!

..I should prooobably check the OP to see if there is actually a character sheet template. I don't remember if there was.
Title: Re: Instability: (OOC)
Post by: Adragis on January 29, 2016, 01:50:44 am
there is
Title: Re: Instability: (OOC)
Post by: ~Neri on January 29, 2016, 01:52:01 am
Seems so.
Title: Re: Instability: (OOC)
Post by: IcyTea31 on January 29, 2016, 04:17:17 am
Still interested.
Title: Re: Instability: (OOC)
Post by: SOLDIER First on January 29, 2016, 06:35:45 am
boop