This is a sorta reboot of the original Instability (which you can find in my game archive.)
Basically. You are all a bunch of fuzzy animals. With organized civilization. For details. See character creation sheet.
Yes SB, I'm making it. Stahp whining about it~
Name: I would be concerned if you don't know how names work. Preferably also do a last name.
Age: Most people don't live very long. You're limited by species age irl. 20 years is Old.
Species: Your species. Remember. Everyone is an animal. Feel free to pick a fictional animal, make sure to describe it thoroughly however. I reserve the right to veto poorly described fictional animals.
Sex: What parts you have.
Gender: What you identify as.
Physical Power: A power that affects your body specifically. Examples would be Regeneration, Shapeshifting, Turning into rock, bursting into flames, Longevity, and so on. I advise discussing the specifics of this with me. Magic is a bit odd in this game. The listed examples are common. Excluding Shapeshifting and Regeneration which are quite rare. There are specific names for the listed abilities as well.
Mental Power: These are powers that affect your surroundings or others minds. Examples would be Undeath. Warping. Manasink, Antimagic, Pyrokinesis, Aquakinesis, Terrakinesis, Hyperprocessing, Focus, Farsight, and so on. Hyperprocessing and Focus are common. Antimagic and Warping are rare. Undeath is extremely rare. Manasink is effectively one in a million and doesn't follow the normal rules. Manasink isn't an available option for this. Pyro/Aqua/Terra are fairly common.
Physical Power Level: Discuss this with me.
Mental Power Level: Discuss with me.
Are you a Walker. Yes or No. Read below. Walkers are rather rare.
Description: What they look like. What they're wearing. Most of you have some level of clothing. Ferals have a tendency not to have clothing. Same with Rogues. Nomads are about 50/50.
Personality: I think you can figure this out.
Magic is separated into classes.
Some powers can be both Physical or Mental. Some are limited to one or the other. Hyperprocessing can be a Physical or a Mental for example. Warping can only be Mental. Speed can only be Physical.
Peasant. Most people are Peasant Class in their abilities. Normally the abilities are limited to touch based if they're Mental and tend to be not particularly impressive if they're physical.
Wanderer. 5 foot radius on average for Mental, A Pyrokinetic could make a fireball about the size of a fist and move it around within that area. Somewhat more impressive then Peasant if physical.
Merchant. 10-15 foot range. Two or three fireballs as an example for a PyroKinetic. A Hyperprocessor could have functionally photographic memory here.
Mercenary. The first major increment. You're gonna need a good reason backstorywise to go higher than here. 50-60 foot range. 12 or so fireballs. A Regenerator could easily keep themselves alive for about 500 years at this point. Remember, most lifespans are numbered in the 20 year range. That's quite a long time.
Guard. 90-100 foot range. 20 fireballs.
Soldier. 120-140 foot range. 30 fireballs.
Knight. 160-180 foot range. 55 fireballs.
Noble. The second major increment. Past here is Very Rare. 5-6 mile range. Around 1k fireballs if you have Hyperprocessing of at least Mercenary Class. Or a few massive ones if not.
Lord. 10-20 mile range. 10-15 massive fireballs.
King. 60 mile range. 100something massive fireballs.
Hero. Third Major Increment. Nobody is getting anything of this or stronger. A Hero Class Pyromancer could melt a small country.
Titan. About half a continent of range. Could easily melt a large country.
Magus. Fourth Major Increment. Anyone from this point onwards can affect the globe.
Archmagus. These ones can make explosions on the two moons if they want.
Demigod. Did someone say solar flare? Cause that's what these ones can do.
God. A God Class Pyromancer could make the sun go supernova. It's That OP.
Anything past Titan is so rare that there have only been a handful of them in history. There have been exactly two God Class people before. One nearly destroyed the world before getting sealed by the second, the other mostly fixed it before dying from lack of a Physical ability allowing for a longer life. Most people wouldn't know about that however, even among scholars, God Class is just theorized. Some scholars doubt the existence of Demigod Class as well. There are no known living named entities of anything above Magus Class. However rumors persist of a Manasink roaming the lands, potentially ranking at least at Archmagus.
Walkers are those rather rare people who are born bipedal and with thumbs. There's a rather large amount of social stigma against them in almost all communities, however nobody can deny that they are useful. Some of the most successful Smiths, Scribes, Writers, Adventurers, and Soldiers are Walkers. However technically anyone with the right abilities could do anything a Walker can do.
It's normal for citizens the Kotkal Republic to give last name instead of first name until the person is classed as a friend. Most herbivores are part of the Kotkal Republic, or at least grew up within it. Unless you're a Nomad, Rogue, or Feral.
The Kotkal Republic has a high population compared to the Tolshak Empire. However the Tolshak Empire has a higher level of technology.
Most carnivores and omnivores are part of the Tolshak Empire. They tend to be a lot more blunt.
There are nonsapient animals. They are much more common than sapient animals. Nonsapient animals do not have any sort of magic. Many Ferals are mistaken for them. Occasionally Ferals live with them.
Ferals are those eccentric people who decide they would rather live in the wilds as animals instead of in civilization. They tend to be at least slightly bonkers. Hyenas are generally the most commonly stereotyped Feral, although they are no more common than any other type of Feral. Referring to someone as a Hyena is usually a term for questioning their sanity. Often joking but sometimes not.
Nomads are people who would rather not be part of any given civilization. They may or may not have stationary villages. Normally they are nomadic and roaming.
Rogues are usually thought of as bandits. However they actually don't normally do banditry. Nomads are more likely to raid caravans than Rogues are. Rogues are usually villagers who decide that they'd be better off up and moving to a completely unclaimed area and set up their village again there, not under the thumb of either major superpower. If you encounter a town with very very few people present. Odds are is the rest of the citizens decided to go Rogue.
Caravans are the most common form of transportation. Safety in numbers. However the Tolshak Empire is in the middle of setting up a limited Kinetimancer powered railroad system.
Ask if you need help. Odds are is you will.
IC Thread. (http://www.bay12forums.com/smf/index.php?topic=151725.0)
Name: Amata (she also goes by Ammy) Rassu
Age: Two years.
Species: Wolf.
Sex: Female.
Gender: Also female.
Physical Power: Ammy can set herself on fire from the markings she has on her body.
Mental Power: A strange form of aquakinesis. It affects water, but it is much more effective when using water containing with other substances, such as a polluted river or waste liquids. (Yes, it works on soup.) It might work on blood as well, but she hasn't tried that yet.
Physical Power Level: Peasant
Mental Power Level: Merchant
Are you a Walker? Noep.
Description. (http://www.fightersgeneration.com/np5/more/amaterasu-mvc3.jpg) The wing-like objects on her forelegs are decorative, almost like bracelets. Ammy tends to wear a full-body cloak so she can dramatically tear it off when she wants to use her powers. A strange fact is that her markings are usually not visible, but appear and grow more intense as she uses either power. They otherwise do nothing.
Personality: Ammy has a good heart and is unusually lovable, but she can be lazy and even arrogant. She enjoys helping those who need it but is very opinionated at times.
Name: Rajendra Misra
Age: 24 (Elephant lifespan is pretty close to that of humans.)
Species: Indian elephant.
Gender/Sex: Cis-male.
Physical Power: Jumping. (Varytiturgy, control of gravity.)
Mental Power: Walking around being somebody else's problem. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ElephantInTheLivingRoom) (Perception)
Physical Power Level: Wanderer.
Mental Power Level: Merchant.
Are you a Walker: No.
Description: Appearance naked. (https://upload.wikimedia.org/wikipedia/commons/1/10/001_Forest_Elephant%2C_Kerala_by_N_A_Nazeer.jpg) Clothing varies, but usually simple practical drapings over body due to the large amount of work elaborate clothing would require. Lots of packs and pouches to carry stuff around.
Personality: I prefer not to flesh out a personality before the game begins. I describe characters once they have disobeyed me a couple of times.
This is gonna hurt me as much as you when you read this
Name: Saka Kholapana
Age: 3
Species: A chakora. Basically a blue-ish partridge that had a crescent-shaped mark on it's belly, that was vaguely reminiscent of the moon in various stages of waxing and waning. It was said the fuller a chakora's mark is, the more potential it had. The average longevity of a chakora is much, much longer than partridges and regular birds in general, averaging at around 17-18. Unlike the chakora's cousins, they freely nested upon trees, both high and low. This, along with their natural marking, led to tales being spun of them by more.. easily impressed partridges that they lived on the beams of the moon and ate of moonlight. This directly led to them developing a 'Holier Than Thou' attitude. This directly led to their grounded cousins to band together and rise up against them.. literally. Now, it has been many years since the chakoras have been hunted down, and they are still tense when with other birds, especially other partridges, as their numbers are still but a fraction of a fraction of what it once was.
Sex: Saka is a female.
Gender: Saka will be attracted to men when she is older.
Physical Power: Osteokinesis (Bone Manipulation)
Mental Power: Sonokinesis (Sound Manipulation)
Physical Power Level: Wanderer
Mental Power Level: Peasant
Walker: Nope
Description: As a warrior in training, she wears a headress with three blue feathers, two copper rings on the side and across all of the feathers is painted a crescent moon.
Personality: Saka can be described as mostly naive, she would have been much more hopeful but her harsh training has had the hopefulness slowly.. wane. As she is pained whenever she uses her powers of bone manipulation(as ripping out one of your spines to attack someone is quite painful), She has developed a high-pain tolerance. Otherwise.. she is still in the process of figuring out who she is.
Her tribe lives hidden in the forest, not many an explorer has come there, and any that do are quickly promised not to leak information.. at spear and swordpoint. She does not know her father is, as any eggs are simply given to the nurser(She, and all of her other tribesmates' last names is the name of the tribe). Her closest family she knows of is her twin brother Anaka, information she got by a combination of her constant pestering of the nurser and her 'moonmark', as it is called. Yes, the mark on her belly is nothing less than a complete circle, or a full moon. A mark said to be only had by descendants of the chief (who would know who their father is).. or by great heroes. As soon as the nurser discovered this mark, she told the chief, and they agreed to hide her away from the tribesmen, and to only reveal her at the age of 5, when she would undoubtedly by then be a great warrior. Saka was assigned a loyal master, and began her training at the age of 2.5.
Her training was harsh, but it showed she was, in fact, proving to have about as much potential as expected. By now she had the ability to have spines erupt from her back and (with a lot of concentration) have them burst out of her back. Her second power has yet to be discovered, but if it were she would be able to adjust the volume of sounds coming from her, or, if she's quick enough, other people.
Two quick questions:
Interspecies romance: What are people's(animals'?) views on it?
Does species actually determine the characters' life span?
Edit: Magical bird retcon yay
Here's my entry:
Name: Ouak (Pronouced- Ewwahk)
Age- 6
Species: Baboon
Sex: Male
Gender: Thank you for being considerate of people. Male.
Physical Power: Power Rush (increased speed and strength)
Mental Power: Precognition
Physical Power Level:
Mental Power Level:
Are you a Walker: N/A
Description: Wearing a white blazer, a peach tank top, and sunglasses. (I've been feeling this combo lately.)
Personality: Quiet and reclusive. Mostly minds his own business, but has a very clear and unabashed sense of morality. Never lets someone violate his morals or attack the weak.
Here we go, probably made some mistakes and definitely needs more work. But what do you think?
Name: Axa
Age: 15
Species: Leopard seal
Sex: Female
Gender: Female/Indifferent
Physical Power: Speed
Mental Power: Charm
Physical Power Level: Merchant
Mental Power Level: Wanderer
Are you a Walker. No
Description: Axa is a large seal, though not overly so for her kind. She is dressed minimally, as too many accoutriments slow one down in the water, wearing a single, streamlined leather pouch around her neck.
Personality: A curious and restless one, Axa roams the coasts and seas of the world, collecting tales and songs, a sort of traveling bard if you will. She searches for good conversation, good food, good company, and all around good times, and prefers to be ever on the move. She's never seen another of her species, but it's not something she often thinks about.