Bay 12 Games Forum

Dwarf Fortress => DF Modding => Topic started by: Rex Invictus on January 24, 2015, 04:32:51 am

Title: Which Mod(s) Do You Use?
Post by: Rex Invictus on January 24, 2015, 04:32:51 am
Just curious as to what mods people are using.

Feel free to post the reason you're using the mods, too.
Title: Re: Which Mod(s) Do You Use?
Post by: Deon on January 24, 2015, 05:29:22 am
This is all going to change once Meph revamps Masterwork for the new version. I hope I won't be behind with The Fall as well :).
Title: Re: Which Mod(s) Do You Use?
Post by: scamtank on January 24, 2015, 08:13:04 am
My own because I AM THE ULTIMATE AUTHORITY ON HOW THIS GAME OUGHT TO BE
Title: Re: Which Mod(s) Do You Use?
Post by: than402 on January 24, 2015, 08:26:24 am
I don't play dwarf fortress all that much lately. The last things I played were masterwork, KingMurdoc's elf mode and my own modifications.
Title: Re: Which Mod(s) Do You Use?
Post by: FallenAngel on January 24, 2015, 10:32:41 am
Since .40.x came out, I've pretty much been riding on Vanilla, but I'm working on a fresh, new mod currently.
So that counts, I guess.
It's not in a generated-world playable state, but is arena-playable.
Title: Re: Which Mod(s) Do You Use?
Post by: Witty on January 24, 2015, 01:59:25 pm
I haven't been playing with mods as of .40 to help out with bug reporting, but I have started the arduous process of updating my own homebrew mod.
Title: Re: Which Mod(s) Do You Use?
Post by: Putnam on January 24, 2015, 02:11:22 pm
how is fortbent more popular than modest mod (even if I'm one of the two who voted)

I also picked other because I play most of my own mods.
Title: Re: Which Mod(s) Do You Use?
Post by: Dirst on January 24, 2015, 03:40:53 pm
I haven't been playing with mods as of .40 to help out with bug reporting, but I have started the arduous process of updating my own homebrew mod.

I am in much the same boat.  I don't have a lot of time to play lately, and when I do have DF open it's to troubleshoot or improve my minor mod.

As the starter packs mod-manager abilities mature, we should see more players combining minor mods.
Title: Re: Which Mod(s) Do You Use?
Post by: Meph on January 25, 2015, 06:55:49 am
This is all going to change once Meph revamps Masterwork for the new version. I hope I won't be behind with The Fall as well :).
The difference will be that you make a mod for people that like Fallout and DF, while I make a mod for people that like DF. My target audience, so to speak, is larger.

But TomiTaipos updated old Genesis for 40.x deserves some love. He should really make a new thread for it, because currently its hard to understand whats going on, if you are not familiar with it.
Title: Re: Which Mod(s) Do You Use?
Post by: Deon on January 25, 2015, 10:53:17 am
This is all going to change once Meph revamps Masterwork for the new version. I hope I won't be behind with The Fall as well :).
The difference will be that you make a mod for people that like Fallout and DF, while I make a mod for people that like DF. My target audience, so to speak, is larger.

But TomiTaipos updated old Genesis for 40.x deserves some love. He should really make a new thread for it, because currently its hard to understand whats going on, if you are not familiar with it.

To be honest it has nothing to do with Fallout anymore. It's much closer to Genesis than everything, I just make it quite a lot more brutal and diverse.
Title: Re: Which Mod(s) Do You Use?
Post by: Teneb on January 25, 2015, 11:11:46 am
Apparently someone other than me voted for Nchardahrk. I'm impressed.
Title: Re: Which Mod(s) Do You Use?
Post by: Putnam on January 25, 2015, 03:25:09 pm
This is all going to change once Meph revamps Masterwork for the new version. I hope I won't be behind with The Fall as well :).
The difference will be that you make a mod for people that like Fallout and DF, while I make a mod for people that like DF. My target audience, so to speak, is larger.

Well, no, seems more like you make a mod for people that like DF but haven't actually looked into what it is beyond fortress mode, so they think it's more of a strategy game than it actually is, then they complain whenever anything other than fortress mode is updated because they're under the opinion that the entire game is about fortress mode.

This, I will admit, is a large demographic. Annoyingly, horrifically large.
Title: Re: Which Mod(s) Do You Use?
Post by: Dirst on January 25, 2015, 03:32:12 pm
This, I will admit, is a large demographic. Annoyingly, horrifically large.
Are you talking about that line you pass on your way to Legends Mode? I always wondered what that was for. :)
Title: Re: Which Mod(s) Do You Use?
Post by: Baffler on January 25, 2015, 05:05:00 pm
My current RAWs folder is a Frankenstein mix of a few minor mods. I have Stal's armory, Button's plant fixes, and PHM: Overgrowth in there, plus a few tiny changes I made myself both to the base raws and to those mods. I'm working on my own thing with a sort of "DF: But in Space!" aesthetic. So far it only exists in a partially written (but very ambitious) planning document, but it's moving along at a steady pace.

I tend to sample other more major mods pretty widely.
Title: Re: Which Mod(s) Do You Use?
Post by: Badger Storm on January 25, 2015, 06:32:43 pm
I use the "animals Storm likes and wants in her games" mod and the "making good regions less boring" mod.  Basically I just add in a few critters, make some critters shearable and others trainable.  I've run into a roadblock recently, because I had the perfect idea for a good wetlands monster but every time I try to add it this egregious bug pops up.  Ugh.
Title: Re: Which Mod(s) Do You Use?
Post by: mineforce on January 26, 2015, 02:31:49 pm
I have a few df folders

-my little fortress with humans and that mod that adds a lot of secrets such as geomancers and pyromancers (I forgot it's name)

-deon's wasteland mod, it felt kind of empty so I added some things

-genesis

Title: Re: Which Mod(s) Do You Use?
Post by: pisskop on January 26, 2015, 02:34:04 pm
I use my own.  Anything else isn't what I want.
  That said, I have used other mods before, for community forts or to try them out.
Title: Re: Which Mod(s) Do You Use?
Post by: IndigoFenix on January 26, 2015, 02:52:23 pm
My own, exclusively.  I don't even play that much, except for testing.

That would be Rise of the Mushroom Kingdom and whatever minor or major plugin I happen to be working on at the time.
Title: Re: Which Mod(s) Do You Use?
Post by: Button on January 27, 2015, 11:25:49 am
I use the mod "Button's Raws."  ;)

The weird thing is that it usually has about a dozen downloads by the time I upload new ones? I'm really curious who else is downloading them, and if they're actually playing with them, or just looking.
Title: Re: Which Mod(s) Do You Use?
Post by: milo christiansen on January 27, 2015, 06:36:07 pm
I am with IndigoFenix, so much time spent modding that I only ever play to test nowadays...
Title: Re: Which Mod(s) Do You Use?
Post by: Meph on January 28, 2015, 11:02:25 am
I am with IndigoFenix, so much time spent modding that I only ever play to test nowadays...
+1 from me ;)
Title: Re: Which Mod(s) Do You Use?
Post by: YAHG on February 01, 2015, 01:57:55 pm
I mostly just do 1 drink per plant (instead of 5), a reaction for automatic cheesemaking, some of the things from Deons adventurer mod and 'meat' leather. I like to play with only peasant dwarves and use larger numbers of workshops :).

I usually only play 1 fort per world delete it and then regen after I have tweaked something :D (those sheep with candy wool were pretty OP O0)
Title: Re: Which Mod(s) Do You Use?
Post by: Vattic on February 01, 2015, 02:58:44 pm
Seems I'm not alone in spending time working on/playing my own raws. I find it a nice running project with all the related research.

I'm really curious who else is downloading them, and if they're actually playing with them, or just looking.
I downloaded them recently to see how you did a few things after I noticed we've implemented a fair few similar. Also wanted to see your snails.
Title: Re: Which Mod(s) Do You Use?
Post by: Button on February 02, 2015, 11:05:37 am
Seems I'm not alone in spending time working on/playing my own raws. I find it a nice running project with all the related research.

I'm really curious who else is downloading them, and if they're actually playing with them, or just looking.
I downloaded them recently to see how you did a few things after I noticed we've implemented a fair few similar. Also wanted to see your snails.

What were your thoughts on the snails? :D
Title: Re: Which Mod(s) Do You Use?
Post by: Eldin00 on February 02, 2015, 05:18:20 pm
I play fairly close to vanilla, but with a few minor modifications either of my own design or cherry-picked from other mods/forum posts. The most significant changes are:

Added cupronickel, a copper/nickel alloy. I originally copied this from the orichalcum mod, but later adjusted the reaction to make it and the material properties based on engineering data for a 70/30 cupronickel alloy.

Added maxage tag to elves and goblins.

Kobolds have a language and the associated language-related entries in their entity.

Added reactions to convert certain high-silica stones into sand at the millstone.

Added explicit orientation tags to dwarves and most domestic animals, to make non-breeding animals and non-marrying dwarves much rarer.
Title: Re: Which Mod(s) Do You Use?
Post by: Vattic on February 02, 2015, 06:35:12 pm
What were your thoughts on the snails? :D
Very detailed and a definite improvement over the vanilla ones. Noticed you went with technical names for parts instead of more generic ones; I've been working on replacement antmen and still can't decide which way to go. Did you consider this and what swayed you? Quite like the new snails too, but am surprised none give a dye. Wasn't keen on snail cheese until I thought of purring maggots being another odd source of cheese.
Title: Re: Which Mod(s) Do You Use?
Post by: twryst on February 02, 2015, 10:22:01 pm
I've paused playing until major mods update, but LFR was my favorite till it disappeared. I've been debating restarting it/updating it to 4.2+, but... Time.
If somebody wants to collaborate I would.
Title: Re: Which Mod(s) Do You Use?
Post by: Button on February 03, 2015, 11:54:22 am
What were your thoughts on the snails? :D
Very detailed and a definite improvement over the vanilla ones. Noticed you went with technical names for parts instead of more generic ones; I've been working on replacement antmen and still can't decide which way to go. Did you consider this and what swayed you? Quite like the new snails too, but am surprised none give a dye. Wasn't keen on snail cheese until I thought of purring maggots being another odd source of cheese.

There aren't really generic names that work for snails. Like, what do you call a radula? It's not a tongue, it's not a tooth. Or an operculum - the only thing I can think of that would explain what that is would be a "tail shell," and that just sounds silly.

Which isn't to say I would necessarily have used "easier" words if they'd been appropriate - just that I didn't even see it as a decision.

In NonconsensualSurgery's original snail set there was one that was supposed to give dye, but I couldn't get it to work and eventually gave up on it. Thanks for reminding me about that - fixing up NC's snails was my first modding project, so I bet I could make it work now.
Title: Re: Which Mod(s) Do You Use?
Post by: NonconsensualSurgery on February 05, 2015, 02:09:32 am
I'm kind of amazed and pleased that my snails are still alive and producing cheese.

They're fairly accurate except operculums are almost exclusively a feature of marine snails while these are clearly terrestrial. The scythe operculums on the predatory version were inspired by fighting conchs.

EDIT for bugfixing:

I downloaded Button's raws to check them out. Adding [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] under [BODY_DETAIL_PLAN:STANDARD_MATERIALS] to the snails in creature_snails stops cavern snail teeth from being made from default material and cleans up the error logs.
Title: Re: Which Mod(s) Do You Use?
Post by: Button on February 05, 2015, 10:27:50 am
Thanks for pointing that out NS! I think I introduced that error when I folded in material changes from Deon's adventurer mod a while ago, then took them out. (They just weren't my style.)

Also thanks for the use of your snails! I loove the opium snails - did you see I modded the cheese to have a chance to cause full-body numbness when eaten? It keeps the diagnosers from getting rusty ;).
Title: Re: Which Mod(s) Do You Use?
Post by: Vattic on February 05, 2015, 12:42:37 pm
Also thanks for the use of your snails! I loove the opium snails - did you see I modded the cheese to have a chance to cause full-body numbness when eaten? It keeps the diagnosers from getting rusty ;).
Completely missed that. Very cool. Also regarding part names: makes sense.
Title: Re: Which Mod(s) Do You Use?
Post by: StupidElves on February 09, 2015, 04:58:12 pm
I use the dinosaur mod, the pleistocene mod, the Monster Hunter mod, and I've recently started trying out the Norse Fortress mod.

Basically, it's all a bunch of things to make the game more Fun. And because everyone loves dinosaurs.
Title: Re: Which Mod(s) Do You Use?
Post by: Rex Invictus on February 09, 2015, 05:00:58 pm
I use the dinosaur mod, the pleistocene mod, the Monster Hunter mod, and I've recently started trying out the Norse Fortress mod.

Basically, it's all a bunch of things to make the game more Fun. And because everyone loves dinosaurs.

Link? :o
Title: Re: Which Mod(s) Do You Use?
Post by: StupidElves on February 10, 2015, 12:44:09 am
http://www.bay12forums.com/smf/index.php?topic=123137.0 Dinosaurs, I know that the DFFD file says it's for .34.xx, it is actually for .40.xx
http://www.bay12forums.com/smf/index.php?topic=139441.0 Monster Hunter
http://www.bay12forums.com/smf/index.php?topic=146373.0 Pleistocene (Ice Age type things)
http://www.bay12forums.com/smf/index.php?topic=132308.0 Norse Fortress
Title: Re: Which Mod(s) Do You Use?
Post by: smakemupagus on February 12, 2015, 01:26:49 am
Yeah, Pleistocene mod is legit.  :)
Title: Re: Which Mod(s) Do You Use?
Post by: Meph on February 15, 2015, 10:57:04 pm
Damn, the last time I asked this question, it was 1:1 vanilla:masterwork. Now its 3:2... I have to do more on the update. ^^
Title: Re: Which Mod(s) Do You Use?
Post by: Valikdu on February 16, 2015, 09:40:55 am
W-what? Using mods? Why would I do such a thing?!
Title: Re: Which Mod(s) Do You Use?
Post by: Dirst on February 16, 2015, 10:50:22 am
W-what? Using mods? Why would I do such a thing?!
Some people just can't handle the intensity of Vanilla.
Title: Re: Which Mod(s) Do You Use?
Post by: Mohreb el Yasim on February 23, 2015, 06:32:58 pm
i mostly play vanilla + mod it sometimes later on so it counts for other i guess ... to be honest i like more to mod and see then play the game :D
Last version i checked masterwork (despite the fact that i do not like the choice of the name) it is not bad at all, i just felt it too much change / some not in the way i like ... but still great work, as-well as the whole modding community.
If not for else, at least as examples they are a good thing to see what could be done. (i only wish if i wasn't that lazy to make my mods work completely :S )