Bay 12 Games Forum

Dwarf Fortress => DF Modding => Topic started by: AlexanderOcias on March 11, 2012, 04:46:17 am

Title: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: AlexanderOcias on March 11, 2012, 04:46:17 am
(http://www.alexanderocias.com/jollybastion/jollyb1-2.png)
(http://www.alexanderocias.com/jollybastion/jollyb2-2.jpg)

A warmer, happier fortress.

Download ⬇ (http://www.alexanderocias.com/jollybastion/JollyBastion34-10v5.zip)
34.10v5

Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy.
There are four main handy-dandy aspects of this mod:

The OS X .app version has been succeeded by Dwarf Builder (http://www.bay12forums.com/smf/index.php?topic=106974.0), which lets you make a .app custom tailored to your needs! Alternatively, it's easy to install Jolly Bastion on a regular OS X DF by just placing all the mod files in the given directories.

Screenshots
Spoiler (click to show/hide)

Files modified
Spoiler (click to show/hide)

Download
Spoiler (click to show/hide)

Alternate Colour Schemes
Spoiler (click to show/hide)

Accessing/Changing DF files on an OSX .app install
Spoiler (click to show/hide)

Bundling/Modifying this Graphics Pack
Spoiler (click to show/hide)

Credits
Spoiler (click to show/hide)
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Greendogo on March 11, 2012, 05:11:05 am
Incredible, it gives the player a completely different impression of the game.  The game looks much more upbeat!  I like it!
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Rushmik on March 11, 2012, 05:40:15 am
I very much like the blue-gray elevation transition, adds a lot of depth! I would love an alternate version with bearded or otherwise more dwarfy looking dwarves.  :)

Also posting to watch, I will definitely give this a try. The stark contrast in vanilla DF is a huge strain on my eyes, and this brighter, smoother set will be a great help.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Dbuhos on March 11, 2012, 06:56:23 am
Wow, that looks beautiful ! I shall be using it.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Goncyn on March 11, 2012, 07:51:58 am
That's a work of art! Thanks for sharing it. I love the color palette. The font is a little hard to read, though.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Greendogo on March 11, 2012, 08:47:08 am
I think the font is pretty easy to read.  I also like that it's playful.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Vattic on March 11, 2012, 08:55:00 am
Very nicely done! I prefer square tilesets usually but this is very nice.

A few questions though:
Anyone know of a way to separate floor-tiles from text-periods without using true-type? (TT isn't visually incompatible with non-0,0,0 black)
You might want to check this out (http://www.bay12forums.com/smf/index.php?topic=94528). He's looking for some help too (http://www.bay12forums.com/smf/index.php?topic=94528.msg3083514#msg3083514).
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: aantn on March 11, 2012, 09:08:45 am
Wow, that looks incredible.

Is there any chance you can create icons for the Masterwork Dwarf Fortress mod?

http://www.bay12forums.com/smf/index.php?topic=98196
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Malakai Makaisson on March 11, 2012, 09:33:58 am
Wow, this is absolutely brilliant. 
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: DarthBoogalo on March 11, 2012, 09:39:22 am
This reminds me a lot of Brogue, was that the intention? Because Brogue is a cool thing.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Orkel on March 11, 2012, 09:49:43 am
Very nice and original! Could you please make a square version?
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: CowThing on March 11, 2012, 09:58:48 am
This is just beautiful!  So much happier than any other set I've seen.  However, is there a chance you'd be willing to make a square version of it?  As much as I love it I just prefer square tiles.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Oshi7 on March 11, 2012, 10:05:51 am
I've always used graphical tilesets, never been a fan of ASCII. That being said, with this tileset, everything makes sense and its incredibly easy to visualize the world. Nothing about the tileset is confusing or hard to wrap your head around, plus it looks fantastic, better than a lot of tilesets I use. It'll take a little while to get used to, learning the symbols, but this is amazing.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Meph on March 11, 2012, 10:12:58 am
Is this still using the ascii tiles in the raws ? phoebus, mayday and ironhand need changes in the tilenumbers, but this looks just like it might be a simply switch in color table and tileset graphic, and not the raws itself. If yes, brilliant. :)
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Mike Mayday on March 11, 2012, 10:19:16 am
Fantastic! I love everything about it! Unfortunately there's no way to change the ground tiles (you CAN change the grass tiles, but not the rough rock floors).
Meph- apart from the shrub tile, this is indeed vanilla DF! It's all in the tileset+colourscheme.

"You are deceased :D  :P  :)" hahahaha
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: IT 000 on March 11, 2012, 10:33:53 am
Wow! Fantastic work! I really like how it looks at night, it actually has that 'nighttime' feel.

I'm not sure if I'm a fan of the bogeyman tiles though, they could be bigger.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Broseidon on March 11, 2012, 10:57:19 am
Kinda makes it look like a gameboy color game.

Very cool.  This is an ascii i can play
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: MattRB on March 11, 2012, 11:53:19 am
I -love- this, but I can't do non-square tilesets :( any chance of getting these in either 12x12 or 9x9?
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: wyrdness on March 11, 2012, 12:08:12 pm
Wow, everything looks so calm and happy. Look at those happy little dwarves! *squishes them* I do prefer square tilesets, but I'll give this a go on a new unmodded game anyway. I love the font as well, easy to read but suitably whimsical (for when a bloodbath erupts in my fort). I'll keep watching this, it's very cool. :)
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Vherid on March 11, 2012, 12:29:26 pm
This is incredibly unique and it looks very nice, definitely gonna play around with it for a bit.

I would say the sand tiles are made to look metallic in-game though. Init wise your FPS's are somewhat low compared to what a lot of people play at, nothing major just saying for others you might want to make sure to adjust that to your preferred rate, and you should have blackspace on YES as it prevents your tileset from getting blurry/stretched randomly in spots even at the correct zoom size.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: JoeCroqueta on March 11, 2012, 02:16:23 pm
Beautiful, love the proper OSX package too :)

I also would like to see a square tileset version, I'm too used to them :)
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: crazyjake56 on March 11, 2012, 02:24:48 pm
This is gonna be my favorite tileset. I know it.
Edit: I got it. Is it possible to have it in a way that isn't fullscreen.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Vherid on March 11, 2012, 03:54:02 pm
White and light gray might be a bit too hard to differentiate from each other in-game.

I actually really love how derpy their faces are haha.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: Meph on March 11, 2012, 04:55:10 pm
Praise from me as well, as this is new. I would like to request to add this as a optional tileset for my mod. Because now I can do Ascii, Ascii+ (vherid) and Jolly Bastion, all with one set of raws. This might even convince me to finally go through the work and do this.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: AlexanderOcias on March 11, 2012, 08:16:36 pm
Thank you for all the comments, everyone. New update on the first page (v2), I'll try to keep this short:

Quote from: Everyone
SQUARE TILES PLEEEEASE

Done.

This reminds me a lot of Brogue, was that the intention? Because Brogue is a cool thing.

Never seen Brogue before, checking it out now, it looks really sweet! I guess the similarity is that we both just apply good colour theory. His one is much more dramatic than Jolly Bastion though. :P

Wow! Fantastic work! I really like how it looks at night, it actually has that 'nighttime' feel.

I'm not sure if I'm a fan of the bogeyman tiles though, they could be bigger.

Bogeymens' mouths are huuuuuge in the new update. :)

This is incredibly unique and it looks very nice, definitely gonna play around with it for a bit.

I would say the sand tiles are made to look metallic in-game though. Init wise your FPS's are somewhat low compared to what a lot of people play at, nothing major just saying for others you might want to make sure to adjust that to your preferred rate, and you should have blackspace on YES as it prevents your tileset from getting blurry/stretched randomly in spots even at the correct zoom size.

Blackspace has no effect on OSX after the intro, didn't know it did stuff on other OS's, thanks for the tip!
I've adjusted the wavey tiles in the new update, it should look a bit nicer.

This is gonna be my favorite tileset. I know it.
Edit: ... If it wouldn't stop crashing the computer I'm on.

Oh no! :( Is there an error it's printing out? Did you check the error log?

Praise from me as well, as this is new. I would like to request to add this as a optional tileset for my mod. Because now I can do Ascii, Ascii+ (vherid) and Jolly Bastion, all with one set of raws. This might even convince me to finally go through the work and do this.

Go right ahead. :)
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Orkel on March 11, 2012, 08:27:40 pm
Could we have a 16x16 version too? :>

This tileset is destined for greatness
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: CowThing on March 11, 2012, 09:25:51 pm
Glad to see the square tiles!

It's too bad the period problem can't be fixed. :(
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Pokon on March 11, 2012, 11:22:15 pm
When I start the fort, I have flashbacks to Yoshis Island. The bright, cheerful colors and the sqiggly lines makes me wish to break out the Mario Mod that exists on here and play this game with tears of joyful reminisce come down my face.




Cudos to you, good sir, for you have improved my game in a way that 2+ years of personal modding did not achieve.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: crazyjake56 on March 11, 2012, 11:27:43 pm
This is gonna be my favorite tileset. I know it.
Edit: ... If it wouldn't stop crashing the computer I'm on.

Oh no! :( Is there an error it's printing out? Did you check the error log?


[/quote]

edit: Nope didn't work. Guess I'll just keep digging around and see what's wrong with what I did.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app
Post by: AlexanderOcias on March 11, 2012, 11:44:17 pm
Figured it out. When I installed the graphics pack DF automatically opened in fullscreen. I need to figure out a way for that to not happen.
To disable auto-fullscreen, go to (dwarf fortress directory)/data/init, open init.txt, and set [WINDOWED:NO] to [WINDOWED:YES].

Very strange either way, I thought that bug only happened on 2D rendering mode...

Let me know if you have any trouble setting this to work! :)
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Vherid on March 12, 2012, 11:51:27 am
I think the sand/water tiles still look a bit metallic. I think it's because of the gradient you're using around it.
http://www.bay12forums.com/smf/index.php?topic=88598

Something like that is something that works really well, As you can see here my white sand floor looks like a tiled floor of polished metal:
(http://localhostr.com/file/bwGURri/metallicsquig.PNG)
The water doesn't look too bad, and it's not too bad in stone either but things like the soils like that I'm pretty sure the gradient you have around it makes it look metallic. Or something else, I don't know.

I really like the extra derp on the 12x12 faces, but the text is too stretched for it, I think you would have been better off just keeping it the same size and centering it or having slightly less of a stretch.

But also, using transparencies and gradients for your ramps and such, so fucking beautiful.
(http://localhostr.com/file/wPYct7h/beautiful.PNG)

Your above ground icons for the tops of trees and such as well are very nice.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Taffer on March 12, 2012, 01:10:40 pm
Just when I thought I'd perfected the look of my tileset. Curse you, evil tileset maker. This is beautiful.

After playing with it for a while, it is beautiful, but it takes some getting used to. Adventure mode confused me at first, especially with the slopes. Wish there was a way around the period/floor tile oddity. I also agree about the dwarves. The derp on the 12x12 dwarves is just a little too big, personally. As for your mod idea, I don't care for mods personally, as I try to stick with vanilla DF as much as possible. It sounds fun though. I think I'll stick with this tileset & colour scheme for a while yet. Great work!
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Meph on March 12, 2012, 02:13:18 pm
I tested this on my mod, works very well. Only problem I found is that truetype messes it up, with both my selfmade font, and the original from df. But that is not a big deal, just toggle it with F12.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Rushmik on March 12, 2012, 07:52:35 pm
But also, using transparencies and gradients for your ramps and such, so fucking beautiful.

This a thousand times. It's also much, much more readable for a newbie. I can't speak for anyone else but it took me a while to visualize the depth and elevation, yet it's a cinch with this tileset.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: saltmummy626 on March 12, 2012, 08:23:57 pm
your tileset is very easy on the eyes. prolly great for people who dont like the sharp, almost painful colors of the original ascii game.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: BigFatStupidHead on March 13, 2012, 12:15:53 am
Wow.

Beautiful.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: crazyjake56 on March 13, 2012, 12:20:44 am
So I'm still having some crash issues. Is there anything about this tileset that would strain an older computer or could there be something in the inits that gets screwed up during its installation.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: RevolutionaryDorf on March 13, 2012, 01:10:08 am
I really love the colors and font, but the dwarves should have beards!
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: BigD145 on March 13, 2012, 01:13:51 am
I really love the colors and font, but the dwarves should have beards!
I assumed they were happier without them.

I regret saying that.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Taffer on March 13, 2012, 01:15:56 am
So I'm still having some crash issues. Is there anything about this tileset that would strain an older computer or could there be something in the inits that gets screwed up during its installation.

There isn't, at least on the Windows/Linux copy. The only thing I can think of is the raw file change. I never change the raws without generating a new world. You might try that. Barring that, you copied it wrong, or the copy you downloaded was incomplete or corrupted. Try downloading a fresh copy of DF, a fresh copy of Jolly Bastion, copy the files over, and try again.

If you use a Mac, Armok help you, because I can't. You can try downloading the familar Mac version of DF from the website and copying over the Windows/Linux version of Jolly Bastion, as the files will work fine on a Mac. You'll lose the fancy icon, and the .app support. The tileset and colours will work.

Files modified
...
raw/objects/plant_standard.txt[Changes shrub tile to not interfere with quotation marks]
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Rushmik on March 13, 2012, 02:49:24 am
I'm not sure why, but since installing this the game will often become "unfocused" when I use the shift key to move the cursor faster. It's rather irritating having to pick up my mouse to refocus Dwarf Fortress.

What on earth could be causing this?

I'd also love for the dwarves to be bearded. :)
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: AlexanderOcias on March 13, 2012, 04:31:51 am
I'm not sure why, but since installing this the game will often become "unfocused" when I use the shift key to move the cursor faster. It's rather irritating having to pick up my mouse to refocus Dwarf Fortress.

What on earth could be causing this?

I'd also love for the dwarves to be bearded. :)

I changed the render mode (in init.txt) to standard to ensure full-screen works on OSX, try changing it to 2D (and play windowed if you're on a Mac).
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Rushmik on March 13, 2012, 04:41:57 am
I changed the render mode (in init.txt) to standard to ensure full-screen works on OSX, try changing it to 2D (and play windowed if you're on a Mac).

Unfortunately that didn't fix it, on Windows. Is anyone else having this problem? It's most noticeable when designating buildings and using shift + arrow keys to zoom around.

I'm beginning to think it's just my computer, and in that case it's only a minor inconvenience. Not a big enough one to make me switch tile sets at least! ;)
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: rhesusmacabre on March 13, 2012, 05:31:28 am
I really like this Alexander, it's very original.

@Rushmik: If the shift key is changing the zoom, maybe there's something wrong with your keybindings? I not sure how this would have happened though.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Rushmik on March 13, 2012, 05:59:58 am
I really like this Alexander, it's very original.

@Rushmik: If the shift key is changing the zoom, maybe there's something wrong with your keybindings? I not sure how this would have happened though.

It's not changing the zoom, it's un-focusing on DwarfFortress.exe, meaning I have to click on the window to be able to do anything again. It doesn't seem to be focusing on any other application either. ???

I just built my first door and love how 3D yet simple they are.

P.S. You really need a pic showcasing your brilliant elevation transitions in the first post!
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Taffer on March 13, 2012, 09:20:32 am
Any plans for barrel, mechanism and hatch tiles? I'm surprised you don't have them. The latter two as tiles, in my experience, mess up the occasional name somewhere, but this is rare, and screw pumps aside there's little consequence to having a barrel tile over the ascii in my experience. That specific tile will need to be inverted, as a heads up.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: AlexanderOcias on March 13, 2012, 05:31:09 pm
Any plans for barrel, mechanism and hatch tiles? I'm surprised you don't have them. The latter two as tiles, in my experience, mess up the occasional name somewhere, but this is rare, and screw pumps aside there's little consequence to having a barrel tile over the ascii in my experience. That specific tile will need to be inverted, as a heads up.

Yes, they've actually been in the tileset before I released it, but I'm still not happy with their silhouettes and contrast. Unfortunately like the !! tile, with a non 0,0,0 background, the barrel is not a simple case of inverting. :(

That said, here's the current versions of the colours + 9x12 tileset for everyone. I'm moving house today, so I won't have internet for about a month. So at least people can install these fixes if the release version is too annoying.

Tileset:
(http://www.alexanderocias.com/jollybastion/jolly9x12v2-5.png)

New magenta and red:
Spoiler (click to show/hide)
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Vherid on March 13, 2012, 07:04:11 pm
Any plans for barrel, mechanism and hatch tiles? I'm surprised you don't have them. The latter two as tiles, in my experience, mess up the occasional name somewhere, but this is rare, and screw pumps aside there's little consequence to having a barrel tile over the ascii in my experience. That specific tile will need to be inverted, as a heads up.

All three of those don't show up in text I'm pretty sure.

Just so you guys know as well, I have also made a warm coloring for this tileset, based from my ascii warm colorscheme.
Quote
Jolly Bastion Warm Colorset
...The colors I found pretty interesting as well, I did play around with my own schemes though and my colors are far too dark for his tileset, so I wanted to have my warm scheme transfer over and work for his tileset. I've received his permission to post this here as he was also a fan of my tiles and colors up till he made JB, so I give you: Warm Jolly Bastion. Colors were brightened up to match the tileset, and some were slightly altered.
(http://localhostr.com/file/UZ50E24/Jolly%20Bastion%20Warm.png)
Preview:
Spoiler (click to show/hide)
Color code:
Spoiler (click to show/hide)

EDIT: Those barrels look pretty interesting, kinda like canopic jars. Your water/sand looks far better now. Mechanisms and hatch-covers are pretty nice.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Di on March 14, 2012, 04:50:12 pm
Um, why did you make stones almost invisible? Is there any way to change it myself?
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Taffer on March 14, 2012, 05:20:13 pm
Um, why did you make stones almost invisible? Is there any way to change it myself?

I think the stones are fairly visible myself, but I digress. Edit the eighth tile from the left on the top row, just to the right of the trees.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Rushmik on March 14, 2012, 09:29:36 pm
Um, why did you make stones almost invisible? Is there any way to change it myself?

I quite like it this way. A hallway uncleared of stone looks "dirty with rubble" instead of "brimming with boulders", so it takes a while longer for the OCD tendencies to set in.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Minamikaze on March 15, 2012, 03:18:07 am
I like this sharp contrast between joyful appearance and (mostly) hideous events. Just imagine burning dwarves of Boatmurdered. Burning. And smiling.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Di on March 15, 2012, 05:22:14 am
I think the stones are fairly visible myself, but I digress. Edit the eighth tile from the left on the top row, just to the right of the trees.
Thanks.
Also:
(http://s14.postimage.org/m9p1f3ni5/image.png) (http://postimage.org/)
The encircled are muddy obsidian walls (yes I/m a dirty cheater), the tiles north of them are muddy floors, the same happens when blood spatter gets on them. Furthermore while there was water some mud tiles would be placed over it effectively hiding the amount of disaster.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Lycaeon on March 16, 2012, 01:45:25 am
I would like to request permission to use this as the default tile-set (with credits to you) for an upcoming conversion mod I plan to release, as it is excellent and well suited for what I intend to accomplish. :D
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: LucasUP on March 16, 2012, 04:13:36 am
Would you be okay with me including this with Lazy Newb Pack (http://www.bay12forums.com/smf/index.php?topic=59026.0)?
I made a test add-on pack with it here (http://www.bay12forums.com/smf/index.php?topic=59026.msg3098566#msg3098566) just to see how things might work (you have to have the base pack first)
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: RabblerouserGT on March 16, 2012, 04:19:13 am
God above, this tileset is beautiful!
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Taffer on March 16, 2012, 10:28:40 pm
I would like to request permission to use this as the default tile-set (with credits to you) for an upcoming conversion mod I plan to release, as it is excellent and well suited for what I intend to accomplish. :D
Would you be okay with me including this with Lazy Newb Pack (http://www.bay12forums.com/smf/index.php?topic=59026.0)?
I made a test add-on pack with it here (http://www.bay12forums.com/smf/index.php?topic=59026.msg3098566#msg3098566) just to see how things might work (you have to have the base pack first)

Y'all might be waiting a while.

...That said, here's the current versions of the colours + 9x12 tileset for everyone. I'm moving house today, so I won't have internet for about a month. So at least people can install these fixes if the release version is too annoying.
...

Just thought I'd give people a heads up. Emphasis mine.

Thanks.
Also:
(http://s14.postimage.org/m9p1f3ni5/image.png) (http://postimage.org/)
The encircled are muddy obsidian walls (yes I/m a dirty cheater), the tiles north of them are muddy floors, the same happens when blood spatter gets on them. Furthermore while there was water some mud tiles would be placed over it effectively hiding the amount of disaster.

I confess that I don't know what to do about that, and haven't experienced it.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Vherid on March 17, 2012, 12:47:51 pm
I'm going to assume that you guys should be able to use it in your mods, I'm sure he would be fine with it, he had no problem with meph using it.
Title: Re: «JOLLY BASTION» + ascii tileset + vibrant colours + osx .app + SQUAAAARES!
Post by: Rushmik on March 20, 2012, 03:41:38 am
I'm not sure why, but since installing this the game will often become "unfocused" when I use the shift key to move the cursor faster. It's rather irritating having to pick up my mouse to refocus Dwarf Fortress.

What on earth could be causing this?

I'd also love for the dwarves to be bearded. :)

For the record, this turned out to be a bug with my save file or something. I abandoned and deleted the save, started over and now have no problem zooming around the map.

In other words don't worry about fixing it. And to anyone having the same problem, you can fix it this way.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Moonshine Fox on March 20, 2012, 06:12:38 am
My girlfriend would love this. I definately have to show her this :D
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Yoink on March 20, 2012, 06:54:32 am
Wow, this has to be the first tileset I've seen that I don't instantly dislike... It's like it somehow changes the feel of DF without ruining it, or something. Great job! :)
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Urist McAddict on March 20, 2012, 09:04:54 am
Nice one... Reminds me of the Settlers font... Old ones...
Gj
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: AlexanderOcias on March 21, 2012, 10:25:28 pm
Just checkin' in quickly from a net cafe.

I would like to request permission to use this as the default tile-set (with credits to you) for an upcoming conversion mod I plan to release, as it is excellent and well suited for what I intend to accomplish. :D
Would you be okay with me including this with Lazy Newb Pack (http://www.bay12forums.com/smf/index.php?topic=59026.0)?
I made a test add-on pack with it here (http://www.bay12forums.com/smf/index.php?topic=59026.msg3098566#msg3098566) just to see how things might work (you have to have the base pack first)

Sure, go right ahead guys. Anyone else who wants to can use this tileset with credit as well.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: starvingpoet on March 23, 2012, 09:03:47 am
Quote
Also:
(http://s14.postimage.org/m9p1f3ni5/image.png) (http://postimage.org/)
The encircled are muddy obsidian walls (yes I/m a dirty cheater), the tiles north of them are muddy floors, the same happens when blood spatter gets on them. Furthermore while there was water some mud tiles would be placed over it effectively hiding the amount of disaster.

I hope your move is going well -

I really like this set, it's just the mud / blood on the floors and walls that is preventing me from using it 24/7:

I'm sort of in the same boat, everything is great until we get to the mud / blood spatter problem; everything obfuscates.  Here's my example (while digging through an aquifer)
Spoiler (click to show/hide)

Hope these help!
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: wanpisu on March 24, 2012, 05:21:09 am
Best tileset ever, please keep the good work up!
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: AlexanderOcias on March 24, 2012, 07:49:45 am
Blood issue has been fixed, thanks for all the images, it made it a million times easier to figure out (really silly mistake, in the end).

Net getting hooked up next Thursday, probably, will upload updates for testing then.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: CowThing on March 24, 2012, 09:56:58 pm
I hope the move went well for you, Alex!

Does this pack work with the 34.06 update?  I know it edits one of the raw's, not sure if that conflicts with the update or not.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Kestrel on March 25, 2012, 09:21:19 am
Swick!
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: AlexanderOcias on March 27, 2012, 06:35:48 pm
I hope the move went well for you, Alex!

Does this pack work with the 34.06 update?  I know it edits one of the raw's, not sure if that conflicts with the update or not.

Yep, works fine for me, at any rate. :P

Here's the latest version, lots of changes, the big ones I'm not sure about are cleaning up text display (at the cost of textured underground), and the depth in certain objects.
(http://www.alexanderocias.com/jollybastion/jolly9x12beta1.png)
Anyway, let me know what you all think, and if this breaks anything (I know the dead-tree tile will ruin something...)
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Vherid on March 27, 2012, 08:03:43 pm
You like my stoic humans? haha. That face is perfect for the traders. I'm excited to try this out though, quite a few changes.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Giant_Centipede on March 27, 2012, 08:43:59 pm
The new one looks great! Would love a 12x12 version when you get the time. Cheers for the excellent work.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: AlexanderOcias on March 27, 2012, 08:47:41 pm
You like my stoic humans? haha. That face is perfect for the traders. I'm excited to try this out though, quite a few changes.
I sure do! :D
Weird thing is, everything in this version was done before I saw your new one. Great minds think alike, I guess. :P
I mainly had berserk dwarves in mind though, looked hilarious having the one non-smiley guy beating up all his friends for being too happy.
The new one looks great! Would love a 12x12 version when you get the time. Cheers for the excellent work.
Yep, when the release rolls around it will have a 12x12 version, it's just faster to do versions for testing changes on only the 9x12. :)
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Vherid on March 27, 2012, 08:51:54 pm
I mainly had berserk dwarves in mind though, looked hilarious having the one non-smiley guy beating up all his friends for being too happy.

Hahaha.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: Lord Bodak on March 27, 2012, 11:34:22 pm
Does this pack work with the 34.06 update?  I know it edits one of the raw's, not sure if that conflicts with the update or not.

Yep, works fine for me, at any rate. :P


Any chance you could give us a quick "I'm too stupid to figure it out myself" explanation on how to get the 34.06 update into the Mac app you provided?
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: AlexanderOcias on March 28, 2012, 12:17:56 am
Does this pack work with the 34.06 update?  I know it edits one of the raw's, not sure if that conflicts with the update or not.

Yep, works fine for me, at any rate. :P


Any chance you could give us a quick "I'm too stupid to figure it out myself" explanation on how to get the 34.06 update into the Mac app you provided?

Oh right. You can just overwrite the all the files, it should still work, so:


An updated app will come before next Monday, if this doesn't work.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: CowThing on March 28, 2012, 12:18:11 pm
Looking at the raw files, the file you edited actually did change (34.06 added some trees and bushes).  So you might want to check and make sure that raw is updated for the next release.
Title: Re: «JOLLY BASTION: A warmer, happier fortress» ascii tileset + colours + OS X .app
Post by: mrhanman on March 29, 2012, 11:04:28 pm
Does this change have any serious impact on the game?
Title: Re: «JOLLY BASTION v3: 20% Jollier!» happy ascii + OS X .app
Post by: AlexanderOcias on April 01, 2012, 02:08:37 am
Big update time! Grab it from the first page.

Better colours, many more objects now have subtle depth, various tiles have been changed to be more awesome, everything should be generally easier to look at and differentiate.

Blood-wall problems fixed, various text wonkipation issues fixed.

And of course, the osx package is updated to 34.07. :)
Title: Re: «JOLLY BASTION v3: 20% Jollier!» happy ascii + OS X .app
Post by: Rushmik on April 01, 2012, 03:33:03 am
Damn, that paving is such an improvement. I'm eager to find the other ones too once I plug it into my save.
Keep up the awesome work. :)
Title: Re: «JOLLY BASTION v3: 20% Jollier!» happy ascii + OS X .app
Post by: Intrinsic on April 01, 2012, 04:43:50 am
Wow a thing of beauty this be!
Love the styling.
Title: Re: «JOLLY BASTION v3: 20% Jollier!» happy ascii + OS X .app
Post by: wanpisu on April 01, 2012, 08:14:25 am
Awesomeness!
Title: Re: «JOLLY BASTION v3: 20% Jollier!» happy ascii + OS X .app
Post by: starvingpoet on April 01, 2012, 09:31:59 am
That blood fix just makes this the best, thanks!
Title: Re: «JOLLY BASTION v3: 20% Jollier!» happy ascii + OS X .app
Post by: HelloLion on April 01, 2012, 12:21:49 pm
Loving the new version.
Title: Re: «JOLLY BASTION v3: 20% Jollier!» happy ascii + OS X .app
Post by: Deon on April 01, 2012, 06:42:45 pm
I am using it for Wasteland 3 (Post-Apocalypse Alpha) mod, thank you!
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: CowThing on April 04, 2012, 08:24:47 am
I love the update, Dwarven caravans look so serious now!
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: AlexanderOcias on April 06, 2012, 12:17:39 am
Here's another test version, with some of Vherid's clever ideas implemented.

(http://www.alexanderocias.com/jollybastion/jolly9x12beta2.png)
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: Gnauga on April 12, 2012, 11:00:23 pm
Note: I'm running 32-bit Windows Vista. I've been having issues with crashing upon startup in the most recent version of Jolly Bastion. After spending perhaps more time than I should have, I traced the problem back to the init.txt file

I'm not sure what the problem exactly is, but I just renamed the windowed and fullscreen fonts in the Default init.txt and replaced the Jolly Bastion init.txt with that.

I don't know if anyone else is experiencing similar issues, but this worked for me.
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: CowThing on May 14, 2012, 11:14:50 am
The new update is out!  I tried it with these tiles.  The minecart tracks use the same texture as smooth walls, which makes it a little bit confusing, and it looks like a monorail.
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: Kestrel on May 14, 2012, 12:08:48 pm
I'm quite surprised this hasn't received more attention.  I have yet to use the tileset (certainly will once it's updated for the new release), but it really looks quite great.  Wonderful job.
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: BigD145 on May 14, 2012, 03:34:04 pm
it looks like a monorail.

That sounds awesome. Monorail shenanigans.
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: Mishy on May 14, 2012, 05:12:52 pm
I love it. How would i go about putting a creature tile set on it?
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: Spotty on May 15, 2012, 03:05:10 am
I was just looking into creature sets, and I couldn't find anything small enough.  Not surprising, there are so few pixels to work with.  That's exactly what I love about JB; Alexander Ocias did such a great job cramming character and personality into such tiny spaces.

Let me know if you find anything, Mishy.  I'd put time into colour correcting/matching, if I had a graphics set I liked with JB.
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: TheCoolSideofthePIllow on May 15, 2012, 04:58:30 am
I would like to have a more squared grid. Rectangles look funky when trying to build symmetrically :P
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: dennislp3 on May 15, 2012, 06:45:26 am
I cant get over how soft it all looks...very pleasant to look at. Nice pack you have here!
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: AlexanderOcias on May 15, 2012, 07:11:19 am
Thanks for your kind words, everyone!

The new update is out!  I tried it with these tiles.  The minecart tracks use the same texture as smooth walls, which makes it a little bit confusing, and it looks like a monorail.
Yeah, I'm working on a solution, with any luck I'll have at least hacky "texture-rails" going tomorrow, and will worry about the full directional things afterwards. I have at most 20 spare tiles, with 31 tiles necessary for perfect rail graphics, so it'll definitely be an interesting challenge (I'll probably try to overlap with rivers, like other people are trying)

I love it. How would i go about putting a creature tile set on it?
If you have a set in mind that is 9x12 or 12x12, it's as simple as pasting in the /raw/ directory from that set (both in the root, and your save game, mind you!).

Alternatively, to make your own set, check out the magmawiki, it has a great guide on how to create graphics sets.

I would like to have a more squared grid. Rectangles look funky when trying to build symmetrically :P
A 12x12 square version is included, there just aren't any screenshots of it on the front page. :P
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: Spotty on May 15, 2012, 03:20:16 pm
Alternatively, to make your own set, check out the magmawiki, it has a great guide on how to create graphics sets.

I made a bit of a first poke at making a 9x12 set, but found myself completely inept at making anything that small that looked like anything.  If anyone else wants to take a stab, though, I'd most definitely be willing to help out with the time-consuming task of colour-matching to JB.
Title: Re: «JOLLY BASTION 34.07v3» happy graphics pack + OS X .app
Post by: TheCoolSideofthePIllow on May 15, 2012, 09:52:01 pm
I would like to have a more squared grid. Rectangles look funky when trying to build symmetrically :P
A 12x12 square version is included, there just aren't any screenshots of it on the front page. :P

Ah! Nice.

Love this pack. BTW.
Title: Re: «JOLLY BASTION 34.08v4» happy graphics pack (true-to-ascii, warm colours)
Post by: AlexanderOcias on May 16, 2012, 06:25:51 am
Alrighty, new version is up: grab it from the front page! :D

I couldn't find a two-rail solution for the tracks that I really liked, but at least I'll be putting your fortress on the map, just like Ogdenville, North Haverbrook and Brockway:
(http://www.alexanderocias.com/jollybastion/tracks.png)

No .app version anymore, I figure everyone on OSX is using Dwarf Builder (http://www.bay12forums.com/smf/index.php?topic=106974.0) by now.

As usual, 9x12 is recommended, 12x12 is included. Let me know if anything's wonky!
Title: Re: «JOLLY BASTION 34.08v4» happy graphics pack (true-to-ascii, warm colours)
Post by: thistleknot on May 16, 2012, 08:43:57 am
Any way to make a ttf that will work with dfterm2 and putty?

I haven't had good experience using df2ttf tool, but I have made some workarounds, the author claims the problem is with putty's resizing of the fonts.
Title: Re: «JOLLY BASTION 34.08v4» happy graphics pack (true-to-ascii, warm colours)
Post by: plaidman on May 16, 2012, 08:51:01 am
Thanks for the DB shout-out AlexanderOcias! Your .app pack is what inspired me to make the builder, so everyone who uses it owes you thanks. =)
Title: Re: «JOLLY BASTION 34.08v4» happy graphics pack (true-to-ascii, warm colours)
Post by: Kestrel on May 16, 2012, 09:24:15 am
Alex, I just watched your show reel.  Very impressive work.  And then I realized you made "Loved!"  I loved Loved!  Keep up the great work; you've got some real talent.
Title: Re: «JOLLY BASTION 34.08v4» happy graphics pack (true-to-ascii, warm colours)
Post by: cherbert on May 16, 2012, 04:35:30 pm
Where is the OSX App ? :-(
Title: Re: «JOLLY BASTION 34.08v4» happy graphics pack (true-to-ascii, warm colours)
Post by: TheCoolSideofthePIllow on May 16, 2012, 05:19:34 pm
Where is the OSX App ? :-(

Alrighty, new version is up: grab it from the front page! :D

I couldn't find a two-rail solution for the tracks that I really liked, but at least I'll be putting your fortress on the map, just like Ogdenville, North Haverbrook and Brockway:
(http://www.alexanderocias.com/jollybastion/tracks.png)

No .app version anymore, I figure everyone on OSX is using Dwarf Builder (http://www.bay12forums.com/smf/index.php?topic=106974.0) by now.

As usual, 9x12 is recommended, 12x12 is included. Let me know if anything's wonky!
Title: Re: «JOLLY BASTION 34.09v5» happy graphics pack (true-to-ascii, warm colours)
Post by: AlexanderOcias on May 18, 2012, 04:50:04 am
Updated to 34.09v5, grab it from the front page. :D

Only important thing in this release is a bug with rails in the d_init has been fixed (don't know why no-one had mentioned it yet)
Title: Re: «JOLLY BASTION 34.09v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Moogie on May 18, 2012, 08:09:30 am
Just wanted to post my appreciation for this pack. I don't know why more tilesets don't properly make the distinction between background tiles and 'important' tiles. It makes everything much easier to see, which in a game as complex as this, is no small boon!

Thank you for it! :)
Title: Re: «JOLLY BASTION 34.09v5» happy graphics pack (true-to-ascii, warm colours)
Post by: TheCoolSideofthePIllow on May 18, 2012, 08:30:26 am
I'd like to add that because of this pack, a friend of mine has begun playing the game a lot more. It's really clear and colorful, which helps determine what everything is without needing to K everything.
Title: Re: «JOLLY BASTION 34.09v5» happy graphics pack (true-to-ascii, warm colours)
Post by: AlexanderOcias on May 19, 2012, 02:13:44 am
Alex, I just watched your show reel.  Very impressive work.  And then I realized you made "Loved!"  I loved Loved!  Keep up the great work; you've got some real talent.

Just wanted to post my appreciation for this pack. I don't know why more tilesets don't properly make the distinction between background tiles and 'important' tiles. It makes everything much easier to see, which in a game as complex as this, is no small boon!

Thank you for it! :)

I'd like to add that because of this pack, a friend of mine has begun playing the game a lot more. It's really clear and colorful, which helps determine what everything is without needing to K everything.

Thanks everyone, I really do appreciate it. :D

Hearing about people understanding DF and getting into it more really makes this all worthwhile!
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: AlexanderOcias on May 21, 2012, 07:22:29 am
Updated for 34.10.

Same as 34.09, but I figured you guys would like to know that I've checked it. :P
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: TheCoolSideofthePIllow on May 23, 2012, 02:26:26 am
Would someone care to explain the Pinky Pie E->W Minecart Roller place-holder graphics? -.-
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: hjd_uk on May 23, 2012, 12:26:49 pm
This set is great!
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Mudcrab on May 23, 2012, 05:27:32 pm
World Gen looks awesome with this pack! Its great!
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: AlexanderOcias on May 23, 2012, 06:25:51 pm
Would someone care to explain the Pinky Pie E->W Minecart Roller place-holder graphics? -.-

Means you're on an outdated version, make sure you're using v5.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Taffer on May 23, 2012, 06:40:49 pm
Wait, pinky pie? Now I'm curious. Probably not what it sounds like, but ASCII pinkamena would be great.

Thanks for the work! The tileset is beautiful!
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: AlexanderOcias on May 23, 2012, 07:26:24 pm
Wait, pinky pie? Now I'm curious. Probably not what it sounds like, but ASCII pinkamena would be great.

Thanks for the work! The tileset is beautiful!

There are a couple of weird things I put on the unused tiles in 9x12 v4...

And you're welcome! :D
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: dirkdragonslayer on May 27, 2012, 12:58:44 pm
i love the pack, it makes vanilla great looking, my only complaint is that mined stone looks like specks on the ground, i have to use K alot to see if i can build certain places without suspension. anyways, i love the pack, but mined stone could be better.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Vherid on May 27, 2012, 03:01:02 pm
i love the pack, it makes vanilla great looking, my only complaint is that mined stone looks like specks on the ground, i have to use K alot to see if i can build certain places without suspension. anyways, i love the pack, but mined stone could be better.

Yeah I would say I agree with this, any time I'm using your set I always edit in some like 7x7 pebble or such instead of the dust that is really hard to see.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: SeaBee on May 29, 2012, 01:47:15 pm
This is amazing, definitely going to give it a try. Thanks for putting it together!
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Octopod on May 31, 2012, 10:09:19 pm
I like this tileset, but may I offer a suggestion?
Due to the higher screen density of this monitor, this tileset looks extremely small while playing fullscreen. So, if possible, could you make a scaled up version of it?

The way the game upscales it bugs me.  ::)
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Russell.s on June 11, 2012, 03:08:21 am
Just wanted to say thank you for this tileset. I absolutely love the tiles and the colours. Just seeing it has got me back into dwarf fortress!
Keep up the good work! :)
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Muddy Mudstone on June 18, 2012, 02:44:04 pm
OK, I made a version using a font I made ages ago.

(http://i.imgur.com/HoTrW.png)

It's a very boring font, which is good for people who don't want much of their playing experience to consist of admiring the font.

I gave it the same outline effect as the previous font. I tried to make the silhouettes (when the light parts are darkened to the same shade as the dark outline) still legible, so that for instance the depth numbers for underground, and the letters in the "Dwarf Fortress" title, are legible. I thought about which characters have dual use and tried to make them look like both things, so that for instance accented 'o's look a bit like levers without looking completely unlike letters, but the prepared meal / spray from pump is no longer a percent sign, since there are no percentages in the game, and the cave lobster isn't a yen sign, and so on. Drawing a picture of an ambiguous wheelbarrow or necklace in 12x12 pixels was too hard for me. I didn't bother with the bottom line of text, either, because none of those characters are used as text and I'd got bored by that point.

I also changed a bunch of other stuff, probably for the worse, like nestboxes and beds and metal and trees. I restored the dot which means "floor tile", since it's also used as a dot in various bits of text (not least ".: single step".)
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: raycluster on June 19, 2012, 05:01:22 pm
So, as some of you guys don't like the font of jolly bastion, I replaced it with a curses like font.

It's 12x12 only, it looks like this:
(http://i.imgur.com/bAoSx.jpg)


and here you can get it:
http://dffd.wimbli.com/file.php?id=6535

It's far from perfect because I had to rearrange some of the letters inside their 12x12 square in order to prevent them overshooting, which looks weird sometimes, as letters are not on the same line every time.

I hope this is no problem for the original authors of the font and jolly bastion:
http://dwarffortresswiki.org/index.php/User:Hanuman
http://www.bay12forums.com/smf/index.php?topic=104261.0

UPDATE: I included the photoshop file. For you shoppers out there it should be pretty easy to insert your own fonts.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Jakzca on July 21, 2012, 01:28:15 am
Is this for Windows too? I seem to be having trouble extracting it, I love the colors and the set. I'm having problems installing it onto my Lazy Newb Pack for Windows XP though.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Kamin on August 07, 2012, 02:13:51 pm
Spoiler (click to show/hide)

Wow. I never knew being deceased could make me feel so... OK about it all! This set is phenomenal. Now picture Oprah's face. Then picture it weeping openly. That's what I'm doing now. That's how I feel about this set.

Cathartic.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: feralferret on September 09, 2012, 06:08:24 pm
First off I love this set. It's all I use these days.

For some reason engraved and smoothed walls look exactly the same in my game. Is that intentional or am I doing something wrong? I like to be able to tell the difference.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: cvar on September 11, 2012, 10:16:14 pm
tagging to check this out later.

It's so damn cheerful!   :D
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: TheCoolSideofthePIllow on November 26, 2012, 05:21:02 pm
I just noticed: my room is haunted by ghosts. I have Apple stickers all over the place.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: freeformschooler on November 27, 2012, 03:35:05 pm
I just noticed: my room is haunted by ghosts. I have Apple stickers all over the place.

Not sure that's context-appropriate unless this tileset includes Apple stickers :P

I actually have to seriously thank you for this minor necro, though. This mod is the PERFECT bridge between ASCII and graphics. I'll be using it from now on.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: vilkerson on December 12, 2012, 08:36:22 am
Wow!This is the best tileset that i have ever seen. DF now looks a lot more friendlier.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: loganis on December 13, 2012, 03:03:01 pm
amazing EXCEPT the dorfs w/o beards are unnatural!!!!
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Zucchini on December 13, 2012, 03:12:52 pm
Wow, I love the font.  Can't go ASCII, since I loves my Ironhand, but might splice them together for my own use some time.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Dwarfskeet on February 10, 2013, 02:33:29 pm
I would love to use this tileset, but for whatever reason I cannot seem to get it to work. How exactly do I get it to run in Lazy Newb Pack?
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: miscsubbin on February 18, 2013, 11:30:21 am
I would love to use this tileset, but for whatever reason I cannot seem to get it to work. How exactly do I get it to run in Lazy Newb Pack?

Sadly it looks like it's outdated. I guess we'll just have to wait.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: HelloLion on February 25, 2013, 12:08:31 am
Does anyone know what about it is outdated? As in, what specifically makes the pack unusable in the current version of DF?
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: crazyjake56 on February 25, 2013, 02:15:24 am
I'm pretty sure it can be used by this version of DF.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Meph on February 25, 2013, 10:01:38 am
I personally never played it, but I have both versions (original and with vanilla font) in my mod and it runs fine. :)
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Ucarty on February 26, 2013, 04:16:24 pm
Working for me thanks to this gentleman:

The problem here is that Jolly Bastion is an ASCII tileset, I think the Lazy Newb Pack might not be able to install those properly.
EDIT: A "graphics" folder was missing in the "raw" directory and I had to copy over the "cursor.png" and "cursor.bmp" files from the default ASCII tileset -- it now works perfectly from what I can tell. Here is a *.zip file with both configurations (9x12 and 12x12) which you should be able to use: Jolly Bastion 34.10v5 (Lazy Newb Pack).zip (http://www.mediafire.com/?38e48vvo62b0512).
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Joemit on March 31, 2013, 05:43:42 pm
A texture pack this nice-looking will be really creepy when dwarves are being slaughtered by the hundreds by goblins.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Spacefox on July 29, 2013, 12:58:25 pm
Hi AlexanderOcias :)

I love the colour schemes and the clean look you brought to DF. It's also why i've used your color scheme in my own pack and also referenced your walls and doors.

You can find my pack here ----> http://www.bay12forums.com/smf/index.php?topic=129219.0

Once i finish it, i'll be giving you full credit for your work.

Thanks again.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: cheesysteak on October 30, 2013, 09:09:35 pm
I love this, but I'm a complete newb to dwarf fortress... How do I actually install this?

I'm trying to use the lazy newb pack to install it, and just copy/pasting the data & raw folders into LNP/Graphics/Jolly Bastion/ doesn't seem to work -- I'm getting errors when I tell LNP to install the pack.

I'm clearly doing something wrong, but I don't know what, and I'm not really sure where else to ask for help (sorry if this is the wrong place, though).

Edit: I just downloaded the expanded LNP, since that includes this pack, and it seems to work fine.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: JonathanHolt75 on November 02, 2013, 10:57:27 pm
Can someone please explain how to install it? maybe make a youtube cuz im a special kind of retarded and cant figure it out through about an hour and a half of searching and playing around. i made a "jolly bastion" folder in graphics. Moved the "data" and "raw" folders from the 9x12, simplified graphics and then tried to install graphics. Simplifying brings an error and installing brings and error. And it is the advanced version of LNP too
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: PeridexisErrant on November 03, 2013, 12:54:59 am
If you grab the updated lazy newb pack (http://www.bay12forums.com/smf/index.php?topic=126076), this comes pre-set as one of the options, and you just have to choose it in the graphics menu. 
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: nossr50 on January 05, 2014, 12:54:45 pm
If you grab the updated lazy newb pack (http://www.bay12forums.com/smf/index.php?topic=126076), this comes pre-set as one of the options, and you just have to choose it in the graphics menu.

Just grabbed the newest LNP with Jolly Bastion but all the walls are letters, pretty sure this is not intended.

LNP Jolly Bastion: http://imgur.com/KeQAbIF

ASCII Original: http://imgur.com/EP19XmI
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Meph on January 05, 2014, 01:00:09 pm
If you grab the updated lazy newb pack (http://www.bay12forums.com/smf/index.php?topic=126076), this comes pre-set as one of the options, and you just have to choose it in the graphics menu.

Just grabbed the newest LNP with Jolly Bastion but all the walls are letters, pretty sure this is not intended.

LNP Jolly Bastion: http://imgur.com/KeQAbIF

ASCII Original: http://imgur.com/EP19XmI
Thats not an issue of this pack, but of the LNP. you should report it there, its a simple matter of inorganics having the wrong tile number. You probably updated the data/art files without updating the save/region/raw/object files, which is why they are not in sync. If you just pushed buttons on the LNP, then it needs to be updated to fix that.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: nossr50 on January 05, 2014, 01:05:56 pm
If you grab the updated lazy newb pack (http://www.bay12forums.com/smf/index.php?topic=126076), this comes pre-set as one of the options, and you just have to choose it in the graphics menu.

Just grabbed the newest LNP with Jolly Bastion but all the walls are letters, pretty sure this is not intended.

LNP Jolly Bastion: http://imgur.com/KeQAbIF

ASCII Original: http://imgur.com/EP19XmI
Thats not an issue of this pack, but of the LNP. you should report it there, its a simple matter of inorganics having the wrong tile number. You probably updated the data/art files without updating the save/region/raw/object files, which is why they are not in sync. If you just pushed buttons on the LNP, then it needs to be updated to fix that.

Well yeah, that's kind of why I was replying specifically to the LNP author :P... but I can go post it in his thread.
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: nossr50 on January 05, 2014, 01:16:06 pm
After using Jolly Bastion 9x12 for a bit, I want to say my only complaint is that soil looks too 'rough'? Could you make it look softer?

Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: you.fail.me on April 01, 2014, 12:38:06 pm
any 16x16 version? it would be cool if it exists
Title: Re: «JOLLY BASTION 34.10v5» happy graphics pack (true-to-ascii, warm colours)
Post by: Nopal on March 16, 2021, 06:26:05 pm
Sorry for the necro. I saw this pack on the updated LazyMacPac and realized how much I've missed it.
I wanted to share my edit for anyone that might fancy to tweak this pack like me. Or just wished for a version that was a bit more ASCII-like.

(https://i.imgur.com/MgIazBu.png)

Spoiler: screenshots! (9x12) (click to show/hide)


Of course I also made an edit of the 12x12 version:

(https://i.imgur.com/fsvk7iA.png)

Spoiler: screenshots! (12x12) (click to show/hide)
I made another bed graphic as well as a quiver and bin overrides.
unfortunately, I don't know shit about TWBT so this overrides were not included :,\

(https://i.imgur.com/pxRvj93.png)