Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Mafia => Topic started by: FallacyofUrist on April 29, 2023, 04:53:30 pm

Title: Fallacy's Horrible Cults - End - Prisonbreak
Post by: FallacyofUrist on April 29, 2023, 04:53:30 pm
I wanted to run a ridiculous game with cults and experiment with atypical role design. This is that game. If you do decide to join, don't say I didn't warn you. I'd greatly prefer to work with 13 players or more, but I'm setting the starting requirement at 11 just in case that's undoable.

For your sake I must label this game as being semi-bastard.
--I won't lie to you. Abilities may lie to you if they're forced to, but will not lie to you by default.
--I may refuse to answer your questions and respond instead, 'No comment.'
--On-death flips will be accurate as of time of death, but may be redacted partly.
--There will be weird game mechanics I will not fully explain until post-game.

This will be a medium power but high weirdness game. You will not get to choose your role. You, optionally, when signing up, may PM me a single concept, such as 'spreading', 'growing', 'durable', 'imperceptible', 'lethal' or otherwise, which I will integrate into your role. If you try to cheese this, I will cheese you.



Here are, for reference, the (altered) fundamentals of the game of Mafia.




Some other ground rules:

Day Phases last 72 hours for the first and second Days, and 48 hours henceforth, though they still end immediately on Hammer. I reserve the right to extend the duration as needed if a player replaces into the game, a real-life emergency occurs, or an extreme Day Ability resolves. Night Phases last 24 hours always, though they may be shortened if every player submits their desired actions or lack thereof quickly.

No editing your posts, and no directly quoting any PMs you have received from me. You are freely permitted to paraphrase. If you have access to a private chat where your alignment is mod-verified, such as a private cultchat or masonchat, you may quote PMs from me in there. If you have access to a private chat without alignment verification included, you do not possess this privilege. Never directly quote PMs from me in the main thread no matter your alignment.

After the Day is ended via hammer, do not post. You may edit your posts to nullify content posted after the hammer, which is an exception to the above rule. If the Day ends via deadline and not hammer, you may continue to post until I close the thread, but further votes will not count and whoever was Executed may not post (except to produce a single 'bah' post useful for mockery, a joke, or humor, but not permitted to contain game-related content). This bah post may be deployed on a future Day if it is not immediately used.

Don't be too much of an asshole. Some aggression is fine, too much will have me stepping down from my cloud to warn you to cut it out.

Your primary win condition will be listed along with your alignment, in your role PM, along with a reference of the Town win condition if you are not Town.



Some action resolution rules:

Spoiler: Action Resolution (click to show/hide)



Some ability rules.

Spoiler: A Guide To Abilities (click to show/hide)



Players:
Title: Re: Fallacy's Horrible Cults (0 / 11+)
Post by: Maximum Spin on April 29, 2023, 05:02:37 pm
I'm in.
Title: Re: Fallacy's Horrible Cults (1 / 11+)
Post by: TricMagic on April 29, 2023, 05:08:42 pm
In.
Title: Re: Fallacy's Horrible Cults (3 / 11+)
Post by: Egan_BW on April 29, 2023, 05:14:37 pm
PTW :3
Title: Re: Fallacy's Horrible Cults (1 / 11+)
Post by: notquitethere on April 29, 2023, 05:20:52 pm
Cults huh? Time to drink the koolaid.
Title: Re: Fallacy's Horrible Cults (3 / 11+)
Post by: Knightwing64 on April 29, 2023, 06:11:18 pm
IN
Title: Re: Fallacy's Horrible Cults (3 / 11+)
Post by: Jim Groovester on April 29, 2023, 06:13:26 pm
In.
Title: Re: Fallacy's Horrible Cults (5 / 11+)
Post by: webadict on April 29, 2023, 09:16:37 pm
Cults should be trash binned

Actually, only sorta in depending on when this starts as I'm busy next week hanging out with a friend.
Title: Re: Fallacy's Horrible Cults (5 / 11+)
Post by: Knightwing64 on April 29, 2023, 09:58:11 pm
I'm busy next week hanging out with a friend.

Real life social interaction, ew
Title: Re: Fallacy's Horrible Cults (5 / 11+)
Post by: FallacyofUrist on April 29, 2023, 10:33:07 pm
I think I'll start this on Thursday or Friday. Maybe close signups Thursday, start on Friday?
Title: Re: Fallacy's Horrible Cults (5 / 11+)
Post by: ToonyMan on April 30, 2023, 01:48:21 pm
Jimnosis.
Title: Re: Fallacy's Horrible Cults (5 / 11+)
Post by: TricMagic on April 30, 2023, 03:22:10 pm
There is no such thing as Jimnosis, Jinosis on the other hand... Or Jimnokia
Title: Re: Fallacy's Horrible Cults (5 / 11+)
Post by: FallacyofUrist on April 30, 2023, 04:15:13 pm
Actually, only sorta in depending on when this starts as I'm busy next week hanging out with a friend.
I think I'll start this on Thursday or Friday. Maybe close signups Thursday, start on Friday?
Does the start time work well for you?
Title: Re: Fallacy's Horrible Cults (5 / 11+)
Post by: webadict on April 30, 2023, 09:05:19 pm
Actually, only sorta in depending on when this starts as I'm busy next week hanging out with a friend.
I think I'll start this on Thursday or Friday. Maybe close signups Thursday, start on Friday?
Does the start time work well for you?
Eeeehhhh, that's about the time they're gonna be here, so not particularly, but I'll play (a small amount) if there's not enough players without me.
Title: Re: Fallacy's Horrible Cults (6 / 11+)
Post by: FallacyofUrist on May 03, 2023, 05:54:47 pm
Does anyone else want to join? I don't think this game will be very fun (or operable) with just 6/7 players.
Title: Re: Fallacy's Horrible Cults (6 / 11+)
Post by: NJW2000 on May 03, 2023, 06:04:24 pm
A bit busy at the moment but might be up for mafia in a week or two, and specifically would play this game if it was on offer.
Title: Re: Fallacy's Horrible Cults (6 / 11+)
Post by: FallacyofUrist on May 03, 2023, 06:26:14 pm
I guess I could move the start date a bit later? That'd make it easier for web, too, and give me a bit of extra time to polish the monstrosity I've been putting together.

I want it to be monstrous, not unworkable.
Title: Re: Fallacy's Horrible Cults (6 / 11+)
Post by: EuchreJack on May 03, 2023, 09:40:20 pm
I guess I should officially state here IN.
Title: Re: Fallacy's Horrible Cults (6 / 11+)
Post by: Egan_BW on May 03, 2023, 09:43:00 pm
welp, consider this a low effort in
Title: Re: Fallacy's Horrible Cults (6 / 11+)
Post by: EuchreJack on May 03, 2023, 09:50:44 pm
welp, consider this a low effort in
It's ok, I only plan to try hard to get recruited by the cult...
Title: Re: Fallacy's Horrible Cults (6 / 11+)
Post by: Egan_BW on May 03, 2023, 10:07:01 pm
Hey cults, no point in recruiting me because I'm not going to put in much of an effort on your behalf.

Which makes me practically confirmed town, muah ha ha.
Title: Re: Fallacy's Horrible Cults (9 / 11+)
Post by: FallacyofUrist on May 04, 2023, 06:33:11 pm
A bit busy at the moment but might be up for mafia in a week or two, and specifically would play this game if it was on offer.
How do you feel about Monday?

Just need two more players to fill my current setup, but four more to reach thirteen would be ideal.
Title: Re: Fallacy's Horrible Cults (9 / 11+)
Post by: TricMagic on May 04, 2023, 09:36:42 pm
Poke IcyTea maybe? Sorry IcyTea. But I did see you.
Title: Re: Fallacy's Horrible Cults (9 / 11+)
Post by: NJW2000 on May 05, 2023, 02:42:53 am
Monday would be fine!
Title: Re: Fallacy's Horrible Cults (9 / 11+)
Post by: FallacyofUrist on May 05, 2023, 09:35:38 pm
Monday would be fine!
Official notice I'm starting Monday, then. Want to submit a concept over PM?
Title: Re: Fallacy's Horrible Cults (9 / 11+)
Post by: NJW2000 on May 06, 2023, 05:01:00 am
Have done. Question: are we asked to play to win, or to our primary win condition?
Title: Re: Fallacy's Horrible Cults (9 / 11+)
Post by: notquitethere on May 06, 2023, 05:48:24 am
Good question, we risk getting a repeat of this schism:

(https://i.imgur.com/b62CsXR.png)
Title: Re: Fallacy's Horrible Cults (9 / 11+)
Post by: Knightwing64 on May 06, 2023, 10:13:47 am
I think I won that game, so I’m down for another replay lol
Title: Re: Fallacy's Horrible Cults (9 / 11+)
Post by: FallacyofUrist on May 06, 2023, 03:57:23 pm
Have done. Question: are we asked to play to win, or to our primary win condition?
Play to win, according to your win condition. If your win condition appears inviable, you don't have to give up on the game. I'm making sure there's at least a fighting chance against the cults, though.
Title: Re: Fallacy's Horrible Cults (9 / 11+)
Post by: EuchreJack on May 06, 2023, 04:11:02 pm
Have done. Question: are we asked to play to win, or to our primary win condition?
Play to win, according to your win condition. If your win condition appears inviable, you don't have to give up on the game. I'm making sure there's at least a fighting chance against the cults, though.
Sounds like we're getting a Town Arsonist!
Title: Re: Fallacy's Horrible Cults (10 / 11+)
Post by: Toaster on May 07, 2023, 05:36:39 pm
I don’t want to see this fail. In.
Title: Re: Fallacy's Horrible Cults (11 / 11+)
Post by: FallacyofUrist on May 07, 2023, 05:40:12 pm
Alright. Game will start Monday (evening). Knowing me, maybe 2 AM Tuesday or whatever, but somewhere in that general range.

I'll be finalizing everything now.

If anyone else wants to join you can technically do so until Sunday's over but it's not needed now.
Title: Re: Fallacy's Horrible Cults (11 / 11+)
Post by: ToonyMan on May 07, 2023, 08:25:29 pm
I don’t want to see this fail. In.

I'm tired of cults.
I hate dealing with cults.
I hate cults.
I hate dealing with conversion.
I'd never join a Cult Mafia game.
I hate cult games
Title: Re: Fallacy's Horrible Cults (11 / 11+)
Post by: Toaster on May 07, 2023, 09:40:11 pm
🤣

They're SLIGHTLY more tolerable when I know they're coming.
Title: Re: Fallacy's Horrible Cults (11 / 11)
Post by: FallacyofUrist on May 08, 2023, 07:14:48 pm
I am going to need multiple spreadsheets for this abomination of a game.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 1
Post by: Egan_BW on May 08, 2023, 07:36:27 pm
Enjoy.
Title: Re: Fallacy's Horrible Cults (11 / 11)
Post by: Knightwing64 on May 08, 2023, 08:15:35 pm
I am going to need multiple spreadsheets for this abomination of a game.

omg, you’re like a quadrillion years old 0.0
Title: Re: Fallacy's Horrible Cults (11 / 11)
Post by: TricMagic on May 08, 2023, 08:16:47 pm
I am going to need multiple spreadsheets for this abomination of a game.

omg, you’re like a quadrillion years old 0.0
Sad to tell you this Knightwing, but even college kids these days are expected to learn how to use spreadsheets. Best study up early for an easy computer sciences class. Yes it makes no sense, no you can't get out of it, and yes college is still an expensive waste of money, go to trade school.
Title: Re: Fallacy's Horrible Cults (11 / 11)
Post by: webadict on May 08, 2023, 10:23:27 pm
I am going to need multiple spreadsheets for this abomination of a game.

omg, you’re like a quadrillion years old 0.0
How do you process Nights?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 1
Post by: FallacyofUrist on May 08, 2023, 10:34:32 pm
Can you believe I didn't use spreadsheets until my most recent game

Like, at all

It's just so much easier, now that I see it, to put players into neat rows and columns.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 1
Post by: webadict on May 08, 2023, 10:40:55 pm
Can you believe I didn't use spreadsheets until my most recent game

Like, at all

It's just so much easier, now that I see it, to put players into neat rows and columns.
I didn't until I killed the wrong Player while processing.  Now I do, plus, I can filter Actions and easily process things.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 1
Post by: Toaster on May 08, 2023, 11:01:20 pm
I am going to need multiple spreadsheets for this abomination of a game.

omg, you’re like a quadrillion years old 0.0

Good luck finding anything approaching an office job and not using them.

I mean there's plenty of perfectly good jobs out there otherwise but if you're in a remotely office environment, you'll use them.  Pro tip ChatGPT can write the weird queries for you
Title: Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 2
Post by: FallacyofUrist on May 09, 2023, 12:11:46 am
I have completed the first final stage, where I made your roles fit your requests, if any. Now for the second final stage, where I will try to make the game not crash and burn horribly within the first two cycles. I make no guarantee of success, only of the attempt.

Edit:

Okay. Game starts Tuesday night. I could stay up later pushing myself to finish this, but sleep deprived Fallacy does not balance games well, and as much as we're really close to being able to start, I want this to be a good Horrible experience, not a bad horrible experience. Y'all can wait an extra 20 hours or whatever.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 2.7
Post by: FallacyofUrist on May 09, 2023, 06:26:54 pm
Triangulating thronglers...

Memeticizing figments...

Generating lucky numbers...

WARNING: ALL ASSIGNMENTS ARE RANDOM. PROCEED AT YOUR OWN RISK.

Summoning legendary heroes...

1... 2.... 5... 8............. 11

Completed

Launching horrible_cults.exe



Please standby for final tuning and information transfer.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Final Development, Stage 3
Post by: FallacyofUrist on May 09, 2023, 11:16:24 pm
Transmitting data packets.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Sending Roles
Post by: FallacyofUrist on May 10, 2023, 02:02:03 am
The Town primary win condition is "You win once all anti-Town players have been eliminated from the game."

Other primary win conditions, such as those belonging to a Cult faction, will remain hidden for now.

Just a bit more, then we can start the Day.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Percolating Lucky Numbers
Post by: FallacyofUrist on May 10, 2023, 02:58:40 am
Okay, it's been long enough.

There are Cults among you. Horrible ones. Find them before they dunk on you.

Have a votebox.

Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Jim Groovester (0):
Knightwing64 (0):
Maximum Spin (0):
notquitethere (0):
NJW2000 (0):
Toaster (0):
ToonyMan (0):
TricMagic (0):
webadict (0):

No Execution (0):

Not Voting (11): Egan_BW, EuchreJack, Jim Groovester, Knightwing64, Maximum Spin, notquitethere, NJW2000, Toaster, ToonyMan, TricMagic, webadict

Day 1 ends on 2 AM Central time Saturday, May 13th, or on a hammer.



I would end the post here, but someone set up a hot dog stand, and there's not much I can do about it now.

Any living player, up to once per Day, may privately (which is to say, PM me) spend 2 from one of their Lucky Numbers and receive a Hot Dog at the end of the Day for doing so.

Here's what a Hot Dog is.

Quote
(Reference) {AP0} (Single, 1-Shot, Night) Hot Dog [self]: You eat a big hot dog, and gain 1 AP this Night phase. This action is destroyed after use.

Yum? Yum.

Okay, you can start hunting down those horrible cults now.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 10, 2023, 03:28:06 am
Jimnosis.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 03:35:29 am
Jim confirmed town.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 10, 2023, 03:42:35 am
Toaster: I don’t think I’ve played with you. How would you describe your playstyle?

EganBW: how are you going to decide who you vote today?

Toonyman: if you had privileged information about the hot dog stand, under what circumstances would you share it?



General note - this is my first game since starting full time work. I still have time, more in some ways, but my posting patterns will probably change.



Jimnosis.
Doesn’t work on everyone.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 10, 2023, 05:57:20 am
Jimnosis.

I can’t do this again

Jim
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 10, 2023, 05:57:55 am
Jim confirmed town.

It’s already spreading 0.0
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 06:25:31 am
This should be fun. There are 11 players, so here are my starting assumptions (which will change as we get more info):

- Lucky numbers might play into resisting or enabling conversion or chance of gaining some benefit or avoiding some detriment
- There are probably 2-3 non-killing cult leaders, with the game about town whack-a-moling the cults while the cults try to expand vs one another
- Everyone is bound to have loads of actions.
- This is a Fallacy game, so there will probably be some actually horrible roles
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 10, 2023, 06:45:05 am
I can't tell if my Role is strong or not, but it at least has some uses.

Also, in true Miller fashion, I inspect as Mafia.  You like the specifics of that?  Now you have no idea if I'm lying!

Jimnosis.

I can’t do this again

Jim
Nah it's not Jim.  We're Masons.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 07:35:16 am
TricMagic who are you going to convert tonight?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 07:53:19 am
Howdy folks, good morning.
Gonna go to work now so bye. I'm town.

Role does give me an idea though... Any cultists want to try something?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 10, 2023, 07:56:18 am
TricMagic who are you going to convert tonight?
Oh... Let me check..

ruffles pages of a spellbook. around 200 to 400.

On that note, Jimnosis has been applied, prepare to be swarmed.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 07:58:32 am
EganBW: how are you going to decide who you vote today?
Depends on how seriously I decide to take this. For The moment I'm leaning towards just paying loose attention to the thread and figuring out who is scummy. I could make a high effort list again, but that's work and I'll just get converted anyway. If I want to win as town, which I do, then it's meta to look like an unappealing ally.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 08:00:31 am
- This is a Fallacy game, so there will probably be some actually horrible roles
*Raises hand.*
I mean, could be worse. But it is all a bit overwhelming.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 10, 2023, 08:10:08 am
- This is a Fallacy game, so there will probably be some actually horrible roles
*Raises hand.*
I mean, could be worse. But it is all a bit overwhelming.
There are hats. This I know.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 08:31:19 am
Tric, I never apologised for trying to steal your hats in the last game. It didn't work, but I did attempt it, then I lied about what I'd done for the rest of the game (as town). So my apologies. But you're going to have to give a non-joke answer to my question:

TricMagic who are you going to convert tonight?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 10, 2023, 08:44:48 am
You know... Interactions with and based on mechanics that you don't have references to is bad form, Fallacy.  Just a note.

I'll note that I can modify Lucky Numbers...  And that I also have no fucking clue what Lucky Numbers do, so if anyone would like to clarify, that would be greeeeeat.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 10, 2023, 08:46:36 am
You know... Interactions with and based on mechanics that you don't have references to is bad form, Fallacy.  Just a note.

I'll note that I can modify Lucky Numbers...  And that I also have no fucking clue what Lucky Numbers do, so if anyone would like to clarify, that would be greeeeeat.

+1
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 10, 2023, 08:47:40 am
To the wanting to know, not saying I can modify, just realized I made that vague
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 08:49:58 am
For the record, as implied before, I have no idea what the numbers do. From what I can gather, we want the numbers high not low.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 08:54:43 am
@NJW:
The hotdogs are poisoned! Don't eat them. I don't trust Web's dogs.

@Web:
I am town and inspect as town.

However.

Here's my offer Cult: Recruit me tonight. I'm an invaluable asset and won't pretend I'm goody-two-shoes town like some less than respectable folk. While winning for town is my current wincon and I'll play that part, my abilities are probably extremely harmful and I just don't feel comfortable using them as town.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 09:00:16 am
Tric, I never apologised for trying to steal your hats in the last game. It didn't work, but I did attempt it, then I lied about what I'd done for the rest of the game (as town). So my apologies. But you're going to have to give a non-joke answer to my question:
Pointless niceties. These comments should be said outside of the game, not during one!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 10, 2023, 09:13:02 am
Tric, I never apologised for trying to steal your hats in the last game. It didn't work, but I did attempt it, then I lied about what I'd done for the rest of the game (as town). So my apologies. But you're going to have to give a non-joke answer to my question:
Pointless niceties. These comments should be said outside of the game, not during one!
Wasn't joking NQT~

The real question is, who is Jim gonna convert, and will we let them?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 10, 2023, 09:18:19 am
I still hate cults but maybe since we know they're here and also Fallacy is barstud then this won't count.

Toaster: I don’t think I’ve played with you. How would you describe your playstyle?

Slow and thoughtful.  I tend to observe, shake down anything that doesn't sit right at first glance, then press what continues to feel bad.


Webadict:  Why are you selling us all hot dogs again?


Egan:  How do you tell who's been converted?


Knightwing:  It's Day 2 and you're 95% sure Player_X has been converted.  Do you go for the lynch or do you try to figure out their leader?


Tric:
Tric, I never apologised for trying to steal your hats in the last game. It didn't work, but I did attempt it, then I lied about what I'd done for the rest of the game (as town). So my apologies. But you're going to have to give a non-joke answer to my question:
Pointless niceties. These comments should be said outside of the game, not during one!
Wasn't joking NQT~

The real question is, who is Jim gonna convert, and will we let them?

He's already converted someone.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 10, 2023, 09:26:03 am
I would go for the lynch
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 09:30:50 am
Pointless niceties.
It's never bad to be good, Toony. I was being friendly.

Wasn't joking NQT~
You didn't give me a name though  :'(

The real question is, who is Jim gonna convert, and will we let them?
Jim is town, so no one.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 10, 2023, 10:04:45 am
Toony: seriously though, what would you take into consideration before sharing info on what seems to be the AP economy?

Also, if you’re genuinely asking to be converted, that’s probably not playing for the win according to your wincon   >:(



Given the colouring, I suspect the numbers have something to do with alignment. If there are actually masons, pink could be that, with red/green/purple traditionally meaning scum/town/cult. IIRC there should only be cults, but they could have different colours.

Not sure what the relationship would be, but the colours don’t feel like a coincidence.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 10, 2023, 10:06:18 am
Webadict:  Why are you selling us all hot dogs again?
Because I'm a Crime Lord.

But, yes, I am the Hot Dog seller.  I can give out even better hot dogs, as well!  Anyone want some pre-mo dogs?  This time there's only like a liiiittle bit of poison in them.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 10, 2023, 10:09:38 am
Jimnosis.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 10, 2023, 10:12:37 am
Jimnosis.

Jimx1000 kaioken
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 10, 2023, 10:13:53 am
Jimnosis.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 10, 2023, 10:17:11 am
Jim, you do that one more time and I'm voting you, because you absolutely submitted that as your concept
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 10, 2023, 10:33:18 am
The real question is, who is Jim gonna convert, and will we let them?
Jim is town, so no one.
Suppose Toaster was right, you've been converted already.

To Knightwing's answer, you go for the Cult Leader. Usually if the leader dies, cult can't convert anymore. Or just die.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 11:09:34 am
Pointless niceties.
It's never bad to be good, Toony. I was being friendly.
How much do you think I believe you?

Toony: seriously though, what would you take into consideration before sharing info on what seems to be the AP economy?

Also, if you’re genuinely asking to be converted, that’s probably not playing for the win according to your wincon   >:(



Given the colouring, I suspect the numbers have something to do with alignment. If there are actually masons, pink could be that, with red/green/purple traditionally meaning scum/town/cult. IIRC there should only be cults, but they could have different colours.

Not sure what the relationship would be, but the colours don’t feel like a coincidence.
I don't think the colors are equal, based on the cost my abilities have.

I'll share a little.

My AP costs involving Red are 0/0/0/1.
My AP costs involving Green are 0/0/1.
My AP costs involving Purple are 1/2.
My AP costs involving Pink are 1/2/3.

This tells me that Red and Green are weaker lucky numbers while Purple and Pink are probably stronger, since they cost more.

Jim, you do that one more time and I'm voting you, because you absolutely submitted that as your concept
Jimnosis.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 11:15:22 am
I wouldn't share your Lucky Numbers. I think it's important to keep them high and we don't want scum knowing our numbers, though I don't know which color goes to each Lucky Number I can probably guess based on cost and value.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 10, 2023, 11:16:58 am
- This is a Fallacy game, so there will probably be some actually horrible roles

This is my only expectation.

Also, in true Miller fashion, I inspect as Mafia.  You like the specifics of that?  Now you have no idea if I'm lying!

Is it bastardly to design a role in a game where cults are the primary scum team to include players with Mafia alignment or players who inspect as Mafia alignment?

For the record, as implied before, I have no idea what the numbers do. From what I can gather, we want the numbers high not low.

Obviously what we're supposed to do is use them for the lottery since they are lucky.

Because I'm a Crime Lord.

But, yes, I am the Hot Dog seller.  I can give out even better hot dogs, as well!  Anyone want some pre-mo dogs?  This time there's only like a liiiittle bit of poison in them.

Only if I don't have to pay for them.

Jim, you do that one more time and I'm voting you, because you absolutely submitted that as your concept

Do it, nerd.

I don't think the colors are equal, based on the cost my abilities have.

I'll share a little.

How many people have been entrusted with secret knowledge? I have an Info blurb that tells me what the green numbers do.

Also yeah piecemeal distribution of information about game mechanics, totally not a bastard game btw



Anyways let's pick on Knightwing64 since he's probably one of the more attractive conversion targets since he gets a lot of leeway.

I don't know how I'm actually supposed to play this game so I'm just going to thrash around until stuff happens and post Jimnosis a lot.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 10, 2023, 11:17:42 am
Jimnosis.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 10, 2023, 11:24:43 am
At a meta guess, Jim is Cult, Toony is Cult. Jim is being quite audacious in their actions, which isn't normal unless he's playing up the meme so we don't look too deeply into his actions once he actually starts playing. Toony is Cult because Hats.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 10, 2023, 11:25:30 am
Fun fact: I get TWO votes against anyone that votes me.
So, unlike my normal play style, I'm gonna hammer hard on anyone that votes me (and that I think is Scummy).

So please @Toony, vote me.  ;D

Web...I got "other ways" to deal with you...
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 10, 2023, 11:26:29 am
It's sorta early to say this...but Tric is probably town.
Care to vote me over it, Tric?  :P
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 10, 2023, 11:31:38 am
Sure. EuchreJack Can we get a vote counter Fallacy?

Vote me over it, easy confirmation.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 11:47:19 am
At a meta guess, Jim is Cult, Toony is Cult. Jim is being quite audacious in their actions, which isn't normal unless he's playing up the meme so we don't look too deeply into his actions once he actually starts playing. Toony is Cult because Hats.
Wrong.

It's sorta early to say this...but Tric is probably town.
Care to vote me over it, Tric?  :P
Correct.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: FallacyofUrist on May 10, 2023, 12:02:35 pm
Votes in bold red, please.

I will reluctantly accept votes in mild red, but bold red is best for all of us.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 10, 2023, 12:33:57 pm
I don't eat hot dogs, can I get a nice sub sandwich instead or maybe a bean burrito?

Some strange otherworldly pull is compelling me to vote Knightwing64!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 12:41:39 pm
- This is a Fallacy game, so there will probably be some actually horrible roles
*Raises hand.*
I mean, could be worse. But it is all a bit overwhelming.
There are hats. This I know.
tonw tric??? pog
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 12:43:41 pm
I reckon cult conversion is probably a night time thing (so the town might have a chance of stopping it), so Jim, given that a town KnightWing
most probably wouldn't have been converted yet, you're voting him for being town.

Like, think it through, killing a town KW won't prevent another player from being converted in his stead, we'd just be killing someone on a hypothetical. Weak.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 12:45:30 pm
Egan:  How do you tell who's been converted?
If they act sussy, then they're bad men and should be ultrakilled to the full extent of the law.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 12:52:28 pm
Fun fact: I get TWO votes against anyone that votes me.
So, unlike my normal play style, I'm gonna hammer hard on anyone that votes me (and that I think is Scummy).

So please @Toony, vote me.  ;D

Web...I got "other ways" to deal with you...
ok euchrejack
I mean it would be a dumb thing to lie about but dumb strats work
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 10, 2023, 12:52:52 pm
I reckon cult conversion is probably a night time thing (so the town might have a chance of stopping it), so Jim, given that a town KnightWing
most probably wouldn't have been converted yet, you're voting him for being town.

Like, think it through, killing a town KW won't prevent another player from being converted in his stead, we'd just be killing someone on a hypothetical. Weak.

Of course it's a bad vote. I wanted to pick on him to see what happens. Are we not in RVS anymore?

Jimnosis.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 12:54:10 pm
Sorry tric about brutally clawing you to death last time I've learned my lesson tric posting about hats = town tric.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 12:55:27 pm

Here's my offer Cult: Recruit me tonight. I'm an invaluable asset and won't pretend I'm goody-two-shoes town like some less than respectable folk. While winning for town is my current wincon and I'll play that part, my abilities are probably extremely harmful and I just don't feel comfortable using them as town.

ToonyMan is a bad man let's ultrakill ToonyMan immediately because Toonyman is bad.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 12:56:16 pm
also I have 3 red numbers for some reason. mod error?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 10, 2023, 12:56:46 pm
Sorry tric about brutally clawing you to death last time I've learned my lesson tric posting about hats = town tric.
Every Tric is town Tric.
Some are more town than others.

I guess I usually start off a game by reassuring everyone that I'm town and commenting on how I like my role, so let me just say... that I'm town. :|
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 12:59:12 pm
mood
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 10, 2023, 01:00:40 pm
I'm unlikely to be converted, so.. I'm of the opinion Jim should be voted out for his 4 chains of the same thing. Maybe he's stacking something...
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 01:02:48 pm
Makes sense. I guess if Jim's scum then he's mafia with Wuba. Since wuba claimed miller-mason.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 10, 2023, 01:05:55 pm
Fun fact: I get TWO votes against anyone that votes me.
So, unlike my normal play style, I'm gonna hammer hard on anyone that votes me (and that I think is Scummy).

So please @Toony, vote me.  ;D

Web...I got "other ways" to deal with you...
Rude, I'm not even scum!  You can inspect m... oh right.

I don't think the colors are equal, based on the cost my abilities have.

I'll share a little.

My AP costs involving Red are 0/0/0/1.
My AP costs involving Green are 0/0/1.
My AP costs involving Purple are 1/2.
My AP costs involving Pink are 1/2/3.

This tells me that Red and Green are weaker lucky numbers while Purple and Pink are probably stronger, since they cost more.
Well, you're in luck because I can modify Purple colors... downward.  Do you want your numbers downward?

Makes sense. I guess if Jim's scum then he's mafia with Wuba. Since wuba claimed miller-mason.
Okay, Egan's probably Town.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 10, 2023, 01:07:42 pm
Makes sense. I guess if Jim's scum then he's mafia with Wuba. Since wuba claimed miller-mason.
I know webadict was lying about being masons with Jim, because I am masons with both web and Jim separately.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 01:10:28 pm
sounds like an open and shut case, folks.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 01:11:37 pm

Okay, Egan's probably Town.
Not like that means anything on day 2.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 01:14:26 pm
That's right folks, we play to our wincon around here. Which means I'll try really really really really hard to win for town, well maybe not really that hard but I'll post and shitpost a lot to help, and if I get culted I'll destroy you scrubs aw yea. i can be your angle or your devil
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 01:15:09 pm

Here's my offer Cult: Recruit me tonight. I'm an invaluable asset and won't pretend I'm goody-two-shoes town like some less than respectable folk. While winning for town is my current wincon and I'll play that part, my abilities are probably extremely harmful and I just don't feel comfortable using them as town.
ToonyMan is a bad man let's ultrakill ToonyMan immediately because Toonyman is bad.
I'm not bad but many people will die if I become bad.

Well, you're in luck because I can modify Purple colors... downward.  Do you want your numbers downward?
I can lower any color downward.

It doesn't sound like a good thing. I decline your offer.

Makes sense. I guess if Jim's scum then he's mafia with Wuba. Since wuba claimed miller-mason.
Okay, Egan's probably Town.
Correct.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 10, 2023, 01:17:44 pm
How many people have been entrusted with secret knowledge? I have an Info blurb that tells me what the green numbers do.
I got shit.

But at least I can't be converted.

I also can't claim miller this time around because I WANT you people to inspect me. It'll be funny, I swear. Well, for me.

i can be your angle or your devil
Didn't you lose that one, to me?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 01:18:00 pm

Here's my offer Cult: Recruit me tonight. I'm an invaluable asset and won't pretend I'm goody-two-shoes town like some less than respectable folk. While winning for town is my current wincon and I'll play that part, my abilities are probably extremely harmful and I just don't feel comfortable using them as town.
ToonyMan is a bad man let's ultrakill ToonyMan immediately because Toonyman is bad.
I'm not bad but many people will die if I become bad.
You didn't gotta tell 'em that though so you're a badman. Just like I'm not telling them about the tactical nuke I have.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 01:18:44 pm

i can be your angle or your devil
Didn't you lose that one, to me?
I weren't in that one.

Votecount pls.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 01:23:26 pm
And Gate of Dreams while you're at it I wanna find out if meditation can be an effective Control buff.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 01:43:09 pm
How many people have been entrusted with secret knowledge? I have an Info blurb that tells me what the green numbers do.
I got shit.

But at least I can't be converted.

I also can't claim miller this time around because I WANT you people to inspect me. It'll be funny, I swear. Well, for me.
I like 0% believe you can't be converted and would say this as town on the off chance a Cult sees what you're laying down and converts the claimed "unconvertable".
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 10, 2023, 01:44:49 pm
🐧🌭🌭🌭

🐧🌭🌭🌭


Jim:  Would you say Jamesnosis is better, worse, or about the same as an Army of Jimbots?

Out of an abundance of paranoia I don’t think I’m going to say that other word.


Egan:  So ultrakill sussy baka converts even over senpai leader, uwu?

Man autocorrect had an aneurysm over that sentence.


NQT:  How many scum will we find this day with the power of pure unfiltered shitposting?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 01:51:27 pm
Jim, understandable.

Toony, I'm not sure I like what you're doing but it's either very dumb or very clever.

Toaster, probably no less than usual. Tric is usually the easiest to town read. Have we seen it yet?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 10, 2023, 01:54:39 pm
Observations thus far:



Ok, ninja'd by NQT, but I noticed the Toaster thing all by myself.



Toaster: are we still in RVS? What was your post meant to accomplish?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 10, 2023, 01:56:28 pm
I'm still in favor of voting out Jim. That isn't likely to change even if they've given zero info one way or the other.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 02:01:12 pm
I'm not going to vote someone for memeing unless it's all they do.

I didn't really like any of the Jim votes except NQT's since they actually voted him for a good reason, but they're on Toaster now so whatever.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 02:02:13 pm
I'm still in favor of voting out Jim. That isn't likely to change even if they've given zero info one way or the other.
Do you think Wuba is scum by extension? Do you believe that inspects on Wuba really would return "mafia"?
What do you think we should do in the scenario we off Jim and get a result of Town, Cult, or Mafia(somehow)?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 10, 2023, 02:05:26 pm
I probably should have mentioned the PFP bit earlier now but whoops


NJW:  I haven’t yet seen anything that really gets my attention, but the day is young and I haven’t had time yet to dig.

I’m hardly the only person shitposting: why am I the one being called out?


NQT:  Did you sleep all through BYOR16?  Don’t you remember me getting tripped up over Tric?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 02:10:12 pm
Egan:  So ultrakill sussy baka converts even over senpai leader, uwu?

Man autocorrect had an aneurysm over that sentence.

Last game I followed a strategy of disregarding strategy and instead working on pure bloodlust. The end of that game showed that that was the correct stance, I should have just pursued that bloodlust more aggressively and forced town to kill my target.
So that's what I'll do.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 10, 2023, 02:14:45 pm
Huh… interesting.

Knightwing and EuchreJack I’ll extend the same question to you:

What is better: killing a known cultist or using that info to find the cult leader?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 10, 2023, 02:23:50 pm
I got shit.

But at least I can't be converted.

I also can't claim miller this time around because I WANT you people to inspect me. It'll be funny, I swear. Well, for me.
Hey, me too, Masonbuddy!

I am also incapable of being converted.

Also, you think NJW is a Cult Leader?  I think he's a Cult Leader.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 10, 2023, 02:31:28 pm
I'm unlikely to be converted, so.. I'm of the opinion Jim should be voted out for his 4 chains of the same thing. Maybe he's stacking something...

I wish my role was powered by shitposting.

I would be shitposting much harder if it was.

I'm unlikely to be converted, so..

Hmm, yeah, unlynchable town goofball. Very poor conversion target indeed.

I wonder how much players in this game are subtly advertising themselves as conversion targets, besides ToonyMan who is doing it explicitly.

I guess I usually start off a game by reassuring everyone that I'm town and commenting on how I like my role, so let me just say... that I'm town. :|

Don't sound so disappointed.

Jim:  Would you say Jamesnosis is better, worse, or about the same as an Army of Jimbots?

Out of an abundance of paranoia I don’t think I’m going to say that other word.

At least with the Jimbots that's something I was responsible for. Jimnosis was thrust upon me despite me having nothing to do with it aside from executing a plan Maximum Spin came up with. Also I don't know what quality you want me to measure Jimnosis vs Jimbots on so I'll just say Jimnosis is better because it's funnier to me at the moment.

Jimnosis.



You know what happen when the Jimnosis ziggurat reaches its zenith?

Nothing. It's a joke.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 10, 2023, 02:31:59 pm
Jimnosis.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 02:34:17 pm
Pfp

Toaster, yes I recall now.



I don't get the town rationale for claiming that, Web. If I were unflippable, I'd want to tank as many cult conversion attempts as possible. This plus the miller claim after recent discussions on the forum thet millers are never fake claimed gives us good reason to suspect Webadict here.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 10, 2023, 03:29:37 pm
Oh I see, that was easy. Wuba might be a sus hotdoggist but Notquitethere is definitely a cult leader. Sweet!


(still PFP)
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 10, 2023, 03:33:53 pm
NJW:  I haven’t yet seen anything that really gets my attention, but the day is young and I haven’t had time yet to dig.

I’m hardly the only person shitposting: why am I the one being called out?
You were the only person only shitposting, as far as I could tell. Also this:

I tend to observe, shake down anything that doesn't sit right at first glance, then press what continues to feel bad.

I find it hard to believe that everything people had said looked ok at first glance - did it?

In any case, penguin emotes are lower priority than rereads. Playing slowly I'm ok with, but joking around while not advancing the game is just activelurking.



I don't get the town rationale for claiming that, Web. If I were unflippable, I'd want to tank as many cult conversion attempts as possible. This plus the miller claim after recent discussions on the forum thet millers are never fake claimed gives us good reason to suspect Webadict here.
With someone else this might be reasonable, but preposterous D1 fakeclaims are standard webadict. I'd say there's a 75% chance he walks back on it.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 10, 2023, 03:39:55 pm
Either you and I are reading different games or we have vastly different definitions of shitposting. It’s hard to quote on phone but see Jim posting his word repeatedly, Egan doing Egan’s thing, various obvfake claims, and various reactions to the aforementioned.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 03:42:37 pm
Everyone: *shitposting*
Toaster: posts penguin emotes
NJW: Toaster is sus
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 10, 2023, 04:08:50 pm
Ok, reread my last post again Toaster, specifically the first sentence.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 10, 2023, 04:14:54 pm
Pfp

Toaster, yes I recall now.



I don't get the town rationale for claiming that, Web. If I were unflippable, I'd want to tank as many cult conversion attempts as possible. This plus the miller claim after recent discussions on the forum thet millers are never fake claimed gives us good reason to suspect Webadict here.
That's a weird accusation NQT.  Why would my claiming that be less suspicious later on?  If anything, it'd be completely unbelievable if I claimed that later.  If anything, it should be useful to analyze my behavior today critically on whether that is useful for Cult.

Would it even matter if I'm lying or telling the truth?

Or...

Are you perhaps aware that Cult has the inability to be converted by a different Cult?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 10, 2023, 04:19:29 pm
Do you think Wuba is scum by extension? Do you believe that inspects on Wuba really would return "mafia"?
If you believe they put a man on the moon (man on the moon);
if you believe anything webadict ever says, then nothing is cool.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 04:38:16 pm
I wouldn't share your Lucky Numbers. I think it's important to keep them high and we don't want scum knowing our numbers, though I don't know which color goes to each Lucky Number I can probably guess based on cost and value.
Sorry, this is a mistake. I do know which of my lucky numbers goes to which color. I only read my PMs via email which displays everything in black, but they were in fact in color when I checked on Bay12.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 10, 2023, 04:40:23 pm
I guess I usually start off a game by reassuring everyone that I'm town and commenting on how I like my role, so let me just say... that I'm town. :|

Don't sound so disappointed.
it's just not my style, okay
Quote
At least with the Jimbots that's something I was responsible for. Jimnosis was thrust upon me despite me having nothing to do with it aside from executing a plan Maximum Spin came up with.
Some are born Jims, some achieve Jimnosis, some have Jimnosis thrust upon 'em

Hey, me too, Masonbuddy!

I am also incapable of being converted.
You told me that in Masonchat already!
Quote
Also, you think NJW is a Cult Leader?  I think he's a Cult Leader.
Could be. He doesn't seem to be too contributive. I'm not so sure about notquitethere, either.

various obvfake claims,
I resent this implication.

I wish my role was powered by shitposting.

I would be shitposting much harder if it was.
*cough*
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 05:18:15 pm
PFP
Toaster, I'm just poking some bee hives here, playing casual on my phone. Not sure what about that is cult leaderish.


Are you perhaps aware that Cult has the inability to be converted by a different Cult?
I have a little more faith in Fallacy's ability to make a game than this. I'm going to assume for now that cult leaders can't convert one another. C'mon.

Obviously as NJW points out, you're a known liar— but here at least I don't see the town rationale for lying about this either. This isn't quite as bad as mafia-ally-Web but its not far off.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: FallacyofUrist on May 10, 2023, 05:52:43 pm
Ahem.

If Maximum Spin is executed today, every player whose vote was on him when the execution is processed will receive a Boon.

Thank you for your patience.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 06:32:36 pm
Anyone want to claim that?

Because otherwise I'm going to assume that was scum which makes me feel better about Max.

Unless Max did that to himself.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 06:53:13 pm
Ahem.

If Maximum Spin is executed today, every player whose vote was on him when the execution is processed will receive a Boon.

Thank you for your patience.

Ey, I'll take it! Maximum Spin.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 07:41:59 pm
If 6 players hammered Max, given the generally more cautious nature of scum, we might expect 4+ town players to get a boon. Depending on how potent a boon is, that could be a very good thing. I'm going to see how Max acts for the rest of the day, but if there is going to be a Max elimination then I'll be in on it.

Because otherwise I'm going to assume that was scum which makes me feel better about Max.
This is painful to read Toonyman! You seem to be (willfully??) obscuring the fact that the mod has confirmed at least two scum teams. Scum want to take out rival cults more than they want to take out town, as I'm sure you are not so bumbling or oafish as to forget.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 10, 2023, 07:44:23 pm
Wow, I do not care about this right now.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 10, 2023, 07:45:40 pm
Cool then sit back and allow us to ultrakill you.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 10, 2023, 07:53:07 pm
Ahem.

If Maximum Spin is executed today, every player whose vote was on him when the execution is processed will receive a Boon.

Thank you for your patience.

I don't want your hot dog and I don't want that boon.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 08:03:26 pm
(https://i.imgur.com/uNGJ6g0.png)
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 10, 2023, 08:07:39 pm
NJW2000:
Ok, reread my last post again Toaster, specifically the first sentence.

Sooooo totally different definitions of shitposting.  Got it.


NQT:
Toaster, I'm just poking some bee hives here, playing casual on my phone. Not sure what about that is cult leaderish.

Because you slipped.  It wasn't huge, but it was there.  Web saw it too.  I'm not going into detail just yet on the off chance it snags someone else, but I'll try to expound before I go to bed.


Spoiler (click to show/hide)

https://www.trendhunter.com/trends/cowboy-fashion
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 10, 2023, 08:18:25 pm
Years ago when I first started playing mafia, experience hammered into me a certain procedural style. Like, not unvoting until your vote has been addressed. Not jumping all over the place. That sort of thing. Not because it made for more effective scum hunting necessarily, but because that's what players were looking for and you'd get in hot water if you were too lax. I suspect it was that. Like, me seeming to just take your word about Tric and then go vote someone else.

And that's fair, you'd find that suspicious, you're that kind of player. But I'm trying something a little different this game. I'll expound if I'm still alive on D2.

On that note, I'm going to bed, so I should park my vote on Maximum Spin until I wake up in case he's hammered while I'm sleeping. I'm hemmed in on all sides by evil cults. I need maximum firepower.

(https://i.imgur.com/BFZzpgC.png)
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 10, 2023, 08:24:27 pm
If 6 players hammered Max, given the generally more cautious nature of scum, we might expect 4+ town players to get a boon. Depending on how potent a boon is, that could be a very good thing. I'm going to see how Max acts for the rest of the day, but if there is going to be a Max elimination then I'll be in on it.

Because otherwise I'm going to assume that was scum which makes me feel better about Max.
This is painful to read Toonyman! You seem to be (willfully??) obscuring the fact that the mod has confirmed at least two scum teams. Scum want to take out rival cults more than they want to take out town, as I'm sure you are not so bumbling or oafish as to forget.
ToonyMan wouldn't use this on Max.  ToonyMan would use this on you.  Or me.  It'd be funnier if it were me, actually.

But, oddly enough, this actually makes me sure Max is Town and that Toony is probably Town.

NQT, I kinda want to know what beehives you're sticking your hands in here, because I can't say I like them.

PFP
Toaster, I'm just poking some bee hives here, playing casual on my phone. Not sure what about that is cult leaderish.


Are you perhaps aware that Cult has the inability to be converted by a different Cult?
I have a little more faith in Fallacy's ability to make a game than this. I'm going to assume for now that cult leaders can't convert one another. C'mon.

Obviously as NJW points out, you're a known liar— but here at least I don't see the town rationale for lying about this either. This isn't quite as bad as mafia-ally-Web but its not far off.
Hm...  I don't see it.  Personally, it seems like every other Town player missed out on WIFOMing the Cult by not claim Recruit immunity.  Gonna be honest:  Big mistake on their part.  The best part is that I think claiming it is better when Max and Toony aren't Cult Leaders, which is what I believe here.

And I definitely inspect as Mafia.  Go on, investigate me and find out.  Idk what to tell you.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 08:29:18 pm
This is painful to read Toonyman! You seem to be (willfully??) obscuring the fact that the mod has confirmed at least two scum teams. Scum want to take out rival cults more than they want to take out town, as I'm sure you are not so bumbling or oafish as to forget.
Are you saying you think scum think Max is also scum? Why should I listen to what scum think?

Also dude, chill. You've voted like 10 people in the last 12 hours. This is EuchreJack levels of crazy. I'm going to ignore the fact you ignored my question (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475077#msg8475077) towards you (How much do you think I believe your nice guy attitude towards Tric?) because I don't know what to make of your D1 play so far. I honestly think you're town because of your insane slapdash approach which appears to have become the norm lately.

PPE:
Hm...  I don't see it.  Personally, it seems like every other Town player missed out on WIFOMing the Cult by not claim Recruit immunity.  Gonna be honest:  Big mistake on their part.  The best part is that I think claiming it is better when Max and Toony aren't Cult Leaders, which is what I believe here.

And I definitely inspect as Mafia.  Go on, investigate me and find out.  Idk what to tell you.
The Cult(s) should definitely recruit me tonight.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 08:47:48 pm
Years ago when I first started playing mafia, experience hammered into me a certain procedural style. Like, not unvoting until your vote has been addressed. Not jumping all over the place. That sort of thing. Not because it made for more effective scum hunting necessarily, but because that's what players were looking for and you'd get in hot water if you were too lax. I suspect it was that. Like, me seeming to just take your word about Tric and then go vote someone else.
Sure, I've noticed this in your games recently.

You may notice from my side that I don't like voting people for awhile on D1, like, at all.

This is because I don't think a vote matters when you vote someone else in your very next post.

Tric - probably town
Egan - probably town
NQT - probably town?
Max - more likely to be town if nobody claims the boon action, not a guarantee however I don't see a problem with play
Knightwing - don't know yet
Jack - don't know yet
Jim - jamesnosis
Toaster - maybe cult
Webadict - could be cult
NJW - could be cult

I would be surprised if there was cult inside Tric/Egan/NQT.

I am unsure but probably wouldn't be surprised if cult was inside Max/Knightwing/Jack.

I wouldn't be surprised if cult was inside Jim/Toaster/Web/NJW.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 08:52:22 pm
Did NQT slip knowing something he shouldn't? I didn't catch that.

It seems to be Toaster and then Web pointing this out. Let me see how I feel about this.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 10, 2023, 08:55:32 pm
Years ago when I first started playing mafia, experience hammered into me a certain procedural style. Like, not unvoting until your vote has been addressed. Not jumping all over the place. That sort of thing. Not because it made for more effective scum hunting necessarily, but because that's what players were looking for and you'd get in hot water if you were too lax. I suspect it was that. Like, me seeming to just take your word about Tric and then go vote someone else.
Sure, I've noticed this in your games recently.

You may notice from my side that I don't like voting people for awhile on D1, like, at all.

This is because I don't think a vote matters when you vote someone else in your very next post.

Tric - probably town
Egan - probably town
NQT - probably town?
Max - more likely to be town if nobody claims the boon action, not a guarantee however I don't see a problem with play
Knightwing - don't know yet
Jack - don't know yet
Jim - jamesnosis
Toaster - maybe cult
Webadict - could be cult
NJW - could be cult

I would be surprised if there was cult inside Tric/Egan/NQT.

I am unsure but probably wouldn't be surprised if cult was inside Max/Knightwing/Jack.

I wouldn't be surprised if cult was inside Jim/Toaster/Web/NJW.
Jim, should you vote Toony for that post?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 10, 2023, 09:12:38 pm
Did NQT slip knowing something he shouldn't? I didn't catch that.

It seems to be Toaster and then Web pointing this out. Let me see how I feel about this.
After re-reading I don't really understand.

1. Max claims they can't be converted.
2. Web replies saying they also can't be converted.
3. NQT votes Web for claiming they can't be converted combined with their fishy miller claim.
4. Toaster goes "got'em" and votes NQT.
5. Webadict theorizes that NQT maybe knows something he shouldn't (Cult can't be converted by other Cult?) and votes him.
6. NQT responds defending themselves from Web's accusation, saying they're going to assume from now that cult leaders can't convert one another.

I don't see anything here that's definitive.

I think NQT's response to Webadict is the oddest part, but Webadict's theory is really stretching it.

I would rate Webadict's vote a 4/10 at best. Toaster's vote is like a 2/10.

With someone else this might be reasonable, but preposterous D1 fakeclaims are standard webadict. I'd say there's a 75% chance he walks back on it.
I can almost guarantee this.

Jim, should you vote Toony for that post?
Tric you literally vote me every game I'm town and think I'm town in games I'm not.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 10, 2023, 09:18:28 pm
Huh… interesting.

Knightwing and EuchreJack I’ll extend the same question to you:

What is better: killing a known cultist or using that info to find the cult leader?
It depends how much time you have until end of day.  Early day, you use that info to hunt for the cult leader. Near end of day, just kill the fucking cultist you know.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 10, 2023, 09:26:38 pm
I don't think Web's alignment is going to change, regardless of what that might be now.

As for me, I unfortunately know that I am Town 4 Life.  The one game that I played in which my wincon changed, it was painfully obvious, and I doubt I could do any better with less time and a changing methodology of playing.

Also...my current double vote on those who vote me won't work if people won't keep their vote on me.  I'm reasonably sure the two brave (and probably town) souls that tried moved their votes.

You know what you call a player that is so afraid of getting two votes on them that they won't try to eliminate someone they allegedly suspect? Scum
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 10, 2023, 09:40:08 pm
I currently like NQT too much to vote them.

As for Jim....Jimnosis

Egan_BW is an active squirrelboi...so town.
Tric is still town.
Web confuses me, since he has said multiple times he HATES the current meta of claiming miller. But he gets special party favors, so I'm going to ignore him.
Toaster is town because NJW is always wrong about his Day 1 scum read.
NJW typically looks scummy when town, so null.
Maximum Spin...Free Boon for voting.  Town should claim.
Knightwing is null
Toony is null and a great recruit target.  Toony would also claim to be a great recruit target if cult, ergo definitely null.

Well, I seem to have run out of suspects. And no votecount to help me decide. (Really, I should vote Fallacy)
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 10, 2023, 09:44:03 pm
PFP
Toaster, I'm just poking some bee hives here, playing casual on my phone. Not sure what about that is cult leaderish.


Are you perhaps aware that Cult has the inability to be converted by a different Cult?
I have a little more faith in Fallacy's ability to make a game than this. I'm going to assume for now that cult leaders can't convert one another. C'mon.

Obviously as NJW points out, you're a known liar— but here at least I don't see the town rationale for lying about this either. This isn't quite as bad as mafia-ally-Web but its not far off.
Hm, the anger seeps through this.  I'm not really sure how to take that, since it is rare for NQT.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 10, 2023, 11:27:27 pm
Okay I'm going to go ahead and lay this out now since I don't think sitting on it any longer is worth anything.

How NQT Slipped

Spin and Web (and a couple others) claim that, like me, they can't be converted.  This is a smart thing to claim.  Web understands that and spells (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475162#msg8475162) this out (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475191#msg8475191).  All well and good.

NQT clearly does not get this.

I don't get the town rationale for claiming that, Web. If I were unflippable, I'd want to tank as many cult conversion attempts as possible. This plus the miller claim after recent discussions on the forum thet millers are never fake claimed gives us good reason to suspect Webadict here.

NQT is too good and too experienced to not know what's going on here.  Not only does it slip past him, but he attacks Web for doing it and also for one of the flimsiest meta reasons I've ever seen; basically amounting to Gambler's Fallacy here.  It's weak beyond weak.

If 6 players hammered Max, given the generally more cautious nature of scum, we might expect 4+ town players to get a boon. Depending on how potent a boon is, that could be a very good thing. I'm going to see how Max acts for the rest of the day, but if there is going to be a Max elimination then I'll be in on it.

His interest in getting something for himself is suspicious here as well, especially when he [urlhttp://www.bay12forums.com/smf/index.php?topic=181625.msg8475190#msg8475190]parks his vote on Spin[/url] for no other reason than "gonna get that cheddar."

This isn't Smooth Analytical NQT.  This is Scum Self Serving NQT wants to live to D2 NQT.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 12:19:33 am
Toaster's vote is like a 2/10.
That Toaster vote is very much in line with Town Toaster, so its rating hardly matters to me.

Don't get me wrong, though, Toaster isn't necessarily right for going after NQT.  But, Toaster is Town here.  I'd do a gotcha on him and reveal it, but I like just saying things are true and leaving it at that.

But Toaster's logic is undeniable, and I like the case on NQT, so I'm not against it.

Especially since NQT immediately memed a vote onto Maximum Spin.  Either NQT is doing something funky or he's really having a lot of silly fun.

Anyway, I'll let everyone know that I can kill people every other Night starting with NJW.

God this is gonna be funny when the game ends and everything I claimed is true.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 11, 2023, 01:08:16 am
You may notice from my side that I don't like voting people for awhile on D1, like, at all.

This is because I don't think a vote matters when you vote someone else in your very next post.
I completely agree with this. That's why I never change my vote if I can help it.

People who are town:
Me, Tric, Toaster, Egan, probably Web, probably Toony, maybe Jack, obviously Jim.
Therefore I should vote... well, look at that, my vote's already in the right place. Funny how that happens.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 11, 2023, 01:09:29 am
Anyway, I'll let everyone know that I can kill people every other Night starting with NJW.
Not me, though.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 11, 2023, 02:55:49 am
NJW2000:
Ok, reread my last post again Toaster, specifically the first sentence.
Sooooo totally different definitions of shitposting.  Got it.
You were the only player ONLY SHITPOSTING. Everyone else was shitposting and contributing, you produced a post with nothing of worth in it when other people were claiming, assessing the setup, trying to catch other people out by sounding out information privilege, etc.

This is why I think you're quite likely scum. With the possible exception of the NQT thing, you're more interested in defending yourself and producing fluff than actually reading carefully and advancing town.

Hm...  I don't see it.  Personally, it seems like every other Town player missed out on WIFOMing the Cult by not claim Recruit immunity.  Gonna be honest:  Big mistake on their part.  The best part is that I think claiming it is better when Max and Toony aren't Cult Leaders, which is what I believe here.
There's no WIFOM if everyone claims it, nimrod.



Unvote, I was just on Max in the hope that other people would do it and he'd get angry. He didn't, NAI. Boon thing wasn't me.

I guess people haven't given this basic thought, but if there are 2 cults that are presently single-person, catching scum D1 increases our odds of winning by 50% instantaneously. So please don't vote Max for cookies and women, this is literally the worst time to do this. EGAN.



I really don't know how to feel about Toaster. I mean, look at this.

Okay I'm going to go ahead and lay this out now since I don't think sitting on it any longer is worth anything.

How NQT Slipped

Spin and Web (and a couple others) claim that, like me, they can't be converted.  This is a smart thing to claim...
...
NQT clearly does not get this.
...
NQT is too good and too experienced to not know what's going on here.  Not only does it slip past him, but he attacks Web for doing it and also for one of the flimsiest meta reasons I've ever seen; basically amounting to Gambler's Fallacy here.  It's weak beyond weak.
...
His interest in getting something for himself is suspicious here as well, especially when he [urlhttp://www.bay12forums.com/smf/index.php?topic=181625.msg8475190#msg8475190]parks his vote on Spin[/url] for no other reason than "gonna get that cheddar."
...
This isn't Smooth Analytical NQT.  This is Scum Self Serving NQT wants to live to D2 NQT.

Like, it's a big post with a bolded title, links, quotes, a "slip". And what does it come down to? NQT failed to understand something Web was doing, then he placed an odd vote on Max while openly admitting he was doing it for profit, and that this isn't in his meta. That's not a slip, a slip lets on that someone has privileged information or openly reveals that someone is scum. This is barely a case, it's just presented like one. Buzzfeed-grade clickbait.

I disagree with the last point too, this play really isn't in NQT's meta as town or scum, but town!NQT does make dumb or plodding errors and scum!NQT really knows when to STFU, so if anything this is town!NQT. I've been mafia with him though, so maybe Toaster just doesn't know his meta.

Readslist later once I'm done with work and can go through this properly, but for now, Toaster. For massively overstating a "case" that was pretty clear to everyone, arguing with my FOS instead of actually reading what I wrote or trying to resolve confusion, and the rest of his activity being low-value fluff.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 11, 2023, 04:10:06 am
Jimnosis.

I can’t do this again

Jim
TricMagic who are you going to convert tonight?
Oh... Let me check..

ruffles pages of a spellbook. around 200 to 400.

On that note, Jimnosis has been applied, prepare to be swarmed.

Why are people weak to taunting like this

Nah it's not Jim.  We're Masons.

I am indeed Masons with webadict, and therefore nonconvertible, which is a great kind of townie but a less desirable automobile.

Makes sense. I guess if Jim's scum then he's mafia with Wuba. Since wuba claimed miller-mason.
I know webadict was lying about being masons with Jim, because I am masons with both web and Jim separately.

I am indeed Masons with Maximum Spin, and therefore nonconvertible, which is a great kind of townie but a less desirable automobile.

God this is gonna be funny when the game ends and everything I claimed is true.

Do I want to say this is town webadict? Kind of.

But this is obviously town webadict since he and I are masons.

EganBW: how are you going to decide who you vote today?
Depends on how seriously I decide to take this. For The moment I'm leaning towards just paying loose attention to the thread and figuring out who is scummy. I could make a high effort list again, but that's work and I'll just get converted anyway. If I want to win as town, which I do, then it's meta to look like an unappealing ally.

This is a pretty town opinion.

There are hats. This I know.

Will we have no rest until a hat tyrant is finally declared?

At a meta guess, Jim is Cult, Toony is Cult. Jim is being quite audacious in their actions, which isn't normal unless he's playing up the meme so we don't look too deeply into his actions once he actually starts playing. Toony is Cult because Hats.

These are bad reads.

Jim, should you vote Toony for that post?

I don't know what you're expecting me to do here especially since you're daring me to vote with you when you think I'm cult which I don't really understand.

If 6 players hammered Max, given the generally more cautious nature of scum, we might expect 4+ town players to get a boon. Depending on how potent a boon is, that could be a very good thing. I'm going to see how Max acts for the rest of the day, but if there is going to be a Max elimination then I'll be in on it.

:\

I feel like you're responsible for doing this to Max and are talking up its benefits to convince people to vote him.

Tell me what the boons do so that I know it's worth my while to vote Max (not that I will though).

Fun fact: I get TWO votes against anyone that votes me.
So, unlike my normal play style, I'm gonna hammer hard on anyone that votes me (and that I think is Scummy).

howisthatdifferentfromnormal

You know what you call a player that is so afraid of getting two votes on them that they won't try to eliminate someone they allegedly suspect? Scum

You're not even suspicious, why are you expecting people to vote you?

'if you dont vote me you are scum but if you do vote me you are scum and i will vote you harder'

This is a very EuchreJack game plan.

I don't get the town rationale for claiming that, Web. If I were unflippable, I'd want to tank as many cult conversion attempts as possible. This plus the miller claim after recent discussions on the forum thet millers are never fake claimed gives us good reason to suspect Webadict here.

NQT is too good and too experienced to not know what's going on here.  Not only does it slip past him, but he attacks Web for doing it and also for one of the flimsiest meta reasons I've ever seen; basically amounting to Gambler's Fallacy here.  It's weak beyond weak.

Not that it's right or wrong of him but notquitethere is spreading his vote around a lot this game and casting votes he may not necessarily be following through on. His vote on webadict is one of these.

It's not a tactic I particularly like but it is one being deliberately employed.

Toaster case

I don't really agree with Toaster's case on notquitethere but I don't think it's worth voting Toaster over.



Egan_BW and EuchreJack are probably town. I lean town on TricMagic. Knightwing64 should do something substantive instead of complaining about Jimnosis.

Jimnosis.

notquitethere, Toaster, and NJW2000 are kind of weird.

ToonyMan and webadict and Maximum Spin are fine. Either of them could easily be town or the cult leader since they would be currently unteamed and motivated to find other cult. My gut wants to say that Max and webadict are likelier to be town though.

Anyways I actually lied about the Jimnosis ziggurat doing nothing. When it reaches its zenith, apotheJimnosis happens and I take over moderating the game. Once I do that I'm ending the game with my victory, and I can have other people win too depending on how much I like them at that given moment. But the Jimnosis ziggurat can't reach its zenith with only me building it.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 11, 2023, 04:10:36 am
Jimnosis.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 05:25:10 am
Good morning.

I'm very well able to admit I wasn't being smooth and analytical, I was being, uh, loose and chaotic. It gave people a read on me, and prompted some content so I don't think that was a waste. I think the silly images I made might attest to the spirit I was moving in. But I want to push back on two things specifically Toaster said:

1. I genuinely don't agree with Web, if anything it just seems like he's being the self-serving "don't bother targeting me" type. I don't see how this is a matter of correct play, though I get the value in general of WIFOMing scum (hell I'm doing it myself). Having slept on it, I don't think it's that strongly alignment indicative. I was following a line of flight there.
2. The miller thing wasn't a gamblers fallacy thing, you definitely just misunderstood my point. Recently there has been a bunch of people pointing out (maybe it was Web maybe Shakerag, idk) that claiming miller is a good way to be seen as confirmed town. Web's the kind of player to fake claim milleras scum. That's all I'm saying there.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 06:38:55 am
EuchreJack, I can't work out the deal with these threats you're making to double omgus people who vote you? Is that helpful?


NJW
town!NQT does make dumb or plodding errors
Rude. I made a couple of mistakes in a very complicated game where I was juggling five different power sets and posting restrictions. I get no credit for the masses of right information I figure out and judgements I make. I'm not completely slapdash. Oh well, mustn't grumble... perhaps it's better to be underestimated.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 07:50:59 am
I love fakeclaiming Miller because everyone should fakeclaim Miller until it becomes less of a Town confirmation, but until that happens, I'm claiming Miller regardless of whether I'm Miller or not Miller.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 11, 2023, 07:54:59 am
I love fakeclaiming Miller because everyone should fakeclaim Miller until it becomes less of a Town confirmation, but until that happens, I'm claiming Miller regardless of whether I'm Miller or not Miller.
Being honest, I'd vote you just for that.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 11, 2023, 07:59:47 am
More seriously, NQT. NJW is also on the list for that horrendous case against Toaster. Pick it apart if you don't agree with their logic, don't just say everybody noticed it. I didn't at the time, and I can guess a few others didn't either.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 11, 2023, 08:22:38 am
Pfp

@Tric Ok, sure, not everyone noticed it. It was more the “looks like no one else will be caught out by this so I’ll explain the slip” vibe, when it a) wasn’t a slip, just a failure to see something, and b) the “slip” was in any case not seeing the thing, so anyone who needed it explained would be halfway guilty of it themselves. But yes, it wasn’t immediately obvious what Toaster meant.

People seem to be suggesting that this is Toaster’s meta, but… weak scumhunting and exaggerated-to-the-point-of-falsehood scumhunting are two different things. And I’m seeing the latter.

Reads in half a dozen hours, posting on my lunch break.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 08:23:27 am
TricMagic, why are you voting me? I'm not in a cult, leading a cult, aligned with a cult, or even vaguely cult shaped.

You say NJW "is also on the list", but you haven't even attempted to present a list. Try again.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 11, 2023, 08:32:57 am
@NQT: How many votes you got on you?
I'd very much like to vote you, but am no looking to hammer you.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 08:39:05 am
Pfp

@Tric Ok, sure, not everyone noticed it. It was more the “looks like no one else will be caught out by this so I’ll explain the slip” vibe, when it a) wasn’t a slip, just a failure to see something, and b) the “slip” was in any case not seeing the thing, so anyone who needed it explained would be halfway guilty of it themselves. But yes, it wasn’t immediately obvious what Toaster meant.

People seem to be suggesting that this is Toaster’s meta, but… weak scumhunting and exaggerated-to-the-point-of-falsehood scumhunting are two different things. And I’m seeing the latter.

Reads in half a dozen hours, posting on my lunch break.
Maybe my problem with you is PoE, but I don't feel like that is a good enough defense for your vote.  I do worse shit than Toaster, and it's defensible by meta,  but Toaster does bad stuff and it's not?  How is that an unbiased assessment?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 08:44:56 am
Jack is town unless they're playing very savvy.

I still think NQT is probably town which surprisingly NJW also sees.

Web would 100% claim miller and is almost certainly lying unless there's a weird coincidence. In BYOR16 I complained that I should have claimed miller on D1 which Web would be aware of. I could see town!NQT voting Web while genuinely not understanding this. I don't really think it tells us anything about Web and voting him over it is dumb.

NQT continues to vote every player and most of the votes are essentially prodding enquiries or bad. I don't think it's alignment indicative.

Toaster's case on NQT is mediocre, but maybe their conviction is real.

Jim is shaddy. Slim shaddy.

It took me this long to realize Jim keeps mentioning a ziggurat because he's constructing a quote pyramid.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 11, 2023, 08:48:29 am
@web Honestly, I don’t know what I’ll see when I reread the thread, that was just my immediate reaction. You don’t seem to want NQT out solely on the basis Toaster does though, hence the vote on him and not you. And of course you might kill me on an alternating night while not being converted and inspecting as scum, and I’m very afraid of that happening.

I don’t know which “worse shit” you’re referring to, but as I’ve made clear, the issue isn’t so much Toaster posting nonsense as not helping find scum.

Now I should stop posting like this is a Facebook chat and get back to work.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 11, 2023, 08:49:21 am
It's be GREAT if our lazy mod could tell us exactly how many votes is hammer...
By my count, there are three votes on NQT. So my 2 would put NQT at L-1.
I'm just not that sure on NQT, sorry.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 08:50:23 am
I disagree with the last point too, this play really isn't in NQT's meta as town or scum, but town!NQT does make dumb or plodding errors and scum!NQT really knows when to STFU, so if anything this is town!NQT. I've been mafia with him though, so maybe Toaster just doesn't know his meta.
I find this defense pretty convincing.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: FallacyofUrist on May 11, 2023, 08:58:41 am
It's be GREAT if our lazy mod could tell us exactly how many votes is hammer...
I suppose it’s fair to ask.

Hammer arrives at the majority of available votes. That would be 6 currently.

I’ll even be nice and tally up a votecount for y’all once I get out of work today.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 09:16:57 am
@NQT: How many votes you got on you?
I'd very much like to vote you, but am no looking to hammer you.

Why do you want to OMGUS me instead of answering my question? That's not inclining me to unvote you!

EuchreJack, I can't work out the deal with these threats you're making to double omgus people who vote you? Is that helpful?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 11, 2023, 09:26:56 am
@NQT: How many votes you got on you?
I'd very much like to vote you, but am no looking to hammer you.

Why do you want to OMGUS me instead of answering my question? That's not inclining me to unvote you!

EuchreJack, I can't work out the deal with these threats you're making to double omgus people who vote you? Is that helpful?
I think it's helpful to me. If someone with less than 3 votes on them could vote me, I could give my info to town.

I also think it's helpful to note that Scum would probably avoid that, even if unproven.

Finally, you get town points for questioning and testing this. Don't spend them all in one post.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 09:33:30 am
@NQT: How many votes you got on you?
I'd very much like to vote you, but am no looking to hammer you.

Why do you want to OMGUS me instead of answering my question? That's not inclining me to unvote you!

EuchreJack, I can't work out the deal with these threats you're making to double omgus people who vote you? Is that helpful?
Because to EuchreJack, his confirmation of his Ability is the same as his confirmation that he has not lied.  Do not overthink his Actions.

I disagree with the last point too, this play really isn't in NQT's meta as town or scum, but town!NQT does make dumb or plodding errors and scum!NQT really knows when to STFU, so if anything this is town!NQT. I've been mafia with him though, so maybe Toaster just doesn't know his meta.
I find this defense pretty convincing.
I am in agreement actually, but I do not think that Toaster thinks he is wrong about NQT.  It may not be completely right, but his logic is internally consistent with how Toaster plays, and I am okay with NQT's removal as I think he is doing a thing where he votes everyone and then posts a giant list of observations related to each vote as a way to appear Townie.  It's something I'd see him try as scum because it's active and requires a bit of effort, but it's not casebuilding on a single target.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 11, 2023, 09:37:32 am
I feel like NQT and Toony are taking joke votes as serious votes, which I think is pretty weird.

Also

Vote Jim
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 09:56:15 am
I feel like NQT and Toony are taking joke votes as serious votes, which I think is pretty weird.

Also

Vote Jim
Hm.

Anything else you think we should know?  Would you like to eandomly claim something only Town knows?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 09:59:06 am
I am okay with NQT's removal as I think he is doing a thing where he votes everyone and then posts a giant list of observations related to each vote as a way to appear Townie.  It's something I'd see him try as scum because it's active and requires a bit of effort, but it's not casebuilding on a single target.
1. I'm pretty sure I've never done this as scum, though I grant you I have done some busy work things as scum. Maybe I've forgotten! Link or it didn't happen.
2. "casebuilding on a single target" when it's barely 24 hours into the game - it'd be absurd to put on tunnel-vision blinkers at this stage
3. I haven't actually done this, so wanting to eliminate me over something you think I'm going to do is very dubious.

I feel like NQT and Toony are taking joke votes as serious votes, which I think is pretty weird.
This is a pretty odd assessment of the game state, when the only person whose vote I took seriously that wasn't meant seriously was Jim's, which is who you're asking people to vote for...
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 11, 2023, 10:07:42 am
@NQT: Reads list or die
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 10:33:19 am
READS LIST

TOWN

notquitethere - moi

NJW2000 - Solid, close appraisal of arguments. I don't get why people don't like his play right now. Not a D1 candidate.

Toaster - Standard procedural play, with so many basketcases it's odd to see someone just acting reasonably. Has a bad case on me, but I can forgive that on D1, as town spend most of their time attacking town due to being the majority.

ToonyMan - Some helpful info shares. Fair appraisal of cases and good commentary. But non-existant push. I saw the same early in the last game... where Toony was scum. Still... big points for actually trying to work out the flow of argument in Toaster case. Would scum bother when they can sit back and see a mislynch?

Jim Groovester - joke claims. Says he has info on purple numbers but isn't sharing. Very casual play, but for all the jokes is active and attentive.

Maximum Spin - typically opaque, has voted. On reading back I saw he also claimed not to be convertible, just like Web. If these two are both town and are both just telling the truth I will be very disappointed in them, so I can charitably assume that they're both WIFOMing scum.

webadict - lot of unhelpful Web claims. His OMGUS against me feels like we're talking past each other. I've explained my position so the ball is in Toaster and Web's court to act reasonably. Web making a lot of nonsense up isn't automatically pro-town, remember he did this specically to draw heat when he was a mafia-ally.

Knightwing64 - has done very little other than push for a Jim vote and hide on the side lines. Still at least it's a conviction.

Egan_BW - willing to stick neck out and potentially make a wave in that is voting now for a boon, but otherwise has done nothing of any use as far as I can see.

EuchreJack - obsessed about his own role, very weak game, unable to actually form real suspicions or explain. He went from "I like NQT too much to vote them" to throwing around ultimatums soon after I voted him.

TricMagic - slippery and vague. Current vote has no case associated, which is a big red flag. That full on role obsession town!tric often displays has yet t materialise.

SCUM
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 10:34:45 am
@NQT
1.  Is invalid because it's not based purely on past behavior but what I think is the culmination of where this is going based on how I think you play.
It's something I'd see him try as scum

2.  Is somewhat valid, but I don't think I'm being particularly tunnel-y, but I could perhaps see that from your perspective (and my defense can be that this is only 24 hours in as well).  But, then, for me to accept this is to have you realize why I find your behavior suspicious or for you to find me suspicious.  I see only these two posibilities.

3.  Is mostly invalid.  I am postulating into what I think your game plan is, both because as scum you'd have to be willing to push past the mental barrier if you are to continue doing that, or in the offchance you actually explain why your shoving your hands in beehives, so that I have a better undersranding of why that is.  It matters not which, because it's speculation, and it can be destroyed through rationale on your part, but you didn't give any rationale, so...?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 10:46:23 am
2.  Is somewhat valid, but I don't think I'm being particularly tunnel-y, but I could perhaps see that from your perspective (and my defense can be that this is only 24 hours in as well).  But, then, for me to accept this is to have you realize why I find your behavior suspicious or for you to find me suspicious.  I see only these two posibilities.
No I'm not saying you're being tunnely (though I guess you are), I'm saying you accusing me of not wanting to build a case in the first 24 hours of the day is absurd and unreasonable.

3.  Is mostly invalid.  I am postulating into what I think your game plan is, both because as scum you'd have to be willing to push past the mental barrier if you are to continue doing that, or in the offchance you actually explain why your shoving your hands in beehives, so that I have a better undersranding of why that is.  It matters not which, because it's speculation, and it can be destroyed through rationale on your part, but you didn't give any rationale, so...?
I clearly said I'd explain myself on D2 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475190#msg8475190). You don't tip your hand before it's played. If I do end up doing something low effort then you're welcome to upbraid me about it.

But anyway this is all ridiculous. You can't seriously be voting me for something scummy that I might do, when there are several players that have done literally nothing. I've posted more, and so have drawn more heat.

Tell me what you think of KnightWing and Egan.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 11, 2023, 10:49:28 am
PFP so no deep insight sorry

NJW2000:  At what point did we leave RVS?

I dispute that I had done nothing (though I grant I missed that that was the point you were trying to make.).  Specifically with Egan: I’m trying to lay some groundwork for how people think in a cult game.

See, straight cult games are weird. Normally on D1 there’s good space to look for relational tells; people who are oddly distant or attached to another player, or seem to know something about someone else that no one else does. Here, that falls apart. One can assume that the scum here is two cult leaders who don’t have a current teammate, making looking for relational tells useless. That makes a lot of the standard D1 fare not the play as the relations both come later and more importantly CHANGE. Given all that, I’m attempting to pin down some folk’s opinions and thoughts on the best plays now to see if they change, especially on players I don’t know as well. I just worded it that way because it was still the start of the game and everyone else was doing it so why not?


NQT:  One of your top town picks is voting the other. How does that make you feel?


Toony feels like he did in BYOR16, and that’s not a great place to be.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 10:51:15 am
@NQT:  ...

Okay.

So in a game.

With Cults.

Your plan is to wait until Day 2 to explain your plan.

Good plan!  I see no flaws!

Do you see flaws!?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 11:00:39 am
NQT:  One of your top town picks is voting the other. How does that make you feel?
See:
town spend most of their time attacking town due to being the majority.



Web, I learned through bitter experience if I post a big post saying "I find X behaviour scummy and Y behaviour town and that's what I'm looking for" then scum can easily just recalibrate to make sure they're not the last posters or they have more votes or whatever.

You're being condescending but I don't see your point here.

Scenario A
1. I act a certain way during day 1
2. Day 2, still town, I explain what I was trying to do as a town player on D1

Scenario B
1. I act a certain way during day 1
2. Day 2, converted to the cult, I explain what I was trying to do as a town player on D1

But OK I'm obviously not seeing what you're seeing, explain to me the flaws. Then, as an additional challenge, explain to me why me not seeing your bespoke flaws is somehow indicative that I'm a cult leader.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 11, 2023, 11:31:16 am

TricMagic - slippery and vague. Current vote has no case associated, which is a big red flag. That full on role obsession town!tric often displays has yet t materialise.

SCUM
... so.. I'm not allowed to use my vote without presenting an ironclad case NQT?

Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 11:33:26 am
@NQT:  ...

Okay.

So in a game.

With Cults.

Your plan is to wait until Day 2 to explain your plan.

Good plan!  I see no flaws!

Do you see flaws!?
You beat me to this point.

I was also going to add that in the game me and 4mask were masons I figured a NQT scumtell was when he promised good stuff if he survived to D2 or D3, which is what he did. And was scum. I can even link actual proof when I'm at a computer.

Do you see why this looks bad NQT?

I can't argue Web's point he said before I could say it, it's a really good point.

Scenario B
1. I act a certain way during day 1
2. Day 2, converted to the cult, I explain what I was trying to do as a town player on D1

But OK I'm obviously not seeing what you're seeing, explain to me the flaws. Then, as an additional challenge, explain to me why me not seeing your bespoke flaws is somehow indicative that I'm a cult leader.
Your scenarios aren't accounting for the one where you're a cult leader.

In addition, it you were recruited into a cult then Scenario B is bad because you can make up a new deductive reasoning to aid your new cause even if your D1 play was honest.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 11:39:06 am
Toony feels like he did in BYOR16, and that’s not a great place to be.
Thanks for the compliment. I'm quite unreadable aren't I without mechanical inspections?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 11, 2023, 11:45:26 am
... NQT, you're alone aren't you? Truly alone. No allies to call on, no plans to plot, and you can't even rely on town to help you win. You've chosen a path where no one will help you, and that reflects in your actions. Rather than gathering info or choosing to lych someone, you're focused on a Day 2 that may never arrive. For mafia's sake, you're choosing me to push a lynch case on. That isn't a viable game plan. Hunt Cult, even if that results in you being hunted in turn, not this half-reasoned list.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 11:55:55 am
... NQT, you're alone aren't you? Truly alone. No allies to call on, no plans to plot, and you can't even rely on town to help you win. You've chosen a path where no one will help you, and that reflects in your actions. Rather than gathering info or choosing to lych someone, you're focused on a Day 2 that may never arrive. For mafia's sake, you're choosing me to push a lynch case on. That isn't a viable game plan. Hunt Cult, even if that results in you being hunted in turn, not this half-reasoned list.
Tric you're so insufferable.

I think it's interesting NQT puts you at the bottom of their reads. I think there's actual merit there. I'm not convinced NQT is town or scum, but I like his underdog spirit he basically has to give every game by being naturally suspected by a lot of players in this current meta.

You get the exact opposite treatment Tric and I would say you've done far less than NQT in this game.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 11:57:04 am
TricMagic
... so.. I'm not allowed to use my vote without presenting an ironclad case NQT?
We've left the RVS phase. If you vote me without any reasons given then I am going to think you are scum.

... NQT, you're alone aren't you? Truly alone. No allies to call on, no plans to plot, and you can't even rely on town to help you win. You've chosen a path where no one will help you, and that reflects in your actions. Rather than gathering info or choosing to lych someone, you're focused on a Day 2 that may never arrive. For mafia's sake, you're choosing me to push a lynch case on. That isn't a viable game plan. Hunt Cult, even if that results in you being hunted in turn, not this half-reasoned list.
Cute fanfic. Make a case. What do you think of Egan?



Toony
You beat me to this point.
What point?

I was also going to add that in the game me and 4mask were masons I figured a NQT scumtell was when he promised good stuff if he survived to D2 or D3, which is what he did. And was scum. I can even link actual proof when I'm at a computer.
If you do that then I'll link to a game where I did it as town. It's just something I do, it's not a tell.

Do you see why this looks bad NQT?
I see why you think so, but I think if I claimed everything I was thinking and doing on D1 then you'd have other things to say about my play.

Your scenarios aren't accounting for the one where you're a cult leader.
OK:

Scenario C:
- I'm a cult leader, I say I'll explain myself on D2
- D2 arrives, I explain myself.

I'm not seeing the uniquely problematic element here. Like, if I'm cult then me lying about my motives is par for the course.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 12:01:51 pm
Haha, I just realised something. In the last game, both scum teams thought I might be on the rival scum team when I was town. I would not be surprised if more than one cultist thinks I'm in a rival cult.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 12:07:19 pm
@NQT:
A Cult Leader's #1 goal is to survive to N1 to try to start recruiting people. Giving people promises of things you'll do on D2 can be seen as a way to survive to do this. That is the point. If you don't accept this as a valid point then I will vote you. Stop saying "what point?" or "there is no point", because we won't get anywhere besides your death.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 12:10:51 pm
I think Toaster's assessment of this setup being two solo Cult Leaders is reasonable.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 11, 2023, 12:32:36 pm
Killing a cult leader on Day 2 is still pretty good.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 12:34:31 pm
Ok yeah okay I get why that would seem suspicious now. I thought Web was trying to say that it's a uniquely bad town play to make in a cult setup.

Well anyway no one is going to keep me alive until D2 just for me to explain some master plan.

I think Toaster's assessment of this setup being two solo Cult Leaders is reasonable.
I'd like to believe that, but I suspect it'll be more horrible than that.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 11, 2023, 12:49:07 pm
Jimnosis.

2. The miller thing wasn't a gamblers fallacy thing, you definitely just misunderstood my point. Recently there has been a bunch of people pointing out (maybe it was Web maybe Shakerag, idk) that claiming miller is a good way to be seen as confirmed town. Web's the kind of player to fake claim milleras scum. That's all I'm saying there.
As the other main proponent of this movement, I want to remind you that, so far, I have fakeclaimed miller as town, scum, and third-party, and I have explained why it's beneficial for all three, and not even just in a purely selfish way. Absolutely everyone should claim miller until its benefits have dwindled away from overuse.

I feel like not everyone, especially notquitethere, understands what EuchreJack is claiming, and I can see that web sees it, but he didn't clearly explain it. I was going to clearly explain it, but then I thought, is web not explaining it out of some kind of gambit? Maybe I should just leave it be.

People seem to be suggesting that this is Toaster’s meta, but… weak scumhunting and exaggerated-to-the-point-of-falsehood scumhunting are two different things. And I’m seeing the latter.
I don't disagree with you, but like... I think that is Toaster's meta. I said something to this effect in the last game you weren't in (http://www.bay12forums.com/smf/index.php?topic=181553.msg8469650#msg8469650). He doesn't seem to be a bad player in general, to me, but he sometimes gets mired in weird procedural points that probably don't matter. Incidentally, this same tactic is something notquitethere uses as mafia to justify an attack on someone, but I haven't seen Toaster do that.
It's not dissimilar to town EuchreJack, in a way, but more different.

ehhh, gonna stop it there.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 12:51:16 pm
Toony

We argued about exactly this issue two years ago in Supernatural 10, where we were both town!

Toony
Wow scummy. Holding information hostage to stay alive.
Not at all.
1. It's information in the vote record anyone can see.
2. No one else believes in this stuff but me, so who am I holding it hostage from?
3. The information is more useful to me if scum don't know to tailor their actions to what they think I'm looking for. 4mask can confirm this last point, as he's done exactly that before. I want to be able to perform the same analysis on D2, so I'm not sharing what exactly I'm looking for/what I'm including or discluding until another day has passed.

How's that for consistent meta!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 11, 2023, 12:54:00 pm
But there is no vote record...
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 11, 2023, 12:54:49 pm
Also

Vote Jim

You're voting me for something I did a game ago.

Play this game instead.

JIMNOSIS

I think it's helpful to me. If someone with less than 3 votes on them could vote me, I could give my info to town.

Isn't Egan_BW voting you?

READS LIST

Kind of an oddly ordered reads list from my perspective. I'd put Egan_BW and EuchreJack near the top rather than near the bottom like yours.

Jim Groovester - joke claims. Says he has info on purple numbers but isn't sharing. Very casual play, but for all the jokes is active and attentive.

Green numbers.

I'll share what I know but only if somebody else steps up to share what they know about the lucky numbers.

And I don't mean like ToonyMan whose abilities tinker with them, I mean somebody who knows what they represent.

I was also going to add that in the game me and 4mask were masons I figured a NQT scumtell was when he promised good stuff if he survived to D2 or D3, which is what he did. And was scum. I can even link actual proof when I'm at a computer.

Doesn't he do the same thing as town? I could've sworn that 'I only do my analysis on D2' is pretty standard notquitethere play regardless of alignment.

Your scenarios aren't accounting for the one where you're a cult leader.

Bad argument, one A_Curious_Cat used against you BYOR 16.

The default position to argue from regardless of alignment is the one that the majority of the players share, which is town in this case, so arguing that somebody isn't considering the options where they are scum is unfair.



This is a pretty hasty post so apologies if I haven't soaked in everything before poking at things and posting them. There were other things I was going to poke at it but I need to make hot wings and drink alcohol with a friend for the rest of the day so I can't spend too much more time poking at this game.

Jimnosis etc.

Jimnosis.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 12:58:59 pm
But there is no vote record...
It's not about the votes, it's about the principle of witholding explanation until after everything has played out to not prejudice the results. You don't have to agree that this is good play, but you can't say that there are only scum reasons to do it.

I feel like not everyone, especially notquitethere, understands what EuchreJack is claiming, and I can see that web sees it, but he didn't clearly explain it. I was going to clearly explain it, but then I thought, is web not explaining it out of some kind of gambit? Maybe I should just leave it be.

Reading back now...
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 01:06:53 pm
Kind of an oddly ordered reads list from my perspective. I'd put Egan_BW and EuchreJack near the top rather than near the bottom like yours.
Are either of them trying to catch the cults?

I'll share what I know but only if somebody else steps up to share what they know about the lucky numbers.

And I don't mean like ToonyMan whose abilities tinker with them, I mean somebody who knows what they represent.
Good job no one in this game thinks it's scmmy to withhold information, huh.

For my part, I don't have any mechanics info to share.

Doesn't he do the same thing as town? I could've sworn that 'I only do my analysis on D2' is pretty standard notquitethere play regardless of alignment.
Correct, as I linked to in my last post.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 01:07:15 pm
Reading back now...
Hint: Jack said it in green.

More later
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 11, 2023, 01:08:06 pm
Sighs. I'm not someone who always reveals everything day 1, and I'd like not to do so this game. Please don't push this?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 11, 2023, 01:10:22 pm
But there is no vote record...
It's not about the votes, it's about the principle of witholding explanation until after everything has played out to not prejudice the results. You don't have to agree that this is good play, but you can't say that there are only scum reasons to do it.

I feel like not everyone, especially notquitethere, understands what EuchreJack is claiming, and I can see that web sees it, but he didn't clearly explain it. I was going to clearly explain it, but then I thought, is web not explaining it out of some kind of gambit? Maybe I should just leave it be.

Reading back now...

There’s a fair piece of difference between sitting on something for an RL day or so to let something shake out versus waiting until next Game Day to air something, especially if you flaunt that you’re holding something back.


Still PFP
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 01:19:02 pm
Sighs. I'm not someone who always reveals everything day 1, and I'd like not to do so this game. Please don't push this?
Tric, I'm not someone who reveals everything D1 either, but I do expect people to give a reason when they vote.

There’s a fair piece of difference between sitting on something for an RL day or so to let something shake out versus waiting until next Game Day to air something, especially if you flaunt that you’re holding something back.
I'm not flaunting anything, I'm giving a clear timeline for accountability. Like I often do. Move on to something else Toaster, this ain't it.



Ohhh. So Euchrejack AND Webadict AND Max have all claimed to be unconvertible town. Seems unlikely they're all telling the truth.

Best case: they're town playing head games with scum.

Worst case: maybe the default cult conversion can kill rival cult members and this is a scum strategy to head that off.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 11, 2023, 01:34:01 pm
Sighs. I'm not someone who always reveals everything day 1, and I'd like not to do so this game. Please don't push this?

Pfffffffffffffffffffffffffffffffffffftaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahahahahahahahahahahahahahahahahahahahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

*wheeze* *cough* *wheeze*

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahahahahhahahahahhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa..................................
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 11, 2023, 01:35:26 pm
You know, it is strange that you haven't been shouting about your role all of Day 1 though. Must be something interesting there.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 11, 2023, 01:38:50 pm
I was not joking about recruiting 200 to 400. As much as that tells you nothing.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 11, 2023, 01:43:35 pm
Sighs. I'm not someone who always reveals everything day 1, and I'd like not to do so this game. Please don't push this?
Tric, I'm not someone who reveals everything D1 either, but I do expect people to give a reason when they vote.

There’s a fair piece of difference between sitting on something for an RL day or so to let something shake out versus waiting until next Game Day to air something, especially if you flaunt that you’re holding something back.
I'm not flaunting anything, I'm giving a clear timeline for accountability. Like I often do. Move on to something else Toaster, this ain't it.



Ohhh. So Euchrejack AND Webadict AND Max have all claimed to be unconvertible town. Seems unlikely they're all telling the truth.

Best case: they're town playing head games with scum.

Worst case: maybe the default cult conversion can kill rival cult members and this is a scum strategy to head that off.
Unconvertible Town is GREAT, so STFU.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 01:47:23 pm
I don't care about your 200 to 400 recruits, TricMagic, I care about you justifying your reasons for voting. Your persistent inability here is not a good sign!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 11, 2023, 01:50:23 pm
Ohhh. So Euchrejack AND Webadict AND Max have all claimed to be unconvertible town. Seems unlikely they're all telling the truth.
Don't forget Jim. We're the unconvertible kind of masons.

I am not masons with Jack, but he uncontrollably whispered me his alignment at the start of the day.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 11, 2023, 02:26:05 pm
TricMagic

Do you want a thunderdome NQT? This is how you get a thunderdome. I am not dealing with that sort of tone.


Apparently in your eyes I can't even use my vote without any case or reason stated. Even though I did give one. I find you suspicious, that's enough to get my vote.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 11, 2023, 03:07:53 pm
NQT is offline now, but my point still stands. In which you don't have to have a reasoned point to use your vote.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 03:28:46 pm
Let me get this straight, you're thunderdoming me over your right to execute players without giving a case?

You would like to be able to be shifty, evasive and noncommittal without anyone calling you out on it.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 11, 2023, 03:47:08 pm
Call me out all you want, but at least present a case for it. Not that that is at all easy on a day 1 with cult leaders and no.. Well, probably no mafia. We got people claiming masons, people claiming unconvertable, and the pyramid scheme of Jim's. But it's how people react and what cases they make that allows information. Just that you either have to commit to lynching someone, or go for no lynch. The latter is unlikely to be useful, but it is to my favor if it happens. Probably.

Also your case on Toaster is bad and you should feel bad. Cause I'm voting you over it. If you want a case against you I can do so tomorrow, though it won't be a big one given connections aren't really a thing at the moment. Besides the claimed mason triad.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 11, 2023, 03:48:07 pm
... Also, wasn't that what you were doing too? Wait to Day 2, don't respond besides that? Except for things on other people and being aggressive to my more passive.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 03:54:05 pm
NQT, you're not winning this dome.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 03:57:50 pm
That's not like a threat, that's legit a "Find a new target"

I'm honestly trying to help, and it feels like you're making it harder because you are treating me and others with a lot of hostility.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 04:13:32 pm
ughhhhh

I'm tired, what's happening this game? I'm only vaguely technically skimming, but it looks like you're taking this seriously. Which is something I really really don't want to do.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 04:13:55 pm
Tric, reread the thread and go take a breather. I don't have a case on Toaster, he's like my top two town picks. You're confusing me with someone else.

Web, I'm fully willing to believe Tric is being idiotic here, but of course I'm hostile! You're trying to get me executed on flimsy pretexts. I'm always going to defend myself against unsupported, hypocritical nonsense.

But look, I'm having fun, Tric's latest hill to die on (the right to not explain yourself) is very amusing. And it's particularly amusing that you would side with Tric here given your apparent reasons for wanting me gone.

And in any case, I'm not the one calling a thunderdome here. Tell Tric to call off the hounds. And find a new target yourself.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 04:18:00 pm
ughhhhh

I'm tired, what's happening this game? I'm only vaguely technically skimming, but it looks like you're taking this seriously. Which is something I really really don't want to do.
Nothing serious has happened, it's just high comedy.

Tric: **votes NQT**
NQT: Why though?
Tric: Don't push me?
NQT: Give me a reason
Tric: Don't take that tone with me!!
NQT: ** Votes Tric ** Make a case
Tric: I don't need to give any reasons!!!
NQT: Make a case
Tric: THAT'S IT I'M THUNDERDOMING
Web: Stop being so mean to us

I'm pretty sure Tric's played mafia before and yet here we are!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 11, 2023, 04:25:48 pm
My memory is apparently as spotty as my memery too.. Back to JIM then.

... Fairly sure I still had a reason, even if I will need to reread to find it again. Was it NJW that did the Toaster vote?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 04:26:28 pm
anyways Gate of Dreams when?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 11, 2023, 04:27:12 pm
PFP so no deep insight sorry

NJW2000:  At what point did we leave RVS?

I dispute that I had done nothing (though I grant I missed that that was the point you were trying to make.).  Specifically with Egan: I’m trying to lay some groundwork for how people think in a cult game.

See, straight cult games are weird. Normally on D1 there’s good space to look for relational tells; people who are oddly distant or attached to another player, or seem to know something about someone else that no one else does. Here, that falls apart. One can assume that the scum here is two cult leaders who don’t have a current teammate, making looking for relational tells useless. That makes a lot of the standard D1 fare not the play as the relations both come later and more importantly CHANGE. Given all that, I’m attempting to pin down some folk’s opinions and thoughts on the best plays now to see if they change, especially on players I don’t know as well. I just worded it that way because it was still the start of the game and everyone else was doing it so why not?
"RVS" isn't a particularly useful concept here, in my opinion... we're not talking about votes, and useful contributions can be made without a sincere vote. I'm talking about whether or not you're advancing town, and the bar there gets gradually higher the further the game progresses.
 
But hey, I'll humour you, and say it was somewhere between this claim (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475026#msg8475026) by Web five posts in and this claim (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475116#msg8475116) by Max a handful of posts before your second one. Or whenever you like. Point is, your second post (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475126#msg8475126) was basically entirely conversational - the only line with something in it was checking that Egan said the thing they said. Other people, meanwhile, had been claiming/revealing information, speculating about the setup, giving initial gutreads, asking questions, trying to catch people out, etc.

This is just one point against you, but you are spending a lot of energy trying to get it dropped, which isn't in your favour.



I realised making reads for this game is difficult because different players are going to be inclined to different strategies given the existence of an opposing informed minority. Stronger and more aggressive players like Web, Toony and Jim are going to hunt their opponents as hard as town would, just with a slightly stronger emphasis on their own survival, which doesn't tell us much because they're basically never the D1 elim anyway. More passive or less confident scum players like NQT or EJ (I'd be in here too, not trying to put anyone down) would focus on avoiding the elim and recruiting at night. Egan and Tric are wildcards, and the way to read them depends on the particulars... most people were completely taken in by Tric's 3p play in that BYOR, so I think cult leadership would suit them.

Always unsure about posting stuff like this before catching someone out with it, but I think bringing some clarity to scumhunting would be good.

Spoiler: Reads (click to show/hide)
Ugh... apart from Toaster, these are weak scumreads, and the toaster one is devalued by the testimony of others. I don't trust myself that well on Jim and Web over Toony and Max, but after the last game maybe I should back myself a bit more.

So: anyone with me on Toaster, Jim Groovester or maaybe Webadict?


EDIT: jesus h. bartholemew christ, looks like it's been happy hour and children's hour in the thread while I was writing this

NQT - it's just tric, we've all been there but try not to get tilted. Also, I think he meant his role when he said he doesn't reveal everything D1, not his vote justification, so some crossed wires here
tric - you can't just make it a "thunderdome" by voting yourself then the other player. It's more when everyone else is forced to choose one of you to elim, like when one person has to be lying
web - I appreciate you're helping here but please don't encourage him
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 11, 2023, 04:34:42 pm
Okay I'm not surprised you got people muddled Tric, the game is much harder without vote counts.

Webadict, I can't even tell, is your vote even still on me? If so... why? Your earlier reasons didn't hold up. Give me a case.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 11, 2023, 04:38:31 pm
EuchreJack: mild town gut read, other people are better than me at understanding EJ tbh. Although I'd really love to repeatedly ask them why they haven't found scum despite having two of the twelve available votes, that was irritating as hell in FBYOR5 when they did it to me.
Okay, so it's not just NQT, it's the other three-letter agency too.

EuchreJack doesn't have a double-vote. At the moment. (I'm pretty sure.)

Anyway, you left Knightwing off your list. This would be more forgiveable if you hadn't just mentioned him in my line.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 04:40:31 pm
I guess we just don't get to verify whether EJ is a double voter when voted because vote counts don't exist. How fun.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 11, 2023, 04:42:03 pm
Honestly, I have to assume that anyone giving EuchreJack a double vote is just being relentlessly mean and wants to watch him freak out at the end of d1 again.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 04:44:07 pm
Why not? It would be funny.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 11, 2023, 05:04:27 pm

Anyway, you left Knightwing off your list. This would be more forgiveable if you hadn't just mentioned him in my line.
True. Where the hell is Knightwing?

He’s expressed an opinion, which is a town tell for him, but not enough to go on.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: FallacyofUrist on May 11, 2023, 06:08:29 pm
There's lots of arguing, votes flying all over the place. But nobody's dead yet.

Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Jim Groovester (2): Knightwing64, TricMagic
Knightwing64 (2): Jim Groovester, Maximum Spin
Maximum Spin (1): Egan_BW
notquitethere (2): Toaster, webadict
NJW2000 (0):
Toaster (1): NJW2000
ToonyMan (0):
TricMagic (0):
webadict (1): notquitethere

No Execution (0):

6 votes hammers.

Not Voting (2): EuchreJack, ToonyMan

Currently, nobody will be executed when the Day ends, thanks to the 3-way tie.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 06:19:44 pm
Not suuuper wild about ultrakilling any of those three.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 06:53:48 pm
I think Toaster's assessment of this setup being two solo Cult Leaders is reasonable.
I'd like to believe that, but I suspect it'll be more horrible than that.
It probably will be.

I think two solo Cult Leaders at a minimum.

Toony

We argued about exactly this issue two years ago in Supernatural 10, where we were both town!

[...] (http://www.bay12forums.com/smf/index.php?topic=178146.msg8254366#msg8254366)

How's that for consistent meta!
Interesting. I'm glad you bothered to find that.

I was also going to add that in the game me and 4mask were masons I figured a NQT scumtell was when he promised good stuff if he survived to D2 or D3, which is what he did. And was scum. I can even link actual proof when I'm at a computer.
Doesn't he do the same thing as town? I could've sworn that 'I only do my analysis on D2' is pretty standard notquitethere play regardless of alignment.
Fair, it's not really a good reasoning it only worked in our favor there.

Your scenarios aren't accounting for the one where you're a cult leader.
Bad argument, one A_Curious_Cat used against you BYOR 16.

The default position to argue from regardless of alignment is the one that the majority of the players share, which is town in this case, so arguing that somebody isn't considering the options where they are scum is unfair.
Sure. I think it's odd NQT would assume their scumself is a cult member though. Maybe that's a towntell even. I don't really believe there is a cult member helping a leader/recruiter out already on D1, but there's nothing saying there couldn't be.

Sighs. I'm not someone who always reveals everything day 1, and I'd like not to do so this game. Please don't push this?
Who are you and what have you done with Tric?

Ohhh. So Euchrejack AND Webadict AND Max have all claimed to be unconvertible town. Seems unlikely they're all telling the truth.
Maybe cult should try to convert one and find out?

I would be surprised if Fallacy didn't include any unconvertable town.

Web is probably the most suspicious out of these three. Then Max, then Jack.

TricMagic

Do you want a thunderdome NQT? This is how you get a thunderdome. I am not dealing with that sort of tone.

Apparently in your eyes I can't even use my vote without any case or reason stated. Even though I did give one. I find you suspicious, that's enough to get my vote.
NQT is offline now, but my point still stands. In which you don't have to have a reasoned point to use your vote.
Wow so threatening.

post
This is a really good post. I love big analytic posts and they really bias me.

I'm not 100% on everything. I think you're tunneling on Toaster.

I'm not a fan of NQT being shady about info but willing to share when D2 comes around. I think that's scummy, but I don't think he's scum. Maybe me and NJW are totally off base, but I feel like scum!NQT wouldn't be posting the way he has. I think if NQT is town this makes Webadict look worse but isn't as indicative for Toaster.

I was planning on voting Jim or Web today. This hasn't really changed. I think Jim has been really low-key and shady. I know Webadict has said they think Max is town, but how does Web feel about Jim? Webadict, is Jim being scummy? I think you're a better vote than Jim right now.

I'm also tempted to vote Tric for being a dick.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 11, 2023, 07:03:50 pm
I'm very willing to drop the Toaster vote for webadict, especially now that I actually can see where votes are.

Would also be interested in Jim, but Web/Toaster is better.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 07:19:16 pm
Okay I'm not surprised you got people muddled Tric, the game is much harder without vote counts.

Webadict, I can't even tell, is your vote even still on me? If so... why? Your earlier reasons didn't hold up. Give me a case.
I'm still voting you.

See, the fun part here is that I technically don't need a case, not just because you didn't really negate my previous case, but also because no one needs anything.  You can vote for anyone for anything, including nothing.  I mean, look in the mirror.

I will probably not unvote you.  I don't really see a better choice at the moment.  I honestly do not think you will pull your weight if you continue playing like this.  I think you are stalling for time.  I think you have no plan for Day 2 or you'd be better at explaining it.  Your votes do not feel genuine, and they do not appear to have gotten information, so I really question why you're sticking your hands in beehives.

I believe that not only are you unnecessary for the Town to win, you are an impediment.

Satisfied?

NJW is scared to be nightkilled.  That's funny.  Does he actually think I can convert people and kill them?  Truly, it seems like he is a coward.  NJW as Town also does this, which is why I am willing to shoot him instead.  It seems fair.  NJW is a lot more convincing than NQT, so I at least understand why he's so poor at finding scum this game.

ToonyMan is either testing this out, or he's pushing a really shitty case.  That's truly bizarre.  I expect better from him.  As for his question about Jim, no, surprisingly, I feel Jim is fine.  I believe that I have a better understanding of Jim after having seen him be scum.  Your reads are bad, Toony.  Fix them.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 07:20:21 pm
My memory is apparently as spotty as my memery too.. Back to JIM then.

... Fairly sure I still had a reason, even if I will need to reread to find it again. Was it NJW that did the Toaster vote?
Tric, I highly recommend voting for NQT.  You will not lose a thunderdome with him, and he has a significant chance of being scum.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 07:25:56 pm
Hey, Euchre, mind if I borrow you for voting for NQT?  Please and thank you.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 07:29:09 pm
web - I appreciate you're helping here but please don't encourage him
No, I think this is a game where if everyone listens to what I say, Town will win.

I will kill anyone that votes for certain people, and you can vote me out if you are afraid of that.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 11, 2023, 07:29:31 pm
@Web: Oh, it wasn't the nightkill. That's an obvious joke, like the mason miller unconvertible hotdog brony stat-lowering claims. Actually maybe I believe the hot dog one, not sure why.

I think I made that pretty clear with the sarcasm earlier, but maybe other people's humour is lost on you.

I'm just voting you because I want to eliminate in you, Jim or Toaster, and NQT+Toony is a more solid wagon than KW+Tric.

See, the fun part here is that I technically don't need a case, not just because you didn't really negate my previous case, but also because no one needs anything.  You can vote for anyone for anything, including nothing.  I mean, look in the mirror.
This is classic D1 scum!web. Insults, tangled syntax, pushing on a vulnerable target most of the day. Not that he doesn't do this as town, but it comes out more often.

Also classic powerwolf play, immediate counterattack when people put pressure on you while dangling a carror for unvoting. I kinda think you should have offered that to me or NQT, not Toony, but hey ho.

There is something I haven't seen before though. Pretty sure Web is scared.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 07:47:21 pm
Wagon a-forming. NJW, you seem quite enthusiastic about this.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 07:51:53 pm
@NJW: "im not scared u r"

Dang, you got me.  And all my lies!

You know, lying only works if you tell the truth occasionally.  I just happen to be telling them right now!  Max can verify!

There's no point offering to you.  You can't read me, and that is your most consistent attribute.  But, if you want to vote NQT, then I have no reason to stop you.  I just think talking to you is useless because even when you're wrong, you'll just shrug and claim there was nothing you could learn.  If you said, right now, "Web, if you're  Town, after the game, I will say how wrong I was."  I'd be willing to deal with you.  But I don't think you would.  So why bother?  Why waste my energy on you?

As for why I didn't offer to Toony, ehhhh, sometimes he does this thing, sometimes it's legit and sometimes, I don't really give a shit.  Toony's in a mood because he thought I was Town for a lot of our last game, so he's just being super cautious, at best.  I mean, all his reads are people he couldn't read well last time, and he's overcorrecting.  Hence why I told him to fix his reads.  Except for Toaster, but I chalk that up to peer pressure.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 07:56:54 pm
Wagon a-forming. NJW, you seem quite enthusiastic about this.
Hmm... nah, I actually don't like voting NJW.  He's kinda legit, he's just bad.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 07:57:29 pm
@Webadict:
What's going on here then? I don't really believe NQT and NJW are both cult leaders and scum like you have accused. I'm trying to picture that and it just feels very silly.

Why would NJW defend NQT if they're rivals? I guess it's also possible our understanding of the setup is incorrect. But even from a two-persom scum team perspective I don't have a strong confidence they're scum together either.

I think if I'm wrong it's more likely NQT is scum than NJW. I'm having a hard time seeing scum!NQT though. I know I'm being a bit emotional here since I feel bad for NQT, but I am trying to look objectively as best I can.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 07:59:07 pm
In terms of the setup I would expect to be surprised.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 07:59:32 pm
Wagon a-forming. NJW, you seem quite enthusiastic about this.
Hmm... nah, I actually don't like voting NJW.  He's kinda legit, he's just bad.
That's pretty much how I feel.

Who do you think did the Max boon thing? Was it NQT? You? Max himself?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 07:59:36 pm
Therefore don't think about it and focus on ultrakilling the bad mans.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 08:01:42 pm
@Webadict:
What's going on here then? I don't really believe NQT and NJW are both cult leaders and scum like you have accused. I'm trying to picture that and it just feels very silly.

Why would NJW defend NQT if they're rivals? I guess it's also possible our understanding of the setup is incorrect. But even from a two-persom scum team perspective I don't have a strong confidence they're scum together either.

I think if I'm wrong it's more likely NQT is scum than NJW. I'm having a hard time seeing scum!NQT though. I know I'm being a bit emotional here since I feel bad for NQT, but I am trying to look objectively as best I can.
:/

Max, should I explain it to him?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 11, 2023, 08:02:39 pm
You guys notice Knightwing still hasn't shown up, right?

:/

Max, should I explain it to him?
I think so. He deserves a break after last game.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 08:03:08 pm
Wagon a-forming. NJW, you seem quite enthusiastic about this.
Hmm... nah, I actually don't like voting NJW.  He's kinda legit, he's just bad.
oh you don't like it I'll be sure to move my vote for you then your maj
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 08:05:50 pm
Wagon a-forming. NJW, you seem quite enthusiastic about this.
Hmm... nah, I actually don't like voting NJW.  He's kinda legit, he's just bad.
oh you don't like it I'll be sure to move my vote for you then your maj
Appreciated, loyal subject!

You guys notice Knightwing still hasn't shown up, right?

:/

Max, should I explain it to him?
I think so. He deserves a break after last game.
@Toony:  Really hard to Recruit a dead guy, and why chance doing so if I plan on killing him?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 11, 2023, 08:07:29 pm
Wagon a-forming. NJW, you seem quite enthusiastic about this.
I am. Nobody wants toaster out, and better players than me have told me to back off it because he’s always like this, so I’m left with Jim or ideally Web. And astonishingly, there’s a slim chance I get Web. You have no idea how rare this is.


It’s also quite funny watching him panic and slip into a clumsy parody of Jim Groovester’s classic scum aggression. The thing about Powerwolfing is that you keep insulting and diminishing your opponents from the start of the day, and sap their willpower with textwalls or spam. I’m enjoying seeing Web screw this up.

@NJW: "im not scared u r"

Oh, honey. Four consecutive posts. Begging Tric and KW to vote with you.

To be honest, this gets boring. Do you know how many posts like that you’ve made at me? I can’t remember a single time you pulled the “you’ll see how wrong you were” as town - and to be fair, when you’re town it’s beneath you.

You’ve even been hard-defending Tric against NQT and using the case to attack him - a basic rerun of FBYOR6, or whichever had the dragons. You could at least try a different approach than spam and insults once in a while.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 08:10:14 pm
Why would Fal put kills in this setup, that's just ending the pain for the player who's being killed and that's totally against the spirit of the game.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 11, 2023, 08:13:08 pm
I am. Nobody wants toaster out, and better players than me have told me to back off it because he’s always like this, so I’m left with Jim or ideally Web. And astonishingly, there’s a slim chance I get Web. You have no idea how rare this is.
You might actually convince me with that one. Not that I think web is scum - since we're masons - but that maybe you deserve a break too.
If killing webadict will make you happy, then maybe it's worth it.

Although I'm a little mad that you brought up Armed Forces again. I was trying to forget how badly we did in that one.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 08:14:12 pm
Wagon a-forming. NJW, you seem quite enthusiastic about this.
I am. Nobody wants toaster out, and better players than me have told me to back off it because he’s always like this, so I’m left with Jim or ideally Web. And astonishingly, there’s a slim chance I get Web. You have no idea how rare this is.


It’s also quite funny watching him panic and slip into a clumsy parody of Jim Groovester’s classic scum aggression. The thing about Powerwolfing is that you keep insulting and diminishing your opponents from the start of the day, and sap their willpower with textwalls or spam. I’m enjoying seeing Web screw this up.

Alright. I don't think you're scum. Unvote.

and NQT+Toony is a more solid wagon than KW+Tric.

I resent this though so I'm gonna sheep Knightwing and Tric. Jim Groovester! Your time of reckoning is here! Me and the true believers of town are going to ULTRAKILL you! Repost this if you believe in the divine right of town to win every game and conquer Jimnosis! FOR GLORY!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 08:16:39 pm
@NJW:  It was EuchreJack, c'mon, dude.

Although, getting people to vote me because it's funny IS a legitimate way to get me voted, and I have no defense for it!  Because it would be funny.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 08:17:29 pm
Also, this ain't soloscum Jim.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 08:17:59 pm
@Web:
So...lynch NQT, shoot NJW? I don't really think both are scum. Who do you shoot if NQT flips town?

I don't understand your invisible telepathy with Max. I don't really find that scummy though since you've done that together as town, but maybe I'm thinking of the Paranormal that had PMing.

Why would Fal put kills in this setup, that's just ending the pain for the player who's being killed and that's totally against the spirit of the game.
I don't really believe Web until he actually kills NJW.

I am. Nobody wants toaster out, and better players than me have told me to back off it because he’s always like this, so I’m left with Jim or ideally Web. And astonishingly, there’s a slim chance I get Web. You have no idea how rare this is.
You might actually convince me with that one. Not that I think web is scum - since we're masons - but that maybe you deserve a break too.
If killing webadict will make you happy, then maybe it's worth it.

Although I'm a little mad that you brought up Armed Forces again. I was trying to forget how badly we did in that one.
It's actually kind of convincing that you two have a chat together, not that I believe that currently. Probably.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 11, 2023, 08:19:15 pm
@Web:
So...lynch NQT, shoot NJW? I don't really think both are scum. Who do you shoot if NQT flips town?

I don't understand your invisible telepathy with Max. I don't really find that scummy though since you've done that together as town, but maybe I'm thinking of the Paranormal that had PMing.

Why would Fal put kills in this setup, that's just ending the pain for the player who's being killed and that's totally against the spirit of the game.
I don't really believe Web until he actually kills NJW.

I am. Nobody wants toaster out, and better players than me have told me to back off it because he’s always like this, so I’m left with Jim or ideally Web. And astonishingly, there’s a slim chance I get Web. You have no idea how rare this is.
You might actually convince me with that one. Not that I think web is scum - since we're masons - but that maybe you deserve a break too.
If killing webadict will make you happy, then maybe it's worth it.

Although I'm a little mad that you brought up Armed Forces again. I was trying to forget how badly we did in that one.
It's actually kind of convincing that you two have a chat together, not that I believe that currently. Probably.
I'm actually just a telepath in real life and that's how I win mafia.
I'm in your brain right now.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 11, 2023, 08:21:18 pm
I don't understand your invisible telepathy with Max.
No, no, no. Because it's you asking, ToonyMan, and I like you, I will give you a genuine answer, privately, after this game is over and we can speak freely again. Remind me.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 08:21:22 pm
are you sensing my primal rage right now

Come on, vote Jim! Let your bloodlust be known! Cowards!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 11, 2023, 08:21:51 pm
@web: Yep, you’re right, it was EJ, but the main point was the begging. Knightwing is indeed… elsewhere.

Possibly Jim now, and Max considering his masonbuddy? Honestly more than I dared to hope. I should probably get to bed now, but before I go: ideally Web, maybe Jim if that becomes impossible.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 08:23:17 pm
The reason why I think it's possible that Web and Max have a connection (besides saying they're masons), is because Webadict has some pretty strong town confidence in Max while understandably less town confidence in me. This seems odd to me because Web knows me and him have been fucked over by scum!Max in the past. So Web so freely giving Max the town pass is...there is probably a good reason I would like to hope.

@Max:
Get out of my head.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 08:24:23 pm
I gotta go make a sandwich.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 08:25:26 pm
@Toony:  I shoot KW if NQT flips Town.  Downside of my kill is it is delayed and requires setup...

I want you to understand that my Role consists of portions of previous Roles I have had before.  Which is why Max and I are Masons.  Toony, if I thought you were scum, I'd be ragging on you more.  But I don't.

@web: Yep, you’re right, it was EJ, but the main point was the begging. Knightwing is indeed… elsewhere.

Possibly Jim now, and Max considering his masonbuddy? Honestly more than I dared to hope. I should probably get to bed now, but before I go: ideally Web, maybe Jim if that becomes impossible.
Aiyaiyai!  Not my Masonbuddy Jim!  Because he ain't soloscum here.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 11, 2023, 08:28:54 pm
The reason why I think it's possible that Web and Max have a connection (besides saying they're masons), is because Webadict has some pretty strong town confidence in Max while understandably less town confidence in me. This seems odd to me because Web knows me and him have been fucked over by scum!Max in the past. So Web so freely giving Max the town pass is...there is probably a good reason I would like to hope.

@Max:
Get out of my head.
I think we all know you're town here.

Because I read your mind and told my mason buddies.

See? Having me in your head is helpful. Besides, it's nice in here and I don't want to leave. There's so much room.

@Toony:  I shoot KW if NQT flips Town.  Downside of my kill is it is delayed and requires setup...
I will take that deal if you want me to switch.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 08:30:24 pm
Yeah, I'd vote KW, Max.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 08:33:12 pm
Fuckers are ignoring me. Triple mason fucks are ignoring me.
If you don't like being ignored, vote Jim! A vote for Jim is a vote for all of us!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 08:38:49 pm
I want you to understand that my Role consists of portions of previous Roles I have had before.  Which is why Max and I are Masons.  Toony, if I thought you were scum, I'd be ragging on you more.  But I don't.
Sounds like somebody that wants to recruit me.

I checked past Fallacy games I was in. I don't really see any connections with any of my past roles. One of them is like vaguely similar, but for example in the game where you were a Hotdog vendor (which I assume the hotdogs in this game are your doing) I don't really have anything in common with a FBI Redirector.

Also I might as well say I submitted a Cult concept of "Inflation", but I'm not Cult and my role doesn't really have anything to do with this concept either.

If you don't like being ignored, vote Jim! A vote for Jim is a vote for all of us!
Policy votes are bad.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 11, 2023, 08:42:26 pm
I submitted Culmination, so that's what I got.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 08:48:09 pm
I submitted Culmination, so that's what I got.
I guess my role could be vaguely described as tying to the US Economy or something but I personally think that's a stretch.

If you picked Culmination that does make sense to get past roles.

Yeah, I'd vote KW, Max.
Knightwing is a possible vote I guess. I'm not really confident in this but mainly from a lack of information.

Knightwing is indeed… elsewhere.
Night school? Video games?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 11, 2023, 08:51:51 pm
Fuckers are ignoring me. Triple mason fucks are ignoring me.
If you don't like being ignored, vote Jim! A vote for Jim is a vote for all of us!

How about fuck you

Not that I know what you're voting me over but it seems like an appropriate response nonetheless.

jimnosis
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 11, 2023, 08:57:25 pm
TricMagic

Do you want a thunderdome NQT? This is how you get a thunderdome. I am not dealing with that sort of tone.

What stage of TricMeta is it when he angrily votes himself?


NJW:
There is something I haven't seen before though. Pretty sure Web is scared.

You honestly think Web is scared of two votes?  Really?

Quote
what is/isn't RVS

Okay, sure, if you insist.  I don't agree, but I'm also not holding it against you.





I'd say Toony is scum in this game way before I said Jim.  I said Toony is reminding me of BYOR16, and apparently I need to remind people that he was scum that game.  It's... I don't know, nothing more than gut right this minute.  More effort is required.

Jim does seem way more engaged than he usually is D1.  Has yet to complain about people complaining about his posting rate while he pisses off to drink beer and/or play Noita.


Knightwing is dangerously absent.  He was also very quiet BYOR16 and was town then, but also possibly waiting for his role to get time to spin up.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 11, 2023, 09:02:02 pm
Jim does seem way more engaged than he usually is D1.  Has yet to complain about people complaining about his posting rate while he pisses off to drink beer and/or play Noita.

Don't get me wrong I am THIS CLOSE

The wings were pretty good but I'm wondering how I can improve them. They're not exactly how I envisioned them therefore they need to be improved somehow.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 09:05:20 pm
jimnosis
Where is the hero Knightwing in our time of need?

NJW:
There is something I haven't seen before though. Pretty sure Web is scared.
You honestly think Web is scared of two votes?  Really?
Yeah I think I have to agree there.

I'd say Toony is scum in this game way before I said Jim.  I said Toony is reminding me of BYOR16, and apparently I need to remind people that he was scum that game.  It's... I don't know, nothing more than gut right this minute.  More effort is required.
Well, join the Web/Max/Jim masonry and then you'll know I'm town.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 11, 2023, 09:35:05 pm
I should probably just not play this game while I'm drunk even though I am spurned into action by people voting me.

Anyways fuck you if you're voting me

I'm going to go drink more fuck you nerds
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 09:35:11 pm
Fuckers are ignoring me. Triple mason fucks are ignoring me.
If you don't like being ignored, vote Jim! A vote for Jim is a vote for all of us!

How about fuck you

Not that I know what you're voting me over but it seems like an appropriate response nonetheless.

jimnosis

How about a deal? Me and Tric and KW kill you, and then you play Noita and I play Hades.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 11, 2023, 10:13:42 pm
This is quite an entertaining Day 1!

Web Unconvertible Vigilante Mason Townie. Nice

Well, Knightwing64 usually shows up and plays when I vote him, so I am doing that now. It also saves Web from having to kill him.

For the record, NJW's hard attack on Toaster pretty much guarantees that Toaster is Town.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 11, 2023, 10:54:01 pm
Thought Experiment: Would this player be playing the same or differently as a Cult Leader (assume Cult Leader only starting Cult)?

Maximum Spin - Differently, but I'm not sure how so.
notquitethere - Differently, but maybe he was just caught out as a (suspected) Cult Leader so early he could fall into his desired behavior
TricMagic - Differently. He'd be much quieter, waiting for Day 2 when he would have an ally
Knightwing64 - Same. He'd be this level of quiet, knowing he'd have a teammate for Day 2
Jim Groovester - Same.  He'd put off doing anything until Day 2, maybe subtly laying groundwork for his ideal recruits.
ToonyMan - Same.
EuchreJack - N/A since would have been voted out already by such skillful players as yourselves
Egan_BW - Differently. Would be hanging back mostly, but also interacting more directly with players, to find out who would be Fun to have in the Cult.
webadict - I'm going to say slightly differently. I think he's setting more traps for cultist recruits than he might as a Cult Leader. But known opposing cult.
NJW2000 - Same.  His scum and town meta day 1 are identical to me, so I assume his Cult Leader meta is identical to me as well.
Toaster - Don't really understand, so why not same?

I think my persons of interest are the "Same" players from above. Which is to say Knightwing, Toonyman, NJW2000, and Toaster.Did I forget someone? Nah...
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 11, 2023, 10:58:00 pm
Fuckers are ignoring me. Triple mason fucks are ignoring me.
If you don't like being ignored, vote Jim! A vote for Jim is a vote for all of us!

@Egan_BW: It's ok, I'm not ignoring you. I just don't see...JIMNOSIS - JIM IS TOWN MOTHERFUCKER - JIMNOSIS!...I'm sorry, what were we talking about?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 11:05:02 pm
Fuckers are ignoring me. Triple mason fucks are ignoring me.
If you don't like being ignored, vote Jim! A vote for Jim is a vote for all of us!

@Egan_BW: It's ok, I'm not ignoring you. I just don't see...JIMNOSIS - JIM IS TOWN MOTHERFUCKER - JIMNOSIS!...I'm sorry, what were we talking about?

SNAP OUT OF IT ROOKIE. I'M GONNA WIN THIS WAR, AND I'LL DO IT USING YOUR FIRE SUPPORT.
NOW GET UP AND START SHOOTING.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 11, 2023, 11:20:13 pm
Fuckers are ignoring me. Triple mason fucks are ignoring me.
If you don't like being ignored, vote Jim! A vote for Jim is a vote for all of us!

@Egan_BW: It's ok, I'm not ignoring you. I just don't see...JIMNOSIS - JIM IS TOWN MOTHERFUCKER - JIMNOSIS!...I'm sorry, what were we talking about?

SNAP OUT OF IT ROOKIE. I'M GONNA WIN THIS WAR, AND I'LL DO IT USING YOUR FIRE SUPPORT.
NOW GET UP AND START SHOOTING.
LOL

All kidding aside, Jim seems his town self, Jimnosis jokes aside. But hey, you see scumtells, please share.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 11:41:46 pm
Who gets drunk on a Thursday night?

Anyway, if Max and Web want to swear themselves blood brothers then I can blame one of them for possibly throwing the game unless they're both scum. Do I think they're both scum? It seems unlikely, plus they probably mark themselves as targets either way.

I think this comes down to whether I can trust a pair of players involving Max again, or maybe it's a trio of players including Jim. I don't know.

The fundamental problem is I don't know what the scum team even is besides that there should be Cults involved. I'm not sure whether it's correct to pursue a solo scum or not for sure. I feel like it's correct to pursue solo scum on D1 of a cult game. This makes it hard to attack Web now because Max and Web are shielding each other. Jim is difficult as well because of Web and Max.

Wholeheartedly believing in players like Web/Max/Jim will likely guarantee a town victory if they're all town, but that would leave scum as...NQT and Knightwing?

Do I think scum are something like NQT and Knightwing?

I don't really think Tric is scum.
I don't really think NJW is scum.
I don't really think Egan is scum.
I don't really think Jack is scum.
Toaster probably isn't scum.
I want to say NQT isn't scum.
I don't know what KW is doing besides kaokening Jim 1000 times.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 11, 2023, 11:44:48 pm
Wouldn't it be a funny prank if we were dealing with a standard 2-3 player mafia team?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 11:51:28 pm
Also, I just want to say that Max called me brainless which is insulting!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 11, 2023, 11:54:52 pm
Wouldn't it be a funny prank if we were dealing with a standard 2-3 player mafia team?
If there are scum teams I really think NQT is a bad vote. They do not give me the impression they are with anyone.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 12:03:09 am
I honestly thought you'd get this, Toony.

... was Web carrying you in MVM5? :P
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 12:18:44 am
I honestly thought you'd get this, Toony.

... was Web carrying you in MVM5? :P
My partners always horribly die! It doesn't matter if they're my mafia bros or mason chads or if I'm involved or not involved with their deaths, they always die and usually early. I don't know how MVM3R5 even happened besides luck and broken roles. The mafia chat in that game was extremely casual I believe and I wouldn't attribute our success to any one of us. I think we also killed you N1 so haha your face.

I don't really feel like playing along and going "oh yeah my town confirmed masons Max and Web are totally legit" because that's an incredibly dangerous lie. This isn't like the Revolution III game where I expertly allied myself with Web to control the game as town, because that game had a known setup and I can make deductions on who the real Captain was and stuff. I have no idea what this game involves. I can only make gambits on a personal level, doing plays with unknown players or trying to look smart is stupid and would make me feel like an ignorant asshole.

I think you're overestimating me heavily.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 12:22:13 am
Toonyman, Toonyman, Toonyman.
I usually think of you as a cool guy who likes fun, but here you are liking no fun at all.
I see your problem.
You need to be more like Egan, stop thinking, and ultrakill the bad men.
You think too much.
Sit back, relax, and let the soothing waves of Jimnosis fill up that empty head of yours and carry you away to a nice Caribbean island with a sea breeze and a mojito.
Repeat after me, Toonyman:
"I'm a miller, I can't be converted, and I'm masons with Max, Jim, and web."
Repeat it until you believe it all the way down to your boots.
Then we can start this game properly.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 12:24:31 am
....well, this is annoying.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 12, 2023, 12:26:14 am
the masonry is growing
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 12:27:18 am
the masonry is growing
it's actually shrinking
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 12, 2023, 12:31:47 am
I am Sparticus!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 12:33:01 am
the masonry is growing
it's actually shrinking
Friend Computer has noticed your anti-fun activities.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 12, 2023, 12:35:58 am
Jim is a mutant communist.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 12:42:14 am
I think we also killed you N1 so haha your face.
BTW: you lynched me like d3.
Actually, I think you did try to kill me N1 but it didn't take because I was jailkept, then the poor sucker who jailkept me thunderdomed me thinking I'd done the kill and the whole thing spiralled from there. Also Jack and I made you our Neighbor.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 12, 2023, 12:43:49 am
That's a suspicious amount of analysis about a previous game when you really should be killing the bad men based on your caveman feelings about their badness so that we can get on with this horrible game.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 12:56:27 am
That's a suspicious amount of analysis about a previous game when you really should be killing the bad men based on your caveman feelings about their badness so that we can get on with this horrible game.
I can do both. I have layers.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 12:59:09 am
I think we also killed you N1 so haha your face.
BTW: you lynched me like d3.
Actually, I think you did try to kill me N1 but it didn't take because I was jailkept, then the poor sucker who jailkept me thunderdomed me thinking I'd done the kill and the whole thing spiralled from there. Also Jack and I made you our Neighbor.
Oh fuck, it was THAT game?

I kinda want to kill Toony now...
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 02:10:11 am
Toony, Toony, Toony.

Toony.

The thing is that Max is correct.  You are doubting yourself.  The points you should be asking yourself is the following:

- Who knows what the scum team really is?
- What are people hunting for?
- Why are they hunting for it?

Keep calm and let the Revolution guide you.  You are the Commander, after all.  And I am the Bodyguard!

Anyway, I can't be converted and inspect as Mafia, so it doesn't really matter.  I can obviously only win if Town wins.

It's prooooobably Knightwing and NQT.  I highly recommend blocking NQT Tonight.  I'll still be killing NJW, so there's not really a need to figure out his slot.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 12, 2023, 02:21:57 am
Quote from: Toaster link=topic=181625.msg8475529#msg8475529
NJW:
There is something I haven't seen before though. Pretty sure Web is scared.

You honestly think Web is scared of two votes?  Really?
It was three, and stubborn players like me, NQT and Toony, who still haven’t moved as far as I can see. And yep, how else do you explain the quad posting, hissy fit, and telling other players to vote with him? Reread his reaction to Toony and I voting him.

This is… what Web does as scum when he feels threatened or want to control town. Tells people they suck at mafia, ramps the posting speed up, tells people he’ll kill them for not voting with him. Notice now that Toony is humming and hawing and Jim/NQT look more like elim candidates, Web is being much nicer.

I know other people in the game have pattern recognition, so I’m not too worried about this. It’s going to click eventually, and for some people I’m pretty sure it already has.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 02:29:03 am
Just divide the game into the people who like fun, the people who are scared of fun, and the people who should like fun but don't.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 12, 2023, 02:33:41 am
Yes I'm on the same wave length as NJW here. My vote isn't shifting. This version of Web is a psychopath.

I don't even know why he's threatening to night kill NJW. And he doesn't actually believe I'm a cult leader, and he doesn't believe he needs to find any good reasons. Scum web does blatant scummy stuff. He loves that refuge in audacity playstyle.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 02:53:39 am
Web is being much nicer.
I am being nicer because the alternative is that I shutdown due to being the dumbest motherfucker alive for reasons that don't pertain to this game, and I'd rather not do that because I already have the dissociation brewing and I can't really fix anything anyways.  You can see why I try not do that.  So why not make the babiest steps I can to being a better person and not make that something negative in the game, okay?  Can I have that?  If you want say I'm buddying, fine.  But don't say I'm being nicer.  Because I'm not.  Being nicer would be doing nothing.  Forever!  Just do nothing!

I think we can all get behind that message, am I right?

This version of Web is a psychopath.
Can't argue with that.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 12, 2023, 03:22:25 am
I think we can all get behind that message, am I right?

NO! KILL!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 12, 2023, 04:14:01 am
-
That’s fair enough, I’m happy to see it as irrelevant to the game.

Still voting you for other reasons, but hope you’re ok, man
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 04:46:40 am
-
That’s fair enough, I’m happy to see it as irrelevant to the game.

Still voting you for other reasons, but hope you’re ok, man
Understandable.

I am Town, so you're wrong to do so, but I have and continue to see that.

So, how about this:  What would you like to see me do here?   I'm afraid I cannot compromise on the killing you aspect, but that's okay, because that's gonna happen if I'm alive.  But, I'm willing to hear why you don't think it's NQT.  I'd look it up, but I don't really have the energy to reread or think back that far,  but I see that you are fundamentally misunderstanding me because we see two different games.  So, here's some questions:

Do you think I am soloscum or teamscum?  Does it matter in terms of how this game is played?

What, exactly, bothers you about Jim, and, to a lesser extent, Toaster?  What bothers you about Max?

Have you considered the possible reasons Max and I have claimed as we have?  Do you think there is a reason?

Personally, I think you are playing the game incorrectly for the right reasons, which is why I have to kill you.  I know you don't understand that, but Max understands, and that's all that matters.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 12, 2023, 07:48:55 am
Hey Web, would it be possible to boot up the lurker tracker, now we've had the first 50 hours?

--

I've stepped away and had a think and I'm in two minds about what Web, Max, and to some extent Jim are attempting to do here. But the funniest thing would be if Cult-Web is playing audaciously and pretending to be masons to pretend to be mind-gaming scum, and that's what Max thinks a town-Web is doing and so joins in... but Max is actually the rival cult leader.

Is that likely? Probably not. Would that be very funny? Yes.

--

Anyway, what I've tried to push a few players on but haven't got anything clear back: what exactly has Egan done to hunt the cults? How long is Knightwing going to be given a free pass? They've both been very peripheral!

Also, does anyone believe Jim's claims about his ziggurat?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 12, 2023, 08:12:08 am
I told you to vote Jim, but you still have not. So really, it's YOUR fault that he's not dead yet.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 08:44:29 am
Hey Web, would it be possible to boot up the lurker tracker, now we've had the first 50 hours?
Not at my computer currently, sorry.  Might be possible later.

I thought about Egan, but I don't see Egan as scum.  This very much appears to be the same type of overcorrecting behavior that Toony is doing.  (i.e.  Don't let up on your target, so you can build up a wagon.)

Knightwing, however, is a viable vote.  This is much more lurky Knightwing.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 09:19:41 am
I don't even know why he's threatening to night kill NJW. And he doesn't actually believe I'm a cult leader, and he doesn't believe he needs to find any good reasons. Scum web does blatant scummy stuff. He loves that refuge in audacity playstyle.
The first is so that no one has to figure out if he's scum or not.  The second is patently untrue.  I don't know where you got the idea that I don't think you're a Cult Leader.  I absolutely do, for the reasons I listed earlier.  Your behavior is similar to what I believe that of conversion scum.  Delayed tactics don't work in Town's favor here, and yet you seem to stick to this point.  Explain your actions with voting multiple people.  What was the outcome, or is the intention that it is Night-oriented?

How is this not registering as a valid problem to you, but you continue to ignore it?  Are you trying to say my behavior is equivalent to yours?  I don't see that.  My behavior has been explained multiple times.  Yours has not.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 09:23:30 am
Also, Town web does just as much scummy stuff.  Scum web has a disadvantage because he knows he's scum, so he has to put limitations on himself.  You might be thinking more about Mafia-ally web, who doesn't even need the game to function.  Using Mafia-ally web as reference is blatantly silly, for many reasons.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 09:24:42 am
Welcome to the Thunderdome! Your contestants: Notquitethere v. Webadict. Scheduled for...Day 2?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 09:26:07 am
Welcome to the Thunderdome! Your contestants: Notquitethere v. TricMagic. Scheduled for...Day 1?
Fixed that for you~
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Egan_BW on May 12, 2023, 09:26:53 am
neat imma go play zelda
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 09:27:32 am
@Web: I think that I have seen you blow up mostly as scum. Any stories of you flaming out as Town?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 09:28:48 am
Welcome to the Thunderdome! Your contestants: Notquitethere v. TricMagic. Scheduled for...Day 1?
Fixed that for you~
Why does anyone think you're not 1000% Town again?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 09:32:08 am
Probably cause I'm not going on and on about my role, which I would do as Cult. Quite the pickle, though I prefer cucumbers.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 09:38:52 am
@Web: I think that I have seen you blow up mostly as scum. Any stories of you flaming out as Town?
Spoiler (click to show/hide)

Anyway, Tric is obviously not scum.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 12, 2023, 11:13:28 am
Web
Delayed tactics don't work in Town's favor here, and yet you seem to stick to this point.  Explain your actions with voting multiple people.  What was the outcome, or is the intention that it is Night-oriented?
Is Jim not revealing his Green Lucky Number delaying? Is TricMagic not steadfastedly refusing to explain himself delaying? Is every player, yourself included, not instaclaiming their whole role delaying?

If I explained exactly what I'm aiming at in my particular approach on D1, it'd undermine the approach (as per usual. You don't tell the participants of a psychological experiment what the real purpose is until the experiment is over (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475381#msg8475381)). The approach will matter after the flip.

I'm not being a refusenik to wind you up, I just don't want to hamper my own strategy just because you've picked it to be hung up about. Again, what I'm doing here, given I've done this many times before.



Egan/Tric, what's the argument for a Jim elimination?



Max
I am not masons with Jack, but he uncontrollably whispered me his alignment at the start of the day.
Sorry to be dense, but was this a joke or not?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 11:51:44 am
Is Jim not revealing his Green Lucky Number delaying? Is TricMagic not steadfastedly refusing to explain himself delaying? Is every player, yourself included, not instaclaiming their whole role delaying?

If I explained exactly what I'm aiming at in my particular approach on D1, it'd undermine the approach (as per usual. You don't tell the participants of a psychological experiment what the real purpose is until the experiment is over (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475381#msg8475381)). The approach will matter after the flip.

I'm not being a refusenik to wind you up, I just don't want to hamper my own strategy just because you've picked it to be hung up about. Again, what I'm doing here, given I've done this many times before.
Weirdly, your first point is an odd argument for you to make.  The Green Number does not find scum, and thus is not Day game relevant, unless you believe it is related to scum, but there are no reasons to believe that.  TricMagic explaining about what exactly is confusing to me, as I don't know what you're asking about.  Tric is literally willing to Thunderdome you...  I think that is something scum Tric would not do.  I don't see the comparison there, or rather, I see more Town indicators than scum, so I think you are pointing out issues in an effort to find something.

And the whole roleclaiming is self-evidentally bad on its own, especially when I have claimed multiple facets of my role, and you consider that as additional evidence that I am scum, so that seems an odd defense.

The second point is a defense where we must take your word for it.  That... is only acceptable if you are Town, and even then, you could be converted during the Night, and thus, you are able to change your answer as needed.  It is not a valid answer for me, and I think anyone accepting it has vastly misunderstood the way Cults work.

Do you see why I am continually confused by your answer?  I do not trust you to have Town's interest in mind, and you cannot merely state to trust you that Tomorrow will hold all the answers, especially when I know you are voting a Townie, and your accusations have been rather flimsy.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 11:56:56 am
TO NQT, I'm not going to undermine my approach by explaining things day 1. sarcasm.

A vote for Jim is a vote to tear down his pyramid scheme. There is no reason besides that. Why are you asking a question that is already known?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 12, 2023, 12:06:26 pm
I lost the bead a bit on what's going on in this game to instead make hot wings and drink beer yesterday. I don't think this was necessarily a poor decision.

I'll catch up more thoroughly when I'm done with work.

It would be very nice if there were regular votecounts so I could at least understand what the state of the game looks like currently. Who's in the lead for today? The day is almost over.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 12:13:15 pm
I think we should all vote Knightwing64 for being a lurking cult leader and regroup on the next day.
Hence my labelling the Web v. NQT as tomorrow's problem.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 12:14:42 pm
I'll also possibly miss end of day due to sheeping Jim by sleeping off some hot wings and booze.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 12:17:49 pm
Hey Jack, what do you think about Jim?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 12, 2023, 12:20:09 pm

It would be very nice if there were regular votecounts so I could at least understand what the state of the game looks like currently. Who's in the lead for today? The day is almost over.
It's you at 2-3, Web at 3, Knightwing at probably 2-3, I can't remember. There's a count a few pages back.




Also, Town web does just as much scummy stuff.  Scum web has a disadvantage because he knows he's scum, so he has to put limitations on himself.  You might be thinking more about Mafia-ally web, who doesn't even need the game to function.  Using Mafia-ally web as reference is blatantly silly, for many reasons.
Town web reads what people have said and tries to resolve things, even in a very sarcastic way. Granted, he usually tells people they're stupid, but he tries to reason with them, not just make threats and pester other players to vote them.

Scum Web doesn't usually panic when people vote them, but I'm pretty sure he does explosively defend allies from time to time. Maybe solo-web really doesn't like losing control, I don't know. In any case, these (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475462#msg8475462) posts (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475466#msg8475466) are classic scum!Web deciding that they're not going to allow something to happen. In this case, it's a bit more obviously incriminating, because the thing you're trying to prevent is your own elimination.


Anyway, see y'all later, I have dinner plans.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 12:28:33 pm
I'd be more likely to believe that if it weren't for the target on your back and the case on Toaster earlier. Lynching Web means you don't have a chance of dying if web is telling the truth. But if web is telling the truth, there isn't a reason to lynch him right? And if he's lying, there also isn't a reason to lynch him.

... Here is a very good reason to lynch him, Cult loses if he's alive Day 3 and still town.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 12:44:12 pm
@NJW:  You are caught on some details and not on others.  I believe you are only seeing what you wish to see, and ignore that which does not agree with what you said.  Which is why shooting you is a correct assessment, as you are either scum or you will inevitably lose the game for Town.  I see no problems here?

Do you think I am not trying to resolve NQT, or are you upset that I am not taking steps to resolve your slot?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 12:46:26 pm
Oh, and this multipost stuff is from phoneposting.  Because I am not at a computer, so it's way harder to make longer posts.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 12, 2023, 01:07:26 pm
@Tric. Web is lying about the kill. This is obvious. Web is lying about the unrecruitable passive. Here’s the thing: I can read Webadict. Its hard, but I’ve successfully done it the last three games I was town that we played in. I want him out because he’s a cult leader. Is that because I’m town, or because I’m in another cult? You choose. But there is no other reason for me to eliminate someone.

Please. This should be obvious.

@web. My position is unchanged. Shoot me, asshat.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 01:10:13 pm
This decisions would be easier to make if I could read Knightwing.

The posts that Knightwing has made I read as town. I also don't like voting a player for simply not being here. If Knightwing is malicious I also wouldn't be surprised if he just forgets to submit a N1 action.

Toonyman, Toonyman, Toonyman.
I usually think of you as a cool guy who likes fun, but here you are liking no fun at all.
I see your problem.
You need to be more like Egan, stop thinking, and ultrakill the bad men.
You think too much.
Sit back, relax, and let the soothing waves of Jimnosis fill up that empty head of yours and carry you away to a nice Caribbean island with a sea breeze and a mojito.
Repeat after me, Toonyman:
"I'm a miller, I can't be converted, and I'm masons with Max, Jim, and web."
Repeat it until you believe it all the way down to your boots.
Then we can start this game properly.
I have more fun being different. Hence hats.

I'm town. I can definitely be converted. I'm riding solo.

Toony, Toony, Toony.

Toony.

The thing is that Max is correct.  You are doubting yourself.  The points you should be asking yourself is the following:

- Who knows what the scum team really is?
- What are people hunting for?
- Why are they hunting for it?

Keep calm and let the Revolution guide you.  You are the Commander, after all.  And I am the Bodyguard!

Anyway, I can't be converted and inspect as Mafia, so it doesn't really matter.  I can obviously only win if Town wins.

It's prooooobably Knightwing and NQT.  I highly recommend blocking NQT Tonight.  I'll still be killing NJW, so there's not really a need to figure out his slot.
Scum would have a better idea what the scum team actually is.

Town are hunting scum. Scum are probably hunting rival scum over town so I don't expect a lack of scumhunting as a tell.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 01:13:56 pm
Personally, I think you are playing the game incorrectly for the right reasons, which is why I have to kill you.  I know you don't understand that, but Max understands, and that's all that matters.
The sad thing is this is completely true.

I am pretty sure this is town NJW2000, being exactly the same NJW2000 I've gotten voted out, as scum, for being this NJW2000 at least twice. I would love for you to relax and let your mind expand a little. I'm not even asking you to be unconvertible masons with us, since I already know you're scared of fun.

Webadict is right that this NJW2000, as town, in this game, inevitably loses the game for town. Honestly, if I were cult, or mafia, or velociraptor, this game I wouldn't even tell you this, I'd just direct you at the appropriate targets and then lynch you for getting them wrong. But I'm town this time and I don't want to lose.

I even gave you the opportunity to convince me to vote for web and told you the exact conditions under which I would do so, and then web did too, and it didn't work.

Max
I am not masons with Jack, but he uncontrollably whispered me his alignment at the start of the day.
Sorry to be dense, but was this a joke or not?
It was a true joke, but it was in fact a joke, unlike my other claims.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 01:14:17 pm
@Tric. Web is lying about the kill. This is obvious. Web is lying about the unrecruitable passive. Here’s the thing: I can read Webadict. Its hard, but I’ve successfully done it the last three games I was town that we played in. I want him out because he’s a cult leader. Is that because I’m town, or because I’m in another cult? You choose. But there is no other reason for me to eliminate someone.
My problem here is I'm under the assumption that we're dealing with solo Cult Leaders here.

Max got targeted by a boon that nobody has claimed. I'm going to definitively say this was from a scum player at this point. It could be from Max himself or a partner, but I don't really like that logic.

Max is hard defending Web. How is Web a solo Cult Leader here unless Max is throwing the game?

Even if Web and Max are partners, that would mean some scum also targeted Max with a boon. Are we dealing with at least three scum players already?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 01:24:53 pm
Max is hard defending Web. How is Web a solo Cult Leader here unless Max is throwing the game?
You need to repeat your mantra more.

Anyway, Knightwing was seen elsewhere just this morning. Either he forgot about this game and we should vote him out so he isn't a sitting duck, or he's lurking on purpose and we should vote him out for that.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 01:33:42 pm
Or he's forgotten to post and will show up near day end, then fail to send in any day action.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 01:56:57 pm
Hey Jack, what do you think about Jim?
I just don't see Jim.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 01:58:52 pm
I think it's really unlikely both NQT and Web are town.

I agree with the TricThunderdome.

NQT vs. WEB

We flip one today, if the first one is town then we flip the other tomorrow.

If they're both scum this is a great plan. If one is scum this is an acceptable plan. If neither are scum it's a horrible plan.

If they're both town then we're fucked anyway so...I'll put my neck on the line and say you guys can kill me so the game and our misery can be over faster.

Anyway, Knightwing was seen elsewhere just this morning. Either he forgot about this game and we should vote him out so he isn't a sitting duck, or he's lurking on purpose and we should vote him out for that.
That's true. I'd just like to hear from him so I have a better idea. I think I would be able to obviously tell if he was town or not if he simply posted. I don't find the lack of posting as a nail in the coffin. It's not like he posted anywhere else right? He may have quickly glanced the thread this morning before running out the door with toast in his mouth.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 02:01:55 pm
Or he's forgotten to post and will show up near day end, then fail to send in any day action.
Genius Idea: Don't vote Knightwing, since he'll probably forget to recruit as Cult Leader.
(Jack is still wearing the Dunce Cap)
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 02:03:06 pm
That's true. I'd just like to hear from him so I have a better idea. I think I would be able to obviously tell if he was town or not if he simply posted. I don't find the lack of posting as a nail in the coffin. It's not like he posted anywhere else right? He may have quickly glanced the thread this morning before running out the door with toast in his mouth.
He was on a discord Tric and Egan and I are all also in.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 02:04:25 pm
Sadly, I don't really see NQT or Web as scum, but I would probably go NQT as I haven't planned Extra Special Fun for NQT.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 02:05:13 pm
@Tric. Web is lying about the kill. This is obvious. Web is lying about the unrecruitable passive. Here’s the thing: I can read Webadict. Its hard, but I’ve successfully done it the last three games I was town that we played in. I want him out because he’s a cult leader. Is that because I’m town, or because I’m in another cult? You choose. But there is no other reason for me to eliminate someone.

Please. This should be obvious.

@web. My position is unchanged. Shoot me, asshat.
This makes me feel good that I look like this as scum, so thanks!  Also, no need to namecall.  Also also, you could want to eliminate me because I'm a nonconvertible Miller Mason with a Kill that sells Hot Dogs, but that's too easy to explain away by just saying I'm lying.  Which is really hurtful.  You're hurting Max's feelings when you say that!  He keeps telling me that in private and to not reveal that publicly, but I felt like I needed to let you know, so that you can hold it back a bit.  Hopefully, Max will forgive me.

I'm town. I can definitely be converted. I'm riding solo.
We know.  You've made that quite clear.

Or he's forgotten to post and will show up near day end, then fail to send in any day action.
I'm with Max on this one, I'd absolutely vote Knightwing, because I think Town Knightwing votes Jim over and over like Egan_BW.  Which is why I also think Egan_BW is Town.

I think it's really unlikely both NQT and Web are town.

I agree with the TricThunderdome.

NQT vs. WEB

We flip one today, if the first one is town then we flip the other tomorrow.

If they're both scum this is a great plan. If one is scum this is an acceptable plan. If neither are scum it's a horrible plan.

If they're both town then we're fucked anyway so...I'll put my neck on the line and say you guys can kill me so the game and our misery can be over faster.
Hmm...  I do still like Knightwing as a possibility, but... Ehh... Why not?  It's dumb, but this game is a little dumb, so I'm reluctantly in on this, if only because it would get NQT to explain earlier, and that's a great outcome regardless!

Or he's forgotten to post and will show up near day end, then fail to send in any day action.
Genius Idea: Don't vote Knightwing, since he'll probably forget to recruit as Cult Leader.
(Jack is still wearing the Dunce Cap)
This is, unironically, a great reason to NOT vote Knightwing.  But, I do think KW is higher chance of being scum.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Mamobo on May 12, 2023, 02:10:19 pm
Vote Count
------------------------
-> Jim Groovester --3-- Knightwing64* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475069#msg8475069), TricMagic* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475427#msg8475427), Egan_BW* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475604#msg8475604),
-> Knightwing64   --3-- Jim Groovester* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475081#msg8475081), Maximum Spin* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475091#msg8475091), EuchreJack* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475570#msg8475570),
-> webadict       --3-- notquitethere* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475432#msg8475432), ToonyMan* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475458#msg8475458), NJW2000* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475460#msg8475460),
notquitethere     --2-- Toaster* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475155#msg8475155), webadict* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475162#msg8475162),
Egan_BW           --0--
EuchreJack        --0--
Maximum Spin      --0--
NJW2000           --0--
Toaster           --0--
ToonyMan          --0--
TricMagic         --0--
No One            --0--

Not Voting        --0--

6 to Hammer. Day ends on May 13, 2023 at 02:00 Central Daylight Time (11 hours and 46 minutes remaining.)


NOTE: In the event of a tie, all forces opposing Town choose the execution target.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 02:11:04 pm
That's true. I'd just like to hear from him so I have a better idea. I think I would be able to obviously tell if he was town or not if he simply posted. I don't find the lack of posting as a nail in the coffin. It's not like he posted anywhere else right? He may have quickly glanced the thread this morning before running out the door with toast in his mouth.
He was on a discord Tric and Egan and I are all also in.
Are you his Dad? Should I call you Mr. Knightwing?

Sadly, I don't really see NQT or Web as scum
Then who is scummy? You didn't want Jim either.

Is it the other players you think would behave the same? That would include me, Toaster, Knightwing, and NJW.

I'm with Max on this one, I'd absolutely vote Knightwing, because I think Town Knightwing votes Jim over and over like Egan_BW.  Which is why I also think Egan_BW is Town.
Knightwing voting Jim 1000 times is in fact one of the only things Knightwing has done. He also said me and NQT are weird.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 02:12:24 pm
Sorry I haven’t posted for a while, I was….

Why am I being voted?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 02:13:47 pm
Mamobo has a secret mission!

Lurker Track
------------------------
Egan_BW - 55 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475036#msg8475036) 57 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475039#msg8475039) 58 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475041#msg8475041) 89 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475093#msg8475093) 91 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475096#msg8475096) 92 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475097#msg8475097) 94 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475099#msg8475099) 95 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475100#msg8475100) 96 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475101#msg8475101) 98 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475103#msg8475103) 100 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475106#msg8475106) 103 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475110#msg8475110) 104 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475111#msg8475111) 105 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475113#msg8475113) 108 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475117#msg8475117) 109 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475119#msg8475119) 110 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475120#msg8475120) 117 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475133#msg8475133) 119 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475137#msg8475137) 137 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475181#msg8475181) 140 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475186#msg8475186) 223 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475421#msg8475421) 227 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475428#msg8475428) 231 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475436#msg8475436) 233 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475438#msg8475438) 236 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475451#msg8475451) 244 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475475#msg8475475) 248 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475486#msg8475486) 250 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475488#msg8475488) 253 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475494#msg8475494) 256 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475499#msg8475499) 258 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475501#msg8475501) 264 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475509#msg8475509) 267 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475512#msg8475512) 271 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475517#msg8475517) 280 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475549#msg8475549) 284 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475580#msg8475580) 287 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475584#msg8475584) 294 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475596#msg8475596) 296 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475598#msg8475598) 298 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475604#msg8475604) 300 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475608#msg8475608) 308 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475656#msg8475656) 312 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475716#msg8475716) 318 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475735#msg8475735) Last post was 5 hours ago.
EuchreJack - 83 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475084#msg8475084) 84 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475085#msg8475085) 151 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475202#msg8475202) 152 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475203#msg8475203) 153 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475206#msg8475206) 154 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475207#msg8475207) 169 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475318#msg8475318) 173 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475326#msg8475326) 177 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475331#msg8475331) 182 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475341#msg8475341) 198 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475375#msg8475375) 202 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475383#msg8475383) 213 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475396#msg8475396) 281 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475570#msg8475570) 282 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475578#msg8475578) 283 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475579#msg8475579) 285 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475582#msg8475582) 293 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475595#msg8475595) 295 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475597#msg8475597) 302 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475616#msg8475616) 316 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475733#msg8475733) 319 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475736#msg8475736) 320 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475737#msg8475737) 327 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475766#msg8475766) 328 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475768#msg8475768) 340 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475795#msg8475795) 342 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475797#msg8475797) 344 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475799#msg8475799) Last post was 1 hour ago.
Jim Groovester - 47 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475001#msg8475001) 73 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475067#msg8475067) 75 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475070#msg8475070) 80 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475081#msg8475081) 81 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475082#msg8475082) 93 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475098#msg8475098) 122 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475142#msg8475142) 123 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475143#msg8475143) 141 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475187#msg8475187) 160 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475270#msg8475270) 161 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475271#msg8475271) 203 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475384#msg8475384) 210 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475393#msg8475393) 211 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475394#msg8475394) 275 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475526#msg8475526) 277 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475530#msg8475530) 279 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475548#msg8475548) 326 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475765#msg8475765) Last post was 3 hours ago.
Knightwing64 - 50 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475019#msg8475019) 51 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475020#msg8475020) 62 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475051#msg8475051) 63 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475052#msg8475052) 69 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475059#msg8475059) 74 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475069#msg8475069) 179 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475333#msg8475333) 348 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475804#msg8475804) Last post was 1 hour ago.
Maximum Spin - 88 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475091#msg8475091) 97 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475102#msg8475102) 102 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475109#msg8475109) 107 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475116#msg8475116) 131 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475164#msg8475164) 133 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475167#msg8475167) 139 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475185#msg8475185) 157 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475241#msg8475241) 158 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475243#msg8475243) 200 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475380#msg8475380) 215 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475398#msg8475398) 230 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475435#msg8475435) 232 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475437#msg8475437) 252 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475493#msg8475493) 257 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475500#msg8475500) 262 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475507#msg8475507) 263 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475508#msg8475508) 269 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475514#msg8475514) 290 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475591#msg8475591) 292 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475594#msg8475594) 297 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475601#msg8475601) 299 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475606#msg8475606) 301 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475615#msg8475615) 305 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475646#msg8475646) 336 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475786#msg8475786) 338 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475788#msg8475788) 343 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475798#msg8475798) Last post was 1 hour ago.
NJW2000 - 49 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475004#msg8475004) 71 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475065#msg8475065) 114 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475130#msg8475130) 126 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475156#msg8475156) 129 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475160#msg8475160) 159 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475264#msg8475264) 167 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475313#msg8475313) 172 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475325#msg8475325) 228 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475429#msg8475429) 234 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475440#msg8475440) 238 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475460#msg8475460) 243 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475467#msg8475467) 255 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475498#msg8475498) 265 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475510#msg8475510) 304 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475643#msg8475643) 309 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475662#msg8475662) 330 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475771#msg8475771) 334 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475782#msg8475782) Last post was 2 hours ago.
notquitethere - 48 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475002#msg8475002) 52 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475024#msg8475024) 54 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475034#msg8475034) 60 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475046#msg8475046) 64 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475053#msg8475053) 70 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475060#msg8475060) 90 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475094#msg8475094) 113 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475129#msg8475129) 124 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475144#msg8475144) 134 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475170#msg8475170) 138 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475184#msg8475184) 142 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475188#msg8475188) 144 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475190#msg8475190) 162 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475278#msg8475278) 163 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475289#msg8475289) 168 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475314#msg8475314) 176 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475330#msg8475330) 181 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475337#msg8475337) 183 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475344#msg8475344) 185 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475347#msg8475347) 188 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475351#msg8475351) 194 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475366#msg8475366) 195 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475367#msg8475367) 199 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475377#msg8475377) 201 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475381#msg8475381) 204 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475386#msg8475386) 205 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475387#msg8475387) 209 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475392#msg8475392) 214 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475397#msg8475397) 218 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475413#msg8475413) 224 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475422#msg8475422) 225 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475424#msg8475424) 229 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475432#msg8475432) 306 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475647#msg8475647) 311 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475702#msg8475702) 323 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475753#msg8475753) Last post was 4 hours ago.
Toaster - 68 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475058#msg8475058) 112 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475126#msg8475126) 118 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475135#msg8475135) 120 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475139#msg8475139) 125 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475155#msg8475155) 127 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475157#msg8475157) 143 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475189#msg8475189) 155 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475217#msg8475217) 186 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475348#msg8475348) 208 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475390#msg8475390) 276 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475529#msg8475529) Last post was 18 hours ago.
ToonyMan - 65 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475054#msg8475054) 66 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475056#msg8475056) 78 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475077#msg8475077) 79 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475080#msg8475080) 86 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475087#msg8475087) 106 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475114#msg8475114) 111 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475124#msg8475124) 116 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475132#msg8475132) 128 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475158#msg8475158) 132 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475165#msg8475165) 136 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475180#msg8475180) 146 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475192#msg8475192) 147 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475194#msg8475194) 148 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475195#msg8475195) 150 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475201#msg8475201) 171 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475324#msg8475324) 174 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475327#msg8475327) 190 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475357#msg8475357) 191 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475359#msg8475359) 193 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475365#msg8475365) 196 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475368#msg8475368) 197 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475371#msg8475371) 206 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475388#msg8475388) 237 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475458#msg8475458) 247 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475483#msg8475483) 249 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475487#msg8475487) 261 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475506#msg8475506) 266 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475511#msg8475511) 272 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475521#msg8475521) 274 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475524#msg8475524) 278 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475531#msg8475531) 286 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475583#msg8475583) 288 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475586#msg8475586) 289 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475587#msg8475587) 291 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475593#msg8475593) 335 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475783#msg8475783) 337 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475787#msg8475787) 341 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475796#msg8475796) 347 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475803#msg8475803) Last post was 1 hour ago.
TricMagic - 56 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475038#msg8475038) 59 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475044#msg8475044) 67 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475057#msg8475057) 77 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475074#msg8475074) 82 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475083#msg8475083) 85 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475086#msg8475086) 99 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475104#msg8475104) 115 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475131#msg8475131) 149 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475196#msg8475196) 165 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475306#msg8475306) 166 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475307#msg8475307) 189 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475355#msg8475355) 192 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475361#msg8475361) 207 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475389#msg8475389) 212 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475395#msg8475395) 216 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475402#msg8475402) 217 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475410#msg8475410) 219 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475414#msg8475414) 220 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475415#msg8475415) 226 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475427#msg8475427) 317 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475734#msg8475734) 321 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475738#msg8475738) 325 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475761#msg8475761) 329 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475770#msg8475770) 331 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475773#msg8475773) 339 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475792#msg8475792) Last post was 1 hour ago.
webadict - 53 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475026#msg8475026) 61 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475050#msg8475050) 72 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475066#msg8475066) 76 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475071#msg8475071) 101 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475108#msg8475108) 121 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475141#msg8475141) 130 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475162#msg8475162) 145 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475191#msg8475191) 156 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475227#msg8475227) 164 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475304#msg8475304) 170 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475321#msg8475321) 178 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475332#msg8475332) 180 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475336#msg8475336) 184 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475345#msg8475345) 187 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475350#msg8475350) 221 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475416#msg8475416) 222 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475417#msg8475417) 239 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475462#msg8475462) 240 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475463#msg8475463) 241 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475464#msg8475464) 242 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475466#msg8475466) 245 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475478#msg8475478) 246 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475481#msg8475481) 251 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475491#msg8475491) 254 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475495#msg8475495) 259 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475504#msg8475504) 260 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475505#msg8475505) 268 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475513#msg8475513) 270 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475515#msg8475515) 273 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475523#msg8475523) 303 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475638#msg8475638) 307 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475649#msg8475649) 310 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475667#msg8475667) 313 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475723#msg8475723) 314 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475731#msg8475731) 315 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475732#msg8475732) 322 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475739#msg8475739) 324 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475758#msg8475758) 332 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475776#msg8475776) 333 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475777#msg8475777) 345 (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475800#msg8475800) Last post was 1 hour ago.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 02:14:09 pm
Sorry I haven’t posted for a while, I was….
You don't need to tell us about that. Just do it in your bedroom and never speak of it to anyone.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 02:15:17 pm
Also, I posted one emoji in the discord today, you make it seem like I was super active. I had a doctors appointment, did yard work once I got home and then passed out for a few hours.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 02:15:40 pm
Sorry I haven’t posted for a while, I was….
You don't need to tell us about that. Just do it in your bedroom and never speak of it to anyone.

NOOOOOO

YOU MISUNDERSTAND
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 02:16:42 pm
Hey Knightwing, what do you think of Jim now?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 02:18:11 pm
Hey Knightwing, what do you think of Jim now?

He’s scum, die now

Even if not, I want him dead for all the Jimnosis memes, that was my thing dammit
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 02:20:01 pm
Hey Knightwing, what do you think of Jim now?

He’s scum, die now

Even if not, I want him dead for all the Jimnosis memes, that was my thing dammit
I see.  And what do you think about me, who has been defending Jim?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 02:23:13 pm
I believe there’s a non zero chance of you being a cult leader, simply because I don’t see how the person selling hot dogs in a cult game isn’t a cult leader

In fact, I bet buying the hot dog is what converts you in the first place, or something like you have to hold a hotdog to be available for conversion actions.

It makes sense to me. It actually makes a lot of sense, but I’m a little reluctant to hop off the Jim vote

🤔
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 02:29:29 pm
Toony being okay with a thunderdome surprises me; that’s not what I would expect him to say. I also would expect Web to push back on Toony specifically; this is also a surprise to me.

Obviously I’m way more into seeing NQT go than Web; nothing he’s done since I last mentioned NQT has changed my opinion of him. I don’t think him much of a D1 player (that’s fine, neither am I) but he seems totally lost here. I’m unimpressed with thunderdoming in cult games since one day’s meta does not guarantee the next will be the same.

Knightwing hasn’t done anything useful but that matches his play D1 BYOR16 so, while frustrating, I’m not 100% sold on his guilt. PPE okay that one post isn’t terrible but it’s like a C- at best; no player analysis
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 02:31:48 pm
Toony being okay with a thunderdome surprises me; that’s not what I would expect him to say. I also would expect Web to push back on Toony specifically; this is also a surprise to me.
Web and Max have this undying faith in me which is one reason I'm okay with the thunderdome.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 02:33:35 pm
I'm comfortable moving to notquitethere for this. Knightwing's new posts are, you know, barely adequate.

I wonder if he's demoralized since roughly KJJTN, actually.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 02:35:51 pm
I believe there’s a non zero chance of you being a cult leader, simply because I don’t see how the person selling hot dogs in a cult game isn’t a cult leader

In fact, I bet buying the hot dog is what converts you in the first place, or something like you have to hold a hotdog to be available for conversion actions.

It makes sense to me. It actually makes a lot of sense, but I’m a little reluctant to hop off the Jim vote

🤔
Nah, buying a Hotdog gives me your points.  That's all.  If you're afraid of buying a Hotdog, just don't buy it.  I can give some out for free, including more powerful versions!

Toony being okay with a thunderdome surprises me; that’s not what I would expect him to say. I also would expect Web to push back on Toony specifically; this is also a surprise to me.
Web and Max have this undying faith in me which is one reason I'm okay with the thunderdome.
I'm just mostly sure there's only a few people left that can be a Cult Leader, unless there's some really weird scumteam shenanigans, but I'm under the same impression that Toaster is that there's only two Cult Leaders, because otherwise I can't see how this game works.

I'm comfortable moving to notquitethere for this. Knightwing's new posts are, you know, barely adequate.

I wonder if he's demoralized since roughly KJJTN, actually.
Thanks for having my back Masonbuddy, even when I revealed your secrets!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 02:38:10 pm
I'm comfortable moving to notquitethere for this. Knightwing's new posts are, you know, barely adequate.

I wonder if he's demoralized since roughly KJJTN, actually.
Thanks for having my back Masonbuddy, even when I revealed your secrets!
It wasn't really a secret, I just didn't want NJW to feel bad.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 02:45:41 pm
Mhm.

You’re rubbing me the wrong way, Web.

Webadict

Don’t get comfortable Jim, I know how u operate. I’m still suspicious
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 02:47:42 pm
Mhm.

You’re rubbing me the wrong way, Web.

Webadict

Don’t get comfortable Jim, I know how u operate. I’m still suspicious
Wanna explain further, or just remain vague about it?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 03:03:14 pm
NQT

I'm fine with this. Four hours until I end up going to bed. Maybe 6.

Knightwing, can you give me an opinion on Egan?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Mamobo on May 12, 2023, 03:15:20 pm
Vote Count
------------------------
-> notquitethere --4-- Toaster* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475155#msg8475155), webadict* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475162#msg8475162), Maximum Spin* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475816#msg8475816), TricMagic* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475827#msg8475827),
-> webadict      --4-- notquitethere* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475432#msg8475432), ToonyMan* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475458#msg8475458), NJW2000* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475460#msg8475460), Knightwing64* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475822#msg8475822),
Knightwing64     --2-- Jim Groovester* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475081#msg8475081), EuchreJack* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475570#msg8475570),
Jim Groovester   --1-- Egan_BW* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475604#msg8475604),
Egan_BW          --0--
EuchreJack       --0--
Maximum Spin     --0--
NJW2000          --0--
Toaster          --0--
ToonyMan         --0--
TricMagic        --0--
No One           --0--

Not Voting       --0--

6 to Hammer. Day ends on May 13, 2023 at 02:00 Central Daylight Time (10 hours and 40 minutes remaining.)


NOTE: In the event of a tie, all forces opposing Town choose the execution target.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 03:17:02 pm
... What happens if two Cult Leaders end up tying the vote?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 03:18:00 pm
... What happens if two Cult Leaders end up tying the vote?
The NOTE is probably not correct.  I'm just lazy and change that manually for each game, but this one had no reference, so I did nothing.

Also, Knightwing knows what some of the Lucky Numbers do.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 04:20:35 pm
I do?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 04:21:45 pm
NQT

I'm fine with this. Four hours until I end up going to bed. Maybe 6.

Knightwing, can you give me an opinion on Egan?

I dunno, I haven’t seen much from them, maybe I just skipped them unconsciously I dunno
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 04:31:00 pm
I do?
Hm, perhaps I'm mistaken.  It seems odd that no one except Jim (and somewhat Toony) has claimed anything about the numbers, and you usually will say stuff.

NQT

I'm fine with this. Four hours until I end up going to bed. Maybe 6.

Knightwing, can you give me an opinion on Egan?

I dunno, I haven’t seen much from them, maybe I just skipped them unconsciously I dunno
No offense, Knightwing, but you're probably going to be last minute wagoned unless you show you're Town.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 04:34:14 pm
@ModFallacy: What happens if the Elimination is tied?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 04:37:00 pm
Why not wagon NJW2000, then Web can kill someone else tonight?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 04:44:02 pm
Why not wagon NJW2000, then Web can kill someone else tonight?
...

Jack, are you saying you don't think that NQT or I are scum?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 12, 2023, 04:49:22 pm
Genuinely, that is a better vote than NQT. Because if you’ve been in a game where NQT is scum, you know he would not do this.

@web, the shoot me asshat comment was a callback to one of our many treasured memories together, I’m hurt that you didn’t remember. I’m calling off the wedding.

Web needs to live, I get it. Toaster thinks bad play = scum and has his own ideas about what good play is, ok. Tric clashed with NQT and probably won’t stand down from that today, sure.

Max: are you voting NQT because you think they’re scum, or for Masonic reasons?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 04:55:57 pm
Has NQT ever been Cult? Relying on Meta isn't a guarantee when new situations pop up.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 04:57:14 pm
... On that note, think web is right about your NJW, you are Town. Please do not vote out webadict of all people?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: FallacyofUrist on May 12, 2023, 05:08:25 pm
@ModFallacy: What happens if the Elimination is tied?
In such a case where the execution vote is tied, no player will be executed.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 12, 2023, 05:10:13 pm
Has NQT ever been Cult? Relying on Meta isn't a guarantee when new situations pop up.
That's true. My assumption is that the hiding instinct would be stronger if anything. But this isn't just meta-based... NQT seems to genuinely want to sort things out, awkwardly as he's going about it. He cares about stuff he can't understand, like the mega miller mason massclaim, and is being downright stubborn about people not giving him his due in a way that only very crazy people do as scum.

... On that note, think web is right about your NJW, you are Town. Please do not vote out webadict of all people?
Tric. I know this isn't what you want to hear. But I can read Web.

I read him in FBYOR6. I read him in U,Robot II (http://www.bay12forums.com/smf/index.php?topic=178633.msg8288662#msg8288662) after basically a single post. I had a decent fix on him in MVM 3. I generally know when Web is scum - it's not just that he always rolls it, because I didn't think he was scum in the Demon Mafia game. So I'm voting out Web. If I'm wrong, I'm wrong. But I have a track record here.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 12, 2023, 05:16:45 pm
Pfp

I have never been a cult leader, no.

Thunderdomes are supremely dumb ideas. When do they ever catch scum? Web putting his neck on the line like this is either extreme confidence, having a rez, or he is just town. Hmm...

Very Boring Reveal

Web, my approach is counterproductive if it gets me killed D1. By throwing my vote around, I wanted to do all the normal thing— applying pressure, signalling my feelings about cases, but actually the secret extra thing I didn't want to divulge was that I wanted to generate a bit of heat against me, get close enough to the precipice that I wouldn't be a good conversion target (someone too many people hate). I always (http://www.bay12forums.com/smf/index.php?topic=181625.msg8474154#msg8474154) play to my wincon and this was my way of doing it. Saying what I wanted to do spoils the approach, so congrats. But dying also spoils the approach.

So there you go. Still want to Thunderdome?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 05:22:49 pm
Pfp

I have never been a cult leader, no.

Thunderdomes are supremely dumb ideas. When do they ever catch scum? Web putting his neck on the line like this is either extreme confidence, having a rez, or he is just town. Hmm...

Very Boring Reveal

Web, my approach is counterproductive if it gets me killed D1. By throwing my vote around, I wanted to do all the normal thing— applying pressure, signalling my feelings about cases, but actually the secret extra thing I didn't want to divulge was that I wanted to generate a bit of heat against me, get close enough to the precipice that I wouldn't be a good conversion target (someone too many people hate). I always (http://www.bay12forums.com/smf/index.php?topic=181625.msg8474154#msg8474154) play to my wincon and this was my way of doing it. Saying what I wanted to do spoils the approach, so congrats. But dying also spoils the approach.

So there you go. Still want to Thunderdome?
Not a bad choice.  Would you be up for voting out Knightwing?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 05:24:52 pm
... On that note, think web is right about your NJW, you are Town. Please do not vote out webadict of all people?
Tric. I know this isn't what you want to hear. But I can read Web.

I read him in FBYOR6. I read him in U,Robot II (http://www.bay12forums.com/smf/index.php?topic=178633.msg8288662#msg8288662) after basically a single post. I had a decent fix on him in MVM 3. I generally know when Web is scum - it's not just that he always rolls it, because I didn't think he was scum in the Demon Mafia game. So I'm voting out Web. If I'm wrong, I'm wrong. But I have a track record here.
This attitude is why I have to shoot you.  You do realize this, right?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 12, 2023, 05:43:47 pm
From the beginning of the game (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475344#msg8475344) to now, Knightwing has behaved like classic lurker scum the whole day- tunneling on one target to be seen to do something but otherwise completely in the background.

Worth pointing out if we'd got rid of the biggest lurker on D1 in the last game, we'd have hit scum (http://www.bay12forums.com/smf/index.php?topic=181553.msg8470005#msg8470005). And on the flip side, the person who posts the most is very unlikely to be a cult leader  (http://www.bay12forums.com/smf/index.php?topic=132415.0)(though without lurkertracker, I don't know who that is, maybe me, but could even be Web).

All to say, yes, Knightwing is a good candidate for D1 elimination.

--

I really don't see Euchrejack's NJW push. Maybe I'm being pocketed here, but NJW has had such a clear appraisal of the other players. He talks himself down a bit for no good reason. Well I suppose a cult leader, as solo hunting a rival leader (or leaders?!) can just act like fairminded town. In fact, townhunting is perhaps just as important for them as it is for the town. But still, I don't see the force in it. Not when there are other players who have laid low the whole day.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 06:07:18 pm
From the beginning of the game (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475344#msg8475344) to now, Knightwing has behaved like classic lurker scum the whole day- tunneling on one target to be seen to do something but otherwise completely in the background.

Worth pointing out if we'd got rid of the biggest lurker on D1 in the last game, we'd have hit scum (http://www.bay12forums.com/smf/index.php?topic=181553.msg8470005#msg8470005). And on the flip side, the person who posts the most is very unlikely to be a cult leader  (http://www.bay12forums.com/smf/index.php?topic=132415.0)(though without lurkertracker, I don't know who that is, maybe me, but could even be Web).

All to say, yes, Knightwing is a good candidate for D1 elimination.

--

I really don't see Euchrejack's NJW push. Maybe I'm being pocketed here, but NJW has had such a clear appraisal of the other players. He talks himself down a bit for no good reason. Well I suppose a cult leader, as solo hunting a rival leader (or leaders?!) can just act like fairminded town. In fact, townhunting is perhaps just as important for them as it is for the town. But still, I don't see the force in it. Not when there are other players who have laid low the whole day.
Don't overthink EuchreJack.  You're putting a lot of logic in it, and that's a bit unnecessary, because, as far as I can tell, EuchreJack believes that I'm Town (or that Tric is Town, who believes that I'm Town), and that NJW's stance is therefore categorically anti-Town.

However, NQT, I have a problem, which is that there's probably a second Cult Leader.  I do agree that Knightwing is probably correct to vote out, but that there's a second Player who might also be scum...  Do you have a guess on who you believe is the second (And if you think that the second is me, then do you have a third guess)?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 12, 2023, 06:22:14 pm
Knightwing is a good pick for today. But yes, there are two+ cult leaders.

Egan is high on my suspect list too. People like Egan's play but I don't really get why. It's mostly just disavowal, a refusal to engage with the game.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 06:25:29 pm
Jim it is then. Got anything to say from the shadows of that pyramid scheme you're building?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 12, 2023, 06:30:18 pm
Jimnosis.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 12, 2023, 06:31:43 pm
I don't know what you expected, but you should have seen that coming.

Still working, but almost done, and then I'll catch up. Probably not going to have much to say for another hour or two.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 12, 2023, 06:33:54 pm
That all said... I liked Toaster in the first 24 hours of the game, but my opinion has plummeted on a reread. He's only made 12 posts (second from the bottom I think). But more worringly, he's done two other classic scum things:

1. Asking (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475058#msg8475058) a bunch (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475126#msg8475126) ]of (http://[url=http://www.bay12forums.com/smf/index.php?topic=181625.msg8475135#msg8475135) questions (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475139#msg8475139), and just not caring about the answers.
2. Making a weak early game case  (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475155#msg8475155)then tunneling it for the rest of the day.

Lurking, activity for the sake of it, and inability to develop suspects or review suspicions... it's the trifecta!

If not Knightwing today, Toaster is a great pick.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 06:34:38 pm
I do agree that Knightwing is probably correct to vote out
Knightwing is a good pick for today.
...What is this?

1. Webadict thinks NQT is a top scum pick. I can see his point.
2. NQT thinks Webadict is a top scum pick. I can see his point.
3. Tric and me want the two to thunderdome.
4. Both Web and NQT agree that Knightwing should go instead.

I see two players that don't actually want to kill the other.

Plus the fact Webadict wants to shoot NJW for some reason. Which I assume they would still want to do over NQT even if we voted off Knightwing today?

Jimnosis.
Help me out here.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 06:36:58 pm
Max: are you voting NQT because you think they’re scum, or for Masonic reasons?
Yes.
I'm voting NQT for the same reason Web is, though: Almost everyone else is doing the correct movements.
Anyway, it looks like the thread has progressed from that state so I don't feel the need to go into it any more than that. Not hiding anything, it just doesn't feel like the important thing.

I was going to do the thing of going through the new posts, but I don't really want to say anything about any of them, except:
And on the flip side, the person who posts the most is very unlikely to be a cult leader  (http://www.bay12forums.com/smf/index.php?topic=132415.0)(though without lurkertracker, I don't know who that is, maybe me, but could even be Web).
As of the last Lurkertrack, it looks like it was, in fact, Egan!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 12, 2023, 06:45:59 pm
Ok, thanks for explaining that NQT, it was pretty expected but underwhelming all the same. Ugh.

Yes, Toaster is bad in many ways, but strong players think he is just always like this, and it is unlikely that they have a reason to lie, irregardless of alignment. He may just have been asleep recently. I know I'd like to be.

This attitude is why I have to shoot you.  You do realize this, right?
I... yeah, sure. You'll be shooting me if you don't get voted off. You have a gun and won't be converting anyone, you'll be shooting them. That is definitely what you'll be doing.

I'm so tired of this. I can't be doing it right. Maybe it's time to change.

Maybe.



Max: the fun police are here. They've driven up in a normal car, and a perfectly sensible number of them got out of it.

Now, I know the two of us don't always see eye to eye on the matter of fun. I'm against it, as you know. In some ways, it disgusts me. But as much as I dislike it, I believe that certain liberties must be protected. Web and NQT have crossed a line here, and I need to do something about that. I need to do it for KW, and his right to make the game hilarious and nonsensical on the off-chance he's actually a cult leader. I need to do it for Egan, and their natural right to bloodshed. But more than that, I need to do it for myself.

Because there's something I haven't been telling you, even though you've known it all along.

I'm secretly masons with Max.

And I'm a miller. I literally inspect as a mill. And I'm unconvertibly town. I can't change alignment. Not even after the game is over. I didn't believe FoU when he told me, but apparently Mephansteras is backing him up here, and he'll just fucking ban me if I ever roll scum. And also I'm masons with Egan. I should have voted Jim with him when I had the chance, and I'm so, so sorry we've ended up here instead. I'd take it back in an instant.

I'm secretly fun.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 06:49:31 pm
I really don't see Euchrejack's NJW push. Maybe I'm being pocketed here, but NJW has had such a clear appraisal of the other players. He talks himself down a bit for no good reason. Well I suppose a cult leader, as solo hunting a rival leader (or leaders?!) can just act like fairminded town. In fact, townhunting is perhaps just as important for them as it is for the town. But still, I don't see the force in it. Not when there are other players who have laid low the whole day.
I do like NJW.

I don't want NJW voted here.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: notquitethere on May 12, 2023, 07:08:19 pm
Max
As of the last Lurkertrack, it looks like it was, in fact, Egan!
Well dang.

I'm voting NQT for the same reason Web is, though: Almost everyone else is doing the correct movements.
Anyway, it looks like the thread has progressed from that state so I don't feel the need to go into it any more than that. Not hiding anything, it just doesn't feel like the important thing.
Okay work through that thought, who else do you think isn't making the 'correct' movements? Is playing bog standard in this setup what you'd expect to see from every town player?



If I had time, NJW, I'd look at Supernatural 7 (http://www.bay12forums.com/smf/index.php?topic=139118.0) where Toaster was town on D1 but then converted to the scum team. That said, it can be dangerous to rely on meta too much, as people can and do try different things.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 07:27:45 pm
I'm secretly masons with Max.

And I'm a miller. I literally inspect as a mill. And I'm unconvertibly town. I can't change alignment. Not even after the game is over. I didn't believe FoU when he told me, but apparently Mephansteras is backing him up here, and he'll just fucking ban me if I ever roll scum. And also I'm masons with Egan. I should have voted Jim with him when I had the chance, and I'm so, so sorry we've ended up here instead. I'd take it back in an instant.

I'm secretly fun.
And I' the Meowfia. Pull the other one Max.

Jiim's ulikely to do anything before I'm no longer able to post. I do not like how this has devolved into voting Knightwing for being absent-ish/wanting to vote Jim. Vote Jim, down with the pyramid scheme.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: NJW2000 on May 12, 2023, 07:53:12 pm
Max:, you can make this a world with fun, or go along with the Knightwing wagon and make it a world without fun. As hilarious as it would be to vote Jim out with a wagon of scrappy underdogs propelled by Egan's insatiable bloodlust, I want web. I don't know which world I'll be waking up in tomorrow. But I think you do.

Egan: Kill web with me and I'll give you Jim. I'm like 70% sure he's the other cult leader anyway, I'd be voting him if not for web. I know how web will flip, and even if I'm wrong, I'm going after Jim. But I'm not working with you on this one until I have what I want.

Jiim's ulikely to do anything before I'm no longer able to post. I do not like how this has devolved into voting Knightwing for being absent-ish/wanting to vote Jim. Vote Jim, down with the pyramid scheme.

NO. I want webadict out today. I've made the read, committed to the wagon, and pushed Web until his discipline broke. I'd like Jim out, but the people voting him can't be trusted to hold their damn votes. I don't care if NQT is a damp squib here, we don't need him for the elim.

We have more votes on Webadict, and I'm not switching, because I'm going to sleep and not waking up before the day ends. You want something other than a dumb KW elim? Switch to Web. Stare me down all you like, I'm not blinking. Because my eyes will be shut.


It's called hard commitment. Game theory, baby.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 08:14:54 pm
I doubt I'll be awake for a 3am deadline either.

I don't want a Knightwing elimination and really don't like Webadict and NQT pivoting to him.

His posts he came back with look like a clueless buffoon, for example here (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475839#msg8475839) responding to Web. I also have more faith in Max than Web, and Max would rather vote NQT than Knightwing.

I think Jim has been coasting and still find him suspicious, but we can only vote out one player today. I hope he recruits me so we can be on a team together for once.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 12, 2023, 08:20:18 pm
You're not getting webadict today NJW. It's Jim, who's been going on about the pyramid scheme, Knightwing which NQT/Web have pivoted to. Or no one, the Cult decides.
It's too late no for a Fire Drill, and if I see one start up again, I am going to through my night actions out the window and gun someone so hard they come back to life and die again.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 08:20:53 pm
Oh shit I misread that deadline and thought I had all of tomorrow.  Shit.

Uhhhhhhh I've been slack today because work and other things, but I'm super happy with NQT, lean pretty town on NJW, and am moderately ambivalent on Web?  Knightwing is super noncommittal and I'd be way more interested in nailing him to the wall over it EXCEPT that he was equally quiet BYOR16 and he was town there.  Now I do think he's quieter here, and I could be overcompensating.  Jim's odd but I don't have a vibe on him.  Toony is still odd based solely on gut.

Lemme look over and see if I can find anything that pops up.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 08:23:26 pm
Also NJW we have played together, in a Fallacy game no less.  MVM3 Round 5 (http://www.bay12forums.com/smf/index.php?topic=178730.msg8345210#msg8345210)
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 08:27:01 pm
Town
Tric - feels town
Egan - seems really active and in the game even if their content is less than adequate
Jack - good energy

Probably Town
NJW - a lot of effort posts, really wants Web dead, this stubborn conviction is probably a town mentality
Max - got hit with a boon action which was definitely from scum, I would rate Max lower otherwise because I find him hard to trust
Knightwing - pretty sure he's town
Toaster - kind of like NJW, I think he's showing stubborn conviction and unlike players like Web/Max/NJW he's actually shading me constantly. He also isn't hounding Tric so I feel like he's learned his lesson from last game.

Suspicious
NQT - more null than suspicious, but if Web is town and/or this setup is solo scum I find NQT rather suspect for their "survive at any cost" attitude
Jim - easy street
Web - cult leader trying to survive

PPE:
Oh shit I misread that deadline and thought I had all of tomorrow.  Shit.

Uhhhhhhh I've been slack today because work and other things, but I'm super happy with NQT, lean pretty town on NJW, and am moderately ambivalent on Web?  Knightwing is super noncommittal and I'd be way more interested in nailing him to the wall over it EXCEPT that he was equally quiet BYOR16 and he was town there.  Now I do think he's quieter here, and I could be overcompensating.  Jim's odd but I don't have a vibe on him.  Toony is still odd based solely on gut.

Lemme look over and see if I can find anything that pops up.
I'm not super happy with NQT and kind of dread a game where we lynch him D1 and he flips town, but maybe that will be more fun? If we hit a Cult on D1 that should make the game far less fun, but that's not my goal here.

Tric bothered you a lot in the previous game when he was town, what does he feel like now?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 08:28:11 pm
Also NJW we have played together, in a Fallacy game no less.  MVM3 Round 5 (http://www.bay12forums.com/smf/index.php?topic=178730.msg8345210#msg8345210)
Mmmm my favorite mafia performance in recent memory.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 08:31:56 pm
It's too late no for a Fire Drill, and if I see one start up again, I am going to through my night actions out the window and gun someone so hard they come back to life and die again.
Gun someone you say? You should try gunning me tonight and see what happens.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 08:42:25 pm
Jim, what's your read on Tric?  You've called him easiest read in Mafia, so...
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 08:43:08 pm
Jim, what's your read on Tric?  You've called him easiest read in Mafia, so...

Lies



My dog is glued to my lap because of thunderstorm, but I’m putting my foot down and saying Web is sketchy cult. If I’m wrong, you can burn me at the cross d2 or whatever i dunno

Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 08:51:30 pm
Got some sauce for that read?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 08:53:25 pm
And I'd like to see something spicy.  Your current read is less spicy than mayonnaise.  And not even good mayo either; it's like Hellmann's or - god forbid- Miracle Whip.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 12, 2023, 08:54:29 pm
I'm more or less caught up. And I am going to vote webadict. I find a lot of merit in NJW2000's case on him and I kind of want to gamble on NJW2000's confidence in his read. I also want to say that I think I recognize scum webadict in how webadict is currently playing, which factors in to why I agree with NJW2000's case.

There's a behavior from Wormwood Mafia that I identified after the fact where webadict tried to get a Day 2 mislynch on ToonyMan but he was posturing it as difficult, thorough deliberation. It's the posturing in particular that I think I recognize in this game. Posts like this (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475417#msg8475417) and this (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475462#msg8475462) give me this feeling, and they're also posts that NJW2000 highlights as factoring into his read, so maybe I'm not completely off the mark here.

Not a fan of a notquitethere lynch. Don't see a lot of merit in the cases on him. Feels like he is being attacked for doing things he always does.

I could not care less if Knightwing64 gets lynched especially if he's just going to be mad about BYOR16 the entire time.

Jimnosis.



Reads:
Egan_BW - JIMNOTIZED
Knightwing64 - JIMNOTIZED
TricMagic - JIMNOTIZED
Maximum Spin - my favorite mason partner who I don't really have a strong read on one way or the other
notquitethere - Getting picked on for being himself. Leaning town here.
EuchreJack - Probably town here
Toaster - I feel okay about Toaster and Toaster airing his concerns about ToonyMan makes me feel okay about him.
ToonyMan - ToonyMan is playing fine but him endorsing a thunderdome strikes me as weird; I've also been bothered by some of his arguments against notquitethere which I poked at before my hot wing and booze binger
webadict - I think there's decent odds webadict is cult here
NJW2000 - probably town



Jim, what's your read on Tric?  You've called him easiest read in Mafia, so...

I would say he's town but he hasn't been shouting about his role all of Day 1 so I'm actually kind of concerned there.

Nobody would go along with it but considering how rarely TricMagic plays things close to the chest I think it might be worth testing here.



I think I'll just drop this and see if there's anything useful in the many posts I quoted and replied to while catching up on the game.

Jimnosis.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 08:55:37 pm
Tric is unknowable and any attempts to say otherwise is foolish


Also, Miracle whip doesn’t count as mayo  >:(




Edit: Ninja’d, DAMN YOU JIM
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 08:56:59 pm
Also, Miracle whip doesn’t count as mayo  >:(

That is quite true, but your gut doesn't count as analysis either, so does that make us even?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 08:59:48 pm
Also, Miracle whip doesn’t count as mayo  >:(

That is quite true, but your gut doesn't count as analysis either, so does that make us even?

We shall see.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 09:01:17 pm
Also, Miracle whip doesn’t count as mayo  >:(

That is quite true, but your gut doesn't count as analysis either, so does that make us even?

We shall see.

This is why no one is really opposed to your lynch.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 09:04:08 pm
Also, Miracle whip doesn’t count as mayo  >:(

That is quite true, but your gut doesn't count as analysis either, so does that make us even?

We shall see.

This is why no one is really opposed to your lynch.

Nobody other then you actually want it though, because there’s web and Jim also non ded
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Jim Groovester on May 12, 2023, 09:04:58 pm
Alright there was nothing of substance in the replies I didn't post.

Jimnosis.
Help me out here.

I'm kind of confused as well.

It is pretty weird for sworn enemies notquitethere and webadict to drop what they're doing to go after Knightwing64. I don't know what it would indicate though; I guess it could indicate a cult conversion although I think it would be pretty strange for them to use a conversion on each other over other players that haven't been trying to kill them.




Jim: *posts*
Edit: Ninja’d, DAMN YOU JIM
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 09:05:17 pm
Code: [Select]
-> webadict      --4-- ToonyMan*, NJW2000*, Knightwing64*, Jim Groovester*,
notquitethere    --2-- Toaster*,  Maximum Spin*,
Knightwing64     --2-- webadict*, notquitethere*,
Jim Groovester   --2-- Egan_BW*, TricMagic*,
NJW2000          --1-- EuchreJack*,
Egan_BW          --0--
EuchreJack       --0--
Maximum Spin     --0--
Toaster          --0--
ToonyMan         --0--
TricMagic        --0--
No One           --0--

Not Voting       --0--

(Not official)

You have two votes on you, Knightwing, and at least two other people (me, Jim) saying they'd not miss you.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: FallacyofUrist on May 12, 2023, 09:06:25 pm
Since the first Day is ending relatively soon, I figured you all deserve another vote count.

Here it is.

A vote count.

Right below this line.

Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Jim Groovester (2): Egan_BW, TricMagic
Knightwing64 (2): webadict, notquitethere
Maximum Spin (0):
notquitethere (2): Toaster, Maximum Spin
NJW2000 (1): EuchreJack
Toaster (0):
ToonyMan (0):
TricMagic (0):
webadict (4): ToonyMan, Knightwing64, NJW2000, Jim Groovester

No Execution (0):

6 votes hammers.

Not Voting (0):

If the Day were to end right this moment, webadict would be executed due to being voted four times.

However, the Day does not end right this moment. Instead, it ends in 4 hours and 50 minutes.

snip
did you seriously just ninja my vote count with your vote count
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 09:09:37 pm
I’ve been very vocal about what I think about Web, and NQT is pretty much a non-factor for me.

???


I fail to see why I am being pushed, other then low effort posting which I admit to doing with valid reasons tho
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 09:10:38 pm
@Jim:
I don't really like some of Tric but NJW is right that he does play somewhat reserved as town sometimes. I think he also just admitted to wanting to use a gun tonight too. I would value NQT's low opinion of Tric more if I trusted NQT more or knew NQT was town.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 09:11:16 pm
Knightwing:  Can you just summarize why you think Web should be lynched today, please?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 09:12:33 pm
Assorted reads because I like cheese


I still can't really read TricMagicI'd like to hear what Jim says but I think that so much I already posted it in another post.  Yeah, I think Jim verbalizes it well.  This isn't the same Tric I've seen before.  He's a B tier pick but higher than a lot of players.


EuchreJack:
For the record, NJW's hard attack on Toaster pretty much guarantees that Toaster is Town.

I slid past this last time, but caught it now.  How so?  How're you getting associative tells here?



I read more on Toony, but dammit, I can't find anything concrete.  Just know my gut dislikes his play and accept I don't have anything more.


NJW's play is solid.   Probably town.


Reading over NQT makes me no less sad to see him gone D1.  There's just a spark that's missing from his play; I don't think he likes his role and/or alignment; and yeah, I think NQT prefers town.


Egan's getting too much of a pass.  Egan, are you a lyncher on Jim?


...


Fallacy:  Are non-cult third parties possible in this game?

...is Mafia a possible alignment in this game?

(also I'll ninja you any day I please)
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: FallacyofUrist on May 12, 2023, 09:15:24 pm
Fallacy:  Are non-cult third parties possible in this game?

...is Mafia a possible alignment in this game?

(also I'll ninja you any day I please)
In order:

Yes.

Also yes. It would be admittedly mean, but there's more leeway for meanness in a semi-bastard - which, to be clear to everyone, was noted right there within the first few lines of the OP.

I suppose you can do that.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 09:16:16 pm
Knightwing:  Can you just summarize why you think Web should be lynched today, please?

1: Seems very obv cult

2: going after me

3: I don’t believe the hotdog selling merchant is not a cult leader in a cult game, this might be a bit meta but I refuse to believe that isn’t the case

4: Actively been campaigning for people to buy his sausage product, which fits with my theory of hotdog conversion

5: I made a post earlier about it

6: Because I said so 8) 
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 09:17:37 pm
(also I'll ninja you any day I please)

I suppose you can do that.

Don’t be taken in by the bulli
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 09:20:56 pm
Knightwing:  Can you just summarize why you think Web should be lynched today, please?

1: Seems very obv cult

2: going after me

3: I don’t believe the hotdog selling merchant is not a cult leader in a cult game, this might be a bit meta but I refuse to believe that isn’t the case

4: Actively been campaigning for people to buy his sausage product, which fits with my theory of hotdog conversion

5: I made a post earlier about it

6: Because I said so 8) 

Spoiler (click to show/hide)
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 09:23:42 pm
Knightwing:  Can you just summarize why you think Web should be lynched today, please?

1: Seems very obv cult

2: going after me

3: I don’t believe the hotdog selling merchant is not a cult leader in a cult game, this might be a bit meta but I refuse to believe that isn’t the case

4: Actively been campaigning for people to buy his sausage product, which fits with my theory of hotdog conversion

5: I made a post earlier about it

6: Because I said so 8) 

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 09:25:10 pm
Max: the fun police are here. They've driven up in a normal car, and a perfectly sensible number of them got out of it.

Now, I know the two of us don't always see eye to eye on the matter of fun. I'm against it, as you know. In some ways, it disgusts me. But as much as I dislike it, I believe that certain liberties must be protected. Web and NQT have crossed a line here, and I need to do something about that. I need to do it for KW, and his right to make the game hilarious and nonsensical on the off-chance he's actually a cult leader. I need to do it for Egan, and their natural right to bloodshed. But more than that, I need to do it for myself.

Because there's something I haven't been telling you, even though you've known it all along.

I'm secretly masons with Max.

And I'm a miller. I literally inspect as a mill. And I'm unconvertibly town. I can't change alignment. Not even after the game is over. I didn't believe FoU when he told me, but apparently Mephansteras is backing him up here, and he'll just fucking ban me if I ever roll scum. And also I'm masons with Egan. I should have voted Jim with him when I had the chance, and I'm so, so sorry we've ended up here instead. I'd take it back in an instant.

I'm secretly fun.
Hahahahaha, okay. Who do you want me to vote for, mason buddy?

Okay work through that thought, who else do you think isn't making the 'correct' movements? Is playing bog standard in this setup what you'd expect to see from every town player?
Yeah, you're not getting what I mean. "Bog standard" isn't "the correct movements". The correct movements vary per player and are specific to this game.
You and Knightwing are the only ones who were most clearly not making the correct movements. Web and I both clearly latched onto this from quite early on. There are some players whose movements were not quite perfectly on beat, and some who would know to make the correct movements anyway, but I don't feel the need to go into the whole thing.

Max:, you can make this a world with fun, or go along with the Knightwing wagon and make it a world without fun. As hilarious as it would be to vote Jim out with a wagon of scrappy underdogs propelled by Egan's insatiable bloodlust, I want web. I don't know which world I'll be waking up in tomorrow. But I think you do.

Egan: Kill web with me and I'll give you Jim. I'm like 70% sure he's the other cult leader anyway, I'd be voting him if not for web. I know how web will flip, and even if I'm wrong, I'm going after Jim. But I'm not working with you on this one until I have what I want.

Jiim's ulikely to do anything before I'm no longer able to post. I do not like how this has devolved into voting Knightwing for being absent-ish/wanting to vote Jim. Vote Jim, down with the pyramid scheme.

NO. I want webadict out today. I've made the read, committed to the wagon, and pushed Web until his discipline broke. I'd like Jim out, but the people voting him can't be trusted to hold their damn votes. I don't care if NQT is a damp squib here, we don't need him for the elim.

We have more votes on Webadict, and I'm not switching, because I'm going to sleep and not waking up before the day ends. You want something other than a dumb KW elim? Switch to Web. Stare me down all you like, I'm not blinking. Because my eyes will be shut.


It's called hard commitment. Game theory, baby.
Man, you really aren't very good at fun. But I can see you're trying. Some day, and that day may never come, I'll call upon you to do a service for me. Until that day, accept this vote as a gift on your daughter's wedding day. webadict.

Nobody would go along with it but considering how rarely TricMagic plays things close to the chest I think it might be worth testing here.
I would absolutely go along with it.

Rest of you are incredibly unimpressive. Are we going to CFD this or what?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Knightwing64 on May 12, 2023, 09:29:13 pm
Max says mean, but voted for web

Good, all according to pla-

I mean, nice of you to come around  ;)
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 09:40:08 pm
I'd like to see what happens, so I am not voting to hammer Web, but I specifically voted NJW because Web said he was going to shoot NJW and vote NQT. Yet, when I offered to reverse it, he jumped on the Knightwing train.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 09:45:14 pm
@Max:
Why are you voting Web over NQT? Are you convinced by NJW? Because I don't find your vote very convincing.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 09:48:28 pm
@Max:
Why are you voting Web over NQT? Are you convinced by NJW? Because I don't find your vote very convincing.
Because I'm throwing him a bone and it is not, at this moment, doing any harm. I probably won't sit on it till day end unless everyone profoundly disappoints me, which is possible.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 10:04:17 pm
I'll be honest and say I don't really care.

I am Town, but whatever.  I'm not gonna try this game.

I really am nonconvertible, Mafia-Miller Hotdog Seller.

No defense from me, feel free to Hammer.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 10:07:56 pm
I give out Hotdogs.  The Hotdogs do tracking and stuff.  I can make the Hotdogs do bad things like Roleblock and Kill, if I use enough Hotdogs.

That's all.

Knightwing is dumb in thinking I can convert people with Hotdogs, or else I'd be trying to get everyone to buy Hotdogs.  Come on, man.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 10:08:14 pm
@Web:
Why not vote NQT instead of Knightwing?

Do you think actual mafia are in this game?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 10:10:35 pm
@Web:
Why not vote NQT instead of Knightwing?

Do you think actual mafia are in this game?
Because I think Knightwing has a higher chance of being Mafia.

Not that I don't think NQT can't be Mafia, but I'm not really paying attention to this game.  I have other problems.  I'm really just reading off Max and everyone else whenever I get a chance, because I can't really find any energy to do anything else.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 10:11:08 pm
See, I'm writing Mafia instead of Cult because I'm not really even thinking about the game, lol
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 10:11:29 pm
Also Unvote to avoid sudden hammers.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 10:12:27 pm
For the record, I also still think it's Knightwing, and Toony, if you will just put your mason hat on, you'll see it too.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 10:12:41 pm
See, I'm writing Mafia instead of Cult because I'm not really even thinking about the game, lol
What do the Purple Lucky Numbers do?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 10:15:51 pm
See, I'm writing Mafia instead of Cult because I'm not really even thinking about the game, lol
What do the Purple Lucky Numbers do?
No clue.  I can make people lose 3 from their Purple Number as part of my "Make Hotdogs do bad things" Action, and I can give out a Hotdog that a Player can use to drop all of their Lucky Numbers by 3 to gain a bunch of boons.  I have no References on anything except my three different kinds of Hotdogs.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 10:16:57 pm
Oh, wait, sorry, I also have a Reference for breaking people's knees, ya know, on account of being a Crime Lord and all, but that's for the bad hotdog Action.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Mamobo on May 12, 2023, 10:19:30 pm
Vote Count
------------------------
-> webadict    --4-- Knightwing64* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475822#msg8475822), NJW2000* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475898#msg8475898), Jim Groovester* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475918#msg8475918), Maximum Spin* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475938#msg8475938),
Jim Groovester --2-- Egan_BW* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475604#msg8475604), TricMagic* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475879#msg8475879),
Knightwing64   --2-- webadict* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475875#msg8475875), notquitethere* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475878#msg8475878),
NJW2000        --1-- EuchreJack* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475846#msg8475846),
notquitethere  --1-- Toaster* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475155#msg8475155),
Egan_BW        --0--
EuchreJack     --0--
Maximum Spin   --0--
Toaster        --0--
ToonyMan       --0--
TricMagic      --0--
No One         --0--

Not Voting     --1-- ToonyMan* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475957#msg8475957),

6 to Hammer. Day ends on May 13, 2023 at 02:00 Central Daylight Time (3 hours and 36 minutes remaining.)
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 10:19:42 pm
See, I'm writing Mafia instead of Cult because I'm not really even thinking about the game, lol
What do the Purple Lucky Numbers do?
No clue.  I can make people lose 3 from their Purple Number as part of my "Make Hotdogs do bad things" Action, and I can give out a Hotdog that a Player can use to drop all of their Lucky Numbers by 3 to gain a bunch of boons.  I have no References on anything except my three different kinds of Hotdogs.
How would you kill someone with a hotdog? Are you willing to kill Knightwing instead of NJW?

My role seems really similar to yours because I also give out stuff that can lower people's Lucky Numbers although I can choose any color.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 10:26:44 pm
See, I'm writing Mafia instead of Cult because I'm not really even thinking about the game, lol
What do the Purple Lucky Numbers do?
No clue.  I can make people lose 3 from their Purple Number as part of my "Make Hotdogs do bad things" Action, and I can give out a Hotdog that a Player can use to drop all of their Lucky Numbers by 3 to gain a bunch of boons.  I have no References on anything except my three different kinds of Hotdogs.
How would you kill someone with a hotdog? Are you willing to kill Knightwing instead of NJW?

My role seems really similar to yours because I also give out stuff that can lower people's Lucky Numbers although I can choose any color.
The Kill is a bit convoluted, but I have to give a Player all three types of Hotdogs, and then my "Bad hotdog things" causes them to die.  Each Hotdog has a potential downside, but all three gives each downside plus a side of murder.

I was also never going to kill NJW (Unless I had to), because the goal was to threaten to kill NJW so that Cult didn't Convert him Tonight or the Night after, since I'm fairly certain he's Town (And I had been trying to hint towards people the whole Day.)  I CAN use my Kill to kill Knightwing, but it takes 2 Nights to use because they need all three of my Hotdogs (Which each cost different amounts of AP), and then I need to use my bad Action, which is just a lot of Actions to Kill someone, and way too late to effectively kill anyone except as a last resort.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 10:32:19 pm
Actually a good explanation by Web.

Hm, so I am thinking Knightwing or NQT.

Web, you need the assist, so I will defer to your explaining why Knightwing is a good elimination.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 10:32:19 pm
@Web:
I can see that about NJW, since you never voted him or seriously wanted him dead today.

I don't get the impression you're lying about your role at all. It's not like when you were mally and clearly making up bullshit with your Eevee role.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 10:33:11 pm
Unvote
I always liked NJW's play better on Day 2 anyways.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 10:41:26 pm
Knightwing64
Somebody's got to do it.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 10:41:32 pm
Actually a good explanation by Web.

Hm, so I am thinking Knightwing or NQT.

Web, you need the assist, so I will defer to your explaining why Knightwing is a good elimination.
Honestly...  Part of it is that I feel like Knightwing is a bit lurky and isn't commenting on the game as much as normal.  Lurking is something he tends to do as scum, so that's a bigger ding, but the second part is a lot more minor.  I'm also not seeing a lot of people as particularly scummy, and that usually means that it's someone that is particularly lurky, or someone really good, which means I paid more attention to Max, Jim, and Toony, but none of them feel like their scumselves (Jim would be the closest, but I don't see him just pyramiding his slogan if he were scum.  He's a lot less brazen as soloscum.)

@Web:
I can see that about NJW, since you never voted him or seriously wanted him dead today.

I don't get the impression you're lying about your role at all. It's not like when you were mally and clearly making up bullshit with your Eevee role.
Nah, no lies.  No point now, since I'm okay with either decision.  I'd prefer to not be voted out, but I'm not sure how well I'm gonna help Town to win this game.  Welllll, except for the Masonry with Max and Jim, that's just old-fashioned telepathy.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 10:41:48 pm
Hm, so I am thinking Knightwing or NQT.
I think those are likely hits if the Max/Web/Jim block is all town. Which I have a hard time believing.

I reread the game a bit to specifically look at Tric and I'm not as happy with his play as I usually am (I would lower my read of him from "Town" to "Probably Town"), but I don't know if I like him more or less than Knightwing.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 10:45:21 pm
There were some posts by Tric that I felt were solidly Town, so either Tric is really, really good, or he's Town.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 10:46:09 pm
Knightwing is a solid cult recruit, if he's not already a Cult Leader. He hasn't posted much, and little is expected of him. So while he's somewhat unreliable, he's unlikely to expose the Cult that recruits him. A solid recruit, or a recruiter, it's a good vote either way.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 10:48:22 pm
Okay, now EuchreJack scares me.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Mamobo on May 12, 2023, 10:51:06 pm
Vote Count
------------------------
-> Knightwing64 --4-- webadict* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475875#msg8475875), notquitethere* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475878#msg8475878), Maximum Spin* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475971#msg8475971), EuchreJack* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475976#msg8475976),
webadict        --3-- Knightwing64* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475822#msg8475822), NJW2000* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475898#msg8475898), Jim Groovester* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475918#msg8475918),
Jim Groovester  --2-- Egan_BW* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475604#msg8475604), TricMagic* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475879#msg8475879),
notquitethere   --1-- Toaster* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475155#msg8475155),
Egan_BW         --0--
EuchreJack      --0--
Maximum Spin    --0--
NJW2000         --0--
Toaster         --0--
ToonyMan        --0--
TricMagic       --0--
No One          --0--

Not Voting      --1-- ToonyMan* (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475957#msg8475957),

6 to Hammer. Day ends on May 13, 2023 at 02:00 Central Daylight Time (3 hours and 4 minutes remaining.)
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 10:51:42 pm
Okay, now EuchreJack scares me.
Hm?
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 10:52:31 pm
Okay, now EuchreJack scares me.
Hm?
You're too calm!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Maximum Spin on May 12, 2023, 10:52:47 pm
Okay, now EuchreJack scares me.
Hm?
You're saying CORRECT THINGS and NOT PANICKING, it's WEIRD and UNNATURAL.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 10:55:13 pm
There were some posts by Tric that I felt were solidly Town, so either Tric is really, really good, or he's Town.
I agree.

Knightwing is a solid cult recruit, if he's not already a Cult Leader. He hasn't posted much, and little is expected of him. So while he's somewhat unreliable, he's unlikely to expose the Cult that recruits him. A solid recruit, or a recruiter, it's a good vote either way.
Jim voted Knightwing for a similar reason at the start of this day and NQT called him out on it. Although Jim said it was in jest. It's one of the NQT votes I actually liked.

Having one of your reasons be voting Knightwing because he's a good conversion target is not a good reason to vote someone because you're voting a player that you think is town.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 10:56:51 pm
Okay, now EuchreJack scares me.
Hm?
You're saying CORRECT THINGS and NOT PANICKING, it's WEIRD and UNNATURAL.
Jack is too tired and overworked to be panicking.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 11:02:20 pm
Okay, now EuchreJack scares me.
Hm?
You're saying CORRECT THINGS and NOT PANICKING, it's WEIRD and UNNATURAL.
Jack is too tired and overworked to be panicking.
I'm glad someone noticed!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 12, 2023, 11:07:00 pm
There were some posts by Tric that I felt were solidly Town, so either Tric is really, really good, or he's Town.
I agree.

Knightwing is a solid cult recruit, if he's not already a Cult Leader. He hasn't posted much, and little is expected of him. So while he's somewhat unreliable, he's unlikely to expose the Cult that recruits him. A solid recruit, or a recruiter, it's a good vote either way.
Jim voted Knightwing for a similar reason at the start of this day and NQT called him out on it. Although Jim said it was in jest. It's one of the NQT votes I actually liked.

Having one of your reasons be voting Knightwing because he's a good conversion target is not a good reason to vote someone because you're voting a player that you think is town.
Point of order: I am voting Knightwing because I think he'd lurk hard if he knew he'd be getting backup on Day 2. Which he is.
The fact he'd be a great cult recruit even if he's not a leader is extra last minute oh-fuck-oh-fuck-NO to Chinese Fire Drill.
He's a solid vote.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: webadict on May 12, 2023, 11:08:10 pm
Anyway, I'm tired and headed to bed, but if it gets to be a tie between me and someone else, just vote me.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 11:30:01 pm
Anyway, I'm tired and headed to bed, but if it gets to be a tie between me and someone else, just vote me.
I still plan on voting you I think. Funny enough that would cause a tie.

Webadict. That's 4-4 between Web and Knightwing. 2 on Jim. 1 on NQT.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 11:35:52 pm
I cannot stay up late tonight and do this.

I am going to vote Knightwing because I'd rather not see Web hang D1.  Knightwing is coasting, and couldn't even begin to try to justify his Web vote.  Yes, I'm aware that's L-1.


I don't like Toony's vote on Web at all.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 12, 2023, 11:44:56 pm
I don't like Toony's vote on Web at all.
My intentions aren't of the ill-minded. I kind of liked causing a tie there because ties are meant to be broken.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: Toaster on May 12, 2023, 11:55:00 pm
Well, you got your wish.

I'm going to bed, so I cannot participate in further CFD shenanigans.  I lament the lack of NQT lynch.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: FallacyofUrist on May 13, 2023, 12:57:31 am
The Day ends in 1 hour.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 13, 2023, 01:11:36 am
Well, you got your wish.

I'm going to bed, so I cannot participate in further CFD shenanigans.  I lament the lack of NQT lynch.
It's true, NQT should be the one to die! Not Knightwing! Hahahaha!!

Ideally someone kills NQT tonight, or at least blocks him.

Day ends soon and freaking late so I can say or do whatever I want cause I ain't gonna be town after the next hour passes.

If Tric has a gun he should try to shoot me.

Any living cult members should try to recruit me. I'm prime real estate right here right now. Toaster and Jim have given me enough suspicion that I'm a good recruit! I'm not an obviously town player like Jack or Tric who should eat that convert right up. Oh no no no, I'm that middle ground of unreadable and uncannily competent. Do I know too much? It doesn't seem like it! I'm not even scum, yet!

Do I think Knightwing will flip scum? Probably not! I would rather have NQT than Knightwing!

Now who to give a present to...I know! I'll give it to the player who I think is most likely to recruit me. You know who you are. Expect a gloriously gibbous good. Hehehee!! Hah...gahahaha!!
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: ToonyMan on May 13, 2023, 01:36:17 am
Dear Cult Leaders,

Hi this is Toony. I'm writing this letter because I signed up to a stupid cult game and it has not gone well. I ended up town! I spent the last few days trying to find scum, which includes you guys. It tears my innards to have to do this to you. I can't stop the coding inside my brain. Knightwing's Father even ridiculed me about it last night after work. He doesn't think I want to have fun! Well, I do!

My dream is to join your cause. I don't care if I gotta drink goat blood or sacrifice maidens or eventually enjoy kool-aid. I just want to be part of something that means something. I'm so alone and aimless. I don't know how anybody goes on being faithlessly town this long. Give me that chocolate or strawberry flavor in life.

I don't know how to reach out to join since there ain't like a public church or anything. I tried wearing a black robe and wandering around the village but I got harassed by law enforcement. So I'm just going to leave this on the bulletin in town square. Hopefully one of you sees this. <3

Always Thinking Of You,

Toony 'Avid Cult Fan' Man
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: EuchreJack on May 13, 2023, 01:37:22 am
The sad truth about a Cult game is that each day that goes by without catching the Cult Leader, the more viable Toony's strategy of getting recruited becomes.

I recall one game that I won because I had bungled the game as town to the point that the Cult, with their last recruit before auto-win, recruited me. Thanks guys.
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: FallacyofUrist on May 13, 2023, 01:56:27 am
Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Jim Groovester (2): Egan_BW, TricMagic
Knightwing64 (5): webadict, notquitethere, Maximum Spin, EuchreJack, Toaster
Maximum Spin (0):
notquitethere (0):
NJW2000 (0):
Toaster (0):
ToonyMan (0):
TricMagic (0):
webadict (4): Knightwing64, NJW2000, Jim Groovester, ToonyMan

No Execution (0):

6 votes hammers.

Not Voting (0):

Well, it looks like you all decided Knightwing gets to die. webadict dodges that fate by the skin of his teeth.

Let's make this formal.

Knightwing64 has been executed.

I think you'll find these results... interesting.

Knightwing64 was Town.

"You win once all all anti-Town players have been eliminated from the game, OR all living players other than you are Spiderjacked at the start of the Day - this triggers Mass Detonate."

Knightwing64 was Mechaspider Artificer.

You must want to see the full role, too? Well, take a look.

Quote
(Innate) Mass Detonate: If triggered, your robotic spiders automatically explode, killing every living player other than you. This does not fulfill the Town win condition.
{0AP} (Night) Detach [choice]: You order your robotic spider minion to spare a player of your choice, for now. The chosen player loses the Spiderjacked status condition at the end of the Night, if they have it.
{1AP} (Single, Night) Beta Testing[]: You test the mechanisms that will be present in your newest invention. Choose a Spider ability you possess. It will cost 1 AP less to use next Night.
{2AP} (Night) Nerve-Stimulating Spider [target]: You create a robotic spider with nerve-energizing capability, that attaches to the spine of your target. They gain the Spiderjacked status condition, with the hidden text “You have 1 additional AP available to you during each Phase.”
{2AP} (Night) Siphon Spider [target]: You create a robotic spider with metasiphoning capability, which attaches to the spine of your target. Choose a color of Lucky Number. Your target gains the Spiderjacked status condition, with the hidden text “Before the start of each Day, your {color} Lucky Number is reduced by 2 and the player with the Mechaspider Artificer role’s {color} Lucky Number is increased by 2.”
{2AP} (Night) Interference Spider [target][choice x2]: You create a robotic spider with shock-deterrence capability, which attaches to the spine of your target. Choose two players. Your target gains the Spiderjacked status condition, with the hidden text “If you attempt to target {player1} or {player2} with an action, you will be automatically roleblocked.”
{3AP} (1-Shot, Night) Mass Hypnosis [target/self][choices]: You overwrite the neurology of your spiderjacking victims. Choose any number of players who are Spiderjacked. Their votes will be unable to be placed on your target the next Day.

Quote from: Reference
(Reference) (Status) Spiderjacked: There’s a robotic spider attached to your spine! If you make an information claim in the public thread about specific information from this status condition, the spider explodes, which kills you. (The explosion does remove Spiderjacked after the kill.)
Examples:
‘Something bad happened to me last night’ is fine.
‘I gained a bad status condition last night’ is fine.
‘My status condition puts me at risk of death’ is death.
‘If I claim about my status condition, I die’ is death.
‘I am Spiderjacked’ is death.



I hope you are satisfied with what you have decreed.

Night 1 has begun, and will end at 3 AM Central time, Sunday, May 14th. It may end sooner if all players submit their actions quickly.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Night 1 - What You Have Artificed (Wrought)
Post by: FallacyofUrist on May 13, 2023, 11:28:06 pm
Processing Night actions.

This may... take a while.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Night 1 - What You Have Artificed (Wrought)
Post by: FallacyofUrist on May 14, 2023, 02:26:08 am
You all return the next morning, though given the situation with the cults and all, your loyalty may be less certain than before.

Also, notquitethere is glowing golden.

The hot dog stand is still open, if any of you have need.



Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Jim Groovester (0):
Maximum Spin (0):
notquitethere (0):
NJW2000 (0):
Toaster (0):
ToonyMan (0):
TricMagic (0):
webadict (0):

No Execution (0):

6 votes hammers.

Not Voting (11): Egan_BW, EuchreJack, Jim Groovester, Maximum Spin, notquitethere, notquitethere, NJW2000, Toaster, ToonyMan, TricMagic, webadict



Day 2 ends at 1 AM Wednesday, Central time, May 17th.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 02:30:42 am
Hi there.
I did some investigatoring, but nothing super conclusive.

Who is offering for me to give them one of my abilities, and why should I accept?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 02:39:23 am
Who is offering for me to give them one of my abilities, and why should I accept?
You should accept because we're very good friends.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 02:43:54 am
How convincing.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 02:44:34 am
Also, one of my numbers went up but the rest stayed the same. It was the green one which is... probably good?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Jim Groovester on May 14, 2023, 02:50:27 am
So I tried to inspect webadict but I couldn't target him.

But webadict claimed mafia miller mason!

I would have learned his win condition as well.

I also received an ability (from I expect ToonyMan) of uncertain utility since it affects one of the lucky numbers but not the one I know about.

Jimnosis.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: notquitethere on May 14, 2023, 02:59:57 am
My pink number increased... I hope that's good.

Anyone want to claim why I'm golden?

Also, I think we can all agree we dodged a big spine spider bullet by taking out Knightwing early. He might not have been cult but he was essentially a serial killer.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Jim Groovester on May 14, 2023, 03:09:05 am
Also, notquitethere is glowing golden.

https://www.youtube.com/watch?v=Ts_WDlgNMoo&t=90s
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: notquitethere on May 14, 2023, 03:11:34 am
"If... if is good."
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 03:12:32 am
So I tried to inspect webadict but I couldn't target him.

But webadict claimed mafia miller mason!

I would have learned his win condition as well.

I also received an ability (from I expect ToonyMan) of uncertain utility since it affects one of the lucky numbers but not the one I know about.

Jimnosis.

Hmm. Jim is telling the truth, or lucky. Let's go with telling the truth.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 03:14:36 am
Also I went to bed before a real knightwing bandwagon formed, but I can agree that spider wincon would have been bad news. He must have been busy because I don't see any reason why he wouldn't want to at least activelurk more, having two wincons, one of which requires ultrakilling scum and the other requires surviving to the end.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 03:16:15 am
So I'm not sure if I should really credit yall with detecting KW's SK-ness...
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: NJW2000 on May 14, 2023, 04:33:10 am
Spoiler: fluff (click to show/hide)


Jim Groovester
.

I inspected him, and he was cult.

I have my suspicions about what really happened with his "inspect" on Webadict tonight, as well.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 05:01:27 am
Ah. I was going to say I trusted Jim now, because he claimed to use an inspect on webadict and was unable to target him. Since I prevented people from acting on webadict, I believed that Jim acted on him. Perhaps I actually parried a conversion attempt?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 05:02:50 am
...Yeah, that would be the smart thing for scum to claim if their convert/kill gets blocked, wouldn't it?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 05:48:23 am
Who is offering for me to give them one of my abilities, and why should I accept?
You should accept because we're very good friends.
Did you pick me for this? Did you think I'd be likely to want to give away my stuff for some reason?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: NJW2000 on May 14, 2023, 06:54:40 am
...Yeah, that would be the smart thing for scum to claim if their convert/kill gets blocked, wouldn't it?
It would. He's putting the pressure on Web immediately, which is the smart thing for scum!Jim to do given the KW elim and the number of people willing to kill Jim yesterday.

The only thing is, I think Jim genuinely wanted web out yesterday, and cult!Jim always, always goes after the other cult leader D1. So the weird thing would be Jim trying to recruit someone he probably thought he couldn't.

Describing the recruit as an inspect would make sense in that context though... because most multiball (multiple scum factions) games, it kind of is that. Because cult can't recruit other cult, as a measure to reduce swing.

I think it's plausible that Jim would use a recruit on someone he thought was cult. He's very confident in his ability to control town solo.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 07:07:33 am
That seems reasonable. I did learn the name of one of the actions wuba used, which seems to confirm he's behind the hot dogs. It seems he tried to give a "deluxe hot dog" to somebody.

Which, I mean, that could be the name of a cult conversion ability.

I also learned some stuff about nqt which I'll take as not a real indication of anything.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 07:08:11 am
I wonder if anyone can guess what silliness my role is from this.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 07:13:00 am
So I tried to inspect webadict but I couldn't target him.

But webadict claimed mafia miller mason!

I would have learned his win condition as well.

I also received an ability (from I expect ToonyMan) of uncertain utility since it affects one of the lucky numbers but not the one I know about.

Jimnosis.
Jim.

I told you.

I can't be converted :)
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 07:16:14 am
Jim Groovester.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 07:17:22 am
Oh, now yall wanna do it. Just had to kill poor townie KnightWing first, is that it?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: notquitethere on May 14, 2023, 07:20:46 am
Pfp

NJW, good job in the inspect. And yes, now D1 is done I'll be more circumspect with my voting. Why Jim?

Egan, why did you protect Web? I mean, what about Web on D1 convinced you that 1. He's town, and 2. Other players might mess with him?

As I said yesterday, I think we have at least one cult leader in the pool of players who claimed to uncovertible: Web, Max and EJ. I agree with NJW that cult aren't going to be convertible.

If Jim is a cult leader and was blocked from flipping Web, then we still have a more dangerous scum team unaccounted for who probably have two members today. After the last game where I failed to properly balance out the two scum teams as town, I'm wary about us ignoring one for the other. So either way, let's try to have a high scrutiny day.

--
Ppe: Egan, Knightwing would have murdered us all if he'd lived. I'm not shedding tears for a serial killer.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 07:22:43 am
That seems reasonable. I did learn the name of one of the actions wuba used, which seems to confirm he's behind the hot dogs. It seems he tried to give a "deluxe hot dog" to somebody.

Which, I mean, that could be the name of a cult conversion ability.

I also learned some stuff about nqt which I'll take as not a real indication of anything.
I can confirm this.  I used it on notquotethere.  And I also blocked NQT.  (It's sort of a package deal.)

Uh, downside to this:  He is now potentially unblockable Tonight.  So, I sorta regret doing that.  But I am able to track him, so we can see who he targets.  However, he may be redirectable, and if anyone potentially wants to redirect him into me, I am still nonconvertible.

Oh, now yall wanna do it. Just had to kill poor townie KnightWing first, is that it?
That's fair.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 07:27:01 am
Egan seems very town here.

I did give Jim an item of questionable utility, because I wanted him to recruit me. >:[

I also gave NJW an item.

...And tried to give Web an item, but it failed.

Do I believe NJW would get a scum result on Jim? Yes.

Do I believe the result is true? Yes.

Do I find it humorous that an event similar to my own like last game has occurred here?

Yes.

Ppe: Egan, Knightwing would have murdered us all if he'd lived. I'm not shedding tears for a serial killer.
Oh please. Stop justifying town murder.

I'm happy my read of him was correct. I'm the real parental figure here, not Max.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 07:27:56 am
Oh, and question:

Did anyone else's numbers go up?

It's possible that mine did through purchases, but I thought those were delayed until Day 4, but if not, 3 people bought Hot Dogs.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 07:29:50 am
You know the upside of claiming Miller is that it makes scum also not want to wanna claim Miller.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 07:34:19 am
Someone offered me to give up an ability I have, but there's not really any ability I can give up without my role breaking and the ability I would give would be useless because it all relies heavily on myself.

Also someone gooed me so I can't use my most expensive ability for awhile, but I didn't use it last night and probably won't even use it this whole game hehehe. It was like a grey mucus Disable effect. Probably someone's cautionary measure.

Oh, and question:

Did anyone else's numbers go up?

It's possible that mine did through purchases, but I thought those were delayed until Day 4, but if not, 3 people bought Hot Dogs.
I went up 2 numbers on a certain color.

I don't think we should be giving awaying how high or low colors are.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 07:39:54 am
I'm starting to believe that Green means you're town though. But that implies...there's three Cults or something? I think NJW was theorizing something like this.

So I kind of fucked up the item I gave to Jim since it doesn't involve Green, but then it's weird if he works with Green isn't it?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 07:43:20 am
Did you use only 1 Action?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 07:48:00 am
Did you use only 1 Action?
Last night? Technically, yes.

I have an auto Innate I set last night, but I could have set that during the day and I don't think it counts.

I have an Innate night ability which is what I used to target you, Jim, and NJW.

I have a bunch of one-shots that involve my main Innate ability that I did not use. My most expensive one was Disabled.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 07:53:37 am
Egan, why did you protect Web? I mean, what about Web on D1 convinced you that 1. He's town, and 2. Other players might mess with him?
Did someone claim they were gonna stab him? If so I didn't see. My main motivation was to prevent him from converting anybody, and ideally get some evidence if he does try.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 07:54:46 am
I guess I should call it an overcomplicated bus? Not sure what the proper terminology is, but I'll go with that.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 07:57:14 am
Okay, I used 3 Actions and my numbers went up 6, so if everyone has the same thing, then numbers go up through Action usage.

My lowest 2 numbers seem to be the ones that went up.

Egan, why did you protect Web? I mean, what about Web on D1 convinced you that 1. He's town, and 2. Other players might mess with him?
Did someone claim they were gonna stab him? If so I didn't see. My main motivation was to prevent him from converting anybody, and ideally get some evidence if he does try.
I'm not scum!  I am a Crime Lord, not Cult!
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 08:02:11 am
Well yeah, you're cultfia.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 08:05:12 am
Oh, and question:

Did anyone else's numbers go up?

It's possible that mine did through purchases, but I thought those were delayed until Day 4, but if not, 3 people bought Hot Dogs.
Two of mine went don, one went up. Given the colors, I suspect each differs in what it does. Give me a bit while I bug Fal about something.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 08:07:48 am
Okay, I used 3 Actions and my numbers went up 6, so if everyone has the same thing, then numbers go up through Action usage.

My lowest 2 numbers seem to be the ones that went up.

Egan, why did you protect Web? I mean, what about Web on D1 convinced you that 1. He's town, and 2. Other players might mess with him?
Did someone claim they were gonna stab him? If so I didn't see. My main motivation was to prevent him from converting anybody, and ideally get some evidence if he does try.
I'm not scum!  I am a Crime Lord, not Cult!
Hmm... I might have an idea about them then. I'll have to wait for Fal to answer my question though.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 08:10:17 am
Perhaps rather than our enemies having a straightforward "convert" action which can snowball, they have things which can impact our numbers. Higher purple number than green, and bam you're cult.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 08:14:34 am
Also, one of my numbers went up but the rest stayed the same. It was the green one which is... probably good?
If Green is town then I actually find this really odd.

Since it was my lowest number that went up which would definitely not be Green.

I know I said we should be a bit hush hush but if Green was already your lowest number...is this true? It's probably important to identify this.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: notquitethere on May 14, 2023, 08:16:51 am
Egan, why did you protect Web? I mean, what about Web on D1 convinced you that 1. He's town, and 2. Other players might mess with him?
Did someone claim they were gonna stab him? If so I didn't see. My main motivation was to prevent him from converting anybody, and ideally get some evidence if he does try.
I see but it didn't actually stop him from acting did it? So you didn't jailkeep him.

--

Wild speculation: there are four solo cult leaders and each colour is linked to each of their wincons.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 08:24:00 am
Egan, why did you protect Web? I mean, what about Web on D1 convinced you that 1. He's town, and 2. Other players might mess with him?
Did someone claim they were gonna stab him? If so I didn't see. My main motivation was to prevent him from converting anybody, and ideally get some evidence if he does try.
I see but it didn't actually stop him from acting did it? So you didn't jailkeep him.

--

Wild speculation: there are four solo cult leaders and each colour is linked to each of their wincons.
Dude, I targeted you for all of my Actions, so if I'm a Cult Leader, you're my Cultist.  You literally have 2 Actions as proof I targeted you!
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 08:25:00 am
Sorry, that's not true.

You have proof for all three of my Actions.

My mistake.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 08:28:32 am
Also, one of my numbers went up but the rest stayed the same. It was the green one which is... probably good?
If Green is town then I actually find this really odd.

Since it was my lowest number that went up which would definitely not be Green.

I know I said we should be a bit hush hush but if Green was already your lowest number...is this true? It's probably important to identify this.
Wasn't my lowest or my highest.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 08:32:46 am
Egan, why did you protect Web? I mean, what about Web on D1 convinced you that 1. He's town, and 2. Other players might mess with him?
Did someone claim they were gonna stab him? If so I didn't see. My main motivation was to prevent him from converting anybody, and ideally get some evidence if he does try.
I see but it didn't actually stop him from acting did it? So you didn't jailkeep him.

--

Wild speculation: there are four solo cult leaders and each colour is linked to each of their wincons.
Didn't stop him from acting, but it should have prevented his actions from reaching any players.
Real players, that is. :3
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 08:34:15 am
Huh.

Well, I don't really give a shit, so I'll claim mine.  No one else claim theirs.

My Green one went up 2, and my Pink one went up 4.

My Pink started at 0, and my Green one started at 2, so they're both at 4 for me.

Assuming that Jim is responsible for the Green number, then that accounts for his missing Action, because he didn't only Inspect me, that's for sure.

That also means that Pink does something else...

Egan, why did you protect Web? I mean, what about Web on D1 convinced you that 1. He's town, and 2. Other players might mess with him?
Did someone claim they were gonna stab him? If so I didn't see. My main motivation was to prevent him from converting anybody, and ideally get some evidence if he does try.
I see but it didn't actually stop him from acting did it? So you didn't jailkeep him.

--

Wild speculation: there are four solo cult leaders and each colour is linked to each of their wincons.
Didn't stop him from acting, but it should have prevented his actions from reaching any players.
Real players, that is. :3
Well, that makes sense.  But, you don't need to protect me.  I can't be converted.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 08:42:12 am
Wild speculation: there are four solo cult leaders and each colour is linked to each of their wincons.
I think this is (partially) wrong, but I won't explain why.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 08:42:54 am
Egan, you didn't give me Pink Numbers, did you?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 08:52:09 am
Not to my knowledge. None of my actions interact with numbers at all.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 08:54:14 am
Webadict, I can confirm that just isn't how it occurs. Your Green numbers suggest you performed 2 actions.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 08:58:54 am
Webadict, I can confirm that just isn't how it occurs. Your Green numbers suggest you performed 2 actions.
I performed 2 different Actions.  Is that what you mean?  Because I did use 3 Actions.  Two of the Actions are the same Action (Giving Hot Dogs), but I use different AP costs to give different Hot Dogs.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 09:00:52 am
Webadict, I can confirm that just isn't how it occurs. Your Green numbers suggest you performed 2 actions.
I definitely used either more or fewer actions than I gained green points, depending on how you count it.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 09:05:58 am
Not to my knowledge. None of my actions interact with numbers at all.
Hm.

That is concerning, and means that Pink Numbers were able to target me through your Jail.

I mean, no idea what it does, but it is concerning that it wasn't stopped.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 09:54:00 am
Maybe the numbers change at random because screw us. I mean that would be convenient because then I wouldn't have to think about a mechanic I have no solid information on at all.

Pretty sure nobody could have interacted with you unless they had a copy of my own ability or something.
I guess it's also possible that my ability has a hidden-to-me effect on numbers? I don't know it all just seems random to me because my role doesn't state any way it interacts with them.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 10:03:39 am
Maybe the numbers change at random because screw us. I mean that would be convenient because then I wouldn't have to think about a mechanic I have no solid information on at all.

Pretty sure nobody could have interacted with you unless they had a copy of my own ability or something.
I guess it's also possible that my ability has a hidden-to-me effect on numbers? I don't know it all just seems random to me because my role doesn't state any way it interacts with them.
Not true.  Some Abilities have Choose.  I have one like that, so it's definitely there, and that can do it.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 10:09:33 am
Hmm. The way my ability is worded seems like it would imply that's not the case, but what do I know. The word Act (upon) is used rather than Target.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 10:12:39 am
Concerning..

The order of actions here are Egan Jails Web, Web Roleblocks NQT.. Did NQT get roleblocked though if web was jailed?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 10:14:46 am
Maybe the numbers change at random because screw us. I mean that would be convenient because then I wouldn't have to think about a mechanic I have no solid information on at all.

Pretty sure nobody could have interacted with you unless they had a copy of my own ability or something.
I guess it's also possible that my ability has a hidden-to-me effect on numbers? I don't know it all just seems random to me because my role doesn't state any way it interacts with them.
Not true.  Some Abilities have Choose.  I have one like that, so it's definitely there, and that can do it.
My Auto Innate is a choice. I "choose" a player without targeting.

Now we're really getting into Yugioh card game terminology.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 11:14:35 am
Concerning..

The order of actions here are Egan Jails Web, Web Roleblocks NQT.. Did NQT get roleblocked though if web was jailed?
Assumedly not.  OoO would imply that all of my Actions didn't happen, which explains NQT's incredulity.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Toaster on May 14, 2023, 11:48:45 am
Only one of my numbers changed by one point (upward).  This doesn't correspond with the number of actions I took.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Toaster on May 14, 2023, 11:49:20 am
Also, I'm totally down with lynching Jim but let's not accidentally hammer.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Toaster on May 14, 2023, 11:50:29 am
Also NQT has an additional vote.   Is that because he's gold?  Who knows.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 11:51:54 am
I swear Jack.. Did you have anything to do with that?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 12:11:06 pm
Jim admitted to being scum in mason chat with me and NJW. >:(

All my numbers are exactly the same as they were the last day. Considering I did three actions, I don't think that has anything to do with how they work.

I targeted the players I did because I thought they might be willing to play ball, but it's not like I can't escalate if I need to.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 12:17:34 pm
I'd step lightly Max lest you be the next to fall instead.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Jim Groovester on May 14, 2023, 12:24:46 pm
Jim Groovester.

I inspected him, and he was cult.

I have my suspicions about what really happened with his "inspect" on Webadict tonight, as well.
Ah. I was going to say I trusted Jim now, because he claimed to use an inspect on webadict and was unable to target him. Since I prevented people from acting on webadict, I believed that Jim acted on him. Perhaps I actually parried a conversion attempt?

Fucking neato, I wake up to a guilty inspect on me and then I find out that I could've proven that my night action wasn't a conversion but somebody made webadict untargetable.

...Yeah, that would be the smart thing for scum to claim if their convert/kill gets blocked, wouldn't it?
It would. He's putting the pressure on Web immediately, which is the smart thing for scum!Jim to do given the KW elim and the number of people willing to kill Jim yesterday.

The only thing is, I think Jim genuinely wanted web out yesterday, and cult!Jim always, always goes after the other cult leader D1. So the weird thing would be Jim trying to recruit someone he probably thought he couldn't.

Describing the recruit as an inspect would make sense in that context though... because most multiball (multiple scum factions) games, it kind of is that. Because cult can't recruit other cult, as a measure to reduce swing.

I think it's plausible that Jim would use a recruit on someone he thought was cult. He's very confident in his ability to control town solo.

'hmmmm hmmmm hmmmm, yes, yes, yes, in my very high IQ (very high) analysis there are parts of Jim's stated claims and actions that don't make sense within the premise that he's cult, but I can still conveniently rationalize them away as needed'

Or maybe, I actually did (attempt to) inspect webadict, since I could have confirmed that he inspected as mafia and also learned his win condition, which would tell me what his alignment actually was regardless of what he inspected as.

I think it's plausible that Jim would use a recruit on someone he thought was cult. He's very confident in his ability to control town solo.

I don't believe that I'm reading this.

Unless I have literally Maximum Spin telling me what to do I am the safest scum player. If I'm a cult leader, I do not recruit somebody I think has a good chance of being one over somebody who could, you know, help me win the game. Like ToonyMan (but actually TricMagic).

Jim.

I told you.

I can't be converted :)

I didn't try. :)

Quote
lucky number speculation

You know, if at any point anybody else wants to share what they know, I'm willing to share what I know about them.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 12:25:48 pm
I'd step lightly Max lest you be the next to fall instead.
Don't be ridiculous.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 12:37:56 pm
Jim confirmed they were Cult in Jim/Max/NJW chat. NJW said they got an inspect result of Cult before that. Certainly looks like you got converted.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 12:41:22 pm
It would be odd for Jim to try to convert Webadict who would have actually died D1 if he got one more vote. I wouldn't put it past his Jimmy Neutron brain though.

NJW inspecting Jim instead of Web was clever and makes sense to me from his perspective. I don't think he's lying. So either NJW is being messed with, or Jim is lying.

I don't think Cult!Jim tries to convert me or Tric because he'd be scared we wouldn't be town. Cult!Jim probably converts Knightwing last night...oh wait he died.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 12:44:42 pm
I targeted the players I did because I thought they might be willing to play ball, but it's not like I can't escalate if I need to.
Max feels like an Ob Nixilis-style demon again.

I wouldn't be surprised if he was the one that offered me or Egan to give up one of our abilities.

Like I said: I don't have anything worth offering. Anything I could offer wouldn't do anything for other players.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 12:51:38 pm
Like I said: I don't have anything worth offering. Anything I could offer wouldn't do anything for other players.
Try to think at least half a step ahead. This is your opportunity to demonstrate that this claim is true, at least.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: EuchreJack on May 14, 2023, 12:53:41 pm
My green number went up by 2, and my ability cost 2 AP. It might be a counter for our positive Town abilities. Who had another number go up again?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: EuchreJack on May 14, 2023, 12:54:53 pm
I plan to vote Jim. Let's not get Jimnosis'd out of lynching scum this time?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: EuchreJack on May 14, 2023, 12:58:15 pm
Yeah, plenty of space to vote Jim Groovester
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 01:04:56 pm
N1 Report

NQT - glows gold (doesn't know why), has two votes, have they claimed being blocked?
Tric - claims bupkis
Jim - tried to inspect Web which would have also learned their wincon but it fails, receives item from Toony
Toony - gets an offer to give up one of their abilities, gives item to Jim, gives item to NJW, fails to give item to Webadict, gets grey goo'd
Jack - claims nothing
Egan - gets offer to give up one of their abilities, prevented anyone from targeting Webadict
Webadict - gave a deluxe hotdog to NQT which blocked him, but now NQT is probably unblockable tomorrow but Web says they can track NQT, claims they did three actions
NJW - inspected Jim result was Cult, hasn't confirmed item from Toony
Toaster - claims nadda
Max - claims they did three actions, otherwise nothing


PPE:
My green number went up by 2, and my ability cost 2 AP. It might be a counter for our positive Town abilities. Who had another number go up again?
Okay..."Jack - Has an ability that cost 2AP". Great.

Like I said: I don't have anything worth offering. Anything I could offer wouldn't do anything for other players.
Try to think at least half a step ahead. This is your opportunity to demonstrate that this claim is true, at least.
I don't really see why I have to do that when you already think I'm town.

...You're the one that did the boon on yourself yesterday aren't you?

Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 01:11:41 pm
...You're the one that did the boon on yourself yesterday aren't you?
No. I don't know what that was.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 01:12:31 pm
I plan to vote Jim. Let's not get Jimnosis'd out of lynching scum this time?
I still hate NQT and Web both agreeing to vote Knightwing (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475883#msg8475883) instead of each other.

It burns my soul.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 01:16:53 pm
I don't think agreeing to any deals is in our best interest, given how those usually go. Web, how many hot dogs have you sold so far?

I also got a claim.. But Jack failed to answer my question, are you responsible for NQT's extra vote?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 01:17:24 pm
...You're the one that did the boon on yourself yesterday aren't you?
No. I don't know what that was.
I believe you.

I wonder who grey goo'd me. Probably Toaster. Toaster is probably town?

Who else is suspect? I think Jim is probably caught, but there's still a lot of day to burn.

NJW is town.

Are NQT and Web both scum? It looks unlikely.

Tric and Jack make me mad. Egan feels the best out of those three.

Max is Max. He's probably town since I don't think he boon'd himself. I think that's pretty good logic.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: EuchreJack on May 14, 2023, 01:19:10 pm
I don't think agreeing to any deals is in our best interest, given how those usually go. Web, how many hot dogs have you sold so far?

I also got a claim.. But Jack failed to answer my question, are you responsible for NQT's extra vote?
No. In fact, I was nowhere near NQT last night!
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: EuchreJack on May 14, 2023, 01:20:46 pm
...You're the one that did the boon on yourself yesterday aren't you?
No. I don't know what that was.
I believe you.

I wonder who grey goo'd me. Probably Toaster. Toaster is probably town?

Who else is suspect? I think Jim is probably caught, but there's still a lot of day to burn.

NJW is town.

Are NQT and Web both scum? It looks unlikely.

Tric and Jack make me mad. Egan feels the best out of those three.

Max is Max. He's probably town since I don't think he boon'd himself. I think that's pretty good logic.
I have no idea why you're so pissed off at me.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 01:26:48 pm
I don't think agreeing to any deals is in our best interest, given how those usually go.
That's why I didn't offer you any.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 01:27:12 pm
I have no idea why you're so pissed off at me.
You don't?? To be fair your behavior doesn't actually piss me off, unlike Tric's attitude. It's only...

I'm just suspicious Jack.

Madly suspicious.

Suspicious why I'm still town!! If you remember I gave you and Tric and Egan top townreads and yet no conversion. Either you're all total blockheads or you're all town.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 01:34:22 pm
Sadly so Toony. Sadly so.

... I think I can clear Jack and NQT. Toaster might be town if they aren't cult goo. But both Egan and Jim also having investigation of the same type is odd. Max's numbers not budging is just an oddity though. I wish Fal would answer my question what those terms mean...

Notquitethere, the term I have for you is Guardian. For everyone else, I'd like to know who visited me last night, as I have a proper count of that.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 01:37:56 pm
Suspicious why I'm still town!! If you remember I gave you and Tric and Egan top townreads and yet no conversion. Either you're all total blockheads or you're all town.
Going to level with you here: I don't think there are conversions.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 01:39:02 pm
Checks Max off the list of visitors.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: NJW2000 on May 14, 2023, 01:51:37 pm
Numbers-wise, no unexpected change here. I don't think we should claim our numbers.

Spoiler: replies to Jim (click to show/hide)

NJW, good job in the inspect. And yes, now D1 is done I'll be more circumspect with my voting. Why Jim?
No, not at all, you misunderstand. I don't want circumspection, throwing your vote around is fine and in any case, it's not my job to pull you up short on it. I just want you to kill someone more interesting next time.

Jim because I figured a lot of people would action Web (did EJ threaten to? irrelevant), and because my read on Web was stronger and more certain, so I had more to gain by inspecting Jim.

I also gave NJW an item.
Yadda yadda item yadda yadda confirmation yes he did yadda yadda play to win with your wincon

Also my second thing that could be confirmed was lowering one of Web's numbers a small amount but looks like Egan disrupted that. Pity, because multiple actions ain't free, but oh well.

Suspicious why I'm still town!! If you remember I gave you and Tric and Egan top townreads and yet no conversion. Either you're all total blockheads or you're all town.
Going to level with you here: I don't think there are conversions.
You for real? FoU isn't that sadistic.

On the other hand, non-converting multi-person cults would explain your preservation of Webadict and the cowardly KW elimination... Hmph.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 02:04:03 pm
Checks NJW off the list of visitors. I can keep doing this till everyone has posted.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: notquitethere on May 14, 2023, 02:07:52 pm
Sorry just swooping in, so probably missing some stuff. But quickly while I have a moment:

Max is Max. He's probably town since I don't think he boon'd himself. I think that's pretty good logic.
I don't get this thinking when there are 2+ rival scum teams. I think that's pretty bad logic.

Notquitethere, the term I have for you is Guardian.
Thank you? Do I need to do anything?

--

We know that there's a second cultist (possible a third or fourth too). I have a way of killing (it required a bit of setup but I think I'm there). I could just kill Jim tonight, Web can track me doing it, and we can try and execute the second cult leader today.

The way I see it we've got two options:

1. We execute Jim and then I hope to hit the second cult leader in the night
----1A. the second cult leader has a chance to convert and the game continues.
----1B. Jim might not even be scum due to framing nonsense
2. We try and find and execute the second cult leader (it's almost certainly Toaster btw), and I kill Jim in the night. Or Web uses the kill he's claimed if he'd prefer to do it that way.
----2A. We successfully hit the cult leader, and the game either ends here, or there's maybe a cult minion hanging around to find
----2B. We fail to hit the cult leader and it sucks
----2C. We fail to shoot Jim in the night due to role nonsense and it super sucks.


I dunno, maybe I'm overthinking it and the right play is just to do the simple thing and hit Jim now, but I'm just very very wary of repeating the mistake I made in the last game. Toony, Max, you were at the heart of this dilemma in the last game. What do you reckon?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 02:11:17 pm
You for real? FoU isn't that sadistic.
Do you know some other, different Fallacy than I do?
We know that there's a second cultist (possible a third or fourth too).
We don't know anything. You keep bringing up the last game, but an early part of my strategy was to assert a very convincing but totally wrong setup and get everyone to tunnel into thinking about the game as two scumteams of two. This ended up tying ToonyMan's hands since he couldn't contradict it without revealing himself as a third member of a team.

So ask yourself, where did the idea of two independent cult leaders come from? Cui bono?

By the way, what's your extra win condition?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 02:13:35 pm
If it doesn't mean anything to you, no. If it does, also no. (For now.) Just wanted to see if you did recognize it.


Ninja Max. That's quite the question?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 02:15:48 pm
Ninja Max. That's quite the question?
What's your extra win condition?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 02:16:20 pm
Max is Max. He's probably town since I don't think he boon'd himself. I think that's pretty good logic.
I don't get this thinking when there are 2+ rival scum teams. I think that's pretty bad logic.
I'm assuming Jim is guilty. It's possible that a third cult leader boon'd Max and was also correct in Max being scum.

I don't think it's very likely.

I dunno, maybe I'm overthinking it and the right play is just to do the simple thing and hit Jim now, but I'm just very very wary of repeating the mistake I made in the last game. Toony, Max, you were at the heart of this dilemma in the last game. What do you reckon?
From (recent) personal experience Jim is probably guilty and it's better not to have him alive for another night.

I think my second pick is you or Web.

I guess Toaster is my a third pick. With a dash of Jack.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 02:17:17 pm
By the way, what's your extra win condition?
I might as well answer this too.

Knightwing's other win condition caught me by surprise. My only wincon is the Town wincon.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 02:23:14 pm
By the way, what's your extra win condition?
I might as well answer this too.

Knightwing's other win condition caught me by surprise. My only wincon is the Town wincon.
It's not a wincon. It's just the case that if it blows up everyone else but Knight and a single cultist, Knight(Town) would lose. Likewise if Knightwing got converted, they could use that ability to play towards Cult win condition. Which by itself is an argument against cults being unable to recruit. There are just a number of methods to block recruitment attempts, such as Web's, Egans, and Knight's.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 02:27:43 pm
It's not a wincon. It's just the case that if it blows up everyone else but Knight and a single cultist, Knight(Town) would lose. Likewise if Knightwing got converted, they could use that ability to play towards Cult win condition. Which by itself is an argument against cults being unable to recruit. There are just a number of methods to block recruitment attempts, such as Web's, Egans, and Knight's.
This is wrong, and you should look again.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 02:30:46 pm
Knightwing's other win condition caught me by surprise. My only wincon is the Town wincon.
Are you entirely sure of this, insofar as your wincon looks exactly like the first part of Knightwing's, and doesn't even have the words 'OR' or 'AND' in it?

Because I thought the same thing yesterday when I didn't realize it was meant to be two separate parts, because my extra wincon sounded like it could have been part of the town wincon. In fact, mine is even an AND, not an OR, which just seems like even more of a dick move on Fallacy's part.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 02:34:53 pm
Knightwing's other win condition caught me by surprise. My only wincon is the Town wincon.
Are you entirely sure of this, insofar as your wincon looks exactly like the first part of Knightwing's, and doesn't even have the words 'OR' or 'AND' in it?

Because I thought the same thing yesterday when I didn't realize it was meant to be two separate parts, because my extra wincon sounded like it could have been part of the town wincon. In fact, mine is even an AND, not an OR, which just seems like even more of a dick move on Fallacy's part.
Quote
(Innate) Mass Detonate: If triggered, your robotic spiders automatically explode, killing every living player other than you. This does not fulfill the Town win condition.
If you're talking about this part.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 02:36:02 pm
I see the relevant bit now. That does mean that whichever alignment they were a part of would win though?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 02:37:38 pm
If you're talking about this part.
I'm not.
I'm talking about this part:
"You win once all all anti-Town players have been eliminated from the game, OR all living players other than you are Spiderjacked at the start of the Day - this triggers Mass Detonate."
If he had achieved that serial killer win condition, he would have won and town would have lost.

I also think... was it NJW? is crazy for saying Knightwing wouldn't pursue it. Of course he would! He loves shit like that.

I see the relevant bit now. That does mean that whichever alignment they were a part of would win though?
No, because it explicitly says it DOESN'T work like that in the ability. He wins, and town loses.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 02:43:54 pm
Doesn't that mean your Wincon is detrimental too?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 02:46:12 pm
Well, probably shouldn't put it like that. I don't quite believe your claims that Jim is Cult. It's a very easy accusation  to make, but your saying Jim admitted it doesn't fit. Play to your wincon, and admitting you're cult doesn't quite do that Max.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 02:50:10 pm
Doesn't that mean your Wincon is detrimental too?
If I'm not mistaken, it means that the rest of town can win with me still SOL. As if my role didn't suck enough.

Well, probably shouldn't put it like that. I don't quite believe your claims that Jim is Cult. It's a very easy accusation  to make, but your saying Jim admitted it doesn't fit. Play to your wincon, and admitting you're cult doesn't quite do that Max.
Tric, please, for the love of god. I was joking. It was the most obvious joke in the world. Don't make me explain the jokes to you, Tric.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 02:51:48 pm
Doesn't that mean your Wincon is detrimental too?
Oh, you meant detrimental to town. No, there are apparently all sorts of different wincons. I have no way to win without the rest of town. I have to reach the town wincon of eliminating the anti-town players, AND ALSO do something else. Because fuck me in particular, apparently.

What's your extra wincon, Tric?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 02:54:52 pm
I don't have one. I've got a great lead up to one, but none there.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 03:04:55 pm
Knightwing's other win condition caught me by surprise. My only wincon is the Town wincon.
Are you entirely sure of this, insofar as your wincon looks exactly like the first part of Knightwing's, and doesn't even have the words 'OR' or 'AND' in it?
Yes.

I just have the Town wincon. There's no OR or AND or anything else.

On a second look...Fallacy does mention KYOSN as an inspiration for my role. I didn't know what he meant by that, but I looked into it and I think they're talking about this 2014 game (http://www.bay12forums.com/smf/index.php?topic=145144.msg5764074#msg5764074) I wasn't in where everyone was Shakerag. Or at least, it appears to be based around a Shakerag role if I had to guess.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Jim Groovester on May 14, 2023, 03:20:11 pm
'hmmmm hmmmm hmmmm, yes, yes, yes, in my very high IQ (very high) analysis there are parts of Jim's stated claims and actions that don't make sense within the premise that he's cult, but I can still conveniently rationalize them away as needed'

Or maybe, I actually did (attempt to) inspect webadict, since I could have confirmed that he inspected as mafia and also learned his win condition, which would tell me what his alignment actually was regardless of what he inspected as.
Yeah, here's the thing. Your stated claims and actions do make sense within the premise that you're cult. The idea that you'd convert Web may not, but inspecting him does, as you want to know who the other cult was.

Also, I suspect that as cult leader, you would lie about your actions. This being Mafia and not Hungry, Hungry Hippos. So even if you actioned Web, claiming it was an inspect rather than something more hostile wouldn't be out of the question. But hey, it could just be an inspect.

Maybe Egan and I are wrong about the conversion attempt. But... there's nothing about your being cult that doesn't chime perfectly with your stated actions and (mechanically) safe playstyle.

It's a nice trick: pointing out that a deduction I've made from the evidence must be unsound, and declaring that I thus should not trust the evidence because I can't reconcile it with other evidence. But I can reconcile it just fine - it's the deduction that was invalid.

As I've said... Jimnosis doesn't work on everyone.

There's also nothing about my stated claims and actions that are out of the ordinary for me being town. It's dishonest for you to argue like inspecting webadict is something I would only do as a cult leader. blah blah rhetorical tricks blah blah whatever you're doing the same

You've conceded that I probably don't recruit webadict, and you can't argue that I didn't target webadict since I revealed I couldn't target him before Egan_BW revealed that they made webadict untargetable, so what else do you think I could've been doing? If I'm town, it makes sense for me to inspect webadict. If I'm a cult leader, it also makes sense for me to inspect him, but there are more important things I should probably be doing instead.

I'll give you that a cult result on a player is a pretty good reason to suspect somebody, but it's also not correct. If you want to be NJW2000BC and say NJW SEE PURPLE NJW WANT KILL then I can't stop you, but there's also no reason to say all this shit then. If you want to be NJW2000AD and say 'I am too learned and wise to be befuddled by Jimnosis' then you also have to acknowledge some inconsistency here.

Quote
lucky number speculation

You know, if at any point anybody else wants to share what they know, I'm willing to share what I know about them.
This is a rather odd way to go about it... one shouldn't be thinking about reciprocity. If everyone should know the info, tell us, especially if it won't be revealed in your flip. If it's knowledge that should be kept out of cult hands, take it to your grave. No middle ground for town... so I guess you're openly bargaining with the other cult leader?

Have you noticed that literally nobody besides me is bringing this up? Don't you think that's weird?

Why is everybody specifically avoiding revealing what the lucky numbers do, except for me? Why is there interest in speculating on what the numbers do, but no interest in identifying players like me who have information but are unwilling to share it?

I'm trying to bargain to reveal the information because I want more information to come out besides my little piece of it. I could reveal what I know, but given how nobody wants to touch this topic with a ten foot pole, I suspect it would end there.

plans

How about we do none of these options since I'm not cult?

So ask yourself, where did the idea of two independent cult leaders come from? Cui bono?

The Day 1 opening posts says cults.

There are Cults among you. Horrible ones. Find them before they dunk on you.

Cults have to have leaders because if the conversion was mechanically tied to the team rather than the leader there'd be no way to get ahead of them.

Assuming that cults in this game work like they're normally expected to, which there is no guarantee of.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 03:23:57 pm
Assuming that cults in this game work like they're normally expected to, which there is no guarantee of.
This being the point. Other crucial words in my question worth considering are "two" and "independent".
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 03:25:29 pm
We know that there's a second cultist (possible a third or fourth too). I have a way of killing (it required a bit of setup but I think I'm there). I could just kill Jim tonight, Web can track me doing it, and we can try and execute the second cult leader today.
Uh, I can't do that.  I can only track people with Hot Dogs.  And you shouldn't have one, unless you bought one.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 03:28:32 pm
Also, no offense NQT, but I like how your plan of "Let's leave the Cult Leader alive so I can kill him" is the same plan as "Let's just wait while the Cult Leader is alive!"

This is the same goddamn plan you had Yesterday where you stall people out!  Again!
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 03:31:38 pm
I don't think agreeing to any deals is in our best interest, given how those usually go. Web, how many hot dogs have you sold so far?

I also got a claim.. But Jack failed to answer my question, are you responsible for NQT's extra vote?
I don't know.  I think I only get paid on Day 4.  Unless the Points were from hot dog sales.  In which case, somewhere around 3?

Also, stop being really suspicious.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: notquitethere on May 14, 2023, 03:50:07 pm
Pfp

I'm not stalling shit. I'm trying to stop both scum teams at the same time. Don't get me wrong, hammering Jim today is probably the right move. But assuming Jim is legit scum (occams razor says so) the other team or teams get a big reprieve today and they know it. They want a quickhammer today. As I've been in literally this situation before, I'll be kicking myself if we make the wrong call. Web, you of all people should get this.

I bought a hotdog (much good it did me) so track away tonight.

Also, Max reread the OP, there are two cult teams guaranteed, why are you trying to obscure that?

Also also, I'm just town. That's my whole wincon.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 03:56:35 pm
Also, Max reread the OP, there are two cult teams guaranteed, why are you trying to obscure that?
"There will be at least two cult teams" does not imply any further assumptions.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: notquitethere on May 14, 2023, 04:03:31 pm
It tells us that if Jim is cult (as is likely) there is a 2nd cult that will have an opportunity for growth if we're too myopic. It's quite concerning that you're trying to downplay the clear risks here. Is it to do with your other wincon?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 04:07:51 pm
It tells us that if Jim is cult (as is likely) there is a 2nd cult that will have an opportunity for growth if we're too myopic. It's quite concerning that you're trying to downplay the clear risks here. Is it to do with your other wincon?
I'm not downplaying anything. I'm suggesting there's more risk than is being assumed.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 04:11:06 pm
Pfp

I'm not stalling shit. I'm trying to stop both scum teams at the same time. Don't get me wrong, hammering Jim today is probably the right move. But assuming Jim is legit scum (occams razor says so) the other team or teams get a big reprieve today and they know it. They want a quickhammer today. As I've been in literally this situation before, I'll be kicking myself if we make the wrong call. Web, you of all people should get this.

I bought a hotdog (much good it did me) so track away tonight.

Also, Max reread the OP, there are two cult teams guaranteed, why are you trying to obscure that?

Also also, I'm just town. That's my whole wincon.
Uh huh... So, your plan to deal with more Cults is that we shouldn't vote out Jim... We should vote out someone who might be Cult and you can shoot Jim.  Just verify that for me, real quick.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 04:15:18 pm
Is it to do with your other wincon?
Also, for the record, I'm assuming I will not win and I have decided I'm okay with that. I'm going to continue to play to my alignment and not my win condition.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Egan_BW on May 14, 2023, 04:23:40 pm
Egan - gets offer to give up one of their abilities, prevented anyone from targeting Webadict
Prevented everybody from "acting" on webby, besides myself, while making it so that whoever webby targets is actually a false copy of themselves while outside of the gamestate. And redirected a random one of his actions towards the false copy of myself.

...I also prevented nqt from inspecting me as a side effect of learning their autos. I do a lot of things.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: notquitethere on May 14, 2023, 04:26:19 pm
Pfp

Okay, I can see there might be more risk (hell knightwing's role showed us there are horrible things outside of the cults)— there might be four cults each with different conversion rules, each playing off the different numbers — town might not even outnumber the cults all added up.

--

Anyway, having gone away, had some food, and had a think, probably the best move is we hammer Jim today, and I just shoot who I think is cult. Jim could have god knows how many OP ways of stopping my kill, whereas the other cult or cults will have to guess whether I've got their number.

I remember in the championship game I last played in, the town managed to tinfoil themselves into executing confirmed town and leaving confirmed scum alive. Paranoia has its limits. Bird in the hand, two in the bush etc.

--

Until then, let's find the rest of the scum.

Egan, why would town have an ability to prevent themselves from being inspected?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 05:01:04 pm
Of note to Jim, Fallacy responded with No Comment when I asked about the tag. I can assume one of two things based on it's name, Lifetime. Either the action lasts until it's timer drops to 0, or it lasts so long as that player is alive.

Addressing Max's claim that his numbers didn't budge. I have definitive proof that that is not possible. (Or at least circumstantial proof) Put simply, there is no way for my numbers to have been altered the way they were based upon the number of actors. Therefore Max is lying. An easy way to check is if anyone used 4 AP or more last night. Most would have used 3 or less, depending.


NJW/Max/Toony/Jim/Webadict,notquitethere. Jack too.. That leaves Egan and Toaster to if they visited me last night.. Egan didn't say, so Toaster is the last of them. Toaster, did you visit me last night? It's somewhat important. (In that it can confirm someone did visit me with an action.)

This also means I can say that two number went up, and 1 down. The chances of a single person affecting all three is very low. What do you say to that Max?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 05:08:06 pm
Addressing Max's claim that his numbers didn't budge. I have definitive proof that that is not possible. (Or at least circumstantial proof) Put simply, there is no way for my numbers to have been altered the way they were based upon the number of actors. Therefore Max is lying. An easy way to check is if anyone used 4 AP or more last night. Most would have used 3 or less, depending.
That isn't even evidence, much less proof.

Also, we know webadict was handing out extra AP yesterday.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: notquitethere on May 14, 2023, 05:15:32 pm
I'm going to bed but before I do: Jim Jim. I've counted back and it's not the hammer yet.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 05:27:47 pm
@Tric:
I spent 6AP last night thanks to my Innate nature. I didn't take any hotdogs and don't plan to still.

I kind of feel good about Web.

I desire Jim and NQT's deaths. If the game continues then I desire Toaster's death.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 05:29:32 pm
Pfp

Okay, I can see there might be more risk (hell knightwing's role showed us there are horrible things outside of the cults)— there might be four cults each with different conversion rules, each playing off the different numbers — town might not even outnumber the cults all added up.
Four cults

FOUR CULTS

AND I'M STILL TOWN
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 05:32:56 pm
@Jim:
Who is Cult?

Who do I desire death if you are Town?

Is NJW being deceived or is he malicious?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: EuchreJack on May 14, 2023, 06:06:32 pm
I'm going to bed but before I do: Jim Jim. I've counted back and it's not the hammer yet.
Thank God.

The REAL risk is that Jim avoids his justly-deserved elimination and recruits someone.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Toaster on May 14, 2023, 06:07:54 pm
Fallacy:  Which happens first: inspect or recruit?



ToonyMan:
I wonder who grey goo'd me. Probably Toaster. Toaster is probably town?

Wasn't me.


TricMagic:
... I think I can clear Jack and NQT.

Ignoring Jim for a moment, NQT is still my top pick.  You'll forgive me if I don't take your brief word here as enough.

For everyone else, I'd like to know who visited me last night, as I have a proper count of that.

I did not target you.


NJW:  Why inspect Jim over me, given how gung ho you were to lynch me yesterday?


NQT:  Backing off it or no, I am extremely suspicious of anyone who thinks giving an extremely suspected cult leader another night action is a good plan.  Really, I think you're just full of bad ideas this game.  From where I'm sitting, you wanted Jim to hit N2 for ~reasons~ and backed off when it was made clear to you how bad that idea was (and that no one was particularly interested in letting it slide.)


Web:
We know that there's a second cultist (possible a third or fourth too). I have a way of killing (it required a bit of setup but I think I'm there). I could just kill Jim tonight, Web can track me doing it, and we can try and execute the second cult leader today.
Uh, I can't do that.  I can only track people with Hot Dogs.  And you shouldn't have one, unless you bought one.

Do you know how many people bought a Hot Dog?  I don't really care if you don't want to claim it right now; I just want to know if you know.  Oh,  you said you don't.  Really?  That's... weird.


EuchreJack:
The REAL risk is that Jim avoids his justly-deserved elimination and recruits someone.

Who's your other pick for cultist?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Jim Groovester on May 14, 2023, 06:12:46 pm
@Jim:
Who is Cult?

Who do I desire death if you are Town?

Is NJW being deceived or is he malicious?

I realized during N1 that my meta read on webadict was wrong so I feel less strongly about him being a cult leader.

I probably shoot TricMagic for playing things close to his chest which he basically never does except if he's scum.

I don't know how NJW2000 got the result he did and there are several methods for how this happened and a potentially significant proportion of the player base who might know and have no interest in revealing these details. Redirection, bus, framing, etc. Who knows.

deserved

:|
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Jim Groovester on May 14, 2023, 06:14:21 pm
I don't know how NJW2000 got the result he did and there are several methods for how this happened and a potentially significant proportion of the player base who might know and have no interest in revealing these details. Redirection, bus, framing, etc. Who knows.

To add on to this since I didn't fully answer your question, the result NJW2000 got is probably authentic but still incorrect rather than fabricated
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: EuchreJack on May 14, 2023, 06:15:10 pm
Hm, my picks for Cultist other than Jim are:
NQT, although somebody apparently believes in his innocence. Or he Golden'd himself
ToonyMan - Begging the cults to recruit him is EXACTLY what he would do as a Cult Leader
Max as a distant third for misreading Knightwing
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Jim Groovester on May 14, 2023, 06:15:35 pm
Four cults

FOUR CULTS

AND I'M STILL TOWN

YOU WILL BE CURSED TO PLAY THE GAME TO ITS CONCLUSION AS TOWN THE ENTIRE TIME
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 06:17:11 pm
So.. That means I got targeted by someone who has probably been converted by now.

You can complain about NQT all you want, what I saw is not a role that a cultist would have. Maybe an SK, but not a cultist.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: EuchreJack on May 14, 2023, 06:19:04 pm
So.. That means I got targeted by someone who has probably been converted by now.

You can complain about NQT all you want, what I saw is not a role that a cultist would have. Maybe an SK, but not a cultist.

That makes sense. If you can figure out who it was, you probably have the Night 1 recruit of Not-Jim Cult Leader.
It was probably a player that though targeting you was optimal town play, but then changed their win condition.

...Or it's Max just screwing with you.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 14, 2023, 06:24:15 pm
Of note, NQT wasn't Roleblocked last night. Aand I just bought a hot dog. Gonna need it if I don't die. Or get roleblocked.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: EuchreJack on May 14, 2023, 06:26:05 pm
I think, once Jim flips cultist, that clears NJW for today, although leaves him vulnerable to recruitment.

@Egan: You mind hitting NJW with your no-convert beam?

Of note, NQT wasn't Roleblocked last night. Aand I just bought a hot dog. Gonna need it if I don't die. Or get roleblocked.
Nice to know you're still town.
Telling us you're powering up, like you're the most important player, means you're town.
Powering up in secret would be you as cult recruit.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 06:27:28 pm
Do you know how many people bought a Hot Dog?  I don't really care if you don't want to claim it right now; I just want to know if you know.  Oh,  you said you don't.  Really?  That's... weird.
I see you haven't played a Fallacy game before.  I'm actually not sure how you CAN'T believe that, considering that we all have Lucky Numbers, most of which we don't have solid information behind how they work.  So, the fact that you think I'd have information that works with my Abilities that make no amount of sense at all, and I'm not even sure if I can buy my own Hot Dogs...

Is it weird?  Yes, but purely in the game design sense.  I have an Ability that drops Purple Numbers.  I don't know what Purple Numbers do.  I can't even tell if that's helpful or hurtful!  To me, that seems bad, consider that the rest of that Ability is also bad...

Heck, literally anyone can buy a Hot Dog for 2 fake points, and no one knows what the fake points do!

It's just a thing Fallacy does, and I don't think they will learn their lesson about not doing it, because sometimes, the things are bad, and sometimes they're good, and there's no rationale to which is which.  I dunno, man.  I don't know why I can't know until Day 4 in a game with Cults.  It seems counterintuitive.

My Role was about to be a whole lot worse than it is now, but my Hot Dogs actually got reduced in price to make them actually useful (The old prices were left in my Ability description.)

...Or it's Max just screwing with you.
^

Of note, NQT wasn't Roleblocked last night. Aand I just bought a hot dog. Gonna need it if I don't die. Or get roleblocked.
I can give out Hot Dogs that stop people from being Blockable.  They also give 1 AP.

... I can also give out an even better Hot Dog, but that's gonna cost most of my turn.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Jim Groovester on May 14, 2023, 06:28:45 pm
Of note, NQT wasn't Roleblocked last night. Aand I just bought a hot dog. Gonna need it if I don't die. Or get roleblocked.
Nice to know you're still town.
Telling us you're powering up, like you're the most important player, means you're town.
Powering up in secret would be you as cult recruit.

This is an authentic dynamic.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: EuchreJack on May 14, 2023, 06:30:39 pm
Quote from: Knightwing in Deadchat, probably
Don't let Jim talk you out of eliminating him! Don't fall for Jimnosis again! Please, I'm begging you!
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: FallacyofUrist on May 14, 2023, 06:52:54 pm
Fallacy:  Which happens first: inspect or recruit?
Results may vary, but generally recruitment would resolve first.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Toaster on May 14, 2023, 10:32:33 pm
Fallacy:  Which happens first: inspect or recruit?
Results may vary, but generally recruitment would resolve first.

That's.... unfortunate.  That means Jim COULD just be a recruit out to spend the rest of the day blowing smoke to cover for his leader.  He still needs to go, at least.


Web:
on meta

Okay, I can buy that.


ToonyMan:
Pfp

Okay, I can see there might be more risk (hell knightwing's role showed us there are horrible things outside of the cults)— there might be four cults each with different conversion rules, each playing off the different numbers — town might not even outnumber the cults all added up.
Four cults

FOUR CULTS

AND I'M STILL TOWN

The more you post the less I like you.  This feels like trying to play act a townie rather that being one.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 14, 2023, 11:04:37 pm
Fallacy:  Which happens first: inspect or recruit?
Results may vary, but generally recruitment would resolve first.

That's.... unfortunate.  That means Jim COULD just be a recruit out to spend the rest of the day blowing smoke to cover for his leader.  He still needs to go, at least.
I don't believe that's the case, since Jim only claimed 1 Action, and I believe that he performed more than 1.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 11:06:48 pm
@Jim:
Thanks for the insight.

@Jack:
Hm, my picks for Cultist other than Jim are:
NQT, although somebody apparently believes in his innocence. Or he Golden'd himself
ToonyMan - Begging the cults to recruit him is EXACTLY what he would do as a Cult Leader
Max as a distant third for misreading Knightwing
Yes I would!! Hahaha! And I would convert Jim under the guise of giving him an item, which I would explain him to do in Cult Chat. In addition, it would explain NJW's result. It would also be a lie.

It does bother me that Max voted KW over NQT, but I believe he has been wrong as town at least once before.

@Toaster:
Then hate me!

Hate me for thunderdoming NQT and Web.

Hate me for tying the votes so you had to kill Knightwing.

Hate me for mildly suspecting you.

Hate me for being me.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 14, 2023, 11:09:38 pm
It does bother me that Max voted KW over NQT, but I believe he has been wrong as town at least once before.
I've definitely been wrong as town before, but I don't even feel like this was wrong! Knightwing wasn't even playing, and he made a good test of which of two mental models of the game I had was closer to the right one. If he had played, I wouldn't have voted for him.

During the last Day I had been thinking it was probably Jim if Knightwing's town, so I'm feeling pretty good about this today.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 14, 2023, 11:14:18 pm
Yeah I mean I felt similar that's why I gave stuff to Web and Jim in case one of them converted me.

I was going to give NQT stuff, but felt it was really unlikely they converted me so I just did NJW for the hell of it. More power to town.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 06:43:14 am
Hate me for thunderdoming NQT and Web.
Eh, I would've stuck to it if Knightwing had said anything helpful.  I even warned him I wanted to shift to him!  I also had a Roleblock, so it wasn't particularly dangerous for me.

Egan, if you plan on blocking me or NQT, let me know, because I am going to Roleblock NQT.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: NJW2000 on May 15, 2023, 06:52:52 am
Pfp so will be low quality

Quote from: Toaster
NJW:  Why inspect Jim over me, given how gung ho you were to lynch me yesterday?
Given I was very clearly into a web elimination with Jim as a second choice, this is an odd question, or at least an odd way to phrase it. I’m willing to ascribe that to an inflated idea of your place in the order of things.

I initially scumread you because you didn’t look like you actually wanted to find scum but just to survive. I ended the day thinking you were town that played as if they had no real desire to advance town, because it kinda looked like that and some strong players told me this was just how you play.


I think, once Jim flips cultist, that clears NJW for today, although leaves him vulnerable to recruitment.

@Egan: You mind hitting NJW with your no-convert beam?
Now this I’m not sure about because there is more than one cult, so only someone in the other cult would see my result on Jim as clearing me.

But perhaps EJ forgot that there are multiple cults?




@Jim: yeah to some of what you’ve said, some of it has slightly twisted logic though. Honestly I’m not sure if it’s a good use of time to argue about it, though I can do once I’m back at a computer. You’re unlikely to live today, and even though NJW2000AD knows inspects aren’t certain, he does really think you’re cult already based on reads, so no real wriggle room there.

I would honestly rather get your reads today… on the off chance you’re framed town, I’d use them to inform my play pretty heavily, you’re a formidable hunter. And hey, in reality where you’re cult, there’s still some glory in helping town catch your opponent!
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 15, 2023, 07:01:10 am
Hate me for thunderdoming NQT and Web.
Eh, I would've stuck to it if Knightwing had said anything helpful.  I even warned him I wanted to shift to him!  I also had a Roleblock, so it wasn't particularly dangerous for me.

Egan, if you plan on blocking me or NQT, let me know, because I am going to Roleblock NQT.
I'm not sure you haven't been converted web. Would make Egan the other.

Blocking NQT is a very bad move, their ability is just too good.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 15, 2023, 07:29:48 am
Hate me for thunderdoming NQT and Web.
Eh, I would've stuck to it if Knightwing had said anything helpful.  I even warned him I wanted to shift to him!  I also had a Roleblock, so it wasn't particularly dangerous for me.

Egan, if you plan on blocking me or NQT, let me know, because I am going to Roleblock NQT.
You said earlier you wouldn't be able to block NQT tonight?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 07:40:53 am
Hate me for thunderdoming NQT and Web.
Eh, I would've stuck to it if Knightwing had said anything helpful.  I even warned him I wanted to shift to him!  I also had a Roleblock, so it wasn't particularly dangerous for me.

Egan, if you plan on blocking me or NQT, let me know, because I am going to Roleblock NQT.
You said earlier you wouldn't be able to block NQT tonight?
... Egan made all my Abilities target fake people.

Hate me for thunderdoming NQT and Web.
Eh, I would've stuck to it if Knightwing had said anything helpful.  I even warned him I wanted to shift to him!  I also had a Roleblock, so it wasn't particularly dangerous for me.

Egan, if you plan on blocking me or NQT, let me know, because I am going to Roleblock NQT.
I'm not sure you haven't been converted web. Would make Egan the other.

Blocking NQT is a very bad move, their ability is just too good.
Which Ability is that, and why won't Cult use it?

Are you suggesting that Egan_BW is a Cult Leader?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 15, 2023, 08:18:33 am
... Egan_BW. When did you learn you targeted fake people webadict? I though Egan was a Jailer, not a Faker. And that response is meant to draw out information without outright asking.

For reference, it prevents conversion (through preventing negative effects. Lifetime being it's tag, though Fal doesn't tell me what that tag does. Does that sound like a Cult leader ability?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 09:16:53 am
... Egan_BW. When did you learn you targeted fake people webadict? I though Egan was a Jailer, not a Faker. And that response is meant to draw out information without outright asking.

For reference, it prevents conversion (through preventing negative effects. Lifetime being it's tag, though Fal doesn't tell me what that tag does. Does that sound like a Cult leader ability?
I found out when Egan said that that's how his Ability worked.  All of my Abilities were successful, so I didn't know.

I don't know what Lifetime or a Tag is in this context, because this is a Fallacy game.  Do you think that this Ability exists for all time?  I can't do anything to prove that, but I can tell you that I am not converted nor do I think that Egan is a Cult Leader.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 09:18:18 am
Hey Tric, does Green numbers work on the number of people you acted on?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 15, 2023, 09:25:41 am
That would be a no. Fairly sure it's AP.

... That sill means Max is odd for having no claimed shift.. sigh
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 09:42:17 am
That would be a no. Fairly sure it's AP.

... That sill means Max is odd for having no claimed shift.. sigh
That still doesn't work for me, because I spent 3 (and 2 was my highest cost.)
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 15, 2023, 09:59:21 am
Not sure what to say, unless your pink number moved.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 10:15:45 am
Not sure what to say, unless your pink number moved.
... Yes, I said that.  My Green went up 2 and my Pink went up 4.  What does Pink do?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 15, 2023, 10:45:29 am
... I'd assume it was related to the cults. It might be non-standard actions though. Like selling hot dogs or gifting them?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 11:20:39 am
Well, I know it's not related to my use of Cult Actions, since I know I'm not Cult (and I am still Recruit Immune), but the Hot Dog Actions were 0 and 1 AP, so I dunno (Egan redirected the 1 AP action, so not entirely sure if that's related).

But the only thing I haven't heard about yet is the Red Lucky Number...

Question, Tric:  Is your Pink number low?  Mine started at 0.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 15, 2023, 11:30:02 am
same. And the red number is there too.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 12:12:52 pm
Hm...

My red number and purple number are both kinda high...

I think you're right that the Pink number is Cult related.  I bet when that reaches a certain threshold, we get converted.

I wonder if all Townies started at 0 for Pink...
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 15, 2023, 12:24:49 pm
I wonder if all Townies started at 0 for Pink...
It sounds likely.

All right, do you want to try something exciting and exploratory?
If everyone buys a hot dog with pink number, I will learn something. I can't promise it's something useful, but it MIGHT be.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 15, 2023, 12:47:54 pm
I wonder if all Townies started at 0 for Pink...
It sounds likely.
It's possible.

This assumption is difficult to make with nothing to go on.

In addition, this implies NQT is a townie and Egan is not.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 15, 2023, 12:49:53 pm
It's possible.

This assumption is difficult to make with nothing to go on.

In addition, this implies NQT is a townie and Egan is not.
That seems likely to me.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 12:59:42 pm
I wonder if all Townies started at 0 for Pink...
It sounds likely.

All right, do you want to try something exciting and exploratory?
If everyone buys a hot dog with pink number, I will learn something. I can't promise it's something useful, but it MIGHT be.
Depends on what you're trying to learn, but anyone can buy a Hot Dog for any number they wish.  Apparently, even me.

I wonder if all Townies started at 0 for Pink...
It sounds likely.
It's possible.

This assumption is difficult to make with nothing to go on.

In addition, this implies NQT is a townie and Egan is not.
Did Egan suggest they had a Pink number greater than zero?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 15, 2023, 01:11:22 pm
Depends on what you're trying to learn, but anyone can buy a Hot Dog for any number they wish.  Apparently, even me.
It's still possible to spend from zero, and I have a theory.
The downside is that your pink number shoots up, though. Are you up for trying it?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: NJW2000 on May 15, 2023, 01:13:34 pm
I wonder if all Townies started at 0 for Pink...
It sounds likely.

All right, do you want to try something exciting and exploratory?
If everyone buys a hot dog with pink number, I will learn something. I can't promise it's something useful, but it MIGHT be.
After D1, especially the way Max switched to the KW elim, I would really advise people to NOT do anything involving Web and Max. And especially not this.



Today seems to just be ten pages of mostly number speculation. When you could just be looking for cult leaders. Not much worth responding to here, so I'm just going to reread D1 when I get a chance. Still have work to finish.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 01:26:47 pm
Depends on what you're trying to learn, but anyone can buy a Hot Dog for any number they wish.  Apparently, even me.
It's still possible to spend from zero, and I have a theory.
The downside is that your pink number shoots up, though. Are you up for trying it?
Doesn't matter to me.  Give me all the Pink, I don't care.  I cannot be converted.

NJW with the bad take, as usual.  I like that you think Max and I are a team in a Cult game because of our Day 1 play, after you investigated Jim and got Cult and I could not possibly have acted on anyone unless Egan is also a part of that team.

Absolutely nothing wrong with that paranoid delusional logic.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 15, 2023, 01:32:04 pm
NJW with the bad take, as usual.  I like that you think Max and I are a team in a Cult game because of our Day 1 play, after you investigated Jim and got Cult and I could not possibly have acted on anyone unless Egan is also a part of that team.

Absolutely nothing wrong with that paranoid delusional logic.
What if I converted you, with a super that goes through Egan's jailkeep, web. What about that.

Anyway, everyone who wants to convince me you're town, buy a hot dog with pink.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 01:40:41 pm
I dunno why people don't believe I'm immune to conversion. There isn't any point in trying to convert me.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 15, 2023, 01:46:12 pm
I somehow feel that you're pink cult. (And I already bought one a while ago.)
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 15, 2023, 01:48:44 pm
I somehow feel that you're pink cult. (And I already bought one a while ago.)
Did you buy it with pink or green?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 15, 2023, 01:49:13 pm
I somehow feel that you're pink cult. (And I already bought one a while ago.)
Did you buy it with pink or green?
And I guess I should clarify, you meant that you did it Yesterday or Today?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 15, 2023, 01:53:01 pm
If you've been reading, today. And you spend points, not gain points. That just makes me think you're the one with the numbers.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 15, 2023, 01:58:20 pm
It's possible.

This assumption is difficult to make with nothing to go on.

In addition, this implies NQT is a townie and Egan is not.
That seems likely to me.
I don't really think Egan is a cult leader.

Unlike Jack/Tric/NQT/Toaster, Egan has been very open about what they did or tried to do last night.

Did Egan suggest they had a Pink number greater than zero?
Egan said their Green number went up last night which implies their Green number was greater than their Pink.

They said their Green number is higher than some numbers but lower than others.

Anyway, everyone who wants to convince me you're town, buy a hot dog with pink.
No.

Today seems to just be ten pages of mostly number speculation. When you could just be looking for cult leaders. Not much worth responding to here, so I'm just going to reread D1 when I get a chance. Still have work to finish.
I think Jim is probably a Cult Leader, sadly.

I don't think you're Cult, NJW.

I don't think Egan is Cult.

I don't really think Tric is Cult like Jim feels. They openly bought dogs from Web and I think I agree with Web's read on them. It would be odd unless they were with Web but I don't think that's likely.

Web is maybe okay. I tried grilling him at the end of D1 and he seemed defeated and willing to die. Not a guarantee of anything.

Max is possible. I don't think it's likely mainly due to the boon thing on D1, but it's still possible.

NQT is possible. I still think he's Cult. I guess he wasn't really blocked by Web on N1. If he's Cult then the gold glow is likely his own doing. It's at least by scum since nobody is claiming it. On that note: The grey goo that hit me is most likely from scum too, since nobody has claimed it. Toaster said he didn't do it.

Jack is possible. He's been really quiet and I hate this Knightwing vote (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475976#msg8475976). I kind of want Jack if NQT is innocent.

Toaster I'm not sure. I would say null. I suspect them more than my town reads but don't think they're worth voting over others.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: NJW2000 on May 15, 2023, 02:02:37 pm
NJW with the bad take, as usual.  I like that you think Max and I are a team in a Cult game because of our Day 1 play, after you investigated Jim and got Cult and I could not possibly have acted on anyone unless Egan is also a part of that team.

Absolutely nothing wrong with that paranoid delusional logic.


Unless there was a cult with two people D1, and it was you and Max. Wouldn't be that strange for FoU. Would make Max's vote a lot more understandable.

But I'm not going to split hairs over mechanical analysis with you. I had to do that with Jim today, and I was bored talking to him...
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: TricMagic on May 15, 2023, 02:09:14 pm
Gonna park a vote on Jim then... Also investigate..

If you could pick two people to confirm the alignment of, who would it be?
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 15, 2023, 02:10:56 pm
If you've been reading, today. And you spend points, not gain points.
So I'm assuming you didn't buy it with pink, since you don't know you can still spend a zero.

Look, web thinks he probably sold three hot dogs yesterday, one with green points and two with pink points. I'm very interested in who bought those with what.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 15, 2023, 02:12:32 pm
Gonna park a vote on Jim then... Also investigate..

If you could pick two people to confirm the alignment of, who would it be?
... I think you just hammered.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 02:14:34 pm
We were at four last Night, and I tried to Mamobo it, but NQT's vote didn't work for some reason, but we might not be at Hammer, too.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 15, 2023, 02:15:52 pm
We were at four last Night, and I tried to Mamobo it, but NQT's vote didn't work for some reason, but we might not be at Hammer, too.
I recommend we wait patiently to get Fallacy to confirm or deny.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 15, 2023, 02:18:18 pm
I'm so glad NQT parked two votes on Jim so people could end the day early.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 15, 2023, 02:18:37 pm
We were at four last Night, and I tried to Mamobo it, but NQT's vote didn't work for some reason, but we might not be at Hammer, too.
To be clear, I did count and we were at five (including NQT×2) before Tric's vote, but I don't know if anyone has some weird ability that affects this.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Jim Groovester on May 15, 2023, 02:20:47 pm
I'm pretty sure that's hammer.

I could forgive people for not knowing since there have been zero vote counts for all of Day 2.

There was maybe things I wanted to say but I couldn't really be bothered anyway.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 15, 2023, 02:23:25 pm
It really doesn't look like Tric meant any harm since they're asking a question that wouldn't be answered after "hammering".

I blame NQT for being scum. If they're town it's absolutely baffling at this point.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: webadict on May 15, 2023, 02:24:43 pm
Unvote

I'm not seeing Hammer.  Should be 6 to hammer, and I only see 5.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: ToonyMan on May 15, 2023, 02:25:17 pm
I could forgive people for not knowing since there have been zero vote counts for all of Day 2.
Nice.

Last chance Jack: Convert me tonight and we'll turn it around.

NQT you're a dead man so you better not touch me.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: Maximum Spin on May 15, 2023, 02:29:20 pm
Unvote

I'm not seeing Hammer.  Should be 6 to hammer, and I only see 5.
NJW2000, you, Jack, NQT, NQT, Tric. None of these changed that I saw. Unless, again, some ability pertains that I don't know about.
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: FallacyofUrist on May 15, 2023, 06:13:19 pm
Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Jim Groovester (6): NJW2000, webadict, EuchreJack, notquitethere, notquitethere, TricMagic
Maximum Spin (0):
notquitethere (0):
NJW2000 (0):
Toaster (0):
ToonyMan (0):
TricMagic (0):
webadict (0):

No Execution (0):

6 votes hammers.

Not Voting (5): Egan_BW, Jim Groovester, Maximum Spin, Toaster, ToonyMan

Jim Groovester stares you all down, frowning.

Soon after, he falls, but his ghost escapes to live another day.

Jim Groovester has been executed.

Jim Groovester was Cult.

"You win if 50% or more of the living players are members of your Cult faction and this fact cannot be forcibly changed by players outside your faction."

Quote
(Innate, 1-Shot, Auto) Eldritch Possession: Your spirit is indomitable and chaotic. When you die, as long as there is a living player you have used Kill Webadict Now successfully on, you automatically trade roles with them before any flip occurs, but unfortunately this ability publicly reveals its details as the price of doing so. Once your spirit has been transferred, it is weakened, and cannot use Day actions until a full Day has passed. When you ‘level up’, this ability’s shot reloads if it was expended.

Jim Groovester was Xxyrix, Firefly Queen.

Quote
(Innate, Auto) Gestate Firefly Brood: You may extract genetic code from your fireflies, and use their sacrifice to grow your decaying insectile legions. At the start of each Day, you may choose up to two non-Innate Firefly abilities you possess. Reduce each selected ability’s Lifetime by 1, then create two copies of the selected ability if you only chose one, or one copy of each ability you selected if you selected two of them.
(Innate, Auto) Mutate Firefly Brood: At the end of each Day, you may experiment with the genetics of one non-Innate Firefly ability you possess, transforming it into a different but similar ability randomly. The transformation will always be of some utility, and additionally the Lifetime of the ability will be increased by a minimum of 1. Less potent changes will result in more Lifetime increase, and vice versa.
(Lifetime 2, Auto) Firefly Hive: You may sacrifice your brood to produce more fuel for your fire - you may sacrifice up to two non-Innate Firefly abilities you possess at the start of the Night and gain 1 AP for each.
{AP0} (Lifetime 1, Night) Red Firefly Swarm [target]: Your swarming fireflies burn the target, reducing their red Lucky Number by 1.
{AP1} (Lifetime 1, Night) Firefly Warrior [target]: You assign your giant firefly soldier to assault your target. It will interfere with a random action costing 2 AP or less that they perform this Night, blocking it. If this action’s Lifetime is 1 when it is used, it will also inflict Burning on the target.
{AP1} (Lifetime 1, Night) Firefly Warrior [target]: You assign your giant firefly soldier to assault your target. It will interfere with a random action costing 2 AP or less that they perform this Night, blocking it. If this action’s Lifetime is 1 when it is used, it will also inflict Burning on the target.
{AP1} (Lifetime 1, Night) Firefly Guardian [target/self]: You assign your giant firefly soldier to defend your target. It will nullify the results of a randomly selected single negative action used on the target with an AP cost of 2 or less. If this action’s Lifetime is 1 when it is used, it will also inflict Burning on the user of the negative action prevented.
{AP1} (Lifetime 1, Night) Firefly Guardian [target/self]: You assign your giant firefly soldier to defend your target. It will nullify the results of a randomly selected single negative action used on the target with an AP cost of 2 or less. If this action’s Lifetime is 1 when it is used, it will also inflict Burning on the user of the negative action prevented.
{AP1} (Lifetime 1, Night) Firefly Guardian [target/self]: You assign your giant firefly soldier to defend your target. It will nullify the results of a randomly selected single negative action used on the target with an AP cost of 2 or less. If this action’s Lifetime is 1 when it is used, it will also inflict Burning on the user of the negative action prevented.
{AP1} (Lifetime 5, Night) Telepathic Firefly Spitter [target]: Your spitter drone spews a spray of brainmatter, learning the name and AP cost (if any) of one ability your target possesses. If this action’s Lifetime is 1 when it is used, it also detonates, and also learns the ability’s tags.
{AP2} (Single, Lifetime 2, Night) Firefly Honey Medic [target/self]: Your medical-honey worker smears healing honey on your target or yourself, removing all status conditions and increasing their red Lucky Number by 4. You may order the worker to add blood to its honey, which reduces its Lifetime by 1 and removes Disable from all its target’s abilities.
{AP0} (1-Shot, Night) Night of the Fireflies: You invoke a final swarm. For the duration of this Night, you may only use Firefly actions, but you gain 1 AP for every Firefly action you possess. You feed on the blood of your fallen, and increase your red and green Lucky Numbers by 2 for every Firefly ability destroyed this Night.

Quote from: Reference
(Reference) (Status) Burning: Your red Lucky Number is reduced by 1 before the start of each Day while you are alive. If you would gain Burning while you already have Burning, instead this condition is updated to increase the reduction by 1.



It seems you have made some progress.

But the game is not yet over.

Night 2 has begun, and will end at 8 PM Tuesday, Central time, May 16th. It may end sooner if all players submit their actions quickly.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Night 2 - Squashed Emberbug
Post by: FallacyofUrist on May 16, 2023, 08:37:57 pm
Processing Night actions.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Night 2 - Squashed Emberbug
Post by: FallacyofUrist on May 17, 2023, 12:08:35 am
If your night action results PM said 'Night 3', that is a typo, not some player fucking with the foundations of time. Please forgive me.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Night 2 - Squashed Emberbug
Post by: FallacyofUrist on May 17, 2023, 12:39:23 am
Night results distributed. Please stand by for Lucky Numbers distribution.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Night 2 - Squashed Emberbug
Post by: FallacyofUrist on May 17, 2023, 01:36:11 am
Tragically, when you return, Egan_BW has been absolutely annihilated.

Egan_BW has been killed. Egan_BW is permanently unrevivable, and cannot be returned to life.

I suppose I'll have to reveal their alignment, now.

Egan_BW was ___.

"___"

Wait, that's not how it's supposed to work.

Role, please?

Egan_BW was Sysadmin.

Quote
(Innate, Auto) Software Modularization: You are a master of manipulating parallel threads and software objects. You are actually three players: Egan_AW, Egan_BW, and Egan_CW. You (plural) share the same Lucky Numbers (except for red), role name, vote / execution participation (as Egan_BW), alignment, and this Auto. Your other abilities are divided among you. You don’t get access to deadchat and lose the ability to post until all three of you are dead. Your alignment only death flips once all three of you are dead. Being executed will be the end of all three of you, but one of you being killed will only kill that section of yourself.
{APX} (Night) Pipe Processes [target][choices X]: You pipe the output of your target to unintended inputs. For each AP you spent on this action, redirect the primary target of one random targeted action your target is performing to another living player of your choice. You may choose the same player multiple times. If your own target is within a Virtual Machine, your choices will be assumed to refer to players or player copies also within the Virtual Machine.
{AP1} (3-Shot, Night) Boot In Virtual Machine [target/self]: You launch your target in a Virtual Machine. This moves them out of the game and into a temporary replica of the game state as it is currently. The player copies do not take any action, and any players you target with this action are not copied, and exist within the same replica. Player copies cannot be alignment converted. You may act on the players in the replicated game state even if you are not within the replicated game state, but no other player shares this privilege.

Hm.

Well okay then.



Egan_BW (or at least someone wearing their face) mourns the loss of Egan_BW, then joins you at the voting table.

notquitethere is still glowing, by the way.

Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Maximum Spin (0):
notquitethere (0):
NJW2000 (0):
Toaster (0):
ToonyMan (0):
TricMagic (0):
webadict (0):

No Execution (0):

6 votes hammers.

Not Voting (10): Egan_BW, EuchreJack, Maximum Spin, notquitethere, notquitethere, NJW2000, Toaster, ToonyMan, TricMagic, webadict



It is now Day 3. Day 3 will end at 1 AM Central/Forum time, Friday, May 19th.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: NJW2000 on May 17, 2023, 01:43:33 am
Webadict. Explain yourself.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 01:47:37 am
Egan_BW.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 05:23:57 am
I gave items to Web, Max, and Tric last night.

I failed to give Tric an item for some reason.

Also I have been even further Disabled by black slime so now I can barely do anything. Thanks NQT.



Who did Jim swap with?

It's a player that had this Firefly role until now.

Egan - no, doesn't match what they claimed N1
NJW - no, doesn't match what they claimed N1

webadict - most likely not, doesn't match their Hotdog claim and nobody else would be the Hotdog Vendor

Max - probably not, they're probably the devil deal person and the firefly role doesn't match
Tric - probably not, they learned about the Lifetime tag on N1 so it doesn't seem like they had the role
NQT - probably not, doesn't match what little they've claimed, but more important I don't think Jim targets NQT

Jack - could be
Toaster - could be

I think Jim targeted either Jack or Toaster or maybe NQT.

I feel like it would be Jack personally.

It's also not whoever grey goo'd me, because it's not in this role.

If Toaster isn't lying about not gooing me, then NQT is probably the one that goo'd me N1. (And now black slime'd me N2)
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 06:30:17 am
Webadict. Explain yourself.
?  Don't like Hot Dogs?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 06:34:19 am
Hmm... Max never bought a Hot Dog.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 06:54:49 am
That was a fun filled night. I got visited by 4 people!

In other news, Egan was Town. He's dead now. I did however get some useful info, there are 6 Town remaining besides them. Which means there are 3 impostors among us. One of which is likely NQT as the original holder of the Firefly Guardian Ability. Truly bugs you out huh NQT?

Toony, did you give me a Gun?

Egan's conditional also happens to be an AND. Eleimnate all Meme-filled Roles.

Last is thus, someone may have tried to Convert me last night, as that purple number has dropped. A lot. From this, Red is a Death Counter, Green is Town Action-based, Purple is a Cult Counter, and Pink a Gift Counter.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: notquitethere on May 17, 2023, 07:01:33 am
Time to finish the job on Egan. The cult theme seems to be cultists who can come back. I think we must have had exactly 2 cult leaders, Jim and Egan. I've got more reasons around this to unpack in a bit.

Tric, pretty sure that's Toaster, as Jim's convert (or maybe Egans?)

I gooped up Toony on N1 with my sludge powers, the Magnus Opus. Dunno what happened N2, as I spent all my actions on my shot. Guess I got lucky Web decided not to block me.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 07:04:18 am
Time to finish the job on Egan. The cult theme seems to be cultists who can come back. I think we must have had exactly 2 cult leaders, Jim and Egan. I've got more reasons around this to unpack in a bit.

Tric, pretty sure that's Toaster, as Jim's convert (or maybe Egans?)

I gooped up Toony on N1 with my sludge powers, the Magnus Opus. Dunno what happened N2, as I spent all my actions on my shot. Guess I got lucky Web decided not to block me.
Nope~ I would have needed to be redirected for that to occur. And I was only targeted by 1 person that night. As no one claimed to have done so, I doubt it was a redirection. That's the wrong thread to take to get me off of you, even if the Egan is odd.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 07:08:31 am
Time to finish the job on Egan. The cult theme seems to be cultists who can come back. I think we must have had exactly 2 cult leaders, Jim and Egan. I've got more reasons around this to unpack in a bit.

Tric, pretty sure that's Toaster, as Jim's convert (or maybe Egans?)

I gooped up Toony on N1 with my sludge powers, the Magnus Opus. Dunno what happened N2, as I spent all my actions on my shot. Guess I got lucky Web decided not to block me.
I did, kinda, but I do believe you.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 07:11:03 am
Oh, but I'm not voting Egan, that's not my problem now.  Toony's right in that we should probably vote Toaster or Jack.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 07:11:43 am
If you are telling the truth, and that's a huge if, someone else used the Protection that night. But no one else mentioned recognizing the word I stated, Guardian. It also can't be the Egans cause my end of night result registers 6 Town Players, and they were Town. This gave me the end of night result, not the current one. Conversion would have occurred beforehand, so Egan was Town upon the time of death. But he got his alignment wiped from the results.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 07:14:03 am
NQT is Cult(Jim). There are 2 other cultists, a leader and likely recruit. That should be the current game state. Would the real Slime stand up please? *I swear it's probably Jack.*
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 07:16:34 am
Last is thus, someone may have tried to Convert me last night, as that purple number has dropped. A lot. From this, Red is a Death Counter, Green is Town Action-based, Purple is a Cult Counter, and Pink a Gift Counter.
I don't believe that is what the Purple number does, as I can also drop Purple numbers, but I know notquitethere did not target you last Night.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 07:24:16 am
Lynching Egan isn't going to win the game for town. Lynching NQT likely won't either. (Plus I have this shiny new gun to kill them with.)

We therefore need to figure out who among the remaining players are the Cult Leader/Follower. If we hit the Cult Leader, the game is likely won.

Code: [Select]
Maximum Spin
TricMagic
ToonyMan
EuchreJack
webadict
NJW2000
Toaster

Cult 1
[s]Jim Groovester[/s] Dead Day 2
notquitethere

Cult Two
Cult Leader ???
Convert ???

Serial Town
[s]Knightwing64[/s] Dead Day 1
Egan_BW Dead Night 2/Revived Unknown.

1 among us 7 are the Cult Leader, and 1 among us 7 are the Cult Recruit. It cannot be Egan, as my result read the remaining Town at the end of the night. At worst he's the last recruit for a Cult, but doesn't fit the previous MO. More likely NQT was the one to kill them from Kill Webadict Now to cause confusion.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 07:27:59 am
Tric.  NQT is probably not the original Firefly Queen.  NQT could be scum in other ways, but I do believe that Jack was probably the Firefly Queen.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 07:44:48 am
@Tric:
Yes I tried to give you a gun.

Egan and Tric are town.

NQT and Jack are scum. I think we need to kill whoever Jim swapped with first though.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 07:48:29 am
@Tric:
Yes I tried to give you a gun.

Egan and Tric are town.

NQT and Jack are scum. I think we need to kill whoever Jim swapped with first though.
I believe Jim swapped with Jack.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 07:51:19 am
We could kill Webadict. And in order for Jim to swap with Jack, I would need to be redirected to Jack. Jack would also have to avoid talking about the protection role.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 07:55:21 am
What happened to the Hot Dog Vender anyway?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 07:55:39 am
@Tric:
Yes I tried to give you a gun.

Egan and Tric are town.

NQT and Jack are scum. I think we need to kill whoever Jim swapped with first though.
I believe Jim swapped with Jack.
That is the same conclusion I came to last night.

It doesn't make sense to me for Jim to swap with NQT. He'd want the player who was townread by most players on D1. NQT got a lot of heat on D1.

We could kill Webadict. And in order for Jim to swap with Jack, I would need to be redirected to Jack. Jack would also have to avoid talking about the protection role.
Jack didn't talk much at all about their role on D2.

Also, if NQT gooed me N1 like he claims then he can't be the Firefly.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 08:10:53 am
NQT attempted to target Egan_BW with all of their Actions last Night but was unable to because I stopped him, which matches their thoughts in the first post
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 08:20:29 am
Then who slimed Toony in this case. There is a contradiction there.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Toaster on May 17, 2023, 08:25:56 am
V/LA NOTICE:  I'm going to be very limited posting until late Sunday-ish.  I apologize for not mentioning this sooner.



Guess y'all get another Post That Never Was for hammering while I'm at work.


Okay, that wasn't much.  On Jim's role, my first quick pick is Max because I suspect Jim would be happy to team up with him again.  It's not Toony because that doesn't really match his role.  Web unlikely since he's Hot Dog Man.


ToonyMan:  I didn't slime you either.  (but I see NQT claimed the goo bit at least)



Can someone give me a quick TL;DR on why it's Jack?   I'm not disagreeing, but I'm very short time right now.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Toaster on May 17, 2023, 08:26:28 am
Toony does the slime restrict you or is it just a status?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 08:32:57 am
Then who slimed Toony in this case. There is a contradiction there.
Considering I was grey goo'd on N1 it might be a lingering after effect.

NQT could clear this up if true.

Toony does the slime restrict you or is it just a status?
It's Disabling most of my abilities. I shouldn't say how Disabled I am at this point, but it's not good.

NQT is correct that my Magnus Opus was disabled on N1.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: notquitethere on May 17, 2023, 08:46:27 am
Toony, I doublechecked and my disable should have worn off by now. It sounds like someone else has messed with you.

Web, Egan died and came back and my shot was expended, so what did you actually do?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 08:54:13 am
I'm at work, so dunno how much I can post.
I got Toony's gun.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 08:54:45 am
Believe meow might be the time to reveal the role names. I am the Meowracle nya~
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 09:00:39 am
Toony, I doublechecked and my disable should have worn off by now. It sounds like someone else has messed with you.

Web, Egan died and came back and my shot was expended, so what did you actually do?
I made it so if you (and certain other players) targeted certain people, your Action wouldn't work.  I thought it was supposed to be a Roleblock,  but I can recheck.

So, you definitely did nothing during the Night.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 09:02:25 am
I have no idea why my ability worked the way it did, and frankly I don't think Fallacy knows how it's supposed to work either.

But anyways, I disabled these three from acting: Egan_BW, Maximum Spin and ToonyMan.
I assume I only got two results because Egan_BW died temporarily.
On Night 1, I attempted to prevent anything bad from happening to Web. But I was told Web didn't exist.
Which matches up with Egan's dead persona acting upon Web.
This means Egan did NOT swap with Jim, I think.
It also makes Web look a bit different. Egan probably understands better than me?

Max's ability is apparently similar to mine.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 09:02:58 am
... apparently, we were all agreed that Toony should do nothing.  :P
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 09:08:31 am
@Web: Uh, you know your results are a simulation and not reality, right?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 09:09:46 am
I'm at work, so dunno how much I can post.
I got Toony's gun.
Why? I didn't give you a gun.

NJW, Web, and Max should have guns.

Jim had a gun but he is dead.

Tric says he has a gun, but I was told I wasn't able to give him it.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 09:10:52 am
I'm at work, so dunno how much I can post.
I got Toony's gun.
Why? I didn't give you a gun.

NJW, Web, and Max should have guns.

Jim had a gun but he is dead.

Tric says he has a gun, but I was told I wasn't able to give him it.
I have no idea. I apparently stole abilities instead of disabling them. Damn Fallacy.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 09:12:05 am
@Everyone: Who killed Egan? Was Egan the actual target?
This would do much to solve the game state.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 09:12:20 am
... apparently, we were all agreed that Toony should do nothing.  :P
A reasonable assumption, muahaha!

Also, I am immune to gun abilities so don't bother trying to shoot me.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 09:13:07 am
Okay, never mind, it didn't Roleblock because it's just a really bad Ability.  NQT killed Egan.

@Web: Uh, you know your results are a simulation and not reality, right?
Is that not just for Night 1?

I'm at work, so dunno how much I can post.
I got Toony's gun.
Why? I didn't give you a gun.

NJW, Web, and Max should have guns.

Jim had a gun but he is dead.

Tric says he has a gun, but I was told I wasn't able to give him it.
I do have a gun.

Jack got Jim's old gun when he swapped roles.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 09:13:31 am
... apparently, we were all agreed that Toony should do nothing.  :P
A reasonable assumption, muahaha!

Also, I am immune to gun abilities so don't bother trying to shoot me.
Your gun sucks, I got better things to do, I think. Unless red numbers are actually important, like hitpoints.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 09:14:54 am
Okay, never mind, it didn't Roleblock because it's just a really bad Ability.  NQT killed Egan.

@Web: Uh, you know your results are a simulation and not reality, right?
Is that not just for Night 1?

I'm at work, so dunno how much I can post.
I got Toony's gun.
Why? I didn't give you a gun.

NJW, Web, and Max should have guns.

Jim had a gun but he is dead.

Tric says he has a gun, but I was told I wasn't able to give him it.
I do have a gun.

Jack got Jim's old gun when he swapped roles.
Bullshit. I wouldn't claim to have a gun if I got it from Jim!
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 09:16:38 am
Jack got Jim's old gun when he swapped roles.
That would explain why it wasn't in the role flip.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 09:16:48 am
Only Fallacy knows how long Web's in the machine.
A shame, since it might confirm Web couldn't be JimCult.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 09:17:31 am
Well, if I am going to just get scum gangbanged by Toony & Web, then fuck it.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 09:21:38 am
Well, if I am going to just get scum gangbanged by Toony & Web, then fuck it.
?  Cool, so who did Jim swap with?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 09:30:27 am
My call for role names just got overlooked and/or ignored huh.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 09:39:06 am
Well, if I am going to just get scum gangbanged by Toony & Web, then fuck it.
It's better if you just admit you have Jim's role now. The black slime is part of Jim's role isn't it?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 09:40:38 am
My call for role names just got overlooked and/or ignored huh.
I have already claimed my role name.

I'm a Hot Dog Crime Lord!
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 09:42:25 am
My call for role names just got overlooked and/or ignored huh.
Metagunsmith.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 10:39:05 am
We know Jim had and used Kill Webadict Now. that have any links to Slime?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 11:05:24 am
My call for role names just got overlooked and/or ignored huh.
I'm basically a cultivator from Amazing Cultivation Simulator.
Max has a similar role to mine, since the ability I got from him is similar to mine.
I can confirm Toony is a gunsmith.
Egan dying explains why I didn't get anything from him.

From what I can tell, Jim either switched with Toaster or Tric.

My guess is Toaster
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 11:05:57 am
We know Jim had and used Kill Webadict Now. that have any links to Slime?
Slime is apparently NQT.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 11:06:48 am
My call for role names just got overlooked and/or ignored huh.
Metagunsmith.
Actually, I can confirm that as well, as I got a metagun.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 11:07:48 am
We're also probably looking at ELO, if JimCult is capable of recruiting.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 11:12:21 am
Based upon the fact we have three cult, which would be JimCult, Cult Leader B and Cult Recruit B, that means Cult Leader B was only able to recruit on one night.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 11:13:44 am
Oh, I thought that wording meant that I couldn't post any more but could still action with my other two roles. Disappointing, I don't want to play this game any more.

On night 1 NQT had the fireflies role, I inspected their autos. If they're not claiming that they're probably lying. I dunno if they claimed that, I don't feel like reading up.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 11:17:17 am
I also didn't realize that it was time to submit actions until night was over because I wasn't really paying attention and fal edited it in rather than making a new post, so it didn't show up in my new replies. So I did nothing last night. I probably wouldn't have died if I'd VMed myself...
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 11:18:50 am
Egan_BW.

Explain? Are you or NQT the one who Ultrakilled me and you're just frustrated it didn't work all the way...?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 11:23:33 am
Hm, this does explain why NQT wanted to kill Jim instead of voting him.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 11:26:19 am
I actually think that NQT may have recruited Jim N1, instead of the other way around, because I don't see Jim recruiting NQT after that D1, but I'm honestly spitballing here.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 11:29:19 am
Hrm. Hey, hey wuba, should I trust you? Would that be a good choice in this scenario?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 11:45:17 am
Hrm. Hey, hey wuba, should I trust you? Would that be a good choice in this scenario?
You may trust me, unless you are Cult, as I cannot be Converted.  If Town loses their numbers, I cannot win, so trust me so long as you must win with Town, or believe I am not lying.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 12:13:01 pm
Egan's conditional also happens to be an AND. Eleimnate all Meme-filled Roles.
TBH I forgot about that. I guess if town wins and both I and the 'meme role' are still in play I'll have to vote them out?

Yeah I saw that, went 'eh', and then immediately forgot about it an assumed I had a normal victory condition. I guess if the meme role is town, they have less reason to trust me now. But unless they're survivor we can still both win, right?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 12:15:03 pm
Time to finish the job on Egan. The cult theme seems to be cultists who can come back. I think we must have had exactly 2 cult leaders, Jim and Egan. I've got more reasons around this to unpack in a bit.

Tric, pretty sure that's Toaster, as Jim's convert (or maybe Egans?)

I gooped up Toony on N1 with my sludge powers, the Magnus Opus. Dunno what happened N2, as I spent all my actions on my shot. Guess I got lucky Web decided not to block me.

Yeah, this post doesn't look good for you considering you didn't go out and say that Jim swapped roles with you. Why didn't you claim that? Shouldn't you want to tell town what Jim's role was? If you deny that you started the game as the firefly role, it's thunderdoming time, NQT.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 12:17:38 pm
Going to join Egan in voting NQT
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 12:18:32 pm
So if NQT & Jim are the JimCult, who are the other Cult?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 12:19:59 pm
Hm...

I'm gonna do some wild speculation, because I think Jim had no choice but to recruit NQT.  The KWN Ability is funny because it goes all the way back to Pandarsenic's initial KWN.  In that, when people voted the Webadict (as I was) and then unvoted after that and I died, they would become the new Webadict.

Looking back to Day 1, 2 people voted Jim and unvoted:  NQT and TricMagic (I may have missed EJ, IDK).  I see Jim as potentially baiting votes using the Jimnosis stuff, so it's possible that this is the manner in which Jim's Cult conversion works.

This may even be a single Cult if that's true.  Who knows?  But it makes sense to me.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 12:23:53 pm
@Web: Uh, you know your results are a simulation and not reality, right?
As far as I understand, my ability should have only put him in the matrix for one night, and then he comes back, because the text says "temporarily". It doesn't actually state a duration or anything but it would make sense.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 12:27:25 pm
Also, Egan_BW's red number is now 0, while my other two personas have their own red numbers which are currently numbers higher than zero. So pretty sure Red = HP.

As my flip said, the colors besides red are all shared between my personas, so they must apply to one of the things which is constant between my different bodies, such as alignment.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 12:30:05 pm
Pfp

Don't accidentally hammer again.

So if NQT & Jim are the JimCult, who are the other Cult?
Anyone but Tric and Egan, unless they're the two. But that would mean my top two town reads are scum.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 12:30:44 pm
Jack didn't receive any ability from me, lol.
I don't know why ToonyMan seems to think I'm an archdevil again. I think he's misremembering that role.
I'm a shitty JOAT with no connection to any previous role I know about, and last night I made it impossible to act on me.

I didn't ultrakill Egan either.

Ugggh, it's probably Jack since he's making shit up.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 12:32:20 pm
Hmm... Max never bought a Hot Dog.
I don't eat hot dogs, can I get a nice sub sandwich instead or maybe a bean burrito?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 12:40:45 pm
unvote
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 12:41:25 pm
NQT hammer counter:

Tricmagic, webadict, EuchreJack

3/6
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 12:42:23 pm
Feel better at 3/6 than at 4/6, since we have a doublevoter. Sure, that doublevoter is nqt themself, but better safe than sorry.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 12:43:25 pm
I also didn't realize that it was time to submit actions until night was over because I wasn't really paying attention and fal edited it in rather than making a new post, so it didn't show up in my new replies.
I also hate that he does this, I'll give you that.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 12:46:23 pm
It also can't be the Egans cause my end of night result registers 6 Town Players, and they were Town.
Are you aware that Egan was three and is now two players?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 12:51:15 pm
I also hate that he does this, I'll give you that.
^
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 12:52:08 pm
unvote
^Things that are a bad idea!
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 01:02:59 pm
Oh right, I forgot.

...Well now we gotta kill 'em for real.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: NJW2000 on May 17, 2023, 01:33:03 pm
Quick post as quite busy today.

Webadict. Explain yourself.
?  Don't like Hot Dogs?
Hm. I'm a big enough person to admit I might be wrong here.

Still very suspicious though.




Man, I love games where town aren't rewarded for finding scum. That was so fun last time. Super cool stuff.

I'm not roleclaiming until it's worthwhile but the flavour's some kind of sacrificial magic, I think? I asked FoU for something and didn't get it, on the role front.



Ok, I guess we're forced into killing NQT so they can't "level up" and do this nonsense again.

In the meantime, I sure as hell hope there were some restrictions on the other cult, or it's Wuba and they were blocked N1, as otherwise they just achieve a majority and presumably have sufficient resource to just win tomorrow.

I just don't really see a decent path to victory here. I think we vote NQT because it narrows it down to one cult, but I don't really know. More thoughts when I have time.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 01:40:32 pm
Did you Inspect someone last Night?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: NJW2000 on May 17, 2023, 01:56:50 pm
No. My role has restrictions, or else I'd probably have inspected you.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 02:12:45 pm
You could learn that I'm Mafia!
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 02:24:19 pm
Hey, better mafia wins than cult, am I right?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 02:30:03 pm
Jack didn't receive any ability from me, lol.
I don't know why ToonyMan seems to think I'm an archdevil again. I think he's misremembering that role.
I'm a shitty JOAT with no connection to any previous role I know about, and last night I made it impossible to act on me.

I didn't ultrakill Egan either.

Ugggh, it's probably Jack since he's making shit up.
Thanks for confirming you're the second cult leader,  Maximum Spin.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 02:31:38 pm
If I were a cult leader I would've won by now.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 02:35:45 pm
Alternate theory: I was blocked and given stuff.
Kinda stupid, but seems to match. I'm going back to voting NQT.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 02:37:43 pm
I specifically got a gun that reduced red numbers and another cultivation ability. A shame, since I had used my one-shot super last night. Oh well.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 02:38:46 pm
Alternate theory: I was blocked and given stuff.
Kinda stupid, but seems to match. I'm going back to voting NQT.
If you got an ability, why don't you describe it and we can see if we can figure out where it came from? It's almost theoretically possible you could have copied one of mine, even.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 02:41:00 pm
Alternate theory: I was blocked and given stuff.
Kinda stupid, but seems to match. I'm going back to voting NQT.
If you got an ability, why don't you describe it and we can see if we can figure out where it came from? It's almost theoretically possible you could have copied one of mine, even.
I spend X AP to mirror another player's ability costing X or less back onto them.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 02:41:28 pm
Whaaaat, rational discussion?  What is this, a crossover episode?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 02:42:00 pm
Fallacy apparently plays too much Magic the Gathering, or maybe Yu GI Oh.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 02:42:37 pm
Whaaaat, rational discussion?  What is this, a crossover episode?
Don't make me shoot you.
...I'm just saying that because I can. :P
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 02:42:53 pm
Alternate theory: I was blocked and given stuff.
Kinda stupid, but seems to match. I'm going back to voting NQT.
If you got an ability, why don't you describe it and we can see if we can figure out where it came from? It's almost theoretically possible you could have copied one of mine, even.
I spend X AP to mirror another player's ability costing X or less back onto them.
I have never had an ability like that. I do actually have one almost sort of like that, but different, but I doubt it's related.

Fallacy apparently plays too much Magic the Gathering, or maybe Yu GI Oh.
Didn't somebody already claim a weeby role like that?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 02:47:04 pm
Alternate theory: I was blocked and given stuff.
Kinda stupid, but seems to match. I'm going back to voting NQT.
If you got an ability, why don't you describe it and we can see if we can figure out where it came from? It's almost theoretically possible you could have copied one of mine, even.
I spend X AP to mirror another player's ability costing X or less back onto them.
I have never had an ability like that. I do actually have one almost sort of like that, but different, but I doubt it's related.

Fallacy apparently plays too much Magic the Gathering, or maybe Yu GI Oh.
Didn't somebody already claim a weeby role like that?
Considering our mod's an admitted bastard, you should at least consider they're the same if it's "almost sort of like that"...

Anyways, by my calculations, the NotJim cult will have 3 members and Town will have 4 members after lynching NQT.
Any mistakes, please speak up.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 02:50:39 pm
That was a fun filled night. I got visited by 4 people!

In other news, Egan was Town. He's dead now. I did however get some useful info, there are 6 Town remaining besides them. Which means there are 3 impostors among us. One of which is likely NQT as the original holder of the Firefly Guardian Ability. Truly bugs you out huh NQT?

Toony, did you give me a Gun?

Egan's conditional also happens to be an AND. Eleimnate all Meme-filled Roles.

Last is thus, someone may have tried to Convert me last night, as that purple number has dropped. A lot. From this, Red is a Death Counter, Green is Town Action-based, Purple is a Cult Counter, and Pink a Gift Counter.
Cult/Town counter
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 02:52:11 pm
Cults don't necessarily expand at a fixed rate.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 02:52:43 pm
I really want to lynch Egan though :(
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 02:54:54 pm
It should be noted that Jim/NQT's possession is a one-time thing. In the same manner, there is another Cult Leader and Follower. Hmm..

I'm still wondering why the Hot Dog vender decided to shut down the Stand. Was kinda hoping for a second serving.

Unvote for now so no quickhammer.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 03:02:36 pm
I really want to lynch Egan though :(
No.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 03:04:28 pm
I'm still wondering why the Hot Dog vender decided to shut down the Stand. Was kinda hoping for a second serving.
First of all, don't unvote.

Second of all, the Hot Dog Vendor is... still running the stand?

Feel free to buy things.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 03:13:30 pm
TBH, since I can't win with town, I'd rather be converted.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 03:22:24 pm
TBH, since I can't win with town, I'd rather be converted.
Is your win condition to see me eliminated?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 03:24:31 pm
TBH, since I can't win with town, I'd rather be converted.
Is your win condition to see me eliminated?
No? I could probably make that happen easy.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 03:27:45 pm
TBH, since I can't win with town, I'd rather be converted.
Yeah but why would anyone convert you if you already act in their favor?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 03:29:59 pm
Yeah but why would anyone convert you if you already act in their favor?
I haven't been. I'm still playing to my current win condition, which requires that town win.
I'm just saying, you know, if someone were to convert me, that would make my life easier.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 03:58:46 pm
Yeah but why would anyone convert you if you already act in their favor?
I haven't been. I'm still playing to my current win condition, which requires that town win.
I'm just saying, you know, if someone were to convert me, that would make my life easier.
What is the extra part you can't accomplish?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 04:21:33 pm
What is the extra part you can't accomplish?
Isn't it obvious?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 04:27:11 pm
What is the extra part you can't accomplish?
Isn't it obvious?
No, but I'm not paying that much attention.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 04:34:46 pm
No, but I'm not paying that much attention.
I might as well give it away, I guess.
I win if Town wins *and* Egan is out of the game, just like Egan also has to get rid of someone to win. There's probably someone who has to kill me to complete the circle. I'm guessing... Toonyman.

So I really want to lynch Egan.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 04:50:28 pm
No, but I'm not paying that much attention.
I might as well give it away, I guess.
I win if Town wins *and* Egan is out of the game, just like Egan also has to get rid of someone to win. There's probably someone who has to kill me to complete the circle. I'm guessing... Toonyman.

So I really want to lynch Egan.
Makes about as much sense as anything else in this game.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 04:53:33 pm
TBH, since I can't win with town, I'd rather be converted.
Is your win condition to see me eliminated?
No? I could probably make that happen easy.
I remember someone saying they had a secondary win condition, was that you?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 04:55:20 pm
This game was rigged from the start Max.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 04:58:41 pm
I remember someone saying they had a secondary win condition, was that you?
Yes. Do you just... not remember the previous Day?
This game was rigged from the start Max.
Like I said Yesterday, I'm assuming I'm not gonna win. I'll do my best anyway.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: FallacyofUrist on May 17, 2023, 06:11:59 pm
I have been duly informed that posting regular vote counts is essential in a game with hammers.

Please enjoy a complimentary vote count.

Quote from: Votebox
Egan_BW (3): Maximum Spin, notquitethere, notquitethere
EuchreJack (0):
Maximum Spin (0):
notquitethere (3): TricMagic, webadict, EuchreJack
NJW2000 (0):
Toaster (0):
ToonyMan (0):
TricMagic (0):
webadict (0):

No Execution (0):

6 votes hammers.

Not Voting (4): Egan_BW, NJW2000, Toaster, ToonyMan
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 17, 2023, 06:23:55 pm
Unvote Though Given Notquitethere and Max aren't going to cooperate on this..

What was that deal with the multiple mason pairs Day 1?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 06:38:04 pm
Unvote Though Given Notquitethere and Max aren't going to cooperate on this..

What was that deal with the multiple mason pairs Day 1?
... It was a joke.  How is this not obvious by now?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 06:41:39 pm
I just don't really see a decent path to victory here. I think we vote NQT because it narrows it down to one cult, but I don't really know. More thoughts when I have time.
Who do you think is Cult after we vote NQT today?

I want to make a post about this before the day is over.

I specifically got a gun that reduced red numbers and another cultivation ability. A shame, since I had used my one-shot super last night. Oh well.
I gave Max a red rifle. No one else should have a red rifle.

No, but I'm not paying that much attention.
I might as well give it away, I guess.
I win if Town wins *and* Egan is out of the game, just like Egan also has to get rid of someone to win. There's probably someone who has to kill me to complete the circle. I'm guessing... Toonyman.

So I really want to lynch Egan.
How can you tell me this isn't like your Devil role when you want another player dead to win? Pretty sure you wanted to kill Knightwing in that game.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 06:50:37 pm
Max I don't think we have the luxury to let you kill Egan, especially since I think they're town.

Tric and Egan are cleared because Tric didn't need to tell us how many town players there currently are if he was Cult. Maybe it's some smart mind game, but I don't like giving Tric much credit. This also means Egan is confirmed town if we believe Tric. In other words Tric and Egan are confirmed town, at least for today.

Assuming this, that means there's 3 Cult players left. One of them is NQT who was either the original Cult Leader that converted Jim, or Jim was the original Cult Leader and they converted NQT. It doesn't matter since we need to kill them today.

That leaves two remaining Cultists inside the rest of us.

Web
Max
NJW
Toaster
Jack

There's two scum here unless Tric is lying or being deceived.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Toaster on May 17, 2023, 07:00:07 pm
ToonyMan:
Tric and Egan are cleared because Tric didn't need to tell us how many town players there currently are if he was Cult. Maybe it's some smart mind game, but I don't like giving Tric much credit. This also means Egan is confirmed town if we believe Tric. In other words Tric and Egan are confirmed town, at least for today.

I am... sort of willing to agree to this.  I don't THINK this is Cult Tric, which by following means he's not lying about Egan.  We have bigger fish to fry, anyway.

Web
Max
NJW
Toaster
Jack

Conveniently leaving yourself off the list.


Web and Toony:  Both of you have made confident claims that Jack is pretty likely the other leader.  Why do you think this?  I asked earlier and got no answer (unless I totally missed it)
Title: Re: Fallacy's Horrible Cults (10 / 11) - Day 2 - Bright Gold Dawn
Post by: EuchreJack on May 17, 2023, 07:12:57 pm
N1 Report

NQT - glows gold (doesn't know why), has two votes, have they claimed being blocked?
Tric - claims bupkis
Jim - tried to inspect Web which would have also learned their wincon but it fails, receives item from Toony
Toony - gets an offer to give up one of their abilities, gives item to Jim, gives item to NJW, fails to give item to Webadict, gets grey goo'd
Jack - claims nothing
Egan - gets offer to give up one of their abilities, prevented anyone from targeting Webadict
Webadict - gave a deluxe hotdog to NQT which blocked him, but now NQT is probably unblockable tomorrow but Web says they can track NQT, claims they did three actions
NJW - inspected Jim result was Cult, hasn't confirmed item from Toony
Toaster - claims nadda
Max - claims they did three actions, otherwise nothing


PPE:
My green number went up by 2, and my ability cost 2 AP. It might be a counter for our positive Town abilities. Who had another number go up again?
Okay..."Jack - Has an ability that cost 2AP". Great.

Like I said: I don't have anything worth offering. Anything I could offer wouldn't do anything for other players.
Try to think at least half a step ahead. This is your opportunity to demonstrate that this claim is true, at least.
I don't really see why I have to do that when you already think I'm town.

...You're the one that did the boon on yourself yesterday aren't you?


Ok, so I kinda missed the boring do nothing until Jim thankfully got hammered to end the millennium of boredom, did anyone add to this on Day 2?

Need to catalog night actions for Day 3, and add my own.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 07:19:02 pm
I gave Max a red rifle. No one else should have a red rifle.
Anyone targeting me would have hit someone else.
Quote
How can you tell me this isn't like your Devil role when you want another player dead to win? Pretty sure you wanted to kill Knightwing in that game.
That's actually fair, but that's the only similarity. It's not a repeat of that role or anything. Besides, in that one I was neutral and had to lynch (specifically) Knightwing OR survive. In this one I'm town but I have to win as town AND kill (any way, but it has to be complete) Egan.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 07:20:17 pm
Conveniently leaving yourself off the list.

Web and Toony:  Both of you have made confident claims that Jack is pretty likely the other leader.  Why do you think this?  I asked earlier and got no answer (unless I totally missed it)
Dang dude, Toony not suspecting himself.

As for the Jack question, that's less important than this one:  You have yet to claim literally anything, would you like to start?

I have claimed my Role, several of my Abilities, all of my Actions, all of my targets, my role name, and even several of my Lucky Numbers.  Toony has verifiable Actions, claimed his role name, several aspects of his role, Actions, and targets.

Why should we think you're Town?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 07:37:03 pm
Speaking of people claiming things, here are the results from Maximum Spin, ToonyMan, and NJW2000:

Toony:Gave items to Web, Max, and Tric last night, Failed to give Tric an item for some reason. Has been even further Disabled by black slime so now I can barely do anything. Blames NQT. (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477225#msg8477225)

Maximum Spin: A shitty JOAT with no connection to any previous role known about, and last night made it impossible to act on him. (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477344#msg8477344) Has a spend X AP to mirror X AP onto target, or something like that, but different. (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477388#msg8477388) Needs to remove Egan from the game to win. (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477412#msg8477412)

NJW2000: Refuses to claim until it's worthwhile but the flavour's some kind of sacrificial magic, he thinks. (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477362#msg8477362) His role has restrictions, or he would have inspected Web. (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477366#msg8477366)
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 07:45:35 pm
I suppose I never did my full claim, which is that I tracked notquitethere.  I also targeted ToonyMan, Max, and Toaster with that track, as well, but they either did not target anyone or have not eaten a Hot Dog.

I also gave a Hot Dog to Egan_BW and NJW2000.

notquitethere targeted Egan_BW.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 07:46:54 pm
These are my own Claims:
I'm basically a cultivator from Amazing Cultivation Simulator.
But anyways, I disabled these three from acting: Egan_BW, Maximum Spin and ToonyMan.
I assume I only got two results because Egan_BW died temporarily.
On Night 1, I attempted to prevent anything bad from happening to Web. But I was told Web didn't exist.

I obtained a Cultivation ability where I spend X AP to mirror another player's ability costing X or less back onto them.

I learned an action name: Metaforge Metagun - I think this is the action ToonyMan was trying to do
I gained a Red Quickfire Rifle.  Flavor text was that someone gave it to me. I believe these are two different things, upon further reading
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 07:48:30 pm
I suppose I never did my full claim, which is that I tracked notquitethere.  I also targeted ToonyMan, Max, and Toaster with that track, as well, but they either did not target anyone or have not eaten a Hot Dog.

I also gave a Hot Dog to Egan_BW and NJW2000.

notquitethere targeted Egan_BW.
I think this means notquitethere started with nonzero pink number. I don't know if that means anything.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 07:49:48 pm
But anyways, I disabled these three from acting: Egan_BW, Maximum Spin and ToonyMan.
Didn't work on me.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: NJW2000 on May 17, 2023, 07:50:34 pm
We need to be thinking about the other cult leader today - not hammering until the end. I'd lean towards going over D1 with a fine-toothed comb, but there might be associative tells later on at least.

Webadict... hasn't done anything to make me think he's town, but I'm less certain in my D1 read nonetheless.

EJ as cult leader...hmph. No offence, but do we catch Jim and completely miss cult!EJ for two days? Doesn't seem likely, and this doesn't seem like scum!EJ. I'm bad at reading Max and Toony, but not seeing them as scum. Going to have to look through Toaster's contributions D2 and D3, but not leaning towards them as cult leader. A not-that-small part of me is screaming "it's just Web", to be honest, but getting tomorrow wrong loses the game for us.

Sorry about basically posting nothing interesting thus far today, crazy day work and people-wise.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 07:52:36 pm
I gave items to Web, Max, and Tric last night.

I failed to give Tric an item for some reason.

Also I have been even further Disabled by black slime so now I can barely do anything. Thanks NQT.



Who did Jim swap with?

It's a player that had this Firefly role until now.

Egan - no, doesn't match what they claimed N1
NJW - no, doesn't match what they claimed N1

webadict - most likely not, doesn't match their Hotdog claim and nobody else would be the Hotdog Vendor

Max - probably not, they're probably the devil deal person and the firefly role doesn't match
Tric - probably not, they learned about the Lifetime tag on N1 so it doesn't seem like they had the role
NQT - probably not, doesn't match what little they've claimed, but more important I don't think Jim targets NQT

Jack - could be
Toaster - could be

I think Jim targeted either Jack or Toaster or maybe NQT.

I feel like it would be Jack personally.

It's also not whoever grey goo'd me, because it's not in this role.

If Toaster isn't lying about not gooing me, then NQT is probably the one that goo'd me N1. (And now black slime'd me N2)
That might have been me?
Nothing in my role mentions slime, but Black is in my role name, and I did disable Toonyman N2.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 07:58:49 pm
We need to be thinking about the other cult leader today - not hammering until the end. I'd lean towards going over D1 with a fine-toothed comb, but there might be associative tells later on at least.

Webadict... hasn't done anything to make me think he's town, but I'm less certain in my D1 read nonetheless.

EJ as cult leader...hmph. No offence, but do we catch Jim and completely miss cult!EJ for two days? Doesn't seem likely, and this doesn't seem like scum!EJ. I'm bad at reading Max and Toony, but not seeing them as scum. Going to have to look through Toaster's contributions D2 and D3, but not leaning towards them as cult leader. A not-that-small part of me is screaming "it's just Web", to be honest, but getting tomorrow wrong loses the game for us.

Sorry about basically posting nothing interesting thus far today, crazy day work and people-wise.
Well, I've also been mulling over the "it's just Web" hypothesis, since Cult Leader plus one recruit would fit into Web being unable to act Night 1, but free to act Night 2.
If that were the case, I'd say Toaster was Web's recruit, since not talking makes Toaster look more suspicious, and Toaster could have fed Web all that extra info that makes Web look townish.

But if that is the case, Web probably needs people to eat the hotdogs to recruit them, so just don't do that.  :P
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 07:59:58 pm
Or alternatively, Everyone eat the hot dogs
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 08:07:39 pm
Web and Toony:  Both of you have made confident claims that Jack is pretty likely the other leader.  Why do you think this?  I asked earlier and got no answer (unless I totally missed it)
I thought Jack was Jim's convert, but that has been cleared(?) up as being NQT.

I still think Jack has been quiet and I don't like their D1 Knightwing vote. That would mean they're a Cult leader which I would have to think about. My gut instinct is that CultLeader!Jack converts you or NJW.

We need to be thinking about the other cult leader today - not hammering until the end. I'd lean towards going over D1 with a fine-toothed comb, but there might be associative tells later on at least.

Webadict... hasn't done anything to make me think he's town, but I'm less certain in my D1 read nonetheless.

EJ as cult leader...hmph. No offence, but do we catch Jim and completely miss cult!EJ for two days? Doesn't seem likely, and this doesn't seem like scum!EJ. I'm bad at reading Max and Toony, but not seeing them as scum. Going to have to look through Toaster's contributions D2 and D3, but not leaning towards them as cult leader. A not-that-small part of me is screaming "it's just Web", to be honest, but getting tomorrow wrong loses the game for us.

Sorry about basically posting nothing interesting thus far today, crazy day work and people-wise.
I don't really think Web is Cult. Max is more likely than Web in that world.

@Jack:
I don't understand why you have the red rifle I gave Max.

Also yes it appears you are the one that disabled me further with black slime.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 08:26:23 pm
Initial thoughts:

I feel Web is the least likely to be Cult here, they were on death's door against NQT D1 and even though they both switched to Knightwing I feel like only one of them is scum. They've also been very open unlike some people. In addition, Web makes a poor convert because of their neardeath D1 and unconvertable claims.

Max is maybe possible. I think they're less likely because of the D1 boon thing (which I remember NQT chiding me for) but I don't really see Max with anyone but Web. They've had great synergy this game. In addition Max makes a poor convert because of their unconvertable claims.

NJW is possible. He caught Jim on D2 but that doesn't prove he isn't Cult. I think him not claiming any inspection today and saying there's a restriction is interesting. This makes me feel good about NJW because he could just lie and say he got a town result on someone to look good. Still has a hate boner for Web. In addition NJW makes a good convert target because of their inspect credibility and lack of unconvertable claims.

Jack is possible. They've been very open recently which I like. I think I agree that I don't really see them as a Cult Leader. I think Jack could be one of the Cult though. In addition Jack makes a poor convert target due to their unconvertable claims.

Toaster is possible. I think they're very likely to be Cult. I think there's a good chance Toaster is a Cult Leader with his convert being Jack or NJW. Web makes a good point that I couldn't tell you a single thing about Toaster. In addition Toaster makes an okay convert target due to their lack of unconvertable claim.

In my mind the remaining two Cult are (Leader first):

Max/Web - unlikely
Toaster/Jack - possible
Toaster/NJW - likely
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 08:35:12 pm
Well, I've also been mulling over the "it's just Web" hypothesis, since Cult Leader plus one recruit would fit into Web being unable to act Night 1, but free to act Night 2.
If that were the case, I'd say Toaster was Web's recruit, since not talking makes Toaster look more suspicious, and Toaster could have fed Web all that extra info that makes Web look townish.

But if that is the case, Web probably needs people to eat the hotdogs to recruit them, so just don't do that.  :P
I couldn't Action anyone N1, so that's not really possible, unless you think Toaster was recruited Last Night.  In the case of the Hot Dog theory, when did Toaster get a chance to eat the Hot Dog?

These are not very sound theories, unless you're hellbent on saying I can target through anything, in which case, yes, I can literally always be Cult, but so can anyone else.

Also, why would I not just Hot Dog ToonyMan or Max?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 08:40:20 pm
Also, why would I not just Hot Dog ToonyMan or Max?
I agree with Web here Jack. Web converting Toaster over me or Max would be very strange.

Especially me.

Especially me.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 08:48:35 pm
But anyways, I disabled these three from acting: Egan_BW, Maximum Spin and ToonyMan.
I assume I only got two results because Egan_BW died temporarily.

Probably just because I no actioned. And I didn't die temporarily, a third of me died extremely permanently. That third of me was also given a hot dog, which I can't use, because it's on my dead body...
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 08:50:35 pm
But anyways, I disabled these three from acting: Egan_BW, Maximum Spin and ToonyMan.
I assume I only got two results because Egan_BW died temporarily.

Probably just because I no actioned. And I didn't die temporarily, a third of me died extremely permanently. That third of me was also given a hot dog, which I can't use, because it's on my dead body...
What, Fallacy won't let you loot your own corpse?
You ALWAYS loot the corpse.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 09:06:26 pm
I don't have that ability!

BTW, if I know the name of a (non-innate) ability owned by a living player, I can copy it onto someone next night. Can anyone think of any broken combos we could do that way?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 09:07:01 pm
Also, what are the odds that KW's murder spiders were the only post restrictions active in this setup?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 09:10:10 pm
I don't have that ability!

BTW, if I know the name of a (non-innate) ability owned by a living player, I can copy it onto someone next night. Can anyone think of any broken combos we could do that way?
"Free Samples" is the name of my Ability that gives out Hot Dogs.  Maybe that'll prove to everyone I'm not Cult, hurrrr.

My passive that makes me a Unconvertible Mafia Miller is called "Godfather", but that's an Innate, otherwise I'd say that's the one to copy.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 09:13:00 pm
Yeah, that would be helpful but I guess Fal was one step ahead of us in breaking the game that way. 😔
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 09:13:35 pm
I have a few abilities that would be funny to give to everyone, but nothing really game-breaking, and the best one would have been the one I just used up.
But if you want to copy an auto that lets you burn innate abilities to refill shotted ones and also gets you free AP sometimes, let me know.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 09:14:56 pm
Uh, hold the fucking phone.

Nah, you know what, fuck it, here's all my Abilities, idgaf:

Godfather:  Mafia Miller can't be converted.
(Innate)  Hot Dog Empire:  I open a shop for Hot Dogs.
Greasesniffer:  I get to see the number of Actions or the Players that target someone with a Hot Dog.
Free Samples:  Choose from 1 of 3 different Hot Dogs to give someone.
Hot Dog Dirty Delivery Debts:  Let's me perform specific Actions on people depending on the type of Hot Dogs eaten.
Mass Microchip Marketing:  Let's me target people that have eaten Hot Dogs plus extra stuff depending on the type of Hot Dog.

Oh, also, I just checked an Godfather is not an Innate, wtf???
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 09:17:04 pm
Oh, Max, I'd take the Innate burner.  I think the Hot Dog shop closes on Day 4, so it's not really useful to hold onto.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 09:23:05 pm
Godfathering someone seems pretty, uh, powerful if it's not an innate.

I can also return someone's role to how it was at the start of the game, which would restore abilities which are burnt or used up.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 09:25:36 pm
I can straight up steal that Godfather if you want to lose it for some reason, if it isn't innate.

The innate-burner is called "lol. lmao." It also makes the refilled ability innate so you can keep using it - which also makes that ability stop being innate for anyone else who might have it. Give it to anyone if you want, I don't actually care about this broken game anymore :P
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 09:27:46 pm
Huh. Are you the memester I have to eliminate then?

Eh. I'm gonna take it as a win if town wins, this game. I don't really see what I should have been doing to find memey roles, let alone eliminate them.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 09:30:02 pm
Huh. Are you the memester I have to eliminate then?

Eh. I'm gonna take it as a win if town wins, this game. I don't really see what I should have been doing to find memey roles, let alone eliminate them.
I'm willing to reject Fallacy's reality and substitute my own.

I can straight up steal that Godfather if you want to lose it for some reason, if it isn't innate.
I kinda like not being able to be converted. >:|  Plz no.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 09:31:23 pm
I don't actually care about this broken game anymore :P
This is usually why Cult games are bad.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 09:35:02 pm
Huh. Are you the memester I have to eliminate then?

Eh. I'm gonna take it as a win if town wins, this game. I don't really see what I should have been doing to find memey roles, let alone eliminate them.
Yeaaaah, apparently Fallacy decided fuck the two of us in particular. I lied about there being a third one so you wouldn't try to kill me, but IDC, I'll just keep playing if I'm killed, what's Fallacy going to do to stop me?
I'm not going to try to kill you either. Actually I guess I should actually unvote now. I don't have a gun (or any other kind of kill), and you probably got one last night, but I'll let it slide.

I can straight up steal that Godfather if you want to lose it for some reason, if it isn't innate.
I kinda like not being able to be converted. >:|  Plz no.
Okay, no problem bro, just offering.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 09:35:55 pm
I don't actually care about this broken game anymore :P
This is usually why Cult games are bad.
*cough* yeah, out of all the words in the title, "Cult" was totally the one that makes it broken
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 09:36:20 pm
Nah, I got no killing offensive options.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 09:42:05 pm
I do!

... I'm not really gonna use it, but I could kill someone if you guys really wanted me to.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 09:46:05 pm
You could kill both of us but then town would lose.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 09:47:52 pm
It'd take a while to kill both of you.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 09:48:34 pm
By the way, web, am I right in guessing that whatever ability you gave me a hot dog with "chose" me and did not "target" me?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 10:05:05 pm
By the way, web, am I right in guessing that whatever ability you gave me a hot dog with "chose" me and did not "target" me?
Um... No, I didn't target you with a Hot Dog?

I targeted you with a the Multichip Track.  It let's me target X people, but it only works if they ate Hot Dogs.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 10:06:56 pm
Oh, right, you gave them to Egan and NJW2000, I see.
So how the hell did I get one?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 10:14:19 pm
Oh, right, you gave them to Egan and NJW2000, I see.
So how the hell did I get one?
Well, you either stole it, bought it, or someone gave it to you, because I didn't give you one.

They are still available to purchase, though.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 10:15:31 pm
@Fallacy:  Would a Hot Dog show up on Egan_BW's corpse if they had one?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: FallacyofUrist on May 17, 2023, 10:17:23 pm
@Fallacy:  Would a Hot Dog show up on Egan_BW's corpse if they had one?
Yes.

In fact, I forgot to put one there.

Yup, it's right there in my notes, I just forgot to add it to the roleflip.

Consider this mod confirmation that Egan_BW's roleflip included a Hot Dog.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 10:17:44 pm
I was explicitly informed that I received the hot dog and its ability after being informed that I died, so I'm pretty sure it's on my corpse yea.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 10:20:46 pm
I was explicitly informed that I received the hot dog and its ability after being informed that I died, so I'm pretty sure it's on my corpse yea.
True, but I wanted to make sure it was there, and it might give SOME PEOPLE SOME FUCKING CLOSURE THAT I'M NOT CULT, but that's not likely.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 10:21:15 pm
Fallacy has informed me that I misunderstood the intention of the ability I mentioned: It can actually burn *any* ability you started with, and doesn't have anything to do with innate-ness. Rather than making the refilled ability innate, too, it just makes that ability part of your role as if you'd started with it (if you didn't), and not part of any other role.

Oh, right, you gave them to Egan and NJW2000, I see.
So how the hell did I get one?
Well, you either stole it, bought it, or someone gave it to you, because I didn't give you one.

They are still available to purchase, though.
Didn't buy it. It showed up at the end of the night. But I think this could have happened if one of my abilities silently failed, leaving me unexpectedly targetable. The hot dog would have been redirected from one of those players to me.

Uh, see, I used two self-buses together so that any actions targeting me would instead target the bus targets, and actions targeting those players would get swapped among them.
Then I, uh,
forgot
who I'd targeted. I didn't save it in my sent items. I'm assuming Jack must have been one since he got the rifle.
Reconstructing what I most likely did, I'm pretty sure this means NJW2000 also got a rifle, didn't claim it, and is probably cult.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 10:27:18 pm
I think you're probably right that it's Toaster -> NJW2000 for the last Cult... lol, because he tried to recruit Max!  I bet Toaster tried to recruit either Jim Groovester or me, and it failed, since Toaster hasn't really said anything in particular.

I'm willing to Roleblock Toaster Tonight, if someone can keep NJW2000 in check, or vice versa.

Wait, doesn't that mean that EuchreJack is also Cult?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 10:30:02 pm
I don't have that ability!

BTW, if I know the name of a (non-innate) ability owned by a living player, I can copy it onto someone next night. Can anyone think of any broken combos we could do that way?
For what it's worth, I have an ability that would be helpful:
Gleaming Lotus Onyx Pearl+: You grow a perfect pearl shield around your target. Negative actions that are used on them this Night have their effects delayed until the next Night, but the effects of alignment conversion actions and Lucky Number reduction actions are completely nullified.

It prevents a person from being converted if you point it at them.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 10:31:06 pm
That might actually be true that Toaster + NJW2000 + EuchreJack is scum if the 6 Town Players includes Egan_BW twice.

Not sure...
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 10:31:55 pm
... Mmmm... But, maybe Toaster's Recruit can go through Busses.  Who knows.  No point thinking about it.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 10:32:10 pm
I think you're probably right that it's Toaster -> NJW2000 for the last Cult... lol, because he tried to recruit Max!  I bet Toaster tried to recruit either Jim Groovester or me, and it failed, since Toaster hasn't really said anything in particular.

I'm willing to Roleblock Toaster Tonight, if someone can keep NJW2000 in check, or vice versa.

Wait, doesn't that mean that EuchreJack is also Cult?
No, I think Max bussed Toony & Me, hence my getting the Gun.
It also explains what happened with my disabling Max...it also got redirected to Toony, but since I already disabled Toony, it didn't do anything else.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 10:35:17 pm
...at any rate, the priority is Kill Leaders, then Recruits. Once both leaders are dead, my opposition to dying is contingent on whether it loses town the game.

I got a gun, Web has a gun, if another town player has a gun, we can all kill someone tonight (assuming they're all do 3 red damage).
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 10:35:49 pm
Wait, doesn't that mean that EuchreJack is also Cult?
If someone tried to recruit me N2, yes.
If someone had recruited NJW2000 N1, not necessarily.
If NJW2000 is actually the cult leader, and didn't try to recruit me N2, not necessarily.

If Tric is right that there were 3 cult at the end of N2, it'd have to be the Jim Soul Recipient and a team of two, so I wasn't recruited N2 UNLESS Jack is also the Jim Soul Recipient.
On the other hand, if Egan actually does count as two town in that count and there are four cult, it's perfectly possible. Tric and Egan should probably both ask for clarification on that.
It's also possible that Tric's count doesn't apply at the *end* of N2, but I don't immediately know what that would imply. Probably a town loss. Haven't thought it through, not going to.

No, I think Max bussed Toony & Me, hence my getting the Gun.
It also explains what happened with my disabling Max...it also got redirected to Toony, but since I already disabled Toony, it didn't do anything else.
Wrong. I won't explain why this is definitely wrong, but it is.

I see web already figured out what I said about the towncount, but I'm leaving it.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 10:36:15 pm
That might actually be true that Toaster + NJW2000 + EuchreJack is scum if the 6 Town Players includes Egan_BW twice.

Not sure...
Pretty sure I count as two town players in terms of nightgame and only one town player in terms of daygame/vote. So that count probably would double count me?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 10:37:27 pm
Wait, doesn't that mean that EuchreJack is also Cult?
If someone tried to recruit me N2, yes.
If someone had recruited NJW2000 N1, not necessarily.
If NJW2000 is actually the cult leader, and didn't try to recruit me N2, not necessarily.

If Tric is right that there were 3 cult at the end of N2, it'd have to be the Jim Soul Recipient and a team of two, so I wasn't recruited N2 UNLESS Jack is also the Jim Soul Recipient.
On the other hand, if Egan actually does count as two town in that count and there are four cult, it's perfectly possible. Tric and Egan should probably both ask for clarification on that.
It's also possible that Tric's count doesn't apply at the *end* of N2, but I don't immediately know what that would imply. Probably a town loss. Haven't thought it through, not going to.

No, I think Max bussed Toony & Me, hence my getting the Gun.
It also explains what happened with my disabling Max...it also got redirected to Toony, but since I already disabled Toony, it didn't do anything else.
Wrong. I won't explain why this is definitely wrong, but it is.

I see web already figured out what I said about the towncount, but I'm leaving it.
And the worst possible option: Tric misread his result, and we're all screwed.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 10:39:45 pm
Pretty sure I count as two town players in terms of nightgame and only one town player in terms of daygame/vote. So that count probably would double count me?
You should ask Fallacy whether, hypothetically, a totally hypothetical action that counts how many players are town would count you twice.

Kind of feel like EuchreJack's panic misdirection is backing up the Yes, Actually, Someone Did Try To Convert Me N2 theory.

It would explain why I got the extra 1AP for "doing something funny", too. That's how you get extra AP from lol, lmao: if Fallacy thinks you caused something funny with your night action, you get +1 for the next night once per night. Which I did. Definitely sounds like causing someone to unexpectedly recruit two seemingly random players for the price of one would be something Fallacy finds funny.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 10:40:09 pm
I don't have that ability!

BTW, if I know the name of a (non-innate) ability owned by a living player, I can copy it onto someone next night. Can anyone think of any broken combos we could do that way?
For what it's worth, I have an ability that would be helpful:
Gleaming Lotus Onyx Pearl+: You grow a perfect pearl shield around your target. Negative actions that are used on them this Night have their effects delayed until the next Night, but the effects of alignment conversion actions and Lucky Number reduction actions are completely nullified.

It prevents a person from being converted if you point it at them.

That's good, but it would be faster to just copy Godfather onto someone.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 10:40:32 pm
I don't have that ability!

BTW, if I know the name of a (non-innate) ability owned by a living player, I can copy it onto someone next night. Can anyone think of any broken combos we could do that way?
For what it's worth, I have an ability that would be helpful:
Gleaming Lotus Onyx Pearl+: You grow a perfect pearl shield around your target. Negative actions that are used on them this Night have their effects delayed until the next Night, but the effects of alignment conversion actions and Lucky Number reduction actions are completely nullified.

It prevents a person from being converted if you point it at them.

That's good, but it would be faster to just copy Godfather onto someone.
Agreed
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 10:41:13 pm
Pretty sure I count as two town players in terms of nightgame and only one town player in terms of daygame/vote. So that count probably would double count me?
You should ask Fallacy whether, hypothetically, a totally hypothetical action that counts how many players are town would count you twice.

Kind of feel like EuchreJack's panic misdirection is backing up the Yes, Actually, Someone Did Try To Convert Me N2 theory.

It would explain why I got the extra 1AP for "doing something funny", too. That's how you get extra AP from lol, lmao: if Fallacy thinks you caused something funny with your night action, you get +1 for the next night once per night. Which I did. Definitely sounds like causing someone to unexpectedly recruit two seemingly random players for the price of one would be something Fallacy finds funny.

Look, all I know is that I didn't start as Cult, and I wasn't told that I am now Cult.  So fuck you.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 10:45:33 pm
Frankly, I wish I WAS converted, then I could be laughing it up in scumchat, rather than having Fallacy's Nightmare Mechanics throwing Scum in my face.

...I think I have contributed enough today.  I'll keep voting NQT, and if anyone wants to announce they're shooting NJW2000 or Toaster, then I'll do that also.
Otherwise, I have no reason to further engage in this horseshit.

You wanna lose the game? Fine, vote me and be done with it.  Not my problem.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 17, 2023, 10:47:44 pm
So, why is Hammering in these 72 hour long days such a bad thing?

Seems to me, we only really do anything in the first 24 hours, and maybe the final 6 hours.  The rest is wasted filler, where sometimes Town talks itself out of eliminating confirmed scum.  Well, Fallacy did say it'd be horrible.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 17, 2023, 10:54:37 pm
It's not necessarily bad.  But, if we aren't ready, it might be bad.

Anyway, Hot Dogs for anyone that wants them!  2 Points each!

@Max:  Hmmm, maybe NJW2000 started as Cult Leader, and the Convert is the same as the inspect?  That's why no inspect this time.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 10:56:38 pm
It would explain why I got the extra 1AP for "doing something funny", too. That's how you get extra AP from lol, lmao: if Fallacy thinks you caused something funny with your night action, you get +1 for the next night once per night. Which I did. Definitely sounds like causing someone to unexpectedly recruit two seemingly random players for the price of one would be something Fallacy finds funny.
lol

So, why is Hammering in these 72 hour long days such a bad thing?

Seems to me, we only really do anything in the first 24 hours, and maybe the final 6 hours.  The rest is wasted filler, where sometimes Town talks itself out of eliminating confirmed scum.  Well, Fallacy did say it'd be horrible.
Have some fun Jack.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 10:59:03 pm
The rest is wasted filler, where sometimes Town talks itself out of eliminating confirmed scum.  Well, Fallacy did say it'd be horrible.
Town would have won if it talked itself out of eliminating confirmed scum last game.
@Max:  Hmmm, maybe NJW2000 started as Cult Leader, and the Convert is the same as the inspect?  That's why no inspect this time.
Extremely possible! It could even be ToonyMan.
It would explain why I got the extra 1AP for "doing something funny", too. That's how you get extra AP from lol, lmao: if Fallacy thinks you caused something funny with your night action, you get +1 for the next night once per night. Which I did. Definitely sounds like causing someone to unexpectedly recruit two seemingly random players for the price of one would be something Fallacy finds funny.
lol
See? That's gloating!
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 11:01:31 pm
Winners get to gloat.

Except Egan and Max. Hahaha!!
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 11:03:33 pm
Friggin multiple enemy teams, how do we figure out which ones to murder first again?

Jim's role sounds spooky and I don't want them to make a comeback.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 11:04:18 pm
Imagine for a moment the actual hypothetical world where ToonyMan is cult, and N1 he tries to convert web or Jim, and web is unconvertible and in a computer box or Jim is already a cult, so N2 he tries converting me, and gets Jack and NJW2000 as his team instead.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 11:05:47 pm
That would be the game living up to its premise.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 17, 2023, 11:10:10 pm
Imagine for a moment the actual hypothetical world where ToonyMan is cult, and N1 he tries to convert web or Jim, and web is unconvertible and in a computer box or Jim is already a cult, so N2 he tries converting me, and gets Jack and NJW2000 as his team instead.
Sounds like a sweet deal. 8)
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 11:13:14 pm
Fal says that I'm three town players and two alive town players, so is tric was counting how many alive townies existed he would have counted me twice.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 17, 2023, 11:20:37 pm
Haha, okay yeah we're at 4:5 (well, 4:6 because there's two of you which maybe saves town a day? don't get converted!) and fucked unless we kill the right cult leader, I assume. Not sure if there's the Jim Soul Recipient and a three-man cult, or if the JSR converted someone.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 17, 2023, 11:25:37 pm
I still only have one vote, so I'm not sure if I can save us any days. >.>
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 12:12:41 am
Imagine for a moment the actual hypothetical world where ToonyMan is cult, and N1 he tries to convert web or Jim, and web is unconvertible and in a computer box or Jim is already a cult, so N2 he tries converting me, and gets Jack and NJW2000 as his team instead.
Sounds like a sweet deal. 8)
Indeed. It's be highly preferable to this mess.

Anyways, Town may have enough firepower to kill Cult in the Night phase, otherwise anyone that isn't recruited loses.
In that case, we should lynch town, 2 townies get recruited by two cult leaders, and more players win than lose.

Winners get to gloat.

Except Egan and Max. Hahaha!!
And since Egan & Max are already going to lose, skip those two.  :P
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 12:13:47 am
Maximum Spin

Hey Egan, let's see if you can win!
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 12:14:41 am
@NQT: Please recruit Toonyman. I don't want to join the losing cult.  :P
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 12:16:48 am
I'd be a GREAT cult recruit! I got a gun and can protect you guys! We can totally troll town! You'll be safe, since I'll get eliminated next turn!
Pick ME!
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 12:19:21 am
Maximum Spin

Hey Egan, let's see if you can win!

No.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 02:07:45 am
Maximum Spin

Hey Egan, let's see if you can win!
It won't even work.

Fallacy *really* decided fuck us two in particular.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: notquitethere on May 18, 2023, 02:26:06 am
Pfp

My role is Primordial Jelly, I can gunk people up with slime and I can automatically bounce low level negative stuff off me.  Apparently that included Egan's auto inspect. I have never had any firefly role.

I've missed the last 20 hours of the game and I've just had laser eye surgery and shouldn't be on screens too much so I'm not reading back rn... have we found the teams yet?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: NJW2000 on May 18, 2023, 04:36:11 am
On the rifle front - yep, I have received another gun. I didn’t feel the need to mention it until I knew what web and max were focused on. But people paying attention should already know I have a gun because of D2.

If anyone  feels like lowering webs numbers a great deal tonight, I’m probably down.

So, why is Hammering in these 72 hour long days such a bad thing?

Seems to me, we only really do anything in the first 24 hours, and maybe the final 6 hours.  The rest is wasted filler, where sometimes Town talks itself out of eliminating confirmed scum.  Well, Fallacy did say it'd be horrible.
Play to win by your wincon. And no, we can use today to actually scumhunt, whether it’s mechanical or tone based. I’ve been going through D1 and D2, because relying on mechanical in games like this is usually a pointless nightmare.


I  think anyone who can counterclaim primordialjelly probably should. Otherwise… huh. NQT still doesn’t look good.

Pfp.


Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 06:26:23 am
If anyone  feels like lowering webs numbers a great deal tonight, I’m probably down.
I'll take things a totally Town person would say.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 06:39:05 am
Also, Egan claimed NQT had the Frefly Autos during Night 1 and NQT has yet to dispute that.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: notquitethere on May 18, 2023, 06:42:33 am
Also, Egan claimed NQT had the Frefly Autos during Night 1 and NQT has yet to dispute that.
Wrong.
Pfp

My role is Primordial Jelly, I can gunk people up with slime and I can automatically bounce low level negative stuff off me.  Apparently that included Egan's auto inspect. I have never had any firefly role.

I've missed the last 20 hours of the game and I've just had laser eye surgery and shouldn't be on screens too much so I'm not reading back rn... have we found the teams yet?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 06:52:29 am
I gave Max a red rifle. No one else should have a red rifle.
Anyone targeting me would have hit someone else.
Quote
How can you tell me this isn't like your Devil role when you want another player dead to win? Pretty sure you wanted to kill Knightwing in that game.
That's actually fair, but that's the only similarity. It's not a repeat of that role or anything. Besides, in that one I was neutral and had to lynch (specifically) Knightwing OR survive. In this one I'm town but I have to win as town AND kill (any way, but it has to be complete) Egan.
Toony, is it specifically a Red Rifle? Or something else, cause if so you got redirected onto me, yet also tried to give me one. That's 2/4, you and whoever caused that vector to fail? (Or you either got that info from your hat, or can't give more than 1.)
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 06:54:32 am
I suppose I never did my full claim, which is that I tracked notquitethere.  I also targeted ToonyMan, Max, and Toaster with that track, as well, but they either did not target anyone or have not eaten a Hot Dog.

I also gave a Hot Dog to Egan_BW and NJW2000.

notquitethere targeted Egan_BW.
... Yeah, that was undoubtedly a Kill Egan Now. (Unless it was a poisonous hot dog.)
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 06:59:06 am
Initial thoughts:

I feel Web is the least likely to be Cult here, they were on death's door against NQT D1 and even though they both switched to Knightwing I feel like only one of them is scum. They've also been very open unlike some people. In addition, Web makes a poor convert because of their neardeath D1 and unconvertable claims.

Max is maybe possible. I think they're less likely because of the D1 boon thing (which I remember NQT chiding me for) but I don't really see Max with anyone but Web. They've had great synergy this game. In addition Max makes a poor convert because of their unconvertable claims.

NJW is possible. He caught Jim on D2 but that doesn't prove he isn't Cult. I think him not claiming any inspection today and saying there's a restriction is interesting. This makes me feel good about NJW because he could just lie and say he got a town result on someone to look good. Still has a hate boner for Web. In addition NJW makes a good convert target because of their inspect credibility and lack of unconvertable claims.

Jack is possible. They've been very open recently which I like. I think I agree that I don't really see them as a Cult Leader. I think Jack could be one of the Cult though. In addition Jack makes a poor convert target due to their unconvertable claims.

Toaster is possible. I think they're very likely to be Cult. I think there's a good chance Toaster is a Cult Leader with his convert being Jack or NJW. Web makes a good point that I couldn't tell you a single thing about Toaster. In addition Toaster makes an okay convert target due to their lack of unconvertable claim.

In my mind the remaining two Cult are (Leader first):

Max/Web - unlikely
Toaster/Jack - possible
Toaster/NJW - likely
Toaster being the leader is exceedingly unlikely. They haven't really had anyone ... I guess on their side. It's entirely possible the Mason+Uncovertible+Miller is the result of a Pre-Day 1 action, or a Day 1 Action. Which would bump Max up far higher on the scale of possibilities...
Title: Re: Fallacy's Horrible Cults (11 / 11) - Day 1 - Return Of The Hot Dogs
Post by: TricMagic on May 18, 2023, 07:10:59 am
Nah it's not Jim.  We're Masons.

I am indeed Masons with webadict, and therefore nonconvertible, which is a great kind of townie but a less desirable automobile.

Makes sense. I guess if Jim's scum then he's mafia with Wuba. Since wuba claimed miller-mason.
I know webadict was lying about being masons with Jim, because I am masons with both web and Jim separately.

I am indeed Masons with Maximum Spin, and therefore nonconvertible, which is a great kind of townie but a less desirable automobile.

God this is gonna be funny when the game ends and everything I claimed is true.

Do I want to say this is town webadict? Kind of.

But this is obviously town webadict since he and I are masons.



At a meta guess, Jim is Cult, Toony is Cult. Jim is being quite audacious in their actions, which isn't normal unless he's playing up the meme so we don't look too deeply into his actions once he actually starts playing. Toony is Cult because Hats.

These are bad reads.



If 6 players hammered Max, given the generally more cautious nature of scum, we might expect 4+ town players to get a boon. Depending on how potent a boon is, that could be a very good thing. I'm going to see how Max acts for the rest of the day, but if there is going to be a Max elimination then I'll be in on it.

:\

I feel like you're responsible for doing this to Max and are talking up its benefits to convince people to vote him.

Tell me what the boons do so that I know it's worth my while to vote Max (not that I will though).



Egan_BW and EuchreJack are probably town. I lean town on TricMagic. Knightwing64 should do something substantive instead of complaining about Jimnosis.

Jimnosis.

notquitethere, Toaster, and NJW2000 are kind of weird.

ToonyMan and webadict and Maximum Spin are fine. Either of them could easily be town or the cult leader since they would be currently unteamed and motivated to find other cult. My gut wants to say that Max and webadict are likelier to be town though.

Search function. In order of line breaks. Why did Jim so readily agree to being Masons with Max/Webadict? (I was right that Jim was Cult.) NQT did in fact have boons to give Night 1, and so got (stealth?) converted. And Jim's gut says Max/Webadict are likely to be town while at the same time saying they want to find other Cult. My question is thus, would it be possible for Jim to communicate with web/max/toony? (And it's likely that it's within these 3.)

My strategy as Cult is solo, stick around, be helpful, find cult, and vote them out. Jim's appeared to be leaning into his role. Max/Webadict are totally the type to take advantage of a chat to claim Masons/Miller. Draws investigation off of them.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 07:20:40 am
From a skim, Toony cannot be Cult with Webadict/Max, I'm fairly sure web would have died Day 1 if that was the case.
Rigged Game

As such, with no realy Jack supportter coming out of the woodwork, would have to put forth Max/Web

If it's any consolation Web, I can't have you living to tonight if you are Cult. I can revive you. I cannot revive anyone if you block me. (It's also good to see what those Dogs do before I take a bite of them.)
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 07:24:13 am
Also, Egan claimed NQT had the Frefly Autos during Night 1 and NQT has yet to dispute that.
Wrong.
Pfp

My role is Primordial Jelly, I can gunk people up with slime and I can automatically bounce low level negative stuff off me.  Apparently that included Egan's auto inspect. I have never had any firefly role.

I've missed the last 20 hours of the game and I've just had laser eye surgery and shouldn't be on screens too much so I'm not reading back rn... have we found the teams yet?
Sorry, when I say dispute, I suppose I meant more "You have no proof other than you say it isn't."  You aren't exactly trustworthy, and I have no reason to believe you.  Plus, you're still voting Egan like someone that doesn't care who they vote as long as it isn't you.

@Tric, omfg, I'm the least likely to be Cult, let alone Cult Leader.  Egan had me unable to target lr be targeted on N1, why are you always like this?  My Actions are basically confirmed.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 07:29:59 am
Imagine for a moment the actual hypothetical world where ToonyMan is cult, and N1 he tries to convert web or Jim, and web is unconvertible and in a computer box or Jim is already a cult, so N2 he tries converting me, and gets Jack and NJW2000 as his team instead.
Sounds like a sweet deal. 8)
Indeed. It's be highly preferable to this mess.

Anyways, Town may have enough firepower to kill Cult in the Night phase, otherwise anyone that isn't recruited loses.
In that case, we should lynch town, 2 townies get recruited by two cult leaders, and more players win than lose.

Winners get to gloat.

Except Egan and Max. Hahaha!!
And since Egan & Max are already going to lose, skip those two.  :P
Oh most certainly. NQT is not going to survive another night. (And if we end up dead, Max is most certainly Cult. Cause someone has been targeting me.) ... In order for Night 1 results to read the other way and NQT wasn't the Firefly Queen, a redirection would have had to be used. Max can bus people. Web never really tried to push this. (NQT, vote Webadict. Sure you die, but eh.)

For record, I'm going to be shooting NQT and Max. If someone else got pinged, one of those shots got redirected.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: notquitethere on May 18, 2023, 07:36:57 am
Sorry, when I say dispute, I suppose I meant more "You have no proof other than you say it isn't."  You aren't exactly trustworthy, and I have no reason to believe you.  Plus, you're still voting Egan like someone that doesn't care who they vote as long as it isn't you.
Sorry, why isn't Egan cult? What have I missed? I did say I'm not in a position to read back right now. Maybe tomorrow. Eyes too bloodshot. I tried to kill Egan last night, who else do you expect me to vote??
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 07:40:24 am
Also, Egan claimed NQT had the Frefly Autos during Night 1 and NQT has yet to dispute that.
Wrong.
Pfp

My role is Primordial Jelly, I can gunk people up with slime and I can automatically bounce low level negative stuff off me.  Apparently that included Egan's auto inspect. I have never had any firefly role.

I've missed the last 20 hours of the game and I've just had laser eye surgery and shouldn't be on screens too much so I'm not reading back rn... have we found the teams yet?
Sorry, when I say dispute, I suppose I meant more "You have no proof other than you say it isn't."  You aren't exactly trustworthy, and I have no reason to believe you.  Plus, you're still voting Egan like someone that doesn't care who they vote as long as it isn't you.

@Tric, omfg, I'm the least likely to be Cult, let alone Cult Leader.  Egan had me unable to target lr be targeted on N1, why are you always like this?  My Actions are basically confirmed.
You completely missed the previous post, or chose not to address it as a fallacy. Being untargetable Night 1 does bupkiss if you were recruited start of Day 1.

NQT, only way you're a slime is if I'm Meowfia and lying about my result. Or if Max redirected me. Which, btw web, would make Max the Cult. No one claimed to target me Night 1, yet someone did. 4 people targeted me Night 2, of which we only know of Toony to have done so. (And likely Max.) If you were so dedicated to figuring out the truth, I'm sure you could sus out who did what last night.


Ninja. News Flash NQT, you did manage to kill Egan last night. It didn't stick. And my inspect read them as Town with 6 in the Town grouping. Leaving 3 Cult, one of Jim's Spirit, and the other two as the second group. (As compared to 4 cult, they can't multiple properly like usual. Unless Web is Cult and got blocked Night 1, or someone tried targeting web despite unconvertible claim.)
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 07:42:28 am
TL;DR, you're caught out. Sorry you were the victim of Jim's madness? (It could have been Jack as argument been made that they were the Queen, but that requires Max to have redirected me and never claimed. Which makes them the cult.)
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 07:42:35 am
Your theory is that I didn't consider Max, but that's not particularly true.  I assumed that Max could only Bus himself.  But if your theory of Max and I together hinges on Max being scum, why not go for Max first, who is much more likely to be Cult?

You are being really insane for no reason, and I need you to calm the fuck down and stop doing your stupid hero mode bullshit, because you are telling people who YOU BELIEVE can bus that you're going to shoot them.  Do you see the problem with your own logic?

Sorry, when I say dispute, I suppose I meant more "You have no proof other than you say it isn't."  You aren't exactly trustworthy, and I have no reason to believe you.  Plus, you're still voting Egan like someone that doesn't care who they vote as long as it isn't you.
Sorry, why isn't Egan cult? What have I missed? I did say I'm not in a position to read back right now. Maybe tomorrow. Eyes too bloodshot. I tried to kill Egan last night, who else do you expect me to vote??
Tric says otherwise.  Egan's play says otherwise.  I don't expect anything from you because I think you are a lying liar that lies.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 07:43:51 am
I'm playing to my wincon. I can't trust a living webadict not to block me. I can trust a dead webadict to win us the game. Do you want to be town confirmed Day 4?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 07:44:36 am
I'm playing to my wincon. I can't trust a living webadict not to block me. I can trust a dead webadict to win us the game. Do you want to be town confirmed Day 4?
No, if you kill me, I want to stay fucking dead.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 07:47:55 am
I'm playing to my wincon. I can't trust a living webadict not to block me. I can trust a dead webadict to win us the game. Do you want to be town confirmed Day 4?
No, if you kill me, I want to stay fucking dead.
I can always revive Knightwing instead? (You can call it madness, but Miller claims aren't going to save you. Isn't that what you wanted?)
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 07:52:45 am
Let me be clear:  I am Town, but if I die, I am done.  I am not going to Roleblock you.  I have no need to.  I don't know why you think I would.  I think you think I care what you do, but I don't except that I need you to think about your actions and how they can win.  I see very little ways for me to win, and if I die, I have less than 1% chance to win, so don't revive me.  I cannot be converted, that is a waste for the Town because I will be brought back to die again.  You should ABSOLUTELY revive Knightwing, he can somewhat fight back, but I am useless being confirmed this late in the game.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 08:05:06 am
Tric, I don't think a wuba vote makes much sense. Could we switch back to NQT?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 08:09:18 am
Actually, voting Egan probably has the maximum chance of MY winning, which is always my WinCon.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 08:12:56 am
Considering there's only 5 town left, that's not particularly surprising, EJ~
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Toaster on May 18, 2023, 08:26:28 am
Web:
As for the Jack question, that's less important than this one:  You have yet to claim literally anything, would you like to start?

Because I have yet to have anything useful to add.

My role is very focused on the actions of other people.  I'm shadow based, meaning I can mostly just gain copies what other people do.  Pretty much everything requires setup; EG I can't really get anyone's ability unless I mark their shadow first.  I can also get a higher mark that lets me redirect people (and get a copy of those actions) if they target me or the person with the higher mark.

I'm also unconvertable, which I did claim earlier (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475217#msg8475217), but I grant it wasn't super obvious.

N1 I marked Toony and NQT, and failed to mark you, Web, consistent with all other N1 claims.

N2 I upgraded my mark on Toony, and redirected NJW's theoretical actions on me [and by extension Toony] to TricMagic.  I still was kinda thinking NJW was likely to target me and Tric's kind of a jammer to me, but I didn't redirect anything, meaning NJW didn't target me or Toony.

My pink number started at zero and went up a tiny amount N1.  All the others started high single digits and haven't moved.

I've bought no hot dogs.

I specifically asked and my marks are not visible to the target, nor do they do anything innately to the target.





I don't have time right now to give this game the thinking it needs but I don't see how it isn't NQT in this setup.  Jack's now my #2 pick because of the weird way Jack's acting today.


EGAN and SPIN:  Do you need your person to DIE, be KILLED, or be LYNCHED?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 08:28:04 am
Tric, I don't think a wuba vote makes much sense. Could we switch back to NQT?
A NQT vote doesn't actually solve anything. They're pretty much busted. We need to find the other cult today if town wants a chance of winning. It's most likely between Web/Max/Toony. But Web/Max are the most likely pair.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: notquitethere on May 18, 2023, 08:37:02 am
I could absolutely see Max/Web power scumming it with their bogus mason claim. But why isn't it Toaster/Egan? What have I missed?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 08:38:49 am
Toaster: Wording says "is currently eliminated" which I'm guessing just means they have to currently be dead. If there's multiple meme roles they all have to be currently eliminated.

Tric, I trust you, but I'm not sure if what you're saying makes sense. Sorry.

As far as I can tell the "we're in a chat together!" on day 1 was just typical insane random bluffing from Wuba. Doesn't really mean much that one of the people who caught on and joined the bluff happened to be cult leader.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 08:39:55 am
I could absolutely see Max/Web power scumming it with their bogus mason claim. But why isn't it Toaster/Egan? What have I missed?

Why is it?
Tric seems to have inspected me as town. Would you like to pursue an Egan/Tric or something?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: notquitethere on May 18, 2023, 08:45:16 am
Sorry I will stop posting until I am up to reading back the pages I missed.

If this is true, I think Tric is town, so let's park things on Webadict, Webadict. Feels good to vote him.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 09:06:50 am
I'd vote for me if it weren't against my wincon because I would love to escape this game.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Toaster on May 18, 2023, 09:55:14 am
Sorry I will stop posting until I am up to reading back the pages I missed.

If this is true, I think Tric is town, so let's park things on Webadict, Webadict. Feels good to vote him.

Excellent evidence that Web is town
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 10:08:17 am
Yeah, Web's probably gonna lose as Town...
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 10:08:32 am
Pfp

I'm busy at work today

We are not voting Web

NQT is literally outed scum and needs to die today

I think even Toaster can agree to that

Then we can shoot suspected remaining Cult tonight with the tons of guns I've given so far
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 10:10:12 am
yuppers NQT
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 10:12:07 am
Pfp

I'm busy at work today

We are not voting Web

NQT is literally outed scum and needs to die today

I think even Toaster can agree to that

Then we can shoot suspected remaining Cult tonight with the tons of guns I've given so far
I don't think Town has enough killpower, and if Town has enough, they all need to shoot the same Cult Leader with no redirects, blocks, or protects. It's probably over, Toony.

But hey, I will vote NQT, since it eliminates the question of "What if both cults are equal and no remaining town?"
Which knowing Fallacy, means the game Never Ends
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 10:12:57 am
I'd vote for me if it weren't against my wincon because I would love to escape this game.
Not enough to lose, apparently.  :P
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 10:13:57 am
I'd vote for me if it weren't against my wincon because I would love to escape this game.
Not enough to lose, apparently.  :P
I have a Town family to feed.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 11:24:08 am
Toaster: Wording says "is currently eliminated" which I'm guessing just means they have to currently be dead. If there's multiple meme roles they all have to be currently eliminated.
Can confirm. Given the situation with Egan's multiples and my [redacted], I assume it means really most sincerely dead, because, again, fuck us in particular.
Quote
As far as I can tell the "we're in a chat together!" on day 1 was just typical insane random bluffing from Wuba. Doesn't really mean much that one of the people who caught on and joined the bluff happened to be cult leader.
Can confirm. Actually, we decided it on day 1 of the LAST game. You can find it in my team's scumchat there; after I tell Jim we're going to claim masons, web suggests claiming masons next time.

Anyway it's obvious that NQT is one but I don't know what the vote count is and I'm not going to Tric it.
Tric, not only can I only bus with myself (except in the context of using up all my busses to bus myself with multiple people like last night), and I clearly don't have the firefly role, you already know I was petitioning Egan and ToonyMan (and also Jim, but he died) to give me their actions n1. I can't do THAT many things. If you got redirected, which I doubt, it wasn't by me.

I'm going to give even odds that Jim actually slimed ToonyMan n1, and NQT claimed it because he got the role and saw it must have been Jim.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 11:32:37 am
I'd vote for me if it weren't against my wincon because I would love to escape this game.
Not enough to lose, apparently.  :P
I have a Town family to feed.
To each other, apparently
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 11:41:08 am
...

Tric, does your Town count inspect everyone?  Because it might be possible that I'm not counted in that total.

I should note that I AM a Miller, so you should ask if that counts.  Also, I think the hidden aspect of my Millerness no longer matters:  I actually do inspect as Mafia... To a Cult aligned player.  I actually inspect as Cult to Town.  It's all a part of Godfather, if Egan wants to copy that and verify what I'm saying.  I was hoping to test NJW using this, but it doesn't really matter anymore.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 11:46:45 am
and I clearly don't have the firefly role,
Why in the world are you talking about not having the Firefly role? NQT gets lynched, Cult messes with us, Town shoots Town, you shoot town, and we end up at in Lylo tommorow. Lynching NQT is a 0-Info lynch that has us shooting completely blindly tonight. That is not a good thing. And worst of all, MY ROLE MY ROLE MY ROLE as Jim would say. I end up blocked, dead, and/or having to revive Knightwing in a Lylo situation. This is worst case scenario. Especially since we can't shoot my top suspects besides webadict, who could be argued to have been recruited last night and is an unknown factor.

NQT being unlynched might mean I die anyway, but at least they are alone. I do not want to play Russian Roulette thank you very much.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 11:53:13 am
So... we're all agreed to shoot Tric, right?  ;D
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 11:54:35 am
More realistically, it would be helpful if each player said whom they would like to shoot and whom they would like to protect.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 11:55:40 am
...

Tric, does your Town count inspect everyone?  Because it might be possible that I'm not counted in that total.

I should note that I AM a Miller, so you should ask if that counts.  Also, I think the hidden aspect of my Millerness no longer matters:  I actually do inspect as Mafia... To a Cult aligned player.  I actually inspect as Cult to Town.  It's all a part of Godfather, if Egan wants to copy that and verify what I'm saying.  I was hoping to test NJW using this, but it doesn't really matter anymore.
... You know, would Fallacy really put two miller town members in a single game? I inspect as the Meowfia, no fancy tricks about it. And that type of Miller you have also has a fatal flaw I could have taken advantage of if I knew it. I can grab a player's win condition.

Granted, I never really trusted you from the start, you dying at any point would have been great since I'd either confirm you were town and revive, or you'd be cult and the slot would be solved.



Jack, go talk about Tricnosis.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: notquitethere on May 18, 2023, 11:57:39 am
Euchrejack is openly scum, right?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 12:01:00 pm
and I clearly don't have the firefly role,
Why in the world are you talking about not having the Firefly role?
Because, Tric, the only way I could have made you misread NQT's results is if I redirected you to me. That's the only redirection-type ability I have. Since I don't have the role you claim to have seen, either NQT really has it or someone else is to blame.
Also, I'm town, you doofus.
Jack, go talk about Tricnosis.
Ew. You might want to take albendazole for that.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 12:01:42 pm
NQT's slot has been solved. Jack's claimed to have been the one to disable Toony. The only way it isn't solved is if I got redirected night 1, and the numbers don't add up. Max or Web, those are the two that have to go. Web going means I can revive you rather you like it or not. Max going removes the redirection and bussing. Max gone means NQT (and Web) will get riddled with bullets. Web gone means I can revive them if town.



I'll applaud Jack for managing to solo his way through the game, yeah. But I'm also openly scum with the Miller claim so late, right? You're also openly scum since the only way you aren't is if I got redirected N1 to Jim's target.


Ninjamax.. Max, old buddy and enemy, old day 1 player~ Cult Lies.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 12:03:12 pm
You can argue about claimed abilities all you like, I've made my path. The cats are gathered. The sacrifice ready. All that remains is which of you goes on the pyre.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 12:05:08 pm
NQT's slot has been solved. Jack's claimed to have been the one to disable Toony. The only way it isn't solved is if I got redirected night 1, and the numbers don't add up. Max or Web, those are the two that have to go. Web going means I can revive you rather you like it or not. Max going removes the redirection and bussing. Max gone means NQT (and Web) will get riddled with bullets. Web gone means I can revive them if town.
I've already used up all my buses anyway.

On the other hand, I CAN stop you from shooting if you want. It'd be hilarious. In fact I'm going to precommit to that.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 12:05:19 pm
@Tric:  I can't know what you have.  The only reason you know what I have is because I have claimed every single part of it.

You are acting like you are the only hope Town has and attacking everyone.

Calm.  The fuck.  Down.

Egan can literally tell you what two of my Hot Dogs do.  Ask them, you absolute psycho.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 12:06:26 pm
NQT's slot has been solved. Jack's claimed to have been the one to disable Toony. The only way it isn't solved is if I got redirected night 1, and the numbers don't add up. Max or Web, those are the two that have to go. Web going means I can revive you rather you like it or not. Max going removes the redirection and bussing. Max gone means NQT (and Web) will get riddled with bullets. Web gone means I can revive them if town.



I'll applaud Jack for managing to solo his way through the game, yeah. But I'm also openly scum with the Miller claim so late, right? You're also openly scum since the only way you aren't is if I got redirected N1 to Jim's target.


Ninjamax.. Max, old buddy and enemy, old day 1 player~ Cult Lies.

https://youtu.be/LQCU36pkH7c
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 12:08:45 pm
NQT's slot has been solved. Jack's claimed to have been the one to disable Toony. The only way it isn't solved is if I got redirected night 1, and the numbers don't add up. Max or Web, those are the two that have to go. Web going means I can revive you rather you like it or not. Max going removes the redirection and bussing. Max gone means NQT (and Web) will get riddled with bullets. Web gone means I can revive them if town.



I'll applaud Jack for managing to solo his way through the game, yeah. But I'm also openly scum with the Miller claim so late, right? You're also openly scum since the only way you aren't is if I got redirected N1 to Jim's target.


Ninjamax.. Max, old buddy and enemy, old day 1 player~ Cult Lies.

https://youtu.be/LQCU36pkH7c
You can say what you want. Even if it's rude. But tell me, who are the remaining 2 cultists? If you can't answer that, then you have no way of convincing me. As that's my main focus for the day, town just loses if we can't figure that out.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 12:11:51 pm
More realistically, it would be helpful if each player said whom they would like to shoot and whom they would like to protect.
I would shoot somewhere inside Toaster/NJW/Jack.

I would protect (ideally from all negative things) Egan and Tric since we know they're 99.9% town.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 12:13:27 pm
You can say what you want. Even if it's rude. But tell me, who are the remaining 2 cultists? If you can't answer that, then you have no way of convincing me. As that's my main focus for the day, town just loses if we can't figure that out.
I think it could be literally any combination but Max and Web.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 12:14:15 pm
Hey web, what does the hot dog you gave NJW2000 do? I wasn't told. Is it the same as the other ones, +1AP?
I would protect (ideally from all negative things) Egan and Tric since we know they're 99.9% town.
I agree but unfortunately Tric is about to lose the game for town so I have to annihilate him.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 12:15:49 pm
Claims
Thanks for this.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 12:19:40 pm
Hey web, what does the hot dog you gave NJW2000 do? I wasn't told. Is it the same as the other ones, +1AP?
I would protect (ideally from all negative things) Egan and Tric since we know they're 99.9% town.
I agree but unfortunately Tric is about to lose the game for town so I have to annihilate him.
It's the same as the one you can buy.  +1 AP.

Also, I would prefer Tric calm down instead and actually listen
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: NJW2000 on May 18, 2023, 12:34:46 pm
Please stop posting a million times a second, I'm still trying to catch up and just got out of work.



I'm very ok with an NQT elim, not just because of the claimed inspect and more because of shit like this:

Time to finish the job on Egan. The cult theme seems to be cultists who can come back. I think we must have had exactly 2 cult leaders, Jim and Egan. I've got more reasons around this to unpack in a bit.

I genuinely think he was town D1 still, but got converted at/by day end, and is claiming Jim's knight action and role. I'm guessing Jim had some kind of day-recruit, or end of day thing... or NQT's just worked it out. So he is the goo role, because Jim was the goo role. Sorry if other people saw that instantly, I honestly have been very busy and sleep deprived.

PPE: yep, Max saw this... it really took people a while. Huh.



It would explain why I got the extra 1AP for "doing something funny", too. That's how you get extra AP from lol, lmao: if Fallacy thinks you caused something funny with your night action, you get +1 for the next night once per night. Which I did. Definitely sounds like causing someone to unexpectedly recruit two seemingly random players for the price of one would be something Fallacy finds funny.
Seriously, I don't get why FoU does stuff this. Like, "I found that funny" as a mechanic is deeply subjective and stupid, and makes the game less interesting because night actions are just random unpredictable chaos that don't matter except when they do.

This is getting me riled up because last time I expended effort on an FoU game, it did not feel good.


If this is true, I think Tric is town, so let's park things on Webadict, Webadict. Feels good to vote him.

Excellent evidence that Web is town
Yep, that's exactly how voting in a multiball works!

Your posts are suspect, unfunny and deeply uninspired. Right now, the only thing making me ignore the possibility that you're cult leader is good players saying that you often play this way. Don't push my credulity too far, please.



If anyone  feels like lowering webs numbers a great deal tonight, I’m probably down.
I'll take things a totally Town person would say.
Yeah, feel free to start this again. Also look, NQT voted you! Time to tell them they're an idiot and ask like three people to vote them in consecutive posts! Make my life easy, I'm honestly struggling.

Here's the thing, Web. We need to find the remaining cult leader. Best evidence available here is D1 tone, claims and votes, because there's no mechanical speculation or converted people acting scummy. D1, there was probably a lone cult leader, or if there was a non-lone cult leader, it was almost definitely you or Max, given his killing Knightwing over you.

My read on you was pretty firm by the end of D1. Maybe that can change. Was your end-of-D1 play anything other than highly dubious, frantic self-preservation? And who else acted noticeably scummy D1, other than Jim or NQT, on D1? Did you have other scumreads then, and have you bothered to look?

I'm giving you a chance to convince me here, because otherwise yes, I do have guns, and yes, I do intend to kill you ASAP.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 12:49:01 pm
Telling me to copy the Godfather ability seems a little risky for a scum-wuba to do, right?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 12:58:51 pm
You play really poorly when you're scum, NJW, it's rather unsightly and you should consider improving it through a series of training montages and copious amounts of buying Hot Dogs.

I think it is unfortunate because all you have to do is literally nothing and you can coast through the game because most people have written you off as scum, but are currently stuck on how we go about stopping threats that we don't understand using tools that barely function in an environment made of recycled asbetos.

Feel free to shoot me because you can't argue that I'm actually scum, and all it really proves is that your ability to convince others is woefully lacking.  That is why I'm corralling a wild TricMagic bull and you are forced to threaten to kill me while pretending that NQT isn't a threat and is all at the same time.

Because you can't do anything else.

Because you are scum.

Telling me to copy the Godfather ability seems a little risky for a scum-wuba to do, right?
You have to realize NJW2000 has nothing better than to pretend I am both omnipotently powerful and yet easily caught as scum.  NJW2000 has claimed nothing except one inspect.  They do not plan to participate in scumhunting because that is for the lowly Town to do.

They are scum, and will do nothing else because Cults are a trash mechanic.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: NJW2000 on May 18, 2023, 01:33:23 pm
So... you're not going to  try to solve the game. You're going to spam the thread with declarations that people should kill you because the game is too tiring, and you're going to post walls of insults when anyone accuses you of anything or asks you what your reads are.

Here's the thing, webby. I do scumhunt. I've already caught cult, and eliminated them D2. What have you done?

Caught NQT? Nope, that was basically just Egan's inspect and NQT being extremely obvious.
Caught Jim? No, that was... oh, me.
Caught Knightwing? Yep, great job there.

You want to know why I'm not looking around for a cult leader to pressure? It's because I've found one.

So yeah, keep telling people that I suck at playing and that everyone thinks that I'm scum, rather than talking about actual reads based on actually reading the game. Keep complaining about how hard your life is, when you're the one who chooses to be 50% of the thread rather than touch grass. Because that's just what scum!web does. You tire people out with spam and yelling at them that they're bad, because ultimately, that's how you win.

Notice how I'm describing things you have actually done, and explaining why they make you scum? All I'm asking you to do is that. It's not hard, you just don't want to do it, because that's not the path to victory you've chosen.


Also, I'm not pretending NQT isn't a threat, stop posting visible lies. I'm advocating for killing them, and then you.


Telling me to copy the Godfather ability seems a little risky for a scum-wuba to do, right?
You have to realize NJW2000 has nothing better than to pretend I am both omnipotently powerful and yet easily caught as scum.  NJW2000 has claimed nothing except one inspect.  They do not plan to participate in scumhunting because that is for the lowly Town to do.

They are scum, and will do nothing else because Cults are a trash mechanic.
You're back to quoting random people and telling them in one-to-one non-sequiturs that they have to believe you (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475463#msg8475463). That's not something you do as town. That's not something anyone does as town. Town players pressure people, and present cases on them. They don't just chase individuals and yell their ideas at them in the hope of building a consensus.

Not much I can do if people can't see this for what it is, but I suspect they will. You seem genuinely worried again, and that's probably a good sign.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 01:37:32 pm
Who are you voting for, NJW?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 01:39:30 pm
This is something a mafia webadict would say. And a town webadict would say. You pretty much ruined any chance of me trusting you with your miller + unconvertable claim. Also Godfathers inspect as Town, not Mafia. It doesn't matter it you laugh it off and say it's a joke, Max went along with it. And Knightwing died due to your vote, Jim lived to possess NQT, and there are 3 cultists.

Also... Blocking me is anti-town in the first place. (You can believe me or not, but I've consistently gathered a lot of info, and this is likely the last night I can do so.)

... Web, just track me tonight. I'll forgo the gun since I'm not going to shoot when there is no info to shoot upon, and would suggest others also abstain. I'll pop two Analysis and confirm them as town or Cult. The other two aren't really of any use otherwise at their lowest level, so this will just be 4 AP. (More specifically, it takes 800 cats to get the full reveal effect.)

I still don't trust you. But if people go for a No-Info lynch, I don't have much else choice do I?


ninja NJW.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 01:42:34 pm
Web, the only corralling you're doing is forcing me to do actions for the good of town. By pushing for a no-info lynch at that. Trust is a fundamental currency in mafia games, and you spent all of it early on with no clue how you were spending it. And now you find your "joke" has run too far and try to dismiss it to someone who takes things far too literally..
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 01:45:30 pm
Seriously, I don't get why FoU does stuff this. Like, "I found that funny" as a mechanic is deeply subjective and stupid, and makes the game less interesting because night actions are just random unpredictable chaos that don't matter except when they do.

This is getting me riled up because last time I expended effort on an FoU game, it did not feel good.
Being completely honest, I'm not sure it has ever felt good. I guess FaBeByor was my fault for wanting to Win More and not having Roden bus me to make Jim look bad. That was probably the best role I've had in a Fallacy game. Interminable Mafia 3: Over And Over Again was also more or less fine, but not balanced at all, and I think I came in after the worst one.
Ultimately, I think he needs to try less hard to be madcap.

I didn't read the rest of the thread yet, but I saw this:
You're back to quoting random people and telling them in one-to-one non-sequiturs that they have to believe you (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475463#msg8475463). That's not something you do as town.
Bro yes it is, I have had so many fights with him over this before he mostly stopped doing it to me. I think he only stopped doing ti to me because we agree on most reads now.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: NJW2000 on May 18, 2023, 01:46:57 pm
Who are you voting for, NJW?
NQT at end of day if necessary, I said this. I don’t know how far off hammer we are so presently, nobody.

Feel free to get the last word in and explain how me not voting NQT makes me scum or whatever. I have people to see, and I simply do not have time to post as much as you.


@Max… hmm. Web has been scum a lot against me, but I’ll check some old games to see if that’s true. Even if it is…
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 01:47:19 pm
Also, for the record. NJW isn't in scum lean right now, for me anyway. Can't read them, but that's a lot better than a gut feeling they're scum.

I'm fully able to believe Jack is scum though, if only cause of conversion. If you've got a lurker tracker on their posts this game?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: notquitethere on May 18, 2023, 01:50:30 pm
I'm not scum, but I can see why people want to trust Egan the Immortal over me. I think people voting me need to explain why they're doing it for the town wincon and not their cult wincon, because if I were the last Jim cult team member then I am the one person cult want to kill.

Who is on my wagon right now? Because that's where you will find cult.

Tric and NJW are clearly lock town, no two ways about it.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 01:51:27 pm
@Max… hmm. Web has been scum a lot against me, but I’ll check some old games to see if that’s true. Even if it is…
I think the best example of such a fight was Traitors (http://www.bay12forums.com/smf/index.php?topic=179780.0). Also I'm not just picking that one because I was right that time.

NJW, if you insist on shooting webadict I'm going to have to put you in the box too. I would MUCH RATHER put EuchreJack in the box. Well, I guess Egan can put at least one player in a box too, so we can cover everyone with a gun.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 01:56:16 pm
Tric, you are so obviously in Tric-mode it hurts, so I'm gonna legit ask you to stop doing the thing you do when you decide to fuck over the entire Town for no discernable reason.

Remember your role FoU gave you where you were a Fairy Godfather?  Seems pretty sus, doesn't it.  Weird roles and abilities happen, and I'm legit telling the truth.

Ask Egan for what my Hot Dogs do.  They give purely beneficial effects that allow me to target people.  Ask FoU what a Hot Dog does.  Goddamn, dude, the info is there and you refuse to see it.

I never blocked you once.  In fact, my Action last Night was intended to stop four people from being able to target you.  I have literally never blocked a single person this game because I got Jailed by Egan N1, and I used my 1-shot last Night.  Why do you think I want to or have ever blocked you?

I cannot track you because my 1-Shot was my track, and most of my power is in my Hot Dogs and people using them, which nobody wants to do because it's a really shitty mechanic to have people pay for a Hot Dog using currency people don't understand the worth of and then make half of my Abilities rely on people having a Hot Dog or using one.

You do not need to trust me, but you can fucking trust Egan, so start listening to them every once in a while.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 02:02:09 pm
... I've made my stance on a NQT lynch pretty clear.

Also, you are not helping Max. Sticking me in a box will just make me hyperfocused on you. Why do you even have a box.

Webadict, if you stopped people from targeting me, why do I have a gun? Why did 4 people visit me last night if no one could target me. These ears don't lie.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 02:09:11 pm
Being completely honest, I'm not sure it has ever felt good. I guess FaBeByor was my fault for wanting to Win More and not having Roden bus me to make Jim look bad. That was probably the best role I've had in a Fallacy game. Interminable Mafia 3: Over And Over Again was also more or less fine, but not balanced at all, and I think I came in after the worst one.
Ultimately, I think he needs to try less hard to be madcap.
I agree with this.  He makes Roles that fit themes, but they feel hampered in ways that don't feel good because the potential that they could be powerful exists as long as Neptune aligns with Jupiter on Friday the 13th.  It costs me 2 AP to give away my strongest Hot Dog, but then I can't do anything else in my role, so I have to commit to doing nothing if I want to use my strongest Hot Dog, which is why I don't.

... I've made my stance on a NQT lynch pretty clear.

Also, you are not helping Max. Sticking me in a box will just make me hyperfocused on you. Why do you even have a box.

Webadict, if you stopped people from targeting me, why do I have a gun? Why did 4 people visit me last night if no one could target me. These ears don't lie.
Two reasons:  1) It only works on people that eat Hot Dogs because my role sucks.  And 2)  I misread that it only works if they eat my strongest Hot Dog, which means it was never happening anyway because the strongest Hot Dogs need to be EATEN TO WORK.  Each type of Hot Dog makes the Ability do something different.

So, I'm a glorified Roleblocker/Watcher at best.  I cannot do anything other than that, and with Cults, trying to do anything more fucks me over more than it could ever help me.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: NJW2000 on May 18, 2023, 03:32:21 pm
Pfp on train

I don't have that ability!

BTW, if I know the name of a (non-innate) ability owned by a living player, I can copy it onto someone next night. Can anyone think of any broken combos we could do that way?
I missed this. Restoring my role to the way it was at the start of the game wouldn’t be game breaking but it would be a good plan.

If you want the inspect, it’s called Blood Divination, and it’s better if someone else uses it than I do, due to certain tricky features of my role. Take care who you copy it onto, though.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 03:41:47 pm
To those complaining about the setup: consider the name of the game you signed up for~
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 03:42:50 pm
@NJW:
blah blah blah I'm always right
No.

I have always been right in this game. Me.

Past Me:
1. "Guys don't lynch Knightwing I think he's probably town." Knightwing flips town.
2. "Guys I think there's scum inside NQT/Jim/Web." Jim was scum and so is NQT.
Current Me:
3. "NQT and Jack need to die. Toaster needs to die if Jack is innocent."
4. "Tric and Egan are almost definitely town."
5. "Web and Max are most likely town."
6. "Two scum are inside Toaster/NJW/Jack."

@Max:
@Max… hmm. Web has been scum a lot against me, but I’ll check some old games to see if that’s true. Even if it is…
I think the best example of such a fight was Traitors (http://www.bay12forums.com/smf/index.php?topic=179780.0). Also I'm not just picking that one because I was right that time.
I completely forgot about that game. Mmmm another fine mafia performance, that's two games linked now.

@NQT:
I'm not scum, but I can see why people want to trust Egan the Immortal over me. I think people voting me need to explain why they're doing it for the town wincon and not their cult wincon, because if I were the last Jim cult team member then I am the one person cult want to kill.

Who is on my wagon right now? Because that's where you will find cult.

Tric and NJW are clearly lock town, no two ways about it.
Why did you want Egan over Jack? If you're town NQT then Jack has to be Jim's convert.

Also, Egan can't be scum unless Tric is lying.

You shouldn't be voting anybody but Jack right now because you should know for sure he's scum.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 03:46:01 pm
Yes indeed, Toonyman is very smart.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 03:47:05 pm
To those complaining about the setup: consider the name of the game you signed up for~
No.

Pfp on train

I don't have that ability!

BTW, if I know the name of a (non-innate) ability owned by a living player, I can copy it onto someone next night. Can anyone think of any broken combos we could do that way?
I missed this. Restoring my role to the way it was at the start of the game wouldn’t be game breaking but it would be a good plan.

If you want the inspect, it’s called Blood Divination, and it’s better if someone else uses it than I do, due to certain tricky features of my role. Take care who you copy it onto, though.
Don't you want my Godfather Ability so you can be shown how wrong you were?  Aren't you afraid of being Culted?  Weird.

@Toony:  Okay, yes, you have been right a lot of the time.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 03:49:25 pm
Past Me:
1. "Guys don't lynch Knightwing I think he's probably town." Knightwing flips town.
Now, hey, I thought Knightwing was probably town by the end but I still wanted to lynch him because I was sure that the world where he was town was the world where Jim was one cult leader and the other was probably NJW, Toaster, or you. Just because I think someone's town doesn't make that player a bad lynch if it means I know who I should be going for next.
Meanwhile, notquitethere probably wasn't scum d1 if he was the firefly man, so the other world, where knightwing and NQT were scum, was wrong then. I seem to recall you being convinced NQT was scum d1, although I'm not looking back to check.

To those complaining about the setup: consider the name of the game you signed up for~
You're right, I should've known since it says "Fallacy's".
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 03:53:58 pm
To those complaining about the setup: consider the name of the game you signed up for~
No.
yes.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 04:03:06 pm
Meanwhile, notquitethere probably wasn't scum d1 if he was the firefly man, so the other world, where knightwing and NQT were scum, was wrong then. I seem to recall you being convinced NQT was scum d1, although I'm not looking back to check.
I was on the fence about NQT with it depending on Web's alignment.

I said I would be voting either Web or Jim on D1 and that's what I did. I may have been wrong about NQT and Web, but because of the way the game has played out I have ultimately been always right!
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: NJW2000 on May 18, 2023, 04:12:44 pm
Don't you want my Godfather Ability so you can be shown how wrong you were?  Aren't you afraid of being Culted?  Weird.
This can’t really be a genuine argument, so I guess you’re just baiting me for fun.

Ok then. I’ll stop engaging with you. It might damage my chance of winning, but last time we did this it wasn’t worth it to me.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 04:32:53 pm
I don't mind if you stop posting, that would be preferable.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 04:41:05 pm
I was on the fence about NQT with it depending on Web's alignment.

I said I would be voting either Web or Jim on D1 and that's what I did. I may have been wrong about NQT and Web, but because of the way the game has played out I have ultimately been always right!
Sure, sure, I'm not trying to take away your credit, I just want you to know where I was coming from re: Knightwing.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 04:47:39 pm
I don't mind if you stop posting, that would be preferable.
And so webadict's true color shines through. Push an argument till the other side just quits, then push their own as truth.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 04:55:58 pm
I don't mind if you stop posting, that would be preferable.
And so webadict's true color shines through. Push an argument till the other side just quits, then push their own as truth.
Tric, you really do love protecting scum over Town at every possible moment, don't you?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 05:00:13 pm
Tric you should shoot NJW since NJW is going to shoot Webadict anyway.

In other words, do not shoot Web tonight.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 05:01:10 pm
I don't mind if you stop posting, that would be preferable.
And so webadict's true color shines through. Push an argument till the other side just quits, then push their own as truth.
Tric, you really do love protecting scum over Town at every possible moment, don't you?
Webadict, I think you are getting too harsh.

Wow, feels weird being the one to say that.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 05:03:27 pm
Webadict, I think you are getting too harsh.

Wow, feels weird being the one to say that.
Yeah, you're probably right.  If someone else can deal with Tric and get him to understand that he's tunneled something bad, that'd be appreciated.

I can Roleblock either EuchreJack, NJW, or Toaster, but I'm less on board with Toaster as things go on.  I think the count is funky.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 05:20:21 pm
Webadict, I think you are getting too harsh.

Wow, feels weird being the one to say that.
Yeah, you're probably right.  If someone else can deal with Tric and get him to understand that he's tunneled something bad, that'd be appreciated.

I can Roleblock either EuchreJack, NJW, or Toaster, but I'm less on board with Toaster as things go on.  I think the count is funky.
Does it even matter that Tric is tunneling hard?
Maybe he'll protect town or shoot scum due to being so wrong...
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: TricMagic on May 18, 2023, 05:24:48 pm
Webadict, I think you are getting too harsh.

Wow, feels weird being the one to say that.
Yeah, you're probably right.  If someone else can deal with Tric and get him to understand that he's tunneled something bad, that'd be appreciated.

I can Roleblock either EuchreJack, NJW, or Toaster, but I'm less on board with Toaster as things go on.  I think the count is funky.
Does it even matter that Tric is tunneling hard?
Maybe he'll protect town or shoot scum due to being so wrong...
... I'm not sure you thought that post through before posting it Jack?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 05:29:42 pm
I'm not scum, but I can see why people want to trust Egan the Immortal over me. I think people voting me need to explain why they're doing it for the town wincon and not their cult wincon, because if I were the last Jim cult team member then I am the one person cult want to kill.

Who is on my wagon right now? Because that's where you will find cult.

Tric and NJW are clearly lock town, no two ways about it.
Wow, you don't even know optimum cult play, you're too stuck in survival mode.

Optimal play for Cult #2 is to let Cult #1 live & recruit exactly one person tonight, as they recruit their third member. They would then equal town and outnumber the opposing scumteam, thus increasing their chance of winning.

NQT, only Town wants your scummy Cultist ass dead today. Cult wants you dead tomorrow, and will probably have the numbers to pull it off.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 05:31:16 pm
Webadict, I think you are getting too harsh.

Wow, feels weird being the one to say that.
Yeah, you're probably right.  If someone else can deal with Tric and get him to understand that he's tunneled something bad, that'd be appreciated.

I can Roleblock either EuchreJack, NJW, or Toaster, but I'm less on board with Toaster as things go on.  I think the count is funky.
Does it even matter that Tric is tunneling hard?
Maybe he'll protect town or shoot scum due to being so wrong...
... I'm not sure you thought that post through before posting it Jack?
I put as much thought into it as I cared to.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 05:38:40 pm
Cult job application:
Dear Cult #2 aka The Winning NotJim Cult.
I propose to shoot one player for 3 red hit points, and will protect/prevent convert on another player. If you want the info, you'll just have to convert me.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 05:40:14 pm
You mind if I don't overthink this too hard and just get NQT out?

Jack is scum for sure though, hmm.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 05:44:03 pm
You mind if I don't overthink this too hard and just get NQT out?

Jack is scum for sure though, hmm.
Yeah, don't think too hard
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 05:50:45 pm
Cult job application:
Dear Cult #2 aka The Winning NotJim Cult.
I propose to shoot one player for 3 red hit points, and will protect/prevent convert on another player. If you want the info, you'll just have to convert me.
First, that's my schtick. Second, that's my gun!
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 05:50:55 pm
cool NQT NQT NQT NQT NQT NQT NQT NQT NQT NQT NQT NQT

you wanna ultrakill me I am the one who ultrakills you insignificant fuck
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 05:51:26 pm
that's not hammer or anything I just repeated myself for emphasis
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 05:54:54 pm
though giving me a role where I can day action to give myself 999 extra votes and then muda muda muda muda someone to ultradeath would be epic funny, fal
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 05:55:53 pm
Hey man, NQT doesn't deserve that.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 05:57:40 pm
though giving me a role where I can day action to give myself 999 extra votes and then muda muda muda muda someone to ultradeath would be epic funny, fal
There was a role called the Infinity Voter in Vote Mafia that could do that.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 06:01:10 pm
I think NQT was town D1 like NJW said earlier, and got extraordinarily unlucky by getting converted by a player (Jim) who was immediately outed. It was basically completely out of his control.

NQT could still help town by identifying the other cultists though...if he wanted to. I don't know how debilitating getting eye surgery is. I wouldn't blame him for not giving a shit at this point.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 06:14:36 pm
Egan, please put Jack in the box tonight where he will be safe.

... lol, jack in the box
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 06:27:04 pm
Egan, please put Jack in the box tonight where he will be safe.

... lol, jack in the box
Ok, that is funny
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: FallacyofUrist on May 18, 2023, 06:28:01 pm
My beloved players. Have you ever considered just how much vote counts help a game flow?

Maybe you have, heh.

Here's one now.

Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Maximum Spin (1): TricMagic
notquitethere (3): webadict, EuchreJack, Egan_BW
NJW2000 (1): Maximum Spin
Toaster (0):
ToonyMan (0):
TricMagic (0):
webadict (2): notquitethere, notquitethere

No Execution (0):

6 votes hammers.

Not Voting (3): NJW2000, Toaster, ToonyMan

Currently, if the Day ends, notquitethere will be executed. This is relevant because the Day ends in approximately six hours and thirty minutes.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 06:34:36 pm
Egan, please put Jack in the box tonight where he will be safe.

... lol, jack in the box
My fragment which could box people is dead and unrevivable.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 06:36:13 pm
Egan, please put Jack in the box tonight where he will be safe.

... lol, jack in the box
My fragment which could box people is dead and unrevivable.
Well, the part of me that would die for a good joke is sad.

But that probably increases my chances of winning.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 06:39:45 pm
All I can do is speculate.  Something's wrong here, and I'm probably not going to figure it all out, but I'm just gonna postulate.

I'm gonna make the assumptions that Jim Groovester definitely Recruited NQT Day/Night 1.  Why?  Not sure.  Doesn't matter.
I think that NQT used a superkill because he thought he would be Roleblocked by me Night 2.  He seems to think Egan_BW was some type of Cult Leader?  Not entirely sure.  Also not sure why he didn't kill me.  NQT is the weirdest part of this game.

Hypothesis time.

Hypothesis:  NJW2000 started as a Cult Leader.

It's entirely possible that NJW was a Cult Leader Day 1 and attempted to Recruit Jim Night 1, but because he was Cult, it failed.
Night 2, NJW2000 attempts to recruit Maximum Spin, but is bussed into himself and EuchreJack.  I am not sure that EuchreJack was Recruited on a previous Night.

This means there are 3 Cult Players (I can't get TricMagic to ask about my passive, so this is just a guess.  It may not be possible.)

Hypothesis:  Toaster started as a Cult Leader.

Toaster started as a Cult Leader, and was unable to Recruit Night 1.  Why?  Was I targeted by Toaster Night 1?
Night 2, Toaster attempts to recruit Maximum Spin, but is bussed into NJW2000 and EuchreJack.

This means there are 4 Cult Players.

Hypothesis:  Maximum Spin started as a Cult Leader.

Maximum Spin is lying about a number of things, so this is not entirely out of the realm of possibility.
Maximum Spin was somehow able to double target his recruiting on Night 2, OR the Recruiting was staggered, and there's just a lot of lying happening.  There's not a lot to think about on this one, because it's really just about thinking if everyone else is telling the truth.

This means there are 4 Cult Players.

I don't really see any other possible hypotheses.  Suspecting ToonyMan requires me to believe that Toony and Max are on a team, which is not possible if I believe that NJW2000 and EuchreJack are both Cult  (Though, this is a workable solution if only one of them is Cult, which is proooobably NJW2000, somehow.)  And in that particular case, it doesn't really matter, since my chances to win are too low.  So, even if that is the truth, I have to ignore it.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 06:47:27 pm
See, this is why I want to be recruited. So I don't have to be offended when people accuse me of being cult.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 06:48:13 pm
See, this is why I want to be recruited. So I don't have to be offended when people accuse me of being cult.
People wouldn't accuse you of being Cult if you didn't act like you were Recruited.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 06:57:31 pm
See, this is why I want to be recruited. So I don't have to be offended when people accuse me of being cult.
People wouldn't accuse you of being Cult if you didn't act like you were Recruited.
You have no Fucking clue how I would act if I was recruited.
Which is strange, since you modded a game with alignment conversions
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 07:03:52 pm
Oh btw I decided to buy a hot dog today, spending the HP of my dead fragment because it's free.

Sometimes web has been asking me to tell people what the hot dog does. When I received one Fal didn't actually tell me lol, which leads me to assume I'm supposed to just read it based on the start of day 1 info box.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 07:10:19 pm
I guess I can help Town, so I am a more valuable Cult Recruit.

My Persons of Interest are Toaster, NJW2000, and Maximum Spin.
NJW2000 isn't too important since he's probably the Recruit instead of the Cult Leader. As I have said multiple times, Cult should let the opposing Cult grow a tiny bit, especially if they have figured out who is the opposing Cult Leader. So NJW probably wasn't Cult on Day 1 because he outed Jim.
... always kill the Cult Leader. The Recruits are a consolation prize at best

My going crazy and voting Maximum Spin was only 90% selfish pouting. I also wanted to see if Cult would jump on it. But they didn't, which I find suspicious. Not even NQT wanted to vote Max, and he's been willing to vote literally anyone that ain't him.
Other than that, Max is a talented player.

I'm starting to think Toaster is just Useless Town, but could totally be a Cult Leader. I might be overestimating Toaster's abilities.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Toaster on May 18, 2023, 07:13:57 pm
Sometimes web has been asking me to tell people what the hot dog does. When I received one Fal didn't actually tell me lol, which leads me to assume I'm supposed to just read it based on the start of day 1 info box.

Bought one, also wasn't told.  Web, maybe that'll help you read me now that I've got that PenguDog.  I'll even tell you I spent purple on it.



All you get is my gut because I've only got brief moments of time, but no one ever justified a case on Jack despite it being brought up repeatedly.  I can get behind the NJW cult EXCEPT him as leader makes no sense... except in the case he attempted and failed to recruit Jim N1, and claimed it as an inspect.  Recruit!NJW!GotATrueInspect would be happy to throw Jim into the blender since there's no world where they are on the same cult.  That means..... probably Max?


Also Notquitethere for certainty.


I'm starting to think Toaster is just Useless Town, but could totally be a Cult Leader. I might be overestimating Toaster's abilities.

I've been pretty useless this game, so that's a fair cop.  I've never claimed to be good town and I don't have the time or focus right now to give this game what it deserves.



Don't bother recruiting me tonight because I can't be recruited.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 07:18:19 pm
...Fallacy's Horrible Cults deserves time and focus?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 07:19:09 pm

Don't bother recruiting me tonight because I can't be recruited.

I can be recruited and feel free I'll just start playing really badly because town should win.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Toaster on May 18, 2023, 07:24:52 pm
Also what if Tric's count is wrong because someone is third party?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: FallacyofUrist on May 18, 2023, 07:25:23 pm
...Fallacy's Horrible Cults deserves time and focus?
I have realized after the fact that this game is basically a shitpost.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 07:26:44 pm
...Fallacy's Horrible Cults deserves time and focus?
I have realized after the fact that this game is basically a shitpost.
But it's a B12 shitpost, so we're all taking it super seriously.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 07:35:24 pm
Alternate theory:
Toonyman keeps requesting to be recruited, which has me thinking (but not saying) that he's immune to recruitment.
But maybe he's just the Cult Leader, planting that idea into weak minds such as mine.
As for Toonyman claiming to give out guns, that is suspicious since I had blocked Toonyman and Toonyman is adamant that I didn't get a gun from him. He could just as easy had his Recruit give out guns, then claimed the results as his own. It even confirmed him as a friendly gunsmith instead of something more sinister. So...yeah maybe should keep an eye on Toonyman, unless someone sees some flaws in this.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 07:36:19 pm
So, did Toony claim to be blocked before or after my claim?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 07:40:06 pm
Also what if Tric's count is wrong because someone is third party?
I considered that, but I don't think that's probably right.  The only one I can think of is that Millers don't count in that, which would mean that ONLY 1 person is Cult... If you can actually believe that nonsense.  I don't think I can, because it's quite silly.

But, Idk.  I'm just gonna stop thinking and let other people do it.

Anyway, anything else you wanna claim?  I've pretty much claimed my entire Role, so I'm pretty much just gonna do whatever.

So, did Toony claim to be blocked before or after my claim?
No, I think Toony has given out guns every Day so far.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 08:11:42 pm
@NJW:
blah blah blah I'm always right
No.

I have always been right in this game. Me.

Past Me:
1. "Guys don't lynch Knightwing I think he's probably town." Knightwing flips town.
2. "Guys I think there's scum inside NQT/Jim/Web." Jim was scum and so is NQT.
Current Me:
3. "NQT and Jack need to die. Toaster needs to die if Jack is innocent."
4. "Tric and Egan are almost definitely town."
5. "Web and Max are most likely town."
6. "Two scum are inside Toaster/NJW/Jack."

@Max:
@Max… hmm. Web has been scum a lot against me, but I’ll check some old games to see if that’s true. Even if it is…
I think the best example of such a fight was Traitors (http://www.bay12forums.com/smf/index.php?topic=179780.0). Also I'm not just picking that one because I was right that time.
I completely forgot about that game. Mmmm another fine mafia performance, that's two games linked now.

@NQT:
I'm not scum, but I can see why people want to trust Egan the Immortal over me. I think people voting me need to explain why they're doing it for the town wincon and not their cult wincon, because if I were the last Jim cult team member then I am the one person cult want to kill.

Who is on my wagon right now? Because that's where you will find cult.

Tric and NJW are clearly lock town, no two ways about it.
Why did you want Egan over Jack? If you're town NQT then Jack has to be Jim's convert.

Also, Egan can't be scum unless Tric is lying.

You shouldn't be voting anybody but Jack right now because you should know for sure he's scum.
Why is Max town?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 08:29:23 pm
Trying to solve the game
Tric does this look like a scum player to you?

Alternate theory:
Toonyman keeps requesting to be recruited, which has me thinking (but not saying) that he's immune to recruitment.
But maybe he's just the Cult Leader, planting that idea into weak minds such as mine.
As for Toonyman claiming to give out guns, that is suspicious since I had blocked Toonyman and Toonyman is adamant that I didn't get a gun from him. He could just as easy had his Recruit give out guns, then claimed the results as his own. It even confirmed him as a friendly gunsmith instead of something more sinister. So...yeah maybe should keep an eye on Toonyman, unless someone sees some flaws in this.
Jim and NJW confirmed I gave them guns on N1. I couldn't have had a recruit do it.
NQT knows I have an ability called Magnum Opus after disabling it.
You, YOU Jack know I have the Metaforge after disabling it last night!

As far as I can tell there's only one thing I can even do tonight because even though I have the Magnum Opus back it requires the Metaforge!
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 08:32:31 pm
Jack you literally stole my innate gun making ability and are suspecting whether I can actually make guns.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 08:33:52 pm
Jack you literally stole my innate gun making ability and are suspecting whether I can actually make guns.
lol why is this so funny?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 10:06:30 pm
goin to bed so I won't be at computer for day end. Gonna keep my vote on NQT because

sounds like cult leader 2 is somewhere between toaster, njw, eucre? if those are eliminated also fine I guess

I'll do night things, baddies block me pls
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 10:12:05 pm
I don't really have anything else to add, at least today.

I would be voting NQT here, but I guess it's okay to have it go to deadline.

I think it's Jack and NJW. If I believe Toaster. Which I'm having a hard time doing.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 10:15:55 pm
Toaster is giving this game as much effort as it deserves and should be rewarded for doing so regardless of his alignment, how about that?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 10:17:02 pm
So, you guys just gonna fire drill the Day End?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 10:20:09 pm
appears that toony could hammer any time
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 10:21:46 pm
notquitethere
Now Toony (or anyone) can hammer at any time, by my count.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 10:22:21 pm
Whelp, let's see how fucked we are.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Egan_BW on May 18, 2023, 10:23:21 pm
hell yeah
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 10:33:18 pm
Tooooooony

Haaaaaaammer
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 10:39:25 pm
I'm playing Yugioooooh
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 10:40:22 pm
Convenient
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: EuchreJack on May 18, 2023, 10:44:51 pm
In Toony's defense, NJW2000 said he was going to do it.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: webadict on May 18, 2023, 10:46:45 pm
But which one is willing to do it!  This may tell us something
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 10:54:11 pm
Convenient
Spoiler (click to show/hide)
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Maximum Spin on May 18, 2023, 10:55:05 pm
You're such a nerd, ToonyMan.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: ToonyMan on May 18, 2023, 11:14:37 pm

NQT
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: FallacyofUrist on May 19, 2023, 02:26:30 am
Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Maximum Spin (1): TricMagic
notquitethere (6): webadict, EuchreJack, Egan_BW, Toaster, Maximum Spin, ToonyMan
NJW2000 (0):
Toaster (0):
ToonyMan (0):
TricMagic (0):
webadict (2): notquitethere, notquitethere

No Execution (0):

6 votes hammers.

Not Voting (1): NJW2000

notquitethere stands under the guillotine, still glowing. The great blade falls. A head rolls.

He's still glowing, even as his head rolls on the ground.

The glow spikes. notquitethere is luminous, shining like the sun.

His body walks over, picks up his head, puts it back on, and then he gives you a middle finger as the glow dims and dies.

notquitethere was executed. He did not die.

notquitethere is no longer glowing gold.

Well, you can hardly do it again now can you? One vote is valid for one execution.

Don't worry! I have faith in you to perform well during - the third Night. For real this time.



Night 3 has begun, and will end at 2 AM Saturday, Central time, May 20th.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Night 3 - Luminous Salvation
Post by: FallacyofUrist on May 20, 2023, 10:15:51 am
Night extended because I didn't have any internet access during work yesterday to respond to certain things (that and I accidentally fell asleep too early).

I'll process the Night at 8 PM today (unless I receive the remainder of the needed actions sooner, which does seem fairly likely).
Title: Re: Fallacy's Horrible Cults (9 / 11) - Night 3 - Luminous Salvation
Post by: FallacyofUrist on May 20, 2023, 09:03:02 pm
Processing Night actions.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Night 3 - Luminous Salvation
Post by: FallacyofUrist on May 20, 2023, 10:07:02 pm
We have entered the realm of rampant screwery.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Night 3 - Luminous Salvation
Post by: FallacyofUrist on May 20, 2023, 11:36:59 pm
Distributing Lucky Numbers.
Title: Re: Fallacy's Horrible Cults (9 / 11) - Night 3 - Luminous Salvation
Post by: FallacyofUrist on May 21, 2023, 12:16:21 am
notquitethere plummets from the sky, landing right onto the hot dog stall, crushing it to bits.

It looks like he was dead before he hit it, but it's not as though the impact did him any favors.

notquitethere has died.

notquitethere was Cult.

"You win if 50% or more of the living players are members of your Cult faction and this fact cannot be forcibly changed by players outside your faction."

notquitethere was The Jimadict.

Quote
{AP3} (Innate, Double, Day) Kill Webadict Now [choice]: You wield the stolen powers of the original Webadict. While you are the only living member of your faction, you may choose a player who has unvoted off you this Day and attempt to convert their alignment to Cult. If this is successful, you grant them your primary win condition and access to your private cultchat. If this fails - such as if your target is already Cult, or they are immune to conversion, your AP is refunded, but you are not told why this action failed, and you may not attempt to use this action on that player again this Day.
(Innate, 1-Shot, Auto) Eldritch Possession: Your spirit is indomitable and chaotic. When you die, as long as there is a living player you have used Kill Webadict Now successfully on, you automatically trade roles with them before any flip occurs, but unfortunately this ability publicly reveals its details as the price of doing so. Once your spirit has been transferred, it is weakened, and cannot use Day actions until a full Day has passed. When you ‘level up’, this ability’s shot reloads if it was expended.
(Innate, Auto) Experience Siphon: You are a natural sink for Experience. Whenever a player who is a living member of your Cult faction, other than yourself, gains Experience, you gain twice that much Experience as well. Unlike other players, when you ‘level up’, your Experience is reduced by 10 instead of being reset to 0, and you will ‘level up’ multiple times just before the start of a Day if possible given your current Experience. You also automatically learn the Experience gain triggers of any players you recruit with Kill Webadict Now.
{2AP} (4-Shot, Night) Jim Of All Trades [target]: You can do anything! No, not really. But you can do a few things, even without having grown in power. You can only use each mode up to twice, though!
—Track: You learn which player or players your target visited this Night.
—Block: You block your target’s actions this Night.
—Inspect: You learn your target’s alignment and entire win condition.
—Protect: You protect your target from being killed or having their Lucky Numbers reduced this Night.
—Redirect: Also has a [choice] tag. All targeted actions your target performs this Night have their primary targets changed to your chosen player.
{3AP} (Super, 1-Shot, Night) One In The Chamber [target]: You have one Bullet left. But in a game without other Bullets, that’s all it takes. You kill your target and nothing can prevent this from happening, except another Super ability. They are permanently unable to revive or be revived, and this fact is publicly revealed. This ability absolutely cannot regain its shot after it is used.

They had no other abilities.



The remainder of you gather to begin your deliberations and voting, but it looks like Maximum Spin has somehow managed to vacate the premises. Hopefully he'll be back eventually.

Maximum Spin has exited the game state.

Maybe he could help you fix up the hot dog stand.

Players may no longer buy Hot Dogs.



Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
NJW2000 (0):
Toaster (0):
ToonyMan (0):
TricMagic (0):
webadict (0):

No Execution (0):

5 votes hammers.

Not Voting (8): Egan_BW, EuchreJack, NJW2000, Toaster, ToonyMan, TricMagic, webadict, webadict



Day 4 has started. Day 4 will end at 12:30 AM Central time, Tuesday, May 23rd, or on hammer.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: Egan_BW on May 21, 2023, 12:25:09 am
My AW fragment watched itself and attempted to visit Max to give him the Godfather ability.
It seems that nobody visited AW. The log also said something about someone has a hot dog, so learn how many people visited them, which was 0.
Max could not be found, for reasons now obvious.

My CW fragment attempted to return NQT's role to as it was at the start of the game, hoping that would prevent whatever bullshit was about to happen rather than help it along. Action was successful, so I thought he would flip as firefly something? Perhaps there was some absurd misdirection with him and jim?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: Egan_BW on May 21, 2023, 12:26:35 am
Fallacy, are we meant to learn the name of NQT's role?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: Egan_BW on May 21, 2023, 12:26:55 am
oh, it was edited in? or I'm insane?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: Egan_BW on May 21, 2023, 12:32:15 am
The way I read it, we don't have to worry about people being converted by unvoting NQT in day 3, because the day actions of their rule were disabled.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: Egan_BW on May 21, 2023, 12:34:15 am
Experience gain triggers? WTF fal.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 12:35:48 am
And this is why you don't vote every player on D1.

I couldn't give any guns out last night because of somebody.

Who killed NQT?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: Egan_BW on May 21, 2023, 12:42:21 am
Seems I was killed by One In The Chamber, since I'm unrevivable. So NQT used Jim's role on night 2 to shoot me.
An unlucky shot, since anyone else would have died.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: Egan_BW on May 21, 2023, 12:44:16 am
Also, the green number is experience. If it reaches 10 it resets to 0 and you gain an new ability themed to your role.

And then I can delevel you, muah ha ha.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 12:46:13 am
Seems I was killed by One In The Chamber, since I'm unrevivable. So NQT used Jim's role on night 2 to shoot me.
An unlucky shot, since anyone else would have died.
One of my abilities is called One In The Chamber but it doesn't work exactly like that. I think NQT or Jim copied my ability at some point since it's too much of a coincidence.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: Egan_BW on May 21, 2023, 01:10:12 am
If they copied your ability, surely it WOULD work just the same? And did either of their roles have a copy ability?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: Egan_BW on May 21, 2023, 01:18:00 am
I could be wrong but as far as I can tell NOBODY unvoted Jim on Day 2. I think that means that Jim's cult is eliminated from the game.
NQT was recruited some time during day 1, Jim got no chance to recruit during day 2 before being executed, and NQT could not use day actions during day 3.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: EuchreJack on May 21, 2023, 03:55:51 am
And this is why you don't vote every player on D1.

I couldn't give any guns out last night because of somebody.

Who killed NQT?

Well, I shot NQT for 3 damage.  I figured multiple people would shoot NQT with their peashooters, so by adding my damage, we'd likely kill NQT.

I also was unable to act upon Maximum Spin.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: EuchreJack on May 21, 2023, 03:57:00 am
Oh look, Web has two votes.  Should help, since this is likely LYLO, Town vs. Cult #2.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: EuchreJack on May 21, 2023, 03:58:59 am
Also, the green number is experience. If it reaches 10 it resets to 0 and you gain an new ability themed to your role.

And then I can delevel you, muah ha ha.

Oh, so THAT is how I learned my new ability on Night 2.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: NJW2000 on May 21, 2023, 06:43:25 am
I used a damaging ability on NQT for 2 red damage. I also learned that he didn't visit anyone tonight (same ability).

Presumably, EJ and I killed him, if EJ used the same damage type as I did.

I think that should be the end of the Jimadict cult.

Webadict: extra vote?

Anyone: Max disappearing?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 07:15:33 am
Hm...  What a weird fucking game.

I leveled up from experience?  I can now give out my Godfather passive as an Ability, have an extra vote, AND I also have a fancy hat.

I can also tell you that Pink points are good.  I am going to make a Wish, though I'm not entirely sure how it'll affect the game, but that'll hopefully give Town a chance, even though I know half of you aren't currently Town.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 07:39:12 am
And this is why you don't vote every player on D1.

I couldn't give any guns out last night because of somebody.

Who killed NQT?
Lol.  Was it me?  Because I did not intentionally target you if that's the case.

In fact, I'd hasten a guess that multiple people did not target the person they were aiming for.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: NJW2000 on May 21, 2023, 07:39:54 am
Hm… did anyone do purple damage to max last night? I’m wondering if that damage type makes you commute or leave the game.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: TricMagic on May 21, 2023, 07:40:08 am
Max, you did not call yourself a Commuter. I completely failed to target you with my inspect.

On the other side of things, would the real ToonyMan stand up. You are accused of crimes against felines. Why are you Cult?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: TricMagic on May 21, 2023, 07:41:50 am
Also, only Webadict visited me last night, so no getting out of that. (Thanks for the Hot Dog.)
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: NJW2000 on May 21, 2023, 07:56:33 am
Hm...  What a weird fucking game.

I leveled up from ubexperience?  I can now give out my Godfather passive as an Ability, have an extra vote, AND I also have a fancy hat.

I can also tell you that Pink points are good.  I am going to make a Wish, though I'm not entirely sure how it'll affect the game, but that'll hopefully give Town a chance, even though I know half of you aren't currently Town.
Literally half?

Because if not, we may just have won via Tric’s inspect.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 08:01:21 am
Also, only Webadict visited me last night, so no getting out of that. (Thanks for the Hot Dog.)
This is true, so maybe we did correctly target.  But NQT is missing a hot dog.

@Fallacy:  Hot dog on the corpse?

@NJW:  I have no idea.  I'm just a Hot Dog Crime Lord...  For now.

Anyway, Fallacy may absolutely curse me for what I just wished for.  Heck, I may even turn into Cult, and if I do, I apologize.  I wished for some really, really stupid shit.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: TricMagic on May 21, 2023, 08:06:35 am
My shot against NQT failed cause they were already dead. Can't target dead players>can't give the dead hot dogs.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 08:10:00 am
My shot against NQT failed cause they were already dead. Can't target dead players>can't give the dead hot dogs.
My Action was successful, however.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: TricMagic on May 21, 2023, 08:15:58 am
So someone probably shot them before we got to them. Toony I would guess? The mythical somebody was NQT needing to die.


Could be Fal forgetting to note the presence of hot dogs again, yeah. Red numbers are already gone if they are dead, so number guns don't work.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 09:39:29 am
And this is why you don't vote every player on D1.

I couldn't give any guns out last night because of somebody.

Who killed NQT?
Lol.  Was it me?  Because I did not intentionally target you if that's the case.

In fact, I'd hasten a guess that multiple people did not target the person they were aiming for.
My Metaforge was disabled last night so I couldn't do anything. Jack claimed that. It was like black slime not unlike NQT. NQT also had my One In The Chamber ability. I feel like NQT and Jack keep sharing things in common and it's bizarre. Like how my Red Rifle never got to Max and instead NJW/Jack/Tric all got copies of it.

Max, you did not call yourself a Commuter. I completely failed to target you with my inspect.

On the other side of things, would the real ToonyMan stand up. You are accused of crimes against felines. Why are you Cult?
I don't know. Why am I Cult?

Just because you think only Web visited you doesn't mean a plethora of things couldn't have happened.

It looks like Jack and NJW are claiming the NQT kill. NJW is also saying that NQT visited nobody. Tric is saying they also tried to kill NQT, but they were already dead. It doesn't look like NJW was using their gun, unlike Jack and Tric.

Why was Jack allowed to shoot NQT but not Tric?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 09:43:58 am
I'm guessing one possibility is that NJW or Jack (or Toaster?) converted Tric last night. With Max out of the game that's 3 Cult vs 4 Town I think. So they just need to kill one of us.

I still think Egan is town here.

It's also possible Tric is still town, but then a Max-style bus or some Jack-copying shenanigans is going on.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 09:46:46 am
I'm guessing one possibility is that NJW or Jack (or Toaster?) converted Tric last night. With Max out of the game that's 3 Cult vs 4 Town I think. So they just need to kill one of us.

I still think Egan is town here.

It's also possible Tric is still town, but then a Max-style bus or some Jack-copying shenanigans is going on.
I actually DON'T think that NJW or Jack (or Toaster) converted Tric last Night.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 09:50:58 am
I'm guessing one possibility is that NJW or Jack (or Toaster?) converted Tric last night. With Max out of the game that's 3 Cult vs 4 Town I think. So they just need to kill one of us.

I still think Egan is town here.

It's also possible Tric is still town, but then a Max-style bus or some Jack-copying shenanigans is going on.
I actually DON'T think that NJW or Jack (or Toaster) converted Tric last Night.
Right, since Tric has a Hotdog.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 09:52:49 am
I see we're at a bit of an understanding about how Hot Dogs work
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 09:54:07 am
So, Toony, did you recruit NJW or did NJW recruit you?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 09:57:00 am
I see we're at a bit of an understanding about how Hot Dogs work
I was in that game!

So, Toony, did you recruit NJW or did NJW recruit you?
I can't answer that.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 09:59:37 am
Well, what if I wished you were Town?

Would you want that?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 10:03:01 am
Well, what if I wished you were Town?

Would you want that?
Web I've spent the whole game wishing I was Cult.

I think the Fairly Odd Parents would say that's against Da Rulez.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: TricMagic on May 21, 2023, 10:03:45 am
I've no clue about the hot dogs, but I really question you saying a ninja visited me.

The obvious Cult recruiter happens to be Jack with their Black Goo, I think. (Max disappearing on us is just annoying. And probably self-triggered to avoid any guns last night.) Did anyone's numbers change last night? (Mine don't seem to have, for whatever reason.)



Sadly you're Cult Toony, cats don't lie.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 10:26:22 am
Why would Jack disable me if he recruited me?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: TricMagic on May 21, 2023, 10:38:19 am
Why would a recruited player lie?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 10:41:53 am
I've no clue about the hot dogs, but I really question you saying a ninja visited me.

The obvious Cult recruiter happens to be Jack with their Black Goo, I think. (Max disappearing on us is just annoying. And probably self-triggered to avoid any guns last night.) Did anyone's numbers change last night? (Mine don't seem to have, for whatever reason.)



Sadly you're Cult Toony, cats don't lie.
My numbers definitely changed by a bit (But I also gained some from my Hot Dog stand.)  It seems some people tried to shoot my Red Numbers down a bit, which is rather silly because I have high amount, but I was definitely shot at least once, likely by NJW2000.

If I had to guess, the Cult assumed they had majority Today, which is why
Why would Jack disable me if he recruited me?
^This.

So, that's not a great defense here, Toony.  Plus, there's no proof that you've even been disabled, so that's also not a great defense either.

Why would a recruited player lie?
You can't lie on the internet!
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 10:46:00 am
Why would a recruited player lie?
Did anyone receive a gun today? Anyone?

I literally can't do anything but make guns. I can't make guns without the forge.

One In The Chamber let's me reuse a gun I have but I have no guns because I haven't made a single gun for myself. I could use this without the forge.

Magnum Opus makes a megadeath gun but I need the forge which was disabled unless you believe Jack is also lying.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 10:49:00 am
You literally went after TricMagic as your defense at the beginning of the Day, instead of going after confirmed scums Jack and NJW.  You could've just said you were framed.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 10:50:34 am
Also, I know NJW is scum because he didn't immediately claim an Inspect target.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 10:51:37 am
You literally went after TricMagic as your defense at the beginning of the Day, instead of going after confirmed scums Jack and NJW.  You could've just said you were framed.
What? I think I agree with Tric being town.

Which means, like I said before, there's a Max-style bus or a Jack-style copy shenanigans going on.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 10:52:40 am
Also, I know NJW is scum because he didn't immediately claim an Inspect target.
That's because he's...poor at mafia.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 10:54:57 am
Then who do you plan to vote, Toony?  You can go after anyone.  That's why we're waiting to see who you vote and why.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 10:57:06 am
Then who do you plan to vote, Toony?  You can go after anyone.  That's why we're waiting to see who you vote and why.
Quite a predicament whether I vote NJW or Jack, hehehe.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 10:59:16 am
Yes, it truly is.

EuchreJack is the Cult Leader, though.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: ToonyMan on May 21, 2023, 11:04:52 am
You can probably figure it out Web. I believe in you.

I'll even give you a hint: I've been right this whole game.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 11:26:02 am
You can probably figure it out Web. I believe in you.

I'll even give you a hint: I've been right this whole game.
Yeeeah, I know.

Really unfortunate stuff, actually.

I'll be doublevoting you as soon as I figure out if I am massively screwed or not.  Heck, you still have a chance to win because I wished for a really, really dumb thing.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: NJW2000 on May 21, 2023, 11:50:55 am
It seems some people tried to shoot my Red Numbers down a bit, which is rather silly because I have high amount, but I was definitely shot at least once, likely by NJW2000.
Yep, I have been trying to kill Web unsuccessfully for the whole game.

I've been very open about this.

Also, I know NJW is scum because he didn't immediately claim an Inspect target.
My role involves sacrificial magic. Using it damages me... generally. Unless I can kill someone, but I haven't been able to until now.

I did not claim yesterday, because my action involved damaging myself a fair amount, and I wasn't willing to go public with this information because someone had killing power. Sadly, the players that get that kind of hint seem to be the players that are scum.

I have not used my inspect again, because the penalty for using multiple actions is high, and the penalty for using duplicate actions is higher. I would be dead if I had used the follow+damage on NQT at the same time as reusing the inspect, and finishing the NQT cult was higher priority than finding cult when I'd already sussed the cult leader from D1.

This is why I wanted Egan to copy my abilities, or at least move them onto someone else.

This all probably is very obvious to you. The problem is, you're scum, apparently with Toony.



Max, you did not call yourself a Commuter. I completely failed to target you with my inspect.

On the other side of things, would the real ToonyMan stand up. You are accused of crimes against felines. Why are you Cult?
Did you have an inspect result on Toony?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 12:09:42 pm
This all probably is very obvious to you. The problem is, you're scum, apparently with Toony.
Dang dude, you're really committed to the bit, eh?

You'll notice that Egan didn't fail to target my Ability.  They only failed to target Maximum Spin.  Thus, it is proven I have an Ability called Godfather.  And why would I bother trying to prove an Ability like that... Unless it did what I said it could.

Who do you think is Town?  Why do you think they're Town?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 12:15:07 pm
... Wheeeelp, we're about to see the birth of a new mechanic.  Hang on to your Hot Dogs!
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: NJW2000 on May 21, 2023, 12:29:04 pm
Can we just take a moment to appreciate the complete garbage Web has been posting?

But which one is willing to do it!  This may tell us something

Claiming I'm not willing to hammer - at 5am my time. When there were five votes on NQT.

... instead of going after confirmed scums Jack and NJW.  You could've just said you were framed.

Claiming EJ and I were "confirmed scum" (confirmed by... Web's strong feelings on the matter, I guess?) - after we killed the a cult leader together. The one that wasn't a threat to the second cult, and would have been voted out today, instead of, you know, the other cult? Sure, that's definitely what we'd do as scum.


Anyway, Fallacy may absolutely curse me for what I just wished for.  Heck, I may even turn into Cult, and if I do, I apologize.  I wished for some really, really stupid shit.
And now - a "wish" that's going to have bad effects, because he did something stupid for wacky webadict reasons, rather than actually helping town.



I don't really get it if people aren't seeing this. I don't have a huge amount of time at the moment, so web can talk over me endlessly and, like last game I played in, explicitly and intentionally destroy town's morale with endless posting, but... yeah. Just reread the thread. It's not hard to see. You don't have to know Web's meta at this point, or even the powerwolf playbook. Basic logic is sufficient.



This all probably is very obvious to you. The problem is, you're scum, apparently with Toony.
Dang dude, you're really committed to the bit, eh?

You'll notice that Egan didn't fail to target my Ability.  They only failed to target Maximum Spin.  Thus, it is proven I have an Ability called Godfather.  And why would I bother trying to prove an Ability like that... Unless it did what I said it could.

Who do you think is Town?  Why do you think they're Town?
To be honest, I don't know why you're making a huge song and dance about proving you have an ability called "Godfather". You're smart enough to pull gambits, so nothing like that townconfirms you to me. Heck, maybe you've recruited Egan - it's a pretty smart move in any case. Maybe you've been given a miller ability as scum - I think FoU's done it before. I don't have to wade through endless nonsense to realise that this doesn't clear you, however much you repeat that it does. My main question here is why Egan didn't want an inspect or something else that's helpful.

That is a useful reminder though, that finding town is pretty key here.



I'm good with EJ, as they helped kill NQT. Hm... Tric vs Toony. Given the inspect claim and Toony today, I'm inclined to see this as town!Tric. Doesn't explain why Web's taking up so much time talking to Toony, unless it's an actual attempt to burn people out on reading, like they did by accident in MVM4.

Egan: why did you copy godfather rather than an inspect? Maybe you gave a logic for this, but I didn't see it.

Toaster: what did you get up to last night and why?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: FallacyofUrist on May 21, 2023, 12:32:22 pm
webadict is very shiny. It occurs to you all that you could pray to him.

Players, living or dead, may now pray to webadict up to once per Day. If they are living, this is done in the game thread. If they are dead, this is done in deadchat.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: FallacyofUrist on May 21, 2023, 12:39:44 pm
@Fallacy:  Hot dog on the corpse?
Actually, the corpse had no Hot Dogs.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: TricMagic on May 21, 2023, 12:51:33 pm
I've no clue why you're asking if this is a inspect given I inspected Egan yesterday.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: NJW2000 on May 21, 2023, 12:54:11 pm
To be honest, I just missed that.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 21, 2023, 01:00:02 pm
You who wish to pray to your new Hot Dog Crime God may do so, and I will bless them with thine Blessed Hot Dog Harvest.

Have no fear, non-Hot Dog beings.  I dish out justice to the wicked, and I relish in the righteousness of others!  You may offer me your prayers if you wish, or you may have me fade into obscurity.

As a reward for your efforts and service fighting the forces of anti-Town, TricMagic, you will be the first of many to receive the Divine Hot Dog.

Cherish it, for it shall protect you in these trying times.

Egan, if there is a particular clone you would like for me to give a Divine Hot Dog, please let me know.

As for the last Hot Dog, I do work for prayers, so I'll give it to anyone that acknowledges my divine rule.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 21, 2023, 01:05:57 pm
Also, neat, I just learned what Pink Lucky Numbers ACTUALLY do, and I'm pretty sure that Maximum Spin also knew what they did as well.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 21, 2023, 01:46:34 pm
I'll be doublevoting you as soon as I figure out if I am massively screwed or not.  Heck, you still have a chance to win because I wished for a really, really dumb thing.
I just received Metaducttape during the day which let's me merge two abilities together but costs all of my Pink Lucky Number.

I did not claim yesterday, because my action involved damaging myself a fair amount, and I wasn't willing to go public with this information because someone had killing power. Sadly, the players that get that kind of hint seem to be the players that are scum.

I have not used my inspect again, because the penalty for using multiple actions is high, and the penalty for using duplicate actions is higher. I would be dead if I had used the follow+damage on NQT at the same time as reusing the inspect, and finishing the NQT cult was higher priority than finding cult when I'd already sussed the cult leader from D1.
I guess this makes sense to me.

Don't want people with guns to know you're a good target.

This all probably is very obvious to you. The problem is, you're scum, apparently with Toony.
Why didn't you shoot NQT and track Web instead?

You who wish to pray to your new Hot Dog Crime God may do so, and I will bless them with thine Blessed Hot Dog Harvest.
No.

Take your Mostly Vanilla hotdogs and shove them in your pie hole.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 21, 2023, 02:02:19 pm
How many Pink Lucky Numbers do you have?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 21, 2023, 02:22:31 pm
How many Pink Lucky Numbers do you have?
It's gone up to 6 at this point. It went up to 5 yesterday.

I might as well share everything at this point.

I've had 8 Red and it hasn't changed.
I had 3 Green but it dropped to 0 last night.
I've had 2 Purple and it hasn't changed.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 21, 2023, 02:36:43 pm
Even if you don't believe I'm town there's no chance I could be a Cult Leader. It's extremely unlikely we can win if I'm lynched today.

Considering I haven't been wrong in this game that leads the Cult to being NJW/Jack/third recruit from last night.

Or it's Tric/Egan with Web being the recent recruit, but I find this less believable because I've townread Egan and Tric this whole game unlike Jim and NQT who for some reason suspected Tric and Egan quite a bit, enough to even superkill Egan.

Egan also makes an undesirable convert due to making statements that they'd play to town's wincon anyway. Although I have to wonder where Max went and whether Egan would win if town won right now with Max "out of play".
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 21, 2023, 02:53:03 pm
@Toony:  Cult can't be me, Tric, and Egan because we control half the votes, and we probably win.  Also... That means that you accept that NJW and EuchreJack are definitely Town, which, like, sure.

It's impossible for Cult to be Egan AND Tric, either, since they were almost entirely likely to be Town Day 3, unless you think both were recruited last Night.  I don't see that as being possible.

Also, you could still be the Cult Leader.  It's not entirely unlikely, either, but it involves a bit of thinking.

You could've attempted to recruit either Jim or I on Night 1, tried to recruit Max Night 2 (and got NJW and EJ), and then maybe you tried to recruit Max on Night 3 again.  That's all completely believable, no?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: TricMagic on May 21, 2023, 02:54:51 pm
The main issue is that who is the other cultist? As we are, we know you're one. NQT/Jim team is dead. Which means you're likely part of the last and don't actually have the numbers or recruitment to deal with this, given I'd spend Night 4 investigating Jack/NJW.


Divine Ninja.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 21, 2023, 03:05:19 pm
@Toony:  Cult can't be me, Tric, and Egan because we control half the votes, and we probably win.  Also... That means that you accept that NJW and EuchreJack are definitely Town, which, like, sure.
It's a good point, but not necessarily. Both NJW and Jack have guns that could possibly kill one of you, and what if Max comes back tomorrow?

Outing yourself by quickhammering or something isn't a guaranteed win only a likely win.

It's impossible for Cult to be Egan AND Tric, either, since they were almost entirely likely to be Town Day 3, unless you think both were recruited last Night.  I don't see that as being possible.
It's not impossible just not likely from my perspective and intuition.

Also, you could still be the Cult Leader.  It's not entirely unlikely, either, but it involves a bit of thinking.

You could've attempted to recruit either Jim or I on Night 1, tried to recruit Max Night 2 (and got NJW and EJ), and then maybe you tried to recruit Max on Night 3 again.  That's all completely believable, no?
It's very unlikely.

The main issue is that who is the other cultist? As we are, we know you're one.
Wrong.

NQT/Jim team is dead. Which means you're likely part of the last and don't actually have the numbers or recruitment to deal with this, given I'd spend Night 4 investigating Jack/NJW.
This game will be over for one side or the other by the beginning of tomorrow. Inspects don't matter, let alone double inspects or triple inspects.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: TricMagic on May 21, 2023, 03:14:07 pm
You can't say you're right and all else is wrong. Someone killed NQT, why not your side? I inspect the alignment of players, switching my target only makes me inspect them, not mess with the result. If you're not cult, then that makes webadict cult. But your first instinct is to discredit my result?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: Egan_BW on May 21, 2023, 03:28:32 pm
You'll notice that Egan didn't fail to target my Ability.  They only failed to target Maximum Spin.  Thus, it is proven I have an Ability called Godfather.  And why would I bother trying to prove an Ability like that... Unless it did what I said it could.

Not really. The only result I got was 'target could not be found', which I probably would have gotten whether Godfather exists or not. Not really sure if I'd be informed whether it exists if I could have targeted Max either, but we could have asked him at least.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 21, 2023, 03:31:13 pm
You can't say you're right and all else is wrong. Someone killed NQT, why not your side? I inspect the alignment of players, switching my target only makes me inspect them, not mess with the result. If you're not cult, then that makes webadict cult. But your first instinct is to discredit my result?
Think about how carried you are.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Egan_BW on May 21, 2023, 03:37:22 pm
Although I have to wonder where Max went and whether Egan would win if town won right now with Max "out of play".
BTW the benevolent gods of levelup have granted me a plan with regards to Max which doesn't require killing him.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: TricMagic on May 21, 2023, 03:38:50 pm
Kicks feet about. That sounds more like a you problem than a me problem Toony. I would have preferred to be the Cult in this game, but instead of a hoard, I got a horde of cats. Info has been severely constrained during the days leading up to this, but mine is at least reliable when it hits. I don't really need people to carry me when I get a guilty inspect now do I?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: EuchreJack on May 21, 2023, 03:42:14 pm
Let's see if Toonyman is willing to vote me.
I'm guessing no
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Egan_BW on May 21, 2023, 03:42:25 pm
@Fallacy Praise-Praise the great horned webadict!
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: EuchreJack on May 21, 2023, 03:44:03 pm
@Fallacy-webadict: You gotta help me or Max, and Max is apparently not in the game. Or....revive Knightwing.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: EuchreJack on May 21, 2023, 03:46:24 pm
Oh Almighty webadict, please hear my prayer: As the dead sinful Jim still cherished your hot dog, may you have pity upon his soul, and deliver unto us a revived Town-confirmed Jim!
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: EuchreJack on May 21, 2023, 03:47:08 pm
^that should have been the wish
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: Egan_BW on May 21, 2023, 03:47:32 pm
Egan: why did you copy godfather rather than an inspect? Maybe you gave a logic for this, but I didn't see it.

??
I need the name of an ability to copy it, and nobody named one I saw. I also can't copy onto myself, and giving someone else an inspect they can use the night after is both slower and less reliable than giving someone conversion immunity. How exactly is copying an inspect supposed to help??
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: EuchreJack on May 21, 2023, 03:51:10 pm
So, why do I think Toonyman is the Cult Leader instead of NJW200?

Simple: Toony's claimed that he can only make & give guns. Look at what you can do. That seems kinda suspicious.
Isn't it more likely Toony can make guns & recruit?
A decent cover identity to hide the cult leader.

I don't know why he's been going after me all game...
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: EuchreJack on May 21, 2023, 03:53:36 pm
Then again, NJW2000 is fairly trustworthy even though he's been outed, while Toonyman's been drawing fire for a while.
But my theory is that Toony's hiding in absurdity.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 21, 2023, 03:55:23 pm
Oh Almighty webadict, please hear my prayer: As the dead sinful Jim still cherished your hot dog, may you have pity upon his soul, and deliver unto us a revived Town-confirmed Jim!
This is the kind of thing I like to hear!

EuchreJack gets the Divine Hot Dog!
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 21, 2023, 03:56:32 pm
@Fallacy Praise-Praise the great horned webadict!
Which clone would you like your Hot Dog on?  A or C?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 21, 2023, 03:59:49 pm
^that should have been the wish
I considered things like that.  But, I realized that this game is a giant memefest, so I decided to meme Fallacy back, because wishing for something like that could also backfire, as opposed to not wishing for that, which can't backfire because I have no expectations!
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - Violence and Vacancy
Post by: webadict on May 21, 2023, 04:02:59 pm
Egan: why did you copy godfather rather than an inspect? Maybe you gave a logic for this, but I didn't see it.

??
I need the name of an ability to copy it, and nobody named one I saw. I also can't copy onto myself, and giving someone else an inspect they can use the night after is both slower and less reliable than giving someone conversion immunity. How exactly is copying an inspect supposed to help??
I will note that my Godfather Ability has been changed and made Innate, prooooobably because it now gives me 2 votes and makes me count as Mafia only now (Instead of as Cult when being inspected as Town.)  That probably means you can't copy it though.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Egan_BW on May 21, 2023, 04:08:08 pm
@Fallacy Praise-Praise the great horned webadict!
Which clone would you like your Hot Dog on?  A or C?
A. Not sure what it does but A benefits more from bonus AP.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 21, 2023, 04:11:13 pm
@Fallacy Praise-Praise the great horned webadict!
Which clone would you like your Hot Dog on?  A or C?
A. Not sure what it does but A benefits more from bonus AP.
It gives 2 AP, on the condition that you do not target me.  That condition is hidden, though, so you'll merely have to believe me that targeting me is a...  bad idea.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: EuchreJack on May 21, 2023, 04:14:01 pm
@Fallacy Praise-Praise the great horned webadict!
Which clone would you like your Hot Dog on?  A or C?
A. Not sure what it does but A benefits more from bonus AP.
It gives 2 AP, on the condition that you do not target me.  That condition is hidden, though, so you'll merely have to believe me that targeting me is a...  bad idea.
I have learned not to target Web in this game, so no problem.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 21, 2023, 04:15:49 pm
@Fallacy: Votecount, please.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 21, 2023, 04:24:20 pm
I don't really need people to carry me when I get a guilty inspect now do I?
*facepalm*

Whatever. I don't feel like explaining why you're incompetent.

Continue being rewarded for that.

Let's see if Toonyman is willing to vote me.
I'm guessing no
I'd rather not.

So, why do I think Toonyman is the Cult Leader instead of NJW200?

Simple: Toony's claimed that he can only make & give guns. Look at what you can do. That seems kinda suspicious.
You know my role really must be unbelievable because of how unpowered it is compared to DIVINE PROTECTION AND TRIPLE INSPECTS.

Egan: why did you copy godfather rather than an inspect? Maybe you gave a logic for this, but I didn't see it.

??
I need the name of an ability to copy it, and nobody named one I saw. I also can't copy onto myself, and giving someone else an inspect they can use the night after is both slower and less reliable than giving someone conversion immunity. How exactly is copying an inspect supposed to help??
NJW did give the name of an ability yesterday actually, but I agree that copying it would probably have not been helpful.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 21, 2023, 04:32:45 pm
You know my role really must be unbelievable because of how unpowered it is compared to DIVINE PROTECTION AND TRIPLE INSPECTS.
The funny thing about this is that I got rewarded from a mechanic that only Maximum Spin knew, which is seemingly why he kept feeding me Pink Points.  I'm fairly certain that Maximum Spin has to be Town because otherwise his Actions make no sense.

This game has bizarre mechanics that make no sense and nobody knows in a game with Cults.

Truly and utterly baffling.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: EuchreJack on May 21, 2023, 04:39:48 pm
At least it's horrible for Cult as well as Town...
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 21, 2023, 04:44:41 pm
At least it's horrible for Cult as well as Town...
Are you shitting me? Town got the freest ride of their life in this game.

Actual thought was put into D1, although even our best efforts led to a mislynch.

D2 was an inspect straight into the lynch.
D3 was a process of elimination guaranteed scum hit based on the D2 inspect.
D4 is going to be a repeat of D2.
D5 is going to be a repeat of D4.
Etc.

Wow so interesting. I'm enthralled by how well town played.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Egan_BW on May 21, 2023, 04:49:31 pm
luck is a skill baybee

I get lucky every game, especially the ones I lose.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: TricMagic on May 21, 2023, 04:51:00 pm
We can always give all our power to webadict and lynch Fallacy.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: NJW2000 on May 21, 2023, 05:19:43 pm
Yeah, fair enough, no point prolonging this.


Just getting converted after putting effort in and finding scum D1 is very annoying. Punishment for success. I know this is a cults game, but kinda bitter after FBYOR5. So...


EuchreJack
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: TricMagic on May 21, 2023, 05:28:26 pm
Well, guess Cult is revealed. (Sorry NJW.) ToonyMan
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 21, 2023, 05:28:49 pm
Yeah, no offense, but Toony is right.  This game very much had a series of mechanics that couldn't really be played around without knowing what they are.  I don't think it hurts anyone to have people know what Lucky Numbers do.  All not knowing did was centralize power into the hands of the knowing and paralyze those that didn't until they did.

Did you know that Pink numbers can give TANGIBLE BENEFITS?  Did you know you can use them for things (Like, say, learning specific hidden game mechanics?)  Not a good mechanic to keep hidden!

There are definitely good parts to this game, but this would've been more fun if people had known what each mechanic does, so you had multiple avenues to take for each team.  Cult could focus around, say, Experience or Karma or Health or whatever the fuck Purple is.  Had people know what Karma did, the Days would've been super different.  If people knew what Experience did, the Nights would've been super different.

Just... Good mechanics obscured to be unfun and potentially dangerous to work with.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: FallacyofUrist on May 21, 2023, 05:55:18 pm
The shiny one has decreed it, and so it must be.

Quote from: Votebox
Egan_BW (0):
EuchreJack (1): NJW2000
NJW2000 (0):
Toaster (0):
ToonyMan (2): EuchreJack, TricMagic
TricMagic (0):
webadict (0):

No Execution (0):

5 votes hammers.

Not Voting (5): Egan_BW, Toaster, ToonyMan, webadict, webadict
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Egan_BW on May 21, 2023, 06:15:45 pm
Hey, we only get one chance to play a game where we don't know what these specific mechanics do. Next time we'll know because we played this one. :p

So, may as well embrace the chaos.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 21, 2023, 09:46:43 pm
Hm.  Is Toaster not going to post?
Title: Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
Post by: Toaster on May 22, 2023, 12:30:29 am
V/LA NOTICE:  I'm going to be very limited posting until late Sunday-ish.  I apologize for not mentioning this sooner.

I'm completely wiped and cannot realistically post now.  I didn't get any useful night results just please give me some time
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Toaster on May 22, 2023, 12:31:48 am
Also still not cult, still can't be converted.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: EuchreJack on May 22, 2023, 02:41:52 am
I'm curious to see if Toaster posts more.

@Toaster: When you get a few minutes, what are your thoughts on NJW2000? Is he the Cult Leader?
You know, I can double vote him, since he voted me.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: TricMagic on May 22, 2023, 07:51:19 am
As compared to confirmed cult Toony?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Toaster on May 22, 2023, 08:23:46 am
Okay soooo.....


Yeah, fair enough, no point prolonging this.


Just getting converted after putting effort in and finding scum D1 is very annoying. Punishment for success. I know this is a cults game, but kinda bitter after FBYOR5. So...


EuchreJack


NJW claims being converted, ergo not cult leader.

He's voting Jack, ergo town.

Web's making this same argument, ergo town.

Egan's pretty much confirmed town at this point, ergo town.

I don't know where the heck Max is.  Is that known and I missed it?  Is he just gone?  Barring further information, I'm assuming he was killed and body removed.

That makes......... Toony the cult leader?  Tric is ???


I'm still tired and work and stuff, but I'll try to follow today if anyone wants to point and laugh at me and tell me the obvious stuff I missed.



Also I can use NQT's JimOAT tonight.  None of my numbers changed.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Toaster on May 22, 2023, 08:24:38 am
OH YEAH

O GREAT WEBADICT!  I PRAY TO YOUR DIVINE HOT DOG

MAY IT BE EVER COATED IN HOLY ONIONS AND SACRED CHILI
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 22, 2023, 09:47:27 am
Yes! Hahaha!!

As was preordained by the Godz of Gunz!

I am Yung Venuz - Metagunz God (https://youtu.be/Bn2zaMLniqU).

The guns I hand out contain parts of my soul and I can convert a player that has my gun on a night if they're convertable.
I also know who has any of my guns. It's called Ima Gun God.

On N1 I used Ima Gun God on Jim, NJW, and Web. I wanted one of these players.

On N2 only NJW was alive and had a gun so I converted him. Toaster's actions on N2 should confirm this. Also, like I pseudo-claimed yesterday I did truthfully give guns to Web, Max, and Tric. The gun I gave to Max got fucked up by Jack or Max though and ended up going to Max and NJW and Tric. I couldn't get a clear answer from Max but I knew that he had obtained my gun as well.

On N3 my conversion targets were either Jack, Web, Max, or Tric since I already had NJW. I didn't want Jack because he was suspicious and also had disabled me like an asshole. I didn't want Tric because he was a high-priority protection target, but really I just don't want to work with Tric. And Web was probably unconvertable. So I went with Max, which was a mistake because they fucking disappeared from the game. They're probably Cult now because of how my role works, but it doesn't matter. Jack fired their phony Red Rifle at NQT like he said, NJW fired their Red Rifle at Webadict obviously, and Webadict probably shot their Green Pistol at Egan or Tric. Since I was disabled by Jack I instead used Back 2 Bizniz which is part of our second wincon. Certain players will see what it does tonight, hehe!

Tric probably has a second wincon as well since we seem to share some similarities with each other.

Although whether he'll actually play to his wincon is another story.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Toaster on May 22, 2023, 09:58:34 am
Soooooooo…

Between me, Web, Jack, and Tric, why not we just vote you out today, NJW tomorrow, and Max if he comes back?  Am I missing something?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 22, 2023, 10:02:20 am
Soooooooo…

Between me, Web, Jack, and Tric, why not we just vote you out today, NJW tomorrow, and Max if he comes back?  Am I missing something?
There's no way we can win. I'm just gloating!

Nobody suspected me!! Even you Toaster were convinced by end of last day.

If Tric only had a single inspect as opposed to DOUBLE inspects (seriously wtf?) then he would have inspected only Max last night. Tric would have even inspected Web first before Max if Web wasn't claiming miller.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 22, 2023, 10:07:13 am
Sorry, Toaster.  I only have 3 Divine Hot Dogs to give out.

Also, sorry Toony, I never used your gun because I didn't know what it did.  And I probably still won't, because the only thing the Hot Dog Crime God shoots is mustard.  And bad guys.  And ketchup, that's right, I believe you can ketchup a dog.  Any condiments go on Hot Dogs!  Chili?  Sure.  Chocolate?  Sure.  Whipped Cream?  Sure.  Plain?  Sure!  I don't discriminate on condiment type or flavor as long as the consumer is willing.

But, alright, I'm willing to vote ToonyMan ToonyMan.  You did good, kid.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Toaster on May 22, 2023, 10:21:15 am
Okay, just wanted to be sure.

ToonyMan
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 22, 2023, 10:26:06 am
You're voting me only because of an inspect result.

I've been town this whole game and you know it.

Bah
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: webadict on May 22, 2023, 10:38:32 am
You're voting me only because of an inspect result.

I've been town this whole game and you know it.

Bah
What can you do?  Them's the breaks.  Claim Miller immediately until people stop inspecting you every game.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: TricMagic on May 22, 2023, 10:44:38 am
AP2 inspect that takes 500 Cats. (Should have converted me first.) My Balance is that I need to gather Cats to complete my actions. With 1000+ I can do the double inspect by eating a hot dog. Otherwise I would have needed 1200+. (My Revive, meanwhile, is 4 AP and a lot of sacrificed cats.)
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Egan_BW on May 22, 2023, 10:48:37 am
Thanks Gun Godz
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 22, 2023, 11:06:54 am
Revive me as town and I'll switch faiths to (mostly vanilla) hotdogs.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Egan_BW on May 22, 2023, 11:35:04 am
we can do that??
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Toaster on May 22, 2023, 11:57:58 am
You're voting me only because of an inspect result.

I've been town this whole game and you know it.

Bah

I did say D1 you reminded me of Scum Toony from BYOR 16…
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Egan_BW on May 22, 2023, 12:01:44 pm
So, do we have anything to do today? Just uhhhh vote out the scum huh?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 22, 2023, 12:30:23 pm
You're voting me only because of an inspect result.

I've been town this whole game and you know it.

Bah

I did say D1 you reminded me of Scum Toony from BYOR 16…
You're easy to trick. You'll believe anything I say!

So, do we have anything to do today? Just uhhhh vote out the scum huh?
Day's over bucko. Just like the last three days there's nothing to think about.

Not sure why you care since you said you don't care about following your wincon which means you would rather obstruct the game. Unless, did you eliminate Max?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Egan_BW on May 22, 2023, 12:38:11 pm
That's a strange way to characterize it. I'm playing for the victory of my alignment, that's what's most important. Whatever the deal is with max is less urgent than eliminating scum, and saying stuff which prevents cult from recruiting me betters the odds of my current alignment winning.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 22, 2023, 12:47:53 pm
That's a strange way to characterize it. I'm playing for the victory of my alignment, that's what's most important. Whatever the deal is with max is less urgent than eliminating scum, and saying stuff which prevents cult from recruiting me betters the odds of my current alignment winning.
I see. You're being honest though. We aren't playing the same game.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: TricMagic on May 22, 2023, 12:49:09 pm
Shurgs. Also if webadict can double vote, I think Toaster hammered.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: Egan_BW on May 22, 2023, 12:54:26 pm
I'm going to ignore that because I enjoy being able to post something during the day.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: ToonyMan on May 22, 2023, 12:56:30 pm
It is over, yes guy who hammered by accident yesterday.

I'm already dead so I get to taunt everyone.

There's a pretty good reason why I didn't claim miller when this game started. I probably would have if I was scum, but my agenda was different. Max was correct that I have a different wincon, but it's not a town wincon or a cult wincon.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: FallacyofUrist on May 22, 2023, 07:03:55 pm
Quote from: Votebox
Egan_BW (0):
EuchreJack (1): NJW2000
NJW2000 (0):
Toaster (0):
ToonyMan (5): EuchreJack, TricMagic, webadict, webadict, Toaster
TricMagic (0):
webadict (0):

No Execution (0):

5 votes hammers.

Not Voting (2): Egan_BW, ToonyMan

Okay it looks like Toaster hammered. I will write up the end of day in a separate post instead of editing it into this one!
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 4 - A New Temple
Post by: FallacyofUrist on May 22, 2023, 07:44:40 pm
ToonyMan stares you all down, then cracks a smile, and laughs.

He's still laughing until a few seconds after his death.

ToonyMan has been executed.

ToonyMan was Cult.

"You win if the majority of living players are a member of your Cult faction and this fact cannot be forcibly changed by players outside your faction."

ToonyMan was Metagunsmith.

Quote
(Auto) Ricochet [choice]: You’ve made very sure you can’t be defeated by your own Guns. At any time not during action resolution you may choose a new living player to be the subject of this ability. When you would be targeted by a Gun ability, it’s redirected to the player you chose.
(Innate, Auto) Gunsmith’s Fervor: You’re perhaps too eager to share your work. When you use Metaforge Metagun, if targeting a player other than yourself, you gain 1 extra AP to spend on the action’s modifiers only. However, each time you select a modifier from Metaforge Metagun, future uses of that modifier will require 1 higher level of cost.
{APX, min.1} (Innate, Night) Metaforge Metagun [target/self]: You create a Gun ability and grant it to your target or yourself. You construct the Gun by dividing the AP spent on this action among your available modifiers, but you must select one Shape and one Color. A modifier may not be selected multiple times, and a given Shape or Color cannot be used more than once per Night.
—{AP0} (Shape) Pistol: The Gun created is 1-Shot, Single, is 0 AP to use, and reduces Lucky Numbers by 2.
—{AP0/0/1} (Shape) Shotgun: The Gun created is 1-Shot, Single, is 2 AP to use, and reduces Lucky Numbers by 4.
—{AP1/1/2} (Shape) Rifle: The Gun created is 2-Shot, Single, is 1 AP to use, and reduces Lucky Numbers by 3.
—{AP0/0/0/1} (Color) Red: The Gun alters the red Lucky Number.
—{AP0/0/1} (Color) Green: The Gun alters the green Lucky Number.
—{AP1/2} (Color) Purple: The Gun alters the purple Lucky Number.
—{AP1/2/3} (Color) Pink: The Gun alters the pink Lucky Number.
—{AP0/1} Backfiring: The Gun, when used, will hit the player that used it instead of their intended target or targets. This Modifier is not displayed in the Gun’s ability name or details to players other than you.
—{AP1} Silenced: The Gun ability will not count as having visited the user’s target, for the purpose of investigative results.
—{AP1} Drum-Loaded: The Gun ability will have 1 additional Shot.
—{AP1/2} Syringe: The Gun ability will increase values instead of decreasing them.
—{AP1/2} Double Barreled: The Gun ability will target an additional player.
—{AP1/2} Quickfire: The Gun will cost 0 AP to use.
—{AP1/2/3} Concealed: The Gun ability may be used in the Day in addition to the Night. However, the usage of a Gun during the Day is a public action - “[playername] shoots [playername] with a gun!” will be posted as a result of its usage.
{AP2} (1-Shot, Night) One In The Chamber [target]: You know your weapons greater than anyone else ever could, which lets you get some final use out of expended weaponry. Choose an expended Gun ability you possess, and use it on your target. You may choose an additional target if the Gun is Double Barreled.
{AP3} (1-Shot, Night) Magnum Opus [target/self]: You create a true masterwork. You use Metaforge Metagun with a 6 AP budget on your target, and ignore Gunsmith’s Fervor. Additionally, the gun’s Number-alteration strength will be increased by 1 for every AP credit left unspent.
{AP0} (Super, 1-Shot, Night) Metaducttape [self/target]: Name two abilities that are within your target’s role. They will be merged into one by the power of the divine duct tape, at the end of the Night. Set your pink Lucky Number to 0 as a second cost for this action. You may even merge Innates.
Quote from: Reference
(Reference) {AP0} (1-Shot, Gun, Single, Night) Red Pistol [target]: You shoot your target with a red pistol, reducing their red Lucky Number by 2.



The game is still not over. I would release you from your torment, and myself from my own, if I could, but at least one anti-Town player still remains in the game.

By the way, Maximum Spin has re-entered the game. Just in time to participate in... Night 4.

Dead gods, this game has gone on far longer than it has any right to.

Someone kill it.

Night 4 has begun, and will end at 8 PM, Central time, Tuesday, May 23rd.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Night 4 - One Enters, One Enters (The Grave)
Post by: FallacyofUrist on May 23, 2023, 06:00:52 am
I will probably not be able to process the night at that time due to probably being asleep.

My phone stopped charging, and as it happens, I don't have anything else that'd serve as a good enough alarm clock to make sure I get into work on time.

Therefore I am postponing my usual sleep until after work, backed by my willingness to consume coffee, shower cold, and push through for the sake of my job security.

Tentative actual Night end time will be sometime tomorrow, early AM or late PM, Central time.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Night 4 - One Enters, One Enters (The Grave)
Post by: FallacyofUrist on May 24, 2023, 05:55:38 pm
Processing Night actions.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Night 4 - One Enters, One Enters (The Grave)
Post by: FallacyofUrist on May 24, 2023, 10:23:36 pm
Night actions processed. I'll take care of the Lucky Numbers, and start the Day, once I finish grocery shopping.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Night 4 - One Enters, One Enters (The Grave)
Post by: FallacyofUrist on May 25, 2023, 12:23:10 am
Oh hey, NJW2000 is dead.

NJW2000 has died.

NJW2000 was Cult.

"You win if the majority of living players are a member of your Cult faction and this fact cannot be forcibly changed by players outside your faction."

NJW2000 was Werewolf Researcher.

Quote
(Innate, Factional, Auto) Blessing of the Blood Moon: The blood moon shines down upon you all. Players of your faction also gain the effect of Blessing of the Blood Moon, even if you are dead. You are aware of the value of your Life by default, and do not need to wait for the daily update to learn its current state. You cannot gain Infection. Once per Night, you may pay 2 Life to increase your AP by 1.
(Auto) Blood Regeneration: Every time a player not of your alignment dies, your red Lucky Number increases by 2.
{1AP} (Innate, Single, 2-Shot, Night) Howl of Enlightenment [target]: You call loudly for your target to join you in the quest for bloody enlightenment. If your target is Town, you convert their alignment to Cult and, if successful, grant them your primary win condition and access to your private cult chat. This action only loses a shot if it fully succeeds.
{3 AP} (Night) Follow The Blood [target]: You bite your target, reducing their red Lucky Number by 2. You then track their blood, learning who they targeted, and track everyone they targeted, learning who those people targeted as well.
{4 AP} (1-Shot, Night) Blood Infection [target]: You infect your target with a genetically altered flu. They gain the status Infection.
{AP2} (1-Shot, Gun, Single, Night) Purple Double Barreled Shotgun [target1][target2]: You shoot your targets with a purple shotgun with two barrels, reducing their purple Lucky Numbers by 4.
{AP0} (2-Shot, Gun, Single, Night) Red Quickfire Rifle [target]: You shoot your target with a rapid-fire rifle, reducing their red Lucky Number by 3.
Quote from: Reference
(Reference) (Status) Infection: A nasty flu. Your red Lucky Number is reduced by 1 before the start of each Day while you have this status. Each action you perform that visits another player has a 25% chance per AP spent on that action to give that player Infection. Infection can stack.



Nope, game still isn't over. There's still someone (or multiple someones) that need to die.

Here's the obligatory start of day vote count. Please note that EuchreJack and TricMagic are both glowing gold.

Also note that Knightwing64 has revived.

Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Knightwing64 (0):
Maximum Spin (0):
Toaster (0):
TricMagic (0):
webadict (0):

No Execution (0):

6 votes hammers.

Not Voting (0): Egan_BW, EuchreJack, EuchreJack, Knightwing64, Maximum Spin, Toaster, TricMagic, TricMagic, webadict, webadict

Was there anything else... oh right.

If Egan_BW is executed today, every player whose vote was on them when the execution was processed will receive a Boon.



Day 5 has started. Day 5 will end at 12:30 AM Central time Saturday, May 27th.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 12:34:07 am
Tips:
I left the game myself.
ToonyMan did not convert me. In fact, I never even had a gun, like I said. I don't know if he was lying or some arcane ability interaction made him think otherwise.
I received an ability upgrade during the night I disappeared, too. Ironically, it makes me unconvertable for real. I also no longer need to kill Egan, as long as town wins during the day, so that's cool.
I did some stuff last night, but most of it was about NJW, and now he's dead, so it doesn't make much difference. Hopefully I helped kill him.

Egan, what's this thing you gave me do?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 03:02:37 am
No offense Max, but we're proooooobably voting you if we don't win here.

Weirdly enough, EuchreJack lied about what he did Night 3...  Very odd.  He never used his Gun to kill NQT.

EuchreJack has hours of life left!
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 03:09:26 am
Hm, wait.  Tric should claim first.  I have to see what happened here
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 03:13:37 am
Hm...

No, I ended up targeting Egan last Night.  Someone either bussed EuchreJack or Redirected me.  Now...  Why would you do that, Max?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 03:15:37 am
Nah, let's just vote out Max here, he's lying too much.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 03:22:38 am
I'm curious what you think I'm lying about, and I didn't target you at all, nor could I have affected your action.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 03:32:08 am
Guaranteed that one or both of Max and Euchre are the last ones left.

TricMagic was protected last Night from conversions, redirects, busses and roleblocks.

EuchreJack should probably be voted here, as he was forcefed Karma by Max and NJW.  I attempted to reduce Euchre's Karma, but I believe that Max bussed Euchre and Egan, as Euchre could not have targeted me.

Max lied about killing NJW.  NJW overpaid to do as many Actions as possible last Night.

So, Max, stfu and vote EuchreJack or waste your time and wait to see if things worked in your favor.  But, you literally have zero reasons to not immediately vote unless you're Cult.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 03:38:02 am
I don't even know what karma is, and I do not have the ability to give it to anyone as far as I know.

I didn't say I killed NJW. I don't have any kills.

I've given you an awful lot of leeway this game, but you're being absurd now.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 03:42:50 am
I have claimed every single Action I have performed.  Every target I have performed an Action on.  My role name.  My role.  My Abilities.

Everything.

You have claimed jack-fucking-shit.

You just tried to pretend that you killed NJW for Towncred, you absolute liar.

You have the opportunity to claim.  Right now.  Claim it all.  Claim everything.  Before anyone posts.  So you have no info.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 03:57:42 am
If I was claiming to have killed NJW, I would have said that I killed him.
I used all the AP I had on him, but no, I didn't kill him. If you were really terribly clever, you could figure out what I did already.

I've claimed every ability I have, except for the one I burned first because it was absolutely counterproductive, which would have stolen the target's investigative results. I've claimed everything I did every Day, except yesterday when I wasn't there - and as it happened, that used up all my AP, so I did nothing else. The last Night, I did two things. One of them should be obvious. The other was to force NJW to self-target. Both actions targeted NJW.

You're supposed to be one of the smart ones, so I suspect you already figured out my other action, and that's why you need to get rid of me right away, right? Because the result implicates you?

webadict, I've given you enough leeway this game. You had your chance.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 04:24:03 am
... What's your Role Name, Max?  Ability names?  Targets?  You didn't really claim anything, did you?  You asked Egan what he gave you.  Why?  What purpose does that serve?

I'm a Hot Dog Crime God, but... what are you?

Would you like to pray to your Hot Dog God?

My Abilities are that:
- I have 2 votes, cannot be converted, and I inspect as Mafia.
- Players, living or dead, may pray to me.  This gives me certain benefits as well as certain restrictions that don't matter here.
- I can give away Hot Dogs.  Divine ones.  TricMagic, Egan, and EuchreJack all know what my Hot Dogs do.  They are quite amazing.
- I can detect liars, cheats, frauds, and murderers and give them Karmic Justice.
- I can protect the innocent.  And "protect" the wicked from their own vile ways.
- I can learn any vile Action the target has used.
- I can read the fallen for clues as to what Actions and Players targeted them.
- Oh right, and I can Day Kill someone.  Under certain circumstances.

But where's your Role claim?

Also, I know NJW targeted me, so what else do you have?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 04:27:55 am
Maube you don't remember, Max, but you claimed something to do with Pink numbers.

What was that, Max?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 04:31:50 am
You asked Egan what he gave you.  Why?  What purpose does that serve?
Because, webadict, I have to decide whether to accept it or not, with no idea what I might be accepting. Naturally, I would like to be informed before I go accepting presents from strange men in trenchcoats.

Maube you don't remember, Max, but you claimed something to do with Pink numbers.

What was that, Max?
I have a theory, but haven't been able to prove because nobody agreed to test it, that pink number causes the Boon thing. If Egan claims to have done something with pink number, then we can reasonably infer that this was right. At the time, I was pretty sure someone must have started with nonzero pink number, which seemed like a good lead, but now I think that was my own misunderstanding. It seems to go up on its own.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 04:35:20 am
Still waiting on that claim, pal.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 04:39:14 am
You can wait longer.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 04:46:00 am
That sounds like something a totally Town Player would do, Mr. I-Have-Claimed-Everything-I-Did.  Why are you so afraid to claim?

Is it because I claimed a Daykill?

Would it make you feel better if I said that you are currently unable to be targeted by said Daykill?

How about you pray to me for forgiveness, Max?  Are you afraid that would let me Daykill you?  It won't, there's no need to worry about that.  The prayers only open your heart to introspection.  It removes your capacity to lie to me, Max.  Pray and be forgiven your Hot Dog sins.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 04:50:01 am
No, on the contrary, I already assumed I couldn't be targeted, because you said several times now that you can only target people with the daykill after applying some kind of special hot dog.

Actually, I'm curious, do you know everyone who has had a hot dog?

As far as I'm concerned, you can go ahead and daykill me, if you could. I'm gambling that, with six double-voters, it probably doesn't lose the game for town instantly.

I asked to pray to you yesterday, but Fallacy told me I couldn't.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 04:50:57 am
Oh, by the way. I'm not afraid to claim. It's just so stupidly obvious what I did that I can't quite believe you missed it.

I mean, pay attention: what don't you see?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 04:55:11 am
Oh, by the way. I'm not afraid to claim. It's just so stupidly obvious what I did that I can't quite believe you missed it.

I mean, pay attention: what don't you see?
I have literally no clue.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 05:05:35 am
I didn't want to make myself a target, but, all right, I'll explain. Appealing to my sense of superiority like that is a low blow.
If you want the inspect, it’s called Blood Divination, and it’s better if someone else uses it than I do, due to certain tricky features of my role. Take care who you copy it onto, though.
I can straight up steal that Godfather if you want to lose it for some reason, if it isn't innate.
Quote
(Innate, Factional, Auto) Blessing of the Blood Moon: The blood moon shines down upon you all. Players of your faction also gain the effect of Blessing of the Blood Moon, even if you are dead. You are aware of the value of your Life by default, and do not need to wait for the daily update to learn its current state. You cannot gain Infection. Once per Night, you may pay 2 Life to increase your AP by 1.
(Auto) Blood Regeneration: Every time a player not of your alignment dies, your red Lucky Number increases by 2.
{1AP} (Innate, Single, 2-Shot, Night) Howl of Enlightenment [target]: You call loudly for your target to join you in the quest for bloody enlightenment. If your target is Town, you convert their alignment to Cult and, if successful, grant them your primary win condition and access to your private cult chat. This action only loses a shot if it fully succeeds.
{3 AP} (Night) Follow The Blood [target]: You bite your target, reducing their red Lucky Number by 2. You then track their blood, learning who they targeted, and track everyone they targeted, learning who those people targeted as well.
{4 AP} (1-Shot, Night) Blood Infection [target]: You infect your target with a genetically altered flu. They gain the status Infection.
{AP2} (1-Shot, Gun, Single, Night) Purple Double Barreled Shotgun [target1][target2]: You shoot your targets with a purple shotgun with two barrels, reducing their purple Lucky Numbers by 4.
{AP0} (2-Shot, Gun, Single, Night) Red Quickfire Rifle [target]: You shoot your target with a rapid-fire rifle, reducing their red Lucky Number by 3.
Quote from: Reference
(Reference) (Status) Infection: A nasty flu. Your red Lucky Number is reduced by 1 before the start of each Day while you have this status. Each action you perform that visits another player has a 25% chance per AP spent on that action to give that player Infection. Infection can stack.
What don't you see?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 05:14:09 am
... And?

Perhaps you missed it, but my role changed.  I don't have an Ability called Godfather anymore.  Well, I do, but:
1)  I already said that it is Innate now.
2)  It isn't called Godfather anymore.  It's called Godfather (Literally).
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 05:17:09 am
... I quoted that line because it's where I claimed to be able to steal abilities. And, coincidentally, NJW's claimed inspect ability isn't in his roleflip. Because I stole it.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 05:18:53 am
... I quoted that line because it's where I claimed to be able to steal abilities. And, coincidentally, NJW's claimed inspect ability isn't in his roleflip. Because I stole it.
NJW is a Cult Leader.  He could have, oh, I don't know, used his fucking Convert instead?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 05:23:58 am
... I quoted that line because it's where I claimed to be able to steal abilities. And, coincidentally, NJW's claimed inspect ability isn't in his roleflip. Because I stole it.
NJW is a Cult Leader.  He could have, oh, I don't know, used his fucking Convert instead?
What does that have to do with anything? I'm not talking about him using the ability. I stole it from his role, by name. Not knowing the name of his convert ability, I could not have stolen it even if it weren't Innate.

What difference does it make what he used? The steal works how steals usually work.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 05:29:46 am
Perhaps you are confused.  I have no proof of the existence of this Ability.  If you are Cult with NJW, I assume that NJW had no Inspect and instead used his Recruit to "inspect" Jim.

You are not trustworthy enough to believe.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 05:34:47 am
He practically begged Egan to copy it two Days ago. It's safe to surmise that he didn't commit to such an easily exposed lie.

Seriously, playing dumb is a bad look for you.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 05:47:50 am
It's not playing dumb.  In a game with infinite possibilities, a stolen Ability that no one but you and a dead Player have proof of does not prove anything, especially when said dead player was Cult.  I don't know if you stole anything.  For all I know, stealing the Ability converts you.  So, I can't use that as proof of anything other than that that's your claim for Actions.  Without proof, you are not confirmed.  And there is no proof here.

Like, seriously, why would I even fucking care if someone had an inspect?  I AM A MAFIA MILLER!
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 05:58:54 am
For all I know, stealing the Ability converts you.
Yes, that, at least, is a reasonable thing to fear. But it didn't. Or hell, maybe it would have if it weren't for the new auto Fallacy gave me, and just doesn't say so anywhere. That's not important.

But the idea that I was cult with NJW before, and set this claim up for some reason, is just stupid. I think you're just annoyed with the game, which you've already openly stated, so you're not paying as much attention to the gamestate and losing track of what makes sense. Which is fair, honestly. It doesn't matter anyway.

We now know that NJW was his own kind of cultist, so ToonyMan lied about recruiting him. One or both of them successfully recruited. NJW would probably have targeted Toaster. ToonyMan would have targeted... most likely Jack, in this situation, but maybe Tric. Take your pick.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 06:28:57 am
I have no idea why you continue to bring up ToonyMan when he wasn't a Cult Leader.  YOU WERE THE ONE THAT SAID THAT TOONY TARGETED YOU TO GIVE GUNS TO NJW AND EUCHREJACK.  No one cares about ToonyMan because he was LYING.  He said he attempted to give you a Gun, and you Bussed with NJW2000 and EuchreJack, but you did not appear to gain any guns, but NJW did, which shouldn't be possible based on what you claimed.

I have no idea why you voted me when you ALSO AGREE THAT EUCHREJACK IS SUSPICIOUS WHEN I TOLD YOU YOU SHOULD VOTE EUCHREJACK!  But you voted me for extremely bad reasons.  It makes no sense because you are the one that has to prove they are not Cult.  IF I WERE CULT WITH NJW AND TOONY I HAD THE ABILITY TO TIE THE VOTE YESTERDAY.  So how on earth do you figure I am Cult?!
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 25, 2023, 07:35:51 am
I'm the Shadow Weaver, by the way.  I hide in people's shadows and copy their abilities.

I'm also really confused about how my role works now because I copied Toony's duct tape and now I need clarification.  Mostly I get to use one of a marked player's abilities once when they die, but...

My role is very focused on the actions of other people.  I'm shadow based, meaning I can mostly just gain copies what other people do.  Pretty much everything requires setup; EG I can't really get anyone's ability unless I mark their shadow first.  I can also get a higher mark that lets me redirect people (and get a copy of those actions) if they target me or the person with the higher mark.

I'm also unconvertable, which I did claim earlier (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475217#msg8475217), but I grant it wasn't super obvious.

N1 I marked Toony and NQT, and failed to mark you, Web, consistent with all other N1 claims.

N2 I upgraded my mark on Toony, and redirected NJW's theoretical actions on me [and by extension Toony] to TricMagic.  I still was kinda thinking NJW was likely to target me and Tric's kind of a jammer to me, but I didn't redirect anything, meaning NJW didn't target me or Toony.

My pink number started at zero and went up a tiny amount N1.  All the others started high single digits and haven't moved.

I've bought no hot dogs.

I specifically asked and my marks are not visible to the target, nor do they do anything innately to the target.

I bought a Hot Dog with Purple D3 and ate it N3.   Everything past that I'm waiting for clarification.  Also I'm going to work and need to do some rereading except Max claimed Toony didn't convert him when Toony doesn't have a convert.  Well, that's a claim certainly.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 08:06:23 am
Well, Max still has a chance to claim second.  I assume he won't, which should be a presumption of guilt from him.  EuchreJack also needs to claim.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: TricMagic on May 25, 2023, 08:11:37 am
I investigated Max last night for exactly that purpose webadict. He's town. NJW has converted someone else, so the game lives on.

Also welcome back to the land of the living Knightwing. I hope your trip was a meowsical one.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: TricMagic on May 25, 2023, 08:17:20 am
Being honest that Divine Hot Dog was greatly enjoyed as my cats last meal. And the other regular one was nice too. So many Action Points

More seriously, can confirm 1 person visited me last night. What in the world is Karma though?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 08:48:54 am
Being honest that Divine Hot Dog was greatly enjoyed as my cats last meal. And the other regular one was nice too. So many Action Points

More seriously, can confirm 1 person visited me last night. What in the world is Karma though?
What else did you do?  And don't worry about Karma just yet.  There's a problem that needs to be sorted when everyone's claimed.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 09:15:08 am
Also I'm going to work and need to do some rereading except Max claimed Toony didn't convert him when Toony doesn't have a convert.  Well, that's a claim certainly.
Toony claimed to have converted me the previous Day. I don't even remember or care about his roleflip, I'm just refuting that.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 09:34:18 am
I have no idea why you voted me when you ALSO AGREE THAT EUCHREJACK IS SUSPICIOUS WHEN I TOLD YOU YOU SHOULD VOTE EUCHREJACK!  But you voted me for extremely bad reasons.
I just wanted to test whether you were trying to bait me into voting you, like how Jim had a vote-based convert. I admit that it seems like you weren't.

I don't understand why you keep telling me I haven't claimed when I am pretty sure I have gone over every action I have done this game in the day thread at some point.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: TricMagic on May 25, 2023, 09:46:25 am
4 AP for the revive, 2 AP for analysis. That's a total of 6.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 10:15:54 am
4 AP for the revive, 2 AP for analysis. That's a total of 6.
Right, right.  That explains your actions (which appear to be correct), but what about your shininess.  I am pretty sure I know what that means, but just wondering if you plan to claim it.

@Max:  ?  If you thought I was vote-based, why would you vote me?  And you may have claimed pieces, but I think a whole roleclaim would be a better idea.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 10:28:07 am
I shot NJW2000 to reduce his red lucky numbers by 3.
I protected myself from conversion and delayed any other negative effects against me.
I blocked NJW2000 from performing any actions costing 3 AP or less.

I waged war upon NJW2000, and came out the victor.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 10:28:56 am
No idea why I am shiny, although I am guessing that means I have two votes today?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 10:31:23 am
No idea what Karma is, but neither my pink nor purple numbers increased or changed last night.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 10:32:27 am
For me, it's probably either Max or Toaster.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 10:32:58 am
@Knightwing: Welcome back!
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 10:37:50 am
I also ate the hotdog, hence why I was able to do all those things.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 11:28:41 am
Hey Euchre, would you mind doing a full claim of everything, including past Nights?  Not sure I know exactly what it all is.

Also, if you wouldn't mind claiming your Lucky Numbers except Red (unless you feel comfortable claiming that, but you die if that reaches 0 or less.)

Also, still giving away Hot Dogs for Prayers!  I need me some good Prayer Power!
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 11:34:35 am
@Max:  ?  If you thought I was vote-based, why would you vote me?  And you may have claimed pieces, but I think a whole roleclaim would be a better idea.
Because I can choose not to be converted, now, so it was zero-risk and I wanted to see what you'd do.

Every fact about my role is now a matter of public record, but for your sake, I will collect them.
I'm not a fan. (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475102#msg8475102)
I'm a machine that runs on shitposts. (http://www.bay12forums.com/smf/index.php?topic=181625.msg8475167#msg8475167)
I can ask people to give me free stuff for no reason (http://www.bay12forums.com/smf/index.php?topic=181625.msg8476276#msg8476276), which is just soooo useful. I spent all these n1.
I can take what I want too (http://www.bay12forums.com/smf/index.php?topic=181625.msg8476438#msg8476438); I spent this n4. I made this more explicit here (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477466#msg8477466).
Fallacy absolutely dicked me and Egan over by giving town players extra mandatory wincons, but walked it back later. (http://www.bay12forums.com/smf/index.php?topic=181625.msg8476486#msg8476486)
I'm a JOAT (with a bunch of one- and a couple two-shots) (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477344#msg8477344).
I can make people self-target (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477388#msg8477388), which I spent n4. In my case, it has a fixed AP cost and redirects the highest AP action. I can imagine this might have killed NJW - if he spent himself down to 2 or fewer red to do more actions, and did at least one of his two red-dropping investigatives, (and didn't do the 4AP one) then that would have been the highest AP action and would have hit him, wiping his red points.
I explained this more in a later post (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477436#msg8477436), but to make a long story short, I can bus people with myself, and doing that with more than one person at once busses actions between them while making all actions targeted at me hit all of them (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477487#msg8477487). I spent both of these n2.
I can burn my abilities to refill other abilities. (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477462#msg8477462) I explained my misconception about this here as well (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477487#msg8477487).
I have to try to be funny (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477497#msg8477497), which is totally not exasperating or anything, but potentially gives me useful information about what I might have indirectly caused. I didn't get any extra for being funny last night, which makes me suspect I didn't cause him to kill himself after all, since that would be funny to me.
I refer to the self-target ability again here (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477717#msg8477717) and here (http://www.bay12forums.com/smf/index.php?topic=181625.msg8477752#msg8477752). That was the box I meant. Of course it turns out guns are super cheap and this wouldn't have helped, so whatever. I was hoping they might be high-AP and thus get redirected, but it was mostly bluff.
And of course I can kick myself out of the game for a night and a day (http://www.bay12forums.com/smf/index.php?topic=181625.msg8478314#msg8478314), which turned out to be really annoying because I couldn't respond to anything that whole Day. I mostly spent it trying to rules-lawyer Fallacy. That was my action n3, and that covers all actions I've used.
The only other action I had was this profoundly useless one I burned (http://www.bay12forums.com/smf/index.php?topic=181625.msg8479376#msg8479376), and that's my whole role.

Did you ever answer me if you know who uses the hotdogs? I've been a little busy today.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 11:42:25 am
@Oh Mighty Webadict thou is so good and wise, please keep us Town safe in these trying times, and guide us towards another successful elimination.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 11:43:12 am
Hey Euchre, would you mind doing a full claim of everything, including past Nights?  Not sure I know exactly what it all is.

Also, if you wouldn't mind claiming your Lucky Numbers except Red (unless you feel comfortable claiming that, but you die if that reaches 0 or less.)

Also, still giving away Hot Dogs for Prayers!  I need me some good Prayer Power!
I would love to, but I probably won't have the time until tomorrow.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 11:50:53 am
My lucky numbers are Redacted, 9, 5 and 4

I have an ability that can increase all my lucky numbers by 2.
I didn't know what that meant, so I only used it once on Day 1
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 12:14:29 pm
Did you ever answer me if you know who uses the hotdogs? I've been a little busy today.
No.  Well, sorta.  I could find out, but it involves me shotgunning my Abilities, which seems really silly.

My lucky numbers are Redacted, 9, 5 and 4
Darn.  Your Pink number should be a lot higher and your Green number a lot lower.  Confusing.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: TricMagic on May 25, 2023, 12:49:58 pm
EuchreJack... Why is your red number redacted. Got something to tell us?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 12:50:32 pm
EuchreJack... Why is your red number redacted. Got something to tell us?
I told him to redact it.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 02:12:34 pm
Okay, yeah, looking back, I see ToonyMan was a convert, not a leader, and just lied a LOT d4. That explains why he seemed like town d1. I kind of just figured I'd been too trusting of him.

No.  Well, sorta.  I could find out, but it involves me shotgunning my Abilities, which seems really silly.
I see. I actually bought one d1, with two pink number. That's the only transaction or number-related action I've done all game.
It worked as advertised, as I assume you assumed.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 25, 2023, 03:19:47 pm
Egan, what's this thing you gave me do?
Removes the need for you to kill me by changing the theming of my role to something else.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 25, 2023, 03:41:36 pm
The effects of a Divine Hot Dog seem to be:
+2 Health, +2 experience, -3 karma?, +2 AP.
It was also described as "destroying" the divine hot dog for some reason. Maybe just because using it removes it from my role?

O blessed wuba-chan, I have a confession to make. I ate the divine hot dog, but only used one of the two extra AP it grants. The only way for me to use 5 AP was to go for the copy rather than inspecting, and I didn't think of anything good to copypasta this time round.

Also, this night I tried to learn Max's autos and what I learned was:
Quote
REDACTED
So that's fun.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 25, 2023, 03:43:13 pm
I gained 4 experience even though the divine hot dog definitely only grants 2, so using some of my actions must have granted me some.
Great, good game mechanic there, I get rewarded for doing something but I don't know what the thing is. :p

GATE OF DREAMS WHEN
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Knightwing64 on May 25, 2023, 03:50:38 pm
I’m alive? Let’s fucking goooo


I will bite the head off of a live duck if it isn’t Web

Webadict
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 25, 2023, 03:56:09 pm
based. Webadict

Let's get this over with eh GATE OF DREAMS WHEN
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: TricMagic on May 25, 2023, 05:05:33 pm
Webadict Webadict.

Knightwing, what did you learn during your time in the lands of the dead?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 05:06:36 pm
Whelp, that's fine.  I'm not scum, but putting thought into this game isn't worth it.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 05:07:10 pm
I’m alive? Let’s fucking goooo


I will bite the head off of a live duck if it isn’t Web

Webadict
Video tape this, so I can laugh.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 05:08:58 pm
Cool, Egan_AW should be dead now.

Anyone want any Hot Dogs?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 05:10:37 pm
The effects of a Divine Hot Dog seem to be:
+2 Health, +2 experience, -3 karma?, +2 AP.
It was also described as "destroying" the divine hot dog for some reason. Maybe just because using it removes it from my role?

O blessed wuba-chan, I have a confession to make. I ate the divine hot dog, but only used one of the two extra AP it grants. The only way for me to use 5 AP was to go for the copy rather than inspecting, and I didn't think of anything good to copypasta this time round.

Also, this night I tried to learn Max's autos and what I learned was:
Quote
REDACTED
So that's fun.
It doesn't lower Karma.  The lowering Karma was because you targeted me.  Which is what I said not to do.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 05:18:58 pm
unvote
I've seen everything I need to.

webadict, I've also started losing track of the gamestate, so how sure are you that it isn't Tric? Tric rezzing Knightwing is the only variable I'm concerned about.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 25, 2023, 05:27:38 pm
The effects of a Divine Hot Dog seem to be:
+2 Health, +2 experience, -3 karma?, +2 AP.
It was also described as "destroying" the divine hot dog for some reason. Maybe just because using it removes it from my role?

O blessed wuba-chan, I have a confession to make. I ate the divine hot dog, but only used one of the two extra AP it grants. The only way for me to use 5 AP was to go for the copy rather than inspecting, and I didn't think of anything good to copypasta this time round.

Also, this night I tried to learn Max's autos and what I learned was:
Quote
REDACTED
So that's fun.
It doesn't lower Karma.  The lowering Karma was because you targeted me.  Which is what I said not to do.
I didn't I targeted Max.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 05:47:50 pm
Egan, I know you think you targeted Max, but you somehow targeted me.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 25, 2023, 05:49:20 pm
Still waiting on clarification.  Pretty sure Fallacy's still at work so that tracks.


based. Webadict

Let's get this over with eh GATE OF DREAMS WHEN

What?

Webadict Webadict.

Knightwing, what did you learn during your time in the lands of the dead?

What?


I gained two green last night.



Tric's inspection on Max is interesting.  If it's not Max, it's either EJ or Tric.  How can we be sure Tric's not lying?  Heck, his inspect could be a true claim, and we'd be none the wiser.  Regardless, with TownTric, that makes TownMax unless he was redirected.  I can redirect but I didn't use that ability last night.

Egan, I know you think you targeted Max, but you somehow targeted me.

Do you think Tric was redirected?


CultWeb makes no sense here.  We know there were two cult leaders at start, and it was Jim (swapped to NQT) and NJW.  That means there's no Hot Dog Cult, and I rather believe his nonconvertibility.  He's been handing out boons all game as well.


Speaking of Boons, has anyone claimed the thing that keeps hitting Egan?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 25, 2023, 05:52:01 pm
WUBA WUBA HE SO FINE HE SO FINE HE BLOWS MY MIND

HEY WUBA

HEY HEY WUBA



pretty sure that's a prayer
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 05:54:55 pm
@Toaster:  It's from Pink numbers, but I want to find someone with 5 or more Pink because they can do something for me.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 05:56:14 pm
I'll explain Karma (Pink) in a bit if someone is willing to claim having 5 or more.  EuchreJack is supposed to have gained 3 last Night, so...  EuchreJack targeted me...?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 25, 2023, 05:56:58 pm
Mine is still very low.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 25, 2023, 05:57:36 pm
Also, again, what do you make of Tric's claimed inspect on Max?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 25, 2023, 05:59:10 pm
Gate of Dreams when?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 06:00:46 pm
A bunch of people targeted me last Night, but TricMagic is probably clean.  I made sure Tric couldn't be redirected, converted, or lose points, and paradox resolution seems to make sense that he wouldn't mistarget.  Someone, however, targeted me with Red reduction that wasn't EuchreJack...

So, NJW probably is the one aho did it.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 06:05:05 pm
I think this makes Euchre, Tric, and Egan clear, since Tric targeted cleanly.

I'm willing to trust Max on this because of Tric, though it is quite suspicious.

... That means that it's probably Toaster by PoE.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 06:09:17 pm
The shiny is probably from Experience (Green).  Looks like they gained enough Exp to level up, OR it's a residual from people being redicrected.  Remember that NQT and I both shined as well, but mine happened when my role changed.  It could be that the shining is from a Role Change.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 06:10:22 pm
I'd appreciate it if I don't get hammered before explaining Karma, so let me have some time not in Hammer range.  Then you can vote me or whatever.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: TricMagic on May 25, 2023, 06:32:40 pm
You'd be corrct on the Level Up, got a new ability I can abuse. It's not the most useful with a ton of cats dead though.

From my perspective, last cult is either Egan, Toaster, or Jack. NJW had and likely used a Conversion last night. This should be the last one.

We can't lynch Jack properly cause of their Green Numbers, so Toaster/Egan.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 06:34:54 pm
I honestly do not think it's possible to be Jack.  Jack got redirected into me, and there's no reason for that when he knew not to eat the hot dog and use an action.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 06:37:49 pm
I'll explain Karma and hand out hot dogs in ~three hours.  Then I'll explain who I think is scum and why and then you guys can execute whoever based on that.  I think I have a solid grasp on the game.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: FallacyofUrist on May 25, 2023, 06:55:17 pm
Webadict Webadict.
Please vote in either red or bold red.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 25, 2023, 07:02:03 pm
So why aren't people voting me for the very good and cool boon? Gate of Dreams when?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 07:12:22 pm
Did you ever answer me if you know who uses the hotdogs? I've been a little busy today.
No.  Well, sorta.  I could find out, but it involves me shotgunning my Abilities, which seems really silly.

My lucky numbers are Redacted, 9, 5 and 4
Darn.  Your Pink number should be a lot higher and your Green number a lot lower.  Confusing.
Not really. I got a new ability on Night 2 because my Green number hit 10, so it rolled over.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 07:19:37 pm
I'll explain Karma (Pink) in a bit if someone is willing to claim having 5 or more.  EuchreJack is supposed to have gained 3 last Night, so...  EuchreJack targeted me...?

I targeted you Night 1, then never again.
It's why I "mysteriously believed" both you and Egan so quickly on Day 2. I think I even admitted this at some point.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 07:21:33 pm
It looks like Toaster to me.

Web seems solid, and still does.
I don't think Egan can be converted with his 2 forms.
Tric...well no.
Maximum Spin was cleared by Tric.
Knightwing was town when he was executed, and he was resurrected by Tric, so presumably he's Town.
So yeah, Toaster is left as scum.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Knightwing64 on May 25, 2023, 07:21:47 pm
Honestly, I didn’t really go into deadchat that much. I kinda just tuned out of the game once I died, sorry. Reviving me wasn’t really all that useful.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Knightwing64 on May 25, 2023, 07:22:43 pm
How does web, the most suspicious little penguin to ever walk the earth, seem solid?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 07:23:39 pm
Honestly, I didn’t really go into deadchat that much. I kinda just tuned out of the game once I died, sorry. Reviving me wasn’t really all that useful.
Nonsense!
We KNOW you're town, so you help the Town win condition of having more Town than scum.  Anything else is gravy. yum, gravy...
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 07:24:15 pm
How does web, the most suspicious little penguin to ever walk the earth, seem solid?
Web always looks scummy. The question is whether he's being scummy to help or hurt town.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 25, 2023, 07:28:12 pm
We're also looking for conversions, generally. We might have three cult leaders, but we're more likely looking for a convert, which means someone that didn't look scummy Day 1, but then looked scummy.

Web has been consistent.

Toaster didn't post much Day 1, so he was an ideal convert. He probably joined the Cult Night 1.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: TricMagic on May 25, 2023, 08:15:59 pm
Webadict Webadict.
Please vote in either red or bold red.
It's the Joke Fal. Pink is apparently Karmic, and webadict ants pink.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: TricMagic on May 25, 2023, 08:17:33 pm
Honestly, I didn’t really go into deadchat that much. I kinda just tuned out of the game once I died, sorry. Reviving me wasn’t really all that useful.
You had three days with the scum of the cult joining you. Was kinda hoping you at least kept up with stuff.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 09:19:44 pm
My non-Red Lucky Numbers:
D1 Lucky Numbers:  2, 6, and 0
D2 Lucky Numbers:  4, 6, and 4
D3 Lucky Numbers:  5, 2, and 3
D4 Lucky Numbers:  0, 6, and (13 => 0)
D5 Lucky Numbers:  8, 6, and 1
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 09:25:31 pm
Pink is Karma.

Karma increases by 1 when you are targeted by a negative Action during the Night.
Karma increases by 3 when you have the second most votes at the end of the Day.
You can spend 5 Karma to learn about a hidden game mechanic.
At 10 Karma, you gain a Wish and lose all of your Karma (Which is what happened on Day 4 for me.)
At negative Karma, you publicly show up with the Boon message.  The Boon is something fairly minor, and lists several examples, but all you need to know is that it's completely true.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 25, 2023, 09:27:44 pm
Okay so I got some clarification.

My marks are invisible status conditions, and I can find out who has one if I ask, apparently.  NQT's disappeared at some point so I couldn't use his inspect.  Currently I have one on EJ and Spin, which means I can redirect them (if they target me) and copy one of their abilities right after they die.

I put the one on Spin last night and failed to inspect with NQT's JOAT.

Nobody wants to tell me why we can trust TricMagic now, which makes me trust him a lot less, which is weird because he'd be cult alone.

I had two types of mark and they're fused together into one now, which makes things simpler for me, in theory.  Also I think I can still use the marks of dead players, though I might only be able to use Toony's 0 cost abilities now... which is just the tape I already used.  I'm still seeking clarifications.


I'll say it again; how do we know there isn't some weird third party screwing with us winning?



Knightwing:
Honestly, I didn’t really go into deadchat that much. I kinda just tuned out of the game once I died, sorry. Reviving me wasn’t really all that useful.

Can you still read it?  Could go back now and look for claims.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 09:39:11 pm
@Toaster:  Last Night, it appears that Egan_AW and EuchreJack all targeted me based on their Karma loss.  However, neither of them seem to think that they did so.  This appears genuine, unless both of them are Cult, which is not realistic in the slightest.  I won't bother thinking that.

I performed two Actions:
I protected TricMagic from Busses, Redirects, Point loss, and Kills.  I do not believe that this was redirected due to paradox resolution.
I judged EuchreJack's sins, seeing if he performed any Actions that converted, killed, or caused point loss, and if he did, he loses X Karma and I learn all of those Actions.  I received that my target performed no such Actions, which is definitely not true.  I believe that this probably targeted myself, but I have no proof of this.

If I had to guess, all Players (or at least most Players) were redirected to me (except TricMagic, due to my Protect).  I lost (Ooops, I've been writing 4, but I actually only lost) 3 Red points last Night, and the only way that happens is someone else has a gun that shoots Red points.  I don't believe that is possible that Jack shot me, since he ate one of my Hot Dogs.  This means that I 100% was shot by NJW2000, so I know that Max's Action did not occur.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 09:42:20 pm
Toaster, could you explain how the inspect works?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 09:43:18 pm
Oh, and Tric was also immune to conversions, so I don't think Tric was converted.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 10:10:37 pm
Basically, my assumption is the following:

Knightwing is not Cult, confirmed.  I think Knightwing being scum is nearly impossible, and if Knightwing is scum, whatever, he can win.
TricMagic is the least likeliest Cult Member.  I am almost positive that he had no chance to be recruited, and he's been gunning down Cult members left and right.  Also, revived Knightwing, soooo.
Egan_BW is also very unlikely to be a Cult Member, since they've been pretty open about what they're doing.  It's definitely a possibility, but it requires that I just stop thinking, and I don't think I can.
EuchreJack is likely to have targeted me last Night, which is a very stupid thing that he acknowledged himself, so I'm not willing to believe that he's scum.  If EuchreJack is any type of scum, he's some type of soloscum, but idk.  Personally, he's my third possible suspect, and the highest chance to be scum among these 4.

I believe that is incredibly unlikely that any of those four are scum (other than EuchreJack).
Toaster had hard to identify information, and requires more information.  Additionally, he says he was able to mark Max, but his Inspection failed.
Max is very, very, very suspicious.  I don't see how he can have NJW2000's inspection Ability, and there's a lot of oddities in Max's play.

Max was not affected by the redirect.  We know this because he claims to have gotten the inspect from NJW2000, which is pretty sketchy.  However, Max apparently inspected as Town.
Toaster's Actions are very generic and match with the redirect and bussing theme.

Personally, I believe that BOTH Max and Toaster are scum.  This requires that I believe that Max has an alignment cover, which seems possible, but I can't be sure about that.  Additionally, the bussing and redirect appears to be very inline with Toaster, and the inspection stuff is kinda whack yo.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 25, 2023, 10:13:25 pm
Also, if everyone alive (or dead, Cultists, you're allowed to pray to me, too) could pray to me, I'd be very thankful.

I'm willing to give Hot Dogs to anyone that wants one, but note that there's a serial Redirector/Busser going on, and I can only protect against some of it.

And now, for sleep.  Don't hammer me until I give out Hot Dogs.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 25, 2023, 10:55:21 pm
This means that I 100% was shot by NJW2000, so I know that Max's Action did not occur.
As the guns are not high-AP, I would not have affected them. I only redirect the highest AP action. Because, as usual, fuck me in particular, so nothing actually helpful redirects.

I haven't read the thread fully yet.

Also, if everyone alive (or dead, Cultists, you're allowed to pray to me, too) could pray to me, I'd be very thankful.
This is a better way to ask me.
Praise the webadict and pass the ammunition.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 26, 2023, 12:37:54 am
Toaster, could you explain how the inspect works?

The only inspect I thought I had was copying NQT's.  After I tried to use it Fallacy informed me I couldn't actually use it.


I tried to pray to Wuba but not sure it counted so sure this is a WUBAPRAYER
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 26, 2023, 06:44:09 am
This means that I 100% was shot by NJW2000, so I know that Max's Action did not occur.
As the guns are not high-AP, I would not have affected them. I only redirect the highest AP action. Because, as usual, fuck me in particular, so nothing actually helpful redirects.

I haven't read the thread fully yet.
Someone used an Ability to redirect to me, because Egan and Euchre both have Karma loss equal to the punishment of targeting me which isn't caused by the effects of Karma normally.  It's why I trust Egan, Euchre, and Tric did what they claim they did.  Toaster has the potential to be telling the truth, but Max is still quite suspicious.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 26, 2023, 07:51:09 am
Alright, here's my suggested plan:

Vote out Max. Have EuchreJack be second most votes to gain Karma.  Tomorrow, EuchreJack asks about Purple numbers (Still not sure what the do, but they seem important.)

I feed TricMagic a Hot Dog plus anyone else except Knightwing and Max.  My suggestion is TricMagic, Toaster (I gain bonuses for targeting him with a Hot Dog), and Egan_AW (or EuchreJack, idc) again.  During the Night, I check Toaster's sins (Again, checking for Conversions, Kills, and Point Loss.)  Knightwing Spiderbots me.  TricMagic investigates whoever.

Tomorrow, if Toaster is sinful, I can Daykill him, and then I detonate the Spiderbot, and if I refuse to, vote me out.

Should the game continue from that point, vote out EuchreJack.

Anyone wanna submit a counterplan or see a hole I failed to cover?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: TricMagic on May 26, 2023, 07:58:04 am
My suggestion is vote out Toaster instead. If we can't trust my inspect, then the whole thing falls apart and webadict did manage to get converted. Or self-converted and he's actually been some form of cult starter this whole time, but at that point we might as well just vote out webadict.

Toaster, the argument you should be making is that this was me starting up my endgame master plan. Revive knightwing as my cultist, then have them start acting at night to plant the bombs while we hunt down the likeliest targets to be the last cult. That could have still happened without my knowledge in fact. Why distrust the result and not the motive?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 07:59:53 am
yawn, I have nothing to add. I hoped that KW would be on to something, that would be entertaining.
Gate of Dreams when?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 26, 2023, 08:23:20 am
My suggestion is vote out Toaster instead. If we can't trust my inspect, then the whole thing falls apart and webadict did manage to get converted. Or self-converted and he's actually been some form of cult starter this whole time, but at that point we might as well just vote out webadict.

Toaster, the argument you should be making is that this was me starting up my endgame master plan. Revive knightwing as my cultist, then have them start acting at night to plant the bombs while we hunt down the likeliest targets to be the last cult. That could have still happened without my knowledge in fact. Why distrust the result and not the motive?

I can't believe that I am going to say this, but I agree with Tric

Max inspecting as Town isn't something that I would expect from a cult convert. I would think a cult convert would inspect as Cult.
That means Max is at worst third-party.

Since I believe NJW2000 did in fact recruit a second player, I think we need to vote out Toaster.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 26, 2023, 08:25:03 am
One thing that is bothering me is that nobody else is claiming to have shot NJW2000. I'm unsure if my shot would have been enough to kill NJW, and it's entirely possible, with what We has been saying, that my shot got redirected onto Web.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 26, 2023, 08:25:38 am
*Web's been saying, damn autocorrect.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 08:26:12 am
...So, assuming that Max is town doesn't accept my thing, how are all of you planning to resolve my and max's conflicting win conditions once all scum is dead?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 26, 2023, 08:27:17 am
Alright, here's my suggested plan:

EJ has a point... who used actions to kill NJW?  I did not.


Might be just a minor quibble though... check me away.



...So, assuming that Max is town doesn't accept my thing, how are all of you planning to resolve my and max's conflicting win conditions once all scum is dead?

Didn't Max claim he lost his?  Can you verify you have yours still?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 26, 2023, 08:39:35 am
NJW could have potentially killed themselves because he thought he had the win or maybe because he didn't.

I refuse to think there isn't some way to avoid Cult Inspections.  No single Cult Member has had any type of Millerness, and that is not really good enough for me.

I also have no guarantee that I targeted TricMagic.  My best guess is that I did, but I plan to Judge and Block either Toaster or Max, whichever one is leftover.

I also want EuchreJack, Tric, or me to have the Karma boost, because Purple is the only mechanic left that we don't fully understand.

Also, not sure why everyone isn't claiming Lucky numbers from past Night, but I suppose no one really cares at this point and we're all looking to be freed from Fallacy prison.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 08:39:43 am
It's just a snippet of my wincon and not attached to any of my abilities, so I don't see exactly what CAN change it. It's not clear if that side of my wincon would remain even if my alignment got changed.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 08:40:49 am
we're all looking to be freed from Fallacy prison.
speaking of Gate of Dreams when?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 26, 2023, 09:05:14 am
NJW could have potentially killed themselves because he thought he had the win or maybe because he didn't.

I refuse to think there isn't some way to avoid Cult Inspections.  No single Cult Member has had any type of Millerness, and that is not really good enough for me.

I also have no guarantee that I targeted TricMagic.  My best guess is that I did, but I plan to Judge and Block either Toaster or Max, whichever one is leftover.

I also want EuchreJack, Tric, or me to have the Karma boost, because Purple is the only mechanic left that we don't fully understand.

Also, not sure why everyone isn't claiming Lucky numbers from past Night, but I suppose no one really cares at this point and we're all looking to be freed from Fallacy prison.
Because it's a pain in the ass posting from home, and I have had limited computer time, but I will see what I can do.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 26, 2023, 09:10:17 am
Lucky Numbers (not claiming Red)
Day 5: Red, 9, 5, and 4
Day 4: Red, 2, 5, and 4
Day 3: Red, 0, 5, and 3
Day 2: Red, 9, 9, and 2
Day 1: Red, 5, 7, and 0
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 26, 2023, 09:43:29 am
So... Someone targeted you with a bad Action on Day 1 and Night 1.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 26, 2023, 09:45:23 am
My pink went up one N1 and my green up two last night.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 26, 2023, 09:46:34 am
Oh, and my purple went down two when I used it to buy a hot dog. None of my abilities mention numbers at all.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 26, 2023, 10:02:52 am
I don't really give a fuck who we vote anymore.  If we wanna vote me, I'm down, Cults are shit.

I'm too tired, and I just want the game to eeeeeennnnnnddddd.

We should start murdering the shit out of Max, Toaster, me, and Euchre, so that no one can survive.

You should always murder Max or Toaster first here.  I don't really care which one, but I always prefer Max murder because he's a lying liar that lies.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 26, 2023, 10:14:11 am
@Web: You could hammer Toaster, since you, me, and Tric have two votes.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 26, 2023, 10:17:47 am
I’m still unconvertable.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 26, 2023, 10:19:52 am
I personally do not think it's Toaster, and would rather vote out Max, but if that's where we're at, I'll do it, but I gotfa send out them glizzys
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 26, 2023, 10:26:26 am
Cool, you know what, same people can have doggy dogs why the fuck not.  Egan_AW, Tric, Euchre.  Knightwing, just spiderbot me so I can end my torment on my own terms.  I'll break Max's legs and search him for sins.

I would rather have everyone pray to me because it gives me juice, and I think I only have 3 prayers.

Toaster, any last words?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 26, 2023, 10:56:09 am
If I marked Tric I could use his resurrect, if he tells me how many AP it costs and it dies and I have a chance to mark him. I could probably break this game given enough time.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 26, 2023, 11:04:31 am
@Tric: What are your thoughts on a Max elim?

Egan_BW: What are your thoughts on a Max elim?

Knightwing: What are your thoughts on a Max elim?

If the votes turn against Max, I could be persuaded in that direction.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 26, 2023, 11:18:21 am
If I marked Tric I could use his resurrect, if he tells me how many AP it costs and it dies and I have a chance to mark him. I could probably break this game given enough time.
It's 4 AP, but there isn't really anyone worth reviving unless you wanna revive me after I get voted, since, you know, only dead Cultists everywhere.

Not a good idea.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 26, 2023, 11:26:48 am
So, who murdered cultists NQT and NJW2000?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 11:27:41 am
@Tric: What are your thoughts on a Max elim?

Egan_BW: What are your thoughts on a Max elim?

Knightwing: What are your thoughts on a Max elim?

If the votes turn against Max, I could be persuaded in that direction.
Does it bring us closer to ending this game? If so, I support it!
Gate of Dreams when?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: TricMagic on May 26, 2023, 11:29:06 am
If I marked Tric I could use his resurrect, if he tells me how many AP it costs and it dies and I have a chance to mark him. I could probably break this game given enough time.
Cool, more time for the game to go on. (It costs 600 cats, of which you have none.) Toaster Toaster, make me Toast(er)

Will admit I'm drained too.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 26, 2023, 11:54:11 am
To clarify, Toaster Toaster

I already voted Toaster, but just in case I needed to specifically put my two votes on him, here you go.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 11:58:08 am
votecount please
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 26, 2023, 12:17:53 pm
I hope Jack loses his double vote, because I don't see how it's him.

(I don't think I'm hammered yet)
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Toaster on May 26, 2023, 12:18:20 pm
NOT* him
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 26, 2023, 12:21:43 pm
I hope Jack loses his double vote, because I don't see how it's him.

(I don't think I'm hammered yet)
Today's Double Vote is due to my being Golden, so that will probably wear off tomorrow.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 26, 2023, 12:46:10 pm
One thing that is bothering me is that nobody else is claiming to have shot NJW2000. I'm unsure if my shot would have been enough to kill NJW, and it's entirely possible, with what We has been saying, that my shot got redirected onto Web.
Web thinks, for whatever reason, that NJW used his ability to sacrifice his own health to make multiple actions. I doubt he would have intentionally sacrificed enough to kill him, but if you shot him, and, as I repeatedly claimed, I forced him to self-target one action, which was most likely one of his actions that reduce health (since those had high AP costs), either or both of those could have killed him.

My win condition hasn't changed, but I gained the ability to shut off certain game mechanics as applied to me, including extra win conditions. This is also why I can't be converted. I can also decide whether or not to be affected by each lucky number.

However, I would accept the thing, Egan, if you explain what it does in detail.

Uhhhh, that reminds me that I forgot that "hats" are listed as a game mechanic in my ability, too, and I don't believe we've seen any of those. This should possibly be concerning. TricMagic, what are you doing with hats?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 26, 2023, 12:49:10 pm
My win condition hasn't changed, but I gained the ability to shut off certain game mechanics as applied to me, including extra win conditions.
By the way, I am prepared to rules-lawyer Fallacy that me ignoring extra win conditions should mean that I don't exist for the purpose of yours either, Egan.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 26, 2023, 01:06:47 pm
Euchre targeted me with at least one Action, or he'd have 7 Karma, and since he didn't receive an extra 1 Karma, he wasn't targeted with the Ability that redirected (Thus, it is a global effect (Same with Egan_BW.)

This should mean that the only person who could perform this Action is Max, Toaster, or TricMagic (or me, if you think I did this.)  And it's not TricMagic.

I personally don't think Max could steal an Inspect from NJW.  I also think that Toaster's Inspect failing is suspicious, but Max should not be able to steal NJW's Inspect.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 26, 2023, 01:18:58 pm
I personally don't think Max could steal an Inspect from NJW.  I also think that Toaster's Inspect failing is suspicious, but Max should not be able to steal NJW's Inspect.
It's called "Blood Divination". Egan can copy it off me if he likes, or if anyone else can prove its existence, feel free.

Do I even believe that there's a redirect? Not really.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 02:06:20 pm
However, I would accept the thing, Egan, if you explain what it does in detail.
It replaces my current role with your current role. Simple, no?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 26, 2023, 02:07:46 pm
However, I would accept the thing, Egan, if you explain what it does in detail.
It replaces my current role with your current role. Simple, no?
Wait, seriously? That... could actually be really good. My role is down two abilities, I think, and most of the shots, but I'm guessing you can still make good use of it. Just don't ruin my fun, okay?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 02:11:53 pm
Deal.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: FallacyofUrist on May 26, 2023, 02:14:35 pm
Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Knightwing64 (0):
Maximum Spin (0):
Toaster (4): TricMagic, TricMagic, EuchreJack, EuchreJack
TricMagic (0):
webadict (2): Knightwing64, Egan_BW

No Execution (0):

6 votes hammers.

Not Voting (4): Maximum Spin, Toaster, webadict, webadict

Yeah, doesn't look like hammer has occurred as of yet.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 02:17:40 pm
Why am I voting for tric?
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 02:19:04 pm
Unvote anyways, in case that's an actual thing where wuba can redirect votes which are on him.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: FallacyofUrist on May 26, 2023, 02:28:21 pm
Hold on did I type that wrong
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: FallacyofUrist on May 26, 2023, 02:28:38 pm
Yeah I think I did
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: EuchreJack on May 26, 2023, 02:45:12 pm
Unvote anyways, in case that's an actual thing where wuba can redirect votes which are on him.
Pretty cool ability, someone should steal it for a future game.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 02:52:25 pm
Good news wuba Max isn't scum.
Because if he were I would also be cult now, because having my Branch Pull Request accepted converts me to be the same role AND alignment.
But I'm still town because if I were cult I would have no reason to bring that up and instead try to pull out a cultist win by being highly townread after all cult leaders are dead, which is absolutely what I would have done.

So yeah, max is town.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 02:52:57 pm
Also Egan_AW is still sysadmin lol. But we can both simply ignore that mechanic.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 26, 2023, 02:55:42 pm
You probably also got NJW's Blood Divination, right? So we don't have to argue about that particular stupidity either.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 02:57:25 pm
Yup, I have it. So max managed to steal that from NJW.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 02:59:01 pm
I guess that hats being included in the list of game mechanics might be bastardly misdirection and/or a joke. Because hats have certainly been a trash game mechanic in the past. :p
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 26, 2023, 03:00:42 pm
I guess that hats being included in the list of game mechanics might be bastardly misdirection and/or a joke. Because hats have certainly been a trash game mechanic in the past. :p
That's what I'm hoping. It's pretty funny if it is.
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: webadict on May 26, 2023, 03:02:26 pm
Hm.

Yeah, alright.  Let's fucking go nuts!

Toaster Toaster
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Egan_BW on May 26, 2023, 03:11:35 pm
https://youtu.be/mJag19WoAe0
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: FallacyofUrist on May 26, 2023, 03:17:53 pm
Quote from: Votebox
Egan_BW (0):
EuchreJack (0):
Knightwing64 (0):
Maximum Spin (0):
Toaster (6): TricMagic, TricMagic, EuchreJack, EuchreJack, webadict, webadict
TricMagic (0):
webadict (2): Knightwing64, Egan_BW

No Execution (0):

6 votes hammers.

Not Voting (2): Maximum Spin, Toaster

Toaster looks at the triple double voters with a glare in his eye.

"I'm not a cultist! I swear!"

He dies.

It seems he wasn't lying, not that he was much better.

Toaster was a Serial Killer.

"You win if all players other than you are dead. You do not have to be alive to accomplish this win condition."

Toaster was Shadow Weaver of the Abyss.

Quote
(Innate, Auto) Essence of the Soul’s Abyss: You are beyond mere allegiance. Your alignment and win condition cannot change. You also have 1 additional AP to spend each Night.
{AP2} (Night) Shadow Mirror [target][choice]: You gnaw on your target’s shadow, and mirror their soul. All actions used by your target on you, or a player you’ve used Snatch Shadow on, will have their primary targets redirected to your chosen player. You also gain (Single, 1-Shot) copies of each non-Innate action redirected. The copies cost only 1 AP each if they would cost more than that.
{AP3} (Innate, Single, Night) Shadow Puppet [choice1][choice2]: You tie your chosen puppet to their shadow, and send them to do your bidding. As long as you’ve successfully used Snatch Shadow on your first chosen player, they use Dark Wrath (without paying the AP cost, or being aware of it) to kill your second chosen player. The effects of Snatch Shadow are then dispelled from your first choice, as you’re forced to release the devoured shadow as payment for doing your bidding. If there is only one player other than you left alive, your first and second choices may be the same player.
{AP1} (1-Shot, Night) Shadow Regeneration [self]: You return to your essence. You restore your Lucky Numbers to their original values, remove all Status conditions from yourself, and reset your role to its original state, though without this ability.
(Innate, Auto) Weave Shadow: You chew the shadows of the world, and make of it a dark tapestry. All living or dead players, with the Shadow Mark condition at X-value 3 or greater, are now valid choices for the first choice of Shadow Puppet, and also count as previously having had Snatch Shadow used on them, for the purposes of Shadow Mirror. When a player successfully kills another player using Dark Wrath, they transfer their Shadow Mark status condition to the player they killed. Once per Night, you may use the action of a dead player with Shadow Mark as though it was part of your own role, even if it was expended, as long as the X-value of the Shadow Mark is greater than the AP cost of the action you choose. Whoever is targeted by that action gains Shadow Mark level equal to the amount of AP spent on that action, added onto any Shadow Mark that is already present, if any.
Quote from: Reference
(Reference) {AP3} (Single, 1-Shot, Night) Dark Wrath [target]: You strangle your target to death, killing them.
(Reference) (Status) Shadow Mark: When you die, the player with the role “Shadow Weaver of the Abyss” may make you use one of your non-Innate actions which costs X or less the next Night, even if its shot or shots are expended. No AP cost is paid for this usage.



You stand over the corpse of the last horrible evildoer, and your prison breaks.

Game Over.

Town wins! Maximum Spin technically shouldn't win but if I let Egan retroactively submit a "ignore game mechanic" action, then I'm sure Spin can do the same, and will do the same, too. So yeah, Town wins.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: Egan_BW on May 26, 2023, 03:19:06 pm
Good? game, everyone!
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: FallacyofUrist on May 26, 2023, 03:22:48 pm
I have a 33 page text document worth of notes. I'm just gonna upload it to a google doc instead of trying to screenshot every bit of it and dump it here.

Here. (https://drive.google.com/file/d/1iDWT6FX33ivrcQqGF63Sh_5soUniqntR/view?usp=share_link)
Title: Re: Fallacy's Horrible Cults (7 / 11) - Day 5 - Roundabout Gravestyle
Post by: Maximum Spin on May 26, 2023, 03:25:43 pm
Town wins! Maximum Spin technically shouldn't win but if I let Egan retroactively submit a "ignore game mechanic" action, then I'm sure Spin can do the same, and will do the same, too. So yeah, Town wins.
Didn't I already do that? I swore I sent that in yesterday. Well, assume that I'm sending it in retroactively. :P

Good? game, everyone!
Nah, I hate being a JOAT and I definitely think giving town players extra win conditions is VERY BAD, but overall I'd say it was fine. I enjoyed it.
I'm a little sad I never got the chance to surprise rez, though. My plan if I did was to dip out again with the window ability IMMEDIATELY, posting "The skeleton appears! The skeleton disappears again!". I figured that would be worth another AP for being funny.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: webadict on May 26, 2023, 03:44:31 pm
Freeeeeeeeedoooooooom!
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: webadict on May 26, 2023, 03:52:11 pm
I like the game mechanics.  I don't like not knowing them or not knowing that you COULD know them.  Unfortunate that Purple existed and didn't do anything really.

Karma was busted, and I am glad I used it for sillies.  I think Cults are bad and should be avoided.  I think if you wanna Cult, give everyone lots of kills.

I can't believe my knowledge of past games was correct for the webadict.  I was sorta also correct on the redirect thing.  Neat!

Also, no scumhunting was truly done this game.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: Toaster on May 26, 2023, 03:55:18 pm
Oh well.

I thought I’d have a chance converting Tric tonight (I could use NJW’s convert but it was weird) but once the double vote legion turned against me there wasn’t much I could do. I never actually killed anyone.


I appreciate that I didn’t have to worry nearly as much about cult shenanigans. I regret that I forgot to mention my vacation ahead of time.

Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: Maximum Spin on May 26, 2023, 03:59:05 pm
Also, no scumhunting was truly done this game.
I reject this. At d1 end, where Knightwing was confirmed town, my top suspects were Jim, NJW, and Toaster! They all looked shady. Only second-guessing the setup caused me to fail to recognize that they were actually all just individually scum.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: ToonyMan on May 26, 2023, 03:59:09 pm
I never actually killed anyone.
You'll never catch a SK that doesn't kill anybody.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: Egan_BW on May 26, 2023, 04:00:02 pm
Except by process of elimination, apprently.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: FallacyofUrist on May 26, 2023, 04:03:18 pm
I never actually killed anyone.
You'll never catch a SK that doesn't kill anybody.
Tric, the Dragon
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: TricMagic on May 26, 2023, 04:12:04 pm
I never actually killed anyone.
You'll never catch a SK that doesn't kill anybody.
Tric, the Dragon
Tric, the Cat in the hat. I was right about Toaster being solo day 1.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: Jim Groovester on May 26, 2023, 04:12:43 pm
I don't know how anybody who is given my role is supposed to win.

NJW2000's cult role doesn't seem very impressive either but it looks a lot more usable than mine.

I feel like if I knew when I signed up that if I rolled cult I would be mercilessly teabagged without recourse I probably would have reconsidered.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: FallacyofUrist on May 26, 2023, 04:17:51 pm
Yeah, your role got the short end of the bad design stick. A few tweaks would have made it much more usable. Keeping the vote restriction, but removing the limit on converts, then letting you choose who to reincarnate as and not implicate your cultist, but making it an unreloadable one-shot.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: Jim Groovester on May 26, 2023, 04:31:16 pm
The role would still be terrible with those changes because you can't day game properly if you need to jester enough to get people to vote you (and hopefully unvote you) but not enough to lynch you.

Even ignoring execution it's awful in concept and not fun.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: webadict on May 26, 2023, 04:36:34 pm
Just be me and be at L-1 all game.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: FallacyofUrist on May 26, 2023, 04:38:46 pm
The role would still be terrible with those changes because you can't day game properly if you need to jester enough to get people to vote you (and hopefully unvote you) but not enough to lynch you.

Jesters are unfun because they flip the entire mafia paradigm and betray the concept of the game itself.

This is, I think less unfun, and more contradictory to a lot of play styles. Some players seem to relish being focused on, suspected, or seen as scummy, as opposed to aiming to look pristine. Hell, if the execution of it was fixed, and you and webadict switched roles, I think both of you might've enjoyed the game more.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: EuchreJack on May 26, 2023, 04:39:37 pm
Cool, now Fallacy can go back to playing Amazing Cultivation Simulator, which I can tell is his favorite game from the various roles.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: FallacyofUrist on May 26, 2023, 04:40:50 pm
Cool, now Fallacy can go back to playing Amazing Cultivation Simulator, which I can tell is his favorite game from the various roles.
Nah, I just read webnovels

Not all of them are trash.

I can go back to updating Gate of Dreams now, though.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: webadict on May 26, 2023, 05:41:33 pm
I don't know how anybody who is given my role is supposed to win.

NJW2000's cult role doesn't seem very impressive either but it looks a lot more usable than mine.

I feel like if I knew when I signed up that if I rolled cult I would be mercilessly teabagged without recourse I probably would have reconsidered.
I think a lot of changes could be made to the setup to make it more playable.  I wouldn't run it because Cults are horrible, but it'd probably be a bit more playable with some fairly minor tweaks.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: TricMagic on May 26, 2023, 06:09:40 pm
Cult needs the Anit-Cultist. They win by getting converted, and have a draw ability to manage it. (O getting converted Cultists get their recruit ability sealed.)
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: EuchreJack on May 26, 2023, 08:07:59 pm
I think the two cults with limited number of recruits was a good way to balance cults.
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: EuchreJack on May 26, 2023, 08:10:47 pm
Tric played well in this game.
He was consistent, resourceful, and active.
He avoided sucking the air out of the room, and read everything in full. Or at least was no less mistaken about his role and abilities than anyone else...
Title: Re: Fallacy's Horrible Cults - End - Prisonbreak
Post by: Egan_BW on May 26, 2023, 08:15:47 pm
Unfortunately Knightwing will now have to... bite the head off of a live duck? WTF Knightwing! D: