I think I finally understand how this works. Looks like it'll be fun anyway.
Name: Vallernius Gaius Osborne
Gender: Male (Spiritual Magic)
Appearance: Tall and well-built frame, 6'2 with shoulder-length wavy brown hair. A large white and gold coat is worn over his blue and white uniform, a white dress-shirt and blue dress-pants.
Axiom: Risks should chosen and taken, not an unfortunate reality of life, and people should be willing to both risk it all for any gain and rest in quiet safety, with only they choosing one they take. Most of all, no one should suffer based on the risks and conflicts others chose and partake in.
Bio: Vallernius was born to the leaders of two mercenaries leaders during the era of architects. Lucia and Camus-Gaius worked for Masallei Heavy Cargo, a landship company that specialized in transporting heavy industrial parts and machinery from the city of Masallei across the tar oceans to the colonies in the north. MHC was often at odds with competitors and fought proxies wars over shipping rights and cargo. The Osbornes lead a famous squad during these wars, specializing in minimizing risks taken for their side and maximizing risks needed for the opposition. Their time as squad leaders came to an end when their opposition torched the village of Cassor, a minor trade stop that the MHC sometimes stopped by but neutral in the conflict. Horrified at the village who specifically avoided the risk of war still being caught up in it, the Osbornes retired from squad work as soon as they returned to Masallei, taking a leadership and managerial role instead.
It was after then that they gave birth to Vallernius, his father creating his spirit during the conflict. The tragedy of Cassor was a amplified in the process, and thus the core part of his axiom. He would do everything in his power to make sure those not risking themselves should not suffer from it anyway. This combined with his parent's still trying to minimize the risk the cargo shipments faced led to his developing an interest in automatons, autonomous metal shells that could be controlled by a spirit and remove the human element from conflicts, thus removing a major risk in war and indirectly leading risk away from bystanders. The possible uses and perils of his prized research haven't yet crossed his mind though as he traveled to Inberlin to enroll in a far more prestigious Academy then the local one in Masallei, but he hopes that it those ideas will develop during his schooling.
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Prowess:
--Prior Learning--
Wavecraft: 1
Tempestry: 0
Spiritseer: 2
Harmony: 1
Ignition: 0
Artifice: 3
--Potential--
Wavecraft: 1
Tempestry: 0
Spiritseeing: 1
Harmony: 1
Ignition: 0
Artifice: 3
Scholarliness: 3
Reaction: Cautious, turns to Confrontational or Opportunistic if a bystander is at risk