Bay 12 Games Forum

Finally... => Roll To Dodge => Forum Games and Roleplaying => Einsteinian Roulette => Topic started by: Aigre Excalibur on December 03, 2015, 10:53:05 am

Title: [Fan Game] ER UFO Defense OOC (Blastoff! here goes)
Post by: Aigre Excalibur on December 03, 2015, 10:53:05 am
The Early 21st Century, the world faces an escalating UFO invasion.

This is a minimalist mission based RTD, with a focus on repetitive, short, brutal missions with clear objectives. Cartography and layout of each mini-scenario will be in the form of a simple flowchart or graph. The teams will move from area to area to clear out the enemy and achieve their objectives. The focus will also be on ER style infantry combat.

The enemy aliens possess both aggression and initiative. They will actively respond to the player teams, attempt to ambush them and/or cut off their lines of retreat. It is entirely possible for the enemy to achieve first strikes and initiate combat with opening kills on the player group despite the players having "done nothing wrong".

Wiki with game info: http://rtdufodefense.wikia.com/wiki/RTDUFODefense_Wikia (http://rtdufodefense.wikia.com/wiki/RTDUFODefense_Wikia)

Character Creation Template:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Old Textbabble
Spoiler (click to show/hide)

Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: syvarris on December 03, 2015, 07:50:32 pm
Okay, first, this seems interesting, but is this subforum really the place for it?  Under the rules that it was originally created with, it wasn't supposed to be for any game aside from ER.  The other stuff like DMR only slides through on account of being in the same universe as ER.  I'd think it would be better to do this in the Roll To Dodge subforum, and just post a notice in ER OOC.

Secondly, will this game be at least somewhat conducive to a sniper?

Thirdly, how realistic will it be, as far as combat?  On one hand, you have muzzle energy listed, but on the other, melee combat is a skill.  Will there be some reason melee combat is useful?

Lastly, just a suggestion, but add a difficulty 0 psychic power of "message" or "empathy" or something, which lets people communicate with nearby people who they're familiar with.  That way, we can actually talk to each other and coordinate, and there will be much less worry of OOC abuse.  I'm thinking of this primarily because it's useful to a sniper who's going to be hundreds of meters away from his team most of the time.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Aigre Excalibur on December 04, 2015, 02:19:12 am
At the start of the game, I want to try to simulate 21st century combat, which would mean a somewhat gun dominated battlefield at first unless alien inflence changes the nature of fighting and forces more melee weapons to redevelop.

Fights could still degenerate to melee with the enemy on top of the players. Particularly if we introduce melee oriented enemies or some kind of honor cult caste.

Snipers should still work, maybe the players could develop gear to make them more adaptable to close range sharpshooting on top of long range camping.

I expect players to take the meta to the max. Communications would affect stuff like calling home base for backup or a rescue.

I'll think about moving that ic thread. Meanwhile I'm happy to bounce ideas around in here.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: AoshimaMichio on December 04, 2015, 03:18:29 am
Don't wanna sound like an annoying police, but what part of the game is related to ER? ERverse doesn't even have psychic powers (as far as I know, hence amps).
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Egan_BW on December 04, 2015, 01:07:04 pm
Can we have shotguns?
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Radio Controlled on December 04, 2015, 01:22:05 pm
Don't wanna sound like an annoying police, but what part of the game is related to ER? ERverse doesn't even have psychic powers (as far as I know, hence amps).

I have to agree. It sounds fun enough, but what is the link with ER? Perhaps,it should be moved to regular rtd board (toady can move threads around I think).
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Aigre Excalibur on December 05, 2015, 10:59:36 pm
It's related to ER only cos I copied most of the game engine. It's en experiment to take the combat side of Piecewise's system to the max. I'll see to moving or starting a proper thread in the rtd board then.

As for shotguns, I plan to make it something that players will request for specifically. You can acquire any 21st century small arms by asking for the specific model. Tooling for armory mass production will be a different issue. And players are also encourage to modify existing gear or research new ones.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: AoshimaMichio on December 06, 2015, 03:02:09 am
The game engine ER uses is piecewise's brain. Can't copy that.  8)
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Nikitian on December 06, 2015, 11:56:05 am
Hmmm. Considering joining (depends on whether I have the time), got a couple of questions:

What is the (implied, even if minimalistic) backstory for our military unit? Are we private military contractors, or are we governmental program? Is the unit specifically USA-originating (based on the weapons selection), or is it international, in the glorious X-Com tradition?
In addition: do the assorted grenade launchers use Con or Exp to shoot? ER logic suggests Con, but then ER's explosives are Uncon and projectile-explosives are listed among Con weapons, so I'm not sure here.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Aigre Excalibur on December 07, 2015, 02:03:21 am
Todo:
Move/start proper i/c thread.

Rethink encumberance. I want over-encumbered armored soldiers running around, but not at the expense of fun or too much worrying over the minmaxing.

I also need to flesh out a research system and a way to acquire non-standard issue gear.

As for backstory, I think it'll be fun playing as pmc or vigilantes who have difficulties in getting paid and have to resort to looting and/or outright plunder of the surrounding civilian areas on top of gathering alien artifacts.

All explosives should be explosive stat. But for grey areas like grenade launchers or combo weapons, we could let the player choose to roll on projectiles. Any failures of the explosives should be rolled on the explosive stat. Mishandling explosives wi result in !fun!.

It will be glorious xcom international style.. I'll flesh out a public relations stat. I may also simulate jealous intelligence agencies who try to fight you for loots. Also, massive civilian casualties or hostage situations, especially in abduction missions could be a thing.

Transport aircraft will be as abundant as the plot requires. Focus should still be mostly on infantry. Unless we get enough vehicle drivers.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Moopli on December 07, 2015, 01:29:28 pm
The max unencumbered carry weight for the standard-issue human is ~40lbs. 15-25 of those pounds could be carried in hands around waist height, but the rest would have to be supported by hips and shoulders, hips preferably. The average American soldier carries at least ~90lbs of kit, so if you consider them to have, say, +1 Str and +1 End, then maybe you could assume that a point of Str/End gives about 25lbs carry weight, because it's either less of a load for you, or a heavy load that you're tough enough to handle. Then again, American soldiers are usually considered to be overencumbered, and they generally won't carry so much into combat, so maybe you can assume that a point of Str adds, say, 30lbs to your unencumbered carry weight but a point of End helps you deal with overencumbrance better.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Aigre Excalibur on December 07, 2015, 06:47:27 pm
Maybe.. 10 kilos at -2 strength. And a 10kg increment per level after -2.

It should also help with hitting things, controlling heavier weapons, and going toe to toe with the enemy in close-up room to room fighting while encumbered.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: syvarris on December 07, 2015, 10:45:34 pm
I'd really recommend you keep encumbrance scores more abstract.  IIRC, PW has actually listed this as one of his worst game design mistakes; He highly regretted adding encumbrance and carry capacity to... the one game where you explore a quiet world, I think.  My own experience with encumbrance systems says that generally they're just either annoying or ignored.

Perhaps you could say something like "At W strength, you can carry X heavy objects (Machine guns, higher caliber snipers), Y medium objects (assault rifles, shotguns, larger SMGs), and Z small objects (Pistols, magazines, grenades).  Armor would just fall into one of those categories based on weight; Full interceptor would be heavy, dragonskin suit would be medium, helmet would be small.  This is way easier to keep track of, and will avoid players constantly asking "How many kilos does this alien doo-dad weigh?  How about this one?  I'm only .4 kilos overweight, so I shouldn't get full encumbrance penalty, right?"

Actually, no, that wouldn't work well.  Inevitably somebody would try to use an M240 and full interceptor, but only a couple grenades and no medium stuff.  It would probably be best to just round to the kilogram, and give generic guidelines for volume to weight.  Hrm.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Moopli on December 08, 2015, 01:39:44 am
Here are some ideas on encumbrance -- syvarris is right, you don't want to force people to recalculate backpack weights all the time, so:

Handheld weight: Each strength level increases the set of things you can comfortably wield. Wield something a level above, and you're encumbered. Nobody can wield stuff two levels above. Level 0 would be things like assault rifles, crowbars, shotguns, a shortsword, etc. Level 1 would be, for example, the M60, or a bazooka, or a sledgehammer. Level 2 might be a minigun, for example.

Carry weight: Maybe 30, say, random pieces of small-ish crap, depending on how much time you spend organizing your pockets/bag/utility belt you could carry more small items. Add room for a couple large items on top, with more stuff the stronger you are. This would probably be best played by ear, I can't think of a useful rule yet (apart from, maybe, you can carry less big stuff if you're wielding a big thing).
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Aigre Excalibur on December 08, 2015, 10:19:49 pm
A simple map for a hostage/abduction situation at a kindergarten. That'll probably be mission 1:

Spoiler (click to show/hide)

Also a prototype wiki: http://rtdufodefense.wikia.com/wiki/RTDUFODefense_Wikia (http://rtdufodefense.wikia.com/wiki/RTDUFODefense_Wikia)
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Egan_BW on December 08, 2015, 10:45:14 pm
welp that makes collateral damage Fun
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Nunzillor on December 08, 2015, 10:59:10 pm
I'm hoping/assuming the hostages are not kids...
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Egan_BW on December 08, 2015, 11:24:44 pm
These are aliens we're speaking of, don't be so sure.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Aigre Excalibur on December 09, 2015, 12:08:16 am
I'm thinking that Charisma players will have a heavy crisis-management role to fill.

As for strength. I'd take strength 0 to be the baseline requirements for marine infantry that are expected to run long distances with 40-50 kg of gear. And I'll be slightly vague about the levels, though they do affect performance and raw strength. Assume that each level refers to a half standard deviation above or below the norm.

You should be able to take negative levels in strength without too much worry over combat performance with guns. Even women and children can be very deadly with rifles. Guns by themselves are not that heavy. Infantry train to carry heavy loads because of logistical concerns in fighting wars.

The average tactical webbing carries about 10 pouches. You can add utility belts with holsters for more stuff. Everything else goes into the backpack which only makes it that much more troublesome to quickdraw.

Non-pure-combatants will be very important. The team needs its negotiators and its scientists. I may consider allowing a second character, especially given the mortality rates of 21st century combat.

Also I will add a line of science weapons - like tasers to start with, that would eventually evolve into other stun weapons.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Aigre Excalibur on December 09, 2015, 01:48:42 am
I do need some help with wiki formatting...

My Armory page hurts my eyes.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Nikitian on December 09, 2015, 05:25:35 am
Quote
-Strength 0 as baseline-
Cool!

Also, if we are going international, may I suggest introducing the "Nationality" field into the character sheet? Just for the fun and diversity-tracking reasons.
Additionally, how about adding a (limited) amount of famous/well-proven guns from all over the world? Some Soviet/Russian, some European, a few Israeli, Chinese, etc. (I, for one, would like to specifically request AKM (or AK-103, if possible, as more modern) - because 7.62x39mm and thick alien skin.)
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Aigre Excalibur on December 09, 2015, 08:34:03 am
http://rtdufodefense.wikia.com/wiki/RTDUFODefense_Wikia (http://rtdufodefense.wikia.com/wiki/RTDUFODefense_Wikia)

Fleshed out the rules page and some company information.

We still need a name for this PMC though.

When we kick this off (soonTM) I'll conscript players to add weapons they want to the wiki.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Radio Controlled on December 09, 2015, 08:38:44 am
Quote
We still need a name for this PMC though.

Lead Poisoning Delivery Service
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Egan_BW on December 09, 2015, 08:56:48 am
ExtraTerrestrial Management Force. ETMF.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Nikitian on December 09, 2015, 09:01:48 am
Oh dear, this really is turning into X-Com, isn't it? With limited funding (which we are responsible for managing) and whatnot...

We still need a name for this PMC though.
Emergency Response and Requisition Alliance of Native Terrans (ERRANT)
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Aigre Excalibur on December 09, 2015, 09:37:03 am
Does this whole thing look workable so far?

ERRANT is catchy.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Egan_BW on December 09, 2015, 06:03:14 pm
Ayy Removal Milita.
Title: Re: [Fan Game] ER UFO Defense OOC (still a bit under constuctionish)
Post by: Aigre Excalibur on December 09, 2015, 08:41:09 pm
Got permission from Piecewise to run the game here for now. Let's get the show started!

Main IC thread rewritten.
Title: Re: [Fan Game] ER UFO Defense OOC (Blastoff! here goes)
Post by: Aigre Excalibur on December 13, 2015, 03:16:19 am
I've got a major exam on Tuesday, might update stuff on Monday if I can find the time.
Title: Re: [Fan Game] ER UFO Defense OOC (Blastoff! here goes)
Post by: Aigre Excalibur on December 14, 2015, 01:00:44 am
Rough plan for the Alien Races:

Grey Aliens, divided into Alpha and Beta castes. Betas are the short squalid types. They are actually the child soldiers of the Greys. Betas possess a more than human level of cruelty, cunning and tenacity. They are immoral but intelligent, have keen senses, physical and extra-physical. While not physically devloped, they are dangerous at all ranges with ranged weapons. Alpha Greys stand at 1.8 to 2 meters tall, and are as physically potent as any well-trained human soldier. Most are well versed in close-combat martial arts on top of their weapon skills. When not leading squads of betas, some Alpha Greys may form specialized commando units. They have somewhat more balanced personalities and tactics than unled Betas, but are no less bloodthirsty.

There are some Masons who believe that the Greys are devolved inner-terrestrial Lemurians. And that reincarnating black magicians sometimes take that form while waiting for their souls to disintegrate.

Reptilian Race: Commanded by sentient lizard men. They may employ genetically modified velociraptors as bloodhounds, and large carnivorous dinos as shock troops. Dragons and drakes are also among their ranks. The lizard men themselves can take to the field with plasma/energy weapons.

Primates: An extremely versatile Planet of the Apes army. Chimpanzee type light infantry, Gorilla shock troops. In co-masonic lore, apes devolved from sexual experiments with humans, rather than humans having evolved from apes.

Necronom IV, the original xenomorph, with all its sexual undertones. It also avoids the laws of ninjitsu that afflicted its movie brethren.

If all goes well, we could throw in a robotic army into the mix... like if Skynet and the Daleks had a baby...

Outline for mission 1: Understrengthed squad of Greys raising hell at a Kindergarten. Craft damaged and somewhat contained by small town mob and local law. Children and any beautiful busty blond young teachers taken hostage and used as human shields. Alien Removal Militia to swoop in and take control hof the situation, in what will either be a Turkey Shoot, or PR fiasco.
Title: Re: [Fan Game] ER UFO Defense OOC (Blastoff! here goes)
Post by: Maegil on December 14, 2015, 06:24:22 am
beautiful busty blond young teachers taken hostage and used as human shields.
This cannot be tolerated! SCANDINAVIA, WE COME!
Title: Re: [Fan Game] ER UFO Defense OOC (Blastoff! here goes)
Post by: Nunzillor on December 15, 2015, 02:14:10 am
How much are these items?

Field Radio
Encode/decode machine
Field Laptop

Just need to do Lester now...
Title: Re: [Fan Game] ER UFO Defense OOC (Blastoff! here goes)
Post by: Aigre Excalibur on December 15, 2015, 04:49:56 am
Lets say 1000, 1000 and 2000 (It's a toughbook!) Charges to the team fund, so free for him.

Radios n stuff are for calling for extraction, support, reinforcements, etc.
Title: Re: [Fan Game] ER UFO Defense OOC (Blastoff! here goes)
Post by: Maegil on December 15, 2015, 08:54:59 am
They're already on the roster page, but I'm thinking of adding the players' user names also to the characters' pages in the wiki, possibly under the characters' names.

Yes/No?
Title: Re: [Fan Game] ER UFO Defense OOC (Blastoff! here goes)
Post by: Aigre Excalibur on December 17, 2015, 10:44:26 pm
I'm away for a week for christmas from Saturday to Saturday.

Yeah add ze character pages.
Title: Re: [Fan Game] ER UFO Defense OOC (Blastoff! here goes)
Post by: Aigre Excalibur on January 02, 2016, 12:39:02 am
I'm back. Ice cream, hot springs and long walks in the park have convinced me that I need to abstract the item system a bit more. One can't simply simulate every single gun in the 21st century.
Title: Re: [Fan Game] ER UFO Defense OOC (Blastoff! here goes)
Post by: Nikitian on January 02, 2016, 05:16:40 am
Truly, this is a sad day to ER UFO Defense community.  :'(

Very well, let us hope that the new system would be as fun as the original one, but far more easier to GM!