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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: denito on September 19, 2010, 09:54:11 pm

Title: Planning vs. Execution
Post by: denito on September 19, 2010, 09:54:11 pm
(http://img230.imageshack.us/img230/269/dfplanvsbuilt.png)
Title: Re: Planning vs. Execution
Post by: Eagle_eye on September 19, 2010, 10:01:54 pm
for me, it would be a spiraling tower into the sky on the left, and a half finished one with dwarf corpses scattered around and lava rivers on the surface on the right.
Title: Re: Planning vs. Execution
Post by: Xenos on September 19, 2010, 10:49:52 pm
for me it is a small wooden fortress full of happy kobolds with herds of cattle in pens, fields of rope reed and whip vines and sun berries and longland grass (for export and booze) on the left.  on the right is a partially constructed  small wooden fortress full of gore and dead kobolds and cowering kobold pups.  the fields are razed, the walls are painted a rust brown from drying blood.  The remnants are scattered before the unstoppable killing force that has plagued their land in the second spring...FRAKKING ELVES! >:(
Title: Re: Planning vs. Execution
Post by: claer_runway on September 19, 2010, 11:07:15 pm
I never plan my forts. this shows, since about ninety percent of them end in the first year due to a bad case of too much water.
Title: Re: Planning vs. Execution
Post by: ZhangC1459 on September 19, 2010, 11:11:08 pm
i never plan my forts beyond "ok, so for the room apartments I'm going to use that Raynard whirlpool thing from now on.  And the depot will have a deathtrap in it"
Title: Re: Planning vs. Execution
Post by: TherosPherae on September 19, 2010, 11:23:21 pm
My fort plans go something like this:

Start new fort
Dig into ground
Find dirt
Make massive stockpile of epicness
Farm some stuff
Start metal industry
???
Profit
Build a "megaproject" or something like it
Get bored
Mod in some new stuff
Lose old fort to abandon/FPS/Windows/goblins/flood/combination of previous
Repeat
Title: Re: Planning vs. Execution
Post by: ungulateman on September 20, 2010, 12:09:20 am
On the left: A world paved over with black bronze.

On the right: A small pit in the ground because I got annoyed at the walls being different colours.
Title: Re: Planning vs. Execution
Post by: Zidane on September 20, 2010, 12:28:42 am
On the left: a fully organized workforce, each workshop has it's own dedicated legendary worker, churnming out mythic amounts of surplus.

On the right: I have 0 idlers, and half my workshops are empy, the rest are being worked on by novices, the experts are DOING JACK SHIT ONCE AGAIN.
Title: Re: Planning vs. Execution
Post by: Passive Fist on September 20, 2010, 12:43:28 am
Left: smoothly operating metal industry that builds everything the fortress needs short of beds.

Right: a fortress where everything is built of wood and bone because there's no river and no wind to power the pumps.
Title: Re: Planning vs. Execution
Post by: thijser on September 20, 2010, 12:52:15 am
Left a easy to defend fortress with a lot of traps on the right a half build defense mechanisms that was abandoned because I'm on an island.
Title: Re: Planning vs. Execution
Post by: AngleWyrm on September 20, 2010, 01:25:07 am
On the left: A vaguely planned loose collection of interesting bits that go together somehow.
Oh the right: The result of said plans.
Title: Re: Planning vs. Execution
Post by: Thadius on September 20, 2010, 03:07:32 am
On the left:  A fortress built on an island in the middle of the ocean, surrounding and thriving because of the volcano.  Somehow.

On the right: GORILLAS AND LEOPARDS.
Title: Re: Planning vs. Execution
Post by: Urist McMick on September 20, 2010, 04:06:41 am
On the left a cannon which shoots dwarf children into the sun, on the right, a massive pit full of magma charred dwarfs and elves.
Title: Re: Planning vs. Execution
Post by: Tsarwash on September 20, 2010, 04:22:17 am
On the left a cannon which shoots dwarf children into the sun, on the right, a massive pit full of magma charred dwarfs and elves.
Sigged.
Title: Re: Planning vs. Execution
Post by: Shaio on September 20, 2010, 05:31:00 am
On the left, chaos, fire, death, magma, and dwarfs dying horribly. On the right, a peaceful fortress in which everything functions perfectly and no invaders seem to attack.

No i didn't get those the wrong way round.
Title: Re: Planning vs. Execution
Post by: FleshForge on September 20, 2010, 06:09:08 am
The "fort you actually built" looks way too neat and clean in design, it should be ten times shittier.
Title: Re: Planning vs. Execution
Post by: lolghurt on September 20, 2010, 06:20:15 am
on the left: six coffins and a legendary dorf clad in masterwork *spoiler* with an artifact *other spoiler* weapon
on the right: 411 used and another 1000 unused coffins, about half of which are holding novice metalsmiths. (for once a legendary dwarf actually did something)
Title: Re: Planning vs. Execution
Post by: Shrugging Khan on September 20, 2010, 07:30:30 am
On the Left: A nice beach. On the Right: A nice beach, with seven confused dwarves.

(I normally build without changing the surface, except for a small hole in a cliff face. But in most cases, I never manage to strike the earth, because I get lost in intricate plans beforehand)
Title: Re: Planning vs. Execution
Post by: Dariush on September 20, 2010, 07:42:30 am
On the left: an epic megaproject comprising anything from making an entrance through middle of unfreezing ocean by casting obsidian to making a functional fortress in middle of a volcano.
On the right: either
1) a 1/10 of aforementioned megaproject with seven dead dwarves because I didn't make food, booze and beds or
2) beginnings of a megaproject that got abandoned because I realised the insane amount of work needed to create it or
3) finished megaproject that got abandoned because it was far too easy to make.
Title: Re: Planning vs. Execution
Post by: LemonFrosted on September 20, 2010, 08:43:15 am
Left: well designed, efficient, functional, and well-rounded fortress with more than enough furnished housing for 200 dwarves.

Right: a half-carved well designed, efficient, functional, and well-rounded fortress occupied by goblins.
Title: Re: Planning vs. Execution
Post by: LilGunmanX on September 20, 2010, 09:26:32 am
On the left a cannon which shoots dwarf children into the sun, on the right, a massive pit full of magma charred dwarfs and elves.

Holy shit that is the funniest thing I've read in a while.
Title: Re: Planning vs. Execution
Post by: Psieye on September 20, 2010, 10:22:44 am
On the left: an industrial complex that spews out products from every industry in the game.

On the right: all the workshops and stockpiles for said complex is made but the fort has died FPS death before it really churned things out.
Title: Re: Planning vs. Execution
Post by: Dorf3000 on September 21, 2010, 06:00:55 am
Left: Elegant, efficient fortress with magnificent carved walls and plenty of room for dwarves to move around, filled with highly-skilled and dedicated dwarves who produce masterpiece goods.

Right: Half-dug mess of different designs with holes in the walls where ore or gems were found, 1000s of tiles travel between working areas and food/beds down narrow corridors, filled with 'temporary' stockpiles and stone, and entire industries shut down for years due to focusing on some other area or needing more 'temporary' haulers or furnace operators.
Title: Re: Planning vs. Execution
Post by: NKDietrich on September 21, 2010, 10:08:54 am
Left: Elegant, efficient fortress with magnificent carved walls and plenty of room for dwarves to move around, filled with highly-skilled and dedicated dwarves who produce masterpiece goods.

Right: Half-dug mess of different designs with holes in the walls where ore or gems were found, 1000s of tiles travel between working areas and food/beds down narrow corridors, filled with 'temporary' stockpiles and stone, and entire industries shut down for years due to focusing on some other area or needing more 'temporary' haulers or furnace operators.

How did you get a hold of my gamesave?!!
Title: Re: Planning vs. Execution
Post by: Arni on September 21, 2010, 10:34:35 am
Left: A large catapult array, slaying HFS in a prepared maze

Right: Blood, gore and death...
Title: Re: Planning vs. Execution
Post by: Comrade on September 21, 2010, 04:51:36 pm
On the right: I have 0 idlers, and half my workshops are empy, the rest are being worked on by novices, the experts are DOING JACK SHIT ONCE AGAIN.

That happens in real life, the experts know everything and don't give a rats ass. While the fresh meat do their best job.
Title: Re: Planning vs. Execution
Post by: Biopass on September 21, 2010, 05:07:37 pm
On the left: A giant underground metropolis, population 200, with the cavern layers conquered and colonized, and towns built in each one. On the right: 3 FPS.
Title: Re: Planning vs. Execution
Post by: Urist Imiknorris on September 21, 2010, 05:59:33 pm
On the right: I have 0 idlers, and half my workshops are empy, the rest are being worked on by novices, the experts are DOING JACK SHIT ONCE AGAIN.

That happens in real life, the experts know everything and don't give a rats ass. While the fresh meat do their best job.

Except real life has these people called "managers" who are mostly either the experts who do their job well, so their "managers" induct them into the noble class or useless layabouts who the "managers" kicked into a "management" position so their fuckups won't hurt as much.

DF only has one of those guys and he/she actually does work.
Title: Re: Planning vs. Execution
Post by: Ragingpantsless on September 21, 2010, 06:04:39 pm
On the left: A grand spire made of soap.
On the right: Just soap. And tears.
Title: Re: Planning vs. Execution
Post by: Biag on September 21, 2010, 09:14:04 pm
On the left: elf blood, dwarf guts, human heads and goblin parts splashed all over the countryside around a haphazardly-designed-yet-siegeproof deathtrap.

On the right: a happy, well-functioning fortress, with an abundance of food and trade goods.
Title: Re: Planning vs. Execution
Post by: OcelotTango on September 21, 2010, 09:42:32 pm
On the left: A dwarven pleasure palace filled with everything a dwarf could possibly ask for.
On the right: A half complete version of said fortress 10 dwarf years later than I had anticipated the finished product.
Title: Re: Planning vs. Execution
Post by: Samrobot on September 21, 2010, 11:20:11 pm
Left: HUGE clear glass castle expanding to the magma see to the first cavern
Right: A bunch of dead dwarves and FB's
Title: Re: Planning vs. Execution
Post by: ghosteh on September 22, 2010, 08:00:39 am
On the Left  - Rapture : Art Deco City of Art, Science and Industry

On the Right - Seven Drowned Dwarves
Title: Re: Planning vs. Execution
Post by: LordSlowpoke on September 22, 2010, 08:22:10 am
On the left: Blazedheavens, a fortress of 5 z-level high and three square wide bronze walls, with masterpiece adamantine statues adorning the top, along with intricate deathtraps, protecting a homage to all dwarf's inner industrial soul within.

On the right: A bunch of bronze blocks, enraged elephants, and a legendary berserk axedwarf-on-fire that's killing everyone. Scared survivors building something amounting to a steel cave-in bomb with a pitchblende core.
Title: Re: Planning vs. Execution
Post by: LilGunmanX on September 22, 2010, 09:44:47 am
LEFT: Furnacelash, an impregnable fortress protected by retractable bridges, cage traps, and a giant leopard guardian at the front. The military is strong, with my Militia commander wielding Shasaroltar, "Frightgild", a golden battle-axe that menaces with spikes of gold and tells tales of a human being surrounded by giant leopards. Because of the heavily-protected outside, which only a flying creature with building destroyer would be able to breach, early expansion into the caverns occurs and we begin collecting mounds of giant cave spider webs and producing silk out of four looms within the first two or three years. We capture five naked mole dogs, kill a sixth, and then capture a troll, a giant frog, and a giant cave swallow. At fourty-something dwarfs strong, we're only waiting on the dungeon master now and we'll have a very capable army.

RIGHT: See, above. A goblin ambush occurs, and we become pinned inside the fortress. We've run out of alcohol due to our heavy expansion into the underground and our only real water source is outside, beyond the goblin contain. Our giant leopard heavily injures one of the goblins, while our orangutan shields it from the blows and dies a noble death. Separated, and with four of the seven goblins caged and the other two beyond the bridges, we're forced to make a move. The first of three, the injured loner, dies easily, and we take no injury. The other two slash and hack their way about and we lose a dwarf or two due to poor armoring. In our early years we had focused too heavily on the production of gold bars for trade and *secret projects*, so we were lax in all but our weaponry, in which we were strong in iron. Our golden giant leopard dies, a trade from the elves, and we lose the guardian and mascot of our fortress. Meanwhile, expansion into the underground is capturing us more creatures, but our weavers are all being eaten by one lone cave crocodile who even earned himself a name before falling into our cage traps. Our halls are filled with miasma, and with so many injured dwarfs it is hard to find a capable doctor. We try to set up an 'instant hospital, just add water', but experience failure without a single doctor dwarf in the name of our fortress. Dwarf and animal blood is pouring from every corridor, and the goblins are stinking up all the hallways.

ENGRAVING: The engraving is of a leopard haunt and goblins. The leopard haunt is in the fetal position. The goblins are laughing. The puce demons(?) are striking a triumphant pose.

(Yeah, one of our stoneworkers really liked puce demons.)
Title: Re: Planning vs. Execution
Post by: Jualin on September 22, 2010, 10:43:13 am
On the left: A circular fortress that towers off into the sky, self-sufficient, impregnable, and impressive. A modest army guards the gates. There are tunnels all across the map which allow covert movement of new migrants into the fortress.

On the right: The same, just half-constructed, with more space for bedrooms than everything else combined, a chronic food and water deficit, and goblins live there now. There will be an obsessive number of up/down stairs, making it easy for dwarves to move about but making it nigh impossible to contain any sort of threat whatsoever. In the third year, the food production of the entire fortress will be shut down by a single fox. The next year hoary marmots will attack, killing three.
Title: Re: Planning vs. Execution
Post by: kotekzot on September 22, 2010, 10:54:38 am
On the left: elf blood, dwarf guts, human heads and goblin parts splashed all over the countryside around a haphazardly-designed-yet-siegeproof deathtrap.

On the right: a happy, well-functioning fortress, with an abundance of food and trade goods.
that has happened to me too many times.
Title: Re: Planning vs. Execution
Post by: Zaik on September 22, 2010, 11:12:53 am
On the left: A speedy, efficient fortress that imports living humanoids and exports bodyparts.

On the right: An efficient fortress that imports living humanoids and exports dwarf-time(0 FPS).
Title: Re: Planning vs. Execution
Post by: Dadou on September 22, 2010, 11:15:37 am
On the left : Armok's Fortress of Epicness.

On the right : "Oh crap ! Carps !"
Title: Re: Planning vs. Execution
Post by: Gutanoth on September 22, 2010, 01:40:05 pm
On the left: a magnificent inn, made of gold, clear glass and with 5 floors going up and 3 going down, each floor having a variety of rooms,  to serve different purposes from the obsidian bedroom with black cap bed and black bronze chains and weapons racks, to the clear glass dining rooms tthat allows you to watch the fish swim beneath you.

On the right: a barely started gold wall, with huge amounts of dwarves on the surface mingling and wasting time, while the ground beneath  holds a mismatch of smelting rooms and a large communal bedrooms. all of which are covered in some bloody pets blood.
Title: Re: Planning vs. Execution
Post by: Sowelu on September 22, 2010, 02:37:01 pm
On the left:  A thriving underground "surface" village built inside the caverns, with open-air passages and cliff-wall houses lining the mushroom fields while marksdwarves happily man the underground parapets, shooting at slugmen.

On the right:  Those horrible, ugly one-tile-wide cracky labyrinths because I forgot to change the worldgen settings for more openness.  Every workshop sitting out in the open, while the farms only take up four 3x4 chunks.  A jumbled hodgepodge of walls frantically closing up every spur of the cavern from floor to ceiling, and giant bats waiting just outside, chewing on dwarf heads. 
Title: Re: Planning vs. Execution
Post by: ThtblovesDF on September 22, 2010, 03:54:48 pm
on the left:

A human city, filled mostly with children and riches, exploited by dwarfs that wield weapons way to big for them.

On the right:
(http://i222.photobucket.com/albums/dd246/Thtb/1273371688373.png?t=1285188862)
Dwarfen traders hunted down and beaten by mobs of children, fleeing in panic as they can not fight back.
Also dead liason.
Well fu---

They have been running around the city for a few ingame months now...
Title: Re: Planning vs. Execution
Post by: Sysice on September 22, 2010, 09:11:48 pm
On the left, a few loose plans that would ensure survival and a general sense of Boatmurdered.
On the right, Boatmurdered.

Well, that or a peaceful fortress where nobody ever invades.  >:(
Title: Re: Planning vs. Execution
Post by: Urist Imiknorris on September 22, 2010, 09:23:30 pm
Fuck The World just in case. You never know if ther's an ambush out there...
Title: Re: Planning vs. Execution
Post by: darkrider2 on September 22, 2010, 09:24:12 pm
Ok so my planning phase I was bored in precalc and started drawing. So basically I plan to have a doom fortress/tower. On the ground level is a giant circle with a star inscribed inside, each point on the star is an entrance. There will be archers boxes above each gate.

At the center of the circle-star a humongous tower rises up with several floors jutting out either at random or symmetrically. And under this is a super dungeon of doom, with secret passages, torture chambers, re-education facilities, prisons, and completely random rooms filled with platforms suspended over magma and masher devices for your main player character to travel through on his epic quest.

I have yet to execute this but I hope to very soon.

~darkrider

PS: The re-education facility is surprisingly similar to the torture chamber...
Title: Re: Planning vs. Execution
Post by: SkyRender on September 23, 2010, 01:50:37 am
 I usually design an economic super-center fort that could practically put up a corporate logo on the outside of the perfectly uniform skyscraper (well, cavernscraper) the Dwarves all live and work in.  What I sometimes end up with is 20-odd dead Dwarves and a crumbled settlement due to an unexpected Goblin ambush of 24 Goblin bowmen in the first damn fall.  Note to self: embarking 5 miles from the local dark tower and amassing a fortune in record time is not good for survival purposes.

 It doesn't always turn out that way, though.  Gearholes and Friendlyfire ended up becoming pretty economically stable and well-defended.  If FPS-killing.