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Author Topic: Community Mods and utilities list.  (Read 1190180 times)

profit

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Re: Community Mods and utilities list.
« Reply #735 on: February 24, 2013, 04:17:06 am »

Looking for a utility that allows pets' butcher flag to be set. The ones I know of haven't been updated since 31.25 or earlier.

Sorry, I do not know of any...

Perhaps the newest version of Dwarf therapist. 
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

smakemupagus

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Re: Community Mods and utilities list.
« Reply #736 on: February 28, 2013, 03:46:18 pm »

Hi Profit,

Could you please include:

"
Orc Fortress for ☼MASTERWORK☼
A playable Orcish civilization for Masterwork Dwarf Fortress.  Develop your new clan-holding into a pit of heavy industry, a lair of sorcery, a retreat for master artisians and tribal warriors, or a den for thieves and buccaneers.  Or, all of the above.
"

The best way to get it is included with Masterwork, but I think some people who browse your thread might be interested to know that it is in there.  I'll leave it to your discretion whether to include as its own item in the list or just add some of the above text to Meph's info about the Masterwork mod itself. 

Orc Fortress does have its own info and development thread here.  Thanks for maintaining this list!  I've used it many times :)

Wannabehero

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Re: Community Mods and utilities list.
« Reply #737 on: March 02, 2013, 01:44:14 pm »

Hey Profit,

Could you also add Deeper Dwarven Domestication to the list?

Deeper Dwarven Domestication  A small mod that optionally adds to or replaces the common domestic animals with subterranean and mountain themed creatures.  Includes lovingly crafted custom graphics.


Thanks bud!
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Re: Community Mods and utilities list.
« Reply #738 on: March 04, 2013, 10:14:21 am »

Hey Profit,

Could you also add Deeper Dwarven Domestication to the list?

Deeper Dwarven Domestication  optionally adds to or replaces the common domestic animals with subterranean and mountain themed creatures.  Includes lovingly crafted custom graphics.


Thanks bud!

Added 3/4/2013
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #739 on: March 04, 2013, 10:23:31 am »

Hi Profit,

Could you please include:

"
Orc Fortress for ☼MASTERWORK☼
A playable Orcish civilization for Masterwork Dwarf Fortress.  Develop your new clan-holding into a pit of heavy industry, a lair of sorcery, a retreat for master artisians and tribal warriors, or a den for thieves and buccaneers.  Or, all of the above.
"

The best way to get it is included with Masterwork, but I think some people who browse your thread might be interested to know that it is in there.  I'll leave it to your discretion whether to include as its own item in the list or just add some of the above text to Meph's info about the Masterwork mod itself. 

Orc Fortress does have its own info and development thread Orc Fortress.  Thanks for maintaining this list!  I've used it many times :)

I am a little torn as to how I am going to include this on the list... But I decided I am going to add it to the masterwork description, I think that would allow for the most exposure for the mod to the people who would be most likely to use it.

Added 3/4/2013
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Community Mods and utilities thread.

Meph

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Re: Community Mods and utilities list.
« Reply #740 on: March 06, 2013, 04:13:03 am »

Orc Fortress is included in the Masterwork Mod Pack, yes. But smakemupagus works on his own on it, has a seperate thread, all the feedback should go to his thread, and he releases Orc Fortress versions more often then I do Masterwork versions. It makes sense to have another link for it here, especially considering that the Masterwork description does not mention Orcs at all. Thanks. :)
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::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Re: Community Mods and utilities list.
« Reply #741 on: March 06, 2013, 09:57:23 am »

Orc Fortress is included in the Masterwork Mod Pack, yes. But smakemupagus works on his own on it, has a seperate thread, all the feedback should go to his thread, and he releases Orc Fortress versions more often then I do Masterwork versions. It makes sense to have another link for it here, especially considering that the Masterwork description does not mention Orcs at all. Thanks. :)

Did you disprove of how it was added to the description? I have edited it slightly to hopefully address those concerns but it is in the description of your mod.  If you did not like it I will change or move it, but I thought it would provide maximum exposure to people who wanted to play it.
« Last Edit: March 06, 2013, 10:01:21 am by profit »
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Community Mods and utilities thread.

smakemupagus

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Re: Community Mods and utilities list.
« Reply #742 on: March 06, 2013, 02:54:52 pm »

It looks good to me the way you did it, thanks :)

Meph

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Re: Community Mods and utilities list.
« Reply #743 on: March 06, 2013, 08:46:28 pm »

No, it makes sense. :) -all is good, no worries.

Once I have a really nice version of my Kobold Camp, which is completely different from the original Kobold Camp, and probably should use another name, I will pester you again about an entry right next to the orcs. ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

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Re: Community Mods and utilities list.
« Reply #744 on: March 07, 2013, 03:24:04 am »

No, it makes sense. :) -all is good, no worries.

Once I have a really nice version of my Kobold Camp, which is completely different from the original Kobold Camp, and probably should use another name, I will pester you again about an entry right next to the orcs. ;)

It looks good to me the way you did it, thanks :)

Alright, I am glad things look good, and I shall await the Kobolds =)
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Community Mods and utilities thread.

mastahcheese

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Re: Community Mods and utilities list.
« Reply #745 on: March 25, 2013, 08:12:50 pm »

Could you add my Dwarven Voices mod to the list?
It's a minor mod that allows your dwarves a bit more flavor and independant expression in the game, and is specifically geared toward community games.
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falconne

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Re: Community Mods and utilities list.
« Reply #746 on: March 28, 2013, 01:51:53 am »

I've created a number of utility plugins for DFHack that I feel improve the game's user interface and eliminates some of the common annoyances (no gameplay changes, just user experience improvements). I have a thread here that summarises each plugin with links to more detailed documentation.

I thought it might be good to have them listed in the miscellaneous utilities section. Most of them are unlikely to get included with DFHack by default (because they change the game's UI too much), so having them listed in a post like this would help avoid them dropping into obscurity :)
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

wuxia

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Re: Community Mods and utilities list.
« Reply #747 on: March 28, 2013, 01:48:36 pm »

How does one choose what mod to play? There are so many ;/
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mastahcheese

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Re: Community Mods and utilities list.
« Reply #748 on: March 28, 2013, 02:38:03 pm »

How does one choose what mod to play? There are so many ;/
You could roll dice.
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Re: Community Mods and utilities list.
« Reply #749 on: March 29, 2013, 01:04:44 pm »

Could you add my Dwarven Voices mod to the list?
It's a minor mod that allows your dwarves a bit more flavor and independant expression in the game, and is specifically geared toward community games.

Added 3/29/2013

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Community Mods and utilities thread.
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