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Author Topic: Community Mods and utilities list.  (Read 1190047 times)

Daywalkah

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Re: Community Mods and utilities list.
« Reply #150 on: October 12, 2009, 03:02:12 pm »

This thread is very useful even thought most of the mods destroy my fortress in the first year :D ,epic fights.
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Re: Community Mods and utilities list.
« Reply #151 on: October 12, 2009, 09:53:54 pm »

This thread is very useful even thought most of the mods destroy my fortress in the first year :D ,epic fights.
LOL, yeah there are a lot of mods, that help you find new ways to FUN.   Glad it helps you find things =)
« Last Edit: October 13, 2009, 08:01:00 am by profit »
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Nexii Malthus

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Re: Community Mods and utilities list.
« Reply #152 on: October 24, 2009, 11:27:49 pm »

Stonesense, Isometric Visualizer (Not to be confused with the reveal utility)
(Why so much against a Visualizer category? They are notably different to anything and more sophisticated. After all you have the distinctions "Minor Mods", "Major Mods" and "Total Conversion", I could throw the same criticism at them)

DFHack, the memory access library
Not a utility per say primarily, but it does come with these example tools (provided you compile them?); (Taken from Readme)
* reveal     - plain old reveal tool. Demonstrates writing map data back to DF.
* prospector - scans the map for minerals. by default it only scans only visible veins.
               You can make it show hidden things with '-a' and base rock and soil layers
               with '-b'. These can be combined ('-ab')
* cleanmap   - cleans mud, vomit, snow and all kinds of bloody mess from the map. It will
               clean your irrigated farms too, so consider yourself warned.


Even if DFHack doesn't necessarily fullfil what you might expect, it provides the foundation for bigger and better tools, so spreading awareness is important.

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Re: Community Mods and utilities list.
« Reply #153 on: October 31, 2009, 05:58:33 pm »

Stonesense, Isometric Visualizer (Not to be confused with the reveal utility)
(Why so much against a Visualizer category? They are notably different to anything and more sophisticated. After all you have the distinctions "Minor Mods", "Major Mods" and "Total Conversion", I could throw the same criticism at them)
Because they are not mods, they are external programs, most of which are often barely supported and are non functional in some situations...  I may break them off someday into a separate group if their numbers warrant, but until then they stay with the misc utilities.

DFHack, the memory access library
Not a utility per say primarily, but it does come with these example tools (provided you compile them?); (Taken from Readme)
* reveal     - plain old reveal tool. Demonstrates writing map data back to DF.
* prospector - scans the map for minerals. by default it only scans only visible veins.
               You can make it show hidden things with '-a' and base rock and soil layers
               with '-b'. These can be combined ('-ab')
* cleanmap   - cleans mud, vomit, snow and all kinds of bloody mess from the map. It will
               clean your irrigated farms too, so consider yourself warned.


Even if DFHack doesn't necessarily fullfil what you might expect, it provides the foundation for bigger and better tools, so spreading awareness is important.
Thanks for finding new things to add.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #154 on: November 03, 2009, 11:05:02 am »

One facepalm later... I realized a mod I personally use wasn't listed yet.... Yeah ignorance is bliss...  So.. I added Relentless Assault to the list...

*Do check the mod out though if your bored with your dorfs being able to handle anything.. One slip with that mod running can spell doom to your fort.  It's rough like 10 grain sandpaper.
« Last Edit: November 07, 2009, 07:11:51 am by profit »
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Deon

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Re: Community Mods and utilities list.
« Reply #155 on: November 09, 2009, 11:55:56 pm »

Could you please rename the "Dwarf Fortress Complete" to "DF Genesis" and change the link to this thread:
http://www.bay12games.com/forum/index.php?topic=39661.0
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Re: Community Mods and utilities list.
« Reply #156 on: November 12, 2009, 02:17:27 pm »

Could you please rename the "Dwarf Fortress Complete" to "DF Genesis" and change the link to this thread:
http://www.bay12games.com/forum/index.php?topic=39661.0
=)
information has been updated.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Haspen

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Re: Community Mods and utilities list.
« Reply #157 on: November 13, 2009, 10:54:25 am »

I was always gonna post it, but kept forgetting.

Here, mod converting DF into Avernum, if ya heard of it:

http://www.bay12games.com/forum/index.php?topic=41466.0

Still in making, but most 'lore' stuff is there and it's playable.
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Fedor

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Re: Community Mods and utilities list.
« Reply #158 on: November 13, 2009, 11:22:44 am »

I also strongly support the creation of a Visualizer category. 

As a modder of the raws myself, I stand in awe of the talent that goes into the leading fortress visualization programs.  They most emphatically are not, in general, "barely supported", and while many are "non functional in some situations", that's because of the the variety of users' systems rather than any lack of talent or hard work on the part of the coders.  The 40dx release series has faced similar challenges.
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Re: Community Mods and utilities list.
« Reply #159 on: November 13, 2009, 11:26:57 pm »

Heh, came over to request my mod Relentless Assault be added only to see it's already here!  I would like to change the description, if possible, to "Adds a number of new enemies.  Attackers are weak early on but advance rapidly."

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Re: Community Mods and utilities list.
« Reply #160 on: November 14, 2009, 07:18:57 am »

I was always gonna post it, but kept forgetting.

Here, mod converting DF into Avernum, if ya heard of it:

http://www.bay12games.com/forum/index.php?topic=41466.0

Still in making, but most 'lore' stuff is there and it's playable.

Added =)
I also strongly support the creation of a Visualizer category. 

As a modder of the raws myself, I stand in awe of the talent that goes into the leading fortress visualization programs.  They most emphatically are not, in general, "barely supported", and while many are "non functional in some situations", that's because of the the variety of users' systems rather than any lack of talent or hard work on the part of the coders.  The 40dx release series has faced similar challenges.
Noted.
Heh, came over to request my mod Relentless Assault be added only to see it's already here!  I would like to change the description, if possible, to "Adds a number of new enemies.  Attackers are weak early on but advance rapidly."
Changed, and yep I do try to catch the quality mods. LOL and since I was using yours it really needed to go on the list.
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Community Mods and utilities thread.

Halmie

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Re: Community Mods and utilities list.
« Reply #161 on: November 14, 2009, 08:30:07 am »

You should put the complete and utter newbie tutorial in the list, its how I started.
It comes with a save file and walks you through good for when you're not ready for fun/don't recognise the interface.

The Link:Complete and Utter Newbie Tutorial for Dwarf Fortress
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Re: Community Mods and utilities list.
« Reply #162 on: November 14, 2009, 06:40:03 pm »

You should put the complete and utter newbie tutorial in the list, its how I started.
It comes with a save file and walks you through good for when you're not ready for fun/don't recognise the interface.

The Link:Complete and Utter Newbie Tutorial for Dwarf Fortress

Ahh, was looking for one of these.  I will put it on the list.
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Community Mods and utilities thread.

soundandfury

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Re: Community Mods and utilities list.
« Reply #163 on: December 11, 2009, 02:20:00 pm »

Hey, can I plug my utility?
DF Designer
Forum thread with download linkies
Wiki page with user manual
I've had some good feedback already, and recently managed to port it to Windows (because I know the vast majority of you still labour under that ox).
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Wiseacre

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Re: Community Mods and utilities list.
« Reply #164 on: December 12, 2009, 07:05:27 pm »

http://www.bay12games.com/forum/index.php?topic=43043.0

Darius Spellcraft mod is shaping up nicely. You want FUN you have it.

Oh, it allows you to place trigger runes And effect runes on furniture, finished goods, and ammo, via Encrusting and studding. He's rapidly updating and expanding.

These runes do, for example : Zombie rune, Fire rune, Regeneration rune, Revivification rune (Resurrection) Magma, and water. This is a utility, as you have to have the spellcraft program running to get the effects to work.
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