that fire should produce smoke..
This could be really awesome as a part of a larger ventilation concept encompassing pollution, natural poisonous gases and miasma (possibly including low levels constantly produced by dwarves). Also, kobolds coming out of the vents would be a plus.
A little creative ductwork could easily dump a clever kobold intruder into magma or a pit full of dogs, while still allowing smoke out.
__________ |E|
| ____ | | |
| | | |______| |
| | | ________|
| | | |
|D| |M|
E = exit to surfaceTheif:"Quiet kitty, Qui-"Sigged
Cat:"THEIF! Protect the hoard from the skulking filth!"
Smoke sounds fun. And we need to be able to build waterwheel-powered fans to place in the chimneys to make them work better.
As for the heavy metal poisoning, I think dwarves are immune. Or maybe the reason they're so short is that they all have arsenic poisoning.
Regarding heavy metal poisoning, most of the common metals we use today are 'heavy'. I can't specifically remember about iron, but I know that lead, zinc, gold, silver, copper and nickel are all heavy metals, and so are any of their alloys.
Yes, your water is being transported through heavy metal pipes (unless you're in one of those countries that uses PVC pipes now).
Dwarves should be able to smoke heavy metals. In pipes.lol! that would be awesome! :D
"He needs to smoke a fat bowl of lead to get through the working day."
A little creative ductwork could easily dump a clever kobold intruder into magma or a pit full of dogs, while still allowing smoke out.
(side view)Code: [Select]__________ |E|
E = exit to surface
| ____ | | |
| | | |______| |
| | | ________|
| | | |
|D| |M|
D = dump with miasma/workshop with smoke
M = magma/dog pit/laws of physics/etc.
I like it!
| |
| |
| |___
| G_ |
| | ||
MM W
Dwarves should be able to smoke heavy metals. In pipes.Urist McUristurist started the day off by smoking lead in a bowl, then washing his hands in magma. By the end of the day, he will have inhaled enough toxic heavy metal gases to mutate a middle school. but right now, it's Miller Time!
"He needs to smoke a fat bowl of lead to get through the working day."
Could be simpler than that to be honest
Code: [Select]
| |
| |
| |___
| G_ |
| | | |
MM W
|= Walls
G= grate
W= workshops
M is magma
Ahh smoke. So far, the only thing we cannot completely pollute yet is the air, but with smoke, we would be able to do that with ease. The dwarven earth-raping plans will come to fruitition.
In all seriousness, this should be a possibility. I can't imagine that smoke would be too healthy for any living thing to breathe, even if it is a four foot tall badass that lives in a mountain.
But there's a downside to smoke. Whenever a system of outdoor visibility is implemented, smoke would be a dead giveaway of civilization. The goblins may not necessarily know where your fortress is if it's a one tile wide door hidden in a forest, but a big fat plume of smoke pouring out of a random hole would be cause for investigation.
But I don't think something like that would be coming for quite a while yet. It's an idea, nonetheless.
Well I know wild fires make alot of smoke but it dosent seem to bother my adventurers, the smoke should just cause bad thoughts like miasma, seeing how its not poisoning the dwarves.
Realy? Well then I think suffocation is a bad enough consequence for not taking care of smoke problems. Instead of your legendary metalcrafter going insane and killing everyone.Well I know wild fires make alot of smoke but it dosent seem to bother my adventurers, the smoke should just cause bad thoughts like miasma, seeing how its not poisoning the dwarves.
You can suffocate if you stay in it too long, I believe.
\/ = materials inlet
m
\ \_ |\/|
| \ | |
s | |
\__|_\
\ /
\/
Could be even simpler.Quote\/ = materials inlet
m
\ \_ |\/|
| \ | |
s | |
\__|_\
\ /
\/
m = main vent
s = excess vent
Might need some sort of suction, but that won't be a problem.
that fire should produce smoke..
Fire does produce smoke. I'm pretty sure it rises too. Problem is that forges don't produce it at current.
And it would be another nice way to piss of the elves :)
Elven Merchant : Do I smell burning wood ?
Urist McTrader : *whistles and shuffles his feet* Noo ..
Elven Merchant : But where does all this smoke come from then ?
Urist McTrader : underground hot spring .. really
And it would be another nice way to piss of the elves :)
Elven Merchant : Do I smell burning wood ?
Urist McTrader : *whistles and shuffles his feet* Noo ..
Elven Merchant : But where does all this smoke come from then ?
Urist McTrader : underground hot spring .. really
And it would be another nice way to piss of the elves :)
Elven Merchant : Do I smell burning wood ?
Urist McTrader : *whistles and shuffles his feet* Noo ..
Elven Merchant : But where does all this smoke come from then ?
Urist McTrader : underground hot spring .. really
Hot springs would be a great site feature, they could improve healing
isnt there a way to make products instantly setfire/produce smoke after being made?
Just create an item which does that, and change your reactions to be something like this.
I think that fire will increase the temperature in a square (and it says something about DF that I'm not sure :D)
To avoid !!furnace operators!!, perhaps a material that catches fire at below room temperature, then boils away/ is damaged into nothingness at a bit further below room temperature? I'll try it out, hang on a bit.
EDIT: SUCCESS!
Put this in matgloss_metal.txtSpoiler (click to show/hide)
And put this in all the reactions that make sense to be smoky in reaction_standard.txt:Spoiler (click to show/hide)
and put this in all the ore's entries in matgloss_stone_mineral.txt:Spoiler (click to show/hide)
It'll catch fire and smoke, then boil away as soon as it gets hot enough, without hurting any dwarves. Bad thoughts from smoke WILL happen, though, so be aware. Also, make sure Temperature is on in the init.
The ones who don't want to be sterile and cancerous from heavy metal poisoning?BAH! petty ailments that the fragile people upstairs suffer from!
It'll catch fire and smoke, then boil away as soon as it gets hot enough, without hurting any dwarves. Bad thoughts from smoke WILL happen, though, so be aware. Also, make sure Temperature is on in the init.
EDIT: SUCCESS!
Put this in matgloss_metal.txtSpoiler (click to show/hide)
And put this in all the reactions that make sense to be smoky in reaction_standard.txt:Spoiler (click to show/hide)
and put this in all the ore's entries in matgloss_stone_mineral.txt:Spoiler (click to show/hide)
It'll catch fire and smoke, then boil away as soon as it gets hot enough, without hurting any dwarves. Bad thoughts from smoke WILL happen, though, so be aware. Also, make sure Temperature is on in the init.
Could be even simpler.Quote\/ = materials inlet
m
\ \_ |\/|
| \ | |
s | |
\__|_\
\ /
\/
m = main vent
s = excess vent
Might need some sort of suction, but that won't be a problem.
that seems pretty complex to me, its only got one whole at the bottem, so were is the magma?!
every good kobold hole needs magma at the bottem.