(http://wdpk837.whoisbenhustis.com/wp-content/uploads/2009/07/neo_whoa_1.png)
Same exact location, same terrain, with the exception of the tower. I couldn't duplicate that, even though I tried about four times.I got the same thing.
RAW_ADAMANTINE : 83550
SLADE : 1008197
Yep. The entire bottom levels are made of it.
SLADE : 1008197
I don't know what to make of that. Does it mean the map has over a million tiles of slade?
Crazy. Is there anything interesting in your errorlog.txt or gamelog.txt?
Yeah... Crashes...wow, so wait this spire goes so high that it actully makes a loop around the map and comes out from the bottom of the map?!?!
1.3 GB of RAM usage... :o
How did you arrive at 2212?
program was using 1.4 gigs of ram paused.
program was using 1.4 gigs of ram paused.
Being paused or not will make diddly squat difference to the amount of ram used. All pausing does is stop the CPUrunning cycles - the program itself still has to be stored in memory.
Build a staircase all the way up the middle of the monolith and STRIKE THE SKY.
Clowns used it to attack another planet? :o
Build a staircase all the way up the middle of the monolith and STRIKE THE SKY.Mine out the sky and sell mugs made of air to the elves!
This is a world. It menaces with a spike of adamantine.:D
Armok's personal adamantium space elevator is currently out of service. Please use the stairs to your left.
I am going to give this one a try. If it does not work on my PC, I will go to my girlfriend's. If it does not work on her PC, I will continue to travel.I think you'd be paying intel a big load of cash to make a single gigantic processor.
Also, I thought multicore computers could just devote all their cores to the same thing if it wasn't multithreaded?No, unfortunately it is not that simple. Program must be coded with multithreading support from beginning. And making single-threaded program (especially so complicated as DF) to multi-threaded is big pain in ass.
It crashed on windows, but is running on my linux install. It's capping off around 25 FPS, currently.
Arg. I can get them to do everything EXCEPT pick up equipment, therefore mine/chop wood/et-cetera.The problem is, the items are on the ground. Your dwarves can't look away from the pillar long enough to see them.
Everything works for me. I'm able to do everything except mine it. Designating it causes DF to crash after a few seconds of being un-paused.
Arg. I can get them to do everything EXCEPT pick up equipment, therefore mine/chop wood/et-cetera.
The problem is, the items are on the ground. Your dwarves can't look away from the pillar long enough to see them.Or your dwarves are just refusing to desecrate holy ground.
I wonder what Toady will have to say about this one. If he says anything about it.
Everything works for me. I'm able to do everything except mine it. Designating it causes DF to crash after a few seconds of being un-paused.Mine it? Desecrate the holy pillar of Toady? Blasphemy. Obviously it is your duty to build your fortress around this miracle. Do not touch the pillar, but rather build a magnificent temple centered around it, possibly including a 1000 Z-level high sacrificial drop tower.
I now have a new signature.Everything works for me. I'm able to do everything except mine it. Designating it causes DF to crash after a few seconds of being un-paused.
I'm betting that DF is going "Dum de dum, playing, aweso...What the hell!? That's not supposed to be there!" *crash*
I now have a new signature.Everything works for me. I'm able to do everything except mine it. Designating it causes DF to crash after a few seconds of being un-paused.
I'm betting that DF is going "Dum de dum, playing, aweso...What the hell!? That's not supposed to be there!" *crash*
Or build a throne on top of it, and find a way to assign it to Armok.Everything works for me. I'm able to do everything except mine it. Designating it causes DF to crash after a few seconds of being un-paused.Mine it? Desecrate the holy pillar of Toady? Blasphemy. Obviously it is your duty to build your fortress around this miracle. Do not touch the pillar, but rather build a magnificent temple centered around it, possibly including a 1000 Z-level high sacrificial drop tower.
Suppose a person were able to dig out the ground-level z-level of that spire... how much adamantine would be left on the ground?
And squish your miners.Suppose a person were able to dig out the ground-level z-level of that spire... how much adamantine would be left on the ground?
Only as much ore as your miners produced when digging it out, as natural walls do not deconstruct when collapsing, all you would cause is the rest of the tower to drop 1 level, but it would remain intact.
This deserves a page on the wiki, in my opinion. >.>
This is just too awesome to describe.
This deserves a page on the wiki, in my opinion. >.>
This is just too awesome to describe.
Seconded. What should we name the page?
So hold on, whuh... I don't quite get this whole wrap-around thing. Perhaps the strangely large number of z-levels, the cave-in message on embark and the huge spire of adamantine give us a clue as to what's happened here... *ponders* perhaps the adamantine was so low beneath the ground that it wrapped round, went to the top of the sky, and then fell down, for our dwarves to mine!!! (or not mine, as the case seems to be... :()My theory is an expansion of this.
Or is that the wholre wrap-around theory anyway?
Once again, I must ask if anyone has tried drafting your miners into a squad and told them to carry picks?
I generated this world successfully, and found the spot successfully, but no spire.Spoiler (click to show/hide)
I did as someone suggested, and re-genned the world using the info that I posted. I got the same thing as Elfhater. Making reddit=awesome. Any word from Toady on this? How would we bring it to his attention?We kidnap Toady and rub his face against the pillar.I generated this world successfully, and found the spot successfully, but no spire.Spoiler (click to show/hide)
I posted this image elsewhere on the forum but...
It has an adamantine cage containing this:
(http://farm3.static.flickr.com/2164/3529117801_e5b503e27f.jpg)
Note the person standing next to it.
I wish to second the request for a 3DDwarf view of this epicness.
It's sorta like the DF version of the Washington Memorial...
Also If someone could build some scaffolding, up to the top and make a giant cobalt mushroom cap arround the top we can pretend it's a giant Dimple Cup.
Seconded. What should we name the page?
Seconded. What should we name the page?
The Spine of the World
Seconded. What should we name the page?
The Spine of the World
The Tower of Armok.
I wish to second the request for a 3DDwarf view of this epicness.
It's sorta like the DF version of the Washington Memorial...
Also If someone could build some scaffolding, up to the top and make a giant cobalt mushroom cap arround the top we can pretend it's a giant Dimple Cup.
It's 2000+ Zlevels, that thing is in freaking space! For the record, anything above 20Zlevels is considered tall when choosing an embark site.
This is one of the many reasons to steal a super computer.
The Promised land.Seconded. What should we name the page?
The Spine of the World
The Tower of Armok.
The Lead of Armok's pencil.
This is why we need realistic physics in DF. The first thing I would do to that is tip it over.Adamentine is a rather light material.
The Promised land.Seconded. What should we name the page?
The Spine of the World
The Tower of Armok.
The Lead of Armok's pencil.
Or
Adamantium Bug
Heh. I don't know.
This is why we need realistic physics in DF. The first thing I would do to that is tip it over.Adamentine is a rather light material.
"The Siren Spire of Adamant Awe"This.
Year after year, the dwarves of [CIVILIZATION] send an expedition out into the world in order to ascertain the fate of last month's expedition. It has long-since been forgotten exactly when this series of fruitless expeditions started, but the dwarves are a sort that demand an answer.
It happens year after year, when they head northeast to the ominous shrubland that has been known only in name: "The Hill of Spit." The hill lies beyond a ruined elven settlement, a stone's throw away from a brook that has come to be known as "Troublemysteries." By the time they arrive, it is already to late.
They embark year after year, and there they stand, awe-struck with their implements of dwarven duty left undisturbed at their feet. All about them are the decrepit wagons and bleached bones of those who heralded their grim arrival -- barrels filled with rot and worm, picks covered in rust and dust. There they stand with their eyes open wide and jaws agape, and they stare upward into the dome of the heavens. What they see is beyond the ken of mortal beard. It reaches from the ground higher than any bird has flown; higher than any cloud has drifted; higher than any man, dwarf, best or monster has ever or will ever ascend, twisting and writhing upward in ways that can only transfix the gaze of unwary observers in their fundamentally impossible geometries -- a spiraling needle of pure adamantine, ascending beyond the vanishing-point into the sky.
They stand there, motionless and breathless, and wait only for time to wear them down into the dust of the earth from whence they came, leaving that siren spire standing amidst a graveyard of wagons and barrels to call more of their bearded kind to an emaciated doom.
Another year, another expedition unheard of, another question unanswered, another expedition prepared.
This again."The Siren Spire of Adamant Awe"This.
Year after year, the dwarves of [CIVILIZATION] send an expedition out into the world in order to ascertain the fate of last month's expedition. It has long-since been forgotten exactly when this series of fruitless expeditions started, but the dwarves are a sort that demand an answer.
It happens year after year, when they head northeast to the ominous shrubland that has been known only in name: "The Hill of Spit." The hill lies beyond a ruined elven settlement, a stone's throw away from a brook that has come to be known as "Troublemysteries." By the time they arrive, it is already to late.
They embark year after year, and there they stand, awe-struck with their implements of dwarven duty left undisturbed at their feet. All about them are the decrepit wagons and bleached bones of those who heralded their grim arrival -- barrels filled with rot and worm, picks covered in rust and dust. There they stand with their eyes open wide and jaws agape, and they stare upward into the dome of the heavens. What they see is beyond the ken of mortal beard. It reaches from the ground higher than any bird has flown; higher than any cloud has drifted; higher than any man, dwarf, best or monster has ever or will ever ascend, twisting and writhing upward in ways that can only transfix the gaze of unwary observers in their fundamentally impossible geometries -- a spiraling needle of pure adamantine, ascending beyond the vanishing-point into the sky.
They stand there, motionless and breathless, and wait only for time to wear them down into the dust of the earth from whence they came, leaving that siren spire standing amidst a graveyard of wagons and barrels to call more of their bearded kind to an emaciated doom.
Another year, another expedition unheard of, another question unanswered, another expedition prepared.
I could defiantly see to being mined to make dwarven hot air ballons with a weight like that.u rebel.
The raws put adamantine at a density of 200 kg/m^3
I posted this image elsewhere on the forum but...
It has an adamantine cage containing this:<pic>
Note the person standing next to it.
Is...is that concept art of the Boost Ball Guardian on Steroids? :o
Oh god, don't open it! You'll release Dark Torvus Bog, the worst zone in all of the Metroid Prime series, onto your dwarf's world!
Any word from Toady_One on this?FUCK YEAH!
Any word from Toady_One on this?FUCK YEAH!
Any word from Toady_One on this?FUCK YEAH!
Any word from Toady_One on this?FUCK YEAH!
so sigged.
:( I hate you. I got desigged because of you! :'(Any word from Toady_One on this?FUCK YEAH!
This (http://www.bay12forums.com/smf/index.php?action=profile;u=26414) is not the Toad you're looking for (http://www.bay12forums.com/smf/index.php?action=profile;u=2).
2000+ zlevels. With 27000 zlevels above.
Nah, I think it's concept of the Ing Warrior. I hate those bastards.I posted this image elsewhere on the forum but...
It has an adamantine cage containing this:
(http://farm3.static.flickr.com/2164/3529117801_e5b503e27f.jpg)
Note the person standing next to it.
Is...is that concept art of the Boost Ball Guardian on Steroids? :o
Oh god, don't open it! You'll release Dark Torvus Bog, the worst zone in all of the Metroid Prime series, onto your dwarf's world!
When did this forum allow guest posts?Any word from Toady_One on this?FUCK YEAH!
When did this forum allow guest posts?Any word from Toady_One on this?FUCK YEAH!
It doesn't. The impostor's account was deleted.When did this forum allow guest posts?Any word from Toady_One on this?FUCK YEAH!
And lo- The wiki page is made.
http://df.magmawiki.com/index.php/DF2010:Adamantine#The_Great_Adamantine_Space_Elevator (http://df.magmawiki.com/index.php/DF2010:Adamantine#The_Great_Adamantine_Space_Elevator)
what if theres a hude addy spire in every world, and thats how demon diplomats and law-gives escape hell?Too rare (would be discovered and well-known long ago), makes game too non-functional. It is for sure not intended feature.
I guess I'll have to dig up a similarly odd event I discovered.
I had started an embark with a volcano, since I wanted easy magma access. It turns out I got more than I bargained for, as I found a massive tube of obsidian and magma climbing out of the mountain. While it does not boast such amazing height as the Spire, it was quite neat.Spoiler (click to show/hide)
Has anyone compared the underground features and any differences between the original save and people's re-genned worlds that lack the spare? As in, are there 40 z-level slade levels (or any similarity, for that matter) in both copies?
It MUST be known where reality breaks. For the sake of all Dwarven science, it must be known.
Does nobody have a 3D visualizer? We really need one here.im sure almost evry1 has a visualizer they like using the biggest problem being this file is SO FUCKED UP
Aye, and Stonesense can't display a very big area at once, especially when we're talking about a lot of z-levels.
3Dwarf hadn't been updated for a while even before the release of 31.01, and I haven't heard anything about Visual Fortress in a while. There was a new visualizer being created for the new versions called Obsidian, not sure what the status of that is. And then I heard about another visualizer that can also display creatures, but that one's still a ways off.
Aye, and Stonesense can't display a very big area at once, especially when we're talking about a lot of z-levels.
3Dwarf hadn't been updated for a while even before the release of 31.01, and I haven't heard anything about Visual Fortress in a while. There was a new visualizer being created for the new versions called Obsidian, not sure what the status of that is. And then I heard about another visualizer that can also display creatures, but that one's still a ways off.
I should've noticed that, but that's not entirely what I'm looking for. I'd still like to see what the underground looks like for a normal and super-spire version of this embark, just for comparison. Perhaps not the entire thing, but one cave system and the bottom layers where everything went wrong (or right, depending on how you look at it)
Is the DF map archive still usable?
Stupid question, but then I made the same mistake myself: are you trying to find it under "Start New Game" or "Continue Game"? Because I kept looking for it under "Start New Game" until I remembered that it's a save of a game in progress, therefore you have to find it under "Continue Game".
he didnt mean back compatible, he meant tht u cant use more recent saves on older versionsThat's what backwards compatibility is, a new version able to handle older stuff.
I should've noticed that, but that's not entirely what I'm looking for. I'd still like to see what the underground looks like for a normal and super-spire version of this embark, just for comparison. Perhaps not the entire thing, but one cave system and the bottom layers where everything went wrong (or right, depending on how you look at it)
Is the DF map archive still usable?
I can give you a verbal description of the revealed maps. The level numbers are in absolute. Ground level is 139 absolute for both maps.
My Spireless
Levels 76 through 80 are mix of slade walls, slade floors, and HFS.
Level 81 is semi-molten rock with adamantine plugs.
Levels 86 through 89 are mix of regular rock, magma seas, semi-molten rock, and adamantine plugs.
Levels 90 through 104 are a mix of regular rock, descreasing numbers of adamantine plugs, and a magma tube.
Levels 100 through 104 also have a cavern structure including some water.
Tallest plug ends at level 104, as does the magma tube.
Remainder omitted due to normality.
Spire
Levels -30 through 10 are mix of slade walls and HFS, with no slade floor, and some magmafalls.
Level 11 finally has some slade floors along with the rest.
Level 16 has a patchwork of regular rock, semi-molten rock, slade walls, and magmafalls.
Levels continue upward with decreasing slade walls being replaced by opens spaces.
Level 67 has first of the adamantine plugs, which do not even come close to sealing the open spaces.
The square core of the Space Elevator is not continuous. Every layer has a square core, but they do not line up, or even sometimes overlap. Note that part of the surface terrain around the Space Elevator is marked indoor even though it appears to be in the open. The game was pretty confused when it built this map. The tallest adamantine plug in my spireless map would emerge to the northeast of the wagon, about where the pond is on the spire map, so it is not the same as the spire. The patchwork structure of the spire map is missing from the spireless map.
I have seen patchworks underground before, where I have chosen a site with greatly differing biomes. One resulted in a magma sea falling into the HFS in several places and access to the HFS without breaching any adamantine plugs, but the structure of the map was otherwise normal. That is, no Space Elevators. I wonder if it is a division-by-zero thing, or some similar mathematical problem, which is handled differently between the two OS or even between chipsets?
Actually, using new saves on an old version would be forwards compatibility.I'm not talking about that though. I'm just talking about using old saves on a new version.
Oh my ArmokAbsolutely no idea, just added a hotkey to zoom to the top, fiddled Stonesense, just going to see how to persuade it to do this image 2073 is the absolute top on mine as far as i can tell.
Whats that black stuff at the top?
Oh my ArmokThinking about it, perhaps the black stuff is like mini pockets of caves, since it's "inside" seemingly itself half the time, so perhaps it's just not been seen yet.
Whats that black stuff at the top?
I'm guessing all that black stone is Slade?Nope as far as we can tell it's micro climate caves, scattered throughout it, since some parts are inside afaik.
and here I was thinking 255 Z-levels would be all that's needed for stonesense...
oh well.
I did post the method of getting entire-fortress shots, you know.I was pretty sure you had, but my weary mind didn't know where to look, i had a very brief scout in the Stonesense thread, guess it's on the wiki somewhere then? or have i maxed the height i can do?
Aye, and Stonesense can't display a very big area at once, especially when we're talking about a lot of z-levels.
3Dwarf hadn't been updated for a while even before the release of 31.01, and I haven't heard anything about Visual Fortress in a while. There was a new visualizer being created for the new versions called Obsidian, not sure what the status of that is. And then I heard about another visualizer that can also display creatures, but that one's still a ways off.
actually, stonsense is perfectly able to take screenshots of entire fortresses, but it's a little slow
Step one: change the init.txt so that the graphic mode is Software, and the number f shown Z-levels is the height of your fort
Step two: center the view in DF to the highest level in the fort.
Step Three: run stonesense, and as soon as you can see something, press CTRL+F5. you should see a message saying that a large screenshot is being taken, and a progress meter in the title bar.
Stap 4: realize that there's no way you can upload a 200mb png file anywhere
Someone needs to tvtrope this. Bizarrchitecture?
The most you can see of the thingie and the ground,
For the full 5mb png, when i get round to doing the full stitch later should be 20-30mb tower 30k pixels high I'd guess at, but for now the 255z spire and ground in full;QuoteThe most you can see of the thingie and the ground,
That will be my new desktop background, thanks!
Fff, this is not merely a random spire of adamantine. Think: where have you heard, previously, about building a long, thin vertical structure out of high-tensile-strength material, extending impossibly upwards to the sky?
That's right, friends. You've found the Dwarven Space Elevator.
Blast and damnation. It just proves the validity of the theory, though, when two people come to it independently.Fff, this is not merely a random spire of adamantine. Think: where have you heard, previously, about building a long, thin vertical structure out of high-tensile-strength material, extending impossibly upwards to the sky?
That's right, friends. You've found the Dwarven Space Elevator.
You're a bit late on that concept. Check a few pages back.
and here I was thinking 255 Z-levels would be all that's needed for stonesense...With Dwarf Fortress, no such assumption is safe... ;) main reason - glitched and buggy maps are here reverended and prayed for.
I submit that it should be called simply The Spire. It's not like anybody could mistake it for any other spire.Agreed, that's how I've been thinking of it.
Sadly, I think somebody worked out early in the thread that it's only about four miles tall, which is a bit too short for a space elevator (http://en.wikipedia.org/wiki/Space_elevator#Geostationary_orbital_tethers).Blast and damnation. It just proves the validity of the theory, though, when two people come to it independently.Fff, this is not merely a random spire of adamantine. Think: where have you heard, previously, about building a long, thin vertical structure out of high-tensile-strength material, extending impossibly upwards to the sky?
That's right, friends. You've found the Dwarven Space Elevator.
You're a bit late on that concept. Check a few pages back.
really? what was the measurement unit used?Sounds good to me. Clearly dwarves are just really damn fast at climbing stairs.
cus when I use 16km as 1 Z-level, we reach geostationary orbit.
really? what was the measurement unit used?Sounds good to me. Clearly dwarves are just really damn fast at climbing stairs.
cus when I use 16km as 1 Z-level, we reach geostationary orbit.
Just so you guys know, Everest is 8,848 m (29,029 ft) high. That puts each z-level to be 22.12 m/72.57 ft high.
That means that the Dwarven Space Elevator is 48929m/160,524ft/30.40 miles high. We're in the upper Stratosphere, but we haven't totally left the atmosphere.
Space, folks, is Z-Level 4520 (at 100km, or 62 miles).
Actually, using new saves on an old version would be forwards compatibility.thts wat im saying
I think we should all agree that the Dwarven Space Elevator is awesome, even though the z-level measurement is wonky, and not give a damn how tall it would be in real life. Agreed?
Considering the game tends to throw physics out the window (perpetual motion machines anyone?), I say we throw the "standard" definition of space out the window here. It reaches their version of space.
Considering the game tends to throw physics out the window (perpetual motion machines anyone?), I say we throw the "standard" definition of space out the window here. It reaches their version of space.
This.
Edit: Especially when you consider that our technical term for a platform that can drop magma from the sky is "orbital magma cannon" and those are not usually built at even 100 Z levels. Geostationary orbit on Earth is about 22,000 miles up. Wikipedia says Low Earth orbit is 100 to 1200 miles up. If we accept the premise that a 2,200 Z level space elevator reaches the DF version of geosynchronous, then low Earth orbit for DF would be between 10 and 120 Z-levels up, which sounds about right for the range people would build orbital magma cannons at.
Orbitting works pretty much the same way it does IRL.
Do we even know the world is flat? Anyone start an adventurer out as far east west as you could, and then try to walk off the edge?
Assuming the world is flat it is not without depth. For all we know the planet could be a cube.
Again, infinitagonal prism.Orbitting works pretty much the same way it does IRL.
Do we even know the world is flat? Anyone start an adventurer out as far east west as you could, and then try to walk off the edge?
Assuming the world is flat it is not without depth. For all we know the planet could be a cube.
Tried it, can't be done but the fact that there is a sun and moon rising everyday is fact enough to say the world is round. It's not just implemented. Also, I think Toady_One's getting a kick out of reading our speculation on this marvel.
This spire, it's just like Energizers.
I'm in the dark here. Who is groaning and why? What's the "Red Dwarf"? Who didn't know what a Dwarf planet is?
1. Where did Pluto come into this?1. Pluto is a dwarf planet
2. Pluto is a dwarf planet, not a Dwarf planet.
Huh. Circular logic. I LIKE IT!
Carry on with your regularly scheduled groan.
[/derail] I've got it!lolUrist's Law of Relativity #1
The higher the Z-level, the larger the Z-level.
eg. At Z-level 0 (Yes 140 from where your wagon drops) 7/7 is slightly above a human's head. At Z-level 100, 7/7 water is about at the shoulders of a adolescent Bronze Colossus.
If you follow the formula put forth by Dwarves, a child is 1/4 of a normal creature. So an adolescent would be around 1/2, or 1/3 for a small one, of the size of a normal creature. A normal BC is 20,000,000 size. That puts an adolesant between 6,666,667 size and 10,000,000 size. A full grown human is 70,000. Plenty of padding in that law to make a 2000 Z-level tower go to Pluto and back.
[/derail] I've got it!Relativity?Urist's Law of Relativity #1
The higher the Z-level, the larger the Z-level.
eg. At Z-level 0 (Yes 140 from where your wagon drops) 7/7 is slightly above a human's head. At Z-level 100, 7/7 water is about at the shoulders of a adolescent Bronze Colossus.
If you follow the formula put forth by Dwarves, a child is 1/4 of a normal creature. So an adolescent would be around 1/2, or 1/3 for a small one, of the size of a normal creature. A normal BC is 20,000,000 size. That puts an adolesant between 6,666,667 size and 10,000,000 size. A full grown human is 70,000. Plenty of padding in that law to make a 2000 Z-level tower go to Pluto and back.
I'm in the dark here. Who is groaning and why? What's the "Red Dwarf"? Who didn't know what a Dwarf planet is?
I'm in the dark here. Who is groaning and why? What's the "Red Dwarf"? Who didn't know what a Dwarf planet is?
The Red Dwarf was a UNC Mining Ship in the BBC Sci-Fi Comedy by the same name. It features Lister, the last remaining Human, A hologram named Rimmer, who's job was to annoy Lister. "The Cat" a human like creature evolved over millions of years from Lister's cat.(Lister was put into suspended animation for smuggling his cat aboard). Oh and a robot named Kryton. Imagine Star Trek voyager, as performed by Monty Python.
Good lord, revelation pt 2. The Red Dwarf was infested with CATS...
I wonder if Toady was a fan. This is starting to freak me out.
Edit: Another revelation... One of the reoccuring antagonists were Gelf's. And in one episode the crew from the RD trade with them!
I swear I've heard of this before, I forget where though.I'm in the dark here. Who is groaning and why? What's the "Red Dwarf"? Who didn't know what a Dwarf planet is?
The Red Dwarf was a UNC Mining Ship in the BBC Sci-Fi Comedy by the same name. It features Lister, the last remaining Human, A hologram named Rimmer, who's job was to annoy Lister. "The Cat" a human like creature evolved over millions of years from Lister's cat.(Lister was put into suspended animation for smuggling his cat aboard). Oh and a robot named Kryton. Imagine Star Trek voyager, as performed by Monty Python.
Good lord, revelation pt 2. The Red Dwarf was infested with CATS...
I wonder if Toady was a fan. This is starting to freak me out.
Edit: Another revelation... One of the reoccuring antagonists were Gelf's. And in one episode the crew from the RD trade with them!
I'm in the dark here. Who is groaning and why? What's the "Red Dwarf"? Who didn't know what a Dwarf planet is?
The Red Dwarf was a UNC Mining Ship in the BBC Sci-Fi Comedy by the same name. It features Lister, the last remaining Human, A hologram named Rimmer, who's job was to annoy Lister. "The Cat" a human like creature evolved over millions of years from Lister's cat.(Lister was put into suspended animation for smuggling his cat aboard). Oh and a robot named Kryton. Imagine Star Trek voyager, as performed by Monty Python.
Good lord, revelation pt 2. The Red Dwarf was infested with CATS...
I wonder if Toady was a fan. This is starting to freak me out.
Edit: Another revelation... One of the reoccuring antagonists were Gelf's. And in one episode the crew from the RD trade with them!
A dwarf goes to sleep. He sleeps through an entire tantrum spiral. He wakes up, only to find an engraving on his wall:
"Engraved on the wall is a message: 'They're dead, Urist.'"
That's nonsense, Untelligent. We live on an infintagonal prism. That is how we have so many different wrolds.Personally I prefer the term "omnihedron".
Well Armok's Martini's are probably river spirits, sweet pod rum, magma. Shaken, not stirred.
He forgot the blood.Well Armok's Martini's are probably river spirits, sweet pod rum, magma. Shaken, not stirred.
Why does Armok drink weak martinis?
[offtopic] Are you me from the future?He forgot the blood.Well Armok's Martini's are probably river spirits, sweet pod rum, magma. Shaken, not stirred.
Why does Armok drink weak martinis?
Is unsurprisingly all on youtube and ofc other places, go search it out, most of the series are great.I swear I've heard of this before, I forget where though.I'm in the dark here. Who is groaning and why? What's the "Red Dwarf"? Who didn't know what a Dwarf planet is?
The Red Dwarf was a UNC Mining Ship in the BBC Sci-Fi Comedy by the same name. It features Lister, the last remaining Human, A hologram named Rimmer, who's job was to annoy Lister. "The Cat" a human like creature evolved over millions of years from Lister's cat.(Lister was put into suspended animation for smuggling his cat aboard). Oh and a robot named Kryton. Imagine Star Trek voyager, as performed by Monty Python.
Good lord, revelation pt 2. The Red Dwarf was infested with CATS...
I wonder if Toady was a fan. This is starting to freak me out.
Edit: Another revelation... One of the reoccuring antagonists were Gelf's. And in one episode the crew from the RD trade with them!
Well Armok's Martini's are probably river spirits, sweet pod rum, magma. Shaken, not stirred.
Why does Armok drink weak martinis?
Sometimes I'm happy that I joined this community and I'm able to witness such things.Heheh, same here! I totally thought the OP was exaggerating at first. And then I began to read the thread. I am in awe.
MY GOD that thins is huge we must build a swimming pool at the bottom level and let one of the dwarf jump from the top of that thing
MY GOD that thins is huge we must build a swimming pool at the bottom level and let one of the dwarf jump from the top of that thing
23rd Timber:
Urist McSwimmer: CANNONBAAAAAAAAAA-
1st Obsidian:
Urist McSwimmer: AAAAAAAAAAAAAAAAA-
23rd Obsidian:
Urist McSwimmer Died after doing an awesome cannonball
Long time lurker, signed up just to post this. :ocurses you beat me to it ah well, i have a 25mb png if anyone really wants it, 4608 x 43092 pixels :P
Hopefully it's stitched to your standards, gentlemen.
Wait, does mining work as long as you don't touch the tower? If so, you could dig out everything around it to collapse the whole thing.
Which really sucks, because it would be so awesome to collapse that thing.Wait, does mining work as long as you don't touch the tower? If so, you could dig out everything around it to collapse the whole thing.
No, apparently the save is bugged to the point that no workers will pick up any tools (i.e. no mining).
I think I know what could be the issue.The problem is that the dwarves won't even pick up their tools.
the entire area is counted as being teh underworld.
try makind down stairs, I think those work on slade.
Picking something up off the ground would require looking away from the spire.I think I know what could be the issue.The problem is that the dwarves won't even pick up their tools.
the entire area is counted as being teh underworld.
try makind down stairs, I think those work on slade.
Picking something up off the ground would require looking away from the spire.I think I know what could be the issue.The problem is that the dwarves won't even pick up their tools.
the entire area is counted as being teh underworld.
try makind down stairs, I think those work on slade.
I am amazed that this glitch did not just crash DF when deploying map on embark screen. OP was very lucky to get bug that was selfcontained (no infinite loops, for example).
It is small wonder. It would be big wonder, if normal gameplay (aside of one-digit FPS) would be possible. I wonder, is this because of corrupted save - or map itself, technically correct, but too big, cause this behaviour (no picking equipment etc). Maybe, say, some timing mismatch, because on that large map some things can take unexceptedly long time.
Anyway, it would be nice if Toady would check it. We want to routinely play that large embark areas in 2020, right? ;]
I don't know much about modding, but could you mod the dwarves to not need picks to mine without having to gen another world? What happens if you add the tag that lets picks dig tiles to, say, the dwaves hands?I'm pretty sure that picks being required is hardcoded into the game.
Since everything I've heard about this map so far implies that Windows users are unable to run it (due to crashing), getting these steps would require someone running the game on Linux (possibly 64-bit Linux, specifically) and poking around in the RAM while the game is running, comparing things that are or are not happening with things that should or should not be happening when the game runs normally. And that's waaaay out of my league.Unless I'm mistaken, it would require real hardcore hacking to do that stuff. The only way I can think of to change the map is via world.sav editing, which requires a program that can read .sav's. I've no clue myself as to why they can't pick stuff up. My only guess would be that it came with the bug that made the spire.
You should be able to survive via herbalism/farming, then trading food. Doesn't help with the FPS/mining/woodcutting issues, though.Well I've not seen them do it, but as far as i can tell anything which doesn't require a tool works. I had completely neglected to do a farm until you mentioned it, I've managed to make a depot out of the coke, and a dorm room & meeting hall under the ramp/wall/floor spiral, shall see how high I go before I run out of building materials, and I can probably reclaim the mechanic and mason workshop. I have been attacked by a few skeletal and zombie groundhogs, but the dogs seem to have taken care of them with minimal wounds.
Wait, can you designate plant gathering?
If you're not averse to cheating, you can always mod the soapmaker/smelter reactions to give you raw building materials.Does that bypass needing to regen the world then? I've got it running on linux 31.11, no change alas, but i really didn't expect it to work suddenly. Well if i can magic some materials i could build a castle, i can fish however, and I've got some bone crafts being made since the zombie / skeletal groundhogs keep getting themselves killed. Can't see any harvestable plants, and the first couple of places i put a farm i don't have any seeds for, I'm hoping due to the weirdness of this map that irrigating a section might help, but if not, I'll have to wait until a caravan turns up and hope the dwarves like sushi.
Oh and in the vm with 2 cores a few gb of ram i'm getting 14-16 whole fps! woo ::)
Nonsense! The obvious thing to do is to prepare a pumpstack, and KILL THEM WITH OUTER SPACE!Build a staircase all the way up the middle of the monolith and STRIKE THE SKY.Mine out the sky and sell mugs made of air to the elves!
Armok's Loins >_>The Lead of Armok's pencil.The Tower of Armok.Seconded. What should we name the page?The Spine of the World
Well I've got 4 cores, 2 are in use by the vm, and by looking at system monitor it's alternating between the vms core 1 / 2 @ 100%, I'll leave nix to do what it thinks is best, on windows i usually give DF the last 2 cores, then play something turn based on a different one whilst I wait for production orders or ridiculous mega projects to fail miserably. :POh and in the vm with 2 cores a few gb of ram i'm getting 14-16 whole fps! woo ::)
With wrong game graphical settings you can have even 4 cores and it won't help.
Also, Core A = Dwarf Fortress Only, Core B = EVERYTHING Else.
Well I've got 4 cores, 2 are in use by the vm, and by looking at system monitor it's alternating between the vms core 1 / 2 @ 100%, I'll leave nix to do what it thinks is best, on windows i usually give DF the last 2 cores, then play something turn based on a different one whilst I wait for production orders or ridiculous mega projects to fail miserably. :POh and in the vm with 2 cores a few gb of ram i'm getting 14-16 whole fps! woo ::)
With wrong game graphical settings you can have even 4 cores and it won't help.
Also, Core A = Dwarf Fortress Only, Core B = EVERYTHING Else.
What if we set ademantine to melt/boil at a low temp? I wan't to see what happens if it suddenly goes *poof*.Wouldn't work. Stone only boils after you dig it out.
Not if you make it ignite like coal 8)Even then you have to dig it out. In 40d I tried making obsidian flammable to see if I could make the world catch fire, and nothing happened.
Here at Bay12, we're constantly looking for ways to set the world on fire.Not if you make it ignite like coal 8)Even then you have to dig it out. In 40d I tried making obsidian flammable to see if I could make the world catch fire, and nothing happened.
Sigged!Here at Bay12, we're constantly looking for ways to set the world on fire.Not if you make it ignite like coal 8)Even then you have to dig it out. In 40d I tried making obsidian flammable to see if I could make the world catch fire, and nothing happened.
I think that's my second post that's gotten into a signature. :DSigged!Here at Bay12, we're constantly looking for ways to set the world on fire.Not if you make it ignite like coal 8)Even then you have to dig it out. In 40d I tried making obsidian flammable to see if I could make the world catch fire, and nothing happened.
What if we mod dwarfs to fly, and put a burrow on top of the spire. That would be KRAZEH~~~! It would serve no purpose, but it would rock.This. Somebody do this.
Here at Bay12, we're constantly looking for ways to set the world on fire.Not if you make it ignite like coal 8)Even then you have to dig it out. In 40d I tried making obsidian flammable to see if I could make the world catch fire, and nothing happened.
Does anyone know how much distance a Z-level is, really? Could we assume that the 2212 Z-level spire is 2212 stories tall?theres a huge debate in this very thread ;D read up
There's a debate about the dimensions of a z-level in a lot of threads. There's not much that it isn't relative to.Does anyone know how much distance a Z-level is, really? Could we assume that the 2212 Z-level spire is 2212 stories tall?theres a huge debate in this very thread ;D read up
Well, we can determine it from the pathing. If it's the same as an X or Y movement, then it's the same as an X or Y level. Five feet? (Remember, this is *Dwarf* Fortress)I think it's often assumed that a z-level is as tall as a square is wide (if only because cubes look tidy), but the trouble is that we don't know that measurement either.
Long time lurker. I registered just to suggest something. Has anyone tried modding 'pig tail gloves' so that they have the [SKILL:MINING] tag? That might allow dwarves to mine with what they're already wearing."Failure Mode" is when you press "Start Playing".
Loving this thread, BTW. This game has the best failure modes. :)
The smelter reactions wouldn't work because then you would have to regenerate the world to use enable the reactions in the dwarf civ.Not quite. You can change existing reactions without regenning, you just can't add more.
Or just change the standard smelter reactions to cheaty ones, as I said.They do
Can dwarves path properly when flying yet? If so, maybe you really could get one up there.
I don't want to set the world on fire
Oh wait, I do.
Technically, you have to change the raws that are in the save game folder. Had to mod foxes that way (I wanted them as pets!)The smelter reactions wouldn't work because then you would have to regenerate the world to use enable the reactions in the dwarf civ.Not quite. You can change existing reactions without regenning, you just can't add more.
:o They're mining! They're mining! I just had to survive until the second wave of immigrants, which came in mid-Autumn. Now to save-scum before experimenting with what happens if I undermine the adamantine tower.
You should upload the save to dffd. For love of dwarfkind! (not that my computer will run it.)
Mine was sort of bugged. I'm not gonna bother to spoiler this; avert your eyes.That's even more awesome than draining the ocean into Hell.
I dug down, encountered the caverns and then hit the magma sea. The weird thing? As I breached the magma sea, I breached hell. My magma sea was pouring into hell.
Mine was sort of bugged. I'm not gonna bother to spoiler this; avert your eyes.That's even more awesome than draining the ocean into Hell.
I dug down, encountered the caverns and then hit the magma sea. The weird thing? As I breached the magma sea, I breached hell. My magma sea was pouring into hell.
The Spire reminds me of The Spire from Fable 2, except awesome and a glitch.The Tattered Spire? Yeah, that occurred to me too a while ago.
Pity we don't know how to use it. Unless Denito wished "I wish I could mine here".But then, in the event we're going evidence with .23a, this is just one big mass hallucination and/or demon magic altered tower of galenia. Still cool, but damn if that isn't absurd bait. Really, this would be a great demon plan if it wasn't a glitch. People build up their lives around this giant tower of supermetal, using it and using it untill they mine it down to hell... at which point the stuff that the've been using for everything all turns into useless silver and the demons kill everyone.
Let the mass dwarven sacrifice begin!Begin? When did it end?
When we were distracted by the giant fucking pillar of adamantine.Let the mass dwarven sacrifice begin!Begin? When did it end?
Well, in the event anyone has a supercomputer/can run Crysis, they should try it.
The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
Did anyone try that thing with the gloves yet?
*** Error(s) found in the file "data/save/region13/raw/objects/item_gloves.txt"
ITEM_GLOVES_GLOVES:Unrecognized Item Definition (Gloves) Token: SKILL
It's quite easy to create something that modern computers can't handle. Forkbombs for one.The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
Armok's own personal spearoh god someone make a comic of this immeadeatly
It's quite easy to create something that modern computers can't handle. Forkbombs for one.The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
That depends on how you define "well". Well-written forkbomb? Although it is rather difficult to screw up a forkbomb if you're purposely trying to make one.It's quite easy to create something that modern computers can't handle. Forkbombs for one.The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
Well, yeah, I've done that a few times when I fucked up on programming competitions. But to have a project so epic that, even when programmed *well*, it still overruns modern computers... that's something.
Sorry, I was unclear. I mean it's something to overwork a modern computer when you're a good programmer, and you're not trying to. Obviously a well-written bit of malicious code could do it.That depends on how you define "well". Well-written forkbomb? Although it is rather difficult to screw up a forkbomb if you're purposely trying to make one.It's quite easy to create something that modern computers can't handle. Forkbombs for one.The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
Well, yeah, I've done that a few times when I fucked up on programming competitions. But to have a project so epic that, even when programmed *well*, it still overruns modern computers... that's something.
See, I originaly meant this about creating such an event within DF, without modding it for that result.Sorry, I was unclear. I mean it's something to overwork a modern computer when you're a good programmer, and you're not trying to. Obviously a well-written bit of malicious code could do it.That depends on how you define "well". Well-written forkbomb? Although it is rather difficult to screw up a forkbomb if you're purposely trying to make one.It's quite easy to create something that modern computers can't handle. Forkbombs for one.The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
Well, yeah, I've done that a few times when I fucked up on programming competitions. But to have a project so epic that, even when programmed *well*, it still overruns modern computers... that's something.
Not really. Unoptimized alpha versions do that pretty often from what I've gathered, plus you don't really need graphics to overwork CPU, just a huge number of entities it needs to track.That depends on how you define "well". Well-written forkbomb? Although it is rather difficult to screw up a forkbomb if you're purposely trying to make one.It's quite easy to create something that modern computers can't handle. Forkbombs for one.The idea that an ASCII-based game can bring most computers to a grinding halt like this is pretty awesome.Seriously. Toady used the least CPU straining option for graphics, the game isn't even out of alpha, and it still produced somthing we cannot overcome with modern computers.
Well, yeah, I've done that a few times when I fucked up on programming competitions. But to have a project so epic that, even when programmed *well*, it still overruns modern computers... that's something.
My programming skills end at html, so enlighten me: What's a forkbomb?It is an infinite loop that starts other infinite loops that start more infinite loops... There's even a way to make them fill up hard drives, by copying files or something similar.
:a
start fork
goto a
When we were distracted by the giant fucking pillar of adamantine.Let the mass dwarven sacrifice begin!Begin? When did it end?
Unrelated: I wonder if anyone has enough processing power to survive cutting out a bottom layer of The Spire?
Wait, so have we gotten this working yet? I don't have time right now to dig through all 32 pages but from what it sounds like we haven't.
YOU CAN MINE?! Upload your save.Wait, so have we gotten this working yet? I don't have time right now to dig through all 32 pages but from what it sounds like we haven't.
It's working for me. You just have to survive enough seasons, wait it out until you get enough migrants for your population to unlock the underground features. I can mine now but I still can't cut trees, but I requested logs from the liaison.
YOU CAN MINE?! Upload your save.Look up a couple pages.
Does anyone know how much distance a Z-level is, really? Could we assume that the 2212 Z-level spire is 2212 stories tall?See Urist's Law of Relativity a few pages back.
Reality's twisted around this thing like spaghetti round a fork. Not even DF knows what happens when you destroy it.When we were distracted by the giant fucking pillar of adamantine.Let the mass dwarven sacrifice begin!Begin? When did it end?
Unrelated: I wonder if anyone has enough processing power to survive cutting out a bottom layer of The Spire?
I cut out a bottom layer of the spire. I have a pretty fast computer, and I left it running for over 24 hours waiting for the game to unpause after the epic cave-in - but it never finished.
Well-written forkbomb?
:(){ :|:& };:
Enter that on unix. You know you want to.Fee Fi Fo Fum
Interesting... The space is marked "Inside dark subterranean" but it wants above-ground seeds.
Incidentally, if you define it as "The topmost value of nothing" then Maximum Zero must actually be Negative Infinity! Just, by the way. :P
Its bugged on this version. That or my other fortressed is re-bugged.
Thats Maximum (round(x)=0)Incidentally, if you define it as "The topmost value of nothing" then Maximum Zero must actually be Negative Infinity! Just, by the way. :P
The mathematical maximum value for zero is actually .49999repeating. (As far as I'm aware. Math majors are free to flame me.) Numbers .5 and above round to 1. Basically, my name is rule of cool.
The shadow of the adamantine pillar provides "Inside dark subterranean" spaces because there was (and is) ground above them on embark.Its bugged on this version. That or my other fortressed is re-bugged.
Are you farming below ground crops on the surface? I don't seem to understand the situation.
1/0 is greater than every number, including infinity. :P :P :PActually 1/0 is infinity, which is also not a number. :P
The real question here is: What is infinity times zero?1/0 is greater than every number, including infinity. :P :P :PActually 1/0 is infinity, which is also not a number. :P
1/0 is undefined, unless you use some weird alternate mathematical model. But with a normal number line, it's undefined.1/0 is greater than every number, including infinity. :P :P :PActually 1/0 is infinity, which is also not a number. :P
"Can you tell me what's eight, times four, divided by zero?"
"lim epsilon approaching zero plus of eight times four divided by epsilon... 10:47AM on Sunday."
That depends on your definition of infinity times zero. If it's zero, 1/0 is undefined (but greater than infinity). If it's any number (= 0/0) then x/0 = infinity for x > 01/0 is undefined, unless you use some weird alternate mathematical model. But with a normal number line, it's undefined.1/0 is greater than every number, including infinity. :P :P :PActually 1/0 is infinity, which is also not a number. :P
The real real question is: What is infinity divided by zero RUMBLERUMBLE..... POINT FIVE OH GOD, POINT FIVE!The real question here is: What is infinity times zero?1/0 is greater than every number, including infinity. :P :P :PActually 1/0 is infinity, which is also not a number. :P
Forty-two.The real real question is: What is infinity divided by zero RUMBLERUMBLE..... POINT FIVE OH GOD, POINT FIVE!The real question here is: What is infinity times zero?1/0 is greater than every number, including infinity. :P :P :PActually 1/0 is infinity, which is also not a number. :P
time to have fun with -1^1/2, its like math classi. It's not that hard a question.
time to have fun with -1^1/2, its like math classoddly, all the results below the calculation on google are porn.
Damn, your right. WTF?time to have fun with -1^1/2, its like math classoddly, all the results below the calculation on google are porn.
This is not true, 1/epsilon (where epsilon is one number that is smaller than all positive reals and bigger than zero) is infinity and 1/0 is still undefined. For further explanation, look here: http://en.wikipedia.org/wiki/Surreal_Numbers (http://en.wikipedia.org/wiki/Surreal_Numbers)1/0 is greater than every number, including infinity. :P :P :PActually 1/0 is infinity, which is also not a number. :P
Actually, result #2 is:Damn, your right. WTF?time to have fun with -1^1/2, its like math classoddly, all the results below the calculation on google are porn.
You search in images, and (with moderate SafeSearch) this is what you get. With SafeSearch off, you get real hc porn. o.o I wonder how much would be jailbait......Actually, result #2 is:Damn, your right. WTF?time to have fun with -1^1/2, its like math classoddly, all the results below the calculation on google are porn.
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funny, i always thought the most was this:Forty-two.The real real question is: What is infinity divided by zero RUMBLERUMBLE..... POINT FIVE OH GOD, POINT FIVE!The real question here is: What is infinity times zero?1/0 is greater than every number, including infinity. :P :P :PActually 1/0 is infinity, which is also not a number. :P
On that topic, typing in thread derail in to images gives this.Spoiler (click to show/hide)
The dwarfs don't have their speed explicitly declard in the raws (if I remember corrently), so you have to manually add in a tag for speed to the dwarf entry. Just stick it somewhere near the top, to avoid it getting lumped up in the caste tags.Yeah, but doesn't that require rebooting the whole game? As in, no more God Whisker plunged into the ground to kill HFS?
put it in the save raws.The dwarfs don't have their speed explicitly declard in the raws (if I remember corrently), so you have to manually add in a tag for speed to the dwarf entry. Just stick it somewhere near the top, to avoid it getting lumped up in the caste tags.Yeah, but doesn't that require rebooting the whole game? As in, no more God Whisker plunged into the ground to kill HFS?
Long time lurker, signed up just to post this. :o
Hopefully it's stitched to your standards, gentlemen.
"Small":Spoiler (click to show/hide)
Medium:Spoiler (click to show/hide)
Large: [GIF; 293 kB]:Spoiler (click to show/hide)
Large: [PNG; ~1.2 MB]:Spoiler (click to show/hide)
Daaaamn.
From the ground looking up:
http://i.imgur.com/mlno8.png
omg, i just started DF not that long ago, and i fel head over heals, i stumbled upon the wiki article and thought it was just a bug/gimmick from DF's past, imagine my surprise when i find this article, now impose further surprise when i get to the point where the save works.... now imagine my dissapoint when my stupid computer dies 3 seconds after embark (i wasn't quick enough on the pause button)That is one long sentence.
Still, i feel as giddy as a teenager about to lose his virginity.... honestly i think i may even be giddier
i just embarked to a place with almost 3000 z level of admantine :O it was glorious! unfortunately the gods of FPS forbid me from such a marvelous adamantine tower to heaven. :CDid you really find another spire? Or are you just talking about the same one?
Spoiler (click to show/hide)
My Spire! I found it, I remembered to reclaim! Oh the glory and the FPS terror. Sorry about the crappy screen shots, if you want more just ask. I'm never going to destroy this world.
Spoiler (click to show/hide)
My Spire! I found it, I remembered to reclaim! Oh the glory and the FPS terror. Sorry about the crappy screen shots, if you want more just ask. I'm never going to destroy this world.
Can you mine!?! if so, post the save now please, I must accept Armok's divine challenge to cave it in to make a mountain instead of a great needle, then to make a fort in this mountain. maybe even a gigantic temple.
yopu know, i think the only reason that the spire is only 2000-odd levels high rather than infinity is because it goes off the side of the map. someone should abandon then embark right next to the previous embark
Spoiler (click to show/hide)
ROFLMAO. That is all.
Anyone figure out why the dorfs won't cut any wood in this save?
The religious experience of them standing in sight of Armok's Adamantine Spine turned them to elvish morals now?
It looks like a spine to me...
Waiting and getting enough dorfs fixed the digging problem, but what could be causing the wood cutting problem?
Why would dorfs normally stop cutting any wood?
Edit: NVM I thought we were still talking about the first spire. Might apply to the new one too.
Spoiler (click to show/hide)
My Spire! I found it, I remembered to reclaim! Oh the glory and the FPS terror. Sorry about the crappy screen shots, if you want more just ask. I'm never going to destroy this world.
I wonder what happens if you make it collapse?Experiments indicate that time ends.
Using .14 I'm up to hour 12 of collapse calculations pinging 100% on a dedicated core.
either my laptop will melt or it will complete at some point.
HHH
OHO
OHO
if H was a wall then digging away the tile beneath the bottom one would make it do this..OHO
OHO
HHH
Guys it's been EIGHT DAYS since anyone posted.
Do we have any new information at all?
And please for the love of all that's holy someone get that save and collapse the hell out of this thing.
My computer has a seizure when I try to run a normal fort, let alone this monstrosity otherwise I'd try it myself.
Using .14 I'm up to hour 12 of collapse calculations pinging 100% on a dedicated core.So, has it stopped collapsing after a month of processing?
either my laptop will melt or it will complete at some point.
I am going to toss this out there as an idea. I actually do have access to a super computer. Specifically the 88th fastest super computer (well its a cluster technically) in the world. Now the problem is, I don't have administrator rights, and it uses a version of Linux called CentOS. Now I have some experience with linux, and in using bash in general. The problem is that I don't know if there is any way to get the Linux version of DF to run. If anyone is willing to lend me a hand trying to get it setup, I could devote some time to getting this thing to run and see if I can collapse it. Just a thought.collapse it? you mean the spire? nope, if it's like son of there are demons inside.
All praise to Armok!
My computer has a seizure when I try to run a normal fort, let alone this monstrosity otherwise I'd try it myself.
Why don't you try it, O Creator Of The Cubical Project?
Code: [Select]:(){ :|:& };:
Enter that on unix. You know you want to.
Code: [Select]:(){ :|:& };:
Enter that on unix. You know you want to.
Yeah, I did something like that once on a campus server, when I was a student. It turned out, this thing spawned like 400 shells, and boged down the email system below usability. Oh, and I couldn't kill it, because kill needs a process to run. Logging out to relog didn't help either :). It got me admiration / complains of my peers and an email from admin :D. It was fun, while also being somewhat scary. They didn't punish me, tough.
As for the spire: Wow, that thing is weird. I don't think Toady will do anything about it, or even comment it. This seems like a one-time glitch, seeing how people were unable to reproduce it from the seed. What would he have to say about it anyway?
Yup. That is a basic fork virus, there.Code: [Select]:(){ :|:& };:
Enter that on unix. You know you want to.
Yeah, I did something like that once on a campus server, when I was a student. It turned out, this thing spawned like 400 shells, and boged down the email system below usability. Oh, and I couldn't kill it, because kill needs a process to run. Logging out to relog didn't help either :). It got me admiration / complains of my peers and an email from admin :D. It was fun, while also being somewhat scary. They didn't punish me, tough.
As for the spire: Wow, that thing is weird. I don't think Toady will do anything about it, or even comment it. This seems like a one-time glitch, seeing how people were unable to reproduce it from the seed. What would he have to say about it anyway?
Spoiler (click to show/hide)
*snip*(follow the quote link)
Yeah... Crashes...wow, so wait this spire goes so high that it actully makes a loop around the map and comes out from the bottom of the map?!?!
1.3 GB of RAM usage... :o
Make it into a trap, have it collapse on the heads of enemies. That way, they can be honored by having such a structure collapse on them... all 2212 z-levels of it. If only it was slade held up by some other material, since then it would be heavy enough to continue down the rest of the world, break into HFS, and go on...
Which is to say that you want it very much.Make it into a trap, have it collapse on the heads of enemies. That way, they can be honored by having such a structure collapse on them... all 2212 z-levels of it. If only it was slade held up by some other material, since then it would be heavy enough to continue down the rest of the world, break into HFS, and go on...
I do not want a trap that when triggered ends the world any more than I want a flyswatter that would kill the fly by crushing my neighborhood.
you're no dwarf...Make it into a trap, have it collapse on the heads of enemies. That way, they can be honored by having such a structure collapse on them... all 2212 z-levels of it. If only it was slade held up by some other material, since then it would be heavy enough to continue down the rest of the world, break into HFS, and go on...
I do not want a trap that when triggered ends the world any more than I want a flyswatter that would kill the fly by crushing my neighborhood.
Or he is very dwarfy. It depends if he wants the Total Local Structural, Terrain, And Fly Destroyer... (TLSAFD)you're no dwarf...Make it into a trap, have it collapse on the heads of enemies. That way, they can be honored by having such a structure collapse on them... all 2212 z-levels of it. If only it was slade held up by some other material, since then it would be heavy enough to continue down the rest of the world, break into HFS, and go on...
I do not want a trap that when triggered ends the world any more than I want a flyswatter that would kill the fly by crushing my neighborhood.
Or he is very dwarfy. It depends if he wants the Total Local Structural, Terrain, And Fly Destroyer... (TLSAFD)you're no dwarf...Make it into a trap, have it collapse on the heads of enemies. That way, they can be honored by having such a structure collapse on them... all 2212 z-levels of it. If only it was slade held up by some other material, since then it would be heavy enough to continue down the rest of the world, break into HFS, and go on...
I do not want a trap that when triggered ends the world any more than I want a flyswatter that would kill the fly by crushing my neighborhood.
Judging from attempts so far, it's more like a flyswatter that kills the fly by destroying Time itself.Make it into a trap, have it collapse on the heads of enemies. That way, they can be honored by having such a structure collapse on them... all 2212 z-levels of it. If only it was slade held up by some other material, since then it would be heavy enough to continue down the rest of the world, break into HFS, and go on...
I do not want a trap that when triggered ends the world any more than I want a flyswatter that would kill the fly by crushing my neighborhood.
I just realized what this implies!!!!
It's adamantine all the way down.
I just have to say, seeing this linked from TVtropes has me playing again.You left out the link back to TVtropes to suck more people in. :D
3 spires actually except not as high, but, it's totally PLAYABLE! at least when you clear out the magma using dfliquids..that is always a bad idea, unless you like !!Starting Seven!!
Hi, im able to get it running on winblows decently fine, i dont have the fps count because i more or less booted up df on a whim when a friend mentioned it crashed most computers and there hasent been a single windows one running it yet.
Screen shots!
http://tinypic.com/r/2dv6ipu/7 (http://tinypic.com/r/2dv6ipu/7)
Do ismellhear necromancy?
http://dffd.bay12games.com/file.php?id=2692
Used the following link to have a crack at this incredible world, but when i loaded the game there was no sign of the active save or world it mentioned.
http://dffd.bay12games.com/file.php?id=2692
Used the following link to have a crack at this incredible world, but when i loaded the game there was no sign of the active save or world it mentioned.
Note that the post just prior to yours was four years ago, and the OP was two years before that.
You'll probably want to try loading it in one of the (http://www.bay12games.com/dwarves/df_31_01.zip) 2010 releases (http://www.bay12games.com/dwarves/df_31_25_win.zip).
Did you unzip the folder into data/save? Works fine for me.
(http://i.imgur.com/LZFqWR3.png)
Maybe it needs version 31.10 (http://www.bay12games.com/dwarves/df_31_10_legacy.zip), and won't work on anything else?