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Other Projects => Other Games => Topic started by: Furtuka on June 28, 2012, 02:39:19 pm

Title: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Furtuka on June 28, 2012, 02:39:19 pm
So I noticed that we have a noticeable number of Pokemon fans around here, and with the recent stuff in the franchise, wanted to be able to discuss it somewhere relevant. And seeing as how the previous topic was over a year old...


But enough blibber blabber, who else is psyched about Black2/White2! It has some really neat features in it!


X and Y have been out and so much neat stuff~~~~~
 



Title: Re: A Thread about the Pokemans
Post by: SirAaronIII on June 28, 2012, 02:41:59 pm
I am! Me! But I don't really keep up with the news, I just know it's gonna happen and it's cool.

Also you know what we could do? We could hold a Bay 12 Pokemon tournament or something. That would be nice.
Title: Re: A Thread about the Pokemans
Post by: Girlinhat on June 28, 2012, 02:44:02 pm
Bitch don't know about my level 99 Missing No.
Title: Re: A Thread about the Pokemans
Post by: agentorangesoda on June 28, 2012, 02:46:34 pm
Pokemon Conquest is the greatest game.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 28, 2012, 02:47:40 pm
Yes. Yes it is. Just wish the level grinding didn't take so long.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on June 28, 2012, 02:54:08 pm
Pokemon Online could be a good medium for a tournament. I will personally beat you all to death with my bitchin' Quagsire/Relicanth combo, though. It's awesome.

I haven't played the DS/gameboy games in a while, haven't even beaten Black yet. I'm more pumped abut the confirmed Ruby/Sapphire remakes than the Black and White 2 games. Sapphire was my first Pokemon game, and Hoenn Pokemon are still mainly my favorites.
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on June 28, 2012, 02:55:10 pm
Conquest is definitely a lot of fun. How is the mode after the story playthrough?

edit: IS there a different mode after the story playthrough? Someone told me there was, but now I'm not so sure.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 28, 2012, 03:05:17 pm
Apparently in post storymode you get to play through a bunch of ministory episodes with scenarios starring the enemy warlords.
Title: Re: A Thread about the Pokemans
Post by: Sirus on June 28, 2012, 04:38:03 pm
I guess this is as good a place as any to plug the VirtualDex project (http://vdexproject.net/). You can, indeed, catch all of the pokemans, including retro, shiny, and custom sprites. Sadly, not much of a battling system yet.
Title: Re: A Thread about the Pokemans
Post by: moogmg on June 28, 2012, 04:51:12 pm
shit,haven't played since gold and silver days, but I have been having a hankering recently, maybe I will buy a gameboy advance and get myself ruby or sapphire and maybe that mystery dungeon  game.
Title: Re: A Thread about the Pokemans
Post by: Shadowlord on June 28, 2012, 05:03:48 pm
Once upon a time I played through Gold. The plot was pretty bad, the 'capture them all' premise held no interest for me, and I did not find grinding levels interesting or fun either, and stopped playing almost immediately after finishing the game. Overall I'd rate it as "boring" and have never bought another (that was actually a gift, I didn't buy it), and likely never will.

So I have to ask: You people find Pokemon enjoyable? Why?

:dalek-explain: (http://www.youtube.com/watch?v=JYqjcHYTQgQ)
Title: Re: A Thread about the Pokemans
Post by: Corai on June 28, 2012, 05:07:20 pm
Once upon a time I played through Gold. The plot was pretty bad, the 'capture them all' premise held no interest for me, and I did not find grinding levels interesting or fun either, and stopped playing almost immediately after finishing the game. Overall I'd rate it as "boring" and have never bought another (that was actually a gift, I didn't buy it), and likely never will.

So I have to ask: You people find Pokemon enjoyable? Why?

:dalek-explain: (http://www.youtube.com/watch?v=JYqjcHYTQgQ)

>Insert idioticy below<


Why do bronies like MLP?

Why do we like dwarf fortress?

Why do you like using :dalek-explain:?

>Insert idioticy above<

Title: Re: A Thread about the Pokemans
Post by: Sirus on June 28, 2012, 05:08:00 pm
Some people like to capture them all and grind levels? Different strokes for different folks.
Title: Re: A Thread about the Pokemans
Post by: Sonlirain on June 28, 2012, 05:10:17 pm
I liked the franshise.
Bought a N64 just to play coloseum and Pokemon Red
Caught Mewtwo in GBC Red (played on a N64).
Beat the Coloseum with m very own caught pokemon.

Then i turned 14 and moved on to other things.

later i tried against people online and learns only one thing.

The older pokemon fans i saw are often minmaxing douchebags with hillarious builds no standard pokemon team can even dent.
Once someone had a Magikarp oneshoting everything i had after a short setup i pretty much couldn't prevent nless i had just the right team.
I so gave up and went back to playing TF2 and Navyfield.
Title: Re: A Thread about the Pokemans
Post by: moogmg on June 28, 2012, 05:15:28 pm
Once upon a time I played through Gold. The plot was pretty bad, the 'capture them all' premise held no interest for me, and I did not find grinding levels interesting or fun either, and stopped playing almost immediately after finishing the game. Overall I'd rate it as "boring" and have never bought another (that was actually a gift, I didn't buy it), and likely never will.

So I have to ask: You people find Pokemon enjoyable? Why?

:dalek-explain: (http://www.youtube.com/watch?v=JYqjcHYTQgQ)

Well, I hate Daleks, so  :P
Title: Re: A Thread about the Pokemans
Post by: UltraValican on June 28, 2012, 05:44:50 pm
I would get Pokemon Conquest, but I'm saving my money for the summer sale.That being said, I think I've enjoyed the Mystery Dungeon games the most( I teared up during the "In the future of Darkness scenario."). I hope we get a 5th gen mystery dungeon(with a more varried plot considering the ones we have can be summed up as 'I'm a human that is now a pokemon. Oh, I found a best friend. Quest. Quest. Exposition. Exposition. Oh noes, we're being villified by the community, time to run away and fight some legendaries.). Also, illusion seeds were too fun to use, beating the stew out of Primal Dialga while he was tripping balls was hillarious.

As for Black and White 2, I'm on the fence.
Once upon a time I played through Gold. The plot was pretty bad, the 'capture them all' premise held no interest for me, and I did not find grinding levels interesting or fun either, and stopped playing almost immediately after finishing the game. Overall I'd rate it as "boring" and have never bought another (that was actually a gift, I didn't buy it), and likely never will.

So I have to ask: You people find Pokemon enjoyable? Why?

:dalek-explain: (http://www.youtube.com/watch?v=JYqjcHYTQgQ)
For me? Its things like this.
Sorry for errors but I'm in sort of a hurry. I'll edit it later.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on June 28, 2012, 05:55:04 pm
Most of the appeal for me is Nostalgia. Pokemon was one of my first game series I played when I was a wee kid. Even if I'm not into grinding/collecting like a maniac anymore, I had a lot of good times with those games.

Also, I'm with UV. I enjoyed the Mystery Dungeon series the most.
Title: Re: A Thread about the Pokemans
Post by: guale on June 28, 2012, 06:12:23 pm
I recently bought a ds lite in order to play Soul Silver, which was about $100 well spent for one game. In my opinion *puts on hipster glasses* second generation was the peak of Pokémon. The first generation was entirely too unbalanced with psychic only weak to around two moves and dragon having no damaging moves beyond fixed damage Dragon Rage. Gen III is when they started to try too hard to come up with "original" new Pokémon but still had a few gems. I have no comment on gen V.

I've always been pretty good at battling when it is just amongst friends but I simply don't have the drive when it comes to competitive battling but I can see the appeal.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on June 28, 2012, 06:44:11 pm
The older pokemon fans i saw are often minmaxing douchebags with hillarious builds no standard pokemon team can even dent.
Once someone had a Magikarp oneshoting everything i had after a short setup i pretty much couldn't prevent nless i had just the right team.
I so gave up and went back to playing TF2 and Navyfield.
No, you see, the fun comes in when you murder said teams with naught but a shitty coelacanth and a bipedal cow. The Magikarp passing team is easily stoppable via many methods.

1. Ghost type pokemon. Tackle can't hit you.
2. Haze removes all stat boosts
3. Kill whatever is going to pass the boosts. (Or at the least, make it impossible to switch out.)
4. Use Roar or something to make the magikarp switch out and lose all its boosts
5. Use a focus sash/sturdy pokemon, tank the hit, and kill it in one hit.
6. Just kill it when it switches in

etc, etc, etc.

Gimmicky teams aren't fun to play against. There are two types of teams I like to fight.

A. Well made teams, or at least balanced ones, that require a varied strategy to beat. Standard fare.

B. HOLYBALLSWHAT teams, or on Smogon, Ubers Tier. This is the team with the Arceus, Blaziken, Kyogre, and other ridiculously powerful Pokemon. The fun comes in trying to beat these teams with as weak of a team as possible. A lot of people like this lead with a Deoxys-A or Deoxys-S, two really fast psychic types without a lot of defense. They like to set up entry hazards, especially when they think their opponent can't kill them in one hit. If their opponent can, they like to use their ludicrous attack power to remove the threat. Cue Psychic or some other high-powered Psychic move, come to tear my Sawk a new one. He holds on with his Sturdy special ability, uses Payback (super effective, bonus damage for going second) to completely obliterate the enemy lead. Their entire strategy off course, you proceed to disorient them with a Miltank. What moves to use? They don't know, they've never fought a Miltank with a Giratina! (And quagsire/relicanth's double weakness to grass combined with miltank's boosted attack when hit by a grass move makes for fun switches.)

I am an unabashed challenge mode power gamer.
Title: Re: A Thread about the Pokemans
Post by: neotemplar on June 28, 2012, 06:48:33 pm
I recently bought a ds lite in order to play Soul Silver, which was about $100 well spent for one game. In my opinion *puts on hipster glasses* second generation was the peak of Pokémon. The first generation was entirely too unbalanced with psychic only weak to around two moves and dragon having no damaging moves beyond fixed damage Dragon Rage. Gen III is when they started to try too hard to come up with "original" new Pokémon but still had a few gems. I have no comment on gen V.

I've always been pretty good at battling when it is just amongst friends but I simply don't have the drive when it comes to competitive battling but I can see the appeal.

Give black/white a shot.  Best ones since 2nd gen.  Good variety of crap to do post game.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 28, 2012, 07:02:42 pm
By the way, for you more hardcore meta game people, you might wish to know that Black2/White2 has an achievement system with stuff like beating the elite 4 using only pokemon of a specific type, or beating them with only one mon. It also has 3 difficulty levels, though you need a seperate copy that has already beaten the champion if you want to use Challenge mode or Assist mode from the vey start of the game.
Title: Re: A Thread about the Pokemans
Post by: guale on June 28, 2012, 07:11:37 pm
I recently bought a ds lite in order to play Soul Silver, which was about $100 well spent for one game. In my opinion *puts on hipster glasses* second generation was the peak of Pokémon. The first generation was entirely too unbalanced with psychic only weak to around two moves and dragon having no damaging moves beyond fixed damage Dragon Rage. Gen III is when they started to try too hard to come up with "original" new Pokémon but still had a few gems. I have no comment on gen V.

I've always been pretty good at battling when it is just amongst friends but I simply don't have the drive when it comes to competitive battling but I can see the appeal.

Give black/white a shot.  Best ones since 2nd gen.  Good variety of crap to do post game.
It may be a case of picking one defect and focusing on it but my main issue with Black and White is Garbador (http://www.hejibits.com/comics/gray-matter/). Also that one that is a candlestick. Oh, and the one that is a honey comb. Plus the fact that it is the third game in a row to have a fire/fighting starter. And several other things that just scream "Not really trying anymore."
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on June 28, 2012, 07:21:15 pm
I don't mind the candlestick overmuch, but Garbodor and that snow cone piss me off. (Plus the fact that neither the fighting chimp nor the luchador boar are as awesome as Blaziken.) Every version has its strokes of idiocy along with the gems, though.
Title: Re: A Thread about the Pokemans
Post by: Djohaal on June 28, 2012, 07:32:09 pm
I used to love pokemon up to emerald. Then they switched to that 3d engine on pokemon pearl/black/etc that looks like sketchup ate something bad and vomited it, and I haven't bothered playing anymore. The art team that did those DS titles must burn in a fire, because it isn't a simple art style due to the DS's limitations. It is a fucking ugly art style.
Are there any pokemon spinoffs that don't look as fucking ugly as the mothership series?
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on June 28, 2012, 07:39:18 pm
Pokemon Online is all battling, all the time. (Without the terrible animated sprites.)

I actually liked the look of RSE the most. When they went to DPP, they cut the framerate in half and made all of the effects look silly. After years of 60fps and really smooth animation, 30 looked like shit for a while.
Title: Re: A Thread about the Pokemans
Post by: Josephus on June 28, 2012, 07:41:14 pm
I've been playing Pokemon Emerald recently to kill time on public transit.

The Battle Frontier is frigging hard.

That is all.
Title: Re: A Thread about the Pokemans
Post by: Djohaal on June 28, 2012, 07:42:55 pm
Pokemon Online is all battling, all the time. (Without the terrible animated sprites.)

I actually liked the look of RSE the most. When they went to DPP, they cut the framerate in half and made all of the effects look silly. After years of 60fps and really smooth animation, 30 looked like shit for a while.

DPP still looks shit IMO. Damn what's the problem of mainstream game industry? Are they allergic to sprite-based games?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 28, 2012, 07:45:35 pm
I like the current graphics, I never really made much of a distinction between the art styles Though I did love the way Castelia City and related areas in Black/White looked.
Title: Re: A Thread about the Pokemans
Post by: webadict on June 28, 2012, 11:34:28 pm
Does anyone follow the guideline that there are only 251 Pokemon? Because I refuse to acknowledge Pokemon after that.

It's all Feebas's fault really. It looks like Magikarp's meth-addicted sister.
Title: Re: A Thread about the Pokemans
Post by: SirAaronIII on June 28, 2012, 11:55:34 pm
Dude, Feebas is pretty much the worst ever. I remember searching and searching and searching all over that whole lake looking for the ONE TILE that had Feebas in it, in Sapphire.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on June 29, 2012, 12:00:08 am
True, but that was sorta the point. Ugly fish → fuckin' rad Milotic. Not to mention it was just about the hardest Pokemon to find, rarer than a shiny. The first kid that found it in my school spent dozens of hours looking... and finally found it in 10th grade, after making his first attempt in 3rd. And there wasn't a global terminal or easy hex editing to summon one out of nowhere, either. You had to play that game uphill both ways!

I figure there's about 420 Pokemon that I like. Everything but Igglybuff from the first two games, everything but Mawile, Masquerain, and Castform in gen 3, and then tiny slivers of generations 4 and 5.

I reserve a special hatred for Zubat and its family. This extends to Tentacool, the Zubat of the Sea.
Title: Re: A Thread about the Pokemans
Post by: SirAaronIII on June 29, 2012, 12:01:34 am
Personally, I hate Oddish the most.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on June 29, 2012, 12:21:31 am
Oddish sucks, but it doesn't constantly use Confuse Ray, and its poison moves are less common and less accurate. Not only that, Zubat is fast enough that it's actually difficult to run away from. If you're going spelunking, you'd better bring something fast that can OHKO a bat.
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on June 29, 2012, 12:32:08 am
I like most stuff from all the generations. The only ones I'm really not a fan of are the overly humanoid ones, like Mr. Mime and Jynx and the stupid Timburr line from BW (plenty of others).

Scyther has always been the coolest Pokémon, hands down, but Woobat/Swoobat are a close runner-up for favourite for me now. I also actually like Zubat...I had a Crobat as my team flyer in Silver. It rocked because it actually had a bat icon when it flew away instead of the standard bird one.

Also, am I the only one who has a bad habit of keeping the earliest Pokémon I caught on my team until the end the game? Like Pidgeot and Furret and Linoone...
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on June 29, 2012, 12:42:42 am
I reserve a special hatred for Zubat and its family. This extends to Tentacool, the Zubat of the Sea.
Tentacruel, however, is goddamn amazing and I refuse to hear a word to the contrary.
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on June 29, 2012, 12:53:44 am
I reserve a special hatred for Zubat and its family. This extends to Tentacool, the Zubat of the Sea.
Tentacruel, however, is goddamn amazing and I refuse to hear a word to the contrary.
Funny, I'm of a similar opinion with regards to Golbat/Crobat especially. :D

Anyway, a bit late to the party, but my love for Pokemon started with the basic rock/paper/scissors/lizard/spock that is the type system and just grew from there with breeding, coming up with weird solutions to the challenges of various gyms/elite fours, and finding out that the stat growth system of Pokemon is some of the most complex leveling in any RPG. Basically it's a game made for kids build on a system made for adults. Really all they need is a multiplayer explorable version of some sort and they'd be rolling in cash, buuuuut that's not exactly a new opinion.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on June 29, 2012, 01:51:01 am
Adam West the Crobat was one of three Pokemon to make it through my X-TREME (Nuzlocke + extra rules) Ruby challenge, so that was neat. The Kraken died on that journey, but Tentacruel can be pretty good.
Title: Re: A Thread about the Pokemans
Post by: webadict on June 29, 2012, 07:48:16 am
Also, am I the only one who has a bad habit of keeping the earliest Pokémon I caught on my team until the end the game? Like Pidgeot and Furret and Linoone...
No way.

I had a Mareep for the entire game because it rocked. And Furret too! I miss those odd little guys. It just involves whether they looked cool enough to keep, or you could catch a better one.

Also, you gotta fit them in with types and what not.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 29, 2012, 01:59:30 pm
I use to, but at around Gen V I started getting bored of using Com-mons and payed more attention to dual types.
Title: Re: A Thread about the Pokemans
Post by: Errol on June 29, 2012, 02:27:57 pm
I remember hyper-tweaking Qwilfish for online play.
I remember the totally legit sweeper Bronzong.
I remember breeding the bestest Treecko ever right down to a great HP.

Never stopped playing 'till my DS broke. Now I'm kind of doing other RPGs (such as Etrian Odyssey on an emulator)
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on June 29, 2012, 03:00:28 pm
I remember jumping through breeding hoops to get a Kingdra with Octozooka, not because it was a good attack but because it was called Octozooka.
Title: Re: A Thread about the Pokemans
Post by: anzki4 on June 29, 2012, 03:17:34 pm
Damn you, now you have awaken an urge to play the some Pokemon game from the original generation, and since I don't own one anymore I'm going to have to track one down from somewhere. (Preferably one of the GBA remakes since it's the only console I own.) I have Pokemon Mystery Dungeon: Red Rescue Team for GBA tough. Even that brings some nostalgia...
Title: Re: A Thread about the Pokemans
Post by: Meta on June 29, 2012, 03:34:10 pm
You're not alone, anzki4.

Damn you, Bay12ers, damn you... :D
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on June 29, 2012, 05:44:26 pm
Most of the time my end team consists mainly of mons I catch in the first three routes. They've been with me the longest, they deserve to stick around! Even if I end up swapping out a mon I keep anyone who was in my party at any point in a special "party" box in the PC. :-\

I remember jumping through breeding hoops to get a Kingdra with Octozooka, not because it was a good attack but because it was called Octozooka.
I definitely did something similar, but I don't remember what it was for. I think it was to get a Marill with something weird to take advantage of Huge Power.
Title: Re: A Thread about the Pokemans
Post by: Sonlirain on June 29, 2012, 06:26:33 pm
While the topic is about breeding pokemon.

Could anyone explain me the reason behind it?

Obviously to breed pokemon you need a male and female of the same pokemon (with some slight exeptions like Miltank-Tauros ETC.)
You get an egg that later hatches into a lvl 5 pokemon of the same race as its parent(s).

Could anyone explain me why should i care about breeding the darn things if i obviously had to catch both male and female of the same race beforehand? Why not use the potential daddy/mommy pokemon and riase it instead?
Title: Re: A Thread about the Pokemans
Post by: Sirus on June 29, 2012, 06:28:33 pm
1: You don't have to use the same species. In fact, some people encourage you to use different ones.
2: Baby Pokemon, like Pichu. Can't get them via catching.
3: Bred Pokemon can be born knowing moves that their species cannot otherwise learn, or know them at a much lower level.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 29, 2012, 06:29:03 pm
They don't need to be of the same species, they just need to have matching egg groups. Or have one parent be ditto. The species of the pokemon is determined by the mother, unless it's a ditto in which case it will be the species of the father. Also bred pokemon can inherit tm and level up moves from their parents, even ones that they would not normally be able to learn. Also there's a bunch of people who puppyfarm them to obtain specific natures.
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on June 29, 2012, 06:34:16 pm
The main reason I've seen it done for competitive play (after egg moves and natures) is because of the way the stats/leveling up works. Basically part of what determines how high a pokemon's stats are is an innate value that is partially passed down from parents, so a lot of breeding and some luck is the only way to fully max out stats.
Title: Re: A Thread about the Pokemans
Post by: SirAaronIII on June 29, 2012, 06:51:56 pm
Natures influence stats, so that's part of it. If you make one of the parents (I think it's the mother but I'm not sure) hold an everstone, the baby will have a 50% chance of having the same nature.
Title: Re: A Thread about the Pokemans
Post by: lordcooper on June 29, 2012, 06:56:03 pm
There are exactly 151 pokemon.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on June 29, 2012, 07:06:43 pm
I don't keep up very well with the pokemon news as often as other things, but I'd certainly say the guy Slowflake on youtube does, so when he's doing an lp of some sort I usually get most of my pokenews from him.
Title: Re: A Thread about the Pokemans
Post by: webadict on June 29, 2012, 07:20:54 pm
There are exactly 151 pokemon.
I still hold the notion there's 251. Gold and Silver added stuff that I'm okay with.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 29, 2012, 07:24:34 pm
I reject your nostalgia and cry out 649 with the force of some highly dramatic metaphor!
Title: Re: A Thread about the Pokemans
Post by: webadict on June 29, 2012, 07:27:31 pm
I reject your nostalgia and cry out 649 with the force of some highly dramatic metaphor!
That's like... triple what there actually are. Come on, man. Be serious.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on June 29, 2012, 07:29:23 pm
webadict, you forgot to count Missingno and the others, unless you count Gold/Silver/Crystal instead for the space after the 151 but before any of the items and stuff in the games.
Title: Re: A Thread about the Pokemans
Post by: webadict on June 29, 2012, 07:31:48 pm
webadict, you forgot to count Missingno and the others, unless you count Gold/Silver/Crystal instead for the space after the 151.
There are far too many buggy Pokemon...

That could work. I think there's enough of them.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on June 29, 2012, 07:34:32 pm
Theres enough usable ones for an almost full party (http://lparchive.org/Pokemon-Blue/), at the least.
Title: Re: A Thread about the Pokemans
Post by: webadict on June 29, 2012, 07:38:01 pm
Theres enough usable ones for an almost full party (http://lparchive.org/Pokemon-Blue/), at the least.
My favorite part about playing Pokemon was the sheer number of fake cheats that were available.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 29, 2012, 07:41:32 pm
I reject your nostalgia and cry out 649 with the force of some highly dramatic metaphor!
That's like... triple what there actually are. Come on, man. Be serious.

Spoiler (click to show/hide)

Mwhahahhahahahhahaaha I refuse to leave ye in piece fufuufufufufufuufufufu
Title: Re: A Thread about the Pokemans
Post by: Aklyon on June 29, 2012, 07:44:23 pm
I reject your nostalgia and cry out 649 with the force of some highly dramatic metaphor!
That's like... triple what there actually are. Come on, man. Be serious.

Spoiler (click to show/hide)

Mwhahahhahahahhahaaha I refuse to leave ye in piece fufuufufufufufuufufufu
Spoiler (click to show/hide)
Have slightly less but less spaced out (and more unusual) than that.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on June 29, 2012, 07:45:39 pm
Spoiler (click to show/hide)
Have slightly less but less spaced out (and more unusual) than that.

I was about to post that myself. Now that you had the same idea, I feel less dirty about it.
Title: Re: A Thread about the Pokemans
Post by: warhammer651 on June 29, 2012, 08:57:16 pm
Anyone tried pokemon conquest yet? I heard it's pretty good
Title: Re: A Thread about the Pokemans
Post by: Aklyon on June 29, 2012, 09:01:51 pm
Anyone tried pokemon conquest yet? I heard it's pretty good
The music is nice.
Title: Re: A Thread about the Pokemans
Post by: Josephus on June 29, 2012, 09:02:07 pm
Could anyone explain me why should i care about breeding the darn things if i obviously had to catch both male and female of the same race beforehand? Why not use the potential daddy/mommy pokemon and riase it instead?

Raising the babby from level 5 gives it a good shot at being more intense than either of its parents.

Also, you can breed for specific traits.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on June 29, 2012, 09:06:38 pm
Anyone tried pokemon conquest yet? I heard it's pretty good

I'm going to say it's "good" for what it is. Imagine a heavily dumbed-down tactical RPG (Fire Emblem if there were lots of characters that were all limited to one attack).
Title: Re: A Thread about the Pokemans
Post by: Aklyon on June 29, 2012, 09:07:23 pm
Could anyone explain me why should i care about breeding the darn things if i obviously had to catch both male and female of the same race beforehand? Why not use the potential daddy/mommy pokemon and riase it instead?

Raising the babby from level 5 gives it a good shot at being more intense than either of its parents.

Also, you can breed for specific traits.
And the pokemon only have to be of the same group, not same species. Female determines the pokemon.
Title: Re: A Thread about the Pokemans
Post by: Josephus on July 01, 2012, 12:32:29 am
For example, speaking of breeding, I just had a Vulpix hatch with Flamethrower already learned.

That's what happens when you have your pokemon mate with the abomination against nature that is a Ditto.
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on July 01, 2012, 12:37:51 am
That's also what happens if the father knows a TM that the bastard spawn can learn.
Title: Re: A Thread about the Pokemans
Post by: Sensei on July 01, 2012, 02:26:00 am
So, let's suppose I haven't played the pokemans for a while, and want to get a DS version. Should I go for heartgold/soulsilver, or pay the extra 5-10 dollars for a copy of black/white? DEBATE.
Title: Re: A Thread about the Pokemans
Post by: Sirus on July 01, 2012, 02:28:07 am
I kinda like B/W. They do some cool stuff with seasons and have some very cool locales. Plus the Pokemon sprites are animated during battles.
Title: Re: A Thread about the Pokemans
Post by: Josephus on July 01, 2012, 02:30:39 am
I dunno, if you're not really a fan of the new designs, SS/HG has less of them around. SS/HG is a generation down, though, so some of the newer mechanics and adjustments will be absent. Not really an issue if you're not one of them hardcore players, though.
Title: Re: A Thread about the Pokemans
Post by: Sirian on July 01, 2012, 02:58:53 am
So I have to ask: You people find Pokemon enjoyable? Why?

For me, the fun was the progression, at least the early levels. This is probably why i never finished a single pokemon game. Wait that's not true, i finished Emerald. Well not 100% completion but i finished the story, except i was using a speed hack (i was playing it on emulator). So i guess it's all about the progression speed. If it's fast enough, i can bear with the grind, if not i'll quit around mid-game.

The whole "catch them all" never really worked for me even though i'm a completionist., since it's almost impossible to get some pokemons unless you go to special events apparently, and also i was playing alone which means i couldn't get the exchange-only pokemons (or needed way too much fiddling to do it). Well i guess i could have cheated but then there's no point. Also too much grind.

Overall i'd say that my enjoyment of a pokemon game is inversely proportional to the amount of time played. Something like that.
Title: Re: A Thread about the Pokemans
Post by: Enzo on July 01, 2012, 04:54:35 am
So, let's suppose I haven't played the pokemans for a while, and want to get a DS version. Should I go for heartgold/soulsilver, or pay the extra 5-10 dollars for a copy of black/white? DEBATE.

Have you played Gold/Silver? Because I'd take Gold/Silver with updated graphics and some extra's over B/W any day. But maybe that's just my nostalgia talking. B/W was "good, I guess". G/S was just great. Again, admitted nostalgia goggles.

Haven't actually gotten Heart/Soul. I guess I should? I'm growing more and more hesitant buying these games as they become less and less fun, but I might still enjoy it...
Title: Re: A Thread about the Pokemans
Post by: Aklyon on July 01, 2012, 07:08:15 am
So, let's suppose I haven't played the pokemans for a while, and want to get a DS version. Should I go for heartgold/soulsilver, or pay the extra 5-10 dollars for a copy of black/white? DEBATE.
If you want fancy graphics and all new pokemon until post-game, Black/White. Otherwise, get HeartGold/SoluSilver, the Gold/Silver remake.

or, it you want, take the third option of Diamond/Pearl/Platinum. Those are Pokemon DS games as well.
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on July 01, 2012, 08:21:53 am
I actually caught them all in Pokémon Red... It's just not feasible anymore which is sad.

I also beat Pokémon Red (as in, beat the Elite Four and champion) with a Bug-type-only team playthrough. So...Beedrill, Butterfree, Parasect, Venomoth and Scyther. I can't remember if I got my hands on a Pinsir.

I'm tempted to try it again with a new game, because there's been so many awesome new bugs since Gen I. I can't decide which game would be best though...
Title: Re: A Thread about the Pokemans
Post by: Aklyon on July 01, 2012, 08:35:29 am
It totally feasible, you just have to use gratuitous amounts of Action Replay codes to alter which pokemon appear and don't get a in-game certificate for doing so anymore.
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on July 01, 2012, 08:46:43 am
I mean feasible in a totally legit way, where you don't cheat and get all the Pokémon not in your game by carrying around your Gameboy Pocket and link cable and finding random people on the street with the other version.
(My Meowth came from some kid in the park who'd named himself "Ach" because "he forgot how to spell it".)

...Though come to think of it the Global trade should let you do almost exactly that. Hmm.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on July 01, 2012, 09:20:49 am
You can't do it legitly without far too much hassle for what its worth, unless you wanted to show off to the internet.

You'd have to drag everything from firered/leafgreen into ruby/sapphire, and then palpark absolutely everything into Platinum which takes forever and a half. Then trade everything into HeartGold/SoulSilver. Then to a post-game Black/White. Then retrieve all the event legendaries from strangers.
This requires two GBAs, one link cable, 1+ DS Lites (since no other recent DS version has the GBA slot still, and PalPark obviously doesn't work without it), Pokemon Firered/Leafgreen (100%), Ruby&Sapphire (100%), Platinum (100%), HeartGold/SoulSilver (100%), and Black&White (100%), and a unspecifiable amount of time to gather all the event pokemon since Red. The GTS is more or less useless because its more full of never gonna happen trades (Palkia for Bidoof, etc) than anything serious.

Its much simpler to just have the pokemon you are missing from the game you are currently in (after catching all possible legit pokemons) appear in the tall grass (or water area), catch them in the normal fashion, repeat until finished. This only requires Pokemon Black, Pokemon White, 2 DSes for trading the version exclusives, and either a flashcart or an ARDS, with the other DS games (Diamond/Pearl/Platinum, HeartGold/SoulSilver) if you have them as an optional bunch to stretch out the legit pokemon part after trading them into one of the above, compared to the nonlegit ones via encounter modification codes.
Title: Re: A Thread about the Pokemans
Post by: neotemplar on July 01, 2012, 09:39:58 am
I recently bought a ds lite in order to play Soul Silver, which was about $100 well spent for one game. In my opinion *puts on hipster glasses* second generation was the peak of Pokémon. The first generation was entirely too unbalanced with psychic only weak to around two moves and dragon having no damaging moves beyond fixed damage Dragon Rage. Gen III is when they started to try too hard to come up with "original" new Pokémon but still had a few gems. I have no comment on gen V.

I've always been pretty good at battling when it is just amongst friends but I simply don't have the drive when it comes to competitive battling but I can see the appeal.

Give black/white a shot.  Best ones since 2nd gen.  Good variety of crap to do post game.
It may be a case of picking one defect and focusing on it but my main issue with Black and White is Garbador (http://www.hejibits.com/comics/gray-matter/). Also that one that is a candlestick. Oh, and the one that is a honey comb. Plus the fact that it is the third game in a row to have a fire/fighting starter. And several other things that just scream "Not really trying anymore."

To be honest.... The Ice Cream Cone one is my favorite of the gen.  I mean it gets more dips as it evolves... It crossed the line so far it pushed backing the awesome side.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on July 01, 2012, 10:01:24 am
It's not too hard to get them all through Aklyon's description, especially if you have friends with the other games. (Every time a new generation comes out, we each pick the opposite game so that we don't miss any version specific Pokemon.) Right now I've completed my Pokedex through Gen IV minus Arceus and Deoxys, and have made some progress on gen V. I've caught them all already in other generations, so a hundred more or so isn't too much of a challenge.

Have you played Gold/Silver? Because I'd take Gold/Silver with updated graphics and some extra's over B/W any day. But maybe that's just my nostalgia talking. B/W was "good, I guess". G/S was just great. Again, admitted nostalgia goggles.

Haven't actually gotten Heart/Soul. I guess I should? I'm growing more and more hesitant buying these games as they become less and less fun, but I might still enjoy it...
It's quite a bit better than the originals, I think. The Safari Zone is open, the routes are bigger, the battles are more fun (I think) with the special/attack divide, and the Pokeathlon games were surprisingly fun. (Replacing contests from previous games.)
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 01, 2012, 11:37:44 am
I find Black and White to be my favorites because of the feelings of freshness and plot so I'm gonna place a rec for that.
Title: Re: A Thread about the Pokemans
Post by: Jervous on July 01, 2012, 12:40:35 pm
Black & White ruined the series for me because it was the one game that desperately needed a VS. Seeker. I am not grinding on fucking wild pokemon to beat that level gap after the elite four.

Oh well. At least I liked some of the pokemans in it.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 01, 2012, 12:41:45 pm
I think the lack of vs seeker was because of the huge amount of trainers that could be rebattled daily. Particularly in the post game. Did you go check out the trainers in the Nimbasa stadiums after you beat the elite 4? They all jumped up in level and vastly increased in number.
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on July 01, 2012, 01:13:21 pm
Black & White ruined the series for me because it was the one game that desperately needed a VS. Seeker. I am not grinding on fucking wild pokemon to beat that level gap after the elite four.

A lot of post-game trainers have shitty mons at high levels - just close the level gap by fighting them. Also there's that Lucky Egg that you're unavoidably given for free.
Title: Re: A Thread about the Pokemans
Post by: userpay on July 01, 2012, 01:19:29 pm
Pokemon Conquest is somewhat fun, considering its a new direction its definitely not bad. My main issue however is that you're limited to 1 move per pokemon so sometimes you can screw yourself over by evolving.

Also what exactly is going to be new in Black and White 2 compared to Black and White and is it enough to be worthwhile? Haven't found a solid list just yet but a few of the things I have been hearing about sound interesting.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 01, 2012, 01:38:15 pm
Pokemon Conquest is somewhat fun, considering its a new direction its definitely not bad. My main issue however is that you're limited to 1 move per pokemon so sometimes you can screw yourself over by evolving.

Also what exactly is going to be new in Black and White 2 compared to Black and White and is it enough to be worthwhile? Haven't found a solid list just yet but a few of the things I have been hearing about sound interesting.

Let's see...

Continuation of the plot from Black and White

There's the memory link, which is basically an old save bonus that will unlock some extra scenes and sidequests and have the old PC be referred to with the name you gave them.

There's pokewood, which is an alternative to the musicals where you choose dialogue trees and some sort of battling

Black City and White Forest are now battle tower like facilities instead of the annoying animal crossing esques thing they once were

You can obtain dream world abilities ingame from special pokemon found in hidden hallows

Trainer sprite animations

Unova pokedex has 300 mons available from the start, presumeably due to the invasive species that escaped the from the transfer facility in Black and White

All the gyms have their own remixed version of the Gym Theme music, some of which actually have vocals

There's a IV checker guy

You can call a specific person who will tell you how happy your mons are, how to improve them, and also checks Effort Values

There's a very hard to obtain item that increases your chance of finding shinys

There's a not quite as hard to obtain item that increases the likelyhood of your pokemon in the daycare having eggs

There's changeable difficulty levels, though you need a copy of the other version that has already beat the champion to access both of them. Basically you have these key items that can change the difficulty but you only get them if you beat the champion. However you can send a copy of them over to someone else's game no matter what point in the story they are in. Black2 has the challenge mode key, and White has the Assist mode Key

All the Gen IV and Gen V legendaries that aren't mascot or event pokemon are available

There's a mall that opens a new shop everytime you meet a new person in multiplayer. Supposedly it has some very good stuff in it

It has an achievement system. There's a guy in every Pokemon Center who gives you these medals if you speak to him after doing certain things. There's around 250 medals in total. It has the simple do everything medals, but also have medals for beating the elite 4 and champion with only one pokemon or with a team composed entirely of peopkemon of a certain type.

Free Zorua

You can buy evolution stones at the battle subway.

Also there's this (http://www.youtube.com/watch?v=Lj1a-7ZsuFs)
Title: Re: A Thread about the Pokemans
Post by: Lord Snow on July 01, 2012, 02:27:12 pm
I've had the first gen games, and collected all 150 there... almost did it twice. First time i had 13x when some nice kid deleted all my stuff except for a karpador. TYVM for school trips lol.


I'd play a pokemon game again, but i just don't have a DS and i'm not looking to buy one. I'm 25 now, and not sure i'm ready for all the strange looks that would net me in subways xD
Title: Re: A Thread about the Pokemans
Post by: userpay on July 01, 2012, 09:55:14 pm
Pokemon Conquest is somewhat fun, considering its a new direction its definitely not bad. My main issue however is that you're limited to 1 move per pokemon so sometimes you can screw yourself over by evolving.

Also what exactly is going to be new in Black and White 2 compared to Black and White and is it enough to be worthwhile? Haven't found a solid list just yet but a few of the things I have been hearing about sound interesting.

Let's see...

Continuation of the plot from Black and White

There's the memory link, which is basically an old save bonus that will unlock some extra scenes and sidequests and have the old PC be referred to with the name you gave them.

There's pokewood, which is an alternative to the musicals where you choose dialogue trees and some sort of battling

Black City and White Forest are now battle tower like facilities instead of the annoying animal crossing esques thing they once were

You can obtain dream world abilities ingame from special pokemon found in hidden hallows

Trainer sprite animations

Unova pokedex has 300 mons available from the start, presumeably due to the invasive species that escaped the from the transfer facility in Black and White

All the gyms have their own remixed version of the Gym Theme music, some of which actually have vocals

There's a IV checker guy

You can call a specific person who will tell you how happy your mons are, how to improve them, and also checks Effort Values

There's a very hard to obtain item that increases your chance of finding shinys

There's a not quite as hard to obtain item that increases the likelyhood of your pokemon in the daycare having eggs

There's changeable difficulty levels, though you need a copy of the other version that has already beat the champion to access both of them. Basically you have these key items that can change the difficulty but you only get them if you beat the champion. However you can send a copy of them over to someone else's game no matter what point in the story they are in. Black2 has the challenge mode key, and White has the Assist mode Key

All the Gen IV and Gen V legendaries that aren't mascot or event pokemon are available

There's a mall that opens a new shop everytime you meet a new person in multiplayer. Supposedly it has some very good stuff in it

It has an achievement system. There's a guy in every Pokemon Center who gives you these medals if you speak to him after doing certain things. There's around 250 medals in total. It has the simple do everything medals, but also have medals for beating the elite 4 and champion with only one pokemon or with a team composed entirely of peopkemon of a certain type.

Free Zorua

You can buy evolution stones at the battle subway.

Also there's this (http://www.youtube.com/watch?v=Lj1a-7ZsuFs)

That its a continuation and not the same storyline alone makes it appealing, the other stuff is icing on the cake. Can one transfer pokemon straight from Black/White to the new one without needing a 2nd DS? While I've got a 2nd one the touchscreen is next to unusable due to a lamp falling on it (hence why I got a 2nd one) though it still works. Since I got Black last time I'd probably get White this time around...
Title: Re: A Thread about the Pokemans
Post by: Aklyon on July 01, 2012, 09:56:41 pm
A DS only has 1 DS slot. It does not have a hard drive. RAM only works until electricity stops refreshing it. The answer to your questio is more than likely no.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 01, 2012, 09:59:31 pm
You will need another DS to transfer since it can't hold in data like that. Also you probably want to get Black2 as the plot of Black2/White2 involves the legendary that you didn't catch in Black and White. Unless you want to get the version exclusives
Title: Re: A Thread about the Pokemans
Post by: userpay on July 01, 2012, 11:22:32 pm
A DS only has 1 DS slot. It does not have a hard drive. RAM only works until electricity stops refreshing it. The answer to your questio is more than likely no.

Hmm... I must be thinking about the gameboy ones or something because I could have sworn I recalled setting something up, replacing the game with the next/previous one, and finishing the transaction (I think it was transferring pokemon) for something...

You will need another DS to transfer since it can't hold in data like that. Also you probably want to get Black2 as the plot of Black2/White2 involves the legendary that you didn't catch in Black and White. Unless you want to get the version exclusives

So you're suppose to transfer over your legendary or something? Then again looking at the list Furtuka posted Black 2 gets the key that makes things harder which would probably be more fun anyway.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 02, 2012, 02:07:24 pm
*blinks* I suppose I could have thought that piece of advice out a bit more
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 02, 2012, 04:09:36 pm
BTW For those of you with conquest, the Ranmaru special wifi episode went live today
Title: Re: A Thread about the Pokemans
Post by: Sirus on July 02, 2012, 10:04:23 pm
Is Conquest a 3DS game? If not, I might want to pick it up  :-\
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 02, 2012, 10:10:25 pm
It's for the DS! :D
Title: Re: A Thread about the Pokemans
Post by: em312s0n on July 02, 2012, 10:20:12 pm
Is it me or are the best looking games out of the whole series the Ruby/Sapphire/Emerald version? I played Black sometime ago and it didn't really click to me as much as Emerald did. Something about the spritework and music in those games just made me want to live in it... or is that just nostalgia talking?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 02, 2012, 10:21:27 pm
Is it me or are the best looking games out of the whole series the Ruby/Sapphire/Emerald version? I played Black sometime ago and it didn't really click to me as much as Emerald did. Something about the spritework and music in those games just made me want to live in it... or is that just nostalgia talking?

Both judging by some peoples opinions on those threads. I don't agree with them and like the current art and music but what can ya do...    *shrugs*
Title: Re: A Thread about the Pokemans
Post by: userpay on July 02, 2012, 10:52:06 pm
BTW For those of you with conquest, the Ranmaru special wifi episode went live today

*looks up summary*

...I honestly can't tell whether or not I'm surprised that they actually did that.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on July 11, 2012, 01:56:50 pm
So I'm doing a nuzlocke of Soul Silver, and so far so good. No casualties, and I just got my 4th badge.
Spoiler: My Team (click to show/hide)

Spoiler: BAWXED (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 13, 2012, 10:50:15 am
Third Pokemon Conquest Event is up. This time it's Keiji!
Title: Re: A Thread about the Pokemans
Post by: Sirus on July 13, 2012, 11:48:08 am
Are these events really big deals? I don't have a DSi, so I can't access any of this fancy wireless stuff :(
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 13, 2012, 11:49:56 am
Eh they get you characters that are not normally unlockable and add extra post game episodes. Not that big but still interesting.
Title: Re: A Thread about the Pokemans
Post by: Sirus on July 13, 2012, 11:50:25 am
...Damn.
Title: Re: A Thread about the Pokemans
Post by: RedWarrior0 on July 13, 2012, 12:38:07 pm
Yeah, I liked the RSE aesthetic the best.

My first game was Silver, then I got a cousin's Blue and Yellow (the latter of which I can't find right now), then Crystal. Then I got a SP with Sapphire, then I got Ruby and (pre-ordered, so i can get a Jirachi at will) Colosseum. I have no plans to get a DS. Ruby/sapphire are my favorites, though I'd like to finish out that generation.
Title: Re: A Thread about the Pokemans
Post by: Vattic on July 13, 2012, 12:45:46 pm
My granddad went to the USA and came back with two GBC and Gold / Silver for me and my brother; It at least seemed a long time before they were released in the UK. Somehow I ended up with Blue also. I enjoyed them well enough and got all the Pokémon in the end. Never really had the urge to play another.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 15, 2012, 11:48:31 am
Hey guys, not sure how interested you'll be in this, but remember that AWESOME anime style trailer they released back in May? Apparently it was recently put on a DVD with an extra scene (http://www.youtube.com/watch?v=Wy9ieYDIKik) that's pretty cool featuring the female protagonist battling Cheren.
Title: Re: A Thread about the Pokemans
Post by: Zaerosz on July 29, 2012, 01:46:14 am
Couldn't find another Pokemon thread in here, so this one will have to be resurrected. Would anyone in here be able to help with balancing the stats of fake Pokemon and creating movesets? I have somewhat less than no experience in doing things of that sort, and I have a lot of Pokemon to create. Also, the Creative Projects forum is really freaking slow.
Title: Re: A Thread about the Pokemans
Post by: elci on July 29, 2012, 03:34:03 am
What sort of help do you need? Testing them? I can help with that  :D
Btw have you guys tried Nuzlocke challenge? I'm currently playing it with Silver  ;)
Title: Re: A Thread about the Pokemans
Post by: Zaerosz on July 29, 2012, 04:42:35 am
I've never tried Nuzlocke, no. My next run on SoulSilver will be one, though.

And as for the help I need, I actually mean I need help constructing them altogether, because I have no sense of balance when it comes to video games. Literally none. And I have no real sense of optimization either; my strategy for Pokemon is basically "pick mons you like, try and get as many type advantages as possible, and grind like hell".
Title: Re: A Thread about the Pokemans
Post by: Sirus on July 29, 2012, 04:52:56 am
Yeah, I always tend to go with "whatever is aesthetically pleasing to me/has proven itself to me" in my teams. Probably why I've never been competitive in Pokemon or Magic or whatever :P
Title: Re: A Thread about the Pokemans
Post by: Zaerosz on July 29, 2012, 06:48:31 pm
Just bumping this again because I have a list of mons that need naming.

Spoiler: List (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on July 29, 2012, 09:51:07 pm
There's already a Tsuchinoko Pokémon, you know. :P A completely awesome one.

Also a Skyfish, oddly enough. Japan loves those obscure cryptids. No Mothman yet, though, to my knowledge.

You're probably going to have to provide pictures if you want naming help. And I'm not certain this thread is the best place for it.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on July 29, 2012, 09:58:11 pm
Normal/Ghost? Really?
Title: Re: A Thread about the Pokemans
Post by: Zaerosz on July 29, 2012, 10:09:15 pm
Yes, really. Why not?

And I forgot about Dunsparce...
Title: Re: A Thread about the Pokemans
Post by: Aklyon on July 29, 2012, 10:17:01 pm
Ghost pokemon, with a normal type as well, sounds like a contradiction (unless thats the point?).
Title: Re: A Thread about the Pokemans
Post by: Zaerosz on July 29, 2012, 10:19:19 pm
Well, it's a voodoo doll; it's made of cloth, and physically fairly weak, thus Normal, but there's the whole supernatural-effects thing giving it Ghost-type. As near as I can tell, anyway. It's not my Pokemon, a friend came up with it.
Title: Re: A Thread about the Pokemans
Post by: Valid_Dark on July 30, 2012, 04:33:08 am
(http://nextlol.com/images/43651-pokemon.jpg)
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on July 30, 2012, 07:30:33 am
Voodoo doll?

Quote from: Pokémon Ruby Pokédex
Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away.

Though it's also a tsukumogami. And pure Ghost, for reference. :P
Title: Re: A Thread about the Pokemans
Post by: Zaerosz on July 30, 2012, 03:48:19 pm
Voodoo doll?

Quote from: Pokémon Ruby Pokédex
Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away.

Though it's also a tsukumogami. And pure Ghost, for reference. :P
...hm. How do I keep forgetting these things.
Title: Re: A Thread about the Pokemans
Post by: majikero on July 30, 2012, 03:56:21 pm
I went to Gamestop yesterday and saw Pokemon set in the Sengoku period. What's up with that?
Title: Re: A Thread about the Pokemans
Post by: Aklyon on July 30, 2012, 03:57:16 pm
Pokemon Conquest. Good music, interesting thing. Strategy.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 30, 2012, 05:20:48 pm
Speaking of which, another wifi episode activated a couple days ago.
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on July 30, 2012, 06:45:19 pm
I really need to finish the main story so I can start going through those wifi things. It's a fun game, but so are the other 7 I have going right now. :-\
Title: Re: A Thread about the Pokemans
Post by: Furtuka on August 06, 2012, 01:57:04 pm
Gamestop will be distributing Keldeo in the US from August 27th to October 6th
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 15, 2012, 01:42:05 pm
New Pokemon Mystery Dungeon! Magnagate and the Infinite Labyrinth! (http://www.youtube.com/watch?feature=player_embedded&v=9toyo8_IApw)
Title: Re: A Thread about the Pokemans
Post by: RedWarrior0 on September 15, 2012, 11:30:40 pm
Will the gen3 remakes include remakes of the gen1 remakes?
Title: Re: A Thread about the Pokemans
Post by: miauw62 on September 16, 2012, 04:48:47 am
New mystery dungeons? One of my first DS games was red mystery dungeon. Still havent completed it, stuck in the wish cave. (my charizard is fully evolved and lvl 100 tough :3 )
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 16, 2012, 08:36:52 am
Will the gen3 remakes include remakes of the gen1 remakes?

Er those haven't even been announced yet
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on September 16, 2012, 09:44:20 am
I really hope they bring back the friend areas. They had them in PMD 1 but got rid of them in PMD 2, and suddenly there was no reason to try to collect all the Pokémon anymore. It sucked because they were my favourite part of the first games. The sequels brought a hundred other improvements but completely botched that...
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on September 16, 2012, 09:45:26 am
I really hope they bring back the friend areas. They had them in PMD 1 but got rid of them in PMD 2, and suddenly there was no reason to try to collect all the Pokémon anymore. It sucked because they were my favourite part of the first games. The sequels brought a hundred other improvements but completely botched that...

Oh God, I completely forgot about those. That was an awesome feature. Yes, I hope those come back too.
Title: Re: A Thread about the Pokemans
Post by: SirAaronIII on September 16, 2012, 09:46:37 am
By friend areas, do you mean those random atmospheric areas where your friends would live? I loved those too, but never really played MD2.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 16, 2012, 09:48:05 am
I actually liked the removal of the friend areas since it got rid of all those annoying restrictions on  who you could recruit and hwo many you c ould
Title: Re: A Thread about the Pokemans
Post by: Geen on September 16, 2012, 11:53:31 am
Yes, I want back ma friend areas!
Also my Blastoise-Rayquaza combo kicks ass.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 07, 2012, 04:37:32 pm
So Black2 and White2 came out today. Anyone have it yet?
Title: Re: A Thread about the Pokemans
Post by: SirAaronIII on October 07, 2012, 06:00:24 pm
I'm holding out til at least the end of the year, here.
Title: Re: A Thread about the Pokemans
Post by: neotemplar on October 07, 2012, 06:09:03 pm
My copy of black 2 is in the main from amazon already (Along with my 6.05$ copy of Elemental war of magic) horray free shipping.  I should have it by the end of the week.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on October 07, 2012, 06:19:02 pm
I might buy it used provide using the AR code to unlock hard mode right off the bat is available without too much hassle.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on October 08, 2012, 03:42:43 pm
lol Peta  ::)
Spoiler (click to show/hide)
It pretty funny because that was what Black and White was about.
Title: Re: A Thread about the Pokemans
Post by: Djohaal on October 08, 2012, 03:46:09 pm
lol Peta  ::)
Spoiler (click to show/hide)
It pretty funny because that was what Black and White was about.

What the fucking fuck? That is just so out of orbit it almost seems ironic.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on October 08, 2012, 03:51:01 pm
lol Peta  ::)
Spoiler (click to show/hide)
It pretty funny because that was what Black and White was about.

What the fucking fuck? That is just so out of orbit it almost seems ironic.
Well they are insane there that Cooking Mama one too on there.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on October 08, 2012, 04:17:55 pm
lol Peta  ::)
Spoiler (click to show/hide)
It pretty funny because that was what Black and White was about.

What the fucking fuck? That is just so out of orbit it almost seems ironic.
Well they are insane there that Cooking Mama one too on there.
And of course, they have a 'I support team plasma' sign.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 08, 2012, 04:41:24 pm
I hath obtained White2!

D-did I just get ROFLstomped on the first gym?
Title: Re: A Thread about the Pokemans
Post by: Seriyu on October 08, 2012, 05:47:04 pm
Oh wait, Pokemon B&W2 are for the normal DS too?

Bless their hearts. I guess I will be getting this. Eventually.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on October 08, 2012, 05:56:06 pm
Why wouldn't they be? GameFreak isn't usually stupid, and there are many less people with a 3DS than just 'a DS version'.
Title: Re: A Thread about the Pokemans
Post by: Sirus on October 08, 2012, 06:02:11 pm
On the other hand, how many still have the fat DS that won't be able to take advantage of all those glorious wi-fi functions?

/me raises his hand

So I'll pass for now.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on October 08, 2012, 06:04:13 pm
The original ds has Wi-fi. Its just limited to only WEP networks.
Title: Re: A Thread about the Pokemans
Post by: Sirus on October 08, 2012, 06:07:32 pm
The original ds has Wi-fi. Its just limited to only WEP networks.
I've tried connecting at every network I have easy access to, and nothing. It's highly annoying.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on October 08, 2012, 06:13:09 pm
WEP is not the newest thing. (More likely to run into WPA2 networks, which are better secured but incompatible with Fat DS's capabilities) Easiest way to do it is to set your home network to use WEP.
Title: Re: A Thread about the Pokemans
Post by: Sirus on October 08, 2012, 06:16:24 pm
Can't, if I remember correctly. While it's been a while since I set it up, I remember the router refused to accept network passwords that were below a certain complexity. I'm not even sure if WEP was an option.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 08, 2012, 06:17:12 pm
That first memory link activated cutscene was surprisingly moving
Title: Re: A Thread about the Pokemans
Post by: Aklyon on October 08, 2012, 06:40:18 pm
What router do you have, Sirus?
Title: Re: A Thread about the Pokemans
Post by: Sirus on October 08, 2012, 06:47:54 pm
What router do you have, Sirus?
A Cisco small business wireless. Not sure of the exact model number, as mom is currently working :P
Title: Re: A Thread about the Pokemans
Post by: Aklyon on October 08, 2012, 07:12:34 pm
Well if you can find the model number, it would be a lot easier to link instructions to you. Cisco makes a metric ton of routers.
Title: Re: A Thread about the Pokemans
Post by: Sirus on October 08, 2012, 07:16:33 pm
I'm well aware they do :P
Title: Re: A Thread about the Pokemans
Post by: Djohaal on October 08, 2012, 07:20:46 pm
Directly from imgur:

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on October 08, 2012, 07:49:14 pm
Why does the guy look like a girl....screw it I'll call him sue.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 08, 2012, 07:54:20 pm
It's the topdown perpective. The sides of his hair pop out like an upside down umbrella
Title: Re: A Thread about the Pokemans
Post by: neotemplar on October 08, 2012, 10:11:59 pm
So what should I take as my starter for black 2?

I took Snivy for white and rather enjoyed having a pure grass type for once.

This means I'm left with these choices:
1. Snivy who is awesome and the challenging choice but whom I already took last time.
2. Tepig who is hilariously outclassed by the early accessible and easy to find Darumantian.
3. Oshwatt who due to his looks is the redheaded stepchild of the choices.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on October 08, 2012, 10:17:41 pm
I'd suggest something, but it wouldn't really help. I always pick the fire starter first because, well, I always have.
Title: Re: A Thread about the Pokemans
Post by: SirAaronIII on October 08, 2012, 11:15:05 pm
Hey Oshawott is cool... kinda.. okay not really. But I thought it was cooler than Tepig.


Also I didn't really like any of the other water-types in Black and White. The fossil turtle was okay but the fossil bird was essential to replace the bald eagle (White-exclusive dangit) on my Black team.
Title: Re: A Thread about the Pokemans
Post by: Seriyu on October 08, 2012, 11:49:21 pm
Yeah, while there aren't a ton of awesome water types that I liked in B&W, there were a ton of awesome fire types like darmanitan.
Title: Re: A Thread about the Pokemans
Post by: Therolyn on October 09, 2012, 04:20:53 am
Damn, I've still gotta wait two days here...

I not sure with version (or which starter) I will choose myself, but I know one thing. I'm sure not going to choose Tepig myself, since I really really dislike Tepig and its evolutions. Thinking about choosing Snivy as I chose Oshawott in Pokemon White.

The water types never really impressed me much in this generation for some reason.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on October 09, 2012, 04:44:54 am
You can get the older pokemon in this game I have a Mareep, Riolu, and Azurill so you have more choices this time around.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 09, 2012, 05:18:25 am
I chose Oshawot this time because it's final evolution has a frickin Giant Bone Sword it keeps in a sheath in it's arm. Really, it does! Just ask the 3D pokedex.
Title: Re: A Thread about the Pokemans
Post by: neotemplar on October 09, 2012, 03:48:10 pm
Pretty much my main team at the end in white was Darumantian, Vanillux, and Hydreigon.  Therefore I plan to avoid using any of them for my next run.

I strongly recommend Darumantian for others.  Virtually all of their stat points are in speed and attack so they just crush opponents.

While my copy is in the mail I'm finishing off Soul Silver with my team of Heracross, Typlosion, Misdrevious, Muk, and Lugia.  My HM slave skaramory will be swapped for snorlax in big fights.

Anyone want to recommend me some interesting choices for Black 2?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 09, 2012, 03:53:59 pm
There's a lot of stuff

On an unrelated note involving censoship
Title: Re: A Thread about the Pokemans
Post by: UltraValican on October 09, 2012, 05:11:27 pm
So how is the challenge mode vanilla? I've heard conflicting stories.
I might get the despite the fact that I can't get challenge mode without beating the elite four or Beating E4 then erasing save data.
When the fuck is Gamefreak going to put in multiple save files, JEEZ.
I've cooked up a few eggs for the new version and scrambled them up in a box. I will choose one to use in BW2.
Title: Re: A Thread about the Pokemans
Post by: neotemplar on October 11, 2012, 12:28:32 am
I went with Oshwatt :/

My provisional early team after beating Cheren includes Riolu, Oshwatt, Pidove, and Magby.

Cheren was pretty easy as Riolu killed his starter with a single Counter and then Oshwatt sprayed water at his high level until it fainted.  (Nice to grab a fighting type so early, they're one of my favorite types.  I even fondly recall a primeape from red.)
Title: Re: A Thread about the Pokemans
Post by: Therolyn on October 11, 2012, 12:35:21 am
Its sad how my fifth generation experience is always mired by embarrassing failures

This time around it was have my entire team of lvl 12-13 pokemon getting owned by a trainers lvl 11 Dunsparce

I guess it wasn't as bad as the time when I just started, beat my rival and then proceeded to get completely thumped by the first wild pokemon I found >_<

Edit: How embarrassing I misspelt the pokemon's name!
Title: Re: A Thread about the Pokemans
Post by: neotemplar on October 11, 2012, 01:09:42 am
On a good note the TM Cheren gives you is actually somewhat useful early on.  Especially given how craptastic stat debuffs are compared to stat buffs in trainer battles.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 13, 2012, 10:29:00 am
Some more stuff about the new  (http://serebii.net/corocoro111.jpg)mystery dungeon game has been released. (http://serebii.net/corocoro112.jpg)

Stuff
  - Kyurem, Lugia, and Ho-Oh play a big role in the plot
  -New town is called Pokemon Paradise
  -Victini runs this roulette board thingy that has something to do with getting higher ranked mons?, Scraggy is in charge of moveset things, Azurill runs the notice board, Quagsire is in charge of your friend pokemon and apparently keeps you informed of their friendship levels with you, Beartic is in charge of this one minigame
  -Pansage helps you build up the town and add more stores run by various pokemon
  -There's an Everyone Attack mode where you collect heart lasers from all your mons and can use them to various effects depending on your party leaders species
  -There are team skills
Title: Re: A Thread about the Pokemans
Post by: UltraValican on October 13, 2012, 08:40:21 pm
On the other hand, how many still have the fat DS that won't be able to take advantage of all those glorious wi-fi functions?

/me raises his hand

So I'll pass for now.
I have a DSI and I don't have access to Wi-Fi anywhere near my home. It isn't really necessary unless you want dreamworld pokes.
I just got Black 2 today, I'm having a blast. This is the most f-fun I've had playing a Pokemon game in a while.  I went to the ranch place(Loceey or Lossy) and the first Pokemon I encountered was a Rioulu. Took all ten of the starting pokeballs to catch it, same applies to Magby.
I just beat the second Gym and my Team Consits of:
Grom the Riolu(Male)
Aleph the Psyduck(Female)
Cook-Cook the Magby.(Male)
I boxed my starter (Snivy) as soon as I caught Riolu . I never liked grass types, and I've raised way too many Oshawots and Tepigs.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 15, 2012, 03:28:32 pm
Apparently in the new mystery dungeons your moves will level up and become stronger the more you use them.
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on October 15, 2012, 03:40:15 pm
Hmm... somehow I completely missed the release of Black 2 and White 2, but it looks like I have a $10 Amazon gift code White 2 is ordered and will be here Wednesday.

*sigh* I already have too many games to play and two of them are MMOs that soak up as much time as I throw at them. :(
Title: Re: A Thread about the Pokemans
Post by: UltraValican on October 15, 2012, 06:05:03 pm
Apparently in the new mystery dungeons your moves will level up and become stronger the more you use them.
Mitebcool, Assuming they have a move evolution system that makes sense. Ember into Flamethrower, stuff like that.
I'm kind of disappointing that they switched from sprites to(relatively crummy) 3D. Graphics don't make a game, but the whole underground spring scene would be a lot less powerful.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 15, 2012, 06:08:08 pm
Apprently its a progression from Thunder I to Thunder II to Thunder III ect
Title: Re: A Thread about the Pokemans
Post by: UltraValican on October 15, 2012, 06:29:23 pm
It will be interesting to see how that works out.

One thing I really want to see, but probably won't get is a "conversation system".
If your familiar with SMT/ Persona 1&2, you know you can converse with the monsters you fight. Depending on the outcome of these conversations you could miss a turn get an item, or even get a new party member.
The whole hook of the "Mystery Dungeon Worlds" is the notion of "Pokemon that act like people". Its kinda lazy/strange that a sentient being can't communicate with me verbally. I want dark types that try to scam me/get me to pay for their allegiance, and Psychics that challenge me to a games of wit before risking all their hard earned poke working as an explorer.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 25, 2012, 05:17:20 pm
The new mystery dungeon games will have DLC dungeons
Title: Re: A Thread about the Pokemans
Post by: UltraValican on October 25, 2012, 06:45:54 pm
The new mystery dungeon games will have DLC dungeons
I heard about that. The model seems to be "Free for a while" then you pay if you miss the promotional.
Title: Re: A Thread about the Pokemans
Post by: Shakerag on October 29, 2012, 12:32:59 pm
So how is the challenge mode vanilla? I've heard conflicting stories.
I might get the despite the fact that I can't get challenge mode without beating the elite four or Beating E4 then erasing save data.
When the fuck is Gamefreak going to put in multiple save files, JEEZ.
I've cooked up a few eggs for the new version and scrambled them up in a box. I will choose one to use in BW2.
Beat B2, activated challenge mode on W2 from the beginning.  Not terribly challenging, and I even went with a full team of six instead of just using Genesect. 

Emboar - Magnezone - Sigilyph (N's) - Liligant - Krookodile - Azumaril
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on November 28, 2012, 11:57:31 pm
I think I'm gonna revive this one. I seriously thought I'd never get back into ("back into" in the sense that I play at all) the main series games, but the prospect of playing with a friend and a seriously cheap copy lured me into White 2.

I gotta say, I came in expecting the exact same feeling of sameyness I got from DP (the point where I pretty much stopped gaming seriously to go do other things.) And, granted, the underlying system is still exactly the same. But I will say that the series has changed quite a bit in the fifth generation, and I feel it's actually for the better.

PROS:

*At first I thought I'd hate the nearly "diminishing rewards" style EXP curve after being burned by how poorly it was handled in SMT: Strange Journey. But I actually like the game it encourages me to play. It's basically worthless to grind on level 2 weedles with a level 9 kakuna now. Instead, I end up seeking out areas with stronger wild beasts and, consequently, staying challenged by the game. It's a nice system.
*I've seen several people say they detest the graphics, but I think BW/2 really improved on them. The seasons look absolutely great, the Pokemon animations are so vivid and active and the cities are actually immersive to an extent. The overall Pokemon designs have not changed much in my eyes, but they've always seemed polished to me since the third generation.
*There's so much to do. I never feel like I'm lacking things to go check out or find. And, although the Dream World/Entralink features are fairly "kid-oriented," they do actually add something to the core game that was sorely missing which was a way to get a bunch of National Dex Poke's before even beating the game. Considering I could not give two flips about the new Unova critters, playing around with old early-generation ones like Pineco and Ponyta and such without having to finish the game first feels good.
*The combat has not been upgraded much from DP, but the addition of more helpful utility moves for strategic gamers has improved the core gameplay quite a bit. I of course adore the double battle system, and wild ones were always much fun.
*I also love how much effort the devs put into trying to break the mold. Your house doesn't have two floors in BW2, you start in a city instead of a tiny town, and the NPCs are (usually) fairly memorable.

CONS:

*The plot of BW1&2 just fell flat for me. I don't really care about N or Plasma, and even though they attempted to ad dress how the trainers in game are being "cruel" by basically dogfighting Pokemon, it all pretty much fell flat. Taking on the game world a little bit out of order was neat, though.
*The attack animations felt so slow for some reason. Maybe I'm just thinking about time as an adult more. I ended up turning them off entirely.
*The difficulty seemed pretty uneven throughout the game. It would go back and forth between why is this so hard it's Pokemon and I should really be doing homework instead of pressing A over and over.
*The whole thing with Pass Powers and their tiny boosts seemed awfully trivial to me. I seriously felt like I was playing some kind of hand-holding MMO during those minigames, and without any major point to it all.
*This is probably not a game-specific complaint, but how much faster my battery ran out along with how long communications between the Dream World and the DS took were annoying.

The game is still a great time-waster, though, and I'm glad it's handheld. I can pick it up and play for a session or so like I used to. I recommend BW2 to anyone who's considering getting one of them.
Title: Re: A Thread about the Pokemans
Post by: Valid_Dark on November 30, 2012, 10:33:02 pm
Is arcanine a legendary?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on November 30, 2012, 10:35:11 pm
...no
Title: Re: A Thread about the Pokemans
Post by: Korbac on November 30, 2012, 10:56:55 pm
Is arcanine a legendary?

It's a decent pokemon, but not a legendary, no. :P

On that note I must applaud Pokemon for having tons and tons of pokemon and having all of them be useful in certain situations. :)

Edit : You have to unlock easy mode?

GAME DESIGN H/7
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on November 30, 2012, 11:04:24 pm
Is arcanine a legendary?

I had to google it but I laughed.
Title: Re: A Thread about the Pokemans
Post by: Valid_Dark on December 01, 2012, 04:21:09 am
That was kind of a trick question, he is a legendary according to the pokedex.      (look at what its species is listed as)


 Although its species is the "legendary Pokémon", it is not normally considered a true legendary.  But in a episode of the anime, there is a plaque that shows it grouped with the 3 legendary birds. 
Listing them as the 4 legendaries of Kanto.


 http://bulbapedia.bulbagarden.net/wiki/File:Legendary_Pokemon_engravings_EP002.png
Title: Re: A Thread about the Pokemans
Post by: woose1 on December 01, 2012, 10:37:56 am
They're certainly balls-hard enough to find and catch. And they do have really decent stats for Pokemon of a comparable level.
EDIT: My guess is that they're the basis for this guy. (http://bulbapedia.bulbagarden.net/wiki/Entei_(Pokémon))
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 19, 2013, 12:20:26 am
I am also reviving this.  I decided to do some casual battles on Pokemon Online but I'm hindered by the fact that I have no idea what I'm doing.  I put together something resembling a RU-tier team using smogon.com.  I didn't want to use the popular guys, that's no fun.


So yeah.  I forgot what I was planning shortly after I planned it and threw this together in a few minutes.  Does anybody have some general advice for Battle Poking Men?  What I should do with my setup?  I like the general idea of Sandslash and Drapion even if I forgot how they went together in the middle of putting them together.

EDIT:  I switched Quilfish with whatever that pink Psychic Puncher guy is, forgot his name, and Scyther with Hitmonlee.  Sandslash is a spinner/stealth rocker now with Drapion as pursuit.
Title: Re: A Thread about the Pokemans
Post by: Chattox on January 19, 2013, 07:13:06 am
I'm getting White 2 today, after not having played since Diamond. Is there any kind of online overworld like there was in D/P?
Title: Re: A Thread about the Pokemans
Post by: Freshmaniscoolman on January 19, 2013, 07:34:58 am
Anyone heard of http://www.pokemonshowdown.com
or http://pokemon-online.eu check 'em out they're great simulators.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 19, 2013, 12:42:07 pm
I'm using Pokemon-Online.  When I woke up I had some kind of increased grasp of what I'm doing (Still trying to palm a beach ball, but my grasp is improving).  I'll post what I have later and maybe some kind soul can give me advice.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on January 19, 2013, 02:21:19 pm
That was fun used the Pokemon-Online and just made a team of Pokemon I like
The Team is,
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 19, 2013, 04:20:42 pm
I think i've got something resembling a viable RU team!  So far I'm actually winning games!  Not a whole lot, but some. 

Drapion and Sandslash are the same, with sandslash usually leading to drop rocks and drapion there to pursuit trap ghosts for him.  Clefable and Slowking are also the same.  The next two are Hitmonlee with liechi berry, endure, and reversal.  Most of my wins are sweeps when Hitmonlee blocks a big attack and starts OHKOing everything.  I also have a Lilligant special sweeper who does an okay job but rarely clinches things.  I'm not quite game smart enough yet to regularly get setup sweepers going.

Any advice from people on how to make this team better?

Concerns:  I have some serious holes in my coverage, namely I can't do shit against dragons.
Title: Re: A Thread about the Pokemans
Post by: Shakerag on January 21, 2013, 10:38:31 am
I'm getting White 2 today, after not having played since Diamond. Is there any kind of online overworld like there was in D/P?

Online overworld?  I am not sure as to what you are referencing. 
Title: Re: A Thread about the Pokemans
Post by: Aklyon on January 21, 2013, 10:41:40 am
D/P had the Underground. Unless you count the Global Link site, I don't think it has one.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on January 21, 2013, 10:45:05 am
D/P had the Underground. Unless you count the Global Link site, I don't think it has one.

Closest equivalent is the entralink, which in this one doesn't allow you to see eachother. Basiaccly you can do challenges on the entralink which cause things related to the challenge on the regular overworld so you can do the entralink while progressing on the normal game.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 21, 2013, 05:24:20 pm
I don't think it's ethical to name a Ditto "31HP/30SpD" but I'm not a particularly ethical trainer. In other news, I got a Ditto with good stats!
Title: Re: A Thread about the Pokemans
Post by: Shakerag on January 21, 2013, 05:42:57 pm
I don't think it's ethical to name a Ditto "31HP/30SpD" but I'm not a particularly ethical trainer. In other news, I got a Ditto with good stats!

I ... do the exact same thing >_>

Also, if you happen to have multiple games and means of trading between them, I try to ditto hunt on my non-main game.  Makes breeding a little less painful. 

Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 21, 2013, 06:01:20 pm
I've only got Black right now, but I'm doing all my Ditto hunting with it so when I get Black 2 I can transfer them all.
Title: Re: A Thread about the Pokemans
Post by: Geen on January 21, 2013, 06:07:03 pm
Damn you Selfdestruct/Explosion nerf! Damn you! I can no longer steamroll everyone with kamikazes. :'(
Title: Re: A Thread about the Pokemans
Post by: Sirus on January 21, 2013, 06:10:57 pm
I feel like I'm missing an in-joke involving Dittos. Can someone clear up why naming mons after stats is unethical, or why you would catch Dittos in one version just to transfer them to another?
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on January 21, 2013, 06:43:22 pm
Damn you Selfdestruct/Explosion nerf! Damn you! I can no longer steamroll everyone with kamikazes. :'(
Yeah, it kinda sucks having Explosion not be the strongest move in the game anymore.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 21, 2013, 06:45:08 pm
Can someone clear up why naming mons after stats is unethical

It was just a joke based on the whole Pokemon as friends/pets. I wouldn't name my kid "6' tall" and wouldn't name my greyhound "39mph top running speed".

or why you would catch Dittos in one version just to transfer them to another?

Eggs are produced more quickly at the day care if the parents are from different game cards.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on January 21, 2013, 07:13:16 pm
Also, Ditto is a pain in the arse to find when you don't know where he is yet. Much easier to just trade/transfer over a ditto and let the pokedex do your locating work for you if you need a second one.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on January 21, 2013, 07:14:24 pm
504!
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 22, 2013, 12:31:18 am
Today I learned that Sawsbuck is awesome. I shall use my army of dittos to get a good one.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 22, 2013, 12:58:08 pm
I've been using a fun team I found lately, Landorus-T, Scizor, Keldeo-R, Starmie, and Zoroark.  Pretty good as is, and also just about everybody (especially Keldeo and Scizor) functions as awesome bait.  Disguise Zoroark as Keldeo and watch the other guy's reaction when his Jellicent gets one-shotted on the switch.
Title: Re: A Thread about the Pokemans
Post by: Shakerag on January 22, 2013, 01:33:03 pm
Playing W2

Story long finished, and all in-game events done.  Working on my join avenue which just hit lvl51.  Used to have one of everything, but now I'm replacing some stores (berries/shop) with more dojos for easy EV (and level) training.

Got my entree to white 30/black 7.  Slowly getting black levels up for the trainer card advancement.

Caught/bred/raised every pokemon I can naturally get in-game outside of a few swarm/grotto pokemon.  Going to still need to trade over almost 100 for full dex completion. 

Got all TMs outside of ones needing BP.  DurANT/Carracosta team can get me about 8 BP per tournament reliably, but maybe I'll throw together a team that could handle triple/rotation battles so I could get up to 18 BP per tournament at the PWT.

175-ish medals so far.  The 30-funfest-participants is all but impossible for me, and the 1000 passers-by seems equally impossible.  I'd at least like to get over 200, and finish out the "challenge" medals.

Did all the movies on good ending, and have about 1/4th of the cult endings finished. 

Need to remember to more regularly check on the dream world.  That modern house will be mine yet!

Crazy how much stuff there is to do post-story.  And I haven't even touched the battle subway yet. 
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 22, 2013, 04:57:33 pm
I fully EV trained a Sawsbuck and realized that I picked the one with the worst stats instead of the one with the best. Grah.

Also, speaking of dream world shit, does anyone want to be dream world friends? From what I can tell, you just water each other's berries, which gets everyone more berries. Also you can trade items but I don't think anyone actually uses the swap shelf.
Title: Re: A Thread about the Pokemans
Post by: Shakerag on January 22, 2013, 06:22:51 pm
I fully EV trained a Sawsbuck and realized that I picked the one with the worst stats instead of the one with the best. Grah.

Also, speaking of dream world shit, does anyone want to be dream world friends? From what I can tell, you just water each other's berries, which gets everyone more berries. Also you can trade items but I don't think anyone actually uses the swap shelf.
Watering berries yields more berries, but you also get dream points for watering berries too.  Dream points basically just act as a gate to further content.  Have a link. (http://serebii.net/black2white2/dreamworld.shtml)

I have actually used the swap shelf a bit.  Helps to find some of those rare berries, and just grab additional items.  I'd friend you, but I'm not sure what info you need.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on January 22, 2013, 06:27:13 pm
Starting friday there's gonna be a Lv 50 keldeo distributed over wifi
Title: Re: A Thread about the Pokemans
Post by: Sirus on January 22, 2013, 06:32:17 pm
/me once again curses his lack of wifi access
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 22, 2013, 07:02:14 pm
Watering berries yields more berries, but you also get dream points for watering berries too.  Dream points basically just act as a gate to further content.  Have a link. (http://serebii.net/black2white2/dreamworld.shtml)

I have actually used the swap shelf a bit.  Helps to find some of those rare berries, and just grab additional items.  I'd friend you, but I'm not sure what info you need.

Oh yeah. I knew about dream points, but I forgot you get bonus dream points for watering friends' berries. If I friended anyone from here, it's just be to do some berry watering. I'm trying to get 300 Watmel/Belue berries for the tropical house, and I feel like I could get a shit ton per plant if I could water them more than once every 24 hours.

Starting friday there's gonna be a Lv 50 keldeo distributed over wifi

More information: It's Black 2 and White 2 only, and the event only lasts until February 12. Hopefully I'll have a job by then so I can grab this.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on January 22, 2013, 07:17:59 pm
Black 2 and White 2 only
/me sighs
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 22, 2013, 07:21:23 pm
Welcome to "We made new games. Why didn't you buy these new games?"

And the EV training of Cervuwyn the Sawsbuck is complete. I like obnoxious nature names. And this one includes 4 of the last 6 characters in the alphabet! I don't think you can get more obnoxious than that.

edit: Fuck the battle subway. I blaze through two of this dude's pokemon with Volcarona, then he sends out a Weavile. Easy peasy. Night Slash! Crit! Volcarona goes down. I send out Sawsbuck. It'll be a little more difficult, but still winnable. Night Slash! Crit! Sawsbuck goes down. Well fuck, all I've got left is Cofagrigus. Night Slash! Cofagrigus is slightly above half health. Cofagrigus misses the Will-o-Wisp, which is a death sentence.

Team weakness discovered: Dark type sweepers. And lucky crit streaks.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 22, 2013, 10:05:38 pm
Technician Scizor with bullet punch will take care of that real nice.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 22, 2013, 11:08:12 pm
Technician Scizor with bullet punch takes care of most things.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 23, 2013, 02:12:21 am
My Battle Subway team is a fully EV trained Bullet Punch Scizor, Ultimate Critical Absol, and SubPunch Breloom. Usually only need Scizor, but if he falls there are still two incredibly powerful Pokemon to use. It's fantastic.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 23, 2013, 02:34:07 am
All physical damage? What happens if you go up against a... wow, not one of the highest defense Pokemon is resistant to steel. I guess that's the real secret behind Scizor's dominance.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 23, 2013, 02:40:07 am
Aggron? Superpower. Shuckle? Bullet Punch. Steelix? Superpower. Skarmory? U-turn to Breloom. Not to mention that Absol's 50% critical rate makes for a ridiculous amount of wallbreaking. Might train a Jellicent or something neat from Unova to replace Absol, as that one's kind of a crapshoot. It's either incredibly powerful or... really unlucky.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on January 23, 2013, 08:51:11 am
But Absol looks cooler than floaty jellyfish pokemon :)
Title: Re: A Thread about the Pokemans
Post by: Shakerag on January 23, 2013, 09:57:38 am
Starting friday there's gonna be a Lv 50 keldeo distributed over wifi

Jesus fucking christ.  Still no Meloetta distribution?  Gamefreak is royally pissing me off.  I mean, it makes absolutely no goddamn sense to have Meloetta/Genesect as part of the newest generation if there isn't going to be an official way to obtain them in the game!  I'm referring to BW1, for the record.  You couldn't get Genesect until the damn -sequal- came out, and Meloetta still hasn't had a distro and the 6th gen game has already been announced! 

The fact that a game (BW1) can say "here's a list of all the 5th gen pokemon" and then have no in-game or external way (short of trading with someone else who -has- the sequal) to get two of them is mind-bogglingly stupid.  I can't think of another game where you had to buy a sequal in order to unlock all of the content in the original game. 
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 23, 2013, 05:19:22 pm
Pokemon Ruby and Sapphire. I think you could only get Deoxys in FR/LG/E.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 23, 2013, 05:51:13 pm
Yep. Also Giratina-O/Shaymin-S in Platinum. And you could only get a Manaphy in DPP by trading from Pokemon Ranger. (Or from My Pokemon Ranch with the Platinum update.)
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 23, 2013, 06:08:34 pm
More Battle Subway. More "fuck weavile".

I send out Volcarona. "Ha," I say. "I'm a full health, you can't one shot me." It uses fake out, crits, deals half my health. Next turn it uses night slash, crits, gets the other half. So I send in Cofagrigus, land the Will-o-Wisp, then switch to Sawsbuck. I smack it down with Return at the cost of most of my health.

She sends out Steelix. Easy, right? I use horn leech, but the Steelix outspeeds me and uses night slash. What the fuck. I hit it, revealing it as a Zoroark. Yay, she managed to get two Weaviles on her team! I try to kill it with Return but it crits on Night Slash and kills me.

Only Cofagrigus remains. I go for the Will-o-Wisp, and manage to burn/hex it down with like 20HP left. Then the real Steelix shows up. Its strategy is curse+chestorest with its only offensive move being Earthquake. Luckily I have Haze to render its cursing useless, and Will-o-Wisp to ensure that its earthquakes can only deal like 14 damage at a time.

I heal slowly off leftovers but realize that I can't kill it if it keeps using Rest, so I curse it while it's asleep as soon as I break half health. I immediately realize it's impossible for me to Will-o-Wisp it on the turn it wakes up. It uses earthquake, which deals like 28 damage and kills me.

Moral of the story: fuck dark types and fuck lucky crits.

edit: And another round! I wipe this dude's team and my Pokemon are damaged, but nothing ridiculous. Then his last pokemon... WEAVILE! It outspeeds my Cofagrigus, takes down the rest of its health. Outspeeds my Sawsbuck, killing it in two hits while Sawsbuck takes it down to like 3HP, then outspeeds my Volcarona and one-shots it. It didn't even need to crit. I need some fucking priority moves.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 23, 2013, 07:52:38 pm
I love Zoroark, man.  Anybody can play the numbers game of Battle Poking Men, but Zoroark is something most people can't seem to handle, he just puts too much wine in front of you.  I think I've only been caught out once, and it wasn't a hard counter so no big, I didn't even die.

I also have choice specs and trick on mine so he can deal with those obnoxious late game stallers like Spike/Roost/Whirlwind skarmory.

Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 23, 2013, 08:14:44 pm
I love choice+trick. If I had more choice items then I'd definitely get that combo on my team.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 24, 2013, 09:45:34 pm
You guys need to play the battle simulators.  I have everything for free.

Speaking of which, I know you hate Weavile, so you'll be glad to hear I just had a guy's Weavile use Beat up on my Justified Lucario.

gg
Title: Re: A Thread about the Pokemans
Post by: Freshmaniscoolman on January 24, 2013, 09:55:45 pm
Who else hates Pokemon X and Y? I know nothing but the trailer and the starter Pokemon have been released but in the trailer the gameplay looks so weird, Pokemon is not about graphics at all but once Nintendo tries so hard to get good graphics (makes 3D and stuff) they fail so hard, the character is taller than the whole terrain, and the character's head looks like a circle with no dips and bumps at all. And even though the character is very tall, it is also very short (I don't know how.), also, I analyzed the trailer a little bit and it seems that you can only move north west east and south, no northwest or anything, I don't know how that works in a 3D game, one more thing, the character's eyes look very creepy.

Now, the starter pokemon, Chespin is just a beaver with a hat, how original. Fennekin is just a fennec fox and Froakie is just a frog. Also, why on Earth is the name after letters? It's going to be like this:

- Pokemon X and Y
- Pokemon Z
- Now I know my ABC's.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on January 24, 2013, 10:01:38 pm
It's believed the names are letters in order to refer to the axis of a 3d coordinate model.

Also I have absolutely no problem with gen 6 so far
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 24, 2013, 10:13:01 pm
Who else hates Pokemon X and Y? I know nothing but the trailer and the starter Pokemon have been released but in the trailer the gameplay looks so weird, Pokemon is not about graphics at all but once Nintendo tries so hard to get good graphics (makes 3D and stuff) they fail so hard, the character is taller than the whole terrain, and the character's head looks like a circle with no dips and bumps at all. And even though the character is very tall, it is also very short (I don't know how.), also, I analyzed the trailer a little bit and it seems that you can only move north west east and south, no northwest or anything, I don't know how that works in a 3D game, one more thing, the character's eyes look very creepy.

Now, the starter pokemon, Chespin is just a beaver with a hat, how original. Fennekin is just a fennec fox and Froakie is just a frog. Also, why on Earth is the name after letters? It's going to be like this:

- Pokemon X and Y
- Pokemon Z
- Now I know my ABC's.

Squirtle is just a turtle.  RBY for worst games in history.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on January 24, 2013, 10:18:13 pm
The awesome thing about the 3D pokemon games is the 3D part. The giant pokemons are giant, the small ones are small, and you get nifty new animations for all of the moves you'd previously only seen in 2d sprite form. But they're all battle. If you get bored of battle (and don't have any new pokemon to do it with), theres no point to them anymore (except for the Stadium games, which had minigames, and XD/Darkness, which had a story to finish).

The mainline Pokemon games have plenty to do, you have the running (or flying or surfing), and random probably not terribly great sidegame to replace the contest/pokeathlon/musical, and the gyms, and an evil team who is probably not a slightly more/less competent team rocket in disguise, and some other things. If you add the 3D to it on the 3DS which has a better capabilities (somewhat), you get a pretty decent compromise.
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on January 24, 2013, 10:32:53 pm
Speaking of which, I know you hate Weavile, so you'll be glad to hear I just had a guy's Weavile use Beat up on my Justified Lucario.

gg
What the hell was he expecting?
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 24, 2013, 10:36:28 pm
In his defense it was a switch-in, but still, lel.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 24, 2013, 11:11:54 pm
Who else hates Pokemon X and Y? I know nothing but the trailer and the starter Pokemon have been released but in the trailer the gameplay looks so weird, Pokemon is not about graphics at all but once Nintendo tries so hard to get good graphics (makes 3D and stuff) they fail so hard, the character is taller than the whole terrain, and the character's head looks like a circle with no dips and bumps at all. And even though the character is very tall, it is also very short (I don't know how.), also, I analyzed the trailer a little bit and it seems that you can only move north west east and south, no northwest or anything, I don't know how that works in a 3D game, one more thing, the character's eyes look very creepy.

Now, the starter pokemon, Chespin is just a beaver with a hat, how original. Fennekin is just a fennec fox and Froakie is just a frog. Also, why on Earth is the name after letters? It's going to be like this:

- Pokemon X and Y
- Pokemon Z
- Now I know my ABC's.

Squirtle is just a turtle.  RBY for worst games in history.
Seriously, I'm not sure where people are getting the 'running out of ideas' vibe from the new Pokemon designs. Remember Rattata? Voltorb? Magikarp? They're just a rat, a Pokeball, and a carp. Not even with hats! Every generation has its failures and boring designs. Every generation has its standouts.

As for the character being taller than the terrain, that's always been the case. Look at the ledges in previous games and tell me they're not waist-high cliffs. That's what they look like to me. The giant spheroid head? Welcome to stylization. It's been around since RBY. There's no main character in any main series game that's had a realistically proportioned sprite.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 25, 2013, 12:22:09 am
Ugh, man.  That free +6 Lucario is basically the only good thing that's happened to me playing Pokemon in fucking days.  For a while I was winning almost every game, then suddenly I can't do anything.  Nothing hits, Hidden Power is the stupidest thing I've ever seen, why have a tight rock-paper-scissors balance if half the rocks have a pair of scissors in their pocket?  Also nothing hits.  I think I've had like two misses in my favor in the past week.  If I can't afford to miss, I miss.  If I bring moves that don't miss, I don't get the OHKO and die anyway.
Title: Re: A Thread about the Pokemans
Post by: Freshmaniscoolman on January 25, 2013, 08:47:20 am
My first Pokemon game was Ruby, and yes, it was a circle head, but since it wasn't 3D, it didn't bother me, the graphics were actually better, but now in X and Y it looks like one giant pixel.
Title: Re: A Thread about the Pokemans
Post by: Shakerag on January 25, 2013, 10:09:13 am
It's believed the names are letters in order to refer to the axis of a 3d coordinate model.

Also I have absolutely no problem with gen 6 so far

Look at the Japanese logos for X and Y.  See the double helix?  Think X and Y chromosomes. 

Title: Re: A Thread about the Pokemans
Post by: Absolute Niro on January 25, 2013, 10:38:19 am
I really think the whole 3D + weird angles thing distorts the look of the game a lot, but at least the battles look decent. The Pokémon models are surprisingly well-done and look much better than sprites.
Title: Re: A Thread about the Pokemans
Post by: Freshmaniscoolman on January 25, 2013, 10:56:34 am
I really think the whole 3D + weird angles thing distorts the look of the game a lot, but at least the battles look decent. The Pokémon models are surprisingly well-done and look much better than sprites.


No. Are you serious? I didn't mention how horrible the battles look like, if you look closely at when Fennekin does that fire move, the fire isn't actually coming out of its mouth, it's coming out of its chest, the models are very ugly.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 25, 2013, 11:44:50 am
Some of these things I don't even know what you're talking about.  I looked up the screenshots expecting to see the dude with a big head and two little lines, and I just saw a big stylized animo head.  It looks fine, man.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 25, 2013, 12:22:33 pm
The game still has a few months of polishing. I doubt what we saw were all final animations. They've shown moves used in trailers that got new animations before the actual release before, and that was with far less time between announcement and release.

That guy might look kinda strange, but he's actually better-proportioned that any 2d main character, to my knowledge. Looks better than the Black(2) and White(2) characters, at least.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 25, 2013, 04:44:52 pm
Pokemon is not about graphics at all

Trivia: video games in general are about graphics.

Also, why on Earth is the name after letters? It's going to be like this:

- Pokemon X and Y
- Pokemon Z
- Now I know my ABC's.

Actually it's more likely to be Pokemon X2 and Y2. At least from what I see, BW2 are a lot more successful than any third version has been.
Title: Re: A Thread about the Pokemans
Post by: Freshmaniscoolman on January 25, 2013, 04:56:32 pm
Pokemon is not about graphics at all

Quote
Trivia: video games in general are about graphics.
Video games are about gameplay.
Title: Re: A Thread about the Pokemans
Post by: Freshmaniscoolman on January 25, 2013, 04:57:33 pm

Quote
Trivia: video games in general are about graphics.
Video games are about gameplay.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on January 25, 2013, 05:38:51 pm
If they make a dual third again its going to be irritating; theres no point at all in waiting for the third game if you get a chioce thrown in your face anyway, when the point of the third game is to combine the two games.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 25, 2013, 06:02:28 pm
But up until now that combination has always felt like a slap in the face to everyone who bought the first two games.

I think what happened with BW2 is that they realized that their goal was to get everyone to buy two games per generation, so they designed the sequels around that goal. This results in people going "Wow, buying Black then Black 2 is great!" instead of people going "Wow, why did I buy Diamond? I should have just waited for Platinum."

Quote
Trivia: video games in general are about graphics.

Video games are about gameplay.

It's conveyed almost entirely through graphics, though. I guess I was wrong in saying that video games are about graphics, but I still think dismissing graphics is like saying the paint is unimportant to a painting.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on January 25, 2013, 06:12:18 pm
Yes, but then you either end up with the exact same version-exclusives, or you need a second (3)DS to reaquire your previous version-exclusives if they were any good. In Crystal/Emerald/Platinum, you got all of the pokemon.

And it also takes the effort out of naming the third game something relevant.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 25, 2013, 06:20:30 pm
Protip: you don't have to get the same version twice. I bought White and then Black 2. All the Pokermans.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on January 25, 2013, 06:26:48 pm
I covered that.
or you need a second (3)DS to reaquire your previous version-exclusives if they were any good.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 25, 2013, 06:31:02 pm
Or friends. :I

Maybe I'm just lucky, but I have four or five friends that also have a DS and a Gen 5 Pokemon game.  :P (Could be a college thing.)
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 25, 2013, 06:34:32 pm
Yes, but then you either end up with the exact same version-exclusives, or you need a second (3)DS to reaquire your previous version-exclusives if they were any good. In Crystal/Emerald/Platinum, you got all of the pokemon.

Crystal had missing Pokemon. (http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Crystal_Version#Pok.C3.A9mon_not_found_in_Crystal)
Emerald had missing Pokemon. (http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Emerald_Version#Missing_Pok.C3.A9mon)
Platinum had missing Pokemon. (http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Platinum_Version#Missing_Pok.C3.A9mon)

The goal of those games was never to have a version where you could get all the Pokemon.

And it also takes the effort out of naming the third game something relevant.

Oh well? I don't see how that's very important.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on January 25, 2013, 06:42:33 pm
The latter thing wasn't important, I just wanted to say it.

As to the pokemon missing, I didn't know that. Hmm.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 25, 2013, 06:46:53 pm
I was actually surprised about Crystal missing Pokemon. I feel like I've been told a lot that it had both version's exclusives.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 25, 2013, 09:13:24 pm
Well, I think I'm done for a while.  After days of losing almost every game no matter what I did I had eventually resorted to using sand stall because I hated the person I was playing against so much I wanted him to have as little fun as possible.  That's probably not healthy, especially considering this is a fucking game, and I should be having fun.
Title: Re: A Thread about the Pokemans
Post by: DemonOfWrath on January 25, 2013, 10:51:07 pm
Make a joke team then, doesn't matter if you win or lose as long as your opponent goes "WTF!?".

Had great fun a few years back doing a trick room team since I wanted to abuse the rediculous offense monster that is Clamperl. Needed a lead to set everything up, so what did I go for? A Ralts, at level 1 with a focus sash. Nearly every opponent had to ask if I was serious, but that lv 1 Ralts tended to cause havok before it died throwing sleep and burns around and occasionally getting a destiny bond kill, usually with a few turns of trick room left to beat the crap out of their team with my slow but powerful sweepers.

Didn't win much, mind you, but it was damn fun.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 25, 2013, 11:46:50 pm
Yeah, I reinstalled.  I have some kind of thing where once I'm into a game I can't just quit.  I can only quit when the addiction runs its course and it hasn't yet.

Now I want to try an endeavor Aron with Focus Sash, just to piss people off.  Maybe one try.  And also Reversal Dugtrio.

And focus sash shedinja, because fuck you.

Come on guys, what else can I bring out for the ultimate bullshit team?

Maybe Hippowdon or Obama Snow?  To kill them after endeavor.

So many choices...
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 26, 2013, 01:29:39 am
Google Swagnemite. Go to the Happy Thread and look for my Stallnanasaurus post. Gimmicks are fun, sometimes.
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on January 26, 2013, 10:16:46 am
Come on guys, what else can I bring out for the ultimate bullshit team?
Aron + Sturdy + Shell Bell = Reusable FEAR.
And then the rest of your team can be built to counter common mons immune to sandstorm.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 26, 2013, 11:55:31 pm
Anyway, I put together a more viable team based on trolling. 

Spoiler: Behold! (click to show/hide)

Sableye and Gengar provide the bulk of the trolling, Sableye doing his usual shit with Gengar abusing Substitute and disable to shut down the enemy's strongest move and then pelting him with shadow balls.  Surprisingly effective, he usually gets at least one kill a game.  Blissey is a backup troll, poisoning and setting up rocks on special attackers.  Conkeldurr cleans up and occasionally sweeps, Jirachi revenge kills and trolls with iron head, and Nidoking uses his ridiculous damage and universal coverage to knock holes in the enemy's team for the others to exploit.

I'm actually winning more games than I lose.  I think part of my problem before was I always used other people's teams, and didn't know their quirks and synergies as well.  Building the team myself makes me intimately aware of just what it is and isn't capable of, so I can plan better.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 27, 2013, 05:35:43 am
Are you allowed to have three leftovers on the same team?
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 27, 2013, 11:48:50 am
Yes.  There's only a few item limitations on PO.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 27, 2013, 12:01:28 pm
Stall teams would be doomed without their sack lunches!

I'm actually winning more games than I lose.  I think part of my problem before was I always used other people's teams, and didn't know their quirks and synergies as well.  Building the team myself makes me intimately aware of just what it is and isn't capable of, so I can plan better.
This. This is what lets my RU team take on the OU and Ubers teams of my friends. Individual Pokemon may be mighty, but it takes a team to win. My Quagsire is the rock that team is built around, but he wouldn't be half as effective without Miltank to take grass hits and outstall things that Quagsire can't. Relicanth is a hammer with fins, but needs a Ninjask's help to become an unstoppable battering ram. There's a reason that Swellow is the least useful member of that team. It was just thrown on at the last minute because I needed another late-game sweeper. I'll probably replace it soon, actually.

I've been having trouble finding that kind of synergy with OU Pokemon so far, though. I look at other teams and try to adopt their strategies, but I end up with the same problem that you were having. Might be a good idea to just slap together a team of 6 random OU Pokemon and see which ones are the most effective. Replace the less effective ones with support for the better ones as they are revealed...

To the (other parts of the) internet!
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 27, 2013, 09:01:47 pm
I don't think good OU teams actually use exclusively OU Pokemon. I think they use a lot of the lower tiers' stuff, but those just tend to be more narrow and/or require more support. But they can still shine more in the right team than a random OU Pokemon would.
Title: Re: A Thread about the Pokemans
Post by: DemonOfWrath on January 27, 2013, 09:09:07 pm
Yep, remember OU is just made of whatever's being used the most (unless the definition has changed at some point). Often when you have a really specific hole you need to fit you can find some random obscure mon that'll do it perfectly. Course they're in OU for a reason and make a good starting point for team building but the last 1 or 2 slots when you're looking for very specific roles you can easily look around the lower tiers.

And building your team yourself is just so much more satisfying. It's fun to have a mon with absurdly specific stats and moves that nobody would guess solely to counter something that'd otherwise obliterate your team.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 27, 2013, 09:51:57 pm
So uh. Some Tropic Thunder up in here. A real Citrus Surprise. Bananasaurus won the day! (Yes, I know that bananas are not citrus.)


Summary: My Groudon (Tyrannosaurus ROCKS) sparred with his Jirachi for a bit, but paralyzed it and switched out for Smeargle. (Francois) Francois got murderkilled. So I sent out Gorebyss (Shell Smash Sweeper) to set up Aqua Ring, a substitute, and two Agility while he floundered in paralysis. seeded Jirachi, and he switched out to Salamence. After a while of Leech Seed followed by alternating Protect/Substitute, he went back to Jirachi. More of the same. More of the same against Dialga. Eventually he just gave up. Checking his team later in chat, he didn't have a single move to stop me. Tropius for days!
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 28, 2013, 01:26:08 am
Just played against a Rain Dish Leftovers Leech Seed Substitute Ludicolo.

Why do people like that even play the fucking game?  If you're gonna spend a week of your life playing pokemon at least spend it playing multiple games.  I mean, I know my team is pretty trollstall too, but at least it's active. 
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on January 28, 2013, 01:55:40 am
I almost understand what you guys are talking about.

Seriously, the fact that competitive Pokemon is so large is mind-boggling. In the face of a bajillion other competitive games, a monster-catching game has a more developed and debated tier ladder than most popular fighting games. The anecdotes from players on here are pretty funny, but just getting started on this "online battling" stuff sounds like a horrifying timesink.

Also, back during RSE I thought Skarmbliss killed competitive battling.
Title: Re: A Thread about the Pokemans
Post by: Knirisk on January 28, 2013, 02:18:43 am
Seriously, the fact that competitive Pokemon is so large is mind-boggling. In the face of a bajillion other competitive games, a monster-catching game has a more developed and debated tier ladder than most popular fighting games. The anecdotes from players on here are pretty funny, but just getting started on this "online battling" stuff sounds like a horrifying timesink.

Well, they all gotta be the best, like no one ever was.

Just played against a Rain Dish Leftovers Leech Seed Substitute Ludicolo.

Why do people like that even play the fucking game?  If you're gonna spend a week of your life playing pokemon at least spend it playing multiple games.  I mean, I know my team is pretty trollstall too, but at least it's active. 

I dunno. I'd have fun playing a team based around that. Sure, it'd piss people off, but I bet it's hilarious pissing people off with a stall team, as well as a bit effective. He probably only had that Ludicolo for a few games anyway, since it'd get boring pretty fast. Personally, after peeking around Smogon University, I'm thinking of trying out a team based around a Technician Hidden Power sweeper. I might pick up Black 2 or White 2 for my 3DS (or possibly wait for X/Y) and going for a Elite Four Moody Bidoof sweep, which should be pretty funny. I would never have been aware of these things had I not gone looking around the competitive scene (although, personally, I've only really played Gen 3 anyway).
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 28, 2013, 02:58:11 am
Also, back during RSE I thought Skarmbliss killed competitive battling.

I dunno. I'd have fun playing a team based around that. Sure, it'd piss people off, but I bet it's hilarious pissing people off with a stall team, as well as a bit effective.
Stall is not very effective in this generation. So many Pokemon can utterly crush the old walls that it takes some serious dedication to make a team around Stall. Bulky Pokemon can be swell on a team, but stall alone gets massacred. Pokemon like Sableye that can Taunt or Encore with Prankster artificially boosting their speed can mean the end for Pokemon that rely on multiple moves (or non-attacking moves like Recover) to pull off a stall. For each where Tropius pulled off an infinite stall, I had about a dozen extraordinarily quick, catastrophic, failures. And even when I pulled it off, it wasn't extraordinarily fun. I'm glad I did it once, but I will most likely only pull that team out as a joke amongst friends now.

This "online battling" stuff sounds like a horrifying timesink.
It can be, but it doesn't have to be. Today I was sick and staying home, so I played for about three hours, with maybe another hour looking up strategies for the OU tier. (I'm unfamiliar with it.) Normally I'd just play a game or two during breaks, or for only an hour or so. With how fast most teams move these days, it's not unheard of for a battle to be decided within twenty or even ten rounds. Not every battle is a 406-turn stall war between Tropius and 6 of the best conventional walls ever made. (Giratina, Blissey, Skarmory, Lugia, Groudon, and Deoxys-D. Yeah, that guy was pretty stubborn.) The average battle takes me 4-6 minutes, up to 10 if I'm using a defensive team that relies on a lot of switching and countering. I've had battles take less than a minute, and I've had them take 20. (Being a ninjask swords dance pass to Relicanth -> 6 rounds, 6 kills match and a Tropius Trolling Extravaganza respectively.)
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 28, 2013, 11:33:14 am
Yeah, it's not hugely difficult.  Make a team using Smogon, play a few games with it until you're feeling comfortable with the actual mechanics of the game, then go up and check the threat list on Smogon for your tier.  A quick read-through can give you a good idea of what each of the major players can do, and since it's Pokemon it's easy to recognize them. 

As for actual tiers, I started with RU.  Ubers is kind of lame, I mean you can have anything you want but there's only like ten Pokemon anyone uses and it seems like most ubers players are dumb or kids.  OU is the most popular and probably has the biggest selection of usable Pokemon, but that's not always a good thing.

RU is very centralized like ubers, but seems to have better players.  It's pretty easy to get familiar with the RU metagame, there's like twenty or thirty big threats.

Also, Wobbuffet is a boss, I'm thinking about switching him in for Sableye after seeing him clean house in ubers.  If you don't one shot him you're dead.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on January 28, 2013, 02:52:00 pm
Oh for people who think challenge mode in black and white 2 is too easy (I did) give the rom hack Blaze Black 2 or Volt White 2 a try on challenge mode all gym have 6 Pokemon you can also catch every Pokemon in the hack so no need to trade.
http://projectpokemon.org/forums/showthread.php?26326-Pok%E9mon-Blaze-Black-2-amp-Pok%E9mon-Volt-White-2
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 28, 2013, 11:07:50 pm
Got a new team, can't be assed to put up a whole setup but it's a joke anyway.

Choice scarf Nidoking
Choice scarf Jirachi
Choice scarf Scizor
Choice scarf Starmie
Choice scarf Terrakion
Choice scarf Hydreigon

I call it Pro-Choice.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on January 28, 2013, 11:13:19 pm
Oh for people who think challenge mode in black and white 2 is too easy (I did) give the rom hack Blaze Black 2 or Volt White 2 a try on challenge mode all gym have 6 Pokemon you can also catch every Pokemon in the hack so no need to trade.
http://projectpokemon.org/forums/showthread.php?26326-Pok%E9mon-Blaze-Black-2-amp-Pok%E9mon-Volt-White-2

Okay, that's just cool. Thanks for the link.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on January 29, 2013, 12:18:55 am
Oh for people who think challenge mode in black and white 2 is too easy (I did) give the rom hack Blaze Black 2 or Volt White 2 a try on challenge mode all gym have 6 Pokemon you can also catch every Pokemon in the hack so no need to trade.
http://projectpokemon.org/forums/showthread.php?26326-Pok%E9mon-Blaze-Black-2-amp-Pok%E9mon-Volt-White-2

Okay, that's just cool. Thanks for the link.
I'll let you know now the 2nd gym is really hard on challenge mode.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 29, 2013, 01:54:11 am
Got a new team, can't be assed to put up a whole setup but it's a joke anyway.

Choice scarf Nidoking
Choice scarf Jirachi
Choice scarf Scizor
Choice scarf Starmie
Choice scarf Terrakion
Choice scarf Hydreigon

I call it Pro-Choice.
Hilarious as that is, isn't a scarf on Scizor kind of redundant with a priority move like Bullet Punch at his disposal? Though that could really shock an enemy revenge killer.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 29, 2013, 02:57:34 am
You really need two choice scarves, two choice bands, and two choice specs. That way you have a choice of which choices to choose.
Title: Re: A Thread about the Pokemans
Post by: Reudh on January 29, 2013, 04:40:04 am
Posting to watch, because pokemons.
Title: Re: A Thread about the Pokemans
Post by: Shakerag on January 29, 2013, 10:16:00 am
Pokemon musicals can blow me, and getting 10 followers even more so.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 29, 2013, 02:34:23 pm
I'm probably not gonna use the pro-choice team much.  I mean, against a bad player it'd probably be the perfect departure from convention to throw him hopelessly off his game.  League of Legends is real bad for that kind of thing too, the meta is so strictly enforced even below the competitive level that they just aren't prepared to handle anything weird.

Against a good player, though, it'd be a mess.  He'd probably figure it out by turn 3 or 4 and since I'm dependent on pivots and switch-ins instead of dedicated walls, it's a simple matter to predict which pokemon is coming in on a given attack and pick the right move to blow him up on the switch.  I do that all the time with my Nidoking, switch him in on a lightning pokemon and then use sheer force ice beam to one-shot the incoming dragonite or tornadus.  That shit's demoralizing, and usually gets me an easy forfeit.
Title: Re: A Thread about the Pokemans
Post by: Dutchling on January 29, 2013, 02:35:29 pm
the pro-choice team
I don't know much about Pokemon, but what the hell? Can you do that in Pokemon o_O?
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 29, 2013, 02:39:03 pm
It's a joke.  There are three held items in Pokemon, Choice Scarf, Band, and Specs.  They boost your speed, attack, and special attack, respectively, by 50%, but once you use an ability you're locked into that ability until you switch back out.  I made a team of all choice-scarfed pokemon, which means I'll almost always get the first attack but I have to constantly switch pokemon around, which gives up momentum and becomes predictable after a few turns, opening me up to huge damage on the switch.  I'd have to seriously modify it if I wanted it to be actually viable.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on January 29, 2013, 07:02:39 pm
So is Victini any good? I'm using a Houndoom for my fire atm and I already have a psychic
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 29, 2013, 07:05:37 pm
Victini's got that magic 100-all-around stat pool, and V-Create hits like a truck even against neutral enemies.  I haven't used him, but he seems pretty decent.  He's got the same problem as Latios et al that his signature move lowers his damage, but it hits so hard you'll barely notice.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on January 29, 2013, 07:08:32 pm
Also his ability increases accuracy for your entire team
Title: Re: A Thread about the Pokemans
Post by: shinyarceus4 on January 29, 2013, 07:10:25 pm
Victini's got that magic 100-all-around stat pool, and V-Create hits like a truck even against neutral enemies.  I haven't used him, but he seems pretty decent.  He's got the same problem as Latios et al that his signature move lowers his damage, but it hits so hard you'll barely notice.
V-create lowers stats enough to justify a switch right after using it. At least it's the strongest move that doesn't kill your Pokemon.
Title: Re: A Thread about the Pokemans
Post by: Reudh on January 29, 2013, 08:34:09 pm
I dunno, my Choice Specs Rotom-H with Overheat still hits pretty freakin' hard even after one harsh stat drop.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 29, 2013, 08:53:14 pm
I want them to release a Pokemon with Contrary that can use a stat drop move.

Besides Spinda.
Title: Re: A Thread about the Pokemans
Post by: shinyarceus4 on January 29, 2013, 08:59:34 pm
I want them to release a Pokemon with Contrary that can use a stat drop move.

Besides Spinda.
If only DW Snivy... *dreams of Leaf Storm*
Title: Re: A Thread about the Pokemans
Post by: Reudh on January 29, 2013, 09:07:01 pm
I want them to release a Pokemon with Contrary that can use a stat drop move.

Besides Spinda.
If only DW Snivy... *dreams of Leaf Storm*

I stand by what I said to my friends. Moderately good SpAtk with Serperior, spam leaf storm x 3? Instant ultra powered sweeper, no prediction required.

Resist? +6 Leaf storm. Even better? +6 Choice Specs Leaf Storm. That will dent even the toughest walls.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on January 30, 2013, 03:38:23 am
Just beat Burgh that was pretty tough only had my Golbat and Gabite left his Scyther's X-Scissor is no joke it one shot 3 of my Pokemon.

I'd love to see a Nuzlocke Challenge of this hack.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 30, 2013, 04:36:12 am
Been using the amaranth coelacanth, Relicanth, today. He works pretty darn well as a missile on my Ubers rain team. I've done the math for basically every Ubers threat, and he can outspeed and OHKO scads of things, particularly with stealth rock down. Better than Kabutops as a Kyogre partner for sure. (And now to make an actually decent team asides from Kyogre and Relicanth...)  :P
Title: Re: A Thread about the Pokemans
Post by: Reudh on January 30, 2013, 04:43:27 am
It's a pity Kabutops is so substandard, it has an amazing design.
Title: Re: A Thread about the Pokemans
Post by: Shakerag on January 30, 2013, 10:13:13 am
Just starting Black2 over again.  Deciding to do a mono-poke run this time.  As soon as I can trade it over, it's just going to be me and Stunfisk against the world. 
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 30, 2013, 12:16:34 pm
If they gave a dude contrary and leaf storm/overheat/draco meteor/etc. he'd be banished to ubers within the month.
Title: Re: A Thread about the Pokemans
Post by: Errol on January 30, 2013, 01:49:03 pm
Even at like 10 base Sp. Atk?
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on January 30, 2013, 01:51:24 pm
If they gave a dude contrary and leaf storm/overheat/draco meteor/etc. he'd be banished to ubers within the month.
I think the point of the Reudh's Serperior comment was that it exists already.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 30, 2013, 01:54:16 pm
If they gave a dude contrary and leaf storm/overheat/draco meteor/etc. he'd be banished to ubers within the month.

Like Serperior? Because that's Serperior's dream world ability. It's usable in some Pokemon Online metagames, and it's a sight to behold. Especially with a Choice Scarf. Quagsire can't even ignore its boosts due to Leaf Storm being a grass move, but Miltank, Sawsbuck, and Bouffalant can wreck it with Sap Sipper and a fire move. (Miltank's Fire Punch is excellent for this.) I believe he's still only OU or UU with that though, because there are enough faster Pokemon that you can revenge kill him or otherwise kill him. Ninjask can take the first leaf storm without batting an eye, even after Stealth Rock damage. The second can hurt him, but on turn two he'll be fast enough to outspeed even Choice Serperior and KO with X-Scissor. In fact, none of Serperior's viable moves can do more than a possible 2HKO, even after Stealth Rock damage. Heatran can also tank Leaf Storm with ease, and return fire with Eruption or any other fire move. In fact, most 4x grass-resisting and some 2x resisting Pokemon can counter him, so long as they're fast enough. (Or scarfed.)

I suppose a Life Orb set on Serperior could work with Hidden Power, but otherwise the only decent special move he gets is Leaf Storm. And the drop in speed would make him trivially easy to counter.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 30, 2013, 09:30:43 pm
Someday I'm going to go into a Pokemon simulator with Contrary+Coil Serperior and everyone will learn to fear me.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on January 30, 2013, 09:40:22 pm
Most simulators that run on Wifi rules don't allow unreleased Dream World abilities.

Also, remember that Ubers classification isn't just about strength, it's also about centralizing the meta.  If every team needs a specific strategy to counter contrary/leafstorm serperior, that could be grounds for banishment too.

And let me rephrase that, a pokemon with contrary and leaf storm that can actually put it to good use. Ninjask isn't uber because even with free +6 speed he's not gonna crush a decent team, whereas Blaziken is, because he can.
Title: Re: A Thread about the Pokemans
Post by: Sirus on January 30, 2013, 11:44:52 pm
Strongly tempted to start a Nuzlocke run. Never done one before, but it might be an interesting challenge.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on January 30, 2013, 11:53:44 pm
Strongly tempted to start a Nuzlocke run. Never done one before, but it might be an interesting challenge.
Use this http://projectpokemon.org/forums/showthread.php?26326-Pok%E9mon-Blaze-Black-2-amp-Pok%E9mon-Volt-White-2
Title: Re: A Thread about the Pokemans
Post by: Sirus on January 31, 2013, 12:01:20 am
Strongly tempted to start a Nuzlocke run. Never done one before, but it might be an interesting challenge.
Use this http://projectpokemon.org/forums/showthread.php?26326-Pok%E9mon-Blaze-Black-2-amp-Pok%E9mon-Volt-White-2
Didn't know they already had romhacks of the new games. That was fast O_o

But no, I was thinking of doing Ruby. That version had some of my all-time favorite mons.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on January 31, 2013, 12:03:56 am
Strongly tempted to start a Nuzlocke run. Never done one before, but it might be an interesting challenge.
Use this http://projectpokemon.org/forums/showthread.php?26326-Pok%E9mon-Blaze-Black-2-amp-Pok%E9mon-Volt-White-2
Didn't know they already had romhacks of the new games. That was fast O_o

But no, I was thinking of doing Ruby. That version had some of my all-time favorite mons.
good luck it my favorite gen as well
Title: Re: A Thread about the Pokemans
Post by: Reudh on January 31, 2013, 02:08:42 am
Most simulators that run on Wifi rules don't allow unreleased Dream World abilities.

Also, remember that Ubers classification isn't just about strength, it's also about centralizing the meta.  If every team needs a specific strategy to counter contrary/leafstorm serperior, that could be grounds for banishment too.

And let me rephrase that, a pokemon with contrary and leaf storm that can actually put it to good use. Ninjask isn't uber because even with free +6 speed he's not gonna crush a decent team, whereas Blaziken is, because he can.

Ninjask is fast, and that's about all he's got going for him. Swords Dance + Baton Pass + Focus Sash as a suicide baton passing lead is about all he can do.

Blaziken has one of the best offensive types in the game- with fire and fighting, it can supereffectively hit grass, ice, steel, rock, normal, bug, dark (7 / 18 types), neutrally hit everything under the sun, and immune to nothing. That's just counting its STAB moves. It was a powerhouse even before Speed Boost.
Title: Re: A Thread about the Pokemans
Post by: Knirisk on January 31, 2013, 02:16:06 am
Most simulators that run on Wifi rules don't allow unreleased Dream World abilities.

Also, remember that Ubers classification isn't just about strength, it's also about centralizing the meta.  If every team needs a specific strategy to counter contrary/leafstorm serperior, that could be grounds for banishment too.

And let me rephrase that, a pokemon with contrary and leaf storm that can actually put it to good use. Ninjask isn't uber because even with free +6 speed he's not gonna crush a decent team, whereas Blaziken is, because he can.

Ninjask is fast, and that's about all he's got going for him. Swords Dance + Baton Pass + Focus Sash as a suicide baton passing lead is about all he can do.

Blaziken has one of the best offensive types in the game- with fire and fighting, it can supereffectively hit grass, ice, steel, rock, normal, bug, dark (7 / 18 types), neutrally hit everything under the sun, and immune to nothing. That's just counting its STAB moves. It was a powerhouse even before Speed Boost.

Wait, WHAT?

They gave Blaziken SPEED BOOST? I had to look that up just out of disbelief. What the heck happened with the Dream World? Seriously, I'm mostly a gen 3 player, so this is weirding me out just a tad.
Title: Re: A Thread about the Pokemans
Post by: Reudh on January 31, 2013, 02:21:13 am
Yeah, Blaziken fared the best out of the starters with its dream world ability.

Swampert, for example, got Damp. That's pretty terrible. All it is, is it becomes immune to the now-nerfed Explosion and Selfdestruct, and Aftermath.

Sceptile got Unburden. Not a very good ability considering it's already quite fast. +1 speed when its item is used. Nowhere near as powerful as Speed Boost.
Title: Re: A Thread about the Pokemans
Post by: Knirisk on January 31, 2013, 02:48:31 am
Yeah, Blaziken fared the best out of the starters with its dream world ability.

Swampert, for example, got Damp. That's pretty terrible. All it is, is it becomes immune to the now-nerfed Explosion and Selfdestruct, and Aftermath.

Sceptile got Unburden. Not a very good ability considering it's already quite fast. +1 speed when its item is used. Nowhere near as powerful as Speed Boost.

Damp is pretty bad, I think. I mean, it completely prevents Explosion's usage, meaning they won't even self-KO, right?

I can see Unburden being mildly useful in tough battles against the NPCs of the game, but Sceptile doesn't have Endure, does he? If he could learn Endure, then I could see him being an okay revenge killer (although certainly not against Blaziken's Speed Boost, my God...)
Title: Re: A Thread about the Pokemans
Post by: Reudh on January 31, 2013, 02:55:48 am
Unburden means it's faster than pretty much everything in RU. Even Choice Scarf users.

Unburden doubles the user's speed when used (so +2 speed). A +nature, 31 IV, 252 speed EV Sceptile reaches 372 + 372 = 744 speed, outspeeding everything in the tier. It's useful as a subseeder, but Whimsicott outshadows it. :P
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on January 31, 2013, 03:16:13 am
Damp is good for catching Pokemon! I want to get a Damp+Spore+False Swipe Parasect.

The ultimate catching Pokemon has Damp and its moves are False Swipe, Foresight or Odor Sleuth (to false swipe ghosts), any sleep move, and Mean Look or Block or Spider Web. That way nothing can escape, nothing can blow itself up, and nothing can be immune.

The only potential outs of being caught after that are recoil and running out of PP.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on January 31, 2013, 03:54:43 am
Ninjask is fast, and that's about all he's got going for him. Swords Dance + Baton Pass + Focus Sash as a suicide baton passing lead is about all he can do.
OHKO'ing Deoxys forms and Mew(two) with X-scissor (especially after Swords Dance) is pretty satisfying, too. If the enemy expects a pass, you can sometimes pull out unexpected shenanigans on their psychic and grass types. That attack stat isn't too shabby.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 02, 2013, 03:14:06 pm
Meloetta is being distributed in North America Gamestop's from March 4th to 24th
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 02, 2013, 04:11:36 pm
oh my god finally

Also some good news: this is for BW and BW2! Which means I get to have two Meloettas since I'm getting B2 this weekend. Bahaha.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on February 02, 2013, 04:46:46 pm
Hooray! This will actually be my first event Pokemon, since I now live less than two hours' journey from the nearest GameStop.  :P
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 02, 2013, 04:47:54 pm
I think there's a GameStop here in town! :D
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 02, 2013, 05:21:09 pm
Hooray! This will actually be my first event Pokemon, since I now live less than two hours' journey from the nearest GameStop.  :P
oh my god finally

Also some good news: this is for BW and BW2! Which means I get to have two Meloettas since I'm getting B2 this weekend. Bahaha.
You guy have like almost the same avatar  :o
Also nice if I had a DS....
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 02, 2013, 05:22:47 pm
I'm assuming you weren't around for the penguin invasions :P
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 02, 2013, 05:25:45 pm
I'm assuming you weren't around for the penguin invasions :P
Nope I've not been going to other games for that long and this is the only lower part of the forum I go to.

On topic: just beat Elesa and went to Driftveil City then got Stomp by Norman and his Slaking, Giga Impact all the pain
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 02, 2013, 05:31:59 pm
Man, there's like four gamestops in my city. You guys must live in the middle of nowhere.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on February 02, 2013, 05:44:53 pm
Used to live in a small town, but now I've moved off to college in a city that has chain stores and whatnot. I hope they do some of the older event Pokemon again, so I can actually complete my Pokedex someday. (Still need a Mew and Jirachi to finish through Gen 4...)
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 02, 2013, 05:51:03 pm
I've come to the tough decision to restart my copy of White. I kinda had the game hacked in an attempt to score that promotional mon from the game's release (I had pre-ordered and had it Day 1, but thanks to no Wi-Fi access I missed my chance). As a result of the hack I had 999 of pretty much every item in the game, which threw any real challenge right out the window. The hack didn't even work; even after setting my DS's internal clock back I couldn't travel to the island where the promotion mon lurked.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 02, 2013, 05:53:40 pm
That sucks why did you not use the Pokemon Modification code?
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 02, 2013, 05:57:21 pm
That sucks why did you not use the Pokemon Modification code?
Don't even know what that is :P
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 02, 2013, 05:58:03 pm
Do you have any Pokemon you want to keep? I'd be happy to trade them from you and then trade them back onto your new game.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 02, 2013, 06:03:20 pm
No Wi-Fi, man. I appreciate it, but I don't have any legendaries or shinies that I'll be heartbroken to miss.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 02, 2013, 06:06:08 pm
That sucks why did you not use the Pokemon Modification code?
Don't even know what that is :P
Quote
Press Select to activate and you will get 649 master balls and 100 ultra balls. I'm sure you all know how to work this by now, but just in case: remove the number of master balls required to end up with the national pokedex number of the desired pokemon. Then remove the number of ultra balls required to get the desired level. Hold R and walk into some grass or a cave!
Is how it works
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 02, 2013, 06:33:06 pm
That sucks why did you not use the Pokemon Modification code?
Don't even know what that is :P
Quote
Press Select to activate and you will get 649 master balls and 100 ultra balls. I'm sure you all know how to work this by now, but just in case: remove the number of master balls required to end up with the national pokedex number of the desired pokemon. Then remove the number of ultra balls required to get the desired level. Hold R and walk into some grass or a cave!
Is how it works
That requires one of those GameShark-type things, right? I've never owned one. I had the game hacked by a friend of a friend who apparently didn't know about that :P
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 02, 2013, 08:58:27 pm
No Wi-Fi, man. I appreciate it, but I don't have any legendaries or shinies that I'll be heartbroken to miss.

That's cool. It was something me and my friends always did back when we restarted R/S constantly so I thought I'd offer it.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on February 02, 2013, 09:02:39 pm
I did that too, traded all my good pokemon over to Gold from my original Red game, then started a new game and gave myself all the starters, which I farmed up to high levels on the Elite Four.

Of course, this was way back before Wi-Fi, and before all the fancy shit they have now for post-storyline gameplay, so it was all ultimately meaningless as I'd done everything there was to do.
Title: Re: A Thread about the Pokemans
Post by: Shakerag on February 04, 2013, 10:22:20 am
Used to live in a small town, but now I've moved off to college in a city that has chain stores and whatnot. I hope they do some of the older event Pokemon again, so I can actually complete my Pokedex someday. (Still need a Mew and Jirachi to finish through Gen 4...)

I could hook you up with a Jirachi, as I have the bonus disc for that Gamecube Pokemon game.  I'm not sure how to trade with someone directly via wi-fi (if that's possible at all) though.  I've only got one Mew, and that's via the Pokemon Ranch game which took for-fucking-ever to get. 
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on February 04, 2013, 12:08:56 pm
Golly, that would be neat. I don't think I've ever traded directly over wi-fi either. The alternative is to set up a time to do that trade and you ask for something incredibly specific, which I will only have due to preparation. (Say, a level 38 Azurill.) It'll be at least a few days before I can do anything with Pokemon, though, since I have midterms coming up this week.
Title: Re: A Thread about the Pokemans
Post by: Shakerag on February 04, 2013, 12:51:53 pm
Golly, that would be neat. I don't think I've ever traded directly over wi-fi either. The alternative is to set up a time to do that trade and you ask for something incredibly specific, which I will only have due to preparation. (Say, a level 38 Azurill.) It'll be at least a few days before I can do anything with Pokemon, though, since I have midterms coming up this week.

Cool, that'll give me time to grab one.  I guess I'll poke around and see how one goes about doing this thing. 

If you have a Wii, $10, and a lot of time, you can get the Mew yourself, though =P
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 04, 2013, 01:18:27 pm
I just got Black 2, and I'm heading over to get challenge mode so I can start playing. This'll be sweet.
Title: Re: A Thread about the Pokemans
Post by: Reudh on February 04, 2013, 06:17:23 pm
Challenge mode is also unlocked when you defeat the league for the first time iirc in B2.

I wish I had a DSi/3DS so I could use my wireless connection with my games, but I have an old DS Lite that can only connect via unsecured or WEP secured (as good as unsecured).

Tempted to record a battle or two and post it on here. :P
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 04, 2013, 06:18:31 pm
I've only got the phat DS :P
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 04, 2013, 07:17:45 pm
Challenge mode is also unlocked when you defeat the league for the first time iirc in B2.

Yeah, I got it from my friend who beat it. I wanted to play through the whole game with it.

So I lost a couple times to Cheren because I'm too lazy to grind up to level 14 on level 7 pokemon. Then I realized Counter is overpowered and oran berries are useful, so I cut through his first two Pokemon with that and then thundershocked the Pidove with my Mareep. Mareep is now a Flaaffy.

Now I'm trying to get my dunsparce onto the game but I need to be able to do online trades first.

edit: where did that pal pad in my key items come from
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 04, 2013, 07:34:06 pm
EDIT:Oh wait nevermind ignore this post
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 05, 2013, 04:13:09 pm
Current summary of Pokemon B2 affairs:

At my friends' suggestion, I'm giving my team/game a theme. It started out as Madoka, but I realized there are no male characters in that so I'm expanding it to Evangelion as well. It is the animes.

Character Name: Mami
Rival Name: Shinji

Team:
Gendo, Servine (male) - My trusty starter that doesn't know any damn grass moves worth knowing.
Kyoko, Flaaffy (female) - Electric types are useful. She'll probably end up getting replaced though.
Tomohisa, Leavanny (male) - I like bugs, so I jumped on the first one I could find. Probably overlaps with Servine too much.
Kyubey, Dunsparce (female) - I traded her over from B1 because I swore I'd play through all of B2 with a Dunsparce. Definitely my strongest Pokemon.
Unnamed Tranquill - I'm going to replace it with Hitomi the Tropius as soon as I breed one up.
Unnamed Grimer - I'd like a grimer, but I'm going to replace it with a water type because I need surf and something to deal with the fire types that threaten my 50% grass team.

Ex-Team Members:
Kaworu the Riolu (male) - Replaced by grimer. He just seemed mediocre.

Currently I have three badges, and my greatest accomplishment is getting people on my Join Avenue to say "Slam jam" constantly.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 05, 2013, 04:20:42 pm
I'm here to shamelessly plug my LP :P

Also wondering how many people have seen this (http://www.youtube.com/watch?v=iDPw4UmPbbk). It's like the closest thing you'll find to 3D Pokemon until X and Y come out, and it's multiplayer.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 05, 2013, 04:37:15 pm
Oh yeah, I found this amazing Pokemon comic (http://thesciencealliance.tumblr.com/post/42199561722/hey-guyz-i-made-a-pokemon-comic#notes) the other day. It's a few pages long, just read it.
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on February 05, 2013, 05:39:14 pm
I'm here to shamelessly plug my LP :P
It is pretty great (link (http://www.bay12forums.com/smf/index.php?topic=122387.0)). A Nuzlocke run of randomized Emerald has all sorts of potential.

Also, I've seen a few Pokemon MMOs and another 3D attempt, but something in Minecraft is interesting. I'll have to take a look.

Edit: OH apparently that's not actually in Minecraft, it just really, really, really looks like it. Huh.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 05, 2013, 05:41:27 pm
I'm here to shamelessly plug my LP :P
It is pretty great (link (http://www.bay12forums.com/smf/index.php?topic=122387.0)). A Nuzlocke run of randomized Emerald has all sorts of potential.

Also, I've seen a few Pokemon MMOs and another 3D attempt, but something in Minecraft is interesting. I'll have to take a look.
Er...I'm fairly certain the 3D thing I linked has nothing to do with Minecraft :P

But hey, thanks for the support!
Title: Re: A Thread about the Pokemans
Post by: BuriBuriZaemon on February 05, 2013, 05:46:16 pm
Guys, I need your suggestion.

Being a perfectionist, I started to not being able to get into Pokemon once I found out about IVs and EVs. I wanted all my captured Pokemons to have the ideal stats for their respective types/uses and considering how impossible that goal was without massive time investment to beat the RNG, I lost motivation and gave up. So I am wondering how far have you gone into capturing the perfect Pokemon?

I am planning to get 3DS XL and either Pokemon X or Y (the legendary in X has more appeal) but I don't want to fall into the same trap.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 05, 2013, 05:48:13 pm
Do what I do:
Don't worry about any IVs or EVs except Eevee :P

Seriously, unless you have a burning desire to be competitive, just enjoy training the Pokemon you get.
Title: Re: A Thread about the Pokemans
Post by: Korbac on February 05, 2013, 06:03:19 pm
BuriBuriZaemon, I had the exact same problem, and I used Sirus' exact same solution. :P

Unless supremely unlucky, a decent team is going to be able to beat the game handily without the best IV's or stats.

Natures are more visible and you can still worry about those if you want. :P
Title: Re: A Thread about the Pokemans
Post by: Reudh on February 05, 2013, 06:19:02 pm
It's relatively easy to get lucky with IVs. I've got a Crobat with 30 in attack and 252 in attack, which is foolish considering Crobat is meant to be all speed, but that's good.

I've also got a Metagross with 31 Attack, 252 Attack EV and Adamant Nature so it tips the scales at 385 attack @ level 100.

If you know what you're doing, once you've identified a 31 IV mon it's a cinch to breed it to pass on the IV.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 05, 2013, 06:20:06 pm
Natures are more visible and you can still worry about those if you want. :P
I don't! :D
Title: Re: A Thread about the Pokemans
Post by: Reudh on February 05, 2013, 06:24:44 pm
Quote from: Bulbapedia
From Pokémon Platinum on, the baby will inherit three IVs, each from a different stat and from a random parent. In addition, a new mechanic was added to breeding, where if either or both parents holds an EV item, instead, the baby will receive the IV of the corresponding stat from one of those parents and the baby will then inherit two other different random IVs, each from a random parent. For example, if a parent is holding the Power Anklet, the baby will inherit a Speed IV from that parent

So if you buy yourself a 'power' item, that boosts EV gain for a particular stat, then get that mon to breed, the baby has a 100% chance of getting that IV, plus two other random IVs inherited from either parent, plus two random IVs of its own.

If I equipped my Metagross with a Power whateverisforattack, then made it breed with Ditto, the resulting Beldum would also have 31 attack IV.
Title: Re: A Thread about the Pokemans
Post by: Shakerag on February 05, 2013, 06:35:35 pm
If you're just playing the story, any pokemon with any stats will do.  The computer AI is terrible, and their pokemon don't have top stats anyway.  Outside of a small handful.  If your pokemon is really terrible, just level it up more and you'll eventually win.

Now, if we're talking about the battle subway or battling against other players ... then you want max IV stats. 

Here's how to easily get those max IV stats in a legit way. (http://www.smogon.com/forums/group.php?do=discuss&gmid=281277)  Of course, by 'easily' I mean as compared to trying to catch/breed a pokemon with perfect stats. 


Also from smogon:

"The IVs for the baby are first created at random. Then, a random IV from either parent is inherited to the baby. Then, any random IV except an HP IV is selected from either parent and is passed to the baby. Finally, any random IV except an HP or Defense IV is selected from either parent and passed to the baby. These three random IVs may overlap, that is, the same random IV can be chosen to be inherited in the second, or third, IV transfer."

So, technically, you're not guaranteed to get that stat passed down from the parent even if it's holding the respective item. 
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 05, 2013, 08:36:03 pm
Breeding for one perfect IV is balls easy. Two or three are just more time consuming.

So let's say you want to get a Lucario with perfect Attack, Special Attack, and Speed since you're making him a mixed sweeper. I'll assume you already have three dittos each with the perfect IVs (this is easy, if you want some then I've got perfect IV dittos to spare) and the Lucario already has the intended nature. And I'll assume you're on BW2 or later (if you're not, there's a 50% chance to not pass down the nature which will halve your success chances on each step).

Step 1: Give your 31 Speed Ditto a P. Anklet and your Lucario an Everstone. Breed them once. There is no randomness here so you don't need multiple tries. Don't get used to it. Result: Lucario with 31 Speed.

Step 2: Give your 31 Sp Attack ditto a P. Lens and your 31 Speed Lucario an Everstone. Breed them a bit. All the babies will have 31 Sp Attack, and they have a 2/5 chance of picking Speed for one of their other randomly pulled IVs.

If a single one of them has the "Alert to sounds" characteristic, it has 31 in Speed and Sp Attack. Congratulations. But a Lucario with 31 in these two stats could have either the "Mischievous" or "Alert to sounds" characteristics. I'm not sure of the odds exactly, but you don't need to know them because the stats judge in Gear Station will tell you if multiple stats are tied for that Pokemon's highest. If he says that Sp Attack and Speed are highest, congratulations. You've got two perfect IVs.

Step 3: Give your 31 Spd/SpA Lucario an Everstone and your 31 Attack Ditto a P. Bracer. Breed them a bunch. This follows all the same rules as the last step, except they have a roughly 1/10 chance of picking both stats if my math is right.

HP and Attack are slightly less likely to be passed down randomly, so you'll want to do them last. Otherwise the order doesn't matter.

Step 4: "Where's my 4, 5, or 6 perfect IVs recipe?" you're asking. Well, three of the Pokemon's IVs are guaranteed to be randomly generated, and each of those has a 1/32 chance of being perfect. This means, even if you somehow guarantee you're going to get perfect IVs from the parents, there's still a 1/32768 chance of getting perfect IVs.

So if you want to know how to get perfect IVs, RNG it or hack your game.

"The IVs for the baby are first created at random. Then, a random IV from either parent is inherited to the baby. Then, any random IV except an HP IV is selected from either parent and is passed to the baby. Finally, any random IV except an HP or Defense IV is selected from either parent and passed to the baby. These three random IVs may overlap, that is, the same random IV can be chosen to be inherited in the second, or third, IV transfer."

So, technically, you're not guaranteed to get that stat passed down from the parent even if it's holding the respective item. 

I'm pretty sure that's explanation is only relevant in the absence of a power item. I've probably bred 20-30 Pokemon off a power item and they've all had the appropriate IV.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 06, 2013, 02:57:12 pm
A little digging and I found this http://pokehacks.dabomstew.com/randomizer/ a Universal Pokemon Game Randomizer.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 06, 2013, 03:02:39 pm
A little digging and I found this http://pokehacks.dabomstew.com/randomizer/ a Universal Pokemon Game Randomizer.
This is great! If I get a Game Over on my LP, I can continue the story :D
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on February 06, 2013, 03:03:26 pm
A little digging and I found this http://pokehacks.dabomstew.com/randomizer/ a Universal Pokemon Game Randomizer.
Ooooo... crap. I really don't need another thing fighting for my time, but this is fantastic.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 06, 2013, 03:21:28 pm
Quote
The Starter Pokemon choices.
The Wild Pokemon you encounter in grass, caves and other places.
The Pokemon that Trainers use against you.
The base stats which define the potential of each Pokemon.
The elemental types of each Pokemon.
The abilities of each Pokemon, in games where they exist.
The moves that Pokemon learn by gaining levels.
The contents of each TM which can be taught to Pokemon to give them additional moves (HM moves are not changed to make sure you can still beat the game)
The ability of each Pokemon to learn each TM or HM move.
The "static" Pokemon which you either are given, fight on the overworld, or are sold.
The names of trainers & the classes they belong in.
The moves taught by move tutors, for games within which they are significant enough.
It can change a lot.   :o
and
Quote
These include changing evolutions which require trading to no longer require trading (so you can obtain powerful Pokemon) and giving you the National Dex at the start of the game to allow you to look up Pokemon that were not intended to be available at the start of the original game.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 06, 2013, 03:26:54 pm
Quote
The Starter Pokemon choices.
The Wild Pokemon you encounter in grass, caves and other places.
The Pokemon that Trainers use against you.
The base stats which define the potential of each Pokemon.
The elemental types of each Pokemon.
The abilities of each Pokemon, in games where they exist.
The moves that Pokemon learn by gaining levels.
The contents of each TM which can be taught to Pokemon to give them additional moves (HM moves are not changed to make sure you can still beat the game)
The ability of each Pokemon to learn each TM or HM move.
The "static" Pokemon which you either are given, fight on the overworld, or are sold.
The names of trainers & the classes they belong in.
The moves taught by move tutors, for games within which they are significant enough.
It can change a lot.   :o
and
Quote
These include changing evolutions which require trading to no longer require trading (so you can obtain powerful Pokemon) and giving you the National Dex at the start of the game to allow you to look up Pokemon that were not intended to be available at the start of the original game.
The best part is that all of these can be enabled or disabled essentially at will, so if you want random Trainer names but not random Pokemon types, you can easily do this.
Title: Re: A Thread about the Pokemans
Post by: USEC_OFFICER on February 06, 2013, 03:31:25 pm
Damn... I'm going to have to bust this thing out. It looks incredibly awesome. I like how you can send the seeds/presets to other people so that you can essentially play the same game. I hope that I'm smelling a Bay12 Random Pokemon Super LP in the future...
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 06, 2013, 03:42:16 pm
Damn... I'm going to have to bust this thing out. It looks incredibly awesome. I like how you can send the seeds/presets to other people so that you can essentially play the same game. I hope that I'm smelling a Bay12 Random Pokemon Super LP in the future...
That would be pretty cool  :D
Title: Re: A Thread about the Pokemans
Post by: USEC_OFFICER on February 06, 2013, 04:03:08 pm
Damn... I'm going to have to bust this thing out. It looks incredibly awesome. I like how you can send the seeds/presets to other people so that you can essentially play the same game. I hope that I'm smelling a Bay12 Random Pokemon Super LP in the future...
That would be pretty cool  :D
...

I could make a thread if enough people are interested. Don't expect me to be doing a lot of posting in that case. I'm busy enough as it is.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on February 06, 2013, 04:04:23 pm
Damn... I'm going to have to bust this thing out. It looks incredibly awesome. I like how you can send the seeds/presets to other people so that you can essentially play the same game. I hope that I'm smelling a Bay12 Random Pokemon Super LP in the future...
That would be pretty cool  :D
...

I could make a thread if enough people are interested. Don't expect me to be doing a lot of posting in that case. I'm busy enough as it is.

Hey, I'm down for it as long as it's Gen III or earlier :D
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 06, 2013, 04:13:46 pm
No need to do it now, I was saying that it a cool idea.
I still need to beat Blaze Black 2 anyways.
Title: Re: A Thread about the Pokemans
Post by: USEC_OFFICER on February 06, 2013, 04:18:31 pm
No need to do it now, I was saying that it a cool idea.
I still need to beat Blaze Black 2 anyways.

Well if we don't make one soon, it'll probably never get done. Though I haven't exactly been working on the OP anyway. Need to see if more people would be interested first.
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on February 06, 2013, 04:26:14 pm
What were you thinking of doing for the LP? Just a normal playthrough with screenshots and name submissions from the crowd? Nuzlocke? A succession LP where we pass the save file?

That said, I was thinking of breaking out my sad, sad underused stream and starting up an almost fully randomized game this week/weekend if that figures in to anything at all.
Title: Re: A Thread about the Pokemans
Post by: USEC_OFFICER on February 06, 2013, 04:28:45 pm
What were you thinking of doing for the LP? Just a normal playthrough with screenshots and name submissions from the crowd? Nuzlocke? A succession LP where we pass the save file?

That said, I was thinking of breaking out my sad, sad underused stream and starting up an almost fully randomized game this week/weekend if that figures in to anything at all.

Either succession or some kind of megathread where we all take the same randomized ROM and post our experiences or something like that. After all, why go to the trouble of having one person play the randomized ROM if the program has a nifty share function? However I haven't really decided, and obviously it'll be something I would want to discuss with other people first.

...

So, any ideas about the LP, guys?
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on February 06, 2013, 04:33:33 pm
Well there was a really neat parallel universe fort thread a loooong time ago where we all took the same DF embark and built forts, posting back to the thread periodically with updates and DFMA links. We could do something like that where we all start with the same seed (maybe make sure all three starters are at least somewhat worth using so we get some variety there?) and play in parallel? It takes a bit of pressure off of each individual person updating and each person could decide whether they wanted a normal run or Nuzlocke or something in between. Also, I know very little about DS emulators and multiplayer, but we might be able to set up some neat meta-tournaments at various times throughout the playthrough where we fight against the other LPers. Even if the emulators can't do that there are all sorts of online battle tools out there we could probably use.

Edit: aaand I just re-read your posts and realized you suggested exactly what I did and I just didn't read it. I guess just count is as a vote for group LP of the same seed.
Title: Re: A Thread about the Pokemans
Post by: USEC_OFFICER on February 06, 2013, 04:40:13 pm
Edit: aaand I just re-read your posts and realized you suggested exactly what I did and I just didn't read it. I guess just count is as a vote for group LP of the same seed.

I think you explained it much better though. And if need be we could generate multiple ROMs. Perhaps one for the DS and one for the gameboys? To see if we can get multiplayer working or something. But to be honest I know even less about DS emulators then you do. However if someone wanted to generate one I would gladly stick it in the OP.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 06, 2013, 05:00:02 pm
Edit: aaand I just re-read your posts and realized you suggested exactly what I did and I just didn't read it. I guess just count is as a vote for group LP of the same seed.

I think you explained it much better though. And if need be we could generate multiple ROMs. Perhaps one for the DS and one for the gameboys? To see if we can get multiplayer working or something. But to be honest I know even less about DS emulators then you do. However if someone wanted to generate one I would gladly stick it in the OP.
What do you need to know about DS emulators?
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on February 06, 2013, 05:09:53 pm
Essentially: Do they simulate a Wi-Fi connection to allow trading/battling over the internets?

I hadn't thought of doing parallel LPs with different games. It might work, but there might be a bit too much of a disconnect. On the other hand, DS emulators are a little hardware intensive at times, so we might just want to stick to an Advance game or pick one DS and one Advance one like you suggest. Actually a DS and a Red/Blue/Yellow might be interesting. *shrug*
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 06, 2013, 05:16:42 pm
Essentially: Do they simulate a Wi-Fi connection to allow trading/battling over the internets?

I hadn't thought of doing parallel LPs with different games. It might work, but there might be a bit too much of a disconnect. On the other hand, DS emulators are a little hardware intensive at times, so we might just want to stick to an Advance game or pick one DS and one Advance one like you suggest. Actually a DS and a Red/Blue/Yellow might be interesting. *shrug*
One did but Nintendo clamp down and fix it so not anymore.
Title: Re: A Thread about the Pokemans
Post by: USEC_OFFICER on February 06, 2013, 05:51:55 pm
Right. I've done some investigating. As far as I know, no DS emulator exists with netplay. As Alkhemia said, the only one that did was taken down by Nintendo or something. Additionally I haven't been able to find an emulator for the Advance, so Gen III is completely out. Luckily an emulator for the Game Boy Colour does exist which has netplay. I'd post links, but if I remember correctly Toady One frowns upon emulators in general, so I won't. I haven't tested the netplay for said nameless emulator yet, since I obviously need another body to do so. If somebody wants to help me with that, I'd appreciate it. Anyways-

...

I should probably think about creating that thread, shouldn't I?
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 06, 2013, 05:57:00 pm
Right. I've done some investigating. As far as I know, no DS emulator exists with netplay. As Alkhemia said, the only one that did was taken down by Nintendo or something. Additionally I haven't been able to find an emulator for the Advance, so Gen III is completely out. Luckily an emulator for the Game Boy Colour does exist which has netplay. I'd post links, but if I remember correctly Toady One frowns upon emulators in general, so I won't. I haven't tested the netplay for said nameless emulator yet, since I obviously need another body to do so. If somebody wants to help me with that, I'd appreciate it. Anyways-

...

I should probably think about creating that thread, shouldn't I?
  Emulator for the advance of one that can go online because any DS emulator will run GBA games.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on February 06, 2013, 07:26:41 pm
Additionally I haven't been able to find an emulator for the Advance, so Gen III is completely out.

Literally the second/third result. (http://lmgtfy.com/?q=gameboy+advance+emulator)
Title: Re: A Thread about the Pokemans
Post by: USEC_OFFICER on February 06, 2013, 07:37:45 pm
Additionally I haven't been able to find an emulator for the Advance, so Gen III is completely out.

Literally the second/third result. (http://lmgtfy.com/?q=gameboy+advance+emulator)

You're talking about Visual Boy Advance, right? I looked into that and thought that it only had netplay over LAN/simultaneous play. I could be wrong though.

EDIT: Whoops. You're right. Never mind then.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 06, 2013, 07:41:39 pm
Additionally I haven't been able to find an emulator for the Advance, so Gen III is completely out.

Literally the second/third result. (http://lmgtfy.com/?q=gameboy+advance+emulator)

You're talking about Visual Boy Advance, right? I looked into that and thought that it only had netplay over LAN/simultaneous play. I could be wrong though.

EDIT: Whoops. You're right. Never mind then.
I'm not very network-savy, but is TCP/IP over the Internet? There's also the ability to connect to certain IP addresses and servers.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on February 06, 2013, 07:51:15 pm
Whoops, I misunderstood the request. There's actually specific builds of VBA built for netplay. They're called VBA-link. I'm not sure if they're up-to-date, though, but you should also be able to find them through googling or somewhere around the main VBA site.
Title: Re: A Thread about the Pokemans
Post by: Korbac on February 06, 2013, 07:54:31 pm
I've got VBA link. It's a bit temperamental, but it did allow me to get an Alakazam after a couple of tries. :D
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 06, 2013, 07:54:55 pm
Oh yeah by the way any Pokemon playing Bay12vers in Australia and New Zealand, Meloetta is coming to you too! According to Serebii in Australia it will  be distributed at EB Games and Target while in New Zealand it will be in select JB HiFi stores. (http://www.nintendo.com.au/files/get-meloetta-location-list.pdf)
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on February 06, 2013, 11:46:43 pm
Hehe this randomizer is great. I've got Weedles that are water type that evolve into water/dark Kakuna and Beedrill. I think I'm going to give it a whirl on Black instead of Platinum...
Title: Re: A Thread about the Pokemans
Post by: Reudh on February 07, 2013, 04:02:19 am
Oh yeah by the way any Pokemon playing Bay12vers in Australia and New Zealand, Meloetta is coming to you too! According to Serebii in Australia it will  be distributed at EB Games and Target while in New Zealand it will be in select JB HiFi stores. (http://www.nintendo.com.au/files/get-meloetta-location-list.pdf)

Ooh yay. For B2/W2 AND B/W? Or just either?
Title: Re: A Thread about the Pokemans
Post by: RedWarrior0 on February 07, 2013, 04:28:59 am
Hehe this randomizer is great. I've got Weedles that are water type that evolve into water/dark Kakuna and Beedrill. I think I'm going to give it a whirl on Black instead of Platinum...

I misread that as "Plutonium" and would not have been surprised if that was a fan-made version.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 07, 2013, 04:34:27 am
Hehe this randomizer is great. I've got Weedles that are water type that evolve into water/dark Kakuna and Beedrill. I think I'm going to give it a whirl on Black instead of Platinum...

I misread that as "Plutonium" and would not have been surprised if that was a fan-made version.
*cough* http://pokemonplutonium.webs.com/
though it dead
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 07, 2013, 10:24:49 pm
Oh yeah by the way any Pokemon playing Bay12vers in Australia and New Zealand, Meloetta is coming to you too! According to Serebii in Australia it will  be distributed at EB Games and Target while in New Zealand it will be in select JB HiFi stores. (http://www.nintendo.com.au/files/get-meloetta-location-list.pdf)

Ooh yay. For B2/W2 AND B/W? Or just either?
I assume it's both, like it is in North America
Title: Re: A Thread about the Pokemans
Post by: USEC_OFFICER on February 11, 2013, 10:02:18 pm
Right. I've gotten around to that Pokemon Randomizer Thread (http://www.bay12forums.com/smf/index.php?topic=122814.0) we've been talking about. I hope you folks are happy...
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 11, 2013, 10:04:24 pm
Tomorrow's the last day to obtain that wifi Keldeo for B2&W2 if you haven't gotten it yet
Title: Re: A Thread about the Pokemans
Post by: Alnos on February 11, 2013, 11:20:20 pm
Spoiler (click to show/hide)

THE REAL HYPE STARTS NOW

I love this design.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 11, 2013, 11:21:50 pm
Do my eyes spy a new Eevee-lution?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 11, 2013, 11:23:42 pm
SO THAT'S WHAT THE TWEET WAS HINTING AT

But what the heck will it's type be? I'm gonna take a wild guess and say dragon, since those ribbons look kinda like fins/whatever those flourishes dragons have are called. Or flying because now that I look at it I realize it looks like Skyla in eevee form.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 11, 2013, 11:32:38 pm
For now, I'm guessing Dragon. Unless the new generation introduces an entirely new type.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 11, 2013, 11:33:02 pm
Unless it's normal or something :|
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 11, 2013, 11:35:56 pm
Now that you mention it...it DOES look like something that would be right at home in Whitney's gym...
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on February 11, 2013, 11:40:14 pm
In other news, the new movie has had its title revised to ExtremeSpeed Genesect and the Reawakening of MewTwo. (Alternately: ExtremeSpeed Genesect and Mewtwo's Awakening) And it involves Charizard, in some way.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 11, 2013, 11:50:47 pm
Huh. Well they were already bringing back Charizard for the anime based on it's newest opening (http://www.youtube.com/watch?v=eKEZXNCTh8U) (which was actually surprisingly cool looking) had him showing up to fight Reshiram.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 11, 2013, 11:51:25 pm
*server derped*
Title: Re: A Thread about the Pokemans
Post by: Shakerag on February 12, 2013, 10:27:46 am
Oh that picture is a tease.  It says "Type: ???" right on it :(

Looks like the Japanese name is Ninfia. 

The ribbon-like things coming off of it remind me of Milotic, but we've already got a water Eevee.  Or maybe they're kind of Mienshao-ish?

So, types without an Eeveelution:  Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, Dragon, Steel

Normal, Fighting, Flying, Ghost, and Dragon seem to be the most likely candidates to me, based on looks. 

Although, the Eeveelutions do tend to look a lot like the type they're supposed to be.  Color- and feature-wise.  So I'm betting Normal, as the other types would likely be other colors, or have more distinctive features (wings/feathers, ectoplasm, scales, etc.)
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on February 12, 2013, 11:33:17 am
Someone over on the Smogon discussion thread brought up a good point:

(http://cdn.bulbagarden.net/upload/4/48/DragonIC_Big.png)

The Eeveelutions match up to their pre-gen-4 type colors, for the most part. Leafeon is more beige, but is still in the green color group and covered in leaves. The red and blue on the ribbons look a lot like the red and blue of the Dragon icon. Dragon is also the only pre-gen-4 Special type left to make an Eeveelution for. Also, if you look at the CoroCoro page, the name Ninfia (ニンフィア) is written in giant font in the exact color scheme of that icon.
Title: Re: A Thread about the Pokemans
Post by: Shakerag on February 12, 2013, 12:54:53 pm
Someone over on the Smogon discussion thread brought up a good point:

(http://cdn.bulbagarden.net/upload/4/48/DragonIC_Big.png)

The Eeveelutions match up to their pre-gen-4 type colors, for the most part. Leafeon is more beige, but is still in the green color group and covered in leaves. The red and blue on the ribbons look a lot like the red and blue of the Dragon icon. Dragon is also the only pre-gen-4 Special type left to make an Eeveelution for. Also, if you look at the CoroCoro page, the name Ninfia (ニンフィア) is written in giant font in the exact color scheme of that icon.

That's not a bad point, I'd just think that it would look more ... dragon-y at first glance. 

Jolteon - looks electric and yellow
Vaporeon - webbed features, tail, is blue
Flareon - looks flame-y, is red
Umbreon - looks dark
Espeon - looks kind of alien-ish, purple = psychic?  O_o
Leafeon - leaf features, is green
Glaceon - ice colored, can't remember anything else off the top of my head

Ninfia - mostly off-white and mauve, with some light blue parts, looks like it is decorated with two bows that have long streamers, some large furry ears and a non-bushy tail.  Nothing that really screams (or even hints) dragon typing to me. 

Out of the types we don't have an Eeveelution for, it seems to fit normal the best and maybe ghost as a bit of a stretch.  Also, isn't the +normal damage held item a pink ribbon?  I think that's also making me feel this one could be normal typed as well. 
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on February 12, 2013, 01:17:18 pm
I dunno, that picture actually makes me think of something totally different.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on February 12, 2013, 01:27:32 pm
At a glance, I'm pretty positive it'll be Normal. If not, I'll be disappointed in their design choices.
I mean, pink and cutesy with bows on it? 100% Normal type motif.
See: Clefairy, Jigglypuff, Chansey, Skitty, Snubbull, Audino, all their associated evos...

Why they'd make a Normal type Eeveelution when Eevee's already Normal, I have no idea. If it's a Dragon type it'll be a terribly wasted opportunity though.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on February 12, 2013, 01:59:24 pm
I hope it a new type we are do for a new one the last one was forever ago.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 12, 2013, 03:10:53 pm
.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on February 12, 2013, 04:54:25 pm
Eevee doesn't need a normal type evolution, its already normal type.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 12, 2013, 06:31:54 pm
Maybe it's extra extra normal? :P
Title: Re: A Thread about the Pokemans
Post by: Sonlirain on February 12, 2013, 06:36:35 pm
Maybe it's extra extra normal? :P
Paranormal?
Subernormal?

My predictions are as follow:

1 - Any of the currently unused elemental types.
2 - Normal 2.0.

Anyway... didn't Evee suck no matter what evolution it took anyway?
Title: Re: A Thread about the Pokemans
Post by: Aklyon on February 12, 2013, 06:38:07 pm
You know, if its actually dual normal/normal type, I'd take that. Thats about as silly as eevee is sometimes.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 12, 2013, 06:39:19 pm
My impression was that some of them were more useful than others (Jolteon and Espeon being the two that come to mind as being "good"), and in any case an Eevee-lution was useful for filling out any type weaknesses on your team.
Title: Re: A Thread about the Pokemans
Post by: Korbac on February 12, 2013, 07:59:39 pm
Is an entire team of Eeveelutions viable?
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 12, 2013, 08:01:01 pm
You'd definitely have a solid mix of attack and defense types. Not sure how well their stats compete.
Title: Re: A Thread about the Pokemans
Post by: Reudh on February 12, 2013, 08:23:00 pm
I tried running an Eeveelution team competitively. It's possible, but the moment I came up against a Garchomp my only check for it was oneshotted with iron tail.

Looking at Marriland's Team Builder:

Flareon+Umbreon+Leafeon+Glaceon+Vaporeon+Jolteon (http://www.marriland.com/tools/team-builder#787|1122|1123|786|849|788|)

As a whole, the team has a weakness to ground, fighting and fire, all common types, and resists Ice (Vaporeon, Flareon, Glaceon).
Title: Re: A Thread about the Pokemans
Post by: Korbac on February 12, 2013, 08:58:05 pm
Switching out Flareon for Espeon lowers the Fighting weakness and can help defeat the low Sp. Def ground types.
Title: Re: A Thread about the Pokemans
Post by: Reudh on February 12, 2013, 10:57:38 pm
However it does open me up even more to bug types.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on February 13, 2013, 04:01:55 am
True, but even Scizor rarely carries a bug move outside of Volt-Turn cores. (In which case it's generally U-Turn.)

Someone over on the Smogon discussion thread brought up a good point:

(http://cdn.bulbagarden.net/upload/4/48/DragonIC_Big.png)

The Eeveelutions match up to their pre-gen-4 type colors, for the most part. Leafeon is more beige, but is still in the green color group and covered in leaves. The red and blue on the ribbons look a lot like the red and blue of the Dragon icon. Dragon is also the only pre-gen-4 Special type left to make an Eeveelution for. Also, if you look at the CoroCoro page, the name Ninfia (ニンフィア) is written in giant font in the exact color scheme of that icon.

That's not a bad point, I'd just think that it would look more ... dragon-y at first glance.
A tiny group of people say dragon because they're willing to completely ignore the pokemon's appearance and name because of their desire for pattern completion.
That is a downside to the theory, that it doesn't look very draconic. Well, a lot of the dragons don't. Behold!






Dragon seems to be a type that they slap onto a Pokemon to make it special. That makes sense, because Dragon is arguably the best type in the game, rivaling Steel. There is only one more special type to do, and they'd have to do a dragon eeveelution anyway if they were doing all the types. Most new eeveelutions show up in pairs. This one is alone, which makes it different. It would be very difficult to make Eevee look draconic, but this one does look remarkably different from the others in shape. I'm not saying it's guaranteed to be dragon type, but you can't really deny that it's a significant possibility. At least in the same order of likeliness as normal or flying.

As for the name, it's hard to say what Ninfia is supposed to represent. Eifie is the Japanese name of Espeon. At first glance, it doesn't look like much, but is apparently a pretty easy portmanteau of esupaa (esper) and fiiru (feel). Umbreon is called Blacky, and Flareon is called Booster. Until we get an English name, it's basically impossible to call.
Title: Re: A Thread about the Pokemans
Post by: Mech#4 on February 13, 2013, 04:38:13 am
It looks like a normal type eevee to me. With the bows and colour it reminds me of Skitty or Chansy, so my guess will be it's an evolution of Eevee that occurs when it has a high cuteness rating.
Title: Re: A Thread about the Pokemans
Post by: Reudh on February 13, 2013, 04:57:15 am
Regarding fiiru, that could explain the 'fia' part. nin I'm not so sure about.

If we're going with nin 人 as in person, there's any number of meanings:

Character, person, personality, adult, messenger, thing of talent

It's a long shot, but it could be 'messenger - feel', and messengers are 'normal' and fast moving. I'm putting it down that it has very good speed, because none of the Eeveelutions besides Jolteon have nice speed.

Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 14, 2013, 05:13:42 pm
The new Eevee's localized name has been revealed as Sylveon which could be taken as evidence of the flying idea due to it's cues to the word Sylph, except there has also been a teaser vide (http://www.youtube.com/watch?v=pse_I1klRhA&feature=player_embedded#!)o in which it is shown primarily using normal moves. Also it's fur is actually white, the cream color has turned out to be a trick of the light. So much fanart will have to be redone now :P
Title: Re: A Thread about the Pokemans
Post by: Korbac on February 14, 2013, 05:17:46 pm
I kind of wander why they have a DRAGON type, to be honest. Dratini doesn't look much like a dragon to me either. It seems to be a moniker applied seemingly at random.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 14, 2013, 05:19:16 pm
Um well actually Dratini does have some elements of Eastern dragons. Just a tiny little baby one.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on February 14, 2013, 05:31:59 pm
Eh, I don't really like Ninfia, then again I don't really like any of the Eveelutions. It looks like a like Skyla though.
Title: Re: A Thread about the Pokemans
Post by: Reudh on February 14, 2013, 05:45:46 pm
The new Eevee's localized name has been revealed as Sylveon which could be taken as evidence of the flying idea due to it's cues to the word Sylph, except there has also been a teaser vide (http://www.youtube.com/watch?v=pse_I1klRhA&feature=player_embedded#!)o in which it is shown primarily using normal moves. Also it's fur is actually white, the cream color has turned out to be a trick of the light. So much fanart will have to be redone now :P

Other languages suggest that 'Ninf' was 'Nymph'. Which explains it's English name. Doh.
Title: Re: A Thread about the Pokemans
Post by: Korbac on February 14, 2013, 05:48:09 pm
Um well actually Dratini does have some elements of Eastern dragons. Just a tiny little baby one.

I suppose it does, yes. WHERE'S MAH GIANT WHISKERS THO

Did Gen 2 eschew a dragon in favour of the beast that was Tyranitar?
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 14, 2013, 09:23:10 pm
.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 15, 2013, 06:19:29 pm
New Trailer for the Mystey Dungeon game coming out in America next month. (http://www.youtube.com/watch?v=7zWAFqu913c&feature=player_embedded#!) Too bad the game doesn't have the complete set of mons :(
Title: Re: A Thread about the Pokemans
Post by: Sonlirain on February 15, 2013, 08:32:41 pm
So i saw that the new Eveelution is to be named "Sylveon".
Does that ring a bell for anyone?
I was thinking that It might be a play on Silvan (Forest in latin) but grass type is already taken by Leafeon and Sylveon does not look the part anyway.
Title: Re: A Thread about the Pokemans
Post by: Enzo on February 15, 2013, 09:19:43 pm
Also sounds like Sylph, an air spirit/elemental.

Based on the name : Flying Type.
Based on the design : Normal Type.
Based on apophenic moonlogic : Dragon Type.

WHO WILL WIN?
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 15, 2013, 11:29:08 pm
.
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on February 15, 2013, 11:36:19 pm
So, I found the randomizer mod for pokemon roms. It's awesome.

I'm, uh, starting a nuzlocke Let's Play of a really randomized rom of SoulSilver, and currently need some suggestions for a name and what starter I should get and stuff.

The specifics of the randomizing can be found in the OP in my thread (http://www.bay12forums.com/smf/index.php?topic=122980.msg4035107#msg4035107), and any and all suggestions are welcome.

Anyway, disregard my spam, and carry on with the pokediscussion, guys.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on February 15, 2013, 11:40:01 pm
 If any of you guys use the dream world, if you have Black or White and a Black2 or White2 registered on the same account, then you can obtain some new C-Gear skins.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on February 26, 2013, 05:45:52 pm
(http://img.ie/images/mgqd4.png)
She's...She's beautiful and she's
Spoiler (click to show/hide)
Shinies fucking love Nuzlockes.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 26, 2013, 07:07:56 pm
There are ways to trade from an emulator to a real game. I wouldn't judge you for it.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 26, 2013, 07:08:43 pm
There are ways to trade from an emulator to a real game. I wouldn't judge you for it.
This! Shinies are just to rare to go to waste D:
Title: Re: A Thread about the Pokemans
Post by: UltraValican on February 26, 2013, 07:29:53 pm
There are ways to trade from an emulator to a real game. I wouldn't judge you for it.
How?
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 26, 2013, 07:49:09 pm
I don't use emulators so I don't know, but I know on r/pokemon the topic comes up a lot cause a lot of the people there use them.
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on February 26, 2013, 09:17:05 pm
Out of curiosity I googled to see how rare it is to find a shiny. Apparently the standard is 1/8192, or 0.01%, or .0001, chance to find one in a wild encounter. Blimey.

I've only found one shiny, and that was a Palpitoad with golden warts in Pokemon White. He was pretty cool, although I think I accidentally erased the game file that had him in my party. Shame, too, I beat the Elite 4 with his Seismitoad form helping and everything.
Title: Re: A Thread about the Pokemans
Post by: Sirus on February 26, 2013, 09:21:37 pm
I've played every generation except for 4th. I only ever found 1 wild shiny (not counting the red Gyarados), and then my battery died before I could save. SO MUCH RAGE.
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on February 27, 2013, 01:06:27 am
I think I've found 3, but only one of those was with the 1/8192 odds. In... last generation I think? 4th? There was the pokeradar thing that would make grass shake and go sparkly and if you chained together the battles correctly your chances of getting shinies went up a lot. I got a shiny Shinx and a shiny Ditto doing that.
Title: Re: A Thread about the Pokemans
Post by: Reudh on February 27, 2013, 04:15:24 am
I believe the chance of using the rustling grass increases it from 1/8192 to 1/4096. The Masuda Method makes it about 1/2048.

There's also the Shiny Charm in one of the games that increases it to 1/4096 as well.

I've encountered and caught one single shiny legitimately.

Regarding the transfer of emulated games to real DSes, I believe it is possible using methods that are technically illegal and as such I will not discuss them.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on February 27, 2013, 04:41:54 am
I have encountered three wild shinies, with varying degrees of joy.

#1. Shiny Geodude. Pretty cool, but doesn't look much different from normal.

#2. Shiny Nincada. It looks neat, but the best part was that it split into two for the price of one. (Though you can barely tell on Shedinja.)

#3. Fucking. Shiny. Magikarp. In the Lake of Rage, of all places. I can never evolve it. I guess it was caught at a different level than the standard, but damn. And now they're even giving away free shiny Magikarp in Japan. Agh. (Might use it as the penultimate baton pass recipient in a joke team against my meatspace friends, though. With enough stat boosts, even Tackle does some damage.)
Title: Re: A Thread about the Pokemans
Post by: Reudh on February 27, 2013, 05:00:08 am
Oh, mine was a Shiny Machop. They're green.
Title: Re: A Thread about the Pokemans
Post by: Therolyn on February 27, 2013, 06:20:36 am
A couple of days ago, after restarting my Pokemon White 2, I managed to catch myself a shiny Psyduck. A pretty nice catch as its the fifth shiny I've even seen, but only the third I managed to catch
Title: Re: A Thread about the Pokemans
Post by: Korbac on February 27, 2013, 08:33:12 am
Never seen or caught a single shiney despite playing the games for the equivalent of hours on end. :(
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on February 27, 2013, 08:34:45 am
I've found shiny Lotad, Tentacool, Tentacruel, and a Geodude that blew itself up. All of these were in different games.
Title: Re: A Thread about the Pokemans
Post by: Robosaur on February 27, 2013, 11:01:14 am
for the longest time I'd always talk about how one of the elite 4 fought me with a shiny hippodon, and how frustrated I was that it was a trainer who had a shiny that I couldn't catch.

turned out it was just female.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on February 27, 2013, 11:17:47 am
for the longest time I'd always talk about how one of the elite 4 fought me with a shiny hippodon, and how frustrated I was that it was a trainer who had a shiny that I couldn't catch.

turned out it was just female.

Hahaha oh maaan. It's even constant on the game cart, I think, so every time I'd restart my old Silver game as a kid, the same trainer would always have the same shiny Spinarak.
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on February 27, 2013, 01:02:58 pm
I've found two wild shinies, but they've both been kinda...meh.

In my original Silver game, I caught a shiny Raticate. ....Yay? It couldn't even have been a Rattata, which are cute. Also, it was in Kanto way post-game so I couldn't even work it onto my team.

In Sapphire I caught a shiny Minun, which is just terrible.
Title: Re: A Thread about the Pokemans
Post by: Neonivek on February 27, 2013, 01:03:54 pm
I miss the time that Shiny pokemon actually mattered.

They should reintroduce a reason why you would want them other then the appearance.
Title: Re: A Thread about the Pokemans
Post by: Culise on February 27, 2013, 01:32:51 pm
I miss the time that Shiny pokemon actually mattered.

They should reintroduce a reason why you would want them other then the appearance.
Why did you ever want them when shininess actually mattered beyond rarity (which has remained unchanged), though?  Shiny Pokemon could only ever be male if the Pokemon's gender ratio was 7:1 (e.g. all starters, Eevee), and had relatively poor IVs: 10 out of a maximum of 15 in everything except attack, which varied in a set, and HP, which was always either 8 or 0.

Well, since I don't even breed for IVs even today, I can't really comment too much. ^_^
Title: Re: A Thread about the Pokemans
Post by: Absolute Niro on February 27, 2013, 01:48:30 pm
I've only ever encountered two shiny Pokémon. First time was a Machoke in Pearl, however I turned around to tell my friend and reflexes made me press "Run" as if it was a normal Machoke and I never saw it again. :(

Second time was a Litwick in Black, that one I caught. I love the way shiny Chandelure looks so that was pretty cool.
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on February 27, 2013, 02:03:24 pm
Oh, there was also a shiny Magneton that I really wanted but didn't have anything to catch it with.
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on February 27, 2013, 02:09:45 pm
Ever since they introduced shinies I've always reserved my Master Ball in case I encountered one. Means I don't have to worry about exploding/roaring shinies, at least in the latter parts of the game.

That said, my enduring nightmare has always been encountering a shiny Scyther (my all time favourite) in a Safari Zone. D:
Title: Re: A Thread about the Pokemans
Post by: UltraValican on February 27, 2013, 04:17:30 pm
I caught a Shiny Ghastly on my actual Soul Silver cart when I first played. Traded it for a Bagon egg from a friend. I just don't care for the Gengar line, and he really wanted it.
I also saw a Growlithe in a Rom-hack,(early build of YARHF?) but it was before you got Pokeballs.
Title: Re: A Thread about the Pokemans
Post by: Naryar on February 27, 2013, 04:24:01 pm
Last shiny I caught was a skarmory in SoulSilver.

also, that new eeveelution def looks like Normal or Psychic. Looks far too cutesy (ugh) to be a dragon type.

Best pokémon ever : Gyarados. Especially shiny Gyarados.

Yes, thunderbolt rapes it. I don't care, still awesome.

Discuss.
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on February 27, 2013, 04:56:12 pm
also, that new eeveelution def looks like Normal or Psychic. Looks far too cutesy (ugh) to be a dragon type.
Eevee evolving into a dragon? That's silly. A Steel type evolution I could believe, a Ghost type I could believe, there hasn't been poison or fighting either. But a dragon evolution? That just seems completely out of the blue. Espeon has psychic covered too, so I dunno about the chances of another psychic evolution.

Looking at the new evolution though, I honestly wouldn't know what to say. maybe a ghost type? Those ribbon things remind me of a chimeco. If it's a normal type, it'll have to be rlly gud.

I need to follow these newfangled sixth gen pokemans.
Title: Re: A Thread about the Pokemans
Post by: Absolute Niro on February 27, 2013, 05:18:45 pm
It looks like flying to me.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on February 27, 2013, 06:11:45 pm
I think its going to be flying.

also, that new eeveelution def looks like Normal or Psychic. Looks far too cutesy (ugh) to be a dragon type.
We already have a psychic Eveelution, also Altaria.
Title: Re: A Thread about the Pokemans
Post by: Shakerag on February 27, 2013, 06:26:24 pm
I think the various language names have been picked apart enough that the folks over at Smogon are pretty sure it's going to be flying type. 
Title: Re: A Thread about the Pokemans
Post by: Neonivek on February 27, 2013, 07:06:46 pm
Some part of me believes that Eevee will never get a "Normal" type evolution.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on February 27, 2013, 07:26:34 pm
Speaking of picking apart names, one pet peeve of mine that's seriously rampant on the Pokemon wiki is speculation.  Every name entry on Bulbapedia is full of people who jumped in and said "Maybe it's also x thing that it almost definitely isn't"
Title: Re: A Thread about the Pokemans
Post by: Culise on February 27, 2013, 08:38:59 pm
also, that new eeveelution def looks like Normal or Psychic. Looks far too cutesy (ugh) to be a dragon type.
Eevee evolving into a dragon? That's silly. A Steel type evolution I could believe, a Ghost type I could believe, there hasn't been poison or fighting either. But a dragon evolution? That just seems completely out of the blue. Espeon has psychic covered too, so I dunno about the chances of another psychic evolution.

Looking at the new evolution though, I honestly wouldn't know what to say. maybe a ghost type? Those ribbon things remind me of a chimeco. If it's a normal type, it'll have to be rlly gud.

I need to follow these newfangled sixth gen pokemans.

The concept comes from the old physical/special split, back before the fourth generation replaced it with the present system.  Special moves were of the types Water (Vaporeon), Electric (Jolteon), Fire (Flareon), Dark (Umbreon), Psychic (Espeon), Ice (Glaceon), and Grass (Leafeon).  Oh, and Dragon.  Hence, some people believe that a Dragon type is likely.  There's also the Flying type, based on appearance and that diagram that Nintendo put up of all the Eeveelutions that appeared to be organized by type weakness, but I can't seem to find that picture for some reason. 
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on February 27, 2013, 10:18:44 pm
Speaking of picking apart names, one pet peeve of mine that's seriously rampant on the Pokemon wiki is speculation.  Every name entry on Bulbapedia is full of people who jumped in and said "Maybe it's also x thing that it almost definitely isn't"

Quote from: the top of every bulbapedia page
PLEASE DO NOT ADD SPECULATION TO PAGES.

People need to learn how to read.
Title: Re: A Thread about the Pokemans
Post by: Naryar on February 28, 2013, 05:26:16 pm
May be flying, but still does look like a Normal type to me.

plus, pure Flying ? Unless it has good stats it's going to be yet another forgotten pokémon.
Title: Re: A Thread about the Pokemans
Post by: Neonivek on February 28, 2013, 05:36:28 pm
May be flying, but still does look like a Normal type to me.

plus, pure Flying ? Unless it has good stats it's going to be yet another forgotten pokémon.

You act like people currently use ALL of Eevee's forms.
Title: Re: A Thread about the Pokemans
Post by: Reudh on February 28, 2013, 05:58:33 pm
Well, if we're going by Smogon:

Flareon: Never used (despite its base 130 attack)
Vaporeon: Over-used
Jolteon: Over-used
Espeon: Over-used
Umbreon: Under-used
Leafeon: Never used (despite its base 110 attack and base 130 defense)
Glaceon: Never used (despite its base 130 SpAttack and base 110 defense)

Well, from that you can see.

Flareon is never used because of its extremely shallow movepool, to the point that its strongest STAB move is fire fang.

Umbreon is under used because it's somewhat easy to counter.

Glaceon and Leafeon are never used because of Leafeon being outclassed by a good group of other grass types, and ditto to Glaceon.
Title: Re: A Thread about the Pokemans
Post by: Therolyn on February 28, 2013, 11:10:49 pm
Flareon has always been looked over, its crying out for a physical STAB move with 80 or more base power but each generation has just brought it more special STAB moves and weaker and/or non-STAB physical moves. Its base stats also work heavily against it, its too slow to sweep, its HP is too low to be a special wall and it boasts a weakness to Stealth Rock on top of it all. I suspect that if it were given Flare Blitz it might see more use but it doesn't have enough for it to ever be any more than being underused.
Title: Re: A Thread about the Pokemans
Post by: Reudh on February 28, 2013, 11:15:36 pm
Flareon has always been looked over, its crying out for a physical STAB move with 80 or more base power but each generation has just brought it more special STAB moves and weaker and/or non-STAB physical moves. Its base stats also work heavily against it, its too slow to sweep, its HP is too low to be a special wall and it boasts a weakness to Stealth Rock on top of it all. I suspect that if it were given Flare Blitz it might see more use but it doesn't have enough for it to ever be any more than being underused.

If it were a different type, it'd be better. If it had base 130 SpAtk, it'd be better. If if if.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on March 01, 2013, 03:33:01 am
Glaceon: Never used (despite its base 130 SpAttack and base 110 defense)

Glaceon and Leafeon are never used because of Leafeon being outclassed by a good group of other grass types, and ditto to Glaceon.
Yes, Glaceon is outclassed by a large number of grass types.  :P And steel types. And dragon types. I mean... Ice is pretty bad typing, especially for a defensive pokemon. Glaceon's not terrible at attacking, but it is slow. That said, Glaceon is by no means a bad ice type. There are only eight tiered above it, counting Kyurem as one.

Ubers: Kyurem-W
OU: Mamoswine, Cloyster, Kyurem-B
UU: Abomasnow, Froslass, Weavile, Kyurem (The former only for Snow Warning, I'm sure.)
RU: Jynx, Cryogonal

But you look at NU for competition, and you see very little. Regice makes for a very specific special wall. Walrein is effective in the higher tiers with Snow Warning available, but fairly mediocre without it. Articuno's great, but loses twice the health from Stealth Rock. In a field of turds, it's at least in the more polished half.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on March 04, 2013, 05:24:41 pm
Meleotta event starts today in the US. It's being given out at Gamestops and will run till the 24th
Title: Re: A Thread about the Pokemans
Post by: Sirus on March 04, 2013, 07:33:10 pm
I was just about to ask about that! Time to locate the nearest Gamestop and pick up my first-ever event Pokemon.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on March 07, 2013, 09:06:09 pm
Spoiler (click to show/hide)

Well that's one way to celebrate your 777th episode.
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on March 07, 2013, 10:15:27 pm
That looks like some sort of extreme nostalgia fling.

Not bad, although when you compare the character design between G1 and G-whatever Unova is you can see what seems to be some majorly...eeeeh...wacky wardrobe choice. Especially purplehaired chick there.

...and now that I look at it, was Charizard always that chubby in the tummy? Blimey.
Title: Re: A Thread about the Pokemans
Post by: BuriBuriZaemon on March 10, 2013, 10:20:44 pm
Teenage Pokemon. (http://www.youtube.com/watch?v=b5hXFrF75V4)
Title: Re: A Thread about the Pokemans
Post by: RedWarrior0 on March 10, 2013, 11:36:05 pm
Late to the party on shinies, I encountered a shiny scythes in Silver's Bug-Catching Contest and couldn't get it, and later in the game a shiny Rattata.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on March 11, 2013, 03:22:58 pm
I just got two Meloettas and preordered Pokemon X. And apparently the Meloetta C Gear skin for BW2 is out, so I'm going to grab that. It's a good day for the Pokemons.
Title: Re: A Thread about the Pokemans
Post by: Sirus on March 11, 2013, 05:38:27 pm
Does it count you as the Original Trainer for the Meloettas?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on March 11, 2013, 05:41:03 pm
I don't think so. It'll only do that for the events that actually let you catch them in person.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on March 11, 2013, 05:53:55 pm
That looks like some sort of extreme nostalgia fling.

Not bad, although when you compare the character design between G1 and G-whatever Unova is you can see what seems to be some majorly...eeeeh...wacky wardrobe choice. Especially purplehaired chick there.

...and now that I look at it, was Charizard always that chubby in the tummy? Blimey.
They re-animated many of the flashbacks to match the current style, so it's a bit hard to say. (Note Ash's borked eyes.)

Spoiler: Old and new eyes (click to show/hide)

They've definitely changed the art style over the years.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on March 11, 2013, 06:15:15 pm
The one on the right is the older one, right? They looks less derp in those stillshots.
Title: Re: A Thread about the Pokemans
Post by: Sirus on March 11, 2013, 06:19:03 pm
Yeah, the right one is older. Good lord, what did they DO to his eyes over the years?!
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on March 12, 2013, 01:35:42 am
Wow, Ash is on some serious drugs there.

Does it count you as the Original Trainer for the Meloettas?

Nope! Here's the full info on mine.

Name: Meloetta
OT: SPR2013 (female)
ID: 03013
Item: PP Max
Moves: Round, Teeter Dance, Psychic, Close Combat
Title: Re: A Thread about the Pokemans
Post by: Sirus on March 12, 2013, 01:42:42 am
Well, that's sad. I try to name all of my Pokemon and I don't want to deal with possible disobedience :(
Title: Re: A Thread about the Pokemans
Post by: Shakerag on March 12, 2013, 12:17:36 pm
PSA:  Breeding for a good Togekiss is a pain in the ass.

Togepi can't breed, so everytime you get one with better stats you have to evolve it first.  Togepi evolves via max happiness (argh) then leveling up.  Further rage comes from the fact that, for some damn reason, female Togepi are stupidly rare.  *checks Serebii*  One in eight?  Man, I feel even unluckier than that. 

Unrelated to that, but what got me really pissed is that I managed to breed out one with 31s in HP, defence, sp atk, and speed.  But it has a shitty nature (read: neutral), and the wrong ability (YOUR BASE ATTACK, EVEN AS TOGEKISS, IS ABSOLUTE SHIT.  WHY DO YOU GET HUSTLE?). 

>_<
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on March 12, 2013, 01:38:08 pm
Are you in BW2? If so it should be reasonably easy to get one with the right setup, considering there's a 100% chance to pass down the nature with an everstone and an 80% chance to pass down the mother's ability.

Or, if you want a real paraflincher, get a Dunsparce. It's better, and it knows Coil!
Title: Re: A Thread about the Pokemans
Post by: Furtuka on March 22, 2013, 05:41:24 pm
Meloetta giveaway ends this Sunday.
Title: Re: A Thread about the Pokemans
Post by: Sirus on March 23, 2013, 12:38:12 am
Managed to swing by a GameStop today and pick mine up. Holy crap, Level 50. My current highest is 12.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on April 06, 2013, 07:35:44 pm
This is a thing. (http://www.youtube.com/watch?v=vk_YC0MXJ-0&feature=youtu.be) Either Mewthree or a new forme for Mewtwo. Released on Pokemon Smash and the official Pokemon youtube channel, not sure about the official site.
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on April 06, 2013, 07:39:18 pm
Mew2
Title: Re: A Thread about the Pokemans
Post by: Sirus on April 06, 2013, 08:07:04 pm
Is it just me, or did BW really turn up the dickery knob for the series?

There's a desert just past Castellia City! It's sure to be full of ground types, good thing you just got through a forest full of grass types-OH WAIT, THERE'S ONLY ONE GROUND TYPE AND EVERYTHING ELSE IS FLYING, FIGHTING, OR FIRE. AND THEY ALL HATE YOU.

Elesa is the electric gym! Well, good thing you have that ground type from the desert or the cave earlier-OH WAIT, EVERY OTHER TRAINER HAS A POKEMON THAT IS ELECTRIC/FLYING, RENDERING IT IMMUNE TO YOUR GROUND TYPE ATTACKS. SAID POKEMON LOVE SPAMMING DOUBLE-TEAM AND ARIAL ACE, WHICH WILL CRIT EVERY TIME. AND THEY ALL HATE YOU.

I don't know if I'll ever be good enough to attempt a perma-death run of this one without constantly referring to a guide. Hell, I got wiped by N in Nimbasa City twice.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on April 06, 2013, 08:11:18 pm
Oh for pete's sake, Barbar. I just got done arguing down my little brothers idea of using this "mewthree code" he found to put in the action replay because it doesn't exist and probably will kill his save.

And then you show me what probably is it and I'm going to look like an idiot if he remembers in october about that.
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on April 06, 2013, 08:23:16 pm
It just doesn't exist yet.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on April 06, 2013, 09:16:53 pm
This is a thing. (http://www.youtube.com/watch?v=vk_YC0MXJ-0&feature=youtu.be) Either Mewthree or a new forme for Mewtwo. Released on Pokemon Smash and the official Pokemon youtube channel, not sure about the official site.

I believe people have been saying its a new forme called Godspeed Mewtwo (not entirely sure if thats the actual name), beased on some scans that have been floating around the past week
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on April 06, 2013, 09:21:27 pm
Is it just me, or did BW really turn up the dickery knob for the series?

There's a desert just past Castellia City! It's sure to be full of ground types, good thing you just got through a forest full of grass types-OH WAIT, THERE'S ONLY ONE GROUND TYPE AND EVERYTHING ELSE IS FLYING, FIGHTING, OR FIRE. AND THEY ALL HATE YOU.

Elesa is the electric gym! Well, good thing you have that ground type from the desert or the cave earlier-OH WAIT, EVERY OTHER TRAINER HAS A POKEMON THAT IS ELECTRIC/FLYING, RENDERING IT IMMUNE TO YOUR GROUND TYPE ATTACKS. SAID POKEMON LOVE SPAMMING DOUBLE-TEAM AND ARIAL ACE, WHICH WILL CRIT EVERY TIME. AND THEY ALL HATE YOU.

I don't know if I'll ever be good enough to attempt a perma-death run of this one without constantly referring to a guide. Hell, I got wiped by N in Nimbasa City twice.

I steamrolled through that section with a few choice Global Link pokemans. It still took some grinding.
Title: Re: A Thread about the Pokemans
Post by: Sirus on April 06, 2013, 09:24:19 pm
Can't use Global Link. I've tried repeatedly :P
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on April 06, 2013, 09:26:37 pm
Boldore solves all Emolga-related problems.
Title: Re: A Thread about the Pokemans
Post by: Sirus on April 06, 2013, 09:28:26 pm
Boldore solves all Emolga-related problems.
Except when Volt Switch crits and one-shots it. How do you think I tried to win on my first play-through?
Title: Re: A Thread about the Pokemans
Post by: Aklyon on April 07, 2013, 12:28:15 am
That gym is basically the anti-emolga producer.
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on April 07, 2013, 01:08:58 am
Boldore solves all Emolga-related problems.
Except when Volt Switch crits and one-shots it. How do you think I tried to win on my first play-through?
What I do is bring a bunch of healing items and let Sturdy take care of that.

Alternatively, I teach Rock Tomb to a Drilbur then rape, pillage and burn.
Title: Re: A Thread about the Pokemans
Post by: Sirus on April 07, 2013, 01:15:56 am
Boldore solves all Emolga-related problems.
Except when Volt Switch crits and one-shots it. How do you think I tried to win on my first play-through?
What I do is bring a bunch of healing items and let Sturdy take care of that.
Look, I know that it's possible to win. I did it yesterday on this file, and without a Boldore. But for a first-timer it's a very nasty trick, especially when the guy at the entrance specifically tells you that ground types are super-effective. Shame that more than half of the Pokemon in that gym are totally immune!

That was my original point: BW started shaking up what to expect. Pretty much every other electric gym in the series could be defeated by a single ground-type with Dig, and never be in any real danger. Not so for Elesa!
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on April 07, 2013, 02:21:51 am
Okay, so considering the official video for the Mewtwo thing is titled "A New Pokemon with a Familiar Look" I'm going to have to say it's Mewthree.

The official site also refers to it as a new Pokemon several times, so I'm going to have to say they're either really bluntly trying to trick everyone or it's an actual new Pokemon.
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on April 09, 2013, 02:52:56 pm
Okay, so considering the official video for the Mewtwo thing is titled "A New Pokemon with a Familiar Look" I'm going to have to say it's Mewthree.

The official site also refers to it as a new Pokemon several times, so I'm going to have to say they're either really bluntly trying to trick everyone or it's an actual new Pokemon.
It's Mewtwotwo.
     -- Valve
Title: Re: A Thread about the Pokemans
Post by: Aklyon on April 09, 2013, 05:05:09 pm
Okay, so considering the official video for the Mewtwo thing is titled "A New Pokemon with a Familiar Look" I'm going to have to say it's Mewthree.

The official site also refers to it as a new Pokemon several times, so I'm going to have to say they're either really bluntly trying to trick everyone or it's an actual new Pokemon.
It's Mewtwotwo.
     -- Valve
Mewtwo2
Title: Re: A Thread about the Pokemans
Post by: UltraValican on April 10, 2013, 03:16:09 pm
Boldore solves all Emolga-related problems.
Except when Volt Switch crits and one-shots it. How do you think I tried to win on my first play-through?
What I do is bring a bunch of healing items and let Sturdy take care of that.

Alternatively, I teach Rock Tomb to a Drilbur then rape, pillage and burn.
I don't think you can get Drillbur till after Clay.
Anyway you could just set up Charizard Chequers , and switch into something bulky enough to take volt switch 4 times.

Spoiler: My thoughts on mewbuu (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Sirus on April 10, 2013, 03:19:38 pm
Drilbur can be found in the cave where you team up with Cheren to take on a couple of Plasma goons. Look for the clouds of dust that appear semi-randomly.

Can we discuss Pokemon emulation here, or should that not be a thing?
Title: Re: A Thread about the Pokemans
Post by: UltraValican on April 10, 2013, 03:23:19 pm
Drilbur can be found in the cave where you team up with Cheren to take on a couple of Plasma goons. Look for the clouds of dust that appear semi-randomly.

Can we discuss Pokemon emulation here, or should that not be a thing?
We buy all the games legally, and by no means whatsoever encourage piracy.
I'm pretty sure emulation is fine as long as we don't talk about where we TOTALLY DON"T get the roms.
Title: Re: A Thread about the Pokemans
Post by: Sirus on April 10, 2013, 03:29:52 pm
Drilbur can be found in the cave where you team up with Cheren to take on a couple of Plasma goons. Look for the clouds of dust that appear semi-randomly.

Can we discuss Pokemon emulation here, or should that not be a thing?
We buy all the games legally, and by no means whatsoever encourage piracy.
I'm pretty sure emulation is fine as long as we don't talk about where we TOTALLY DON"T get the roms.
Okay, that should be fine.

I have a TOTALLY LEGIT HeartGold ROM, that I'm trying to randomize (with that universal randomizer mentioned earlier in this thread). Problem is it always gets corrupted shortly after I get my first Pokeballs and I have to start over. I think it has something to do with the emulator I'm playing on, since my actual DS doesn't work so well anymore.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on April 10, 2013, 03:34:25 pm
Silly if it was legit you wouldn't need the
Spoiler (click to show/hide)
that would make all non-legitmate copies of HG/SS unplayable. ;)
Title: Re: A Thread about the Pokemans
Post by: Sirus on April 10, 2013, 03:38:40 pm
I wonder if the randomizer is to blame, considering the unaltered totally legit ROM has not gotten corrupted. So far, at least.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on April 10, 2013, 03:46:20 pm
Sirus, there was a setting on the randomizer that screwed with a couple games I played and made them crash in battles or something. I'll see if I can't dig up what might be causing that.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on April 13, 2013, 11:45:29 am
Okay, so considering the official video for the Mewtwo thing is titled "A New Pokemon with a Familiar Look" I'm going to have to say it's Mewthree.

The official site also refers to it as a new Pokemon several times, so I'm going to have to say they're either really bluntly trying to trick everyone or it's an actual new Pokemon.

Some new scans have confirmed it to be a new forme
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on April 13, 2013, 01:51:13 pm
Okay, so considering the official video for the Mewtwo thing is titled "A New Pokemon with a Familiar Look" I'm going to have to say it's Mewthree.

The official site also refers to it as a new Pokemon several times, so I'm going to have to say they're either really bluntly trying to trick everyone or it's an actual new Pokemon.
It's Mewtwotwo.
     -- Valve
Mewtwo2

Mewcubed? Mew3?
Some new scans have confirmed it to be a new forme
Spoiler (click to show/hide)

He seems to have had a growth of cancer on his...everywhere. Srsly, it looks like some sorta crossover of pokemon and dragonball z. Heck, it bears very little resemblance to Mew or Mewtwo in the first place. The tail is on his head for crying out loud, why is this a thing?

My inner Mewtwo fanboy and inner concept artist is weeping.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on April 13, 2013, 01:53:59 pm
If I had to name it right now, i would call it Chibi Form(e) Mewtwo.

Because thats really the only thing that fits it. It doesn't look much like mewtwo, it looks too angry to be mew, and its overall more round and short looking.
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on April 13, 2013, 02:07:17 pm
I miss the time back when Pokemon had visible muscle and bone bulges. Now they're only made of pudge.
Title: Re: A Thread about the Pokemans
Post by: Sirus on April 13, 2013, 02:09:03 pm
If I had to name it right now, i would call it Chibi Form(e) Mewtwo.

Because thats really the only thing that fits it. It doesn't look much like mewtwo, it looks too angry to be mew, and its overall more round and short looking.
Calling it now: Mew will evolve into Chibi Form(e) Mewtwo, and from there into good ol' Mewtwo. This new one is an in-between stage.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on April 14, 2013, 03:02:02 pm
(http://i.imgur.com/1Y857EH.jpg)
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on April 14, 2013, 03:11:29 pm
Amazing.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on April 14, 2013, 04:25:17 pm
It's been confirmed that this is a new Mewtwo forme. The "new pokemon" stuff they were plastering everywhere was trickery.
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on April 14, 2013, 05:50:18 pm
Spoiler (click to show/hide)
I'm ok with this.
Title: Re: A Thread about the Pokemans
Post by: Mesa on April 15, 2013, 02:38:51 pm
So basically...
Sylveon + Mewtwo's new forme.

Well, more relations to previous genres than Gen V, that's for sure! (I kinda seem to see an indirect correlation between Pokemon generations and HoMM games, in some sense at least - after all, Heroes V was a restart of the universe, and Gen V was also barely related to the previous ones)

Also, I'm fairly certain we're going to see another Eeveelution - I mean, so far all new Eeveelutions past Gen I were released in pairs - Umbreon and Espeon, Glaceon and Leafeon.

And now the Sylveon. (what makes me think of Sylvan when I hear that name is beyond me, but...)
Also, lol at the Bottle Opener Mewtwo.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on April 18, 2013, 05:53:08 pm
A clip of Mewtwo transforming. Surprisingly un-elaborate (http://www.youtube.com/watch?v=7tSVBVQzNMg&feature=player_embedded)
Title: Re: A Thread about the Pokemans
Post by: Furtuka on May 07, 2013, 03:21:03 pm
A level 100 Deoxys is being distributed over Wifi for English copies of Black2 and White2. The giveaway lasts until the end of the month
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on May 09, 2013, 01:08:17 am
Made a pretty good ubers team.  Extremekiller Arceus and Calm Mind Kyogre are the setup sweepers, but I'm considering switching Kyogre to a resttalk build to deal with Darkrai.  Wobba traps and kills scarfers, with tickle to set up Scizor for a pursuit kill on Lugia, Deoxys-D, and their ilk.  Finally I've got a scarfed Shaymin-S as a revenge killer and occasional sweeper.  The sixth slot I'm not so sure about.  Right now I have a wish support Jirachi but he hasn't been doing all that much, I'm considering finding something else to use, maybe a Forretress or something. 

Also holy fuck extremekiller arceus is a monster.  Some guy brought an OU team into the ubers bracket and it swept him in 6 unanswered KOs.
Title: Re: A Thread about the Pokemans
Post by: JWNoctis on May 11, 2013, 09:23:40 am
New CoroCoro leaks.

Spoiler: Images (click to show/hide)

Gonna be fun indeed!
Title: Re: A Thread about the Pokemans
Post by: Sirus on May 11, 2013, 09:28:19 am
Let's see...we've got the Rattata, the Pidgy, and the Pikachu equivalents. That's to be expected.

Then we have the forest-goat-thing. That you can apparently ride around? What if instead of bikes, we can now use an HM to use Pokemon as mounts? :o
Title: Re: A Thread about the Pokemans
Post by: Furtuka on May 11, 2013, 09:30:15 am
Wow pokedexs have gone really compact
Title: Re: A Thread about the Pokemans
Post by: Reudh on May 11, 2013, 09:35:27 am
Male character feels too much like a Black/Black2 main character expy.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on May 11, 2013, 09:38:42 am
Nice boots though
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on May 11, 2013, 10:11:46 am
Male character feels too much like a Black/Black2 main character expy.

Male MCs have barely changed over the games anyway. Except for Ruby. That guy was weird.
Title: Re: A Thread about the Pokemans
Post by: Reudh on May 11, 2013, 10:17:26 am
Male character feels too much like a Black/Black2 main character expy.

Male MCs have barely changed over the games anyway. Except for Ruby. That guy was weird.

Yeah, that is true actually. Ruby/Brendan was awesome.
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on May 11, 2013, 10:45:46 am
New CoroCoro leaks.
Anyone else here who thinks those new Pokémon look horribly ugly?
Title: Re: A Thread about the Pokemans
Post by: Sirus on May 11, 2013, 10:47:20 am
New CoroCoro leaks.
Anyone else here who thinks those new Pokémon look horribly ugly?
Other than the stag-mountain goat-bison thing? Yeah, kinda.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on May 11, 2013, 10:54:20 am
I like them all save for the lizard
Title: Re: A Thread about the Pokemans
Post by: JWNoctis on May 11, 2013, 11:08:32 am
The lizard looked pretty cute to me.

And...Well, the beady eyes of the fire robin. Still pretty good but - kinda strange.

Also there are further shots on there as well. Character customization is finally a thing.
Title: Re: A Thread about the Pokemans
Post by: Mech#4 on May 11, 2013, 11:13:40 am
I wonder whether they'll ever link the playable characters in Pokémon to the Mii characters used in other Nintendo software.


Additional: Wow, my browser auto-corrected Pokémon to have the accent. :o
Title: Re: A Thread about the Pokemans
Post by: Sirus on May 11, 2013, 11:15:18 am
The one time auto-correct was actually useful :P
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on May 11, 2013, 11:32:16 am
The player characters are customizable in XY. That feature will be an exciting two minutes of my life at the beginning of the game, never to be touched again.

As for Gogoat, goats are awesome. Anything vaguely similar to Sawsbuck is awesome. It's the best of these four. The pigeon makes me suspicious.
Title: Re: A Thread about the Pokemans
Post by: Sirus on May 11, 2013, 11:33:09 am
I think it's supposed to be a robin.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on May 11, 2013, 11:33:46 am
The robin makes me suspicious.
Title: Re: A Thread about the Pokemans
Post by: Sirus on May 11, 2013, 11:35:17 am
Fair enough.

But yeah, the ride-able goat is the best.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on May 11, 2013, 11:35:57 am
*REJOICES*
Title: Re: A Thread about the Pokemans
Post by: Furtuka on May 11, 2013, 11:46:56 am

Seem's to be just a Choose Your Race thing
Title: Re: A Thread about the Pokemans
Post by: Sirus on May 11, 2013, 11:58:15 am
There might be more options that they're keeping under wraps for now. If not, it's not that big of a deal to me.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on May 14, 2013, 03:36:36 pm
So here's the trailer showing off those new mons. (http://www.youtube.com/watch?feature=player_embedded&v=xMnwB6neGlY)



Spoiler: Various screenies (click to show/hide)

Lastly
(http://i.imgur.com/YJUmfED.jpg)
Title: Re: A Thread about the Pokemans
Post by: Sirus on May 14, 2013, 04:12:41 pm
(http://i.imgur.com/QcQbzWX.jpg)

Is that diagonal movement I see? :o
Yes, I'm impressed by relatively minor things, why do you ask?
Title: Re: A Thread about the Pokemans
Post by: Culise on May 14, 2013, 04:24:56 pm
Seem's to be just a Choose Your Race thing

Official website says here (http://www.pokemonxy.com/en-us/characters/) that we can get new outfits and accessories and that we'll be able to change our outfit, so it looks like there's a bit more customization available.  That screen's just for the opening "are you a boy or a girl" section.  That'll be quite nifty. 

Don't worry about being impressed by relatively minor things, Sirus; trainer customization is probably the best news I've seen yet, even more than those rumours of the Fairy type. 
Title: Re: A Thread about the Pokemans
Post by: Furtuka on May 14, 2013, 04:26:17 pm
Seem's to be just a Choose Your Race thing

Official website says here (http://www.pokemonxy.com/en-us/characters/) that we can get new outfits and accessories and that we'll be able to change our outfit, so it looks like there's a bit more customization available.  That screen's just for the opening "are you a boy or a girl" section.  That'll be quite nifty. 

Don't worry about being impressed by relatively minor things, Sirus; trainer customization is probably the best news I've seen yet, even more than those rumours of the Fairy type.

*REJOICES*
Title: Re: A Thread about the Pokemans
Post by: Sirus on May 14, 2013, 04:30:48 pm
Seem's to be just a Choose Your Race thing

Official website says here (http://www.pokemonxy.com/en-us/characters/) that we can get new outfits and accessories and that we'll be able to change our outfit, so it looks like there's a bit more customization available.  That screen's just for the opening "are you a boy or a girl" section.  That'll be quite nifty. 

Don't worry about being impressed by relatively minor things, Sirus; trainer customization is probably the best news I've seen yet, even more than those rumours of the Fairy type.
Even better!
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on May 14, 2013, 04:49:24 pm
Robin was said too many times in this thread for me to not show up. I'm kind of curious about Chespin getting Rollout... I know it won't be, but I kind of want it to evolve into a Grass/Rock mon.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on May 14, 2013, 05:03:55 pm
I honestly disliked the newly revealed pokemon at first. Now that I saw Helioptile's "ears" are frills. I like it a lot more. Fletchling okay.

Gogoat looks too much like Sawsbuck.

As much as I hate saying "hurr digimon", Pawcham looks a too much like Pandamon for comfort.
I really like the map.

As for Sylveons type
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on May 14, 2013, 05:12:17 pm
Did anyone else see Pawcham and instantly think of Kung-Fu Panda?
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on May 15, 2013, 02:14:14 pm
Aw shit, we have English names now. Helioptile is a weak name, but we can hope for more from its evolutions. I approve of the other three.

Gogoat looks too much like Sawsbuck.

If every single Pokemon in Gen 6 was a Sawsbuck clone, there would still not be enough of them.
Title: Re: A Thread about the Pokemans
Post by: Absolute Niro on May 15, 2013, 02:23:57 pm
As much as I hate saying "hurr digimon", Pawcham looks a too much like Pandamon for comfort.

I honestly have a hard time imagining a panda that doesn't look like Pandamon.
Title: Re: A Thread about the Pokemans
Post by: Culise on May 15, 2013, 02:45:15 pm
As much as I hate saying "hurr digimon", Pawcham looks a too much like Pandamon for comfort.

I honestly have a hard time imagining a panda that doesn't look like Pandamon.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Sirus on May 15, 2013, 02:50:16 pm
As much as I hate saying "hurr digimon", Pawcham looks a too much like Pandamon for comfort.

I honestly have a hard time imagining a panda that doesn't look like Pandamon.
Spoiler (click to show/hide)
Your red panda should act more confident! Like this one:
-snip-
Apparently it doesn't work hotlinked. Sorry!
Title: Re: A Thread about the Pokemans
Post by: Aklyon on May 15, 2013, 04:12:40 pm
Why would you want it to look like that? That nohotlinks image looks terrible.
Title: Re: A Thread about the Pokemans
Post by: Sirus on May 15, 2013, 04:38:25 pm
Looks alright to me ???
A little blurry, but there's only so much you can do with video from a cell phone camera or whatever.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on May 15, 2013, 04:41:17 pm
Its not the picture thats the problem, its that I can't see it. All I see is white box and black text.
Title: Re: A Thread about the Pokemans
Post by: Absolute Niro on May 15, 2013, 04:44:45 pm
You can't hotlink images from Funnyjunk since the admins need their precious ad revenue.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on May 15, 2013, 04:45:37 pm
You can't hotlink images from Funnyjunk since the admins need their precious ad revenue.
And also because some of them might've been stolen from elsewhere.
Title: Re: A Thread about the Pokemans
Post by: Sirus on May 15, 2013, 04:57:28 pm
How strange  :-\
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on May 15, 2013, 05:09:33 pm
Something like this?
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: RedWarrior0 on May 16, 2013, 08:59:19 pm
What you do is right click->Copy Image->imgur.com. Upload from computer. Ctrl+v. Boom! Done, without hotlinking. Or saving it to your computer, if hard drive space is limited.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on May 20, 2013, 06:23:29 am
(http://serebii.net/butterfree.jpg)


...how long has it taken them to bring this up?
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on May 20, 2013, 09:14:45 am
Huh?
Title: Re: A Thread about the Pokemans
Post by: Sirus on May 20, 2013, 10:18:01 am
Ash's Butterfree? Released waaaaaaay back when? Holy crap, what a callback.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on May 20, 2013, 02:40:19 pm
Does this outdo 8-Bit Theater?
Title: Re: A Thread about the Pokemans
Post by: Aklyon on May 20, 2013, 02:50:07 pm
Does this outdo 8-Bit Theater?
Depends, how long was that and how long was this?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on May 20, 2013, 03:02:57 pm
Huh?

There's gonna be a whole episode that's summary says is about Ash remembering Butterfree. So yeah. That's a long time to spend before finally bringing him back up again.

Does this outdo 8-Bit Theater?
Depends, how long was that and how long was this?

This is about 16 years. 8-Bit theater was 9 years if I remember correctly.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on May 26, 2013, 12:02:58 pm
Wow the opening sequence to Gates of Infinity have some suprisingly cynical stuff.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on May 28, 2013, 09:59:23 am
Getting Stealth Rock out is imperative and should be your top priority (http://pokemonshowdown.com/replay/ou-20573986)
Title: Re: A Thread about the Pokemans
Post by: Reudh on May 28, 2013, 08:40:59 pm
Getting Stealth Rock out is imperative and should be your top priority (http://pokemonshowdown.com/replay/ou-20573986)

Still, a 6-0 win without any entry hazards is superb work, Cthulhu.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on May 29, 2013, 06:06:03 pm
Oh, I meant that he spent the entire game trying to get stealth rock out and ended up burning literally his entire team in the process.

On to some real discussion though, assuming anyone's still paying attention to the Poke Men thread.

I'm trying to make a physical hyperoffense team.  I've got Espeon as the screener, and Infernape and Virizion as wallbreakers (infernape dealing with skarmory et al, and Virizion for Gastrodon, Gliscor, etc.).  I'm not sure who else to put in.  Right now I have Cloyster, Haxorus, and Scrafty, but I just threw Scrafty in as an afterthought.  I'm still new at Hyperoffense so I'm not sure at all who to pick.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on May 29, 2013, 06:43:17 pm
Getting Stealth Rock out is imperative and should be your top priority (http://pokemonshowdown.com/replay/ou-20573986)
Muh hazards
The funny thing is nothing on your team is weak to Shedinja Shredders.
Title: Re: A Thread about the Pokemans
Post by: Cthulhu on May 31, 2013, 07:14:48 pm
I gave up on my Hyperoffense team and I'm doing a dedicated Baton Pass team.  I got it off of Smogon which makes me sad but I'm pretty sure it's about as close to a hard solution to the BP question which makes it less bad (It's not like I'd be treading new ground by making my own BP team, this one is basically perfect).

Ninjask obviously. Mr. Mime for Calm Mind and Barrier, also he's immune to roar and Bug Buzz for free calm minds off Volcarona.  Vaporeon and Scizor as walls and defense boosters, also Vaporeon has Surf.  And finally Espeon and Umbreon, with Stored Power.  Espeon's mostly used for Magic Bounce and Calm Mind, but Umbreon is pure offense.

Basically I just very carefully baton pass boosts around, using my increasingly indestructible walls to keep the enemy playing catch-up while I build up to a gigantic Stored Power sweep by Espeon or Umbreon.  It's not uncommon for Espeon's STAB stored powers to OHKO 4x-resisting Jirachi and Metagross late game.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on June 11, 2013, 09:11:40 am
Fairy type just got confirmed along with some retypings
Sylveon-Fairy
Gardvoire
Marill (What)
Jigglypuff


You can now rub your pokemon to make them happier.

Two new pokemon
Noivern(Bat)
Some Bug that looks like Venemoth
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on June 11, 2013, 10:14:05 am
Ahh, what's with adding so many great bat Pokémon lately! I love bats. It's like they know.

Reminds me a bit of a Macroderma (http://cdn2.arkive.org/media/FE/FECAC422-2827-4BF9-A3F6-C8C0E9BE03A2/Presentation.Large/Ghost-bat-hanging-from-rock.jpg) or a Megaderma (http://batcon.org/vrcdb/adhour/images/0040000/0041673.jpg) off the top of my head, except that it's apparently a fruit bat. Watch it be way too lategame to reasonably put on your team though, considering it's a Dragon type. :/

Edit:
Quote
Flying through the dark night with ease, Noivern uses the ultrasonic waves it emits from its ears to attack.
It seems to me that yelling through your ears would present some problems.
Title: Re: A Thread about the Pokemans
Post by: timferius on June 11, 2013, 11:15:28 am
Wow, ok, I've barely thought about Pokemon since Gold came out (I played maybe a week of pearl on my DS). For some reason my inner-child wants out, and I'm totally getting back in to this with the new editions! The picture above of Butterfree also hit my nostalgia bone, as I think that happend not too long before I stopped watching the show.
So here's a question, as an adult Male, how does the show hold up? If I go back and re-watch the first few seasons again (watched it from the start, oh yeah), will it hold up to the test of time? Or will it ruin my memories? Also, is the show still going? Is it still good??
My oldest kid is starting to get to the age for Pokemon (my daughter loves listening to my old Pokemon cd  :P ), so I'm thinking this may be a good father/daughter boding activity.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on June 11, 2013, 11:20:25 am
THIS IS THE TRAILER (http://youtu.be/gmywDbnC5oc)

Vivilon is the new butterfly. I love new bugs.

Noivern is the new bat. I love bats that aren't related to Zubat.

Goofy Nintendogs thing is goofy.
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on June 11, 2013, 11:24:47 am
I just realized that Pokémon is in serious need of a Sound type. There are so many Pokémon and attacks that are sound-based, so why didn't they make that a type?
Title: Re: A Thread about the Pokemans
Post by: Shakerag on June 11, 2013, 11:25:00 am
Wow, ok, I've barely thought about Pokemon since Gold came out (I played maybe a week of pearl on my DS). For some reason my inner-child wants out, and I'm totally getting back in to this with the new editions! The picture above of Butterfree also hit my nostalgia bone, as I think that happend not too long before I stopped watching the show.
So here's a question, as an adult Male, how does the show hold up? If I go back and re-watch the first few seasons again (watched it from the start, oh yeah), will it hold up to the test of time? Or will it ruin my memories? Also, is the show still going? Is it still good??
My oldest kid is starting to get to the age for Pokemon (my daughter loves listening to my old Pokemon cd  :P ), so I'm thinking this may be a good father/daughter boding activity.
If you want to watch it, starting back from where ever you left off at, all I can say is that I hope you never get sick of Team Rocket. 

Also, Ash is a goddamn chump and gets his ass kicked far too often for being offered a position as a Frontier Brain.  Also Pikachu gets his ass kicked far too often for being some kind of charged-up Pikachu that Team Rocket is still lusting after.  This just scratches the surface.

tl;dr - Don't watch it if you like things to make sense.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 11, 2013, 11:26:28 am
That narrator in the new trailer annoys me so much for some reason
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on June 11, 2013, 11:28:22 am
THIS IS THE TRAILER (http://youtu.be/gmywDbnC5oc)

Vivilon is the new butterfly. I love new bugs.

Noivern is the new bat. I love bats that aren't related to Zubat.

Goofy Nintendogs thing is goofy.
:( Zubat my favorite pokemon well Crobat I've always used one as my Flying type.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on June 11, 2013, 11:32:35 am
SWOOBAT4LYFE

I just realized that Pokémon is in serious need of a Sound type. There are so many Pokémon and attacks that are sound-based, so why didn't they make that a type?

That was rumored to be the other new type. It'd be a huge buff to Whismur's family (not really).
Title: Re: A Thread about the Pokemans
Post by: UltraValican on June 11, 2013, 03:00:20 pm
More stuff courtesy of Pokebeach
3 new pokes
Fletchling Evo (?)
Spoiler (click to show/hide)

Unamed Seahorse, apparently used a poison move
Spoiler (click to show/hide)

Unamed Pissed of Shrimp
Spoiler (click to show/hide)


Also in the Fletchling Evo(?) you'll noticed both Pokemon are either Flying or Levitating and in this picture a lady asks you "do you want a sky battle in german". This fits right in with those leaks a while ago.
Spoiler (click to show/hide)

Again this is all on Pokebeach, just thought I should share.
Title: Re: A Thread about the Pokemans
Post by: xaritscin on June 11, 2013, 04:20:31 pm
Noivern its more a Wyvern than a bat, maybe it has a bit of flying fox appearance, but its dragon/flying
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on June 11, 2013, 07:54:04 pm
Really disappointed with the Fletchling evo. They took it in exactly the same direction as Pidgeot/Swellow/Staraptor. I was hoping for a unique filler bird after Unfezant's awesomeness.

Noivern its more a Wyvern than a bat, maybe it has a bit of flying fox appearance, but its dragon/flying

So? There's no bat type. Swoobat is psychic/flying and Zubat is poison/flying. Types don't really matter for what kind of animal it is (except bug, and even then only 90% of the time).
Title: Re: A Thread about the Pokemans
Post by: Tsuchigumo550 on June 11, 2013, 08:57:25 pm
Really disappointed with the Fletchling evo. They took it in exactly the same direction as Pidgeot/Swellow/Staraptor. I was hoping for a unique filler bird after Unfezant's awesomeness.

Noivern its more a Wyvern than a bat, maybe it has a bit of flying fox appearance, but its dragon/flying

So? There's no bat type. Swoobat is psychic/flying and Zubat is poison/flying. Types don't really matter for what kind of animal it is (except bug, and even then only 90% of the time).

 I'm waiting for a new mainline bird style too. Like, four wings at stage two or something.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 11, 2013, 11:03:21 pm
(http://www.serebii.net/xy/32.jpg)(http://www.serebii.net/xy/29.jpg)

Well this is a thing (http://www.youtube.com/watch?feature=player_embedded&v=si7oFO5y1e8)

The Sky battles have been confirmed

The evolution of Fletchling posted above is named Talonflame and is Fire/Flying
(http://www.serebii.net/xy/19.jpg)

The Poison type seahorse is named Skrelp
(http://www.serebii.net/xy/22.jpg)

The Lobster is named Clauncher
(http://www.serebii.net/xy/33.jpg)
You can ride different mons to make different terrain easier to pass through. For example Rhydons are good for rocky terrain

Also it seems customization goes a bit deeper than we thought

(http://www.serebii.net/xy/28.jpg)
Title: Re: A Thread about the Pokemans
Post by: Mech#4 on June 11, 2013, 11:09:04 pm
(http://www.serebii.net/xy/32.jpg)

Well this is a thing (http://www.youtube.com/watch?feature=player_embedded&v=si7oFO5y1e8)

The Sky battles have been confirmed

The evolution of Fletchling posted above is named Talonflame and is Fire/Flying

The Poison type seahorse is named Skrelp

The Lobster is named Clauncher

You can ride different mons to make different terrain easier to pass through. For example Rhydons are good for rocky terrain

Also it seems customization goes far deeper than we thought

(http://www.serebii.net/xy/28.jpg)

Neat customisation, though I would guess some of them (the guy with purple hair and the third one on the bottom line) are probably gym leaders or characters from the story rather then other players.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 11, 2013, 11:20:21 pm
A note for if someone skipped to the end, on the previous page I edited my post with some extra pics that give a higher quality look at the new mons that UltraValican posted


Neat customisation, though I would guess some of them (the guy with purple hair and the third one on the bottom line) are probably gym leaders or characters from the story rather then other players.

Ooh yeah probably. The one on the bottom looks to be a lass so there may be something like the phone numbers in Gen2 integrated into this buddies list thing
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on June 11, 2013, 11:33:03 pm
Well, Talonflame might not look that unique but it has a unique typing for a generic bird. I'm not as disappointed. Skrelp is weird in a cool way, and Clauncher is a crab which is always good. Now I can have a three Pokemon crabteam.

Sky Battles better not just be normal battles that are restricted to Pokemon with flying/levitate.

Horde encounters could be pretty cool. It does answer the "Why do wild Pokemon always try to 1v1 you?" question.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on June 12, 2013, 01:40:37 am
tl;dr - Don't watch it if you like things to make sense.
Another note: They're hilariously bad at scale. Lt. Surge literally varied between six and ten feet tall. Pikachu goes between six inches and three feet. A crazy Team Rocket drill machine will be the size of a compact car, and then everyone will be fighting atop it as if it were twice the breadth of an M1 Abrams.

Ash is still one of the worst Pokemon trainers I've ever heard of during actual battles, though manages to be an alright guy. Brock is the main source of humor until he leaves after 4th gen. After that, most of my amusement came from the sheer inconsistencies of object sizes. Seriously, watch that shit. Background people can be 20 feet tall and nobody gives them a second look.
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on June 12, 2013, 07:11:10 am
Clauncher is a crab

Not a crab. A pistol shrimp. Which is an actual real life shrimp that shoots 4700°C shockwaves from its pistol claw to hunt fish (http://en.wikipedia.org/wiki/Alpheidae#Snapping_effect).

This happened because bizarre and terrifying sealife is to Japanese children what dinosaurs were to us growing up.
Title: Re: A Thread about the Pokemans
Post by: Tsuchigumo550 on June 12, 2013, 07:37:40 am
Pistol Shrimp.

PLEASE have a signature move.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on June 12, 2013, 11:52:01 am
Okay, pistol shrimp are pretty fucking cool.

NEW POKEMONS! All names are Japanese unless noted otherwise.

Shishiko, a fire/normal cat thing:
Spoiler (click to show/hide)

Furabebe, which looks like a fairy/grass type:
Spoiler (click to show/hide)

Vivilon's pre-evolutions. The middle one is Spewpa (confirmed English name), and the worm thing is Kofukimushi.
Spoiler (click to show/hide)

New characters!
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Shakerag on June 12, 2013, 01:34:40 pm
I am ... considerably shocked that the Fairy-type thing is true. 
Title: Re: A Thread about the Pokemans
Post by: Sirus on June 12, 2013, 01:39:21 pm
I am ... considerably shocked that the Fairy-type thing is true.
As am I!
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 12, 2013, 03:31:45 pm
(http://i.imgur.com/9Re8ppQ.png)(http://i.imgur.com/Cjvo0Fe.png)(http://i.imgur.com/tGBn8ew.png)


Huh. Talonflame looks kinda different from this angle.

Those three kids shown above are the new iteration of your rivals, along with the opposite gendered character. Wow they're just adding one extra every gen now.

Also out of those two ladies the one on the right is a bug type gym leader
Title: Re: A Thread about the Pokemans
Post by: Aklyon on June 12, 2013, 03:34:10 pm
Wow they're just adding one extra every gen now.
Eventually everyone will be your rival, and then the eye contact trainer battle thing will finally make perfect sense.
Title: Re: A Thread about the Pokemans
Post by: Silfurdreki on June 12, 2013, 05:12:59 pm
Clauncher being a pistol shrimp is officially awesome.

Krelp is also based on something totally awesome (http://en.wikipedia.org/wiki/Weedy_seadragon). Anyone up for a bet that its evo is something along the lines of the Weedy Seadragon's slightly more pimped out relative, the Leafy Seadragon (http://en.wikipedia.org/wiki/Leafy_seadragon)?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 12, 2013, 05:38:00 pm
Is anyone else disturbed that Furabebe is grabbing onto one of the reproductive organs of the flower?
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on June 19, 2013, 03:51:45 pm
English names!

Furabebe is Flabébé. In addition, it can be holding various different colors of flower. This is merely an aesthetic change.
Shishiko is Litleo, and its signature move is Noble Roar.
Vivillon's first pre-evolution is Scatterbug, which evolves into Spewpa.
Spoiler: Spewpa is adorable (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Sirus on June 19, 2013, 03:53:46 pm
/me briefly considers reminding the good people that there is a thread devoted to X and Y versions
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on June 19, 2013, 03:59:05 pm
/me briefly considers reminding the good people that there is a thread devoted to X and Y versions

Yeah, that's my thread. When everyone started posting XY here instead of there, I just went along with it.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on June 19, 2013, 04:01:41 pm
*shrug*

I figured putting it all in here reduces clutter
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on June 19, 2013, 04:03:50 pm
Honestly, I wouldn't have made that thread if this one was active at the time. It sort of got reactivated after I made mine.
Title: Re: A Thread about the Pokemans
Post by: Reudh on June 19, 2013, 11:55:44 pm
I am ... considerably shocked that the Fairy-type thing is true.
As am I!

Considering we've had a Fairy egg-type since Gen II, I am not.
Title: Re: A Thread about the Pokemans
Post by: MadMalkavian on June 20, 2013, 02:23:36 am
I might get a 3DS for this if I can find someone to play with. I don't trust these newfangled trading over the internet features, and not having someone to play with is why I traded in my copy of Pokémon White after having beaten it and sometime later losing contact with the only people I knew who played Pokémon. I'm sorry but beating the ever-loving fuck out of the Elite Four and every athlete, sports nerd and cheerleader with your unintentionally all-female team just isn't fun after a while.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on June 20, 2013, 10:56:54 am
I don't trust these newfangled trading over the internet features

1. Why don't you trust online trading?
2. It really isn't newfangled anymore. We've had online trading for six or seven years now.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on June 20, 2013, 11:00:25 am
It would be better if you weren't stuck with the random 9 or so people if gives you, though. being able to just have a big list of all the relevant trades would be much better (and less likely to fail because of derps who want [Legendary] Lv.9 or under for [pokemon]
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on June 21, 2013, 12:46:18 pm
I found something interesting not sure if it been brought up before.
Spoiler (click to show/hide)
http://www.poke-place.com/game/ Might be interesting it seems to not be a rom hack and it own thing going to try it out later.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on June 22, 2013, 05:25:25 pm
I found something interesting not sure if it been brought up before.
Spoiler (click to show/hide)
http://www.poke-place.com/game/ Might be interesting it seems to not be a rom hack and it own thing going to try it out later.

Oh. No one replied to this. This is a very cool game, and if anyone's interested, it was made using the RPG maker Pokemon toolkit (essentials? can't remember what it's called). There's a huge amount of unfinished and unpolished Pokemon fan games made this way, but perhaps the most robust one is Pokemon Island. (http://www.pokecommunity.com/showthread.php?t=281807)
Title: Re: A Thread about the Pokemans
Post by: Sirus on June 22, 2013, 05:28:37 pm
First read about it on my phone, so I couldn't check it out earlier and forgot :/
Title: Re: A Thread about the Pokemans
Post by: Aklyon on June 22, 2013, 05:53:06 pm
Pokemon Reborn (in the Reborn region) sounds like calling RBY Pokemon Kanto (in the Kanto region). Kinda weird.

Other than that, thats pretty interesting.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on June 22, 2013, 08:09:59 pm
If any of the main Pokemon region names had interesting wordplay like Pokemon Reborn does, I think it'd be fine to call them that.
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on June 23, 2013, 05:29:34 am
So, has anyone seen this yet? (http://www.youtube.com/watch?v=3RxjfwujVYw)
Title: Re: A Thread about the Pokemans
Post by: Aklyon on June 23, 2013, 08:53:27 am
It looks like someone put pokemon into Wind Waker's artstyle, but didn't polish it as much. It makes sense (nintendo's got more people than whoever is making this), but it just seems a tad off to me.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on June 23, 2013, 11:10:07 am
I think it looks great other than Gary whose model looks really off.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on June 23, 2013, 06:24:17 pm
To me it looks like the guy can do modelling and animations, but is completely incapable of any particle effects.

Also
Spoiler: SMARL YOU LATUR (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on June 23, 2013, 06:47:12 pm
To me it looks like the guy can do modelling and animations, but is completely incapable of any particle effects.
Dude, that game is not even remotely finished yet, much less polished. And the existing effects are quite appreciable already. Cute thing I noticed: Charmander is a light source.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on July 04, 2013, 11:24:52 am
A NEW POKEMON APPROACHES


It's a ghost/steel type, and it's badass as fuck. Apparently it's sheathed normally and unsheathes itself in battle.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 04, 2013, 12:05:29 pm
Okay THAT IS AMAZING
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on July 04, 2013, 12:51:19 pm
I have wanted a steel/ghost mon for some time.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on July 04, 2013, 02:34:30 pm
I have wanted a steel/ghost mon for some time.
Cofagrigus is one I think or maybe only in the Blaze/Volt hack
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 04, 2013, 02:41:34 pm
Cofagrigus tis pure ghost
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on July 04, 2013, 03:17:05 pm
Cofagrigus tis pure ghost
Ah so the hack did change it.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on July 10, 2013, 12:07:52 pm
The new sword Pokemon is called Honedge.
Title: Re: A Thread about the Pokemans
Post by: Mesa on July 10, 2013, 12:41:01 pm
Is that just me and my tinfoil or are we going to only get one new Eeevelution?
It would seem unlikely, as they have always been released in at least pairs (or threes, as the case was in Gen I).

Dragon-type Eeevelution.
Calling it.

Also, Honedge looks awesome (but the name makes me think of Honey Edge, which makes zero sense.)
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 11, 2013, 12:34:10 pm
Spoiler: New Corocoro Scans! (click to show/hide)

-Xerneas is Fairy type and Yveltal is Dark/Flying, their special moves are Geo Control which summons rainbow lasers out of the ground and Death Wing which rains down dark energy, and their abilities are Fairy Aura and Dark Aura which power up Fairy and Dark type moves. Xerneas is the Life pokemon and Yveltal is the destruction pokemon
-Pancham's evolution has the japanese name of Goronda which is fighting/dark and has a new method of evolution. It is the aggressive pokemon
-The squids are Dark/Psychic, and have the japanese names of Maika and Karamanero and are called the rotation pokemon and use the same evolution style as Pancham
-The pink thing's japanese name is Shushup is a fairy type the perfume pokemon and is a Y version exclusive. The Puffball is an X version exclusive and is also a fairy type with the japanese name of Peroppafu and is apparently the cotton candy pokemon.
-Clauncher is exclusive to X, and Skrelp is exclusive to Y
-The robot arms guy and the guy climbing next to him are gym leaders
-The labcoat guy is the new professor who will battle you on occasion
-The evil team is Team Flair/Flare, who suprisingly are just in it for the money.
-The new Pokemon Search System is the access to the GTS and has a bunch of features like the Holocaster which gives out information on news, battles, and events. Miracle Trade which is apparently more exciting than regular trade. the Happy Sign which lets you see what your friends are up to, and O powers which are like the pass powers from Gen V
Title: Re: A Thread about the Pokemans
Post by: Aklyon on July 11, 2013, 12:38:29 pm
But can we actually see more than 9 results in the gts? Otherwise its about as useful/useless as it was before.
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on July 11, 2013, 12:42:19 pm
That panda looks friggin' awesome.
Title: Re: A Thread about the Pokemans
Post by: USEC_OFFICER on July 11, 2013, 12:48:45 pm
That panda looks friggin' awesome.
Title: Re: A Thread about the Pokemans
Post by: Mesa on July 11, 2013, 12:51:17 pm
Xerneas being only Fairy-type is a bit disappointing, since I expected him to be part-Steel type.
Also, as an occasional Pokemon pixel-artist I find Gen VI highly offensive since it won't be possible for me to sprite anymore. :\

Title: Re: A Thread about the Pokemans
Post by: Aklyon on July 11, 2013, 12:53:41 pm
You say that like there won't be people who try to sprite them anyway. They'd just have to sprite outside of x/y.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on July 11, 2013, 02:09:05 pm
Also, as an occasional Pokemon pixel-artist I find Gen VI highly offensive since it won't be possible for me to sprite anymore. :\

Maybe get into 3D modeling? :P
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on July 11, 2013, 02:11:58 pm
X is clearly the superior version. It has the fairy legendary, Clauncher, and a cotton candy pokemon (add Vanilluxe for sweetstuff.team).

Also the cuttlefish/squid pokemon are super cool looking.
Title: Re: A Thread about the Pokemans
Post by: jaxy15 on July 11, 2013, 04:05:26 pm
Someone beating the Elite Four and champion with a Flabébé would be wonderful to watch.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on July 11, 2013, 04:24:13 pm
So what kind of new type combos are you interested in I kinda want to see more odd typing like maybe a Ice/Fire(not like this would ever happen), Fire/Poison would also be interesting.
Title: Re: A Thread about the Pokemans
Post by: Mesa on July 12, 2013, 06:21:20 am
More Dark/Ghost.
Title: Re: A Thread about the Pokemans
Post by: jaxy15 on July 12, 2013, 06:29:33 am
I think Bug/Dragon would be awesome.
Seriously, why wasn't Flygon that?
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on July 12, 2013, 06:32:59 am
I think Bug/Dragon would be awesome.
Seriously, why wasn't Flygon that?
I still don't get why Gyarados is Water/Flying some of the typing they have done is odd.
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on July 12, 2013, 07:22:12 am
I think Bug/Dragon would be awesome.
Seriously, why wasn't Flygon that?
I still don't get why Gyarados is Water/Flying some of the typing they have done is odd.
That's because Gen 1 didn't have the Dragon type yet.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on July 12, 2013, 07:27:26 am
I think Bug/Dragon would be awesome.
Seriously, why wasn't Flygon that?
I still don't get why Gyarados is Water/Flying some of the typing they have done is odd.
That's because Gen 1 didn't have the Dragon type yet.
but dragonite
dark and steel was added in gen 2
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on July 12, 2013, 07:27:48 am
I think Bug/Dragon would be awesome.
Seriously, why wasn't Flygon that?
I still don't get why Gyarados is Water/Flying some of the typing they have done is odd.
That's because Gen 1 didn't have the Dragon type yet.
but dragonite
Gen 2
Edit: Wait, no.
Edit2: Okay, Gen 1 did have the Dragon type. I obviously have no idea what I'm talking about.
Title: Re: A Thread about the Pokemans
Post by: Reudh on July 12, 2013, 07:31:16 am
I think Bug/Dragon would be awesome.
Seriously, why wasn't Flygon that?
I still don't get why Gyarados is Water/Flying some of the typing they have done is odd.
That's because Gen 1 didn't have the Dragon type yet.
but dragonite
Gen 2
Edit: Wait, no.

Was about to say. Gen 1 had Dratini/Dragonair/Dragonite as the only dragon types. Gen 2 had... Kingdra. 3 had Bagon/Shelgon/Salamence and Trapinch/Vibrava/Flygon.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on July 12, 2013, 07:45:57 am
I guess it because the only dragon move in gen 1 is Dragon Rage and that always does 40 hp but if they are going back and making old pokemon fairy type they might as well change some others 
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on July 12, 2013, 06:49:23 pm
They've never removed a type from a pokemon, only added. Note that only single-type Pokemon have become fairy type. They're going to become psychic/fairy, normal/fairy, water/fairy or whatever.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 12, 2013, 07:00:08 pm
The Panda is named Pangoro
The Squids are Inkay and Malamar
The cotton candy is Swirlix
The perfume pokemon is Spritzee
The Professor is named Sycamore
the team is confirmed as Team Flare
The two new gym leaders revealed are Clemont and Grant
Title: Re: A Thread about the Pokemans
Post by: Reudh on July 12, 2013, 07:58:22 pm
I guess it because the only dragon move in gen 1 is Dragon Rage and that always does 40 hp but if they are going back and making old pokemon fairy type they might as well change some others

No moves were converted to Steel, but some pokemon had it added (Magnemite/Magneton went from Electric to Steel/Electric).
No pokemon were converted to Dark, but one move was made into Dark (Bite used to be Normal type)
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on July 15, 2013, 01:43:12 pm
There's a new Pokemon called Oorotto. The catch: we haven't seen an official picture yet, we're just going off sketches from someone who has. The sketches have gotten increasingly detailed.

Spoiler: Sketch 1 (click to show/hide)
Spoiler: Sketch 2 (click to show/hide)
Spoiler: Sketch 3 (click to show/hide)

I'm sad I missed out on this until now - gradual spoilers are always the most fun.
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on July 15, 2013, 01:49:17 pm
That last sketch looks like a cross between Sudowoodo and Regigigas.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on July 15, 2013, 01:51:03 pm
I'm hoping it's ghost/grass.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on July 15, 2013, 02:17:24 pm
I'm hoping it's ghost/grass.
that or it might be a grass/dark
Title: Re: A Thread about the Pokemans
Post by: Culise on July 15, 2013, 02:48:21 pm
I'm hoping it's ghost/grass.
that or it might be a grass/dark
That's quite true, and it's a distinct possibility, but I'm rather hoping for Grass/Ghost as well.  It's a unique typing, unlike the oft-forgotten wood tengu. 
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 29, 2013, 03:08:20 pm
Shiny Dialgas, Palkias, and Giratinas are going to be distributed in North America. You know the drill, Gamestop for the Us, and EB Games for Canada.

USA distribution times

Dialga- August 19 to September 8
Palkia- September 9 to September 29
Giratina- September 30 to October 20

Canada distribution times

Dialga- August 30
Palkia- September 13
Giratina- September 27
Title: Re: A Thread about the Pokemans
Post by: Furtuka on July 31, 2013, 04:47:06 pm
The trailer from the movie got released. (http://www.youtube.com/watch?feature=player_embedded&v=sXJJ1pC1jiU)
(http://serebii.net/oorotto.jpg)
Title: Re: A Thread about the Pokemans
Post by: Furtuka on August 08, 2013, 03:58:13 pm
Er so there's a new Corocoro scans and and *whistles* it's... quite something.

So there's this thing called mega evolutions, that seem to be a temporary forme change? I think? It's a little vague, and may be something that is performed during battle and then resets? Once again, pretty vague.So er well
Spoiler: Behold (click to show/hide)


So yeah. The forms are just their normal name with Mega in front of it, so the Mewtwo forme revealed a while back was MegaMewtwo. Mega Evolution changes their, stats abilities, and even their typing.

For example Mega Ampharos is Electric/Dragon


In less bizarre news we've got these guys.

Spoiler (click to show/hide)

Meekuru, the pre evolution of Gogoat
Dedenne, an Electric/Fairy
Horubii is a normal type
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mr Space Cat on August 08, 2013, 05:04:25 pm
Huh. The mega evolutions sound like it could be a huge gameplay changer, depending on how the evolutions are triggered. If it's some on command thing then it could change competitive play drastically, and even if it's just something that slowly builds up like normal leveling during battles it could lead to metaplay of saving a pokemon with a "megalution" proxed for use when needed and what not.

I never would've thought I'd see such a potential change of gameplay in Pokemon. Kinda crazy.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: RedWarrior0 on August 08, 2013, 05:11:53 pm
My current baseless speculation is an item that, when held, causes mega-forme. Also, only in highest-evolution pokemon and (maybe) only one per party.

Edit: maybe L100 XP instead fills a Limit Break meter that, when full, temporarily gives Mega?

There would probably need to be a reason for you to NOT have a party of just megas, though.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: USEC_OFFICER on August 08, 2013, 05:13:00 pm
Apparently mega evolutions also give Pokemon great big flowing locks of hair. Who knew?

Huh. The mega evolutions sound like it could be a huge gameplay changer, depending on how the evolutions are triggered. If it's some on command thing then it could change competitive play drastically, and even if it's just something that slowly builds up like normal leveling during battles it could lead to metaplay of saving a pokemon with a "megalution" proxed for use when needed and what not.

I never would've thought I'd see such a potential change of gameplay in Pokemon. Kinda crazy.

Judging how some random gym trainer (who I just realized does not have a skull on her head) tells you about it, I'm leaning towards changing on command.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Furtuka on August 08, 2013, 05:15:12 pm
My current baseless speculation is an item that, when held, causes mega-forme. Also, only in highest-evolution pokemon and (maybe) only one per party.

There is some thing about a Mega Stone so it's a good possibility. Also Serebii mentioned something about Mega Blaziken involving a hold item called Blazikenite, so maybe each mon has it's own item?
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Alkhemia on August 08, 2013, 05:21:03 pm
It nice that they are doing something to Malwile it a pretty cool pokemon but it stats and move set was pretty lackluster.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mr Space Cat on August 08, 2013, 05:50:39 pm
My current baseless speculation is an item that, when held, causes mega-forme. Also, only in highest-evolution pokemon and (maybe) only one per party.

There is some thing about a Mega Stone so it's a good possibility. Also Serebii mentioned something about Mega Blaziken involving a hold item called Blazikenite, so maybe each mon has it's own item?

That would mean there'd be quite a collection of items that would be otherwise useless unless you had the right 'mon. Pokeomon gotta-collect-em-all-athon!
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Sirus on August 08, 2013, 05:54:18 pm
Like I said in the X and Y thread: Pokemon are now going freaking Super Saiyan. I dunno about this.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Aklyon on August 08, 2013, 05:54:43 pm
My current baseless speculation is an item that, when held, causes mega-forme. Also, only in highest-evolution pokemon and (maybe) only one per party.

There is some thing about a Mega Stone so it's a good possibility. Also Serebii mentioned something about Mega Blaziken involving a hold item called Blazikenite, so maybe each mon has it's own item?

That would mean there'd be quite a collection of items that would be otherwise useless unless you had the right 'mon. Pokeomon gotta-collect-em-all-athon!
You say that like there isn't that sort of collection already. (All of those plates that only affect Arceus' form)
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Alkhemia on August 08, 2013, 05:56:09 pm
My current baseless speculation is an item that, when held, causes mega-forme. Also, only in highest-evolution pokemon and (maybe) only one per party.

There is some thing about a Mega Stone so it's a good possibility. Also Serebii mentioned something about Mega Blaziken involving a hold item called Blazikenite, so maybe each mon has it's own item?

That would mean there'd be quite a collection of items that would be otherwise useless unless you had the right 'mon. Pokeomon gotta-collect-em-all-athon!
You say that like there isn't that sort of collection already. (All of those plates that only affect Arceus' form)
Well they also buff the move types as well like soft sand, etc.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Tsuchigumo550 on August 08, 2013, 05:59:18 pm
MAWILE SORTA-EVOLUTION FUCK YES.

*ahem*

That... looks a lot like some fanart I've seen, just without the addition of pink-ness. So that's cool.

Also, yeah, they're really shaking up the meta. I mean, that's a GOOD thing, it's been the same for two or three releases now right?

Ampharos getting hair is a little weird. Otherwise, nah, it's not too over-the-top.

It's like Lv.X from the card games, methinks.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Aklyon on August 08, 2013, 06:05:48 pm
No, the meta has been pretty different since they added dream world abilities and so on. (Counting unova as one release and d/p/p as third, with hg/ss being in the middle)
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Culise on August 08, 2013, 07:34:06 pm
It reminds me of Delta Pokemon a bit, which were Pokemon in the CCG that had different types (so, for instance, a Water-type Bellossom).  I'm rather ambivalent about it; it seems like it would be rather easy to make it rather gimmicky, but if done well, it should give a boost to several Pokemon that, while fun, were rather underperforming compared to later generations (Mawile, Ampharos, and Absol).  Plus, it sounds rather fun to play with in-game, which is the real litmus test for me. 

Of course, it also confirms the rumours of a boost to Mawile, which is probably my favorite part of this.  Well, that and the announced Torchic event, which if I recall properly, will be the first legal release of a starter with a Dream World ability

EDIT: Well, I was completely wrong about that.  There have been Global Link events for the Kanto, Hoenn, and Sinnoh starters. 
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: penguinofhonor on August 08, 2013, 07:44:03 pm
Mega Ampharos has the most gorgeous, beautiful flowing locks ever. I must have one.

It's weird, though. Blaziken, Lucario, and Absol are all huge fan favorites, which makes sense, but Mawile is pretty niche and Ampharos is kind of mostly forgotten.

Mega forms seem like the sort of over-the-top stuff they'd use to push cool Pokemon to the next level, while I'd just expect a regular additional evolution for something like Mawile. I guess Ampharos can't be helped if they're not willing to put proper 4th stage evolutions in yet.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Aklyon on August 08, 2013, 07:49:15 pm
Lucario looks the best there.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Tsuchigumo550 on August 08, 2013, 08:08:58 pm
I think Amphy has a fan following in Japan, and I personally LOVE the Mawile (one of my favorites- I don't like a lot of the no-evo pokemon barring Mawile and Smeargle.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mr Space Cat on August 08, 2013, 10:55:43 pm
Lucario looks the best there.

Those are some majestically flowing dreadlocks.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: RedWarrior0 on August 08, 2013, 11:32:30 pm
Wait wait wait wait wait. wait. wait.


Wait.

All of them look more or less the same except with MAGNIFICENT HAIR!

They really are going super saiyan
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: neotemplar on August 09, 2013, 12:08:56 am
Come on Farfetched!  That poor bastard needs some love Game Freak!
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: freeformschooler on August 09, 2013, 12:33:12 am
(http://i.imgur.com/Xf30nNf.png)
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mesa on August 09, 2013, 07:33:27 am
Pokemon is finally entering the over-the-top era of cheesiness?
But holy cow, an evolving legendary. That's new. (as well as four-line families ie. Mega Blaziken and Mega Ampharos)

Now watch a wave of mega-eeveelution fanart. You heard it here first.
(and mega evolutions in general)

I wonder if all Pokemon are going to get those megaevos, but I doubt that they'd go that far.
Also, are the mega-evo names "Mega [INSERT JAPANESE NAME]" or brand new names? I can't read in Japanese, you know.
Alright, I got it.

The concept is interesting, and it's definitely something new. And it's good to see more evos (even if conditional and probably not permament) of old Pokemon (which is what kinda made Gen V a big "meh" to me. Until B2/W2 it felt like a complete restart, which I'm not particularly fond of)
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Reudh on August 09, 2013, 08:29:34 am
Megamantine.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: freeformschooler on August 09, 2013, 09:20:28 am
new vid (http://www.youtube.com/watch?v=YTHgE0vtOXU&feature=player_embedded#at=51) confirms it happens in battle, and using something called a "mega stone"
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mrhappyface on August 09, 2013, 09:28:36 am
We Dragon Ball now!
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Tsuchigumo550 on August 09, 2013, 10:49:42 am
Hmm. I wonder if Stantler will get one. Or Sudowoodo.

I'm on board for a lot of pokemon to have them rather than a few, and something tells me all the starters, or at the very least the Gen III ones, will have Mega Form
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Furtuka on August 09, 2013, 11:08:28 am
It's been confirmed that each Pokemon with a megaform has a unique hold item Mega Stone to allow them to activate it such as Blazikinite and Lucarionite.

Also there are mini games that increase Effort Values now, along with an item that can be used to make your mons train their EVs by themselves. also theres an Effort O Meter to help you track them



Oh er also it seems the Blazikenite can only be gotten from the event Torchic so yeah thats important.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Furtuka on August 09, 2013, 12:18:34 pm
(http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/SkiddoScreenshot4.png)

Rejoice
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Sirus on August 09, 2013, 01:25:16 pm
At first I was like  ???
But then I got it. X and Y for best Pokemon game ever?
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Culise on August 09, 2013, 01:31:00 pm
(http://storage.siliconera.com/wordpress/wp-content/uploads/2013/08/SkiddoScreenshot4.png)

Rejoice
It's...it's beautiful. 
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: freeformschooler on August 09, 2013, 01:31:35 pm
Now that it's 3D, they had to come up with some way for you to surmount those impassable cliffs that are clearly only up to your knees.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mesa on August 09, 2013, 01:41:17 pm
Lucarionite, Blazikenite...

So we also have Ampharonite, Absolnite, Mawilite and Mewtwonite.
I wish there's Weavilenite, though.


I guess that this turns the entire meta over. Do I want my most powerful 'mon to hold his/her Megastone so I can Megaevolve him for that battle or a more conventional item?

Also, I can imagine stuff like Mega Charizard or Mega Raichu being a thing.

So if the Blazikenite is not available outside the event, does that turn Pokemon into a pay2win thing? (indirectly, but still)
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mr Space Cat on August 09, 2013, 02:32:29 pm
new vid (http://www.youtube.com/watch?v=YTHgE0vtOXU&feature=player_embedded#at=51) confirms it happens in battle, and using something called a "mega stone"

Dem graphics. Dem full 3-D graphics. Man I feel old.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mesa on August 09, 2013, 02:47:42 pm
Now Nintendo bears little excuse to not release X/Y on PCs.
Who am I kidding, of course they won't do it, sadly.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: da_nang on August 09, 2013, 02:51:04 pm
Lucarionite, Blazikenite...

So we also have Ampharonite, Absolnite, Mawilite and Mewtwonite.
I wish there's Weavilenite, though.
And Dragonite gets to hold another Dragonite. Cue fanfics.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Furtuka on August 09, 2013, 03:33:14 pm
Lucarionite, Blazikenite...

So we also have Ampharonite, Absolnite, Mawilite and Mewtwonite.
I wish there's Weavilenite, though.
And Dragonite gets to hold another Dragonite. Cue fanfics.

And then there's the naming wackiness if they make a Mega Meganium, or a Mega Yanmega
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Tsuchigumo550 on August 09, 2013, 03:55:09 pm
MEGA MAGNEZONE. It's not exact, but it's FUN TO SAY!
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Aklyon on August 09, 2013, 03:58:26 pm
But what is the Megarceus?
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: penguinofhonor on August 09, 2013, 04:00:25 pm
So if the Blazikenite is not available outside the event, does that turn Pokemon into a pay2win thing? (indirectly, but still)

Event exclusive Pokemon are nothing new.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Furtuka on August 09, 2013, 04:02:23 pm
So if the Blazikenite is not available outside the event, does that turn Pokemon into a pay2win thing? (indirectly, but still)

Event exclusive Pokemon are nothing new.

And it sounds like it's probably gonna be a wifi thing since it seems to be worldwide, meaning it's just an incentive to buy the games early.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: freeformschooler on August 09, 2013, 04:13:37 pm
Eh, just pickup a PAR like everyone did with the older DS pokemons if you're worried about missing out on something.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Aklyon on August 09, 2013, 04:29:45 pm
...PAR? I know what the AR is for probably, but whats the p there for?
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: timferius on August 09, 2013, 06:32:28 pm
...PAR? I know what the AR is for probably, but whats the p there for?

Pokemon?
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Tsuchigumo550 on August 09, 2013, 08:06:09 pm
Personally I use fake GTS servers to do my dirty work.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: neotemplar on August 10, 2013, 11:30:04 am
Pro Action Replay?
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Culise on August 10, 2013, 01:52:11 pm
Well, though it had already been rather likely, we know now for certain that the first six revealed aren't an exhaustive list.  Mega Kangaskhan was revealed at the Vancouver World Championships, and also has a confirmed new ability called Parental Bond, which lets it attack twice.  Looks like, apart from fan favourites, this may well be a way for them to boost Pokemon that fell by the wayside.  Also, EV-boosting minigames, in addition to the older training methods, should hopefully make EVs a bit more transparent, especially with a screen that actually shows your EVs in a way similar to the Gen3 contest stats.  It's never sat well with me that you need to use out-of-game knowledge to know what Pokemon boost EVs by how much, or even to know that EVs and IVs exist. 

Lucarionite, Blazikenite...

So we also have Ampharonite, Absolnite, Mawilite and Mewtwonite.
I wish there's Weavilenite, though.
And Dragonite gets to hold another Dragonite. Cue fanfics.

And then there's the naming wackiness if they make a Mega Meganium, or a Mega Yanmega
MegaMantine.  Special ability: Adaptability.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Furtuka on August 10, 2013, 01:58:52 pm
Well, though it had already been rather likely, we know now for certain that the first six revealed aren't an exhaustive list.  Mega Kangaskhan was revealed at the Vancouver World Championships, and also has a confirmed new ability called Parental Bond, which lets it attack twice.  Looks like, apart from fan favourites, this may well be a way for them to boost Pokemon that fell by the wayside.  Also, EV-boosting minigames, in addition to the older training methods, should hopefully make EVs a bit more transparent, especially with a screen that actually shows your EVs in a way similar to the Gen3 contest stats.  It's never sat well with me that you need to use out-of-game knowledge to know what Pokemon boost EVs by how much, or even to know that EVs and IVs
Also todays news showed you can only have one mega evolution capable mon with you at a time.

Heres Mega Khangaskhan for those wondering whats with its ability. Yes, it is amazing isn't it.

(http://www.serebii.net/megakangaskhan.jpg)
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Sirus on August 10, 2013, 02:04:59 pm
Wait, where's the long, flowing locks of hair?
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: RedWarrior0 on August 10, 2013, 03:26:35 pm
Someone give me a picture of the baby Kangaskhan being used as Kangaskhan's hair, stat.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Aklyon on August 10, 2013, 04:46:59 pm
Wait, where's the long, flowing locks of hair?
The baby kangaskhan ate them.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: penguinofhonor on August 10, 2013, 07:04:58 pm
Mega Kangaskhan is definitely the cleverest use of the mega form so far, though I'm still waiting to see what separates these from normal additional evolutions.

Right now it just seems like it's "Evolve your Pokemon, but they lose their hold item slot" as well as a way for them to dance around the idea of fourth stage evolutions with a technicality.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mr Space Cat on August 10, 2013, 08:20:05 pm
There's probably stat buffs and stuff. I remember reading there's possibly type changes too? It could vary from pokemon to pokemon too, it seems like a reasonable feature for making megalutions more diverse.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Alkhemia on August 10, 2013, 08:47:45 pm
I hope they make the game harder or have hard mode available at the start was silly to make you beat the game just to get it, Pretty much the main reason I love Blaze Black and Volt White 2.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: penguinofhonor on August 10, 2013, 11:24:13 pm
There's probably stat buffs and stuff. I remember reading there's possibly type changes too? It could vary from pokemon to pokemon too, it seems like a reasonable feature for making megalutions more diverse.

How do stat increases and type changes make these different from normal evolutions?
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: RedWarrior0 on August 11, 2013, 12:34:11 am
It's a temporary thing and you can only have one at a time, meaning more decisions to make?
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Alkhemia on August 11, 2013, 01:29:25 am
They are pretty much just like meloetta just flasher or say giratina with his orb.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mesa on August 11, 2013, 05:14:05 am
Mega Farfetch'd. Calling it.
Either that of a proper Farfetch'd evo.

Also, MK's ability, by the looks of it, seems to be fairly imba at this stage. But what do I know, I've never had an opportunity to use Hyper Beam twice a turn. (and I wonder if the side-effects are also "doubled" ie. if MG has to rest for two turns instead of one, but my guesstimate is "No.")
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Culise on August 11, 2013, 11:33:16 am
It's a temporary thing and you can only have one at a time, meaning more decisions to make?
Not to mention that the opponent can probably undo it.  If Mega Pokemon prove to be extremely powerful, anti-item moves like Knock Off, Trick, and Switcheroo may well become even more important. 
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Tsuchigumo550 on August 11, 2013, 02:14:17 pm
Isn't Switcheroo psychic?

FUCKING MEGA ALAKAZAM. DO WANT.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mr Space Cat on August 11, 2013, 05:04:51 pm
Isn't Switcheroo psychic?

FUCKING MEGA ALAKAZAM. DO WANT.

A MIGHTY MEGA MUSTACHE TO END ALL MUSTACHES.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mesa on August 11, 2013, 05:26:56 pm
Mega Hydreigon. NOW that would be a hydra.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Urist Imiknorris on August 12, 2013, 11:03:22 pm
Isn't Switcheroo psychic?

FUCKING MEGA ALAKAZAM. DO WANT.
Trick is psychic. Switcheroo is dark.

Also, I'm guessing mega evolutions would probably be immune to item loss in much the same way as Giratina + Griseous Orb, Arceus + plates, and Genesect + drives.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mech#4 on August 13, 2013, 12:01:08 am
Mega Tyranitar.


Or is that Mecha? :P

I like to see the creativity of these new features. With Pokémon being around for so long I'm kind of surprised that they've come up with ideas that I haven't really thought of before.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Urist Imiknorris on August 13, 2013, 10:16:57 am
I'm hoping for Mega Slaking.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Shakerag on August 13, 2013, 10:25:21 am
If there's a mega Sandslash, I may just have to get a 3DS and this game now. 

Still feeling a little burned out after 5 generations. 
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mictlantecuhtli on August 13, 2013, 10:38:14 am
Megakarp. Megasplash!
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Shakerag on August 13, 2013, 10:45:40 am
Mega Unown O_o
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Furtuka on August 13, 2013, 10:53:43 am
Capitalization?
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Aklyon on August 13, 2013, 11:35:50 am
Megakarp. Megasplash!
...but it still does nothing. :P

Capitalization?
Numbers! They're already capital letters.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: RedWarrior0 on August 13, 2013, 11:38:34 am
Capitalization? Why would there be that? It'd just be Unown with luscious flowing locks of hair.

Super Saiyan Mega Sandslash's hair would be absolutely ENORMOUS.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: freeformschooler on August 13, 2013, 11:49:51 am
Someone in Japan is going to draw megalocks onto every single Pokemon much like that Pokelolis image a while back.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: penguinofhonor on August 13, 2013, 02:45:59 pm
Spoiler: mega dunsparce (click to show/hide)

Unlike most Dunsparce fans (I talk about Dunsparce a lot, okay), I don't actually want a new evolution or mega form. Dunsparce is perfect as-is. I don't want something else like my fantastic Misdreavus being turned into ugly Mismagius.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Urist Imiknorris on August 14, 2013, 12:05:19 am
I don't want something else like my fantastic Misdreavus being turned into ugly Mismagius.
Don't use a dusk stone on it then.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: SOLDIER First on August 14, 2013, 01:03:26 am
oh
my
Arceus
MEGACARIO
HAS
MAJESTICALLY FLOWING DREADLOCKS
*dies from majesticality*
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Alkhemia on August 14, 2013, 01:19:01 am
Mega bidoof anyone
Spoiler (click to show/hide)
A buddy found that I just had to post it

I assume you seen this one but here anyways 
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: SOLDIER First on August 14, 2013, 01:20:16 am
Mega Bidoof:
'Where is your god now? Oh yeah it's MEGA BIDOOF.'
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Eotyrannus on August 14, 2013, 04:27:43 am
HUZZAH! I will most probably be getting a 3DS for my birthday, possibly coupled with the Mystery Dungeon game!
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Mesa on August 14, 2013, 04:58:06 am
Mega Gardevoir.
Otherwise known as Zelda.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: miauw62 on August 14, 2013, 05:02:15 am
HUZZAH! I will most probably be getting a 3DS for my birthday, possibly coupled with the Mystery Dungeon game!
Mystery Dungeon kicks ass.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Eotyrannus on August 14, 2013, 05:23:35 am
HUZZAH! I will most probably be getting a 3DS for my birthday, possibly coupled with the Mystery Dungeon game!
Mystery Dungeon kicks ass.
Yeah. It's my second-favourite Pokemon genre, first being classic RPG thing and third being Pokemon Conquest.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Tsuchigumo550 on August 14, 2013, 03:17:38 pm
I've heard nothing but bad things about the 3DS Mystery Dungeon, but I cannot give a personal opinion as I have not played it.
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Furtuka on August 14, 2013, 03:32:00 pm
I've heard nothing but bad things about the 3DS Mystery Dungeon, but I cannot give a personal opinion as I have not played it.
I have it. The gameplay is not as good as the old installments, but the story (while nowhere near as complex from what I've seen) is surprisingly self aware about how cynical a setting where everything is out to kill you can be.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Furtuka on August 16, 2013, 08:54:55 pm
First off, new screenshots. From the looks of things it seems the rules for mega evolution is not that you can only have one in your party, but that you may only activate one pokemon per battle.
Spoiler (click to show/hide)

Oh er also the demo being showed off at the pokemon gameshow has Fennekin having the moves psybeam, flame charge, tail whip, and fire spin
Also running is now the default movement and you press the B button to walk instead

Also a new anime called Pokemon the Origin based on the Gen 1 games complete with the main characters being Red and Green/Blue! It has not been clarified whether this is a show or a special
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Gen 1 based anime thing? :D
Post by: Furtuka on August 16, 2013, 10:18:20 pm
And here's that trailer for said anime (http://www.youtube.com/watch?v=_Lyi2RSVxqg)
Title: Re: A Thread about the Pokemans: Gen 1 based anime thing? :D
Post by: freeformschooler on August 16, 2013, 10:22:24 pm
I like how they subtly changed all the already-existing characters to look more like their original game counterparts.
Title: Re: A Thread about the Pokemans: Gen 1 based anime thing? :D
Post by: Furtuka on August 16, 2013, 10:37:12 pm
And they confirmed that it's a special. Dreams crushed

Title: Re: A Thread about the Pokemans: Mega Evolutions O_O
Post by: Aklyon on August 17, 2013, 07:04:10 am
Oh er also the demo being showed off at the pokemon gameshow has Fennekin having the moves psybeam, flame charge, tail whip, and fire spin
Fire/Psychic? Awesome.
Quote
Also running is now the default movement and you press the B button to walk instead
Woo.
Title: Re: A Thread about the Pokemans: Gen 1 based anime thing? :D
Post by: Mesa on August 17, 2013, 07:19:38 am
Fennekin confirmed not to be Fire/Fighting (aka Water).
Crisis averted.

We have some serious (r)evolution happening in here, and I like it.
Title: Re: A Thread about the Pokemans: Gen 1 based anime thing? :D
Post by: miauw62 on August 17, 2013, 07:22:36 am
I've heard nothing but bad things about the 3DS Mystery Dungeon, but I cannot give a personal opinion as I have not played it.
I have it. The gameplay is not as good as the old installments, but the story (while nowhere near as complex from what I've seen) is surprisingly self aware about how cynical a setting where everything is out to kill you can be.

Spoiler (click to show/hide)
Aw, that sucks. It was a good series, and the roguelike-ishness worked surprisingly well on the DS.
Title: Re: A Thread about the Pokemans: Gen 1 based anime thing? :D
Post by: Mesa on August 17, 2013, 07:32:14 am
We need a Pokemon roguelike.
How come there not be a Pokemon mod for DF yet?
Title: Re: A Thread about the Pokemans: Gen 1 based anime thing? :D
Post by: Aklyon on August 17, 2013, 07:53:54 am
We need a Pokemon roguelike.
How come there not be a Pokemon mod for DF yet?
I think theres a partial one somewhere in the forum.
Title: Re: A Thread about the Pokemans: Gen 1 based anime thing? :D
Post by: Furtuka on August 17, 2013, 09:57:08 am
For those interested Akroma has been organizing pokemon tournaments using pokemon showdown in FG&R (http://www.bay12forums.com/smf/index.php?topic=129964.0)
Title: Re: A Thread about the Pokemans: Gen 1 based anime thing? :D
Post by: Furtuka on August 19, 2013, 07:34:10 pm
Some X and Y music, recorded from the demos at the Pokemon Game Show (http://www.youtube.com/user/bhjbhg/videos)
Title: Re: A Thread about the Pokemans: Gen 1 based anime thing? :D
Post by: Heron TSG on August 23, 2013, 03:27:39 am
Gates to Infinity was my first Mystery Dungeon game, and I only played the free demo, but I really liked it and plan to buy it when I can. I get what you mean about the story (in a Pokemon game!?) outshining the gameplay in bits.

Fennekin confirmed not to be Fire/Fighting (aka Water).
Crisis averted.
Torchic, Chimchar, and Tepig are all pure fire type first stage starters, too. We'll see...

Also, Siliconera found that Nintendo of America recently trademarked Pokkén Fighter and Pokkén Tournament, and there was a wacky full-3d scene at the end of that retrospective involving a Blaziken and Lucario facing off in a city. Pokkén would be some sort of double portmanteau of Pokemon (pocket monster) and 'fist', which is where Tekken gets the second half of its name. A Fighting-type Pokemon fighting game? I'd be down. Even with Gen 6, there are probably only two dozen viable combatants, which is pretty respectable for a fighting game. My guess?

1st gen: Primeape, Poliwrath, Heracross(?), Machamp, Hitmonlee, Hitmonchan
2nd gen: Hitmontop(?)
3rd gen: Blaziken, Hariyama, Medicham, Breloom
4th gen: Infernape(?), Lucario, Toxicroak, Gallade
5th gen: Emboar(?), Conkeldurr, Throh, Sawk, Mienshao, Scrafty
6th gen: Pangoro, etc etc

Heracross and Hitmontop might be hard to make actual fighting styles for, and I'm not sure how many fire/fighting Pokemon a roster really needs. But I can envision some craaaazy battles involving Hitmonlee's ridiculous kicking and Throh's ability to... throw really well.
Title: Re: A Thread about the Pokemans: Gen 1 based anime thing? :D
Post by: Urist Imiknorris on August 23, 2013, 07:28:15 am
If that's a thing, it's amazing already.

(also Heracross was gen 2)
Title: Re: A Thread about the Pokemans: Gen 1 based anime thing? :D
Post by: Furtuka on August 26, 2013, 09:40:09 pm
Quote
The unique feature with Pokémon Amie is that after you have utilised the feature, you will come to see various effects in battle. These features range from superficial to largely beneficial for the trainer which allows for greater strategy in battle. Most of them occur randomly, with the rate currently unclear. The effects known are as follows


    Text: The introduction message, and various statements throughout battle change in context
    Critical Hit Ratio: The ratio of Critical Hits is increased
    Evasion: The Pokémon's evasion is increased


The following may be attributed to Pokémon Amie based on the visual representation, but it still isn't clear

    Paralysis: The Pokémon has a chance of healing itself from paralysis
    Survival: The Pokémon has a chance of enduring a hit which would have knocked it out


Hehehehehehehehehhehe
Title: Re: A Thread about the Pokemans
Post by: Aklyon on August 26, 2013, 09:55:45 pm
Is that actually confirmed now or just still finagling around the internets?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on August 26, 2013, 10:04:42 pm
According to Serebii it was found in the demos at the events last week
Title: Re: A Thread about the Pokemans
Post by: Aklyon on August 26, 2013, 10:06:22 pm
I'll be interested in seeing what kinda of drama it brings up then :P
Title: Re: A Thread about the Pokemans
Post by: da_nang on August 27, 2013, 02:25:11 am
Methinks Smogon will ban it quickly.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on September 04, 2013, 06:19:11 am
We get 2 starters.

Kalos set and Kanto set

Also, Kanto starters got mega evos.

Megazard is fucking beautiful.
Title: Re: A Thread about the Pokemans
Post by: Mesa on September 04, 2013, 07:59:11 am
We get 2 starters.

Kalos set and Kanto set

Also, Kanto starters got mega evos.

Megazard is fucking beautiful.

(http://blog.jonolan.net/wp-content/uploads/2011/05/pics-or-it-didnt-happen.jpg)
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on September 04, 2013, 08:38:10 am
(http://img.gawkerassets.com/img/18z41h6ynwxqypng/ku-xlarge.png)
Kinda meh
Title: Re: A Thread about the Pokemans
Post by: Eotyrannus on September 04, 2013, 09:45:29 am
VENUSAUR I LOVE YOU
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on September 04, 2013, 03:13:58 pm
Kinda meh
But, but that's just about the least meh thing about the new generation! How can you say that?
Title: Re: A Thread about the Pokemans
Post by: Aklyon on September 04, 2013, 03:17:52 pm
Kinda meh
Venusaur is, I'm not seeing much difference nor lots of hair. But the other two look pretty good.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 04, 2013, 03:20:52 pm
The flower is his hair.
Title: Re: A Thread about the Pokemans
Post by: Eotyrannus on September 04, 2013, 03:21:06 pm
Kinda meh
Venusaur is, I'm not seeing much difference nor lots of hair. But the other two look pretty good.
IT HAS MORE LEAVES AND A FLOWER ON ITS HEAD

ALSO IT IS A VENUSAUR IT IS ENTIRELY INCONCEIVABLE TO ASK FOR ANYTHING BETTER THAN MAKING IT VENUSAUR-IER

See, in my logic, there is four ways awesome can go. It is Normal Awesome-Venusaur-Aggron-Ninjask.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 04, 2013, 03:25:47 pm
Also just to make sure guys you know. The less stellar news is that you can pay a yearly subscription to store up to 3000 mons on a Cloud Box. And apparently you need to download the 3DS app for it in order to get the side app for transferring the mons from the Gen V games over.



Oh also this guy was hiding in the trailer(http://www.serebii.net/direct98.jpg)
Title: Re: A Thread about the Pokemans
Post by: Aklyon on September 04, 2013, 03:31:35 pm
Who even has 3000 mon in the first place?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 04, 2013, 03:32:52 pm
Puppyfarmers who don't bother releasing I guess?
Title: Re: A Thread about the Pokemans
Post by: UltraValican on September 04, 2013, 04:27:24 pm
Blastoise keeps his typing and gains the ability "Mega Launcher"
Venusaur is the same and gets Thick Fat
Charizard keeps his typing and gets Drought. Here's is a video summarizing my feelings about this: http://www.youtube.com/watch?v=xP1-oquwoL8 (http://www.youtube.com/watch?v=xP1-oquwoL8)
Also, a 5 pokemon bank is a fucking stupid idea. Thank Arceus they have a free month so the Charizard and Alakazam I've had since elementary/middleschool can get to Kalos.

Also, very late but Pangorro looks incredibly badass.

Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 04, 2013, 04:31:32 pm
Since the transporter is apparently a separate app that just happens to be packaged with the bank I'm hoping that the payment is for activating the bank the first time. Or that the localized versions use a different set up or something since all the mentions of the bank's price and release date specified them as being for japan
Title: Re: A Thread about the Pokemans
Post by: MadMalkavian on September 04, 2013, 04:50:31 pm
(http://img.gawkerassets.com/img/18z41h6ynwxqypng/ku-xlarge.png)
Kinda meh
I like the original Blastoise better. I still miss my Bubbles. He was the best damn Blastoise ever.
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on September 04, 2013, 05:09:58 pm
We get 2 starters.
Kanto set

aw yeaaah.

Also, Kanto starters got mega evos.
Megazard is fucking beautiful.

AAAAAAAAAW YEAH. MEGAZARD IS MAJESTIC.

I'd probably actually get this season of Pokemon if I actually had a 3DS. Dunno if it'd work on an old original series DS. Probably not.

Also if the Johto starters don't get mega evolutions (megalutions?) then I will be disappointed. I would love to see Mega Typhlosion or Mega Feraligatr.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on September 04, 2013, 05:33:04 pm
Kinda meh
But, but that's just about the least meh thing about the new generation! How can you say that?
I just find the whole maga-evo thing uninteresting I never use the starters anyways I always toss them first chance I get just like how I never use the legendaries I always take the time to use stuff I've never used before.

Like my current run in Blaze Black 2 I drop my grass starter for a Ariados and my water is a Kingdra, flying is Fearow, Electric is Stunfisk, Volcarona for Fire and a Gothitelle.
Title: Re: A Thread about the Pokemans
Post by: neotemplar on September 04, 2013, 11:10:25 pm
Considering what an enormous pain in the ass transferring was in all previous gens, I would gladly pay 5$.  I mean it took hours to do it and thus at minimum wage rates this is cheaper in terms of time to money conversions.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on September 04, 2013, 11:13:15 pm
But what about all the poor dses that were used to transfer pokemon before?

It kinda was a pain, really. You had to catch enough pokemon of dubious usefulness to actually retrieve all the pokemon you wanted to get, and it only works 1 at a time, 6 at a time. Or you had to use palpark.
Title: Re: A Thread about the Pokemans
Post by: Mesa on September 05, 2013, 12:03:00 am
The direction Gen VI is taking looks really cool so far.
Yeah, Mega Charizard is the best. (biased because I almost always picked Charmander in the PC "version" of FR, and then got stuck at Brock because RNG)

Mega Blastoise looks cool as well.

Now, I wonder what the Hoenn Mega-Evos are. It's not like we only get Mega Blaziken, right?
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on September 05, 2013, 04:40:57 am
All we really need is an image of Blastoise cosplaying as Genesect.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on September 05, 2013, 06:21:48 am
All we really need is an image of Blastoise cosplaying as Genesect.
And Megazard as Reshiram
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 11, 2013, 07:10:53 am
The first evolutions of the starters were revealed. They're all pure types so far.

Two new fossil pokemon were revealed, a Rock/Dragon T-rex, and a Rock/Ice Diplodocus

Theres a new dog pokemon that you can customize its appearance by giving it a haircut.

A new psychic type cat that has a different movepool for its male and female variants.

Fairy is Super Effective on Fighting, Dark and Dragon and not effective on Fire, Poison or Steel. It also states that it is weak to Poison and Steel while resists Fighting, Dark and Bug. It is immune to Dragon

There are two mega Mewtwo forms. The one we've seen so far is Mega Mewtwo Y,. Mega Meewtwo X is Psychic/Fighting.

You can change your appearance at boutiques and salons

Mega Garchomp. That is all.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Neonivek on September 11, 2013, 07:35:10 am
So we finally have our first four stage evolution.

I do agree that Megastoice looks dumb.
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on September 11, 2013, 07:44:32 am
This is a masterfully crafted Mega Garchomp. It menaces with spikes.
Title: Re: A Thread about the Pokemans
Post by: Culise on September 11, 2013, 10:01:00 am
The first evolutions of the starters were revealed. They're all pure types so far.

Two new fossil pokemon were revealed, a Rock/Dragon T-rex, and a Rock/Ice Diplodocus

Theres a new dog pokemon that you can customize its appearance by giving it a haircut.

A new psychic type cat that has a different movepool for its male and female variants.

Fairy is Super Effective on Fighting, Dark and Dragon and not effective on Fire, Poison or Steel. It also states that it is weak to Poison and Steel while resists Fighting, Dark and Bug. It is immune to Dragon

There are two mega Mewtwo forms. The one we've seen so far is Mega Mewtwo Y,. Mega Meewtwo X is Psychic/Fighting.

You can change your appearance at boutiques and salons

Mega Garchomp. That is all.

Also, new type chart.  We expected Fairy, but I don't believe anyone expected that Steel would be rebalanced as well. 
Steel: No longer resists Ghost or Dark. 
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: MadMalkavian on September 11, 2013, 10:50:25 am
Regardless of what I may have said previously, which I recall being negative, I think I'm going to get Pokémon X and pick Squirtle and Fennekin as my starter Pokémon. Also I'm liking that they're adding a new type once again. I remember when Pokémon Silver and Gold came out and I was excited over the additions of Dark and Steel Pokémon. Even if I never used them outside of my Mawile and Weavile in Pokémon White it was still exciting having new Pokémon to do battle with.

I also like how they're letting people customize the trainer's appearance in this game. Not certain what I'm going to do with that myself though as long as I can have pale skin and brown hair like I do in real life I'll be alright. Either way after I get my new computer I'm going to talk with my payee about helping me save up for a 3DS and Pokémon X. I won't be able to get it at launch but that doesn't matter.

I treat Pokémon as a mostly single-player game these days and I don't even care if I collect them all. I just want the ones I want in my party and that's about it. I didn't even participate in Pokémon battles with other players in Pokémon White because the only guy who would play with me was very unfair to play with and beat me into the ground every time.  Just give me the Pokémon I like and then I'll milk the Elite Four until I get bored to tears.
Title: Re: A Thread about the Pokemans
Post by: Neonivek on September 11, 2013, 11:16:19 am
So, if you were to pick 6 pokemon with the intent that they would be pets...

Which ones would you chose?
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on September 11, 2013, 11:30:37 am
Also, new type chart.  We expected Fairy, but I don't believe anyone expected that Steel would be rebalanced as well. 
Steel: No longer resists Ghost or Dark. 
Spoiler (click to show/hide)
I... kinda did. Pretty much everyone at the VGC world tournament had a Metagross, a Scizor, or both. When you only get 4 Pokemon at those tournaments, steel's resistance to so many types is a godsend. (I really wish they would do a full party singles league...)
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on September 11, 2013, 01:56:39 pm
So we finally have our first four stage evolution.
What, which one?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 11, 2013, 02:49:10 pm
So we finally have our first four stage evolution.
What, which one?
he's talking about the mega evolutions. Just a misapplication of terms.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on September 11, 2013, 03:41:25 pm
Well its decided. I'm getting Froakie. 4/6 of my team is already made up.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on September 11, 2013, 04:52:42 pm
Megarchomp is terrifying.
Title: Re: A Thread about the Pokemans
Post by: Neonivek on September 11, 2013, 04:57:48 pm
I REALLY hope the term "Megavolutions" does not catch on unless as a subset of evolutions

"It is evolving"
"No you pokedumby, it is megavolving. Get your facts straight"
"I am going to turn this frying pan into a crying pan"
Title: Re: A Thread about the Pokemans
Post by: Bluerobin on September 11, 2013, 05:03:01 pm
Well the mega evolutions are just a temporary 1 battle thing, right?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 11, 2013, 05:04:49 pm
I REALLY hope the term "Megavolutions" does not catch on unless as a subset of evolutions

"It is evolving"
"No you pokedumby, it is megavolving. Get your facts straight"
"I am going to turn this frying pan into a crying pan"

...I really can't respond because I can't tell if you're talking about the term Mega Evolution which is the official term since it's not a full evolution, or the portmanteau Megavolution as an abbreviation.
Title: Re: A Thread about the Pokemans
Post by: Neonivek on September 11, 2013, 05:06:41 pm
I REALLY hope the term "Megavolutions" does not catch on unless as a subset of evolutions

"It is evolving"
"No you pokedumby, it is megavolving. Get your facts straight"
"I am going to turn this frying pan into a crying pan"

...I really can't respond because I can't tell if you're talking about the term Mega Evolution which is the official term since it's not a full evolution, or the portmanteau Megavolution as an abbreviation.

Alright then, that answers my question. As long as it isn't a real evolution then that is fine.

I wonder if they will ever give Castform a evolution.
Title: Re: A Thread about the Pokemans
Post by: SOLDIER First on September 11, 2013, 05:15:20 pm
(http://ts1.mm.bing.net/th?id=H.4550454562455920&w=250&h=179&c=7&rs=1&pid=1.7)
Want.
Seriously, we need a grass/ghost type.
Title: Re: A Thread about the Pokemans
Post by: Neonivek on September 11, 2013, 05:28:46 pm
(http://ts1.mm.bing.net/th?id=H.4550454562455920&w=250&h=179&c=7&rs=1&pid=1.7)
Want.
Seriously, we need a grass/ghost type.

We also need a Fire/Ice (I believe that was the pokemon type with the most disadvantages that could be constructed)

And for a finish to the Eeveelutions.

Oooh and a rock type that uses a moon stone to become a giant hungry moon! But you can then use a Sunstone and it turns into a even larger angry sun being eclipsed by an crazy alien moon!
Title: Re: A Thread about the Pokemans
Post by: SOLDIER First on September 11, 2013, 05:37:12 pm
WAIT.
Ghost/rock type.
In the wild, it only has one attack:
(http://ts3.mm.bing.net/th?id=H.4953000361199666&w=274&h=161&c=7&rs=1&pid=1.7)
Body Slam.
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on September 11, 2013, 06:37:36 pm
Spoiler: No, this is Ghost/Rock (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on September 11, 2013, 07:07:19 pm
I REALLY hope the term "Megavolutions" does not catch on unless as a subset of evolutions

"It is evolving"
"No you pokedumby, it is megavolving. Get your facts straight"
"I am going to turn this frying pan into a crying pan"

Megalution rolls better off the tongue than megavolution anyway.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on September 11, 2013, 08:40:05 pm
Huh. So Poison -> Fairy? That's a pretty big change for poison's offensive ability.
Title: Re: A Thread about the Pokemans
Post by: Culise on September 11, 2013, 09:06:09 pm
I REALLY hope the term "Megavolutions" does not catch on unless as a subset of evolutions

"It is evolving"
"No you pokedumby, it is megavolving. Get your facts straight"
"I am going to turn this frying pan into a crying pan"

Megalution rolls better off the tongue than megavolution anyway.
Honestly, with that pose every time you trigger this particular feature, I prefer "Henshin." ^_^
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on September 11, 2013, 09:49:58 pm
I REALLY hope the term "Megavolutions" does not catch on unless as a subset of evolutions

"It is evolving"
"No you pokedumby, it is megavolving. Get your facts straight"
"I am going to turn this frying pan into a crying pan"

Megalution rolls better off the tongue than megavolution anyway.
Honestly, with that pose every time you trigger this particular feature, I prefer "Henshin." ^_^
We need Power Ranger/Kamen Rider outfits for the Mc
Title: Re: A Thread about the Pokemans
Post by: Neonivek on September 11, 2013, 10:20:56 pm
Huh. So Poison -> Fairy? That's a pretty big change for poison's offensive ability.

Is that why they are adding Fairy types?

Because I know adding steel and Dark types was ENTIRELY based upon balancing out psychic and normal types.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 11, 2013, 10:25:30 pm
Huh. So Poison -> Fairy? That's a pretty big change for poison's offensive ability.

Is that why they are adding Fairy types?

Because I know adding steel and Dark types was ENTIRELY based upon balancing out psychic and normal types.

Pretty much, though it was more about balancing dragon types. The Poison type edit was a secondary goal.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on September 11, 2013, 11:10:27 pm
It also gives another check to the fighting types that ruled the 5th generation, and Fire gets another resist. (It was one of the types most defensively screwed by the omnipresence of stealth rock.)
Title: Re: A Thread about the Pokemans
Post by: Reudh on September 11, 2013, 11:32:27 pm
It also gives another check to the fighting types that ruled the 5th generation, and Fire gets another resist. (It was one of the types most defensively screwed by the omnipresence of stealth rock.)

Poor fire type. Maybe Charizard might pop out of NU now.

And yeah, EVERYONE AND HIS DOG used fighting types, especially in UU where I played.
I don't think I ever saw a team without either a Mienshao, a Heracross or a Machamp.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on September 12, 2013, 12:12:41 am
To be fair, Charizard is one of the top special attackers in NU and sees decent, if somewhat unwarranted, use in other tiers because his Solar Powered Fire Blast is the most powerful neutral hit in the game in the sun. Also it made top 10 in Tier Shift for at least a couple months, where sun teams are silly common. (The Smogon metagame where under-OU pokemon get +5 to each base stat for each tier they are below OU.) Charizard with 124 base SpA and 115 speed gets a little silly.
Title: Re: A Thread about the Pokemans
Post by: Reudh on September 12, 2013, 01:01:48 am
To be fair, Charizard is one of the top special attackers in NU and sees decent, if somewhat unwarranted, use in other tiers because his Solar Powered Fire Blast is the most powerful neutral hit in the game in the sun. Also it made top 10 in Tier Shift for at least a couple months, where sun teams are silly common. (The Smogon metagame where under-OU pokemon get +5 to each base stat for each tier they are below OU.) Charizard with 124 base SpA and 115 speed gets a little silly.

Oh, of course. That's where Snorlax came in handy - if it could stand up to a Choice Band V-Create from Victini, it can stand up to a Solar Powered Fire Blast. Probably.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 12, 2013, 04:12:51 pm
(http://i.imgur.com/ZFupbiW.jpg)

Pyroar
Title: Re: A Thread about the Pokemans
Post by: Aklyon on September 12, 2013, 04:22:24 pm
Fire flower dog.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 12, 2013, 04:23:16 pm
Note it's mane is a kanji
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on September 12, 2013, 05:17:40 pm
Entei's gotten a makeover.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on September 12, 2013, 05:24:48 pm
(http://cdn.bulbagarden.net/upload/3/3c/Spr_5b_229_m.png)(http://cdn.bulbagarden.net/upload/c/c5/Spr_5b2_059.png)(http://cdn.bulbagarden.net/upload/e/e8/Spr_5b_244.png)

MY HEART IS ALREADY FULL
Title: Re: A Thread about the Pokemans
Post by: Reudh on September 12, 2013, 07:45:13 pm
Note it's mane is a kanji

The same one that some of the Fire Blast animations use. Presumably 'Fire'.

EDIT: It means 'Big', but it represents the 'Daimonji' festival.
Title: Re: A Thread about the Pokemans
Post by: Culise on September 12, 2013, 11:44:38 pm
Note it's mane is a kanji

The same one that some of the Fire Blast animations use. Presumably 'Fire'.

EDIT: It means 'Big', but it represents the 'Daimonji' festival.
Well, to be fair, with its head in the way and the tilt of its mane, it's hard to say if it's 大 (big) or a stylized 火 (fire).  So it could have been either.
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on September 13, 2013, 12:09:06 am
Reminds me of
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Culise on September 13, 2013, 09:57:53 am
"Grass types now immune to spore and powder moves." Hope you like Hypnosis. :3
"Electric types cannot be paralyzed."  Period. ^_^
"Ghost types cannot be affected by moves that prevent Pokemon from fleeing in battle."  Wait, does that include abilities like Shadow Tag and Magnet Pull? O.o

Oh, and the names for the second-evos are Quilladin (Chespin), Braixen (Fennekin), and Frogadier (Froakie). 
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on September 13, 2013, 01:25:08 pm
Why does Braixen have a broom for a tail.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on September 13, 2013, 01:48:26 pm
I assume because it's going to be a witch-fox-thing.

I'm torn between wanting a Chespin because Quilladin looks completely, adorably stupid or wanting a Froakie because Frogadier actually looks pretty cool.

Also, the fossil Pokemon look awesome!
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 13, 2013, 02:38:32 pm
I heard it's been seen pulling the stick out and using it as a wand in videos.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 13, 2013, 03:21:47 pm
Spoiler: Female Pyroar (click to show/hide)

Spoiler: The Team Flare Admins (click to show/hide)

Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on September 13, 2013, 03:38:11 pm
All those pictures are broken for me except the trainer customization ones.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 13, 2013, 04:04:58 pm
Fixed
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on September 13, 2013, 05:31:15 pm
Wow, the male protagonist seems insanely feminine.
Title: Re: A Thread about the Pokemans
Post by: Akhier the Dragon hearted on September 13, 2013, 05:41:11 pm
   I think those all might be female. Since there isn't a side by side comparison thing going on and the majority are I feel it is safe to assume they decided they didn't want to be chewed out for providing only skirts and such for the girls.
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on September 13, 2013, 05:42:28 pm
   I think those all might be female. Since there isn't a side by side comparison thing going on and the majority are I feel it is safe to assume they decided they didn't want to be chewed out for providing only skirts and such for the girls.
But look at the body shapes, and compare them with this (http://bulbapedia.bulbagarden.net/wiki/Calem_%28game%29).
Title: Re: A Thread about the Pokemans
Post by: USEC_OFFICER on September 13, 2013, 06:07:37 pm
   I think those all might be female. Since there isn't a side by side comparison thing going on and the majority are I feel it is safe to assume they decided they didn't want to be chewed out for providing only skirts and such for the girls.
But look at the body shapes, and compare them with this (http://bulbapedia.bulbagarden.net/wiki/Calem_%28game%29).
I think they're all supposed to be Serena, the female protagonist. To me the bodies all seem to have small breasts, which would explain the shading that starts around nipple height and ends above the hips. Plus if Calem was shown they'd probably have some more masculine outfits too.

Mind you the fact that the two protagonists have similar eye colours doesn't help matters, and they have the same shape for the face too...
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 13, 2013, 06:08:50 pm
Nah the second one is clearly Calem.
Title: Re: A Thread about the Pokemans
Post by: HailFire on September 13, 2013, 06:11:02 pm
The top two and the bottom are the male protag, and the middle two are the female.

Though the fact that we're even discussing it is telling as to how feminine the male protag is this time around.  :P
Title: Re: A Thread about the Pokemans
Post by: Akhier the Dragon hearted on September 13, 2013, 06:45:00 pm
I am going to have to ask for proof because I just can't see it.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on September 13, 2013, 07:07:46 pm
It's definitely the sparkles doing it. It's fine by me either way, though. I thought the protagonists from Sinnoh looked silly, now we can choose what kind of silly the protagonists are.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on September 13, 2013, 07:14:52 pm
I am going to have to ask for proof because I just can't see it.
Spoiler (click to show/hide)
Hair and Eyes
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on September 13, 2013, 07:34:27 pm
Spoiler (click to show/hide)

I would be absolutely ecstatic to play as a female character that looked like that.
Title: Re: A Thread about the Pokemans
Post by: USEC_OFFICER on September 13, 2013, 08:06:42 pm
I am going to have to ask for proof because I just can't see it.
Spoiler (click to show/hide)
Hair and Eyes
Spoiler (click to show/hide)

Serena has the same eyes. They both have the same eyes and their faces are the same shape. At this point I wouldn't be surprised if Serena and Calem turned out to be the same person. They're just that identical.
Title: Re: A Thread about the Pokemans
Post by: Neonivek on September 13, 2013, 08:25:19 pm
I am wondering if her clothes are appropriate though...

I mean in animated form it looks innocent enough. Yet if she were real... She is wearing black Nylon stockings all the way up to her thighs... with essentially a mini-skirt (because she wore a normal length skirt over her rib cage)

Actually... she would probably just look like a dufus.
Title: Re: A Thread about the Pokemans
Post by: Akhier the Dragon hearted on September 13, 2013, 08:30:45 pm
   I am just going to assume they used the same 3d model for both characters and threw clothes and hair at them to make them different. Since the game is going to include customization and honestly the last few games have had protags looking more and more similar it just makes sense. Oh and as pointed out the eyes are basically the same and I assume they will let you customize hair since they would have to have at least 2 styles anyway.
Title: Re: A Thread about the Pokemans
Post by: Neonivek on September 13, 2013, 08:34:11 pm
I hope this means that in the Anime Ash MIGHT, just might, actually have another League Battle where he uses his previous pokemon.

Frankly I liked the system where the League was where he finally pulled out all the stops and used all his pokemon.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on September 13, 2013, 08:46:37 pm
   I am just going to assume they used the same 3d model for both characters and threw clothes and hair at them to make them different. Since the game is going to include customization and honestly the last few games have had protags looking more and more similar it just makes sense. Oh and as pointed out the eyes are basically the same and I assume they will let you customize hair since they would have to have at least 2 styles anyway.

Nah, you can pretty easily see the girl body is bell-shaped. That's the only real difference.
Title: Re: A Thread about the Pokemans
Post by: Akhier the Dragon hearted on September 13, 2013, 08:57:16 pm
   the differences between the body shape of the 5 way back on the previous page is how tight the clothes where. The sweater wasn't a body hugging thing while the ones with the obvious shape where wearing tightish jeans along with a shirt that showed the belly some and the other obvious one was a skirt thing.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 14, 2013, 12:22:21 pm
Apparently there's gonna be a Special Announcement on monday. Everybody start guessing!
Title: Re: A Thread about the Pokemans
Post by: Aklyon on September 14, 2013, 04:39:56 pm
Apparently there's gonna be a Special Announcement on monday. Everybody start guessing!
Somethingsomething Event Pokemon?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 19, 2013, 12:48:33 pm
Spoiler: Tyrantrum (click to show/hide)

Spoiler: Aurorus (click to show/hide)

I am overjoyed! Its an Amargasaurus! The coolest of sauropods!
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on September 19, 2013, 12:50:12 pm
Holy shit it's a T-Rex with a beard.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on September 19, 2013, 02:07:03 pm
I think these are clearly the best fossil Pokemon yet.
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on September 19, 2013, 05:12:50 pm
Nothing can beat Omastar. Ever.
Title: Re: A Thread about the Pokemans
Post by: Sirus on September 19, 2013, 05:15:12 pm
/me hugs his Kabutops
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on September 19, 2013, 05:48:01 pm
Armaldo, Aerodactyl, and Kabutops are all pretty boss.

Still, it's a mutha-effin T-Rex.  Do want.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 19, 2013, 06:26:17 pm
So more newsy stuff

Aurorus has a move called Freeze Dry, which is an Ice-type move which freezes the opponent but is said to be super effective against Water-type Pokémon.

Your pokemon will gain EXP from when you capture a pokemon

The Pokemon Center will still be the combined center and pokemart, but also have a changing booth.

No pokemon from the Kalos region will have Mega Evolutions.



...also the shipping fandom will probably be jumping on the anime even more than usual since the female PC  Serena will be part of the cast and apparently use to know Ash when they were younger.
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on September 19, 2013, 07:41:24 pm
...also the shipping fandom will probably be jumping on the anime even more than usual since the female PC  Serena will be part of the cast and apparently use to know Ash.

How convenient that a new character from a brand new region apparently happens to know the main character, who never spoke about this new character at all until now. Plot (http://tvtropes.org/pmwiki/pmwiki.php/Main/RememberTheNewGuy) convenience! (http://tvtropes.org/pmwiki/pmwiki.php/Main/NewOldFlame)
Title: Re: A Thread about the Pokemans
Post by: Neonivek on September 19, 2013, 09:14:07 pm
Quote
also the shipping fandom will probably be jumping on the anime even more than usual since the female PC  Serena will be part of the cast and apparently use to know Ash when they were younger.

But will he use his previous pokemon?

Quote
How convenient that a new character from a brand new region apparently happens to know the main character, who never spoke about this new character at all until now.

Ok... Technically when Ash left Pallet town he left with four other pokemon trainers, all of whom were considered very talented. None of them have appeared in Pokémon to date except Gary.
Title: Re: A Thread about the Pokemans
Post by: Heron TSG on September 19, 2013, 09:20:10 pm
That poster seems fake to me. First of all, it's on a picture of a screen, it's not even printed out properly. More importantly, though, the region label for Kanto looks really weird. It's using what appears to be the kanji for the actual region of Kanto, and to my knowledge that's always been written in katakana. And there aren't even furigana (the pronunciation kana to show the reading of the kanji). Those aren't technically necessary, but I'd expect them on an advertisement.

The region list appears to be:

Kanto (as in the real place) Pokemon
Jōto Pokemon
Hōen Pokemon
Shinō Pokemon
I'shu Region Pokemon

I don't know why only one of them would have the kanji for 'region' thrown in, but to be fair the kanji is normally shown for 'region' in Pokemon media. Unfortunately I don't know enough Japanese (or at least not enough kanji) to make out the top row of text, other than that it starts off with 'mega' and has some sort of opening verb. (Reveal? Show? Unlock?)
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on September 19, 2013, 09:29:45 pm
I bet you it's real.
Title: Re: A Thread about the Pokemans
Post by: DeKaFu on September 19, 2013, 09:32:12 pm
Unfortunately I don't know enough Japanese (or at least not enough kanji) to make out the top row of text, other than that it starts off with 'mega' and has some sort of opening verb. (Reveal? Show? Unlock?)

I showed it to my Japanese-savvy sibling, who got:
"Release the lock on the secret of mega-evolution!"

..and also agrees with all those points as to why it's fishy. Who knows.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on September 20, 2013, 08:43:36 am
Your pokemon will gain EXP from when you capture a pokemon
So, like recruiting in smtiv?

Quote
The Pokemon Center will still be the combined center and pokemart, but also have a changing booth.
This made a lot more sense once I saw it was not charging booth.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 20, 2013, 03:06:50 pm
Six short tv commercials for Pokemon the origin (http://www.animenewsnetwork.com/news/2013-09-20/6-new-commercials-for-pokemon/the-origin-aired) They apparently confirm that the special was made specifically as fanservice (the literal definition, not the other one) for the people who played the games back in Gen 1
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on September 20, 2013, 08:26:03 pm
Quote
How convenient that a new character from a brand new region apparently happens to know the main character, who never spoke about this new character at all until now.

Ok... Technically when Ash left Pallet town he left with four other pokemon trainers, all of whom were considered very talented. None of them have appeared in Pokémon to date except Gary.

Missed this. Also, did not know this. Well. That's neat.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 25, 2013, 03:38:50 pm
(http://www.serebii.net/doublade.jpg) (http://www.serebii.net/doublade2.jpg)

Doublade, the evolution of Honedge
Title: Re: A Thread about the Pokemans
Post by: Aklyon on September 25, 2013, 05:56:56 pm
Could be better.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on September 25, 2013, 06:39:32 pm
I don't know, that's pretty awesome.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 25, 2013, 06:45:33 pm
Quote
Additionally, the item Exp. Share will provide experience to all Pokémon in the party, not just the one that participated in battle. The participating Pokémon will receive 100% of the total EXP, while non-participating Pokémon will receive 50% each.

WOOT
Title: Re: A Thread about the Pokemans
Post by: Aklyon on September 25, 2013, 07:01:34 pm
New Exp. Share is best Exp. Share.
Title: Re: A Thread about the Pokemans
Post by: Tsuchigumo550 on September 25, 2013, 07:04:16 pm
EXP SHARE IS EVOLVING!

DUN DUN DUUUUUN. DUN DUN DUN DUN DAA DUUUUUUUN.

MEGA EXP SHARE!
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on September 26, 2013, 12:36:51 pm
What? I don't want a damn Exp All again. This is going to screw with my level/EV micromanaging way too much.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on September 26, 2013, 12:46:11 pm
What? I don't want a damn Exp All again. This is going to screw with my level/EV micromanaging way too much.
Well then don't use it.
Title: Re: A Thread about the Pokemans
Post by: penguinofhonor on September 26, 2013, 02:22:43 pm
But I still need a way to share experience and EVs with lower leveled pokemon. I guess I'm restricted to using two pokemon in my party.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on September 26, 2013, 02:25:49 pm
Theres always the tradition of 'put the pokemon in your first slot'. Being EV-specific is just making extra work unless you actually need it for some sort of cart-based competition.
Title: Re: A Thread about the Pokemans
Post by: Culise on September 26, 2013, 02:29:25 pm
Or have all of the other Pokemon in your party already EV'd up, or requiring the same EVs.

If anything, this could help accelerate EV training quite a bit.  If you need 4 special sweepers with 252 EV points for whatever reason...
1. Obtain four Power Lenses, equip to Pokemon being EV-trained.
2. Equip lead beater (not being EV-trained) with EXP All. 
3. Go EV train: assuming you get 1 Special Attack EV point for each Pokemon you defeat (e.g. Gastly, Litwick, Magnemite), every Pokemon in your party now gets 5 EV points, summing to 20 EV points for a single battle. 

Instead of taking 32 battles per Pokemon (assuming you used vitamins) for 128 battles total, you now only take 32 battles total.  That and Super Training will definitely ease the way to EV training.
Title: Re: A Thread about the Pokemans
Post by: Akhier the Dragon hearted on September 26, 2013, 03:01:40 pm
   It will actually make it easier though you will need just the two Pokemon in your team. With it this way you can throw the share on the guy that does the fighting and then throw the correct power item on the Pokemon your training. This way you can have the accelerated power item training without having to have the mon in training be first then switch out for one that can actually battle. Long as there is an area with Pokemon for just the stat you need trained it can go incredibly fast. Also as pointed out if you need multiple Pokemon with the same stat trained as long as you have enough of that power item you can train them all at once.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 26, 2013, 08:17:03 pm
The dub of Pokemon The Origin will be put online on Nov 15th.

Also apparently it's 4 episodes long? Or the dubbed version is splitting the special into 4 parts. Its open to interpretation until it airs I guess.
Title: Re: A Thread about the Pokemans
Post by: Akhier the Dragon hearted on September 26, 2013, 09:34:00 pm
   It is probably just the first episode which is probably a special long one. From how I understand it and the way the Underground podcast described it the series will be an actual series which will be similar to the Pokemon Manga and you could not fit that in 4 episodes without insane compression and loss of content which would just be a fiasco.
Title: Re: A Thread about the Pokemans
Post by: freeformschooler on September 26, 2013, 10:18:53 pm
I thought we figured out it wasn't going to be a series?
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 26, 2013, 10:33:03 pm
The dub trailer said it's 4 episodes long, and there are other sources agreeing with this. Wikipedia says each part will be animated by a different studio, but I can't find any confirming sources on it that are written in english.
Title: Re: A Thread about the Pokemans
Post by: Akhier the Dragon hearted on September 26, 2013, 11:17:27 pm
   Hmm it might have been figured out here. I am coming from a different source of information then you guys. Mainly the Underground podcast and since its not an active discussion they could have found it out later what was up but forgot to mention it in the next one they did.
Title: Re: A Thread about the Pokemans
Post by: UltraValican on September 30, 2013, 06:30:06 pm
2 MORE WEEKS, ARE YOU HYPE OR ARE YOU HYPE?

Also, apparently there were some "leaks" on a few pokemon. They honestly look fake as fuck, but here they are anyway.
Spoiler (click to show/hide)

This one deserves its own spoiler. If this is fake ,it's the worst looking fakemon I've ever seen.  If it is real, we now have a Pokemon that will be unquestionably hated by EVERYONE.
Spoiler: BEHOLD BINACLE (click to show/hide)

Also, has everyone decided what version they're going to get. I'm going with X. I have a friend who called dibs on Y.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on September 30, 2013, 06:33:52 pm
I've seen those before. I'm pretty sure they said those were fake.
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on September 30, 2013, 07:33:50 pm
I dunno, Greninja looks pretty convincing to me.
Title: Re: A Thread about the Pokemans
Post by: Eotyrannus on October 01, 2013, 02:05:00 am
I want a Binacle. It's like a Lileep, except it's a barnacle. SO ADORABLE
Title: Re: A Thread about the Pokemans
Post by: Mesa on October 01, 2013, 04:41:02 am
AFaIK final starter evos were not to be revealed until the release.
So calling BS on that one.
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on October 01, 2013, 07:48:52 am
AFaIK final starter evos were not to be revealed until the release.
So calling BS on that one.
They were not allowed to be revealed, but review copies are already in circulation, so it may certainly be possible that a reviewer leaked that screenshot.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 01, 2013, 06:18:30 pm
Canada why you do this. Didn't Nintendo yell at you after you did this with Fire Emblem? (http://www.gonintendo.com/?mode=viewstory&id=213556)
Title: Re: A Thread about the Pokemans
Post by: timferius on October 01, 2013, 06:24:22 pm
Canada why you do this. Didn't Nintendo yell at you after you did this with Fire Emblem? (http://www.gonintendo.com/?mode=viewstory&id=213556)

Ugh, that's awful...
Now wait here while I track one of those retailers down.
Title: Re: A Thread about the Pokemans
Post by: Culise on October 01, 2013, 06:27:58 pm
Canada why you do this. Didn't Nintendo yell at you after you did this with Fire Emblem? (http://www.gonintendo.com/?mode=viewstory&id=213556)
This is terrible, horrible, and awful.  We need a list of the offending retailers so we can...err, blacklist them...yes, that's precisely it...

EDIT:

And, having linked that and glanced it over, I'm now going on lock-down until the game releases.  Or at least, I'll try to...
Title: Re: A Thread about the Pokemans
Post by: UltraValican on October 01, 2013, 06:45:50 pm
Wanna know what would be great? Nintendo saying "fuck it" and giving the green light to sell the games.

I wonder if gamestop employees take bribes....
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 01, 2013, 08:17:57 pm

Spoiler: Oh My (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: MagmaMcFry on October 01, 2013, 08:43:33 pm

And, having linked that and glanced it over, I'm now going on lock-down until the game releases.  Or at least, I'll try to...

I think I'll stop looking at spoilers exactly now (before I click that link). I'll open this thread again when I've beaten the game. :P
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 02, 2013, 07:17:49 am
Pokemon The Origin finished airing. And in it was revealed...

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Mesa on October 02, 2013, 10:18:32 am
Pokemon The Origin finished airing. And in it was revealed...

Spoiler (click to show/hide)

That has got to be the most MFing AWESOME thing in X/Y yet. I'm serious.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 02, 2013, 10:26:59 am
It has an attack boost and an ability that boosts the power of attacks that make direct physical contact.
Title: Re: A Thread about the Pokemans
Post by: Culise on October 02, 2013, 11:47:17 am
Pokemon The Origin finished airing. And in it was revealed...

Spoiler (click to show/hide)
That is indeed rather dandy.  Still, I cannot help but wonder...
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: UltraValican on October 02, 2013, 03:15:56 pm
HAHAHA, STEALTH ROCKS CAN SUCK A FAT ONE!

Really wish they kept charizard's color scheme, but other than that Megazard looks really awsome.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 02, 2013, 03:24:45 pm
Oh crap I wrote that wrong. It's fire/dragon. Not flying. Gah


Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: UltraValican on October 02, 2013, 04:45:55 pm
Origins is looking pretty good.
http://www.youtube.com/watch?v=EAdGv89e0sE (http://www.youtube.com/watch?v=EAdGv89e0sE)
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 02, 2013, 05:03:15 pm
In other news these guys are a thing

Spoiler (click to show/hide)


We now return to your scheduled Pokemon The Origin freaking outing

Spoiler: Warning tons of pics (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 02, 2013, 07:28:49 pm
Leaked copies have confirmed that Greninja is a thing, and is pretty awesome

Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on October 02, 2013, 09:07:46 pm
I knew Chespin would be wonderful.
Title: Re: A Thread about the Pokemans
Post by: Culise on October 03, 2013, 12:17:38 am
Leaked copies have confirmed that Greninja is a thing, and is pretty awesome

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Korbac on October 03, 2013, 06:26:33 am
Remember the days of Single - Typed starter pokemon?

Yeah... XD
Title: Re: A Thread about the Pokemans
Post by: Reudh on October 03, 2013, 07:03:17 am
Remember the days of Single - Typed starter pokemon?

Yeah... XD

Charizard = Fire/Flying
Venusaur = Grass/Poison
Blastoise was the only single type :P
Title: Re: A Thread about the Pokemans
Post by: Culise on October 03, 2013, 09:21:53 am
Actually, I never really thought of it before, but I think Johto was the only region that had single-type starters for all three options.  In addition to Kanto...

Hoenn: Water/Ground, Fire/Fighting
Sinnoh: Grass/Ground, Water/Steel, Fire/Fighting
Unova: Fire/Fighting

EDIT: Oh, and Eevee and Pikachu both count, but for those, you aren't given a choice; they're the only options available in their respective games. 
Title: Re: A Thread about the Pokemans
Post by: Sirus on October 03, 2013, 01:08:16 pm
Wait, in which game was Eevee the starter? Are you talking about the Rival's 'mon in Yellow?
Title: Re: A Thread about the Pokemans
Post by: Culise on October 03, 2013, 01:17:02 pm
Wait, in which game was Eevee the starter? Are you talking about the Rival's 'mon in Yellow?
Pokemon XD, which technically isn't even a main-line game. 
Title: Re: A Thread about the Pokemans
Post by: Sirus on October 03, 2013, 01:25:35 pm
Ah, okay.
/me has not played the console games
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 04, 2013, 03:32:44 pm
We can get event pokemon by entering serial codes now! Woohoo! Also Pokemon Bank will be available in North America and Europe starting Dec 27, the 1 month pass is offered to anyone who downloads it before Feb 1.


Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on October 04, 2013, 03:39:46 pm
Goomy is quite possibly the blobbiest dragon I've ever seen.

Also, Gengar's megalution menaces with spikes of awesome.
Title: Re: A Thread about the Pokemans
Post by: Sirus on October 04, 2013, 03:43:24 pm
And it just plain menaces as well o____o
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on October 04, 2013, 06:19:39 pm
Megaerodactyl menaces with spikes of SATAN.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 04, 2013, 07:41:16 pm
...Ironic, what Pokemon the Origin was animated by 3 companies, and the fansubs out right now have the episodes done by 3 different groups/people, with the distribution happening to be the same too. And the sub that lapses into spanish for no reason was also the episode with the least quality in its animation.
Edit: Heh. there's a Slowking cameo hidden in the hall of fame.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 04, 2013, 08:46:58 pm
Title: Re: A Thread about the Pokemans
Post by: Mr Space Cat on October 04, 2013, 10:07:09 pm
I thought its claw was its head for a minute. Wow.
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on October 04, 2013, 10:36:57 pm
I knew X would be the right choice.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on October 04, 2013, 10:41:42 pm
I knew X would be the right choice.
/me nods in agreement
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 06, 2013, 12:56:22 am
Spoiler (click to show/hide)

This brings up interesting possibilities...
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on October 06, 2013, 04:28:36 am
I have wanted multi-typed moves since I first came across Tri Attack.
Title: Re: A Thread about the Pokemans
Post by: Mesa on October 06, 2013, 04:42:39 am
And in Gen VII we'll get triple-typed Pokemon and moves. :P
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 06, 2013, 12:22:07 pm
Spoiler: Third Legendary? (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on October 06, 2013, 05:17:46 pm
That is some defense.

Also Goodra.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 08, 2013, 03:55:33 pm
The opening part of this song reminds me of something but I can't tell what it is. (http://www.youtube.com/watch?v=cdbY1WvOhuE)
Spoiler: OH. Oh dear (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: xaritscin on October 08, 2013, 10:05:14 pm
The opening part of this song reminds me of something but I can't tell what it is. (http://www.youtube.com/watch?v=cdbY1WvOhuE)
Spoiler: OH. Oh dear (click to show/hide)

so basically it's a dark/vampiric phoenix, interesting i guess........
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on October 08, 2013, 10:33:07 pm
The opening part of this song reminds me of something but I can't tell what it is. (http://www.youtube.com/watch?v=cdbY1WvOhuE)
Possibly the Team Magma/Aqua battle theme? Or the gen 2/4 Team Rocket theme?
Title: Re: A Thread about the Pokemans
Post by: Aklyon on October 08, 2013, 11:10:10 pm
The opening part of this song reminds me of something but I can't tell what it is. (http://www.youtube.com/watch?v=cdbY1WvOhuE)
Spoiler: OH. Oh dear (click to show/hide)

so basically it's a dark/vampiric phoenix, interesting i guess........
Well, we already have the creator, time/space control, and elementals. And dimensions. Eventually we were going to have to go into more complicated and consequential domains for legendaries.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 10, 2013, 02:16:17 pm
(http://i.imgur.com/riZQyKP.jpg)
Title: Re: A Thread about the Pokemans
Post by: jaxy15 on October 10, 2013, 02:31:25 pm
Tyranitar's exclusive to Y and Aggron's exclusive to X, apparently. Yveltal, Heracross and Tyranitar are the reasons why I'm picking Y over X.
Title: Re: A Thread about the Pokemans
Post by: Culise on October 10, 2013, 03:18:29 pm
Tyranitar's exclusive to Y and Aggron's exclusive to X, apparently. Yveltal, Heracross and Tyranitar are the reasons why I'm picking Y over X.
And I feel even happier about getting X, myself, because I like Aggron over Tyranitar.

Also, more happy fun times in Mega land.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans
Post by: Eotyrannus on October 10, 2013, 03:54:20 pm
I AM GETTING X BECAUSE MEGA AGGRON EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Title: Re: A Thread about the Pokemans
Post by: Mistercheif on October 10, 2013, 03:55:48 pm
Tyranitar's exclusive to Y and Aggron's exclusive to X, apparently. Yveltal, Heracross and Tyranitar are the reasons why I'm picking Y over X.
Do you have a source on it?  Because the layout seems to suggest that it's the other way around, since Tyranitar is on the same page as Mewtwo X, and Aggron as Y. /Person who likes Mewtwo X and Charizard X better than the Y versions, but likes Tyranitar more than Aggron.

[EDIT] I just found this (http://www.neoseeker.com/news/23958-three-more-pokemon-x-and-pokemon-y-mega-evolutions-mega-aggron-tyranitar-and-gengar/) that seems to say the magazine is listing tyranitar as X and aggron as Y, while leaks confirmed pupitar as only in Y and lairon as only in X.

I iz confoozed.
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on October 10, 2013, 04:09:54 pm
I AM GETTING X BECAUSE MEGA AGGRON EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Same here. (Also Clawitzer)
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 10, 2013, 04:10:54 pm
Apprently Mega Tyranitar is remains the same for its typing and abilities. But Mega Aggron supposedly becomes a pure steel type and has Filter as its ability.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 10, 2013, 09:42:41 pm
Spoiler:  Mega Medicham (click to show/hide)

Also I'm expecting this guy to be a popular GTS trade (http://imgur.com/a/0Qt5N) (scroll down)
Title: Re: A Thread about the Pokemans
Post by: Reudh on October 10, 2013, 09:59:33 pm
And Medicham was already fairly popular, what with Pure Power + Choice Band + HJK hitting everything except Flying, Bug, Psychic, Poison and Ghost at least neutrally.
Title: Re: A Thread about the Pokemans
Post by: neotemplar on October 10, 2013, 10:55:15 pm
I'll be getting Y.  Poison Dragon = YES PLEASE

Also the Tyranitar/Aggaron thing is forced trading I hear.  The stones are only in the game that each respective pokemon is not in.

Title: Re: A Thread about the Pokemans
Post by: Eotyrannus on October 11, 2013, 02:26:39 am
I'll be getting Y.  Poison Dragon = YES PLEASE

Also the Tyranitar/Aggaron thing is forced trading I hear.  The stones are only in the game that each respective pokemon is not in.

Aaaaand this game is when my brother's grown out of Pokemon.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
Title: Re: A Thread about the Pokemans
Post by: Sirus on October 11, 2013, 02:33:07 am
Which version allows you to catch that legendary deer-looking thing? Because I'd much rather have that instead of Yet Another Legendary Bird.
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on October 11, 2013, 02:34:26 am
X.
Title: Re: A Thread about the Pokemans
Post by: Sirus on October 11, 2013, 02:35:05 am
Then X is what I shall get.
Title: Re: A Thread about the Pokemans
Post by: Xantalos on October 11, 2013, 02:35:42 am
Why not wait a few months and get Z, which I guarantee is what they'll name it?
Title: Re: A Thread about the Pokemans
Post by: Akhier the Dragon hearted on October 11, 2013, 02:54:27 am
   Because when Z comes out I will probably be able to justify getting it as well and two games is better then one? Then of course since I got 2 of 3 the collector trait activates and I have to make a will save every week wherein I spend less then $10 on fun stuff or I am forced to immediately go out and buy the last one I don't have.
Title: Re: A Thread about the Pokemans
Post by: Sirus on October 11, 2013, 03:00:51 am
   Because when Z comes out I will probably be able to justify getting it as well and two games is better then one? Then of course since I got 2 of 3 the collector trait activates and I have to make a will save every week wherein I spend less then $10 on fun stuff or I am forced to immediately go out and buy the last one I don't have.
This, basically.
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on October 11, 2013, 03:27:55 am
I might just skip this gen since you can't play rom hack versions and just wait for a pc game wth the new stuff.
Title: Re: A Thread about the Pokemans
Post by: Mistercheif on October 11, 2013, 06:46:20 am
To tide you all over till the games are released, I bring you, POKEMON REORCHESTRATED (http://www.youtube.com/user/skotein?feature=watch).

I know what I'm going to be listening to in the robotics lab today.
Title: Re: A Thread about the Pokemans
Post by: Mesa on October 11, 2013, 07:23:11 am
I might just skip this gen since you can't play rom hack versions and just wait for a pc game wth the new stuff.

>PC game
>Pokemon

Pick one.
Title: Re: A Thread about the Pokemans
Post by: Aklyon on October 11, 2013, 09:30:54 am
I think he's talking about waiting for pokemon showdown to update with the new pokes.
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 11, 2013, 09:42:37 am
24 hours remain~~~

(http://i.imgur.com/0tt5Nxc.jpg)
(http://i.imgur.com/mPNFWZC.jpg)
(http://i.imgur.com/JmModsr.png)
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on October 11, 2013, 09:49:45 am
YESYESYESYESYESYESYES

Banette is so cool but so useless. Hopefully this changes that.

EDIT: It's actually kind of terrifying if you imagine all those zippers as extra mouths.

Mega Heracross looks kinda dumb.
Title: Re: A Thread about the Pokemans
Post by: jaxy15 on October 11, 2013, 01:06:09 pm
Heracross is my favorite pokemon, but it's mega evo looks like it has a bowlcut and glasses. Not to mention that big nose.
Title: Re: A Thread about the Pokemans
Post by: Culise on October 11, 2013, 01:28:37 pm
Heracross is my favorite pokemon, but it's mega evo looks like it has a bowlcut and glasses. Not to mention that big nose.
That bowl cut...
Spoiler (click to show/hide)

At any rate, I hope that it's just a skewed perspective making Heracross's lower horn look short.  If it isn't, it'll look rather silly, I think.
Title: Re: A Thread about the Pokemans
Post by: Sirus on October 11, 2013, 02:10:17 pm
Heh.



"Lower horn".
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 11, 2013, 02:56:14 pm
(http://i.imgur.com/KMzMEww.png)(http://i.imgur.com/BX3LFYb.png)(http://i.imgur.com/ucn162Pl.png)

Apparently houndoom and manectric have the same thing going on as Tyranitar andd Aggron where their megastone is in the game they aren't found in. The Houndour line is found in X and the Electrike line is found in Y

Oh uh also Flareon can learn flare blitz now. Apparently thats a pretty big deal
Title: Re: A Thread about the Pokemans
Post by: jaxy15 on October 11, 2013, 03:13:53 pm
Oh uh also Flareon can learn flare blitz now. Apparently thats a pretty big deal
Of course it's a big deal. Flareon gets guts and a 130 base attack stat. Give it a 120 power STAB move and it'll probably go up a tier or two.
Title: Re: A Thread about the Pokemans
Post by: Culise on October 11, 2013, 03:25:34 pm
Problem is that it's still really fragile physically, which recoil doesn't help with, and especially if you go with Guts sweep, and its speed is still low enough that it gets outsped by a lot, especially if it's using Flare Blitz instead of Flame Charge.  It might go up a tier if it's lucky, but I don't think it'll go much further than that.  Its max speed only puts it on par with Emboar one tier up, which has almost the same ATK, better HP, and a secondary typing, but both are still in the lower half of RU's common speed tiers.  On a sweeper, fragile is OK if you're fast, and slow is OK if you're tough, but having both is painful. 
Title: Re: A Thread about the Pokemans
Post by: Alkhemia on October 11, 2013, 04:06:02 pm
I think he's talking about waiting for pokemon showdown to update with the new pokes.
Nah I mean all the Pokemon rpg maker games like say Pokemon zeta/omicron, reborn ,etc. 
Title: Re: A Thread about the Pokemans
Post by: Akhier the Dragon hearted on October 11, 2013, 05:22:50 pm
Funny YouTube video ahoy (http://www.youtube.com/watch?v=zIWA_pHDQnM)
Title: Re: A Thread about the Pokemans
Post by: Furtuka on October 11, 2013, 06:21:24 pm
(http://i.imgur.com/AURJiBL.jpg)
Title: Re: A Thread about the Pokemans
Post by: Urist Imiknorris on October 11, 2013, 06:59:41 pm
Deoxyscizor?
Title: Re: A Thread about the Pokemans
Post by: Reudh on October 12, 2013, 03:48:41 am
So I got X today.. First impressions: pretty awesome.

Not a great fan of the battle music, but oh well.

Got me a Torchic with the Blazikenite too, which ought to be interesting.
Title: Re: A Thread about the Pokemans:X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 12, 2013, 12:28:46 pm
Woohoo! Literally just bought X 5 minutes ago!


Now I just need my dad to finish buying groceries and pick me up so that I can actually go home and play it. >_<
Title: Re: A Thread about the Pokemans:X AND Y ARE OUT! *CHEERS*
Post by: Sirus on October 12, 2013, 12:30:03 pm
I need to go to Wal-Mart tonight anyway, so maybe I'll be able to pick up a copy :D
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Eotyrannus on October 12, 2013, 12:52:30 pm
I've already got 5 out of 6 pokemon for my team. I've got Vinnie the Ivysaur, Gulliver the Wingull, Madam the Braixen, Swipe the Honedge and Skwiddy the Inkay so far, and I've got my lovely little long-necked dinosaur reserving the last spot.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Mageziya on October 12, 2013, 12:59:00 pm
I want to be excited about this.

But I don't have a 3DS.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 12, 2013, 01:08:25 pm
Oh my gosh the graphics look so much better when you see them on the actual 3DS
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: jaxy15 on October 12, 2013, 02:08:56 pm
I want to be excited about this.

But I don't have a 3DS.
Right there with ya, pal. Right now the only way I can experience the joy of gen 6 Pokemon is through Pokemon Showdown.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Heron TSG on October 12, 2013, 02:17:12 pm
I bought a 3ds just for this game.  :P Worth every penny so far.

Right there with ya, pal. Right now the only way I can experience the joy of gen 6 Pokemon is through Pokemon Showdown.
Hopefully we'll have everything working by next month. We're frantically trying to figure out everything new about every Pokemon, so it'll be just a little bit. Luckily the folks in Smeargle's Studio are making hellaciously fast progress on the new sprites.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Squill on October 12, 2013, 04:04:15 pm
Just picked it up!
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 12, 2013, 04:07:28 pm
O: Trees make sense now!
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Mr Space Cat on October 12, 2013, 06:07:02 pm
I want to be excited about this.

But I don't have a 3DS.
This. It's funny to see all my friends geeking out over it in comparison to my "meh" status. Must be what it feels like to see your little kid freaking out on Christmas morning while you're sitting on the couch with coffee, trying desperately to look awake.

O: Trees make sense now!
Whaaaaaaaaat? Impossibru.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: SOLDIER First on October 12, 2013, 06:16:49 pm
NO.
TREES WILL NEVER MAKE SENSE.
TREES ARE WHAT HAPPENS WHEN SATAN INFILTRATES NINTENDO AND GIVES THEM A HORRIBLE IDEA.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 12, 2013, 09:04:27 pm
O_O you're not allowed to leave the first gym until you wipe out or beat it.

I only brought 2 potions.

I let my pidgey get knocked out in the first battle to conserve EXP

Oh crap.

Well. Time to let the Torchic wail on everything.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: UltraValican on October 12, 2013, 09:14:25 pm
O_O you're not allowed to leave the first gym until you wipe out or beat it.

I only brought 2 potions.

I let my pidgey get knocked out in the first battle to conserve EXP

Oh crap.

Well. Time to let the Torchic wail on everything.
Despite being at a type disadvantage, Chespin fucking curb stomps the first gym. Roll-out. Almost felt bad about dumping it in the box the moment I got Charmander.
My current team:
Jawzer: Charmeleon-20

Flora: Flabebe(For shits and giggles.)-15

Sanzou: Pancham-12

I just got to the castle.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: SOLDIER First on October 12, 2013, 09:17:36 pm
By the way, how do trees supposedly make sense now?
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 12, 2013, 09:19:48 pm
The cut down trees are taller than you and covered in thorns.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: SOLDIER First on October 12, 2013, 09:20:30 pm
...
*flamethrower followed by a water-type move or something similar*
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: UltraValican on October 12, 2013, 09:23:17 pm
...
*flamethrower followed by a water-type move or something similar*
Flames spread pretty quick, and most people would rather just cut a tree down rather than burn it.

I still agree HMs are annoying.

Also, does this Gen have a battle sub or PWT equivalent?
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 12, 2013, 09:24:22 pm
Yep. The Battle Maison. Because France.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Mr Space Cat on October 12, 2013, 09:32:54 pm
The only reason there's HMs is to control pacing and provide puzzles, as wella s some guaranteed utilities like surf or fly.

It'd actually be pretty interesting to see an open world pokemon game that lets you go wherever you want, with the only risk being the wild pokemon being potentially way overleveled. But hey, fun. Wanna go raid the legendary pokemon cave with only your lvl 5 starter? Sure, have fun dying fainting. Wanna go grinding and beat the last gym before any other gyms? Sure, why not, there's no small trees blocking the path or anything. It would be neat.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: UltraValican on October 12, 2013, 10:46:32 pm
Holy crap, if you get in a horde battle with Zangoose and Serviper, they'll kill each other before moving on to you.

Also, the different types of pokeballs you use show up on the machine at the center. That's pretty sweet.

Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: SOLDIER First on October 12, 2013, 10:47:21 pm
*Seviper.
sorrydon'thurtme
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Felius on October 12, 2013, 10:59:46 pm
ptw
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Reudh on October 12, 2013, 11:40:35 pm
There's references to hoenn everywhere - an old lady mentions coming from a town with hotsprings in it (Lavaridge town?)

My team currently:

Rest-Talk the level 18 Snorlax
Flagship the level 22 Ivysaur
Genwunner the level 20 Pidgeotto
Glenn the level 22 Frogadier
Tyrunt, who i haven't named yet, level 20
and Combusken, level 26.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Alkhemia on October 13, 2013, 12:04:50 am
So that Torchic with the Blazikenite thing has speed boots the dream ability right that seems not broken in the least.  :P
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: jaxy15 on October 13, 2013, 01:19:31 am
Holy crap, if you get in a horde battle with Zangoose and Serviper, they'll kill each other before moving on to you.
Huh. I wonder, do Heatmor and Durant do that too?
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 13, 2013, 01:21:11 am
*Does wondertrade searching for Vivillon pattern because I mistook it for the GTS*

*winds up trading my level 14 Vivillon for a lvl 3 pidgey*

Nooooooooo

*Puts the pidgey back into wondertrade*

*Gets a honedge*

Yesssssssss

Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Reudh on October 13, 2013, 01:31:07 am
So that Torchic with the Blazikenite thing has speed boots the dream ability right that seems not broken in the least.  :P

Speed boots :P

But yeah, it already outspeeds most pokemon its level anyway without a speed boost.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 13, 2013, 01:40:46 am
Why are haircuts so expensive D:
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Alkhemia on October 13, 2013, 01:44:48 am
So that Torchic with the Blazikenite thing has speed boots the dream ability right that seems not broken in the least.  :P

Speed boots :P

But yeah, it already outspeeds most pokemon its level anyway without a speed boost.
oops  :-X
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 13, 2013, 02:08:01 am
So right now I've got a pretty interesting team of Espurr, Frogadier, Ivysaur, Combusken and Honedge. I'm just waiting for Gible to finish it off.

Espurr is a bitch to train. None of its stats are terrible, but none of them are good either.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Reudh on October 13, 2013, 03:14:23 am
Speaking of a bitch, horde battles with Roggenrola with no pokemon with multi-target moves is freaking annoying.
I took four of them down before i got bored and just ran.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Eotyrannus on October 13, 2013, 03:20:35 am
This is why IVYSAUR USE RAZOR LEAF!.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: SOLDIER First on October 13, 2013, 03:28:05 am
You can't send more than one Pokemon out to face Horde battles..?
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Reudh on October 13, 2013, 04:04:56 am
You can't send more than one Pokemon out to face Horde battles..?

Nope. It's 5v1, but they're usually about half your level when you face them if you're leveling at a normal rate, eg the roggenrolas i faced were 5 level 11s, and i was using a level 28 Frogadier.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 13, 2013, 05:55:46 am
Between Venusaur, Sigilyph, and Frogadier, horde battles cannot even slow me down or really do anything other than give me a whole bunch of EXP.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: UltraValican on October 13, 2013, 09:17:11 am
Just beat the third gym, and wow does this game hand you Pokemon on a plate.
Spoiler (click to show/hide)

Also, did SR damage get "nerfed" this gen? I know its still present.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 13, 2013, 01:08:36 pm
I think I'm getting addicted to wonder trade. Halp
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 13, 2013, 01:50:01 pm
My ralts has this little cd icon next to its hp bar on the party screen. Anyone know what that means?
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: UltraValican on October 13, 2013, 02:50:19 pm
My ralts has this little cd icon next to its hp bar on the party screen. Anyone know what that means?
You taught it an HM move.

I finally caught a Clauncher named him Prawn Jeremy. Also my Tyrunt has Pokerus.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Eotyrannus on October 13, 2013, 02:55:49 pm
My ralts has this little cd icon next to its hp bar on the party screen. Anyone know what that means?
You taught it an HM move.

I finally caught a Clauncher named him Prawn Jeremy. Also my Tyrunt has Pokerus.
Tyrunt, you say?

AMAURA USED FROZEN HYPER BEAM!
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 13, 2013, 03:04:30 pm
My ralts has this little cd icon next to its hp bar on the party screen. Anyone know what that means?
You taught it an HM move.
Or any other move that can be used outside of battle. Probably Teleport.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: UltraValican on October 13, 2013, 03:18:37 pm
My ralts has this little cd icon next to its hp bar on the party screen. Anyone know what that means?
You taught it an HM move.

I finally caught a Clauncher named him Prawn Jeremy. Also my Tyrunt has Pokerus.
Tyrunt, you say?

AMAURA USED FROZEN HYPER BEAM!
And then Pangorro revenge kills with any fighting move ever.

My team so far
Jawzer-Charizard 40
Sanzou-Pangoro 40
Napoleon- Tyrunt 38
Prawn Jeremy- Clauncher 25
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 13, 2013, 03:25:35 pm
And then Pangorro revenge kills with any fighting move ever.
And then fairies.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: UltraValican on October 13, 2013, 03:30:31 pm
And then Pangorro revenge kills with any fighting move ever.
And then fairies.
I just realized my teams pretty vulnerable to the fae at the moment. Only thing that can really keep them in check is my Charizard. And he just resists.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Eotyrannus on October 13, 2013, 03:34:39 pm
And then Pangorro revenge kills with any fighting move ever.
And then fairies.
I just realized my teams pretty vulnerable to the fae at the moment. Only thing that can really keep them in check is my Charizard. And he just resists.
MEGA VENUSAUR USED SLUDGE BOMB!
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 13, 2013, 06:51:04 pm
And then Pangorro revenge kills with any fighting move ever.
And then fairies.
I just realized my teams pretty vulnerable to the fae at the moment. Only thing that can really keep them in check is my Charizard. And he just resists.
MEGA VENUSAUR USED SLUDGE BOMB!
Mega Mawile laughs. 
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Reudh on October 13, 2013, 10:38:45 pm
Oh wow, tonnes of new weather moves too. Electric and Grass both get one now.

"Electric Terrain" - all I can see so far is it pumps up electric type moves
"Grassy Terrain" - powers up grass type moves, everyone on field heals about 1/16th? 1/8th? hp per turn
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 13, 2013, 10:43:07 pm
Okay, so this is bugging me. Where the hell can I find a dusk stone?
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 13, 2013, 10:47:30 pm
You can apparently get one from Supertraining from the secret minigames that unlock by using a Mon with max effort values.

Other than that there's apparently one in/around the 6th gym. But it may or may not only unlock in the post game? Not enough clear info for me to tell
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 13, 2013, 10:52:09 pm
Ahh, that might be it. I didn't talk to many people in Fairytown.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: BuriBuriZaemon on October 14, 2013, 04:24:14 am
How many starters do you get? I heard you get one from Gen 6 and another from Gen 1??
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 14, 2013, 05:05:36 am
Yup. There's also a Torchic available from the internet.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: BuriBuriZaemon on October 14, 2013, 07:35:25 am
Okay I just got a 3DS XL just for this game (for now; Monster Hunter seems interesting).

I'm going for Y because Dark sounds cooler than Fairy, which reminds me of My Little Ponnies. Plus X seems to be more popular so I hope I can find trades easier.

It seems there is a bias for fire type with Torchic being given away for free. I really like female Fennekin but may pick Froogle instead.

Edit: Is it possible to keep restarting to get special Torchic with suitable nature?
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Chattox on October 14, 2013, 07:46:57 am
So, despite having played Pokémon from Gen. 1, I've never really been into the effective training stuff. Is there a guide somewhere for someone who's never paid attention to pokémon stats in their life? I'd like to own more efficiently :D I hear all this stuff about IVs, and EV training, and STABs and stuff and I have no idea what it all means :(
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Eotyrannus on October 14, 2013, 07:52:28 am
STABs are Same Type Attack Bonus, which means that the move has the user's type and gets an extra 50% power boost.

EVs are Effort Values, and beating up pokemon changes them. EV training can be done manually in Generation VI, with the balloon bot things.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Reudh on October 14, 2013, 08:13:10 am
Okay I just got a 3DS XL just for this game (for now; Monster Hunter seems interesting).

I'm going for Y because Dark sounds cooler than Fairy, which reminds me of My Little Ponnies. Plus X seems to be more popular so I hope I can find trades easier.

It seems there is a bias for fire type with Torchic being given away for free. I really like female Fennekin but may pick Froogle instead.

Edit: Is it possible to keep restarting to get special Torchic with suitable nature?

Just breed it with a ditto until you get the nature you want :P
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 14, 2013, 09:28:35 am
Edit: Is it possible to keep restarting to get special Torchic with suitable nature?
Yes, it is.  It can get a little tedious, though. 

Also, ohmigods, using Surf with Lapras actually gives you a Lapras to surf on in the overworld, as opposed to the generic shadowblob.  Also, Pangoro is not just a panda, and not just a bancho panda, but thanks to HM 03, he's now a surfing bancho panda.  Sure, he doesn't have the stats to actually do anything with it, but even so. ^_^
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Eotyrannus on October 14, 2013, 09:39:17 am
WHY, AMAURA

WHY DO YOU NEED TO LEVEL UP AT NIGHT

YOU ARE ALREADY AT LEVEL 50
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Bluerobin on October 14, 2013, 04:20:39 pm
I... I had the 3DS XL Amazon page open and would have one-click bought it if I were logged in. That one-click button is DANGEROUS. I'm not currently down $250 for a 3DS and X, but if I don't distract myself with other games I might be soon...
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 14, 2013, 06:45:07 pm
Does anyone have a Charizardite Y they'd be willing to part with in exchange for the X one?
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 14, 2013, 07:16:38 pm
So uh just a warning. There's been people reporting a bug involving saving outdoors in Lumiose City, that causes the game to freeze irreparably, necessitating starting over from the beginning of the game.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Aklyon on October 14, 2013, 08:22:27 pm
Lumiose City is bloody massive.


...and yet there is no department store in it. Where did it goooo? (Also clothes are absurdly priced there)
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 14, 2013, 09:57:23 pm
O_O

People have found the Hidden Ability for the Greninja line and holy crap it's OP

It's called Protean, and it's decription reads "Changes the Pokemon's type to the type of the move it's using"

Now the catch is, that people have tested it, and found that it comes into effect BEFORE the move is used.

So it gets STAB with every single attack.

Not to mention the potential for building a moveset that would let you cycle through types to cover for any weaknesses
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: MagmaMcFry on October 14, 2013, 10:50:12 pm
Considering Greninja's insane speed, that would mean that there is basically no way you can land a super effective on such a Greninja.

In other news, I now have a 3DS with Pokemon Y.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 15, 2013, 12:34:44 am
Considering Greninja's insane speed, that would mean that there is basically no way you can land a super effective on such a Greninja.
Predict like mad. Don't aim for what the ninja is, aim for what it's about to be.

EDIT: Kecleon also gets Protean.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Heron TSG on October 15, 2013, 02:49:53 am
Now we get to wait to see if it learns many good moves to take advantage of... But I welcome another blue frog to potential OU status.  :P
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Reudh on October 15, 2013, 03:27:58 am
Now we get to wait to see if it learns many good moves to take advantage of... But I welcome another blue frog to potential OU status.  :P

Well, mine's level 63, and it's only thus far learned either water or psychic moves - i haven't got any dark moves on it yet.

Cut / Hydro Pump / Water Shuriken / Extrasensory
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 15, 2013, 03:29:58 am
It gets some interesting TMs like Acrobatics, but that's the only remotely powerful one I've seen outside of Surf.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: umiman on October 15, 2013, 11:34:44 am
How do you even check for hidden abilities in XY? And how do you get them for that matter, I thought they were limited to dream world.

My Salamence + Gyrados combo is unbeatable in free battles so far. One of my favorite fights came with a Japanese player who's trump card was to mega evolve his Charizard against my Salamence. Poor guy got dragonowned. I don't really care about any of the starters as they can't really do anything against my Dragon team.

46 hours in, only got 4 badges so far haha.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 15, 2013, 11:42:09 am
Theres something called the Friend Safari that makes mons with hidden abilities appear
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Heron TSG on October 15, 2013, 02:55:43 pm
I don't really care about any of the starters as they can't really do anything against my Dragon team.
I got a fennekin, but I started training an Azumarill as soon as humanly possible. I haven't seen anything take a hit from it and not faint yet, so it's shaping up to be a contender for my main team this generation.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Tsuchigumo550 on October 15, 2013, 03:19:08 pm
Cut and Rock Smash are easy as fuck to miss- I don't have them, and probably need them. Any hints?
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Reudh on October 15, 2013, 03:24:31 pm
I don't really care about any of the starters as they can't really do anything against my Dragon team.
I got a fennekin, but I started training an Azumarill as soon as humanly possible. I haven't seen anything take a hit from it and not faint yet, so it's shaping up to be a contender for my main team this generation.

Huge Power plus priority equals hurt. I don't know how many physical fairy moves there are though.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Eotyrannus on October 15, 2013, 03:25:28 pm
Finally evolved my Amaura. I'm yet to test it out. Or get Hyper Beam.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 15, 2013, 03:43:47 pm
I don't really care about any of the starters as they can't really do anything against my Dragon team.
I got a fennekin, but I started training an Azumarill as soon as humanly possible. I haven't seen anything take a hit from it and not faint yet, so it's shaping up to be a contender for my main team this generation.

Huge Power plus priority equals hurt. I don't know how many physical fairy moves there are though.

One.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Tsuchigumo550 on October 15, 2013, 04:07:34 pm
Fairies are crazy powerful, but I've got a competitive glass cannon that's pretty good as well.
Gengar w/ Gengarite as held item, add equal parts Thundershock, Destiny Bond, Dark Pulse, and Dazzling Gleam.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: UltraValican on October 15, 2013, 04:26:07 pm
Is it me or does the story seem a lot darker?
Spoiler: I mean... (click to show/hide)
I caught Xerneas with minimal effort.  BooBoo the Klefki took a geomancy boosted moon blast to the face like a goddamn champ. 
 

How the hell do I get past the punks in the hotel? Is it the same "style"  thing as the Botique? I've barely used trainer customization aside from getting a haircut and buying a jacket and some pants.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 15, 2013, 04:35:19 pm
Lost Hotel?  You need the four skate tricks from Lumiose, from what I heard.  I didn't have a problem getting through there or the Boutique (which is apparently either visiting all locations in Lumiose or doing the first two restaurant battles), though, so I can't confirm that for myself. 
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: UltraValican on October 15, 2013, 04:38:29 pm
Lost Hotel?  You need the four skate tricks from Lumiose, from what I heard.  I didn't have a problem getting through there or the Boutique (which is apparently either visiting all locations in Lumiose or doing the first two restaurant battles), though, so I can't confirm that for myself.
Well damn. I fucking HATE navigating Lumiose. The camera is so damn horrible. I'm happy we have a real city, but they had to go in ruin it with fancy camera tricks that make it nigh impossible to navigate.

Thanks for the tip though.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Tsuchigumo550 on October 15, 2013, 04:51:41 pm
Roller skating makes it less bad. Just don't save there.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: UltraValican on October 15, 2013, 04:53:53 pm
Roller skating makes it less bad. Just don't save there.
Honestly roller skates/bikes make it worse for me. The camera doesn't really move with your turns and it all feels really weird.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Aklyon on October 15, 2013, 04:54:55 pm
Lumiose navtip: Ignore the circle pad, Dpad + B button. Camera follows you from behind for the most part until you go diagonal.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 15, 2013, 05:07:35 pm
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Sonlirain on October 15, 2013, 06:11:17 pm
So aparently pokeparis breaks the game if you save there.
http://www.youtube.com/watch?v=1a70QhOI0TI

Not sure if if it was posted before but i'm not feeling like sifting through the thread  ;)
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: umiman on October 15, 2013, 06:42:45 pm
I need to grab some kind of lightning dragon so I can deal with the goddamn Greninjas around. I swear almost everyone has one and my all dragon team doesn't have lightning or grass haha.

Tyranitar? Dragonite?

By the way, you guys should remember to make constant use of the GTS. The trades are supremely efficient, especially the deposit feature. I constantly just trade for copies of the pokemon I caught just to get traded versions that level up at almost twice the speed of normal pokemon. If you're trying to complete the Pokedex, you can use this chart (http://i.imgur.com/EqSOhxm.jpg) to see what's exclusive to your version and trade the equivalents too.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Aklyon on October 15, 2013, 07:00:08 pm
Speaking of the GTS (although I'm probably late saying this), they finally fixed the absurd results limit! :D
No more do you end up with 9 impossible trades, you get a whole ton of them interspersed with good trades instead.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 15, 2013, 07:17:35 pm
I need to grab some kind of lightning dragon so I can deal with the goddamn Greninjas around. I swear almost everyone has one and my all dragon team doesn't have lightning or grass haha.

Tyranitar? Dragonite?
Goodra. Who needs lightning when you have goo.

Alternately, tape wings onto a Jolteon.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: umiman on October 15, 2013, 07:20:23 pm
I'm training up a Goodra right now haha. Not sure why, will probably just throw him in the bank once he's maxed out.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Tsuchigumo550 on October 15, 2013, 07:38:05 pm
2nd-

BLARGH STARMIE

Spoiler: involves E4 types (click to show/hide)
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Squill on October 15, 2013, 08:30:33 pm
I feel like I have not been progressing nearly as much as other people, I'm just having too much fun screwing around. On that note, I wish that I could bring more than 6 pokemon with me, mostly because there are several I want to use.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: umiman on October 15, 2013, 08:36:13 pm
Haha, I'm at almost 60 hours and I still only have 5 badges.

Take your time. I don't understand the guys who feel the need to rush through the entire thing.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: MagmaMcFry on October 15, 2013, 09:26:13 pm
Okay the EXP Share is so awesome. This is the first game where I actually get enough experience to use a full team of six for the storyline (currently Greninja, Venusaur, Blaziken, Vivillon, Doublade and Aurorus lvs. ~40) instead of rushing through with just my starter. I'm not that much higher leveled than the trainers where I'm at, but this is in fact an awesome and enjoyable thing.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: penguinofhonor on October 15, 2013, 09:40:42 pm
The EXP share is awesome, though that combined with Affection bonus EXP has my Pokemon regularly being 5 levels above gym leaders and bosses, and 7-10 levels above normal trainers.

Right now I have six badges and I'm about to enter this mysterious ice cave.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 16, 2013, 12:11:52 am
I just got challenged to my first random link battle ever.  Holy devil, I know everyone else already knew it, but Aegislash is simply amazing.  Running my in-game team with only seven badges, I managed to one-shot Mewtwo Y with a single unboosted Shadow Claw and swept around half of my opponent's team one after another, and thanks to a lucky pick of leads (Jolteon runs circles around almost everything), I discovered that Speed Boost Blaziken can't do much of anything when paralyzed.  I was actually nervous going in when I saw he was running both Blaziken and Mewtwo, but Aegislash...oh, dear, that thing is so going to ubers, isn't it?

EDIT: And the other reason I wanted to post was just this (http://i.imgur.com/qcRZPpJ.jpg) little helpful tip sheet on becoming stylish in Lumiose.  Getting Mega Evolution stones for 10k instead of 1000k seems like a pretty good deal. 
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: umiman on October 16, 2013, 12:15:52 am
My battle box has a Wobuffet that I use only when the enemy decides to bring in legendaries and especially Mewtwo. If they want to be lame, I can outlame them. I'm planning that once I finish the game, I'll put a choice band on my Ferrothorn and use Gyro Ball to one shot every single Mewtwo.

Though I get a lot of nice matches too. Every time I see people running no legendaries, I feel happy and we have a nice battle. It almost always comes down to the wire.

Edit: Also found out that Gyrados can use Thunder no problem. So that's one problem solved.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 16, 2013, 12:39:57 am
My battle box has a Wobuffet that I use only when the enemy decides to bring in legendaries and especially Mewtwo. If they want to be lame, I can outlame them. I'm planning that once I finish the game, I'll put a choice band on my Ferrothorn and use Gyro Ball to one shot every single Mewtwo.

Though I get a lot of nice matches too. Every time I see people running no legendaries, I feel happy and we have a nice battle. It almost always comes down to the wire.

Edit: Also found out that Gyrados can use Thunder no problem. So that's one problem solved.
Heh, that's a pretty neat idea; I might have to borrow it.  ^_^

Mmm, only thing to watch out for with Thunder Gyarados is that it's running that attack off a 60 base Special Attack.  That plus the Thunder nerf (110 power) is going to affect how much you can hit with it effectively, though it does certainly have the element of surprise.  Oh, but I just checked since it was suggested, and Sliggoo actually can learn Thunderbolt.  It seems probable that its evolution should be the same, and Thunder as well if you use rain at all (*cough* Hydration), and Goodra has a 110 base Special Attack.  Only problem is its speed; Greninja is going to outspeed Goodra and swap out its type for something else with Protean, but that's a general problem.  Greninja is faster than literally every single Dragon out there except Noivern (and Noivern only beats it by 1 base Speed), and I don't know if Noivern gets any answers to Greninja.  Maybe something that can wipe out Protean would help; Mega Ampharos becomes a Dragon with Mold Breaker, as are Haxorus and Druddigon, which will suppress Protean.  Amphy gets all sorts of Electric attacks, and Haxorus has Fighting via TMs/tutors to target Greninja's Dark side.  Of course, Mega Amphy is only worthwhile if you aren't already running another Mega. 
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: umiman on October 16, 2013, 01:27:42 am
Yeah, I was looking up ways to deal with Mewtwo online and one of the recommendations was Ferrothorn. Since I have a really well built up Ferrothorn anyway, it makes things easy.

I'm also going to try out your Aegislash strategy too. Ghost + Steel sounds awesome!

Greninja only annoys me really and everyone seems to have one. No one ever gives him ice moves (can he even get any?). He's pretty squishy and like Lucario, I've been able to one shot him with Fly on Salamence. Not to mention because no one ever gives him ice, he barely does damage to my dragons. I've had huge problems with other water types like Lapras and the like with ice beam or blizzard. Those absolutely rock me.

Though with the thunderbolt (sorry, not thunder) on Gyrados now, I don't have to worry about the other water types with ice beam and what not. After all, ice and water does nothing against Gyrados and he's pretty fast. I was worried about his shitty special attack like you mentioned, but so far it's done well against the water types it was meant for. I don't need to one shot the water types when they can't do any damage to me. Mostly I find when people see my Gyrados rocking thunderbolt, they hide their water pokemon until it's the very last one as they themselves have no way to deal with water. Not to mention if I get really lucky, I can give the pokemon they switched in paralysis.

Now I have to figure out how to deal with Megaevolved Lucario with Dragon Pulse...
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Heron TSG on October 16, 2013, 01:29:04 am
Dragon Dance is a pretty good move for getting your dragons to go fast.

As far as I know, Greninja does not learn any ice, dragon, or fairy moves. (I'm still researching egg moves, though!)
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Grakelin on October 16, 2013, 01:33:30 am
Had success against my roommate using a Raichu/Lucario combo. Raichu would slip in while the other four were battling to use Nuzzle. Then, when everybody was paralyzed, Lucario came in to Power-Up Punch. Swept the whole team, it was insane.

I called it the Domestic Dispute Strategy.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: BuriBuriZaemon on October 16, 2013, 03:51:43 am
I am wondering what's the sales figures for each X and Y version. I got Y thinking X would be more popular.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: umiman on October 16, 2013, 01:59:50 pm
I like red more than blue so I got Y.

But almost everyone seems to have the X legendary in battles.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Heron TSG on October 16, 2013, 02:26:15 pm
I got Y for the giant red devilbird.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Sirus on October 16, 2013, 02:53:02 pm
Just picked up my copy of X!
Gonna check it out later.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Tsuchigumo550 on October 16, 2013, 04:26:35 pm
Just found out about the Friend Safari.

We need to like, share and share alike with all of our friend codes, if you're ok with that.
I've heard that my particular FC gives Steel, Poison, or Bug types, but the guy didn't remember which of the three.

Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Aklyon on October 16, 2013, 04:30:11 pm
That reminds me of how I've had a 3ds for half a year and don't know what my fc actually is.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: umiman on October 16, 2013, 04:31:03 pm
Sure, mine is

0490 5141 7094
Umiman

I've added you Tsuchigumo
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 16, 2013, 04:35:31 pm
Sure. My mii is a mess called rdza or some nonsense like that because of accidental things. Long story. Just ignore it.

5112-3427-1212

Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 16, 2013, 04:35:49 pm
That reminds me of how I've had a 3ds for half a year and don't know what my fc actually is.
Same, and I don't know how to find it.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 16, 2013, 04:38:46 pm
I shall go make a friend code compilation on the OP when I have time
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Sirus on October 16, 2013, 04:46:28 pm
What does the Friend Safari actually do?
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Aklyon on October 16, 2013, 04:52:58 pm
You could always just fix the mii, Furtuka. But that involves actually opening up the mii thing, I have it tucked away in a folder.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 16, 2013, 04:53:41 pm
I fixed it a while back, but it turns out Nintendo doesn't let you update the info on it stored online.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Tsuchigumo550 on October 16, 2013, 04:55:58 pm
Finding the FC is as simple as hitting Home, then tapping the orange happy face on the top bar. Then, just find your own name, and it will tell you on the top screen (bottom right).
My Mii is "Nick".
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Aklyon on October 16, 2013, 05:02:30 pm
Oh.

...Mine is 0061-0478-0933, apparently.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: MagmaMcFry on October 16, 2013, 05:06:05 pm
Mine is 2380-3698-7875.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Aklyon on October 16, 2013, 05:12:02 pm
I've added all of the above people, I think.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: umiman on October 16, 2013, 05:29:17 pm
If one of you is Spencer, don't ask me to battle in the middle of breeding lol. My Pokemon are all over the place.

Nice Lapras though.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Kansa on October 16, 2013, 05:33:43 pm
My friend code is 1650-1304-7694 if anyone wants to add me
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 16, 2013, 05:51:45 pm
What does the Friend Safari actually do?
It's the new Safari Zone, only each Safari is generated from a Friend Code, gives you two Pokemon of a particular type by default, and if the other person has beaten the Elite Four, unlocks a third Pokemon.  All Pokemon have a chance of getting their Hidden Abilities (same as hordes), and apparently, every Pokemon caught will have at least two perfect IVs if Serebii has the right of it.  I haven't actually tried it, yet; I don't have any friends, which you need before you can generate a Safari. ;_;

I'll have to post mine later today; I kinda sorta drained my batteries entirely.  I love a particular side quest in the post-game; it's very amusing to play detective.  I even put together a new noir-inspired outfit just for it. :3
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: umiman on October 16, 2013, 05:53:48 pm
Let me know if anyone wants Wynauts. I have tonnes of them from breeding. Eevees too.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 16, 2013, 07:00:15 pm
My FC is 5300 8348 8708.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Squill on October 16, 2013, 07:12:41 pm
My  friend code is 1160 9802 7303 if anyone wants to add me.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: UltraValican on October 16, 2013, 07:21:48 pm
I heard you can get starters there too.

Sucks I don't have wi-fi, so I assume the Safari Zone will be useless to me.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 16, 2013, 07:36:00 pm
If I have this right, my friend code is 1075-2072-0394.  Username is Ems, in-game name Mallory.  I've added everyone above me as well, I think. 
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Tsuchigumo550 on October 16, 2013, 07:41:48 pm
Going through everyone, because more safari...

Also, butterfree wings are lag factories.

Also, fire types. 50% of the people I have are fire-types, and two of them give Larvesta.
Added new codes, Kansa, Squill, and Urist add me whenever you get the chance, as FCs are weird and must be mutually entered (rather than you just being able to accept it). 0130-2059-9853
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Aklyon on October 16, 2013, 08:27:06 pm
I added Kansa, Urist Imik, Squill, and Culise, if you want to do the same.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 16, 2013, 09:42:07 pm
Hidden Ability Eevee!  Shiny Eevee!  EEEEEEEEE~!
...
OK, I'm still bouncing in my chair, but I'm calm now.  I mean, sure it's Gentle and I have no idea what the IVs are, but it's still shiny.  My first natural Shiny, too.  And now I'm wondering if those rumours about the shiny rates being adjusted are actually true, because this has never happened to me before. 
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Mistercheif on October 16, 2013, 10:39:57 pm
My friend code is 2681-0109-4540.  I'll add all of you in the morning.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: umiman on October 16, 2013, 11:29:23 pm
Dear Diary,

Today I ran into a Japanese player without a single legendary. "What a rare occurence" I thought. Then he brought out Greninja. "Ah, just a Greninja, such a noob. What can it do against my dragons?"

Sadly Diary, it turns out that you can give Greninja ice beam. And when combined with Protean, it made me very sad.

The end.


-----

I added everyone so far.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 16, 2013, 11:55:41 pm
And, now a Shiny Teddiursa, which I crit-captured, at that.  OK, now I know something dodgy is going on with the shiny rate.  There is no way that someone should get two shinies in a single day unless they're breeding with the Masuda method and a Shiny Charm, or chaining using the Poke Radar, and I wasn't doing either.  Especially if they've never before gotten a single non-mandatory shiny in the previous five generations of gameplay. 

EDIT: Wait, those rumours about tipping affecting the shiny rate couldn't be true, could they?  I mean, I tipped whenever I was asked, but it was always the modest Ą500, nothing extravagant.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Aklyon on October 17, 2013, 12:00:11 am
Sometimes you get rather lucky. I expect you'll get a trainwreck of bad luck soon though.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: neotemplar on October 17, 2013, 12:15:55 am
Protip:

Meowstic has a terrible name but has grand coverage for a psychic and can actually take a hit.

I'm running Psychic, calm mind, thunderbolt, and shadowball on a female one.

Gogoat also has an incredible move pool, four healing moves, double edge, and earthquake
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: umiman on October 17, 2013, 01:09:55 am
We should share our discoveries about the new pokemon just like neotemplar.

Let's see... Aegislash, which another Bay12 kindly introduced, is incredible. He can transform between a tank and a damage dealer for free every time he takes an action. Not to mention he has an unbelievable protect skill called King's Shield. He's pretty freaking insane. Also ghost + steel, what the hell is that. I believe his only weakness is dark and ghost.

Azumarril has been pretty incredible for me. She gets this ability that just straight up boosts all her damage by 2x. Combined with how much hp she has (the HP training bag is literally an Azumarril), it's pretty crazy. Water + fairy is a damn good type too, giving her lots of amazing damage skills as well as being very strong defensively.

Goodra I still have no idea about. It's so weird. It's like some kind of support pokemon that's still relatively fragile. It's very flexible and can use almost any skill you need, but it doesn't help that it's sort of a jack of all trades, subpar in all kinda character.

Noivern is pretty strong too. I've only ever had to fight one and it wiped the floor with me with its draco meteor. Extremely high speed but I'm not sure exactly how high it is. It may or may not be as fast as Mewtwo. The rest of its stats seem kinda lame though in comparison. As far as I'm concerned, it seems to be designed specifically to kill other dragons as its faster than all of them by far and its a dragon itself, so it can just STAB them all.

Aurorus I'd put with Goodra. No idea what to do with him. Rock + Ice what the heck is that. It's not fast enough to do the job of ice beam properly either and its HP won't save it from being instagibbed. Like I said, no idea what to do with him. His ability is also weird, as the only special attack normal move I know is hyper beam. Maybe we can build him around that or something.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: vaaern on October 17, 2013, 06:04:11 am
I've added everyone starting from page 71, my code is 5343-8303-5913. I hope you'll add me as well :)
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Reudh on October 17, 2013, 06:41:24 am
We should share our discoveries about the new pokemon just like neotemplar.

Let's see... Aegislash, which another Bay12 kindly introduced, is incredible. He can transform between a tank and a damage dealer for free every time he takes an action. Not to mention he has an unbelievable protect skill called King's Shield. He's pretty freaking insane. Also ghost + steel, what the hell is that. I believe his only weakness is dark and ghost.

Azumarril has been pretty incredible for me. She gets this ability that just straight up boosts all her damage by 2x. Combined with how much hp she has (the HP training bag is literally an Azumarril), it's pretty crazy. Water + fairy is a damn good type too, giving her lots of amazing damage skills as well as being very strong defensively.

Goodra I still have no idea about. It's so weird. It's like some kind of support pokemon that's still relatively fragile. It's very flexible and can use almost any skill you need, but it doesn't help that it's sort of a jack of all trades, subpar in all kinda character.

Noivern is pretty strong too. I've only ever had to fight one and it wiped the floor with me with its draco meteor. Extremely high speed but I'm not sure exactly how high it is. It may or may not be as fast as Mewtwo. The rest of its stats seem kinda lame though in comparison. As far as I'm concerned, it seems to be designed specifically to kill other dragons as its faster than all of them by far and its a dragon itself, so it can just STAB them all.

Aurorus I'd put with Goodra. No idea what to do with him. Rock + Ice what the heck is that. It's not fast enough to do the job of ice beam properly either and its HP won't save it from being instagibbed. Like I said, no idea what to do with him. His ability is also weird, as the only special attack normal move I know is hyper beam. Maybe we can build him around that or something.

Aegislash will either be banned or Uber once Smogon gets their shit together. Played well enough, he has (functionally) probably well over 700 base stat total.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 17, 2013, 09:47:58 am
We should share our discoveries about the new pokemon just like neotemplar.

Let's see... Aegislash, which another Bay12 kindly introduced, is incredible. He can transform between a tank and a damage dealer for free every time he takes an action. Not to mention he has an unbelievable protect skill called King's Shield. He's pretty freaking insane. Also ghost + steel, what the hell is that. I believe his only weakness is dark and ghost.

Azumarril has been pretty incredible for me. She gets this ability that just straight up boosts all her damage by 2x. Combined with how much hp she has (the HP training bag is literally an Azumarril), it's pretty crazy. Water + fairy is a damn good type too, giving her lots of amazing damage skills as well as being very strong defensively.

Goodra I still have no idea about. It's so weird. It's like some kind of support pokemon that's still relatively fragile. It's very flexible and can use almost any skill you need, but it doesn't help that it's sort of a jack of all trades, subpar in all kinda character.

Noivern is pretty strong too. I've only ever had to fight one and it wiped the floor with me with its draco meteor. Extremely high speed but I'm not sure exactly how high it is. It may or may not be as fast as Mewtwo. The rest of its stats seem kinda lame though in comparison. As far as I'm concerned, it seems to be designed specifically to kill other dragons as its faster than all of them by far and its a dragon itself, so it can just STAB them all.

Aurorus I'd put with Goodra. No idea what to do with him. Rock + Ice what the heck is that. It's not fast enough to do the job of ice beam properly either and its HP won't save it from being instagibbed. Like I said, no idea what to do with him. His ability is also weird, as the only special attack normal move I know is hyper beam. Maybe we can build him around that or something.
Aegislash is also weak to Fire and Ground, courtesy of Steel.  That's one major crimper, as well as its predictability - if they swap forms every turn, you can use every other turn to set up.  Also, Phantom Force - fun Ghost move, breaks through Protect effects like they don't even exist.  Still, devastatingly good, since I can't exactly see two-turn moves like Phantom Force becoming a major force in the meta. 

Gardevoir got a fair boost this gen.  She no longer has her Dark weakness, with Fairy moves to retaliate in kind.  She's weak to Poison, but her Psychic typing and speed lets her handle most challengers.  She also gets a Mega Evolution, which is quite useful.

Clawitzer is quite tough, with a fun moveset and an ability to match (Mega Launcher boosts Pulse and Aura moves; and Clawitzer gets Water Pulse, Dark Pulse, Dragon Pulse, and Aura Sphere - hello, Choice set).  It's a little tanky, too, capable of taking hits.  Its major let-down is its low speed, but in Trick Room teams, this Pokemon will likely shine. 

Noivern is basically a Special Crobat, only slower; it's between Darkrai and Dugtrio in speed.  That's still more than enough to put it in the top 20, though.  I never ran into a tough one (the only one I saw in link battles kept using Air Slash on Aegislash, which doesn't work well), but it sounds interesting. 

Pangoro is fun.  Mold Breaker is likely to be superior to Iron Fist, since I haven't seen that many punching moves to boost for her, and a lot of Pokemon are severely impaired by losing their Ability.  Again, low speed, on par with Clawitzer, and relatively tanky.  Great against Dark types, but those typically don't need much checking right now.  Weakness to Fighting and Fairy hurts a bit, though.  This one's another one for Trick Room, especially with Hammer Arm being available to lower its speed further.

Malamar, I haven't tried due to running Pangoro, Delphox, and Gardevoir, but it sounds like it'll be a lot of fun - either run Contrary Superpower or Topsy-Turvy set-up counter, and your opponent won't know which to expect until it comes in.  This will drive Aegislash crazy, most likely; Contrary variants can pick up free boosts from King's Shield, Topsy-Turvy variants will turn Swords Dance into a self-inflicted debuff, and with its dual typing negating its weaknesses, it only takes ordinary damage from Sacred Sword or Shadow Claw/Sneak.  On the down side, those Bug and Fairy weaknesses are going to smart. 
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Urist Imiknorris on October 17, 2013, 11:22:18 am
Watch an Aegislash run Fury Cutter (or X-Scissor if it can learn it) just for Malamar's 4x weakness.

EDIT: For some reason using Protect didn't put Aegislash in shield form.
EDIT2: According to serebii, it needs to use King's Shield to revert to shield form. That would explain it.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Sirus on October 17, 2013, 12:15:30 pm
Okay, I think I got my FC: 5000-2668-6417

I'll add the folks already mentioned when I have WiFi.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Heron TSG on October 17, 2013, 01:40:14 pm
Gogoat also has an incredible move pool, four healing moves, double edge, and earthquake
So far, I've been aiming for an offensive tank set. I got an adamant one with what seem to be pretty good IVs (if the formula still works out).

Gogoat@Leftovers
Ability: Sap Sipper
Nature: Adamant
EV: 248 HP/252 Atk/8 Def
-Leech Seed
-Synthesis (Considering Bulk Up instead of this or Leech Seed)
-Horn Leech
-Return

So far it's proven maddening to defeat, especially with Grassy Terrain enabled. The Bulk Up variant is working well on wi-fi so far, but I haven't battled many other people who are using cogent teams. (Mostly it's people with a bunch of legendaries thrown together.)
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: penguinofhonor on October 17, 2013, 02:25:07 pm
I'm not sure if Aegislash is as ridiculous as people think it is. It's really damn powerful in ideal situations, but the strategy also seems really easy to predict. It falls apart if you get hit by Taunt, and I'm sure there are plenty of ways a smart opponent can play around predicting your King's Shields.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Squill on October 17, 2013, 03:00:58 pm
Ok, I've added everyone.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 17, 2013, 03:17:38 pm
I'm not sure if Aegislash is as ridiculous as people think it is. It's really damn powerful in ideal situations, but the strategy also seems really easy to predict. It falls apart if you get hit by Taunt, and I'm sure there are plenty of ways a smart opponent can play around predicting your King's Shields.
Another useful note I just realized while Ditto-hunting is that King's Shield only protects against direct damage.  Thunder Wave goes right through it, and if that's true, then I would bet anything that Will-o-Wisp, Spore, Powders, Taunts, and the like will be unaffected by it as well.  Especially the first one - Burns are an effective way to cripple any physical attacker. 
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Aklyon on October 17, 2013, 03:32:26 pm
So the pokemiles are actually pretty awesome, it seems.
Its limited by the game sync frequency and your interest in the pgl site, but if you've walked far enough or thrown enough pokemon around in the gts/linktrade/wondertrade, you can get a ton of lemonades, heart scales, or some rare candies or PP Ups. (in order of cheapest to most costly).
Or some potions (which do less for a higher cost than lemonade), max revives, or full restores, sends them during the game sync.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 17, 2013, 06:39:09 pm
Since I thought everyone might be curious and since you can't see your own Friend Safari, I thought I'd put this little list together.  It might go well with the Friend Code list. 

Tsuchigumo550 (0130-2059-9853): Poison (Seviper/Garbodor/??)
Furtuka (5112-3427-1212): Ghost (Lampent/Phantump/??)
Aklyon (0061-0478-0933): Grass (Pansage/Petilil/??)
MagmaMcFry (2380-3698-7875): Steel (Magneton/Metang/??)
Urist Imiknorris (5300-8348-8708): Electric (Electrode/Pikachu/??)
Umiman (0490-5141-7094): Fire (Ponyta/Larvesta/??)
Kansa (1650-1304-7694): Fire (Magmar/Pyroar/??)
Squill (1160-9802-7303): Ghost (Lampent/Phantump/??)
Culise (1075-2072-0394): ?? (??/??/??)
Mistercheif (2681-0109-4540): Electric (Pachirisu/Stunfisk/??)
vaaern (5343-8303-5913): Rock (Nosepass/Magcargo/??)

If anyone knows the blanks, I can add them; the third option isn't unlocked unless the source has beaten the Elite 4 and you both are online at the same time to update, and I can't see my own Safari.  ^_^
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: neotemplar on October 17, 2013, 06:59:01 pm
Wait there is a friend code list??

My code is 1521-2908-3045

I'll go and add everyone now.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Furtuka on October 17, 2013, 07:04:05 pm
Added list to the OP
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 17, 2013, 07:09:00 pm
Btw I'll show up as Vellum, my new online name :P
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Culise on October 17, 2013, 07:14:08 pm
And with that, I'll append your Friend Safari: Normal (Lillipup/Loudred/??)
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 17, 2013, 07:26:05 pm
Oooh normal type.  I feel so taupe!
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: A Spoony Bard on October 17, 2013, 07:28:55 pm
My friend code is:
3866-8462-1348
If you add me for Friend Safari purposes, you might want to poke me via PM, as I'm still in the process of adding everyone on the main Friend Code list.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Sirus on October 17, 2013, 07:33:45 pm
Okay, I think I got my FC: 5000-2668-6417

I'll add the folks already mentioned when I have WiFi.
I appear to have been missed in the Friend Code compendium.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: umiman on October 17, 2013, 07:43:12 pm
Thanks for the friend code list OP!

By the way, I give you ponytas and larvestars? Awesome~~~ See how much the colour red sticks to me? Even my pokemon safari zone is red.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: neotemplar on October 17, 2013, 07:50:33 pm
Okay, I think I got my FC: 5000-2668-6417

I'll add the folks already mentioned when I have WiFi.
I appear to have been missed in the Friend Code compendium.

Added you.



When I get to the post game I think I'll start mass breeding espurrs to get the perfect meowstic.
Title: Re: A Thread about the Pokemans: X AND Y ARE OUT! *CHEERS*
Post by: Culise on October 17, 2013, 08:12:11 pm
Okay, I think I got my FC: 5000-2668-6417

I'll add the folks already mentioned when I have WiFi.
I appear to have been missed in the Friend Code compendium.
Whoops, sorry about that.  I pulled my list from my Safari, and we haven't run into each other yet, so I accidentally forgot to add you. 

And on that note: A Spoony Bard has Steel (Mawile/Klang/??). 
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Sirus on October 17, 2013, 08:13:37 pm
So do I need to get to this Safari Zone location before I can add anyone? I just started earlier today; I only have four Pokemon and haven't ventured as far as the third town yet <_<;
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Aklyon on October 17, 2013, 08:15:13 pm
No, and Tiny orange doodad on the 3ds home menu top.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Sonlirain on October 17, 2013, 08:17:55 pm
Saw this yesterday and had a laugh.
http://www.youtube.com/watch?v=nsg-fgIDPKA
Be warned that it's nor all that safe... altho it's not really NSFW.
Well guess some features will sometimes get poked fun at.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Reudh on October 17, 2013, 08:19:58 pm
My Friend Code: 3110-5106-2692.

Adding those of you in the OP.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Sirus on October 17, 2013, 08:38:59 pm
One marathon adding session later, I think I have everyone :P
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Squill on October 17, 2013, 09:16:01 pm
Can't figure out how all the online stuff works. :-\
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Culise on October 17, 2013, 09:21:36 pm
And now, our newest Safaris:
Sirus: Grass (Sunkern/Swadloon/??)
Reudh: Electric (Electrode/Helioptle/Luxio)

EDIT:
Can't figure out how all the online stuff works. :-\
Where are you getting caught at?  Once you've added friend codes, your new friends appear in game in the PSS.  You'll have various options here, including trade, battle, O-Powers (little bonuses you can give to yourself or other people), PR Videos (if you made one in Lumiose and made it public in your PSS options), and Game Chat using the microphone (if you enabled it in your PSS settings).  Friend Safari is post-game in Kiloude City, so you won't be able to access it and its rare Pokemon until you pass the Elite Four and Champion. 
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: MagmaMcFry on October 17, 2013, 09:37:12 pm
Can't figure out how all the online stuff works. :-\
First you have to go online (press the wifi symbol on the PSS screen). Then you just have to press on people (or on the top middle button) and see what happens.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 17, 2013, 09:38:07 pm
You know what I absolutely hate? Super training pokemon that use the yellow rapidfire ball. I want usable charged shots dammit.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: carabide on October 17, 2013, 09:54:46 pm
ooooooh, this looks fun.

My FC is: 2036-6885-0858

I shall be adding everyone eventually/
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: umiman on October 17, 2013, 10:14:13 pm
Can I request that anyone who put up their friendcodes please put a Bay12 related message somewhere in their PSS message?

It's really hard to tell who is who when most guys use vastly different names in game.

And if one of you is Cody, please breed your pokerus pokemon and give them to us. :P

Edit: Yay! Thanks Cody! For awesome match and awesome pokerus! We'll do more fun pokemon battles in the future. xD
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Aklyon on October 17, 2013, 10:45:18 pm
Why do people in towns keep mentioning Team Flare by their red suits? They are clearly orange suits.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Reudh on October 17, 2013, 11:15:25 pm
Well.

The Fennekin that Shawna gave me after E4 has near perfect stats. I took it to be judged... and...

"This pokemon has superior stats overall. Particularly, its SpAtk stat." That means it's got something like 25-31 IV in SpAtk iirc.
It also got a SpAtk+ Atk- nature too!
For reference, it's had no super training and it has 130 SpAtk @ level 38.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 17, 2013, 11:45:33 pm
It's probably got 31 in one stat and 20 or so in all the others, like gift/traded pokemon from gen 5.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: BuriBuriZaemon on October 18, 2013, 01:29:21 am
Just got my 3DS XL and Pokemon Y and I won't be able to play much until later this evening, but please add my FC. I will add yours when I get home. :)

FC: 2938 - 7181 - 3815

EDIT: I've added you all. Please add me too. :) My name is Elsior.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Alkhemia on October 18, 2013, 01:33:14 am
Do you need the game for people to get stuff from your FC?
if not here FC 3411-1419-6393
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Reudh on October 18, 2013, 04:56:43 am
Got a spare Lileep, level 20 if anyone wants it.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: carabide on October 18, 2013, 06:18:31 am
Yes Mr. umiman! It was a fun match! Next time I will try to do it when it's not to late...

And yes, I shall be infecting different mons with pokerus, if anyone want some!
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: BuriBuriZaemon on October 18, 2013, 06:22:36 am
I just got a Froakie with Naive (+Speed, -Sp.Defense) and Very Finicky (+Sp.Attack). To my understanding, Froakie is best used as Special Sweeper due to its hidden power Protean and this Froakie of mine is suited for it. Agree/disagree?
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Culise on October 18, 2013, 09:27:14 am
I'd be careful about that characteristic; that only means the best IV, and it populates from a set of values (depending on the modulus when divided by 5).  "Very Finicky" can mean 4 or 29 IV points in Special Attack, depending on how good or bad the rest of the IVs are.  I do agree that Froakie works well as a special sweeper due to its stats, though it can work well as a mixed sweeper as well or even with a physical set to surprise the opponent.  Since Naive doesn't alter either Attack or Special Attack, that might make it worthwhile to consider a mixed set, too. 
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Eotyrannus on October 18, 2013, 09:33:49 am
So, anyone want a battle? I can PM mine to someone if they want. I haven't got a full team at the moment, due to kicking out Auroros and not having trained my Pelipper to a proper level yet.

Also, anyone got a recommended Fairy or Ice type?
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: carabide on October 18, 2013, 09:54:50 am
Carbink is rock/fairy and has access to stealth rock. I really like mine.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Eotyrannus on October 18, 2013, 10:27:24 am
Carbink is rock/fairy and has access to stealth rock. I really like mine.

Sorry, but no thanks. I don't really like one-stage evos. It's just so SATISFYING to evolve them.

Also, anyone had a look at Shuckle's new moves? It has access to a move that averages its attack with its opponent (Power Split) and a move that swaps its Attack and Defence (Power Trick). OHEY GARCHOMP I JUST HALVED YOUR ATTACK AND GOT 225 ATTACK BOOYAH.

Also, what can
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 18, 2013, 10:48:33 am
Also, anyone had a look at Shuckle's new moves? It has access to a move that averages its attack with its opponent (Power Split) and a move that swaps its Attack and Defence (Power Trick). OHEY GARCHOMP I JUST HALVED YOUR ATTACK AND GOT 225 ATTACK BOOYAH.
It's had those for a while. I think gen 4?

If you're looking for a dragon slayer, look no further than Granbull.

Also, Rotom and Trubbish are being big mean jerks to me. How do I find them?
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Furtuka on October 18, 2013, 11:03:51 am
So nintendo says they're working on fixing the save glitch. They provided a map saying where its dangerous
Spoiler (click to show/hide)

So basically the outer ring. But they said its a good idea just not to save outdoors anyways
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Weirdsound on October 18, 2013, 02:41:25 pm
Friend code exchange? Sweet.

3265-5806-9671
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 18, 2013, 03:17:13 pm
Also, anyone had a look at Shuckle's new moves? It has access to a move that averages its attack with its opponent (Power Split) and a move that swaps its Attack and Defence (Power Trick). OHEY GARCHOMP I JUST HALVED YOUR ATTACK AND GOT 225 ATTACK BOOYAH.
It's had those for a while. I think gen 4?

If you're looking for a dragon slayer, look no further than Granbull.

Also, Rotom and Trubbish are being big mean jerks to me. How do I find them?

Lost Hotel, search trash cans it does not show up in pokedex but I think i recall finding them there.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Weirdsound on October 18, 2013, 03:18:29 pm
Also, anyone had a look at Shuckle's new moves? It has access to a move that averages its attack with its opponent (Power Split) and a move that swaps its Attack and Defence (Power Trick). OHEY GARCHOMP I JUST HALVED YOUR ATTACK AND GOT 225 ATTACK BOOYAH.
It's had those for a while. I think gen 4?

If you're looking for a dragon slayer, look no further than Granbull.

Also, Rotom and Trubbish are being big mean jerks to me. How do I find them?

Lost Hotel, search trash cans it does not show up in pokedex but I think i recall finding them there.

I found a Garbadoor in a trash can at Pokemon Village.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Wolf Tengu on October 18, 2013, 03:38:20 pm
Ooh a Friend Code tradey threadoodle.

Mine be 5198-2437-9175.

Anyone want a Fennekin? Five Fennekins?

Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: BuriBuriZaemon on October 18, 2013, 04:07:18 pm
Ooh a Friend Code tradey threadoodle.

Mine be 5198-2437-9175.

Anyone want a Fennekin? Five Fennekins?

Yes, puahlase. :D Any females?

I'd be careful about that characteristic; that only means the best IV, and it populates from a set of values (depending on the modulus when divided by 5).  "Very Finicky" can mean 4 or 29 IV points in Special Attack, depending on how good or bad the rest of the IVs are.  I do agree that Froakie works well as a special sweeper due to its stats, though it can work well as a mixed sweeper as well or even with a physical set to surprise the opponent.  Since Naive doesn't alter either Attack or Special Attack, that might make it worthwhile to consider a mixed set, too.

But doesn't, say Mischivious, also mean the highest IV can be any of these numbers: 1, 6, 11, 16, 21, 26, 31? But yes, I am going to EV train my Froakie in Attack and Sp.Attack. :)
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Wolf Tengu on October 18, 2013, 04:27:07 pm
Yeah, so long as you don't mind the nature.

Anyone got access to a list of the hidden abilities of the new mons? I hear some of them change with gender...
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: BuriBuriZaemon on October 18, 2013, 04:28:48 pm
I don't mind, I will use it for breeding purpose. Fennec Fox is so cute!
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Sirus on October 18, 2013, 05:52:28 pm
Ooh a Friend Code tradey threadoodle.

Mine be 5198-2437-9175.

Anyone want a Fennekin? Five Fennekins?


I wouldn't mind a Fenniken though am I unsure as to how trading works. Do both players need to be online at the same time?
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 18, 2013, 07:25:44 pm
Also, anyone had a look at Shuckle's new moves? It has access to a move that averages its attack with its opponent (Power Split) and a move that swaps its Attack and Defence (Power Trick). OHEY GARCHOMP I JUST HALVED YOUR ATTACK AND GOT 225 ATTACK BOOYAH.
It's had those for a while. I think gen 4?

If you're looking for a dragon slayer, look no further than Granbull.

Also, Rotom and Trubbish are being big mean jerks to me. How do I find them?

Lost Hotel, search trash cans it does not show up in pokedex but I think i recall finding them there.
So do I just check the trash can a billion times?
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: UltraValican on October 18, 2013, 07:47:45 pm
When I first entered lost hotel and got rotom, the trash can lid was flapping up and down. If that helps.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 18, 2013, 08:00:53 pm
Man, I've spent about an hour looking for exactly that.

EDIT: New plan! Breed an army of Fennekin and trade for them.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Reudh on October 18, 2013, 08:32:27 pm
Man, I've spent about an hour looking for exactly that.

EDIT: New plan! Breed an army of Fennekin and trade for them.

S'wat I've been doing with Bulbasaur. I've now got all three Kanto starters.
Still can't find anyone willing to trade a Chespin for anything less than Xerneas though.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Sirus on October 18, 2013, 08:44:34 pm
I picked Chespin as a starter. If I ever find a Ditto and get to whatever place lets you breed, I'll gladly give you one.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Furtuka on October 18, 2013, 08:49:15 pm
Huh. So apparently the Team Flare plot is actually different depending on version. I'm surprised they did that.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 18, 2013, 08:51:53 pm
Got Japanese Froakie. With Protean and a crap nature.

Edit:
Still can't find anyone willing to trade a Chespin for anything less than Xerneas though.
Just got one for a Ralts.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Aklyon on October 18, 2013, 10:30:56 pm
 :D Won my first free battle, but good god does brave bird hit hard on delphox. Not sure why.

Unsurpringly, the first round of it was Aegislash posturing on both sides.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 18, 2013, 10:56:44 pm
No need to breed, I found a place where good rod catches skrelp 90% of the time.  This provides all my trading stuff, also dittos.

I'm either gonna mass breed espurrs, gastlys, or mawhiles (once I catch one).

Also I have all kanto and kalos starters via trade with skrelps and will breed them if anyone really needs one so no worries.

And I won and lost a few battles.  Most memorable was defeating blaziken with gogoat, and the guy who used hyper beam on mega charizard Y (I can't imagine the thought process there).  One of the battles was a ranked battle, I'm prepping for more of those.

Finally I'm EV training Yvetal, because why not!
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: carabide on October 18, 2013, 11:18:18 pm
Does anyone have an extra magmar?
I need one for breeding purposes.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: carabide on October 18, 2013, 11:19:33 pm
*ignore, double post*
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Reudh on October 18, 2013, 11:23:22 pm
Dittos can be found in the Pokemon Village. You get access to this after the eighth gym, if I remember right. They're about level 48.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 18, 2013, 11:24:52 pm
Does anyone have an extra magmar?
I need one for breeding purposes.

I've not even seen one yet.



Battle Uniman:

Tip- Beware Mega Charizard Y's Solar Beam as it has no charge time.  That sun effect makes him into an insane special cannon. (Mine isn't even IV or EV customized, it just has a good nature and it took 1/3 of garydos's health with flamethrower.)

Fortunately I didn't need to send in my totally untrained Dragonair.  Also when battling online prepare for everyone and I mean everyone using fire types galore, and tons of swords and T-Rexes.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 18, 2013, 11:46:56 pm
Tip- Beware Mega Charizard Y's Solar Beam as it has no charge time.  That sun effect makes him into an insane special cannon. (Mine isn't even IV or EV customized, it just has a good nature and it took 1/3 of garydos's health with flamethrower.)
This is why I should have gotten Y. Turn 1 Solarbeam from a base 160 or so special attack.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 18, 2013, 11:54:06 pm
EV results: Yvetal has 169 SP Attack and 166 speed at level 50 nature +Speed -Def.

Ok I decided to breed Ghastly en mass, I also have a Japanese Ditto Yay, maybe after all these years I'll get a shiny (I figure this is karma for winning Mew in the second American Mew giveaway back with Red).
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 19, 2013, 12:01:57 am
Your Yveltal appears to have a perfect speed IV.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 19, 2013, 12:05:56 am
Your Yveltal appears to have a perfect speed IV.

MIND BOGGLES, I DID NOT KNOW!
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 19, 2013, 12:55:36 am
...But a small SpA. Like 5 or so, assuming serebii's base stat listing can be trusted.

EDIT: Why the HELL can't Magneton learn Dazzling Gleam? It's got at least three other moves that are basically weaponized light (Mirror Shot, Flash Cannon, and Flash), so why can't it get this one?
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: BuriBuriZaemon on October 19, 2013, 01:16:06 am
So I am new to EV and IV, but the max EV total is 510 and the distribution is as follow, right?

Stat 1: 252
Stat 2: 252
Stat 3: 6

So with Torchic (Adamant), I would want 252 Attack, 252 Speed, and 6 HP. Is my understanding correct?
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: umiman on October 19, 2013, 01:22:39 am
Does anyone have an extra magmar?
I need one for breeding purposes.
Battle Uniman:

Tip- Beware Mega Charizard Y's Solar Beam as it has no charge time.  That sun effect makes him into an insane special cannon. (Mine isn't even IV or EV customized, it just has a good nature and it took 1/3 of garydos's health with flamethrower.)

Fortunately I didn't need to send in my totally untrained Dragonair.  Also when battling online prepare for everyone and I mean everyone using fire types galore, and tons of swords and T-Rexes.
I'm still only on six badges. I gave up after seeing you bring out the legendary and was just dicking around. Couldn't be bothered. Why do you think I just surrendered instead?

If I wanted to fight megaevolution charizard battles and legendaries, I'd just go into free battle.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 19, 2013, 01:26:07 am
So I am new to EV and IV, but the max EV total is 510 and the distribution is as follow, right?

Stat 1: 252
Stat 2: 252
Stat 3: 6

So with Torchic (Adamant), I would want 252 Attack, 252 Speed, and 6 HP. Is my understanding correct?

Yeah, its easy to do with the new system cause it caps off.

Oh and as to the battle, I totally had my HM slave with me too :P That wasn't a competative battle team yet, you caught me mid EV training Yvetal in prep for the elite 4. That probably balanced it out.  Also that legendary is good but not that good, heck I fainted some guy's with thunderbolt Meowstic.

Really the main thing with battles is to avoid them till you at least have a mega, or it really can shaft you.

Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: umiman on October 19, 2013, 01:39:31 am
I'm impressed by how much pride you're displaying after using your end game team to defeat someone who's only just passed the halfway mark, using pokemon and skills he doesn't even have access too or even heard of.

Congratulations on your victory. Rest assured I will never challenge you again.


--------------

On another note, if anyone else here has an Aegislash, can you tell me the results of your EV training? I maxed mine out with defense and special defense and it seems his stats exceed the chart. Want to know if it's the same for others.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 19, 2013, 01:42:57 am
I'm impressed by how much pride you're displaying after using your end game team to defeat someone who's only just passed the halfway mark, using pokemon and skills he doesn't even have access too or even heard of.

Congratulations on your victory. Rest assured I will never challenge you again.


--------------

On another note, if anyone else here has an Aegislash, can you tell me the results of your EV training? I maxed mine out with defense and special defense and it seems his stats exceed the chart. Want to know if it's the same for others.

It's not really pride, I mean I got wiped by mega teams when I started too.  I'm just trying to give some friendly advice.  Sorry if it came off the wrong way.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 19, 2013, 01:50:03 am
Oh my god. This Xerneas I just caught. It's got near-perfect Attack and Speed IVs, a meh-but-not-bad Special Attack, and a Rash nature. Oh, and perfect HP.

Mixed Xerneas go!

The downside, of course, is that I was planning on trading it for Yveltal to fill my pokedex. Now I've got to figure out what to do there because there's no chance in hell I'm getting rid of this.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Wolf Tengu on October 19, 2013, 04:48:39 am
Wait you get Hidden Ability Pokeymans from Safari?

Guess I'd better beat the rest of the game maybe. I've EV'd a good nature something or other that DOESN'T double-suck against rock types, so maybe I'll chop the second Gym up with that. OR MAYBE I WILL EV THE REST OF MY TEAM!

If I see you online Sirus, I'll toss you a Fennekin.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Weirdsound on October 19, 2013, 06:41:46 am
Oh my god. This Xerneas I just caught. It's got near-perfect Attack and Speed IVs, a meh-but-not-bad Special Attack, and a Rash nature. Oh, and perfect HP.

Mixed Xerneas go!

The downside, of course, is that I was planning on trading it for Yveltal to fill my pokedex. Now I've got to figure out what to do there because there's no chance in hell I'm getting rid of this.

My brother (who has been following X and Y news rather religiously of late) told me yesterday that all legendary Pokemon and Baby Pokemon (Togepi, Pichu, Ect) spawn with three guaranteed perfect IVs in X and Y. A quick check on my Yveltal and a few baby Pokemon I got on wonder trade seem to confirm this. You should be able to trade and get a Yveltal who is just as awesome.

Does anyone have an extra magmar?
I need one for breeding purposes.

I've not even seen one yet.

Battle Uniman:

Tip- Beware Mega Charizard Y's Solar Beam as it has no charge time.  That sun effect makes him into an insane special cannon. (Mine isn't even IV or EV customized, it just has a good nature and it took 1/3 of garydos's health with flamethrower.)

Fortunately I didn't need to send in my totally untrained Dragonair.  Also when battling online prepare for everyone and I mean everyone using fire types galore, and tons of swords and T-Rexes.

Where do you find the Solar Beam TM in this game? I've been using the rather unreliable Focus Blast on my Mega-Zard to deal with rock types.

Kansa's friend safari has Magmar.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 19, 2013, 06:54:01 am
My brother (who has been following X and Y news rather religiously of late) told me yesterday that all legendary Pokemon and Baby Pokemon (Togepi, Pichu, Ect) spawn with three guaranteed perfect IVs in X and Y.
WAIT WHAT
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Kanil on October 19, 2013, 06:55:26 am
You know how a while ago it was noted that caves were no longer constant encounter hordes of zubats?

Yesterday I realized my Charmander was female, and that I could have the internet catch my pokemon for me. Magikarp, I've got a job for you -- to the day care!

After a lot of A: pokemon sex and B: bicycle riding, the internet had produced for me a small group of my favorite pokemon, including a Petilil... which I then breeded to the correct nature, involving more pokemon sex and bicycle riding. Now, for a sun stone!

What do you mean you don't have a sun stone? What the hell kind of "Stone Emporium" is this? Wait, that gym that kicked my ass (hence the Petilil search) had a Solrock, those carry sun stones. Pokedex, where are they found?

Aha, they're kept in the cave with only 6 pokemon, 9 of which aren't Solrocks. Thanks zubats...
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 19, 2013, 06:57:50 am
There are Super Secret Super Training things for stones. One for each except for Sun/Moon which are lumped together.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Kanil on October 19, 2013, 09:07:14 am
That worked, thank you! (Kinda wish I was right handed now, though... heh.)
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: SOLDIER First on October 19, 2013, 09:11:19 am
*can't get a 3Ds until christmas*
*sad violin*
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Aklyon on October 19, 2013, 09:34:22 am
*can't get a 3Ds until christmas*
*sad violin*
I think you'd still have a chance to get the zoomy blaziken with megaitem though.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: umiman on October 19, 2013, 02:16:06 pm
Yeah, it's until January.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Squill on October 19, 2013, 02:58:59 pm
So, I thought that my Inkay should have evolved by level thirty. I looked it up, and it is ridiculous.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Furtuka on October 19, 2013, 03:03:33 pm
It's hilarious isn't it XD
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Tsuchigumo550 on October 19, 2013, 03:27:13 pm
The downside, of course, is that I was planning on trading it for Yveltal to fill my pokedex. Now I've got to figure out what to do there because there's no chance in hell I'm getting rid of this.

I don't use my Yvetal much. I've got a lot of the stuff I want, but I want quite a few Electric types still.
Especially Galvantula.

Better yet, get yourself a Ditto from that flowery place... Pokemon Forest? or something. They're a bit rare, but not hard to find- however, Ditto are basically a "free anything" pass on the GTS.

So, I thought that my Inkay should have evolved by level thirty. I looked it up, and it is ridiculous.

I heard
Spoiler (click to show/hide)

Isn't there a guy that tells you about IVs postgame? May be EVs, but he's like, "OH. YOU HAVE NICE SPEED, BUT YOU COULD WORK ON YOUR SPECIAL ATTACK." I think the exact word is "potential". I'm gonna try and breed some "top percentage" rattata (figuratively) and Super Train like crazy.

Also. Super Training isn't a thing I've been doing. Stupid y/n?

Also, gonna friend everyone who's FCs are up since like p71, and on the front page list. Culise, registered as Ems, has a Safari Zone with Machoke and Throh, along with a ???.

My breeding machine has been pretty much set up, I've got a ditto (which I've suddenly started calling something that sounds very close, makes sense in context, and cannot accidentally stop slipping all over Freud's banana peels) but I still require myself a shot at Chespin, Squirtle, and Bulbasaur. I have the other starters and can try to breed you one with a nature you like or something for one of the above pokemon, at any level/evo.

Going to do some more Safaris. I think that gender is set in stone but I'm not entirely sure... also, metang catch rate is like 0.01
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 19, 2013, 04:29:18 pm
The IVs guy is in the pokecenter in the post game town.

i just got an Impish Larvesta -SP att +def with perfect IVs in attack, def, and spec def.  i assume there must be a good way to use this thing, any recommendations for EV training?
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: BuriBuriZaemon on October 19, 2013, 04:33:35 pm
10 hours in and I only have one badge. Busy EV training Torchic, Froakie, Azurill, and Zigzagoon (yes, still the best HM slave for its Pickup ability and cuteness).

I usually check Smogon for EV training, but I'm getting rusty since my last game was Fire Red/Leaf Green...
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Tsuchigumo550 on October 19, 2013, 04:48:05 pm
The Normal safari guy has Eevees. Sorry I didn't look up your name, but I'm trying to catch them as we speak. :D
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 19, 2013, 04:49:03 pm
The Normal safari guy has Eevees. Sorry I didn't look up your name, but I'm trying to catch them as we speak. :D

it might be me, given I found no evees on anyone else.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Culise on October 19, 2013, 06:11:28 pm
Added carabide, Buriburi, and Weirdsound:

carabide: Ghost (Lampent/Pumpkaboo/??)
BuriBuriZaemon: Poison (Gloom/Venomoth/??)
WeirdSound: Psychic (Grumpig/Espurr/Gothorita)

By the bye, Espurr's hidden ability, Own Tempo, upgrades on males to Prankster and on females to Competitive, while Gothorita still kept Shadow Tag.  Finally, Tsuchigumo's final Pokemon is Drapion.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: BuriBuriZaemon on October 19, 2013, 09:38:20 pm
Been adding random FCs from GameFAQs like crazy since I don't know much people in my circle of friends who play 3DS.

I skipped Gen 5 but is my understanding correct that a Pokemon can learn any moves it has learned by levelling up through Move Relearner? And HM can be deleted?
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: freeformschooler on October 19, 2013, 09:45:39 pm
Yes. And egg moves, remembering from gen 3.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Aklyon on October 19, 2013, 10:12:34 pm
Madame Reminder and Move Deleter are even in the same house this time.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Reudh on October 19, 2013, 10:25:02 pm
Been breeding a Meowstic and a Ditto for a hopefully good natured Espurr.

Three with Attack+ natures, one with speed+ :/

Though, in other news, one is the very rare male Espurr.

Also, for the lols, I fought Umiman with two newly hatched Espurr.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Furtuka on October 19, 2013, 10:25:12 pm
Does anyone know how to get the Lumoise boutique coupon?
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Culise on October 19, 2013, 10:55:19 pm
Has anyone even seen the coupon?  Beyond two NPCs, I've not seen hide nor hair of it. 

For my part, I'm still Ditto-hunting for that very last nature I needed (Adamant).  But at least I finally got a Ditto safari thanks to the kindness of another person, so I can at least guarantee each will have two perfect IVs.  Gods, though, it's amusing in a terrible sort of way; two boxes of Ditto, one box with nothing but IV-dreams, and I cannot get the one Ditto I actually need to finish my breeding bracket.

Sooo, if anyone needs perfect IV Dittos for breeding anything, or an Imposter Ditto for battles...
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Furtuka on October 19, 2013, 10:57:12 pm
Dittos? Yes please
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: BuriBuriZaemon on October 19, 2013, 10:59:05 pm
Oh Ditto yes puahles!!
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Aklyon on October 19, 2013, 10:59:26 pm
I would also like a ditto.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Sirus on October 19, 2013, 11:00:06 pm
I don't really care about IVs or EVs, to be honest. Just a Ditto for breeding would be nice :P
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 19, 2013, 11:00:43 pm
If anyone really needs dittos I could go catch some.  I already got a foreign ditto for matsuda method. 


Edit as I post people ask for dittos, will go catch some, then will post here that I have them, then await trades.

Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Culise on October 19, 2013, 11:06:37 pm
My, quite a bit of popularity.  I'm on for probably another hour, and probably most evenings local time for a while, but it doesn't seem like a lot of others are right now.  Feel free to ping me (Ems/Mallory) if you'd like a Ditto.  I'm not in particular need of much beyond a couple Y version exclusives, so most trades will be fine. ^_^
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: BuriBuriZaemon on October 19, 2013, 11:11:11 pm
My, quite a bit of popularity.  I'm on for probably another hour, and probably most evenings local time for a while, but it doesn't seem like a lot of others are right now.  Feel free to ping me (Ems/Mallory) if you'd like a Ditto.  I'm not in particular need of much beyond a couple Y version exclusives, so most trades will be fine. ^_^
I am on now. I just haven't done trading lol. I don't have many Pokemons as I am at first gym, but tell me what you want and I'll see if I have it.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Culise on October 19, 2013, 11:15:51 pm
Oh, I don't mind.  Even a Bidoof or other common Pokemon would be fine. ^_^
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 19, 2013, 11:16:54 pm
Ditto #1 available 1st in game request to vellum gets it

just wait a few if I'm not responding may be catching another.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 19, 2013, 11:17:14 pm
If either of you have one with good SpA and Speed, could I snag it?
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 19, 2013, 11:18:23 pm
If either of you have one with good SpA and Speed, could I snag it?

I've gotta haul them outta this forest to check but I could in a bit.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Furtuka on October 19, 2013, 11:19:58 pm
Oh, uh also is it okay if I can have a second one to send to my cousin?
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Culise on October 19, 2013, 11:20:18 pm
Heh, first one I checked had perfect IVs in Sp.Atk. and Speed, if you want it, Imiknorris. ^_^

And Furtuka, that's fine, too.  I have over a dozen of them, after all. ^_^
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: neotemplar on October 19, 2013, 11:21:01 pm
Oh, uh also is it okay if I can have a second one to send to my cousin?

I got like 3 ready.
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: BuriBuriZaemon on October 19, 2013, 11:21:44 pm
Thanks for the Ditto you kind sir! :D
Title: Re: A Thread about the Pokemans: Friend Code List added to OP
Post by: Urist Imiknorris on October 19, 2013, 11:22:18 pm
Heh, first one I checked had perfect IVs in Sp.Atk. and Speed, if you want it, Imiknorris. ^_^
Yes please!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 19, 2013, 11:22:35 pm
I looked up for a sec and apparently disconnected?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 19, 2013, 11:23:19 pm
Hmm nice I caught a Zoroark in the ditto zone.  Also I'm Vellum in game, if anyone wants a random ditto just offer me :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 19, 2013, 11:24:02 pm
Thank ye for the ditto :)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 19, 2013, 11:24:31 pm
Furtuka: I don't think the game's really set up to handle several trade requests going back and forth simultaneously. :D
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 19, 2013, 11:24:55 pm
Ah so that's what happened XD

Thanks for the dittos!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 19, 2013, 11:27:17 pm
Thank you for Ditto time!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 19, 2013, 11:27:33 pm
Hmm noone wants my dittos :P  I guess its back to EV training Luxio with perfect attack, hp, and speed IVs  (and +att -spec att nature :P).
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 19, 2013, 11:54:55 pm
I like the friend safari and would love to have more type options and to give out mine.

My friend code is 2234-8217-1712 Username Atsuma.
I'm not sure what type I give or what Pokémon but I'd like to know once someone finds out.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 20, 2013, 12:16:50 am
Okay, the espurrs have finally evolved, all three

Stats are as follows:

Spoiler (click to show/hide)

Overall, it seems Purrable is the best. Highest HP, second highest SPAtk, highest spdef, highest attack (i'm not going to use that of course), second highest speed.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 20, 2013, 12:35:32 am
Are those the guys you sent to fight me? I was wondering what was up with that. xD
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 20, 2013, 12:49:33 am
Are those the guys you sent to fight me? I was wondering what was up with that. xD

Yeah, they are! I was just seeing how well they'd do by lightly scratching your Jolteon to death :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on October 20, 2013, 12:54:32 am
To those who haven't added me (Elsior), could you please kindly do so? FC is in signature. :)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 20, 2013, 01:27:20 am
I like the friend safari and would love to have more type options and to give out mine.

My friend code is 2234-8217-1712 Username Atsuma.
I'm not sure what type I give or what Pokémon but I'd like to know once someone finds out.

Ice
Delibird (lol)
Bergmite
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 20, 2013, 01:31:35 am
I like the friend safari and would love to have more type options and to give out mine.

My friend code is 2234-8217-1712 Username Atsuma.
I'm not sure what type I give or what Pokémon but I'd like to know once someone finds out.

Ice
Delibird (lol)
Bergmite
Well I am Jolly but Ice is so not my type!

Thanks for the info.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 20, 2013, 02:08:59 am
LMAO!

Reudh! You need to tell me when you're trying to have troll battles. I saw a Mewtwo so I thought we were fighting fo' serious. Suddenly three Meowstics.

Also, those things really hurt.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 20, 2013, 03:24:17 am
Doublepost for GTS info.

So apparently you don't have to have seen a pokemon before trading it on GTS. You can just enter the name of whatever you want in the "pokemon name" section and if it's a real pokemon, it'll list it. I just got my Ditto this way.

Also, if you're experiencing stupid annoying communication errors and such on GTS it's apparently because of the filters screwing it up. So if you want successful trades, you sadly have to browse the lists manually without turning on any filters. It's still possible to trade with filters on, just that there's a lot of errors.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 20, 2013, 04:36:52 am
LMAO!

Reudh! You need to tell me when you're trying to have troll battles. I saw a Mewtwo so I thought we were fighting fo' serious. Suddenly three Meowstics.

Also, those things really hurt.

Haha, yeah that was great fun. Bet you didn't expect the Infiltrator ability that Purrable had, bypassing your substitute :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Sirus on October 20, 2013, 09:58:08 am
Your poll is flawed. It doesn't include an "All" option :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on October 20, 2013, 10:02:23 am
Quick question: Can I breed Bulbasaur if I have a male Bulbasaur and a Ditto? I'm confused because many guides/forum postings state the offspring species is based on the mother.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 20, 2013, 10:05:05 am
It is mombased, yes. But ditto doesnt count unless you have two ditto.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 20, 2013, 10:05:06 am
Yes you can. Ditto's are an exception to the rule on account of being dittos
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on October 20, 2013, 10:06:09 am
Thanks, so relived now because I plan to exchange my starters for other starters I don't have. :D
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 20, 2013, 10:09:31 am
One of my none bay 12 codes produces Ivysaurs wooo.  I'll have to get a good one to train.

Also is it just me or are the ways to earn BP a lot more productive now?  I did a battle maison singles and was able to get a life orb with the earned BP.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 20, 2013, 12:28:55 pm
LMAO!

Reudh! You need to tell me when you're trying to have troll battles. I saw a Mewtwo so I thought we were fighting fo' serious. Suddenly three Meowstics.

Also, those things really hurt.

Haha, yeah that was great fun. Bet you didn't expect the Infiltrator ability that Purrable had, bypassing your substitute :P
Oh that was what it was!

I was wondering how the hell you killed me haha.

-------------

Some super nice person traded me a protean Froakie with +sp. attack / -def for one of my traded crappy chesnaughts. Woo! Super overpowered frog here we come. I just need ice beam now.

By the way, can anyone catch a larvestar in my friend safari and trade it to me?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: penguinofhonor on October 20, 2013, 12:39:32 pm
So apparently you don't have to have seen a pokemon before trading it on GTS. You can just enter the name of whatever you want in the "pokemon name" section and if it's a real pokemon, it'll list it. I just got my Ditto this way.

This might be my favorite upgrade this gen.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 20, 2013, 01:12:15 pm
Mega Gengar is pretty absurd. I'm not sure he's overpowered since he's brutally weak to psychic, ground, and dark (so freaking common) but he gets shadow tag which makes it impossible for you to switch out your pokemon. Basically if you sent out something that can't hurt ghost, the other guy can just send in mega Gengar and you're screwed.

Given how versatile the pokemon is anyway, this is pretty crazy. You can give him almost anything.

I also managed to kill my first mega Mewtwo with gyro ball + swords dance. I used Aegislash though haha.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on October 20, 2013, 01:39:35 pm
Mega Gengar is pretty absurd. I'm not sure he's overpowered since he's brutally weak to psychic, ground, and dark (so freaking common) but he gets shadow tag which makes it impossible for you to switch out your pokemon. Basically if you sent out something that can't hurt ghost, the other guy can just send in mega Gengar and you're screwed.

Given how versatile the pokemon is anyway, this is pretty crazy. You can give him almost anything.

I also managed to kill my first mega Mewtwo with gyro ball + swords dance. I used Aegislash though haha.

Nah, the only problem is that it's easy to kill period. Mine's supposedly got "superior" IVs all around, and it still can't take hits.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 20, 2013, 01:44:56 pm
I was just in the friend safari and can confirm Neotemplar has Eevee as their third pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Drakale on October 20, 2013, 01:55:49 pm
I'm up for some safari, I'll add all of you.

my code: Drakale 4098-3426-1349
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 20, 2013, 02:06:09 pm
I'm up for some safari, I'll add all of you.

my code: Drakale 4098-3426-1349
Drakale you give Ice type, and you give the pokemon Snover, Sneasel, Piloswine.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 20, 2013, 02:17:05 pm
Mega Gengar is pretty absurd. I'm not sure he's overpowered since he's brutally weak to psychic, ground, and dark (so freaking common) but he gets shadow tag which makes it impossible for you to switch out your pokemon. Basically if you sent out something that can't hurt ghost, the other guy can just send in mega Gengar and you're screwed.

Given how versatile the pokemon is anyway, this is pretty crazy. You can give him almost anything.

I also managed to kill my first mega Mewtwo with gyro ball + swords dance. I used Aegislash though haha.

Nah, the only problem is that it's easy to kill period. Mine's supposedly got "superior" IVs all around, and it still can't take hits.
He's not meant to take hits. It's mostly the fact that he has the shadow tag ability since when you're fighting in MP, the most important thing is the ability to switch Pokemon.

Basically if at any point the enemy player sends out a pokemon that doesn't have an anti-ghost poison move, he's essentially suicided it as it can't escape.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Mageziya on October 20, 2013, 02:17:44 pm
Please add this to the poll: I want one of the games, but I don't have a 3DS.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 20, 2013, 02:31:25 pm
Oh good point. Added
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 20, 2013, 03:30:56 pm
By the way, here's a nifty EV training guide for getting about 60 EVs per horde: http://www.reddit.com/r/pokemon/comments/1os41g/a_small_traditional_ev_training_guide_aka_why/

Other than Special Attack and Special Defense, you can train up EVs super quick.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 20, 2013, 04:59:56 pm
... of course I've the one giving off eevees :( now I can't get them :P

Oh well, did two ranked battles today, won the first then got outrage garuchomped.

Currently mass catching Ivysaurs, if anyone wants one of the extras let me know.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 20, 2013, 05:04:34 pm
Here's more horde EV information: http://www.reddit.com/r/pokemon/comments/1ounim/list_of_horde_encounters_and_ev_values_useful_for/
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Wolf Tengu on October 20, 2013, 05:11:23 pm
I heard the Safari is THE BEST for IV's so I'm totally choosing to progress with the game.

I hear my Safari is a Crustle and a Corsola. To quote Doctor Who, I'm sorry, i'm so sorry...

Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 20, 2013, 05:22:07 pm
More or less. IIRC, Safari gives two out of three perfect (though random) IVs for every pokemon as well as gives a chance of having their hidden abilities.

You can still breed for it pretty easily though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 20, 2013, 07:41:43 pm
... of course I've the one giving off eevees :( now I can't get them :P

Oh well, did two ranked battles today, won the first then got outrage garuchomped.

Currently mass catching Ivysaurs, if anyone wants one of the extras let me know.
Sure you can, if you trade with one of us.  I had bred a couple for trading purposes, so if you like, I can trade an Anticipation Eevee for a Chlorophyll Ivysaur. ^_^
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on October 20, 2013, 07:49:17 pm
My friend hatched a Shiny Bulbasaur today. Anyone else have any luck with shinies today?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 20, 2013, 07:57:29 pm
Culise's friends safari pokemon are Machoke, Throh and Breloom.

Just visited it myself and can confirm.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 20, 2013, 08:04:58 pm
... of course I've the one giving off eevees :( now I can't get them :P

Oh well, did two ranked battles today, won the first then got outrage garuchomped.

Currently mass catching Ivysaurs, if anyone wants one of the extras let me know.
Sure you can, if you trade with one of us.  I had bred a couple for trading purposes, so if you like, I can trade an Anticipation Eevee for a Chlorophyll Ivysaur. ^_^

Sadly every single one was overgrowth :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 20, 2013, 08:11:01 pm
No problem.  If you want to trade a regular Ivysaur or something else, it'll work just as well. ^_^

EDIT: Oh, or a Technician Breloom.  Just saw RekkaAtsuma's post. :3
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on October 20, 2013, 08:17:02 pm
My friend hatched a Shiny Bulbasaur today. Anyone else have any luck with shinies today?

Got a shiny Corsola yesterday. Kinda cool.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 20, 2013, 08:33:06 pm
More Friend Safari reporting:
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 20, 2013, 08:52:37 pm
More Friend Safari reporting:
  • Aklyon's third Pokemon is Gogoat
  • RekkaAtsuma's third Pokemon is Dewgong
DEWGONG? WTF?

First I give out santa, then some ice-cube-turtle and now a Dewgong?
That's just so...out there that there are no words to describe it.

EDIT: Oh btw, Thanks for the info guys!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 20, 2013, 10:44:47 pm
Added everyone up to this point. Also, Vaern, SpoonyBard, you need to add meh.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 21, 2013, 12:22:57 am
More Friend Safari reporting:
  • Aklyon's third Pokemon is Gogoat
  • RekkaAtsuma's third Pokemon is Dewgong
Well I still prefer fire types, but gogoat isnt bad :)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 21, 2013, 12:28:32 am
I've heard Gogoat is really strong though. Haven't used him myself and the one time I've seen him in MP he just kinda melted to Delphox.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 21, 2013, 12:32:09 am
I've heard Gogoat is really strong though. Haven't used him myself and the one time I've seen him in MP he just kinda melted to Delphox.

Gogoat has a pretty nice movepool.

One to watch out for, which I've only seen once yet, is Clawitzer. its ability ups the damage of Pulse and shooting moves, like Water Pulse, Dragon Pulse, Aura Sphere, all of which it can learn.
It freaking HURTS.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 21, 2013, 12:41:13 am
Also Dark Pulse. It also learns Heal Pulse, and I'm curious if Mega Launcher magnifies its effect too.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 21, 2013, 12:49:09 am
Gogoat is a tanky attacker.

notable moves:

Milk Drink (yes the males also learn this *shudder*)
Synthesis
Horn leech or drain horn or something like that
leech seed
double edge (good)
eathquake
leaf blade

I plan to mass capture them eventually to get a better one than the one I played through the game with.


Also when did they fix luxray's crap movepool?  This wild charge thing is new to me.


Finally I got the champion's trade Ralts+megastone.  Its got perfect nature and Ivs in speed and spec attack.  needless to say I immediatly began Ev training it to be all hardcore.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 21, 2013, 12:56:41 am
Also when did they fix luxray's crap movepool?  This wild charge thing is new to me.

That was Gen V. Luxy's now a fairly usable bulky phys attacker.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: jaxy15 on October 21, 2013, 01:44:29 am
Milk Drink (yes the males also learn this *shudder*)
At least it can't learn Wood Hammer. Right? Right?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 21, 2013, 03:22:44 am
I'm having fantastic success with using super tanky Aegislash to defeat all the common sweepers like Mewtwo and Lucario. Even someone like Blaziken who you'd think would be a good counter isn't too hard as if you can properly predict it, King's Shield just completely screws it over.

However, against good opponents who don't rely on just legendaries I have a lot of problems with Aegislash. There's this ghost move in particular that just ignores King's Shield too.

In any case, it's very satisfying seeing legendaries die to triple swords dance gyro ball.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Alkhemia on October 21, 2013, 03:29:38 am
I'm having fantastic success with using super tanky Aegislash to defeat all the common sweepers like Mewtwo and Lucario. Even someone like Blaziken who you'd think would be a good counter isn't too hard as if you can properly predict it, King's Shield just completely screws it over.

However, against good opponents who don't rely on just legendaries I have a lot of problems with Aegislash. There's this ghost move in particular that just ignores King's Shield too.

In any case, it's very satisfying seeing legendaries die to triple swords dance gyro ball.
Is Phantom Force the ghost move you mean?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on October 21, 2013, 07:13:08 am
I am addicted to Wondertrade. Got a Tyrunt and Amaura among others today!

Also a couple of quick questions about Move Relearner since I am not sure how it works in below scenarios:

Marill can learn Rollout at level 15, but I cancelled my Azurill's evolution to Marill at level 15 so she didn't get to learn Rollout. Will she still be able to learn Rollout via Move Relearner?

Torchic learns Flamethrower at level 43, but if he evolves to Combusken at earlier level, he will not learn it. Will he be able to learn Flamethrower via Move Relearner?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 21, 2013, 07:20:50 am
Yes to the first. No to the second.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Sirus on October 21, 2013, 08:26:25 am
So uh, where's the Renamer? I screwed up while typing an oh-so-clever nickname for one of my mons and now she's stuck with a couple of random letters.

Oh, and first gym badge get. That Infestation move was kinda nasty D:
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 21, 2013, 08:40:06 am
The first town after Lumiose City. I forget the name. He's in the pokemon center.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on October 21, 2013, 09:05:17 am
I wonder when the "Yellow" of pokemon female and pokemon male is going to be.

The odd thing is that this already feels like the "improved version" because of how much focus there is on the series previous pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 21, 2013, 09:24:46 am
The first town after Lumiose City. I forget the name. He's in the pokemon center.
Camphrier Town.  I've been biking through it for over a dozen eggs trying to hatch a female Anorith for move inheritance purposes.

I wonder when the "Yellow" of pokemon female and pokemon male is going to be.

The odd thing is that this already feels like the "improved version" because of how much focus there is on the series previous pokemon.
I honestly wonder if there will be one.  They already chose to release B2/W2 in lieu of "Grey" because of, in part, the fact that everyone was already expecting them to put out an improved version. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: penguinofhonor on October 21, 2013, 09:34:32 am
I'm really hoping they do X2 and Y2. Black and White 2 were a great idea, way better than third versions have been.

Also I have eight badges. I'm torn between rushing through Victory Road or exploring up every single waterfall in the region.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 21, 2013, 09:36:54 am
Well, Victory Road and the Elite Four unlock Kiloude Town, Friend Safari, and additional Mega Stones (after Kiloude Town).  Waterfall backtracking, on the other hand, gets you some handy TMs like Rock Slide, Dark Pulse, and Earthquake. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on October 21, 2013, 10:00:47 am
Just beat the E4 this morning, so I got around to adding everyone's friend codes for safari goodness! My code is 5129-1512-8980.

Victory Road was harder than the league itself... especially that last guy's Kadabra...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Drakale on October 21, 2013, 10:44:14 am
I have been trying to get some pokeradar chains going, and the rules seem to have changed quite a lot from B/W. The best I managed so far is around 30(damn you Bidoof!), seem like the distance is no longer very relevant, it's mostly the intensity of the grass shakes that tell which is the right spot.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 21, 2013, 03:23:37 pm
Just beat the E4 this morning, so I got around to adding everyone's friend codes for safari goodness! My code is 5129-1512-8980.

Victory Road was harder than the league itself... especially that last guy's Kadabra...
You give Dark-type, I found Pawniard and Crawdaunt, not sure on third pokemon yet though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on October 21, 2013, 03:42:36 pm
How do you check IV of newly hatched Pokemon? Do you take it to high level battle, track its EV and let it level up alot before checking? If yes to what level?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 21, 2013, 03:51:05 pm
Two ways:
1. Easy way.  In the Pokemon Center for Kiloude, there's an NPC on the left side who will review your IVs and give you an overall rating.  He'll also list off all IVs that are your best (if they're tied), and further clarify if they are at the maximum of 31, and also let you know any IVs that are extremely low (clarifying also if they're at the minimum of 0).
2. From what I hear, the Battle Institute in north Lumiose will level your Pokemon up to 50 if you submit them for the 5-battle gauntlet, as well as reducing any that are over.  You could bring babies in, check their stats, and run them through a calculator if these have been updated to Gen 6 (or if you know the base stats, you can try to solve manually). 
3. Level-grind. <_<

The first two are post-game, though, and I've honestly never tried the second one.  I don't even know if any calculators have been updated for Gen 6, yet, and several earlier Pokemon seem to have had their base stats tweaked as well. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 21, 2013, 03:53:57 pm
2. From what I hear, the Battle Institute in north Lumiose will level your Pokemon up to 50 if you submit them for the 5-battle gauntlet, as well as reducing any that are over.  You could bring babies in, check their stats, and run them through a calculator if these have been updated to Gen 6 (or if you know the base stats, you can try to solve manually).
You could also battle some random passerby for the same effect.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 21, 2013, 04:07:19 pm
I'd really rathet not have another quad, besides some more relevant reasons its just harder to keep track of things between four games with very similar names compared to three with different ones.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: SOLDIER First on October 21, 2013, 04:08:39 pm
So, um, *just plays for fun* what are IVs and EVs again?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Sirus on October 21, 2013, 04:09:57 pm
So, um, *just plays for fun* what are IVs and EVs again?
Don't worry, I feel the same way.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 21, 2013, 04:31:17 pm
So, um, *just plays for fun* what are IVs and EVs again?
IVs are a hidden thing. Some people spend a lot of time breeding them.
EVs are now less hidden due to super training (which also caused base stats to be confused due to terminology conflicts) and aren't intrinsic per egg.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 21, 2013, 04:33:23 pm
So, um, *just plays for fun* what are IVs and EVs again?
IVs are a hidden thing. Some people spend a lot of time breeding them.
EVs are now less hidden due to super training (which also caused base stats to be confused due to terminology conflicts) and aren't intrinsic per egg.

IVs are now a lot easier to get decent for semi casual players given the friend safari gives each pokemon at least 2 max IVs.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 21, 2013, 04:43:03 pm
Two ways:
1. Easy way.  In the Pokemon Center for Kiloude, there's an NPC on the left side who will review your IVs and give you an overall rating.  He'll also list off all IVs that are your best (if they're tied), and further clarify if they are at the maximum of 31, and also let you know any IVs that are extremely low (clarifying also if they're at the minimum of 0).
2. From what I hear, the Battle Institute in north Lumiose will level your Pokemon up to 50 if you submit them for the 5-battle gauntlet, as well as reducing any that are over.  You could bring babies in, check their stats, and run them through a calculator if these have been updated to Gen 6 (or if you know the base stats, you can try to solve manually). 
3. Level-grind. <_<

The first two are post-game, though, and I've honestly never tried the second one.  I don't even know if any calculators have been updated for Gen 6, yet, and several earlier Pokemon seem to have had their base stats tweaked as well.
I will confirm battle institute does indeed level your pokemon to 50, either up or down.
But yeah it's Post-E4.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on October 21, 2013, 04:51:45 pm
I better finish the story then. 25 hours into the game and only Bug Badge!!!

TBH I got turned off by Pokemon games because of I found out about IVs because I'm perfectionist by nature but lack the freetime to get perfect IV Pokemons. But with Pokemon XY making it so much easier, it sparkled my interest again and here I am, 15 years later, after my first ever Pokemon game (Pokemon Blue in1998).  :P

So, how difficult it is to breed perfect IV Ditto?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 21, 2013, 04:56:05 pm
It would take power items, a destiny knot, several generations, and a generous dash of luck.

5 perfect IVs is much more doable, as the sixth would have to come from the RNG.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 21, 2013, 04:58:59 pm
Honestly, if you want perfect IV pokemon you could always poke in Showdown or something and save time, but you'd lose being able to trade them into other games later. :)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on October 21, 2013, 07:21:30 pm
I am happy with four perfect IVs really. Chances are two stats out of six are not that important. And I myself am a flawed trainer so I accept that my Pokemons are not perfect either. Such is the bond we share.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 21, 2013, 07:59:23 pm
Not to mention any perfect IV Pokemon will still die when faced with its myriad of counters.

If stats were the only thing that mattered, Mega Mewtwo would win everything. Thankfully, and strangely, Pokemon is actually very deep with its strategy that you can play around with almost anything. For example... using Magikarp to instagib a team of 6 legendaries. (http://www.youtube.com/watch?v=y-PArgnvqQ4)

Of course, stats still matter, but generally having two perfect IVs in the stats you need is enough.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Korbac on October 21, 2013, 08:12:57 pm
Not to mention any perfect IV Pokemon will still die when faced with its myriad of counters.

If stats were the only thing that mattered, Mega Mewtwo would win everything. Thankfully, and strangely, Pokemon is actually very deep with its strategy that you can play around with almost anything. For example... using Magikarp to instagib a team of 6 legendaries. (http://www.youtube.com/watch?v=y-PArgnvqQ4)

Of course, stats still matter, but generally having two perfect IVs in the stats you need is enough.

Thanks for reposting that video, it's fantastic. XD
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Alkhemia on October 21, 2013, 08:13:38 pm
Not to mention any perfect IV Pokemon will still die when faced with its myriad of counters.

If stats were the only thing that mattered, Mega Mewtwo would win everything. Thankfully, and strangely, Pokemon is actually very deep with its strategy that you can play around with almost anything. For example... using Magikarp to instagib a team of 6 legendaries. (http://www.youtube.com/watch?v=y-PArgnvqQ4)

Of course, stats still matter, but generally having two perfect IVs in the stats you need is enough.
That is the best link ever :'( so beautiful
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Sirus on October 21, 2013, 08:14:34 pm
Not to mention any perfect IV Pokemon will still die when faced with its myriad of counters.

If stats were the only thing that mattered, Mega Mewtwo would win everything. Thankfully, and strangely, Pokemon is actually very deep with its strategy that you can play around with almost anything. For example... using Magikarp to instagib a team of 6 legendaries. (http://www.youtube.com/watch?v=y-PArgnvqQ4)

Of course, stats still matter, but generally having two perfect IVs in the stats you need is enough.
But...the other Pokemon did all the set-up! I thought sweepers were supposed to, y'know, do all the sweeping themselves.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 21, 2013, 08:26:20 pm
Clearly its a setup-sweeper Magikarp.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Mistercheif on October 21, 2013, 09:05:25 pm
Not to mention any perfect IV Pokemon will still die when faced with its myriad of counters.

If stats were the only thing that mattered, Mega Mewtwo would win everything. Thankfully, and strangely, Pokemon is actually very deep with its strategy that you can play around with almost anything. For example... using Magikarp to instagib a team of 6 legendaries. (http://www.youtube.com/watch?v=y-PArgnvqQ4)

Of course, stats still matter, but generally having two perfect IVs in the stats you need is enough.
that is the best link ever  :'( so beautiful
Magikarp stronk.  Magikarp no like puny shiny legendaries.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 21, 2013, 09:14:11 pm
Shiny legendaries with terrible all caps extra spaces nicknames at that. ::)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 21, 2013, 10:03:42 pm
Competitive Pokemon has so many terms (http://www.smogon.com/bw/articles/bw_pokemon_dictionary) it's crazy. I generally just use sweeper to mean "carry" or "meant to clean up house".
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 21, 2013, 10:39:56 pm
Flame orb get.

I will now light Luxray on fire for great justice!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 21, 2013, 10:41:34 pm
...what would that do?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 21, 2013, 10:43:04 pm
...what would that do?
Burn Orb + 1 Turn = Burn
Guts + Burn = 150% Attack
150% Attack + Wild Charge = Shenanigans. :3

Too much studying maths...

For my part, I'm finally on the last step of breeding up a Skill Link Cloyster.  I have a 3-IV wonder with all that I need, but I'm debating going all the way since I have the Dittos I need for it in either case, or if I should move on to Volcarona and Mawile. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 21, 2013, 10:44:03 pm
But burn lowers your attack.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 21, 2013, 10:44:51 pm
But burn lowers your attack.
Ah, I see the confusion now.  Guts negates that reduction, so Burn turns into a free boost. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 21, 2013, 10:48:24 pm
He also has facade for things immune to wild charge which under a burn is power 140 :)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 21, 2013, 10:59:15 pm
So about that pikachu game they're making


(http://storage.siliconera.com/wordpress/wp-content/uploads/2013/10/pikachu.jpg)

^Actual screenshot from recent teaser showing development
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Sirus on October 21, 2013, 11:00:36 pm
So about that pikachu game they're making

Spoiler (click to show/hide)
nopenopenopenopenopenopenoep
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on October 21, 2013, 11:06:25 pm
Also remember that speed in Pokémon reflects TWO things. One is the general speed and agility of a Pokémon. The other is the pokemon's thinking speed (Hence Abra, for example, having a high speed in spite being nearly catatonic)

Or rather Speed is Speed, Agility, and Reaction.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 21, 2013, 11:09:34 pm
...that was random?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on October 21, 2013, 11:16:17 pm
...that was random?

No I am hoping for a Pokémon fighting game where you have a team of pokemon and fight in arenas...

Like Virtual On or something.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 21, 2013, 11:17:36 pm
...that was even more random?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Korbac on October 22, 2013, 03:36:28 am
...that was even more random?

Bay12
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 22, 2013, 07:27:18 am
...that was random?

No I am hoping for a Pokémon fighting game where you have a team of pokemon and fight in arenas...

Like Virtual On or something.

Look up Pokemon Battrio. It's sort of a fighting game, and is official. Arcade, japan only.

And also, there is a superb fan made one called Pokemon: Type Wild, which is more like SF3 era controls.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Chattox on October 22, 2013, 07:42:12 am
So about that pikachu game they're making


Spoiler (click to show/hide)

^Actual screenshot from recent teaser showing development

Saw that, thought of this:

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 22, 2013, 11:26:33 am
Note to self: Never use Boost Mulch. It dries out the soil way too quickly.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 22, 2013, 03:04:04 pm
Title: Re: A Thread about the Pokemans: Poll added!
Post by: USEC_OFFICER on October 22, 2013, 03:07:01 pm

That is brilliant.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 22, 2013, 03:16:12 pm
Just checked and can confirm that the shape actually does appear~
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 22, 2013, 03:50:01 pm
Yup, it's there.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 22, 2013, 04:54:17 pm
So, getting this out there as I'm nearing the Elite 4. I added the friend codes of all the people in the first post, feel free to add me as well!

FC: (0877 - 0781 - 0571)
Name: Silf

Maybe I'll start planning and breeding a team one I beat the Elite 4. No one happens to have a Solar Power Charmander/Charmeleon/Charizard, do they? I'd love to build a special attack solar beam Mega Charizard Y.

EDIT: Aaaaand I just realized that solar power is pretty useless if I'm mega evolving charizard. I'm such a noob at this :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on October 22, 2013, 05:04:43 pm
Has anyone seen the Luminose city secret? Hint: 2nd Floor
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on October 22, 2013, 05:41:17 pm
Has anyone seen the Luminose city secret? Hint: 2nd Floor
Are you talking about that weird woman who scoots on one leg and says "No, you're not it" or something?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 22, 2013, 05:43:49 pm
The spooky ghost lady?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 22, 2013, 08:21:42 pm
So, getting this out there as I'm nearing the Elite 4. I added the friend codes of all the people in the first post, feel free to add me as well!

FC: (0877 - 0781 - 0571)
Name: Silf
Hey Silf, I just added you...your safari gives out fire types, Magmar and Larvesta are confirmed, not sure on third pokemon yet though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on October 22, 2013, 08:44:38 pm
Yeah. Something tells me she'll be more involved in the next game... Like, that bridge-girl in BW1.

She later took up residency in the Strange House and got A LOT creepier than just, you know, "bridge-girl".
Not to mention the elevator-listener in the Hotel and the TMV train hidden message. Hint, on the timetables.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 22, 2013, 08:55:39 pm
And there's the hotel guy who's constantly raving about a 7th region that "we'll see soon enough"
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on October 22, 2013, 09:06:49 pm
Oh, I took that for...

brace yourself...

Spoiler: no seriously (click to show/hide)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 22, 2013, 09:11:13 pm
Nah, in one of his conversations he explicitly lists all the main regions so far as not being the one he's talking about
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 22, 2013, 09:41:44 pm
It's totally going to be Orre.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 22, 2013, 09:59:00 pm
I noticed all of that except the train thing I'll go check that out.

Also in other news... for the first time, I who has played since Red, finally got a shiny!

Hello Golden Bough, shiny Skiddo!  Best part is I was IV breeding stuff at the time so it had a nature I wanted, superior overall stats, and a perfect defense IV!

*Pokegasm*

Also info you will hear here first, Luxray learns electric terrain at LV 67, which if used during the first turn out (pre burn) boosts wild charge even more (or so I hear).
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 22, 2013, 10:53:53 pm
I noticed all of that except the train thing I'll go check that out.

Also in other news... for the first time, I who has played since Red, finally got a shiny!

Hello Golden Bough, shiny Skiddo!  Best part is I was IV breeding stuff at the time so it had a nature I wanted, superior overall stats, and a perfect defense IV!

*Pokegasm*

Also info you will hear here first, Luxray learns electric terrain at LV 67, which if used during the first turn out (pre burn) boosts wild charge even more (or so I hear).

Gosh, they're really trying to get Luxray out of the low tiers.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 22, 2013, 11:00:57 pm
I'd assume Electric Terrain boosts Electric moves, but I don't think it's said to do that anywhere.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 22, 2013, 11:09:26 pm
Someone on smogon at least claims to have tested it.  Grassy terrain and misty terrain have effects unlisted in their move description so electric should too.

I'll see about testing it but he sorta kills anything he hits...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 22, 2013, 11:10:12 pm
Yeah, I saw the signs ingame that said so for grassy and misty, but I didn't find one for electric.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 22, 2013, 11:12:33 pm
Yeah, I saw the signs ingame that said so for grassy and misty, but I didn't find one for electric.

If you got a bulky mon that can survive a hit we could just test it out?  I got his flame orb off anyway so he can amulet coin.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 22, 2013, 11:48:10 pm
My Mega Venusaur might work.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 23, 2013, 12:17:22 am
Someone on smogon at least claims to have tested it.  Grassy terrain and misty terrain have effects unlisted in their move description so electric should too.

I'll see about testing it but he sorta kills anything he hits...

Electric terrain boosts electric moves. That's all I know.
Grassy terrain boosts grass moves, and allows everyone on the field to restore 1/16th? 1/8th? hp a turn.
Misty terrain: i have no idea, maybe it boosts Ice? And given it's 'misty', it probably prevents stat drops the same way the move Mist does.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 23, 2013, 12:26:17 am
Electric Terrain prevents grounded mons from falling asleep.
Misty Terrain weakens Dragon attacks if both the user and target are on the ground, and prevents status for grounded mons.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 23, 2013, 02:28:47 am
FUCK MY LIFE.

I'm horde EV training my Munchlax and Tentacool for HP when suddenly a horde of Zubats appear. They give 5 special attack each so I normally run from them. Except there's a shiny Zubat in this.

So now either I capture the shiny Zubat and reset both my pokemon which took so long to train up... or I run from the horde and keep the EV train. Goddammit!


Edit: Welp, guess I now have to figure out what to do with a Green Crobat. With + special attack... =|.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 23, 2013, 03:25:37 am
FUCK MY LIFE.

I'm horde EV training my Munchlax and Tentacool for HP when suddenly a horde of Zubats appear. They give 5 special attack each so I normally run from them. Except there's a shiny Zubat in this.

So now either I capture the shiny Zubat and reset both my pokemon which took so long to train up... or I run from the horde and keep the EV train. Goddammit!


Edit: Welp, guess I now have to figure out what to do with a Green Crobat. With + special attack... =|.

Crobat can operate as a mixed sweeper with Nasty Plot + Heat Wave.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 04:18:21 am
FUCK MY LIFE.

I'm horde EV training my Munchlax and Tentacool for HP when suddenly a horde of Zubats appear. They give 5 special attack each so I normally run from them. Except there's a shiny Zubat in this.

So now either I capture the shiny Zubat and reset both my pokemon which took so long to train up... or I run from the horde and keep the EV train. Goddammit!


Edit: Welp, guess I now have to figure out what to do with a Green Crobat. With + special attack... =|.

Crobat can operate as a mixed sweeper with Nasty Plot + Heat Wave.
...According to serebii, HW on Crobat is B2W2 move tutor. He just caught the shiny zubat in XY, so unless HW can be taught in XY somehow, that's not doable.

Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on October 23, 2013, 05:57:48 am
A stall or glass cannon mslaybe
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 23, 2013, 07:06:47 am
FUCK MY LIFE.

I'm horde EV training my Munchlax and Tentacool for HP when suddenly a horde of Zubats appear. They give 5 special attack each so I normally run from them. Except there's a shiny Zubat in this.
Lies, Zubat gives speed.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 23, 2013, 09:59:00 am
So, getting this out there as I'm nearing the Elite 4. I added the friend codes of all the people in the first post, feel free to add me as well!

FC: (0877 - 0781 - 0571)
Name: Silf
Hey Silf, I just added you...your safari gives out fire types, Magmar and Larvesta are confirmed, not sure on third pokemon yet though.

Thanks, third pokemon is not available yet since I haven't beaten E4, so it's unsurprising you didn't find it.

Being fire is pretty cool, I guess, though I personally don't particularly care for any of those two pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on October 23, 2013, 10:05:36 am
Thanks, third pokemon is not available yet since I haven't beaten E4, so it's unsurprising you didn't find it.
I was just about to ask that...

Another thing I am wondering about: You seem to only get the third pokemon after seeing the person online. Can I just idle online indefinitely to see everyone?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 23, 2013, 12:10:25 pm
So, I was slogging through victory road today on the train home when, suddenly, shiny!

Turns out to be a Gurdurr (http://www.serebii.net/pokedex-xy/533.shtml)...

Seriously? That pokemon is so ugly! It's shiny colour is barely different from its regular colour to boot, just slightly more yellow! Why, game? ::)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: jaxy15 on October 23, 2013, 12:39:11 pm
So, I was slogging through victory road today on the train home when, suddenly, shiny!

Turns out to be a Gurdurr (http://www.serebii.net/pokedex-xy/533.shtml)...

Seriously? That pokemon is so ugly! It's shiny colour is barely different from its regular colour to boot, just slightly more yellow! Why, game? ::)
Well, you can just toss it in the wonder trade if you don't want it. You'll be able to make somebody happy with a shiny Conkeldurr, I suppose.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on October 23, 2013, 01:07:39 pm
What do you expect from a Gen 4 pokemon?

Ugly is the base
Title: Re: A Thread about the Pokemans: Poll added!
Post by: jaxy15 on October 23, 2013, 01:09:42 pm
What do you expect from a Gen 4 pokemon?

Ugly is the base
Gurdurr is a gen 5 Pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on October 23, 2013, 01:13:32 pm
Not according to the website.

Is X Y generation 6?

Wait let me get this...

Charmander, Typhoon (My least favorite starter),  Torchick, Chimchar....

Generation 4... Unless I am missing a pokemon generation.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Sirus on October 23, 2013, 01:38:41 pm
...Black and White maybe?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 23, 2013, 01:39:07 pm
RBY - Gen 1
GSC - Gen 2
Sapphire/Ruby/Emerald - Gen 3
Diamond/Pearl/Platinum - Gen 4
BW/B2W2 - Gen 5 (Gurdurr is here)
X/Y - Gen 6
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 23, 2013, 01:46:46 pm
Charmander, Typhoon Cyndaquil (My least favorite starter),  Torchic k, Chimchar....

Spelling-Nazi awaaaaaaaay! :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 23, 2013, 01:53:01 pm
Caught a shiny octopus thing while looking for Gorebyss. It's a nice, putrid vomit colour.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on October 23, 2013, 01:54:27 pm
Caught a shiny octopus thing while looking for Gorebyss. It's a nice, putrid vomit colour.

Octillery, I presume? It is a gun pokemon, based on marine animals. So don't question why its prevolution is actually a fish.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 23, 2013, 02:04:38 pm
Haha. I won't. And yeah, it's Octillery. It looks like this:
(http://veekun.com/dex/media/pokemon/main-sprites/platinum/shiny/224.png)

I finally caught the Gorebyss too. It's funny how rare it is that I managed to get a shiny before I caught it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 23, 2013, 05:01:35 pm
Skiddo - #672 (Brave) : 14 / 25 / 31 / 29 / 20 - 21 / 30

i ran him through a calculator.  That's pretty good considering its a shiny :)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 23, 2013, 06:35:15 pm
I'm throwing in my friend code as well for the Friend Safari. I have no idea what's in mine, though.

Username: Boowells
Friend Code: 1891-2568-1897

I don't really do any battling, but I'd like to get a few Pokemon from the Safari, haha. You can get Pokemon from other games, though, right, that you can't get on any of the routes?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 08:12:54 pm
I'm throwing in my friend code as well for the Friend Safari. I have no idea what's in mine, though.

Username: Boowells
Friend Code: 1891-2568-1897

I don't really do any battling, but I'd like to get a few Pokemon from the Safari, haha. You can get Pokemon from other games, though, right, that you can't get on any of the routes?
You give steel types, Skarmory Mawile and Klefki
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Drakale on October 23, 2013, 08:19:20 pm
I was chaining trevenants with the pokeradar, but I messed up and got interrupted by... a shiny Jigglypuff O.o

Not sure what to do with it honestly, it's probably going to go on some sort of ultimate cute team, where nobody actually have damaging moves :3
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 23, 2013, 08:19:55 pm
I'm throwing in my friend code as well for the Friend Safari. I have no idea what's in mine, though.

Username: Boowells
Friend Code: 1891-2568-1897

I don't really do any battling, but I'd like to get a few Pokemon from the Safari, haha. You can get Pokemon from other games, though, right, that you can't get on any of the routes?
You give steel types, Skarmory Mawile and Klefki

Aww, too bad. All of them can be found outside the Friend Safari. :-\
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 08:31:21 pm
I'm throwing in my friend code as well for the Friend Safari. I have no idea what's in mine, though.

Username: Boowells
Friend Code: 1891-2568-1897

I don't really do any battling, but I'd like to get a few Pokemon from the Safari, haha. You can get Pokemon from other games, though, right, that you can't get on any of the routes?
You give steel types, Skarmory Mawile and Klefki

Aww, too bad. All of them can be found outside the Friend Safari. :-\
But the friend safari gives 2 perfect IVs to each pokemon caught in it, and I myself like those pokemon. So for me, it's a full win. and for others: Skarmory is quite popular as a defender. I'm the one who should apologize for my lack of good pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Drakale on October 23, 2013, 08:31:38 pm
But you get access to their hidden abilities if you catch them in safari while the user is connected, some are really worth it.

Skarmory get Weak Armor
Mawile get Sheer Force
Klefki get Magician

So maybe not the best set in this case for hidden abilities heh
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Sirus on October 23, 2013, 08:34:51 pm
You've got terrible safari 'mons? I have Sunkern and Swadloon. Who uses those?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 23, 2013, 08:40:13 pm
That's a good thing. :P

You're the only guy who can't use your own friend safari. I can't even get the Rapidash and Larvestar I give others.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 08:41:43 pm
You've got terrible safari 'mons? I have Sunkern and Swadloon. Who uses those?
Actually...I like Leavanny, the evo of Swadloon, I don't fight competitively so Tiers like OU Uber and NU dont matter to me.
So...I use Swadloon, or rather, Leavanny.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 23, 2013, 09:01:00 pm
I'm throwing in my friend code as well for the Friend Safari. I have no idea what's in mine, though.

Username: Boowells
Friend Code: 1891-2568-1897

I don't really do any battling, but I'd like to get a few Pokemon from the Safari, haha. You can get Pokemon from other games, though, right, that you can't get on any of the routes?
You give steel types, Skarmory Mawile and Klefki

Aww, too bad. All of them can be found outside the Friend Safari. :-\

Thanks to your Skarmory, my Areodactyl IV breeding plans became 100x easier.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 23, 2013, 09:06:38 pm
That's a good thing. :P

You're the only guy who can't use your own friend safari. I can't even get the Rapidash and Larvestar I give others.

if you want some of these just let me know.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 09:54:52 pm
That's a good thing. :P

You're the only guy who can't use your own friend safari. I can't even get the Rapidash and Larvestar I give others.

if you want some of these just let me know.
What would you ask for a male bergmite with perfect Defense IV?
--Only the def IV matters, everything else can be crap.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 23, 2013, 10:06:26 pm
That's a good thing. :P

You're the only guy who can't use your own friend safari. I can't even get the Rapidash and Larvestar I give others.

if you want some of these just let me know.
What would you ask for a male bergmite with perfect Defense IV?
--Only the def IV matters, everything else can be crap.

Eh just get an Eevee from my zone if you can, doesn't matter the IVs, not sure what I'd do with it.  If you can't get one yet then anything will be fine.  I'll go looking for one after I take a shower.  What's your ingame name? (Mine's Vellum)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 10:12:50 pm
That's a good thing. :P

You're the only guy who can't use your own friend safari. I can't even get the Rapidash and Larvestar I give others.

if you want some of these just let me know.
What would you ask for a male bergmite with perfect Defense IV?
--Only the def IV matters, everything else can be crap.

Eh just get an Eevee from my zone if you can, doesn't matter the IVs, not sure what I'd do with it.  If you can't get one yet then anything will be fine.  I'll go looking for one after I take a shower.  What's your ingame name? (Mine's Vellum)
In-game name: Scarlette
---I have a male anticipation Eevee from your zone but it's Hardy and its up five levels from when i was using it to breed, otherwise it's untouched. If that's fine, or if you want one other than that let me know.

EDIT: just got a quiet female, but she's got runaway...from your zone, you can have your pick.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 23, 2013, 10:19:32 pm
Got six meowstics in case anyone wants one. A few have infiltrator (ie, awesome stallbreaking ability). I also want to see their approximate stats @ level 100 un EV'd, so if I could have a battle, that'd be great.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on October 23, 2013, 10:25:32 pm
RBY - Gen 1
GSC - Gen 2
Sapphire/Ruby/Emerald - Gen 3
Diamond/Pearl/Platinum - Gen 4
BW/B2W2 - Gen 5 (Gurdurr is here)
X/Y - Gen 6

Then what starter did I miss?

Ohh well Gen 5 is the ugly generation
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 10:26:09 pm
RBY - Gen 1
GSC - Gen 2
Sapphire/Ruby/Emerald - Gen 3
Diamond/Pearl/Platinum - Gen 4
BW/B2W2 - Gen 5 (Gurdurr is here)
X/Y - Gen 6

Then what starter did I miss?

Ohh well Gen 5 is the ugly generation
Tepig, Snivy and Oshawatt.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 23, 2013, 10:27:08 pm
O_O Wow I did not expect something like AZ's backstory in a pokemon game.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: SOLDIER First on October 23, 2013, 10:28:11 pm
* Kicks Neonevin for calling Gen 5 ugly.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 10:28:27 pm
O_O Wow I did not expect something like AZ's backstory in a pokemon game.
Yeah neither did I. But it ties in very well if you look at all the new pokemon and new lore.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 23, 2013, 10:32:05 pm
O_O Wow I did not expect something like AZ's backstory in a pokemon game.

I quite enjoyed it, and wished they did more with him.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 10:33:11 pm
O_O Wow I did not expect something like AZ's backstory in a pokemon game.

I quite enjoyed it, and wished they did more with him.
Likely the next game will explain more into him, I figure this because while i'd have to go and find it all again, there's plenty of set up.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 23, 2013, 10:35:04 pm
Just caught a Mime JR with Quiet nature and the hidden ability 'Filter' - super effective attacks are less damaging. Pretty sweet as a dragon killer, given its now slightly widened movepool by virtue of its new type.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on October 23, 2013, 10:39:02 pm
Anybody have a shadow-tag Emo Chick from my Friendzone? I can give magic bounce Natu for one. In game name is Goodwin.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 23, 2013, 10:41:42 pm
I've been using the Pokeradar recently, and it just occurred to me that the Friend Safaris might be good for another reason -- shiny hunting. It's becoming a major pain in the ass to get a Golett shiny when there are two other Pokemon who regularly mess up my day.

Well, it's not letting me use it inside the Safari. What a bummer.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 10:46:28 pm
I've been using the Pokeradar recently, and it just occurred to me that the Friend Safaris might be good for another reason -- shiny hunting. It's becoming a major pain in the ass to get a Golett shiny when there are two other Pokemon who regularly mess up my day.

Well, it's not letting me use it inside the Safari. What a bummer.
I skate everywhere, and it wont let you use it anytime you're on the skates....and while you only walk through grass, you can tell you're still on the skates as you're not limited to the grid, now that is a bummer.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 23, 2013, 10:47:17 pm
Bergmite hunt begins!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 10:49:17 pm
I just got a battle request but for some reason it failed to communicate, sorry to the requestee!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 23, 2013, 10:49:39 pm
O_O Wow I did not expect something like AZ's backstory in a pokemon game.
Yeah neither did I. But it ties in very well if you look at all the new pokemon and new lore.
New pokemon, new lore, new graphics, and pokemon has a cutscene!
All the newness this gen.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 23, 2013, 10:52:52 pm
 is anyone else really interested in seeing what sort of an impact the Amie is going to have Nuzlocke lp's?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 10:53:05 pm
O_O Wow I did not expect something like AZ's backstory in a pokemon game.
Yeah neither did I. But it ties in very well if you look at all the new pokemon and new lore.
New pokemon, new lore, new graphics, and pokemon has a cutscene!
All the newness this gen.
Yes, however, a lot of the new is only improvements on the old stuff.

Just throwing this out there, but is anyone else really interested in seeing what sort of an impact the Amie is going to have Nuzlocke lp's?
You sir, just scared the **** outta me. Nuzlockes are tough enough i'd hate to see them incorporate Amie.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 23, 2013, 10:54:05 pm
I've been using the Pokeradar recently, and it just occurred to me that the Friend Safaris might be good for another reason -- shiny hunting. It's becoming a major pain in the ass to get a Golett shiny when there are two other Pokemon who regularly mess up my day.

Well, it's not letting me use it inside the Safari. What a bummer.
I skate everywhere, and it wont let you use it anytime you're on the skates....and while you only walk through grass, you can tell you're still on the skates as you're not limited to the grid, now that is a bummer.

I just use the D-pad. Anyway, it won't let you use it inside the really tall grass either, meaning no shiny Espurrs or Meowstics, I think. Or Aegisteel.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 10:56:30 pm
I've been using the Pokeradar recently, and it just occurred to me that the Friend Safaris might be good for another reason -- shiny hunting. It's becoming a major pain in the ass to get a Golett shiny when there are two other Pokemon who regularly mess up my day.

Well, it's not letting me use it inside the Safari. What a bummer.
I skate everywhere, and it wont let you use it anytime you're on the skates....and while you only walk through grass, you can tell you're still on the skates as you're not limited to the grid, now that is a bummer.

I just use the D-pad. Anyway, it won't let you use it inside the really tall grass either, meaning no shiny Espurrs or Meowstics, I think. Or Aegisteel.
I foresaw the tall grass disallow due to just how tall the grass is, it'd be difficult to display it right without an aerial view.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 23, 2013, 11:07:37 pm
Fuuuu so far 80% are female and the males turned out every stat but DEF lol.  I'mma keep at it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 11:08:58 pm
Fuuuu so far 80% are female and the males turned out every stat but DEF lol.  I'mma keep at it.
Okay, thanks.
EIDT: arent they a statisically 50/50 m/f species, does anyone know yet?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 23, 2013, 11:16:54 pm
Ok I got it!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 23, 2013, 11:20:31 pm
Ok I got it!
Okay in battle right now though
Thanks Neo!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on October 23, 2013, 11:31:27 pm
Hold on Neo. Let me change my team.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 23, 2013, 11:38:49 pm
The Meowstics are in!

So I estimated based on knowledge that 252 EV = ~+60 in a stat that the fastest of the Meowstics may well clock in at 340-350 speed if I have it set up perfectly. I've probably miscalced.

@ level 50, no EVs in anything, it had 125 speed. Literally just evolved, is level 31.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 23, 2013, 11:56:53 pm
Honestly I was kinda shocked that Luxray took like 80% of Zygarde's HP in one facade and that Lux took oblivion wing to the face for only like 15%.

Also I'm really happy with Gogoat, he doesn't even have leech horn yet but did a respectable job tanking.

As to the others, life orb gardevoir 1HKOing Mega lucario totally surprised me.

(Dregalge never saw battle but probably woulda died to everything anyway)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 24, 2013, 12:06:02 am
Honestly I was kinda shocked that Luxray took like 80% of Zygarde's HP in one facade and that Lux took oblivion wing to the face for only like 15%.

Also I'm really happy with Gogoat, he doesn't even have leech horn yet but did a respectable job tanking.

As to the others, life orb gardevoir 1HKOing Mega lucario totally surprised me.

(Dregalge never saw battle but probably woulda died to everything anyway)

Technically, neither Zygarde nor Yveltal are trained. I just have them around right now just 'cause. I've been trying to pokeradar a Pumpkaboo or the other cutesy ghost-tree pokemon. Neither of the legendaries have even done any Elite Four runs, so they were probably some of my weakest next to Lapras, who's just an HM slave, really, but I think I took 'er along for the ride in the Elite Four anyway. The two I was missing was a Goodra and Aurorus, but the Goodra wasn't that great, anyway. He was half-carried almost like Lapras through the Elite Four.

I was surprised by Gardevoir 1HKO'ing Lucario, too, but then I realized why you were losing health out of nowhere. Plus, my Lucario is pretty close to a glass cannon, haha. It's damn satisfying to watch the Mega transformation and then finish the enemy off with a super-effective Aura Sphere, though. I actually EV trained him for Sp. Atk. just so he could use Aura Sphere instead of Close Combat.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 24, 2013, 12:18:17 am
I had a Lucario in B/W trained for SPA.  I'd recommend ice punch but that is a tutor move.  (It woulda solved the Gogoat stand off.  ( that goat is a defensive monster and quake woulda slaughtered lucario had you not sacrificed Gardevoir.)

Goodra Is a good wall but might would have been hurt bad by Life Orb Gardevoir who is a ton faster.  Aurorus is honestly kinda terrible and I'm not sure if it is even useful at all.

I need to breed a proper charizard, and I need to replace Meowstic and Dregalge who really don't help the party (even if I love Meowstic's design).
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 24, 2013, 12:27:55 am
MUAHAHAHAHAHAHAHAHA!!!!

FINALLY! MY PERFECT WOBUFFET IS COMPLETE!

I took it out for a spin and I left many, many, many stupid legendaries and Mewtwos dead in my wake.

Also, Olaf and Carabide helped me out quite a bit with some fun battles and lots of trades. Got a mushroom dinosaur from Olaf that I hope will become an extreme nuisance. Practically all my competitive Pokemon are made to be extremely annoying. Also got a Larvesta from Olaf yaaaay! Time to get my beloved Volcarona.

Starting to wish you could use more than just your current slots and battle box for choosing Pokemon to fight with. Would be so much fun if you had access to all your Pokemon when you make a battle team in MP. Also, I wouldn't be forced to take my Wobuffet with me to every single fight.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 24, 2013, 12:34:03 am
I had a Lucario in B/W trained for SPA.  I'd recommend ice punch but that is a tutor move.  (It woulda solved the Gogoat stand off.  ( that goat is a defensive monster and quake woulda slaughtered lucario had you not sacrificed Gardevoir.)

Goodra Is a good wall but might would have been hurt bad by Life Orb Gardevoir who is a ton faster.  Aurorus is honestly kinda terrible and I'm not sure if it is even useful at all.

I need to breed a proper charizard, and I need to replace Meowstic and Dregalge who really don't help the party (even if I love Meowstic's design).

Ahahaha, you're partly right on the Aurorus. I do like my Aurorus, though. Plus, it's not like I really got into the game intending to do PvP in the first place, although... I might see about starting up a bit of a better team. And not taking legendaries into battle. I mean, the Yveltal actually had a pair of Black Glasses because I thought it was amusing to have STAB, his Dark Aura, and the item bonus all at once, but it really wasn't that impressive.

I don't know why Goodra is pure Dragon-type, though. It doesn't make much sense to me. I'd've thought he would've had a secondary type of Water or Poison.

EDIT: Among other things that are terrible, this PokeRadar is pissing me right the fuck off. How am I supposed to tell two equally shaking patches of grass apart? I can't even get past a 5-chain because three of these Pokemon look EXACTLY THE SAME in the grass! Seriously frustrating. I guess they are shinies though. Sigh
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 24, 2013, 12:38:17 am
So anyone have any ideas for what I should add to my core group of Gogoat, Charizard Y, Luxray, and Gardeovir?  I'm thinking I might bring back the stars of my old B/W2 Team, Scizor and Rotom W.  Albeit I need to breed them and Charizard.


Yeah goodra so looks like a water type to me too!

One issue my team faces is that I really should add a Defogger to the team, I just don't know where to put it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on October 24, 2013, 12:46:44 am
So anyone have any ideas for what I should add to my core group of Gogoat, Charizard Y, Luxray, and Gardeovir?  I'm thinking I might bring back the stars of my old B/W2 Team, Scizor and Rotom W.  Albeit I need to breed them and Charizard.


Yeah goodra so looks like a water type to me too!

One issue my team faces is that I really should add a Defogger to the team, I just don't know where to put it.

Hrmm... I'd go with at least one other Pokemon that can abuse Sun. Its nice to still have a bit of an edge if your Charizard Y gets KOed and there are still a few turns of sun left. Perhaps the Event Blaiziken to go physical where 'Zard is special. Speed boost is great without needing to Mega Evolve.

Also, are you encountering enough hazard setters in casual battle to merit Defog?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 24, 2013, 12:52:23 am
Yeah I'll probably work on breeding even better event blaikens.  It'll be good to have no mater what.


Also come December I'll probably attempt to breed a defog technician Scizor.  Which will require it existing eventually on three separate games.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 24, 2013, 01:01:07 am
My core group for causal play in-game, is Talonflame, Gardevoir, Scizor and Blaziken.
I've trained all but Scizor(whom i need to breed of the one i got in GTS) for the proper stats and all, so they can be used in friendly Multiplayer battles. But even though I never battle for competition's sakes I was wondering if someone could suggest any pokemon to go with those four to cover their weakspots.
I want at least one Defender(any type) and one Ground type, but am lost as to who to choose since I normally don't use defenders or grounds.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 24, 2013, 01:04:42 am
My core group for causal play in-game, is Talonflame, Gardevoir, Scizor and Blaziken.
I've trained all but Scizor(whom i need to breed of the one i got in GTS) for the proper stats and all, so they can be used in friendly Multiplayer battles. But even though I never battle for competition's sakes I was wondering if someone could suggest any pokemon to go with those four to cover their weakspots.
I want at least one Defender(any type) and one Ground type, but am lost as to who to choose since I normally don't use defenders or grounds.

Rotom W and Gogoat are now my favorite pokes who can take a hit.  Ground type IDK cause I don't much use them due to it being a bad defensive typing and loads of non ground types getting earthquake (Gogoat).
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 24, 2013, 01:13:32 am
My core group for causal play in-game, is Talonflame, Gardevoir, Scizor and Blaziken.
I've trained all but Scizor(whom i need to breed of the one i got in GTS) for the proper stats and all, so they can be used in friendly Multiplayer battles. But even though I never battle for competition's sakes I was wondering if someone could suggest any pokemon to go with those four to cover their weakspots.
I want at least one Defender(any type) and one Ground type, but am lost as to who to choose since I normally don't use defenders or grounds.

Rotom W and Gogoat are now my favorite pokes who can take a hit.  Ground type IDK cause I don't much use them due to it being a bad defensive typing and loads of non ground types getting earthquake (Gogoat).
That's why i didn't suggest my Defender be Ground. However, as I am playing casually I'll take any defender really, as in casual, IG or MP, type doesn't really matter since you're not aiming to PWN the other PC/NPC/etc.

I do kind of wanna add a doublade in there though, things got good defense and typing and has okay atk.
But Doublade is a huge maybe and if so that still leaves the Ground-type, if no, that still leaves them both.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on October 24, 2013, 01:17:55 am
My core group for causal play in-game, is Talonflame, Gardevoir, Scizor and Blaziken.
I've trained all but Scizor(whom i need to breed of the one i got in GTS) for the proper stats and all, so they can be used in friendly Multiplayer battles. But even though I never battle for competition's sakes I was wondering if someone could suggest any pokemon to go with those four to cover their weakspots.
I want at least one Defender(any type) and one Ground type, but am lost as to who to choose since I normally don't use defenders or grounds.

A ground/dragon would work for you. You have two fire types to eat the fairy moves that kill it. Blaziken and and Scizor can deal with ice attacks. Gardevoir and Scizor can deal with dragon moves. Scarf Flygon is fast, and Garachomp is of course as powerful as heck. That new legendary might be worth looking into as well.

I've been trying Treeviant as a defensive Pokemon and it works for me. As a defensive Pokemon Treeviant can weaken physical attacking foes with Will-o-wisp, regain health with horn leech, and fully restore itself with the nasty combo of rest and natural cure. Ghost and grass are also types that are not yet on your team.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 24, 2013, 01:31:14 am
My core group for causal play in-game, is Talonflame, Gardevoir, Scizor and Blaziken.
I've trained all but Scizor(whom i need to breed of the one i got in GTS) for the proper stats and all, so they can be used in friendly Multiplayer battles. But even though I never battle for competition's sakes I was wondering if someone could suggest any pokemon to go with those four to cover their weakspots.
I want at least one Defender(any type) and one Ground type, but am lost as to who to choose since I normally don't use defenders or grounds.

A ground/dragon would work for you. You have two fire types to eat the fairy moves that kill it. Blaziken and and Scizor can deal with ice attacks. Gardevoir and Scizor can deal with dragon moves. Scarf Flygon is fast, and Garachomp is of course as powerful as heck. That new legendary might be worth looking into as well.

I've been trying Treeviant as a defensive Pokemon and it works for me. As a defensive Pokemon Treeviant can weaken physical attacking foes with Will-o-wisp, regain health with horn leech, and fully restore itself with the nasty combo of rest and natural cure. Ghost and grass are also types that are not yet on your team.
Do you mean Trevenant?
And Yeah, I was thinking about Flygon - i have one that, ironically serves as as Offensive annoyance back on my W2. I built him up in terms of bulk though.

Again with doublade - ghost typing. but yeah I wouldnt mind a grass type either but I'm no fan of gogoat, Garchomp or Trevanant. (Also i don't use legends on core teams)
---though I do like Gourghiest, so is gourgheist better or worse than Trevenant?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 24, 2013, 01:50:27 am
My core group for causal play in-game, is Talonflame, Gardevoir, Scizor and Blaziken.
I've trained all but Scizor(whom i need to breed of the one i got in GTS) for the proper stats and all, so they can be used in friendly Multiplayer battles. But even though I never battle for competition's sakes I was wondering if someone could suggest any pokemon to go with those four to cover their weakspots.
I want at least one Defender(any type) and one Ground type, but am lost as to who to choose since I normally don't use defenders or grounds.

Rotom W and Gogoat are now my favorite pokes who can take a hit.  Ground type IDK cause I don't much use them due to it being a bad defensive typing and loads of non ground types getting earthquake (Gogoat).
That's why i didn't suggest my Defender be Ground. However, as I am playing casually I'll take any defender really, as in casual, IG or MP, type doesn't really matter since you're not aiming to PWN the other PC/NPC/etc.

I do kind of wanna add a doublade in there though, things got good defense and typing and has okay atk.
But Doublade is a huge maybe and if so that still leaves the Ground-type, if no, that still leaves them both.

Bronzong could operate as a decent wall. I'm pretty sure it can learn toxic, and a gyro ball from bronzong isn't anything to laugh about.

Or even better, go with Ferrothorn. Rocky Helmet + Ferrothorn = ouch per turn. Plus besides being a usable wall, he can operate as a decent curse + gyro ball mon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on October 24, 2013, 01:54:58 am
My core group for causal play in-game, is Talonflame, Gardevoir, Scizor and Blaziken.
I've trained all but Scizor(whom i need to breed of the one i got in GTS) for the proper stats and all, so they can be used in friendly Multiplayer battles. But even though I never battle for competition's sakes I was wondering if someone could suggest any pokemon to go with those four to cover their weakspots.
I want at least one Defender(any type) and one Ground type, but am lost as to who to choose since I normally don't use defenders or grounds.

Rotom W and Gogoat are now my favorite pokes who can take a hit.  Ground type IDK cause I don't much use them due to it being a bad defensive typing and loads of non ground types getting earthquake (Gogoat).
That's why i didn't suggest my Defender be Ground. However, as I am playing casually I'll take any defender really, as in casual, IG or MP, type doesn't really matter since you're not aiming to PWN the other PC/NPC/etc.

I do kind of wanna add a doublade in there though, things got good defense and typing and has okay atk.
But Doublade is a huge maybe and if so that still leaves the Ground-type, if no, that still leaves them both.

Bronzong could operate as a decent wall. I'm pretty sure it can learn toxic, and a gyro ball from bronzong isn't anything to laugh about.

Or even better, go with Ferrothorn. Rocky Helmet + Ferrothorn = ouch per turn. Plus besides being a usable wall, he can operate as a decent curse + gyro ball mon.

Steel/Psychic stinks now that steel no longer resists ghost or dark moves. I'm training a Metagross just for its sky-high attack and fairy killing meteor-mash, but I wouldn't use that type combo as my primary defense.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 24, 2013, 02:03:14 am
My core group for causal play in-game, is Talonflame, Gardevoir, Scizor and Blaziken.
I've trained all but Scizor(whom i need to breed of the one i got in GTS) for the proper stats and all, so they can be used in friendly Multiplayer battles. But even though I never battle for competition's sakes I was wondering if someone could suggest any pokemon to go with those four to cover their weakspots.
I want at least one Defender(any type) and one Ground type, but am lost as to who to choose since I normally don't use defenders or grounds.

Rotom W and Gogoat are now my favorite pokes who can take a hit.  Ground type IDK cause I don't much use them due to it being a bad defensive typing and loads of non ground types getting earthquake (Gogoat).
That's why i didn't suggest my Defender be Ground. However, as I am playing casually I'll take any defender really, as in casual, IG or MP, type doesn't really matter since you're not aiming to PWN the other PC/NPC/etc.

I do kind of wanna add a doublade in there though, things got good defense and typing and has okay atk.
But Doublade is a huge maybe and if so that still leaves the Ground-type, if no, that still leaves them both.

Bronzong could operate as a decent wall. I'm pretty sure it can learn toxic, and a gyro ball from bronzong isn't anything to laugh about.

Or even better, go with Ferrothorn. Rocky Helmet + Ferrothorn = ouch per turn. Plus besides being a usable wall, he can operate as a decent curse + gyro ball mon.

Steel/Psychic stinks now that steel no longer resists ghost or dark moves. I'm training a Metagross just for its sky-high attack and fairy killing meteor-mash, but I wouldn't use that type combo as my primary defense.
I agree with Weirdsound on this, I have never seen Steel/Psychic as a decent defensive type. Of course I'll be fair, Bronzong does has nice defensive stats. but in comparison to ferrothorn or Doublade, the defensive values and type resistance changes is a little lacking.

As for my Ground-type, I'm actually working on remaking my Flygon with a recently caught Trapinch, caught has terrible nature but i have a ditto with proper nature and all so yay on that.
However, I do still need to evolve the Scyther I hatched.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 24, 2013, 02:55:55 am
I've had horrible experience using Steel as a wall. Everyone just uses fire and or fighting anyway, so these guys completely fall apart. Relying on Doublade or Aegislash to tank is even worse considering it's also weak to ghost, another very common type this time around given how powerful ghost is now. They're definitely strong, but I would never use them to buy me time or to open a match.

Water type is pretty good for defense right now, since you barely see any electric or grass attacks and even then, they aren't very potent as no one uses grass or electric pokemon. So with a properly special def specced water wall, you can resist almost anything for a long time. E.g: Tentacruel / Jellicent.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 24, 2013, 03:12:18 am
I've had horrible experience using Steel as a wall. Everyone just uses fire and or fighting anyway, so these guys completely fall apart. Relying on Doublade or Aegislash to tank is even worse considering it's also weak to ghost, another very common type this time around given how powerful ghost is now. They're definitely strong, but I would never use them to buy me time or to open a match.

Water type is pretty good for defense right now, since you barely see any electric or grass attacks and even then, they aren't very potent as no one uses grass or electric pokemon. So with a properly special def specced water wall, you can resist almost anything for a long time. E.g: Tentacruel / Jellicent.
Well, what about Ludicolo? dual Grass-Water typing, removing grass and elec weaknesses, nets me that grass type and that water type, can Attack and has decent Special Defense. And decent movepool plus can do leech Seed and to top it off is one of my favorite pokemon.
If built for bulk it'd cover what i don't have yet.

(I should take the time and Note: Hoenn pokemon tend to be my favorites. If I add Flygon and Ludicolo that would be obvious by having 4 hoenn-released pokemon on my core team.)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 24, 2013, 03:19:33 am
Ludicolo seems like a balanced pokemon in that it can kinda do anything, so I'd say go for it. Maybe you can have two, one with the swift swim ability for sweeping and another with rain dish for being a wall.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 24, 2013, 03:23:51 am
Ludicolo seems like a balanced pokemon in that it can kinda do anything, so I'd say go for it. Maybe you can have two, one with the swift swim ability for sweeping and another with rain dish for being a wall.
I wont be using rain much - I have two fire-types. EDIT: But if my foe so desires to use rain, Ludicolo can be a fine retribution for them to pay.
But i do see what you mean by it can do anything, so yeah thanks to: Reudh, neotemplar and uniman.
My new core team is:
Talonflame, Gardevoir, Blaziken, Scizor, Flygon, Ludicolo.
----I'll work on getting the last three catch/hatched evolved and Moveset and then hopefully find someone here to go into a test battle with, though that'll be a while as some of their moves are high-level learns.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 24, 2013, 04:02:11 am
I'm always up for a test battle.

I also need to get myself a core team- but come december, when the pokemon bank gets released, I'm going to be porting as much of my old pokemon over as possible. So if anyone would like RSE / DPPT legendaries, I've got a few.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 24, 2013, 04:04:05 am
If you want to take that into MP, might I recommend switching out either Talonflame or Blaziken for a more supportive pokemon instead?

3 sweepers is a bit excessive especially considering two of them share the same type. They are also the same kind of sweeper, relying on fast speed and physical attacks.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 24, 2013, 04:11:56 am
Does anyone have a Naughty ditto they don't want? IVs dont matter, just that its naughty nature.


If you want to take that into MP, might I recommend switching out either Talonflame or Blaziken for a more supportive pokemon instead?

3 sweepers is a bit excessive especially considering two of them share the same type. They are also the same kind of sweeper, relying on fast speed and physical attacks.
---Casual MP, I don't fight to "win". I fight to have fun playing the game, win or lose.
I'm always up for a test battle.

I also need to get myself a core team- but come december, when the pokemon bank gets released, I'm going to be porting as much of my old pokemon over as possible.
Yeah i feel the pokemon bank will cause quite a few MP changes. I have a nice Scizor and flygon and even a shiny egg-hatchling Blaziken from gen4 days, I cannot wait.
and when it does come out, i may even switch one of my team out for my Starmie.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 24, 2013, 08:39:36 am
Are you saying other kinds of mp don't have causality? ;)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 24, 2013, 09:01:00 am
Are you saying other kinds of mp don't have causality? ;)
Sorry about the typo(been fix'd), and nice pun btw.
But yeah, I like things Casual, I don't win often, no, but I'm okay with that.
"Use what you like. That way if you lose, you lose with Style!" - A good description of my mindset in multiplayer games
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 24, 2013, 04:05:25 pm
I may or may not transfer over much, I only started IV breeding and soft resetting for this generation :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 24, 2013, 04:07:48 pm
I really should progress through the game. Almost 150 hours and I still only have 7 badges. Really need that ice beam.

I'm also kinda conflicted about my Delphox.

The previous version of her I EV trained all over the place, so she had a bit of everything included attack which was completely useless. However, this Delphox would wreck face in MP as she could tank hits and was still fast enough to outspeed things like Slyveon, Garchomp, and Gyrados. But I thought she could have been way better if I specced her out properly as an offensive character since that's what her stats implies.

Now that I've made her max special attack and speed, she just dies all the freaking time. And it doesn't feel like she does any more damage than she did before nor does it feel like she's any faster either.

I should probably try max hp and max special defense Delphox instead.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 24, 2013, 09:25:29 pm
EDIT: nevermind, just found the eevee myself. and I'll hunt for the ditto on my own.


Can someone Catch/hatch me a Female eevee with Anticipation?
I don't care about Nature or IVs, it just has to be a female eevee with anticipation.'
I'm also seekinga naughty Ditto, but the eevee takes priority.

Of course i'd need to know what you'd want in return but i have a spare adamant event torchic that's untouched.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on October 24, 2013, 09:29:58 pm
Is that the Hidden ability? If so, it might be as easy as going to the Friend Safari, though if you aren't that far yet, I'm sure there's one between us somewhere.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 24, 2013, 09:31:56 pm
Is that the Hidden ability? If so, it might be as easy as going to the Friend Safari, though if you aren't that far yet, I'm sure there's one between us somewhere.
Yeah i just found the female myself, in safari, thanks though.

EDIT: dang it! it wouldnt stay in the luxury ball and and my one gamble to reduce it's hp was a crit KO.
---purposefully trying to catch it in luxury ball

EDIT2: and now the one giving Eevees is offline which means no hidden abilities, yikes...
What exactly I'm after: Is a female eevee - of any nature(prefer a spatk boosting one but doenst really matter) and IVs dont matter. What matters is that it's in a luxury ball(EDIT3 - if traded i dont care about ball type, but if i catch it myself, It'll be in luxury) and has it's hidden ability of anticipation. and all of my safari-useable pokemon are way to high lv to safely lower it's hp, quite the delima.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 24, 2013, 09:44:58 pm
False Swipe is your friend, as is Thunder Wave.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 24, 2013, 09:48:07 pm
False Swipe is your friend, as is Thunder Wave.
Yeah, until the eevee lands a takedown at 1 hp and auto-kos itself.
Safari eevee have takedown.
EDIT: can Gengar learn Thunder wave? ghost-type'd stop Takedowns from landing.
---EDIT2: no but my synch-modest gardevior can, that's a huge start.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 24, 2013, 11:03:15 pm
Just use quick balls.

5x chance of catching on the first turn. As a comparison, ultra balls only have 2x. Failing that use dusk balls or nest balls or repeat balls. Regular pokeballs are for chumps.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 24, 2013, 11:08:34 pm
Presumably the point of the luxury balls is Magic Bounce Espeon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 24, 2013, 11:13:06 pm
O_o Did they turn the capture rate even further up for the Version Mascots this gen than they did in Gen V? I wound up catching Xerneas on my first throw using a luxury ball.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 24, 2013, 11:13:27 pm
Presumably the point of the luxury balls is Magic Bounce Espeon.
Actually the luxury ball is my "Mark" - if I catch a Pokemon, it'll be in a luxury ball, Espeon with Magic Bounce is only one reason I want a female with hidden ability.
The other reason is Sylveon with Pixilate and the final reason is to have both a Pixilate Sylveon and MB Espeon both hence why I want it to be female - so it has higher chance of passing hidden ability and special attack+ nature makes it better for both evolutions.
That and I wanna get every Eeveelution in a luxury ball but the non-hidden ability ones I can deal with at anytime.
EDIT: Hidden ability I want on Sylv and Espeon only. But I need a female (from the safari most likely) and that means that the user giving them has to be online in-game and then I get lucky.
My Gardevoir however has Focusblast and Thunderwave, so if a female shows up with anticipation, it'll shudder due to FB and then T-wave will aide the catching, and my Garde is modest with synch so...it's just a matter of luck and time.
And remember - if someone trades me a Female with anticipation I don't care what ball it's in. Lux only matters if I catch it myself.

O_o Did they turn the capture rate even further up for the Version Mascots this gen than they did in Gen V? I wound up catching Xerneas on my first throw using a luxury ball.
I've noticed that myself, since BW mascot legends have been easy to catch...In my case it's a bit more difficult as each lux ball is 5x the price a reg pokeball but behaves the same.
But yeah Xerneas had a really easy capture rate, strangely when i did catch Yveltal on my playthrough of Y, he was insanely hard to catch.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 24, 2013, 11:18:35 pm
O_o Did they turn the capture rate even further up for the Version Mascots this gen than they did in Gen V? I wound up catching Xerneas on my first throw using a luxury ball.

No clue, but I caught Yveltal with a regular Poke-ball on the first throw, too. I think I used False Swipe and paralysis, though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 25, 2013, 12:00:17 am
Is that the Hidden ability? If so, it might be as easy as going to the Friend Safari, though if you aren't that far yet, I'm sure there's one between us somewhere.
Yeah i just found the female myself, in safari, thanks though.

EDIT: dang it! it wouldnt stay in the luxury ball and and my one gamble to reduce it's hp was a crit KO.
---purposefully trying to catch it in luxury ball

EDIT2: and now the one giving Eevees is offline which means no hidden abilities, yikes...
What exactly I'm after: Is a female eevee - of any nature(prefer a spatk boosting one but doenst really matter) and IVs dont matter. What matters is that it's in a luxury ball(EDIT3 - if traded i dont care about ball type, but if i catch it myself, It'll be in luxury) and has it's hidden ability of anticipation. and all of my safari-useable pokemon are way to high lv to safely lower it's hp, quite the delima.

I'll be online more tomorrow. So you'll have more chances Ace Attorney 5 and me having work tomorrow conspired against you:P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 25, 2013, 12:12:25 am
Is that the Hidden ability? If so, it might be as easy as going to the Friend Safari, though if you aren't that far yet, I'm sure there's one between us somewhere.
Yeah i just found the female myself, in safari, thanks though.

EDIT: dang it! it wouldnt stay in the luxury ball and and my one gamble to reduce it's hp was a crit KO.
---purposefully trying to catch it in luxury ball

EDIT2: and now the one giving Eevees is offline which means no hidden abilities, yikes...
What exactly I'm after: Is a female eevee - of any nature(prefer a spatk boosting one but doenst really matter) and IVs dont matter. What matters is that it's in a luxury ball(EDIT3 - if traded i dont care about ball type, but if i catch it myself, It'll be in luxury) and has it's hidden ability of anticipation. and all of my safari-useable pokemon are way to high lv to safely lower it's hp, quite the delima.

I'll be online more tomorrow. So you'll have more chances Ace Attorney 5 and me having work tomorrow conspired against you:P
It's okay, I'm willing to wait for it. But that Pixilate Sylveon is the prime prize of Pokemon X, as I'm out to collect at least one of every Fairy-type pokemon, and Pixilate is such a better ability.
MB espeon is the bonus, lol.
(Once I have the female anticipation, I won't need you to be online, sorry for seeming pushy.)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 25, 2013, 12:18:05 am
Both Xerneas and Yvetal have 1 base capture rate. Same as Pidgey. Also you can't, NOT capture them as you won't be allowed to progress through the story until you do.

I also managed to get my hands on all three legendaries even though I still only have 7 badges haha. Haxorus is more popular than Xerneas apparently.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 25, 2013, 12:30:37 am
Both Xerneas and Yvetal have 1 base capture rate. Same as Pidgey. Also you can't, NOT capture them as you won't be allowed to progress through the story until you do.

I also managed to get my hands on all three legendaries even though I still only have 7 badges haha. Haxorus is more popular than Xerneas apparently.
Yeah I noticed Xerneas isnt that popular, despite having such a powerful boosting move, but thats the fate of any mono-type pokemon.
And Yveltal is a nice dual type that we previously didnt have a legendary of.
And of course Haxours is more popular...thing looks like a Scythe with Axe heads on it, awesome design GF, and Xerneas is a deer.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on October 25, 2013, 01:59:54 am
Poor neotemplar, fate declared him the bringer of Eevees, and now we're all stalking him...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 25, 2013, 02:37:23 am
Poor neotemplar, fate declared him the bringer of Eevees, and now we're all stalking him...
Yeah i feel bad for Neo, given I give such lousy pokemon in return, But at least Neo is nice enough to let us go about it with minimal requests in return. That shows Neotemplar = awesome.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 25, 2013, 05:53:17 am
So I might be able to get hold of both games today, should the local Elgiganten have them.
My biggest regret however, is that I could not affoard Black or White 2 back when they were released..
or Sould Silver & Heart Gold..
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 25, 2013, 06:08:56 am
So I might be able to get hold of both games today, should the local Elgiganten have them.
My biggest regret however, is that I could not affoard Black or White 2 back when they were released..
You didnt miss out, B2/W2 werent all that good, yeah they were a really fresh new way of doing things, but...BW were better than B2W2
or Sould Silver & Heart Gold..
Now that you missed out bigtime.

XY are good though, they are what b2w2 could have and should have been.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: JWNoctis on October 25, 2013, 08:38:45 am
Apparently a patch is out for the Lumiose woes.

...Not gonna test that with my save, though!

EDIT: Or, still not going to save in Lumiose outdoors for now...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 25, 2013, 09:03:32 am
Apparently a patch is out for the Lumiose woes.

...Not gonna test that with my save, though!

EDIT: Or, still not going to save in Lumiose outdoors for now...
I never ran into the issue myself, so i can say it's rare, since i saved like crazy in lumiose trying to get style rank up, north south and every road between.
But I'm not bothering with the patch until i know for a fact what all it fixes and breaks.
After learning of the bug, I just dont save in Lumiose streets at all. Insta patch without need of "broked fix'd parts".
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 25, 2013, 09:38:45 am
So it seems like I won't be getting either of the games today..
The store's computer said they had at least 1 left of Y, however it was not on any shelves.
Must have been shoplifted or something.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 25, 2013, 01:05:12 pm
Or a lazy employee or anything really. Why don't you pick it up on the eshop?

Does anyone want to trade evolutionary stones by the way? I have Y and the Aggronite but I need Tyranitite (X exclusive) for my little baby Tyranitar.

My MP team is getting donkey strong. I've got:

1. Rotom-W
2. Aegislash
3. Gengar
4. Greninja
5. Breloom
6. Volcarona

I bet half the people I battle online don't even know what a Rotom-W is. I know when I first fought it I had no clue what it was or what it does. I'm thinking of replacing Aegislash with Tyranitar once I get the Tyranitar megastone. Then when that happens I can replace Gengar with Garchomp to combo with the sandstorm from Tyranitar. The problem with that is that I need Gengar to deal with psychics and fairies.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on October 25, 2013, 03:36:38 pm
Best thing from X and Y for me is that I got through every single cave in the game without seeing a single Zubat (http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats). Not one! Hasn't happened since Black and White, where it was Woobat / Roggenrola every two steps instead.

I've beaten the main story now, so I'm trying to make use of my patience on breeding some good - or at least non-terrible - Pokémon to send out via WonderTrade. Starting off by catching some Azurill as breeding fodder (because of the 'non-breedable pokes get 3 perfect IVs' thing).

Got my first set of prospective parents ready to evolve, then went to find a battle to evolve them in. What do I get? Shiny Skorupi. First natural shiny (ie. non-chained, non-Red Gyarados) since... Gen 2? I think, for me.

I've never been so glad they implemented XP gain on capture. :)

I did, however, have to sit through 5 consecutive Azurill evolution sequences.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 25, 2013, 03:41:55 pm
Best thing from X and Y for me is that I got through every single cave in the game without seeing a single Zubat (http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats). Not one! Hasn't happened since Black and White, where it was Woobat / Roggenrola every two steps instead.
You used a repel in the cave between Route 7/8/Cyllage City, didn't you.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 25, 2013, 03:48:48 pm
So currently leveling a furret for baton pass to torchic.  I figure If I can pass 2-3 boosts and a sword dance to Facade using Luxray it will kill everything.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 25, 2013, 04:09:25 pm
The 1.1 patch for Pokemon XY came out today. You can get it on the e-shop.

It fixes the pokeparis save glitch as well as fixes the GTS filters so you don't have errors any more when you use them.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 06:37:05 pm
I just went out and bought Pokemon Y. It looks good.

Also, I got SoulSilver for my birthday, then misplaced it and never saw it again. :'(
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 25, 2013, 06:39:26 pm
I just went out and bought Pokemon Y. It looks good.

Also, I got SoulSilver for my birthday, then misplaced it and never saw it again. :'(

Give us ye friend code so that we may all safari more :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 06:53:12 pm
I just went out and bought Pokemon Y. It looks good.

Also, I got SoulSilver for my birthday, then misplaced it and never saw it again. :'(

Give us ye friend code so that we may all safari more :P

Let me check. Also, those sunglasses on my hat.

I hate them.

They will be there for the rest of the game.

Taunting me.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 25, 2013, 06:54:28 pm
I just went out and bought Pokemon Y. It looks good.

Also, I got SoulSilver for my birthday, then misplaced it and never saw it again. :'(

Give us ye friend code so that we may all safari more :P

You can replace them!  I got stars on my hat!

Let me check. Also, those sunglasses on my hat.

I hate them.

They will be there for the rest of the game.

Taunting me.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 06:58:31 pm
I just went out and bought Pokemon Y. It looks good.

Also, I got SoulSilver for my birthday, then misplaced it and never saw it again. :'(

Give us ye friend code so that we may all safari more :P

You can replace them!  I got stars on my hat!

Let me check. Also, those sunglasses on my hat.

I hate them.

They will be there for the rest of the game.

Taunting me.
Neat, although I was slightly confused due to quote weirdness. I've been deliberately avoiding all news about the new games, including this thread.

Edit: This game has a much shorter beginning than the previous ones, which is nice.

Also, remember back when you couldn't run in houses?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 25, 2013, 07:12:22 pm
I just went out and bought Pokemon Y. It looks good.

Also, I got SoulSilver for my birthday, then misplaced it and never saw it again. :'(

Give us ye friend code so that we may all safari more :P

Let me check. Also, those sunglasses on my hat.

I hate them.

They will be there for the rest of the game.

Taunting me.
You can take accessories and socks off.  Yes, you can take off your socks, but not your hat.  No, I don't know why. 

False Swipe is your friend, as is Thunder Wave.
Yeah, until the eevee lands a takedown at 1 hp and auto-kos itself.
Safari eevee have takedown.
EDIT: can Gengar learn Thunder wave? ghost-type'd stop Takedowns from landing.
---EDIT2: no but my synch-modest gardevior can, that's a huge start.
Aegislash helps solve this woe: False Swipe + Ghost blocks Take Down, Double-Edge, Head Charge, and Submission entirely, leaving you free to spam balls.  It's how I went Eevee hunting.  For Wild Charge, you want Ground types; for Wood Hammer, Sap Sipper; for Flare Blitz, Flash Fire; and for Brave Bird, you cry a little inside. 

And I just added everyone from the Friend List.  I think I have everyone; let me know if I missed you. ^_^
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 07:15:44 pm
In this game: Critical Hits continue to hate me. I bet Panpours are rare, too.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 25, 2013, 07:32:54 pm
Nah. They're pretty common in that forest. And even if you can't find them for some odd reason, just throw things into wondertrade and it'll spit one out in no time.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 07:43:03 pm
Nah. They're pretty common in that forest. And even if you can't find them for some odd reason, just throw things into wondertrade and it'll spit one out in no time.
Found it. Also, can you get Lillipup in Y? Because Stoutland is my favorite pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 25, 2013, 07:49:36 pm
I just went out and bought Pokemon Y. It looks good.

Also, I got SoulSilver for my birthday, then misplaced it and never saw it again. :'(

Give us ye friend code so that we may all safari more :P

Let me check. Also, those sunglasses on my hat.

I hate them.

They will be there for the rest of the game.

Taunting me.
You can take accessories and socks off.  Yes, you can take off your socks, but not your hat.  No, I don't know why.
I think its just because they didn't really focus on hair, so the hats look better.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 25, 2013, 07:52:39 pm
Nah. They're pretty common in that forest. And even if you can't find them for some odd reason, just throw things into wondertrade and it'll spit one out in no time.
Found it. Also, can you get Lillipup in Y? Because Stoutland is my favorite pokemon.
Only by Friend Safari, as far as I can tell, which means you may be able to find one on GTS.

Quote
PYRAMID SMITE!
I think its just because they didn't really focus on hair, so the hats look better.
Ah, that could well be.  I honestly think it looked fine the only times you see the hat off (haircuts and the male rival, for that particular hairstyle), but I don't know.  I don't really have a good eye, and the haircuts at least were essentially just steady shots they could focus limited resources towards. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on October 25, 2013, 08:01:00 pm
You guys here about the new Mythical Pokemon?
.
Diancie, Hoopa, and Volcanion.

They're apparently in the GTS Database.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 25, 2013, 08:10:34 pm
Nah. They're pretty common in that forest. And even if you can't find them for some odd reason, just throw things into wondertrade and it'll spit one out in no time.
Found it. Also, can you get Lillipup in Y? Because Stoutland is my favorite pokemon.
Only by Friend Safari, as far as I can tell, which means you may be able to find one on GTS.

Following up on this, I just checked my PC and found one.  If you like, I can breed up an Adamant one right quick, though it won't have the hidden ability.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 08:29:34 pm
Nah. They're pretty common in that forest. And even if you can't find them for some odd reason, just throw things into wondertrade and it'll spit one out in no time.
Found it. Also, can you get Lillipup in Y? Because Stoutland is my favorite pokemon.
Only by Friend Safari, as far as I can tell, which means you may be able to find one on GTS.

Following up on this, I just checked my PC and found one.  If you like, I can breed up an Adamant one right quick, though it won't have the hidden ability.

That would be great. Could it preferably have Intimidate and not Sand Rush/Pickup?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 25, 2013, 08:59:37 pm
Sure.  I have one Lillipup ready to go with Vital Spirit and max-IVs in Attack and Defense.  All I need is a Friend Code, and we can trade. ^_^
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 09:12:05 pm
Sure.  I have one Lillipup ready to go with Vital Spirit and max-IVs in Attack and Defense.  All I need is a Friend Code, and we can trade. ^_^

It's 3351-4770-6979. Also, I just realized how long it's been since I changed my message.

Edit: What do you want? I'm just starting out, so I don't have much to offer.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 25, 2013, 09:13:36 pm
Anything is fine, really. ^_^

EDIT: Oh, and to reconfirm, my FC is 1075-2072-0394.  You'll need to add me as well to your Friends list before they'll link up.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 09:23:33 pm
Anything is fine, really. ^_^

Have a Burmy, then. I don't know how far in the trade thing is, but I'm in the first town with a Pokemon Center.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 25, 2013, 09:25:37 pm
If I recall, it should be available immediately in the bottom screen as the PSS (Player Search System), themed in yellow.  Once you add my friend code to your 3DS and the two link up, you can connect by using the blue button at the top to connect to the Internet, and all of your 3DS friends will appear in the Friends section.  Once that happens, we can trade.

EDIT: Fixed the acronym. >_<
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 09:33:56 pm
If I recall, it should be available immediately in the bottom screen as the PSS (Player Search System), themed in yellow.  Once you add my friend code to your 3DS and the two link up, you can connect by using the blue button at the top to connect to the Internet, and all of your 3DS friends will appear in the Friends section.  Once that happens, we can trade.

EDIT: Fixed the acronym. >_<

Wait, do I add you within Pokemon?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 25, 2013, 09:39:05 pm
My friend code can be added to your system in the same place where you found your own friend code.  From your 3DS's home page, click the orange rectangular smiley face in the top row, then click "Register Friend" from the top (with the icon of that same orange smiley face with a "+" in a circle; it will shrink to the icon if you select a friend card to make room for other options).  Pick "Internet" from the options that appear, then enter the Friend Code here.  If the system also prompts you to enter an nickname, you can type in something easy to remember and it will add the person as a provisional friend with that nickname, but since I've already added you and am online, it should automatically detect that and connect us as full friends using our respective Mii names (in my case, Ems). 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 09:45:37 pm
Yay! Thanks.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 25, 2013, 09:47:37 pm
No problem. I was literally just running in circles for my Togepi to evolve into Togetic, after all.  ^_^

Oh, and your Friend Safari is Fire type, with Ponyta and Pyroar.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 25, 2013, 10:03:48 pm
If one of you is Goodwin, I like the way you fight. Good stuff! Creative moves with nonconventional pokemon I love it!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 25, 2013, 10:42:29 pm
I'm trying my hand at the Masuda Method with a vast number of Fennekins. The base Fennekin has perfect Sp. Atk. IV and a Power Lens, so I gave the Ditto a Power Anklet so most of the offspring have perfect Special Attack and Speed IVs. If anyone wants one with an appropriate nature, I can probably get one. No guarantees for the other IVs, unless you want me to use a Destiny Knot (which I can't guarantee that you won't end up with the poor 4-5 IV in defense).

Spoiler: The rest of the IVs (click to show/hide)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 25, 2013, 10:49:11 pm
Ooh, could I get a modest/mild one? I don't really have anything good to trade though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 25, 2013, 10:51:02 pm
Ooh, could I get a modest/mild one? I don't really have anything good to trade though.

Doesn't matter. I want to limit the local ecological disaster that should occur when I release 100+ Fennekins into the sudden wilds of Route 7. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 10:52:52 pm
Anybody have one of the other starters to spare? I chose Fenniken, but I want to use Torchic and I like to keep a variety of types in my party.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on October 25, 2013, 10:56:08 pm
I'm thinking of picking up one of these for my 3DS.
I haven't played a Pokemon game in years... not since Pokemon Yellow, unless you count the 64 games. :P
Tell me, is it still possible to get the pokemon that were available back in the misty depths of time? Things like Gengar and Snorlax, two of my favourites. Either way, I'm not sure whether I'll get X or Y. Probably whichever one I saw which had a red theme and some sort of bird pokemon on the box. (Yes, I am completely clueless about this.)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 25, 2013, 11:02:03 pm
I'm thinking of picking up one of these for my 3DS.
I haven't played a Pokemon game in years... not since Pokemon Yellow, unless you count the 64 games. :P
Tell me, is it still possible to get the pokemon that were available back in the misty depths of time? Things like Gengar and Snorlax, two of my favourites. Either way, I'm not sure whether I'll get X or Y. Probably whichever one I saw which had a red theme and some sort of bird pokemon on the box. (Yes, I am completely clueless about this.)
Haunter and Snorlax can both be found wild in XY. Snorlax is unavoidable and haunter has low encounter rate but it's there.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 25, 2013, 11:02:46 pm
Anybody have one of the other starters to spare? I chose Fenniken, but I want to use Torchic and I like to keep a variety of types in my party.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 25, 2013, 11:05:46 pm
You can also trade any starter for 1:1 on the GTS. It's super easy and everyone has a tonne of them.

You can generally get them on Wondertrade too but that isn't as guaranteed.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on October 25, 2013, 11:07:39 pm
I'm thinking of picking up one of these for my 3DS.
I haven't played a Pokemon game in years... not since Pokemon Yellow, unless you count the 64 games. :P
Tell me, is it still possible to get the pokemon that were available back in the misty depths of time? Things like Gengar and Snorlax, two of my favourites. Either way, I'm not sure whether I'll get X or Y. Probably whichever one I saw which had a red theme and some sort of bird pokemon on the box. (Yes, I am completely clueless about this.)
Haunter and Snorlax can both be found wild in XY. Snorlax is unavoidable and haunter has low encounter rate but it's there.

Ah, good to know. I figured they'd be in there somewhere, just checkin'.
So... which is better, X or Y?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 25, 2013, 11:11:31 pm
That depends. Which set of version exclusive monsters (http://serebii.net/xy/exclusives.shtml) do you prefer?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 25, 2013, 11:12:50 pm
You can also trade any starter for 1:1 on the GTS. It's super easy and everyone has a tonne of them.

You can generally get them on Wondertrade too but that isn't as guaranteed.

Oh, also, there's an online event going on for a ludicrous Speed Boost Torchic. I used it in only a few of my battles and it STILL out-leveled over half my team until I switched it out to train another Pokemon. It almost never saw the light of day. Scary.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 11:13:53 pm
You can also trade any starter for 1:1 on the GTS. It's super easy and everyone has a tonne of them.

You can generally get them on Wondertrade too but that isn't as guaranteed.

Oh, also, there's an online event going on for a ludicrous Speed Boost Torchic. I used it in only a few of my battles and it STILL out-leveled over half my team until I switched it out to train another Pokemon. It almost never saw the light of day. Scary.

I have it. I said so in my post.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 25, 2013, 11:17:32 pm
You can also trade any starter for 1:1 on the GTS. It's super easy and everyone has a tonne of them.

You can generally get them on Wondertrade too but that isn't as guaranteed.

Oh, also, there's an online event going on for a ludicrous Speed Boost Torchic. I used it in only a few of my battles and it STILL out-leveled over half my team until I switched it out to train another Pokemon. It almost never saw the light of day. Scary.

I have it. I said so in my post.

Oh whoops, totally misread that, sorry!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on October 25, 2013, 11:20:29 pm
That depends. Which set of version exclusive monsters (http://serebii.net/xy/exclusives.shtml) do you prefer?

Damn, that's a tough choice... glancing through that, X has Pinsir and Houndour, but Y has Shellder and Kabuto...  :-\
I think overall I might go with X, even if I don't like the Legendary. It has a bunch of Pokemon I remember, and Poochyena looks pretty cool, too.

...Okay, lock me in. Buying X when I have money.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 25, 2013, 11:25:09 pm
That depends. Which set of version exclusive monsters (http://serebii.net/xy/exclusives.shtml) do you prefer?

Damn, that's a tough choice... glancing through that, X has Pinsir and Houndour, but Y has Shellder and Kabuto...  :-\
I think overall I might go with X, even if I don't like the Legendary. It has a bunch of Pokemon I remember, and Poochyena looks pretty cool, too.

...Okay, lock me in. Buying X when I have money.
X has Staryu/Starmie one of the best Sweeping pokemon out there, Me? I got X myself because i wanted the Legendary Fairy-type pokemon, Xerneas, Staryu being wild in it was a bonus, but usually i pick the one with Staryu.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 11:43:23 pm
Agh. Braixen looks dumb. I wish I had picked a different starter.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 25, 2013, 11:46:15 pm
All starters' middle evolutions look dumb.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 25, 2013, 11:51:57 pm
Pikachu used Thundershock!
Critical hit!
You are paralyzed!
You are unable to move!

I hate this game sometimes.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 26, 2013, 12:00:56 am
Pikachu used Thundershock!
Critical hit!
You are paralyzed!
You are unable to move!

I hate this game sometimes.

The funny part is that it never happens to the enemy Pokemon either. Paralysis, sure, but it's rare that they're unable to move, so I stopped depending on Paralysis for anything other than the speed reduction.

Incidentally, I had a run-in with a flock of Mareep and my lead pokemon ended up being paralyzed and its speed reduced to minimum through Cotton Spore. It spent about 5 turns doing all of jack shit. I'm not sure if I was just unlucky or if there's a correlation between a Pokemon's speed and the chances of being unable to move from paralysis, considering the chances of being unable to move are only 25%.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 26, 2013, 12:11:28 am
The chance of being unable to move is fixed. 25%, I think. Also, which Kanto starter to pick...

I so want Mega Charizard, but I'm already keeping two fire-types around. Hmm.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on October 26, 2013, 12:12:21 am
If one of you is Goodwin, I like the way you fight. Good stuff! Creative moves with nonconventional pokemon I love it!

Goodwin is me, but I share the cart with my brother, and he was the one at the controls for that. He reported that the Zombie Tree tactic worked, which is what I wanted to experiment with though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 26, 2013, 12:15:56 am
If one of you is Goodwin, I like the way you fight. Good stuff! Creative moves with nonconventional pokemon I love it!

Goodwin is me, but I share the cart with my brother, and he was the one at the controls for that. He reported that the Zombie Tree tactic worked, which is what I wanted to experiment with though.

What.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on October 26, 2013, 12:22:00 am


Trevenant with a defensive build and Natural Cure. Fights for as long as it can, uses rest, switches out, cures sleep with natural cure, and is ready to repeat the process. Read about it on Smogon and decided to give it a try. Tough to get rid of if your opponent don't have STAB super-effective moves or a special attacking set-up sweeper.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 26, 2013, 12:22:32 am
All starters' middle evolutions look dumb.
Actualy Quiladin looks awesome compared to Chesnaught. Frogadier  looks better than Greninja beacuse Greninja abandons the bubbles on the neck for it's tongue.
Delphox on the other hand looks better than Braixen
Delphox is my favorite of  them by design, I mean c'mon: it's a pokemon MIKO, and Fire-psychic, heck yeah!
Greninja is nice that we have a water-dark starter able to use both water and dark pulse effectively.
and Chesnaught is an awesome offensive tank with a decent type.

The starters may not look like much outside Quiladin and Delphox but they're the best starters since Hoenn.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on October 26, 2013, 12:33:54 am
* Kicks Neonevin for calling Gen 5 ugly.

Really? The generation that feels like it is meant to be ugly (Urban blight and all that).

Trubish is looking at you angry right now
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 26, 2013, 12:36:54 am
* Kicks Neonevin for calling Gen 5 ugly.

Really? The generation that feels like it is meant to be ugly (Urban blight and all that).

Trubish is looking at you angry right now

I get what you mean, yeah. Trubbish and Garbodor are literally just bags of filth left outside.
Scraggy and Scrafty are meant to be like hoodlums that cause trouble (right down to their constantly having to hold their pants up, and in Scrafty's case a flap of skin on its neck resembling a hood)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 26, 2013, 12:49:39 am
* Kicks Neonevin for calling Gen 5 ugly.

Really? The generation that feels like it is meant to be ugly (Urban blight and all that).

Trubish is looking at you angry right now

I get what you mean, yeah. Trubbish and Garbodor are literally just bags of filth left outside.
Scraggy and Scrafty are meant to be like hoodlums that cause trouble (right down to their constantly having to hold their pants up, and in Scrafty's case a flap of skin on its neck resembling a hood)
And...Krookodile being dark type.
Yeah Gen5's theme was the bad-side of urban places.
For pete's sake Emboar = LOZ ganon ref.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 26, 2013, 12:56:37 am
I don't think I ever used Tepig without naming it Ganon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 26, 2013, 12:57:54 am
I don't think I ever used Tepig without naming it Ganon.
Why you no name him Bacon? (what i use instead since i hate ganon with a passion)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on October 26, 2013, 02:52:50 am
You guys don't like Braixen? D:

There hasn't been a cuter pokemon since Espeon!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 26, 2013, 03:04:58 am
You guys don't like Braixen? D:

There hasn't been a cuter pokemon since Espeon!
I said Delphox looks better than Braixen, not that i didnt like Braixen
I like that whole line. It's just I think Delphox, a miko, looks better. (I have a thing for Shrine Maidens from Japanese culture refs)
And I have to disagree with your since espeon part, for me, it's since Ralts, there hasn't been a cute pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 26, 2013, 09:35:56 am
Are power items not a 100% certainty for passing down IVs now? I attached a Power Lens to a Fennekin with perfect Sp. Atk. IV, confirmed via IV Judge in Kiloude, but only some of the offspring have the perfect Sp. Atk. IV. Is the IV Judge not perfectly accurate, or is it that the Power Lens doesn't pass down with 100% certainty? The Ditto I'm breeding with has a Power Anklet, if it makes any difference.

I mean, there's certainly a high ratio of the perfect Sp. Atk. IV, but it's not happening ALL of the time, which is bothering me.

Actually, checking back, it seems that some of the time, they have the speed IV of the Ditto, so can only one power item be used at a time?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on October 26, 2013, 09:46:36 am
If you have two power items, it's 50/50 I believe.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Singularity125 on October 26, 2013, 10:49:34 am
You can take accessories and socks off.  Yes, you can take off your socks, but not your hat.  No, I don't know why.
I think its just because they didn't really focus on hair, so the hats look better.

And yet, you remove your hat when you get a haircut and it looks just fine. I don't get it...  ::)

Oh, yes. I can't be counted on to actually beat the Elite 4 in any reasonable timeframe (so, only 2 pokes) but here's my friend code anyhow:
1118 - 1190 - 3950

Curious to see what I contribute.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 26, 2013, 01:19:10 pm
I'm trying to build my first ever competitive pokemon team, and I would greatly appreciate some input. Here's the pokemon I have so far:
Code: [Select]
Charizard @ Charizardite Y
Modest
Blaze / Drought

Solar Beam
Flamethrower
Air Slash
?

252 spd / 252 SpAt / 4 HP

------------------------------

Aegislash @ ?
Relaxed
Stance Change

Shadow Sneak
King's Shield
Shadow Claw
Sacred Sword

252 HP / 252 atk / 4 def

------------------------------

Helioptile @ Choice scarf
Timid
Solar Powered

Volt Switch
Thunderbolt
Grass Knot
?

252 Spe / 252 SpA / 4

------------------------------

Kabutops @ ?
? (-SpA)
Battle Armour

Rapid Spin
Stone Edge
?
?

252 Spe / ? / ?

------------------------------

I'm considering switching Kabutops for Tentacruel for rapid spin purposes, since Tentacruel is more defensive, which I like. I also like the sound of the Defensive Trevenant people talked about a while back, so I might go for that as well. Also considering having a protean Greninja because I like the style of it.

I'm thinking that I need some sort of fighting or psychic pokemon in here as well, to get better type coverage, but I don't know which one to use. Any suggestions? Suggestions for moves, natures and EV's are also greatly appreciated.

Also, as you can see, this requires a hidden ability Helioptile, which Reudh conveniently has in his friend safari. However, you've not added me yet, Reudh. Could you? Pretty please? (0877-0781-0571)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 26, 2013, 01:33:50 pm
I'm trying to build my first ever competitive pokemon team, and I would greatly appreciate some input. Here's the pokemon I have so far:
Code: [Select]
Charizard @ Charizardite Y
Modest
Blaze / Drought

Solar Beam
Flamethrower
Air Slash
?

252 spd / 252 SpAt / 4 HP

------------------------------

Aegislash @ ?
Relaxed
Stance Change

Shadow Sneak
King's Shield
Shadow Claw
Sacred Sword

252 HP / 252 atk / 4 def

------------------------------

Helioptile @ Choice scarf
Timid
Solar Powered

Volt Switch
Thunderbolt
Grass Knot
?

252 Spe / 252 SpA / 4

------------------------------

Kabutops @ ?
? (-SpA)
Battle Armour

Rapid Spin
Stone Edge
?
?

252 Spe / ? / ?

------------------------------

I'm considering switching Kabutops for Tentacruel for rapid spin purposes, since Tentacruel is more defensive, which I like. I also like the sound of the Defensive Trevenant people talked about a while back, so I might go for that as well. Also considering having a protean Greninja because I like the style of it.

I'm thinking that I need some sort of fighting or psychic pokemon in here as well, to get better type coverage, but I don't know which one to use. Any suggestions? Suggestions for moves, natures and EV's are also greatly appreciated.

Also, as you can see, this requires a hidden ability Helioptile, which Reudh conveniently has in his friend safari. However, you've not added me yet, Reudh. Could you? Pretty please? (0877-0781-0571)
Why not Both types in one Pokemon. Gallade? would leave another slot for more planning.
(EDIT/Note: I realize Gallade isnt as good as some other Psy or Fight options but I'm a biased-to-the-ralts-line fan)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 26, 2013, 01:58:28 pm
Oooh, that's a pretty good idea, I had forgotten that Gallade is a thing that exists. I can even get X-scissor on it to get a bug move in there! I'll have to get a hidden ability Ralts, though, since Justified is a lot better than Steadfast...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 26, 2013, 02:16:46 pm
Oooh, that's a pretty good idea, I had forgotten that Gallade is a thing that exists. I can even get X-scissor on it to get a bug move in there! I'll have to get a hidden ability Ralts, though, since Justified is a lot better than Steadfast...
Yeah i forget about justified a lot as i prefer synchronize on my Gardevoir line myself.
But yeah Close Combat, X scissor, Psycho Cut* and whatever else floats your boat is a good reason to use Gallade.
* - especially given this is a STAB Physical Psychic move with some actual power from it's user's atk stat. Most psychic, both types and moves, are special.
He is a bit slow though so...prep accordingly.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 26, 2013, 03:20:06 pm
So I ordered both games through a swedish online game/electronics shop.
Now all I have to do is wait.. maybe until monday or tuesday.. wednesday tops.
If I am unlucky however, another week or so.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 26, 2013, 04:02:25 pm
Ultimuh, if youre going to use online ordering, why not just use the eshop instead? Would save you some time and shipping as long as your sd card has ~7000 blocks on it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 26, 2013, 04:04:32 pm
I am one of those who prefer to have certain games in cartridges or cd/dvds.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 26, 2013, 04:04:46 pm
I am one of those who prefer to have certain games in cartridges or cd/dvds.
Same here.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 26, 2013, 04:16:52 pm
I prefer it for most things as well, but I'd expected no one nearby to actually have either available for ages once it came out, so I jsut got it the other way. Either way have fun once its arrived. :)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 26, 2013, 05:17:57 pm
If you really want a bullshit strong competitive team, you get most of the required pokemon straight off the bat.

Blaziken with speed boost is incredibly crazy. Adamant + life orb + protect = kill every single thing except Giratina and maybe choice scarfed mewtwo or a water type with some kind of speed up exceeding the insane number that Blaziken gets. Gets more insane under sunny day.

Venusaur is super duper strong with massive STAB against many different things like rock and water, both fairly common. Gets even more scary under sunny day because his speed DOUBLES.

Charizard Y is insane. Also donkeyballs strong in sunny day. Not to mention he actually summons sunny day. You see where I'm going with this.

Protean Greninja + choice scarf = everything dies.

The remaining two can be up to you.

That teamcomp is also really boring though, but if you want to win, it's hard to go wrong with those.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 26, 2013, 05:35:26 pm
If you really want a bullshit strong competitive team, you get most of the required pokemon straight off the bat.

Blaziken with speed boost is incredibly crazy. Adamant + life orb + protect = kill every single thing except Giratina and maybe choice scarfed mewtwo or a water type with some kind of speed up exceeding the insane number that Blaziken gets. Gets more insane under sunny day.

Venusaur is super duper strong with massive STAB against many different things like rock and water, both fairly common. Gets even more scary under sunny day because his speed DOUBLES.

Charizard Y is insane. Also donkeyballs strong in sunny day. Not to mention he actually summons sunny day. You see where I'm going with this.

Protean Greninja + choice scarf = everything dies.

The remaining two can be up to you.

That teamcomp is also really boring though, but if you want to win, it's hard to go wrong with those.

No, thanks. I ditched the event Blaziken because he was so strong, it didn't feel fair. I didn't bother evolving Charmander. My main two Pokemon were Lucario and Gardevoir, who I kept with me pretty much the whole game.
Spoiler: Postgame (click to show/hide)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 26, 2013, 05:39:35 pm
When I do get my games, I wonder... Which one should be my main game and which one should be the one, where I collect those not found in the other and send them to my main one?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 26, 2013, 05:48:44 pm
No, thanks. I ditched the event Blaziken because he was so strong, it didn't feel fair. I didn't bother evolving Charmander. My main two Pokemon were Lucario and Gardevoir, who I kept with me pretty much the whole game.
Spoiler: Postgame (click to show/hide)
More or less. He's so bullshitty. All you have to do is protect once and you're faster than everything in the game. It's why I think anyone using him is ultra lame. Same with Charizard Y and Mewtwo. Still, you can't deny how brutally overpowered he is.

Did you know there's a mega Hexacross? :P It looks like Megaman. Someone just used it against me, was an awesome and interesting battle. I lost to Aegislash though simply because my final pokemon was Snorlax so even though Aegislash only had 10hp, I couldn't kill it hahaha.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 26, 2013, 05:57:00 pm
So while I was showering, I had idea

Wonder Tournament!
Rules
1. Obtain a team of six pokemon obtained through Wondertrade.
2. You must use the first mon you get with each trade.
3. You may retrade a mon you get if it's a repeat species of one you've previous gotten in your team.
4. You get 3 free retrades along with the same species rule.
5. Mons must be obtained on a chosen day, and tournament shall be held one week later to give time to train them.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 26, 2013, 09:36:02 pm
No, thanks. I ditched the event Blaziken because he was so strong, it didn't feel fair. I didn't bother evolving Charmander. My main two Pokemon were Lucario and Gardevoir, who I kept with me pretty much the whole game.
Spoiler: Postgame (click to show/hide)
More or less. He's so bullshitty. All you have to do is protect once and you're faster than everything in the game. It's why I think anyone using him is ultra lame. Same with Charizard Y and Mewtwo. Still, you can't deny how brutally overpowered he is.

Did you know there's a mega Hexacross? :P It looks like Megaman. Someone just used it against me, was an awesome and interesting battle. I lost to Aegislash though simply because my final pokemon was Snorlax so even though Aegislash only had 10hp, I couldn't kill it hahaha.

Yeah, I found out about Heracross today. It... It looks kinda retarded, I'm not going to lie. After I saw it, it occurred to me that Heracross is probably based off a dung beetle. I don't like it at all. Also, there's a Mega Pinsir, but I haven't seen it yet.

I found some Banettite, though, so I'm going to try finding a Banette somewhere.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 26, 2013, 09:58:10 pm
I believe Mega Banette gets priority destiny bond. Pretty silly haha. Basically you need to use your weakest pokemon to kill her.

Well... she kinda gets priority everything too.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 26, 2013, 11:18:12 pm
No, thanks. I ditched the event Blaziken because he was so strong, it didn't feel fair. I didn't bother evolving Charmander. My main two Pokemon were Lucario and Gardevoir, who I kept with me pretty much the whole game.
Spoiler: Postgame (click to show/hide)
More or less. He's so bullshitty. All you have to do is protect once and you're faster than everything in the game. It's why I think anyone using him is ultra lame. Same with Charizard Y and Mewtwo. Still, you can't deny how brutally overpowered he is.

Did you know there's a mega Hexacross? :P It looks like Megaman. Someone just used it against me, was an awesome and interesting battle. I lost to Aegislash though simply because my final pokemon was Snorlax so even though Aegislash only had 10hp, I couldn't kill it hahaha.

Yeah, I found out about Heracross today. It... It looks kinda retarded, I'm not going to lie. After I saw it, it occurred to me that Heracross is probably based off a dung beetle. I don't like it at all. Also, there's a Mega Pinsir, but I haven't seen it yet.

I found some Banettite, though, so I'm going to try finding a Banette somewhere.

Heracross and Pinsir are Stag and Hercules beetles iirc.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 26, 2013, 11:58:58 pm
No, thanks. I ditched the event Blaziken because he was so strong, it didn't feel fair. I didn't bother evolving Charmander. My main two Pokemon were Lucario and Gardevoir, who I kept with me pretty much the whole game.
Spoiler: Postgame (click to show/hide)
More or less. He's so bullshitty. All you have to do is protect once and you're faster than everything in the game. It's why I think anyone using him is ultra lame. Same with Charizard Y and Mewtwo. Still, you can't deny how brutally overpowered he is.

Did you know there's a mega Hexacross? :P It looks like Megaman. Someone just used it against me, was an awesome and interesting battle. I lost to Aegislash though simply because my final pokemon was Snorlax so even though Aegislash only had 10hp, I couldn't kill it hahaha.

Yeah, I found out about Heracross today. It... It looks kinda retarded, I'm not going to lie. After I saw it, it occurred to me that Heracross is probably based off a dung beetle. I don't like it at all. Also, there's a Mega Pinsir, but I haven't seen it yet.

I found some Banettite, though, so I'm going to try finding a Banette somewhere.

Heracross and Pinsir are Stag and Hercules beetles iirc.
Kabutomushi actually..."Japanese Rhinoceros Beetle"
image file link: http://upload.wikimedia.org/wikipedia/commons/6/66/Kabutomushi-JapaneseBeetle-July2004.jpg
As you can see from linked image...almost the exact shape.
Mega Hera though is weird and I'm unsure to what it's supposed to be.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on October 27, 2013, 12:00:27 am
So while I was showering, I had idea

Wonder Tournament!
Rules
1. Obtain a team of six pokemon obtained through Wondertrade.
2. You must use the first mon you get with each trade.
3. You may retrade a mon you get if it's a repeat species of one you've previous gotten in your team.
4. You get 3 free retrades along with the same species rule.
5. Mons must be obtained on a chosen day, and tournament shall be held one week later to give time to train them.

Sounds fun. If we get enough people, I'm in.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 27, 2013, 12:40:41 am
No, thanks. I ditched the event Blaziken because he was so strong, it didn't feel fair. I didn't bother evolving Charmander. My main two Pokemon were Lucario and Gardevoir, who I kept with me pretty much the whole game.
Spoiler: Postgame (click to show/hide)
More or less. He's so bullshitty. All you have to do is protect once and you're faster than everything in the game. It's why I think anyone using him is ultra lame. Same with Charizard Y and Mewtwo. Still, you can't deny how brutally overpowered he is.

Did you know there's a mega Hexacross? :P It looks like Megaman. Someone just used it against me, was an awesome and interesting battle. I lost to Aegislash though simply because my final pokemon was Snorlax so even though Aegislash only had 10hp, I couldn't kill it hahaha.


Yeah Blaziken is sorta BS...

So I'm trying to breed an even more broken one! :)

Currently got perfect IV attack on a male and Speed boost on the female and am trying to forge a combo of the two onto a new female.  Then I'm gonna force some perfect Ivs onto a sentret.  I will then level the sentret up till it gets BATON PASS.  Then I will destiny Knott the sentret and Everstone the female speed boost torchic and probably hatch about 50-100 eggs.  Of course the end result will be passing like 3 speed boosts to burning luxray or bulk up gogoat.  This will make all the random battle people weep :)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 27, 2013, 01:16:27 am
Yeah Blaziken is sorta BS...

So I'm trying to breed an even more broken one! :)

Currently got perfect IV attack on a male and Speed boost on the female and am trying to forge a combo of the two onto a new female.  Then I'm gonna force some perfect Ivs onto a sentret.  I will then level the sentret up till it gets BATON PASS.  Then I will destiny Knott the sentret and Everstone the female speed boost torchic and probably hatch about 50-100 eggs.  Of course the end result will be passing like 3 speed boosts to burning luxray or bulk up gogoat.  This will make all the random battle people weep :)
That...sounds kinda terrifying. (http://i163.photobucket.com/albums/t317/Culise/Smilies/gaa.gif)

So while I was showering, I had idea

Wonder Tournament!
Rules
1. Obtain a team of six pokemon obtained through Wondertrade.
2. You must use the first mon you get with each trade.
3. You may retrade a mon you get if it's a repeat species of one you've previous gotten in your team.
4. You get 3 free retrades along with the same species rule.
5. Mons must be obtained on a chosen day, and tournament shall be held one week later to give time to train them.
I would completely and utterly be game for this. ^_^
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on October 27, 2013, 01:20:37 am
What would be the best Pokemon and moveset to catch another Pokemon? I know False Swipe and a status effect move that induces Sleep. Would Sleep Powder be the best? Synchroniser ability may be handy too...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on October 27, 2013, 01:21:16 am
Wait... does this mean Pokémon finally has... Power Creep?

WOW, I never thought that would happen.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 27, 2013, 01:38:43 am
What would be the best Pokemon and moveset to catch another Pokemon? I know False Swipe and a status effect move that induces Sleep. Would Sleep Powder be the best? Synchroniser ability may be handy too...
Hmm, Breloom and Parasect get Spore + False Swipe (100% effective on non-Grass), while Gallade gets Hypnosis + False Swipe (60% effective, but more general).  Ghosts can be trickier; I don't think anything gets a Sleep move, a Foresight/Scrappy variant, and False Swipe all in one, though I could easily be wrong with that.  Unfortunately, also, nothing gets both Synchronize and False Swipe as far as I can tell, but a fainted Pokemon at the front of the party still gets its field Ability effect unless it changed in Gen 6 (useful also for farming items by combining the abilities Compound Eyes and Frisk). 

EDIT: I'm completely silly, because I forgot the ultimate ideal for movesets: Smeargle.  Spore + False Swipe + Foresight/Soak = Ideal Swiper. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 27, 2013, 01:49:29 am
Ah Blaziken, First starter to ever make itself Uber with it's lovely Speed Boost, and now everyone hates it.
Just goes to show why I'm such a a fan of Hoenn Pokemon - They be good Pokemon.

This wonder tournament sounds fine (though i don't have the free time to deal with tournaments in PKMN MP) but i'd have to say Rule 4 contradicts the idea, yeah it allows for a second chance, but lower it to two free trades, 3 is half a team and half your team can make a much huger difference compared to 1/3rd.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 27, 2013, 01:53:13 am
What would be the best Pokemon and moveset to catch another Pokemon? I know False Swipe and a status effect move that induces Sleep. Would Sleep Powder be the best? Synchroniser ability may be handy too...
Hmm, Breloom and Parasect get Spore + False Swipe (100% effective on non-Grass), while Gallade gets Hypnosis + False Swipe (60% effective, but more general).  Ghosts can be trickier; I don't think anything gets a Sleep move, a Foresight/Scrappy variant, and False Swipe all in one, though I could easily be wrong with that.  Unfortunately, also, nothing gets both Synchronize and False Swipe as far as I can tell, but a fainted Pokemon at the front of the party still gets its field Ability effect unless it changed in Gen 6 (useful also for farming items by combining the abilities Compound Eyes and Frisk). 

EDIT: I'm completely silly, because I forgot the ultimate ideal for movesets: Smeargle.  Spore + False Swipe + Foresight/Soak = Ideal Swiper.
Absol. It doesn't have sleep, but it gets False Swipe, Thunder Wave and a huge Attack.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on October 27, 2013, 08:47:25 am
Just my luck. I choose the version with the physically attacking Zard, and I get a Charmander with perfect Spec Attack IVs.

Also, I really regret selling my destiny knot for peanuts. Who would've guessed it would actually be useful.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 27, 2013, 09:12:13 am
You can get another one.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 27, 2013, 09:33:06 am
Ah Blaziken, First starter to ever make itself Uber with it's lovely Speed Boost, and now everyone hates it.
Just goes to show why I'm such a a fan of Hoenn Pokemon - They be good Pokemon.

I liked the Hoenn generation, too, but then again, I also skipped several generations from R/S/E to X/Y, so I may be a bit biased. It would be cool if I could get Latias back in my game again, but I'm not sure if the 3DS can use a link cable, hahaha.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 27, 2013, 09:38:16 am
To get your latias, you'll need to trade it up through games until you reach into black and white (or their fourth version), and then use poketransfer/pokemon bank when it comes out in december to get it into X/Y. This will require a DS lite ( or original ds), pal park, a 3ds, and one game each per missing generation.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 27, 2013, 09:41:44 am
To get your latias, you'll need to trade it up through games until you reach into black and white (or their fourth version), and then use poketransfer/pokemon bank when it comes out in december to get it into X/Y. This will require a DS lite ( or original ds), pal park, a 3ds, and one game each per missing generation.

I like Latias, but I don't like Latias that much. That's just a bit too much of a hassle. Oh well.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 27, 2013, 10:50:02 am
Or you could get White 2, catch it in the Dreamyard, then transfer it from there.

Also, remember how I recommended Absol as a monster catcher? I had Absol on the brain because I was trying to get one with a good nature for that very purpose. Lo and behold, the one that does is a shiny. It has been named DIS*, and I predict it will do extremely well.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on October 27, 2013, 01:21:30 pm
My breeding project has been an interesting learning experience, mostly about not polluting my nicely eugenics-approved gene pool with random outside influences.

Oh, this is about Pokémon, by the way, just in case you thought otherwise :)

Got a bunch of Marill bred to 5 perfect IVs, but then realised it might be a good idea to breed moves in too; this diluted the gene-pool down quite a lot, but diligent breeding has led to my first successful 5IV Belly Drum + Aqua Jet Marill.

It even got the right ability (Huge Power), which is a relief - the first set I was breeding got Thick Fat, which is not quite as helpful.

Hopefully I can get a second of a different gender, then breed them together for much better odds of 1/6 of getting all 5 IVs passed down using the Destiny Knot.

Then I can just sort out my boxes (I have about 5 boxes full of Marill of varying degrees of not-quite-perfect right now), cause a minor ecological disaster by releasing all the unsuccessful breeds around Kiloude City, and then send some of the 4 and 5 perfect IV specimens out via Wonder Trade to see what I get.

That last step still seems a long way off though.

Even so, I've learned from this project that although breeding 5IVs in first is not a great idea, my intent was to breed to pass the IVs on to other Pokémon - taking advantage of existing species with good IVs to breed better Pokémon of other types more quickly. So hopefully I can streamline the process a bit for the next one.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 27, 2013, 03:12:10 pm
Holy Jeebus, I didn't realize friend safari gave you safaris of the friends that don't have X and Y. I have 47 safaris hahaha... It's going to take so long seeing what's available.

I hope one of these has a ditto. Then I can breed up a 5 IV Ditto and make monster pokemon of unparalleled power.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Drakale on October 27, 2013, 03:57:42 pm
You can't breed ditto's though, you have to catch that perfect one.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 27, 2013, 04:02:17 pm
Aww... Well so much for that plan.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 27, 2013, 04:08:20 pm
Can still breed OTHER Pokemon with Ditto.
Unless they changed that?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on October 27, 2013, 04:13:16 pm
Yeah, but you only need a perfect Ditto once to spread it's IVs, otherwise you'll need pokemon in a bunch of different egg groups.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 27, 2013, 04:13:38 pm
By the way, can one of you guys tell me what my final friend safari pokemon is?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on October 27, 2013, 04:24:04 pm
I don't think you've added me, but Silfurdreki gets Fletchinders.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 27, 2013, 04:27:58 pm
I don't think you've added me, but Silfurdreki gets Fletchinders.
I added you now.

Edit: Got the ditto =D
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 27, 2013, 04:34:25 pm
By the way, can one of you guys tell me what my final friend safari pokemon is?
Braixen.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on October 27, 2013, 04:43:30 pm
Ah Blaziken, First starter to ever make itself Uber with it's lovely Speed Boost, and now everyone hates it.
Just goes to show why I'm such a a fan of Hoenn Pokemon - They be good Pokemon.

I liked the Hoenn generation, too, but then again, I also skipped several generations from R/S/E to X/Y, so I may be a bit biased. It would be cool if I could get Latias back in my game again, but I'm not sure if the 3DS can use a link cable, hahaha.

I never played Gen III and I think they have great pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 27, 2013, 04:54:28 pm
By the way, can one of you guys tell me what my final friend safari pokemon is?
Braixen.
Thanks!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kansa on October 27, 2013, 05:09:05 pm
I've finally defeated the elite 4 so I should have the third pokemon in my friend safari now
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 27, 2013, 05:33:34 pm
I don't think you've added me, but Silfurdreki gets Fletchinders.

Ah, cool, thanks.

I've been hearing on the grapevine that Gale Wings Talonflame is kicking ass when it's used with brave bird...
If I didn't wan't use my Charizard so badly, I'd probably get one and try it out.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 27, 2013, 05:41:03 pm
Yeah.

A Brave Bird Talonflame OHKO'ed my tank specced Snorlax.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 27, 2013, 09:25:46 pm
Finally. Got my mons. To Amie level 5.

So much fruit...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 27, 2013, 09:36:32 pm
Yeah.

A Brave Bird Talonflame OHKO'ed my tank specced Snorlax.

what

Even with snorlax's comparatively low defense stat, his HP should allow him to sponge off /one/ hit of that.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 27, 2013, 09:52:37 pm
I'm betting it had a bunch of attack boosts going on.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on October 27, 2013, 10:44:48 pm
...Well. Apparently my entire city is sold of of X. :-\

Seriously, I trekked around yesterday to a bunch of different EB and JB stores and got the same result each time.
I might try again later, since some shops were shut yesterday, but then again maybe Fate is just conspiring to keep me from buying it.
Funny thing is, there were plenty of copies of Y.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 27, 2013, 11:08:26 pm
I don't think you've added me, but Silfurdreki gets Fletchinders.

Ah, cool, thanks.

I've been hearing on the grapevine that Gale Wings Talonflame is kicking ass when it's used with brave bird...
If I didn't wan't use my Charizard so badly, I'd probably get one and try it out.
Yeah.  Its stats are pretty mediocre, but that +1 Priority to all things Flying is all sorts of funny.  For instance, did you know that every Pokemon with Speed Boost, new or old, is weak to Flying? :3

Picked up a Multiscale Dratini and Gale Wings Fletchling off GTS, as well as a Clefairy, and am on my way to finally finishing up a Magic Bounce Espeon (last breeding stage).  PR Videos are also more fun than I thought at first, especially with the new daily phrases from Cafe Action in Lumiose.  Hmmm, Crobat, Dragonite, Talonflame, Togekiss...I should actually build a full flying team. ^_^
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on October 27, 2013, 11:35:16 pm
I don't think you've added me, but Silfurdreki gets Fletchinders.

Ah, cool, thanks.

I've been hearing on the grapevine that Gale Wings Talonflame is kicking ass when it's used with brave bird...
If I didn't wan't use my Charizard so badly, I'd probably get one and try it out.
Yeah.  Its stats are pretty mediocre, but that +1 Priority to all things Flying is all sorts of funny.  For instance, did you know that every Pokemon with Speed Boost, new or old, is weak to Flying? :3

Picked up a Multiscale Dratini and Gale Wings Fletchling off GTS, as well as a Clefairy, and am on my way to finally finishing up a Magic Bounce Espeon (last breeding stage).  PR Videos are also more fun than I thought at first, especially with the new daily phrases from Cafe Action in Lumiose.  Hmmm, Crobat, Dragonite, Talonflame, Togekiss...I should actually build a full flying team. ^_^

Sharpedo would like to have a word with you... but it couldn't survive a brave bird anyway, so its a moot point.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 28, 2013, 12:03:30 am
Yeah, Sharpedo's weak to everything.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 28, 2013, 12:48:51 am
Weirdsound, what's up with your internet man? Why is there constantly a "connection interrupted" when I battle you? It never happens with anyone else.

Your teamcomp is pretty freaking strong though. I'm just glad I managed to kill that Wiscash. Not sure what I could do against that mega evolution though. I could probably do better if I got life orbs and such but Battle Maison is such an incredible bore.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: nuclearwhale on October 28, 2013, 01:11:29 am
You were actually battling me, Weirdsound's brother. The Internet is just plain bad in my room. Tommorow I can battle somewhere with decent connection. As for the Whiscash, I am incredibly proud of the thing. For an NU Pokemon, it sure does do its job pretty well. It's also why I was trying to give you a barbroach earlier, as it has dragon dance as an egg move.

Please excuse any and all mistakes, as I had to type this on my phone.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 28, 2013, 01:18:09 am
You were actually battling me, Weirdsound's brother. The Internet is just plain bad in my room. Tommorow I can battle somewhere with decent connection. As for the Whiscash, I am incredibly proud of the thing. For an NU Pokemon, it sure does do its job pretty well. It's also why I was trying to give you a barbroach earlier, as it has dragon dance as an egg move.

Please excuse any and all mistakes, as I had to type this on my phone.
No worries. They were both close matches though. I specifically brought the spore dinosaur out the second round just for your Whiscash, which I'm sure you've noticed hahaha.

Oh, well, that explains why you were trying to give me that haha. It's okay, I'm not a big catfish guy. :P

Still, like I've mentioned before, I really like fighting you as you use fun Pokemon that I don't expect. Well... I kinda expect the Metagross and the freaking zombie tree now though. That Whiscash completely ruined my plans to have Tyranitar dominate the field as I had to keep cycling him out in fear of earthquake. That first battle was actually pretty hilarious as when I noticed you brought the catfish along, I realized my entire team was weak to earthquake hahaha! Next time I'll have a much better set up tank!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: nuclearwhale on October 28, 2013, 01:24:50 am
The lack of variety can't really be helped as of now. I'm working as fast as I can to train a wide variety of  Pokemon, but I am no miracle worker. Once the bank comes out and I can transfer all of my old Pokemon, you had better believe that I will have a ton more tricks up my sleeve. Right now I'm working on breeding a calm Cleffa to act as a cleric and my dragon killer.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 28, 2013, 09:56:49 am
Ooh i had that shiny feeling alright.

I was just looking around in the safari and noticed the encounter rate for rarer pokemon was usually high today, as if the equation had changed - every time this has happened, i have received a Shiny encounter from it but been rarely able to catch it.
Today i just caught my first XY shiny in friends safari: A male Timid soudproof Loudred.
Now I gotta figure out what to do with timid violet Guitar Amp monster.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on October 28, 2013, 10:27:36 am
I kind of wonder what Pokémon I'd have as a pet...

I'd probably go with Growouth (or whatever that fire stripped doggy is)

Though I probably should go with something that isn't a fire type... a Normal type would probably be best... but I'd want something fuzzy.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 28, 2013, 10:29:36 am
Ooh i had that shiny feeling alright.

I was just looking around in the safari and noticed the encounter rate for rarer pokemon was usually high today, as if the equation had changed - every time this has happened, i have received a Shiny encounter from it but been rarely able to catch it.
Today i just caught my first XY shiny in friends safari: A male Timid soudproof Loudred.
Now I gotta figure out what to do with timid violet Guitar Amp monster.
Boomburst Boomburst Boomburst
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 28, 2013, 10:43:06 am
I kind of wonder what Pokémon I'd have as a pet...

I'd probably go with Growouth (or whatever that fire stripped doggy is)

Though I probably should go with something that isn't a fire type... a Normal type would probably be best... but I'd want something fuzzy.
Growlithe

Ooh i had that shiny feeling alright.

I was just looking around in the safari and noticed the encounter rate for rarer pokemon was usually high today, as if the equation had changed - every time this has happened, i have received a Shiny encounter from it but been rarely able to catch it.
Today i just caught my first XY shiny in friends safari: A male Timid soudproof Loudred.
Now I gotta figure out what to do with timid violet Guitar Amp monster.
Boomburst Boomburst Boomburst
Uh yeah that'd be ideal, if I used Exploud, but I don't
EDIT:
Most of the normal types I used got converted to Fairy-type. the most notable being Togepi/tic/Kiss becoming Fairy Flying
I'd use Pyroar, yeah, but i dislike the normal type in general
The only Normal type I'd main if it were ever to exist would be a dual-type, ghost-normal type pokemon, alas none such exists yet.
EDIT2:
Just got a good offer on my Loudred from a local friend. Not passing this up sorry guys.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 28, 2013, 12:56:50 pm
Bwahaha!

I just had both one of the lamest and most ridiculous pokemon matches yet!

3v3 random battle against Japanese guy. 28 minutes left of the clock. We both have two pokemon left.

I brought out Aegislash. He brings out Snorlax.

Cue music (http://www.youtube.com/watch?v=4qwKCQ4M2Nw).

25 minutes remaining. I King's Shielded his crunch 3 times, so now he does no damage. Also we both have leftovers so no one can hurt anyone.

20 minutes remaining. The both of us just use amnesia and swords dance respectively constantly.

10 minutes remaining. He thinks I must be afk by now so he takes the chance and switches in his Garchomp. Unfortunately for him, my x8 attack obliterates it. So Snorlax comes in again.

5 minutes remaining. We're both just using amnesia and swords dance.

1 minute remaining. Running out of swords dance, thankfully he uses yawn on me so I don't have to do anything.

1 second remaining. I wonder if this guy realizes he will lose since I still have one more (10hp) pokemon.

VICTORY!!!! (http://www.youtube.com/watch?v=PgjGO2UMPuA)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 28, 2013, 02:58:19 pm
So er apparently Pikachu is going to be a hardboiled detective. (http://www.siliconera.com/2013/10/28/top-secret-pokmon-game-revealed-detective-game-featuring-pikachu/)

I am confuzzled
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Felius on October 28, 2013, 03:12:03 pm
So, just grabbed pokemon Y used (technically. Someone with an European 3ds had bought it, couldn't make it work for obvious reasons and returned with the store, but since it was already opened, it couldn't count as "new" anymore, which means her loss was my profit. :P )

On other notes, since my character name is Felius, apparently I'm going to be nicknamed F-Meister... "Hint, hint, nudge, nudge" comes automatically with it. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Alkhemia on October 28, 2013, 03:18:35 pm
So er apparently Pikachu is going to be a hardboiled detective. (http://www.siliconera.com/2013/10/28/top-secret-pokmon-game-revealed-detective-game-featuring-pikachu/)

I am confuzzled
Huh should be interesting if it even comes to the States/EU
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 28, 2013, 03:32:58 pm
Awesome: finally got my female Eevee with anticipation in a lux ball and it has modest nature!
Finally. I'm going away from interwebs for awhile to get my Eeveeloution team set up. Adios guys!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 28, 2013, 03:46:50 pm
The terror is born!

Guile'sTheme (it goes with anything)
Torchic
Nature: Adamant
Ability: Speed Boost

Perfect IVs: Attack, Defense, Special Defense
Overall Superior stats

And... Baton Pass :)

I'm gonna Ev train for Attack and speed, minor in HP.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 28, 2013, 04:50:11 pm
So, just grabbed pokemon Y used (technically. Someone with an European 3ds had bought it, couldn't make it work for obvious reasons and returned with the store, but since it was already opened, it couldn't count as "new" anymore, which means her loss was my profit. :P )

On other notes, since my character name is Felius, apparently I'm going to be nicknamed F-Meister... "Hint, hint, nudge, nudge" comes automatically with it. :P
You know whats funny about the nickname thing? If you say no, and then put in the exact same thing your name is already, it still accepts it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: A Spoony Bard on October 28, 2013, 05:44:21 pm
Hey, if anyone with X is willing to trade a female Clauncher and Houndour, I'll gladly catch a pair of Y-exclusives to trade for them.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 28, 2013, 05:55:25 pm
Hey, if anyone with X is willing to trade a female Clauncher and Houndour, I'll gladly catch a pair of Y-exclusives to trade for them.
I've got Y but I can give you those no problem.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: A Spoony Bard on October 28, 2013, 05:57:27 pm
Hey, if anyone with X is willing to trade a female Clauncher and Houndour, I'll gladly catch a pair of Y-exclusives to trade for them.
I've got Y but I can give you those no problem.
Is there a specific Mon you want in return?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 28, 2013, 06:10:11 pm
Hey, if anyone with X is willing to trade a female Clauncher and Houndour, I'll gladly catch a pair of Y-exclusives to trade for them.
I've got Y but I can give you those no problem.
Is there a specific Mon you want in return?
You could give me the electric dog equivalent and shellder.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: A Spoony Bard on October 28, 2013, 06:25:12 pm
Hey, if anyone with X is willing to trade a female Clauncher and Houndour, I'll gladly catch a pair of Y-exclusives to trade for them.
I've got Y but I can give you those no problem.
Is there a specific Mon you want in return?
You could give me the electric dog equivalent and shellder.
Alright, thank you for the trade, I'm sure it would have taken a while to get both of them otherwise, given how most of the fair trades on the GTS get snatched up very quickly.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 28, 2013, 06:31:57 pm
You're welcome.

I have almost every single pokemon available so if you need anything bred, I should be able to accommodate.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 28, 2013, 08:21:15 pm
I've been doing a bit of running around in the Friend Safari. Vaaern's last pokemon is Shuckle.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 28, 2013, 08:29:04 pm
I've been getting obliterated in random battles. I think I've made my teams so exclusively dedicated to destroying Mewtwo and other legendaries that I'm actually kinda shit at fighting anything else.

At least none of the current legendaries can beat me.

My most humiliating loss came from when the enemy used a level 30 ditto to impersonate my Garchomp and outraged my whole team. I just sat there wondering how his Garchomp had priority over mine.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 28, 2013, 08:44:10 pm
I've been getting obliterated in random battles. I think I've made my teams so exclusively dedicated to destroying Mewtwo and other legendaries that I'm actually kinda shit at fighting anything else.

At least none of the current legendaries can beat me.

My most humiliating loss came from when the enemy used a level 30 ditto to impersonate my Garchomp and outraged my whole team. I just sat there wondering how his Garchomp had priority over mine.

Speed tie. If two pokemon have identical speed stats, it rolls a dice to check who goes first.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 28, 2013, 08:47:45 pm
It could also have been carrying a Choice Scarf.  That's a common pick to ensure it can always outspeed and revenge-kill sweepers. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 28, 2013, 10:05:06 pm
Overspecialized is like monotype: Interesting but not greatly successful.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 28, 2013, 11:30:08 pm
Wow, I lucked out. I just started breeding Honedge for a perfect one and the very first one I get is 29/30/30/31/30/10. It's practically perfect. Guessing the negative karma from the massive loss streak gave me this.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Mistercheif on October 28, 2013, 11:31:15 pm
So I finally completed the game.  It felt like you got a lot more exp compared to previous games...I didn't have to grind, and the elite four was a breeze (minus a bit of annoyance because of poison moves).

No to figure out what pokemon I want to IV breed first...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 28, 2013, 11:32:57 pm
So I finally completed the game.  It felt like you got a lot more exp compared to previous games...I didn't have to grind, and the elite four was a breeze (minus a bit of annoyance because of poison moves).

No to figure out what pokemon I want to IV breed first...

Yeah, the Experience Share is hilariously overpowered now.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 28, 2013, 11:47:25 pm
So I finally completed the game.  It felt like you got a lot more exp compared to previous games...I didn't have to grind, and the elite four was a breeze (minus a bit of annoyance because of poison moves).

No to figure out what pokemon I want to IV breed first...

Yeah, the Experience Share is hilariously overpowered now.

I feel like they tried to balance it out by making the random encounter exp far lower, though. Whenever I wanted to use a different Pokemon in my team, it felt like there was a ludicrous amount of time necessary to train it. Also, huge differences in experience from Pokemon to Pokemon. A Lickitung in Victory Road gave like ~800 exp compared to the ~2000 that Druddigon gives. Also, hordes of Lickitung are the most annoying thing ever because Wrap prevents escaping. Major pain in the ass without AOE.

I don't think they designed the new Exp. Share that well. I get the intentions behind it, but I'd prefer both an Exp. All key item and a Exp. Share held item. The Exp. All could give 1/4 of the total experience to each Pokemon in the team instead. That would probably be better than the 1/2 it currently gives, if I'm not mistaken.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 29, 2013, 12:13:02 am
The intention was to make it easier for those who like to capture and train lots of different pokemon instead of just maintaining a core team. That's why they also included the option to turn it off.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 29, 2013, 12:48:10 am
The intention was to make it easier for those who like to capture and train lots of different pokemon instead of just maintaining a core team. That's why they also included the option to turn it off.

Huh. Maybe that's why I found it so frustrating. I never really changed my base team too much. I swapped in a few Pokemon here and there. Though, I still think I prefer my Exp. Share from Sapphire.

EDIT: I just found a pink Sneasel in Drakele's Friend Safari. Woooooo. It wasn't the shiny Fennekin I've been trying to acquire, but it's something, at the least. It also has perfect Defense, Sp. Atk., and Speed IVs. Pretty neat. I take that back. It needs an Attack stat far more. At least the speed stat is good.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on October 29, 2013, 03:19:52 am
Wow, I lucked out. I just started breeding Honedge for a perfect one and the very first one I get is 29/30/30/31/30/10. It's practically perfect. Guessing the negative karma from the massive loss streak gave me this.

How do you accurately Calc IVs on a hatchling Pokemon? I thought you like needed to get it to lvl 20 or something before a calculator would give you exact numbers instead of just a range.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 29, 2013, 03:26:12 am
Wow, I lucked out. I just started breeding Honedge for a perfect one and the very first one I get is 29/30/30/31/30/10. It's practically perfect. Guessing the negative karma from the massive loss streak gave me this.

How do you accurately Calc IVs on a hatchling Pokemon? I thought you like needed to get it to lvl 20 or something before a calculator would give you exact numbers instead of just a range.

Get it to level 5, then take it to a battle where it gets raised to 50. Coupled with the characteristics, stats @ 5 and 50, and the judgement passed by that guy in the game somewhere, it can give you near exact numbers.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 29, 2013, 03:46:30 am
Wow, I lucked out. I just started breeding Honedge for a perfect one and the very first one I get is 29/30/30/31/30/10. It's practically perfect. Guessing the negative karma from the massive loss streak gave me this.

How do you accurately Calc IVs on a hatchling Pokemon? I thought you like needed to get it to lvl 20 or something before a calculator would give you exact numbers instead of just a range.

Get it to level 5, then take it to a battle where it gets raised to 50. Coupled with the characteristics, stats @ 5 and 50, and the judgement passed by that guy in the game somewhere, it can give you near exact numbers.

If you're done with the Elite Four, just take it to the Battle Institute in Lumiose. They'll automatically raise it to level 50 from level 1. You can check its stats, then forfeit all 5 battles and still receive 3 BP for it anyway. The judgment guy is in the Pokemon Center in Kiloude City. Also, the characteristic of the Pokemon is also indicative of its best stat (or one of them, if two IVs are the same).
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 29, 2013, 03:58:09 am
Added everyone listed up to this point in the OP.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 29, 2013, 06:53:59 am
Getting my games today, can almost not wait.
So.. should X be my main game or should Y be?
The other will solely exist to help me get those mons which aren't in the main one.
After that, I'll let family and close friends use it whenever they visit.

edit: So I have the games now, but the question above still stands..
Thing is that I do prefer the X versions of some megaevolutions, however Aggron is one of my favorites and it's in the Y version.
So if I trade it over to X, will I still be able to megaevolve it?
Or if I do the opposite, will Mewtwo keep its X megaevolution or will it automatically switch to the Y version when I move it?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 29, 2013, 09:19:45 am
Getting my games today, can almost not wait.
So.. should X be my main game or should Y be?
The other will solely exist to help me get those mons which aren't in the main one.
After that, I'll let family and close friends use it whenever they visit.

edit: So I have the games now, but the question above still stands..
Thing is that I do prefer the X versions of some megaevolutions, however Aggron is one of my favorites and it's in the Y version.
So if I trade it over to X, will I still be able to megaevolve it?
Or if I do the opposite, will Mewtwo keep its X megaevolution or will it automatically switch to the Y version when I move it?
Well, getting Aggron's Mega is just a matter of using the Aggronite held item, so all you would need to do if you want to use X and have a Mega Aggron is trade the Aggronite over from Y to X.  The same thing goes for Mewtwo and Charizard - Mewtwonite X and Charizardite X are items found only in X; Mewtwonite Y and Charizardite Y are only found in Y.  Unlike Gen 3 Deoxys, everything is tied to the items, not the actual version of the hosting cart.  So, as long as you have access to two consoles to use for the trades, you should be able to do everything you want in either version. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 29, 2013, 09:24:23 am
Getting my games today, can almost not wait.
So.. should X be my main game or should Y be?
The other will solely exist to help me get those mons which aren't in the main one.
After that, I'll let family and close friends use it whenever they visit.

edit: So I have the games now, but the question above still stands..
Thing is that I do prefer the X versions of some megaevolutions, however Aggron is one of my favorites and it's in the Y version.
So if I trade it over to X, will I still be able to megaevolve it?
Or if I do the opposite, will Mewtwo keep its X megaevolution or will it automatically switch to the Y version when I move it?
Well, getting Aggron's Mega is just a matter of using the Aggronite held item, so all you would need to do if you want to use X and have a Mega Aggron is trade the Aggronite over from Y to X.  The same thing goes for Mewtwo and Charizard - Mewtwonite X and Charizardite X are items found only in X; Mewtwonite Y and Charizardite Y are only found in Y.  Unlike Gen 3 Deoxys, everything is tied to the items, not the actual version of the hosting cart.  So, as long as you have access to two consoles to use for the trades, you should be able to do everything you want in either version.

Alright, that's decided then.
I'll go for Y as my main, since I prefer the legendary bird at the game-startup.

By the way, my 3DS Friend Code is: 5069-4028-9654
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on October 29, 2013, 10:47:49 am
Breeding the Marills was finally successful, so I started distributing them via WT.

Results have been interesting, mostly early-caught Pokémon no doubt fishing for late-game material, but a few amusing ones, most of all being the trade I just completed... for another Aqua Jet / Belly Drum Marill. Looks like the other guy was just cycling Pokémon back into WT until he got one he liked, in which case he'll be disappointed :p

Although since he got a 4-perfect IV with an extra egg move, it's definitely a trade-up. :)

I'll have to go through my boxes and clear out the other three or so boxes of less successful Marill, which will get released into the wild rather than sent out. Then it's time to think about my next breeding project; I was hoping to get some inspiration from my WT experiences but I doubt anyone wants perfect IVd male Combees.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 29, 2013, 11:06:47 am
Speaking of breeding I finally have my Magic Bounce Espeon, and...
I sent it out after EVing it to face a horde of smoochum, which the horde level was right around it's level, my attack took them down to 2/3rds, then they all used sing.
Only one one them was left awake afterwards.
Awesome.

That said I also have my Pixilate Sylveon, and can say I'm loving it!
Thanks again Neo for being so awesome!

EDIT: Added you Ultimuh.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 29, 2013, 12:20:58 pm
By the way, my 3DS Friend Code is: 5069-4028-9654

Added you as well. Be sure to add the people from the first post!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 29, 2013, 03:18:36 pm
Ultimuh's sarafi gives Quagsire and Krabby. Not sure on third pokemon yet though.

I'm well on my way to my core team...I just began working on My trapinch, which will eventually be my Flygon.

Ludicolo will be the finale pokemen, but question on Ludicolo: Should i focus on an Offensive Ludicolo(SPATK/Speed) or a Defensive(HP/SPDEF)?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 29, 2013, 03:51:26 pm
Argh, why must Ralts be so.. elusive in my game?
I have been running all over theese flowers for over an hour now.
And accidenlty killed two THREE!!! due to critical hits.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 29, 2013, 03:59:06 pm
Ultimuh's sarafi gives Quagsire and Krabby. Not sure on third pokemon yet though.

Ooooh, beat elite 4 quickly, there's a 25% chance that the last pokemon in there is Frogadier! A Protean Frogadier safari would be delicious.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 29, 2013, 04:25:58 pm
Argh, why must Ralts be so.. elusive in my game?
I have been running all over theese flowers for over an hour now.
And accidenlty killed two THREE!!! due to critical hits.
Unless you're bent on getting a ralts before the second gym, you can receive one in an In-game trade after beating the champion.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 29, 2013, 04:29:03 pm
Argh, why must Ralts be so.. elusive in my game?
I have been running all over theese flowers for over an hour now.
And accidenlty killed two THREE!!! due to critical hits.
Unless you're bent on getting a ralts before the second gym, you can receive one in an In-game trade after beating the champion.
Oh? Well then, sounds like half my problem is solved.
Thing is that I want two Ralts, one male and one female.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on October 29, 2013, 05:02:56 pm
Argh, why must Ralts be so.. elusive in my game?
I have been running all over theese flowers for over an hour now.
And accidenlty killed two THREE!!! due to critical hits.
Unless you're bent on getting a ralts before the second gym, you can receive one in an In-game trade after beating the champion.
Oh? Well then, sounds like half my problem is solved.
Thing is that I want two Ralts, one male and one female.

Whenever there's a forced-capture event (which has happened in previous games; Black / White didn't allow you to continue the story unless you capture the version legendary), I breed a bunch of Synchronize-ability pokémon so that I can catch it with the nature I want.

So with X, I figured I'd capture and breed Ralts (last version, it was Eevee -> Espeon / Umbreon, which was hilariously inefficient), once I got to the point that Ralts was a thing.

I've got about a box and a half of them spare if you wanted to trade a couple of more easily-obtained pokes for them :) This was pre-E4, though, so I can't guarantee their stats and they're all level 1, but if you want a specific nature I've probably got it (I have 24/25 Synchronizers, because I can't remember if there is a nature-specific daily event this time)

My FC is 1934-0651-7388 if this is any help to you.

And since I'm posting my FC, if anyone could let me know the type and inhabitants of my Safari, I'd be grateful (and also grateful for having some Friends to Safari, since at the moment I'm all on my own :( )
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 29, 2013, 05:21:10 pm
Added you, Calech.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on October 29, 2013, 05:26:46 pm
So is there any *disadvantage* to Mega Evolving your Pokemon, apart from the fact that (as far as I can tell) you can only do it for one Pokemon per battle? If not... ugh, cutscenes EVERY single battle? :(
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 29, 2013, 05:27:34 pm
I added you as well. Mine, along with many other's FCs are in the first post. If you add people there, you won't be all on your own any more! :)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kansa on October 29, 2013, 05:29:09 pm
Well you can't use other held items if you do use mega evolution
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on October 29, 2013, 05:32:12 pm
So is there any *disadvantage* to Mega Evolving your Pokemon, apart from the fact that (as far as I can tell) you can only do it for one Pokemon per battle? If not... ugh, cutscenes EVERY single battle? :(

You only get the long cutscene once per game-startup, as far as I can tell; afterwards you get the shorter version. (Haven't tried competitive yet, so it may be always-shorter for that).

And there are some disadvantages; the type changes may not always be favourable (eg. Mega-Evolving Gengar into an Earthquake, or Charizard-X into an Outrage), so if an enemy predicts your move or gets lucky, it might not be so good. (pre-edit) Also takes up an item slot that could be used for other things, as Kansa pointed out.

But for general in-game purposes, there's very little reason not to Mega-Evolve where possible, especially since you're guaranteed at least two pokes capable of it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on October 29, 2013, 05:39:13 pm
Long vs. short cutscene? Huh, I only noticed one version...

Oh, good point about the items - I forgot that the mega stone consumes the Pokemon's item slot! I guess mega evolution is for folks who want generalist Pokemon, seeing as it raises all their stats at once, while the other items such as the ones that increase power of specifically typed moves are for more specialist Pokemon fans?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on October 29, 2013, 05:42:10 pm
The long one is pretty OK, so...

Since I mostly go double battles, I either mega on first chance (depending on who goes out first on both sides) or have two in reserve. Yes, it takes items, but I don't have enough items to care, plus that one time I accidentally left my Roseli berry on my Yvetal during single player...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 29, 2013, 06:02:55 pm
So is there any *disadvantage* to Mega Evolving your Pokemon, apart from the fact that (as far as I can tell) you can only do it for one Pokemon per battle? If not... ugh, cutscenes EVERY single battle? :(

You only get the long cutscene once per game-startup,
If fighting E4 and you start up, you have long cutscene on your first E4 challenge, then once more on your challenge with Champion.
Always happens for me and always happens against rival for me as well. I think it's randomized outside of those important battles though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on October 29, 2013, 06:06:51 pm
Oh, I hadn't noticed that - mostly because Mega-Evolving would be a bit overkill in those fights :) (I had the Exp Share on through the game so outlevelled the Champion for the first time ever)

I think the Champion one may be because...

Spoiler (click to show/hide)

And it would be logically the same for the other fights where that applies, but in most cases through the game I didn't use my megas.

Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 29, 2013, 06:17:51 pm
Wait, you lose Mega Evolution items when you use them? How do you get extras?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on October 29, 2013, 06:21:36 pm
Wait, you lose Mega Evolution items when you use them? How do you get extras?

No, they stay attached to your Pokémon. Just don't trade them off unless you have a spare somehow!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 29, 2013, 08:58:23 pm
Calech, your Friend Safari type is Dark and you have Pawniard, Crawdaunt, and one other that I didn't find yet. Your Friend Safari is almost a carbon copy of Kanil's, though, so your third may be Liepard.

Also, anyone want a shiny Crawdaunt? I randomly found one while browsing Calech's Friend Safari and it's really nothing special. Just orange where the red should be and a bit of purple. Level 30 with perfect IVs in Defense and Special Attack, Shell Armor, and Careful nature. I can even give it a nickname if you want before we trade. If nobody wants it, it'll probably get Wonder Traded away eventually.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 29, 2013, 09:02:41 pm
Calech, your Friend Safari type is Dark and you have Pawniard, Crawdaunt, and one other that I didn't find yet. Your Friend Safari is almost a carbon copy of Kanil's, though, so your third may be Liepard.

Also, anyone want a shiny Crawdaunt? I randomly found one while browsing Calech's Friend Safari and it's really nothing special. Just orange where the red should be and a bit of purple. Level 30 with perfect IVs in Defense and Special Attack, Shell Armor, and Careful nature. I can even give it a nickname if you want before we trade. If nobody wants it, it'll probably get Wonder Traded away eventually.
How common are decent Pokemon on Wonder Trade?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 29, 2013, 09:03:13 pm
Define decent...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on October 29, 2013, 09:09:53 pm
Define decent...

Something useful. Pretty much anything, other than stuff like freshly caught Lv. 10 Pokemon from the beginning.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 29, 2013, 09:19:21 pm
Calech, your Friend Safari type is Dark and you have Pawniard, Crawdaunt, and one other that I didn't find yet. Your Friend Safari is almost a carbon copy of Kanil's, though, so your third may be Liepard.

Also, anyone want a shiny Crawdaunt? I randomly found one while browsing Calech's Friend Safari and it's really nothing special. Just orange where the red should be and a bit of purple. Level 30 with perfect IVs in Defense and Special Attack, Shell Armor, and Careful nature. I can even give it a nickname if you want before we trade. If nobody wants it, it'll probably get Wonder Traded away eventually.

I'll take it, I was thinking about training one anyway.  (Vellum)  I was inspired to look at it while reviewing smogon's Kingler page today.

I've also decided to breed up a good Venomoth, as poison is my fav typing and I want one of them on the team and venomoth is an improved 1st gen pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 29, 2013, 09:28:06 pm
So what's it going to do, pass Quiver Dances?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 29, 2013, 09:48:23 pm
Define decent...

Something useful. Pretty much anything, other than stuff like freshly caught Lv. 10 Pokemon from the beginning.

Probably except for legendaries. Occasionally, I ship off some Fennekins into the Wonder Trade, and I imagine a lot of breeders are doing the same with their rejects.

Calech, your Friend Safari type is Dark and you have Pawniard, Crawdaunt, and one other that I didn't find yet. Your Friend Safari is almost a carbon copy of Kanil's, though, so your third may be Liepard.

Also, anyone want a shiny Crawdaunt? I randomly found one while browsing Calech's Friend Safari and it's really nothing special. Just orange where the red should be and a bit of purple. Level 30 with perfect IVs in Defense and Special Attack, Shell Armor, and Careful nature. I can even give it a nickname if you want before we trade. If nobody wants it, it'll probably get Wonder Traded away eventually.

I'll take it, I was thinking about training one anyway.  (Vellum)  I was inspired to look at it while reviewing smogon's Kingler page today.

I've also decided to breed up a good Venomoth, as poison is my fav typing and I want one of them on the team and venomoth is an improved 1st gen pokemon.

Hmmm. You wouldn't happen to be friends with Sirus or Aklyon, would you? I'd like a Swadloon or a Petilil if you can get one. Preferably a Petilil. Otherwise, I'm pretty much fine with anything.

Nevermind. I found a Petilil on the GTS. Hit me up whenever I'm online and trade whatever.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 29, 2013, 09:55:16 pm
Define decent...

Something useful. Pretty much anything, other than stuff like freshly caught Lv. 10 Pokemon from the beginning.
I passed around a box or three of stuff (Mostly HA Eevees for Magic Bounce Espeon; I've been having terrible luck for the last few days, and only finally succeeded late yesterday), ended up with half a box to a box of exceptional Pokemon, including four starters, Hidden Ability Tangela and Espurr, Magikarp (which I hadn't caught yet), a Ditto (for Masuda-seekers), some late-game stuff that would have been great if I'd been earlier in the game, and a 3-IV Kangaskhan.  It's not terrible, especially since I was going to release it all otherwise and since it means that a bunch of people got some very nice Anticipation Eevees, but if you're looking for something specific, GTS is your best bet.  There are a surprising amount of HA Pokemon there, though some tend to go fast. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: vaaern on October 30, 2013, 05:30:20 am
I have beaten the elite four a few days ago (and quite easily) just wondering if anyone has seen my 3rd friend safari pokemon?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 05:41:25 am
I have beaten the elite four a few days ago (and quite easily) just wondering if anyone has seen my 3rd friend safari pokemon?
Rock type, Pokemon available: Nosepass, Magcargo, Shuckle.

EDIT: oh speaking of the safari, Thanks Uniman for handing out Braixen, I now have a lovely Delphox with max Atk SpAtk and Speed IVs and is SpDef is no slouch either. That ATK IV may not help Delphox but once a get I female Torchic....well, yeah. Much appreciated.

Of those I expect shuckle to see a lot of wants but anyways

Can someone give me an opinion: Modest Ludicolo, should I train it for SpAtk & Speed or Hp/SpDef?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 30, 2013, 05:51:34 am
Dunno.

Are you planning to run a rain team? Then swift swim + max speed on him would be pretty good. Or he could be relatively tanky with rain dish (but Tentacruel is better for that given how much bulkier Tentacruel is.)

If you want to run a rain team, you need Politoed.

If you're not planning to get a rain team, I'm not sure what he's particularly good for given how mediocre his stats are and how small his movepool is. 70 base speed on its own isn't going to outspeed anything, and those def stats aren't going to help him survive even one sweeper move. I'm not sure getting SpDef on him would be wise either given that not only are two of his three weaknesses primarily physical based, but it still takes normal damage from almost everything else. You'd probably be better off getting an even balance of hp, spd, and def if you wanted to go tanky.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 05:56:39 am
Dunno.

Are you planning to run a rain team? Then swift swim + max speed on him would be pretty good. Or he could be relatively tanky with rain dish (but Tentacruel is better for that given how much bulkier Tentacruel is.)

If you want to run a rain team, you need Politoed.

If you're not planning to get a rain team, I'm not sure what he's particularly good for given how mediocre his stats are and how small his movepool is. 70 base speed on its own isn't going to outspeed anything, and those def stats aren't going to help him survive even one sweeper move.
He's there to abuse my Opponent's Rain*, I don't use weather myself and alot of my team suffers badly during rain Ludicolo is an add-on to use during rain onset by my foe. and is one of the very few rain-powered pokemon I'll use.
---Of course it'll have other uses too.
* EDIT = I have a local friend whose entire team could benefit from rain, and would crush my team during that weather, so Ludicolo is a need to counter that. And from what I hear Rain is quite common in competitive MP, even though I'm casual MP, others aren't so I just wanna be ready.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: MagmaMcFry on October 30, 2013, 06:20:10 am
By the way, I recently beat the E4, so what's my third Friend Safari pokémon?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 06:31:00 am
By the way, I recently beat the E4, so what's my third Friend Safari pokémon?
I'd tell you but you'd have to add me....My FC is in OP.
And I'd really like a Metagross so please do so.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: carabide on October 30, 2013, 11:39:45 am
I have a metang and a few beldum infants, if you want.

And if anyone has a bulbasaur with chlorophyll, a would love you forever.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 30, 2013, 12:01:51 pm
I have a metang and a few beldum infants, if you want.

And if anyone has a bulbasaur with chlorophyll, a would love you forever.
I can breed one, but I'm not going to be able to trade for around eight hours (silly authentication restrictions).  If you're online at around that time, ping me and I can trade it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on October 30, 2013, 12:03:20 pm
Spent most of yesterday breeding Lotads. No egg moves or natures, so I'm making more work for myself in the future if I ever want to use Ludicolo for anything - but that wasn't my target.

I've instead been breeding up towards Ferroseeds; unfortunately (depending on how you look at it) they're stuck with a 31 Speed IV to go with the 31s in HP, Atk, Def and SpDef. (*) And Egg Moves of Spikes / Stealth Rock / Leech Seed / Worry Seed (the last one just to fill out the fourth egg move slot, rather than for use).

Now I just need to breed a few more of them and let loose the 3-4 perfect IV ones over WT and see if I get any better luck. :)

(* For those who don't know Ferroseed / Ferrothorn won't outspeed much as their base speed is hideous. However if they're used in Trick Room they can be quite the terror, as they can outslow pretty much anything, and one of the main attacking moves preferred on Ferro is Gyro Ball, which is more powerful if you're slower than your opponent.)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: carabide on October 30, 2013, 12:04:50 pm
Hmmm, I am not sure if  I will be on at that time. I will try!

anything in particular you want in return?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 12:06:14 pm
I have a metang and a few beldum infants, if you want.

And if anyone has a bulbasaur with chlorophyll, a would love you forever.

Sadly I don't have any bulbasaur, been safari-farming other pokemon
And i picked Fennekin and Charmander so, yeah  no bulbas from me.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 30, 2013, 12:12:08 pm
Hmmm, I am not sure if  I will be on at that time. I will try!

anything in particular you want in return?
Not particularly.  If you snagged a Technician Breloom off my Safari, or if you got lucky with any other HA starters (Rain Dish Squirtle or Bulletproof Chespin), I could certainly use one of them.  Otherwise, pretty much anything is suitable. ^_^
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 12:12:47 pm
HOLY AWEOMSE! Carabide's third Safari Pokemon: Spiritomb!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on October 30, 2013, 12:13:13 pm
I really hope Safari Zone isn't coming back...

I never liked that in Red and Blue.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: carabide on October 30, 2013, 12:18:39 pm
I have a metang and a few beldum infants, if you want.

And if anyone has a bulbasaur with chlorophyll, a would love you forever.

Sadly I don't have any bulbasaur, been safari-farming other pokemon
And i picked Fennekin and Charmander so, yeah  no bulbas from me.

You can still have a beldum!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 12:19:14 pm
I have a metang and a few beldum infants, if you want.

And if anyone has a bulbasaur with chlorophyll, a would love you forever.

Sadly I don't have any bulbasaur, been safari-farming other pokemon
And i picked Fennekin and Charmander so, yeah  no bulbas from me.

You can still have a beldum!
But what would you be wanting in return?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: carabide on October 30, 2013, 12:21:53 pm
Doesn't really matter to me.
Which version do you have?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 12:22:59 pm
Doesn't really matter to me.
Which version do you have?
X.
If you want an exclusive to X though, I'd have to catch it, but there's no guarantees it'll be decent.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: carabide on October 30, 2013, 12:25:20 pm
Its just to fill my dex, so its all good.

I would love a Pinsir or an anorith.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 12:26:07 pm
Its just to fill my dex, so its all good.

I would love a Pinsir or an anorith.
Give me about a day, and you'll have your Pinsir.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: carabide on October 30, 2013, 12:26:29 pm
sounds good to me!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 12:38:48 pm
sounds good to me!
I've got your pinsir, but ooh i forgot my synch gardevoir(i have few ralts-line pokemon w/diff natures in boxes i use when hunting for certain pokemon) was leading when it appeared so it's nature is terrible(for a pinsir). but you did say it was for dex purposes.

Going online and will be online indefinitely.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: carabide on October 30, 2013, 12:46:11 pm
Many thanks!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 12:48:44 pm
Many thanks!
Welcome, sorry about the nature, and thank you too.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: carabide on October 30, 2013, 12:49:50 pm
Its nothing!

I just hope mine was sufficient for your needs.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on October 30, 2013, 12:58:37 pm
Oh, a few more questions...

I chose the fire type Fennekin, and found that fire moves obliterate just about everything, and fire types are only weak to water and something else I can't quite tell. Would the game have actually been challenging had I chosen one of the others? (Not that I'm all the way to the end yet, but I got pretty far...)

Also, is there any reason NOT to use your Exp. Share? E.g. does it reduce the XP gained by the Pokemon actually doing the fighting in order to give it to the other Pokemon in your party?

And what's the difference between a TM and an HM, anyway? They're both special moves you can teach your Pokemon, some of which can be used outside of battle...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 01:13:43 pm
Oh, a few more questions...

I chose the fire type Fennekin, and found that fire moves obliterate just about everything, and fire types are only weak to water and something else I can't quite tell. Would the game have actually been challenging had I chosen one of the others? (Not that I'm all the way to the end yet, but I got pretty far...)
Usually that depends upon Gyms...in this case yes Fennekin is smart for easy start as first gym is bug, but second Gym is super effective on fire, so grab a fighting type.
Also, is there any reason NOT to use your Exp. Share? E.g. does it reduce the XP gained by the Pokemon actually doing the fighting in order to give it to the other Pokemon in your party?
EXP given to all pokemon reduces the growth speed of your leader(so yes) and gives EVs out to any pokemon on your team.
And what's the difference between a TM and an HM, anyway? They're both special moves you can teach your Pokemon, some of which can be used outside of battle...
HM moves cannot be forgotten unless you visit the Move deleter and usually help you progress the game, like Surf.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 30, 2013, 01:15:08 pm
How to make the game challenging:

1. Don't use the same team of pokemon constantly.
2. Turn off exp share.
3. Turn off that option that allows you to get a free switch every time you faint the enemy.
4. Use a Nuzlocke challenge.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 01:17:03 pm
How to make the game challenging:

1. Don't use the same team of pokemon constantly.
2. Turn off exp share.
3. Turn off that option that allows you to get a free switch every time you faint the enemy.
4. Use a Nuzlocke challenge.
Never...not with Amie around, you'd spend more time in Amie than in the actual game.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on October 30, 2013, 01:18:32 pm
Oh, a few more questions...

I chose the fire type Fennekin, and found that fire moves obliterate just about everything, and fire types are only weak to water and something else I can't quite tell. Would the game have actually been challenging had I chosen one of the others? (Not that I'm all the way to the end yet, but I got pretty far...)

This time around the main story isn't all that difficult to clear, mostly thanks to the Exp Share being a little bit more potent than it has been in the past. For some reason the Fire-type starters are usually only weak against one of the gyms.

Their other weaknesses are Ground and Rock, by the way; Delphox's Psychic-type adds Dark and Ghost to that for an impressive list of weaknesses. You might want some other team members who can cover those weaknesses.

Also, is there any reason NOT to use your Exp. Share? E.g. does it reduce the XP gained by the Pokemon actually doing the fighting in order to give it to the other Pokemon in your party?

The only reason not to use it is if there is a Pokémon in your party who you do not want to gain experience or EVs for whatever reason; under most circumstances, there's no disadvantage to using the Exp Share at all. Apparently they don't even affect the experience gained by the participating pokémon (http://www.serebii.net/xy/exp.shtml).

And what's the difference between a TM and an HM, anyway? They're both special moves you can teach your Pokemon, some of which can be used outside of battle...

HMs need certain Gym Badges to work outside of battle (again - I think they skipped this in Gen 5?), while TMs with field effects can be used at any time you want.


(edit to avoid double post)

So, preliminary results of Operation Entry Hazards Everywhere; sent out about a box worth of Ferroseed, got back a bunch of useless junk unloved pokémon who I set free from their vicious cycle of being WonderTraded back and forth, but scored a couple of good trades; a Protean Froakie, a Friend Safari Ditto (no Imposter, but two perfect IVs that can be bred onto anything is nice), and a Friend Safari Frogadier without Hidden Ability (but again, 2 perfect IVs).

Only problem is Froakie / Greninja's egg moves are still a bit of a mystery; as far as I can tell from the research that's been done, it can get Water Sport (which is pretty near worthless), Camouflage (not... really that useful in combination with Protean), Toxic Spikes (niche, but ok), and... that looks like all that's known right now.

Even so, with a breeding pair of 5-IV Azumarills that can breed some nice stats onto Froakie, I'm tempted to try it as a breeding project soon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on October 30, 2013, 02:36:23 pm
Thanks everyone for all the advice! I'm new to Pokemon, having constantly avoided it for years, thinking I'm "just a bit too old" (born in 1983) for it, but secretly wanting to give it a try! (My younger brother did once and he LOVED it - he played through FireRed on my GBA several times over, literally erasing his save just so he could experience the adventure again!)

So these friend codes you guys are exchanging, are those 3DS friend codes? Or Pokemon Black/White friend codes? And what's this Friend Safari thing? Is that something special you unlock when you beat the game, or it is only in Black/White and not in X/Y? Or is all I need to do simply register a friend who plays Pokemon? (Just StreetPassed a kid at church last Sunday who was playing Pokemon X, so I'm gonna ask him this Sunday if we can register each other!)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 30, 2013, 02:52:29 pm
I've switched my teams up to be a lot more tanky while still capable of dishing out good damage. Experience so far is it's good. In 3v3 especially, your 3 pokemon need to be able to handle everything and survive switching so tanky DPS is definitely the way to go. I've even tossed out my Gengar and put sludge bomb on my Tentacruel just to deal with faeries. It's so much better now that my anti-fairy doesn't die in one moonblast. Mega Aggron is a beast too, being more than able to survive the first hit from anything and killing then off when his turn comes.

I even switched my anti-Mewtwo to just Snorlax with crunch. Works well enough, and Snorlax is a lot more useful than Wobuffet.

Edit:

ekolis
1. We're on X/Y now. Friendcodes are the same ones as those in the 3DS. To register a friend code and find out your own, go to the smiley face on the top bar of your 3DS home screen. Both parties have to register each other for it to work.
2. Friend safaries are something you get after you've beaten the game. Basically you get to explore little areas with up to three pokemon corresponding to the type your friend has. That type is determined by some kind of magic.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 30, 2013, 03:17:21 pm
:D I managed to find a nice sounding vocal cover of the credits song on youtube. This makes me happy.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: MagmaMcFry on October 30, 2013, 03:52:50 pm
By the way, I recently beat the E4, so what's my third Friend Safari pokémon?
I'd tell you but you'd have to add me....My FC is in OP.
And I'd really like a Metagross so please do so.

Okay, I added everyone I didn't add yet (which are coincidentally all people being or below RekkaAtsuma in the OP). You can get yourself Metangs now.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on October 30, 2013, 04:14:18 pm
Not sure if anyone said anything yet, but Calech's Friend Safari is Dark-type with Pawniard, Crawdaunt, and Sableye.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 30, 2013, 04:14:38 pm
I really hope Safari Zone isn't coming back...

I never liked that in Red and Blue.
But its already back. Its the Friend Safari.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on October 30, 2013, 04:28:26 pm
Not sure if anyone said anything yet, but Calech's Friend Safari is Dark-type with Pawniard, Crawdaunt, and Sableye.

Great, thanks :) Was wondering what the last was, and Sableye is quite an interesting one.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on October 30, 2013, 05:03:24 pm
I really hope Safari Zone isn't coming back...

I never liked that in Red and Blue.

Why didn't you like it?

Also, its present. Its post game, but its basically useless unless you have a ton of friends(or a few very lucky ones) from what I've heard.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 05:28:09 pm
I really hope Safari Zone isn't coming back...

I never liked that in Red and Blue.

Why didn't you like it?

Also, its present. Its post game, but its basically useless unless you have a ton of friends(or a few very lucky ones) from what I've heard.
The timer, pokemon run from you, you have to use a specific kind of ball which is limited in number, safari ends if timer or balls are out, you can't weaken the pokemon, tons of reasons to hate the gen1 safari. Even i couldn't stand it but weathered it for Scythers.

The friend Safari letting you weaken and use any ball without fear of the Pokemon running is a step forward, but limiting it to multiplayer interaction is four steps backwards.
I'm -really- lucky i managed to squeak in here and get that Eevee I craved.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 30, 2013, 05:58:12 pm
It's not hard to get the friend safari you want...

Just search online for "friend safari trade". We're not in 1985. It only took me 15 minutes of casual searching to get a friend safari ditto, the rarest and most exclusive of them all. If you wanted an Eevee it would take approximately 12 seconds. Here, I'll do it right now.

Done. (http://www.reddit.com/r/friendsafari/comments/1pkn0i/eevee_safari_looking_for_quite_a_few_pokemon/)

This would only be an issue if somehow typing the words "hi, can we exchange friend codes?" is extremely repulsive to you.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 06:07:58 pm
It's not hard to get the friend safari you want...

Just search online for "friend safari trade". We're not in 1985. It only took me 15 minutes of casual searching to get a friend safari ditto, the rarest and most exclusive of them all. If you wanted an Eevee it would take approximately 12 seconds. Here, I'll do it right now.

Done. (http://www.reddit.com/r/friendsafari/comments/1pkn0i/eevee_safari_looking_for_quite_a_few_pokemon/)

This would only be an issue if somehow typing the words "hi, can we exchange friend codes?" is extremely repulsive to you.

Or if the person has any animosity to getting a seemingly unremovable friend whos gives...Delibird, Bergmite, and Dewgong** - of those, only Bergmite is any use and it's evo, Avalugg i seriously doubt would see much use outside NeverUsed tier due to mono-ice typing yeah nice defense, but shattered utterly by a rock or punch attack and blown completely away by pathetic spdef and weakness to Focus blast.
Delibird is meant to be a joke pokemon on GF's behalf and dewgong, seriously, who uses dewgong?

So Yeah I'm lucky, and not because I didnt wanna exchange my FC.

EDIT:** - There is a way to delete friends yeah but it's not an obvious way unless you explore a bit, and the 3DS will only hold up to 100 friends at any time, so that's why i feel I'm lucky to have found said eevee safari.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 30, 2013, 06:13:48 pm
You can remove them. Go to friend list card, settings> remove friend card.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 06:16:08 pm
You can remove them. Go to friend list card, settings> remove friend card.
I just edited my other post about it but yeah i figured that out...
It's just not an obvious way/method so lazier players won't notice it.
the real issue is the friend count limit, of 100. For system focusing on multiplayer interactions, that's a really low cap.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 30, 2013, 06:23:43 pm
So I was doing some Wonder Trading, I choose to trade away a Bibarrel, because I only evolved it to get it into the pokedex.
Guess what I got in return, a Bidoof.
Would love to see the face of whomever got my Bibarrel. :p
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 30, 2013, 06:27:23 pm
So I was doing some Wonder Trading, I choose to trade away a Bibarrel, because I only evolved it to get it into the pokedex.
Guess what I got in return, a Bidoof.
Would love to see the face of whomever got my Bibarrel. :p
Ladies and Gentlemen: there indeed is a way to rapidly evolve or even devolve your pokemon

((seriously I agree that must've been a huge WTF))
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on October 30, 2013, 06:31:29 pm
It's not hard to get the friend safari you want...
It is when you don't have Wi-Fi access, and the closest place with wifi is like a 2 hours drive away. But maybe I was just projecting my issues onto others. This issue is kinda exasperated when the game constantly flashes its "HEY WANNA USE THIS FEATURE YOU CANT USE EVER" on the bottom screen every few minutes./rant


Well instead of bitching about this I'll try to be proactive about this and actually do something.
 
Do you need to be connected to the internet when you start the friend safari (even if you have the friend code)?  If yes I'll probably just give up on this, but if not I'll just have to pray someone friends me when I eventually do get online.

3668-7301-1916
That's my friend code that'll probably never see use.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 30, 2013, 06:34:26 pm
No. Just register once. As long as you're online to see that you've been added back, you're set.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 30, 2013, 06:40:20 pm
3668-7301-1916

Another one added to my list.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 30, 2013, 06:42:44 pm
If you want to disable the PSS notifications, you can do so in the PSS options menu. That way you won't get spammed about features you can't use.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on October 30, 2013, 07:30:03 pm
Well, if it's 3DS friend codes we're sharing, might as well throw mine in the ring...

2277-6634-8212
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 30, 2013, 08:09:35 pm
A bunch of people still need to add me :/
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 31, 2013, 03:37:16 am
Bah!

Just spent two hours in Reudh's friend safari trying to get a Solar Powered Helioptile before realizing that they don't show up with hidden abilities until you've seen the person online >.>

At least I got a box of wonder trade material.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on October 31, 2013, 03:42:07 am
Bah!

Just spent two hours in Reudh's friend safari trying to get a Solar Powered Helioptile before realizing that they don't show up with hidden abilities until you've seen the person online >.>

At least I got a box of wonder trade material.

I'd go online, but.... nah. Got study to do.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 31, 2013, 03:45:45 am
Don't worry about it, I need to do the same. That "just" was a bit of exaggeration anyway, I did it yesterday. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 31, 2013, 06:15:52 am
So I decided to stop putting bad wonder trades back into the system, where I got them from and simply release them instead.
When I say bad, I mean pokemon which have been captured near the start and those whom are way too easy to obtain.
With a few excptions.. I always accept & level up Scatterbugs which are from different countries. The reason? Right here (http://www.serebii.net/pokedex-xy/666.shtml). (spoilers!)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 31, 2013, 06:28:42 am
Added Both Ultra and Ekolis to my freidns list on 3DS. Could you guys add me back so i can figure out what y'all safaris are?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 31, 2013, 06:45:51 am
I've gotten sidetracked by berry farming. I restarted last weekend or so, and now I've basically put game progression on hold until Sunday because I can't fly to the field every so often for pet control.

Of course, on Sunday I'll probably have enough Sitrus and Lum Berries to serve my health and status needs until the postgame.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 31, 2013, 06:59:25 am
Berries.. I never really bothered with those in the previous games, maybe except for puffin-making..
Any reason why i should bother with them in X/Y?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 31, 2013, 07:05:01 am
Berries.. I never really bothered with those in the previous games, maybe except for puffin-making..
Any reason why i should bother with them in X/Y?
Lum and cheri are your friends against any electric type and that'll be helpful in one stage of the game.
But yeah i waited until post-game to begin berry farming because i wanted to collact as many basic berries first and get started all at once.

Now I'm working on five trees a time I plant five, harvest, plant five, harvest. only more-than-once-in-a-row-repeat plant the berries I use most like lum cheri and sitrus(not side-by-side repeat, but each harvest cycle repeat)
Havent gotten any mutations yet, but i feel my next crop may have quite a bit.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 31, 2013, 07:10:21 am
That reminds me.. how long can berries be planted withou being taken care of?
I might have forgotten thoose I planted a day ago..
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 31, 2013, 07:22:07 am
With a few excptions.. I always accept & level up Scatterbugs which are from different countries. The reason? Right here (http://www.serebii.net/pokedex-xy/666.shtml). (spoilers!)

On that note, which patterns do people around here get? I'm from southern Sweden and I get the continental pattern.

Also, I just noticed that Vivillion is pokemon #666. I wonder if making #666 a bit special was intentional.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 31, 2013, 07:44:26 am
That reminds me.. how long can berries be planted withou being taken care of?
I might have forgotten thoose I planted a day ago..
Depends upon the berry you planted, each is different, but I say check back every 6 hours


Also, I just noticed that Vivillion is pokemon #666. I wonder if making #666 a bit special was intentional.
If your'e referencing what i think you're referencing, some cultures believe that 616(pokemon shlemet) and some that 626(pokemon buffoulant) are the bad numbers...Hello Evil in Stitch
I think it's just a number so...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on October 31, 2013, 08:11:16 am
If they were going to do something like that, it would've involved 4's.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 31, 2013, 08:14:18 am
On that note, which patterns do people around here get? I'm from southern Sweden and I get the continental pattern.
Modern pattern here in the state of Indiana.

That reminds me.. how long can berries be planted withou being taken care of?
I might have forgotten thoose I planted a day ago..
Weeds appear to grow every few hours, watering is approximately a daily thing (unless you're using boost mulch [never use boost mulch]), Bug Pokemon try to fuck up your trees every few hours during the second half of their lives or so, and I'm not sure how many times unharvested trees regrow. It might be infinite now, given the lack of stable(?) mulch. I'll science it eventually.

But yeah i waited until post-game to begin berry farming because i wanted to collact as many basic berries first and get started all at once.
I got a bunch of berries from the trees during fights on route 5. Pidgeotto's Twister + purple/green berry trees usually yields something good (including Lum berries from the green trees).

Oh, that reminds me. I need to get a Leppa berry so I can have complete arboreal mastery of all things healing.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 31, 2013, 08:43:35 am
But yeah i waited until post-game to begin berry farming because i wanted to collact as many basic berries first and get started all at once.
I got a bunch of berries from the trees during fights on route 5. Pidgeotto's Twister + purple/green berry trees usually yields something good (including Lum berries from the green trees).

Oh, that reminds me. I need to get a Leppa berry so I can have complete arboreal mastery of all things healing.
I waited because i didnt have any pokemon with moves to get items off those trees. Still don't regarding trees, the only move i have capable of getting in-battle item drops is Heat Wave, heart scaled onto my lv 36 Charizard, and thats only useful for heat rocks from hardened sand piles.

Despite my love of flying pokemon I rarely use them over Fire or Fairy - if a fire/fairy existed it'd be my main pokemon no questions with Talonflame in 2nd slot.
And talonflame's best ranged flying attack is razor wind...so yeah...I'm not gonna be getting much berries during battle.

Though i agree it's the real way to go.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on October 31, 2013, 08:48:24 am
With a few excptions.. I always accept & level up Scatterbugs which are from different countries. The reason? Right here (http://www.serebii.net/pokedex-xy/666.shtml). (spoilers!)
On that note, which patterns do people around here get? I'm from southern Sweden and I get the continental pattern.
I also live in Sweden, just further north, in the Gävleborg region. I have the Icysnow Pattern.
Got the Marine Pattern by Wonder Trade, was from someone in the UK I think.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 31, 2013, 08:55:45 am
Razor wind is normal type.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 31, 2013, 08:58:08 am
Razor wind is normal type.
Oh really, no wonder i hate it so much, normal is my least favorite type. thanks for the intel.

Edited to avoid double post.

Does anyone 100% know if the IVs stated by the Judge to be the best are Maximum IVs? i just hatched a nice female Fletchling with adamant and alert to sounds and he says it's best stats are attack spdef and speed.

EDIT2 never mind, i figured it out thanks to an anon tip: if he says cant be better then yes they're maximum, and he says that about this fletchling. Oh my, I am happy.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on October 31, 2013, 01:52:59 pm
So I decided to stop putting bad wonder trades back into the system, where I got them from and simply release them instead.
When I say bad, I mean pokemon which have been captured near the start and those whom are way too easy to obtain.
With a few excptions.. I always accept & level up Scatterbugs which are from different countries. The reason? Right here (http://www.serebii.net/pokedex-xy/666.shtml). (spoilers!)

Wait, you get to see what's being offered in a wonder trade and accept/reject? I was afraid to use it because if I put a high level Pokemon in and everyone else is ripping each other off with low level ones, then I'll get ripped off even worse, but if I put a low level Pokemon in expecting to get ripped off and I get a high level one, I'll  feel awful...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on October 31, 2013, 01:55:54 pm
Added Both Ultra and Ekolis to my freidns list on 3DS. Could you guys add me back so i can figure out what y'all safaris are?

Added, but I haven't beaten the game quite yet, so no safari from me. About to face the 8th gym leader, so I'm probably close...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on October 31, 2013, 01:58:04 pm
Wait, you get to see what's being offered in a wonder trade and accept/reject? I was afraid to use it because if I put a high level Pokemon in and everyone else is ripping each other off with low level ones, then I'll get ripped off even worse, but if I put a low level Pokemon in expecting to get ripped off and I get a high level one, I'll  feel awful...
No? He's saying if he gets crap he releases it instead of Wonder Trading it away.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on October 31, 2013, 02:00:15 pm
So I decided to stop putting bad wonder trades back into the system, where I got them from and simply release them instead.
When I say bad, I mean pokemon which have been captured near the start and those whom are way too easy to obtain.
With a few excptions.. I always accept & level up Scatterbugs which are from different countries. The reason? Right here (http://www.serebii.net/pokedex-xy/666.shtml). (spoilers!)

Wait, you get to see what's being offered in a wonder trade and accept/reject? I was afraid to use it because if I put a high level Pokemon in and everyone else is ripping each other off with low level ones, then I'll get ripped off even worse, but if I put a low level Pokemon in expecting to get ripped off and I get a high level one, I'll  feel awful...
No, he's talking about spinning the roulette wheel again - take the Wonder Trade pokemon you just received, and Wonder Trade it again.  He's saying he doesn't do that with bad Wonder Trades (which he releases), only with good ones.  You don't get to see what's being offered, but really, it's not a matter of ripping people off.  Well, I suppose for some people it is, but for me, it's mostly a way to send on good-but-not-perfect bred Pokemon.  Who wouldn't want a surprise Dratini or Eevee?  Or even a Zubat, if it had Infiltrator.  If I get something nice in return, that's just gravy.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 31, 2013, 02:06:58 pm
Added Both Ultra and Ekolis to my freidns list on 3DS. Could you guys add me back so i can figure out what y'all safaris are?

Added, but I haven't beaten the game quite yet, so no safari from me. About to face the 8th gym leader, so I'm probably close...
Acutally i'd get two pokemon until you beat E4 and also get your in-game avatar to show in mine by being online at the same time in-game as me.
Your safari is water-type giving Floatzel and Octillery. Third obviously is unknown right now.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on October 31, 2013, 02:28:56 pm
I was afraid to use it because if I put a high level Pokemon in and everyone else is ripping each other off with low level ones, then I'll get ripped off even worse, but if I put a low level Pokemon in expecting to get ripped off and I get a high level one, I'll  feel awful...

Level is not quite so important in Wonder Trade, what makes 'good' Wonder Trades are usually;

- Rare (it's extremely unlikely but possible you may get a Xerneas/Yvetal from someone resetting their game to play through again if they cycle their collection through WT before reset; more likely are later-game or hard to find 'mons, like Kangaskhan, Ferroseed, Dratini etc., or starters - Kanto or Kalos - that you didn't pick)

- Hidden Ability (not everyone has a Friend Safari available with every possible species yet, so getting some decent HA pokémon is nice)

- Version Exclusives (Tyranitar/Aggron, Houndour/Electrike, and a couple others I think - you could snag them off GTS easily but landing them through a random WT saves you the trouble)

- Good breeds / catches (2+ 'perfect' IVs; Friend Safari pokémon always have minimum 2 perfect, unbreedable pokémon - including 'baby forms' like Azurill, which can breed when they evolve - always have minimum 3 perfect when caught, and obviously breeding and/or random luck can provide more. Good breeds can also come with egg moves, which are otherwise time-consuming to breed for)

- Vivillon (if a butterfly collector)

- Pokérus (the 'live' infection lasts 2? days, or indefinitely if boxed. Doubles EV gain, which in turn halves the time needed to train pokémon)


So you'll usually get pokémon at level 1 (just bred), level 30 (just caught in Friend Safari), or something else (usually, just caught in the wild). I've been sending out bred pokémon at level 1 with 3-5 perfect IVs and a selection of appropriate egg moves, because I love the breeding side of pokémon (...not like that), but am hopeless at team-building and similar things. Maybe this gen, who knows.

To be honest, though, putting pokémon into Wonder Trade isn't likely to get you awesome in return; it's purely a gamble. Worst case scenario you have a different pokémon taking up box space; best case, you've got a good new team member, pokédex entry, maybe even a new item if you're lucky.

My own policy is to only put 'good' pokémon into WT and either release the 'useless' ones or keep them for use with the Loto-ID, but my definition of 'good' is subjective; someone who doesn't know about IVs, or the use of entry hazards in competitive play, or egg moves, might have taken a Ferroseed that I sent out and thought "WTF is this, it doesn't even have an attacking move and it's level 1?!".
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on October 31, 2013, 02:35:59 pm
And if you ever wanted evidence that Pokémon is an animal abuse simulator look no more then a contagious virus that make pokemon better if you don't take them to the hospital.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 31, 2013, 03:09:54 pm
Damnit!

Just realised that Breloom can no longer learn drain punch. This puts obstacles in the way of my poison heal Breloom. :(
Title: Re: A Thread about the Pokemans: Poll added!
Post by: penguinofhonor on October 31, 2013, 03:40:49 pm
And if you ever wanted evidence that Pokémon is an animal abuse simulator look no more then a contagious virus that make pokemon better if you don't take them to the hospital.

Pokemon Centers don't get rid of Pokerus.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on October 31, 2013, 03:59:54 pm
And if you ever wanted evidence that Pokémon is an animal abuse simulator look no more then a contagious virus that make pokemon better if you don't take them to the hospital.

What kind of person just leaves a cardboard box full of Eevees out in the middle of the road?

Me. I'm that kind of person.

On an unrelated note, I bred my first perfect IV Eevee today.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on October 31, 2013, 04:08:27 pm
And if you ever wanted evidence that Pokémon is an animal abuse simulator look no more then a contagious virus that make pokemon better if you don't take them to the hospital.

Pokemon Centers don't get rid of Pokerus.

Then they changed it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 31, 2013, 04:13:06 pm
And if you ever wanted evidence that Pokémon is an animal abuse simulator look no more then a contagious virus that make pokemon better if you don't take them to the hospital.

Pokemon Centers don't get rid of Pokerus.

Then they changed it.
Er no they didn't. The Pokecenter's never cured Pokerus, only identified it for you. It's been like that all the way since it was introduced in Gen II
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Felius on October 31, 2013, 04:52:34 pm
So you'll usually get pokémon at level 1 (just bred), level 30 (just caught in Friend Safari), or something else (usually, just caught in the wild). I've been sending out bred pokémon at level 1 with 3-5 perfect IVs and a selection of appropriate egg moves, because I love the breeding side of pokémon (...not like that), but am hopeless at team-building and similar things. Maybe this gen, who knows.
(http://www.vgcats.com/super/images/100125.gif)

But anyway, playing around with Wonder Trade a bit, although I'm barely done with the first gym, mostly also because I like to have pokemon from all around the world and from many different trainers (plus it makes for an easier time in the lotto :P). Got one trade that I just had to stop and appreciate it for a moment. A trainer named "Itachi" sent me a Vulpix. The only way it could be better would be if it was a ninetales already. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on October 31, 2013, 05:33:00 pm
Aaaand the breeding experiment failed. You cannot, in fact, breed drain punch from Mienfoo through Seedot onto Breloom.

Bummer.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 31, 2013, 06:29:06 pm
Aaaand the breeding experiment failed. You cannot, in fact, breed drain punch from Mienfoo through Seedot onto Breloom.

Bummer.
Yeah...I really want a Talonflame with Heatwave for In-game only use, but it don't learn it via lev up or tutor, and my massive chain breeding attempt failed before it could lift-off because swablu/altaria can only learn it via B2W2 move tutor and are the only one able to pass it on.
Pokemon Bank...WHERE ARE YOUUUUUUUUU!
(Dec 27 for USA)
*(cue the "alpha we need you" music)*
Aiyaiyaiyaiyai
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 31, 2013, 08:33:32 pm
Welp it seems that the tide could not be turned. It appears that enough hacking has been accomplished that the swapping of wild mons has been achieved.

Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 31, 2013, 08:41:36 pm
I hope it happens sooner. The faster I don't have to EV train everything, the better.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 31, 2013, 08:44:32 pm
Personally it makes me a little sad. I don't want it to mess up wondertrade. And to be honest I've been really enjoying the current  climate of cluelessness and theories.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 31, 2013, 09:33:51 pm
If Diancie is fairy, i officially have a Diancie fetish...If not, GF sucks!

Volcanion and Diancie, if ever actually given out are must gets/tries for me.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 31, 2013, 09:35:55 pm
Diancie is indeed Rock/Fairy!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 31, 2013, 09:38:55 pm
Diancie is indeed Rock/Fairy!
And I'll avoid making jokes about my Fairy fetish and rocks...oh wait i just defeated myself didnt I?
DIANCIE PLEASE JOIN MAH TEAM!

Shame still no Fire/fairy dual type *sniff* But Volcanion looks promising.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on October 31, 2013, 09:39:30 pm
Well Volcanion is Fire/Water and Hoopa is Psychic/Ghost.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on October 31, 2013, 09:41:58 pm
Well Volcanion is Fire/Water and Hoopa is Psychic/Ghost.
Finally a steam pokemon - Volcanion also joins MAH TEAM
And NO, NO NO NO, i demand a ghost-normal, i hate normal yeah, but it'd be awesome if paired with ghost.
Though Psy/ghost isnt anything to laugh at.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on October 31, 2013, 10:26:25 pm
I am seriously disappointed that Hoopa is not the one with the obvious GIGANTIC HOOP.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on October 31, 2013, 11:46:21 pm
Nintendo decided to completely shut down Swapnote as of a few minutes ago. No more exchanging messages with your friends because nefarious people were using it to send dick pictures. Can't have that.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 01, 2013, 12:48:42 am
Nintendo decided to completely shut down Swapnote as of a few minutes ago. No more exchanging messages with your friends because nefarious people were using it to send dick pictures. Can't have that.

What, did they assume that people weren't going to use it for sending dick pictures? They have a far better opinion of the internet than I. To be fair, though, I didn't really expect it would get that bad, but I'm not at all surprised.

Also, with all the friend code exchanging with Pokemon X/Y, I think sending dick pictures became far easier.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 01, 2013, 02:27:50 am
Surely it can't be unintentional that Lysandre looks like freaking Ganondorf gone Super Saiyan...

And I know this is a kids' game, but man, Professor Sycamore must be REALLY gullible if he didn't notice something was fishy about that guy...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 01, 2013, 02:30:14 am
Nintendo decided to completely shut down Swapnote as of a few minutes ago. No more exchanging messages with your friends because nefarious people were using it to send dick pictures. Can't have that.

Looks like they only shut down the StreetPass functionality. Which makes no sense, because wouldn't it be worse for kids to be sending dick pics to strangers via StreetPass?

And what next? Are they shutting down Miiverse?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 01, 2013, 03:42:46 am
They shut down the spotpass. The streetpass works fine but no one uses the streetpass version.

Edit:

There is now a confirmed RNG exploit to manipulate breeding so you get the stats you want. The technique is here: http://i.imgur.com/tH7d9tv.png

It still takes quite awhile, but it's significantly faster than what it is now.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 01, 2013, 04:59:37 am
Yeah, that's what I meant, they shut down SpotPass. Which makes no sense, as StreetPass is the one where you can spam strangers...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Mistercheif on November 01, 2013, 08:38:01 am
So a friend of mine found out my third pokemon was Luxio, so you can add that to the list in the first post.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on November 01, 2013, 09:25:50 am
They shut down the spotpass. The streetpass works fine but no one uses the streetpass version.

Edit:

There is now a confirmed RNG exploit to manipulate breeding so you get the stats you want. The technique is here: http://i.imgur.com/tH7d9tv.png

It still takes quite awhile, but it's significantly faster than what it is now.
That's not really a RNG exploit, though.  It's just a consequence of the new Destiny Knot breeding feature intended to make perfect IVs easier.  Still useful, though. ^_^

Oh, and the person who revealed the three new legendaries has also revealed two new Megas here (http://pokejungle.net/2013/11/01/two-new-mega-pokemon-revealed/).  It's...uh...honestly, I don't really like it, aesthetically.  It makes them both look like jet-powered Mewtwos.  Well, assuming it's genuine, of course. 

EDIT: Whoops, I missed the critical step there, where parent IV inheritance is predetermined at the time of saving.  Yeah, that definitely is a RNG exploit. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 01, 2013, 09:30:15 am
I want the pokeball patterned Vivillon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 01, 2013, 09:31:19 am
Snagged me a Protean Froakie @ level 1 (haven't checked IVs yet, but all of its stats @ level 1 are 6) @ Brave nature. Pity, I'd rather timid.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 01, 2013, 12:53:09 pm
Snagged me a Protean Froakie @ level 1 (haven't checked IVs yet, but all of its stats @ level 1 are 6) @ Brave nature. Pity, I'd rather timid.
You could just ask me for one heh.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 01, 2013, 01:21:34 pm
I have been thinking of building certain teams..

Such as a bear team or a frog team.
As for Frog team, I have kind of forgotten how many frog-like pokemon there are.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 01, 2013, 01:25:24 pm
I have been thinking of building certain teams..

Such as a bear team or a frog team.
As for Frog team, I have kind of forgotten how many frog-like pokemon there are.
Bulbasaur and it've Evos count by overall shape, so don't count them out.
Greninja Politoed Seismitoad
I think that's it, but may've missed one.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 01, 2013, 01:30:17 pm
So.. Venusaur, Toxicroak, Politoed, Greninja and Seismitoad.
Hmm.. need 1 more for a full team.. Would Poliwrath count as frog-ish?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 01, 2013, 01:40:03 pm
So.. Venusaur, Toxicroak, Politoed, Greninja and Seismitoad.
Hmm.. need 1 more for a full team.. Would Poliwrath count as frog-ish?
If you count tadpoles as frogs, yes.
EDIT: I find it odd yet awesome that all fully evolved toad/frog pokemon are all different type combinations.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 01, 2013, 01:41:18 pm
So.. Venusaur, Toxicroak, Politoed, Greninja and Seismitoad.
Hmm.. need 1 more for a full team.. Would Poliwrath count as frog-ish?
If you count tadpoles as frogs, yes.
All I have to do now is to put together such a team.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 01, 2013, 02:21:43 pm
That thing with a lilypad on its head.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 01, 2013, 02:22:32 pm
Oh, and the person who revealed the three new legendaries has also revealed two new Megas here (http://pokejungle.net/2013/11/01/two-new-mega-pokemon-revealed/).  It's...uh...honestly, I don't really like it, aesthetically.  It makes them both look like jet-powered Mewtwos.  Well, assuming it's genuine, of course. 

If this is true, Boeing will be the name of my Gen 6 Latias.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 01, 2013, 02:34:06 pm
That thing with a lilypad on its head.
Lotad? Sorry - Lotad's a Duck, look at it. Lombre technically could be but is too amorphus, And Ludicolo is a Duck crossed with a pineapple wearing a sombrero.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 01, 2013, 02:49:36 pm
Technically correct is the best kind of correct.

There's also swampert and that big blue fat thing that looks like wobuffet.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 01, 2013, 02:50:46 pm
that big blue fat thing that looks like wobuffet.
So... Wobuffet?

Also, Ditto can be a frog if it wants to.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 01, 2013, 02:52:19 pm
No no, it's quag something. More of a newt though. Still an amphibian.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 01, 2013, 03:05:48 pm
No no, it's quag something. More of a newt though. Still an amphibian.
Quagsire, and no in this case technically doesnt work as best, because Lombre is a very avian-reptilian combo. to only factor the reptilian half is to insult it, "technically speaking".
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 01, 2013, 04:32:29 pm
Reptile.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 01, 2013, 08:25:09 pm
Technically correct is the best kind of correct.

There's also swampert and that big blue fat thing that looks like wobuffet.

Swampert is a Mudskipper.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 01, 2013, 10:31:03 pm
Technically correct is the best kind of correct.

There's also swampert and that big blue fat thing that looks like wobuffet.

Swampert is a Mudskipper.

(http://upload.wikimedia.org/wikipedia/commons/thumb/e/e0/GambianMudskippers.jpg/800px-GambianMudskippers.jpg)
(http://cdn.bulbagarden.net/upload/b/b6/260Swampert.png)

Uuh.. I do not really see the resemblance there..
Title: Re: A Thread about the Pokemans: Poll added!
Post by: MadeOfStarDust on November 01, 2013, 11:02:43 pm
Mudkip -> Mudskipper. Get it?

Also, Swampert is Water/Ground,  reflecting a mudskipper's nature. There's also its name as the Mud Fish Pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 01, 2013, 11:49:07 pm
Mudkip -> Mudskipper. Get it?
Well that's the English version, I am not sure if the original Japanese version is similar.
And the water/ground thing sure makes it an amphibian, that I can agree on, however it does not look remotely fish-like.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 02, 2013, 12:30:14 am
The Mudkip line is based on the Axolotl
Spoiler (click to show/hide)
They're amphibious, but calling it a frog would be like calling Charizard line frogs since they're based on salamanders.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 02, 2013, 01:01:28 am
The Mudkip line is based on the Axolotl
Spoiler (click to show/hide)
They're amphibious, but calling it a frog would be like calling Charizard line frogs since they're based on salamanders.

No, you're thinking of Wooper and Quagsire.

I maintain that Mudkip/Marshtomp/Swampert are mudskippers.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on November 02, 2013, 01:02:50 am
What I sometimes find funny about Pokémon is when they recreate the exact same animal over and over again.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Mech#4 on November 02, 2013, 01:07:12 am
The Mudkip line is based on the Axolotl
Spoiler (click to show/hide)
They're amphibious, but calling it a frog would be like calling Charizard line frogs since they're based on salamanders.

No, you're thinking of Wooper and Quagsire.

I maintain that Mudkip/Marshtomp/Swampert are mudskippers.

Bulbapedia mentions that they're most likely based off mudskippers. As for the Japanese name:

ミズゴロウ/Mizugorou may be a combination of 水 mizu (water) and ムツゴロウ mutsugorō (mudskipper).
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 02, 2013, 01:22:58 am
Quote from: Bulbabedia
Quagsire appears to be based on giant salamanders, the family of that includes both the Japanese and Chinese species and the hellbender.

Quote from: Bulbapedia
Like Mudkip and Marshtomp, Swampert is based on the mudpuppy, axolotl, or mudskipper.

I'm just saying this
Spoiler (click to show/hide)
Looks a lot more like mudkip than this
Spoiler (click to show/hide)

That being said, pokemon can be inspired by multiple things.
What I sometimes find funny about Pokémon is when they recreate the exact same animal over and over again.
It can be annoying sometimes, I'm just waiting for the day the just give up on making route 1 trash no one uses besides NPCs. I can't really thing of a pokemon that has the EXACT same concept reused though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 02, 2013, 06:09:33 am
Does anyone else think the pokemon rangers look kinda like commissars?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 02, 2013, 08:18:00 am
Finally I am close to encountering Yveltal for the first time. Should I set it as a Special or Physical Sweeper? The answer will determine what nature I am after...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 02, 2013, 10:17:38 am
So attempting to make a contrary shuckle with 3 specific perfect IVs I accidentally'd a sturdy one with 5/6 perfect IVs.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 02, 2013, 10:44:32 am
Ability Capsule go?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on November 02, 2013, 10:51:20 am
Quote
I can't really thing of a pokemon that has the EXACT same concept reused though.


Well there are two bee pokemon (and I doubt Beedrill was meant to be another kind of bee), Several Monkeys, and at least two pigs.

Quite a few go under the exact same animal (and not even separate species of the same animal).

Now if we are talking about the same concept though... Then we have a flipping ton of them. I am trying to think of a generation that didn't have a Butterfree or Ratata.

I'd also mention Magicarp but it skips generation.

Also I am hoping they add a Castform evolution later.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Mistercheif on November 02, 2013, 11:04:40 am
Quote
I can't really thing of a pokemon that has the EXACT same concept reused though.


Well there are two bee pokemon (and I doubt Beedrill was meant to be another kind of bee)
Beedrill seems more like a wasp than a bee to me...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 02, 2013, 11:18:42 am
Ability Capsule go?
Ability capsule doesn't change to hidden abilities. In Shuckle's case: it'd change sturdy to gluttony.
I don't use shuckles so...I'm not sure which is better for it...but...he mentioned he was looking for contrary.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 02, 2013, 11:22:38 am
I forgot Contrary was its hidden ability.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Mech#4 on November 02, 2013, 11:34:16 am
Quote
I can't really thing of a pokemon that has the EXACT same concept reused though.


Well there are two bee pokemon (and I doubt Beedrill was meant to be another kind of bee)
Beedrill seems more like a wasp than a bee to me...

Pidgey, Starly and Pidove? Or just Pidgey and Pidove. They're different types of birds but are quite similar in other regards. Though, I don't know about moves. Looks, well they are all birds.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Shadowscynthe on November 02, 2013, 12:41:46 pm
Surely it can't be unintentional that Lysandre looks like freaking Ganondorf gone Super Saiyan...


Sigged.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 02, 2013, 01:01:08 pm
Quote
I can't really thing of a pokemon that has the EXACT same concept reused though.


Well there are two bee pokemon (and I doubt Beedrill was meant to be another kind of bee)
Beedrill seems more like a wasp than a bee to me...
Yeah Beedrill is more like the Japanese Giant Hornet, while Combee is a honeybee
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 02, 2013, 02:08:27 pm
Finally I am close to encountering Yveltal for the first time. Should I set it as a Special or Physical Sweeper? The answer will determine what nature I am after...
Special. It's a focuses mostly on dark-type special attacks. It also is more like... Lugia than Gengar. A bit tankier with options for healing rather than outright killing things in one go.

Xerneas seems more set up for sweeping than Yvetal is, though both have incredible stats.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 02, 2013, 02:11:10 pm
Keep Oblivion Wing no matter what though... I think it's Special, but in case it's physical, go for a nature that dosen't hurt attack, and don't drop speed either (imo).
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 02, 2013, 02:29:49 pm
It's special.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 02, 2013, 05:10:00 pm
Personally it makes me a little sad. I don't want it to mess up wondertrade. And to be honest I've been really enjoying the current  climate of cluelessness and theories.

AND CRAP I WAS RIGHT THERE GOES THE NEIGHBORHOOD

People have started recieving Bad Eggs via Wondertrade. If you see an Egg show up in it, Shut Off Immediately, also keep a close eye on wondertrade mons you recieve because some say they can show up looking like a regular mon and then turn into a Bad Egg after being traded. It's a really messed up form of Bad Egg that supposedly will convert your other mons into more bad eggs if put in a box or your party like a zombie epidemic. Others have reccomended that if you wind getting one, you must quarantine it in an empty box
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 02, 2013, 05:16:01 pm
Bad eggs?
Like.. the kind that gives you salmonella?
Seriously, what is it?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 02, 2013, 05:17:45 pm
Surely it can't be unintentional that Lysandre looks like freaking Ganondorf gone Super Saiyan...


Sigged.

epic_maneuver.wav :D
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on November 02, 2013, 05:18:31 pm
Bad eggs?
Like.. the kind that gives you salmonella?
Seriously, what is it?
Bugged-out atrocity. Avoid it at all costs.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 02, 2013, 05:19:15 pm
Infamous glitch mon that uses the sprite of eggs that is caused by either a serious glitch, or hacking in a way that the game can pick up on. There's been a variant of it for every Gen ever since Gen III.

Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 02, 2013, 05:20:04 pm
Great.. time to shut down the game and wait for an update which fixes it.
edit: No, I haven't gotten it but.. I am kind of paranoid..
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 02, 2013, 05:20:37 pm
Keep Oblivion Wing no matter what though... I think it's Special, but in case it's physical, go for a nature that dosen't hurt attack, and don't drop speed either (imo).

Oblivion Wing is special so it seems that Yveltal is geared towards Special Sweeper (SpA and Spe). I'm gunning for Modest nature. Would any of you have a spare Ralts with Synchronizer and Modest nature (IVs are irrelevant)? If not, I'll just breed a whole bunch of Ralts.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 02, 2013, 05:23:06 pm
Great.. time to shut down the game and wait for an update which fixes it.
edit: No, I haven't gotten it but.. I am kind of paranoid..
Or just not use Wonder Trade...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Singularity125 on November 02, 2013, 05:31:59 pm
So as it turns out, it's not helpful of me to drop my FC here and not add anyone back.  :-[ I've gone back and added everyone that's in the OP, even though I don't have access to the Friend Safari myself yet. Hopefully that helps someone out.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on November 02, 2013, 05:39:41 pm
Damnit, I wanted to keep using wonder trade. Why can we never have nice things, they'll end up in the gts soon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 02, 2013, 05:54:15 pm
Well damn. Hopefully Nintendo will find a patch for it, or allow speaking to the day-care man with an egg in your party dump them, so that they aren't eternal.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 02, 2013, 06:54:29 pm
Keep Oblivion Wing no matter what though... I think it's Special, but in case it's physical, go for a nature that dosen't hurt attack, and don't drop speed either (imo).

Oblivion Wing is special so it seems that Yveltal is geared towards Special Sweeper (SpA and Spe). I'm gunning for Modest nature. Would any of you have a spare Ralts with Synchronizer and Modest nature (IVs are irrelevant)? If not, I'll just breed a whole bunch of Ralts.

It just so happens... I do! I wasn't going to ever use her for anything either.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Singularity125 on November 02, 2013, 08:05:58 pm
Things will certainly be interesting... This is the first pokemon game where patches can actually happen.

I wonder if this'll turn into an arms race of sorts between Nintendo and the hackers... I understand the allure of hacking, but if Nintendo can find some way of detecting it and at least ban it from wondertrade/gts, that would be good enough for me.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on November 02, 2013, 08:11:10 pm
The problem is not the hacking. The problem is infecting the wifi with your results.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 02, 2013, 09:01:43 pm
Things will certainly be interesting... This is the first pokemon game where patches can actually happen.

I wonder if this'll turn into an arms race of sorts between Nintendo and the hackers... I understand the allure of hacking, but if Nintendo can find some way of detecting it and at least ban it from wondertrade/gts, that would be good enough for me.
http://bulbapedia.bulbagarden.net/wiki/Berry_glitch#Pok.C3.A9mon_FireRed.2C_LeafGreen_and_Emerald_patch (http://bulbapedia.bulbagarden.net/wiki/Berry_glitch#Pok.C3.A9mon_FireRed.2C_LeafGreen_and_Emerald_patch)

Actually, the games have been patchable before. At least since Gen 3.

You know what that means, right?

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on November 02, 2013, 09:38:59 pm
Spoiler (click to show/hide)
Are you sure?
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 02, 2013, 09:46:57 pm
If they ever do actually remake Gen 3, the most epic move would be for them to make a Gen 2 Pokemon the Origin, and then time it just right so that a Gen 3 Origin would be made into a full series concurrently with the remakes.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 03, 2013, 03:42:00 am
So surely I can't be the only one who thinks that Professor Sycamore's theme music sounds a bit like the Dragon Roost Island music from Wind Waker?

For comparison:

Professor Sycamore - http://www.youtube.com/watch?v=1RRGInmOhTQ

Dragon Roost Island - http://www.youtube.com/watch?v=SXGGvsHq6iA (similarities start at 0:13)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 03, 2013, 05:03:37 am
Keep Oblivion Wing no matter what though... I think it's Special, but in case it's physical, go for a nature that dosen't hurt attack, and don't drop speed either (imo).

Oblivion Wing is special so it seems that Yveltal is geared towards Special Sweeper (SpA and Spe). I'm gunning for Modest nature. Would any of you have a spare Ralts with Synchronizer and Modest nature (IVs are irrelevant)? If not, I'll just breed a whole bunch of Ralts.

It just so happens... I do! I wasn't going to ever use her for anything either.

Ah that's wonderful. What would you like for Modest Ralts?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 03, 2013, 07:52:59 am
So surely I can't be the only one who thinks that Professor Sycamore's theme music sounds a bit like the Dragon Roost Island music from Wind Waker?

For comparison:

Professor Sycamore - http://www.youtube.com/watch?v=1RRGInmOhTQ

Dragon Roost Island - http://www.youtube.com/watch?v=SXGGvsHq6iA (similarities start at 0:13)
They DO sound similar..
Then again, it's the same composers.. I think.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 03, 2013, 11:21:19 am
I wouldn't mind a Timid Ralts, if you've got one. Trying to get me a Timid Greninja, because the one I have currently is not timid at all.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 03, 2013, 11:27:59 am
Keep Oblivion Wing no matter what though... I think it's Special, but in case it's physical, go for a nature that dosen't hurt attack, and don't drop speed either (imo).

Oblivion Wing is special so it seems that Yveltal is geared towards Special Sweeper (SpA and Spe). I'm gunning for Modest nature. Would any of you have a spare Ralts with Synchronizer and Modest nature (IVs are irrelevant)? If not, I'll just breed a whole bunch of Ralts.

It just so happens... I do! I wasn't going to ever use her for anything either.

Ah that's wonderful. What would you like for Modest Ralts?

A good home. ;_;
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Mistercheif on November 03, 2013, 01:17:03 pm
I wouldn't mind a Timid Ralts, if you've got one. Trying to get me a Timid Greninja, because the one I have currently is not timid at all.
I have a metric shit-ton of timid protean froakies, with a varying range of perfect IVs, if you want one.  And by a metric shit-ton, I mean a box and a half of ones with protean, and another half box with torrent froakies.

I'm *this* close to getting one with everything but attack perfect.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 03, 2013, 01:37:20 pm
I wouldn't mind a Timid Ralts, if you've got one. Trying to get me a Timid Greninja, because the one I have currently is not timid at all.
I have a metric shit-ton of timid protean froakies, with a varying range of perfect IVs, if you want one.  And by a metric shit-ton, I mean a box and a half of ones with protean, and another half box with torrent froakies.

I'm *this* close to getting one with everything but attack perfect.

That would do very, very nicely.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 03, 2013, 01:40:53 pm
So.. anyone have a Pichu with Volt Tackle and perfect IV?

Or just a spare Light Ball would be nice.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 03, 2013, 02:16:45 pm
Xerneas, why must you be such a tremendous jerk about your IVs? I swear, I've caught it about a dozen times and not once has it had a modest nature (synchralts go!) with perfect SpA and Speed. It's had perfect speed and some attack-dropping nature a bunch of times, but it just does not want to have max SpA.

It probably doesn't help that I'm trying to catch it in a heal ball, but the fairy goes in the pink ball dammit.

EDIT: GODDAMN SHIT FUCK ASS. I've been looking at its stats all wrong. I've seen at least two with max SpA and perfect speed.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 03, 2013, 02:51:05 pm
Updated FCs to now have everyone in the OP, three people (all listed with ??? (??,??,??)) don't have me on their friends list. Check Page 1, I know that ekolis and ultravatican are two of the three.

Singularity125 (Takuma) is Dark type, with ( Cacturne,Vullaby, ??)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 03, 2013, 03:03:32 pm
Keep Oblivion Wing no matter what though... I think it's Special, but in case it's physical, go for a nature that dosen't hurt attack, and don't drop speed either (imo).

Oblivion Wing is special so it seems that Yveltal is geared towards Special Sweeper (SpA and Spe). I'm gunning for Modest nature. Would any of you have a spare Ralts with Synchronizer and Modest nature (IVs are irrelevant)? If not, I'll just breed a whole bunch of Ralts.

It just so happens... I do! I wasn't going to ever use her for anything either.

Ah that's wonderful. What would you like for Modest Ralts?

A good home. ;_;

She will enjoy breeding with her fellow Ralts in a love home, wont she?  :P

Whats your name in the game? Im Elle Ciel or Elsior. Wont be able to go online until 10pm GMT+10 today but should be free most of the day tomorrow.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 03, 2013, 03:07:00 pm
Woot one of my non bay 12 friends also gives Eevvees!! (and Audino (massively helpful!))

Thus shuckle is only 4 levels away from 50 Full combat level.  Current moves, toxic-power split (troll life)-wrap-rest.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 03, 2013, 03:13:13 pm

Ah that's wonderful. What would you like for Modest Ralts?

A good home. ;_;

She will enjoy breeding with her fellow Ralts in a love home, wont she?  :P

Whats your name in the game? Im Elle Ciel or Elsior. Wont be able to go online until 10pm GMT+10 today but should be free most of the day tomorrow.

Ouch, Australian, huh? That's 7 AM tomorrow for me here in GMT-5. I can try staying up really late since I don't have anything going on tomorrow if I remember rightly, but it may not work. Although, if you get on at 11 AM to noon or something in GMT+10, I should be able to be online, since it'll only be about 8 PM in GMT-5.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 03, 2013, 03:22:27 pm
Got Xerneas. And it only took me like two hours!

Now to murder the shit out of Lysandre and check on the berry farm.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 03, 2013, 05:19:06 pm
So what exactly determines which box newly captured Pokemon go in? They don't seem to always go in the first box, which is what I want...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 03, 2013, 05:26:54 pm
So what exactly determines which box newly captured Pokemon go in? They don't seem to always go in the first box, which is what I want...

Its the last box you visited on the PC.


Also I think I might swap out mega charizard for mega gardivoir.

And does anyone have a hard counter to garuchomp?  They keep wrecking me.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 03, 2013, 05:33:52 pm
Togekiss?

Revenge killing it with Ice Shard (or just faster ice moves) is probably easier.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on November 03, 2013, 06:22:23 pm
Anyone got a hidden ability (Drought) Vulpix they'd be willing to breed a copy of for me? Gender, IVs, and nature irrelevant (but female would be more convenient.)

I don't have much to offer, but I've got a male Eevee with perfect IVs, anticipation, and a bad nature (lax, +def, -speed) you might use for a breeder. I could also pretty much breed you a 5 IV Eevee of your choice, if you'd prefer something with a better nature but slightly worse stats.

I also have a Pachirisu with perfect IVs, should you for some reason really like Pachirisu.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 03, 2013, 06:35:54 pm
So what exactly determines which box newly captured Pokemon go in? They don't seem to always go in the first box, which is what I want...

Its the last box you visited on the PC.

Oh, thanks, that was driving me crazy trying to get all my newly captured Pokemon in the "Newbies" box!

And, I finally beat the game! Got kind of challenging at the end with the two gauntlets (Victory Road and the Elite Four/Champion), but I wish it had been challenging all along. At least there's still online play... I only won once at that (well, plus a forfeit when the other player disconnected), so clearly I have a ways to go! And whatever that battle school thingy in North Lumiose was... and all those extra locations on the map that I couldn't get to...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Mistercheif on November 03, 2013, 07:30:35 pm
I wouldn't mind a Timid Ralts, if you've got one. Trying to get me a Timid Greninja, because the one I have currently is not timid at all.
I have a metric shit-ton of timid protean froakies, with a varying range of perfect IVs, if you want one.  And by a metric shit-ton, I mean a box and a half of ones with protean, and another half box with torrent froakies.

I'm *this* close to getting one with everything but attack perfect.

That would do very, very nicely.
Just send a trade request when you next see me online.  My ingame name is Alec.

And you will probably be getting a 4 or 5 IV froakie, since I now have a breeding pair of 5IV proteans (everything but attack).  :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 03, 2013, 07:41:52 pm
So what exactly determines which box newly captured Pokemon go in? They don't seem to always go in the first box, which is what I want...

Its the last box you visited on the PC.


Also I think I might swap out mega charizard for mega gardivoir.

And does anyone have a hard counter to garuchomp?  They keep wrecking me.

You already answered yourself. Gardevoir is a fairy-type who can learn Dazzling Gleam and Moonblast. Admittedly, its Defense is pretty bad and most of Garchomp's attacks are Physical, so it may be tough. Not to mention that Garchomp can learn Fire moves as well. Still, not a bad matchup, especially with Mega Gardevoir's Sp. Atk.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 03, 2013, 08:09:34 pm
There are three kinds of Garchomp:

1. Garchomp Fail is the standard, average joe Garchomp that is not properly EV trained and is average. Easily defeated by Greninja or any fairy / ice type. Also, Noivern makes short work out of it.

2. Garchomp Scary is the properly EV trained, good Garchomp with maxed out speed and attack. Essentially you need to field someone faster than it with ice beam or a great fairy / dragon attack. Noivern is a good choice. One Draco Meteor and no more problem. Mewtwo, Greninja, Slyveon, etc. all work too. Not sure about Gardevoir as it's not really fast. I've even lost my Garchomp to an ice beam from Aggron of all things. Ice beam is super useful against him simply because he has a 4x weakness to it as compared to 2x of the others. Not to mention almost anyone can use ice beam.

3. Garchomp Impossible is the same as Garchomp Scary except it has choice scarf. So it outspeeds everything. Also, considering the type of player who would go through the trouble to make one of these, it's probably also going to be assisted in major ways such as with Stealth Rock / Spikes / various other support skills. Your only hope is a really powerful fairy type or choice scarf Noivern. However, you can also do funky things such as using thunder wave and will-o-wisp to cripple it provided you find a way to get it off. Generally it's acceptable to suicide a pokemon to do this as no one will have more than one such ultra sweeper.

Generally if someone brings out Garchomp in a 3v3, they've already lost. That 4x weakness to ice beam is too big. Everyone has ice beam.


----

I'm still pretty bad at random battles but I think if you want to have a good time in them, you need to have answers to the following pokemon:

1. Mewtwo (and the other two legendaries)
2. Garchomp (Mega Garchomp is weaker though, don't worry about him)
3. Blaziken
4. Greninja
5. Mega Charizard Y
6. Mega Lucario
7. Aegislash
8. Noivern
9. Snorlax
10. Jolteon
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Mech#4 on November 04, 2013, 12:22:35 am
Someone here will know. My 3DS is showing the spotpass green dot next to my Pokémon Y icon. What does this effect in game? I really wish they had released a manual with this game, there's so many things that would benefit from a good explaining.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on November 04, 2013, 12:27:50 am
Someone here will know. My 3DS is showing the spotpass green dot next to my Pokémon Y icon. What does this effect in game? I really wish they had released a manual with this game, there's so many things that would benefit from a good explaining.
As far as I know, it only signifies that you can collect additional Pokemiles by checking your Holocaster announcements in the PSS settings.  It's like pennies compared to the GTS or Wonder Trades, though, not really worth all that much since the people you encounter are likely to be from your area unless you stroll through an international airport or something. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 04, 2013, 06:32:08 am

Ah that's wonderful. What would you like for Modest Ralts?

A good home. ;_;

She will enjoy breeding with her fellow Ralts in a love home, wont she?  :P

Whats your name in the game? Im Elle Ciel or Elsior. Wont be able to go online until 10pm GMT+10 today but should be free most of the day tomorrow.

Ouch, Australian, huh? That's 7 AM tomorrow for me here in GMT-5. I can try staying up really late since I don't have anything going on tomorrow if I remember rightly, but it may not work. Although, if you get on at 11 AM to noon or something in GMT+10, I should be able to be online, since it'll only be about 8 PM in GMT-5.

Yes I can be online at 11AM to noon (GMT+10) on Tue 5 November 2013 as I'll be working from home on that day. Damn this timezone difference is taxing my brain lol. I've been trying to breed Modest Ralts to no avail, it's really 1/50 chance for both nature and ability...

EDIT: Oh so you're Booswell. Many thanks for the Modest Ralts. Been trying to breed one for two days! If you need anything please let me know. I am only stil at Yveltal encounter but plan to beat the story to access friend safari!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 04, 2013, 07:46:55 am
She will enjoy breeding with her fellow Ralts in a love home, wont she?  :P

Whats your name in the game? Im Elle Ciel or Elsior. Wont be able to go online until 10pm GMT+10 today but should be free most of the day tomorrow.

Ouch, Australian, huh? That's 7 AM tomorrow for me here in GMT-5. I can try staying up really late since I don't have anything going on tomorrow if I remember rightly, but it may not work. Although, if you get on at 11 AM to noon or something in GMT+10, I should be able to be online, since it'll only be about 8 PM in GMT-5.

Yes I can be online at 11AM to noon (GMT+10) on Tue 5 November 2013 as I'll be working from home on that day. Damn this timezone difference is taxing my brain lol. I've been trying to breed Modest Ralts to no avail, it's really 1/50 chance for both nature and ability...

EDIT: Oh so you're Booswell. Many thanks for the Modest Ralts. Been trying to breed one for two days! If you need anything please let me know. I am only stil at Yveltal encounter but plan to beat the story to access friend safari!

No problem. I'll let you know.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 04, 2013, 08:34:58 am
Trying to level Pokemon I just want to get rid of after evolving them, however there is one problem..
No matter how many hearts it has, Woobat simply refuses to evolve.
What am I doing wrong here?

I know what I am doing wrong now.. Pokemon happiness is not affected via Pokemon Amie.
Really, I should have known that..
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 04, 2013, 10:01:01 am
If Amie affected happiness then either Espeon/Umbreon or Sylveon would be a bitch to get.

EDIT: Beat the Elite 4. For some reason Malva's Talonflame kicked my ass six ways from Sunday. I guess I'm just not used to not moving first. The fact that my highest level was 60 probably didn't help.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 04, 2013, 11:25:39 am
If Amie affected happiness then either Espeon/Umbreon or Sylveon would be a bitch to get.

EDIT: Beat the Elite 4. For some reason Malva's Talonflame kicked my ass six ways from Sunday. I guess I'm just not used to not moving first. The fact that my highest level was 60 probably didn't help.
Yup. This is why everyone wants to move first in mp. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 04, 2013, 11:44:54 am
Heh, so Pokemon is like Angband - speed is king!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on November 04, 2013, 12:01:05 pm
Heh, so Pokemon is like Angband - speed is king!

Given there are pokemon teams with one pokemon who is guaranteed to die who exists ONLY to put on a field condition that reverses the speed effect (Slowest pokemon act first)...

Yeah.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 04, 2013, 12:10:55 pm
There are also moves which move in priority regardless of what your speed is.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neonivek on November 04, 2013, 12:14:52 pm
There are also moves which move in priority regardless of what your speed is.

Like Quick Attack or its Beefier cousin Mach Punch
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 04, 2013, 12:20:47 pm
There are also moves which move in priority regardless of what your speed is.

Like Quick Attack or its Beefier cousin Mach Punch

Aqua jet, too, and Extremespeed.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Felius on November 04, 2013, 12:46:58 pm
GTS: You know what would make it MUCH more bearable? The ability to add a "only show pokemons you have what they are seeking" filter.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Mistercheif on November 04, 2013, 01:30:29 pm
GTS: You know what would make it MUCH more bearable? The ability to add a "only show pokemons you have what they are seeking" filter.
There is.  One of the buttons at the bottom leads to a couple of filter options.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 04, 2013, 01:39:10 pm
Trying to level Pokemon I just want to get rid of after evolving them, however there is one problem..
No matter how many hearts it has, Woobat simply refuses to evolve.
What am I doing wrong here?

I know what I am doing wrong now.. Pokemon happiness is not affected via Pokemon Amie.
Really, I should have known that..

Easiest happiness solutions in the game currently are;

- minimal effort version: Befriending O-Power, ride around on bike with 6 Pokémon who evolve via happiness
- more effort version: Befriending O-Power, stuff Pokémon full of the stat-reducing berries (as they increase happiness too, and an untrained Pokémon will have no EVs to remove anyway)
- even more effort version: drag them through a Rotation Battle at Restaurant Le Wow as the second and third party members, they will gain levels and battle usage which both add to happiness

Unfortunately there's no Happiness checker app in the game this time so you'll either have to guess when they're happy enough or take them to the Happiness checker, who is probably definitely in the Pokémon Fan Club (in Laverre City).

On the subject of pain-in-the-rear evolutions, I've been considering Malamar as my next Pokémon to send out over WT (just because I wanted to nickname a bunch of them Cthulhu and send them out), but it is quite an interesting one to evolve. Particularly since I don't know exactly when to hold the 3ds upside-down, so I ended up doing half of the Le Wow Rotation Battles upside down. It's weird seeing Earthquake the wrong way up, seriously.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 04, 2013, 02:18:08 pm
I've been considering Malamar as my next Pokémon to send out over WT (just because I wanted to nickname a bunch of them Cthulhu and send them out), but it is quite an interesting one to evolve. Particularly since I don't know exactly when to hold the 3ds upside-down, so I ended up doing half of the Le Wow Rotation Battles upside down. It's weird seeing Earthquake the wrong way up, seriously.
Oh I just turned it upside down just before the battle where it levels up to 30.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 04, 2013, 04:54:14 pm
I have an Avalugg whose entire basis is "don't move first". I may have to put a focus sash on it because weaknesses (Blaziken especially, ffs) but it's heavy-hitting with that one ice move that boosts power if it goes after getting hit.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 04, 2013, 09:12:50 pm
Trying to get Modest Yveltal with perfect IV in SpA, Spe, and SpD and near perfect in HP and Def in a Dusk Ball. This is truly a test of patience. Anger management course should integrate legendary Pokemon catching into its lessons.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on November 04, 2013, 09:16:32 pm
Trying to get Modest Yveltal with perfect IV in SpA, Spe, and SpD and near perfect in HP and Def in a Dusk Ball. This is truly a test of patience. Anger management course should integrate legendary Pokemon catching into its lessons.
Cover legendaries, Runners, or Post-game legendaries?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 04, 2013, 09:34:18 pm
I have an Avalugg whose entire basis is "don't move first". I may have to put a focus sash on it because weaknesses (Blaziken especially, ffs) but it's heavy-hitting with that one ice move that boosts power if it goes after getting hit.
Sounds like what I do to take care of Blazikens too.

I personally like using my Mega Aggron to kill them off. I haven't met a single person who could resist attacking my Mega Aggron with their Blaziken thinking it's an easy one hit ko. Poor guys don't expect the earthquake counter. Even if they could do enough damage to Mega Aggron to OHKO it, it still has a focus sash mwahahahahahahahaa!!!!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 04, 2013, 10:58:17 pm
Should I keep this Yveltal? Been resetting for half a day while multitasking. I'd rather its Att having bad IV, but this one does have perfect SpA, SpD, and Spe (guaranteed).

Yveltal - #717 (Modest)
HP: 26 - 27
Att: 20 - 21
Def: 4 - 5
SpA: 31
SpD: 31
Speed: 31

EDIT: Nevermind, I've decided to go for Mild Yveltal, as close to the perfect IVs below if anyone is interested. Apparently it has the highest STAB priority move in the game (Sucker Punch, Dark, 80 power, physical, 100% accuracy). Let's see if I will luck out!

HP 201
ATK 151
DEF 103
SPATK 166
SPDEF 118
SPEED 119
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 05, 2013, 02:24:49 am
Just got my first shiny!

It's a delibird.

Goddamnit.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 05, 2013, 04:07:13 am
EDIT: Nevermind, I've decided to go for Mild Yveltal, as close to the perfect IVs below if anyone is interested. Apparently it has the highest STAB priority move in the game (Sucker Punch, Dark, 80 power, physical, 100% accuracy). Let's see if I will luck out!
Mega Absol's Sucker Punches are stronger. I think I might run a Mild/Rash special attacking one (for screwing with people's expectations) with Sucker Punch.

Actually, I'm going to do that. Let the chain breeding begin!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 05, 2013, 04:14:01 am
EDIT: Nevermind, I've decided to go for Mild Yveltal, as close to the perfect IVs below if anyone is interested. Apparently it has the highest STAB priority move in the game (Sucker Punch, Dark, 80 power, physical, 100% accuracy). Let's see if I will luck out!
Mega Absol's Sucker Punches are stronger. I think I might run a Mild/Rash special attacking one (for screwing with people's expectations) with Sucker Punch.

Actually, I'm going to do that. Let the chain breeding begin!

Ah didn't think of other mega evolved Pokemons. I might try Absol too then. :p

Also,I got a mild Yvetal below:

Yveltal - #717 (Mild)
HP: 30 - 31
Att: 8 - 9
Def: 16 - 17
SpA: 30 - 31
SpD: 30 - 31
Speed: 31

Probably the best I've got so far with 147 total IVs. I wish the Att IV wasn't single digit. -________-a

EDIT: Got another Mild one with below IVs.

Yveltal - #717 (Mild)
HP: 24 - 25
Att: 30 - 31
Def: 31
SpA: 30 - 31
SpD: 24 - 25
Speed: 30 - 31

Have decided to keep it and move on with the story!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 05, 2013, 05:15:23 am
If anyone has some castoffs left over from breeding theirs, do please send some my way. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 05, 2013, 05:23:40 am
If anyone has some castoffs left over from breeding theirs, do please send some my way. :P

Ditto. I'm opening an orphanage for unwanted 4-5 perfect IV Pokemons. :D
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 05, 2013, 05:39:58 am
If you're looking for the strongest sucker punch user, it's Mega Mawile.

Mega Mawile gets Marill's ability, Huge Power. Basically it straight up doubles the pokemon's attack stat.

So it gets 105 base. x2 for 210 which is the highest in the game by far (actually the same as Mega Aggron's defense stat haha). So basically if it sucker punches you, you die.

However, since it has only 50 base speed, it's not going to outspeed anything if you're trying to use something other than sucker punch. Also it dies instantly to fire and ground. I would imagine using it would require a lot of mind games with sucker punch plays.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 05, 2013, 05:50:38 am
If you're looking for the strongest sucker punch user, it's Mega Mawile.

Mega Mawile gets Marill's ability, Huge Power. Basically it straight up doubles the pokemon's attack stat.

So it gets 105 base. x2 for 210 which is the highest in the game by far (actually the same as Mega Aggron's defense stat haha). So basically if it sucker punches you, you die.

However, since it has only 50 base speed, it's not going to outspeed anything if you're trying to use something other than sucker punch. Also it dies instantly to fire and ground. I would imagine using it would require a lot of mind games with sucker punch plays.

Mega Mawile becomes ultimate Fairy and Dragon killer, plus that effective base 210 attack. But yeah, you could wear it down with a burn (will o wisp is more accurate this gen) or just paralyse it and let it suffer. Plus, priority can only go so far.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 05, 2013, 06:19:21 am
Keep in mind that Huge Power doubles the actual stat, not just its base value. So Mega Mawile's maximum Attack stat is 678. For comparison, Mega Mewtwo X maxes out at 526.

Mega Mawile's effective base Attack if properly munchkined is 259. It's goddamn terrifying.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 05, 2013, 06:41:50 am
At least it has pretty pathetic speed. The only real niche I see for it is Sucker Punching the crap out of anything foolish enough to touch it, and /maybe/ functioning in Trick Room, in which case it's nigh unbeatable, unless you defeat it on the switch in (which is fairly possible with earthquake).

I'm thinking we should set up a Bay12 Pokemon IRC room, what do you all think?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 05, 2013, 07:28:36 am
I'm thinking we should set up a Bay12 Pokemon IRC room, what do you all think?

I haven't touched IRC for 15 years, but heck yea, good idea!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on November 05, 2013, 08:35:41 am
I'd definitely try it out. I've had far too little exposure to IRC in my internet career (I feel that my e-wizard cred is too low since I can't claim to have experience with IRC :P). Plus, it'd be easier to set up trades and such that way.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 05, 2013, 08:37:55 am
Which server do you guys prefer? Darkmyst, newnet, quakenet or freenode?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on November 05, 2013, 08:43:25 am
I don't have a preference for any one of them. Someone more into IRC will have to make an actually informed decision.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on November 05, 2013, 08:51:04 am
Freenode can't be used from mibbit, if thats actually important. Darkmyst is where #bay12lb is.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 05, 2013, 08:59:17 am
Freenode can't be used from mibbit, if thats actually important. Darkmyst is where #bay12lb is.

Darkmyst it is.

irc://irc.darkmyst.org/bay12pokemon
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 05, 2013, 09:58:36 am
Could someone find out what my third safari pokemon is? If it's Joltik, grab me one.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 05, 2013, 10:10:05 am
So, is that bad egg thing still out there?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 05, 2013, 10:49:20 am
So, is that bad egg thing still out there?

From what I've seen from lurking the pokemon reddit, Smogon, and Serebii;

All but one of the posts relating to the 'bad egg' point to each other and ultimately to a YouTube video which was dated the day after X/Ys release.

The only other post is unconfirmed as to its origins (ie. although it's suspected to be from wonder trading - the egg states 'recieved via Link Trade', it hasn't caused the user's 3ds to explode, all their pokemon to turn into Farfetch'd, or any other horror stories).

The Wondertrade subreddit has no mention of users receiving 'bad eggs' and the entire subreddit is - as hinted by the title - devoted to WTing pokes.

So... at the moment there's no apparent reason for hysteria over it. It may be caused by a communication error, or invisible solar death rays, or hackers, or... who knows. But as it's not reproducible, and in who-knows-how many million WTs there's only been one or maybe two reported instances of this... it's hard to say.

The only thing that the game devs could do, if it's not a solvable issue (ie. no known way to reproduce), is give us a way to dispose of eggs. That way if we do - somehow - get a mystery egg, all that needs to happen is we just make an omelette. Erm, I mean, dispose of it humanely.

tl;dr version - it hasn't been reproduced and there's no official word on the website - a game-wrecking issue for one of the biggest franchises would be dealt with quite quickly, I'd think. (see: Lumiose city save glitch - announced with cause and patched fairly quickly)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 05, 2013, 02:07:53 pm
At least it has pretty pathetic speed. The only real niche I see for it is Sucker Punching the crap out of anything foolish enough to touch it, and /maybe/ functioning in Trick Room, in which case it's nigh unbeatable, unless you defeat it on the switch in (which is fairly possible with earthquake).

I'm thinking we should set up a Bay12 Pokemon IRC room, what do you all think?
Yup. I fought a few before and they can be right terrifying if the user predicts correctly.

It's actually a very entertaining battle.

Here's an example of one I had in the past, 3v3 online random.

1. First turn, I send out Tentacruel, he sends out Mawile. Mindgames start now.

Spoiler (click to show/hide)

2. I used protect. Mega Mawile uses rough play.

Spoiler (click to show/hide)

3. I use scald. Mega Mawile uses swords dance.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 05, 2013, 05:15:27 pm
Woah (http://www.youtube.com/watch?v=moBGHUfw-Ho)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on November 05, 2013, 05:25:28 pm
I'm more impressed at how much he knows about the 3ds than the autofisher, honestly.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on November 05, 2013, 05:28:57 pm
[Darth Vader]Impressive.[/Darth Vader]

It's a pretty ingenious device. I wonder where he learned about the 3DS's button logic...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 05, 2013, 05:47:29 pm
OP doesn't list a third pokemon for Kansa's Safari, and a thread search reveals nothing, so I'll just note that it's Braixen!

Time for a little Magician stuff...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Patchouli on November 05, 2013, 08:34:38 pm
Add me onto the list too!

FC: (4098-2801-4375) 
FS Typing: Grass (Ivysaur, Tangela, Maractus)

I'll try to add as many of you guys as I can.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 05, 2013, 11:03:03 pm
Add me onto the list too!

FC: (4098-2801-4375) 
FS Typing: Grass (Ivysaur, Tangela, Maractus)

I'll try to add as many of you guys as I can.

Oooh add me, I'll add you in a few for the tangelas :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on November 06, 2013, 02:00:40 am
Add me onto the list too!

FC: (4098-2801-4375) 
FS Typing: Grass (Ivysaur, Tangela, Maractus)

I'll try to add as many of you guys as I can.

Added.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 06, 2013, 02:26:28 am
Add me onto the list too!

FC: (4098-2801-4375) 
FS Typing: Grass (Ivysaur, Tangela, Maractus)

I'll try to add as many of you guys as I can.
Added you too.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 06, 2013, 06:57:48 am
Add me onto the list too!

FC: (4098-2801-4375) 
FS Typing: Grass (Ivysaur, Tangela, Maractus)

I'll try to add as many of you guys as I can.
Also added.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 06, 2013, 03:04:30 pm
Man, choice items make such a massive difference in battles.

My winrate went from some abysmal 30% to 60% just because of them. The difference between normal Greninja and choice scarf Greninja is so obscene.

Also yeah, my Snorlax got OHKO'ed by another brave bird Talonflame. I'm guessing that's just how powerful that Pokemon is. I've taken to keeping a Tyranitar in my team just to keep Talonflame in check.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 06, 2013, 03:34:06 pm
Oh, man. I caught a Zoroark, and the first few times I used it in battle, I thought its Illusion ability (mimic the form of another Pokemon in your party) was a glitch, and I was afraid my game was corrupted!  :o
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 06, 2013, 03:36:29 pm
Oh, man. I caught a Zoroark, and the first few times I used it in battle, I thought its Illusion ability (mimic the form of another Pokemon in your party) was a glitch, and I was afraid my game was corrupted!  :o
It is very trolly. If you could control who it mimics, I think it would be far more useful though. Right now it's kinda derpy.

I didn't know what it was the first time I saw one in mp. Someone sent out a Mewtwo and it died. Then another Mewtwo came out and I was like "wtf...".
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on November 06, 2013, 03:42:58 pm
Oh, man. I caught a Zoroark, and the first few times I used it in battle, I thought its Illusion ability (mimic the form of another Pokemon in your party) was a glitch, and I was afraid my game was corrupted!  :o
It is very trolly. If you could control who it mimics, I think it would be far more useful though. Right now it's kinda derpy.

I didn't know what it was the first time I saw one in mp. Someone sent out a Mewtwo and it died. Then another Mewtwo came out and I was like "wtf...".
It copies the last Pokemon in your party.  Stick something weak to Psychic in the last slot, and find great amusement as your opponent wastes a turn.  ^_^
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 06, 2013, 03:43:12 pm
I'm fiddling with my team again.

GOOMY WHY ARE YOU SO BAD
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 06, 2013, 03:51:47 pm
Oh, man. I caught a Zoroark, and the first few times I used it in battle, I thought its Illusion ability (mimic the form of another Pokemon in your party) was a glitch, and I was afraid my game was corrupted!  :o
It is very trolly. If you could control who it mimics, I think it would be far more useful though. Right now it's kinda derpy.

I didn't know what it was the first time I saw one in mp. Someone sent out a Mewtwo and it died. Then another Mewtwo came out and I was like "wtf...".
It copies the last Pokemon in your party.  Stick something weak to Psychic in the last slot, and find great amusement as your opponent wastes a turn.  ^_^
We need to have a pokemon battle sometime. I bet it'll be very amusing.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 06, 2013, 03:58:59 pm
Oh, man. I caught a Zoroark, and the first few times I used it in battle, I thought its Illusion ability (mimic the form of another Pokemon in your party) was a glitch, and I was afraid my game was corrupted!  :o
It is very trolly. If you could control who it mimics, I think it would be far more useful though. Right now it's kinda derpy.

I didn't know what it was the first time I saw one in mp. Someone sent out a Mewtwo and it died. Then another Mewtwo came out and I was like "wtf...".

It's supposed to mimic the last pokémon in your party, IIRC, so - assuming that you get to choose the order of your team after Team Preview, since I haven't played online yet (my party right now is Talonflame + 0-5 eggs) - if you put a common 'lead' pokémon last, and Zoroark first, your opponent has to guess whether they're facing a lead or Zoroark - and if they guess wrong they can get dented quite badly before the match has really gotten started.

I'm assuming that Team Preview shows the full 6-mon party that you choose from, so there's another option - bluff Zoroark. If your opponent sees that you have Zoroark as a possible option they have to take it into account - even if it never leaves the bench.

Obviously most in-game opponents won't really be affected as they will for the most part either just be steamrolled anyway or use the right moves by dumb luck; the only opponents who Zoroark might be effective against are in the Battle Maison, but given its reputation for prescience, I'm not entirely sure that would work as intended.

*shrug* Just a couple of ideas on its use.

(pre-edit: multiple ninja'd - it's hard to type with one hand while using the circle pad on the 3ds to go back and forth in front of the daycare, surprisingly)

--

So last night I had a brilliant idea, which for whatever unfortunate reason requires an Espurr with its Hidden Ability. So I began a project to breed some HA Espurr. It's been an interesting journey so far; including accidentally breeding a shiny Mr Mime because I had a momentary lapse of reading ability and forgot it isn't actually in Espurr's Egg Group, and a couple of restaurant visits after I remembered that Smeargle is, and can learn all Espurr's known Egg Moves via Sketch.

I've been Wonder Trading off some unsuccessful breeds (3-5 IVs, the 5 IV ones I've discarded as they had the wrong ability), and am still trying to hatch a few 5 IV and mayyybe a 6IV one, so that I can carry on with plans that don't involve a catsplosion.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 06, 2013, 04:42:26 pm
I gave up trying to dedicate my time breeding perfect IV pokemon.

My current stable of inbred mediocremon can still fight with the ultra well-bred pedigrees of ranked anyway. I don't know why, but I haven't lost a single battle out of dozens since I started using this exact stable:

1. Tyranitar
2. Greninja
3. Aegislash
4. Garchomp
5. Snorlax
6. Blaziken

They're all considered average by the IV judge. My Aegislash doesn't even have sacred sword. Blaziken is the completely wrong nature, with +special attack -speed. Almost everyone is weak to earthquake and water. Apparently such minor details don't matter. It's so strange seeing all my theorycrafting get thrown out the window. I feel like the coach of some underdog movie basketball team.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 06, 2013, 05:44:14 pm
Does anyone have any leftover heracross or Ditto with good Ivs I could have?  I sorta want to do an epic gligar breeding project.  Because I hear this is a hilarious and uncommon counter to Garuchomp if you breed it to learn counter (and honestly I kinda want one).  If anyone needs me to create them some improved breeding stock from what I use I'll try to provide it.

Currently using:
Gardiovir 2IVs
Shuckle 5IVs!!!
Luxray 3IVs
Gogoat 1IVs (but shiny)
Blaziken 3IVs (baton pass!!!)

Gonna probably drop my not Iv'd charizard until I can breed a new one.  Might also try to soft reset a good Moltres.
Gliscor is probably gonna get on the team somewhat and I already have a Gyrados (got in trade with 3IVs and a decent nature) and an eevee that has 3IVs and anticipation and I don't know what to do with.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 06, 2013, 05:48:20 pm
I'm fiddling with my team again.

GOOMY WHY ARE YOU SO BAD
I think the Goodra line was intended to suck. This gen was basically a fuck you to dragon fans. And to a lesser extent fighting and dark(fucking why, Dark wasn't even that strong).

Then again, Gamefreak doesn't know how to make Pokemon. See Pangoro getting fucking scrappy when its has STAB CRUNCH. And not being able to use almost any useful punching moves despite having iron fist.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 06, 2013, 06:01:12 pm
Does anyone have something with pokerus I could get my hands on? I've got a couple of 31/31/31/x/31/x Honedges to trade.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 06, 2013, 06:02:43 pm
Does anyone have something with pokerus I could get my hands on? I've got a couple of 31/31/31/x/31/x Honedges to trade.
Sure, I have tonnes. Who are you in game?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 06, 2013, 06:03:07 pm
Ross.

EDIT: Sweet, thanks.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on November 06, 2013, 06:06:16 pm
Add me onto the list too!

FC: (4098-2801-4375) 
FS Typing: Grass (Ivysaur, Tangela, Maractus)

I'll try to add as many of you guys as I can.

Added you as well (Chlorophyll Ivysaur? Yes please!).

Me: 0877 - 0781 - 0571
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 06, 2013, 06:08:30 pm
Ross.

EDIT: Sweet, thanks.
No problem.

Thanks for the 4IV adamant Honedge!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on November 06, 2013, 09:04:57 pm
Interesting, it's actually kinda neat that they thought to add something for your birthday.  I don't think I'll spoil the surprise, even though it's not particularly big, but it's rather nice. ^_^
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 06, 2013, 09:06:09 pm
...my birthday was 2 days before the games came out D:
Title: Re: A Thread about the Pokemans: Poll added!
Post by: carabide on November 06, 2013, 10:30:46 pm
I smell chlorophyll ivysaur.....



I will add.

edit:Also, my final safari mon is spiritomb.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Singularity125 on November 06, 2013, 10:33:14 pm
Huh? People actually want Pokerus? I ended up getting it on my Azumarill somehow yesterday (dumb luck I guess) and I'm like "Great... if only this had happened in any gen without Super Training."

Still, if others want it, I have a junk guy in the box to preserve it for me. I can always pass it to a few more and trade them away.

In other news, I'm trudging through Victory Road. Shouldn't be too long now...

Edit: Also, why does Goodra suck, exactly? (Disclaimer: I don't play competitively) I use mine to fill holes in the move types I have on my team. It can learn all sorts of useful TMs. Mine has Ice Beam, Earthquake, Dragon Pulse and Thunderbolt. Of course you gotta be careful to avoid heavy-hitting physical attacks, but besides that it seems to do alright.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 06, 2013, 10:58:50 pm
Moltres - #146 (Naughty)
HP: 20 - 21
Att: 31
Def: 31
SpA: 2
SpD: 20 - 21
Speed: 31

Anyone got any ideas for a crazy physical Moltres set?  Or should I reload?  I mean 3 perfect Ivs and an ok nature is great but Urrrrge that SpA...

Still the pure surprise level might be interesting and it might work as a mixed attacker?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 06, 2013, 11:26:04 pm
Huh? People actually want Pokerus? I ended up getting it on my Azumarill somehow yesterday (dumb luck I guess) and I'm like "Great... if only this had happened in any gen without Super Training."

Still, if others want it, I have a junk guy in the box to preserve it for me. I can always pass it to a few more and trade them away.

In other news, I'm trudging through Victory Road. Shouldn't be too long now...

Edit: Also, why does Goodra suck, exactly? (Disclaimer: I don't play competitively) I use mine to fill holes in the move types I have on my team. It can learn all sorts of useful TMs. Mine has Ice Beam, Earthquake, Dragon Pulse and Thunderbolt. Of course you gotta be careful to avoid heavy-hitting physical attacks, but besides that it seems to do alright.

Pokerus is still extremely valuable. See Horde EV training. http://www.reddit.com/r/pokemon/comments/1os41g/a_small_traditional_ev_training_guide_aka_why/

To me, Goodra felt subpar compared to the other Dragon-types, on top of being part of the generation that created Fairy-types. Not to mention that Goomy is found in the route directly before the Fairy-type gym, so from the get-go, he feels mildly useless. On top of THAT, he also has a slow experience gain. It was mildly frustrating grinding him up to the rest of my party after the Fairy gym. He doesn't have a subtype either, so no STAB attacks except for Dragon, which is ONLY super-effective against other Dragons.

Don't get me wrong, I loved my Goodra, but he was one of the Pokemon on my team that got carried. Maybe it was just a bad nature or bad EVs. Although, looking at his base stats, his Sp. Def. is quite ludicrous. Could work well as a wall. Also, I loved that he had Hydration, but hated that it always required setting up Rainy Day.

I think it's mainly that he came with the Fairy generation. To me, it seemed like a lot of trainers used Fairy-types.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 06, 2013, 11:41:06 pm
Added everyone so far though, but some still haven't added me.
I heard someone caught a shiny Delibird, please don't tell me my F-Safari spawned it.
((Though most of the X/Y Shiny stories I hear mention the friend safari in some way.))
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 06, 2013, 11:43:49 pm
Added everyone so far though, but some still haven't added me.
I heard someone caught a shiny Delibird, please don't tell me my F-Safari spawned it.
((Though most of the X/Y Shiny stories I hear mention the friend safari in some way.))

Was me, and it was a standard wild encounter.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on November 07, 2013, 12:16:27 am
Moltres - #146 (Naughty)
HP: 20 - 21
Att: 31
Def: 31
SpA: 2
SpD: 20 - 21
Speed: 31

Anyone got any ideas for a crazy physical Moltres set?  Or should I reload?  I mean 3 perfect Ivs and an ok nature is great but Urrrrge that SpA...

Still the pure surprise level might be interesting and it might work as a mixed attacker?

I know some moltres throw Sky Attack with a Power Herb on a Moltres from time to time. You could try a sub/roost pressure stall set as well. That isn't as reliant on hurting things.

I also just picked up a friend from battling random passerbys who has Herracross in his F-Safari. I'll catch one for you if ya want. Could you get me a good Shadow-Tag Emomon from my own friend safari in return?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 07, 2013, 12:21:24 am
Moltres - #146 (Naughty)
HP: 20 - 21
Att: 31
Def: 31
SpA: 2
SpD: 20 - 21
Speed: 31

Anyone got any ideas for a crazy physical Moltres set?  Or should I reload?  I mean 3 perfect Ivs and an ok nature is great but Urrrrge that SpA...

Still the pure surprise level might be interesting and it might work as a mixed attacker?

I know some moltres throw Sky Attack with a Power Herb on a Moltres from time to time. You could try a sub/roost pressure stall set as well. That isn't as reliant on hurting things.

I also just picked up a friend from battling random passerbys who has Herracross in his F-Safari. I'll catch one for you if ya want. Could you get me a good Shadow-Tag Emomon from my own friend safari in return?

That moltres will be nigh useless outside of a suicide lead due to SR. So yeah, Power Herb sky attack and maybe flare blitz if you can learn it, i don't think it can, but worth checking. 50% health every time you switch into SR hurts.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on November 07, 2013, 12:32:23 am
With defog around, Hazards are much easier to handle this gen. Between defog and fairy resistance, fire has become a much better defensive type.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 07, 2013, 12:42:36 am
Ok then.. I ditched it and will keep catching it.

I'll go for the shadow tag thing once done with Moltres catching (unless I get really annoyed with it). (I assume you mean gothitelle? Shouldn't be too hard via the quickball blitz method!)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 07, 2013, 01:03:00 am
With defog around, Hazards are much easier to handle this gen. Between defog and fairy resistance, fire has become a much better defensive type.

Does Defog remove hazards now? Daaamn.
No longer do we need to rely on fragile spinners and spinblockers.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 07, 2013, 01:12:06 am
With defog around, Hazards are much easier to handle this gen. Between defog and fairy resistance, fire has become a much better defensive type.

Does Defog remove hazards now? Daaamn.
No longer do we need to rely on fragile spinners and spinblockers.
I read something of the sort, not sure were i read it, and not sure if it works on all hazards.
Being Fire/Fairy/Flying Trainer myself, this is wonderful news for BI/BM battles and me as two of those types are prone to SR and two to Spikes/TS.*
*
edit: provided it works on all hazards.

EDIT2
According to Serebii It works on the target's side of the field and effects Reflect/Lightscreen/Safeguard & all hazards on target but lowers target's evasion, which is not useful in singles and risky in doubles/triples.
And useless in rotation battles. Alas, it seems my lovely rotations will never be a really appreciated part of pokemon.

--ninja'd by better explanation next post.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on November 07, 2013, 01:16:32 am
Ok then.. I ditched it and will keep catching it.

I'll go for the shadow tag thing once done with Moltres catching (unless I get really annoyed with it). (I assume you mean gothitelle? Shouldn't be too hard via the quickball blitz method!)

No. The other Shadow Tag Pokemon in my safari :p

Anyway, what IVs are you looking for? I've caught two good Herracross so far, a male with perfect ATK and SPEED, and a female with perfect HP, SPATK, SPDEF, and SPEED. I think I'll breed them with the D-knot and see what happens. I have a bunch of other ones with IVs in strange places if you are in a rush to get one. They all had counter when I caught them at lvl 30, so there is no need to train or waste any heart scales to get the move.

Fakedit: Just noticed the male was Adamant to go with his perfect attack and speed. I don't think I want to trade that one.

With defog around, Hazards are much easier to handle this gen. Between defog and fairy resistance, fire has become a much better defensive type.

Does Defog remove hazards now? Daaamn.
No longer do we need to rely on fragile spinners and spinblockers.

Yeah. The only drawbacks it has over spin is that alot of the users are weak to rocks, and it clears hazards on both sides of the field, so you may not want to use it if you intend to stack spikes or whatnot.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 07, 2013, 01:20:11 am
Still haven't got myself a copy. :(
Hopefully somewhere will have the game in stock by the time I get paid. Otherwise I might have to buy the game via the Nintendo store or something equally ludicrous... Are there any downsides to doing so?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 07, 2013, 01:29:59 am
Ok then.. I ditched it and will keep catching it.

I'll go for the shadow tag thing once done with Moltres catching (unless I get really annoyed with it). (I assume you mean gothitelle? Shouldn't be too hard via the quickball blitz method!)

No. The other Shadow Tag Pokemon in my safari :p

Anyway, what IVs are you looking for? I've caught two good Herracross so far, a male with perfect ATK and SPEED, and a female with perfect HP, SPATK, SPDEF, and SPEED. I think I'll breed them with the D-knot and see what happens. I have a bunch of other ones with IVs in strange places if you are in a rush to get one. They all had counter when I caught them at lvl 30, so there is no need to train or waste any heart scales to get the move.

Fakedit: Just noticed the male was Adamant to go with his perfect attack and speed. I don't think I want to trade that one.

With defog around, Hazards are much easier to handle this gen. Between defog and fairy resistance, fire has become a much better defensive type.

Does Defog remove hazards now? Daaamn.
No longer do we need to rely on fragile spinners and spinblockers.

Yeah. The only drawbacks it has over spin is that alot of the users are weak to rocks, and it clears hazards on both sides of the field, so you may not want to use it if you intend to stack spikes or whatnot.

Ideally I could use a Male Heracross with the dump stat in special attack.  A nature boosting anything at a cost of special attack would also be great but I can handle that on the female end.  Any other perfect Ivs are just great, although it would most benefit from good Defense, attack, and hp.  (Gonna be using it to breed counter onto a Gligar :P.

Also I caught a decent Moltres:

Moltres - #146 (Hardy)

HP: 31
Att: 19
Def: 31
SpA: 20 - 21
SpD: 25
Speed: 31

Started the goth hunt but your area is assailing me with a line of pigs and I need to sleep soon.  Will work on it more tomorrow.

Edit: I swear... seven in a damn row!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on November 07, 2013, 01:50:30 am
Cool. I suspect I'll have some perfect IV'd Heracross bred by tomorrow.

On that note anybody want to trade me a female that is in both Bug and Another Egg Group so I can spread the perfect IVs? The list of such pokemon can be found on this page: http://bulbapedia.bulbagarden.net/wiki/Bug_(Egg_Group) (http://bulbapedia.bulbagarden.net/wiki/Bug_(Egg_Group))
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 07, 2013, 01:52:14 am
Cool. I suspect I'll have some perfect IV'd Heracross bred by tomorrow.

On that note anybody want to trade me a female that is in both Bug and Another Egg Group so I can spread the perfect IVs? The list of such pokemon can be found on this page: http://bulbapedia.bulbagarden.net/wiki/Bug_(Egg_Group) (http://bulbapedia.bulbagarden.net/wiki/Bug_(Egg_Group))

Looks like I either have not seen you online or these are incredibly rare... I used a flee test to establish if they had shadow tag and exactly 0/20+ had it.

We can look into it more tomorrow, I'm going to sleep now.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on November 07, 2013, 01:56:07 am
The odds are better if I'm online I think. The connection in my room is choppy. I'll try to hop on with you tomorrow. Also, you might try testing by switching. I'm not sure if Wilds can block your run away action like that. Also, ghosts are imune to being trapped this gen, so if you lead with one of those, that may be your problem.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Patchouli on November 07, 2013, 02:30:38 am
I wasn't able to add most people, I'm nearly out of room ._.

If I haven't added you and you really want my friend safari, just leave a message!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 07, 2013, 03:22:38 am
Still haven't got myself a copy. :(
Hopefully somewhere will have the game in stock by the time I get paid. Otherwise I might have to buy the game via the Nintendo store or something equally ludicrous... Are there any downsides to doing so?

So long as you have the space for it. My 3DS came with a 2GB SD card and Pokemon Y was around 1.75 GB, so...

16GB SD cards are cheap enough, though, so I picked one up and put a few other downloaded things on it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 07, 2013, 04:02:17 am
Got myself a 31 Attack and SpDef IV Metang.

Also, found my Venusaur has 31 in HP and SpDef. Not bad, but spdef will help it sponge hits when it's in Mega due to Thick Fat, and so few viable fire and ice moves being physical with rare exceptions (flare blitz, icicle crash, stuff like that).

I played around with a friend, set up a Light Screen, Mega'd Venusaur, and then let it take an Ice Beam from a relatively well trained Lapras. It was like 20-25% damage from Thick Fat + Light Screen.

EDIT: Anyone got a Gale Wings Talonflame? I'd love one if possible.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 07, 2013, 05:33:52 am
Hmm... I didn't know Mega Venusaur had thick fat. Interesting, so either all the Mega Venusaurs I've fought didn't have their hidden abilities or it isn't particularly noticeably against a sufficiently specced out ice / fire type.

Still, too bad it's not a pure plant type or it'd have such amazing defensive coverage.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on November 07, 2013, 05:42:26 am
Got myself a 31 Attack and SpDef IV Metang.

Also, found my Venusaur has 31 in HP and SpDef. Not bad, but spdef will help it sponge hits when it's in Mega due to Thick Fat, and so few viable fire and ice moves being physical with rare exceptions (flare blitz, icicle crash, stuff like that).

I played around with a friend, set up a Light Screen, Mega'd Venusaur, and then let it take an Ice Beam from a relatively well trained Lapras. It was like 20-25% damage from Thick Fat + Light Screen.

Choice Band Metagross is great in game. I did full EVs in attack and HP on mine. It can just spam meteor mash, and unless the foe has huge defenses or an x4 resistance to steel, they will take serious damage. It can revenge kill weakened foes, or foes vulnerable to steel with Bullet Punch. Earthquake works well enough for coverage on fire, electric, and steel types. I almost never have to use my fourth moveslot because Meteor Mash is so powerful it can score some OHKOs on neutral hits and some 2HKOs on foes that x2 resist.

Hmm... I didn't know Mega Venusaur had thick fat. Interesting, so either all the Mega Venusaurs I've fought didn't have their hidden abilities or it isn't particularly noticeably against a sufficiently specced out ice / fire type.

Still, too bad it's not a pure plant type or it'd have such amazing defensive coverage.

All Venusaur gain thick fat upon Mega-Evolving I think. Thick fat is just an awesome ability. My brother and I bred and trained a Snorlax for Special Defense and HP, and slapped an Assault Vest on it. The damn thing is hardly scratched when fire and ice come its way, and can hit back with Earthquake an Heavy Slam respectively. (Full disclosure, Invested Assualtlax can go toe to toe with Mewtwo's Aura Sphere, even if it mega evolves into Y, so thick fat may not have a whole lot to do with that)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 07, 2013, 06:18:23 am
I remember destroying your Metagross several times now. I don't remember with what though.

But yeah, I love Snorlax. He's the MVP of my team as well as Battle Maison. I personally run him like a super ultra tanky Breloom. Yawn + return. The day I learned that yawn persists even if you switched pokemon was one of the happiest days of my battling career.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 07, 2013, 06:37:45 am
I remember destroying your Metagross several times now. I don't remember with what though.

But yeah, I love Snorlax. He's the MVP of my team as well as Battle Maison. I personally run him like a super ultra tanky Breloom. Yawn + return. The day I learned that yawn persists even if you switched pokemon was one of the happiest days of my battling career.

Does it now? Good thing I have two Snorlaxes ready to get busay with each other. I was already thinking of using an old RestTalk setup, and my old 31 Atk Metagross (189 attack at level 50? Ain't nobody got time for a hit from that.)
I was running Bullet Punch / Earthquake / Zen Headbutt / Meteor Mash. That put a dent in most anything that resists the others, bar levitating steel types (I'm looking at you, Skarmory.)

Sadly, it's AR'd to be Shiny and caught in a location Beldum is not normally found, so I worry whether transferring it would brick my game.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on November 07, 2013, 06:46:40 am
I remember destroying your Metagross several times now. I don't remember with what though.

But yeah, I love Snorlax. He's the MVP of my team as well as Battle Maison. I personally run him like a super ultra tanky Breloom. Yawn + return. The day I learned that yawn persists even if you switched pokemon was one of the happiest days of my battling career.

Eh. Its usually my brother battling you, so I wouldn't know how you did it either. A Choice Bander's job is to punch holes and to soften key opponents up, it doesn't necessarily have to sweep or stick around a long time to do its job in a full 6 on 6 link battle. Its usually one of the first Pokemon I consider sacrificing when I want a free switch to one of my set-up sweepers.

I remember destroying your Metagross several times now. I don't remember with what though.

But yeah, I love Snorlax. He's the MVP of my team as well as Battle Maison. I personally run him like a super ultra tanky Breloom. Yawn + return. The day I learned that yawn persists even if you switched pokemon was one of the happiest days of my battling career.

Does it now? Good thing I have two Snorlaxes ready to get busay with each other. I was already thinking of using an old RestTalk setup, and my old 31 Atk Metagross (189 attack at level 50? Ain't nobody got time for a hit from that.)
I was running Bullet Punch / Earthquake / Zen Headbutt / Meteor Mash. That put a dent in most anything that resists the others, bar levitating steel types (I'm looking at you, Skarmory.)

Sadly, it's AR'd to be Shiny and caught in a location Beldum is not normally found, so I worry whether transferring it would brick my game.

I use the same set on my Metagross, but I take Hammer Arm over Zen Headbutt so I'm not a total sitting duck when the airborn steel types come a calling. Steel hits neutral on most things psychic hits SE, and a neutral Meteor Mash or two usually gets the job done.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 07, 2013, 08:07:39 am
still constructing a team, and I've been racking my brains - i was almost totally walled by Skarmory, because both MVenusaur and Metagross can hardly touch Skarmory (maybe they can both earthquake after Skarm roosts, but that would do pitiful damage), and then it came to me.

I could use a VoltTurn Rotom-W. Choice Specs, Volt Switch, Thunderbolt, and two coverage moves. Hits Skarm's weakness to electric, and given its comparatively low SpDef...

 :D
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on November 07, 2013, 10:14:42 am
still constructing a team, and I've been racking my brains - i was almost totally walled by Skarmory, because both MVenusaur and Metagross can hardly touch Skarmory (maybe they can both earthquake after Skarm roosts, but that would do pitiful damage), and then it came to me.

I could use a VoltTurn Rotom-W. Choice Specs, Volt Switch, Thunderbolt, and two coverage moves. Hits Skarm's weakness to electric, and given its comparatively low SpDef...

 :D

I have a Rotom on my old game that uses three offensive moves, a choice scarf, and trick. Trick on a Choice Rotom can ruin a special wall Pokemon's day, while its moves hurt skarm and other physical barriers. In a pinch you can also trick the scarf onto an opposing set up sweeper to stop it from nuking your entire team.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Singularity125 on November 07, 2013, 12:23:17 pm
Pokerus is still extremely valuable. See Horde EV training. http://www.reddit.com/r/pokemon/comments/1os41g/a_small_traditional_ev_training_guide_aka_why/

To me, Goodra felt subpar compared to the other Dragon-types, on top of being part of the generation that created Fairy-types. Not to mention that Goomy is found in the route directly before the Fairy-type gym, so from the get-go, he feels mildly useless. On top of THAT, he also has a slow experience gain. It was mildly frustrating grinding him up to the rest of my party after the Fairy gym. He doesn't have a subtype either, so no STAB attacks except for Dragon, which is ONLY super-effective against other Dragons.

Don't get me wrong, I loved my Goodra, but he was one of the Pokemon on my team that got carried. Maybe it was just a bad nature or bad EVs. Although, looking at his base stats, his Sp. Def. is quite ludicrous. Could work well as a wall. Also, I loved that he had Hydration, but hated that it always required setting up Rainy Day.

I think it's mainly that he came with the Fairy generation. To me, it seemed like a lot of trainers used Fairy-types.

Huh. Very interesting information... I'll keep that in mind. Super Training does tend to get real old real fast.

And I understand the fairy trainer issue. There seemed to be an absurd number of "Fairy Tale Girls" or whatever. What's with all the 8-year-olds that have level 50-60 pokemon anyway? Isn't that a bit dangerous? Back in my day... *grumble* :P

And I guess I don't pay much mind to most abilities, even though I probably should. Hydration isn't going to be used on my team, especially since if I use Mega Charizard Y it's going to go into a drought instead. I've never really played too much with weather effects.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 07, 2013, 01:29:45 pm
And I understand the fairy trainer issue. There seemed to be an absurd number of "Fairy Tale Girls" or whatever. What's with all the 8-year-olds that have level 50-60 pokemon anyway? Isn't that a bit dangerous? Back in my day... *grumble* :P
Back in your day, you were the 8-year-old with the level 50-60 pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 07, 2013, 01:36:40 pm
After much searching and a suicide-by-recoil, I have caught a Gible to replace Goomy and to fix my electric weakness.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 07, 2013, 01:43:29 pm
I remember destroying your Metagross several times now. I don't remember with what though.

But yeah, I love Snorlax. He's the MVP of my team as well as Battle Maison. I personally run him like a super ultra tanky Breloom. Yawn + return. The day I learned that yawn persists even if you switched pokemon was one of the happiest days of my battling career.

Eh. Its usually my brother battling you, so I wouldn't know how you did it either. A Choice Bander's job is to punch holes and to soften key opponents up, it doesn't necessarily have to sweep or stick around a long time to do its job in a full 6 on 6 link battle. Its usually one of the first Pokemon I consider sacrificing when I want a free switch to one of my set-up sweepers.
I've fought you more times than your brother though. And yeah, that's what I've noticed. Both of you use it like a suicide which is quite funny. Poor guy.

--------------

Goodra is probably the most pathetic pseudo-legendary there is. Its stats are just so badly spread out. It's like Flareon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 07, 2013, 01:46:24 pm
After much fiddling around, I'm coming close to a final team. The only types I haven't got a STAB-counter for is Ghost (although my Grass-counter isn't the best, considering it's a Tentacruel or an Anorith). My current team is:

Anorith
Solosis
Aerodactyl
Tentacruel (Jelly)
Granbull (Fluffeh)
Gible (Rawr)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 07, 2013, 02:06:24 pm
Is Soliosis there to use trick room? Couldn't you give ice beam to one of those guys to take care of grass?

By the way, did you guys know that pickup improves depending on your pokemon's level? So if you have a level 100 pickup user, you can find things like leftovers and choice bands.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 07, 2013, 02:38:56 pm
It's worked that way since Emerald.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 07, 2013, 03:21:49 pm
But did you know all pokemon unable to breed caught in the wild, such as Riolu, Azuril, Budew, Mime Jr. and Mantyke have guaranteed 3 IVs?

I just discovered that too. Since Riolu can breed with so many things, it's actually much easier to create a 4 IV Riolu and make things out of that compared to Ditto.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 07, 2013, 03:38:33 pm
But did you know all pokemon unable to breed caught in the wild, such as Riolu, Azuril, Budew, Mime Jr. and Mantyke have guaranteed 3 IVs?

I just discovered that too. Since Riolu can breed with so many things, it's actually much easier to create a 4 IV Riolu and make things out of that compared to Ditto.

This is why my first breed was Marill (from captured Azurill that were evolved). :)

Once you have a multiple-perfect-IV pokemon it's then easier to breed the IVs from that across to whatever you need, as long as it isn't across too many different egg groups. (And now I've finally got my male, 6-perfect IV Espurr, that should be a bit easier)

But! Don't discount Ditto just yet - since genderless pokemon that can still breed require Ditto (...I don't even know how that works... where does it put the... and... just how?!), your best solution for those is a multiple-flawless Ditto - otherwise, you'll be on longer odds the more IVs you want to breed down.

So Ditto is still a really useful pokemon to have for breeding, because if you can get a good one (4-5 perfect IVs), you can breed those IVs onto literally anything that can breed. The problem? Ditto can't be bred, so you've got to actually catch a good one.

So your best bet is to stack the deck in your favour if you plan to do this; either catch Dittos in a Friend Safari (minimum 2 perfect IVs guaranteed gives you a head start), or if you're really determined... Pokeradar chaining Dittos also works - apparently, higher chains give guaranteed IVs as well (not to mention the increased shiny odds), rumour has it that a chain of 60+ guarantees 3 perfect IVs... however, since I'm not really that good at chaining, I haven't actually been able to verify this personally yet.

I think I'll stick with a few hours of stress-free chain breeding rather than the rage-inducing frustration of a Bunnelby or something popping up at a chain of 39 and breaking a chain that's taken considerable time, stress, and Super Repels to achieve. For now, at least ;)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 07, 2013, 04:00:56 pm
I don't really see the point chaining like that since in less than 2 months you can just gen up 6 IV pokemon instantly anyway.

The pokemon online random battle scene is going to be so bizarre in two months. You'll have the super battlers on one hand with shit like 6 IV Heatran and then the normal people on the other still using X & Y pokemon. Goddamnit. Just thinking about it makes me sick as the entire online battle scheme will literally just be legendaries.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: carabide on November 07, 2013, 04:26:22 pm
I finally got around to catch mewtwo. Got it in a heal ball :D
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Singularity125 on November 07, 2013, 04:55:19 pm
And I understand the fairy trainer issue. There seemed to be an absurd number of "Fairy Tale Girls" or whatever. What's with all the 8-year-olds that have level 50-60 pokemon anyway? Isn't that a bit dangerous? Back in my day... *grumble* :P
Back in your day, you were the 8-year-old with the level 50-60 pokemon.

10-year-old, to be precise. And yeah! But I was the only one. Now that Victory Road is a mix of 8-year-olds and Veterans with 5 o'clock shadow, it's a little surreal :P

By the way, did you guys know that pickup improves depending on your pokemon's level? So if you have a level 100 pickup user, you can find things like leftovers and choice bands.

Yep. That's why my Linoone makes a good HM whore. He's more than earned his keep throughout the game. Course, now he's mostly picking up things like Moon Stones, which I don't think have any resale value, but money's not really an issue in this game.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 07, 2013, 04:57:41 pm
Especially not with the Battle Chateau.

EDIT: I just found out that Aegislash learns Head Smash. Today is a good day.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: nuclearwhale on November 07, 2013, 05:24:14 pm
I've fought you more times than your brother though. And yeah, that's what I've noticed. Both of you use it like a suicide which is quite funny. Poor guy.

Metagross is weak to so many common types now that its a hassle to keep alive. If I have to sack something, its usually going to be him. I just have to hope he did his damage first.

Besides, robots can't feel pain, right?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on November 07, 2013, 05:27:36 pm
I don't really see the point chaining like that since in less than 2 months you can just gen up 6 IV pokemon instantly anyway.

The pokemon online random battle scene is going to be so bizarre in two months. You'll have the super battlers on one hand with shit like 6 IV Heatran and then the normal people on the other still using X & Y pokemon. Goddamnit. Just thinking about it makes me sick as the entire online battle scheme will literally just be legendaries.
This is probably why most of the 'serious' battlers I know of prefer playing in Showdown.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 07, 2013, 06:12:11 pm
Ok I got a few shadow tag gothy pokemon now.  One has the tag and the +spA -Att nature so i figure that one will do for breeding on better IVs.

Will be GMing pathfinder tonight so if you want me to pop on and hand it off just PM me and I'll send you the Teamspeak info for us and/or just hop online and trade voiceless.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on November 07, 2013, 06:59:22 pm
Ok I got a few shadow tag gothy pokemon now.  One has the tag and the +spA -Att nature so i figure that one will do for breeding on better IVs.

Will be GMing pathfinder tonight so if you want me to pop on and hand it off just PM me and I'll send you the Teamspeak info for us and/or just hop online and trade voiceless.

I'll out on the town right now, and I'm not sure if/how a DS can get onto a public connection that requires users to open a browser and agree to terms of service. I'll PM you when I get home for trade when I get home. Is the one with a good nature female?

Edit: Finaly bred a male with a -Spatk nature. Its Impish, and has 31 IVs in everything except Defense. Is that okay with you Templar?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 07, 2013, 07:40:53 pm
Updated Pokerap, courtesy of College Humor XD (http://www.collegehumor.com/video/6935996/updated-pokerap-with-all-718-pokemon)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 07, 2013, 08:29:47 pm
I just wanted to inform Everyone I'll be taking a break from Pokemon, I don't think it'll effect anyone seeking pokemon in my Safari(unless someone really wants a sturdy Bergmite).
Fire Emblem is the cause of my Break.
I'll still be adding Fcodes but I may be slow to doing that.

My break may be short or could even last until Pokemon Bank comes out in US.

Adios folks.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 07, 2013, 09:39:46 pm
Ok I got a few shadow tag gothy pokemon now.  One has the tag and the +spA -Att nature so i figure that one will do for breeding on better IVs.

Will be GMing pathfinder tonight so if you want me to pop on and hand it off just PM me and I'll send you the Teamspeak info for us and/or just hop online and trade voiceless.

I'll out on the town right now, and I'm not sure if/how a DS can get onto a public connection that requires users to open a browser and agree to terms of service. I'll PM you when I get home for trade when I get home. Is the one with a good nature female?

Edit: Finaly bred a male with a -Spatk nature. Its Impish, and has 31 IVs in everything except Defense. Is that okay with you Templar?

That Heracross is fine and yes the Goth is female.  In fact I'll give you both of the ones I caught :P (both female but the one is better.)

If I can't link up with ya tonight then I can do so tomorrow, eventually we will get this done :)

(BTW I'm Vellum on the Pokemons)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Singularity125 on November 07, 2013, 10:09:50 pm
I wrecked the Elite 4! Whooooo...ooo? It kinda feels hollow this time, considering I had pokemon around level 80 without going out of my way to grind. :P

Anyway, I'll leave my game online a bit if anyone wants to pick up the third poke in my safari. I'm Takuma in game.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 07, 2013, 10:51:20 pm
So, now that I've beaten the game and started to try my hand at Pokemon breeding... what are these IV things that everyone's talking about? All I know is it stands for "Individual Values" or something. Are they like random stat boosts that your Pokemon have? How do you know if they have them, apart from memorizing the stats of every Pokemon in the game at every level with every nature? How do they affect breeding?

Also, about breeding: Do you need to breed two Pokemon of the exact same species? Or are there related groups of Pokemon species that can interbreed? And how do you breed Pokemon that come in only one gender, or are genderless?

Oh, and that reminds me. Is there any way to see what your Pokemon's stats "would be" at level 50, so you can compare your Pokemon on an even keel when it comes to online battles? Can I just divide my Pokemon's stats by their level, then multiply by 50, or are stat gains nonlinear?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 07, 2013, 11:12:57 pm
Okay.

Basically, the whole purpose of breeding is to get "perfect" pokemon. This simply means maximizing stats.

Your pokemon have three stats, one of them is hidden.

1. You have base stats, which are the most important. Base stats are unchanging, constant values between all pokemon of that species. So a Steelix will always have a bare minimum of 200 defense at level 100. Whenever you look at stats on Bulbapedia or the like, they will show the base stats.

2. After this you have Effort Values or EV. Think of this as stats on top of base stats. Every 4 EV = 1 base stat. So if you have a Steelix with 4 EV in defense, it will have 201 defense at level 100. You can have a maximum of 510 EVs, with a maximum of 255 EV per stat. Basically the best EV defense trained Steelix will have 264 defense.

3. Finally you have the infuriating Individual Values or IV. These are hidden stats buried inside each pokemon. 1 IV = 1 base stat, so a Steelix with 1 IV in defense will have 201 defense at level 100. If it had 1 IV and 4 EV in defense, it would have 202 defense at level 100. Each stat has its own IV value to a max of 31 per stat, which is why everyone wants 31 IV pokemon. This is determined at birth and the only way to improve it is for selective breeding.

So to summarize, a "perfect defense" Steelix will have the following:

200 Def + 64 EV Def + 31 IV Def = 295 Def Total.

Then there's natures but that's not really related to IVs. If you want to know more about how to breed for IV, look here: http://i.imgur.com/NtqXPT6.jpg

--------------------

If you need to know what your pokemon's stats are for online, just search that pokemon on Google, look at it's base stats and go from there. Add however many EVs you put into it (preferably you EV trained it properly, so you should know this number. It's probably something simple like 255 EV anyway.) IV is really inconsequential in the big picture. A Snorlax with 31 IV def will still die in one hit to high jump kick compared to one with 20 IV def. Just take it to the pokemon judge in the end game town and as long as he doesn't say something has horrible stats, you're fine.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 08, 2013, 12:44:08 am
So, now that I've beaten the game and started to try my hand at Pokemon breeding... what are these IV things that everyone's talking about? All I know is it stands for "Individual Values" or something. Are they like random stat boosts that your Pokemon have? How do you know if they have them, apart from memorizing the stats of every Pokemon in the game at every level with every nature? How do they affect breeding?

Also, about breeding: Do you need to breed two Pokemon of the exact same species? Or are there related groups of Pokemon species that can interbreed? And how do you breed Pokemon that come in only one gender, or are genderless?

Oh, and that reminds me. Is there any way to see what your Pokemon's stats "would be" at level 50, so you can compare your Pokemon on an even keel when it comes to online battles? Can I just divide my Pokemon's stats by their level, then multiply by 50, or are stat gains nonlinear?

Take a hatched pokemon, and put it in an online battle. That'll raise it to 50, which will let you get their basic stats, unchanged by EV.
Then, take it to the pokemon centre in Kiloude Town, where there is a guy who judges the 'potential' of your pokemon.

If he says that a stat can't be beat, that generally means it has a perfect IV in it.
For each pokemon, it's easy to assume which IV is best for it - eg, a glass cannon like Alakazam only needs good SpAtk and Speed IV, and as low Attack IV as possible (lower your attack, less damage from confusion, though special glass cannons don't really last long enough for confusion).

Baby pokemon found in the wild, and pokemon hatched from eggs are always guaranteed to have at least two perfect IVs. Same with the level 30 mons you get from Friend Safari. They're all guaranteed to have to perfect IVs.


Now, you also want to make sure they have the correct nature. This is probably the most important part - a low IV, well EV'd, beneficial natured pokemon can perform better than a high IV, well EV'd neutral natured one.

What natures do is raise one stat by 10% and drop another by 10%. HP is not factored into this.
EG: Brave raises attack, but lowers speed.
Adamant raises attack, but lowers special attack. This is good on pokemon that don't use special attack at all, eg Rhyperior or Excadrill.

For each stat (atk/spatk/spdef/def/speed) there is a stat that boosts it, and drops one of the others.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 08, 2013, 04:51:28 am
Still haven't got myself a copy. :(
Hopefully somewhere will have the game in stock by the time I get paid. Otherwise I might have to buy the game via the Nintendo store or something equally ludicrous... Are there any downsides to doing so?

So long as you have the space for it. My 3DS came with a 2GB SD card and Pokemon Y was around 1.75 GB, so...

16GB SD cards are cheap enough, though, so I picked one up and put a few other downloaded things on it.

Thanks, I might end up doing that, then. :)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on November 08, 2013, 07:27:43 pm
Also of note for the IV thing above: "base stats" in Super training are EVs.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 08, 2013, 07:44:20 pm
I have added everyone's FC on the first post and beat the storyline. Only had trouble with the Water- and Steel-themed Elite 4 members, rest were really easy. Did consecutive OHKOs against the Champ, lol.

Could anyone check what's my third Pokemon is?

Trying to build my team now, am I thinking this the right way:

Step 1: Choose tier (Uber, OU, UU, etc.)
Step 2: Choose a central theme or Pokemon in that tier (e.g. Rain Team, Sun Team)
Step 3: Choose the Pokemon in the team
Step 4: Breed!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 08, 2013, 07:58:21 pm
I really want to build a NU team around an Infestation/Toxic stalling Shuckle. Does anyone have a good Contrary one? I have a couple more 4 IV Adamant Honedges.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 08, 2013, 08:03:25 pm
Is anyone free to help me trade a Rhydon so I can complete my pokedex?

Edit: I was rummaging through the friend safaris and I found out that Kecleon's hidden ability is also Protean. Goddamn. Now I can have two Protean users on my team.

Edit edit: Holy shit Weirdsound. That was a damn fun match. Also, how the fuck did you dodge my 100% accuracy grass knot?!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: nuclearwhale on November 08, 2013, 08:59:22 pm
That was me again. Monstro usually wears a brightpowder to the battle maison, and I just forgot to take it off. Sorry bout that.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 08, 2013, 09:04:08 pm
That was me again. Monstro usually wears a brightpowder to the battle maison, and I just forgot to take it off. Sorry bout that.
No no, I just thought it was awesome. Such a clutch save.

By the way, can you help me retrade my Rhydon?

Edit: Thanks!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 08, 2013, 09:32:31 pm

Take a hatched pokemon, and put it in an online battle. That'll raise it to 50, which will let you get their basic stats, unchanged by EV.

Wait, online battles don't use EV? They only use base stats and IV? Also, I thought they only lowered Pokemon above 50, and didn't raise Pokemon below 50...

Quote
Then, take it to the pokemon centre in Kiloude Town, where there is a guy who judges the 'potential' of your pokemon.

If he says that a stat can't be beat, that generally means it has a perfect IV in it.

Oh, yeah, that guy! I was wondering why he sometimes said my Pokemon had awesome values in stats that were only mediocre... it must be that they had awesome IV's but low base values? (E.g. a Shuckle with an awesome IV in Attack will still have crappy Attack!)

Quote
For each pokemon, it's easy to assume which IV is best for it - eg, a glass cannon like Alakazam only needs good SpAtk and Speed IV, and as low Attack IV as possible (lower your attack, less damage from confusion, though special glass cannons don't really last long enough for confusion).

Wait, so high stats aren't necessarily better? Some attacks are more effective against mons with high stats? Or do you just mean "The critter is confused! It hurt itself in its confusion!"?

Quote
Baby pokemon found in the wild, and pokemon hatched from eggs are always guaranteed to have at least two perfect IVs. Same with the level 30 mons you get from Friend Safari. They're all guaranteed to have to perfect IVs.

By "baby" wild Pokemon, do you mean particularly low level ones? Unevolved ones? Or wild Pokemon in general?

Quote
Now, you also want to make sure they have the correct nature. This is probably the most important part - a low IV, well EV'd, beneficial natured pokemon can perform better than a high IV, well EV'd neutral natured one.

What natures do is raise one stat by 10% and drop another by 10%. HP is not factored into this.

EG: Brave raises attack, but lowers speed.

Adamant raises attack, but lowers special attack. This is good on pokemon that don't use special attack at all, eg Rhyperior or Excadrill.

For each stat (atk/spatk/spdef/def/speed) there is a stat that boosts it, and drops one of the others.

Yeah, I figured out what natures do based on poking around in the Pokedex search feature or some other menu thingy... it's not explained all that well otherwise! Good to know that it's 10% though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 08, 2013, 09:41:22 pm
Okay.

Basically, the whole purpose of breeding is to get "perfect" pokemon. This simply means maximizing stats.

Your pokemon have three stats, one of them is hidden.

1. You have base stats, which are the most important. Base stats are unchanging, constant values between all pokemon of that species. So a Steelix will always have a bare minimum of 200 defense at level 100. Whenever you look at stats on Bulbapedia or the like, they will show the base stats.

Do stats scale linearly with level? For instance, let's say I have a level 80 Pokemon with 200 attack, and a level 40 Pokemon with 100 attack. When they get converted to level 50 for an online battle, will they both have 125 attack?

Quote
2. After this you have Effort Values or EV. Think of this as stats on top of base stats. Every 4 EV = 1 base stat. So if you have a Steelix with 4 EV in defense, it will have 201 defense at level 100. You can have a maximum of 510 EVs, with a maximum of 255 EV per stat. Basically the best EV defense trained Steelix will have 264 defense.

These scale linearly with level as well, so I've heard?

Quote
3. Finally you have the infuriating Individual Values or IV. These are hidden stats buried inside each pokemon. 1 IV = 1 base stat, so a Steelix with 1 IV in defense will have 201 defense at level 100. If it had 1 IV and 4 EV in defense, it would have 202 defense at level 100. Each stat has its own IV value to a max of 31 per stat, which is why everyone wants 31 IV pokemon. This is determined at birth and the only way to improve it is for selective breeding.

And are these level dependent like base stats and EV, or are they raw bonuses that apply at any level? (+31 to a stat would be awesome at level 1! And I haven't seen any Pokemon with that many points at level 1, so I kinda doubt it...)

Quote
Then there's natures but that's not really related to IVs. If you want to know more about how to breed for IV, look here: http://i.imgur.com/NtqXPT6.jpg

Thanks, that looks a bit spoilery though. All I'm looking for is an idea of what happens when you breed two Pokemon - are their stats averaged? Is it completely random? Averaged with a random fuzz value? And is it ever possible to breed two different species of Pokemon together? Because that would be awesome, if you could make a Pokemon inherit a move from one of its parents that it couldn't normally learn... :D

Quote
If you need to know what your pokemon's stats are for online, just search that pokemon on Google, look at it's base stats and go from there. Add however many EVs you put into it (preferably you EV trained it properly, so you should know this number. It's probably something simple like 255 EV anyway.) IV is really inconsequential in the big picture. A Snorlax with 31 IV def will still die in one hit to high jump kick compared to one with 20 IV def. Just take it to the pokemon judge in the end game town and as long as he doesn't say something has horrible stats, you're fine.

Oh, so IV isn't really that big a deal compared to base stats and EV then? Yeah, I guess that would make sense; don't want to completely imbalance the game, just let players have fun fine-tuning their teams!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 08, 2013, 09:47:36 pm
I have added everyone's FC on the first post and beat the storyline. Only had trouble with the Water- and Steel-themed Elite 4 members, rest were really easy. Did consecutive OHKOs against the Champ, lol.

Heh, I had no trouble with the Water guy, due to having a Venusaur as my secondary mon :D Figured since I picked Fennekin at the start, then I should pick something that can defeat all those pesky water Pokemon that were giving a hard time for my second! Consecutive one-hits on the champ, though? Nice! I only had trouble with the Steel guy (he did have that pesky Dark, or maybe Rock, Pokemon that kept doing a number on my Delphox before I could get to that annoying Aegislash) and the champion, who... gah! fairy! What the heck are fairies supposed to be weak to?! At least Lucario had Dragon Pulse and I knew somehow that dragons are weak to dragon moves!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 08, 2013, 10:08:44 pm
Seriously, everything you need to know is linked inside that guide I posted. There's no spoilers inside unless you're only 10 minutes into the game or you've never seen a Ditto or a Honedge before.

And your pokemon don't get automatically leveled to 50 in online battles. They get reduced to 50 if you're above, if not they'll be at whatever level they were. Yeah, all stats scale linearly so there's no difference in EV training regardless of level.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 08, 2013, 10:18:51 pm
and the champion, who... gah! fairy! What the heck are fairies supposed to be weak to?! At least Lucario had Dragon Pulse and I knew somehow that dragons are weak to dragon moves!

Fairies are weak to poison and steel. Neither of which I ever really use. Major pain in the ass for me.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 08, 2013, 10:34:43 pm
and the champion, who... gah! fairy! What the heck are fairies supposed to be weak to?! At least Lucario had Dragon Pulse and I knew somehow that dragons are weak to dragon moves!

Fairies are weak to poison and steel. Neither of which I ever really use. Major pain in the ass for me.
Same to me, a royal pain indeed.
Was trying to level some poison/steel types, then gave up with that and just went with my overleveled Blaziken. (or was it Charaizard Y? I forgot.)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: nuclearwhale on November 08, 2013, 11:09:43 pm
Just befriended a guy with Chansey in his friend safari. Anyone want one?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 08, 2013, 11:50:11 pm
Just befriended a guy with Chansey in his friend safari. Anyone want one?

Yes, please!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 08, 2013, 11:56:56 pm
Just befriended a guy with Chansey in his friend safari. Anyone want one?
Oh, so that's what that was about haha.

Don't forget you can get lucky eggs from Chanseys too. I recommend putting a fainted Butterfree as your lead, then put someone with frisk as your second. Then put someone with a stealing ability in third. Lucky eggs stack so you'll want many.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: nuclearwhale on November 09, 2013, 12:03:36 am
Just befriended a guy with Chansey in his friend safari. Anyone want one?

Yes, please!
Are you online? I can give you one now.

Just befriended a guy with Chansey in his friend safari. Anyone want one?
Oh, so that's what that was about haha.

Don't forget you can get lucky eggs from Chanseys too. I recommend putting a fainted Butterfree as your lead, then put someone with frisk as your second. Then put someone with a stealing ability in third. Lucky eggs stack so you'll want many.
I'm catching an army of the things, so I will probably have a few lucky eggs eventually. If I don't get one or two, I will use this tactic for sure.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 09, 2013, 12:10:50 am
Holy shit. I just got a 5 IV Marill from Wondertrade. Everything except speed. Time to start making some awesome Togepis, Mawiles, and Chanseys. None of those guys even want speed too haha.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 09, 2013, 12:22:02 am
Are you online? I can give you one now.

Yes, I am Elle Ciel/Elsior. What do you want in return?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: nuclearwhale on November 09, 2013, 12:24:34 am
Are you online? I can give you one now.

Yes, I am Elle Ciel/Elsior. What do you want in return?
I'll take whatever.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 09, 2013, 12:28:46 am
Are you online? I can give you one now.

Yes, I am Elle Ciel/Elsior. What do you want in return?
I'll take whatever.

Thank you, didn't realise you are Weirdsound's brother.

Also Kanil's third FS Pokemon is Liepard.

EDIT: Had my first random battle and as a Pokemon newbie, I was really nervous. I had Yvestal, Lucario, Blaziken, Greninja, Tyrantum, Azumarill in my Battle Box (just the team I used to beat the story). The opponent had an interesting team, revolving around Mienshao (Fake Out + U-Turn), Aggron, and (Mega) Alakazam (sweeper)--I didn't recognise his other Pokemons (duh). His team seemed to be well planned, while I am still clueless about most of Gen 4 Pokemons onwards, lol.

My Blaziken and Tyrantrum were defeated in no time by Vladmira, suddenly I was 2 Pokemons behind. It wasn't until I used Yvestal to wall and Azumarill as sweeper to kill his Nekmeth before I managed to equalise the score. My Lucario evolved into Mega Lucario and sacrificed most of his HP to remove a speedier Luxray. Then he tried to counter my Yvestal with Aggron, who then killed my already dying Azumarill and Lucario.

Greninja was the turning point of the battle as he 1H-KO Aggron and 2H-KO Mienshoo with Water Pulse. When Mega Alakazam came out, he was greeted by another Water Pulse, losing  65% of his HP and getting him confused. Greninja then proceeded to kill it.

I am sure I lucked out, but boy my heart was racing when I was in that battle..
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 09, 2013, 05:05:04 am
Congrats. Come and fight me. :D

I'm a bit confused about some breeding things now. I thought I got it down pat when I got several 5 IV Vulpix's but when I was trying for six I had the following:

1. One 5IV (-defense) Vulpix male + one 5IV (-speed) Vulpix female.
2. Everstone + destiny knot

But all the Vulpixes that were coming out were 3IV or 4IV. That doesn't even make sense. Destiny knot is supposed to guarantee 5 of the parents' IVs will be passed on, so I should almost always be getting 5 IV. Not sure if supremely unlucky or what but after a few hours of this I sat there wondering why I was trying to make a 6 IV Vulpix the first place since I don't even like Ninetales. At least now I have several 5 IV male Vulpixes to serve as bases for almost every other pokemon in the game.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 09, 2013, 06:34:18 am
You can get 3 IVs if both imperfect ones are passed down and one of the perfect ones gets randomized. The chance of getting a 5 IV kid from a pair of 5 IV parents is 1/12. (or 1/6 if they're both missing the same stat)

The Destiny Knot does not allow you to control what IV gets randomized or which parent each IV is inherited from.

Also, nuclearwhale, I'll take one of those Chanseys.

EDIT: I can't math well.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on November 09, 2013, 12:37:55 pm
You can boost your chances by giving one parent the EV boosting item for the IV the other parent is missing. That should increase your chance of a 5 IV pokemon to 3/5, if my math is correct. 'course, you can't pass on natures if you do this...

(On that note, I bred a 6 IV female Eevee yesterday, so I can now work on passing down natures. Yay!)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Weirdsound on November 09, 2013, 12:43:43 pm
You can boost your chances by giving one parent the EV boosting item for the IV the other parent is missing. That should increase your chance of a 5 IV pokemon to 3/5, if my math is correct. 'course, you can't pass on natures if you do this...

(On that note, I bred a 6 IV female Eevee yesterday, so I can now work on passing down natures. Yay!)

That sounds about right from my work with Heracross.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 09, 2013, 01:19:06 pm
You can boost your chances by giving one parent the EV boosting item for the IV the other parent is missing. That should increase your chance of a 5 IV pokemon to 3/5, if my math is correct. 'course, you can't pass on natures if you do this...

(On that note, I bred a 6 IV female Eevee yesterday, so I can now work on passing down natures. Yay!)
Yeah, but if you want a specific nature, then you have to multiply that chance by 1/25.

What I do is get a female mon with the nature I want, then introduce IVs one at a time.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 09, 2013, 01:40:07 pm
Wouldn't that be incredibly slow?

I personally create a super mon first and then use the RNG exploit to make good mons. The only problem was what I talked about earlier where even after doing it 9 times I didn't get a single one with the stats I wanted. Guess I was just unlucky.

------------------------

Haha, I just discovered that you can save 100 battle videos (I thought it was just one) and can watch them at any time. Anyone want to see the epic battles between nuclearwhale and me? They almost always come down to one last pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on November 09, 2013, 02:30:32 pm
You can boost your chances by giving one parent the EV boosting item for the IV the other parent is missing. That should increase your chance of a 5 IV pokemon to 3/5, if my math is correct. 'course, you can't pass on natures if you do this...

(On that note, I bred a 6 IV female Eevee yesterday, so I can now work on passing down natures. Yay!)
Yeah, but if you want a specific nature, then you have to multiply that chance by 1/25.

What I do is get a female mon with the nature I want, then introduce IVs one at a time.

I suppose you have a couple choices. You can start with two 5 IVs, use the EV booster and breed a 6 IV pokemon (~1/50 chance), then introduce the nature you want (~1/50 chance) or you can start with two 5 IVs, breed the nature and 6 IV that you want (1/192 chance if they both have the same not-perfect IV, 1/384 if their not-perfect IVs are different...)

Those odds can be further modified by gender, of course.

Or you could just use a 5 IV pokemon instead of a 6 IV pokemon and it gets a lot easier...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 09, 2013, 04:25:59 pm
So, I just saw a thing and OH MAN CHESPIN IS ADORABLE. :))
I also discovered that EB doesn't get more copies of the game(s) until November 21. Bummer. No doubt the wise thing to do would be to wait, save my cash for now and buy a physical copy when I can, but D'AWW CHESPIN I can hardly see myself being that patient. Ehehe.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 09, 2013, 04:45:51 pm
Or you could just use a 5 IV pokemon instead of a 6 IV pokemon and it gets a lot easier...
The RNG does not like me, so this is what I do.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 09, 2013, 07:20:52 pm
But all the Vulpixes that were coming out were 3IV or 4IV. That doesn't even make sense. Destiny knot is supposed to guarantee 5 of the parents' IVs will be passed on, so I should almost always be getting 5 IV. Not sure if supremely unlucky or what but after a few hours of this I sat there wondering why I was trying to make a 6 IV Vulpix the first place since I don't even like Ninetales. At least now I have several 5 IV male Vulpixes to serve as bases for almost every other pokemon in the game.

If you have a spare female Vulpix with Draught ability, would you like to trade for it? Somehow I'm drawn to Mega Venusaur and may build a sun team around it.

Also is everyone here aware of the this RNG-trick in breeding? I haven't used it but I thought it might be useful to know.

http://nuggetbridge.com/breeding/pseudo-rng-abuse-for-eggs-in-pokemon-xy/

Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 09, 2013, 07:23:16 pm
I had tonnes but I wonder traded them all away. I can breed some more if you give me an hour or so, with pokerus if you want it.

Who are you in game?

By the way, does anyone have a regular Gliscor or a Gligar with immunity?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 09, 2013, 07:36:47 pm
I had tonnes but I wonder traded them all away. I can breed some more if you give me an hour or so, with pokerus if you want it.

Who are you in game?

By the way, does anyone have a regular Gliscor or a Gligar with immunity?

Thanks, I can be online in an hour or so. I am Elle Ciel/Elsior in the game. I haven't caught Gliscor yet, though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 09, 2013, 07:54:47 pm
Hoo boy, downloading it now.
Expect lots of stupid noob questions in the near-ish future. (Because come on, who actually reads instructions these days?)


Edit: Oh wow, Nintendo don't even give you an estimate of download time? What the heck?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 09, 2013, 08:15:34 pm
If you have a spare female Vulpix with Draught ability, would you like to trade for it? Somehow I'm drawn to Mega Venusaur and may build a sun team around it.
Venusaur loses Chlorophyll when it mega evolves.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 09, 2013, 10:49:42 pm
Actually managed to get some Wi-fi at my cousin/barber's house. I added a 2 of you guys Kansa and  Rekka.  I can find all 3 of Kansas pokemon. So I assume he friended me back.

Kansa,  if you can, could you see what type my friend safari is?


Also, I tried some wonder trading. Didn't get anything really neat besides a Protean Froakie and a Japanese ditto.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 09, 2013, 10:56:11 pm
Yessssssssssssssss

vaaern's third Friend Safari pokemon is Shuckle~

vaaern, I am going to be stalking you until I've gotten parents for a 3 IV Contrary Shuckle.

EDIT:
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kansa on November 09, 2013, 10:57:50 pm
Sure, what's your name?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 09, 2013, 11:03:00 pm
My characters name is Valican
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kansa on November 09, 2013, 11:10:10 pm
I'm sorry but I can't actually see you there and when I check my friend's list it's acting like you haven't added me
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 09, 2013, 11:14:09 pm
I'm sorry Kansa, I mistaked your character for Umiman for whatever reason. I just remembered catching a Braixen from the persons Safari.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kansa on November 09, 2013, 11:17:23 pm
It's fine  :)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 09, 2013, 11:23:01 pm
I'm sorry Kansa, I mistaked your character for Umiman for whatever reason. I just remembered catching a Braixen from the persons Safari.
Lol...

If you're Valican, it's Nosepass, coral-thing, and that barnacle evolution.

-------------------

I got my immunity Gligar at last muahahahhaha! Time for poison heal shenanigans. If you thought nuclearwhale's earthquake catfish was bad, you haven't seen this. It'll also mean my Kalos pokedex is 100% complete. So faster eggs for me yay~

Poison heal heals 2x more than leftovers too, which is crazy!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 09, 2013, 11:29:28 pm
I'm sorry Kansa, I mistaked your character for Umiman for whatever reason. I just remembered catching a Braixen from the persons Safari.
Lol...

If you're Valican, it's Nosepass, coral-thing, and that barnacle evolution.

Nosebass, Corsala, and Barbanacle?

Goddamn, my friend safari is shit.

Thanks you for checking though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 09, 2013, 11:34:20 pm
No problem. If anything Barbaracle does have shell smash, which is extremely fearsome. Combined with tough claws, he hurts a hell of a lot.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 10, 2013, 01:20:54 am
Probably I am late for the party, but today I finally started breeding for perfect IV Modest Protean Froakie and, as a result, I 3-4 4 IVs Modest Protean Froakies if anyone wants one. On a sidenote, this is the first time I am doing selective breeding since my first Pokemon game, Pokemon Blue. :p
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on November 10, 2013, 01:28:01 am
I suppose I should add all you guys at some point. Note that I haven't played much (so no third Pokemon) but I'll probably play it a lot in a bit, since I need to get my laptop repaired and I won't have much to do.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 10, 2013, 01:55:02 am
Probably I am late for the party, but today I finally started breeding for perfect IV Modest Protean Froakie and, as a result, I 3-4 4 IVs Modest Protean Froakies if anyone wants one. On a sidenote, this is the first time I am doing selective breeding since my first Pokemon game, Pokemon Blue. :p
Can I have one? Give it a cool name too. :P I'm going to be using it a lot.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 10, 2013, 04:21:52 am
Probably I am late for the party, but today I finally started breeding for perfect IV Modest Protean Froakie and, as a result, I 3-4 4 IVs Modest Protean Froakies if anyone wants one. On a sidenote, this is the first time I am doing selective breeding since my first Pokemon game, Pokemon Blue. :p

Yes please!
If you have a spare female Vulpix with Draught ability, would you like to trade for it? Somehow I'm drawn to Mega Venusaur and may build a sun team around it.
Venusaur loses Chlorophyll when it mega evolves.

But it can change from a sun sweeper to a special tank as effectively as flicking a switch, so Venusaur-M on a sun team is still viable.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 10, 2013, 09:03:46 am
Whoever Derya is, your Friend Safari is Poison (Seviper/Garbodor/Drapion)

Probably I am late for the party, but today I finally started breeding for perfect IV Modest Protean Froakie and, as a result, I 3-4 4 IVs Modest Protean Froakies if anyone wants one. On a sidenote, this is the first time I am doing selective breeding since my first Pokemon game, Pokemon Blue. :p
I'll take one if you've got any left.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 10, 2013, 11:43:36 am
I'm sorry Kansa, I mistaked your character for Umiman for whatever reason. I just remembered catching a Braixen from the persons Safari.
Lol...

If you're Valican, it's Nosepass, coral-thing, and that barnacle evolution.

-------------------

I got my immunity Gligar at last muahahahhaha! Time for poison heal shenanigans. If you thought nuclearwhale's earthquake catfish was bad, you haven't seen this. It'll also mean my Kalos pokedex is 100% complete. So faster eggs for me yay~

Poison heal heals 2x more than leftovers too, which is crazy!

If you have any extra poison heal breeding stock I could use one :P

In other news that daily ID code thing is quite nice with the 2 digit getting me pp ups.
Also I finished out Moltres and tested it out.  I won a fight in spite  of my own poor choices.  As part of the fight Shuckle scared hydriegon poisoned a Hydreigon into retreat and then toxic'd switch in hawlucha.  I then swapped in Moltres and Hawlucha used fly to which I roosted off the damage as toxic murdered it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 10, 2013, 01:21:13 pm
If anyone has protean froakie/hidden ability Chespins, I'm trying to breed HA starters. I know Magician Braixen is found in like three of our friend safaris, but I've got a few other things I might be able to offer. Nicknames don't matter, because breeding. Any results I don't use will be offered here.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 10, 2013, 01:37:35 pm
If anyone has protean froakie/hidden ability Chespins, I'm trying to breed HA starters. I know Magician Braixen is found in like three of our friend safaris, but I've got a few other things I might be able to offer. Nicknames don't matter, because breeding. Any results I don't use will be offered here.

I have access to chespins if you need one (random battle added guy).  Might take me some time but I could get one with the HA.

Also I saw some guy was going for contrary shuckle.  I got a metric ton of them I bred trying for HP/DEF/SDEF contrary shuckles.  I ended up with HP/ATT/DEF/SATT/SDEF sturdy shuckle by accident and called it complete.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 10, 2013, 01:47:43 pm
Probably I am late for the party, but today I finally started breeding for perfect IV Modest Protean Froakie and, as a result, I 3-4 4 IVs Modest Protean Froakies if anyone wants one. On a sidenote, this is the first time I am doing selective breeding since my first Pokemon game, Pokemon Blue. :p

Ooh, I don't have a Froakie yet. How do you even breed those, anyway, seeing as they're starters? Starters don't seem to appear in the wild, so the only way to get them is to start with one, get one from an NPC at the end of the game, or trade for someone else's, or maybe get one from the Friend Safari, if they appear there... so you'd have to be pretty lucky to get two of opposite genders!

Quote from: umiman
Can I have one? Give it a cool name too. :P I'm going to be using it a lot.

You can't actually rename a Pokemon except when you first catch or breed it, can you?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 10, 2013, 01:53:02 pm
Whoever Derya is, your Friend Safari is Poison (Seviper/Garbodor/Drapion)

That's me. I'm sorta nonplussed with that, though I guess it could be worse.
If anyone's got a bloody Galvantula, you have no idea how much I want one. Might try the GTS, but I'd rather friend safari one.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 10, 2013, 02:20:16 pm
My third pokemon is still unknown, and it might be everyone's favorite spider.

EDIT: Misterchief might have it too.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 10, 2013, 02:20:40 pm
Ooh, I don't have a Froakie yet. How do you even breed those, anyway, seeing as they're starters? Starters don't seem to appear in the wild, so the only way to get them is to start with one, get one from an NPC at the end of the game, or trade for someone else's, or maybe get one from the Friend Safari, if they appear there... so you'd have to be pretty lucky to get two of opposite genders!

- Anything breeds with Ditto (and you can catch Ditto late-game or in Friend Safari)

- Babies are always of the mother's species (or whatever isn't Ditto, if Ditto was used), and can breed with pokemon from the same egg group(s) as them - this is how 'egg moves' are passed on (they're moves which aren't normally known by a species but can be bred in by other species).

So really you only need a female if you're trying really early, or a male and a Ditto (until you get a female).

To complicate things though, Hidden Abilities are only found (rarely) in Hordes or (less rarely) in Friend Safaris that meet the criteria. Luckily, all six of the starters that are currently available can be found in Friend Safaris.


You can't actually rename a Pokemon except when you first catch or breed it, can you?

The Name Rater can rename a pokemon, as otherwise he'd be quite useless, since he thinks every nickname is good. However only the original trainer can rename it; once it's traded, it's stuck, which is why pokemon with... less polite names are not exactly popular to receive.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 10, 2013, 03:26:21 pm

You can't actually rename a Pokemon except when you first catch or breed it, can you?

The Name Rater can rename a pokemon, as otherwise he'd be quite useless, since he thinks every nickname is good. However only the original trainer can rename it; once it's traded, it's stuck, which is why pokemon with... less polite names are not exactly popular to receive.
Yeah, and it doesn't help the word filter is fucked.

I wanted to name my Ralts Ishtar, it wouldn't let me.

My friend just got  a charmander named  "/r/cumsluts"
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 10, 2013, 03:32:34 pm
I can't name my female Houndoom Hellbitch and this displeases me.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 10, 2013, 03:34:07 pm
I'm sorry Kansa, I mistaked your character for Umiman for whatever reason. I just remembered catching a Braixen from the persons Safari.
Lol...

If you're Valican, it's Nosepass, coral-thing, and that barnacle evolution.

-------------------

I got my immunity Gligar at last muahahahhaha! Time for poison heal shenanigans. If you thought nuclearwhale's earthquake catfish was bad, you haven't seen this. It'll also mean my Kalos pokedex is 100% complete. So faster eggs for me yay~

Poison heal heals 2x more than leftovers too, which is crazy!

If you have any extra poison heal breeding stock I could use one :P

In other news that daily ID code thing is quite nice with the 2 digit getting me pp ups.
Also I finished out Moltres and tested it out.  I won a fight in spite  of my own poor choices.  As part of the fight Shuckle scared hydriegon poisoned a Hydreigon into retreat and then toxic'd switch in hawlucha.  I then swapped in Moltres and Hawlucha used fly to which I roosted off the damage as toxic murdered it.
Yeah sure. I have tonnes. Send me a trade when I'm in game.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: MagmaMcFry on November 10, 2013, 04:10:47 pm
You can't actually rename a Pokemon except when you first catch or breed it, can you?
Erm, go to the Name Rater in the Pokemon Center of Camphrier Town, he lets you rename all Pokémon who weren't traded.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 10, 2013, 05:08:46 pm
I'll be updating this post with various peoples' third Friend Safari pokemon.

Mistercheif: Luxio
Furtuka: Golurk
carabide: Spiritomb
Kanil: Liepard
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 10, 2013, 05:23:26 pm
It would probably be better if the front page post had the people's IGNs so we wouldn't have to ask constantly.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 10, 2013, 06:01:31 pm
It would probably be better if the front page post had the people's IGNs so we wouldn't have to ask constantly.
I vote for this and vote for trainer gender too as well as DS username,
DS - I'm Atsuma
I'm female Scarlette on my X.
I plan on getting Y(gotta cover bills first) and going male by name of Atsuma in Y.
--My in-game icon should be valerie - the fairy gym leader, either profile.
(Im still on my pokemon break but i figured i'd check in for FCs, nothing new so i decided to play thread catchup so i wont be on Ingame for a while despite this post.)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 10, 2013, 06:13:39 pm
I'm Ed on both my 3DS and Pokemon X, I think - I might actually be ekolis on the 3DS. My in-game avatar is the round-faced kid with the blue shirt.

So who is this Cassius guy whose PC you're always hacking to put your Pokemon in, anyway? Or is that just the canonical name of the male player character?

Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 10, 2013, 06:17:26 pm
I'm Ed on both my 3DS and Pokemon X, I think - I might actually be ekolis on the 3DS. My in-game avatar is the round-faced kid with the blue shirt.

So who is this Cassius guy whose PC you're always hacking to put your Pokemon in, anyway? Or is that just the canonical name of the male player character?
In camphrier town there's a house with a bunch of tech in it, Cassius is the punk-guy in it and runs the pokemon storage in Kalos at Bill's request.
Calem(male) and Serena(female) are the trainer canon names.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 10, 2013, 06:21:21 pm
I'm that guy Ross.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 10, 2013, 06:25:40 pm
I feel like opening a gym. Maybe have a theme like "ground type". Then anyone on Bay12 that challenges me and wins I'll give them a hand drawn badge.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 10, 2013, 07:19:40 pm
In camphrier town there's a house with a bunch of tech in it, Cassius is the punk-guy in it and runs the pokemon storage in Kalos at Bill's request.
Calem(male) and Serena(female) are the trainer canon names.

Oh, yeah, that guy, I remember him!

Wait, Serena? The one who was my rival? She would have been the main character had I played as a female? Clever :D
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 10, 2013, 07:20:16 pm
I feel like opening a gym. Maybe have a theme like "ground type". Then anyone on Bay12 that challenges me and wins I'll give them a hand drawn badge.

It'd be cool if we all did this. I might be tempted to make one too. Not sure what type though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 10, 2013, 08:27:42 pm
I feel like opening a gym. Maybe have a theme like "ground type". Then anyone on Bay12 that challenges me and wins I'll give them a hand drawn badge.

It'd be cool if we all did this. I might be tempted to make one too. Not sure what type though.
Fairy Dibs.
Though I'll need a lot of time to build up my team, <bigword>IF</bigword> I even do join such a thing.

EDIT
My pokemon break is fire emblem induced, trying to get the right skills on right characters and all to build my spotpass team, time consuming, once I'm done on Fire Emblem I'll return to pokemon and begin work on my fairy collection. If i haven't said I'll be a fairy leader by jan 10th, I'm out.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 10, 2013, 08:31:54 pm
I found a male Braixen in someone's friend safari today. Wut. :o
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 10, 2013, 08:36:18 pm
7/8 of all starters and evolutions thereof are male.

I feel like opening a gym. Maybe have a theme like "ground type". Then anyone on Bay12 that challenges me and wins I'll give them a hand drawn badge.

It'd be cool if we all did this. I might be tempted to make one too. Not sure what type though.
Dibs on Water.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 10, 2013, 08:49:22 pm
Ok I call fire then!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 10, 2013, 09:01:12 pm
I feel like opening a gym. Maybe have a theme like "ground type". Then anyone on Bay12 that challenges me and wins I'll give them a hand drawn badge.

It'd be cool if we all did this. I might be tempted to make one too. Not sure what type though.
Fairy Dibs.
Though I'll need a lot of time to build up my team, IF I even do join such a thing.

EDIT
My pokemon break is fire emblem induced, trying to get the right skills on right characters and all to build my spotpass team, time consuming, once I'm done on Fire Emblem I'll return to pokemon and begin work on my fairy collection. If i haven't said I'll be a fairy leader by jan 10th, I'm out.

Just a quick little Update - My fire emblem team was closer than i thought to being done, I'm going take a few days break from net-connected play altogether and build up a collection of Fairy Types (been intending to since the type was announced) and pick out some to try and make a team with.
Be ye warned: I if join this, I'll show you the nightmare that is my competitive side*. And yes, faeries can be really really scary.
* - it's not that I don't have one, but I usually don't use it because I can get so...unbearable with it.
Again though if I haven't gotten a team ready by jan 10th 2014, count me out.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 10, 2013, 09:03:25 pm
You guys... :P

Go actually make a team before calling dibs haha.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 10, 2013, 09:17:22 pm
Some of you still need to add me, namely:

Elephant Parade
Patchouli
Ekolis
UltraValican
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 10, 2013, 09:36:47 pm
There are a bunch of people who need to add me too.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 10, 2013, 09:37:22 pm
Things I learned today:

When Mega Kangaskhan uses Power-Up Punch, it gets TWO attack boosts. Insanity!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 10, 2013, 09:39:38 pm
Things I learned today:

When Mega Kangaskhan uses Power-Up Punch, it gets TWO attack boosts. Insanity!

Oh, wow. That's awesome.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on November 10, 2013, 09:48:06 pm
You guys... :P

Go actually make a team before calling dibs haha.

My main team is Espeon, Delphox, Gardevoir and Lilligant. Swap in Mewtwo and I've practically got a Psychic team ready to go.

'course, if I were actually doing this, I'd be the Eeveelution type. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 10, 2013, 10:01:48 pm
I really wish Speed Boost Sharpedo was available.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 10, 2013, 10:14:42 pm
Heheh, I'm quite intrigued by this gym idea. I'm probably not skilled enough at the genuine pokemon competitive scene in order to join as a gym leader, but I may be able to offer a special challenge one the Pokebank goes online and I'm able to access Team Nightmarehax again...


Oh uh also I'll update the OP tomorrow.

Disclaimer: Nightmarehax does not include any actual hax. There are other reasons I have for calling it that.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Neyvn on November 10, 2013, 10:21:06 pm
http://www.collegehumor.com/video/6935996/updated-pokerap-with-all-718-pokemon
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 10, 2013, 10:21:21 pm
If anyone has a Sap Sipper Azumarill (or relative) I'll give you one of my Honedges for it.

EDIT: Or a Protean Froakie.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 10, 2013, 10:24:45 pm
http://www.collegehumor.com/video/6935996/updated-pokerap-with-all-718-pokemon
Updated Pokerap, courtesy of College Humor XD (http://www.collegehumor.com/video/6935996/updated-pokerap-with-all-718-pokemon)
(http://s3.amazonaws.com/rapgenius/1359418207_slowpoke.jpg)

 :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 10, 2013, 11:00:45 pm
I already got 50% of a fire team already. I can add a volcanora and be missing only two slots.

Charizard y
Blaziken
Moltres

Need to make

Volcanora
Magmortar
Chandelure

The last three I can directly safari :)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 10, 2013, 11:32:54 pm
Actually, screw Speed Boost Sharpedo. What I miss is Swampert.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 10, 2013, 11:36:04 pm
I can give you a protean Froakie. Not sure why you want a sap sipper Azumarill considering Huge Power is so much better. I can guess you're trying to make a rain team, but huge power priority aqua jet is the signature move of Azumarill.

------------------------------

If you guys are interested in Mega Kangaskhan, how it works is that it can use every attack twice, the second time hitting for 50% damage. Essentially every single attack of it is amped by 50%. So even an innocuous move like fake out is quite scary on it. After all, it has super priority and hits for about 60 damage instead of the measly 40. It's got a massive movepool too, with access to things like shadow claw, it's biggest STAB return, flamethrower, etc.

It's quite powerful for this reason. Flexible and reasonably tanky while doing great damage. However, it has a few drawbacks.

1. Every move attacks twice. This can be a benefit, but a smart enemy can juke you really hard by doing things like using King's Shield at that point. Then you just lowered your attack to -4 stages. There's also things like attacking someone with rocky helmet twice or anything else you can imagine.

2. It's not THAT tanky. Either you choose to bulk up or you choose to do damage. It can't specialize in both unlike Tyranitar or Snorlax or Aegislash. Most likely you will choose to get damage on it, leaving its defenses okay... but not amazing. Among the many things that can OHKO it are outrage, high jump kick, focus blast, etc. Furthermore, while 100 speed is great seeing as it outspeeds more than 80% of the population, it won't outspeed dedicated sweepers like Blaziken or Garchomp or Mewtwo or even guys like Lucario or Scizor. The list is quite extensive as anything faster than 100 with a fighting move or can do outrageous damage will blow up Mega Kanghaskan.

Essentially, if any of those guys are in the field, you can't use Mega Kangaskhan or it just feeds. At best you can get off one attack, then you will die.

3. Normal type makes for really shitty attackers. It's only STAB is normal type, and despite having great coverage, it doesn't have any way to supereffective anything. It does good damage over time, but the problem is it generally won't survive long enough to kill something. Furthermore, while it may not be weak to anything other than fighting, it still takes normal damage from everything except ghost.

So again, it's pretty easy to take it down. This isn't no Mewtwo X.

That being said, I still think it's really good. Just you have to be aware of its weaknesses. If someone has a fast fighting type, you need to remove that before you use it. All the other weaknesses can be worked around with given a little imagination and baiting.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 10, 2013, 11:47:17 pm
I'm trying to have an answer to physical grass moves beyond the relatively squishy Tentacruel.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 10, 2013, 11:57:52 pm
I'm trying to have an answer to physical grass moves beyond the relatively squishy Tentacruel.
If you're running a rain team, why don't you just rely on ice beam?

It's not like grass types are particularly fast. All their sweeper types rely on sun to outspeed things. And since you're running a rain team, almost everyone should have access to ice beam given they'll be all water type.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 11, 2013, 12:03:01 am
I'm trying to have an answer to physical grass moves beyond the relatively squishy Tentacruel.
If you're running a rain team, why don't you just rely on ice beam?

It's not like grass types are particularly fast. All their sweeper types rely on sun to outspeed things. And since you're running a rain team, almost everyone should have access to ice beam given they'll be all water type.

Venusaur-M laughs at your puny ice beam, and needs no sun.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 11, 2013, 12:04:59 am
Hnnng. Downloading. I'm binging on coffee whilst using free internet.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 12:09:26 am
I'm trying to have an answer to physical grass moves beyond the relatively squishy Tentacruel.
If you're running a rain team, why don't you just rely on ice beam?

It's not like grass types are particularly fast. All their sweeper types rely on sun to outspeed things. And since you're running a rain team, almost everyone should have access to ice beam given they'll be all water type.

Venusaur-M laughs at your puny ice beam, and needs no sun.
Pffft.... Base 80 speed. Weak to flying and psychic. Bring it on!

<- Currently has no flying and psychic moves or pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 12:10:22 am
Quote
I'm trying to have an answer to physical grass moves beyond the relatively squishy Tentacruel.
If you're running a rain team, why don't you just rely on ice beam?

It's not like grass types are particularly fast. All their sweeper types rely on sun to outspeed things. And since you're running a rain team, almost everyone should have access to ice beam given they'll be all water type.

Venusaur-M laughs at your puny ice beam, and needs no sun.
It's generally special-based though, so unless it has Earthquake Tentacruel doesn't particularly fear it. Even if it does, I don't think it can answer Gyarados.

Also I forgot that Greninja gets STAB on Ice Beam and Extrasensory, even though that's half the point of Protean.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 12:12:32 am
Venusaur has earthquake. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 12:15:13 am
It's obviously fat enough to learn it. The question is whether a given Venusaur is likely to be using it.

Umiman, I'm online if you've got that Froakie.

EDIT: Thank you very much!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 12:28:20 am
No worries. Share some of your breeding guys with me in the future too!

I'm pretty sure the Aegislash I'm currently using is yours too. 31/31/31/x/31/x
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 11, 2013, 12:33:43 am
So today my Shuckle did this in a fight:
Come out on Chesnaught-Toxic.  Guy swaps to lucario-Wraps it to death. Lapras comes out-Toxic.  Shuckle goes down.

I found this to be histerical and the guy on the other end must have been fuming.

I also had shuckle solo a Mega Charizard Y, which really impressed me with shuckle.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 11, 2013, 12:37:37 am
Shoot, accidental double post.  Sorry about that.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 11, 2013, 12:40:40 am
I'm trying to have an answer to physical grass moves beyond the relatively squishy Tentacruel.
If you're running a rain team, why don't you just rely on ice beam?

It's not like grass types are particularly fast. All their sweeper types rely on sun to outspeed things. And since you're running a rain team, almost everyone should have access to ice beam given they'll be all water type.

Venusaur-M laughs at your puny ice beam, and needs no sun.
Pffft.... Base 80 speed. Weak to flying and psychic. Bring it on!

<- Currently has no flying and psychic moves or pokemon.

Base 100 speed in Mega forme.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 12:42:48 am
No worries. Share some of your breeding guys with me in the future too!

I'm pretty sure the Aegislash I'm currently using is yours too. 31/31/31/x/31/x
That would be one of mine, and if I could find more than one Zweilous I'd be breeding them too.

Base 100 speed in Mega forme.
Not according to serebii, and if it did it'd break the pattern of megas having +100 BST more than their regular forms.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 12:51:26 am
I have a spare Zweilous. I can give it you.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 01:05:31 am
Actually, I just realized that that problem yields to sufficient Dittos. I've got one with Naive and perfect special stats that I can start with, and I should probably get a bunch for natures/IVs anyway.

It's just too bad nobody here has Ditto in their Friend Safari.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 11, 2013, 01:18:03 am
Guy swaps to lucario-Wraps it to death.

Er... how?! I'm genuinely curious because I've never really considered Wrap useful for much of anything (although it does prevent switching, right?).
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 01:22:29 am
Those guys don't have anything to hurt Shuckle lol. I'm guessing he gave Shuckle that bind-extending item and just let them die to toxic.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 01:30:17 am
Toxic followed by three turns of trapping is enough to kill a victim with a multiple of 16 HP and no healing. By the end of the next turn the victim will have taken a total of 23/16 of its max health in residual damage. This assumes no Binding Band (which increases the trapping damage from 1/8 to 1/6 max health)

If you're getting ideas, go for Infestation. It's 100% accurate.

Although with Lucario immune to Toxic, the opponent would have had to stay in to start a second round of wrapping.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 11, 2013, 01:40:14 am
To those wanting my Modest Protean Froakies, I haven't forgotten about it. Just busy with work and non Poke stuff. Please make sure you add my FC in sig. I will be online tonight and my in game name is Elle Ciel.

Also I propose we create Google Docs to list all FS Pokemons, in game names, FCs etc. Also probably the 5-6 IV Pokemons we have spare of for trading purposes.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 11, 2013, 01:53:13 am
Guy swaps to lucario-Wraps it to death.

Er... how?! I'm genuinely curious because I've never really considered Wrap useful for much of anything (although it does prevent switching, right?).

After a power split I could time wrap/rest so that shuckle would never die andthe foe was near always wrapped to prevent fleeing.  Shuckle even slept twice vs lucario because Lum berry.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 02:03:22 am
I was expecting Contrary Shell Smashes to boost its defenses to outer space.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 02:43:41 am
Buri Zaemon, the Ferroseed I gave you knows spikes (you'll have to use the move relearner though) and has 4 IVs.

Thanks for the Froakie.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 11, 2013, 03:01:20 am
Face o' Mercy, the Meowstic: 1/x/31/x/31/x

"Its HP is pretty dismal"
"Its Def and SpDef can't be beat".

Good if you wish to breed a male Meowstic to set up screens, I guess.

It could be decent with any of the male sets, iirc - SubCM especially.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 11, 2013, 03:12:22 am
Buri Zaemon, the Ferroseed I gave you knows spikes (you'll have to use the move relearner though) and has 4 IVs.

Thanks for the Froakie.

I noticed that, thanks! May be good for my Rain Team. :D

Can everyone else access this?

https://docs.google.com/spreadsheet/ccc?key=0At4aThU82yFSdGItS2pudE4wVmQxelIwcjEzZ0RfX1E#gid=0

If yes, then I'd suggest each of us adds our own info there. I've added mine (minus FC). Any suggestions are appreciated.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 11, 2013, 03:14:03 am
BuriBuriZaemon: how about a froakie, eh?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 11, 2013, 03:16:13 am
BuriBuriZaemon: how about a froakie, eh?

Are you online? I am but you're greyed out (offline). :/
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 11, 2013, 03:40:31 am
BuriBuriZaemon: how about a froakie, eh?

Are you online? I am but you're greyed out (offline). :/

Oh? I must've shut my DS while doing other things. Hang on.

[EDIT:]Thanks. That meowstic I sent has x/1/31/31/x/x IV. Can't remember the nature.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 11, 2013, 03:51:50 am
BuriBuriZaemon: how about a froakie, eh?

Are you online? I am but you're greyed out (offline). :/

Oh? I must've shut my DS while doing other things. Hang on.

[EDIT:]Thanks. That meowstic I sent has x/1/31/31/x/x IV. Can't remember the nature.

Thanks, it will be my breeder! Enjoy the Protean Froakie.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 03:53:01 am
I was browsing Smogon forums looking for tips on choosing a better mega evolution for my ground / steel team and I think most of the people on there are either extremely young or very stupid.

Everyone there just rants about how MGengar, MKanghaskan, and MLucario are the best things ever and super overpowered beyond reason.

But I'm just like...

"All those guys die in one hit to either Blaziken or Aegislash..."

I mean, sure they have awesome damage and stuff, but what's the point if they still just die before they can do anything? Still, I'll probably replace my awesome Greninja with MLucario just to have better coverage for my steel / ground.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 11, 2013, 04:21:03 am
I was browsing Smogon forums looking for tips on choosing a better mega evolution for my ground / steel team and I think most of the people on there are either extremely young or very stupid.

Everyone there just rants about how MGengar, MKanghaskan, and MLucario are the best things ever and super overpowered beyond reason.

But I'm just like...

"All those guys die in one hit to either Blaziken or Aegislash..."

I mean, sure they have awesome damage and stuff, but what's the point if they still just die before they can do anything? Still, I'll probably replace my awesome Greninja with MLucario just to have better coverage for my steel / ground.

Yeah, the Megas are probably a bit overhyped, but to be fair, both Blaziken and Aegislash are two seriously powerful sweepers in Gen 6. It's not surprising that they can sweep even Mega Evolutions.

Although, I guess that means that the Mega Evolutions really aren't as powerful as people are claiming.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 05:10:32 am
I dunno about Blaziken any more considering she's so pathetic when faced against a fairy-type of any sort or anything with a good priority move. Same problem as Gengar in that she has great damage, but dies to a stiff breeze. It's a major problem considering she can't even switch in to fight things without dying in that same turn. It's why I've stopped using her.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 11, 2013, 05:15:45 am
I finally got a Froakie/Protean/Modest with "outstanding" overall stat and perfect IVs in everything except Attack. Should I stop or try for all 6 perfect IVs? Also come to think about it, I probably should've gone Hasty (+Spe -Def) Instead of Modest (+SpA -Att)...

Also, got a Japanese Honedge/No Guard/Brave with perfect IVs in HP, Att, Def, SpD, and "won't go anywhere with that" Spe. Should I bread for 5 IV (all of those + SpA)? Looking at its moveset, mainly Physical attacker?

EDIT: Any way to buy Dust Stone? I know we got 2 but I'd like to buy more.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 11, 2013, 05:37:44 am
EDIT: Any way to buy Dust Stone? I know we got 2 but I'd like to buy more.

After you do all the Super Training, you get access to the Secret Super Training which can sometimes give you rare stones.

http://serebii.net/xy/supertraining.shtml
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 11, 2013, 05:55:38 am
I dunno about Blaziken any more considering she's so pathetic when faced against a fairy-type of any sort or anything with a good priority move. Same problem as Gengar in that she has great damage, but dies to a stiff breeze. It's a major problem considering she can't even switch in to fight things without dying in that same turn. It's why I've stopped using her.

Not really useful as anything except a suicide lead.
And yeah, Azumarill is the hardest of hard counters for her.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 11, 2013, 06:44:48 am
Does anyone have Absol from Friend Safari? If yes, would you like to trade for it?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 07:25:02 am
Pretty sure I have a friend safari Absol. I'll check tomorrow.

But yeah, there's a reason why I've transitioned to using only pokemon that not only can do respectable damage but are strong enough to withstand switching in and out. I think the era of super sweepers has past.

By the way, I also discovered not only is my Gliscor super tanky and can regen 12.5% hp per turn... it's also immune to all major status conditions. Man... I knew getting spending all that time to find that immunity Gligar was a good idea.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 11, 2013, 07:36:23 am
By the way, I also discovered not only is my Gliscor super tanky and can regen 12.5% hp per turn... it's also immune to all major status conditions. Man... I knew getting spending all that time to find that immunity Gligar was a good idea.

It seems ideal to have it hold Leftover and regen even more HP per turn?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 11, 2013, 07:56:09 am
I just thought up a cool, if superficial addition to the game.

Given that it already accesses the SD card for various data, it'd be awesome if you could select battle music in online play to use music on the SD card.
How awesome would that be?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 08:01:08 am
By the way, I also discovered not only is my Gliscor super tanky and can regen 12.5% hp per turn... it's also immune to all major status conditions. Man... I knew getting spending all that time to find that immunity Gligar was a good idea.

It seems ideal to have it hold Leftover and regen even more HP per turn?
It needs poison orb to heal itself.

Gliscor's hidden ability is poison heal. When it gets poisoned, instead of taking damage, it heals itself for 12.5% of its hp per turn. Also, since poison is a major status condition, it can't be inflicted with sleep, burn, paralysis, or freeze.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 11, 2013, 09:06:19 am
Awesome. Just got a mon with Pokerus via Wonder Trade for a freshly caught Pumpkaboo. :D

Now, who can stop my Horde Training?
You get up to 50 EV in one horde battle with power items + pokerus. How awesome is that? No need for super training, it's even faster.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 09:10:14 am
60 even, in a couple of cases.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 11, 2013, 09:16:03 am
I actually had one of my main party get Pokerus back in Sapphire when I was much younger. I remember something about 'microscopic life forms infecting your pokemon', and panicked, so I switched the game off without saving.

Back then, and I'm pretty sure even now, Pokerus is 3/65535. That's less than the chance of a Shiny.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 11, 2013, 01:03:40 pm
Buri Zaemon, the Ferroseed I gave you knows spikes (you'll have to use the move relearner though) and has 4 IVs.

Thanks for the Froakie.

I noticed that, thanks! May be good for my Rain Team. :D

Can everyone else access this?

https://docs.google.com/spreadsheet/ccc?key=0At4aThU82yFSdGItS2pudE4wVmQxelIwcjEzZ0RfX1E#gid=0

If yes, then I'd suggest each of us adds our own info there. I've added mine (minus FC). Any suggestions are appreciated.

I think it's a great idea! But clicking the link sends me to the page saying it's view only.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: nuclearwhale on November 11, 2013, 01:35:43 pm
I dunno about Blaziken any more considering she's so pathetic when faced against a fairy-type of any sort or anything with a good priority move. Same problem as Gengar in that she has great damage, but dies to a stiff breeze. It's a major problem considering she can't even switch in to fight things without dying in that same turn. It's why I've stopped using her.

Not really useful as anything except a suicide lead.
And yeah, Azumarill is the hardest of hard counters for her.
Talonflame would like to speak to you. Priority brave bird ruins its day.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 11, 2013, 01:48:19 pm
I dunno about Blaziken any more considering she's so pathetic when faced against a fairy-type of any sort or anything with a good priority move. Same problem as Gengar in that she has great damage, but dies to a stiff breeze. It's a major problem considering she can't even switch in to fight things without dying in that same turn. It's why I've stopped using her.

Not really useful as anything except a suicide lead.
And yeah, Azumarill is the hardest of hard counters for her.
Talonflame would like to speak to you. Priority brave bird ruins its day.

Yeah, I always laugh when I encounter a non HA Talonflame.  It tends to get wrecked.  (I actually did a blaziken counter brave bird on one and oneshotted it...)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 03:07:44 pm
My ground / steel gym is almost ready to open. I'm thinking of giving out prizes to winners like the gym leaders in game. Have to make a gym badge too.

Maybe something like:

1. Win with 1 pokemon remaining: you get nothing, good day sir.
2. Win with 2 pokemon remaining: heart scale
3. Win with 3 pokemon remaining: big nugget
4. Win with 4 pokemon remaining: lucky egg
5. Win with 5 pokemon remaining: ???
6. Win with all 6 pokemon: ???
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 11, 2013, 03:53:52 pm
Yeah, I can't edit the spreadsheet either. Also, what did you mean with those last six columns? Are those for Pokemon that we're breeding?

Question about breeding, actually. If you breed evolved Pokemon, I assume you get the unevolved form, since they're babies? Or could you actually breed, for instance, a level 1 Charizard?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Alkhemia on November 11, 2013, 04:11:30 pm
Yeah, I can't edit the spreadsheet either. Also, what did you mean with those last six columns? Are those for Pokemon that we're breeding?

Question about breeding, actually. If you breed evolved Pokemon, I assume you get the unevolved form, since they're babies? Or could you actually breed, for instance, a level 1 Charizard?
you get the 1st evo
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 11, 2013, 04:13:31 pm
Yeah, I can't edit the spreadsheet either. Also, what did you mean with those last six columns? Are those for Pokemon that we're breeding?

Question about breeding, actually. If you breed evolved Pokemon, I assume you get the unevolved form, since they're babies? Or could you actually breed, for instance, a level 1 Charizard?

You get the unevolved form in almost all cases. Some Pokemon have a 'baby' form which can only be obtained by breeding while one parent (usually the mother, IIRC) holds a special item (one of the Incense items, which one varies by species). The exceptions that I can remember are Lucario (Riolu) and Hitmonlee/chan/top (Tyrogue), where the 'baby' form is also the unevolved form.

So, if you breed two Azumarill, you'll get a Marill. If you gave the female Azumarill a Sea Incense to hold, you'd get an Azurill instead. But no matter what you do they'll never hatch out an Azumarill.

Unfortunately that's a terrible example since the baby and fully evolved forms have very similar names. :p
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 11, 2013, 05:14:53 pm
My ground / steel gym is almost ready to open. I'm thinking of giving out prizes to winners like the gym leaders in game. Have to make a gym badge too.

Maybe something like:

1. Win with 1 pokemon remaining: you get nothing, good day sir.
2. Win with 2 pokemon remaining: heart scale
3. Win with 3 pokemon remaining: big nugget
4. Win with 4 pokemon remaining: lucky egg
5. Win with 5 pokemon remaining: ???
6. Win with all 6 pokemon: ???

I can contribute a master ball to one of the upper rewards. I'm planning on restarting my game soon and it's not like I used or needed it on this gen anyway. I caught Articuno in a Premier Ball, after all. The legendaries are really quite easy this time around, so long as you save before hand. Except maybe Mewtwo, but that was because of Barrier/Recover shenanigans. A few timer balls was enough there.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 05:22:37 pm
The exceptions that I can remember are Lucario (Riolu) and Hitmonlee/chan/top (Tyrogue), where the 'baby' form is also the unevolved form.
Also Togepi, Cleffa, Igglybuff, Magby, Elekid, Smoochum, and Pichu.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 05:34:45 pm
A master ball would make a great final level prize. Not sure what to put for the second last level though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 05:36:00 pm
PP Max? Or maybe a pokemon?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on November 11, 2013, 05:44:54 pm
Seems to me that the ultimate prize would be letting them pick one of the pokemon they just beat, to get in a trade. Possibly forbidding legendaries, since they're harder to reacquire.

That being said, I kinda doubt you're going to get 6-0'd very often.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 05:47:42 pm
PP Max seems good. I could give away pokemon like drought Vulpix, immunity Gligar, spikes Ferroseed, etc.

I wish other Bay12ers would be more proactive about battling though. It's so boring when it's just me. So far the only Bay12er I can count on for fighting is nuclearwhale. Everyone else just says no so I rely on random battles from passerbys to get my kicks.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 11, 2013, 06:16:40 pm
I wish other Bay12ers would be more proactive about battling though. It's so boring when it's just me. So far the only Bay12er I can count on for fighting is nuclearwhale. Everyone else just says no so I rely on random battles from passerbys to get my kicks.
I'll battle more once I beat the elite 4 and built up a decent team.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 11, 2013, 06:32:47 pm
I enjoy battling too, though I really suck at it :(
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 11, 2013, 06:38:56 pm
I'll start fighting. I might not for a while though, as I just decided to make the "fuck it, time to go competitive to an acceptable level" leap. I've waited too long on the "POKEMON BECOMING-A-MAN MAN CEREMONY OF MANLINESS" and I'm currently working on IV-breeding a "DROWNING IN THE HEALTH" Breloom.

I need the breeding items, and some luck. I've never done EV calculating, IV calculating, or anything.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 11, 2013, 06:59:50 pm
I do some battling now that I have my battle box set up.

Before people always challenged me when I had hatchy the flame body talonflame and 5 eggs out.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 07:30:04 pm
Haha wow, I got rocked by an acquaintance's Mega Medicham. I'd fought him a few times before but he'd always relied on legendaries so he always lost heartily. This time he didn't have a single legendary, rather he was using weirder stuff like Hippowdon. I thought I could set up with one of my tanks as I didn't think it could kill it in time before some swords dances came out. Little did I know Medicham's true power.

It went something like this:

Spoiler (click to show/hide)

At the end of it we added each other as friends and I congratulated him. Was so great to see someone switch from boring legendaries to fun pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 11, 2013, 07:58:01 pm
Project Live Forever Breloom is a go, i repeat, Project Breloom is a go.

I've got this so planned out, so planned out it hurts.

1. Breloom x Ditto until a suitable set emerges. By "suitable set" I mean ones that carry the ability through. Not sure HOW that works, really, because if it's still gender specific as to what passes down how I may be boned.

2. Shroomish x Various (Snover?) for any egg moves deemed worthy. Here's where IVs kinda come into play, I need at least three perfects. That's... unreasonable, right? How do people even get their "primary" 31 seed so that it can pass down FOREVER? Pure luck? Breloom SHOULD have some perfect IVs though, as it's Friend Safari and "superior overall". Might destiny-knot Breloom x Egg Move Shroomishes here.

3. Post breeding ad nauseum, train resulting Breloom.

So, I know what IVs it needs. I know what moves it needs (speaking of which, if anyone's got tips/a tradeable pokemon with Drain Punch, or a Shroomish already with Giga Drain (removed from moveset, from Bulbapedia's ranting), I'll love you forever.
Not sure about the Giga Drain one, but it levels off that moveset deliciously, because leech seed isn't hardcore enough.

---

If you want to battle me with nontrained pokemon (EV training, errr, you're probably better than me since I haven't bothered, but I'll fight you) then post here or something, which brings me to POINT TROIS.

We should do a Bay12 Gym League.

Why? Because, it will be FUN. I say we choose this by Friend Safari Typeage, through Choosing Our Own Types, or Randomly Drawing For Type. Who cares if we have more than eight gym leaders, if people go for this idea. Yeah, we're also monotype, but that can be pretty fun. Even with Elec, I can still bring in subtypes, like Galvantula and Magnezone.

If we decide to do that, I say just go ahead and post what types you'd like to do, up to three, in order of "WANT".

For me, I'd take:
1. STEEL. I love steel, and I've got enough pokemon of the type.
2. FIRE. I've got the pokemon for it, lord I have so many fire types.
3. POISON. Poison is straight up fun to run with.

Gym Leader Rules:
You may only use as many pokemon as your opponent- if they choose to only use three, you are limited to three or less.
You may have ONE pokemon of a non-matching type as your Gym, however, this can't be too off-the-wall. A Grass gym could use a Bug/Poison if they really wanted to, but only a single kind. The pokemon in question MUST have an attacking move of the type of your gym- a Venomoth with Stun Spore and Sleeping Powder dosen't count. ((Neither does a Charizard with Solar Beam, that's absurd.))
You may use a Mega Evolution, and there aren't any restrictions on which one, though I'd suggest the last one (Gym leader motif.)
You may have any held items you want.


Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 11, 2013, 08:04:50 pm
Ok so I got a bunch of 4IV Litwick/lampents if anyone needs one.

Also to whoever Ross is, dang that scarf got me!  I need to grind for one of those :P

Also yay 5/6 IV Litwick with modest nature is in the works.  Actually it might be good for a scarf given its heinous special attack base of 145!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 08:08:31 pm
What scarf? I don't have any choiced mons. Sigilyph's just fast, yo.

EDIT: Wow Umiman, your connection sucks. At least now I have a chance to reteach Aegislash Shadow Claw.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 11, 2013, 08:12:01 pm
What scarf? I don't have any choiced mons. Sigilyph's just fast, yo.

I meant rosearade unless that is way faster than I thought?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 08:12:54 pm
Base 90. That Roserade's saved my ass so many times.

What I didn't expect was it one-shotting your Gardevoir.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on November 11, 2013, 08:20:34 pm
If we're doing friend safari types, I'd be fire, though I'd be the first gym, what with being Level ~20 and all.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 08:21:56 pm
What scarf? I don't have any choiced mons. Sigilyph's just fast, yo.

EDIT: Wow Umiman, your connection sucks. At least now I have a chance to reteach Aegislash Shadow Claw.
Don't think it's my connection. I think the wifi card in my 3DS XL broke. Everything else is working fine, just the 3DS.

Edit: Hot damn, nice prediction on my switch in to Aegislash.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 11, 2013, 08:34:14 pm
Hmmm. I actually wouldn't mind making a ghost gym once I got my old mons back. I'm still not entirely sure if my skills are good enough for it. But there's always time to learn. I've already been sketching ideas for all the badges today anyways.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 08:55:39 pm
Edit: Hot damn, nice prediction on my switch in to Aegislash.
I knew you wouldn't keep in Snorlax. I actually thought you were sending in Tyranitar and was praying for a burn.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 09:01:02 pm
I was deciding on whether to switch to Aegislash or Bill Murray but I thought since you'd use psyshock again, I'd go with the no damage on Aegislash. You sure showed me. :P

Good match! I didn't know what Roserade or Sigilyph were going to do (though I kinda assumed Sigilyph would have ice beam) so every time those guys showed up I just gambled that they couldn't kill me. Roserade killing Snorlax was a big surprise for me.

I bet you weren't expecting Azumarill to not only die to Tyranitar but get outspeeded by it of all things too.

Still, no Umi Badge for you this time. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 09:04:18 pm
To be perfectly fair, Roserade KOing Snorlax was a surprise for me too.

EDIT: Honestly, what were you expecting with that switch?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 11, 2013, 09:56:50 pm
I was under the impression that protean Greninja changed type throughout the whole match. So when I switched I thought it'd come in as a grass-type. Sucks to be me haha.

You still lost though. :P

I'm still trying to get the rest of my ground/ steel team so I'm still not at a good strength yet I feel. I'm breeding the last remaining member so after this, my Garchomp, Greninja, and Snorlax should be replaced.

Edit: Not to mention you suicided your Mega Lucario to an obvious earthquake yourself.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 11, 2013, 10:04:37 pm
I thought it was Stone Edge, or I would have sent in Sigilyph.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 11, 2013, 11:04:40 pm
Yeah I was shocked that it outspeeded perfect speed IV, speed invested max gardeovir....

Well in any case, my prep for fire gym is vastly more complete now that I have a horrifying new chandelure with max spec attack and speed Ivs and Investment, Modest nature and once I get to grinding up some points for it, a scarf :)

I also have some base stuff for a ton of other fire types and may end up with subs for team mixture.

BTW has anyone done a charizard breeding project.  i could use any leftovers from it to jump start my own.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 11, 2013, 11:22:10 pm
Yeah I was shocked that it outspeeded perfect speed IV, speed invested max gardeovir....

Well in any case, my prep for fire gym is vastly more complete now that I have a horrifying new chandelure with max spec attack and speed Ivs and Investment, Modest nature and once I get to grinding up some points for it, a scarf :)

I also have some base stuff for a ton of other fire types and may end up with subs for team mixture.

BTW has anyone done a charizard breeding project.  i could use any leftovers from it to jump start my own.

I'm attempting one currently. I've got a ditto with a Brave nature, which is bad - i'd rather not lose speed.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 11, 2013, 11:30:30 pm
Yeah I was shocked that it outspeeded perfect speed IV, speed invested max gardeovir....

Well in any case, my prep for fire gym is vastly more complete now that I have a horrifying new chandelure with max spec attack and speed Ivs and Investment, Modest nature and once I get to grinding up some points for it, a scarf :)

I also have some base stuff for a ton of other fire types and may end up with subs for team mixture.

BTW has anyone done a charizard breeding project.  i could use any leftovers from it to jump start my own.

I'm attempting one currently. I've got a ditto with a Brave nature, which is bad - i'd rather not lose speed.

I have an Adamant ditto but it has no perfect IVs.  If this helps I'll breed ditto on ditto and give it to ya.  Let me know.  Btw I'm also Vellum on steam if anyone wants to more quickly talk to me.

Oh right I do have basic breeding material for a Magician Delphox.  Is this worthy of my time in making one?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 12:11:44 am
I've never fought a Gogoat before so that was pretty interesting. I got a bit worried that you might have a fighting move or something else other than horn leech. Lucky there wasn't anything else.

At least now I know what a Gogoat does.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 12, 2013, 12:21:06 am
Yay!

Finally have the game. Yes, Pokemon is still addictive- played it all night until I passed out. :P So much to learn, since I haven't played in so long... I don't have much idea what I'm doing, yet. Haven't even figured out how to disable evolutions.

I have a question: just what do natures and characteristics do?

Going to add everyone in the OP, although I'm nowhere near finishing the game.
(I did find my beloved Snorlax, though!)
I'll do that now, and then catch a bus to some better free internet. :P

My FC is: 2723-9552-9763
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 12, 2013, 12:21:43 am

We should do a Bay12 Gym League.

Why? Because, it will be FUN. I say we choose this by Friend Safari Typeage, through Choosing Our Own Types, or Randomly Drawing For Type. Who cares if we have more than eight gym leaders, if people go for this idea. Yeah, we're also monotype, but that can be pretty fun. Even with Elec, I can still bring in subtypes, like Galvantula and Magnezone.

If we decide to do that, I say just go ahead and post what types you'd like to do, up to three, in order of "WANT".

For me, I'd take:
1. STEEL. I love steel, and I've got enough pokemon of the type.
2. FIRE. I've got the pokemon for it, lord I have so many fire types.
3. POISON. Poison is straight up fun to run with.

Gym Leader Rules:
You may only use as many pokemon as your opponent- if they choose to only use three, you are limited to three or less.
You may have ONE pokemon of a non-matching type as your Gym, however, this can't be too off-the-wall. A Grass gym could use a Bug/Poison if they really wanted to, but only a single kind. The pokemon in question MUST have an attacking move of the type of your gym- a Venomoth with Stun Spore and Sleeping Powder dosen't count. ((Neither does a Charizard with Solar Beam, that's absurd.))
You may use a Mega Evolution, and there aren't any restrictions on which one, though I'd suggest the last one (Gym leader motif.)
You may have any held items you want.

Me habs Issues with those rules pal:

As for Safari Typing: I refuse to use Ice. - I'm either going to use Fire Fairy or Flying or I'm out immediately.
As for as many as opponent uses, Bull, Most Gym leaders in game only have 3 or 4 pokemon at any time. So no more than Four.
You the Leader may Mega Evolve only if the Challenger Mega Evolves. - Fix'd.
I refuse the one non-type pokemon rule in entirety.
The item rule sounds fun, and I've always liked having whatever items on whatever pokemon but my issue lies in its lack of specificness: does this mean we could have duplicate items?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 12, 2013, 12:53:30 am
I have a question: just what do natures and characteristics do?

Natures adjust stats - one is red and increased by 10%, another is blue and decreased by 10%. I don't think characteristics do anything, though I could be mistaken.

Hmm, I wonder if the fact that I fought off that one legendary Pokemon that began with a Z in that one cave place instead of capturing him means I'll never see him again - or whatever one was supposed to be in that sea grotto? I TRIED to capture him, but all my attempts failed :(
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 12, 2013, 01:15:09 am
Yay!

Finally have the game. Yes, Pokemon is still addictive- played it all night until I passed out. :P So much to learn, since I haven't played in so long... I don't have much idea what I'm doing, yet. Haven't even figured out how to disable evolutions.

I have a question: just what do natures and characteristics do?

Going to add everyone in the OP, although I'm nowhere near finishing the game.
(I did find my beloved Snorlax, though!)
I'll do that now, and then catch a bus to some better free internet. :P

My FC is: 2723-9552-9763

Natures boost one stat by 10% and drop another by 10%. You can see which stats are affected in the pokemon's summary: a stat labeled in RED is the boosted one, the one in BLUE is the dropped one.

Characteristics are flavor text that describes your pokemon: it indicates a possible "IV", the pokemon equivalent of genetics. Higher IV is better, and each characteristic represents a certain modulo of IV - like 1, 6, 11, 16, 21, etc up to 31. Basically, the best pokemon in the world has a nature that boosts its best stat and drops a stat it doesn't use, and IVs of 31 in every stat.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 02:13:16 am
I managed to train up a 3IV Mega Lucario and I think making him go attack route is a completely stupid idea. Should have gone special attack instead.

Also, I think he's better off as a normal Lucario and getting a choice scarf instead.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 12, 2013, 02:16:39 am
Just added a bunch of people, will add the rest of ya once I can prune my friend list a bit.
Now, I should really figure out how to actually use the online features. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 12, 2013, 02:19:04 am
I've never fought a Gogoat before so that was pretty interesting. I got a bit worried that you might have a fighting move or something else other than horn leech. Lucky there wasn't anything else.

At least now I know what a Gogoat does.

I probably should have brought my gyrados along too.  Still this reconfirmed my suspicions that shuckle and moltres are my A team.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 12, 2013, 02:40:32 am
Okay If I do join any League as a Gym leader, from here or otherwise:

I'll Be Fairy, Rotation Battle, 4 Pokemon max.
I already have in mind the Pokemon I wanna use, but one of them Requires the Pokemon Bank to work just right, so...
Expect my Final Joining/Not Joining Answer between Dec 27 and Jan 10th - if after Jan 10 I haven't posted saying Yes, it's an automatic No.
---That gives me time to get the team fully set up after importing that one.

As a self-honor rule of thumb, If I am able to, I will only Mega-Evolve if my Challenger Mega Evolves.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 04:02:17 am
I've never fought a Gogoat before so that was pretty interesting. I got a bit worried that you might have a fighting move or something else other than horn leech. Lucky there wasn't anything else.

At least now I know what a Gogoat does.

I probably should have brought my gyrados along too.  Still this reconfirmed my suspicions that shuckle and moltres are my A team.
That's an odd conclusion to come to considering they didn't do anything, Shuckle giving me free swords dances and Moltres practically killing itself on stealth rock.

------------

I've been running into people on random battles turning their legendaries into tanks instead of maxing out their sweeper stats. I'm not sure how to deal with these ones, as they can easily tank one supereffective hit and just completely dispatch the pokemon that did it. Same with a M-Mawile that went full out defense and sp defense. Had to hit it with three earthquakes before it would die. Definitely would not want to fight it again.

I even ran into a Snorlax that could survive THREE sacred swords. THREE! What the hell! I have no idea what he was running on that Snorlax but it was ridiculous.

Still... I wish there was an online random battle mode that removed legendaries and allowed for 6v6 instead of the pitiful 3v3.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 12, 2013, 04:09:16 am
BBZaemon, how do you get Hatching Power?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 12, 2013, 04:50:23 am
Haven't even figured out how to disable evolutions.

a) Press B during the evolution animation.

b) Give the pokemon you don't want to evolve an Everstone. (Remember this one for when you start breeding, eventually - I was wondering why one of my Marill wouldn't evolve until I remembered that I hadn't removed the items after I'd taken them out of daycare :p)

BBZaemon, how do you get Hatching Power?

Spoiler (click to show/hide)


Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 12, 2013, 06:13:32 am
Hi folks, apologies for the Google Doc file not being editable, please try again:

https://docs.google.com/spreadsheet/ccc?key=0At4aThU82yFSdGItS2pudE4wVmQxelIwcjEzZ0RfX1E&usp=sharing

And yes column G to L are for any Pokemons you're breeding for 4-6 IVs and/or Hidden Ability, I imagine it'd be handy for trading. I'd rather give away mine to felow B12ers and other friends than WonderTrading. I still have 4 IV Modest Protean Froakie if anyone wants one.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 12, 2013, 06:40:20 am
Hi folks, apologies for the Google Doc file not being editable, please try again:

https://docs.google.com/spreadsheet/ccc?key=0At4aThU82yFSdGItS2pudE4wVmQxelIwcjEzZ0RfX1E&usp=sharing

And yes column G to L are for any Pokemons you're breeding for 4-6 IVs and/or Hidden Ability, I imagine it'd be handy for trading. I'd rather give away mine to felow B12ers and other friends than WonderTrading. I still have 4 IV Modest Protean Froakie if anyone wants one.

Added my details in.

I'm quite happy to trade off any of the pokemon that I have bred excess of, since I tend to have spares of everything bar the 6-IV pokemon (which I'm using to breed other pokemon with 4-6 IVs :) ). I sort of have to Wonder Trade off some though otherwise my boxes would be completely full of level 1s (although WT doesn't normally remedy that :P )

So far I've bred successfully;

- Aqua Jet + Belly Drum Marill with Huge Power
- Spikes + Stealth Rock + Leech Seed Ferroseed (non-HA so will evolve with Iron Barbs)
- Trick, Barrier, Assist, Yawn Espurr with Hidden Ability
- Topsy-Turvy + Switcheroo + Night Slash + Superpower Inkay with Contrary

and I'm currently working on Scraggy with Dragon Dance, Counter, Fake Out and Drain Punch. Lucked out a bit here as breeding with my 6IV Espurr produced two 4IV Scraggy in the first egg batch, which should speed up the process; now I just need to get the right IVs across instead (seriously, attack IV? Why won't you go?)

I should probably breed a special attacker sometime. I notice that every time I see a new project it always seems to be a physical attacker :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 12, 2013, 07:00:54 am
I'm taking any spare specially bred Pokemon you all have. :P I only have Modest Protean Froakie to offer at this stage. Pretty close to breeding perfect IV Marill but no egg moves.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 07:29:28 am
I give up on the online random battles. The first month was alright, but these days it's just bullshit. Every single match it's the exact same pokemon so much so that I actually wish Mewtwo would show itself again.

There are over 700 pokemon. I am now going to list every single one you will see in online battles from most frequent to least frequent.
Quote
1. Talonflame. King of bullshit. Priority brave bird + u-turn + flare blitz = perfect coverage. Equip life orb and grab roost for final skill. Literally invincible and will OHKO every single thing in the game except for rock-type. That's not a problem if you're fielding #2.

2. Azumarill. Queen of bullshit. Priority aqua jet + aqua tail + superpower + belly drum. Equip assault vest or life orb or whatever. Anything Talonflame can't kill (lol), Azumaril will destroy. Still loses to Talonflame.

3. Garchomp. He's in every single team but no one actually uses him. Just there for decoration. When he appears he just dies to Azumaril and Talonflame anyway.

4. Super size Gourgeist. Phantom force + leech seed + will o wisp. Equip leftovers. Perfect counter to every single psychic, ghost, and fighting type in the entire game. So tanky that it takes 3 shadow balls to kill one. Phantom force will 2HKO every single ghost / psychic type in the game and it goes through protect and all barriers and shit like that.

5. Noivern. Boomblast + taunt + draco meteor + air slash. Perfect counter to every single dragon in the game. Still loses to Talonflame. Basically a weaker Talonflame. But that's like a "weaker" nuclear bomb.

6. Mega Mawile. Sucker punch + play rough + swords dance. Food for Talonflame and Azumarill but if for some bizarre reason the enemy is not using either of those two, then it's there as a replacement to one of those. Does the same thing as them except worse.

7. Klefki. Priority thunder wave. Super freaking tanky. Impossible to get rid off. Stuns your entire team and can deploy spikes though no one uses spikes in 3v3. If you play doubles or triples, this guy is in every single match.

I have just listed every single pokemon used in multiplayer. Anything else is just food and decoration.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Korbac on November 12, 2013, 07:33:25 am
I haven't played any pokemon since Sapphire, but wouldn't Mega Mewtwo be any good? Mega Absol? Mega anything? (btw I am sooper disappoint that Machamp has no ultra mega ripped format.)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 12, 2013, 07:38:33 am
Can Talonflame one-shot Jolteon with Brave Bird?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 07:54:16 am
Can Talonflame one-shot Jolteon with Brave Bird?
Yep. It can one shot a Snorlax which has more than double the effective hp of Jolteon. The only electric types it can't OHKO are those that have actual defenses. Things like Ampharos. Ampharos of course will die to almost everything else on that list.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 12, 2013, 08:08:43 am
You let it get a Swords Dance boost, didn't you.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 08:20:01 am
What... What kind of player gets swords dance on Talonflame? Go test it yourself. STAB brave bird with life orb can OHKO the entire pokemon roster other than steel, rock, or tanky electric. And steel will die to flare blitz, also a STAB.

I've played almost 300 mp matches since day 1. I'm telling you how it is.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 12, 2013, 08:36:37 am
I've never fought a Gogoat before so that was pretty interesting. I got a bit worried that you might have a fighting move or something else other than horn leech. Lucky there wasn't anything else.

At least now I know what a Gogoat does.

I probably should have brought my gyrados along too.  Still this reconfirmed my suspicions that shuckle and moltres are my A team.
That's an odd conclusion to come to considering they didn't do anything, Shuckle giving me free swords dances and Moltres practically killing itself on stealth rock.

------------

I've been running into people on random battles turning their legendaries into tanks instead of maxing out their sweeper stats. I'm not sure how to deal with these ones, as they can easily tank one supereffective hit and just completely dispatch the pokemon that did it. Same with a M-Mawile that went full out defense and sp defense. Had to hit it with three earthquakes before it would die. Definitely would not want to fight it again.

I even ran into a Snorlax that could survive THREE sacred swords. THREE! What the hell! I have no idea what he was running on that Snorlax but it was ridiculous.

Still... I wish there was an online random battle mode that removed legendaries and allowed for 6v6 instead of the pitiful 3v3.

We'll I was basing my findings on all fights and not just you...

Also you never used stealth rock so that is confusing.

I will admit I made some poor calls though.

I was sorta hoping you'd pull out some unusual mons but it was yet more Garuchomp and agislash.. I am so tired of those two. Well you did have gliscor so that was fun.

Anyway, I'm considering building a team for doubles now that it is the official tournament mode.  I gotta find chandelure some partners for that.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 09:58:09 am
This coming from the guy using a Moltres and Gardevoir.  ::)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 12, 2013, 10:18:16 am
This coming from the guy using a Moltres and Gardevoir.  ::)

Actually I have never seen even one moltres and lucario seems more popular than gardy but hey no reason to argue about it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 12, 2013, 10:37:41 am
Does anyone have a Togepi/Togetic with serene grace they don't want, Gender nature ivs dont matter...
---Not sure what I could offer for it though. I just need it for the ability so i can begin breeding one, so like I said only it having serene grace matters.

EDIT:
If anyone does have one, I'm pretty much on the forum here all the time, and am reasonable about getting you what you want but will need time to acquire it.
I am however not always online ingame of X...so we'll have to set up trade time after i get what you want.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 12, 2013, 11:37:12 am
I could join the Gym League, however I must first build up a team decent enough for that.
I could take either Steel, Dark, Rock (as long as they are all from fossils) or even Dragon (might take a while to get enough mons for that).

Also, instead of doing types as the games usually do, then wynaut go for certain.. philosophies.
Such as only using Fossil mons, or using a team strictly consisting of small pokemon.
Or maybe gym leader would prefer mons who are all about speed.
Would any of this be acceptable?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 12, 2013, 11:55:14 am
Gym Leader Rules:
You may only use as many pokemon as your opponent- if they choose to only use three, you are limited to three or less.
You may have ONE pokemon of a non-matching type as your Gym, however, this can't be too off-the-wall. A Grass gym could use a Bug/Poison if they really wanted to, but only a single kind. The pokemon in question MUST have an attacking move of the type of your gym- a Venomoth with Stun Spore and Sleeping Powder dosen't count. ((Neither does a Charizard with Solar Beam, that's absurd.))
You may use a Mega Evolution, and there aren't any restrictions on which one, though I'd suggest the last one (Gym leader motif.)
You may have any held items you want.

Me habs Issues with those rules pal:

As for Safari Typing: I refuse to use Ice. - I'm either going to use Fire Fairy or Flying or I'm out immediately.
As for as many as opponent uses, Bull, Most Gym leaders in game only have 3 or 4 pokemon at any time. So no more than Four.
You the Leader may Mega Evolve only if the Challenger Mega Evolves. - Fix'd.
I refuse the one non-type pokemon rule in entirety.
The item rule sounds fun, and I've always liked having whatever items on whatever pokemon but my issue lies in its lack of specificness: does this mean we could have duplicate items?

To be honest, I'm a fan of the one non-type Pokemon rule. From what I can tell, a Grass type gym has absolutely no way to remove entry hazards outside of breeding Defog onto a Seedot, which can't happen right now. I'm totally alright with the gym leaders having 6 Pokemon, too, especially since you KNOW what type that you're going up against.

Since I was considering a Grass-type gym, I figured that I'd be facing Talonflame/Blaziken for sure. Wouldn't it be easy as hell just to send a grass-type with Endeavor and a Focus Sash? Sunkern learns Endeavor, so it can be bred onto other grass-types. Instant Talonflame with 1 HP. I imagine that they'd switch the Talonflame back out immediately.

Actually, Endeavor can be bred onto a HA Tangrowth. Certainly unconventional, but effective, I think. Actually, considering Regenerator and its base Defense stat, it might not be a bad idea to have Tangrowth as a wall against Talonflame/Blaziken.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 12, 2013, 11:56:38 am
I could join the Gym League, however I must first build up a team decent enough for that.
I could take either Steel, Dark, Rock (as long as they are all from fossils) or even Dragon (might take a while to get enough mons for that).

Also, instead of doing types as the games usually do, then wynaut go for certain.. philosophies.
Such as only using Fossil mons, or using a team strictly consisting of small pokemon.
Or maybe gym leader would prefer mons who are all about speed.
Would any of this be acceptable?

Actually that sounds interesting.  Maybe I'll do a doubles trick room team. 

I may also breed a seperate heat wave chandelure and mega Charizard team. Sun+scarf heat wave sounds sorta crazy.

If we are doing type gyms they should be pure monotype. Otherwise it really is not a mono team.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 12, 2013, 12:16:15 pm
I could probably do the first gym, as a Bug Type, considering I like that type and I'm not a particularly competitive battler.

Also, is there any way to reset EVs? I think I've heard of a punching bag that does it. My main reason is because my prized rather average Granbull, Fluffeh, might be better as a tank rather than a Trick Room sweeper.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 12, 2013, 12:23:49 pm
I could probably do the first gym, as a Bug Type, considering I like that type and I'm not a particularly competitive battler.

Also, is there any way to reset EVs? I think I've heard of a punching bag that does it. My main reason is because my prized rather average Granbull, Fluffeh, might be better as a tank rather than a Trick Room sweeper.

3 ways that I know of;

a) Reset bag - punch the 'blank' bag you have by default and you will sometimes get a bag that has effects. One of these bags is the Reset bag. Since you can only hold 12 bags at a time you'll have to ditch lots of junk 'S' bags. If you get a Flare bag you can use it to speed the process by motivating the punching pokemon.

b) EV reducing berries. Feed 11 to a pokemon to wipe out the relevant EVs completely (1st drops it to 100, thereafter drops by 10 each time. Obviously if you have less than 100 EVs to start it goes quicker)

c) Perilous Soup. Obtained in the Juice Shop by combining the new berries, Kee and Maranga. I'm pretty sure this has to be consumed on the spot so don't make it unless you're ready to use it!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 12, 2013, 12:46:23 pm
Gym Leader Rules:
You may only use as many pokemon as your opponent- if they choose to only use three, you are limited to three or less.
You may have ONE pokemon of a non-matching type as your Gym, however, this can't be too off-the-wall. A Grass gym could use a Bug/Poison if they really wanted to, but only a single kind. The pokemon in question MUST have an attacking move of the type of your gym- a Venomoth with Stun Spore and Sleeping Powder dosen't count. ((Neither does a Charizard with Solar Beam, that's absurd.))
You may use a Mega Evolution, and there aren't any restrictions on which one, though I'd suggest the last one (Gym leader motif.)
You may have any held items you want.

Me habs Issues with those rules pal:

As for Safari Typing: I refuse to use Ice. - I'm either going to use Fire Fairy or Flying or I'm out immediately.
As for as many as opponent uses, Bull, Most Gym leaders in game only have 3 or 4 pokemon at any time. So no more than Four.
You the Leader may Mega Evolve only if the Challenger Mega Evolves. - Fix'd.
I refuse the one non-type pokemon rule in entirety.
The item rule sounds fun, and I've always liked having whatever items on whatever pokemon but my issue lies in its lack of specificness: does this mean we could have duplicate items?

To be honest, I'm a fan of the one non-type Pokemon rule. From what I can tell, a Grass type gym has absolutely no way to remove entry hazards outside of breeding Defog onto a Seedot, which can't happen right now. I'm totally alright with the gym leaders having 6 Pokemon, too, especially since you KNOW what type that you're going up against.

Since I was considering a Grass-type gym, I figured that I'd be facing Talonflame/Blaziken for sure. Wouldn't it be easy as hell just to send a grass-type with Endeavor and a Focus Sash? Sunkern learns Endeavor, so it can be bred onto other grass-types. Instant Talonflame with 1 HP. I imagine that they'd switch the Talonflame back out immediately.

Actually, Endeavor can be bred onto a HA Tangrowth. Certainly unconventional, but effective, I think. Actually, considering Regenerator and its base Defense stat, it might not be a bad idea to have Tangrowth as a wall against Talonflame/Blaziken.
And that's why these are Gyms, not the Elite four.
One non-type on E4 I'm okay with, but Gyms? You're joking, no seriously, you are joking.
Just the citizens in the town will give a way the gym-type in their city in-game so that lets trainers prep for their fight. that's how gyms work, they are meant to be beaten.
The E4 on the other hand...They're meant to be challenges.

And it's been done in both cases in Sinnoh, I know, i mean, an electric gym with an Octillery and Ambipom? Or a fire-type E4 with 5 pokemon and only two of which are actually fire type
AH BUT: in that same region the 8th gym leader, who had non-specialized types on his team was thinking about what? Fighting the E4 himself because he hadn't been beaten in a while

So I have a really good and proven-in-game point.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 12, 2013, 12:58:31 pm
How about a compromise: One non-typed monster, but it has to have evolved from a mon with the correct type. (such as Drapion on a bug team or Dragalgae on a water team) Or be Ditto or Kecleon.

To be honest, I'm a fan of the one non-type Pokemon rule. From what I can tell, a Grass type gym has absolutely no way to remove entry hazards outside of breeding Defog onto a Seedot, which can't happen right now.
Seedot can breed with Smeargle. You were saying?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 12, 2013, 01:00:55 pm
How about a compromise: One non-typed monster, but it has to have evolved from a mon with the correct type. (such as Drapion on a bug team or Dragalgae on a water team) Or be Ditto or Kecleon.

To be honest, I'm a fan of the one non-type Pokemon rule. From what I can tell, a Grass type gym has absolutely no way to remove entry hazards outside of breeding Defog onto a Seedot, which can't happen right now.
Seedot can breed with Smeargle. You were saying?
This I can live with.
Such as Marill/Azumarill on a normal Gym due to Azurill being Normal, terrible example maybe, but hey, it works.

EDIT:
but can smeargle sketch Defog in-game?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 12, 2013, 01:02:40 pm
Doubles, Smeargle+Mandibuzz, Defog one turn, Sketch the next.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 12, 2013, 01:21:05 pm
How about a compromise: One non-typed monster, but it has to have evolved from a mon with the correct type. (such as Drapion on a bug team or Dragalgae on a water team) Or be Ditto or Kecleon.

To be honest, I'm a fan of the one non-type Pokemon rule. From what I can tell, a Grass type gym has absolutely no way to remove entry hazards outside of breeding Defog onto a Seedot, which can't happen right now.
Seedot can breed with Smeargle. You were saying?

Yeah I like that type restriction modification.  It's good to have limits. Otherwise these gyms really are no different from a standard team.

Are there any fire types that lose type? I can't think of any lol.

Given that I don't want my gym to be too hard, I think I'll swap out moltres and blaziken if I can find some replacements. If charizard\chadelure doubles work like I think they do it will be a fun challenge regardless.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 12, 2013, 01:25:50 pm
So how do you use legendary Pokemon in online battles, anyway? When I had Xerneas on my team, I was told that I had Pokemon that couldn't be used. Or is it just Xerneas and Yveltal that are restricted, not the other legendary Pokemon you might find?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 01:31:48 pm
Depends on the mode you select.

Random free online you can use whatever as long as no repeats.

Rating you can use everything except legendaries with BST higher than 600. This means Zapdos and the like are fine.

Friend battles you can generally use anything unless they selected flat rules.

I'd stick to friend battles. Gamefreak's 3v3 right now is just a huge mess. Basically a battle of priority.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Bluerobin on November 12, 2013, 02:20:27 pm
Man, you guys have got me jealous with all the pokemon-ing going on here. I got the game as a present a couple weeks ago, but I don't have a 3DS, so I'm just sitting here staring forlornly at the box, annoyed at how there's no instruction manual. >:( Oh well, I'll get a 3DS by/for Christmas.

If the gym thing ends up happening, I'll gladly be a gym leader. I don't much care about which type, although I won't be dark. I might actually make two gym teams, a type-based one and a themed one. I really like the theme team idea.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 12, 2013, 02:37:11 pm
Ok looked into heatwave chandelure and it looks like I need to await the transfer unless heat wave can transfer from something other than a tutored slugma.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 02:48:30 pm
I just discovered that Pokemon Showdown has all the X & Y stuff added in already so I'll probably switch to that. It does what I want from Pokemon anyway.

1. 6v6 online battles
2. Access to every pokemon without limitations
3. Being able to field whatever you want and change anything you need on the fly without having to spend days rebreeding.

For example, here's something I just tested after it was inflicted on my in a random battle yesterday but couldn't test myself given I would have had to breed a Gyrados from scratch.

With reflect, Mega Gyrados's substitute can tank through Aegislash shadow sneak and Garchomp fire fang without failing. Considering Mega Gyrados is pretty freaking strong to begin with, I think it would be worth exploring.

Here's some other things I want to test out as they've been inflicted on me:

1. Durant + Gothitelle combo. Durant can switch your ability to truant, which is that useless thing that makes you skip every second turn. After that, if you hit it, it can use eject button to switch out. After it switches, Gothitelle comes in with shadow tag to prevent you from leaving.

What happens next is ridiculous. Gothitelle can use calm mind for free because your pokemon will be truant-ing. Second turn Gothitelle will use protect so you can't do anything. After that it's calm mind again. Repeat.

2. Noivern with taunt is quite possibly the fastest taunt user in the entire game. If you lead with it, it seems it can taunt anything (though it'll take a thunder wave from Klefki most likely). It's very useful if you think the enemy will start with some kind of set up or support. Not to mention it's really strong in general.

3. Heliolisk seems to have a paralyze ability in glare that can paralyze ground type.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 12, 2013, 02:51:25 pm
Doubles, Smeargle+Mandibuzz, Defog one turn, Sketch the next.

It's not that. Seedot can learn Defog through chainbreeding with Farfetch'd and Swanna, too, actually. You don't even need Smeargle. The problem is getting Seedot in the first place.


Huh, I take that back. Apparently Nuzleaf is listed in the Dark-type friend safari, so I assumed it wasn't possible to get it. My mistake.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 12, 2013, 03:22:10 pm
Ok the Durant gothitelle thing amuses me greatly.

I might make set of that at some point.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 03:23:11 pm
Yeah it was really brutal. I would imagine the only thing that can stop it is leading with a taunt.

The chances of this happening are really slim.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on November 12, 2013, 03:27:09 pm
Man, you guys have got me jealous with all the pokemon-ing going on here. I got the game as a present a couple weeks ago, but I don't have a 3DS, so I'm just sitting here staring forlornly at the box, annoyed at how there's no instruction manual. >:(
The manual is in the game download/on the gamecard, like how SMTIV's manual works.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 04:05:24 pm
Okay yeah. I'm sold. Mega Gyrados is the best.

It's so flexible. It'll still die to Talonflame in one hit, but ignoring that one for now let's look at what it can do.

1. In normal form, Gyrados is flying / water. Sure it has 4x weakness to electric, but it's also immune to earthquake as well as resistant to fighting. So if a prominent earthquake user comes out, he has nothing to fear at all and can just waterfall his enemy to death without reprecussion. In fact, it can probably set up a substitute as well. It can do the same with a fighting type, as fighting types don't do enough damage to break the substitute in general when he's in his regular form. Blaziken can't do jack shit to him. Well... it can try but it'll die doing so.

Similarly, if there's a big status user like Klefki or Malamar on the field, he can still just opt for substitute first to be completely immune to them.

2. Provided the enemy isn't going to use earthquake or perhaps they aren't using a fighting type, Gyrados can switch to Mega form and while it loses flying type for dark, it gains so much damage and tankiness than now his substitutes are so freaking difficult to remove. You must supereffective him to remove the substitute. If he's behind reflect, then good luck.

Now he can hit so hard with his amazing coverage. Ice fang, earthquake and waterfall can hurt almost everything in the game. He's also reasonably fast, and can outmove things like Mega Ampharos. But most of all, it's really his substitutes that become godlike.

It's really good. Highly recommend you try it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 12, 2013, 04:59:56 pm
2. Noivern with taunt is quite possibly the fastest taunt user in the entire game. If you lead with it, it seems it can taunt anything (though it'll take a thunder wave from Klefki most likely). It's very useful if you think the enemy will start with some kind of set up or support. Not to mention it's really strong in general.
Crobat and Aerodactyl beat it.

EDIT: I was planning to use MegaDos on my water team, so it's good to know it's crazy.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 12, 2013, 05:09:23 pm
The soundtrack containing the music from XY and The Origin are now on Itunes in North America and Europe for Ł7.99/€8.99/$9.99
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 12, 2013, 05:26:01 pm
So, all the pokemon in Gen 6 are in but the tiers aren't fully up yet?

To re-hash an old Brawl saying...
Spoiler (click to show/hide)

I never pay attention to tiers, I use what I want to get jobs done.

I'll be building a team on Showdown, though I will take in-game requests, however, I won't be serious on the actual game.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 12, 2013, 06:19:53 pm
Spoiler: Current Team (click to show/hide)

I don't actually have Showdown working yet... I keep getting disconnected over and over, and choosing a name dosen't work. What am I doing wrong?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 09:31:40 pm
Oh jesus christ, I just spent all day playing on Pokemon Showdown. I think I can throw away my copy of Pokemon Y haha this is so much more awesome.

I think I have used every single variant of Snorlax there is. My favorite right now is the:

1. Stockpile
2. Crunch
3. Earthquake
4. Rest

Holding chesto berry.

If you can stockpile two times, you basically win. But to do this you have to clear the field of physical fighting types. Special fighting types aren't a big concern for Mr. Snorlax.

I've also used every single entry hazard user. It's crazy so complicated it is. My favorite is the Smeargle with entrainment, spore, spikes, and stealth rock. He's total taunt bait, but if there's no taunt on the enemy and the first one they enter is slow, you're almost guaranteed to get all your entry hazards up as well as possibly piss off that other pokemon by switching its ability.

I've also finally seen what Goodra is used for by all the people who smash me with it. Set up rain, and 100% thunder everything with Goodra. It's so freaking strong.

I love this so much. I can use everything my heart desires and I fight such a good number of enemy strategies too.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Alkhemia on November 12, 2013, 10:01:51 pm
Oh if you guy take it to Pokemon Showdown I can challenge your gyms then :D
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 12, 2013, 10:34:32 pm
How do you challenge other people on it?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 12, 2013, 10:52:02 pm
Yeah..  I'm not doing showdown.  It just ends up a hollow experience if you don't work for anything in my opinion.  Everything has perfect Ivs so there are no interesting variations to cause unexpected results.  And you just end up with a few maxed out teams because it assumes all possible combinations are available (aka massive access to stealth rock via the old move tutors, etc.).  I find this limits viable options by leaving some sets in a clearly superior light because their rarity or the difficulty of getting them is gone.

Anyone else can go ahead though :P  Don't let me stop you, I just don't enjoy the end result of those systems.  At the very least they help to disencourage hacking perfect pokemon into the game, which is a completely pathetic thing to do.  PC systems are the right place for running the perfect sets and stats but the actual game should be about working with imperfection.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 13, 2013, 01:59:18 am
Oh jesus christ, I just spent all day playing on Pokemon Showdown. I think I can throw away my copy of Pokemon Y haha this is so much more awesome.

I think I have used every single variant of Snorlax there is. My favorite right now is the:

1. Stockpile
2. Crunch
3. Earthquake
4. Rest

Holding chesto berry.

If you can stockpile two times, you basically win. But to do this you have to clear the field of physical fighting types. Special fighting types aren't a big concern for Mr. Snorlax.

I've also used every single entry hazard user. It's crazy so complicated it is. My favorite is the Smeargle with entrainment, spore, spikes, and stealth rock. He's total taunt bait, but if there's no taunt on the enemy and the first one they enter is slow, you're almost guaranteed to get all your entry hazards up as well as possibly piss off that other pokemon by switching its ability.

I've also finally seen what Goodra is used for by all the people who smash me with it. Set up rain, and 100% thunder everything with Goodra. It's so freaking strong.

I love this so much. I can use everything my heart desires and I fight such a good number of enemy strategies too.

I prefer RestTalk phazer Snorlax.

1. Rest
2. Sleep Talk
3. Return / Body Slam
4. Whirlwind

Someone else sets up entry hazards, and you wall the shit out of anything that's special or weak physical, and rest off the damage while either dealing damage to anything incoming or throwing them into more spikes and rocks.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 13, 2013, 02:05:58 am
My luck with resttalk has always been "Snorlax uses sleep talk. Snorlax uses rest. It failed." So I might be a bit biased haha.

Have you guys noticed that almost every single popular entry hazard user is weak to fire? The only two common ones I know that aren't are Tyranitar and Tentacruel. I guess Smeargle technically counts too but he still dies to one fire blast... though most likely he'll spore you before that happens. There's Tyrantum too... he shows up once every 100 games or so.

But other than that, all of them are 2x or 4x weak to fire. It's very convenient.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 13, 2013, 02:34:59 am
Oh yeah. I got given a Vivillon with Pokerus, so I'm infecting as many as I can with it. If you need a pokemon to spread Pokerus, I've got a few now.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 13, 2013, 03:39:52 am
Oh man, having trouble memorising all the different types and weaknesses. O_O
I think I'll get a list and refer to that. Thanks for the answers, by the way.
There's so much depth in this game, it'll take me a while to get anywhere near the level you guys are at. :P

Trying to breed my first babbeh Pokemon at the moment, although I doubt I'll end up with anything decent. Hopefully soon I'll have internet at home so I can get my DS without a huge hassle.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 13, 2013, 04:19:12 am
Oh yeah. I got given a Vivillon with Pokerus, so I'm infecting as many as I can with it. If you need a pokemon to spread Pokerus, I've got a few now.
What would you want in return? I sure would love to get pokerus going in my game as I have a few pokemon to train.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 13, 2013, 04:23:07 am
Oh yeah. I got given a Vivillon with Pokerus, so I'm infecting as many as I can with it. If you need a pokemon to spread Pokerus, I've got a few now.
What would you want in return? I sure would love to get pokerus going in my game as I have a few pokemon to train.

I'm fine with anything, but ideally a usable pokemon with 3IVs at least.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 13, 2013, 04:24:48 am
Oh yeah. I got given a Vivillon with Pokerus, so I'm infecting as many as I can with it. If you need a pokemon to spread Pokerus, I've got a few now.
What would you want in return? I sure would love to get pokerus going in my game as I have a few pokemon to train.

I'm fine with anything, but ideally a usable pokemon with 3IVs at least.
Let me see what I've got. I'll get back to you asap.

EDIT: Well No 3IVs but i do have a Docile Male Braixen with max SPATK/SPDEF and hidden ability. or a Male Timid Larvesta with max Attack and Spatk IVs.
Would trading both for rus infected junkers suffice?
EDIT2: I'm online ingame right now btw and will be all night, Scarlette's the name
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 13, 2013, 04:35:19 am
I'll take the Larvesta. I have a Braixen already with Magician. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 13, 2013, 04:36:34 am
I'll take the Larvesta. I have a Braixen already with Magician. :P
K, got it, thanks man!

EDIT: HOLY MOTHER
 I have been wanting a hasty Protean Froakie, it may be junk compared to the rest of your protean froakies, but I'm going to enjoy the fruits of this trade, thank you Reudh!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 13, 2013, 04:52:31 am
EDIT: HOLY MOTHER
 I have been wanting a hasty Protean Froakie, it may be junk compared to the rest of your protean froakies, but I'm going to enjoy the fruits of this trade, thank you Reudh!

If you happen to have a spare hasty Protean Froakie with 4 IVs, would you mind trading for it? I was breeding for modest Protean Froakie but come to think about it, I'd like to use him for U-turn.

EDIT: Also guys, would be great to list your info here (now editable)

https://docs.google.com/spreadsheet/ccc?key=0At4aThU82yFSdGItS2pudE4wVmQxelIwcjEzZ0RfX1E&usp=drive_web#gid=0
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 13, 2013, 04:59:12 am
EDIT: HOLY MOTHER
 I have been wanting a hasty Protean Froakie, it may be junk compared to the rest of your protean froakies, but I'm going to enjoy the fruits of this trade, thank you Reudh!

If you happen to have a spare hasty Protean Froakie with 4 IVs, would you mind trading for it? I was breeding for modest Protean Froakie but come to think about it, I'd like to use him for U-turn.

EDIT: Also guys, would be great to list your info here (now editable)

https://docs.google.com/spreadsheet/ccc?key=0At4aThU82yFSdGItS2pudE4wVmQxelIwcjEzZ0RfX1E&usp=drive_web#gid=0
Unfortunately I am now about to begin breeding this froakie myself so I dont at the moment, sorry, But...I'll let you know if i get one.

Also all the previous gym talk made me sad about soemthing: Sky battles arent an MP mode are they? Darn, and here i am with a Togepi and Fletchling i wanted to raise for a sky team.
Technically it can be done via self-inflicted rules but Ground moves would still work...
I wouldnt mind running some form of Sky Gym either but if I did it'd be full-time sky battle rules, as in No ground moves or any sky-ineligible pokemon.

So i think i'll stick to fairy unless someone wants to have such a gym.

EDIT:
I never did post about it but I finished my FE team prep and just need to level the guys so my prolonged Pokemon Break is over, but any Leader team i make requires Tutotr moves from the banks so between dec27 and jan10 is when i'll decide if i'm even running a gym.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 13, 2013, 05:41:43 am
Man, Klefki counters Aegislash so hard.

All you have to do is press foul play and Aegislash will just explode.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 13, 2013, 06:06:46 am
Foul play counters any Defenseless attacker, I learnt that when i had to say good bye to my Gallade back in B2/W2 battles when it got hit with foul play.
...Wait...Kelfki, Foul Play, what am I doing typing? i need to get to working on this epicness!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 13, 2013, 06:36:27 am
Foul play counters any Defenseless attacker, I learnt that when i had to say good bye to my Gallade back in B2/W2 battles when it got hit with foul play.
...Wait...Kelfki, Foul Play, what am I doing typing? i need to get to working on this epicness!


Waaaaay ahead of ya. Already started breeding one with decent IVs, hopefully. Can infect any junkers left over with pokerus if you like.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 13, 2013, 06:49:26 am
Foul play counters any Defenseless attacker, I learnt that when i had to say good bye to my Gallade back in B2/W2 battles when it got hit with foul play.
...Wait...Kelfki, Foul Play, what am I doing typing? i need to get to working on this epicness!


Waaaaay ahead of ya. Already started breeding one with decent IVs, hopefully. Can infect any junkers left over with pokerus if you like.
Actually...I wanna make this klefki on my own, a personal thing, Steel and Fairy are two of my main types, so I'd like to do it on my own.
It also lets me think of a creative name for it...

EDIT:
I hate my luck, i just got a Kelfki out of the safari with prefect Def/SpDef but is has Magician, a somewhat useful but somewhat harmful nature and is Female...Darn it all. I wanted Prankster. Oh well, I can always try again. But first I must collect a Synchronize Ralts with Hasty as I'm running a Klefki and three other breeding projects that Hatsy helps two of those.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: DeKaFu on November 13, 2013, 08:07:21 am
So I'm planning on breeding some nice Noibats, mostly for giving away. I was planning on Modest and a mix of Frisk and Telepathy. I'm just not entirely sure whether Timid and/or Infiltrator might be better. I don't do any competitive battling but the people I give them to might I guess?

I know Telepathy's really situational, but it seems cool and Noibat's one of the 4 friend safari Pokémon it turns out I have access to. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 13, 2013, 11:51:52 am
So apparently participating in an online battle fully heals your Pokemon, revives and KO'd mons, and restores their PP...  :o
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 13, 2013, 12:36:38 pm
Noivern is really good though. Like, really good.

Give it taunt, draco meteor, air slash, and roost. Bam, super mon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on November 13, 2013, 12:53:48 pm
Noivern is really good though. Like, really good.

Give it taunt, draco meteor, air slash, and roost. Bam, super mon.
No Boomburst?  140 power, 100% accuracy, ignores Substitutes.  Contrast with Hyper Beam at 150 power, 90% accuracy, and a mandatory recharge turn.  Boomburst is quite entertaining.  I still prefer Crobat, the original speedy taunter, though.  Taunt/Roost/Brave Bird/Cross Poison, especially nowadays with Fairy types, and Infiltrator to bypass Substitutes. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 13, 2013, 12:54:20 pm
I'd suggest Flamethrower over Air Slash or Taunt to deal with steel.

Or Boomburst. Boomburst is the best move. It even means you can use Frisk over Infiltrator and get valuable intel.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 13, 2013, 01:06:43 pm
Hey, guys. Anyone got any pokemon recommendations for a Bug-type BAY12 gym? I could use Mega Scizor, Mega Heracross or Mega Pinsir (I have a fondness for Pinsir), but that would only fill one option and I don't know the others. Unless I could just pick one to mega-evolve out of the three of them.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on November 13, 2013, 01:23:37 pm
I love Galvantula and Volcarona, but I'm a bit biased in the matter since those are my absolute favourite bugs.  Galvantula does get the new entry hazard move Sticky Web, which reduces the speed of incoming enemy Pokemon, though, while Volcarona is an offensive beast, especially with Quiver Dance.  Butterfree and Vivillon are both good for status moves courtesy of Compound Eyes, regular Scizor is quite effective either defensively or offensively, Scolipede got a rather nice new toy in the form of the Hidden Ability Speed Boost, and Shuckle is a highly entertaining wall.  I also enjoy Forretress, which normally lays entry hazards, but can occasionally surprise expert opponents with an offensive moveset.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 13, 2013, 01:38:48 pm
Hey, guys. Anyone got any pokemon recommendations for a Bug-type BAY12 gym? I could use Mega Scizor, Mega Heracross or Mega Pinsir (I have a fondness for Pinsir), but that would only fill one option and I don't know the others. Unless I could just pick one to mega-evolve out of the three of them.

Regular-flavour Scizor and Heracross aren't completely terrible. The only real problem you'll have (which, to be fair, is going to be the same across any monotype team) is covering weaknesses.

There are a few other notable bugs too, Vespiquen is difficult to find and has plenty of unique things and has ok stats (except Speed), Forretress could set or spin hazards for you (or both, if you were so inclined), Galvantula has been the centre of recent hype regarding one of its new moves, Vivillon is interesting - it's not got the best stats but it's usable, and people tend to forget about its new move Powder. Oh, and there's also Yanmega, who is pretty dangerous, and there's a nice set of Bug/Rock dual types which include Crustle, Armaldo, and the terrifying beast that is Shuckle.

(pre-emptive edit) And I can't believe I forgot about Volcarona, which terrified everyone with Quiver Dance, or Scolipede, which got buffed attack and a new ability.

And Genesect of course if you want to pull out the event pokemon. (Not to mention Arceus-Bug)

So a Bug team has quite a few options. It won't necessarily be an easy ride since Talonflame is super-effective and super-ubiquitous, but there's plenty of potential there.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 13, 2013, 01:47:30 pm
For a bug team, rocks are probably going to give you the greatest hassle, both from attacks and from Stealth Rock. Forretress is neutral to rock and can spin SR away, so it's basically mandatory, especially considering bug's other two weaknesses are both weak to SR themselves. Scizor is also neutral to rock and can destroy rock types with its powerful steel moves. The bug/rock combinations are neutral to fire and flying, and Crustle in particular can attempt a Shell Smash sweep and crush both fire and flying types.

Lastly, don't fuckle with Shuckle. Leftovers and Contrary Shell Smash make it really hard to kill if your opponent can't taunt it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 13, 2013, 02:07:20 pm
Shuckle really is awesome. If you plan on vespiqueen I happen to have a female combee from friend safari.


Also it seems moltres and charizard can heat wave which they will along with protect over roost for my new doubles focus. I may add arcaine intimidate, rotom-h screener, and/or pyroar hyper voice to the mix after I rebreed charizard.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 13, 2013, 02:09:59 pm
Noivern is really good though. Like, really good.

Give it taunt, draco meteor, air slash, and roost. Bam, super mon.
No Boomburst?  140 power, 100% accuracy, ignores Substitutes.  Contrast with Hyper Beam at 150 power, 90% accuracy, and a mandatory recharge turn.  Boomburst is quite entertaining.  I still prefer Crobat, the original speedy taunter, though.  Taunt/Roost/Brave Bird/Cross Poison, especially nowadays with Fairy types, and Infiltrator to bypass Substitutes.
Ya it's really good. I knew I was forgetting something.

I think it's another case of 4 moveslot syndrome. I like taunt because Noivern is so fast, so you can send it out first and check things like Smeargle. If you gave it a lum berry it could check Klefki too. I like draco meteor because not only is it a really powerful STAB, but it helps remove almost every single dragon in the game. I say helps because you normally have to bring those dragons down to 70%hp or so. It can also remove things like Greninja and other weaker but fast nuisances in one blow from 100 to 0.

I like air slash because it's another STAB and I generally don't run more than one flying type, so I like having the coverage to deal with fighting types. The flinch chance is also really nice as if you're in a pinch against a Dragonite for example... you can't OHKO it with draco meteor. So your best hope to avoid dying is to air slash, hope for a flinch, and draco meteor.

I think it's a toss up between roost and boomburst. I like both. I chose roost because I forgot boomburst haha.


----------------------------------------------

By the way, did you guys know Volcarona only really has one weakness? You can't kill it with water as its SpD is way too high. With simple prediction, the Volcarona can prepare one quiver dance beforehand and only take 25% hp damage from a hydro pump. After that it's just a matter of using quiver dance and roost. Maybe throw a will-o-wisp on the enemy in the meantime. The only way to kill it is with rock.

My current OU team seems like it'd be supremely weak to water given that I have Charizard, Volcarona, Tyranitar, Garchomp, and Archeops. However, neither Tyranitar or Volcarona really care about water so it's a bit of a bait. No one can resist using a water attack on those guys and it gives me free turns to set up. 3x quiver dance Volcarona is invincible.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 13, 2013, 04:27:48 pm
Cloyster used Razor Shell!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on November 13, 2013, 04:29:30 pm
Cloyster used Razor Shell!
Gyarados used Waterfall!  It's super-effective!
((Gyarados was burned by Volcarona's Flame Body!))
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 13, 2013, 04:30:30 pm
Talonflame used Brave Bird!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on November 13, 2013, 04:35:15 pm
Azumarill used Aqua Jet!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 13, 2013, 04:46:28 pm
Mega Aerodactyl used BE DEATH INCARNATE!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 13, 2013, 06:53:51 pm
Mega Aerodactyl used BE DEATH INCARNATE!
I wish it learned Head Smash, even though the recoil would quickly annihilate its mega form.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 13, 2013, 08:29:55 pm
Nothing roost and leftovers couldn't solve. I fought one. Wasn't fun, you'd think it would be easy given how many weaknesses it has. It's like a super fast Tyrantum.

If it could learn defog I would use it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Squill on November 13, 2013, 08:43:16 pm
I think that when I beat the game, I'm going to start doing EV/IV training for the first time ever.
What would you guys say is the best guide?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 13, 2013, 10:09:05 pm
So, at this point, I'm almost certain that the Friend Safari gives a much higher chance of a shiny. I've just been absentmindedly fighting Pokemon in various Friend Safaris while doing other things. So far, I've found a total of four in less than 15-20 hours, if I'm not mistaken. Considering the general, supposed rarity of shinies, I'd say this beats out the Masuda Method and possibly the Pokeradar. Not as easy as chain fishing, though. Also, you probably will almost never get the shiny you actually want unless you spend quite some time on it. I suppose that's where trading comes in, though.

Right now, my count is at eight shiny Pokemon.
3 from chain fishing (My highest chain, according to a guy in the Fishing Shack, is at 87)
1 from the Masuda Method (around 600 eggs hatched)
4 from the Friend Safari.

I haven't gotten any from the Pokeradar, mainly because I don't want to spend all that attention when I could just go do something else instead. It's also proven particularly frustrating to use even if I might not spend all that much time on it. I might try it again sometime, but for now, I'd rather not. My highest chain on the Pokeradar was around 25 Croagunks. It's probably worth it, though, if you can hit the 40 chain reliably.

EDIT: Ultimuh's third Pokemon in his Friend Safari is Frogadier. If you want Protean, there it is.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 13, 2013, 10:26:43 pm
Pokemon in the friend safari have a confirmed shiny rate of a 40 chain using the pokeradar.

It's why they all have at least 2 IVs. Because when you 40 chain, you get the same thing.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 13, 2013, 10:32:08 pm
Pokemon in the friend safari have a confirmed shiny rate of a 40 chain using the pokeradar.

It's why they all have at least 2 IVs. Because when you 40 chain, you get the same thing.

Huh. Explains a lot. Thanks.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 13, 2013, 10:37:12 pm
I can elaborate a bit more too.

1. The max chain you can get is 40 anyway which is a 1/200 chance of finding a shiny.
2. You can't chain in friend safari, but every pokemon is set at 40 chain. So every pokemon in a friend safari is a 1/200 chance of shiny.
3. This is irrelevant of whether you encounter another pokemon as you look for a specific shiny. So unlike chaining, you can just randomly run around a safari and encounter as many pokemon you like and you still have the same odds.

You can see an updated version of the automatic shiny catcher here: http://www.youtube.com/watch?annotation_id=annotation_2850001377&feature=iv&src_vid=moBGHUfw-Ho&v=pzh7a-21oUs

It uses the friend safari for a much greater effect.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 13, 2013, 10:45:54 pm
(http://cdn01.animenewsnetwork.com/thumbnails/fit600x600/cms/interest/68502/poke.jpg)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 13, 2013, 11:00:40 pm
oh wow

Wonder trade is pretty amazing mostly. Just got a level 1 Adamant Drillbur with "outstanding potential overall", and 31/31/x/31/31/31. Only bad thing is that it has Mold Breaker, not Sand Rush, but that's still bloody good.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 13, 2013, 11:07:24 pm
I can elaborate a bit more too.

1. The max chain you can get is 40 anyway which is a 1/200 chance of finding a shiny.
2. You can't chain in friend safari, but every pokemon is set at 40 chain. So every pokemon in a friend safari is a 1/200 chance of shiny.
3. This is irrelevant of whether you encounter another pokemon as you look for a specific shiny. So unlike chaining, you can just randomly run around a safari and encounter as many pokemon you like and you still have the same odds.

You can see an updated version of the automatic shiny catcher here: http://www.youtube.com/watch?annotation_id=annotation_2850001377&feature=iv&src_vid=moBGHUfw-Ho&v=pzh7a-21oUs

It uses the friend safari for a much greater effect.

I knew number 1 and I figured number 3 was true. Was that video made by the same guy who did the automatic chain fisher?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 13, 2013, 11:10:58 pm
Yeah. He upgraded it.

There are quite a number of strange "hacks" to pokemon xy out now. For example, if you use your computer as an intermediary between your 3DS and the internet, you can use pokemon trade to get exact IV numbers as it intercepts the data being transferred around.

Also probably means it'll be possible to alter and change the data.

Not that it matters, since in 2 months you can get all the perfect shiny mons you want.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 13, 2013, 11:13:15 pm
I wonder if there's a thing like "middle child syndrome" for Pokemon? I mean, who ever remembers Charmeleon? (I can't even remember what it *looks* like...) Everyone remembers Charmander and Charizard. At least Ivysaur was playable in Smash Bros...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 13, 2013, 11:14:01 pm
I tried a couple of wonder trades last night, since my internet is finally working.
The one good thing I got was a level 30~ Foongus with a bunch of moves. Also it was from Spain(I think).
Considering I haven't even reached the area where you can catch those yet, it's pretty cool. :P

Makes me feel kinda guilty, since I'm pretty sure I traded a Jumpluff named NopeNopeNope for it. :-X

Fakeedit: Charmeleon actually looks like some sort of angst-ridden adolescent, too, so it's perfect.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 13, 2013, 11:16:20 pm
Cool things to know about shinies, I still only got the one though, amusingly from a non matsuda egg (aka rare method lol).

In other news I was challenged by a random dude to singles.  I rejected him and offered doubles and he accepted.  I wiped out his team of 5 while only getting hit by one move, a Mega Mewtwo X psychic on M Charizard Y.  This did not even take 50% Hp...  Then Chandelure hit him with choice spec shadowball and instagibbed him. 

I am very amused that I made his Mega Mewtwo hilariously fail.  Gleeful laughing was had.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 13, 2013, 11:18:39 pm
Yeah. He upgraded it.

There are quite a number of strange "hacks" to pokemon xy out now. For example, if you use your computer as an intermediary between your 3DS and the internet, you can use pokemon trade to get exact IV numbers as it intercepts the data being transferred around.

Also probably means it'll be possible to alter and change the data.

Not that it matters, since in 2 months you can get all the perfect shiny mons you want.

Interesting. Ah, well, in 2 months, I may or may not still be playing the game, haha.

Speaking of Wonder Trade, did the whole Bad Egg thing turn out to be true or just a rumor? I might send a shiny or two off through it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 13, 2013, 11:26:30 pm
Yeah. He upgraded it.

There are quite a number of strange "hacks" to pokemon xy out now. For example, if you use your computer as an intermediary between your 3DS and the internet, you can use pokemon trade to get exact IV numbers as it intercepts the data being transferred around.

Also probably means it'll be possible to alter and change the data.

Not that it matters, since in 2 months you can get all the perfect shiny mons you want.

Interesting. Ah, well, in 2 months, I may or may not still be playing the game, haha.

Speaking of Wonder Trade, did the whole Bad Egg thing turn out to be true or just a rumor? I might send a shiny or two off through it.

It turned out to be related to a corrupted SD card or a modified 3DS. Nearly no one has gotten a bad egg via wonder trade - they're not tradable and never have been.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 13, 2013, 11:30:14 pm
Speaking of eggs, I currently have two in my party.
I generally have one or two pokemon who do all the heavy lifting anyway... the rest are generally just along for the ride, same as eggs. :P No idea when they're going to hatch. I'm assuming there's nothing special I need to do?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 13, 2013, 11:34:47 pm
Speaking of eggs, I currently have two in my party.
I generally have one or two pokemon who do all the heavy lifting anyway... the rest are generally just along for the ride, same as eggs. :P No idea when they're going to hatch. I'm assuming there's nothing special I need to do?

Walk around! That's all.

A pokemon with Flame Body or Magma Armor in your party will speed things up by about 50%.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 13, 2013, 11:38:44 pm
A trick if you're impatient is to go to the central area of lumiose and stick a coin underneath the control stick so you just go in a circle forever.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 14, 2013, 12:11:57 am
So, I'm trying Horde searching for shinies and I discovered that you find a Zangoose in hordes of Seviper. I thought the two Pokemon were mortal enemies? What's a Zangoose doing hanging around with them?

EDIT: Another thought: Would Pickup be more effective if you used a level 100 Zigzagoon with Surf on hordes?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 14, 2013, 12:20:07 am
So, I'm trying Horde searching for shinies and I discovered that you find a Zangoose in hordes of Seviper. I thought the two Pokemon were mortal enemies? What's a Zangoose doing hanging around with them?

I dunno. Lots of opposed and aligned pokemon appear together in hordes - i've gotten four Tauros, one Miltank, and four minun, one plusle, and four nidoran males, one nidoran female.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: DeKaFu on November 14, 2013, 12:20:48 am
So, I'm trying Horde searching for shinies and I discovered that you find a Zangoose in hordes of Seviper. I thought the two Pokemon were mortal enemies? What's a Zangoose doing hanging around with them?

Wait a turn and you'll see. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 14, 2013, 12:37:18 am
Wait a turn and you'll see. :P

Huh. Super interesting. The other ones make sense, since they're pretty close species anyway.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 14, 2013, 02:18:24 am
Go look for hordes of Trevenent then haha. That one is funnier.

Trevenent is another really powerful new pokemon though. A bit similar to Gourgeist but tankier.

Avalugg is one more than I think bears mentioning. For an ice type it is extremely hard to kill. Huge HP and defenses and access to recover. With ice body he can heal himself in hail too.

Lastly, someone used an amusing Goodra combo. With rain dance and hydration, Goodra could rest and awaken instantly for 100% complete regen. Rain dance also allows for 100% accurate thunder, but since it isn't a STAB it's not super threatening. Being able to rest constantly is pretty strong though but it'll still die to ice beam or Garchomp or the other common dragon counters. Not to mention when it stops raining you basically have three turns to kill it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 14, 2013, 02:29:20 am
Go look for hordes of Trevenent then haha. That one is funnier.

Trevenent is another really powerful new pokemon though. A bit similar to Gourgeist but tankier.

Avalugg is one more than I think bears mentioning. For an ice type it is extremely hard to kill. Huge HP and defenses and access to recover. With ice body he can heal himself in hail too.

Lastly, someone used an amusing Goodra combo. With rain dance and hydration, Goodra could rest and awaken instantly for 100% complete regen. Rain dance also allows for 100% accurate thunder, but since it isn't a STAB it's not super threatening. Being able to rest constantly is pretty strong though but it'll still die to ice beam or Garchomp or the other common dragon counters. Not to mention when it stops raining you basically have three turns to kill it.

Avalugg is pretty good.
And yeah, Trevenant's well known for being able to 2HKO most of the psychic and ghosts that are overused or aren't invested in physical bulk. So, pretty much Bronzong would be able to stomach a hit from Phantom Force.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 14, 2013, 02:49:44 am
Speaking of Avalugg, I am so drawn by its look and have been trying to breed one now. Also, does anyone have FS Absol or FS Charmeleon?

Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 14, 2013, 03:07:28 am
Go look for hordes of Trevenent then haha. That one is funnier.

Trevenent is another really powerful new pokemon though. A bit similar to Gourgeist but tankier.

Avalugg is one more than I think bears mentioning. For an ice type it is extremely hard to kill. Huge HP and defenses and access to recover. With ice body he can heal himself in hail too.

Lastly, someone used an amusing Goodra combo. With rain dance and hydration, Goodra could rest and awaken instantly for 100% complete regen. Rain dance also allows for 100% accurate thunder, but since it isn't a STAB it's not super threatening. Being able to rest constantly is pretty strong though but it'll still die to ice beam or Garchomp or the other common dragon counters. Not to mention when it stops raining you basically have three turns to kill it.

Speaking of Rest combos, Trevenant has the Hidden Ability Harvest. With Sunny Day and a Lum Berry, he can pull off Rest constantly, too. Actually, if Enigma Berries become/are available in Gen 6, I see funny things happening.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 14, 2013, 03:18:02 am
Yeah, that's the strategy that made me consider Trevenant to actually be good. Before that everyone was using him like a really crappy Gourgeist. Then I ran into one guy with sunny day + 100% harvest lum berry combo. Maanged to set up a substitute. He then used... I'm not sure what move it is. Might be curse. It cuts Trevenant's HP by 50% and inflicts a curse on your pokemon that does 1/4th HP damage per turn unless it switches out.

It had me freaking out.

I don't run any fighting types so I'm always afraid of Avalugg. Can't kill it. Blissey is another big problem I face for the same reason, but Blissey is very popular.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 14, 2013, 03:47:08 am
Yeah, that's the strategy that made me consider Trevenant to actually be good. Before that everyone was using him like a really crappy Gourgeist. Then I ran into one guy with sunny day + 100% harvest lum berry combo. Maanged to set up a substitute. He then used... I'm not sure what move it is. Might be curse. It cuts Trevenant's HP by 50% and inflicts a curse on your pokemon that does 1/4th HP damage per turn unless it switches out.

It had me freaking out.

I don't run any fighting types so I'm always afraid of Avalugg. Can't kill it. Blissey is another big problem I face for the same reason, but Blissey is very popular.

Yeah, that's curse and that's super clever. I was thinking more along the lines of Toxic, but if Trevenant gets curse, then more power to it.

EDIT: How much damage does Talonflame take from Stealth Rock?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 14, 2013, 04:09:06 am
Avalugg is sorely lacking in special defense.

EDIT: How much damage does Talonflame take from Stealth Rock?
Half its max health, rounded down.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 14, 2013, 05:21:44 am
Yeah, it does 50% damage. If you want to run Talonflame or Charizard in a 6v6 team, a rapid spinner is mandatory. 3v3 it's not an issue since no one uses stealth rock given how few pokemon there are to activate them and there's no point to stealth rock if the enemy doesn't switch.

If you see any of the following, it's generally worth it to send your stealth rock user in first to screw over the enemy. If there's more than one it might even be worth it to suicide your stealth rock user just to make sure it gets off.

Flying bug, flying ice, flying electric, and flying fire
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 14, 2013, 05:26:59 am
Yeah, it does 50% damage. If you want to run Talonflame or Charizard in a 6v6 team, a rapid spinner is mandatory. 3v3 it's not an issue since no one uses stealth rock given how few pokemon there are to activate them and there's no point to stealth rock if the enemy doesn't switch.

If you see any of the following, it's generally worth it to send your stealth rock user in first to screw over the enemy. If there's more than one it might even be worth it to suicide your stealth rock user just to make sure it gets off.

Flying bug, flying ice, flying electric, and flying fire

Electric is normal vs rock. It's weak to ground.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 14, 2013, 06:26:40 am
So, am i hearing this right? Avalugg is actually good from what you guys think, which means I actually have a decent safari pokemon in bergmite?

Avalugg has crap SPDEF and due to it's type, one focus or fire blast from a special sweeper, goodbye avalugg
But if Avalugg actually is good then my safari is worth something then huh?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 14, 2013, 07:11:57 am
Gaaaah.
I saw (and accidentally KOed) a haunter in this patch of swamp earlier, so now I'm wading back and forth trying to find another. :'( So many quagsires!!

Rekka, if you're collecting fairy mons, which do you still need?
I can't stand fairy pokemon, so you can have dibs if I find them. :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 14, 2013, 07:20:15 am
Gaaaah.
I saw (and accidentally KOed) a haunter in this patch of swamp earlier, so now I'm wading back and forth trying to find another. :'( So many quagsires!!

Rekka, if you're collecting fairy mons, which do you still need?
I can't stand fairy pokemon, so you can have dibs if I find them. :P
I could use a female of each of the following: Marill(route 3 surf), Clefairy(fs only*) Snubbul(route 10 or freind safari) - however I am able to catch them withing my game, but trades ones pop eggs out faster. Btw Natures don't matter.
Though what do you want in return? I mostly have junkers.
* - as for clefairy i may be able to get that on my own due to having an off-site connection, so focus is on marill and snubbul.

Side-note Is Whismicott unavailable? it's listed as grass fairy, I'd love to add that type combo to my fairy team.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 14, 2013, 07:23:48 am
So, am i hearing this right? Avalugg is actually good from what you guys think, which means I actually have a decent safari pokemon in bergmite?

Avalugg has crap SPDEF and due to it's type, one focus or fire blast from a special sweeper, goodbye avalugg
But if Avalugg actually is good then my safari is worth something then huh?

Avalugg is the reverse of Cryogonal, except it has better HP and offenses. My best guess is it'll hit UU, because that stealth rock weakness is crippling for any wall, physical or otherwise.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 14, 2013, 07:24:44 am
Ooh, I have a Snubbull. I'll check its gender in a minute.

Right now, though...
Spoiler: Yesss (click to show/hide)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 14, 2013, 07:32:56 am
Ooh, I have a Snubbull. I'll check its gender in a minute.

Right now, though...
Spoiler: Yesss (click to show/hide)


oooh, idea:

Show yo' current party or proudest pokemon moment or shiny in an image, everyone.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 14, 2013, 07:36:33 am
oooh, idea:

Show yo' current party or proudest pokemon moment or shiny in an image, everyone.
Nope.
It's just something i dont do but...i have no proud moment, my one shiny i traded off for a steal on 1-of-a-kind items and Y version exclusives and my current team is my pokemon catching team.

EDIT:
Which color Flabébé should i add to my fairy roster? I really like the red one but I'm open to a vote.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 14, 2013, 07:46:08 am
That "proud moment" quickly devolved into hellish frustration when a comparatively weak pokemon in my party managed to one-shot that haunter. :-X Let's just say my Sableye got a strong talking to in Amie...

Anyway, yeah, my Snubull is female. No idea how good or bad her stats are, but oh well.
My FC is... 2723-9552-9763. As for what I want in return, I don't really know. :-/ I'm not really at the stage of breeding pokemon and studying their stats yet, so I've no idea what would be best to have. :P
Something cool looking! (Or if you have something that evolves into Gengar, but that might be pushing my luck...)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 14, 2013, 07:52:14 am
That "proud moment" quickly devolved into hellish frustration when a comparatively weak pokemon in my party managed to one-shot that haunter. :-X Let's just say my Sableye got a strong talking to in Amie...

Anyway, yeah, my Snubull is female. No idea how good or bad her stats are, but oh well.
My FC is... 2723-9552-9763. As for what I want in return, I don't really know. :-/ I'm not really at the stage of breeding pokemon and studying their stats yet, so I've no idea what would be best to have. :P
Something cool looking! (Or if you have something that evolves into Gengar, but that might be pushing my luck...)
Better yet, I have a gengar named Blackhole that I'm not using, as with your snubbul, not guarantees on stats so...that's more than reasonable imho.
in the middle of safari capture right now will post when am done.

EDIT:
Or edit the post with a critical capture of the pokemon i was seeking, sadly, wrong nature.

edit2:
Enjoy the Blackhole.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 14, 2013, 08:00:05 am
Yay! Thanks, hope that works.
Now I can get on with the game rather than obsessively trawling a small patch of swamp for a single, hard-to-catch pokemon. :))
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 14, 2013, 08:09:48 am
Yay! Thanks, hope that works.
Now I can get on with the game rather than obsessively trawling a small patch of swamp for a single, hard-to-catch pokemon. :))
The snubbul will be very helpful,
While i siad I'm colelcting, I'm not using eveyr fairy type, only certain ones will be used, so regardles sof snubbul's stats, it's very helpful in the fact i now have it in my collection

I wont state much more than this but pokemon i plan on using of the fairy type are Gardevoir, Sylveon, and possibly prankster whimsicott...but that'lll al be in due time.

and yeah i know what you mean by the trudging through the muck for one uncommon pokemon...that blackhole is the result of such.

EDIT: what I mean with the fairy-types is yes i will breed them for better natures and etc, but mostly the bred ones will be collection based, so just hatching them is all i need to do. the combat ones will be IV bred.

Also My fairy plans are slightly delayed, I caught a pokemon in FS i really wanted but out of six captures with synchronize for right nature, none were correct but the final one had the right IVs, so breeding time.

Any fairy gym i run will require a Import of gen-5 only moves on one of my planned fairy types, so like before Don't expect me to commit until dec. 27 or after, but if by jan10th i havent said yay/nay, it's nay.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 14, 2013, 09:01:53 am
You'll have to wait until Christmas or so for Whimsicott.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 14, 2013, 09:24:05 am
You'll have to wait until Christmas or so for Whimsicott.
I was afraid of this.
That means 2 of my Gym-fairy pokemon await Dec27. one for gen-v only move and one for making Whimsicott happen.

EDIT:

Good and Bad News:

Good:
As of now, I am only 3 fairy pokemon families away from dex collection completion.
Whismsicott is one of those, so effectively 2, as I own a Whismsicott on my W2.
I just need Dedenne, Mr.Mime, & a few evolutions to fill out my Fairy pages.
to evolve: Toge-family, Iggly family*, Clef Family*, Marill family*,  Flabébé family, Spritzee & Swirlix
* - these also would require me to produce a baby from an egg as I have their middle-forms.
---I have someone here local willing to help me with Spritzee and Swirlix so that's handled.

Bad:
My father was just hospitalized with chest and arm pain, possibly a heart attack. I will be unavailable for some time in the fallout of this.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 14, 2013, 02:31:50 pm
So, am i hearing this right? Avalugg is actually good from what you guys think, which means I actually have a decent safari pokemon in bergmite?

Avalugg has crap SPDEF and due to it's type, one focus or fire blast from a special sweeper, goodbye avalugg
But if Avalugg actually is good then my safari is worth something then huh?

Avalugg is the reverse of Cryogonal, except it has better HP and offenses. My best guess is it'll hit UU, because that stealth rock weakness is crippling for any wall, physical or otherwise.
I dunno about that. 25% hp damage isn't that scary considering it can learn rapid spin. Not to mention it can leftovers and recover itself or even just heal in hail if you're running that.

It's not perfect, but I think if you've removed the key threats (like removing physical fighting types when using Snorlax), it's a very potent threat.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 14, 2013, 05:46:55 pm
So...I have a Japanese Togetic, and my own hand-caught Togetic...And they can eggs has togethers...
Would this trigger Matsuda method? Or is there more to it?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 14, 2013, 06:17:39 pm
So...I have a Japanese Togetic, and my own hand-caught Togetic...And they can eggs has togethers...
Would this trigger Matsuda method? Or is there more to it?

From what I know, yes. I got my Fennekin egg from a Japanese Fennekin with my own hand-caught Ditto.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 14, 2013, 07:02:11 pm
So...I have a Japanese Togetic, and my own hand-caught Togetic...And they can eggs has togethers...
Would this trigger Matsuda method? Or is there more to it?

From what I know, yes. I got my Fennekin egg from a Japanese Fennekin with my own hand-caught Ditto.
Good then, That means anything in the fairy group has higher for me now.
Now if I could just get a non-american Amorphous-group pokemon so I can breed for shiny Gallade/Gardevoir, I'd be set.

Also major thing about breeding i need to know before i screw up: If i use two power items, on on father on on mother...will both chosen IVs pass down or is it only one?
I hav two perfect IVs i wanna pass on but both are on diff pokemon...so...i need statistics here.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 14, 2013, 07:12:00 pm
So...I have a Japanese Togetic, and my own hand-caught Togetic...And they can eggs has togethers...
Would this trigger Matsuda method? Or is there more to it?

From what I know, yes. I got my Fennekin egg from a Japanese Fennekin with my own hand-caught Ditto.
Good then, That means anything in the fairy group has higher for me now.
Now if I could just get a non-american Amorphous-group pokemon so I can breed for shiny Gallade/Gardevoir, I'd be set.

Also major thing about breeding i need to know before i screw up: If i use two power items, on on father on on mother...will both chosen IVs pass down or is it only one?
I hav two perfect IVs i wanna pass on but both are on diff pokemon...so...i need statistics here.

Careful about Masuda Method breeding. While it's certainly easy, it takes a long time. I got my shiny Fennekin at around 600-700 eggs or so, but if I'm not mistaken, I was lucky. And I still spent over an entire day's worth of time hatching eggs. I mean, it's okay to do it, but don't take it too seriously or you'll regret it.

I think both chosen IVs will be passed down.

EDIT: New things I learned today:

Pumpkaboo and Gourgeist increase their size in accordance with their base HP stat. Time to grow me some award-winning vegetables.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Kanil on November 14, 2013, 07:19:57 pm
Also major thing about breeding i need to know before i screw up: If i use two power items, on on father on on mother...will both chosen IVs pass down or is it only one?
One, 50/50 chance which one. The other could get inherited as one of the 2 remaining IVs, though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 14, 2013, 07:32:13 pm
Pumpkaboo and Gourgeist increase their size in accordance with their base HP stat. Time to grow me some award-winning vegetables.
Other way around - they have four sizes, each with different base stats. Pumpkaboo just trades HP for Speed, but Gourgeist has some Attack thrown in as well.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 14, 2013, 07:35:05 pm
You generally want Gourgeist super. It's really, really good.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 14, 2013, 07:37:06 pm
Pumpkaboo and Gourgeist increase their size in accordance with their base HP stat. Time to grow me some award-winning vegetables.
Other way around - they have four sizes, each with different base stats. Pumpkaboo just trades HP for Speed, but Gourgeist has some Attack thrown in as well.

Ah, bummer. If you breed them, do they change sizes? Or do they all stay one size?

EDIT: Among other sizes, Electrode and Tangela are goddamn SCARY when they appear. That eyebrow twitch.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 14, 2013, 07:39:58 pm
Pretty sure size is random.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 14, 2013, 07:45:47 pm
I wont rely too heavily on the matsuda but knowing i can has fairy pokemon using matsuda is a happy thing for me.

I also now has Moody Snorunt with max Sdef & Speed IVs. Hello me says to Cursed Body Froslass...well in da future, i have to breed them.
Froslass however is amongst my top favorites of pokemon due to her very kimono/yukata like design, i love that look...and apparently Cursed body is ideal for her.
Nice catch is nice.
I will begin breeding my own then likely hand this one out to some lucky bloke.
For now though, sleepy time.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 15, 2013, 03:11:28 am
Is a level 44, naďve Aurorus that "likes to thrash about" any good for anything?

Also... is Pangoro any good? I've been stopping my Pancham from evolving because he looks adorable as-is, but that's probably limiting his ass-kicking potential. :-X I've been encountering different types of pokemon recently, and it seems my party is a bit underleveled. It's a challenge!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 15, 2013, 03:35:57 am
I lucked out and got a Relaxed perfect IV Bergmite with Sturdy! :D

I also have a spare Relaxed 31/31/31/31/x/31 Bergmite with Sturdy if anyone is interested.

Also would anyone here have spare FS Charmander or HA Bulbasaur?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 15, 2013, 05:19:00 am
Does anyone have a Nidoran Female with Hustle, it's hidden ability?
I'd like one, and only it having the hidden ability matters, nature and IVs dont.
I can offer an adamant female lv 1 Fletchling with gale wings and max Speed IV.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 15, 2013, 08:16:01 am
Did I mention i got an Adamant 31/31/31/x/31/31 Drillbur? I'm going to give it a destiny knot and hope it keeps those IVs.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 15, 2013, 09:05:50 am
Did I mention i got an Adamant 31/31/31/x/31/31 Drillbur? I'm going to give it a destiny knot and hope it keeps those IVs.

Congrats, It's a popular Rapid Spinner.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 15, 2013, 09:07:42 am
Did I mention i got an Adamant 31/31/31/x/31/31 Drillbur? I'm going to give it a destiny knot and hope it keeps those IVs.

Congrats, It's a popular Rapid Spinner.

Yeah! Why not?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 15, 2013, 01:42:26 pm
Going off B12 for some time guys, recent updates to a few anime I like and other game have my attention right now, sorry and see y'all.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Akroma on November 15, 2013, 02:18:37 pm
Before it dies off unseen, I maybe should advertise the Bay12 Pokemon League (http://www.bay12forums.com/smf/index.php?topic=132633.0), here where people might lurk who have not seen it yet.


Battle your pets to the death! Because just fighting anonymous people on showdown that never say a word and ragequit as soon as you used espeon to bounce their stealthrocks is rather boring. Share your replays, take part in bay12 tournaments, etc.


On topic:  Sylveon is the best eeveelution. Discuss
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 15, 2013, 02:54:11 pm
Before it dies off unseen, I maybe should advertise the Bay12 Pokemon League (http://www.bay12forums.com/smf/index.php?topic=132633.0), here where people might lurk who have not seen it yet.


Battle your pets to the death! Because just fighting anonymous people on showdown that never say a word and ragequit as soon as you used espeon to bounce their stealthrocks is rather boring. Share your replays, take part in bay12 tournaments, etc.


On topic:  Sylveon is the best eeveelution. Discuss

I think the Fairy-type is just good in general. Being only weak to Poison and Steel, although, to be fair, Scizor comes with Bullet Punch and a Mega Evolution, so hahaha, maybe I should get one myself. Personally, I think I like Jolteon, since I haven't really used Glaceon or Leafeon (I skipped Gen 4 and 5).
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Akroma on November 15, 2013, 03:11:45 pm
well, anyone who leaves sylveon in against scizor or heatran obviously has no idea what he is doing.


I also find it rather funny when people start setting up on my sylveon, thinking it to be either a wishpasser or a calm mind set (in either of those cases florgess outclasses it anyway), and then suddenly find out that I run my sylveon as



Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hyper Beam
- Hyper Voice
- Psyshock
- Shadow Ball


full investment into special attack makes a huge different. A defensive Sylveon needs 5 hits for a metagross. This Sylveon routinely OHKOs metagross. And Hypervoice can even take care of Klefki...given that the parafusion hax is merciful on me. And while many consider hyperbeam a wasted moveslot (yes, hidden power:ground would be very welcome), carrying a tactical nuke has it's merits. Nobody ever sees it coming, and sometimes you just gotta need that opponent dead NOW. Given you have the patience to wait for the proper moment, this move makes the game.


I find it odd that everyone keeps trying to make Sylveon just into another Vaporeon. Sylveon deserves a spotlight, not just a support role.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 15, 2013, 03:21:17 pm
On topic:  Sylveon is the best eeveelution. Discuss
Leafeon 4 lyfe.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 15, 2013, 03:22:03 pm
well, anyone who leaves sylveon in against scizor or heatran obviously has no idea what he is doing.


I also find it rather funny when people start setting up on my sylveon, thinking it to be either a wishpasser or a calm mind set (in either of those cases florgess outclasses it anyway), and then suddenly find out that I run my sylveon as



Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hyper Beam
- Hyper Voice
- Psyshock
- Shadow Ball


full investment into special attack makes a huge different. A defensive Sylveon needs 5 hits for a metagross. This Sylveon routinely OHKOs metagross. And Hypervoice can even take care of Klefki...given that the parafusion hax is merciful on me. And while many consider hyperbeam a wasted moveslot (yes, hidden power:ground would be very welcome), carrying a tactical nuke has it's merits. Nobody ever sees it coming, and sometimes you just gotta need that opponent dead NOW. Given you have the patience to wait for the proper moment, this move makes the game.


I find it odd that everyone keeps trying to make Sylveon just into another Vaporeon. Sylveon deserves a spotlight, not just a support role.

Oh, yeah, Sylveon's got one of the -ate abilities. Those things are crazy. The 30% boost to Fairy-type moves... Doesn't that make Hyper Beam like base 195 or something? I put a Hyper Beam on my Aurorus, too, because of Refrigerate.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Akroma on November 15, 2013, 03:30:59 pm
pretty overlooked eeveelution. now that flareon finaly has flareblitz, well....it hasn't much going for itself to show it's superiority to other eevees. If only the shiny version would be an autumn-colored one, then I'd love it.


how do you run your leafeon?




also yep, +stab to take it to almost 300, stronger than explosion (unless explosion is stab+normal gem, but only few mons pull that off). If you got rid of all enemy mons that can easily set up on your recharge, it's pretty neat to have.


I do however also run a sylveon with hp-ground. perfect move for predition purposes. people keep sending in heatran to deal with sylveon....hehe.. Only really worth it though if you can predict rather safely that the enemy will switch out
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 15, 2013, 03:59:42 pm
Yeah, Sylveon is brutal.

Between the Eeveelutions, I think Sylveon, Espeon, and Jolteon are all tied for power and usefulness.

Espeon because magic bounce is bullshit.

Sylveon is so tanky and is fairy type, which is a big pain in the ass. Also has a large movepool so it's hard to know what it'll do.

Jolteon is the very definition of electric-type. Hyper fast and painful.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 15, 2013, 04:06:43 pm
Espeon because magic bounce is bullshit.

Oh, yeah. I forgot about magic bounce, too. I typically like Umbreon of the two more, though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Akroma on November 15, 2013, 04:10:42 pm
dont underestimate the usefullness of umbreon. In almost all teams I run at least some kind of cleric, and umbreon does the job exceptionaly well. if you run iot alongside dusclops to take the fighting and bug hits aimed at it, you have a very solid defencive core. and it does happen rather often that you are forced to toxic-stall something you can't take out outherwise
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 15, 2013, 10:00:44 pm
I've got a secondary FC of a friend, I don't know his friend safari, but please add him.

4055 - 3188 - 6393
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 15, 2013, 10:11:36 pm
dont underestimate the usefullness of umbreon. In almost all teams I run at least some kind of cleric, and umbreon does the job exceptionaly well. if you run iot alongside dusclops to take the fighting and bug hits aimed at it, you have a very solid defencive core. and it does happen rather often that you are forced to toxic-stall something you can't take out outherwise
Doesn't it also get Foul Play?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 15, 2013, 11:19:14 pm
Just had a great battle. Look for it on the Vs Recorder  @ 9K7W-WWWW-WWW2-UHN6.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Yoink on November 16, 2013, 12:44:25 am
Argh, tough decision. My Sableye wants to learn Foul Play... is it better overall than Punishment?
I have Power Gem as well, which isn't all that good, but I'm reluctant to forget it since I don't really have any rock moves at my party's disposal. (Also it kinda suits Sableye. :P)
Maybe I should just forget that one, and grab a rock pokemon in future.

@Reudh: Vs Recorder? Where would I find that, exactly?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 16, 2013, 01:20:02 am
@Reudh: Vs Recorder? Where would I find that, exactly?

I think it's one of the key items.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 16, 2013, 02:02:04 am
I'm trying to find a Rapid Spinner for my sun duo (Mega Charizard Y and Venusaur).

Donphan seems like a good option since it can counter Tyranitar (Sand Storm), does anyone have FS with Donphan in it??
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 16, 2013, 03:33:22 am
Apparently Serebii "confirmed" what that little hexagon in your pokemon status screen is. It means it passed a legitimacy check - if the hexagon is there, it is an uncorrupted, unhacked pokemon. I suppose it's a little precautionary measure, if this is true.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Akroma on November 16, 2013, 06:47:53 am
Rate my current showdown team. The general idea simply came up when I heared comparions between Sylveon and a magical girl. So I went with the theme and made a complete magical girl team:



Genki MainChar (Sylveon) (F) @ Choice Specs
Ability: Pixilate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hidden Power [Ground]
- Hyper Voice
- Psyshock
- Shadow Ball






The usual main character, a cute exterior hides immense offensive capabilities. People are more used to defensive wish passer Sylveons, and usualy suprised with it's ability to reliably OHKO anything that it hit's SE, and also many neutral mons that aren't on the bulky side. I took in hidden power [ground] over hyperbeam, because while carrying a tactical nuke is fun, I get to use it way too rarely. Often enough the enemy will send in steel or fire mons (fucking heatran), and if such a switch is obvious, they are in for a nasty suprise. The low speed hurts it, but it generaly has the bulk to take a hit and then retaliate, given you don't switch it in into a SE physical attack. The team has two bulky wishapssers to support it, allowing it to return and be healed for more blasting action.








Kuudere SwordGirl (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Iron Head
- Sucker Punch
- Fire Fang
- Play Rough






It may be one of the mega's with with one of the lowest base stats, but it has proven it's worth on the team time and time again. Given the low speed, I decided not to go with the more popular sword dance set, but went for wider coverage instead. When an enemy switches into mawile, I can't let it get away switching in for free and then, in expectation of sucker punch, proceed to cripple mawile.






Tsundere Tomboy (Weavile) (F) @ Life Orb
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Night Slash
- Power-Up Punch
- Ice Punch
- Low Kick




The teams much needed revenge killer. While painfully frail, it does an excellent job at taking out everything that isn't smart enough to switch out, and then of course proceeds to at least wound whatever is coming in. I am also carrying power up punch for that reason. When the enemy switching out is obvious, or if I might even be able to kill the enemy off with just the power up punch (slower, wounded mons, or less wounded but SE targets), it's a nasty suprise, meaning that whatever switched into Weavile, if it's not fast and strong enough to eliminate weavile first, will get hit much harder than originaly planned, even opening room for OHKOs. I considered going all the way with sword dance, however there have been cases when the enemy would rather sacrifice something that is in the red, than switch out, which may very well kill weavile while dancing.




Dandere Darkgirl (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Heal Bell
- Protect
- Toxic
- Wish


The typical cleric/toxic staller. I am well aware that this set-up is taunt bait, however only few people actually suspect it being taunt bait. Given that you are smart enough to switch it INTO a taunter, it usualy has the time to do whatever you were planning to do, wether that is heal bell, getting a wish out, or simply toxic, and then switch out. The only risk comes from taunt, when you don't actually expect a taunt.


Yandere Mascot (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 224 SDef / 252 HP / 32 Def
Careful Nature
- Iron Head
- Body Slam
- Wish
- Stealth Rock




Going the cheesy way with Jirachi, fitting the yandere expression on it's face, slowly torturing the enemy to death. Wish and it's excellent bulk allow a switch into almost anything, and eventhough it's absolutely lame, paraflinching can deal with problems that the rest of the team will stand no chance against. Stealth Rock is of course always good utility to have, even with spinners and defog becoming more common. Talonflame, Volcarona and even Charizard have become too common and too dangerous for this team to not have some rocks floating around.






Ecchi WitchGirl (Mismagius) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Will-O-Wisp
- Thunderbolt
- Shadow Ball
- Hyper Voice


Last but not least, this pokemon fills an important gap in the team. Will-o-Wisp is absolutely excellent on this team, so is the ground, fighting and normal immunity. It has enough speed to switch into such attacks with impunity and proceed to either cripple or simply take the enemy out entirely with it's respectable offensive capabilities.






In the bay12 league, this team does quite respectably, only occasionaly losing to Culise when he brings out the mono-flying or mono-steel teams. Against standard competitive OU teams however, it's rather difficult to come out on top. Mega Lucario especialy can be a pain, alongside Rotom-W, Scizor and the usual suspects you find in almost any OU-team. Any encounter with aegislash (which is on like every 6th team, wth) either ends with me being completely swept by it or aegislash being taken out within just a few moves, here is where prediction really comes in.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 16, 2013, 09:49:18 am
I've found Tyrantrum reliably gets SR out, if against a phys attacker. It's no wall, but it's fairly reliable.

Apparently its base stats are 82/121/119/69/59/71. Fairly decent all around, good against phys attackers that don't have fairy or ice or ground moves. (Ie not many)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Wolf Tengu on November 16, 2013, 02:53:33 pm
Just noticed my FC wasn't actually put on that list...

It's still 5198-2437-9175. I know some of you added me at least.

Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 16, 2013, 04:37:23 pm
I've made two Grass Gym challenges- each player uses 3 pokemon. They both have a similar, yet very different, gimmick.

I'll try to make one or two for every type, each one having 3 pokemon, unified by a single type.

The rules for making a Gym-team under this format are:
Use only 3 pokemon, of different species, and without using Legendaries.
All items are allowed, but only one of each.
All abilities are allowed.
You must have some sort of unified type.
Your pokemon are set to lv.100, so this isn't a true gym-leader as it would be in the game, but it fits for Showdown.
---
Generally, challengers shouldn't build a team devoted to type-raping their chosen leader, though they can. Personally, I'd like to see people pick dream teams or whatever and challenge us in that way. Feel free to make your own and anything to go with it, even if we wind up with all the same types it's OK.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 16, 2013, 04:48:22 pm
I am bug gym! My team shall be Galvantula, Yanmega and Mega Heracross.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 16, 2013, 05:05:59 pm
I made me a dark gym team! Find out my mons for yourself.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 16, 2013, 05:37:59 pm
I've found Tyrantrum reliably gets SR out, if against a phys attacker. It's no wall, but it's fairly reliable.

Apparently its base stats are 82/121/119/69/59/71. Fairly decent all around, good against phys attackers that don't have fairy or ice or ground moves. (Ie not many)

How do you think it fares as a Stealth Rocker? My first choice is Skarmory but can't teach it Stealth Rock yet. >.>

Also, 100% shiny hatching:
http://www.youtube.com/watch?v=tA4Z0vBZwUI
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 16, 2013, 05:50:34 pm
I've found Tyrantrum reliably gets SR out, if against a phys attacker. It's no wall, but it's fairly reliable.

Apparently its base stats are 82/121/119/69/59/71. Fairly decent all around, good against phys attackers that don't have fairy or ice or ground moves. (Ie not many)

How do you think it fares as a Stealth Rocker? My first choice is Skarmory but can't teach it Stealth Rock yet. >.>

Also, 100% shiny hatching:
http://www.youtube.com/watch?v=tA4Z0vBZwUI
What? I thought A Pokemons gender/shiny value is determined the moment the egg is generated. I.E placed in your party.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 16, 2013, 06:23:16 pm
I've found Tyrantrum reliably gets SR out, if against a phys attacker. It's no wall, but it's fairly reliable.

Apparently its base stats are 82/121/119/69/59/71. Fairly decent all around, good against phys attackers that don't have fairy or ice or ground moves. (Ie not many)

How do you think it fares as a Stealth Rocker? My first choice is Skarmory but can't teach it Stealth Rock yet. >.>

Also, 100% shiny hatching:
http://www.youtube.com/watch?v=tA4Z0vBZwUI
What? I thought A Pokemons gender/shiny value is determined the moment the egg is generated. I.E placed in your party.

It is. When it hatches, the game checks the Trainer's shiny value ID versus the Egg's shiny value ID. If they match, shiny Pokemon result. I think.

EDIT: Also, this could be huge for 5-6 IV shinies.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 16, 2013, 06:28:50 pm
So in theory you can use Pokecheck to determine an egg's (hidden) shiny value and find a trainer with suitable (hidden) shiny value. They're building a list of trainers with their shiny values so you can just contact them and get your shinnies.

I personally don't care about shinnies, but it's interesting finding nonetheless.

EDIT: What do you guys think of using Magic Bounce Espeon instead of a Rapid Spinner for a pseudo Sun Team (Mega Charizard Y and Venusaur)? I am thinking of two scenarios:
1) Baton Passer: Espeon uses Calm Mind (+SpA and +SpD by 1 stage) and Baton Passes it to Mega Charizard Y; or
2) Suicide Lead: Setup dual screen (Reflect and Light Screen), similar to Klefki's style I guess.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 16, 2013, 10:34:24 pm
I've found Tyrantrum reliably gets SR out, if against a phys attacker. It's no wall, but it's fairly reliable.

Apparently its base stats are 82/121/119/69/59/71. Fairly decent all around, good against phys attackers that don't have fairy or ice or ground moves. (Ie not many)

How do you think it fares as a Stealth Rocker? My first choice is Skarmory but can't teach it Stealth Rock yet. >.>

Also, 100% shiny hatching:
http://www.youtube.com/watch?v=tA4Z0vBZwUI

It should be able to tank most any neutral physical hit, even from the strongest of attackers. Any special neutral or SE move will wipe the floor with it - i only beat that Gallade in that video because it was running Dazzling Gleam off base 65 Sp. Atk vs my base 59 Sp. Def, instead of say Close Combat off its base 125 Atk vs my base 119 defense.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 17, 2013, 08:31:27 am
Hi guys. Anyone got a Heracross they'd like to trade for my Pinsir?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: carabide on November 17, 2013, 12:33:31 pm
GUYS LOOK AT THE NUMBER OF PAGES IN THE THREAD SDKJFNG;ZKDJFNG;KF
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on November 17, 2013, 12:35:43 pm
GUYS LOOK AT THE NUMBER OF PAGES IN THE THREAD SDKJFNG;ZKDJFNG;KF

WOAH DUDE IT'S 151 LIKE 151 POKEMON WOW.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on November 17, 2013, 08:15:18 pm
Say, is there any point to those cafes in the various towns where you can pay to sit and have random NPC's show you their Pokemon? Seems like a waste of money to me...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 17, 2013, 08:17:33 pm
Fill up pokedex bits if you don't have the old games to transfer mons from.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 17, 2013, 08:20:16 pm
Hey , where can I get a second destiny knot. Internet says somewhere in Lumiose but I for the life of me can't find it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 17, 2013, 08:32:57 pm
In one of the "red" plazas, I think it's magenta, at one of the main exits is a Beauty Amie. She only appears there at night and it's not guaranteed though it's common enough. She gives you destiny knots every time you defeat her.

----

My current Pokemon team consists of:

Spoiler (click to show/hide)

I think it has a good number of unpredictable mons that keep people on their feet. For example, Klefki is always hard to predict, being that he can run so many things. Safeguard on him is especially hilarious as it means you can open into Smeargles and other such common status effect users and ruin their day. Barely anyone knows what Gastrodon does either. And no one expects just how deadly the drought condition Charizard Y uses is when paired with Volcarona. Tanking Garchomps like it ain't no thang.

Massive weakness to baton pass teams though, from what I've found. Other than that, I can mostly deal with everything. Got a cool 70% winrate on the team, losing mostly to baton passers since I have no taunt. I can't bring a taunt user too as I need Forretress to rapid spin away stealth rock or I'm completely crippled. I also lose very badly to teams relying heavily on status effects as I can't heal them.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 18, 2013, 06:10:14 am
Hi guys. Anyone got a Heracross they'd like to trade for my Pinsir?

I got a Heracross if you want one, but I have access to a FS with Pinsir so I don't need Pinsir (will still trade it to you). Would you have a Starmie (exclusive to X) by any chance?

EDIT: Trying to decide whether I should breed below.

Sweeper Chlorophyll (non-mega) Venusaur
Modest/Timid
- Growth
- Giga Drain
- Sludge Bomb
- Earthquake

OR

Stall Chlorophyll (non-mega) Venusaur
Calm/Bold
- Sleep Powder
- Leech Seed
- Substitute
- Giga Drain

I want to pair it with Mega Charizard Y so seems like the sweeper option is more ideal. Mega Venusaur w/ Thick Fat seems to be the more defensive oriented one than Chlorophyll Venusaur. Also I won't be breeding for Hidden Power, it's a pain to setup the right IVs...

Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 18, 2013, 10:22:52 am
In one of the "red" plazas, I think it's magenta, at one of the main exits is a Beauty Amie. She only appears there at night and it's not guaranteed though it's common enough. She gives you destiny knots every time you defeat her.

----

My current Pokemon team consists of:

Spoiler (click to show/hide)

I think it has a good number of unpredictable mons that keep people on their feet. For example, Klefki is always hard to predict, being that he can run so many things. Safeguard on him is especially hilarious as it means you can open into Smeargles and other such common status effect users and ruin their day. Barely anyone knows what Gastrodon does either. And no one expects just how deadly the drought condition Charizard Y uses is when paired with Volcarona. Tanking Garchomps like it ain't no thang.

Massive weakness to baton pass teams though, from what I've found. Other than that, I can mostly deal with everything. Got a cool 70% winrate on the team, losing mostly to baton passers since I have no taunt. I can't bring a taunt user too as I need Forretress to rapid spin away stealth rock or I'm completely crippled. I also lose very badly to teams relying heavily on status effects as I can't heal them.

Yeah, be wary of spinblockers and strong fire types, that's for sure. Dusknoir or Cofagrigus can probably switch into a rapid spin with impunity, even Dusklops with an Eviolite.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 18, 2013, 11:32:49 am
Hi guys. Anyone got a Heracross they'd like to trade for my Pinsir?

I got a Heracross if you want one, but I have access to a FS with Pinsir so I don't need Pinsir (will still trade it to you). Would you have a Starmie (exclusive to X) by any chance?

EDIT: Trying to decide whether I should breed below.

Sweeper Chlorophyll (non-mega) Venusaur
Modest/Timid
- Growth
- Giga Drain
- Sludge Bomb
- Earthquake
I prefer this one. I've used it myself, though with solar beam instead of giga drain. It was really powerful but had a distinct weakness.

It's entirely dependent on the sun condition and becomes really bad once that's gone. This is a huge problem considering Charizard Y's sun only lasts 5 turns. So you have 1 turn to set up the sun, 1 turn to switch, and 1 turn to use growth leaving you only 2 turns remaining to sweep. A savvy opponent can stall those two remaining turns and obliterate Charizard when you switch him back in on the third. It's because of this that my own team which uses a Charizard Y drought actually has a second weather user in Tyranitar so as to be less predictable. Not to mention the sun sweeper I use is Volcarona and it's not particularly dependent on sun condition to crush people as it has quiver dance.

You could use Ninetales instead to get 8 turns of sun instead of just 5.

I don't see the point of non-mega stall Venusaur. Lack of thick fat means it's super easy to kill.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 18, 2013, 12:28:45 pm
Hi guys. Anyone got a Heracross they'd like to trade for my Pinsir?

I got a Heracross if you want one, but I have access to a FS with Pinsir so I don't need Pinsir (will still trade it to you). Would you have a Starmie (exclusive to X) by any chance?

After having a look at Pinsir, I've decided that I want him more for the team. I'd still be able to get some spare X-exclusives. Have you got Charmander, Bulbasaur, Fennekin and Chespin? I've got access to all of them, so if we're trading exclusives, I could give you one of them instead of a Pinsir.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Bitoru on November 18, 2013, 03:59:56 pm
My 3DS just arrived! Wooo!


Now to play the MH3U demo until next month when I'll finally have some money to buy Pokeyman X  :'(
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Felius on November 18, 2013, 04:44:20 pm
Oh dear Arceus... I want a Kyogre, but just the trouble I'll have to transfer mine all the way from Saphire to Y gives me a headache already. And to compound the problem, I don't even remember if that one had a decent Nature... It almost makes me want to simply put something in the GTS and wait 'till someone sends me one, even if it will probably be a hacked 'mon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 18, 2013, 05:07:01 pm
Kyogre is coolest legendary. Sapphire is coolest game. Everyone lieks mudkipz.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 18, 2013, 06:08:45 pm
Kyogre is coolest legendary. Sapphire is coolest game. Everyone lieks mudkipz.
Emerald was better.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Bitoru on November 18, 2013, 06:10:56 pm
Kyogre is coolest legendary. Sapphire is coolest game. Everyone lieks mudkipz.
Emerald was better.

Dat post-endgame.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 18, 2013, 06:35:46 pm
Oh dear Arceus... I want a Kyogre, but just the trouble I'll have to transfer mine all the way from Saphire to Y gives me a headache already. And to compound the problem, I don't even remember if that one had a decent Nature... It almost makes me want to simply put something in the GTS and wait 'till someone sends me one, even if it will probably be a hacked 'mon.

Ugh, in the same boat with my Mew. It's still stuck in my Ruby version, and I forgot to reach Pal Park in my Diamond before I transferred all my mons in it over to Gen V. I still need to beat Platinum and the second Ranger game so I can get 2 more Darkrais and my Jirachi >_<
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on November 18, 2013, 07:07:58 pm
I wish there was a way to take a program like Showdown and get a "homebrew" version of it. Like, one for the hacked versions, where you could place your own moves and pokemon and items in, etc., and distribute that "ruleset", so that others could battle you. For instance, I was coming up with a starter line and a bunch of moves for fun- an early-learned move of each type with power 40 (20 for the fire, it was a Fire-type Doubleslap, basically) with a unique effect- the fire was multihit, the Water had greater crit chance, and the Grass would disable a move used by the opponent. May not be balanced, but it's something I'd like to be able to do one day.

I was going to start a pokemon hack, but nope, waaaaaaaay to lazy, waaaaay too little time.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 18, 2013, 08:28:03 pm
Oh dear Arceus... I want a Kyogre, but just the trouble I'll have to transfer mine all the way from Saphire to Y gives me a headache already. And to compound the problem, I don't even remember if that one had a decent Nature... It almost makes me want to simply put something in the GTS and wait 'till someone sends me one, even if it will probably be a hacked 'mon.

Ugh, in the same boat with my Mew. It's still stuck in my Ruby version, and I forgot to reach Pal Park in my Diamond before I transferred all my mons in it over to Gen V. I still need to beat Platinum and the second Ranger game so I can get 2 more Darkrais and my Jirachi >_<

I tried out my Pearl cartridge and it's totally non-functional. :( It booted once, but never again. It's sad, because that cart has most pokemon I have ever caught on it - mainly transferred from my original Sapphire save that I started in 2003. I want to send it to Ninty for repairs, but they said that they won't guarantee that it would be repaired, merely replaced if it were too expensive. Good thing I have platinum.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Akroma on November 19, 2013, 06:33:29 am
the rival challenge of the bay12 league has begun. There is still at least one open spot!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 19, 2013, 07:34:56 am
Hi guys. Anyone got a Heracross they'd like to trade for my Pinsir?

I got a Heracross if you want one, but I have access to a FS with Pinsir so I don't need Pinsir (will still trade it to you). Would you have a Starmie (exclusive to X) by any chance?

EDIT: Trying to decide whether I should breed below.

Sweeper Chlorophyll (non-mega) Venusaur
Modest/Timid
- Growth
- Giga Drain
- Sludge Bomb
- Earthquake
I prefer this one. I've used it myself, though with solar beam instead of giga drain. It was really powerful but had a distinct weakness.

It's entirely dependent on the sun condition and becomes really bad once that's gone. This is a huge problem considering Charizard Y's sun only lasts 5 turns. So you have 1 turn to set up the sun, 1 turn to switch, and 1 turn to use growth leaving you only 2 turns remaining to sweep. A savvy opponent can stall those two remaining turns and obliterate Charizard when you switch him back in on the third. It's because of this that my own team which uses a Charizard Y drought actually has a second weather user in Tyranitar so as to be less predictable. Not to mention the sun sweeper I use is Volcarona and it's not particularly dependent on sun condition to crush people as it has quiver dance.

You could use Ninetales instead to get 8 turns of sun instead of just 5.

I don't see the point of non-mega stall Venusaur. Lack of thick fat means it's super easy to kill.

Thanks, I do have Ninetales, which I like a lot, and I have a tendency of putting Pokemons I like in the team (regardless of their competitiveness). I use Giga Drain to prevent it being too dependent to the sun.

Hi guys. Anyone got a Heracross they'd like to trade for my Pinsir?

I got a Heracross if you want one, but I have access to a FS with Pinsir so I don't need Pinsir (will still trade it to you). Would you have a Starmie (exclusive to X) by any chance?

After having a look at Pinsir, I've decided that I want him more for the team. I'd still be able to get some spare X-exclusives. Have you got Charmander, Bulbasaur, Fennekin and Chespin? I've got access to all of them, so if we're trading exclusives, I could give you one of them instead of a Pinsir.

I've got them all. I can still give you Heracross to fill up your 'Dex. And I'm still looking for Starmie. :p
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 19, 2013, 08:59:44 am
If anyone has any good zubat or growlith I could use them.  Hidden ability togepi would be awesome too. I think i have a staryu and could breed you one. Probably easier for someone with x though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 19, 2013, 10:46:36 am
@Buri: I'll go catch a Starmie, then!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 19, 2013, 07:14:00 pm
Kyogre is coolest legendary. Sapphire is coolest game. Everyone lieks mudkipz.
Emerald was better.

Dat post-endgame.

FIX'D U ALL:
Hoenn was the best region and games!
PWN'D

Seriously though, I grew up playing the card game during the Kanto-johto days but it wasnt until Hoenn i got hooked onto the entire franchise and began fanning over the different aspects.
Johto has a lot of nostalgia, but Hoenn has 5x as much for me.
I desperately await a remade Hoenn game release, and X/Y tease me even more with the small snippets about Hoenn in it.

Kalos is my next favorite for sure, having such awesome pokemon on it's own, and no i don't mean megas, for crying out loud My favorite starters come from Hoenn and Kalos.

Pretty much my favorite pokemon list is dominated by Hoenn-releases like Ludicolo and Ralts-line, their later-gen evos(ralts-gallade, snorunt-Froslass) and Kalos pokemon like Talonflame and Malamar
And in that list, which lists each and every pokemon by how much i like it, Hoenn and Kalos pokemon and later-gen-evos of Hoenn pokemon lines dominate the top 30%
I have it written out, but Ill type it up and post it one of these days,

My top-favorite ironically isn't in existence though: Any pokemon that happens to be Fire-Fairy is my favorite, regular, pseudo-legend, legend, starter, or event legend.
---for now though, Talonflame sits comfortably at the top of the list.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on November 19, 2013, 07:25:21 pm
My absolute favorite pokemon of any game ever is Magneton, followed closely by Aggron and Clawitzer.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 19, 2013, 07:53:05 pm
I still like Snorlax the most out of everything.

-----

Spoiler (click to show/hide)

Team priority doing work. 100% winrate. I also feel extremely dirty using it as it has Talonflame and Azumarill in it. Ugh.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Alkhemia on November 19, 2013, 07:53:54 pm
I think we talk about this before but mine is Zubat/Meloetta/Fearow/Ariados
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 19, 2013, 10:21:11 pm
I think we talk about this before but mine is Zubat/Meloetta/Fearow/Ariados
I wasn't trying to start this kind of tread deviation, i just voiced my thoughts, and if this was talked about, it was likely before i joined so, yeah...that'd be my contribution to what's there already.

Edit:
Well, I haven't had time to work on my Cursed Body Froslass yet but just found some down time and guess awhat I agonna does!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Alkhemia on November 19, 2013, 10:27:51 pm
I think we talk about this before but mine is Zubat/Meloetta/Fearow/Ariados
I wasn't trying to start this kind of tread deviation, i just voiced my thoughts, and if this was talked about, it was likely before i joined so, yeah...that'd be my contribution to what's there already.

Edit:
Well, I haven't had time to work on my Cursed Body Froslass yet but just found some down time and guess awhat I agonna does!
It fine~ I was just trying to remember If I really did talk about this before not like anyone cares it all pokemon anyways.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: nuclearwhale on November 20, 2013, 12:06:31 pm
So I just trained a Quagsire to help deal with Aegislash, and I have to say, I'm impressed. Not only can he successfully deal with Aegislash, he can also go toe to toe with many other offensive Pokemon. That said, I have not had opportunity to try him against many real threats.


Cousin Rusty (Quagsire) @ Leftovers
Ability:Unaware
EVs:Hp:252,Def:252,Atk:4
Impish Nature

-Waterfall
-Earthquake
-Toxic
-Recover

I would have taken curse instead of toxic, but I neglected to look up if it needed any non-recover egg moves beforehand.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 20, 2013, 02:15:14 pm
The only powerful Quagsire I ever fought (I fought several, they're relatively common) used water absorb and stockpile + toxic.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: nuclearwhale on November 20, 2013, 02:39:02 pm
There's no point using Quagsire if you aren't using an unaware set. There are far better bulky water types in its tier to work with. Quagsire is the kind of pokemon that you use when you get really fed up with a certain type of Pokemon. Not the kind of thing that you use for general purposes. Even in its tier, RU, there are (Or were in gen 5) several pokemon who act as much better bulky water types. Heck, even Alomomola, which is NU is a better water type wall. The only real reason to use Quagsire is for unaware shenanigans.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 20, 2013, 04:59:46 pm
Quagsire is the kind of pokemon that you use when you get really fed up with a certain type of Pokemon.

It probably has its uses against Aegislash or Talonflame. I suppose you could also use Whiscash for a similar purpose, though, although Whiscash doesn't come with Unaware.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: nuclearwhale on November 20, 2013, 05:31:03 pm
Quagsire is the kind of pokemon that you use when you get really fed up with a certain type of Pokemon.

It probably has its uses against Aegislash or Talonflame. I suppose you could also use Whiscash for a similar purpose, though, although Whiscash doesn't come with Unaware.
I actually have a Whiscash too. Its a dragon dance set. Im a sucker for water/ground types. I think I might make a Gastrodon and a Seismitoad eventually, and probably a Swampert when pokebank comes out.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 21, 2013, 02:41:11 am
So, I looked over the Critical Hit Ratio stuff in Gen VI and apparently at stage 4, there's a 100% chance of a critical hit.

Well, Farfetch'd gets stage 3 crit ratio from just holding a Stick, so if he uses Slash, he gets a STAB critical hit every time, right? Alternatively, if someone Baton Passes him a Focus Energy, he gets a STAB critical hit Brave Bird, too, if I'm going about this the right way.

Or hell, Baton Passing a Focus Energy to any Pokemon that's holding a Scope Lens gets an instant stage 4 crit chance.

EDIT: I'm actually looking at good combination Pokemon for Double Battles as well. Simple Beam can be chainbred onto a Spoink, who also gets Psych Up. What I'm thinking of is using Simple Beam first turn on my other Pokemon, who then uses a powerful stat boost like Quiver Dance or similar. Next turn, Spoink copies the stat changes and the two of them unleash hell. It might work in the Battle Maison, hopefully. Hmm.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on November 21, 2013, 10:26:15 am
So, I looked over the Critical Hit Ratio stuff in Gen VI and apparently at stage 4, there's a 100% chance of a critical hit.

Well, Farfetch'd gets stage 3 crit ratio from just holding a Stick, so if he uses Slash, he gets a STAB critical hit every time, right? Alternatively, if someone Baton Passes him a Focus Energy, he gets a STAB critical hit Brave Bird, too, if I'm going about this the right way.

Or hell, Baton Passing a Focus Energy to any Pokemon that's holding a Scope Lens gets an instant stage 4 crit chance.

EDIT: I'm actually looking at good combination Pokemon for Double Battles as well. Simple Beam can be chainbred onto a Spoink, who also gets Psych Up. What I'm thinking of is using Simple Beam first turn on my other Pokemon, who then uses a powerful stat boost like Quiver Dance or similar. Next turn, Spoink copies the stat changes and the two of them unleash hell. It might work in the Battle Maison, hopefully. Hmm.
Yep, or anything with high-crit effects.  Salamence learns three such moves (Air Cutter, Shadow Claw, Stone Edge) along with Focus Energy, for instance; one-turn set-up and you can go to town while stacking on Moxie boosts. ^_^ Of course, this is also counterbalanced by a reduction in critical damage from 2x to 1.5x, which makes that set I just highlighted strictly inferior to a Dragon Dance set (since a single Draogn Dance gives you 1.5x damage along with 1.5x speed), but the ability to ignore any enemy defense stat boosts is still nothing to sneeze at. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 21, 2013, 10:38:42 am
So, I looked over the Critical Hit Ratio stuff in Gen VI and apparently at stage 4, there's a 100% chance of a critical hit.

Well, Farfetch'd gets stage 3 crit ratio from just holding a Stick, so if he uses Slash, he gets a STAB critical hit every time, right? Alternatively, if someone Baton Passes him a Focus Energy, he gets a STAB critical hit Brave Bird, too, if I'm going about this the right way.

Or hell, Baton Passing a Focus Energy to any Pokemon that's holding a Scope Lens gets an instant stage 4 crit chance.

EDIT: I'm actually looking at good combination Pokemon for Double Battles as well. Simple Beam can be chainbred onto a Spoink, who also gets Psych Up. What I'm thinking of is using Simple Beam first turn on my other Pokemon, who then uses a powerful stat boost like Quiver Dance or similar. Next turn, Spoink copies the stat changes and the two of them unleash hell. It might work in the Battle Maison, hopefully. Hmm.

Cool idea, should work just fine... if there's no physical sweepers out, or anything with Taunt.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Singularity125 on November 21, 2013, 11:33:03 am
It's a pretty neat idea, I think. Of course, I'm biased, and would look for any reason to use Farfetch'd competitively, as I think I mentioned earlier in this thread. :P

Maybe it's time to brush the dust off of this game. I sort of lost interest after beating the elite four... first thing's first is to find a farfetch'd that actually has a Stick. But then I'd really like a HA one for Defiant, because if the enemy ever decides to proc a swords dance for me instead of me wasting that turn, that's a plus in my book. Anyone have or know of a Farfetch'd safari? We'd be best friends forever. :D
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 21, 2013, 11:54:50 am
So, I looked over the Critical Hit Ratio stuff in Gen VI and apparently at stage 4, there's a 100% chance of a critical hit.

Well, Farfetch'd gets stage 3 crit ratio from just holding a Stick, so if he uses Slash, he gets a STAB critical hit every time, right? Alternatively, if someone Baton Passes him a Focus Energy, he gets a STAB critical hit Brave Bird, too, if I'm going about this the right way.

Or hell, Baton Passing a Focus Energy to any Pokemon that's holding a Scope Lens gets an instant stage 4 crit chance.

EDIT: I'm actually looking at good combination Pokemon for Double Battles as well. Simple Beam can be chainbred onto a Spoink, who also gets Psych Up. What I'm thinking of is using Simple Beam first turn on my other Pokemon, who then uses a powerful stat boost like Quiver Dance or similar. Next turn, Spoink copies the stat changes and the two of them unleash hell. It might work in the Battle Maison, hopefully. Hmm.
Yep, or anything with high-crit effects.  Salamence learns three such moves (Air Cutter, Shadow Claw, Stone Edge) along with Focus Energy, for instance; one-turn set-up and you can go to town while stacking on Moxie boosts. ^_^ Of course, this is also counterbalanced by a reduction in critical damage from 2x to 1.5x, which makes that set I just highlighted strictly inferior to a Dragon Dance set (since a single Draogn Dance gives you 1.5x damage along with 1.5x speed), but the ability to ignore any enemy defense stat boosts is still nothing to sneeze at.

Salamence gets Moxie?! Well then...

I didn't realize stat boosts made such a difference. I mean, I figured Swords Dance definitely was a non-negligible increase in Attack, but I had no idea that it was that much. So... One Swords Dance completely cancels out type ineffectiveness. Though, I think I see why critical chance teams aren't used that often.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on November 21, 2013, 12:21:38 pm
So, I looked over the Critical Hit Ratio stuff in Gen VI and apparently at stage 4, there's a 100% chance of a critical hit.

Well, Farfetch'd gets stage 3 crit ratio from just holding a Stick, so if he uses Slash, he gets a STAB critical hit every time, right? Alternatively, if someone Baton Passes him a Focus Energy, he gets a STAB critical hit Brave Bird, too, if I'm going about this the right way.

Or hell, Baton Passing a Focus Energy to any Pokemon that's holding a Scope Lens gets an instant stage 4 crit chance.

EDIT: I'm actually looking at good combination Pokemon for Double Battles as well. Simple Beam can be chainbred onto a Spoink, who also gets Psych Up. What I'm thinking of is using Simple Beam first turn on my other Pokemon, who then uses a powerful stat boost like Quiver Dance or similar. Next turn, Spoink copies the stat changes and the two of them unleash hell. It might work in the Battle Maison, hopefully. Hmm.
Yep, or anything with high-crit effects.  Salamence learns three such moves (Air Cutter, Shadow Claw, Stone Edge) along with Focus Energy, for instance; one-turn set-up and you can go to town while stacking on Moxie boosts. ^_^ Of course, this is also counterbalanced by a reduction in critical damage from 2x to 1.5x, which makes that set I just highlighted strictly inferior to a Dragon Dance set (since a single Draogn Dance gives you 1.5x damage along with 1.5x speed), but the ability to ignore any enemy defense stat boosts is still nothing to sneeze at.

Salamence gets Moxie?! Well then...

I didn't realize stat boosts made such a difference. I mean, I figured Swords Dance definitely was a non-negligible increase in Attack, but I had no idea that it was that much. So... One Swords Dance completely cancels out type ineffectiveness. Though, I think I see why critical chance teams aren't used that often.
As a hidden ability, but Shelgon is apparently a possibility in Dragon-type Friend Safaris.  ^_^

To be fair, I think they'll see a little bit more play this generation.  In previous generations, the reason they weren't used was because they had serious reliability issues.  Now that we can reliably guarantee critical hits, they might see a bit more use for the same reason as Unaware - critical hits ignore defensive boosts.  It also makes things like a crit-hit Farfetch'd a bit more reliable.  Though, Unaware also lets one tank attacks from things with Nasty Plot or Swords Dance...

Also, for another fun idea, Sniper boosts critical damage by another 150%.  Sniper Kingdra + Focus Energy + Scope Lens = Much Merriment. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 21, 2013, 12:41:43 pm
So, I looked over the Critical Hit Ratio stuff in Gen VI and apparently at stage 4, there's a 100% chance of a critical hit.

Well, Farfetch'd gets stage 3 crit ratio from just holding a Stick, so if he uses Slash, he gets a STAB critical hit every time, right? Alternatively, if someone Baton Passes him a Focus Energy, he gets a STAB critical hit Brave Bird, too, if I'm going about this the right way.

Or hell, Baton Passing a Focus Energy to any Pokemon that's holding a Scope Lens gets an instant stage 4 crit chance.

EDIT: I'm actually looking at good combination Pokemon for Double Battles as well. Simple Beam can be chainbred onto a Spoink, who also gets Psych Up. What I'm thinking of is using Simple Beam first turn on my other Pokemon, who then uses a powerful stat boost like Quiver Dance or similar. Next turn, Spoink copies the stat changes and the two of them unleash hell. It might work in the Battle Maison, hopefully. Hmm.

Simple beam plus Slaking can be a crazy combo if done right.


I need to find something new to breed so I might try this.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 21, 2013, 01:32:32 pm
Taunt is super common in multi pokemon battles. So are other such status changing things like changing abilities, setting up walls, preventing switches, forcing switches, weather inducers, etc.

Requiring more than 3 turns to set up is usually a recipe for disaster. For example, someone like Scizor could use those same three turns to run swords dance twice and sweep your whole team the third. So you need an answer to that kind of threat. One of the easiest ways I win in battles is when I see the enemy has a Forretress, Ninjask, or an Espeon and no other lead pokemon. If they start with that and I sent out my set up sweeper instead, they've already lost in the first turn.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on November 21, 2013, 03:54:43 pm
Soo~, thought y'all wouldn't mind some more rumourmongering.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 21, 2013, 04:19:35 pm
So, I looked over the Critical Hit Ratio stuff in Gen VI and apparently at stage 4, there's a 100% chance of a critical hit.

Well, Farfetch'd gets stage 3 crit ratio from just holding a Stick, so if he uses Slash, he gets a STAB critical hit every time, right? Alternatively, if someone Baton Passes him a Focus Energy, he gets a STAB critical hit Brave Bird, too, if I'm going about this the right way.

Or hell, Baton Passing a Focus Energy to any Pokemon that's holding a Scope Lens gets an instant stage 4 crit chance.

EDIT: I'm actually looking at good combination Pokemon for Double Battles as well. Simple Beam can be chainbred onto a Spoink, who also gets Psych Up. What I'm thinking of is using Simple Beam first turn on my other Pokemon, who then uses a powerful stat boost like Quiver Dance or similar. Next turn, Spoink copies the stat changes and the two of them unleash hell. It might work in the Battle Maison, hopefully. Hmm.

Simple beam plus Slaking can be a crazy combo if done right.


I need to find something new to breed so I might try this.

Simple Beam doesn't work on Truant, Multitype, or Stance Change abilities. Too bad, though. Slaking without Truant? Hilarious!

Soo~, thought y'all wouldn't mind some more rumourmongering.

Spoiler (click to show/hide)

Does that mean that Latias has an immunity to Dragon-type moves despite being a dragon?! Well, being weak to Fairy/Steel/Poison/Ice types is still a lot of coverage.

EDIT: Other ideas for double battles includes the utilization of Power Herbs in conjunction with Florges' Symbiosis. Turn 1, Xerneas uses a Power Herb-Geomancy combo. Florges passes along Choice Specs and faffs about/sets up Misty Terrain or something. Turn 2, Xerneas sweeps both enemies with Dazzling Gleam/Moonblast.

Too bad Florges can't learn Reflect. That'd be amazing.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 22, 2013, 03:11:47 am
Just a theory on the lati@s megas:

Maybe soul dew is their mega stone...i mean in past gens it did basically what mega evolution does for most. so perhaps equipping them with it now reqs mega-evolving to unleash it's stats boosting property.

It's just a weird thought i had...but in a way it makes a twisted kind of sense.

EDIT: the Dew increases the SPATK/SPDEF by 50%, whether this is base or calculated i don't know(also dont know how that'd be any different), but the idea is there in mega evolutions, also noteworthy: most mega stones resemble Soul dew, just with different colors. Also the enigma stone in HG/SS mirrors the Intriguing stone in X/Y in usage in a few minor ways, so i could be onto something here.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 22, 2013, 03:45:30 am
Quick question, guys.

I want my Eevee (soon Espeon) to learn both Baton Pass (Eevee learns this at level 33) and Morning Sun (Espeon learns this at level 33). Does this mean I have to evolve Eevee to Espeon at level 34 and keep Baton Pass move, and then relearn Morning Sun via Move Relearner?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 22, 2013, 04:09:15 am
Quick question, guys.

I want my Eevee (soon Espeon) to learn both Baton Pass (Eevee learns this at level 33) and Morning Sun (Espeon learns this at level 33). Does this mean I have to evolve Eevee to Espeon at level 34 and keep Baton Pass move, and then relearn Morning Sun via Move Relearner?

Pretty sure that will work. IIRC, the Move Relearner can't teach moves from prior evolutions, but he can teach moves that the Pokemon would've learned at an earlier level.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 22, 2013, 04:42:17 am
Quick question, guys.

I want my Eevee (soon Espeon) to learn both Baton Pass (Eevee learns this at level 33) and Morning Sun (Espeon learns this at level 33). Does this mean I have to evolve Eevee to Espeon at level 34 and keep Baton Pass move, and then relearn Morning Sun via Move Relearner?

Pretty sure that will work. IIRC, the Move Relearner can't teach moves from prior evolutions, but he can teach moves that the Pokemon would've learned at an earlier level.

I'm pretty sure that the Move Relearner also 'records' what moves that pokemon knew in the past.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 22, 2013, 04:56:37 am
Yeah it does. So if you got baton pass at any point in your pokemon's history, any future evolutions can relearn it. Just have to actually learn it first.

Egg moves are all automatically gained though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 22, 2013, 06:59:57 am
Thanks guys. What do you think of this Espeon in a team with Mega Charizard Y and Chlorophyll Venusaur:

Espeon/Magic Bounce
Timid
252 Spe, 252 SpA, 6 HP
Calm Mind
Baton Pass
Psyshock
Dazzling Gleam

The idea is to open with Espeon to prevent/reflect entry hazards, use Calm Mind in Turn 1, and stay in if the opponent doesn't resist Psyshock (good vs Special Wall) or Dazzling Gleam (good vs Dark) in Turn 2. If if it's an opponent Espeon can't handle, then he will Baton Pass the Calm Mind (+1 SpA and SpD) to another Pokemon.

I also have a now-Eevee-but-will-be-Jolteon handy that I will teach Volt Switch, which I assume acts similar to Baton Pass with additional Electric damage. Haven't got any walls in the team except for Avalugg. May breed Blissey if necessary.

Disclaimer: Very new to competitive battling, so above strategy could be totally lame, lol.

EDIT: I didn't breed my Eevee with Stored Power, sadly. Is it worth starting over?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 22, 2013, 08:09:11 am
I'm currently running Mandibuzz as my defogger.

It's really, really tanky for a flying type and can run a lot of different moves. I personally use defog, roost, taunt, and knock off. Knock off is always hilarious, especially when you knock off someone's life orb or leftovers. Taunt needs no mentioning and is always amazing. Defog is fantastic, as no one expects it. Everyone is still used to rapid spinners clearing obstacles, so when they don't see one on your team they happily spend 4+ turns putting down entry hazards, only for Mandibuzz to clear it all out.

I tried to put toxic on it before, but my team is more focused around paralysis and burn. You can't stack poison on top of that sadly.

I found Mandibuzz is also an excellent counter to Skarmory, who I've always had trouble with.

All in all I really like it. A lot more useful that the suicide Forretress who couldn't even survive more than 2 turns usually.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Silfurdreki on November 22, 2013, 11:19:00 am
Thanks guys. What do you think of this Espeon in a team with Mega Charizard Y and Chlorophyll Venusaur:

Espeon/Magic Bounce
Timid
252 Spe, 252 SpA, 6 HP
Calm Mind
Baton Pass
Psyshock
Dazzling Gleam

The idea is to open with Espeon to prevent/reflect entry hazards, use Calm Mind in Turn 1, and stay in if the opponent doesn't resist Psyshock (good vs Special Wall) or Dazzling Gleam (good vs Dark) in Turn 2. If if it's an opponent Espeon can't handle, then he will Baton Pass the Calm Mind (+1 SpA and SpD) to another Pokemon.

I also have a now-Eevee-but-will-be-Jolteon handy that I will teach Volt Switch, which I assume acts similar to Baton Pass with additional Electric damage. Haven't got any walls in the team except for Avalugg. May breed Blissey if necessary.

Disclaimer: Very new to competitive battling, so above strategy could be totally lame, lol.

EDIT: I didn't breed my Eevee with Stored Power, sadly. Is it worth starting over?

Does Volt switch preserve boosts like baton pass? I though it just was just an attack that enabled you to switch in the same turn.

I really need to get on with breeding my pokemon team again...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on November 22, 2013, 11:26:05 am
Quick question, guys.

I want my Eevee (soon Espeon) to learn both Baton Pass (Eevee learns this at level 33) and Morning Sun (Espeon learns this at level 33). Does this mean I have to evolve Eevee to Espeon at level 34 and keep Baton Pass move, and then relearn Morning Sun via Move Relearner?
Or you can evolve at Level 33.  Eevee should learn Baton Pass, evolve to Espeon, and promptly try to learn Morning Sun. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 22, 2013, 11:58:35 am
Not sure what I just watched. (http://www.youtube.com/watch?v=36Bf7roDli8)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 22, 2013, 05:14:51 pm
Does Volt switch preserve boosts like baton pass? I though it just was just an attack that enabled you to switch in the same turn.

Volt Switch allows the user to deal Electric damage and then switch. It does not pass on any stat-boosts, the same as U-Turn (Bug-type equivalent).

I just found out the only way to breed Eevee with Stored Power is using a male Munna, only obtainable in Friend Safari, and I don't have one. Boo.

Not sure what I just watched. (http://www.youtube.com/watch?v=36Bf7roDli8)

I can watch that all day long.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 22, 2013, 05:48:04 pm
And so I begin massive Zubat breeding program.  Like actually doing it this time, I got a female with adament and inflitrator and now need to Iv up it and a duckett to make the final form.  Annoyingly this means breeding duckets.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 22, 2013, 11:51:32 pm
Speaking of
Like actually doing it this time, I got a female with adament and inflitrator and now need to Iv up it and a duckett to make the final form.  Annoyingly this means breeding duckets.

What do you need the Duckett for? Egg moves?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Cerol Lenslens on November 23, 2013, 08:07:33 am
Sooo... I'm late to the FC party, but I want to get into this Safari Zone thing and random Passersby are somewhat hesitant to become more than acquaintances. :P

My code is 3668-8305-2950, and I have no idea what my own zone contains.

Also, I managed to catch the Pokerus like 2 days into the game. I of course backed that stuff up on some permaboxed Pokes for further spread. But I guess Pokerus is obsolete now, what with Super Training and all?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 23, 2013, 08:31:49 am
Sooo... I'm late to the FC party, but I want to get into this Safari Zone thing and random Passersby are somewhat hesitant to become more than acquaintances. :P

My code is 3668-8305-2950, and I have no idea what my own zone contains.

Also, I managed to catch the Pokerus like 2 days into the game. I of course backed that stuff up on some permaboxed Pokes for further spread. But I guess Pokerus is obsolete now, what with Super Training and all?

Pokerus is hardly obsolete; it takes about an hour - hour and a half to EV train a level 1 pokemon with Super Training (having done it three or four times now), whilst using appropriate Power Items, Pokerus, and hordes, you can fully train a party of 5 pokemon (assuming they're level 1s being carried by a high-level lead) in about 10-11 battles, as long as you aren't going for an unusual spread of EVs (if you are, it should only take marginally longer). Since a battle against a horde that you can one-shot all of takes... a minute tops? You can fully EV train 5 pokemon in about 15-20 minutes or so that way, and as a bonus they will pick up some experience too. (This is of course slightly offset by having to obtain the BP for five copies of the relevant Power Items :P)

Source link (http://www.smogon.com/forums/threads/a-guide-to-ev-training-with-hordes.3490052/) on Smogon with reference for all the relevant hordes by EV gain.

Pokerus is therefore still highly valued - Super Training is a nice diversion, and is still handy for piling up Evolution Stones (from the Secret Super Training), but ultimately it's an inefficient way to train.

--

(edit) Finally got a 6IV Scraggy. It's male, which is what I was hoping, but picked up the wrong ability (and since I was aiming for the Hidden Ability I can't even fix it with the Ability Capsule). Gah. Well, he'll just have to enjoy his retirement being used as breeding stock, whilst I use a 5IV version with the right ability for battle.

On the plus side this means I can get on with the other breeding projects I had planned.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Ultimuh on November 23, 2013, 09:54:49 am
I guess this (http://www.nerdragecomic.com/index.php?date=2013-11-22) is kind of related to this thread?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 23, 2013, 02:12:30 pm
Speaking of
Like actually doing it this time, I got a female with adament and inflitrator and now need to Iv up it and a duckett to make the final form.  Annoyingly this means breeding duckets.

What do you need the Duckett for? Egg moves?

With duckett I can combo Brave Bird and Defog.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 23, 2013, 04:08:38 pm
With duckett I can combo Brave Bird and Defog.

Oh gotcha. It's a good alternative to Rapid Spinner. I played Pokemon Showdown for the first time yesterday and on top of being addictive, I also learned that:

Rapid Spinner can be countered by Gengar (or any ghost-type) since it is a physical Normal attack that needs to hit before the secondary effect of removing entry hazards is triggered. Mega Gengar can even trap the Rapid Spinner with its ability.

Probably old news, but new to me. :p
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 23, 2013, 04:33:07 pm
Oh yeah. Ghost types are used as what is known as "spin blockers". Gengar isn't too bad as it's really fragile and will die very easily to almost any regular STAB attack from anything. A more powerful (though uncommon) spin blocker is someone like Jellicent or even Aegislash who are both really, really tanky and can hurt you to hell and back. It's one of the reasons why I've adapted defog instead of rapid spin as my massive weakness to stealth rock is crippling. Also, the bird I use is dark type, so ghost types are a liability against it.

Pokemon Showdown is amazing. I'm always scared to start it up as I always just play for hours nonstop. The amount of strategy in play is quite astounding. Though I find there's a really shitty midpoint between 0 - 1200 rating and 1200 - 1500 rating. Between 1200 - 1500 people just use the same stupid mons like regular Pokemon XY mp battles. Talonflame, Aegislash, etc. At lower and higher levels people do way more fun stuff.

Defog also removes YOUR entry hazards, so to take maximum advantage of it you should design a team that works even without the need for entry hazard support. Basically instead of using one suicide mon who's just there to send out entry hazards, you could have someone who's there to tank status effects or maybe a healer or even another damage dealer.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 23, 2013, 05:40:17 pm
The only issue with defogging your own team is that if the enemy team has any pokemon with poor accuracy moves / Hustle you've just made it that harder for yourself. Be VERY careful of defogging if the foe has a Hydreigon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 23, 2013, 06:14:00 pm
?

That doesn't make sense. Defog reduces the evasion of the enemy team, not you. It also removes ALL entry hazards in play, both yours and theirs. And even if it did (which it doesn't), you can just switch out and come back in to get rid of that debuff. Non-permanent debuffs such as stat changes and non-major status effects all cancel when you switch.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on November 23, 2013, 06:47:54 pm
Oh, I thought it was targeted. Been out of the game for a while.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 24, 2013, 12:54:34 am
So earlier someone mentioned instead of mono-typing, to instead do theme-teams for gyms...I was thinking of starting a themed team based on Japanese mythology and folklore.
Ie: Drowzee is a baku, so could fit on the team, but so could Froslass, which seems to have lore in common with a Yuki-Onna, But Heracross simply being based on a real beetle* couldn't as heracross is not mythology/folklore based.
(* = though to be fair, this beetle is rather popular in japanese culture and that's the primary idea in this proposed team, but cultural mythology and folklore is the core essence here)

But I'm lost to if I wanna use this as my gym team, or stick with just fairy types.
I'll set both teams up anyways, but I figured I'd mention I may do this...as it could effect my team development time window.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 24, 2013, 01:39:09 am
Defog also removes YOUR entry hazards, so to take maximum advantage of it you should design a team that works even without the need for entry hazard support. Basically instead of using one suicide mon who's just there to send out entry hazards, you could have someone who's there to tank status effects or maybe a healer or even another damage dealer.

My Stealth Rock Mamoswine isn't a suicide lead and has performed well against dragon-types, but I found my Magic Bounce Espeon to be a liability and Rapid Spin Avalugg to be made redundant from mid-battle onwards. If I could replace them both with a Pokemon that learns Defog, I'd have more flexibility in my team.

I don't really like the look of Mandibuzz, so what do you think of Crobat or Archeops as Defogger? Also, Swellow apparently can get Scrappy so it can hit ghost-type with Normal and Flying mode. Does that make him a good Spin Blocker Blocker? :p
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 24, 2013, 05:50:50 am
I should not that as i dont play competitvely, my breeding projects wont be as all-six IV focused as Y'all are but anyways...
My current Breeding projects:
Oyuki the cursed body Frolass - has the right nature, gender and ability as of now, but only one IV is decent and it's not maximum, and two IVs are horrible, one being HP, can't have that. Concept is the Yuki-Onna legends so she won't be competitively useful but she'd be a bit of menace in her own right in casual Friends vrs Friends play.
Sugarush the Slurpuff - Still catching wild females for right nature to pass. purely a gimmick pokemon.
& Annoyance the flygon - this is one of my actual all-IVs breeding projects: built around making you wish it never existed because it fits its name very well.

So far only those three are being focused on. but i have more planned...



Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 24, 2013, 06:34:01 am
Sugarush the Slurpuff - Still catching wild females for right nature to pass. purely a gimmick pokemon.

You could either stick a correct-natured Synchroniser at the front of your party (50% chance of the caught pokemon sharing the Synchroniser's nature), or check through your boxes to see if you have a correct-natured male in the same egg group; Slurpuff is in the Fairy group, so the likes of Marill, Pikachu, Roselia, etc. will breed with it quite happily. Just stick an Everstone on the male with the right nature, and you should get some Slurpuffs out with also the right nature.

Quite often the breeding stages I go through are egg moves, nature, and only once I've got those set do I worry about IVs - which is why I want to get 6IV male pokemon, so that they can be used to jump-start the process of IV breeding. The first two bits are the ones that require the planning.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 24, 2013, 06:45:35 am
Sugarush the Slurpuff - Still catching wild females for right nature to pass. purely a gimmick pokemon.

You could either stick a correct-natured Synchroniser at the front of your party (50% chance of the caught pokemon sharing the Synchroniser's nature), or check through your boxes to see if you have a correct-natured male in the same egg group; Slurpuff is in the Fairy group, so the likes of Marill, Pikachu, Roselia, etc. will breed with it quite happily. Just stick an Everstone on the male with the right nature, and you should get some Slurpuffs out with also the right nature.

Quite often the breeding stages I go through are egg moves, nature, and only once I've got those set do I worry about IVs - which is why I want to get 6IV male pokemon, so that they can be used to jump-start the process of IV breeding. The first two bits are the ones that require the planning.
When did everstone work on passing male parent natures? I was always told it only works on female parents natures and it only 50% chance.
And i do have the synchronize ralts with right nature, but believe it or not out of 20 catches none have had the ideal nature, and yes my proper nature synchro ralts was leading, I've this issue in the fs too...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on November 24, 2013, 06:53:45 am
Sugarush the Slurpuff - Still catching wild females for right nature to pass. purely a gimmick pokemon.

You could either stick a correct-natured Synchroniser at the front of your party (50% chance of the caught pokemon sharing the Synchroniser's nature), or check through your boxes to see if you have a correct-natured male in the same egg group; Slurpuff is in the Fairy group, so the likes of Marill, Pikachu, Roselia, etc. will breed with it quite happily. Just stick an Everstone on the male with the right nature, and you should get some Slurpuffs out with also the right nature.

Quite often the breeding stages I go through are egg moves, nature, and only once I've got those set do I worry about IVs - which is why I want to get 6IV male pokemon, so that they can be used to jump-start the process of IV breeding. The first two bits are the ones that require the planning.
When did everstone work on passing male parent natures? I was always told it only works on female parents natures and it only 50% chance.
And i do have the synchronize ralts with right nature, but believe it or not out of 20 catches none have had the ideal nature, and yes my proper nature synchro ralts was leading, I've this issue in the fs too...

I actually had to go back and check, but according to Serebii it changed back in HG/SS, so halfway through Gen 4; then in Black 2/White 2 it was changed to guarantee the nature rather than being a 50% chance (since I missed B2/W2 this change was new to me).

If your synchroniser isn't doing what it needs to, it may be better to breed the nature on if you can.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Akroma on November 24, 2013, 08:31:22 am
the new crit mechanics are fun as hell. I've been running a baton pass team, Combusken baton passing speed and focus energy unto sniper kingrda with razor claw.


after a few tries, I decided to nickname Kindra xXx360nOsCoPexXx, just to fuck with people. the best part is that crits ignore stat drops, so everything that doesn't resist dragon just gets meteored to bits
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 24, 2013, 09:11:57 am
the new crit mechanics are fun as hell. I've been running a baton pass team, Combusken baton passing speed and focus energy unto sniper kingrda with razor claw.


after a few tries, I decided to nickname Kindra xXx360nOsCoPexXx, just to fuck with people. the best part is that crits ignore stat drops, so everything that doesn't resist dragon just gets meteored to bits

Crits ignore stat drops? I thought they just ignored Defense/Sp. Def boosts.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Akroma on November 24, 2013, 09:18:02 am
as far as I can tell, the damage I deal stays consistent, even at -6 special attack
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on November 24, 2013, 09:36:53 am
as far as I can tell, the damage I deal stays consistent, even at -6 special attack

What about self-inflicted stat drops like from Draco Meteor?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Akroma on November 24, 2013, 09:42:00 am
that's the stat drop I meant. How else would I get to -6 special attack?




I think critical hits ignore all stat changes that are in any way lowering the incoming damage
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 24, 2013, 01:47:15 pm
that's the stat drop I meant. How else would I get to -6 special attack?




I think critical hits ignore all stat changes that are in any way lowering the incoming damage
This is correct. Crits basically have the ability "unaware".

BuriBuriZaemon: Those guys are good too. Infiltrator Crobat is strong, but a bit fragile. If you can work around it then it should be good. Keep in mind that these defog guys often have to switch in into stealth rock themselves. Acheop's ability really fucking sucks. I wouldn't mind if it could learn some more support oriented skills but it can't. The few times I've used it it was utterly useless.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Singularity125 on November 24, 2013, 02:18:18 pm
The crit question's probably been answered well enough, but I'll go ahead and quote bulbapedia anyway:

Quote from: http://bulbapedia.bulbagarden.net/wiki/Crit
When a move scores a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker. For example...
An attacker who has used Swords Dance and then makes a critical hit will get the benefit of the increased Attack, while one affected by Charm will use its normal Attack score.
Likewise, if the attacker uses Screech on the foe and then makes a critical hit, it will still get the benefit of the decreased Defense when the attacks damage is calculated.
If a defending Pokémon has Light Screen or Reflect on its side and the attacker scores a critical hit, the defense added by the wall is ignored, and the attacker does [1.5x -- changed in Gen VI] damage.

There's fun stuff there too, like what modifiers work for crit chance. I'm tempted to make a Farfetch'd with a Stick, and give it some moves like Slash and such... even though it'd still die horribly in competitive play, it would fulfill one of my dreams of making him (almost) useful :P
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 24, 2013, 02:53:57 pm
I fought a Marowak in a trick room team that did a crit build. Was really fearsome. I believe it used that crit boost skill + that bone throwing thing that can hit multiple times.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 24, 2013, 03:47:12 pm
I'm getting really pissed off, I've been searching for two weeks straight and I still can't find this fucking beauty bitch. Why couldn't they be fucking upfront with what the destiny knot does, fucking no one uses infatuation?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 24, 2013, 03:50:15 pm
Just got a passable Oyuki the Froslass, it's still a snorunt but...remember I'm not trying for full 6-max ivs on all my breeding projects
Max iv in Def, Spatk. and Speed, other ivs are unkown though.
This'll be my gimmicky Oyuki modeled after the Yuki-Onna.
That said, that was a really nice breed and i've only had to breed around four snorunt, the past of which were released due to all having horrible Hp.

I may eventually get around to making a competitive version of Oyuki just for the bragging rights...but w/e.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 24, 2013, 04:03:38 pm
I just found Beuaty Aimee. My search is over. I'm going to smash that Fletchinders fucking face in so hard. I'll finally get a fucking destiny knot, my search is over
Title: Re: A Thread about the Pokemans: Poll added!
Post by: MagmaMcFry on November 24, 2013, 05:10:56 pm
Fletchinder
I had to bulbawiki that, turns out I somehow managed to play Pokémon the whole time without ever seeing a Fletchinder.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on November 24, 2013, 05:17:04 pm
Fletchinder
I had to bulbawiki that, turns out I somehow managed to play Pokémon the whole time without ever seeing a Fletchinder.
Me too.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on November 24, 2013, 05:19:44 pm
Fletchinder
I had to bulbawiki that, turns out I somehow managed to play Pokémon the whole time without ever seeing a Fletchinder.
Well you would only see it unless you  evolved a Fletchling, I think beauty Aimee is the only one who carries one. Weird.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 24, 2013, 11:45:27 pm
the new crit mechanics are fun as hell. I've been running a baton pass team, Combusken baton passing speed and focus energy unto sniper kingrda with razor claw.


after a few tries, I decided to nickname Kindra xXx360nOsCoPexXx, just to fuck with people. the best part is that crits ignore stat drops, so everything that doesn't resist dragon just gets meteored to bits

That name amuses me.  I keep around a bidoof named Mewtwo that I use to indicate that the other party's trade is not acceptable :P

As far as crobat, his main function is to just terrify the shit out of fairies give his loltastic speed and cross poison.

Anyway I got a 3/6 swanna with bravebird/defog and a 2/6 zubat with adamant and infiltrator.  I just need to find the patience to inbreed them to victory.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 27, 2013, 12:00:57 pm
So...I have hit a lucky break and found out a nice tidbit on EVing in X/Y:

I had a Togetic I wanted to use but it already had EVs invested into it because I forgot to disable the Exp share, well, turns out it only had 5 Spatk EVs. Those were part of its build, this is that nice lucky break.

My discovery is, through EVing this Togetic, I can now, confirm that you cannot, I repeat cannot, exceed 252 in any one stat as of X/Y as the vertical super training bar stopped at exactly 252 despite me forcibly putting +100 Spatk EVs worth past 252 into it to test this. I then went and repeated this with it's other stat, pumping close to a full 510 into this stat, and the bar, this time only leaving room for 6 IVs, never raised past those six until I gave it it's final four EVs.

This officially makes EV training less punishing if you make a mistake in your math, which is nice for me since Math is so not my forte, but it still doesn't prevent accidental EV gains, which is why I say this was a stroke of luck, as this Togetic is one I really wanna use.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 27, 2013, 03:35:10 pm
So...I have hit a lucky break and found out a nice tidbit on EVing in X/Y:

I had a Togetic I wanted to use but it already had EVs invested into it because I forgot to disable the Exp share, well, turns out it only had 5 Spatk EVs. Those were part of its build, this is that nice lucky break.

My discovery is, through EVing this Togetic, I can now, confirm that you cannot, I repeat cannot, exceed 252 in any one stat as of X/Y as the vertical super training bar stopped at exactly 252 despite me forcibly putting +100 Spatk EVs worth past 252 into it to test this. I then went and repeated this with it's other stat, pumping close to a full 510 into this stat, and the bar, this time only leaving room for 6 IVs, never raised past those six until I gave it it's final four EVs.

This officially makes EV training less punishing if you make a mistake in your math, which is nice for me since Math is so not my forte, but it still doesn't prevent accidental EV gains, which is why I say this was a stroke of luck, as this Togetic is one I really wanna use.

I thought everyone knew about this our i woulda said something.  I've been using that since like day 2.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on November 27, 2013, 05:10:00 pm
So...I have hit a lucky break and found out a nice tidbit on EVing in X/Y:

I had a Togetic I wanted to use but it already had EVs invested into it because I forgot to disable the Exp share, well, turns out it only had 5 Spatk EVs. Those were part of its build, this is that nice lucky break.

My discovery is, through EVing this Togetic, I can now, confirm that you cannot, I repeat cannot, exceed 252 in any one stat as of X/Y as the vertical super training bar stopped at exactly 252 despite me forcibly putting +100 Spatk EVs worth past 252 into it to test this. I then went and repeated this with it's other stat, pumping close to a full 510 into this stat, and the bar, this time only leaving room for 6 IVs, never raised past those six until I gave it it's final four EVs.

This officially makes EV training less punishing if you make a mistake in your math, which is nice for me since Math is so not my forte, but it still doesn't prevent accidental EV gains, which is why I say this was a stroke of luck, as this Togetic is one I really wanna use.

I thought everyone knew about this our i woulda said something.  I've been using that since like day 2.
Some sources online still say it's unconfirmed or that it's denied, but I know for certain that it's confirmable. So as those sources are somewhat lacking, I posted.

And I tied in a luck-stroke story with my Togetic so that I wasn't too out there.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on November 27, 2013, 06:12:14 pm
It was a good add, I agree its easy to confirm.

Anyway I managed a 5/6 iv zubat but one was spec att which niether parent even has! :(
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on November 28, 2013, 02:17:16 am
It was a good add, I agree its easy to confirm.

Anyway I managed a 5/6 iv zubat but one was spec att which niether parent even has! :(

When that happens to me I will breed it with a 3IV Ditto with SpA.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on November 28, 2013, 11:13:31 am
well this seems troubling (http://kotaku.com/new-pokemon-cheat-screws-up-online-battles-in-a-bad-way-1473105878)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on November 28, 2013, 12:34:08 pm
Well, its a kotaku article,they tend to sound troubling. But it seems to be well-informed for one.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Cerol Lenslens on November 28, 2013, 05:36:32 pm
So...I have hit a lucky break and found out a nice tidbit on EVing in X/Y:

I had a Togetic I wanted to use but it already had EVs invested into it because I forgot to disable the Exp share, well, turns out it only had 5 Spatk EVs. Those were part of its build, this is that nice lucky break.

My discovery is, through EVing this Togetic, I can now, confirm that you cannot, I repeat cannot, exceed 252 in any one stat as of X/Y as the vertical super training bar stopped at exactly 252 despite me forcibly putting +100 Spatk EVs worth past 252 into it to test this. I then went and repeated this with it's other stat, pumping close to a full 510 into this stat, and the bar, this time only leaving room for 6 IVs, never raised past those six until I gave it it's final four EVs.

This officially makes EV training less punishing if you make a mistake in your math, which is nice for me since Math is so not my forte, but it still doesn't prevent accidental EV gains, which is why I say this was a stroke of luck, as this Togetic is one I really wanna use.

This was also the case with the EV training dojos in Join Avenue in BW2. It only makes sense that GameFreak kept that sensibility when devising their new EV training method.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Felius on November 29, 2013, 12:20:44 pm
The cheat seems to be just information gathering, not actually changing the results of the battle, which is less horrifying than otherwise. It won't screw with your game or anything, just make the cheater have an easier time beating you up. I'm also guessing that it shouldn't be too hard for gamefreaks to send out a patch that implements a good encryption algorithm for battles or something like that.

On another note, a happy anecdote: Sent out a Haunter out on wonder trade, and what I get back? Also a haunter. Gengars for everyone! :D
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on November 29, 2013, 09:53:06 pm
Being able to see the moves of your opponents is ridiculously game breaking.

Sure, with some pokemon you can guess what they will run as they're pretty one dimensional, but if you see a Quagsire for example. Under normal circumstances, you don't know what that Quagsire will do. If you were to guess you'd assume toxic would be involved. Earthquake and waterfall too maybe. Could have recover or maybe stockpile.

Use this tool, you know for sure. If you see it has toxic, you can switch in a steel type immediately for a free turn.

Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on December 02, 2013, 03:26:06 am
Choice Band Scizor, Bulky Sweeper Scizor, or Bulky Sweeper Mega Scizor?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 02, 2013, 04:38:50 am
I find leftovers Scizor works the best.

Swords dance, bullet punch, roost, pursuit.

The goal is to switch into something stupid like a Forretress or an Azumaril, swords dance two or three times, then bullet punch to victory. A 2 swords dance Scizor can OHKO a Hydreigon with one bullet punch. It's a lot easier than you'd think too, as as long as there's no fire damage out on the field, Scizor can tank 3 hits before going down.

I find the mega form useless as it doesn't do anything beyond increasing all its stats a little (and honestly, you only care about attack, you don't even care about the speed which is still bad anyway). Leftovers is better for survivability than the mega form will ever will be. I don't like choice-ing it as if you put a choice band on it, it's still not strong enough to kill stuff with bullet punch and if you put choice scarf on it, it still won't kill anything!


Edit: Here's a demonstration (http://replay.pokemonshowdown.com/oubeta-66846694) of Scizor in an all-priority team. Basically I show when to bring out Scizor to start stacking the sword dances.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on December 02, 2013, 06:57:28 am
I find leftovers Scizor works the best.

Swords dance, bullet punch, roost, pursuit.

Thanks, I like this. Been thinking to save the mega evo for Pinsir due to Aerialite. What's your recommended EV spread for that Scizor build? I'm thinking of 252 Att, 252 HP, 4 Def.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on December 02, 2013, 11:41:38 am
IIRC, Scizor has the same base stats as Scyther but with a different spread. Would an Eviolite Scyther be any good?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on December 02, 2013, 11:50:48 am
IIRC, Scizor has the same base stats as Scyther but with a different spread. Would an Eviolite Scyther be any good?

The only problem is that you lose out on all the resistances of Steel-type. Scizor has 8 resistances and only Fire as a weakness. Scyther has 5 weaknesses and only 3 resistances.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on December 02, 2013, 12:09:10 pm
IIRC, Scizor has the same base stats as Scyther but with a different spread. Would an Eviolite Scyther be any good?

Maaaaaybe, with rapid spin support. That 4x rock weakness will bite Scyther hard.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on December 02, 2013, 12:33:04 pm
IIRC, Scizor has the same base stats as Scyther but with a different spread. Would an Eviolite Scyther be any good?

Maaaaaybe, with rapid spin support. That 4x rock weakness will bite Scyther hard.

Or Defog support. That works too.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 02, 2013, 01:32:55 pm
IIRC, Scizor has the same base stats as Scyther but with a different spread. Would an Eviolite Scyther be any good?
Scyther also doesn't have STAB bullet punch, which I think is key.

The aforementioned many-weaknesses doesn't help either. He's relatively slow, so all his weaknesses are quite potent.

BuriBuriZaemon: Yep, that's what I use.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 03, 2013, 06:45:27 am
Doublepost!

I was thinking to myself, other than my all priority team, what's the lamest team I could make right now? Something lame would have to be a team that doesn't really fight, just waits for you to die somehow.... and is impossible to kill since it keeps healing itself. I think that would be the lamest thing ever. A team of entirely walls and stallers.

So I made this:
Spoiler (click to show/hide)

I think everyone can see it's incredibly lame. Every single thing on that team heals. Two of them have poison heal. Two of them have regenerator. The two poison healers have both protect and substitute for maximum lameness. Then combine lots of toxic for ultimate lame.

It's done quite well so far. I think I'm winning mostly by making the enemy ragequit rather than anything else. I know if I were fighting it I'd just give up and go to another match that's less lame.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on December 03, 2013, 10:22:04 am
I'm assuming you meant Slowbro?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: neotemplar on December 03, 2013, 10:55:25 am
I managed to produce a zubat with 5/6 perfect IVs and a def IV of at least 26! And it has adamant, infiltrator, defog, and brave bird. This makes me pretty darn pleased with it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 03, 2013, 02:15:52 pm
I'm assuming you meant Slowbro?
Why is that? I don't actually know the practical difference between the two of them.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on December 03, 2013, 03:15:14 pm
Identical, just with flipped defense and spdef, and slightly different moves.

Slowbro has 95/110/80 defenses, where Slowking has 95/80/110.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 03, 2013, 03:33:34 pm
Hmm... does Slowbro have fire blast? I kinda like my Slowking.

Here's (http://replay.pokemonshowdown.com/smogondoublesbeta-67155897) my lame-ass stall team in a double battle against a 1600 rank player. You can see no one expects the fire blast from Slowking.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on December 03, 2013, 09:05:46 pm
Hmm... does Slowbro have fire blast? I kinda like my Slowking.

According to serebii, yes SlowBRO does.

Personally between the two, Bro and King, I'd go with King since i like it's design better.
Even then, if I'm going water+psychic, I'm going with my Cloe the Starmie

Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on December 03, 2013, 09:22:09 pm
Slowking gets Dragon Tail, where Slowbro gets Signal Beam, iirc. This lets Slowking phaze opponents out like a charm!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Korbac on December 03, 2013, 09:27:19 pm
Is a Nidoqueen with Earthquake, Sludge Bomb, Fire Blast, and Surf any good? (Gen III.)
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 03, 2013, 09:40:23 pm
I found Nidoqueen and Nidoking good in theory, but they have way too many major weaknesses to be practical. And they're all super common weaknesses too.

Ground, water, psychic, ice.

Basically with Nidoqueen, if she's not out already, when exactly can you send her out safely? Even if the enemy will use a move she isn't 2x weak to, she will still take huge damage to die the next turn anyway as she's quite slow.

I think if you're looking for an all purpose attacker, there are a lot of better options. Rotom-w or Gyrados for example.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on December 03, 2013, 10:14:46 pm
Korbac said Gen 3 in their post...

So i presume they meant specifically in GEN3, in which case Rotom-w wasnt around and Gyardos while around handles a smudge or two differently.

the best advice i can give Korbac:
http://www.serebii.net/potw/031.shtml - serebii 3rd gen Nidoqueen POTW link.

It doesnt have an entry for later gens though.

Shame really, i love the Nido line.

EDIT: To answer Korbac's Question myself, the only thing  i'd suggest changing would be Lose fire blast for flamethrower, the accuracy drop isnt worth it in Queen's case in gen3.

EDIT2:
So Just a quick thing I wanna ask about:
Would a Special Attacking(not Mixed, just Special) Blaziken or Mega Blaziken be as potent as the physical ones are?
I just want to deviate a bit here...so yeah...lol.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on December 04, 2013, 06:11:35 pm
Doubtful. It's SpA is lower, Fire Blast is weaker and less accurate than Flare Blitz (although no recoil), Focus Blast has the same issues compared to HJK. and I don't think it has any special answer for Swords Dance. It gets Solar Beam, which is nice if you're in sun, but that's about the only advantage.

EDIT: It does get Work Up and Hone Claws, which could both be used for a mixed set, but are kind of iffy otherwise.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on December 04, 2013, 06:34:39 pm
It loses Sword Dance and 10 points, but 110 Sp.A is still quite respectable.  Certainly, Infernape has become a great mixed wallbreaker with less.  The biggest issue is probably movepool; in addition to not receiving Nasty Plot (which rules out set-up sweeping, but not straight sweeps), it only receives a handful of special moves.  Apart from Hidden Power, the only special attacking moves of particular worth are Flamethrower/Fire Blast, Solar Beam, and Focus Blast, which Urist outlined.  Still, since the majority of Blazikens seem to be either physical attackers or baton passers, a special or mixed set does have something to recommend it in that particular respect, and its stats combined with Speed Boost are certainly strong enough to carry it. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on December 04, 2013, 06:44:33 pm
Thanks Culise - I do wanna mention that Mega-Blaziken is base ATK160 and it's base SPATK is 130, 10 more than normal physical Blazikens' ATK

Going just special, Life orb and Flamethrower & Focus Blast was my idea, though FThrower is Pre-evo only
Focus blast does have an accuracy issue as Urist said, yeah, And like Culise mentioned, special movepool is bleak but a Miss by or protect-blocked FB doesn't deal Recoil, though low PP is the cost.
As for special grass attack I was actually thinking of going Hidden Power Grass instead of Solar Beam, I believe that's less power but more reliable than sun-dependancy since the final move would likely be protect to score a speed boost.

So it has some, but not much viability, maybe not in OU or Uber, but perhaps UU.
Also an acquaintance of mine offsite got into a big debate with me about the Move Incinerate: They seem to think it prevents stuff like Power herb and other trigger-in-battle items, not just berries, but I'm not seeing proof of that anywhere, can anyone here confirm or deny this?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Culise on December 04, 2013, 06:55:41 pm
Thanks Culise - I do wanna mention that Mega-Blaziken is base ATK160 and it's base SPATK is 130, 10 more than normal physical Blazikens' ATK

Going just special, Life orb and Flamethrower & Focus Blast was my idea, though FThrower is Pre-evo only
Focus blast does have an accuracy issue as Urist said, yeah, And like Culise mentioned, special movepool is bleak but a Miss by or protect-blocked FB doesn't deal Recoil, though low PP is the cost.
As for special grass attack I was actually thinking of going Hidden Power Grass instead of Solar Beam, I believe that's less power but more reliable than sun-dependancy since the final move would likely be protect to score a speed boost.

So it has some, but not much viability, maybe not in OU or Uber, but perhaps UU.
Also an acquaintance of mine offsite got into a big debate with me about the Move Incinerate: They seem to think it prevents stuff like Power herb and other trigger-in-battle items, not just berries, but I'm not seeing proof of that anywhere, can anyone here confirm or deny this?
Ah, I'm not sure Mega Blaziken is actually the best option for a special set.  A Life Orb boosts the power of attacking moves by 130%, versus the ~20% boost (reduced also by a constant term) of a MegaKen.  It seems to be better than a Life Orb for regular attack, though, unless you go with a Choice Band (150%) instead of Life Orb.  That said, I don't think you can use an Uber Pokemon in UU, though; I assume this is for in-game, where Smogon tiers need not apply.

Incinerate has changed in Gen VI, but not that much - it appears to affect both Gems and Berries, now.  I do not see any indication that it affects other consumable items like Sashes, Power Herbs, or Weakness Policies (which I absolutely adore), though it isn't impossible; I haven't actually seen it used all that much at all. 
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on December 04, 2013, 07:10:45 pm
Thanks Culise - I do wanna mention that Mega-Blaziken is base ATK160 and it's base SPATK is 130, 10 more than normal physical Blazikens' ATK

Going just special, Life orb and Flamethrower & Focus Blast was my idea, though FThrower is Pre-evo only
Focus blast does have an accuracy issue as Urist said, yeah, And like Culise mentioned, special movepool is bleak but a Miss by or protect-blocked FB doesn't deal Recoil, though low PP is the cost.
As for special grass attack I was actually thinking of going Hidden Power Grass instead of Solar Beam, I believe that's less power but more reliable than sun-dependancy since the final move would likely be protect to score a speed boost.

So it has some, but not much viability, maybe not in OU or Uber, but perhaps UU.
Also an acquaintance of mine offsite got into a big debate with me about the Move Incinerate: They seem to think it prevents stuff like Power herb and other trigger-in-battle items, not just berries, but I'm not seeing proof of that anywhere, can anyone here confirm or deny this?
Ah, I'm not sure Mega Blaziken is actually the best option for a special set.  A Life Orb boosts the power of attacking moves by 130%, versus the ~20% boost (reduced also by a constant term) of a MegaKen.  It seems to be better than a Life Orb for regular attack, though, unless you go with a Choice Band (150%) instead of Life Orb.  That said, I don't think you can use an Uber Pokemon in UU, though; I assume this is for in-game, where Smogon tiers need not apply.

Incinerate has changed in Gen VI, but not that much - it appears to affect both Gems and Berries, now.  I do not see any indication that it affects other consumable items like Sashes, Power Herbs, or Weakness Policies (which I absolutely adore), though it isn't impossible; I haven't actually seen it used all that much at all.
Yeah i wasnt gonna Mega-Evo this guy, i was just pointing it out for sakes of knowledge.
And the gem thing is a reasonable lead in as to why they'd think it'd burn any trigger-related item.
I do like the move's Animation, especially in triples and horde battles (GOODNESS GRACIOUS FIREBALLS EVERYWHERE) so that was the source of our talk...

Pretty much my Special Blaziken, if i make it, would be Modest, Speed Boost, Life Orb, Flamethrower, Focus Blast, Protect and Hidden Power Grass, and would likely either come in from a baton pass of +2 special Atk or be a surprise lead or finale.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on December 04, 2013, 09:42:34 pm
So is Pikachu the only Pokemon that still says its name or something? And if they made all the other Pokemon just screech or yowl, why does Pikachu still say "Pika pika!"?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on December 04, 2013, 09:56:56 pm
So is Pikachu the only Pokemon that still says its name or something? And if they made all the other Pokemon just screech or yowl, why does Pikachu still say "Pika pika!"?
Mascot privileges. Watch Pikachu be the only unevolved Pokemon to get a mega too.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on December 04, 2013, 10:11:49 pm
So is Pikachu the only Pokemon that still says its name or something? And if they made all the other Pokemon just screech or yowl, why does Pikachu still say "Pika pika!"?
Mascot privileges. Watch Pikachu be the only unevolved Pokemon to get a mega too.
Wont happen or already would've also they said in-game that mega evolution is only available for pokemon that where thought they cannot evolve any further. Meaning Pinsir and Heracross will never evolve outside of their megas, and neither will Scizor. Raichu thus destroys the hopes of anyone wishing for Mega-Pikachu

Personally I would like a Mega Kaputops Mega Volcorona & Mega Galvantula.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on December 04, 2013, 10:29:17 pm
If we're making mega wishlists than I have a few.

Scrafty
Haxorus
All of the Psuedos
All of the starters(sap sipper or regenerator Mega swampert pls)
Jynx
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on December 04, 2013, 10:55:56 pm
If we're making mega wishlists than I have a few.

Scrafty
Haxorus
All of the Psuedos
All of the starters(sap sipper or regenerator Mega swampert pls)
Jynx
I agree with all starters.
they could've just left it at kanto Starters and made it only that gen, but intro'ing Mega-Blaziken made it obvious they are not beyond Making mega-starters for any generation.
I'll thus add Mega Delphox(not in this gen i know, curse you gf), Mega Empoleon & Mega Typhlosion to my list.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Bluerobin on December 06, 2013, 12:09:38 pm
Incoming pseudo-ad for a Bay12 Pokemon tournament:

So, I recently actually bothered to dive in to some competitive Pokemon through the tournament that Akroma put on. It was a neat tournament where we built a team as the tournament went on, giving time to respond to the other people in the tournament and learn how to build a team as you went. Of course the people who knew more did better, but it was a great way for me to take the bit that I knew and add on some actual experience.

Akroma and Culise are teaming up for the second tournament, starting very soon (need 1-3 more players to get to the desired 8-10 total). It's going on in Forum Games and Roleplaying (here (http://www.bay12forums.com/smf/index.php?topic=133981.0)) and it's way more involved and thought-out than the first one was. It puts some pretty interesting restrictions on team building based on the map that the tournament takes place on and some restrictions on TM availability based on gyms that have been completed, plus the idea of building a team as you go. It is a bit of a time investment, but not a whole heck of a lot. If you think it sounds interesting, check out the full information at the link: http://www.bay12forums.com/smf/index.php?topic=133981.0

This has been a pseudo-ad from your local neighborhood Other Games-resident Robin.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on December 07, 2013, 02:41:17 am
Just had an interesting battle on Showdown OU Beta ladder. I use my actual Pokemon Y team.

Spoiler: "My team" (click to show/hide)

The idea is to lead with Espeon, who immediately sets up Reflect and Light Screen. Then I look at the opponent's Pokemons. If there are no fire-types, I will bring out Scizor and Sword Dance to victory.

If there are fire-types, I will either use Azumarill and Belly Drum or Mega Charizard Y to remove any counters to Scizor. Sometimes I save Charizard Y for common steel-types such as Aegislash, Skarmory, Klefki, and Ferrothorn.

Venusaur takes advantage of the sun and walls water-types after they take the bait by Charizard Y. Avalugg is there to clear entry hazards but he is useless against spinblocker like Gengar plus I have three Pokemons weak to fire (Scizor, Venusaur, and Avalugg) so I am considering to change Avalugg to Tentacruel.

Below is the battle that's worth highlight as it's not a straightforward one-sided sweep:

http://pokemonshowdown.com/replay/oubeta-68045165

Any advise is appreciated. :)

EDIT: Another battle that was quite close: http://pokemonshowdown.com/replay/oubeta-68051993
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on December 07, 2013, 03:20:48 am
Tentacruel's a good pokemon, but remember that there's Defog to use as well. One strong flying-type later...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on December 07, 2013, 05:44:53 am
Tentacruel's a good pokemon, but remember that there's Defog to use as well. One strong flying-type later...

I am considering Defog Togekiss or Crobat. I did notice my team seems to be walled by Will-o-Wisp, not sure what's a good counter to it.

Also, Avalugg just had a sweep (makes me want to keep him!):
http://pokemonshowdown.com/replay/oubeta-68066670
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on December 07, 2013, 07:01:12 am
So I've found Lucario-M is pretty much an Aegislash killer if it runs Earthquake.

252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Sword: 225-265 (69.4 - 81.7%) -- guaranteed 2HKO
+2 252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Sword: 449-529 (138.5 - 163.2%) -- guaranteed OHKO

252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 91-108 (28 - 33.3%) -- 0% chance to 3HKO
+2 252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 182-215 (56.1 - 66.3%) -- guaranteed 2HKO

Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on December 07, 2013, 08:32:17 am
So I've found Lucario-M is pretty much an Aegislash killer if it runs Earthquake.

252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Sword: 225-265 (69.4 - 81.7%) -- guaranteed 2HKO
+2 252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Sword: 449-529 (138.5 - 163.2%) -- guaranteed OHKO

252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 91-108 (28 - 33.3%) -- 0% chance to 3HKO
+2 252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 182-215 (56.1 - 66.3%) -- guaranteed 2HKO

I've seen Aegislash with Air Balloon so might want to take that into account. I'm preparing Prankster Klefki to deal with Aegislash myself. Swagger + Foul Play, yo!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on December 07, 2013, 08:42:40 am
So I've found Lucario-M is pretty much an Aegislash killer if it runs Earthquake.

252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Sword: 225-265 (69.4 - 81.7%) -- guaranteed 2HKO
+2 252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Sword: 449-529 (138.5 - 163.2%) -- guaranteed OHKO

252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 91-108 (28 - 33.3%) -- 0% chance to 3HKO
+2 252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 182-215 (56.1 - 66.3%) -- guaranteed 2HKO

I've seen Aegislash with Air Balloon so might want to take that into account. I'm preparing Prankster Klefki to deal with Aegislash myself. Swagger + Foul Play, yo!

I was about to suggest the potential of an Aegislash being Choice Scarfed, but that seems like a silly idea. Just be careful of Sacred Sword and don't let Aegislash set up. Lucario might be squishy enough to be OHKO'd by a Swords Dance->Sacred Sword. If Aegislash is faster, he'll use Swords Dance, tank one Earthquake in Shield Form, then OHKO you by the next turn or the turn after.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on December 07, 2013, 10:07:46 am
So I've found Lucario-M is pretty much an Aegislash killer if it runs Earthquake.

252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Sword: 225-265 (69.4 - 81.7%) -- guaranteed 2HKO
+2 252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Sword: 449-529 (138.5 - 163.2%) -- guaranteed OHKO

252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 91-108 (28 - 33.3%) -- 0% chance to 3HKO
+2 252+ Atk Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 182-215 (56.1 - 66.3%) -- guaranteed 2HKO

I've seen Aegislash with Air Balloon so might want to take that into account. I'm preparing Prankster Klefki to deal with Aegislash myself. Swagger + Foul Play, yo!

I was about to suggest the potential of an Aegislash being Choice Scarfed, but that seems like a silly idea. Just be careful of Sacred Sword and don't let Aegislash set up. Lucario might be squishy enough to be OHKO'd by a Swords Dance->Sacred Sword. If Aegislash is faster, he'll use Swords Dance, tank one Earthquake in Shield Form, then OHKO you by the next turn or the turn after.

Surely choice scarfed Aegislash can't outspeed a Jolly or even an Adamant Lucario-M? 112 base speed is fair.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 07, 2013, 11:16:44 am
I'll tell you something very obvious for more experienced pokemon players.

The moment we see something like Espeon or Forretress or Smeargle in your team, it's like 90% chance you're going to lead with it.

The entire goal of a proper team is to be unpredictable as a predictable one gets smashed into oblivion. For example, let's look at your team. I see Espeon. 90% chance you'll lead with that, especially if you don't see particularly "countery" on my team. You could also lead with Charizard (which by the way I know will be Y as you have a Venusaur). I send out Mega Kangaskhan.

So you go about setting up reflect, I use power up punch. light screen, power up punch.

Then brick break.

Now what? Kangaskhan is now x4 power and you wasted two turns.

Suppose you led with Charizard instead. I don't really care because I knew it would come and I knew it would be Y. Mega Kangaskhan can still deal with that with a fake out into sucker punch or even a rock slide.

Espeon is ultra common. People will have a strategy for it.

For this reason, I suggest avoid the following leads unless you're mindgaming someone and only putting it in there for later use:
1. That electric spider thing that only exists to put down slow webs.
2. Smeargle. So easily countered it's stupid.
3. Forretress
4. Espeon
5. Ferrothorn
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on December 07, 2013, 11:30:42 am
1. That electric spider thing that only exists to put down slow webs.
Galvantula.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Tsuchigumo550 on December 07, 2013, 02:21:48 pm
I actually had a bait-and-switch Galvantula at one point, I can't remember why but I don't think I used the slow webs, then I'd get out of there with a volt switch.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 07, 2013, 02:50:50 pm
Yeah, that's pretty common.

It's usually either a suicide lead or volt switcher. It usually doesn't matter either way. Many people respond differently to obvious entry hazard leads. I've seen people use taunt, some use their own entry hazards (most common, braindead response), some send out rapid spinner leads, etc. Mine is pretty brute force.

I always find predictable mons to be a complete liability, even if they're incredibly strong.

Things like Aegislash... Mamoswine... etc. They're all so predictable and simple. Strong, but you can play around them as you know what's going to happen. But if you see something like Meowstic or a Gyrados out you're like "uh oh... what is it going to use? What items does it have?" I love it when I see the enemy running shit like Rhyperior rocking lightning bolt or Aggron with ice beam. Nobody expects it and it's brutally effective.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Mageziya on December 07, 2013, 03:40:28 pm
So, I've started to...

Oh look serious Pokemon discussion. Uhhh (http://images1.wikia.nocookie.net/__cb20090604070017/mspafa/images/5/54/YCDTS.gif)

I only about half understand what's going on.

Anyway, I decided to start up a Platinum playthrough that I was a fair bit through, but had stopped playing some time ago. Caught Giratina yesterday, and caught the lake trio today, as a point of reference to how far along I am.

I'm mainly prepping for Y, setting up a transfer chain from Emerald -> Platinum or HeatGold -> Black -> Y.

Movement among four generations (Or 5, if you count HG as Gen 2) is something of awe.

I'm still disappointed there's no R/S remake. I started the Plat game months ago with the intent of getting shiny Pokemon with the PokeRadar, then transferring them to black, then trading those to the R/S remake. Shortly after I started Gen 6 was announced.

Dammit.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on December 07, 2013, 04:01:39 pm
For this reason, I suggest avoid the following leads unless you're mindgaming someone and only putting it in there for later use:
1. That electric spider thing that only exists to put down slow webs.
2. Smeargle. So easily countered it's stupid.
3. Forretress
4. Espeon
5. Ferrothorn

Is Zoroark worth anything other than mindgaming somebody?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 07, 2013, 04:19:59 pm
Zoroark is dark type right?

I haven't fought it much before, but every single time I did I fell for the mindgames. I don't really know what it does to be honest so I couldn't say.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on December 07, 2013, 04:30:57 pm
Zoroark is dark type right?

I haven't fought it much before, but every single time I did I fell for the mindgames. I don't really know what it does to be honest so I couldn't say.
Zoroark copies pokemon in your last team slot, by looks, i know that much, not sure if it copies type or etc, but I know it doesnt copy moves, fought a Klinklang, which cannot have flamethrower yet said  "Klinklang" used flamethower, i hit said Klinklang, and boom, Zoroark faints. the illusion breaks if it gets hit once.

Mind game city, yeah, but...Being pure dark and losing it's ability in one go, probably just a gimmick-worthy only pokemon.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Elephant Parade on December 07, 2013, 04:41:35 pm
Zoroark is dark type right?

I haven't fought it much before, but every single time I did I fell for the mindgames. I don't really know what it does to be honest so I couldn't say.
Zoroark copies pokemon in your last team slot, by looks, i know that much, not sure if it copies type or etc, but I know it doesnt copy moves, fought a Klinklang, which cannot have flamethrower yet said  "Klinklang" used flamethower, i hit said Klinklang, and boom, Zoroark faints. the illusion breaks if it gets hit once.

Mind game city, yeah, but...Being pure dark and losing it's ability in one go, probably just a gimmick-worthy only pokemon.

Look and name. The illusion vanishes as soon as it takes damage, though. Best to copy something weak to Psychic and hope the opponent falls for it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 07, 2013, 04:42:20 pm
That has been my experience yeah. It would come in, I'd scratch my head at some weird occurrence, then it'd die.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on December 07, 2013, 05:08:47 pm
Great tips.

Thanks, umi. Yes, Espeon lead is indeed obvious, although my Avalugg has been able to defeat Mega Kangashkan (Power-up Punch) and Talonflame (Flareblitz) using his natural bulk, Curse, and the dual screens setup by Espeon. I do use Espeon because I like him so I'd like him to stick around.

Based on my experience, I have enough variety of setup Pokemons:
No fire-types -> Sword Dance Scizor (also kills fairy-types)
Dragon- and fire-types -> Belly Drum Azumarill
Steel-types -> Charizard Y
Ground-, rock-, water-types -> Chlorophyl Growth Venusaur
Avalugg is pretty useful to counter opposing wall and even dragon-types, as long as they don't carry fire-type moves. People just get surprised by how bulky it is since Avalugg is relatively under the radar at the moment.

Basically the theme is bulky offense. All of my Pokemons except for Espeon can setup.

My greatest threats are the following:
Moves that force switches (e.g. Roar)
Burn
Paralysis
Any walls that require multiple-hit moves (e.g. Harvest Trevenant using Substitute)
Thunder-types
Knock-off (had this Mega Banette ruined my team)

You're right about Charizard Y being predictable. I am thinking of changing my mega evo to a defensive Mega Venusaur to make it less obvious. Probably replace Charizard Y with Assault Vest Curse Goodra (remove Stealth Rock weakness as a result), but need to confirm Goodra can learn Recover first.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: ekolis on December 07, 2013, 05:10:40 pm
I suppose a Zoroark might be useful if you train it for speed and attack power, and give it one of those switch-out moves like U-Turn that does damage but also swaps Pokemon, so it can hit first, and if it doesn't score a KO, it can retreat and play mind games with the other guy later on in the battle...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on December 07, 2013, 05:17:41 pm
Probably replace Charizard Y with Assault Vest Curse Goodra (remove Stealth Rock weakness as a result), but need to confirm Goodra can learn Recover first.
Take one guess why this will end in tears.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on December 07, 2013, 05:25:57 pm
Probably replace Charizard Y with Assault Vest Curse Goodra (remove Stealth Rock weakness as a result), but need to confirm Goodra can learn Recover first.
Take one guess why this will end in tears.

Assault Vest only allows damaging moves. No Recover... Hmm!!
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 07, 2013, 06:03:54 pm
Yeah, you're approaching it the right way. It's not entirely bad that you have a predictable lead because like I mentioned you can mindgame people. As you explained, you could start with Avalugg, then I'd be like "uhhh... oh shit...".

It would completely ruin me as I was expecting either Charizard or Espeon but you sent out motherfking Avalugg. Wat do?

So yeah, you're approaching it the right way. It doesn't really matter how you build your team. What matters is how you play your team. I've learned that the ranking systems on Smogon are all bullshit when people know how to properly use their pokemon. Hell, one of my best teams has a goddamn Slowking on it. Slowking is considered crap by Smogon but I love it and it works fantastic for what I use it for, bulky regenerator to combine with Reinculus who also has regenerator.

Definitely don't let me talk you out of using Espeon. Know what happens when you use it and turn it to your advantage!

----

If you're going to use Goodra, might I recommend using rain dance, hydration, and rest for healing? It's an extremely potent combo I've run into as the rain instantly wakes up Goodra so it's essentially immune to status and damage. It only really has three weaknesses if you build it special defense heavy:

1. Ice fang, dragon fang, outrage, ice punch, other physical versions of its weakness. Ice beam and fairy moves can't do enough damage to even 8 hit ko it. No I'm not even joking, this thing takes almost no damage from STAB ice beam, a 2x weakness.
2. When the rain runs out, the opponent basically has 2 - 3 turns to try and kill you. Also, when you use rest, you give him one free turn.
3. Taunt. You can probably kill the mon using taunt though.

I've fought it twice now and each time it's been incredibly deadly. One of the Goodras I fought used infestation to arena trap me, though thankfully for me, he did it on my Scizor. So I just stacked swords dance and OHKO'ed him. The other Goodra I fought using this combo ran muddy water so it got double damage from the rain. It also had the 100% accuracy thunder. Very deadly.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on December 07, 2013, 06:34:18 pm
Goodra tips.

That makes a lot of sense. My team composition is weak to fire (Scizor, Avalugg, and Venusaur), so if I switch to Mega Venusaur (Thick Fat) AND Rain Dance Hydration Goodra, it'll remove this weakness.

Assuming Charizard Y is replaced by Goodra, Stealth Rock will be much less relevant, so I can probably replace Avalugg's Rapid Spin with Earthquake to counter Aegislash.

I am also considering Aromatherapy, either by Blissey or Florgess. Will-of-wisps users really stall my team (damn you Rotom-W and Trevenant). Decisons, decisions...
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 07, 2013, 06:53:13 pm
You might not have to get a dedicated healer for status, though they're always kinda handy to have.

You have Espeon, who can switch into any status and just return it to the opponent. If you use Goodra, you will have that thing too which doesn't give a crap about status.

Here are some other things to consider which can deal with status:

1. There are pokemon that like to status themselves like Gliscor, magic guard users, or any guts user. You can only be afflicted by one primary status move at any given time, so these guys are basically immune to status. Just like with Espeon, they can just be switched in when you expect the enemy to use something like will-o-wisp.

Additionally, if you already have something afflicted with status, they can't be afflicted with anything else. So even if it sucks that say... Avalugg got hit by burn. You can now just use him to tank more will-o-wisp.

2. Similarly, magic guard users don't take any damage from burn or toxic or anything else that does damage-over-time. These are guys like Sigilyph or Mega Alakazam. If you purposely made these guys switch into burn or toxic, it also means they're now immune to all status.

3. Misty terrain prevents all status for 5 turns, provided the pokemon are standing on the ground. Also makes dragons useless.

4. Safeguard straight up prevents all status. It sounds so obvious but I've noticed that a lot of people have trouble remembering that safeguard is in effect. I'm not sure why, maybe they don't see it often enough, but I'll very, very often run into people repeatedly trying to use status after I've already safeguarded. In any case, prankster pokemon can use this in priority, making it an excellent opener against things like Smeargle.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on December 07, 2013, 08:27:23 pm
MegaZam does not have Magic Guard.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 07, 2013, 08:36:06 pm
Sorry, regular Alakazam.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Cerol Lenslens on December 07, 2013, 09:16:26 pm
I'm still disappointed there's no R/S remake. I started the Plat game months ago with the intent of getting shiny Pokemon with the PokeRadar, then transferring them to black, then trading those to the R/S remake. Shortly after I started Gen 6 was announced.

I still don't know why people think this is a possibility. Fire Red and Leaf Green? Needed remakes because they revamped the system so badly that you couldn't transfer your old guys forward. Also they claimed the hardware wouldn't support it, but that always smelled fishy to me. Anyways, one way or another, 1st and 2nd-gen pokémon were stuck in their old games, and you couldn't replace them. But 3rd-gen? If you still own an original-style DS and a 4th-Gen game, you can still transfer them. There's no reason for GameFreak to remake them. (Other than money, of course, but they can probably get more money making brand new games than remaking an older one.)

Mind game city, yeah, but...Being pure dark and losing it's ability in one go, probably just a gimmick-worthy only pokemon.

It does lose its illusion on getting hit, true enough. One of the neater tricks I've seen with it is Substitute. Nearly everything learns Substitute, so it's never a giveaway unless you are - for some reason - keeping a Caterpie or Magikarp in the back of your party. And attacks that hit the Substitute dino-doll don't break the illusion.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: umiman on December 08, 2013, 01:52:57 am
Check out the team which makes critics say... (http://pokemonshowdown.com/replay/oubeta-68343571)

Quote
"fking gay stallers"
-Ezrealswag

And makes battles last EIGHTY ONE turns! (http://replay.pokemonshowdown.com/oubeta-68349524)
Quote
"Seriously?"
-nauton
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on December 08, 2013, 07:41:14 am
umiman, that's really entertaining! I am wondering if you've a spare Poison Heal Gliscor? Any IV and nature will do.

Also, I just discovered how painful it is to breed 5 perfect IV genderless 'mons with only 3 perfect IV Ditto. >_>
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Eotyrannus on December 08, 2013, 08:41:31 am
Would it be an idea to breed the Ditto into having more IVs first?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Calech on December 08, 2013, 11:44:32 am
Would it be an idea to breed the Ditto into having more IVs first?

That would work, except that Ditto can't breed (which leads to the question of where all the Ditto come from).

The only way to get a good IVd Ditto is to catch it; either via Friend Safari or chaining, which would both reduce the reliance on luck (for the IVs at least). 3IVs is about the best you can get easily, although 4 or 5 are not impossible (just highly unlikely). 6IV Ditto is not entirely out of the question; assuming that you're using Friend Safari and further assuming that the guaranteed 31 IVs are set independent of the random ones, the odds are a little worse than one in 2 million - which is still tons better than the one in 1 billion or so it would otherwise be.

An alternative for the patient Pokemon herder, though, would be to wait for the transfer system to become available later in the month and get said 5-6IV Dittos from previous gen games, where they could be caught via RNG manipulation tricks.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: UltraValican on December 08, 2013, 12:57:23 pm

That would work, except that Ditto can't breed (which leads to the question of where all the Ditto come from).
I like to thing that after a ditto mates with a Pokemon, the Pokemon born will carry another very small ditto living as a relatively harmless parasite in the pokemons gut. These dittos can only survive in certain species, hence why ditto only live in certain areas.

Alternatively, it could just be fucking magic.

Title: Re: A Thread about the Pokemans: Poll added!
Post by: Knirisk on December 08, 2013, 01:08:15 pm

That would work, except that Ditto can't breed (which leads to the question of where all the Ditto come from).
I like to thing that after a ditto mates with a Pokemon, the Pokemon born will carry another very small ditto living as a relatively harmless parasite in the pokemons gut. These dittos can only survive in certain species, hence why ditto only live in certain areas.

Alternatively, it could just be fucking magic.

Ditto could be the compressed remains of Pokemon. It just rearranges its cellular structure to imitate another Pokemon's dead predecessor. Also, it might explain how the scientists can revive ancient Pokemon from fossil structures. They just use a Ditto.

Mew is supposed to have the genetic code of all Pokemon. Maybe Mews were far more plentiful in the past and all current Dittos are dead Mews or formed from the corpses of Mews?
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on December 08, 2013, 01:09:43 pm
there is s theory that's floated around the internet for ages that they're leftovers from the initial failed attempts to clone mew.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on December 08, 2013, 01:59:04 pm
It seems people love to forget about Asexual Reproduction.
Many single-cell organisms use this as their way to reproduce: basically, Ditto would split itself into two ditto, no need for a partner or an egg. this would also explain how it can produce eggs with either a male partner or female one.

Of course, nothing says ditto is a single cell but w/e.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Rhodan on December 08, 2013, 04:18:18 pm
An NPC in Gen VI claims that Pokémon eggs are more like "Pokémon cradles." This could mean that the Daycare eggs are not how Pokémon reproduce in the wild, but rather just another way in which Pokémon seem to be catered to interaction with humans.

In fact, most clues about the true nature of Pokémon seem to point towards Pokémon being the organic components of a terraforming system that went rogue, but is still active.

Spoiler (click to show/hide)

TL;DR: Pokémon are possibly man-made constructs and don't actually 'breed' in the daycare.

All of this is of course pure speculation, but I like how it fits the entire Pokémon universe so neatly.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on December 09, 2013, 02:04:00 am
Sooo... I'm late to the FC party, but I want to get into this Safari Zone thing and random Passersby are somewhat hesitant to become more than acquaintances. :P

My code is 3668-8305-2950, and I have no idea what my own zone contains.

Also, I managed to catch the Pokerus like 2 days into the game. I of course backed that stuff up on some permaboxed Pokes for further spread. But I guess Pokerus is obsolete now, what with Super Training and all?

Cerol - Normal Type: Audino and Teddiursa, not sure on 3rd pokemon yet.


EDIT:
As for the terraforming theory, I don't see that being even remotely the case but i do agree that it does fit. Gotta love fan-theories even they are not even remotely possible.

As for any BAY12 league, I Think I'll go ahead and Opt out, my fairy team hit one major snag that i don't think i can remedy on time to my self-set-deadline, even with bank.

Oh yeah speaking of Fairies, I'm a little sad we haven't heard if Cresselia is psychic fairy: I know the Whimsicott line was announced as grass/fairy but seriously with the fairy type's lore - why isnt cresselia Psy-Fairy? and just look at her, she'd fit perfectly, If Cresselia finally imports and Isnt Psy-fairy, i will likely punch the nearest thing to me. (dont worry that's just an inanimate thermos-style cup, lol.)

Title: Re: A Thread about the Pokemans: Poll added!
Post by: Reudh on December 09, 2013, 04:08:20 am
We already have Mr Mime, and Gardevoir's line for Psychic/Fairy. While it makes sense for Cresselia, especially given that will give it an advantage over Darkrai, its opposite, I don't think it'll change.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on December 09, 2013, 01:56:40 pm
We already have Mr Mime, and Gardevoir's line for Psychic/Fairy. While it makes sense for Cresselia, especially given that will give it an advantage over Darkrai, its opposite, I don't think it'll change.
Mrmime and gardevoir are also not legendaries, so that's why i feel it may be possible it will happen.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: BuriBuriZaemon on December 10, 2013, 08:49:17 am
Does anyone have a female Dragonair with Multiscale and/or a female Gliscor with Poison Heal? Nature and IVs are not relevant, I just don't have them in any of my safari but would like to breed them.

On a sidenote, I bred my first ever shiny by accident, an Adamant Kangashkan with 31/31/31/x/31/x. Also bred a 6 perfect IV Adamant Kangashkan in the next batch. Must be my lucky day. :D
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on December 10, 2013, 06:09:53 pm
So apparently they're releasing the soundtracks of every single main series pokemon game since gen 3 on itunes over the next year. The firered/leafgreen soundtrack went up today.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on December 11, 2013, 06:39:13 am
So apparently they're releasing the soundtracks of every single main series pokemon game since gen 3 on itunes over the next year. The firered/leafgreen soundtrack went up today.
Just give me the GEN6 champ theme as an mp3 and I'm good.
I know someone local though who wants the gen4 champ theme, lol.

But so far Kalos has had the best music, even beating hoenn in that regard, like I've said, Hoenn and Kalos are my top two favorite regions, with Hoenn being the no.1.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Urist Imiknorris on December 11, 2013, 06:40:45 am
I prefer Hoenn's music myself.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: RekkaAtsuma on December 11, 2013, 06:58:36 am
Despite it being the musically best region to me, One Music from Kalos I despise is the gate music, BLUURGH, the mere thought of it...

Of course now'd be a good time to admit my favorite legendary theme is Dialga/Palkia battle in D & P.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: DeKaFu on December 11, 2013, 10:45:01 am
I think my favourite music is still... the cave music from GSC/HGSS. That's just me.

Does anyone here remember playing Pokémon Pinball when it first came out? I just fired it up in an emulator yesterday and came to the conclusion that it's still awesome. Evolved a Weedle to Beedrill and made it to Seafoam Islands on my first try! (this is a big deal because I'm bad good at pinball)

I tried the sequel (Pokémon Pinball Ruby/Sapphire) but it just didn't seem as great. It was made easier in a lot of ways (catching/evolving and bonus stages) and more annoying in others (more convoluted tables makes it harder to aim for stuff).

I'd buy the hell out of a gen 6 pinball game though.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on December 11, 2013, 11:02:21 am
The original Pokemon Pinball? That thing had a hell of a long-lasting battery in it for the rumblything. Lasted through two moves without a single battery change before I lost track of it.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: YKYMrFalcon on December 11, 2013, 03:59:48 pm
Pokemon Pinball? Man. That's a blast from the past. I played anything pokeman related then..
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on December 12, 2013, 04:59:27 pm
My interest in the siundtracks have risen more after checking out the previews on itunes for firered and leafgreens and finding that the album also contains some remixes and music from the original gen I games
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on December 13, 2013, 08:55:36 pm
anti battle analyzer and instacheck patch came out today! Its required for online play.

In newsyness Pokebank is being run by Brigette, the same girl from the Gen 3 Pokemon Box gamecube thingy. *Insert Gen 3 confirmed thingy here*

Also if your pokebank subscription runs out you will be given a period of time in which you can withdraw all you mons. But if you don't withdraw them before time runs out they'll be lost forever and their souls presumably sacrificed in a dark ritual to give Shigeru Miyamoto immortality.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Aklyon on December 13, 2013, 09:37:57 pm
anti battle analyzer and instacheck patch came out today! Its required for online play.
Any details about it?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Furtuka on December 13, 2013, 09:40:48 pm
Lets seee, what I can find is

Quote
    -The bug allowing for people to intercept data transmission in order to gain an advantage over other players
    -Fixes an occasional bug causing Pokémon not to learn new moves after evolving through Wonder Trade.
    -Fixes an occasional bug where certain captions for Trainer PR Videos were not unlocked in Lumiose City.
    -Includes previous update (Ver. 1.1)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: ekolis on December 13, 2013, 11:14:06 pm
Any idea what the internet connectivity issue was that they fixed? Was it possibly the annoying habit of the game to disconnect you when you press the Home button to access, e.g., your friends list, or the game notes feature, or the newly added Miiverse?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 13, 2013, 11:28:48 pm
Lets seee, what I can find is

Quote
    -The bug allowing for people to intercept data transmission in order to gain an advantage over other players
    -Fixes an occasional bug causing Pokémon not to learn new moves after evolving through Wonder Trade.
    -Fixes an occasional bug where certain captions for Trainer PR Videos were not unlocked in Lumiose City.
    -Updates an Internet communication issue.
    -Includes previous update (Ver. 1.1)
So this also fixes lumiose city saves if you dl it but not the first patch? if so nice and will download but...my sd is getting full i may have to upgrade it soon...hence why i avoided the lumiose patch the first go around.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Furtuka on December 13, 2013, 11:43:15 pm
Any idea what the internet connectivity issue was that they fixed? Was it possibly the annoying habit of the game to disconnect you when you press the Home button to access, e.g., your friends list, or the game notes feature, or the newly added Miiverse?

Oh actually I think that was actually talking about the battle analyzer since I had used two different sites as sources for that list. I forgot to edit it out because of server lag.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 14, 2013, 06:36:44 am
Any idea what the internet connectivity issue was that they fixed? Was it possibly the annoying habit of the game to disconnect you when you press the Home button to access, e.g., your friends list, or the game notes feature, or the newly added Miiverse?
Those are accessed during play via the  Home button function, unless they edit how the 3DS' HOME software handles Pokemon XY communications, that won't be fixable, and, should that ever happen, that'd be Nintendo's doing, not gamefreak's.

But yes it is annoying.

EDIT:
Well, went ahead and got the newest patch but to be safe I'm still not gonna save in Lumiose for a while.
I like patches and all but i highly believe that: If it aint Foke, don't BRix it.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Squill on December 17, 2013, 06:42:24 am
Oh hell yes. After three weeks, I finally found my 3DS, and can start playing again.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on December 17, 2013, 08:13:54 am
I was so impressed by a Prankster Sableye who ruined my bulky offense team in Showdown, I am now going to breed one. I'm going for physically defensive one but I'm wondering why most guides recommend Bold (+Def, -Att) instead of Impish (+Def, -SpA). My moveset will be:
Taunt
Will-of-Wisp
Knock Off/Foul Play/Night Shade
Recover

The reason I don't want a reduced Att is because of the three viable attacking moves that Sableye can carry (third slot above), none requires SpA stat.

Knock Off is a great utility move and now has a BP of 65 instead of 20. It is based on Att stat.

Night Shade, the only workable Special Attack move for Sableye is dependent on the user's level, not SpA stat.

And obviously Foul Play is dependent on the target's Att stat.

Did I miss anything??
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 17, 2013, 11:17:55 am
No, seems fine to me. Just make sure you're running focus sash.

Sableye is really good against walls and stall teams. Too bad it can't run defog haha.

I think knock off is the best choice. The ability to destroy an enemy's item, especially leftovers, can really cripple enemy teams. Also, you can 2HKO Gengar with Knock Off. Night Shade is pretty stupid in that in the real game it will only do 50 damage. Flat.

Foul Play is nice for dealing with Aegislash, but has no real use outside of that I found. Rarely I'll run into someone stacking swords dances wherein my Sableye is already on the field, then it'll do some good damage.

Sableye is one of those severe "only has 4 moveslots" guys. I really wish he had like... 6 moves so he could run protect and toxic / substitute too.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on December 18, 2013, 04:28:38 am
Thanks umi, I'll breed the Prankster Sableye then. Just got a 5IV Kadabra with Recover, Trick, and Disable. I am wondering if Sub-Disable Gengar is still good? I've been breeding exclusively stall Pokemons lately. :d
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on December 18, 2013, 10:24:14 am
Thanks umi, I'll breed the Prankster Sableye then. Just got a 5IV Kadabra with Recover, Trick, and Disable. I am wondering if Sub-Disable Gengar is still good? I've been breeding exclusively stall Pokemons lately. :d
Definitely still a thing with regular Gengars.  Mega Gengar also turns into a devastating trapper/revenge-killer with that tremendous Special Attack and Shadow Tag, but it loses the recovery factor of Black Sludge, so it's a bit more of a toss-up there.  Both are still fragile as all get-out, but still quite dangerous.  Poison being super-effective against Fairies and Steel no longer resisting Ghost also greatly enhances both of its STAB attacks, and makes it harder to wall. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 18, 2013, 11:37:05 am
Mega Gengar has one more ludicrous weakness that regular Gengar doesn't.

It's weak to earthquake. =|

Earthquake being the one move so freaking potent, feared, and common that there is literally an item and an ability (which the original Gengar had) revolving entirely around stopping it.

I'm generally more afraid of regular Gengar running sub-disable than the mega form. As Culise said, they're so freaking weak anyway that even if I was walled in, it's more of a "I'm not trapped in here with you, you're trapped in here with me" kinda situation. It's the same with Alakazam. It's so fragile, it dies to everything.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Furtuka on December 18, 2013, 03:47:14 pm
Everyone who acesses the pokemon bank before next october shall recieve a lvl10 celebi
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Aklyon on December 18, 2013, 03:49:15 pm
Everyone who acesses the pokemon bank before next october shall recieve a lvl10 celebi
Is it out yet?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Furtuka on December 18, 2013, 03:51:26 pm
Comes out next week on the 27th
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on December 19, 2013, 04:17:34 am
Question about Pokebank:

I currently have a 3DS and Pokemon Y. If I bought Pokemon X, would I be able to play it on the same 3DS, transfer Pokemons from Pokemon X to Pokebank, and retrieve them in Pokemon Y?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Furtuka on December 19, 2013, 07:44:40 am
Yep
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on December 19, 2013, 08:54:23 am
That's good to hear. I just realised Pokebank doesn't allow item transfer... I really want all the mega evo stones from both games. Might as well get a 2DS. >.>
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on December 19, 2013, 10:25:30 am
That's good to hear. I just realised Pokebank doesn't allow item transfer... I really want all the mega evo stones from both games. Might as well get a 2DS. >.>
There's another small trick with that.  Since the GTS allows item transfers, give the item to a Bidoof on X, post on GTS asking for a Yveltal or Xerneas in exchange (or some other Gen 6 legendary that can't be hacked into Gen 5), then head on Y, follow through on the trade, and then go onto Pokebank and swap the legendary right back over.  There's some risk that you might end up getting a legendary for a Bidoof and lose your mega stone in the process, though. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 19, 2013, 12:28:26 pm
You're better off with something like a Rhyperior. People junk those two legendaries all the time for even things like Charizard. If someone sees a Mega Evolution stone on your Bidoof, they'll take the trade for sure as you can get those legendaries back any time.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Furtuka on December 19, 2013, 05:13:55 pm
THAT SONG :O (https://www.youtube.com/watch?v=hIXdyRpuSLc)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Furtuka on December 19, 2013, 10:22:32 pm
pokebank celebi has a new move called Hold Back, which acts like False Swipe
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 20, 2013, 01:49:05 pm
This is Alkhemia and me's steel vs bug battle: http://replay.pokemonshowdown.com/customgame-70980995

I still have no clue how Escavalier can OHKO Aggron with a steel attack.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on December 20, 2013, 02:00:30 pm
This is Alkhemia and me's steel vs bug battle: http://replay.pokemonshowdown.com/customgame-70980995

I still have no clue how Escavalier can OHKO Aggron with a steel attack.
Tripled attack power with a neutral attack from a Pokemon with the highest attack power of any Bug (bar none) or Steel (tied), with a crit on top of that.  The only thing that could have made it scarier would have been if Scolipede had been using Speed Boost as well; Escavalier's biggest weakness is its base-20 speed.  Even a max-DEF Aggron couldn't have stood up to that attack on the switch. 

EDIT: I just got bored and did the calcs quick out of curiosity.  Even with Mega-Aggron, the highest defense in the game and a resistance to Steel, at maximum HP/DEF investments, Iron Head would still deal just under 30% damage, and Megahorn would KO in 3 hits, faster than Aggron could deal out damage in response.  That's one scary Escavalier. ^_^
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 20, 2013, 02:09:35 pm
Oh shit, I forgot Aggron is rock / steel, not pure steel like his mega form.

Giving speed to Escavalier seems to be a bit dumb considering it only has 20 speed. Even if you boosted it by 2x it would have 40 speed...
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on December 20, 2013, 02:17:52 pm
Oh shit, I forgot Aggron is rock / steel, not pure steel like his mega form.

Giving speed to Escavalier seems to be a bit dumb considering it only has 20 speed. Even if you boosted it by 2x it would have 40 speed...
Its base speed is 20; that's also modified by level, EVs, IVs, and nature, all of which are doubled as well.  Escavalier with a neutral nature and no investment has an abysmal 76 Speed at level 100.  However, in that battle, Scolipede was in for six turns, for six Boosts and a quadrupled speed.  A 4x bonus to speed would put that neutral Escavalier at 304 Speed, which isn't particularly impressive, but still enough to outspeed anything equal to or slower than a neutral max-investment Salamence, Rotom, or Gliscor.  Or anything on your team other than Durant.  It's not something to rely on, but free stat boosts are free stat boosts. 

EDIT: Sorry.  Something was bothering me about that, so I went back and checked.  Level and nature are multipliers, rather than additive like IVs and EVs. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 20, 2013, 02:24:56 pm
You're lecturing the wrong person since I made the steel team. Not to mention we both made this on the fly just to have some monotype battles.

Here's round 2. Alkhemia breaks out the Volcarona: http://replay.pokemonshowdown.com/customgame-70985942
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on December 20, 2013, 02:26:05 pm
You're lecturing the wrong person since I made the steel team. Not to mention we both made this on the fly just to have some monotype battles.

Here's round 2. Alkhemia breaks out the Volcarona: http://replay.pokemonshowdown.com/customgame-70985942
Ah, whoops, I did get those reversed.  Sorry about that as well; I was just reacting to the "passing speed is dumb" line. ^_^
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on December 21, 2013, 07:23:55 am
So I now have both Pokemon X and Y. Would people accept Blazekinite for unobtainable/difficult to obtain 'mons (e.g. 5IV Ditto)?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: MagmaMcFry on December 21, 2013, 07:24:27 am
So I now have both Pokemon X and Y. Would people accept Blazekinite for unobtainable/difficult to obtain 'mons (e.g. 5IV Ditto)?
Since everyone has a Blazikenite, probably no.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on December 21, 2013, 03:31:55 pm
So I now have both Pokemon X and Y. Would people accept Blazekinite for unobtainable/difficult to obtain 'mons (e.g. 5IV Ditto)?
Since everyone has a Blazikenite, probably no.

I was thinking of trading with someone who won't have the chance to get Special Event Torchic (no longer available after 14 January 2014), but heck, if they're a Pokeman fan at the slightest, they would've got it by then. Fail logic on my part.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 21, 2013, 04:55:16 pm
So I now have both Pokemon X and Y. Would people accept Blazekinite for unobtainable/difficult to obtain 'mons (e.g. 5IV Ditto)?
Since everyone has a Blazikenite, probably no.

I was thinking of trading with someone who won't have the chance to get Special Event Torchic (no longer available after 14 January 2014), but heck, if they're a Pokeman fan at the slightest, they would've got it by then. Fail logic on my part.
Not necessarily: Some people who are fans have to work very hard for the game itself let alone a 3DS to play it on...the poll in this thread even has the most votes go to the "i wish i could but don't have a 3ds" option, stating that these people would love a trade containing said Blazikenite if they just happen to finally have the funds a smidge too late for it...

the only fail logic to it is that they'd be rare finds.


Now onto other things to make this post topic-relevant:
Apparently in addition to an SD card with enough room, and a yearly fee after a set date, the Pokemon Bank Also requires a Nintendo Network ID to use.
It's no secret Nintendo hates Cheaters in it's games but ugh really? NinNetID required? seriously uncool. Luckily I have one now but ugh really...Nintendo you sure are making other game makers look prettier.

EDIT: i do get why though - cloud storage authentication and all, but really...it could be handled differently.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on December 21, 2013, 06:44:09 pm
I'm just going to get a 2DS to compliment my 3DS XL because it's cheap, then I'll be able to farm Blazekinite and other mega stones. The latter involves finishing the game so it's going to be a pain.

Back to the topic, Baton Pass Drifblim is stupidly good:

http://www.youtube.com/watch?v=PMZ9gxkuiwc&feature=c4-overview&list=UUKOnM_lSgM8vlw9MTM2J7Hw

Since I am into bulky offense player, it will fit well into my team. :D
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 21, 2013, 07:43:53 pm
Baton pass teams are generally incredibly obvious. So Drifblim would be good since no one uses it for baton passing. Keep in mind the moment someone sees some baton pass-starting shenanigans, if they know what they're doing you have at most 2 more turns to switch out or you're fucked. Might be even less if they had something out ready to stop you in the first place. Quite a big problem considering this Drifblim build involves using so many freaking things before using baton pass.

Baton passing tends to be looked on as pretty nooby for this reason.

Off the top of my head, you need to watch for:

1. Taunt obviously. Goes through substitute as well.
2. Anything with priority. Pranksters especially.
3. Perish song. It gets transferred with baton pass and is pretty hilarious.
4. Enemy set up sweeper. What's the point of your baton passer if Gyrados is now behind a substitute and applied dragon dance twice while you pranced about.
5. Roar, dragon tail, whirlwind, etc.
6. Pursuit would obliterate Drifblim specifically. No one really uses this any more though.
7. Spore user. Even hypnosis or anything that causes sleep will cause trouble.
8. Something slower than the baton passer can OHKO your baton pass switch the moment you do it.
9. Haze users. Getting rather common.
10. Crits. All the evasion and defensive stacking in the world won't save you from crits.
11. Unaware gives no fucks about your baton pass team.
12. Trick and switcheroo users can royally fuck you up. They can either choice the baton passer or choice the baton recipient. Either way the entire plan goes to hell.
13. Prepare to cry when trick room appears.
14. Toxic or burn can cripple a baton pass switch in, especially against wall teams. For example, in Driftbloom's case, a Gliscor could easily apply toxic on the switch and just substitute + protect everything until the passer switches or dies.

Pretty sure there's more, but as you can see... there's way too many counters to stop a baton pass team. I purposely run baton pass teams on Showdown just to see all the different ways it can die and I guarantee you there are tonnes.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on December 21, 2013, 08:05:39 pm
Umi, that's very informative. True, Baton Pass Drifblim seems unpopular so I want to use that surprise factor to my advantage.

Btw, just got this from Wonder Trade:

Riolu
Naive (+Spe -SpD)
Inner Focus (prevent flinching)
31IVs except Att
Egg moves:
- Vacuum Wave
- Crunch
- High Jump Kick
- Bullet Punch

I believe the original trainer is trying to breed Mixed Mega Lucario. Physical Lucario is so obvious so I may use this to breed my own. Considering this set:

Lucario @ Lucarionite
Naive Nature
Ability: Inner Focus (Adaptability)
128 Att/128 SpA/252 Spe
- Close Combat (STAB + Adaptability)
- Aura Sphere (STAB + Adaptability)
- Dark Pulse (to counter Ghost-type, especially Aegislash)
- Flash Cannon (STAB + Adaptability)

Or I could go Life Orb if I want to save the mega evo for another Pokemon in the team. Thoughts?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on December 21, 2013, 11:54:52 pm
Out of curiosity, some someone who doesn't know much about competitive play:

How practical is it to have multiple Mega-Evolution potentials on a team? I know you waste a hold item and can only have one Mega-Evo at a time, but I can see it potentially having its upsides. Main one I can think of being flexibility depending on the situation. Other benefit would be the opponent being uncertain as to what Mega would go.

And now I am to be proven terribly wrong.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 22, 2013, 12:13:14 am
Buri: I prefer special attack Lucario myself since it can use vacuum wave instead of goddamn bullet punch.

Mageziya:

To be "good" at Pokemon, three things you must master:

1. Luck
2. Knowledge
3. Mindgames

This will be about mindgames. The whole purpose of fielding a team of multiple mega evolutions is about fucking with your opponent. He won't know which one will be the mega. It could be the Gyrados. It could be the Scizor. In your case, it can be any of them at any time.

However, let's look at this a little closer. If you actually give all of them mega stones... they inevitably lose actual items. This is actually a massive drawback. A Garchomp with life orb for example is quite literally 30% stronger than a Garchomp with nothing. In fact, a Garchomp with life orb actually hits harder than Mega Garchomp (but is less tanky). Similarly, a Scizor with Choice Scarf actually is 50% faster than a Scizor with nothing. Etc. etc.

Furthermore, not all mega evolutions are created equal. For example, look at Mega Garchomp. It's freaking useless. No one would mega evolve it unless they were really dumb. Mega Alakazam is another one that is quite definitely weaker than regular Alakazam. Many of the valued mega evolutions are actually only liked because of certain niches that they can fill. For example, Mega Charizard Y is probably the best weather generating pokemon right now. Mega Gengar is one of the best spin blockers and Mega Gyrados can switch typing and avoid stuff that would normally kill it.

So if the opponent sees your team of mega evolutionary potentials. With a little guesswork he can probably guess which one will be a mega evolution. For example, why would you field a Kangaskhan or a Mawile unless you were going to mega evolve them? They're quite useless in their normal form. Similarly, if I see Charizard and Venusaur in the same team, I know Charizard is going to be Mega Charizard Y.

So it depends on how well you can play the mindgame.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on December 22, 2013, 12:17:24 am
Out of curiosity, some someone who doesn't know much about competitive play:

How practical is it to have multiple Mega-Evolution potentials on a team? I know you waste a hold item and can only have one Mega-Evo at a time, but I can see it potentially having its upsides. Main one I can think of being flexibility depending on the situation. Other benefit would be the opponent being uncertain as to what Mega would go.

And now I am to be proven terribly wrong.

Assuming 6 vs 6, even if you have multiple 'mons that can mega-evolve, that already makes your opponent guessing. Certain mega-evos are really obvious because their mega forms outclass the normal counterparts (e.g. Kangashkan, Pinsir, Charizard, Mawile, etc). The ones that can mega-evolve but on par with their non-mega forms are the likes of Gengar (losing Levitate) and Scizor (Life Orb/Leftover arguably better).

Buri: I prefer special attack Lucario myself since it can use vacuum wave instead of goddamn bullet punch.

Umi, yes the Nasty Plot Lucario seems to be better. I think I'm sticking to mixed as I have a few supporting 'mons at my disposal and plan to use him as late game sweeper.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on December 22, 2013, 03:37:40 pm
Does any Pokemon with the ability Contrary learn Baton Pass? That's an evil one, you can spam stuff like Overheat, GAIN stats, then pass it off.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on December 22, 2013, 03:47:48 pm
Spinda, but as far as I can tell, the only move it receives that works with Contrary is Superpower, and that only through the Dream World.  So....ummm, yeah, sorry. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 26, 2013, 12:12:54 am
Only in random battles does Gyrados lose to Kakuna. (http://replay.pokemonshowdown.com/gen5randombattle-72448291) When Showdown gets shuttered by Nintendo, I will be quite sad.

I dream for the day where they make a pokemon game where the opponents are actually a challenge. Like for example, imagine if in XY, when the professor comes to congratulate you, he instead punches you in the face, challenges you to a pokemon battle, and brings out a team of 6 legendaries.


--------------

By the way, to the guy who wanted to use contrary and baton pass. Check out this replay: http://replay.pokemonshowdown.com/ou-20651579

I'm not particularly sure what is going on, but he got Spinda with Contrary to use Assist, which uses V-create which basically gives Spinda 50% def, sp def, and speed every single time.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on December 26, 2013, 12:51:48 am
By the way, to the guy who wanted to use contrary and baton pass. Check out this replay: http://replay.pokemonshowdown.com/ou-20651579

I'm not particularly sure what is going on, but he got Spinda with Contrary to use Assist, which uses V-create which basically gives Spinda 50% def, sp def, and speed every single time.
Oh, it's an oogie boogie; I never even thought about checking that.  Basically, Ditto and Ninetales create entry hazards from the opponent's own set while the latter adds permanent sun to the mix (this is an old OU match from Gen 5; Drought's effect doesn't expire after 5/8 turns).  Since Transform and Mimic can't be copied, Assist is guaranteed to pull V-create from Victini.  The remaining three Pokemon spam Assist in various ways to bring it their own strengths: Liepard gives it Prankster priority, Infernape gives it raw STAB power, and Spinda turns its weaknesses into strengths.  Other fun moves to add to this are Counter, Mirror Coat, Destiny Bond (which combine in the form of Wobbuffet), Trick (with a Choice item; switch in Wobbuffet and you have a free infinite Encore), Nature Power, Circle Throw, and Dragon Tail.

And for those who don't know, the original oogie boogie is this kind of set-up team with a Lagging Tail Prankster Liepard and a Smeargle with Shadow Force.  Priority Assist into Shadow Force triggers first, making Liepard invulnerable before the opponent's move, and without priority on Shadow Force itself, Lagging Tail forces it to go off last, after the opponent's move.  Since Shadow Force breaks through Protect and Substitute effects, if the opponent doesn't have priority, Destiny Bond, Mold Breaker, Prankster Taunt, Rocky Helmet Ferrothorn, spin moves (or anything not named Focus Punch with negative priority), or the like, hilarity results.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 26, 2013, 01:07:07 am
Yeah, I was just browsing replays at random and I recognized that My Body is Regi guy as I fought him a few times before. So I checked it out and was like "wtf is going on...?"

I had to pause and check Bulbapedia to find out what on earth Assist and V-create were.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 27, 2013, 02:11:24 pm
I knew this would happen:
Nintendo has delayed the release of Pokemon Bank for america based on a massive network strain and reports that illegal Pokemon made it through the bank into X/Y.

Sadly this means I cannot port in my Pokemon I have patiently waited for. Please hurry and fix this Nintendo, I want my max-ivs lux ball Scizor I've had since Diamond/Pearl
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Bluerobin on December 27, 2013, 04:20:37 pm
Finally got myself a 3DS and X. My friend code's 4012-5001-1114 if anyone's interested. I got about 1/3 of the way through the list of codes in the OP before I had to take a break, but I'll finish up adding people later.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on December 27, 2013, 06:22:14 pm
I knew this would happen:
Nintendo has delayed the release of Pokemon Bank for america based on a massive network strain and reports that illegal Pokemon made it through the bank into X/Y.

Sadly this means I cannot port in my Pokemon I have patiently waited for. Please hurry and fix this Nintendo, I want my max-ivs lux ball Scizor I've had since Diamond/Pearl

They're really fighting to keep the wifi pure aren't they? I was kind of hoping we could get Bank already... I mean, I use the illegalmon services just to get pokemon that are actually "legal", and then I breed them just to keep that random chance, because I don't have the time or patience to get perfect IVs. If they checked pokemon for illegality before a battle instead...
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 27, 2013, 06:30:45 pm
I knew this would happen:
Nintendo has delayed the release of Pokemon Bank for america based on a massive network strain and reports that illegal Pokemon made it through the bank into X/Y.

Sadly this means I cannot port in my Pokemon I have patiently waited for. Please hurry and fix this Nintendo, I want my max-ivs lux ball Scizor I've had since Diamond/Pearl

They're really fighting to keep the wifi pure aren't they? I was kind of hoping we could get Bank already... I mean, I use the illegalmon services just to get pokemon that are actually "legal", and then I breed them just to keep that random chance, because I don't have the time or patience to get perfect IVs. If they checked pokemon for illegality before a battle instead...
Agreed that illegal pokemon tricks are properly used to get hard-to-get or etc pokemon, leaving the rest to chance.
I only ever got cheat device back in D/P so I could change traded pokemon names from the gts, as i had acquired a nice female pokemon with a nasty name implying it's usage was only for 'breeding purposes'.
Also agreed that they should check before each battle, HOWEVER: doing such would create a lot of strain on it's own they'd have to completely rework the battle system servers.
---They could however start allowing illegal pokemon in 1 player, but if the pokemon is illegal, it cannot be traded, breed, or be used online in any way, this is the true win-win and isnt that hard to code. and reduces server and network strains.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on December 27, 2013, 06:38:42 pm
Allowing hacked pokemon to breed is actually a good thing, because the code for that removes a lot of the illegitimacy, especially because a lot of players don't have the kind of time to powergame but would like to be able to enjoy online battles.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on December 27, 2013, 06:59:40 pm
I'm pretty sure Bank is down because of the huge strain new systems caused the eShop and whatnot due to Christmas, not due to illegalmons.

On that note I finally got the game. (Y) Recently beat the fifth gym, and somehow my Pokemon are overleveled by roughly 10 levels.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 27, 2013, 09:19:12 pm
Allowing hacked pokemon to breed is actually a good thing, because the code for that removes a lot of the illegitimacy, especially because a lot of players don't have the kind of time to powergame but would like to be able to enjoy online battles.

Actually no, it wouldnt: I can hack myself a dream world ability onto a pokemon in 5th gen who's ability is yet released even in 6th gen then begin breeding that ability -  does that make it legit? nope. so hack pokemon should be unable to breed or go online rather than this cannot port in crap.

I'm pretty sure Bank is down because of the huge strain new systems caused the eShop and whatnot due to Christmas, not due to illegalmons.

On that note I finally got the game. (Y) Recently beat the fifth gym, and somehow my Pokemon are overleveled by roughly 10 levels.
Oh that's not what the news has been saying, they're saying it's both the strain and the illegal pokemon getting through together as the reason. - It was pulled to allow for patching the exploit allowing Illegals and to help stave off the instability, makes perfect sense as with it being massively dl'ed and having a bug....well, I've made my point and will shut up.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on December 27, 2013, 09:21:38 pm
It still sucks for those of us who don't have powergaming time nor the constant ability to calculate potential stats, although I see what you mean. Applying a "unreleased" filter to an in-game check via patch would still mitigate the issue.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on December 27, 2013, 10:07:56 pm
On that note I finally got the game. (Y) Recently beat the fifth gym, and somehow my Pokemon are overleveled by roughly 10 levels.
You kept the Exp. Share on, didn't you?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Elephant Parade on December 27, 2013, 10:30:08 pm
On that note I finally got the game. (Y) Recently beat the fifth gym, and somehow my Pokemon are overleveled by roughly 10 levels.
You kept the Exp. Share on, didn't you?
That thing is so overpowered. I keep it off, except for when I'm training something really under-leveled.

I wish there was an option for classic Exp. Share behaviour.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 27, 2013, 10:42:38 pm
It still sucks for those of us who don't have powergaming time nor the constant ability to calculate potential stats, although I see what you mean. Applying a "unreleased" filter to an in-game check via patch would still mitigate the issue.
You do realize you just reworded my point: a filter against Hacked Pokemon being used online is the way to go here is what I'm saying. However, as they are hacked, they shouldn't be able to breed - remember it's possible to hack IVs too. thus breeding hacked pokemon should be filtered as well.

And yes I feel you about the time-consumption bit, but that's what this is all about: you have to work, hard, for good pokemon, and Nintendo wants to make sure you do.

On that note I finally got the game. (Y) Recently beat the fifth gym, and somehow my Pokemon are overleveled by roughly 10 levels.
You kept the Exp. Share on, didn't you?
That thing is so overpowered. I keep it off, except for when I'm training something really under-leveled.

I wish there was an option for classic Exp. Share behaviour.

I haven't noticed it being 'overpowered', but rather it makes things more complicated
Remember: Everything that gets EXP from that particular KO, also gets the EVs from that KO.
Are you seriously going to train 6 Pokemon with the same EV spread? I doubt it. And there's the complication increase.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on December 27, 2013, 10:45:06 pm
I kept it on for my mono-Psychic run. Between that and tons of time spent at the Battle Chateau I had no difficulty with anything except catching Xerneas (kept oneshotting it).
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Elephant Parade on December 27, 2013, 10:55:03 pm
I haven't noticed it being 'overpowered', but rather it makes things more complicated
Remember: Everything that gets EXP from that particular KO, also gets the EVs from that KO.
Are you seriously going to train 6 Pokemon with the same EV spread? I doubt it. And there's the complication increase.
It's overpowered if you're not planning to play competitively. Also, Reset Bags exist.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 27, 2013, 11:04:54 pm
I kept it on for my mono-Psychic run. Between that and tons of time spent at the Battle Chateau I had no difficulty with anything except catching Xerneas (kept oneshotting it).
Xerneas has the same capture difficulty as Pidgey. Just throw a quick ball at it or whatever regular balls you want. You don't need to work it down too badly.

Unless you meant getting a Xerneas when you have the other legendaries already, in which case I recommend trading a Tyranitar or another cool looking pokemon for it.

By the way, if I were to rate all the available legendaries right now. Mewtwo and Xerneas would be at the top of the list.

Mewtwo is obvious. It has perfect coverage, stupid damage and stupid speed. Also has recover for more stupidity. I wouldn't even put a mega stone on it as leftovers Mewtwo is far more scary than those two.

Xerneas is just strong as shit. That typing. Monotype fairy. It's so freaking hard to deal with! It's like an ultra powerful Slyveon, something else which is pretty freaking strong in its own right. Very few things can actually challenge a well-trained Xerneas. Oh, and get this. With a white herb it can up its special attack, special defense, and speed by 2x in one turn. So it's basically a legendary with shell smash.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: UltraValican on December 27, 2013, 11:12:57 pm
Really? Xerneas ate like 4 quick balls a 20 great balls at 1 hp to catch for me.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 27, 2013, 11:18:35 pm
All the required legendaries in the Pokemon games have pretty easy catch difficulty.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on December 27, 2013, 11:45:25 pm
It still sucks for those of us who don't have powergaming time nor the constant ability to calculate potential stats, although I see what you mean. Applying a "unreleased" filter to an in-game check via patch would still mitigate the issue.
You do realize you just reworded my point: a filter against Hacked Pokemon being used online is the way to go here is what I'm saying. However, as they are hacked, they shouldn't be able to breed - remember it's possible to hack IVs too. thus breeding hacked pokemon should be filtered as well.

And yes I feel you about the time-consumption bit, but that's what this is all about: you have to work, hard, for good pokemon, and Nintendo wants to make sure you do.
Since they've made it a LOT easier to actually reach perfect IVs, I guess I don't have grounds to complain. They've worked to make the game have the right balance of difficulty and accessibility, and there's always Showdown. I've never been that much of a competitive player anyway, so I guess my real fight is with the overpowering meta-crowd, though that's a constant in games. I'd like to be able to confidently use average pokemon.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 28, 2013, 12:20:25 am
It still sucks for those of us who don't have powergaming time nor the constant ability to calculate potential stats, although I see what you mean. Applying a "unreleased" filter to an in-game check via patch would still mitigate the issue.
You do realize you just reworded my point: a filter against Hacked Pokemon being used online is the way to go here is what I'm saying. However, as they are hacked, they shouldn't be able to breed - remember it's possible to hack IVs too. thus breeding hacked pokemon should be filtered as well.

And yes I feel you about the time-consumption bit, but that's what this is all about: you have to work, hard, for good pokemon, and Nintendo wants to make sure you do.
Since they've made it a LOT easier to actually reach perfect IVs, I guess I don't have grounds to complain. They've worked to make the game have the right balance of difficulty and accessibility, and there's always Showdown. I've never been that much of a competitive player anyway, so I guess my real fight is with the overpowering meta-crowd, though that's a constant in games. I'd like to be able to confidently use average pokemon.
Showdown's random mode is very good for playing a diverse set of mons. They change the levels of everything, so legendaries tend to be level 78 while rank 1 evolutions are 99.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 28, 2013, 12:55:15 am
I haven't noticed it being 'overpowered', but rather it makes things more complicated
Remember: Everything that gets EXP from that particular KO, also gets the EVs from that KO.
Are you seriously going to train 6 Pokemon with the same EV spread? I doubt it. And there's the complication increase.
It's overpowered if you're not planning to play competitively. Also, Reset Bags exist.
What, pray tell, is the drop rate for reset bags? Truthfully we don't know but we do that: Reset bags are -very- Rare.
As in - in my 45+ hours of having super training going, i have gotten only 2 reset bags.
Also - the berry-made juice that resets EVs is also made from hard-to-get berries, so my point still stands.

As for the non-competitive overpower - in a way yes, in a way no. You see the Pokemon on your team all gain Half the EXP, and once you reach say level 75+(higher than anything in-game) across the 6 slots, the EXP yield from trainers, even the champ's lv 60 team in the Chateau, isn't much, So it's easy to get high(er) levels, yeah, but it's father-time's nightmare to get level 100's from say 30s using it, even with a team of 2.
My points this last page of posts are: Pokemon is time consuming: if you've got time to make a Pokemon go from level 1 to 100 in a single day using the X/Y EXP share, EV's not withstanding, I envy your freedom.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 28, 2013, 04:36:20 am
Reset bags are rather common. It's approximately a 1/10 chance. Make sure you're getting the maximum drop chance by waking up sleeping pokemon and maybe using team flare bags. It's not unusual to get one every minute of tapping at the screen.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on December 28, 2013, 05:07:52 am
Re reset bags, you know that Talonflame that you've been using to fly around and always keep in your party for egg hatching? Well mine is constantly happy on Super Training screen (indicated by an exclamation mark) and he gets me random bags all the time, including reset bags. I have been keeping 6 reset bags handy and keep on getting more that I have to discard due to lack of slots.

If genned 'mons continue to go through Pokebanks, I am getting Black 2 or White 2 then!
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Elephant Parade on December 28, 2013, 04:07:26 pm
I haven't noticed it being 'overpowered', but rather it makes things more complicated
Remember: Everything that gets EXP from that particular KO, also gets the EVs from that KO.
Are you seriously going to train 6 Pokemon with the same EV spread? I doubt it. And there's the complication increase.
It's overpowered if you're not planning to play competitively. Also, Reset Bags exist.
What, pray tell, is the drop rate for reset bags? Truthfully we don't know but we do that: Reset bags are -very- Rare.
As in - in my 45+ hours of having super training going, i have gotten only 2 reset bags.
Also - the berry-made juice that resets EVs is also made from hard-to-get berries, so my point still stands.

As for the non-competitive overpower - in a way yes, in a way no. You see the Pokemon on your team all gain Half the EXP, and once you reach say level 75+(higher than anything in-game) across the 6 slots, the EXP yield from trainers, even the champ's lv 60 team in the Chateau, isn't much, So it's easy to get high(er) levels, yeah, but it's father-time's nightmare to get level 100's from say 30s using it, even with a team of 2.
My points this last page of posts are: Pokemon is time consuming: if you've got time to make a Pokemon go from level 1 to 100 in a single day using the X/Y EXP share, EV's not withstanding, I envy your freedom.
Yeah, the Exp. Share probably won't get you to Lv. 100. However, in the main game, is there much of a reason to get to Lv. 100?

If you're just going through the game and fighting all of the trainers, the Exp. Share will cause you to be incredibly over-leveled.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on December 28, 2013, 05:54:22 pm
There are 'mons worth levelling to Level 100 for their ability Pickup. Linoone, Diggersby, and Gourgeist for example. At Level 100, they can randomly get Leftover after battles. Best way of doing this is by battling at the restaurant Le Wow with Exp O-Power active, Lucky Egg as hold item, and triple battle.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 28, 2013, 05:57:31 pm
The way I play Pokemon I need like 6 leftovers just to function. I rarely see the point of using anything else.

Unless it's a multi battle of some sort. Leftovers is pretty meh there. Sitrus berry is way better.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on December 28, 2013, 06:23:03 pm
I think I had a recovery-based Parasect at one point that was able to heal 24% of it's HP at the end of every turn after a setup move (Grassy Terrain)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 28, 2013, 06:33:56 pm
Those sorts of things are always hilarious to use. They just heal so much.

It's very unexpected too. I've seen some very brutal rain dish teams before. Tentacruel, Blastoise, and the omni-irritating Goodra for rain dance and hydration.

Blastoise can aqua ring + rain dish + leftovers for some incredibly bullshit healing levels.

-------------

I've been experimenting with more ways to improve my ultimate douchebag stall team. I removed Reuniclus and Florges temporarily while I play with others. So far I found that in my current team, only Slowking, Sableye, and Gliscor are irreplacable cores. I'm playing with regenerator Audino and magic guard Clefable for now to see how it goes. Audino has heal bell, which replaces Florges's aromatheraphy and it also comes with regenerator... so that means I can actually switch it in to use heal bell.

One of the biggest problems I had with Florges is that I had to switch it in to get rid of statuses. Florges only has wish to heal with and it is very, very poor against physical attacks. One earthquake would wipe it out. So it was hard to use (though it was excellent against dragons). Not to mention its ability is useless.

So now I have Clefable and Audino instead. Clefable can take up the fairy typing duties of Florges and it comes with the added benefit of actually having a damn good ability. Magic guard means I can switch into toxic and burn and all the other slow killing abilities with no problem. Furthermore, if I find Audino to be bad, I can put aromatherapy on it too. Also, have you seen how huge Clefable's movepool is? It's pretty insane. It can more or less do anything! I'm actually very tempted to put a toxic orb on it so it becomes immune to status entirely.

The big problem I have right now is that I'm quite weak to fairy types as I have zero poison or steel attacks to speak of. Not to mention substitute gives me a lot of problems. I also have no way to remove entry hazards, though most of the time they won't get a chance to get off anything more than a stealth rock which I don't really care about. Do you guys have any ideas?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 28, 2013, 08:01:56 pm
Reset bags are rather common. It's approximately a 1/10 chance. Make sure you're getting the maximum drop chance by waking up sleeping pokemon and maybe using team flare bags. It's not unusual to get one every minute of tapping at the screen.
I don't believe that one bit - why? 1/10 is far more common than the 2 in 45 hours of rapidly pressing the core bag i have done, in fact 1/10 has been Large stat bags for me, and large bags are more common than resets, so that's just too impossible for me to believe.

It's like i said: if you've the time to level a Pokemon from lv1 to lv 100 in one day with x/y EXP, I envy your freedom.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on December 28, 2013, 09:18:58 pm
iirc, it was simply Grassy Terrain, Toxic Orb w/ Poison Heal, Leech Seed and Ingrain or some move like that, as well as Synthesis or a similar move and then something offensive.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 28, 2013, 09:59:09 pm
Rest assured I don't really care if you believe it or not. It doesn't change the fact that it's true.

----------

Tsuchigumo: Parasect doesn't have poison heal though. It has dry skin which needs sunny day to activate the healing.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 28, 2013, 10:11:10 pm
Rest assured I don't really care if you believe it or not. It doesn't change the fact that it's true.
Teh Webz always demands some Proofs or it's not true.

But seriously if it is 1/10 for resets why the heck am I always getting large bags and small bags, heck I've only ever gotten 2 reset and two flare bags...so...with a 45hours of doing it only 5 of those being auto-mode, i just simply can't fathom it being 1/10 for resets unless some math equation ripped from game is posted somewhere reliable and you link me to said proof.
It's just that surreal sounding.

EDIT: these 40 manual 5 auto hours of core training I speak of are offline hours in the last few weeks, to save on battery charge to maximize time to do such core training with. i just can't see it being that common if it so rarely appears for me, that's what's surreal.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on December 28, 2013, 10:20:10 pm
So I've been looking at things and have been wondering, does Hyper Beam on Mega Gardevoir sound like a good idea? Sure, it has the rather large drawback of having to recharge the next turn, but look it the damage it would do. Gardevoir has high special attack, Hyper Beam is special, has 150  base power, and Pixilate raises its power by 30% (Whenever that's applied in the equation.). That, plus the fairy type change, and the possibility of throwing in a calm mind or two, and you essentially have a kill button.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 28, 2013, 10:33:12 pm
So I've been looking at things and have been wondering, does Hyper Beam on Mega Gardevoir sound like a good idea? Sure, it has the rather large drawback of having to recharge the next turn, but look it the damage it would do. Gardevoir has high special attack, Hyper Beam is special, has 150  base power, and Pixilate raises its power by 30% (Whenever that's applied in the equation.). That, plus the fairy type change, and the possibility of throwing in a calm mind or two, and you essentially have a kill button.
Seems legit. Give it a shot and let us know.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on December 28, 2013, 10:48:50 pm
So I've been looking at things and have been wondering, does Hyper Beam on Mega Gardevoir sound like a good idea? Sure, it has the rather large drawback of having to recharge the next turn, but look it the damage it would do. Gardevoir has high special attack, Hyper Beam is special, has 150  base power, and Pixilate raises its power by 30% (Whenever that's applied in the equation.). That, plus the fairy type change, and the possibility of throwing in a calm mind or two, and you essentially have a kill button.
Seems legit. Give it a shot and let us know.
Unfortunately, it will be a bit before I can give it a shot.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Knirisk on December 29, 2013, 02:20:45 am
So I've been looking at things and have been wondering, does Hyper Beam on Mega Gardevoir sound like a good idea? Sure, it has the rather large drawback of having to recharge the next turn, but look it the damage it would do. Gardevoir has high special attack, Hyper Beam is special, has 150  base power, and Pixilate raises its power by 30% (Whenever that's applied in the equation.). That, plus the fairy type change, and the possibility of throwing in a calm mind or two, and you essentially have a kill button.
Seems legit. Give it a shot and let us know.
Unfortunately, it will be a bit before I can give it a shot.

Honestly, that was one of the first things I did to my Aurorus, who has Refridgerate, the ice-type version of the -ate abilities. While powerful, it's problematic if you're not using the Shift battle mode because the recharge period carries over. Giving a free turn for a Mega Scizor or Mega Mawile to set up Swords Dance is not something you really want.

It's still a decent move to keep around, though. Hurts like hell.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on December 29, 2013, 10:53:15 am
I like the idea of having a killsat, and you could potentially have two other moves or a Baton Pass strategy to keep your opponent from taking full advantage of your turn loss.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on December 29, 2013, 02:10:26 pm
It's still a decent move to keep around, though. Hurts like hell.
And considering the SpA difference between Aurorus and Mega Gardevoir...

It kinda hurts just to think about it.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 29, 2013, 02:55:13 pm
It's not unreasonable to use the -ate abilities to improve stuff like this but, yeah that one-turn recharge hurts, However, If it is indeed the only way to take out their suped-up counter to your whole team, It's worth carrying.

But, I'd rather use Hyper Voice on Mega Gardevoir to abuse her pixilate myself, as i just don't like Hyper beam.

Something i don't know, despite doing rotations myself(remember i don't use hyper beam), but, in rotations, if you use Hyper Beam, can you still rotate out, or does the recharge lock you in place? I wouldn't be surprised if you get locked. Hyper is that much of a power-house move, it's meant to be a one-shot execution move so there should be just as big a drawback.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on December 29, 2013, 03:51:11 pm
Considering rotation is done from the fight menu, the recharge turn would lock it out.

Also, I was unaware Gardevoir got Hyper Voice.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 29, 2013, 04:08:01 pm
I would see it as a last resort desperation move. It would be a really effective one. Not really something you rely on. After all, let me list the counters:

1. Recharge timers don't let you switch out, if not Slaking would be the most OP shit in the world. So you can't swap your mons around.
2. All the -ate users are pretty freaking slow. Mega Pinsir is probably the only exception, but even then he's only okay-ish fast. This means that not only are they liable to die before they even get their stuff off (especially if you build them for DPS and not tanky) but you could easily start hitting something like substitute... or get paralyzed... or get u-turned out... etc.
3. My personal approach when someone sends out a versatile pokemon against me is to use protect or some other kind of stalling move to see what they're up to. Mega beam and its variants will still go on recharge even if it does no damage.
4. It will lose to anyone with priority, of which everyone uses anyway. Mega Gardevoir dies in one hit to brave bird Talonflame for example. It will also die to bullet punch Scizor... bullet punch Lucario... aqua jet + belly drum Azumarill... etc.
5. It won't really do anything to steel pokemon, fire, or poison types... of which there are many.

That's just the common ones, there are specialized things like how it would be absolutely useless against a sweeper sitting behind substitute or a fast spore user. But the point is, if the enemy doesn't have any of those available... they're probably going to die.

So you could do something like this:

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Focus Blast
- Psychic
- Hyper Beam
- Calm Mind

So it has good coverage, and if you know the enemy can't counter the 1 turn of inactivity, then you can blast out the hyper beam.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 29, 2013, 04:24:15 pm
Also, I was unaware Gardevoir got Hyper Voice.
Move tutor in 5th gen, I think B2/W2 thus only via import for X/Y. but any pokemon with a megastone bearing it's species name can mega evolve.
So if i had gotten to use Pokemon Bank and Poketransfer I'd have already ported Her in with it and have her be my team resident Singer.

Of course, I personally prefer Dazzling Gleam (seriously gardevoir's {and mega gardevoir's} skirt flies up to reveal a silver light emanating from her legs...yeah, she flashes us, lol) over any other fairy move, pixilated or not. But I only mentioned Hyper voice because it goes from 90 to 120-ish power and gets stab, outweighing Dazzling Gleam, and both strike all opposing pokemon near the user in Doubles/Triples.
Though like mentioned, Gardevoir is slow so unless you use something to boost her speed and have already handled priority users, she'll  go down quick.
EDIT - mistyped my power calculation, even still it's only an estimate.

I personally love the entire Ralts line, Gallade included, and always have since Hoenn's glory days, so I can say I'm a smidge biased and would use her even with such slow speed, and Mega Evolution for Gardevoir was nice, but yes, the no-useful item cost of Mega Evolving is a drawback to all megas.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on December 29, 2013, 04:50:27 pm
Also, I was unaware Gardevoir got Hyper Voice.
Move tutor in 5th gen, I think B2/W2 thus only via import for X/Y. but any pokemon with a megastone bearing it's species name can mega evolve.
So if i had gotten to use Pokemon Bank and Poketransfer I'd have already ported Her in with it and have her be my team resident Singer.

Of course, I personally prefer Dazzling Gleam (seriously gardevoir's {and mega gardevoir's} skirt flies up to reveal a silver light emanating from her legs...yeah, she flashes us, lol) over any other fairy move, pixilated or not. But I only mentioned Hyper voice because it goes from 90 to 123 power and gets stab, outweighing Dazzling Gleam, and both strike all opposing pokemon near the user in Doubles/Triples.
Though like mentioned, Gardevoir is slow so unless you use something to boost her speed and have already handled priority users, she'll  go down quick.

I personally love the entire Ralts line, Gallade included, and always have since Hoenn's glory days, so I can say I'm a smidge biased and would use her even with such slow speed, and Mega Evolution for Gardevoir was nice, but yes, the no-useful item cost of Mega Evolving is a drawback to all megas.
There's one other fun fact about Hyper Voice.  As a sound-based move, it ignores Substitute.  It's also negated by Soundproof, but no one runs Soundproof when the alternatives are almost always far better, even with the buffs to sound moves; they simply so rarely get a good distribution. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on December 29, 2013, 06:09:13 pm
So hyper voice, really good, just impossible to get if you don't have b2/w2. I don't have b2 or w2.

And looking at things, it looks like it can't be bred onto a ralts, If it could, I could get it via wonder trade or GTS, but it can't. This means I can't get it on a Gardevoir.

Dammit.

Or, am I mistaken and it can be bred onto a ralts?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on December 29, 2013, 06:29:19 pm
Re Hyper Beam, what about having Truant Durant with Entrainment on the opponent, before switching in a Hyper Boom user?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Knirisk on December 29, 2013, 06:35:01 pm
Re Hyper Beam, what about having Truant Durant with Entrainment on the opponent, before switching in a Hyper Boom user?

Could work, but I'd think that a human opponent would almost immediately switch out their Pokemon. Also, to be honest, I'd consider Truant Durant to be a one-trick pony. God forbid someone switch in a Pokemon who has Protect and Swords Dance/Nasty Plot in the same moveset. In fact, the human opponent could freely switch in an entirely different Pokemon on the free turn and be none the worse off for it. If I'm thinking about this the right way.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on December 29, 2013, 06:38:38 pm
The idea is the death beam is supposed to KO the target. Unless it involves ability shenanigans, why would they switch out a Pokemon they just switched in?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on December 29, 2013, 07:07:16 pm
It's a pretty good nuke. Since most nukes are just minmaxed glass cannons, of course it will have the glass cannon weaknesses.

I want a good Galvantula build.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on December 29, 2013, 07:21:31 pm
Also, I was unaware Gardevoir got Hyper Voice.
Move tutor in 5th gen, I think B2/W2 thus only via import for X/Y. but any pokemon with a megastone bearing it's species name can mega evolve.
So if i had gotten to use Pokemon Bank and Poketransfer I'd have already ported Her in with it and have her be my team resident Singer.

Of course, I personally prefer Dazzling Gleam (seriously gardevoir's {and mega gardevoir's} skirt flies up to reveal a silver light emanating from her legs...yeah, she flashes us, lol) over any other fairy move, pixilated or not. But I only mentioned Hyper voice because it goes from 90 to 123 power and gets stab, outweighing Dazzling Gleam, and both strike all opposing pokemon near the user in Doubles/Triples.
Though like mentioned, Gardevoir is slow so unless you use something to boost her speed and have already handled priority users, she'll  go down quick.

I personally love the entire Ralts line, Gallade included, and always have since Hoenn's glory days, so I can say I'm a smidge biased and would use her even with such slow speed, and Mega Evolution for Gardevoir was nice, but yes, the no-useful item cost of Mega Evolving is a drawback to all megas.
There's one other fun fact about Hyper Voice.  As a sound-based move, it ignores Substitute.  It's also negated by Soundproof, but no one runs Soundproof when the alternatives are almost always far better, even with the buffs to sound moves; they simply so rarely get a good distribution.
Strange you say no one runs soundproof when the current Serebii Pokemon of the week article mentions a soundproof Mr.mime on baton pass teams and states Soundproof is irreplaceable as baton pass fears Perish Song. lol.


Anyways I didn't know sound moves pierced substitutes, nice, even so I still prefer dazzling gleam for animation and etc but i do agree Hyper voice on Mega Gardevior outclasses her Dazzling Gleam.'

But yeah as for my Gen5 Gardevoir, I actually caught her in a ralts swarm back in HG and I'm not sure of her IVs, so she may be terrible, but once i port her in, if the ball-from mother thing works on any/every ball to have existed, I'll be able to breed a decent replacement(though the replacement would be without Hyper Voice).
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 29, 2013, 07:54:45 pm
It's a pretty good nuke. Since most nukes are just minmaxed glass cannons, of course it will have the glass cannon weaknesses.

I want a good Galvantula build.
The standard and most annoying Galvantula build involves sticky web, thunder, thunder wave, and something else to your liking. Then you can either go for defensive to put paralysis on as many things as possible and survive to deploy sticky web, or go offensive so it can do more damage.

There's really no reason to use Galvantula unless you are using sticky web.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on December 29, 2013, 07:56:37 pm
91% accurate Thunders don't count?

On an unrelated note, I really like Starmie's pinwheel-of-death attack animation.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 29, 2013, 08:17:07 pm
91% accurate Thunders don't count?

On an unrelated note, I really like Starmie's pinwheel-of-death attack animation.
If you really wanted a thunder user, you should just use a rain team with someone like... I dunno... Ampharos or Manectric. Galvantula's stats are so bad. His typing isn't anything to write home about either. It can definitely do it, but you won't get the best results.

But there are really only two real sticky web users in the game. Which is why people actually use it.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on December 29, 2013, 11:08:00 pm
don't play seasonal games

http://replay.pokemonshowdown.com/seasonalchristmascharade-73419163

get some popcorn, and strap yourself in for 128+ turns of Seasonal Suffering!
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Knirisk on December 29, 2013, 11:23:52 pm
But there are really only two real sticky web users in the game. Which is why people actually use it.

Smeargle and who?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on December 29, 2013, 11:27:36 pm
don't play seasonal games

http://replay.pokemonshowdown.com/seasonalchristmascharade-73419163

get some popcorn, and strap yourself in for 128+ turns of Seasonal Suffering!
Oh my god...

------

Knirisk: Galvantula. I think in total there are like 5 pokemon that can actually use it, but the rest really suck. A lot of people really like sticky web though and they're actually more than happy to suicide lead Galvantula just to get it off. I don't really understand it myself.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Knirisk on December 29, 2013, 11:55:49 pm
don't play seasonal games

http://replay.pokemonshowdown.com/seasonalchristmascharade-73419163

get some popcorn, and strap yourself in for 128+ turns of Seasonal Suffering!
Oh my god...

------

Knirisk: Galvantula. I think in total there are like 5 pokemon that can actually use it, but the rest really suck. A lot of people really like sticky web though and they're actually more than happy to suicide lead Galvantula just to get it off. I don't really understand it myself.

Oops. I was thinking that there were like two others in addition to Galvantula.

Tsuchigumo, I think paralysis may have saved your Walrein in the end. Unless you still use PP while paralyzed, but I don't think you do.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on December 30, 2013, 04:52:27 pm
You don't. Which is why I kept screaming "FUCKING PARA" in the chat

I still had blissey, so it was win win. Just a really really drawn out one.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 01, 2014, 06:06:44 am

Knirisk: Galvantula. I think in total there are like 5 pokemon that can actually use it, but the rest really suck. A lot of people really like sticky web though and they're actually more than happy to suicide lead Galvantula just to get it off. I don't really understand it myself.

Oops. I was thinking that there were like two others in addition to Galvantula.

Tsuchigumo, I think paralysis may have saved your Walrein in the end. Unless you still use PP while paralyzed, but I don't think you do.

According to serebii.net, 6 families learn it via levels, none by egg or tutor and of course, IF it can be sketched, 7.

1. Spinarak - lv50/ Ariados lv58
2. Shuckle - lv1 and lv53
3. Surskit - lv46
4. Kricketune - lv44   
5. Sewaddle - lv31   
6. Galvantula-lv1 and level65

Of them and Smeargle, Galvantula is the fastest, which is important for getting out your prefered hazard but Galvantula likely will not survive a hit.

I personally don't battle for competition so i can't estimate any tier changes, but...I certainly see why Galvantula is getting a lot of use in teams thanks to being the speediest user of it, as mentioned before.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on January 01, 2014, 03:33:02 pm
I feel like a sticky web Galvantula would work well on a team with a death beam Gardevoir discussed earlier.

That, and a baton pass Blaziken. Problem with that is, why are you using a Blaziken for baton pass when you could just use it to wipe the enemy team?

Anyway, can anyone think of a good team for a death beam Gardevoir?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on January 01, 2014, 04:05:46 pm
Anything that can protect/utilize it as a striker. Possibly something with para or sleep or something, Mean Look, and U-Turn. Paralyze the opponent, switch, nuke.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 01, 2014, 04:57:02 pm
You need to overcome the weaknesses:

1. Gardevoir can't do anything for one turn after using the beam. You can't even switch.
2. Fairy-powered beam won't kill anything steel, fairy, or fire or poison type. Furthermore, it won't kill anything with good special defense. After all, it's actually not THAT impressive. A single nasty plot + STAB move is way more powerful than that pixellate hyper beam. So guys like Snorlax or Florges would just laugh at your face.
3. Mega Gardevoir won't have any items. This means no leftovers... no lum berry... no sitrus berry... no choice specs... etc.
4. Mega Gardevoir is quite slow for a sweeper. 100 speed won't win any awards. It's also quite squishy and will die easily to things like Talonflame's brave bird, Azumaril's aqua jet, or Scizor's bullet punch. Even a poison jab from something like Gliscor would obliterate it in one hit.

------------

So basically you need other mons to clear out the enemy mons that can resist Gardevoir. Don't think that just because the enemy has a Garchomp you can beat it with a Gardevoir. Garchomp can easily OHKO your Gardevoir with a single earthquake. You also need good coverage to fight against the inevitable steel, poison, fairy, and fire types. Furthermore, if you're thinking you need to switch your Gardevoir in and out of combat a lot, you have to get someone to remove hazards such as poison spikes, spikes, or stealth rock.

It might be wise to get a wish user as well as a reflect / light screen user as you're trying to buy as much time as possible for Gardevoir to recover.

Might also be more useful in doubles than singles. As in doubles you can use team protecting moves to defend during the recovery.

-------

By the way, I have fought Mega Gardevoirs and Sylveons before who've used hyper beam. I didn't realize at the time they were using pixellate but it was never a problem to deal with them.

After all, every single time I see Gardevoir or Slyveon appear, I usually just stall for one turn. So I would do a protect or I would switch with a steel type just to see what they would do. Since they both selected to use the hyper beam bomb, they were stuck the next turn which meant I easily destroyed them.

You might want to watch for that. If the enemy you're fighting has something that can resist the hyper beam and they switch it in when you use it... you're kinda fucked.

Furthermore, let's say you did kill the target. Now you can't do anything and the enemy switches in a... Lucario. He then uses that free turn to use a swords dance. Next turn he kills you in one hit with a bullet punch. What on earth do you do now? Lucario is 2x powered for free. That's another threat you have to watch for.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 01, 2014, 06:07:07 pm
You need to overcome the weaknesses:

1. Gardevoir can't do anything for one turn after using the beam. You can't even switch.
2. Fairy-powered beam won't kill anything steel, fairy, or fire or poison type. Furthermore, it won't kill anything with good special defense. After all, it's actually not THAT impressive. A single nasty plot + STAB move is way more powerful than that pixellate hyper beam. So guys like Snorlax or Florges would just laugh at your face.
3. Mega Gardevoir won't have any items. This means no leftovers... no lum berry... no sitrus berry... no choice specs... etc.
4. Mega Gardevoir is quite slow for a sweeper. 100 speed won't win any awards. It's also quite squishy and will die easily to things like Talonflame's brave bird, Azumaril's aqua jet, or Scizor's bullet punch. Even a poison jab from something like Gliscor would obliterate it in one hit.

While I don't doubt your list in bold there, I should mention Fairy Type Pokemon do not resist Fairy type Moves. They take the normal x1 damage though.
So I don't see why, outside of High Special Defense Fairies, that Pixilate Hyper Beam won't be able to KO opponent Fairies.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 01, 2014, 06:28:30 pm
All the fairies being used have really high special defense. Their average special defense is really high as well as a species. I don't think a pixellate hyper beam can kill them in one hit from full. Maybe Azumarill. Definitely not a Florges or a Slyveon.

It's like rock type and physical defense, even though for some reason rock-type is generally really weak to physical attacks.

Here's the list of fairy types you will see in a comp game:
1. Florges
2. Sylveon
3. Togekiss
4. Azumarill
5. Gardevoir
6. Mega Mawile
7. Klefki
8. Carbink

Out of all of them, only Azumarill has "weak" special defense. Even then it's 80, which is pretty high, and it has a lot of HP. Even those I didn't list there tend to have high special defense as well, though you will rarely if ever see them (though they tend to offset this by having massive HP pools).

A pixellate hyper beam is not THAT powerful, as I mentioned. It's 50% from STAB + 30% extra damage from pixellate. It'll bring many things down low, but many foes will be standing after it. Hyper beam itself is 150 damage, which is okay... but when you compare it with other common damage moves, it's not very impressive. Earthquake for example is 100. Since hyper beam is essentially two turns worth of DPS, it's not that impressive all things considered. You can boost it with calm mind, but that's even more set up for a skill that leaves you defenseless right afterwards.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 01, 2014, 11:29:13 pm
All the fairies being used have really high special defense. Their average special defense is really high as well as a species. I don't think a pixellate hyper beam can kill them in one hit from full. Maybe Azumarill. Definitely not a Florges or a Slyveon.

It's like rock type and physical defense, even though for some reason rock-type is generally really weak to physical attacks.

Here's the list of fairy types you will see in a comp game:
1. Florges
2. Sylveon
3. Togekiss
4. Azumarill
5. Gardevoir
6. Mega Mawile
7. Klefki
8. Carbink

Out of all of them, only Azumarill has "weak" special defense. Even then it's 80, which is pretty high, and it has a lot of HP. Even those I didn't list there tend to have high special defense as well, though you will rarely if ever see them (though they tend to offset this by having massive HP pools).

A pixellate hyper beam is not THAT powerful, as I mentioned. It's 50% from STAB + 30% extra damage from pixellate. It'll bring many things down low, but many foes will be standing after it. Hyper beam itself is 150 damage, which is okay... but when you compare it with other common damage moves, it's not very impressive. Earthquake for example is 100. Since hyper beam is essentially two turns worth of DPS, it's not that impressive all things considered. You can boost it with calm mind, but that's even more set up for a skill that leaves you defenseless right afterwards.

Yeah I know fairy is known for its average SPdef being the highest of all types, but even then, with the right planning and etc, any attack can be a kill switch.

Anyways, my response to the parts I bolded in the quote is that moves like Hyper Beam, Blast Burn and etc are not meant to be used early or mid game, that are just what they are: the all out win-it-or-lose it "Hyper" Attack.
In my case I would never use a hyper beam style move unless I knew: A - I'll get the kill and B - it'll end the battle when I do use it.
...and even then I've only ever Used Blast burn on a special-sweeper invested Typhlosion back in gen4, and only until I got the four moves I wanted on it.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on January 02, 2014, 12:30:54 pm
This could potentially work on either a basic Calm Mind Baton Pass or a Lazy Durant Entrainment -> Calm Mind, Protect, Baton Pass, ??? build.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 03, 2014, 06:04:08 am
So I have a few themed-teams I want to build for local friendly play, one is based on ultimate defense, so...which is better?
Lairon with Eviolite or Mega-Aggron? or Focus band/sash Aggron?
Lairon is double weak to fighting I know but doesnt Eviolite make Lairon's defense stat calculate to higher than MegaAggron's? I also know that MegaAggron has that awesome filter and mono steel combo.
I personally really wanna try Mega-Aggron myself but i just need an opinion here.

Of course Focus-item Aggron is a set-up to consider too but...yeah I'm unsure as I rarely use defenders
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on January 03, 2014, 12:50:41 pm
Sturdy/Metal Burst/Custap Berry/Endeavor Aggron.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on January 05, 2014, 05:08:32 pm
Despite any earlier implications, I know nothing about competitive play. The death beam Gardevoir was just an observation.

Anyway, I need help. I want to try to build a decent team, but I don't know what Pokemon to use. I know you pick a Pokemon and build a team around it, but I don't know what most Pokemon are used for, and trying to piece things together from individual descriptions doesn't help.

So here's a Pokemon I have:

Gardevoir @ ??
Ability: Trace
E.V.s: Intended: 252 Sp.Atk, 4 Sp.Atk, 252 Spd. Miscalculated. Fixing with berries.
Modest Nature
-Calm Mind
-Psychic
-Thunderbolt
-Moon Blast

What item to give it and what teammate to use, I have no idea. From my inexperienced perspective, possible team mates, not necessarily together on the same team, are: Azumarill, Ditto, Mawile. Possible items: Choice scarf, Choice specs, Focus Sash, Gardevoirite.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 05, 2014, 05:43:16 pm
I don't know about others, but I don't normally pick a team around a single pokemon. Rather, I think of what I want to be able to do and build a team around that. Maybe you should try that? For example, maybe you want a team that is really hard to kill? Then you start getting pokemon that have stuff like Regenerator and Natural Cure. Maybe you want something that manipulates weather? Then you grab Sand Stream and Drizzle users.

Or maybe you want something balanced? Can deal with almost anything, just excels at nothing in particular. Then you'll need roles. Do you want someone to deploy entry hazards such as Stealth Rock or Spikes? Then consider Ferrothorn or Donphan. Do you want someone that exists only to inflict status on enemies? Consider someone with Prankster like Klefki or Sableye.

Don't be afraid if you don't understand a word of this though. You don't need to know everything at the start. Just build around what you know, have a few fights, and change your style as you go along.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on January 05, 2014, 05:47:47 pm
My big problem is I don't know where to start. I see this and that, but don't know what Pokemon can do this and that.

Edit for clarity: You give examples, but I still don't know full structure of what's needed for X team and what can do what's needed for X, or know enough Pokemon that can do this or that.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 05, 2014, 07:00:30 pm
Just put together a team of whatever you like. Then do some battles. As you play, you'll see what works and what doesn't. Once you've done a few, you'll understand what people use and what things do.

Or I could tell you to use this:
Spoiler (click to show/hide)

Up to you.

Here's how I built it:
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on January 05, 2014, 08:26:33 pm
Isn't the only way to get more than one leftover in XY to have a level 100 poke with the pickup ability?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 05, 2014, 08:56:46 pm
More or less. Though if you're planning on playing mp in XY (for god knows why reason) then you don't really need it as much as you only have three mons to use anyway. Sitrus berry and focus sash is far more useful in those cases.

You'll also want to get choice items so you can at least stand a chance against all the legendaries.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on January 05, 2014, 09:00:11 pm
HAHAHA. HAHA. HA.

I can out-damage, out-last, AND OUT-STALL YOU NOW. Also, latin thanks to Google Translate so it's probably borked
http://replay.pokemonshowdown.com/ou-75266332

Also, best opening gambit ever. It's like a chess player has his opening mirrored, he can still overcome, but with only brute force. And leftovers. Too bad I was the mirror.
http://replay.pokemonshowdown.com/ou-75255655

Clefable sweep.
http://replay.pokemonshowdown.com/ou-75279673

Free tip; if you see a Clefable, stop what you're doing and kill it. Kill it so hard. Otherwise, YOU CAN'T TEAR DOWN THE WALL.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Weirdsound on January 06, 2014, 04:37:42 pm
Just a quick tip for anybody who likes Pokemon and Tabletop gaming: I'll be running a sci-fi themed game of Pokemon Tabletop United via maptools, thursday nights pacific time. Hop on over to the thread on the forum games and roleplaying board (http://www.bay12forums.com/smf/index.php?topic=135259.0) if this is relevant to your interests.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on January 07, 2014, 09:19:47 pm
Scrafty can be played surprisingly well as a cleaner- my personal term for a pokemon that can come in midgame and start a sweep from there- due to Moxie paired with Drain Punch.

Or more specifically, clear out anything problematic to Scrafty's typing, then send out a Dragon Dance/Dragon Tail/Drain Punch/??? Scrafty w/ Big Root.

Pre-setup: If you're going for revenge kill, do it. Then, watch the magic.

Dragon dance first turn out. If you don't take any damage, you could feasibly throw down another or just go with part two.

Immediately throw Drain Punch. Used as a revenge kill Moxie will have already activated once, if not, we're working on that. Higher speed and attack on the punch and Big Root ensure large gains from anything not fighting-proofed.

From there you can steamroll. Dragon Tail is used to get rid of unsavory pokemon you don't want to deal with- such as ones that you can't OHKO or don't regen enough from, creating deadlock if you're faster than the enemy and often forcing their hand- fight on your terms or reach endless checkmate (dragon tail switches target, new pokemon comes out, enemy switches back, they eat dragon tail), or endless until they faint or you run out of PP.

Big Root is a requirement to build up momentum after willingly taking a punch to set that first dragon dance.

The fourth move can be another Dragon type or Ice Punch, as an anti-dragon option. If Scrafty gets Thunderpunch, you can have antiflying moves, or you could take a STAB Dark move to remove the threat of a psychic.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 07, 2014, 10:23:53 pm
I dunno.... 65 hp and 58 speed doesn't seem very stellar. Even the 90 attack is pretty meh. I can see the appeal since as far as I can tell it's the only moxie user with drain punch but.. why not just use Honchkrow or Salamence? Their stats and coverage are significantly better.

I've seen Conkeldurr and Meinshao handle drain punch very well too; Conkeldurr being able to one shot almost anyone with just one drain punch and Meinshao having regenerate and fake out.

I mean, if it works for you it's all good but I can't understand why it would be better than those other choices.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on January 07, 2014, 10:40:39 pm
I've never used others, though versatility/momentum build are my main reason for promoting it
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 07, 2014, 10:50:21 pm
Give Honchkrow a try.

Something like this:
- Sucker punch
- Brave bird
- Superpower
- Heat wave / roost

Perfect coverage. Sucker punch is priority to deal with faster pokemon. STAB brave bird + moxie absolutely wrecks.

----------

I tried to make a team of all moxie users once. It didn't pan out particularly well...
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 08, 2014, 09:34:43 am
Sturdy/Metal Burst/Custap Berry/Endeavor Aggron.
I'm sorry to say that work wont for this particular team, The idea is to not go below 20% hp no matter what so Endeavor and Custap are wasted.

----------------
As for other teams using DEF stat, Seriously why is mr mime the only fairy to get a get defense boosting move(barrier) and baton pass?
My gym fairy team would've been Whimsicott + Prankster and cotton guard, but Whimsicott cannot learn Baton pass, for shame.

----------------
Anyways I'm set to work on a Hawlucha right now, what's better for it Limber or Unburden?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 08, 2014, 10:58:18 am
If that is the case, you should probably go with Mega Aggron.  Rock just adds too many weaknesses; in spite of its offensive strengths.  Why do you absolutely need that particular criteria for HP, though? 

For Hawlucha, I much prefer Unburden.  Doubling its speed turns it into a devastatingly entertaining sweeper.  Even though Flying gems aren't available yet, there are still plenty of other options to remove its item (Fling, Sash...ummm....Fling...), and losing its item has synergy with Acrobatics. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 08, 2014, 11:29:54 am
If that is the case, you should probably go with Mega Aggron.  Rock just adds too many weaknesses; in spite of its offensive strengths.  Why do you absolutely need that particular criteria for HP, though?

For Hawlucha, I much prefer Unburden.  Doubling its speed turns it into a devastatingly entertaining sweeper.  Even though Flying gems aren't available yet, there are still plenty of other options to remove its item (Fling, Sash...ummm....Fling...), and losing its item has synergy with Acrobatics.
If you followed the conversation, the Aggron is for a local-only All-def-stat focused team. To answer you: I don't need that criteria for HP, I want it as a way of challenging myself and annoying my local fellow Pokemon Trainers.
-------------------
About Unburden, does it increase Speed by one or two stages once the item is gone?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 08, 2014, 11:34:40 am
If that is the case, you should probably go with Mega Aggron.  Rock just adds too many weaknesses; in spite of its offensive strengths.  Why do you absolutely need that particular criteria for HP, though?

For Hawlucha, I much prefer Unburden.  Doubling its speed turns it into a devastatingly entertaining sweeper.  Even though Flying gems aren't available yet, there are still plenty of other options to remove its item (Fling, Sash...ummm....Fling...), and losing its item has synergy with Acrobatics.
If you followed the conversation, the Aggron is for a local-only All-def-stat focused team. To answer you: I don't need that criteria for HP, I want it as a way of challenging myself and annoying my local fellow Pokemon Trainers.
-------------------
About Unburden, does it increase Speed by one or two stages once the item is gone?
Well, yes, but I was curious about the HP, since it didn't seem to pertain to the criteria.  I did not mean to give offense with my question, and I apologize if I accidentally did so.  I'll simply step out of the conversation, now. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 08, 2014, 12:51:00 pm
If that is the case, you should probably go with Mega Aggron.  Rock just adds too many weaknesses; in spite of its offensive strengths.  Why do you absolutely need that particular criteria for HP, though?

For Hawlucha, I much prefer Unburden.  Doubling its speed turns it into a devastatingly entertaining sweeper.  Even though Flying gems aren't available yet, there are still plenty of other options to remove its item (Fling, Sash...ummm....Fling...), and losing its item has synergy with Acrobatics.
If you followed the conversation, the Aggron is for a local-only All-def-stat focused team. To answer you: I don't need that criteria for HP, I want it as a way of challenging myself and annoying my local fellow Pokemon Trainers.
-------------------
About Unburden, does it increase Speed by one or two stages once the item is gone?
I did not mean to give offense with my question, and I apologize if I accidentally did so.
If anyone should apologize it's me, I tried to make that sound not aggressive at all but I guess when it come to topics of Aggron nature I can get into the pokemon role a little too easily. Sorry 'bout that.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 08, 2014, 02:13:02 pm
Limber is pretty good too. Thunder wave is a very common status move, so you can use Hwalucha to absorb them. Or at least you will only have to worry about burn if you're playing him as your sweeper.

Not to mention unburden only works the first time you lose an item and the buff gets removed after you switch out.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 08, 2014, 05:54:41 pm
Woop! Showdown now updated their random battles with XY pokemon and megaevolutions! No more infinite weather and hello fairy typing.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Furtuka on January 09, 2014, 08:28:25 pm
Turns out the fabled boutique discount coupon is actually a real thing, and is going to be distributed via some sort of global link event starting on the 14th
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on January 10, 2014, 05:32:29 pm
I've somehow obtained a azurill and a riolu with good I.V.s. Sort of. They have mid-upper 20ies across the board with the exception of a singular stat, which is in the single digits. The crippled I.V. for azurill is health and for riolu is speed. The azurill I got through wonder trade (Looking at its level, it appears to be a random capture that was thrown out there. The donator likely didn't know or care what they sent out.), and the riolu through GTS. Corrective breeding on the way. Only now do I realize how frustrating it is to breed lucario.

Meanwhile, I've been trying to scrap together decent I.V. pokes from the pokemon giveaway subreddit. Minimal success so far, but it appears promising.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 10, 2014, 06:11:56 pm
All baby pokemon have at least two perfect IVs when caught in the wild.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Thexor on January 10, 2014, 06:21:21 pm
I know legendaries are guaranteed 3 perfect IVs, didn't know about babies having 2 though. Is that just for 'baby' (ie non-breedable) mons, or anyone capable of using Eviolite?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 10, 2014, 07:30:06 pm
Actually, I think it's 3 IVs. Let me check.

Yeah. It's three. Here you go: http://www.smogon.com/forums/threads/in-game-question-do-baby-pokemon-always-have-3-perfect-ivs.3490056/

Basically if you find any of these (http://bulbapedia.bulbagarden.net/wiki/Baby_Pok%C3%A9mon) in the wild in XY, they'll have three IVs.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 11, 2014, 06:37:55 pm
Yes, those baby pokemons are awesome, that's how I got my 3IVs Azumarill and Lucario without even realising it. Now I have the 5IVs ones. XD

Just got a Marvel Scale Dratini with ESpeed and DDance, been looking for a while!

Also is anyone here interested in sparring matches? I don't have enough RL friends that play Pokemon.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 11, 2014, 06:43:32 pm
I'm always on Showdown.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on January 11, 2014, 07:26:11 pm
/r/Pokemongiveaway is great. I just got a adamant, huge power, aquajet and bellydrum, 4iv (Likely not perfect, just according to the one iv judge.) marill. Woo. It's great because I suck at breeding.

So far, scrapping together Pokemon from that subreddit is working.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 11, 2014, 08:15:45 pm
I'm always on Showdown.

Call me old school but I take more pleasure playing on wifi. :p

/r/Pokemongiveaway is great.

I shall try this.

On a sidenote, from a giveaway 5IV Marvel Scale Dratini I got only an hour earlier, I hatched a 6IV one. If only it had Mixed Sweeper nature, Thunderbolt would be a good coverage move.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on January 11, 2014, 09:37:53 pm
I'm going to eventually attempt to build my team.

Scrafty has too good of a momentum movepool for me to give up. I've swept OU three times now by dragon-dancing first turn, then mixing Drain Punch and Dual Chop, along with a different move that varied each time. The fourth time, it was toxic-ed after the first turn and managed to off half of the enemy team before succumbing.

It's a fantastic steel and dragon counter.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 11, 2014, 10:21:51 pm
How does it counter dragons?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 11, 2014, 10:26:47 pm
Speed, attack, and I'm pretty sure it can learn Ice Punch.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 11, 2014, 11:16:36 pm
Literally every single fully evolved dragon in the game is faster than Scrafty. Even Goodra is, and Goodra is pretty slow as it is. 58 base speed.

It does get ice punch, but it's a tutor move and thus can't get it in XY. Even ignoring the somewhat meh 90 attack stat and the fact that it isn't a STAB move.

I guess if it has like... 3x stacks of moxie it can probably OHKO dragons with its moveset, but that's kind of a silly point. That's like saying Magikarp is the best as with belly drum it can OHKO Dialga.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 11, 2014, 11:29:45 pm
Literally every single fully evolved dragon in the game is faster than Scrafty. Even Goodra is, and Goodra is pretty slow as it is. 58 base speed.

It does get ice punch, but it's a tutor move and thus can't get it in XY. Even ignoring the somewhat meh 90 attack stat and the fact that it isn't a STAB move.

I guess if it has like... 3x stacks of moxie it can probably OHKO dragons with its moveset, but that's kind of a silly point. That's like saying Magikarp is the best as with belly drum it can OHKO Dialga.

After setting up, of course. It's got okay defense, and few dragons that aren't Hydreigon tend to carry fighting moves to deal with it. You'd be surprised how fun it is to use.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 12, 2014, 01:12:34 am
It may be fun, but it's still a really bad dragon counter. I can at least understand the steel counter part. But dragon is very far fetched.

Edit: I'm not saying Scrafty is bad by any means though. Just saying of the many things it's good at doing, killing dragons isn't one of them.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 12, 2014, 04:48:01 am
Farming Blazikenite as we speak. Should've done this earlier since I only have two days to before Torchic Event expires, but got busy with social and work stuff.

It takes about 20 minutes per run and I've been doing this while cooking, ironing, etc., this better be worth it!
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 12, 2014, 07:42:31 am
Sorry for the double post, but I need your expert opinion.

I am trying to decide which Noivern set I'm going for. This is not for a specific team since I have a roster of about 20 Pokemons with varying roles that I rotate.

Noivern @ Choice Specs
Ability: Frisk
EVs: 252 SpAtk, 252 Speed, 4 SpDef
- Boomburst
- Draco Meteor
- Flamethrower
- Switcheroo

This is a stall-breaker. Boomburst bypasses Substitute. Draco Meteor and Flamethrower are for coverage. Switcheroo is to give Choice item to the enemy wall, forcing it to switch out.

-OR-

Noivern @ Life Orb
Ability: Infiltrator
EVs: 252 SpAtk, 252 Speed, 4 SpDef
- Air Slash
- Draco Meteor
- Flamethrower
- Toxic

This is a special nuker that bypasses Reflect and Substitute. The first three attacking moves are for coverage. I consider 70% accuracy on Hurricane to be too risky. Toxic is there to take advantage of Infiltrator, bypassing Substitute.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Akroma on January 12, 2014, 07:54:10 am
why would the first set run frisk, rather than infiltrator?


just to see what it would switcheroo for? it's usualy easy to tell. Just use infiltrator and switch right through subs
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 12, 2014, 08:21:57 am
why would the first set run frisk, rather than infiltrator?


just to see what it would switcheroo for? it's usualy easy to tell. Just use infiltrator and switch right through subs

Yes, to scout enemy items. This also works for setup sweepers, locking them into boosting moves (e.g. Dragon Dance, Calm Mind).

Boomburst is already bypassing Substitute and it has 140BP. Infiltrator does bypass Light Screen and Reflect too.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Akroma on January 12, 2014, 09:42:33 am
yeah, but switcheroo bypassing subs can be very fun too
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 12, 2014, 12:34:26 pm
Alrighty I figure it's about time I posted in this thread for some advice.  I have a tentative team but I haven't done much in the way of IV breeding yet and I want to see what should be improved or swapped out before I start doing it seriously.  As my team is almost entirely made up of pokes designed to win with overwhelming speed and firepower I think I need some advice on mixing it up.

I mostly do triple battles, but I have a friend who loves single and I want the team reasonably competent in those as well.

Spoiler: My current team: (click to show/hide)

So any thoughts on how to make a proper team?  I really love my Zoroark, and my Jolteon, but can live with some move changes on them, and if possible I would like the team to mostly include the same pokes, but I'm expecting to have to make a few cuts.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: ekolis on January 12, 2014, 01:13:01 pm
Question about PP Up: Does it always raise the PP of a move by 1, or is it proportional to the base PP of the move? There was a character in the game who recommended using it on moves with only a few PP, so that's what I did, but if it raises PP proportionally, then it might be worthwhile using it on other moves, too...
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on January 12, 2014, 01:30:44 pm
IIRC, no. +1 each time.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 12, 2014, 01:39:59 pm
Bulbpedia claims it raises it by 20%  But I've only ever seen it do +1 myself.

At any rate any move that would come up with more than 1 with a +20% probably has more pp than it will ever use up anyway.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 12, 2014, 10:03:30 pm
Alrighty I figure it's about time I posted in this thread for some advice.  I have a tentative team but I haven't done much in the way of IV breeding yet and I want to see what should be improved or swapped out before I start doing it seriously.  As my team is almost entirely made up of pokes designed to win with overwhelming speed and firepower I think I need some advice on mixing it up.

I mostly do triple battles, but I have a friend who loves single and I want the team reasonably competent in those as well.

Spoiler: My current team: (click to show/hide)

So any thoughts on how to make a proper team?  I really love my Zoroark, and my Jolteon, but can live with some move changes on them, and if possible I would like the team to mostly include the same pokes, but I'm expecting to have to make a few cuts.
Your team is extremely weak to earthquake. 3 of them will be killed in one hit by a STAB earthquake.

Other than that you might want to look into replacing all your specialized move boosting items for life orbs or choice items.

Finally, you have too much damage on your team and not enough coverage, let alone status moves and anti-wall moves. Get some support pokemon to round it off. 6 sweepers is too much and you're very easy to wall. Right now, as long as your Talonflame has been defeated, one single Snorlax can destroy your whole team as you wouldn't be able to kill it. Similarly, if you lose your Sceptile, your entire team will lose to a Gliscor. Those are two examples I can think of.

You also have no answer to fairy types to speak of. Dragons can also walk all over you, given the absolute lack of ice, dragon, or fairy attacks.

I'd say get rid of Sceptile and Delphox for now. Replace them with something like Slyveon and Rotom-H or something like that. And give Tyrantum stealth rock.

I hope that helps.

-----------

BuriburiZaemon:

I like the first Noivern. Normally I would run taunt on it, but switcheroo is pretty good too.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 12, 2014, 10:24:37 pm
So I just won a battle against some guy who was using all legendaries. His lineup:

Mewtwo / Thundurus-T / Tornadus-T / Zygarde / Xerneas / Yveltal

My lineup:

Zoroark / Venusaur-M / Jumpluff / Tyrantrum / Meowstic-M / Greninja

It was a fun win, the moment my Greninja could come in safely, I started to sweep what could have been a bad battle.

Venusaur poisoned and almost KO'd Xerneas, who switched out to Zygarde who managed to KO Venusaur-M, but Jumpluff took care of Zygarde with paralysis and residual damage, healing off the pitiful damage it dished out. Xerneas similarly went down a few turns later to Jumpluff.
Mewtwo was paralysed and KO'd by Meowstic (after screens were set up) and Zoroark, which went remarkably well - while Meowstic got KO'd it took Mewtwo two turns to do so through the Light Screen.

Finally, the moment he sent Tornadus, Thundurus, and Yveltal in was the game loser. No flying pokemon likes taking a Protean STAB Ice Beam from anything. He forfeited when he was down to Tornadus.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on January 12, 2014, 10:54:00 pm
Mega Mawile is so good. It can't be poisoned, which often lets it come in versus a setup team, and huge power + it's movepool means the only definite counter is a complete anti-phys one.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 12, 2014, 11:49:35 pm
*snip*
Excellent exactly what I was looking for, a friend helped me a bit as well having me throw in a mega charizard Y that he helpfully provided a deino for me to get a dragon pulse egg move.  Which has significantly improved my anti dragon capabilities.

I will be giving tyrantrum stealth rock as soon as I access my pokemiles to buy another heart scale, for ice I was considering a milotic or glacion.  I was leaning towards milotic since it's stats appear to indicate it can be more defensive, and that I already have too many offensive pokes.  Thinking maybe ice beam/blizzard, toxic, recover, and something to keep the enemy from switching like wrap. Showdown is saying it can learn whirlpool but my other source says it can't so I guess I'll just see what it learns.

Still no fairy counter yet outside of tyrantrum's piddly poison fang which requires help from something else to make sure he actually gets it off before being moonblasted back into a fossil, but planned improvements!  Yay!

Thanks for the advice, I wasn't even aware life orbs existed. those may be nice. :D
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 13, 2014, 12:50:21 am
No problem. The game is actually ludicrously complicated so feel free to experiment. Your new team seems a lot better too, especially with a Milotic / Glaceon. Hydreigon is also another excellent choice. You might want to consider Draco Meteor instead of Dragon Pulse if you like that sort of thing. Superpower is another good option as you don't seem to have much in the way of fighting moves.

I'm always a fan of very huge movepool pokemon like those guys. It makes them very hard to predict. Toxic is also a great anti-fairy. Most of them work by slowly wearing you down. Toxic will cripple them. Just don't bother using toxic on Clefable as it usually has magic guard.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 13, 2014, 02:29:14 am
Hydreigon is ALWAYS an excellent choice. Wide movepool, pretty much perfect coverage, good speed and the ability to act as a mixed sweeper, the only thing holding Hydreigon back was its weakish defenses and lots of weaknesses (Fairy x 4, Fighting, Bug, Ice, Dragon).
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on January 13, 2014, 02:30:20 am
It's even better with silly strings, and is immune to them itself.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 13, 2014, 03:33:07 am
Reudh, I'd be interested in having sparring matches with you. I am no expert but I'll do my best to keep you entertained.

Akroma and umiman, come to think about it, Infiltrator does have more utility for a Noivern. I'm going for the first set (Choice Specs) and replace Boomburst with Focus Blast for coverage.

EDIT: Have been getting Pokebank mons from Wonder Trade. Darmanitan and Harvest Tropius. Also received a HA Chimchar with egg moves from a giveaway. Still waiting for Felligatr and Sceptile though.

EDIT2: Got Smeargle with Happy Hour and Pokerus.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 13, 2014, 06:36:00 pm
Hydreigon is ALWAYS an excellent choice. Wide movepool, pretty much perfect coverage, good speed and the ability to act as a mixed sweeper, the only thing holding Hydreigon back was its weakish defenses and lots of weaknesses (Fairy x 4, Fighting, Bug, Ice, Dragon).
My personal experience has been it really is only weak to fairy. Everything else there it's only 2x weak to.

That might be a problem for lesser pokemon, but Hydreigon like the other super dragons, has so much hp and defense that it really doesn't care too much about those 2x weaknesses.

For example, it takes anywhere between 2 - 4 (2 for STAB or boosted, 4 for regular) ice beams to kill it. In that same time period, Hydreigon would have turned your ice beam user into a pile of dust as it's probably faster than it.

Hydreigon, Salamence, Goodra, and Dragonite always give me shivers. It's really hard to fight them and you never know what they're going to do.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 13, 2014, 09:40:04 pm
What do Hydreigon, Salamence, Goodra, and Dragonite have in common?

Well, Hydreigon, Salamence and Dragonite are all capable of acting as mixed pokemon, and Dragonite and Goodra are good at taking hits (Multiscale and huge SpDef respectively).

Hydreigon and Salamence both have abilities that assist their sweeping (Hustle boosting damage at the cost of accuracy, Intimidate increasing physical survivability, and Moxie assisting in a sweep after a KO).
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 13, 2014, 09:40:38 pm
600 stats. Pseudo-legendaries. Also, unlike the other pseudos, those 4 have such stupidly massive movepools that you never know what they're going to do.

Here's more info on the pseudo-legendaries (http://bulbapedia.bulbagarden.net/wiki/Pseudo-legendary_Pok%C3%A9mon).

To help illustrate my point, I made a team of 6 Hydreigons. They don't share a single move or item but are still incredibly deadly.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on January 13, 2014, 11:47:11 pm
Hydreigon and Salamence both have abilities that assist their sweeping (Hustle boosting damage at the cost of accuracy, Intimidate increasing physical survivability, and Moxie assisting in a sweep after a KO).
Hydreigon has Levitate.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 14, 2014, 01:11:02 am
Hydreigon and Salamence both have abilities that assist their sweeping (Hustle boosting damage at the cost of accuracy, Intimidate increasing physical survivability, and Moxie assisting in a sweep after a KO).
Hydreigon has Levitate.
Whoops. I was thinking of Deino and Zweilous.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Akroma on January 14, 2014, 09:27:22 am
that Hydreigon team looks amazing.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 14, 2014, 05:52:11 pm
Haha, I can make one for Dragonite too:

Spoiler (click to show/hide)

Dragonite's movepool is even larger than Hydreigon. I could make a 9-pokemon team of only Dragonites without using the same items or moves.

Hopefully my examples help explain why I hate fighting them though haha. It's impossible to try and outsmart something that's not only crazy versatile, but extremely strong. Fighting them is basically luck, especially against random strangers.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Furtuka on January 14, 2014, 07:32:15 pm
Heartgold + Soulsilver Soundtrack put up on itunes today. It also contains the soundtrack to the original Gold and Silver.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on January 14, 2014, 10:07:37 pm
It's a shame Phione has no notable use, due to being outclassed by its parental Manaphy.

Meanwhile, I have no idea why I'm breeding a box of this things. I suppose I'm hoping if I masuda a shiny I can trade it for something. Like Manaphy.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 15, 2014, 04:29:49 am
I have 3 Marvel Scale Adamant Dratini with egg move Extreme Speed and Sword Dance if anyone is interested?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 15, 2014, 04:52:10 am
I have 3 Marvel Scale Adamant Dratini with egg move Extreme Speed and Sword Dance if anyone is interested?

I've got a spitback Chimchar, but besides that, i'm afraid i got nuttin'.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 15, 2014, 05:23:03 am
I have 3 Marvel Scale Adamant Dratini with egg move Extreme Speed and Sword Dance if anyone is interested?

I've got a spitback Chimchar, but besides that, i'm afraid i got nuttin'.

I'd rather you have it than Wonder Trading it. If you have HA Nidorina with Sucker Punch or HA Crawdaunt with Aqua Jet and Knock-Off, it'd be great. Otherwise, I'll take any breeding rejects.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 15, 2014, 05:52:37 am
You want a Nidoqueen with sucker punch?

That's an odd choice.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 15, 2014, 06:33:22 am
Yes, I want to breed:

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 120 Atk / 136 SpA / 252 Spe
Naive
- Poison Jab
- Earth Power
- Sucker Punch / Fire Blast / Ice Beam
- Rock Slide
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 15, 2014, 06:37:45 am
Ah okay, that makes more sense.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 15, 2014, 10:39:44 am
Just a word of warning.  Unless they changed it in Gen 6, Nidorina and Nidoqueen can't breed - their egg group is Undiscovered, like most legendaries.  You'll want to request a female Nidoran with that egg move. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 15, 2014, 12:40:23 pm
Just a word of warning.  Unless they changed it in Gen 6, Nidorina and Nidoqueen can't breed - their egg group is Undiscovered, like most legendaries.  You'll want to request a female Nidoran with that egg move.
According the xy dex on serebii, Nidorina and Queen can't but NidoranF can...in monster and field groups.

While we're on the subject of getting hidden abilities from horde battles, any idea what the chance of the pokemon having them is? i have X and am looking for a female Nidoran with Hustle, but i wanna capture it myself, so i wanna know what my odds are per battle. simple uncommon/rare/veryrare-style replies will be okay.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 15, 2014, 01:07:06 pm
Just a word of warning.  Unless they changed it in Gen 6, Nidorina and Nidoqueen can't breed - their egg group is Undiscovered, like most legendaries.  You'll want to request a female Nidoran with that egg move.
According the xy dex on serebii, Nidorina and Queen can't but NidoranF can...in monster and field groups.

While we're on the subject of getting hidden abilities from horde battles, any idea what the chance of the pokemon having them is? i have X and am looking for a female Nidoran with Hustle, but i wanna capture it myself, so i wanna know what my odds are per battle. simple uncommon/rare/veryrare-style replies will be okay.
Ah, thank you for the confirmation.  It's why I suggested requesting a female Nidoran as well. :P

I think it's pretty rare, but not extremely so.  I've heard things about watching their animations to see if one moves differently than the others, though, in addition to Entrainment/Skill Swap/Role Play scouts. Unfortunately, unlike using Poison Cloud to seek out Immunity Gligar or Substitute on Infiltrator Zubats, I don't think there's an easy way to scout out Hustle Nidorans.  Having a Pokemon with Sweet Scent does help hasten things along quite a bit, though, since it attracts hordes. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 15, 2014, 01:13:44 pm
Just a word of warning.  Unless they changed it in Gen 6, Nidorina and Nidoqueen can't breed - their egg group is Undiscovered, like most legendaries.  You'll want to request a female Nidoran with that egg move.
According the xy dex on serebii, Nidorina and Queen can't but NidoranF can...in monster and field groups.

While we're on the subject of getting hidden abilities from horde battles, any idea what the chance of the pokemon having them is? i have X and am looking for a female Nidoran with Hustle, but i wanna capture it myself, so i wanna know what my odds are per battle. simple uncommon/rare/veryrare-style replies will be okay.
Ah, thank you for the confirmation.  It's why I suggested requesting a female Nidoran as well. :P

I think it's pretty rare, but not extremely so. I've heard things about watching their animations to see if one moves differently than the others, though, in addition to Entrainment/Skill Swap/Role Play scouts. Unfortunately, unlike using Poison Cloud to seek out Immunity Gligar or Substitute on Infiltrator Zubats, I don't think there's an easy way to scout out Hustle Nidorans.  Having a Pokemon with Sweet Scent does help hasten things along quite a bit, though, since it attracts hordes.
I've heard about and seen various different movements, and i think that's right - one of the horde battles i went into while EV'ing my Gardevoir had four with hidden abilities and 1 without the one without acted very different. than the rest.
However that was a horde of all the same pokemon, in X only one nidoranF appears and four Nidoran Ms appear...so yeah...
I was hoping to not need to resort to users of those moves, but I suppose they are my best bet...given the rarity of nidoranFs in my copy.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 15, 2014, 01:24:05 pm
Just a word of warning.  Unless they changed it in Gen 6, Nidorina and Nidoqueen can't breed - their egg group is Undiscovered, like most legendaries.  You'll want to request a female Nidoran with that egg move.
According the xy dex on serebii, Nidorina and Queen can't but NidoranF can...in monster and field groups.

While we're on the subject of getting hidden abilities from horde battles, any idea what the chance of the pokemon having them is? i have X and am looking for a female Nidoran with Hustle, but i wanna capture it myself, so i wanna know what my odds are per battle. simple uncommon/rare/veryrare-style replies will be okay.
Ah, thank you for the confirmation.  It's why I suggested requesting a female Nidoran as well. :P

I think it's pretty rare, but not extremely so. I've heard things about watching their animations to see if one moves differently than the others, though, in addition to Entrainment/Skill Swap/Role Play scouts. Unfortunately, unlike using Poison Cloud to seek out Immunity Gligar or Substitute on Infiltrator Zubats, I don't think there's an easy way to scout out Hustle Nidorans.  Having a Pokemon with Sweet Scent does help hasten things along quite a bit, though, since it attracts hordes.
I've heard about and seen various different movements, and i think that's right - one of the horde battles i went into while EV'ing my Gardevoir had four with hidden abilities and 1 without the one without acted very different. than the rest.
However that was a horde of all the same pokemon, in X only one nidoranF appears and four Nidoran Ms appear...so yeah...
I was hoping to not need to resort to users of those moves, but I suppose they are my best bet...given the rarity of nidoranFs in my copy.
If it helps, males of a species have a good chance of passing on hidden abilities if you breed them with Dittos, too.  It only works with Dittos, since the baby receiving the HA has to be the same species as the parent with the HA (otherwise, HA Dittos would become the hottest trade ever), but it's a lot less restrictive than Gen 5's "Mothers only" rule.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 15, 2014, 01:34:54 pm
Just a word of warning.  Unless they changed it in Gen 6, Nidorina and Nidoqueen can't breed - their egg group is Undiscovered, like most legendaries.  You'll want to request a female Nidoran with that egg move.
According the xy dex on serebii, Nidorina and Queen can't but NidoranF can...in monster and field groups.

While we're on the subject of getting hidden abilities from horde battles, any idea what the chance of the pokemon having them is? i have X and am looking for a female Nidoran with Hustle, but i wanna capture it myself, so i wanna know what my odds are per battle. simple uncommon/rare/veryrare-style replies will be okay.
Ah, thank you for the confirmation.  It's why I suggested requesting a female Nidoran as well. :P

I think it's pretty rare, but not extremely so. I've heard things about watching their animations to see if one moves differently than the others, though, in addition to Entrainment/Skill Swap/Role Play scouts. Unfortunately, unlike using Poison Cloud to seek out Immunity Gligar or Substitute on Infiltrator Zubats, I don't think there's an easy way to scout out Hustle Nidorans.  Having a Pokemon with Sweet Scent does help hasten things along quite a bit, though, since it attracts hordes.
I've heard about and seen various different movements, and i think that's right - one of the horde battles i went into while EV'ing my Gardevoir had four with hidden abilities and 1 without the one without acted very different. than the rest.
However that was a horde of all the same pokemon, in X only one nidoranF appears and four Nidoran Ms appear...so yeah...
I was hoping to not need to resort to users of those moves, but I suppose they are my best bet...given the rarity of nidoranFs in my copy.
If it helps, males of a species have a good chance of passing on hidden abilities if you breed them with Dittos, too.  It only works with Dittos, since the baby receiving the HA has to be the same species as the parent with the HA (otherwise, HA Dittos would become the hottest trade ever), but it's a lot less restrictive than Gen 5's "Mothers only" rule.
That doesnt help in my case: I have a specific pokeball I want this one in(hence why I'm not asking for it via trade), and the new mother-only rule is that the Female parent passes on the ball-type that it was caught in. if not for that being mother-only, I would use said method.
EDIT: no dittos dont pass on their ball...I tried, really a shame.
(Unless someone feels like hassling themselves catching a HA nidoran F in a Nest Ball for me, then trades simply aren't an option...and the most i could give in return is a pokemon from their safari so they'd be doing it for little in return.)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on January 15, 2014, 01:51:45 pm
You can screen out abilities with moves that change the target's ability, as it shows the old ability when it changes it. Just grab something with Entrainment. Audino works well for that.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 15, 2014, 02:41:54 pm
You can screen out abilities with moves that change the target's ability, as it shows the old ability when it changes it. Just grab something with Entrainment. Audino works well for that.
I know, and i would do that but i'd have to catch and raise a pokemon learning one of those moves to a decent enough level to survive getting hit five to ten times by a team of pokemon that likely all know double kick, that said Audino would be bad due to weakness to double kick, any other ability-changing move users you could recomend?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 15, 2014, 03:12:03 pm
You can screen out abilities with moves that change the target's ability, as it shows the old ability when it changes it. Just grab something with Entrainment. Audino works well for that.
I know, and i would do that but i'd have to catch and raise a pokemon learning one of those moves to a decent enough level to survive getting hit five to ten times by a team of pokemon that likely all know double kick, that said Audino would be bad due to weakness to double kick, any other ability-changing move users you could recomend?
Meowstic learns Role Play at 43, and Kadabra at 42.  Sylveon, Chingling, and Audino are the fastest, though; Sylveon learns Skill Swap at 25, and the latter two learn Entrainment at 25.  Sylveon is weak to Poison and Audino to Fighting, but Chingling is neutral to Poison, resists Fighting, and is immune to Ground.  Sylveon's probably the best of the lot, though. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 15, 2014, 03:39:24 pm
You can screen out abilities with moves that change the target's ability, as it shows the old ability when it changes it. Just grab something with Entrainment. Audino works well for that.
I know, and i would do that but i'd have to catch and raise a pokemon learning one of those moves to a decent enough level to survive getting hit five to ten times by a team of pokemon that likely all know double kick, that said Audino would be bad due to weakness to double kick, any other ability-changing move users you could recomend?
Meowstic learns Role Play at 43, and Kadabra at 42.  Sylveon, Chingling, and Audino are the fastest, though; Sylveon learns Skill Swap at 25, and the latter two learn Entrainment at 25.  Sylveon is weak to Poison and Audino to Fighting, but Chingling is neutral to Poison, resists Fighting, and is immune to Ground.  Sylveon's probably the best of the lot, though.
Sylveon Weakness to poison is not an issue in this hunt as the horde has them at level 11 and neither male nor female nidoran learn poison sting until level 13.
Also ground isn't an issue with them anyways as the only two moves they use to deal damage at that level are peck(nM only) and double kick.(both)

Thanks for the info, I'll make sure to set aside a Sylveon for it, perhaps my useless cute charm one, lol.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 16, 2014, 05:37:35 am
Rekka, I'd say it's worth doing a single run in Le Woo Restaurant (triple battle, Lucky Egg, Exp Point Lvl3 O-Power) to make sure your utility 'mons can be used effectively. That's what I've done with my Compound Eyer, Sweet Scenter, Pick-upers, etc. You will be able to use the Audino to catch other HA pokemons available in horde battles.

Anyway, I need some advise again. I'm breeding an Adamant Tyranitar with the following egg moves:
- Stomp (meh)
- Pursuit
- Dragon Dance
- Stealth Rock

Sadly it doesn't have Superpower or Aqua Tail. I am considering the following options:

Choice Band
252 Att / 252 Spe / 4 SpD
- Crunch
- Stone Edge
- Pursuit
- Brick Break (to remove Light Screen and Reflect, plus coverage)

OR

Weakness Policy
252 Att / 252 Spe / 4 HP
- Rock Polish (+2 Spe)
- Crunch
- Stone Edge
- Pursuit

OR

Assault Vest
252 Att / 252 SpD / 4 HP
- Crunch
- Stone Edge
- Pursuit
- Brick Break
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 16, 2014, 08:34:41 am
My best Tyranitar went like this:

Leftovers
252 Hp / 252 Att / 4 SpD
- Crunch
- Protect
- Stone Edge
- Thunder Wave

I really like protect on him. Tyranitar has like, a million weaknesses. You don't know what the enemy will try to use on you when they switch in. The easiest way to find out is to just use protect (provided you know they aren't going to buff themselves instead).

For example, say you have Tyranitar in the field. Enemy has a Crobat out. This Crobat is either going to Giga Drain, or U-turn. Either of which will hurt Tyranitar about 1/4 hp. I don't know which it's going to be. So I use protect. Crobat uses u-turn.

So now I know what the enemy is going to do. I can thus switch in a steel or fire type next turn for very little damage instead or I can tank the damage, and make Tyranitar use thunder wave to immediately cripple the enemy that's switching in.

Another example is when Tyranitar is out in the field again and say the opponent sends in something weird... like Manectric. Under normal circumstances, you might be going... "okay... what the fuck is going on?" Since I know this bastard is up to something, I use protect to see what exactly it is. Manectric uses switcheroo and fails. So now I see his stupid plan. That exact scenario has happened quite a number of times. A non-protect Tyranitar would have been choice spec locked.

I also love thunder wave on him simply because Tyranitar does gigantic damage, but only has middling speed. However, if the opponent is paralyzed, then Tyranitar will eat their face. It's my number one method of dealing with Mega Charizard Y. First turn they use solar beam, I tank it and survive on low hp. I apply thunder wave. Next turn they die to stone edge (or I use protect to heal myself before killing them.)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 16, 2014, 04:15:46 pm
Rekka, I'd say it's worth doing a single run in Le Woo Restaurant (triple battle, Lucky Egg, Exp Point Lvl3 O-Power) to make sure your utility 'mons can be used effectively. That's what I've done with my Compound Eyer, Sweet Scenter, Pick-upers, etc. You will be able to use the Audino to catch other HA pokemons available in horde battles.

Thanks for the tip. But I just wanna let ya while I did say I would have to both catch and raise, but I meant to imply that finding/catching it was the hard part. I don't have an issue raising the pokemon(due to E4), I just needed to know which one to snag for the hunt. Sylveon resists the double kick each one in the hordes would know and both of my sylveon are already near level 50, I'm currently hunting and am having no issues other than the rarity of the ability I seek.

Thank you all for the help.

EDIT:
Any tips on Ideal EVs for a Hasty Protean Greninja with 4/6 good IVS only lacking ATK/SPDEF, I was thinking full sweep set-up but...I want opinions, Sadly I cannot breed them fast as it's a Male and I plan on using it.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 16, 2014, 08:11:55 pm
252 SPATK / 252 SPD / 4 ATK

That's your bread and butter Greninja spread. Replace the 4 ATK with something your greninja is decent in, like HP or keep it as ATK.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 16, 2014, 08:14:15 pm
252 SPATK / 252 SPD / 4 ATK

That's your bread and butter Greninja spread. Replace the 4 ATK with something your greninja is decent in, like HP or keep it as ATK.
That's the typical sweeper build...not much different than what i had planned except that I was thinking of going all special and putting the 4 into the Hatsy-Cut DEF. so which is wiser 4hp or 4 def? remember hasty
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 16, 2014, 08:21:16 pm
No point putting 4 EVs into defense, Greninja has defenses thinner than tissue paper. It's lucky to survive any neutral hit.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 16, 2014, 08:54:49 pm
252 SPATK / 252 SPD / 4 ATK

That's your bread and butter Greninja spread. Replace the 4 ATK with something your greninja is decent in, like HP or keep it as ATK.
That's the typical sweeper build...not much different than what i had planned except that I was thinking of going all special and putting the 4 into the Hatsy-Cut DEF. so which is wiser 4hp or 4 def? remember hasty

I have a level 75 Hasty Protean Greninja that has 31IVs in everything except Attack. No egg moves. Happy to lend it to you for breeding purpose.

Umi, thanks for the advise re Tyranitar. I have other support Pokes that run T-Wave so I may go for more offensive Tyranitar because I don't have enough bulky offense in my roster yet.

I'm trying to come up with something original using my spare perfect IV Chansey. I already have the mainstream Natural Cure variant. Any thoughts on this set?

Blissey @ Assault Vest
Ability: Serene Grace
252 HP / 252 SpAtt / 4 SpD
Calm Nature (sadly I don't have Modest or Bold with perfect IVs yet)
- Charged Beam (+SpAtt secondary effect)
- Flamethrower (Burn secondary effect to shut down physical attacker, super effective vs Steel-type (Lucario comes to mind))
- Focus Blast (-SpDef of target as secondary effect)
- Psychic (-SpDef of target as secondary effect; super effective vs Fighting-type)

I tested the Modest variant of above Serene Grace Blissey. Here's she nearly sweeping the whole team:

http://replay.pokemonshowdown.com/ou-78321016
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 16, 2014, 09:12:24 pm
Interesting concept for a Chansey, that's for sure - but doesn't Eviolite shore up Chansey's Defense and raise its SpDef by 50% too?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 16, 2014, 10:52:49 pm
No point putting 4 EVs into defense, Greninja has defenses thinner than tissue paper. It's lucky to survive any neutral hit.
It's just a reaction of mine, I tend to devote that final point to whatever the nature cuts on most of my others just in case they do take a hit, but you've got a good point. Thank you.

252 SPATK / 252 SPD / 4 ATK

That's your bread and butter Greninja spread. Replace the 4 ATK with something your greninja is decent in, like HP or keep it as ATK.
That's the typical sweeper build...not much different than what i had planned except that I was thinking of going all special and putting the 4 into the Hatsy-Cut DEF. so which is wiser 4hp or 4 def? remember hasty

I have a level 75 Hasty Protean Greninja that has 31IVs in everything except Attack. No egg moves. Happy to lend it to you for breeding purpose.
Thanks for the thought but I'll pass, I don't much like to borrow things in Pokemon cases.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 16, 2014, 11:42:09 pm
That's some pretty amusing Blissey shenanigans.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 17, 2014, 12:49:08 pm
Interesting concept for a Chansey, that's for sure - but doesn't Eviolite shore up Chansey's Defense and raise its SpDef by 50% too?

Reudh, that's true but Blissey SpAtt is 75 whereas Chansey's is only 35. To be fair, 75 is still low even with Modest nature and max EV investment, hence the need for both boosting from supporting Pokes and Charge Beam (70% chance of +1 SpAtt, which becomes 140% with Serene Grace).

In the Showdown video, I use Drifblim to Baton Pass Stockpile (+Def and SpDef), Calm Mind (+SpAtt and +SpDef), Focus Energy (+Crit Chance). Sadly physical attacker with priority can still 2HKO the Blissey.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on January 17, 2014, 05:47:34 pm
Does anyone know any good Metagross builds? I can't seem to find any.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 17, 2014, 05:51:52 pm
Does anyone know any good Metagross builds? I can't seem to find any.

I don't know much about it, but Smogon is a good start.

www.smogon.com/bw/pokemon/metagros

I wanted to breed one but with only 3IV Ditto that would be a pain!
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 17, 2014, 06:11:13 pm
Metagross is pretty "meh"-ish. He's okay, but not spectacular in anything. He basically hits really hard and is reasonably tanky.

However, he's also weak to so many common moves with his typing and unlike someone like Tyranitar, doesn't have much to make up for it. You can't use this guy if there's a fire blast, flamethrower, shadow ball, dark pulse, bug buzz, etc. user out on the field. He is also slow as shit. So slow many of the common sweepers will still move faster than him even after being paralyzed. Lastly, his STAB attacks suck. Steel moves are pretty bad for offense.

If I were to be forced to use him, I'd make him a suicide fighter. Something like this:

Quote
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Substitute
- Bullet Punch
- Hammer Arm
- Earthquake

Send him out, set up substitute, and do as much damage as possible before dying.

Honestly, he'd be so much better if he had levitate or filter or something like that.

I personally think Ferrothorn makes a much scarier Metagross than Metagross does.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 17, 2014, 07:03:12 pm
I know Magmortar isnt super good or anything but can anyone suggest a decent Magmortar build in XY?
-eidt: I checked on smogon before and after posting but I'm not getting much except B/W info and a forum thread listing all it's evo line forms' moves...
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 17, 2014, 07:28:45 pm
Metagross is pretty "meh"-ish. He's okay, but not spectacular in anything. He basically hits really hard and is reasonably tanky.

However, he's also weak to so many common moves with his typing and unlike someone like Tyranitar, doesn't have much to make up for it. You can't use this guy if there's a fire blast, flamethrower, shadow ball, dark pulse, bug buzz, etc. user out on the field. He is also slow as shit. So slow many of the common sweepers will still move faster than him even after being paralyzed. Lastly, his STAB attacks suck. Steel moves are pretty bad for offense.

If I were to be forced to use him, I'd make him a suicide fighter. Something like this:

Quote
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Substitute
- Bullet Punch
- Hammer Arm
- Earthquake

Send him out, set up substitute, and do as much damage as possible before dying.

Honestly, he'd be so much better if he had levitate or filter or something like that.

I personally think Ferrothorn makes a much scarier Metagross than Metagross does.
Fun fact - everything you listed is a Special Attack, which segues into my recommendation.  While losing those Steel resistances hurt Metagross a lot, an Assault Vest Metagross is astonishingly tanky.  Still fears Earthquake, Sucker Punch, and Pursuit still, but anyone who expects to take advantage of his weaker Special Defense side is going to be very surprised.  In essence, I'd suggest much the same EV distribution and moveset as you, only replacing Substitute with either Meteor Mash (for raw STAB power) or Zen Headbutt.  Sadly, Psychic/Steel is indeed terrible for offensive STAB. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 17, 2014, 07:51:22 pm
Yeah. He's a bit of a trap I found. Seems great in theory, but then you start going "why does this guy do so little damage...".

I listed special attacks on purpose haha. He can handle the physical ones okay. It takes like 4 STAB earthquakes to kill him. Pretty good for a 2x weakness.

Some of the more annoying Metagrosses I've run into use things like Toxic and other slow dps moves. But none have ever really stood out for me.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 17, 2014, 08:50:01 pm
Another Pokemon to breed, another decision to make.

Toxic-Stall
Milotic @ Leftover
Ability: Marvel Scale
EVs: 2482 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Ice Beam
- Toxic
- Recover

-OR-

Specially Bulky Offense
Milotic @ Assault Vest
Ability: Competitive
EVs: 220 HP / 252 SpA / 36 SpD
Modest Nature
- Hydro Pump
- Ice Beam
- Mirror Coat
- Dragon Tail (to counter setup sweepers)

EDIT: Another Serene Grace Bissley doing some work, including setting up when facing Sylveon.
 http://replay.pokemonshowdown.com/ou-78604573
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 17, 2014, 09:14:32 pm
I prefer the first one.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on January 17, 2014, 09:44:04 pm
That's a lot of HP EVs for the first one.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 17, 2014, 09:57:05 pm
Yeah. He's a bit of a trap I found. Seems great in theory, but then you start going "why does this guy do so little damage...".

I listed special attacks on purpose haha. He can handle the physical ones okay. It takes like 4 STAB earthquakes to kill him. Pretty good for a 2x weakness.

Some of the more annoying Metagrosses I've run into use things like Toxic and other slow dps moves. But none have ever really stood out for me.

I've always just gone for its average set. I run Meteor Mash / Zen Headbutt / Bullet Punch / Earthquake on mine. Life orb or Choice Band as the item, but i prefer life orb as he's tanky enough to survive most hits. Does alright, and has 385 attack. This was before I knew how to EV train.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 17, 2014, 10:03:23 pm
Oh, that reminds me of a Metagross that had trick on it. It was unbelievably annoying.

It would trick the choice scarf. You really don't expect it at all from a Metagross.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on January 18, 2014, 12:21:15 pm
Need another opinion on a Pokemon. From what I've seen, Tropius can raise hell as a staller. From what I've seen, it's roughly this: Harvest HA, Sitrus Berry, Roost, Protect, Leech Seed, and Air Slash.

Youtube. Has commentary. Tropius appears about 15:33 (https://www.youtube.com/watch?v=140Wa70Mhcw)

Also, 3D shows how questionable Tropius's aerodynamics are. Those leaves would have to move like an insect's to keep it afloat.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 18, 2014, 12:29:26 pm
Yeah, Tropius is pretty annoying. Yet another guy who can screw you over with substitute (he can force his own sitrus berry with substitute). The way I've seen harvest work is that it gets a % chance to harvest the berry every single turn, so with a sub, he can sit in it and get the sitrus berry back whenever. Then, since it's so slow, it always will be able to use substitute AFTER the enemy. This is important, as it means you can keep substitute up indefinitely and the enemy will just slowly die and he can't do anything about it while you constantly harvest.

Will die in one hit to ice shard, so you want to watch for that.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Mageziya on January 18, 2014, 12:33:25 pm
According to Serebii, harvest has a 50% chance to recover a used berry every turn, 100% if in sunlight.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 18, 2014, 02:47:38 pm
Need another opinion on a Pokemon. From what I've seen, Tropius can raise hell as a staller. From what I've seen, it's roughly this: Harvest HA, Sitrus Berry, Roost, Protect, Leech Seed, and Air Slash.

Mageziya, I am a PIMPNITE subscriber (and a bunch of other Poketubers, loving shadypenguinn ATM), watched that battle and luckily received Tropius from Wonder Trade with HA and egg moves. That's the exact same set I am going to breed. :p

It's very vulnerable to Taunt though because it's slow.

BTW, need yet again another advise; apparently I need more special walls in my roster--I only have Blissey. Any recommendations?

I have the following physical walls:
Skarmory
Sableye
Slowbro
Avalugg
Gliscor
Togekiss
Ferrothorn

Current consideration for special walls to breed:
Tentacruel (loving Water for defense!)
Mantine (poor HP though)
Tyranitar (many weaknesses!)
Dusclope (Eviolite)
Milotic (but isn't she better as a physical wall with Marvel Scale or bulky special offense with Competitive?)

(Unfortunately I have no access to Porygon.)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on January 18, 2014, 04:05:40 pm
Who was it who had the Tropius that could, with some setup, stall infinitely forever?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Tsuchigumo550 on January 18, 2014, 07:53:42 pm
Who was it who had the Tropius that could, with some setup, stall infinitely forever?

I've seen those bastards.

I've SEEN those bastards.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 18, 2014, 08:33:48 pm
I just phase them out usually.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 18, 2014, 10:07:19 pm
Who was it who had the Tropius that could, with some setup, stall infinitely forever?

That was Barbarossa TSG. IIRC, it involved a gorebyss setting up Aqua Tail, a substitute, and +2 speed with Agility, then baton passing out to Tropius.

Tropius then sets up Leech Seed.

its set was something like Leech Seed / Protect / Substitute / move to prevent tropius being totally shut down by Taunters, with HP and defenses maxed out. Once Leech Seed is up, alternate between protect and substitute.
In the event that Tropius' PP gets low, it will use its held Leppa berry to restore PP. Harvest then restores that berry a little while later.

It restores 1/16th HP per turn from Aqua Ring, drains 1/16th of the opponent's HP and passes it to the user, and does this every turn while Tropius is protecting itself with Protect and Substitute. Especially useful against high HP teams, which is why Stallosaurus Rex does well in Ubers.

It's so passive that if the opponent has any method of healing more than 1/16th hp a turn, that battles go infinitely. It's intended to force a forfeit.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 18, 2014, 10:11:43 pm
Or you could just phase it out.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 18, 2014, 10:15:38 pm
Or you could just phase it out.

That too. Does Whirlwind/Roar work through substitutes?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 18, 2014, 10:22:25 pm
Yep.

You should almost always have a roar / whirlwind user on your team in some fashion just for circumstances like these. It'll also help you get rid of baton passers and people thinking they're clever by boosting a pokemon to x4 levels.

Dragon tail is okay too, but it doesn't go through substitute. Same deal with trick / switcheroo.

You can also deal with it by prediction, though obviously that's not very reliable. Still, being able to get a toxic / ice beam onto a Tropius that's switching in will completely fuck it over.

Lastly, you almost always have one turn to screw over Tropius before it can deploy its defenses. It is very slow after all. Gotta play smart.

I say all that, but it still is very difficult to deal with honestly. I think my Toxic Orb Gliscor is way scarier as a wall though.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on January 18, 2014, 10:23:17 pm
But if you passed Ingrain...
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 18, 2014, 10:24:16 pm
Other solutions:
Infiltrator ability or noise-based move (Boomburst) since it allows the attacker to bypass Substitute
Future Sight (can't be blocked by Protect)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 18, 2014, 10:43:16 pm
Magic guard users work too.

I bet he'll shit his pants when he sees your Reuniclus use calm mind twice and he's not taking any damage from leech seed.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 18, 2014, 10:50:49 pm
Or any grass type, since they're immune to Leech Seed.  Ferrothorn is quite common and would stop both standard and Toxic variants cold. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 18, 2014, 11:04:05 pm
Good point.

As we can see, lots of ways to deal with Tropius haha.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 18, 2014, 11:14:13 pm
So I've been dabbling in Battle Spot Random Singles for a bit (bad win/loss ratio too!).

Yesterday, I was facing this trio:
Durant
Ability: Truant
- Entrainment

Gothitelle
Ability: Shadow Tag
- Substitute
- Protect
- Psychic
- Future Sight

I miracleously able to kill these two using Megazard Y, thanks to Prankster Klefki who paralyzed and confused both of them before dying. My Baton Pass Drifbloon was able to pass on three Minimizes only.

However, his last Poke was Skill Link Minchino holding King's Rock with Rock Blast and he didn't miss. If only I had a priority move user!
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 18, 2014, 11:25:20 pm
I just enjoyed a triple battle against a bunch of low level pokes and a lv 30 shedinja, I figure it's another case where somebody accidentally hit the wrong set, and pick quickly expecting a forfeit.

Instead I ended up fighting a shedinja that had it's wonder guard swapped with sturdy by a carbink while the pikachu on the other side thunder waved the shedinja.

The goddamn thing was invincible.  the paralyse blocked status, the sturdy made it invulnerable to all direct damage, thanks to it being ghost type wrap wouldn't work, it used sunny day every time I tried to change the weather to something damaging and they made sure I killed 3 pokes before they brought it out so I couldn't roar it away. Then it picked me off one at a time.  I never saw it coming.

Is there any counter to that post setup or is it all see it coming and shut it down?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 18, 2014, 11:32:16 pm
Buri:

Yeah, it's pretty common. I actually posted about it here too a few months ago.

It's super simple to fight. Even ignoring things like just instantly killing Durant or whatever, all you have to do to beat it is:

1. Send out one of your guys you can afford to lose. Like your entry hazard user. Let Durant entrain it. Set up your whatever. Don't bother attacking the Durant as it most likely has eject button.
2. Both of you are truanting.
3. Switch for anti-Gothitelle.
4. Trololololololol lololol.

He will ragequit at 4, I guarantee it.

---------------

Greiger:

Even if it didn't have sturdy, the proper way to kill Shedninja is with status. If you have a team, you really should have prankster users (why on earth wouldn't you). So even if you don't have priority toxic or burn from prankster, paralyze only blocks primary status. You can still leech seed it. You can also use perish song or any other secondary status moves. Additionally, any pokemon with Mold Breaker just simply ignores sturdy alltogether (and wonder guard too). Lastly, and quite humorously, you can trick / switcharoo a life orb on it hehehehehehhee.

Similarly, you could also kill either Pikachu or Carbink before they do anything. Pikachu might be a bit tougher, given its speed (though not an issue for priority users) but Carbink you can easily remove. After all, it's a 3v3. Even if Carbink has sturdy, you can kill it no problem if you focus it down.

That's quite an amusing strategy though that they used. Now you know, you shouldn't fall for it again.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 19, 2014, 07:53:43 am
Greiger:

Even if it didn't have sturdy, the proper way to kill Shedninja is with status. If you have a team, you really should have prankster users (why on earth wouldn't you). So even if you don't have priority toxic or burn from prankster, paralyze only blocks primary status. You can still leech seed it. You can also use perish song or any other secondary status moves. Additionally, any pokemon with Mold Breaker just simply ignores sturdy alltogether (and wonder guard too). Lastly, and quite humorously, you can trick / switcharoo a life orb on it hehehehehehhee.
Prankster Leech Seed? You mean Whimsicott sir.
And very few got to bring their Whimsicott over before pokebank and poketrans were removed and those few had Japanese games.
I'm only saying I see why it was invincible, otherwise your counter to it is flawless.
Whismsicott is the only one i'd even want to use that gets prankster.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on January 19, 2014, 12:06:35 pm
No prankster Sableye trolling?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 20, 2014, 04:15:29 am
Ah, Sableye, my most favourite physical wall. It has more utility than Gliscor and Skarmory as it can use Prankster Will-O-Wisp and Taunt (good vs Setup Sweepers). Can wall break using Choice item and Prankster Trick too. Prankster Klefki comes close with Prankster Swagger and Thunder Wave.

Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 20, 2014, 05:21:37 am
Blegh. I could see that Sableye knocking through my team with its prankster fun if I didn't get a crit or a heavy hit off Flagship. :/

Yeah, you can tell that my team is poorly trained - Helicoplant has very few EVs, and I haven't checked its IVs, and Mesmerismo is just holding place until another pokemon is ready.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 20, 2014, 05:33:22 am
Reudh, you did well. My team is fully IV-bred and EV-trained and they're all OU material, so it probably wasn't a fair game.

I was expecting your Tyrantrum to be the Zoroark (a lil bit of overpredicting there). The Stealth Rock shut down my Talonflame and Dragonite. Your Flagship would hard counter my Slowbro. So I was forced to play defensively with Sableye. If it wasn't due to PP-stalling your Synthesis, Blissey wouldn't have been able to defeat Flagship.

On a sidenote, I am going to receive a 6IV Ditto, not sure Japanese or not, but this makes me really excited!
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 20, 2014, 05:36:37 am
A thing I just realised: Espbro / Meowstic-M might've been able to poke through Blissey's defenses with Psyshock, if I hadn't removed it in favour of Psychic. :P

Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 20, 2014, 05:48:22 am
A thing I just realised: Espbro / Meowstic-M might've been able to poke through Blissey's defenses with Psyshock, if I hadn't removed it in favour of Psychic. :P

True that, this is why I always carry Psyshock instead of Psychic, whenever given the option. Blissey does have the HP bulk though.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 20, 2014, 01:43:04 pm
Neither psyshock or psychic will ever kill Blissey. Not enough damage at all. It'll just softboiled everything.

You need something like a Garchomp / Gliscor earthquake or preferably a fighting move STAB. Similarly, a STAB earthquake will 2HKO a fully defensively trained Sableye as well, provided it switches in to tank the first earthquake. Even if it tries to recover on the second, it will still die. If it will-o-wisps on the second, it will also still die, though now the earthquake user is burned.

There are numerous advantages that Klefki gets over Sableye, especially at fighting other prankster users (which Sableye can't do, especially with that crappy 50 speed).

Klefki has access to:

1. light screen / reflect
2. safeguard (prevents status)
3. heal block (prevents all healing)
4. dazzling gleam, to obliterate Sableye into nothingness. And also dragons.
5. thunder wave

You can also be a super douche and have both on your team.

Make something like:

Sableye, Klefki, Azumaril, Talonflame, Scizor, Mega Kangaskhan
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 20, 2014, 07:41:19 pm
True, but so far every Klefki I've bred has pathetic / wrong IVs. I think I'm doing something wrong here though. :P

The best so far had 31 Atk / 31 SpAtk / 0 Speed. Blegh.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 20, 2014, 07:53:26 pm
True, but so far every Klefki I've bred has pathetic / wrong IVs. I think I'm doing something wrong here though. :P

The best so far had 31 Atk / 31 SpAtk / 0 Speed. Blegh.
...Trick Room Klefki. 

Ah, drat, Klefki doesn't learn that move.  A shame; Prankster isn't affected by Trick Room, so it could be a surprising twist. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 20, 2014, 08:36:39 pm
Well, it might be useful in doubles, but having only two 31s is less than ideal.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 20, 2014, 09:17:03 pm
Perfect IVs aren't mandatory. As long as you have okay IVs, you will do just as well as perfect IVs. If you're a real stickler for it, you really only need the one perfect IV your attacking stat of choice (just to avoid those awkward, 1hp left, scenarios).

Typing and strategy are far more important.

In terms of importance, here's what you need, in descending order:

1. Pokemon typing strength and weaknesses
2. Pokemon moveset
3. Base stats
4. Held item
5. EV distribution
6. IV

If you lose with a pokemon, 95% of the time you'd have lost even if it had perfect IVs. After all, your 31 attack Lucario (actually, it's 1/2 of that as XY locks you in at level 50) will still do no damage to Shuckle and will still die to an earthquake even if it had 31 defense.

If you're dead set on playing XY on the 3DS, just make teams and have fun with them. Don't worry too much about breeding perfects. Look at that guy recently who lost to some super underlevelled jr. pokemon.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 20, 2014, 11:35:58 pm
To be fair I lost because I wasn't actually expecting a strategy out of it and just went into everybody use a basic attack move and end this quickly mode. If that was an actual match where there was no chance somebody made a mistake like that I would have been far more suspicious. :P

There's a lot of people out there who seem to accidentally bring in underleveled stuff to free battles and don't seem to know how to forfeit a match.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 21, 2014, 12:01:56 am
You got next-level mindgamed.

Every time I see some bizarro pokemon come up, I always assume the worst. Gotten hit by too many weirdo strats to not be cautious.

The level 1 Aron with sturdy and shell bell for example.

For those who don't know the strat, here's what happens:

1. Enemy sends out level 1 Aron, you proceed to laugh in his face and attack it with whatever.
2. Aron goes down to 1 hp because of sturdy.
3. Aron uses endeavour. Your pokemon is now at 1 hp.
4. Aron heals to max with shell bell.
5. Aron kills you with something else.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Thexor on January 21, 2014, 12:44:56 am
So, basically, a FEAR Aron? Can't mention that and forget the most infamous (http://www.youtube.com/watch?v=y-PArgnvqQ4) combo ever (http://www.youtube.com/watch?v=ye7b3bOQ6lY).
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on January 21, 2014, 02:13:59 am
You got next-level mindgamed.

Every time I see some bizarro pokemon come up, I always assume the worst. Gotten hit by too many weirdo strats to not be cautious.

The level 1 Aron with sturdy and shell bell for example.

For those who don't know the strat, here's what happens:

1. Enemy sends out level 1 Aron, you proceed to laugh in his face and attack it with whatever.
2. Aron goes down to 1 hp because of sturdy.
3. Aron uses endeavour. Your pokemon is now at 1 hp.
4. Aron heals to max with shell bell.
5. Aron kills you with something else.
0. Enemy sets up a sandstorm with something else so Aron can mow down multiple monsters.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 21, 2014, 09:23:50 am
You got next-level mindgamed.

Every time I see some bizarro pokemon come up, I always assume the worst. Gotten hit by too many weirdo strats to not be cautious.

The level 1 Aron with sturdy and shell bell for example.

For those who don't know the strat, here's what happens:

1. Enemy sends out level 1 Aron, you proceed to laugh in his face and attack it with whatever.
2. Aron goes down to 1 hp because of sturdy.
3. Aron uses endeavour. Your pokemon is now at 1 hp.
4. Aron heals to max with shell bell.
5. Aron kills you with something else.
0. Enemy sets up a sandstorm with something else so Aron can mow down multiple monsters.
This is when I recommend you run hit-twice-or-more-in-one-turn move users like Skill Link+shell smash Cloyster or etc.
I don't battle competitively but I know for a fact Double Hit and Double Kick bypass sturdy, so surely Skill-linked 5-hit Moves would too.
Shame Greninja's Physical ATK is nothing worth noting(compared to spatk) as Water Shuriken having STAB and priority and hitting 2-5 times, against an Aron at level one WS would be a demi-god-send
(albeit Double Kick has a better offensive typing than Double Hit)

Of course the aforementioned Sturdy Shedinja with status would be immune to the multi-hit moves due to it having only 1 hp and therefor being unkillable through brute force.

Anyways...While a nightmare indeed, Multi-hit moves will wreck that Aron.
And this info makes me need not worry as I'm focused on getting my own copy of the Cloyster I mentioned above.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 21, 2014, 10:21:02 am
You got next-level mindgamed.

Every time I see some bizarro pokemon come up, I always assume the worst. Gotten hit by too many weirdo strats to not be cautious.

The level 1 Aron with sturdy and shell bell for example.

For those who don't know the strat, here's what happens:

1. Enemy sends out level 1 Aron, you proceed to laugh in his face and attack it with whatever.
2. Aron goes down to 1 hp because of sturdy.
3. Aron uses endeavour. Your pokemon is now at 1 hp.
4. Aron heals to max with shell bell.
5. Aron kills you with something else.
0. Enemy sets up a sandstorm with something else so Aron can mow down multiple monsters.
This is when I recommend you run hit-twice-or-more-in-one-turn move users like Skill Link+shell smash Cloyster or etc.
I don't battle competitively but I know for a fact Double Hit and Double Kick bypass sturdy, so surely Skill-linked 5-hit Moves would too.
Shame Greninja's Physical ATK is nothing worth noting(compared to spatk) as Water Shuriken having STAB and priority and hitting 2-5 times, against an Aron at level one WS would be a demi-god-send
(albeit Double Kick has a better offensive typing than Double Hit)

Of course the aforementioned Sturdy Shedinja with status would be immune to the multi-hit moves due to it having only 1 hp and therefor being unkillable through brute force.

Anyways...While a nightmare indeed, Multi-hit moves will wreck that Aron.
And this info makes me need not worry as I'm focused on getting my own copy of the Cloyster I mentioned above.
Yep, and it makes me love Taunt even more.  So many strategies like FEAR Aron, Funbro (and its cousin Tropius), and the like can get popped by a single well-timed Taunt. 
...no, wait, I keep forgetting that they changed Oblivious in Gen 6 to include immunity to Taunt. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 21, 2014, 06:59:18 pm
So, basically, a FEAR Aron? Can't mention that and forget the most infamous (http://www.youtube.com/watch?v=y-PArgnvqQ4) combo ever (http://www.youtube.com/watch?v=ye7b3bOQ6lY).

Can't beat an Assist V-Create set. (http://www.youtube.com/watch?v=naakdilidO0)

Basically: All pokemon on your team have one move - assist.
Infernape, Liepard and Spinda carry Assist, Victini carries V-Create and nothing else, and Ninetales sets up sun and stealth rocks using Mimic.

Liepard gets priority +1 V-Create because of Assist counting as a non-attacking move.
Infernape gets STAB on V-Create, and has naturally high speed and attack.
Spinda gets a big boost every time it hits with V-Create because of Assist calling V-Create and Contrary changing stat drops to stat boosts.

Spinda could easily be shut down with a solid hit, of course, before it gets those boosts off V-Create.

Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 21, 2014, 08:01:14 pm
Doesn't really work any more.

Sunny day only lasts 5 / 7 turns now. You can easily stall it out, especially since the first two turns are stealth rock and switch. Without sunny day, V-create isn't strong enough to carry you through the rock and water types. And you better hope the enemy doesn't have a weather pokemon.

Of course, this all ignores the fact that everyone uses priority pokemon these days. So if you did this, this is what will happen:

1. Ninetales comes out. Enemy sends out Azumaril.
2. Ninetales sets up stealth rock. Azumaril uses substitute.
3. Ninetales goes "oh fuck" but switches out anyway. Azumaril uses belly drum.
4. You die. Azumaril laughs in your face while it eats the livers of your fallen pokemon.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 21, 2014, 08:29:38 pm
It's great fun in Gen 5 though. And priority is not as ubiquitous in Gen5.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 21, 2014, 08:40:19 pm
I just got an amusing mental image of a blood covered azumarill chewing on a horribly maimed Ninetails carcass like those old wilderness nature documentaries.

I giggled.  But that probably means I have a messed up imagination.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Sirus on January 21, 2014, 08:41:41 pm
This is a weird tangent to go on, but I require your help in finding a certain Pokemon LP. I could have sworn it was on SA's LP Archive, but it doesn't seem to be there...

Anyhoo, I'm pretty sure it was of either Leaf Green or Fire Red. Main character was a gamer girl, her starter was a Gulpin, and aside from the screenshots I'm pretty sure there was also some pretty good art. If anyone can throw me a link, it would be appreciated.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Nahere on January 21, 2014, 09:01:24 pm
This is a weird tangent to go on, but I require your help in finding a certain Pokemon LP. I could have sworn it was on SA's LP Archive, but it doesn't seem to be there...

Anyhoo, I'm pretty sure it was of either Leaf Green or Fire Red. Main character was a gamer girl, her starter was a Gulpin, and aside from the screenshots I'm pretty sure there was also some pretty good art. If anyone can throw me a link, it would be appreciated.
This one? (http://www.kisamayatsu.com/letsplay/FR/)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Sirus on January 21, 2014, 09:04:10 pm
This is a weird tangent to go on, but I require your help in finding a certain Pokemon LP. I could have sworn it was on SA's LP Archive, but it doesn't seem to be there...

Anyhoo, I'm pretty sure it was of either Leaf Green or Fire Red. Main character was a gamer girl, her starter was a Gulpin, and aside from the screenshots I'm pretty sure there was also some pretty good art. If anyone can throw me a link, it would be appreciated.
This one? (http://www.kisamayatsu.com/letsplay/FR/)
THANK YOU.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 21, 2014, 10:11:40 pm
Gen 6 gets the super contrary user though, Malamar. Spinda got nothing on that guy.

A lot of the Gen 6 pokemon are actually quite creative (though there's less of them this time). Almost all of them have unique powers and abilities. Even what would normally have been garbage pokemon in other games are actually useful here.

Diggersby has huge power STAB earthquake + STAB quick attack for donkeyballs damage. Can also get belly drum for even more shenanigans.

Talonflame is Talonflame.

Vivillon is the 97.5% accuracy hurricane + quiver dance monster

Etc.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 21, 2014, 10:24:43 pm
I have fallen in love with rhyperior.  I know the smogon site says it's garbage, but it's a rhinoceros with frikkin cannons in its hands!  What is not to like?

(You know, other than it's 3x weakness to grass and water and abysmal sp.def and speed?)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 21, 2014, 10:29:41 pm
I have fallen in love with rhyperior.  I know the smogon site says it's garbage, but it's a rhinoceros with frikkin cannons in its hands!  What is not to like?

(You know, other than it's 3x weakness to grass and water and abysmal sp.def and speed?)

(4x, not 3x.)


If you can get sticky web support, and maybe paralyse the opponent, then Rhyperior is insane.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 21, 2014, 10:35:16 pm
The one I have has solid rock, which makes super effective less effective. 
It is often paired with my jolteon though, maybe I oughta see how well he rolls a paralysed team.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 21, 2014, 10:43:57 pm
Sticky web really isn't going to help. Rhyperior's speed is 40. One of the lowest in the game.

He's good though. His stone edge and his earthquake are legendary in power. He's actually very potent in 2v2 and 3v3 because he has lightningrod. In those multibattles, guys like Rhyperior and Heatran do very well when sitting behind a substitute. You can even give him weakness policy for even more shenanigans.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 21, 2014, 10:45:51 pm
Smogon doesn't really hate it - its speed and spdef are just too low to use. It can make... some... use out of a Rock Polish set, which after one boost puts it at max 392 Speed, enough to outspeed most unboosted pokemon that are not Crobat, Deoxys or similar. It isn't terrible on SpDef, given that its HP can make up for the low SpDef, and a sandstorm pumps that up by 50%, and Solid Rock makes it survive more.

If you face a team that is fast and little else, it's not a bad mon to use, because it can survive most hits they dish out, but it really needs some way of alleviating that bad speed.

Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 21, 2014, 10:55:14 pm
Eeeeh... my current pokemon team doesn't have a single pokemon with speed greater than 95 and it does incredibly well. It's all about how you use it.

If you like the pokemon, I'm sure it'll work somehow. Unless you like Unown or something.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 21, 2014, 11:08:33 pm
let's see... my team that i'm using currently, not counting the ones that aren't in it yet as they're unfinished:

one has 71 speed
one has 80 speed
one has 110 speed
one has 122 speed
one has 105 speed
and the last one has 104 speed

Wow. So my slowest is 71, and my fastest is 122 speed. That's not too bad, in terms of the speed of my party.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 21, 2014, 11:50:33 pm
I'm still working out a moveset for him.  Right now he has rock slide, poison jab, protect (haha you can't kill me this turn while my partner blasts you), and earthquake.

Glad to see the general opinion isn't all that bad about it though. :P   It's currently holding a quick claw which gives me the occasional SURPRISE RIDICULOUSLY POWERFUL ROCKSLIDE! which has already brought about a couple ragequits.  But I've heard quick claw is kinda poor form.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 21, 2014, 11:58:01 pm
Yeahh... it's pretty stupid. Then again, this is the 3DS version where shit like double-team is fine-diddly-o, so feel free to do what you want.

Rhyperior gets double-team by the way.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 22, 2014, 02:22:14 am
Finally got a Japanese 6IV Ditto. It's breeding passionately with Chimchar now. Matsuda Method, here I come!
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on January 22, 2014, 05:30:30 pm
So Serebii says Pokebank is back on Japanese Eshop. Nice. But European and American Releases are still TBD
Crap I really want my pokemon from my black and White2 so I can replay them.

EDIT:
If anyone has a female spritzee/aromatisse with aroma veil they dont want, Please PM so we can discuss a trade - I want to raise an aroma veil Aromatisse.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 22, 2014, 10:52:23 pm
Here's a replay to the maddest guy in the world: http://replay.pokemonshowdown.com/randombattle-80336751

Quote
fuckfuckityfuck: fuck you
fuckfuckityfuck: you fucking asshole
sdtser grtg: u mad?
fuckfuckityfuck: i hope you die in a pit of fucking despair and break both of your legs on the way down
sdtser grtg: u mad bro
fuckfuckityfuck has 120 seconds left.
fuckfuckityfuck: i hope you suffer and scream out as people laugh at you and refuse to help you
fuckfuckityfuck: youre adopted your parents dont even love you
fuckfuckityfuck has 90 seconds left.
fuckfuckityfuck: fuck off shithead
fuckfuckityfuck: you fucking piece of shit fucker
fuckfuckityfuck: dick in your ass
sdtser grtg: I'm going to make you more mad
sdtser grtg: check this out

fuckfuckityfuck left.

By the way, I'm a bit curious why more people aren't using Exploud. It used to be really shitty, as the best move it had was hyper voice. But now it has STAB Boomburst. STAB BOOMBURST! It was crazy enough when Noivern had it as a regular move.

That's 210 total damage! It's got pretty decent special attack as it is at 91 (6 less than Noivern), and it can attack ghost-types too. Substitute users go bye bye. Add in choice specs and that's some donkeyballs level damage.

No one uses rock pokemon other than Terrakion and Tyranitar, so the only thing it has to really watch out for are fighting types and steel types. Even then, if the fighting type doesn't do enough damage to go through Exploud's sizable bulk, it will still die. If it isn't a STAB fighting move, it won't die either.


-------------

Also, check out my all ghost team: http://replay.pokemonshowdown.com/ou-80377323

Spoiler (click to show/hide)

Here's another one, showing how funny weakness policy Aegislash is: http://replay.pokemonshowdown.com/ou-80384133
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Bluerobin on January 24, 2014, 05:04:30 pm
Hmm does anyone do doubles or TGC-style battles and have a couple points of advice? I've been looking in to starting up TGC '14 battles on Showdown!, but other than trying to filter through the Smogon forums or just trying random things, I'm not sure where to start.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 24, 2014, 05:17:27 pm
Multi pokemon battles are about pure damage and damage blocks. Nothing else matters. Every single pokemon you send out can and will die instantly if you let it because the enemy can easily use both his pokemon to smash you into the ground. Protect is vital. It's practically the only way to save your pokemon from dying.

This means status moves are almost worthless, especially toxic. Also, moves like leech seed and other stall kind of moves are all meaningless. This includes leftovers. Paralyze and burn are okay but more often than not, the enemy will just cure it with heal bell or some other healing move. If you try to stall someone out in doubles, the enemy is basically just getting free turns to kill the rest of your team. For the same reason, no one ever bothers with entry hazards. As you can see, anything that would stop entry hazards or status is completely worthless. Don't bother with magic guard or magic bounce.

In this, you want to replace leftovers with sitrus berry. You want protect on almost everyone. You also want lots of high damage or teamwide damage moves. If you have two pokemon you like to send out at the same time, give the one that's less likely to be targeted substitute. For example:

If you like to send out Blissey and Noivern at the same time, I guarantee the enemy will always try to kill Noivern first. So if Blissey sits behind a substitute, they will almost never try to kill her. This way she can spam out her healing waves nonstop.

As usual, priority moves are still incredible in this. Other moves to watch out for are rock slide, heat wave, surf, poison wave, and earthquake.

Lastly, figure out good combos. For example, sending out an earthquake user along with a flying pokemon is very wise. This way your earthquake won't kill your own team. Or you could send out a water pokemon and a pokemon with lightning rod. Stuff like that. Pokemon that are immune or love certain moves are very good. Flash fire, sap sipper, volt absorb, etc. Weather pokemon can work to your advantage if you have a good combo (e.g: Sandslash and Tyranitar). Pokemon with intimidate also do extremely well, as do anyone else that can affect whole teams at the same time.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 24, 2014, 05:47:35 pm
Just to add umiman's already great suggestions, I've noticed Greninja with Mat Block synergises well with a setup sweeper.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 27, 2014, 11:29:15 am
Yes so many times I have been destroyed by a greninja with mat block.  Unlike other protect moves though mat block don't protect against stuff that aren't direct attacks, like roar, taunt, thunder wave and the like, so it doesn't completely stop offense like the other protects do.

Also triples are like double battles plus, except with a little more use for walls.  Pokes on one side of the fight can't hit pokes on the opposite side in most cases (some moves like dragon pulse and some flying moves are long range and can, but the majority of the competitive level moves can't), so a wall in the middle can often work out.  Yes even the biggest wall is gunna die from an assault from 3 pokes at once, but they have to choose between doing that and giving your sweepers on the sides a free turn or ignoring the wall which can wreak some havoc with status or Coup de grâce weakened pokes with an unboosted STAB.
I often open with a Charizard-Milotic-Zoroark combo in triples, and there were quite a few times where the milotic won me the match by throwing a nice ice beam double tap at stuff I wasn't sure I would be able to one shot and throwing toxic around between recovers.

A lot of folks talk it down as mindless, but I feel there is a lot of strategy hidden deep down in that mode.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 27, 2014, 01:10:41 pm
Smeargle, Garchomp with life orb, Greninja

Turn 1:
Greninja uses mat block
Smeargle uses safeguard
Garchomp uses swords dance

Turn 2:
Smeargle uses mat block
Greninja does whatever
Garchomp uses swords dance

Turns 3:
lololololololololololollololol
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 27, 2014, 02:16:17 pm
Smeargle is taunted on sight, It never attacks straight out, it's stats are too low. A garchomp in mid is also just asking to be focused down and is dead the moment a mat block doesn't go off, if it's not just roar'd out.  Though with that up front team Smeargle would probably be taunted, and the frog roared out, depending on what capability is in what slot, maybe not everyone would do that to the frog, but those things always make me paranoid.  Garchomp is dead next turn if it isn't already from taunt hitting the blocker, Smeargle (or the frog) is taunted and can't mat block for at least 2 turns.

You have to predict what yer opponents are doing in triples as well as singles.  Not to say it's not a good strategy, but it can be beaten, just like anything.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 27, 2014, 03:14:58 pm
How about this one:

Greninja, Espeon, Absol with Absolite, Garchomp, Clefable

Turn 1:
Greninja uses mat block
Mega Absol uses swords dance
Espeon uses calm mind
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on January 27, 2014, 03:23:01 pm
What about Follow Me or Rage Powder? Give the user a mental herb and you can basically guarantee Garchomp gets hit a maximum of once before it's at triple attack.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 27, 2014, 03:55:40 pm
If it was me I would taunt the greninja if my taunter was in range, and unload with the rest to try to minimize damage. I actually haven't fought people using absol too often, so I would not know what to expect from him and would probably see the espeon as the biggest threat.   If my taunter was not in range of the greninja I would probably just try to kill the espeon with her instead since she's a Zoroark with dark stab.  Next turn I would probably wet myself a little and taunt the absol, since I don't know how squishy they are and would assume that if it's in mid it's bulky.  At that point the damage would be done.

I would think that if I was a prediction god I would allow the greninja to mat block, and taunt the espeon, while doing something to disable the absol, wil o wisp, or roar or something would probably do the trick, then go offensive the next turn when mat block can't be used.

Follow Me and Rage powder supposedly do wonders in triples, but I haven't fought anybody using them yet to see for myself.  They both can only change the targets of moves that can reach them though.  So if yer follow me-ing on one side of the battle it won't change the target of the enemy on the other side unless they are using a long range move.  That would probably keep garchomp alive for an extra turn or two though.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 27, 2014, 04:04:43 pm
I would think that if I was a prediction god I would allow the greninja to mat block, and taunt the espeon, while doing something to disable the absol, wil o wisp, or roar or something would probably do the trick, then go offensive the next turn when mat block can't be used.

Espeon is almost always run with Magic Bounce.  Your taunter has now taunted itself. :P
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 27, 2014, 04:07:15 pm
Haha see that's why I'm not a prediction god. Wouldn't be the first time I got messed up by magic bounce either.  Frikking Xatu.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 27, 2014, 04:13:57 pm
So what you're telling me is if I did something like this, you'd shit your pants cause you have no clue what any of them are going to do:

Seaking, Garbordor, Gyarados

------------

Mega Absol is a baton passer by the way. You can't taunt it as it has magic bounce. All the status and roar don't work either. It could also kill you, but I personally prefer baton passing because I think Mega Absol looks stupid.

When you fight Mega Absol, it will have the following skills:
1. Swords dance
2. Sucker punch (watch for this, super important)
3. Baton pass

You can't taunt Espeon either if you were curious. It also has magic bounce.

Espeons will almost always have:
1. Calm mind
2. Wish / Reflect / Light Screen
3. Baton pass
4. Toxic / psyshock / psychic


Damn son, you're failing your Pokemon test here.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 27, 2014, 04:23:44 pm
Hmmm, may I try?  Mat Block does not get increased priority, so any Prankster can out-speed it.  You can also use a faster taunter on Greninja to clear a path for your other two around Mat Block; I typically use Crobat leads because I love Crobat, but Noivern has the same speed, and Weavile also outspeeds.  Any Mold Breaker stops Magic Bounce cold.  Finally, you've been given a turn to set up with your own Pokemon, as long as you can use that set-up to deal with them next turn. 

Also, your proposed set - Seaking is usually a physical attacker; Garbordor is a defensive wall and Toxic Spike-layer; and Gyarados is a pain in the tuchus to predict, because it has several sets it can do well. 

That said, I don't play triples often, so I don't really know the competitive scene.  If it came at me cold, I'd probably be lost. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 27, 2014, 04:35:00 pm
I like this. If anyone wants to try their hand at my Pokemon test, feel free to chime in.

I'll let it go on for awhile before I reveal what the pokemon do.

Edit:

Actually, I'll be fair. I'll put the answer in this spoiler. Check it after you've thought about what you'd do and see if you got caught.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on January 27, 2014, 05:00:58 pm
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Greiger on January 27, 2014, 05:35:31 pm
Damn son, you're failing your Pokemon test here.
I saw a set I have defeated (almost exactly too, it's eerie) seeming to be indicated as invincible. So I posted how I defeated it and why I ended up successfully predicting it. 

Second one was pokes I am not entirely familiar with, I had actually used both smeargle and garchomp in the past.  That wasn't the case with absol and espeon, and magic bounce stopped me cold, I was also limiting myself to pokemon I use in my current set.  I could look up the pokemon on smogon instead of going off the top of my head, but wheres the fun in that? :P


As for that last set Since seaking is on the other side from Gyarados the lightning rod won't be protecting it, and I know enough about the trashbag to know he's some kind of pure poison wall that likes laying toxic spikes.  I would probably need something with rapid spin handy, and a ground type to properly down it.  In the case of my team I would probably be trying to kill gyarados and seaking and ignoring it til I can either safely get rhyperior in or it's help is all dead I can focus it.  My Jolteon could probably handle Gyarados since it hits hard and is fast enough to attack before Seaking can swap to mid and cover it with lightningrod, or gyarados can do something like earthquake and kill his buddy in trade for jolteon.  But I would have to use Sceptile to work down Seaking, and hope to god to avoid megahorn or hit hard enough to one shot.

These quizzes are interesting.  At least to me, seeing how other people deal with this stuff :D
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 27, 2014, 06:13:49 pm
Spoiler (click to show/hide)

Feel free to look up the pokemon. If it were that easy I wouldn't have lost to these combos.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 28, 2014, 05:41:38 am
Since we have a wealth of Poke-knowledge here, I need your advise.

Cleafable
Calm Nature
252HP / 252 SpDef / 252 Def
- Cosmic Power
- Moonlight/Wish
- Moonblast
- Stored Power

I choose Calm because I have so many physicall walls already. The question is which ability is best?

Magic Guard allows it to hold Life Orb without taking recoil damage or Fire Orb without taking Burn damage (-Att does not matter of a Special Attacker) and also giving it immunity to status.

Unaware allows it to counter setup sweeper as it setups using Cosmic Power itself. However, this is exploitable to 'mons with Trace ability such as Gardevoir or Porygon2.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 28, 2014, 06:35:53 am
Well, which is the least exploitable by the opponent? Clefable is bulky, so it can take a hit, it can heal, and deal damage - the only gap it has is status, and that's blocked by Magic Guard.

Additionally, while Unaware is good, it is best on a wallbreaker. Clefable is not really a great wallbreaker, it's more a stalling type. And as you said, it's wholly exploitable by Porygon2 and Gardevoir.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 28, 2014, 09:07:33 am
You're right. The Magic Guard Cleafable is hatched :D

Also NSFW Pokemon breeding action:

http://www.youtube.com/watch?v=n4Sp9Q3pu_w
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 28, 2014, 12:19:52 pm
This is my Clefable:

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Soft-Boiled
- Moonblast
- Cosmic Power
- Ice Beam

I was actually thinking of putting flame orb on it just to make it immune to status. But the way I saw it, no one ever bothers to status Clefable anyway.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 29, 2014, 04:08:55 am
umi, thanks I'll be using similar moveset, except I'll replace Ice Beam with Stored Power. I feel it works well with Cosmic Power and I want my Cleafable to have it as a signature move.

Breeding Wobbuffet with Encore now, sadly that means I have to choose between Lax Incense + Everstone OR Lax Incense + Destiny Knot. I decided to use Everstone to pass down the Bold nature. Problem is the Wynatus can only inherit 3 perfect IVs without Destiny Knot. I've got one with perfect IVs in HP, Def, and SpDef and 26-27 IV in Spe.

Is it worth breeding for 4 perfect IVs (HP, Def, SpDef, Spe)? Wobbuffet's 33 base speed seems hopeless to outspeed majority of 'mons, but Encore and Safeguard will benefit from higher Speed...
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 29, 2014, 10:15:14 am
This is my Clefable:

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Soft-Boiled
- Moonblast
- Cosmic Power
- Ice Beam

I was actually thinking of putting flame orb on it just to make it immune to status. But the way I saw it, no one ever bothers to status Clefable anyway.

I make a point of paralysing anything that I think outspeeds my slowest mon. Paralysis wouldn't be too bad on Clefable anyway, given you can just soft boiled/wish/moonlight your way to victory in the turns you are not paralysed in.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 29, 2014, 02:21:12 pm
Yeah, don't follow my Clefable haha. It has such a weird build. It's only like that because those are some of the skills I need and are missing in the team it's in, which is the super stall team.

I needed a fairy type to tank dragons. Ice beam will 2HKO Salamence and Dragonite, while 1HKOing Garchomp and Zygarde. The soft-boiled and cosmic power are there simply because all the opponents I fight will be poisoned already by my other pokemon. I'm still very tempted to get unaware over magic guard simply because no one ever bothers to toxic / burn Clefable.

Like Reudh pointed out. Don't really care about paralyze. I don't want to move before the enemy and I don't mind missing a few turns.

Here's my full team:
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 30, 2014, 07:39:51 am
Because of the dominance of physical attackers in the meta, I tend to use Will-o-Wisp instead of Thunder Wave. Toxic is used against walls whenever possible. I have a Blissey in the team that can wall any special attacker except Ghost-type that is immune to Toxic or Sleep Talker.

Anyway, has anyone had any success with Unburden Sceptile in X/Y? Too bad we can't acquire Flying Gem, because it synergises well with Acrobatic and once Unburden activates, Sceptile will be the fastest starter of all gens (base speed is tie with Greninja). With the absence of Flying Gem, I am considering:
- White Herb to power up Leaf Storm
- Focus Sash or damage-reducing berry to lure Fire or Ice or Flying or Psyhcic types while Sword Dancing
- Red Card for general use

Movesets I have in mind:

Spoiler: "Mixed Sceptile" (click to show/hide)

Another alternative:


Any thoughts?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 30, 2014, 07:59:43 am
Will-o-wisp has somewhat shaky accuracy, right? And some pokemon benefit from being burnt (eg. Swellow, Ursaring, anything with Guts)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 30, 2014, 08:10:05 am
I'm not a fan of Sceptile. I don't like its low survivability and limited movepool.

Unburden on its own is pretty nifty, as with some guys you can do stuff like get a turn to use swords dance and tank one supereffective hit before they're forced to switch out. Or you could do the usual gem stuff.

But Sceptile is.... hard to do that with. I find he's not tanky enough to handle red card unless it's something stupid like hidden power ice. And like you said, flying gem isn't in the game.

In addition, every time I've used him I've been limited in what I can do with him. For example, Greninja has very similar stats to Sceptile, but Greninja has protean. You can go nuts with that guy. Psychic, ghost pokemon comes out? Bam, pure dark type STAB. Grass, flying, dragon, ground? Pure ice type STAB. Fairy? Change to poison. Etc. Sceptile only has leaf storm and leaf blade. Considering unburden only works the first time you lose an item, it really sucks as he's not reliable enough to stay on the field to take advantage of the unburden.

If I were to choose a grass starter to play with, I'd go with contrary Serperior. He too has leaf storm, except he gets 2x more special attack every time he uses it. Also has superpower, which is very odd for a grass type.

By the way, if I were to rank the grass starters, they'd be like this:

1. Venusaur (grass wall supreme, king of them all. Mega form is nuts with thick fat.)
2. Serperior (contrary shenanigans)
3. Chesnaught (hammer arm + wood hammer + spiky shield)
4. Torterra (like a less powerful Venusaur but has STAB earthquake)
5. Sceptile (fastest of all these guys)
6. Meganium (useless)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on January 30, 2014, 08:30:40 am
Venusaur was no 1 the moment it got Chlorophyll, in my opinion.

What about water starters?

1. Greninja (mainly because of Protean letting it jump between types and its blazing speed allowing it to take advantage of this)
2. Swampert (Only one weakness, great at setting up rocks and phazing, and STAB Earthquake AND Earth Power.)
3. Blastoise (Mega form is crazy strong, plus it's a moderately bulky and fast spinner.)
4. Empoleon (Good typing, plus a fair support movepool)
5. Feraligatr (Though cool, he doesn't really have much but Water STAB and SD / Dragon Dance.)
6. Samurott (Same as Feraligatr, really, but slower.)

And Fire?

1. Blaziken (Mega form, or no mega form, speed boost is insane. I've seen Life Orb Speed Boost Blaziken wreck entire teams without setup.)
2. Charizard (Formerly nearly useless without support, it's now tough enough with its two Mega evolutions to warrant its place.)
3. Infernape (Nice typing, plus a blistering speed and the ability to pull teams apart with Flare Blitz. 108 speed is pretty fast, especially with 104/104 attack stats too.)
4. Emboar (While the last in a line of Fire/Fighting types, he is bulky and capable of decent offense.)
5. Delphox (Like the "fire types of old" as smogon puts it, Delphox has high Spatk and Spdef, plus fair speed. Fire/Psychic is a good typing offensively. It's frail, and doesn't have much space in its movepool, though.)
6. Typhlosion (While not inherently bad, and having pretty nice stats all around, it's just not up to par with the blistering speeds of blaziken and infernape, nor the wallbreaking capabilities of Charizard and Emboar, nor the support moves of Delphox.)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on January 31, 2014, 03:26:46 am
I usually go for the 'mons that I like the best, then figure out how to get the best mileage from them.   :P

I know Sceptile isn't as good but I ain't giving up on him.


Sceptile is indeed very situational. Talonflame eats him for breakfast sadly.

Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on January 31, 2014, 04:02:41 am
Hey, that's the right attitude.

I like my poison heal Breloom even though you'd think it's pretty shitty.

I mean like, who the hell uses poison heal Breloom?! It's so squishy, and has absolutely no perks that would help it live long enough to heal. It's weak to so many common things like fire, ice, poison, psychic, fairy, and flying. Even ignoring those moves, it'll die in two hits to even non-supereffective stuff like bug, fighting, ghost, etc. Outrage and any 2x boosted move would also kill it instantly.

Just gotta be aware of what you can and cannot work with.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on February 05, 2014, 02:52:58 am
Pokebank is now out in some territories. US is yet to receive it.

Btw, Technician Breloom outclasses Poison Heal Breloom as an offensive user. I usually run Bullet Seed / Mach Punch / Spore / some other move on that set.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on February 05, 2014, 03:21:15 am
I am in one of the regions receiving Pokebank. Please note you can't reset for Celebi. It's guaranteed 3 perfect IVs but random nature.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on February 05, 2014, 08:06:08 am
Meet " "Slimy" ".

(http://i.imgur.com/VjKS4Gj.jpg)

He has travelled with me in my pokemon parties for a very long time. He was the very first of my original save file pokemon to be transported over with Pokebank.

(http://i.imgur.com/rbV6Oz1.jpg)

Isn't it awesome that this pokemon has been with me for close to eleven years? It was one of the first pokemon I caught, back in Sapphire, the first time I had a handheld device to call my own, in early 2003. Back then, he was a Grimer, level 15, caught near Mt Chimney. He's helped me through many a generation.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on February 05, 2014, 10:19:07 am
Woah that's a long time for only lv 58.

My only close-runner to that is my "Crush". A Scizor caught as Scyther back in D/P, before Platinum came out. Has seen me through the entirety of fourth and fifth gens, and is why I so desperately await the US release of pokemon bank so I can port him in and start using Amie on him. He's my pokemon pride and joy, without him i feel powerless as a trainer.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Knirisk on February 05, 2014, 11:57:06 am
Because of the dominance of physical attackers in the meta, I tend to use Will-o-Wisp instead of Thunder Wave. Toxic is used against walls whenever possible. I have a Blissey in the team that can wall any special attacker except Ghost-type that is immune to Toxic or Sleep Talker.

I actually sometimes question why people don't use Confuse Ray and Swagger in their sets more what with all the physical attackers around. I get that it's only a 50% chance for Confuse Ray to work, but there's a 100% chance of it hitting. I suppose it is a bit of a dice roll, but the two moves are much more common than Will-O-Wisp and can stack on Thunder Wave or other status conditions.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on February 05, 2014, 12:08:18 pm
Woah that's a long time for only lv 58.

My only close-runner to that is my "Crush". A Scizor caught as Scyther back in D/P, before Platinum came out. Has seen me through the entirety of fourth and fifth gens, and is why I so desperately await the US release of pokemon bank so I can port him in and start using Amie on him. He's my pokemon pride and joy, without him i feel powerless as a trainer.

Yeah, Slimy was the first pokemon to make it over, hence the post. Both Ruby, a Swellow, level 100, and Snappy, a Flygon, also level 100 got ported too from my first sapphire save. The rest of them are languishing in bit-heaven on my barely-working Pearl cartridge.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on February 05, 2014, 01:05:58 pm
Because of the dominance of physical attackers in the meta, I tend to use Will-o-Wisp instead of Thunder Wave. Toxic is used against walls whenever possible. I have a Blissey in the team that can wall any special attacker except Ghost-type that is immune to Toxic or Sleep Talker.

I actually sometimes question why people don't use Confuse Ray and Swagger in their sets more what with all the physical attackers around. I get that it's only a 50% chance for Confuse Ray to work, but there's a 100% chance of it hitting. I suppose it is a bit of a dice roll, but the two moves are much more common than Will-O-Wisp and can stack on Thunder Wave or other status conditions.
People don't like status moves for some reason, especially newbies.

Some prankster users like Liepard actually exist to only stack those things and sit back while watching the enemy kill themselves.

The standard prankster Liepard goes like this:

1. Thunder wave
2. Swagger
3. Foul Play
4. Substitute

It involves a bit of luck (not that much though, especially once they're paralyzed AND confused), but usually makes people rage quit. The only thing that pisses me off about that build is that swagger can actually miss. It's caused me to go =| quite a few times.

----------

Reudh:

Yeah, I know what technician Breloom does. However, I like a Breloom that doesn't die in one hit and can heal itself by almost 50% by stalling two turns.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on February 05, 2014, 01:17:22 pm
Woah that's a long time for only lv 58.

My only close-runner to that is my "Crush". A Scizor caught as Scyther back in D/P, before Platinum came out. Has seen me through the entirety of fourth and fifth gens, and is why I so desperately await the US release of pokemon bank so I can port him in and start using Amie on him. He's my pokemon pride and joy, without him i feel powerless as a trainer.

Yeah, Slimy was the first pokemon to make it over, hence the post. Both Ruby, a Swellow, level 100, and Snappy, a Flygon, also level 100 got ported too from my first sapphire save. The rest of them are languishing in bit-heaven on my barely-working Pearl cartridge.
My next longest is Bowen, a Gallade I caught as a Ralts I think in hoenn(Emerald to be exact), but I caught him after Platinum came out. I immediately imported him and began raising for evolution and while his IVs are rather low, I'm not disappoint as he has never failed me except against frontier bosses, with Crush avenging him in the fall out.

Then third also going from 3rd gen during Platinum days but into HG/SS is my Annoyfly, also a Flygon, and built around being an utter nuisance gimmick, Fly, dig, double team, and Dragonbreath(4th gen) then later U-turn(fifth gen), this thing is hard to hit and has perfect speed, also I think its chosen item increases move accuracy by 10% making its fly and dig more reliable.
I miss my Annoyfly very much.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Reudh on February 05, 2014, 02:43:10 pm
Because of the dominance of physical attackers in the meta, I tend to use Will-o-Wisp instead of Thunder Wave. Toxic is used against walls whenever possible. I have a Blissey in the team that can wall any special attacker except Ghost-type that is immune to Toxic or Sleep Talker.

I actually sometimes question why people don't use Confuse Ray and Swagger in their sets more what with all the physical attackers around. I get that it's only a 50% chance for Confuse Ray to work, but there's a 100% chance of it hitting. I suppose it is a bit of a dice roll, but the two moves are much more common than Will-O-Wisp and can stack on Thunder Wave or other status conditions.
People don't like status moves for some reason, especially newbies.

Some prankster users like Liepard actually exist to only stack those things and sit back while watching the enemy kill themselves.

The standard prankster Liepard goes like this:

1. Thunder wave
2. Swagger
3. Foul Play
4. Substitute

It involves a bit of luck (not that much though, especially once they're paralyzed AND confused), but usually makes people rage quit. The only thing that pisses me off about that build is that swagger can actually miss. It's caused me to go =| quite a few times.

----------

Reudh:

Yeah, I know what technician Breloom does. However, I like a Breloom that doesn't die in one hit and can heal itself by almost 50% by stalling two turns.

Eh, it hasn't failed me yet. It almost always scores a KO before being KO'd, and being able for it to operate as a lone wolf is pretty fun.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on February 05, 2014, 02:58:10 pm
I am in one of the regions receiving Pokebank. Please note you can't reset for Celebi. It's guaranteed 3 perfect IVs but random nature.
Well, technically you can, as long as you don't mind losing all of your downloaded games. :P

Also, Pokebank should be out now in North America as well.  I can't check it myself, but the 30-day free trial can be redeemed in both North America and Europe before the end of March. 
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: BuriBuriZaemon on February 05, 2014, 03:28:51 pm
I am in one of the regions receiving Pokebank. Please note you can't reset for Celebi. It's guaranteed 3 perfect IVs but random nature.
Well, technically you can, as long as you don't mind losing all of your downloaded games. :P

Also, Pokebank should be out now in North America as well.  I can't check it myself, but the 30-day free trial can be redeemed in both North America and Europe before the end of March. 

I do have a spare 2DS with Pokemon X that isnt my main save file. Do I have to register a separate Nintendo ID?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on February 05, 2014, 04:02:29 pm
Also, Pokebank should be out now in North America as well. 
IT IS!

I just got my imports from W2 but now i need to find my Black.

If I ever state any Pokemon news: my source is Serebii - there how I found out and began my imports.

Ah finally: Crush is back under my control!
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Culise on February 05, 2014, 04:55:46 pm
I am in one of the regions receiving Pokebank. Please note you can't reset for Celebi. It's guaranteed 3 perfect IVs but random nature.
Well, technically you can, as long as you don't mind losing all of your downloaded games. :P

Also, Pokebank should be out now in North America as well.  I can't check it myself, but the 30-day free trial can be redeemed in both North America and Europe before the end of March. 


I do have a spare 2DS with Pokemon X that isnt my main save file. Do I have to register a separate Nintendo ID?
I think so, if you just want two Celebis.  If you want to RNG for nature, the Reddit thread that I found the information from said that you need to reset something else in the core system of the 3DS itself, but I can't recall what it was - it's what uniquely identifies the 3DS to Nintendo's e-Shop and ties it to the downloaded games you own (which is why you lose any downloaded purchases as well), but it's not the MAC address.  I think it might be a full format, but for obvious reasons, it's not something I want to experiment with on my only 3DS.  For some reason, I can't seem to find the source where I first heard about it on Reddit, either; I was linked to it, but...
...
And I just found another Reddit link that only says it's a matter of NNIDs, in the context of only being able to register 25 new NNIDS on a single 3DS in one day.  Some people really want their Timid Celebi. >_<
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on February 05, 2014, 07:34:18 pm
That's just a little too...devouted for my tastes. People get real: Events never were meant to be nature farmed via resetting.
I'm content that it's a event legendary with the recipient's OT and ID no. as that means the owner can finally nickname it. (big thing with me: creative naming in monster raising games)

I get that timid is it's best option but sheesh...

As for nick-names, I pick whatever suits my fancy at the time of acquiring. If nothing does at obtaining, and I find one later, I use it. For those already named if I find a better name(which is extremely rare) I use that instead.
AND I'M TICKED OFF the nickname my Gardevoir from Johto had (Asuka - a feminine Japanese given name) can't be used on the 3DS due to the unfortunate middle three romaji letters...GRAHHAHAGH.
Yeah, it freaking hurts that bad!

Anyways...I'm off to EV train Crush properly, he needs a new spread to embrace Mega-evolving's given him nice bulk.
(I took crush to the Judge...I'm amazed that a Sinnoh-region luxury ball capture has...6 perfect IVs...that sort-of makes up for the lack of my import Gardevoir nickname.)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on February 05, 2014, 07:56:32 pm
...

If they really wanted a specific kind of Celebi, they could just use a save editor and put it in Pokemon Black, then transfer it over via Pokebank.

Then again, I do remember something about the Pokemon reddit board having something like 80% of its population under 16.

I personally can't be bothered with it. I like showdown way more than anything else. I only like the battles. Everything else is so annoying. And even the battles on the main game are so boring. There's no random battles like Showdown has. Even if I were to transfer over a pokemon, I'd just be fighting Mewtwos and the other superpowers anyway.

I don't even want the Celebi haha. It's so lame. Freaking weak to everything.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on February 05, 2014, 09:31:16 pm
I don't even want the Celebi haha. It's so lame. Freaking weak to everything.

I didn't really want it either, but had it been a Jirachi, oh yeah, as I'm a huge Hoenn Fan and Steel and Psychic are two of my common used types.

Personally out of the dex-ending legends i prefer the following:
Jirachi, Meloetta(singing form), Victini(okay technically dex-starting but you get the idea)

Shame there's no way to get a legit shiny Meloetta with recipient's OT, if so: Miku

Oh yeah that reminds me:
I imported a shiny Latios I caught in Johto, Nicknamed him Gekko(Eureka 7 anime ref) due to his apt coloration.
Should I build him out like a sweeper or...go for Dual Screens?

Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on February 06, 2014, 01:04:21 am
Mmm... Jirachi is good. Wouldn't mind that either, especially if it had serene grace.

thunder wave + iron head for perma flinch.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on February 06, 2014, 04:07:38 pm
Okay my Pbank Celebi is very physcially inclined, HP/ATK/DEF are all 31, and Adamant.

Shame it only gets two, -maybe- three useable physical moves.

Nice touch though: It was given to me in Luxury Ball and has my OT and ID on it. I'll keep it around due to that but man I lost big time when it came to nature.

Of course if any one can suggest a good use for it I'll likely go with that, but I'm keeping it.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Thexor on February 06, 2014, 05:10:33 pm
Okay my Pbank Celebi is very physcially inclined, HP/ATK/DEF are all 31, and Adamant.

Shame it only gets two, -maybe- three useable physical moves.

Nice touch though: It was given to me in Luxury Ball and has my OT and ID on it. I'll keep it around due to that but man I lost big time when it came to nature.

Of course if any one can suggest a good use for it I'll likely go with that, but I'm keeping it.

Clearly, this calls for a top-tier Hold Back Celebi, to pair with your Final Gambit Shedninja.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on February 06, 2014, 05:57:28 pm
Okay my Pbank Celebi is very physcially inclined, HP/ATK/DEF are all 31, and Adamant.

Shame it only gets two, -maybe- three useable physical moves.

Nice touch though: It was given to me in Luxury Ball and has my OT and ID on it. I'll keep it around due to that but man I lost big time when it came to nature.

Of course if any one can suggest a good use for it I'll likely go with that, but I'm keeping it.

Clearly, this calls for a top-tier Hold Back Celebi, to pair with your Final Gambit Shedninja.
What's a "Final Gambit Shedinja"?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Urist Imiknorris on February 06, 2014, 06:09:45 pm
A Shedinja with Final Gambit, which KOs the user to do damage equal to the user's current HP.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on February 06, 2014, 06:17:23 pm
A Shedinja with Final Gambit, which KOs the user to do damage equal to the user's current HP.
Well...I don't have one of those...not yet anyways...

If I like it, I might try it, but I'd need to know the details on how to set it up.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Thexor on February 06, 2014, 06:24:53 pm
It's a bit of a joke. Shedninja can, in fact, learn Final Gambit. But with a maximum HP of 1, his Final Gambit will deal exactly 1 damage at all times. And it kills you. Which clearly makes it a sub-standard strategy.

This video demonstrates how to win with Final Gambit Shedninja. (http://www.youtube.com/watch?v=ciuAcwbny6w)  :D

Spoiler: Video Summary (click to show/hide)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on February 06, 2014, 06:26:45 pm
1. Hope the enemy doesn't have spikes / toxic spikes / stealth rock
2. Hope the enemy doesn't have toxic / will-o-wisp / leech seed

Send out Shedninja with focus sash against some super pokemon you want to get rid of. Maybe do stuff like swords dance + shadow sneak. Do as much damage until they manage to break your focus sash.

Then use final gambit to reduce the enemy by 1hp and laugh as he scratches his head.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on February 06, 2014, 06:33:50 pm
I dislike fainting my own Pokemon to take out the other player's Pokemon.
I dislike all moves that cause mine to faint in effort to heal/mend other Pokemon on my team too.

At very least, a Hold Back Gimmick Celebi does sound nice, yeah, especially with the Perfect IVs and Adamant Nature I have on mine.

But...I would want it to be able to moderately hold it's own/deal moderate coverage as normally I do rotation battles, so team-up with said Shedinja is impossible in that situation, Hold Back isn't useful in that setting.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Thexor on February 06, 2014, 06:47:12 pm
It's really not a viable build, unless you like being a vicious troll. Even ignoring the "opponent always survives" aspect of Hold Back, it's still weaker than Tackle as a damage-dealing move.

On a more practical note, Celebi has access to U-Turn. Not as good a scout as Scizor, but it might be usable. Return's a passable option, though it's kinda weak without STAB. Facade is bloody useless on a Pokemon with Natural Cure. Not really a lot of other Physical moves in Celebi's arsenal, I'm afraid, even with his flat 100 stats...

EDIT: Got my own Celebi. Perfect HP/Atk/Def as well. Thankfully I rolled 28 SpAtk and a neutral nature, so at least I'm not totally screwed building a Physical Celebi. My speed of 0-7 is pretty bad though...
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on February 06, 2014, 07:26:35 pm
It's really not a viable build, unless you like being a vicious troll. Even ignoring the "opponent always survives" aspect of Hold Back, it's still weaker than Tackle as a damage-dealing move.

On a more practical note, Celebi has access to U-Turn. Not as good a scout as Scizor, but it might be usable. Return's a passable option, though it's kinda weak without STAB. Facade is bloody useless on a Pokemon with Natural Cure. Not really a lot of other Physical moves in Celebi's arsenal, I'm afraid, even with his flat 100 stats...

EDIT: Got my own Celebi. Perfect HP/Atk/Def as well. Thankfully I rolled 28 SpAtk and a neutral nature, so at least I'm not totally screwed building a Physical Celebi. My speed of 0-7 is pretty bad though...
You are aware I didn't even want the Celebi in the first place right? And that the only reason I'm even sitting on mine is: It's an Event legend you can rename...(Reminder: Nicknames are big things with me.)
I wasn't screwed at all in that regard...especially considering I only picked it up to clear my Pokemon Link data base for future usage.

EDIT: Anyways back on subject: Yes my Adamant will have U-turn, that is non-negotiable.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on February 06, 2014, 07:58:06 pm
Seed bomb, u-turn, light screen, thunder wave, reflect, stealth rock, synthesis, swords dance, zen headbutt

Use some of those moves for your adamant Celebi.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: Thexor on February 06, 2014, 08:30:36 pm
Mmm... except some of the best aren't available on the X/Y mon. Zen Headbutt and Seed Bomb would be awesome on physical Celebi, but they're only available from Gen V move tutors. Frustratingly, Celebi doesn't have a single physical STAB available in X/Y, despite having equal physical and special stats.  >:(

Unless I'm missing something here?
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on February 06, 2014, 08:46:55 pm
Nope. You're right.

Basically Celebi has no STAB physical moves in XY.

At best right now all he could hope to do is some leech seed, toxic, substitute, protect shenanigans.

Or just not use the worthless thing.
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: RekkaAtsuma on February 07, 2014, 08:40:43 am
Seed bomb, u-turn, light screen, thunder wave, reflect, stealth rock, synthesis, swords dance, zen headbutt

Use some of those moves for your adamant Celebi.

Mmm... except some of the best aren't available on the X/Y mon. Zen Headbutt and Seed Bomb would be awesome on physical Celebi, but they're only available from Gen V move tutors. Frustratingly, Celebi doesn't have a single physical STAB available in X/Y, despite having equal physical and special stats.  >:(

Unless I'm missing something here?
Unless the next game comes out with tutors giving Celebi Seed bomb and Zen headbutt again, my plan is U-turn, Reflect, Light Screen and Thunder wave, basically drop para, set up at least one of the screens based on my foe's decision of sweeper, then U-turn out, dealing damage while figuring out what to send out.

Nope. You're right.

Basically Celebi has no STAB physical moves in XY.

At best right now all he could hope to do is some leech seed, toxic, substitute, protect shenanigans.

Or just not use the worthless thing.
Anything I plan on keeping I plan on giving a move-set and raising like normal. That however doesn't mean I'll actually "use" it past getting it raised. But I am keeping this Celebi, which means I wanna give it a move-set and at least get it to level 50.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: penguinofhonor on February 07, 2014, 10:26:39 am
Man, legendaries are like action figures. You leave them sitting in your box in mint condition because raising them only depreciates their value.

This is why I was really annoyed when Diamond forced me to fight using Dialga. It was only mildly annoying when X really wanted me to fight Lysandre with Xerneas, but it didn't force me so that was tolerable.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: Urist Imiknorris on February 07, 2014, 10:40:21 am
This is why I was really annoyed when Diamond forced me to fight using Dialga.
But it didn't.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: RekkaAtsuma on February 07, 2014, 10:54:34 am
This is why I was really annoyed when Diamond forced me to fight using Dialga.
But it didn't.
Since Gen5 at least, they make the version-exclusive legend pop out first. If you let it faint, it wont be touched by needless EVs, and the rest of your team will be more than ready.
--I have done that in all games forcing me to use the legendary exclusive upon capture. Happiness is super easy to raise, even without a Luxury ball, so I'm okay with a faint here-and-there, but outside of this I don't purposefully faint my Pokemon for any reason.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: Urist Imiknorris on February 07, 2014, 11:01:35 am
Why not just use the option let it stay in the box?
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: Greiger on February 07, 2014, 11:18:43 am
Well EV reset berries can be obtained, and even if yer having trouble with those there's reset bags in super training. 

I fought him with my Yveltal just for the epicness of it (and because having an expshare on everyone all the frikkin time made my levels go through the roof this game.  My team averaged 70 when I fought him, using Yveltal made it more challenging).  Once I got a good supply of berries I reset the EVs with them.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: RekkaAtsuma on February 07, 2014, 11:48:12 am
Why not just use the option let it stay in the box?
Catch Reshiram/Zekrom (B/W) - it puts it in your party, as the first Pokemon, that is game-canon and cannot be undone. It doesn't go to the box until AFTER the fight with the boss.
Same for Yveltal and Xerneas(X/Y).

Well EV reset berries can be obtained, and even if yer having trouble with those there's reset bags in super training. 
How about you tell me a way to farm reset bags that doesn't involve 40 hours of tapping my 3DS' touch screen...and a way to mass produce said berries per planting.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: Greiger on February 07, 2014, 12:03:59 pm
You don't need a whole bunch to reset EVs after one fight.  I think I managed to reset Yveltal with 3.  Most I can imagine you would need to reset after fighting one 6 poke trainer is 6, unless you managed to get pokerus on it or put EV stuff on.

I'm not talking completely reseting a fully trained poke, that takes a lot of time in the berry field, I'm talking resetting one that was just forced into a fight or 6.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: Sirus on February 07, 2014, 01:03:50 pm
Question:
I have no intention of getting into competitive battling, and the only EVs I care about are the fuzzy ones which evolve. Knowing this, is there anything wrong with using the EXP Share to level my party faster slightly faster?
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: umiman on February 07, 2014, 01:11:12 pm
Nope.

The EVs gained after battle are given to all your pokemon in the party when EXP Share is turned on.

The only level up procedure that doesn't give EVs are rare candies. Even then you can just go a few rounds in the EV trainer to get the benefit anyway.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: Singularity125 on February 07, 2014, 01:12:11 pm
Nope! EVs and IVs are really only there to annoy min-maxers. They aren't worth worrying about for single-player, or even friendly matches against non-obsessive friends. :P

Although I'm still mildly annoyed my Celebi is Jolly-natured. >.>

And... ninja'd.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: penguinofhonor on February 07, 2014, 01:20:36 pm
Oh, I was totally thinking about Black forcing me to use Reshiram. This is the confusion you cause when you release two gens on the same system, Nintendo.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: RekkaAtsuma on February 07, 2014, 02:29:35 pm
You don't need a whole bunch to reset EVs after one fight.  I think I managed to reset Yveltal with 3.  Most I can imagine you would need to reset after fighting one 6 poke trainer is 6, unless you managed to get pokerus on it or put EV stuff on.

I'm not talking completely reseting a fully trained poke, that takes a lot of time in the berry field, I'm talking resetting one that was just forced into a fight or 6.
Only issue with that: When you have one of each berry that resets, and only get 2 per plant...and they take like 3 days to grow...and you water them regularly...it gets annoying.
Thankfully I'm so carfeul with raisin in EVs that I rarely have to reset. Those reset bags are invaluable though because my imports were EVed before I knew how to do it right...so...yeah reset bags for the awesome second chance at win. to bad they don't like to apper for me...ugh...
I only care about EVs myself because in the (extremely unlikely) event I do find myself using my team online, like say to help a fellow look at their team's stats for purpose of finding out IVs the judge doesn't comment on, like I did last time, then at least I'll stand a bit of a chance.

Also it still gains EXP, which could diminish trade value to some folk as they prefer purely untouched Pokemon. Yes, they are out there, sadly.


Oh, I was totally thinking about Black forcing me to use Reshiram. This is the confusion you cause when you release two gens on the same system, Nintendo.
You know that let-it-faint tactic of mine? I invented it that very moment my Vulcangel (Reshiram) didn't go to the box, let the thing faint, and used my level 80+ sweepers on the other legend to ensure it didnt so much as get a lick of exp or EVs. Toss pokeballs if you have to, but waste your turns. I also did it with my Xerneas.

I am going to be playing Black again anyways, I wanna replay it, and now that i have finally imported my salvageable Pokemon, I'm good to go.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: Sirus on February 07, 2014, 02:43:47 pm
Thank goodness about the EXP Share. It's way too useful for leveling weaker Pokemon to turn off, for me at least :P

So where's everyone getting Celebi from? Is it a limited time offer? I'm afraid I don't read this thread often considering the usual topic (competitive builds and such) doesn't interest me...
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: Furtuka on February 07, 2014, 02:44:55 pm
It comes free if you download the pokebank
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: RekkaAtsuma on February 07, 2014, 02:54:52 pm
Thank goodness about the EXP Share. It's way too useful for leveling weaker Pokemon to turn off, for me at least :P

So where's everyone getting Celebi from? Is it a limited time offer? I'm afraid I don't read this thread often considering the usual topic (competitive builds and such) doesn't interest me...
Details as they happened for me.
Transport 1 box worth of Pokemon via poke transporter, bank them into X, claim your 100 Pokemiles/10bp, I chose BP but either works, by going into X and selecting Pokemon link BEFORE accessing your save. Then transport another slew of Pokemon, and Celebi will be put into your link by Bridgette, then access your link and Celebi will show up in the first open slot in your in-save box.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: Sirus on February 07, 2014, 03:08:43 pm
You mean a box from an older game? Or could I transport Pokemon from my copy of X and that would work?
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: Culise on February 07, 2014, 03:15:26 pm
You mean a box from an older game? Or could I transport Pokemon from my copy of X and that would work?
Deposit or withdraw any single Pokemon into or from Pokebank, if Serebii is correct.  PokeTransporter is not necessary, so it can be from X or Y, or it could be via PokeTransporter from B/W/B2/W2.
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: Sirus on February 07, 2014, 03:19:30 pm
Thank goodness. All I have is my copy of X; lost Black some time ago :/
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: RekkaAtsuma on February 07, 2014, 06:46:47 pm
The big question i have, and this will make or break the idea of paying for Pokemon Bank...

If say I bought a second X/Y, began a game on it, but got stuck, and my nice little Talonflame from the other would help me? I bank said Talonflame from game1, could game2 receive it?
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: Culise on February 07, 2014, 07:09:46 pm
The big question i have, and this will make or break the idea of paying for Pokemon Bank...

If say I bought a second X/Y, began a game on it, but got stuck, and my nice little Talonflame from the other would help me? I bank said Talonflame from game1, could game2 receive it?
Yes.  You can transfer Pokemon between versions (and from what I heard, the official plan is to have it compatible with future games as well), but not items. 

Also, you don't have to pay for it right now.  You get 30 days free trial from the time you download it.  ^_^
Title: Re: A Thread about the Pokemans: The banks have been unleashed! Fear for your wallet
Post by: RekkaAtsuma on February 07, 2014, 07:20:20 pm
The big question i have, and this will make or break the idea of paying for Pokemon Bank...

If say I bought a second X/Y, began a game on it, but got stuck, and my nice little Talonflame from the other would help me? I bank said Talonflame from game1, could game2 receive it?
Yes.  You can transfer Pokemon between versions (and from what I heard, the official plan is to have it compatible with future games as well), but not items. 

Also, you don't have to pay for it right now.  You get 30 days free trial from the time you download it.  ^_^
Good news, then I will indeed pay for it once I finish my trial.
If that answer had been no, I would've refused to use it outside of importing past gens to current gen, which I am about 94% finished with doing, only 94% as i need to pick up a few legends I am missing, like Registeel.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 08, 2014, 06:36:35 pm
Sorry for double post wanted to let you all know I'm restarting on X under the in-game name of Atsuma.
I have no idea if or even how this will effect my friend safari but w/e.
Also a fair warning: I may randomly change again in the future, I'm just like that.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: BuriBuriZaemon on February 08, 2014, 06:43:00 pm
Sorry for double post wanted to let you all know I'm restarting on X under the in-game name of Atsuma.
I have no idea if or even how this will effect my friend safari but w/e.
Also a fair warning: I may randomly change again in the future, I'm just like that.

Make sure you store all the mega-stones and rare items.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 08, 2014, 07:24:38 pm
Sorry for double post wanted to let you all know I'm restarting on X under the in-game name of Atsuma.
I have no idea if or even how this will effect my friend safari but w/e.
Also a fair warning: I may randomly change again in the future, I'm just like that.

Make sure you store all the mega-stones and rare items.
Mega stones aren't that big a deal to me as most megas i use are more powerful non-mega'd, the and outside of a select few items which are easy to get, I don't really rely on an item.
EDIT: Mega Blazkien was fun, but i prefer the non-mega form by both damage output and design. though Black Blaziken sounds awesome.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: BuriBuriZaemon on February 08, 2014, 07:28:38 pm
You can still trade these items for other valuables, such as legendary or rare 'mons to complete the Dex.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 08, 2014, 07:32:35 pm
You can still trade these items for other valuables, such as legendary or rare 'mons to complete the Dex.
Not needed in my case, Except maybe for a Jirachi but I have that covered already.
I rarely seek to finish the whole dex and only desire the legends that mean anything to me...like Latias, Def Deoxys, Cresselia, and etc...
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: BuriBuriZaemon on February 08, 2014, 07:51:25 pm
If you have any legendaries, would you mind doing a tradeback with me? I just want to fill up my Dex.

I only have Xerneas and Yveltal, haven't even caught Mewtwo and Zygarde lol.

Somehow I don't feel like using legendary in competitive battles ever, not even OU legendaries.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 08, 2014, 08:50:43 pm
If you have any legendaries, would you mind doing a tradeback with me? I just want to fill up my Dex.
I don't like doing tradeback style trades over the internet, sorry. I understand wanting to fill out the Dex but, that's not a way I help others.

Somehow I don't feel like using legendary in competitive battles ever, not even OU legendaries.
I almost never ever battle online, so having a horde of useable legends is no issue to me in this regard. If I ever do go online with Legends in tow I'll stick to 3 pokemon max, 1 of which would be my legend and no more than 1 legend and no more than 3 Pokemon total on my entire team, even if they use a 6-member team of all legends.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: BuriBuriZaemon on February 08, 2014, 10:48:35 pm
Rekka, that's understandable.

On a sidenote, I just watched the movie with Shaymin and am sure it is the most annoying legendary ever. It is not even legendary by lore definition, it happens to be one because you can only get one per game. I wish Giratina would've eaten Shaymin.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 08, 2014, 10:57:24 pm
I don't think Giratina can even beat Shaymin in a normal battle.

Giratina doesn't have a single move that's good against grass other than fly and aerial ace, none of which are STAB. Shaymin has the same stats as Celebi, which is straight hundreds, so trying to do regular STAB shadow ball / claw to kill it will probably take quite awhile.

Especially considering Shaymin's standard moveset includes leech seed, whereas Giratina almost never has substitute.

Shaymin is still pretty stupid, all things considered.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 09, 2014, 10:57:29 pm
Glad I restarted. A lot of things I forgot during my first playthrough that forgetting them made later things make no sense, now that I replayed them, they do make a lot of sense.

Pokemon bank may cost money in the long run, but it's a cheap fee and is well worth it.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on February 10, 2014, 05:35:56 pm
I picked up the game again for the first time in a month or so and decided to go HA-hunting for Nidorans, since apparently I got it fixed in my head at some point that I wanted to pick up HAs for Pokemon I like and had geared my team accordingly.  Very first Nidoran horde I find, four males and one female, and the female has the Hidden Ability Hustle.  That was easier than the great Zubat hunt, I suppose. ^_^
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 10, 2014, 07:12:18 pm
The thing I like most so far about X/Y is that they really seem to be appealing to long-time fans and collectors. None of this "only new mons until you reach an arbitrary point in the game" nonsense from B/W - from the very first route you're picking up new creatures and old favorites. You get a Gen 1 starter only a couple towns in. There's an opportunity to catch a freaking Snorlax before you face the second gym. And apparently you can catch Eevees in the wild!

My current team (it changes a lot) is a mix of old and new mons and I like each and every one of them. You wouldn't believe how much I d'awwwwwed when I discovered that my Zigzagoon actually runs in a zig-zag pattern during battle. I ain't evolving her; if I want a Linoone so badly I'll either catch one or evolve a second Zigzagoon just for that purpose.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Aklyon on February 10, 2014, 07:46:09 pm
The thing I like most so far about X/Y is that they really seem to be appealing to long-time fans and collectors. None of this "only new mons until you reach an arbitrary point in the game" nonsense from B/W - from the very first route you're picking up new creatures and old favorites. You get a Gen 1 starter only a couple towns in. There's an opportunity to catch a freaking Snorlax before you face the second gym. And apparently you can catch Eevees in the wild!
B/W weren't bad (Team Plasma had decent music as far as evil teams go), but all of my agreement to this quote.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 10, 2014, 07:48:42 pm
The thing I like most so far about X/Y is that they really seem to be appealing to long-time fans and collectors. None of this "only new mons until you reach an arbitrary point in the game" nonsense from B/W - from the very first route you're picking up new creatures and old favorites. You get a Gen 1 starter only a couple towns in. There's an opportunity to catch a freaking Snorlax before you face the second gym. And apparently you can catch Eevees in the wild!
B/W weren't bad (Team Plasma had decent music as far as evil teams go), but all of my agreement to this quote.
I didn't mean they were bad, far from it. But the way they restricted you to only catching Gen 5 mons until later on was a little ridiculous.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Aklyon on February 10, 2014, 07:53:52 pm
Oh no, I wasn't saying you said they were. I was just adding a bit to it so I wasn't just saying Thiiiiiiiiiiiiiiiiiiiiiiiis. :)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 10, 2014, 07:54:59 pm
Ahhhh, I see :p
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 10, 2014, 08:37:52 pm
The thing I like most so far about X/Y is that they really seem to be appealing to long-time fans and collectors. None of this "only new mons until you reach an arbitrary point in the game" nonsense from B/W - from the very first route you're picking up new creatures and old favorites. You get a Gen 1 starter only a couple towns in. There's an opportunity to catch a freaking Snorlax before you face the second gym. And apparently you can catch Eevees in the wild!
B/W weren't bad (Team Plasma had decent music as far as evil teams go), but all of my agreement to this quote.
B/W no, but B2/W2? Well I've played $5 games that were more fun.
I like that they gave us two "3rd versions" but I would've preferred a "Grey" titled version as NOTHING is just Black and White
But why I say they weren't good? Join avenue was very limited, overworld graphics, such as the trainer's sprite felt downgraded in quality. And half of the games' new functions over B/W were only available if you had some way to trade those "Keys" around...not a lot of people did, and heck, they introduced a "Hard mode" - but ticked everyone who got White2 without unova link trade abilities off

So as far as I care, the only reason those B2/W2 games sold is the fact they were part of the pokemon legacy.

Now X and Y, I obviously compliment.

DPPT were amazing, HG/SS were much needed
RSE & FRLG were awesome, not amazing, but awesome. and I'd love remakes of the RS as Hoenn is my favorite region and the Hoenn-intro'd pokemon dominate my favorites list.
However most Mega-Evolutions are from hoenn, this gives me the fear that we will likely NOT get a remake as a lot from Hoenn has been upgraded within X/Y
For crying out loud, Blaziken is the only starter to have been BANNED by Competitive players. Blaziken, a (wait for it) HOENN Starter. In B/W he went Uber, in X/Y he went BANNED.
Yeah that alone says how much hoenn pokemon were upgraded in X/Y
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 10, 2014, 09:01:54 pm
I haven't played B2/W2. But thanks for letting me know I should probably skip it and just find another copy of White to replace my lost one :p
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Furtuka on February 10, 2014, 09:30:47 pm
I liked B2/W2. I honestly enjoyed the stuff like Join Avenue. It was fun collecting all the stuff, and the deals on items and training were great. The gameplay felt improved to me, and the large selection of mons available from the start was great. I also loved the way it handled some of the gyms, which felt pretty fresh, and the world tournament was really neat, if admittedly kinda tedious at some points. Great soundtrack too. Also I really like the way it continued the story, and the lost item sidequest was adorable, though its understandable that some people might not have liked that set up. Not to mention the studio was a massive improvement over the contests ideas and I was actually kinda disappointment that X and Y didn't have anything like it.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on February 10, 2014, 09:32:52 pm
I actually liked B2/W2, if only for one reason: the Pokemon World Tournament.  Why yes, I would like to face all the old gym leaders, either in their own brackets or in a combined bracket, or else a Champions bracket against Red, Blue, Lance, Steven, Wallace, Cynthia, Alder, and the new Unova champion (who I'm not spoiling, just on the off chance), all with new remixed versions of their old themes.  Pokestar Studios was also fun, if a bit gimmicky, and I know that making movies got old for some people.  The story was definitely on the mediocre side at the very best, but Pokemon has never been known for its serious and gripping plot-crafting (even in B/W).  Still, on the whole, I would consider it a respectable addition to the Pokemon money machine.

EDIT: Ah.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 10, 2014, 10:19:52 pm
I actually preferred the contests and etc. Musicals SUCKED and yes I hate that Kalos has no such thing, but in a weird way, Amie replaces it...

The PokeStar Studios just seemed like a waste of time to me...even if the new face of contests.

And yes the gym and gameplay of B2/W2 were fresh and innovative as was it being a sequel.
But as far as actual rating, I can't give B2/W2 over a 6, and B/W got an 8 from me. I think, though, this comes form B2/W2 being HEAVILY multiplayer-aimed, and I rarely use Multiplayer functions, so I can see why others say they were good. So long as they respect my view too.

Continuing with the rating i gave each game...
RSE got a 7.9, and X/Y another 8. FR LG only got a 7 as they did not innovate with Gen1 Improvements enough, though they were limited by resources so that's why 7 not 6.
DPPT get a comfortable 7.5 from me no complaints really, just wish there was more to the after-champ run.
HGSS were wonderful things to sate the hunger for all us Johto-joiners, and even innovated in ways that were much needed - 8.9 for sure.
(One of the 8.9-worthy innovations was the ability to edit the safari zone and change what selection was available within to non-Johto/Non-Kanto pokemon EVEN BEFORE NATIONAL DEX, that was certainly worth the 500 PD fee.)

Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on February 11, 2014, 01:30:10 am
I actually liked B2/W2, if only for one reason: the Pokemon World Tournament.  Why yes, I would like to face all the old gym leaders, either in their own brackets or in a combined bracket, or else a Champions bracket against Red, Blue, Lance, Steven, Wallace, Cynthia, Alder, and the new Unova champion (who I'm not spoiling, just on the off chance), all with new remixed versions of their old themes.  Pokestar Studios was also fun, if a bit gimmicky, and I know that making movies got old for some people.  The story was definitely on the mediocre side at the very best, but Pokemon has never been known for its serious and gripping plot-crafting (even in B/W).  Still, on the whole, I would consider it a respectable addition to the Pokemon money machine.

EDIT: Ah.

I wouldn't mind an extended PWT with the protagonists of previous games and their rivals as well. I'd love to see Silver and Red vs ???/giovanni's son and Gary or something like that.

Each with their respective themes - May and Brendan sharing the Rival Theme, Wally a remix of the Trainer RSE theme, Barry his hilarious over the top rival theme, and you get the idea. Just so they're not deadweight outside of "rematch me pls".
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 11, 2014, 01:30:57 pm
Serebii posted: Diancie is confirmed via movie title.
However distribution, time and method, of Diancie is so far unkown.

Yays now I can has Legendary Fairy Type that actually looks good.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Silfurdreki on February 11, 2014, 02:49:04 pm
I'm thinking of getting a used black/white (2) game to transfer my old Hoenn pokemon that's currently stuck in Diamond, (or Heart Silver, can't remember). Bank works on both black/white one and two, right?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 11, 2014, 02:59:07 pm
I'm thinking of getting a used black/white (2) game to transfer my old Hoenn pokemon that's currently stuck in Diamond, (or Heart Silver, can't remember). Bank works on both black/white one and two, right?
Yes Black White and Black 2 White 2. Confirmation? I did it myself with my White2 and then Black.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 11, 2014, 07:27:00 pm
So something weird just happened in X. Was wandering around, encountered a Croagunk. Never had one before, so I weakened it and threw a Great Ball.

Instead of doing the standard three shakes before catching, the ball only shook once before the Croagunk was caught. Never seen that happen before.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: timferius on February 11, 2014, 07:29:20 pm
So something weird just happened in X. Was wandering around, encountered a Croagunk. Never had one before, so I weakened it and threw a Great Ball.

Instead of doing the standard three shakes before catching, the ball only shook once before the Croagunk was caught. Never seen that happen before.

It's a critical capture, or something similar. Basically, ever attempt you make to catch has a small percentage chance of criting, making it an insta-catch with no chance of escape.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 11, 2014, 07:45:22 pm
So something weird just happened in X. Was wandering around, encountered a Croagunk. Never had one before, so I weakened it and threw a Great Ball.

Instead of doing the standard three shakes before catching, the ball only shook once before the Croagunk was caught. Never seen that happen before.

It's a critical capture, or something similar. Basically, ever attempt you make to catch has a small percentage chance of criting, making it an insta-catch with no chance of escape.
it can break after the first shake of the ball once the Pokemon is insdie the ball, if it shakes once, then clicks, It's a no-miss capture but inbetween that one shake and the click the pokemon can break out. 90% of my crit tosses since Black version have resulted in breakouts. my most recent one was day3 of GEN6 - a swirlix crit capt sound and animation but shook once, swirlix broke out.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 11, 2014, 07:53:54 pm
I...never heard of a critical capture before. Interesting.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 11, 2014, 08:20:25 pm
The probability of a critical capture happening increases as you capture more pokemon.

Here's more info: http://bulbapedia.bulbagarden.net/wiki/Catch_rate#Critical_capture
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 11, 2014, 08:20:43 pm
I...never heard of a critical capture before. Interesting.
They are nice when they occur and succeed but they almost always occur when I do not mean to throw the pokeball.
Ie: I'm healing my status but accidentally tap the 'lasted used item' someone (firend, family) distracts me, I hit "a" and bam new critical captured (worthless) pokemon i was EV training against.
I think GTS got my crit captured pokemon for things i needed eggs from.

I'm like team flare: I have my own flair: Luxury balls all the way and if I must lose, at least I lose with a Stylish Flair.
I am so happy i can now hatch pokemon in lux balls. Starters included.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Knirisk on February 11, 2014, 08:31:49 pm
I...never heard of a critical capture before. Interesting.
They are nice when they occur and succeed but they almost always occur when I do not mean to throw the pokeball.
Ie: I'm healing my status but accidentally tap the 'lasted used item' someone (firend, family) distracts me, I hit "a" and bam new critical captured (worthless) pokemon i was EV training against.
I think GTS got my crit captured pokemon for things i needed eggs from.

I'm like team flare: I have my own flair: Luxury balls all the way and if I must lose, at least I lose with a Stylish Flair.
I am so happy i can now hatch pokemon in lux balls. Starters included.

I actually wish I could put Pokemon in different balls. I'm not really a fan of the ultra balls nor the great balls. I've been catching most of my Pokemon lately with just premier balls because of their neat and clean look.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 11, 2014, 09:37:07 pm
I...never heard of a critical capture before. Interesting.
They are nice when they occur and succeed but they almost always occur when I do not mean to throw the pokeball.
Ie: I'm healing my status but accidentally tap the 'lasted used item' someone (firend, family) distracts me, I hit "a" and bam new critical captured (worthless) pokemon i was EV training against.
I think GTS got my crit captured pokemon for things i needed eggs from.

I'm like team flare: I have my own flair: Luxury balls all the way and if I must lose, at least I lose with a Stylish Flair.
I am so happy i can now hatch pokemon in lux balls. Starters included.

I actually wish I could put Pokemon in different balls. I'm not really a fan of the ultra balls nor the great balls. I've been catching most of my Pokemon lately with just premier balls because of their neat and clean look.
To you a million kudos!


Way I see it all: if you can't stylize, personalize, or etc, then winning is pointless.
I like the design of the following pokeballs:
Luxury - my mark and fave ball. Any pokemon I plan on raising is likely in this ball unless another ball is perfect.
Love Ball - jokes aside I love this ball's effect and it's nice yet basic design between Lux Balls and this I really don't need another type for personal preferences.
Premier Ball - who doesn't like this Japanese themed Ball?
Cherish Ball - shame event only but Solid Red ball is awesome
Dusk Ball - nice little effect when emerging, I only use on darks or ghosts, namely Houndoom, Gengar, Umbreon & Sableye, but I rarely use these type so it doesn't do much.
.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Urist Imiknorris on February 11, 2014, 09:39:17 pm
I caught Zygarde in a dusk ball because it matched the color scheme.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on February 11, 2014, 10:02:27 pm
I...never heard of a critical capture before. Interesting.
They are nice when they occur and succeed but they almost always occur when I do not mean to throw the pokeball.
Ie: I'm healing my status but accidentally tap the 'lasted used item' someone (firend, family) distracts me, I hit "a" and bam new critical captured (worthless) pokemon i was EV training against.
I think GTS got my crit captured pokemon for things i needed eggs from.

I'm like team flare: I have my own flair: Luxury balls all the way and if I must lose, at least I lose with a Stylish Flair.
I am so happy i can now hatch pokemon in lux balls. Starters included.

I actually wish I could put Pokemon in different balls. I'm not really a fan of the ultra balls nor the great balls. I've been catching most of my Pokemon lately with just premier balls because of their neat and clean look.
To you a million kudos!


Way I see it all: if you can't stylize, personalize, or etc, then winning is pointless.
I like the design of the following pokeballs:
Luxury - my mark and fave ball. Any pokemon I plan on raising is likely in this ball unless another ball is perfect.
Love Ball - jokes aside I love this ball's effect and it's nice yet basic design between Lux Balls and this I really don't need another type for personal preferences.
Premier Ball - who doesn't like this Japanese themed Ball?
Cherish Ball - shame event only but Solid Red ball is awesome
Dusk Ball - nice little effect when emerging, I only use on darks or ghosts, namely Houndoom, Gengar, Umbreonc & Sableye, but I rarely use these type so it doesn't do much.
.

...you rarely use ghost types?

No spinblocking?
Not even with the recent buff rendering steel no longer resistant to ghost?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 11, 2014, 10:09:16 pm
I...never heard of a critical capture before. Interesting.
They are nice when they occur and succeed but they almost always occur when I do not mean to throw the pokeball.
Ie: I'm healing my status but accidentally tap the 'lasted used item' someone (firend, family) distracts me, I hit "a" and bam new critical captured (worthless) pokemon i was EV training against.
I think GTS got my crit captured pokemon for things i needed eggs from.

I'm like team flare: I have my own flair: Luxury balls all the way and if I must lose, at least I lose with a Stylish Flair.
I am so happy i can now hatch pokemon in lux balls. Starters included.

I actually wish I could put Pokemon in different balls. I'm not really a fan of the ultra balls nor the great balls. I've been catching most of my Pokemon lately with just premier balls because of their neat and clean look.
To you a million kudos!


Way I see it all: if you can't stylize, personalize, or etc, then winning is pointless.
I like the design of the following pokeballs:
Luxury - my mark and fave ball. Any pokemon I plan on raising is likely in this ball unless another ball is perfect.
Love Ball - jokes aside I love this ball's effect and it's nice yet basic design between Lux Balls and this I really don't need another type for personal preferences.
Premier Ball - who doesn't like this Japanese themed Ball?
Cherish Ball - shame event only but Solid Red ball is awesome
Dusk Ball - nice little effect when emerging, I only use on darks or ghosts, namely Houndoom, Gengar, Umbreonc & Sableye, but I rarely use these type so it doesn't do much.
.

...you rarely use ghost types?

No spinblocking?
Not even with the recent buff rendering steel no longer resistant to ghost?
Do I have to put it in my username? Or my Signature? I rarely, if ever, play mutliplayer Vrs. and when I do it's all casual. I'm like Team Flare: Do it with style, win or lose.
So yeah, I rarely use ghosts. Though I'll say it again: A ghost normal type is my favorite ghost and favorite normal.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on February 11, 2014, 10:13:20 pm
...you rarely use ghost types?

No spinblocking?
Not even with the recent buff rendering steel no longer resistant to ghost?
I didn't often use ghost types for some time, either, either in-game or competitively.  Spinblocking isn't as important with the Defog buff, and the Steel debuff enhances Ghost attacks rather than Ghost types (though the latter obviously gains a STAB bonus when using the former, which is not negligible).  That said, I've been using them off and on - Misdreavus, Jellicent, and Aegislash all made appearances on my in-game teams in Gens 2, 5, and 6, and if I used stone evolutions in-game instead of hoarding evolution stones endlessly, Froslass and Chandelure might have as well. 
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 11, 2014, 10:23:30 pm
...you rarely use ghost types?

No spinblocking?
Not even with the recent buff rendering steel no longer resistant to ghost?
I didn't often use ghost types for some time, either, either in-game or competitively.  Spinblocking isn't as important with the Defog buff, and the Steel debuff enhances Ghost attacks rather than Ghost types (though the latter obviously gains a STAB bonus when using the former, which is not negligible).  That said, I've been using them off and on - Misdreavus, Jellicent, and Aegislash all made appearances on my in-game teams in Gens 2, 5, and 6, and if I used stone evolutions in-game instead of hoarding evolution stones endlessly, Froslass and Chandelure might have as well.
Doublade, Frosslass, Sableye and Chandelure - the only ghost types I even remotely care for
My Frosslass, Oyuki. My Doublade, Valor. Gremlacks, my Sableye. My Chandelure, Ender.

Really only Ender has been fully set up and is as her name states: The end of her foes.
Doublade I like better than aegislash due to it's design being two shortswords.
I do have an aegislash planned though, "Yuuji" (A Shakugan No Shana ref).
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on February 11, 2014, 10:39:24 pm
Aegislash is just so cool, though. Even if it was useless competitively, it's still a Pokemon with a very unique gimmick. Unless you've got one of a handful of legendaries, it's the only way you'll get a Pokemon with multiple stances.  :D
(The fact that it's really good competitively doesn't hurt, though!)


Also, I think I've used up my year's supply of luck. I got an Adamant Marvel Scale ESpeed Dratini from a Wonder Trade (which was the second ESpeed Dratini I got!), then someone Wonder Traded me a Porygon. Now, some kind soul handed me a Ditto Friend Safari, despite me having a pretty useless Poison safari to offer.  :o
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on February 11, 2014, 10:52:09 pm
Here's a question for all of you - how often do you nickname pokemon, and what do you use for their nicknames?
I tend to nickname every new pokemon I catch with something vaguely related to it and punny - my first runthrough of Black, I had a Durant called "Tertanium" (Termite + Titanium), for example.

In my X runthrough, my starting Greninja was "Glenn", even though Frog in Chrono Trigger was a knight, and not a ninja, it instantly reminded me of Chrono Trigger.

In my current Black runthrough, my party consists of:

Solid - Level 37 Serperior (solid snake, hurhrurhurhruhr)
Gulliver - Level 36 Stoutland (lillipup = lilliput = gulliver's travels? - other Stoutlands have been named things like St Bernard or Lord Brit)
Turbine - level 28 Tynamo (because it generates electricity in a chain)
Steroider - Level 27 Gurrdurr (i will evolve it at about level 37, when it should learn some better moves)
Klubba - Level 30 Krokorok (because every Sandile family mon i've had has been a variant of Kremlings, from DKC1/2/3.)
Huntsman - Level 24 Joltik (because huntsman spiders are cool)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 12, 2014, 01:31:43 am
I nickname my pokemon the names of different pokemon just to screw with people.

Jellicent = Aromatisse

Sableye = Carbink

etc.

It probably also pisses off people who don't know what they're fighting and now can't google search it because there's no name.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 12, 2014, 07:09:34 am
I nickname everything I catch. Not always good or clever nicknames, mind, but I like giving that personal touch.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: BuriBuriZaemon on February 12, 2014, 08:00:46 am
Also, I think I've used up my year's supply of luck. I got an Adamant Marvel Scale ESpeed Dratini from a Wonder Trade (which was the second ESpeed Dratini I got!), then someone Wonder Traded me a Porygon. Now, some kind soul handed me a Ditto Friend Safari, despite me having a pretty useless Poison safari to offer.  :o

You could've just asked me as I was WTing my breeding rejects. :p

I have the following that will go to WT unless anyone wants them:
Yamas - Mummy - Bold
Porygon - Trace - Calm
Squirtle - Torrent - Modest (Aura Sphere, Dragon Pulse, Muddy Water)
Darmanitan - Hustle - Adamant
Clefairy - Magic Guard - (Charm, Wish, Aromatherapy, Stored Power)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Mech#4 on February 12, 2014, 08:10:27 am
I rarely give nicknames to my Pokémon. Only one I've got at the moment is a pidgey called Speedy since that was the name In gave to the first Pokémon I caught, also a pidgey.

Trainers in the games rarely/never have nicknames on their Pokémon. Traded ones do but Gym Leaders don't have nicknamed pokemon and neither do the Elite Four. I wonder if that'll change sometime.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 12, 2014, 01:56:57 pm
I nickname everything I plan on using.
Crush - my Scizor
Cloe - my Starmie
Asuka - my Gardevoir
Bowen - my Gallade
Fred - my Ludicolo
Yuuji - my Aegislash
Wargale - my Braviary
Fleur - my Lilligant
Valentine - my female Charizard(Y) - based on a weird dream whee I had a Y charizard-like dragon pet born on v-day
Fangflame - my male Charizard
Ender - my Chandelure
Jetfire - my Talonflame, uses it's own version of Oogie Boogie, even if unreliable at times.
Shane - my Bisharp
Kyuubey - espeon female
Madoka - Sylveon female
Homura - Umbreon female
Sayaka - Vaporeon female
Kyouko - Flareon female
Mami - Jolteon female
Takato - another flareon, male
Hellburn - my Houndoom
Gremlacks - my sableye
Oyuki - my Frosslass, not really a creative name due to the japanese folk tale/legend she was based on.
Rekka - My rash Magmortar (it's a role play of my darkside)
Brohawk - my pansear
Broette - my Simipour
Brotupe - my Simisage
Annoyance - my fly+dig Flygon (note I personally would ride a flygon if i must choose any pokemon as a mount)
Aurora - my Togekiss
Amalia - my Celebi

And many many many more....
If I'm going to use it, it has a nick-name, so there's likely one for every Pokemon in the dex, even if the games wont let you rename it. As you can see with flareon though: some have more then one based on their sex.

EDIT: not to mention but all of the listed above named pokemn are in lux balls, except Asuka who is in a love ball. (Shut up.)
Crush, Asuka, Jetfire, Annoyance, Fred, and Aurora make up my main team in-game. With Crush or Asuka likely to mega-evolve. Though any of them can be swapped out for any of the others on a random whim.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on February 12, 2014, 02:48:59 pm
I likewise name only what I plan to actively use, or actively used in-game.  I try to give them meaningful but interesting names.  From Gen 6 alone, so far...

Ajaccia - Delphox
Desideria - Gardevoir
Durandal - Aegislash
Étienne - Jolteon
Cz - Clawitzer
Aisin - Pangoro
Meilong - Dragonite
Loire - Mawile
Siyah - Espeon
Kaumei - Swinub

Other past ones include Grenoble (Aggron, Gen 3 - yes, I've been naming Pokemon after French places since long before Kalos), Noire (Raichu, Gen 4 - ironically, because I started from "Lux"), Erzebet (Gliscor, Gen 4 - which still remains my favoured name choice in Pokemon Showdown), and Amaryllis (Bellossom, Gen 3).  I'll gain more as I continue breeding, though, and especially once I finally download Pokebank and start transporting Pokemon over. 
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 12, 2014, 03:18:53 pm
Awwww yeah.

Pokemon Showdown now has XY random double battles. Now the shenanigans can begin.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 12, 2014, 03:40:59 pm
Had a 2nd successful critical capture today. Not sure why you guys were talking about having problems with them O_o
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 12, 2014, 05:08:05 pm
Had a 2nd successful critical capture today. Not sure why you guys were talking about having problems with them O_o
You mean me, keep at them, you'll see.
They have high chance of success, like better-then-ultra high, but not master level.

Anyways, furthering the convo on personalization, I am almost finished with my Trainer Customization for my male trainer.
I just need one item and can get it tomorrow if my luck holds out. I've even got the right hair, once i get this item he'll be perfect.
Then I can have him Ham it up in the PR vids.

I refuse to even try to get Xerneas or E4 taken care of until I perfect him(Due to cinematics in those events displaying your customized Trainer's awesomeness in better graphics). And I'm to Anistar which is where my final item is to be bought, tomorrow.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Urist Imiknorris on February 12, 2014, 06:14:45 pm
Critical captures just skip two of the four RNG checks, IIRC.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Knirisk on February 12, 2014, 07:08:28 pm
Speaking of critical captures, I just got my first critical capture on a shiny Kirlia today. I was especially happy because the Kirlias sometimes use Teleport, and I definitely didn't want it escaping.

Had a 2nd successful critical capture today. Not sure why you guys were talking about having problems with them O_o
You mean me, keep at them, you'll see.
They have high chance of success, like better-then-ultra high, but not master level.

Anyways, furthering the convo on personalization, I am almost finished with my Trainer Customization for my male trainer.
I just need one item and can get it tomorrow if my luck holds out. I've even got the right hair, once i get this item he'll be perfect.
Then I can have him Ham it up in the PR vids.

I refuse to even try to get Xerneas or E4 taken care of until I perfect him(Due to cinematics in those events displaying your customized Trainer's awesomeness in better graphics). And I'm to Anistar which is where my final item is to be bought, tomorrow.

To be honest, I'm almost tempted to use the female trainer instead just because of better customization. I felt like the male trainer was kind of...boring in terms of options, really. In my opinion, the personalization of both trainers is rather weak, though.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 12, 2014, 07:30:24 pm
Speaking of critical captures, I just got my first critical capture on a shiny Kirlia today. I was especially happy because the Kirlias sometimes use Teleport, and I definitely didn't want it escaping.

Had a 2nd successful critical capture today. Not sure why you guys were talking about having problems with them O_o
You mean me, keep at them, you'll see.
They have high chance of success, like better-then-ultra high, but not master level.

Anyways, furthering the convo on personalization, I am almost finished with my Trainer Customization for my male trainer.
I just need one item and can get it tomorrow if my luck holds out. I've even got the right hair, once i get this item he'll be perfect.
Then I can have him Ham it up in the PR vids.

I refuse to even try to get Xerneas or E4 taken care of until I perfect him(Due to cinematics in those events displaying your customized Trainer's awesomeness in better graphics). And I'm to Anistar which is where my final item is to be bought, tomorrow.

To be honest, I'm almost tempted to use the female trainer instead just because of better customization. I felt like the male trainer was kind of...boring in terms of options, really. In my opinion, the personalization of both trainers is rather weak, though.
Yeah, females get full body dresses and tons more hat accessories, they also get a few more sock-slot options, they also get an option to edit their bangs, I was displeased males do not.
Guys have the dress-slot greyed out and only get a fraction of the hat accessories and have like maybe 4 kinds of socks.

The customization is rather lacking, compared to something like Skyrim or Mass Effect, but given that it's a handheld game, on a system with a policy based more around gameplay, and this is the first time it's been available and the first time everything has been 3D except random trainer sprites in route battles...Yeah I can say that it's limited but: with all they added in, I'm surprised we got as much as we did, for both males and females.

I'm okay with limited as long as I can pull off my own look, and that's what happened here, so they get a good rating from me, but no cigar.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on February 12, 2014, 09:52:33 pm
Speaking of critical captures, I just got my first critical capture on a shiny Kirlia today. I was especially happy because the Kirlias sometimes use Teleport, and I definitely didn't want it escaping.

Had a 2nd successful critical capture today. Not sure why you guys were talking about having problems with them O_o
You mean me, keep at them, you'll see.
They have high chance of success, like better-then-ultra high, but not master level.

Anyways, furthering the convo on personalization, I am almost finished with my Trainer Customization for my male trainer.
I just need one item and can get it tomorrow if my luck holds out. I've even got the right hair, once i get this item he'll be perfect.
Then I can have him Ham it up in the PR vids.

I refuse to even try to get Xerneas or E4 taken care of until I perfect him(Due to cinematics in those events displaying your customized Trainer's awesomeness in better graphics). And I'm to Anistar which is where my final item is to be bought, tomorrow.

To be honest, I'm almost tempted to use the female trainer instead just because of better customization. I felt like the male trainer was kind of...boring in terms of options, really. In my opinion, the personalization of both trainers is rather weak, though.
Yeah, females get full body dresses and tons more hat accessories, they also get a few more sock-slot options, they also get an option to edit their bangs, I was displeased males do not.
Guys have the dress-slot greyed out and only get a fraction of the hat accessories and have like maybe 4 kinds of socks.


The customization is rather lacking, compared to something like Skyrim or Mass Effect, but given that it's a handheld game, on a system with a policy based more around gameplay, and this is the first time it's been available and the first time everything has been 3D except random trainer sprites in route battles...Yeah I can say that it's limited but: with all they added in, I'm surprised we got as much as we did, for both males and females.

I'm okay with limited as long as I can pull off my own look, and that's what happened here, so they get a good rating from me, but no cigar.

Thank Armok I found this thread, I've been looking for an outlet for Pokemon-related ranting/discussion that I haven't already had with my circle of Pokemon-playing friends.

so anyway

This is one of several spots DF beats Pokemon, for sure.

I really wish that you could wear the mustache makeup from the PR Studio outside of the place.

What really bugs the heck out of me with the customization is that girls get like a million more hat styles, whereas guys get, hm, let's see... logo cap, outdoors cap, fedora, and the panda hat. And one of the logo caps is a ridiculous blend of green, purple, and orange.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 12, 2014, 10:09:54 pm
Speaking of critical captures, I just got my first critical capture on a shiny Kirlia today. I was especially happy because the Kirlias sometimes use Teleport, and I definitely didn't want it escaping.

Had a 2nd successful critical capture today. Not sure why you guys were talking about having problems with them O_o
You mean me, keep at them, you'll see.
They have high chance of success, like better-then-ultra high, but not master level.

Anyways, furthering the convo on personalization, I am almost finished with my Trainer Customization for my male trainer.
I just need one item and can get it tomorrow if my luck holds out. I've even got the right hair, once i get this item he'll be perfect.
Then I can have him Ham it up in the PR vids.

I refuse to even try to get Xerneas or E4 taken care of until I perfect him(Due to cinematics in those events displaying your customized Trainer's awesomeness in better graphics). And I'm to Anistar which is where my final item is to be bought, tomorrow.

To be honest, I'm almost tempted to use the female trainer instead just because of better customization. I felt like the male trainer was kind of...boring in terms of options, really. In my opinion, the personalization of both trainers is rather weak, though.
Yeah, females get full body dresses and tons more hat accessories, they also get a few more sock-slot options, they also get an option to edit their bangs, I was displeased males do not.
Guys have the dress-slot greyed out and only get a fraction of the hat accessories and have like maybe 4 kinds of socks.


The customization is rather lacking, compared to something like Skyrim or Mass Effect, but given that it's a handheld game, on a system with a policy based more around gameplay, and this is the first time it's been available and the first time everything has been 3D except random trainer sprites in route battles...Yeah I can say that it's limited but: with all they added in, I'm surprised we got as much as we did, for both males and females.

I'm okay with limited as long as I can pull off my own look, and that's what happened here, so they get a good rating from me, but no cigar.

Thank Armok I found this thread, I've been looking for an outlet for Pokemon-related ranting/discussion that I haven't already had with my circle of Pokemon-playing friends.

so anyway

This is one of several spots DF beats Pokemon, for sure.

I really wish that you could wear the mustache makeup from the PR Studio outside of the place.

What really bugs the heck out of me with the customization is that girls get like a million more hat styles, whereas guys get, hm, let's see... logo cap, outdoors cap, fedora, and the panda hat. And one of the logo caps is a ridiculous blend of green, purple, and orange.
There's the little beanie I'm wearing... comes in knit cap and camo cap variants, 4 knit cap types, 2 camo total of six in all, then the rest as you mentioned. All in all, guys get around 16-17 hats, girls, over 20.
To be fair though, the Girl's hats are less various in design, just more colors, four different shapes for girls(one has two name variants, one of such names comes in a wide range of colors), five different shapes for guys (hats anyways). (Note the logo cap and outdoors cap are similar in shape but the logo cap features a pointed top, the outdoors a flat top.)

I think the reason for girls getting more is the vast majority of Pokemon players are male, so that entices females to join.
Not to mention that realistically, women are into fashion much more than guys tend to be IRL and also women wear more articles of clothing in general, despite having less coverage on some outfits.

What really makes me like the guy customization is the fact I can pull my sig look off with Perfection.
The Female items don't come close...and yes I have a sig look for feminine fashion too.

And yeah i agree on the facial hair, heck Nintendo, everything in that room, let us has it game-wide!
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Akroma on February 13, 2014, 10:30:23 am
http://www.bay12forums.com/smf/index.php?topic=136346.0


may be of interest to you
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Toady One on February 13, 2014, 07:49:56 pm
(removed a fight, please try to keep things under control)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Furtuka on February 13, 2014, 07:59:32 pm
...well then


In other news, sequel to... TROZEI (https://www.youtube.com/watch?v=HifNwwr8NoQ)?! Wait what?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 13, 2014, 08:09:14 pm
Is that Pokemon Bejeweled?

I like how the Youtube comments are treating it like the second coming.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on February 13, 2014, 08:39:15 pm
...well then


In other news, sequel to... TROZEI (https://www.youtube.com/watch?v=HifNwwr8NoQ)?! Wait what?

...Trozei? The game that no one ever owned?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Aklyon on February 13, 2014, 08:43:56 pm
...well then


In other news, sequel to... TROZEI (https://www.youtube.com/watch?v=HifNwwr8NoQ)?! Wait what?

...Trozei? The game that no one ever owned?
Nintendo, the 3DS doesn't need help that badly. The WiiU does.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 13, 2014, 08:49:34 pm
I believe the 3DS + 2DS have outsold the lifetime sales of the DS. Which is pretty nice to hear.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on February 13, 2014, 09:35:55 pm
By the way, what d' you guys think of my team?

I don't use it for real competitive play, just a friend of mine who's been playing for years. Like, 8 of them. Against my two and a half.

Please avoid commenting on my talonflame's and greninja's awful abilities, I was going to arrange a trade with a generous fellow when heavy snowing destroyed my awful satellite wifi abilities.

GRENINJA
Ability: Torrent
Item: It's currently an amulet coin but I have no clue what to swap it with
Ice Beam
Surf
Extrasensory
Night Slash

TALONFLAME
Ability: Flame Body
Item: I forget and I'm too lazy to go get my 3ds, don't worry I checked before to make sure it's something good
Brave Bird
Fly
That fire move that boosts your speed after using it but only has like 60 damage
Flamethrower

WOBBUFFET (Wobuffet? Wobbuffet? dunno)
Ability: Shadow Tag (duh)
Item: none yet any ideas
Counter (duh)
Mirror Coat (duh)
Safeguard
Destiny Bond

LUCARIO
Ability: Steadfast
Item: Lucarionite
Aura Sphere
Close Combat
Metal Claw (fairy self defense)
Dragon Pulse

MALAMAR
Ability: Contrary (score)
Item: it was like black glasses or something
Thunderbolt
Flamethrower
Superpower
Psychic

ELECTRODE
Ability: Static
Item: Dunno, quick claw or the like
Thunder Wave
Thunderbolt
Swift
Self-Destruct

So, what do you think? I use Lucario, Greninja, Talonflame, and Malamar as simple stock 'mons, Wobbuffet whose proper name I am too lazy to look up as the otherwise lacking tank, and Electrode as a means of beating my "amigo"'s Protean Greninja, whom I like to call Armok Incarnate.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on February 13, 2014, 09:45:51 pm
For a review, I need to ask, what natures do they have, and did you EV/Super Train them in anything specific?  Since you don't play competitively, we can safely ignore IVs as irrelevant, but EVs are easy to train with Super Training even if you can't look up EV gains for hordes, and both have a huge effect on stats (and thus, what roles the Pokemon plays).  Also, I noticed a lot of mixed movesets (physical and special moves on the same Pokemon) as well as overlapping moves of the same type.  That has its uses, but it seems odd to see, for instance, a Talonflame with both Flame Charge and Flamethrower, or Brave Bird and Fly. 
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 13, 2014, 10:02:05 pm
You should try to get a protean Greninja. Torrent Greninja is pretty bad. Protean basically gives Greninja 50% more damage on everything. Feel free to give protean Greninja life orb or choice specs or some other kind of damage item.

There's two kinds of Talonflame, there's flame body Talonflame for breeding eggs and there's gale wings Talonflame for killing everything. I also recommend getting rid of flamethrower and putting roost there instead. Don't really need flame charge as Talonflame's speed is already ridiculously high. Try u-turn or swords dance or will-o-wisp or something like that.

Destiny bond Wobbuffet is horrible. It's way way way way too slow to use it before dying. I guess since you're just fighting the AI it's not a big deal, but something else would probably be more useful.

Pretty sure Lucario has flash cannon. If you want a steel move, that's better.

Give Electrode explosion instead of self-destruct. It's the exact same thing except more damage.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Wirevix on February 13, 2014, 11:32:48 pm
So I've been kicking around this idea for years now but never tried to put it into practice.  I strongly suspect it is a gimmick that would not work, just because if it does I'm sure I would've seen it in use by now, but at the same time--hey, sometimes people ignore the odd 'mons just because they're odd.

The concept is pretty simple.  Something like this:

DUNSPARCE
Ability: Serene Grace
EVs: Split between HP and Defense
Attacks:
Thunder Wave
Roost
Headbutt/Zen Headbutt
Rock Slide/Astonish

The last two moves could be any number of things; the important thing is that their secondary effect is flinching. 

Dunsparce isn't very fast, but Thunder Wave takes care of that.  Its max HP is somewhere in the 400s, and EV training Defense to counter most Fighting moves and Roost to erase whatever they do, the entire goal of this Dunsparce is to be annoying to the point of making your opponent scream, while slowly chipping them away.

And yes, this was entirely thought up because I love Dunsparce and wanted to see if there was any way to make it viable for more than single player.  Given that I've not tried it, this setup may not actually work at all; it may just not be able to stand up to the first few hits while you get Paralyze and such in place.  Or maybe you'd need to save it only for Baton Passing a speed boost onto, though I'd like the idea that it can stand alone at least some.

I'm sure a Togekiss could do all this and better, but I wanted to use Dunsparce.  I'm not much of a min-maxer I suppose.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 13, 2014, 11:41:32 pm
Paraflinch Dunsparce is kinda the only way to use Dunsparce.

Replace thunder wave with glare so you can paralyze ground and other stuff that's normally immune to it.

You can also get coil so you can do more damage. Coil is basically like bulk up, wherein you get more damage and defense. You also get more accuracy, but all of Dunsparce's moves have 100% accuracy anyway.

Or if you're feeling lucky, you can replace glare with body slam and do damage while betting on the 60% chance to transfer paralysis.

----

It's basically the physical version of Togekiss, except with glare and some nice STAB physical moves. Also a lot weaker, but who cares when you can paralyze everything and their mothers.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Knirisk on February 14, 2014, 12:19:21 am
It's basically the physical version of Togekiss, except with glare and some nice STAB physical moves. Also a lot weaker, but who cares when you can paralyze everything and their mothers.

Yeah, I would use it mainly to piss people off.

Funny story, actually. A friend of mine plays/played a lot of Pokemon Stadium, so he really tends to abuse Explosion and the Psychic types. Since I'm mostly from the Hoenn-gen, I found it pretty weird to play in Gen I, so I usually lost whenever we fought with the rental pokemon. And not just because he would always take Haunter (who had Explosion) and Alakazam. One of the only times I won actually was with a Dunsparce and Attract. Somehow. I forgot the details, except that we laughed for a good long time.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on February 14, 2014, 01:13:05 am
GRENINJA
Ability: Torrent
Item: It's currently an amulet coin but I have no clue what to swap it with
Ice Beam
Surf
Extrasensory
Night Slash

TALONFLAME
Ability: Flame Body
Item: I forget and I'm too lazy to go get my 3ds, don't worry I checked before to make sure it's something good
Brave Bird
Fly
That fire move that boosts your speed after using it but only has like 60 damage
Flamethrower

WOBBUFFET (Wobuffet? Wobbuffet? dunno)
Ability: Shadow Tag (duh)
Item: none yet any ideas
Counter (duh)
Mirror Coat (duh)
Safeguard
Destiny Bond

LUCARIO
Ability: Steadfast
Item: Lucarionite
Aura Sphere
Close Combat
Metal Claw (fairy self defense)
Dragon Pulse

MALAMAR
Ability: Contrary (score)
Item: it was like black glasses or something
Thunderbolt
Flamethrower
Superpower
Psychic

ELECTRODE
Ability: Static
Item: Dunno, quick claw or the like
Thunder Wave
Thunderbolt
Swift
Self-Destruct

So, what do you think? I use Lucario, Greninja, Talonflame, and Malamar as simple stock 'mons, Wobbuffet whose proper name I am too lazy to look up as the otherwise lacking tank, and Electrode as a means of beating my "amigo"'s Protean Greninja, whom I like to call Armok Incarnate.

Greninja - has base 103 Sp. Atk, which is pretty low against most other mons. Without protean, its only real use is its speed. Torrent Greninja is best used with a Life Orb, plus Spikes. Spikes as a suicide lead, then the remaining three moves hopefully giving it time to dish out some hits. Scald is good anti-Attack, plus it hits Fire, Rock and Ground hard. You could go Surf or Hydro Pump for more damage, but scalding the opponent yields burns pretty well. The other two moves could be coverage, but realistically you're not going to hit things very hard without Protean.

Talonflame - You're essentially purely anti Greninja. You're not going to be fast enough to outspeed your prey Blaziken after a few boosts. You're just barely fast enough without priority to hit Greninja with a STAB brave bird (126 base SPD vs 122 base SPD) plus your passable base 81 attack vs. Greninja's terrible base 67 defense.
You absolutely will not stay up very long with Talonflame, Gale Wings or not. Choice Band Brave Bird will hit anything that doesn't resist it pretty damn hard, but your frail defense and reliance on recoil will ruin your day.

Wobbuffet - You're not going to use this very well. A single speedy taunter will shut Wobbuffet down entirely, rendering it useless for 2-5 turns. And there's a LOT of taunters around these days. I'd just not use it at all. (If you are going to use it, swap something like Safeguard out for Encore - locking a foe into an attacking move can prove useful.)

Lucario - Despite your higher base Attack, Flash Cannon will hit much harder than Metal Claw. Lucario-M has 145/140/112 attacking stats, if I remember correctly, but 140 Sp. Atk is very usable too. Get rid of Aura Sphere, it's superfluous with Close Combat - replace it with Extreme Speed. Priority is very nice.

Malamar - Damn, you got lucky with Contrary. Superpower is your best move, because it only ever hits harder and harder. You're best used to counter Aegislash - if you touch its king's shield, free +2 stages on Attack, which can be devastating if you manage to get a priority move to hit through its paper thin Sword forme defenses. You probably won't be able to take many hits with your weakish defenses of 86/88/75, unless you land a hit with Superpower, so it's all down to who moves first. Your speed is base 73, which is pretty slow, but you do outspeed Aegi in both forms. You will have to watch out for Shadow Sneak, though, as you don't resist it and your defense is weak vs. 150 base attack.
You'll want to run Superpower/Night Slash/Psycho Cut/Toxic, as your special attack is pretty abysmal and you'll be spamming Superpower to get boosts on Attack.

Electrode - Being one of the fastest mons in the game, you EASILY outspeed and KO anything like Talonflame and Greninja. 140 base vs. 126 and 122 respectively, without a Choice Scarf, they can't beat you. You're also pretty frail, with 60/70/80, making Malamar look like a defensive behemoth. If any of them are carrying priority, be it Gale Wings Brave Bird, STAB Water Shuriken or Protean STAB Shadow Sneak, expect to take a tonne of damage, if not KO'd.
A better counter to Greninja is Lucario, as you can use Priority Adaptability ExtremeSpeed to punch through his wet paper defenses, or even Jellicent, who can easily absorb anything but Dark Pulse with ease. Fairy types also do well, because they resist all but one of his usual STABs, sometimes all but two.






So I've been kicking around this idea for years now but never tried to put it into practice.  I strongly suspect it is a gimmick that would not work, just because if it does I'm sure I would've seen it in use by now, but at the same time--hey, sometimes people ignore the odd 'mons just because they're odd.

The concept is pretty simple.  Something like this:

DUNSPARCE
Ability: Serene Grace
EVs: Split between HP and Defense
Attacks:
Thunder Wave
Roost
Headbutt/Zen Headbutt
Rock Slide/Astonish

Yeah, I've seen that in use. Dunsparce is fragile, but if you can get the damage off, it becomes hilarious. A pretty good idea.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 14, 2014, 03:17:54 am
So I'm a little confused about this Super Training thing. I get that playing the little minigame and letting your pokemon hit the punching bags increases their base stats. Does that mean I should be training them up as early as possible in order to maximize stat gains? Or would the stats eventually reach the same point regardless of how often you trained them?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on February 14, 2014, 03:23:22 am
So I'm a little confused about this Super Training thing. I get that playing the little minigame and letting your pokemon hit the punching bags increases their base stats. Does that mean I should be training them up as early as possible in order to maximize stat gains? Or would the stats eventually reach the same point regardless of how often you trained them?

Do you know about EV (effort values)? If so, then Super Training just lets you acquire EVs more quickly, and with a greater degree of control.

If not, then I'll let Bulbapedia (http://bulbapedia.bulbagarden.net/wiki/Effort_values) explain.  :)

EDIT: Doh, forgot. The short answer is no, you can train them whenever you want, and your Pokemon's stats will adjust at next level (or the next time you put them in the PC). The only concern is you'll get EVs naturally through battles, so if you care about perfect EV training, you'll need to reset those EVs later if you don't perfectly train your Pokemon now.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 14, 2014, 03:34:30 am
So I'm a little confused about this Super Training thing. I get that playing the little minigame and letting your pokemon hit the punching bags increases their base stats. Does that mean I should be training them up as early as possible in order to maximize stat gains? Or would the stats eventually reach the same point regardless of how often you trained them?
It doesn't matter when you do it. The stats will be the same.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on February 14, 2014, 03:37:23 am
So I'm a little confused about this Super Training thing. I get that playing the little minigame and letting your pokemon hit the punching bags increases their base stats. Does that mean I should be training them up as early as possible in order to maximize stat gains? Or would the stats eventually reach the same point regardless of how often you trained them?

The earlier they have full EVs, the better, against pokemon of their level. Once they reach 100, they'll be the same as one you rare candied to level 99, then used super training to fill up their EVs.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Furtuka on February 14, 2014, 05:35:03 pm
Ruby and Sapphire soundtracks are now on itunes.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: MagmaMcFry on February 14, 2014, 05:38:06 pm
Ruby and Sapphire soundtracks are now on itunes.
HL3 confirmed
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Furtuka on February 14, 2014, 06:17:42 pm
Twitch Plays Pokemon (http://www.twitch.tv/twitchplayspokemon)

O_o I guess that's one way of making a pokemon mmo :P
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 14, 2014, 07:12:38 pm
I don't think there's a better example of how a schizophrenic works than that.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on February 14, 2014, 08:55:07 pm
Bear in mind: Twitch streams have a forced 30(?) second delay between stream and chat.

So not only were over 12000 people trying to control a character... they were controlling a character with a thirty second delay.  :o

EDIT: Wow. I just watched Twitch chat, with 16000 people, catch a wild Drowsee. I'm genuinely impressed!
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on February 14, 2014, 10:35:41 pm
GRENINJA
Ability: Torrent
Item: It's currently an amulet coin but I have no clue what to swap it with
Ice Beam
Surf
Extrasensory
Night Slash

TALONFLAME
Ability: Flame Body
Item: I forget and I'm too lazy to go get my 3ds, don't worry I checked before to make sure it's something good
Brave Bird
Fly
That fire move that boosts your speed after using it but only has like 60 damage
Flamethrower

WOBBUFFET (Wobuffet? Wobbuffet? dunno)
Ability: Shadow Tag (duh)
Item: none yet any ideas
Counter (duh)
Mirror Coat (duh)
Safeguard
Destiny Bond

LUCARIO
Ability: Steadfast
Item: Lucarionite
Aura Sphere
Close Combat
Metal Claw (fairy self defense)
Dragon Pulse

MALAMAR
Ability: Contrary (score)
Item: it was like black glasses or something
Thunderbolt
Flamethrower
Superpower
Psychic

ELECTRODE
Ability: Static
Item: Dunno, quick claw or the like
Thunder Wave
Thunderbolt
Swift
Self-Destruct

So, what do you think? I use Lucario, Greninja, Talonflame, and Malamar as simple stock 'mons, Wobbuffet whose proper name I am too lazy to look up as the otherwise lacking tank, and Electrode as a means of beating my "amigo"'s Protean Greninja, whom I like to call Armok Incarnate.

Greninja - has base 103 Sp. Atk, which is pretty low against most other mons. Without protean, its only real use is its speed. Torrent Greninja is best used with a Life Orb, plus Spikes. Spikes as a suicide lead, then the remaining three moves hopefully giving it time to dish out some hits. Scald is good anti-Attack, plus it hits Fire, Rock and Ground hard. You could go Surf or Hydro Pump for more damage, but scalding the opponent yields burns pretty well. The other two moves could be coverage, but realistically you're not going to hit things very hard without Protean.

Talonflame - You're essentially purely anti Greninja. You're not going to be fast enough to outspeed your prey Blaziken after a few boosts. You're just barely fast enough without priority to hit Greninja with a STAB brave bird (126 base SPD vs 122 base SPD) plus your passable base 81 attack vs. Greninja's terrible base 67 defense.
You absolutely will not stay up very long with Talonflame, Gale Wings or not. Choice Band Brave Bird will hit anything that doesn't resist it pretty damn hard, but your frail defense and reliance on recoil will ruin your day.

Wobbuffet - You're not going to use this very well. A single speedy taunter will shut Wobbuffet down entirely, rendering it useless for 2-5 turns. And there's a LOT of taunters around these days. I'd just not use it at all. (If you are going to use it, swap something like Safeguard out for Encore - locking a foe into an attacking move can prove useful.)

Lucario - Despite your higher base Attack, Flash Cannon will hit much harder than Metal Claw. Lucario-M has 145/140/112 attacking stats, if I remember correctly, but 140 Sp. Atk is very usable too. Get rid of Aura Sphere, it's superfluous with Close Combat - replace it with Extreme Speed. Priority is very nice.

Malamar - Damn, you got lucky with Contrary. Superpower is your best move, because it only ever hits harder and harder. You're best used to counter Aegislash - if you touch its king's shield, free +2 stages on Attack, which can be devastating if you manage to get a priority move to hit through its paper thin Sword forme defenses. You probably won't be able to take many hits with your weakish defenses of 86/88/75, unless you land a hit with Superpower, so it's all down to who moves first. Your speed is base 73, which is pretty slow, but you do outspeed Aegi in both forms. You will have to watch out for Shadow Sneak, though, as you don't resist it and your defense is weak vs. 150 base attack.
You'll want to run Superpower/Night Slash/Psycho Cut/Toxic, as your special attack is pretty abysmal and you'll be spamming Superpower to get boosts on Attack.

Electrode - Being one of the fastest mons in the game, you EASILY outspeed and KO anything like Talonflame and Greninja. 140 base vs. 126 and 122 respectively, without a Choice Scarf, they can't beat you. You're also pretty frail, with 60/70/80, making Malamar look like a defensive behemoth. If any of them are carrying priority, be it Gale Wings Brave Bird, STAB Water Shuriken or Protean STAB Shadow Sneak, expect to take a tonne of damage, if not KO'd.

A better counter to Greninja is Lucario, as you can use Priority Adaptability ExtremeSpeed to punch through his wet paper defenses, or even Jellicent, who can easily absorb anything but Dark Pulse with ease. Fairy types also do well, because they resist all but one of his usual STABs, sometimes all but two.
-snip-

Alright, so then it looks like the team I'll be setting up is:

I'll retrain my Greninja as a kamikaze, spikes and scald. I can't afford to give up surf because I'm one of those 4th gen geezers who distrusts the Battle Box, and I don't really feel like taking my classic partner from the start of my Kalos journey and making him make a lot of frickin' babies.

I guess I could swap my talonflame out for my CharizardClose Combat. I'm not one of those supergeeks who considers it the end-all of all Pokemon, but it really is a decent sweeper.

I'm using this team to battle solely with a friend of mine, who has never used Taunt in his life as far as I can tell, so Wobbuffet will probably work at least once, until he remembers about Taunt. I'll train up a better tank in the meantime.

Lucario: swapping out Dragon Pulse for Extremespeed and Metal Claw for Flash Cannon since 2013-2-14.

In that case, I'll be ditching Electrode forever, because it's really kind of creepy and I used it for the sole purpose of giving my arch-nemesis's Greninja a poke in the frog-ribs. Maybe swap him, wait, it for another tank or something.

I'll make the quick switch on Malamar's moveset soon enough, giving back Night Slash and replacing Thunderbolt with Toxic.

Also, adaptability isn't gonna do crap with extremespeed. Still going to smash that Greninja, though.

ON ANOTHER NOTE

You know what's kind of funny? If two people, one with a psychology bachelor's degree and the other without any kind of degree, are playing pokemon, and both have exactly equal pokemon that counter each other in every way imaginable, the guy with the psychology degree wins. The metagame eventually just starts seeming like that, if you ask me at least.

Tying those two things together, my arch-rival also happens to be something of an ego-maniac, relying on his 8-9 years of experience to get him through battles. Maybe I can come up with some way to use that against him. He also, sadly, happens to be one of those Charizard maniacs I mentioned earlier. Which gets annoying. A lot.

Any good ideas for tanks? This arch-nemesis of mine is going to figure out a counter within two, three battles of seeing my Wobbuffet, so I need a more... traditional tank. This guy is a fan of fire-types in general, so Trevenant is out of the question.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on February 14, 2014, 11:17:08 pm
Any good ideas for tanks? This arch-nemesis of mine is going to figure out a counter within two, three battles of seeing my Wobbuffet, so I need a more... traditional tank. This guy is a fan of fire-types in general, so Trevenant is out of the question.

I'm having a surprising amount of success with a rhyperior. EVs are  1/2 HP, about 1/4 attack, about 1/4th sp def.  Since his natural defense is high enough.  Has solid rock as an ability and wearing an assault vest.  Lots of weaknesses even 4x weaknesses (which become 3x with solid rock) but might as well have wonder guard for how little damage anything that doesn't hit a weakness hits it, and even double weaknesses can't one shot it, sometimes not even 2 shot.

Takes little to no damage from fire, gets stab with rock for killing char, takes a surprising amount of punishment and gives as well as it takes.  Can't vouch for it in singles, but it can be terrifying in doubles and triples.  It's like nobody has ever seen one before and don't know what it's capable of.

There might be better tanks out there, but it does a wonderful job without being the same thing everyone else is using.

EDIT: Misremembered EVs twice
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 14, 2014, 11:42:06 pm
I like Rhyperior in multi battles simply because no one expects the lightningrod.

Also STAB stone edge really hurts.

It's like Bouffalant and Girafarig.

No one on earth expects the sap sipper.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 15, 2014, 04:28:59 am
I just got him recently, but my Snorlax seems set up to be a pretty decent anti-special tank. Amnesia + high SpDef will do that to a mon, I guess.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on February 15, 2014, 05:48:38 am
Thick Fat makes Snorlax amazing, because you now resist two types instead of none, and retain your Ghost immunity. But Solid Rock Rhyperior is really, really good too - that attack, that defense, pretty nice HP. You do have to watch out for tough STAB Water moves though. Sandstorms pump up your SpDef even higher, even if they're not as useful as they were previously.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: MagmaMcFry on February 15, 2014, 05:58:14 am
Twitch just beat Lt Surge with 10 total hp remaining.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Elephant Parade on February 15, 2014, 06:10:27 am
Twitch just beat Lt Surge with 10 total hp remaining.
It also managed to teach Cut to a Pokemon.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: MagmaMcFry on February 15, 2014, 06:14:35 am
Now it's trying to cut down the tree next to the gym, and it's so far taken longer than the gym battle itself, without any results.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 15, 2014, 05:05:02 pm
Thick Fat makes Snorlax amazing, because you now resist two types instead of none, and retain your Ghost immunity. But Solid Rock Rhyperior is really, really good too - that attack, that defense, pretty nice HP. You do have to watch out for tough STAB Water moves though. Sandstorms pump up your SpDef even higher, even if they're not as useful as they were previously.
Not just water, grass too. Especially Grass Knot.

No amount of filter will protect you from Grass Knot. An assault vest + filter + sandstorm Rhyperior will still die in one hit to grass knot, it's pretty hilarious.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Knirisk on February 15, 2014, 06:16:27 pm
Thick Fat makes Snorlax amazing, because you now resist two types instead of none, and retain your Ghost immunity. But Solid Rock Rhyperior is really, really good too - that attack, that defense, pretty nice HP. You do have to watch out for tough STAB Water moves though. Sandstorms pump up your SpDef even higher, even if they're not as useful as they were previously.
Not just water, grass too. Especially Grass Knot.

No amount of filter will protect you from Grass Knot. An assault vest + filter + sandstorm Rhyperior will still die in one hit to grass knot, it's pretty hilarious.

Nowhere else is a simple trip so deadly.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 16, 2014, 11:47:08 pm
Showdown has now upgraded all its 2D sprites to the 3D ones used in XY.

Every day they tiptoe closer and closer to the inevitable shutdown notice from Nintendo.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on February 17, 2014, 08:33:06 am
It is very, very hard to resist the urge to mod pokemon into dwarf fortress.

I have an inner battle between the side of me that wants to mod in the Kanto starters and the side of me that's too lazy to do that.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: MagmaMcFry on February 17, 2014, 08:40:53 am
It is very, very hard to resist the urge to mod pokemon into dwarf fortress.

I have an inner battle between the side of me that wants to mod in the Kanto starters and the side of me that's too lazy to do that.
I think you've got it the wrong way around. Laziness is an urge too, so what you're saying is that it's hard to get yourself to mod Pokémon into DF. Also you should probably give in to your modding urge. Screw laziness.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on February 17, 2014, 10:12:52 am
I'm pretty sure there have been multiple attempts to mod pokemon into DF.  I tried once, well before any attacks more complicated than flamethrower were possible in DF.  The work required to replace even the vanilla creatures with their pokemon counterparts is staggering.

If you can pull it off more power to ya.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on February 17, 2014, 10:59:30 am
I figured Charmander would be the easiest, just let it breathe fire and make its tail out of something really hot.

I figured you could take dragonfire and replace fire with water for Squirtle; barring that, an interaction that shoots balls of water.

Past that I'm stumped. Maybe something that shoots balls of plant matter?

Now that I think about it, that's pretty much it. Just mod in 721 creatures that shoot balls of varying materials.

Lol, we should start a collaborative project to do that.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Bluerobin on February 17, 2014, 11:15:30 am
I'm going to laugh if making a charmander's tail out of something hot lights the rest of it on fire and they all just burn to death as soon as they pop in to existence. I assume you can set a flag to make things immune to heat, but it's still a funny mental image.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Urist Imiknorris on February 17, 2014, 03:56:05 pm
Past that I'm stumped. Maybe something that shoots balls of plant matter?
Just make a creature out of plant materials.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 21, 2014, 10:57:44 pm
Dunno if anyone's mentioned this yet, but it looks like X and Y will be getting its own downloadable legendary. More details coming "soon". (http://www.pokemonxy.com/en-us/pokemon/diancie/)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on February 22, 2014, 12:55:23 am
Dunno if anyone's mentioned this yet, but it looks like X and Y will be getting its own downloadable legendary. More details coming "soon". (http://www.pokemonxy.com/en-us/pokemon/diancie/)

There are two others, along with a mega-evolution for a previous gen's legendary as well.

(By the way, Diancie has in those screenshots 125 hp at level 50, which roughly suggests 250hp at level 100. This implies around base 70 something HP. Pokemon that have HP this low tend to be glass cannons (Aegislash, Greninja, Gengar)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 22, 2014, 01:00:06 am
A legendary form of Carbink would be pretty sweet.

I like Carbink, I think it's pretty good. Not sure why it has sturdy as outside of something like choice band STAB earthquake from something with >100 attack, it won't die in one hit.

Clear body is also pretty dumb, so I can't see how it would help this legendary one either.

Rock fairy is a very strong combo. Carbink with toxic is a terror to deal with.

--------------

Edit: Reudh, all signs seem to point that it's just a super version of Carbink, who by the way only has 50 base hp. They just have crazy high defensive stats.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Akhier the Dragon hearted on February 22, 2014, 04:24:00 am
   So having beaten the elite four and what not I got to where I can use the friend safari. After only a couple people added I realized that I definitely wanted a better way to keep track of what I had and from who. Anyway long story short below is a link to my Friend Safari Check list (for OpenOffice Calc) and below that a link to my short video showing how it works. It is really easy to use so take a look. Do note most of it is protected just to prevent accidental editing though the password is easy so you can change it if you want.

The Checklist itself (https://dl.dropboxusercontent.com/u/11378034/Friend%20Safari%20Checklist.ods)

My YouTube video showing it off (https://www.youtube.com/watch?v=bN2CZFPkIsM)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 22, 2014, 11:55:17 am
A legendary form of Carbink would be pretty sweet.

I like Carbink, I think it's pretty good. Not sure why it has sturdy as outside of something like choice band STAB earthquake from something with >100 attack, it won't die in one hit.

Clear body is also pretty dumb, so I can't see how it would help this legendary one either.

Rock fairy is a very strong combo. Carbink with toxic is a terror to deal with.

--------------

Edit: Reudh, all signs seem to point that it's just a super version of Carbink, who by the way only has 50 base hp. They just have crazy high defensive stats.
Diancie's Pokedex Data indicates that it is a highly advanced Carbink. Back when they first cropped up it was stated Diancie's alleged stats were just Carbink's but a bit better
Diancie's ability, typing and associated lore all support this information.

In this case, I would not be surprised if the give-away allowed us to somehow "evolve" our Carbink into a Diancie via triggering an in-game event like making an NPC help Carbink take on the form of Diancie.

But overall this news has one more side-effect: that hacker's words ring more and more true with this announcement. This is speculation from here on, but, I'd say it's safe to say Volcanion and Hoopa are going to get their announcements as well, and if the theme with Diancie holds, Perhaps Hoopa will be paired with another movie focusing on Xerneas and then maybe Volcanion with Zygarde.
I say Volcanion and Zygarde as FIRE/WATER is a DEATH/LIFE combo, respectively, and Zygrade protects the balance. Diancie is a life-based Pokemon by both fairy-type and lore, but is teamed up with Yveltal for a movie-debut, the death/destruction pokemon....likely Hoopa, a half-dead(psychic/ghost) would be paired with the Life pokemon, Xerneas. This maintains their running theme of balance.

Of course any/all speculation can be and is almost always wrong.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on February 22, 2014, 12:19:47 pm
A legendary form of Carbink would be pretty sweet.

I like Carbink, I think it's pretty good. Not sure why it has sturdy as outside of something like choice band STAB earthquake from something with >100 attack, it won't die in one hit.

Clear body is also pretty dumb, so I can't see how it would help this legendary one either.

Rock fairy is a very strong combo. Carbink with toxic is a terror to deal with.

--------------

Edit: Reudh, all signs seem to point that it's just a super version of Carbink, who by the way only has 50 base hp. They just have crazy high defensive stats.
Diancie's Pokedex Data indicates that it is a highly advanced Carbink. Back when they first cropped up it was stated Diancie's alleged stats were just Carbink's but a bit better
Diancie's ability, typing and associated lore all support this information.

In this case, I would not be surprised if the give-away allowed us to somehow "evolve" our Carbink into a Diancie via triggering an in-game event like making an NPC help Carbink take on the form of Diancie.

But overall this news has one more side-effect: that hacker's words ring more and more true with this announcement. This is speculation from here on, but, I'd say it's safe to say Volcanion and Hoopa are going to get their announcements as well, and if the theme with Diancie holds, Perhaps Hoopa will be paired with another movie focusing on Xerneas and then maybe Volcanion with Zygarde.
I say Volcanion and Zygarde as FIRE/WATER is a DEATH/LIFE combo, respectively, and Zygrade protects the balance. Diancie is a life-based Pokemon by both fairy-type and lore, but is teamed up with Yveltal for a movie-debut, the death/destruction pokemon....likely Hoopa, a half-dead(psychic/ghost) would be paired with the Life pokemon, Xerneas. This maintains their running theme of balance.

Of course any/all speculation can be and is almost always wrong.
If the two are linked by some evolution or breeding chain, I'm expecting the other way around, actually.  We know that Carbink can't evolve for the very simple reason that Eviolite doesn't work on it, so it may either come from Diancie, or else it may be used to unlock it.  Basically, Diancie:Carbink::Manaphy:Phione.  I wish Diancie had Sturdy, though.  Clear Body and a physical unique move (so, no Calm Mind shenanigans) make me a little sad. 

EDIT: Oh, though one thing did occur to me.  At least we don't have to worry about Multiscale Dragon/Fairy M.Latias or Adaptability M.Latios anymore.  With all the modifications going around via Powersave, they figured out that the Mega Evolutions for Lati@s are actually rather rubbish, at least compared to those monstrosities.  Levitate, no type changes, and the loss of the item don't help either of them much. 
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 22, 2014, 01:33:08 pm
A legendary form of Carbink would be pretty sweet.

I like Carbink, I think it's pretty good. Not sure why it has sturdy as outside of something like choice band STAB earthquake from something with >100 attack, it won't die in one hit.

Clear body is also pretty dumb, so I can't see how it would help this legendary one either.

Rock fairy is a very strong combo. Carbink with toxic is a terror to deal with.

--------------

Edit: Reudh, all signs seem to point that it's just a super version of Carbink, who by the way only has 50 base hp. They just have crazy high defensive stats.
Diancie's Pokedex Data indicates that it is a highly advanced Carbink. Back when they first cropped up it was stated Diancie's alleged stats were just Carbink's but a bit better
Diancie's ability, typing and associated lore all support this information.

In this case, I would not be surprised if the give-away allowed us to somehow "evolve" our Carbink into a Diancie via triggering an in-game event like making an NPC help Carbink take on the form of Diancie.

But overall this news has one more side-effect: that hacker's words ring more and more true with this announcement. This is speculation from here on, but, I'd say it's safe to say Volcanion and Hoopa are going to get their announcements as well, and if the theme with Diancie holds, Perhaps Hoopa will be paired with another movie focusing on Xerneas and then maybe Volcanion with Zygarde.
I say Volcanion and Zygarde as FIRE/WATER is a DEATH/LIFE combo, respectively, and Zygrade protects the balance. Diancie is a life-based Pokemon by both fairy-type and lore, but is teamed up with Yveltal for a movie-debut, the death/destruction pokemon....likely Hoopa, a half-dead(psychic/ghost) would be paired with the Life pokemon, Xerneas. This maintains their running theme of balance.

Of course any/all speculation can be and is almost always wrong.
If the two are linked by some evolution or breeding chain, I'm expecting the other way around, actually.  We know that Carbink can't evolve for the very simple reason that Eviolite doesn't work on it, so it may either come from Diancie, or else it may be used to unlock it.
I put "evolve". As in make Carbink do like a form change similar to an Evolution.
the info given for Diancie indicates that Carbink live in a place with a "princess", Diancie, who can create a Sacred Gem.
the released info also indicates  Diancie is "a sudden transformation of carbink"
Serebii.net - News update fri feb14 2014 is my source on this...so if I'm wrong, Serebii is wrong.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on February 22, 2014, 02:52:14 pm
I put "evolve". As in make Carbink do like a form change similar to an Evolution.
the info given for Diancie indicates that Carbink live in a place with a "princess", Diancie, who can create a Sacred Gem.
the released info also indicates  Diancie is "a sudden transformation of carbink"
Serebii.net - News update fri feb14 2014 is my source on this...so if I'm wrong, Serebii is wrong.
Yes, but that's not evolution any more than Rotom is.  Hence my response.  I'm also already aware of the Serebii information, though I appreciate that you posted it here for those who aren't. ^_^
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: penguinofhonor on February 23, 2014, 01:07:39 pm
I'm glad Carbink is getting attention, at least.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 24, 2014, 07:52:53 pm
Super Best Friends play LeafGreen. Nuzlocke. (https://www.youtube.com/watch?v=reB41G9Y1TM)

Much hilarity is anticipated.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on February 24, 2014, 09:38:35 pm
Dang! NITRO beat me again!

I got frickin' victory music off the internet because I was sure my team was undeniably impermeable and utterly undefeatable!

I seriously have a problem. Some kind of "block", maybe? I might have to just dump my Greninja Lan and my Lucario Ryu into a box to chum it up in there, forever, as I use a team with perfect IVs, EVs, and Natures.

Gotta think here, long and hard... well, here's the team I lost with.

LAN
GRENINJA
TORRENT
ITEM: dunno
SURF
ICE BEAM
EXTRASENSORY
NIGHT SLASH

RYU
LUCARIO
STEADFAST
LUCARIONITE
EXTREMESPEED
AURA SPHERE
FLASH CANNON
DRAGON PULSE

MALAMAR
MALAMAR
ITEM: dunno
CONTRARY
SUPERPOWER
TOXIC
NIGHT SLASH
THUNDERBOLT because I forgot to swap with a psychic move

DARGONLORD
DRAGALGAE
ITEM: toxic sludge or something of the like
ABILITY: I forgot
TOXIC
VENOSHOCK
DRAGON TAIL
HYDRO PUMP

ICARUS
TALONFLAME
FLAME BODY
ITEM: it was something good, I checked
FLAMETHROWER
FLY
BRAVE BIRD
flame-whatever that gives you a speed boost but only has like 60 damage

BUBBA
WOBBUFFET
SHADOW TAG
ITEM: ROCKY HELMET
(standard wobbuffet moveset, i.e. no Wynaut moves)


I am really missing something. He beat me twice in a row. He used a mega alakazam to bypass BUBBA's shadow tag. He just generally murdered the rest of them. I took out... maybe three of his pokemon?

I don't think I have a problem with tanks. I just don't think they fit my play style.

Does anyone have any tips for this kind of thing? I seriously don't wanna train up another tank, special defense super training is boring as heck and more difficult than any of the others.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 25, 2014, 12:51:52 am
Your team is too predictable and easy to beat. They're also not playing to their strengths.

If you really, really, want to win, you need to get the proper ones. Greninja MUST get protean and get a real item like life orb. Talonflame MUST get gale wings. Same for other pokemon, they must get better items. Choice bands, life orbs, leftovers, etc.

If you just want to have fun, give up trying to win against someone who's tryharding against you. If you want to win, you gotta make the effort.

If I were to use your pokemon, it'd be like this:
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Mictlantecuhtli on February 25, 2014, 04:10:04 am
Playing Pokemon Gold, right outside Mahogany Town, in a bit of grass grinding my Magikarp to become surf-worthy since I don't want to go get Eevee and this happens:
Spoiler (click to show/hide)

Raikou in a random encounter.


I had no real balls except ultra.


Catch in first throw, as it'd run away otherwise.


Should I go to the casino today or...?


Oh and what should I name it?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on February 25, 2014, 06:32:55 pm
Playing Pokemon Gold, right outside Mahogany Town, in a bit of grass grinding my Magikarp to become surf-worthy since I don't want to go get Eevee and this happens:
Spoiler (click to show/hide)

Raikou in a random encounter.


I had no real balls except ultra.


Catch in first throw, as it'd run away otherwise.


Should I go to the casino today or...?


Oh and what should I name it?

You should name him "LORD LUCK", in all caps.

Your team is too predictable and easy to beat. They're also not playing to their strengths.

If you really, really, want to win, you need to get the proper ones. Greninja MUST get protean and get a real item like life orb. Talonflame MUST get gale wings. Same for other pokemon, they must get better items. Choice bands, life orbs, leftovers, etc.

If you just want to have fun, give up trying to win against someone who's tryharding against you. If you want to win, you gotta make the effort.

If I were to use your pokemon, it'd be like this:
Spoiler (click to show/hide)

I figured I ought to switcheroo my team up, myself. I've been with Lan and Ryu since the first day I had the game, and I oughta say g'bye, at least as hardcore battlers.

So, I got out some scrap paper and planned out a team...

Keeping Malamar and Dragalgae, they worked rather ok-ish.

Going to use for the rest:

DEDENNE
Nuzzle
Play Rough
Thunder      }COMBO
Rain Dance }MOVE!

AEGISLASH
Sacred Sword
King's Shield
??? (Shadow Claw, mayhaps?)
??? (Giga Impact, mayhaps?)

?LAPRAS?
Ice Beam
Surf
??? (Giga Impact?)
??? (Psychic looks like a good evil plot)

CHARIZARD
Flamethrower
Earthquake
Generic Flying Move
Fighting Move of Some Sort

What do you think?

Also, I put together a "watch list" of my arch-nemesis's top Pokemon.

MEGA ALAKAZAM! KILLS EVERYTHING ON IMPACT! WARNING! WARNING!
Counter: Aegislash with Shadow Claw

JOLTEON! INSANELY FAST! WARNING! WARNING!
Counter: Ground move on something that isn't Charizard or Lapras

not done posting gotta go going to finish later/tomorrow
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 25, 2014, 07:05:53 pm
Aegislash:
Replace shadow claw with shadow sneak so it always attacks first. If you don't know what priority is, consider shadow sneak your first lesson.
Replace giga impact with swords dance so you can play mindgames with swords dance / kings shield


Lapras:
Choose between special attack or physical. Don't do both.
If going physical, use avalanche, waterfall, curse / dragon dance
If going special attack, use ice beam, surf, toxic


Charizard:
Depends on whether you're going for Y or X.
Y version is great at special attacks
X is great at physical

Regular Charizard is terrible.


---

Try not to use valuable moveslots for nonSTAB attacks unless you're trying to make up for some kind of weakness. For example, giga impact is a terrible coverage move. Normal type hits nothing well. So it can't make up for the lack of 50% bonus damage from STAB. Lapras's ice beam does 142 base damage because of STAB. Even water pulse would do more damage than giga impact would do.

Here's examples of good coverage moves:

1. Earthquake: Does 100 damage 100% of the time and lots of enemies have 2x weakness to ground. Many even have 4x weakness. It's so strong there's an item dedicated solely just to stop earthquake. Will instantly kill fragile electric / steel / rock / fire types like Jolteon and Blaziken.
2. Stone edge: Does massive damage and flying / bug / fire all die instantly to it.
3. Fire blast: Does massive damage and steel / bug all die instantly to it. Grass / ice takes about 2 hits as they are generally stronger to special attack.
4. Ice beam: Instantly kills anything that has a 4x weakness to ice like dragon / grass / flying / ground.
5. U-turn: Does massive damage to psychic / dark / grass and will 0HKO them if they have 4x weakness.

Choose moves like those. You want something that will more or less instantly kill the counter they use to fight you. For example, a lot of people think they can defeat Slowking by sending out a strong physical attacker like Scizor. They don't expect Slowking to suddenly shoot out fire blast that instantly kills Scizor. Similarly, a lot of people think they can beat Aggron by sending out something like Gliscor. However, they will get a heart attack when Aggron blows up Gliscor with an ice beam.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on February 25, 2014, 08:30:40 pm
Spoiler (click to show/hide)
Umiman has a lot of good advice here.  One thing I will add: Mixed sets can be good if you have a specific need for what's typically called a "wallbreaker," which is basically a Pokemon that can punch through physical or special walls/tanks by hitting their weak stat.  This is actually represented in Umiman's second example of a coverage move - Aggron greatly favours the physical side rather than special side in both stats and moveset; an Aggron running Ice Beam is almost always going to be a mixed set, rather than a special set.  Aegislash, another popular mixed Pokemon, is actually just as good with special moves as physical moves: a special set can't boost the way a Swords Dance set can, but is harder to counter since it's unaffected by Will-o-Wisp, and its physical and special characteristics are identical (150/50, switching through Stance Change).  However, because of priority, it frequently runs the physical move Shadow Sneak even on a set that would otherwise be purely special - the chance to attack first can be pivotal in finishing off a weakened opponent, especially since its low speed (base speed low, often pushed lower because it by preference wants to take hits in Shield Forme rather than Sword Forme) would make it difficult to do so without some priority move to override that stat.  That said, mixed sets should always fulfill some key purpose - a mixed Aggron uses Ice Beam to counter Gliscor, a physical wall that would otherwise stop it cold but happens to have a 4x weakness, and a mixed Aegislash runs Shadow Sneak because it's the only consistent priority attack it learns. 

As for the specific enemies you spouted off, there's two common trends.  Jolteon and M.Alakazam are both very fragile; anything that can take a hit and smack them back will cripple them, as can many things that outspeeds them (either via priority or a Choice Scarf).  They're both also exclusively special attackers - no one has reason to run physical attacks on either, and their stats don't support it.  Setting up one of your tankier Pokemon as a special tank may help you deal with them effectively. 
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on February 26, 2014, 06:33:35 pm
Alright, so let me get this straight:

I want a mixed set to break walls if necessary.

I want as many STAB moves as possible.

Give my Aegislash Shadow Sneak, Sacred Sword, King's Shield, and Swords Dance to defend, attack NOW, attack LATER, and play mind games.

Give my lapras Surf, Ice Beam, Toxic, and something else (psychic, if I heard that mixed set advice right.)

Replacing Charizard looks good, I'll get something that's ground/something else for earthquakes. I'll see what I can do, maybe I can get ahold of U-turn, Earthquake, Ice Beam, and Fire Blast, or barring one of those, a STAB move.

AHA! MY EVENT BLAZIKEN! YES!

Let's see, Blaziken with Earthquake, Fire Blast, Stone Edge, and Sky Uppercut.

Alright.

Also, yesterday, I demanded satisfaction and challenged him to a Pokemon duel on the field of honor in one week. So, y'know, I'll win if this works right.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 26, 2014, 06:37:57 pm
Blaziken should get:
Flare blitz
High jump kick
Substitute / protect
Swords dance / stone edge
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on February 26, 2014, 06:50:02 pm
Why substitute / protect?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on February 26, 2014, 06:54:08 pm
Why substitute / protect?
To gain one turn for Speed Boost to kick in for a free 150% to speed. 
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on February 26, 2014, 06:57:26 pm
Eye sea.

Other than that random thought, I understand your point.

OK THEN! HA HA HA HA HAAAAAAA HAAHHAHAHAHAHHAHAHHAHAHAHAHAHAH!!!!!!

I'm sorry if I look insane, this guy has won far too many times. I need to stop him. This should do the job.

Thank you for all your help! Time to train up and win!
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Mictlantecuhtli on February 26, 2014, 08:47:11 pm
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on February 26, 2014, 09:13:17 pm
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on February 26, 2014, 09:25:08 pm
Aegislash:
Replace shadow claw with shadow sneak so it always attacks first. If you don't know what priority is, consider shadow sneak your first lesson.
Replace giga impact with swords dance so you can play mindgames with swords dance / kings shield

Just wanted to mention: I kinda disagree with SD. It's what my first Aegislash ran, but you really suffer from the lack of coverage moves. You literally have Sacred Sword (decent BP but no STAB) as your only sweep move (Shadow Sneak has too little power to sweep even after an SD). It's very hard to run someone as slow as Aegislash without priority, so Sneak + Shield + SD gives you only one actual offensive move.

Iron Head gives a nice STAB move. It or Gyro Ball are very useful for shutting down certain Fairy types. In particular, Power Herb Xerneas is a mon that can sweep you 6-0 if you don't have a solid counter. Gyro Ball is also notable because you basically always want to out-slow your opponent with Aegislash. Shadow Claw is a good Ghost alternative that gives nice coverage with Sacred Sword. (Just don't give up Shadow Sneak for it!)

And yeah, Giga Impact is terrible. Hyper Beam was awesome back in Gen I, when getting a KO skipped the recharge turn. Ever since that... oversight... was fixed/removed, neither of these skills (nor any move that takes 2 turns) are worth using.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on February 26, 2014, 11:03:52 pm
The only time I recommend Giga Impact is on a choice band Slaking.

In that specific instance it is beyond awesome and extremely hilarious.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: vaaern on February 28, 2014, 06:59:38 am
Is there anyone here who has a feebas or milotic? I really need her to complete my team.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on February 28, 2014, 08:40:45 am
I've got a Milotic, but it's my only one. I might need some time to breed one (NOTE, its ivs are pretty average, as it's an early gen IV one)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: vaaern on February 28, 2014, 09:31:47 am
I've got a Milotic, but it's my only one. I might need some time to breed one (NOTE, its ivs are pretty average, as it's an early gen IV one)

IV's, meh, I just want one :D If you've ever manage to get one, and you are willing to trade it, please remember me!
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on February 28, 2014, 11:05:23 am
I had a feebass breeding program and I'll be happy to trade you one of the dozens of rejects I haven't gotten rid of yet.  I don't think I have the scale needed to evolve it anymore though.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: vaaern on February 28, 2014, 01:17:02 pm
I had a feebass breeding program and I'll be happy to trade you one of the dozens of rejects I haven't gotten rid of yet.  I don't think I have the scale needed to evolve it anymore though.

No problem, I think I have one. I don't have any nice pokemon to give you though :/ my friendcode is 5343-8303-5913.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on February 28, 2014, 01:32:19 pm
Alrighty I registered, my code is 2852-8570-1752
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: vaaern on February 28, 2014, 01:37:18 pm
Alrighty I registered, my code is 2852-8570-1752

Thanks man :D
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on February 28, 2014, 01:38:31 pm
No problem :)  Thanks for the frog.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Mictlantecuhtli on February 28, 2014, 01:38:57 pm
I wish I didn't have to play Pokermans on emulator.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on February 28, 2014, 01:52:06 pm
I feel your pain.  I actually played my first pokemon game on an emulator.  Fire Red.  Loved it and got addicted.

I also have a box full of feebas, treecko, Rhyhorn and deerling(autumn). Half a box of zoura, and charmander, and 5 gale wings fletchling.  I feel kinda bad releasing them.  But it's too hard to coordinate this kinda stuff through forums because I won't always be watching the thread.

Anybody know of any places designed for this kind of trading with random folks?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on February 28, 2014, 03:23:19 pm
I feel your pain.  I actually played my first pokemon game on an emulator.  Fire Red.  Loved it and got addicted.

I also have a box full of feebas, treecko, Rhyhorn and deerling(autumn). Half a box of zoura, and charmander, and 5 gale wings fletchling.  I feel kinda bad releasing them.  But it's too hard to coordinate this kinda stuff through forums because I won't always be watching the thread.

Anybody know of any places designed for this kind of trading with random folks?

You're kidding, right?

In case you're not, there's wonder trade.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: BuriBuriZaemon on February 28, 2014, 03:34:21 pm
Reddit Pokemon Giveaway. :p
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on February 28, 2014, 04:46:25 pm
....I did kinda forget that wonder trade existed...
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on February 28, 2014, 06:42:05 pm
Ah people tend to forget most people just put junk crap trade pokemon into wondertrade
Breeding rejects aren't always junk-pokemon, they often have ideal IVs in the ideal stats: Ie You'd call a Riolu with 31 in atk spatk and Speed a breeding reject because it's hp def and spdef IVs are like 5. but to someone like me who doesnt care about IVs - that's not junk in any way.

It'd be a bonus to at least get soemthing for these eggs you put time into hatching.

I'd say try serebii but the mods there will likely just haggle you into wonder trading.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Kanil on February 28, 2014, 07:59:13 pm
It'd be a bonus to at least get soemthing for these eggs you put time into hatching.

Problem is, it's an additional time investment to wonder trade your breeding rejects, only to receive something you'd just release anyway. Might as well just release the reject and save yourself the effort.

Rejects definitely aren't that bad of pokemon though. There's probably a colony of a thousand 5 IV eevees living behind the Kiloude pokemon center in my game, all of whom would have better stats than the Espeon I took through the game with me.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: BuriBuriZaemon on February 28, 2014, 10:32:00 pm
It'd be a bonus to at least get soemthing for these eggs you put time into hatching.

Problem is, it's an additional time investment to wonder trade your breeding rejects, only to receive something you'd just release anyway. Might as well just release the reject and save yourself the effort.

I disagree. There have been a number of instances when I received good trades in return. Granted, it didn't happen often, but it did pay off to me. In my case, I received Pokemons with desirable egg moves and Pokebank 'mons when the service was still shut down by Nintendo.

Also, with Pokebank re-released, try getting a 6IV Ditto. I nearly bought one on eBay for $20 (this was before Pokebank got relaunched, so cloning-aside, these things were in limited supply) but someone was kind enough to give one away to me. I know $20 for pixels is a lot of money, but for me personally, the time saved more than makes up the price. The freed up time I can use to earn more money instead of playing Bike Simulator 2014.  :P

Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 28, 2014, 10:52:17 pm
So, I picked up the bank. Stuck that event Torchic which I will probably never use in the box. Please refresh my memory on how to get the Celebi which lists me as OT :/
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on February 28, 2014, 10:57:15 pm
Visit the Bank, and you'll get 10 BP for free. Close the Back, and visit X/Y to receive your BP. Then go back to the Bank, and repeat the previous steps again. This time, instead of getting a useless 10 BP, you get a Celebi.

If you've already deposited Torchic, you've probably got the 10 BP. Just go back again to get Celebi.  :)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on February 28, 2014, 11:00:12 pm
Wait, you were supposed to get BP?

DAMMIT! I think I took the pokemiles instead D:
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on February 28, 2014, 11:12:14 pm
Eh, whatever. They're both totally useless. You get BP in abundance from the Battle Maison(?), and Poke Miles from random Wonder Trades. Of them, I consider BP slightly more useful (some neat items, like Ability Capsules). However, the Bank gave 10 BP or 100 (?) Pokemiles. The former doesn't buy much (and is only ~5 fights worth), the latter gets you a Heart Scale or half a Max Revive.

Only reason to get either reward is because you have to before Celebi becomes available.   ;)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: penguinofhonor on March 01, 2014, 05:57:40 pm
edit: woah I may have responded to an argument from a long ass time ago
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 01, 2014, 06:39:47 pm
Anyone got a toge-something? The morons on the GTS all want, like Gen III legendaries.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: vaaern on March 02, 2014, 10:14:29 am
Eh, whatever. They're both totally useless. You get BP in abundance from the Battle Maison(?), and Poke Miles from random Wonder Trades. Of them, I consider BP slightly more useful (some neat items, like Ability Capsules). However, the Bank gave 10 BP or 100 (?) Pokemiles. The former doesn't buy much (and is only ~5 fights worth), the latter gets you a Heart Scale or half a Max Revive.

Only reason to get either reward is because you have to before Celebi becomes available.   ;)

Isn't celebi available in the bank? I got one.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on March 02, 2014, 11:05:00 am
Got mine. It's a Lonely nature...which doesn't seem that great...but still, an event legendary to call my very own!
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Mageziya on March 02, 2014, 01:12:10 pm
After the events of TwitchPlaysPokemon, the is only one thing we must do now.

Discuss Omastar. A quick glance at smogon suggests it can actually be useful.

And I suppose also discuss Kabutops, though it doesn't seem as useful.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 02, 2014, 02:50:09 pm
Omastar does two things:

1. Setup lead (spikes, stealth rock, etc.)

2. Shell smash sweeper (shell smash, surf, white herb, etc.)

Basically identical to Cloyster except typing is rock / water. The only difference is that the typing really sucks and there's no rock special attack STAB move for it to actually use unlike Cloyster which can fight anything once it gets shell smash off.

The reason I saw typing sucks is that it has a 4x weakness to grass and is weak to earthquake and fighting. Also lightning. Even if you manage to shell smash, unless the opponent is weak to water, you're gonna die in the next turn most likely. Setup lead is okay but you will never get off spikes + stealth rock before exploding.


--------

Kabutops is a swift swim sweeper.

You use it when there's rain, so its speed is doubled and water STAB moves are doubled. Then you use STAB stone edge and waterfall / priority aqua jet.

It also has rapid spin, which can be pretty useful.

Same shitty typing as Omastar. Even more fragile. STAB stone edge is pretty scary though.


------------


If I were to rank the fossil pokemon, it'd be like this in descending order:

1. Aerodactyl - Has mega evolution and is scary as shit with that. Pretty meh otherwise.
2. Aurorus - It's abilities are really scary, both of them. Other than the 4x weakness to fighting, it can do some major damage.
3. Carracosta - It's like a much better version of Omastar
4. Archeops - It's super good if it's over 50% hp. Once it goes below that, it's more useless than garbage.
5. Tyrantum - It's okay as a lead. Dies too easily before it can do anything though. You'd think it'd be scary, but it relies on bite moves to do stuff, so no stone edge / etc.
6. Rampardos - One hit wonder. It basically exists to die. But before it dies it does SOOOOOOOOOOOOOOOO MUCH DAMAGE.
7. The rest - They're all just different versions of crappy
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on March 02, 2014, 03:26:14 pm
Aurorus...is that the one you get from the sail fossil?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Wiles on March 02, 2014, 03:38:04 pm
Yes, it is. I regret not taking the other one. If only I had known the other was T-rex. A slight breeze seems to be enough to make my Aurorus faint  :'(
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 02, 2014, 03:58:19 pm
Seriously, does anyone have a Togepi I could borrow?

I need a fairy type and I need a flying type = Togekiss.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on March 02, 2014, 07:52:10 pm
A friend of mine managed to create a pretty devastating triples team with an auroros.  It's a Greninja Sylveon and Aurorus. 

1. Greninja uses round with his speed, he gets normal stab thanks to protean.
2. Then sylvie uses round because any other pokemon using round instantly goes next regardless of speed. Sylvie has pixellate, so now she's using a boosted round from it being used twice in a turn, that has fairy typing and stab, slaughtering dragons and dark.
3. Now Auroros also uses round, again boosted and instantly thanks to it's multiple user's effect.  Auroros has refrigerate, now making it ice type, killing flying types, any dragons that survived sylvie's round.

He also has a backup round accelgor for when he sees a lot of fast pokes on the enemy team, and a backup slow duskclops with round and trick room to still give a speed advantage to the round even under a trick room... and the capability to shut down the trick room once he's made his point.

Seems incredibly effective.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 02, 2014, 08:42:55 pm
Wiles:

If you think Aurorus is fragile, you don't want to use Tyrantrum. :P
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on March 03, 2014, 04:10:54 am
Tyrantrum's not HORRIBLY fragile, it just has a lot of weaknesses. I've had mine survive a non STAB hammer arm from a Tornadus in Genie forme, so 115 base attack.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 03, 2014, 11:20:45 am
The fact is that all the fossils have stupid amounts of weaknesses.

Your Tyrantum may be able to tank that nonSTAB hammer arm, but if it was a grass knot / focus blast from the same thing, it'd be dead.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Urist Imiknorris on March 03, 2014, 11:29:08 am
The fact is that the rock type has a stupid amount of weaknesses.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 03, 2014, 01:03:53 pm
Behold the dreaded Swoobat sweep: http://replay.pokemonshowdown.com/randombattle-94368131
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 03, 2014, 08:49:25 pm
Can I please get a Togepi from someone? I need a fairy-type and I need a flying-type. Togekiss is the answer.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on March 03, 2014, 08:57:50 pm
Didn't you post that exact same thing a while ago. No need to spam, dude :I

Where do you get Togepi in X? Is it even available?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on March 03, 2014, 09:00:01 pm
Can I please get a Togepi from someone? I need a fairy-type and I need a flying-type. Togekiss is the answer.
I have a single female Hustle Togepi, if you wish and are online at the moment.  I'll try to stick around for a bit, but I can't make too many promises regarding that.

EDIT:
Where do you get Togepi in X? Is it even available?
Friend Safari.  I don't think we have any, though; I picked mine up through Wonder Trade. 
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Urist Imiknorris on March 03, 2014, 09:45:18 pm
Behold the dreaded Swoobat sweep: http://replay.pokemonshowdown.com/randombattle-94368131
What were they even trying to do with Avalugg? And why no sucker punches from Kangaskhan?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: neotemplar on March 03, 2014, 10:30:05 pm
I actually have like 1/2 a box of 3-4 star togepeis with serence grace...  I sorta was breeding them.. so if you need one...

(Also I bred an 100% perfect Porygon so woot)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on March 03, 2014, 10:34:03 pm
Wonder Trade definitely cleaned up quite a bit with the release of Pokebank, it seems.  I barely received any early route fodder in trade, maybe around 50% or so.  Trading out 59 Dratini (most HA, some not), I still received the following quality Pokemon:
Spoiler (click to show/hide)

I still have another box of Dratinis plus another three of assorted Pokemon (HA Vulpix, HA Fletchlings, Swinub, HA Eevees, miscellaneous Dittos and precisely one HA Bulbasaur) to clean up, but it's getting rather late and Tawarochir seems to have gone offline.  If you'd still like that Togepi, my Friend Code is in the OP.  Feel free to post yours, and we can try to meet up in around 20-24 hours from the time of this post.  Alternately, neotemplar likely has a much better selection than I, if he's been breeding. ^_^
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Descan on March 03, 2014, 10:48:51 pm
So I haven't played a single game of Pokemon since Emerald, and that was on an emulator.

Thinking of trying SoulSilver or HeartGold. Wish there was a rom that let me have ALL THE POKEMON, instead of having to choose between em. Mankey, I love you! ;-;
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 03, 2014, 11:05:04 pm
Behold the dreaded Swoobat sweep: http://replay.pokemonshowdown.com/randombattle-94368131
What were they even trying to do with Avalugg? And why no sucker punches from Kangaskhan?
I think he expected me to switch out the Swoobat when the Avalugg came out.

No idea about the Kangaskhan. I was expecting a fake out at least.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Silfurdreki on March 04, 2014, 12:53:59 pm
I've finally started breeding a team in-game. Just filled a box with Eevees with the wrong ability... Is it impossible to get offspring with a HA if only the father has it? It sure seems like it at this point.

I'll not go for perfect IV pokemon, though, it's just too tedious without a good Ditto.

Anyway, here's the planned final team:
Spoiler (click to show/hide)
Disregard my own notes on where attacks come from and such.

I'm kind of starting to doubt the choice of Tyrantrum. I originally included him to have something to counter Talonflame, since pretty much everyone else in the team will die to it. Any comments or suggestions?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on March 04, 2014, 02:17:10 pm
I ended up replacing my tyrantrum with a Rhyperior, tyrantrum sounds good on paper but the dragon typing really seems to have become a massive disadvantage to everything that has it, and it would often die the first round it was out.   

Rhyperior with an assault vest, solid rock and some defensive EVs however can take hits even from 4x weaknesses and hit back just as hard with it's crazy base attack and stab rock/ground.  If it didn't hit a weakness it might as well have been wonder guarded, so talonflame can't do a thing to it.  It can also learn metal burst with some breeding, allowing it to directly counter anything that hit it for 1.5x damage.  There are probably better pokes for the role, but I found rhyp to be significantly better than tyrantrum in almost every way.  As a bonus he's incredibly slow, slower than even a lot of trick room pokes, giving them a nasty surprise.  Only leg up tyrantrum has is stealth rock.

Note that I primarily play doubles and triples, so take this with a grain of salt if yer doing singles.  He probably isn't as useful if you don't have another poke available to snipe out what he's weak to as your opponent wastes a turn underestimating his defenses.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Urist Imiknorris on March 04, 2014, 03:10:43 pm
I'm kind of starting to doubt the choice of Tyrantrum. I originally included him to have something to counter Talonflame, since pretty much everyone else in the team will die to it. Any comments or suggestions?
I'd suggest Aerodactyl.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: penguinofhonor on March 04, 2014, 04:55:15 pm
I've finally started breeding a team in-game. Just filled a box with Eevees with the wrong ability... Is it impossible to get offspring with a HA if only the father has it? It sure seems like it at this point.

I'm pretty sure you can, but it's a relatively low chance.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on March 04, 2014, 05:16:49 pm
I've finally started breeding a team in-game. Just filled a box with Eevees with the wrong ability... Is it impossible to get offspring with a HA if only the father has it? It sure seems like it at this point.

I'm pretty sure you can, but it's a relatively low chance.
Ah, whoops, I missed this.  Yes, an HA father can pass along his HA if he's breeding with a Ditto, but only with a Ditto.  HA father + non-HA mother = non-HA children, even if the breeding pair are the same species. 
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Ghills on March 04, 2014, 05:23:02 pm
So I haven't played a single game of Pokemon since Emerald, and that was on an emulator.

Thinking of trying SoulSilver or HeartGold. Wish there was a rom that let me have ALL THE POKEMON, instead of having to choose between em. Mankey, I love you! ;-;

Check out the Reddit remake Pokemon Zeta / Omnicrom.  Seems to include all Pokemon so far.  I have barely started, but a lot of people like it. :D

DF thread: http://www.bay12forums.com/smf/index.php?topic=135821.0
Reddit: http://www.reddit.com/r/pokemonzetaomicron/
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on March 04, 2014, 08:48:13 pm
I'm kind of starting to doubt the choice of Tyrantrum. I originally included him to have something to counter Talonflame, since pretty much everyone else in the team will die to it. Any comments or suggestions?
I'd suggest Aerodactyl.

Rhyperior or Aerodactyl. Aero is more offensive, and while it can take a resisted hit it's not going to enjoy it. Rhyperior + assault vest = bullet sponge. My Rhyperior has Poison Jab/Megahorn/Rock Wrecker (gonna replace that with Stone Edge if it can learn it)/Earthquake.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Silfurdreki on March 05, 2014, 06:12:28 am
I've finally started breeding a team in-game. Just filled a box with Eevees with the wrong ability... Is it impossible to get offspring with a HA if only the father has it? It sure seems like it at this point.

I'm pretty sure you can, but it's a relatively low chance.
Ah, whoops, I missed this.  Yes, an HA father can pass along his HA if he's breeding with a Ditto, but only with a Ditto.  HA father + non-HA mother = non-HA children, even if the breeding pair are the same species.

That would explain it, then. I'm breeding two Eeevees.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 06, 2014, 08:13:00 am
I'm kind of starting to doubt the choice of Tyrantrum. I originally included him to have something to counter Talonflame, since pretty much everyone else in the team will die to it. Any comments or suggestions?
I'd suggest Aerodactyl.

Rhyperior or Aerodactyl. Aero is more offensive, and while it can take a resisted hit it's not going to enjoy it. Rhyperior + assault vest = bullet sponge. My Rhyperior has Poison Jab/Megahorn/Rock Wrecker (gonna replace that with Stone Edge if it can learn it)/Earthquake.
that's a scary rhyperior.

I think both are good too. Only problem with aerodactyl is that it must have mega stone. So no good items.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Yoink on March 07, 2014, 10:30:42 am
Guyyyyys, I've finally picked this back up again and cannot remember what I was supposed to be doing. :-[
What do I need to do before I can access route 18? I beat the gym in the last city, not sure where the plot was leading me after that.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on March 07, 2014, 10:46:47 am
Guyyyyys, I've finally picked this back up again and cannot remember what I was supposed to be doing. :-[
What do I need to do before I can access route 18? I beat the gym in the last city, not sure where the plot was leading me after that.

~EDITED~
The "gym in the last city" being Olympia (Anistar City, the last city before Route 18) or Wulfric (Snowbelle City, the last gym before the Elite Four)?  If it's that you can't get into Route 18, there are two possible parts of the plot you could be at, assuming you already triggered Team Flare's Holocaster broadcast...
Spoiler: Part 1 - Lumiose City (click to show/hide)

Spoiler: Part 2 - Geosenge Town (click to show/hide)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Yoink on March 07, 2014, 11:22:34 am
Spoiler: Part 1 - Lumiose City (click to show/hide)

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Yoink on March 08, 2014, 05:27:16 am
Alright, I'm back on track with the story now, thanks.
I've now been sidetracked going back and levelling a bunch of weak pokemon I've had lying around in storage since forever.

In related news: AAAAAHH WHY IS VOLBEAT TWERKING AT ME
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 08, 2014, 05:54:22 am
Cause he's a prankster.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on March 08, 2014, 08:58:25 pm
Well, Looks like I wont be paying for the bank anytime soon...I just decided I'm gonna take an elongated break from console and handheld games under the influence of a game combination known as Dwarf Fortress and ESO.

That said, if any of you wanna contact me, best to PM me.
Now once Diancie is released I may pop up again, but right now nothing is for sure except that I'll be gone a while.

Before I leave though, and to stay on thread-topic:
I have a Shiny Latios I wanna use in the battle-mansion, but should I run him as dual screens or sweeper? His IVs aren't perfect but are decent.
...also what kinds of teammates should I give him?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 08, 2014, 10:03:45 pm
If you want him to be dual screens, then it doesn't really matter what you pair him up with as he's not really going to do anything once he casts both screens.

If you want him to sweep, then give it something life orb and pair it with something for healings and some other guy with more coverage that Latios doesn't have. Something like an Edgequake user or fire or ice.

Maybe something like this:

Latios | Alomomola (heal pulse) | Terrakion
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on March 08, 2014, 11:15:59 pm
What pokemon is there that can face Terrakion head on? I know there are very, very few.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 08, 2014, 11:39:17 pm
It's very tough but it's not impossible.

He's essentially a superior Garchomp. Faster speed. More damage. Tankier. So you gotta deal with him like you deal with Garchomp.

He also has a stupidly predictable moveset. Again, like Garchomp. His moves are:
Spoiler (click to show/hide)

I say predictable like it's an easy thing to fight. But between his two moves he can kill anything in two hits and many things in one. But anyway, basically you have to outsmart him or have a setup sweeper like Blaziken / Scizor be fully pumped up so they can 0HKO him when he switches in. Also, if for some stupid reason the enemy doesn't have substitute, just hit him with a will-o-wisp and Terrakion is made completely useless.

Here's an example of an outsmart:
Spoiler (click to show/hide)

Setup sweeper is mostly just preparing to fight him. Generally, you're at an advantage if he's sending Terrakion to fight you and you're prepared for it by having someone like Blaziken or some other super fast, super heavy hitting sweeper out. He'll die in one hit.

Here's a simple list of pokemon you should consider for anti-Terrakion duty:
1. Blaziken
2. Azumarill
3. Scizor
4. Infernape
5. Aegislash
6. Rotom-W
7. Trevenant
8. Gourgeist
9. Conkeldurr
10. Mewtwo

My personal experience with battling Terrakion has been I generally have to sacrifice my current pokemon so that the next one can come in without taking damage.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: RekkaAtsuma on March 09, 2014, 01:15:17 am
If you want him to be dual screens, then it doesn't really matter what you pair him up with as he's not really going to do anything once he casts both screens.

If you want him to sweep, then give it something life orb and pair it with something for healings and some other guy with more coverage that Latios doesn't have. Something like an Edgequake user or fire or ice.

Maybe something like this:

Latios | Alomomola (heal pulse) | Terrakion
Only One Legend Rule abider here. At least in Pokemon anyways, cause they're that game changing.
Or i use only legends but that's rarely any fun.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Neonivek on March 09, 2014, 01:19:01 am
huh, no move to make a sandstorm on a Garchomp? Interesting.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on March 10, 2014, 12:19:43 am
I was going to put this in the happy thread but I felt it was more fitting here.
http://www.youtube.com/watch?v=_pMeVXD6OOM

The poor dragon types...
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Yoink on March 10, 2014, 01:17:30 am
Bahahaha, brilliant.

Anyway, I was playing last night connected to the internet, and some guy started a trade with me, seemingly only so he could show off a whole bunch of awesome high-level pokemon that I had never even freakin' seen before, before cancelling the trade. >________>
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 10, 2014, 01:25:39 am
Spoiler (click to show/hide)

AZU - MA - RILL

Destroyer - Fuck - Dragons
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Eotyrannus on March 11, 2014, 12:29:57 pm
Checked the translator...

HAAZ - OO - MAAR - RIIL

Lunch - Oh - Terror - Monster

Huh. That's surprisingly fitting.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 12, 2014, 10:17:40 pm
http://replay.pokemonshowdown.com/randombattle-97896018

See if you guys can figure out what's going on before the enemy does!
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on March 12, 2014, 10:21:21 pm
Hmmm, he still figured it out faster than I did the last time I had to deal with that.  And I was up against a Ninjask with Dark Pulse.  Took me half a full 6-on-6 battle to figure out why Speed Boost wasn't triggering.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on March 12, 2014, 10:46:28 pm
I use a zoroark in my team and it wasn't until the focus blast that I even became suspicious.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Urist Imiknorris on March 12, 2014, 10:51:31 pm
Hmmm, he still figured it out faster than I did the last time I had to deal with that.  And I was up against a Ninjask with Dark Pulse.  Took me half a full 6-on-6 battle to figure out why Speed Boost wasn't triggering.
You are a very silly person.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 13, 2014, 11:49:17 pm
Heh, it usually takes me awhile to notice it too... especially in random battles where you don't know what you're fighting.

Most of the time it's super obvious like...

Golurk used Nasty Plot.

Spoiler (click to show/hide)

But once in awhile you get one that's super hard to identify.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 14, 2014, 09:45:35 am
Say...

If I were to make a team with the sole intent of jokes about wizards, what should I use?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 17, 2014, 08:30:04 pm
You doublepost!
The A Thread About the Pokemanz shudders and comes back to life!

The TPP thread seems to have overtaken this, but I must return it to mainstream before it gets too late.

Also, forget my last post.

I'm making a team solely consisting of Hoenn pokemon as a sort of "gimmicky-nostalgic" crossover. I'm using Blaziken like before, thinking about my Sceptile, and definitely a Slaking with Giga Impact for hilarity/super-awesome-power. I figured Gardevoir is a good choice, as it is a classic special attacker and covers its weaknesses with fairy moves, and a Wailord as a tank option combined with Surf and the famed Water Spout of Almighty Doom. Would you recommend a Salamence to complete the team? I like to have a sort of "arbitrary pseudo-legendary" in my team, and Salamence fits the bill while not spilling over into a second psychic type. The only way I battle is an all out free for all with my friends, who don't give a crap over tiers, so there's no worry there.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Mageziya on March 17, 2014, 08:50:13 pm
Might I recommend converting that Gardevoir into a Death-Beam Gardevoir?

Impractical, mainly for shits 'n giggles, and awesome when it works.

In a nutshell, teach a Hyper Beam Gardevoir and give it its mega-stone. When Mega'd, it has pixiliate, which converts normal type moves to fairy and gives them a 30% damage buff. That, plus Sp.Atk EV training, and suddenly pain beyond belief, if Gardevoir doesn't faint before it happens... or miss.

Edit: Well I derped hard on this one. Despite rereading, I had failed to notice I forgot to mention Hyper Beam.

Whoops.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on March 17, 2014, 09:36:30 pm
You doublepost!
The A Thread About the Pokemanz shudders and comes back to life!

The TPP thread seems to have overtaken this, but I must return it to mainstream before it gets too late.

Also, forget my last post.

I'm making a team solely consisting of Hoenn pokemon as a sort of "gimmicky-nostalgic" crossover. I'm using Blaziken like before, thinking about my Sceptile, and definitely a Slaking with Giga Impact for hilarity/super-awesome-power. I figured Gardevoir is a good choice, as it is a classic special attacker and covers its weaknesses with fairy moves, and a Wailord as a tank option combined with Surf and the famed Water Spout of Almighty Doom. Would you recommend a Salamence to complete the team? I like to have a sort of "arbitrary pseudo-legendary" in my team, and Salamence fits the bill while not spilling over into a second psychic type. The only way I battle is an all out free for all with my friends, who don't give a crap over tiers, so there's no worry there.

Gardevoir.... lemme see. In mega form, you're damn powerful, but you're also frail. You will have to look out for Metagross, as Metagross walls both of your STABs and hits supereffectively, very very hard off that high attack stat and Meteor Mash. Heck, even on my poorly trained Metagross (385 attack at level 100) does >50% with Bullet Punch and no other boosts.
Therefore, running Shadow Ball may come in handy, as Steel no longer resists Ghost, rendering Metagross a sitting duck, as it's weak to Ghost now. I'd do that if you're worried about pokemon like Jirachi or Metagross.

Blaziken with Speed Boost is pretty simple. Slap a Life Orb on it, protect every second turn so you outspeed everything, and go to town. LO Blaziken hits harder than Blaziken-M. You know the drill with the usual Blaziken moveset.

Sceptile is awfully frail - while it's useful, you should be very careful with it. It used to be able to pull off subseeding. These days, you're probably going to want to rely on Swords Dance + Leaf Blade + Substitute + some coverage move. Sceptile can learn Drain Punch for healing by TM in Gen IV, if you're prepared to go that far back just to pick up one move.

Slaking is hard to effectively use, as he's totally shut down by any user of Protect. You should only use him once you've dealt with mons that you're sure will use Protect - pokemon that need a few turns for their ability to kick in, etc. Once that's done, just put a boosting item of your choice on and spam Giga Impact, Superpower and similar absurdly high powered moves. You're not going to stay up long, even with your high HP, because you're predictable. There's a reason Slaking is barely holding on to the RU tier.

Wailord is known for pretty much one thing. That water spout, and little else. It's too slow to outspeed anything, and its huge HP is offset by quite low defenses. Choice Specs Water Spout will wreck a lot of mons day if they don't have some means of mitigating water damage / outspeeding a fat whale to reduce Water Spout's damage.

Salamence is pretty damn good. If you can keep ice types and mons that are likely to use Ice moves under control, Salamence can wreck the opponent. It's actually pretty decent at running mixed sets, being probably the only Dragon to learn Hydro Pump besides Kingdra to my knowledge.
You run 135/110/100 attacking stats. 100 speed is not too bad, actually, but you may be outsped by a lot of pokemon. 110 Sp.Atk AND 135 attack means you can just drop a Draco Meteor and not have your damage output gimped.
The leading set is a Salamence with Moxie, the moves
Outrage/Dragon Claw/Earthquake/Fire Blast or Aqua Tail.
You also use a Choice Scarf to ensure you outspeed most fast pokemon.

The idea is, you send Salamence in lategame to clean up with Outrage - after a few Moxie boosts, even the toughest physical wall will be having second thoughts. Using Outrage early game, is, to quote smogon "about as smart as sticking your hand in boiling water". That's why you have Dragon Claw, to prevent yourself being totally stuffed up by a moxie boosted confusion hitting you for a sizable portion of your health.

Earthquake hits rock types hard off 135 base attack, even without STAB, and it's decently powerful.  It also hits steel types who would otherwise be walled if you weren't running Fire Blast.

Fire Blast is there to cover your primary enemies, Forretress, Skarmory and Ferrothorn from setting up hazards, which would otherwise make Salamence's life a nightmare, facing either being locked into a move, or being stuck with 25% health every time it switches in.

Aqua Tail is there if you are planning on Rain support. There's about three pokemon it deals with well, Gliscor (whose high defense mitigates Outrage and Dragon Claw, is immune to Earthquake, and only neutral damage from Fire Blast), Hippowdon (highish defense, huge HP, but weak to Water) and Volcarona (neutral to fire, can wall Fire Blast after a few Quiver Dances, neutral to Earthquake)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 18, 2014, 02:17:11 am
I don't care about the others, but regarding Slaking.

Slaking is like Shedinja. Both are very useful in a random battle, where the enemy doesn't know you have one or they don't have anything that can fight one. But in a real pokebattle, it's really, really, really shit. Don't use it. You can only ever win with it once, and that one time is if the enemy doesn't know what it is. After that it will always lose forever. Like Reudh said, it's way way way way way too easy to stop it with shit like protect and substitute and it will lose you the game.

If you want some kind of super powerful one shot killer normal type from Hoenn, use Exploud with choice scarf and boomburst + scrappy. It will oneshot almost anything in the game without the flaw of missing 1/2 your turns. This one can attack ghosts too.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 18, 2014, 12:24:56 pm
Hmm... So let's see...

Death Ray Gardevoir...
Life Orb Blaziken...
Swords Dance Sceptile...
Water Spout Wailord...
Choice Scarf Salamence...
And a ???.

Hmmm... Exploud never hit a chord with me, but maybe...

Other than the quad fighting weakness, how's Aggron, not mega'd up?

If not, what about Banette, or mayhaps the King of Contests, Claydol the Almighty?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Eotyrannus on March 18, 2014, 12:42:25 pm
Exploud is good. MUDDABEEPIN' AGGRON is also a good option, and happens to be my favourite pokemon. If you can find a good rock move for the thing, it'll probably help give it something over its Mega form, due to STAB.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 18, 2014, 02:07:41 pm
Normal Aggron is more or less garbage with 4x weakness to fighting, 4x weakness to earthquake, and tonnes and tonnes of other weaknesses.

Mega Aggron is pretty good. Usually used like Tyrantum as a suicide lead with stealth rock. Basically it comes out, deploys stealth rock, maybe uses thunder wave, then tries to cause as much damage as possible before dying.

Keep in mind that even though it has filter, it will still die in 2 hits to any supereffective move of note like high jump kick or earthquake or etc.

I think Sceptile is garbage too but whatever.

Here's more good Hoenn pokemon:
1. Azumarill - priority huge power fairy type
2. Sableye - priority super annoying status pokemon
3. Mega Medicham - Even scarier than Azumarill. Same damage amp, more coverage and can supereffective anything.
4. Spinda - Contrary shenanigans
5. Zangoose - Toxic boost + facade = insaneo damage of insaneo levels
6. Crawdaunt - dragon dance sweeper
7. Kecleon - Now comes with freaking protean and power up punch / shadow sneak so it can even become ghost type if it wants to. It's pretty crazy.
8. Tropius - Harvest
9. Mega Absol - Magic bounce on a sweeper is super scary
10. Swellow - Guts + facade again. Guts users are so freaking annoying.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on March 18, 2014, 03:30:52 pm
Azumarill is Johto. Azurill is Hoenn, and mostly notable solely for being the only Pokemon that can change gender on evolution. ^_^

I think the only thing that Normal Aggron gets over Mega Aggron is Rock Head, which nullifies recoil.  Those weaknesses added by its Rock typing, especially the two 4x weaknesses to common offensive types, just hurt it far, far too much.  Other than Umiman's list, which is quite exhaustive, I can only add a couple more:

1. Breloom.  Technician shenanigans are one half, and on the other hand, Poison Heal fun is also entertaining.  Like all Grass types, however, it was hurt quite a bit by Talonflame's priority Brave Bird. 
2. Whiscash.  Dragon Dancing bulky water.  Not overpowered, but fun. 
3. Lati@s.  Both Latios and Latias are legendary, but not overpowered.
4. Swampert.  Since you're running Blaziken and Sceptile already, this tank makes three.  One weakness along with decent but not exceptional bulk combined with offensive presence, but its greatest flaw is a lack of reliable recovery outside of Rest. 
5. Milotic.  Another bulky water, this time in classic flavour. 
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 18, 2014, 03:56:17 pm
Zangoose it is! A swampert kills the idea of a wailord since I want maximum type diversity.

Also, unfortunately, female Azurill are apparently incapable of becoming a man nowadays. :(
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 18, 2014, 04:28:34 pm
Here's a comprehensive guide to Zangoose: http://www.smogon.com/bw/pokemon/zangoose/ru

There basically is only one single way to use him too. Not that it's a bad thing. His one single moveset is more or less perfect. He can attack anything in the game, and with a swords dance boost, he can kill anything in the game in one hit. His only real weaknesses are being stalled out and inevitably dying to his own poison and something with a strong fighting type move that's faster than it. Of course, it can also die if it was forced to switch into a powerful move like stone edge.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 18, 2014, 08:23:36 pm
HAHAHA

There's a waitress in the Battle Maison who greets you with "meow, meow, I can haz battle, meow? (Ugh, I really sound like a fool, don't I?)".
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on March 22, 2014, 01:17:55 am
Goddamn Machops >:I (https://www.youtube.com/watch?v=mY7FKxp-RpU)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Lord Snow on March 22, 2014, 08:55:09 am
Hue. Finally did it. Bought a used 3ds xl and pokemon x.

ARE U A BOI OR  A GRL? :D
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Neonivek on March 22, 2014, 08:56:12 am
I just don't trust X and Y... They are totally going to make a Z >_<

Even if you can catch almost all the pokemon in X and Y as it is.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 22, 2014, 09:37:36 am
That's just paranoia, they're coming out with X 2 and Y 2 or Pokemon W. Or at least they will if Gen V taught us anything.

More seriously, my Salamence is ready to kill. "Death Reborn" fits in the name box now!
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 22, 2014, 10:47:55 am
Considering there is a "Zygarde" in the game...
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 22, 2014, 11:53:23 am
That's just paranoia, they're coming out with X 2 and Y 2 or Pokemon W. Or at least they will if Gen V taught us anything.

More seriously, my Salamence is ready to kill. "Death Reborn" fits in the name box now!

EDIT:

Humorously, apparently, Reshiram in Black/White 2 is intended to represent manly yang in Taoism, but was designed as airy and feminine instead.

WTF?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 24, 2014, 01:10:20 pm
DOUBLEPOST YET AGAIN:

Another brilliant FAIL.

That's it. I'm going to get a team of various Pokémon simply based on insane stat totals.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 25, 2014, 03:59:58 pm
This is what happens when you try to fight a Blissey with special attacks: http://replay.pokemonshowdown.com/randombattle-102634129
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: penguinofhonor on March 25, 2014, 05:14:41 pm
Humorously, apparently, Reshiram in Black/White 2 is intended to represent manly yang in Taoism, but was designed as airy and feminine instead.

WTF?

Listen, the fact that Reshiram is way more stylish than Zekrom doesn't mean it can't also be more manly.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Eotyrannus on March 25, 2014, 05:17:54 pm
Humorously, apparently, Reshiram in Black/White 2 is intended to represent manly yang in Taoism, but was designed as airy and feminine instead.

WTF?

Listen, the fact that Reshiram is way more stylish than Zekrom doesn't mean it can't also be more manly.
Yup. Zekrom can get back to us once he's figured out who has badass death glare and who has an underbite. :P
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 25, 2014, 05:24:47 pm
Baron Underbhite is a pokemon?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on March 25, 2014, 05:40:45 pm
I just don't trust X and Y... They are totally going to make a Z >_<

Even if you can catch almost all the pokemon in X and Y as it is.

See, this is what I assumed with Black/White came out. Next thing I know, I've got no Gen V game (so no collecting Kyogres or Heatrans from my old carts) and I missed all the Wi-Fi event Pokemon.  :'(

There's a good chance Pokemon Z will come out, though. And it'll probably have an item that makes Zygarde useful, since he's currently mediocre at best.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 25, 2014, 05:55:40 pm
Humorously, apparently, Reshiram in Black/White 2 is intended to represent manly yang in Taoism, but was designed as airy and feminine instead.

WTF?

Listen, the fact that Reshiram is way more stylish than Zekrom doesn't mean it can't also be more manly.
Yup. Zekrom can get back to us once he's figured out who has badass death glare and who has an underbite. :P

Actually, I have Black 1. YANG FTW!

I just don't trust X and Y... They are totally going to make a Z >_<

Even if you can catch almost all the pokemon in X and Y as it is.

See, this is what I assumed with Black/White came out. Next thing I know, I've got no Gen V game (so no collecting Kyogres or Heatrans from my old carts) and I missed all the Wi-Fi event Pokemon.  :'(

There's a good chance Pokemon Z will come out, though. And it'll probably have an item that makes Zygarde useful, since he's currently mediocre at best.

Yeah. I think they had a racket going with Emerald and Platinum. They should return to it, I think it came across well with fans.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Mageziya on March 26, 2014, 12:37:28 pm
While faffing about with PSS battles (I still consider myself absurdly incompetent.), I found an interesting counter to Mega-Kangaskhan.

Trace. A taste of Khan's own medicine gone straight to the nightmare zone.

While the only notable users of this are Mega-Alakazam and normal Gardevoir, they're both strong enough to do serious damage to the M-Khan, and sweep/maim/hurt the rest of the team if not seriously hurt by the Khan.

Despite abusing this, (Accidentally, too.) I still lost, being sweeped by their final Pokemon, because I'm that terrible.

Other useful, common abilities to trace are Speed Boost (While Blaziken is dangerous to deal with, a baton Ninjask is the perfect thing to intercept.) and Protean.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 26, 2014, 03:12:02 pm
If you're having problems with Mega Kangaskhan, here's some tips:

1. It can't actually 0HKO anything but the most fragile of pokemon. However, while this means you probably don't want to switch into a MK, you should at least try to do as much damage as possible before dying. This is because...
2. It's tanky enough to survive most non-fighting attacks and have HP to spare. So expect to take 2 - 3 attacks to kill MK. So when your suicide pokemon dies, you ideally want MK to be within range of an instant kill. This isn't too hard as there are quite a number of things faster than 100 speed and anything with priority should be able to wipe it out.
3. MK is fairly predictable. It usually uses one moveslot for fake out. One for earthquake. One for return. Sometimes it has power up punch. Sometimes it has sucker punch. Regardless, pay attention to what it's doing. If an MK just came out, you should probably use protect so you can tank the fake out. Or if it has power up punch, use the time it spends building up power to do something nasty.
4. MK is food for fighting pokemon. Practically any fighting pokemon can crush it, as like I said, MK can't kill them in one hit... whereas it will die in one hit to them.
5. If you have a big problem with MK's that use power up punch, you could always keep a reserve choice scarf Ditto in your PSS team. That way when the enemy MK is super duper ultra buffed, just send out your Ditto, steal all the stats, and obliterate it.

Of course, standard stuff like burn and paralyze work great too.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on March 26, 2014, 04:42:46 pm
Though probably not the best strat when I've fought a mega kengaskhan in doubles or triples I've usually beaten it with worry seed or sky drop shenanigans.

Worry seed removes it's parental bond which for the most part un-megas it.  If it isn't safe for sceptile to be out it usually get sky drop spammed by my utility aerodactyl until other threats are removed and I can afford to focus it down.
Of course having thunder and smack down, which are capable of damaging stuff being sky dropped for double damage dosn't hurt either.  You can taste the rage being transmitted through the internet.  It tastes much like the tears of a taunted darkrai.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 26, 2014, 05:04:04 pm
I have to say... a worry seed Sceptile and a sky drop Aerodactyl would be very, very, very far from my prediction list. I didn't even know they had those moves.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on March 26, 2014, 09:54:37 pm
I think I have a really odd build for my aerodactyl honestly.  It has sky drop, wide guard, smack down, and iron head.

* Sky drop takes a threat out of the fight for a turn while allowing my rhyperior or jolteon to hit it with smack down and thunder.
* Wide guard to block multi target moves in triples while protecting my jolteon and zoroark from my rhyperior's earthquake.
* Smack down cancels fly and bounce while making flying types and levitators vulnerable to rhyp's earthquake all the while still hitting hard enough to one shot the likes of talonflame and Y mega charizard.
* And iron head for fairy and flinching.  Though it doesn't see as much use as I expected it to. It might be replaced with something like protect or maybe taunt if it learns it.

It's basically there to outspeed and annoy the hell out of anything I think needs annoying.

Sceptile is just a pledger with solarbeam made to work with my y mega charizard. Worry seed was added since I have a friend that likes to use a resting snorlax and I also wanted to remove problematic abilities if needed.  Like sturdy shedinjas, parental bond kengas or things with shadow tag.  Doesn't have much coverage, but he doesn't have much of that anyway.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 27, 2014, 12:21:17 am
That sounds like a really solid combo.

Though I have to wonder. Maybe instead of worry seed you could use simple beam instead. Then have an Omastar or a Crustle on your team.

So if there's no Snorlax to fight against, you can just simple beam your Crustle / Omastar, have it use shell smash, and become the unholy god of destruction. Jeesus, it'd be like +4 to everything. One surf would obliterate everything except something that was 4x weak to it.

-----

I call this battle, instant-ragequit: http://replay.pokemonshowdown.com/randombattle-103150460

Shedinja, shell-smash, and Slaking are so douchy in random battles.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on March 29, 2014, 07:46:14 pm
Just caught my first wild Eevee in a luxury ball and fistpumped so hard :P
Named Darwin, of course. Careful nature, which seems to lower Sp Atk, so Espeon is probably out. Umbreon maybe?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 29, 2014, 07:59:27 pm
What's the ability?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 29, 2014, 09:44:12 pm
Umbreon looks like your best shot with a careful nature.

Plus its black color scheme would go great with the ball.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on March 30, 2014, 12:50:38 am
What's the ability?
Adaptability.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 30, 2014, 02:02:10 am
Here's your choices:

1. Vaporeon (w/ water absorb) = Wall with toxic, scald, wish, etc. Pretty decent wall, very hard to punch through without a good electric / grass or a wallbreaking move of your own. Liable to becoming setup bait like any other wall. Water absorb is quite nice to have.

2. Umbreon (w/ synchronize) = Another wall, but not as wall-ey. It's more or less the same as Vaporeon except it has heal bell to cure status. Unlike Vaporeon, it can't attack worth a goddamn (relies on foul play) and its weaknesses are more severe. Synchronize is also a pretty derpy ability though it can cripple the enemy in certain circumstances.

That's more or less it. As it's no doubt obvious, I think Vaporeon is way better than Umbreon. It's actually quite difficult for people to deal with if they don't have grass or electric moves, and those aren't as common as fairy or fighting. Not to mention it can actually attack with scald. Umbreon is almost entirely outclassed by Espeon.

The other Eevelutions all either require their hidden abilities (Slyveon, Flareon, Espeon), a good special attack stat (Jolteon, Glaceon), or are just flat out garbage.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on March 30, 2014, 02:05:15 am
Bear in mind I have zero intention of battling other people. Just about everyone in the world cares more about strategies than I do, who can barely remember which type is effective against which :P
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Descan on March 30, 2014, 04:30:34 am
Fire is effective against grass, maaaaan.

Maaaan, this Bayleef is strong stuuuuuuff, yo... Pass me the Leafeon, I want another hit.

/me fiddles with the Charmander.

Man, these lighters never work...
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on March 30, 2014, 09:43:22 am
Nah, the basics are easy to remember. It's mostly the new stuff that is easy to forget (all I know about Steel is that it's weak to Fire), and I still don't have the slightest idea what Fairy does :P
And some of the old type matchups still skip past me, like when I discovered yesterday that Ice is strong against either Psychic of Flying.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Mageziya on March 30, 2014, 11:27:09 am
I'm still sort of like that. The real challenge is trying to remember resistances, because things often go one way in effectiveness.

For example, most know that Dragon is weak to Ice. It's likely that you would assume that ice resists dragon. Wrong, ice is neutral to dragon attacks.

It's stuff like that.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Furtuka on March 30, 2014, 11:33:40 am
Nah, the basics are easy to remember. It's mostly the new stuff that is easy to forget (all I know about Steel is that it's weak to Fire), and I still don't have the slightest idea what Fairy does :P
And some of the old type matchups still skip past me, like when I discovered yesterday that Ice is strong against either Psychic of Flying.

Well there's the awkward zombie method of mnemonics. For fairies I keep track of them via

Effective against dragons -> Various legendary weapons used by knights were said to be forged by the Fae

Effective against dark -> For reasons similar to above, along with the modern perception of fairies as cute good things full of light.

Weak to fire, poison, and defends against bug -> Fairies have an association with nature spirits, so things that hurt the wilderness are bad for them, and bugs are paart of nature and modern fairies have butterfly wings and yeah

Weak to steel -> The Fae hate iron

Effective against fighting -> ...to be honest I have absolutely no idea for this one.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on March 30, 2014, 12:00:29 pm
Ice is strong against either Psychic of Flying.
Flying, and I remember it due to wing icing.  When enough ice builds up on the wings, birds and planes can't fly anymore. 

Nah, the basics are easy to remember. It's mostly the new stuff that is easy to forget (all I know about Steel is that it's weak to Fire), and I still don't have the slightest idea what Fairy does :P
And some of the old type matchups still skip past me, like when I discovered yesterday that Ice is strong against either Psychic of Flying.

Well there's the awkward zombie method of mnemonics. For fairies I keep track of them via

Effective against dragons -> Various legendary weapons used by knights were said to be forged by the Fae

Effective against dark -> For reasons similar to above, along with the modern perception of fairies as cute good things full of light.

Weak to fire, poison, and defends against bug -> Fairies have an association with nature spirits, so things that hurt the wilderness are bad for them, and bugs are paart of nature and modern fairies have butterfly wings and yeah

Weak to steel -> The Fae hate iron

Effective against fighting -> ...to be honest I have absolutely no idea for this one.
Magic beats muscle, like brains over brawn for Fighting/Psychic. ^_^
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 30, 2014, 12:04:44 pm
-snip-
Weak to fire, poison, and defends against bug -> Fairies have an association with nature spirits, so things that hurt the wilderness are bad for them, and bugs are paart of nature and modern fairies have butterfly wings and yeah
-snip-

Fire resists fairy, fairy is not weak to fire.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on March 30, 2014, 12:06:21 pm
Ice is strong against either Psychic of Flying.
Flying, and I remember it due to wing icing.  When enough ice builds up on the wings, birds and planes can't fly anymore. 
Ah, okay. My Amaura went up against a Sigilyph (more because nothing else I had could have had a chance against it) and I was surprised when his ice-flavored Take Down was a super effective one-hit crit.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 30, 2014, 01:15:48 pm
The type resistances all newbies don't realize:

1. Dark is weak to fighting
2. Rock does 1/2 damage to fighting
3. Ground is weak to ice
4. Poison is weak to ground and psychic (no noobie ever knows what poison does)
5. Water is actually neutral to ground and rock
6. Bug is resistant to ground but weak to rock
7. Roost removes flying type bonuses
8. Steel is supereffective against ice

Then you get the type combinations and stuff like...

"Zapdos is weak to electric whaaat?!"
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Urist Imiknorris on March 30, 2014, 01:18:12 pm
Zapdos is not weak to electric.

EDIT: Well, it was in gen 1.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 30, 2014, 01:20:19 pm
There you have it. Even I get confused.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on March 30, 2014, 01:22:28 pm
Then you have abilities which mess things up even more! Levitating Magnemite laughs at your Ground attacks.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on March 30, 2014, 01:24:30 pm
Then you have abilities which mess things up even more! Levitating Magnemite laughs at your Ground attacks.
Ooh, don't forget confusing sprites.  Magnemite and its evolutions look like they're levitating, but none of them have access to Levitate.  The closest they get is Magnet Rise or an Air Balloon. 
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on March 30, 2014, 01:26:10 pm
Wait, what? I swear about seeing Ground attacks not affecting Magnemites and the like. NPC Magnemites as well, not other people so no hold items.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 30, 2014, 01:27:23 pm
Bronzong on the other hand. It has three abilities. One of which is levitate. So do you risk the earthquake on it? Or do you risk the 1/2 damage fire attack? Mindgames aaaah!

Why does my stupid electric lizard take supereffective damage from fighting moves?! What?! It's normal type!? But it's clearly an electric lizard!

On and on.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: penguinofhonor on March 30, 2014, 02:00:18 pm
Wait, what? I swear about seeing Ground attacks not affecting Magnemites and the like. NPC Magnemites as well, not other people so no hold items.

Magnemites definitely have levitate. He might be talking about Klink/Klang/Klinklang. Or any number of other levitating Pokemon that are affected by ground moves. Volcarona is my example of choice here.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 30, 2014, 02:02:55 pm
Magnemite doesn't have levitate.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: penguinofhonor on March 30, 2014, 02:04:32 pm
oh my god my entire world has been rocked
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 30, 2014, 02:06:50 pm
The one that always comes to mind for me is Beldum.

I think that can't get levitate.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Mageziya on March 30, 2014, 02:16:08 pm
Steel types are the biggest offenders of, "float, but not levitate." (http://serebii.net/pokedex-xy/steel.shtml)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 30, 2014, 02:17:12 pm
If Beldum and its evolution Metagross actually had levitate instead of their garbage abilities, I would cry.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on March 30, 2014, 02:39:54 pm
So uh, how do you gain access to Hidden Abilities? Or are they always active and you just can't see them in-game?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on March 30, 2014, 02:53:39 pm
Dream World from Gen V, Friend Safari, sometimes they have them in swarms.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on March 30, 2014, 03:05:41 pm
If Beldum and its evolution Metagross actually had levitate instead of their garbage abilities, I would cry.

Clear Body is quite useful, though. It's helped me many a time shut down a pokemon that uses Intimidate to assist in walling.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Furtuka on March 31, 2014, 03:09:17 pm
Any of you guys that have smartphones should check out the Google Maps app today if you have it. Go to the searchbar. And press start.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on March 31, 2014, 11:34:04 pm
Also play some games on Showdown. It's pretty hilarious.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on March 31, 2014, 11:45:02 pm
The way I remember type advantages/disadvantages is this way:

Ice -> flying = wing icing
rock -> flying = 'two birds with one stone'
rock -> bug = 'SQUASH THE BUG'
fighting -> rock = 'watch me punch through these bricks'

etc, you get the picture.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Greiger on April 01, 2014, 12:07:36 am
Ice > dragon : lizards don't like the cold
Ground > poison : Junkyards bury their trash
Bug > psychc : Smart nerdy types don't go outside much, scared of bugs
Bug > dark : The mighty powers of darkness don't expect the dangers posed by a seemingly harmless insect.
Ghost > psychc : Psychics are particularly vulnerable to spiritual energy.
Dark > Ghost : The powers of darkness know how to bend ghosts to their will.
Fighting > ... : Fighting can smash their way through anything hard.
Fighting > Normal : Trained fighters can outfight the untrained.
Fighting > Dark : Chuck Norris roundhouse kicks evil.

...and so on.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on April 01, 2014, 12:28:47 am
Any of you guys that have smartphones should check out the Google Maps app today if you have it. Go to the searchbar. And press start.
I...don't get it. What's supposed to happen? I don't see "start" anywhere.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Furtuka on April 01, 2014, 01:02:28 am
Are you using the generic map app instead of the google one? It has to be the google one.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on April 01, 2014, 01:05:57 am
It's the Google Map app, and it is fully updated.
Is this some sort of April Fool's thing? It's still March where I live.

Oh right, pokemans. Today I learned that Shedinja, under the right circumstances, is fuckin' awesome. Playing X, ran across a double-trainer battle with a Machoke and a Mr Mime. My Pokemon were both rather underleveled and could not properly compete against that type combination (I'm terrible at Pokemon, okay?). I got wiped. But then I realized that my Nincada was getting close to evolving, and that leaving an empty party slot when that happened would earn both a Ninjask and a Shedinja.

It took a while, but Shedinja got. Gave him a couple of TMs (shadow claw and hone claws), went up against the trainer duo. They could do nothing while Shedinja (merely level 20) took them both down.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 01, 2014, 01:31:00 am
It went live at the same time around the world.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on April 01, 2014, 01:55:32 am
It's the Google Map app, and it is fully updated.
Is this some sort of April Fool's thing? It's still March where I live.

Oh right, pokemans. Today I learned that Shedinja, under the right circumstances, is fuckin' awesome. Playing X, ran across a double-trainer battle with a Machoke and a Mr Mime. My Pokemon were both rather underleveled and could not properly compete against that type combination (I'm terrible at Pokemon, okay?). I got wiped. But then I realized that my Nincada was getting close to evolving, and that leaving an empty party slot when that happened would earn both a Ninjask and a Shedinja.

It took a while, but Shedinja got. Gave him a couple of TMs (shadow claw and hone claws), went up against the trainer duo. They could do nothing while Shedinja (merely level 20) took them both down.

yeah, i remember using Shedinja to wound and catch Kyogre back in Sapphire. At the time, Kyogre was easily capable of wiping through my party (who averaged from level 30-45), where Kyogre was 45. Kyogre when you first meet him has Body Slam, Ice Beam, Calm Mind and Hydro Pump, none of which can hurt Shedinja.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 01, 2014, 02:28:36 am
Hehe, the only difference between the Kyogre you meet in the wild and a battling Kyogre is that instead of Body Slam, it'd have rest.

----

It's funny how Shedinja is basically garbage in every tier except for Uber. It's because in Uber, stuff like toxic isn't very high on the priority list. Hell, basically only Blissey and Chansey use toxic when there's Mewtwos and Ho-Ohs running around doing a gabillion damage.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on April 01, 2014, 07:35:18 pm
Did...did they actually make non-Gym-Leader trainers somewhat intelligent now?
Sent Shedinja out against a Battle Girl's Throh. She immediately switches to a Hawluchen with Aerial Ace. I have never seen that happen before.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Mageziya on April 01, 2014, 07:41:25 pm
As early Pokemon Platinum was when the AI was fixed so it no longer was the stupidity that it was before.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 01, 2014, 08:11:56 pm
Really? It still seems pretty random what the AI chooses to do.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Mageziya on April 01, 2014, 08:16:52 pm
But there are moments where is suddenly stops acting incompetent, does something truly brilliant, then dies. That didn't happen before.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 01, 2014, 10:03:26 pm
But there are moments where is suddenly stops acting incompetent, does something truly brilliant, then dies. That didn't happen before.
That sounds like Twitch chat.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on April 01, 2014, 10:39:48 pm
Very nearly swept the third gym with Shedinja. If it weren't for that damn Machoke with Rock Throw I could have done it :X
Oh well. Still managed to get in plenty of pain and humiliation when a level 24 Sigiglyph managed to wipe out the rest of her team.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 02, 2014, 01:48:05 am
Sleep and freeze are such stupid mechanics: http://replay.pokemonshowdown.com/randombattle-105310732
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on April 02, 2014, 04:01:03 am
First ever rated ranbat!

http://replay.pokemonshowdown.com/randombattle-105327014 (http://replay.pokemonshowdown.com/randombattle-105327014)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Eotyrannus on April 02, 2014, 01:21:45 pm
I've managed to finally hatch a shiny new entirely-baby team. Took about 3 levels for Igglybuff to become my best friend.

It's surprising how terrifying a Bidoof can be when your entire team is lv.1.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 02, 2014, 01:36:59 pm
Bidoof has simple.

Simple + curse = 2x damage, 2x defense.

Bidoof also has moody.

Moody = crazy stat changes nonstop for incredible monster of doom. (also banned in competitive)

Lastly, Bidoof has STAB quick attack.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Eotyrannus on April 02, 2014, 01:40:30 pm
No, not competitive Bidoof. I know that the thing can cause problems for the unprepared. I mean a bog-standard wild bidoof made me and my newly-hatched Aerodactyl flee for our lives.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: GlyphGryph on April 02, 2014, 01:41:57 pm
there's something great about killing a max-level pokemon with a lv1 rattata, I got to be honest. Only realized how easy it was to do this a little while ago, but it's great. :slowpoke:
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 02, 2014, 01:46:22 pm
focus sash + reversal + quick attack?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: GlyphGryph on April 02, 2014, 01:48:49 pm
Focus Slash/Endeavor/Quick Attack.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 02, 2014, 02:14:53 pm
I should make a team of just weirdo pokemon like that and troll scrubs.

I'm thinking.

1. FEAR Aron
2. Slaking
3. Shedinja
4. Sigilyph
5. Quagsire
6. Sharpedo

Though slaking, shedinja and sigilyph are fairly well known. Any ideas for weirdo pokemon great at trolling? How many people here know what Sharpedo does, cause I want more of that. Maybe a Girafarig.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Eotyrannus on April 02, 2014, 02:16:17 pm
What you need is a shuckle.

Also, for anyone interested in my shiny new team, I currently have:
Jigglypuff
Mega Aerodactyl
Yanma
Nidoran (female)
Clauncher
Helioptile
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on April 02, 2014, 06:51:41 pm
Where can Nidoran of either gender be found in X? I ran into a wild Nidrorino the other day and realized that I haven't seen a single 'ran.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on April 02, 2014, 07:11:53 pm
I should make a team of just weirdo pokemon like that and troll scrubs.

I'm thinking.

1. FEAR Aron
2. Slaking
3. Shedinja
4. Sigilyph
5. Quagsire
6. Sharpedo

Though slaking, shedinja and sigilyph are fairly well known. Any ideas for weirdo pokemon great at trolling? How many people here know what Sharpedo does, cause I want more of that. Maybe a Girafarig.

Power Trick Shuckle? Delibird? The classic Flail Magikarp with Smeargle Belly Drum/Salac Berry + Baton Pass support? Endure + Reversal + Salac Berry on something?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 02, 2014, 08:13:19 pm
Why delibird... what does he do haha.

AFAIK, he uses spikes, ice shard, ice punch, and roost.

Sharpedo is funny cause while he really freaking hurts, he also gets speed boost. Then fun part is after you speed boost once, you can also use your speed with destiny bond to troll some players to the extreme. No one ever expects it.

I'm not a fan of using Shuckle. He's also super freaking popular so everyone knows what he does.

I'm thinking Lilligant. Quiver dance with petal dance and sleep powder is brutal. She also gets own tempo, so she never gets confused from her own petal dance.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on April 02, 2014, 08:51:53 pm
Magnet Rise Fan Rotom holding Air Balloon? 

((Oh, drat, but Rotom doesn't learn Magnet Rise...))
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on April 02, 2014, 10:33:20 pm
Delibird has the single best Smogon entry on the site (http://www.smogon.com/bw/pokemon/delibird).

He's also technically a spinner (Gen V egg move), and with Hustle can be slightly less useless. But mostly, he does absolutely nothing even passably. Hence, a great trolling weapon!

Also, his signature attack  (http://bulbapedia.bulbagarden.net/wiki/Present_(move)) has a 10% chance of being a Double Edge with no recoil, and only a 20% chance of healing your opponent. How amazing is that?!  8)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: GlyphGryph on April 02, 2014, 10:41:44 pm
What happens if you Counter present healing your mon?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on April 02, 2014, 10:53:03 pm
What happens if you Counter present healing your mon?

I think Counter fails if the result is healing.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 02, 2014, 11:38:41 pm
So I should basically use a Chansey with gift and give people choice bands? :P Seems more useful than present.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Eotyrannus on April 03, 2014, 01:11:59 am
Where can Nidoran of either gender be found in X? I ran into a wild Nidrorino the other day and realized that I haven't seen a single 'ran.
She's a baby 'rino. DITTO POWAH
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on April 03, 2014, 01:13:04 am
Where can Nidoran of either gender be found in X? I ran into a wild Nidrorino the other day and realized that I haven't seen a single 'ran.
She's a baby 'rino. DITTO POWAH
...wha? Nidorinos are male ???

Seriously, does no-one know?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Eotyrannus on April 03, 2014, 01:15:10 am
Where can Nidoran of either gender be found in X? I ran into a wild Nidrorino the other day and realized that I haven't seen a single 'ran.
She's a baby 'rino. DITTO POWAH
...wha? Nidorinos are male ???

Seriously, does no-one know?
That's why you use ditto. Dittos can make a baby of any breedable pokemon, so ditto+'rino=baby nidoran. I was expecting a male nidoran, but female works too.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 03, 2014, 01:18:36 am
I think you can only find them in horde battles where Nidorino is. Route 11 or something like that.

Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on April 03, 2014, 01:19:54 am
I thought Rinos/Kings/Rinas/Queens were infertile and couldn't breed with anything. Like, not even Dittos.

Besides, I bet Dittos are even harder to find than Rans.

I think you can only find them in horde battles where Nidorino is. Route 11 or something like that.


Crap, I hate fighting (and finding) hordes. Thanks.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on April 03, 2014, 01:22:06 am
I think you can only find them in horde battles where Nidorino is. Route 11 or something like that.

Rinos and Rinas are not infertile, but Kings and Queens are, as far as I know.

EDIT: I am wrong.

Nidorina, Nidorino and Nidoqueen are totally infertile.
Nidoran Male and Nidoran Female can breed with Ditto. Apparently, Nidoking can too.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: darkflagrance on April 03, 2014, 01:46:22 am
I think you can only find them in horde battles where Nidorino is. Route 11 or something like that.

Rinos and Rinas are not infertile, but Kings and Queens are, as far as I know.

EDIT: I am wrong.

Nidorina, Nidorino and Nidoqueen are totally infertile.
Nidoran Male and Nidoran Female can breed with Ditto. Apparently, Nidoking can too.

For the record, it is Rina and Queen who cannot breed. All the others can. It is weird and utterly irrational, but there we go.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on April 03, 2014, 04:41:11 pm
Anyone up for a battle?

I need to hone my strategy.

No legendaries is the only rule.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on April 03, 2014, 08:46:28 pm
Sure. Gimme a moment to add you. (are we doing this on the DS or showdown? my friend code is in the OP, but i don't know yours)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Eotyrannus on April 04, 2014, 10:10:56 am
SHINY DODUO GET

IT IS SO GREEEEEEEEEEN
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on April 04, 2014, 07:55:31 pm
Anyone know a good moveset for a Milotic?

Attacking doesn't seem to be its forte.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 04, 2014, 08:55:48 pm
toxic / dragon tail, scald, ice beam, recover
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on April 04, 2014, 08:57:11 pm
TAWAROCHIR DO YOU WANT A BATTLE?


Also Milotic is pretty defensive. 100 Sp. Atk isn't bad, but 95/79/125 defenses are pretty nice, plus Milotic has pretty reliable healing.

Scald/Recover/Ice Beam/ Haze or Dragon Tail


Scald has a good chance to burn, plus you get STAB.
Recover is pretty self explanatory, you can restore about 50% hp per move.
Ice Beam is for anything that resists Scald, and also Flying Types and Grass Types.
Haze is used to reset stat-boosts and drops - which shuts down setup pokemon that need to set up to be able to break through Milotic's defenses.

Dragon Tail is used for the same thing, but deals damage and has a slightly less than 100% accuracy (90 i think).
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on April 04, 2014, 09:06:13 pm
Sweet.

I just set her up with almost exactly that.

This will be great.

ALSO, SURE

MY FRIEND CODE IS 3308-5991-6355

Let's arrange a battle based on forum time. I think my Aron is almost ready, only like 20 more levels to go.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on April 04, 2014, 09:17:40 pm
Done, added. Be sure to add me
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Eotyrannus on April 05, 2014, 03:11:56 am
I think my Aron is almost ready, only like 20 more levels to go.

ARON SUPERIORITY FOREVAH

Been training my pokemon.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Eotyrannus on April 09, 2014, 04:16:44 pm
Double post, but...

After about 20 Ultra Balls and a Venusaur, Xerneas and Aegislash, Zygarde has yielded to me.

BEHOLD, QUETZALCOATL.

AND NOW HE SHALL BE IN AWE OF THE WONDER THAT IS PLAYING WITH YARN TO EARN DELICIOUS CAKE
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on April 09, 2014, 04:22:35 pm
What you really want is to chainbreed GrassWhistle onto a Sceptile with False Swipe.

Behold, the Living Green Master Ball.

Assuming you have enough ultra balls.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on April 09, 2014, 06:15:55 pm
What you really want is to chainbreed GrassWhistle onto a Sceptile with False Swipe.

Behold, the Living Green Master Ball.

Assuming you have enough ultra balls.
Whatever happened to Breloom? Technician False Swipe and Spore, yo.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 09, 2014, 08:06:21 pm
I used to capture dittos in the friend safari with defiant Bisharp:

Metal sound, torment, leer, and false swipe.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tsuchigumo550 on April 09, 2014, 10:08:23 pm
What you really want is to chainbreed GrassWhistle onto a Sceptile with False Swipe.

Behold, the Living Green Master Ball.

Assuming you have enough ultra balls.
Whatever happened to Breloom? Technician False Swipe and Spore, yo.

Meadow Plate + Technician + Bullet Seed. You're doing massive damage with just two.
Toxic Orb + Poison Heal + Anything. A free layer of healing when you can get leech seed, plus status protection.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on April 09, 2014, 10:59:33 pm
All the more reason Breloom is awesome. Best capture 'mon in the game and a top-tier competitive battler. Heck, you didn't even mention Technician STAB Mach Punch!
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Urist Imiknorris on April 10, 2014, 04:30:04 am
I miss Technician Low Sweep.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Reudh on April 10, 2014, 06:31:28 am
Charizard returns as a solo fighter, with a new final smash (appears to be Mega Charizard X, functioning similarly to Wario's Final Smash 'Warioman',) and a new Pokemon representative - GRENINJA. Looks pretty unique!  (http://www.youtube.com/watch?v=xEJBPMcbRkk)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 10, 2014, 03:14:40 pm
It's funny how barely anyone actually uses Greninja's signature move "water shuriken". I was half expecting it to use mat block to protect against all those missiles. Too bad it doesn't look like it'll do the protean thing and just start changing types on the fly.

I also bet Hwalucha will show up as an assist with its wrestling moves.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on April 10, 2014, 03:22:26 pm
The problem with Water Shuriken is, it's unreliable. It has a 3/8 chance of being worse than Aqua Jet (30 BP), and a 3/8 chance of only being slightly better than Aqua Jet (45 BP). Average power is ~47.5, but it falls under that value 3/4ths of the time.

Now, if Greninja had Skill Link instead of Protean, we'd have a 75 BP priority move with STAB. Then again, Protean is a pretty darn good ability...
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Urist Imiknorris on April 10, 2014, 04:04:53 pm
Your math's a bit off there. Its average power is 45, the same as the power of three hits. (IIRC it 2/3/4/5-hit moves have a 3:3:1:1 ratio of probabilities)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on April 10, 2014, 04:34:12 pm
Your math's a bit off there. Its average power is 45, the same as the power of three hits. (IIRC it 2/3/4/5-hit moves have a 3:3:1:1 ratio of probabilities)
2-2-1-1 (1/3-1/3-1/6-1/6, to be precise).  Water Shuriken's average power is indeed around 47.5, give or take rounding errors, but it will underperform 1/3 of the time, match 1/3 of the time, and overperform 1/3 of the time when compared to Aqua Jet. 

EDIT: Whoops, Aqua Jet only has 40 power.  It overperforms 2/3 of the time, them. 
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 10, 2014, 04:39:50 pm
I wouldn't be surprised if Cloyster got water shuriken at some point.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Thexor on April 10, 2014, 04:50:35 pm
Eh, good point on the probabilities. I pulled the 47.52 average damage from Bulbapedia, but you're right on the chances - as of Gen V, it's 1/3 - 1/3 - 1/6 - 1/6, not the 3/8 - 3/8 - 1/8 - 1/8 spread I remembered. Doh.

Water Shuriken on Cloyster would be pretty good. It would obsolete Ice Shard and Razor Shell at least. Wouldn't be a guaranteed pickup, since you'd still be blocked by physical walls that Hydro Pump can overwhelm... but then again, you could run an Adamant build.
Unless it can replace Rock Blast instead...
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 10, 2014, 05:08:16 pm
Shell smash, icicle spear, rock blast, water shuriken.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on April 10, 2014, 06:50:49 pm
Protean is a darn broken ability, like Gale Wings.

I think Nintendo Game Freak had intended for hidden abilities in Gen VI to be much, much, much, much, much rarer.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Knirisk on April 10, 2014, 08:12:15 pm
Charizard returns as a solo fighter, with a new final smash (appears to be Mega Charizard X, functioning similarly to Wario's Final Smash 'Warioman',) and a new Pokemon representative - GRENINJA. Looks pretty unique!  (http://www.youtube.com/watch?v=xEJBPMcbRkk)

No, he seems pretty similar to Lucario from Brawl. Substitution counter? What appears to be a large water shuriken? He behaves too much like Lucario. On another note, I noticed there was Mega Lucario in a few of the shots. I bet it's a Final Smash. I haven't been keeping tabs on the next Smash Bros. game, though, so I dunno.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Furtuka on April 10, 2014, 09:33:14 pm
Pokemon Black and White soundtracks were put up on itunes a couple days ago.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 11, 2014, 12:32:00 am
The only black and white song I can even remember is the fashion show gym music. And that's from 2.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on April 11, 2014, 09:47:38 am
Protean is a darn broken ability, like Gale Wings.

I think Nintendo Game Freak had intended for hidden abilities in Gen VI to be much, much, much, much, much rarer.
I'm not certain on that.  If anything, they seemed to intend to make hidden abilities much more common.  In Gen5, the only way to get them in-game was grotto Pokemon, and that was B2/W2 only, recharged at a 5% chance every 256 steps taken, only had a 20% chance of Pokemon, and were limited to a tiny subset.  Breeding them was female-only, and Ditto-breeding automatically nullified any chance of passing them on.  Otherwise, you had to go online to Dream World.  In Gen6, you get both Friend Safaris and Horde Battles, both of which are easier for the player to access and which, combined, give access to far more Pokemon in-game.  Breeding also now allows males, as long as you breed with a Ditto.  All in all, it's much more accessible than it used to be, and in a very systematic way; it's not the sort of thing that would have been tacked on at the end. 

Genuinely, I think they just wanted to break some old trends (mediocre starters, terrible Route-1 birds/rodents) and went a bit too far in that respect.  They've been doing that off and on; Staraptor is all sorts of smashy fun, while Blaziken, Infernape, and Swampert all were quite acceptable, and Chesnaught's biggest weakness is simply it has to share the same metagame with Talonflame.  They definitely did a better job with Diggersby, though; Huge Power gives it quite an offensive kick, but doesn't cause it to overpower to quite the same degree as free priority or perma-STAB. 
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 11, 2014, 10:26:39 am
This is why Gorebyss is feared: http://replay.pokemonshowdown.com/randombattle-108555777

Gamefreak is definitely trying to improve the competitive viability of a lot of their pokemon, as well as putting more thought into what they're actually releasing. Though it seems this is done at the expense of how mind numbingly easy the games are becoming. Of course, they've always been easy... but in the past you'd at least fight trainers with 6 pokemon instead of just three all the time.

In any case, they've made all the Gen 1 starters viable again with the megaevolutions. All the GenXY pokemon are competitive in one way or another. Hidden abilities are waaaay easier to get. IVs are easier to train (though EVs aren't still, but there's rumours that Gamefreak might be moving to scrap EVs completely). Trading and stuff are way easier. Online battles way easier though they really need some rules in place.

It's getting there.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on April 11, 2014, 02:31:49 pm
Protean is a darn broken ability, like Gale Wings.

I think Nintendo Game Freak had intended for hidden abilities in Gen VI to be much, much, much, much, much rarer.
I'm not certain on that.  If anything, they seemed to intend to make hidden abilities much more common.  In Gen5, the only way to get them in-game was grotto Pokemon, and that was B2/W2 only-snip-

Ever heard of Dream World? Anyone with internet could get HA pokemon.

-snip-
IVs are easier to train (though EVs aren't still, but there's rumours that Gamefreak might be moving to scrap EVs completely).
-snip-

You have it backwards, IVs are born with your Pokemon, so you breed them in, and EVs are the super training thing.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on April 11, 2014, 04:11:49 pm
Protean is a darn broken ability, like Gale Wings.

I think Nintendo Game Freak had intended for hidden abilities in Gen VI to be much, much, much, much, much rarer.
I'm not certain on that.  If anything, they seemed to intend to make hidden abilities much more common.  In Gen5, the only way to get them in-game was grotto Pokemon, and that was B2/W2 only-snip-

Ever heard of Dream World? Anyone with internet could get HA pokemon.

In Gen5, the only way to get them in-game was grotto Pokemon, and that was B2/W2 only...Otherwise, you had to go online to Dream World.

Betting a possible maybe on that one, judging by the post you quoted. :P

((But Dream World is not in-game, and had its own annoyance points that made it less convenient than Gen6.))
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on April 11, 2014, 04:25:41 pm
Oh.
Now I feel like an idiot.

Anyway, Protean and Gale Wings are still ridiculously overpowered, especially given the Pokemon that have them.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 11, 2014, 04:59:26 pm
Nah, they're not that overpowered.

Strong for sure, but not overpowered.

For example, protean Greninja is still extremely fragile. Because its regular form of water / dark has so many freaking weaknesses, it can't safely switch into many threats. Even a simple u-turn would reduce it to half hp. Of course, once it's out, then it can wreck havoc, but you can still deal with it like you do with any other speedy sweeper. Tank its moves and destroy it in retaliation (Tyranitar & co are good at this). Stuff like that. It's easy to fall into the trap of thinking Greninja can 0HKO anything, but that's not really true at all. Quite a lot of the time it takes two hits while Greninja itself will die in just one.

Talonflame has similar problems. However, Talonflame is completely totally, 100% fucked if stealth rock is out in the field. Seriously. Similarly, if you have stone edge in your arsenal or even just rock slide, Talonflame is a goner. And you should have those moves. Those are incredibly important coverage moves to deal with threats just like Talonflame, Charizard, etc.

Overpowered is like Xerneas with geomancy and white herb. Or Mewtwo Y.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Tawa on April 11, 2014, 07:39:37 pm
Mewtwo Y is the reason I beat NITRO in the Battle of Mewtwos, so I agree on that.

Anyway, I should probably ditch my gimmicky "All Hoenn" team. I'm keeping Blaziken, Salamence, and Milotic for sure, but Aggron should switch with Tyranitar, Sceptile can leave in favor of Electrode, and, erm, I might as well keep Death Beam Gardevoir, who has served me well.

I'm so glad I found this thread.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: umiman on April 12, 2014, 02:38:50 am
I'm glad you're finally getting rid of Sceptile. Good choice getting rid of Aggron too. If you're going to use Tyranitar, you might want to look into pokemon that synergize with sandstorm. For example, the banned sand rush Excadrill or a shell smash Crustle.

They key to using Tyranitar properly is knowing what moves can 0HKO you and what can't. Tricky considering you have to remember he gets 50% more sp def in sandstorm, but has a million weaknesses. So he can survive stuff like giga drain but he'll die in one drain punch. However, he can tank one mach punch. Etc.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Culise on May 07, 2014, 09:48:20 am
So, bump due to a recent announcement.  Not sure if everyone's heard yet, but...
Spoiler (click to show/hide)

^_^
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Neonivek on May 07, 2014, 09:50:26 am
At this point I feel like the Pokémon games are just sort of spinning their wheels.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Trapezohedron on May 07, 2014, 09:56:27 am
So, bump due to a recent announcement.  Not sure if everyone's heard yet, but...
Spoiler (click to show/hide)

^_^

hoenn confirmed

E: Anybody up for Pokemon Showdown?
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Furtuka on May 07, 2014, 09:57:20 am
shhhh neo don't spoil the moment


Spoiler: Obligatory (click to show/hide)
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Trapezohedron on May 07, 2014, 10:00:09 am
shhhh neo don't spoil the moment


Spoiler: Obligatory (click to show/hide)

now if somebody could put some blingee sparkles on that thing, it would be marvelous.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Sirus on May 07, 2014, 10:04:35 am
So, bump due to a recent announcement.  Not sure if everyone's heard yet, but...
Spoiler (click to show/hide)

^_^
Is it weird that I hope they bring back the "first-Pokemon-in-your-party-follows-you-around" thing from HG/SS back? <_<;
I really liked that mechanic! I wish more games had it.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: MagmaMcFry on May 07, 2014, 10:15:44 am
So, bump due to a recent announcement.  Not sure if everyone's heard yet, but...
Spoiler (click to show/hide)

^_^
Oh god yes this is awesome.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on May 07, 2014, 11:43:44 am
Hopefully Sceptile will finally be useful with a megaevolution. Maybe they could give it flash fire hehehehe.

Mega Groudon and Mega Kyogre seem incredibly frightening... Neither of them really need items as Kyogre always gets chesto berry and Groudon can do with whatever.

Sounds like fun.

I tried replaying Heartgold the other day but the outdated mechanics turned me off it really, really quickly.
Title: Re: A Thread about the Pokemans: Don't let your bank run out without withdrawing!
Post by: Aklyon on May 07, 2014, 11:49:19 am
So, bump due to a recent announcement.  Not sure if everyone's heard yet, but...
Spoiler (click to show/hide)

^_^
They look ridiculous and the yellow looks much better on groudon than kyogre, where it just looks like an out of place yellow blob.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 07, 2014, 11:56:56 am
I actually kinda like the glow. It'll probably look way better in 3D at least.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on May 07, 2014, 01:09:48 pm
:D

(turn off smileys for full effect)

OH ARMOK YES

PRAISE GAME FREAK, FOR I HAVE FOUND MY CALLING

HUZZAH

Totally going to get Sapphire.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Eotyrannus on May 07, 2014, 03:05:59 pm
I don't think that's the megas. I think that's just that Power Glows.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Mageziya on May 07, 2014, 03:27:21 pm
I am very happy, that is all.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: misko27 on May 07, 2014, 04:28:41 pm
I had to pop in and say that YES YES YES. I haven't played Pokémon too much after getting older (being poor = No new handhelds), but the ones I did play were Silver and Ruby (and more recently, Emerald) so this makes me very, very, very happy.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Eotyrannus on May 07, 2014, 04:31:26 pm
(http://37.media.tumblr.com/d55a4ba42d7bf3742a33aae99b32b6ca/tumblr_n57y1r2ZW71tb0ungo1_1280.jpg)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 07, 2014, 04:34:35 pm
That image is fake according to reports. It uses different game names in the corner.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on May 07, 2014, 04:39:30 pm
*quick comparison*

Sorry brah, he's right.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Squill on May 07, 2014, 05:36:19 pm
Oh wow it feels like I just got Y even though I got it at launch. (I finally got around to beating the Elite Four this past weekend)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on May 07, 2014, 05:40:40 pm
I never really liked Rayquaza.

It's just another Dragon / Flying type with a stupid ability. Air lock used to be better when weather was permanent, but now it's so derpy.

It's stats are okay, at 680 total, but it's distributed so weirdly. Because it has equal stats in attack and special attack, everything else suffers. So it dies faster, isn't as fast as it could be, etc.

It's why everyone just packs it with stat-damaging supermoves like V-create, Draco Meteor, etc. but even then it's kinda meh. Middling speed means it's not particularly scary, though it has extreme speed to compensate a bit. The only two STAB moves it has are Draco Meteor and Outrage / Dragon Claw. Both are okay, but not as scary as they used to be before fairies came into play. I always thought V-create was meh on it, as it isn't STAB and it'll make him die the next turn unlike Draco Meteor. It also has iron head, but that's such a stupid move.

He will still die in one hit to ice shard or any number of anti dragon / flying moves. Of which there are so many. Unlike Dragonite or Salamence or Altaria or Noivern, it doesn't have an awesome ability to compensate. It's just meh.

-----

It's also funny how Rayquaza would outright get obliterated by both Kyogre and Groudon in a 1v1. Kyogre always has ice beam which would instagib it. Groudon always has stone edge, which would also instagib it. Rayquaza has nothing to fight them unless it dragon danced a few times beforehand.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on May 07, 2014, 05:45:20 pm
It also has iron head, but that's such a stupid move.
*cough*fairy bait*cough*
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Yoink on May 07, 2014, 06:08:40 pm
So... what exactly is this "Hoenn" business, and why is it such a big deal?
I've only played a couple of Pokémon games, and I'm not too knowledgeable about the franchise.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Aklyon on May 07, 2014, 06:12:55 pm
So... what exactly is this "Hoenn" business, and why is it such a big deal?
I've only played a couple of Pokémon games, and I'm not too knowledgeable about the franchise.
Third region. Third gen. Third trio. (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfThree) Fairly popular time for people to have started playing at too.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 07, 2014, 06:17:27 pm
People have been waiting five years for this. It's reached half-life 3 levels of memeness because of how much people kept expecting it with every announcement.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Reudh on May 07, 2014, 07:28:09 pm
My local Gamestop equivalent, EB Games, literally just this second posted a trailer for Omega and Alpha R/S.
It shows shit all, just "new adventure" "ruby and sapphire" "november 2014", and that's it - but i sincerely hope this isn't a joke...
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Mageziya on May 07, 2014, 08:45:08 pm
I thought EB games died and was bought by gamestop.

It's real. (http://www.serebii.net/omegarubyalphasapphire/)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Aklyon on May 07, 2014, 08:49:13 pm
That doesn't mean they had to change all the signs. They're just run by gamestop until the sign needs replacement.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on May 07, 2014, 08:53:49 pm
TAERG EB LLIW SIHT KOMRA YB

(Translation: BY ARMOK THIS WILL BE GREAT)

How will they ever match the glory of LEGENDARY HOENN in EPIC 3D? I can't wait for screenshots.

Also, that ARCHNEMESIS of mine (who, on another note, I creamed twice in a row) is going to be thrilled to hear this. I think his first game was Ruby.

Another pal of mine was torn between Sapphire's "Alpha" prefix and Ruby's general manliness, weighed against it being lowest in the pack.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on May 07, 2014, 09:23:47 pm
I thought EB games died and was bought by gamestop.

It's real. (http://www.serebii.net/omegarubyalphasapphire/)
They did.

They also decided to keep the brand and for some reason are also using the EB games brand internationally instead of Gamestop.

----

I wonder how many new megaevolutions there will be. It's pretty exciting. Think of all the lame, worthless or semi-useless pokemon that can be freshened up and made overpowered. Imagine Mega Ludicolo with freaking drizzle! Mega Golem with levitate! Mega Dodrio with gale wings! Mega Wailord with regenerator! Mega Spinda that still has contrary but is now FIGHTING TYPE! Mega Cradily that becomes steel / grass!
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Neonivek on May 07, 2014, 09:40:09 pm
Quote
Think of all the lame, worthless or semi-useless pokemon that can be freshened up and made overpowered.

Or overpowered pokemon made SUPER overpowered.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on May 07, 2014, 10:10:01 pm
Mega Slaking loses Truant for Huge Power. Also gains additional +100 to stats.

It'd be the most overpowered thing in the universe.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Reudh on May 07, 2014, 10:13:36 pm
Mega Slaking loses Truant for Huge Power. Also gains additional +100 to stats.

It'd be the most overpowered thing in the universe.

Truant being literally the only thing keeping Slaking from Ubers, too.
It's not outrageously slow, it's got good defenses, huge HP, and high attacking stats.

Mega Slaking if such a thing existed would probably just lose Truant for something that has very situational use in battle, I'd bet.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 07, 2014, 10:14:38 pm
Then they go the complete opposite direction and give it a Parental Bond variant.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Reudh on May 07, 2014, 10:30:21 pm
Or heck, just giving it a Truant variant that makes it miss 1/3 instead of 1/2 of its turns.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on May 07, 2014, 10:41:06 pm
Trade Truant for Defeatist.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on May 07, 2014, 10:49:58 pm
Trade Truant for Defeatist.
Lol...
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on May 08, 2014, 12:30:57 am
Or Slow Start, which is only 40% as crap due to Slaking being able to learn Protect.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Cerol Lenslens on May 08, 2014, 02:29:38 am
People have been waiting five years for this. It's reached half-life 3 levels of memeness because of how much people kept expecting it with every announcement.

And here I was thinking it was wishful thinking: The first two games needed remakes because they couldn't be traded from to later games. Ruby and Sapphire don't have that distinction. I'm pretty sure I've got some pokes from my RSE games on my XY cart right now.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Neonivek on May 08, 2014, 02:41:15 am
Or Slow Start, which is only 40% as crap due to Slaking being able to learn Protect.

Honestly it is the only thing keeping me from using Regigigas.

The odd thing I find is that Regigigas wouldn't be that good without it.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Trapezohedron on May 08, 2014, 04:45:47 am
I have noticed a lack of fanfare for the Hoenn games. Fixing it. (http://www.youtube.com/watch?v=ubT2SHlePYc)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Ultimuh on May 08, 2014, 06:03:44 am
Not sure if I can afford all these pokeman games in the long run..
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 08, 2014, 06:49:54 am
I have noticed a lack of fanfare for the Hoenn games. Fixing it. (http://www.youtube.com/watch?v=ubT2SHlePYc)

(http://i.imgur.com/v6Gb1Rr.gif)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on May 08, 2014, 07:04:32 am
People have been waiting five years for this. It's reached half-life 3 levels of memeness because of how much people kept expecting it with every announcement.

And here I was thinking it was wishful thinking: The first two games needed remakes because they couldn't be traded from to later games. Ruby and Sapphire don't have that distinction. I'm pretty sure I've got some pokes from my RSE games on my XY cart right now.

Whatchoo talkin' bout?

The Sevii Islands and Emerald Safari covered Johto
'mons, HGSS was just trend-keeping. Besides, you need two kinds of handhelds and five games to get Hoenn pokes now.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Trapezohedron on May 08, 2014, 07:43:47 am
I have noticed a lack of fanfare for the Hoenn games. Fixing it. (http://www.youtube.com/watch?v=ubT2SHlePYc)

(http://i.imgur.com/v6Gb1Rr.gif)
That picture is so going to my sig.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Aklyon on May 08, 2014, 10:33:08 am
That picture makes my eyes hurt, and I didn't have a problem with any of the descamon. Think you overdid the intensity.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on May 08, 2014, 11:26:54 am
Or Slow Start, which is only 40% as crap due to Slaking being able to learn Protect.
I never knew Regigigas couldn't learn protect. I thought all pokemon could learn it. Like toxic.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on May 08, 2014, 11:32:27 am
I actually like Regigigas.  It's heaps of fun in Doubles, especially coupled with Pyroar.  Specifically: HA Pyroar + Entrainment = Moxie Regigigas.  Regigigas even learns Wide Guard for first-turn protection, though it doesn't help against Fake Out.  ^_^
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on May 08, 2014, 11:40:48 am
I don't mind it either.

Even in singles you can luck out and let confuse screw over the enemy for awhile. You can also defend with a good reflect / light screen. After 5 turns, the world dies basically.

Of course, it's not tier one material, but it's okay.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on May 09, 2014, 12:17:46 am
Or Slow Start, which is only 40% as crap due to Slaking being able to learn Protect.
I never knew Regigigas couldn't learn protect. I thought all pokemon could learn it. Like toxic.
Fun fact: It can't learn Rest either.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 09, 2014, 11:46:53 am
Footage is gonna be released at 7:30 Jst Sunday.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on May 09, 2014, 02:47:42 pm
Jst? Japanese Standard Time, or something?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 09, 2014, 02:54:59 pm
mhm.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Aklyon on May 09, 2014, 03:02:00 pm
Its like PST, but on the opposite side of the pacific.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Cerol Lenslens on May 09, 2014, 08:06:38 pm
People have been waiting five years for this. It's reached half-life 3 levels of memeness because of how much people kept expecting it with every announcement.

And here I was thinking it was wishful thinking: The first two games needed remakes because they couldn't be traded from to later games. Ruby and Sapphire don't have that distinction. I'm pretty sure I've got some pokes from my RSE games on my XY cart right now.

Whatchoo talkin' bout?

The Sevii Islands and Emerald Safari covered Johto
'mons, HGSS was just trend-keeping. Besides, you need two kinds of handhelds and five games to get Hoenn pokes now.

People couldn't get Ho-Oh and Lugia without playing the Colosseum games or scoring an event item, and the Runner Trio was only technically available via FRLG. (Even if you bought both games, you had to restart one after beating the whole thing and then do it all again to get all three.) And then of course there was the Red Gyarados, the Extremespeed Dratini from Crystal, and so on. Plus, there's just the whole "Hey, this is the team I used to beat Red" aspect that you just don't get from the Emerald Safari Zone.

(And even that only makes up for so much. I had so many shinies due to stupidly good luck on my Gold cart that died the inevitable cold hard death of battery failure because I couldn't transfer... Then it took years for me to encounter any in the later gens. And the first of those was a Hariyama who first-turn Whirlwinded. And the second was a Safari Zone Oddish who ate six safari balls and still managed to escape. I was cursing GameFreak for years over the no-transfer thing because of that.)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Korbac on May 09, 2014, 09:14:25 pm
I always thought that there was a big difference between Gameboy Pocket / Colour and the GBA. For example, while the GBA is old it doesn't look "retro" like the other two. Hence I was a little surprised at the Hoenn remake.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on May 10, 2014, 02:31:10 pm
Okay ESO took up a lot of my time but to hear the confirm of RS remakes.
Pokémon TAKE MAH MONEYS!
As soon as I have the funds, I'm preordering both OR/AS versions and then in November I'd disappearing from the net while I has myself a date with Groudon and Kyorge.

However...I cannot say they're Hoenn remakes: they feature new "hyper-mode" looking Groudon/Kyorge artworks and the description says "a new world" so...who knows.
I do pray it's set in Hoenn though, but with how differently they did bw/b2/w2 it/s anyone's guess.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 10, 2014, 02:45:08 pm
Nintendo investors conference confirmed them to be remakes. The in game footage is dropping in 3 hours~
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: MagmaMcFry on May 10, 2014, 06:33:53 pm
Well that was kinda disappointing. (http://www.youtube.com/watch?v=00DyEDmQ83s)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Cthulufaic on May 10, 2014, 06:41:12 pm
And after that's released, then they'll remake Fire Red and Leaf Green!  Right?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on May 10, 2014, 06:43:22 pm
Z probably comes after.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Redzephyr01 on May 10, 2014, 06:44:43 pm
I can't believe I watched a livestream for an hour just for 40 seconds of the title sequence.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on May 10, 2014, 07:14:06 pm
I'm a few days into my Black 2 game. All the competitive pokemon battling has made me so picky about my pokemon.

I only have three pokemon with me, and I tossed my starter into the bank. I have a steadfast Riolu, an intimidate Growlithe, and a Koffing.

That's it.

I want to toss my steadfast Riolu as it has freaking steadfast which is worthless but if I don't keep it I have barely any coverage at all. I barely ever catch anything as it's always like this: "Oooh, a Purrloin. I could use a prankster... aww. Prankster is a hidden ability." Or "Hmm... a Mareep. I could get mega amph- awww... no mega evolution." Or "Hmm... a Magby. Magmortar has really good coverage bu- awww... I forgot you have to trade it to level it up."

I don't even battle any random pokemon as I can't be bothered, so all my pokemon are so underlevelled even though I only have three. I fought the poison gym leader and she was 5 levels ahead of my highest level pokemon, the Riolu. It's quite amusing and helps a bit with the challenge. I'm currently stuck in game as none of my pokemon can learn cut and I can't be bothered to capture a useless shitty HM slave and waste a slot.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 10, 2014, 07:15:33 pm
Wondertrade time?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on May 10, 2014, 07:17:27 pm
Can't access the wifi as Black 2 uses the really shitty DS wifi detection. The one that doesn't recognize WPA2.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 10, 2014, 07:18:35 pm
Oh Black2 i thought you were playing xy
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on May 10, 2014, 07:22:02 pm
Yerp.

XY is actually kinda shallow in terms of actual gameplay. The improvements and such to the battling is awesome, but the actual game is way too easy and boring. Everyone except the Elite 4 have 3 or less pokemon. There's zero endgame content, just that island. Can't rebattle gym leaders. Stuff like that.

Heartgold was excellent for the amount of stuff you could do but the systems are just way too dated now.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 10, 2014, 07:22:18 pm
There's the Looker Quest, though I haven't managed to activate it personally.

Also New Poll.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Reudh on May 10, 2014, 09:52:41 pm
Yerp.

XY is actually kinda shallow in terms of actual gameplay. The improvements and such to the battling is awesome, but the actual game is way too easy and boring. Everyone except the Elite 4 have 3 or less pokemon. There's zero endgame content, just that island. Can't rebattle gym leaders. Stuff like that.

Heartgold was excellent for the amount of stuff you could do but the systems are just way too dated now.

You can rebattle gym leaders in the Battle Chateau, as well as the Elite Four and rarely Diantha, but it's pretty uncommon.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on May 10, 2014, 10:28:00 pm
You can, but they don't change at all and don't improve. Forever 3 pokemon losers.

They were probably devoting most of their resources to adapting all the new 3D models and such, that's why there's less content.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on May 10, 2014, 11:57:23 pm
With the exception of gen 2, the first games in each gen don't have much in the way of postgame stuff. Z will probably expand it quite a bit.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Folly on May 11, 2014, 01:26:37 am
Just in case anyone is interested, Zeta/Omicron is scheduled for final release this coming Monday. I'm hyped!

http://www.pokemonzetaomicron.com/
http://www.reddit.com/r/pokemonzetaomicron/
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on May 11, 2014, 10:23:15 am
Nintendo investors conference confirmed them to be remakes. The in game footage is dropping in 3 hours~
So...we're confirmed to have Brendan and May as the playable characters set in the Hoenn region with the same overall story flow but with more details, just like FR/LG/HG/SS did? all by that one statement? Then why did they state the part about a spectacular new world?

My point: until we see some actual gameplay footage of the overworld I cannot claim them as "remakes". You may be able to, but not me.

Anyways getting to the current convo...

Yeah XY leave quite a bit to be desired with endgame content, I'm happy Looker gets a moment or two but that story line is just...ugh.

And really the "postgame" stuff of G/S wasn't Kanto - as those badges still gave you bonuses to some stats, in fact it was Mt Silver, which was in...Johto, so even Gen lacked in postgame stuffs before it's third version.

Honestly D/P/Pt have had the most Postgame stuff with that final island...
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 11, 2014, 10:29:58 am
As in they specifically said they're remakes of the game. "Full remakes" in their exact words. (http://www.siliconera.com/2014/05/07/pokmon-omega-ruby-alpha-sapphire-full-remakes-says-nintendo-president/) That does not mean that the playable characters will be the exact same, but it does mean that the story probably will be mostly kept the same with some modifications.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on May 11, 2014, 10:34:05 am
As in they specifically said they're remakes of the game. "Full remakes" in their exact words. (http://www.siliconera.com/2014/05/07/pokmon-omega-ruby-alpha-sapphire-full-remakes-says-nintendo-president/) That does not mean that the playable characters will be the exact same, but it does mean that the story probably will be mostly kept the same with some modifications.
That link you provided only backs up my point with it's final paragraph: Nintendo keeps pushing this new world mumbo jumbo with this remake info so I'm not assuming anything until I see some actual overworld gameplay footage.

EDIT:
In the meantime I am trying to find a female Aroma Veil Spritzee or aromatisse, any nature/ivs/etc will do as I plan to hatch, if anyone has one they don't want/need lets take it to pm to discuss a trade.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 14, 2014, 08:24:05 am
Black2 White2 soundtrack now on itunes
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on May 27, 2014, 03:13:52 pm
A real life friend of mine became #1 ranked for Pokemon XY Single Battles in North America over the weekend O_O
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Felius on May 27, 2014, 08:18:38 pm
Just in case anyone is interested, Zeta/Omicron is scheduled for final release this coming Monday. I'm hyped!

http://www.pokemonzetaomicron.com/
http://www.reddit.com/r/pokemonzetaomicron/
Sell me on them. It seems mildly interesting, but I'd like to know more before trying.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Trapezohedron on May 27, 2014, 08:46:44 pm
Features:

*Independent program (no emulators needed)
*Contains all Pokemon from Red/Blue to Black2/White2, and then some from X/Y and others based on other Pokemon series.
*Certain Fakemon Evolutions (Dunsparce)
*Certain Game Modes supported (Randomized, Nuzlocke).
*HM Items (Flashlight for Flash, etc.)
*Online Support (Trades, Battles, etc.)

Also, it is free.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Ultimuh on May 28, 2014, 03:38:48 am
All these Pokeman games are hurting my wallet.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on May 28, 2014, 05:16:50 am
All these Pokeman games are hurting my wallet.
Lol that's when you do it my way:
You know they're coming, there's X number of months between now and release, the game(s) cost(s) Y amount of money so
divide Y by X and save the resulting value each month and it won't even feel like it hit you at all.

Anyways...
I haven't been playing X much myself: ESO and DF and seriously wanna save any pokemon fun for ORAS all contribute to that....I'm starting to think my aroma veil Aromatisse is just a pipe dream...
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Orb on May 28, 2014, 08:55:37 am
Just in case anyone is interested, Zeta/Omicron is scheduled for final release this coming Monday. I'm hyped!

http://www.pokemonzetaomicron.com/
http://www.reddit.com/r/pokemonzetaomicron/
Sell me on them. It seems mildly interesting, but I'd like to know more before trying.

In addition to what New Guy said:

*Difficult Battles (Expect opponents with good teams. You'll have to use strategy.)
*Decent Writing (Some of the characters are hilarious. Also lots of references. A good amount of the trainers you fight actually say something that's not completely random. The Pokemon Ranger love triangle. #Swag)
*Completely revealed IV/EV. Makes it easier to make a good team.
*I had more fun with it than Black/White.
*Secret Bases return. With actual functionality.
*Freeeeeeeeeee~
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 06, 2014, 08:49:06 pm
Just in case anyone is interested, Zeta/Omicron is scheduled for final release this coming Monday. I'm hyped!

http://www.pokemonzetaomicron.com/
http://www.reddit.com/r/pokemonzetaomicron/
Sell me on them. It seems mildly interesting, but I'd like to know more before trying.

In addition to what New Guy said:

*Difficult Battles (Expect opponents with good teams. You'll have to use strategy.)
*Decent Writing (Some of the characters are hilarious. Also lots of references. A good amount of the trainers you fight actually say something that's not completely random. The Pokemon Ranger love triangle. #Swag)
*Completely revealed IV/EV. Makes it easier to make a good team.
*I had more fun with it than Black/White.
*Secret Bases return. With actual functionality.
*Freeeeeeeeeee~

Damn unloyal infidels.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 07, 2014, 12:24:00 pm
Now i'll say it:
OH DAT MAY!

Serebii posted new info, while no clear overworld shots, May and Brendan as well as the two teams were featured, if this stuffs holds as is, this'll be a good game.
I am excited don't get me wrong but i need to know by sight that it's in hoenn, all due to that "spectacular new world" stuff they're promoting.
---Hopefully said new world part has to do with these new Kyorge/Groudon formes/mega-evos, in which case = Awesome because AWESOME.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 07, 2014, 01:12:31 pm
-Brendan looks like an idiot in that picture. His eyes are MASSIVE. I will cry if he looks like that in the final release.

-There is TOO an overworld shot, in the Steven picture. There are even a few in the Brendan/May shot.

-Also, Brendan has VISIBLE HAIR. SUCK IT HAT HAIR BELIEVERS

Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Sirus on June 07, 2014, 01:15:37 pm
What picture? O_o
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 07, 2014, 01:16:29 pm
Go to the Serebii front page, there's like five shots.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 07, 2014, 02:23:40 pm
-Brendan looks like an idiot in that picture. His eyes are MASSIVE. I will cry if he looks like that in the final release.

-There is TOO an overworld shot, in the Steven picture.



A) i dont care about brendan, gimme dat May
B) Note my last post's words: "no clear overworld shot" Yes, we do indeed see some waterfalls and grass, but we do not have enough from that small image, considering the vast waters and forests of the entirety of the Pokemon universe to discern "clearly" where they are.

C) Finally the big thing about me and ORAS due to this promise of this "spectacular new world" nintendo keeps pushing  with this info, my claims of "I can't claim it's Hoenn remake until we see a clear overworld shot" mean I wanna see something like Fortree City in 3D before I'll get my fiery hopes stoked!

I'm not saying it inst Hoenn, i'm just living by my own words: Expect the worst, hope for the best, this way I won't be disappointed if we get a routine-breaker instead of a full remake, and if we do get said full remake, then YAY, as this way: i won't be disappointed no matter the outcome.

but seriously GIMME DAT MAY!
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on June 07, 2014, 02:47:03 pm
Spoiler: FOR THE LAZY (click to show/hide)

Quote from: Serebii
The next batch of CoroCoro information has been posted to Japanese forums and this batch showcases more information about the upcoming games. This reveals Mega Sceptile, Swampert and Diancie. Mega Sceptile is Grass/Dragon-type while the others maintain their type. Mega Diancie's ability is currently listed as ??? while Mega Sceptile has Lightning Rod and Mega Swampert has the ability Swift Swim.
Groudon & Kyogre's new "Mega Evolutions" are known as Primal/Prehistoric/Primeval Groudon & Primal/Prehistoric/Primeval Kyogre and are said to be a regression called Ancient Devolution. Steven Stone returns and also appears to have a Mega Charizard X and is after the secret for Mega Evolution
Both the Mach and Acro Bike make a return in this game and Team Aqua & Team Magma both return as well. Team Magma is lead once again by Maxie, and his Admins: Tabitha & Courtney. Team Aqua is lead by Archie and his admins Matt and Shelley, all of whom have been redesigned. Like the originals the team you face varies depending upon the game
The Mega Evolution activating item in this game is the Mega Bangle.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: MagmaMcFry on June 07, 2014, 03:26:26 pm
Wow, Brendan's shoes are excruciatingly ugly. Also why is neither of them wearing socks?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Eotyrannus on June 07, 2014, 03:28:58 pm
OH GOD WHAT DID THEY DO TO THAT POOR SWAMPERT
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on June 07, 2014, 03:32:50 pm
Wow, Brendan's shoes are excruciatingly ugly. Also why is neither of them wearing socks?
Because water water everywhere and tropicasl climate I assume :V
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Eotyrannus on June 07, 2014, 03:34:23 pm
Y'know what Mega Swampert needs? Claws. It wouldn't look freakin' ridiculous if it had claws.

Why yes, of course I will murder everything with it anyway.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Aklyon on June 07, 2014, 04:48:27 pm
OH GOD WHAT DID THEY DO TO THAT POOR SWAMPERT
It is making an imitation of a Hariyama.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on June 07, 2014, 04:52:25 pm
I think it ate a donphan :P
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Eotyrannus on June 07, 2014, 05:02:32 pm
I think it ate a donphan :P
Poor Swampert. Sceptile kept warning him that you are what you eat, but...
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 07, 2014, 05:09:08 pm
I like the Mega Swampert design. It's not the best thing out there, no but holy moly I like it.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 07, 2014, 05:12:19 pm
Mega Kyogre is going to be pretty insane. I can just see it now.

150 base hp.
200 special attack.
180 special defense.
110 speed.

Calm mindx2 drizzle boosted STAB hydro pump.

Everything will die.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 07, 2014, 05:29:25 pm
Mega Kyogre is going to be pretty insane. I can just see it now.

150 base hp.
200 special attack.
180 special defense.
110 speed.

Calm mindx2 drizzle boosted STAB hydro pump.

Everything will die.
Megas only get 100 extra BST points, and often the stats that go up are balanced by a reduced stat somewhere
IIRC, (and i'm not sure but) No mega i have seen has anything past a 40 increase in one stat

(mind my words, i haven't seen stats for all megas, but have noticed the trend)

you didnt mention a defense value for it, maybe that, as with the normal Kyorge's case, would be it's statistical weakspot and given the availability of Physical Moves and Sweepers...
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on June 07, 2014, 05:39:29 pm
The fact its explicitly described as a primal devolution makes me think that something is gonna have to take a hit in exchange for its attack power going up. Maybe they'll lose control of their abilities or something.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 07, 2014, 05:48:29 pm
Who knows. Maybe their stats will remain their same, but they get stuff switched up like typing or multiple abilities.

I think that would be the better option.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 07, 2014, 06:23:09 pm
The fact its explicitly described as a primal devolution makes me think that something is gonna have to take a hit in exchange for its attack power going up. Maybe they'll lose control of their abilities or something.
Devolving doesnt always make one "weaker"...perhaps gives one less survivability and intelligence, but the words they use: Primal/Prehistoric/Primeval all as a term indicate a lot of raw power. Esepcially Primal, a primal world is "survival of the fittest" by simple definition.
In my opinion, I can only see these new Kyorge/Groudon designs as forme changes rather than Megas, but that opinion will change if they behave like a Mega-evolution in their activation application and etc.

That said, I think it's about time we had ourselves Grass/Dragon, so Mega Sceptile looks like It'll be fun to try, at least from a casual point of view for now.
Edit: And why, exactly, does he get Lightning rod? I see the value but...it's just....not what I'd expect
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on June 08, 2014, 07:49:23 am
B) Note my last post's words: "no clear overworld shot" Yes, we do indeed see some waterfalls and grass, but we do not have enough from that small image, considering the vast waters and forests of the entirety of the Pokemon universe to discern "clearly" where they are.
The river shot in the Brendan/May image is pretty clearly Route 119.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 08, 2014, 08:00:02 am
B) Note my last post's words: "no clear overworld shot" Yes, we do indeed see some waterfalls and grass, but we do not have enough from that small image, considering the vast waters and forests of the entirety of the Pokemon universe to discern "clearly" where they are.
The river shot in the Brendan/May image is pretty clearly Route 119.
Exactly how easy to see is that particular shot? Most of the provided shots of said overworld are small and hard to pick details out of, plus like I said Pokemon as a universe is pretty much water and forests everywhere. So water and forests isn't exactly a 'clear declaration'.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: MagmaMcFry on June 08, 2014, 08:19:33 am
Route 119 is the only route with Acro Bike tracks over water, and the screenshot shows those.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 08, 2014, 09:24:03 am
Route 119 is the only route with Acro Bike tracks over water, and the screenshot shows those.
And my point is the overworld image showing that(as well as most others provided) is so freaking small you can't even see if the player is even on the acrobike or not...making the image unclear.

Like I said, I don't doubt it's Hoenn but this annoying "spectacular new world" bit of news has me on edge: remake* RSE like they were and I'll preorder. But add something to it? I'll need to know what's added before I commit my money.

* example of what i mean by remake: LOZ OOT to LOZ OOT 3DS - exact same stuff and play and etc.
---however this new world mumbo jumbo has indicated that we're got getting a graphical remake, we're getting some extra, so i in no way can claim this is a full remake until a truly clear image of the same events comes out. The acro rails are not events btw.

Expect the worst hope for the best, that way you always get satisfied no matter the otucome.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Neonivek on June 08, 2014, 09:45:10 am
Quote
Megas only get 100 extra BST points, and often the stats that go up are balanced by a reduced stat somewhere
IIRC, (and i'm not sure but) No mega i have seen has anything past a 40 increase in one stat

And thus linked to one of the few failings of the mega system (which is an overall nice system). In that, it has yet to, to my knowledge, make a third rate pokemon first rate (and heck a few 2nd rate pokemon are still 2nd rate afterwards too). Well unless Kangiskan is first rate (but to my knowledge even with its special ability it is still not a front line). At least in my mind since this was a prime opportunity to take the VAST number of unused pokemon and giving them a bit more use.

I don't know... sometimes I wonder what the heck they are doing with the franchise, but then I am reminded that Pokémon is not just a game but marketing as well. So a "make the popular pokemon stronger" makes sense from a marketing standpoint.

Also going up 40 points in a single stat is pretty significant. Given that going from an 80 to a 120 is essentially the difference between being average and being somewhat of a tank.

Now I just need to remember the name of the Pokémon game that is a turn based strategy but isn't a roguelike to see if it is any good...
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 08, 2014, 10:08:17 am
Quote
Megas only get 100 extra BST points, and often the stats that go up are balanced by a reduced stat somewhere
IIRC, (and i'm not sure but) No mega i have seen has anything past a 40 increase in one stat

And thus linked to one of the few failings of the mega system (which is an overall nice system). In that, it has yet to, to my knowledge, make a third rate pokemon first rate (and heck a few 2nd rate pokemon are still 2nd rate afterwards too). Well unless Kangiskan is first rate (but to my knowledge even with its special ability it is still not a front line)

I don't know... sometimes I wonder what the heck they are doing with the franchise, but then I am reminded that Pokémon is not just a game but marketing as well.

Also going up 40 points in a single stat is pretty significant. Given that going from an 80 to a 120 is essentially the difference between being average and being somewhat of a tank.
Yeah it's about the marketing for sure, as is stuff like TLOZ and other Nintendo owned stuff, but dang if they aren't good and challenging games!

IIRC: Kangiskhan is still allowed but Kangiskhanite was banned, due to power up punch plus striking twice with it for 2x stage increase to atk in one turn while dealing dmg, pretty nasty.

However Megas, despite that possible the 100bst total and 40 in one stat at that increase, have one major drawback: almost always using a build with an item other than the mega stone is likely the best way to handle your opponent.
Examples? Blaziken and Mega-Blaziken - MB is about 10% dmg value weaker than regular Blaziken, but has more survivability thanks to increase in defenses

Then there's the megas of Mewtwo and Charizard that swap their stats around, making them physical, nice yes, but lack of item makes them weaker then their normals by dmg output or utility.
Admittedly Charizards now almost always mega-evolve and I myself use Charizard Y myself but not because of competitive use, but simply because i like how it looks better then reg charizard.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Neonivek on June 08, 2014, 10:14:39 am
So mostly for an unintended exploit, which I won't give credit to.

Also wow, two banned megavolutions.

For the most part TO ME at least, the better Megavolutions are the ones where it isn't about Raw Stats.

Quote
dang if they aren't good and challenging games!

Challenging? Mystery Dungeon is the only official challenging pokemon series I am aware of (and holy cow can that game get hard.. and unfair)

I already had to get used to Zeta and Omicron which made me realize how much the games just constantly pull punches. The second trainers used GOOD pokemon with good movesets and intelligent items, I kind of became disillusioned with the main series. Though given I found competitions interesting, I am clearly insane.

I still like Pokémon and think it is a great series mind you. But it just reminds me of back in Red and Blue days when battles between people just boiled down to Mewtwo battles and Recovery. It just eats away at your enjoyment and you wish you could just sort of unsee it. Or like in a different videogame where you are stuck at a particularly difficult boss but someone shows you that if you just ignore all the boss' attacks and just tank it, you will easily win.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 08, 2014, 02:42:08 pm
Mega Kang and Blazi were just two that came to the top of my head, but anyways, so everyone knows my disposition regarding ORAS as "remakes" I'm of the mind that TLOZOOT3DS and Halo Anniversary are real remakes and they set my standard for calling anything such.
Considering FRLG & HGSS added stuff in outside of being compatible with newer Pokemon, and OOT3DS only did minor interface changes and graphical overhaul, with only one function getting changed due to system hardware and only one function being added...
Well, it just makes it hard to call them true remakes if they add a whole level's worth of content, as the new content wasn't in the originals, obviously.

Anyways I'll shaddyup nao.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Kanil on June 08, 2014, 02:59:12 pm
Wouldn't adding in all the gen 6 pokemon and such also be in violation of your "remake spirit"?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 08, 2014, 03:16:15 pm
Wouldn't adding in all the gen 6 pokemon and such also be in violation of your "remake spirit"?
Not really, as that's the whole purpose of even re-releasing a Pokemon game under a new title. But make no mistake that is the only room for additions I allow within my definition.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Kanil on June 08, 2014, 03:30:23 pm
Wouldn't adding in all the gen 6 pokemon and such also be in violation of your "remake spirit"?
Not really, as that's the whole purpose of even re-releasing a Pokemon game under a new title. But make no mistake that is the only room for additions I allow within my definition.
Your definition seems rather oddly specific and a bit arbitrary. You're alright with new pokemon, new items, new abilities, new gameplay mechanics, but god forbid they add in new zones or change a word of dialog, huh?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 08, 2014, 03:58:33 pm
Wouldn't adding in all the gen 6 pokemon and such also be in violation of your "remake spirit"?
Not really, as that's the whole purpose of even re-releasing a Pokemon game under a new title. But make no mistake that is the only room for additions I allow within my definition.
Your definition seems rather oddly specific and a bit arbitrary. You're alright with new pokemon, new items, new abilities, new gameplay mechanics, but god forbid they add in new zones or change a word of dialog, huh?
Dialogue updates always happen, no matter what, so that I am completely okay with, especially as it doesn't detract from or change the game's story or flow.
OOT3DS added a hint system, and swapped the stone of agony for a "shard" of agony, these I was iffy about but i accepted them as I understand the intent and the applications of and both of these as optional parts was very well done, they however didn't change a thing about the story of OOT3DS or it's flow

The sevii islands and the hg/ss safari zone were part of the story of their games, mandatory parts that were added, if they weren't I wouldn't have mentioned them.
(mandatory for sevii is the fact you go there before blaine, mandatory for the hg/ss safari is you go there before chuck. just to be clear)

Changing the story or flow whether by adding or removing parts makes it uneasy for me to call the game a "full remake", that's my point.

As for the whole adding in new pokemon items and abilities: RS were able to trade with FRLG, which gave to them pokemon, items and abilities that weren't in the initial RS games...If I hate them adding pokemon to the remakes, then I have to hate trading and importing pokemon in general, which I don't. Also it doesn't effect the story to add a Talonflame into a game set in Hoenn.
Edit: forgot a line FRLG are "newer" than RS, another reason i don't mind newer pokemon/items/etc being added in to a pokemon remake.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on June 08, 2014, 06:55:48 pm
Now I just need to remember the name of the Pokémon game that is a turn based strategy but isn't a roguelike to see if it is any good...
You're probably thinking Pokemon Conquest, which is almost literally Samurai Warriors + Pokemon.  It's OK, but not amazing. 

My opinion on remakes is actually pretty simple: if it's the old game I want, why don't I just play the old game?  A remake, to be something worth considering in its own right, should approach the original game, remain true to its "spirit" (as ambiguous and awkward as such a term is), but not remain in slavish devotion to rebuilding it identically in block-by-block the same manner.  The new side features like the Sevii Islands and improved Safari Zone were actually things I enjoyed.  To me, they didn't significantly break up the old story.  Even if a new area is added, they're still remakes; saying otherwise feels a bit like verging on a "no true Scotsman" approach to definitions.  Now, they may be bad remakes, certainly, but they're still remakes. 

That said, what did they do to Tabitha?  Why is Shelley's neck so awkward?  Why is Steven using a Mega Charizard X instead of a Mega Aggron or Mega Metagross?  And finally, what is with that headband?  ;_;

EDIT:
So mostly for an unintended exploit, which I won't give credit to.

Also wow, two banned megavolutions.

For the most part TO ME at least, the better Megavolutions are the ones where it isn't about Raw Stats.
You're not wrong, I think.  In fact, the reason those two (Blaziken and Kangaskhan) are banned by Smogon isn't because of their stats, but because of what their abilities do to gameplay.  Same with the other two banned Mega evolutions: Mega Gengar is now a trapper/killer par excellence thanks to Shadow Tag, while Mega Lucario's Adaptability gives it hitting power all out of proportion to its stats.  That's even true for the Megas that remain usable, some of which actually gain quite a bit of versatility due to switching roles in combat.  Mega Venusaur went from sunny sweeper to bulky tank; Mega Charizard's forms got much, much better at sweeping due to Drought and Tough Claws; Mega Pincer's Aerilate and Mega Gardevoir's Pixilate greatly boost their offensive prowess; Mega Mewtwo Y got some interesting strategies opened up to it (boost up, Rest off the damage taken, then Mega Evolve to immediately awaken); Mega Aggron's benefited not only from its ability, but also its type change to pure-Steel to become a powerful physical wall instead of a sub-par sweeper; and Mega Mawile is only good at all because of its ability.  I'd completely agree with the assertion that Megas that rely on stat bonuses tend to be the weaker ones, except Mega Mewtwo X, and that's because its stat bonuses actually change its role from special sweeper to a mixed sweeper - Y is just a regular Mewtwo on steroids, but X is actually interesting. 
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 08, 2014, 07:48:25 pm
To me, they didn't significantly break up the old story.  Even if a new area is added, they're still remakes; saying otherwise feels a bit like verging on a "no true Scotsman" approach to definitions.  Now, they may be bad remakes, certainly, but they're still remakes. 

Why is Steven using a Mega Charizard X instead of a Mega Aggron or Mega Metagross?  And finally, what is with that headband?  ;_;

I agree with you on Mega Aggron for Steven. But must you tease me with MegaMetagross? I so wants one of those!

As for your input on the spirit of remakes and all, do keep in mind, the sevii island 1-3 must be done BEFORE Blaine, you literally cannot fight Blaine until you do them, that screws with the flow of the kanto region
In HG/SS The same hold true but with entering the cave to find chuck to get him to go back. not as big of a screw with the story as fr/lg did but still quite a change.
However, if these were both End-game content rather than Mid-story content I'd have been perfectly fine with them as both gens were lacking in End-game content in their original runs
(Kanto wasn't end-game content for GS, Mt Silver was, and it was in *le-gasp* Johto)

I'll okay with new end-game areas, but if they really wanna deliver to us "full remakes" then they don't need to change RS's story to add in new content like this spectacular new world stuff. "Full remakes" makes me wanna see RS play out in 3D not 2d, and I'm specific to that RS part.
Now I'd enjoy it if they merge-in Emerald's story progress in these similar to how HG/SS followed more to the G/S start + crystal's later story elements

But right now it's all speculations here and there and everywhere, it's just if they promise me a "full remake", I'll want it like the originals. Anyways I'll just be quiet until the next ORAS newsflash at least.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 08, 2014, 07:53:31 pm
Quote
That said, what did they do to Tabitha?  Why is Shelley's neck so awkward?  Why is Steven using a Mega Charizard X instead of a Mega Aggron or Mega Metagross?  And finally, what is with that headband?  ;_;

What I want to know is why Brendan's feet look horrible and why he looks so idiotic.

I mean, look at that face and tell me that it doesn't look dumb.

I do, however, praise the hair visible under the hat.

I still want to punch the person who drew those eyes, however.

To me, they didn't significantly break up the old story.  Even if a new area is added, they're still remakes; saying otherwise feels a bit like verging on a "no true Scotsman" approach to definitions.  Now, they may be bad remakes, certainly, but they're still remakes. 

Why is Steven using a Mega Charizard X instead of a Mega Aggron or Mega Metagross?  And finally, what is with that headband?  ;_;

I agree with you on Mega Aggron for Steven. But must you tease me with MegaMetagross? I so wants one of those!

As for your input on the spirit of remakes and all, do keep in mind, the sevii island 1-3 must be done BEFORE Blaine, you literally cannot fight Blaine until you do them, that screws with the flow of the kanto region
In HG/SS The same hold true but with entering the cave to find chuck to get him to go back. not as big of a screw with the story as fr/lg did but still quite a change.
However, if these were both End-game content rather than Mid-story content I'd have been perfectly fine with them as both gens were lacking in End-game content in their original runs
(Kanto wasn't end-game content for GS, Mt Silver was, and it was in *le-gasp* Johto)

I'll okay with new end-game areas, but if they really wanna deliver to us "full remakes" then they don't need to change RS's story to add in new content like this spectacular new world stuff. "Full remakes" makes me wanna see RS play out in 3D not 2d, and I'm specific to that RS part.
Now I'd enjoy it if they merge-in Emerald's story progress in these similar to how HG/SS followed more to the G/S start + crystal's later story elements

But right now it's all speculations here and there and everywhere, it's just if they promise me a "full remake", I'll want it like the originals. Anyways I'll just be quiet until the next ORAS newsflash at least.

Same here. I don't care if they add sixteen new sidequests in after the game's completion or add in a short diversion near, say, the Winona part of the game, but (note: I have never played FRLG) that Sevii Island thing sounds infuriating.

Speaking of which, I wonder if they're going to fix the fact that you can almost beat the game without fighting Winona.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 08, 2014, 11:27:17 pm
Speaking of which, I wonder if they're going to fix the fact that you can almost beat the game without fighting Winona.

You know, I never noticed that as...surely there was something blocking your advancement in the next route until you beat her...but I think you're right as that blockade's details are not coming to my mind. And i very vaguely remember coming back to at least visit Winona after reaching the port that has the department store...but I did that so many times you'd think she was my GF...
At first I thought I'd know due to loving Hoenn/Gen3 like crazy but I also like Winona so i can't resist going into her gym and getting into a heated high flying battle with her.

May Flannery and Winona were my best memories from the RSE games...
My first Hoenn run was in Ruby, playing as May complete with Blaziken, knew nothing of any gym leaders. The gut-wrenching climb of mount chimney to face Maxie and die nearly 20 times before a lucky crit hit saved my hide, I was praying for an easy gym, Flannery didn't exactly deliver but hers was a more evened-out fight, really got my blood pumping. the next Gym let me down and then the path to Fortree was only time-consuming due to Rival and lack of navigational knowledge, then Winona, oh lord winona, i was so happy i had taught Blaziken Rock tomb back in his Combusken days...that was a literally the wind at my back in that fight. even then it was as heated as Flannery's fight.

I could go on and on and on and on about RSE happy days...

Nowadays though I know what to do so not as many trial-by-fire memories any more.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on June 08, 2014, 11:31:29 pm
I wonder if Sky battles will be incorporated into the Fortree Gym now.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Neonivek on June 09, 2014, 04:05:43 am
I wonder if Sky battles will be incorporated into the Fortree Gym now.

Well that would be exceptionally inconvenient.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 09, 2014, 05:01:33 am
I wonder if Sky battles will be incorporated into the Fortree Gym now.

Well that would be exceptionally inconvenient.
For you guys yeah. for me? I say bring it, I love skybattles.
Then again with my 3-flier hit squad of Talonflame, Togekiss and Flygon, well, Yeah I'm always ready for Sky battles.

But I'd rather see it like this:
Rematch Gym leader system, but the rematch is one of the new rules, Like Roxanne could have an Inverse battle, Winona a sky battle, Liza and Tate could have a rotation battle etc...
that way You can only rematch them if you're prepared and they don't have to detract from hoenn's old set up to add in rotations and sky battles and etc.

Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 09, 2014, 07:01:23 am
No Liza & Tate.

Liza & Tate & Bo, to abuse triple battles and the new name limit at the same time.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Cerol Lenslens on June 09, 2014, 11:05:21 am
Also why is neither of them wearing socks?

Clearly stolen by dwarves.

Speaking of which, I wonder if they're going to fix the fact that you can almost beat the game without fighting Winona.

You know, I never noticed that as...surely there was something blocking your advancement in the next route until you beat her...but I think you're right as that blockade's details are not coming to my mind.

I seem to recall an invisible Kecleon blocking the bridge out of town that wouldn't fight you until you beat that gym. You probably don't remember it as easily because it was an invisible obstacle, rather than one with a sprite that comes easily to mind. *looks meaningfully in G/S Sudowoodo's direction*
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Reudh on June 09, 2014, 11:56:48 am
Also why is neither of them wearing socks?

Clearly stolen by dwarves.

Speaking of which, I wonder if they're going to fix the fact that you can almost beat the game without fighting Winona.

You know, I never noticed that as...surely there was something blocking your advancement in the next route until you beat her...but I think you're right as that blockade's details are not coming to my mind.

I seem to recall an invisible Kecleon blocking the bridge out of town that wouldn't fight you until you beat that gym. You probably don't remember it as easily because it was an invisible obstacle, rather than one with a sprite that comes easily to mind. *looks meaningfully in G/S Sudowoodo's direction*

You leave Fortree, head down the southern road - at some point, Steven stops you and demonstrates the Silph Scope on a hidden Kecleon, which is lv 30 and you're forced to defeat it. All other hidden Kecleon are lv 30 and you can fight as normal - once Steven's shown you the Scope, he gives you it, which lets you fight Winona.

All Winona is required for is the ability to use Fly, which just cuts down on travel time, and of course entrance to the Pokemon League.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 09, 2014, 02:01:37 pm
Trying to play any pokemon game without fly is like some kind of headache inducing exercise.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 09, 2014, 02:47:07 pm
Trying to play any pokemon game without fly is like some kind of headache inducing exercise.

Seriously i have no problem with exploring any pokemon game without the use of fly, especially HG/SS as i even refuse the bike in those games because of seeing the epicness of my Blaziken or Scizor following me. And to point out a little more Hurt in your claim: I'm the guy with a full assault Skybattle Squad, you'd think one of them knows Fly. (Flygon actually, I just don't use it in-field, more time spent, more fun.) Now flip-flop that to where you could explore the sky, then I'D NEVER STOP FLYING! Mount my Annoyance(Flygon) take wing send out  Jetfire(Talonflame) and Aurora(Togekiss) and rule the skies!

Also why is neither of them wearing socks?

Clearly stolen by dwarves.

Speaking of which, I wonder if they're going to fix the fact that you can almost beat the game without fighting Winona.

You know, I never noticed that as...surely there was something blocking your advancement in the next route until you beat her...but I think you're right as that blockade's details are not coming to my mind.

I seem to recall an invisible Kecleon blocking the bridge out of town that wouldn't fight you until you beat that gym. You probably don't remember it as easily because it was an invisible obstacle, rather than one with a sprite that comes easily to mind. *looks meaningfully in G/S Sudowoodo's direction*

You leave Fortree, head down the southern road - at some point, Steven stops you and demonstrates the Silph Scope on a hidden Kecleon, which is lv 30 and you're forced to defeat it. All other hidden Kecleon are lv 30 and you can fight as normal - once Steven's shown you the Scope, he gives you it, which lets you fight Winona.

All Winona is required for is the ability to use Fly, which just cuts down on travel time, and of course entrance to the Pokemon League.
I remember both of these chains of events clearly, i swear the blockade was something further along...like a Team Mag/Aq member who impeded your progress
However reading bulbapedia proove that memory false as it does confirm you can go all the way through even victory road without the Feather Badge.

HOWEVER: it's tough to do so if you have traded pokemon on your in-game team as Winona sets a nice lv70 obedience cap that'll help a lot

EDIT forgot a part: Also confirmed by bulbapedia: Flannery  is often the fourth gym leader but strangely you can skip Brawly until after beating Flannery, but you must acquire 4 badges before Norman will let you challenge him, Norman give you in-field surf rights which open the path to Fortree. YAYAS: Hoenn is full of Sequence Broked stuffs!
Hoenn's just that AWESOME (yes hoenn is my favorite region)
EDiT2: also be sure to pick up a surf-learning pokemon, learnt dat dah hawd way: I actually powered through with a lombre and blaziken one time and literally got stuck cause nothing i could catch could learn surf, ludicolo could, but you don't get a water stone until past fortree.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on June 09, 2014, 02:52:57 pm
You can skip Winona right up until the Elite Four, and I have accidentally done so on multiple occasions.

(I have played way too much of Emerald)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 09, 2014, 02:54:44 pm
(I have played way too much of HOENN)
Story of why I even like Pokemon in the first place, lol.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 09, 2014, 02:56:27 pm
EDIT forgote a part: Also confirmed by bulbapedia: Flannery  is often the fourth gym leader but strangley you can skip Brawly until after beating Flannery, but you must acquire 4 badges before Norman will let you challenge him, Norman give you surf which open the path to Fortree. YAYAS: Hoenn is full os Sequence Broked stuffs!
Hoenn's just that AWESOME (yes hoenn is my favorite region)

Me too!

Although, I could've sworn Mr. Briney refused to let you go to Slateport until you had the Knuckle Badge.

You can skip Winona right up until the Elite Four, and I have accidentally done so on multiple occasions.

(I have played way too much of Emerald)
Took me a year to figure out my self-resetting Emerald was a bootleg.

Beat it four times. I know Hoenn like the back of my hand.

...Ever notice it's shaped like a fist?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on June 09, 2014, 02:58:13 pm
Although, I could've sworn Mr. Briney refused to let you go to Slateport until you had the Knuckle Badge.
No, all you need to do is deliver the letter to Steven. Of course, unless you've memorized the layout of Dewford Cave (again, played way too much Emerald), you need Flash (and thus the second badge) to actually deliver it.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on June 09, 2014, 03:00:22 pm
I've always seen it as a Yin Yang symbol made of Water and Land. It's more obvious if you see the artsy maps of it.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 09, 2014, 03:35:22 pm
Although, I could've sworn Mr. Briney refused to let you go to Slateport until you had the Knuckle Badge.
No, all you need to do is deliver the letter to Steven. Of course, unless you've memorized the layout of Dewford Cave (again, played way too much HOENN), you need Flash (and thus the second badge) to actually deliver it.
This is literally what I mean by hoenn's that awesome.

And actually...you don't need flash at all in that cave, it sure helps, as it massively increases the viewing radius but the smaller unflashed one is still easy to use, you need minor pathing memory yeah, but not a whole lot.

I often would bypass Brawly and go on to Slateport's beach to gain some extra levels, especially when running a Lombre, which really needs those levels to make it's absorb worth the upcoming-at-this-point rival battle.
Then I go back to Brawly and he's even more of a shove-over than before.

then Wattson gets discharged and then if i seriously don't have a Lombre on me, my rival battle is nigh impossible because i always Run Blaziken May as my hoenn playable.
That or Swapmert Brendan, in which case i have to push HARD for Ice Beam TM.

Note that a lot of my GEN3 hoenn excursions were in the days that GEN4 was around...so trading was not an option.

EDIT:
Just wanna throw this in there, but I remember reading in this thread a few pages ago the new Brendan and Magma designs weren't too popular, Personally i like them but i agree on those shoes on Brendan, also May's are the same way but her artwork's angle makes them less...blechy. however they look like heavy-duty water shoes, given hoenn's hugely vast wet forest environment, it's a good thing they were given such...
I really do hope character custom is available in ORAS, so we can still personalize our trainer so we're not locked to those shoes and etc...but  iseriously hope they don't lock any outfit pieces to multiplayer rankings...that'll annoy the ******** outta me!
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 09, 2014, 03:47:16 pm
I would always pick Swampert, so Wattson was never a problem. Brawly fluctuated between "problematic", "annoying", and "tear my hair out".

Everybody else was always easy, but the E4 I never got the full experience of because I'm one of those cheaters who uses the legendary to best the game.

Also, on the topic of character design:

Yep. May looks fine. BUT DAT BRENDAN. I CANNOT LOVE THOSE EYES. THOSE FEET LOOK LIKE THE STEPSISTERS' FEET IN DISNEY CINDERELLA. Everything else is cool, even if it looks like the clothes' design is a crazy cross between RS and Emerald.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 09, 2014, 03:55:24 pm
I would always pick Swampert, so Wattson was never a problem. Brawly fluctuated between "problematic", "annoying", and "tear my hair out".

Everybody else was always easy, but the E4 I never got the full experience of because I'm one of those cheaters who uses the legendary to best the game.

Also, on the topic of character design:

Yep. May looks fine. BUT DAT BRENDAN. I CANNOT LOVE THOSE EYES. THOSE FEET LOOK LIKE THE STEPSISTERS' FEET IN DISNEY CINDERELLA. Everything else is cool, even if it looks like the clothes' design is a crazy cross between RS and Emerald.
Well may is Satoshi/Ash's Girl companion from Hoenn in the anime and therefore the Human face of hoenn, so of course they'll make her appealing. I have no true love of Brendan in entirety but I like his new design except for those shoes, however  ido see their practical application.

As for swampert, I only run Swampert if going Brendan and only if i'm doing a speed run
Blaziken is literally my favorite starter and therefore if i'm playing for fun it's impossible for me to pass up Torchic.

that and May+ torchic gimmick as if i play Hoenn for fun, I'm playing May.

However Mega Swampert versus Mega Blaziken and this is going by design... GIMME DAT CUTIE DINOSAUR MUDFISH!
I wanz Mah Mudzy!

(I LOVE THE MEGASWAPERT DESIGN! I WANT IT!)

Edit this all said, I will be Running AS Brendan + Mudzy & OR May+Blaziken as R was my gen3 first game, and Sappire-water-theme+MegaMudzy = JOY KITTENS!
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on June 09, 2014, 05:21:21 pm
Is it just me or does Maxie look like Colress dyed red?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 10, 2014, 06:59:02 am
Is it just me or does Maxie look like Colress dyed red?
Maybe, I never got a good look at Colress anyway.

In further inspection, Brendan looks fine in-game. Excellent. Alpha Sapphire is thumbs-up for me.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Neonivek on June 10, 2014, 07:11:03 am
Is it just me or does Maxie look like Colress dyed red?
Maybe, I never got a good look at Colress anyway.

In further inspection, Brendan looks fine in-game. Excellent. Alpha Sapphire is thumbs-up for me.

Yeah I used to think the pokemon looked TERRIBLE in Pokémon X and Y

But I found out they look a LOT better when they are ingame and animated instead of a static 3d picture. (though some pokemon don't look to hot in 3d...)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 10, 2014, 07:39:28 am
Is it just me or does Maxie look like Colress dyed red?
Maybe, I never got a good look at Colress anyway.

In further inspection, Brendan looks fine in-game. Excellent. Alpha Sapphire is thumbs-up for me.

Yeah I used to think the pokemon looked TERRIBLE in Pokémon X and Y

But I found out they look a LOT better when they are ingame and animated instead of a static 3d picture. (though some pokemon don't look to hot in 3d...)

/me shudders and remembers the ice cream cones
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 10, 2014, 12:56:34 pm
http://www.gamer4eva.com/2014/06/pokemon-omega-ruby-and-pokemon-alpha.html

So, news about the primal devolutions:
Spoiler (click to show/hide)

Hrm, so a fire / ground type Groudon. Finally Groudon can use its freaking ability beyond a wimpy fire blast. Hopefully it'll be able to learn flare blitz too, then it'd be really ferocious. Fire / ground also means it now takes 4x damage from Kyogre instead of just 2x, cause he didn't lose that fight hard enough. He'll also be weak to earthquake now too, which is always annoying.

As expected, mega Kyogre just becomes more powerful in every way. Fun times.

-----------

We'll probably also see a Relicanth devolution too. Cradily and Armaldo as well. Maybe they'll finally lose their rock typing and become incredible.

----------

Here's the official trailer: https://www.youtube.com/watch?v=2Ma2CBnBlXs
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on June 10, 2014, 04:47:44 pm
Here's hoping for Primal Kyogre getting a second type too. I mean it's cool and all but pure water just isn't exciting enough for me. (also something something Primal Dialga)

And we're getting MORE MEGA STONES.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on June 10, 2014, 04:55:02 pm
Here's hoping for Primal Kyogre getting a second type too. I mean it's cool and all but pure water just isn't exciting enough for me. (also something something Primal Dialga)

And we're getting MORE MEGA STONES.
And we now know from the trailer that Archie and Maxie will be using at least one each, which is likely how they'll trigger the transformations for their respective legendaries at the story's climax.  Take a careful look at the right side of Maxie's glasses and at Archie's pendant; they both have Key Stones.
Alternately, Mega Camerupt and Mega Sharpedo, or alternately-alternately, a team rework to include a mega. ^_^
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 10, 2014, 05:02:14 pm
ARMOK DEMANDS A POKéMON THAT LOOKS LIKE A DWARF

BECAUSE OF REASONS
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 10, 2014, 05:08:01 pm
Here's hoping for Primal Kyogre getting a second type too. I mean it's cool and all but pure water just isn't exciting enough for me. (also something something Primal Dialga)

And we're getting MORE MEGA STONES.
Water flying? 4x weakness to electric but it could get STAB 100% accurate hurricane.

It probably won't get a type change though.

You know what would be pretty amusing? If its ability changed to rain dish or hydration in its mega form.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 11, 2014, 12:08:49 pm
I think that it should get DRIZZLE HYDRATION. Drizzle rain, Hydration effects.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Neonivek on June 11, 2014, 03:08:33 pm
Mostly the two theories floating around is that the "de-evolved" states are either
1) Alternate forms: Similar to Shaman, Melodia, Dioxys, Thundorus... yada yada
or
2) Alternate Megavolutions: Essentially a second megavolution you can use in a match.

Though I can add a third
3) A possible new evolution route for legendary pokemon (I REALLY doubt it)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 11, 2014, 04:14:41 pm
Now that we have footage of the overworld, including clear landmarks like Fortree and the hoenn cycling road, plus a confirmed and well detailed Map, I can finally agree that this is a Hoenn based game, though an idea occurred to me and has got me wondering whether this new world mumbo jumbo is fans of pokemon or fans of Hoenn-gen games.

Ie roughly the line said by them was "ORAS promises to take fans of the series through a fascinating new world."
But within Pokemon as a franchise, there are several "series" of games, to which we tend to call "generations", for exapmle: RSE/FRLG is a series within the Pokemon franchise such as XY/ORAS is another "series" of games.
In this case the new world is simply a 3d-hoenn versus the limited 2D it used to have. and fits my description of remake

Or are they referring to a possible "distortion-world" like realm that Kyorge and Groudon once lived in that is visitable. Which in this case deviates from true remake status as far I am concerned.

Either way I'm now officially happy these games are coming out, but this new world part is what I gotta know about before i determine whether or not I'll call them Remakes.
But yeah, I'm glad(and have been) for Hoenn revisits.


As for the Kyogre/Ground changes, I'm a little sad they didnt give Kyorge a weakspot Groudon can exploit, but then again, I prefer Rayquaza outta that bunch...so it's nothing that'll effect me one bit.
Though I'm interested to see how my Kyorge, Reign, handles in their primal design, but not narly as much as I'm looking forward to my Mega Mudzy
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 11, 2014, 04:46:20 pm
I want Bay12 to name my Mudkip this time.

Because of reasons.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on June 11, 2014, 04:47:17 pm
Oxuder
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 11, 2014, 05:14:02 pm
I want Bay12 to name my Mudkip this time.

Because of reasons.
Grand Colon Express
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 11, 2014, 05:29:44 pm
Doublepost for Mega Sableye (https://www.youtube.com/watch?v=GhBSCthYTLE&feature=youtu.be).

How is the most annoying pokemon in the game going to get more annoying? I don't even want to know.

Of course, Sableye is one of those pokemon that like having actual items. It really loves leftovers and IIRC, it is a famous trick user and needs choice scarf for that.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on June 11, 2014, 05:32:20 pm
Mega Sableye Trailer link (https://www.youtube.com/watch?v=GhBSCthYTLE)

The description of it implies defensive buffs

Quote
It is said that Mega Sableye uses the jewel as a powerful defensive tool in battle. From behind the shelter of the jewel, it can readily exploit the opponent’s weaknesses and take advantage of any openings. It is said that the jewel hardens into such strength that no attack can even make a scratch!
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Aklyon on June 11, 2014, 05:56:34 pm
I can finally agree that this is a Hoenn based game
Not to be ofensive, but what the crap else would it be? Set in atlantis disguised as a pokemon region? If it was going to not be hoenn, they would've pointed out their new region already.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 11, 2014, 06:09:11 pm
Mega Sableye Trailer link (https://www.youtube.com/watch?v=GhBSCthYTLE)

The description of it implies defensive buffs

Quote
It is said that Mega Sableye uses the jewel as a powerful defensive tool in battle. From behind the shelter of the jewel, it can readily exploit the opponent’s weaknesses and take advantage of any openings. It is said that the jewel hardens into such strength that no attack can even make a scratch!
I wonder if this means they'll take away prankster.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on June 11, 2014, 07:41:20 pm
I can finally agree that this is a Hoenn based game
Not to be ofensive, but what the crap else would it be? Set in atlantis disguised as a pokemon region? If it was going to not be hoenn, they would've pointed out their new region already.
It's clearly Nneoh, the mirror universe counterpart where the heroic teams must wage a desperate war to awaken the legendary guardians of land and sea and liberate the land from the evil self-styled Champion Wallace.  The player must defeat his eight chosen administrators in each city and deal with the consequences of the desperation of vitriolic best buds/rivals Maxie and Archie as they unleash a power they cannot contain, but even if they succeed, they must first face Wallace's elite guard consisting of the highest-ranked trainers in the region: the treacherous and underhanded Sydney, the fallen shrinekeeper of Mt. Pyre Phoebe, the cold and calculating Glacia, and the brutal and direct Drake, before they can finally overthrow him and succeed in their goal.  However, there are rumours that even Wallace himself was advised by another.  Though the Devon Corp seems outwardly friendly and willing to help the player, rumours have arisen about their rise to wealth under Wallace's reign of terror and the mysterious absence of the president's son, a rockhound and scientist who has pursued the mysterious Kalosian arts of empowering Pokemon in unnatural ways, the man who was once Wallace's friend.  And just how did Maxie and Archie come by the knowledge of the Primal transformation that promised them the power to defeat Wallace, but instead drove their plans to ruin as Primal Kyogre and Groudon rampaged through the region?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 11, 2014, 07:47:42 pm
Mega Sableye I am mixed about...I like Sableye but dunno on MegaSableye just yet...
EDIT: Screw what i just said about being mixed on Mega-sableye - thing's holding a giant RED RUPEE, TLOZ REF! gotsta Habz

I can finally agree that this is a Hoenn based game
Not to be ofensive, but what the crap else would it be? Set in atlantis disguised as a pokemon region? If it was going to not be hoenn, they would've pointed out their new region already.
Not to be offensive but are you incapable of reading? Nintendo themselves stated ORAS:"will take players through a spectacular new world" BEFORE they said anything about it being situated in Hoenn of which the only hints it was were the titles Omega Ruby and Alpha Sapphire and Version mascots being augmented Groudon and Kyorge.
Also I stated multiple times that considering how many mold-breakings they've done in BW/B2W2 & XY I was being cautious with my excitement as I live by the advice "expect the worst and hope for the best."
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 11, 2014, 10:08:38 pm
I can finally agree that this is a Hoenn based game
Not to be ofensive, but what the crap else would it be? Set in atlantis disguised as a pokemon region? If it was going to not be hoenn, they would've pointed out their new region already.
It's clearly Nneoh, the mirror universe counterpart where the heroic teams must wage a desperate war to awaken the legendary guardians of land and sea and liberate the land from the evil self-styled Champion Wallace.  The player must defeat his eight chosen administrators in each city and deal with the consequences of the desperation of vitriolic best buds/rivals Maxie and Archie as they unleash a power they cannot contain, but even if they succeed, they must first face Wallace's elite guard consisting of the highest-ranked trainers in the region: the treacherous and underhanded Sydney, the fallen shrinekeeper of Mt. Pyre Phoebe, the cold and calculating Glacia, and the brutal and direct Drake, before they can finally overthrow him and succeed in their goal.  However, there are rumours that even Wallace himself was advised by another.  Though the Devon Corp seems outwardly friendly and willing to help the player, rumours have arisen about their rise to wealth under Wallace's reign of terror and the mysterious absence of the president's son, a rockhound and scientist who has pursued the mysterious Kalosian arts of empowering Pokemon in unnatural ways, the man who was once Wallace's friend.  And just how did Maxie and Archie come by the knowledge of the Primal transformation that promised them the power to defeat Wallace, but instead drove their plans to ruin as Primal Kyogre and Groudon rampaged through the region?

SOMEBODY MAKE THIS IMMEDIATELY
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Aklyon on June 12, 2014, 07:37:54 am
I had a thing about them having history of sticking to the same region if the title is directly related to a previous one and not ignoring that in your worst predictions, but Culise's post is far better, so lets go with that. ;)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Mistercheif on June 12, 2014, 08:46:38 am
-- The most beautiful thing I have ever read --
Honnis confirmed!

But anyway, I'm really looking forward for ORAS, Ruby was the first Pokemon game I ever played (followed by Blue and Gold when my friend gave me his old GBC games).  I kind of wish Emerald were being remade too, but we can't have everything :p
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 12, 2014, 11:01:20 am
I'm guessing that this will include the Battle Frontier, Trainer Hill, the Sootopolis Tag Battle, and other such aspects of Emerald.

I mean, in Emerald, there were a few aesthetic differences, an extra fight or something, and a different Champion, as well as a few extra minutes of story. Most of those could be incorporated into ORAS.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on June 12, 2014, 11:01:37 am
sorta newish trailer (http://youtube.com/watch?v=8FJEyj6ctTQ)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Bluerobin on June 12, 2014, 12:35:36 pm
Nintendo themselves stated ORAS:"will take players through a spectacular new world" BEFORE they said anything about it being situated in Hoenn of which the only hints it was were the titles Omega Ruby and Alpha Sapphire and Version mascots being augmented Groudon and Kyorge.
I stopped caring about this when it became clear it was marketing BS. The back of the HeartGold/SoulSilver box promises "Thrilling New Adventures" as well, but it was a straight up remake, for the most part. Be careful about reading too much into game announcements.

That said, feel free to keep your expectations where you want, just do a bit of research to see how they've marketed past games and... try not to fill every post in the thread with squees.
:)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 12, 2014, 03:31:31 pm
I think that the general idea is that their intended target audience at the moment is ten year old kids, who would have been too young to read back when Ruby and Sapphire first came out. They would be taken on a "thrilling new adventure" by playing through a Hoenn redux, having been incapable of playing when Original Ruby / clAssic Sapphire (ORAS for short :P) when they existed.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on June 12, 2014, 04:06:49 pm
They damn well better include Emerald's Battle Frontier. That was the best part of the postgame.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 12, 2014, 05:57:17 pm
They damn well better include Emerald's Battle Frontier. That was the best part of the postgame.
They trademarked the new version of Emerald too didn't they? They might save it for that.

Hopefully they don't though.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on June 12, 2014, 06:07:01 pm
Considering in the past they also trademarked Waterblue and a bunch of other stuff, it's probably just to keep their bases covered just in case
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 13, 2014, 02:36:31 pm
They damn well better include Emerald's Battle Frontier. That was the best part of the postgame.
They trademarked the new version of Emerald too didn't they? They might save it for that.

Hopefully they don't though.
The outfits alone imply that they won't actually make Delta Emerald. They just don't want people to create bootlegs called "delta emerald".
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Sirus on June 14, 2014, 02:47:24 am
They damn well better include Emerald's Battle Frontier. That was the best part of the postgame.
They trademarked the new version of Emerald too didn't they? They might save it for that.

Hopefully they don't though.
The outfits alone imply that they won't actually make Delta Emerald. They just don't want people to create bootlegs called "delta emerald".
Epsilon Emerald sounds better anyway.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on June 14, 2014, 03:04:12 am
I can't wait for <Greek letter> <gem>.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 14, 2014, 09:28:44 am
I thought that "Σmerald" would have been the best.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 14, 2014, 06:49:45 pm
I thought that "Σmerald" would have been the best.
Sigma? really Sigma?
I don't agree by a long shot.

Omega Ruby and Alpha Sapphire were likely chosen as XY are emglish Alphabet and the Hoenn Region shares a lot of themes with Kalos, and they wanted a Alphbetic name scheme to use but no repeat English Letters
There's also the extreme cultural symbolisims:
Water supports and therefore cradles life, a begining so to spak, Hence Alpha Sapphire //wheras// Lava and quakes destroy and ruin lives, Hence Omega Ruby.
That plus Sapphire in the manga was the girl, women often are considered the cradles of life in popular culture, whereas men are takers of life within those same cultural references.
Alpha(the beginning, giver of life) & Omega(the ending, taker of life) are the theme here...

So ultimately, Sigma, as well as any other Greek letter, has no true place within this theme

However I do like the thought of Delta Emerald
Delta is represented in greek letters by a triangle, this triangle shape could hint at the fact that Kyorge Groudon and Rayquaza are a trinity rather than a pair between Kyorge and Groudon.
These three legendaries take some influence from the tales of Leviathan(kyorge) Behemoth(Groudon) and Ziz(Rayquaza), the Hebrew mythologic beasts of Water, Land and Air said to be unconquerable by men.

Even so, the fact that past remakes have been in pair-only format can be overlooked for the same reason as my earlier skepitcism: The Past 6 games(BW/B2/W2/XY) have broken the "Pokemon Mold", so who knows, we may(based on mold-breaking history {aka the hope for the best}) or may not(based on past actions {aka the expect the worst}) get Delta Emerald.

My opinion on whether or not to make Delta Emearld? None yet, I wanna try ORAS first.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Neonivek on June 14, 2014, 07:09:32 pm
Kind of interesting that between the three... Rayquaza is actually good... Albeit extremely lazy (like all god pokemon)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on June 14, 2014, 07:29:23 pm
I thought that "Σmerald" would have been the best.
Sigma? really Sigma?
I don't agree by a long shot.
I think you missed the joke.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 14, 2014, 07:46:02 pm
It's Rekka. He misses every joke.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Mageziya on June 14, 2014, 09:15:22 pm
How about ♎-Ruby?

...

This is what happens why I try to make a joke.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 14, 2014, 09:35:28 pm
The Past 6 games(BW/B2/W2/XY) have broken the "Pokemon Mold"
Where did XY break the "mold"?

Sixty-some new Pokémon? That's small, but not mold-breaking-worthy. Villains that knock over houses? Rocket had no qualms about breaking into them. Introduction of a new type? Generation 2, baby. Mega Evolution? New game mechanics have been thrown into the game for years. Double battles, tag battles, triple battles, rotation battles, Arceus and the crazy plate stuff. 3D graphics? It's an upgrade to match the new system.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on June 14, 2014, 09:55:36 pm
Well the rockets certainly didn't have magic nukes and tragic death filled backstories at the least :P
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on June 14, 2014, 11:08:45 pm
The Past 6 games(BW/B2/W2/XY) have broken the "Pokemon Mold"
Where did XY break the "mold"?

Sixty-some new Pokémon? That's small, but not mold-breaking-worthy. Villains that knock over houses? Rocket had no qualms about breaking into them. Introduction of a new type? Generation 2, baby. Mega Evolution? New game mechanics have been thrown into the game for years. Double battles, tag battles, triple battles, rotation battles, Arceus and the crazy plate stuff. 3D graphics? It's an upgrade to match the new system.
The only mold I can think of for all six games mentioned, and the only one that would be relevant to any theoretical "Delta Emerald," is that neither Gen 5 nor Gen 6 got a "third edition" akin to Blue (in Japan; the US received two versions of the "third-version" to start with), Crystal, Emerald, or Platinum.  Gen 5 went the sequel route, and Gen 6 hasn't finished yet, but the release of ORAS before any theoretical Z or "X2/Y2" is unusual. 
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on June 15, 2014, 08:44:35 am
...Gen 6 hasn't finished yet, but the release of ORAS before any theoretical Z or "X2/Y2" is unusual. 
Much like FR/LG before Emerald?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 15, 2014, 09:28:47 am
...Gen 6 hasn't finished yet, but the release of ORAS before any theoretical Z or "X2/Y2" is unusual. 
Much like FR/LG before Emerald?
Yeah, only Platinum had the remakes after the 3rd version. RS had the remakes before the third.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on June 15, 2014, 12:51:36 pm
...Gen 6 hasn't finished yet, but the release of ORAS before any theoretical Z or "X2/Y2" is unusual. 
Much like FR/LG before Emerald?
Oh, is that so?  Heh, it's been so long, I had mixed up the release order.  Sorry. ^_^
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 15, 2014, 02:18:46 pm
It's Rekka. He misses every joke.
Correction: "It's Rekka. They usually don't like to joke around."

The Past 6 games(BW/B2/W2/XY) have broken the "Pokemon Mold"
Where did XY break the "mold"?

Sixty-some new Pokémon? That's small, but not mold-breaking-worthy. Villains that knock over houses? Rocket had no qualms about breaking into them. Introduction of a new type? Generation 2, baby. Mega Evolution? New game mechanics have been thrown into the game for years. Double battles, tag battles, triple battles, rotation battles, Arceus and the crazy plate stuff. 3D graphics? It's an upgrade to match the new system.
The only mold I can think of for all six games mentioned, and the only one that would be relevant to any theoretical "Delta Emerald," is that neither Gen 5 nor Gen 6 got a "third edition" akin to Blue (in Japan; the US received two versions of the "third-version" to start with), Crystal, Emerald, or Platinum.  Gen 5 went the sequel route, and Gen 6 hasn't finished yet, but the release of ORAS before any theoretical Z or "X2/Y2" is unusual.
Oh so in all the games we fight the regional professor not once but twice and get our first pokemon before EVER meeting ANY professor or their assistant as well as we meet the professor/their assistant only after getting our first badge?
(XY trevor and tierno {who give the starter and the pokedex} aren't the professor's assistants, but rather like the Player, Rival and Shauna they are his "Pupils", which in that context is another term for student, not assistant)

Looks like I'll just have to compile a list for you obviously oblivious folk...wont I?

----------------------------
Anyways I think I'm gonna hold off actually playing X until I have ORAS in hand, transfer over all my keeps, and restart X so as to farm some Mega Stones.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 15, 2014, 05:37:13 pm
It's Rekka. He misses every joke.
Correction: "It's Rekka. They usually don't like to joke around."

The Past 6 games(BW/B2/W2/XY) have broken the "Pokemon Mold"
Where did XY break the "mold"?

Sixty-some new Pokémon? That's small, but not mold-breaking-worthy. Villains that knock over houses? Rocket had no qualms about breaking into them. Introduction of a new type? Generation 2, baby. Mega Evolution? New game mechanics have been thrown into the game for years. Double battles, tag battles, triple battles, rotation battles, Arceus and the crazy plate stuff. 3D graphics? It's an upgrade to match the new system.
The only mold I can think of for all six games mentioned, and the only one that would be relevant to any theoretical "Delta Emerald," is that neither Gen 5 nor Gen 6 got a "third edition" akin to Blue (in Japan; the US received two versions of the "third-version" to start with), Crystal, Emerald, or Platinum.  Gen 5 went the sequel route, and Gen 6 hasn't finished yet, but the release of ORAS before any theoretical Z or "X2/Y2" is unusual.
Oh so in all the games we fight the regional professor not once but twice and get our first pokemon before EVER meeting ANY professor or their assistant as well as we meet the professor/their assistant only after getting our first badge?
(XY trevor and tierno {who give the starter and the pokedex} aren't the professor's assistants, but rather like the Player, Rival and Shauna they are his "Pupils", which in that context is another term for student, not assistant)

Looks like I'll just have to compile a list for you obviously oblivious folk...wont I?

----------------------------
Anyways I think I'm gonna hold off actually playing X until I have ORAS in hand, transfer over all my keeps, and restart X so as to farm some Mega Stones.
So... a minor story difference?

That's nothing. The Sandgem Lab started the "lab not in home town" trend; you also technically get your starter before meeting Rowan, too. Extra rivals with different titles? RSE had opposite gender PC and Wally. Red and Green were originally set to have you fight Oak, too.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Aklyon on June 15, 2014, 09:58:34 pm
This is sounding less like 'things that broke the mold' and more "Things people forgot happened previously" now.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 16, 2014, 02:41:51 pm
/me drops the discussion and returns to bouncing in place with happiness for RS remakes
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on June 16, 2014, 02:47:16 pm
/me picks up and quietly sets the discussion in a disused corner before returning to completing the Pokedex
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Orb on June 17, 2014, 01:07:37 am
Just caught my second shiny pokemon, a Tentacruel. My first shiny pokemon? A Tentacruel. Sigh.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 17, 2014, 02:07:22 am
Heh, is one of them at least viable for battling? Tentacruel is a pretty good pokemon to have on a team. He's one of my top ten most annoying pokemon.

1. Sableyewannafuckhimupsomuch
2. Gliscor the "I hope you have ice beam" bastard
3. Liepard the ragequit-machine
4. Vivillon the permasleep dance dance revolution
5. Gorebyss the baton pass of doom
6. Tentacruel 100% burn chance scald lucker noob
7. Jirachi permahax
8. Breloom the "I hope you have grass type" bastard
9. Cresselia will never die
10. Machamp of the great school of confusion
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on June 17, 2014, 06:25:17 am
No Whimsicott?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Reudh on June 17, 2014, 06:49:51 am
No Whimsicott?

Whimsicott was mega-annoyance in early Gen 5, but it fell pretty swiftly in usage stats once people realise how easy it was to counter, especially now there's more Magic Bouncers around.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 17, 2014, 09:02:27 am
Ya.

Not to mention there are so many prankster users now.

If I were to rate on more annoying, I think the level 1 Cottonee with leech seed, substitute, and focus sash is more annoying.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 17, 2014, 10:33:32 am
Quote
Liepard

DIS.

DIS SO MUCH.

I've been doing stuff in my old Black for a few weeks now, and I battle Cheren on a regular basis for fun and profit.

"Go, Samurott!"
"Go, Liepard!"
"Samurott, use Megahorn!"
"HAHA NOPE"
*fakeout*
>:|

So. Much. Time-wasting. Cheren is a time-wasting MACHINE. He has Fake Out, his Serperior has a Focus Sash, I don't have any supereffectives on Water...
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 17, 2014, 10:44:17 am
You should see what a real Liepard will do to you. :P

It has prankster, so any non-attacking moves will go first.

So:

1. Go Mewtwo!
2. Mewtwo got confused.
3. Mewtwo got paralyzed.
4. Liepard is hiding behind a substitute forever.
5. Mewtwo can't decide whether to be paralyzed or to punch himself in the face.

I think Klefki can do this too, but thankfully I haven't ran into it yet.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 17, 2014, 11:05:53 am
You should see what a real Liepard will do to you. :P

It has prankster, so any non-attacking moves will go first.

So:

1. Go Mewtwo!
2. Mewtwo got confused.
3. Mewtwo got paralyzed.
4. Liepard is hiding behind a substitute forever.
5. Mewtwo can't decide whether to be paralyzed or to punch himself in the face.

I think Klefki can do this too, but thankfully I haven't ran into it yet.

O_O
help me mommy
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 18, 2014, 08:09:31 am
Jirachi Perma Hax?
I presume that's a play on the serene Grace Upping Secondary effect chances...

And how exactly is Breloom in that top 10?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on June 18, 2014, 08:23:16 am
I'd assume either Spore + stuff or Poison Heal + Leech Seed.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 18, 2014, 08:24:45 am
I'd assume either Spore + stuff or Poison Heal + Leech Seed.
Doesn't it die in like one hit though due to defenses?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 18, 2014, 08:29:44 am
Bullet Punch lets it get in a hit immediately. Couple that with Fighting type and it's a beast to take down with lots of sweepers.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Neonivek on June 18, 2014, 08:47:47 am
Bullet Punch lets it get in a hit immediately. Couple that with Fighting type and it's a beast to take down with lots of sweepers.

Plus no one likes flying types apparently.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 18, 2014, 08:57:21 am
Bullet Punch lets it get in a hit immediately. Couple that with Fighting type and it's a beast to take down with lots of sweepers.

Plus no one likes flying types apparently.
Excuse me but uh...Talonflame users disagree with you vehemently.

As for Breloom though, yeah i get Mach punch...but...i was asking about the leech-seed and Spore stuff as those leave the Breloom open for a hit.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Neonivek on June 18, 2014, 08:58:32 am
Bullet Punch lets it get in a hit immediately. Couple that with Fighting type and it's a beast to take down with lots of sweepers.

Plus no one likes flying types apparently.
Excuse me but uh...Talonflame users disagree with you vehemently.

As for Breloom though, yeah i get Mach punch...but...i was asking about the leech-seed and Spore stuff as those leave the Breloom open for a hit.

Talonflame is about the only one people like.

I think the issue with flying types is pretty much encapsulated with Pidgy

Pidgy is a flying pokemon whose highest offensive stat is Attack... but who gets almost only special attack based moves.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on June 18, 2014, 09:38:44 am
Bullet Punch lets it get in a hit immediately. Couple that with Fighting type and it's a beast to take down with lots of sweepers.

Plus no one likes flying types apparently.
Excuse me but uh...Talonflame users disagree with you vehemently.

As for Breloom though, yeah i get Mach punch...but...i was asking about the leech-seed and Spore stuff as those leave the Breloom open for a hit.

Talonflame is about the only one people like.

I think the issue with flying types is pretty much encapsulated with Pidgy

Pidgy is a flying pokemon whose highest offensive stat is Attack... but who gets almost only special attack based moves.
It's probably worth noting that Charizard (and more precisely, its Y Mega) and Mega Pinsir also both rank higher than Breloom as well.  Other flying types of note that rank higher are Thundurus, Landorus (both Therian and Incarnate), Dragonite, Skarmory, Mandibuzz, Gyarados (non-Mega), and Gliscor; they may not all use flying attacks regularly themselves, but they can typically tank one or both of Breloom's STABs, especially since so many of these are physically defensive as well.  OU is actually pretty flying-heavy (over a quarter of it has flying type), which is why it's so nice that Technician Breloom gets Rock Tomb.  It's a threat that has to be respected for the first couple turns at a minimum, until you can confirm that it's either a Poison Heal variant or simply not running that move.  It absolutely hammers Talonflame, Charizard, and Pinsir on the switch, and puts a dent in Thundurus, Gyarados, Zapdos, and Togekiss.  The speed drop also helps it get 2HKOs; even a Weakness Policy Dragonite, which has little to fear otherwise, has to watch out for the speed drop and resulting vulnerability to revenge-kills. 
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 18, 2014, 10:26:04 am
I only just find Breloom annoying because it's so hard to switch into, especially if you don't have a sap sipper or grass type.

If you find yourself in a position where you have something slower than Breloom on the field when Breloom comes in... well... spores for everyone. It's just annoying. I don't find it overpowered as sleep is not very reliable and it takes Breloom like 3 turns to set up usually before it becomes to uber sweeper or tank. However, it's a massive pain. It's why I like to keep a sap sipper in my team (along with a storm drain user).

If I made a list of overpowered pokemon it'd probably look like this instead:

1. Mewtwo Y
2. Xerneas
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Neonivek on June 18, 2014, 10:31:05 am
And how many of those Culise are used for their flying attacks?

Most of the time they are simply used for their immunities. Heck one of the Charizards lose their flying.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on June 18, 2014, 10:48:24 am
And how many of those Culise are used for their flying attacks?

Most of the time they are simply used for their immunities. Heck one of the Charizards lose their flying.
All I'm meant to say originally is that there is no evidence that "no one likes flying types," considering that 13 of the 48 OU Pokemon are exactly that.  I went on to countering Breloom with fliers, and that's why I separated the two lists and explicitly specified Charizard Y.  The first list does frequently run flying attacks (as do Skarmory and Togekiss); for the second list, it's typically enough that the Pokemon can shrug off most of what Breloom can throw at it, thanks to their flying type, and hit hard with neutral attacks.  Mandibuzz, for instance, is almost a perfect counter - Overcoat blocks Spore, Foul Play turns Swords Dance against it, and it'll take 3-4 turns for Breloom to do enough damage to knock out Mandibuzz.  Gliscor worries only about Technician Bullet Seed, and that only if it's using a Toxic-stall set (which, to be fair, is the main set).  Skarmory doesn't even care about that.  Dragonite trivially gets the OHKO without even a single super-effective move or any boosts, and even outspeeds Breloom as long as it's using Jolly; Jolly Gyarados has a good chance at the same with a single Dragon Dance and the non-STAB Ice Fang (and Adamant guarantees it).  The others, however, need to worry about Rock Tomb, and Spore is a threat to everything except Mandibuzz unless you run a format with Sleep Clause and sponge it off on another Pokemon first. 

Basically, Breloom's sets are unpredictable, which means that you need to figure out your counter based on what it runs, and that takes time in which it is setting up and getting ready to sweep.  There are more reasons why Breloom is dangerous than just "no one likes flying types."  Umiman pretty much summed it up, especially outside of formats that use Sleep Clause.  It's not overpowered, but it's not a matter of no one using fliers. 
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on June 20, 2014, 01:00:33 am
So according to the info Serebii Posted...
The Rupee Gremlin (Mega-Sableye) gets Magic Bounce but keeps it's typing. And increased DEF & SPAT but less SPEED.

Hmm, I wonder how this will effect it's uses...
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Reudh on June 20, 2014, 03:40:14 am
So according to the info Serebii Posted...
The Rupee Gremlin (Mega-Sableye) gets Magic Bounce but keeps it's typing. And increased DEF & SPAT but less SPEED.

Hmm, I wonder how this will effect it's uses...

Anti-prankster instead of prankster.

My guess is it'll come in, set up a prankster will-o-wisp, m-evolve and start going to town.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Tawa on June 20, 2014, 10:42:50 am
And increased DEF & SPLAT when Link comes along and takes his money

FTFY :P
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on June 20, 2014, 10:44:51 am
Like so

(http://i.imgur.com/XghQtwf.jpg)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Aklyon on June 20, 2014, 11:11:24 am
Sableeye only has 20 rupees on it?
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 20, 2014, 11:24:28 am
So according to the info Serebii Posted...
The Rupee Gremlin (Mega-Sableye) gets Magic Bounce but keeps it's typing. And increased DEF & SPAT but less SPEED.

Hmm, I wonder how this will effect it's uses...

Anti-prankster instead of prankster.

My guess is it'll come in, set up a prankster will-o-wisp, m-evolve and start going to town.
It'd probably depend on the scale of his defense buffs. Since he won't have leftovers, then he'd be reliant on recovery to wall things.

I think prankster is more useful though. Unlike Espeon who comes with magic bounce, you can't switch in Sableye to bounce back something unless it's been megaevolved first. Not to mention the biggest fear of any sweeper is a prankster user calmly waiting in the sidelines with burn / paralyze. Walls... well they're kinda a dime a dozen. The niche that mega Sableye would probably fill is that of a wall that isn't weak to earthquake (always one of the better things to have) and can't be statused.

So basically he'd be Gliscor.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on June 20, 2014, 11:48:15 am
Sableeye only has 20 rupees on it?
Or 200, if it's in Minish Cap.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on June 20, 2014, 12:21:04 pm
So according to the info Serebii Posted...
The Rupee Gremlin (Mega-Sableye) gets Magic Bounce but keeps it's typing. And increased DEF & SPAT but less SPEED.

Hmm, I wonder how this will effect it's uses...

Anti-prankster instead of prankster.

My guess is it'll come in, set up a prankster will-o-wisp, m-evolve and start going to town.
It'd probably depend on the scale of his defense buffs. Since he won't have leftovers, then he'd be reliant on recovery to wall things.

I think prankster is more useful though. Unlike Espeon who comes with magic bounce, you can't switch in Sableye to bounce back something unless it's been megaevolved first. Not to mention the biggest fear of any sweeper is a prankster user calmly waiting in the sidelines with burn / paralyze. Walls... well they're kinda a dime a dozen. The niche that mega Sableye would probably fill is that of a wall that isn't weak to earthquake (always one of the better things to have) and can't be statused.

So basically he'd be Gliscor.
It seems like it could work well as an anti-lead/anti-physical lead.  Since speed calculation is determined before Mega-Evolution, Sableye can mega-evolve on the first turn, get its bonus from Prankster to do whatever first (Taunt, Will-o-Wisp, Swagger in Battle Spot, Sub or other self-boosts), and if it didn't use Taunt, threaten a Magic Bounce as well.  It does depend on its stats, though; that speed drop won't do it many favors.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 20, 2014, 03:45:53 pm
That doesn't work.

Prankster isn't a speed calculation. It's a priority calculation (e.g: priority +1). Since he only performs his move after he megaevolves, he loses the priority. And regular Sableye ain't particularly fast.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on June 20, 2014, 04:13:06 pm
That doesn't work.

Prankster isn't a speed calculation. It's a priority calculation (e.g: priority +1). Since he only performs his move after he megaevolves, he loses the priority. And regular Sableye ain't particularly fast.
Turn order in general, from both priority and speed, is determined before anything occurs in the battle turn, including Mega Evolution - Mega Evolution has some rather interesting interactions with other high-priority events (it is beaten by "wielder goes first" messages, beats a switch-empowered Pursuit, and is otherwise beaten by switching).  Banette suffers the same problem in reverse - it doesn't gain the priority boost on the turn it mega evolves. 
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 20, 2014, 04:17:08 pm
If that's the case then yeah, it could do something like that. Still very niche though.

Maybe you could keep it in your deck as a dual-role pokemon. So if the enemy doesn't have any major physical sweepers like Blaziken, then you can send it out to fuck with the enemy lead. But if there's a big physical sweeper, then you keep it in deck as your prankster paralyze.

It'd be pretty hilarious if it gained Shuckle levels of defense. It only has one weakness and is immune to three different types. You can't even toxic it hahahaha.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: MagmaMcFry on June 27, 2014, 05:21:41 pm
Does anyone possibly want the GameBoy Pocket that was used to translate R/B/Y into English? Because it's currently being auctioned off right now, right here (http://www.twitch.tv/thespeedgamers).

Auction rules: Donate via the link under the stream to bid. After nobody donates for five minutes, the person with the largest total donations wins.

EDIT: Note that all donations go to charity, so it's not so bad if you don't win.

EDIT2: Yeah, it's at $549 now.

EDIT3: Holy shit, the translator himself is in the Twitch chat.

EDIT4: Aaand Bulbagarden won for $853.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on June 29, 2014, 03:44:31 am
http://replay.pokemonshowdown.com/challengecup1vs1-136065321

Probably the most entertaining Pokemon match I've had yet.

For anyone who doesn't know, Challenge Cup 1v1 basically lets you choose between 6 completely random pokemon. All their moves and items are random, along with the pokemon. You can only choose one and you 1v1 the enemy. Whoever wins the match wins.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Duuvian on June 29, 2014, 04:50:01 am
He just needs to find a pokemaniac with a billion real life dollars and he's set.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on July 07, 2014, 04:08:03 pm
So, has anyone picked up their Fancy Vivillon off Mystery Gift yet?  We've hit 100 million trades, so it's been released until the end of the month. ^_^
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Greiger on July 07, 2014, 05:08:53 pm
I'm seeing more and more sceptiles in triple battles now.

I am now a Sceptile hipster.  I had him as a cornerstone of my team before he got a megaevolution announced.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Eotyrannus on July 08, 2014, 04:12:02 pm
Wigglytuff is fun.

MegaChomp: WRAAAR OUTRAGE
Wigglytuff: Hey bitch you can't touch me. DIE TO MY SPARKLES! *Dazzling Gleam*
MegaChomp: ARGLEBLARG *dies*

Venusaur: Wraaar. I shall kill you Wigglytuff.
Wigglytuff: Bitch, please? I have a fucking flamethrower in my face. *Flamethrower*
Venusaur: Ow that hurt. I am burned. I use toxic.
Wigglytuff: Yeah, I'm just handin' you over to someone else. See ya later bitches!

Dragonite: Outrage! Yaaay!
Wigglytuff: Seriously? Meh, die now k? *SPARKLES*
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on July 08, 2014, 08:35:47 pm
SECRET BASE DETAILS ARE OUT. YOU CAN SHARE THEM VIA STREETPASS AND QR CODE AND MAKE THEM INTO PSUEDO POKEMON GYMS, COMPLETE with NPC TRAINERS. Oh uh also capture the flag (http://www.pokemon.com/us/pokemon-news/the-secret-is-out-on-super-secret-bases/)
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on July 08, 2014, 10:23:17 pm
These games are all I have ever wanted.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on July 09, 2014, 03:35:08 am
If they make it to were Online SB stuff is equal in content amount to offline SB stuff...I'll be happy with them, otherwise that'll hurt me if they imbalance it in favor of local as I have literally one friend who could do the local stuff with me.

That Said, I'm not surprised to see a boom of Sceptiles. However while Sceptile isn't a main-use of mine, it has been a fave for a long time, as have most Hoenn pokemon have been for me. Sadly I'm a little let-down by the visual design of Mega-Sceptile but on the other Hand: I've made it clear i like Swampert and Mega-Swampert, I cannot wait to get mah hands on that mega-stone and rock out with it.

It's btitersweet for me that so many pokemon from Hoenn have Mega-Evolutions now, I Like E'm all, yeah, but so much so that I simply cannot decide upon a top-favorite, lol.

Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on July 09, 2014, 04:42:20 am
Then just use a bunch of them and mega evolve whichever one is most useful at the time. That's what I'm going to do.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on July 10, 2014, 09:51:31 am
Spoiler: MEGA METAGROSS! (click to show/hide)

Apparently it's ability is Tough Claws

Ye old Pokemon Trading Card Game Game is now on the european 3DS virtual console
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Eotyrannus on July 10, 2014, 10:56:49 am
That thing is awesome. Slightly unfortunate spike placement, but ignore that.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: umiman on July 10, 2014, 11:03:40 am
Yay! Finally it has a useful ability!
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on July 10, 2014, 12:31:46 pm
YES, MEGAGROSS

That thing is awesome. Slightly unfortunate spike placement, but ignore that.
It's a spiky goatee. Kinda like how Mega Aerodactyl has a pentagram for a head.

EDIT: It looks like it has one or more rear-facing limbs.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on July 10, 2014, 12:37:02 pm
Yeah. Analysis has found that its design is basically the result of it fusing with a third metang that takes up the lower half of its body. You can see its eyes poking out from under the mustache
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Urist Imiknorris on July 10, 2014, 12:42:53 pm
The second image almost looks like there's a Beldum fused into the bottom of the Metang too, which suddenly makes the spike look like a comically large nose.
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: RekkaAtsuma on July 11, 2014, 09:36:58 am
Hmm according to Serebii's new info Contests come back in some way...Yay for me as that was the one thing in Pokemon I actually EXCELLED at!
Amie is also confirmed to return to from what Serebii says...
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Furtuka on July 11, 2014, 10:14:08 am
Spoiler (click to show/hide)

Looks like Sidney might have a mega ring.

Those five pikachu outfits look like they correspond to the five contest categories.

That new Pokedex certaintly looks familiar :P
Title: Re: A Thread about the Pokemans: HOENN CONFIRMED!!! FOR REAL THIS TIME!!!
Post by: Culise on July 11, 2014, 10:41:07 am
Don't forget Phoebe's signature now being Dusknoir, which was a Gen 4 addition to the Pokedex.  It was almost a foregone conclusion due to HG/SS, but it's nice to know they won't be making the same mistake they did with FR/LG. 

Also, good to see Birch is still keeping in shape.  ^_^
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Sirus on July 11, 2014, 11:18:08 am
Well yeah, he's gotta be able to flee from all those vicious foot-tall baby Zigzagoons :P
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 11, 2014, 11:19:10 am
I bet it'll still always be just 3 Pokemon gyms again.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: SOLDIER First on July 11, 2014, 11:20:30 am
And our asshole wonderful father won't just battle us when we get to his gym, like before.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on July 11, 2014, 11:50:36 am
And our asshole wonderful father won't just battle us when we get to his gym, like before.

Spoiler: Oh he's not that baaa- (click to show/hide)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: misko27 on July 11, 2014, 02:25:54 pm
Norman has the honor of being the only damn father of any protaganist, so his rough edges can be forgiven.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Cerol Lenslens on July 11, 2014, 03:42:07 pm
I'm normally against people dressing their pets in goofy outfits and forcing them to walk around like that, but for Luchachu I'll make an exception.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on July 11, 2014, 10:18:23 pm
I wonder how they're going to deal with Poké Marts.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Elephant Parade on July 11, 2014, 11:28:37 pm
I wonder how they're going to deal with Poké Marts.
They'll probably be replaced with houses.

They might undo the merge, but I doubt that that will happen.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Squill on July 12, 2014, 05:21:07 am
Noooooo I think my 3DS is dead. Hope I can get a new one before AS/OR comes out. Also, hopefully the SD card is fine.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: SOLDIER First on July 12, 2014, 03:56:09 pm
(http://litbimg7.rightinthebox.com/images/384x384/201208/khmkjl1345719556104.jpg)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 12, 2014, 04:09:27 pm
Ooooh do I sense a Pokémon Conquest reference!

Played it... It was ok but it wasn't for me.

and yet... I like the idea for combat, it just needs to be better.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Elephant Parade on July 12, 2014, 04:18:55 pm
Ooooh do I sense a Pokémon Conquest reference!

Played it... It was ok but it wasn't for me.

and yet... I like the idea for combat, it just needs to be better.
Agreed. For one thing, each Pokemon should have had multiple moves, instead of being limited to a single one.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Aklyon on July 12, 2014, 04:20:37 pm
Spoiler (click to show/hide)
lol.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Squill on July 13, 2014, 10:54:06 am
-snip-
By dead I mean it was in a backpack and it rained unexpectedly and it got a bit moist.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Eotyrannus on July 13, 2014, 01:15:36 pm
My current battling Pokemon-team is doing surprisingly well. I have-

-Special Defence/Defence-EV Nidoqueen
-Attack/Speed Aerodactyl
-Health/Special Attack Clawitzer (the least used of my pokemon team)
-Health/Special Attack Wigglytuff
-Speed/Special Attack Yanmega
-Speed/Special Attack Heliolisk

The battle usually goes something like this:
-I pick a pokemon to go first.
-Yanmega takes out any troublesome darks, fightings and psychics that appear
-Nidoqueen annoys the heck out of them and tanks them
-Aerodactyl or Heliolisk come up to mop up the remainders
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on July 13, 2014, 09:15:23 pm
Hopefully Nido or Helio are using an Air Balloon.

From what I can see, type wise it's a pretty nicely varied team.

Your weaknesses:

Nido: psychic, ground, ice, water
Aerodactyl: water, ice, electric, rock
Clawitzer: electric, grass
Wigglytuff: steel, poison
Yanmega: rock (4x), ice, flying, fire
Heliolisk: fighting, ground

so from what I see you've got at least three weaknesses to Ice on your team. An ice type user with a scarf or naturally high speed could easily wipe Aero and Yanmega off nearly instantly.

But from your list you gave:
assuming Yanmega wipes out psychic, fighting and darks, then heliolisk and Nidoqueen can breath easily. You are still at risk from rock or ice types.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 13, 2014, 11:21:45 pm
It's a pretty casual pokemon team that's for sure but meh... just do what's fun.

I just saw the most hilarious thing. A player used a justified Lucario and a Primape in a doubles battle. He then used Primeape's beat up to hit Lucario 6 times and raise its attack to 4x. He still died due to him being stupid but that was so freaking funny!

The replay is here if you guys want to see it: http://replay.pokemonshowdown.com/smogondoubles-141111736

---------------

Edit:

Here's another doubles where an Ambipom only has two attacks, fake out and last resort: http://replay.pokemonshowdown.com/smogondoubles-141113680
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on July 14, 2014, 09:20:02 am
It's a pretty casual pokemon team that's for sure but meh... just do what's fun.

I just saw the most hilarious thing. A player used a justified Lucario and a Primape in a doubles battle. He then used Primeape's beat up to hit Lucario 6 times and raise its attack to 4x. He still died due to him being stupid but that was so freaking funny!

The replay is here if you guys want to see it: http://replay.pokemonshowdown.com/smogondoubles-141111736

---------------

Edit:

Here's another doubles where an Ambipom only has two attacks, fake out and last resort: http://replay.pokemonshowdown.com/smogondoubles-141113680
I like that; I've seen it used on Cobalion to good effect, since that's a bit tankier than Lucario, though that was in Gen 5 before Charizard Y was a thing. 

As for the second, that moveset can be surprisingly painful.  I just finished the Eevee Friendly that ran this weekend, and I ran into three people who were running Protect/Last Resort sets - two on an Adaptability Eevee, one on a Pixilate Sylveon.  I suppose there's something to be said for the flexibility of it, but my own Eevee consistently overpowered them with Choice Band Return.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Eotyrannus on July 14, 2014, 10:11:09 am
My team's got some coverage moves for those problems. In regards to Ice, Nidoqueen has Brick Break and Aerodactyl has rock, and both of them have enough bulk to stay alive in a lot of cases. Heliolisk has Surf to deal with ground types, and U-turn to get out of danger.

Aerodactyl and Yanmega still need some training for better moves (Rock Slide and something to replace Uproar), but they work for now. My pokemon use:

Aerodactyl
Aerodactylite
Crunch, Earthquake, Wing Attack, Rock Tomb

Heliolisk
Zap plate
Surf, U-Turn, Paravoltaic Charge, Thunderbolt

Nidoqueen
Black Sludge
Toxic, Brick Break, Earthquake, Poison Jab

Yanmega
Insect Plate
Bug Buzz, Air Slash, Uproar, U-Turn

Wigglytuff
Pixie Plate
Flamethrower, Thunderbolt, Dazzling Gleam, Grass Knot

Clawitzer
Splash Plate
Ice Beam, Water Pulse, Dark Pulse, Aura Sphere
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on July 14, 2014, 11:34:23 am
Mega Diancie receives a big boost to its Speed, as well as boosts to its Attack and Sp. Atk, while experiencing a reduction in its Defense and Sp. Def. Mega Metagross also has a greatly increased Speed stat, with additional increases in its Attack, Defense, Sp. Atk, and Sp. Def

new preview video  (https://www.youtube.com/watch?v=P-wTDPviFq8)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 14, 2014, 03:19:01 pm
I like that; I've seen it used on Cobalion to good effect, since that's a bit tankier than Lucario, though that was in Gen 5 before Charizard Y was a thing. 

As for the second, that moveset can be surprisingly painful.  I just finished the Eevee Friendly that ran this weekend, and I ran into three people who were running Protect/Last Resort sets - two on an Adaptability Eevee, one on a Pixilate Sylveon.  I suppose there's something to be said for the flexibility of it, but my own Eevee consistently overpowered them with Choice Band Return.
An Eevee friendly sounds very amusing.

If it was just Eevees only, I probably would have ran a guts Flareon. Toxic orb. Protect. Flare blitz + facade + quick attack. Then just max attack and split the remainder between speed and defense.

It would lose to a Vaporeon or an Umbreon running protect / wish strats though. However, pretty sure it would beat any other Eeveelution as they'd all be OHKOed.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on July 14, 2014, 03:52:43 pm
I like that; I've seen it used on Cobalion to good effect, since that's a bit tankier than Lucario, though that was in Gen 5 before Charizard Y was a thing. 

As for the second, that moveset can be surprisingly painful.  I just finished the Eevee Friendly that ran this weekend, and I ran into three people who were running Protect/Last Resort sets - two on an Adaptability Eevee, one on a Pixilate Sylveon.  I suppose there's something to be said for the flexibility of it, but my own Eevee consistently overpowered them with Choice Band Return.
An Eevee friendly sounds very amusing.

If it was just Eevees only, I probably would have ran a guts Flareon. Toxic orb. Protect. Flare blitz + facade + quick attack. Then just max attack and split the remainder between speed and defense.

It would lose to a Vaporeon or an Umbreon running protect / wish strats though. However, pretty sure it would beat any other Eeveelution as they'd all be OHKOed.
It was, and Flareon was just as dangerous as you say - almost everyone I faced seemed to run one.  A lot of people did set up at least one dedicated physical defender to shore up the Eeveelutions' weak physical defenses, though - recoil and Toxic damage hurts a lot, and Rocky Helmet is just gravy on top of that.  It was also a 4-on-4 Rotation battle, so moves like Charm really showed their stuff, while Toxic counters weren't as easy to reset.  My real pinch was dealing with Leafeon, though; it's surprising how dangerous that thing was.  Vaporeon can't stand up to Leaf Blade, Espeon and Umbreon both loathe X-Scissor, and Synthesis gives it instant recovery if you go Sun (which also either doubles its speed or gives it immunity to all status effects - good luck guessing).  Swords Dance lets it boost up faster than any other Eeveelution, and it's the third-fastest Eeveelution in a bracket all its own.  If I hadn't gone for Trick Room to facilitate my gimmick shenanigans, I would have selected Leafeon in a heartbeat. 

EDIT: Typos just grind at your mind.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 14, 2014, 03:56:07 pm
I am still sad I checked the internet and it said my favorite Eevee Umbreon sucks.

BOO!
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on July 14, 2014, 04:03:35 pm
Heh, don't be too sad; Umbreon still works wonders as a wall and cleric, and even a Curse set isn't too outre.  In usage, too, it's popular enough to make UU even in a Generation that nerfed Dark hard, which makes it the fourth-most-popular Eeveelution for competitive use now that Jolteon's gone and dropped two tiers.  Now, my favourite Eeveelutions, Glaceon and Leafeon, are both a solid NU, and both are overmatched even in the dregs of the lowest tier.  Even so, use what you like.  I'm even breeding for a competitive Glaceon right now. ^_^
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 14, 2014, 04:03:49 pm
Culise: Oooh, it's a 4-on-4. Then that changes things completely. But yeah, it sounds very fun. I know how crazy Leafeon can get too. The first time I saw Leafeon stack swords dance, I completely changed my mind of it. I still remember that match so clearly. I wiped his entire team and I had 4 half hp pokemon vs a Leafeon. He crushed all of them, mostly because I underestimated it so much.

Neonivek: Umbreon is good yo. Its most popular moveset is protect, wish, toxic, and foul play. Very, very strong and supremely annoying to deal with. It's because it's so hard to kill. It also has synchronize which can be very annoying. For example, if you tossed the protect for heal bell, then you could send out the Umbreon when the enemy is going to status you. That way he ends up statusing himself and you can just heal bell yourself afterwards.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: RekkaAtsuma on July 14, 2014, 05:25:03 pm
Hmm...MegaMetagorss sounds a bit too overdone, but I'll admit i like it.
Finally a Rock/Fairy Offensive-stated Pokemon in Mega Diancie

And ultimately GIMME MY "EL ECTRIC"!
I want dat Luchador Pikachu SO much!---This like however stems form liking general Lucha Libre fighting techniques...lol.
(Yes it's why i like Hawlucha too!)

Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Lightning4 on July 14, 2014, 07:47:56 pm
I know it's been a while since anyone's discussed friend codes/safari, but I'd figure I'd toss my code into the ring:

3711-8873-8295
Unknown safari contents, of course.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: RekkaAtsuma on July 14, 2014, 08:17:20 pm
I know it's been a while since anyone's discussed friend codes/safari, but I'd figure I'd toss my code into the ring:

3711-8873-8295
Unknown safari contents, of course.
Added you. if you'll add me back I'll get you the intel on your safari's contents.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on July 14, 2014, 08:22:18 pm
I know it's been a while since anyone's discussed friend codes/safari, but I'd figure I'd toss my code into the ring:

3711-8873-8295
Unknown safari contents, of course.
I've added you as well, if you like.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Lightning4 on July 14, 2014, 09:16:15 pm
Got you both. Thanks.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on July 14, 2014, 09:20:30 pm
You have an Electric safari - Pokemon are Dedenne, Stunfisk, and Luxio.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Lightning4 on July 14, 2014, 09:27:53 pm
Ha, well that's extremely fitting. Thanks for checking it out.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: RekkaAtsuma on July 15, 2014, 10:43:10 am
Ha, well that's extremely fitting. Thanks for checking it out.
Yeah lucky you, I'm all fire and light here and i give ICE - maketh no senseth that it doesn't!
Anwyays, I can also confirm Dendenne and Stunfisk, but I'm only able to find those two until we're online at the exact same time, which'll then open up your third pokemon provided you've beaten the E4, which according to Culise, you have.

-----------------------------
That all said, I am looking forward to setting up my own Secret Base Gym.
Of course I'm not competitive so...yeah...I expect my gym set up to get stomped something awful, but I figure: what the heck it is a feature people have been wanting for years so, why not enjoy it?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Baneling on July 15, 2014, 11:08:19 am
Mildly amusing thing about the friend safaris - mine is fire type, with Talonflame, Charmeleon and Magmar.

I played through the game with a monotype Fire team, barring the final stretch where I abused the crap out of Xerneas.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Greiger on July 15, 2014, 11:39:30 am
I'm told my safari is bug type.  Which is odd since I generally dislike the bug types and only ever seriously tried Scyther.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Eotyrannus on July 15, 2014, 12:05:02 pm
Hi guys. I'm thinking of doing a Pokemon fanfiction over on SpaceBattles. Thanks to that lot being helpful, a large part of it is ready- I just need to decide on the region, and possibly which first pokemon the main character gets, and then I'm set.

@Greiger: Try Yanmega, you won't regret it. He's a lovely pokemon.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 15, 2014, 12:17:46 pm
I'm told my safari is bug type.  Which is odd since I generally dislike the bug types and only ever seriously tried Scyther.
Can't go wrong with Volcarona. Also Vivillion is one of the most bullshitty things on the planet.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on July 15, 2014, 12:25:55 pm
I'm told my safari is bug type.  Which is odd since I generally dislike the bug types and only ever seriously tried Scyther.
Can't go wrong with Volcarona. Also Vivillion is one of the most bullshitty things on the planet.
The last couple gens have given us some wonderful bugs, I think.  I fell in love with fuzzy Galvantula as well, and Joltik is probably the most adorable thing to come out of Gen 5 (along with Mincinno, Emolga...ummm, actually a lot of the Gen was quite cute).  I've also liked Forretress; it's very reliable.
Spoiler: Joltiks (click to show/hide)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 15, 2014, 12:29:31 pm
I'd assume that Joltic's "fur" is actually hairy spines >_<
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 15, 2014, 12:29:55 pm
Just in time for the bug discussion, here's a Beautifly 1v6 sweep: http://replay.pokemonshowdown.com/randombattle-141594275
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 15, 2014, 12:32:28 pm
So as of now what pokemon have an implied evolution but have none?

I know there are exactly two (Carbink and uhh that little snake thing)... but are there more?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Sirus on July 15, 2014, 12:34:32 pm
Just in time for the bug discussion, here's a Beautifly 1v6 sweep: http://replay.pokemonshowdown.com/randombattle-141594275
Wow, a "one Pokemon sweep" that actually uses just one Pokemon O_o
Got lucky with the opponent using a second Fake Out though.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on July 15, 2014, 12:38:04 pm
I'd assume that Joltic's "fur" is actually hairy spines >_<
...well, probably, but it's still adorable. ^_^

So as of now what pokemon have an implied evolution but have none?

I know there are exactly two (Carbink and uhh that little snake thing)... but are there more?
Ummm, little snake thing?  Seviper or Zygarde?  The only other one that reminds me of Carbink-Diancie is Luvdisc-Alomomola that was commonly fan-speculated back before the release of Gen 5, and the two don't really have much in common beyond coloration and general shape. 
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 15, 2014, 01:01:56 pm
Neither of those... Its pokemon entry apparently implies it has an extra evolution but even today it doesn't have one.

Dunsparse there we go!

I knew I'd find it if I read the "worst pokemon" lists... which honestly I hate how many "pokemon that suck but get great evolutions later" there are in those lists. Isn't "evolves into a great pokemon" a good enough reason to like them?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 15, 2014, 01:05:06 pm
What if it's a crap pokemon that evolves into a crap pokemon?

Spoiler (click to show/hide)

If I were to choose the top three worst pokemon, it'd be something like:

1. Unown: It only has one move... and that move sucks...

2. Purugly: Wow. Such fake out. It has such a craptastic movepool with a craptastic stat base to complement it. Also it looks like arse.

3. Castform: A Castform appears. It's going to use a weather move. It will die in one hit so feel free to hit it with anything. Cherrim also exists and does this gimmick way better than Castform does.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on July 15, 2014, 01:30:41 pm
Neither of those... Its pokemon entry apparently implies it has an extra evolution but even today it doesn't have one.

Dunsparse there we go!

(http://puu.sh/acFoE/1ff474ae4a.png)

???????
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 15, 2014, 01:32:03 pm
nevermind.

Must have been a rumor I heard.

Ohh the number of weird pokemon. Such as all the pokemon with wings, that are shown flying, but are clearly not flying (have neither the flying type nor the levitation ability... nor a move that lets them fly or float)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on July 15, 2014, 06:47:07 pm
Ohh the number of weird pokemon. Such as all the pokemon with wings, that are shown flying, but are clearly not flying (have neither the flying type nor the levitation ability... nor a move that lets them fly or float)
Engage steel type rage
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 15, 2014, 07:20:41 pm
I feel real sorry for people who haven't been keeping up with Pokémon. Some typing is REALLY hard to spot.

For example... Flygon
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 15, 2014, 07:28:27 pm
Spoiler (click to show/hide)

That's a dragon type guys.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on July 15, 2014, 07:57:24 pm
Spoiler (click to show/hide)

That's a dragon type guys.
Surprised me when I caught one in the Marshes of Laverre City during the story. I dragged it around with me for a while, unaware of it being the first part of a pseudolegendary.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 15, 2014, 10:10:17 pm
Look we can play the "guess what types this pokemon is" all day (because goodness... are there a lot of pokemon with completely obtuse types.)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Greiger on July 16, 2014, 10:14:16 am
I had a lot of fun trying to figure out which of the old normal types became part fairy.  Actually resulted in my Zoroark having a very bad day a couple times when focus blast and night daze end up not doing as much damage as I expected.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on July 16, 2014, 05:51:32 pm
I feel real sorry for people who haven't been keeping up with Pokémon. Some typing is REALLY hard to spot.

For example... Flygon

Eh, it looks like a dragon enough. When I first got a Flygon way back in 2003, I thought it was Bug/Dragon, not Dragon/Ground.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Lightning4 on July 16, 2014, 08:12:51 pm
I feel real sorry for people who haven't been keeping up with Pokémon. Some typing is REALLY hard to spot.

For example... Flygon

Eh, it looks like a dragon enough. When I first got a Flygon way back in 2003, I thought it was Bug/Dragon, not Dragon/Ground.

I thought Zygarde was Bug/Dragon at first, as well.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 16, 2014, 09:54:25 pm
Just a crappier version of garchomp sadly.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Eotyrannus on July 17, 2014, 10:36:20 am
Just a crappier version of garchomp sadly.
Extremespeed and Dragon Dance give it a niche, IIRC.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on July 17, 2014, 11:20:54 am
Just a crappier version of garchomp sadly.
Extremespeed and Dragon Dance give it a niche, IIRC.
I prefer Coil sets, actually; Zygarde has quite a bit of staying power to it, and the defense boosts help greatly with that.  The accuracy boost also boosts the effectiveness of otherwise-unreliable Rock moves like Stone Edge or the STAB Dragon Tail.  Finally, there are faster Pokemon that can pull off Dragon Dance sweeper sets a bit more effectively than Zygarde, but there are very few Pokemon that can use Coil effectively.

As for Flygon, sadly, it didn't even get that much.  Flygon's sole advantage over Garchomp is U-Turn, as far as I know. 
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on July 17, 2014, 12:00:35 pm
Weaker Garchomp with access to U-Turn. Just barely outspeeds Hydreigon, the other U-turn dragon.

Needs a scarf or a band to function.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 17, 2014, 01:50:34 pm
Honestly the reason I believe there are so many Dragon Ground types is SPECIFICALLY to give them a double weakness.

It is one of the few times I see them game the system.

Also I assume the Slug Dragon isn't a Dragon/Water type right? even though that is clearly its unintentional role (though to admit, lots of pokemon have a Technical extra type. Flygon is also a bug AND Flying pokemon in the moves it learns... because Trapwich isn't a bug type for no raisen)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on July 17, 2014, 02:00:44 pm
Goomy is pure Dragon
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 17, 2014, 02:06:12 pm
Goomy is pure Dragon

Yeah I remembered right. Odd that they didn't make it a Dragon/Water Pokémon...

*Checks Pokémon Chart*

Ohh I see, that would make Goomy non-weak to Ice. That is why it isn't a water type in spite essentially being a water type.

It also explains why Dragons are generally ground or flying if they add another type ontop. Legendary pokemon not withstanding.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 17, 2014, 09:20:02 pm
There are plenty of dragons that aren't weak to ice. Dialga being one of them. Reshiram, Kyurem, Mega Charizard X, Kingdra, etc.

A 2x weakness to ice isn't a particularly big deal for some dragons. For example, Goodra can tank a hell of a lot of non-stab ice beams because of its insane special defense.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 17, 2014, 09:31:39 pm
There are plenty of dragons that aren't weak to ice. Dialga being one of them. Reshiram, Kyurem, Mega Charizard X, Kingdra, etc.

A 2x weakness to ice isn't a particularly big deal for some dragons. For example, Goodra can tank a hell of a lot of non-stab ice beams because of its insane special defense.

Let me see here!

Legendary, Legendary, Megavolution, and... ohh not a legendary!

We have one.

Though sorry I still believe that Goodra's typing is only there to game the system... because giving it a water in addition to Dragon would make it too strong. Not that I think I couldn't be wrong, after all there are plenty of pokemon that delve heavily in other types without crossing over such as most Dragon Types with Fire... so Goodra essentially can just be the reverse of dragons who breathe fire and instead breathe water (Except Goodra can breathe fire too)

And yeah it would be way too good. Only being weak (and mildly so) to Dragons and Fairy pokemon and is 4x strong to fire and water AND can decide to just be immune to grass if so desired (though I wonder if its other abilities would be better under those circumstances)... At least when it comes to the games meta.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 17, 2014, 10:02:13 pm
It's Dragon type. Half of them are legendaries. The other half are pseudolegendaries. Even Goodra is a pseudolegendary. The only ones that aren't special are Tyrantum, Noivern, Dragalge, Druddigon, Kingdra, and Flygon.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 17, 2014, 10:08:17 pm
I meant Dragon/water xD instead of just dragon xD

Of which the dragons are: Dragon/Flying, Dragon/Ground, Dragon/Ground, and Metal/Psychic, with ANOTHER Dragon/ground for good measure.

Though with Fairy types in the game I expect more Dragon/Dark pokemon, Since they are 4x weak to fairy.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 17, 2014, 10:19:04 pm
There's two dragon / water types.

I really have no clue what you're complaining about. Even if you're wondering why Goodra a slime dragon isn't water type, all the other slime pokemon in the game are poison type with the exception of ditto which is normal type.

Nor would it change anything competitively. Goodra has insane special defense which gives it a massive edge against any special attack even if it's supereffective. However, it does this by having really shitty defense. Its biggest weaknesses are toxic and big physical attacks. A water typing changes none of these. Right now it dies in one hit to a STAB earthquake, which it isn't even weak to. A superpower from Hydreigon would OHKO it too, and that isn't even a STAB move. In fact, someone like Clyoster or Avalugg could still OHKO water / dragon Goodra with their ice moves.

The only thing that water typing would give Goodra is the fact that its brine would do 50% more damage, making hydration Goodra a bit more useful as you could combine it with the rain for +100% damage to brine.

------------------

I just noticed that Mega Sceptile has lightningrod and is now also a dragon type.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Greiger on July 17, 2014, 10:43:10 pm
Yea, I still prefer my non mega sceptile though.  My char can mega, set up the sun, and let sceptile solar beam all day, and hit even harder with a focus sash giving the last solar beam a nice big overgrow boost.  Or in doubles or triples use grass-fire pledge, under the sun to assassinate anything not resistant to fire, and some things that are.

It can't do that without char's free sun before turn 1 though, and it also might as well not have overgrow if it's never going to live anything.  I also ended up really hating Dragon this gen, it needed a nerf, but now there's too much stuff able to shut them down cold.

(Of course I much prefer triples over any other battle mode, and nobody takes triples seriously, so take with salt.)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 17, 2014, 10:51:27 pm
Well, they kinda deserve it. Haha.

Fighting types got shat on hard too.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 17, 2014, 11:19:14 pm
Not a complaint Goodra is by far no where CLOSE to being bad when it comes to its bazaar typing.

Just saying that from my point of view it is likely the reason Goodra isn't a dragon/water type is just because that would make it too good. That really is it, I am just observing.

The game REALLY hates newcomers though sometimes with some pokemon... but Goodra falls under "A pokemon where the quirk is its odd typing" rather then "A pokemon with typing, role, and appearance are all completely unrelated to each other"
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Cerol Lenslens on July 18, 2014, 05:05:24 pm
It's Dragon type. Half of them are legendaries. The other half are pseudolegendaries. Even Goodra is a pseudolegendary. The only ones that aren't special are Tyrantum, Noivern, Dragalge, Druddigon, Kingdra, and Flygon.

Altaria is pleased to not have been ranked with those losers. :P

(Weird how nobody remembers the Tweety bird riding in a cloud is really a majestic dragon, innit?)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 18, 2014, 05:30:21 pm
It's Dragon type. Half of them are legendaries. The other half are pseudolegendaries. Even Goodra is a pseudolegendary. The only ones that aren't special are Tyrantum, Noivern, Dragalge, Druddigon, Kingdra, and Flygon.

Altaria is pleased to not have been ranked with those losers. :P

(Weird how nobody remembers the Tweety bird riding in a cloud is really a majestic dragon, innit?)
Pffft that stupid bird thing shouldn't even be classified in the same range!
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Eotyrannus on July 18, 2014, 05:32:15 pm
Has anyone thought about how Mega Sceptile has gained a partial advantage over the other two? Dragon resists fire, so Blaziken's STABs are neutralised, and Swampert... Well. Unless he's got rain on his side, he's getting one-shotted.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 18, 2014, 05:52:45 pm
Alteria though to me falls under the "Intentionally odd typing" category.

That and it is likely more obvious in Folklore.

You want to get pokemon that look nothing like their types you have to go into steel/??? pokemon.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 18, 2014, 07:23:51 pm
Has anyone thought about how Mega Sceptile has gained a partial advantage over the other two? Dragon resists fire, so Blaziken's STABs are neutralised, and Swampert... Well. Unless he's got rain on his side, he's getting one-shotted.
Blaziken has two STABs and also access to brave bird. Even if Sceptile can resist fire, he will still die in one flare blitz due to how fragile he is.

Swampert will die though, unless Mega Swampert gets sap sipper or something, which would be hilarious and overpowered like hell.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: RekkaAtsuma on July 18, 2014, 07:56:33 pm
Has anyone thought about how Mega Sceptile has gained a partial advantage over the other two? Dragon resists fire, so Blaziken's STABs are neutralised, and Swampert... Well. Unless he's got rain on his side, he's getting one-shotted.
Blaziken has two STABs and also access to brave bird. Even if Sceptile can resist fire, he will still die in one flare blitz due to how fragile he is.

Swampert will die though, unless Mega Swampert gets sap sipper or something, which would be hilarious and overpowered like hell.
But Umi, he's asking about Mega-Sceptile, totally different gameplay there, as in Grass/Dragon different.
yes Bravebird still has advantage by type... but keep in mind Mega-Evolutions do change the Base stats from only slightly to completely changing how the pokemon operates.

As for my reply: Until we know stats boosts of Mega-Swampert and Mega-Sceptile for certain, we won't be able to properly answer this question.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on July 18, 2014, 10:41:51 pm
So, just out of curiosity, I went and did the maths with a default Mega Blaziken set.  Since HP never changes, the only stat I actually need to track is DEF.  Modifying to include a Grass/Dragon typing and giving Mega Sceptile a bog-standard bulky tank EV distribution (max HP, max Attack or Special Attack), you need to increase DEF by 19 before you turn the OHKO into a 2KO on Flare Blitz. 

Code: [Select]
252+ Atk Mega Blaziken Flare Blitz vs. 252 HP / 0 Def Mega Sceptile: 357-421 (103.7 - 122.3%) -- guaranteed OHKO (+0 base DEF)
252+ Atk Mega Blaziken Flare Blitz vs. 252 HP / 0 Def Mega Sceptile: 291-343 (84.5 - 99.7%) -- guaranteed 2HKO (+19 base DEF)

It's not entirely beyond the realm of possibility, but the issue is that Sceptile doesn't really have anything going for it other than the neutral Dragon STAB to counter Blaziken.  Short of a STAB max-invested, Modest Draco Meteor (which move, I might add, Sceptile doesn't presently learn, nor does the other Mega that gained a Dragon secondary type, Ampharos - it's completely limited to actual 100% Dragons and Arceus), it can't manage to get the OHKO reliably without significant increase in Special Attack, and it's highly unlikely to outspeed a Speed Boost Mega Blaziken to score the 2HKO first (especially since, remember, these are bulky EV sets, so there is no speed investment). 

Finally, it's useful to remember that this is checking Flare Blitz, since that's Blaziken's most powerful STAB, but it entirely ignores the super-effective Brave Bird.  To avoid the OHKO with a Brave Bird from said Adamant Blaziken on a base 70 HP, you need 119 base DEF, or an increase of 54.  As Rekka notes, Megas tend to only change base stats slightly, relatively speaking; such a one-sided increase would be unprecedented. 

EDIT: No, actually, it wouldn't be unprecedented now that we have Diancie.  But still, it would be rather unusual.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 18, 2014, 11:46:33 pm
I believe high jump kick is Blaziken's strongest STAB and does something like 300+ damage to a fully defensive specced Sceptile.

You'd basically have to run a max hp / max defense Sceptile to survive one hit, and even then you'd be at like 10 - 15% hp.

---------

Here's a Leafeon 1v6 sweep: http://replay.pokemonshowdown.com/randombattle-143119872

It's extremely lame.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on July 21, 2014, 03:51:59 pm
I wonder if they're going to adjust the rival battles for OR & AS. The difficulty, that is. I used to have a major problem with the May battles at the route to Mauville and the one that lets you get into the department store.

Thing is, I haven't actually lost a rival battle since I picked up HG and lost to Silver one last time in the Goldenrod basement, which I got around the second time by avoiding his gaze. Cheren on Route 4 was irritating because of... Sandstorm, I think (it's been three years), as was he on Route 5, and Barry used to give me trouble on the way into Heartwhatever City (haven't played Diamond in a year or so, haha).

But Serena, Shauna, Trevor, and Tierno were effing pushovers, as was Diantha (I lost to Cynthia once or twice, Lance's Dragonite were infuriating. Wallace never gave me trouble, because I always went the cheater route and Master Balled Rayquaza, who is level 70, for an easy win.)

On second thought, maybe for ORAS I'll take a different route and self-impose a No Legendaries in Official League Battles rule. That would be like showing up with a Deep One to fight for you at a cockfight, after all.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: RekkaAtsuma on July 21, 2014, 04:16:08 pm
I wonder if they're going to adjust the rival battles for OR & AS. The difficulty, that is. I used to have a major problem with the May battles at the route to Mauville and the one that lets you get into the department store.

Thing is, I haven't actually lost a rival battle since I picked up HG and lost to Silver one last time in the Goldenrod basement, which I got around the second time by avoiding his gaze. Cheren on Route 4 was irritating because of... Sandstorm, I think (it's been three years), as was he on Route 5, and Barry used to give me trouble on the way into Heartwhatever City (haven't played Diamond in a year or so, haha).

But Serena, Shauna, Trevor, and Tierno were effing pushovers, as was Diantha (I lost to Cynthia once or twice, Lance's Dragonite were infuriating. Wallace never gave me trouble, because I always went the cheater route and Master Balled Rayquaza, who is level 70, for an easy win.)

On second thought, maybe for ORAS I'll take a different route and self-impose a No Legendaries in Official League Battles rule. That would be like showing up with a Deep One to fight for you at a cockfight, after all.
The RSE Mauville route battle is actually easy if you have the right check in your party.
If you chose torchic get a lotad first thing,
If you chose Mudkip, get a tailow first thing
if you chose Treecko, get a Maril ASAP

but after that one battle, the RSE rival fights are insanely weak, espeically considering you don't have many mandatory fights with them and the last, which gives access to DPT store is totally done at your desired time.
the one that always got me was the one leading into fortree...but again if you got the right checks...bingo.

And honestly, Shauna, Tierno and Trevor weren't terribly weak: Tierno for crying out loud comes in heavy the first fight and uses Swords Dance on a physcial brusier, albeit a frail one, but if you dont KO it quick, you'll be fighting uphill....sadly that's the maximum extent of epicness those three had.

Barry - reminds me of a jerkwad i used to know, so much so even has the same harido...i enjoyed making barry eat his words to the point of i literally prepared for him to bolt around each corner so he just wasn't tough to me

the GSC rival was fairly easy for me in all regards...only his Sneasel ever gave me trouble back in Gold Days, but thats cause i was using psychic religiously and still a pokemon newbie.

No one will ever beat the annoyance of my life Blue/Gary. UGH I -HATE- him!
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Aklyon on July 21, 2014, 04:44:27 pm
Honestly, the X/Y group that followed you and your rival were just a bunch of extra trainer fights as far as i was interested. Too many people.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Urist Imiknorris on July 21, 2014, 04:55:39 pm
The RSE Mauville route battle is actually easy if you have the right check in your party.
If you chose torchic get a lotad first thing,
If you chose Mudkip, get a tailow first thing
if you chose Treecko, get a Marill ASAP
My list in Emerald boils down to: If Marshtomp, then Nuzleaf (bullet seed), else Zubat (wing attack).

The one rival fight that always got me was the one in Platinum right after leaving Hearthome. That Staravia is a dick.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on July 21, 2014, 04:58:02 pm
I agree with Aklyon. The gimmicks they had, like Trevor's Pokédex mania and Tierno's "dancing" that we never see bugged me too. Sorta like the Gym leaders' "hobbies"-- Grant and Burgh in particular.

Also, the Pokemon X&Y Nightmare Fuel TVTropes page provided me with this awesome information:
Spoiler (click to show/hide)

Also, do you guys remember the Fairy Tale Girls' quotes? They're effing scary.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 21, 2014, 04:59:54 pm
I was quite the fan of the surprise unexplained ghost in the XY office building.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Lightning4 on July 21, 2014, 07:45:07 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on July 22, 2014, 06:20:08 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on July 22, 2014, 06:25:22 pm
Look we all know that the legendary pokemon don't have their abilities after you catch them... or fight them... or ever really demonstrate their abilities (Mystery Dungeon not withstanding... Though "time and space" really amount to... well nothing)

Hey Regigigas, what was that? you are strong enough to pull continents?

The game basically has three continuities. There is the gameplay, the story as you see it in game, and the story you see being told to you. These are all kept separate.

No this isn't a complaint. It is fairly typical of any game really. Pokémon is one of the better ones, especially lately starting with Sapphire and Ruby.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Lightning4 on July 22, 2014, 08:05:45 pm
Yeah, though, I guess it all goes back to the theory that the pokedex entries are really just written by ten year olds. (http://i.imgur.com/Ntv6QJZ.jpg)

Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 31, 2014, 08:50:16 pm
Here's a battle I had no business winning. The opponent must have been so freaking pissed off. He got three legendaries and I got a team of mediocremons with the exception of Jolteon and possibly Frosslass.

If you are incredibly bored, feel free to count the number of times I would have straight out lost the game if something didn't miss or a paralyze didn't happen. Seriously, the game is just straight up bullshit.

http://replay.pokemonshowdown.com/randombattle-147309995
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on July 31, 2014, 09:42:06 pm
Your opponent used Earthquake on an Air Balloon Magcargo *and* a Flying Pokemon, WoW on a Substitute, Ghost attacks on a Normal, and a Grass attack on a Flying type when s/he already knew you had no Grass-weak Pokemon to even switch in.  Besides, having 10-15 levels on your opponent counts for quite a bit (since legendaries tend to be around 70-76 when contrasted to weak Pokemon's 80s to 90s), as do clever plays.  I assure you, whatever you may think, you had every right to win. :D

But, to be serious, the only times I really think it counted were Giratina against Froslass (Turn 37), the freeze Turn 38, and maybe, just maybe the miss Turn 47, though that probably just was the difference between Fearow doing the job and going for the revenge-strike. 
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 31, 2014, 09:46:22 pm
He was trying to mindgame me with those things (other than the earthquake). For example, the will o wisp was because a normal player wouldn't stay in if there was no chance in hell of killing the enemy. But I just sat there wasting charges. He was waiting for me to switch and took awhile to realize I wasn't going to.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on July 31, 2014, 09:56:28 pm
EDIT: And you added on to your post.  I suppose I have nothing to say to the full comments.  ^_^
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on July 31, 2014, 10:26:49 pm
He also used trick room when all he wanted to do was shadow sneak. So maybe he is a moron.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 03, 2014, 04:25:13 am
Doublepost!

I hereby claim that I have won in the most stupid way possible in Pokemon: http://replay.pokemonshowdown.com/challengecup1vs1-148080406
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Cerol Lenslens on August 03, 2014, 08:40:32 am
Doublepost!

I hereby claim that I have won in the most stupid way possible in Pokemon: http://replay.pokemonshowdown.com/challengecup1vs1-148080406

He... he did know that Swift is a special attack as of Gen IV, didn't he? That poor Beedrill was all set up to Swords Dance sweep things and didn't have a usable attack to sweep with...
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Urist Imiknorris on August 03, 2014, 10:08:33 am
I think the idea is that the teams are randomly generated.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 03, 2014, 11:39:19 am
Doublepost!

I hereby claim that I have won in the most stupid way possible in Pokemon: http://replay.pokemonshowdown.com/challengecup1vs1-148080406

He... he did know that Swift is a special attack as of Gen IV, didn't he? That poor Beedrill was all set up to Swords Dance sweep things and didn't have a usable attack to sweep with...
Challenge cup 1v1 is a little weird.

You get a team of 6 randomly selected pokemon, all of them have random skills out of the moves they can learn. You have to choose one and you'll 1v1 with the opponent. Basically it's completely luck and can be total bullshit.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 03, 2014, 11:41:52 am
Some new-ish ORAS footage (https://www.youtube.com/watch?v=Q8mVXlo9ZNs)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Kanil on August 03, 2014, 01:03:05 pm
Doublepost!

I hereby claim that I have won in the most stupid way possible in Pokemon: http://replay.pokemonshowdown.com/challengecup1vs1-148080406

That's beautiful...
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on August 03, 2014, 03:30:04 pm
Some new-ish ORAS footage (https://www.youtube.com/watch?v=Q8mVXlo9ZNs)
That footage.

It sucks. It's too fast, the motions are unnatural, the trees are cartoony, and the Mega Ring animation... aauugh. The character models look like crap too.

The scene with the boat was masterful, though.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: MagmaMcFry on August 03, 2014, 04:55:48 pm
Of course Steven Stone has a Mega Ring. We all should have fucking called it on the day ORAS was announced.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on August 03, 2014, 07:19:44 pm
...
Wasn't it mentioned before that his stone fetish was made more mega?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Urist Imiknorris on August 03, 2014, 08:57:16 pm
Maxie has Mega Specs.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 03, 2014, 10:34:46 pm
Is the only way to get a SA wingull/pelipper at this point BW2 grotto? Because while not losing accuracy is nice and all I much prefer rain dish and I don't want to mess around with the grottos anymore.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on August 03, 2014, 10:58:18 pm
Maxie has Mega Specs.
And Archie has a Mega Anchor. 

Is the only way to get a SA wingull/pelipper at this point BW2 grotto? Because while not losing accuracy is nice and all I much prefer rain dish and I don't want to mess around with the grottos anymore.
I didn't even know you could get them through grottos.  You can also find an HA if you get lucky with horde encounters on Routes 8, 12, or on land in Azure Bay.  It's easier with a Pokemon with Sweet Scent or if you use the item Honey, which automatically triggers a horde battle, but without setting up rain and hitting everything for non-KO damage to see what recovers health, the only other way to check their ability will be using something with Skill Swap, Entrainment, or the like. 

EDIT: Alternately, I can breed mine quick and see if I can get you one.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 03, 2014, 11:19:13 pm
That would be cool but I think I will just go for the hordes. Nice info on the horde thing though, did not know horde battles could get you the SA's.

Edit: Now if you had a lightning rod Seaking that would be of interest to me
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on August 03, 2014, 11:57:30 pm
Sorry, but unfortunately, I do not have a Lightning Rod Goldeen or Seaking.  Good luck with the hordes, though; sometimes, you get it fairly quickly since you've got five chances with most hordes, but with rare and/or mixed hordes, it can get a bit more difficult - Carbink, Starly, and a female Nidoran all qualified for that when I went horde-hunting.  Wingull shouldn't be too bad, though; it's a common horde, and you get all five.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 04, 2014, 12:00:15 am
I have to ask is Fruofruo (or whatever the Poodle pokemon is named) good?

Since it is my favorite X and Y pokemon by far... and not for its alternate forms either (which I think all look bad), I mean for its normal form.

Since at face value it seems like a fodder pokemon made to test out a new system... like castform was.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 04, 2014, 12:06:49 am
It can be quite annoying.

I mean, statwise it's pretty crap but it does have a relatively neat ability. The best use I've seen for it is like a scout or a suicide lead. Just send it out, thunder wave something and hope for the best. Cotton guard under very specific circumstances can be a massive, incredible pain in the ass though, especially combined with its ability.

Though quite honestly, it will get rolled over by other pokemon simply because of the fact that its stats are crap.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 04, 2014, 12:11:10 am
   I don't know how it works out but its ability which means it takes half from physical attacks and the availability of substitute to it could be interesting against a physical opponent. Smogon does rate it as NU(never used) but that doesn't mean it isn't good, just not commonly used. Overall if you want to build a team around it then it can go far in its role as long as you don't expect too much from it.

Edit: as I read more I edit more
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on August 04, 2014, 01:28:06 am
It's kinda taunt-baited due to the fact that its offenses are pretty insignificant.

it tends to run cotton guard, twave/toxic/roar, uturn and return. it suffers due to having no reliable recovery outside of Rest, and it cannot sponge a special hit particularly well at all. The only way it will end up doing well is if it's got cotton guard up at +3 or +6 vs. only physical attackers, and even then it'll be a war of attrition.

Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 05, 2014, 03:44:23 pm
I really love Weezing but there's one thing I never understood about it. Why on earth is its attack stat higher than its special attack?

It literally doesn't have a single physical STAB move.

It's still really good though. I think it's one of the best, if not THE best, physical walls in the game. It has no physical weaknesses other than the odd psycho cut. And its moveset is pretty awesome. Sure, it has that mysterious, unexplained attack stat but it also rocks all the awesome coverage moves. Freaking will o' wisp. Fire blast. Shadow ball. Lightning bolt. Sludge bomb. The list goes on.

It's also so easy to get in the main game and there's almost no fuss in training it up. No need to crossbreed eggs to transfer moves or any of that. Simple. Easy. Effective.

I like him a lot. I just wish his stats made sense.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on August 05, 2014, 04:52:35 pm
How far would IV breeding and EV training go to bring its special attack up to snuff?

I think it just looks too friggin' weird for me to contemplate using. Particularly after running afoul of its BW sprite the other day.

Now, Furfrou: I don't like it, but that's just because it's one of those gimmick Pokémon. It's not even a GOOD gimmick Pokémon, i.e. its gimmick sucks. At least Smeargle had its uses in egg moves, Minun and Plusle actually DID something USEFUL with their silly abilities, Ditto has its handy breeding thing, etc. etc.

But that's just my two cents.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 05, 2014, 05:25:48 pm
Weezing's SpA is only 5 less then its Atk and even with that it isn't too bad of a stat at 85. Really though in the end it is a defensive wall so it doesn't need to necessarily hit all that hard. All that aside of course you did ask what doing all that would do to the stat. Without any EV and a 0 for SpA IV the stat sits at 175 at Lv100. The IV number is fully added to the stat at 100 so +31 for maxing that upping the stat to 206. On the other hand EV only gives 1/4 of its value to the stat at Lv100 so maxing SpA to 252 would added 63 points upping the score to 269. A really important thing you missed though is the nature which ups the stat it benefits by 10% so even without anything else the base Lv100 of 175 is upped to 192 which is an increase of 17 points but the real difference happens with a fully bred and trained pokemon. The end score when everything aligns will be 295 which is an increase of 26, just 5 points short of the IV increase. This means an overall increase of 120 points, more then its base stat at Lv1.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 05, 2014, 05:41:38 pm
It's a really stupid complaint, as I think Weezing is great regardless. The attack is kinda nice for things like explosion too. A teeny bit of OCD as I got a bit annoyed that he didn't have access to gunk shot.

I'm mostly just praising it because it's so easy to train up in a regular Pokemon game. You can get a Pokemon that's not weak to anything in particular (except psychic) and can learn all sorts of awesome moves without any real trouble.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on August 05, 2014, 06:41:23 pm
+1 weezing master race.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 05, 2014, 11:00:07 pm
   So with a little testing on showdown I have come to the conclusion I need to study type weaknesses some more to more fully use my attacks. On the other hand I have also concluded people don't expect a lightning rod Seaking. I assume this is because they don't really have a SpA stat worth mentioning and LRod boosts that and not Atk. To make up for it I shoved Substitue, Aqua Ring, and Protect on it then added in some Ice Beam for dragons.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 06, 2014, 12:29:09 am
Lightning rod and storm drain are freaking awesome, especially in multi battles. It can completely fuck over enemy teams.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Greiger on August 06, 2014, 02:43:10 am
Managed to pull a victory from the jaws of defeat in random triples.  Or I suppose it's more like the opponent managed to pull defeat from the jaws of victory.  Either way I beat an all legendary team in triples after a disastrous turn 1 and a darkrai got off a dark void.

---------------

Lightning rod is good fun, especially on something that can pair it with earthquake.  It's protecting your flying types from elec moves, and at the same time your flying types are immune to their buddy's earthquakes.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Knirisk on August 06, 2014, 06:48:55 am
Managed to pull a victory from the jaws of defeat in random triples.  Or I suppose it's more like the opponent managed to pull defeat from the jaws of victory.  Either way I beat an all legendary team in triples after a disastrous turn 1 and a darkrai got off a dark void.

---------------

Lightning rod is good fun, especially on something that can pair it with earthquake.  It's protecting your flying types from elec moves, and at the same time your flying types are immune to their buddy's earthquakes.

That's actually pretty brilliant because Earthquake will also kill off most any rock types, considering that Rock/Bug and Rock/Grass types aren't really that common, if I remember rightly.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 06, 2014, 09:38:13 am
The Pokemon Center online store is now available starting today. (http://www.pokemoncenter.com/)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on August 06, 2014, 11:15:51 am
The Pokemon Center online store is now available starting today. (http://www.pokemoncenter.com/)
Related to this, there's a very limited-time wi-fi distribution for the Pokeball Vivillon.  If you want it, you'll need to pick it up by the 12th of this month. 

Also, no Cincinno plushie.  ;_;
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 06, 2014, 11:26:53 am
Thanks for the tip on the pokeball Viv. Got it on both my X and Y now.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on August 08, 2014, 12:59:40 am
Fairy/Dragon Mega Altaria.  With Pixilate.  And it's one of the most adorably plush my favourite dragons, too.  Really, after that announcement, a Normal/Fighting Mega Lopunny with Scrappy is almost a denouement, for all that I love the notion of getting that typing on something that isn't (a) legendary and (b) reliant on an in-battle forme change.  ^_^

Oh, and Mega Salamence with Aerilate.  Eh.

EDIT: And Serebii is still editing stuff in as we go, likely translating on the fly.  Shiny Beldum, special moves for costumed Pikachu (no word on if those stay for battles, but Flying Press Pikachu Libre could be an interesting coverage option), something about dress-up for the players for contests (Idol Lucia "gives you special clothes", but are those the Pikachu clothes or trainer clothes - from the pictures, it may be just a redesign of the original player outfits for contests since it looks a bit Cool and Cute styled, but possibly an implicit confirmation of trainer customization returning?)...but I'm going to sleep now.  Take a look (http://www.serebii.net/index2.shtml), though.  Scans are there, too. ^_^
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 08, 2014, 01:20:48 am
Salamence getting aerilate is so lame. Flying covers terribly with dragon stab moves. I guess now it has a pretty scary flying type stab in return or double edge but... really? And give up either intimidate or moxie as well as an item slot on a pokemon that freaking loves items?

-------------

Altaria might finally be useful now hehe. Dragon / fairy... hrm... So that's like...

Immune to dragon.

Resistant against fighting, dark, fire, water, grass.

Weak to steel, poison, ice.

That's not too bad. It'd be like an anti-dragon dragon-type.

-------------

Normal / fighting Lopunny is.... weird. On the one hand, it finally gets stab on jump kick. On the other, it loses out on switcheroo and other such shenanigans. I can see it being somewhat scary with megavolution stats and scrappy.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 08, 2014, 01:39:11 am
Huh so that's what the true form of Brendan's hair is.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on August 08, 2014, 10:35:42 am
Altaria might finally be useful now hehe. Dragon / fairy... hrm... So that's like...

Immune to dragon.

Resistant against fighting, dark, fire, water, grass.

Weak to steel, poison, ice.

That's not too bad. It'd be like an anti-dragon dragon-type.
It will be beautiful.  Take the existing Cotton Guard/Roost wall and Heal Bell/Tailwind support sets and add on Dragon Dance/Return physical sweeper and Hyper Voice special sweeper (with Flamethrower/Fire Blast for Steel coverage), along with whatever new moves it gets (maybe Calm Mind? :3)...it'll be so much fun to use.  And it's so much more floofy, too, which is not an inconsiderable factor. 
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 08, 2014, 11:09:33 am
I think it might actually be weak to fairy too. I keep forgetting fairy isn't resistant to fairy.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on August 08, 2014, 11:15:06 am
NOTES
-Friggin' finally. If the picture says anything, they dropped the godawful, inhuman tan and unlovable eyes of Brendan.
-HOLY HELL MEGATAGROSS IS THE ULTIMATE
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 08, 2014, 12:31:11 pm
I think it might actually be weak to fairy too. I keep forgetting fairy isn't resistant to fairy.

For now.

Though given its damage... Yeah it probably won't gain resistance.

Goodness that Pokémon blitz is starting to make me really cognoscente of the design choices in pokemon.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 08, 2014, 12:33:57 pm
I think you mean cognizant :P
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 08, 2014, 12:35:09 pm
I think you mean cognizant :P

We can't all have IQs of 5000 like you.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 08, 2014, 12:35:43 pm
._. sorry Neo. Didn't mean to upset you. I respect you. Seriously.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 08, 2014, 12:36:54 pm
._. sorry Neo. Didn't mean to upset you. I respect you. Seriously.

Ohh sorry xD

I meant that as a joke. Since I believe 5000 is specifically the IQ of Alakazam xD
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Aklyon on August 08, 2014, 12:51:46 pm
Furtuka the secret Alakazam? :P
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 08, 2014, 12:55:46 pm
<_<

>_>

*teleports awaaaaaay*
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on August 08, 2014, 01:15:04 pm
Furtuka confirmed as part of person-trading operations. :P
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Heron TSG on August 08, 2014, 02:28:35 pm
Flying Double Edge is pretty okay, but what about Flying Thrash?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 08, 2014, 02:30:47 pm
I am amused at how Salamence's front arms are folded up under his vest. And also a little weirded out by how Mega Lopunny has torn stockings.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 10, 2014, 11:16:53 am
(http://www.pokemonrubysapphire.com/_ui/img/_en/august/screenshots/aug_p22_08_en_wpn.jpg)
(http://www.pokemonrubysapphire.com/_ui/img/_en/august/screenshots/aug_p22_09_en_gte.jpg)
(http://www.pokemonrubysapphire.com/_ui/img/_en/august/screenshots/aug_p22_10_en_rkd.jpg)
(http://www.pokemonrubysapphire.com/_ui/img/_en/august/screenshots/aug_p22_11_en_xle.jpg)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Sirus on August 10, 2014, 11:17:46 am
Those Poochyena are so dead :P
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 10, 2014, 11:25:08 am
Even if they all use sand attack on the first turn? :P

...assuming of course you don't have an attack that will hit them all at once.

also yaaaay efficiency

(http://www.pokemonrubysapphire.com/_ui/img/_en/august/screenshots/aug_p07_02_en_suj.jpg)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Thexor on August 10, 2014, 11:28:09 am
With a 16 level advantage, you'll outspeed them easily. And pretty much any multi-target move will OHKO the whole party. Time to get a strong Surfer!

I'm not saying horde attacks weren't kinda novel, but they also weren't a highlight of X/Y. The best part was catching hidden abilities, which obviously isn't happening in a Trainer horde.  :(
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on August 10, 2014, 11:57:05 am
-snip-
EPIC.
TRAINER HORDE BATTLES.

Edit: fix'd, did not even think
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 10, 2014, 11:59:48 am
In the future please do not quote large amounts of pictures without a spoiler tag or snipping
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 10, 2014, 01:39:30 pm
Goodra!

Quote
It attacks with retractable horns. It throws a punch that's the equivalent of the force of a hundred pro boxers.

Wow! It must have a ton of strong punch and gore attacks! Maybe Megahorn, Water Punch, Ice Punch, oooh Mach Punch!

*checks move list*

So it doesn't have one punch or horn attack...

What about TMs and HMs? Nothing

Ok... maybe Tutor moves... NOTHING!

Dang Goodra... This is one of the few times I outright disagree with the Pokedex. Or maybe its punch is SO strong that it never learns a punch, because otherwise it would threaten the world!
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 10, 2014, 02:11:41 pm
Mega Lopunny gets increased Attack & Speed, Mega Salamence gets increased Defense and Mega Altaria gets increased Attack & Special Attack, with a smaller Defense boost

also promotional trailer on schedule as always (https://www.youtube.com/watch?v=hFZuWPXPcyI)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 10, 2014, 07:42:50 pm
What do you think that move that Mega Salamence did is? Doesn't look like brave bird, as brave bird has that whole bird thingy going on. Giga impact?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 10, 2014, 10:13:20 pm
   I am not exactly into collecting shiny pokemon but the beldum looks sweet as a shiny. Oh and the fact it will come with a mega stone will be nice. Though I don't know what I will do with my extras.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on August 10, 2014, 10:53:46 pm
What do you think that move that Mega Salamence did is? Doesn't look like brave bird, as brave bird has that whole bird thingy going on. Giga impact?

Crobat gets brave bird despite being a bat. It is definitely a move Salamence could have.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 10, 2014, 10:58:32 pm
Brave bird's animation is completely different.

Here it is: http://youtu.be/d6X9st7Sr5E?t=6m12s
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Lightning4 on August 11, 2014, 07:44:33 am
What do you think that move that Mega Salamence did is? Doesn't look like brave bird, as brave bird has that whole bird thingy going on. Giga impact?

Crobat gets brave bird despite being a bat. It is definitely a move Salamence could have.

Apparently, Double-edge, since Bulbapedia is using the very animation as the example.
http://bulbapedia.bulbagarden.net/wiki/Double-Edge_%28move%29

Better for it than Brave Bird, anyway, since it becomes a 156 power flying type move due to aerilate.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: RekkaAtsuma on August 11, 2014, 04:16:18 pm
The coordinator in me is happy contests are back, two gens without them has been utter Murder but, it's a crying shame Cosplay Pikachu is it's own type of Pikachu given out in ORAS, I just got set up to begin obtaining the perfect Pikachu for Libre Status but no they pull this on me...
I wondered why the dressed up ones had a black tail marking...Gah I should've paid more attention to it.

Oh well, at least I still have my Poke-Luchador Team.

My thoughts on Mega Salamence are surprisingly simple yet I'm shocked even more no one has mentioned this yet(or as far as I've seen): It looks like Latios had a baby with Latias...seriously what's with Hoenn having jet-dragons with forward sweeping wings? I'm not complaining as Mega Salamence looks awesome as do the Lati@s duo but I sincerely hope they don't Jet-ify Mega-Rayquaza, if they ever make him, and I sincerely hope they do! That said, I knew I liked Altaria for some reason: thing was packing a hidden fairy typing.

And finally, the Shiny Beldum sounds nice but I refuse to use it unless I can nic-name it, in honor of my first Metagross: "X", I doubt we'll get that chance though, but I sure hope for it!



Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 11, 2014, 04:21:47 pm
That means Pikachu now has three types!: Normal, Surfing, and Dressing
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on August 11, 2014, 04:28:34 pm
That means Pikachu now has three types!: Normal, Surfing, and Dressing
Flying and Singing, too, though Cosplay Pikachu is going to be the first time we have actual battle sprites in the main games. 
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Cerol Lenslens on August 11, 2014, 06:53:37 pm
Which reminds me, I can't remember if the HM curse still applies to transferring Pokemon via the Bank. I lost all enthusiasm for Surf/Fly Pikachu when I realized you'd have to take off Surf/Fly to move one to a later-gen game, and presumably then couldn't reapply the HM.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: RekkaAtsuma on August 11, 2014, 08:24:56 pm
Which reminds me, I can't remember if the HM curse still applies to transferring Pokemon via the Bank. I lost all enthusiasm for Surf/Fly Pikachu when I realized you'd have to take off Surf/Fly to move one to a later-gen game, and presumably then couldn't reapply the HM.

IIRC it does, however, recent events like the GTS-event Vivillion with rare moves distrubted to XY can have their unusual move deleted and relearned, but only those distrubted from XY's days and on
So idealy they'd release a new surfkachu or flykachu in gen6 that could be transferred to Gen7+ via HM deletion and heart-scale relearning using the new XY relearner method.

Again all of that is IIRC.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Cerol Lenslens on August 12, 2014, 04:07:45 am
MegaSlowbro appears to have abandoned symbiosis in favor of killing his shellfish, hollowing out the inside, and wearing it like a mascot costume.

Kind of unwieldy-looking, is what I'm saying. And a bit creepy.   :o
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 12, 2014, 04:22:35 am
You could flip that on its head and say the shellfish got tired of slowbro stealing the lime light and decided to hollow it out and wear it like a mascot costume but kept the shell because it felt homesick.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 12, 2014, 06:03:32 am
Quote
MegaSlowbro

Wow... not even Megaslowking...
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on August 12, 2014, 09:27:12 am
Every single time I look at that Mega Slowbro, I keep thinking, "Slowbronado."  I wish Megas could get moves not on their baseline's movelist, because it looks like it should really learn Rapid Spin.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 12, 2014, 11:02:11 am
Can't say I'm impressed by either of those. Maybe their stats become amazing or something as those abilities are pretty crap. Normal / fairy is pretty meh too.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Ultimuh on August 13, 2014, 05:29:58 am
Due to my HD's meltdown, I have taken up to transfer over 100 pokemon from Back version to X version.
Also managed to level and evolve a few in order to fill up my dex a little.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Cerol Lenslens on August 13, 2014, 06:33:37 pm
And the Pinsir/Heracross promo is out, for those of you in North America who may not have heard yet.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 13, 2014, 07:29:56 pm
   Nice, now I just need to head in and get the code for the ites when that is available. Or I guess if it is the same code for everyone I can just wait for someone to post it so I don't have to use the gas.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 15, 2014, 11:41:33 pm
I think this is, without a doubt, one of the best pokemon random battles I've ever seen. It's basically poetry in pokemon battle form: http://replay.pokemonshowdown.com/randombattle-152897534
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Thexor on August 16, 2014, 12:16:07 am
I think this is, without a doubt, one of the best pokemon random battles I've ever seen. It's basically poetry in pokemon battle form: http://replay.pokemonshowdown.com/randombattle-152897534

Beautiful. Simply beautiful.

On-topic: Depending on where you live, you might want to enable emails from the Pokemon Club. That Heracross/Pinsir Megastone distribution is via codes in Gamestop if you're in the US, but those of us in 'the Americas' but not the USA will instead receive a code via email. At least, you will so long as you've actually enabled emails.

The distribution date is "sometime in September", so remember to enable emails! I know I had it off, like every other email campaign ever offered to me... but I'm a sucker for bribes.  :)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 17, 2014, 12:48:13 pm
There are reports that the Pokemon Trading Card Game Online is coming to ipad
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 18, 2014, 01:58:50 am
Bored, so I'm going to talk about my favorite typings!

1. Grass / rock

I love this typing so much. It eliminates the two of the biggest problems with rock type (that being earthquake and water moves) and it's remaining weaknesses are not a humongous concern. It's also immune to all the grass status moves like leech seed and spore and what have you. The only things you have to really watch out for are fighting moves and ice moves, as both bug and steel moves are pretty rare.

Too bad only one single pokemon gets this great combo.

2. Pure water

On paper you might think water types tend to be nothing special with two major weaknesses, and effective against only three types, but you'd be wrong. This is because in real battles, both grass offensive moves and electric offensive moves are quite rare. You wouldn't see more than one pokemon on the enemy team pack them, if they even bothered to begin with. Then you consider than there are a LOOOOOT of walls in the water clan.

Honestly they only have one practical weakness. Toxic.

That or some super powered wall breaker buffed up to his nose with swords dances or something.

3. Poison / dark

4 resistances, immune to psychic, and only weak to ground. It's damn good yo. It's also immune to toxic and will get rid of toxic spikes. Offensively it has access to great STAB moves too, like sucker punch, crunch, knock off, and poison jab. Given how much more useful poison has become, it's a great typing to have.  The only thing stopping this typing from being awesome is the fact that only two pokemon get it. They're not too bad but definitely not A+ material.

If a specially defensive wall had it though... holy crap it'd be crazy.

4. Dark / ghost


There's a damn good reason why the only two guys that get this awesome typing have kinda crappy stats. Can you imagine if something with 600 stats had ghost / dark? It's be the most broken shit in the game. Even though it's now (thankfully) weak to fairy, it still doesn't change the fact that it's hard as all hell to kill.

Not to mention those two buggers like to pack will-o-wisp. So good luck ever killing them physically.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 18, 2014, 05:15:09 am
The thing about great types now umiman is that now Gamefreak is starting to take typing much more seriously.

The fact that the vast majority of dragons are "Dragon/Ground" and "Dragon/Flying" is not a coincidence... with Goodra only being a pure dragon because Fairy types exist now (it would never be a dragon/water because that would be completely unbalanced for a non-legendary quasi-legendary).

Besides wasn't it something like Fairy/Ghost pokemon that would have no weaknesses?

But let me see here

Fightning/Water
-Strength, Surf, Dive, Waterfall all in one pokemon YES! Get me that HM Slave! (Thanks Polywhirl!)

I need to check Fairy weaknesses... Though I don't like Fairy as a type too much because they are pretty type cast...

Then again I like the Normal type in concept but not in execution... (though the effectiveness of normal types has been steadily been going down)

Normal/Fire
-Real life animal that has gained the power to breathe fire? OOOH!!! it could be the Chimera! that would be awesome!

Ghost/Normal
-OOOH!!! an ordinary pokemon that has become possessed!

Dang Normal just enhances all the types... Girafferig do you see now how it is done?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 18, 2014, 10:52:03 am
There's gonna be a "shocking new project" announced next tuesday,
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Sirus on August 18, 2014, 10:54:08 am
The sequel to Hey You Pikachu?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 18, 2014, 11:12:13 am
They are announcing a Pikachu megavolution?

Honestly who would be surprised?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on August 18, 2014, 11:13:30 am
Hey wii U, Pikachu!
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Cerol Lenslens on August 18, 2014, 04:33:48 pm
Electrike in his very own platform game "I Wanna Be the Mascot"?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 18, 2014, 04:38:24 pm
ignore this post
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 18, 2014, 04:40:08 pm
Ohh shocking new PROJECT

Sorry I pissed the capitalized part.

I can't imagine it being anything interesting to be honest... I doubt they will revive the mystery dungeon series (and honestly I feel like it pretty much ran its course), I doubt they will revive the Aspiration of Nobunaga Crossover... and I doubt they will bring a genuinely interesting series...

So I am going to guess another Pokémon Coliseum game for the Wii U... One of the few cases where the later created Console version is worse then the hand held one.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 18, 2014, 04:42:38 pm
well that's the most amusing typo you've made yet XD

wait Coliseum was never handheld
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 18, 2014, 04:46:55 pm
I mean, more or less, that no one would play a Coliseum game over the regular pokemon games.

Also what typo? O_o?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 18, 2014, 04:52:43 pm
Quote
Sorry I pissed the capitalized part.

^ :P


Anyways to be fair, even though Coliseum had it's flaws, to my knowledge it has a pretty large fanbase.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on August 18, 2014, 05:14:21 pm
Yeah, it apparently did way better than the bomb of PBR.

And I wanted to make a joke about how the leaders or whatever of the colosseums who had the Pokémon-themed outfits were furries, but I couldn't think of a suitable one.

:P
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 18, 2014, 05:25:44 pm
   So today is the first day you can get the event code for the heracross/pinsir mega stones. Is each code a different one and thus I actually have to go to a store and acquire the code in person. Also if they are uniqure since I have both X and Y will they give me 2 codes and if I want 2 codes would it be better to just bring both game cartridges to prove it or try and go during the morning then afternoon to try to hit different people working at the local gamestop.

Okay never mind. While Google failed me a good look around on reddit brought up this (http://www.reddit.com/r/pokemon/comments/2dwi8y/the_gamestop_mega_stone_event/). Looks like if you want them you better get in quickly as there is a limited number of unique codes. Also looks like I might want to try both my strategies.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on August 18, 2014, 08:01:21 pm
The thing about great types now umiman is that now Gamefreak is starting to take typing much more seriously.

The fact that the vast majority of dragons are "Dragon/Ground" and "Dragon/Flying" is not a coincidence... with Goodra only being a pure dragon because Fairy types exist now (it would never be a dragon/water because that would be completely unbalanced for a non-legendary quasi-legendary).

Besides wasn't it something like Fairy/Ghost pokemon that would have no weaknesses?

But let me see here

Fightning/Water
-Strength, Surf, Dive, Waterfall all in one pokemon YES! Get me that HM Slave! (Thanks Polywhirl!)

I need to check Fairy weaknesses... Though I don't like Fairy as a type too much because they are pretty type cast...

Then again I like the Normal type in concept but not in execution... (though the effectiveness of normal types has been steadily been going down)

Normal/Fire
-Real life animal that has gained the power to breathe fire? OOOH!!! it could be the Chimera! that would be awesome!

Ghost/Normal
-OOOH!!! an ordinary pokemon that has become possessed!

Dang Normal just enhances all the types... Girafferig do you see now how it is done?
Fairy/Ghost is weak to Ghost, Steel, Poison and I think that's it. It's neutral to Dark.

And yeah, Normal enhances most types because it makes their uncommon weaknesses neutral or in Girafarig's case, immune, while not adding very many new weaknesses.
Psychic loses its weakness to Ghost and becomes immune, while 0.5x from fighting becomes 1x.
Ghost / Normal loses its weakness to Ghost and becomes immune, while also still being immune to fighting type (without Scrappy or Odor Sleuth/Foresight).




Speaking of events, the EN-AU site of pokemon says that the Fancy Vivillon event is up for Australia, but I am not finding it. :/
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 18, 2014, 08:25:28 pm
Vivillion. Duke of Bullshittia.

Second in line to Xerneas, King of the Grand Republic of Cuntland and half-brother to the Huntail Gorebyss twins of the Douchebag Mercenary Company.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Sirus on August 18, 2014, 10:16:53 pm
Apparently, GameStop stores in my area have started a special promotion today: pre-order one of the new Hoenn games, get a Heracross or Pincir in your copy of X or Y, along with their megaevolution stone.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 18, 2014, 11:01:17 pm
Fairy/Ghost seems to ONLY be weak to Steel (and I think Fairy)

Unless there is some nuance I don't see.

Then again Ghosts strengths and weaknesses keep changing on me...

Hmm Fairy/Dark is only weak to Fairy

Ahh I see where the person who told me that is wrong. They assumed Fairy is strong to Fairy. When really they are neutral. Either that or they thought steel passed through ghost (an assumption that makes perfect sense)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 18, 2014, 11:10:59 pm
Fairy ghost is:

1/4x to bug
2x weak to steel and ghost
0x to fighting, normal, and dragon

Neutral to everything else.

----------

Fairy / dark is:

1/4x to dark
1/2x to ghost
2x weak to steel, poison, and fairy
0x to psychic and dragon
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 18, 2014, 11:12:19 pm
Luckily a weakness to poison doesn't matter since poison pokemon generally speaking aren't trying to kill you with globs of damage.

Unless poison has suddenly got a serious power boost I am not aware of. Which I guess is possible...
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 18, 2014, 11:17:15 pm
Ever since fairy types came into play, poison and steel moves have become more and more common.

For poison, here are the relatively common moves to watch out for: poison jab, gunk shot, and sludge bomb. If you're in multi battles, then watch for sludge wave. Gunk shot is brutal, with 120 base damage at 80% accuracy. You will find these moves on everyone from Pangoro all the way to Rayquaza.

For steel, here are the moves to watch for: bullet punch, flash cannon, gyro ball, iron tail, iron head, and meteor mash. Thankfully, these are a lot more rare as unlike poison moves... steel moves are kinda shit offensively. It's far more common to see these as STAB moves rather than coverage, though sometimes you'll run into the weird guy with iron head on Snorlax.

Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Thexor on August 18, 2014, 11:20:55 pm
Hmm? Unless I'm missing something...

Fairy
Resists: Fighting, Dark, Bug.
Weaknesses: Poison, Steel.
Immunities: Dragon.

Ghost
Resists: Bug, Poison.
Weaknesses: Dark, Ghost.
Immunities: Normal, Fighting.

Thus, a Fairy/Ghost would be weak to Steel and Ghost. It would resist Bug (x2). It would be immune to Dragon, Normal, Fighting.

Finally,

Dark
Resists: Dark, Ghost.
Weaknesses: Bug, Fairy, Fighting.
Immunities: Psychic.

Thus, a Ghost/Dark would be weak to Fairy only. It would resist Poison, and be immune to Fighting, Normal, and Psychic. Amusingly, that's 3 immunities and a combined 2 weaknesses and resists.

A Fairy/Dark would be weak to Poison, Steel, and Fairy. It would resist Dark (x2) and Ghost, and be immune to Dragon and Psychic.

Also, mildly ninja'd, but I spent too long formatting/researching this to not post it.  :P


Also, if you doubt the power of Steel... you've never seen an Aegislash. STAB Steel attacks off a 150 base Atk/SpAtk. Back when Geomancy Xerneas was terrorizing the ladder, having an Aegislash with Gyro Ball or (less greedily) Iron Head was absolutely essential to handling the legendary menace. Iron Head is more useful in general, while Gyro Ball outright destroys Xerneas after a Geomancy boost.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 18, 2014, 11:23:01 pm
Then I think the ultimate pokemon would be a Typeless pokemon.

Sure it has no Stab... but it has no weaknesses... and never will.

I actually wonder if that could work out...
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Thexor on August 18, 2014, 11:29:10 pm
Typeless was actually possible in Gen IV - a pure Flying-type who used Roost would become ???-type for the rest of the turn, with no weaknesses or resists.
Of course, there were no pure Flying types in Gen IV besides Arceus, who couldn't learn Roost. You'd have to Colour Change or something to pure-Flying on a Roost-capable Pokemon, and even then it was only for one turn. But hey, random pieces of glitchy trivia FTW!
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 18, 2014, 11:32:30 pm
If you want lessons in "the ultimate pokemon" you should play Hackmons on Showdown.

It's insane. Your mind will explode.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 18, 2014, 11:38:15 pm
Well the ultimate pokemon is Unown...

Because not only does it have its own unique attack, but it never gets knocked out because no one uses them.

Unown are a weird pokemon for me because they seem like they should serve a greater purpose... but they don't...
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on August 19, 2014, 12:11:20 am
Ultimate Pokémon?

It's obviously PikaQ, because its mind control powers let it force everybody who doesn't play Pokémon forget about all the other ones. :P

Also, I am disgusted by the trashy man.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Mech#4 on August 19, 2014, 12:29:39 am
Well the ultimate pokemon is Unown...

Because not only does it have its own unique attack, but it never gets knocked out because no one uses them.

Unown are a weird pokemon for me because they seem like they should serve a greater purpose... but they don't...

They did, but only in Pokémon: Crystal. There they had this whole ruin devoted to them and translating walls with their script on it, a specific pokedex and radio channel. I don't think the later games have used them in this manner again though.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 19, 2014, 12:48:07 am
   Clearly the answer is imposter ditto cause it is all things at once. On another hand I have completed the 4 main players in my Water team made for spot doubles. Not going to go into the team as a whole seeing as it still needs work but I might as well mention my Seaking as I mentioned looking for a SA one a bit ago. I decided to name mine Leya Den as the result was a female and that was the best play on a word related to electricity (leyden) I was able to think of first.

Spoiler (click to show/hide)

   Not an attacker by any means but went with the ice beam to be more affective against grass and dragon pokemon. The best it will probably do from that front is if I manage to encore an electric move and get a good amount of boost to my SpA. Really though in the end it is a wall meant to just sit out there and tank all of the electric attacks that might come my way. While it is basically devoting one of my team to dealing with a single specific type it is the only one my whole team is basically weak to and the only one that I don't have any moves (currently) that will damage super effectively.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 19, 2014, 01:15:50 am
A Seaking... wall?

Okay.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on August 19, 2014, 01:16:21 am
Typeless was actually possible in Gen IV - a pure Flying-type who used Roost would become ???-type for the rest of the turn, with no weaknesses or resists.
Of course, there were no pure Flying types in Gen IV besides Arceus, who couldn't learn Roost. You'd have to Colour Change or something to pure-Flying on a Roost-capable Pokemon, and even then it was only for one turn. But hey, random pieces of glitchy trivia FTW!

Though ? ? ? type was removed in Gen 5. Instead, when you use roost you become Normal.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 19, 2014, 01:37:59 am
A Seaking... wall?

Okay.

I wish I had just played my last match on showdown as it would have shown you. I lost most of my team early but not before I toxiced most of the enemy team minus his Dragonite.  I got my Seaking out early because said dragonite had thunderpunch and I was hoping to encore it into that but it draco meteored instead. After that I got my Aqua Ring up then a sub. Once the rest of the team was dead he put out his Vaporeon and X Charizard. The Xzard didn't last long to the poison as my main hitter had done some decent damage to it already. With that out of the way he brought forward Meganium. With careful timing I managed to knock them both out at the same time, Vap to poison and Mag to an ice beam. With that he only had the unpoisoned Dragonite. His first attack was thunder punch as he didn't know I had LRod and I got up sub again. He then proceeded to forfeit, I still had 8 uses of ice beam on Seaking. Throughout all of that fight my Seaking only dipped into yellow once and that was on the first use of Sub. After that he was green the whole way and through careful use of protect and using aqua ring even though I already had it up to stall I ended the fight at full health and had been there for a good number of turns. While a Seaking doesn't have that good of a base stat spread overall the Defense is 92 and the Special Defense is 80. Combined with the fact that the only thing an LRod seaking is weak to being grass they have a good bit of staying power when built right and by having ice beam as the attack she carries even without a SpA boost from a Elect attack the ice beam still packs some power.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on August 19, 2014, 09:29:57 am
Apparently, GameStop stores in my area have started a special promotion today: pre-order one of the new Hoenn games, get a Heracross or Pincir in your copy of X or Y, along with their megaevolution stone.
Sounds like your local stores are cheating you.  From what I heard, it's like other events in that they shouldn't require the preorder.  That could be wrong, though; they usually use the wireless instead of one-use codes.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Redzephyr01 on August 19, 2014, 01:33:41 pm
Well the ultimate pokemon is Unown...

Because not only does it have its own unique attack, but it never gets knocked out because no one uses them.

Unown are a weird pokemon for me because they seem like they should serve a greater purpose... but they don't...
Unown doesn't have its own unique attack. Anything that can learn TMs can learn hidden power.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 19, 2014, 01:47:22 pm
Well the ultimate pokemon is Unown...

Because not only does it have its own unique attack, but it never gets knocked out because no one uses them.

Unown are a weird pokemon for me because they seem like they should serve a greater purpose... but they don't...
Unown doesn't have its own unique attack. Anything that can learn TMs can learn hidden power.

Dang I thought Symbol attack was a move in pokemon...

Where the heck did I think that was a move?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on August 20, 2014, 06:27:42 pm
Apparently, GameStop stores in my area have started a special promotion today: pre-order one of the new Hoenn games, get a Heracross or Pincir in your copy of X or Y, along with their megaevolution stone.
Sounds like your local stores are cheating you.  From what I heard, it's like other events in that they shouldn't require the preorder.  That could be wrong, though; they usually use the wireless instead of one-use codes.
Following up on this quick, just in case.  I just went in today, and I can confirm that no purchase is necessary according to the event guidelines, just like the regular wireless events.  If your local Gamestop is insisting on a preorder before they give you your code, they are cheating you in order to pad their preorder statistics for the home office.  It's something I've heard certain unscrupulous branches and managers tend to do, though I'm glad I've never had the ill fortune to encounter such misbehavior for myself.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Tawa on August 20, 2014, 08:11:20 pm
Well the ultimate pokemon is Unown...

Because not only does it have its own unique attack, but it never gets knocked out because no one uses them.

Unown are a weird pokemon for me because they seem like they should serve a greater purpose... but they don't...
Unown doesn't have its own unique attack. Anything that can learn TMs can learn hidden power.

Dang I thought Symbol attack was a move in pokemon...

Where the heck did I think that was a move?
TCG maybe?

Otherwise it's probably just some random bit of fantasy literature/filmography/etc. featuring magic attacking letters.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Sirus on August 20, 2014, 08:13:31 pm
Apparently, GameStop stores in my area have started a special promotion today: pre-order one of the new Hoenn games, get a Heracross or Pincir in your copy of X or Y, along with their megaevolution stone.
Sounds like your local stores are cheating you.  From what I heard, it's like other events in that they shouldn't require the preorder.  That could be wrong, though; they usually use the wireless instead of one-use codes.
Following up on this quick, just in case.  I just went in today, and I can confirm that no purchase is necessary according to the event guidelines, just like the regular wireless events.  If your local Gamestop is insisting on a preorder before they give you your code, they are cheating you in order to pad their preorder statistics for the home office.  It's something I've heard certain unscrupulous branches and managers tend to do, though I'm glad I've never had the ill fortune to encounter such misbehavior for myself.
Hmm, that's troubling. I'll bring my 3DS in on my day off, see if I can just pick it up on the wireless.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on August 20, 2014, 08:32:52 pm
Hmm, that's troubling. I'll bring my 3DS in on my day off, see if I can just pick it up on the wireless.
It's not on the wireless, unfortunately; you'll need to ask them for a card with a unique code, which you redeem by entering into your Mystery Gift menu and selecting "Get with code" while online.  If they're participating in the event, they should have stacks of such cards behind the counter. 
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Sirus on August 20, 2014, 08:36:40 pm
Ah. Slightly more complicated.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 20, 2014, 08:56:18 pm
   Sadly the preorder shenanigans is all over. One story notes they got theirs even though the store was requiring a preorder by bringing up the pokemon site itself on their phone and showing that it was supposed to be free to grab and only the special posters required a preorder (story here (http://www.technologytell.com/gaming/133810/gamestops-require-pre-orders-pokemon-mega-stone-codes/)). If you don't have a fancy phone or your data plan sucks then printing the page out and bringing it with you might work. If anything and your really intent on getting the code even if it takes causing a stink try elevating your problem to a manager or what have you. A thing to note is that in the reddit thread on /r/pokemon has someone claim that a sales associate read them an internal memo noting that people only had to ask for the cards to receive them and they did not need to buy anything. This would imply that even if the manager doesn't bend you could probably try to elevate even beyond that and it would possibly work.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on August 20, 2014, 09:56:16 pm
Heck, if they put up the cardboard stand that advertises the ORAS preorders and this particular Mega event that I suspect all of the stores received, you could probably point out that nice "No purchase necessary" smack across the middle of the stand if they didn't conveniently cover it with something. :D
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: neotemplar on August 21, 2014, 12:28:08 am
Just had a fun battle with a random person.  Even though they super out legended me I won pretty well, though I definitely made a few mistakes with Gyrados's attacks and in not resting shuckle before using power split.

JMJW-WWWW-WWW9-96MW

On the positive end, people are still sometimes surprised by facading Luxray and Togekiss is a heinous beast with a troll face.

I was really shocked to see another Mega Gyrados though... Did those suddenly get popular or something?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 21, 2014, 12:47:28 am
The worlds champion Se Jun Park had a Gyrados with the ite on it in his winning team and it was his only mega. You can see his team here (http://www.pokemon.com/us/play-pokemon/worlds/2014/teams/masters/)

Edit Hmm taking a look at it I do like his move setup somewhat more then mine. Then again I only have bounce over protect to grab a flying stab move which is physical and because Se Jun uses it as a mega the dark type overrides the flying making that meaningless.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: neotemplar on August 21, 2014, 02:45:23 am
I just remember when the game came out the prevailing opinion was just "hurr its a shrimp".

I sorta had good breeding stock anyway so I made a moxie one and later tried it as a mega.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 21, 2014, 02:33:31 pm
Two bits o (https://www.youtube.com/watch?v=49S9ibkQs6U)f footage (https://www.youtube.com/watch?v=a9o_VUuEASw)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 21, 2014, 02:53:47 pm
I wonder what those moves are?

That seems like some kind of super stone edge and an idunno beam.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 21, 2014, 07:27:47 pm
   Oh irony, I find a shiny but would trade it (not literally, I am not that crazy) away for a common ditto. Sigh, I have a box with my almost completed set of natured dittos all holding everstones and while trying to catch the last three I can't find a single one but dang it all if a shiny kecleon didn't show up. I would have much preferred a nature of ditto I was missing. Though of course I like the blue stripe and all, but you think the chance of one of 3 remaining dittos would be an easier find then a shiny. It is a bit frustrating.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Cerol Lenslens on August 21, 2014, 07:46:56 pm
   Oh irony, I find a shiny but would trade it (not literally, I am not that crazy) away for a common ditto. Sigh, I have a box with my almost completed set of natured dittos all holding everstones and while trying to catch the last three I can't find a single one but dang it all if a shiny kecleon didn't show up. I would have much preferred a nature of ditto I was missing. Though of course I like the blue stripe and all, but you think the chance of one of 3 remaining dittos would be an easier find then a shiny. It is a bit frustrating.

Are you abusing Synchronize? It's the reason I hunted down/bred up an Adamant Abra - it gives you a 50% chance of wild Pokémon being the same nature as the Synchronize poke when the Synch poke is in the front of the party. And if you've got everstones, a female Abra evo, and a male pokemon compatible with Abra and the nature you want, it should be easy to breed those last three to speed up your hunting.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Urist Imiknorris on August 21, 2014, 07:54:03 pm
I wonder what those moves are?

That seems like some kind of super stone edge and an idunno beam.
Could they be Eruption and Water Spout? I haven't seen the gen 6 animations for either.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 21, 2014, 07:55:09 pm
Might be their new signature moves.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 21, 2014, 09:17:09 pm
   Oh irony, I find a shiny but would trade it (not literally, I am not that crazy) away for a common ditto. Sigh, I have a box with my almost completed set of natured dittos all holding everstones and while trying to catch the last three I can't find a single one but dang it all if a shiny kecleon didn't show up. I would have much preferred a nature of ditto I was missing. Though of course I like the blue stripe and all, but you think the chance of one of 3 remaining dittos would be an easier find then a shiny. It is a bit frustrating.

Are you abusing Synchronize? It's the reason I hunted down/bred up an Adamant Abra - it gives you a 50% chance of wild Pokémon being the same nature as the Synchronize poke when the Synch poke is in the front of the party. And if you've got everstones, a female Abra evo, and a male pokemon compatible with Abra and the nature you want, it should be easy to breed those last three to speed up your hunting.
   I plan to have a full set of synchros as well but I decided to approach it from the ditto side of it first. Mostly because along with catching a lot of dittos of varying nature they also vary in IV. I do have what I am basically certain is a hacked ditto with 6 perfect IVs (I can't say 100% but I assume since it is a Japanese ditto with a OT of Ash and an ID# of 01337 that it is) but I only have one and that isn't very secure. I would like to catch a ditto that is at least close to perfect so as to not depend on just one. Also while perfect is nice I would also like a ditto with a 0IV in speed. Basically I know it will take a while this way (or more to the point, it has taken a while) but I only need 3 more natures to be done.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Thexor on August 21, 2014, 10:13:16 pm
Protip: If you have a 6x31 Ditto, it's been hacked, period. The obvious ID number helps, but seriously - there are 6 stats, and 32 possible values for each. A 6x31 IV Ditto is a 1-in-326 chance, which is a 1-in-1,073,741,824 chance. Yes, that's literally one in a billion. If you assume this Ditto was caught in the Friend Safari (2 guaranteed 31 IVs), then the chance is improved to approximately 1-in-1,048,576, or one in a million (depending slightly on how, exactly, the two fixed IVs are handled).

Assume it takes roughly one minute (60 seconds) to capture one Ditto, including time required to find one (running from unwanted encounters), weaken one (capture rate of 35, so not easy), and capture one. One minute is absolutely an underestimate, but it makes my math easier.

With the 1-in-326 chance, the odds of capturing a Ditto are 50% at (1-(1/326)x = 0.5. Thus, it would take on average x = 7.44261x10^8 (http://www.wolframalpha.com/input/?i=%281-%281%2F%2832%5E6%29%29%29%5Ex+%3D+0.5) attempts. At one minute per capture attempt, it would take just over 1415 years of attempting captures, 24 hours per day, to have even a 50% chance of capturing a single perfect-IV Ditto.

Of course, the odds improve considerably with the Friend Safari. Now, we get x = 726817 attempts, or ~500 days at one minute per attempt to achieve a 50% capture chance. Pokemon X/Y was released on October 12, 2013, so we've had considerably fewer than 500 days elapsed since the game released. If someone got the game, instantly completed it, and then spent 24 hours a day capturing Dittos at a physically-impossible rate, they still would have far less than a 50% chance to capture a perfect Ditto.


Now, to be fair, we're not talking near-zero-percent-before-the-heat-death-of-the-universe probabilities here, so it's possible that someone, somewhere, has actually captured a 6x31 IV Ditto. After all, an awful lot of hours have been pumped into Pokemon by people worldwide, and presumably a decent number of those hours have been dedicated by people farming Dittos. But we're now also assuming that someone caught this Ditto, recognized their one-in-a-billion luck, and proceeded to trade their ridiculous prize on the open market. The far, far more likely outcome is this Ditto was hacked, or it was obtained via RNG manipulation and cloned repeatedly.


TL;DR: Yep, 100% hacked. Above math says it would take years of full-time work to get a perfect Ditto.

Disclaimer: was not expecting to be crunching statistics tonight, may have previously hindered my critical thinking skills with BEvERages. Mistakes may have been made.  :-[
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 21, 2014, 10:27:36 pm
To be fare while the ditto is obviously hacked in xy a perfect IV breed-able Pokemon is quite easy. Its just that a perfect ditto makes the process oh so much easier.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 21, 2014, 10:32:08 pm
Might be their new signature moves.
Ohshit.

If that were the case, we should be prepared for the overturning of earthquake or stone edge as well as some new awesome move for water type.

Urist: Hrmm... it might be eruption but I don't think that's water spout. Water spout looks like a spout of water in XY. I *think* eruption is like a volcano thing too.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Culise on August 21, 2014, 11:00:47 pm
It's not Eruption, unless the animations were changed tremendously (even Fire Blast's animation change isn't that large).  I think the most common theory is indeed as Furtuka says, that Primal Kyogre and Groudon both get signature moves.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 21, 2014, 11:46:37 pm
Imagine if you will...

A 100% accuracy, 100 damage rock move. Earthquake in rock form.

Worlds would end.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Kanil on August 21, 2014, 11:56:17 pm
Where'd you get the hacked Ditto, anyway? I don't really understand why someone with a hacked pokemon would trade for other pokemon, when they could just hack themselves some more?

Also, all the "6 IV" level 30 dittos on the GTS are hilarious.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 22, 2014, 12:12:57 am
   One of the things to do with hacking is cloning. Theoretically you have infinite 6IV dittos once you know how to hack one so trading it for something else such as legit shinies and legends is a good deal. On the other hand I got mine as a gift from someone I knew. As I understand it at least one person got a perfect ditto at some point in XY (as there are ones marked as being caught in xy). From there it is hilariously simple to clone it though it does take 2 systems to do so. Basically once a perfect ditto came up in any community of Pokemon enthusiast that breed competitive Pokemon it quickly becomes that the community has a saturation of them. Of course since it was cloned there is no longer a legit perfect ditto as once you clone a Pokemon both are considered clones (by the community, there isn't any way to tell in game). As far as I am concerned having looked at Thexor's math someone caught a legit perfect ditto within the first week of the game being out (500 days for one person means you only need 500 people to do it in one day and there where many more then that looking for one) and that one was cloned beyond recognition. I would not be surprised to find out that all of the perfect dittos that are up for trade and come from xy have the same OT and ID. My ditto comes from BW and with that getting a perfect ditto was hilariously easy if you wanted to hack it.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on August 22, 2014, 12:20:53 am
Imagine if you will...

A 100% accuracy, 100 damage rock move. Earthquake in rock form.

Worlds would end.

Ye gods, Stone Edge is scary enough with its shaky accuracy but high crit chance.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Greiger on August 22, 2014, 12:44:03 am
Just had a fun battle with a random person.  Even though they super out legended me I won pretty well, though I definitely made a few mistakes with Gyrados's attacks and in not resting shuckle before using power split.

JMJW-WWWW-WWW9-96MW

On the positive end, people are still sometimes surprised by facading Luxray and Togekiss is a heinous beast with a troll face.

I was really shocked to see another Mega Gyrados though... Did those suddenly get popular or something?
Nice battle  As I've said over and over if somebody made a pokemon focused on triple battles I would buy it in a heartbeat at almost any cost.  but it's really nice to see high level singles play from time to time.  I'm not sure I could properly compete in that format anymore. 

Odd to see those semi invulnerable moves used so often in singles though.  I thought that was more a doubles and triples thing.  Couldn't an opponent just swap to something tanky or strong to the move on turn 2 like you did there?  Seems like a waste of a moveslot in singles format.

As for Gyarados I've been encountering quite a few of those in ranked triples.  I thought it was the combination of earthquake thrash and ice fang.  But since some famous champion won with one that makes more sense to see a large number of them then.

Where'd you get the hacked Ditto, anyway? I don't really understand why someone with a hacked pokemon would trade for other pokemon, when they could just hack themselves some more?

Also, all the "6 IV" level 30 dittos on the GTS are hilarious.
I have a hacked ditto that I got from wonder trade of all things.  As much as I dislike playing with hacked pokemon it is hard to resist the temptation to breed the thing.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on August 22, 2014, 01:56:40 am
Just had a fun battle with a random person.  Even though they super out legended me I won pretty well, though I definitely made a few mistakes with Gyrados's attacks and in not resting shuckle before using power split.

JMJW-WWWW-WWW9-96MW

On the positive end, people are still sometimes surprised by facading Luxray and Togekiss is a heinous beast with a troll face.

I was really shocked to see another Mega Gyrados though... Did those suddenly get popular or something?
Nice battle  As I've said over and over if somebody made a pokemon focused on triple battles I would buy it in a heartbeat at almost any cost.  but it's really nice to see high level singles play from time to time.  I'm not sure I could properly compete in that format anymore. 

Odd to see those semi invulnerable moves used so often in singles though.  I thought that was more a doubles and triples thing.  Couldn't an opponent just swap to something tanky or strong to the move on turn 2 like you did there?  Seems like a waste of a moveslot in singles format.

As for Gyarados I've been encountering quite a few of those in ranked triples.  I thought it was the combination of earthquake thrash and ice fang.  But since some famous champion won with one that makes more sense to see a large number of them then.

Where'd you get the hacked Ditto, anyway? I don't really understand why someone with a hacked pokemon would trade for other pokemon, when they could just hack themselves some more?

Also, all the "6 IV" level 30 dittos on the GTS are hilarious.
I have a hacked ditto that I got from wonder trade of all things.  As much as I dislike playing with hacked pokemon it is hard to resist the temptation to breed the thing.

Yeah, Se Jun Park, the world champion runs a Pachirisu + Gyarados-M combo.

Pachirisu with volt absorb
Nuzzle/Super Fang/Follow Me/something else. Holds a Sitrus berry to mitigate damage, maxed defenses. It's incredibly bulky, managing to shrug off a Rotom-C Leaf Storm and a Salamence Draco Meteor in the yellow.

His Gyarados is a pretty normal Gyarados - ddance, waterfall, and coverage i think.
Pachi's there to redirect burns and status to itself, and tank hits that the other mons can't deal with.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 22, 2014, 02:03:20 am
Which basically goes to show that Smogon's ranking system is garbage.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 22, 2014, 02:34:34 am
   Smogon doesn't have a "rating" system. What Smogon has is data on what is most commonly used on the showdown server and they translate that into a ranking based on it. I don't particularly like how people use it but that is a different thing to talk about. Even the titles of the different ranks says exactly what they are and people can't seem to understand it. Over Used is simply the Pokemon that are exactly that on the showdown server. I think the cutoff is something like if your 50% likely to see a Pokemon used in any 20 random matches. It does catch most things in a decent category but there are many instances where the popularity have caused a Pokemon to be higher tiered then it should. The same is true in the reverse because if no one knows how good something is they won't use it enough to rank it up. I would also like to point out that there will never be a rating system which catches all things. Se Jun's choice to pair up Gyrados and Pachirisu suddenly made both of them work quite well but until he did no one knew how powerful it could be. Every Pokemon is what you make of it so if you can make something great out of what is considered a weak Pokemon nothing can predict it till it happens. This is one of the things I like about Pokemon and a number of other systems which are complex and that add new pieces to the mix.

TLDR: Even if Smogon was a system to rate a Pokemons power, which it isn't, no such system could have predicted this
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 22, 2014, 02:55:27 am
Hmm... I wonder if there was a specific ranking system Smogon has exclusively for VGC. Yes... that could just be it. I wonder if it could be this (http://www.smogon.com/forums/threads/vgc-2014-viability-rankings-v2.3507789/) or even this (http://www.smogon.com/forums/threads/vgc-metagame-ranking-thread.3485436/).

Smogon is full of rankings like that. Every single "tier" which you are referring to is packed with these stupid ranking lists.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on August 22, 2014, 04:32:34 am
Which basically goes to show that Smogon's ranking system is garbage.

Tier wise, it's functionally unable to do anything outside of doubles or triples, hence its low tier.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 22, 2014, 04:45:55 pm
Hmm... I wonder if there was a specific ranking system Smogon has exclusively for VGC. Yes... that could just be it. I wonder if it could be this (http://www.smogon.com/forums/threads/vgc-2014-viability-rankings-v2.3507789/) or even this (http://www.smogon.com/forums/threads/vgc-metagame-ranking-thread.3485436/).

Smogon is full of rankings like that. Every single "tier" which you are referring to is packed with these stupid ranking lists.
Can you point to where those are made official? Because a thread on smogon does not a smogon ranking system make. (actual question here, I would really like to know if something like that is officially recognized by smogon)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 22, 2014, 07:40:24 pm
Read the first line of the first link. Then look at the guy who made the post. Then look at the people responding.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 22, 2014, 07:51:50 pm
   Yes it is the official topic posted by a site staff but where does it say that it is an official ranking system. From what I can tell with the first post it is the place to talk about what people think is where and was made official so there isn't 8 billion copy threads out there with everyone and their cousin having their own thread because clearly everyone else is wrong and Their Pokemon is top of their tier. It is the same reason in the DF Dwarf Mode Discussion sub forum there is a stickied thread called "Face Palm moments you had" or more relevant Toady has a "Future of the Fortress" thread. With anything that people have a lot of opinions on you either need to devote an area to so despite the constant flood of people posting their view the rest of the forum is clean or make a single mod supported thread to discuss it in.

Edit: Also apparently I am falling back into my old habit of run on sentences, sorry for any reading distress this might cause
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 22, 2014, 08:04:32 pm
Which basically goes to show that Smogon's ranking system is garbage.

Tier wise, it's functionally unable to do anything outside of doubles or triples, hence its low tier.
I wouldn't say it's functionably unable to do anything. Every time I've fought one it's been a real pain in the arse. Mostly because of toxic and super fang and setting up walls and such. It's weird in that it combines high speed with good defenses.

I really don't like fighting it for the same reason I don't like fighting luvdisc or shuckle. It's such a pain. I'm sure you know the "oh for fucks sake..." feeling.

But yeah, one earthquake completely wrecks it.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: MaximumZero on August 22, 2014, 08:09:03 pm
About the GameStop shenanigans: get me the store location, and I will call them out, and email corporate. That's a good way to damage relations with Nintendo, and GS Corporate will not stand for shit like that. Also, I'll probably hijack a handful of the codes we aren't going to be able to give away (we got something like 200, and have given away about 6 so far,) and distribute them amongst Bay12, because I'm cool like that. Of course, I have to clear it with the boss, but I get the distinct impression that he just wants them gone.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on August 22, 2014, 11:16:17 pm
Which basically goes to show that Smogon's ranking system is garbage.

Tier wise, it's functionally unable to do anything outside of doubles or triples, hence its low tier.
I wouldn't say it's functionably unable to do anything. Every time I've fought one it's been a real pain in the arse. Mostly because of toxic and super fang and setting up walls and such. It's weird in that it combines high speed with good defenses.

I really don't like fighting it for the same reason I don't like fighting luvdisc or shuckle. It's such a pain. I'm sure you know the "oh for fucks sake..." feeling.

But yeah, one earthquake completely wrecks it.

Also, it's pretty badly taunt-baited.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 22, 2014, 11:53:50 pm
It also looks quite dumb.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Sirus on August 23, 2014, 12:27:02 am
About the GameStop shenanigans: get me the store location, and I will call them out, and email corporate. That's a good way to damage relations with Nintendo, and GS Corporate will not stand for shit like that. Also, I'll probably hijack a handful of the codes we aren't going to be able to give away (we got something like 200, and have given away about 6 so far,) and distribute them amongst Bay12, because I'm cool like that. Of course, I have to clear it with the boss, but I get the distinct impression that he just wants them gone.
I still need to actually visit the store and attempt to score a code, which I won't be able to do until Sunday. I was planning to do it today, but...
/me waves towards the RAAAGE thread

Hopefully your intervention will not be required :<
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Greiger on August 23, 2014, 12:41:19 am
I need to go around that way sometime this weekend, I'll probably try to get the poke.  If they turn me away I may very well take you up on that offer.

Do we know how long this promo is for?
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: MaximumZero on August 23, 2014, 09:14:59 am
I need to go around that way sometime this weekend, I'll probably try to get the poke.  If they turn me away I may very well take you up on that offer.

Do we know how long this promo is for?
It's until almost the end of September. I mean, while supplies last, obviously.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: DeKaFu on August 23, 2014, 09:37:33 am
Does anyone know if these codes are region-locked?

I'm up in Canadaland so no Gamestop access. If I got one, though, the Gamestop codes should work on any NA system, right?

My sister's got a Japanese 3DS and game, so I'm assuming she's SOL.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: MaximumZero on August 23, 2014, 09:39:04 am
It should, but I can't guarantee that. I would try going into an EBGames and seeing if they have any codes.

I can confirm that Australia had different pokemon and EB gave away Mega-evolution codes for Magmar and Electabuzz back in May.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: DeKaFu on August 23, 2014, 09:50:23 am
Apparently the official word is that EBgames isn't getting any.

It looks like in Canada, you'll be able to sign up for the trainer club newsletter and theoretically get a code by email sometime in September.

...I would've much preferred to just drive to a store. I hate signing up for spamletters.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: MaximumZero on August 23, 2014, 09:51:02 am
Laaaaame.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 23, 2014, 09:08:14 pm
You can message Nintendo directly and say that Gamestop wouldn't give you a code. By all accounts they will give you a code via email.

By the way, I found this on Reddit:

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Neonivek on August 23, 2014, 09:52:38 pm
I'd ask if that is Draco Meteor... but there are 5 other moves that thing could be.

Ohh Pokémon.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 23, 2014, 10:08:51 pm
   Because I too saw it on reddit and the fact that it is a specific event from the finals of the Pokemon World Tournament I can say for certain it is Draco Meteor
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on August 23, 2014, 11:26:54 pm
You can message Nintendo directly and say that Gamestop wouldn't give you a code. By all accounts they will give you a code via email.

By the way, I found this on Reddit:

Spoiler (click to show/hide)

That's brilliant. Watching Pachi shrug off that Draco Meteor then use its berry to heal back up to green was fantastic.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 23, 2014, 11:29:06 pm
It was pretty awesome. I really liked his team comp too. It had so much synergy compared to the US guy's. Like the telepathy Gardevoir so it could avoid earthquake.

I can't really judge the US guy's team though. Aren't you forced to use the same team the whole way through? I'm sure it did well against the other players. It was just really bad against this one.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Sirus on August 24, 2014, 02:36:51 pm
Good news! MaximumZero will not be required to facepunch the local GameStop employees. I acquired the code to pick up my Heracross+megastone, and went ahead and pre-ordered OR anyway.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 24, 2014, 05:40:21 pm
Here's another ridiculous 1v6 sweep. This time with Linoone: http://replay.pokemonshowdown.com/randombattle-156233271
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: MaximumZero on August 25, 2014, 12:30:53 am
Good news! MaximumZero will not be required to facepunch the local GameStop employees.
Huzzah! I think. I'm never sure what to think when people don't need to be punched.

Anyway, I managed to get a couple of the codes. If you were rebuffed at a GameStop, PM me with the location of the store you were turned away at, and I'll see if I can't get you a code. I didn't get a ton of them, and I have to write down which stores are turning people away (condition of my getting the codes in the first place,) so they're only for people with a legitimate grievance that I can fix. We got a lot fewer codes than I thought we did in general, but the boss was still kind enough to let me swipe a couple for you guys. Anyway, if you've run into the issue of "needing a preorder" or some other nonsense to get the Mega Evolution code, shoot me a PM with details and I'll see if I can get it squared away.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: umiman on August 26, 2014, 04:05:35 am
I've been playing Balanced Hackmons for the past few hours and it is ludicriously difficult. I'd say it's the hardest Pokemon mode I've played yet.

I've lost so, so, so, so many matches it's not even funny. It's so hard to account for EVERYTHING. Literally every pokemon can use every move and every ability and every item. Oh shit, it's a Gourgeist? Wtf is it going to do?! Welp. It's apparently contrary Gourgeist with V-create, Draco Meteor, and Leaf Storm.

Anyway, here's my current team setup. It's doing the best so far, with three wins in a row:
Spoiler (click to show/hide)

By the way, if you get any ideas of doing something funny like Geomancy Simple Xerneas... you better think again. Ditto's imposter isn't just for Ditto any more. ANY of the enemy's team can be a Ditto and your +3 Xerneas will be fucked. I learned this lesson the hard way. This is why I don't have a single stat boost in my entire lineup.

Edit: Oh, and apparently only really hardcore Pokemon players play this mode. Compounding the difficulty.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Furtuka on August 26, 2014, 11:04:26 am
Pokken Tournament is now a thing. (https://www.youtube.com/watch?v=p7Cs4L1JALY) Tsunekazu Ishihara accidentally let slip that it would be coming out for arcade first, so no worries about that.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Elephant Parade on August 26, 2014, 12:17:35 pm
Pokken Tournament is now a thing. (https://www.youtube.com/watch?v=p7Cs4L1JALY) Tsunekazu Ishihara accidentally let slip that it would be coming out for arcade first, so no worries about that.
Wow. I thought I would never see a Pokemon crossover stranger than Pokemon Conquest, but nope.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Akhier the Dragon hearted on August 26, 2014, 12:56:56 pm
So I see they have found a way to get me to learn how to properly play fighting games.
Title: Re: A Thread about the Pokemans: The most faaaabulous pikachu
Post by: Reudh on August 26, 2014, 08:49:51 pm
Pokken Tournament is now a thing. (https://www.youtube.com/watch?v=p7Cs4L1JALY) Tsunekazu Ishihara accidentally let slip that it would be coming out for arcade first, so no worries about that.

Is it going to be outside of Japan?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on August 26, 2014, 09:01:47 pm
The odd thing is, I find myself most impressed by that Lucario has actual textures on him. He looks kinda fluffy
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Thexor on August 26, 2014, 09:11:09 pm
The world's fuzziest, most cuddly Steel-type.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on August 26, 2014, 09:12:09 pm
The world's fuzziest, most cuddly Steel-type.

It is because his "steel" aspect is entirely in his spikes.

Sadly this isn't the weakest claim to steel type I've seen in Pokémon...
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Elephant Parade on August 26, 2014, 09:26:46 pm
The world's fuzziest, most cuddly Steel-type.

It is because his "steel" aspect is entirely in his spikes.

Sadly this isn't the weakest claim to steel type I've seen in Pokémon...
Mawile doesn't really look like a Steel-type.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Akhier the Dragon hearted on August 26, 2014, 09:36:17 pm
I assume it is in the big jaw, either specifically the teeth or the thing as a whole.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on August 26, 2014, 09:41:15 pm
Mawille you at least fight it under ground in a steel cave... so you could surmise that its jaws are metal.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: MaximumZero on August 27, 2014, 12:52:45 am
So, how many of you nerds are going to buy Pokemon art academy? Just saw it in the pre-order list today.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Heron TSG on August 27, 2014, 04:09:50 am
The world's fuzziest, most cuddly Steel-type.
It is because his "steel" aspect is entirely in his spikes
But his.... spirit is metal. Yes, that must be it.

It looks like Pokken Tournament is being developed by Tekken and Soul Calibur team members in part. if I get to combine my love of Pokemon with my love of 8 way run fighting games (basically just Soul Calibur II) I will be a happy camper indeed.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Ultimuh on August 27, 2014, 04:27:00 am
The world's fuzziest, most cuddly Steel-type.
It is because his "steel" aspect is entirely in his spikes
But his.... spirit is metal. Yes, that must be it.

It looks like Pokken Tournament is being developed by Tekken and Soul Calibur team members in part. if I get to combine my love of Pokemon with my love of 8 way run fighting games (basically just Soul Calibur II) I will be a happy camper indeed.

Now imagine if the creators of the Dragon ball fighting games made their attempt at this.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 02, 2014, 01:56:05 pm
Here's another awesome underrated pokemon. Durant!

(http://cdn.bulbagarden.net/upload/thumb/1/1a/632Durant.png/250px-632Durant.png)

He may not look like much, but appearances can be deceiving. If any of you don't know what Durant does, what do you think this thing is good at? Anyone?

Did you know it has incredible speed combined with ridiculously high defense and attack? Hell, almost everyone I fight doesn't know that Durant is actually faster than guys like Infernape and Cobalion. Think about that for a second. This is a sweeper / wall-breaker that has ridiculously high defense but is faster than half the other sweepers in the game.

Not enough for you? Look at his ability "hustle". It turns meh-ish moves like x-scissor into destroyers. Hell, look at his coverage. He can fight anything. Rock slide, stone edge, iron head, x-scissor, superpower. The list goes on.

He even has baton pass what the fuuuuck.

In fact, this guy is so rare and only used for one single purpose that you can absolutely mindgame opponents. The only time people tend to see Durant is when someone wants to do a truant entrainment switch into a shadow tag Gothitelle. But almost everyone knows this trick and know how to counter it. Conversely, because you know everyone knows this trick, you can next level mindgame them by using a proper Durant with a proper Gothitelle and then act like you're going to entrainment. Except instead of wasting your turn, you completely wreck the opponent who thinks you're an idiot.

He's strong as shit, can 0HKO half the entire pokemon roster with a choice band, outspeeds more than 70% of them, has more physical defense than a Tyranitar, and is only weak to one single thing. This guy will win all your games.*

*Note: Durant will get obliterated by prankster users, Blaziken, and any other speedy fire / special attack users.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Eotyrannus on September 02, 2014, 02:09:34 pm
...What the fuuuuuck.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on September 02, 2014, 02:14:25 pm
Quote
Here's another awesome underrated pokemon. Durant!

Ohh I already know how annoying he is...

For the longest time I had a team and basically went "You know what... I am fine without having any fire moves" and Durant is the Pokémon that made me decide otherwise.

My Current team (With Hitmonchan with 3 elemental punches) isn't hurt by Durant... but still (this isn't a competitive team as you can tell by my build of Hitmonchan... Since I took out his one great move, free flinch with damage, for something else)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 02, 2014, 03:29:03 pm
Oh man. I could write articles about all the Hitmons. My favorite is Hitmonlee because of the insane Liechi Berry + unburden + endure combo. In one move you get 150% bonus attack, 200% extra speed, and 200 base damage on Reversal.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Bluerobin on September 02, 2014, 03:39:39 pm
We had a pokemon showdown tourney over in Community Games a while ago and my Durant was a star. I combined him with Gliscor for Baton Passed Hone Claws and the accuracy drop from Hustle didn't even really matter. Hmm, I miss that tourney, it was a really neat concept.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Cerol Lenslens on September 02, 2014, 03:45:47 pm
Durant Caveat: Remember Hustle? A key component of Durant's attack power in the above write-up? In exchange for that wonderful attack power boost, it lowers your accuracy significantly. Yeah.

If you're a player who prefers using Flamethrower over Fire Blast because you've been burned (pun intended) by the RNG making lower-accuracy moves miss too many times (often in a row >:( ) to count, Durant may not be the 'mon for you.

I personally abhor Hustle, but that said: if a high-risk, high-reward playstyle is your thing, Durant seems like a solid choice.

Edit: Or do what that ninja Bluerobin did and buff your accuracy back up. :P
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 02, 2014, 04:09:15 pm
Durant itself has access to hone claws too, so you don't even need to choice it. Just hone claws once and all your moves will hit like 97% of the time if you don't like the risk.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on September 04, 2014, 08:24:50 am
New trailer with new footage (https://www.youtube.com/watch?v=_6blt8m8-3Y)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 06, 2014, 02:39:50 am
Since we're all going to go back to Hoenn soon, let's take a look at some of the rarer, more obscure pokemon of the past few generations that some of you might not even know exist.

For example, this guy I'm going to introduce actually didn't exist until generation IV, but his pre-evolution first showed up in Johto. Even then, he's still very rare. Here's the games where you could actually catch him in game without resorting to special events:

1. Gold, Silver, Crystal (and Heartgold / Soulsilver)
2. Leafgreen
3. Pearl
4. White

That's it. Given that list, I wonder if we'll even see him in these upcoming games as it seems even Gamefreak forgot he existed.

This Pokemon is very good and I think the only reason we don't see people use him as much as he should is because of how hard it is to get him these days. You're either cheating for him or you're importing him from a Pokemon White 1 game.

Anyone know which Pokemon I'm talking about yet?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Eotyrannus on September 06, 2014, 03:25:04 am
Mismagius, I think?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Kanil on September 06, 2014, 03:56:53 am
Doesn't the GTS make pretty much any non-legendary rather trivial to acquire?

I suppose you have to want the pokemon, and if it's uncommon, you might not realize that it's good...  but if you actually decide you want one, getting it is really easy, yes?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Oneir on September 06, 2014, 08:50:26 am
Evolved pokemon introduced in Gen IV, whose pre-evolutions were introduced in Gen II.

Of these, the only one exclusive to Pokemon White is Misdreavus/Mismagius. I'll admit to sometimes forgetting they exist, and I guess they're usually pretty uncommon in-game.

Talk about special events got me hopeful for something really unusual, though. :c (Which is why I stuck how they evolve in the list, like a chump)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Thexor on September 06, 2014, 11:13:32 am
Doesn't the GTS make pretty much any non-legendary rather trivial to acquire?

I suppose you have to want the pokemon, and if it's uncommon, you might not realize that it's good...  but if you actually decide you want one, getting it is really easy, yes?

Sort of. Pokemon that don't appear in the current games tend to be rather rare, even on the GTS. People don't like putting up Rattatas, or previous-gen starters, because there's nothing notable they could ask for. (Besides other previous-gen Pokemon, but that doesn't help you if you've only got access to Gen VI.)

Now, you can always ask a nice collector for one, and most of the time they're happy to trade it for nothing. But unobtainable Pokemon in the current games are rarely thrown onto the GTS, and when they are people tend to snatch them up quickly. Frankly, I've had better luck from Wonder Trade (if you've got a bunch of unobtainables, and you aren't hoping for anything in return, why not Wonder Trade them?) than the GTS when it comes to acquiring common Pokemon from other generations.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on September 06, 2014, 11:28:39 am
I am a bit surprised the whole pre-evolution stuff has SORT OF died down.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Nighthawk on September 06, 2014, 11:38:52 am
I'm surprised there aren't more older Pokemon with only one form that didn't get more evolutions in later games.

ZANGOOSE, ANYONE? I want an evolved form for that thing! Ugh!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on September 06, 2014, 11:45:27 am
Can you think of a preevolution that was added after Elekid? (I forget the generation)

I think the Pokémon games sort of treat the whole prevolution thing as a gimmick that they don't feel they need to explore anymore.

It probably helps that the whole thing was... sort of pointless... >_> Only being used for specific moves.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on September 06, 2014, 11:51:08 am
Nighthawk: Answer: MEGA ZANGOOSE.

Counter answer: MEGA SEVIPER.

And the only pokes that I forget about are generally the weird-ass ones from Johto that are generally useless except for 'dex completion. Coming to mind are Boat Qwilfish and maaaaaybe Mantine.

Neoninjavek: (That was generation 2. Preevolutions came in generation 4, if I recall correctly.)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 06, 2014, 12:14:27 pm
Quilfish is actually really good.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on September 06, 2014, 12:20:07 pm
Really? Never cared much for it, and its moveset never seemed all that interesting to me.

Oh well.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 06, 2014, 12:45:39 pm
Really? Never cared much for it, and its moveset never seemed all that interesting to me.

Oh well.
all the poison types have become a lot more relevant now for obvious reasons but quilfish had always been used as a wall with amusing tricks up its sleeve.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on September 06, 2014, 12:54:50 pm
Yeah poison types kind of went from being... pretty much the worst type in the game... to being actually really good.

Sure Dragons and Normal types didn't GENERALLY have great moves to back themselves up in the really early generations (with exception)... but their move reservoir more then made up for it.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on September 06, 2014, 01:05:21 pm
Really? Never cared much for it, and its moveset never seemed all that interesting to me.

Oh well.
all the poison types have become a lot more relevant now for obvious reasons but quilfish had always been used as a wall with amusing tricks up its sleeve.
Ah, that explains it. Never been much for having a wall and I haven't gotten my mitts on one since Gen IV.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Thexor on September 06, 2014, 01:40:55 pm
Poison's never really been a bad type, per se. It's only got two weaknesses; Psychic can be baited into a Dark-type switch, Ground into a Flying-type or Air Balloon. Poison has always been a strong defensive type (ignoring Gen I, of course).

Using Poison offensively is a bit newer. Up until Gen III, the only good Poison offensive move was Sludge Bomb, which was only learned by Muk and Swalot (and in TM 36, which was one-of-a-kind). Now, Sludge Bomb is more widely distributed, and TMs are reusable, so lots of Poison types get a decent offensive move. Also, Gen IV added Poison Jab and Gunk Shot, while Gen V added Sludge Wave and Venoshock, all strong offensive moves for Poison-types. Finally, of course, Gen VI added Fairy-typing.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on September 06, 2014, 02:19:04 pm
What type was worse then poison in Gen 1 and maybe even 2?

This is ignoring that Ghastly is a poison type >_< but lets ignore it since he doesn't do anything with that.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on September 06, 2014, 02:57:50 pm
Can you think of a preevolution that was added after Elekid? (I forget the generation)
Azurill. Wynaut. Budew. Chingling. Bonsly. Mime Jr. Happiny. Munchlax. Mantyke.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on September 06, 2014, 03:00:11 pm
Can you think of a preevolution that was added after Elekid? (I forget the generation)
Azurill. Wynaut. Budew. Chingling. Bonsly. Mime Jr. Happiny. Munchlax. Mantyke.

yeah all same generation interestingly enough.

Though Chingling and Mantyke seem to be a further gen.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Greiger on September 06, 2014, 03:31:10 pm
So how much longer til we get a Mega Farfetch'd?  A friend really loves the thing but me and him both really can't find any niche for it that isn't done far better by something else.

Closest we could get is a crit build, but even that's outclassed by a glorified pigeon.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on September 06, 2014, 03:36:38 pm
Farfetch'd will always be mega to me ;_;7
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on September 06, 2014, 03:38:13 pm
I doubt it will ever be. The whole point of Farfetched is that he is something you get for practically no work but turns out to be worthless. He's based off a saying about a duck that appears with a leek to cook it with and how that's too good to be true.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on September 06, 2014, 03:45:21 pm
I doubt it will ever be. The whole point of Farfetched is that he is something you get for practically no work but turns out to be worthless. He's based off a saying about a duck that appears with a leek to cook it with and how that's too good to be true.

It could be boosted if there is enough popularity push.

Pikachu keeps getting boosts and heck I bet one day it will be outright better then Raichu.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Elephant Parade on September 06, 2014, 03:47:46 pm
Remoraid -> Octillery is pretty obscure.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Kanil on September 06, 2014, 06:06:49 pm
Pokemon that don't appear in the current games tend to be rather rare, even on the GTS...

I don't think any of my Eevees sat on the GTS for more than a day. I'd just plop one of the leftovers from my breeding program on there, and check back in a couple hours and repeat the process until pokedex complete. Even things like Unown and Phione were traded for in short order.

Given that you can't even check the pokemon you're trading for, you could even just lie about your Eevee if you didn't have any HA ones or didn't feel like breeding them.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on September 06, 2014, 06:58:20 pm
There's a load of scammers trying to get people to cough up Rayquazas and Arceuses for Froakies that I'll bet fifty bucks don't have Protean.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on September 06, 2014, 07:00:22 pm
There's a load of scammers trying to get people to cough up Rayquazas and Arceuses for Froakies that I'll bet fifty bucks don't have Protean.

Which from what I hear is the saving grace of Froakie.

Delphox being the weak of the three.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on September 06, 2014, 07:06:27 pm
It's damned everywhere because Protean increases the power of every attack you do.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Thexor on September 06, 2014, 07:51:30 pm
Wait... Protean Froakie is rare? Where are these people with spare Rayquazas/Arceuses and no access to the Friend Safari?!  :o
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on September 06, 2014, 09:28:22 pm
Technically, anybody who lives in the middle of nowhere but has wi-fi and an assload of spare Gen III and Gen IV games does.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on September 06, 2014, 09:28:56 pm
Or, y'know, hackers.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Thexor on September 06, 2014, 10:01:39 pm
Hackers aren't likely interested in easily-obtainable HA starters, though.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Reudh on September 06, 2014, 11:14:36 pm
There's a load of scammers trying to get people to cough up Rayquazas and Arceuses for Froakies that I'll bet fifty bucks don't have Protean.

Which from what I hear is the saving grace of Froakie.

Delphox being the weak of the three.

Yeah, otherwise Froakie/Frogadier/Greninja would merely be a speedy and frail scout, maybe a suicide lead?

Whatsisname, Chesnaught gets a pretty horrible HA, and is 4x weak to flying. Only cool bit is Spiky Shield which is essentially just Protect but with a rough skin damage with it.

Delphox gets an ability that means any contact move can steal, as if you used the move Thief. Pity that it's, y'know a special attacker or screener. I think the only time i've EVER seen a delphox running a contact move is Flame Charge to speed it up.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on September 08, 2014, 05:28:52 pm
There will be a Shiny Gengar with mega stone distributed at Gamestop in the US from October 13th – 26th. Diancie will be distributed at Gamestop from October 27th – November 16th
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 09, 2014, 07:35:32 pm
Going to play Pokemon Blaze Black 2 while waiting for the new games to come out. Quite interested in this romhack as it doesn't change too much. Only makes all the pokemon catchable in game and makes the trainers and gym leaders more difficult without fucking over the actual pokemon themselves.

The modder mentioned that he did introduce a few changes into the pokemon but when I went over them it seems like he mostly just made them in line with what the abilities are now. Examples would be allowing Butterfree to learn hurricane and bug buzz. Stuff like that. Some other changes include making cut grass type (why was it never grass type in the first place?) but nothing particularly major as far as I can tell. The modder seems to be quite intimately familiar with competitive Pokemon battling, so even if he gave Samurott shell smash, it kinda makes sense.

Here's the link for anyone else interested: http://projectpokemon.org/forums/showthread.php?26326-Pok%E9mon-Blaze-Black-2-amp-Pok%E9mon-Volt-White-2&s=e0564c94a3c35bc257567e8dc1b3d24b
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Nighthawk on September 09, 2014, 08:06:32 pm
Already playing Volt White 2 myself. Used a cheat to get Eevee as my starter, evolved it into an Umbreon and and DEMOLISHED the poison gym. Good times.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: alamoes on September 09, 2014, 08:14:55 pm
Hi, I've never played the game since gold and silver, and a little bit of ruby, emerald, and diamond, and I must ask.  WHAT IS THIS?! FROAKIE?  GLOBAL TRADE?  HACKERS? PROTEAN?  How, what? How the heck does Tekken fit into this?  Man I've been away for too long. 
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on September 09, 2014, 08:19:53 pm
Froakie is a starter that evolves into the immensely popular Greninja, assuming it has the hidden ability of Protean (which is like reverse Color Change and makes every move a STAB move. Basically, Greninja is Batman, except it's a frog.)

Global Trade is a wifi feature that lets you complete the ever-growing 'dex.

Hackers: Ever since gimmicks like Wondertomb came into play, hacked 'mons are loved.

Tekken: Making some kind of spinoff game or something.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 09, 2014, 08:53:28 pm
Already playing Volt White 2 myself. Used a cheat to get Eevee as my starter, evolved it into an Umbreon and and DEMOLISHED the poison gym. Good times.
Heh, it seems pretty good so far. Especially with the challenge mode (fuck yes look at these gym leader teams!)

I'm playing Nuzlocke and my pokemon is a level 2 Wurmple. Good times.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Bluerobin on September 09, 2014, 09:59:02 pm
I started up Blaze Black 2 a bit ago. I got a Beedrill that was absolutely demolishing everything with increased stats, Cross Poison and Bug Bite/X-Scissor, all by level 19 (level 10 if you just want Bug Bite and Cross Poison). I should try the challenge mode, it looked fun.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: MaximumZero on September 09, 2014, 10:45:07 pm
There will be a Shiny Gengar with mega stone distributed at Gamestop in the US from October 13th – 26th. Diancie will be distributed at Gamestop from October 27th – November 16th
Funny that you know that before me. Again, if anyone has issues getting them from a store (if they try to require a preorder or something,) shoot me a PM with the store location and info, and I'll see if I can snag one.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Thexor on September 09, 2014, 11:25:14 pm
Huh. Announced in the US and Europe.

I do hope GameFreak is just taking their sweet time announcing the method for Canadians to get their copies. Because I'll be very sad if we're one of the regions that gets nothing.  >:(
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 10, 2014, 01:44:32 am
I started up Blaze Black 2 a bit ago. I got a Beedrill that was absolutely demolishing everything with increased stats, Cross Poison and Bug Bite/X-Scissor, all by level 19 (level 10 if you just want Bug Bite and Cross Poison). I should try the challenge mode, it looked fun.
You should. It makes gym battles quite difficult (mostly because you have to grind like crazy). Essentially it sets their levels to be the max you can reasonably be at that stage as well as gives them a full team of pokemon.

Because of my Nuzlocke challenge, I didn't have any fighting types for Cheren. Holy hell that was hard. The Munchlax with leftovers and thick fat was absurdly hard to kill. Relied entirely on luck. When I saw the Guts Teddiursa with Toxic Orb I nearly shat my pants... until I saw that it didn't have any real attacks. Phew.

Not only that, but each town technically has two gym leaders. Black / White 2's gym leader and Black / White's gym leader. Both are made to wreck your shit.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Valid_Dark on September 10, 2014, 03:43:56 am
Is this talk of tekken referring to Poken Fighers, or whatever that pokemon fighting game is called?

it looks decent,  footage of it has been out for like 2 years now,  when are they going to release it ??!?!

I'd play it,... maybe..

Actually, prolly not,
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on September 10, 2014, 04:38:28 am
Not only that, but each town technically has two gym leaders. Black / White 2's gym leader and Black / White's gym leader. Both are made to wreck your shit.
You mean the Hoenn gym leaders?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 10, 2014, 05:07:22 am
Not only that, but each town technically has two gym leaders. Black / White 2's gym leader and Black / White's gym leader. Both are made to wreck your shit.
You mean the Hoenn gym leaders?
Is it the Hoenn? I have no clue. Whichever one has that Makuhita guy and Wattson.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on September 10, 2014, 08:22:00 am
Is this talk of tekken referring to Poken Fighers, or whatever that pokemon fighting game is called?

it looks decent,  footage of it has been out for like 2 years now,  when are they going to release it ??!?!

I'd play it,... maybe..

Actually, prolly not,
It's gonna be out in Japanese arcades next year, and then presumably ported to consoles sometime after that.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on September 10, 2014, 09:07:06 am
And now for your regularly scheduled Coro Coro

Spoiler: Mega Sharpedo (click to show/hide)
Spoiler: Mega Camerupt (click to show/hide)

 Mega Sharpedo has the ability Strong Jaw while Mega Camerupt has Sheer Force. Mega Camerupts Speed is decreased, but every other stat is increased while all of Sharpedo's stats get an increase
Primal Kyogre has a new ability called Sea of Beginnings and Primal Groudon has a new ability called Land of Endings. They activate what is called Strong Rain and Strong Sunlight respectively. It is not known how different this is to normal. Primal Groudon's new move is called Cliff's Blade
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on September 10, 2014, 09:09:34 am
Goodness is continuity crazy in the pokemon world.

Anytime a future pokemon game has a gimmick it turns out ALL the pokemon games had it the entire time.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on September 10, 2014, 09:24:54 am
Shame a single can only mega evo one pokemon at a time, as Mega Gallade and Mega Gardevoir would look awesome side-by-side especially if shiny.

Mega Camerupt is something I wanna try but never cared for Camerupt in the first place, same for Sharpedo and Mega Sharpedo.

EDIT: HOLY MUDDA: Does Mega Gallade have a Cape? OH MAN NOW I  HABS TO HAS!
------I hope he stays Psychic Fighting(most likely but dunno) or goes something like Fighting Fairy(doubtful but highest hope) or Psychic Fairy(least hope)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on September 10, 2014, 09:36:52 am
Goodness is continuity crazy in the pokemon world.

Anytime a future pokemon game has a gimmick it turns out ALL the pokemon games had it the entire time.
Yeah, but sometimes, I wish they didn't care about continuity as much as they did.  After all, if they cared a bit less about it, we wouldn't have to worry about the massive proliferation in different evolution and breeding methods.  OK, if I want a Wynaut, I need to use a Lax Incense, but a Full Incense for Munchlax, and they can be explained away since you couldn't get those items in Gen 2 for Wobbuffet or Gen 1 for Snorlax.  Sea and Wave Incenses are for Azurill and Mantyke, but not the other way around.  Pure Incense is necessary for Chingling, and heaven help you if you forget because you never actually use Chimecho and don't have a guide at your fingertips.  If I want to evolve such-and-such a Pokemon, I need to hold such-and-such an item at a particular time of day, or else trade it while holding such-and-such an item, or else with a Fairy-type move, or else while it's in the same team as a Remoraid, or else I need to do it in a particular location that isn't in every game, or else while holding the 3DS upside-down, and so forth. 
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on September 10, 2014, 10:14:11 am
I knew it from the moment I saw that Maxie and Archie both had Mega gear.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 10, 2014, 01:01:21 pm
Sheer force Camerupt...
Spoiler (click to show/hide)

Strong Jaw Sharpedo

Spoiler (click to show/hide)

Mega Gallade

Spoiler (click to show/hide)

I still think Kyogre got the better end of this deal. But it's hard to say. We might end up seeing a combo move like sky drop where it's a combo ground / fire move so it can actually take advantage of the sun.

I really wonder what Mega Rayquaza is going to be doing.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Akhier the Dragon hearted on September 10, 2014, 01:01:53 pm
So someone on reddit (http://www.reddit.com/r/pokemon/comments/2g0jfd/this_crossover_needs_to_happen_animal_crossing/) found a much needed crossover for Pokemon.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on September 10, 2014, 01:04:41 pm
So someone on reddit (http://www.reddit.com/r/pokemon/comments/2g0jfd/this_crossover_needs_to_happen_animal_crossing/) found a much needed crossover for Pokemon.
Spoiler (click to show/hide)
WHY ISN'T THIS A THING ALREADY?!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Heron TSG on September 10, 2014, 01:09:25 pm
Yeah, but sometimes, I wish they didn't care about continuity as much as they did.  After all, if they cared a bit less about it, we wouldn't have to worry about the massive proliferation in different evolution and breeding methods.  OK, if I want a Wynaut, I need to use a Lax Incense, but a Full Incense for Munchlax, and they can be explained away since you couldn't get those items in Gen 2 for Wobbuffet or Gen 1 for Snorlax.  Sea and Wave Incenses are for Azurill and Mantyke, but not the other way around.  Pure Incense is necessary for Chingling, and heaven help you if you forget because you never actually use Chimecho and don't have a guide at your fingertips.  If I want to evolve such-and-such a Pokemon, I need to hold such-and-such an item at a particular time of day, or else trade it while holding such-and-such an item, or else with a Fairy-type move, or else while it's in the same team as a Remoraid, or else I need to do it in a particular location that isn't in every game, or else while holding the 3DS upside-down, and so forth. 

You gotta admit that finding a Feebas in RSE was absolutely ludicrous, though. Sure, I feel more hardcore that I spent  twenty goddamn hours searching that river for the Feebas Tile in order to find a good one to evolve into my Milotic, but come on. I think they made them a little too common in DPP, though the Prism Scale kinda had to exist with the loss of Pokeblocks. I think it's kind of interesting though that that extremely rare fish in Hoenn turned out to be pretty native to Sinnoh and Unova.

I hear Pokken Fighter is being developed by some of the Project Soul folks. If it's anything like Soul Calibur 2, I'm sure I'll greatly enjoy the game.

Camerupt getting Sheer Force seems a little weird, but I guess Lava Plume, Earth Power, and Rock Slide are pretty viable for it. You wouldn't lose health each round from a Life Orb, and I imagine the increased stats would help some. It could be a really good option for a mixed Trick Room sweeper. (At the moment Camerupt is actually a bit fast for some Trick Room teams.)

Mega Rayquaza has the potential to be pretty scary. I'm not sure what the 'Strong Rain' effect means though. Maybe unending rain like old Drizzle, or maybe it provides even more water amplification. (Which would be ludicrous.) The Ground/Fire type of Groudon isn't going to do defensive sets any favors, but it's possible it gets some new moves to make it ridiculous.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on September 10, 2014, 01:22:09 pm
Camerupt:
Trick Room joy.  I suppose Sheer Force isn't terrible, though I still wish it carried over Simple from Numel.  Or even Oblivious with the Gen 6 boost.  Really, though, Numel had rather decent abilities that simply vanished when it evolved - imagine what fun a Simple Mega Camerupt would have been with that moveset (specifically, Curse and Amnesia - two turns to max SpDef, three turns on Def) and some reliable non-Rest recovery.  Shame about the opportunity cost of Life Orb, though it isn't that big of a deal given that Camerupt wouldn't have any access to Sheer Force otherwise.

Sharpedo:
Already has Ice Fang by level-up, but I wouldn't be surprised if it also gains the other Fang moves as tutor moves.  Even Crunch/Ice Fang is pretty decent, though; you're already likely to be running a Protect/Substitute set to get at least 1-2 boosts in before Mega Evolving. 

Feebas:
Heh, no contradictions here.  I definitely agree on that, though it will be nice to be able to evolve a Milotic without trading. 

"Rayquaza":
All I have to say on this is that I will be so highly amused if Primal/Mega Rayquaza remains held in reserve for some theoretical Delta Emerald, given the lack of any official word on it.  It's not something they'll reveal before the very end anyways, but it'd still be amusing. 
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on September 10, 2014, 01:25:17 pm
I doubt Sharpedo will get Fire Fang, for obvious reasons.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 10, 2014, 01:28:26 pm
The only thing Mega Camerupt has going for him is STAB fire attacks... which are actually pretty scary. Sheer force boosted lava plume does 104 base damage (not including STAB) on all opponents in multi battles. Maybe he'll also get that new Groudon attack haha. Otherwise he's kinda a weaker version of Nidoking.

I think these megavolutions have a lot more going for them that isn't revealed yet such as new moves or dramatic stat changes, because if not they're pretty underwhelming.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on September 11, 2014, 07:20:30 am
Well, according to Serebii's update, Mega Gallade retains itself as Psychic/Fighting.
Which I'll restate was the most likely to occur of my three hopes for him. Very eager to make use of him.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on September 11, 2014, 10:10:30 am
Quote from: Serebii
The next batch of CoroCoro information has been posted to Japanese forums and this batch showcases more information about the upcoming game Pokémon Omega Ruby & Alpha Sapphire. This continues on from yesterday's information and reveals Primal Kyogre's new move, Origin Wave. Rayquaza is also said to hold a secret to Mega Evolution. It also states clarifications about the demo version of the game. You will see a Mega Evolution for the first time in this demo, and you can then transfer it, as well as items you collect, over to the main games when they are released. It is also hinted that, if you play the demo every day, something special will happen
Edit @ 06:09: Mega Gallade details confirmed. It is Psychic/Fighting-type still, and has the ability Inner Focus

A new promotion has been announced for Europe. If you register a Nintendo 3DS and a copy of Smash Bros for Nintendo 3DS, Pokémon Omega Ruby or Pokémon Alpha Sapphire onto the European Club Nintendo site from today (for the 3DS) or game launch for each game until January 12th, then you will be given a choice of receiving a free download code for several titles including Pokémon Art Academy as well as various other Nintendo games.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 11, 2014, 12:37:18 pm
Don't buy the 3DS... They're going to be releasing a new version of it in a few months.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on September 11, 2014, 12:38:44 pm
In Japan. They say the New 3DS won't be out overseas until sometime next year.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on September 11, 2014, 02:51:26 pm
They don't know yet about the New Tawarochir coming overseas to Force-throttle the guy who had that idea, though.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on September 11, 2014, 06:10:45 pm
Some Hoenn-native pokemon I want to see official Mega-Evolutions of:
Flygon (want so much)
Shiftry
Ludicolo (BEWARE THE MEGA CAREFREE QUACKERZ!)
Crawdaunt
and most of all, SHEDINJA
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on September 11, 2014, 10:28:28 pm
And now for something completely random (https://www.animenewsnetwork.com/interest/2014-09-11/pikachu-garbed-man-jumps-white-house-fence-causes-lockdown/.78686)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on September 12, 2014, 09:35:19 am
Primal Kyogre's ability is Primordial Sea and it blocks Fire-type moves and changing the weather. Its move is Origin Pulse. Primal Groudon's ability is Desolate Land and it blocks Water-type moves and changing the weather. It's move is Precipice Blades. Both moves can hit multiple opponents. The new weathers are permanent but fade when the Pokémon is switched out

https://www.youtube.com/watch?v=HuaL_hMpPaM
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on September 12, 2014, 09:41:01 am
I am a bit surprised Rayquaza doesn't get anything new... given that they are technically a Trio >_>
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on September 12, 2014, 10:08:13 am
They have implied that it does. They just haven't revealed it yet.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 12, 2014, 02:06:49 pm
So... what happens when they both come out at the same time?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on September 12, 2014, 02:37:57 pm
...that is a very good question.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on September 12, 2014, 02:39:02 pm
So... what happens when they both come out at the same time?
Depends on how the weather lock works, but it should function like what happens back when other ability-induced weather setters are sent in at the same time: the abilities will trigger in order of speed.  If the Primal evolutions cannot override their own "weather lock" effect, then the fastest Pokemon's weather will be set and the slowest will hit the lock.  If they can override each other, then the slowest Pokemon's weather will be set.  If there's a Speed tie, the order will be handled like any other Speed tie, with a coinflip.  Since they have the exact same Base speed right now, it'll depend on what Primal stat boosts they get to speed, and if they remain the same, everything will rely on how the trainer sets their IVs and EVs. 

Example: P.Kyogre faster, P.Groudon slower (to avoid Speed-tie questions)
If they cannot override:
>(Primordial Rain) A heavy rain began to fall!
>(Desolate Land) There is no relief from this heavy rain!

If they can override:
>(Primordial Rain) A heavy rain began to fall!
>(Desolate Land) The sunlight turned extremely harsh!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on September 12, 2014, 02:44:25 pm
Maybe, in an Emerald nod, they'll flicker back and forth every turn.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 12, 2014, 02:45:25 pm
Suddenly choice scarf Kyogre / Groudon seems so much more viable.

...

Oh wait, they can't be choiced.

Guess it's up to RNGesus every single time!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Akhier the Dragon hearted on September 12, 2014, 03:05:19 pm
Heh, what if whether they could override themselves was a coin flip chance?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 12, 2014, 08:04:58 pm
I'm still very curious what those moves are.

Obviously they're both going to be STABs.

For Kyogre, it's probably just a super surf. Probably something like 100 damage 100 accuracy surf or 120 damage 85 accuracy surf.

------------

Groudon on the other hand...

Hmmmmmmmmmmmmm....

I really thought it was going to be a dual type move

However, in the video we see that it hits Blaziken for supereffective damage. I don't actually know how dual type moves work but I think if it were either ground / fire or ground / rock, it'd hit for normal damage, so it can't be dual type.

So this means it's probably a plain ground type move... but we already have earthquake... What on earth could be stronger than earthquake?!!!!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on September 12, 2014, 10:15:31 pm
I'm still very curious what those moves are.

Obviously they're both going to be STABs.

For Kyogre, it's probably just a super surf. Probably something like 100 damage 100 accuracy surf or 120 damage 85 accuracy surf.

------------

Groudon on the other hand...

Hmmmmmmmmmmmmm....

I really thought it was going to be a dual type move

However, in the video we see that it hits Blaziken for supereffective damage. I don't actually know how dual type moves work but I think if it were either ground / fire or ground / rock, it'd hit for normal damage, so it can't be dual type.

So this means it's probably a plain ground type move... but we already have earthquake... What on earth could be stronger than earthquake?!!!!
You're correct on dual-type moves - a resistance to its Fire aspect would negate a weakness to its Ground aspect.  It could be a 120 BP move, but I believe that it will be 100 BP, 100 Acc, Hits all adjacent opponents.  Its primary benefit over Earthquake, like the slightly-weaker Land's Wrath (90/100), would be in Doubles where it doesn't strike your ally.  That also matches how hard GF has been pushing Doubles and Triples, and compares to other legendary signature moves like Psystrike/Searing Shot/Judgment/Fusion Flare/Fusion Bolt (100/100), Aeroblast/Spacial Rend/Sacred Fire (100/95), and Magma Storm (100/75).  That said, higher BP is not out of the question - even ignoring two-turn moves like Roar of Time and Shadow Force, Deoxys' Psycho Boost hits 140 BP and Shaymin's Seed Flare is at 120 BP.  It may also have a high crit ratio, but that's just me musing on a vague similarity to Stone Edge as far as the animation is concerned. 
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on September 13, 2014, 03:57:08 pm
However, in the video we see that it hits Blaziken for supereffective damage. I don't actually know how dual type moves work but I think if it were either ground / fire or ground / rock, it'd hit for normal damage, so it can't be dual type.

So this means it's probably a plain ground type move... but we already have earthquake... What on earth could be stronger than earthquake?!!!!
Ground/rock would hit for SE.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on September 13, 2014, 04:07:15 pm
Yeah. I realized that a few hours after but was too lazy to edit.

Thanks for pointing it out.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Cerol Lenslens on September 13, 2014, 07:48:54 pm
Suddenly choice scarf Kyogre / Groudon seems so much more viable.

...

Oh wait, they can't be choiced.

Why not? AFAIK hold items like the mega stones haven't been confirmed as needed for the Primal mode. Am I wrong about that, or am I missing something else obvious?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Akhier the Dragon hearted on September 13, 2014, 08:11:53 pm
At this point people are just assuming that when they say primal form they mean mega and mega "requires" a megastone. Though to be fair this is likely a correct assumption as I doubt they would be releasing another form of evolution so soon after the last.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Cerol Lenslens on September 13, 2014, 08:47:15 pm
At this point people are just assuming that when they say primal form they mean mega and mega "requires" a megastone. Though to be fair this is likely a correct assumption as I doubt they would be releasing another form of evolution so soon after the last.

I can sort of see that, but with enough silly things like Gracidea flowers, DNA Splicers, and the Dream Mirror floating around out there, I really wouldn't be surprised to see another 'activate the item to change forme' thing tacked-on to existing legendaries. (Also the Griseous Orb, but that *was* a hold item, so...)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Akhier the Dragon hearted on September 15, 2014, 04:30:32 pm
   Darn it eevee. I breed you for hours to get a dang HA female so I can transfer egg moves. Not a single female until this batch of 5. Actually managed to beat the odds on this and got 2. NOT A SINGLE ONE OF THE FIVE HAD HA.

Edit: Apparently complaining makes the RNGod favor me. Not only did I get a ♀HA eevee but then when I bred the egg move on that was a ♀HA eevee as well on the first try.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Akhier the Dragon hearted on September 15, 2014, 05:56:22 pm
   Dang it, sorry for the double post but I might need some help. I apparently traded for the champs ralts before I got the upgraded ring so I can't get Gardevoirite it seems. I have it on my other version but my method of throwing a pokemon with it up on the gts for some legendary then trading for from my other game won't work. It says "The Pokemon has a special item. You can't offer it for trade." which is a bit annoying. I have seen people doing trades for it elsewhere so I assume you can directly trade, just not with the GTS. So basically is there A) a way to get the stone even though I goofed it or B) is there someone who can trade it from my one version and then trade it to my other version?

Edit: Okay I was able to do the musical chairs trade over on The Underground's Facebook page so I am good now.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 01, 2014, 12:47:08 pm
Super Sized Pumkaboo with Halloween themed moveset being wifi distributed in the US and Europe from today through October 31st. It can have the hidden ability of Insomnia not normally available for Super Sized Pumpkaboos and is required to use to participate in the Trick-or-Treat Friendly Battle Competition.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Bluerobin on October 01, 2014, 01:02:16 pm
Thanks for posting about distributions Furtuka, it's really helpful for me!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on October 01, 2014, 03:37:55 pm
Super Sized Pumkaboo with Halloween themed moveset being wifi distributed in the US and Europe from today through October 31st. It can have the hidden ability of Insomnia not normally available for Super Sized Pumpkaboos and is required to use to participate in the Trick-or-Treat Friendly Battle Competition.
I just wanna point somethings out:
1) I think any Super-sized Gourgeist is required. But I know the required pokemon is a Super-Size Gourgeist
2) The Pumpkaboo is level 50 and otherwise has randomized stats all around, even ability, but yes it can be obtained with Insomnia (for me though it was always female so no idea on gender) just us ethe tpycial save-and-retry method.

I point these out as I refuse to evolve my Pumkaboo because Gourgeist is extremely ugly to me, especially Super-sized so I refuse to even obtain one. But i love pumpkins so Pumpkaboo is a must-have for me. lol


--------------------------------------
IT HAS HAPPENED! MEGA RAYQUAZA!
Serebii.net confirms!
It's honestly ugly as sin but I'mma so USE!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 02, 2014, 06:55:10 pm
Quote
Edit @ 16:02: Mega Rayquaza has been revealed. It has a new ability called Delta Stream which creates a new weather effect that removes weather and makes moves of a type that Flying-type Pokémon are usually weak to will only deal normal damage to any Flying-type Pokémon in the battle. It lasts as long as Rayquaza is in battle
Edit @ 16:08: Trailer also shows a move called Dragon Ascent which is said to be the most powerful Flying-type move
16:14: Added Pre-Release Screenshots featuring Mega Rayquaza
16:16: The reason why Mega Rayquaza is a Mega Evolution and not a Primal Reversion is to be explained in the story. It will also Mega Evolve through a way different to other Pokémon

Ohai Mega Rayquaza (http://youtube.com/watch?v=WPQg3lSvWc4)

Spoiler: Fancy Smancy Lore (click to show/hide)

I gotta say I like its design. Particularly the trailing orange strings. The jaws a bit too big but it has an interesting effect when viewed from different perspectives.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 02, 2014, 10:47:27 pm
Looks very strong. I guess it's going to render rock-type normal damage? That's a pretty nice buff.

I always thought Rayquaza was the derpiest of the three weather legendaries. In a straight up 1v1 battle against either of them it'd get wrecked. I never understood how the bloody hell it was supposed to be the one to control them given it'd die in one hit to either Groudon's stone edge or Kyogre's ice beam.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on October 02, 2014, 11:16:54 pm
Oh man, it has giant pincer jaws now.

EDIT: Oh man, its new weather effect removes its 4x ice weakness. I do believe that ability is a Good Thing.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on October 03, 2014, 12:00:18 am
Oh man, that thing looks awesome. And it doesn't seem to be version-exclusive either :D
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on October 03, 2014, 12:13:22 am
Quote
people called their tormentors Primal Groudon and Primal Kyogre

Honestly this sort of naming convention has always bugged me from a temporal Standpoint and the only other story I can think of that did a similar weirdness was Diablo 3.

Because in Diablo 3 the progeny of a angel and demon is named a Nephilim, it is essentially an ancient name for human. Except it isn't, a depowered Nephilim is called a human... Which doesn't make sense because that is something people in the present would name the distinction. Nephilim would have still considered themselves Nephilim and human would just be a new word they eventually used to refer to themselves (Afterall language evolves).

THIS, however, makes no sense because "Primal Groudon" only makes sense if it is an altered form of Groudon that people are aware of. Yet to them this is Groudon and Kyogre because they aren't aware of anything different... Naming them Primal Groudon only makes sense if one does it in the future when they already lost their Primal forms.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 03, 2014, 12:39:48 am
I think the key here is the sentence right beforehand that says " transformation was named by later people "Primal Reversion."

It might just be things being wacky as you said, but this seems to indicate to me that the written up bit might just be worded weirdly.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on October 03, 2014, 12:45:30 am
I think it is just that you aren't meant to read it as closely as what I written and just accept that for some odd reason they actually called them "Primal Groudon" and Pokémon never took itself seriously enough for it to matter.

I mean the only other explanation I guess is if Primal Groudon even back then just didn't stay in Groudon form, it only did that when it rampaged. Though... in a world where everything is Primal... >_< DANG IT brain!!! stop reading so closely!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on October 03, 2014, 09:31:03 am
Oh man, it has giant pincer jaws now.

EDIT: Oh man, its new weather effect removes its 4x ice weakness. I do believe that ability is a Good Thing.
Not just its 4x Ice weakness.  It removes its partner's (if doubles) or partners' (if triples) weaknesses, too, which is going to be almost as entertaining in doubles and triples as Groudon's and Kyogre's abilities.  Let's see, now, that will include Talonflame, Dragonite, Thundurus, Tornadus, Landorus...oh, and Lugia, the Great Wall.  Hilarity shall doubtless ensue. ^_^
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 03, 2014, 10:43:04 am
Is it actually ice or rock?

It won't actually mean shit for pokemon matches though, since only you'd basically have to play uber-class matches to use it.

Still, at least he has a good ability now.

Can you imagine if someone like Pigeot got that as a hidden ability? It'd rocket it straight up to OU. I only say this because IIRC the pokedex would talk about how it could create hurricanes and stuff.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on October 03, 2014, 11:20:56 am
Both.  It neutralizes all of the Pokemon's flying-type weaknesses - Ice, Rock, and Electric.  It doesn't seem to actually affect the weaknesses of other secondary types the Pokemon may have, though, judging by the livestream (though all I could find was this one with a *really* annoying English-speaking person chattering all over the original sounds and commentary...).  An Abomasnow's Ice shard still played the super-effective sound, which could be expected considering how Solid Rock and other such moves work, and took off around half its health, where that would only make sense for a 2x weakness using regular Rayquaza as a baseline (4x is a KO, neutral is around 23-28%). 
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 03, 2014, 01:24:33 pm
Oh shit. So it knocks out ice, rock, and electric?

Jesus that's strong.

Holy fuck, Gliscor would be fucking ultra bullshit in a doubles battle if he gets paired with Mega Rayquaza.

Mega Rayquaza + Gliscor + Ho-oh = GGWP GO NEXT NO RE
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Eotyrannus on October 03, 2014, 03:14:31 pm
The Grand Dragon arrives. Praise Rayquaza. Fear his wrath.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: MaximumZero on October 04, 2014, 07:27:26 pm
Alright, all, I just got the go-ahead to spread the word: From October 13 through October 26, players can visit a GameStop store in the US to receive a card containing a code for a Shiny Gengar for use in Pokemon X/Y. This Gengar will come holding a Gengarite Mega Stone, allowing it to Mega Evolve into a Shiny Mega Gengar.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Reudh on October 04, 2014, 10:08:19 pm
Australia gets nothing :(
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on October 04, 2014, 11:54:50 pm
Australia gets nothing :(
You guys have the closest real-world equivalents to Pokemon that there are. Hell, the platypus looks more like a Pokemon than some actual Pokemon.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 05, 2014, 01:43:04 am
You guys get the new 3DS first.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Akhier the Dragon hearted on October 05, 2014, 01:56:25 am
And of course this is all of us fighting over scraps as Japan sits high upon a throne of fainted event Pokemon and broken special edition gameboy systems wondering what we are arguing about because he can't hear us from way up there.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on October 10, 2014, 10:08:00 am
New Megas: Latios and Latias, which we already knew about, and...Pidgeot and Beedrill?  That's a bit of a surprise.  Mega Beedrill's Adaptability might actually turn Fell Stinger into something useful, and 100% accurate Hurricane courtesy of Mega Pidgeot's No Guard should be interesting.  So, the big question now is: how long do we have to wait until Mega Butterfree and Mega Raticate? ^_^
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 10, 2014, 10:15:42 am
Quote
Edit @ 09:45: Mega Pidgeot is Normal/Flying-type with the ability No Guard and Mega Beedrill is Bug/Poison-type with the ability Adaptability. You can fly on Mega Latios & Latias in the overworld and find Pokémon such as Reshiram, Zekrom, Dialga & Palkia in the sky. Latios is exclusive to Omega Ruby and Latias is exclusive to Alpha Sapphire.
Edit @ 10:00: The Eon Ticket is said to return through a special distribution. This makes Latias available in Omega Ruby and Latios available in Alpha Sapphire. | Edit @ 10:15: This ticket will be distributed via Serial Code in an upcoming issue
Edit @ 10:04: The Legendary Pokémon are found on islands that can only be found through areas on the sky and is said to make it so all non-event Legendary Pokémon will be obtainable in Generation VI. You access the sky through the Eon Flute item
Edit @ 10:14: You can also encounter various other Pokémon in the wild within the clouds over Hoenn.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on October 10, 2014, 10:44:55 am
Mega-Beedrill?

nopenopenopenopenopenopenopenopenope
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 10, 2014, 10:58:24 am
Mega Beedrill and Mega Pigeot look pretty sweet!

Hopefully they get more moves to suit their new abilities.

Mega Pigeot seems only useful for accurate hurricane. If they gave it focus blast as well, it'd be awesome.

Mega Beedrill has poison jab and x-scissors which is pretty nice. If it got megahorn and gunk shot, it'd be freaking brutal.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 10, 2014, 10:59:11 am
*suddenly remembers that Twitch Plays Pokemon is gonna do a run of ORAS once it comes out.*

Heh I guess we know what mega they're gonna try to get.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Heron TSG on October 10, 2014, 11:43:30 am
I'm pumped as hell about that flying-about mechanic. Land, sea, and air will all be explorable!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on October 10, 2014, 11:53:45 am
I'm pumped as hell about that flying-about mechanic. Land, sea, and air will all be explorable!
Join the flying club, shame that accroding to info released so far, I cannot do such epicness on my Flygon!
Flygon is my pokemon steed, I really wanna ride my Flygon in game!!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Akhier the Dragon hearted on October 10, 2014, 01:31:14 pm
It would be a shame if you can't fly on 'fly'gon but you know what? Just give me a mega for it and I might be able to forgive them.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: MagmaMcFry on October 10, 2014, 02:13:30 pm
Can anyone tell the difference between Mega Latias and Mega Latios?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on October 10, 2014, 02:29:35 pm
Can anyone tell the difference between Mega Latias and Mega Latios?
Eye color.  In the preview images Furtuka posted, Latios is in the foreground with Brendan, and Latias in the background with May. 
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on October 10, 2014, 03:09:36 pm
It would be a shame if you can't fly on 'fly'gon but you know what? Just give me a mega for it and I might be able to forgive them.
I'd have to look at said mega form first, as while Mega Gallade is a huge major success full of the best win of all time, Mega Slowbro is full of terrible horrific unmentionable Fail to me, by design of course.
And Hopefully it'll be any pokemon that can learn the move fly and is larger than Brendan/May, which enables Flygon.
But as I stated, ifno released so far only confirms the Lati duo for such.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 10, 2014, 11:37:26 pm
Quote
Edit @ 01:45: Two more images have surfaced. One showcasing the first Mega Rayquaza, showcasing all the information we got on it last week. The second introduces the new PokéNav called the MultiNavi. It has four settings: MapNavi, TVNavi, PlayNavi which includes features like Pokémon Amie and the GTS and DexNavi which helps you find Pokémon in the wild and register them in your Pokédex. You can sneak up on Pokémon, or you can register Pokémon that you encounter in the overworld into your Pokédex. We'll bring more as it comes
In addition to that, it confirms what many speculated that Mega Rayquaza will feature in the Pokémon Mega Evolution ~Act 2~ Special airing November 6th. This special will also feature Primal Groudon & Primal Kyogre.

Looks like catching them all just got easier.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 10, 2014, 11:57:25 pm
How much shit does this game have?!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 11, 2014, 09:46:40 pm
Doublepost!

Reddit has a post with leaks: http://www.reddit.com/r/pokemon/comments/2ix9jd/spoiler_summary_of_leaks/

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on October 12, 2014, 05:00:02 am
Oh man, mega lunatone.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Eotyrannus on October 12, 2014, 06:59:58 am
Oh man, mega lunatone.
PRAISE LUNATONE. PRAISE SOLROCK. THE SKY FALLS TODAY.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on October 12, 2014, 07:16:26 am
Mega Fred Fred Burger? Really? Pokemon must do this(just hope it looks good)!
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on October 12, 2014, 07:21:46 am
PRAISE LUNATONE. PRAISE SOLROCK. THE SKY FALLS TODAY.
You know what I'm hoping for? Tate + Liza using both megas.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on October 12, 2014, 10:36:19 am
Doublepost!

Reddit has a post with leaks: http://www.reddit.com/r/pokemon/comments/2ix9jd/spoiler_summary_of_leaks/

Spoiler (click to show/hide)
Do you know which version will get Solrock and which will get Lunatone?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Eotyrannus on October 12, 2014, 10:40:03 am
Doublepost!

Reddit has a post with leaks: http://www.reddit.com/r/pokemon/comments/2ix9jd/spoiler_summary_of_leaks/

Spoiler (click to show/hide)
Do you know which version will get Solrock and which will get Lunatone?
Sapphire had Lunatone and Ruby had Solrock last time, if that's what you mean. I'm presuming you mean mega stones though, in which case this is entirely unhelpful because they could do that REALLY ANNOYING in-the-other-version thing (Y NO MEGA AGGRON IN X!?).
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: birdy51 on October 12, 2014, 10:46:27 am
Ya know... It strikes as me as funny. The Legendary Pokémon of Sea, Land, and Air are becoming just that. Legendary.

They really, really hold a lot of power in their respective forms. Their ability to shape the Weather in such a strong way is going to dominate any match they go into to. They've joined a new tier of badass.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on October 13, 2014, 10:39:33 pm
I wonder what they're doing for the braille puzzles. I hope they replace them with something even more obtuse.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Aklyon on October 13, 2014, 10:51:31 pm
I wonder what they're doing for the braille puzzles. I hope they replace them with something even more obtuse.
Solving a picross puzzle by skating on it in an ice cavern sounds pretty obtuse, but nowhere near likely.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Heron TSG on October 14, 2014, 02:06:14 am
I wonder what they're doing for the braille puzzles. I hope they replace them with something even more obtuse.
Man, I had such a good time with those when I first played the game. Brought my gameboy to the library to use their encylopedia, translated the instructions character by character, had to figure out what they meant, and then execute the instructions. It was a pretty cool thing, slowly revealing this ancient tale of monsters, only to awaken and capture them all around the region.

Maybe this time it'll be a made up character system and you have to do braille quests to find the cipher.  :P
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on October 14, 2014, 11:41:19 am
Hello there, new video. (https://www.youtube.com/watch?v=RFvxSvPIw5c)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on October 14, 2014, 01:42:22 pm
I wonder if *ate is going to become a Mega standard.  Refrigerate Mega Glalie, and another new Mega are both in the demo.
Spoiler (click to show/hide)

Oh, and if anyone still thought the Reddit leaks were legit or was otherwise holding out hope, the latest from Serebii:
Quote
Interview at USGamer confirms that Trainer Customisation is not in this game
A shame, but c'est la vie.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Eotyrannus on October 14, 2014, 02:13:53 pm
Holy cheeseballs that mega steelix looks cool and I want to CRUSH MY FOES WITH IT.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Oneir on October 14, 2014, 03:13:42 pm
With the crystals and all, it'd be really funny if Mega Steelix were steel/fairy.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Kanil on October 14, 2014, 04:10:04 pm
Oh, and if anyone still thought the Reddit leaks were legit or was otherwise holding out hope, the latest from Serebii:
Quote
Interview at USGamer confirms that Trainer Customisation is not in this game
A shame, but c'est la vie.

It seems strange that they wouldn't just use what was already available in XY. Surely recycling something is better than removing it entirely?

Fortunately, some effort went towards making new megas...
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 14, 2014, 04:31:08 pm
Refrigerate mega Glalie...

Hmm...

Glalie is so weird. Even in random battles he's kinda like... everything. Spikes, explosion, taunt, earthquake, etc.

I guess it's because he's one of those neutral stat pokemon. An ice-stab in return or giga impact would be pretty fearsome. There aren't actually any really scary physical ice moves (and for good reason!) so it'd definitely have an advantage there.


---------

Mega Steelix has sand force by the way. It's a bit nicer than sheer force on him since Steelix likes to run iron head, rock slide, and earthquake. However, unless his base attack increased by about 30% as well, he'd probably do less damage than the typical life orb + sheer force Steelix.

I think I prefer the mega though, since stone edge and gyro ball (30 base speed lol) are way scarier than iron head and rock slide. Not to mention I'm generally not a fan of life orb + sheer force to begin with.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Heron TSG on October 14, 2014, 04:54:43 pm
Holy balls, flying around Hoenn looks fantastic.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on October 14, 2014, 05:49:39 pm
-snip
-It seems strange that they wouldn't just use what was already available in XY. Surely recycling something is better than removing it entirely?
I actually prefer it this way. It feels less like they're trying to create a new, improved version of the Hoenn games instead of making X&Y, but IN HOENN.

It also lets me laugh at those "predicted ORAS battle simulation" videos on YouTube.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 14, 2014, 08:56:51 pm
Oh sweet. So you don't actually need to have Latios / Latias in your party if you want to soar in the sky. You can just use the Eon flute and they'll come to you whenever.

Got a bit worried I had to drag them around.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on October 15, 2014, 02:04:04 am
I'd rather be able to soar about on just about any Fly-capable Pokemon, to be honest :/
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Reudh on October 15, 2014, 03:21:24 am
I wonder what they're doing for the braille puzzles. I hope they replace them with something even more obtuse.
Man, I had such a good time with those when I first played the game. Brought my gameboy to the library to use their encylopedia, translated the instructions character by character, had to figure out what they meant, and then execute the instructions. It was a pretty cool thing, slowly revealing this ancient tale of monsters, only to awaken and capture them all around the region.

Maybe this time it'll be a made up character system and you have to do braille quests to find the cipher.  :P

I remember that. It actually had a foldout inside the game manual that gave you the code, for me.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Heron TSG on October 15, 2014, 04:02:29 am
Ah, I got my copy second hand, so it was just the cartridge for me.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on October 15, 2014, 09:50:53 am
I'd rather be able to soar about on just about any Fly-capable Pokemon, to be honest :/
Same, if only to see how they handle things like Pidgey, Mew, or Golurk. ^_^
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on October 15, 2014, 09:56:34 am
Or Doduo.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 16, 2014, 09:35:33 am
Stats and stuff decrypted from the Pokemon Demo courtesy of Project Pokemon:
Spoiler (click to show/hide)

Their moves are here: http://pastebin.com/16baa7Yk
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on October 16, 2014, 10:22:35 am
Holy shit, the numbers on those legendaries. Those are definitely some numbers.

And Mega Steelix actually has good Attack. This is a wonderful thing, considering how much I love Steelix.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on October 16, 2014, 11:52:45 am
Vibrava: Level 47 Boomburst
Milotic: Level 44 Coil
Gyarados: Level 41 Crunch

Also, tutor moves (http://pastebin.com/zwG6puPT), though they haven't fully been converted over from what I assume are index or ID values since Smogon's still trying to cross-reference it against past tutor and TM moves.  Prominent notes from the thread - Hyper Voice returns for not only Gardevoir and Sylveon, but also Aurorus for Refrigerate fun.  Slurpuff now also gets Drain Punch for enhanced Unburden/Drum shenanigans against Steel types, or Heal Bell for support.  Diancie and Volcanion both get Earth Power for coverage.  Diggersby now can run all three elemental punches (EDIT: and Superpower!) off its Huge Power-enhanced stats, and Hawlucha gets Thunder and Fire.  Dedenne finally gets something with Signal Beam and Super Fang, the latter of which might almost let it run a Pachi-type set.  Heat Wave makes a return, to the joy of anyone who wished to use Mega Pidgeot.  Focus Punch might also becoming back, and with it any Sub-Punch sets that relied on Gen 3 TMs. 

EDIT: Picked up a better link with more move names.

EDIT 2: Mismagius gets fire coverage, at last.  Lopunny gets Drain Punch.  Stealth Rock returns for the Nido* and Aggron support sets.  Breloom still gets Drain and Focus Punch, as does Mawile.  Electroweb Minun.  Altaria still maintains Hyper Voice, Heat Wave, and all of its support moves.  Furfrou gets Hyper Voice, and not much else.  Meowstic gets Prankster Trick, obviating the need for breeding. 
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on October 16, 2014, 12:45:37 pm
I'm really hoping the Hoenn pokedex gets expanded to XY proportions.

EDIT: According to that list, Caterpie gets Snore but Metapod doesn't. Weird.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 16, 2014, 02:52:32 pm
Now everyone gets to be Mega Mewtwo!

I don't understand why Rayquaza gets a significantly shittier version of Brave Bird though. Maybe that "effect code" thing means it'll do something bonus in addition to the damage?

Edit:

Here's some other cool ones:

Cacturne has spikey shield now. So it can survive one turn more before getting nuked from orbit.
Sharpedo has poison fang so it can herp on fairies. I still think losing speed boost isn't worth it. I'm too attached to the speed boost destiny bond.
Flygon gets to be probably the only dragon type with a real bug-type move. Except maybe Goodra's infestation.
Milotic gets coil because of reasons. I can't think of any.

Also Mega Beedrill's speed is pretty insane and it has a really high attack too. Too bad it still dies in one hit and won't be able to switch into anything.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Greiger on October 16, 2014, 03:29:00 pm
Milotic is kinda snakey, so milotic can wrap up an opponent like a constrictor.  I actually tried to use a milotic in X/Y triples for awhile assuming it already knew coil as a way to keep opponent intimidators from switching in and out every turn.   I was surprised that milotic could not learn it.

(yes I know there are better pokes for preventing switchouts while being bulky, I like milotic)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 16, 2014, 03:35:46 pm
http://www.siliconera.com/2014/10/16/pokken-tournament-made-appeal-older-pokemon-fans/
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on October 16, 2014, 03:46:19 pm
I don't understand why Rayquaza gets a significantly shittier version of Brave Bird though. Maybe that "effect code" thing means it'll do something bonus in addition to the damage?
Unless the effect code translates to recoil damage I'm fine with it.

Quote
Also Mega Beedrill's speed is pretty insane and it has a really high attack too. Too bad it still dies in one hit and won't be able to switch into anything.
It might make a decent revenge killer?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 16, 2014, 04:15:50 pm
Ya, it's probably going to be like Blaziken.

It has... X-scissor, poison jab, and drill run though. Not exactly the best moves in the world unlike Blaziken's stupid-ass flare blitz + hi jump kick combo. It might have some trouble wallbreaking.

Still, way better than Beedrill normal.

---

By the way, it appears that Gamefreak is putting a little bit of attention into the challenge of the trainers when you fight them a second time around. For example:

Spoiler (click to show/hide)

Look at that shit. That guy now has a better team than 80% of Pokemon players.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on October 16, 2014, 04:59:43 pm
I bet that you jinxed it, and now they all have Splash as their only move. :P
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on October 16, 2014, 06:29:18 pm
So is Beedril originally meant to be a Wasp or Hornet?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 16, 2014, 06:37:14 pm
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 16, 2014, 06:46:31 pm
A giant japanese one to be precise
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 18, 2014, 12:15:09 am
https://www.animenewsnetwork.com/interest/2014-10-17/horror-mangaka-junji-ito-collaborates-with-pokemon-for-spooky-illustrations/.80055

wat
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 20, 2014, 12:02:03 pm
Pokemon Showdown has put in all the megavolutions so you can play with them and see how the stats work out.

I've fought a few so far and they're pretty freaking strong. Primal Groudon's fire punch actually hurts now. When I went over his stats to see how to fight him I noticed he didn't actually change all that much. Sure he does more physical damage but for some reason they put so much of the new bonus stat points into his special attack. Because of this his HP, special defense, and speed are all the same. So I guess now he can be a mixed attacker if he really wants to with STAB eruption or fire blast. That thing about desolate land completely stopping water moves really, really sucks though.

I've fought Mega Beedrill. It really hurts but it doesn't hurt hard enough to scare my walls. I think this is mostly because its STABs aren't very good at coverage or damage.

I saw a few others but didn't get to fight them due to them ragequitting or stuff like that.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 21, 2014, 03:59:04 pm
ORAS demo download codes should start getting distributed over the next week in North America to people that opted in to receive promotional emails from their  Pokémon Trainer Club account prior to yesterday. If you get one make sure to play the demo since there are items and a mega pokemon that can be transferred over to the main game once it comes out. You get more items as you play adventures on the demo, with the final prize on the 10th adventure being a set of 20 heart scales.

If you live in other countries, or did not sign up, you can see other ways to get codes here. (http://www.serebii.net/omegarubyalphasapphire/demo.shtml)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 21, 2014, 07:01:06 pm
I got the email but the image with my code is not loading. I suspect that Nintendo's servers are getting destroyed so I'm not too worried.

If it doesn't show up by the end of the week I'll probably call them. Nintendo's call support is really good.

Edit: Here's what Nintendo has to say about the missing codes:

http://support.pokemon.com/ics/support/default.asp?deptID=15227&task=knowledge&questionID=1574

Edit edit: Code get. Pokemon go time.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 22, 2014, 12:20:05 am
Demo get! Oh glorious trumpets!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on October 22, 2014, 12:25:12 am
So okay major question about flying:
I know it's on the pokemon Latios and Latias, but which Lati is it over OR & AS, or is it party-based?
I'd like to know because I prefer Latias more than Latios and would love to fly around on her. (Even if mega-evolved I still prefer Latias)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 22, 2014, 12:41:18 am
Hmm? They're distributed the same way as in RS, with Latios in Ruby, and Latias in Sapphire. However I think I heard there will be an event distributed soon after the game is released that will allow you to get the other one. You don't need them to be in your party to soar on them because it uses a key item flute to summon them iirc
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on October 22, 2014, 12:49:11 am
You don't need them to be in your party to soar on them because it uses a key item flute to summon them iirc
That's exactly what's confusing me: I wanna know if they're version locked for flying on them, because I adore Latias that much.
Either way, I'll figure something out. I'm just curious because whichever you get Latias as your flyer, that's going to be my main profile, with the other being my sub-profile.
I'd really rather it be party based, especially after X/Y had ride-able Pokemon that weren't party-based.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: MaximumZero on October 23, 2014, 01:56:08 pm
If anyone didn't get a Gengar, shoot me a pm. I have 5 to give away. No restrictions.

Edit 2 days later: Alright, all, I'm out of codes.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 27, 2014, 10:22:52 am
An ORAS dualpack has been announced for North America as an Amazon and Best Buy exclusive. For 79.95 it will give both games along with two download codes which give 100 potions in game.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on October 27, 2014, 01:05:23 pm
If anyone is interested, here is Mega Lopunny in action: http://replay.pokemonshowdown.com/randombattle-177695632

At level 74, she had 244 attack and 243 speed. 2HKO-ing a higher level Escavalier without a super effective move. Pretty ridiculous. Definitely giving Blaziken a run for its money.

Also, since it has scrappy, you can't check it with ghost type. I think it has perfect coverage, but might be wrong.

Biggest weaknesses would probably be the fact that it can't switch in and it's weak to every single disable (aka prankster). Though you could absorb a paralysis with limber before megaevolving.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 27, 2014, 01:12:17 pm
Diancie distribution codes are now being given out at the usual stores in North America
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: MaximumZero on October 27, 2014, 01:39:45 pm
Yep. That said, from what I gather, the Diancie has to be taken into AlphaSapphire or OmegaRuby to mega evolve, unless I read our poster wrong.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on October 27, 2014, 02:12:50 pm
Yep. That said, from what I gather, the Diancie has to be taken into AlphaSapphire or OmegaRuby to mega evolve, unless I read our poster wrong.
Serebii stated this some time back so it's most likely the case.
Plus there was no trace of Diancite in the X/Y games so...yeah that only adds belief to it.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on October 29, 2014, 03:55:08 pm
New trailer (https://www.youtube.com/watch?v=jlxK9so4jHU). 

Not much new, save for a brief glimpse of the Abandoned Ship, the primal reversions, and a brief scene of Rayquaza that looks like a story cutscene, except for one aesthetic thing: playing at night looks like it's actually going to be rather lovely. 
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on October 29, 2014, 04:36:23 pm
I wonder how long it will be before we have pokemon be not ONLY in 3d... but their correct sizes.

the first Coliseum game was the first and last game to even attempt it.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on October 29, 2014, 04:43:32 pm
Battle Revolution came fairly close.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: MagmaMcFry on November 04, 2014, 01:43:21 pm
Author of Zeta/Omicron is making a new game: http://imgur.com/a/DpSxz#0

And damn if it doesn't look awesome.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Aklyon on November 04, 2014, 03:55:54 pm
Quote
Ability: Irrelephant (moves ignore immunities.) Yes, the ability is really called that.
I'm not sure whether to laugh at that or cringe at how pun it is. :P
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Bluerobin on November 04, 2014, 07:09:23 pm
It's really amazing. It makes me miss the Bay12 Pokemon hack that fizzled.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on November 13, 2014, 07:52:54 pm
whaaaaaaaaaaa (https://www.youtube.com/watch?v=4HlADiJFI5c)

Ok this looks neat
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on November 13, 2014, 07:55:24 pm
whaaaaaaaaaaa (https://www.youtube.com/watch?v=4HlADiJFI5c)

Ok this looks neat
Note to self: Watch this later when on a device that can youtube.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on November 13, 2014, 08:38:25 pm
Isn't this partially the premise from one of the movies, too? 
...
Yep, ping (http://bulbapedia.bulbagarden.net/wiki/M07).  I look forward to seeing how they do it.  If X/Y is anything to go by, the special episode will be a bit more interesting than the actual story. 
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on November 13, 2014, 09:25:54 pm
You know... I'd love Megaregigigas
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on November 13, 2014, 09:29:32 pm
You know... I'd love Megaregigigas
It'd be lovely, but knowing GameFreak's sense of humour, it'd probably gain the ability Truant.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on November 14, 2014, 12:36:40 am
Of the many things I was expecting out of the new games, flying into space on the back of Mega Rayquaza really wasn't on the list.

Also, I think they mentioned that between XY and ORAS, you'd be able to catch every single pokemon. So does this mean Mew and Shaymin and other legendaries are going to be in too?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Thexor on November 14, 2014, 01:19:40 am
I'm pretty sure they mentioned capturing all non-event exclusive Pokemon. Which would exclude those two, sadly.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on November 17, 2014, 01:32:07 pm
Alright guys. ORAS comes out on Friday.

Some more reports of the megaevolutions I've fought.

1. Mega Sceptile is basically a grass version of Mega Blaziken. It has STAB outrage so just think of it as a super Garchomp except grass / dragon. I think it's kinda derpy and dies too easily, but your experience might differ.
2. Mega Swampert is donkeyballs tanky. The one I fought tanked a 3x boosted STAB sucker punch with 30% hp to spare. That's pretty scary.
3. Mega Steelix is just the same thing as Steelix. Aka, don't use physical attacks against it, it dies to one fireblast.
4. Mega Glalie is meh, but it has the refrigerate return which is pretty nice.
5. Mega Diancie is pretty strong. Very hard to kill.
6. Mega Rayquaza is broken.
7. Mega Salamence is broken.
8. Mega Groudon is actually really scary. Because his physical defense is so high, you really can only deal with him with special attacks. However, he makes water moves unusable so basically you're limited to ground moves. Literally only ground special attack moves (aka earth power) will scare him. He has no other weaknesses. Earthquake? He just tanks it no big deal. Don't mess with him, it's pretty brutal.
9. Mega Kyougre is just like regular Kyougre except stronger. However, his new ability isn't as good as Groudon's as he never had a problem with fire moves to begin with.
10. Mega Camerupt sucks. He basically must have rock polish to function or he's worthless.
11. Mega Slowbrow sucks. His tankiness is not worth losing regenerator. Also no leftovers makes him really garbage.
12. Mega Sharpedo is a scary suicide pokemon. He usually spends the first turn boosting his speed. Then he starts attacking everything with a billion damage until he dies.
13. Mega Altaria is meh Its attacks are kinda pathetic with no real damage. It's quite tanky but it's not going to be able to do anything.
14. Mega Lopunny is really strong. STAB high jump kick with super base damage and super base speed. Also STAB return. It can fight everything.
15. Mega Gallade is pretty okay. It actually gets some pretty decent speed and combined with its tankiness to special attacks it can wreck a lot of damage.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on November 17, 2014, 03:32:19 pm
You know... I'd love Megaregigigas
It'd be lovely, but knowing GameFreak's sense of humour, it'd probably gain the ability Truant.
That would probably be an improvement.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on November 18, 2014, 01:10:12 pm
http://www.siliconera.com/2014/11/18/pokemon-omega-ruby-alpha-sapphire-one-coolest-new-features-yet/

Basically, with the DexNav, the more you encounter a pokemon, the easier it gets to find the pokemon with the skills and IVs that you want.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Bluerobin on November 18, 2014, 01:33:51 pm
So, as a distraction from ORAS and all of the leaks which may or may not actually be real, I've had a craving for a tournament. Not a normal one, but rather the Pokemon Rivals tournament that Akroma and Culise ran a while ago (almost a full year ago... yeesh). Now, there were problems with it last time, most of which centered around how complicated it all became, so I have a thread over in Play With Your Buddies that I'll be using as a sort of devlog/brainstorming thread to see if we can polish it up and make it easier to run and to take part in. If you're interested, either in the tournament or in giving input on what's good/bad, pop on over (http://www.bay12forums.com/smf/index.php?topic=145796).

As a copy/paste, so people have an idea of what this is all about without reading the manual: The general idea is that the tournament mimics a playthrough of the games. You start at a low level with one unevolved Pokemon and no EVs. As you travel, you "catch" pokemon based on the routes you choose to travel down, fight gym leaders, gather items for your Pokemon to wield and, hopefully obviously, battle the other participants. There were multiple stages of the tournament, one for each town, and watching the teams develop organically was really awesome.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on November 19, 2014, 08:17:49 pm
So er leakers are reporting that Mega Rayquaza doesn't need a Mega Stone and can hold items as a result. If this is true then uh wow
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on November 19, 2014, 08:21:58 pm
Ah.

I forgot to mention something today regarding the American/Japanese release, which is conviniently occuring in three days (assuming a midnight release):

(http://i0.kym-cdn.com/photos/images/newsfeed/000/499/738/bbe.png)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on November 19, 2014, 08:24:08 pm
...uh I'm sorry to tell you this, but theres actually only about 28 hours remaining. Give or take a few to account for timeones. Midnight release events are a thing, specially since Smash WiiU is coming out the same day. I'm gonna head to my local gamestop tomorrow night for the release event.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on November 19, 2014, 08:29:39 pm
I know I'm late on that one, but by "midnight release" I was referring to midnight (i.e. 24:00 in military time) on Friday by Eastern time, which is roughly 52. If I'd posted it 0:00 today, it would have been more accurate. I'm unsure of the exact release time, though, so...
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on November 19, 2014, 08:30:37 pm
...the game comes out Friday the 21st. Not Saturday
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on November 19, 2014, 08:34:05 pm
I know tha--

Ah, we're counting midnight differently.

In that case.

edit2: dammit why do all of these have smash bros in the background

(http://i2.kym-cdn.com/photos/images/original/000/499/735/83e.jpg)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on November 19, 2014, 09:16:07 pm
So er leakers are reporting that Mega Rayquaza doesn't need a Mega Stone and can hold items as a result. If this is true then uh wow
Oh crap oh crap oh christ
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on November 19, 2014, 09:16:32 pm
So er leakers are reporting that Mega Rayquaza doesn't need a Mega Stone and can hold items as a result. If this is true then uh wow
WAAAAAAAAAAAAAAT
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on November 19, 2014, 09:23:35 pm
So er leakers are reporting that Mega Rayquaza doesn't need a Mega Stone and can hold items as a result. If this is true then uh wow
WAAAAAAAAAAAAAAT

Ehhh not really... It only means you are going to predictably put a stone in it...

I actually think that is an interesting gimmick for these new Megavolutions. Stoneless Megavolutions.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on November 19, 2014, 09:24:57 pm
My guess? Rayquaza only megaevolves sans stone once, when the plot demands it. Possibly having something to do with this Delta content and the meteor. In fact, I wouldn't be at all surprised if you got the megastone as a direct result of stopping, redirecting, or destroying the meteor.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on November 19, 2014, 09:29:58 pm
I am still waiting for them to sort of break the gimmick by allowing you two megavolutions or make a secondary megavolution.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on November 20, 2014, 03:23:01 am
I got a text message from Gamestop, informing me that I can come pick up my copy of OR tomorrow at midnight.

My body 3DS is ready.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on November 20, 2014, 03:43:56 am
Do we need to start sharing friend codes again? Is there a friend code thingy for this like the friend safari or is it pointless?

I ask mostly because when I sent my 3DS in for repairs, it came back completely reformatted so I don't have a single friend on it.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Akhier the Dragon hearted on November 20, 2014, 12:36:32 pm
Cool animated promo for ORAS on the Pokemon YouTube channel. (https://www.youtube.com/watch?v=Vw6zP7n0ais)

Has all the megas from what I can see and is quite sweet to watch.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on November 20, 2014, 04:08:06 pm
I suddenly want Battle Frontier even, even more (http://www.youtube.com/watch?v=ds3plJO5Dt4).  I *really* hope the rumours surrounding its presence (or lack therein) in ORAS are wrong, or at least incomplete. 
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on November 20, 2014, 04:15:17 pm
A few more hours, unless you live in Australia, in which case you're already playing this... you fucking cunts.  >:(
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Akhier the Dragon hearted on November 20, 2014, 04:24:33 pm
Don't worry they pay for in other more literal ways
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: MagmaMcFry on November 20, 2014, 04:33:10 pm
Dammit, now I'll have to avoid any spoilers for a week. CURSE YOU DELAYED RELEASE
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Akhier the Dragon hearted on November 20, 2014, 04:35:50 pm
What would you say if someone I subscribed to a YouTuber who already has the first video in their Omega Ruby Lets Play up?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Girlinhat on November 20, 2014, 04:41:20 pm
And here I just got X...
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Bluerobin on November 20, 2014, 05:02:15 pm
Blah blah tournament blah catch Pokemon and level up as the tournament progresses blah blah pop on over (http://www.bay12forums.com/smf/index.php?topic=145796).
Ok, I've done the rules rewrite. I'll work on the map and Pokemon lists for routes next, but the tournament is probably going to get going this weekend or (more realistically) next week sometime. Unless it ends up taking a break for metagame shifts because I decided to do this at basically the worst possible time with that regard. I guess we'll see.

Hmm... and here I am probably not getting my Alpha Sapphire until Christmas. Oh well.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Aklyon on November 20, 2014, 05:31:06 pm
Hmm... and here I am probably not getting my Alpha Sapphire until Christmas. Oh well.
I'm not getting OR until then either, probably. Got other things to get first, like Persona Q.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Heron TSG on November 20, 2014, 06:57:46 pm
Cool animated promo for ORAS on the Pokemon YouTube channel. (https://www.youtube.com/watch?v=Vw6zP7n0ais)
Oh lord, it's narrated by Duke Devlin.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on November 20, 2014, 07:42:13 pm
I may or may not be buying it Saturday.

Probably? Hopefully.

Also, I call dibs on Alpha Sapphire LP.

EDIT: What is up with me transposing letters today?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Akhier the Dragon hearted on November 20, 2014, 07:55:26 pm
I am going to at some point pick up Alpha Sapphire and for Christmas I am getting Omega Ruby from my dad so I am set. Should give me enough time to get through everything and lose some interest before I get Ruby.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on November 20, 2014, 08:23:10 pm
Can I get some friends?  :(

Friend code: 4485 0438 8826
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Culise on November 20, 2014, 09:10:42 pm
Can I get some friends?  :(

Friend code: 4485 0438 8829
I seem to be receiving an error stating that this code is invalid.  Is anyone else having difficulty?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on November 20, 2014, 09:31:38 pm
Whups, I corrected it. I'll add you back Culise.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on November 20, 2014, 09:57:04 pm
About 5 hours until release here in sunny rainy California. Planning to go pick it up come midnight.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on November 21, 2014, 12:02:55 am
It's out on eshop now.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on November 21, 2014, 01:12:44 am
I'm waiting in line at the midnight release right now :D
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on November 21, 2014, 02:16:03 am
The midnight release seems to be pretty low-key around here. There's not even a line forming yet, and all the copies are being given out in lots anyway so there's no point in standing outside in the cold :P
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on November 21, 2014, 02:17:42 am
Spoiler: Actual spoilers (click to show/hide)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on November 21, 2014, 02:21:30 am
ORAS Games in hand, I can say this:
SO MUCH NOSTALGIA!
 
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on November 21, 2014, 02:47:57 am
Quote
OH MY GOD THE IMPLICATIONS

I have a feeling there isn't any.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Heron TSG on November 21, 2014, 02:52:11 am
My body is ready... to install it on my DS in 10 minutes or so.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on November 21, 2014, 03:08:55 am
Quote
OH MY GOD THE IMPLICATIONS

I have a feeling there isn't any.

*sigh*

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Neonivek on November 21, 2014, 03:13:19 am
What I mean Furtuka is I have a feeling that though by all logical means there should be a lot of far reaching implications... As this is a pretty big revelation and even could explain the dual nature of the series as a whole.

That in the end it won't boil down to anything.

Think of it like the Timeline split in Legend of Zelda... If you go far enough down the timeline they all converge as if it never happened.

Also don't forget Porygon Z!
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on November 21, 2014, 03:19:11 am
Think of it like the Timeline split in Legend of Zelda... If you go far enough down the timeline they all converge as if it never happened.

..no they don't? The official timeline makes it really clear on what games go where, and the change in the feel of the setting between them is pretty apparent. In the failure timeline by the end Hyrule's pretty much degenerated into wastes with old men living in caves and feral zoras, in the Adult Timeline Windwaker happens and the new Hyrule that is founded afterwards has a completely different geography and a culture quite clearly shaped by WW Link and Zelda's involvement, and in the Child Timeline Hyrule pretty much continues to thrive in the way it has been
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on November 21, 2014, 03:31:03 am
Who cares about the Zelda series timeline when ORAS IS OUT NOW?!

/me fires up his 3DS

Good old Treecko.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on November 21, 2014, 03:37:52 am
OK, legit and relevant question:
How many of you are actually going to do a Nuzlocke with an actual Nuzleaf?

My answer:
I'm not, because I make too many mistakes and my darling name for my Ralts is censored because of the 3 middle letters often being miss used by teh webz.
(That name for Ralts btw was from my only nuzlocke attempt from gen3, shame it's censored.)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Sirus on November 21, 2014, 03:43:52 am
Not my first runthrough. Maybe if I pick up a copy of AS at some point, but OR will be my "real" game.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on November 21, 2014, 05:53:31 am
Played 4 hours.

Haven't even gotten one badge. Heh. At least my shiny super Beldum now has max stats.

Also I lucked out and managed to get the following from wondertrading my zigzagoons.

1. A perfect 6 IV adamant Beldum. Pity he isn't shiny like the event one.
2. A perfect 6 IV adamant Chimchar.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Heron TSG on November 21, 2014, 05:55:18 am
I started playing Pokemon with Sapphire, and it was the first game I did a Nuzlocke run through. My record for running through the game is 2 hours and 16 minutes. I never use the itemfinder when I go back and play the game because I already know where all the items are. Fuck yeah I'm doing a Nuzlocke run right away and seeing what happens.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on November 21, 2014, 08:28:29 pm
WTF? A guy in Mauville just randomly showed up from nowhere and gave me a nugget.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: umiman on November 21, 2014, 08:58:58 pm
You know... every since XY, I feel like the Pokemon games are making us more and more to be assholes.

Serena, Wally, May...

Like...

Spoiler (click to show/hide)

I have become the rival. I have become Douche.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on November 21, 2014, 09:22:18 pm
Your grandfather forgot your name? D: :P

Maaaan I can't wait to get this. My only Hoenn game, ever, was a bootleg Emerald that taught me not to buy video games off of Amazon.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on November 21, 2014, 10:45:09 pm
My god I love the sneaking minigame. I just caught a lvl 13 Taillow with Brave Bird when I was only on route 104
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Aklyon on November 21, 2014, 11:07:42 pm
I have become the rival. I have become Douche.
But are you a monster

coach?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Tawa on November 21, 2014, 11:28:49 pm
I have become the rival. I have become Douche.
But are you a monster

coach?
I AM VERY DISGUSTED WITH THE TRASHY MAN. IN SPITE OF THE MONSTER, AND THE COACH, ONLY TRASHY, I WILL BEAT DOWN THEM ALL. TO DO THIS I MUST STRENGTHEN MYSELF. COLLECT ALL THE TRASHY, RIGHTEOUS FELLOW ARE ALL UNPARDONABLE! YOU DON'T AFFECT ME. THE TRASHY STROLLING IS AN EYESORE!

Elf Monsters Vietnamese Crystal best Elf Monsters game.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on November 21, 2014, 11:43:27 pm
My god I love the sneaking minigame. I just caught a lvl 13 Taillow with Brave Bird when I was only on route 104
Oh man I found a Seedot with Beat up - not really a competitive move I know, but 1 I don't play vrs, and 2 I'm themeing him from DOA's Bankotsubo, lol. so it's part of his gimmick.
I also found a lev13 wingull - not truly useful until it learns water gun though.
But yeah I like it to I actually stumbled over the sneak function when roaming Littleroot, and may all of a sudden suggestively moved one leg out and i'mma all "UH POKEMON....WHAT ARE" then her hands went up and i was like  "SNEEEEEEEEEEEEEEEEEEEEEEEEAK MODE YAYAYAYAYAYAY!"

I still have no badges btw. lol.
EDIT: 22/11/2014
One badge now, wanted to evolve my Starter and Seedot. Still focusing on using my Ralts though, which look dang cute when sticking out of the grass via the dexnav function.
I noticed some different Dialogue this time around, not just due to the new functions either.
And Finally got myself a useable water move on my Wingull.
Also I'm not going to use bank to pull my keeps form X over, as I want their items too. So that's why I'm using what in-game team I can catch until I get my buddy over here in december, I'm also catching spares for said mass trade.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on November 22, 2014, 07:07:45 pm
I'd just like to note that Maxie's losing animation is hilarious.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on November 23, 2014, 01:17:51 am
I'm almost to Fallarbor. (Edit: waiting for 3ds to recharge, lol.)
Combusken Kirlia, and a Nuzleaf(all caught in-game) are my main team members thus far, and likely will be(and by extension, Blaziken(M), Gardevoir(M), & Shiftry) until I bring over my X keeps.
After I do that I'm going back to my old team but lead by my Gallade, who's first order of business is Mega time.

My local buddy has begun his game but he couldn't stay over for import purposes due to family, shame.
We can trade via wifi as we both have access but it'd be a beast trying that.

I am however enjoying taking my time on this, but despite that I am pushing and my push is two fold: renew my old Fortress(base) and well, get my favorite Mega on, Gallade, lol.
---If not for that I'd be taking my time and Dex-naving each place possible(such much funz!)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on November 23, 2014, 12:08:27 pm
oh my god sharpedo is so fast when surfing
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on November 23, 2014, 02:37:36 pm
5 badges now, Just got into fortree.
I have had it rough the last few battles seeing as they're using Pokemon right on my level. So I'm going back and clearing anything I missed that I can get too, in effort to gain EXP. (i didn't miss much other then random items findable but there's always a stray trainer somewhere)
 EDIT: Got my sixth badge. Getting my starter's mega stone really turned things around.

I need a freaking amulet coin though, cause I must habs stuff for my base, which is teh expensives so I'm not able to buy much status medicines.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on November 23, 2014, 08:05:35 pm
I need a freaking amulet coin though, cause I must habs stuff for my base, which is teh expensives so I'm not able to buy much status medicines.
Talk to your mother.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on November 23, 2014, 08:18:12 pm
I need a freaking amulet coin though, cause I must habs stuff for my base, which is teh expensives so I'm not able to buy much status medicines.
Talk to your mother.
Seirously? Oh SO FREAKING Picking it up, ah, once my DS charges after I sucked the battery nearly dead roaming for a pokemon i keep DexNav getting but couldn't ever catch up on in the desert. Silly Cacnea!
EDIT: So freaking habs now. Finally I'm making good money.

And now my base is nice, all I need now for it is to import my main team and all that jumbo.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on November 23, 2014, 10:13:40 pm
Btw guys for those who don't know there is a shiny Beldum with megastone available over wifi for ORAS until January 14th
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on November 25, 2014, 06:11:15 am
OH MAN.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on November 25, 2014, 09:38:17 am
OH MAN.
Spoiler (click to show/hide)
Fun fact: All wild pokemon that can't breed are guaranteed to have three perfect IVs.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Furtuka on November 25, 2014, 12:31:51 pm
ORAS bugfix patch is out
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on November 25, 2014, 09:25:03 pm
OH MAN.
Spoiler (click to show/hide)
Fun fact: All wild pokemon that can't breed are guaranteed to have three perfect IVs.
Since when(Generation-wise?) was this implemented?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Urist Imiknorris on November 25, 2014, 09:50:48 pm
Since X and Y.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Girlinhat on November 25, 2014, 10:34:26 pm
I recently got X, anyone else still playing, or have advice?  I'm basically running through the game without a care, until I beat it, then I'm going into super breeding.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on November 26, 2014, 12:41:42 am
Since X and Y.
Apparently it does -not- include baby Pokemon... Normally they can't breed and some can be caught in the wild, like this Happiny I just caught in ORAS today that, according to judge, only has a single 31 IV, atk.
So I find it hard to believe that it's "All wild pokemon that can't breed are guaranteed to have three perfect IVs."
Now yes, Happiny and other baby Pokemon can be bred, but they themselves cannot breed.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Girlinhat on November 26, 2014, 12:48:18 am
That's really semantics though.  You're avoiding the intent of the message.  You know what he meant and we all know what he meant, but you've got to be that one "Twelve Items Or Fewer" guy...
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on November 26, 2014, 01:12:50 am
That's really semantics though.  You're avoiding the intent of the message.  You know what he meant and we all know what he meant, but you've got to be that one "Twelve Items Or Fewer" guy...
Actually they informed me of a system mechanic I knew nothing of and, I presume, in the while of that hinted I shouldn't get too thrilled about my catpure's stats.
That's what I gather from their message, anyways. I'm simply informing them that the info they told me might be a little skewed by the term "all".

But regardless, and getting on subject.
Finally got around to doing my Item trade-overs, so now I can get around to setting up my Rotation team.
Can't decide if i should use a defender or not though...I'm so used to sweepers or psuedo-sweepers
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Reudh on November 26, 2014, 02:58:36 am
I recently got X, anyone else still playing, or have advice?  I'm basically running through the game without a care, until I beat it, then I'm going into super breeding.

I still play every now and then. As to advice, story-wise I don't really have much - it's an easy game and as long as your team is relatively well leveled, you won't have much issue.

After the end of the game, you want to do breeding? Well, first off, your "base" to work from is a foreign preferably as high IV as possible Ditto.

High IV - can be checked by the judge in that south eastern town, I believe? It's a measure of base statistics of the pokemon. Higher IVs mean higher stats when fully trained.
Foreign - Any from a region that is not your own. I've got one foreign Ditto left. Why is this good? Well, having a foreign parent as a breeder drastically increases the chance of it being shiny. It's really just a matter of whether you want a shiny or not.
Ditto - it can breed with anything, regardless of gender, as long as it's breedable.

Since X and Y.
Apparently it does -not- include baby Pokemon... Normally they can't breed and some can be caught in the wild, like this Happiny I just caught in ORAS today that, according to judge, only has a single 31 IV, atk.
So I find it hard to believe that it's "All wild pokemon that can't breed are guaranteed to have three perfect IVs."
Now yes, Happiny and other baby Pokemon can be bred, but they themselves cannot breed.

Pfeh, splitting hairs. Baby pokemon cannot breed, ergo, they are guaranteed to have three perfect IVs as long as they're caught in the wild.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on November 26, 2014, 05:26:33 am
Since X and Y.
Apparently it does -not- include baby Pokemon... Normally they can't breed and some can be caught in the wild, like this Happiny I just caught in ORAS today that, according to judge, only has a single 31 IV, atk.
So I find it hard to believe that it's "All wild pokemon that can't breed are guaranteed to have three perfect IVs."
Now yes, Happiny and other baby Pokemon can be bred, but they themselves cannot breed.

Pfeh, splitting hairs. Baby pokemon cannot breed, ergo, they are guaranteed to have three perfect IVs as long as they're caught in the wild.
I do clearly remember implying it was caught in the wild, cannot breed and yet only had one single max IV. In fact you quoted me on that statement but in hindsight see I wasn't very clear on how I caught it. Spoiler tag for that info as just being cautious.
Spoiler (click to show/hide)

But anyways...
How does Wish work in Rotation battles? Does it get cast then when it triggers heal whoever's taking the lead or just the caster?
---I know switching in the recipient in singles lets it heal who's in battle after the switch so I'm just curious. Seeing as they're all technically in the battle that's the part tripping me up.

EDIT: Found out thanks to a nice find on a site I use for planning my EV training. Anyways....
Going back to that whole use a defender on my rotation team, How does Skarmory fair as a defender?
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Heron TSG on November 26, 2014, 11:33:28 am
How does Skarmory fair as a defender?
One of the best in the game for over a decade. Steer clear of special super effective moves and you'll probably not get 2HKO'd by much in the game.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: RekkaAtsuma on November 26, 2014, 11:46:36 am
How does Skarmory fair as a defender?
One of the best in the game for over a decade. Steer clear of special super effective moves and you'll probably not get 2HKO'd by much in the game.
Well the major note is that this is for rotation, so I could throw in wish support but I'd also have more foes to deal with too.
The idea is to have something that can actually take attacks, I've only ever used Sweepers or Pseudo-Sweepers.
My judgements in rotating my Pokemon have been my saving grace, but it'd be really nice to have a Pokemon that can survive more than 2 hits.

Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on November 26, 2014, 02:33:41 pm
Yeah, that's why I recommended Skarmory. It can survive more than two hits from just about anything in the game.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Cthulhu on November 26, 2014, 02:39:03 pm
How does Skarmory fair as a defender?
One of the best in the game for over a decade. Steer clear of special super effective moves and you'll probably not get 2HKO'd by much in the game.
Well the major note is that this is for rotation, so I could throw in wish support but I'd also have more foes to deal with too.
The idea is to have something that can actually take attacks, I've only ever used Sweepers or Pseudo-Sweepers.
My judgements in rotating my Pokemon have been my saving grace, but it'd be really nice to have a Pokemon that can survive more than 2 hits.

I like rotating more than walls, more fun and exciting.  Like the difference between a toughness and agility character in a video game.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on November 26, 2014, 03:00:51 pm
Skarmory does that super annoying "stealth rock + spikes + whirlwind" thing. Seriously, it's so douchy.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on November 26, 2014, 03:17:40 pm
That's certainly one set. I usually use it as more of a bulky wall, using Roost to stay healthy while hitting hard with Brave Bird or any number of its decent offensive moves. Erode their offensive pokemon enough for your own to 1HKO them later.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on November 26, 2014, 03:44:11 pm
"Erode their offensive pokemon enough for your own to 1HKO them later."

This sounds like stealth rock + spikes + whirlwind to me brah. You can't fool me!
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on November 26, 2014, 05:05:41 pm
Two means to the same end.
Title: Re: A Thread about the Pokemans: We Tekken now
Post by: Reudh on November 26, 2014, 08:04:51 pm
How does Skarmory fair as a defender?
One of the best in the game for over a decade. Steer clear of special super effective moves and you'll probably not get 2HKO'd by much in the game.

Back in the day, the most feared defensive core was SkarmBliss, with Skarmory's not insignificant offense, and great typing and physical defense, coupled with Blissey's titanic HP and Special defense, along with various clerical moves. There was little that could stand up to it, because whatever hit Skarmory couldn't tank, Blissey could. If Skarmory got statused, Blissey could use Heal Bell. If Skarmory got injured, Blissey could use Wish to pass huge heals to it. if Blissey got injured, it could heal itself with Softboiled.

Of course, a speedy Taunter could shut down Blissey very easily, but they weren't really around until early gen 3.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on November 26, 2014, 09:14:15 pm
That's certainly one set. I usually use it as more of a bulky wall, using Roost to stay healthy...
This is part of my idea.
I could have a Rotation ally carry Wish to heal itself or my other pokemon, and even provide massive healing to Skarmory when combined with Roost.
And considering on of my sweepers is a recoil sweeper, I feel that this wish support would be a good Idea.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on November 27, 2014, 02:54:14 pm
The best Poke Men will always be Sableye.  Taunt/burn in the opening rounds can throw an enemy so far off his game he never really gets back on top.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on November 27, 2014, 03:14:24 pm
Quote
Go Sableye!

Go Absol!

Oh fuck wat do!? I can't do a thing because he's going to megaevolve and have magic bounce! I need to switch out! But if I do that he's going to swords dance! Then he'll sweep my entire team!!!! FUUUUUCK.

^ True story.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on November 27, 2014, 03:32:59 pm
I know one Pokemon that could stand up to such a menace! Switch to good 'ol Unaware Quagsire. Using a.... weird set. Sub-Punch with any item and even a negative nature can OHKO. You can just switch in on turn one, since if the Absol attacks (even with few defense stats on the Quagsire) the Quagsire should live fine. Next turn you'll definitely have enough HP to substitute unless they're using an even weirder SpA-focused Absol that happens to have HP Grass. If they stick around to break your substitute, they die to Focus Punch. If they switch out, someone else gets to eat a 150 power move for free and you still have your substitute up.

Unaware Quagsire has been one of my favorites for going anti-meta in the higher tiers since 4th gen. The classic Kyogre-eater. (But not anymore, with the newer Kyogre movesets and more varied Ubers tier.)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on November 27, 2014, 08:03:15 pm
Speaking of Pokemon using status and all, what exactly happens if both Pokemon know magic bounce and a status or hazard move like is used?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on November 27, 2014, 08:04:45 pm
It bounces only once. So in an Espeon vs Espeon battle, if your Espeon uses toxic, it'll end up toxic-ing itself.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on November 27, 2014, 08:14:19 pm
It bounces only once. So in an Espeon vs Espeon battle, if your Espeon uses toxic, it'll end up toxic-ing itself.
That's what I had figured. Thanks.
That's good info to learn before I roll out Kyubey(Espeon) on a team.

But back to Skarmory
I'm wanting to build it like the typical physical wall set, but more focused on surviving blows, so Brave Bird doesn't sound fitting due to recoil as the idea is to use each HP for taking blows, but I know it needs one attack to avoid being locked out by Taunt, So....Suggestions for moveset?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on November 27, 2014, 08:20:11 pm
It bounces only once. So in an Espeon vs Espeon battle, if your Espeon uses toxic, it'll end up toxic-ing itself.
That's what I had figured. Thanks.
That's good info to learn before I roll out Kyubey(Espeon) on a team.

But back to Skarmory
I'm wanting to build it like the typical physical wall set, but more focused on surviving blows, so Brave Bird doesn't sound fitting due to recoil as the idea is to use each HP for taking blows, but I know it needs one attack to avoid being locked out by Taunt, So....Suggestions for moveset?

Brave Bird is the generally accepted move because it gets STAB, and is a decently strong move. If you're running a SkarmBliss core, you can pass a Wish to it anyway, and most modern Skarmory carry Roost too.
Ideally you won't be using it that much anyway.

If you really want to avoid recoil damage, there's Drill Peck, which is 80 + STAB power with no drawbacks, but that's a hell of a lot of power Skarmory is losing out on.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on November 27, 2014, 08:27:33 pm
It bounces only once. So in an Espeon vs Espeon battle, if your Espeon uses toxic, it'll end up toxic-ing itself.
That's what I had figured. Thanks.
That's good info to learn before I roll out Kyubey(Espeon) on a team.

But back to Skarmory
I'm wanting to build it like the typical physical wall set, but more focused on surviving blows, so Brave Bird doesn't sound fitting due to recoil as the idea is to use each HP for taking blows, but I know it needs one attack to avoid being locked out by Taunt, So....Suggestions for moveset?

Brave Bird is the generally accepted move because it gets STAB, and is a decently strong move. If you're running a SkarmBliss core, you can pass a Wish to it anyway, and most modern Skarmory carry Roost too.
Ideally you won't be using it that much anyway.

If you really want to avoid recoil damage, there's Drill Peck, which is 80 + STAB power with no drawbacks, but that's a hell of a lot of power Skarmory is losing out on.
One of it's allies in my rotation team will have wish and Skarmory will have roost, yes, But I really hate the idea of having a defender use a recoil move when their purpose is to use the DEF/SpDEF and HP to take hits. So yeah Drill peck sounds far more up my alley. Especially considering I use mostly sweepers(and ones with plenty of coverage), So I won't be out of those unless I've technically already lost.
(That and one of my sweepers is a recoil sweeper so dual recoil users....not my idea of fun)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on November 27, 2014, 11:21:00 pm
Quote
Go Sableye!

Go Absol!

Oh fuck wat do!? I can't do a thing because he's going to megaevolve and have magic bounce! I need to switch out! But if I do that he's going to swords dance! Then he'll sweep my entire team!!!! FUUUUUCK.

^ True story.

Well yeah, that's cause Battle Poking Person sucks now.  I only played in BW  8)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on November 28, 2014, 01:06:50 am
It bounces only once. So in an Espeon vs Espeon battle, if your Espeon uses toxic, it'll end up toxic-ing itself.
That's what I had figured. Thanks.
That's good info to learn before I roll out Kyubey(Espeon) on a team.

But back to Skarmory
I'm wanting to build it like the typical physical wall set, but more focused on surviving blows, so Brave Bird doesn't sound fitting due to recoil as the idea is to use each HP for taking blows, but I know it needs one attack to avoid being locked out by Taunt, So....Suggestions for moveset?

Brave Bird is the generally accepted move because it gets STAB, and is a decently strong move. If you're running a SkarmBliss core, you can pass a Wish to it anyway, and most modern Skarmory carry Roost too.
Ideally you won't be using it that much anyway.

If you really want to avoid recoil damage, there's Drill Peck, which is 80 + STAB power with no drawbacks, but that's a hell of a lot of power Skarmory is losing out on.
One of it's allies in my rotation team will have wish and Skarmory will have roost, yes, But I really hate the idea of having a defender use a recoil move when their purpose is to use the DEF/SpDEF and HP to take hits. So yeah Drill peck sounds far more up my alley. Especially considering I use mostly sweepers(and ones with plenty of coverage), So I won't be out of those unless I've technically already lost.
(That and one of my sweepers is a recoil sweeper so dual recoil users....not my idea of fun)

You'll need to have one of its parents be a Dodrio or Fearow that knows Drill Peck, then.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on November 28, 2014, 02:02:19 am
Okay one final thing for Rotation Battles:
Burn/Poison DMG:
If I poison their first pokemon, and they rotate it out, will it still take the damage per turn of it's affliction?
--and by extension will Badly Poisoned like with Toxic still increase in dmg over turn if the afflicted is not rotated in.

Regardless I will run a Toxic user as I have Burns covered, so just trying to make sure I know my limits.
(I've only done 2 wireless, local, casual rotations, same foe, neither of us had burn/poison effects, but used ParaFusion.)
That'll be all the info I'll need to get started team planning.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Baneling on November 28, 2014, 02:32:08 am
So I thought this might go here for lack of a better option.

I've been trying to buy ORZ on eshop a couple times since it was released in Europe, but I keep getting error 026-7512. I don't have access to a better internet browser than my 3DS, which sucks - could someone look the code up for me? Preliminary googles show that nintendo's support is too weighty a page to load on this thing, so...
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on November 28, 2014, 03:08:46 am
It means you don't have funds in your account / not letting you add funds to your account.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Girlinhat on November 28, 2014, 03:16:34 am
The 3DS support page is too heavy to load on a 3DS?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on November 28, 2014, 06:39:36 am
I think we could start sharing Secret Base QR codes under a spoiler tag. Would also be nice to let people know ahead of scans where it is so they can make sure the base is open in their game and also let them know if any item or move is needed to reach your base. I'll lead by example.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on November 28, 2014, 07:31:06 am
Okay one final thing for Rotation Battles:
Burn/Poison DMG:
If I poison their first pokemon, and they rotate it out, will it still take the damage per turn of it's affliction?
--and by extension will Badly Poisoned like with Toxic still increase in dmg over turn if the afflicted is not rotated in.

Regardless I will run a Toxic user as I have Burns covered, so just trying to make sure I know my limits.
(I've only done 2 wireless, local, casual rotations, same foe, neither of us had burn/poison effects, but used ParaFusion.)
That'll be all the info I'll need to get started team planning.

No.  At least it didn't when I played.  Toxic is still crippling on walls especially, and burn still ruins physical sweepers and puts a time limit on specials.  Toxic is still very very worth it on most teams.  Although note that swapping him out resets the poison counter, which can actually be an okay thing because they'll usually swap sweepers out to reset the poison and thus lose all their buffs.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Baneling on November 28, 2014, 08:29:47 am
The 3DS support page is too heavy to load on a 3DS?

As inane as it sounds: yep. The scripts for the error code lookup and the like take too long or are too inefficient or something, so it just terminates the attempt to run them.

The 3DS browser is really, really shitty.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on November 28, 2014, 09:03:15 am
Supposedly they're working on a better one for the New 3ds.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Bluerobin on November 28, 2014, 05:53:42 pm
Just wanted to pop in here one last time to let people know that the revamped Pokemon Rivalry tournament rules are done, the map is made, the routes are numbered, and things are going to get started this Monday (assuming people are ready)! If you're interested in a tournament that does a decent impression of an actual playthrough of the game, we're looking for one more person here (http://www.bay12forums.com/smf/index.php?topic=145796.0).
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Mageziya on November 29, 2014, 07:43:08 pm
Guys,

I've been gone for a few days and during that time I caught a shiny.



A shiny tentacool.
In my 10+ years of playing these games, the first non-guaranteed shiny that I've ever caught is a tentacool.
Welp.
Does anyone know any good tentacruel sets?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on November 29, 2014, 10:00:40 pm
Tentacruel has super high special defense, nonexistent physical defense, and is okay at everything else.

It's generally pretty defensive except for one crucial flaw. It dies in one hit to earthquake. Which is why air balloon is pretty common on it. Other common items are leftovers / black sludge and focus sash.

There's a few ways to use it. Most common is rapid spin. If you don't know what that is then you probably won't be interested in that.

It also likes to set up things like toxic spikes. Again, if you don't know what that is then you probably won't be interested.

If you're lucky and your Tentacool has its hidden ability, then you have more options as rain dish can make its regeneration pretty insane. The other skills are kinda meh.

Lastly, it can be infuriatingly annoying with scald, toxic, and other such skills. It works fine as a special attacker as long as it's not fighting against earthquake.

---

Tentacruel is actually quite a popular pokemon because of the above reasons. Aside from the weakness to earthquake it's quite hard to kill while being reasonably fast and hitting decently hard.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on November 29, 2014, 10:05:38 pm
So ORAS you can see the pokemon you fly, surf, and dive with? With you with them?

Or is that just for specific pokemon?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Mageziya on November 29, 2014, 11:23:05 pm
umiman: Thanks.
Some more info on this shiny Tentacool: It has a relaxed nature and Clear Body
Sooo, bad nature and okay ability.

Oh well, that's how shinys work. They convince you to roll with mediocre pokemon.

Neonivek: It's only Wailmer, Sharpedo, and Kyogre. (http://serebii.net/omegarubyalphasapphire/surf.shtml)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Urist Imiknorris on November 29, 2014, 11:23:16 pm
It's just for a couple specific ones. I don't know about flying, but the only unique surf/dive models are for Wailmer, Sharpedo and Kyogre.

(and Sharpedo gives you a pretty huge speed boost)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on November 29, 2014, 11:33:33 pm
umiman: Thanks.
Some more info on this shiny Tentacool: It has a relaxed nature and Clear Body
Sooo, bad nature and okay ability.

Oh well, that's how shinys work. They convince you to roll with mediocre pokemon.

Neonivek: It's only Wailmer, Sharpedo, and Kyogre. (http://serebii.net/omegarubyalphasapphire/surf.shtml)
Clear body has a bit of a use in multi battles. Especially triple battles. Simply because moves like icy wind are so common there. Other than that it's pretty garbage, especially on someone who doesn't care about intimidate.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Furtuka on November 29, 2014, 11:54:21 pm
Smogon has created an entirely new tier1 due to Mega Rayquaza being too uber for Ubers

1. Anything Goes (AG) (http://www.smogon.com/forums/threads/ubers-is-now-a-tier-a-new-metagame-called-anything-goes-is-added-m-ray-is-banned-from-ubers.3523205/)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on November 29, 2014, 11:57:46 pm
Smogon has created an entirely new tier due to Mega Raquaza being too uber for Ubers
Hahaha, well we all kinda saw it coming. It is complete and total bullshit.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on November 30, 2014, 12:01:24 am
Ehhh Smogon's tier system is consistently broken anyhow... or shall we forget Kyurm (or however you spell his name) before the hybrid.

To admit... I can only think about 1-3 instances so I am being overly harsh on Smogon.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Furtuka on November 30, 2014, 12:27:28 am
Wow Sea Mauville's lore is interesting. And kinda dark. *spoiler warning* (http://pastebin.com/t60vnPvh)

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on November 30, 2014, 10:45:40 am
Went into a ranked triple battle against a regi team using my old XY team. (Who I will continue to use in Alpha Sapphire online battles until I'm struck by inspiration for a new team.) It was a really close battle with me getting some lucky crits early and being unable to mount an effective offense about halfway through thanks for rhyperior getting flinched and 0 coverage sceptile being walled.

But at the end I somehow won despite killing the final poke with a lethal recoil move.  Has the rule changed where you would be the loser if you committed suicide killing the last enemy poke?  I thought that is supposed to make the user lose.

CXNW-WWWW-WWWD-89U2 is the vs recorder ID for the curious.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on November 30, 2014, 03:02:09 pm
It's basically who faints first, though in Showdown it counts as a tie.

What were the Regis running? Curse rest? Calm mind ice beam?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on November 30, 2014, 04:26:48 pm
IIRC if your self-ko Move is used by your last pokemon, even if you'd normally win by ko'ing the last opposing pokemon with that move, You'll instead lose.
Again IIRC, but that's what I remember reading when learning about Explosion and Self-destruct mechanics...of course we're talking recoil moves here but same mechanic IMHO.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on November 30, 2014, 08:12:09 pm
Recoil moves deal damage to you after the foe takes damage and faints, so it is a win for you.

If it were a move like Explosion, that KOs your pokemon and theirs, then you lose as technically your mon fainted upon beginning the move.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on November 30, 2014, 08:37:27 pm
Ah ok, so recoil is diffrent from other self kos

Not entirely sure of the moveset, the regigigas died on turn one from a sun boosted, STABbed, crit grass/fire pledge, all it got off was a wide guard.  Registeel kept using gravity and iron head, regirock was using rock slide and drain punch, and regice only used blizzard.   The sets are probably not the kind of things you'll usually see in other modes though.  The rest of the team was filled by a Arcanine and a M-Salemence
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on December 02, 2014, 04:01:10 pm
Well, I've had Alpha Sapphire for a while now.

This is the most badass Pokémon game I've ever played.

Spoiler (click to show/hide)

Also, I liek Mudkips, so I was pleasantly surprised with Swampert's Mega Evolution.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 02, 2014, 07:14:32 pm
Swampert's mega is good yo. I think it's the best out of all the three. Yep, including mega Blaziken. It's like a super strong Quagsire, compared to how it used to be a really crap Quagsire.

Mega Camerupt's damage really surprised me. It's still absurdly slow, but if you play around it it's quite scary. Maybe paired with a storm drain user. Seriously, that damage is redonkulous.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 02, 2014, 08:01:47 pm
Or you can room it so it will always go first.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Urist Imiknorris on December 02, 2014, 08:08:36 pm
Yeah, with TR that thing is terrifying.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 02, 2014, 08:18:06 pm
It is. When I saw it OHKO a Muk with earth power I was like... "Whoa...". Was expecting a 2HKO with about 65% - 70% damage each hit, not a total wipe.

Can it learn heat wave? I'm scared to know the answer to this.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Furtuka on December 02, 2014, 08:19:57 pm
Through breeding yes
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on December 02, 2014, 08:31:06 pm
There's also something to be said for Lava Plume.  Fire-type Scald (80 BP, 100% Acc) for that 30% burn chance, and the only issue is that it targets all neighbors instead of all opponents.  Shame nothing learns Trick Room that has Storm Drain off the bat.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Urist Imiknorris on December 02, 2014, 08:35:50 pm
Mega Camerupt has Sheer Force, so the higher burn chance is kinda pointless.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on December 02, 2014, 08:37:04 pm
*blink* Whoops, I suppose so. 
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 02, 2014, 08:47:41 pm
Urist is the factchecker of this thread, you can't slip anything past him.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Urist Imiknorris on December 02, 2014, 09:35:47 pm
I know too much.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 04, 2014, 02:31:19 am
Today I discovered I'm a Rotom hipster.

"Pfft, nice Rotom-Wash. Check out my Rotom-Mow. Bet you've never fought one before you sheeple."

I really like Rotom-Mow. Grass-types + Will-o-wisp turn me on.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 04, 2014, 12:38:37 pm
It sounds silly

But I'll probably get back into Pokémon when Snorlax gets a evolution or Megavolution.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on December 04, 2014, 07:55:10 pm
Today I discovered I'm a Rotom hipster.

"Pfft, nice Rotom-Wash. Check out my Rotom-Mow. Bet you've never fought one before you sheeple."

I really like Rotom-Mow. Grass-types + Will-o-wisp turn me on.

Mowtom is pretty good, yo. I've seen it used pretty effectively. Leaf Storm hits hard.
Its downside is, y'know, its grass typing. Weak to poison, bug, ice. Only good thing is that Electric/Grass neutralises Grass's flying weakness, and the Levitate removes the Ground weakness Electric has.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on December 04, 2014, 10:27:34 pm
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on December 04, 2014, 11:36:58 pm
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Furtuka on December 05, 2014, 10:06:48 am
Interestingly, there's a map in Dewford that looks uncannily like a flipped version of Serebii's PokeEarth

http://i.imgur.com/lFtDBnd.jpg
http://s1212.photobucket.com/user/gamerlegend/media/ScreenShot2014-12-03at102648.png.html
http://www.serebii.net/pokearth/


In other news, someone in my college has managed to get their hands on an Eon Ticket and its spreading around campus through the streetpass. \o/
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on December 05, 2014, 12:03:39 pm
Thought I'd finally give Random Doubles a whirl on Pokemon Showdown.  Very first Pokemon I'm given is Primal Groudon.  Who in the blue devil thought Primal Groudon in Random was a good idea?  It's not even funny in the sense of an Air Balloon Rotom-Fan or some of the other movesets; it's actually given an viciously effective move-set (Overheat/Lava Plume/Rock Polish/Stone Edge).  I felt rather sorry for my opponent, and he was given Rotom-Wash.  Feeling sorry for someone using R-W is...a rather novel thing, I think. 

In other news, someone in my college has managed to get their hands on an Eon Ticket and its spreading around campus through the streetpass. \o/
Ooh, that's lucky. ^_^
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 05, 2014, 12:09:54 pm
Like I said before, Primal Groudon is stronk. M-Lopunny is also stronk (http://replay.pokemonshowdown.com/randombattle-189698124).

Also I think they just give these pokemon a list of moves and you randomly get whatever. The only Pokemon not in random battles is M-Rayquaza.

I think they also made it so Liepard can't get prankster + thunder wave + swagger.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 05, 2014, 12:55:15 pm
I admit I don't know what is so good about Genesect.

Can someone explain it to me somewhat?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 05, 2014, 01:28:51 pm
Good typing, great stats. Hard to kill while doing batloads of damage.

Ability is awesome (+1 to attack or special attack, depending on what the enemy is weak to? Yes please).

Excellent moveset. It can fight anything and equip any item. It can either be a physical attacker or special attacker or both. It even has extremespeed.

What's not to like?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on December 05, 2014, 02:26:12 pm
Good typing, great stats. Hard to kill while doing batloads of damage.

Ability is awesome (+1 to attack or special attack, depending on what the enemy is weak to? Yes please).

Excellent moveset. It can fight anything and equip any item. It can either be a physical attacker or special attacker or both. It even has extremespeed.

What's not to like?
Aka Offensive Scizor on Steroids and with more item and Move Variety, plus the option of Phys or Spec Attacks.
I agree: What's not to Like?
---I'd Answer that with it's Violet Coloration, It's just so odd for something like that.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Urist Imiknorris on December 05, 2014, 02:42:18 pm
That's what shinies are for.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Nighthawk on December 05, 2014, 03:16:36 pm
What I have always failed to understand about shinies is the way some of them look badass (black Charizard is the classic example) while some of them become LESS cool when their color scheme changes.

You have a 1 in 4000 chance of getting one, it ought to look epic.

I suppose which colors are cool is all a matter of opinion...  but how many people want a hot pink Crobat? Honestly.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on December 05, 2014, 03:24:10 pm
I suppose which colors are cool is all a matter of opinion...  but how many people want a hot pink Crobat? Honestly.
*raises hand*
Not only did I want one the moment I learned of it, I was inspired by it to create an entire team of pink Pokemon.  It's probably one of the rather few shinies I've been seriously interested in. ^_^
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 05, 2014, 03:35:36 pm
What I have always failed to understand about shinies is the way some of them look badass (black Charizard is the classic example) while some of them become LESS cool when their color scheme changes.

You have a 1 in 4000 chance of getting one, it ought to look epic.

I suppose which colors are cool is all a matter of opinion...  but how many people want a hot pink Crobat? Honestly.

It has to do really with Effort most of the time. They will sometimes just make them green if they can't think of anything.

There is a website dedicated to the color choices of the shiny pokemon but I forget the name.

My Snorlax is unique in that just by looking you can't tell if they are shiny or not.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on December 05, 2014, 03:50:40 pm
My least favorite shiny is Flareon.

It looks like it's wet or something.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 05, 2014, 04:59:14 pm
What I have always failed to understand about shinies is the way some of them look badass (black Charizard is the classic example) while some of them become LESS cool when their color scheme changes.

You have a 1 in 4000 chance of getting one, it ought to look epic.

I suppose which colors are cool is all a matter of opinion...  but how many people want a hot pink Crobat? Honestly.
Pink crobat was my first shiny and I love him. He's so badass.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Mageziya on December 05, 2014, 05:32:07 pm
Shade shift shinys are always disappointing, but there was one set that always intrigued me.

The Garchomp family. (http://serebii.net/pokedex-xy/443.shtml) Gible is the most different of family, with a different color of blue and a completely different under-belly. As it evolves, it sort of loses its difference from the normal appearance. Gabite is a darker shade of blue than the normal, but it's underbelly is almost identical. Finally, Garchomp is just a greyed out color set compared to normal Garchomp. This weird shiny situation was rectified with its mega-evolution, where it was tinted pink. Overall, it's just weird.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 05, 2014, 10:29:09 pm
M-Gallade in action. (http://replay.pokemonshowdown.com/randombattle-189902007)

I've fought and used him about 20 - 30 times now. I think it's okay-ish but not as good as Mega Lopunny. The biggest thing he's got going for him is that he goes from a slow-ass worthless pile of refuse to surprisingly good.

His stat gain from the megavolution is great but he still has really crappy STABs. Just like Beedrill actually.

If I were to rank him as a megavolution, he'd be significantly better than M-Scizor. Slightly better than M-Heracross. Around the same level as M-Gyarados or M-Venusaur.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 05, 2014, 10:48:11 pm
*checks out cast-form*

Huh, I am a bit surprised they didn't give him a buff of some sort in this game, such as unique to it tutor moves that give it an attack that also changes the weather.

Given that Castform is basically the pokemon of weather and one of the major thematic pokemon of the Saphire and Ruby era.

Part of me wants to see if they could make Castform work as a high end pokemon.

Mind you I guess Castform is more accurately a pokemon they added to the game to allow the player to test out the new weather mechanic. Given it learns all the weather moves through level up.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Akhier the Dragon hearted on December 06, 2014, 02:25:31 pm
I am personally surprised they didn't give it a mega. They could have made it so that when it mega evolved it changed from an adaptive Pokemon that changes with the weather to one that changes the weather. Its form would depend on the weather condition when it mega evolved and would gain the ability that causes that weather.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Mageziya on December 06, 2014, 07:32:40 pm
It already changes the weather. I also doubt that they'd give a single Pokemon 4+ mega evolutions.

Side-note, I have no idea what to make my Casually-Competitive team. I've got a M-Gardevoir and the Crap-tackular Shiny Tentcruel I mentioned a few posts ago. No idea what else to add to it.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 06, 2014, 08:06:56 pm
Something not weak to earthquake.

Something good at punching things very hard.

Something good at taking punches very hard (the physical kind).

Something with prankster.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Mageziya on December 06, 2014, 08:35:46 pm
So, very quickly (As in, less than 10 minutes.) scrapping together a team based off of that:
Normal Lati@s (Levitate)
Breloom
Skarmory
Normal Sableye

Also, half way through making this list I just remembered I have a Jirachi with Draco Meteor from the old HG/SS event. Decent even stats while also being extremely unique.

Alright, what are the glaring flaws with this setup?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on December 06, 2014, 08:36:16 pm
After discovering that showdown has a triple battles format (why did I not see this earlier) I finally decided to try some battles. I was a little worried at fighting the actual pros on showdown instead of the semi-casual players from cartridge ranked battles.

http://replay.pokemonshowdown.com/smogontriples-190267072

I don't seem to be doing half bad


@Mageziya Rhyperior seems to be very good at taking hits, especially if you have the sun up to weaken water, and an assault vest. I've been seeing a lot more people using them lately too, may be worth a shot.

Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 06, 2014, 08:41:33 pm
Ok here is a silly question.

What is the point to Zygarde's ability? It cancels out Auras... but only two pokemon have auras (ignoring Aura sphere) and those are only SOMEWHAT useful in team battle.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Mageziya on December 06, 2014, 08:49:16 pm
It's supposed to be a thematic ability, similar to how Rayquaza's ability cancels out Kyogre's and Groudon's abilities, along with how its mega cancels out the two primals' abilities. It wasn't made with the direct intent of use, it was made for symmetry.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 07, 2014, 12:18:29 am
So, very quickly (As in, less than 10 minutes.) scrapping together a team based off of that:
Normal Lati@s (Levitate)
Breloom
Skarmory
Normal Sableye

Also, half way through making this list I just remembered I have a Jirachi with Draco Meteor from the old HG/SS event. Decent even stats while also being extremely unique.

Alright, what are the glaring flaws with this setup?
Nothing really wrong with it. Seems good to me. Team is a bit slow with no real revenge killers but you can work around that. You might also have some problems dealing with walls as you don't really have any reliable wallbreakers. Breloom for example seems to be the only one capable of dealing against guys like Registeel or Snorlax, but even then Breloom usually requires a turn of set up before he can hurt them. I can also see guys like Jirachi or Durant wrecking you pretty hard. Might want to find a way to play around that.

Other than that just get the right moves and you should be good. For example, get whirlwind or defog on Skarmory so it can either clear off hazards or get rid of pesky baton-passed mons. Or get rapid spin on Tentacruel for hazards as well. Taunt on Sableye, etc. I think trick on Lati@s is always awesome.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 07, 2014, 12:31:03 am
It's supposed to be a thematic ability, similar to how Rayquaza's ability cancels out Kyogre's and Groudon's abilities, along with how its mega cancels out the two primals' abilities. It wasn't made with the direct intent of use, it was made for symmetry.

I guess if they ever make Auras a more used gimmick it might make give him more use.

Also Rayquaza cancels out a lot of character's abilities and many moves.

While Zygarde only cancels out one move (Aura Ball, and even that is iffy as it is specifically aura abilities) and exactly two pokemon's abilities.

Though I guess I can picture them adding more Aura pokemon in the future. Possibly one for every type.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Furtuka on December 07, 2014, 12:41:26 am
It's not that kind of Aura. It's the elemental aura emitted by Xerneas and Yveltal's abilities that it cancles out

Quote
Aura Break reverses the effects of Fairy Aura and Dark Aura. Instead of increasing the power of Fairy and Dark Moves by 33%, Fairy Aura and Dark Aura will instead decrease the power of Fairy and Dark moves, respectively, by 33% as long as the Pokémon with Aura Break remains on the field.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 07, 2014, 12:43:49 am
To admit I am not sure what other Auras can exist because Dark and Fairy are very strategic types to give an Aura effect.

I guess there could be an Ice Aura... Sure there is Blizzard but...
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 07, 2014, 01:36:45 pm
Behold the Bastodion that I didn't know how to use so randomly pressed buttons: http://replay.pokemonshowdown.com/randomtriplesbattle-190523397

And the Durant that has no idea how to hit rock slide: http://replay.pokemonshowdown.com/randomtriplesbattle-190521932
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on December 08, 2014, 08:44:37 pm
Just received an Eon Ticket. ^_^ Now I can begin sharing the joy as well.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on December 08, 2014, 08:54:37 pm
You know what's fun? When the enemy pokemon manages to land 5 critical hits in a row  despite repeated Sand Attacks :x
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on December 11, 2014, 06:39:40 pm
So, what kind of trendy phrases do you guys have? My old favorite was "your mother", but since we can't do that anymore, I settled on Lemonade Masters.

Also, where do I rematch Wally? I wanna hear that music in a fight again sometime.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on December 11, 2014, 06:44:14 pm
So, what kind of trendy phrases do you guys have? My old favorite was "your mother", but since we can't do that anymore, I settled on Lemonade Masters.

Also, where do I rematch Wally? I wanna hear that music in a fight again sometime.
Chicken Smoothie

Also the battle island place has a npc who'll randomize the music one of the choices is Wally's battle theme, it lasts until you leave the island or quit-game, even if you save and quit.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on December 11, 2014, 06:52:08 pm
I wanna hear that music in a fight again sometime.
I know about the random music woman, I wanna beat up his 'mons at the same time, probably with the help of my Deoxys. Woo underleveled team! :P
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on December 11, 2014, 07:24:41 pm
I always used to go for "SNORT HEROINE", but thus far I haven't been able to do it. 'Ether Parties' doesn't quite have the same pizzazz.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on December 11, 2014, 07:40:57 pm
I always used to go for "SNORT HEROINE", but thus far I haven't been able to do it. 'Ether Parties' doesn't quite have the same pizzazz.

My old one was Babe Anticipation.

Favourite message i ever sent in a mail was "DROOLING DISASTER is not BABE ANTICIPATION". Ah, I was a mature eleven year old.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on December 12, 2014, 12:04:54 am
Ah, good old Gen III/IV/V mail. I'm so glad it's gone. It was so hard to write coherent things. I'm going to have to look through all the kinds of medicine and items and see if I can get anything that seems reasonably immaturely funny. Some kind of medication and "houses" should do the trick... Iron houses just wasn't funny enough.

As for Wally rematches, the internet tells me I need a 50 win streak on any Super Battle mode at the Battle Maison. Since I already have a small regular Multi streak, I think I'm going to do that, all with Wally.

Also, take a nice Lati@s flight with a Castform on you for a pleasant surprise.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 12, 2014, 01:36:12 am
My OR game is going very slowly. Mostly because I keep tossing aside pokemon when they're fully evolved. So I keep going from level 40s to level 8s every few hours.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Baneling on December 12, 2014, 02:13:20 am
I levelled my starter to 41 before evolving it.

Turns out evolutions have a /big/ effect on stats: Mudkip went from around 70 attack at 41 to Swampert having around 125 at 43.

This is what happens when lower evolutionary stages have good moves. Mudkip is the only one in its evolutionary tree capable of learning Hydro Pump by any means other than an event >:(
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 12, 2014, 04:26:16 am
Probably because a hydro pump Swampert is pretty silly. At least no one will expect it.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on December 12, 2014, 07:32:14 am
Oh so many memories from GEN3 of using Surf Swampert to muderface everything so I could catch my Legends from Hoenn that DPPT didn't have in-game, I actually enjoy that in ORAS you have to vary it up a bit.

Shame Swampert and Mega-Swampert are such physical pokemon, SurfSwampert was too much fun, lol.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 15, 2014, 03:03:11 pm
Mmm... rock polish... (http://replay.pokemonshowdown.com/randombattle-193451159)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on December 15, 2014, 03:18:22 pm
Mmm... rock polish... (http://replay.pokemonshowdown.com/randombattle-193451159)
Only thing that would have been funnier is Weakness Policy.  I love the World Turtle, in spite of its 4x Ice weakness. :3
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 17, 2014, 09:42:09 am
I'm starting to get back into Pokum Men, but I dunno where to even start with all the new stuff.  Mainly the mega evolutions.

I'm thinking about putting together an RU team where things don't appear to have changed much and there's a more centralized meta to keep things simple.  Any suggestions?  Right now I'm looking at Moltres along with Shiftry and Slowking.  I still need a hazard setter (Rhyperior?) and I guess I should have a mega too. 
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Eotyrannus on December 17, 2014, 11:44:40 am
I'm starting to get back into Pokum Men, but I dunno where to even start with all the new stuff.  Mainly the mega evolutions.

I'm thinking about putting together an RU team where things don't appear to have changed much and there's a more centralized meta to keep things simple.  Any suggestions?  Right now I'm looking at Moltres along with Shiftry and Slowking.  I still need a hazard setter (Rhyperior?) and I guess I should have a mega too.
Megas aren't really any different from normal pokemon, except for the fact that they can't hold items (minus Brokendrake) and you can only have one. Only get them if you feel that you have the need for a pokemon like the mega in question. :)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 17, 2014, 12:30:32 pm
Yeah.  Right now I basically have no idea what I'm doing.  I remember how to play but I'm fuzzy on a lot of typing and obviously I have no idea what most of the pokemon do anymore.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 17, 2014, 03:03:05 pm
M-Beedrill in action. (http://replay.pokemonshowdown.com/randombattle-194237705)

Faster than a higher level Jolteon. Can 0HKO Aurorus with a non-STAB attack after a swords dance.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 18, 2014, 07:29:23 am
At first I knee-jerk hated the idea of mega evolutions but as time goes on I like it more and more.  So many ass pokemon are suddenly not ass anymore.  Charizard in OU, people actually using Beedrill at all, we live in some strange times.

Decided that while RU has a smaller meta it's also generally pretty fucky.  Guys like M-Sceptile and Moltres who are stronk but can't handle OU just kind of stomp on everybody and there's not as much in the way of resources to help me learn.

Went to OU with a new team, Bisharp and Mega-Gallade as Punch Lords with Wotom, Clefable, Latias, and Talonflame as their Punch Vassals.  Winning a lot of games actually, won my first after a long, long fight I thought I was gonna lose until I realized their team was all at like 50-70% HP and their wall was down.  The Punch King punched and it was good.

Another guy had a team of all ghosts and straight up forfeited when I started Bisharp.  Another when his defiant popped on intimidate.  I love that guy.

God I love this team.  It's a heavy offense team with more pivot than stall-wall and that's really my jam.  My prediction game is off the chain. 
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Ultimuh on December 19, 2014, 06:57:17 am
I got Alpha Sapphire yesterday.
And it looks like I'm late for the party.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on December 19, 2014, 07:57:03 am
Why the shit is Primal Groudon/Kyogre allowed in BATTLE SPOT of all places? It makes no sense.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Baneling on December 19, 2014, 08:39:15 am
Why the shit is Primal Groudon/Kyogre allowed in BATTLE SPOT of all places? It makes no sense.

well, the real question is M-RAY allowed? because /that/ would be really broken.

primal groudon/kyogre are powerful, sure, but they're not nigh-uncounterable broken
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on December 19, 2014, 08:57:35 am
Why the shit is Primal Groudon/Kyogre allowed in BATTLE SPOT of all places? It makes no sense.

well, the real question is M-RAY allowed? because /that/ would be really broken.

primal groudon/kyogre are powerful, sure, but they're not nigh-uncounterable broken

No, of course not - I just wish that Ninty would at least be consistent - if legendaries besides trios are banned from Battle Tower/Maison/Whatever, why not Battle Spot?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on December 19, 2014, 11:12:11 am
I've never played online battles (except the Eevee tourney, which had its own special restrictions on Pokemon), but Kyogre, Groudon, Dragon Gear Ray, Jirachi, and Deoxys are all banned from Ratings battles in spite of the Hoenn-only season.  I'm actually more surprised if Mega Ray is banned from Free battles, since I thought those were conventionally a field in which anything goes.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 19, 2014, 11:50:38 am
There's a reason why I stopped playing the MP on the games themselves and only play on Showdown.

Mewtwo everywhere. Xerneas everywhere.

The ranked battles?

Hacks everywhere.

Edit: Also the actual game won't let you type-chat like this (http://replay.pokemonshowdown.com/randombattle-195044121).
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Baneling on December 19, 2014, 04:04:20 pm
that was some impressive sweep
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Mageziya on December 19, 2014, 07:21:43 pm
So, a few days ago I got the Eon Ticket, and I decided to try and do something I had never done before: Soft Reset for a shiny legendary.

Now, several days later, I have a Shiny Latias. Despite having a Timid Synchronize lead, it ended up with a Quirky nature. Quirky also happens to be a completely neutral nature, so nothing was really lost there. According to the IV checker in the battle resort, it only has the 3 perfect IVs, though every non-breedable interaction or gift Pokemon in this generation has 3, random perfect IVs. (HP, Attack, and Special Attack in this instance.) I haven't bothered using an IV calculator.

Overall, I'm happy with the outcome.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 20, 2014, 04:59:26 am
You know... given it is so easy to breed pokemon it is a wonder there are any endangered ones.

Heck it isn't like Pokémon have an issue with being domesticated, pokemon survive just well be rereleased into the wild.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Urist Imiknorris on December 20, 2014, 05:07:52 am
Lapras.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on December 20, 2014, 12:52:51 pm
Pokéarth confirmed as canon. (http://www.serebiiforums.com/showthread.php?637946-Serebii-net-Pok%E9mon-Omega-Ruby-amp-Alpha-Sapphire-Discovery-Thread&s=240ee947b5a3c1bdae9d3cb3a6909f0c&p=17524236#post17524236)

Sweet.

EDIT: I'm putting together a team. I was thinking that I wanted a Metagross, a Salamence, and a Swampert to be on it, but I'm unsure what else would be good.

Ideas? I'm terrible at team-building.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on December 20, 2014, 12:55:37 pm
Pokéarth confirmed as canon. (http://www.serebiiforums.com/showthread.php?637946-Serebii-net-Pok%E9mon-Omega-Ruby-amp-Alpha-Sapphire-Discovery-Thread&s=240ee947b5a3c1bdae9d3cb3a6909f0c&p=17524236#post17524236)

Sweet.
Jeez, I hope they asked permission before grabbing some dude's image off the Internet. Doesn't sound like they did though.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 20, 2014, 01:29:04 pm
Jeez, I hope he asked permission before stitching together some game company's images off the internet. Doesn't sound like he did though.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on December 20, 2014, 03:47:20 pm
EDIT: I'm putting together a team. I was thinking that I wanted a Metagross, a Salamence, and a Swampert to be on it, but I'm unsure what else would be good.

Ideas? I'm terrible at team-building.
Type-wise, you have a pretty balanced team. It looks like a rather offensive team, but you could probably use a really fast Pokemon. Dragon Dance can let Salamence get pretty fast, but something innately fast would be good. If you're looking to stick to native Hoenn pokemon, you could go with Starmie, Manectric, Alakazam, Absol, or maybe Crobat. Mega Metagross/Salamence/Manectric are really fast too, if you're looking for items.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 20, 2014, 05:06:19 pm
One thing I"m wondering is which of those you want to Mega.  I don't remember the last time I saw any of them non-mega. 

I'm using a Lopunny/Greninja team right now.  Lopunny's a lot of fun and greninja kicks ass too.  I kind of want to name them TAK and YON but FIGHT BUNE and KICK FISTO are even better.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 20, 2014, 05:16:14 pm
Lopunny is so disgusting with its scrappy high jump kick and return.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 20, 2014, 05:20:30 pm
Don't forget fake out.

Mega gallade can eat the fake out and close combat her down but you have to be on the ball.  If you have to switch onto the fakeout she'll probably kill you next turn.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 20, 2014, 05:21:37 pm
Lapras.

And Lapras has a large breeding list.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 20, 2014, 05:34:29 pm
I feel like voltturn reliance is getting out of hand.

I just had a guy forfeit turn 2 because his lando had initiative.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on December 20, 2014, 05:38:21 pm
voltturn reliance?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 20, 2014, 05:52:39 pm
Volt Switch and U-Turn, damage the enemy and switch.  They let you do some residual damage while staying mobile and if you voltturn a switch-in you get a free switch after the enemy switches (So a guaranteed favorable matchup which will probably force another switch)

When done right you maintain momentum and pressure, forcing the enemy to react rather than act while steadily racking up residual damage from entry hazards.  It's always been an important thing and Lando-T/Rotom-W have always been the classic voltturn combo but new threats (Talonflaaaaaame) have made the Rotom/Lando voltturn show up on pretty much every team and quit ea few of the games I've played have been voltturn grapples for most of the match until somebody gets into a position that they can start killing.

I'm also seeing a lot of really obnoxious hard stall teams lately.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 20, 2014, 06:42:51 pm
There's no problem in this game that shell smash into baton pass cannot solve.

Other than roar.

And whirlwind.

And taunt.

And priority thunder wave. And light screen / reflect. And unaware. And trick. And switcharoo. And priority destiny bond.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 20, 2014, 06:50:46 pm
So many teams I see are just stupid-ass gimmicks that fall apart if you whack them in the right spot.  Baton pass ninjask, extreme stall.

I had a hundred+ turn game once with a resttalk Milotic.  I was so happy when I won.

Oh, and in case that explanation didn't fully elucidate.  The game I had we both dropped our scarf lando-T like every single game, we both used U-Turn, and he went first, switching Heatran.  I went Rotom-W

He forfeited.  Welcome to ORAS
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on December 20, 2014, 06:58:42 pm
EDIT: I'm putting together a team. I was thinking that I wanted a Metagross, a Salamence, and a Swampert to be on it, but I'm unsure what else would be good.

Ideas? I'm terrible at team-building.
Type-wise, you have a pretty balanced team. It looks like a rather offensive team, but you could probably use a really fast Pokemon. Dragon Dance can let Salamence get pretty fast, but something innately fast would be good. If you're looking to stick to native Hoenn pokemon, you could go with Starmie, Manectric, Alakazam, Absol, or maybe Crobat. Mega Metagross/Salamence/Manectric are really fast too, if you're looking for items.
Planning on going Mega on either pseudo-legendary. I'm going through the Contest circuit with an Absol right now, so I'll use heart scales later to retcon her into a battler, because Absol's pretty cool. Manectric sounds like a good electric-type pick, and I'll see if I can borrow my sister's 3DS long enough to trade over a Torchic from my Y.

Team set up.

Also, have any of you guys found the trick to getting a Feebas?

Also also, I discovered today the sheer AWESOMENESS that happens when you get the audience's excitement up all the way with an Absolite-holding Absol today. That's the most badass contest thing I've ever seen, period.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on December 20, 2014, 07:02:40 pm
My most was 96 turns with a resttalk/whirlwind into hazards Snorlax. (http://replay.pokemonshowdown.com/gen5uu-113194397)

Impressive was Snorlax tanking a Close Combat from Hitmontop, then resting off all the damage. By the time Serene got down to his Cresselia, he was out of PP for everything but Psycho Shift, and Snorlax couldn't break Cresselia.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on December 20, 2014, 09:09:33 pm
Holy crap, the
Spoiler (click to show/hide)
encounter is scary as hell.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 20, 2014, 11:12:27 pm
Dear diary, today I swept an enemy team with the worst fairy-type in the game. (http://replay.pokemonshowdown.com/randombattle-195631641)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 21, 2014, 01:38:53 am
That's pretty mean, Bellydrum slurpuff is pretty popular in RU.

Any tactic that makes people forfeit after one thing goes wrong I consider a dumb tactic.

Or any actic that I may as well forfeit after one thing, like dropping shadow tag calm mind gothitelle on my forretress.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 21, 2014, 01:50:46 am
Forretress has volt switch for exactly that reason.

I prefer Ferrothorn to Forretress though... if only because I keep naming it Big Zam. No rapid spin either but fuck that shit. When you run 5 walls and a poison-type you don't need to clear hazards!
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 21, 2014, 02:04:09 am
Oops, I meant ferrothorn.  He taunted and all I had for it was gyro ball whose damage formula is really confusing.  Sometimes it hits like a semi truck made of grenades, sometimes I think it should hit hard and it does nothing.

I have latias for clearing hazards.  Defog is more fun than the rapid spin wars of old, though I miss having defiant bisharp to troll defoggers.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on December 21, 2014, 02:41:15 am
Oops, I meant ferrothorn.  He taunted and all I had for it was gyro ball whose damage formula is really confusing.  Sometimes it hits like a semi truck made of grenades, sometimes I think it should hit hard and it does nothing.

I have latias for clearing hazards.  Defog is more fun than the rapid spin wars of old, though I miss having defiant bisharp to troll defoggers.

It's not just based on the user's speed, it's based on the speed difference. Just like Electro Ball, but in reverse, up to a maximum of 150 if the user's speed is 25% or less of the target's.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 21, 2014, 07:18:59 am
I know how it works, it just doesn't seem to always work predictably.

Probably part of the problem is for safety's sake I usually assume most pokemans that aren't ferrothorn or obvious stallwalls have max speed EVs.

I dunno how I feel about things.  I feel like things are pretty centralized but I guess that's probably partly that ORAS is still pretty new and things might not have settled much yet.  The aforementioned Voltturn Rotom/Lando is in almost every team and as long as Talonflame is a top tier threat that's never gonna change.  I kind of like voltturn grappling though.  I was never much for hard walling, I've always been more of a pivot and prediction guy, I think it's more fun, kind of the equivalent of playing a rogue or archer in a game versus a tough warrior.

It's got a fun razor's edge feel to it where it's never really clear who's on top at any given moment and the advantage shifts back and forth until somebody gets on top and blows it up.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 21, 2014, 12:49:45 pm
Do you never use stealth rock or something?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 21, 2014, 12:59:20 pm
I do, that's also part of it.  Keep wearing htem down by forcing switches until I can sweep.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Urist Imiknorris on December 21, 2014, 01:47:47 pm
Speaking of entry hazards, does anyone know if Clear Body prevents Defog's hazard-removing effects, or just the evasion drop?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 21, 2014, 01:50:25 pm
Just the evasion drop.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 21, 2014, 11:25:06 pm
I changed my mind.  Every team's the fucking same right now. 
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on December 22, 2014, 01:40:01 am
Baton pass Ninjask
ENGAGE.
NERD.
RAGE.

Baton Pass Ninjask makes me sad. But then, I am an NU player, and a wily one. Did you know Ninjask could OHKO every single Chlorophyll user in the last generation, plus probably lots of the new ones? And it can OHKO Jynx, Primeape, and Scolipede! Three Pokemon that pretty much overran BW NU in stage 9. I practically wrote a book on Ninjask in the BW NU subforum. I never liked the Baton Pass set. It's one-dimensional and easy to play around.

Oh yeah, and all those people complaining about the end of days when Mandibuzz came to town. Oh no, it walls Choice Band Sawk! Oh no, Primeape can't hurt it! Guess we can't use those Pokemon anymore! Golurk isn't even viable! Except you can totally use Pokemon however the fuck you want in NU because winning is the meta. I ran 184 Spe Jolly Banded Golurk to bait out Mandibuzz, and when people caught on and threw a few speed EVs on their 'buzz I cranked it up to 192. People switch a setup sweeper into my Swalot expecting to get rolling and sweep, and WHAM. SPECS SWALOT. WHAT. CAN'T. EVEN. DEAL.

When I played Ubers I used a Swift Swim banded Head Smash Relicanth because it could OHKO a lot of things and nobody ever expected it to. I could have used something faster, or with more damage, or both, but sometimes you have to play your opponent to play the game.

I play the game to make stupid things work, and that's why I only play NU now.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 22, 2014, 01:59:40 am
I would never expect a choice specs Swalot.

I don't understand how Mandibuzz is supposed to wall Sawk though. Unless you're referring to how that Sawk is locked into something that isn't stone edge.

The Relicanth on the other hand. Personally I don't think I'd ever fall for it. Every time I see a rock head or Hustle or Sheer Force capable Pokemon I kinda assume they're going to do massive deeps. I know more people like to run Relicanth as a wall but I don't see why they'd do that when there are so many better walls out there.

So if I saw someone with a weirdo team that has say... FUCKING CHOICE SPECS Swalot... I would be very on guard with the Relicanth. In this case I'd be wondering why it took recoil damage rather than anything else.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 22, 2014, 02:00:37 am
I used to play an all baton-pass team when that was possible.

Despite being a terrible thing that was obnoxious when it worked and failed catastrophically when it didn't work, one-shotting Metagross with a 4x-resisted stored power was pretty funny.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on December 22, 2014, 02:33:16 am
I would never expect a choice specs Swalot.

I don't understand how Mandibuzz is supposed to wall Sawk though. Unless you're referring to how that Sawk is locked into something that isn't stone edge.
If Sawk is locked into something other than Stone Edge, Mandibuzz can switch in on anything. If Sawk is locked into Stone Edge, it can't OHKO Mandibuzz and you can bring in the dreaded Alomomola or Musharna (two popular partners) and Sawk has to switch out. If Mandibuzz is already in and your opponent brings out a Sawk, you're probably fine unless it has banded Ice Punch or Stone Edge... neither of which were any real threat to the other popular defensive walls.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 22, 2014, 03:37:31 am
According to the calculator, Sawk does 56.7 - 66.9% damage with banded close combat vs Mandibuzz. Stone edge is 63.3% - 74.7%. Ice punch is worse than Close Combat and is the only skill that might result in a 3HKO instead of 2. This kinda matches my experience with fighting a banded Sawk too, which is more or less identical to fighting a banded Durant in that it really hurts.

When Mandibuzz takes more than half its HP from those moves, how can it switch in? It will die the next turn due to speed advantage. Sure, it can do work if it came in safely but basically you have to sacrifice a pokemon to do that. Then comes the point where you predict whether the enemy is going to switch and if you predict wrongly (decided to knock off the switch in, but he didn't switch), you die.

So basically, what I'm saying is when you said people were complaining that Mandibuzz walls Sawk, I'm agreeing with you in that they're morons as it doesn't work at all.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on December 22, 2014, 05:03:42 am
What I was getting at is a bit more complex than what I said. When Primeape came into the metagame, basically everyone in NU dropped Sawk like a box of rocks except for the choice band set. Thus when Mandibuzz showed up, people dropped Sawk because Sawk was very very easy to counter with Mandibuzz. It was either not banded and incredibly unlikely to break Mandibuzz, or it was banded and extremely predictable. As long as you didn't switch Mandibuzz into a banded Stone Edge or Close Combat, you'd be good. Unless your opponent is thinking outside the box with something like

Sawk@Fighting Gem
Nature: Adamant
EVs: 4 Def / 252 Atk / 252 Spe
Ability: Mold Breaker
-Close Combat
-Taunt
-Ice Punch
-Stone Edge/Earthquake​

Enough punch to destroy a lot of pokemon, Taunt to murder walls. I did some math, and at the time Fighting Gem Close Combat and Earthquake could OHKO almost any hazard lead, Ice Punch for Roselia, potentially Stone Edge for coverage, and Taunt to shut down Torkoal, defensive Seismitoad, and Golurk. Taunt severely limits walls, so even if you couldn't outright kill every pokemon (like banded Sawk was known for) you could cause a ruckus for some other pokemon to clean up. (Zebstrika was one of my favorites for cleanup, or Swellow.)

I think the strategydex took a seriously wrong turn when they removed the intro paragraphs for every pokemon that gave a general idea of where the pokemon fit in the metagame. Now people just see sets, and when those sets don't work anymore a lot of people don't really understand enough about the pokemon to adapt it to what they need. Maybe it's different in OU, but in NU it's far more useful to have a paragraph about what Kricketune can possibly do than to have some random set that's only there because someone decided to write one for a pokemon used by five guys a month.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Mageziya on December 23, 2014, 01:21:18 pm
So apparently defog is a transfer only move for Latias. Smogon also refuses to offer any guidance for a Latias that isn't a defogger. So since I got my Latias from the Eon Ticket, I can't do that. I'm not quite sure what to do.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 23, 2014, 01:47:41 pm
Latias is usually either a special attacker that's good at taking hits (especially of the special attack kind) or a really annoying piece of crap that also can attack.

Moves that you want are:

1. Trick (seriously, so annoying)
2. Draco meteor
3. Surf
4. Psychic / psyshock
5. Calm mind
6. Defog
7. Thunder wave
8. Protect / substitute
9. Ice beam / thunder bolt / energy ball
10. Shadow ball
11. Reflect / light screen
12. Heal pulse / recover / roost
13. Helping hand (great for multi battles)
14. Safeguard

For items, just get whatever you want for the situation. For example, with trick get a choice scarf so you can be extremely annoying. when going calm mind into whatever attacks get leftovers or life orb or expert belt or whatever. When going reflect / light screen get that item that extends them that I can't remember right now. When in doubt just get leftovers it works for everything except multi battles, in which case get sitrus berry or that kind of stuff.

Latias has levitate. Levitate is one of the best abilities in the game as it's immune to arguably the most powerful move in the game (earthquake) that everyone and their mother has. It's also immune to other ground-type attacks and spikes and toxic spikes and all that jazz. So cool stuff. If you're new to Pokemoning, this also means in multi battles you can pair Lati@s up with a super ground type and spam earthquakes without worrying about killing yourself.

Its stats are pretty good all things considered. It's tanky but does good damage. It's probably not going to OHKO anything that isn't weak to it without some calm mind boosts though, so kinda assume if you're going to fight something it'll take 2 to 3 hits which isn't too bad. It can absorb quite a few hits too, which is nice. Just watch out for sucker punch and u-turn. The special attack versions like bug buzz and dark pulse aren't that scary to Latias as its special defense is pretty freaking high. It can tank a few of them so if you need to risk it, go for it.

If you're making a dedicated attacker, make sure you get enough coverage to fight as many things as possible. Draco meteor is your best attack in the game and will probably do 90% damage to many, many things. A few guys will outright die to it. Just be careful as it'll kinda make you useless afterwards. It's best paired with a super annoying form of Latias such as trick + dual screens. This is because you're probably switching out after using everything anyway. Otherwise, psychic / psyshock + calm mind + surf + shadow ball is probably your best bet. Or just mix it up.

The most common kind of Latias is usually two support moves like thunder wave or trick and two attack moves like psychic and surf.

What to watch out for?

If someone like Absol gets a free switch into your Latias, you've probably lost the game. Just saying.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 23, 2014, 11:56:27 pm
Draco Meteor hits like a truck with life orb.  Even obnoxious as fuck calm mind mega slowbro has to be careful around draco meteor.

Also greninja is being suspect tested for ubers.  I guess I can see it, with the sheer variety of moves he has and the free STAB on every move, not to mention his resistances changing, there's basically no safe switch-ins, just about every pokemon in the game risks getting fucked up if he predicts well.  I don't see him having any presence at all in Ubers though.

I'm not a huge fan of actually playing him though, I think I like my mega-gallade bisharp offensive core right now.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on December 24, 2014, 01:18:58 am
Draco Meteor hits like a truck with life orb.  Even obnoxious as fuck calm mind mega slowbro has to be careful around draco meteor.

Also greninja is being suspect tested for ubers.  I guess I can see it, with the sheer variety of moves he has and the free STAB on every move, not to mention his resistances changing, there's basically no safe switch-ins, just about every pokemon in the game risks getting fucked up if he predicts well.  I don't see him having any presence at all in Ubers though.

I'm not a huge fan of actually playing him though, I think I like my mega-gallade bisharp offensive core right now.

I've come up against a Lucario who carried Vacuum Wave before. Traditional Protean-Greninja sets have at least 1 of its moves weak to Fighting, being Ice Beam to KO Grass and Dragons. Thankfully I ran Scald over Hydro Pump and burned it.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on December 24, 2014, 10:00:38 am
Draco Meteor hits like a truck with life orb.  Even obnoxious as fuck calm mind mega slowbro has to be careful around draco meteor.

Also greninja is being suspect tested for ubers.  I guess I can see it, with the sheer variety of moves he has and the free STAB on every move, not to mention his resistances changing, there's basically no safe switch-ins, just about every pokemon in the game risks getting fucked up if he predicts well.  I don't see him having any presence at all in Ubers though.

I'm not a huge fan of actually playing him though, I think I like my mega-gallade bisharp offensive core right now.

I've come up against a Lucario who carried Vacuum Wave before. Traditional Protean-Greninja sets have at least 1 of its moves weak to Fighting, being Ice Beam to KO Grass and Dragons. Thankfully I ran Scald over Hydro Pump and burned it.
Isn't Vacuum Wave A special Attack? If so wouldn't burning the foe do nothing to weaken Vacuum Wave?
...Or does burn now weaken both offensive stats and no one told me?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on December 24, 2014, 11:52:04 am
Draco Meteor hits like a truck with life orb.  Even obnoxious as fuck calm mind mega slowbro has to be careful around draco meteor.

Also greninja is being suspect tested for ubers.  I guess I can see it, with the sheer variety of moves he has and the free STAB on every move, not to mention his resistances changing, there's basically no safe switch-ins, just about every pokemon in the game risks getting fucked up if he predicts well.  I don't see him having any presence at all in Ubers though.

I'm not a huge fan of actually playing him though, I think I like my mega-gallade bisharp offensive core right now.

I've come up against a Lucario who carried Vacuum Wave before. Traditional Protean-Greninja sets have at least 1 of its moves weak to Fighting, being Ice Beam to KO Grass and Dragons. Thankfully I ran Scald over Hydro Pump and burned it.
Isn't Vacuum Wave A special Attack? If so wouldn't burning the foe do nothing to weaken Vacuum Wave?
...Or does burn now weaken both offensive stats and no one told me?

Yes, it's special, no burns, don't weaken special. I mean because burns give what amounts to 6-12% more damage dealt.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 25, 2014, 03:55:14 pm
Every time I think I'm sick of hte game it pulls me back in.  Mega Beedrill is insane which in itself is insane because it's fucking beedrill and what universe do we live in where beedrill is good.

Adaptability STAB U-Turn is like the fist of a really jacked god on steroids and protect is always fun to play with.  I'm still trying to think of a new setup to match my old trole team of Prankster Sableye, Subdisable Gengar, and Scarf Jirachi, along with Nidoking (pretty trole back then, basically a mini-greninja with universal type coverage on Earth Power, Ice Beam, Thunder, and Superpower) and Conkeldurr (who was 100% serious and not trole at all (http://ecx.images-amazon.com/images/I/41UQIpv4l3L.jpg))

Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 25, 2014, 05:04:46 pm
Other than the superpower Nidoking. I can't see how that's supposed to be "trole"-y at all.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on December 25, 2014, 05:29:58 pm
This dexnav search thing is awesome!
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on December 25, 2014, 05:33:04 pm
Definitely. I'm working on catching everything for the first time, because now, I can tell what I've caught and what I haven't at a glance.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 25, 2014, 05:36:55 pm
Prankster sableye brought a ton of turn 2 or 3 forfeits, subdisable gengar is obnoxious and also brought a lot of sudden forfeits, everybody knows hax jirachi.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 25, 2014, 05:45:07 pm
Prankster sableye brought a ton of turn 2 or 3 forfeits, subdisable gengar is obnoxious and also brought a lot of sudden forfeits, everybody knows hax jirachi.
Well, exactly. They're all super common. How is it "trole"-y if everyone and their mother expects it.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Urist Imiknorris on December 25, 2014, 06:44:14 pm
It's less about being unexpected and more about being infuriating.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Akhier the Dragon hearted on December 25, 2014, 06:55:39 pm
It is sort of like being Rickrolled (http://bit.ly/18gECvy). You knew exactly what was behind that link yet it still counts as trolling because YOU clicked. Yes you. I saw that. You where expecting it to be something else for once, maybe a duckroll for variety. But no, it was Rick and he was rolling you.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 25, 2014, 08:27:34 pm
Yeah, I'm not going for something unorthodox, i'm just going for something that will make you mad.  And prankster sableye and subdisable gengar made people very, very mad.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on December 25, 2014, 09:29:18 pm
So because of the new DexNav feature, I've stopped catching the first Pokemon of each species that I see in favor of knocking the first few examples out to build up a better search. Has anyone else started doing this?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on December 25, 2014, 09:39:34 pm
So because of the new DexNav feature, I've stopped catching the first Pokemon of each species that I see in favor of knocking the first few examples out to build up a better search. Has anyone else started doing this?
I've just been using them for wonder trades unless its one I might use, though knocking them out would probably be easier :)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 25, 2014, 09:45:06 pm
Yeah, I'm not going for something unorthodox, i'm just going for something that will make you mad.  And prankster sableye and subdisable gengar made people very, very mad.
Then if you want more of those use these guys:

1. Vivillon
91% accuracy sleep powder + quiver dance + 91% accuracy hurricane = super ragequit creator

2. Sigilyph
magic guard + flame orb + cosmic power + stored power + roost = ultra ragequit creator.

3. Liepard
prankster + thunder wave + swagger = literally banned from Showdown random battles.

4. Serperior
contrary + leaf storm + hidden power fire = Lol you thought Spinda was bad?

5. Volbeat
prankster + encore = fuck you

6. Sharpedo (the normal one)
speed boost + destiny bond = nobody but the proest of pros sees the destiny bond coming

7. Lilligant
own tempo + quiver dance + sleep powder + petal dance = If you get the sleep off, the enemy should probably just ragequit and save time

8. Regigigas
thunder wave + confuse ray = It's just so funny... for you. The enemy will ragequit after he can't attack 5 turns in a row. Sixth turn you kill everything.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 25, 2014, 09:48:17 pm
I did win a random battle with sleep powder vivillon and was pretty excited about the prospect.  Does Serperior have contrary yet?  I heard he was getting it
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 26, 2014, 12:39:35 am
So guys I have this pokemon I am thinking of using...

But it has the one that raises his attack power, but lowers the accuracy of all his moves.

How do you use a pokemon like that successfully?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 26, 2014, 02:41:01 am
Are you talking about something with the Hustle ability?

There's really only one Pokemon that actually uses Hustle, that being Durant, which is a monster wallbreaker famous throughout the land. Give him choice band and watch him destroy worlds. Or give him a life orb and hone claws (increases accuracy and damage, one stack is enough).

Of the remaining fully evolved guys that have it:

1. Raticate has Guts, which is way better than Hustle as he can toxic orb + guts + facade for shittonnes of damage.
2. Corsola isn't even a physical attacker.
3. Delibird is so garbage it's worse than Unown.
4. Togekiss isn't a physical attacker.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 26, 2014, 02:59:23 am
Hone Claws huh? hmmm

That makes sense.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 28, 2014, 03:25:56 pm
This is how horrible it is to fight against Sigilyph when you don't have any sort of control skills.

http://replay.pokemonshowdown.com/randombattle-197821327
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 28, 2014, 05:50:02 pm
The lag right now is really intense.  Really for a while now it's not been wanting to register changes to your action.  I used to time people and change my moves if it seemed like they were thinking too long for an obvious play, got me a lot of MLG prediction kills.  Now if you cancel it takes it like ten seconds to register so sometimes you realize the latios is about to defog and try to use dark pulse but instead it switches out your azumarill and fucks your life up

Yeah, fuck this.  Just lost another game to the lag.

EDIT:  Just gotta wait longer and really think my moves through I guess.  Also I can't believe I never tried mamoswine out.  That thing puts in work.  Rocks are always nice but he pulls off a ton of cheeky kills with sashed hits and priority that really put me ahead early.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 31, 2014, 09:25:18 am
UGH Gyrados

Your too good, I can't get you off my team... And there are so few water pokemon I feel can replace you.

Dang it game!

And yet I want him off my team...
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 31, 2014, 01:22:52 pm
What do you want your water type to do?

Almost all the water types are great. I can only think of a handful that are worthless:

1. Lumineon
2. Luvdisc? (I think it's kinda okay though as it can be quite annoying with toxic)

That's about it.

For water / flying types like Gyarados there are quite a few others that aren't as popular.

Pelipper is one. He's basically a flying wall. He's got rain dish to increase his annoyance factor.

Swanna is a favorite of mine. With hydration you can do a rain set to basically be immortal (rest + rain dance). Also is fast and does quite a lot of damage, especially in rain (surf + hurricane).

Mantine is a special defense wall. It has water absorb which is always fun.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 31, 2014, 01:51:08 pm
Gyarados might have the water/flying typing but other then for resistances it doesn't take advantage of such, and my team has a strong enough anti-fighter edge.

Gyarados slots into my Water section.

It needs a strong physical attack and a bit of a buffer zone too.

Add in that Gyarados has intimidate (which is hard to get rid of...)

I'll give my cruddy team... I warn you there is two fakemon here.

-Delta Blastoise (Dark/Fighting): Not much to say here... It has aura sphere, dark pulse, vacuum wave, and knock off (same stats as a normal Blastoise).
-Delta Gardevoir (Lightning/Ice): Nuzzle, frostbreath, shockwave, calm mind

Ok with them out of the way... >_<

-Haunter: Shadow Ball, Shadow Punch, Curse, Confuse Ray... I want to keep him, and GOODNESS did Haunter stay useless for a while, and I need to evolve him to make him truly great.
-Typhosion: Flame Charge, Quick Attack, Flamewheel, Swift
-Gyrados: Aqua Tail, Bite, Brine, Icefang

Then my 6th slot is between: Kadabra and Larvitar.

These guys are going from 35-40

My team has barely been getting along.

---

As for what teams I like to build. I like to build well rounded teams... but I always lack a firm strategy.

I thought of Clauncher to replace Gyrados... but I have a feeling I'll run into issues.

I'd replace Typhosion too, because I don't like fire types, but I have no idea how. Maybe with Fletching

Quote
Mantine is a special defense wall.

I have no shortage of special defense... I wish I had a Snorlax to boost it further.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 31, 2014, 02:19:43 pm
Uhh... I don't particularly know how your pokemod works. Also it's a single player game so honestly you could play with 6 Magikarps and win no problem. But I'm just gonna treat it like you wanna go pro or something.

1. Too much special attack. Almost all your guys are special attackers.
2. Moveset sucks. Frost breath, shock wave, shadow punch, swift, flamewheel, bite, etc. are all pretty crappy moves. Not to mention you have physical attack moves on Haunter and Typhlosion. Their physical attack is nonexistent, it's a waste of time.
3. Your team is super fragile. The only guy that can arguably switch into something without dying on your team is Blastoise. Even then it's just a Blastoise, it's not THAT tanky.

Literally your whole team could be walled by a Snorlax. Not even joking. Even your only physical attacker in Gyrados wouldn't be able to kill him since aqua tail is a pretty meh move, bite is worthless, brine won't do any damage, and ice fang is resisted.

If you want a water-type get Carracosta or something. Poliwrath works too.

I'd also toss out all the garbage moves that make no sense. The reason your Haunter stayed useless for so long is because you have curse and shadow punch on him.

Do something like this:

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on December 31, 2014, 04:47:29 pm
If we're on the subject of water types, tentacruel is pretty sweet and I don't see him around much.  Toxic spikes doesn't get a whole lot of mileage in this OU, lots of steel, flying, and levitate, but he makes a pretty good spinner and special tank nonetheless.

Also because he's not used very often not many people know about Liquid Ooze.  Tentacruel makes ferrothorn very sad and there's some other fun ways to use it.

I'm also in love with bisharp right now.  The blobs are annoying as fuck and bisharp sets up so hard on them it's pretty much a guaranteed cripple or kill, knock-off hits ridiculously hard with +2
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 31, 2014, 07:09:48 pm
Uhh... I don't particularly know how your pokemod works. Also it's a single player game so honestly you could play with 6 Magikarps and win no problem. But I'm just gonna treat it like you wanna go pro or something.

Uhhh, surprisingly not the case with this one. They actually put a lot of thought into it.

Also Curse isn't a good move? Dang...

Also I thought of giving Gengar Sludge bomb to kill fairies.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 31, 2014, 07:30:12 pm
Curse is good. On ghost types that can survive more than a stiff breeze (Trevenant). Or on slow, bulky physical non-ghost types (Bibarel).

If you are having so much trouble in your modded game then I'd toss out that worthless Gardevoir with the craptastic typing, probably the Blastoise as well. Or maybe the Gengar, one of them at least. Get more physical damage or more support-type pokemon preferably with priority moves. And seriously throw away all those garbage moves that just take up space like swift and bite.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 31, 2014, 08:32:51 pm
Well Haunter stayed useless for so long because it doesn't learn a single special attack until level 33 and I haven't found many TMs yet.

It is the typical problem with Gen 1 pokemon is that their movesets and their attributes are often not linked.

Causing some of them to basically wait forever for a single move that benefits them. Pidgy being a rather big one.

Quote
Curse is good. On ghost types that can survive more than a stiff breeze (Trevenant). Or on slow, bulky physical non-ghost types (Bibarel).

So I'll want Destiny Bond and keep it for some powerful pokemon I usually wouldn't stand a chance to tank?

---

What about a Hitmonchan? I like that guy. Elemental punches all around.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on December 31, 2014, 10:57:15 pm
Hitmonchan is good. Generally you want Iron Fist as his ability for obvious punching.

He's also quite tanky strangely enough.

I'm not particularly sure why you'd want to rely on destiny bond in a singleplayer game as it'll mean having to die more often. Which means having to go back to the pokecenter, etc. It'll work for sure but you'd probably be better off with another pokemon if destiny bond is your best bet.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on December 31, 2014, 11:19:35 pm
This fanmade is kind of tough >_<... Sweeping everyone with single pokemon isn't really viable.

Taking out a key pokemon from a gym leader or rival pays off. Still bugs me that the Haunter knew Shining Gleam...

For example when I fought Celebi the way I beat it was using Curse because it was WAY too early in the game to even see pokemon with those stats and her other pokemon weren't terrible.

That and I am not good at sweeping...

Ok then I'll try to farm a Hitmonchan...
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Oneir on January 01, 2015, 01:10:16 pm
What fangame is that, anyway? Omicron/Delta?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on January 01, 2015, 01:14:31 pm
Same maker, though it is Insurgence.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 01, 2015, 05:29:02 pm
So I put together a new team.

Spoiler (click to show/hide)

I'm trying to get some decent games in to get a better idea of how it plays and what it needs, maybe a replay or two, but every game I've played has been kind of a joke.  What I'm really feeling right now is a ground type.  I love mamoswine but I guess Sylveon has dragons covered, which has me leaning more and more towards god damn lando-t.  I guess there's a reason he's everywhere.

Also wondering about Medicham versus Gallade.  Hrm.

Edit:  Switched out Gallade and Clefable for Mega Medicham and Focus Sash mamoswine.  I like it, though the first game I tried the Medicham got freeze haxed two turns in and tied.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on January 01, 2015, 07:04:19 pm
I think it's a pretty good team.

From experience, Scizor can't really use roost simply because it dies too easily. For example, the moment anyone sees Scizor out comes whatever token fire user the enemy team has. Scizor will die in one hit to even hidden power fire. It's also fairly weak to any kind of other attack, though the resists might say otherwise. Generally speaking it'll die in two hits to almost anything. Roost won't really help in that regard. I recommend something like swords dance instead, that way even if something brings you down to 30% hp (which happens all the freaking time), after a single swords dance boost you can do massive damage with bullet punch spam. More useful than roosting maybe once, get smacked down to 20% hp, then roosting again then dying.

I'm also not particularly sure why you need defog when you aren't weak to entry hazards. Even assuming the enemy is going to waste 5 turns setting up spikes and toxic spikes, you could easily send out the same Scizor and set up three sword dances in the meantime then trololol to victory.

Other than that your team is pretty weak to fire. You only have hydro pump to save you and believe you me that's going to fail whenever you need it the most. I'm assuming your new Mamoswine has earthquake which should help a bit. It is a focus sash Mamoswine though, so it's practically a given that he's going to die in the first few turns (stealth rock, something, endeavour, die).

Also need something for the steel types, water / ground types, etc. I'd imagine guys like Ferrothorn and M-Swampert could do some serious work on your team. A prankster thunder wave user would cripple you really bad. Lots of things like that.

Summary:

Strong against:
1. Dragons
2. Teams with long set up, walls
3. Dark, ground, psychic, and most physical types

Weak against:
1. Baton passers
2. Fire, steel, water, ground
3. Priority
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 01, 2015, 11:11:00 pm
What kinds of pokemon would you suggest there?  I've been swapping various things out, looking for options.  Stuff like Heatran, Lati@s, etc. Gallade/Medicham, Bisharp, and Sylveon are the core right now. 

I did have that situation you mentioned but it was with bisharp instead of scizor.  Came in on a toxic spiking forretress who had no way of hurting me and set up big time, blew through the team in a couple turns.  Fun times.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on January 02, 2015, 12:30:34 am
I wouldn't really suggest anything. I think it's a good team. No one team can fight every single team, it can't be done.

Your team is really strong at those points and has some weaknesses in other.  I think when those weaknesses are simple and easy you can learn to work around them. For example, if you see a baton passer like Ninjask or Espeon, just kill them ASAP or be prepared for the baton pass by setting your own sweepers up. For example, let's say Ninjask comes out and starts preparing it's usual speed boost + swords dance + substitute shenanigans. Most people would just taunt and that'll be the end of that but for you, you could send out Scizor. Swords dance once then just use bullet punch every single turn. Even if Ninjask baton passes, it'll be at a disadvantage.

It's still generally wise to have a fire move of some sort to deal exclusively with guys like Scizor and Ferrothron. Ferrothorn is ludicrously difficult to kill without a fire move, though it can still be done... just takes quite awhile (about 3 to 4 earthquakes). A grass move is also good for the ground / water types I mentioned though I think those you can just brute force down with a sword danced Bisharp.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on January 02, 2015, 12:31:17 am
Quote
No one team can fight every single team, it can't be done.

Well, unless you allow the ban list.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on January 02, 2015, 12:43:33 am
Not really. Even including bullshit guys like M-Rayquaza you can't really make a team that can beat everything. It can beat a lot of things, but it can't beat every thing.

There's so damn many strats and moves in Pokemon you can't possibly counter all of them.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on January 02, 2015, 12:45:39 am
It is a lot like card games. Often it is just better to find a really powerful victory combination then it is to counter all others.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 02, 2015, 02:55:37 am
I did make some changes nonetheless.  YOu're right, I can't plan for everything, but I felt like my weaknesses are all over the OU metagame and it didn't really do to be lacking in those areas.

Took out the second half of my team and replaced it with a FWG setup. 

Spoiler (click to show/hide)

The defensive coverage FWG affords is pretty well known and I think it shores up a lot of my typing issues though the loss of VoltTurn hurts.  With protect, toxic orb, and spore Breloom turns prankster thunder wavers into setup bait, already got two wins off of it.  Bisharp was already doing the job you gave Scizor, setting up monstrously hard on hazards and blobwalls like Chansey.  That's another thing I've gotten some easy wins off of.  Brelooms also hits Swampert 4x with bullet seed and Heatran fries Ferrothorn, one of the only lumps that Bisharp can't really set up on.

Rotom-W has 30 speed IVs for a guaranteed slowvolt on other Rotoms, though given that I'm gonna have him do a lot of that I'm wondering if a more specially defensive typing won't help him more.  He doesn't take that much damage from it, either way.

EDIT:  I like this team a lot.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on January 02, 2015, 03:04:00 am
I always give guys that have will-o-wisp special defense instead of defense. Also Rotom has levitate making it immune to the only real physical threat it has (there's power whip I guess... but only one guy uses that).
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on January 03, 2015, 04:05:34 pm
Behold team immunity!

Spoiler (click to show/hide)

Look at all those immunities!
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 12, 2015, 02:25:29 pm
Bimp!  Decided to try my hand at Little Cup (I prefer Battle Babbys but whatever) and I like it a lot.  Things seem sort of tighter and cleaner, which is a weird way to describe it but when the numbers are so low it's easier to manage them I feel like.  Also fewer big threats.  It seems like it'd be a good place to learn the ins and outs of the game with a small meta that seems to manage to not be wonky as hell like some of the lower tiers of the regular game (RU often feels like the place where the has-beens and could've-beens of OU take out their frustration on the never-weres.  Guys like Moltres and Mega Sceptile)

I'm playing around with a sun team right now with the obvious Vulpix/Bellsprout core alongside Ponyta and Deerling as secondary threats and Chinchou and Ferrothorn providing the heavy bulk.  Chinchou also counters guys like Archen who can give the rest of my team a hard time, Deerling switches on, outspeeds, and one-shots Bulbasaur under sun while Ponyta can deal with the other sun sweepers.

I like it so far.  Haven't lost a game yet.

Anybody else ever try Battle Babbys?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Baneling on January 12, 2015, 08:42:59 pm
So I just wasted 40-50 ultra balls trying to catch Tornadus, of all the stupid fucking things. OR has literally been my worst Pokémon experience ever :/
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on January 12, 2015, 08:48:46 pm
So I just wasted 40-50 ultra balls trying to catch Tornadus, of all the stupid fucking things. OR has literally been my worst Pokémon experience ever :/


haha what?

That was about the going rate in RSE for most legendaries before they introduced the "you need these to proceed" legendaries like Resh/Zek/etc.
And yes, i'm aware Tornadus isn't an RSE legendary.

Bimp!  Decided to try my hand at Little Cup (I prefer Battle Babbys but whatever) and I like it a lot.  Things seem sort of tighter and cleaner, which is a weird way to describe it but when the numbers are so low it's easier to manage them I feel like.  Also fewer big threats.  It seems like it'd be a good place to learn the ins and outs of the game with a small meta that seems to manage to not be wonky as hell like some of the lower tiers of the regular game (RU often feels like the place where the has-beens and could've-beens of OU take out their frustration on the never-weres.  Guys like Moltres and Mega Sceptile)

I'm playing around with a sun team right now with the obvious Vulpix/Bellsprout core alongside Ponyta and Deerling as secondary threats and Chinchou and Ferrothorn providing the heavy bulk.  Chinchou also counters guys like Archen who can give the rest of my team a hard time, Deerling switches on, outspeeds, and one-shots Bulbasaur under sun while Ponyta can deal with the other sun sweepers.

I like it so far.  Haven't lost a game yet.

Anybody else ever try Battle Babbys?

I can't say I have, but i managed to get Ferroseed + Eviolite functioning in UU once or twice.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on January 12, 2015, 10:22:47 pm
RSE is pretty much why I've stuck with only buy pokeball sets w/premier balls until I've got extra poke to spend on ultra balls, Reudh. Gives me a huge pile of pokeballs to fallback on if I'm having crap luck.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on January 12, 2015, 11:29:39 pm
Ultra balls are terrible for pokemon catching efficiency. It's only 2x more than a regular pokeball but costs 6x more.

Compare with these:

Lure Ball: 3x when fishing, 1x otherwise
Net Ball: 3× if used on a Water-type or Bug-type Pokémon, 1× otherwise
Timer Ball: Maximum 4×
Repeat Ball: 3× if used on a Pokémon that is registered in the player's Pokédex as caught, 1× otherwise
Dive Ball: 3.5× if used on a water-dwelling Pokémon, 1× otherwise
Quick Ball: 5x on first turn of battle, 1x otherwise
Dusk Ball: 3.5× if used in a cave or at night, 1× otherwise

-------

Failing all those, Aklyon is right in that you're better off spamming regular pokeballs.

Edit, also this:

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Bluerobin on January 12, 2015, 11:45:41 pm
Oh man, Quick balls and Dusk balls. <3
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on January 13, 2015, 03:04:11 am
Ultra balls are best used in fights like Kyogre in RSE (NOT ORAS, he has a different moveset) where they run the risk of Struggling due to low PP.

iirc RSE Kyogre carried Hydro Pump (5PP), Body Slam (15PP?), Ice Beam (15PP?) and I think Calm Mind, which I don't remember how much it had, maybe 30PP.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 13, 2015, 05:41:36 am
I'm already souring on Little Cup.  Maybe because the pokemon are all babies, it seems like the players are too.  Had two games with people crying, one I'd be pissed about (Parahaxed an archen and killed it with fletchling) and one that was just him being an idiot.

Also a fucking ton of shitler teams, which I guess is where I start crying :3  Maybe because of the smaller meta it seems like half the teams around are dual-memento zigzagoon teams. 

Also my bellsprout has literally never had a sleep last more than one full turn.  I may as well get rid of growth and just use the sleep to 2hko because there's no point trying to set up with it.

Just saw my first two-turn sleep.  It was on the other team and it lost me the game.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on January 13, 2015, 06:53:50 pm
I don't think there's a metagame where (at least on the start of the ladder) people aren't whiners. Once you win a few and your opponents are good enough to understand risk and reward into their strategy, the bitching lessens somewhat. (Though sometimes your Thunderbolt paralyzes three pokemon in a row, who knows.)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on January 13, 2015, 07:52:43 pm
Or you could use one of the many pokemon who have abilities that automatically prevent pokemon from running away.

Not to mention the use of Endeavor on a very fast pokemon.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 14, 2015, 12:35:28 pm
I don't think there's a metagame where (at least on the start of the ladder) people aren't whiners. Once you win a few and your opponents are good enough to understand risk and reward into their strategy, the bitching lessens somewhat. (Though sometimes your Thunderbolt paralyzes three pokemon in a row, who knows.)

I suppose.  I guess the shitler teams will dry up as well.  I made myself a zigzagoon team too, though not quite as one-note (only one memento user, more win conditions than just zigzagoon).  I'm not a fan.  He reminds me of swords dance shedinja, if his many obvious and extremely hard counters are gone it's basically impossible to beat him, but otherwise he's garb.

One-note teams like that are pretty common at the lower ends of all the tiers I guess, where people don't know how to deal with them.  I remember playing the Espeon passchain team back in BW and it was like playing single-player.  Unless you make a mistake it doesn't really matter what the other guy does.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on January 14, 2015, 12:58:11 pm
The random leagues, balanced hackmons, and challenge cup are all super chill.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on January 14, 2015, 02:23:01 pm
I just realized that I just don't like the basic elements of Fire, Water, Grass, and Electricity in Pokémon.

I think I should just quit playing the series if that is the case.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Furtuka on January 14, 2015, 02:23:53 pm
wat
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on January 14, 2015, 02:26:12 pm
wat

It is like half the reason to play the games as well as a HUGE chunk of the strategy especially now with the super weather.

I need to beat the mindset of the games into my head >_< but I just keep liking other types more. Like Fighting, Normal, and Rock... and just dislike SOO much the idea of including pokemon I don't like on my team.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on January 14, 2015, 02:57:38 pm
Then...don't use them?  Electric isn't even a "core" element (insofar as you can even say such exists); it doesn't fit into the basic starter triangle, and it's only been a starter in one generation which was based explicitly on the anime.  If you don't like any Water, Fire, or Grass Pokemon in the entire game, there's absolutely no reason why you should feel forced to use any of them.  If you want to use a weather team without them, Sandstorm and Hail are both viable options.  The super-weather is restricted to two legendaries which are banned in ranked play if you play in-game, and are relegated to the very highest tier in Smogon tiered-play via online simulators; you certainly aren't forced to use either of those, either.  Even if you're uber-competitive, plenty of viable Pokemon carry none of those types. 

If you're trying to beat the mindset of the games into your head, probably the first lesson into the developers' conception of how the game 'should' be played is this quote from the games themselves: "Truly skilled Trainers should try to win with the Pokémon they love best."
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on January 14, 2015, 03:02:39 pm
Quote
If you want to use a weather team without them, Sandstorm and Hail are both viable options

I don't actually like weather teams mostly because they never benefit the pokemon I use. As eventually It will be a detriment to any of the other pokemon I send out. That and a good weather game forces the pokemon you use... though given I like Hippodown...

Since while I like Rock, I usually like only 1 or 2 on my team at most. Yet I don't like steel types oddly enough.

I like Normal types because of their flexibility and Fighting for the very same reasons.

I guess it is because my favorite strategy in Pokémon is... Flexibility within single pokemon. Yet that is a bit like having a deck with 100 cards in it.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 14, 2015, 05:43:29 pm
Weather isn't that big a deal anymore really.  It was, back when weather lasted forever, but now that even the ability weather effects only last a few turns it's not nearly as big a deal.

You can make a lot of stuff work.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on January 14, 2015, 06:22:58 pm
NU is my home tier, and one where weather teams are a bit of a rarity. If you don't like the weather-ability strategy, you might that tier.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 15, 2015, 02:47:54 am
Weather teams are pretty rare in OU now too honestly.  Rain teams are by far the most common but they're still few and far between.  On the bright side it's still always glaringly obvious when you are fighting a weather team so you can start getting ready.

Weather seems reasonably common in LC. Obviously there's no drizzle in LC and while there are a few swift swimmers I've never actually seen a team using it.  Sun on the other hand has a very rich selection of major threats to choose both in chlorophyll sweepers and strong fire attackers.

Spoiler: My current LC team (click to show/hide)

I originally had a Life Orb Chlorophyll Deerling instead of Fletchling but my issue there was a lack of good switch-ins to the inevitable bigass Earthquakes.  Bellsprout can one-shot them once he's in barring focus sashes but he can't really switch in on them.  Fletchling solves that but it's an obvious switch and obviously most of the common earthquake users can also do rock things.  So it's a conundrum, but one I'm not sure I can really solve easily.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on January 16, 2015, 11:40:07 pm
...Well then.

ORAS has a subtle "one does not simply walk into Mordor" reference, concealed in the dialogue of the old guy in the easternmost house of Pacifidlog Town.

That was unexpected. Speaking of memes, SomethingAwful would like to tell you that MY POKÉMON IS FIGHT
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 17, 2015, 12:38:24 am
Remember my MGallade/Bisharp/Sylveon team?  The one I was continually trying to wrangle together a second half for?

Well I decided I wanted something more defensive than Breloom and went with Chesnaught, then I wanted to clear up my team's weakness to powerful ground attacks (Mold breaker excadrill 6-0s my team), and so on and so on until something evil happened. (http://replay.pokemonshowdown.com/ou-203218347)

Strange times.  I kind of like it, aside from the lack of stealth rocks.  Still wondering if there's a way to slip them in.  Ignore the early fuckup with bisharp and gengar.

Now though I'm kind of wondering if it wouldn't make sense to just take my new FWG and head down to UU with a new offensive core.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 20, 2015, 01:39:50 pm
Bunp with a new team.  I've been experimenting a lot with different teams, finally shrugged and put together the official ORAS OU team.


It's about as standard as it gets right now.  Eschewed setup sweepers since I'm not very good at using them and I feel like all out attackers do better right now, scarf keldeo cleans up just fine.  Triple volt-turn gives plenty of opportunities to bring my heavy hitters in, Metagross, Keldeo, and Magnezone cover each other's bases pretty well though I'm a little heavy on choice items so I have to play carefully.  Thunder wave on clefable is there to slow people down for Metagross but I haven't gotten a ton of use out of it so I dunno.  MIght switch it out entirely for something more fun like a spiker though I don't have much to punish defog right now aside from just switching something nasty in on him.

Also I'm getting better!  Consistently staying around 1300 which is better than I've been getting.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cerol Lenslens on January 22, 2015, 07:28:29 am
Just thought I'd mention it in the thread for the sake of those who haven't already found out via other sites: a Contrary Serperior is now available in NA / EU / AU via password mystery gift. (Password: POKEMON497)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BFEL on January 29, 2015, 02:14:52 pm
POKEMON VIETNAMESE CRYSTAL
HOW BAG FUCK?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 29, 2015, 03:06:47 pm
Contrary serperior is pretty good, though I haven't played him yet.  Can't get away from the awful typing though, contrary doesn't matter if he gets forced out and there's a ton of OU pokemon that laugh at leaf storm.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on January 29, 2015, 03:31:32 pm
Gotta rock that hidden power rock.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on January 29, 2015, 03:38:43 pm
Problem is that Serperior needs coverage, and Hidden Power can only do so much.  For Pokemon like Ferrothorn, HP Fire is best.  For Talonflame, HP Rock is ideal for the switch (though it's not quite so good once it's already in, due to Gale Wings priority).  For Venusaur or Heatran, HP Ground does wonders.  The only problem is that Serperior can only use one of the three.  That's really the only thing keeping Serperior back right now, but I think it should make a solid UU once the tiers settle in.  I would have said that Emboar would go up a tier if it weren't already RU, since Reckless boosts three useful coverage moves, but on the down side, I don't see Shell Armor Samurott making much headway. 
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on January 29, 2015, 05:54:56 pm
Oh you guys and your tiers.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on January 30, 2015, 07:10:53 pm
Tiers shmeers.

...

Anyway, I caught a Brave Gulpin in OR and it came with Acid Armor, Amnesia, Acid Spray, and Sludge. It seems prime to be a solid tank, at least against the AI, and I'm working on raising its base defensive stats and SpAtk in Super Training. I have the odd impression that I might never change any of his moves, except maybe trading Sludge for Sludge Bomb or some other more powerful Special Attack.
So my question is: how far off base am I in assuming that this humble Gulpin can become a blubbery iron wall? Should I just give up now? I'm oddly attached to the little guy after he made mincemeat of May's team.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 30, 2015, 08:12:19 pm
He could be a blubbery wall against the AI but players would just phaze him out if they needed to, not to mention his base stats aren't really that good.  Defense boosters aren't that good since they can be phazed and really the best defense is always a good offense.  An enemy can't hit you very hard if you've got a shield, but he can't hit you at all if he's dead.

He'd only be a blubbery wall though, with weak attacks and nothing to really force switches aside from a 30% chance to poison.  In other words, massive setup bait.  Against the AI though, I guess anything works.   They're probably not smart enough to take advantage of his problems.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on January 30, 2015, 08:16:36 pm
Figured as much. I assume Swallot has the same problems?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on January 30, 2015, 09:43:55 pm
POKEMON VIETNAMESE CRYSTAL
HOW BAG FUCK?
I'm the first mankind, all over the world!

I AM VERY DISGUSTED WITH THE TRASHY MAN. IN SPITE OF THE MONSTER, AND THE COACH, ONLY TRASHY, I WILL BEAT DOWN THEM ALL. TO DO THIS, I MUST STRENGTHEN MYSELF. COLLECT ALL THE TRASHY, RIGHTEOUS FELLOW ARE ALL UNPARDONABLE! YOU DON'T AFFECT ME. THE TRASHY STROLLING IS AN EYESORE.
if any of you S.O.B.'s OOC that I will destroy you with evil magic and make a terrible pun about it

Tiers shmeers.
tires don exits
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on January 30, 2015, 09:56:16 pm
Figured as much. I assume Swallot has the same problems?

Pretty much. Swalot is fairly inoffensive.

What he's got going for him is the ability to come in on Toxic Spikes or Toxic and ignore it, but that's about it. He can also counter Leech Seed users with Liquid Ooze, but that's horribly niche. Few people would risk leaving their grass type in against most Poison types.

His best set revolves around Encore and Toxic, and plinking the foe down with Sludge Bomb or Earthquake. Earthquake can be replaced with Pain Split for some shitty healing.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on January 30, 2015, 10:12:36 pm
Dang. Figures that something with two good defense-boosters as a basic moveset would be unable to use them properly :/
it's okay Otoro, you're still one of my favorites
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on January 30, 2015, 11:02:47 pm
Ah this reminds me of my Silver Days on GBC, My third LV100 was a Crobat that never left my team for any reason, it did good against everything but Red's Pikachu which utterly one-shot the fanged flurry and always outsped it, phooey.

I've only ever really liked Crobat or Tentacurel when it came to poison types, and even then I only ever used their Poison typing via the Move Toxic.

------------
I've been thinking I may add a Gliscor to my flying team, but is Gliscor really worth it?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on January 31, 2015, 04:18:40 am
Of course it is! Gliscor's quite a good mon, what with its walling capabilities, STAB earthquake on reasonable attack, and access to Roost to heal reliably. Nothing short of status or ice moves will kill it.
If you lack a Stealth Rocker, then Gliscor is a viable one too.
It even gets access to Poison Heal, so just have it hold a toxic orb and it's like a leftovers heal but better!

Gliscor's base defenses are 75/125/75, so pretty respectable on the physical side.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BFEL on January 31, 2015, 08:44:37 am
So I guess no one understood what I was asking? Tawarochir was closest, as he seems to know WHAT I was talking about.

Basically I was asking if anyone knows how to get ahold of a copy/emulation/etc. of Vietnamese Crystal. It looks hilarious and I want play it.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cerol Lenslens on January 31, 2015, 11:47:55 am
So I guess no one understood what I was asking? Tawarochir was closest, as he seems to know WHAT I was talking about.

Basically I was asking if anyone knows how to get ahold of a copy/emulation/etc. of Vietnamese Crystal. It looks hilarious and I want play it.

Well, you were quoting Vietnamese Crystal, so of course you'd be incomprehensible!  :P

>Snipped.<
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 31, 2015, 11:51:42 am
Ah this reminds me of my Silver Days on GBC, My third LV100 was a Crobat that never left my team for any reason, it did good against everything but Red's Pikachu which utterly one-shot the fanged flurry and always outsped it, phooey.

I've only ever really liked Crobat or Tentacurel when it came to poison types, and even then I only ever used their Poison typing via the Move Toxic.

------------
I've been thinking I may add a Gliscor to my flying team, but is Gliscor really worth it?

Gliscor is really fucking annoying so yes.  He's immune to electric which would be good for a flying team and has a ton of viable movesets, usually revolving around being an unkillable wall but he also learns swords dance and even baton pass if you want to be a real ass.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on January 31, 2015, 11:52:39 am
So I guess no one understood what I was asking? Tawarochir was closest, as he seems to know WHAT I was talking about.

Basically I was asking if anyone knows how to get ahold of a copy/emulation/etc. of Vietnamese Crystal. It looks hilarious and I want play it.

Well, you were quoting Vietnamese Crystal, so of course you'd be incomprehensible!  :P

I found -snip-
Just saying, Toady does not look kindly on sharing links to what might technically be an illegal ROM. Yes, I know it's a hilariously bad translated ROM but the base game is still Pokemon Crystal.
Might want to PM that link instead :)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on January 31, 2015, 12:09:39 pm
So Gliscor can play either Defense or Offense huh? Nice.
I just really hate Gliscor's design...

But on the subject of Defense, I have Skarmory already so...is there any decent non-legend Special Defensive Flying Types? SpDef seems to be my lacking area on this team.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Urist Imiknorris on January 31, 2015, 01:14:49 pm
Togekiss perhaps? There's also Mantine if you're weird.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on January 31, 2015, 01:49:25 pm
There's Noctowl but he sucks.

Like Urist said there's also Mantine but he sucks too, not as bad as Noctowl though.

There's Vespiquen but it dies to everything even though it's supposed to be a wall.

Togekiss is good.

Fan-Rotom is okay.

Sigilyph is broken under certain circumstances and useless under others.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on January 31, 2015, 01:50:22 pm
What about Snorlax, maybe? Or does he count as a legendary?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on January 31, 2015, 01:57:13 pm
What about Snorlax, maybe? Or does he count as a legendary?
Snorlax is in no way, shape, or form a legendary. I think he's OU tier if you're into that stuff.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on January 31, 2015, 02:05:36 pm
I didn't realize Snorlax can fly. Holy shit.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on January 31, 2015, 02:17:15 pm
It's smash bros, man, it's always smash bros
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on January 31, 2015, 02:18:48 pm
I didn't realize Snorlax can fly. Holy shit.
Well Snorlax certainly gets around, lol.

Togekiss perhaps? There's also Mantine if you're weird.
Can a single Togekiss effectively serve dual role as both Sp Attacker and Sp Defender then?
I have a Togekiss planned but I have it more planned for Special Attack Offense  as my other Dmg Dealers are Physical.
Also, yes I know of the Flinch Kiss set but I'm not planning on using it unless it's the only way to make this work.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on January 31, 2015, 02:25:14 pm
Snorlax is basically the exemplar of all Normal Type pokemon.

He has a huge moveset.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Urist Imiknorris on January 31, 2015, 02:52:54 pm
Snorlax used Selfdestruct!

A lot of normal types have huge movepools, they just are usually bad at using them.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on January 31, 2015, 03:24:43 pm
Snorlax used Selfdestruct!

A lot of normal types have huge movepools, they just are usually bad at using them.

That is because most normal types are usually bad pokemon because "normal" tends to mean "animal" with a few rather notable exceptions.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on January 31, 2015, 04:19:31 pm
I didn't realize Snorlax can fly. Holy shit.
Well Snorlax certainly gets around, lol.

Togekiss perhaps? There's also Mantine if you're weird.
Can a single Togekiss effectively serve dual role as both Sp Attacker and Sp Defender then?
I have a Togekiss planned but I have it more planned for Special Attack Offense  as my other Dmg Dealers are Physical.
Also, yes I know of the Flinch Kiss set but I'm not planning on using it unless it's the only way to make this work.

You could run an attacker/defender, but there'd be little point to it. Most pokemon do best when they specialise. In Togekiss's case, you could run the old famous paraflinch hax set (thunder wave, air slash with serene grace), which would leave you with two moves for defensive means. Probably Roost, and a coverage move. Doesn't really give you much leeway - a mixed offense/defense Togekiss would suffer from 4 moveslot syndrome.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on January 31, 2015, 04:43:45 pm
I didn't realize Snorlax can fly. Holy shit.
Well Snorlax certainly gets around, lol.

Togekiss perhaps? There's also Mantine if you're weird.
Can a single Togekiss effectively serve dual role as both Sp Attacker and Sp Defender then?
I have a Togekiss planned but I have it more planned for Special Attack Offense  as my other Dmg Dealers are Physical.
Also, yes I know of the Flinch Kiss set but I'm not planning on using it unless it's the only way to make this work.

You could run an attacker/defender, but there'd be little point to it. Most pokemon do best when they specialise. In Togekiss's case, you could run the old famous paraflinch hax set (thunder wave, air slash with serene grace), which would leave you with two moves for defensive means. Probably Roost, and a coverage move. Doesn't really give you much leeway - a mixed offense/defense Togekiss would suffer from 4 moveslot syndrome.
That's what I was afraid of, I wanted Togekiss for it's offensive options, but overall my team has a lack of Special defense outside of Togekiss. Also that said, most of my planned team members are on the physical attacking end, so Togekiss' Special Moveset was a welcome addition to the plan.
Skarmory is planned to be my Wall so I'll more likely be using Gliscor as an attacker.

The other major weakness I have is obviously Stealth Rock, so I'd need at least a decent defogger who can hold it's own.
---Well I say defog because I don't know of any decent Flying type with Anti-stealth rock methods other than Defog.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on January 31, 2015, 05:18:40 pm
SkarmBliss has always been a nice core - there's little special Blissey can't take, and most physical hits can be shrugged off by Skarmory. It's a little outdated these days, but in RSE it was the best team core you could run.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on January 31, 2015, 05:53:40 pm
SkarmBliss has always been a nice core - there's little special Blissey can't take, and most physical hits can be shrugged off by Skarmory. It's a little outdated these days, but in RSE it was the best team core you could run.
"Flying Team"- Blissey is rather lacking is this aspect Reudh, but I appreciate the sentiment.
Anyways another major note is I don't want mega-evos on this team, but am willing to use pokemon who could mega-evo.
And on that note If i did make my Togekiss my SPDefender, is there another decent non-legend Flying type special attacker to fill that role?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Heron TSG on January 31, 2015, 06:29:14 pm
Hey, Blissey has some little wings!

If you're looking for a flying medic with a lot of special defense, Altaria's pretty solid.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on January 31, 2015, 06:30:20 pm
A friend of mine managed to do some decent defensive things with an altaria.   And I believe it has fairly high special defense.

Always remember though that me and my friends almost exclusively play triples, so I can't say for certain what seems to work there would work as well in singles but it may be worth a shot.  IIRC it ran cotton guard and roost, don't remember the rest of the moveset unfortunately.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on January 31, 2015, 06:36:07 pm
Yeah you gotta rock that mega altaria dude.

Mantine has 140 base spdef and defog which you'll need on a flying team and also using weird-ass pokemon makes you cool.  I had a pelipper on my team once until the very real irl physical agony of using pelipper finally overcame me.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on January 31, 2015, 06:46:45 pm
Cthulhu: again I don't wanna use mega-evos on this team but will use their normal forms.
I've got five Pokemon lined up now thanks to all this, and it roughly covers what i need, except for defog so my final member needs to be the hold-it's own defogger
Cthulhu suggests Mantine, but I want a flying-typed defogger who can hold it's own while focusing on being a defogger, regardless of other stats.

As for Altaria, I usually play either Doubles or Rotations, though I prefer Rotations more.
I am familiar with Cotton Guard Roosting Altaria sets as I tried one out in 1P Battle Maison, so I'm very willing to use it. But I'd like to make sure it can support other team members as well.(regrettably i traded it for a pokemon I needed so i could breed to build another team So I'd have to remake the fluffy tank)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on January 31, 2015, 10:40:37 pm
Altaria is defensive, but it can DDance its way to sweeping if need be. It's not great with SpAtk.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on January 31, 2015, 10:55:53 pm
Special-attacking Altarias are Megas that use Pixilate Hyper Voice.  Hit all (EDIT) adjacent opponents in multi-battles, bypass Substitutes.  It's best on defensive/support M.Alties that don't use D.Dance or on offensive SpAtk variants that are intended to go all-out instead of setting up (which is also facilitated by STAB Draco Meteor), and better in Doubles or Triples than Singles (though still acceptable in the latter, at least in my uneducated opinion).  Not so good on regular Altaria, though.

EDIT: Corrected the above.  Hyper Voice won't hit opponents that aren't adjacent, which matters in Triples. 
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on January 31, 2015, 10:59:39 pm
I've said I wanted Togekiss for the Special Attack purposes it can fill. Which due to people suggesting Togekiss as SpDefender is why I asked if Togekiss could dual role as both attacker and defender, then Altaria was mentioned.
The only thing regarding Altaria that is necessary to take into account in this discussion is a Specially Defensive role that doesn't rely on Mega-Evolution.
Skarmory covers Phys Def role and the other team members I haven't mentioned cover sweepers I'm set on having and now all I need is a Defogger that can hold it's own if it needs to use a turn for Defog to get rid of Stealth Rock.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on February 05, 2015, 03:07:00 pm
Sorry for double post but has anyone redeemed the Unova Starter MG Codes and gotten a female starter from them?
I usually use Serebii when seeking info on Events like these three, but Serebii hasn't yet listed a set gender for them(as of this post).

(Edit: Okay found out thanks to a nice guy on another site, sorry for the double post mods.)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on February 06, 2015, 02:24:27 am
Sorry, the what codes?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on February 06, 2015, 09:58:46 am
Sorry, the what codes?
Three Mystery Gift codes distributed by Nintendo and also posted on Serebii.net for the Unova starters with their Hidden Abilities.  According to the dates, they should all be active now, though I haven't tried the third one yet, and will remain active until the end of November. 

Contrary Serperior: POKEMON497
Reckless Emboar: POKEMON500
Shell Armor Samurott: POKEMON503

Enjoy. ^_^
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cerol Lenslens on February 06, 2015, 10:12:37 am
Sorry, the what codes?
Three Mystery Gift codes distributed by Nintendo and also posted on Serebii.net for the Unova starters with their Hidden Abilities.  According to the dates, they should all be active now, though I haven't tried the third one yet, and will remain active until the end of November. 

Contrary Serperior: POKEMON497
Reckless Emboar: POKEMON500
Shell Armor Samurott: POKEMON503

Enjoy. ^_^

I just tested it: The third one is not yet active.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on February 06, 2015, 11:16:35 am
From what I hear Emboar and Serperior actually get better at their jobs with their Hidden Abilities and Samurott gets worse.
I will say that Emboar and Serperior come with moves to benefit their new ability: Emboar with Flareblitz(benefits from reckless) and Serperior with Leaf Storm(the spatk cut become a boost with contrary ability) Dunno about Samurott as I really don't care about that one overall.

I was wondering if they could be female because I wanna pass on the HA to a nick-nameable copy of both. I know the father can pass it with a Ditto but that chances of that are fairly scarce compared to the mother having a good chance.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on February 06, 2015, 11:37:16 am
From what I hear Emboar and Serperior actually get better at their jobs with their Hidden Abilities and Samurott gets worse.
I will say that Emboar and Serperior come with moves to benefit their new ability: Emboar with Flareblitz(benefits from reckless) and Serperior with Leaf Storm(the spatk cut become a boost with contrary ability) Dunno about Samurott as I really don't care about that one overall.

I was wondering if they could be female because I wanna pass on the HA to a nick-nameable copy of both. I know the father can pass it with a Ditto but that chances of that are fairly scarce compared to the mother having a good chance.
60% for Ditto-breeding versus 80% for a female.  The odds don't seem that bad to me; it's still better than even, contrasted with the 12.5% chance (at best) of getting a female starter from the event.

EDIT: How in the world did I botch the punctuation there? ^_^
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on February 06, 2015, 12:05:18 pm
From what I hear Emboar and Serperior actually get better at their jobs with their Hidden Abilities and Samurott gets worse.
I will say that Emboar and Serperior come with moves to benefit their new ability: Emboar with Flareblitz(benefits from reckless) and Serperior with Leaf Storm(the spatk cut become a boost with contrary ability) Dunno about Samurott as I really don't care about that one overall.

I was wondering if they could be female because I wanna pass on the HA to a nick-nameable copy of both. I know the father can pass it with a Ditto but that chances of that are fairly scarce compared to the mother having a good chance.
60% for Ditto-breeding versus 80% for a female.  The odds don't seem that bad to me; it's still better than even, contrasted with the 12.5% chance (at best) of getting a female starter from the event.

EDIT: How in the world did I botch the punctuation there? ^_^
True but if I read correctly, Female also pass on their ball which I'd rather have my Bacon the reckless Emboar in a cherish ball than a normal Pokeball. (truth be told I'd rather use a luxury ball but that's impossible in this case so I'll stick with cherish balls, if possible.)
((Utter truth be told I don't see them allowing cherish balls to pass on like that but trial and error are always fun.))
My Serperior I couldn't care less as it's purely collection, like Samurott will be.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on February 06, 2015, 12:16:39 pm
Sorry, the what codes?
Three Mystery Gift codes distributed by Nintendo and also posted on Serebii.net for the Unova starters with their Hidden Abilities.  According to the dates, they should all be active now, though I haven't tried the third one yet, and will remain active until the end of November. 

Contrary Serperior: POKEMON497
Reckless Emboar: POKEMON500
Shell Armor Samurott: POKEMON503

Enjoy. ^_^
Ah, okay. I knew about the Serperior from a code someone posted earlier but I didn't realize that there were more on the way :p
Yeah, Samurott's code isn't active yet. Must be for later in the day or something.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on February 06, 2015, 12:19:19 pm
True but if I read correctly, Female also pass on their ball which I'd rather have my Bacon the reckless Emboar in a cherish ball than a normal Pokeball. (truth be told I'd rather use a luxury ball but that's impossible in this case so I'll stick with cherish balls, if possible.)
((Utter truth be told I don't see them allowing cherish balls to pass on like that but trial and error are always fun.))
My Serperior I couldn't care less as it's purely collection, like Samurott will be.
Sorry to disappoint again, but as you say, Cherish Balls don't pass on. 
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: RekkaAtsuma on February 06, 2015, 12:35:43 pm
True but if I read correctly, Female also pass on their ball which I'd rather have my Bacon the reckless Emboar in a cherish ball than a normal Pokeball. (truth be told I'd rather use a luxury ball but that's impossible in this case so I'll stick with cherish balls, if possible.)
((Utter truth be told I don't see them allowing cherish balls to pass on like that but trial and error are always fun.))
My Serperior I couldn't care less as it's purely collection, like Samurott will be.
Sorry to disappoint again, but as you say, Cherish Balls don't pass on.
Figures. oh well I'd still like a female to breed with anyways, if for nothing more than Nature and ability dual ease.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on February 07, 2015, 01:23:19 pm
Do you guys have any recommended movesets for a Breloom, a Manectric, and a Swampert? I think the rest of my team is doing pretty well, but I'm not satisfied with my Swampert's current Surf/Ice Beam/Hammer Arm/Earthquake set on account of terrible Special Attack and I need something to load Breloom and Manectric up with after I'm done catching the legendaries.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Baneling on February 07, 2015, 01:51:14 pm
For Swampert? Earthquake, Aqua Tail, Double Edge and I guess Ice Punch for the coverage. Swampert's attack is pretty good, and M. Swampert has /great/ attack.

I wouldn't know for the other two.

EDIT: Double Edge is a breeding move, by the way, so that probably isn't an option.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on February 07, 2015, 02:10:42 pm
Sounds like Ice Punch and Aqua Tail to replace Ice Beam and Surf, then. Thanks!

...Now I'm going to need to give it pounds and pounds of the special attack reducing berry so I can put those EVs into HP or something without straight-up retraining it. Should have thought that through more. :|
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on February 07, 2015, 02:18:02 pm
Breloom depends on what you want to do with him.

With a toxic orb he can make for a really obnoxious status absorber with protect, leech seed, spore, and drain punch.  Use protect to block the initial status and fuck over prankster thunder wavers and the like.  Spore can at worst guarantee a double-switch and at best can allow you to set up a sweeper.

With a focus sash he can make for an equally obnoxious offensive attacker with spore, rock tomb, bullet seed, and mach punch.  Get him in with sash intact and use it to spore the enemy, then try to anticipate his switch-in.  Notably rock tomb will one-shot talonflame on the switch.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on February 07, 2015, 02:24:56 pm
Toxic Orb sounds good. I'll go with that.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cthulhu on February 07, 2015, 02:44:37 pm
Oh and in case it wasn't obvious that only works if he has poison heal.  Technician is also good but you have to play offensive with it.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on February 07, 2015, 03:19:42 pm
I've actually been using a poison heal-er up to this point. Comes in handy when you're trying to catch legendaries. (I've been using him as a False Swiper up to this point because I haven't used him in actual battles yet and still have a few previous-game legends to catch.)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: tryrar on February 07, 2015, 04:25:42 pm
Hey, what are you guys' opinions on Pokken Tournament? I think it's pretty cool, but I wanna hear your opinions!
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on February 07, 2015, 04:41:05 pm
Please don't use aqua tail unless you don't have waterfall.

Waterfall has 100% accuracy, a 20% chance to flinch, and is only 10 damage less than aqua tail. That 20% chance to flinch will save your life, believe me. Also waterfall is an HM that is useful outside of battle. Lastly, waterfall has 50% more PP than aqua tail.

Also, what kind of Swampert you want to use can change this a lot. M-Swampert has swift swim while the regular one has torrent. If you're going Mega form, then you might as well pack rain dance or have a drizzle user on your team for the bonus speed.

Swampert's two main STABs are waterfall and earthquake though sometimes you might see a more wall-ish Swampert use something like scald for the burn chance.

Other common offensive moves include:

1. Stone Edge - Edgequake combo is the one of the strongest coverage in the game.
2. Ice beam - Usually used when the person is running scald.
3. Ice punch - For coverage.
4. Hammer arm - Somewhat useful though the coverage is kind of poor.

Other common non-offensive moves include:

1. Stealth rock - Its uses are endless and makes a huge portion of the roster useless.
2. Roar - Swampert is great at phasing out threats due to its typing and bulk.
3. Toxic - Toxic is always great on bulky pokemon.
4. Curse - Swampert is much like Snorlax in this regard, he can slowly bulk up while sacrificing his nonexistent speed especially if you don't want to swift swim.
5. Wide guard - Used a lot in multi battles.

Honestly I think Swampert only needs earthquake and waterfall to be at its best. Anything else is just gravy. I have swept entire teams with rain dance swift swim M-Swampert too. I'm partial to this build:

Code: [Select]
Swampert @ Swampertite
Ability: Damp
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Earthquake
- Stealth Rock
- Rest

-----------------------

Cthulhu's advice on Breloom is good, use that.

-----------------------

Manectric only has a use as a megavolution though sometimes rarely you'll see him used in multi battles for his lightning rod ability. I guarantee that it will be choiced if it isn't mega-evolved.

The build is usually something like this:

Code: [Select]
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt / Thunder / Discharge (multi battle)
- Overheat / Flamethrower
- Hidden Power [Ice] / [Grass]

In multi battles you might see it run trick because it will be choice spec-ced.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on February 08, 2015, 12:44:02 am
Sorry, the what codes?
Three Mystery Gift codes distributed by Nintendo and also posted on Serebii.net for the Unova starters with their Hidden Abilities.  According to the dates, they should all be active now, though I haven't tried the third one yet, and will remain active until the end of November. 

Contrary Serperior: POKEMON497
Reckless Emboar: POKEMON500
Shell Armor Samurott: POKEMON503

Enjoy. ^_^
The Samurott code still isn't working. Does anyone know why?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on February 08, 2015, 01:23:15 pm
Sorry, the what codes?
Three Mystery Gift codes distributed by Nintendo and also posted on Serebii.net for the Unova starters with their Hidden Abilities.  According to the dates, they should all be active now, though I haven't tried the third one yet, and will remain active until the end of November. 

Contrary Serperior: POKEMON497
Reckless Emboar: POKEMON500
Shell Armor Samurott: POKEMON503

Enjoy. ^_^
The Samurott code still isn't working. Does anyone know why?
I don't think they've officially released Samurott yet.
-snip-
Aqua tail also seems to be an egg move or something for some absurd reason. Loading him up with Waterfall.

Not planning on Mega'ing him, so I guess that Waterfall/Ice Punch/Earthquake/Stone Edge seems pretty good.

Manectric sucks without mega'ing? Dang. I was going to go with M-Salamence. I guess I'll just sub out for something else. Absol, maybe? Might try and get a Tyranitar over and get three psuedo-legendaries on the team.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on February 08, 2015, 01:36:09 pm
Absol is also pretty useless without an M-form.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on February 08, 2015, 01:37:22 pm
Tyranitar it is.

Now to start grinding for reset bags...
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 19, 2015, 03:24:52 pm
So.
I've been thinking of getting back into this, particularly since I intend to get a 3DS in a little over a month.
Which would you guys recommend, X or Y?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on April 19, 2015, 03:26:33 pm
Y.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 19, 2015, 03:28:38 pm
X.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on April 19, 2015, 03:30:26 pm
X for me.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on April 19, 2015, 03:31:16 pm
Do you plan to use charizard or mewtwo?   Both of them get a different mega stone depending on which version you have.  Y version is a mega form that keeps the same typing, X version changes their type, X versions become Fire/Dragon and Psychic/Fighting respectively.

Personally I prefer Y. I don't like my char losing his ground immunity and I have a lot of fun sky dropping mega mewtwo X.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 19, 2015, 03:32:13 pm
Probably Mewtwo, yeah.
I'll probably go for X, then.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on April 19, 2015, 03:41:04 pm
X has:
1. The overpowered fairy legendary
2. The Charizard that likes to hit things
3. The Mewtwo that likes to hit things
4. A bunch of other dudes you can easily get by trading
5. Mega Tyranitar (pretty good), Mega Pinsir (pretty good), Mega Manectric (pretty good)

Y has:
1. The meh flying, dark legendary that's kinda like Lugia
2. The Charizard that likes to shoot lasers and is actually good
3. The Mewtwo that is overpowered
4. A bunch of other dudes you can easily get by trading
6. Mega Aggron (sucks), Mega Houndoom (pretty good), Mega Heracross (pretty good)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 19, 2015, 03:43:07 pm
Oh. Overpowered MewTwo, eh?
And now I can't choose. Dammit.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on April 19, 2015, 03:48:06 pm
Go with Y.   Y?  Y Not?

Though yea that mewtwo is definitely the better of the two.  And the Y plot legendary is at least easier to fight than the X one though I haven't bothered using them myself to be sure.

Really strong mewtwo that is as fast as an electrode after 1 turn or a super fairy deer that can massively buff most of it's stats with 1 turn and a hold item? (seriously f geomancy in triples)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 19, 2015, 03:50:00 pm
Definitely Y then.
MewTwo is best Pokéman.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on April 19, 2015, 03:52:35 pm
Definitely Y then.
Zoroark is best Pokéman.

Fixed that typo for you.  Otherwise you made a good choice friend.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 19, 2015, 03:53:29 pm
No, MewTwo is best Pokéman.
I'll b8 u m8. You'll get REKT m8, it'll be gr8.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on April 19, 2015, 04:07:45 pm
Can you use M-Rayquaza at the same time as other megas? He doesn't need a stone, so I don't know.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on April 19, 2015, 04:11:21 pm
Well the only reason I believe Mewtwo has two forms is because one is a fake out.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on April 19, 2015, 04:23:55 pm
No m rayquaza still uses your mega slot.  It's the primals that don't use a mega slot, you can have a max of two primals and a single mega on a single team.   

In triples it's fairly common for all uber teams to open with both primals and a meg rayquaza all on turn one.  (it's also a really really bad idea and stupid easy to nullify)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on April 19, 2015, 04:26:30 pm
Kind of funny that Pokémon now is starting to go into cycles of power creep.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on April 19, 2015, 04:28:57 pm
Uhhh... wouldn't all three of those guys just negate each other?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 19, 2015, 04:29:43 pm
(it's also a really really bad idea and stupid easy to nullify)
Doesn't it self-null?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on April 19, 2015, 04:37:22 pm
Yes that's why it's a stupid idea.  Rayquaza will always mega after the other two go primal so you still have to deal with rayquaza's weather.  But if you predict ray will mega, and use worry seed (or some other ability changing move on him, or just kill him if you got the damage output) it will remove rayquaza's delta stream the same turn it's put up, setting weather back to normal instead of either of the primal's weathers.  Which in my case allows me to turn the weather I want on.

And then wide guard basically shuts down the other two, forcing them to use much weaker moves instead of their signature.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on April 19, 2015, 04:40:09 pm
I predict in the future there will be Mega Primals.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 19, 2015, 04:41:29 pm
I predict that in the future I will know what the **** is a Primal.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 19, 2015, 04:42:35 pm
I predict in the future there will be Mega Primals.
Nah, that'd be silly. Super Mega Primals. :P

I predict that in the future I will know what the **** is a Primal.
/me points in the direction of OR/AS.
 Its from the hoenns.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 19, 2015, 04:46:21 pm
Haven't played those. Won't for at least a little more than a month, as I will only own a 3DS at that point.
On an unrelated note, what did you guys think of the PMD: Explorers series? I really liked it, I must admit, but I doubt everyone did.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on April 19, 2015, 04:49:02 pm
Yea in OR/AS the resident legendaries get megas.  Ray's is the only one that's a true mega form.  While Groudon and Kyogre get something similar to mega forms with slightly different mechanics.   

Basically the only difference is you can't control when they use it.  If they have their rocks they will immediately primal when they are sent out turn 0 before anything else can be done, and they don't count against the one mega per player rule. While megas will mega during the turn you tell them to and only IF you tell them to.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 19, 2015, 04:50:43 pm
Haven't played those. Won't for at least a little more than a month, as I will only own a 3DS at that point.
On an unrelated note, what did you guys think of the PMD: Explorers series? I really liked it, I must admit, but I doubt everyone did.
I liked them, but the food mechancis was eh and I didn't finish any besides EoT since I didn't really like that bit much.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 19, 2015, 04:52:23 pm
...and now I don't know if I wouldn't prefer Pokémon Alpha Sapphire.
Thanks, seriously.
One simple tiebreaker.
Does it have Pokébank?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on April 19, 2015, 04:53:03 pm
Yeah. It's a core of Gen 6 if you're willing to cough up the cash.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 19, 2015, 04:57:22 pm
S***, it costs money? I didn't notice that.
And I suppose you can't really trade from White to any of the Gen 6 games or Gen 3 remakes...
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 19, 2015, 05:16:49 pm
You can always try and trade between two ds's as usual, afaik.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on April 19, 2015, 05:56:02 pm
You can always try and trade between two ds's as usual, afaik.
No, Pokémon Bank is necesary for Transfer to work.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on April 19, 2015, 06:34:42 pm
Pokebank is really reasonably priced though last I checked $5 for a YEAR.  That's not bad at all.  From what I understand it just covers the cost to operate the server.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Emma on April 19, 2015, 06:45:51 pm
Pokebank is really reasonably priced though last I checked $5 for a YEAR.  That's not bad at all.  From what I understand it just covers the cost to operate the server.

Don't Nintendo have loads of buckets though?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on April 19, 2015, 07:10:35 pm
The Wii U drained it.

But yeah, if you're a pokefreak, the $5 is actually quite worth it.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on April 19, 2015, 08:54:40 pm
Go with Y.   Y?  Y Not?

Though yea that mewtwo is definitely the better of the two.  And the Y plot legendary is at least easier to fight than the X one though I haven't bothered using them myself to be sure.

Really strong mewtwo that is as fast as an electrode after 1 turn or a super fairy deer that can massively buff most of it's stats with 1 turn and a hold item? (seriously f geomancy in triples)

Xerneas has been a bastard every time i've fought it - the only time I got it was a lucky Sleep Powder on Mega Venusaur -> sludge bomb -> sludge bomb.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 20, 2015, 10:08:47 am
That does remind me of a rather neat thing that happened to me in SoulSilver years ago, although I doubt it's uncommon.
Back when I was younger, I used Metronome with my Togetic a lot.
The end result?
It used Judgement.
And while I doubt that that's very rare, I was in awe of this happening and proceeded to grind said Pokémon like there was no tomorrow. Even now, it holds a very special place in my heart.
So yeah. I just felt like sharing that with you people, because let's be honest here, Y not?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on April 20, 2015, 12:10:45 pm
That does remind me of a rather neat thing that happened to me in SoulSilver years ago, although I doubt it's uncommon.
Back when I was younger, I used Metronome with my Togetic a lot.
The end result?
It used Judgement.
And while I doubt that that's very rare, I was in awe of this happening and proceeded to grind said Pokémon like there was no tomorrow. Even now, it holds a very special place in my heart.
So yeah. I just felt like sharing that with you people, because let's be honest here, Y not?
I'm reminded of this. (http://pettynuzlockehg.smackjeeves.com/comics/1463764/part-6/)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Furtuka on April 20, 2015, 01:16:56 pm
Smogon's entry on Castform is amazing. (http://www.smogon.com/dex/bw/pokemon/castform)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 20, 2015, 01:28:49 pm
Smogon's entry on Castform is amazing. (http://www.smogon.com/dex/bw/pokemon/castform)
Quote
Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather.
/me claps
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on April 20, 2015, 02:24:48 pm
Castform's viability is summed up by the last sentence. "Hopefully you'll know better next time."

And here I thought smogon was all serious business.  I wonder if there are similar entries for equally bad pokes.

EDIT: Another wonderful final sentence in another poke's entry "Feebas does this better."  And then, there's Pachirisu (http://www.smogon.com/dex/bw/pokemon/pachirisu)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Eotyrannus on April 20, 2015, 02:28:01 pm
There are. As just one example... (http://www.smogon.com/dex/dp/pokemon/sunkern)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on April 20, 2015, 02:52:06 pm
Castform's viability is summed up by the last sentence. "Hopefully you'll know better next time."

And here I thought smogon was all serious business.  I wonder if there are similar entries for equally bad pokes.

EDIT: Another wonderful final sentence in another poke's entry "Feebas does this better."  And then, there's Pachirisu (http://www.smogon.com/dex/bw/pokemon/pachirisu)
Pachirisu got really funny after it tanked everything in the 2014 World Championship.  My favorite Smogon entry, though, is still DPP Kakuna (http://www.smogon.com/dex/dp/pokemon/kakuna).
Spoiler: Pachi love (click to show/hide)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: misko27 on April 21, 2015, 04:03:43 pm
Unown and it's DPP version are pretty funny (http://www.smogon.com/dex/bw/pokemon/unown) Also Happiny (http://www.smogon.com/dex/dp/pokemon/happiny).
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: SirAaronIII on April 21, 2015, 07:11:33 pm
Delibird (http://www.smogon.com/dex/bw/pokemon/delibird) is really funny. Within 3 lines from the start...
Quote
Hustle makes Delibird miss its target more than fellow frosty bird Sarah Palin misses the point . . .
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on April 21, 2015, 07:19:54 pm
Getting Delibird and Farfetch'd in a random battle makes me want to just ragequit right out. I think all pokemon have their uses except for those two worthless piles of junk.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Shakerag on April 22, 2015, 08:57:24 am
Thinking of getting back into this soul-sucking franchise.  I stopped at B2/W2 because I didn't get a 3DS until just recently.

1) I have practically no one to streetpass with, and even trips out to the mall are very hit and miss.  What features in X/Y and R/S are streetpass dependent? 

2) Are there legendary pokemon (primarily in X/Y) no longer available?  I was reluctant to try and get back into the series at an earlier point because I had missed some bullshit events and it took me for-fucking-ever to get an Arceus afterwards.  Now I have a complete set up through B/W, but if I have to endure another "hey, you bought this game and there's content in the cartridge, but because you missed an event you're shit out of luck for ever accessing it" I will lose it. 
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Baneling on April 22, 2015, 10:26:19 am
For the most part, you just find legendaries out in the world, kind of thing. Especially so in ORAS - there's a frankly ludicrous number of legendaries you can get in them, pretty much all of the ones that aren't in X/Y, although trading/having both games is required for a fair number of them.

I don't think there are any features in either of the Gen 6 games that absolutely require streetpassing specifically - rather, they can be utilized with people you passively connect to online, of which there are plenty from around the world.

There's a list of Event pokémon (http://i.imgur.com/eoTQFG9.png) in Gen 6 so far. These are otherwise only obtainable in Gen 6 games by trading them up from prior generations, unfortunately.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Shakerag on April 22, 2015, 12:35:04 pm
There's a list of Event pokémon (http://i.imgur.com/eoTQFG9.png) in Gen 6 so far. These are otherwise only obtainable in Gen 6 games by trading them up from prior generations, unfortunately.
So basically Diance is not available right now?  Any word on if there will be another event in the future?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Baneling on April 22, 2015, 12:45:29 pm
There's a list of Event pokémon (http://i.imgur.com/eoTQFG9.png) in Gen 6 so far. These are otherwise only obtainable in Gen 6 games by trading them up from prior generations, unfortunately.
So basically Diance is not available right now?  Any word on if there will be another event in the future?

Not that I know of, though to be fair I didn't know about the events of any of those except Celebi and Darkrai, so...
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Furtuka on April 22, 2015, 12:49:00 pm
Hoopa should be coming up soon since the movie featuring it is on its way... Or was it out already? I forget.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on April 22, 2015, 12:51:01 pm
Dunno. It's not very good, from what I've used on Showdown. Too slow to do anything and the typing sucks.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on April 22, 2015, 02:57:24 pm
Dunno. It's not very good, from what I've used on Showdown. Too slow to do anything and the typing sucks.

Have you used it in Unbound form? It's pretty brutal there.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on April 22, 2015, 05:33:35 pm
Why wouldn't I have used it in unbound form lol... The regular form is even worse.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: technicallyAdventurer on April 23, 2015, 08:10:46 pm
I'm surprised I haven't discovered this thread until now. at last, I am with my people.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on April 23, 2015, 08:57:35 pm
Guys

I have a confession to make

Spoiler: Big confession time (click to show/hide)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: technicallyAdventurer on April 23, 2015, 08:59:44 pm
never beat the E4.

I...

Okay, the dex is understandable, but...

Not even the Elite Four? Not even once?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on April 23, 2015, 09:01:09 pm
Don't worry just like how there must be pokemon masters in the world, there must be bug trainers that are really proud of their team of six lv 3 caterpie.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on April 23, 2015, 09:04:24 pm
Not even the Elite Four? Not even once?
Not even once. I keep losing steam partway through the journey, and then a new generation comes along, and :<

The only time I actually got TO the E4 was back in the Gen1 days, and that was by exclusively using Charizard and not bothering to grind up a full team. Since I was a dumb kid, the E4 kicked my ass each time.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Nighthawk on April 23, 2015, 10:11:36 pm
I can't really blame you for it, Sirus. The large part of the fun in Pokemon is finding the new stuff, namely, well... the Pokemon. By the time you start nearing the end, you already have your A-team of fully evolved badasses and you know at that point that there's not much more to do aside from watch numbers go up. Unless you want to go and evolve every single Pokemon you have in your PC, but that's more grind than fun.

I beat the Elite Four twice, once in FireRed and once in Pearl, but that was years back. Now, whenever I try out a new Pokemon game, I often get bored far before I get anywhere close to the end, so... I can relate.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on April 24, 2015, 02:37:32 pm
Man, you should at least go back and beat the E4. There's generally interesting postgame content in each game--Gen 2 and remakes have another region, FRLG have the Sevii Islands, everything since Crystal has had a "junior competitive battling" place, ORAS has the Delta Episode, all the Gen 5 games have like another half of Unova...

Really, you've been missing out on a lot of stuff.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on April 24, 2015, 02:39:25 pm
I KNOW ;~;

I can't beat the Gen1 E4 though. Lost the cartridge years ago. But I'm working on White version right now.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on April 24, 2015, 03:35:01 pm
Ah, I remember my first E4 clear. Since I only got into the games back in '11, I had Black, and since [you don't get the version legendary until after the Elite 4,] I got through that one mostly with my starter.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 24, 2015, 03:39:07 pm
My first E4 was SoulSilver, followed by Sapphire.
I'm currently trying to have a go at White again, but I just cannot muster up the same enthusiasm.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 24, 2015, 03:55:50 pm
Mine was probably sapphire, after a long time of punching the E4 in crystal and failing because Typhlosion is not the answer to everything.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 24, 2015, 04:01:03 pm
Mine was probably sapphire, after a long time of punching the E4 in crystal and failing because Typhlosion is not the answer to everything.
HERESY
LV.100 TYPHLOSION IS THE ANSWER TO EVERYTHING
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 24, 2015, 04:05:00 pm
Mine was probably sapphire, after a long time of punching the E4 in crystal and failing because Typhlosion is not the answer to everything.
HERESY
LV.100 TYPHLOSION IS THE ANSWER TO EVERYTHING
Mine was like, lv.60 or something though. Smaller self did not have the patience to level it up after the game was like 'hey you can fight the e4 now, you've got all the johto badges'
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Kanil on April 24, 2015, 05:03:30 pm
I probably beat the E4 in all my games, but most of them I only recently played, so it's not a stretch to remember back a year and a half...

Of the ones I played when I was little, I would think I beat blue and yellow, but I specifically remember beating gold thanks to Ho-Oh. Not only was he super strong, but his sacred ash was immensely useful. What a champ.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Urist Imiknorris on April 24, 2015, 05:08:10 pm
Mine was probably sapphire, after a long time of punching the E4 in crystal and failing because Typhlosion is not the answer to everything.
HERESY
LV.100 TYPHLOSION IS THE ANSWER TO EVERYTHING
Mine was like, lv.60 or something though. Smaller self did not have the patience to level it up after the game was like 'hey you can fight the e4 now, you've got all the johto badges'
My strategy with typhlosion was thunderpunchfirepunchthunderpunchfirepunch bring something with ice for the dragonites.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 24, 2015, 05:13:19 pm
I had flamethrower and flame blast and strength. And some other skill that i didn't use since I don't remember it.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on April 24, 2015, 05:14:34 pm
I had Blast Burn, Fire Blast, Flamethrower and some other fire move I can't remember right now.
Can't remember what I had when I first defeated Lance, though...
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 24, 2015, 05:18:03 pm
Blast Burn? I don't think that move was even a thing when crystal came out :P
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on April 24, 2015, 05:19:13 pm
-snip wait never mind-
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 24, 2015, 05:21:31 pm
I had seen that, I just wanted to :P at him.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Trapezohedron on April 24, 2015, 05:23:37 pm
Gardevoir with Calm Mind + Bolt Beam is the answer to everything*

*unless you play Gen 2 Originals and below, or die while charging up this 30% Glass Cannon.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on April 24, 2015, 06:39:49 pm
Zoroark- flamethrower, night daze, focus blast, snatch(or taunt or sucker punch depending on what ya need) > all   Especially pokemon AI who will happily spam psychic type moves on an ilusion'd zoroark without wondering for a moment why the heck that "lucario" is immune.

Well unless zoroark isn't in that gen...in that case....uh.... Jolteon?  Jolteon.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on April 24, 2015, 11:46:08 pm
My first Elite Four win was in 2003, in Pokemon Sapphire. I remember the team pretty well:

Level 63 Blaziken
Level 57 Kyogre
Level 49 Swellow
Level 38 Ludicolo
Level 43 Sableye
Level 31 Magneton

Good times. I still have all of them on my Pokemon X save. After twelve years!
They're now all level 100, besides the Sableye who I gave up on at level 82 in 2004.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on April 24, 2015, 11:50:44 pm
One thing I've always wondered was... What Pokémon is the most viable to have a 6 "All one pokemon" team?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on April 25, 2015, 12:16:59 am
Dragonite.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Neonivek on April 25, 2015, 12:27:18 am
Dragonite.

I honestly wouldn't have expected it to be a Dragon type given their... incredible list of weaknesses and 4x weakness to ice. (Once again the only reason Goodra isn't a Dragon/Water is because the typing would be too good)
Title: Re: A Thread about the Pokemans: Battle Analyzer patched out
Post by: umiman on April 25, 2015, 12:28:52 am
Spoiler (click to show/hide)

Dragonite's movepool is even larger than Hydreigon. I could make a 9-pokemon team of only Dragonites without using the same items or moves.

Hopefully my examples help explain why I hate fighting them though haha. It's impossible to try and outsmart something that's not only crazy versatile, but extremely strong. Fighting them is basically luck, especially against random strangers.

If you changed the question to include legendaries. Then I'd say it's Mewtwo.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on April 25, 2015, 03:14:30 am
Dragonite is probably one of the most versatile mons out there, but it does have that whopping 4x weakness to ice, as well as 2x to dragon and rock.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on April 25, 2015, 11:12:29 am
It also has multiscale, one of the strongest abilities in the game.

Dragonite's weakness is not those 4x weakness to ice or whatever. Try using those weaknesses against it. You'll just get owned by the weakness policy.

Its weaknesses are status and stealth rock. Good thing Dragonite can learn defog and heal bell. =| But then he's vulnerable to chip damage. Well, good thing he has roost so he can turn on multiscale whenever he wants. So I guess his real weakness is there isn't enough room to learn more than 4 moves per Dragonite. Also, when it comes to actual battle, he's outclassed by other pokemon more specialized than him.

There is very, very few pokemon you can make a real 5-man team with. Almost none have enough moves or coverage to justify it. You'll normally end up with a team really good at doing one thing and really bad at everything else or their stats are so bloody crap that the enemy wouldn't even care. Dragonite is one of the few who not only can boost himself with dragon dance, swords dance, and weakness policy but he can also support with defog and heal bell along with dual screens.

He has priority in extreme speed. The best priority move in the game. Look at all the other moves he has at his arsenal:

Hurricane, Dragon Tail, Outrage, Ice Beam, Thunderbolt, Earthquake, Flamethrower, Fire Blast, Focus Blast, Sky Drop, Stone Edge, Rock Slide, Power Up Punch, Waterfall, Surf, Dragon Pulse, Iron Tail, Draco Meteor, Outrage, Superpower, Thunder / Ice / Fire Punch, Iron Head, Aqua Tail

Those are just the great moves. There's still substitute and all that other stuff.

Show me another pokemon you can make a great 5-man team with better than that and you'd have shown me Mewtwo or Arceus.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on April 25, 2015, 11:58:21 am
Outrage, Outrage
He can learn Outrage twice? :P
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on April 25, 2015, 11:58:55 am
So I'm about to face Elesa's gym in White, but there's a slight problem. I'm "semi-nuzlocking" the run (one mon per area, death is only permanent in major battles or battles against Plasma goons) for the sake of building up a single team that I can concentrate on instead of falling into my old habits of catching everything I can and then trying (and failing) to train them all.

Here's my issue: I have nothing good against electricity. And even back in my original White run, when I had a Drilburr, I remember Elesa's gym causing me no end of grief.
Spoiler: Current Line-Up (click to show/hide)
I also have a Darumaka, a Blitzle, and a Yamask in the box. The Yamask is new and I haven't used it yet, the other two have gotten at least a little training done.

Any suggestions for the gym?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on April 25, 2015, 12:14:12 pm
Outrage, Outrage
He can learn Outrage twice? :P
Damn straight. Dual outrage bro how do you even deal?

Edit: Sirus:

Servine takes 1/2 damage from Electricity and has pretty good defensive stats. If Blitzle has lightning rod or motor drive (which it probably has since its last move is a hidden ability) then the gym should be a cakewalk due to your invincibility.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on April 25, 2015, 12:20:55 pm
Blitzle does indeed have LightningRod. It's hardly invincibility though, since all of the pokemon in the gym have non-electric moves IIRC. Blitzle is...not great, defensively. Or offensively. Pretty much all she's got right now is speed.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on April 25, 2015, 12:22:02 pm
Pretty sure all Elesa does is volt switch. Her other moves are aerial ace (which Blitzle takes half damage from) and quick attack (lol). Pursuit and flame charge are worthless.

One thing is that your levels aren't high enough though, since that gym is like level 25 - 27.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Oneir on April 25, 2015, 01:20:09 pm
Pretty much everything can learn Dig, if you picked up the TM for that on Route 4. It won't help against Emolga, but it does good damage.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on April 25, 2015, 01:22:17 pm
Most of my team cannot learn it. And those that can have moves that I'd rather they keep :/

The Herdier was the only one who got to learn it, and so far I'm less than impressed. Might come in handy against Elesa's Zebstrika, but if it volt-switches to one of her Emolga it will just be useless.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 25, 2015, 02:00:22 pm
Emolga are the worst thing in an electric gym. Damn flying electric type...
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: birdy51 on April 25, 2015, 03:13:56 pm
The way I see it, you may want to evolve Roggerola if you can.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Urist Imiknorris on April 25, 2015, 03:50:05 pm
Yes. Force feed rocks to all Emolga.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Tawa on April 25, 2015, 05:31:13 pm
Roggenrola is the answer, yeah. Otherwise you'll just wanna level up quite a bit. Herdier should by all means be your answer to Zebstrika or Blitzle or whichever electric zebra she has.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on April 26, 2015, 12:13:58 am
Leveling up Roggenrola sounds like a good idea. The first gym trainer badly wounded three of my team with those damn Emolga, despite all of my mons having the same level as the flying pikachus. I did some training on my Blitzle and gave the Yamask a try, and everyone except Roggenrola are at least level 24 now.

Yamask actually isn't bad. Using Will-o-wisp to burn enemies is a nice tactic, not only lowering enemy Attack but dealing damage every turn and even opening them up to extra damage from Hex. She's also pretty solid defense-wise, having high Def and SpDef. Maybe not the best choice for fighting Elesa but I doubt she'll get permanently boxed.

ETA: HAH! Oh man, that worked out well. I got Roggenrola to level 25, at which point she evolved. I decided to challenge Elesa immediately afterwards.
Round 1: Boldore vs Emolga. Emolga used Volt Switch, dealing probably 75% damage to Boldore and switching to Elesa's other Emolga. Smack Down dropped it to a sliver of health. I took a gamble that Elesa would use the turn to heal, and I used Smack Down again. Elesa spent a Hyper Potion, but Emolga died anyway. One all.
Round 2: Blitzle vs Emolga. The AI must have known that Blitzle had Lightningrod, since all it did was Quick Attack. Two Shock Waves (the second powered up by Charge and then crit) took Emolga down. 2 all.
Round 3: Herdier vs Zebstrika. Nothing elegant here, just Herdier digging for her life while Zebstrika pummeled her with Volt Switch. Two Digs did the job, though Herdier was down to less than 10 HP when it was finished. 3 all, match goes to me :D
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Shakerag on April 27, 2015, 09:02:49 am
Whippersnappers.  I started with Yellow.  Hell, I actually got an official Mew traded to me (via link cable!) when Toys 'R' Us was doing the whole Pokémon League thing. 

I remember Gold and Silver coming out when I was starting college  >_>
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on April 27, 2015, 12:56:07 pm
Who you calling a whippersnapper? I started with Blue. Geddoff mah lawn!
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Akura on April 27, 2015, 12:58:27 pm
Who you calling a whippersnapper? I started with Blue. Geddoff mah lawn!

Haven't had your... erm, coffee yet? ;)


I started with Silver. I've still got it and two Yellow carts lying around somewhere.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on April 27, 2015, 01:01:45 pm
I still have the gigantic off-white Gameboy. Get on my level.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Akura on April 27, 2015, 01:03:18 pm
I had a transparent one. ...Until the batteries exploded inside it. :-\
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 27, 2015, 01:06:59 pm
I have a teal GBC and the sound is shot. But everything else works whenever I find it somewhere in the house.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on April 27, 2015, 01:32:21 pm
Who you calling a whippersnapper? I started with Blue. Geddoff mah lawn!
Green. :P

((Nah, I started with Blue, too. ^_^))
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Shakerag on April 27, 2015, 04:53:58 pm
I still have the gigantic off-white Gameboy. Get on my level.
I had two.  They no longer work -_-

However, my Gameboy pocket, Gameboy color, and whatever the hell that flip-phone-like Gameboy Advance thing was do still work. 

Also, it is criminal that we can have sticks, knobs, a dozen buttons, and face-tracking 3D effects, but we can't have SNES/GBA games on the new handhelds.  And only a fraction of the NES/Gameboy catalog T_T

Edit:  To at least be a bit on topic, trying to get all S-Ranks on that Pokémon Shuffle game is a cure for low blood pressure.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on April 27, 2015, 06:18:32 pm
flip-phone-like Gameboy Advance thing
GBA SP, the first to have a rechargeable battery and backlight toggle. (and if its not the first, then whatever was only came out in japan most likely and doesn't count :P)

It was also far superior compared to the /other/ GBA thing, the micro.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Lightningfalcon on April 27, 2015, 08:47:57 pm
The SP was awesome because your parent's wouldn't yell at you for having the light on in the car at night.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: technicallyAdventurer on May 06, 2015, 05:40:12 pm
Does anyone possibly have a Protean Froakie/Frogadier/Greninja (female, of course) I could breed? I'll give her back, I just need to breed myself one.

EDIT: Ah, nevermind. I found a friend to borrow from.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: technicallyAdventurer on May 20, 2015, 09:44:40 pm
For those of you with a 3DS and a copy of ORAS, there's a Hidden-Ability Dragonite event at GameStop coming up on June 22nd, so, yeah.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on May 21, 2015, 01:02:34 am
For OR/AS, I assume?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Ultimuh on May 21, 2015, 05:26:57 am
Right.. All I need now is an actual Gamestop in this town.
Or any town surrounding this town.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Furtuka on May 21, 2015, 11:17:46 am
YAY MORE MYSTERY DUNGEON! Hopefully they won't screw it up this time. (http://www.siliconera.com/2015/05/21/pokemon-super-mystery-dungeon-announced-for-nintendo-3ds/)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on May 21, 2015, 11:31:01 am
YAY MORE MYSTERY DUNGEON! Hopefully they won't screw it up this time. (http://www.siliconera.com/2015/05/21/pokemon-super-mystery-dungeon-announced-for-nintendo-3ds/)
More Mystery Dungeon?
FUCK YES
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on May 21, 2015, 12:56:30 pm
For those of you with a 3DS, there's a Hidden-Ability Dragonite event at GameStop coming up on June 22nd, so, yeah.
This Dragonite they're handing out is actually really good. If you like battling via the actual game, you might want to get it.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Furtuka on May 31, 2015, 10:08:19 am
YES YES (https://www.youtube.com/watch?v=NQNNXJky5CE)ALL OF MY YES (http://www.siliconera.com/2015/05/31/pokemon-super-mystery-dungeon-will-feature-all-720-pokemon-from-the-series/)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BlitzDungeoneer on May 31, 2015, 10:10:01 am
YES YES (https://www.youtube.com/watch?v=NQNNXJky5CE)ALL OF MY YES (http://www.siliconera.com/2015/05/31/pokemon-super-mystery-dungeon-will-feature-all-720-pokemon-from-the-series/)
OH MY GOD
NOW I DEFINITELY NEED A 3DS
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on May 31, 2015, 11:15:00 am
YES YES (https://www.youtube.com/watch?v=NQNNXJky5CE)ALL OF MY YES (http://www.siliconera.com/2015/05/31/pokemon-super-mystery-dungeon-will-feature-all-720-pokemon-from-the-series/)
OH MY GOD
NOW I DEFINITELY NEED A 3DS
A 3DS, or a New 3DSXL?

Also where are they going to fit all of them?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on May 31, 2015, 11:46:11 am
Maybe that's the mystery this time.   And in the end it's revealed that it's actually a new dynasty warriors game with pokemon masquerading as PMD.

As an aside I would play an ACTUAL dynasty warriors game where you play as pokemon.   Don't engage Darkr- Zzzzzzzzzzzzz
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: MaximumZero on June 11, 2015, 02:05:54 pm
Alright, pokenerds, listen up! GameStop is having an event starting on June 22, where you can stop in and get a card with a lv55 Dragonite with Multiscale and a lum berry. I have no idea what any of that means, but we just got word, so I'm sending it to you.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on June 11, 2015, 02:07:14 pm
For those of you with a 3DS, there's a Hidden-Ability Dragonite event at GameStop coming up on June 22nd, so, yeah.
This Dragonite they're handing out is actually really good. If you like battling via the actual game, you might want to get it.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on June 11, 2015, 02:10:06 pm
Some wonder card with a Dragon-type pokemon w/specific ability & specific held item.
Theres a very short and lacking-explanation description of what it means, MZ. umiman has a more relevant description (and was earlier) though.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: MaximumZero on June 11, 2015, 02:10:20 pm
Funny how they just now told the stores about this.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on June 14, 2015, 05:22:01 pm
Alright, pokenerds, listen up! GameStop is having an event starting on June 22, where you can stop in and get a card with a lv55 Dragonite with Multiscale and a lum berry. I have no idea what any of that means, but we just got word, so I'm sending it to you.
Aaaaaaand marked on my calender, sank yew :3
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on June 29, 2015, 12:02:04 am
So I just learned that the romhacks for the 3DS Pokemon games have been released awhile back here (http://projectpokemon.org/forums/showthread.php?46315-Pok%E9mon-Rutile-Ruby-and-Star-Sapphire).

I can finally play Pokemon Ruby! I bought it when it came out but got really bored after awhile due to how easy it was. Now I think I'm going to enjoy this... and get my ass kicked. Playing the super Black version was very enjoyable but it didn't have all the awesome new features that the new games did.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BuriBuriZaemon on June 29, 2015, 07:01:18 am
Hi guys,

I own Pokemon X and Y and have roster of about 40 competitive-bred 'mons. All is legit and bred by myself.

If I buy ORAS, will I be able to transfer them and still change their movesets via Move Deleter and Relearner, given that I am not the Original Trainer in ORAS?
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Oneir on June 29, 2015, 07:04:18 am
Hi guys,

I own Pokemon X and Y and have roster of about 40 competitive-bred 'mons. All is legit and bred by myself.

If I buy ORAS, will I be able to transfer them and still change their movesets via Move Deleter and Relearner, given that I am not the Original Trainer in ORAS?
I'm reasonably sure the only thing you can't do with a traded 'mon is change it's name. Other than that there's bonus exp and obedience issues, but I don't think there's any problem with changing their moves around. (they want people to trade with each other, after all)
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: MagmaMcFry on June 29, 2015, 07:26:31 am
So I just learned that the romhacks for the 3DS Pokemon games have been released awhile back here (http://projectpokemon.org/forums/showthread.php?46315-Pok%E9mon-Rutile-Ruby-and-Star-Sapphire).

I can finally play Pokemon Ruby! I bought it when it came out but got really bored after awhile due to how easy it was. Now I think I'm going to enjoy this... and get my ass kicked. Playing the super Black version was very enjoyable but it didn't have all the awesome new features that the new games did.
Oh wow that looks sooo awesome. So apparently they figured out how to romhack since last I checked, and boy did they do a great job. Now I need to get my hands on this somehow.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on June 29, 2015, 10:55:45 am
I think I'm boned.

I'm at the very first gym. She has 6 pokemon as expected. I've only seen two because...

The first one is Shuckle, and it sets up stealth rock before leaving.

The second one is a level 18 Lileep with storm drain and leftovers.

I have no bloody clue how to beat it. I literally have no skills that are good against it and it's 2 levels higher than my highest level pokemon. I can't even use that highest level pokemon because I picked Mudkip and that gets OHKOed by mega drain. Considering there's no good way to grind so early in the game, nor do you really get any good moves so early on, I have no clue what to do.

On an amusing note though, pickup seems to have been massively buffed. My level 12 Zigzagoon picked up an assault vest among other things.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BuriBuriZaemon on July 01, 2015, 07:23:37 am
So, I've bought Alpha Sapphire and going to buy a N3DS XL soon.

Apparently I have 600+ hours on Pokemon Y and 505 Pokemons on my 'dex

I have a Japanese 6IV Ditto. I assume, even with the lack of Friend Safari in ORAS, with this Ditto I won't have trouble breeding?

Is there any reason to keep my competitive 'mons in X/Y at all? If there is none, I will just move them all across to ORAS. The only downside is I won't be able to keep on changing their nicknames.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Cerol Lenslens on July 24, 2015, 12:57:55 am
So, just a PSA:

There is an ORAS Diancie Mystery Gift starting a few hours ago, and ending Monday. Just Mystery Gift -> Receive Gift -> From Internet, and you'll get a Diancie.

Then take said Diancie out the door of the Center you pick it up in, and right back in to trigger the scene for obtaining Diancite, if you don't already have it from some other Diancie event.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: BuriBuriZaemon on July 24, 2015, 10:04:52 pm
Thanks, got my Diance now!
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: technicallyAdventurer on July 29, 2015, 04:05:37 am
I missed the Diancie... Why does this always happen? It's like that time I bought White 2 and then a year later read the promotion for Genesect.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Sirus on July 29, 2015, 11:25:01 am
You think that's bad? I bought White when it first came out, but because I only had a normal DS (not the DSi or whatever) it couldn't connect to any of the WiFi access points I could find and therefore I missed out on Victini despite multiple attempts to get it.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Baneling on July 29, 2015, 12:41:38 pm
I still maintain that Diancie is the dumbest thing in Gen VI.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: umiman on July 29, 2015, 12:59:11 pm
I missed the Diancie... Why does this always happen? It's like that time I bought White 2 and then a year later read the promotion for Genesect.
You'll be fine. Diance's not that strong. Mega-Diance is very annoying (fucking magic bounce) but other than that it's not too bad. It's weak to a lot of things and the mega form is significantly more fragile than the normal version, though it hurts more. It's got Diamond Storm though, which is pretty neat.

It also looks pretty dumb, unless you like that kind of frilly things.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Reudh on July 29, 2015, 10:38:58 pm
I remember the time I played against some guy who had all legendaries on his team. My first up (I guessed he was leading with Mega Diancie because he had it on his team, so it stood a pretty good chance) was Magnezone, with a Choice Scarf.

Diancie Mega-Evolves. It's slow as shit, and Magnezone is scarfed. Flash Cannon, OHKO, the guy disconnects.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on August 15, 2015, 08:45:36 pm
Another PSA bump for those who don't follow Serebii.net: Owners of the NA cart can pick up a shiny Rayquaza with Dragon Ascent by connecting for Mystery Gift over the Internet; event ends September 14.  British players can pick up a code for the same in Smyths from 8/24 to 9/20.  German distribution of codes is confirmed for 8/31 to 9/28. 
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Shakerag on August 17, 2015, 08:55:27 am
For any Pokémon Shuffle players, the Darkrai escalation battle is live.  Also new main and extra stages were added. 
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Ghills on August 19, 2015, 12:13:33 pm
OK, I may be yelled at for this, but I no longer play Pokemon on consoles so here goes!  Does anyone have a good source for Pokemon X / Y and Omega Ruby / Alpha Sapphire ROMs? 

I'm getting legit versions of the games, but I actually play with ROMs so I can keep my saved games around regardless of Nintendo's forced upgrade cycle. Been burned too many times with random hardware failing or getting obsoleted.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on August 19, 2015, 12:28:05 pm
Gonna have to ask elsewhere dude if you want links, since forum rules and so on. The same places that usually have good roms will likely have them, but I dunno where you'd find a decent 3ds emu yet.

Don't get how you would have that much hardware issues with them, though. My ds lite still works entirely fine if I wanted to run it, minor hinge damage aside.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Culise on August 19, 2015, 12:42:03 pm
As far as I know, and ignoring the legal questions, 3DS emulation isn't even a thing.  The hardware can be emulated on a single emulator and some homebrew can be run on it, but nothing commercial is even possible at this point, much less playable.  I've been out of the scene for quite a while, though, so I don't know if my sources are also behind the times.

I hear about hardware failures every once in a while, but it's usually dodgy buttons or the like.  I really don't know what Nintendo's forced upgrade cycle could be referring to.  I've never had a Nintendo console go into a failure mode, not even my NES which was notoriously obnoxious when it came to reading cartridges.  That said, I did pick up a Powersave external a month or two ago, though.  Its back-up functionality seems rather interesting to me, but once I did that, it's mostly just been collecting dust.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Ghills on August 19, 2015, 12:55:51 pm
As far as I know, and ignoring the legal questions, 3DS emulation isn't even a thing.  The hardware can be emulated on a single emulator and some homebrew can be run on it, but nothing commercial is even possible at this point, much less playable.  I've been out of the scene for quite a while, though, so I don't know if my sources are also behind the times.

I hear about hardware failures every once in a while, but it's usually dodgy buttons or the like.  I really don't know what Nintendo's forced upgrade cycle could be referring to.  I've never had a Nintendo console go into a failure mode, not even my NES which was notoriously obnoxious when it came to reading cartridges.  That said, I did pick up a Powersave external a month or two ago, though.  Its back-up functionality seems rather interesting to me, but once I did that, it's mostly just been collecting dust.

If I want to play my favorite Pokemon games I'd have to lug around multiple pieces of hardware (GBA, 3DS) with unique charging cables and batteries which slowly wear out.  That's the upgrade cycle - the stuff doesn't stop working per se, but when a player needs multiple pieces of hardware for the games it has the same effect. Nintendo hardware itself mostly works, aside from my Pokemon Ruby and some buttons, but it's just too much hassle to use it regularly. And some buttons are important. :/

Yeah, 3DS emulation is coming slowly. Citra seems like it's getting somewhere but not playable yet. I've lost touch with places that have good ROMs aside from Emuparadise so I'll need a little lead time anyway. 
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Aklyon on August 19, 2015, 01:14:11 pm
A ds or a ds lite (but not a dsi, that would be silly) with a flashcart would cover everything except for trading and gbc/3ds games, and except for gen 1, everything else that I can think of (diamond up to alpha sapphire) has a ds version, so you could just take the 3ds and a collection of ds/3ds cards around instead. Maybe add in an emulator on a smartphone if you really wanted to play RBY.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Ghills on August 19, 2015, 01:50:04 pm
A ds or a ds lite (but not a dsi, that would be silly) with a flashcart would cover everything except for trading and gbc/3ds games, and except for gen 1, everything else that I can think of (diamond up to alpha sapphire) has a ds version, so you could just take the 3ds and a collection of ds/3ds cards around instead. Maybe add in an emulator on a smartphone if you really wanted to play RBY.

3DS+carts, phone, wallet, keys+misc = more pockets than a typical outfit has, sadly.  Plus, I don't think there's anyway to get save games out of carts?  If there is that would be awesome and I'd definitely go the carts/3DS route until 3DS emulation gets better.
Title: Re: A Thread about the Pokemans: *Trumpets*
Post by: Greiger on August 19, 2015, 02:13:09 pm
3DS+carts, phone, wallet, keys+misc = more pockets than a typical outfit has, sadly.  Plus, I don't think there's anyway to get save games out of carts?  If there is that would be awesome and I'd definitely go the carts/3DS route until 3DS emulation gets better.
Such things do exist.  Except they are vary rarely if ever commercially made due to legal issues.  Really all it needs is something that converts the connection types. And then software plugins that know how to tell each particular card to dump/overwrite the save data.  I know those carts have protection but as far as I know it's more concerned about the game being played on something that isn't a game boy than just memory data being read and written.  Probably have to look somewhere like ebay to find one.
Title: Re: A Thread about the Pokemans:
Post by: Furtuka on September 10, 2015, 01:42:06 am
New Android/IOS game announced called Pokemon Go. Basically Pokemon AR game. (https://www.youtube.com/watch?v=2sj2iQyBTQs)

Quote
Edit @ 07:04: The new project is in conjunction with Nintendo. It utilises smartphones and seems to feature capturing and battling of Pokémon
Edit @ 07:07: Project is called Pokémon Go. Will be releaed on iOS and Android in 2016 in collaboration with Niantic, a startup from Google that became independent.
Edit @ 07:18: Go around and use the Augmented Reality to find various Pokémon in various areas. Meet up for various small fests for battling and so forth.
Edit @ 07:20: Junichi Masuda is assisting in creating locations, music and so forth.
Edit @ 07:21: Pokémon Go will link to the main games in some way
Edit @ 07:24: Pokémon Go comes with a device you can attach to your wrist. It's called Pokémon Go Plus which connects via bluetooth and notifies the player of any nearby Pokémon
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: itisnotlogical on September 10, 2015, 01:57:43 am
SKREEEEEEEEEEEEEEEEE

It's the thing I first thought of when smartphones became a thing. Now you pretty much will be able to go on a Pokemon adventure. Maybe people will be able to set up IRL Pokemon gyms with local Pokemon? Trading international Pokemon with tourists?

I... might finally have to buy a new smartphone. My current one is pretty crusty, still running Android 2.x IIRC...
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Aklyon on September 10, 2015, 08:00:56 am
So its like those barcode monster thingies, but less hardware-based?
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Neyvn on September 10, 2015, 11:56:19 am
OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!!!!!!!
THIS SO MUCH!!!

BUT.... What about folks like myself which are pretty rurual or low population areas with those Major events (Mewtwo capture event Timesquare example.) How would that effect us???
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Nighthawk on September 10, 2015, 12:13:16 pm
That trailer was so corny yet simultaneously epic that I'm actually kind of interested in this now. :P
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: RoguelikeRazuka on September 10, 2015, 02:50:21 pm
Hey guys which Pokemon game is the most valuable in terms of coming in touch with the specifics of the series? Unfortunately, I can't afford a 3DS with the game for it at the moment, and I think it'd be great to find out if I'm going to like Pokemon games before the buying.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Tawa on September 10, 2015, 03:01:56 pm
I'd recommend any of the GBA or DS games (aside from Black and White 2), really. They're highly formulaic, so picking any game wouldn't mean you'd miss out on much. I'd personally recommend Platinum or the Gen II remakes, HeartGold or SoulSilver.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Aklyon on September 10, 2015, 03:09:45 pm
I'd second HeartGold/SoulSilver or Platinum as well. Not so fond of Black/White or B2/W2.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Kanil on September 10, 2015, 03:33:45 pm
I can't say I understand the Platinum recommendations (or the advisory against B2/W2) but I totally third HG/SS.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Furtuka on September 10, 2015, 03:36:43 pm
Gen V is great. Really great. But the de-rec is probably because as a direct sequel B2/W2 loses a bit of the experience if you haven't played B/W before it. Also the memory link transfer thing
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Kanil on September 10, 2015, 04:05:20 pm
That makes sense. I never played B/W, but B2/W2 wasn't my first pokemon game, either...
Title: Re: A Thread about the Pokemans:
Post by: Shakerag on September 10, 2015, 04:14:17 pm
New Android/IOS game announced called Pokemon Go. Basically Pokemon AR game. (https://www.youtube.com/watch?v=2sj2iQyBTQs)

Quote
Edit @ 07:04: The new project is in conjunction with Nintendo. It utilises smartphones and seems to feature capturing and battling of Pokémon
Edit @ 07:07: Project is called Pokémon Go. Will be releaed on iOS and Android in 2016 in collaboration with Niantic, a startup from Google that became independent.
Edit @ 07:18: Go around and use the Augmented Reality to find various Pokémon in various areas. Meet up for various small fests for battling and so forth.
Edit @ 07:20: Junichi Masuda is assisting in creating locations, music and so forth.
Edit @ 07:21: Pokémon Go will link to the main games in some way
Edit @ 07:24: Pokémon Go comes with a device you can attach to your wrist. It's called Pokémon Go Plus which connects via bluetooth and notifies the player of any nearby Pokémon

Summon monsters with your cell phone.  Capture monsters with your cell phone.  It's like some crossover between Pokémon and Shin Megami Tensei. 
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: quinnr on September 10, 2015, 05:38:58 pm
I am posting to watch because that Pokemon Go stuff sounds cool as heck, especially since it's being done by Niantic, probably the best possible company to pick it up.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Tawa on September 10, 2015, 07:59:39 pm
I can't say I understand the Platinum recommendations (or the advisory against B2/W2) but I totally third HG/SS.
I recommended Platinum because the Gen IV originals were pretty solid games and Platinum is better than either, being the updated rerelease and all. Might be a little tougher to find than Diamond or Pearl though. The main reason I recommended Gen IV as a starting point for somebody with presumably just a plain old DS was because Gen V has the whole "complete reboot" schtick going on and being pretty divergent from formula; [the ending of BW is less of a twist if you play it before any of the others, since you didn't have expectations as to how it will end yet].
Title: Re: A Thread about the Pokemans:
Post by: Cerol Lenslens on September 10, 2015, 09:26:26 pm
New Android/IOS game announced called Pokemon Go. Basically Pokemon AR game. (https://www.youtube.com/watch?v=2sj2iQyBTQs)

Summon monsters with your cell phone.  Capture monsters with your cell phone.  It's like some crossover between Pokémon and Shin Megami Tensei.

Or, y'know, Keitai Denju Telefang (https://en.wikipedia.org/wiki/Keitai_Denj%C5%AB_Telefang)... (Also known as the first Pokémon Diamond...  :P)
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Therolyn on September 11, 2015, 01:55:20 am
I'm already had to get myself a smartphone, this just makes it a much sweeter prospect.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Trapezohedron on September 11, 2015, 02:32:13 am
Hey guys which Pokemon game is the most valuable it terms of coming in touch with the specifics of the series? Unfortunately, I can't afford a 3DS with the game for it at the moment and I think it'd be great to find out if I'm going to like Pokemon games before the buying.

If you have an... *ahem* flash cart, go grab Blaze Black 2 and Volt White 2. Being able to capture all the mons and also fight competent enemies throughout changes your entire perspective of pokemon forever.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Aklyon on September 11, 2015, 07:55:28 am
If you have a flashcart you might aswell just get both hg/ss and the romhacks too. Then you get both how the games usualy are, and how people change the trainers in one object.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: umiman on September 11, 2015, 09:36:03 am
I think recommending blaze black or volt white to a newbie is a bit overwhelming for them, heh. I know some friends who find even normal Pokemon white to be too difficult. Not surprising as when I played Y after so many years of not playing, I had no clue what was going on most of the time.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Tawa on September 11, 2015, 04:44:40 pm
Starting on a "perspective changer" is probably a spectacularly bad idea. It'd be like getting into a film or TV series via tie-in novels, or Lord of the Rings after reading legolas by laura.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Emma on September 11, 2015, 11:59:55 pm
But legolas by laura is amazing! Better than the novels in my opinion. More seriously, could probably start with any game in the series I started with Diamond but before that I had played a friend's copy of Sapphire. I'd say either start with Platnium or get Sapphire or Ruby.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Furtuka on September 12, 2015, 12:57:12 am
New Coro Coro (http://www.serebii.net/corocoro10151.jpg) Scans are out. (http://www.serebii.net/corocoro10152.jpg)

Quote
The first images from CoroCoro have leaked and have revealed some further details about Zygarde. Zygarde can take many forms. Normal Zygarde is at 50% and is called Zygarde 50% Forme. The dog like form is when it is at 10% and is called Zygarde 10% Forme. It has sharp teeth and speed. The blob is the cell, or Zygarde Core and becomes the brain of every form. The flat form is called Zygarde Cell. New large form is called Zygarde Perfect Forme and retains its Dragon/Ground-type. It is the Order Pokémon and is 4.5m tall and 610kg and is said to exceed Xerneas and Yveltal in power. The new Anime series called Pokémon XY & Z is to come with Mega Evolution Act 4 starting on October 29th. It also reveals a new look for Greninja, labelling it "Ash Greninja". The magazine mentions that it looks sort of like Ash's clothes
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Urist Imiknorris on September 12, 2015, 08:57:10 am
I'm getting a vague Galactus vibe from it.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Neonivek on September 12, 2015, 08:59:36 am
Ohhh good I was worried that was Mega Greninja... Because I know that not all Mega Forms are particularly well thought out... but that would have been bad.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Furtuka on September 17, 2015, 04:39:31 pm
If any of your guys are in New York, a Pokken Fighters arcade version installation is gonna be at the Times Square Dave and Busters starting next week
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Folly on September 17, 2015, 06:58:49 pm
Hey guys which Pokemon game is the most valuable in terms of coming in touch with the specifics of the series? Unfortunately, I can't afford a 3DS with the game for it at the moment and I think it'd be great to find out if I'm going to like Pokemon games before the buying.

I recommend Pokemon Omicron/Zeta. Most of the features from the official games are included, plus some additional stuff, and two original story lines to enjoy.

https://www.reddit.com/r/pokemonzetaomicron/comments/2f7elj/pokemon_zetaomicron_1410/ (https://www.reddit.com/r/pokemonzetaomicron/comments/2f7elj/pokemon_zetaomicron_1410/)
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Akura on September 17, 2015, 07:09:36 pm
Hey guys which Pokemon game is the most valuable in terms of coming in touch with the specifics of the series? Unfortunately, I can't afford a 3DS with the game for it at the moment and I think it'd be great to find out if I'm going to like Pokemon games before the buying.

I recommend Pokemon Omicron/Zeta. Most of the features from the official games are included, plus some additional stuff, and two original story lines to enjoy.

https://www.reddit.com/r/pokemonzetaomicron/comments/2f7elj/pokemon_zetaomicron_1410/ (https://www.reddit.com/r/pokemonzetaomicron/comments/2f7elj/pokemon_zetaomicron_1410/)


Spoiler: Hnnnng (click to show/hide)
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Neonivek on September 17, 2015, 11:56:30 pm
I'd still suggest Zeta and Omicron (or for a better but unfinished game... Insurgence) as the alternative to buying it.

The bonus is that those games are 10 times more difficult then the actual pokemon games... Though the creators, even though they have the system, really don't have enough team battles.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Aklyon on September 18, 2015, 06:41:22 am
Playing something way harder first is just going to be disappointing for the actual games, though.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: birdy51 on September 18, 2015, 07:00:46 am
I wouldn't recommend Zeta and Omicron on my own experience. They are certainly large games, but they just all feel rather lackluster and without charm. Things eventually sort of boil down to- slog through these 6 - 9 trainers to reach the next area so you can advance the plot. I got through the first half of the game after beating the Champion and called it quits after that.

Granted, it was still fun in some ways, but it eventually boiled down to a slogfest separated by towns, separated by groin kicks which killed my drive to keep playing. So, enter at your own peril. Experiences may vary, but eventually it just wasn't all that fun.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Neonivek on September 18, 2015, 07:03:05 am
Things eventually sort of boil down to- slog through these 6 - 9 trainers to reach the next area so you can advance the plot.

Welcome to Pokemon
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: birdy51 on September 18, 2015, 07:46:57 am
Yes, I realize that. ^.^

But when every trainer on Victory Road is talking about their dreams 'dying' I kind of want to slam my head into a wall repeatedly. Not to mention, the simple fact that you can usually avoid a great deal of trainers in the main games, while Zeta and Omicron funnel you through repeated slogfests for the hell of it. The main games aren't perfect either, but they do have ways of breaking things up on occasion.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Furtuka on October 29, 2015, 03:44:11 pm
Hoops being distributed in North America from November 27th to December 23rd at Mcdonalds
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Sirus on October 29, 2015, 04:26:11 pm
What sort of Hoops?
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Furtuka on October 29, 2015, 04:30:23 pm
Whoops. Meant Hoopa, as in the pokemon.
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: umiman on October 29, 2015, 05:50:52 pm
If anyone is wondering what Hoopa is or what it's good for. Here's a quick summary.

Hoopa has two forms:

Confined version
(http://cdn.bulbagarden.net/upload/thumb/f/fb/720Hoopa.png/96px-720Hoopa.png)
Spoiler (click to show/hide)

Unbound version:
(http://cdn.bulbagarden.net/upload/thumb/a/ad/720Hoopa-Unbound.png/96px-720Hoopa-Unbound.png)
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Furtuka on November 01, 2015, 06:50:58 pm
http://www.ign.com/articles/2015/10/31/alleged-pokken-tournament-video-showing-new-mewtwo-form-appears-online

Alleged new mewtwo form from Pokken Tournament
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Furtuka on November 12, 2015, 10:40:59 pm
New Pokken Tournament Trailer (https://www.youtube.com/watch?v=9MEjgAvtfrA)
Title: Re: A Thread about the Pokemans: Augmented Reality Edition!
Post by: Furtuka on December 19, 2015, 10:41:52 pm
http://www.siliconera.com/2015/12/18/niantic-explains-how-pokmon-go-came-to-be-locations-and-item-distribution/
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on January 12, 2016, 03:46:05 pm
Sorry for the rare and henious quadruple post, but Nintendo is releasing special 2ds and 3ds' bundled with the virtual console versions of Red and Blue and Yellow as a celebration of the 20th anniversary of Pokemon, and also intends to distribute a different Legendary Pokemon every month of the year in North America starting next month.

Quote
Nintendo is also planning a Legendary Pokemon distribution event in North America for every month of the year, starting in February. Each month will have a different Pokemon via a different method. It starts with Mew from GameStop in February. He’s followed by Celebi and Jirachi over the internet in March and April. Darkrai arrives at GameStop in May. Manaphy and Shaymin come in June and July over the internet. Arceus will be at GameStop in August. Victini and Keldeo will be around in September and Octgober online. Genesect comes to GameStop in November. It all ends with Meloetta in December, over the Nintendo Network again.
Read more at http://www.siliconera.com/2016/01/12/20-years-pokemon-celebrated-nintendo-2ds-new-3ds-bundles/#Arc6IJVjVPWVlI3u.99
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on January 12, 2016, 04:08:01 pm
Cool, an arceus.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on January 16, 2016, 01:05:34 am
Pokken Tournament will be released worldwide on the WiiU on March 18th. First run copies are packaged with a Shadow Mewtwo amiibo that unlocks him as a playable character in the game.

Oh also Chandelure, Braixen, Garchomp, and normal Mewtwo were announced as playable characters to the game earlier this week.
Title: Re: A Thread about the Pokemans: Poll added!
Post by: Furtuka on January 26, 2016, 07:16:26 pm
So er apparently Pikachu is going to be a hardboiled detective. (http://www.siliconera.com/2013/10/28/top-secret-pokmon-game-revealed-detective-game-featuring-pikachu/)

I am confuzzled
Huh should be interesting if it even comes to the States/EU
Turns out this is still a thing. Have an announcement trailer.

...what the heck is up with pikachu's voice O_o
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on January 26, 2016, 07:31:45 pm
Um...

where is the announcement trailer? This strange new breed of Pokemon sounds pretty intriguing.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on January 26, 2016, 07:33:04 pm
https://www.youtube.com/watch?v=Y9j9RWkPstc

Gah whoops. Posted too fastness
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on January 26, 2016, 07:36:25 pm
Huh.

Wish they didn't have a supposedly hard-boiled detective working with a kid, but Imma keep an eye on that particular project.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Nighthawk on January 26, 2016, 07:37:12 pm
Welp, it seems they finally transplanted the brain of a Japanese man into Pikachu's head.

The result? Pikachu Noire.

In all seriousness, though, I don't think I could ever get used to the idea of a Pikachu with a human voice. Something about it just... terrifies me.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on January 26, 2016, 07:38:56 pm
Eh, they had a few talking Pokemon in the anime. It doesn't bother me so much.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on January 26, 2016, 07:42:15 pm
Waiting for the next pokemon...

In the mean time I have been playing Pokémon Insurgence and hoping I'd be able to play along side someone.

In hopes that would happen I've started to collect a LOT of pokemon with the purpose of trading.

---

Next pokemon looks boring though...
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MaximumZero on January 29, 2016, 10:32:59 am
Reminder: Feb 1st-27th, GameStop US and GAME UK are giving away lv100 Mew for X, Y, Omega Ruby and Alpha Sapphire. Nintendo is going to be doing a Pokemon every month this year, from what I'm reading, and a few of them are GameStop exclusive. I'll probably wind up with extra cards for the exclusives. They shipped me 150 Mews, and there's no way I'm going to give them all out. If you need one and can't make it in, PM me and I'll see what I can do. These went much faster than expected, and I'm out of codes.

Schedule for those who may not know: March - Celebi, April - Jirachi, May - Darkrai GameStop Exclusive, June - Manaphy, July - Shaymin, August - Arceus GameStop Exclusive, September - Victini, October - Keldeo, November - Genesect GameStop Exclusive, December - Meloetta.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on January 29, 2016, 10:53:27 am
More Detective Pikachu screenshots and info. (http://www.siliconera.com/2016/01/29/detective-pikachu-details-key-characters-pokmon-gameplay/)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on January 29, 2016, 11:56:13 am
UGH! if the Mew wasn't level 100 I'd be all on it.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on January 29, 2016, 12:48:49 pm
Hell, I'm still gonna go for it. I've never had a Mew >.>
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: USEC_OFFICER on January 29, 2016, 01:26:28 pm
More Detective Pikachu screenshots and info. (http://www.siliconera.com/2016/01/29/detective-pikachu-details-key-characters-pokmon-gameplay/)

I feel like this is relevant here. Very relevant. (https://youtu.be/1cR4ADXBkII)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on January 29, 2016, 03:36:06 pm
Hell, I'm still gonna go for it. I've never had a Mew >.>
Don't you drive trucks, though?

*rimshot*
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on January 29, 2016, 07:02:17 pm
I'm afraid I don't get whatever sort of joke you're making  :-[
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on January 29, 2016, 07:20:16 pm
Reference to Gen1 rumor that Mew could be found beneath the truck parked in an inaccessible area visible near the St Anne.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on January 29, 2016, 07:25:34 pm
Oh riiiiight.

I never heard that rumor until a at least a few years after Gen1, so that reference passed me by complete :P
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on January 31, 2016, 09:03:55 pm
A question about the legendary giveaways. When I bought both Omega Ruby and Alpha Sapphire, the clerk gave me one card for Mew. Does that work on both games or is it only good once and I'd have to (somehow) trade Mew between the games?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on February 01, 2016, 12:06:07 am
I would imagine it's only good once. When you choose the in-game option to download pokemon via codes, it warns you not to lose your internet connection during the process or your code could become invalid. Something along those lines, anyway.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MagmaMcFry on February 12, 2016, 11:48:12 am
Spoiler: Happening (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Elephant Parade on February 12, 2016, 12:18:37 pm
I really hope this is faked, but I'm too lazy to check whether it is. It looks horrible; then again, so does Volcanion, so whatever.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MagmaMcFry on February 12, 2016, 01:42:26 pm
Oh it's real alright.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: SOLDIER First on February 12, 2016, 02:35:21 pm
Why are you so mean? Magiana has done nothing wrong.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Elephant Parade on February 12, 2016, 02:46:56 pm
Why are you so mean? Magiana has done nothing wrong.
Staring is rude. Also, it looks bad.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on February 12, 2016, 05:34:47 pm
Spoiler: Happening (click to show/hide)
Crystal Palace best palace.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on February 22, 2016, 10:04:00 am
Just a quick confirmation, but the code on those cards to download Mew are only good for a single game. Took me nearly a month to get around checking it, but I tried it on Alpha Sapphire and it was "already received".

Why are you so mean? Magiana has done nothing wrong.
That depends on what secret Volcanion knows.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: BFEL on February 22, 2016, 07:57:21 pm
BFEL has started playing Silver again.
Whupped Whitney's ass on the second try.
Game will be cake from now on.

EDIT: NEVERFUCKINGMIND. GAME AUTOERASED FOR SOME REASON. BFEL IS PISSED.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on February 22, 2016, 07:59:19 pm
Anybody want some Mews? The guy at GameStop gave me 3 cards for some reason.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on February 22, 2016, 10:03:48 pm
Guessing they still have a ton in stock and no one's picking them up.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on February 22, 2016, 11:29:22 pm
Anybody want some Mews? The guy at GameStop gave me 3 cards for some reason.
I'd happily take two, if the offer still stands...

Is there a redeem-by date?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: BFEL on February 23, 2016, 01:19:21 pm
So my cartridges are all but irreparably broken apparently. I tried to dick around with an emulator, but must have installed it wrong because it refused to stay fucking open and do what the walkthrough said it should, and I misunderstood how to save from the site I played in-browser, even more data lost.

BFEL isn't having fun catching them all :(
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on February 23, 2016, 04:02:34 pm
Anybody want some Mews? The guy at GameStop gave me 3 cards for some reason.
I'd happily take two, if the offer still stands...

Is there a redeem-by date?
Tomorrow, methinks. I'll shoot you a PM with one of the codes later; I just remembered I have a friend who would probably like one.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on February 23, 2016, 04:27:35 pm
Anybody want some Mews? The guy at GameStop gave me 3 cards for some reason.
I'd happily take two, if the offer still stands...

Is there a redeem-by date?
May 31, 2016 according to the card, but they stop handing them out February 24.  The latter is probably what Tawa is thinking of.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on February 23, 2016, 04:59:43 pm
Oh, so I do have time? Phew.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on February 23, 2016, 05:44:50 pm
So my cartridges are all but irreparably broken apparently. I tried to dick around with an emulator, but must have installed it wrong because it refused to stay fucking open and do what the walkthrough said it should, and I misunderstood how to save from the site I played in-browser, even more data lost.

BFEL isn't having fun catching them all :(

Pretty sure that the battery in all the cartridges are long dead. It might be against forum rules to recommend an emulator and help you set it up, so I probably can't help you there.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on February 23, 2016, 11:21:26 pm
You probably could try replacing the battery if you don't wanna emulators.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: BFEL on February 24, 2016, 06:41:33 am
Replacing battery is too damn hard, and I TRIED to go for an emulator, but apparently installed it wrong somefuckinghow.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on February 25, 2016, 09:52:45 am
A special Pokemon Nintendo direct is happening tomorrow at 9 AM Central.

In other more recent news, today Nintendo registered trademarks for Pokemon Sun and Moon. This is a bit different from the usual base covering though because these ones have been registered with accompanying logos. (http://i.imgur.com/6hrKLGE.jpg)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MagmaMcFry on February 26, 2016, 10:10:07 am
Sun and Moon officially confirmed for end of 2016! Nothing else revealed though.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on February 26, 2016, 10:19:52 am
Also it was confirmed that the new eshop distributions of Red Blue and Yellow will be able to transfer their pokemon to the pokemon bank.

I took some screenshots of the concept art that flashed by during the sun and moon announcement

http://puu.sh/nmaOs/3fedb55493.jpg
http://puu.sh/nmaNC/7c021e9bb4.jpg
http://puu.sh/nmaLV/8d4ac43b0c.jpg
http://puu.sh/nmaGz/83453db6f4.jpg
http://puu.sh/nmaLw/8262553246.jpg
http://puu.sh/nmaGQ/d760ab7c95.jpg

Poke-Ambulance!

High def freezeframes from the internets (http://i.imgur.com/BV0Mv8o.png)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on February 26, 2016, 10:23:34 am
But can the eshop gen1s still have amusing glitch shenanigans?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on February 26, 2016, 10:32:32 am
I have been told that gen 1's glitches are indeed intact. No idea what happens if you try to transfer them though.

Maybe they'll get auto transformed into Porygon Zs or something.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Urist Imiknorris on February 26, 2016, 01:13:18 pm
Soon the Rock/Psychic overlords will rise!
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on February 26, 2016, 01:15:32 pm
Every time a new Pokemon generation comes out I have to remove more information so I can remember the next 100+ Pokemon.

What do I give away now? My ability to make tortilla? The square root of 4? My mother's maiden name?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on February 26, 2016, 01:42:42 pm
Post your moveset and I'm sure someone will be able to determine the optimal choice to replace :P
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on February 26, 2016, 01:59:24 pm
Post your moveset and I'm sure someone will be able to determine the optimal choice to replace :P
Umiman @ Black Glasses
Ability: Dry Skin
EVs: 76 HP / 28 Atk / 72 Def / 148 SpA / 108 SpD / 76 Spe 
Mild Nature   
- Amnesia
- Poison Gas
- Rest
- Tickle
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Urist Imiknorris on February 26, 2016, 02:26:23 pm
Forget Amnesia so you can remember everything.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on February 26, 2016, 03:15:04 pm
New poll
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on February 26, 2016, 03:16:04 pm
I'll get the Showdown version.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Urist Imiknorris on February 26, 2016, 04:04:21 pm
I cannot wait to Sunbro it up.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on February 26, 2016, 06:08:12 pm
I wonder what the legendaries are going to be. Gen III had weather gods based off Greek mythology*. Gen IV had the creator of the whole goddamned universe, plus maintenance staff. Gen V had a dragon so powerful they had to break it in three, and a giant beetle with a plasma cannon on its back. Gen VI had gods of life and death.

My assumption so far is the Volcanion is the Sun Pokemon and Magiana is the Moon. Then again, we already have a pair of legendaries based off of the moon - Cresselia and Darkrai. Any bets that Solrock is going to be Moon-exclusive?


*Groudon is Hades, Kyogre is Poseidon, and Rayquaza is Zeus.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on February 26, 2016, 06:09:37 pm
I am just gonna wait until the Stars game comes out.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MagmaMcFry on February 26, 2016, 06:14:22 pm
My assumption so far is the Volcanion is the Sun Pokemon and Magiana is the Moon.

Volcanion is probably only ever going to be a gimmick event Pokemon like Deoxys or Genesect, Magiana is probably a minor legendary like Rotom. They would make absolutely terrible cover art.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on February 26, 2016, 06:16:29 pm
My assumption so far is the Volcanion is the Sun Pokemon and Magiana is the Moon.

Volcanion is probably only ever going to be a gimmick event Pokemon like Deoxys or Genesect, Magiana is probably a minor legendary like Rotom. They would make absolutely terrible cover art.

This is always going to peeve me.

I wanna be a pokemon master, but it is like pokemon itself wants to stop me.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on February 26, 2016, 06:55:16 pm
Considering that Deoxy was promoted (demoted?) to being obtainable in the Delta Episode in ORAS, I would not be surprised if Volcanion became obtainable through normal means in this gen. For one thing it hasn't been released yet, so it's nature might turn out to be different than expected.

More importantly however, the current running theory for the games setting is that it takes place in an expy of either Spain or southern France. In the event that the game's setting does turn out to be Southern Kalos, which was cut off from from Northern Kalos in XY by a barrier of mountains, then its not unlikely that Volcanion will be important to the lore in some way, as what we do know of it lorewise is dialogue in the games mentioning that it created the plains of southern Kalos via a massive steam explosion, and it is revered by southern Kalosians for it.

Not only that, but in the upcoming movie featuring Volcanion and Magearna features a location called the Azoth Kingdom. Normally it would seem to be just one of the random wacky locations/villain factions that tend to appear in the movies. However this time it's a bit more significant due to the fact that in ORAS the Magma and Aqua plots were codenamed project AZOTH, which in its documents that were readable in the game made specific reference to Kalos due to the relationship between Mega Evolution and Primal Reversion, and tied back to the ongoing backstory lore plot regarding the Infinity Energy. Moreover, the grunt who references the project expresses confusion over its name, only knowing that the first two letters were representative of the beginning and end, and is left wondering what the rest of the name is for.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on February 26, 2016, 07:45:01 pm
Oh man. I hope Volcanion gets changed in some way. He's so strong seriously. Fire / water type what the shit is that. And he has Water Absorb. AND HIS SPECIAL ATTACK! It's like ultra scald.

But then again all the newer legendaries have all been batshit insane in some way. We've got the Geomancy (lol u lose) nonsense in Xerneas. Mega Rayquaza so broken they had to make a new tier just for him. Mega Mewtwo Y. Mega Groudon. They're all nuts.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on February 26, 2016, 07:55:19 pm
They didn't exactly make a new tier for Mega Rayquaza as much as they just threw him out of the tiers entirely.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on February 26, 2016, 07:56:44 pm
They didn't exactly make a new tier for Mega Rayquaza as much as they threw him out of the tiers entirely.
True, but I would give it another couple generations.  If I recall, ubers used to be the same way when it was first formed, after all, until they held a vote a few generations later and acknowledged reality by making it a formal tier all its own. 
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on February 26, 2016, 09:07:35 pm
BTW, apparently Sun and Moon's development codename was "Pokemon Rainbow". Make of that what you will. Or make nothing at all of it.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Lightningfalcon on February 26, 2016, 09:13:48 pm
I've always been an Umbreon guy, so on that alone I'll go Moon.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on February 26, 2016, 09:20:10 pm
I'm thinking I'll go with Moon and then name my first two Pokémon "Olaf" and "Grit". Glory to Blue Moon.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on February 26, 2016, 09:24:06 pm
I'm thinking I'll go with Moon and then name my first two Pokémon "Olaf" and "Grit". Glory to Blue Moon.
Don't forget Sascha and Colin!
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on February 26, 2016, 09:25:40 pm
I'm thinking I'll go with Moon and then name my first two Pokémon "Olaf" and "Grit". Glory to Blue Moon.
Don't forget Sascha and Colin!
I should probably get around to finishing the first game one of these days... :v
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on February 26, 2016, 09:26:22 pm
V:

Probably should. There's still AW2 and Dual Strike to cover.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on February 26, 2016, 11:15:33 pm
I'm thinking I'll go with Moon and then name my first two Pokémon "Olaf" and "Grit". Glory to Blue Moon.
Don't forget Sascha and Colin!
I don't remember who Sascha is, but Colin I certainly do (https://youtube.com/watch?v=Q1TbFMi33ns) :)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: uber pye on February 27, 2016, 08:13:26 pm
the rumor mill is already in full swing!

Spoiler:  where will it be! (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on February 27, 2016, 11:04:29 pm
Turns out that the entire pokemon series is being officially streamed on twitch today. Or at least all the movies and specials I think?. Channel is Twitch Watches Pokemon. It started a couple hours ago. They're just finished Pokemon 2000

http://www.twitch.tv/twitchwatchespokemon/
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Oneir on February 28, 2016, 11:13:43 am
Are we spoilering discussion of the new games? Or was that just to hide the massive images?

If it is in Hawaii, do you think the region will mostly be one island, or several? Hawaii (https://en.wikipedia.org/wiki/Hawaiian_Islands) (the island) is about 1/3 the area of the Kanto region of Japan (https://en.wikipedia.org/wiki/Kant%C5%8D_region), and while the games don't have to match 1:1 on geography that would make it on the small side.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on February 28, 2016, 12:57:12 pm
I'd assume several, because the problem with RSE was just not enough water routes.  Plus, tongue-in-cheek jokes aside, one of the big things about Hawai'i is that it's an archipelago rather than a single island.  It would also allow them to retain and even expand upon the improvements to overworld Surf made in ORAS, assuming they don't class that as a game-specific improvement and ditch it. 

Hawai'i is an interesting option, though, because it matches most fan theory I heard before the release of ORAS.  Most of them that I heard tended to find as a high probability a South Pacific location for the next game, operating on things like the plethora of waterfalls, tropical location, and strange souvenir item. 
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on February 29, 2016, 09:53:26 am
FINALLY hit my Stride in Pokémon (well Pokémon Insurgence)

No longer having these "die die die" all the time issues. Even when fighting several Legendaries and enhanced legendaries with lesser pokemon (OHH GAWD!!! A Mega pokemon AND Primal Kyogre? MERCY!)

I am now going to start collecting pokemon to give to people. So anyone who wants to pick up Pokémon Insurgence, I got you covered.

---

This is gonna make starting an official game of pokemon so painful... Highly limited pokemon >_< I might have to ask one of my pokemon friends.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: BFEL on March 01, 2016, 06:49:38 am
FUCKIN WOOT!

Turns out that the in-browser game of Emerald I had saved actually DID save, I just had to change the file type. Woops :P

Such happies tho, BFEL can poke some mons again!
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on March 01, 2016, 09:18:30 pm
Downloaded this month's legendary: Celebi. For those wondering, it's Lv. 100, moves are Confusion/Recover/Heal Bell/Safe Guard, and Ability is Natural Cure. If you use the Pokemon-Amie, Celebi likes being pet on the forehead, between its antennae but dislikes being pet on the antennae themselves.

Can be picked up from the title menu -> Mystery Gift -> Receive Gift -> Via Internet, claim Celebi, then load the game and go to any Pokemon Center, make room in your party, and speak to the delivery girl wearing the blue uniform.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Ghills on March 03, 2016, 02:02:56 pm
Is anyone else super excited about Pokemon Bank and the original games? I've been wanting the ability to transfer Pokemon around easily since Silver.  Having to redo the games isn't super great, but if it means I can actually finally finish the pokedex without tearing my hair out recapturing pokemon I'm fine with it. 

The thread poll definitely needs an option for 'Getting the Gen-1 re-release AND latest gen'.


Replacing battery is too damn hard, and I TRIED to go for an emulator, but apparently installed it wrong somefuckinghow.

I'm not sure how to install a GBA emulator wrong, honestly, so I'm not sure how much help I'd be but I'm willing to give it a shot. Honestly, the games before and after the GBA games are a lot better though.  Even at the time the GBA games seemed like Nintendo was reaching for something interesting, and they weren't really an improvement on Silver/Gold.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Ghills on March 03, 2016, 02:10:03 pm
FUCKIN WOOT!

Turns out that the in-browser game of Emerald I had saved actually DID save, I just had to change the file type. Woops :P

Such happies tho, BFEL can poke some mons again!

If you want free Pokemon games, some fan-made games or ROM hacks are also pretty good. Or, emulators. I hate going to play-online sites because the way they work is very easy to exploit.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on March 03, 2016, 02:22:59 pm
Replacing battery is too damn hard, and I TRIED to go for an emulator, but apparently installed it wrong somefuckinghow.

I'm not sure how to install a GBA emulator wrong, honestly, so I'm not sure how much help I'd be but I'm willing to give it a shot. Honestly, the games before and after the GBA games are a lot better though.  Even at the time the GBA games seemed like Nintendo was reaching for something interesting, and they weren't really an improvement on Silver/Gold.
There certainly are emulators that can be harder to setup...but gba is not one of them. Its more likely the emulator has a problem with the pokemon game than its setup wrong.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on March 03, 2016, 02:27:32 pm
Replacing battery is too damn hard, and I TRIED to go for an emulator, but apparently installed it wrong somefuckinghow.

I'm not sure how to install a GBA emulator wrong, honestly, so I'm not sure how much help I'd be but I'm willing to give it a shot. Honestly, the games before and after the GBA games are a lot better though.  Even at the time the GBA games seemed like Nintendo was reaching for something interesting, and they weren't really an improvement on Silver/Gold.
There certainly are emulators that can be harder to setup...but gba is not one of them. Its more likely the emulator has a problem with the pokemon game than its setup wrong.
Not sure what it could be, though. Pre-DS Pokemon games always seemed to work perfectly.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: BFEL on March 03, 2016, 03:08:43 pm
Replacing battery is too damn hard, and I TRIED to go for an emulator, but apparently installed it wrong somefuckinghow.

I'm not sure how to install a GBA emulator wrong, honestly, so I'm not sure how much help I'd be but I'm willing to give it a shot. Honestly, the games before and after the GBA games are a lot better though.  Even at the time the GBA games seemed like Nintendo was reaching for something interesting, and they weren't really an improvement on Silver/Gold.
There certainly are emulators that can be harder to setup...but gba is not one of them. Its more likely the emulator has a problem with the pokemon game than its setup wrong.
Considering it literally can't get to the "choose what ROM to emulate" point, its a problem with the actual emulator install.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on March 03, 2016, 03:15:38 pm
Run as admin in a different folder, maybe? Most work on a flash drive, so i haven't had to install any that i remember.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Ghills on March 03, 2016, 03:30:50 pm
Replacing battery is too damn hard, and I TRIED to go for an emulator, but apparently installed it wrong somefuckinghow.

I'm not sure how to install a GBA emulator wrong, honestly, so I'm not sure how much help I'd be but I'm willing to give it a shot. Honestly, the games before and after the GBA games are a lot better though.  Even at the time the GBA games seemed like Nintendo was reaching for something interesting, and they weren't really an improvement on Silver/Gold.
There certainly are emulators that can be harder to setup...but gba is not one of them. Its more likely the emulator has a problem with the pokemon game than its setup wrong.
Considering it literally can't get to the "choose what ROM to emulate" point, its a problem with the actual emulator install.

Which emulator?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on March 03, 2016, 03:32:27 pm
People who use the Pokemon Bank between March 4th and October 31st will be given a free set of Regis all with their Hidden Abilities
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Ghills on March 03, 2016, 03:45:23 pm
People who use the Pokemon Bank between March 4th and October 31st will be given a free set of Regis all with their Hidden Abilities

Swweeeeet. My copy of Y should be arriving tomorrow and I can try it then!
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on March 03, 2016, 04:37:18 pm
People who use the Pokemon Bank between March 4th and October 31st will be given a free set of Regis all with their Hidden Abilities

NOOOOOOOOOO!

Regis are my favorite Legendary set!
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Baneling on March 04, 2016, 03:58:38 am
Oo.

And I think I still have a pokemon bank sub from when I got OR last year, too...
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on March 04, 2016, 01:52:08 pm
People who use the Pokemon Bank between March 4th and October 31st will be given a free set of Regis all with their Hidden Abilities

NOOOOOOOOOO!

Regis are my favorite Legendary set!
You can get them in OR/AS if you miss it.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on March 11, 2016, 05:54:30 pm
Been thinking about trading some starters around. I can breed Torchic and Chikorita at will for now, so I can send those around. Been also thinking about giving them mail to send messages to the random people who receive them, but I have no idea what to write. I am a terrible pen pal.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: BFEL on March 11, 2016, 11:20:23 pm
Been thinking about trading some starters around. I can breed Torchic and Chikorita at will for now, so I can send those around. Been also thinking about giving them mail to send messages to the random people who receive them, but I have no idea what to write. I am a terrible pen pal.
A list of the horrible birth defects they have from generations of inbreeding? :P

Replacing battery is too damn hard, and I TRIED to go for an emulator, but apparently installed it wrong somefuckinghow.

I'm not sure how to install a GBA emulator wrong, honestly, so I'm not sure how much help I'd be but I'm willing to give it a shot. Honestly, the games before and after the GBA games are a lot better though.  Even at the time the GBA games seemed like Nintendo was reaching for something interesting, and they weren't really an improvement on Silver/Gold.
There certainly are emulators that can be harder to setup...but gba is not one of them. Its more likely the emulator has a problem with the pokemon game than its setup wrong.
Considering it literally can't get to the "choose what ROM to emulate" point, its a problem with the actual emulator install.

Which emulator?
Bit late, but Virtual Boy Advance, as that was what was recommended.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Reudh on March 11, 2016, 11:54:38 pm
A list of the horrible birth defects they have from generations of inbreeding? :P


Haha reminds me of the horribly inbred Eevee line I had in Gen 4 while trying to get all the different eeveelutions. All of them arose from the same parents, and some of those original parents were also grandparents and great-grandparents at the same time.
As pokemon doesn't model genetic defects (i guess outside of poor IVs), all inbreeding does is reinforce good genes.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on March 12, 2016, 12:36:36 am
Bit late, but Virtual Boy Advance, as that was what was recommended.
No offense, but how on earth did you manage to fudge up VirtualBoyAdvance? It doesn't even install, it's a standalone exe ._.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Reudh on March 12, 2016, 12:43:11 am
Bit late, but Virtual Boy Advance, as that was what was recommended.
No offense, but how on earth did you manage to fudge up VirtualBoyAdvance? It doesn't even install, it's a standalone exe ._.

Yeah, it's probably the most resilient emulators out there. You just run the exe, voila.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: BFEL on March 12, 2016, 02:07:36 am
Bit late, but Virtual Boy Advance, as that was what was recommended.
No offense, but how on earth did you manage to fudge up VirtualBoyAdvance? It doesn't even install, it's a standalone exe ._.
http://xkcd.com/1316/

I remember there being one about computer issues randomly following him through computers, but couldn't find it, so have that one.

But yeah, this kinda thing happens to me ALL THE DAMN TIME.
Does the thing I'm installing have literally no way to fail? WELP, IT RANDOMLY FAILED. And it will continue to do so for all technology I touch.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on March 12, 2016, 11:54:46 am
But it doesn't even install to begin with! You can carry vba on a flash drive and it will give no fucks about suddenly different computer, unless you plug it into a mac or something. Probably wouldn't work as easily there.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on March 12, 2016, 12:10:42 pm
But it doesn't even install to begin with! You can carry vba on a flash drive and it will give no fucks about suddenly different computer
Can confirm, have done this.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on March 19, 2016, 07:20:48 am
Ok so... I am going to warn people against Pokken Tournament

Beyond its diminutive cast (Come on they have so few moves...), its slow gameplay, imprecise controls and all that.

It feels like a weak version of Street Fighter and Virtual On... and I LOVE Virtual On

Now... This isn't to say that I feel I am objectively right and no one is allowed to like it. So much that "Please PLEASE carefully consider getting it". I am even leaving things out... Mostly because I don't want to piss on everyone's joy.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: BFEL on March 19, 2016, 12:25:53 pm
But it doesn't even install to begin with! You can carry vba on a flash drive and it will give no fucks about suddenly different computer, unless you plug it into a mac or something. Probably wouldn't work as easily there.
Well my best guess is that somehow the fact that *I* was downloading it made its file structure say "well fuck this guy!" and become backwards or something.

Yes, my working theory is that computer programs are sentient and hate me.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on March 26, 2016, 05:01:58 pm
I've changed up my breeding program a bit. Instead of starting with Mawile, I've gone for Eevee. It's still in the same egg group as Mawile... and many others. Already I have a few 3-star Eevees, including two males that between them have perfect IVs in all six stats.

Sorta related, but I've also started playing around with my Secret Base. Not quite done yet, needs more decorations.Yes... more decorations... always more decorations...
Sorta related because I built it next to where I'm getting all the Eevees from.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Baneling on March 26, 2016, 05:03:23 pm
Whee, I finally caught my first wild Shiny yesterday. It's too bad Zigzagoon's shiny form just has the saturation turned up a bit...

I say first wild Shiny because the same run has a shiny Combusken that I got as a starter. I think my luck might be such that I should probably go out of my way to get False Swipe soon...
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: squidgen on March 26, 2016, 06:04:04 pm
I just turned my nuzlocke run into a game of Russian roulette, because I got the bright idea to teach my Sableye metronome. I later realized that selfdestruct can be used on metronome, but I can't stop myself from using it. It's terrifying, but oddly addicting.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Urist Imiknorris on March 26, 2016, 10:11:09 pm
So can Memento.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: squidgen on March 26, 2016, 10:32:01 pm
Eh, doesn't matter now. He got roasted in Flannery's gym before he managed to off himself. R.I.P
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Ghills on March 27, 2016, 05:51:33 pm
But it doesn't even install to begin with! You can carry vba on a flash drive and it will give no fucks about suddenly different computer, unless you plug it into a mac or something. Probably wouldn't work as easily there.
Well my best guess is that somehow the fact that *I* was downloading it made its file structure say "well fuck this guy!" and become backwards or something.

Yes, my working theory is that computer programs are sentient and hate me.

I know someone else like that.  We're not sure if it's just that interacting with most programs relies on a certain mindset and intuition they don't have (possible, since programmers generally share a similar mindset) or if their lack of faith/confidence in technology causes spontaneous failures. 

Get a friend who works well with IT to make a USB drive for you on their computer and see if that works?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Urist Imiknorris on March 28, 2016, 12:11:57 am
Eh, doesn't matter now. He got roasted in Flannery's gym before he managed to off himself. R.I.P
He's a ghost, revive him so he can sacrifice himself properly.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on March 28, 2016, 12:12:43 am
BTW more Sun and Moon info is expected to be released on April 3rd
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: BFEL on March 31, 2016, 01:22:54 pm
Hey so question about Zeta/Omicron?

Is there a way to trade with yourself? I.E. If you have both to trade things from one version to the other, particularly for the purpose of trade evolutions?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on March 31, 2016, 01:35:11 pm
Hey so question about Zeta/Omicron?

Is there a way to trade with yourself? I.E. If you have both to trade things from one version to the other, particularly for the purpose of trade evolutions?

For trade evolutions you get a device later that "trade evolves" pokemon.

For trading with yourself for other reasons... you would need a go between.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: BFEL on March 31, 2016, 01:51:11 pm
Second question: Is rock not immune to electric anymore? My Roggenrola keeps getting hit with thundershock, and it does damage. Is this by design or a bug?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on March 31, 2016, 02:03:28 pm
Second question: Is rock not immune to electric anymore? My Roggenrola keeps getting hit with thundershock, and it does damage. Is this by design or a bug?
Only ground is immune to electric.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on March 31, 2016, 03:03:14 pm
The major reason why rock always SEEMED to be immune to rock is because in the first generation Rock was teamed up with ground a lot of the time.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MagmaMcFry on March 31, 2016, 03:14:25 pm
The major reason why rock always SEEMED to be immune to rock is because in the first generation Rock was teamed up with ground a lot of the time.
This unimportant typo shall be preserved for eternity
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MrRoboto75 on March 31, 2016, 03:30:02 pm
playing Omega Red Ruby, over halfway through the game, beating my dad.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on April 01, 2016, 08:47:14 pm
Go download Jirachi, guys.

Spoiler: Jirachi's stuff (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on April 01, 2016, 08:54:56 pm
Go download Jirachi, guys.

Spoiler: Jirachi's stuff (click to show/hide)
Doom Desire is amusing, but everyone knows Jirachi only exists for the 60% flinch chance.

Just kidding. Jirachi is strong as shit. I hate fighting it so much. It's like fighting Togekiss, except it's actually fast.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on April 02, 2016, 04:48:57 pm
Played around with Jirachi in the Pokemon-Amie. Doesn't seem to have any spots that it particularly liked or disliked to be pet.

Spoiler: I did find out that (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Urist Imiknorris on April 02, 2016, 08:50:45 pm
You'd know that if you'd watched the movie.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Trapezohedron on April 03, 2016, 08:23:32 am
Anyone of you CFW guys playing Rutile Ruby/Star Sapphire?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: JimboM12 on April 03, 2016, 08:26:27 am
So I got Omega Ruby while my friend picked up Whatever Sapphire. Where's my Pikachu?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: BFEL on April 03, 2016, 08:53:35 am
So I got Omega Ruby while my friend picked up Whatever Sapphire. Where's my Pikachu?
http://www.vgcats.com/comics/
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on April 03, 2016, 11:00:54 am
Not until Slateport.

You'd know that if you'd watched the movie.
But I didn't watch the movie. Hell, I stopped watching the series right around the start of the Johto series.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MagmaMcFry on April 05, 2016, 09:38:03 am
BTW more Sun and Moon info is expected to be released on April 3rd
This doesn't seem to have been the case.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on April 05, 2016, 11:56:46 am
BTW more Sun and Moon info is expected to be released on April 3rd
This doesn't seem to have been the case.
Yeah it turned out to just be a tv broadcast of the announcement teaser. Though apparently during the event one of the staff members stated we'll be getting more than ten new mons. Which really isn't news but its something at least.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Urist Imiknorris on April 05, 2016, 01:20:20 pm
Okay, so the starter families plus presumably one cover legendary each makes more than ten.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: BFEL on April 05, 2016, 03:20:20 pm
Don't forget the inevitable Rattata and Pidgey 9.0 with their evolutions.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on April 05, 2016, 03:28:00 pm
Ok time for my current team based on using ONLY pokemon I like

Snorlax, Salamance, Porygon-Z, Tyranitar, KlingKlan, and Infurnape

Yay!
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on April 05, 2016, 06:36:28 pm
Don't forget the inevitable Rattata and Pidgey 9.0 with their evolutions.
Also another pseudo legendary dragon type.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on April 05, 2016, 06:40:53 pm
Don't forget the inevitable Rattata and Pidgey 9.0 with their evolutions.
Also another pseudo legendary dragon type.
Well, not necessarily Dragon. Metagross and Tyranitar aren't dragon.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Reudh on April 05, 2016, 07:00:12 pm
Ok time for my current team based on using ONLY pokemon I like

Snorlax, Salamance, Porygon-Z, Tyranitar, KlingKlan, and Infurnape

Yay!

Klingklang is the only thing in the way of a Fairy type ripping your team to shreds. Salamence, Tyranitar are both weak to Fairy, and they're presumably your heavy hitters. A fighting type could also clean up pretty easily provided Salamence was out of the way.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on April 05, 2016, 07:16:30 pm
Ice Punch is a thing too, so Salamence should watch out for that.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on April 05, 2016, 08:15:54 pm
Ok time for my current team based on using ONLY pokemon I like

Snorlax, Salamance, Porygon-Z, Tyranitar, KlingKlan, and Infurnape

Yay!

Klingklang is the only thing in the way of a Fairy type ripping your team to shreds. Salamence, Tyranitar are both weak to Fairy, and they're presumably your heavy hitters. A fighting type could also clean up pretty easily provided Salamence was out of the way.

It was either that or Barnuckle.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on April 05, 2016, 08:27:08 pm
Ok time for my current team based on using ONLY pokemon I like

Snorlax, Salamance, Porygon-Z, Tyranitar, KlingKlan, and Infurnape

Yay!

Klingklang is the only thing in the way of a Fairy type ripping your team to shreds. Salamence, Tyranitar are both weak to Fairy, and they're presumably your heavy hitters. A fighting type could also clean up pretty easily provided Salamence was out of the way.

It was either that or Barnuckle.
What were you planning to do in terms of movesets for everyone?

Like a competitive thing or just a normal playstyle build?

Because for a normal playstyle you seem to be missing a HM mule of some sort.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on April 05, 2016, 09:04:41 pm
I keep forgetting the dread of having HMslaves.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on April 05, 2016, 09:13:06 pm
If not an hmslave, then at least a flyer so you can go retrieve your hmslave when you need it.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on April 05, 2016, 10:41:15 pm
If not an hmslave, then at least a flyer so you can go retrieve your hmslave when you need it.
Sally can learn Fly.  It might be a bit of a grind for a bit, but that's covered once Shelgon hits level 50 and evolves.  For in-game, it's not like you really need to go all-out on the movesets, so I don't think an HM slave is absolutely critical.  Surf was actually what I was most concerned about (especially if this happens to be for an ORAS run), but it turns out both Snorlax and Tyranitar can learn it.  Go figure. ^_^
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on April 06, 2016, 04:43:45 am
It can't be an ORAS run, since Snorlax and think Tyranitar are not in ORAS... while Porygon/2/-Z are not available in B/W.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Reudh on April 06, 2016, 05:46:43 am
It can't be an ORAS run, since Snorlax and think Tyranitar are not in ORAS... while Porygon/2/-Z are not available in B/W.

Remember you can trade up from D/P/Pt/HG/SS as long as you still have a functioning DS in addition to a 3DS.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on April 06, 2016, 07:32:58 am
Not to mention regular trades between XY and ORAS, Internet trades, the use of other game cartridges (either yours or your friend's) or just Pokemon Bank to temporarily store Pokemon while you restart the game...there's plenty of ways to do a run through any game with the Pokemon of your choice.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on April 06, 2016, 07:47:29 am
It can't be an ORAS run, since Snorlax and think Tyranitar are not in ORAS... while Porygon/2/-Z are not available in B/W.

Remember you can trade up from D/P/Pt/HG/SS as long as you still have a functioning DS in addition to a 3DS.
And up from the gba to those to ORAS if your functioning DS is not a DSi.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on April 06, 2016, 10:46:02 am
If not an hmslave, then at least a flyer so you can go retrieve your hmslave when you need it.
For in-game, it's not like you really need to go all-out on the movesets, so I don't think an HM slave is absolutely critical.  Surf was actually what I was most concerned about (especially if this happens to be for an ORAS run), but it turns out both Snorlax and Tyranitar can learn it.  Go figure. ^_^
Yeah, that's how everyone thinks at first but unless you're some kind of Buddha you're gonna be sick of running back to a PC to get dive / waterfall / cut / strength every 15 minutes.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on April 06, 2016, 03:12:57 pm
Err, so you're saying everyone thinks an HM slave is not critical?  So, then, maybe I'm missing something, but why would you be running back to the PC to get dive/waterfall/cut/strength every 15 minutes when you've just taught those moves to party Pokemon as I suggested?

EDIT: Oh, or you were addressing Akylon's point, whose post I quoted.  Sorry if I misread. ^_^

That said, when I use dedicated Pokemon for HMs, I usually always carry those Pokemon with me, so I'm not rushing to retrieve them in either case.  Those playthroughs are ones where I use only 4 or 5 battlers.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Greiger on April 06, 2016, 06:31:17 pm
I used to use HM slaves but not really so much anymore.  During games I pretty much just have each of the pokes in my party know one or two hm moves like cut, strength, fly, or surf. You rarely need to have a full set of competitive level moves in the story, and moves like surf and fly are not completely garbage anyway.  Postgame I'm usually still using the same pokes from the story for the really common stuff like surf, fly, and strength.

In my old competitive team my Charizard even had fly as part of it's moveset.  So I wouldn't have to switch out my team if I just wanted to go to the move re-learner or IV judge.    Fly in that regard became double unneeded though, what with me learning how to use the battle box, and the eon flute in ORAS.  So it's using protect now instead.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on April 06, 2016, 10:36:41 pm
I sort of realized how little of a life you have to have to play pokemon competitively.

Right down to calculating EVs down to the single digits.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Trapezohedron on April 06, 2016, 10:44:16 pm
There's a reason why Smogon typically uses the pokemon battle simulators instead.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on April 06, 2016, 10:49:45 pm
And if you really wanted to make pro-tier teams, you'd be hacking them in instead of spending literal weeks / months trying to make perfect setups.

Can you imagine trying to legitimately get a perfect stat / nature legendary?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on April 06, 2016, 10:52:40 pm
And if you really wanted to make pro-tier teams, you'd be hacking them in instead of spending literal weeks / months trying to make perfect setups.

Can you imagine trying to legitimately get a perfect stat / nature legendary?

It is worse then that. Many builds require moves that are impossible to get normally... and I don't even mean by Move Tutor.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Trapezohedron on April 06, 2016, 10:58:19 pm
*ahem*contrary serperior*ahem
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: SOLDIER First on April 06, 2016, 11:26:39 pm
[Natures, IVs, EVs fly directly over my head]
i like samurott because it's a samurai otter
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Reudh on April 07, 2016, 02:17:39 am
And if you really wanted to make pro-tier teams, you'd be hacking them in instead of spending literal weeks / months trying to make perfect setups.

Can you imagine trying to legitimately get a perfect stat / nature legendary?

It is worse then that. Many builds require moves that are impossible to get normally... and I don't even mean by Move Tutor.

People have generally done the hard yards for you already by generating 6IV dittos, the only remaining legwork you have to do is breed the pokemon of choice. And no, "many builds" don't require impossible to access moves. If they were impossible to access, they wouldn't be builds, now would they? EVs are super easy to get too, especially as of Gen5/6 with horde battles/Super Training.

So while yes, once upon a time, getting a 6IV31 / 252 / 252 / 4 EV pokemon for yourself was on its own extremely time consuming, Ninty's taken a lot of the grind out of it. Certain mons are guaranteed to get at least two perfect IVs. You can trade online for a ditto, they're pretty common. (I actually used the SpiderOS exploit to duplicate my 31IV dittoes, so if anyone wants some I've got a few left I think). Etc etc etc. The only annoyance is "egg moves", through which you often need to breed moves in a chain through many different parents, but not many builds use those egg moves anyway.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Trapezohedron on April 07, 2016, 06:28:04 am
Well, aside from egg moves, Neo's points were a valid concern pre B(2)/W(2), where HMs are consumed at will, making a lot of builds mutually exclusive unless you possessed another copy of the game and had a pokemon trade that item across.

Still doesn't mean pokemon training for competitive play where rules may or may not be moderated by Smogon (because some people like enforcing non-official rules) isn't tiring.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Reudh on April 07, 2016, 08:41:36 am
Well, aside from egg moves, Neo's points were a valid concern pre B(2)/W(2), where HMs are consumed at will, making a lot of builds mutually exclusive unless you possessed another copy of the game and had a pokemon trade that item across.

Still doesn't mean pokemon training for competitive play where rules may or may not be moderated by Smogon (because some people like enforcing non-official rules) isn't tiring.

Ah, so his points are a valid concern circa 2009 or so?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on April 07, 2016, 12:05:57 pm
Well, aside from egg moves, Neo's points were a valid concern pre B(2)/W(2), where HMs are consumed at will, making a lot of builds mutually exclusive unless you possessed another copy of the game and had a pokemon trade that item across.

Still doesn't mean pokemon training for competitive play where rules may or may not be moderated by Smogon (because some people like enforcing non-official rules) isn't tiring.
There were also event moves and special Pokemon, which I believe he is referring to as he explicitly stated that he is not referring to move tutors or, by further implication, their like (TMs, etc).  V-Create Ray-Q and Victini spring immediately to mind, but I believe Wish Chansey also is another such example (one event in the second half of December 2004, looking it up).  Tri-Attack Togekiss was largely superseded by the new Fairy typing, but until then, the only way to get it was through Colosseum, if I recall properly.  If you do include TMs, Stealth Rock is still only available on Skarmory via Gen 4 TM, for instance, but again, that example was largely superseded by Gen 6 (this time by ORAS move tutors).
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on April 07, 2016, 12:39:24 pm
It's really weird how Game Freak has made this ultra complex, bizzaro trade nightmare and turned it into a really simple, easymode kid's game.

I have no qualms about telling people I love playing pokemon battles but then they'll always think it's for kids. They don't realize that underneath that ez-mode game is one of the most complex online battle experiences. Not because the fights themselves are complex, but because the mechanics behind the battles are so obtuse.

I'm still waiting for that one dev to follow through on his wish to get rid of some of the garbage like IVs.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on April 07, 2016, 01:45:02 pm
They didn't really turn it into a kids game, they just ended up with a really effective cover and then kept going making their secretly complex trading mons game in broad daylight.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on April 07, 2016, 03:32:20 pm
They mostly disguise how deep the game is by making it incredibly easy.

I played enough fanmade pokemons to understand that if they wanted to turn up the heat they could do so easily.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on April 07, 2016, 03:45:49 pm
They mostly disguise how deep the game is by making it incredibly easy.

I played enough fanmade pokemons to understand that if they wanted to turn up the heat they could do so easily.
Also by default they have you in a cheating position where you can switch out pokemon every time you defeat one. AND THEY TELL YOU WHAT'S COMING NEXT WHAT THE FUCK.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on April 07, 2016, 11:45:09 pm
Registration for field tests of Pokemon GO in New Zealand and Australia has begun. (http://nianticlabs.com/blog/pokemon-fieldtest-au-nz/) Requires a Gmail account apparently. Signing up does not guarantee entry.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Baneling on April 08, 2016, 01:53:34 pm
Apparently there's an event here in Europe(no further clarification given) that lets you get Hoopa by entering HOOPA2016 in the mystery gift code thing. Will check this out and edit this post with results.

EDIT: Works here in Ireland, and apparently Europe-wide. Enjoy, fellow Europeans.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on April 08, 2016, 02:21:14 pm
Whatsahoopa?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on April 08, 2016, 04:48:59 pm
Whatsahoopa?

Mythic Dark/Psychic Pokemon. Apparently a jerkass. {Also implied to be dropping other legendaries into Hoenn in ORAS.}

Tried the code in the US. "You cannot receive the prize from this code."
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on May 01, 2016, 12:11:04 pm
Double-post bump, because it's May 1st and this topic is relevant again - Go to GameStop and pick up your download code for Darkrai. Enjoy your nightmares.
Spoiler (click to show/hide)

The first GameStop I went to didn't have any cards, the second one gave me two.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Cerol Lenslens on May 03, 2016, 09:46:22 pm
Also, free non-shiny Zygardes are available in the U.S. until May 8. If you've got a Nintendo Network ID, (and you probably do if you've ever used the e-shop) then you can get it by Mystery Gift => Receive from Internet. Zygarde isn't *that* hard to get normally, but if you want to, say, get one in ORAS without transferring from XY, well, here you go.

Also note that Shiny Xerneas and Yveltal giveways are expected in the next two weeks, via the same method.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on May 04, 2016, 07:15:23 pm
Huh...

Since Hell is an official location in Pokémon...

Anyone ever wonder what pokemon you can catch there?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on May 04, 2016, 07:18:52 pm
Houndour and Houndoom would be my guess.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on May 04, 2016, 09:54:11 pm
Bootleg pokemon.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Urist Imiknorris on May 04, 2016, 09:58:56 pm
A bunch of asshole ghost-types. Especially Dusknoir.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Cerol Lenslens on May 04, 2016, 10:34:04 pm
Elekid and Glalie. I'm pretty sure their designs are both partially based off of Oni.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Reudh on May 05, 2016, 12:32:01 am
Elekid and Glalie. I'm pretty sure their designs are both partially based off of Oni.

Sawk and Throh from generation V were explicitly designed as fighting type blue oni and red oni respectively, before the designer was asked to tone their designs down, so they became "vaguely humanoid red and blue karate things".
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on May 05, 2016, 04:44:56 am
Copied from the WTF thread(because I didn't see it asked here):
I wonder what Pokémon you can catch in hell.

According to some theories, Giratina. But I don't quite think that's true. Despite being Dark/Ghost(literally evil and death), Giratina's existence may simply be too bizarre and alien for us to understand.

As for more common Pokemon in hell... nothing but Lv.100 Metapods.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MaximumZero on May 05, 2016, 04:56:34 am
No pokemon, only corrupt save data and dead cartridge batteries.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on May 05, 2016, 10:34:41 am
Corrupted on purpose or corrupted by accident?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on May 05, 2016, 04:52:54 pm
Sitting upon a throne made from a pile of failed Nuzlocke runs, the Dark Prince itself: MISSINGNO.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: JumpingJack on May 05, 2016, 05:59:16 pm
Sitting upon a throne made from a pile of failed Nuzlocke runs, the Dark Prince itself: MISSINGNO.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on May 05, 2016, 07:43:07 pm
http://www.animenewsnetwork.com/interest/2016-05-05/tasty-pokemon-recipes-head-west-in-new-cook-book/.101792
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on May 05, 2016, 07:56:55 pm
Am I the only one who assumed that was about recipes for cooking Pokemon? And not Pokemon-themed food?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on May 05, 2016, 08:41:07 pm
Am I the only one who assumed that was about recipes for cooking Pokemon? And not Pokemon-themed food?
Nope. I was hoping for that too.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: JWNoctis on May 05, 2016, 09:36:38 pm
However borderline cannibalism that would be.

Though I thought it actually is canon that at least certain ones among them are eaten as food.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on May 06, 2016, 12:06:03 pm
Heads up, Sun and Moon info will be coming out on the 10th
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 06, 2016, 04:33:25 pm
hey I was playing pokemon y again and I was hopeig to move some pokemon into omega ruby, but I don't have bank.

could anyone trade up with me so I can get a few of these kalos pokemon into ruby?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on May 06, 2016, 04:42:30 pm
and I'd care about Sun and Moon... except "The good one" will come out in like a year.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on May 06, 2016, 08:22:19 pm
and I'd care about Sun and Moon... except "The good one" will come out in like a year.
Let me know when the good one comes out for XY or ORAS. :P

Nah, but it's a fair assessment; after all, even if it doesn't come out in a year, you can still pick up the existing versions in either case, since Nintendo is hardly going to reach early-Atlus levels of scarcity.  It's just something GameFreak has been trying to avoid since Gen 5 (unfortunately, it turns out that sequels don't work as well when the story is as...ah, average as those usually found in Pokemon mainline games, so they didn't even bother with a "Z" for Gen 6, and compressed Delta Emerald into Delta Episode).  It is still nice to know for those of us who do care, however.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 08, 2016, 02:11:40 pm
my reaction to finding my seconed portal in OR

-oh cool, simi-legend catching time. I think I have enough ultaballs.


my reaction to finding it being AZELF

-OH WHAT! YOU CAN CATCH AZELF IN OR!? GET IT GET IT GET IT! AURG YOUR AT SUCH LOW HEALTH! IF I HIT YOU AGIAN YOU DIE JUST GET IN THE BALL! NO NO NO STOP CRUSHING MY TEAM IM GOING EASY ON YOU! AURHHGGGGG!.

I ran out of ultaballs..... and most of my team....but I got it.....
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on May 08, 2016, 02:52:36 pm
Spoiler: Not just Azelf (click to show/hide)

One good tip for catching legendaries is False Swipe, as there is exactly one legendary Pokemon in the entire series that's immune to it(Giratina, being part Ghost-type) and even that immunity can be neutralized if you really try for it.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on May 08, 2016, 04:01:12 pm
You'll want something with the ability to sleep. Paralyze is okay but sleep is 2x better than that. It's also a good idea to lead off with a quick ball (5x capture rate).

Ultra balls are a bit of a last resort. All the other specialist balls have better capture chances. Dusk balls for example have a much higher catch rate in dark areas or at night at 3.5x. Ultra balls only have a 2x capture rate. Timer balls are good for those fights that never bleeding end. Dive balls are great for the water legendaries at 3.5x too.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on May 08, 2016, 05:55:31 pm
Yep.  That combination, by the bye, is what makes Breloom so aces as a catcher - it learns both False Swipe and Spore.  Smeargle is another obvious option, since it can Sketch both moves and add Soak to deal with Giratina.  I used a Gallade, myself, in Gen 5; Hypnosis is a bit less reliable, but not awful unless you're facing something that uses recoil attacks or a self-fainting move.  Since legendaries in Gen 5 or 6 typically don't fall in either category to my knowledge and since I don't go shiny-hunting as a rule, it's not something that comes up with me. 
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 08, 2016, 05:56:52 pm
anyone know where I can get a false swipe tm? I wish I could find one already.

I had gotten hetran before from another portal, but the mind trio really caught me by surprise. thanks for telling me I can grab the others there though.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on May 08, 2016, 06:00:09 pm
anyone know where I can get a false swipe tm? I wish I could find one already.

I had gotten hetran before from another portal, but the mind trio really caught me by surprise. thanks for telling me I can grab the others there though.
You should have received one for free talking to a person in the Rustboro City Pokemart.  I can fly there and double-check, quick...

EDIT: Confirmed.  He's standing right in front of the counter when you walk in, so you should see him fairly easily.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 08, 2016, 06:04:05 pm
k...I guess I should go get that BEFORE its time to fight mr. big green sky dragon....



-edit

.....I....cant find any Pokémon in my box of a reasonable level that clan learn it......or any for that matter....
whatever. guess I can just abuse save if I need to.
(grumble grumble bank should be free grumble....)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on May 08, 2016, 07:49:28 pm
You'll want something with the ability to sleep. Paralyze is okay but sleep is 2x better than that. It's also a good idea to lead off with a quick ball (5x capture rate).

Ultra balls are a bit of a last resort. All the other specialist balls have better capture chances. Dusk balls for example have a much higher catch rate in dark areas or at night at 3.5x. Ultra balls only have a 2x capture rate. Timer balls are good for those fights that never bleeding end. Dive balls are great for the water legendaries at 3.5x too.
And if you're really having a hard time (or are just very cheap), just chuck poke and premier balls until you run out of your huge stockpile of them.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 08, 2016, 07:56:43 pm
that could work, you would have to get a crit capture at some point.


------------------

I guess today is legend hunting day.

azelf, ryquza, alien virus dude, mespirt, and now reshiram.....

best part? no false swipe and I hvent had to savescum at all.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on May 08, 2016, 07:58:22 pm
k...I guess I should go get that BEFORE its time to fight mr. big green sky dragon....

Spoiler: Don't worry about it (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on May 08, 2016, 09:08:18 pm

EDIT: Oh, you already caught it without that.  I misparsed that.  Congrats. ^_^
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on May 08, 2016, 10:20:43 pm
that could work, you would have to get a crit capture at some point.
Crit captures are nice, but really the point of poke/premier spam is just 'fuck it,time to throw everything until it works.'
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 09, 2016, 07:44:37 pm
seeing as how am at the computer and have my 3ds with me, here is my code,

3840-5450-9525
the names dragon and I have no idea what my safari in x and y is.
you guys are welcome to challenge me in Y or OR but I feel like my Y team is stronger and better constructed, so you might want to try fighting me with them.


with that out of the way, anyone want to fight now?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MagmaMcFry on May 10, 2016, 08:50:45 am
So umm... (http://bulbanews.bulbagarden.net/wiki/Sun_and_Moon_starters,_release_dates_revealed)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on May 10, 2016, 10:34:23 am
So umm... (http://bulbanews.bulbagarden.net/wiki/Sun_and_Moon_starters,_release_dates_revealed)
That seal looks abhorrent.

Also this is probably the first time ever we get a flying type as a starter... too bad it's flying / grass.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on May 10, 2016, 10:58:31 am
Woah those legendaries.


Now that we've seen their images would people be in favor of resetting the poll?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on May 10, 2016, 11:05:07 am
Kinda bleh on the new Pokemon. The starters look pretty uninspired. The Moon legendary looks kinda interesting, but the Sun legendary just looks like a mix of Entei and Raikou.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on May 10, 2016, 11:09:39 am
I like how the Sun legendary looks. Not so much the starters.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on May 10, 2016, 11:44:18 am
MOONBAT EEEEE

I am so excited about a bat legendary. Was gonna get Moon anyway but now that fate is sealed.

Starters: Love the owl. BARN OWL! It does the head thing! Cat could be neat, I like the expression and the way its back goes all spiky when it attacks. Seal looks dumb, but evolutions could obviously change everything.

Uninspired my butt. They are all precious and full of promise.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MagmaMcFry on May 10, 2016, 01:46:45 pm
So far I've seen a Zoid, a dreamcatcher, a Deku tree, an STD and a juggalo. This is the opposite of promising.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: neotemplar on May 10, 2016, 02:06:51 pm
Clown seal is so bad it may cross the event horizon into awesome. Like bidoof.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: spümpkin on May 10, 2016, 02:12:44 pm
Litten #1

Owl is pretty great

Clownseal is the most depressing thing I've seen since Oshawott
This pretty much sums it up for me.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on May 10, 2016, 03:02:13 pm
Character customization "appears to" return.  I'll admit, I was a bit worried that it really would end up a Kalos-only thing.  It wouldn't be the first time a fun but cosmetic feature ended up vanishing.  Even if it's still far from confirmed.
Owl owl owl owl kitty kitty kitty kitty.

So umm... (http://bulbanews.bulbagarden.net/wiki/Sun_and_Moon_starters,_release_dates_revealed)
That seal looks abhorrent.

Also this is probably the first time ever we get a flying type as a starter... too bad it's flying / grass.
Charizard?  I mean, I am aware it's an evolution, but if you're only talking about the initial base Pokemon in the evolution chains, a lot of types suddenly go mysteriously unrepresented, including the infamously-popular Fire/Fighting.  In fact, I think Bulbasaur is the only other dual-type in unevolved form.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 10, 2016, 03:46:17 pm
I hope the customization is coming back, battle spot is just odd without it.


I found out today that useing Pokemon bank to transfer Pokemon maintains affection Levels.

I might just have to get a subscription for that now, especially if I find I don't like the newer mons, so far I'm not impressed.

I wonder if the evolutions for the starters will look better than there first stage.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Oneir on May 10, 2016, 05:04:30 pm
In fact, I think Bulbasaur is the only other dual-type in unevolved form.
I got curious when the video came out, and checked. Bulbasaur and Rowlet are the only dual-typed, first-stage starters. (Bulbapedia (http://bulbapedia.bulbagarden.net/wiki/Starter_Pok%C3%A9mon)) I think the Sugimori art sells them better than the 3D models. (Rowlet (http://cdn.bulbagarden.net/upload/f/ff/Rowlet.png), Litten (http://cdn.bulbagarden.net/upload/6/6e/Litten.png), Popplio (http://cdn.bulbagarden.net/upload/4/41/Popplio.png)) As far as these guys go, I definitely like Litten's design best, but still like the concepts at work with the other two. I'm hoping for Water/Fairy clown monster for Popplio, which could end up looking pretty cool.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on May 10, 2016, 05:11:28 pm
lil' owl squeeeeee~

Still going for Moon, although I'm calling it right now that Moonbat is going to get trounced in a fight by Lisun in an instant, Yvetal vs Xerneas style. :v
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: SOLDIER First on May 10, 2016, 05:12:07 pm
fire > dark in what universe
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on May 10, 2016, 05:17:19 pm
It's just a hunch :v
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Kanil on May 10, 2016, 06:42:08 pm
Character customization "appears to" return...
I sure hope so. I don't want to return to the days of having ugly hats be mandatory. Then again, it is tradition...

nya nya kitty cat~ is best starter. I wouldn't be surprised if the seal looks better in game, all animated and stuff.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on May 10, 2016, 08:25:44 pm
Shiny Xerneas is available.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: birdy51 on May 10, 2016, 09:29:12 pm
Rowlett just makes me so damn happy.

I might just buy Sun and Moon for it alone.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aedel on May 10, 2016, 09:40:48 pm
KITTY
Why have the fire starts been so good lately. First Fennekin, how this lil guy.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on May 11, 2016, 09:40:53 am
But Delphox was fine.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on May 11, 2016, 02:56:33 pm
North American shiny Xerneas wifi distribution begins today.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 11, 2016, 03:46:16 pm
Whoa whoa whoa.... What game is this?
Ruby?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on May 11, 2016, 04:19:11 pm
any Gen VI game
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 11, 2016, 04:44:02 pm
By way of mystery gift or something else?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on May 11, 2016, 04:58:11 pm
Yes, by mystery gift. And it started yesterday, since I got mine last night (http://www.bay12forums.com/smf/index.php?topic=112358.msg6990720#msg6990720).
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 11, 2016, 05:13:08 pm
....this is great....

If I ever get bank (and I probbly will) I could have 2 level 100 shiny Xern in the same game!
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on May 11, 2016, 08:27:04 pm
Canada has asked the internet which Pokemon is the most Canadian (http://www.animenewsnetwork.com/interest/2016-05-11/canada-official-twitter-account-asks-which-pokemon-is-the-most-canadian/.102003)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 15, 2016, 10:45:19 am
i finally managed to evolve a febas.

now to find some good moves for it. right now its just splash, tackle, toxic, and ice beam.
why cant these things learn dazzling gleam? it fits them perfectly
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 15, 2016, 02:08:43 pm
I tried that chaining thing, you know where you search for the same mon over and over.

well I chained rals and the results were....intriguing to say the least.  of course now i have tons of ralts to trade, if no one wants them i will toss them into wonder trade but i think there might be some interest here.


Spoiler: notable ralts (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on May 15, 2016, 04:04:01 pm
Chaining and the Search Level are slightly different things.

The Search Level goes up by one every time you encounter them, either a wild encounter, trainer battle(not multiplayer), or even as an NPC, such as when a flock of Wingull go by - in that case you have to scan them with the Dexnav to get the level. At higher Search Levels, Pokemon encountered as a Hidden Encounter(which are the ones you can see and have to sneak up on) will have more an higher bonuses such as having a higher level, their hidden ability, their first move replaced by a random Egg Move, or having up to three guaranteed perfect IVs.


Chaining is caused when you successfully sneak up on successive Hidden Encounters. It doesn't have to be the same Pokemon, but any failure to sneak up on, random encounter, trainer battle, or leaving the area will reset the chain. You must also defeat or capture the encountered Pokemon, if I recall, or else that resets the chain. The chain increases, the level of the encountered Pokemon increase, up to 30 levels above the local level. This stacks with the Search Level bonus for up to 40 levels above the local Pokemon... which can kill you if you're just starting the game - a Lv.43 Poochyena can handle most of the Gym Leaders.
Spoiler: Then again (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on May 15, 2016, 04:33:27 pm
I would imagine that there wouldn't be any loyalty problems - the only pokemon that might disobey you are ones you get in a trade.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 16, 2016, 01:50:28 pm
thanks for the clarification

the offer on those ralts stands for a few more hours, if no one wants them its off to wonder trade.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on May 16, 2016, 03:15:30 pm
APPLICATIONS FOR THE FIELD TESTING OF POKEMON GO IN THE UNITED STATES ARE OPEN. TESTING BEGINS LATER THIS MONTH. GO GO GO GO GO (http://pokemongo.nianticlabs.com/)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on May 16, 2016, 03:18:56 pm
APPLICATIONS FOR THE FIELD TESTING OF POKEMON GO IN NORTH AMERICA ARE OPEN. TESTING BEGINS LATER THIS MONTH. GO GO GO GO GO (http://pokemongo.nianticlabs.com/)
Apparently Canada is not part of North America.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on May 16, 2016, 03:20:36 pm
Oh whoops. Sorry force of habit. Lemme fix that.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on May 16, 2016, 03:23:58 pm
APPLICATIONS FOR THE FIELD TESTING OF POKEMON GO IN NORTH AMERICA ARE OPEN. TESTING BEGINS LATER THIS MONTH. GO GO GO GO GO (http://pokemongo.nianticlabs.com/)
Apparently Canada is not part of North America.
While Oz and the Kiwis are. :P
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 16, 2016, 03:25:51 pm
sadly I lack an iPhone5....


............ok so I guess no one wants my army of ralts...bye bye ralts army
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on May 16, 2016, 06:00:45 pm
APPLICATIONS FOR THE FIELD TESTING OF POKEMON GO IN NORTH AMERICA ARE OPEN. TESTING BEGINS LATER THIS MONTH. GO GO GO GO GO (http://pokemongo.nianticlabs.com/)
Apparently Canada is not part of North America.
Dang for a second there I thought I'd have to go buy a cellphone.

My sister applied for the field test in Japan (since she's there) but didn't get in. Apparently people who were veteran Ingress players basically got dibs on the slots.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on May 17, 2016, 07:37:22 pm
APPLICATIONS FOR THE FIELD TESTING OF POKEMON GO IN THE UNITED STATES ARE OPEN. TESTING BEGINS LATER THIS MONTH. GO GO GO GO GO (http://pokemongo.nianticlabs.com/)
Here's hoping that my potatophone can handle it...
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on May 20, 2016, 12:59:44 pm
Shiny Xerneas is available.
Apropos of this event, Shiny Yveltal is now available for the week. 
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 20, 2016, 03:51:32 pm
where do you people find out about this stuff!?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on May 20, 2016, 05:16:38 pm
Various sources. Bulbapedia (http://bulbapedia.bulbagarden.net/wiki/Main_Page) is usually where I go for random Poke-info. Also good about that shiny scary-ass motherf**ker Yveltal being available this week; I was afraid I missed it. PRE-EDIT: Got it, and hah! It has 5 perfect IVs(they're guaranteed at least 3 if I recall).


In the meantime, I've mostly given up trying to get a perfect 6 IVs Mawile, and settled on one with perfect Attack and Defense IVs(haven't checked the other IVs, but the IV judge mentions no deficiencies). I haven't given her a name yet. Maybe Titania? That's a pretty fitting name for a Steel/Fairy.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on May 23, 2016, 10:19:55 am
so I had a good trade session this morning

in Y I traded the event shiny xenreas and yevetal for jarachi and celebi.

I am pleased.

of course I got the event for OR as well so I still have a shiny xern and yev
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on May 24, 2016, 04:57:30 pm
Well, I finished EV-training and maxing out the Affection level for that Mawile I bred(she's still Lv.1). Not sure what to do with her next. Maybe get Pokemon Bank and use it to transfer her over to Alpha Sapphire for a Nuzlocke run? It'd be awhile before I could even start that, partly because I need a way to get screenshots off my 3DS. My phone camera wouldn't be a good idea, I still haven't figured out how to get my pictures off it.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Ultimuh on May 24, 2016, 06:16:15 pm
Nuzlocke run?

What, and let all that time training/caring potentially going to waste?
Are you masochistic or something?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on May 24, 2016, 06:20:54 pm
Nuzlocke run?

What, and let all that time training/caring potentially going to waste?
Are you masochistic or something?
I personally use graveyard boxes instead of releasing Pokemon that faint.  It doesn't necessarily have to go to waste. ^_^

Also, did I mention that I still have three perfect-IV Dittos?  I wouldn't mind sending them on if it'd be a help.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on May 24, 2016, 08:02:55 pm
Nuzlocke run?

What, and let all that time training/caring potentially going to waste?
Are you masochistic or something?
Personally I'd just call using EV-trained pokemon in nuzlocke stupid, not masochistic. If you're going to waste time catching pokemon you give up on after one unlucky fight, you might as well not go to the effort of training them aside from levelling too.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Ghills on May 26, 2016, 02:54:06 pm
I'm so excited about Pokemon Go! I really hope I get into the beta.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on May 30, 2016, 07:42:29 pm
While I was riding in circles trying to get a Flabčbč to hatch(came out yellow, like the one I traded for. Darn it, wanted red), I opened the BuzzNav, which generates reports based on your(and other, physically nearby players) actions. It reported that I had rematched 8 times the Mysterious Sisters, Scall and Ion. I had been challenging them for a little extra money while grinding rematches against Lois and Hal(in the next room over) for a Destiny Knot. Bizarrely, the reporter thought I was in love with them.

Spoiler: Yeah... no. (click to show/hide)

EDIT: I've tried breeding Flabčbč twice now, both came out yellow, same as the mother. On the discussion page on Bulbapedia(had to look for that), it appears Flabčbč and Floette's color is determined where in Kalos you encounter it. I guess that means the form is inherited the parent? I guess it helps that they're female-only, since interbreeding would be a headache otherwise?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on June 02, 2016, 11:25:18 am
NEW SUN AND MOON TRAILER (https://m.youtube.com/watch?v=XW14HO7C1Dg). Also some extra footage from Japan. (https://www.youtube.com/watch?v=T6N09Ak3q94)

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on June 02, 2016, 02:47:58 pm
ohhhhhhhhhhh...... I was expecting a dark or fairy typing somewhere in there but that's pretty nice.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 02, 2016, 03:04:44 pm
So basically, those abilities are just legendary copies of Clear Body and Multiscale, respectively?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on June 02, 2016, 11:10:53 pm
So basically, those abilities are just legendary copies of Clear Body and Multiscale, respectively?
Sounds like it.
I continue to be excited about moonbat, and am completely thrilled that there's going to be a bat that's not flying type. My all-bat team is looking up!

On a completely unrelated note, does anyone know anything much about the AI in secret base battles in ORAS? I'm thinking of making a specialized team for my secret base, but I don't really know how the AI prioritizes moves and such. I can't imagine it plays intelligently enough to pull off any fancy strategies, but I'm not entirely sure how to optimize the movesets and choose abilities in that case. I know it'll try to use super effective moves when possible, but what does it do with stat-raising or status-effect-inducing moves, for example?

Anyone have any thoughts/knowledge?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 02, 2016, 11:42:05 pm
So basically, those abilities are just legendary copies of Clear Body and Multiscale, respectively?
Sounds like it.
I continue to be excited about moonbat, and am completely thrilled that there's going to be a bat that's not flying type. My all-bat team is looking up!

On a completely unrelated note, does anyone know anything much about the AI in secret base battles in ORAS? I'm thinking of making a specialized team for my secret base, but I don't really know how the AI prioritizes moves and such. I can't imagine it plays intelligently enough to pull off any fancy strategies, but I'm not entirely sure how to optimize the movesets and choose abilities in that case. I know it'll try to use super effective moves when possible, but what does it do with stat-raising or status-effect-inducing moves, for example?

Anyone have any thoughts/knowledge?
I was always under the impression that it just does moves at random... I'm sure that's not the case but that's what it feels like.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 03, 2016, 12:02:28 am
I'm pretty sure there are scaled AIs tied to the trainer classes (or lack therein): wild Pokemon are purely randomized, while additional selection criteria (for an obvious example, avoiding moves that would be ineffective or negated unless no other options exist) are added for more "intelligent" trainers, from the weakest Youngsters on up to the Elite 4 and Champion.  This is a bit obscured by the fact that trainer classes with weaker AIs also have weaker Pokemon with more restricted movesets; it's hard to tell how good an AI is when Youngster Joey is using a level 3 Rattata while Ace Trainers are running around with Level 50 Dragonairs.  I don't think you should count on very intelligent behaviour out of it, however, just as you note already.  It might be able to handle basic set-up, but it won't be able to anticipate move-sets (e.g., in deciding to set-up, switch, or go all-out), predict opponent switches, determine any need to switch its own Pokemon (outside of very elementary circumstances), utilize Choice items effectively for more than one opponent Pokemon, or the like.  I'm not even sure if the battle AI for Super Secret Bases will vary the order in which it sends out Pokemon, though at least it lacks the hard-coded order that weakens the AI used for the Elite 4 in ORAS and Champion in both Gen 6 games (basically, send the Mega out last). 
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Urist Imiknorris on June 03, 2016, 01:02:18 am
Psychic/Ghost? Holy ghost/dark weaknesses, Batmoon.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 03, 2016, 10:54:38 am
Psychic/Ghost? Holy ghost/dark weaknesses, Batmoon.
It's like this useless thing.

(http://cdn.bulbagarden.net/upload/thumb/f/fb/720Hoopa.png/250px-720Hoopa.png)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 03, 2016, 11:48:06 am
To be fair, half the problem with that and its released form is the low speed.  If Lunala really can outspeed Gengar and it's not just an artifact of anything of a huge laundry list of other possibilities (including but not limited to level differences, natures, EVs, IVs, simply not showing Gengar's move in the trailer, et cetera), then the only things it needs to fear speed-wise in most circumstances are Choice Scarfs, Sucker Punch, and Trick Room.  Ho-oh, for all its weakness to Rock, has the stats and moves to power through, as does Genesect in spite of Fire.  Admittedly, neither of them have to concern themselves with an 80-power priority move in their weakness...

EDIT: Oh, Unbound form changes typing.  Heh, let's trim that out above. ^_^
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 03, 2016, 12:14:34 pm
Yeah, the second form is decent. The first form is worthless.

Also the second form gets a supermove in the form of a dark-type Earthquake. The first form's supermove is a worse Psychic.

His ability is stupid too. He has Trick in his standard moveset and that's so much better than Magician. If you actually, for some strange reason, decided to skip having an item to use Magician... you actually become completely useless against guys who have items you don't want.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Mageziya on June 03, 2016, 07:10:37 pm
It's been a long time since I was in this thread, but I'm here because I'm trying to build a competitive team again after a long having not really played. My interest was mainly sparked after the Sun and Moon announcements. I'm mainly using Smogon as a reference point, but am not being absolute with it.

I came here in the past to get help building a team and it turned out great. Team was, though to spare the details since its not the focus of this post: Skarmory, Breloom, Tentacruel (It was shiny, that's why its here), Gardevoir, Latias (shiny), and Mega Sableye. It's a great team that can deal with most situations and even counters the few uber non-legendaries that pop up on 3DS multiplayer.

As for a new team, after years of fiddling with Pokemon, I now have an over abundance of those small, cute legendaries, and wanted to make a team using some.

So far I have:
Jirachi (From the 2011 HG/SS event.)
Nature: Timid; Item: LeftOvers
Planned EVs: Sp. Atk and Speed
Moves:
-Wish
-Psyshock
-Flash Cannon
-Draco Meteor (Unique event only move, if it needs to be ditched, I have a spare, neutral nature'd Jirachi to use instead.)

Manaphy (From the event that started on the first.)
Nature: Bashful ;Item: ?
(I make most of my event legendaries neutral natured, due to being easier to reset for and in case the far-future meta-game gets weird)
EVs: ?
Moves:
-Tail Glow
-Scald
-Energy Ball
-Ice Beam

A to-be Bisharp
(I got a shiny Pawniard in a trade ages ago, ignored it due to its nickname, only now looking at it and noticing it has the right nature, ability, and good IVs. Was dumb to ignore it.)
Nature: Jolly; Item:?
Ability: Defiant
EVs: ?
Moves: ?

This is what I've got, and I'm not sure where to go from here. I sorta like using neat/absurd Pokemon and would be willing to use UU or potentially even lower ranking Pokemon if they help fill gaps on the team. At a quick glance, I need a mega, walls for both attack types, and maybe another physical attacker.

As for the remaining potential cute legendaries that  I could use, though aren't due to being redundant (Special attackers, ect.):
Celebi, Said Spare Jirachi, Shaymin, Victini.

I feel like Diancie would fill a nice hole in this potential team and fit its absurd style of tiny legendaries, except I managed to miss every single Diancie event and trading for one would be a nightmare of task to accomplish.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 03, 2016, 07:36:10 pm
K.

Jirachi:
Spoiler (click to show/hide)

Manaphy:
Spoiler (click to show/hide)

Bisharp:
Spoiler (click to show/hide)

I think you need a rain pokemon for the Manaphy or get other pokemon that synergize with rain. It will also help your two steel types as it protects them from fire. So consider drizzle users like Kyogre or Politoed. Then consider guys that love rain but aren't water-type like Heliolisk (100% accuracy STAB thunder and dry skin baby) or Toxicroak. Breloom, Tentacruel, Skarmory from your previous team are also great here. I like Swanna in rain teams as it has hydration as well while being able to do STAB rain dance surf along with STAB 100% accuracy hurricane.

As for your remaining legendaries...

Celebi is dumb in competitive. Useless typing and useless skills especially considering Shaymin exists.

Shaymin is good with your team I think. Both forms can work well. It has Serene Grace as well if you want to make your opponents break their 3DS in rage with double Serene Grace shenanigans.

Victini doesn't synergize with your Pokemon other than covering the fire angle and doing more damage.

Keep in mind if you use all those legendaries, you'll just end up with a super offensive team of sweepers. I could stall all of you with a Snorlax + Gliscor combo. Everything except the Manaphy. Very difficult to stall a Manaphy in rain.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Mageziya on June 03, 2016, 08:34:42 pm
After taking your advice into consideration:

The Jirachi is in a really odd spot. The iron head/physical Jirachi is obviously better, and the nature of the current Jirachi hampers its effectiveness, and I actually have the option to set it up due to the spare Jirachi. My reasons for wanting to use it is because there's a stupid joy in using Draco Meteor with a Jirachi (Even if it's not the best move for it), in part because no one, or at least the people I face on the 3DS, expects a Jirachi to have Draco Meteor. The other reason is because I've had the specific Jirachi for 5 odd years, and it was one of the first event Pokemon I ever got, making it sentimental to me. The obvious solution is to use both Jirachis.

The Shaymin feels a little odd due to Shaymin-Sky being ranked in Ubers, though Smogon rankings get a little odd at point, and coupling it with how rankings don't technically matter on the 3DS and how some people would feel the Jirachi and Manaphy are cheating due to their mystical nature, then maybe it could slide.

As for Manaphy, I really don't know of many raindancers, and its an odd thing to search for, so suggestions would be helpful. Alternatively, I could replace ice beam with rain dance and, if I'm going with Shaymin, replace energy ball with psychic.

As for remaining holes on the team, I need walls and a mega. I could try salvaging a mega-Gardevoir or mega-sableye out of the old set, but I want to try something new. I also want to try including a fairy type, as I still commonly encounter dragon types and, in my experience, they're a general good type to have. Part of why I wanted Diancie was because it was a mega fairy mixed attacker, which seems good for the team.

Some form of set-up would also be preferred.

I could try tossing a Togetic in. 3 serene grace flinchers? The rage would be felt around the world. I mean, its not like two of them use the same attack and that variety is key in this game or anything.

Quickly glancing over the lists for OU, BL, and UU, some potential candidates: Heatran (I have a hardy natured one), Tyranitar (Though it would be annoying as hell to train), Mega-Altaria (floof), Galvantula, Metagross (Could re-purpose the shiny event one I've been using for normal gameplay, netural natured.), Landorous (Problem: Don't have one.). Any other suggestions would be very welcomed.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 03, 2016, 08:48:29 pm
Ubers if I remember correctly include all legendary pokemon by default... even when they stink. Though it only strongly affects one pokemon (Some Ice/Dragon type before it got its hybrid forms)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 03, 2016, 09:17:31 pm
Mageziya:

I've seen some Jirachi's being used as set up before. It can learn Stealth Rock believe it or not. You might want to look into it. I like Jirachi because again, the typing is excellent and it's very versatile. You can do whatever you want with it.

I wouldn't toss ice beam on Manaphy... Ice beam is one of the best moves in the game. Energy ball is not. The standard Manaphy is rest, scald, ice beam, rain dance. If you don't want to waste rain dance on it (perfectly understandable), other good rain dancers include Goodra (hydration + muddy water), Swanna, Vaporeon (hydration again), M-Swampert (swift swim + waterfall), Ludicolo (it's really scary actually), Heliolisk. I'm sure you can find other off-the-wall ones that no one would expect. *HINT HINT* Jirachi can learn it too *cough*. Keep in mind some of the above are a bit redundant when you have a Manaphy.

Almost all the fairies in the games are walls. Specifically special defense walls. Klefki for example is a great all around wall that's pretty amazing in general with prankster. Klefki can also work as a set up if you want it though I think it's scarier as a thunder wave, play rough, foul play monster.

If you don't want M-Gardevoir you can get M-Gallade. The guy is crazy strong. Also he's kinda rivals with Bisharp so maybe you like that sort of thing.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: birdy51 on June 03, 2016, 10:34:43 pm
Mega-Altaria might not be a bad idea. Maybe. I really don't know that much competitively, but it is a Fairy Type and you need a Mega.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Mageziya on June 03, 2016, 10:34:56 pm
I'm sort of dragging this out in a lot of posts, but writing it all out helps me think about it.

So after some thought, the team I've decided on so far would be:

Jirachi, Manaphy, Bisharp, Mega-Altaria, Galvantula.

On edge: Heatran, Shaymin, Tyranitar.

The team's a weird combo so far, which is what I like. I'm not going for the most hyper optimal there is, otherwise this group would be some boring standard mix of pure commonly seen OU Pokemon (I am aware that that is a tautology).

Spoiler: Reasons (click to show/hide)

The way I look at it, I tend to try for a team that can balance a focus on the stats of Attack, Sp. Attack, Defense, And Sp. Defense.

The current set-up looks to be: Physical/Special Attacker, Special Attacker, Physical Attacker, Mixed Attacker + Mixed Defense,  and Frail Set-up.

The on edge Pokemon: Dubious Bulk, Annoyance / Special Attack, and good overall and a possible wall but uncertain.

Then there's the need to examine and holes in type coverage, both offensively and defensively. This is something that I'm terrible at and can't really be evaluated until I make move sets for everything.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 03, 2016, 11:29:01 pm
The way I see it here's how it'll play out with your three edges:

1. You take Heatran so you have some answer to fire types other than hoping M-Altaria and Manaphy don't die every time you switch them in to tank a fire blast or whatever. However, if you do this your team becomes extremely weak to earthquake with the only dude capable of resisting it being Galvantula and your Altaria who hasn't mega evolved. Galvantula resisting earthquake is like a human with a hat resisting a sledgehammer to the face. He'll still die in two hits. If Altaria goes super into defense, then it can tank earthquake a few times.

2. You take Shaymin, hope you never fight fire types because now basically your entire team is weak to it, but be much stronger against the ground / rock types that will surely show up.

3. You take Tyranitar, and have him obliterate fire types. But now you have to be careful with 1/2 your team as the sandstorm can chip damage them. You also regain your "super weak to earthquake" status like option 1.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Mageziya on June 04, 2016, 09:23:15 am
After some thought, it seems like the best counter to the problem to the fire-type and earthquake problem would be a ground type.

After looking around, the best ground type options seems to be Garchomp, with the good stats of a pseudo-legendary and good typing. The biggest problem I see with it is, in combination with Altaria, fairy type seems to be a huge threat to the team.

An alternative could be Hippowdon, a good wall with mono-type ground, though Garchomp seems better with stats, speed, and even typing resistances. The benefit of this though is that it evades fairy shenanigans.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 04, 2016, 11:35:25 am
I am debating with myself if I should get Sun and Moon and basically be banished to using only the current gen...

OR if I should wait for "The good version" that they always release... and have fun with all the gens.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Mageziya on June 04, 2016, 11:52:33 am
The good version always sells way less, which is why they started getting weird with them. Platinum had abysmal sales, just like Emerald and Crystal, so they tried something different by making Black 2 and White 2 instead of a Pokemon Grey. When even those didn't sell, they scrapped the third title system and never made a Pokemon Z. It's likely that there will be no middle game for sun and moon.

Remakes, on the other hand, tend to sell really well, which is why they made ORAS.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 04, 2016, 11:54:01 am
UUUUGH!

How am I ever going to jump into Pokémon now? xD
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Greiger on June 04, 2016, 12:11:38 pm
A friend of mine has been harping on me to try to make a dragon only team for triples.  Me and him used to make themed teams all the time but while I wouldn't call it a rut, I have kinda been stuck in a particularly effective team that includes grass/fire pledge, a sunny day, an aerodactyl that only exists for sky drop, wide guard, and taunt, some Zoroark shinanigans, and a rhyperior with an assault vest. 

I haven't used a real dragon type since fairy was introduced.  Pretty much finding them to be far too short lived now.  Have there been any interesting changes to any dragon types I should look into since Black and White that folks are aware of?

EDIT: Also I've been thinking of trying to make another triples team based around Suicune in some way similar to my current team based around Zoroark.  I like cartridge ranked battles.  Anyone know if Suicune is on the ban list for that?  No point to making the team if I can't use it after all.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 04, 2016, 02:04:07 pm
Ubers if I remember correctly include all legendary pokemon by default... even when they stink. Though it only strongly affects one pokemon (Some Ice/Dragon type before it got its hybrid forms)
Cover legendaries, probably, but even then, base Kyurem (the Ice/Dragon you recall, though to be fair, it wasn't a cover legendary until it received its new forms) isn't Uber.  Of the cute legendaries being mentioned, only one ever made it to Uber (Manaphy, Gen 4-5).  Uber isn't a rarity guide; it's a power rating (along with the BL/Borderline tiers and AG/Anything Goes; typical Smogon tiers are based on usage) by an unofficial group (albeit an influential one in the English meta).  That said, Nintendo's ban lists frequently do extend to all legendaries regardless of ability, so that is likely what you're thinking of. 

Also, come join the dark side.  Buy at release.  We have cookies. :3
I miss third-version releases as well.

A friend of mine has been harping on me to try to make a dragon only team for triples.  Me and him used to make themed teams all the time but while I wouldn't call it a rut, I have kinda been stuck in a particularly effective team that includes grass/fire pledge, a sunny day, an aerodactyl that only exists for sky drop, wide guard, and taunt, some Zoroark shinanigans, and a rhyperior with an assault vest. 

I haven't used a real dragon type since fairy was introduced.  Pretty much finding them to be far too short lived now.  Have there been any interesting changes to any dragon types I should look into since Black and White that folks are aware of?
At any rate, Gen 6 dragons.  Not much has changed move-wise; no new moves were added to the type for the first time...ever, really.  Most notable in their base form are the uniquely-typed Dragalge, Tyrantrum for its design, Noivern for its speed, and Goodra for special bulk.  Dragalge's Poison/Dragon type helps reduce its vulnerability to Fairy attacks and its special bulk compares favorably to most Fairies, but it is quite slow and its offensive ability is mediocre.  Tyrantrum is a T-rex, but the King of Lizards is not quite so regal when it's shackled to a Rock typing and a mediocre speed; Dragon Dance still makes it usable, and Rock does give STAB to some good offensive options.  Noivern is fast and flexible for both support (Tailwind in Doubles, Taunt in general) and offense, and does fairly decently for itself, I believe.  Plus, bat.  Goodra is tanky and has good offensive flexibility, but lacks for recovery, which limits its usefulness as a wall outside of Assault Vest sets. 

Including megas, you have Altaria, Salamence, the Latis, Sceptile, and Ampharos, not to mention Mega-Ray which, since I was just discussing Smogon tiers, inspired the creation of a new "tier" just for it.  For a dragon face-off, Mega-Altaria seems amazing due to Pixilate (turns all Normal moves to Fairy, including Hyper Voice, which hits all opponents in a Double battle and ignores Substitute), its own Fairy typing, and the fact that it could either go Physical, Special, or mixed on the offense due to a decent stat spread and moveset.  M-Sally is more dangerous in general due to its Aerilate (turns all Normal moves to Flying) and extremely dangerous stats, which apparently got it relegated to Ubers sometime after I stopped following Smogon.  The Mega-Latis don't quite measure up to a Soul Dew-using monster attacker base form, but if you use Smogon tiers, neither are banned, and both have some use defensively.  Mega-Sceptile is fun for doubles; Lightning Rod helps cover any electrical weaknesses, but that's less relevant for a Dragon team as Dragon already resists Electric.  Mega-Amphy is best on a Trick Room team, where its low speed turns into an asset that lets it clean up shop with powerful blows, but otherwise is not quite so great.  Mega-Ray almost deserves no mention; it's nasty, nasty tough, cancels out its own Flying weaknesses due to its ability, and it doesn't even need a Mega stone to evolve.  I'm not sure it's quite Gen 1 Mewtwo levels of broken, but it's not for nothing that it was given its own tier.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Greiger on June 04, 2016, 02:35:24 pm
Sweet, thanks for the overview.  I wasn't aware Dragalge was dragon type.  I honestly pegged on looks as water/poison.  I'll have to look into it closer then. 

Tyrantrum is one of the few new dragon types I poked a little bit with, and ended up being what caused me to conclude dragons die too fast. The Tyrantrum I tried was built to be a massive wall but dropped way too quickly for my tastes, easily going down in a single turn, often to one attack. It ended up being replaced by my rhyperior, who can pretty much only be one shot when my sun is up, by grass knot or a stab solar beam.  It sounds like I probably should have used Tyrantrum more offensively.

You may have sold me on mega Altaria, though it would probably be easier for me to obtain a Mega Sceptile, since a non-mega'd sceptile is my current's team's grass part of the grass/fire pledge, breeding is pretty much already done.

Thanks for the overview, looks like I have a few more options than I originally expected.  And I suppose it would probably help that the fairy novelty has worn off by now and everybody and their mother is no longer running 3 fairy types per team.


Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 04, 2016, 03:16:13 pm
Ah, yeah.  Tyrantrum is a wee bit of a glass cannon, in spite of its nominal stats.  With less special defense than Bibarel, it's not looking at any favors there, and Rock makes it vulnerable to common physical moves like Earthquake and Close Combat on the physical side in spite of a physical defense that looks like it should work almost as well as Donphan or Weezing on paper. 
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Mageziya on June 04, 2016, 03:46:05 pm
Side note, I finally cracked and started using Smogon's showdown for the first time ever to test out the set I'd been building in this thread. I've gone with Garchomp for the test build.

I'll fully detail the team when I've ironed out the weird bits, but I've given Jirachi Iron Head, Thunder Wave, U-Turn, and Rain Dance, and Manaphy Tail Glow, Scald, Ice Beam, and Rest. Currently, they seem to synergize in an absolutely stupid combo that can wreck, or maybe that's just the Tail Glow. Best tiny lil' buddies of destruction.

Galvantula's sticky web really complements the team, and Mega-Altaria and a nice and effective fluff-ball of doom. Currently, only Bisharp and Garchomp feel fumbly to use.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 04, 2016, 04:39:38 pm
Good to hear.

Using a ground type to counter ground types doesn't make sense. If you're afraid of earthquake then just load up something like Scyther with eviolite (so crazy, seriously), Tangrowth (regenerator and super defensive shenanigans), or Avalugg (super incredible defense + recover) or Trevenant / Gourgeist / anything with Will o Wisp or something like that.

If you're still looking for ideas for other Pokemon to use, maybe you'll find my two current Showdown teams interesting:

Spoiler: Stall Hell (click to show/hide)

Spoiler: 3DS Team (click to show/hide)

I don't like using Legendaries as a personal challenge thing. No one can really accuse me of hax if I only use unknown Pokemon and I can always smugly go "yeah, congrats, you won with your Mewtwo-Y". I also like pissing people off with walls. Children especially have no clue how to deal with them.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 04, 2016, 05:29:16 pm
Don't most rulesets ban having more than one of a specific held item on your team?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 04, 2016, 05:31:45 pm
Don't most rulesets ban having more than one of a specific held item on your team?
Not on OU, no.

The 3DS blocks my 3DS thing, but I put lum berries and stuff like that there.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on June 04, 2016, 07:09:07 pm
...So, is it normal to get a shiny within 20 encounters when chain fishing?

If so, that seems kind of OP... I'd never encountered a shiny before in Gen VI, had never chain-fished before and was just messing around trying to increase my search level for the DexNav so I could catch one with a hidden ability. Am I fantastically lucky or is it really just that easy now?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 04, 2016, 07:46:33 pm
Chaining doesn't affect shiny chance as far as I know, so you simply got extremely lucky.

Dammit, the only shiny I ever caught(not counting event downloads) was a goddamned Zubat.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 04, 2016, 08:05:36 pm
Chaining doesn't affect shiny chance as far as I know, so you simply got extremely lucky.

Dammit, the only shiny I ever caught(not counting event downloads) was a goddamned Zubat.
You would be wrong.

http://www.smogon.com/ingame/guides/chaining
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on June 04, 2016, 08:29:11 pm
More specifically: http://www.serebii.net/xy/fishchain.shtml

Also I would love a shiny Zubat it's one of my favs ;-;

Anyway it was a Corphish and it turns out she's Timid hahaha. :/ Oh well, might still train her up and use her as my Dive/Waterfall user. (This is ORAS)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Mageziya on June 04, 2016, 10:09:39 pm
So I'm going to detail the team that I'm using. Bisharp wasn't working out the best for me, so I tried swapping it with a Breloom that exactly matches the one I have for my first team on the 3DS, though I'll include both.

Also, export apparently includes nicknames, so you can also see their dumb names.
I've also included alternate moves that I'm not sure on, as I'm still working out the set.
Finally, the natures for the Jirachi and Manaphy are set to ideal, though they won't be on the 3DS.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Reudh on June 04, 2016, 10:22:28 pm
Technician Breloom hits hilariously hard. Consider swapping out one of its coverage moves for Spore, though. 100% accurate sleep inducing move. Probably get rid of Focus Punch, it's just too unreliable and requires top tier prediction to ensure you even get to move.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Mageziya on June 04, 2016, 10:32:56 pm
Yeah, it's based off of a real breloom I have. I have personal qualms with the sleep status condition, which is a shit reason to not use it, but it is. (Also, I didn't want to level a shroomish up to level 40.) Focus punch on the other hand is sorta bad, and I have noticed that too. I mainly used it because I think it was initially recommended. Looking at smogon, it still is partially recommended. I do also have a personal problem of not using leech seed as much as I should.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 04, 2016, 10:47:28 pm
Breloom without Spore is like Darkrai without Dark Void. Why on earth would you even use it without it? Especially since you want to put Focus Punch on it.

How would that even work? You'd never get Focus Punch off. You don't have Substitute either for the SubPunch build.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Mageziya on June 04, 2016, 10:57:10 pm
Random shenanigans is how.

It wasn't a good set-up, but surprisingly mach-punch and bullet seed alone carry it. It sounds like it shouldn't work, but it does.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Reudh on June 04, 2016, 10:59:24 pm
Yeah, it's based off of a real breloom I have. I have personal qualms with the sleep status condition, which is a shit reason to not use it, but it is. (Also, I didn't want to level a shroomish up to level 40.) Focus punch on the other hand is sorta bad, and I have noticed that too. I mainly used it because I think it was initially recommended. Looking at smogon, it still is partially recommended. I do also have a personal problem of not using leech seed as much as I should.

Why have personal issues with it? Other players will use it on you without any sort of issue. If it's a major issue, you can always bring along a cleric with Aromatherapy or Heal Bell or similar.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on June 05, 2016, 09:07:09 am
Chaining doesn't affect shiny chance as far as I know, so you simply got extremely lucky.

Dammit, the only shiny I ever caught(not counting event downloads) was a goddamned Zubat.
Dude, raise it. Get your pink Crobat.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Mageziya on June 06, 2016, 12:17:13 am
Well, this just happened:

I decided to do some wonder-trading.

I got a shiny Latias.

And of all the shinies to possibly get, it's one that I already have.

Good news is that I have a sister that I can give it to.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 06, 2016, 02:50:26 am
I forgot how much fun my stall team is.

★Gold is powerful: are you actually doing this -0-
★aw rehgserhgseh: yerp
★Gold is powerful: ...
★Gold is powerful: you let my whole team die to toxic (http://replay.pokemonshowdown.com/ou-382710877)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 06, 2016, 08:17:58 am
That's a good lesson. Always bring something that can do any of the following: bypass Protect, bypass Substitute, suppress abilities, or yoink items. Full DPS is just looking to get walled. I guess Taunt or Heal Block would have helped during that battle as well.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 06, 2016, 12:20:08 pm
That's a good lesson. Always bring something that can do any of the following: bypass Protect, bypass Substitute, suppress abilities, or yoink items. Full DPS is just looking to get walled. I guess Taunt or Heal Block would have helped during that battle as well.
Taunt does make that team cry. So does Baton Pass.

A really powerful wallbreaker also makes it suffer. Something like a Blaziken with Swords Dance up somehow. It'll wipe the whole team.

Basically it's not very good. Just very amusing to play.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Reudh on June 06, 2016, 09:36:52 pm
That's a good lesson. Always bring something that can do any of the following: bypass Protect, bypass Substitute, suppress abilities, or yoink items. Full DPS is just looking to get walled. I guess Taunt or Heal Block would have helped during that battle as well.
Taunt does make that team cry. So does Baton Pass.

A really powerful wallbreaker also makes it suffer. Something like a Blaziken with Swords Dance up somehow. It'll wipe the whole team.

Basically it's not very good. Just very amusing to play.

I used to run a stall team in UU. It was just too damn good; especially with the fact that the rare Medicham or Moxiecross would be run on the foe's team, both fairly easily checked. Medicham's fragile as all heck, and Heracross has a whopping 4x flying weakness.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on June 07, 2016, 08:20:31 pm
Pokemon Go is a go, folks.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on June 09, 2016, 11:06:13 am
Well, my sister is now the proud owner of a legit Volcanion. Pretty cool. /brag

Unrelated, I'm going to be looking for a hidden ability (simple) Woobat for a breeding project later. I don't suppose anyone has one they'd be willing to trade/give away?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 09, 2016, 04:47:57 pm
Well, my sister is now the proud owner of a legit Volcanion. Pretty cool. /brag

How? Is there an event going on? I didn't even know it was even in the Gen VI games.

And I was happy I was able to trade a breeding-reject Mawile for a Carbink.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 09, 2016, 10:20:18 pm
Well, my sister is now the proud owner of a legit Volcanion. Pretty cool. /brag

How? Is there an event going on? I didn't even know it was even in the Gen VI games.

And I was happy I was able to trade a breeding-reject Mawile for a Carbink.
I'm a little surprised as well. The only legit Volcanions I'm aware of come from a Japanese event for the movie featuring the Pokemon and Steampunk Diancie Magearna; it looks like they're included with tickets. The event is still ongoing for what appears to be half a year, though, so it's certainly not like it's beyond the realm of possibility.  Definitely a nice catch, though. ^_^
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on June 09, 2016, 10:58:11 pm
Yeah, that's it. She's visiting Japan and has a Japanese 3DS and pre-ordered the movie tickets to get the code (and a nifty poster featuring every Pokémon ever). Since her game's set to English it has its proper English name and everything: "Volcanion" instead of "ボルケニオン".
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 09, 2016, 11:26:24 pm
Nice. Volcanion is strong as all hell. One of the best legendaries to have.

Fooking water / fire type with water absorb what is this shit.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 10, 2016, 04:52:09 pm
Spent a good part of my afternoon break pondering the physics and biology behind feeding cupcakes - both fruit- and chocolate-flavored - to a tulip bulb.


Whatever. Petilil is so freaking adorable. Caught her this morning. She likes being pet on top of her leaves. Eeeeee~! And she really chomps down on those cakes... despite not actually having a mouth. Dammit, there I go again with the pondering...
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: SOLDIER First on June 10, 2016, 04:59:11 pm
Obviously mouthless Grass types absorb nutrients through their bodies like regular plants do through their roots, and Game Freak neglected to articulate this particular oddity.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on June 10, 2016, 08:37:15 pm
Pokémon Amie is my favourite feature in gen VI, hands down.

I never thought I'd ever consider an Aggron cute under any circumstances but... my Aggron's really damned cute.

Plus I love the idea of dramatically conquering the legendary Pokémon threatening the entire world, and then immediately plopping down next to it and giving it belly rubs and snacks while it makes :O faces at you.

I'm going to be devastated if it doesn't return as a feature in Sun/Moon.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 10, 2016, 09:11:26 pm
Seriously, it gets boring if it's just battle, battle, battle. Keep the Pokemon-amie, bring back the Game Corner, and expand the Contests - even bringing back the Sinnoh version of the Contest would be nice.

Some people really enjoy min-max whoring, but I sincerely doubt that's the reason why anyone ever got in Pokemon.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 10, 2016, 09:13:07 pm
They can't do game corner because of gambling :P
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on June 10, 2016, 09:22:59 pm
I bet they can turn it into an arcade though, the name fits.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on June 10, 2016, 09:51:32 pm
Spoiler: New Coro Coro Leaks (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Elephant Parade on June 10, 2016, 11:17:58 pm
The new Pokemon look pretty good! It must be getting pretty tough to make Pokemon that look adequately different from the other 729, at this point.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MagmaMcFry on June 11, 2016, 03:26:39 am
It's actually rather easy, according to all those fakemon designers that seem to have much less trouble designing neat critters than Game Freak themselves.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 11, 2016, 03:32:37 am
Heck their design philosophy is usually to stay away from new creatures to use as pokemon and stick to the ones they got... OR to just make the same pokemon again but a bit different this time.

So yeah they aren't quite done making new Pokémon. There are quite a few animals left for them to do (Heck Lions, one of the most popular animals, didn't have a representative until recently)

Nor are they really done with mythological creatures or household objects to use.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 11, 2016, 04:29:56 am
...Is that koala Pokemon pleasuring itself with a log?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 11, 2016, 04:36:14 am
...Is that koala Pokemon pleasuring itself with a log?

Its asleep xD
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on June 11, 2016, 09:36:53 am
There are quite a few animals left for them to do (Heck Lions, one of the most popular animals, didn't have a representative until recently)

Nor are they really done with mythological creatures or household objects to use.

Don't forget cryptids! We already have a tsuchinoko, a Hopkinsville goblin and possibly a skyfish. Still waiting on a Mothman, he's actually pretty popular in Japan. A Flatwoods monster is also pretty likely at some point.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on June 11, 2016, 10:32:33 am
New Sun and Moon videos showcasing Zygarde's 10% and complete forme, along with the latter's new (and awesome looking) move. (http://www.siliconera.com/2016/06/11/pokmon-sun-moons-new-videos-show-zygarde-10-forme-zygarde-complete-forme/)

EDIT: Full English vid with attack names https://www.youtube.com/watch?v=nDTKAX-UcQs
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 11, 2016, 12:42:38 pm
What is this Mazinger Z x Casshern thing...

At least Zygarde will no longer be "that Garchomp rippoff that knows Dragon Dance" any more.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on June 11, 2016, 02:20:46 pm
There better be something distinctive about this gen's "My Mom's Dog" up there >:|

I also sense incoming memery on the koala. Something about it just seems so... exploitable.

Is the little girl next to the hat guy the female player character, or just some NPC little sister? I hope it's an NPC little sister.
tsuchinoko
So, eating a Dunsparce should hypothetically work as a Max Potion? Or maybe a Max Ether. :P
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on June 11, 2016, 02:51:45 pm
There better be something distinctive about this gen's "My Mom's Dog" up there >:|

I also sense incoming memery on the koala. Something about it just seems so... exploitable.

Is the little girl next to the hat guy the female player character, or just some NPC little sister? I hope it's an NPC little sister.
tsuchinoko
So, eating a Dunsparce should hypothetically work as a Max Potion? Or maybe a Max Ether. :P

Female MC. She's not actually that short, it's just her placement on the image is lower to save space.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on June 11, 2016, 03:07:37 pm
Oh, alright. She looks like she's five from that angle :P
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 11, 2016, 04:37:10 pm
tsuchinoko
So, eating a Dunsparce should hypothetically work as a Max Potion? Or maybe a Max Ether. :P

Make a facemask or bandana out of it to get infinite... Pokeballs? PP?
Spoiler: Note, off-topic (click to show/hide)

Also, for some reason, Chrome is flagging "bandana" as misspelled, but bandanna is apparently correct?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 11, 2016, 04:47:24 pm
So continuing evidence that Pokémon will eventually have an alternate Mega that you can have in addition to a Mega :P
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on June 11, 2016, 05:23:02 pm
There better be something distinctive about this gen's "My Mom's Dog" up there >:|
If you mean the brown puppy, its Japanese name is Iwanko and it's a Rock type. So there's that. Name means something like "rock puppy".
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on June 11, 2016, 05:45:28 pm
Rock type? Okay, that's new. Cool.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 11, 2016, 06:12:19 pm
New Sun and Moon videos showcasing Zygarde's 10% and complete forme, along with the latter's new (and awesome looking) move. (http://www.siliconera.com/2016/06/11/pokmon-sun-moons-new-videos-show-zygarde-10-forme-zygarde-complete-forme/)

EDIT: Full English vid with attack names https://www.youtube.com/watch?v=nDTKAX-UcQs
Core Enforcer...hee.  New nickname for Zygarde: Zorro.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on June 11, 2016, 06:54:50 pm
Also, for some reason, Chrome is flagging "bandana" as misspelled, but bandanna is apparently correct?
Chrome is wrong.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 11, 2016, 07:00:05 pm
Ohh yeah we don't have a Banana Pokémon yet do we?

Goodness are Plants BARELY scratched.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on June 11, 2016, 07:02:04 pm
Tropius.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 11, 2016, 07:03:52 pm
Tropius.

Wow I BARELY noticed... I always thought he was a palm tree.

Ok then a Carrot pokemon.

I'd also say a "Tree Pokémon" (as in a typical tree) but people might say Trevenant.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 11, 2016, 07:06:27 pm
Ohh yeah we don't have a Banana Pokémon yet do we?

Goodness are Plants BARELY scratched.
Why take one banana when you can catch the whole tree?
Spoiler (click to show/hide)

EDIT: Ah, Tawa beat me while I was rustling up images...
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Urist Imiknorris on June 11, 2016, 07:23:36 pm
Rock type? Okay, that's new. Cool.
Here's hoping it's decently fast. I love most rock types that aren't slow as shit.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 11, 2016, 08:11:54 pm
Also, used the inspiration of a new version to finally finished up my ORAS Pokedex, since I was most of the way there in either case.  Heavens, though, unlocking Regigigas makes it look like someone at GameFreak was reading all those Gen1 Mew unlock tricks and decided that this really was a great idea.
Spoiler: For the curious... (click to show/hide)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on June 11, 2016, 08:31:51 pm
I wonder how Regigias got there in the first place. Maybe it was taken in by a truck? :P

That reminds me of how much I hated fighting the Regis this time around. They just did not wanna go in. I think I somehow managed to Quick Ball Registeel, but Regirock cost me a fortune in Dusk Balls and Regice dragged the fight out so long he started using Struggle. With Paralyze and like 1 HP left. I forgot to save right before the fight, too, so that freaking ice cube made me go through the Elite Four all over again and robbed half my oversized Dusk Ball stash twice.

I don't think anything else has given me that hard of a capture in a Pokémon game before. I think my Deoxys catch was easier, and I use the Master Ball on the version legendary out of tradition, so I had to catch Deoxys the old-fashioned way.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 11, 2016, 08:38:00 pm
Also, used the inspiration of a new version to finally finished up my ORAS Pokedex, since I was most of the way there in either case.  Heavens, though, unlocking Regigigas makes it look like someone at GameFreak was reading all those Gen1 Mew unlock tricks and decided that this really was a great idea.
Spoiler: For the curious... (click to show/hide)

Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 11, 2016, 08:43:06 pm
That's what we call "game guide purchasing bait".

Back before the internet though.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 11, 2016, 08:47:25 pm
All for a Pokémon that is considered lousy outside double and triple battles... and needs to specifically be set up to be good in double and triple.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 11, 2016, 08:55:09 pm
I dunno, Leech Seed, Ingrain, Baton Pass to Azumarill or Floatzel, Aqua Ring, Baton Pass to Regigigas holding Leftovers. I wanna see someone outdamage that.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Greiger on June 11, 2016, 08:59:40 pm
All for a Pokémon that is considered lousy outside double and triple battles... and needs to specifically be set up to be good in double and triple.
Just me putting up my triple battles are awesome and nobody ever gives them a chance banner here.

Though yea in my experience the regis don't even really do all that good in triples either...not terrible, but I imagine I could find a poke or two that does what they do better if I looked hard enough.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on June 11, 2016, 09:02:09 pm
I dunno, Leech Seed, Ingrain, Baton Pass to Azumarill or Floatzel, Aqua Ring, Baton Pass to Regigigas holding Leftovers. I wanna see someone outdamage that.
Quote from: Bulbapedia
A level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters; by using Helping Hand by two different Pokémon in a Triple battle, holding a Metronome, Power Trick, a Skill Swap to Pure Power or Huge Power, 6 Attack boosts, and a Mimiced Me First used on a slower Pokémon using the Defense Curl/Rollout combo. Also, Shuckle's partner must have the ability Flower Gift and the weather must be sunny. On the 5th turn of using Rollout consecutively without any misses, if used against a level 1 Ledyba, Yanma or Combee with minimum Defense stats, that have been hit with negative Defense modifiers (such as Screech), it can deal 481,266,036 damage with a critical hit.
Outdamage that. :P
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Greiger on June 11, 2016, 09:05:46 pm
Wow... I thought my grass/fire pledge being used by my Mega Charizard Y during a sunny day hit hard...
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 11, 2016, 09:06:28 pm
I think he's pretty decent even without setup. Sure, he's pointless when a fighting type shows up but he does have some good strengths.

His standard kit of confuse ray + thunder wave is damn annoying considering how tanky he is. Once he gets rid of slow start he basically owns everyone.

So yeah, I don't really underestimate him. He's decent. And yeah, in multis he's nuts since it's hard to decide whether to nuke him down now or risk him for other targets.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on June 11, 2016, 09:07:47 pm
I dunno, Leech Seed, Ingrain, Baton Pass to Azumarill or Floatzel, Aqua Ring, Baton Pass to Regigigas holding Leftovers. I wanna see someone outdamage that.
Quote from: Bulbapedia
A level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters; by using Helping Hand by two different Pokémon in a Triple battle, holding a Metronome, Power Trick, a Skill Swap to Pure Power or Huge Power, 6 Attack boosts, and a Mimiced Me First used on a slower Pokémon using the Defense Curl/Rollout combo. Also, Shuckle's partner must have the ability Flower Gift and the weather must be sunny. On the 5th turn of using Rollout consecutively without any misses, if used against a level 1 Ledyba, Yanma or Combee with minimum Defense stats, that have been hit with negative Defense modifiers (such as Screech), it can deal 481,266,036 damage with a critical hit.
Outdamage that. :P
That is like, munchkin levels of ridiculous damage.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 11, 2016, 09:08:53 pm
Problems: 1) I somehow thought you can Baton Pass Ingrain. Quite stupid of me. Bulbapedia isn't clear if Ingrain stops Baton Pass, or you can switch out but the heal effect is lost.

2) That Shuckle example requires even more prep time than Regigigas, and Regigigas is not weak to Rock.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on June 11, 2016, 09:19:22 pm
Problems: 1) I somehow thought you can Baton Pass Ingrain. Quite stupid of me. Bulbapedia isn't clear if Ingrain stops Baton Pass, or you can switch out but the heal effect is lost.

2) That Shuckle example requires even more prep time than Regigigas, and Regigigas is not weak to Rock.
I was kidding. I kinda doubt your opponent is going to be using a level 1 Ledbya, Yanma, or Combee :P
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 12, 2016, 08:51:53 am
I just realized that a lot of people in the Pokemon universe are seriously packing heat (http://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pok%C3%A9mon_world).
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 12, 2016, 09:42:40 am
I just realized that a lot of people in the Pokemon universe are seriously packing heat (http://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pok%C3%A9mon_world).

I think the fact that they have a mass-extinction cannon... and that it wasn't built using legendary pokemon (so Modern tech) is a rather sizable "What the?"

Though at least it more then anything else sort of explains how all this ancient super tech can be lost if... well... The super genocide gun was fired.

Then again... Those people also built legendary equivalent pokemon including one capable of moving continents... So...
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on June 12, 2016, 09:54:38 am
I just realized that a lot of people in the Pokemon universe are seriously packing heat (http://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pok%C3%A9mon_world).
You would too if you read those Pokédex entries.

So, anyone have any guesses on the English names for the new Pokémon before they announce them?
Iwanko is a rock puppy, not much else to go on.

Nekkoala is sleep themed. It apparently never wakes up and has the ability "Absolute Sleep" which makes it immune to non-sleep statuses. The "Nekko" probably also means stump or log.

Kowalump? Eucalog? Pff.

I want the dog to be named Basalto (https://en.wikipedia.org/wiki/Balto) but that might be too specific. :P
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 12, 2016, 10:02:05 am
I just realized that a lot of people in the Pokemon universe are seriously packing heat (http://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pok%C3%A9mon_world).
You would too if you read those Pokédex entries.
The interesting part is that in the instances humans using weapons on Pokemon, which isn't often, they rarely do more than piss them off even more.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 12, 2016, 02:16:31 pm
I just realized that a lot of people in the Pokemon universe are seriously packing heat (http://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pok%C3%A9mon_world).
Nekkoala is sleep themed. It apparently never wakes up and has the ability "Absolute Sleep" which makes it immune to non-sleep statuses.
Wait, what? So is it also immune to sleep or is sleep talk mandatory on it?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 12, 2016, 05:36:47 pm
I just realized that a lot of people in the Pokemon universe are seriously packing heat (http://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pok%C3%A9mon_world).
Nekkoala is sleep themed. It apparently never wakes up and has the ability "Absolute Sleep" which makes it immune to non-sleep statuses.
Wait, what? So is it also immune to sleep or is sleep talk mandatory on it?
Sleep is apparently the only status effect that affects it; I'm not sure if the "never wakes up" refers to a Pokedex entry, but that's the only thing specified for its ability.  Poison, Paralysis, Burns, and Frozen status effects need not apply.  I'm guessing it's limited to non-volatile, but that's not explicitly stated anywhere; it might, though I doubt it, affect confusion and attraction as well.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Ultimuh on June 13, 2016, 02:24:59 am
I just realized that a lot of people in the Pokemon universe are seriously packing heat (http://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pok%C3%A9mon_world).
You would too if you read those Pokédex entries.

I am under the impression that the entries are extravagantly exaggerated. (http://www.nerdragecomic.com/index.php?date=2013-05-03)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 13, 2016, 02:27:44 am
Pokémon beings exceptionally light for their size is well known. If I remember correctly Onyx realistically should float on water.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 13, 2016, 08:08:47 am
That said, Wailord is actually one of the few reasonable examples of that trend - it's apparently based on a blimp, so it's naturally lighter than air.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on June 13, 2016, 11:13:16 am
I just realized that a lot of people in the Pokemon universe are seriously packing heat (http://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pok%C3%A9mon_world).
Nekkoala is sleep themed. It apparently never wakes up and has the ability "Absolute Sleep" which makes it immune to non-sleep statuses.
Wait, what? So is it also immune to sleep or is sleep talk mandatory on it?

Yeah sorry, I got the "never wakes up" part from someone doing an off-the-cuff translation, but it turns out they were just speculating on that part, it's not actually in the text. Culise is right about the rest. Didn't mean to spread misinformation.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Reudh on June 13, 2016, 03:07:33 pm
That said, Wailord is actually one of the few reasonable examples of that trend - it's apparently based on a blimp, so it's naturally lighter than air.

Doesn't explain Wailmer. It's 130kg / 286lbs @ 6'07 height, and its pokedex entry states it fills itself with water to bounce around on. Surely if it was spherical, roughly 2m tall, it'd weigh more than 130kg?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 13, 2016, 03:20:04 pm
Who said that number is post filling itself with water? :P
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 13, 2016, 03:42:10 pm
That said, Wailord is actually one of the few reasonable examples of that trend - it's apparently based on a blimp, so it's naturally lighter than air.

Doesn't explain Wailmer. It's 130kg / 286lbs @ 6'07 height, and its pokedex entry states it fills itself with water to bounce around on. Surely if it was spherical, roughly 2m tall, it'd weigh more than 130kg?
While the water thing can be explained by the fact that it's probably playing with the water as talked about in the pokedex, you should perhaps wonder instead about this:

Quote
It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.

One ton = 907kg. Per day.

What did the professors do? Starve it to death then weigh it?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 13, 2016, 03:58:00 pm
Had a dream I wanted the latest pokemon.

I have a feeling I don't, but I am gonna check the price anyway.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on June 13, 2016, 04:00:14 pm
It'll almost for sure be either $30 or $40, like every other 3DS game I've wanted to get that has more than a digital form.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 13, 2016, 04:27:46 pm
I just realized that a lot of people in the Pokemon universe are seriously packing heat (http://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pok%C3%A9mon_world).
Nekkoala is sleep themed. It apparently never wakes up and has the ability "Absolute Sleep" which makes it immune to non-sleep statuses.
Wait, what? So is it also immune to sleep or is sleep talk mandatory on it?

Yeah sorry, I got the "never wakes up" part from someone doing an off-the-cuff translation, but it turns out they were just speculating on that part, it's not actually in the text. Culise is right about the rest. Didn't mean to spread misinformation.
No problem.  I still remember when I was responsible for spreading the rumours of Adaptability Mega-Latios and Multiscale Dragon/Fairy Mega-Latias here a couple years back, so there's always worse than a bit of a mistranslation. ^_^
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 13, 2016, 05:02:32 pm
It'll almost for sure be either $30 or $40, like every other 3DS game I've wanted to get that has more than a digital form.

My local store charges 10 dollars more then X and Y
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 13, 2016, 05:10:02 pm
No problem.  I still remember when I was responsible for spreading the rumours of Adaptability Mega-Latios and Multiscale Dragon/Fairy Mega-Latias here a couple years back, so there's always worse than a bit of a mistranslation. ^_^
Haha, it's like that time someone got mistaken about Rayquaza getting a mega form that could hold items while having the highest base stats in the game while having no flying-type weaknesses and having a super signature move that owns everything.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 13, 2016, 06:40:12 pm
No problem.  I still remember when I was responsible for spreading the rumours of Adaptability Mega-Latios and Multiscale Dragon/Fairy Mega-Latias here a couple years back, so there's always worse than a bit of a mistranslation. ^_^
Haha, it's like that time someone got mistaken about Rayquaza getting a mega form that could hold items while having the highest base stats in the game while having no flying-type weaknesses and having a super signature move that owns everything.
Oh my gosh, I know, right?  That would have been absolutely horrifying if it had been true.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on June 13, 2016, 06:42:59 pm
No problem.  I still remember when I was responsible for spreading the rumours of Adaptability Mega-Latios and Multiscale Dragon/Fairy Mega-Latias here a couple years back, so there's always worse than a bit of a mistranslation. ^_^
Haha, it's like that time someone got mistaken about Rayquaza getting a mega form that could hold items while having the highest base stats in the game while having no flying-type weaknesses and having a super signature move that owns everything.
Oh my gosh, I know, right?  That would have been absolutely horrifying if it had been true.
Good thing we nipped that rumor in the bud.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on June 14, 2016, 02:09:18 pm
https://youtu.be/9Ojd6FzTaEM
New Trailer with new pokemans and a new 4 person free for all battle format. Also nice new battle theme music
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 14, 2016, 04:34:57 pm
Everytime I watch those I go "Ohh yeah they don't have a Woodpecker pokemon yet do they?"

Then I checked Hummingbird pokemon and yep doesn't exist yet either... but bonus points that the Fanmade pokemon are often amazing!
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on June 14, 2016, 05:20:05 pm
Quote from: Serebii
17:21: Ledyba can be found in Route 1 of the game. The move lists can bring up full details and tell you if the move will be effective, super effective, or not effective on the opponent Pokémon
17:26: You can now see how a stat has been altered via moves in battle
17:26: Ledyba is #020 in the Alola Region Pokédex and will show you the evolution chain or if it forms a pair
17:28: New Pokémon called Yungoos. It's always hungry and can be found in Route 1. It is Normal-type. Ability is Stake Out/Strong Jaw
17:35: New Pokémon called Pikipek. It is Normal/Flying-type. Its abilities are Keen Eye and Skill Link. It has two evolutions and is #010 in the Alola Pokédex.
17:37: There is a festival in the next town that kicks off your journey. It's where you battle Hau where he has a Pichu
17:42: Popplio can know Disarming Voice
17:44: A new Battle mode called Battle Royale where four players play with 3 Pokémon, each sending out one at a time. It's a Free-For-All battle but when the first trainer loses all their Pokémon, the game ends and players are tallied up by defeated Pokémon and remaining Pokémon and that determines the winner.
Edit @ 17:55: Our New Pokémon Page has been updated with the two new Pokémon. A new trailer has also been added Edit @ 17:56: A new Pokémon has been revealed called Grubbin. It is a Bug-type and its ability is Swarm
18:07: Stakeout's effect: This Ability means that the Pokémon’s moves can deal twice the normal damage to any Pokémon that switches in or enters the field mid-battle. Soul Heart's effect: This Ability raises Magearna’s Special Attack by 1 each time another Pokémon in the arena faints.
It also noted the change in the appearance of Solgaleo and Lunala while they do their signature moves as being called Radiant Sun phase & Full Moon phase
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 14, 2016, 05:24:37 pm
But muh difficulty curve?! How will I feel superior over all the scrubs if they know what moves are super effective?!!
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on June 14, 2016, 06:58:42 pm
Quote
17:26: You can now see how a stat has been altered via moves in battle
Heavens.  What's next, being able to see if entry hazards or screens are up? 
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 14, 2016, 08:26:35 pm
Quote
17:26: You can now see how a stat has been altered via moves in battle
Heavens.  What's next, being able to see if entry hazards or screens are up?
Don't give them ideas, man. They might do crazy shit like having the remaining turn timers for those screens or weather!
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on June 15, 2016, 07:54:02 am
It sounds like they're are running out of ways to subtly change their complicated-but-kids-game, and instead going for more obvious details.

But muh difficulty curve?! How will I feel superior over all the scrubs if they know what moves are super effective?!!
By having the mons with bigger stats, ofc.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Greiger on June 15, 2016, 11:00:58 am
It may also be added as just another difference between the singleplayer and the competitive modes.  Only telling you what's super effective in singleplayer, but yer on your own online and at battle tower and stuff.

I'm sure they would piss off quite a few people if it was added online, considering being able to tell what pokemon is weak to what at a glance  without having to look them up is one of those learned skills that take some time to get right.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Ghills on June 15, 2016, 11:54:30 am
Has Nintendo explained what the differences between the versions are? I've been waiting on that before pre-ordering.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 15, 2016, 12:16:02 pm
Has Nintendo explained what the differences between the versions are? I've been waiting on that before pre-ordering.

At this point do they really need to?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on June 15, 2016, 12:24:43 pm
Has Nintendo explained what the differences between the versions are? I've been waiting on that before pre-ordering.

At this point do they really need to?
Unless theres a third version, its always been 'Pick based on which cover legendary you like more, or which one has the version-exclusive mons you want more.'
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Ghills on June 15, 2016, 12:44:28 pm
Has Nintendo explained what the differences between the versions are? I've been waiting on that before pre-ordering.

At this point do they really need to?
Unless theres a third version, its always been 'Pick based on which cover legendary you like more, or which one has the version-exclusive mons you want more.'

Which is why I'm asking if that stuff has been covered yet.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 15, 2016, 12:46:27 pm
Has Nintendo explained what the differences between the versions are? I've been waiting on that before pre-ordering.

At this point do they really need to?
Unless theres a third version, its always been 'Pick based on which cover legendary you like more, or which one has the version-exclusive mons you want more.'

Which is why I'm asking if that stuff has been covered yet.
No.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Ghills on June 15, 2016, 12:48:15 pm
Has Nintendo explained what the differences between the versions are? I've been waiting on that before pre-ordering.

At this point do they really need to?
Unless theres a third version, its always been 'Pick based on which cover legendary you like more, or which one has the version-exclusive mons you want more.'

Which is why I'm asking if that stuff has been covered yet.
No.

Cool, thanks.

I did catch the Pokemon Go stream.  Here's the Reddit Live page: https://www.reddit.com/live/x3hcs03ddovu/

Go looks pretty exciting.  I'm especially happy about the accessory, I think that will make playing Go a lot easier vs having the phone out all the time.

Also:
"Miyomoto's final comments: We want a wide variety of people to enjoy our games, so this can be connected to your parents' smartphone and you play together. We want to encourage everyone to have fun."  Sounds like local co-op Pokemon? SWEET
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 15, 2016, 04:56:11 pm
Any bets on whether Solrock and Lunatone are going to be version exclusive to Sun and Moon respectively? Or do you think Nintendo will be cheeky and reverse them, so the Solrock is exclusive to Moon and vice-versa? Or be cheekier and not include them at all?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on June 15, 2016, 05:39:39 pm
Any bets on whether Solrock and Lunatone are going to be version exclusive to Sun and Moon respectively? Or do you think Nintendo will be cheeky and reverse them, so the Solrock is exclusive to Moon and vice-versa? Or be cheekier and not include them at all?
Event mystery gift pokemon.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on June 16, 2016, 08:05:36 pm
Pokemon Go has been confirmed to be releasing next month. It's just starting with the original 150, but plans to eventually have all 720 in it. The Pokemon Go Plus wrist thingy will release late july and cost $35
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on June 16, 2016, 08:08:50 pm
What is Go, again?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on June 16, 2016, 08:09:20 pm
The Mobile Game with augmented reality
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on June 16, 2016, 08:18:53 pm
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/PokemonGo
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Sirus on June 16, 2016, 08:22:22 pm
Did anyone else manage to get into the beta? (probably everyone)

I've been using it in my travels whenever I'm stopped for a time. Managed to get some 'mons but I'm not at all sure how to make them stronger or evolve them...do you have to capture multiple of a species?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on June 16, 2016, 08:23:36 pm
Beta entrants have actually been pretty rare. Most of the slots were handed over to Ingress veterans.

From what I've read yeah you need to catch several of a species to evolve one.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on June 16, 2016, 08:29:48 pm
kinda odd, I haven't played it yet so maybe I will change my mind but I think I would prefer normal levelup evolution. its not like there wont be Pokémon to battle.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on June 17, 2016, 12:06:55 pm
So here's a question for anyone who plays the main games:

Does anyone actually use PP Ups? For me they've always been valuables I hoard just-in-case but never use, but now I'm getting piles of them from the lottery in ORAS. So I feel like I ought to put them to work, but I have no idea where they'd be optimal to use. Low PP moves? High PP moves where you get more of a boost?

Part of my issue is I like having fluid movesets on my main team, so I'm constantly swapping out TM moves for contests, HMs, etc., which means boosting those moves would go to waste. And honestly, PP is basically a non-issue in-game thanks to Leppa berries, but I'd still like to get some use out of these... Any suggestions?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Aklyon on June 17, 2016, 12:12:24 pm
Yes, but only after i beat the elite four or right before then, because I usually don't keep changing my pokemons. I put together a team of neat-but-also-good-and-probably-new pokemon along with my fire starter and go battle doods. If I want to contests I go catch a new pokemon to do that with.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on June 17, 2016, 12:25:10 pm
So here's a question for anyone who plays the main games:

Does anyone actually use PP Ups? For me they've always been valuables I hoard just-in-case but never use, but now I'm getting piles of them from the lottery in ORAS. So I feel like I ought to put them to work, but I have no idea where they'd be optimal to use. Low PP moves? High PP moves where you get more of a boost?

Part of my issue is I like having fluid movesets on my main team, so I'm constantly swapping out TM moves for contests, HMs, etc., which means boosting those moves would go to waste. And honestly, PP is basically a non-issue in-game thanks to Leppa berries, but I'd still like to get some use out of these... Any suggestions?
I would say that in a regular game, there's probably no reason to use PP up unless you wanted to optimize your play or were just tired of certain moves only having like... 10 uses or something when grinding. After all, allow me to trot out the tired but true argument, you could beat the entire game with a frigging Ratata if you wanted.

It's more for competitive and modded hardmode pokemon games. I don't remember if online battles automatically PP Max your moves but if it didn't, not having enough moves leaves you very open to being walled or stalled into oblivion or you might not have enough moves to wall or stall yourself. The same applies to the hardmode mods.

For example, 16 uses of Roost is so much better in a battle than just 10.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 23, 2016, 05:03:09 pm
Encountered and captured Cresselia today. Didn't even know you could get her in ORAS. Apparently the location she appears is a random(but uniquely named) mirage spot.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: MagmaMcFry on June 30, 2016, 05:18:35 am
Ridiculous, I say. (https://www.youtube.com/watch?v=NTt65qAkR84)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Ultimuh on June 30, 2016, 05:34:24 am
Ridiculous, I say. (https://www.youtube.com/watch?v=NTt65qAkR84)
Is.. is that one dual-wielding shields or does it just have oversized pauldrons (http://tvtropes.org/pmwiki/pmwiki.php/Main/ShouldersOfDoom)?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Akura on June 30, 2016, 06:47:03 am
I believe they're supposed to be two halves of a mask.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on June 30, 2016, 06:50:39 am
Ok... This generation is certainly going for a different aestetic then normal.

[some of] These pokemon don't even look like pokemon O-o

To admit, I guess they couldn't keep the aesthetic going forever.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on June 30, 2016, 11:04:40 am
Oh my goodness.
These new Pokémon. They are all so good. :'(

I absolutely adore the cubic bugbus and its electric kuwagata evo. Makes me think Grubbin will evolve into a kabutomushi.
Tiny cutefly is amazing. Too adorable.
My favourite is the floppy dragon guy, he's just perfect. I really want one. D:
The only one I'm meh towards is the hedgehog, but that's fine. My hypothetical team is getting crowded enough.

Out of curiosity, which ones do you think don't look like Pokémon?

Edit: Holy shit it's a bee fly, they didn't even change it from the real animal!
Spoiler (click to show/hide)
So perfect.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Cerol Lenslens on June 30, 2016, 11:53:46 pm
My favourite is the floppy dragon guy, he's just perfect. I really want one. D:

If you get one, you have to name it Falkor. That's what I'mma gonna do.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on July 01, 2016, 01:13:07 am
Holy crap the beetle is Vic Viper
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on July 01, 2016, 10:56:34 am
oh my gosh, that bee thing is going straight on my team, I'm going to start brainstorming names for it right now

and Drampa looks like a total bro

but the real star of the show is that fantabulous fish
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: squidgen on July 01, 2016, 12:08:27 pm
I dunno, the lipstick fish kinda creeps me out.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Urist Imiknorris on July 01, 2016, 12:48:27 pm
I was gonna praise the sun, but if the Egg Beetle's exclusive to Moon I'll have to switch over. It looks like it's basically a new Galvantula, and I love Galvantula.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: neotemplar on July 01, 2016, 02:55:14 pm
Strangly, I sorta like the new pokes.  Especially the bug.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Cerol Lenslens on July 01, 2016, 06:46:52 pm
Holy crap the beetle is Vic Viper

I knew it reminded me of a shooter ship design! I just couldn't quite place it.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on July 01, 2016, 06:48:10 pm
(http://jacobfoxx.com/wp-content/uploads/2014/04/Railgun-transformers.jpg)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on July 01, 2016, 07:42:26 pm
Detailed info on all the new mons seen so far (http://www.siliconera.com/2016/07/01/pokmon-sun-moon-info-newest-pokmon-zygarde-formes-peek-new-features/)


Quote
Bruxish can have the new Ability Dazzling, which no other Pokémon has ever had. The Dazzling Ability prevents opponents from using priority moves that normally strike first.

Welp
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Tawa on July 01, 2016, 07:46:42 pm
I told you guys Bruxish was the star of the show here
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on July 01, 2016, 08:26:29 pm
Out of curiosity, which ones do you think don't look like Pokémon?

The Tram Bug that Evolves into a RPG insect monster.... is the big one

The lines are just so cut (dang I forgot the term). The only pokemon I can think of that it applied to before hand would be Porygon.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on July 01, 2016, 11:14:38 pm
Quote
Komala has the Comatose Ability, a new Ability that no other Pokémon has ever had until now. This Ability keeps it perpetually in a drowsing state, which prevents it from getting any other status conditions.

That's really useful. I wonder what its stats will be.

I'm also curious about that fish. Dazzling combos very well with it as it has pretty good typing, but it's basically immune to sucker punch. Also all the other priority moves but I doubt it'd care about those other ones.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Cerol Lenslens on July 02, 2016, 01:25:35 am
If I train a Komala, I'm going to have to name it Drop.bear for Quartz reference reasons.

Charjabug is probably supposed to look like a battery or something, but I can't help but think it looks like a bus, army truck, or similarly brick-shaped motor vehicle. (Or like it's an escapee from Minecraft.  :P)
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on July 02, 2016, 10:07:52 am
For anyone curious, Bruxish is apparently based on a triggerfish, which are similarly-shaped and known for their scary teeth.
Spoiler (click to show/hide)

I love it when Pokémon are based closely on real animals that are obscure and weird enough that many people never realize it.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Culise on July 03, 2016, 04:48:07 pm
I wonder if Togedemaru is going to be useful for an electric mascot.  I always like mascot mons; Lightning Rod is an interesting pick for Doubles, which makes me wonder if it's as bulky as...oh, say, Pachirisu (http://i.imgur.com/hwVPIJ2.png). :3 Also, Vikavolt is interesting, but it's still second-best compared to Galvantula and Joltik to me.  Maybe I'll change my mind after release, though.

Also, speaking of hedgies, Shaymin is now available for Mystery Gift download. ^_^
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: endlessblaze on July 03, 2016, 08:54:32 pm
you beat me to the shaymin info. I was going to tell them.
well lets see if I can top that.

once you have shaymin in x and y go to snowbelle Pokémon center. one of the girls will give you the flower.

in omega ruby and alpha sapphire go to the berry master's house on route 123 and talk to his son for the flower.

make sure you have shaymin in your party for both of those.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Greiger on July 03, 2016, 11:04:22 pm
Hehe a friend of mine got their shaymin at the same time as me and we compared stats.   He actually wants to try to use a shaymin so we were seeing what had better stats.

He got a brave one with decent stats except special attack.  I got a neutral one with 1 or 2 IVs for everything but atk, speed and defense.   It's like right when he thought he got a terrible unusable one, I one upped him with worse.   

Fortunately he managed to do some kind of insane gts trading magic he seems to be really good at to get the special attack one he wanted, and I typically dislike using legendaries so I pretty much just put it in my 'limited edition' box and am planning on forgetting it exists like everything else in there.

It's like the RNG hates us both but hates me more.  Either that or it knows I'm not gunna use it anyway and just give me the garbage so it can give the good ones to people who care.  Every time me and him compare event pokemon I get the craptacular one.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on July 06, 2016, 12:40:39 pm
Pokemon Go is now out in Australia and New Zealand. Other regions expected sometime soon. Probably.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Neonivek on July 06, 2016, 06:21:23 pm
Man so many cool new pokemon.

Too bad the vast majority of them suck...

DAMN IT POKEMON! is it so wrong Furfrou looks absolutely amazing?
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: DeKaFu on July 06, 2016, 09:19:29 pm
All along, I've been planning to buy my first ever mobile-type telephone device to play Pokémon Go...
...Now that I'm looking into it, the price of data is really scaring me, though. Are there any estimates on the upper end of how much data it would use in a month yet?

I am absolutely in love with the idea of catching Rattatas while walking in the park but if it's going to cost me $40 a month I might have to be realistic about this. :'(
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: umiman on July 06, 2016, 09:24:29 pm
All along, I've been planning to buy my first ever mobile-type telephone device to play Pokémon Go...
...Now that I'm looking into it, the price of data is really scaring me, though. Are there any estimates on the upper end of how much data it would use in a month yet?

I am absolutely in love with the idea of catching Rattatas while walking in the park but if it's going to cost me $40 a month I might have to be realistic about this. :'(
I can't tell if you're really young or really old.

If it's like Google Maps then it'll probably be up to a few hundred MB a month if you never use WiFi.

Also, real talk, Pokemon Go should not be on your list of priorities when it comes to buying a phone and a phone plan. Especially if you're at a point in your life where $40 a month (I'm assuming US$) for a phone is too expensive.
Title: Re: A Thread about the Pokemans: Celebrate 20 years of sticking animals in tiny orbs
Post by: Furtuka on July 06, 2016, 10:00:13 pm
It's out in the US!
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Aklyon on July 06, 2016, 10:38:40 pm
Yeah, you should get a phone for phone reasons first (or be on family's/friend's plan together?) Apps are just a bonus.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Sirus on July 06, 2016, 10:41:07 pm
I got my phone upgraded for apps. Work-related apps, mostly, but still apps.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SOLDIER First on July 06, 2016, 11:14:14 pm
no customization options with blue clothes 0/10 worst game nintendo has ever made
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: DeKaFu on July 06, 2016, 11:41:42 pm
I can't tell if you're really young or really old.
That's a bit rude. :-\

Anyway, my searching is turning up results like "up to 750 MB" and "1-2 GB" for heavy usage, but I suppose it's mostly speculation and inference from Ingress at this point. Hopefully we'll get some actual numbers soon.

Also I'm seeing that you can buy Pokémon storage upgrades? Is there a limit to how many different Pokémon you can have?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Neonivek on July 06, 2016, 11:54:53 pm
worst game nintendo has ever made

Goodness... I actually wonder what really earns that title.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 07, 2016, 12:36:17 am
I was hoping the combat would be a bit more along the lines of traditional Pokemon. Not really sure I want to get into this one with the tapping shit.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Neonivek on July 07, 2016, 12:40:31 am
I was hoping the combat would be a bit more along the lines of traditional Pokemon. Not really sure I want to get into this one with the tapping shit.

How else will you break your phone?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 07, 2016, 12:43:21 am
I was hoping the combat would be a bit more along the lines of traditional Pokemon. Not really sure I want to get into this one with the tapping shit.

How else will you break your phone?
I bought a Sony Z3. It came pre-broken.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 07, 2016, 01:27:58 am
I can't tell if you're really young or really old.
That's a bit rude. :-\

Anyway, my searching is turning up results like "up to 750 MB" and "1-2 GB" for heavy usage, but I suppose it's mostly speculation and inference from Ingress at this point. Hopefully we'll get some actual numbers soon.

Also I'm seeing that you can buy Pokémon storage upgrades? Is there a limit to how many different Pokémon you can have?
you start off with room for 250
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 07, 2016, 06:41:16 am
https://youtu.be/LJ2sin-c3Kk

New Poison/Fire pokemon revealed, Sandalit. Its ability Corrosion allows it to poison any pokemon, including poison and steel types
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 07, 2016, 10:49:33 am
https://youtu.be/LJ2sin-c3Kk

New Poison/Fire pokemon revealed, Sandalit. Its ability Corrosion allows it to poison any pokemon, including poisona and steel types
that's pretty incredible.

Edit: Wait, actually that's not that incredible. It still can't attack Steel-types with poison. Can only toxic them. Though it does mean that if this salamander shows up, you can't switch into steel / poison to avoid the toxic. Useful.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Aklyon on July 07, 2016, 02:18:59 pm
Some things change, some don't.

How goes the Go shenanigans, Furtuka?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Akura on July 07, 2016, 04:45:13 pm
https://youtu.be/LJ2sin-c3Kk

New Poison/Fire pokemon revealed, Sandalit. Its ability Corrosion allows it to poison any pokemon, including poisona and steel types
that's pretty incredible.

Edit: Wait, actually that's not that incredible. It still can't attack Steel-types with poison. Can only toxic them. Though it does mean that if this salamander shows up, you can't switch into steel / poison to avoid the toxic. Useful.

I wonder what'll happen if it tries to poison Zangoose. Probably nothing, since Antidote not only prevents poison, it cures it(in case the prevention is bypassed, such as with Mold Breaker, or the ability is added after poisoning).
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Ruludos on July 07, 2016, 04:47:18 pm
Blurg. Just went on a four-hour walk; I would have biked if it wasn't for Pokemon Go. Half an hour in and the servers crash :l

By the way, something that took me a while to notice is that Mons have varied movesets that don't change when you evolve them, so before dumping all of your low CR duplicates check their movepools. My Pidgeot has Steel Wing/Twister, which wouldn't be all that bad if Twister only had a BP of 15...
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Tawa on July 07, 2016, 05:36:08 pm
Does Go work on iPods? I don't have a phone but I have a hand-me-down iPod 4 from when my sister upgraded to a phone.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 07, 2016, 06:35:19 pm
https://youtu.be/LJ2sin-c3Kk

New Poison/Fire pokemon revealed, Sandalit. Its ability Corrosion allows it to poison any pokemon, including poisona and steel types
that's pretty incredible.

Edit: Wait, actually that's not that incredible. It still can't attack Steel-types with poison. Can only toxic them. Though it does mean that if this salamander shows up, you can't switch into steel / poison to avoid the toxic. Useful.

I wonder what'll happen if it tries to poison Zangoose. Probably nothing, since Antidote not only prevents poison, it cures it(in case the prevention is bypassed, such as with Mold Breaker, or the ability is added after poisoning).
It's either that or it's a Toxic Boost Zangoose, in which case you just made it 2x stronger.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Emma on July 07, 2016, 06:40:50 pm
Does Go work on iPods? I don't have a phone but I have a hand-me-down iPod 4 from when my sister upgraded to a phone.
The App Store says that it's compatible with an iPod. It does require iOS 8.0 or higher, so you still might not be able to use it depending on the age of your iPod.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Tawa on July 07, 2016, 07:13:42 pm
Does Go work on iPods? I don't have a phone but I have a hand-me-down iPod 4 from when my sister upgraded to a phone.
The App Store says that it's compatible with an iPod. It does require iOS 8.0 or higher, so you still might not be able to use it depending on the age of your iPod.
Alright, thanks.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 07, 2016, 08:11:23 pm
Some things change, some don't.

How goes the Go shenanigans, Furtuka?
Well my friends and I wound up running into each other on accident because we were all stalking the same gym at once. We had all already made an agreement to go Red team at that point though. We then went Squirtle hunting and got caught in the rain for 20 minutes under a tree. It was fun. Quite genuinely.

Also it was amusing claiming an unclaimed gym at a local conservation center and then spying two guys wearing state university t-shirts wandering in the way I came while staring at their phones.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 07, 2016, 08:17:51 pm
I'm really looking forward to the nerds in the wild.  Areas like gyms and the far-between stops are going to be small flocking grounds.  I work delivery at my local university, I'm gonna go get some chalk and practice drawing the red logo on sidewalks nearby popular gyms.

EDIT: For all your 'should I go hiking right now' needs...
http://cmmcd.com/PokemonGo/
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Mephisto on July 07, 2016, 09:41:43 pm
My hour-long commute home from work is no longer entirely useless.

If you played Ingress, you probably noticed that the game doesn't track your movements if you're traveling at car speeds. That carries over to Go as well. Handy for me, however, as a good 3-4 miles of my commute are sub-20km/h due to rush hour. Stick an egg in the incubator, drive home with your phone on and sitting in a cup holder, greet your new Pokemon when you arrive.

Granted I didn't get to try out my scheme today due to server shenanigans.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 07, 2016, 10:38:57 pm
I sideloaded the app since it's not out in Canada.

After about an hour it became pretty clear I was not the target audience. Also I think it has problems with the Z3C (or maybe the apk was outdated) as it keeps freezing and won't vibrate and things like that.

Anyway, my biggest issue with it is that it drains battery like nobody's business. Even with the power saving mode your battery will die so badly.

No, actually, my biggest issue was that some jerkwad stole my name. Who the fuck calls themselves Umiman other than me?!

Reasons why I'm not the target audience:
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Aklyon on July 07, 2016, 11:29:10 pm
While I'll assume its more complex, from my short look at it on my phone which is not near anything in particular, it appears to be more streetpass-like stuff that I can't even occasionally use because of the car issue/safety measure.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Mephisto on July 08, 2016, 06:53:04 am
2. It's only gen 1

Gotta have some mons available before you can begin catching them all. There are, what, 500721+ at this point?

I've heard, but cannot confirm, that more may be coming.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 08, 2016, 08:45:08 am
Yeah they intend to have the full set of mons availiable eventually.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 08, 2016, 08:53:02 am
Everyone's complaining they can't use GO in their car.  THAT'S THE POINT!  Get out there and walk.  Exercise for once!  It's not supposed to encourage you to sit around at home, it's supposed to encourage you to get towards local landmarks and things.  Get some walking, get some socializing, see some local attractions you might have never noticed, catch a crabby and be excited about it.

It's called Pokemon Go, it's not called Pokemon Sit At Home...
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 08, 2016, 11:44:07 am
Everyone's complaining they can't use GO in their car.  THAT'S THE POINT!  Get out there and walk.  Exercise for once!  It's not supposed to encourage you to sit around at home, it's supposed to encourage you to get towards local landmarks and things.  Get some walking, get some socializing, see some local attractions you might have never noticed, catch a crabby and be excited about it.

It's called Pokemon Go, it's not called Pokemon Sit At Home...
God didn't give us the V6 engine to use these worthless legs.

Spoiler (click to show/hide)

Walking is for the poor, plebian, and obscene.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kanil on July 08, 2016, 12:36:28 pm
God didn't give us the V6 engine to use these worthless legs.

Spoiler (click to show/hide)

Walking is for the poor, plebian, and obscene.

Amen.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Aklyon on July 08, 2016, 02:00:07 pm
Everyone's complaining they can't use GO in their car.  THAT'S THE POINT!  Get out there and walk.  Exercise for once!  It's not supposed to encourage you to sit around at home, it's supposed to encourage you to get towards local landmarks and things.  Get some walking, get some socializing, see some local attractions you might have never noticed, catch a crabby and be excited about it.

It's called Pokemon Go, it's not called Pokemon Sit At Home...
This sounds like it'd be much more usable if there was actually anything close enough to walk to that counted as a landmark of any description without going over a major road here. Houses and a reservoir probably don't count, and thats about it for walkable-to things.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: LASD on July 08, 2016, 02:04:41 pm
Yeah, I actually feel really uneasy about people playing the game with a car, that's just such a waste of everything. I do wish the game was easier to play on a bike. It tends to lose GPS tracking and other weird crap. And it would require a phone stand for the bike to make sense, but walking is sloooow. And canonically I totally should be able to bike while I catch Pokemon.

Also, the servers are just being obliterated. Though can't really complain as I'm part of the problem by playing from a country where the game isn't officially released in, but there was so much hype for the game already so it's surprising they didn't expect this to happen.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 08, 2016, 02:24:35 pm
Everyone's complaining they can't use GO in their car.  THAT'S THE POINT!  Get out there and walk.  Exercise for once!  It's not supposed to encourage you to sit around at home, it's supposed to encourage you to get towards local landmarks and things.  Get some walking, get some socializing, see some local attractions you might have never noticed, catch a crabby and be excited about it.

It's called Pokemon Go, it's not called Pokemon Sit At Home...
God didn't give us the V6 engine to use these worthless legs.

Spoiler (click to show/hide)

Walking is for the poor, plebian, and obscene.
You make a convincing argument.  I rescind my criticism.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Wiles on July 08, 2016, 04:31:04 pm
So is this game going to be worth playing if you live out in the woods in the middle of nowhere? I've read a little about it and it sounds like you need to be around somewhere that has pokestops(?) and gyms?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 08, 2016, 04:49:37 pm
So is this game going to be worth playing if you live out in the woods in the middle of nowhere? I've read a little about it and it sounds like you need to be around somewhere that has pokestops(?) and gyms?
From my limited use of it, it seems you fare a lot better near a place that has lots of things (malls, schools, libraries, etc.).

I've also noticed that pokemon tend to spawn near hiking trails, walking paths, and the sides of roads.

Apparently the type of pokemon you get also relies on what you're near such as water.

Like I mentioned before, the closest gym to me was an elementary school. I didn't see any pokestops or any other such thing. I live in the suburbs in Calgary, Canada.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Akura on July 08, 2016, 04:53:20 pm
I really hope this will be available for the 3DS at some point in some form. I don't have a phone that supports this...

...but my mom does.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Neonivek on July 08, 2016, 04:58:08 pm
I really hope this will be available for the 3DS at some point in some form. I don't have a phone that supports this...

...but my mom does.

Doesn't it need a GPS to function?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 08, 2016, 06:22:41 pm
I really hope this will be available for the 3DS at some point in some form. I don't have a phone that supports this...

...but my mom does.
By the time you get a smartphone your mom will be gym leader.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 08, 2016, 10:08:22 pm
(https://i.reddituploads.com/85d0eb87bf4c451688869ebdc8310be6?fit=max&h=1536&w=1536&s=65dc3a7d2beac6dd1db52f6a7bc77fe6)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Tawa on July 08, 2016, 10:29:43 pm
-snip-
No longer is there a place where Pokémon ends and real life begins. Soon, the world will revolve around Pokémon. It will start small. Children will argue over whether or not their Ratatta is in the top percentage. Parents will allow their children free reign to travel the towns and countryside. But it will escalate. Criminals will think themselves feared due to their level 11 Zubats. One's social standing will be determined not by their birth or wealth, but how many Gym Badges they have. One day, wars will be fought not with firearms, but with Charizards and Blastoise.

This is the new world. It was not obvious until now, but this was Satoshi Tajiri's plan all along: By integrating Pokémon into real life, he will one day end all fatal conflict; to make people value each other by having their pets beat each other unconscious, to make international criminal organizations weak enough to be brought to their knees by prepubescent children. As we speak, he holds his Pokémon GO design notes and mutters about his keikaku.

Welcome to the world of POKéMON!
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 08, 2016, 11:22:34 pm
I for one welcome our newly swole weeabo overlords.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Sirus on July 08, 2016, 11:27:34 pm
Pokemon seem to start out much weaker in the official Go release than they were in the beta. In the beta, virtually no freshly-caught pokemon had less than 100 CP (just a single caterpie in my experience). Now, they tend to be below 50 (even the evolved mons).
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: smirk on July 09, 2016, 07:40:38 pm
Just from a single day's experience, I think there's a rather higher chance of finding different and/or stronger mons nearer to gyms and stops. I had the same catch frequency everywhere, but away from landmarks it seemed to be mostly a pidgey/weedle wasteland. Maybe just my bad luck.

Also, a bike is really handy, but if you're going to use one make sure you stop before you attempt a capture. And keep at least one hand on the handlebars and watch where you're going so you don't accidentally bounce off a curb and run full speed into someone's tree, losing some skin and a fair amount of blood in the process. Uh... so I hear. From a friend O_0
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: BFEL on July 10, 2016, 02:00:39 am
Apparently someone found a dead body while playing this.
When questioned, she replied "I just wanted a water pokemon"

I wonder if this has any relation to Detective Pikachu...
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Aoi on July 10, 2016, 02:12:59 am
Apparently someone found a dead body while playing this.
When questioned, she replied "I just wanted a water pokemon"

I wonder if this has any relation to Detective Pikachu...

http://county10.com/201021174044426240

._.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Ozyton on July 10, 2016, 02:49:40 am
Also crap like this happens (http://www.cartelpress.com/pokemon-go-major-highway-accident-man-stops-middle-highway-catch-pikachu/).
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Emma on July 10, 2016, 04:15:04 am
I'm having good fun with Pokemon GO, it's fun playing with my brother even though he chose Team Instinct and I chose Team Valour.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Sirus on July 10, 2016, 08:33:50 am
Also crap like this happens (http://www.cartelpress.com/pokemon-go-major-highway-accident-man-stops-middle-highway-catch-pikachu/).
This feels like a fake site, what with gorilla protests and ISIS claiming responsibility for Go's server problems.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 10, 2016, 08:41:10 am
I went with Instinct because it's the least visible team in my area and I like a challenge.  Kinda regret it.  I'll just have to double up and claim some gyms.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Ozyton on July 10, 2016, 10:11:40 am
This feels like a fake site, what with gorilla protests and ISIS claiming responsibility for Go's server problems.
Even still, it's only a matter of time before stuff like this starts happening whether that particular story was true or not.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Folly on July 10, 2016, 10:27:19 am
.
 (http://crap like this happens[/url)
This feels like a fake site, what with gorilla protests and ISIS claiming responsibility for Go's server problems.
Also the last dragon on earth being shot to death. (http://www.cartelpress.com/photos-dragon-shot-dead-house-going-viral/)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: kilakan on July 10, 2016, 10:45:55 am
So is this game going to be worth playing if you live out in the woods in the middle of nowhere? I've read a little about it and it sounds like you need to be around somewhere that has pokestops(?) and gyms?
From my limited use of it, it seems you fare a lot better near a place that has lots of things (malls, schools, libraries, etc.).

I've also noticed that pokemon tend to spawn near hiking trails, walking paths, and the sides of roads.

Apparently the type of pokemon you get also relies on what you're near such as water.

Like I mentioned before, the closest gym to me was an elementary school. I didn't see any pokestops or any other such thing. I live in the suburbs in Calgary, Canada.
I gather the gyms/stops seem to be based partially off Niantic's other game ingress which I actually play occasionally.  Being another canadian living in a really low population area I hope it's true since there's a rather large number of ingress points near me due to there being a lot of museums, statues, churchs, and memorials.

Does anyone else who can actually play pokemon go confirm whether or not it seems to line up at all (if you've also ever played ingress at least)?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Greiger on July 10, 2016, 11:16:23 am
I just realized.  The pokemon games, they don't take place in an alternate world.   Oh no...  They are our FUTURE!

The technology is just starting, but a few generations from now bionic implants will be the norm, and every child will be implanted with a basic suite of bionic enhancements that includes pokemon go as default software.  The world's population will drastically decrease as people fall to the whims of darwin awards, walking into traffic, jumping over zoo fences....

Soon cars will become far less common.  After all Go doesn't really work while driving, big car companies will mostly go out of business and major roads and highways will eventually become overgrown from a combination of maintenance workers being too buzy playing pokemon go to fix them, and no cars being on the road anyway.  And real animals, having being found to be a threat to humans during our treks into the woods to find fake animals will largely be exterminated for public safety.

Soon people who realize that pokemon are not real and are only part of augmented reality will be the vast minority, and seen as mad and ostracized from society.  Wars will be fought with pokemon, as after all, for 'some reason' humans are unable to harm pokemon directly, but the tactile sense systems built into our bodies when we are young will let us feel the pokemon as if they are real, giving us the fear that they can harm us.

Soon we will have an entire world of pokemon.  A world where children are sent out into a world devoid of harmful life, but full of illusionary life.  And where nobody knows where pokemon eggs come from.  Simply because the game doesn't show anyone.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: MaximumZero on July 10, 2016, 12:16:39 pm
So is this game going to be worth playing if you live out in the woods in the middle of nowhere? I've read a little about it and it sounds like you need to be around somewhere that has pokestops(?) and gyms?
From my limited use of it, it seems you fare a lot better near a place that has lots of things (malls, schools, libraries, etc.).

I've also noticed that pokemon tend to spawn near hiking trails, walking paths, and the sides of roads.

Apparently the type of pokemon you get also relies on what you're near such as water.

Like I mentioned before, the closest gym to me was an elementary school. I didn't see any pokestops or any other such thing. I live in the suburbs in Calgary, Canada.
I gather the gyms/stops seem to be based partially off Niantic's other game ingress which I actually play occasionally.  Being another canadian living in a really low population area I hope it's true since there's a rather large number of ingress points near me due to there being a lot of museums, statues, churchs, and memorials.

Does anyone else who can actually play pokemon go confirm whether or not it seems to line up at all (if you've also ever played ingress at least)?
Confirming this. A lot of the map stuff was ripped directly from Ingress.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: smirk on July 10, 2016, 05:59:08 pm
So: Don't hang around PokeStops after dark. Gun-type mons are strong against everything.

http://gizmodo.com/armed-robbers-used-pokemon-go-to-find-9-victims-1783416898
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SOLDIER First on July 10, 2016, 06:42:40 pm
There's a movie on TV. Four boys are walking on railroad tracks. I better go too.

http://fox8.com/2016/07/09/wyoming-teen-finds-dead-body-while-playing-pokemon-go/
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Aoi on July 10, 2016, 11:05:13 pm
So: Don't hang around PokeStops after dark. Gun-type mons are strong against everything.

http://gizmodo.com/armed-robbers-used-pokemon-go-to-find-9-victims-1783416898

That's actually a pretty good idea and obvious in retrospect. If nothing else, at least you know your targets have a phone worth stealing.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: MaximumZero on July 11, 2016, 08:24:35 pm
Over the last two days, Wolfeyez and I have walked an extra 3 miles due to Pokemon Go (not counting our lap of a park and a regional superstore, because I can't seem to maptools those.) I have pushed a stroller most of the time. Given that we're both overweight, I'm certainly not going to complain.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 11, 2016, 09:08:47 pm
I did like 3km today, which wasn't terribly much for me, my job used to be delivering food via bicycle and I'd get 50+ miles in an evening.  Now I deliver on a scooter, which is a TON more profitable, but I've grown out of shape as well.  So 3km isn't bad for my first time walking in months.

My local university has a quad that's surrounded by named buildings and the entire quad is 'rustling grass' along with a gym + 3 stops just across the street.  I went around the quad a few times and then stopped at the gym to rest before the servers crashed.  I need to figure out how many loops around the quad would hatch a 2-5-10km egg...
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: RedKing on July 11, 2016, 11:58:23 pm
So....I'm a bit too old to have played the original Pokemon games. At all.
My 9-year old daughter has been serving as my living Pokemon encyclopedia.
I downloaded this thing the other day after reading a news article about people tripping over shit and breaking their legs, just to see what the hubbub was.

Went out today and discovered that living in a town where every other house is a historical landmark is pretty sweet. It's like a PokeStop goldmine.

Also rather bizarre that just walking along the river trail and back (3km round-trip) my kids and I ran into 30+ other people playing. Mostly twentysomethings, but at least one other guy in his forties. We shot each other this guilty "Yeah, I know...we're both too old for this shit, right?" look.

On the other hand, I found an Oddish in the produce section of the local grocery store, and an Eevee that tracked exactly where a real-life cat was approaching. That's kinda spooky.


Still have no idea how you join a team, and people we encountered were asking what team I was in a manner that made me worry I've gotten into some kind of digital gang warfare thing. Like, if I give the wrong answer I'm going to get a cap in my ass.  :o


EDIT: Oh, and had a truly meta moment at a park, when someone used a lure module at one of the picnic shelters (a PokeStop). Within seconds, at least 10 different people in various spots around the park all stopped what they were doing and made a beeline for the shelter. So, umm...yeah. The lure works on humans too, apparently.  :P
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: smirk on July 12, 2016, 09:27:24 am
Also rather bizarre that just walking along the river trail and back (3km round-trip) my kids and I ran into 30+ other people playing. Mostly twentysomethings, but at least one other guy in his forties. We shot each other this guilty "Yeah, I know...we're both too old for this shit, right?" look.
Relevant. (http://www.threepanelsoul.com/comic/this-doesn39t-happen-to-ash)

The youngest person I've seen playing this looked to be about 16 or so. Otherwise it's pretty firmly set in the 20-something/early thirties camp. It's a good thing I lost any sense of shame long, long ago =D

(Joining a team happens at a gym after you reach level 5. It's gang warfare via dog-fighting. So many life lessons!)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 12, 2016, 11:41:29 am
I was at a local historic park (4 stops) and an SUV pulled up, and basically flung open the doors and 3 kids jumped out, about aged 8-ish.  They ran around the park like mad while mom just kinda sat in the open van door watching.  There were a bunch of other people there since they'd lured everything, so like 20+ people aged 25+.  We mostly sat on the fallen arches (it's a historic park) and watched the kids run where they thought they physically saw a pokemon.

It was great, but at the same time I felt old because I wanted to say "You kids settle down I'm trying to play pokemon!"
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: RedKing on July 12, 2016, 12:45:46 pm
Quote
(Joining a team happens at a gym after you reach level 5. It's gang warfare via dog-fighting. So many life lessons!)
Michael Vick -- the original Pokemaster.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Culise on July 12, 2016, 02:09:40 pm
So, let's head back to Alola for the latest Corocoro leaks, of our newest two Pokemon.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 12, 2016, 02:13:51 pm
You guys all swooning over Pokemon Walking Assist.

This is me after seeing what it did to my Nintendo shares:
Spoiler (click to show/hide)

Thanks bros!
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 12, 2016, 02:17:21 pm
I really wish I had some money to buy stocks...
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 12, 2016, 02:20:45 pm
I really wish I had some money to buy stocks...
My portfolio is basically just gaming companies haha. It's not a lot though, mostly just "play money" which is like 5% of my actual investment account. So if you have some spare money you don't know what to do with you could theoretically do it... just make sure your gains are enough to cover the trading fees...

I just buy shares in a company when I think they're going to release a big hit (it's so frigging obvious to people who like games, but not to the average investor) and cash out after the release. Seems to work. This one... was a bit amusing.

I'm not sure whether to cash out yet, but I'm probably going to put it in EA next because of Battlefield.

---------

Edit: On a more serious note, don't gamble your money unless you have nothing better to do with it.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: BFEL on July 12, 2016, 04:08:45 pm
So: Don't hang around PokeStops after dark. Gun-type mons are strong against everything.

http://gizmodo.com/armed-robbers-used-pokemon-go-to-find-9-victims-1783416898

Quote from: Best Comment
Isn’t this the point of the game? Go to real-life locations, find some pokemon or trainer, fight them, and the winner gets the loser’s pokemon and wallet? I mean, that’s how I’ve been playing. I nailed an 8 year old in the knee with a tire iron for a sweet Jigglypuff and some pogs.

Don’t bring a Squirtle to a gun fight
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: RedKing on July 12, 2016, 06:21:24 pm
So the US Holocaust Museum is asking visitors to please not play Pokemon Go on their premises.

Personally, I think this was a missed opportunity to teach kids about the history of oppression of the Pikajews.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 12, 2016, 06:32:35 pm
I really wish I had some money to buy stocks...
My portfolio is basically just gaming companies haha. It's not a lot though, mostly just "play money" which is like 5% of my actual investment account. So if you have some spare money you don't know what to do with you could theoretically do it... just make sure your gains are enough to cover the trading fees...

I just buy shares in a company when I think they're going to release a big hit (it's so frigging obvious to people who like games, but not to the average investor) and cash out after the release. Seems to work. This one... was a bit amusing.

I'm not sure whether to cash out yet, but I'm probably going to put it in EA next because of Battlefield.

---------

Edit: On a more serious note, don't gamble your money unless you have nothing better to do with it.
It's mostly that at the moment I have no notable money.  In a few months, perhaps...

Also I'd hold any stocks in pokemon for a while.  They've still got to release trading, trainer fights, evolution stones, probably add some omni-candy...  They're talking about doing releases every 2 weeks, most being more bugfix-style but many adding content.  There's a huge initial pop, but I think there will also be slow gain too.  A lot of trainers are coasting on their level-up items, so they'll be actually buying items from shop soon enough.  I'm about to buy incubators myself, so yeah :P
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: DeKaFu on July 12, 2016, 08:35:33 pm
New Pokémon:
I absolutely love Mimikyu. I love it. Look at it! Those are its eyes on the tummy! It's like a spooky shy shroomish ghost!

I guess a canonically terrifying red panda that hugs people to death is okay too.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SalmonGod on July 13, 2016, 01:13:23 am
Been doing this a little.  Plainfield isn't so great for Pokemon.  I have to drive at least 10 minutes to get anywhere with much activity.  Tonight was the first time my wife and I walked around downtown Indianapolis with a couple friends for Pokemon hunting, and it was a lot of fun.  Hit level 11 at the very end.  I guess during the day public recreational spaces in the city are crammed with thousands of Pokemon players.

This is quite possible the biggest viral internet phenomenon ever.  It's beating almost everything in install base after less than a week.  And it's socially disruptive (no negative connotation intended) in very interesting ways.  I'm not much of a Pokemon fan.  But the phenomenon itself is fascinating to me.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Greiger on July 13, 2016, 01:23:47 am
Yea if that thing actually let you transfer the pokes you catch into the main games I would probably get a basic cheapass smartphone just to play it.  It would get me off my butt a hell of a lot more reliably than any gym membership would to boot.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 13, 2016, 04:25:23 am
I ain't going to play this. I don't even care about this. To be honest, I am not even sure I can play this here.
But nevertheless, #teamvalor.
Fuck the others.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: smirk on July 13, 2016, 06:19:19 am
Heh. Someone put an attractor in the Stop near my house last night, so I wandered on down to catch a few. Small rural town, so there weren't too many folks there, and everyone was generally polite and occasionally slightly embarrassed, but I did have a green-haired mid-teen let me know in no uncertain terms that he was very disappointed in me for choosing Blue over Red. Sorry, Mystic over Valor. I'm... increasingly comfortable in my choice =P
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: BFEL on July 13, 2016, 07:01:31 am
So the US Holocaust Museum is asking visitors to please not play Pokemon Go on their premises.

Personally, I think this was a missed opportunity to teach kids about the history of oppression of the Pikajews.
I wonder what pokemon are hiding in the incinerators at Auschwitz.... shiny magmar? :P
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: MarcAFK on July 13, 2016, 09:52:30 am
So the US Holocaust Museum is asking visitors to please not play Pokemon Go on their premises.

Personally, I think this was a missed opportunity to teach kids about the history of oppression of the Pikajews.
I wonder what pokemon are hiding in the incinerators at Auschwitz.... shiny magmar? :P
That's dark. It's probably a gengar.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 13, 2016, 11:13:12 am
So what do you actually do in this?  I decided to give it a shot but I live in a suburb so there's nothing to really catch aside from pallet town shit like spearow and ratatta.

Once I catch them, what?  There's stuff to level them up but what does it do?  Why do I care?  What am I doing in this game aside from filling my pokedex?  I heard there were battles in gyms, what are the battles like, are they actual full battles like the real game or just watching numbers fly around while the game asks for your money?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 13, 2016, 11:28:51 am
So what do you actually do in this?  I decided to give it a shot but I live in a suburb so there's nothing to really catch aside from pallet town shit like spearow and ratatta.

Once I catch them, what?  There's stuff to level them up but what does it do?  Why do I care?  What am I doing in this game aside from filling my pokedex?  I heard there were battles in gyms, what are the battles like, are they actual full battles like the real game or just watching numbers fly around while the game asks for your money?

they're not like the typical turn-based battles you're used to from original Pokemon games. they're kind of like a weird real time version of them but they don't work very well and they're 90% dependent on how much Stardust and Candy you've pumped into a pokemon as opposed to its type.

and using your candies and stardust at low levels is a huge new player trap, since being higher trainer level means you find much stronger pokemon, including of the same variety you've already been finding all around (i regularly find 200-300 CP drowzees now, as opposed to just 10-50s when I was level 5). but the majority of the game is clicking pokestops and catching pokemon to send to the pokemon food factory (err professor).

so what do you do in the game? fill your pokedex, screw around with gym battles... that's pretty much it.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: PrimusRibbus on July 13, 2016, 11:49:54 am
I have to say that I never expected to find myself playing another Pokemon game. Gen 1 was a fun novelty, but the series has been staler than year old bread for most of its history.

Pokemon Go is a major breath of fresh air. Collecting is more fun than the mainline series, battles are more fun than the mainline series, and the social aspect is really great. It's what I envisioned Pokemon becoming when I bought a copy of Pokemon Red on day 1.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Zangi on July 13, 2016, 11:59:47 am
Gotta catchhunt em all...  Pokemon Hunter

You now force the lil critters to fight for you... so that you can turn other lil critters into critter food.  Its weird. 
Or maybe not really.  Critters need food too and some of them are supposedly carnivores and omnivores.  At least that is what the pokedex implies.


I've also downloaded this and picked Pikachu as my starter, but I'm now in a location where GPS/cell phone service doesn't work, so I can't delve into this any deeper for now.
Took my pokepassenger awhile to figure out how to actually catch that Pikachu, but it was done and I don't know how it was done.  Don't think there was a tutorial on the subject.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 13, 2016, 12:10:00 pm
Spoiler: Relevant. (click to show/hide)
Spoiler: Relevanter. (click to show/hide)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: misko27 on July 13, 2016, 12:51:10 pm
Pokemon Go was on the Frontpage of the NY Times today. What madness. Ordinarily, the NY Times doesn't know about popular things until it has fully penetrated society. I guess I need an Android Phone, Jesus.

From what I've heard this isn't even a really good game and yet it seems like it's going to consume the world. I guess those jokes about a Pokemon MMO bringing human civilization to a crawl was justified huh.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 13, 2016, 01:02:32 pm
If the share price is any indication, the market is already starting to get over the fad.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: BorkBorkGoesTheCode on July 13, 2016, 01:07:53 pm
 :o South Park: TSoT was prescient?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 13, 2016, 02:03:38 pm
If the share price is any indication, the market is already starting to get over the fad.

eh, it was down 4% after a 53% increase over 3 days. hardly unexpected.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Zangi on July 13, 2016, 02:04:54 pm
Spearows everywhere.  Also got an Evee.  Literally right there when I stopped at the bank.  Which is also a red coloured gym.  I'm assuming my local town is ruled by red team.

Most importantly, whory marmots.  It ate like 40% of my battery for a less then an hour trip.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SOLDIER First on July 13, 2016, 02:06:59 pm
Pokemon Go To Famous Places To Catch Pokemon
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 13, 2016, 02:08:42 pm
Spearows everywhere.  Also got an Evee.  Literally right there when I stopped at the bank.  Which is also a red coloured gym.  I'm assuming my local town is ruled by red team.

nah, gym ownership is really more an indication of what team had 2-3 people there last. (or even just 1 player, if the gym isn't high level, or someone brought a lot of supplies and was willing to sit for a while.)

My bigger problem in downtown chicago is that gyms are barely usable because there's so much lag from the constant attacks.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 13, 2016, 05:13:31 pm
Pokemon Go is now out in Germany
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: RedKing on July 13, 2016, 10:32:50 pm
Polish Pokemons feel a sense of dread and foreboding...Gotta Blitzkrieg 'Em Alles!


I have to say this has been the weirdest few days. I'll catch something and then show it to my daughter like "Is this any good? Should I be happy or is this just more trash? Is this bird-thing better than that bird-thing?"

She's underwhelmed with the slew of Pidgeys I've gotten (I notice they tend to inhabit parking lots), but hey -- that means I've been able to swap a bunch in and evolve my strongest one into a Pidgeotto.

I am still amazed at how thick downtown Hillsborough is with Pokestops. Like, twenty or more in less than a square mile. I can't help but think the town's tourism department should really think about leveraging that. We're already a hipster town for the locovore restaurants and microbreweries and writer's hangouts. Now we just need really obscure Pokemon.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SalmonGod on July 13, 2016, 10:57:26 pm
The key seems to be catching absolutely everything you can find, even if it's trash, and evolving it for the xp.  As you gain levels, you are more likely to find a wider variety of pokemon, and the cp of everything you find (even the trash) rises.

Friend who's into this way more than I am clue'd me in that the real trick is to collect a ton of stuff that evolves really cheap, crack a lucky egg, and then trigger all those evolutions at once for double xp.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Neonivek on July 13, 2016, 10:58:54 pm
Polish Pokemons feel a sense of dread and foreboding...Gotta Blitzkrieg 'Em Alles!


I have to say this has been the weirdest few days. I'll catch something and then show it to my daughter like "Is this any good? Should I be happy or is this just more trash? Is this bird-thing better than that bird-thing?"

She's underwhelmed with the slew of Pidgeys I've gotten (I notice they tend to inhabit parking lots), but hey -- that means I've been able to swap a bunch in and evolve my strongest one into a Pidgeotto.

I am still amazed at how thick downtown Hillsborough is with Pokestops. Like, twenty or more in less than a square mile. I can't help but think the town's tourism department should really think about leveraging that. We're already a hipster town for the locovore restaurants and microbreweries and writer's hangouts. Now we just need really obscure Pokemon.

Ok honestly... THAT would be something amazing I could get behind!

Let every part of the world have their own unique pokemon (probably country >_>) whether it be an ordinary pokemon or a legendary.

Then later introduce them to a regular pokemon game (but don't make them that generation... call them the "Lost generation" or something)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Wiles on July 13, 2016, 11:02:49 pm
We're already a hipster town for the locovore restaurants and microbreweries and writer's hangouts. Now we just need really obscure Pokemon.

You have restaurants where you can eat trains?  :o
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Tawa on July 13, 2016, 11:11:29 pm
Don't have it yet, but I must ask; is there any strong necessity to have regular pokespot access? I live out in the middle of nowhere, and it would suck if I needed to get to a pokespot on a regular basis.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Neonivek on July 13, 2016, 11:15:59 pm
Don't have it yet, but I must ask; is there any strong necessity to have regular pokespot access? I live out in the middle of nowhere, and it would suck if I needed to get to a pokespot on a regular basis.

Depends if you want to pony up money or not.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Tawa on July 13, 2016, 11:21:05 pm
Don't have it yet, but I must ask; is there any strong necessity to have regular pokespot access? I live out in the middle of nowhere, and it would suck if I needed to get to a pokespot on a regular basis.

Depends if you want to pony up money or not.
How so?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Neonivek on July 13, 2016, 11:26:10 pm
Don't have it yet, but I must ask; is there any strong necessity to have regular pokespot access? I live out in the middle of nowhere, and it would suck if I needed to get to a pokespot on a regular basis.

Depends if you want to pony up money or not.
How so?

To catch pokemon you need pokeballs

To get pokeballs you need to go to pokestops

If you can't go to a pokestop you need to pay real life money to buy them.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Tawa on July 13, 2016, 11:30:31 pm
Ah crud, really? That sucks. It's not like I plan on sitting on my butt the entire time, I just don't live within walking distance of anything meaningful. :\

Guess I'll just tag along when people head out on a drive for something. There's probably at least a couple pokestops in the minuscule hamlets nearby. :v
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SalmonGod on July 13, 2016, 11:59:47 pm
It can also help slightly if you sign up for Google's Opinion Reward Surveys app.  You'll get a survey notification on your phone usually something like once every couple days.  You'll rarely get anything that takes more than 5 seconds.  Iit's stuff like "how many times a week do you eat out" or "which of these stores have you visited in the last month" with some multiple-choice options.  Each survey will typically get you between 20 and 40 cents, which goes directly into your Google account.

I used my Google account to sign up for the game, and had $14 saved up on it from surveys, which I almost never spend.  So I went ahead and dropped $10 on it and got both storage upgrades, plus 200 pokeballs.  You can buy 20 pokeballs for $1.  It's not going to keep you fully stocked on supplies if you play often without access to pokestops, but it's something.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: itisnotlogical on July 14, 2016, 12:09:45 am
Holy crap, that's cool. How come I don't get free money for those YouTube survey-style ads?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: DeKaFu on July 14, 2016, 12:14:22 am
I'm still dying to find out the layout of nearby stops to determine whether I can even play or not.

Hurry up and release this thing in Canada, come on guys ;-;
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 14, 2016, 12:35:56 am
If you download ingress and make an account on it, then you can go here (https://www.ingress.com/intel) to get a map of points of interest in your vicinity. The games both pull from the same database of user submitted locations to determine where to place sites, so it should give you a general idea.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 14, 2016, 01:36:52 am
They should start putting Legendaries on other planets or something. We would colonize Solar system in no time.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 14, 2016, 01:38:12 am
They should start putting Legendaries on other planets or something. We would colonize Solar system in no time.
Start with North Korea, it'd be pretty amusing to see what happens.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 14, 2016, 02:45:50 am
It would end with Kim Jong Un catching them all and then conquering the whole world by challenging leaders of other nations.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Emma on July 14, 2016, 04:07:00 am
Pokemon GO is surprising me somewhat. I actually enjoyed going outside this week and while in the beginning that was just pokemon it kind of ended up in me enjoying being outside.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 14, 2016, 04:16:09 am
me enjoying being outside.
It's finally happening.
Who would have thought it would require Pokemon, but hey, there it is.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: MarcAFK on July 14, 2016, 05:13:52 am
They should start putting Legendaries on other planets or something. We would colonize Solar system in no time.

2017:  SpaceX blows its entire budget sending Elon Musk on a grand tour of the solar system.
NASAs astronauts are stranded on the launchpad, congress calls a special session to discuss the crisis as Russian astronauts threaten to catch all the Pokemon in the ISS.
World war 3 begins.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 14, 2016, 05:27:02 am
Russian astronauts threaten to catch all the Pokemon in the ISS.
"Houston, uh... we have a problem. I'm requesting immediate EVA because... uh... how to put it, umm... there's a Moltres right outside the window... "
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Akura on July 14, 2016, 05:33:17 am
Wouldn't Deoxys make the most sense being found in orbit?

Plus, we can't forget the moon, since several species of Pokemon do canonically come from the moon(Clefairy in particular).
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 14, 2016, 05:40:56 am
I am fairly sure Deoxys doesn't exist in Pokemon Go files, it's from like Third Gen.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Puzzlemaker on July 14, 2016, 07:30:00 am
I really hope they add a whole bunch of expansion to this, right now it's fun but shallow.  If they can keep the momentum going it would be legendary.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Urist Imiknorris on July 14, 2016, 07:53:08 am
I am fairly sure Deoxys doesn't exist in Pokemon Go files, it's from like Third Gen.
Yet.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Neonivek on July 14, 2016, 09:45:08 am
I am fairly sure Deoxys doesn't exist in Pokemon Go files, it's from like Third Gen.
Yet.

I am choosing to interpret this as you saying that they might introduce Deoxys as a official 1st generation pokemon.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 14, 2016, 10:15:40 am
The key seems to be catching absolutely everything you can find, even if it's trash, and evolving it for the xp.  As you gain levels, you are more likely to find a wider variety of pokemon, and the cp of everything you find (even the trash) rises.

Friend who's into this way more than I am clue'd me in that the real trick is to collect a ton of stuff that evolves really cheap, crack a lucky egg, and then trigger all those evolutions at once for double xp.

Yep, this is pretty obviously the best strategy. Creates an insurmountable gap very quickly between people who play "correctly" and people who start powering up pokemon early.

Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Zangi on July 14, 2016, 11:05:21 am
So... once I get to level 5, am I absolutely required to join a team?  Is there an option to defect?

Lucky Eggs, only way to obtain is cash shop?

How exactly do I make my critters stronger?  Turn critters into candy and feed em to other critters?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SalmonGod on July 14, 2016, 11:32:46 am
So... once I get to level 5, am I absolutely required to join a team?  Is there an option to defect?

Lucky Eggs, only way to obtain is cash shop?

How exactly do I make my critters stronger?  Turn critters into candy and feed em to other critters?

You'll eventually get lucky eggs as a level reward.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 14, 2016, 11:42:35 am
Pokemon Go is now out in the United Kingdom
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: RedKing on July 14, 2016, 01:57:33 pm
So... once I get to level 5, am I absolutely required to join a team?  Is there an option to defect?

Lucky Eggs, only way to obtain is cash shop?

How exactly do I make my critters stronger?  Turn critters into candy and feed em to other critters?
Yep. Pokemon cannibalism FTW. I'm waiting for the day we start seeing Mad Tauros Disease....
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Ozyton on July 14, 2016, 02:23:04 pm
So... once I get to level 5, am I absolutely required to join a team?  Is there an option to defect?
I have heard stories of people who are level 19 and still haven't joined a team. Some people are saying how it'd be cool to have Team Harmony (Lugia) or something.

I kinda wish they at least let you switch what team you were once or twice a month. I want to join team blue but if every gym in my town is just blue all the time it just doesn't seem as fun. All I can picture is someone starting up a popular team game like Team Fortress 2 and the first thing it asks is what team you want to be on forever; every server you join forces you to that team. Planetside got away with it because you can create alternate characters that are on a different faction.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: RedKing on July 14, 2016, 02:58:15 pm
I chose Team Red (Valor), because why wouldn't I?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: kilakan on July 14, 2016, 03:17:10 pm
You can probably create a new character on a new team if you have an android phone, log out of google+ on it and log into a new account.  Then go to the app and try and play it.

It works with some other phone games and I have a mate who got it to work with ingress.  Can't confirm till I get a new cell phone (old one broke a few days before poké-go came out and I am still salty.)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 14, 2016, 05:50:16 pm
You can make a new account, but then you have to start over...  Or, just never visit a gym.  They're not that great anyways.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SOLDIER First on July 14, 2016, 06:06:40 pm
Pokemon No (Servers) :(
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Ozyton on July 14, 2016, 08:23:23 pm
They have servers, they're just fire types.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Emma on July 14, 2016, 08:26:17 pm
If you find that there aren't many PokeStops or gyms around your area Niantic is apparently accepting requests for new locations (http://m.au.ign.com/articles/2016/07/15/niantic-taking-requests-for-new-gyms-and-pokestop-for-pokemon-go). That link goes to an IGN article that discusses it and links to the submission form.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Ozyton on July 14, 2016, 08:38:41 pm
Here's a link to the form without the article (https://support.pokemongo.nianticlabs.com/hc/en-us/requests/new?ticket_form_id=319928)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Rolan7 on July 14, 2016, 11:42:53 pm
PTW

These server issues, blech.  I hope it dies down as the novelty wears off and people drop the game.
I have never successfully loaded the shop, it's always a white rectangle.
During daylight hours, about a third of the time my pokeball will just sit there forever with the pokemon in it.  Iphone users apparently can resolve this by bringing up the phone menu or something, but on Droid I just have to restart.
This weekend it was basically unplayable, (I only ever managed to catch one thing after the tutorial.)

Blech.  I guess I just need to play late at night, though of course that can be dangerous.
I just reached level 5 today, and joined blue team because my friends did.  Here's how they described it:
Red is mostly young people with bedtimes, they rule the day.
Blue is college students and night owls who reconquer around midnight
Yellow is 4chan (or more generically, memesters)

Dunno if there's any truth to that.  I did shake hands with a cool Red-teamer I met at a gym though!  I told him I was level 5 and he let me have a go against just 1 pokemon for my first battle.
Of course it was some level 400 feathery lightning asshole and utterly destroyed my lvl ~40 pokemon, particularly since I had no idea how to control them :P  But I haven't upgraded them at all, I thought it was better to wait for higher base stats or something.
Kinda annoyed that I didn't know upgrading gave experience points, reaching level 5 was a little tricky.  Used an incense, which helped a *lot*, but I suspect those are dear.

I put a bird on a friendly gym, don't I get to collect coins from that somehow?  This is quite confusing, but so was Ingress initially.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 15, 2016, 12:22:02 am
So Darkrai is being added to Pokken Tournament Arcade Version  (https://www.youtube.com/watch?v=Ici0qvy4xvE)and a new Sun and Moon trailer came out a bit ago that gives a teaser glimpse at what appears to be the Gen's new battle mechanic (https://www.youtube.com/watch?v=TyIkvadJU1Q)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Neonivek on July 15, 2016, 12:25:29 am
So Darkrai is being added to Pokken Tournament Arcade Version  (https://www.youtube.com/watch?v=Ici0qvy4xvE)and a new Sun and Moon trailer came out a bit ago that gives a glimpse at what appears to be the Gen's new battle mechanic (https://www.youtube.com/watch?v=TyIkvadJU1Q)

I'll ignore my... disappointment with Pokken Tournament to say...

I find it funny how Fenikin, spelled who cares, is a lot cooler in pokken tournament then it is in the official games.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Oneir on July 15, 2016, 07:18:26 am
Quote
But I haven't upgraded them at all, I thought it was better to wait for higher base stats or something.
Yeah, that's a good call. When you level up, the max CP/HP of pokemon you control goes up. Wild pokemon seem to fall in some distribution across your range of valid CP, and upgrading a pokemon adds some percentage (?) of the total CP bar. (Evolving increases a pokemon's max CP, but keeps pokemon at the same % of max CP.) So: evolve whenever you feel like, but wait to power up until you get some levels.

Quote
I put a bird on a friendly gym, don't I get to collect coins from that somehow?  This is quite confusing, but so was Ingress initially.
I only found out about this because of a friend, since of course the game doesn't bother explaining anything to you. Once every 21 hours you can go to the store page and cash out some coins based on how many gyms you control.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 15, 2016, 09:28:34 am
I'm getting into it after all.  I already walk a ton so adding pokemon to the mix is just a bonus, and there's a bunch of gyms and stops maybe a mile away.

Already taken over by eeveelutions though, and I can't even find one regular eevee, even though there's always one or two on the radar.

There's a 360CP gym in town but I'm sure it's already been eevee'd by now.  Almost got a pidgeot.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Ghills on July 15, 2016, 09:46:36 am
PTW

These server issues, blech.  I hope it dies down as the novelty wears off and people drop the game.
I have never successfully loaded the shop, it's always a white rectangle.
During daylight hours, about a third of the time my pokeball will just sit there forever with the pokemon in it.  Iphone users apparently can resolve this by bringing up the phone menu or something, but on Droid I just have to restart.
This weekend it was basically unplayable, (I only ever managed to catch one thing after the tutorial.)

Blech.  I guess I just need to play late at night, though of course that can be dangerous.
I just reached level 5 today, and joined blue team because my friends did.  Here's how they described it:
Red is mostly young people with bedtimes, they rule the day.
Blue is college students and night owls who reconquer around midnight
Yellow is 4chan (or more generically, memesters)

Dunno if there's any truth to that.  I did shake hands with a cool Red-teamer I met at a gym though!  I told him I was level 5 and he let me have a go against just 1 pokemon for my first battle.
Of course it was some level 400 feathery lightning asshole and utterly destroyed my lvl ~40 pokemon, particularly since I had no idea how to control them :P  But I haven't upgraded them at all, I thought it was better to wait for higher base stats or something.
Kinda annoyed that I didn't know upgrading gave experience points, reaching level 5 was a little tricky.  Used an incense, which helped a *lot*, but I suspect those are dear.

I put a bird on a friendly gym, don't I get to collect coins from that somehow?  This is quite confusing, but so was Ingress initially.

The server issues are very irritating. Last night the app was freezing about ever 5 minutes after a long walk. I think it's heat/throttling related. The killer accessory for this game isn't a battery pack, it's a cold pack for the phone.

One of the things I really like about GO is that it makes a good excuse to walk with a friend.  I keep trying to exercise more but it's so boring doing it alone, and paying for gym classes is suboptimal.  I can do a nice 2-mile round trip to the shopping center with friends pretty often though, so I'm excited.

Sidenote: Speaking of battery packs, my Anker candybar powerpack went above and beyond last night and actually charged my phone while we were walking around playing GO.  I'm pretty impressed.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Sheb on July 15, 2016, 10:06:24 am
Anyone knows how to install this in countries where it wasn't released yet?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Rolan7 on July 15, 2016, 10:32:25 am
There are sources offering the .apk, but I'd do some research about it first.  Niantic's already banned some Canadians for sideloading (unknown if permanent or temporary).  It won't auto-update either, that'd be manual.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SalmonGod on July 15, 2016, 11:56:16 am
So I haven't gone out of my way to personally verify this yet, but I'm seeing the story get passed around more and more.

The Westboro Baptist Church has a Pokemon Gym parked on it.  Someone captured that gym with a Pokemon named LoveIsLove.  The church peoples found out about this and signed up for the game in order to remove that Pokemon.

The Westboro Baptist Church is literally engaging in Pokemon battles with LGBT activists.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SOLDIER First on July 15, 2016, 11:58:00 am
The church peoples found out about this and signed up for the game in order to remove that "sodomite Clefairy".
An actual quote they actually used when announcing they were removing it.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Rolan7 on July 15, 2016, 12:15:09 pm
That's wonderful (':

Also my phone ran out of power last night.  It's possible I left the app up, but the screen was off.  I had "power saver mode" on...  Was it patiently checking for pokemon the whole time?  Is that what "power saver mode" does, let the game keep checking while the screen's off?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SOLDIER First on July 15, 2016, 12:17:53 pm
I think power saver mode just does... well, something to save power. No idea what.
IIRC, Pokemon Go still works if you lock your phone (aka the screen's off) but only if it was open when you locked it.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 15, 2016, 12:19:21 pm
That's wonderful (':

Also my phone ran out of power last night.  It's possible I left the app up, but the screen was off.  I had "power saver mode" on...  Was it patiently checking for pokemon the whole time?  Is that what "power saver mode" does, let the game keep checking while the screen's off?

Power save mode just means that the phone will put up a dark screensaver when the top edge of the phone is facing downwards. still uses gps/data and vibration.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 15, 2016, 01:23:50 pm
Normally I don't bitch about lol this new generation sux all the pokeman r stupd

But that thing looks fucking dumb.

Also I don't understand how gyms work apparently.  THere's one down the road with a 180 ponyta.  I managed to beat it and then a 400 fearow showed up.  The gym leader is an 1100 golbat.  Do I have to take out the entire gym with one party?  If I beat the ponyta, flee, and heal up, will I have to fight it again?

If I find a team valor gym am I able to add one of my pokemon to it?  Do I get whatever rewards there are for controlling a gym if I'm not the high CP?  Can gyms be done co-op?

Also I'm a little confused, cause somebody said you can feel free to evolve whatever.  If I understand it right, evolving increases your pokemon's CP but keeps its position on the CP curve the same.  So wouldn't it only make sense to evolve max-CP pokemon, or as close to max as possible?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Rolan7 on July 15, 2016, 01:37:09 pm
The store finally loaded for me just now!  It still took a few seconds, maybe 5, but at least it's working now.
I guess after noon is a time the servers actually work.  That and after 10PM EST.
Being on the east coast actually hurts for once I guess, since west coast kids use the same servers.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: RedKing on July 15, 2016, 02:13:07 pm
The church peoples found out about this and signed up for the game in order to remove that "sodomite Clefairy".
An actual quote they actually used when announcing they were removing it.
Even better, they're fighting back with Jigglypuff.

wat (https://twitter.com/WBCSaysRepent/status/752301033334812672)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 15, 2016, 02:21:04 pm

If I find a team valor gym am I able to add one of my pokemon to it?  Do I get whatever rewards there are for controlling a gym if I'm not the high CP?  Can gyms be done co-op?

Yes you can, assuming there's an empty slot. The amount of trainers that can reinforce a gym is dependent on its prestige level, which can be raised by training at the gym. All trainers with a pokemon stationed at a gym receive the rewards from it. You can technically co-op a gym if all people attack it simultaneously, which will be the same mechanically but since you're all attacking it at once the prestige levels will go down at a proportionally faster rate.

Also I'm a little confused, cause somebody said you can feel free to evolve whatever.  If I understand it right, evolving increases your pokemon's CP but keeps its position on the CP curve the same.  So wouldn't it only make sense to evolve max-CP pokemon, or as close to max as possible?

CP bonuses scale with the power boost from evolution, and the stardust cost remains the same, so you can evolve them whenever. But it's more cost efficient to evolve pokemon that are already at a high power level when you catch them.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Rolan7 on July 15, 2016, 02:29:49 pm
A friend of mine was saying that the efficiency of improving is different for different pokemon lines at different evolution levels.  So it might be better to train one evolution at the base stage, but another type of pokemon might be better trained better at the second stage.

It's thunderstorming almost constantly up here right now, so I can't really test.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Rolan7 on July 15, 2016, 03:28:29 pm
At home
Launch Pokemon Go
Two Ratatats in range
Click one of them
Nothing happens for two minutes

Yep still can't play this at 4 in the afternoon.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 15, 2016, 03:35:48 pm
the problem with the whole power up / evolve / leveling up system is that the correct move is to NEVER power up a pokemon (well, with some minor exceptions below)

1. powering up a pokemon and evolving a pokemon both cost candy
2. you get XP for evolving pokemon (XP->higher Trainer level)
3. you do not get XP for powering up a pokemon
4. powering up a pokemon raises its CP
5. higher Trainer level raises CP of found pokemon

given those facts, you should always be using candy to evolve pokemon, in order to level up, in order to find higher CP pokemon. you should never use candy to power up pokemon, because you're also paying XP.

the only exceptions are 1) obviously things that have no evolutions (like Jynx), or 2) at or near the trainer level cap. i have heard there is a 50 hard cap but i can imagine being practically soft-capped in terms of activity level (ie, based on how much you play, your next trainer level is years away), or perhaps 3) you have a pokemon you will never ever see again? but with eggs you can expect to hatch pretty much everything, over time.

to illustrate, i have hundreds of Drowzee candy. should i evolve more drowzees into Hypnos, or power up my existing Hypnos? The answer is obviously to evolve drowzees. I did that, and now I find Hypnos in the 800-900 range several times a day. I could never have powered up my earlier Hypnos to that level, because I would have been lower level.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 15, 2016, 03:41:06 pm
also i am really tired of drowzees

Spoiler (click to show/hide)

that's out of 557 total (almost all of the 200+ are drowzees)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 15, 2016, 03:56:39 pm
I've only gotten one drowsee.  Does the pokemon you're evolving affect how much XP you get?  Like can I power level by spamming weedles and caterpies, evolving them once, and transferring them to get a candy back?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: DeKaFu on July 15, 2016, 04:02:18 pm
Finally got some info on my local area locations... From the public library of all places. At least two gyms and four Pokéstops within a 30 minute walking distance. That's honestly better than I even hoped for.

Now all I need is for them to release the friggin' game.

...and a phone.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Shooer on July 15, 2016, 04:13:09 pm
I've only gotten one drowsee.  Does the pokemon you're evolving affect how much XP you get?  Like can I power level by spamming weedles and caterpies, evolving them once, and transferring them to get a candy back?
The XP rewards are the same for everything no mater your level or anything else.  Plenty of charts/lists out there, here's just base catching vs evolving.

Catching Any Pokemon   100
Hatching a New Pokemon   500
Evolving a Pokemon   500
Catching a New Pokemon   600
Evolving a New Pokemon   1000

Best way to level is hatch eggs and evolve common tri-evolution pokes like pidgey and caterpie.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 15, 2016, 04:15:46 pm
So yeah, not worth evolving to the third stage except for battling or to have it in my pokedex I guess.  Can get like three pidgeottos for one pidgeot.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 15, 2016, 04:19:43 pm
I've only gotten one drowsee.

yeah, i think my office is on top of a drowsee spawn or something. plus in a big office building in a major downtown, someone in the building has a lure module on it, pretty much the whole work day. i regularly run out of pokeballs and have to walk around to catch more.

Quote
Does the pokemon you're evolving affect how much XP you get?  Like can I power level by spamming weedles and caterpies, evolving them once, and transferring them to get a candy back?

nope, the pokemon doesn't matter; and you're exactly right, that's the best way to power level. and you should save them all up until you can pop a Lucky Egg to do it.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 15, 2016, 04:29:25 pm
So yeah, not worth evolving to the third stage except for battling or to have it in my pokedex I guess.  Can get like three pidgeottos for one pidgeot.

yeah, plus you'll eventually find/hatch a pidgeot anyway. and it's not like pidgeot has hard-to-find attacks, either. although the utility of a good pidgeot might vary in your own environment.

Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 15, 2016, 07:06:51 pm
Apparently there's a 100% success rate on making Eevee evolve into a specific type by naming it.  "Sparky" evolves into Jolteon.  The other names are based on that episode of the TV show that had the trainers with all 3 eeveelutions.  Google it, people are talking.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Paul on July 15, 2016, 08:12:18 pm
I find it hilarious that the Houston zoo is completely packed with people and are having a crazy influx way above the usual... because of Pokemon Go.

Seriously, everywhere you go the benches are full of people on their phones.

Apparently every single exhibit and half the benches and plaques in the dang place are pokestops, and so many people are there that half of them are perpetually boosted with the lure things. One spot in particular was crazy crowded, outside the planetarium, where 4 pokestops were overlapping and people were keeping them all boosted.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: RedKing on July 15, 2016, 10:45:31 pm
Zoos are also apparently good spawning grounds for a variety of Pokemon.


My local area (i.e. walking distance from house) is chock full of Poison-type. Oddish, Nidoran, Zubats and Weedles till the cows come home.
Have yet to even see a Drowzee.

I used an incense tonight at home just to see what would pop up. Got a CP461 Pinsir, which is easily three times stronger than anything I had previously (only level 7). Took me six captures before he finally stayed in the damn Pokeball. Hello, new horrifying bug friend!
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Zangi on July 16, 2016, 12:49:12 am
6 tries? 

Oh damn...  I only get like 6 pokeballs a day at max..  I know I ain't getting any over the weekends if I could help it.

I was already annoyed enough when something resisted my charms once.  ... Then I wasted like 10 balls trying to hit a Zubat.   I'm pretty awesome at this.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Tnx on July 16, 2016, 01:46:16 am
Late to the party, just downloaded this.  I happen to live by a pokestop that I can hit from my room, and pokemon seem to keep spawning around my house.  I feel very lucky right now.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: penguinofhonor on July 16, 2016, 10:45:43 am

The eevee naming thing is bunk. A handful of people have gotten lucky predicting their evolution and posted it on social media, and the few successes have been spread around enough that people think they're representative (also there are hundreds of successes because so many thousands of people are playing). The evolution is chosen completely randomly.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Mephisto on July 16, 2016, 12:11:21 pm
Seriously, everywhere you go the benches are full of people on their phones.

Went for a walk with my wife last night. We walked through a crowd reminiscent of The Walking Dead. People standing there silently, heads down.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 16, 2016, 12:29:39 pm
Quote from: Yesterday
The International rollout for Pokémon GO has restarted with the release of the game on iOS and Android in Spain, Italy and Portugal. Therollout is continuing but we don't know what will be released and when but the moment that news on that comes, it shall be posted here. Be sure to check our section for the full details of this game, which are still being added to.
Quote from: Today
10:43: The International rollout for Pokémon GO has restarted with the release of the game on iOS and Android in Pokémon GO is now live in Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, Greece, Greenland, Hungary, Iceland, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Romania, Slovakia, Slovenia, Sweden, and Switzerland. The rollout is continuing but we don't know what will be released and when but the moment that news on that comes, it shall be posted here. Be sure to check our section for the full details of this game, which are still being added to.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Ruludos on July 16, 2016, 06:35:05 pm
I've had luck with the eeveelution names. Three times my brother and I got jolteon/flareon with the nicknames; it's entirely possible that we got very lucky, but it seems reliable to me.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: penguinofhonor on July 16, 2016, 07:09:06 pm
I've specifically heard people say it's failed for them, but after hearing more discussion, it does seem possible that this method improves your odds.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 16, 2016, 07:15:26 pm
One person reported failure, but then reported he's bad at spelling.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Rolan7 on July 16, 2016, 08:08:14 pm
There's also so much server quirkiness.  People are suggesting it's safer to do the rename, then restart the program to make sure the servers actually know the new name before evolving.

Edit:  For what it's worth, it worked 1/1 times for me (chose Pyro.  Tempted to rename it to Rainer, but naaah).
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: penguinofhonor on July 16, 2016, 08:54:05 pm
I assume you're getting this from the Reddit thread? There are also some reports like this guy (https://www.reddit.com/r/pokemongo/comments/4t0cpo/psa_how_to_force_your_eevee_to_evolve_into_your/d5dug1u) who restarted and still didn't get a 100% success rate.

That said, every failure I've read with this method was someone evolving multiple Eevees and they all succeeded on their first try. So it seems to me that it might only work once per evolution per person.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: RedKing on July 16, 2016, 09:31:19 pm
Bitches don't know bout my Eevees.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Rolan7 on July 17, 2016, 03:31:45 am
Decided to check out downtown tonight around 2PM.  Lots of drunk people, normal nightlife, but oh gods so many pokemon everywhere.  Pokestops too, but I was already over halfway to the item limit.

Then I saw the glow of the alluring lures luring me.  As I approached, I saw four other groups congregating from different directions.  4-6 people per group.  It was downright crowded!

People were very friendly and nice, which was encouraging.  Just like in Ingress (almost always).  Possibly helped that we were far from any gyms :P  We hung out in the park by a dry fountain (which provided a few magikarps).  Most of them just sat and chatted, I walked around to catch nearby pokestops and work on my egg.

Did eventually stop and chat with someone though.  Level 15, but he didn't know how to use lures (lol interface).  I leveled from 8 to 10 over the course of the hour, just from captures no evolutions.

My favorite part was when the group started shouting "warturtle!  warturtle!" then a minute later "tentacool!  tentacool!"

Sad part was a woman from the nearby boonies whose nearest pokestop is 15 minutes away by car.

I'm pretty sure pokemon frequency is based on the same calculations as XM clouds in Ingress:  Areas where people have used smartphones a lot, like parks and museums, were always full of XM even if they had no portals (due to being private property or paid admission for example).  Roads always had a steady trail, too.  Tomorrow I'll see if I get different pokemons on a remote part of the Blue Ridge Parkway.  I'm betting I'll need to burn incense to get any, though.

I also like that, like in Ingress, level-up bonuses aren't wasted if you're at the item cap.  I'm at 369/350, and not totally sure what to get rid of.  Probably potions.  Maybe I should just try another gym battle tomorrow, and spend items freely.
Aw, they don't seem to "recycle" into anything useful like Ingress items do.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: darkflagrance on July 17, 2016, 07:36:42 am
I wouldn't recommend dumping potions; people say they are both rare and necessary at higher levels. Revives tend to be described as more disposable.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 17, 2016, 08:40:06 am
I wouldn't recommend dumping potions; people say they are both rare and necessary at higher levels. Revives tend to be described as more disposable.

nah, low-level potions can be safely dumped. the higher-level potions are so much more powerful that even if you're regularly battling, it's just not efficient to carry basic potions. especially when you start getting max revives at level 30ish.

not sure I understand the logic with revives, though. if you regularly need a lot of potions, you're going to need revives too. you can't potion up a knocked-out pokemon, i think.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Oneir on July 17, 2016, 08:54:27 am
not sure I understand the logic with revives, though. if you regularly need a lot of potions, you're going to need revives too. you can't potion up a knocked-out pokemon, i think.

You do need fewer revives, I guess, since any decent pokemon will take several potion to get back to full, but a fainted pokemon only ever takes one revive. Or maybe if you mostly train at your own team's gyms (your pokemon go to 1 HP if they lose, instead of fainted), instead of trying to capture other teams' gyms (your pokemon faint unless you run, needing a revive before any potions)...?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: BFEL on July 17, 2016, 09:04:03 am
also i am really tired of drowzees

HA
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 17, 2016, 09:14:31 am
None of the phones I have supports Pokemon Go.
:(
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Shadowlord on July 17, 2016, 09:27:03 am
Pokemon Go doesn't support my phone either, but there probably aren't even any pokestops anywhere nearby anyways. Not that there's any kind of map or anything, as far as I can tell.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 17, 2016, 03:18:50 pm
Pokemon Go is now out in Canada!
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SalmonGod on July 17, 2016, 03:22:15 pm
Thanks to Pokemon Go, I learned lastnight that this exists in downtown Indianapolis.

Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Wiles on July 17, 2016, 07:16:38 pm
Forgive my noobness, but I need some Pokemon go help!

I saw that it was released in Canada officially today so I thought I'd give it a go.

I did all the intro stuff, caught myself a Squirtle and decided to go for a walk to see what I could find. I braved mosquitoes and horseflies as I wandered on a path through the woods. I couldn't seem to find anything so I decided to take a walk down by the river instead. I didn't find anything there either, but I did discover the "nearby" button at that point. There was nothing on the "nearby" screen so I figured I'd have to get a bit more adventurous and leave my property.

I took a trip to a nearby village and I couldn't find anything there either, no pokestops, no pokemon.

So what am I supposed to do? I was prepared for the fact that there might not be any pokestops nearby, but I was surprised that there were no pokemon at all. Is my game broken? Or do I live in a pokemonless wasteland? 
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 17, 2016, 07:23:43 pm
It may be that region data hasn't been fleshed out properly, so nothing is set nearby.  But you generally get a lot more everything near monuments/art, like museums, some zoos report each animal plaque being named, local folk art, landmarks, etc.  You ALSO get more pokemon in areas of high cellular usage, so shopping malls, apartment towers, etc.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Wiles on July 17, 2016, 07:30:49 pm
It may be that region data hasn't been fleshed out properly, so nothing is set nearby.

Hmmm. I wonder if this may be what the main culprit is. I've looked at screenshots of other people playing and it seems to show roads and bodies of water on their screens. Mine was just a vast field of green, even when I was walking along the largest river in my province.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: kilakan on July 17, 2016, 07:39:46 pm
Yeah somethings wrong with either your region data or gps.  It should show a slightly more cartoony version of google maps for your area.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Shadowlord on July 17, 2016, 07:41:26 pm

I looked at reddit the other day and got the impression that that was normal if you aren't in a major metropolitan area.

Edit: About lack of pokestops and Pokemon, I mean


Can anyone justify a varying density of pokestops and Pokemon from a game balance perspective? It makes no sense to me to design a game such that it is unplayable if you live in a small town unless you commute to a megalopolis*, and even then, you'd still be at a serious disadvantage (e.g. In gym battles) compared to anyone who actually lives there.

* that just popped into my head, I didn't Google to check the definition because phone.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 17, 2016, 07:47:19 pm
"Metropolis" is the word you're looking for.

The 'real' reason is that Nintendo wants people to play together, as they believe multiplayer is the key to game survival.  You can see this in their product design, and PoGo is no exception.  I mostly play with groups of strangers, as we congregate to the same areas, it's pretty great.  If everything was everywhere, there'd be no encouragement to play together, you could just be anywhere and never interact.  As it is, the game runs rather well on the loose multiplayer of interacting with others, even if only in the most passive way of sitting near people who share the same interest.

This does mean rural areas suffer, and they're working to help with different spawn patterns and they're taking submissions for new pokestops/gyms, mostly themed at notable landmarks.  But the real 'meat' of the game will always kinda be city centric.  Though it doesn't have to be big.  The water tower a block away from my apartment is a pokestop.  Several stores in the downtown area are stops and gyms because they're 'historic' or they have that one hanging wooden sign that's unique from the others.  You can find things in a lot of places, and you can submit your own!
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: kilakan on July 17, 2016, 07:50:15 pm
It works based off of the ingress map (at least the original meat of it was, if what girlinhat says is right then it may have changed a fair bit with new additions).  https://www.ingress.com/intel (https://www.ingress.com/intel)  You'd need an ingress account to check your area but all of the circles on the map are either pokestops or gyms by and large.

That said, ingress points were player submitted... so you get towns with a population of 500 like mine that looks like this:
Spoiler (click to show/hide)
Where me and a few friends submitted those points ourselves by and large because we play ingress.  This said I don't have a phone currently that's capable of running pokemon go so I can't confirm 100% but research and talking to other people who have played both confirm that what I say is true.


On that topic though, while I agree the multiplayer part of it for gym battles and such is great and all.... it does make very little sense that you can`t find any pokemon in the woods, only at walmart.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 17, 2016, 07:54:22 pm
They lifted the data straight from Ingress into Pogo, but then started adding to Pogo.  Pokemon spawns are based on XM pools in Ingress, which in turn are based on cellular usage in an area.  So Walmart is a great place because it's full of people with phones.  It unfortunately means that rural areas suffer though.  Hopefully, they'll start weighting it off the local area, so time square isn't 100% spawn rate while nowhere town hall has nothing - if there's nothing nearby it should make cell data count MORE, so that wherever you are has roughly the same spawn rate, as long as you find the hub area.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SalmonGod on July 17, 2016, 07:56:57 pm
I think it's just an unfortunate challenge to designing this type of game.  Landmarks are not in equal abundance in all places, and it's a lot of work to gather them all up.  I think the right answer would be alternative ways to gather items, besides pokestops and leveling.  Give people a random chance to discover items as they're walking or something, and make that chance relative to availability of nearby pokestops.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: kilakan on July 17, 2016, 08:04:09 pm
yeah some sorta garenteed pokemon encounter, and or item every like... even 10 km would be amazing..... because it would give me something every time I bike to work haha.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 17, 2016, 08:17:40 pm
There may or may not be a mechanic right now that spawns a pokemon every 30 minutes, at 4 minutes past (like at 12:04 and 12:34).  Someone on reddit reported it, and I observed it once.  There may be a particular trigger condition for it, but I'm not sure.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Sirus on July 17, 2016, 08:26:05 pm

I looked at reddit the other day and got the impression that that was normal if you aren't in a major metropolitan area.
California seems to be fairly well mapped out, at least. Even in the boonies I can fire up Go and see outlines of the nearby buildings and the streets.

Of course, being in the boonies means that Pokemon are incredibly rare (I'm lucky to see a single monster in the nearby window, in many cases), but one thing at a time.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 17, 2016, 08:28:57 pm
Map data appears to be pulled off google maps, and should be fairly complete all over the place.  It's spawns that are placed in particular places.  So with that said, if you're seeing NO terrain whatsoever, even lacking water, that probably means your GPS isn't connecting right, or that the servers are overstressed.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 17, 2016, 08:41:42 pm
I'm in the suburbs, pretty limited but there's placed I can go to catch a lot.  The intersection where the two parks and the orthodox church meet usually has four or five pokemon all together.

Apparently electric pokemon tend to hang out around electrical equipment, not sure if that's true but I know where there's some transformers.  I might head over there some time and pop an incense, see what happens.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Sirus on July 17, 2016, 09:01:30 pm
Speaking of incense, I popped one once. Swear to Arceus, before the time was even half over every pokemon nearby appeared to have moved further away rather than closer. I caught a couple of common mons in the first few minutes and then nothing else appeared for the remaining 20+.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 17, 2016, 09:05:07 pm
You need to be in motion for incense to have its maximum effect, otherwise it'll only spawn a few pokemon over its duration.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Rolan7 on July 17, 2016, 09:26:08 pm
You need to be in motion for incense to have its maximum effect, otherwise it'll only spawn a few pokemon over its duration.
I actually *really* want this to be true, but someone you support it?

Edit:  Wow that sure is a sentence I wrote while on a call :P
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: RedWarrior0 on July 17, 2016, 09:29:18 pm
https://www.reddit.com/r/TheSilphRoad/comments/4t5x0n/psa_incense_spawns_1_pok%C3%A9mon_every_5_min_while/

It's in some of the game data, I believe.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Zangi on July 18, 2016, 12:35:18 am
Back and forth motion seems to count for incubators, so reckon it'll count as long as you are moving the phone or whatever.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 18, 2016, 08:26:57 am
Step 1: Strap phone to drone.
Step 2: Control the phone and drone from your PC.
Step 3: ???
Step 4: WIN.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: kilakan on July 18, 2016, 08:41:01 am
Back and forth motion seems to count for incubators, so reckon it'll count as long as you are moving the phone or whatever.
Can't wait to see the first marketed rocking cradle for pokemon eggs.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 18, 2016, 08:50:42 am
Step 1: Strap phone to drone.
Step 2: Control the phone and drone from your PC.
Step 3: ???
Step 4: WIN.


God forbid somebody actually goes outside, walks around, or socializes, right?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 18, 2016, 08:51:13 am
Who would do such horrible thing?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Shadowlord on July 18, 2016, 09:44:27 am
Step 1: Strap phone to drone.
Step 2: Control the phone and drone from your PC.
Step 3: ???
Step 4: WIN.

While singing or playing https://www.youtube.com/watch?v=NLTOXjb2Tvc
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: DeKaFu on July 18, 2016, 10:56:35 am
Haha, I might as well strap one of my pendulum-pedometer Digivices to my belt while out catching Pokémon. How far we have come in virtual-monster-driven-exercise-promoters.

Question for people playing:
Are Pokémon that appear shared generally, or are they unique in each person's game?
That is, if my friend and I are out walking and she came across a Caterpie, would I also encounter a Caterpie in the exact same place? If so, would we both be able to capture it, or would it be first-catch-first-serve?

I'm trying to wrap my mind around it without having seen it in action...
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Mephisto on July 18, 2016, 11:24:02 am
Are Pokémon that appear shared generally, or are they unique in each person's game?
That is, if my friend and I are out walking and she came across a Caterpie, would I also encounter a Caterpie in the exact same place? If so, would we both be able to capture it, or would it be first-catch-first-serve?

I've read that normal spawns and lure module spawns are global but incense is for the user only. This jives with my experience - walking yesterday, my wife caught many more Pokemon than myself. She had an incense and I did not.

There were several instances of our phones buzzing at the same time and us both trying to catch the same Pokemon (though mine were generally of a higher CP). Sometimes we would both catch it. Sometimes hers would run away (makes me wonder if sometimes the game either mistook her for a cheater or noticed that there was no longer a Pokemon there).
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Paul on July 18, 2016, 11:24:37 am
Considering this happened: http://www.dailymail.co.uk/news/article-3693814/Chaos-Central-Park-gamers-leap-cars-leave-engines-running-catch-rare-POKEMON.html

I would assume everyone sees them. Not sure if everyone can catch them or if it goes to the first person though, I haven't been in a pokezombie swarm yet to find out lol.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Greiger on July 18, 2016, 11:28:58 am
Pokemon go is reaching insane levels.

Here in Daytona Beach, one of the hotels near the boardwalk actually advertised that it was within range of the boardwalk pokemon. Which I'm assuming is a pokestop or a gym or something because it's one of the city's tourist attractions.  I'm sure there's a similar situation at all the hotels and restaurants near the Daytona International Speedway. 

I'm kinda wondering if main street is also any kind of pokemon go hotspot.  On one hand it's one of the city's big attractions, on the other it's a big biker(motorcyclist) attraction, not the kind of folks that would typically be interested in cell phone apps, and is mostly age 18+ only bars.

And I actually saw an article in the free local paper about how the volusia mall (also near the speedway) has almost doubled the number of visitors since the game was released.

I wish I had a smartphone.

EDIT: Hm if anyone here lives in the daytona beach metro area and is on the fence about getting pokemon go or is having trouble finding pokestops because this isn't really a super dense big city the daytona beach news journal's online site listed some hotspots.   

* Port orange has gyms and pokespots all up and down dunlawton ave.  So if yer south of daytona and live near dunlawton, yer golden.

* Pretty much all the local wal marts are covered in pokemon.  Apparently what I've heard from other sources the local wal mart managers are placing lure modules in the stores.  Though it seems there are a few pokespots too.

* In daytona beach proper There are pokespots all over the city bridges, particularly international speedway boulevard bridge for obvious reasons. 

*Bethune-Cookman University, George w Ingram, and Martin Luther King Boulevard are also apparently covered in pokespots and gyms in Daytona beach.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: LoSboccacc on July 18, 2016, 11:36:11 am
from gaming prospective, the game mechanic sucks.

there's no entropy, so it's just unconstrained growth. if you join late or if you can't play at obsessed teenager levels, you are going to be behind. which would be totally fine but the only activity that you can do with the critter is to battle them in gym, and gym are always filled with the stronger in the local area.

and since the only way to obtain strong pokemons is to be yourself of a high level, there's little you can do to catch up but play more obsessively. even pay4win is a losing proposition because time is the primary resource consumed.  couple that with people owning gyms having rare daily drops you'd need to walk for miles or pay for, and it's the perfect shitstorm
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Paul on July 18, 2016, 11:42:01 am
My retail store is getting more traffic outside, but people don't come in, because it's a small retail store and you can reach the pokestop inside from the parking lot. So what this means is pokemon players are taking up parking spaces that real customers might otherwise use... Yay? I tried putting a lure on it just to see if I would get more people in the store, but it just flooded my parking lot for half an hour.

I even tried getting some Pokemon themed merchandise in, but so far none of the pokezombies are buying anything. They just sit in their car and stare at their phone as they catch the Pokemon that spawn here, then drive off to their next destination.

I've had a few people playing Pokemon inside, but I recognize them as regular customers so they weren't drawn here by the game - they just played it while here already lol.

Guess I should set up a coffee stand outside or something, lol.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 18, 2016, 11:56:08 am
pokezombies
Ye.
I keep hearing how amazing and social and whatnot this game is, but in reality it's just hordes of random people who do nothing except going around staring at phones.
Well, at least they get outside, so there's that.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Greiger on July 18, 2016, 12:07:57 pm
My retail store is getting more traffic outside, but people don't come in, because it's a small retail store and you can reach the pokestop inside from the parking lot. So what this means is pokemon players are taking up parking spaces that real customers might otherwise use... Yay? I tried putting a lure on it just to see if I would get more people in the store, but it just flooded my parking lot for half an hour.

I even tried getting some Pokemon themed merchandise in, but so far none of the pokezombies are buying anything. They just sit in their car and stare at their phone as they catch the Pokemon that spawn here, then drive off to their next destination.

I've had a few people playing Pokemon inside, but I recognize them as regular customers so they weren't drawn here by the game - they just played it while here already lol.

Guess I should set up a coffee stand outside or something, lol.

Yea that's the thing I'm worried about with this.   Like the example I gave above.  Particularly Dunlawton ave and Martin Luther King Boulevard.  They are reportedly covered in pokespots which you would think helps local business, but none of these storefronts are really big enough to force people to come inside.   Really all it would do is get people to take up parking spaces.

EDIT: My understanding of Dr M.L.K. blvd is a bit off, it's actually mostly houses and churches.  And the college, the college is probably what's making all the pokestops there.  Unless the folks who choose pokestops were feeling guilty about race relations or something.

Though it would probably be a pretty profitable idea to set up a quick impromptu lemonade stand or something with some of yer pokemon merc on the side, if you can afford sending one of your employees out to man it.  You could probably only do that with certain kinds of storefronts.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Zangi on July 18, 2016, 12:27:01 pm
Considering this happened: http://www.dailymail.co.uk/news/article-3693814/Chaos-Central-Park-gamers-leap-cars-leave-engines-running-catch-rare-POKEMON.html

I would assume everyone sees them. Not sure if everyone can catch them or if it goes to the first person though, I haven't been in a pokezombie swarm yet to find out lol.

Quote
My wife caught me downloading the app and she told me if you ever want sex again you better delete it!!
Best comment in that article.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: LoSboccacc on July 18, 2016, 12:34:54 pm
My retail store is getting more traffic outside, but people don't come in, because it's a small retail store and you can reach the pokestop inside from the parking lot. So what this means is pokemon players are taking up parking spaces that real customers might otherwise use... Yay? I tried putting a lure on it just to see if I would get more people in the store, but it just flooded my parking lot for half an hour.

I even tried getting some Pokemon themed merchandise in, but so far none of the pokezombies are buying anything. They just sit in their car and stare at their phone as they catch the Pokemon that spawn here, then drive off to their next destination.

I've had a few people playing Pokemon inside, but I recognize them as regular customers so they weren't drawn here by the game - they just played it while here already lol.

Guess I should set up a coffee stand outside or something, lol.

Yea that's the thing I'm worried about with this.   Like the example I gave above.  Particularly Dunlawton ave and Martin Luther King Boulevard.  They are reportedly covered in pokespots which you would think helps local business, but none of these storefronts are really big enough to force people to come inside.   Really all it would do is get people to take up parking spaces.

EDIT: My understanding of Dr M.L.K. blvd is a bit off, it's actually mostly houses and churches.  And the college, the college is probably what's making all the pokestops there.  Unless the folks who choose pokestops were feeling guilty about race relations or something.

Though it would probably be a pretty profitable idea to set up a quick impromptu lemonade stand or something with some of yer pokemon merc on the side, if you can afford sending one of your employees out to man it.  You could probably only do that with certain kinds of storefronts.


dude. please. if you have a flock of person at your storefront and you cannot get them interested in your product, it's your fault. having a flock of people walking around is a nice problem to have.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Sheb on July 18, 2016, 12:40:22 pm
Not if they're a flock of people that aren't interested in buying stuff and aren't looking up from their phone.

Maybe you could sell those Pokemon Go Plus gadget?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Paul on July 18, 2016, 12:44:03 pm
My problem is it's a flock of people sitting in their cars and too lazy to get out, lol...
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: BlitzDungeoneer on July 18, 2016, 12:47:30 pm
>tfw everyone is playing Pokemon Go and none of your devices can actually run it
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 18, 2016, 01:03:29 pm
Before Pokemon Go:  "Wow look at these idiots stumbling around and driving with their noses in their phones.  People are dumb."

After Pokemon Go: "Wow look at these idiots stumbling around and driving with their noses in their phones.  This new phenomenon is unprecedented and will be the end of society."
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 18, 2016, 01:06:36 pm
>tfw everyone is playing Pokemon Go and none of your devices can actually run it
;-;
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Aklyon on July 18, 2016, 01:22:09 pm
It turns out I could run it if I dragged my tablet out.

But then I would look like the most ridiculous person, so instead I shall just watch my brother play it with his iphone. Theres more available around here than I'd expected.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Wiles on July 18, 2016, 01:24:13 pm
So I tried Pokemon Go again today. This time it actually loaded the nearby rivers and roads on my screen so I guess it was just my GPS acting up or something when I tried yesterday. I walked around quite a bit but it seems there are no pokemon at all around here. I tried out the free incense item you get and I was able to catch a few pokemon.

Is there any way to get more incense for free? Or is it strictly something you buy from the in game store? To be honest I don't really feel like spending a dime on the game since there doesn't seem to be a lot I can get out of it in my area.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Zangi on July 18, 2016, 01:31:05 pm
You'll get a few from leveling up.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: endlessblaze on July 18, 2016, 01:39:09 pm
aren't they taking request for areas? if there is nothing around why don't you send in request?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: MaximumZero on July 18, 2016, 03:47:11 pm
So, my retail store is absolutely doing more business because of PokeGo. Then again, we sell video games and geek paraphernalia.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Aklyon on July 18, 2016, 03:57:12 pm
So, my retail store is absolutely doing more business because of PokeGo. Then again, we sell video games and geek paraphernalia.
>Mobile game that encourages walking around near stores
>You sell video game-related things

Not too surprising, MZ ;D
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 18, 2016, 03:58:22 pm
It also depends what you sell.  If it's a $5,000+ per item jewelry store, foot traffic isn't really your concern.  People coming for your shop will find it.  If it's frozen yogurt, anyone within 3 blocks is a potential customer.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: MaximumZero on July 18, 2016, 04:17:24 pm
Bingo.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Mephisto on July 18, 2016, 04:50:16 pm
I'm just going to leave this here. (http://www.technobuffalo.com/2016/07/17/pokemon-go-drone-pokedrone-photos-video/)

I seem to recall someone jokingly mentioning such things a short time ago.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Aklyon on July 18, 2016, 04:53:21 pm
I'm just going to leave this here. (http://www.technobuffalo.com/2016/07/17/pokemon-go-drone-pokedrone-photos-video/)

I seem to recall someone jokingly mentioning such things a short time ago.
Props on the poke ball coloring, unlikely to have enough range to be worth it tho. That is a tineh drone.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: LoSboccacc on July 18, 2016, 05:00:57 pm
I'm just going to leave this here. (http://www.technobuffalo.com/2016/07/17/pokemon-go-drone-pokedrone-photos-video/)

I seem to recall someone jokingly mentioning such things a short time ago.
Props on the poke ball coloring, unlikely to have enough range to be worth it tho. That is a tineh drone.

That's a render of what a drone would look like in a marketer dream
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SalmonGod on July 18, 2016, 05:41:17 pm
Best comedy bit I've seen about Pokemon Go yet (https://www.youtube.com/watch?v=DLzpl42K6KY)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Paul on July 18, 2016, 07:19:49 pm
Had some free time today to actually try the game and get to level 5 to try out the gym battles and stuff.

... Why exactly is this so extremely popular, again?

Collecting and evolving pokemon is tedious and repetitive - instead of training them you just grind a ton of them. Gaining levels means catching and evolving and throwing away lots of pokemon... just so you can eventually catch pokemon that don't suck. Just so you can fight in gym battles.

Then the gym battles are tedious and repetitive, and no matter how tough pokemon you put defending you'll just lose to a couple guys on the same team attacking at once.

And that's... it? No trading. No challenging other pokemon trainers. No real development of Pokemon that you get from other Pokemon games - the starter Pokemon is about as useful as a turd in a swimming pool.

All it has going for it is the AR thing. The rest of the features are lackluster and boring.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 18, 2016, 07:25:21 pm
... Why exactly is this so extremely popular, again?
(https://media.giphy.com/media/skZTQUjnpJXcA/giphy.gif)

I suspect it's a combination of normal Pokemon hype, the fact that it's free, that it's available on devices almost everyone has, and that the Homo Sapien is generally a social creature prone to the trappings of peer pressure.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: SOLDIER First on July 18, 2016, 08:55:30 pm
Trading and trainer battles (the former being confirmed and the latter being very likely) are both on the way.

But really, nobody's... forcing you to play the game?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Paul on July 18, 2016, 09:11:31 pm
Just commenting on it. I tried it because, well, everyone seems so hyped about it. I mean, you see videos of huge crowds of people playing it and running around like it's the best thing ever. My visit to the zoo sucked because the place was so freaking crowded with phone zombies I had a hard time just seeing the exhibits. With all that, I figured it HAD to be something to it.

Very underwhelming...
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 18, 2016, 09:27:13 pm
Had some free time today to actually try the game and get to level 5 to try out the gym battles and stuff.

... Why exactly is this so extremely popular, again?

Collecting and evolving pokemon is tedious and repetitive - instead of training them you just grind a ton of them. Gaining levels means catching and evolving and throwing away lots of pokemon... just so you can eventually catch pokemon that don't suck. Just so you can fight in gym battles.

Then the gym battles are tedious and repetitive, and no matter how tough pokemon you put defending you'll just lose to a couple guys on the same team attacking at once.

And that's... it? No trading. No challenging other pokemon trainers. No real development of Pokemon that you get from other Pokemon games - the starter Pokemon is about as useful as a turd in a swimming pool.

All it has going for it is the AR thing. The rest of the features are lackluster and boring.

It's fun just to collect pokemon, provides an actual entertaining incentive to go outside and get exercise, encourages you to explore your town and see parts of it you haven't seen before, is fun to go and play with friends, feels good to meet other players, gives a feeling of discovery and adventure IRL especially if you go somewhere with special spawns or travel somewhere far that has different mons spawning there, the gym system appeals to tribal competitiveness, gives something to do in the car and while traveling, and let's every person who grew up in the 90s or later live out their childhood dreams in at least a tiny bit in some way.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: smirk on July 18, 2016, 10:47:48 pm
Best comedy bit I've seen about Pokemon Go yet (https://www.youtube.com/watch?v=DLzpl42K6KY)
Lost it at the very first line. "It's a Bulbasaur, you fuckstick" as she flails haphazardly on the ground. Gets funnier every time I watch it

I might be really really tired
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kanil on July 18, 2016, 11:13:00 pm
... Why exactly is this so extremely popular, again?

I also don't get it, but I don't have a smartphone, so I haven't actually played the game.

Still, at no point in my life have I ever thought "gee, I wish my walk had more RNG and grind in it".
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Greiger on July 19, 2016, 12:26:06 am
Well my interest in it is mostly due to the fact that there is nothing I can really do outside that I enjoy, yet I do know that going outside and even simply walking around the block would be incredibly good for my health.

I need some kind of motivation to actually get outside and from what I've seen of it, the combination of it being a pokemon game, a series I am already familiar with, and that only one or two pokes show up at a time nearby and that others show up a fair, but not unreasonable, distance away would provide that motivation.

Why sure, I can take a short walk down to the end of the street to catch that pokemon.  Oh hey another one not too far off.  I think I'll grab that one too.  Oh hey, there is a park over here?  I didn't know that, I think I'll go see what's around there.   And before you know it you've gotten more actual exercise than you've gotten in a decade.

Could I do all that on my own?  Sure.  But it's the obvious goal being placed tangibly in front of you that's the difference.

EDIT: The DS already tried to do this with play coins. 1 play coin every 100 steps.  just 1400 steps and I won't have to pay Charon macca next time I die stupidly in Shin Megami Tensei 4.  Or because unlike pokemon go it doesn't also track gps positioning I could just do my laundry put my ds in sleep mode and put it on top of the washing machine for a cycle.  The diffrence is pokemon go actually tracks your position as well as steps taken.  It's a big step up in the Nintendo trying to push staying healthy campaign.  Which is kinda funny because last I checked nintendo has next to nothing to do with pokemon go.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: LoSboccacc on July 19, 2016, 05:25:15 am
... Why exactly is this so extremely popular, again?

I also don't get it, but I don't have a smartphone, so I haven't actually played the game.

Still, at no point in my life have I ever thought "gee, I wish my walk had more RNG and grind in it".

having played a little, I share the sentiment. the game isn't overly grindy, but if you aren't in the top 10 percentile you will be leveled out of the most important part of the pokemon go experience (gym battles, with their daily bonuses etc)

frankly this game pisses all over the franchise established mechanics, themes, motives and lore - so I see the lure of being 'the only one available' but geez the system is just broken inside.


and it's not even pay2win the problem, as currently no amount of money can substitute time spent
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: darkflagrance on July 19, 2016, 07:23:06 am
I've actually been hearing the opposite complaint: that the game is incredibly shallow and easy and that the skill and level cap are set very low so you max out within a month and after that there's no more to do. Gyms are supposedly easy even when stacked with many pokemon.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: gomez on July 19, 2016, 07:40:24 am
I wonder if anyone has attached their iphone to a remote control drone and created the ultimate pokemon hunting machine.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: LoSboccacc on July 19, 2016, 07:53:33 am
I wonder if anyone has attached their iphone to a remote control drone and created the ultimate pokemon hunting machine.

the ultimate hunting machine is bluestack
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Shadowlord on July 19, 2016, 08:00:47 am
Google says bluestacks is full of adware.

Edit: I thought I was posting, not editing. Oops. :V
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 19, 2016, 08:04:37 am
Bluestacks is illegal as fuck, though. I belive the game automatically detects you're using fake GPS signal and bans you.
Also...
(http://i.imgur.com/RmGC5xJ.jpg)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 19, 2016, 09:32:07 am
It's nostalgia.  I'm no genwunner but the first 150 are special.  I have this weird nostalgia for certain pokemon, Geodude, Parasect, Exeggcute, Rhyhorn, Mankey and Primeape.  They remind me of when I was a little kid.

I think red came out when I was in first or second grade, and in third grade pokemon was the shit and the teachers had to send out letters to hte parents telling them not to let us bring the cards and games to school.  Even if it's not the same, it's got a charm to it.

And yeah, it's not that hard to beat gyms but is that a problem?  Do you want to see all the gyms eight pokemon deep and unbeatable?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Shadowlord on July 19, 2016, 09:39:32 am
I belive the game automatically detects you're using fake GPS signal and bans you.

It doesn't. Well, I don't know about bluestacks, but it doesn't with the Nox app player. And why would it be illegal?

(It's a boring "game" anyways.)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kot on July 19, 2016, 09:50:35 am
Uh... seriously?
It would be illegal because you're cheating the system, basically. You can teleport everywhere along the world, hatch Pokemon without ever taking a step, visit hundreds of Pokestops in matter of hours and so on. Also, I belive it is in terms of service that you can only use the provided software without any middle-stuff and other legal shit.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Elephant Parade on July 19, 2016, 10:01:14 am
Uh... seriously?
It would be illegal because you're cheating the system, basically. You can teleport everywhere along the world, hatch Pokemon without ever taking a step, visit hundreds of Pokestops in matter of hours and so on. Also, I belive it is in terms of service that you can only use the provided software without any middle-stuff and other legal shit.
I think Shadowlord interpreted "illegal" as "in violation of national law", rather than "in violation of the game's terms of service".

Which is how I read it, too; illegal is almost always used that way, after all.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Rolan7 on July 19, 2016, 10:10:09 am
Yeah...  They banned a lot of people for GPS spoofing in Ingress, occasionally overzealously.  I'm sure they still have the same algorithms now, probably tweaked.  It's not *illegal* but a violation of the ToS, and one they really care about.  It's cheating of course.

Also
... Why exactly is this so extremely popular, again?

I also don't get it, but I don't have a smartphone, so I haven't actually played the game.

Still, at no point in my life have I ever thought "gee, I wish my walk had more RNG and grind in it".
Growing up spending hours riding my bicycle through samey NC farmland, usually without even music or a radio, I did often wish I could play a grindy JRPG or something to allay the tedium.

Walking can be kinda interesting depending on location, but I've walked from my house hundreds of times now.  It's booooring.  But there's a gym 15 minutes away that's often blue, so the game's basically offering me 10gold (and some egg progress) just for a half hour walk, once a day.  (And once I start walking, I usually keep going for a couple hours.  It was just getting hard to start)

I'm really susceptible to games like Swarm Simulator and Kittens Game, though, and grindy old JRPGs, so it feels nice to have those stupid impulses encourage a good activity (power walking, meeting people).
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 19, 2016, 10:16:06 am
Uh... seriously?
It would be illegal because you're cheating the system, basically. You can teleport everywhere along the world, hatch Pokemon without ever taking a step, visit hundreds of Pokestops in matter of hours and so on. Also, I belive it is in terms of service that you can only use the provided software without any middle-stuff and other legal shit.
I think Shadowlord interpreted "illegal" as "in violation of national law", rather than "in violation of the game's terms of service".

Which is how I read it, too; illegal is almost always used that way, after all.

Ironically it's probably actually illegal in the US, pursuant to the CFAA. But you're probably just risking a ban. Plenty of people were banned from Ingress in the past for the same thing.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 19, 2016, 11:18:20 am
New Sun and Moon trailer released, with new pokemon and information on the new ability to make user created tournaments in the new global link. (http://www.siliconera.com/2016/07/19/pokmon-sun-moon-reveals-new-pokmon-global-link-feature/)

Quote from: Serebii
It has been confirmed that the next batch of Pokémon Sun & Moon information is to be released on the official sites tonight at 22:00 JST, which is 14:00 BST, 15:00 CEST, 09:00 EDT & 06:00 PDT. It's not currently known what information will be revealed at this time but be sure to keep checking back for news
Edit @ 14:02: Some new Pokémon have been revealed: Wimpod which is Bug/Water with the ability Wimp Out which when this Pokémon’s HP drops below half in battle, it will run away or swap out for another Pokémon., Bounsweet which is Grass with Leaf Guard & Oblivous, Comfey, Fairy-type with Flower Veil and Triage, which makes restorative moves gain the highest priority in battle., Mudsdale which is Ground with the abilities Own Tempo & Stamina which increases the Pokémon’s Defense goes up by 1 when it’s hit by an attack.. Mimikyu keeps its Japanese name and its ability Disguise which allows it to escape damage from an enemy’s attack just one time, and then its appearance changes. The bear Pokémon is called Bewear. Its ability Fluffy halves the damage taken from attacks that make direct contact, but in return it also doubles the damage taken from Fire-type moves.
You can also host your own competitions on the Pokémon Global Link
A new mode called Hyper Training is announced. With Hyper Training, Pokémon that have grown to Lv. 100 will be able to increase their individual strengths (IVs), which has never been possible before. It utilises Bottle Caps as an item in order to boost the stats. Magearna will be given one when distributed
Edit @ 14:23: Updated our Pokémon Listing
Edit @ 14:35: Updated our New Attacks page, Abilities Page & Pre-Release Screenshot Page
Edit @ 15:00: Created a page for Hyper Training
Edit @ 15:12: The customisable rules in Pokémon Global Link hosted tournaments are as follows
Name - The Name of the competition Description - The Description of the competition
Ruleset - Currently only Singles & Doubles are listed
Pokédex - Currently can select Alola Pokédex or National Pokédex
Restrictions - Can choose whether to be Pokémon Sun/Moon only or to include Pokémon transfered via Pokémon Bank
Duration - The length of the competition
Timer - The duration of battles | 10 minutes or 30 minutes.
Battles Per Day - The number of battles allowed per day
Competition Type - Public or Private
Participating Trainers - Everyone or Specified Trainers, with a selection allowing you to specify trainers
Edit @ 15:21: Created a page for the Pokémon Global Link
Edit @ 15:39: The Japanese site elaborates and states that Magearna is holding a Silver Bottle Cap
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Elephant Parade on July 19, 2016, 11:28:36 am
I wasn't planning on buying Sun or Moon, but I'm liking these new designs (excluding the bear, which is horrifyingly ugly).
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Shadowlord on July 19, 2016, 12:02:59 pm
Uh... seriously?
It would be illegal because you're cheating the system, basically. You can teleport everywhere along the world, hatch Pokemon without ever taking a step, visit hundreds of Pokestops in matter of hours and so on. Also, I belive it is in terms of service that you can only use the provided software without any middle-stuff and other legal shit.
I think Shadowlord interpreted "illegal" as "in violation of national law", rather than "in violation of the game's terms of service".

Which is how I read it, too; illegal is almost always used that way, after all.

Yeah.

Ironically it's probably actually illegal in the US, pursuant to the CFAA. But you're probably just risking a ban. Plenty of people were banned from Ingress in the past for the same thing.

From looking at https://en.wikipedia.org/wiki/Computer_Fraud_and_Abuse_Act, I'm not sure if the CFAA could even apply. I mean, the items and pokemon in the game have no value (I guarantee the TOS even says so). Of course, I'm not a lawyer, and I'm not even playing the game at all, but I've looked at it. I wouldn't want to give them access to my google account and everything on my phone, or let them drain my battery super-fast, even if the app was available for it.

Banning someone is a lot cheaper anyways, especially if it's automatic. About the GPS thing, if someone is in California and then a second later they're in New York, that's pretty obvious. But if they turn the app off and 12 hours later turn it on and they're in another part of the world, there's no way to be sure that they didn't just fly there in the intervening hours.

I don't know how bluestacks emulates movement, but they could get everyone using the nox app player if they just auto-banned everyone who only walked directly N/W/E/S/NW/NE/SW/SE (because wasd move the "phone" in cardinal directions).
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Sanctume on July 19, 2016, 12:11:21 pm
I saw the bluestack hack video, it uses GeoLocator.  You move your pin icon to locations, switch to pokemon go and click stuff while the AR function is disabled. 

It was kinda pointless at the point.  Just repeat move location, click, wait, etc.  Just like pretty much all non-productive games and MMOs.  Lots of clicking, lots of waiting, for virtual toys that only has value to the player and the community of players.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Zangi on July 19, 2016, 01:27:42 pm
And that is what Pokemon is all about!
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: LoSboccacc on July 19, 2016, 01:32:36 pm
And that is what Pokemon is all about!


glorious nes legacy
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Shadowlord on July 19, 2016, 01:33:46 pm
And that is what Pokemon is all about!


glorious nes legacy

* gameboy
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: LoSboccacc on July 19, 2016, 01:34:55 pm
And that is what Pokemon is all about!


glorious nes legacy

* gameboy


tru, but the model come back from dragon quests and the likes
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Girlinhat on July 19, 2016, 01:43:08 pm
Eh, when you get right down to it everything is pointless.  People say games and mmos are useless because you get nothing.  I dunno.  I work a job and get married and then die.  What was the point of that?  Nothing matter.  Everything is pointless.  I'm going to play Pokemon and you can't stop me.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Ghills on July 19, 2016, 02:22:34 pm
Just commenting on it. I tried it because, well, everyone seems so hyped about it. I mean, you see videos of huge crowds of people playing it and running around like it's the best thing ever. My visit to the zoo sucked because the place was so freaking crowded with phone zombies I had a hard time just seeing the exhibits. With all that, I figured it HAD to be something to it.

Very underwhelming...

Right now the game mostly features collecting, so if collecting isn't your thing it probably isn't fun.  If it is, it's a lot of fun.  Battles and trading are coming, though. 

For a lot of people the social aspect is huge. Going for a walk alone is grim exercise. Going for walk with friends is fun.  Go is a good reason to do that, and it's a good common topic of conversation.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kanil on July 19, 2016, 04:49:50 pm
A new mode called Hyper Training is announced. With Hyper Training, Pokémon that have grown to Lv. 100 will be able to increase their individual strengths (IVs), which has never been possible before.

Neat. Probably still faster to just breed them how you want them, but buffing up your shinies and having non-cloned 6IV dittos is something.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Neonivek on July 19, 2016, 05:09:21 pm
A new mode called Hyper Training is announced. With Hyper Training, Pokémon that have grown to Lv. 100 will be able to increase their individual strengths (IVs), which has never been possible before.

Neat. Probably still faster to just breed them how you want them, but buffing up your shinies and having non-cloned 6IV dittos is something.

Now if ONLY they had some way around having HM slaves.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kruniac on July 19, 2016, 05:21:28 pm
Pretty hilarious fad. Fairly groundbreaking, with the downside of causing an increase in rapes and robberies. Not to mention the silly brawls and trespassing charges.

At least I'll have plenty of iPhones coming my way.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 19, 2016, 05:24:43 pm
At least I'll have plenty of iPhones coming my way.

Wat?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: LoSboccacc on July 19, 2016, 05:26:02 pm
I guess he either repairs phones or stab people
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Tawa on July 19, 2016, 05:33:52 pm
A new mode called Hyper Training is announced. With Hyper Training, Pokémon that have grown to Lv. 100 will be able to increase their individual strengths (IVs), which has never been possible before.

Neat. Probably still faster to just breed them how you want them, but buffing up your shinies and having non-cloned 6IV dittos is something.
Personally, I intend to use this to make my starter decent. I always love using my starter but I hate having to pick up a new one for competitive battling.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Akura on July 19, 2016, 06:02:26 pm
Interesting. Sounds similar to the Super Training in XYORAS, which lets you handle EV gain. By the way, for the Super Training, there's some bits that are accessible to a Pokemon after reaching 510 EVs, and it implies it's supposed to make the max EV'd Pokemon stronger, but it doesn't seem to. The only thing it seems to be good for is farming Gen I evolution stones and crap items.

I don't see how Hyper Training would be slower than thoroughbreeding. It takes maybe an hour or two to reach max EVs with Super Training. I guess it depends on how these "Bottle Caps" are obtained.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 19, 2016, 06:19:09 pm
A new mode called Hyper Training is announced. With Hyper Training, Pokémon that have grown to Lv. 100 will be able to increase their individual strengths (IVs), which has never been possible before.

Neat. Probably still faster to just breed them how you want them, but buffing up your shinies and having non-cloned 6IV dittos is something.
Oh man, finally you won't have to spend literal weeks / months grinding out your perfect Pokemon. Or cheat.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Kanil on July 19, 2016, 06:38:58 pm
I don't see how Hyper Training would be slower than thoroughbreeding. It takes maybe an hour or two to reach max EVs with Super Training. I guess it depends on how these "Bottle Caps" are obtained.

Even if bottle caps were free, you'll still have to be level 100 to begin hyper training -- that takes time. Provided you have some 6 IV pokemon in the egg group (or a cheated/hyper trained 6 IV ditto) then you can pretty much go from nothing to 6 IV in approximately 70 hatches, which takes about an hour or two. I don't know how long it takes to hit 100, but my feeling is that it takes longer than that.

[Edit]I forgot about genders. That'll double it or worse, but you can sidestep that with a 6 IV ditto, which will now be plentiful.[/Edit]

If you're going for a specific hidden power, that'll complicate things immensely, but if hyper training just maxes the IV, then that won't help either.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 19, 2016, 06:57:59 pm
This is the funniest Pokemon Go news I've seen yet:

Pokemon Go: Bosnia players warned of minefields (http://www.bbc.com/news/world-europe-36841828)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cerol Lenslens on July 19, 2016, 11:46:48 pm
Quote from: Pokedex
Because it exudes a delicious smell from its entire body, Bounsweet is popular with Pokémon and people of the Alola region. Bounsweet’s scent has a calming effect on humans, so many people let them live inside their homes as a sort of air freshener. Unfortunately, it’s sometimes swallowed whole by Pokémon drawn to its aroma. When running away from other Pokémon, Bounsweet flees danger by skipping along the ground. Since its bouncy movements don’t convey to others that it’s actually in desperate flight, no one ever comes to its aid.

Never stop being depressing and/or horrifying, Pokemon.

Never stop.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Ozyton on July 20, 2016, 12:27:45 am
Isn't there a pokemon that wears its mother's skull and mourns constantly?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Akura on July 20, 2016, 04:52:08 am
Please, Cubone is far from the most depressing and/or horrifying Pokemon.

For example, Drifloon is popular with children because they're think they're playing with a fun balloon. Drifloon is actually trying to kidnap and kill the children but isn't strong enough to drag them off. {It's evolution, Drifblim, is. And does.}
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Shadowlord on July 20, 2016, 09:23:00 am
Not sure why Charmander wouldn't be most horrifying.

"Oops, I accidentally the entire town and forest and the rest of Japan too" - Charmander, probably
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: DeKaFu on July 20, 2016, 09:26:36 am
Not to mention the parasitic fungus Pokémon that consumes all traces of its hosts' mind upon evolving, leaving it a soulless husk for the parasite to use as a puppet body.

I will never get over the fact that there is an adorable Cordyceps Pokémon.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Criptfeind on July 20, 2016, 09:38:51 am
Not to mention the parasitic fungus Pokémon that consumes all traces of its hosts' mind upon evolving, leaving it a soulless husk for the parasite to use as a puppet body.

I will never get over the fact that there is an adorable Cordyceps Pokémon.

... Wow. I didn't realize that was how Paras worked. Really puts the episode with the cowardly paras that everyone wants to evolve for monetary gain into perspective...
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 20, 2016, 11:02:00 am
From looking at https://en.wikipedia.org/wiki/Computer_Fraud_and_Abuse_Act, I'm not sure if the CFAA could even apply. I mean, the items and pokemon in the game have no value (I guarantee the TOS even says so). Of course, I'm not a lawyer, and I'm not even playing the game at all, but I've looked at it. I wouldn't want to give them access to my google account and everything on my phone, or let them drain my battery super-fast, even if the app was available for it.

Ugh, I didn't really want to do the point-by-point breakdown, but yes, the CFAA probably makes things like cheating at pokemans a federal crime (which is why the CFAA is so widely reviled). Again, the point of all of this is not that anybody will go to jail for cheating at pokemon go or any other online game. The point is that the CFAA is a terrible law.

The CFAA has no requirement that you obtain anything of value. There are many, many ways to violate the CFAA, but the relevant one here: "intentionally accesses a computer without authorization or exceeds authorized access, and thereby obtains information from any protected computer". (sec. 1030(a)(2).

"exceeding authorized access" is defined in sec. 1030(e)(6). It means "to access a computer with authorization and to use such access to obtain or alter information in the computer that the accesser is not entitled so to obtain or alter". Here, that would be mean that you're accessing the servers in violation of the TOS. You might be entitled to log in to the server with your account, but not to then spoof your location, which alters the information in the game server as to your location. You're also "obtaining information" about pokemans in the spoofed location that you wouldn't be entitled to obtain through their servers, but you're getting that information because you've exceeded your authorized access via GPS spoofing.

"protected computer" is defined in sec. 1030(e)(2)(B). It just means a computer "which is used in or affecting interstate or foreign commerce or communication." Which is pretty much every computer ever, even ones not connected to the internet.

Anyway, I agree that nobody is is getting prosecuted for it (probably), but it's not exactly wrong to say that GPS spoofing in pokemon go is "illegal."

source: https://www.law.cornell.edu/uscode/text/18/1030 ; I am a lawyer
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: LoSboccacc on July 20, 2016, 11:27:03 am
also it has been recently made worse, and they didn't listen to all the objections from experts from the field

(like, penetration testing under the current law is illegal mo matter the waiver if involves a third party program)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Aklyon on July 20, 2016, 11:53:07 am
also it has been recently made worse, and they didn't listen to all the objections from experts from the field

(like, penetration testing under the current law is illegal mo matter the waiver if involves a third party program)
Because arresting people for doing legal work makes sense, sure. ::)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: MarcAFK on July 20, 2016, 11:55:01 am
Anyone used www.pokevision.com ? Seems legitimate.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Rolan7 on July 20, 2016, 12:06:01 pm
Anyone used www.pokevision.com ? Seems legitimate.
Ohhhhhh wow.  This might get salty.

This is basically the Ingress Intel Map, except the Intel Map was a legitimate service offered by Niantic.  It also really sucked, it was slow and reloaded things constantly.  This is more like IITC, a fan project which used Niantic's API to make a better map.

Thing is, the map was better.  A lot better.  More efficient, but also it showed things which weren't visible on the official map.

I always resented it a little, but basically Niantic allowed it.  They changed their API sometimes, but basically IITC was a necessary part of playing Ingress seriously (particularly at events).

This, though... wow.  I'm surprised this data is even in the API.  I'm not sure how I feel about it.  It's pulling on the servers of course, but actually probably not all that much.  Less than a person walking around constantly polling, surely, and they've put in a significant delay between scans.

Since it doesn't require logging in, it's certainly safe to use...  And I dunno, probably fine too?  Still have to walk out and get them (or ride out, probably).  The timers are surprisingly long, too, neat look into the mechanics-

oh the site's offline
probably getting smashed by requests haha
well anyway this looks cool
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: MarcAFK on July 20, 2016, 12:25:14 pm
I refreshed it a few times and learned that there's weedles in my area. And also a ton of zubats which I already knew because my workmates catch a ton on their break.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Tawa on July 20, 2016, 12:30:39 pm
Not to mention the parasitic fungus Pokémon that consumes all traces of its hosts' mind upon evolving, leaving it a soulless husk for the parasite to use as a puppet body.

I will never get over the fact that there is an adorable Cordyceps Pokémon.

... Wow. I didn't realize that was how Paras worked. Really puts the episode with the cowardly paras that everyone wants to evolve for monetary gain into perspective...
I always thought that thing was so creepy that I never let my Paras-es evolve. I would just go to endgame areas to catch an already-zombified Parasect instead.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Greiger on July 20, 2016, 12:31:04 pm
I saw an eggexecute(sp?) down the road.  A little bit later I saw that a polywhirl (or whatever the babby version is called) spawned in the backyard pool.  I forgot both of those things even existed. 

I wonder how many gen 1 pokes are still relevant these days outside of the starters and Mewtwo.  It's been so long gen 1 and 2 kinda blend together in my memory.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Shadowlord on July 20, 2016, 12:40:38 pm
Anyone used www.pokevision.com ? Seems legitimate.

That just confirms that there are no pokemon anywhere near here.

Edit: http://www.usatoday.com/story/news/nation-now/2016/07/20/driver-slams-into-baltimore-cop-car-while-playing-pokemon-go-accident/87333892/
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 20, 2016, 01:00:52 pm
I saw an eggexecute(sp?) down the road.  A little bit later I saw that a polywhirl (or whatever the babby version is called) spawned in the backyard pool.  I forgot both of those things even existed. 

I wonder how many gen 1 pokes are still relevant these days outside of the starters and Mewtwo.  It's been so long gen 1 and 2 kinda blend together in my memory.
Most of them are still relevant, at least in terms of battling ability.

There is a noticable power creep with the newer gens though, but I guess that's why we have mega evolutions?

Of the top of my head, the gen 1s that are pretty much worthless are:

1. Wigglytuff
2. Farfetch'd (though it is a joke Pokemon)
5. Parasect

Everyone else is at least decent.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: penguinofhonor on July 20, 2016, 01:11:18 pm
They buffed some Gen 1/Gen 2 Pokemon's base stats relatively recently, didn't they? IIRC that helped compensate for the power creep a little.

Eviolite (a powerful item for pokemon who aren't fully evolved) was also important in buffing some Pokemon that had been outclassed by later-gen evolutions, like Chansey.

Also, did Mega Beedrill make Beedrill relevant? I might need to grab OR/AS just for that...
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Greiger on July 20, 2016, 01:29:00 pm
Ah yes beedrill.  I did fight a mega beedrill in triples somewhat recently. after a first turn protect it outsped my sceptile and got a big power boost from a successful use of fell stinger.  Though I flattened it immediately after it announced itself as a threat with a brave bird from my talonflame.

If you have some way to keep it from getting killed by getting looked at funny, I bet mega beedrill could do well.   Maybe in doubles or triples paired with something with follow me.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 20, 2016, 01:35:16 pm
They buffed some Gen 1/Gen 2 Pokemon's base stats relatively recently, didn't they? IIRC that helped compensate for the power creep a little.

Eviolite (a powerful item for pokemon who aren't fully evolved) was also important in buffing some Pokemon that had been outclassed by later-gen evolutions, like Chansey.

Also, did Mega Beedrill make Beedrill relevant? I might need to grab OR/AS just for that...
M-Beedrill is amazing under the correct circumstances, which is how every single Pokemon works. Except M-Rayquaza.

It's super duper fast and does super duper damage. It just dies pretty easily (not that easily though, bug poison is pretty good typing defensively). It's big weakness is that its STAB attacks are pretty poor offensively. But it can easily sweep unprepared teams after a single Swords Dance. Also it can easily get destroyed before it can even do anything as it has to Mega Evolve first.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Tawa on July 20, 2016, 01:36:40 pm
M-Beedrill is amazing under the correct circumstances, which is how every single Pokemon works. Except M-Rayquaza.
That's how M-Rayquaza works too, it's simply that the circumstances are always correct :v

E: oh god

I just realized

The gen seven games are going to be "Pokémon S&M"
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Wiles on July 20, 2016, 02:21:54 pm
So I had my first run in with other pokemon go players today and I can kinda get how some people have negative opinions towards the players...

I was driving down the old highway into town. The posted speed limit is 100 kph. Anyway, at some point I see a couple of kids biking on the highway with no helmets on. They were completely oblivious to the world around them with their faces glued to their cellphones. I had plenty of time to slow down, and I figured they had plenty of time to get off the road. But they didn't get off the road. Instead they stopped in the middle of a fucking highway, one blocking traffic in one lane, and the other blocking another lane. I honked at them and they waddled off the road, faces still glued to their phones. wtf.

Since I was in town I thought I'd try out the game again since I can't really play it around home. That's when I discovered my severe social anxiety makes it near impossible for me to play when other people are looking :P

So I hid in the parking lot catching pokemon in my car. I drove around to do my other errands but sadly none of the parking lots I stopped in had pokestops. I guess if I want to play I'm going to have to work on not giving a shit about what other people think! I go into town about once a week. Maybe I'll hit up a pokestop next time...
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Tawa on July 20, 2016, 03:16:01 pm
In Gen 7 related news, there's theories going around that the starters are shaped after alchemical symbols (http://www.aminoapps.com/page/pokemon/5513452/alola-starters-three-alchemical-principles).

If that's true, I think that maybe the one of the translators is into anime (http://bulbapedia.bulbagarden.net/wiki/Full_Metal_Body_(Ability)).
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Greiger on July 20, 2016, 03:44:25 pm
Interesting about the alchemical symbols.   If I recall correctly those are also some major elements or something like that right?

Yea a quick refresher on wikipedia tells me that sulfur, mercury, and salt are also the three primes, so it fits a bit too well to be coincidence.  I wonder if that means the owl will become some kind of ground/grass type, instead of the obvious flying/grass.  And maybe the ugly water thing will become the Sceptile of water types.   

.....wait greninja is already the sceptile of water types.     Who knows then.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Akura on July 20, 2016, 04:59:12 pm
M-Beedrill is amazing under the correct circumstances, which is how every single Pokemon works. Except M-Rayquaza.
That's how M-Rayquaza works too, it's simply that the circumstances are always correct :v

E: oh god

I just realized

The gen seven games are going to be "Pokémon S&M"

Could be worse. What if they make two more Gen VII games titled "Bright" and "Dark"?
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: majikero on July 20, 2016, 05:15:52 pm
M-Beedrill is amazing under the correct circumstances, which is how every single Pokemon works. Except M-Rayquaza.
That's how M-Rayquaza works too, it's simply that the circumstances are always correct :v

E: oh god

I just realized

The gen seven games are going to be "Pokémon S&M"
And now you must answer the question: Are you an S or an M?  ;)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 20, 2016, 06:40:30 pm
I saw an eggexecute(sp?) down the road.  A little bit later I saw that a polywhirl (or whatever the babby version is called) spawned in the backyard pool.  I forgot both of those things even existed. 

I wonder how many gen 1 pokes are still relevant these days outside of the starters and Mewtwo.  It's been so long gen 1 and 2 kinda blend together in my memory.

Of the original 150 I still see Charizard, Venusaur, Clefable, Chansey, Slowbro, Cloyster, Gengar, Gyarados, Starmie, and Dragonite frequently in OU.  Several of those are megas and the non-mega versions are mostly nonexistent, aside from maybe Slowbro.

Beedrill, Machamp, Nidoking/queen, Mew, Ditto, Pinsir, Ninetales, and Alakazam I see on occasion, usually with specific weird buidls like No Guard Machamp for confuse hax. I have a pretty successful mega-beedrill team.

Mewtwo, Mega Gengar, Mega Kangaskhan, maybe a couple other megas, are banned.  Most of the rest are nonexistent, languishing in the lowest usage bracket.  Moltres is Uncle Rico, fucking around in RU and talking about how he could've taken his team to OU if the coach had put him in instead of Volcarona.

A couple low levels are popular in little cup, like Bellsprout.

------------

It's a little sad that so few of the old timers are useful but I"ve played RBY and it's total ass.  The tiny number of pokemon means even fewer viable ones, to the point that entire types (Fighting, Ghost, Bug, etc.) are completely absent in OU, which distorts the meta and makes more pokemon overpowered or useless.  Normal is the best type because there are no fighting attacks in RBY OU.  Type determines attack form, so all fighting attacks are physical, all fire special, etc. plus Special Attack/Defense are in one Special Stat.  Mewtwo is almost unkillable because the only things he's weak to are special and his special is gigantic. Paralyze everywhere, almost everything viable has body slam or thunder wave and the pool of useful moves in RBY is so shallow.

Genwun was a dumpster fire as far as non-casual battling goes.  Tauros, Chansey, Exeggcute, Rhydon, Snorlax, maybe throw in a Zapdos if you're feeling adventurous. 
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 20, 2016, 06:54:35 pm
Just because you don't see my bro Slowking in the tier list doesn't mean he's not useful. Rather you see that list shuffling all the time as things get moved about. Not to mention then you get to the "tournaments" and shit like fucking Pachirisu shows up.

Hell, my own OU teams are almost all UU and PU tier Pokemon and I frigging own. I've also gotten owned by lots of weirdass builds. In fact, if someone sends a boring normal Smogon Select pick at me, it's easier for me than when a frigging Seaking or Dedenne show up. At least I know what the former is going to do whereas the latter is a bloody wildcard.

And I think we all know than in Pokemon, you win when you get outplayed or luck fucks you. Difficult to outplay if everyone knows what you're going to do.

So I think all the old gen 1 guys with those three exceptions are still useful. I've gotten completely smashed by a Vileplume before believe it or not. I didn't even think it was possible but Effect Spore is a massive bitch. And don't get me started on surprise sweepers like Fearow, Dodrio or Raticate. Goddamn I hate Choice Band Fearow / Dodrio.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 20, 2016, 06:58:12 pm
Coming back into it after like two years is pretty tough, things have changed so much.  What the fuck is a volcanion?  Where all the sceptiles at?

I occasionally go for less orthodox things but I don't really have enough experience with the game to go crazy and succeed. 
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: umiman on July 20, 2016, 06:59:36 pm
Coming back into it after like two years is pretty tough, things have changed so much.  What the fuck is a volcanion?  Where all the sceptiles at?
Volcanion is another one in the line of OP legendaries. It's water / fire (!!!!) with water absorb (WHAT THE FUCK GAMEFREAK).

It's almost invincible, tanky as balls, and has STABs that will burn your brain into the ground at how powerful they are.

---

Sceptile is meh. Even M-Sceptile is pretty meh. In fact, I sometimes think it's worse but it does okay in multi battles.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 20, 2016, 07:07:59 pm
It was pretty popular in OU when people first started using it and I ran with it for a while.  Nice wallbreaker but grass is :T  It was funny when everybody brought out Contrary Serperior and found out even with contrary leaf storm doesn't do anything.

But yeah, steam eruption (http://orig10.deviantart.net/9eca/f/2015/365/2/a/le_skeleton_chair_meme_by_bonzi_m8-d9m7bzu.jpg)

Sometimes normal stuff can be just as fun.  My weavile has poison jab, which has gotten a few keks. 

And I named my Magnzeone JERRY HELLO, cause you bring out your ferrothorn and all the sudden JERRY.  HELLO.

Oh, I also used to use Rotom-H, Pelipper, and whatever the bulletproof grass starter was called, as my defensive core.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Aklyon on July 20, 2016, 07:08:40 pm
Any particular reason why I should start playing these again, or should I just stick with the memories of the first 3?
Because you feel like it?
Thats mostly why i play newer pokemons.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Urist Imiknorris on July 20, 2016, 07:18:04 pm
You could always replay the first 3? I mean, I still play Emerald from time to time.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Tawa on July 20, 2016, 07:18:55 pm
I haven't played these games since... Ruby/Sapphire/Emerald, which I think is gen 3? That sounds right, but I really don't know.

Wait, no, I tried to play the next one too... maybe. I don't even remember what it was called, but I remember something about underground bases and mining. That's about it.

Any particular reason why I should start playing these again, or should I just stick with the memories of the first 3?
Yes, RSE is 3rd gen. Sounds that you played 4th gen (Diamond, Pearl or Platinum) up until the second or third gym.

So anyway, in terms of new games: for starters there's remakes of Gen 3 that add lots of fun things including but not limited to like three hundred more Pokémon since last time and 3D graphics. But I'd wait until S&M since it's coming out in five months or so with new stuff like Hyper Training, the yet-again-expanded Pokédex, and taking your hat off. There's also a pretty entertaining competitive battling scene if you're into number-crunching and strategizing (again, I'd wait for 7th gen because of the aforementioned Hyper Training, which will make competitive battling much less frustrating to get into.)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Aklyon on July 20, 2016, 07:25:29 pm
Don't give games to people who lose things easily. They will lose all of them and then complain they are bored and have nothing to do.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 20, 2016, 07:28:59 pm
You could always replay the first 3? I mean, I still play Emerald from time to time.


I'd love to, but my older brother lost every single cartridge that we had when on vacation years ago. Gen 1, Gen 2, and Gen 3. All of 'em.

I think we had... red, blue, yellow, silver, gold, crystal, two ruby, sapphire, 3 emerald... all gone.

Emulators.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 20, 2016, 11:08:38 pm
Legendary Pictures developing a live action Detective Pikachu movie (https://www.animenewsnetwork.com/news/2016-07-20/legendary-acquires-live-action-pokemon-film-rights-with-production-starting-in-2017/.104520)
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Shadowlord on July 20, 2016, 11:10:48 pm
I haven't played these games since gold, which was apparently gen2.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 22, 2016, 02:16:47 pm
And I think we all know than in Pokemon, you win when you get outplayed or luck fucks you. Difficult to outplay if everyone knows what you're going to do.

I'm slowly relearning this important fact.  Not brave enough to go for the really off the wall shit yet but even stuff like Nidoking and Mega-Absol can pull cheeky wins off people who've never seen one before.  Nidoking is basically mini greninja and can get so many surprise kills off of predicted switch-ins with his almost universal super-effective coverage.  And obviously the magic bounce on mega-absol fucks people over if they're not ready to deal with it. 

Even the little stuff.  Give weavile poison jab instead of low kick.  It's one thing I really like about the game, how the gameplay makes things interlock.  Lots of maneuvering, chip damage, trying to outguess the opponent, then you get the upper hand and everything comes together.

I've started to move away from my beedrill team since it has no setup sweepers.  It's pretty consistent but the game really thrives on sharpness, in the chess sense of the word.  The classic "I just sent out Latios and I bet he's gonna switch to clefable, so I'll switch bisharp.  If I'm right the game's over, if I'm wrong it's still probably over." 

Balls of steel gameplay.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: smirk on July 22, 2016, 05:55:18 pm
New PokeGo cheat tool lets you see mons in your area, and their remaining time 'til despawn: https://pokevision.com/

It only lets you scan once every 30 seconds, and the radius seems to be only a little over a block, but it's enough to confirm that I live in a pigeon-, rat- and weevil-infested wasteland. Use it now, because I'm sure Niantic will be blocking the crap out of it as soon as they can.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: ZeroGravitas on July 22, 2016, 06:17:02 pm
New PokeGo cheat tool lets you see mons in your area, and their remaining time 'til despawn: https://pokevision.com/

It only lets you scan once every 30 seconds, and the radius seems to be only a little over a block, but it's enough to confirm that I live in a pigeon-, rat- and weevil-infested wasteland. Use it now, because I'm sure Niantic will be blocking the crap out of it as soon as they can.

oh, the radius is much, much bigger than a block.

don't be so sure that it'll be blocked. perhaps if it turns out to have detrimental effects on the server. similar tools were officially maintained for ingress. of course, a third-party site like this is against the TOS, so if they want to get rid of it, they can.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 22, 2016, 07:52:02 pm
All it did was make me not want to play anymore cause I know with certainty how much of a waste it would be to go out at any given time.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: inteuniso on July 23, 2016, 06:56:17 pm
You must save your money like your lucky eggs and begin pokexpeditions! pokexcursions? pokexplorations!?

You need to go further. Or find a three-stop park next to some water to farm some magikarps and crank out gyaradosii for trading once it comes out.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: itisnotlogical on July 24, 2016, 05:59:41 am
I've caught some neat stuff in my area, like a Krabby and a Gastly. And I once saw a Squirtle in my nearby mons, but it was pretty far away and I had to go back to work at that moment.

I still haven't really confirmed that living on the coast is granting me more Water-types, but I've heard second-hand that there's a lot of Pokemon around the beach area where I live.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Rolan7 on July 24, 2016, 08:49:17 am
I once saw a Squirtle in my nearby mons
teehee
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 24, 2016, 03:10:05 pm
I've slowed down, got almost 50km on my tracker but I've caught everything that's likely to show up where I live and it's not as much fun anymore.  The gym system's pretty barebones and as someone else said the complete lack of entropy means you fall behind really fast.  We're already seeing 3000+ guys on the local gyms.

And even then that doesn't mean anything because six 900+ dudes can take a 3000 and wear his gym down.  So what's the point?  Your gym will change hands within an hour if you're in a place with any population at all.

I've been playing PU on pokemon showdown lately.  It's a lot of fun, very different from OU.  The main thing that happens as you go further down the ladder is the pokemon become less consistent and the gap between the top and bottom of the bracket gets wider.

Like the difference between the top of OU, shit like Lando and Talonflame, vs the bottom with guys like Beedrill, is mainly just splashability.  You can throw Lando anywhere, Beedrill can be just as good he just needs more support.

Not as much in PU since it's the bottom of the bottom but in RU and NU you've got a lot of pokemon that are really good but just outclassed.  Moltres is the one I keep bringing up, mega sceptile when he was still RU.  So the lower metagames are really centralized.

PU's just weird.  All the good shit is so weird, it's really fun.  I kind of want to take a banded or life orb raticate into OU some time and throw him in on a will-o-wisp.  I guarantee nobody in OU will see that shit coming.

Drifblim is also really fun.  He's got unburden and acrobatics so you give him a Liechi berry and try to switch him on a weak attack and then substitute.  He'll blitz weakened teams and he's got a great bouncy warcry.

The number of weird, one-note pokemon does mean there's a lot greater volume of dumb shit in PU.  Expect lots of two turn games when you counter his stupid gimmick and he immediately forfeits.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Reudh on July 24, 2016, 03:49:00 pm
I always enjoyed the UU tier, which is mainly filled with good, but not great Fighting types, and a helluva lot of stall teams. I used to enjoy a mixed team - three offensive mons, one carrying SR/Spikes, two defensive mons (i preferred Snorlax and Cresselia).

Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Cthulhu on July 24, 2016, 04:30:42 pm
I hate stall.  Even if I think I can beat it I'll often forfeit on stall just cause I ain't got time for that shit.

That's one nice thing about PU, the number of strong bulky attackers and wallbreakers means you rarely see stall.  Most teams are balanced or bulky-offense.  Lots of entry hazards and suicide leads but you rarely see full hyperoffense off of it either.
Title: Re: A Thread about the Pokemans: Pokemon Go Release has Begun!
Post by: Furtuka on July 24, 2016, 07:25:16 pm
Quote from: http://www.pokebeach.com/2016/07/pokemon-go-team-leaders-and-other-info-revealed-at-comic-con
Niantic’s John Hanke just finished a Pokemon GO panel at San Diego’s Comic-Con, which I live-tweeted on our Twitter! During the panel, Niantic revealed:

They’re working on a trading function, but want to make sure the servers will hold up first. Trading is their #1 priority right now along with rolling out the game to more countries.

Legendary Pokemon and Pokemon from other generations will make their way into our world over the next several months and years. The game will be updated for years to come to keep Pokemon fans interested and playing. So far, they’ve only implemented a tenth of the features they have planned. “This is only the beginning.”

Pokemon Centers will be added in the future. They will eventually add customization options to PokeStops, which will encourage players to visit different ones. Breeding in the game isn’t being worked on right now, but there’s been discussions about it.

Niantic stated they consider this Pokemon’s official MMO (massive multiplayer online game). Pokemon fans have been asking for one for many years, and I guess this was the answer!

The Eevee name hack has officially been confirmed by Niantic. Before evolving an Eevee, you can rename it to Rainer, Sparky, or Pyro to yield Vaporeon, Jolteon or Flareon.

Team Captains Blanche, Candela, and Spark were officially revealed after only being seen as silhouettes before. (https://mobile.twitter.com/PokemonGoApp/status/757328428169322496) Niantic hinted that the artwork wasn’t ready in time for the game’s launch. The three will have more involvement in future updates to the game.

There were rumors before the panel began that players would be able to capture a Legendary Pokemon at Comic-Con, but that did not happen. They still consider the game brand new, so we probably won’t see Legendary Pokemon for many months.

Also Go went live in France today
Title: Re: A Thread about the Pokemans: Pokemon Go team leader artwork revealed
Post by: SOLDIER First on July 24, 2016, 09:45:11 pm
i should have picked valor
Title: Re: A Thread about the Pokemans: Pokemon Go team leader artwork revealed
Post by: Rolan7 on July 25, 2016, 02:11:58 am
Nah, Mystic is best team and appropriately has best leader :P
After some discussion my friends and I think our leader is *probably* female.  Definitely looks cool.
Title: Re: A Thread about the Pokemans: Pokemon Go team leader artwork revealed
Post by: SOLDIER First on July 25, 2016, 02:23:58 am
but candela is so pretty ;-;
Title: Re: A Thread about the Pokemans: Pokemon Go team leader artwork revealed
Post by: RedKing on July 25, 2016, 07:19:14 am
Team Valor: cool military-style uniform
Team Mystic: cool military-style uniform (with cape)
Team Instinct: "Hey guys, I overslept so all I could find in time was this jogging suit..."  :P
Title: Re: A Thread about the Pokemans: Pokemon Go team leader artwork revealed
Post by: Cthulhu on July 27, 2016, 01:26:03 am
Holy shit, Klang is so much fun.  I'd try Klinkklang in OU if it weren't so full of giant stab earthquakes and fireblasts.

He's a weird kind of sweeper, pretty much the definition of a late game win condition.  Mono-steel is crazy for a bulky sweeper and while his lack of coverage means he's easily walled and countered, once those checks are gone it's very easy to find yourself in a position where nothing you have left can kill Klang through his RestTalk.  And then he just boosts up and grinds agonizingly through your team, totally unstoppable.

He's also a decent pivot with Eviolite, he resists a ton of major PU threats.  I've also gotten a lot of silly wins in the low ranks using him as an early game oogabooga.  That gear shift boost is really scary and a lot of people seem to overestimate the threat he poses, especially once he starts RestTalking.  I see a lot more people than I should forfeit vs Klang when they still have easy checks and counters to him.
Title: Re: A Thread about the Pokemans: Pokemon Go team leader artwork revealed
Post by: SOLDIER First on July 27, 2016, 01:33:55 am
Candela: pumped and Ready To Fight
Blanche: cool, collected
Spark: Naruto
I added the leaders. :P
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Furtuka on July 27, 2016, 01:40:06 am
well then (http://nintendowire.com/blog/2016/07/27/pokemon-go-plus-release-delayed-september/)
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Akura on July 28, 2016, 12:38:05 pm
I was looking up the Pokemon Bank app, since I haven't yet signed up for it despite meaning to, when I noticed a bit on Bulbapedia that said "The service cannot be used if a new game has not been started". Does that mean I have to start a new game entirely to use this?
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Kanil on July 28, 2016, 02:20:05 pm
I'm not sure what you mean by "new game entirely", but I think what they're trying to tell you is that you can't use Bank without a save file existing on your game.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Culise on July 28, 2016, 02:29:27 pm
Indeed.  If I recall it correctly, most/all early adopters of Bank had started their games before they received the service, because the Bank service wasn't released until months after X and Y were released.  I don't recall having any difficulty at all accessing my existing game with Bank. 
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Akura on July 28, 2016, 02:41:50 pm
I'm not sure what you mean by "new game entirely"

I mean wipe the save.

But that doesn't seem to be the case if I'm understanding Culise correctly.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Aklyon on July 28, 2016, 03:53:32 pm
I'm pretty sure Culise is right about the 'you need a save first' definition. Since if you don't have a save, where it it connecting to in your game?
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Cthulhu on July 29, 2016, 03:45:06 pm
I decided to get pokemon Y.

Keep in mind I haven't played a pokemon game since Gold, back when it first came out 15 years ago. (https://www.youtube.com/watch?v=NH0eJY95rMY)

Jesus, there's so much shit in this game.  I just got to the professor and theres' 33 pokemon in my pokedex, and I'm sure I haven't even seen half hte possible pokemon in some of the routes I've gone through.

Wonder trading is also cool but I can see it harming the experience if I use it too much this early on.  I traded a fletchling and got a level 1 gastly which I'm really happy about cause Gengar is one of my favorite pokemen and it'll probably be hard to find a ghost type in the wild this early.  I also threw my Panpour in and got a level 24 Adamant Moxie Scraggy, which is when I realized this had the potential to ruin the fun if I abuse it.  I probably won't use the scraggy until the rest of my pokemon are around that level too.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Emma on July 29, 2016, 03:52:28 pm
Wonder trading is also cool but I can see it harming the experience if I use it too much this early on.
I'm pretty sure it harmed my experience. I decided to use it to trade a Haunter I didn't want and got a level 90 Garchomp by about the 2nd Gym. It was not a difficult play-through.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Tawa on July 29, 2016, 03:58:30 pm
Rele (http://www.awkwardzombie.com/index.php?page=0&comic=061514)vant (http://www.awkwardzombie.com/index.php?page=0&comic=062314)

The Kalos Pokédex has over half of all the Pokémon in the entire series in it; you've already seen 33, but you still have 424 to go. It's going to take a lot longer to catch 'em all this time.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: DeKaFu on July 29, 2016, 05:36:09 pm
Kinda bummed about the Go Plus delay... was looking forward to that for accessibility reasons.

Oh well. My phone that I bought for responsible grown-up phone reasons has arrived, and I'm finally joining the world of 3 weeks ago.

A couple Pokémon Go questions for anyone who knows:
Is there any reason besides attacks and CP that you might want to keep one Pokémon over another of the same species? Like... is there variation in potential max stats or anything? I realize anything I'm catching now is probably trash (only level 3) but for the long term I'd like to make sure I'm not tossing anyone potentially important into the candy grinder.
Second, is pretty much any fully-evolved Pokémon "competitive"? I have a dream to eventually raise a Zubat until it is in the top percentage of all Zubat (okay, Golbat, I'll evolve it). Would it be able to take on/defend gyms with the best of them, or is it doomed to forever be an early-game-weakling?
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: beorn080 on July 29, 2016, 06:43:58 pm
Basically all pokemon are competitive, excepting type advantages. But yes, you can make that combat into a serious powerhouse

As for differences. There is strong indication that some pokemon can hit higher co then others of the same type. It has to do with comparing their current cp to the amount the bar around their cp has travelled. I know little beyond this, but it is a thing. I'm not sure if it will really make a difference long term. It depends on if refinements to the battle system are forthcoming or not.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Cthulhu on July 29, 2016, 06:57:21 pm
CP potential does vary.  A 90% pidgey at level 5 will be weaker than a 50% pidgey caught at level 15.

Anything can work on a gym but there are some stats additional to CP that make some pokemon better than others.  Water types and big normals are usually the best because they hav emore health.  Snorlax, Vaporeon, Lapras, etc. 
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Greiger on July 29, 2016, 08:57:22 pm
Rele (http://www.awkwardzombie.com/index.php?page=0&comic=061514)vant (http://www.awkwardzombie.com/index.php?page=0&comic=062314)

....I am a monster.  I feel so terrible.... so many....what do I start with....how do I make it up to them....I can only bring 6.....   should I release them?  But what happens....will they be lonely forever?
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: itisnotlogical on July 30, 2016, 02:31:03 am
Eevee is by far my most-caught mon in PokeGo. I have enough Eevee Candy to evolve two Eevees and still be halfway to a third. There's at least one Eeveelution in every gym when I go on my jogging/PokeGo route, along which I'll usually trip over five or six more Eevees. I am displeased by this.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: LoSboccacc on July 30, 2016, 03:17:53 am
Basically all pokemon are competitive, excepting type advantages

^ yeah don't expect to have golbat amount to anything, they're weak to almost every type
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Reudh on July 30, 2016, 04:33:27 am
Basically all pokemon are competitive, excepting type advantages

^ yeah don't expect to have golbat amount to anything, they're weak to almost every type

Poison/Flying? Ice, electric, rock, psychic. Four out of seventeen types.

The weakest type combo would be Grass/Psychic, held by Exeggutor and Celebi, weak to Flying, Fire, Bug (4x), Ice, Dark, Ghost, Poison.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Sirus on July 30, 2016, 08:13:51 am
Rele (http://www.awkwardzombie.com/index.php?page=0&comic=061514)vant (http://www.awkwardzombie.com/index.php?page=0&comic=062314)
It's funny, because Crobat is actually pretty cool. Very fast and strong, and if you can get one in the early midgame it can easily replace the generic bird you picked up earlier.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: xaritscin on July 30, 2016, 10:52:47 am
my main issue with crobat is that once you have a golbat with enough happiness, it becomes a nuissance until getting the national dex....but i guess equiping an everstone would do the job..

i've downloaded the third gen games for playing on emulator. already finished Leaf Green. well, havent beaten the elite 4 on second run yet. my team is:

-venusaur   (synthesis, leech seed, sleep powder, razor leaf)
-gyarados   (surf,waterfall,flamethrower,ice beam)
-farfetch'd   (fly,sword dance,slash, false swipe)
-raticate     (rock smash,strength,cut,thief)
-butterfree  (silver wind,sleep powder,psychobeam,gust)
-raichu       (thunderbolt,double team,slam,quick attack)

i beated elite 4 on lvl 60 for all the party members. even the HM slave did his part during combat. it was very solid.

im also playing Ruby. but i havent advanced much apart of the petalburg gym. my team right now there is:

-Grovyle (compared to bulbasaur, treecko was harder to train)
-Mightyena (sometimes good sometimes bad)
-Pelipper (he actually does more than the starter pokemon...and can learn surf)
-Linoone (HM slave, but im planning to left him learn covet, he also gets goodies)
-Beautifly (butterfree 2.0, almost)
-Aron (needed to beat Wattson with something else, and he actually packs a punch. going to get him to evolve into Aggron)

Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Cthulhu on July 30, 2016, 11:52:56 am
Basically all pokemon are competitive, excepting type advantages

^ yeah don't expect to have golbat amount to anything, they're weak to almost every type

Poison/Flying? Ice, electric, rock, psychic. Four out of seventeen types.

The weakest type combo would be Grass/Psychic, held by Exeggutor and Celebi, weak to Flying, Fire, Bug (4x), Ice, Dark, Ghost, Poison.

Well it's also a matter of how common the attack type is, or even is in a given form.  Like Rotom-w is only weak to grass and mold breaker ground and there's really only four grass attacks in normal play and they're all very telegraphed, like serperior and breloom.  So Rotom's only weakness is basically irrelevant, especially since a smart rotom-w will almost always be burning any switch-ins.  That just leaves (heh) leaf storm, maybe giga drain.  You'll know these are coming a mile away.

Or Exeggutor was good in RBY partly because special attacks were useless against special attackers and there were only two (useless) bug attacks in the entire game.

So a weakness to rock or ground takes serious looking at cause of the prevalence of stealth rocks and earthquake, while weakness to grass isn't a big deal.  Down in PU there are only like three steel types so weakness to steel isn't a concern.

I dunno how typing works out in Go, it might not at all. 
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Akura on July 30, 2016, 12:11:41 pm
I dunno how typing works out in Go, it might not at all.

I don't know much about Go's mechanics, but I do know that the type structure works more-or-less the same, excepting that type immunities(Normal/Fighting->Ghost, Ghost->Normal, Electric->Ground, etc) result in resistance instead of no damage.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Oneir on July 30, 2016, 03:27:00 pm
I dunno how typing works out in Go, it might not at all.

I don't know much about Go's mechanics, but I do know that the type structure works more-or-less the same, excepting that type immunities(Normal/Fighting->Ghost, Ghost->Normal, Electric->Ground, etc) result in resistance instead of no damage.
And super effective attacks deal 1.25x, while not very effective attacks deal 0.8x.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: DeKaFu on July 30, 2016, 07:09:26 pm
New Pokémon Go update just downloaded.
So it looks like they finally fixed that bug where the radar always shows things as being 3 steps away... by getting rid of the steps altogether. Well, okay then.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Girlinhat on July 30, 2016, 08:58:02 pm
Oh, so Pogo committed suicide within a month.  You'd think they'd focus on stabilization and new features instead of... removing features.  That's a pretty interesting business strategy.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: syvarris on July 30, 2016, 10:25:19 pm
Is it really?  I doubt they decided that they just don't want to fix the feature; rather, they realized they can't fix it easily, so it's better to disable the nonfunctional mechanic so it's at least not obvious how broken the game is.  I highly doubt they don't plan it add it back when they've fixed it.

Pokemon Go in general seems to be completely overwhelming for Niantic.  I feel like this month has basically been a whirlwind of desperate flailing for them.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: penguinofhonor on July 30, 2016, 10:28:28 pm
This patch also made the game more stable for many people, but that's not drawing much attention. They are focusing on stability though.

Also it's possible the footstep feature was hurting stability. I'd definitely appreciate some communication from them on why these changes are happening.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Cthulhu on July 30, 2016, 11:19:41 pm
Cell phone provider, uh, provided, charts of data usage for pokemon go are interesting.  Peaked around July 15 and has been going down since.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: itisnotlogical on July 31, 2016, 02:07:47 am
I think that might be initial hype dying down. I played Miitomo nonstop for days when it came out and then there was a day where I just didn't anymore. PoGo has been drawing a lot of attention, not all of it can be dedicated users that will still be playing a month or two down the line.

Plenty of games have rough launches and turn out to be okay, especially massive multi-million dollar always-online productions. I remember the Diablo 3 launch had plenty of problems and it's alive and well, and (AFAIK) getting a major expansion soon. If a game as divisive and controversial as Diablo 3 can survive a rough launch I'm sure a Pokemon game will be just fine.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: DeKaFu on July 31, 2016, 07:46:08 am
I'm not too mad about the footstep thing... I'm sure they'll eventually re-add a similar feature that's more conscientious of server load etc. if they can find a way.
And they did add some new features in the patch. Trainer customization with a few new outfits and what appears to be the ability to switch genders on the fly, which is kinda hilarious. The ability to block specific Pokémon from transfer by favouriting them, so you won't lose them accidentally. Moving the transfer button to be more easily accessible. All minor but good stuff.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Girlinhat on July 31, 2016, 08:44:39 am
I think that might be initial hype dying down. I played Miitomo nonstop for days when it came out and then there was a day where I just didn't anymore. PoGo has been drawing a lot of attention, not all of it can be dedicated users that will still be playing a month or two down the line.
The day activity started dropping was THE DAY the 3-step bug was introduced.  The point of the game, finding and catching pokemon, became a lot more difficult because you couldn't easily find any pokemon, so people stopped.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: smirk on July 31, 2016, 09:36:58 am
And it's only going to get worse now that PokeVision and other trackers have been blocked. Unless Niantic fixes their own tracking system pretty damned quick, their user base might well crater.

Yesterday's update does seem keep the program rather more stable on my Android, but that's cold comfort if half of the current game is nonfunctional.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: DeKaFu on July 31, 2016, 10:57:34 am
It's possible I'm being way too charitable here, but I somehow can't imagine that Niantic wants to cripple their game. I'm sure they are painfully aware of the drawbacks here... and what I suspect happened is that they added features to the game from the beginning that turned out to have major scalability issues when the game's popularity exploded to a level nobody could have predicted. I really doubt they're all just sitting around twiddling their thumbs going "oh well the game's fine without it"... but it's possible there really is no easy fix that doesn't introduce other glaring issues, so it might be a while before they work out the best direction to re-approach it from.

They also got rid of a feature that apparently showed a map on each Pokémon's page showing where you caught it... I say "apparently" because it never worked for me either. Also sounds like a cool feature, but I'm just as glad to see disappear until it can (maybe) return in a fully-functioning state.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Akura on July 31, 2016, 11:12:29 am
For those who live near a GameStop, they're giving away the download cards for Arceus starting tomorrow. And of course, I'm not allowed to pick one up a day early because the clerk wants to be an asshole about "the rules"... despite the fact that the day I got my 3DS, they gave me Mew several days early. Probably the same clerk.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Cthulhu on July 31, 2016, 11:14:27 am
It's possible I'm being way too charitable here, but I somehow can't imagine that Niantic wants to cripple their game. I'm sure they are painfully aware of the drawbacks here... and what I suspect happened is that they added features to the game from the beginning that turned out to have major scalability issues when the game's popularity exploded to a level nobody could have predicted. I really doubt they're all just sitting around twiddling their thumbs going "oh well the game's fine without it"... but it's possible there really is no easy fix that doesn't introduce other glaring issues, so it might be a while before they work out the best direction to re-approach it from.

They also got rid of a feature that apparently showed a map on each Pokémon's page showing where you caught it... I say "apparently" because it never worked for me either. Also sounds like a cool feature, but I'm just as glad to see disappear until it can (maybe) return in a fully-functioning state.

In before PokeRadar, 100 coins for 30 minutes.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Aklyon on July 31, 2016, 11:15:03 am
Sounds like they built it like their previous game and then had to panic when it got more popular than they can scale.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: LoSboccacc on August 01, 2016, 05:17:23 am
Sounds like they built it like their previous game and then had to panic when it got more popular than they can scale.

I don't get it tho. Their API is all html. Pokemon information is static per spawn, changes rarely (once every 15 minutes top) while the rest of the map is fully static. This is something adopting cloudflare could solve in zero time, for free. it's not like they gonna lose anything by allowing these requests unauthenticated, especially since spoofing accounts reading the same info with fake authentications are rampart anyway.

and on top of that geospatial queries aren't exactly rocket science, their performance/precision trade off are well known. as in, just enlarging the grid and filtering them on the client would reduce the load massively on the indexes
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: MagmaMcFry on August 01, 2016, 09:09:48 am
Delta species (nearly) confirmed (https://www.youtube.com/watch?v=3AZHowhxM0U)

Also an incredible number of gimmicks.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: SOLDIER First on August 01, 2016, 09:11:11 am
*Alola forms
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Culise on August 01, 2016, 09:34:24 am
Indeed.  The reference being made is to Delta species (http://bulbapedia.bulbagarden.net/wiki/%CE%94_Delta_Species_(TCG)) from the TCG: Pokemon with unusual types for their species, such as Ice/Fairy replacing pure Fire.  I do hope some of the forms get some stat love as well as type changes, though; the new Ice/Fairy Aloha form looks pretty and the base form is one of my favorite Pokemon to start with, but it doesn't exactly have wonderful base stats. 

Also, Oricorio is begging for my old dance team to make a new appearance; its whole gimmick was basically that every Pokemon knew at least one, and sometimes two Dance moves.  I wonder how Dancer works for doubles. 

Finally, I wonder if the Island Challenge is our Gym replacement or this, like contests, is conducted in addition to the Gyms; more likely the latter, I believe, as the classic Gym-League structure is one of the holy touchstones of the series and I suspect would not be easily altered.  The only reason I would think the former is even slightly possible is because, given the setting and that that two of trials shown are...interestingly not just limited to the totem battles, it seems actually slightly reminiscent of the Orange Islands way back when - four major "gyms" with non-battle challenges, albeit with what seems to be a League of four (one per island) Kahunas. 
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 01, 2016, 10:40:30 am
Spoiler: THEY KNEW (click to show/hide)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Tawa on August 01, 2016, 11:49:49 am
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 12:18:12 pm
Gumshoo better be a detective pokemon.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Neonivek on August 01, 2016, 12:25:50 pm
Delta species (nearly) confirmed (https://www.youtube.com/watch?v=3AZHowhxM0U)

Also an incredible number of gimmicks.

I'd complain about *some of* these gimmicks being stupid... but I have a feeling the pokemon fans are tired of the exact same game over and over again and find it refreshing.
Title: Re: A Thread about the Pokemans: Pokemon Go Plus release delayed until September
Post by: Culise on August 01, 2016, 12:41:49 pm
Delta species (nearly) confirmed (https://www.youtube.com/watch?v=3AZHowhxM0U)

Also an incredible number of gimmicks.

I'd complain about *some of* these gimmicks being stupid... but I have a feeling the pokemon fans are tired of the exact same game over and over again and find it refreshing.
No, feel free to complain.  That's how you can tell the "true" fans apart.  It's either always the exact same junk or a stupid gimmick; either way, it's worth complaining about. :P
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 12:47:21 pm
I mean they aren't all bad...

I do like the new Delta pokemon though ONE smells of "Strategic typing" (AKA typing that is contrary to the pokemon just because it is stronger that way).

But, the one that makes me really groan are the Z-attacks.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: MaximumZero on August 01, 2016, 12:51:08 pm
For those who live near a GameStop, they're giving away the download cards for Arceus starting tomorrow. And of course, I'm not allowed to pick one up a day early because the clerk wants to be an asshole about "the rules"... despite the fact that the day I got my 3DS, they gave me Mew several days early. Probably the same clerk.
That clerk probably had their job threatened over that. Nintendo has made it very clear that if we screw up any further than we already have, they're going to stop cooperating with us. Breaking street date, even on stuff like this, really hurts our relationship with our vendors.

That said, happy Arceus day, everyone.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: umiman on August 01, 2016, 12:52:30 pm
That's a lot of random shit. Do we really need more super moves?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 12:59:24 pm
That's a lot of random shit. Do we really need more super moves?

What is sad... is that I feel like I should have forseen this.

I already correctly predicted another type of Mega pokemon (Only KIND OF lasted one game, but I have a feeling... it will be back)... But a mega move? DANG IT! I need to step up my pessimism game.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Elephant Parade on August 01, 2016, 01:03:53 pm
Z-Moves are going to turn trainers with one or two Pokemon into jokes, I expect.

Regional Variations are cool.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Tawa on August 01, 2016, 01:17:24 pm
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 01:20:54 pm
UGH!!! I just realized

I thought that person was making a Z shape, albeit badly, with their arms

But nope they are making a lightning bolt with their arms.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: endlessblaze on August 01, 2016, 01:28:51 pm
mmmmm those ice types.

will have to grab arcueus tommrow
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 01:30:26 pm
mmmmm those ice types.

Now we just need for them to make an actually good defensive ice type. (which I am told still doesn't exist... not even Avugg)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Tawa on August 01, 2016, 01:41:09 pm
Now we just need for them to make an actually good defensive ice type. (which I am told still doesn't exist... not even Avugg)
You'd need some weird typing for that. Ice is weak to 4 different types, all of which are extremely popular in the metagame, and only resists one, itself.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: SalmonGod on August 01, 2016, 01:43:03 pm
japan needs to settle fuck down. you don't need to keep adding on increasingly ridiculous shit.

As if this is a nihon-oriented issue...

Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: SOLDIER First on August 01, 2016, 01:46:11 pm
fucking super moves, really? as if mega evolutions weren't stupid enough.

and pretty coincidental that the new monster hunter just released with their own super moves, "hunter arts".

japan needs to settle fuck down. you don't need to keep adding on increasingly ridiculous shit.
Am I detecting that someone is upset?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 01:48:42 pm
I am just astonished they never reintroduced Shadow Pokémon.

I mean there is Shadow Mewtwo... but that is a side game (that was WAY too expensive) that is not only non-canon but didn't feature any pokemon mechanics.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: SOLDIER First on August 01, 2016, 01:49:00 pm
There's always the fact that you don't have to buy the game.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 01:52:10 pm
There's always the fact that you don't have to buy the game.

Sorry I forgot that I am a zombie completely bereft of emotions only aping the actions of the once living.

*Extreme Eyeroll*
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Nighthawk on August 01, 2016, 02:03:34 pm
fucking super moves, really? as if mega evolutions weren't stupid enough.

and pretty coincidental that the new monster hunter just released with their own super moves, "hunter arts".

japan needs to settle fuck down. you don't need to keep adding on increasingly ridiculous shit.
Unfortunately, the large majority of people enjoy bigger explosions and more shiny features. So until Nintendo decides it's gonna screw itself and not cater to its audience, we're probably going to continue to get whatever appeals to the masses.

I don't know why you're slamming on MH, though, considering the Hunter Arts, while yes, they are rather flashy, are actually pretty well-balanced and fun to use. I wouldn't call them a "bad feature," because from my experience with the game (which is well over 60 hours at this point) they add more than they take away.

I don't want to derail the thread, though. Monster Hunter has its own thread for discussion.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 02:07:16 pm
It is unfortunately the evolution of long lasting games.

Even Soul Calibur which was basically a big middle finger to games with huge combo lists, endless juggles, and super moves...

And in the 5th what did they add? Long combo strings, endless juggles (to admit... the 4th added that with Algol), and super moves.

---

Heck Mega forms in Digimon are that... Though handled so well people thought it was the plan the whole time. (It helps that they were a feature that existed before hand)

---

Pokémon is just going to keep upping the ante.

Though honestly once again still astonished they didn't reintroduce Shadow Pokémon. They have been hinting at this forever!
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: SOLDIER First on August 01, 2016, 02:54:38 pm
There's always the fact that you don't have to buy the game.

but i want to buy the game, by default, because it's the new pokemon. that doesn't stop me from wanting it to have cool and good features and not dumb and bad ones
Then you might want to wait until the game is actually released and we know more about super moves than just a trailer or two to decide for yourself where exactly the feature lies on the scale of "cool and good" to "dumb and bad".
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Kanil on August 01, 2016, 02:59:48 pm
There's always the fact that you don't have to buy the game.

but i want to buy the game, by default, because it's the new pokemon. that doesn't stop me from wanting it to have cool and good features and not dumb and bad ones
Then you might want to wait until the game is actually released and we know more about super moves than just a trailer or two to decide for yourself where exactly the feature lies on the scale of "cool and good" to "dumb and bad".
If we all did that, there wouldn't be much point in the forum thread until then, would there? I mean, what the hell else are we supposed to talk about while we wait?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 01, 2016, 03:09:04 pm
Reading the bios on the website seem to hint that Alola Sandshrew and Sandslash take a speed drop in exchange for defense, and that a fire type marowak variation might exist. Probably themed off fire dancing
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: SOLDIER First on August 01, 2016, 03:11:53 pm
I didn't say anything about discussing it, I was talking about semi-arbitrarily saying "it sucks" a day after the feature is revealed.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: misko27 on August 01, 2016, 03:13:24 pm
I feel neutral about everything except the Alola forms. On one hand, it makes sense that pokemon have some regional variation, but I'm not sure this was the way to do it.

On the other hand, all those ice-alola form pokemon is far more then I was expecting. I fucking love ice-types, so I am forced to offer full approval for this.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 01, 2016, 03:17:46 pm
http://www.siliconera.com/2016/08/01/pokmon-sun-moon-details-alola-forms-introduce-new-pokmon/

Article transcribing all the website bios of the new pokemon in one place
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Rolan7 on August 01, 2016, 03:26:30 pm
Regional variations my butt, I just hiked 4 hours up a mountain (5900ft above sea level!)and all I got was two pidgeys, a caterpie, a nidoran, and a weedle.  What is earth or rock type?

I did also get a gym which might actually stay controlled for a day or two, hehe.  Terrible location, located several feet off a trail and almost entirely in a dead zone.  Had to hold my phone high in the air.

Actually, my first successful Pokemon battle- ever.  I've always loved hearing about the series from friends, or watching the card game in elementary school, but never actually played.

Please carry on talking about the real Pokemon game though, interesting discussion!
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Elephant Parade on August 01, 2016, 03:27:54 pm
earth type
and to think you consider yourself a fan

a POKEMON PRO would know that it is the GROUND type, and that the EARTH type does not exist

:P
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Rolan7 on August 01, 2016, 03:30:17 pm
 )':
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: SOLDIER First on August 01, 2016, 03:33:11 pm
earth type
and to think you consider yourself a fan

a POKEMON PRO would know that it is the GROUND type, and that the EARTH type does not exist

:P
Actually, he was referring to the kind of Pokemon you could expect to find in rocky areas! Since players are able to find fire types near gas stations and water types near bodies of water, it would make sense to be able to find rock-type Pokemon in mountainous areas... And calling them "earth" type because of it is not a mistake!
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Akura on August 01, 2016, 03:44:54 pm
That clerk probably had their job threatened over that. Nintendo has made it very clear that if we screw up any further than we already have, they're going to stop cooperating with us. Breaking street date, even on stuff like this, really hurts our relationship with our vendors.

Really? That's a bit extreme. The code doesn't even work until the actual event date.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: JumpingJack on August 01, 2016, 04:06:30 pm
So I haven't been keeping up with the latest developments, but now Final Smash Z-Moves and regional variations are a thing? In the latter case, seems to me that Nintendo/Game Freak's either running out of ideas, or they've finally taken notice of all the fan-made type variations and are cashing in on it. Maybe both. Here's hoping that we get a Pikablu with a surfboard. :P

That clerk probably had their job threatened over that. Nintendo has made it very clear that if we screw up any further than we already have, they're going to stop cooperating with us. Breaking street date, even on stuff like this, really hurts our relationship with our vendors.

Really? That's a bit extreme. The code doesn't even work until the actual event date.
Extreme? Come now, it's not like he had to commit seppuku with a Pokemon Company-brand dagger to bring honor back to his coworkers.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Kanil on August 01, 2016, 04:16:58 pm
I didn't say anything about discussing it, I was talking about semi-arbitrarily saying "it sucks" a day after the feature is revealed.

I don't see why we need to wait more than a day, it's not exactly a revolutionary feature. You can probably make some pretty accurate assumptions as to how it works, based off what they've told us about it already, and what has been done in the past. It's a move, we know what those are and how they work. It's also got a lot in common with the mega evolutions from the prior two games.

A mega-move instead of a mega-evolution seems like enough information for some people to form an opinion on it. If that opinion is "it sucks", then so be it.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 01, 2016, 04:27:23 pm
Quote
"Z-Moves are utilising the special bracelet that trainers have. The Z-Ring fits on a Trainer’s arm, and Z-Crystals are set into it. If a Pokémon holds the same variety of Z-Crystal, the two will be able to resonate with one another. Crystals that correspond to each Pokémon type have been found in the Alola region. There are two conditions for performing Z-Moves: a Pokémon must learn a move of the same type as a Z-Crystal, and it must be holding the corresponding Z-Crystal. When you see these moves in action in the game, each overwhelmingly powerful move will be on full display, filling the entire screen! A special bit of merchandise for a Z-Ring will also be released which will light up in tandem with use on Sun & Moon"
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Elephant Parade on August 01, 2016, 04:31:04 pm
Quote
"Z-Moves are utilising the special bracelet that trainers have. The Z-Ring fits on a Trainer’s arm, and Z-Crystals are set into it. If a Pokémon holds the same variety of Z-Crystal, the two will be able to resonate with one another. Crystals that correspond to each Pokémon type have been found in the Alola region. There are two conditions for performing Z-Moves: a Pokémon must learn a move of the same type as a Z-Crystal, and it must be holding the corresponding Z-Crystal. When you see these moves in action in the game, each overwhelmingly powerful move will be on full display, filling the entire screen! A special bit of merchandise for a Z-Ring will also be released which will light up in tandem with use on Sun & Moon"
Oh, so it isn't just a free OHKO. Still, I feel like competitive players are going to hate this.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 01, 2016, 04:44:11 pm
I don't know much of the more complex parts of the competitive scene, but does this mean M-Rayquaza can potentially become even more broken depending on how this plays out?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: penguinofhonor on August 01, 2016, 05:26:48 pm
Not unless they let you hold a mega stone and a Z-Crystal at the same time. Z-Attacks being exclusive from mega evolution could actually be a cool strategic decision on some Pokemon.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: SOLDIER First on August 01, 2016, 05:29:50 pm
Best feature in Sun/Moon: Trainers discovering their Pokemon have Multiple Hands
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: umiman on August 01, 2016, 05:47:22 pm
Not unless they let you hold a mega stone and a Z-Crystal at the same time. Z-Attacks being exclusive from mega evolution could actually be a cool strategic decision on some Pokemon.
M-Rayquaza doesn't need to hold a mega stone.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Culise on August 01, 2016, 05:49:59 pm
Not unless they let you hold a mega stone and a Z-Crystal at the same time. Z-Attacks being exclusive from mega evolution could actually be a cool strategic decision on some Pokemon.
...sorry, but Mega-Ray doesn't have a Mega Stone.  Its Mega Evolution is unlocked by knowing Dragon Ascent, a 120 BP/100 Accuracy Flying move that you'd want to have anyways for STAB and power.  Strap on a Z-Crystal, which is almost certainly going to unlock a powerful move to make up for having an effective PP of 1, and...(EDIT: Ah, as umiman said above.)

Actually, Mega-Ray is one of the few Pokemon I see not needing a Z-Move.  I don't see any mention of type restrictions based on the Pokemon, only that it's tied to a held item.  Mega-Ray doesn't really need any extra moves for coverage or power.  If it is tied to the Crystal instead of the item, this may actually be a way to supplant or supplement Hidden Power rather than simply being an uber-powerful STAB move. 
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: misko27 on August 01, 2016, 05:52:48 pm
)':
There are, in fact, three things that could be earth-types: rock, ground, and grass types. But its ok though.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: umiman on August 01, 2016, 05:53:00 pm
Not unless they let you hold a mega stone and a Z-Crystal at the same time. Z-Attacks being exclusive from mega evolution could actually be a cool strategic decision on some Pokemon.
...sorry, but Mega-Ray doesn't have a Mega Stone.  Its Mega Evolution is unlocked by knowing Dragon Ascent, a 120 BP/100 Accuracy Flying move that you'd want to have anyways for STAB and power.  Strap on a Z-Crystal, which is almost certainly going to unlock a powerful move to make up for having an effective PP of 1, and...(EDIT: Ah, as umiman said above.)

Actually, Mega-Ray is one of the few Pokemon I see not needing a Z-Move.  I don't see any mention of type restrictions based on the Pokemon, only that it's tied to a held item.  Mega-Ray doesn't really need any extra moves for coverage or power.  If it is tied to the Crystal instead of the item, this may actually be a way to supplant or supplement Hidden Power rather than simply being an uber-powerful STAB move.
We'd have to see.

If the Z-move is like 120 damage then... meh. It's not that impressive. Useful in some cases but it's kinda like having a STAB hyper beam or something that you can only use once. So it'll be workable in competitive and might see some use here and there depending on the Pokemon.

If it was like 250 damage then it'd be OP as fuck.

Edit: I say that but since I run protect / substitute / some kind of defensive move on almost everyone... do I really care if he blows that move on my protect?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: DeKaFu on August 01, 2016, 06:37:39 pm
Z-moves seem okay. They look cool. I am neutral.
Why is nobody discussing the actual new Pokémon though? They're awesome! I am especially impressed with the darwin's-dancefinches, the meteor-with-a-chewy-fruity-centre, and the flower-mantis-flower.

Of course we all know the true star of the entire trailer was the Exeggutor at the beginning.
Look at that face on the middle egg. That look of sheer wonderment. It's like "WOWW! I CAN SEE EVERYTHING UP HERE!"
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 01, 2016, 07:03:30 pm
I want that orchid mantis's swordbeam. It sounds like its just a physical version of solarbeam, but its too freaking awesome to pass up.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 08:11:33 pm
Not unless they let you hold a mega stone and a Z-Crystal at the same time. Z-Attacks being exclusive from mega evolution could actually be a cool strategic decision on some Pokemon.
...sorry, but Mega-Ray doesn't have a Mega Stone.  Its Mega Evolution is unlocked by knowing Dragon Ascent, a 120 BP/100 Accuracy Flying move that you'd want to have anyways for STAB and power.  Strap on a Z-Crystal, which is almost certainly going to unlock a powerful move to make up for having an effective PP of 1, and...(EDIT: Ah, as umiman said above.)

Actually, Mega-Ray is one of the few Pokemon I see not needing a Z-Move.  I don't see any mention of type restrictions based on the Pokemon, only that it's tied to a held item.  Mega-Ray doesn't really need any extra moves for coverage or power.  If it is tied to the Crystal instead of the item, this may actually be a way to supplant or supplement Hidden Power rather than simply being an uber-powerful STAB move.

Ray is probably the most broken legendary ever created in terms of what the developers will do for it...

Including performing some serious blasphemy and giving another pokemon's signature attack to it.

Quote
the meteor-with-a-chewy-fruity-centre

Because it is the 3rd pokemon of this type so far... and at this point I think Pokémon NEEDS a game set in space.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: MaximumZero on August 01, 2016, 08:35:11 pm
That clerk probably had their job threatened over that. Nintendo has made it very clear that if we screw up any further than we already have, they're going to stop cooperating with us. Breaking street date, even on stuff like this, really hurts our relationship with our vendors.
District Leaders and Regional Leaders love to threaten our jobs. Many of them are either hired from outside the company with no frontline retail experience whatsoever, or are only in their position because they've worked in the same job forever and are now jaded, bitter assholes.

Really? That's a bit extreme. The code doesn't even work until the actual event date.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 08:56:55 pm
PFFT!

People are giving credit to Alola Pokémon to Pokémon Insurgence (a pokemon fangame with delta pokemon)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: endlessblaze on August 01, 2016, 09:21:34 pm
why don't they know deltas were a thing in the tcg first?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 09:24:48 pm
why don't they know deltas were a thing in the tcg first?

They do, but they are saying because Insurgence featured non-paletswapped deltas that obviously Nintendo got the idea from them.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cerol Lenslens on August 01, 2016, 09:37:29 pm
My only problem with the new spoiler is that the flaming flamenco-dancing bird isn't a flamingo.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 09:39:00 pm
My only problem with the new spoiler is that the flaming flamenco-dancing bird isn't a flamingo.

What I don't get is why do they always use these gimmicks on the low grade pokemon people get rid of immediately?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 01, 2016, 10:01:18 pm
Because that's like 90% of the roster.

PERKERMERN (http://cdn.bulbagarden.net/upload/9/9c/Generation_I_prototype_English_names.jpg)

Z-moves sound pretty dumb, but I said the same thing about mega so I guess we'll see what happens.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 10:04:26 pm
Because that's like 90% of the roster.

No, I mean the REALLY low end of the roster.

I don't think any of them even approached the 50% mark... When Furfrou is probably the best gimmick pokemon...
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Culise on August 01, 2016, 10:22:01 pm
I'd guess the low power is supposed to help balance the gimmicks.  When you don't, you end up with stuff like Uber Stance Change Aegislash, once-Uber pre-revision Shadow Tag Wobbuffet, or the ubiquitous Rotom-Wash where one form dominates the others.  On the other hand, I can't help but wish that list were a bit longer; I think that being a bit too powerful would be better than the sorry state that Castform, Furfrou, or Wormadam maintain at present.  I suppose technically the legendaries also get their own gimmicks, but that doesn't really count since legendaries really should be rather unique. 

Then again, we don't actually know that Oricorio is that weak.  If it has good mixed offensive stats, you might be able to design it to switch into a Dragon Dance or Quiver Dance then counter-sweep.  If it copies its teammates in doubles, you can send it out with a Dancer, and have it both boost and attack every turn.  Even if it isn't the second coming of Aegislash, it could end up like Aromatisse, which was initially mocked until people realized its unique gimmick made it flat-out immune to Taunt along with its partner(s), which gave it a unique niche in Singles, Doubles, and Triples. 
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: endlessblaze on August 01, 2016, 10:33:15 pm
but...the vulipx was pallet swaped....and not all deltas in the tcg were ethiere
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Elephant Parade on August 01, 2016, 10:34:46 pm
Because that's like 90% of the roster.

PERKERMERN (http://cdn.bulbagarden.net/upload/9/9c/Generation_I_prototype_English_names.jpg)

Z-moves sound pretty dumb, but I said the same thing about mega so I guess we'll see what happens.
Some of these are incredible.

Quote
Flamie
Blaze
Wepinb
Gallop
Spirit
Spectre
Phantom
Lucky
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: JumpingJack on August 01, 2016, 10:47:27 pm
Because that's like 90% of the roster.

PERKERMERN (http://cdn.bulbagarden.net/upload/9/9c/Generation_I_prototype_English_names.jpg)

Z-moves sound pretty dumb, but I said the same thing about mega so I guess we'll see what happens.
I'm the inverse of this. I still think mega forms are dumb, but Z-Moves have actually piqued by interest. They could've came up with a better name for it, but meh.

In regards to that pic: I really hope that someone makes a ROM hack with the only change being the addition of those names. :P
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 01, 2016, 10:49:06 pm
So we have Megas, Sub-Megas, and now Mega Moves

Ok... Usually about this point they would introduce bastardization. Like... Pokémon who can use moves from the pokeball.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Culise on August 01, 2016, 10:51:59 pm
So we have Megas, Sub-Megas, and now Mega Moves

Ok... Usually about this point they would introduce bastardization. Like... Pokémon who can use moves from the pokeball.
Hmmm, there would be precedent (http://bulbapedia.bulbagarden.net/wiki/Assist_(move))...
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Tawa on August 01, 2016, 11:18:04 pm
Quote from: Alola Exeggutor
The people of Alola boast that the Alolan Exeggutor is the true form of Exeggutor.
That's really something to get worked up over :P
Quote from: Oricorio
Oricorio changes its form by sipping the nectar of certain flowers. Since it has four different forms—the same as the number of islands in Alola—it would seem that different Oricorio live on each of the islands.
Is this a nod to Darwin's Finches? I feel like it is.
Quote from: Gumshoos
Gumshoos can withstand a great deal of hunger.
For when he can't afford instant noodles.

And on a more serious note:
Quote from: Oricorio
Oricorio has the new Dancer Ability that no other Pokémon has had before. If another Pokémon in the field uses a dancing move, then Oricorio will be able to use the same move immediately afterward, thanks to its Dancer Ability.
Sounds situational until you think about double/triple/Royale battles. You could build a team of Oricorio for double/triple battles that just use dancing moves over and over to get free buffs and attacks in. I hope they can learn Baton Pass.

Also I photoshopped the pose a little for my own amusement (http://i.imgur.com/BWJ08Sw.png)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 01, 2016, 11:18:44 pm
I thought megas were great for the metagame and brought a lot of cool stuff into play.  There are no megas in PU either so you can still play without them.  Furfrou is also good in PU, along with some other jokemon.

Speaking of which, if you could pick five new megas to see in Sun/Moon what would they be?  Whether it's strong, thematic, or just funny.

Mega Nidoking with Protean.

Mega Marowak, Ground/Ghost with Parental Bond.

Mega Spinda with Moody

I won't say Mega Noivern with Aerilate cause that's stupid and obvious, but Mega Noivern with Aerilate.

Mega Weavile with Adaptability.

Oh, and Contrary mega Pangoro.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: endlessblaze on August 01, 2016, 11:22:25 pm
i think a mega vivilion would be cool.

maybe a mega rapidash
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: JumpingJack on August 02, 2016, 12:52:08 am
I thought megas were great for the metagame and brought a lot of cool stuff into play.  There are no megas in PU either so you can still play without them.  Furfrou is also good in PU, along with some other jokemon.
I can agree with that, but it still feels too Digimon-y and unneeded in my opinion. Except for Mawile, the poor sod.

Speaking of which, if you could pick five new megas to see in Sun/Moon what would they be?  Whether it's strong, thematic, or just funny.
I'd have to go with:

Empoleon with Huge Power.

Flygon with Sand Veil.

Typhlosion with Flame Body and some better moves.

Raichu with Lightning Rod.

And finally, Farfetch'd with Guts and dual-wielding leeks.

Granted, we're probably not going to see any new starter megas until the next remake, but still.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 02, 2016, 01:27:38 am
Feraligatr and Meganium with Swift Swim and Chlorophyll, though giving them weather abilities is kind of lazy.  Raichu's hidden ability is already lightning rod, though I guess making it his mega would solve the moveset issue.

Still, if we're keeping lightning rod he's gotta get something else to make it fun.

How about Flying/Electric Mega-Raichu with Lightning Rod?  With a Raiden hat.

Some stupid ones:

Mega Grumpig, Fighting/Psychic with a special version of justified.

Mega Klinkklang with levitate.

Mega Eevee with Protean.

Mega Shuckle with Mold Breaker.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Greiger on August 02, 2016, 01:56:50 am
Quote from: Oricorio
Oricorio has the new Dancer Ability that no other Pokémon has had before. If another Pokémon in the field uses a dancing move, then Oricorio will be able to use the same move immediately afterward, thanks to its Dancer Ability.
Sounds situational until you think about double/triple/Royale battles. You could build a team of Oricorio for double/triple battles that just use dancing moves over and over to get free buffs and attacks in. I hope they can learn Baton Pass.
As someone who plays triple battles almost to the point of exclusivity I'm not too worried about it.  First off we don't know too much about how exactly it works. 
* Does it replace your preselected move? (probably not) 
* Is it limited to one use per turn? (probably not)
* Does taunt prevent the copied move from activating? (probably)
* Does the activation have a unlimited range in triples? (as in will it be able to copy a dance from a left side pokemon when it's on the right? and, probably)
* Is the pokemon actually bulky enough to survive a round of triples when your opponent knows exactly what yer doing without a first turn protect? (hell no) 
* Does it have decent moves to make use of the stat boosts or at least baton pass? (Who knows)

And second when people do bring pokes that are pretty much just one trick ponies to triples they tend to get countered hard. 

I don't think I've lost a fight in cartridge triples because of something using Dark Void in ages.  It's a similar thing to exploder electrodes, sturdy shedinjas, and beat up terrakion.  It becomes incredibly obvious what you are doing and once people have lost to it once or twice they'll make a modification to their team (often slight) that shuts your plan down in one, maybe 2 moves.

 In this case, a quick feint to break the obvious turn one protect then probably any reasonably damaging move, and yer opponent is one poke down, your opponent has probably spent their first turn buffing (which while not useless, is less impactful than in singles), and you still have one poke free to lay in some hurt to the rest of the team.  And that's just what I came up with in a minute or so.  It could probably be countered more efficiently.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: RedWarrior0 on August 02, 2016, 08:08:39 am
sturdy shedinjas
Another BHer?
Although sturdy shedinja isn't the best example, it really wants to be a pivot more than a sweeper.

Better example is probably Contrary anything, which indeed is fairly easy to counter with a decent number of moves (Prankster with Heart Swap or Topsy-Turvey) not to mention the ubiquitous Imposter Chansey/Blissey.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 02, 2016, 12:41:25 pm
The one I really hate is shell smash Cloyster.  It could be such a good late game cleaner but everyone I see with it throws it out immediately, then immediately forfeits if it gets countered.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: umiman on August 02, 2016, 12:48:44 pm
It's all about the shell smash baton pass~
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 02, 2016, 01:18:26 pm
I dunno what all this stuff about hackmon battles but while we're on the subject of unorthodox moves (I guess baton pass on shell smash isn't that unorthodox but not many people I see actually do it)

I had a starmie with Reflect Type for a while.  Didn't get many forfeits but it really put people off balance.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: kilakan on August 02, 2016, 05:36:47 pm
What is this pokemon PU thing you guys are talking about?  Seems neat.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: umiman on August 02, 2016, 05:41:18 pm
What is this pokemon PU thing you guys are talking about?  Seems neat.
It's a battling format for Pokemon.
Quote
PU is Smogon's official lowest usage-based tier. All Pokémon that are not NU by usage and are not banned to Ubers, BL4, BL3, BL2, or BL (Borderline) can be used in PU. The current PU tier leaders are galbia and Magnemite. In addition to its subforum, PU also has a room on Pokémon Showdown! and an IRC channel.

http://www.smogon.com/dex/xy/formats/pu/

It doesn't mean the Pokemon in PU are worse than the others (You telling me Gourgeist sucks bro? Dem's fighting words! Put up your leech seeds!). Just means they're less popular. I believe the name just stands for the onomatopoeia.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 02, 2016, 06:06:08 pm
Yes, it's just PU as in the pokemon there stink. 

They don't, at least not among their own.  I like the usage-tiers solution a lot.  Lots of pokemon that are objectively ass or at least outclassed by other pokemon can be top-tier threats in their own brackets.  Vivillon is outclassed by Volcarona but in NU it's a major player.

Banded Ninjask kicks ass in PU for example.  Machoke and Exeggutor were banned, along with a number of other pokemon nobody would bat an eye at in any other tier.  Klang, Drifblim, and Golduck are big-time sweepers.  Grumpig is a scary wallbreaker. 

Different tiers tend to have different metagames.  There's no magic bounce in PU so suicide leads and multiple hazard support is pretty standard, though very few teams go full hyperoffense to go with it.  The rich variety of big wallbreakers and bulky offense like Grumpig, Raichu, Gogoat, and Zebstrika also means hard stall is rare.  Most teams are balanced and bulky offense.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: endlessblaze on August 03, 2016, 01:59:45 pm
oh i would also love to see a mega milotic and a mega rapidash.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Culise on August 05, 2016, 06:01:33 pm
Oh, by the bye, for those still playing XY or ORAS, Arceus cards are now available at Gamestop and EB Games as part of the whole 20th anniversary "legend every month" event.  Your deadline for picking these up will be the 24th, and the codes last through the end of November. ^_^
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 05, 2016, 09:27:05 pm
Niantic speaks out regarding the removal of tracking sites and recent updates. (http://pokemongo.nianticlabs.com/en/post/update-080416/) Apparently the scraper sites were causing a significant drain of resources on the servers that was getting in the way of the SA release. Also the dropped catch rate is a bug and they're working on fixing it. (https://mobile.twitter.com/PokemonGoApp/status/761301330967326720?ref_src=twsrc%5Etfw)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: MaximumZero on August 05, 2016, 10:20:57 pm
Oh, by the bye, for those still playing XY or ORAS, Arceus cards are now available at Gamestop and EB Games as part of the whole 20th anniversary "legend every month" event.  Your deadline for picking these up will be the 24th, and the codes last through the end of November. ^_^
Speaking of this, I have 10 Darkrai codes for those of you that couldn't get your hands on one. Starting on the 7th, I'm allowed to hand them out. Shoot me a pm. Standard giveaway rules apply, no brand new accounts, Bay Watchers only, et al.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: itisnotlogical on August 07, 2016, 01:14:35 am
I don't know if this has already been discussed, but apparently the gen 1 eshop releases will be able to transfer mons to Sun and Moon by way of the Pokemon Bank. I wonder what'll happen if you try to transfer a glitch Pokemon? The bugs in generation 1 have been well-known for a long time so they probably have some idea of what to do about it, but it's fun to speculate.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Akura on August 07, 2016, 05:29:12 am
Depends. Glitch Pokemon are often the result of various variables within a given instance of a Pokemon data object being outside the normal parameters. For example, in Gen I, the variable that controls the actual species is an unsigned integer that the game can only handle well if it's between 1 and 151(I think 0 means that there is no Pokemon within that data block), and anything outside of that range(152-255) will cause problems(since only 151 Pokemon exist in the game).

Unless it's changed in later generations, and I have no reason to assume that it was, the species variable(s) coincide with the National Dex numbers(ie, 1 is Bulbasaur, etc), so if the Gen I glitch Pokemon is caused by the above example of being outside the above range - or the other way around, the glitch causes it be outside the species identifier to be outside that range, then chances are it'll create a correct Pokemon from Gen II(or even early part of the Gen III dex).


Of course, it's entirely possible that the Pokemon Bank app will simply reject glitch Pokemon outright, preventing deposit/transfer.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Greiger on August 07, 2016, 10:32:06 am
Yea it will likely just reject them outright. Even back in firered the games had an insane number of hack checks.  I've had hacked Pokemon rejected in fire red for something as simple as the capture location not matching up with a place they can be found.  Or knowing a move they could only get by being converted from a shadow type in Pokemon XD but not having an XD location.

And the hacked pokes I made were rejected entirely in a later game, so the checks have only gotten more sophisticated.

(I am completely against hacking pokes these days)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Akura on August 07, 2016, 12:31:57 pm
Glitch != Hack. Though I think the distinction is pointless anyhow.


Picked up Arceus. Perfect IVs in Attack, Sp. Attack, and Speed. Despite that, its Defense is the highest stat.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 07, 2016, 01:43:32 pm
Yea it will likely just reject them outright. Even back in firered the games had an insane number of hack checks.  I've had hacked Pokemon rejected in fire red for something as simple as the capture location not matching up with a place they can be found.  Or knowing a move they could only get by being converted from a shadow type in Pokemon XD but not having an XD location.

And the hacked pokes I made were rejected entirely in a later game, so the checks have only gotten more sophisticated.

(I am completely against hacking pokes these days)

Why didn't they bother with that in the new one?  It's still common to see sturdy shedinjas and shit in ORAS battles.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: spümpkin on August 07, 2016, 06:03:45 pm
Recently saw a video for a fan game (which has apparently been under development for 9 years) that recently finished. Was planning on doing a Nuzlocke anyway, but do you think there'd be any interest in me streaming it? I probably wouldn't go public, only qith a select few people, and it'd have to be on a skype call so I could have a mic, but I thought somebody may want to watch it.

It's called Pokémon Uranium.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Rolan7 on August 07, 2016, 06:19:27 pm
Stupid thunderstorm isn't giving me pikachu. Hmmph.
(I cannot stay mad at thunderstorm)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Akura on August 07, 2016, 06:27:45 pm
Wouldn't Electabuzz be more likely in a thunderstorm? At the very least, Elekid is known for playing in them.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Rolan7 on August 07, 2016, 07:14:14 pm
Quote from: Red and blue entries
When several of these Pokémon gather, their electricity could build and cause lightning storms.
I kinda misremembered that as "Thunderstorms are due to groups of pikachu" lol
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: SalmonGod on August 08, 2016, 11:38:46 pm
There's a new Pokemon Go tracker (https://fastpokemap.com/)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: DeKaFu on August 09, 2016, 12:06:10 am
Perhaps more notably, there's been an update and Niantic seems to be experimenting with a new form of tracking. (http://imgur.com/a/KXY80)

Only some people are getting the new "nearby" section... I've updated and only have the "sightings" section which works like the old "nearby" one but with the major improvement that Pokémon actually disappear from the list as soon as they're out of range, theoretically making it possible to methodically pinpoint them once more. Should make it a lot easier to actually find things now, even without the fancy new Pokéstop tracking.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Greiger on August 09, 2016, 01:22:09 am
So if I'm thinking of this right it's taking pictures from other people's pokemon go games for when they capture (or maybe just when they first see) pokemon?

That's cool but if that's the way it works I am very worried about that getting abused in horrible brainbleach-y ways.

"Hey Beth, take off yer pants my pokemon go just picked up a clampearl cloyster in this room and I wanna scar some childhoods."
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Culise on August 09, 2016, 01:28:24 am
New Pokemon and new forms from Alola courtesy of our usual Corocoro leak.  I imagine Serebii will fix the main page soon enough, but for simplicity...big images linked to spare folks' bandwidth:

Image 1: Our form-changing(?) local fish (http://i.imgur.com/hz3663K.jpg)
Image 2: Our Ghost/Ground haunted sand-castle; our huggy-bear pre-evo (http://i.imgur.com/rbiH2Ed.jpg)
Image 3: Our new Alolan forms for Meowth (Dark) and Marowak (Fire/Ghost) (http://i.imgur.com/xf4TyGd.jpg)
Image 4: Our new Antagonists, a brief sneak-peek in the lower-right (http://i.imgur.com/nLBpFLZ.jpg)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 09, 2016, 01:35:23 am
I think this is the most generic the Pokémon villains have ever been.

Yattaman villains :P (or is it Yatterman?)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 09, 2016, 02:01:33 am
Gonna nitpick that I don't think that comparison says much considering the original Team Rocket anime trio was based directly off the villains of Yatterman in the first place :P

But I get what you mean. Sortof. I don't mind though so.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 09, 2016, 02:03:26 am
I don't think that comparison says much considering the original Team Rocket anime trio was based directly off the villains of Yatterman in the first place :V

And their costumes were similar :P

But now it is getting extra similar with the skull motif.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 09, 2016, 02:07:49 am
I JUST REALIZED THAT THAT IS A FISH MADE OUT OF FISH. I LOVE IT
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 09, 2016, 02:16:10 am
I JUST REALIZED THAT THAT IS A FISH MADE OUT OF FISH. I LOVE IT

I find it hilarious that people still complain about pokemon that are clusters of pokemon :P

When frankly I still love it.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Rolan7 on August 09, 2016, 02:47:15 am
So if I'm thinking of this right it's taking pictures from other people's pokemon go games for when they capture (or maybe just when they first see) pokemon?

That's cool but if that's the way it works I am very worried about that getting abused in horrible brainbleach-y ways.

"Hey Beth, take off yer pants my pokemon go just picked up a clampearl cloyster in this room and I wanna scar some childhoods."
I'm thinking those are probably pokestop images, which seems neat.  (I don't know about you guys, but around here most people turn off AR mode :P  So it'd be hard for Niantic to collect images like that)

I JUST REALIZED THAT THAT IS A FISH MADE OUT OF FISH. I LOVE IT

I find it hilarious that people still complain about pokemon that are clusters of pokemon :P

When frankly I still love it.
No they must all be eggsecuted
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: DeKaFu on August 09, 2016, 10:13:14 am
Yeah, it seems that it's Pokémon tied to Pokéstops. If they spawn within the Pokéstop radius they show up on the nearby list, and you can select them to have it put a marker on the relevant stop so you can find it.

Basically useless outside of urban areas, as far as I can tell. Plenty of towns around here are lucky to have a single Pokéstop in them, and even the nearest city has them spaced so far apart you'll never have more than one on the visible map at a time. Hopefully they have something else in mind for rural players, or at least plan to open up Pokéstop submissions again.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Tawa on August 09, 2016, 11:08:39 am
I love the ghost-types of the Alola region so far. I'm calling it right now that Haunted Sand Castle is going to dominate the metagame in some way.

Also, next to that sneak peek of the villains... is that an exclamation mark used to indicate the start of a battle? In other words, an exclamation mark to show that somebody's spotted you?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 09, 2016, 11:16:31 am
I love the ghost-types of the Alola region so far. I'm calling it right now that Haunted Sand Castle is going to dominate the metagame in some way.

Also, next to that sneak peek of the villains... is that an exclamation mark used to indicate the start of a battle? In other words, an exclamation mark to show that somebody's spotted you?

A ghost/ground type? I dunno... It looks like it even uses Sand Trap (or whatever the ability that prevents pokemon from retreating).
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 09, 2016, 12:34:46 pm
Quote

The first images from CoroCoro have leaked and have revealed the latest news on Sun & Moon. As always, do note that translations are preliminary while we work on them. The little sandcastle is called Sunabaa while the big one is called Shirodesuna. Both are Ghost/Ground-type. Pre-evolved Bewear is called Nuikoguma and remains Normal/Fighting-type. and the fish is Yowashi is Water-type and appears to have the ability to change its appearance from its Single Form into a larger fish, its School Form. It also confirms Alolan Meowth & Marowak. Alolan Meowth is Dark-type while Alolan Marowak is Fire/Ghost-type.
We also see the first bits of the antagonist team, Team Skull. Its boss is called Guzma and the girl is Plumeri
Edit @ 07:31: It also confirms that next month's issue will contain a poster featuring Rockruff's "Secret Evolution".
07:47: Alolan Meowth developed after being bred by the royal family of Alola. Alolan Marowak developed in response to its natural predators in order to resist them. 18:20: Due to clearer images cropping up, we have a few new descriptions. Nuikoguma is very popular among women and children, and tops the lists of Pokemon people want to meet. It hates being touched and will kick and struggle to resist. It's very powerful, but once it evolves into Bewear it truly gains herculean strength
Sunabaa is a grudge that dwells inside a pile of sand turns into a Pokemon. Truly a terrifying creature
Shirodesuna steals the life force from other Pokemon. Those Pokemon's grudges turn into a new Sunaba. We'll bring more as it comes
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 09, 2016, 12:38:27 pm
Ok if there is one thing I'll say about these recent Pokémon gimmicks is that... I feel like they take way too long to be properly "introduced" so to speak.

Mega pokemon have yet to saturate all the generations like they have Generation 1 for example.

Alola pokemon are going down the same route Mega has and is starting on the first generation and branching out from there.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: JumpingJack on August 09, 2016, 02:41:08 pm
-snip gasping castle snip-

the fuck is thiiiis
That's gonna become a reaction image, I just know it.

Image 3: Our new Alolan forms for Meowth (Dark) and Marowak (Fire/Ghost) (http://i.imgur.com/xf4TyGd.jpg)
Image 4: Our new Antagonists, a brief sneak-peek in the lower-right (http://i.imgur.com/nLBpFLZ.jpg)
That Marowak looks awesome, but I don't really get the point of a new Meowth.

Also, calling it now: Team Surf.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Tawa on August 09, 2016, 03:01:53 pm
-snip gasping castle snip-

the fuck is thiiiis
That's gonna become a reaction image, I just know it.

Image 3: Our new Alolan forms for Meowth (Dark) and Marowak (Fire/Ghost) (http://i.imgur.com/xf4TyGd.jpg)
Image 4: Our new Antagonists, a brief sneak-peek in the lower-right (http://i.imgur.com/nLBpFLZ.jpg)
That Marowak looks awesome, but I don't really get the point of a new Meowth.

Also, calling it now: Team Surf.
It's Team Skull.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 09, 2016, 04:40:46 pm
I love the ghost-types of the Alola region so far. I'm calling it right now that Haunted Sand Castle is going to dominate the metagame in some way.

Also, next to that sneak peek of the villains... is that an exclamation mark used to indicate the start of a battle? In other words, an exclamation mark to show that somebody's spotted you?

I bet it'll have shadow tag or arena trap.

But I hope not.  We have enough big STAB ground moves as it is.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Akura on August 09, 2016, 04:52:00 pm
I'm liking the "just deal with it" look that the Alola Meowth has.

I wonder if they'll make yet another remake of the Gen I games and make Alola Marowak the boss of Pokemon Tower - and it'd be the only Alola-form Pokemon in the game.

-snip gasping castle snip-

the fuck is thiiiis

Take a look at the blurry upper-right image. That's Pikachu getting eaten alive by this thing. Just imagine this, you're playing on the beach with your beloved, adorable little Pikachu, building a sand castle, when a wave hits part of it. Maybe you had decorated one of the castle's towers with something that got swept away. You run after it as Pikachu tries to rebuild the damaged castle. You catch up to the thing you were chasing and pick it up. You turn around, but are shocked to see that Pikachu is nowhere in sight. Panicking slightly, you run back to the sand castle to see where Pikachu went. There's nothing there when you get back to the sand castle, only noticing that it's undamaged... and maybe slightly different than you thought it looked before. But Pikachu is nowhere to be seen. You spend the entire rest of the day looking for your Pikachu, but never find them. You go home sad. Pikachu is gone.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 09, 2016, 05:16:56 pm
A
I'm liking the "just deal with it" look that the Alola Meowth has.

I wonder if they'll make yet another remake of the Gen I games and make Alola Marowak the boss of Pokemon Tower - and it'd be the only Alola-form Pokemon in the game.

-snip gasping castle snip-

the fuck is thiiiis

Take a look at the blurry upper-right image. That's Pikachu getting eaten alive by this thing. Just imagine this, you're playing on the beach with your beloved, adorable little Pikachu, building a sand castle, when a wave hits part of it. Maybe you had decorated one of the castle's towers with something that got swept away. You run after it as Pikachu tries to rebuild the damaged castle. You catch up to the thing you were chasing and pick it up. You turn around, but are shocked to see that Pikachu is nowhere in sight. Panicking slightly, you run back to the sand castle to see where Pikachu went. There's nothing there when you get back to the sand castle, only noticing that it's undamaged... and maybe slightly different than you thought it looked before. But Pikachu is nowhere to be seen. You spend the entire rest of the day looking for your Pikachu, but never find them. You go home sad. Pikachu is gone.


not to mention

Quote
*snip*
Sunabaa is a grudge that dwells inside a pile of sand turns into a Pokemon. Truly a terrifying creature
Shirodesuna steals the life force from other Pokemon. Those Pokemon's grudges turn into a new Sunaba. We'll bring more as it comes

Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cerol Lenslens on August 10, 2016, 12:59:32 am
-snip-

the fuck is thiiiis

Alola Muk.  :P

But seriously:

Quote from: Arbok's Red/Blue Pokedex Entry
It is rumored that the ferocious warning markings on its belly differ from area to area.

It's actually the expression I make when Marowak has more regional appearance diversity than Arbok.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Akura on August 10, 2016, 06:15:34 am
Well, that was only just a rumor. Doesn't necessarily mean it's true.

But then, what the hell do Pokemon Professors do all day? I mean, Silph Co.'s and Devon Co.'s product development labs do far more and generally more practical Pokemon research than Oak and Birch do. Their products are meant for Pokemon and thus require actual testing, and the results of that testing tend to reveal quite a bit about Pokemon and how they work.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: MrRoboto75 on August 10, 2016, 07:19:47 am
The professor's job is to identify kids' genders, spout exposition, and hand them PDA encyclopedias that only tell them about pokemon after they catch them.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 10, 2016, 07:44:51 am
I'm liking the "just deal with it" look that the Alola Meowth has.

I wonder if they'll make yet another remake of the Gen I games and make Alola Marowak the boss of Pokemon Tower - and it'd be the only Alola-form Pokemon in the game.

-snip gasping castle snip-

the fuck is thiiiis

Take a look at the blurry upper-right image. That's Pikachu getting eaten alive by this thing. Just imagine this, you're playing on the beach with your beloved, adorable little Pikachu, building a sand castle, when a wave hits part of it. Maybe you had decorated one of the castle's towers with something that got swept away. You run after it as Pikachu tries to rebuild the damaged castle. You catch up to the thing you were chasing and pick it up. You turn around, but are shocked to see that Pikachu is nowhere in sight. Panicking slightly, you run back to the sand castle to see where Pikachu went. There's nothing there when you get back to the sand castle, only noticing that it's undamaged... and maybe slightly different than you thought it looked before. But Pikachu is nowhere to be seen. You spend the entire rest of the day looking for your Pikachu, but never find them. You go home sad. Pikachu is gone.

You brought an electric pokemon to an area where ground-types are known to prey on unattended pokemon.

Bring your weavile next time and see what happens.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: DeKaFu on August 10, 2016, 09:22:37 am
Oh my god
It's a sea cucumber
a sea cucumber that punches you with its guts
aaaaaaah
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Culise on August 10, 2016, 05:22:23 pm
Electric/Psychic Alola Raichu!  Wonder what the new ability Surge Surfer is.
Spoiler (click to show/hide)
(http://i.imgur.com/c732z.gif)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 10, 2016, 11:01:31 pm
Another new leak.  Diglets out. (http://i1.kym-cdn.com/photos/images/original/001/157/440/a77.jpg)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Elephant Parade on August 10, 2016, 11:04:49 pm
Another new leak.  Diglets out. (http://i1.kym-cdn.com/photos/images/original/001/157/440/a77.jpg)
This is fake, right? Like, at the very least, the name is fake, right?

...Right?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: umiman on August 10, 2016, 11:07:08 pm
Another new leak.  Diglets out. (http://i1.kym-cdn.com/photos/images/original/001/157/440/a77.jpg)
This is fake, right? Like, at the very least, the name is fake, right?

...Right?
https://www.change.org/p/nintendo-make-harambe-a-pok%C3%A9mon
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 10, 2016, 11:08:52 pm
Another new leak.  Diglets out. (http://i1.kym-cdn.com/photos/images/original/001/157/440/a77.jpg)
This is fake, right? Like, at the very least, the name is fake, right?

...Right?
Sooth thy fears, for ye are correct.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cerol Lenslens on August 11, 2016, 02:10:48 am
Electric/Psychic Alola Raichu!  Wonder what the new ability Surge Surfer is.

Quote from: Tech Times article
Alola Raichu looks rather impressive, boasting the Surge Surfer ability which doubles its speed when Electric Terrain is active.



Take a look at the blurry upper-right image. That's Pikachu getting eaten alive by this thing. Just imagine this, you're playing on the beach with your beloved, adorable little Pikachu, building a sand castle, when a wave hits part of it. Maybe you had decorated one of the castle's towers with something that got swept away. You run after it as Pikachu tries to rebuild the damaged castle. You catch up to the thing you were chasing and pick it up. You turn around, but are shocked to see that Pikachu is nowhere in sight. Panicking slightly, you run back to the sand castle to see where Pikachu went. There's nothing there when you get back to the sand castle, only noticing that it's undamaged... and maybe slightly different than you thought it looked before. But Pikachu is nowhere to be seen. You spend the entire rest of the day looking for your Pikachu, but never find them. You go home sad. Pikachu is gone.

Then imagine a Mimikyu getting attacked by one of these things, only to be spit back out once the Shirodesuna realizes it's not really a Pikachu. Shirodesuna wanders off looking for a real Pikachu to eat, while Mimikyu cries a single tear, rejected yet again.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Akura on August 11, 2016, 04:29:53 am
Fix your quote. I wrote that, not Taz.


Another new leak.  Diglets out. (http://i1.kym-cdn.com/photos/images/original/001/157/440/a77.jpg)
This is fake, right? Like, at the very least, the name is fake, right?

...Right?

Not entirely sure I see the issue here.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 11, 2016, 03:47:32 pm
Trailer's out. (https://www.youtube.com/watch?v=Py2LxgWBaRQ) Seems the sea cucumber's ability causes its enemy to take damage equal to the amount of damage it took when it fainted.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 11, 2016, 04:00:10 pm
Trailer's out. (https://www.youtube.com/watch?v=Py2LxgWBaRQ) Seems the sea cucumber's ability causes its enemy to take damage equal to the amount of damage it took when it fainted.

Man... Either that is going to become an EXTREMELY used pokemon because that ability is awesome.

Or some "Buuuuuut" is going to make it never used.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: umiman on August 11, 2016, 04:34:49 pm
Trailer's out. (https://www.youtube.com/watch?v=Py2LxgWBaRQ) Seems the sea cucumber's ability causes its enemy to take damage equal to the amount of damage it took when it fainted.
Oh dear... That sounds painful.

I wonder what that means. Like, damage equivalent to the HP lost? Or HP that would have been lost? Would this damage then be mitigated by resistances?

We do have Aftermath, which is already kinda nasty if you forget it's there (happens a LOT with Skuntank).
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Akura on August 11, 2016, 04:41:31 pm
Probably HP lost, not potential damage. It sounds like it'd be way too overpowered otherwise. I wonder if it functions normally if hit by a OHKO move.

Might be pretty nasty if this thing can learn Pain Split.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulufaic on August 11, 2016, 06:12:17 pm
Team Skull looks super rad.  Jet Set Pokemon anybody?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Elephant Parade on August 11, 2016, 06:22:58 pm
Gen VII in general looks super rad. Alolan Formes are great, half of the new Pokemon designs are great, Island Challenges are... well, I don't know if they'll be great, but at least they're new.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 12, 2016, 01:11:50 am
Alola Marowak is gonna be fucking sick.  Suck my dick Klefki.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Whisperling on August 12, 2016, 01:21:21 am
They do actually seem to be shaking some stuff up, which is definitely good. Hoping that maybe extends to taking the plot off the formula, but honestly that isn't all that likely.

Meanwhile, wishiwashi seems cool, despite the wacky name. Wonder how exactly its ability works, since it seems to be a form change in lieu of an evolution or something like that.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 12, 2016, 01:22:45 am
From what I've heard its ability starts taking effect when it reaches a certain level, then from then on it'll be active whenever Wishiwashi is above a certain amount of HP.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Elephant Parade on August 12, 2016, 10:31:43 am
From what I've heard its ability starts taking effect when it reaches a certain level, then from then on it'll be active whenever Wishiwashi is above a certain amount of HP.
Archeops 2.0: Just As Terrible
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: umiman on August 12, 2016, 10:37:47 am
From what I've heard its ability starts taking effect when it reaches a certain level, then from then on it'll be active whenever Wishiwashi is above a certain amount of HP.
Archeops 2.0: Just As Terrible
I mean... just look at the name...
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 13, 2016, 05:15:48 am
That reminds me of another one.

Mega Slaking with Scrappy.

Also I just found out hyper training lets you spend items to max out your pokemon's IVs?  What did breeders do to GameFreak to make them so upset?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Akura on August 13, 2016, 05:39:35 am
Cheat, cull the weaklings, and Game Freak originally did not want to have IVs to begin with. Either that, or they're catering to the min-maxers whose metagame generally requires Pokemon with perfect IVs as using anything with less than 31 IVs on every stat means you should probably go kill yourself you casual.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 13, 2016, 05:48:21 am
Cheat's the main issue.  I'm sure bottlecaps will be hard to come by since they basically completely obviate IVs as a mechanic, but unless they add a way to track the provenance of items (and then transfer that flag to pokemon the item is used on, which opens up a whole new can of worms; should my pokemon be flagged as hacked because I cheated myself some potions for a hard fight?) you can freely hack in TMs and bottlecaps to get perfectly optimized pokemon that the game can't detect as hacked.

Also sometimes I really fucking hate this game.  Was playing my trick room team and had a stall team dead to rights, I was in trouble with his serperior getting up to 3x but I managed a cheeky trick room with a sliver of health and then lunar danced my cresselia to heal Volcanion back up.  Nothing he had on his team could take volcanion so I went with that over Heracross who was slightly iffier on the Sableye and Ferrothorn. 

I fucking missed the fire blast.  Heracross killed serperior but of course he couldn't take the ferrothorn and then I was fucked.

I could've used the heracross to start and then switched to volcanion I guess but I'm still calling hax.  I hate the miss chance.  It's "anti-fun," as they say in leega legun.  The mechanic gives no positive feelings, only negative ones.  I'm never happy when my enemy clutch misses either, I just feel bad for him.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cerol Lenslens on August 13, 2016, 04:28:34 pm
I hate the miss chance.  It's "anti-fun," as they say in leega legun.  The mechanic gives no positive feelings, only negative ones.  I'm never happy when my enemy clutch misses either, I just feel bad for him.

I mean, being an 'accuracy over power' devotee myself I get where you're coming from, but at the same time, I feel that that's just kind of the point? Any time you use Fire Blast over Flamethrower, you're essentially taking a gamble for more power. If you want the extra 20 power and nigh-perfect accuracy, then you jump through hoops with stuff like Wide Lens or Hone Claws. (As was pointed out to me when I mocked using anything with Hustle a while back.)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: RedWarrior0 on August 13, 2016, 05:06:49 pm
I hate the miss chance.  It's "anti-fun," as they say in leega legun.  The mechanic gives no positive feelings, only negative ones.  I'm never happy when my enemy clutch misses either, I just feel bad for him.

I mean, being an 'accuracy over power' devotee myself I get where you're coming from, but at the same time, I feel that that's just kind of the point? Any time you use Fire Blast over Flamethrower, you're essentially taking a gamble for more power. If you want the extra 20 power and nigh-perfect accuracy, then you jump through hoops with stuff like Wide Lens or Hone Claws. (As was pointed out to me when I mocked using anything with Hustle a while back.)
Basically, the thinking is that if it makes a difference, the power is more important in a 1v1 competitive setting.
If both OHKO, you should probably expect a swap in many cases, but yeah, Flamethrower's better. If both 2HKO, Flamethrower's also better.
If Fire Blast OHKOs and Flamethrower 2HKOs, you should still expect a swap, but Fire Blast is better 85% of the time, and only worse after two misses in a row, which is only 2.25% of the time
If Fire Blast is a 2HKO and flamethrower is a 3HKO, Fire Blast will hit two in a row 72.25% (85%*85%) of the time, so it's better than flamethrower 72.25% of the time. It'll miss once, then hit twice, or hit-miss-hit, about 10.8% (85%*85%*15%) of the time each, so it's better than or equal to Flamethrower about 94% of the time. In the remaining 6% of the time, it's worse than Flamethrower. Easy choice for me.
If Fire Blast is a 3 hit KO and Flamethrower is a 4 hit KO, fire blast hits three in a row about 61% of the time, has one of miss-hit-hit-hit, hit-miss-hit-hit, or hit-hit-miss-hit about 9.2% of the time each, and is worse than flamethrower the remaining ~11% of the time. To me, that's still significantly better.
The numbers get better for Flamethrower as the number of hits to KO gets higher, but as the number of hits to KO increases, you usually will have either a swap you could make or a better coverage or STAB move you could use to decrease that number.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: umiman on August 13, 2016, 05:43:52 pm
I hate the miss chance.  It's "anti-fun," as they say in leega legun.  The mechanic gives no positive feelings, only negative ones.  I'm never happy when my enemy clutch misses either, I just feel bad for him.

I mean, being an 'accuracy over power' devotee myself I get where you're coming from, but at the same time, I feel that that's just kind of the point? Any time you use Fire Blast over Flamethrower, you're essentially taking a gamble for more power. If you want the extra 20 power and nigh-perfect accuracy, then you jump through hoops with stuff like Wide Lens or Hone Claws. (As was pointed out to me when I mocked using anything with Hustle a while back.)
It's a good thing guys with Hustle have stuff like Hone Claws so they can wreck face.

I'm generally okay with a lot of attack moves or super strong status moves having an accuracy check, because like you said, that's the point as you need to decide if that's what you want to trade off, but at the same time I really fucking hate how Toxic and Will-o-Wisp has a miss chance. Seriously, bloody Thunder Wave and Spore get 100% accuracy and those two can miss? What is this nonsense?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 14, 2016, 02:29:35 am
Wait...

Is team Skull actually called Team Skull? Like it isn't a fan name?

Wow... I was... joking about that.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 14, 2016, 03:43:55 am
Yeah, I don't dislike accuracy check on an intellectual level, I just get really salty when I whiff a game-winning move and lose.

Random Battles are pretty fun, even if sometimes the game's decided as soon as you start, like when you get a swords dance scolipede as your starter and he's got something that can't touch it.  Purugly sweep get. 

Working on sitrus berry Tropius sweep now.  If I were on the other side of this shit and it weren't casual funtimes random battle I would be so god damn salty right now.

Tropius died, had to Yanmega sweep.  That's not funny.  And I almost got swept by raid boss Simipour, not a single move on my entire team was super-effective.

Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: birdy51 on August 14, 2016, 05:27:06 pm
Decided to pre-order Pokémon Moon, which marks the first time where I have decided to pre-order anything.

So, to that end I'm going to do what I can to avoid spoilers. Sort of like the ones in the thread title, but that's neither here nor there!
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Akura on August 14, 2016, 06:10:30 pm
...You can pre-order already?

Damn it. If I'd known that, I'd have stopped in at GameStop earlier today and done so.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: birdy51 on August 14, 2016, 06:18:44 pm
Aye! I picked up Arceus while I was at it, which made the trip rather convenient.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 15, 2016, 04:18:27 am
Quote
[Opposing Gardevoir's Trace!]
The opposing Gardevoir traced HARAMBE's Truant!

#DigletsOut
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Greiger on August 15, 2016, 08:24:54 pm
Quote
[Opposing Gardevoir's Trace!]
The opposing Gardevoir traced HARAMBE's Truant!

#DigletsOut
Oh man, and I thought my opponents were unfortunate when they traced blaze or overgrow.  Two things pretty much useless to a gardevoir.

Actually now that I think of it can they trace ANY ability?  I've never seen one trace my Zoroark's illusion or trace a ditto's imposter.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Culise on August 15, 2016, 10:47:59 pm
Trace cannot copy: Trace, Multitype, Illusion, Flower Gift, Imposter, or Stance Change.  Basically, it can't copy itself and it can't copy anything that would change Gardevoir's form.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 15, 2016, 11:56:56 pm
That harambe team is really fun.  Slaking, M-Lopunny, Magnezone, Lando, Azumarill, and Dragalge.  Pretty hard to play since Harambe is still massive setup bait and lopunny just compounds the weakness to protect, but it's hilarious to revenge kill with Slaking, only a few pokemon can eat a banded slaking retaliate and that's only at full health.

I decided to try anything goes with Klefki, Numel, and four Rayquazas.  I kind of assumed everyone would be doing the same thing, but I didn't see a single team like that in five games.  One of them actually beat me, sort of.  He had a cotton guard calm mind slurpuff which fucked my rayquazas (maybe if I'd known he was gonna do shit like that I would've been able to deal with it but one cotton guard and I was pretty much SOL.  Klefki was basically an impasse, neither of them could outdamage each other's leftovers, and obviously Numel is just there for klefkispam.

I forfeited and stopped playing AG.  Great job.

Edit:  I've played maybe ten games now and I swear to god I've missed almost every single fucking clutch move.  It is fucking unbelievable how many games today I've lost because a 90% move missed and I got fucked over. 
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Dunamisdeos on August 16, 2016, 06:57:03 pm
I made a funny.

Spoiler: Sand Wars (click to show/hide)

It is of masterwork standard quality.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 17, 2016, 09:28:13 am
Should've been a picture of a Hippowdown, Tyranitar, Excadrill team.

Just broke 1400 in OU.  Dunno man.  The farther I go the more stally the teams I go against become.  Thankfully that Slaking team stallbreaks really hard, by mid-game when people are starting to feel the residual from stealth rocks Harambe can one-shot anything that isn't a steel-type.  One-shotting mega-slowbro with a neutral physical attack is like. (https://65.media.tumblr.com/c7a0cf68f8aa446eb263bde292ccdaeb/tumblr_inline_ob22jt0mBH1qk6f9c_540.jpg)

I still hate that fucking playstyle.  People say it takes skill and prediction but I've watched stall vs stall, there's definitely no skill needed there since any advantages gained are so incremental they basically don't matter.  You can make ten mistakes in a row and barely shift the balance at all.

Maybe against hard offense teams it takes skill, where people carry redundant threats and missing a prediction can lose you a lynchpin wall, but
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 18, 2016, 11:23:53 am
New pokemon revealed, Turtonator. Fire/Dragon. It's special attack Shell Trap causes the opponent to get hit by a much stronger explosion of damage if they hit Turtonator with a physical attack in the same turn. (https://www.youtube.com/watch?v=SFWLoyZESAc)

Spoiler: Website Bio (click to show/hide)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: NullForceOmega on August 18, 2016, 12:46:25 pm
Well, that was hideous.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 18, 2016, 12:56:09 pm
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: NullForceOmega on August 18, 2016, 12:57:59 pm
Mata Mata looks fine, the pokemon created in his image is terrible.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Elephant Parade on August 18, 2016, 12:58:09 pm
literally a digimon
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: umiman on August 18, 2016, 01:24:47 pm
When they said an explosive dragon was going to show up, I was expecting this:

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: neotemplar on August 18, 2016, 01:48:35 pm
And lol for Vaniluxe rejoiced, no longer was he hated. For all had seen the mustached turtle abomination and in it the error of their ways.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: DeKaFu on August 18, 2016, 02:52:09 pm
I... I don't mind it. :( It's certainly better than the ice cream IMO.

It is a little bit of a wasted opportunity though. The face is nowhere near as goofy and cute as a real mata mata.

Still. Ambush explode turtle is pretty good. It is a bit Monster-Hunter-ish in concept if not actual design.

literally a digimon
Not enough belts to be a Digimon.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on August 18, 2016, 03:02:40 pm
I don't really have any major problems with it. I kinda like how tropical it is and how its colors look kinda flowery, and I like the Mata Mata theme. The only thing that I dislike is how its back faces the viewer so it looks extra odd in all its images.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: umiman on August 18, 2016, 03:06:09 pm
I'm surprised it's not rock / dragon actually. That would be quite interesting.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Akura on August 18, 2016, 04:46:36 pm
Does it evolve from Torkoal? It seems they have similarities; both are fire turtles, both eat minerals(Torkoal eats coal, Turtonator eats sulfur), both are encountered around volcanoes.


If I catch one, I will name it Bowser, and it will be King of the Koopas. Now that I think about it, there's a turtle Pokemon for each of the colors of the Koopa Troopas from Super Mario World, right? Squirtle is blue, Torkoal is red, Torterra is green while Grotle's shell is yellow.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Oneir on August 18, 2016, 05:26:23 pm
In areas around volcanic craters, this Pokémon camouflages itself as a rock and waits for prey. At the moment when its prey steps onto the back of its shell, Turtonator strikes its shell with its own tail, triggering an explosion!
[/quote]

I wonder what are the odds that its the new voltorb/foongus?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 18, 2016, 09:50:21 pm
It doesn't look that overwrought to me.

I'm still wondering about Gumshoos, aside from the Donald Trump thing.  Can't decide if that ability will be good or bad.  It could work as a pseudo shadow tag if his stats are good enough.  Maybe Return/Fire Punch/Earthquake/Giga-impact (https://media.giphy.com/media/104vPBH8buV9vy/giphy.gif).  Return hits almost everything neutrally and fire punch and earthquake will nuke any steel/rock types that try to come in on a return, and giga impact because kek

Depends on the stats though.  And I'm not sure I'm ready for the wine in front of me of trying to decide whether to go for return or a coverage move when i do double damage if he switches out.

I think Alola Marowak will be good, again depending on the stats.  Three immunities, including will-o-wisp and thunder wave.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: DeKaFu on August 19, 2016, 10:06:20 am
So, here's a question for Pokémon Go players...

I'm currently level 13, and nowhere near the level I'd need to be to be competitive in the local gyms (They're mostly full of 1500+ mons, my strongest is 460).

Now, I have a ton of Pidgeys and Rattatas etc. saved up, along with a couple lucky eggs. Everything I need to do a big exp rush. However. I've heard some horror stories about the higher levels, how it gets much harder to catch anything and you burn through Pokéballs much quicker (a concern since there's only 2-3 stops in easy walking distance for me).

Given that I'm much more interested in the collecting aspect than the competitive angle, should I be concerned about that trade-off? I'm not convinced I want to rush ahead to try to get higher-level mons and then find I've made the part of the game I actually enjoy... harder to enjoy. I might just be being silly though.

Anyone have any thoughts on the matter?
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: endlessblaze on August 19, 2016, 11:24:08 am
Come on the new mon is not that bad
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Dunamisdeos on August 19, 2016, 12:13:38 pm
At least it isn't trubbish.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 19, 2016, 12:33:48 pm
Speaking of new, new announcements (https://www.youtube.com/watch?v=-1hsh267tUM).  Sandcastle pokemon gets +2 defense when hit by a water attack.  Another Donald Trump pokemon.  There are a lot of cheap pun names in pokemon but Crabrawler sounds like they cornered a guy on the street and said "quick, name a pokemon as fast as you can!"
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: DeKaFu on August 19, 2016, 12:47:16 pm
At least it isn't trubbish.
Hmm, yes. I guess if every Pokémon was as lovely and charming as Trubbish it could eventually become overwhelming. :-\

Speaking of new, new announcements (https://www.youtube.com/watch?v=-1hsh267tUM).  Sandcastle pokemon gets +2 defense when hit by a water attack.  Another Donald Trump pokemon.  There are a lot of cheap pun names in pokemon but Crabrawler sounds like they cornered a guy on the street and said "quick, name a pokemon as fast as you can!"
Those sandcastles are everything I hoped and dreamed they would be.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: USEC_OFFICER on August 19, 2016, 04:24:08 pm
Speaking of new, new announcements (https://www.youtube.com/watch?v=-1hsh267tUM).  Sandcastle pokemon gets +2 defense when hit by a water attack.  Another Donald Trump pokemon.  There are a lot of cheap pun names in pokemon but Crabrawler sounds like they cornered a guy on the street and said "quick, name a pokemon as fast as you can!"

Well, those are certainly- Wait.

Does Stufle really have a tag? Or is that just a white block extruding from its asshole? Because I thought that it was a kind of wild bear or something. Not a stuffed animal that knows kung-fu.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Neonivek on August 19, 2016, 04:49:46 pm
Well I am glad all the announced pokemon SO FAR seem to all have a purpose with very few of them falling into the "useless pile of garbage why did you even bother?" category.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Dunamisdeos on August 19, 2016, 05:15:12 pm
Speaking of new, new announcements (https://www.youtube.com/watch?v=-1hsh267tUM).  Sandcastle pokemon gets +2 defense when hit by a water attack.  Another Donald Trump pokemon.  There are a lot of cheap pun names in pokemon but Crabrawler sounds like they cornered a guy on the street and said "quick, name a pokemon as fast as you can!"

Well, those are certainly- Wait.

Does Stufle really have a tag? Or is that just a white block extruding from its asshole? Because I thought that it was a kind of wild bear or something. Not a stuffed animal that knows kung-fu.

Kung-Fu Ruxpin is the best idea I've heard in a long time.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: smirk on August 19, 2016, 10:22:57 pm
So, here's a question for Pokémon Go players...

...

Anyone have any thoughts on the matter?
You do burn through Pokeballs faster at higher levels, if only because you run into high-level 'mons more often. And I don't think encounter diversity is connected to level, although now that I think about it I might have started seeing more evolved forms the higher level I got.

Just anecdata, though. And a little out of date, since I got bored with it and stopped playing about 2 weeks ago.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: itisnotlogical on August 20, 2016, 05:59:26 am
If you want rarer pokemon sooner, the key seems to be hatching eggs. I've gotten plenty of things that I've never seen before just by hatching eggs, cool stuff like Ponyta and Squirtle.

I'm only level 10 and still nowhere close to competing in gyms. I hear that level 20 is when you start seeing level 1000+ mons in the wild, and I only level up once every couple of days now. All the gyms are held by 1000-1500 mons from level 20 trainers, so I have nothing to do except catch Eevees and make the rounds of all the pokestops. It's getting pretty tedious, I feel like I should be able to do something more by now.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Rolan7 on August 20, 2016, 11:51:09 am
I hate to say it, but powering up pokemon before level 15 or so is probably inefficient.  Certainly not the end of the world though, and it did let me take on some weaker gyms solo at level 13.  Burned through a lot of potions and revives, but I was throwing potions away for space.  Wasn't really "worth it", XP-wise, and I only got a handful of dimes worth of credit...  But it was fun though.

With careful dodging and spending items I was taking on 1000-12000 mons with 500-600 mons.  Keeping in mind that you get 6, and many gyms will just have 1-3, and you only need to defeat 1 to de-level the gym a little.  And you can get a dime by taking a gym then immediately cashing in for the day, if you (like me) aren't likely to hold several at once.

Also, and coming from Ingress I found this amazing, *you can team up against a gym*.  Your friend even shows up on the battlescape!  The defender doesn't have to split its attacks (each attack targets all attacking pokemon), so it's actually not as advantageous as it sounds, but it goes a *lot* faster which is helpful.

So I don't regret powering up my favorite pokemon really, it was worth it just to experience gyms.  But the more effective thing is to power level yourself.  That means capturing lots of pokemon and hatching eggs.  Then when you can't hold back, pop a lucky egg for 30 minutes of double XP, then do as many evolutions as you can.  (I did so while walking with incense, with three eggs about to hatch, just to make best use of my precious lucky egg.  I haven't seen one drop from a stop, just leveling and the store).

Sad note:  You don't get any bonus experience for unlocking a new pokedex entry via evolution.  Apparently you have to find a wild one to get the bonus :/  It's just the same 500XP as evolving a pidgey, though, so meh.  The crappy thing about that is there's not much reason to do the expensive tier 3 evolutions, though.  It makes more sense to make a bunch of metapods than to hold out for a butterfree.

Butterfree and beedrill aren't even especially good, that I can tell.  Whereas vaporeons are deadly as heck for being so easy to acquire.  The gyms up here are fricken full of vaporeon, gyrados, sometimes flareons.  Only slightly exaggerating.  And oddly I have better luck taking on the vaporeons with my own, than I do with my jolteon...

Level is kinda everything.  It determines how much you can power up a pokemon, but also makes powering-up obsolete by letting you find better ones for free, and unlocks the good potions and balls (which drop from pokestops quite commonly).

I'm not worried about the pokemon getting harder to capture, though.  Farming strong balls and berries in Go is SO EASY compared to Ingress.  In Ingress, harvesting a location 5 times would make it "burn out" for several hours.  Rare items would increase this limit.  Yes, we spent rare items in order to keep farming a high-level portal for over half an hour, because 3 (ideally 8) max-level people had to capture and hold it for it to be worth farming.  Whereas in Go you can literally park next to three portals all day long.  Not that it'll take all day, at ~18 items every 5 minutes.  (I prefer to walk along a circuit though.  More efficient, incubates eggs, more fun)
tldr: back in my day we had to farm uphill both ways

Also I'm only (just recently) level 17 so meh, but my dad's 19 and it isn't that much tougher to capture on his phone (he was driving).
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: RedWarrior0 on August 20, 2016, 12:44:21 pm
Well, if you want top-tier, IVs are a thing. Not all pokemon are created equal, and there's a spreadsheet for IV calculations floating around somewhere on r/thesilphroad

But IVs will only give you so much, but if you're hardcore about getting the absolute best, starting pokemon level doesn't matter.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Rolan7 on August 20, 2016, 01:25:41 pm
Yeah the IVs are neat but it only looks like a ~10% difference at the max, generally much less?
Move sets seem more important, but I think those are completely random on evolution (whereas you can evolve based on IV).

Also farming is hard if you don't live in a city.  It's kinda ridiculous how hard it is to play in a rural area, I hope they address that.  Eggs help but... still.  Pokemon, or unusual ones, should actually be more common in rural areas if you ask me.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: itisnotlogical on August 20, 2016, 04:01:37 pm
What really matters is CP potential. Most of the pokemon I'm catching seem to have a maximum CP of 600-700, even after evolving. It's pretty lame considering you're spending thousands of stardust to get the last drop of power in.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Cthulhu on August 21, 2016, 02:17:41 am
Don't spend your stardust if that's all you can get out of it.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Furtuka on September 01, 2016, 09:49:19 am
New Trailer Out (https://youtu.be/CsTuHGpLJfM)

Alolan Raticate, is dark/normal type and has the ability gluttony/hustle. Some Pokemon species have uniques Z-Moves, for example Alolan Raichu has Stoked Sparksurfer. From release to January 11th a Munchlax holding Snorlium Z will be distributed.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Elephant Parade on September 01, 2016, 09:53:08 am
Z-Moves have really stupid names.
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: misko27 on September 01, 2016, 12:48:04 pm
On the other hand, SNORLAX HAS AWAKENED. NOW ALL WILL FEAR HIS MIGHT. (http://i.imgur.com/oxMBa4B.gifv)
Title: Re: A Thread about the Pokemans: REGIONAL VARIATIONS, Z-MOVES, ISLAND CHALLENGES
Post by: Tawa on September 01, 2016, 01:23:53 pm
On the other hand, SNORLAX HAS AWAKENED. NOW ALL WILL FEAR HIS MIGHT. (http://i.imgur.com/oxMBa4B.gifv)
It took him six generations to stand... and seven to wake up.
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: Nighthawk on September 02, 2016, 09:02:59 am
I like how he gets this terrifying eye-glow, but his eyes don't actually open.

I'm assuming his eyelashes became briefly phosphorescent or something.
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: SOLDIER First on September 02, 2016, 09:08:32 am
Your God has arrived.
and he's fresh out of mercy
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: Akura on September 04, 2016, 10:38:16 am
Victini is currently available through Mystery Gift.

Your God has arrived.
and he's fresh out of mercy

Dude, that was last month's offer. I think the card is still good if you still have it.
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: SOLDIER First on September 04, 2016, 11:03:31 am
What
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: Culise on September 04, 2016, 01:08:27 pm
What
Akura is confusing your joke about Snorlax with the Arceus event, either due to missing the context or intentionally for humour.
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: Akura on September 04, 2016, 01:25:40 pm
What
Akura is confusing your joke about Snorlax with the Arceus event, either due to missing the context or intentionally for humour.

Yes, and intentionally.
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: SOLDIER First on September 04, 2016, 02:29:47 pm
No, you see, Arceus is weak. Arceus has to change itself into other types.
Snorlax will kill you in its true form, like a real god.
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: umiman on September 04, 2016, 03:00:05 pm
Unless you made some kind of specialized snorlax hunter arceus, the only one that stands a threat against snorlax is fighting-type arceus.
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: Akura on September 04, 2016, 04:29:16 pm
Or Ghost Arceus if you don't use Judgement. Snorlax can learn only two Ghost-type moves, Lick and Shadow Ball(TM only). And only three Dark-type attack moves, Crunch, Fling(TM), and Pursuit(breeding). While Snorlax can learn a fair number of moves via TM, most of its level-up moveset is Normal.
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: Cerol Lenslens on September 06, 2016, 05:16:15 am
No, you see, Arceus is weak. Arceus has to change itself into other types.
Snorlax will kill you in its true form, like a real god.



I like how he gets this terrifying eye-glow, but his eyes don't actually open.

I'm assuming his eyelashes became briefly phosphorescent or something.

Title: Re: A Thread about the Pokemans: HE WAKES
Post by: DeKaFu on September 06, 2016, 08:51:29 am
New trailer. (https://www.youtube.com/watch?v=YFbMGKvN6ts)

what D:
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: Culise on September 06, 2016, 09:08:14 am
New trailer. (https://www.youtube.com/watch?v=YFbMGKvN6ts)

what D:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: MagmaMcFry on September 06, 2016, 10:26:13 am
Still haven't seen a single thing that would make me want to buy the new generation. In previous generations there'd be a brand new region to explore, with wilderness and secret places and a bunch of evil dudes with legit motives and such, but Alola seems like it's just all one big theme park, with various attractions ("ISLAND KAHUNA RIDE!", "ARE YOU BRAVE ENOUGH TO ENTER THIS TALL GRASS?", "STAND HERE FOR QUICKTIME LEGENDARY ACHIEVEMENTS!", "LACK OF FRUSTRATION GUARANTEED BY LACK OF CHALLENGE") and a bunch of actors disguised as generic villains.

I hope the Aether Foundation are secretly the real villains, that would mean that there is still hope for the quality of future generations of Pokemon.
Title: Re: A Thread about the Pokemans: What
Post by: Furtuka on September 06, 2016, 10:48:39 am
http://www.siliconera.com/2016/09/06/pokemon-sun-moon-reveal-new-pokemon-new-pokemon-snap-like-feature/

Compilation of website info.

Sounds like Type:Null is he result of an attempt to make an artificial legendary from scratch?
Title: Re: A Thread about the Pokemans: What
Post by: neotemplar on September 06, 2016, 11:23:44 am
Null type=transfer missingno from gen1 confirmed? Oh i hope so.
Title: Re: A Thread about the Pokemans: What
Post by: DeKaFu on September 06, 2016, 11:40:37 am
@MagmaMcFry
Well, to each their own obviously... What I'm seeing is them trying to break the mold of the previous... like, 16? games and take the game in directions it hasn't been before. A lot of creativity and experimental new features being thrown at the wall from a series that has always run the risk of stagnating. Also some of the best Pokémon designs since... ever. But YMMV on that obviously. Of course, nobody knows what it'll be like until it's out, but everything I've seen has made me feel really positive about it.
(Glad I'm not the only one who's first thought upon seeing Aether was "possibly secret villains" though.)

...That said, I have really mixed feelings on the time difference thing. On one hand I think it's a really interesting and daring feature to introduce... On the other hand, I'm morally obligated to choose moon because of the moonbat, but I've always found playing my Pokémon games at night to be kind of dim and depressing, and given the chance I'd try to play them during times when it was daylight in the game. Hmm. :/
Hopefully they'll take that into consideration though and try to make the areas as exciting and visually appealing at night as they are during the day.

My thoughts on Type: Null are that it's great and I can't wait to rub its belly and feed it cupcakes.
Title: Re: A Thread about the Pokemans: What
Post by: Furtuka on September 06, 2016, 11:43:35 am
So hows about that Jellyfish that's totally definitely not related to Lillie absolutely at all clearly :P
Title: Re: A Thread about the Pokemans: What
Post by: Elephant Parade on September 06, 2016, 12:09:20 pm
Kinda curious what's going on with the Aether Foundation. That one ridiculously shady dude makes me think that it's in league with Team Skull, but I dunno.

Or maybe we're going to get the ultimate stupid twist: Team Skull are actually the good guys, and the Aether Foundation is pure evil.
Title: Re: A Thread about the Pokemans: What
Post by: umiman on September 06, 2016, 12:11:50 pm
Or maybe we're going to get the ultimate stupid twist: Team Skull are actually the good guys, and the Aether Foundation is pure evil.
If it's anything like the previous games then its:

1. Team skull is the midboss
2. Aether is the endboss
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: Nighthawk on September 06, 2016, 02:41:14 pm
I like how he gets this terrifying eye-glow, but his eyes don't actually open.

I'm assuming his eyelashes became briefly phosphorescent or something.

So... Snorlax is Cyclops from X-Men?
Title: Re: A Thread about the Pokemans: What
Post by: Akura on September 06, 2016, 04:43:08 pm
I was going to ask if Brock was Cyclops, but you beat me to that punch.

New trailer. (https://www.youtube.com/watch?v=YFbMGKvN6ts)

what D:
Spoiler (click to show/hide)

Team Aether Foundation looks ridiculous - moreso than previous groups in the series. The hell is wrong with their leader's hair? Faba looks like someone who is going to stab everyone in the back. And for Wicke, it looks like they couldn't find a uniform large enough to hold her breasts, so they just gave her a sweater to wear under it(sweater in Hawaii?). And all of them, including Faba, are wearing high heels.

It looks like the Pokemon Snap! photography minigame is going to be difficult, since the trailer clearly shows that the 3DS can't handle it without slowdown.
Title: Re: A Thread about the Pokemans: What
Post by: Tawa on September 06, 2016, 07:18:24 pm
I'm not the only one who thinks the employees of the Aetherwagon Foundation look like children, right?
Title: Re: A Thread about the Pokemans: What
Post by: Akura on September 06, 2016, 07:29:51 pm
They seem like young adults to me. The girl teaming up with Faba in the trailer is as tall as he is.

Then again, they never do seem to portray age right.
Title: Re: A Thread about the Pokemans: What
Post by: Cerol Lenslens on September 06, 2016, 08:47:19 pm
So, Alola Raticate...


Title: Re: A Thread about the Pokemans: What
Post by: misko27 on September 06, 2016, 09:02:55 pm
Spooky artificial pokemon might have something to do with the spooky people who have an artificial island.
Title: Re: A Thread about the Pokemans: What
Post by: Furtuka on September 06, 2016, 09:22:37 pm
The new Japanese trailer has a heck of a lot more footage. (https://www.youtube.com/watch?v=YR1ssSZfoGY)
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: Aklyon on September 07, 2016, 12:35:57 am
New trailer. (https://www.youtube.com/watch?v=YFbMGKvN6ts)

what D:
Spoiler (click to show/hide)
Why would they wear a sweater under that in not-hawaii?
Title: Re: A Thread about the Pokemans: HE WAKES
Post by: Neonivek on September 07, 2016, 12:43:48 am
New trailer. (https://www.youtube.com/watch?v=YFbMGKvN6ts)

what D:
Spoiler (click to show/hide)
Why would they wear a sweater under that in not-hawaii?

Who says it is even hot in Not-Hawaii?

I mean there is an arctic section.
Title: Re: A Thread about the Pokemans: What
Post by: Neyvn on September 07, 2016, 01:52:00 am
Anyone following Gnoggin's videos on the Pokemon Theory? He picks apart all the information that he could from the Sun and Moon trailers and inforeleases, through tons of research that fits so neatly with the Pokemon Universe so far, and discovers;

It all comes together...

Trailers ;
Part 1 - https://www.youtube.com/watch?v=rCH1cKihtJ4
Part 2 - https://www.youtube.com/watch?v=e1TnlcOmHUI

Episodes ;
Part 1 : https://www.youtube.com/watch?v=KrPKq4lk1NQ
Part 2 : https://www.youtube.com/watch?v=MZo6yTZlH8s

Subparts
What is Tapu Koko - https://www.youtube.com/watch?v=34INR8N2XIs
Delta Pokemon - https://www.youtube.com/watch?v=07H9ZCa3unY
What will happen to Ash - https://www.youtube.com/watch?v=DeX_XF-FvtU
Marshadow - https://www.youtube.com/watch?v=2Pv8cMaCCQM
Who is Team Skull - https://www.youtube.com/watch?v=rX9Yuc1n9MQ
Forbiddin Alchemy - https://www.youtube.com/watch?v=Dneg_VNrrMc
Type: Null - https://www.youtube.com/watch?v=1RSGN-REYj8
Title: Re: A Thread about the Pokemans: What
Post by: Furtuka on September 07, 2016, 08:13:28 pm
New Japanese trailer came out. Has snazzy CGI (https://www.youtube.com/watch?v=8oO_P4GX_RA)

Spoiler: What the... Oak?! (click to show/hide)


Also as you can see in the quad battle scene... In this gen's trainer customization YOU CAN TAKE OFF YOUR HAAAAAAAAAAAAT
Title: Re: A Thread about the Pokemans: What
Post by: MagmaMcFry on September 07, 2016, 08:32:38 pm
Professors have Alolan forms too, you know.
Title: Re: A Thread about the Pokemans: It all comes together...
Post by: Furtuka on September 08, 2016, 07:30:30 am
O_O If you look closely at the katakana in the trailer one of the zoom ins of the text boxes is Professor Burnet from the old Dream Radar app talking about the Ultra Beasts. (http://i.imgur.com/oMprBzU.jpg)

Edit: Famitsu and the pokemon website has confirmed that Alola form Oak is actually Professor Oak's cousin Nariya/Samson Oak. He specializes in studying Alola forms.
Title: Re: A Thread about the Pokemans: It all comes together...
Post by: DeKaFu on September 10, 2016, 08:10:51 pm
Some Pokémon Go news:
The Go Plus accessory is coming out next week, on the 16th.

New update in the process of being rolled out today. It adds a Buddy system where you can choose one of Pokémon as your "buddy" so that it appears next to you on your trainer page, and then you get candy for its species based on your distance walked. Ranges from 1 candy per 1km, 3km or 5km depending on the rarity of the species.

In the same update, they've apparently added a system to block all rooted devices from launching the game. That's... interesting. Doesn't affect me, but I'm guessing a lot of players are going to be in for a shock once they update. :-\
Title: Re: A Thread about the Pokemans: It all comes together...
Post by: Furtuka on September 12, 2016, 05:55:07 am
New CoroCoro leaks out. Shows off Rockruffs evo who's form depends on if its evolved at day or night, along with UB-02 which is either a bug lady thing in moon, or a swoll mosquito dude in sun. They promise that info on Type:Null will be in the next issue

http://serebii.net/corocoro10166.jpg
http://serebii.net/corocoro10164.jpg
http://serebii.net/corocoro10163.jpg
http://serebii.net/corocoro10162.jpg
http://serebii.net/corocoro10161.jpg
http://serebii.net/corocoro10165.jpg


Also the new season of the anime has Ash... Actually going to school? WTF
Title: Re: A Thread about the Pokemans: It all comes together...
Post by: Rolan7 on September 12, 2016, 09:48:55 am
Some Pokémon Go news:
The Go Plus accessory is coming out next week, on the 16th.

New update in the process of being rolled out today. It adds a Buddy system where you can choose one of Pokémon as your "buddy" so that it appears next to you on your trainer page, and then you get candy for its species based on your distance walked. Ranges from 1 candy per 1km, 3km or 5km depending on the rarity of the species.

In the same update, they've apparently added a system to block all rooted devices from launching the game. That's... interesting. Doesn't affect me, but I'm guessing a lot of players are going to be in for a shock once they update. :-\
Wow...  I *love* that first update!  I want my Tauros to be the best evar, and now all I have to do is walk a whole lot!  I wish I had more incubators but eh, more walking!

As for the second update... fuck...  I'm glad my family visit ended yesterday, because my dad is literally going to be furious about that.
I kinda get it, though
Title: Re: A Thread about the Pokemans: It all comes together...
Post by: Aklyon on September 13, 2016, 11:40:38 am
I kinda get it, but its not the smartest move anyway.
Title: Re: A Thread about the Pokemans: It all comes together...
Post by: Furtuka on September 13, 2016, 11:52:55 am
An awesome looking Origins esque series of animated shorts called Pokemon Generations has been announced. It'll be aired online from this thursday to mid december and depict events from throughout the game series! (https://www.youtube.com/watch?v=wMzwcIG8vgk)

Spoiler: Poster (click to show/hide)

Oh also Lugarugan Midday Form has a priority move called AccelRock
Title: Re: A Thread about the Pokemans: Feast on your nostalgia in Pokemon Generations!
Post by: DeKaFu on September 13, 2016, 12:24:30 pm
I actually really like Lugarugan. I've always been a big fan of werewolves, and I'm glad they went both routes in terms of regular wolf and gnarly wolfman. I think I like the day form better, but it's going to be hard to choose... (as if I won't get both)

For Pokémon Go, the buddy update is actually taking forever to appear. Some people have had it on Android since Saturday, but I'm among the people who still haven't had it show up in the play store. Nobody has it on iOS either. Guess I could download the APK, but... :-\

I've also been really looking forward to the Go Plus release due to the fact that my hand issues mean I can't hold my phone for long periods without intense pain. Being able to wear a bit of plastic on my wrist and just push the button to grab Pokéstops and common Pokémon instead of pulling out my phone will be a godsend.
The $45 price tag really stings, though... :/ I was really hoping they'd be including some free in-game coins or something with it to justify the price, because it's truly ridiculous for what it is. Not seeing any sign of that being the case though.

I'll probably buy it anyway because I like this game and dislike pain but it still doesn't really feel right.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Culise on September 13, 2016, 02:26:35 pm
Lugarugan (wonder if it'll appear in English as Rougarougan?) definitely makes me even more interested in Rockruff. ^_^
Title: Re: A Thread about the Pokemans: It all comes together...
Post by: MagmaMcFry on September 13, 2016, 02:31:17 pm
An awesome looking Origins esque series of animated shorts called Pokemon Generations has been announced. It'll be aired online from this thursday to mid december and depict events from throughout the game series! (https://www.youtube.com/watch?v=wMzwcIG8vgk)

My excitement transcends the bounds of punctuation
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Greiger on September 14, 2016, 11:44:43 am
I never really liked the pokemon anime.

This trailer intrigues me.  They may be putting a spin or it but it seems to be a bit more adult.  Or more adult than the main series can be anyway. What with the swat team and all.  I will probably take a look.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: itisnotlogical on September 14, 2016, 11:54:49 am
The Pokemon anime is an integral part of the experience for me, but only for the first season or two. It's what introduced me to the series, and still holds some pretty fond memories.

The Origins OVA was pretty awesome, I hope Generations is as good.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Furtuka on September 14, 2016, 02:08:47 pm
Official UB-02 teaser footage released (https://www.youtube.com/watch?v=7Z8hARTlZrE)
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: amjh on September 14, 2016, 05:49:46 pm
If you hacked a pokémon game so the pokémon wouldn't level up from combat, would they be winnable? What would be biggest walls and what pokémon and strategies could be used to pass them?
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: itisnotlogical on September 14, 2016, 06:43:34 pm
There's a point where type advantages don't matter, you just get instantly destroyed in the first turn by whatever comes your way. Some TAS-level RNG manipulation could theoretically make it so that enemies whiff every attack, but then your mons only have so much PP for moves.

Then there's the fact that almost every mon sucks when you first get it. Their most important moves are usually learned via evolution or levelling up.

You can catch higher-level Pokemon, so I suppose you could slowly work your way up to having higher-level Pokemon just by catching the next thing that's slightly stronger than your crew. That's hardly a way to beat the game though.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Rolan7 on September 14, 2016, 07:06:33 pm
Gamefaqs tends to have low-level guides for RPGs, especially old ones, but I'm not seeing any for Pokemon Red.  There's a speedrun guide though which is probably functionally similar:
http://www.gamefaqs.com/gameboy/367023-pokemon-red-version/faqs/35507

Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Kanil on September 14, 2016, 07:19:10 pm
Considering Pokemon speedruns usually revolve around overlevelling the shit out of your starter and beating everyone up with it, I'm not sure it's appropriate... (also that guide is over a decade old!)

I do think this exact scenario plays out in one of the gen 5 games on emulator, Nintendo's DRM of sorts involved you not getting XP if you tried to emulate the game.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: SalmonGod on September 14, 2016, 08:02:19 pm
Sure enough... no more Pokemon Go for me... unless I factory reset my phone.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: MrRoboto75 on September 14, 2016, 08:06:51 pm
There's a point where type advantages don't matter, you just get instantly destroyed in the first turn by whatever comes your way. Some TAS-level RNG manipulation could theoretically make it so that enemies whiff every attack, but then your mons only have so much PP for moves.

Then there's the fact that almost every mon sucks when you first get it. Their most important moves are usually learned via evolution or levelling up.

You can catch higher-level Pokemon, so I suppose you could slowly work your way up to having higher-level Pokemon just by catching the next thing that's slightly stronger than your crew. That's hardly a way to beat the game though.

Couldn't you cheese it with a team of FEAR ratattas or something?
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Elephant Parade on September 14, 2016, 08:10:22 pm
IIRC somebody beat the Elite Four using a Lv. 1 Roggenrola (Sturdy), a Rocky Helmet (counter damage), and 200+ potions.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Whisperling on September 14, 2016, 08:11:48 pm
There's a point where type advantages don't matter, you just get instantly destroyed in the first turn by whatever comes your way. Some TAS-level RNG manipulation could theoretically make it so that enemies whiff every attack, but then your mons only have so much PP for moves.

Then there's the fact that almost every mon sucks when you first get it. Their most important moves are usually learned via evolution or levelling up.

You can catch higher-level Pokemon, so I suppose you could slowly work your way up to having higher-level Pokemon just by catching the next thing that's slightly stronger than your crew. That's hardly a way to beat the game though.

Couldn't you cheese it with a team of FEAR ratattas or something?

You'd need a lot of focus sashes, but the might be viable for clearing out some of the tougher stuff.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Sirus on September 14, 2016, 08:14:57 pm
What's a FEAR Rattatta? How would it be feasible for low-level runs?
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Whisperling on September 14, 2016, 08:38:35 pm
What's a FEAR Rattatta? How would it be feasible for low-level runs?

A low-level rattatta with a focus sash, endeavor, and quick attack. Opponent goes first, reduces it to 1 HP (it gets saved by the focus sash), it uses endeavor to reduce the opponent to 1 HP, then quick attacks next turn.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: umiman on September 14, 2016, 08:57:15 pm
What's a FEAR Rattatta? How would it be feasible for low-level runs?
http://bulbapedia.bulbagarden.net/wiki/Appendix:F.E.A.R.

Whisperling explained it as well, but there are some more FEARsome variants out there other than Rattatta.

I've gotten hit by a FEAR Furfrou before. I totally wasn't expecting it and didn't even notice it was level 1 until it was too late.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: MagmaMcFry on September 14, 2016, 10:12:21 pm
IIRC somebody beat the Elite Four using a Lv. 1 Roggenrola (Sturdy), a Rocky Helmet (counter damage), and 200+ potions.
Does the E4's entire moveset not contain a single multi-hit attack?
Title: Re: A Thread about the Pokemans: Feast on your nostalgia in Pokemon Generations!
Post by: darkflagrance on September 14, 2016, 10:39:02 pm
I actually really like Lugarugan. I've always been a big fan of werewolves, and I'm glad they went both routes in terms of regular wolf and gnarly wolfman. I think I like the day form better, but it's going to be hard to choose... (as if I won't get both)

For Pokémon Go, the buddy update is actually taking forever to appear. Some people have had it on Android since Saturday, but I'm among the people who still haven't had it show up in the play store. Nobody has it on iOS either. Guess I could download the APK, but... :-\

I've also been really looking forward to the Go Plus release due to the fact that my hand issues mean I can't hold my phone for long periods without intense pain. Being able to wear a bit of plastic on my wrist and just push the button to grab Pokéstops and common Pokémon instead of pulling out my phone will be a godsend.
The $45 price tag really stings, though... :/ I was really hoping they'd be including some free in-game coins or something with it to justify the price, because it's truly ridiculous for what it is. Not seeing any sign of that being the case though.

I'll probably buy it anyway because I like this game and dislike pain but it still doesn't really feel right.

Out of nowhere speculation here: I'm betting the starters will also have day and night exclusive forms.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Akura on September 15, 2016, 04:34:01 am
IIRC somebody beat the Elite Four using a Lv. 1 Roggenrola (Sturdy), a Rocky Helmet (counter damage), and 200+ potions.
Does the E4's entire moveset not contain a single multi-hit attack?

Depends on the game? I could be wrong, but I think Koga's Forretress knows Pin Missile. And Spikes, which could shut that strategy down as well. I wouldn't be surprised if one of Bruno's team knew Double Hit, or one of Drake's team knew Double Claw.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: umiman on September 15, 2016, 10:18:02 am
IIRC somebody beat the Elite Four using a Lv. 1 Roggenrola (Sturdy), a Rocky Helmet (counter damage), and 200+ potions.
Does the E4's entire moveset not contain a single multi-hit attack?

Depends on the game? I could be wrong, but I think Koga's Forretress knows Pin Missile. And Spikes, which could shut that strategy down as well. I wouldn't be surprised if one of Bruno's team knew Double Hit, or one of Drake's team knew Double Claw.
Even if it had the move it'd probably just do something stupid instead.

Because this is Pokemon's AI... which is more or less just an RNG roll.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Elephant Parade on September 15, 2016, 04:23:07 pm
IIRC somebody beat the Elite Four using a Lv. 1 Roggenrola (Sturdy), a Rocky Helmet (counter damage), and 200+ potions.
Does the E4's entire moveset not contain a single multi-hit attack?

Depends on the game? I could be wrong, but I think Koga's Forretress knows Pin Missile. And Spikes, which could shut that strategy down as well. I wouldn't be surprised if one of Bruno's team knew Double Hit, or one of Drake's team knew Double Claw.
It was OR/AS, I think—I vaguely remember a "200 potions" joke.

edit: found it — it was actually two Pokemon (https://www.reddit.com/r/pokemon/comments/2umr10/i_just_managed_to_enter_the_hall_of_fame_with_two/)
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: RedWarrior0 on September 16, 2016, 08:25:05 am
Ask and ye shall receive (https://www.youtube.com/playlist?list=PLPtcK2f-aIoSA-sNkTz1zw3ENK-Nmv8_i)
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Furtuka on September 16, 2016, 12:25:49 pm
Episode 1 (https://www.youtube.com/watch?v=FHxZpk_hvJA) and Episode 2 (https://www.youtube.com/watch?v=FHxZpk_hvJA) of Pokemon Generations are out!
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Culise on September 16, 2016, 12:35:59 pm
Episode 1 (https://www.youtube.com/watch?v=FHxZpk_hvJA) and Episode 2 (https://www.youtube.com/watch?v=FHxZpk_hvJA) of Pokemon Generations are out!
Not sure if you meant both links to go to the same place, but here (https://www.youtube.com/watch?v=yeX5GzN03AU) is Episode 2.  They're being put out on the official Pokemon channel here (https://www.youtube.com/channel/UCFctpiB_Hnlk3ejWfHqSm6Q).
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: Neonivek on September 16, 2016, 03:35:41 pm
Dang it! Snorlax is one of my favorite pokemon!

How CARE they try to tempt me to buy this game for a super duper awesome Snorlax (That the metagame keeps telling me "Snorlax sucks don't use him! He sucks he sucks he sucks!" dang it people!)
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
Post by: umiman on September 16, 2016, 04:05:30 pm
Dang it! Snorlax is one of my favorite pokemon!

How CARE they try to tempt me to buy this game for a super duper awesome Snorlax (That the metagame keeps telling me "Snorlax sucks don't use him! He sucks he sucks he sucks!" dang it people!)
Wat?

Who on earth says that? Snorlax has always been considered pretty good.

It's flexible, powerful, and tanky with great typing and abilities.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts have begun!
Post by: Reudh on September 16, 2016, 08:55:00 pm
Snorlax is very versatile indeed! His only real drawback is his lowish defense, but if you remove his usual checks he can fulfill a number of roles; he can be a phazer with Whirlwind to throw the opponents into hazards, he can do a simple Curse set (not held back by the fact that his speed is rock bottom anyway), a Rest/Talk set, maybe even ChestoRest if you're feeling crazy.

Heck, slap an Assault Vest on him and have him go all out attack. Take that titanic special defense and make it even higher.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts have begun!
Post by: umiman on September 16, 2016, 09:06:52 pm
Ya, one of my most memorable battles was when my opponent saw I had two Pokemon left and both were special attackers.

He sent out the snorlax. Amnesia.

I cried.
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts have begun!
Post by: Furtuka on September 20, 2016, 08:19:59 am
https://youtu.be/m8lfI66T5II
New trailer focusing on version exclusives

Passimian: Sun version. Fighting type. It's ability Reciever lets it copy its partner's ability after they faint in a double battle
Oranguru: Moon version. Normal/Psychic. Ability Inner Focus/Telepathy. Has the move Instruct, which lets it give up its move that turn to have its double battle partner use it's most recently used move an extra second time instead. The wording raises some interesting questions about how it interacts with turn order and priority. Also you are now imagining it teaming up with Mega Kangaskhan ._.
Lougarougan renamed to Lycanroc. Its forms confirmed to be version exclusives
Shows off the expanded customization system and the new version of Amie which is called Pokemon Refresh and is themed around grooming. It can be used to manually cure status effects.
Pikachu and Eevee have exclusive Z moves Catastropika and Extreme Evoboost. Catastropika is just another damage dealing move (though it raises some questions about the amount of legal interference a trainer can do in a pokemon battle since it involves you chucking your Pikachu at the enemy :P) while Extreme Evoboost is a non damaging move that boosts all its stats by two stages. Also it's kinda amazing. Never knew Eevees could be so sassy/smug

Spoiler: Website Bios (click to show/hide)
Title: Re: A Thread about the Pokemans: Pokemon Generations animated shorts have begun!
Post by: MagmaMcFry on September 20, 2016, 08:47:09 am
New meta: Eevees with Baton Pass. Annoy the fuck out of your opponent with a two-minute animation, then switch out ASAP because Eevee has shit stats.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Tawa on September 20, 2016, 09:39:00 pm
Oh man Oranguru looks like a total badass. I'm going to need one of you Moon guys to trade me one when the game comes out.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Sirus on September 20, 2016, 09:45:28 pm
Well, I was certainly planning to get Moon...
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Culise on September 21, 2016, 07:15:32 am
Ah.  I want Moon, but I also want Midday Lycanroc.  Decisions, decisions.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: umiman on September 21, 2016, 09:09:22 am
You can just trade for it on the GTS. It usually takes seconds.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Culise on September 21, 2016, 09:14:26 am
You can just trade for it on the GTS. It usually takes seconds.
Thing is, if I use a Pokemon myself, I typically want to raise it myself.  Trading for Midday Lycanroc is good for the Pokedex, but if I can't raise and evolve one myself, it's kind of a crimper on using one.  It's also the reason I rarely use legendaries; Manaphy aside (and that only on a technicality; a Phione is not a Manaphy, either), I can't breed up a baby. 
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: umiman on September 21, 2016, 10:05:58 am
Then get the modded rom that will come out one day after release that will have everything.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Culise on September 21, 2016, 10:15:12 am
Then get the modded rom that will come out one day after release that will have everything.
Unfortunately, my piracy days were years ago.  I wasn't even aware flashcarts existed to run 3DS roms yet, computer emulation runs into portability issues, and I wasn't aware that any pirate groups were quite that quick at flashing, hacking, and releasing not just emulated, but modified versions. 

It isn't that big of a deal, though.  I was just making a brief light-hearted aside; I don't actually need to have my cake and eat it, too. 
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Furtuka on September 21, 2016, 10:15:31 am

Also I've been hearing that Evoboost Eevee is actually surprisingly powerful once you do the calculations? Not like an ubers tier thingy since Eevee's HP is still pretty low, but apparently it one shots and outspeeds most upper tier things with the right moves and ability.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Sirus on September 21, 2016, 10:18:58 am
Then get the modded rom that will come out one day after release that will have everything.
Unfortunately, my piracy days were years ago.  I wasn't even aware flashcarts existed to run 3DS roms yet, computer emulation runs into portability issues, and I wasn't aware that any pirate groups were quite that quick at flashing, hacking, and releasing not just emulated, but modified versions. 

It isn't that big of a deal, though.  I was just making a brief light-hearted aside; I don't actually need to have my cake and eat it, too. 
I'm 90% certain that 3DS flashcarts exist. Also umiman miiiight have been exaggerating the time to hack and release a new game just a touch :P
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: umiman on September 21, 2016, 10:54:24 am

Also I've been hearing that Evoboost Eevee is actually surprisingly powerful once you do the calculations? Not like an ubers tier thingy since Eevee's HP is still pretty low, but apparently it one shots and outspeeds most upper tier things with the right moves and ability.
From the video it looked like it got 2x boosts to everything except HP.

That basically means it has stats of about 100 for everything or about 600 stat total. So that puts it in the upper tiers. But one shot things? I dunno... 110 attack isn't anything particularly special. 110 speed is pretty good. I guess you could give it that move that does more damage the more stat boosts you have.

Not to mention you do kinda have to use a turn on its Z-move... with a base Eevee... that will probably die... and is useless without the Z-move... and doesn't have an item like focus sash...

Probably be amazing in Little Cup though. And banned.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Greiger on September 21, 2016, 11:00:54 am
It should also be able to use an evolite (or whatever the name of that stone is that buffs not fully evolved pokes) as long as the z moves don't require a held item.  Likely buffing it's stats even more.

Though wasting your z move on making an adorable pokemon viable instead of just using a viable pokemon from the start probably isn't the most efficient strategy.

It's like making a team of baton passers solely to power up a farfetch'd.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: umiman on September 21, 2016, 11:07:19 am
It should also be able to use an evolite (or whatever the name of that stone is that buffs not fully evolved pokes) as long as the z moves don't require a held item.  Likely buffing it's stats even more.
It's the same as Mega evolutions. The Pokemon has to hold a Z-stone if it wants to be baller.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Greiger on September 21, 2016, 11:24:04 am
And then the bat or the lion or something will come along and say hey you know those z moves?  I can use them without taking up yer one useages of z moves per battle making me super duper op and used by everyone and their mother in cart quick battles.
and then some twilight legendary Anteater or something will come along and say, lol nubs I don't need to be holding anything to use my z move.

And then people will wonder how the rules even work.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Aklyon on September 21, 2016, 11:31:42 am
And then the bat or the lion or something will come along and say hey you know those z moves?  I can use them without taking up yer one useages of z moves per battle making me super duper op and used by everyone and their mother in cart quick battles.
and then some twilight legendary Anteater or something will come along and say, lol nubs I don't need to be holding anything to use my z move.

And then people will wonder how the rules even work.
By making up an even less rules tier than the one they made for OPquaza? :P
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: umiman on September 21, 2016, 11:38:08 am
This is our future:

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: MrRoboto75 on September 21, 2016, 01:31:57 pm
This is our future:

Spoiler (click to show/hide)

It was inevitable
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Sirus on September 21, 2016, 05:23:44 pm
Ew, get that digicrap to its own thread.

and people say that Pokemon have lazy names and designs, good grief
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Akura on September 21, 2016, 05:24:29 pm
I distinctly remember from the anime that the one labeled Blackgreymon was called BlackWargreymon.

But it's been well over a decade since I've even seen the Digimon anime :-\.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Sirus on September 21, 2016, 05:26:47 pm
I distinctly remember from the anime that the one labeled Blackgreymon was called BlackWargreymon.

But it's been well over a decade since I've even seen the Digimon anime :-\.
The image appears to be in Spanish (or maybe Portuguese?), so maybe some names are different.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Neonivek on September 21, 2016, 05:34:22 pm
What is funny is Pokémon has taken a oddly similar route to Digimon.

I am still waiting for Pokémon to FINALLY break its own rule and have a 4th stage evolution OHH WAIT!
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: JumpingJack on September 22, 2016, 01:20:56 am
What is funny is Pokémon has taken a oddly similar route to Digimon.

I am still waiting for Pokémon to FINALLY break its own rule and have a 4th stage evolution OHH WAIT!
I will not be satisfied until I can devolve Pokemon at my leisure.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: umiman on September 22, 2016, 01:33:33 am
By the way, when I first started playing Digimon 17 years ago, the Greymon line went like this:

Code: [Select]
Agumon -> Greymon -> Metalgreymon / Skullgreymon
-----------

In the 20 years I've played Pokemon, the Charizard line only added two extra forms (and shiny).

Pokemon needs to step it up.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Cerol Lenslens on September 22, 2016, 04:10:08 am
I'm not really sure why a player would want the Pikachu Z-stone when Light Balls exist?

Unless Pikapocalypse does some ludicrous damage, (more than, say, a Light Ball-boosted Volt Tackle...) the only scenario I can come up with involves some sort of weird support Pikachu with four no-damage moves (Thunder Wave, Light Screen, Reflect, and, uh, Wish maybe?) who would like to be able to throw out one (and only one) decent attack before dying.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Neonivek on September 22, 2016, 12:13:01 pm
VERY possible Z-moves always go first...

And Pikapocalypse might be able to hurt ground.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Culise on September 22, 2016, 02:28:31 pm
But where the heck are the giffers going to escalate to from here?
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Neonivek on September 22, 2016, 02:49:13 pm
Perhaps a trigger warning might be needed :P
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Tawa on September 22, 2016, 03:18:35 pm
The Line →  │
            │
            │
════════════╪═════► ◘  ← That Image
 ▲          │
 │          │
The path of the image
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Greiger on September 22, 2016, 05:30:43 pm
It took me like 4 viewings to even figure out what that was.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Mephisto on September 22, 2016, 05:40:58 pm
Rabble rabble rabble, you didn't wait the South Park-mandated 22.3 years. Oh the humanity.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Nighthawk on September 22, 2016, 09:50:50 pm
I direct you all to one of my favorite pages on TVTropes (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrossesTheLineTwice), because... sharing.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Elephant Parade on September 22, 2016, 10:35:39 pm
absolutely incredible (http://garfemon.tumblr.com/)
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Sirus on September 22, 2016, 10:45:27 pm
absolutely incredible (http://garfemon.tumblr.com/)
I don't know whether to be happy or sad that the vast majority of the images don't seem to work.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Furtuka on September 23, 2016, 12:01:54 pm
This weeks episode of Generations is out. (https://youtu.be/ktskEn5q7gg) Has a couple cool moments (oh my god that gengar), but the dubbing quality is incredibly jarring.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Akura on October 01, 2016, 06:12:58 pm
Keldeo is available for download.


Does anyone know the stat differences between Ordinary and Resolute Forms?


Also, avoid going to Bulbapedia, now their advertisements include random redirects to possible malware sites.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: umiman on October 01, 2016, 09:54:14 pm
Does anyone know the stat differences between Ordinary and Resolute Forms?
It's purely cosmetic.

Also Sacred Sword is 90 power, physical and ignores stat boosts.

Secret Sword is 85 power and does physical damage but is a special move (like psyshock).

This makes it sound like Sacred Sword is so much better (and it kinda is) but Keldeo's special attack is so much higher than its attack so it's better off with Secret Sword.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Akura on October 03, 2016, 06:53:23 am
Got my pre-order in for Sun and Moon yesterday(along with a pre-owned copy of Ocarina of Time DS-remake :D). Was cheaper than expected, about $30 each, minus the money down for the pre-order($5 each). The clerk mentioned he's required to ask everyone who pre-orders if they're a Pokemon fan, and say he is too.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Culise on October 03, 2016, 07:33:41 am
I forgot to post the Darkrai event, but a second-chance North America Hoopa event is running with the universal serial code 2016HOOPA, if you missed the Gamestop distribution.  Also, most European countries should be able to pick up Volcanion with a serial code available at whichever local stores Nintendo prefers, so they aren't feeling left-out; North America shall be waiting until the 10th.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Sirus on October 03, 2016, 12:19:21 pm
Got my pre-order in for Sun and Moon yesterday(along with a pre-owned copy of Ocarina of Time DS-remake :D). Was cheaper than expected, about $30 each, minus the money down for the pre-order($5 each). The clerk mentioned he's required to ask everyone who pre-orders if they're a Pokemon fan, and say he is too.
Oh hey, pre-order buddy!
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Cerol Lenslens on October 03, 2016, 12:37:32 pm
Does anyone know the stat differences between Ordinary and Resolute Forms?
It's purely cosmetic.

Also Sacred Sword is 90 power, physical and ignores stat boosts.

Secret Sword is 85 power and does physical damage but is a special move (like psyshock).

This makes it sound like Sacred Sword is so much better (and it kinda is) but Keldeo's special attack is so much higher than its attack so it's better off with Secret Sword.

I find it ironic that a move called Secret Sword has the side effect of changing Keldeo's appearance, making it completely obvious that you've given it the move literally as soon as you send Keldeo out.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: umiman on October 03, 2016, 03:41:44 pm
Does anyone know the stat differences between Ordinary and Resolute Forms?
It's purely cosmetic.

Also Sacred Sword is 90 power, physical and ignores stat boosts.

Secret Sword is 85 power and does physical damage but is a special move (like psyshock).

This makes it sound like Sacred Sword is so much better (and it kinda is) but Keldeo's special attack is so much higher than its attack so it's better off with Secret Sword.

I find it ironic that a move called Secret Sword has the side effect of changing Keldeo's appearance, making it completely obvious that you've given it the move literally as soon as you send Keldeo out.
I think it's the opposite that's more concerning. If you see one that doesn't have the move, you're more likely to be cautious about what's going to happen.

Because why wouldn't it have its best STAB? Either you're facing a scrub or some serious mindgames.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Furtuka on October 04, 2016, 08:53:16 am
https://m.youtube.com/watch?v=ciqAkdXQ9dw

Starters First Evolution Stage revealed. Ash Greninja is in the game and can be obtained in the upcoming demo and then later transferred to the main games.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Cthulufaic on October 04, 2016, 10:20:23 am
https://m.youtube.com/watch?v=ciqAkdXQ9dw

Starters First Evolution Stage revealed. Ash Greninja is in the game and can be obtained in the upcoming demo and then later transferred to the main games.
Well... those evolutions are uh... I just can't imagine them turning into those cool "leaked" final evolutions that have been flying around for some time.
I mean Drawfee's guess at Rowlet's evolutions is looking pretty accurate tbh
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Oneir on October 04, 2016, 04:58:00 pm
https://m.youtube.com/watch?v=ciqAkdXQ9dw

Starters First Evolution Stage revealed. Ash Greninja is in the game and can be obtained in the upcoming demo and then later transferred to the main games.
Well... those evolutions are uh... I just can't imagine them turning into those cool "leaked" final evolutions that have been flying around for some time.
I mean Drawfee's guess at Rowlet's evolutions is looking pretty accurate tbh
Spoiler (click to show/hide)
Which are you thinking of? I can see some decent links between Dartrix and the robin hood design, and Brionne and the siren design. Torracat is more ambiguous, but the [website's description](http://www.pokemon-sunmoon.com/en-us/pokemon/torracat/) talks a lot about punching, so there's a connection for the wrestler/heel. Still nothing about what secret they're supposed to share with Rockruff.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Akura on October 04, 2016, 05:12:05 pm
Don't tell me that this Gen's Fire-type starter evolution is going to be Fighting-type as well...

Brionne looks pretty adorable, while Dartrix's look when you pet it in the wrong spot is going to be a reaction meme - also hooray for the return of the Pokemon-amie.

The Festival Plaza looks exactly like the castle town from the F2P Pokemon Rumble World, only without Nintendo Miis.

The other thing they showed, looks like an alternate way to catch Pokemon? Possibly catching Pokemon not native to Alola? Looks like a substitute to the Day-Care as well, since Pokemon can gain levels in it.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Neonivek on October 04, 2016, 05:17:29 pm
So...

Does payday create counterfeit coins? or are the coins themselves valuable?

What is odd is that the show implies that yes... they are counterfeit coins... but that for some reason they are 100% redeemable.

I am not sure if that says bad things about the Pokémon economy... or that their economy is so great that someone can flood the market with extra coins and everyone will be perfectly fine.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Reudh on October 05, 2016, 08:54:07 am
So...

Does payday create counterfeit coins? or are the coins themselves valuable?

What is odd is that the show implies that yes... they are counterfeit coins... but that for some reason they are 100% redeemable.

I am not sure if that says bad things about the Pokémon economy... or that their economy is so great that someone can flood the market with extra coins and everyone will be perfectly fine.

My guess is that Pokemon's universe is mostly post-scarcity and that they're "nominally capitalist". They have machines that can more or less instantly heal injuries, their tech is shown frequently to be advanced enough to read and process dreams into viewable content and also to resurrect long dead pokemon from fossils; team aqua/magma has a unique environment suit much smaller than astronaut suits, which can cope quite easily with space, and many more things besides.

My other guess is "It's just a game/cartoon, shit doesn't really need to make sense".
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Furtuka on October 05, 2016, 09:48:31 am
Meowth's pokedex entries seem to imply that in the game verse at least it's just collecting loose change it comes across and hiding them somewhere until it has to use them in battle.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Cthulhu on October 05, 2016, 11:34:57 am
I think you're thinking too hard (https://www.penny-arcade.com/comic/2016/05/18/precognition)
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Neonivek on October 05, 2016, 12:19:40 pm
Meowth's pokedex entries seem to imply that in the game verse at least it's just collecting loose change it comes across and hiding them somewhere until it has to use them in battle.

Which... given what a Meowth is based on...

The "Somewhere" is INSIDE ITS HEAD!
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Cerol Lenslens on October 05, 2016, 03:21:45 pm
So...

Does payday create counterfeit coins? or are the coins themselves valuable?

What is odd is that the show implies that yes... they are counterfeit coins... but that for some reason they are 100% redeemable.

I am not sure if that says bad things about the Pokémon economy... or that their economy is so great that someone can flood the market with extra coins and everyone will be perfectly fine.

My guess is that Pokemon's universe is mostly post-scarcity and that they're "nominally capitalist". They have machines that can more or less instantly heal injuries, their tech is shown frequently to be advanced enough to read and process dreams into viewable content and also to resurrect long dead pokemon from fossils; team aqua/magma has a unique environment suit much smaller than astronaut suits, which can cope quite easily with space, and many more things besides.

My other guess is "It's just a game/cartoon, shit doesn't really need to make sense".

They also have solar roads, a fairly high incidence of psychic power among the population, the ability to convert solid matter into energy and energy to data, the ability to create new life forms ex-nihilo re: Porygon, teleportation technology, kinetic force generators, advanced genetic engineering labs, limited time-travel capability, and, assuming Bill keeps any kind of notes on his experiments, the nascent ability to fuse humans with Pokemon. Even in ancient times, they were able to construct a life force-manipulating superweapon capable of eradicating all life on the planet.

Even without the mons themselves, I wouldn't want to get into a war with PokeEarth. They scary.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Neonivek on October 05, 2016, 03:43:50 pm
they were able to construct a life force-manipulating superweapon capable of eradicating all life on the planet.

Sooooort of...

The machine was closer to a nuke in terms of devastation.

Someone just found a way to overclock it with... legendary persuasion :P
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Akura on October 05, 2016, 05:10:54 pm
Meowth's pokedex entries seem to imply that in the game verse at least it's just collecting loose change it comes across and hiding them somewhere until it has to use them in battle.

Which... given what a Meowth is based on...

The "Somewhere" is INSIDE ITS HEAD!

The cartoon has shown that the charm(the coin thing) on Team Rocket's Meowth's head can be forced inside of his skull, apparently with no injury - and it was assumed to have been cut off with no particular harm besides an unhappy Meowth until it popped out.

they were able to construct a life force-manipulating superweapon capable of eradicating all life on the planet.

Sooooort of...

The machine was closer to a nuke in terms of devastation.

Someone just found a way to overclock it with... legendary persuasion :P
Didn't that guy plug his dead girlfriend* super-unique Pokemon into it to power it? I've not played X/Y.
*The Japanese version of Gen IV has fluff stating that humans used to marry Pokemon. The English release changed it to humans hunting Pokemon. Given what most Pokemon are based from, both could work.

Even without the mons themselves, I wouldn't want to get into a war with PokeEarth. They scary.

So far, I think only three actual wars have ever existed in the Pokemon Earth: the war 3000 years ago(with the superlaser), the Japanese Warring States period(there's a game about that one, I think), and whatever the hell Vermillion Gym Leader Lt. Surge was involved in.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Flying Dice on October 05, 2016, 11:09:25 pm
And then it turns out that Lt. Surge is just a military otaku who got too deep into his fantasies.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Neonivek on October 05, 2016, 11:43:38 pm
The game about the Warring period...

I have NO idea if it is canonical or not... mostly because it is "The ambition of Nobunaga" combined with "Pokémon"... Right down to those being the same people.

The only reason I don't flat out say "no that is stupid, of course it isn't"... Is because BOY does it just fit in nicely with pokemon canon a little too well.

It is one of the few crossovers I can think of where it actually makes MORE sense to consider it canonical than not.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: KingofstarrySkies on October 06, 2016, 12:02:17 am
And then it turns out that Lt. Surge is just a military otaku who got too deep into his fantasies.
God damn it surge stop larping and get to work
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Akura on October 06, 2016, 04:42:10 am
And then it turns out that Lt. Surge is just a military otaku who got too deep into his fantasies.
God damn it surge stop larping and get to work

The thing is, one of the trainers in Surge's gym mentions that Surge saved his life "during the war". Also, the wars I mentioned, the X/Y war took place in ancient France(so it's probably a Celtic war). Surge is supposed to be American. Maybe it's a case similar to Big Boss/Kaz Miller(Miller tried to suicide/kill BB with a grenade, BB stopped that and banged him)?
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Furtuka on October 06, 2016, 09:41:51 am
For people planning on buying Sun and Moon on the eshop, it's been revealed on the japanese website that the game will take up 3.2 Gb, almost twice the size that ORAS and XY were. It's been said that a 4gb SD Card is not enough to fit both the demo and the game simultaneously.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: DeKaFu on October 06, 2016, 03:51:19 pm
Damn... I really wanted to get a Pokémon Go Plus to help with my hand issues, but I ended up missing the first release and it sold out everywhere. I wasn't too concerned, since I figured I could just wait until it restocked... but I just called two different EB Games and was told both times that the item's been discontinued and they won't be getting any more. :'(

The only other places that stocked it in Canada that I know of were Best Buy and Amazon.ca. Amazon.ca has been sold out since July and Best Buy's page for it is just gone.

Has anyone heard anything about a second run, or am I just screwed?
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Cerol Lenslens on October 06, 2016, 05:27:48 pm
And then it turns out that Lt. Surge is just a military otaku who got too deep into his fantasies.
God damn it surge stop larping and get to work

The thing is, one of the trainers in Surge's gym mentions that Surge saved his life "during the war". Also, the wars I mentioned, the X/Y war took place in ancient France(so it's probably a Celtic war). Surge is supposed to be American. Maybe it's a case similar to Big Boss/Kaz Miller(Miller tried to suicide/kill BB with a grenade, BB stopped that and banged him)?

Spoiler: Metal Gear!?! (click to show/hide)
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Cthulhu on October 06, 2016, 11:57:27 pm
For people planning on buying Sun and Moon on the eshop, it's been revealed on the japanese website that the game will take up 3.2 Gb, almost twice the size that ORAS and XY were. It's been said that a 4gb SD Card is not enough to fit both the demo and the game simultaneously.

You can get a 32gb SD card for like ten bucks on amazon.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Akura on October 07, 2016, 04:30:43 am
For people planning on buying Sun and Moon on the eshop, it's been revealed on the japanese website that the game will take up 3.2 Gb, almost twice the size that ORAS and XY were. It's been said that a 4gb SD Card is not enough to fit both the demo and the game simultaneously.

You can get a 32gb SD card for like ten bucks on amazon.

The problem is transferring data to the new card. I'm not sure on the exact steps, but on the N3DS, you have to open the thing up(voids warranties) to get the card out as well.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Reudh on October 07, 2016, 08:53:04 am
No you don't; there's a slot that you open up that the thing just slides out of.

On the Old3DS, yes, you're right. On the New3DS, there is not a slot. I have both forms of 3DS: a 3DS XL and a New3DS XL. The 3DS XL has a fairly secure, large SD card slot on the right side, below the midway-positioned stylus.
The New3DS has three labeled ports: the AC Adapter, like the O3DS, the Game Card slot, again like the O3DS, and the headphone jack, again like the O3DS. There is no visible SD card slot on the exterior.

That said, the N3DS does have accessibility to the microSD slot, though this involves removing the back cover, which involves a screwdriver. Those not really familiar with opening things up probably want to shy away from such things, as the cover itself is easily flexed and scratched.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Cthulhu on October 07, 2016, 11:31:57 am
For people planning on buying Sun and Moon on the eshop, it's been revealed on the japanese website that the game will take up 3.2 Gb, almost twice the size that ORAS and XY were. It's been said that a 4gb SD Card is not enough to fit both the demo and the game simultaneously.

You can get a 32gb SD card for like ten bucks on amazon.

The problem is transferring data to the new card. I'm not sure on the exact steps, but on the N3DS, you have to open the thing up(voids warranties) to get the card out as well.

Yeah, I keep my original SD card in my carrying bag thing.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Furtuka on October 07, 2016, 12:24:06 pm
https://youtu.be/19T-UN3igrQ
https://youtu.be/rga9wUdKRk8

This week's Pokemon Generations episodes are out, focusing on Silver and the Legendary Beasts respectively. Oh also here's last week's for anyone who missed it. (https://youtu.be/hlh4jKv184E)
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: itisnotlogical on October 08, 2016, 04:02:33 am
Although I'm sure the rival's gender is mentioned at some point, I always assumed the Gen 2 rival was a girl for some reason.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Akura on October 08, 2016, 04:30:17 am
Although I'm sure the rival's gender is mentioned at some point, I always assumed the Gen 2 rival was a girl for some reason.

Spoiler: Nope, boy. (click to show/hide)
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Rolan7 on October 08, 2016, 04:33:46 pm
He'd be a hot girl, though.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Neonivek on October 09, 2016, 06:40:52 am
I am trying to think of Gimmicks that Pokémon has yet to tap into yet...

They got Super Moves
A Super Type
Mega transformations
Another Mega Type Transformation
A pokemon that needs to be evolved in a special way twice
The ability to combine two pokemon together
4th stage evolution

I guess the only thing they don't have just yet is a Legendary that evolves...

OHH WAIT!

Well it isn't like this legendary starts off as a weak pathetic pokemon that is nearly useless...

OHH WAIT!

---

Ok so the two gimmicks they have yet to do are

1) Allow pokemon to use moves while still in their pokeballs
2) Allow more than 6 pokemon somehow.
-In all fairness that is more card game type gimmicks.

Ohh wait I know

3) Two (or more) pokemon who turn into one pokemon during a battle!

I think the 3rd is next.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Akura on October 09, 2016, 07:08:36 am
Technically, the first one is possible with Beat Up.

OHH WAIT!

Well it isn't like this legendary starts off as a weak pathetic pokemon that is nearly useless...

OHH WAIT!
Zygarde? I don't think that Zygarde would be especially weak even in its 10% Forme.

What's this Super Type you're talking about?
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: MagmaMcFry on October 09, 2016, 09:01:44 am
I guess the only thing they don't have just yet is a Legendary that evolves...

OHH WAIT!
Unless you're talking about Mega Evolution or other temporary forme changes, I don't know what you're talking about.

2) Allow more than 6 pokemon somehow.
Already confirmed for Generation 7. There's a Rotom haunting your Pokedex.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Akura on October 09, 2016, 09:21:46 am
I guess the only thing they don't have just yet is a Legendary that evolves...

OHH WAIT!
Unless you're talking about Mega Evolution or other temporary forme changes, I don't know what you're talking about.

He's talking about what's NOT in yet, but will probably be added to keep the series going should they need to scrape the bottom of the barrel.

In this case, there's already a possible candidate; Phione evolving into Manaphy, given that Manaphy breeds(with Ditto) to create Phione.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: penguinofhonor on October 09, 2016, 06:23:49 pm
.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Ultimuh on October 09, 2016, 09:44:52 pm
I have been scarred, deeply into my very soul. (https://www.youtube.com/watch?v=A36HkZL6ZVw)
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Sirus on October 09, 2016, 11:12:09 pm
Scarred by what? The sprite splice, or the godawful choice of background music?
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Ultimuh on October 10, 2016, 02:33:18 am
Scarred by what? The sprite splice, or the godawful choice of background music?

Both the music and the soul-piercing eyes.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Flying Dice on October 11, 2016, 06:25:50 pm
Huh, happened across a fangame I'd never heard of, gave it a shot... and it's pretty damned good. Called Super Pokemon Eevee Edtion. The premise is basically GenII (with a seriously shaken-up map) blended with a lot of mechanical changes and a total overhaul of combat that basically replaces the Pokemon system with Final Fantasy. Here's a breakdown of most of what I've seen so far.

The starter is an Eevee which (with a key item) can transform between any of its eeveelutions both in and out of battle - you start with the base form, Volteon, and Vaporeon, gaining the others at some point in the future. This is less OP and more important than it sounds initially, because...

You can't catch wild pokemon. "Pokeball shortage", they say. There are two ways to get more 'mons: story progression (you get to choose one of the GenII starters after beating a pretty decent challenge in the first city you get to, incidentally not the gym), and (after concluding that sequence) by battling "corrupted" 'mons which appear rarely(?) in the world (rather than random encounters in grass) and using a key item on them to revert them to their normal forms after defeating them. Other than that, I only know that you can come back to that place in the late-game (it recommends post-Gym 5) and fight a tough battle for a second of the GenII starters.

Battles, as mentioned above, are FF-style; your maximum party size is limited to four 'mons. Here's what they look like, taken from the first gym leader:
(http://imgur.com/ibwvYrN.png)
A lot of moves have been adjusted for this, stuff like Sand Attack and Smokescreen affect the whole enemy party, for example. The type chart and (as far as I can tell) learnsets remain unaltered from GenII. Graphics are better though. There is no move limit. They accumulate like FF spells: you can have as many as possible on a 'mon, and use any of them in battle. Time bars are present, and fill according to each 'mon's speed. Limit starts when a 'mon drops below 25% HP. Most crowd control moves (though now AoE) have a markedly lower chance of hitting, apparently - Cynda's Smokescreen was only 30%.

From what I can tell, there are no HMs, all that is put into items instead. You get the bike from the start of the game, same with PC storage access for 'mons.

Battles have a chance of dropping "trash" loot items which you can refine at Pokecenters into item progressions which conclude with producing TMs, vitamins, &c.

Berries are less shit - they almost all give HP, PP, and cure a status condition, or something similar. No planting of them though, as far as I can tell.

Oh, and PP is treated like MP in other RPGs. Your 'mons each have PP pools, every move requires a specific amount to use, and every 'mon has a four-turn-lock "recharge" move that refills their PP.

I was dubious about the concept, but... it's actually very, very cool. Still very much a Pokemon game, but with all of the OCD 'mon training bullshit and easy 'mon acquirement removed, combined with a combat system which is much more satisfying (IMO) and more plot stuff going on. Dialogue is a little too meta-jokey at times, but eh. The full-party battles definitely shake things up, there's a lot more value in having a varied team with support moves, and none of the usual swap-spamming cheese strats.

Also no fucking sylph scope and wiki needed to find hidden items, they have a small (but visible) sprite of disturbed ground that you can see with your bare eyes if you're paying attention.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Neonivek on October 11, 2016, 06:40:27 pm
What? but HMs are the most important and fun part of Pokémon!

All the pokemon fans tell me!
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: itisnotlogical on October 11, 2016, 07:35:51 pm
I like HMs, but only because I love utility spells in anything that has moves you can learn. Things like Magelight in Skyrim, Slowfall in WoW, Telekinesis in Runescape.

My fantasy Pokemon game is an action-adventure where there's very little battling and you use different Pokemon moves and properties to solve environmental puzzles.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Flying Dice on October 11, 2016, 07:37:57 pm
The main problem is that those things are usually some combination of incredibly niche, annoying to use, and inefficient. :|
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Akura on October 11, 2016, 07:40:27 pm
I'm not quite sure on the problem with HMs. The only things I really see bad about them are that you can't unlearn them until you reach the Move Deleter, and Flash and Defog are godawful moves(that are no longer HMs).
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Oneir on October 11, 2016, 07:41:23 pm
I like HMs, but only because I love utility spells in anything that has moves you can learn. Things like Magelight in Skyrim, Slowfall in WoW, Telekinesis in Runescape.

My fantasy Pokemon game is an action-adventure where there's very little battling and you use different Pokemon moves and properties to solve environmental puzzles.

I'm still surprised we haven't seen an open world pokemon exploration game with that exact premise. Pokemon: Breath of the Wild.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Flying Dice on October 11, 2016, 08:10:27 pm
I'm not quite sure on the problem with HMs. The only things I really see bad about them are that you can't unlearn them until you reach the Move Deleter, and Flash and Defog are godawful moves(that are no longer HMs).
Mostly that a lot of them are absolutely vital, so you're locked into either wasting a slot on an HM slave or wasting move slots on multiple 'mons with mediocre-to-shitty HM moves.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Neonivek on October 11, 2016, 09:34:06 pm
Isn't the "fighting and capturing corrupted 'mons" thing from one of the Gamecube games?

It is also a feature that they have considered bringing back probably the most.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Flying Dice on October 11, 2016, 10:05:55 pm
Isn't the "fighting and capturing corrupted 'mons" thing from one of the Gamecube games?
Got anything more specific, maybe a title? I've never heard of that sort of mechanic from an official game, and the only non-handheld Pokemon game I've played was Stadium, and searching only turns up the usual stuff about corrupted saves and missingno.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Neonivek on October 11, 2016, 10:16:00 pm
Isn't the "fighting and capturing corrupted 'mons" thing from one of the Gamecube games?
Got anything more specific, maybe a title? I've never heard of that sort of mechanic from an official game, and the only non-handheld Pokemon game I've played was Stadium, and searching only turns up the usual stuff about corrupted saves and missingno.

Shadow Pokémon.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Cerol Lenslens on October 11, 2016, 10:17:04 pm
Isn't the "fighting and capturing corrupted 'mons" thing from one of the Gamecube games?
Got anything more specific, maybe a title? I've never heard of that sort of mechanic from an official game, and the only non-handheld Pokemon game I've played was Stadium, and searching only turns up the usual stuff about corrupted saves and missingno.

Colosseum and XD Gale of Darkness both had 'Shadow' mons that you could steal from other trainers and purify back to their original versions. Shadow was a special supertype that had moves that were super-effective against non-shadow, and in XD they made purified mons have better movesets - usually a TM move, an egg move, and a 'light'-flavored move (Like Heal Bell, Sweet Kiss, Morning Sun, Helping Hand, etc) that the mon couldn't otherwise learn at all. It was pretty rad.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Culise on October 11, 2016, 10:22:10 pm
I'm not quite sure on the problem with HMs. The only things I really see bad about them are that you can't unlearn them until you reach the Move Deleter, and Flash and Defog are godawful moves(that are no longer HMs).
Ah, but Defog is now the only hazard remover in the game that can't be blocked by Ghosts, courtesy of its Gen 6 upgrade. That alone makes it highly useful, and has caused some competitive players to eagerly await the return of Gen 4 for no other reason than because it will allow new Defoggers to be introduced and certain old Defoggers to be restored to regular use without relying on transferring Pokemon from the original Diamond, Pearl, and Platinum games.

EDIT: Removed a minor error in reading.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Cthulhu on October 12, 2016, 12:09:15 am
That sounded more like a single-player discussion than competitive.  I love defog cause of how it changed up the meta, but it's useless in single-player. 
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Neonivek on October 12, 2016, 05:17:52 am
That sounded more like a single-player discussion than competitive.  I love defog cause of how it changed up the meta, but it's useless in single-player.

I kind of love how convoluted Pokémon has become to the extent where the competitive scene is just messed up.

Pokémon needing to be imported from several versions and the like just for slight abilities and changes that occurred along the way.

Or single event pokemon that have a move that will never EVER be used again (Hello Rakastan, WOW how did I forget the name?, with Victory Flame... another pokemon's signature move)

then again there are reasons why the pros don't actually play pokemon :P
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Furtuka on October 12, 2016, 09:53:13 am
New CoroCoro Leaks, featuring the Poison/Dark type Alolan Grimer. (http://serebii.net/corocoro11161.jpg)

According to Serebii the leaker gave some info on further scans, but declined to post the images for the time being so we're awaiting confirmation on that.

Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Furtuka on October 13, 2016, 01:26:44 am
And the rest (http://www.serebii.net/corocoro11162.jpg) of the scans  (http://www.serebii.net/corocoro11163.jpg)are out!
 (http://www.serebii.net/corocoro11165.jpg)
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: penguinofhonor on October 13, 2016, 07:36:36 am
.
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Furtuka on October 13, 2016, 12:04:43 pm
Apparently Trainer Battles are now dependent on proximity and movement speed, not line of sight. (http://www.siliconera.com/2016/10/13/new-pokmon-sun-moon-screenshots-give-glimpse-pokcenters-shops/)
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Aklyon on October 13, 2016, 12:13:14 pm
Apparently Trainer Battles are now dependent on proximity and movement speed, not line of sight. (http://www.siliconera.com/2016/10/13/new-pokmon-sun-moon-screenshots-give-glimpse-pokcenters-shops/)
Aw, no more stealthmon?
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Furtuka on October 13, 2016, 12:31:28 pm
Scizor announced for Pokken Tournament. (https://www.youtube.com/watch?v=8QbBCWAdqgI)


...why does it have the moonlight butterfly?
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Cthulhu on October 13, 2016, 12:47:14 pm
Excuse me, that's clearly Hassam.

Also, is that a fighting game or like a super smash bros kind of deal?  It looks really slow for a fighting game.
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Furtuka on October 13, 2016, 12:57:22 pm
It's a fighting game based off Tekken
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Ultimuh on October 13, 2016, 02:12:46 pm
The Tekken team seem to be behind it, if I'm not mistaken?
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Flying Dice on October 13, 2016, 02:26:23 pm
Huh, that's... interesting. Gonna wait-and-see, I think.
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Akura on October 13, 2016, 04:53:51 pm
Apparently there's some distribution event going on for Volcanion in North America, but it requires a card with a serial number. However, I don't see where the cards are being distributed from.
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Cerol Lenslens on October 13, 2016, 05:30:18 pm
Apparently there's some distribution event going on for Volcanion in North America, but it requires a card with a serial number. However, I don't see where the cards are being distributed from.

Gamestop, according to Serebii.
Title: Re: A Thread about the Pokemans: VGC MONKEYS DEAR LORD
Post by: Cthulhu on October 14, 2016, 03:31:05 am
That sounded more like a single-player discussion than competitive.  I love defog cause of how it changed up the meta, but it's useless in single-player.

I kind of love how convoluted Pokémon has become to the extent where the competitive scene is just messed up.

Pokémon needing to be imported from several versions and the like just for slight abilities and changes that occurred along the way.

Or single event pokemon that have a move that will never EVER be used again (Hello Rakastan, WOW how did I forget the name?, with Victory Flame... another pokemon's signature move)

then again there are reasons why the pros don't actually play pokemon :P

Rakastan what, victory flame what?

Are you talking about V-Create Rayquaza?

While you once again seem to be communicating to me from a different dimension, I do agree that previous-gen benefits and weird breeding and shit to get optimal pokemon is a huge detriment and the main reason I never bothered with pvp in real games.  Sylveon was the one that really miffed me on it, I love specs sylveon but it requires hidden ability and you can't get a hyper voice sylveon in XY
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Neonivek on October 14, 2016, 03:33:12 am
Yes sorry V-Create Rayquaza...

Which goodness... How embarrassing is it to have your signature attack... a move that only you can use. Given to another pokemon because they are more popular.

---

Truthfully my biggest gripe with the series and the biggest barrier for reentry.

Is how much they just flat out want to keep the pokemon very exclusive.

Maybe I want a Regi-ice... >_>... Even though I am sure it sucks...
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Cthulhu on October 14, 2016, 04:06:25 am
Regice isn't bad in PU.  It's got a decent special attack and very good coverage and the low speed of the PU meta lets it get really ugly with a rock polish.

And Victini's good too as a physical wallbreaker.  If you go ham with a choice band V-Create will nuke anything that doesn't resist it.

As a bonus he's got Bolt Strike which he stole from Zekrom so he's not entirely the victim here when it comes to signature move creep.  V-Create and Bolt Strike together on a banded 100-attack pokemon is hard to tank.
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Cerol Lenslens on October 14, 2016, 08:31:28 am
Yes sorry V-Create Rayquaza...

Which goodness... How embarrassing is it to have your signature attack... a move that only you can use. Given to another pokemon because they are more popular.

What's worse, Victini can't learn his own signature move naturally! V-Create's an event-only move for him as well! The hell, Gamefreak?



Also, new trailer. (https://www.youtube.com/watch?v=RQ4I_0DP4fc) Bounsweet and Cutiefly evos, Psychadelic Muk, new NPCs, and other stuff.
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Reudh on October 14, 2016, 08:42:35 am
Regice isn't bad in PU.  It's got a decent special attack and very good coverage and the low speed of the PU meta lets it get really ugly with a rock polish.

And Victini's good too as a physical wallbreaker.  If you go ham with a choice band V-Create will nuke anything that doesn't resist it.

As a bonus he's got Bolt Strike which he stole from Zekrom so he's not entirely the victim here when it comes to signature move creep.  V-Create and Bolt Strike together on a banded 100-attack pokemon is hard to tank.

Victini is mid-to-high tier UU, I believe. He hits like a brick and is tough to counter; Bolt-Blaze is almost as good a type combo as Boltbeam. Additionally, STAB Banded Zen Headbutt hits pretty hard too, for everything Bolt Strike and V-Create can't break, plus due to Victini's decent-ish speed for its tier and resistances to Fighting (an absurdly common type in UU) you have a good chance of a sweep with Viccy. Admittedly, it is walled to hell and back by the three Water/Grounds, Whiscash, Quagsire and Gastrodon, all of which have healthy HP stats.

Whiscash defense: 110/73/71; admittedly not great, but 110HP is decent.
Quagsire defense: 95/85/65; again, not very high
Gastrodon: 111/68/82

Of those I'd probably pick Quagsire, especially as it's considered marginally more useful than the others, and a locked-in Victini on Bolt Strike is fodder for any Ground type or switch bait.
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Furtuka on October 14, 2016, 10:53:00 am
Serebii reports that the Japanese version of today's trailer indicates that Parental Bond has been nerfed to 25% power on the second hit.
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: neotemplar on October 14, 2016, 11:17:37 am
If anyone gets an extra Volcanion card I wouldn't mind if they sent me the code.. (USA region)
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Furtuka on October 14, 2016, 11:30:02 am
This week's Pokemon Generations is out. (https://youtu.be/wU-TWKxDu2o) Featuring Courtney's spooky face.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Neonivek on October 14, 2016, 04:21:59 pm
I'd say this whole thing makes me wish they had a generations game

But then again people have been saying that FOREVER!
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Cthulhu on October 16, 2016, 12:19:28 pm
Regice isn't bad in PU.  It's got a decent special attack and very good coverage and the low speed of the PU meta lets it get really ugly with a rock polish.

And Victini's good too as a physical wallbreaker.  If you go ham with a choice band V-Create will nuke anything that doesn't resist it.

As a bonus he's got Bolt Strike which he stole from Zekrom so he's not entirely the victim here when it comes to signature move creep.  V-Create and Bolt Strike together on a banded 100-attack pokemon is hard to tank.

Victini is mid-to-high tier UU, I believe. He hits like a brick and is tough to counter; Bolt-Blaze is almost as good a type combo as Boltbeam. Additionally, STAB Banded Zen Headbutt hits pretty hard too, for everything Bolt Strike and V-Create can't break, plus due to Victini's decent-ish speed for its tier and resistances to Fighting (an absurdly common type in UU) you have a good chance of a sweep with Viccy. Admittedly, it is walled to hell and back by the three Water/Grounds, Whiscash, Quagsire and Gastrodon, all of which have healthy HP stats.

Whiscash defense: 110/73/71; admittedly not great, but 110HP is decent.
Quagsire defense: 95/85/65; again, not very high
Gastrodon: 111/68/82

Of those I'd probably pick Quagsire, especially as it's considered marginally more useful than the others, and a locked-in Victini on Bolt Strike is fodder for any Ground type or switch bait.

I can't remember the last time I saw a quagsire.  Of those three my fave is Gastrodon but I almost never use walls.

And Victini is BL now.
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Reudh on October 16, 2016, 07:19:11 pm
BL as in "We're not sure it belongs in UU anymore, so we're considering promoting it to OU?"
Title: Re: A Thread about the Pokemans: Behold, Silvadi
Post by: Culise on October 16, 2016, 07:28:47 pm
BL as in "We're not sure it belongs in UU anymore, so we're considering promoting it to OU?"
BL means "we're banning this from UU due to power, but not enough people actually use it to make it OU."  OU, UU, RU, NU, and PU are usage-based (hence Over-Used, Under-Used, Rarely-Used, Never-Used; PU was just named for the pun), not power-based.  If no one uses a powerful Pokemon, it drops off the ladder, and by the same token, if a relatively weak or gimmicky Pokemon sees widespread usage for whatever reason (say, because it hard-counters something that's genuinely powerful; quite a few bulky waters used to be like that), it can jump to OU despite not actually being all that great outside of the meta.  AG (Anything Goes), Ubers, and the various BL (Border-Line) are all power-based ban lists, though AG and Ubers have both developed their own metas due to their popularity.
Title: Re: A Thread about the Pokemans: Sun and Moon Demo released
Post by: Furtuka on October 17, 2016, 09:55:42 pm
Reportedly the Sun and Moon Demo is now live on the eshop. As a reminder, playing it allows you to obtain Ash Greninja which can be ported to the full games when they're released.
Title: Re: A Thread about the Pokemans: Sun and Moon Demo released
Post by: Akura on October 18, 2016, 05:11:16 am
Not yet for me. But then again it's only 6AM.
Title: Re: A Thread about the Pokemans: Sun and Moon Demo released
Post by: Cerol Lenslens on October 18, 2016, 09:26:32 am
They appear to have been running a bit late, but it's up now.
Title: Re: A Thread about the Pokemans: Sun and Moon Demo released
Post by: Greiger on October 18, 2016, 12:10:31 pm
My DS battery is too low to download because I forgot to plug it back in after draining it during the hurricane.  Darn you lazy DS, you were two inches from the charger why couldn't you plug yourself in?  Now I have to wait 5 minutes or so. #firstworldproblems
Title: Re: A Thread about the Pokemans: Sun and Moon Demo released
Post by: MagmaMcFry on October 18, 2016, 01:34:23 pm

That last one looks shopped in though
Title: Re: A Thread about the Pokemans: Sun and Moon Demo released
Post by: xaritscin on October 18, 2016, 02:24:48 pm
the lasts ultrabeasts. that's some serious Neon Genesis Evangelion sh*t im looking at right there....

Title: Re: A Thread about the Pokemans: Sun and Moon Demo released
Post by: neotemplar on October 18, 2016, 02:28:41 pm
I think I'm swaping to water type now lol.
Title: Re: A Thread about the Pokemans: Sun and Moon Demo released
Post by: umiman on October 18, 2016, 03:43:16 pm
Competitive pokemon is certainly going to be... different after this.
Title: Re: A Thread about the Pokemans: Sun and Moon Demo released
Post by: MagmaMcFry on October 18, 2016, 03:57:09 pm
I don't like a single one of these new Pokemon. Well, Rockruff is okay I guess, but not its evolutions. And those Ultra Beasts look like something directly from a postmodern sculpture gallery.
Title: Re: A Thread about the Pokemans: Sun and Moon Demo released
Post by: Neonivek on October 18, 2016, 03:58:46 pm
Goodness I can't tell which are overdesigned garbage and which are actual legendary pokemon.

I don't like a single one of these new Pokemon. Well, Rockruff is okay I guess, but not its evolutions. And those Ultra Beasts look like something directly from a postmodern sculpture gallery.

To admit the art style is DRASTICALLY different then the previous generation... and some of the pokemon intentionally just throw away art cohesion as their theme.

Though apperantly they are trying for a western art style motif kind of...
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: umiman on October 18, 2016, 04:12:47 pm
Yeah I really don't like any of the art for those special / legendary / whatever Pokemon at the end there.

I mean, compare Generation 6:

Spoiler (click to show/hide)

We've got a clear theme in scarves and things "flowing" in the air. Everything is nice and rounded and smooth. It's consistent and nothing looks really overdesigned.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Neonivek on October 18, 2016, 04:15:50 pm
Except Mega Aerodactyl... But hey every generation needs one ugly.

Though I am not a fan of Mega Electrike either.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Sirus on October 18, 2016, 04:40:00 pm
So I think I'm done with the demo...maybe?

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Neonivek on October 18, 2016, 05:16:27 pm
Because Team Skull was either going to be Gangsters or... Gang...sters...

Anyhow the answer is "because America"

And as you know in the USA there is a gang on every street corner.

Actually the better explanation is that not only is it stereotypically American (just watch Anime for evidence of that)...

But the style of gangsters aren't Japanese and thus are rather separate from their experiences and thus they can make light of them.

The very same reason why the Cult in Earthbound was the KKK.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Furtuka on October 18, 2016, 05:26:27 pm
So I think I'm done with the demo...maybe?

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Sirus on October 18, 2016, 05:27:17 pm
Because Team Skull was either going to be Gangsters or... Gang...sters...

Anyhow the answer is "because America"

And as you know in the USA there is a gang on every street corner.

Actually the better explanation is that not only is it stereotypically American (just watch Anime for evidence of that)...

But the style of gangsters aren't Japanese and thus are rather separate from their experiences and thus they can make light of them.

The very same reason why the Cult in Earthbound was the KKK.
Alola is only really American in the very basic sense that Hawaii is one of the United States, though. It's an island paradise that could just as easily be compared to the Galapagos or Madagascar,  especially when you consider the new Alolan forms of several older pokemon. Those could easily be seen as examples of real-world evolution (as opposed to in-game evolution); species migrating to a new environment and adapting to it, much like Darwin observed.

Unova has more in common with mainland America than Alola, and their evil team went for a medieval cultist look.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Neonivek on October 18, 2016, 05:45:43 pm
Wasn't Unova France?
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Sirus on October 18, 2016, 05:50:22 pm
Nope, that'd be Kalos.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: BlackFlyme on October 18, 2016, 05:53:17 pm
Some alright designs in the new batch, but why's that onion wearing hooker boots?
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Akura on October 18, 2016, 06:12:04 pm
Played a bit a of the demo, and I'm quite impressed. The city actually feels like a goddamned city for once, not four houses surrounded by an impassible wall of trees and picket fences(probably why Goldenrod City is one of my favorite places - it's big). In the City Hall, to the right of the main counter next to what I think were bathrooms was a poster that looked like it was instructing patrons to wash there hands and maybe instructions on bringing you Pokemon into the restrooms. Details.

Battles are cool enough. Greninja is cool. I noticed the bit that shows a move's type effectiveness only kicks in on Pokemon you've already seen. Z-moves still seem like a silly thing.

Unless it has been confirmed either way yet, I think HMs are being replaced with the ability to ride Pokemon through certain obstacles. The demo has you smashing rocks riding Tauros instead of Rock Smash.

Team Skull is ridiculous. I would describe them using a word that is one letter off(and similar meaning) from a word that's banned from these forums; just replace the first letter with "w". Given that the villains in these games were originally called "Gang" rather than "Team", it's nice to see one that acts (tries to) like an actual street gang.

Fun thing: After defeating the Totem boss Pokemon, and the advertisements appear on the touchscreen, you can poke the Rotomdex in the eyes.

Nope, that'd be Kalos.
Yeah, Unova was Nevada if I remember. Never played Colosseum, though...


Some alright designs in the new batch, but why's that onion wearing hooker boots?
Wouldn't be the first Pokemon that looks like a hooker.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Sirus on October 18, 2016, 06:20:05 pm
The one you're thinking of, the Nevada expy in Colosseum, was actually called Orre. Unova is the region in the GenV games, and while it covers a range of different places its main city, Castellia, is a dead-ringer for places like New York City or San Francisco - large bridges and massive skyscrapers.

If you thought the SunMoon demo city looked city-like, you clearly haven't seen Castellia.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Cerol Lenslens on October 18, 2016, 11:26:30 pm
Team Skull is the most insidious evil yet in a Pokemon game.

I mean, Team Rocket was basically the mafia, Teams Aqua and Magma were eco-terrorists, Team Galactic wanted to destroy the universe to build a new one, Team Plasma was headed by an abusive father figure, Team Flare wanted to use a life-sucking superweapon, Team Snagem were brutal thieves, Cipher literally infused pokemon with hatred, and Team Go-Rock existed...

But none of them had the sheer malice of Team Skull, who apparently subject you to rap at the beginning of every grunt fight!
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Aklyon on October 19, 2016, 07:55:33 am
Rap that will not stop a random pokemon-equipped teenager from knocking them all down and stealing most of their cash. :P
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Culise on October 19, 2016, 09:23:20 am
It's interesting that they had a bit of an eye to detail in places.  F'rex, if you get into a battle while riding Tauros, the trainer in battle is wearing the riding suit instead of the regular outfit.  Interesting that Z-moves scale in power based on the move they use as a base, too, or at least, the one Z-move we've seen so far happens to do so.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: MrRoboto75 on October 19, 2016, 08:26:43 pm
Rap that will not stop a random pokemon-equipped teenager from knocking them all down and stealing most of their cash. :P

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Meta on October 20, 2016, 08:23:32 am
Rap that will not stop a random pokemon-equipped teenager from knocking them all down and stealing most of their cash. :P

Spoiler (click to show/hide)
That reminds me so much of Twitch Plays Pokemon. :D
Spoiler: Gif n°1 (click to show/hide)
Spoiler: Gif n°2 (click to show/hide)

The demo's great. Don't forget to get your free items every couple of days! (https://www.reddit.com/r/pokemon/comments/589055/everything_you_can_obtain_from_the_demo_of_sm/?st=iuidn6js&sh=85941e2c)
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: umiman on October 21, 2016, 11:26:52 am
Nintendo made a character PV music video for Mimikyu: https://www.youtube.com/watch?v=pi7g9LbBv8A

I didn't even realize it was trying to mimic a Pikachu, though now that I look at it closely it is isn't it?

I think it's saying it's scared of the sun, made its clothes itself, will curse you if you try to remove it, and can use thunderbolt. Also it wants to be friends.

------

Edit: this is also on its bio page, which is pretty adorable:
Quote
The rising popularity of Pikachu-styled merchandise around 20 years ago is the reason that Mimikyu makes itself look like Pikachu. In fact, this Pokémon is dreadfully lonely, and it thought it would be able to make friends with humans if only it looked like Pikachu.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Cerol Lenslens on October 21, 2016, 04:05:48 pm
Generations 8 (https://www.youtube.com/watch?v=FskTlUZyF_A) is out.

Kyogre don't take no mortal's sass.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Neonivek on October 21, 2016, 10:27:20 pm
Ahh here we go a synopsis of pokemon!

https://www.youtube.com/watch?v=FtYdnwBXp8M (https://www.youtube.com/watch?v=FtYdnwBXp8M)
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: umiman on October 22, 2016, 04:06:18 am
Sounds about right.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Cthulhu on October 22, 2016, 11:34:35 am
Nintendo made a character PV music video for Mimikyu: https://www.youtube.com/watch?v=pi7g9LbBv8A

I didn't even realize it was trying to mimic a Pikachu, though now that I look at it closely it is isn't it?

I think it's saying it's scared of the sun, made its clothes itself, will curse you if you try to remove it, and can use thunderbolt. Also it wants to be friends.

------

Edit: this is also on its bio page, which is pretty adorable:
Quote
The rising popularity of Pikachu-styled merchandise around 20 years ago is the reason that Mimikyu makes itself look like Pikachu. In fact, this Pokémon is dreadfully lonely, and it thought it would be able to make friends with humans if only it looked like Pikachu.

I'd box it.  Don't shack up with crazy, dudes
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: RekkaAtsuma on October 23, 2016, 09:58:45 pm
Some alright designs in the new batch, but why's that onion wearing hooker boots?
Now that i've heard/read that I can't un-know it, even if thigh-highs don't always mean that, lol.

Anyways: I hear a lot of people saying they're not happy with a bunch of what we know, I feel sorry for them cause I for one liked a lot of what I saw people posting. Strangest thing: Until I can import my Batch of Pokemon from X+OR, I'll likely be running Grass-focus in Sun+Moon. Rowlett won my heart quickly, as did Morelull and of course, Bounsweet's entire evo line is certainly one I wanna add to my collection. Shame that's about the limit of the newly-added gass-types, but whatever their reason for the low roster count, more power to them.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Akura on October 24, 2016, 06:54:06 am
Strangest thing: Until I can import my Batch of Pokemon from X+OR, I'll likely be running Grass-focus in Sun+Moon.

Pokemon Bank is your friend. Just remember that they'll count as "traded", in that your S/M character is not their original trainer, so they'll gain EXP faster but suffer from disloyalty if they level too fast. They don't count as traded for evolution purposes.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: RekkaAtsuma on October 24, 2016, 10:41:45 am
I know I'll be using Pokemon Bank to import but the point I'm getting at is two-fold:
Pokemon Bank will need a data update for SuMo compatibility before it can use this to import them - if Gamefreak doesn't roll out said update day1, I'll have to wait.
Bank also is 5USD a year. And my year is drawing to a close.
As for the traded thing, I do prefer to catch a lot myself, but that's cause I'm picky about the ball used to catch them and what nic-name they have, lol.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Reudh on October 24, 2016, 11:09:36 pm
$5USD a year is a pittance.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: RekkaAtsuma on October 25, 2016, 12:03:29 am
$5USD a year is a pittance.
True but the Bank Software(And transfer software for that matter) on our 3DS systems was released long before Sun/Moon, and thus will need an update. 
Unless they stated otherwise somewhere, and I didn't get that memo, Bank still hasn't been updated and if not I'd expect January earliest, in order to give the new Pokemon time to shine competitively through the official games.
And until said update, Sun/Moon will be a Grass-type play-through for me. Also don't get me wrong, Fire & Fairy are my thing but I love these new grass types(Rowlet's line and Bounsweet's line especially), so it'll be a good wait. And if they really are going to change up on us and give us access to Pokemon Imports early on, the more the merrier!
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Akura on October 25, 2016, 03:15:44 am
I don't see why Pokemon Bank would be updated yet, the game isn't even out.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Neonivek on October 25, 2016, 05:29:25 am
Ok I know it sounds silly

But I REALLY don't like it when Pokémon creates clones of special abilities and gives them different names.

Luckily so far it is only legendary types that do this (and not all the time... To my knowledge only about 4 or so do this).
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Reudh on October 25, 2016, 07:13:33 am
Ok I know it sounds silly

But I REALLY don't like it when Pokémon creates clones of special abilities and gives them different names.

Luckily so far it is only legendary types that do this (and not all the time... To my knowledge only about 4 or so do this).

For example? You mean Teravolt / Turboblaze in Gen 5 being identical to Mold Breaker? or what?

Xerneas and Yveltal's abilities operate similarly, but affect Fairy and Dark types respectively, and Zygarde's one inverts that change, weakening both.

Besides that, there aren't any duplicate abilities that I know of, with the exception of the dummied out Cacophany in Gen III, to Soundproof.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Neonivek on October 25, 2016, 07:21:46 am
Full Metal Body is identical to Clear Body...

Teravolt/Turboblaze are great examples as well...

Shadowshield which is likely identical to Multiscale.

---

Soul-Heart might not be cloned YET... But I know they will basically make another ability just like it.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Culise on October 25, 2016, 07:36:29 am
White Smoke and Clear Body are also identical; both are non-legendary, though the former was a signature ability when originally introduced (Torkoal, hence why I'm unsurprised most people don't know it; it's not a very commonly-used Pokemon).  Insomnia and Vital Spirit, Battle Armor and Shell Armor, and Filter and Solid Rock are other such pairs that don't occur in legendaries alone.  Some of it is fluff, some of it is actually odd.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: RekkaAtsuma on October 25, 2016, 10:52:10 am
I dunno if this was ability-specific or just RNG based, or heck even gen-3 only, but the one time I did paralyze a Vital Spirit pokemon, yeah their speed went way down but they were never immobilized by the Paralysis.
Insomnia just outright stops sleep from even landing.
Emerland and on, White smoke also  reduces wild pokemon encounter Rate if torkoal leads the Party and IIRC Clear Body doesn't do that, so they did go and give it a non-battle effect. to spereate it out, yeah other abilities have a similar effect  on encounter rates but not combined with stats-reduction prevention.

I personally agree with this sentiment though...Reshiram's and Zekrom's Ability isn't anything more than Mold Breaker with fancy titles. Good ability, yeah, but seriously Gamefreak: why the rename(s)?
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Furtuka on October 25, 2016, 10:59:27 am
Gotta have an excuse to have that unique and Lore-friendly flavortext pop up when they're sent out.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Culise on October 25, 2016, 11:18:07 am
I dunno if this was ability-specific or just RNG based, or heck even gen-3 only, but the one time I did paralyze a Vital Spirit pokemon, yeah their speed went way down but they were never immobilized by the Paralysis.
Insomnia just outright stops sleep from even landing.
Emerland and on, White smoke also  reduces wild pokemon encounter Rate if torkoal leads the Party and IIRC Clear Body doesn't do that, so they did go and give it a non-battle effect. to spereate it out, yeah other abilities have a similar effect  on encounter rates but not combined with stats-reduction prevention.

I personally agree with this sentiment though...Reshiram's and Zekrom's Ability isn't anything more than Mold Breaker with fancy titles. Good ability, yeah, but seriously Gamefreak: why the rename(s)?
I'd imagine that you paralyzed a Vital Spirit Pokemon because, like Insomnia, it only blocks Sleep.  You're likely thinking of Limber, which blocks paralysis. :P

But following up on your mention of it for White Smoke, it does look like Vital Spirit has an out-of-battle effect Insomnia lacks.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: RekkaAtsuma on October 25, 2016, 11:27:05 am
I dunno if this was ability-specific or just RNG based, or heck even gen-3 only, but the one time I did paralyze a Vital Spirit pokemon, yeah their speed went way down but they were never immobilized by the Paralysis.
Insomnia just outright stops sleep from even landing.
Emerland and on, White smoke also  reduces wild pokemon encounter Rate if torkoal leads the Party and IIRC Clear Body doesn't do that, so they did go and give it a non-battle effect. to spereate it out, yeah other abilities have a similar effect  on encounter rates but not combined with stats-reduction prevention.

I personally agree with this sentiment though...Reshiram's and Zekrom's Ability isn't anything more than Mold Breaker with fancy titles. Good ability, yeah, but seriously Gamefreak: why the rename(s)?
I'd imagine that you paralyzed a Vital Spirit Pokemon because, like Insomnia, it only blocks Sleep.  You're likely thinking of Limber, which blocks paralysis. :P
Hmm perhaps it was another ability, but basically it was an ability that make the Pokemon constantly move, as in every turn. So given the immobilization effect of the status ailment, I wondered how paralysis would effect it. (And I did state I didn't know the full details of the effect and all.)
Upon looking it up though, Vital Spirit's in-game party-leader encounter effect is making higher-level encounters more frequent. This secondary effect is Shared with Hustle and Pressure.
So all in all, while Competitive play has a lot of clone-abilities, in-game use of similar-battle-function abilities can vary. Though I seriously doubt the two new Legend Abilities will have secondary effects

Edit: Figured out why I thought it was Vital Spirit: Vigoroth's pokedex data in D/P/PL stats "it cannot sit still", and Vigoroth has Vital Spirit, Also at that time I was playing Sapphire to catch A Kyorge and give it a certain move from gen3 back during Platinum's time to shine. I paralyzed Norman's Vigoroth and it never once got immobilized, so hence the confusion. Sorry about that Player-based error everybody.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Akura on October 25, 2016, 04:46:31 pm
Another pair of same-effect abilities(one legendary) not mentioned is Cloud Nine and Rayquaza's Air Lock. Both block out weather effects, but Cloud Nine is probably less seen than Air Lock, since only 6 Pokemon(3 evolution lines) get it, and only two of them - Psyduck and Golduck - receive it normally. The others, Swablu/Altaria and Lickitung/Lickilicky, get it as a Hidden Ability but have more useful normal Abilities.
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: RekkaAtsuma on October 25, 2016, 05:18:18 pm
Okay that is weird I thought surely Rayquaza had something outta battle for it, but you're right, nothing Cloud 9 is Air Lock.
but then agian as Furtuka said about lore-friendly flavor texts, "Cloud 9" is a phrase meaning something similar to "Not a care in the world", as such weather does its best to make Psyduck's Brain Tremble all it wants, it doesn't care and Rayquaza actually locks the Air in place.

((Edit is due to: Got a hit on my original post subject(which i have removed from this post as it's no longer needed))
Title: Re: A Thread about the Pokemans: Pokemans leaked. Remember to use spoiler tags.
Post by: Furtuka on October 27, 2016, 09:28:19 am
Newest trailer is out, details the third stage starters, the Tapus, -and Alolan Persian. And most surprisingly, reveals some familiar faces that have returned to the stage after all these years of growing and training... (https://youtu.be/5uWAMwcRGmU)

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: Neonivek on October 27, 2016, 10:01:24 am
Red: "At least I am not named after my pants"
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: umiman on October 27, 2016, 10:13:30 am
Grass ghost? I wasn't expecting that. Does that mean your grass starter DIES?!
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: Neonivek on October 27, 2016, 10:28:59 am
I do love how they made ANOTHER Fire/Fighting type.

Except they added Dark and looked the other way.

Because I HIGHLY doubt that pokemon is meant to be a Heel Wrestler. (Then again... he is based off of Hulk Hogan with his Lariat)

Yet... Forget that... It is what? The second Fire Starter based on wrestling and the fourth based on being a unarmed fighter?
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: Furtuka on October 27, 2016, 10:42:25 am
He's actually based of a Heel Wrestler character from the classic manga Tiger Mask and the associated real life wrestlers sooooooo

Edit: Also on the website it shows that the Pokedex literally classifies it as "The Heel Pokemon" :P
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: RekkaAtsuma on October 27, 2016, 11:52:10 am
Grass ghost? I wasn't expecting that. Does that mean your grass starter DIES?!
I actually saw something like this on it's way: Rowlett and Dartirx can fly and still use their visual gimmicks, Decidueye cannot as one of it's wings becomes the body of it's Bow, so Ghost-type makes a sort-of Sense.
Also Incineroar is Warrior(Black Knight Promotion, fisticuffs version) Primarina is Mage(Sorceress Promotion) and Decidueye is Rogue(Snipe Promotion), going with the terms of classic RPGs.
So it does make some sense. Also "Ghost" can refer to Spirit in much the same way as Yokai refers to Fairy-of-old and Demon. Froslass is an example of the Yuki-Onna Yokai btw.
As for death/rebirth Rotom is Ghos/Elec then loses Ghost when it form changes, and regains ghost if it goes back to nromal form, don't quite think that counts as death/rebirth so that means Decidueye could be ghost due to "Invisible Archer/Sniper guy"
---This is honestly why I do use some ghosts, as normally I don't like messing with the dead.
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: Furtuka on October 27, 2016, 12:03:29 pm
I think the theme might be rogues and tricksters this time if we go with the idea of Robin Hood, Heel Wrestler, and Siren.
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: Aklyon on October 27, 2016, 12:09:53 pm
I do love how they made ANOTHER Fire/Fighting type.

Except they added Dark and looked the other way.

Because I HIGHLY doubt that pokemon is meant to be a Heel Wrestler. (Then again... he is based off of Hulk Hogan with his Lariat)

Yet... Forget that... It is what? The second Fire Starter based on wrestling and the fourth based on being a unarmed fighter?
Doesn't matter what it looks like as long as it is not yet another fire/fighting type. We have enough of those already.

I would've preferred another neat fire/psychic like delphox, though. Fire/psychic was a fun starter combo.
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: Ultimuh on October 27, 2016, 12:59:12 pm
I have a couple of thoughts on the new trailer.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: MagmaMcFry on October 27, 2016, 01:01:54 pm
I love the protagonist's expression when she does that Z-move.
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: Greiger on October 27, 2016, 01:54:54 pm
You mean that look of horrifying glee as she smashes her fist into her hand?

Yes.... I do too.
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: RekkaAtsuma on October 27, 2016, 05:09:27 pm
All in all I think the new Z-moves are neat, but those goofy poses most have the trainer do before the attack animation are downright hilarious, which can is a good thing as I like to be showy. Though I see a lot of Zmoves not being used due to some of the trainer poses making people feel embarassed(which is even more true in my case as I'm going to, as usual, customize my Player Chara's looks after mine IRL) and also not suing them because the do consume more of the allotted Battle time.
But out of the ones we've seen so far, Bloom Doom is my favorite, can't wait to unleash it with Fuuko, my Decidueye(Fem).
The only other thing Zmoves related that caught my eye was in the demo: power and etc, as least for Gigavolt Havoc, seem to be based on chosen regular move, so how's that gonna work with a pokemon who only something like Charm or Nasty Plot, or can status moves even trigger them...all of that is puzzling me. Noted, I do know that EvoBoost Zmove is purely Stats boost Zmove, but a-that's Eevee specific, and b- supposedly there's the unique-to-pkmn zmoves and one for each type.
Still, it's gonna be fun figuring it all out.



Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: Akura on October 27, 2016, 05:14:28 pm
I really like what I see in that trailer. All the final evolutions of the starters look great, though Primarina is probably one that will draw funny looks if somebody sees me using the Pokemon-amie. I like the final type matchups though, all three sub-types(Ghost, Dark, Fairy) have a good vibe with the setting, and for the most part amplify their primary type cycle - though Ghost does not beat Fairy(unless changed in Gen7), Fairy beats Dark, and Dark beats Ghost.

Funny that they used Probopass as the target of Guardian of Alola, its head looks like the kind of button you want to smash.

I have a couple of thoughts on the new trailer.

Spoiler (click to show/hide)


Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: Greiger on October 27, 2016, 05:18:04 pm
One of the things I'm wondering is how it chooses what move to use.  I don't recall selecting a move after choosing the Z function on the pikachu. 

What if you have a poke like my triples Sceptile? Solar Beam, Grass Pledge, Giga Drain, Worry Seed.  Those are all grass type.  Does it simply choose the strongest move?  Does it select randomly?  Do moves that require special conditions to be useful count?  (Solar beam)  Does the z move get the increased power from things like pledge if my Charizard used Fire pledge on the same turn as I tried to have Sceptile use a z-move?  Would the fire/grass pledge firestorm effect still trigger?

All burning questions in my mind.

I'm getting the owl.  I need a ghost type, but I havent found a ghost type I like the looks of.  The owl fixes that, just like how Zoroark fixed that for me for dark types.
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: RekkaAtsuma on October 27, 2016, 05:35:24 pm
One of the things I'm wondering is how it chooses what move to use.  I don't recall selecting a move after choosing the Z function on the pikachu. 

What if you have a poke like my triples Sceptile? Solar Beam, Grass Pledge, Giga Drain, Worry Seed.  Those are all grass type.  Does it simply choose the strongest move?  Does it select randomly?  Do moves that require special conditions to be useful count?  (Solar beam)  Does the z move get the increased power from things like pledge if my Charizard used Fire pledge on the same turn as I tried to have Sceptile use a z-move?  Would the fire/grass pledge firestorm effect still trigger?

All burning questions in my mind.

I'm getting the owl.  I need a ghost type, but I havent found a ghost type I like the looks of.  The owl fixes that, just like how Zoroark fixed that for me for dark types.
Selection in the demo with a pikachu knowing Nuzzle and electro ball, you tap the Zmove Icon, then Select the applicable move, so I tapped the icon, and Electro ball and Nuzzle both appeared in a menu over the other menus(smart move Nintendo+GameFreak).

As for stuff like Solar Beam and pledges, we'll have to see day1, though if Solar beam just makes it usable, My planned mixed Blaziken just became my main Bloom Doom Boom Machine(it's a for-fun gimmick-Blaziken).
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: Sirus on October 27, 2016, 05:39:02 pm
I'll probably be getting Rowlett. I'm not sure what a grass/ghost typing will bring to the table (other than more weaknesses, which kinda sucks), but I can't say no to an owl-archer.

Cosmog looks awesome. I will catch a male and name it Lovecraft.

I also dig the guardian pokemon. Though I saw 4 islands and only saw 3 guardians in the video...
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: RekkaAtsuma on October 27, 2016, 05:43:23 pm
I'll probably be getting Rowlett. I'm not sure what a grass/ghost typing will bring to the table (other than more weaknesses, which kinda sucks), but I can't say no to an owl-archer.

Cosmog looks awesome. I will catch a male and name it Lovecraft.

I also dig the guardian pokemon. Though I saw 4 islands and only saw 3 guardians in the video...
there's four, All pokemon with Tapu in their name, Tapu Koko Elec/Fairy, and direct cut/paste from Serebii:
Tapu Lele which is Psychic/Fairy with the ability Psychic Surge. Tapu Bulu which is Grass/Fairy with Grassy Surge and Tapu Fini which is Water/Fairy with Misty Surge. Each of these set their respective Terrains. Psychic Terrain prevents Priority Moves being used. They have their unique Z-Move, Guardian of Alola

Edit:In their reveal, around 1:27 timestamp, it shows all the tapu pokemon over thier islands, but with only Koko colored in, and the others as silhouettes before naming them.

As for Decidueye or Incineroar, I'm still going to get Decidueye as my Loyal-Stater, but now I need to get all three, Fairy-collecter in me demands Primarina I like the 3d movement they rigged into Incinceroar and Decidueye is just awesome, though Incineroar and Decidueye are more to my liking and close to a tie now that I've seen El Blaze(Lol) moving in-game.
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: SOLDIER First on October 28, 2016, 06:06:53 am
The Tapu Z-Moves are fucking ruthless. You see that girl slam her fist down? There is no mercy in her eyes. None. She aims to kill.
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: RekkaAtsuma on October 28, 2016, 10:05:55 am
The Tapu Z-Moves are fucking ruthless. You see that girl slam her fist down? There is no mercy in her eyes. None. She aims to kill.
According to what I saw on the Official Website,
Spoiler (click to show/hide)
But yeah, that is a merciless look!
Edit: Added a spoiler tag for safety's sakes, doubt it counts as one, but still...
Title: Re: A Thread about the Pokemans: THE LEGENDS RETURN
Post by: Akura on November 06, 2016, 01:09:49 pm
So I picked up Genesect earlier today. Noticed that whichever Drive it's holding becomes a visible part of its model, installed in the back of its cannon. Neat.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Furtuka on November 08, 2016, 01:01:37 pm
The full games have somehow gotten leaked guys, so be careful for spoilers while you're out there on the net, and remember to stuff it in tags if you do choose to discuss it here.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: umiman on November 08, 2016, 01:05:52 pm
Yeah, you can get it on the atypical sites if you wanted.

Though I'm not really sure what is there to spoil or leak myself.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Furtuka on November 08, 2016, 01:08:33 pm
Many folks like to go into the new generations blind in regards to the details of the new Pokemon and the ones that haven't been announced so as to keep a feeling of discovery when encountering something new, and this generation is looking to be a lot more plot heavy than the previous ones so the story has become pretty highly anticipated among some fans. Not to mention surprise fanservice cameos and such that Gamefreak likes to throw in now and then.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: umiman on November 08, 2016, 01:37:33 pm
There's so much I want to say about that... but I won't because I'm pretty sure if I did I'd just get reported.

Not to mention it'd serve no purpose.

So I won't. But I really really really really want to be super snarky right now. The kind of snark that makes people go, "wow, this guy is such an asshole" or "wow, this guy has no life." The compulsion is so strong I could write a 200 page treatise on this subject.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Furtuka on November 08, 2016, 01:49:01 pm
Good to know?

I mean come on man, maybe I exaggerated a little, but not everyone's into the franchise solely for competitive. Some of us just like to play and experience the games. It might be a bit less common on this site in particular these days, but they're out there. And I'm not saying that competitive isn't a valid way to play them either. I mean yeah, cycles of Nintendo and the games have never been all too deep and such, but that's no reason to not let people have their fun with it the way they choose to. Let em keep their hype.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: umiman on November 08, 2016, 01:51:10 pm
No I was mostly going to point out how it was hypocritical for you to ask people to use spoilertags when all you've been doing is posting spoilers, sometimes with and sometimes without them.

However, the caveat is that I wouldn't have said it meanly or anything. I would have just pointed it out a lot.

Of course, all that is moot because I'm not going to post my gigantic wall of text pointing that out in an extreme fashion.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Culise on November 08, 2016, 01:54:19 pm
My, but this is an excellent way for you to have it out over an issue while still claiming to not wish to have it out over an issue.  I should really take notes. :P

But seriously, topic is Pokemon.  Shall we kindly leave it at that without going into asides about other posters?  In fact, here: Pokemon Generations, Episode 11. (https://www.youtube.com/watch?v=UOIPUi5k6MA). ^_^
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Furtuka on November 08, 2016, 01:59:39 pm
...that is fair enough. I've been trying to be a bit more careful with how I package the announcements over the few months since the subject did get brought up a couple times, but there's been some slip-ups, and I admit that it is kind of awkward when you put it that way. Main thing is that the stuff I've been sending out has been official announcements by Gamefreak and Nintendo, and so it can be considered on a somewhat different level compared to leaked material since those weren't purposefully aired out by the distributors. Or at least that's how I've been seeing it. If there's an issue with anyone I'll try to remember to be more discrete in how I handle news posting in the future.

Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: umiman on November 08, 2016, 02:01:25 pm
...that is fair enough. I've been trying to be a bit more careful with how I package the announcements over the past half year since the subject did get brought up a couple times, but I admit that it is kind of awkward when you put it that way. Main thing is that the stuff I've been sending out has been official announcements by Gamefreak and Nintendo, and so it can be considered on a somewhat different level compared to leaked material since those weren't purposefully aired out by the distributors. Or at least that's how I've been seeing it. If there's still an issue with anyone then I'll try to remember to be more discrete in how I handle news posting in the future.
Nah, I don't have an issue with it actually.

I just wanted to poke fun at you since you kinda presented a target.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Furtuka on November 08, 2016, 02:07:08 pm
Heh, fair enough I guess.

Oh yeah, in other news Pokemon Go is adding bonuses for playing daily in it's newest update, and the devs has stated that Gen 2 can be expected sometime next year. They've already started adding some files in the recent updates that are laying the groundwork for it.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Rolan7 on November 08, 2016, 02:12:27 pm
Oh yeah, in other news Pokemon Go is adding bonuses for playing daily in it's newest update
Awww crap
This is great news actually, it's just that between this and the buddy walking system, my feet are going to murder me :P
Whenever I actually go out, I go long...
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Elephant Parade on November 08, 2016, 02:24:09 pm
the bugs rise (https://www.youtube.com/watch?v=sWMxsj48jSU)

(contains incredibly slight mechanical spoilers)
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: umiman on November 08, 2016, 04:36:04 pm
the bugs rise (https://www.youtube.com/watch?v=sWMxsj48jSU)

(contains incredibly slight mechanical spoilers)
WHAT?!
Spoiler (click to show/hide)

WHAT?!?!?!?!?!

*cough*

It got buffed by a factor of four times lol. It's even more powerful than giga drain now. Hell, it's the same power as Yveltal's signature move.

Apparently there are a few other big changes to the moves and pokes as well. If anyone finds a comprehensive list, please post it but from what I've gathered:
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Culise on November 08, 2016, 04:54:44 pm
...what.
Spoiler: what (click to show/hide)

Also, for lots of information, this (http://www.smogon.com/forums/threads/pokemon-sun-and-moon-mine-resource-thread-most-info-here.3586425/) appears to be a valid option.

EDIT: I'm also hearing about...
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: umiman on November 08, 2016, 05:00:58 pm
Thanks Culise.

Let me see...

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: xaritscin on November 08, 2016, 05:03:42 pm
i got informed of this from a fan page on facebook.

four pokemon will get environmental habilities

-Gigalith -> invokes a sandstorm

-Pelipper -> invokes rain

-Torkoal ->provokes sunny weather

-Vanilluxe -> invokes a blizzard
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Culise on November 08, 2016, 05:07:03 pm
i got informed of this from a fan page on facebook.

four pokemon will get environmental habilities

-Gigalith -> invokes a sandstorm

-Pelipper -> invokes rain

-Torkoal ->provokes sunny weather

-Vanilluxe -> invokes a blizzard
Spoiler (click to show/hide)
EDIT:
New specialized weather moves, too.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: umiman on November 10, 2016, 01:22:33 pm
So I've been playing the leaked version through my inborn arcane magicks so I'll report a bit on what I've experienced. Played about 5 hours so far.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Rolan7 on November 10, 2016, 02:38:30 pm
The "daily bonus" in Pokemon GO is actually really easy, since it's based on catching a pokemon instead of visiting a center.  Which I think for most people can be done naked at home.  In Ingress you had to go out and find a portal, which I think makes more sense. 

Though I might actually *do* this, which at least gets me looking at the game (and eventually needing pokeballs).
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Furtuka on November 10, 2016, 02:44:48 pm
There's a secondary center bonus in the form of exp and extra items. Spawn and droprates boosted until like a day or two from now I think so its effects aren't as visible.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Neonivek on November 11, 2016, 08:51:44 am
So... uhh why was this thread locked?

Ohh right because team Instinct.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: DeKaFu on November 11, 2016, 08:53:14 am
Yeah, if you're a small-town player like me the current Go event is something like a miracle. Pokéstops are giving out double items this week, and the first one you spin each day is doubled again due to the daily bonus. That's 12+ items for the first one and 6+ for each one after that. I'm pretty lucky in that I have a park with two Pokéstops only 15 minutes away from me, but even though I visit it nearly every day this is the first time I've actually filled my bag (and cleared 100 Pokéballs!) since before I hit level 20 a couple months ago. I'm hoping to finally get my 200th coin from the local gym today and upgrade my bag before the event ends so I can fill that too.

They also just had a Halloween event which was pretty excellent. Double candy for everything and Buddy walking distance required per candy quartered. I was able to walk the last 60 candies or so on my one-and-only Charmander and finally evolve it to Charizard (with nearly 250 km buddy distance on him)! There were ghosts and cubones everywhere too.

I also finally gained a Pokémon spawn point that I can reach from my house, which would be awesome for the winter, except that I'm pretty sure it'll be gone tomorrow when the event ends. But we also seem to have gained some kind of Magnemite nest in a park uptown which I'm hoping might actually stick around. I'd never seen a wild Magnemite before, but I've caught 9 there in the past few days, the first one being the night before the event started, so... fingers crossed.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Rolan7 on November 11, 2016, 09:05:14 am
I missed most of the Halloween stuff due to a family visit D:  But the one night I did play was pretty great.  I wish I could have gone distance hiking with Tavros for quadruple candy ;_;

But I'm loving these new additions and this bonus week.  Which ends...  OH NO HAHA today!
Welp guess I'm going downtown for a bit!  These spawn rates are *absurd*!  Actually I need to make some space for pokemon before I head out.  I just hit 20 (I wasn't playing much for RL reasons) so I have two lucky eggs, and a bunch of evolutions ready hehe...  I could probably use both eggs maximally, since even out here the pokemon are nigh-constant.  I'm sure downtown is even crazier.

There's a secondary center bonus in the form of exp and extra items. Spawn and droprates boosted until like a day or two from now I think so its effects aren't as visible.
Awesome, thanks for this heads-up!  I headed out last night and caught it in time.  And ended up walking farther than I originally planned... just as planned (:
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Furtuka on November 11, 2016, 02:02:59 pm
So... uhh why was this thread locked?

Ohh right because team Instinct.

I accidentally pressed the button while I was scrolling on my phone and didn't notice for a while.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Sirus on November 11, 2016, 04:30:52 pm
At last, I can finally say...I beat a Pokemon game :D

Beat the Elite 4. My first time ever, in any Pokemon!
Cleared the Delta Episode.
Beat the Elite 4: Rematch Mode.
Now I just need to capture Deoxys and I think I can end Omega Ruby on a satisfied note.

My E4-winning team
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Furtuka on November 11, 2016, 04:33:49 pm
This week's Generations is out, being about Buck and Heatran. (https://www.youtube.com/watch?v=-3k371pib40)
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Greiger on November 12, 2016, 11:04:23 am
Despite having played every pokemon except the origonal red, blue, silver and gold, there are a lot of characters in these who I don't remember.

I have no idea who buck is.  I have no idea who the old team galactic admin is.  I don't know the majority of team magma except that crazy girl who I heard about from a friend. And I was unaware Giovanni had a son.

And speaking of that, when we gunna get some pokemon XD plot recreations up in here?  I remember that bad guy having what is probably the strongest pokemon any of the other team leader.   Not only did he have a team mostly made up of legendaries they were legendaries with shadow type.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Neonivek on November 12, 2016, 11:09:57 am
Despite having played every pokemon except the origonal red, blue, silver and gold, there are a lot of characters in these who I don't remember.

Don't blame yourself... Most characters aren't very memorable and frankly the anime has done more to give these characters presence then any of the games.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Reudh on November 12, 2016, 11:49:14 am
Despite having played every pokemon except the origonal red, blue, silver and gold, there are a lot of characters in these who I don't remember.

I have no idea who buck is.  I have no idea who the old team galactic admin is.  I don't know the majority of team magma except that crazy girl who I heard about from a friend. And I was unaware Giovanni had a son.

And speaking of that, when we gunna get some pokemon XD plot recreations up in here?  I remember that bad guy having what is probably the strongest pokemon any of the other team leader.   Not only did he have a team mostly made up of legendaries they were legendaries with shadow type.

Giovanni's son Silver was the rival in GSC. Buck was the little brother of the Elite Four member Flint, a family with bushy red hair and predilection for Fire types. Buck was also one of the "partner trainers", along with Marley, Cheryl, Riley and Mira, who joined up with you for a period in an area to do Multi Battles. Later, they all move to the Battle Tower and act as your partners in offline Multi Battles. Each specialises in a stat; in Buck's case, his mons specialise in Defense and Special Defense. Buck also hands you the Heat Stone (can't remember if this is right) that lets you encounter Heatran.

The old team galactic admin is Charon, from Pokemon Platinum. He had hardly any screen time in the game.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Neonivek on November 12, 2016, 12:01:58 pm
I wonder how long it will be until we get a Pokémon World game...

Though as always I will fight to the death for a Pokémon game that takes place in Space/alienworlds.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: umiman on November 12, 2016, 02:26:06 pm
I wonder how long it will be until we get a Pokémon World game...

Though as always I will fight to the death for a Pokémon game that takes place in Space/alienworlds.
I don't understand why you'd want that or how that'd be different from what we already have... but...

This most recent version did add a second batch of "alien" Pokemon. So we could be headed in that direction.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Sirus on November 12, 2016, 04:26:59 pm
Hell, if you count Clefairy we've had alien pokemon since the very beginning.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Sirus on November 13, 2016, 10:00:47 am
Mathemagicians, lend me your power!

What are the odds that a level 4 Wurmple, in Omega Ruby, reduced to exactly 1 HP via False Swipe, and hit with a standard Pokeball, will escape after just one shake?
I don't know if it matters or not but the Pokeball gave an odd shudder in midair before it fell to the ground.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Akura on November 13, 2016, 10:21:12 am
I don't think levels actually account for catch rates, but possibly max HP does. According to Bulbapedia, the capture formula since GenIII is: a = (((3*MaxHP)-(2*HP))*rate*ball)/(3*MaxHP))*status

rate = species catch rate(Wurmple is 255)
ball = is the ball catch bonus(standard ball is 1)
status = is the bonus for status effects(no status is 1)

The shake chance in GenVI is: b = 65536 / (255/a)^0.1875

a = the result of the first formula

Since I don't know Wurmple's HP at level 4 off-hand, I can't give an exact chance, but at full HP it's a 33% chance to catch.

The shudder in midair bit seems to be meaningless. There's no critical failure as far as I know(or mentioned in Bulbapedia). There *is* a critical success chance, based on how many species captured in your Pokedex. Actually, the midair shudder indicates a critical success - which does only one shake check. So, the chance of a 1HP Wurmple breaking out of that is probably less than a first-turn Pokeball capture of a legendary. Was the throw sound effect a higher pitch than normal?
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: DeKaFu on November 13, 2016, 10:36:46 am
The shudder in midair bit seems to be meaningless. There's no critical failure as far as I know(or mentioned in Bulbapedia). There *is* a critical success chance, based on how many species captured in your Pokedex. Actually, the midair shudder indicates a critical success - which does only one shake check. So, the chance of a 1HP Wurmple breaking out of that is probably less than a first-turn Pokeball capture of a legendary. Was the throw sound effect a higher pitch than normal?

There is no critical success. You're thinking of a "critical capture", which has a chance of either failing or succeeding. The difference is that the ball only shakes once, so it only needs to pass one "success check" instead of 3-4. It makes the chance of success much higher (due to less chances for failure) but not guaranteed.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Sirus on November 13, 2016, 11:06:53 am
I didn't have the sound on, so I'm afraid I can't answer that last question.

Checking the box, the Wurmple in question has a max HP of 18.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Cerol Lenslens on November 14, 2016, 10:33:35 pm
So, turns out Primarina knows how to use the Spirit Bomb... (https://www.youtube.com/watch?v=xguGMeEWhhs)
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: USEC_OFFICER on November 14, 2016, 11:12:41 pm
That Dugtrio Alola form. Pokemon is officially fucking with us, aren't they?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on November 18, 2016, 01:51:16 pm
GAMES OUT GUYS (Unless you live in Europe. Sorry dudes)

I picked it up at the midnight release last night. I've only played a bit so far, but the game already is shaping up to be possibly one of, or even just, the best in series IMO. The presentation of everything just feels so different and new.

Spoiler (click to show/hide)


Oh also since the new gen is out I'll try to start updating the friendcode list in the OP again if anyone posts theirs.

Edit: Also Pokemon Generations has reached Gen V this week (https://youtube.com/watch?feature=youtu.be&v=q8YlPlN-eI8)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 18, 2016, 02:13:49 pm
Friends together in a private chat server while we talk about or beginning pokemon adventures:
Quote
Professor: "Having accepted each other you will surely be friends for life would you like to give rowlet a nickname?"
*immediately flips rowlet over and checks nether reigons* *frowns* *drops rowlet on it's head* *hits the reset button*
"Hoot"
"Hooooooooooot *klunk*"
Professor: "He-he disappeared."

EDIT: There you go solid proof pokemon promotes sexism.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on November 18, 2016, 02:18:41 pm
I do love that the second the games get rid of HMs... the apologists are suddenly going "Ohh yeah HMs were bad the entire time" which makes my eyes roll.

Even though those exact same people would argue until their face turns blue that HMs were the greatest parts of the series and that I was crazy for thinking less of them.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Wiles on November 18, 2016, 02:29:16 pm
There are rumours of a version of sun/moon making it onto the upcoming switch, codenamed Pokemon Stars.

http://www.eurogamer.net/articles/2016-11-18-nintendo-switch-will-get-pokemon-sun-and-moon-version

I'm tempted just to wait and pick it up then so I don't have to play it on a crappy 3ds screen.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on November 18, 2016, 02:41:33 pm
Amusingly, when I went to legitimately buy my copy of the game, I found out that the eshop registered my leaked copy of Pokemon Moon to be real and added it to my account for some reason.

So to be fair I bought Sun even though I will be playing Moon still as my savefile is on that one.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on November 18, 2016, 03:22:21 pm
Friends together in a private chat server while we talk about or beginning pokemon adventures:
Quote
Professor: "Having accepted each other you will surely be friends for life would you like to give rowlet a nickname?"
*immediately flips rowlet over and checks nether reigons* *frowns* *drops rowlet on it's head* *hits the reset button*
"Hoot"
"Hooooooooooot *klunk*"
Professor: "He-he disappeared."

EDIT: There you go solid proof pokemon promotes sexism.
In my case I simply have a perfect name for a female Rowlet, and while yeah I know I can just hatch one later using a male and a Ditto, I want starter-loyalty with her.
Of course I admit that I do this every generation regardless, lol. But this time it has 3x the normal meaning.
Aside from that and 2 others (Bewear and Lycanroc), I'm not gender-farming any 7th gen Pokemon, and those other two are 50/50 gender ratios, so yeah.
At least since I have both versions I can get my Female Rowlet and start the actual game proper. and use my sopare copy to farm the other two fem starters.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 18, 2016, 03:26:37 pm
Pretty much the only time I gender-farm (is that the actual term?) is when a certain evolution is gender-limited. Like how only male Kirlias can become Gallade, or only female Combee can become Vespequin.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on November 18, 2016, 03:37:31 pm
Pretty much the only time I gender-farm (is that the actual term?) is when a certain evolution is gender-limited. Like how only male Kirlias can become Gallade, or only female Combee can become Vespequin.
I don't necessarily "know" that's the term, but it's the only way I could think of saying it.
I'm usually lax about it myself but Starters are always the exception, as is anything I want a set-gender for and the one i want is a 12.5% ratio, as all female starters are.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on November 18, 2016, 03:45:33 pm
There are rumours of a version of sun/moon making it onto the upcoming switch, codenamed Pokemon Stars.

http://www.eurogamer.net/articles/2016-11-18-nintendo-switch-will-get-pokemon-sun-and-moon-version

I'm tempted just to wait and pick it up then so I don't have to play it on a crappy 3ds screen.

Honestly I don't want to get a split game. I'll wait until they release "Da good version" even though they aren't doing it anymore.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on November 18, 2016, 03:46:40 pm
I was happy with my Rowlet. This time around, I am only training birds. Wingull and Pipipek are both my little darlings.

Though... The fact that I can't deposit Pokemon thus far is becoming a nuisance. ;.;
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 18, 2016, 03:59:15 pm
In the previous versions with trading I would get far by breeding a starter and trading it for other pokes I want.  Often times you don't have access to a ditto til postgame, so a female starter lets me breed some early.

My friend is doing the same but with the water starter.  I think that's more because of the final evo's appearance than anything.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: endlessblaze on November 18, 2016, 04:01:58 pm
Picked up moon. I'm likekng it so far. Just got out of the lab.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 18, 2016, 04:19:15 pm
I should probably drive over to Gamestop to pick up my copy...the fact that I haven't gotten a phone call about my pre-order makes me a bit worried.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on November 18, 2016, 04:20:20 pm
By the way, grubbin can be found in the starting area. It's just really rare.

As far as I'm aware, that's the only place you can find it too. I spent so long looking for it all over only to use a QR code for it to discover it's in route 1.

I find that evolutionary line very interesting. I mean, it starts out as a pretty well rounded physical attacker. Then it becomes a really slow moving physical wall with high physical attack. Then it finally becomes an uber slow moving special attacker.

---

Also there's a Feebas somewhere in Brooket (?) Hill in one of the fishing spots. I know its there but after a few hours I still haven't found it. You need it for one of the quests.
Title: Re: A Thread about the Pokemans: GAMES LEAKED, HEAD FOR THE HILLS
Post by: Akura on November 18, 2016, 05:58:56 pm
Did anyone notice a bug in the demo version where the timed events stop if you change the 3DS clock(such as for Daylight Savings Time ending)? Apparently loading the game once or twice will fix it, but I didn't notice for nearly a week, so the events(just the one that I'm aware of anyhow) were held back that long.

So, turns out Primarina knows how to use the Spirit Bomb... (https://www.youtube.com/watch?v=xguGMeEWhhs)

As if I needed another reason to pick the water starter. Moon's poses during those were pretty adorable. The video implies you can acquire Magearna from the demo, but I don't know where. Is it from the timed events?

I should probably drive over to Gamestop to pick up my copy...the fact that I haven't gotten a phone call about my pre-order makes me a bit worried.
Same. I would have stopped on the way home, but I'd been holding a bathroom break all day(restrooms at work are often filthy) and it was becoming a tad urgent.


I do love that the second the games get rid of HMs... the apologists are suddenly going "Ohh yeah HMs were bad the entire time" which makes my eyes roll.

Even though those exact same people would argue until their face turns blue that HMs were the greatest parts of the series and that I was crazy for thinking less of them.

Eh, some of the HM moves weren't bad as actual attacks. The main thing that annoyed me was that you couldn't drop them until you reach the Move Deleter, who usually doesn't appear until fairly late in the game - Blackthorn City in GSC/HG/SS(8th Gym town), Lilycove in ORAS(3/4 through the main plot), etc. Especially even with TMs being made reusable, there was no point to not being able to swap out HM moves.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on November 18, 2016, 06:11:22 pm
Heh.  I just discovered something minor about those special battles with field-on Pokemon Pokemon visible in the tall grass that may grant you items.  Don't forget to actually pick up the items: I didn't realize it didn't just automatically hand you whatever was dropped at the end of battle, but rather placed it as a sparkle on the field. 

Also, it's kinda nifty that the other trainers use balls other than the default Poke Ball, now.  Apparently, that was already known from the pre-release information, but I'm rather unobservant. ^_^

EDIT:
Nice to see the latest gen is keeping up with the slightly-creepy Dex entries:
Quote from: Drifloon
If for some reason its body bursts, its soul spills out with a screaming sound.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 18, 2016, 06:49:29 pm
Oh hey, Gamestop's giving out posters as well. They're kinda nice; one side is a sort of collage with the PCs riding on the various HM mons, and the other side is a textured map of the Alola region.

Went ahead and picked up a couple of Genesect cards as well.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Aklyon on November 18, 2016, 07:57:19 pm
field-on Pokemon
FOPs? :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 19, 2016, 12:32:10 am
Goddammit they took out triples.   I Loved triples.  Triples was my thing, there was so much it added to the game, just nobody wanted to learn something new.

Friend spent 4 hours trying to get a female seal.  Turns out he was restarting the game entirely every time not realizing the game allowed him to save already.
Another 30 minutes passed and he accidentally picked rowlet.   It turned out to be female.   My friend took it out of spite.  Immediately after I caught a shiny yungoos out of dumb luck while I was waiting for him to catch up in the story. So I put it up on gts for a female seal.  Got one almost immediately, and gave it to my friend.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on November 19, 2016, 03:55:34 am
Speaking of shinies, have they increased their encounter rate or something? I've found two already. I don't know if I'm just absurdly lucky, or if they've just made it easymode.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on November 19, 2016, 01:27:03 pm
Wondertrade yielded a shiny Rowlet. Guess who my new starter is!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Elephant Parade on November 19, 2016, 01:28:25 pm
Speaking of shinies, have they increased their encounter rate or something? I've found two already. I don't know if I'm just absurdly lucky, or if they've just made it easymode.
From what I've heard, the shiny encounter rate is twice what it used to be—1/4096, I think?

So it's easier, but not easymode, and you're definitely lucky.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 19, 2016, 01:31:11 pm
Wondertrade yielded a shiny Rowlet. Guess who my new starter is!
I feel sorry for your real starter ;-;
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: endlessblaze on November 19, 2016, 02:11:26 pm
Goddammit they took out triples.   I Loved triples.  Triples was my thing, there was so much it added to the game, just nobody wanted to learn something new.

Friend spent 4 hours trying to get a female seal.  Turns out he was restarting the game entirely every time not realizing the game allowed him to save already.
Another 30 minutes passed and he accidentally picked rowlet.   It turned out to be female.   My friend took it out of spite.  Immediately after I caught a shiny yungoos out of dumb luck while I was waiting for him to catch up in the story. So I put it up on gts for a female seal.  Got one almost immediately, and gave it to my friend.

They removed triples? 😦
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: MrRoboto75 on November 19, 2016, 02:55:56 pm
Wondertrade yielded a shiny Rowlet. Guess who my new starter is!
I feel sorry for your real starter ;-;

Its in purgatory Bill's PC now
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Yoink on November 19, 2016, 03:33:16 pm
Wow, just looked at the new starters for the first time, very cute! Hectic cat, derp seal and peach owl.
I kinda want to get one of the games now, but I probably shouldn't let the cuteness of the pokemon on offer convince me to shell out that much $$$ considering I never got around to finishing X. >.> Stupid lack of a quest log...


Oh, I just thought: do the new games run on the "old" 3ds systems, or only on those beefed-up new ones?
If the latter, well, at least I won't be tempted to blow my money on a new Pokemon game, haha.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on November 19, 2016, 03:42:49 pm
They work on the original 3ds.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on November 19, 2016, 03:50:22 pm
Wondertrade yielded a shiny Rowlet. Guess who my new starter is!
I feel sorry for your real starter ;-;

Its in purgatory Bill's PC now

It is indeed in the PC. But not having my original starter is making me feel slightly guilty. So far the game has been easy... Maybe I should just raise both!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 19, 2016, 06:14:12 pm
It does seem to be at least slightly harder than the more recent games.  But it may be because I turned the xp share off immediately and have no plans of turning it back on.

There also may be the wild pokes summoning adds making it more difficult now too.  I don't remember the last time I almost wiped to a wild pokemon battle, but I wanted to catch that spearow and it just. would not. stop. calling. friends.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on November 19, 2016, 08:14:32 pm
I've had some interesting times with infinite battles, too.  It looks like they may be efficient for EV training since they apparently double EVs received, but when you want to catch that last Pokemon (in my case, a Wishiwashi), it does get a bit bothersome.

Oh, interesting note.  You can get a 50% off reusable coupon at the Thrifty Mart on Akala Island, good for one store session.  In the store, you can buy Pokeballs, which means that you can get a free Premier Ball every time you buy them in sets of 10.  Finally, as usual, you can sell anything for 50% off the purchase price.  So: buy 10 Pokeballs, get one free Premier Ball, and sell back the 10 Pokeballs for the same price it cost to purchase them.  As an infinite money method, it leaves quite a bit to be desired (namely, time efficiency - Premier Balls sell for ₱10), but as a way to get Premier Balls, it's a bit convenient.  I just miss being able to visit the Poke Ball Boutique in X/Y, where we could buy them in truckloads. 

EDIT: Also, that...err, Hypno...no comment.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 19, 2016, 08:23:36 pm
Did they get rid of Super Training? :/

It looks like they ditched Hidden Pokemon and DexNav for some reason, but why get rid of such a convenient training tool?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: ein on November 19, 2016, 08:41:45 pm
eh, super training itself was incredibly slow and tedious, especially compared to horde battling

as long as they just give us some way to check evs, which is really the biggest downside to traditional ev training, i won't miss it
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on November 19, 2016, 08:45:28 pm
as long as they just give us some way to check evs, which is really the biggest downside to traditional ev training, i won't miss it
Summary screen: the radar plot in the top screen, right side of the first page.  The plot itself matches the old display for EVs on Super Training insofar as the blue areas indicate EVs, and the nature effect is indicated by the colors of the stats themselves. 

EDIT:
Alright, the second dance at Kiawe's trial made me laugh.  Just *bam* out of nowhere.  Then...
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on November 19, 2016, 09:31:23 pm
Did they get rid of Super Training? :/

It looks like they ditched Hidden Pokemon and DexNav for some reason, but why get rid of such a convenient training tool?

I am rather unhappy with everything in this post.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on November 19, 2016, 09:38:41 pm
Yes but look on the bright side! This pokemon might have the most Legendary Pokémon of any generation!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: MrRoboto75 on November 19, 2016, 09:42:52 pm
This pokemon might have the most Legendary Pokémon of any generation!

That describes every gen on release
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 19, 2016, 09:53:53 pm
Did they get rid of Super Training? :/

It looks like they ditched Hidden Pokemon and DexNav for some reason, but why get rid of such a convenient training tool?

I am rather unhappy with everything in this post.
Because...you disagree with what I'm saying? Or do you also miss the cut features?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on November 19, 2016, 10:04:33 pm
Alright, the second dance at Kiawe's trial made me laugh.  Just *bam* out of nowhere.  Then...

I got a chuckle out of that, too.

As for the posts about all the things this game doesn't have: bicycles. Please tell me they're actually in the game and I just haven't got there yet. Riding taurus is awful in comparison, with his enormous hit box and having to hold B the whole damn time. I mean I appreciate the concept, but the execution just sucks.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on November 19, 2016, 10:10:59 pm
Alright, the second dance at Kiawe's trial made me laugh.  Just *bam* out of nowhere.  Then...

I got a chuckle out of that, too.

As for the posts about all the things this game doesn't have: bicycles. Please tell me they're actually in the game and I just haven't got there yet. Riding taurus is awful in comparison, with his enormous hit box and having to hold B the whole damn time. I mean I appreciate the concept, but the execution just sucks.
Nope; it seems riding Pokemon is all we get.  Moreover, there doesn't seem to be a new faster, always-running ride that gets unlocked later from the list on Serebii, though I'm not past the second island yet, so I can't confirm that for myself.  There's no really convenient "push up to run forever" place like central Lumiose or the Battle Resort, either, which is bothersome to me as well; the closest I get is spinning in circles within that little fenced-in area. 

Oh, by the bye, I saw something about calling for help that I was curious about.  I'm not sure if it's just my own experience and that of a couple of others, or if it's actually a thing, but does paralysis seem to block calls for help? 
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on November 19, 2016, 10:18:17 pm
There's no really convenient "push up to run forever" place like central Lumiose or the Battle Resort, either, which is bothersome to me as well; the closest I get is spinning in circles within that little fenced-in area. 

Although much more trivial than the lack of bicycle, there's no d-pad movement either. That's only really convenient for egg hatching, but I find holding down the d-pad waaaay more comfortable. 'course that could also be solved by making egg hatching not dumb, but... it's always been this way.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on November 19, 2016, 11:14:01 pm
Did they get rid of Super Training? :/

It looks like they ditched Hidden Pokemon and DexNav for some reason, but why get rid of such a convenient training tool?

I am rather unhappy with everything in this post.
Because...you disagree with what I'm saying? Or do you also miss the cut features?

Cut features. If nothing else, there should be a means to reset EVs.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on November 19, 2016, 11:21:18 pm
Did they get rid of Super Training? :/

It looks like they ditched Hidden Pokemon and DexNav for some reason, but why get rid of such a convenient training tool?

I am rather unhappy with everything in this post.
Because...you disagree with what I'm saying? Or do you also miss the cut features?

Cut features. If nothing else, there should be a means to reset EVs.
EV berries still exist in the game, as do means to both find (randomly from drops) and grow (Poke Pelago) them.  You can also purchase foods from the Festival Plaza that can completely wipe out EVs of various or (apparently) all stats, if you have the right stalls.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 19, 2016, 11:33:58 pm
Still. Super Training might have been time-consuming (and it really wasn't once you unlocked the level 3 minigames and could boost stats by 24 or so per pop) but it allowed you to easily fine-tune your favorite pokemon's EVs from very near the beginning of the game. Resets were readily available as well.

Speaking of the Festival Plaza, what genius decided to fill all of your stall slots from the get-go and have different shops offer different merchandise, but neglected to let you see precisely what each stall would offer before deciding whether or not to replace a stand you already have?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on November 19, 2016, 11:45:56 pm
Heavens only know.  I've noticed that issue as well; I think you're supposed to figure it out from the names.

Also, unlocked level 4 of the PokeFinder.  I'm actually having fun with it, even if each level so far has only been successive levels of zoom rather than stuff like Snap's tools or interactivity (even just a food ball or something; I don't expect something like Snap's setpieces out of what's essentially a small sidegame).  The whole Instagram feel of the submissions (I think that's the right website?) makes me wonder about these kinds of shenanigans (https://www.youtube.com/watch?v=km4qlUg8zyQ), though. 

EDIT: 1.5 million thumbs-up for version 5?  I think I'll shoot for that some other time...
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: ein on November 20, 2016, 01:13:57 am
i still won't really miss super training

the dumb minigames weren't terrible, sure, but it was still LEAGUES faster just to do horde battles, and with the exp share, you don't even need to have the pokemon you're ev training out

24 evs is nothing compared to how much you got with a horde battle, and you could just force those with sweet scent and then one-shot everything with earthquake or any other attack that hits everything

the only good thing about super training imo was the reset bags, but they were far too rare
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on November 20, 2016, 03:22:44 am
Super training was kinda neat for evolutionary stones. None of this "oh Gallade didn't exist in Gen 3" crap, just pew pew pew, dawn stone, my pokemon's better than yours, get fucked Wally.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on November 20, 2016, 05:20:39 am
Super training was kinda neat for evolutionary stones. None of this "oh Gallade didn't exist in Gen 3" crap, just pew pew pew, dawn stone, my pokemon's better than yours, get fucked Wally.
Wally was also, amusingly, the only trainer in ORAS that had fully trained EV/IVs as well as actual thought put into the Pokemon's moves.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on November 20, 2016, 12:22:53 pm
Picked up my copy. Might be a few days before I start. The poster is pretty cool.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on November 20, 2016, 12:30:50 pm
How is Sun and Moon in terms of getting all the generations of pokemon?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 20, 2016, 12:34:51 pm
I'm still early on, but so far it's been mostly Gen1 and the newest mons, with a few from Gens 2 and 3 thrown in for good measure. No signs of Sinnoh, Unova, or Kalos yet.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on November 20, 2016, 12:45:01 pm
I've seen one/caught one two Unova mons, and rumors of a Sinnoh mon that I just wasn't able to find.

Kalos does seem conspicuously absent though.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 20, 2016, 02:20:54 pm
There is a muchlax on route 1 behind the boulders I think that's sinnoh.   Also for folks having trouble finding certain pokes pokemon calling for help will usually -but not always- call the same species.

The carbinks in ten carat hill can call sableeye (the sableye promptly attacks the carbink).  The bonsley in route 1 can call Happiny, and the bagons on route 3 can call a fully fledged (lv 12) salemence.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 20, 2016, 02:28:55 pm
There's Bonsly on Route 1? WTF?

Do each of the islands have their own Route 1 or did I just completely miss that?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 20, 2016, 02:32:18 pm
It's behind the tauros boulders  Lots of rare spawns in those patches of grass.  Munchlax (with leftovers) Bonsley, (with a chance of calling happiny with oval stone).  And I think some of the pokes in those particular bushes can call a sudowoodo for help.

The sudowoodo I have not seen for myself though, unlike the others I mentioned.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 20, 2016, 02:35:20 pm
Dammit, I need to buckle down and get to work.

Also correct me if I'm wrong, but isn't Munchlax getting distributed with a Snorlax Z-move item?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 20, 2016, 02:37:38 pm
Indeed.  It comes with a special moveset.  The muchlaxes in those bushes are normal moveset.

Also just repeating info from another source for the sake of a PSA. 

Pokemon calling for help are the new horde battles and battle chaining.  A Pokemon that has been called by another gives double evs.  They also have a higher chance of max IVs, can have hidden abilities, and have a higher shiny rate.  These bonuses apparently max out after the 7th poke.

EDIT: EV gain caps at double per poke fainted.  you won't get sextuple evs or anything.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 20, 2016, 02:46:50 pm
How do you get these pokemon to call for help? Can you initiate such things?

I know you could initiate horde battles with Sweet Scent/Honey, so I assume there's a similar trick to chaining help.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 20, 2016, 02:48:07 pm
They are more likely to call for help as their hp is lower.  There is also an item called an adrenaline bomb (or something to that effect) that will increase a poke's chances of calling for help.

Also while I haven't seen any of the big analysis sites posting this, but in my own experience it seems some species are more likely to call for help than others as well.  Spearows, Zubats, and Eevees seem to call for help almost every chance they get. Grubbins less so.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 20, 2016, 02:50:28 pm
That makes sense. I'm guessing that False Swipe comes in handy in those situations.

Unrelated: holy crap but Cutiefly is adorable.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 20, 2016, 03:32:27 pm
So after that PSA, now for something completely different.

Am I the only one that sees the nurse flipping me the double bird every time I step into a pokecenter?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 20, 2016, 03:45:25 pm
I haven't seen anything like that O_o
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 20, 2016, 04:32:24 pm
The table she puts the pokemon on behind her.  The way she's right in the middle makes it look like she has some big white foam sports fingers, except in the 'I don't care much for you' configuration.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 20, 2016, 04:41:26 pm
Oh, that thing. Heh.

This is more of a general pokemon question, but can hatched pokemon have their Hidden Abilities? A couple of the guides I looked up are sorta mum on the subject, and while I was looking up what level Rowlet evolves at I noticed that it has a hidden ability that sounds pretty neat. Of course, I doubt that any hordes of Rowlet are in the game and its too early for events to give them away...so how does one get these hidden abilities?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 20, 2016, 05:07:33 pm
Don't think we currently can unless an event gives us one with it's HA, or the rules changed.   Last I did heavy breeding you need a female with the Hidden ability for it to have a chance of passing it on to it's offspring.

I recall there being a postgame item in either x and y or oras that would change a poke's ability, but I don't know if that does hidden abilities, or if the item itself made it into this game.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Oneir on November 20, 2016, 05:09:24 pm
Oh, that thing. Heh.

This is more of a general pokemon question, but can hatched pokemon have their Hidden Abilities? A couple of the guides I looked up are sorta mum on the subject, and while I was looking up what level Rowlet evolves at I noticed that it has a hidden ability that sounds pretty neat. Of course, I doubt that any hordes of Rowlet are in the game and its too early for events to give them away...so how does one get these hidden abilities?

I can't find anything about changes to the breeding mechanics in SuMo. (aside from things like the nursery not increasing level, the poke pelago island) Unless they change things up (e.g. having a male of a different species with a HA cause a HA in the child), it looks like abilities go with the species (http://bulbapedia.bulbagarden.net/wiki/Ability#Hidden_Abilities) (so a female 'mon with a HA has a good chance of passing it down, but a male/genderless 'mon can pass it down via a ditto).

Ability capsules (in gen 6, anyway) only allowed swapping between alternative non-hidden abilities (e.g. swap between delibird's vital spirit and hustle, but insomnia).
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on November 20, 2016, 05:23:51 pm
The Ability Capsule also isn't locked behind the post-game gate anymore; as long as you can win in the Battle Royale, you can get them for 100 BP, which is a 50% discount compared to Gen 6.  Actually, I think you can get it even if you lose in the Battle Royale; being defeated still netted me 1 BP when I tried.  Hint: don't try the Battle Royale when it's first introduced. :P

The only place I've heard about catching Pokemon with hidden abilities so far is S.O.S. battle chaining.  By letting Pokemon call for help successively, it's supposed to increase the changes of maxed IVs, shinies, and hidden abilities.  I haven't heard much in the way of specifics, though.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 20, 2016, 05:59:18 pm
Oh, that thing. Heh.

This is more of a general pokemon question, but can hatched pokemon have their Hidden Abilities? A couple of the guides I looked up are sorta mum on the subject, and while I was looking up what level Rowlet evolves at I noticed that it has a hidden ability that sounds pretty neat. Of course, I doubt that any hordes of Rowlet are in the game and its too early for events to give them away...so how does one get these hidden abilities?

I can't find anything about changes to the breeding mechanics in SuMo. (aside from things like the nursery not increasing level, the poke pelago island) Unless they change things up (e.g. having a male of a different species with a HA cause a HA in the child), it looks like abilities go with the species (http://bulbapedia.bulbagarden.net/wiki/Ability#Hidden_Abilities) (so a female 'mon with a HA has a good chance of passing it down, but a male/genderless 'mon can pass it down via a ditto).

Ability capsules (in gen 6, anyway) only allowed swapping between alternative non-hidden abilities (e.g. swap between delibird's vital spirit and hustle, but insomnia).
So...you need a pokemon with a Hidden Ability to even begin to hope to get another with a hidden ability?

That's a little lame. Also seems to make getting starters with HAs almost impossible unless you can just randomly get one at the start. Or hack.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on November 20, 2016, 06:04:51 pm
To be fair, that's almost always been true for starters.  The only time you could catch starters in-game with their hidden ability was X/Y via Friend Safari, I believe, and that only for Gens 1 and 6; outside of that, events were your only viable option, and most of those were typically Japan-only. 

Still, for Rowlets, I might suggest giving those help chains a try if you have Sun.  I suppose figuring out how to track abilities might be a bit tricky, though; a Pokemon with Skill Swap should do it, since Trace will only trigger once at the start of battle, or you could just catch-and-check. 
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 20, 2016, 06:06:20 pm
Why Sun, particularly?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on November 20, 2016, 06:06:40 pm
Why Sun, particularly?
Isn't Rowlett Sun-exclusive?

EDIT:
Excuse me while I head-desk for a bit.  Every time I read "Rowlet," I kept thinking "Rufflet."  Which is especially-embarrassing as I personally picked Rowlet as my starter. >_<
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 20, 2016, 06:17:15 pm
D'oh!

So, why was there so much fervor over Protean Froakies way back in the X/Y days? Were a lot of hacked ones getting around or something?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: MagmaMcFry on November 20, 2016, 06:19:54 pm
Nah, Protean was just a ridiculously good ability.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 20, 2016, 06:30:45 pm
But how did people knowwwwww

That's what I don't get. If you can't get HAs by breeding without the mother having the HA, then how did the first Protean Froakie come about?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 20, 2016, 06:51:52 pm
Think it was an event thing.  Some lucky bastids got females on their event pulls, people shortly realised how rediculous they could be, and then the folks who had a female bred them for their weight in gold platinum shinies, and then enough people had enough female protean froakies that supply could increase at a faster and faster rate.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on November 20, 2016, 07:01:42 pm
Because of the compromised nature of the 3DS, we can datamine the Pokemon games from day 1.

So if you're asking how people knew about protean, they looked at the data. After that it's pretty obvious to tell that 50% bonus damage to any attack you can use is crazy strong. Also being able to change typing. And being pretty frigging fast.

It's also why we already have movesets and shit for these Sun and Moon mons.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Oneir on November 20, 2016, 07:08:42 pm
But how did people knowwwwww

That's what I don't get. If you can't get HAs by breeding without the mother having the HA, then how did the first Protean Froakie come about?

Friend Safari had the gen 6 second stage starters (http://bulbapedia.bulbagarden.net/wiki/Friend_Safari#Water-type_Safari).
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on November 20, 2016, 07:10:35 pm
Think it was an event thing.  Some lucky bastids got females on their event pulls, people shortly realised how rediculous they could be, and then the folks who had a female bred them for their weight in gold platinum shinies, and then enough people had enough female protean froakies that supply could increase at a faster and faster rate.
We can thank Friend Safari for that one, actually.  This was the X/Y unique feature which allowed you, among other things, to catch Gen 1 and Gen 6 starters with hidden abilities.  If you were lucky enough to befriend someone whose Friend Code corresponded to a Water Safari with Froakies, you could catch all the Protean Froakies you wished.  As such, simply linking up with certain people was in huge demand: Froakie, sure, but also Eevee and Ditto. 

Also, I'm not sure it was entirely clear from the early data mining for X/Y; I don't believe we knew right away if Protean took effect before or after STAB calculations were made, which is where the 50% boost comes from.  I believe that came from direct experience.

EDIT: Ah, beaten by Oneir.  Also, Frogadiers, not Froakies.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on November 20, 2016, 07:21:17 pm
I personally think protean Kecleon is scarier than Greninja.

Knock off, shadow sneak, power up punch, drain punch, sucker punch, etc.

It's so much harder to deal with and the priority moves are killer. I guarantee you almost no one expects the shadow sneak Kecleon. People always forget it has it.

Whereas everyone knows what Greninja is going to do. And it's so squishy too, so you can just smash it with an earthquake or something. Kecleon is much harder to kill not only because of protean type swapping, but because it's just tankier in general.

----------



Since you guys are only just getting into the game, let's talk about the new pokemons.

I didn't play too much since I found it pretty boring after awhile but I have played with the new mons on smogon for what it's worth.

I found that a lot of these new gen guys are pretty tanky. Many of them have above average HP and defensive stats.

To avoid spoilers I'll start with some of the mons you get right off the bat.
Spoiler (click to show/hide)

I'll stop here for now.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cerol Lenslens on November 20, 2016, 10:09:54 pm
I'm running behind compared to you guys - I keep taking longer breaks to charge the battery or something. I'm just finishing up the first island. Accidentally found the cave in the flower area that it seems fairly clear I will need to come back to with surf later, moved on and went through ten-carat hill.

And I am starting to dread encountering Hau and Lillie almost as much as I did Cheren and Bianca. The game's insistence on all these mini plot events and forcing you into a linear storyline is really starting to grate. In a game series that's generally all about exploration and hunting for pokemon in new and different ways, being told "You can't go through those gates! The... uh... the paint's wet! Maybe after you eat Malasadas and punch that pink-haired guy's Smeargle or whatever it'll be dry!" is absolutely atrocious.

I mean, take this anecdote, for example.


Was there any reason to make the 'Find Lillie' plot temporally dependent on the trial? Why couldn't I just go onto Route 3, do that, and come back to handle the trial later if I felt like it? It's not like Brock, where the game really wanted to force you to use a limited selection of early-game mons so that his rock-typing would mean something. This trial was already restricting you from going to the rest of the game by dint of needing to do it before you could challenge the Kahuna, and from there leaving the beginner island. It felt like it was hamhandedly preventing any kind of exploration or other goals until you dealt with this trial, so if you wanted to go catch a Spearow for that lady who wants to trade you a Machop for it? Too bad.

Other than that, it's been fun so far.  :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on November 21, 2016, 01:20:42 am
All in all, I hate the very fact they use those barricades at all, Earlier Generations never used Man-made barriers to anywehre near this extent.
And as this is the Pokemon+Humans together Generation, it's way outta theme.

My progress has been Slow. I chose Rowlet, which has been both Boon and Bane.(Seems to me Poplio is most Ideal for easy-mode starter.) I have also been semi-powering through, to gain access to Clothing Shops, but I'm almost always 2 or 3 levels above my foes, yet somehow, their 1st 2 Attacks do 12 to 14 dmg, then their third use of the exact same move does OHKO level damage and only that first use of said attack was critical. WTH Pokemon?.
---However I've had this happen both being attacked and attacking them. (And my Rowlet's Refresh affection has saved my scalp from going bald a few times.)

The only real thing bothering me: How exactly do you set up a Dye-Shop in the Festival Plaza. As of this Post I'm Plaza level 7, and all I can do is re-arrange what I have set up and wait for level-ups and hope Game-BOI guy gives me a Dye Shop.
And even then I pray it's the right colors: I need Red, Pink and Purple Dyes.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Yoink on November 21, 2016, 10:49:58 am
Am I the only one that sees the nurse flipping me the double bird every time I step into a pokecenter?
Relevant. (https://www.youtube.com/watch?v=ahLEaVzBMuQ)   
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 21, 2016, 12:46:21 pm
I'm telling ya she is.  Clearly that's just how nurses do it.  They do it so that you still get the message yet noone can say they actually disrespected you!  Wake up Sheeple!

Seems they made bulk breeding easier and harder at the same time.  On one hand the nursery will send an egg to your box for you if your party is full, or allow you to have the egg replace a hatchling.  Massively convenient.  On the other the path outside the Nursery is much shorter than the ones in other games, leaving less room for riding back and fourth.  Also if yer not careful you'll talk to the miltank instead.  Maybe there's a place like Lumiose later though with a looping city later though.

Also I've hit a wall at the nursery.  I can't stop breeding bagons and starters for things I want.  I'm currently sitting on something like 10 salandit eggs as I try to get a female with a + sp atk nature. And I don't think I'm anywhere near where I'm legitimately supposed to be able to catch the things.  With a bagon in GTS desperately looking for something with flame body. I've already traded for vulpix and a turtle dragon.  I can't stop.  Send help.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 21, 2016, 06:36:16 pm
Well. There's some feel-punchy stuff going on in the world of SuMo if you pay attention and explore some. Real-life stuff that might be familiar to some people.


I'm...not used to feeling depressed while playing Pokemon. I found both of these in quick succession.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on November 21, 2016, 06:51:35 pm
Wow... Congratulations Pokémon! Actual drama without twirling mustache villainy.

It is like we are in Generation 1 all over again.

This is a VERY strong contender for best Pokémon...
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on November 22, 2016, 01:21:46 am
Seems they made bulk breeding easier and harder at the same time.  On one hand the nursery will send an egg to your box for you if your party is full, or allow you to have the egg replace a hatchling.  Massively convenient.  On the other the path outside the Nursery is much shorter than the ones in other games, leaving less room for riding back and fourth.  Also if yer not careful you'll talk to the miltank instead.  Maybe there's a place like Lumiose later though with a looping city later though.

Also I've hit a wall at the nursery.  I can't stop breeding bagons and starters for things I want.  I'm currently sitting on something like 10 salandit eggs as I try to get a female with a + sp atk nature. And I don't think I'm anywhere near where I'm legitimately supposed to be able to catch the things.  With a bagon in GTS desperately looking for something with flame body. I've already traded for vulpix and a turtle dragon.  I can't stop.  Send help.
Well, I can help, but it won't help you stop.  Just south of the nursery on the other side of the path is a small area inside a broken fence (also has some hay bales, a shovel, and a small box).  Walk in there, call the Tauros, hold B, and just spin spin spin.  It counts for steps, you don't need to worry about watching where you're going, and you can always see the nursery worker to ask her for Pokemon eggs (she crosses her arms when she has one).  Be gentle on your poor analog stick if you do this, though. ^_^

Also, correcting some erroneous information I posted earlier.  You can check EVs by going into the summary screen, as I mentioned, but you also need to press the Y button to switch the radar display to EVs.  Oopsie.  My own EV distribution without training was already so erratic that I didn't parse out that I had flubbed up there.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 22, 2016, 01:14:48 pm
I did finally start moving on.  Things I got from GTS trading that I probably should not have at this point just thanks to having the patience to catch a female starter and a female bagon.



and I'm about to throw another bagon up on gts for a dratini.   Pokemon breeding is a hellova drug.
(dratini get)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on November 22, 2016, 05:12:23 pm
Ah, hee.  Is this the first time they've offered an in-game trade of a trade-evolution Pokemon since that infamous Haunter in Sinnoh? 
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cerol Lenslens on November 22, 2016, 05:29:04 pm
Ah, hee.  Is this the first time they've offered an in-game trade of a trade-evolution Pokemon since that infamous Haunter in Sinnoh? 
Spoiler (click to show/hide)

Well, you can trade for a Machoke all the way back in Yellow, which of course immediately becomes Machamp... but technically that's before the Sinnoh Haunter, so yes, I guess?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on November 22, 2016, 05:48:39 pm
My first day with Sun:

Took 8 save-scums to get a female Popplio. Given that starters have a 12.5% chance to be female, this is within expectations of probability.
Three of the four Pokemon I've captured so far - Pikipek, Caterpie, and Yungoos - are all female as well. Only the Wingull I caught is male.
Nearly got wiped by a wild Slowpoke just outside my house. Didn't expect it to have Curse. Wasted at least three balls trying catch before deciding to just kill it and get the EXP. That was also a pretty severe difficulty jump between walking left/right from my front door and walking a bit south.
Decided to sleep in the bed in my room, was woken up by Mom's Meowth handing me an Awakening. Pretty funny.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 22, 2016, 06:12:52 pm
I did finally start moving on.  Things I got from GTS trading that I probably should not have at this point just thanks to having the patience to catch a female starter and a female bagon.

  • Magmar (flame body)
  • Water starter (female)
  • Fire Starter (female)
  • Rufflet (i'm playing moon and can't get one)
  • Lycanroc sun form
  • Salandit (female) (currently using one as a team poke for story. I bred a box full)
  • Turtonator (female)
  • Vulpix (female)
  • Jangmo-o (female)


and I'm about to throw another bagon up on gts for a dratini.   Pokemon breeding is a hellova drug.
(dratini get)
Why are people going so crazy for female Bagon? Can't you catch them on like, Route 3?

ETA: ALSO! Zygarde Cube! What's the deal?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 22, 2016, 06:25:10 pm
You can catch bagon at route 3.   But they are a 1% chance to spawn. 

My best guess is that a lot of people rushed to endgame and did not thoroughly search every patch of grass and would rather trade over a late game poke for a hard to find early game one.

Update: Just traded a male bagon for a ditto.  Would have searched for one sooner had I known they are actually on the alola dex, and don't need pokebank.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 22, 2016, 09:15:22 pm
So, no one knows what the deal with the Zygarde Cube is?

Unrelated: Whoa, shiny Miltank over the Wonder Trade system. Not bad, considering I tossed in a Grimer, got an Abra, tossed that in for another Abra, and then got the Big Blue Cow.
It doesn't count as my shiny, but it's kinda nice.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on November 22, 2016, 09:27:33 pm
So, no one knows what the deal with the Zygarde Cube is?

Unrelated: Whoa, shiny Miltank over the Wonder Trade system. Not bad, considering I tossed in a Grimer, got an Abra, tossed that in for another Abra, and then got the Big Blue Cow.
It doesn't count as my shiny, but it's kinda nice.

You get access to a facility later in the game where you can put the cells together.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on November 23, 2016, 06:43:00 am
Found Youngster Joey in the Trainers' School.

He had a Metapod.

I am extremely disappointed.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 23, 2016, 07:36:32 am
It's a top-percentage Metapod though
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on November 23, 2016, 12:57:43 pm
Went back to my house and noticed something: why the hell does your garage have a wall in front of it?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on November 23, 2016, 01:47:34 pm
Went back to my house and noticed something: why the hell does your garage have a wall in front of it?

To keep dad from coming home?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 23, 2016, 04:15:49 pm
>go bagon hunting on route 3
>find and capture one within minutes

After capturing it, I went back and found another after maybe five minutes of searching. Unfortunately my Petilil critted and killed it when I only wanted to weaken it enough to call for help >_<
Back to searching for me. I think that 1% encounter rate Greiger mentioned was just slightly off.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on November 23, 2016, 05:06:41 pm
>go bagon hunting on route 3
>find and capture one within minutes

After capturing it, I went back and found another after maybe five minutes of searching. Unfortunately my Petilil critted and killed it when I only wanted to weaken it enough to call for help >_<
Back to searching for me. I think that 1% encounter rate Greiger mentioned was just slightly off.
Might be.  The 1% was quoted from seribii.  I found my first one by accident, when I went back to catch a female it took 40 minutes.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 23, 2016, 05:10:01 pm
I just chained until I found a female I wanted. Might have kept going in hope of a shiny, but my team was getting beat up and half of them were burned.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on November 24, 2016, 07:58:17 am
Looking through the Festival Plaza features, you can set a message on profile as "Your Secret".. which is probably displayed to anyone who asks. One of the possible messages is your favorite NPC trainer type, "I like Rising Stars!" or such. Except the Preschooler trainer, for which the message is "I like battling Preschoolers!". Kinda wondering what you're supposed to mean by your favorite trainer type.

I'm also disappointed there's no Hex Maniac on the list. ...Am I the only one who thought Hex Maniacs were kinda hot?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: USEC_OFFICER on November 24, 2016, 08:40:15 am
Having spent enough time on the internet, I can assure you that many other people think that the Hex Maniacs are hot as well. The fact that they aren't on the list is probably going to disappoint them greatly. Hopefully enough to include them in the definite version of Sun/Moon.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on November 24, 2016, 09:13:50 am
Eh I don't care about the options to set as your secret so much as the lack of expression on the Players' faces when their secret is "I'm actually a #" when # is not the sex their avatar is.
I chose "I feel like a Girl" due to being genderfluid, and in-game I'm playing as a male-protag.
Don't get me wrong though, this shows great, albeit super-subtle acceptance for the Non-binary players, on the other-hand, it can spook some of the younger players.

I just need my dye shops and I'll be good-to-go, Dyes and GTS are the only thing Festival Plaza has going for me, and even then i may already be done using GTS.

Also I tried the in-game Battle Royal(i needed to get BP) and I've gotta say this:
I'm warming up to them, but seriously when  three pokemon tag-team your team 3 times in a row to KO you, it's pretty soul-crushing.
At least you get 1bp for participation. Thus scoring the power items is only a matter of determination and Time.

Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 24, 2016, 10:09:31 am
Hmm. The Egg you get at the ranch is slightly disappointing.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: DeKaFu on November 24, 2016, 11:03:20 am
Is anyone else here playing Moon? What do you think of the 12-hour time shift?
I tried it for a day before caving in and just shifting my system clock 12 hours... I'm not a big fan of exploring the game world at night, since I find everything being dark kind of depressing, and most of my play time is in the morning. It only just occurred to me yesterday this also means daily events are resetting at noon for me, which explains some oddities. Worth it, though, I think. I bought Moon for the legendary and exclusives, not the time weirdness.



Anyway, in case anyone is still interested in that other Pokémon game... Pokémon Go is currently having a 2x experience and stardust Thanksgiving event that lasts until the end of the month. They also finally got around to releasing Ditto. It seems any Pokémon you encounter has a small chance of actually being a ditto in disguise, and you don't find out until immediately after capturing it when it transforms back.

They've also released a new experimental "nearby" tracker in a bunch of areas (about half the US and Canada). Some people like it, but for many it's practically game-breaking. It's a variation on the one that was tested in San Fransisco for a few months, based on Pokéstops. Instead of just listing stuff that is currently somewhere around you, it shows Pokémon that are close to Pokéstops in your area and points you directly to them.
The big issue is that if you have even one Pokéstop at the edge of your range, it disables the "sightings" feature that tells you which Pokémon are within 200 metres of you in favor of showing you the Pidgeys and Rattatas attached to the distant Pokéstop which could be 20 minutes away on foot. The result being that you could have a Dragonite across the street from you and no way of knowing it.

...They put out a call for feedback via social media at the same time, so hopefully they'll take the negative reactions seriously and address them before rolling out to the rest of the world.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 24, 2016, 11:21:03 am
I'm not really bothered by the time shift at all, to be honest.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on November 24, 2016, 11:47:58 am
I have both versions, and I don't mind the timeshift either, Though it can screw with finding the right pokemon(Trump and Faticate) but seriously Gamefreak can we get Cloudy-day/Overcast-style lighting in some of these games without it being rainy?
DPPt's forest-area before the city with the second badge, but a smidge(or two) brighter is how it could look.

I know Tropical Islands don't usually get that sort of weather, and Sun as a theme implies Sunny-all-around, but even so Cloudy/Overcast days are my absolute favorite IRL, especially when only a few sun-rays peek through but strongly enough you can see their beams clearly.

Btw Solgaleo is certainly my favorite Legendary this Generation...
Spoiler (click to show/hide)

Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 25, 2016, 04:25:53 pm
Can anyone offer some insight into why a female Bagon apparently won't breed with a male Deino? Bulbapedia suggests that they can breed, but the people at the nursery say that they hate each other (or something to that effect). Wasted 1,000 pokebucks on this particular experience.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on November 25, 2016, 04:28:12 pm
Can anyone offer some insight into why a female Bagon apparently won't breed with a male Deino? Bulbapedia suggests that they can breed, but the people at the nursery say that they hate each other (or something to that effect). Wasted 1,000 pokebucks on this particular experience.

Pokémon that hate eachother can still breed.

It is if they say "Prefer to play with other pokemon" that it is a complete no go.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 25, 2016, 04:30:06 pm
But if they hate each other, that implies...some unpleasant things about the nature of the produced egg :/

/me wonders if keeping pokemon in the same party for awhile will make them like each other more
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on November 25, 2016, 04:38:18 pm
But if they hate each other, that implies...some unpleasant things about the nature of the produced egg :/

/me wonders if keeping pokemon in the same party for awhile will make them like each other more

No how much they like eachother is based on other factors and cannot be changed.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on November 25, 2016, 05:16:15 pm
But if they hate each other, that implies...some unpleasant things about the nature of the produced egg :/

/me wonders if keeping pokemon in the same party for awhile will make them like each other more
Same species same Id number = normal egg chance over set distance traveled in-game
Same Species Different IDs = Highest chance of Egg over same in-game distance.

Different Species, Same IDno. is Low chance, ((the message is soemthing like dont seem to like each other much, "dont like" and "hate" are not the same meaning)
Different Species with different IDno.s is normal chance.

If the two don't have a matching egg group. it kills all chances.
Ie: Bagon and Deino are in Dragon, and Charizard is in dragon too, however Charizard also is in two egg groups, the other being Monster.
---Charizard can thus breed perfectly, as drago nis shared. Dut Dragon-egg-group can't breed with Monster-egg-group, without sharing Drag/or/Mons.

So yes, Deino and Bagon can breed as they're both in the same egg group, but it'll take a while of actual gameplay for the egg to spawn.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Lord Snow on November 26, 2016, 03:50:20 pm
there's an offer for a 2ds including pokemon sun or moon for 100€ running here.
I have only had a few brief interactions with other people's games and forum posts since playing the original red/blue version back in school.

in brief:
how many pokemon are there now?
how many can i catch in sun/moon?
how much will i hate myself for buying this as an adult?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on November 26, 2016, 04:06:07 pm
There are over 700 pokemon now.
As far as I can tell, just about all of them can be caught in SuMo with the possible exception of past legendaries (using the QR Code and Island Scan feature, you can definitely get old starters as well as pokemon from other generations that can't be found in the wild of SuMo normally).
If you dislike mon games, you probably won't like this. If you do enjoy mon games, this is a fantastic example of the genre.

EDIT:
Well. Think I might have just found a new favorite Ability.
Spoiler: Corrosion (click to show/hide)
Found it on my very first Salandit, who just happens to know a poison-causing attack (along with the very-scary-at-this-stage-of-the-game Dragon Rage). I just might have to train this little lady lizard, especially considering my party's total lack of fire users.

Also, has anyone managed to discover what differences, if any, the various colors of beans have?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: uber pye on November 26, 2016, 09:53:33 pm
There are over 700 pokemon now.
As far as I can tell, just about all of them can be caught in SuMo with the possible exception of past legendaries (using the QR Code and Island Scan feature, you can definitely get old starters as well as pokemon from other generations that can't be found in the wild of SuMo normally).
If you dislike mon games, you probably won't like this. If you do enjoy mon games, this is a fantastic example of the genre.

EDIT:
Well. Think I might have just found a new favorite Ability.
Spoiler: Corrosion (click to show/hide)
Found it on my very first Salandit, who just happens to know a poison-causing attack (along with the very-scary-at-this-stage-of-the-game Dragon Rage). I just might have to train this little lady lizard, especially considering my party's total lack of fire users.

Also, has anyone managed to discover what differences, if any, the various colors of beans have?

800+ mons if you count the UBs.

i think it is similar to pokepuffs in X n Y, in so far as I've heard, they may do something, just the differences are insignificantly small.

the special and rambow beans though do do things differently, they increase love by A LOT. example: i gave a special bean to my mimikkyu when it only had one heart, and it jumped up to four.

edit: oh and corrosive ability + toxic + time = OK any pokee. i love my little lizard girly
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on November 26, 2016, 10:35:33 pm
I think I've noticed a difference in the rate of how fast a Pokemon becomes "full" from eating beans based on color; getting full faster means less overall affection gain. But I could be wrong on that.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on November 26, 2016, 10:38:33 pm
Better beans consume less fullness and provide more hearts. That's about it, really. Similar to high quality Pokepuffs in X/Y, pokeblocks in RSE, etc.

Also, Salazzle isn't the be all and end all. It's not really set up to take advantage of its own ability; it's just too fragile. You sneeze a magnitude 4 in its direction and down it goes.

I'm starting to see Mimikyuu sets come up. They're really frustrating to fight, because they have that one guaranteed set-up turn. Some run Bulk Up for more defense, some run Swords Dance. A 252+ +2 LO Mimikyuu Shadow Sneak can 2HKO most pokemon weak to ghost or fairy.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on November 26, 2016, 10:44:15 pm
Fake Out can apparently ruin Mimikyuu, since the flinch effect still hits.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on November 27, 2016, 02:08:38 am
So, has anyone tried out Toxapex yet?

I can't be alone in realizing how absurd this thing is right?

Edit: Just found out that knock off still removes Mimikyu's item even if it does no damage.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on November 27, 2016, 07:31:34 am
Since it wasn't until I woke up a few minutes ago that I realized that Fake Out doesn't hit Mimikyuu under normal circumstances(due to being Normal), does anyone know if Fling with a King's Rock/Razor Fang will guarantee a flinch even if it doesn't deal damage?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on November 27, 2016, 07:39:00 am
Since it wasn't until I woke up a few minutes ago that I realized that Fake Out doesn't hit Mimikyuu under normal circumstances(due to being Normal), does anyone know if Fling with a King's Rock/Razor Fang will guarantee a flinch even if it doesn't deal damage?
I believe it will work, but I'm not sure why you'd want to do that other than for the lulz.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on November 27, 2016, 11:26:31 am
I wonder if Infiltrator mons can bypass Mimikyuu's Disguise? Crobat would be a handy check.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on November 27, 2016, 01:16:16 pm
According to Bulbapedia, no. Mold Breaker(and it's variants), as well as the signature moves of SuMo's title Pokemon, do bypass it. But if you're going to Crobat it, Confuse Ray works, and confusion damage breaks it.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on November 28, 2016, 08:03:50 pm
Team Rocket complaining about these new teams. (https://www.youtube.com/watch?v=cf5MHkSBhiU)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on November 28, 2016, 08:32:01 pm
Team Rocket complaining about these new teams. (https://www.youtube.com/watch?v=cf5MHkSBhiU)

I lost it at the ending. That was perfect.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Rolan7 on November 28, 2016, 08:40:10 pm
Yes haha, thank you for sharing that!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on November 28, 2016, 08:52:41 pm
Team Rocket complaining about these new teams. (https://www.youtube.com/watch?v=cf5MHkSBhiU)
Normally I don't care for game-based live-acted fan skits such as these but I gotta give this a: 100% TWO THUMBS WAY-WAY UP(ON FIRE MODE!)
I would love to see a new generation bring back Team Rocket as the primary villains.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 01, 2016, 05:55:08 pm
Walking through my Festival Square, I see a player named MARISA, with a Chinese region code(CHS, though her personal text says Japan).

...Should I be worried about my books?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 01, 2016, 06:51:13 pm
I encountered the first of the new "Ultra Beasts" just now, in that Pokemon Conservatory.

Spoiler (click to show/hide)

I'm progressing quite slowly through the game, but that's normal for me. I keep trying to find rare pokemon that I missed, or messing around on Pelago, or trying to train up some alternate team members, stuff like that.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 01, 2016, 08:20:58 pm
For those still bothering with ORAS, you can get Meloetta via Mystery Gift->Internet. Comes with Quick Attack, Confusion, and Round, and is holding a PP Max.
Spoiler (click to show/hide)

Meleotta will revert to Aria Forme at the end of battle, so you can't play with the Pirouette Forme in the Pokemon-amie. For those who do use the Pokemon-amie, Meloetta likes being pet on the gem-thingy on its face, but hates being pet on that headset-looking thing.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: MaximumZero on December 01, 2016, 08:30:13 pm
Guys. I'm gonna pull the trigger on a ds and pokeymanz.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 01, 2016, 08:34:53 pm
Hurrah!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on December 01, 2016, 08:45:53 pm
For those still bothering with ORAS, you can get Meloetta via Mystery Gift->Internet.
Thanks for the reminder, forgot a couple of these over the year and probably would have forgotten this one too.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 01, 2016, 08:50:52 pm
For those still bothering with ORAS, you can get Meloetta via Mystery Gift->Internet.
Thanks for the reminder, forgot a couple of these over the year and probably would have forgotten this one too.
Aye, thanks.

I'm going to "bother" with OR at least until PokeBank gets updated and I can transfer my mons.

...though I am curious as to how transferring megastones will be possible. Items won't transfer through Pokebank and SuMo can't connect directly with the GenVI stuff.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 01, 2016, 08:54:00 pm
I see from item lists on seribii that at least some megastones are obtainable in SuMo.  Didn't look into drop list details though, just glancing over them when looking for what see what wild pokes I missed in a zone.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on December 01, 2016, 09:10:09 pm
For those still bothering with ORAS

Also for those bothering with XY/ORAS still, I have a spare Volcanion code. PM me here or on IRC if you want it. Only one, first come first serve

E: taken
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cerol Lenslens on December 02, 2016, 06:25:42 am
For those still bothering with ORAS, you can get Meloetta via Mystery Gift->Internet. Comes with Quick Attack, Confusion, and Round, and is holding a PP Max.
Spoiler (click to show/hide)

Meleotta will revert to Aria Forme at the end of battle, so you can't play with the Pirouette Forme in the Pokemon-amie. For those who do use the Pokemon-amie, Meloetta likes being pet on the gem-thingy on its face, but hates being pet on that headset-looking thing.

In similar news, Arceus got a rerelease - if you haven't obtained it via the Game Stop / similar promotion from a few months ago, you can get it via the code ARCEUS20 (NorthAm) or ARCEUS2016 (Eu) in ORAS/XY.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 02, 2016, 10:26:53 am
I encountered the first of the new "Ultra Beasts" just now, in that Pokemon Conservatory.

Spoiler (click to show/hide)

I'm progressing quite slowly through the game, but that's normal for me. I keep trying to find rare pokemon that I missed, or messing around on Pelago, or trying to train up some alternate team members, stuff like that.

Just reached that point too. I find Lusamine's almost fetish-like attitude towards Pokemon and the UBs to be rather disconcerting.
...Damned UB wrecked half my team, then it ran.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on December 05, 2016, 04:46:46 pm
The Magearna distribution is now active in North America. To receive it, just scan this QR code (http://serebii.net/sunmoon/magearnaqrus.png) with the QR Scanner in Sun and Moon. It comes holding a bottlecap as well.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 05, 2016, 05:07:50 pm
Tried it. Requires becoming the Champion to receive.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 05, 2016, 05:20:48 pm
Indeed it does. Fortunately it's good til like march or something.

For those of you in postgame that QR code made me find that there is a mall in the first island city.  I don't remember it being there at all.  Judging from the contents it opened up after beating the game.  And you are not actually told it exists.

it contains:
A battle restaurant
Another clothing store (loafers, leather backpack, collared shirts and aviator sunglasses for males)
Legendary poke hold items for pokebucks (like the primal stones and arceus plates) This is where you pick up Magearna
Elemental hyper beams and pledges
The dude that hyper trains lv 100 pokes
And what looks to be a daily where you get to clean up sparkling pokemon 'waste' around the mall and feed it to a grimer.  First day gives you the TM for Round

I just recently got to postgame myself.  I am still horribly missing triples, and I hate battle royal.  But it makes up for it with the quality of life improvements to IVs and breeding in general.

Spoiler: IV judge (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on December 05, 2016, 05:35:35 pm
For those of you in postgame that QR code made me find that there is a mall in the first island city.  I don't remember it being there at all.  Judging from the contents it opened up after beating the game.  And you are not actually told it exists.
Spoiler: IV judge (click to show/hide)
Pretty sure it's there after you beat the whateveritiscallednowkahunabosswhatever thing in that area.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 05, 2016, 06:25:25 pm
Then that's an even stronger case about how completely unobvious it is and easy to miss.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Nighthawk on December 05, 2016, 06:25:59 pm
So, this is extremely random, but does anyone here nickname their Pokemon with regular people names? Like... George? Richard? Fitzgerald?

Just wondering if I'm the only one.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Zangi on December 05, 2016, 06:31:46 pm
Dafuq.  Rattata with a mustache. 

Best pokemon ever, better then Pikachu.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 05, 2016, 06:45:23 pm
So, this is extremely random, but does anyone here nickname their Pokemon with regular people names? Like... George? Richard? Fitzgerald?

Just wondering if I'm the only one.
Hmm, sometimes. I'm a little too fond of dumb puns though >_>

Anyone know what Isle Avue's function is? I put some pokemon in the hot spring but I can't tell what effects, if any, it's having.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 05, 2016, 06:50:22 pm
So, this is extremely random, but does anyone here nickname their Pokemon with regular people names? Like... George? Richard? Fitzgerald?

Just wondering if I'm the only one.
Clearly you are the only one. :P

Really only person I know who nicknames their pokes uses some bizzare naming scheme from an old game called Lapucelle tactics. The naming system was essentially a monster type like bird or shroom or bug with an unrelated word. So if you ever get wonder traded a pikapek named something like Bird Day, or a salandit named Liz Lunch. Now you know where it came from.

@Sirus it increases happiness.  It also slowly hatches eggs placed there.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Rolan7 on December 05, 2016, 06:53:05 pm
Ooh, that's a neat bit of trivia.  I played a little La Pucelle Tactics, but not nearly as much as the very similar game Disgaea (somewhat more popular, I think :P).  Disgaea 1 actually had the heroine of La Pucelle as a cameo!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 05, 2016, 06:56:16 pm
@ Greiger: Okay, are you talking about friendliness (for evolving things like Munchlax), affection (the stuff you boost in Refresh), or something else entirely?

Egg hatching is super useful at least. No more running around with an understrength team!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 05, 2016, 06:57:15 pm
Friendliness.  The munchlax one. The egg hatching is indeed useful.  It is pretty slow though.  A bagon egg taking something like 2 or 3 days. 

Time is probably halved if you throw some beans in there but I haven't tested that.   If I need to hatch something in a hurry I just put it in my party and do doughnuts on a tauros for 5 minutes.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cthulhu on December 05, 2016, 07:06:50 pm
Toxapex is gonna be a real shitler on stall teams.  Smogstar.

And apparently Dark types are immune to prankster moves now?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: DeKaFu on December 05, 2016, 07:13:28 pm
So, this is extremely random, but does anyone here nickname their Pokemon with regular people names? Like... George? Richard? Fitzgerald?

Just wondering if I'm the only one.
I nickname all my mons, without exception. Don't really restrict myself to any sort of naming scheme, either... Person names, pet names, mythology or random nouns. My current team has a Carmen, Shinzan, Ingward and Kipper.

Means I occasionally just roll with the first thing that pops into my head when I don't care that much, resulting in stuff like Dan the Magnemite and Melon the Voltorb. :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cthulhu on December 05, 2016, 07:15:38 pm
I usually nickname my pokemon just noises.  I'll pull out my DS later and remember what some of them are.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on December 05, 2016, 07:24:40 pm
Ooh, that's a neat bit of trivia.  I played a little La Pucelle Tactics, but not nearly as much as the very similar game Disgaea (somewhat more popular, I think :P).  Disgaea 1 actually had the heroine of La Pucelle as a cameo!

It is more then that. It gives away the canon ending of La Pucile.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: itisnotlogical on December 05, 2016, 07:25:24 pm
I nickname my Mons the first stupid thing that pops in my head when I get to the nickname screen. So I have Nard Munch the Pidgey, Redados the (shiny) Gyarados, Spooper the Bellsprout, and Dingus the Cyndaquil.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Rolan7 on December 05, 2016, 07:31:34 pm
I've nicknamed about half a dozen of my Pokemon Go mons. 
Wilson: My starter bulbasaur (The movie Castaway... though that's kinda an in-joke). 
Pidgin: A Pidgeot named after the old open-source IM client.  I really like the pidgey line, too bad they're bad.
ClefairyDoz: A Clefairy which took 12 balls
Tycho:  My first Flareon (yes it's Marathon all the way down)
Tavros: My first Tauros, and my buddy for a while even though Tauros isn't great

Naturally, none of them have top-tier EVs, but by chance they're mostly alright.  And EVs don't matter all that much anyway (the main thing is "is it vaporeon y/n" (I'm salty))

Ooh, that's a neat bit of trivia.  I played a little La Pucelle Tactics, but not nearly as much as the very similar game Disgaea (somewhat more popular, I think :P).  Disgaea 1 actually had the heroine of La Pucelle as a cameo!

It is more then that. It gives away the canon ending of La Pucile.
Hehe... awesome.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 05, 2016, 07:43:56 pm
Friendliness.  The munchlax one. The egg hatching is indeed useful.  It is pretty slow though.  A bagon egg taking something like 2 or 3 days. 

Time is probably halved if you throw some beans in there but I haven't tested that.   If I need to hatch something in a hurry I just put it in my party and do doughnuts on a tauros for 5 minutes.
Ah, that is indeed useful. Far more so than increasing affection, which Refresh does quite well enough already :P

True, you can hatch an egg faster by keeping it in your party. On the other hand, you can probably stuff 18 eggs at a time into Isle Avue once it's fully upgraded, and can progress with the story or take island trials while you do so.

ETA: Speaking of dumb Pokemon names...
Just caught my first Mimikyu. It was a pain to catch, burning through my entire stock of Luxury Balls (half a dozen) and this Friend Ball that Oak gave me. I named it....
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 05, 2016, 09:06:06 pm

I wonder, will the Ultra Beasts be capturable at some point?

Then that's an even stronger case about how completely unobvious it is and easy to miss.

I found it the first time I was in the city. Unless there are shops that don't appear until the endgame content, then it's mostly all available. There's one spot used for parading your Ride Pokemon, but I assume everything else is shoppable right from the get go, even the Orb shop.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 06, 2016, 12:24:41 am
Going on the Pokemon-Nicnames topic, Oh heavens yes I nicname my pokemon! And i always try to find the right name before catching the Pokemon.
since i name almost all my pokemon i'll just point out a few of my unconventional names.
Valentine - CHarizard (based on a dream about a dragon I bonded with, dragon looked the Charizard had a baby with DBZ's dragon and was "hatched" on Valentine's)
Reign - Kyogre (chosen back during DPPt days, I acquired a Quiet SPATK-31 Kyorge in Sapphire, named it Reign as a Play on words "Slow Reign of terror//Rain of Terror" Drizzle ability+raw power&no speed)
Bowen - Gallade (really a random name I heard in a tv show and liked, for some reason I thought it fit my Gallade)
Renée - Gardevoir (Another Random choice, but this time going with a Feminine name that doesn't have a feminine Meaning.)


That Mall...Seriously I'm pretty much near the end of the Island Challenge and it was so unseeable a mall, that I didn't find it until someone pointed it out in a video on Youtube!

And about the plot of SuMo:
Spoiler (click to show/hide)

Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cthulhu on December 06, 2016, 03:24:45 am
A lot of my names are three or four letters, a nonsense syllable that may or may not be evocative of the pokemon.

My Grumpig is PEG.  My Drifblim is BEB.  Zebstrika is KANG. etc.

Other times they have funny names I've heard somewhere or are a reference or are just something I think sounds funny.  My Lopunny is FIGHT BUNE, my Dragalge is SAND SKANK, my Magnezone is JERRY HELLO.

The last one is because he's a magnet trapper with specs.  I lead Lopunny, he switches to his rocky helmet skarmory expecting the Fake Out but it's actually JERRY.  HELLO.

All nicknames are in all caps.  No exceptions.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 06, 2016, 03:34:43 am
I vary between nonsensical nicknames, things that I think match the mon well, or spoonerisms or rhymes.

I had a Durant in BW2 called Tertanium; in SuMo i named my Toucannon "Cantillery", my Exeggutor-A "Pandanus", a guzzlord I caught but don't use much "Paula Deen", and a few other similarly silly names. I have a Starmie called Yarmie.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on December 06, 2016, 04:36:09 am
Napoleon the Empoleon is always the example I throw out. I will never stop being smug about that any time it says "Napoleon, you're in charge!"

But beyond that, I've named my Decidueye Diana as a low key nod to Greek Mythology and Wonder Woman, which turned out to be cool when she became the owl archer.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 06, 2016, 05:55:42 am
Napoleon the Empoleon is always the example I throw out. I will never stop being smug about that any time it says "Napoleon, you're in charge!"
I'm pretty sure the steel-armored penguin would be more smug about that.

I don't normally name my Pokemon, except possibly for Contests(which don't exist in SuMo, REEEE-). I did name my OR Froslass La Saia, who proceeded to completely wreck the Toughness Contest circuit.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 06, 2016, 06:25:05 am
Some of my other nic-names are from completley non-canon observations:
Kids' WB had pokemon for a few seasons way back when and they had a little cropped comercial where a Scizor crushed one of Ash's pokeballs with a single claw...hence:
Crush the Scizor (Defensive Mega-Scizor Build.)

there's also my nic-names for the Starter Monkeys: gender+Hair-style
Sis Bob - Female Simipour (as in bob-cut style hair)
Bro Toupee -Simisage (Nuff said, that brocoli turning into a toupee is just...WHAT)
Bro Hawk - Simisear (plays on Fauxhawk and Mohawk both, honestly I was outta ideas)
--it's not really canon they are siblings or have these hairstyles, but that's what I thought of when i saw them.

And Finally Carbo the Torterra - name was inspired by a Boss-class Turtle-type foe in FF12.
(and I also have Timid Turtwig named TeenyCarbo, which is not much more than a pet but still...)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cerol Lenslens on December 06, 2016, 07:48:20 am
Indeed it does. Fortunately it's good til like march or something.

For those of you in postgame that QR code made me find that there is a mall in the first island city.  I don't remember it being there at all.  Judging from the contents it opened up after beating the game.  And you are not actually told it exists.

I found that by accident pretty much right after getting the Charizard ride and going back to the first island to hunt for Zygarde Cells. I think I stopped to check if the outfits in shops rotated like in XY, and just ran into the wrong door.

Next thing I know, I've been abusively harangued for walking in a public place, then dragooned into picking up what is clearly thinly-disguised Poke-poop and feeding it to a Pokemon like some godawful recreation of 2 Grimers 1 Cup. I actually flinched when I encountered my second, non-psychotic, janitor in the Game Freak building.

Later I spent half a minute frantically mashing a large bone into a bowl spraying goo everywhere while the camera focused on Mallow's midsection as she kept instructing me to do it faster and harder, and then managed to jump into Olivia's bed and get a message about what the mattress told me about her personality or something. The undertones in this game are getting weird.

So, this is extremely random, but does anyone here nickname their Pokemon with regular people names? Like... George? Richard? Fitzgerald?

Just wondering if I'm the only one.

I do occasionally, though I generally try to avoid it. I prefer to use references or bad puns, but I've been known to name things random gibberish when I can't think of anything, (which is more and more frequent after 7 gens of Pokes) flat-out insulting nicknames for Pokemon who gave me an unreasonably hard time when catching them, (Like the zubat who killed half my party using SOS/Confuse Ray stall...) and stuff like 'Tradebait' or 'Sparekachu' or what-have-you for Pokemon I'm catching to trade to NPCs.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Aklyon on December 06, 2016, 08:08:51 am
Team Rocket complaining about these new teams. (https://www.youtube.com/watch?v=cf5MHkSBhiU)
That was great.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Zangi on December 06, 2016, 10:27:30 am
Indeed it does. Fortunately it's good til like march or something.

For those of you in postgame that QR code made me find that there is a mall in the first island city.  I don't remember it being there at all.  Judging from the contents it opened up after beating the game.  And you are not actually told it exists.

I found that by accident pretty much right after getting the Charizard ride and going back to the first island to hunt for Zygarde Cells. I think I stopped to check if the outfits in shops rotated like in XY, and just ran into the wrong door.
That particular mall is available as soon as.... well I found it as soon as I got the Tauros/first ride.  It was kind of a 'Hey, there is enough room for me and my bull to walk into that.'
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on December 06, 2016, 11:07:25 am
The trailer for Empoleon's addition to Pokken Tournament Arcade was released last night. (https://www.youtube.com/watch?v=z-v1ypUk-Fc)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 06, 2016, 05:47:24 pm
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 06, 2016, 06:23:38 pm
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 06, 2016, 09:11:14 pm
I've discovered such a bizarre issue with Pokemon Refresh that it seems like an oversight; either on GameFreak's part or my own.

Basically, when trying to clean up very large two-screen Pokemon like Snorlax, anything that needs cleaning on the top screen seems to be unreachable. I've tried pressing every button, I've tried to "drag" the screen with the stylus with and without tools, I've tried combining all of the above...but my Snorlax's head remains dripping wet and I can't get the blow dryer up there.

Am I missing something obvious? Did the developers completely overlook the possibility of needing to using cleaning equipment on the top screen?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on December 06, 2016, 09:16:52 pm
I couldn't come up with an answer either. When you feed them a jelly bean it moves the camera and you can interact with the upper half, but you can't do that until they're tidied up.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on December 06, 2016, 09:39:24 pm
Somehow it worked for me by putting the stylus (with or without a tool) up at the top of the touchscreen and holding it there. I think I discovered that on accident.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Rolan7 on December 06, 2016, 10:30:20 pm
When you feed them a jelly bean
Boy and His Blob flashbacks intensify
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 07, 2016, 02:39:41 pm
Give me four days and I can answer the question regarding Female Trainers as i have a spare copy with a Female Trainer half-way there.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 07, 2016, 02:48:27 pm

Actually on that thought is this gen the only one with implied genders for the legendaries?  I can't think of another example.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 07, 2016, 03:28:10 pm

Actually on that thought is this gen the only one with implied genders for the legendaries?  I can't think of another example.
Genders for legendaries, implied or actual is nothing new
Latios is Male and Latias Is female. Heatran can be either.
As for why the dex entries are as-is...
(Big spoiler below WARNING DO NOT READ IT if you don't want a Mega-Class Spoiler!)
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: BuriBuriZaemon on December 07, 2016, 04:17:25 pm
I'm still progressing through the story and training my Happy Hour Munchlax/Snorlax to farm 4x price money all the way to Elite 4. I want to keep Hold Off as False Swipe alternative. Any recommendation for 2 other move slots? Currently it has Brick Break and Amnesia.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 07, 2016, 04:41:28 pm
If it's the event 'lax, Giga Impact to make use of the Z-Move... assuming you're not stacking Happy Hour with an Amulet Coin or Luck Incense. Otherwise, Body Slam? Actually, when I was raising it, Chip Away was doing some damage, and I think it bypasses Totem Pokemon boosts.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 07, 2016, 04:54:03 pm
That's Chip Away's whole gimmick. It ignores stat changes to deal consistent damage, which I would assume includes Totem Auras.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cthulhu on December 09, 2016, 02:33:08 am
Stacking up hazards on an intimidated ninjask when suddenly

[Opposing Gardevoir's Trace!]
The opposing Gardevoir traced Dragalge's Adaptability! (https://pbs.twimg.com/media/CsblpU6UMAAruN3.jpg)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 09, 2016, 10:46:59 am
Give me four days and I can answer the question regarding Female Trainers as i have a spare copy with a Female Trainer half-way there.
Spoiler (click to show/hide)
Regarding this conversation, in Pokemon Sun & Moon:
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 09, 2016, 11:37:30 am
Finally started breeding and training a quality competitive team.  Like usual I'm making my own builds and not using any reccomended ones.  I'm actually doing something really unusual.  I like the looks of dragonair, but not dragonite.  So I'm going to try to make a useable stall dragonair with the help of an eveolite. Rest, sleep talk, and marvel scale, paired with a team made for inflicting poison.  Since dragonite does not get marvel scale I'm thinking this may throw some folks off.

It took 2 hours of nonstop sos battling to catch a dratini/dragonair with marvel scale.  My skill swap carbink started the fight at lv 13 and ended it at lv 35.  They definitely decided to make getting HAs a massive pain in the ass...
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 09, 2016, 11:53:35 am
They definitely decided to make getting HAs a massive pain in the ass...
They're called "Hidden" Abilities because you -have- to work your rear off for them.
Gen5 introduced them, and they were inaccessible in that generation without online access, Gen6 made them super easy to get but still required Player-to-player connections, and don't get me started on how so many people were hurting for certain safaris!
Now We have the ability to get any Alolan/Gen7 Hidden Ability in-game without having to use Web-connection(Gen5) or exchanging Friend Codes(gen6). But we have to put Effort in.
So honestly, this is better than not having access to them at all, and thus makes them have that much more Value!
(heh, Put in Effort to gain Value: I see what I did there, even though i didn't mean to do it!)

Though I'll be honest, I find Gen7's pokemon HAs to be rather lacking, maybe 6 pokemon intro'ed in Gen7(including Alolan Forms) make best use of the HAs.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 09, 2016, 11:57:26 am
Maybe I'm just misremembering but weren't you almost guaranteed to get a 1 poke with a HA in horde battles?

Though yea, now that I think about it, outside those horde battle pokes they were actually a pita.  Looking up ha rates for sos battles though it looks like pokes with hidden abilities don't even begin to show up til your 20th chain.  That seems a bit excessive to me. 10th maybe?  That's still a good half hour grind unless you have something with intimidate, skill swap, and false swipe on the same poke.  It's like I'm pokemon Chara creating a pile of dead dratinis behind my lapras.  Waiting for the next one to just say DETERMINATION. Gain marvel scale and crawl (slither?) into a pokeball.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 09, 2016, 12:06:06 pm
Maybe I'm just misremembering but weren't you almost guaranteed to get a 1 poke with a HA in horde battles?

Though yea, now that I think about it, outside those horde battle pokes they were actually a pita.  Looking up ha rates for sos battles though it looks like pokes with hidden abilities don't even begin to show up til your 20th chain.  That seems a bit excessive to me. 10th maybe?  That's still a good half hour grind unless you have something with intimidate, skill swap, and false swipe on the same poke.  It's like I'm pokemon Chara creating a pile of dead dratinis behind my lapras.  Waiting for the next one to just say DETERMINATION. Gain marvel scale and crawl (slither?) into a pokeball.
Actually I can confirm Hordes didn't have a super-high HA rate...I still don't have my nest-ball-caught Sheer Force Nido-family members and I put 4 hours into finding them. Sweet Scent plus Skill swap and all.
EDIT: Cannot confirm accuracy of info here, but According to Some people online. Hordes are like 1/2 or 1/3 chance of the pokemon having it based on their available abilities, so if the pokemon has only one normal ability it's 50% if they have 2 normal abilties it 33.3% and My own experience does support this...Nido-family has 3 overall abilities...so Yeah, it can be a high chance, or a basic chance, based on the sought-after pokemon.

So yeah while available via Hordes and F-safari, Safari was far easier and Hordes were only certain Pokemon.
And yeah Seeking my HA Stufful took me about 45 chain links and 1.5 hours after finding the Stufful, about 45 minutes to find the stufful, only to get...Unnerve on Bewear....BLEH. And 44 KO'd Stuffals
---Remember You're not "Killin'" em, just making them pass-out. Otherwise they'd have far more graves in those graveyards, lol.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 09, 2016, 12:14:33 pm
Hold on now, how does one get HAs in Gen7? The only way I'm aware of is chaining calls for help, and that doesn't work for all species.

Plus, y'know, sometimes the things will basically refuse to chain even when left at 1 HP for a few dozen turns after using an adrenaline orb...
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 09, 2016, 12:16:43 pm
Hold on now, how does one get HAs in Gen7? The only way I'm aware of is chaining calls for help, and that doesn't work for all species.

Plus, y'know, sometimes the things will basically refuse to chain even when left at 1 HP for a few dozen turns after using an adrenaline orb...
The chain way is how to get HA pokemon in SuMo, yes. And yeah some don't call for help at all so those abilities aren't available.
SOS battle are not popular among the players, for good reason.

As for the 1 hp + Adren Orb yet no Call?
Use another Adren Orb, it'll have "noeffect" and won't even be consumed, it'll waste that turn though.
I learnt dis da Hard-way
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 09, 2016, 12:17:14 pm
Yea chaining calls for help is the way.  it just takes a LOT of chains, and some pokes are less likely to call for help than others, etc etc...

Off now to catch an infiltrator zubat.  God help my eardrums.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 09, 2016, 12:21:25 pm
God help my eardrums.
Shiinotic...
By Existence: SHIINOTIC'S CRY HURTS MY BRAIN!
So I feel Ya!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 09, 2016, 12:22:20 pm
So, the earlier statement about being able to get all of the HAs in game was a falsehood?

Dammit, I had gotten my hopes up, too :<
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 09, 2016, 12:25:39 pm
So, the earlier statement about being able to get all of the HAs in game was a falsehood?

Dammit, I had gotten my hopes up, too :<
Maybe, maybe not.
Primarina can't have her HA at this time in the game...but thanks to QR codes....Maybe she can get Luiquid Voice in the future,
But even then, without external codes/events/etc, no you can't obtain them all in-game.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Rolan7 on December 11, 2016, 02:39:03 pm
The popular Game Theorists did an interesting theory video claiming that Pokemon GO takes place before the other games, and might be building up to the mysterious Pokemon War that military guy mentioned.  I haven't really played any but GO, but it seemed pretty well evidenced?  https://www.youtube.com/watch?v=5N9EEH_iDXU

Main points:
Fossil pokemon aren't extinct yet
No sign of Ditto or Mewtwo yet, though Ditto got added recently!  Relies on theory that Ditto are failed attempts at Mewtwo
Professor Price looks similar to an old Willow, and his middle name is Willow
Rare candies seem like contraband in most games, but are everywhere and species-specific here.  Does the current candy-system get outlawed due to the war?  Are rare candies Mew candies?

And then he said Instinct and Mystic would ally to defeat Valor but I think that was a joke (:

It can't be true, though.  Lt. Surge claims that electric pokemon saved him during the war...  And electric is complete balls in GO :P
Vaporeon is why we can't have nice things :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 11, 2016, 05:50:39 pm
Game Theorists is full of crap. The fossil pokemon are pretty explicitly prehistoric, some of them even have Pokedex entries mentioning them being extinct for 100,000+ years. You would have to argue that the games take place so many millennia in the future that all traces of our modern society have been completely wiped away while somehow leaving humans and the vast majority of pokemon species pretty much exactly the same, which just raises more questions.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 11, 2016, 06:02:40 pm
Game Theorists have always been full of crap. "MARIO: EVIL?" "NESS: DEAD?" etc.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Tawa on December 11, 2016, 06:03:39 pm
Keep in mind that this is the guy who played one or two cases before declaring Phoenix Wright a criminal who steals evidence and claims that Sans is a dead Ness.

Fakedit: Dammit Reudh
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Rolan7 on December 11, 2016, 07:11:02 pm
He's often full of crap (the Halo armor video was much ado about a very minor theory, though the cosplay was nice).  But as someone who Wants To Believe (tm), the videos can be fun...  Also I think his sign-off disclaimer that it's "Just a theory" counts for a lot :P
He sure gets excited about trivial stuff sometimes though.  That's pretty much the point of the show, heh.

Game Theorists is full of crap. The fossil pokemon are pretty explicitly prehistoric, some of them even have Pokedex entries mentioning them being extinct for 100,000+ years. You would have to argue that the games take place so many millennia in the future that all traces of our modern society have been completely wiped away while somehow leaving humans and the vast majority of pokemon species pretty much exactly the same, which just raises more questions.
Mmokay good, this is the sort of thing I was looking for!
I wanted to argue that the fossils are old but the extinction could be recent, but Ruby kinda shuts that down by calling Omanyte "ancient and long-since-extinct".
And the show says they went extinct tens of thousands of years ago, but I was ready to doubt the show :P

Well, poop.  Guess it was a long shot anyway, but it's kinda sad - the game mostly makes a lot more sense as a prequel.  Guess they were lazy about the lore.
And lazy about adding ditto, because it's actually at all different...
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 11, 2016, 07:15:52 pm
I did my first Wonder Trade today. For some stupid reason, I had captured a second Salandit and worse, both are male. And even worse, both were captured with nigh-irreplaceable Quick Balls(I've yet to figure out where, if at all, they're sold besides FC). Sent one on his way via Wonder Trade, received... Ratata. Enjoy the useless lizard, Ratata's OT.

Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 11, 2016, 07:37:56 pm
Go doesn't need lore, it's a mobile tie-in game. It needs to have no relation to the main series other than including the appropriate mons and items.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Rolan7 on December 11, 2016, 07:48:40 pm
Bleh, I guess.  Niantic put a *crazy* amount of lore into Ingress, I guess I was hoping for... at least a bit of story, here.  But it's like they're barely in contact with Nintendo.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 11, 2016, 09:03:40 pm
Well.

I don't think I've ever said "what the fuck" out loud in response to a Pokemon game before, save for some lousy hax on the AI's part in battles. Until just now.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on December 11, 2016, 09:35:01 pm
Alright, out of all the things I did not expect to encounter in SuMo...
Spoiler: Malie Garden spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 11, 2016, 09:40:46 pm
IT ALL COMES TOGETHER


In all seriousness though, I've gotten a Gible in a Beast Ball via wonder trade, i've been pumping them out from the nursery, so if anyone wants a dope-ass beast ball Garchomp they're more than welcome.

Also just caught a Dratini, so I'm gonna be trying to breed more Dratini.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 11, 2016, 10:21:10 pm
I have a doubles team in the works. Selazzle, toxapex, Kommo-o, Dragonair(yes DragonAIR), Crobat, Braviary.

I bred all I need and started leveling pokes,  first one is the braviary, because I always wanted to fit a braviary into a team somehow.  It was meant to beat ground types, since selazzle is weak to ground.  It had steel wings to beat ground!

Then after fully training it, took hours because I don't quite have anything high enough level to have the E4 on farm yet. I came across 2 problems:   1) Even with sheer force buffing it, steel wings is weak as all hell.  2) It turns out...GROUND IS NOT ACTUALLY WEAK TO STEEL.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on December 11, 2016, 10:24:20 pm
lol... I was wondering why you said steel wings is strong against ground.

Yeah, it's a terrible move.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 11, 2016, 10:38:22 pm
It has rock slide now instead because rock slide with sheer force is something like 100 power, and it's not fast enough to flinch anyway.  Dragonair has been rejiggered with waterfall, so it should be able to beat ground for me instead.  Toxapex is gunna have scald/surf/or liquidation (which one depends on practical testing) too, but I can't imagine toxapex is gunna do much to anything that isn't poisoned.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on December 11, 2016, 10:44:18 pm
It has rock slide now instead because rock slide with sheer force is something like 100 power, and it's not fast enough to flinch anyway.  Dragonair has been rejiggered with waterfall, so it should be able to beat ground for me instead.  Toxapex is gunna have scald/surf/or liquidation (which one depends on practical testing) too, but I can't imagine toxapex is gunna do much to anything that isn't poisoned.
Does your Toxapex have recover? Because that's all you need as that thing is basically immortal. It has two protects, recover, uses toxic sludge to heal, and has slots for two attack moves if you want.

Or rest if you want to be ultra, maximum-level lame.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 11, 2016, 11:12:49 pm
Yep recover is part of the plan.  Toxapex is one of the pokes that I only have a soft plan for.  It will have recover and the poison protect.  But other moves are up to what works out in practice. Currently considering the aforementioned water moves, but there's also venoshock and toxic spikes.  I'm thinking venoshock on something poisoned with merciless might actually be able to do some damage despite the poor offensive stats.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on December 11, 2016, 11:16:53 pm
Oh, I found out something else about Mimikyuu as well, since we were discussing it a couple pages back.  It appears that Fake Out and Knock Off are not the only secondary effects that slice through Disguise; Nuzzle will as well, and paralyzing it should have a wee bit of an effect on its "set-up and sweep" capabilities.  It seems probable that almost any move with a practical secondary effect should give it an interesting time. 

It's probably old news, though. :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on December 11, 2016, 11:53:56 pm
Oh, I found out something else about Mimikyuu as well, since we were discussing it a couple pages back.  It appears that Fake Out and Knock Off are not the only secondary effects that slice through Disguise; Nuzzle will as well, and paralyzing it should have a wee bit of an effect on its "set-up and sweep" capabilities.  It seems probable that almost any move with a practical secondary effect should give it an interesting time. 

It's probably old news, though. :P
Anything that has a secondary works on Mimikyu I believe.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 12, 2016, 05:58:37 am
I haven't checked, but do multi-strike moves - Fury Swipes, Double-Slap, Arm Thrust, etc. - cause damage to Mimikyuu on the second+ hits?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 12, 2016, 06:26:24 am
I haven't checked, but do multi-strike moves - Fury Swipes, Double-Slap, Arm Thrust, etc. - cause damage to Mimikyuu on the second+ hits?

Presumably, yes. Those can break substitutes, and Mimikyuu's disguise functions like a substitute except that it only blocks one hit of damage, not secondary effects. I haven't actually encountered enough Mimikyuu to test, but it's probable that it does break Disguise.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on December 12, 2016, 07:46:43 am
I haven't checked, but do multi-strike moves - Fury Swipes, Double-Slap, Arm Thrust, etc. - cause damage to Mimikyuu on the second+ hits?
None of those moves work on Mimikyu. Because Mimikyu is ghost type.

Bullet seed and stuff like that work.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 12, 2016, 10:28:18 am
Isn't Fake Out a nomal move? How would it bother Mimikyu at all?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on December 12, 2016, 10:57:45 am
Isn't Fake Out a nomal move? How would it bother Mimikyu at all?
As far as theorizing is concerned, Foresight, Scrappy, or the like.  Of course, no one runs Foresight or its clones competitively (and using these would block Fake Out due to the first-move requirement), and as far as I know, the only Scrappy Pokemon that learn Fake Out are Kangaskhan (which prefers its Mega for Parental Bond) and Mega Lopunny (which isn't available in SuMo as far as anyone has determined thus far), so that's a bit of a wash. 
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on December 12, 2016, 05:45:39 pm
Also Pixilate/Galvanize/Aerilate/Refrigerate, but I'm not sure if anything gets those and fake out.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 12, 2016, 05:58:58 pm
They don't.



Not to change the subject, but how do regional variants work in the Pokemon data structure? Is there a data flag that puts a given Pokemon from being from a region with a variant(assuming its expanded for regional variants beyond Alola's), or is it specific to the game? If a non-Alolan Pokemon, such as Ratata, is traded into Sun/Moon then evolves, does it evolve into Alolan Raticate? What about Pokemon that don't have a regional variant, but evolve into one that does(such as Pikachu)? If a non-Alolan Pikachu is traded to SuMo and evolves, does it become Alolan Raichu?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 12, 2016, 06:22:47 pm
From what I heard once, default Pokemon brought in from other games will, upon evolving in SuMo, take on Alolan forms unless they are holding something. I think it was Eviolite but I can't really remember.

Not that it really matters at the moment, since AFAIK there isn't a way to bring Pokemon from older gens into SuMo yet.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on December 12, 2016, 07:13:34 pm
From what I heard from teh haxorz (and a couple sentences on serebii.net), stuff like normal Vulpix and normal Sandshrew evolve into normal versions but Pikachu, Exeggute and Cubone evolve into the Alolan version.

An imported (non-Gen7) non-Alolan pokemon with an Alolan form will breed to produce the Alolan form unless it's holding an everstone. Acquiring normal Raichu, normal Marowak, and normal Exeggutor is only possible through importing.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ruludos on December 12, 2016, 09:25:55 pm
Pokemon Go's Christmas event has started, at least in part. All Gen-2 baby pokemon with the exception of Tyrogue are now available in-game, and until the 29th wild Pikachu will sometimes spawn with Santa hats, which they will keep after capture.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 13, 2016, 01:12:25 pm
Swept the legends at the battle tree with a buddy in multi battle.  None of our pokes fainted.  Though I gotta say, considering Blue earthquaked the hell out of Red's snorlax on the same turn it belly drummed, they may not exactly be the best team.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 13, 2016, 01:35:43 pm
That sounds completely in-character for Blue, though. Always the rival even when on the same side.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 14, 2016, 09:58:34 pm

Confirmed: Knocking out wild Pokemon is very likely fatal.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 14, 2016, 11:43:21 pm

Confirmed: Knocking out wild Pokemon is very likely fatal.

((inb4 trollypolly repsonse))
Putting this in spoiler tag as response could be semi-spoilery...
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 15, 2016, 10:22:19 am

Confirmed: Knocking out wild Pokemon is very likely fatal.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 15, 2016, 11:26:53 am
Game theory Time, will be behind spoiler tage as part of the current conversation and to avoid spoiling anyone who has yet to play SuMo
Note this is a very loose theory and is purely all speculation, this is also more of a discusion-starter too.
Also I haven't Played SuMo Fully, but I dont mind being spoiled, just be sure to use Spoiler tags to continue this convo as others don't want spoilers.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: DeKaFu on December 15, 2016, 02:05:55 pm
Pokemon Go's Christmas event has started, at least in part. All Gen-2 baby pokemon with the exception of Tyrogue are now available in-game, and until the 29th wild Pikachu will sometimes spawn with Santa hats, which they will keep after capture.
This is making me kind of crazy right now. I've seen two Santa Pikachus on my radar, and the nest in my town apparently just switched over from Goldeen to Kabuto (!!!) last night... But it's currently -12°C outside with a windchill of -21­°C and 15 cm of snow. Even if I wanted to brave the elements for it (and I kinda do) it's cold enough out that my phone's screen starts acting funny and my Go Plus's battery gets almost too weak to function after more than a few minutes outside.

If they drop some major event for Christmas and I can't take part due to the weather I'm going to be pretty bummed. :/
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ultimuh on December 15, 2016, 02:10:57 pm
Got Pokemon Sun, and feel like I can finally contribute to the thread again.
It may be old news, but it somehow feels.. strange to get
Spoiler (click to show/hide)
before you even reach route 2.
I'm not exactly complaining, but it feels.. weird.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 15, 2016, 02:59:59 pm
Heh I felt about the same when I got Charizard fly.  Feels weird being able to fly from one location to another so relatively early in the game.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 15, 2016, 03:43:03 pm
Heh I felt about the same when I got Charizard fly.  Feels weird being able to fly from one location to another so relatively early in the game.
Not the first time this has happened: Veilstone Badge Allows fly in DPPt, and that's the Thrid Badge in Diamond and Pearl, yeah you walk more, but actual levels in game and time spent playing is roughly equal, big word: Roughly
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Nighthawk on December 15, 2016, 05:30:20 pm
Yeah, I was expecting a big change in structure when I first heard there were no gyms, but it seems the game is still about battling leaders and collecting rocks. Not that that's a bad thing. At least these rocks let you perform really corny dance moves super powerful attacks in battle.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 15, 2016, 07:03:52 pm
At least these rocks let you perform really corny dance moves super powerful attacks in battle.
Hey, the Fire type one is actually not that corny as you motion the Billow of a flame then cast it forth in a gout of energy to fill Your Pokemon's energy to the maximum so they can unless a Fiery inferno of utter DESTRUCTION AND INCERNATION upon their unfortunate Foe!
The water one, Um Katara and Aang Water bending lessons much?
The grass one is simple but pretty lackluster, however the EXPLODING RADIANT FLOWER OF EPICNESS is well, Epic

the rest...yeah...corny.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on December 15, 2016, 07:05:17 pm
If there is one thing that REALLY frustrates me about the Super Moves it is this...

They aren't even caught up with the Megavolutions... And now they have to do Super Moves ontop of that.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: endlessblaze on December 15, 2016, 07:26:27 pm
At least these rocks let you perform really corny dance moves super powerful attacks in battle.
Hey, the Fire type one is actually not that corny as you motion the Billow of a flame then cast it forth in a gout of energy to fill Your Pokemon's energy to the maximum so they can unless a Fiery inferno of utter DESTRUCTION AND INCERNATION upon their unfortunate Foe!
The water one, Um Katara and Aang Water bending lessons much?
The grass one is simple but pretty lackluster, however the EXPLODING RADIANT FLOWER OF EPICNESS is well, Epic

the rest...yeah...corny.

Especialy the fighting one.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 15, 2016, 07:47:51 pm

Time for the Elite 4, I guess. My horribly un-optimized team has been doing well so far, maybe they can keep it up.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on December 15, 2016, 08:07:26 pm
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 15, 2016, 08:19:02 pm
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 15, 2016, 08:25:31 pm
At least these rocks let you perform really corny dance moves super powerful attacks in battle.
Hey, the Fire type one is actually not that corny as you motion the Billow of a flame then cast it forth in a gout of energy to fill Your Pokemon's energy to the maximum so they can unless a Fiery inferno of utter DESTRUCTION AND INCERNATION upon their unfortunate Foe!
The water one, Um Katara and Aang Water bending lessons much?
The grass one is simple but pretty lackluster, however the EXPLODING RADIANT FLOWER OF EPICNESS is well, Epic

the rest...yeah...corny.

Especialy the fighting one.
That Punch-punch-punch pose for Fighting-Z Move isn't actually a "pose" as it is more of an actual Martial Arts technique/Exercise. I've done it before, though nowhere near that fast, and pro tip: the shoulders should not move while doing it and in Pokemon, they don't. Well done Nintendo!
The form was executed well, but the expression, or lack of one, is the corny part.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Nighthawk on December 15, 2016, 08:30:05 pm
If there is one thing that REALLY frustrates me about the Super Moves it is this...

They aren't even caught up with the Megavolutions... And now they have to do Super Moves ontop of that.
I'm pretty sure they're dropping mega evolutions (or at least putting it low on the priorities list) in favor of Z-moves, which makes a lot of sense. Z-moves are much better mechanic, mainly because any Pokemon can be equipped with a type Z-crystal and use a Z-move, whereas mega evolutions were limited to a small fraction of the massive number of Pokemon available.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 15, 2016, 08:53:32 pm
No, Mega-Evolutions exist alongside Z-Moves. They are mutually exclusive, as both require a held item.


Spoiler (click to show/hide)

Spoiler: Going back a bit (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 15, 2016, 08:58:33 pm
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cerol Lenslens on December 15, 2016, 09:53:28 pm
No, Mega-Evolutions exist alongside Z-Moves. They are mutually exclusive, as both require a held item.

I am still waiting for Rayquaza to get his own exclusive Z-Move that he doesn't need a hold item to use.  :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Nighthawk on December 15, 2016, 09:54:53 pm
No, Mega-Evolutions exist alongside Z-Moves. They are mutually exclusive, as both require a held item.
Sorry, I phrased my last post badly. I realize they're still usable, I just meant they're not likely to make many more of them, if any. I mean, I'm sure everyone noticed they didn't add any mega evolutions at all when Sun and Moon came out.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 15, 2016, 10:56:24 pm
No, Mega-Evolutions exist alongside Z-Moves. They are mutually exclusive, as both require a held item.

I am still waiting for Rayquaza to get his own exclusive Z-Move that he doesn't need a hold item to use.  :P
I heard that if Rayqaza Megas, it can't use a Z-move. If that intel was correct: then the vice-versa would be true too I'd assume.
THis would fit into hte game lore, given that while you cant do it with one pokemon, you can still use a Mega-evo and use a Z-move

No, Mega-Evolutions exist alongside Z-Moves. They are mutually exclusive, as both require a held item.
Sorry, I phrased my last post badly. I realize they're still usable, I just meant they're not likely to make many more of them, if any. I mean, I'm sure everyone noticed they didn't add any mega evolutions at all when Sun and Moon came out.
Potential for Gen4 Remake is here...I will put obvious tell-tales into spoiler tags though. However, if ORAS's trend continues, and the potentials from my spoiler tag prove worthwhile, we may just even get a Dialga and Palkia Adamant-Orb & Lustrous-Orb Form change combo similar to Giratina's Kyogre's and Groudon's Orb-held reversions.
Spoiler (click to show/hide)
All that said, I doubt Gen4 Remakes will occur, but even so it'd be nice to see Sinnoh
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on December 15, 2016, 11:58:53 pm
At least these rocks let you perform really corny dance moves super powerful attacks in battle.
Hey, the Fire type one is actually not that corny as you motion the Billow of a flame then cast it forth in a gout of energy to fill Your Pokemon's energy to the maximum so they can unless a Fiery inferno of utter DESTRUCTION AND INCERNATION upon their unfortunate Foe!
The water one, Um Katara and Aang Water bending lessons much?
The grass one is simple but pretty lackluster, however the EXPLODING RADIANT FLOWER OF EPICNESS is well, Epic

the rest...yeah...corny.
Just because you two reminded me that I saw this floating around a little while ago.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 16, 2016, 12:17:00 am
At least these rocks let you perform really corny dance moves super powerful attacks in battle.
Hey, the Fire type one is actually not that corny as you motion the Billow of a flame then cast it forth in a gout of energy to fill Your Pokemon's energy to the maximum so they can unless a Fiery inferno of utter DESTRUCTION AND INCERNATION upon their unfortunate Foe!
The water one, Um Katara and Aang Water bending lessons much?
The grass one is simple but pretty lackluster, however the EXPLODING RADIANT FLOWER OF EPICNESS is well, Epic

the rest...yeah...corny.
Just because you two reminded me that I saw this floating around a little while ago.
Spoiler (click to show/hide)
That's the ghost pose though...which yeah is corny but awesome sound effect. (would be more relevant if Decid's Move was Grass-type...lol)
But seriously I love attacks that use Flowers which explode into blasts of immense Radiation thus Bloom Doom is Epic!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on December 16, 2016, 04:22:53 am
No, Mega-Evolutions exist alongside Z-Moves. They are mutually exclusive, as both require a held item.
Sorry, I phrased my last post badly. I realize they're still usable, I just meant they're not likely to make many more of them, if any. I mean, I'm sure everyone noticed they didn't add any mega evolutions at all when Sun and Moon came out.

Yay, they aren't supporting their systems anymore! :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cthulhu on December 16, 2016, 05:01:43 am
Megas are also being blanket-banned in VGC formats. 

It might just be an MTG-style cycling out the broken mechanic for each new generation.  Power creep is a big deal in games like this and megas threw a ton more pokemon under the bus than they elevated.  Lucario was a top-tier pick in BW but when his mega got banned he couldn't compete with m-gallade and m-lopunny and went straight in the trash can.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on December 16, 2016, 05:09:53 am
Honestly... Give it time.

I honestly think that the reason they are dropping Megas is less because of power creep (because... Well... when did they ever care about Power Creep?) but rather because of the sheer monumental amount of work that would need to go into actually updating megas in order to be complete.

But even I don't think they are gone for good.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 16, 2016, 12:52:47 pm
Could any of you imagine Infernape getting a Mega-evolution, one that is weaker than his normal form+Life Orb?
That's what gave me my reason as to why Megas aren't the focus here...The Z-move is more manageable on most movesets without being as game-changing...Infernape is a Damage Dealer, and Life-Orbs-non-mega'd pokemon create more DMG output than Mega-Eovling does. Heck even Ash-Greninja is weaker than Protean LO Greninja, but has more BST increase than most Megas get.
Now an Infernape Exlcusive Z-move, oh yeah that is could see!

On that thought, I'd love to see my Torterra gain a mega, or at least gain a unique Z-move.
But this will only come to pass if Gen4 does get remakes...and seeing as Blazikenite is Awol in SuMo, and my aforementioned reasons, We may very well just get said remakes.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cthulhu on December 16, 2016, 01:13:56 pm
Honestly... Give it time.

I honestly think that the reason they are dropping Megas is less because of power creep (because... Well... when did they ever care about Power Creep?) but rather because of the sheer monumental amount of work that would need to go into actually updating megas in order to be complete.

But even I don't think they are gone for good.

I mainly think power is the issue because of the VGC ban.  Megas like Kangaskhan kind of dominate doubles formats.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 16, 2016, 01:41:52 pm
Dick move, SuMo.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on December 16, 2016, 02:48:50 pm
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on December 16, 2016, 02:51:31 pm
Dick move, SuMo.

Spoiler (click to show/hide)
Pokemon NEVER locks out the "mandatory" legendaries.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on December 16, 2016, 02:54:24 pm
Dick move, SuMo.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on December 16, 2016, 03:00:20 pm
Dick move, SuMo.

Spoiler (click to show/hide)
Pokemon NEVER locks out the "mandatory" legendaries.
Before Platinum, there was no or almost no way to battle a legendary again without a save + reset, other than getting your party defeated by it. Platinum introduced the method I mentioned above if you KO it or flee. BW introduced mandatory captures, where KOing the pokemon would give you a second shot. Off the top of my head, these would be the BW cover legendaries, Rayquaza and the first of the Lati@s in ORAS, and Solgaleo/Lunala in SM
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on December 16, 2016, 03:06:59 pm
This week's episode of Generations (https://www.youtube.com/watch?v=PRvEVpdr8x8)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 16, 2016, 05:46:21 pm
I'm sick of seeing Luvdisc. Trying to fish up a Corsola - two actually, I caught a Corsola already, now I'm trying to draw in Mareanie - but I either get "Nothing seems to be biting" after 1-3 seconds, junk items, or Luvdisc.

I'm fishing the spot on Route 9, Corsola appears 5% of the time there. The only other place is the ocean near Kukui's lab, which are 1%.

first of the Lati@s in ORAS

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on December 16, 2016, 05:58:34 pm
I am still astounded they still haven't added a Luvdisc evolution yet :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 16, 2016, 06:21:58 pm
Wait, you can catch things other than Magikarp with the rod? I finally decided "to hell with fishing" when casting my line in Poni Canyon somehow wrangled up a level 30-something Magikarp that knew flail.

Also I just wish to confirm:

On a slightly different note, would anyone be interested in seeing my E4-beating team? You would be able to point out just how bad it is :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 16, 2016, 06:23:54 pm
Wait, you can catch things other than Magikarp with the rod? I finally decided "to hell with fishing" when casting my line in Poni Canyon somehow wrangled up a level 30-something Magikarp that knew flail.

Also I just wish to confirm:

On a slightly different note, would anyone be interested in seeing my E4-beating team? You would be able to point out just how bad it is :P

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 16, 2016, 06:28:13 pm
Wait, you can catch things other than Magikarp with the rod? I finally decided "to hell with fishing" when casting my line in Poni Canyon somehow wrangled up a level 30-something Magikarp that knew flail.

Also I just wish to confirm:

On a slightly different note, would anyone be interested in seeing my E4-beating team? You would be able to point out just how bad it is :P

Spoiler (click to show/hide)
Spoiler (click to show/hide)

The great thing about ORAS' Delta Episode was that it gave you a perfect training opportunity mixed in with the plot and legendary capturing. I stubbornly stuck with the exact same team I beat the E4 with the first time, and prevailed in the rematch challenge without any extra grind.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 16, 2016, 06:33:51 pm
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on December 16, 2016, 06:36:39 pm
It would be interesting if they brought in the Synchro Stones from the Pokken game.

Though... "IF" they did... I honestly wonder what it would do as far as game mechanics are concerned...

Because conceptually it puts a pokemon in near perfect synch with its trainer
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 16, 2016, 06:40:13 pm
Spoiler (click to show/hide)
"Competitive team"? Pfffft no. I raise the ones I like, give 'em silly names, maybe do a bit of breeding in the vain hope of a shiny, but that's it. The most I "power-level" my mons is by doing some dedicated EV training, usually using Super Training or Isle Evelup, and that's never done to excess.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on December 16, 2016, 06:45:19 pm
Wait, you can catch things other than Magikarp with the rod? I finally decided "to hell with fishing" when casting my line in Poni Canyon somehow wrangled up a level 30-something Magikarp that knew flail.

Also I just wish to confirm:

On a slightly different note, would anyone be interested in seeing my E4-beating team? You would be able to point out just how bad it is :P

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 16, 2016, 06:47:10 pm
Fair nuf.  You'll probably be good then.  If not, your current team is probably more capable of beating the E4 now than they were the first time thanks to those wonderful execution points and all.

Spoiler: champion (click to show/hide)

^^ And then there's what he said.:P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on December 16, 2016, 08:08:43 pm
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 17, 2016, 12:32:48 am
Spoiler (click to show/hide)

For me, I had:

Spoiler (click to show/hide)

Haven't done the league more than that though.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 17, 2016, 12:51:44 am
RoosterGod captured! Won't be adding it to my main team but I'm glad to get it without an E4 rematch.

I want to smack whichever genius decided that electric types should have blanket immunity to paralysis. It's as though every single one of them has Limber in addition to whatever abilities they already have.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 17, 2016, 05:49:31 am
???

The only Electric-type with Limber is Stunfisk.

PRE-EDIT: Okay, just looked it up, Electric-types are immune to paralysis. WTF. Not all paralysis is caused by electricity. Stun Spore is an allergic reaction, and Body Slam/Bounce presumably causes spine injury.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 17, 2016, 06:28:59 am
Who needs a spine when you have ELECTRIC POWA?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 17, 2016, 10:08:39 am
Still. Giving electric types blanket immunity to Thunder Wave would make more sense while still allowing other sources of paralysis to work. I mean, grass types are immune to powder and spore moves but still vulnerable to other sources of status effects.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 17, 2016, 04:40:00 pm
I agree, it's ridiculous. I can understand immunity to Electric-type paralysis effects(even Tri-Attack though it's Normal-type), but not other types of paralysis.

I had a thought today, what happens if you rematch the Elite Four and lose the Champion battle? You're defending your title, so if you lose, are you required to fight the person who beat you the next time you go through the E4 to regain it?

Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Oneir on December 17, 2016, 05:37:00 pm
I just spent half an hour? or more? chaining dittos to get one with good IVs. It just so happened that the one I was going to break the chain for had it's HA, and as I was whittling it down (stupidly I sent out parasect, so it impostered itself an immunity to spore and access to leech life) I accidentally... ran away.... @_@ At least I worked out some of the kinks with my set up so the next one will be easier.

I'm sick of seeing Luvdisc. Trying to fish up a Corsola - two actually, I caught a Corsola already, now I'm trying to draw in Mareanie - but I either get "Nothing seems to be biting" after 1-3 seconds, junk items, or Luvdisc.

I'm fishing the spot on Route 9, Corsola appears 5% of the time there. The only other place is the ocean near Kukui's lab, which are 1%.

They're 20% if the rock is bubbling. Near Kukui's lab, you can paddle half a screen to the left to route 1 to reset the rock. You still have to deal with a fair share of magikarp, but it's way faster. This holds true for most of the stupidly rare fish mons, though it's less convenient in some areas than others.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 17, 2016, 05:55:33 pm
But getting good IVs is entirely random, right? As in, it's possible to spend an hour or more chaining a Pokemon only to find out that its stats are terrible?

It doesn't seem worth the time to me...
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 17, 2016, 06:33:54 pm
Yeah, there's no way to tell if it has good IVs until after you catch it... Unlike ORAS where there it's displayed whether or not a Pokemon on the map has 1-3 guaranteed perfect IVs. I figure the best thing you can do is get a Ditto to Lv.100, use Hyper Training to max its IVs, then breed the slime with anything you can.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ultimuh on December 17, 2016, 06:45:03 pm
Or maybe transfer a perfect IV Ditto from an earlier version, once the Bank supports Sun/Moon.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on December 17, 2016, 07:06:23 pm
Yeah, there's no way to tell if it has good IVs until after you catch it... Unlike ORAS where there it's displayed whether or not a Pokemon on the map has 1-3 guaranteed perfect IVs. I figure the best thing you can do is get a Ditto to Lv.100, use Hyper Training to max its IVs, then breed the slime with anything you can.
Hyper Training IVs don't get passed on. The original IVs are still stored by the game for determining Breeding results and Hidden Power
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on December 17, 2016, 07:09:10 pm
Aye, Bank is indeed likely to be the best option unless you want to take a spin at chaining and checking for a while.  Given that Bank support is supposed to be coming in January, it's not too much longer.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 17, 2016, 07:14:28 pm
Yeah, there's no way to tell if it has good IVs until after you catch it... Unlike ORAS where there it's displayed whether or not a Pokemon on the map has 1-3 guaranteed perfect IVs. I figure the best thing you can do is get a Ditto to Lv.100, use Hyper Training to max its IVs, then breed the slime with anything you can.
Hyper Training IVs don't get passed on. The original IVs are still stored by the game for determining Breeding results and Hidden Power

That blows. I was counting on that.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on December 17, 2016, 08:49:58 pm
Yeah, there's no way to tell if it has good IVs until after you catch it... Unlike ORAS where there it's displayed whether or not a Pokemon on the map has 1-3 guaranteed perfect IVs. I figure the best thing you can do is get a Ditto to Lv.100, use Hyper Training to max its IVs, then breed the slime with anything you can.
Hyper Training IVs don't get passed on. The original IVs are still stored by the game for determining Breeding results and Hidden Power

That blows. I was counting on that.

Yeah, that sure is quite the dick move.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 17, 2016, 09:23:07 pm
Yeah, there's no way to tell if it has good IVs until after you catch it... Unlike ORAS where there it's displayed whether or not a Pokemon on the map has 1-3 guaranteed perfect IVs. I figure the best thing you can do is get a Ditto to Lv.100, use Hyper Training to max its IVs, then breed the slime with anything you can.
Hyper Training IVs don't get passed on. The original IVs are still stored by the game for determining Breeding results and Hidden Power
Okay, here's something I don't get.

Once a Pokemon hits level 100...what's the point of maxing IVs? They can't gain any more stats at that point unless I'm seriously missing something, which to my understanding means that giving them greater potential is entirely pointless.

If they could pass on that greater potential via breeding I could see the appeal...but that is apparently not the case. Why isn't Hyper Training available at, say, level 75 so that you have time to take advantage of those newly maxed stats?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on December 17, 2016, 09:31:39 pm
Yeah, there's no way to tell if it has good IVs until after you catch it... Unlike ORAS where there it's displayed whether or not a Pokemon on the map has 1-3 guaranteed perfect IVs. I figure the best thing you can do is get a Ditto to Lv.100, use Hyper Training to max its IVs, then breed the slime with anything you can.
Hyper Training IVs don't get passed on. The original IVs are still stored by the game for determining Breeding results and Hidden Power
Okay, here's something I don't get.

Once a Pokemon hits level 100...what's the point of maxing IVs? They can't gain any more stats at that point unless I'm seriously missing something, which to my understanding means that giving them greater potential is entirely pointless.

If they could pass on that greater potential via breeding I could see the appeal...but that is apparently not the case. Why isn't Hyper Training available at, say, level 75 so that you have time to take advantage of those newly maxed stats?
It's because the calculation of a Pokemon's stats is no longer conducted solely at level-up.  They used to be, which is likely what you're remembering, but in Gen 5, GF realized that this made it impossible for Level 100 Pokemon to gain EVs, and they thus changed the system so that stats are recalculated at more pertinent areas (such as after each battle or after, if I recall properly, EV-altering effects such as berries, juice, or training bags are applied).  As such, changing your Pokemon's IVs and EVs still changes their stats, even at level 100, and Hyper Training is not completely worthless.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 17, 2016, 09:40:10 pm
O_O

Well then. TI fuggin L. Guess those level 100 event giveaway mons aren't completely worthless after all if you can actually train them somewhat.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on December 18, 2016, 04:22:37 am
Indeed! Same goes for your starters if they have a good nature. Which, is extremely nice since usually they become box fodder.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on December 18, 2016, 04:29:39 am
Though I am not EXACTLY a fan of them if only because you don't REALLY get to use them :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 18, 2016, 06:36:06 am
Indeed! Same goes for your starters if they have a good nature. Which, is extremely nice since usually they become box fodder.

Maybe for you, but my Primarina has been pulling some Katara-esque badassery the entire game.

Though I am not EXACTLY a fan of them if only because you don't REALLY get to use them :P
*tries to bring event legendary Pokemon into endgame arena*
BANNED

ORAS' Rayquaza is even worse. Super powerful(even before its horribly OP Mega-Evolution), but there's literally one battle in the game where you can actually use it when it counts.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on December 18, 2016, 07:24:22 am
Ah! Should specify. After the main game, my Starters aren't used as much. But with something like this, all that is needed is a good nature and love for your starter to still be competitive online!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 18, 2016, 10:20:07 am
And a heck of a lot of bottle caps. Something I haven't seen hide nor hair of in-game, save for the one Magearna is holding.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on December 18, 2016, 12:20:18 pm
You trade shards for them with a man in the back of the festival plaza castle
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 18, 2016, 02:26:14 pm
The starters are actually pretty damn good though! Incineroar especially comes to mind, with its wallbreaking signature move, slow u-turns, access to leech life, high bulk made even better by its hidden ability Intimidate, and a decent-ish typing that renders it only weak to Rock, Ground, Water and Fighting. It's quite versatile; it can do an assault vest setup with Intimidate and base 95/90/90 defenses, which are quite good, especially when buffed by Assault Vest and Intimidate, making it bulky as all hell, plus still able to heal using Leech Life!

It can do some crazy Life Orb stuff, it can do defensive builds reasonably well, it can act as a wallbreaker.

Its offenses are fairly decent too; 115 Attack and 90 Spatk are pretty good, you can even run a mixed or special set with Incineroar as it has access to Nasty Plot, or patch up its speed with Flame Charge.
It's horrendously slow at 60 base speed, but then this generation is as a whole, it would seem.



Primarina is good, though not as good. Decent typing, counterpart to Azumarill, but special; though nowhere near as much offensive power. It can do special tanking too, though its defense is kinda low (74) vs 116 sp.def.
Like Incineroar, Primarina is slow as shit. 60 base speed. It also can't last as long as the heel cat, as it lacks access to recovery options.



Decidueye can function as a spinblocker and pivot quite well. Its stats are balanced, with 78/75/100 defenses and 107/100/70 offenses. It is faster than the other two starters, but not by much, at base 70 speed. It has access to reliable recovery in Roost, naturally gets U-Turn, and access to hazard removal in Defog. It has also got just barely high enough stats to function as a sweeper too, with access to Sucker Punch, Leaf Blade and Swords Dance. It can also, like Incineroar, run a mixed or a special set as it has access to Nasty Plot, though it has far less coverage options on the special side.

It can even stall semi reliably, with defenses comparable to Zapdos (90/85/90), resistance to Electric vs Zapdos' neutrality to it, and both having access to Roost.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on December 18, 2016, 02:50:51 pm
Makes it good for a Trick Room set!

Also, another good source of Bottle Caps is lottery gambling. I have converted a large portion of my Festival Plaza into lottery centers and have since received 5 Caps. It makes me happy.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 18, 2016, 03:23:35 pm
I only play in-game stuff, but I noticed in the in-game Battle Royal Slower, higher-hp Pokemon have a sort-of advantage, just give them any priority move they can learn and let the others whittle themselves down then tag the lowest-hp with your priority and you get the KO point.
---Or so in the in-game AI used against me to pretty much 2-turn all three of my pokemon.

This could explain why this generation if full of slower, more-hp pokemon, as that proved to be an effective strategy when i used it in the in-game Royal too.

I realize In-game is totally different than Competitive Meta, but...my point is this:
Gamefreak may've wanted to focus more on the Royal's gameplay when making sure stats and etc were set, which would explain the higher-hp and lower-speed focus this gen.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 18, 2016, 04:31:24 pm
Makes it good for a Trick Room set!

Also, another good source of Bottle Caps is lottery gambling. I have converted a large portion of my Festival Plaza into lottery centers and have since received 5 Caps. It makes me happy.

Eh, kinda. 60 is a little on the high side for Trick Room, especially if you're trying to break walls. Vikavolt probably would benefit more, with its obscene sp.atk and pathetic speed.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on December 18, 2016, 05:23:03 pm
I wonder if the Pokemon company is trying to say that the Hawaiians are all slower-paced or something.

And France is all about... priorities?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 18, 2016, 05:24:49 pm
Had my first few battle spot doubles matches.  So far an Arcanine with intimidate, snarl, will-owisp, burn up, and protect moveset seems to go far.  At least until folks realize what it's doing, but then it's usually too late. Kinda surprises me because this set seems to be almost identical to a set posted on smogon. I would think everybody and their mother would see it coming.

I also found out that a rest talker Dragonair does not have the bulk to survive getting beaten on by 2 pokes in ideal conditions, and that a Infiltrator crobat is a good way to make substitute users ragequit.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 18, 2016, 06:17:29 pm
Infiltrator makes me lol. Also, the Battle Tree cottons on to your team very fast; by the second battle, they had not one but two Mold Breaker (haxorus and sawk) mons on their team so they could avoid triggering Disguise on Mimikyuu, making it much harder to set up. Mercifully, Mimikyuu's fast enough that it outspeeds most pokemon of similar speed tiers, plus Play Rough is amazing.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ultimuh on December 18, 2016, 06:21:41 pm
I have reached the
Spoiler (click to show/hide)
And I must ask..
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 18, 2016, 08:17:30 pm
I have reached the
Spoiler (click to show/hide)
And I must ask..
Spoiler (click to show/hide)

Spoiler: Minor spoiler (click to show/hide)

Spoiler: Major spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 18, 2016, 08:38:22 pm
Regarding the current spoiler-tagged conversation: Please only read after you know you are okay with spoilers no matter how minor or major
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 18, 2016, 09:36:28 pm
Spoiler: More Spoilers! (click to show/hide)

Spoiler: MOAR SPOILERS (click to show/hide)

Oh wait, are you visiting the place for the first time? Maaaaay not want to open those spoilers then.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on December 18, 2016, 10:17:44 pm
Postgame spoilers:
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 18, 2016, 10:38:13 pm
Postgame spoilers:
Spoiler (click to show/hide)

That's kinda disappointing, to be honest.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on December 18, 2016, 11:03:40 pm
Yeah. Evidence:
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on December 18, 2016, 11:15:59 pm
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 19, 2016, 07:43:11 am
Spoiler (click to show/hide)

Spoiler: To be fair (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on December 19, 2016, 06:35:08 pm
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 19, 2016, 09:56:13 pm
Spoiler (click to show/hide)

In other news, I've just about run out of beast ball gible, but i've made some good hauls right back. One of which was a beast ball Jangmo-o with near perfect IVs, who's now going straight into breeding.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 19, 2016, 10:50:40 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Semi off-topic but related to quoted spoiler
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 20, 2016, 12:14:14 pm
It seems that the breeding rng has changed a bit.  Reddit found out that if you reload a save after hatching a bunch of eggs you'll still have the same seed for hatching eggs again.   So you can hatch say, a bunch of fast hatching magikarp, get a shiny, keep track of which egg it was.  Reload your game and breed a bunch of another pokemon, and the one that hatched out of the egg that was a shiny magikarp, will now be a shiny poke of the species you wanted.

If I'm understanding this correctly it supposedly works for IVs too everything being equal.  Or at least which ivs are passed from which parent. So in the above example if you checked the ivs of the shiny magikarp before resetting you should see similar ivs from the shiny poke of the species you wanted.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: MaximumZero on December 20, 2016, 12:16:54 pm
So...I pulled the trigger on buying this game.

Praise the Sun!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 20, 2016, 12:23:15 pm
Pfft, sun scrubs.  You know the moon is where it's at.  Hawaii is nice and cool at night, not the scorching horror that is the day.  :D

At any rate even the silly sun players are allowed in the cult of the helix.  Welcome brother.  The sun players dorms are down past the back room, take a left at the bathrooms. Oh and watch out for the mosquitoes.  Those things are swol as hell and terrifying.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Rolan7 on December 20, 2016, 12:44:44 pm
Heh, I'm with the lunatics on this one.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 20, 2016, 06:05:05 pm

So...I pulled the trigger on buying this game.

Praise the Sun!

Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ultimuh on December 23, 2016, 05:38:16 am
Spoiler (click to show/hide)

Anyhow..
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 23, 2016, 05:43:30 pm
I'm starting to realize how powerful a tool Isle Evelup is, particularly if you develop it all the way. I just put {Nebby's offspring} Through a full 99 sessions with the LevelUp drink - which takes over 48 hours realtime, reduced by half with PokeBeans. {Cosmog} gained nearly 30 levels, almost ready to evolve. What does Mohn put in those drinks, Rare Candies? ...Actually that might be the case.

With the EV-boost drinks, you can hit max EVs for a stat with 63 sessions on a fully developed Isle Evelup, about 31-32 hours(before Beans).
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ultimuh on December 23, 2016, 06:05:54 pm
In Great Poni Canyon.
By Archeus, I'm sick of Zubat and its ilk.
Every single game, there's a variant of obnoxious bat.
And then there's Diglett and its stupid fabulously haired cousin.

/me 's eye twitches.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on December 23, 2016, 06:08:56 pm
For leveling, I prefer to do that personally. But for EV Training, I love sending an entire clutch there to train a group of Pokemon all at once. It is so, so very handy.

Also, don't worry. Great Poni Canyon is the only really bad dungeon. The rest are fine from then on.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 23, 2016, 07:43:49 pm
It's bad only compared to some of the other dungeons. It really isn't that bad overall.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on December 23, 2016, 07:45:59 pm
In Great Poni Canyon.
By Archeus, I'm sick of Zubat and its ilk.
Every single game, there's a variant of obnoxious bat.
And then there's Diglett and its stupid fabulously haired cousin.

/me 's eye twitches.
Repel is your friend. Although that doesn't work on the ones that are visible in the overworld
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ultimuh on December 23, 2016, 07:58:10 pm
It's bad only compared to some of the other dungeons. It really isn't that bad overall.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Repel is your friend. Although that doesn't work on the ones that are visible in the overworld
Yeah, I know. But.. Any interesting mons here I should look for though? I feel this place might have at least one I might want to catch.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on December 23, 2016, 08:00:53 pm
It's bad only compared to some of the other dungeons. It really isn't that bad overall.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Repel is your friend. Although that doesn't work on the ones that are visible in the overworld
Yeah, I know. But.. Any interesting mons here I should look for though? I feel this place might have at least one I might want to catch.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 23, 2016, 08:09:51 pm
It's bad only compared to some of the other dungeons. It really isn't that bad overall.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Repel is your friend. Although that doesn't work on the ones that are visible in the overworld
Yeah, I know. But.. Any interesting mons here I should look for though? I feel this place might have at least one I might want to catch.

Spoiler: First half of quote (click to show/hide)
Spoiler: Second half of quote (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 23, 2016, 09:19:23 pm
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 23, 2016, 09:29:33 pm
It's not really too much of a spoiler since this was true in a few other games but just in case:

It's bad only compared to some of the other dungeons. It really isn't that bad overall.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Repel is your friend. Although that doesn't work on the ones that are visible in the overworld
Yeah, I know. But.. Any interesting mons here I should look for though? I feel this place might have at least one I might want to catch.
There is a small hidden cave to the west right before the path north after opening the shortcut with strength machamp. Inside that cave at bubbling fishing spots you have a 10% chance to find dratinis.  They also very commonly sos call dragonair.

Bad news, the bubbling fishing spot only appears in the back of that cave.  Being a PITA because you need one ride poke to break the rocks, and another to fish.  Good news is it will respawn if you leave the cave and reenter if you don't get them on the first try.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: BFEL on December 23, 2016, 10:29:06 pm
Was in the mood for lols so started a Randomized Nuzlocke run in Zeta. I'm horribly underprepared for this.
The wiki says it doesn't enforce the "only one catch per area" thing but I'm starting to wonder.
15 pokeballs
No captures.

I'm basically Youngster Joey. "I TRIED TO CATCH A PIDGEY TODAY, BUT IT GOT AWAY"
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ultimuh on December 24, 2016, 07:37:07 am
I'm basically Youngster Joey. "I TRIED TO CATCH A PIDGEY TODAY, BUT IT GOT AWAY"
Now you know how NPCs feel.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Oneir on December 24, 2016, 09:27:45 am
Bad news, the bubbling fishing spot only appears in the back of that cave.  Being a PITA because you need one ride poke to break the rocks, and another to fish.  Good news is it will respawn if you leave the cave and reenter if you don't get them on the first try.

If you don't mind gaming the system (or are just super tired of rocketing back and forth on your shark), you can always save at the bubbling spot and soft reset. (I wore out all my patience running back and forth for feebas, so that's my excuse.)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 25, 2016, 01:08:35 pm
Playing around a bit with Isle Avue, and it doesn't seem like the hot spring hatches every egg at the same rate. I put in two Beldum eggs at the same time last night, and today one of them hatched, while the other has been at "looks like it will hatch any moment now" for nearly an hour since.


It also doesn't seem like anyone wants to trade version-exclusive Ultra Beats. I've had a Kartana up for trade for couple of days now for Celesteela, but nobody's taking. I took it off the GTS and gave it a Pearl String to see if that will entice anyone.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 25, 2016, 06:39:30 pm
Wonder Trade's given me some rather bizarre offerings. I got a Pheromosa, a shiny 6IV Bagon, a shiny 6IV Popplio, and numerous other well-trained or bred pokemon besides.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 25, 2016, 07:02:03 pm
Really? All I've gotten so far is a Ratata, and a Lv.1 Magikarp in a Beast Ball... whose stats I've yet to check. I haven't unlocked the IV calculator yet.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on December 25, 2016, 10:56:06 pm
From what I understand a number of people have been in the giving mood and been giving away stuff like 6iv dittos and various shinies for the holiday.  I myself while I have no shinies have been wondertrading away some decent 3 4 and 5 iv babies.

Just gave away my last wondertrade.  A 6 iv marvel scale dratini.  Name seemed vaguely familiar so I hoope one of y'all got her :)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 26, 2016, 04:35:45 am
Really? All I've gotten so far is a Ratata, and a Lv.1 Magikarp in a Beast Ball... whose stats I've yet to check. I haven't unlocked the IV calculator yet.

It's actually very easy to churn out baby pokemon. Flame body pokemon in the lead, five eggs, then in that spot just south of the nursery, you can run in circles in the little box where an item used to be while on Tauros. You'll hatch an egg in a matter of a minute or two of running, then by the time you do so, you can go up to the farm girl and replace the newly hatched pokemon with another egg. I've gotten something like 60 eggs hatched so far using that, wonder traded all of them.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on December 26, 2016, 07:14:05 am
You know what would be interesting but they can never do now?

If they got rid of the whole Shiny system and instead replaced it with a system so "Shiny" pokemon can be any color or any multitude of colors.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 26, 2016, 07:28:13 am
You know what would be interesting but they can never do now?

If they got rid of the whole Shiny system and instead replaced it with a system so "Shiny" pokemon can be any color or any multitude of colors.
Like say a Gardevoir that's red or grey in place of the green or blue? Back in Gen-3 days I thought my former friend had a red Kirlia in his box, but my mis-conception  was due to getting a glance of a Shiftry sprite.
Then Pokken gives me Red Gardevoir. which leads to this idea of mine that could easily be the new system:

Instead of finding Shiny Pokemon, you instead have that much chance of finding a held-item that allows you to recolor you pokemon, the item is held by wilds and cannot be theif'ed/etc and is completely consumed when you recolor you pokemon. which like SuMo clothing, can be done with Berries or some other consumable item, making such pokemon even rarer.
I'd say the recolor Pokemon would be untradeale but the recoloration item(s) could be.

Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 26, 2016, 08:59:26 am
But since there doesn't seem to be a way to know what item a wild Pokemon might be holding without using Thief, doesn't that mean that a player would, on average, have to capture 4,000 individual pokemon just to get a single color-changing item? That's an insane number of pokeballs, and would glut Wonder Trade/GTS even more than it already is.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on December 26, 2016, 09:12:07 am
But since there doesn't seem to be a way to know what item a wild Pokemon might be holding without using Thief, doesn't that mean that a player would, on average, have to capture 4,000 individual pokemon just to get a single color-changing item? That's an insane number of pokeballs, and would glut Wonder Trade/GTS even more than it already is.

Let players know if a pokemon is holding a color change item... In fact... give it away by making them a different color :P

Pokémon is starting to be bogged down by its own mechanics :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 26, 2016, 12:41:09 pm
But since there doesn't seem to be a way to know what item a wild Pokemon might be holding without using Thief, doesn't that mean that a player would, on average, have to capture 4,000 individual pokemon just to get a single color-changing item? That's an insane number of pokeballs, and would glut Wonder Trade/GTS even more than it already is.
You know how shiny pokemon give off a visual and audio "glimmer" when they appear? that glimmer could still be there, indicating the held item.

Let players know if a pokemon is holding a color change item... In fact... give it away by making them a different color :P

Pokémon is starting to be bogged down by its own mechanics :P
Or that,

Or heck, even both. lol.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on December 26, 2016, 04:02:53 pm
But since there doesn't seem to be a way to know what item a wild Pokemon might be holding without using Thief, doesn't that mean that a player would, on average, have to capture 4,000 individual pokemon just to get a single color-changing item? That's an insane number of pokeballs, and would glut Wonder Trade/GTS even more than it already is.
Frisk, too.  Item farming basically amounts to the following:
1. Put a fainted Pokemon with Compound Eyes (increased chance of wild Pokemon having held items) in first slot
2. Put a Pokemon with Frisk (and if possible, a move like Thief, Covet, Trick, or Switcheroo) in the second slot - Banette is a nice option
2a. If your Pokemon with Frisk doesn't have a thief-type move, add a Pokemon with such a move to your team
3. Farm forever.

Good for Lucky Eggs, good for evolution stones, but not good for anyone who didn't have time or patience to farm without surcease.  Tying a feature to a consumable item that cannot be taken with those moves, though, would be a bit of a pain.  Frisk would be the only way to check if the item is held.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Therolyn on December 26, 2016, 09:17:52 pm
Personally, I find that Linoone makes for a decent non-Frisk "thief" as it could learn Covet and Switcharoo naturally and Thief via TM. But I'm pretty oldschool so there might be better out there
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cerol Lenslens on December 27, 2016, 02:59:31 am
You know what would be interesting but they can never do now?

If they got rid of the whole Shiny system and instead replaced it with a system so "Shiny" pokemon can be any color or any multitude of colors.

I think the closest we've seen to that was the old Stadium games, in which, IIRC, your pokemon would be one of a number of shades of its colors. So a Pikachu could be canary yellow, or orangish-yellow, or pale yellow, depending on its name (http://guidesarchive.ign.com/guides/11154/secrets.html).

But I dunno why they couldn't introduce a 'multiple shiny variants' system. Just replace the shiny bit with a byte, and assign new palettes/skins to the different >1 values. (With 0 being the original non-shiny palette, and 1 being the original shiny palette, so traded-up pokemon would retain their colors.)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on December 27, 2016, 05:18:45 am
It makes sense if you think of Pokémon like a collectable card game.

You are messing over people who have Shinys because now you have better shiny pokemon :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Tawa on December 28, 2016, 03:07:32 pm
I beat the game last night (Sun, specifically.) Pretty good game.
Spoiler: Major (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on December 28, 2016, 03:51:26 pm
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 28, 2016, 05:41:19 pm
Spoiler (click to show/hide)


Finally got the IV judger. I've got some interesting stats on some of them. The chart for my Raichu looks like a lightning bolt - while funny, his stats are terrible. The Wishiwashi I've been building up has pretty good IVs, while my Silvally has incredible IVs. I've also got a Goldeen with high IVs, and a Carbink with solid defenses.

Is the Battle Bond Greninja acquired from the demo version breedable? I left it in the nursery for a while with Ditto and nothing happened.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Oneir on December 28, 2016, 06:29:31 pm
Is the Battle Bond Greninja acquired from the demo version breedable? I left it in the nursery for a while with Ditto and nothing happened.
I've heard no, something about a flag they found in the datamine. What dialog do you get from the daycare lady? If it's "They don't seem to like playing together, though." they won't ever breed.

I should really transfer my stuff from the demo...not that I need Greninja, since I'm already up to my ears in water types, and I've been trying to avoid using guys from my team in X&Y.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 28, 2016, 06:44:27 pm
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 28, 2016, 10:08:05 pm
Is the Battle Bond Greninja acquired from the demo version breedable? I left it in the nursery for a while with Ditto and nothing happened.
I've heard no, something about a flag they found in the datamine. What dialog do you get from the daycare lady? If it's "They don't seem to like playing together, though." they won't ever breed.

I should really transfer my stuff from the demo...not that I need Greninja, since I'm already up to my ears in water types, and I've been trying to avoid using guys from my team in X&Y.

Gee thanks, Ash. You sent over a really neat fully-evolved Pokemon, but you neutered it first. In a setting where breeding is kind of a big thing.


The only thing I've found so far that suggests preparation for PokeBank transfers from Gen VI is a guy in the desert asking for Solrock/Lunatone in Sun/Moon(respectively). He doesn't name them specifically, saying "Sol"/"Luna", and he does react to you bringing him Solgaleo or Lunala.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: KoE on December 28, 2016, 10:11:53 pm
It also doesn't seem like anyone wants to trade version-exclusive Ultra Beats. I've had a Kartana up for trade for couple of days now for Celesteela, but nobody's taking. I took it off the GTS and gave it a Pearl String to see if that will entice anyone.

I'm a page and a few days late, but it's in everyones interests to know;

Sun gets 2 Buzzwole and 4 Kartanas. Moon gets 4 Pheromosa and 2 Celesteela. I thought this was to continue being cute with numbers, but the pattern by Pokedex order is 1:2:4:2:2:4:1. Actually a quick Google search indicates 1242421 is prime (and a satisfying palindrome), but 1242241 is also a multiplication of 5 primes.

But yeah, the gist is that despite type similarities, the fair trade is Buzzwole <> Celesteela and Kartana <> Pheromosa.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 28, 2016, 10:29:19 pm
That's okay, it eventually traded for Celesteela. Didn't take long for someone to swap a Gible for a Beldum I bred.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 29, 2016, 05:19:49 am
That's okay, it eventually traded for Celesteela. Didn't take long for someone to swap a Gible for a Beldum I bred.

Both of Gible and Beldum are extremely popular on Wonder Trade too. Out of all the not-crapmons I get on there, Gible, Beldum and Abra would be the most common, with Bagon being not far off.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 29, 2016, 07:58:54 am
Abra is not-crap? That seems to be the most common thing I get in the Wonder Trade, and I basically stopped bothering to raise them when I evolved one into Kadabra and it didn't learn any attack moves for several levels.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 29, 2016, 08:07:38 am
Abra is not-crap? That seems to be the most common thing I get in the Wonder Trade, and I basically stopped bothering to raise them when I evolved one into Kadabra and it didn't learn any attack moves for several levels.

Alakazam is one of the better Psychic types, with base 135 spatk and 120 speed. Its spdef is not bad at base 95, and it has access to a mega evolution that hits like a truck with 175 spatk and 150 speed, ie. the highest non-legendary special attack, with only Mega Mewtwo Y, Mega Rayquaza, Primal Kyogre, and Attack Forme Deoxys having higher stats. and its speed is nearly the highest, fifth after Deoxys Speed Forme, Ninjask, Pheromosa and Deoxys Attack Forme.

It's been reliably high tier and a very hard hitter since generation 1.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on December 29, 2016, 08:08:03 am
Abra is not-crap? That seems to be the most common thing I get in the Wonder Trade, and I basically stopped bothering to raise them when I evolved one into Kadabra and it didn't learn any attack moves for several levels.
two words:
Syncronize Ability
In-game if syncronize is the ability of lead-pokemon(even if fainted) it makes it a 50% chance of the wild having the same nature as the Abra, good for nature farming for purposes pertaining to breeding.
Any Syncronizer of a non-neutral nature is "not-crap". and any Female Neutral Nature Synchro Abra means higher chance of baby with synchronize and better nature.

any inner-focus ones are useless in this regard though, unless you wanna waste an ability capsule.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on December 29, 2016, 08:18:10 am
Yeah, the most common reason you'd see an abra on wonder trade is Synchronise spam, one of the tricks to breed the perfect pokemon. An Adamant Abra is a godsend for most offense based mons.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Oneir on December 29, 2016, 11:55:04 am
Note that the fainted synchronizer only works for the first Pokemon in an SOS chain. After that, the game checks the active pokemon's ability and the first (potentially fainted) Pokemon's nature. So for unique pokemon, you still need your adamant abra, but for everything else you want a kadabra/alakazam/umbreon/espeon that can survive until the next SOS call.

EDIT: Same thing for cute charm, compound eyes, etc., as far as I know, minus the weirdness with checking a different pokemon's nature. Which is a shame, because fainted compound eyes + active frisker would be really convenient.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Tawa on December 30, 2016, 12:22:25 pm
Spoiler: Postgame spoilers (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on December 30, 2016, 05:44:05 pm
This has apparently turned into a meme. (https://www.youtube.com/watch?v=65Iix15hRcU)

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on December 30, 2016, 07:59:13 pm
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on January 03, 2017, 02:06:17 pm
While cleaning out my storage room I found my old Pokemon Diamond cartridge.  Decided that I might as well check it for pokes and see what I had.  Seems I did little to no transferring from that game.

Then when looking it up I found out why.  I need 2 DSes, and then I have to transfer them to pokemon black/white first (and can't just transfer, I have to play a minigame to actually catch them 6 at a time) and then poke transporter them into the bank.

Why couldn't they just make this....ya know....simple.  Fortunately since I recently upgraded from a 2ds to a 3dsxl I met the '2 nintendo ds' requirement I must not have met before.

It also seems I had a hackmon in my diamond box.  I thought I quit my hacking after Fire Red when I learned how to legitimately breed.  But it seems someone must have hacked me a jirachi at some point.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on January 03, 2017, 03:29:17 pm
It'd be nice if Transporter worked on the gen 4 games too, but I guess that'd be too helpful.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on January 04, 2017, 03:57:45 am
Likely the only reason Poketransport doesnt supoort Ge4 is due to the whole this-gen-to-the-next-gen transport limit from way back then.
We have yet to get import methods that skip generations, though if i heard right, poketransport and Bank will allow BW/B2W2-to-SuMo, which skips XY/ORAS as well as XY/ORAS to SuMo.
I doubt it will, but i hope it will
Again my statement is purely rumor until proven/disproven, and I'm sorry i can't provide my source it's been so long since i looked into it all.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on January 04, 2017, 05:34:37 am
Doesn't Bank already support the downloadable versions of Gen I?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on January 04, 2017, 10:18:19 am
Not yet.  It will support the downloadable ones when the compatibility patch for sun/moon drops.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on January 25, 2017, 01:05:56 pm
Doublepost for update.  Pokebank is now updated for SuMo.  Rejoice.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on January 25, 2017, 01:25:35 pm
Doublepost for update.  Pokebank is now updated for SuMo.  Rejoice.
I would've posted about 3 hours ago but I wasn't sure if I should've gone into linking the info or not...
Either way, PokeBank now lets Previous-Gen pokemon into Sun and Moon.

Overall, I still haven't beaten the E4 so this is gonna be unusual, but hey: at least I can dominate the e4 using my newly trained up sorta-self-insert Pokemon, lol.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on January 25, 2017, 01:31:26 pm
Already brought my old triples team into battle spot.  they seem to be doing better than I expected.  I few pokes have moves selected for range. which isn't a thing in doubles, but I'll need surprisingly few adjustments.

They....nerfed illusion?  My Zoroark lost it's disguise when it attacked....
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on January 25, 2017, 01:58:59 pm
I never use Zoroark myself so i can't say yay/nay on that.

Overall I don't play competitively at all*, so being able to bring my Pokemon over is all about "keepin' my old friends with me" so to say.
I never cared for Doubles in the old gba Games, however I did like the doubles in DPPT, rare as they were in-game.
Triples weren't my thing, but I sure do miss Rotation and Sky battles(in-game yeah but still)!

* - I do effort value and use viable items, but my EV spread choice and Moveset are all my own thing, whatever floats mah boat!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on January 25, 2017, 05:44:34 pm
They....nerfed illusion?  My Zoroark lost it's disguise when it attacked....

That's odd. Bulbapedia has a Gen VII note for Illusion, but is says nothing of losing the effect when attacking, just that Power of Alchemy and Receiver cannot copy it.


But the Pokemon Bank being updated? Hell yes, I can port my Lv.100 Mawile over, Hyper Train her, and cram EV-reduction berries down her throat to min-max her stat distribution.

Has anyone tried sending a Hyper Trained Pokemon back to a previous generation? Do they lose the effects of Hyper Training? Or is it blocked entirely?

...And crap, I just realized that you can't get Mega Stones for non-Alola-native Pokemon(like Mawile), unless Z-Crystals can substitute for Mega Stones for some Pokemon.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Tawa on January 25, 2017, 08:12:11 pm
Has anyone tried sending a Hyper Trained Pokemon back to a previous generation? Do they lose the effects of Hyper Training? Or is it blocked entirely?
AFAIK you can't send Pokémon back to previous generations; the only games I recall allowing it were Gen 1 and Gen 2, and even then, it was heavily restricted. As far as I'm aware, new mechanics and hidden values added to each successive game make backwards compatibility impossible--heck, the way a Pokémon's sex was calculated in Gen 2 had the unfortunate implication of female Pokémon never being able to have the max Attack IV, because that particular number was the value that determined their sex, as adding any values not present in Gen 1 would either make backwards compatibility impossible or cause Pokémon to get sex changes from being swapped back and forth.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on January 25, 2017, 08:46:55 pm
What new stuff is added though? ORAS had moves you couldn't send back to XY and had ribbons that XY had to deal with. Only thing I can think of is region of origin... no idea if the gen 6 games have a catch-all "unknown region" thing when you feed them a pokemon from a region that didn't exist yet.

I'm also curious to know if it's possible.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on January 25, 2017, 08:56:46 pm
Hyper Training data is definitely one. Not sure about region origin, as it very likely would use the same one they use for event distribution Pokemon.

If they can't go back a version, I'll probably just raise up one of the babies I've got sitting around. Damn, that means I'll probably have to go catch another set of perfect IV Dittoes.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: MaximumZero on January 25, 2017, 08:58:27 pm
WHY THE FUCK DID NO ONE TELL ME THAT THERE IS A SWORD!?

I got a Honedge in wonder trade. It's now part of my party, despite having a Japanese name that I can't read and starting at level 1.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on January 25, 2017, 09:27:11 pm
Honedge's final evolution, Aegislash, is pretty competitive from what I've seen.

Check its IVs, I got a Lv1. Japanese Gible from a trade with great-but-not-perfect IVs.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on January 25, 2017, 09:29:05 pm
Hyper Training data is definitely one.
Good point.

Edit: Also, there's a new pokeball now, isn't there. The gen 6 games might have a failsafe for that and just have your pokemon appear in a regular ball... but I can't imagine they'd have any way to preserve the hyper training, so I guess you can't move them back.

Can you still move them between the gen 6 games? I'd imagine so. I'll probably have to farm some ORAS legendaries for GTS fodder...
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on January 25, 2017, 11:40:09 pm
Update on illusion, seems it's only gone on z moves.  That seems fair. :P

Also for some reason I brought over a contrary Superior, and bred it for contrary snivys but it seems they are all marked illegal.  I can't do anything with them.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on January 26, 2017, 06:38:30 am
I just moved over a Mawile and Meloetta. Haven't played it yet, but opening Pokemon Bank with SuMo gives you a Mewnium Z, which gives turns Mew's Psychic into Genesis Supernova, easily one of the most badass-named moves in existence which has a power of 185 and creates Psychic Terrain.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on January 26, 2017, 12:53:10 pm
Just a warning to breeders.  Totodile line, snivy line, and piplup line, are being falsely flagged as illegal online if they have their hidden ability.  Reddit speculates that this extends to all pokemon obtainable through qr code and not just the starters.

One work friend claims to have been banned from GTS and battle spot because of having one up on gts.  Be warned.  From the looks of reddit it looks like torrent and protean greninjas might also be getting flagged as illegal but I don't see as many reports of that as I would expect.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on January 27, 2017, 05:57:44 pm
Interesting tidbit, when using a non-unique Z-Move(at least, Primarina's doesn't do this, though Alolan Raichu's does), the user's eye blink animation freezes, so they maintain the same facial expression throughout the move. I had Meloetta run over a wild Pokemon using Breakneck Blitz with the closest thing that Meloetta can achieve to an angry-face because her face froze mid-blink.


Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on January 27, 2017, 09:07:10 pm
@Akura, that be some major thought provokes there. Can't say I agree or disagree but you certainly made me curious. And as a subsequent result:
I need to stop lore-diving in pokemon, especially as my Game-fan theory after sun and moon may make a fan-comic actually hold a lot of weight:
Spoiler (click to show/hide)
Think 'bout dat 4r a while...
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on January 28, 2017, 07:26:21 pm
Did an Elite 4 run with a Lv.1 Mawile I finished EV-training, with Plumeria as the title defense match. With the boosts from different OT and Lucky Egg(no Affection bonus), and relying solely on EXP Share gains, Mawile went from Lv.1 to Lv.51.

Spoiler: Odd, but (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on January 28, 2017, 08:15:01 pm
Honedge's final evolution, Aegislash, is pretty competitive from what I've seen.

Check its IVs, I got a Lv1. Japanese Gible from a trade with great-but-not-perfect IVs.
Both its final form and second form are really powerful choices.

I personally think the second evolution is stronger than the final. Especially with eviolite.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on January 28, 2017, 08:33:17 pm
Aegislash is bonkers, especially if you have 0 speed IV and a -speed nature. You can use alternate between powerful attack like Gyro Ball and using King's Shield, which changes you back into shield form with priority. Generally, you'll never be taking an attack while in blade form. Thus, you effectively have base 150 defenses and attack/spatk, which is absolutely nuts.

E: Doublade has only 110 attack and 45 spatk vs Blade Aegislash's 150. Eviolite Doublade does, however, have higher defense than a similarly invested Aegislash, but even a fully invested SpD eviolite Doublade will be about the same as a 0 SpD IV, 0 EV, neutral nature Aegislash. And then the Aegislash gets to hold an item, which is huge.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on January 28, 2017, 08:35:40 pm
Honedge I think is also one of the few pokemon that is competitive before its final evolution with Eviolite... I think?

I only know, off the top of my head, of two candidates.

And that is ignoring Pikachu... Who seriously should just become a Legendary Pokémon at this point... You KNOW they want to. Heck they have even gone as far as to create Pikachu clones.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: MaximumZero on January 28, 2017, 09:08:51 pm
Well, I have my Aegislash now, but the above conversation reinforces that I have no idea what I'm doing with regards to pokemon.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on January 28, 2017, 09:23:40 pm
That's really only an issue if you want to play competitively. Really, EV training and all that jazz doesn't matter as much if you're only interested in beating the game.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on January 28, 2017, 09:53:22 pm
That's really only an issue if you want to play competitively. Really, EV training and all that jazz doesn't matter as much if you're only interested in beating the game.
This is true.

In a more casual sense, you can really beat the game with just about anything. For that, all you need to know is that when Aegislash goes sword form it hits like a truck but is incredibly fragile, in shield form it's pretty tanky, and it's always going to be slow. The thing I said about alternating between King's Shield and an offensive move still applies, though.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on January 28, 2017, 09:54:01 pm
Aegislash is bonkers, especially if you have 0 speed IV and a -speed nature. You can use alternate between powerful attack like Gyro Ball and using King's Shield, which changes you back into shield form with priority. Generally, you'll never be taking an attack while in blade form. Thus, you effectively have base 150 defenses and attack/spatk, which is absolutely nuts.

E: Doublade has only 110 attack and 45 spatk vs Blade Aegislash's 150. Eviolite Doublade does, however, have higher defense than a similarly invested Aegislash, but even a fully invested SpD eviolite Doublade will be about the same as a 0 SpD IV, 0 EV, neutral nature Aegislash. And then the Aegislash gets to hold an item, which is huge.
On paper, Aegislash is much much stronger than Doublade. But in practice it isn't so simple.

Gimmick Pokemon like Aegislash are very easy to deal with for experienced players. The problem with Aegislash is that it trades its stats and while you think with perfect play he will always have his best foot forward, reality isn't so simple.

See, King's Shield isn't an invincible wall. Unlike protect, KS doesn't protect against status or other such things (burn and paralyze completely screw over Aegislash). Additionally, it gives a free move to your opponent. Not to mention if you decide to try and mindgame your opponent by not shielding, you risk committing suicide with your now really low defense.

This doesn't even include things like multi battles where Aegislash has to contend against multiple speeds.

-----

On the other hand, Doublade is just consistent. He's basically just a wall that's really hard to kill and will do a lot of damage before dying.

It doesn't matter whether you attack as your stats are still the same.

I personally prefer that simplicity to Aegislash. It sounds like it's easy to deal with because it's so simple, but in my thousands of battles, I'm more annoyed by Doublade than by Aegislash. Generally because if I see a Doublade, it means I'm fighting an experienced player.

---

But yeah, none of this matters for Solo play unless you're playing one of the difficulty mods.

You can beat the game with a level 20 metapod if you wanted.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on January 28, 2017, 10:03:04 pm
I find that very hard to believe, unless you're using moves like Baton Pass to ubercharge said Metapod. Even then, any Ghost-type will be an invincible wall for a Metapod.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Elephant Parade on January 28, 2017, 10:11:29 pm
Even then, any Ghost-type will be an invincible wall for a Metapod.
Not quite, actually; it gets Bug Bite as Caterpie.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on January 28, 2017, 10:11:52 pm
Technically, Struggle can hit Ghost-types. But you're still not going to win with a Lv.20 Metapod even with Baton Passed boosts.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on January 28, 2017, 10:30:22 pm
The fact that you guys think this can't be done merely demonstrates you have much to learn.

Real trainers can beat any Pokemon game with a level 1 combee.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on January 28, 2017, 10:34:21 pm
I would love to hear how.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on January 28, 2017, 10:50:37 pm
Aegislash is bonkers, especially if you have 0 speed IV and a -speed nature. You can use alternate between powerful attack like Gyro Ball and using King's Shield, which changes you back into shield form with priority. Generally, you'll never be taking an attack while in blade form. Thus, you effectively have base 150 defenses and attack/spatk, which is absolutely nuts.

E: Doublade has only 110 attack and 45 spatk vs Blade Aegislash's 150. Eviolite Doublade does, however, have higher defense than a similarly invested Aegislash, but even a fully invested SpD eviolite Doublade will be about the same as a 0 SpD IV, 0 EV, neutral nature Aegislash. And then the Aegislash gets to hold an item, which is huge.
On paper, Aegislash is much much stronger than Doublade. But in practice it isn't so simple.

Gimmick Pokemon like Aegislash are very easy to deal with for experienced players. The problem with Aegislash is that it trades its stats and while you think with perfect play he will always have his best foot forward, reality isn't so simple.

See, King's Shield isn't an invincible wall. Unlike protect, KS doesn't protect against status or other such things (burn and paralyze completely screw over Aegislash). Additionally, it gives a free move to your opponent. Not to mention if you decide to try and mindgame your opponent by not shielding, you risk committing suicide with your now really low defense.

This doesn't even include things like multi battles where Aegislash has to contend against multiple speeds.
I'm not going to comment on double/multis, as I don't have any experience even really thinking about those in a competitive mindset.

However, Smogon agrees with me (http://www.smogon.com/forums/threads/aegislash-is-now-banned-from-ou.3588190/). After an unban on Sun/Moon release (in case something would make it fair again), consensus had Aegislash banned once again from OU.

Now, I'm not trying to say Doublade is bad - the fact that it has OU sets on Smogon (from last gen - there aren't a ton of SM sets up) is a clear demonstration of the fact that it's very good, and from what I can tell it is filling some of the space that Aegislash filled after the ban. And I'm not saying Aegislash is some unbeatable monster - it's pretty niche in its role in Ubers (mostly just killing Xerneas), and even the ban announcement says it wasn't unbeatable. However, it is far more versatile, checks and counters far more things, and counters special attackers better. The fact that it has counters doesn't necessarily mean it's worse - basically everything has counters.

Quote
You can beat the game with a level 20 metapod if you wanted.
You know, I'm actually surprised (this is l20 metapod vs a theoretical version of Hau's l53 Raichu):
+4 252 Atk Metapod Savage Spin-Out (120 BP) vs. 0 HP / 0 Def Raichu-Alola on a critical hit: 152-180 (120.6 - 142.8%) -- guaranteed OHKO
+6 252 Atk Metapod Savage Spin-Out (120 BP) vs. 0 HP / 0 Def Raichu-Alola: 134-158 (106.3 - 125.3%) -- guaranteed OHKO
On the other hand (l56 m-zone):
+6 252+ Atk Metapod Savage Spin-Out (120 BP) vs. -6 0 HP / 0- Def Magnezone on a critical hit: 95-112 (59 - 69.5%) -- guaranteed 2HKO
calculator (https://pokemonshowdown.com/damagecalc/)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on January 29, 2017, 08:11:00 am
I came up for the idea of an interesting challenge. Keep all Pokemon's level and experience gains hidden from the player. The only indication of a Pokemon gaining a level is when they learn a new move(or evolve of course), and you cannot see your opponent's levels either. Stats can still be checked, but you have to manually look at the Pokemon's stat page to see it.

I wouldn't be surprised if someone already made a romhack of this, though.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on January 29, 2017, 12:58:31 pm
The next step, of course, is to fuzz things: under 10 they'd learn a move normally, then some might learn different moves a level early or late, and as it gets higher in level it changes to 2-3 levels early or late.

That, however, can't be done with romhacking and probably requires a change in how pokemon are generated and data is stored.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on February 03, 2017, 07:50:46 pm
Bringing this thing out of hibernation to let everyone know that I have a code to receive a Genesect in X/Y or ORAS. I believe you have to be American or Canadian for the code to work. The code must be redeemed by the end of the month.

Someone from a different region can also get it, but it's a more complicated process: I would need to redeem the code on my copy of X and then trade it through GTS, which would require trading friend codes and we'd both have to be online and it'd be a bit of a pain.

Post here if you want it.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on February 03, 2017, 08:55:58 pm
Am I the only noticing that Tsareena(Bounsweet's final evolution) is pretty much a dominatrix? The Sun Pokedex entry suggests that she stomps her heels into a defeated foe to humiliate them, similar to one of the possible... services a dominatrix can provide. Also her name is a homophone of the Russian word for "queen" - another term for a dominatrix.

Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ultimuh on February 03, 2017, 10:28:23 pm
Am I the only noticing that Tsareena(Bounsweet's final evolution) is pretty much a dominatrix? The Sun Pokedex entry suggests that she stomps her heels into a defeated foe to humiliate them, similar to one of the possible... services a dominatrix can provide. Also her name is a homophone of the Russian word for "queen" - another term for a dominatrix.

Well, the game IS made in Japan. So..
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ghills on February 06, 2017, 02:35:08 pm
Bringing this thing out of hibernation to let everyone know that I have a code to receive a Genesect in X/Y or ORAS. I believe you have to be American or Canadian for the code to work. The code must be redeemed by the end of the month.

Someone from a different region can also get it, but it's a more complicated process: I would need to redeem the code on my copy of X and then trade it through GTS, which would require trading friend codes and we'd both have to be online and it'd be a bit of a pain.

Post here if you want it.

I'd love it!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cerol Lenslens on February 07, 2017, 01:37:39 am
Bringing this thing out of hibernation to let everyone know that I have a code to receive a Genesect in X/Y or ORAS. I believe you have to be American or Canadian for the code to work. The code must be redeemed by the end of the month.

Someone from a different region can also get it, but it's a more complicated process: I would need to redeem the code on my copy of X and then trade it through GTS, which would require trading friend codes and we'd both have to be online and it'd be a bit of a pain.

Post here if you want it.

Just to note, the second chance Genesect giveaway is currently on - they've got a general-use 1/game code out until, again, the end of the month. It supposedly won't stack with the Gamestop codes (I haven't tested that, but it's what Serebii reports.) but if you haven't used a Gamestop Genesect code on any of your applicable XY/ORAS game, the code GENESECT20 (NA versions) or GENESECT2016 (European versions) should work for that game.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on February 09, 2017, 09:03:42 am
By the way, I really don't notice anyone talking about any of the new Pokemon much this time.

Has anyone been playing with this other "under-the-radar" mon?

(http://cdn.bulbagarden.net/upload/thumb/9/90/774Minior.png/250px-774Minior.png)
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: MaximumZero on February 09, 2017, 08:52:17 pm
So, I beat my first Pokemon game, guys. I'm da champ.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on February 09, 2017, 08:57:23 pm
Woooooooooooooo
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Kanil on February 09, 2017, 09:11:48 pm
Time to beat your second!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on February 09, 2017, 10:56:46 pm
So, I beat my first Pokemon game, guys. I'm da champ.
Congratulations.  Enjoy the post-game, including the bit of a nostalgia-trip coming up.

By the way, I really don't notice anyone talking about any of the new Pokemon much this time.

Has anyone been playing with this other "under-the-radar" mon?

(http://cdn.bulbagarden.net/upload/thumb/9/90/774Minior.png/250px-774Minior.png)
My in-game team actually included a Minior.  I really do think I like it; it's quite cute, and it plows through enemy teams.  Actually, there were more than a few cute Pokemon this gen; Ribombee was also on my team, too, as was an Alolan Ninetales I traded for (Snow Warning, too, so that was lu~cky).
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on February 10, 2017, 01:37:28 pm
There are a alolan things that add some new stuff to online battles.  Or at least new things I never saw online before.

Alolan ninetails with snow warning and aurora veil (instant ragequit from your opponent if you snatch it), berserk drampa with a self heal, Toxapex is trying to make basic poison great again, competitive eevee. EDIT: Z moves make burn up arcanine more viable...
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on February 10, 2017, 06:27:45 pm
I'm surprised I can get about half a dozen Single battles in the Battle Tree with my current setup: Alolan Ninetales(Ice Beam/Confuse Ray/Attract, Red Card), Mismagius(Hyper Beam/Shadow Ball/Mystical Fire/Thief, Wide Lens that I should probably ditch), and Mawile(Iron Head/Grass Knot/Play Rough/Stone Edge, Farium Z).

It's a silly setup, with only Ninetales really being anything resembling competitive quality. Mawile would be much more viable if she still had her effing Mega Stone - I can only hope this is a confirmation of them making another Gen VII game, possibly a Sinnoh remake where non-Alolan Mega Stones are available.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: SOLDIER First on February 10, 2017, 06:33:38 pm
You could bring Mawilite from ORAS, right?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on February 10, 2017, 06:35:37 pm
No. Can't send items through the Pokemon Bank. Not sure if there's another method to transfer items.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: SOLDIER First on February 10, 2017, 06:37:46 pm
Well, you could catch a trash mon in both games, give your Mawilite to the trash mon in ORAS, then trade them.

Unless I'm mistaken and you can't trade pokemon between ORAS and SM at all.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on February 10, 2017, 09:21:30 pm
It's impossible as far as I'm aware. The only way to bring mons from GenVI or earlier is by using the PokeBank, and items can't be transferred through the Bank.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: SOLDIER First on February 10, 2017, 09:26:19 pm
I see. [plays funeral march for Akura's Mawile]
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on February 10, 2017, 09:50:36 pm
I see. [plays funeral march for Akura's Mawile]

Oi, she ain't dead! Just crippled.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on February 11, 2017, 03:49:47 am
Though there should be no need for the Pokebank, I mean people do say this one has all the pokemon catchable.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on February 11, 2017, 03:51:58 am
It doesn't. You probably just saw someone misunderstanding the mechanics of the QR code scanner.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on February 11, 2017, 11:28:58 am
Yeah, unfortunately regular Mawile is about as useful as regular Kangaskhan.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on February 11, 2017, 12:26:14 pm
It doesn't. You probably just saw someone misunderstanding the mechanics of the QR code scanner.

Ohh I knew it doesn't.

It is just that if I said otherwise someone would have said this has all the pokemon. While if I say it does, someone will correct me and say it doesn't.

What kind of kills the game for me anyhow... is that I could wait for events for legendaries... But they are not only barred from certain... things... but they are always level 100 so far.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on February 11, 2017, 12:51:57 pm
From what I understand from a press release, they are planning on releasing the rest of the megastones as events over time.

EDIT: Just as an aside it's not worth making a post over.  I think durant might have literally the worst HA of all time.  I feel sorry for anyone who went through the trouble to get a HA durant only to find it's HA is TRUANT.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cerol Lenslens on February 12, 2017, 01:31:02 am
Due to... very slow play, I still have not yet beaten Moon.

I just went through Po Town and Aether Paradise a couple of days ago, and the fact that my character isn't animated is getting more and more noticeable as the plot gets serious. My outfit (ridiculous purple sunglasses and a fedora) doesn't help either. Gladion, Lillie, and Hau all react in shock and anger to various events, while I stand there with this blank smile on my face:

Gladion: "That's right! Acerola is actually my uncle!"

Hau: "Whaaa!?!"

Lillie: *gasp!*

Me: "Wow. Those drugs this morning were pretty good. Were you saying something, Glads?"


From what I understand from a press release, they are planning on releasing the rest of the megastones as events over time.

EDIT: Just as an aside it's not worth making a post over.  I think durant might have literally the worst HA of all time.  I feel sorry for anyone who went through the trouble to get a HA durant only to find it's HA is TRUANT.

Unlike Slaking, Durant learns Entrainment. Turning your opponent's Pokemon Truant as well is hilarious and highly recommended.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on February 12, 2017, 02:06:23 am
I'm pretty sure there was an intentional joke made about that at one point.  I don't remember the npc, but it involved gladion making an angry face, hau making a happy face, and the MC just doing their usual robotic stare, then the npc is in a confused panic not knowing how to react.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on February 12, 2017, 08:40:31 am
EDIT: Just as an aside it's not worth making a post over.  I think durant might have literally the worst HA of all time.  I feel sorry for anyone who went through the trouble to get a HA durant only to find it's HA is TRUANT.

Unlike Slaking, Durant learns Entrainment. Turning your opponent's Pokemon Truant as well is hilarious and highly recommended.

Does Truant's skipped turn reset Protect's fail chance? I can see a Truant Durant running Entrainment, Toxic, Protect. It won't work against other Steel-types, as the only move super-effective against Steel that Durant learns is Dig, which a Truant Durant cannot use without a Power Herb.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: DeKaFu on February 12, 2017, 08:55:00 am
I feel sorry for anyone who went through the trouble to get a HA durant only to find it's HA is TRUANT.
But it's the True Ant.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on February 12, 2017, 04:08:53 pm
I feel sorry for anyone who went through the trouble to get a HA durant only to find it's HA is TRUANT.
But it's the True Ant.
........

.......

.......

(https://media.giphy.com/media/DCit2NxppykiQ/giphy.gif)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Elephant Parade on February 12, 2017, 05:02:30 pm
I feel sorry for anyone who went through the trouble to get a HA durant only to find it's HA is TRUANT.
But it's the True Ant.
...
(http://i.imgur.com/OSMM4JJ.png)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Cerol Lenslens on February 16, 2017, 02:47:18 am
Finally beat Moon this morning. I then grabbed my Magearna and proceeded to start the postgame content. Starting with the Eevee trainer quest.


Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: DeKaFu on February 17, 2017, 10:59:18 am
For those who care about such things, Pokémon Go just had a huge update.

Gen 2 is live as of last night. Already caught a Mantine and Chinchou in my local park, and evolved a Crobat and Blissey!

There's also a whole bunch of smaller additions, such as two new berry type items, evolution items, genders, extra candy for catching evolved Pokémon, and bonus experience for catching things on the first throw. Moves and movesets have also had a major overhaul.

In terms of events, Pokémon storage expansions are half-off (100 coins instead of 200) for the next week, and lure modules will last 6 hours(!) instead of 30 minutes until tomorrow.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on February 17, 2017, 12:30:09 pm
Friend is both happy and terrified at the prospect.

On one hand furret is adorable.  On the other he's terrified he'd wake up one day to a stantler standing over his bed looking at him angrily.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on February 17, 2017, 06:59:50 pm


Apparently, turn order speed calculations now occur after Mega-Evolution, rather than before, so, for example, Mega-Banette(Prankster) can move first with a status move.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Tawa on February 17, 2017, 07:50:24 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on March 16, 2017, 01:46:07 pm
Bumping this thread for another event notice.  Players with Sun and Moon can receive Mewtwonite X and Y in their games by using Mystery Gift with the code M2DESCENT (yes, it doesn't fill the entire space; yes, this is intentional).  I haven't seen an end-date for this event, but that doesn't mean it won't end; it's the first part of a series of codes that will be released containing various mega stones not available in the game proper.  You can also pick up various mega stones early by participating in the rated battle tourneys, but I keep forgetting to register, so meh. ^_^
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on March 16, 2017, 04:44:17 pm
I really hope that some Mega Stones aren't exclusive to those tournaments. Especially because I still need my freaking Mawilite.


Giving up on the Single Battles in the Battle Tree, I've gone to Doubles. First run, and I've got 16 straight wins so far. Team is Mismagius, Wishiwashi, Lucario, and Mawile. Opening with Mismagius and Wishiwashi, I usually just spam Shadow Ball/Mystical Fire and Earthquake(Mismagius is immune) until one of them dies. Lucario and Mawile can generally handle whatever those two can't.

Prior to that, I finally got Mawile to Lv.100. That grind between 85-100 is horrible. I spent days going between Morimoto and the Battle Buffet during the drive to work(E4 took too long), getting a level or two every day. Had to use a Rare Candy to get that last level since changing my 3DS's clock locks out both(and for some reason are still locked). Hyper Training boosted Mawile's attack about about 20 points.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on March 16, 2017, 10:14:07 pm
I really hope that some Mega Stones aren't exclusive to those tournaments. Especially because I still need my freaking Mawilite.
From what I heard, they will be released publicly at a later date, which I certainly hope is the case as I still need a Mawilite as well. ^_^

EDIT: If not, well, I picked up a Powersave a while back to be able to store and restore save games on certain games that only allow you two slots *cough* Story of Seasons.  I wonder if it wouldn't be too much hassle to figure out how to magically make certain released Mega Stones appear. 
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on March 17, 2017, 04:32:37 pm
Took Mega Lucario on a run through the Battle Royal, totally destroyed Normal Rank. Entered the Super Rank, and after the person on the left's Hippowdon went down, they sent out Regirock. I was already >95% certain that the game was fudging various RNG outputs, but straight-out blatant cheating?

Almost won, too. The same turn the Regirock user ran out of Pokemon, the opponent across knocked out Lucario(Mismagius having been knocked out already), making a tie but given victory due to more active Pokemon.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on March 18, 2017, 12:28:35 am
Took Mega Lucario on a run through the Battle Royal, totally destroyed Normal Rank. Entered the Super Rank, and after the person on the left's Hippowdon went down, they sent out Regirock. I was already >95% certain that the game was fudging various RNG outputs, but straight-out blatant cheating?

Almost won, too. The same turn the Regirock user ran out of Pokemon, the opponent across knocked out Lucario(Mismagius having been knocked out already), making a tie but given victory due to more active Pokemon.

Regirock and other Trio legendaries are generally legal in Battle Tree/Royale/Tower/etc. Also, Regirock isn't really one of the best trios by any stretch. I generally dislike the Battle Royale simple because the AI loves to gang up on the human. In one match, my Azumarill swept through the entire enemy team with a single KO left to win. Paralysed, confused. Not to mention one of the enemy pokemon, forget what, had a King's Rock and kept using moves that had flinch chances.

"Smiley is confused! It hurt itself in its confusion!" "Smiley is confused! Smiley is paralysed! It can't move!" "Smiley flinched!" right until it finally got KO'd. Out goes Crobat. That's okay. I can do this, my Crobat is speedy and it's got perfect attack stats for a Crobat. We can do this. Just one X-Scissor crit or Cross Poison and we'll be right.

Naturally one of the pokemon, a rock type I think, had goddamn Charge Beam. Crobat DOES NOT like any electric attacks.

I gave up in disgust, the Battle Tree is more fair than that and it actually does try and adapt teams to beat your setups. (no shit, yesterday in Normal Doubles in the battle tree, four trainers had in total 16 part or pure ice type pokemon in their party. A pity that I had a special Aegislash with Flash Cannon.)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on March 18, 2017, 10:19:31 am
So I gotta ask:
Is the battle tree algorithm meant to adapt the next teams to beat you?
Overall I just really wanna get a few megastones for a friend, all of the ones they want are in battle tree BP shop...but even having effort valued and even using competitive items and movesets I still can't get past 5 back-to-back Battles in the Tree.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on March 18, 2017, 11:36:31 am
Short answer, yes. Teams that manipulate the AI as a consequence.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on March 18, 2017, 11:40:31 am
From what I've seen there does seem to be some kind of bias towards teams set to beat you but it won't always use them. 

Also I >think< every one of those trainers in the tree have only 6 pokes.  They'll use different ones in different individual battles but I'm pretty sure I've seen one trainer use the same avalugg at least 6 times.  Also I believe the enemy pokes in the tree are professionally trained, as in max ivs and evs in relevant stats.  So having good trained pokes isn't so much as an advantage as it's not handicapping yourself.  But I haven't done any actual maths to be sure.

For grinding BP you may be better off doing doubles or multi instead of singles.  In doubles you can have a bit more variety in your typing and have setups where each poke you have out counters the other's weaknesses, or has some big combo like an earthquake kommo-o paired with a boomburst Noivern. 

Multi may be better if your team is specifically made for singles, as you can choose your team based on your ally's pokes, especially if you managed to scout someone like Wally or Cynthia.  And enemy trainers in multi battles are very poor at working together.   When I got to the end of normal multi battles I'm pretty sure Blue did more damage to Red than I did.

Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on March 18, 2017, 04:12:41 pm
Well geez, that hurts GameFreak! I am not a competitive player, and like mentioned, I only EV to not handicap myself in such a situation, however, I'll often use whatever moves and items float my boat.
As for the stones I'm trying to get: They're for a local friend who doesnt play anything competitive, and they want gengarite, gyaradosite, and garchompite, all of which are in SuMo's bp-shop for 64 bp.
at the moment i have (at most) 12bp
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on March 18, 2017, 04:18:58 pm
Just remember, be careful of picking Hau in Multi-battles if he got Primarina(unsure, does Hau get every starter in Battle Tree?). He apparently will decide to blast you with Oceanic Operetta, due to a bug where OO's base move, Sparkling Aria, has a minor beneficial effect(it cancels burn, though it still damages allies).


Two runs of Hyper Rank Battle Royal:
First run, managed to end up with 3 kills, but lost two of my team. Despite the highest score, the opponent with 2 kills but a full team won. Had to double-check the rules and it turns out that your final score is indeed based on both kills and surviving team members. I don't think Kukui Masked Royal mentioned that during the introduction to Battle Royals. Maybe, it's been a few months.

Second run, my Mega Lucario, with a Mega Aerodactyl across. On the left, Torterra. On the right, Magnezone. I Aura Sphere Magnezone, Aerodactyl Ice Fangs Torterra. Torterra is replaced with Flygon, Magnezone with Mega Steelix. I take out Steelix, Flygon hits me with with Earthquake before Ice Fang takes it out. Last up is Minior and Shiinotic. Minior Protects against Ice Fang, Shiinotic uses Spore on Lucario. I switch to Mawile. Minior uses Explosion.

Yes, the last surviving member of that team used Explosion. While it did piss damage to Mawile and Aerodactyl(Shiinotic used Protect), it ended the battle. The score was tied, so the battle is decided on HP, and since my team is generally HP-deficient, I lost. If that's not a Grade A "Fuck you" from this game, I don't know what is.

As for the stones I'm trying to get: They're for a local friend who doesnt play anything competitive, and they want gengarite, gyaradosite, and garchompite, all of which are in SuMo's bp-shop for 64 bp.
at the moment i have (at most) 12bp
If you don't mind the game running in single digit frames, even losing the Battle Royal gives BP - granted, winning the Battle Royals gives crappy BP.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on March 18, 2017, 08:44:07 pm
Just remember, be careful of picking Hau in Multi-battles if he got Primarina(unsure, does Hau get every starter in Battle Tree?). He apparently will decide to blast you with Oceanic Operetta, due to a bug where OO's base move, Sparkling Aria, has a minor beneficial effect(it cancels burn, though it still damages allies).


Two runs of Hyper Rank Battle Royal:
First run, managed to end up with 3 kills, but lost two of my team. Despite the highest score, the opponent with 2 kills but a full team won. Had to double-check the rules and it turns out that your final score is indeed based on both kills and surviving team members. I don't think Kukui Masked Royal mentioned that during the introduction to Battle Royals. Maybe, it's been a few months.

Second run, my Mega Lucario, with a Mega Aerodactyl across. On the left, Torterra. On the right, Magnezone. I Aura Sphere Magnezone, Aerodactyl Ice Fangs Torterra. Torterra is replaced with Flygon, Magnezone with Mega Steelix. I take out Steelix, Flygon hits me with with Earthquake before Ice Fang takes it out. Last up is Minior and Shiinotic. Minior Protects against Ice Fang, Shiinotic uses Spore on Lucario. I switch to Mawile. Minior uses Explosion.

Yes, the last surviving member of that team used Explosion. While it did piss damage to Mawile and Aerodactyl(Shiinotic used Protect), it ended the battle. The score was tied, so the battle is decided on HP, and since my team is generally HP-deficient, I lost. If that's not a Grade A "Fuck you" from this game, I don't know what is.


As for the stones I'm trying to get: They're for a local friend who doesnt play anything competitive, and they want gengarite, gyaradosite, and garchompite, all of which are in SuMo's bp-shop for 64 bp.
at the moment i have (at most) 12bp
If you don't mind the game running in single digit frames, even losing the Battle Royal gives BP - granted, winning the Battle Royals gives crappy BP.

IIRC Kukui doenst mention the rules past Royale flow, but the Attendant there can be asked about them via a dialogue box option.

Also it's way too slow to use the Royale and lose each one...I did however abuse this loophole to get the power items for effort-valueing purposes.
however, the tree is very tolerable, just mega-slow compared to past Battle-areas. In fact i'm reminded a lot of Gen3 Battle Tower by it...only this time i stand a chance cause i have EV'ed pokemon.
but seriously...they pretty much locked Mega-Evos behind competitive play and thus low-blowed my friend and I with the royale and tree.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on March 18, 2017, 09:13:06 pm
Yea it was very very slow.  I myself was very annoyed by the battle tree until I got the ev training bracelets and a destiny knot.  Once I got those I could properly ev train and breed and did much better.   If it ends up being too crazy I understand there are (or were, have not checked recently) people who will breed pokes for others on gamefaqs and reddit and you might be able get someone to give you a hand.  I breed my own pokes but I'd probably be too busy for the next few days as my work schedule ramps up to breed you some.

Another thing you may try is looking for pokemon called breedjects.  These are pokemon breeders get that didn't quite meet the requirements the breeder is looking for.  They'll often still be better than what you'd find wild.  On pokes that have both viable special and physical attack builds you may even find a fully competitive one that just uses a stat diffrent than what the breeder was going for.   For example I (used to) have some breedject zoura, that would have been perfect for a physical build.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on March 18, 2017, 09:38:51 pm
breed and breedjects
Sorry but that won't help me: I have several pokemon with 4 or 5 max'd ivs and proper Effort-spreads, yet, I use the moves and items -I like-.
I'm not a competitive player under any circumstance, I only got Iv+Eved pokemon start so that if i ever had to face EV'ed pokemon I'd at least not get KO'd in one hit and be able to at least injure the foe before me.
even so I use what I like outside of that...as a result, any battle-area will be terrible goings for me, oh and I've even Iv'ed and EV'ed some pokemon for my friend...and if you think my "i like" business is limiting, this friend doesn't like any of their pokemon's hp being down by even 1 point...they're even more casual a player than I...and that says something.

Overall I am working on the process, but it's just super slow going.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on March 20, 2017, 07:16:45 am
Yea it was very very slow.  I myself was very annoyed by the battle tree until I got the ev training bracelets and a destiny knot.  Once I got those I could properly ev train and breed and did much better.   If it ends up being too crazy I understand there are (or were, have not checked recently) people who will breed pokes for others on gamefaqs and reddit and you might be able get someone to give you a hand.  I breed my own pokes but I'd probably be too busy for the next few days as my work schedule ramps up to breed you some.

Another thing you may try is looking for pokemon called breedjects.  These are pokemon breeders get that didn't quite meet the requirements the breeder is looking for.  They'll often still be better than what you'd find wild.  On pokes that have both viable special and physical attack builds you may even find a fully competitive one that just uses a stat diffrent than what the breeder was going for.   For example I (used to) have some breedject zoura, that would have been perfect for a physical build.

I have a bunch of 6IV dittos if you guys would like them.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on March 21, 2017, 05:17:38 pm
Made it to Master Rank Battle Royal. First attempt had me facing off against both Terrakion and Cobalion on the right and left. Cobalion took out Mega Lucario in one hit before he could act.


@Greiger: It might be a lot easier to use Poke Pelago to EV train now. Though technically longer, as minimum possible time from 0 to 252 EVs is 18 hours I think, it's still a lot easier since you don't need to micromanage. And you can put up to 18 Pokemon through at a time.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on March 21, 2017, 11:19:28 pm
Heh yea I kinda didn't know about that little feature until well after I had the bands.  And now I'm set up for proper ev training and generally get my breeding and ev training done in one sitting.

Pretty much the biggest issue I have now is leveling the bloody things.  I have a lv 100 lunala that destroys the e4 even with a 1 turn disadvantage from a switchin, and I know evelup does xp too, but I still miss the speed of old sacrifice blissey caves that could get you to 50 in a couple minutes, or triple battle cafe le wow.  Doing the whole festival food thing feels too much like a grind to get set up.

Battle Royale
I've been having some good luck in battle royale with bulky damage dealers like Kommo-o or Rhyperior.  Ai seems to want to target something else when they know they can't one shot what you have.  And the bulkier pokes tend to be slow enough to get in some finishing strikes in cases where the AI sees there is nothing it can one shot and simply goes for what it has STAB weakness against.  A little bit of prediction and you can killsteal til the miltank come home.  If you have a priority move you may not even need the prediction.  Not 100% reliable, but it seems throwing sweepers and revenge killers into royale is just a quick way to come in last.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on March 22, 2017, 08:12:13 am
Golisopod is nice for the Battle Royal for that reason. Not many mons can KO it in one shot, so by loading up on those Priority moves, you can kill off the opposing Pokémon that have been worn down, and then escape as soon as someone so much as looks at Golisopod funny.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on March 27, 2017, 03:31:08 pm
I just plowed right through the Battle Royal.  It was pretty much pure dumb luck, though.  In addition to the usual RNG roulette regarding AI teams (I didn't run into any legendaries, much less the awful luck Akura had with both Regis and Musketeers) and moves (the AI only ganged up on me once), my opening Pokemon was a Dragonite with Dragon Dance and Outrage, which meant that every time I chose that move instead of Stone Edge or Earthquake, it would attack a random opponent.  With the sheer power behind that move and both Greninja and Togekiss playing clean-up, it did not turn out completely awful.  That said, this wasn't an optimum team by any measure.  Dragonite's Multiscale works poorly in a 3-on-1 battle, and Greninja's much too squishy in it.  There just isn't enough time for set-up, either, which also weakened Dragonite's and Togekiss's ability to perform. 

That said, my inclination on beating the Master Rank was to take my ribbons and new pose (which I'll probably never use) and never come back. :P
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on March 28, 2017, 01:02:58 pm
I just plowed right through the Battle Royal.  It was pretty much pure dumb luck, though.  In addition to the usual RNG roulette regarding AI teams (I didn't run into any legendaries, much less the awful luck Akura had with both Regis and Musketeers) and moves (the AI only ganged up on me once), my opening Pokemon was a Dragonite with Dragon Dance and Outrage, which meant that every time I chose that move instead of Stone Edge or Earthquake, it would attack a random opponent.  With the sheer power behind that move and both Greninja and Togekiss playing clean-up, it did not turn out completely awful.  That said, this wasn't an optimum team by any measure.  Dragonite's Multiscale works poorly in a 3-on-1 battle, and Greninja's much too squishy in it.  There just isn't enough time for set-up, either, which also weakened Dragonite's and Togekiss's ability to perform. 

That said, my inclination on beating the Master Rank was to take my ribbons and new pose (which I'll probably never use) and never come back. :P

Battle Royale seems to be geared solely towards hyperoffense teams, like a banded or life orbed Azumarill or similar, especially with strong priority moves. I've been seeing success with a choice specs Adaptability Porygon-Z, with Tri Attack/Thunderbolt/Shadow Ball/Hyper Beam.
If i need to break a wall to win and Tri Attack won't cut it, a 300 BP hyper beam coming off ~180-200 Sp.Atk at level 50 before specs boosts will. If I need to be more adaptable, given it's not a setup Porygon, just a hyperoffense one, an Assault Vest to improve survivability against everything that isn't a Fighting type is good too.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on April 07, 2017, 05:31:25 am
Can't sleep, it's pre-dawn, and I can't type.  Global Pokemon players, your Mystery Gift code for today is INTIMIDATE.  Your reward, should you accept this code, is Mawilite, Beedrillite, Audinite, and Medichamite.  If you do not enter it today, you may enter it tomorrow; no end date has yet been specified.
*pokes Akura*

EDIT:
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 07, 2017, 05:45:23 am
WEEEEEEEE! :D
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on April 07, 2017, 12:49:45 pm
Nice.  I always had an urge to use a mega beedrill but could never fit it in a team in a satisfactory way.  Maybe with the new pokes I can think of something.

Actually heck, megas now have their speed on turn 1 right?  That there might turn beedrill right around alone.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 07, 2017, 04:35:10 pm
First workout with Mega Mawile. Lost at a Battle Tree Single because I got distracted, the game handed me a pretty hard counter to my team, and Play Rough missed exactly once. Still got about further than I usually do. Lost a Super Double because both my active Pokemon were immobilized by paralysis for four or five turns straight. Yeah, I'll totally believe the game wasn't fudging RNG rolls there.

Teams were both the same, Carbinkbuild, Mismagiusbuild, and Mega Mawilebuild(and Cloysterbuild for the Double). I've also got a few Gible eggs going through the hot springs. The mother had great(not perfect 31s) IVs in all stats except speed, the father(son of the mother, hooray incest) similar IVs except HP(but has speed).
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on April 07, 2017, 08:59:22 pm
I've had similar in the Battle Tree. My current team is pretty aight, I guess.

Mega Salamencebuild, Porygon-Zbuild, Azumarillbuild, Aegislashbuild,

Some that may be substituted in or out as the battle tree demands:
Rotom-Washbuild
Crobatbuild

Crobat doesn't see as much use since I trained up Salamence, and its anti-fairy capability is generally filled by Aegislash if present. Aegislash also copes well with the ice types that would otherwise hurt Salamence and Crobat.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on April 07, 2017, 11:42:07 pm
Not sure if anyone's interested but a new trailer got released for that movie that was appearing to be a nostalgic remake of the first few episodes of the original season of the anime. Except uh... it looks like it's not quite what it seemed. (https://www.youtube.com/watch?v=5NHzI6_D4Tg&app=desktop) Also Marshadow got its official reveal (https://www.youtube.com/watch?v=MvEEzlfD8GU), so that distribution can presumeably be expected alongside the hat pikachu.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on April 08, 2017, 10:14:28 am
Not sure if anyone's interested but a new trailer got released for that movie that was appearing to be a nostalgic remake of the first few episodes of the original season of the anime. Except uh... it looks like it's not quite what it seemed. (https://www.youtube.com/watch?v=5NHzI6_D4Tg&app=desktop) Also Marshadow got its official reveal (https://www.youtube.com/watch?v=MvEEzlfD8GU), so that distribution can presumeably be expected alongside the hat pikachu.
Who the heck are those non-Misty, non-Brock sidekicks?
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on April 08, 2017, 02:51:25 pm
Not sure if anyone's interested but a new trailer got released for that movie that was appearing to be a nostalgic remake of the first few episodes of the original season of the anime. Except uh... it looks like it's not quite what it seemed. (https://www.youtube.com/watch?v=5NHzI6_D4Tg&app=desktop) Also Marshadow got its official reveal (https://www.youtube.com/watch?v=MvEEzlfD8GU), so that distribution can presumeably be expected alongside the hat pikachu.
Who the heck are those non-Misty, non-Brock sidekicks?
Apparently just some pair of randos named Makoto and Soji

Quote
To all Pokémon fans: This is the story of the duo's "meeting" and "promise". This is the creation of the 20th anniversary movie! Pocket Monsters, or "Pokémon" for short: Mysterious lifeforms that hide many secrets. There are still many things we don't know about their ecology. Even today, Pokémon Trainers continue their adventures with the aim of encountering Pokémon never before seen...

Ash, a boy living in Pallet Town, greeted the morning of his 10th birthday, the day he could become qualified to become a Pokémon Trainer. Ash's heart was filled with a desire for Pokémon he has never seen before and a world he has never seen before, but while he was meant to be given a Pokémon that would become his partner at the Oak Laboratories, he ended up severely oversleeping, and all that was left for him was a single Pikachu, a Pokémon that did not get attached to humans. "Do you hate me? I like you!" Even though the two were at odds with one another, their friendship deepened little by little, and as they looked up at the legendary Pokémon Ho-Oh that flew through the sky on the day they set off, Ash and Pikachu swore an oath as they held one of its Rainbow Wings: "Let's go meet it together one day!" And thus, Pikachu and Ash, who set off on his journey to become the world's greatest Pokémon Master, end up meeting the Trainers Makoto and Soji on their way before getting told a legend concerning Ho-Oh.

"Those who, guided by the Rainbow Wing, meet with Ho-Oh, shall become the Heroes of the Rainbow." Ash and the others end up getting guided by Marshadow, a mysterious Pokémon that had been lurking in Ash's shadow without anyone realizing, and make their way to Mount Tensei, where Ho-Oh lives, but a strong enemy appears before them. Will the duo manage to reach Ho-Oh?! In order for them to fulfill the promise they swore on the day the departed, the two of them now begin an adventure that will last until they become "true partners"!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on April 08, 2017, 08:38:53 pm
I'd complain that this seems convoluted...

But Ash has met every single legendary pokemon and defeated a few of them...

AND saved the world what... at least four times.

So... clearly fate sticks to Ash like glue... and once again the most frustrating part to me is that Pokémon won't have an ending... UGH! (at LEAST we have Battle Frontier... the sort of sort of ending. In that it isn't the actual ending, but it is as close to Ash becoming a pokemon master as the show is going to get. A sort of mid point ending)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 10, 2017, 05:16:42 pm
My attempt at a Gible breeding mill has finally turned out some success. The mother of the set was a Gible I had traded for months ago which had good all-around IVs(I was wrong before, she did have speed IVs). The first set came out bad because I mixed up the held sextoys? items. The second set had a male Gible with even better IVs in each stat than his mother. Another is a female with even better IVs(28-30 estimate) except HP which bombed.


...Maybe it's time to catch or/and send over a set of Dittoes from ORAS. I should probably also send over a few of the "lesser" legendaries to see if I can use them in the Battle Royal like the AI does. So far I've encountered all of the Swords of Justice except Keldeo, (Mega-)Latios, and Regirock.

EDIT: I just found this. (http://real-faker.tumblr.com/post/158064613874/i-uh-have-some-headcanons)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ultimuh on April 10, 2017, 09:27:45 pm
EDIT: I just found this. (http://real-faker.tumblr.com/post/158064613874/i-uh-have-some-headcanons)

I do like the design of that evolution. If only its Emergency Exit ability were not so annoying.
Although I do admit, it has its uses for some play styles. But the way I play, it is more of an inconvenience than anything.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 10, 2017, 09:35:17 pm
The idea is that Golisopod opens with First Impression(which hits before literally everything but switching out/Mega Evolution), then switches out with Emergency Exit. Then you send it back in and use First Impression again. I bet you could load up a Wish in between to re-trigger Emergency Exit again and keep the cycle going.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on April 11, 2017, 02:35:13 am
I think having a free switch out in a situation where you... probably want to switch out is pretty amazing. Or it could fuck you, but if you're using it I'm assuming you've planned for it.

And yeah, like Akura mentioned, it has a frigging amazingly ridiculous super fake out.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on April 11, 2017, 11:16:46 am
Yea an automatic switch out sounds bad on paper but if you plan for it (at least in doubles) it definitely works to your advantage.  Especially if you can make sure you are getting your hit out first (which first impression guarantees).  There are pokes on my teams where, while it's not a first choice, an eject button is a better choice than a life orb in my opinion.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ultimuh on April 11, 2017, 11:27:03 am
Thing is, my plans in Pokemon are pretty straight forward. Hit things till they faint.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on April 11, 2017, 11:31:52 am
Clearly you need more shenanigans in your cereal.  I prescribe a healthy dose of Zoroark as a start.  Upgrading to a support Aerodactyl or a prankster Klefki when you feel ready.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 11, 2017, 05:24:47 pm
Yeah, "hit things until they die" works for the plot, largely because your opponents are never optimized or rarely even moderately built, and you can always level over them if need be. The postgame facilities, the Battle Royal and Battle Tree, have opponents that are always at Lv.50(the limit), are generally maxed IVs and min-maxed EVs, select teams explicitly to counter yours, and cheats like a little bitch on top of that.

A little extra strategy doesn't hurt here.

I prescribe a healthy dose of Zoroark as a start.
I think I still have a Zorua/Zoruark lying around in my OR save(and if not, it's obtainable). Actually, there's a lot of Pokemon I should start porting over. Apparently, none of the Regis, Swords of Justice(except Keldeo, who is), Legendary Birds, or Lake Trio are banned from the Battle Royal/Tree(thus my previous encounters weren't cheating). I've been thinking of breeding up either Floatzel or Azumarill to have both Aqua Ring and Baton Pass, and use that to boost a Regigigas.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Ultimuh on April 11, 2017, 09:58:31 pm
You youngins and yer fancy schmancy end game contents.
In my day, we had ONLY the lackluster plot to worry about. AND WE LIKED IT!
/me rants away about the "good" old Pokemans gaming days.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RedWarrior0 on April 11, 2017, 11:17:38 pm
Oh man, mentions of shenanigans reminded me of my favorite other meta, Balanced Hackmons. Which has had a decent shakeup with Gen 7, including several bans of new stuff (RIP Water Bubble, Comatose + Sleep Talk, and Innards Out, and good riddance).

But anyways, shenanigans. You haven't seen shenanigans until you've seen this pop up in the game feed:
"The opposing Arceus's Gengarite is reacting to [opponent]'s Mega Bracelet!
The opposing Arceus has Mega Evolved into Mega Arceus!"
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on April 12, 2017, 12:41:59 am
Yeah, "hit things until they die" works for the plot, largely because your opponents are never optimized or rarely even moderately built, and you can always level over them if need be. The postgame facilities, the Battle Royal and Battle Tree, have opponents that are always at Lv.50(the limit), are generally maxed IVs and min-maxed EVs, select teams explicitly to counter yours, and cheats like a little bitch on top of that.

A little extra strategy doesn't hurt here.

I prescribe a healthy dose of Zoroark as a start.
I think I still have a Zorua/Zoruark lying around in my OR save(and if not, it's obtainable). Actually, there's a lot of Pokemon I should start porting over. Apparently, none of the Regis, Swords of Justice(except Keldeo, who is), Legendary Birds, or Lake Trio are banned from the Battle Royal/Tree(thus my previous encounters weren't cheating). I've been thinking of breeding up either Floatzel or Azumarill to have both Aqua Ring and Baton Pass, and use that to boost a Regigigas.
Just remember that you can't port anything back once it goes into SuMo, and ORAS still has the advantage of the battle resort's move tutors.  So it may be a good idea to at least keep a few pokes behind. Enough to do some basic breeding with, especially if you have duplicates or haven't gotten all the legendaries in oras yet that need another legendary to get.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 25, 2017, 05:32:19 am
I've very nearly completed the Alola Pokedex. The Melemele Pokedex has a silver crown on in, since I have one from every page(just not every page completed). The only Pokemon that I need that don't require trades are Bruxish, Relicanth, and Shellos. Relicanth I can import from ORAS(or just fish), and I already have Gastrodon to breed Shellos. Technically, I can also catch Gengar and Politoed, but both only have a 1% chance of being summoned, the latter only during the rain at night. The ones I do need trades for are A.Sandshrew, and almost everything that needs trading to evolve. Almost forgot Weaville, who is nearly impossible to get since Razor Claws are only found on wild Jangmo-o, who only appear in one spot with a 5% chance, and only a 5% chance to be holding it.

Oh, and Marshadow, but that's currently unobtainable.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on April 25, 2017, 06:18:35 am
Almost forgot Weaville, who is nearly impossible to get since Razor Claws are only found on wild Jangmo-o, who only appear in one spot with a 5% chance, and only a 5% chance to be holding it.

You'd be surprised! Chain Jangmo-os and use Thief or Covet on them with a Pokémon strong enough to knock them out. As long as your Thief mon isn't holding an item, you'll eventually get the item you need.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 25, 2017, 04:43:12 pm
Last time I tried to do that, I spent at least two break periods at work(one of them being the longer lunch break), and didn't run into a single Jangmo-o. Plus the annoying bit about SOS battles is that even with an Adrenaline Orb and Intimidate, the chance for even a chance for a new Pokemon to appear is very low... unless you don't want a Pokemon to be called, then it's every freaking turn. I was just trying for a Gengar, the Haunter only called three times, got only one more Haunter, then it Struggled itself to undeath.

On the other hand, I did manage to get Bruxish, plus bred Shellos and the Dewpider which I had forgotten. Actually, I forgot about several Pokemon found in Brooklet Hill(hated that place), Feebas/Milotic and Alomomola, but I have all three of those in ORAS.

And I was wrong about the silver crown on the Pokedex options for each island - it just means you've seen every possible Pokemon on that island, not that you have one of each page of entries. I don't have Politoed marked as seen, so Akala and Ula'ula both are lacking the crown.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on April 25, 2017, 06:35:24 pm
False Swipe is your friend there, though, yeah. Waiting on that first mon to show up can be silly. Then you actually have to beat down every thing and that takes a bit.

Alternatively though, you might be able to get a Weavile via trading.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 25, 2017, 06:44:04 pm
False Swipe is your friend there, though, yeah.

Not on Haunter.

I did a quick look-up of the mechanics, and it turns out if you immediately take out a called Pokemon with a super-effective attack, they're supposed to call another right away. The concept of Leeroy Jenkins appears to be unknown to wild Pokemon.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on April 25, 2017, 06:58:38 pm
Just want to mention that if you can find a poke with forsight or soak those will let you false swipe a ghost too.  My ducidueye is my false swiper and while she's not the most ideal since I don't think they can learn a lot of useful chaining skills, she does know forsight, allowing her to still be useful for chaining (or catching) ghost types.  And so far I've not needed anything more specialized.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 25, 2017, 08:39:11 pm
It just hit me, why is False Swipe being mentioned? Do lower HP Pokemon summon more often? If it's just to skip turns, trying to use an Adrenaline Orb after one is already used will skip a turn without wasting the orb.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on April 25, 2017, 09:29:22 pm
It just hit me, why is False Swipe being mentioned? Do lower HP Pokemon summon more often?
Yes. It's how you chain in this one.

https://www.reddit.com/r/pokemon/comments/5d55id/a_guide_to_chaining_for_pokemon_in_sunmoon/

Quote
The Pokemon typically should be under 50% health to call for help, as the lower the health the higher probability it will succeed in calling an ally. Adrenaline Orbs increase the probability to better odds, so they should always be used.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 27, 2017, 05:05:54 pm
Currently running through a Battle Tree Single, pausing it at battle 15, which I think is the furthest I've gotten so far in Single battles. My team is Garchomp, Mawile, and Cloyster. Cloyster seems to be fudging up the AI's counter-team decision making(probably called fnct screw_player() in the source code), as doing it with Wishiwashi rarely went well(stupid Backpackers). Garchomp is kicking ass this way, and Mawile mops whatever he misses easily. Outrage->Devastating Drake is an incredible artillery, and Outrage itself is pretty good. The number of Steel- and Rock-type(and a few Electric-type) Pokemon that show up are hit pretty well with Sand Tomb, and the inevitable Fairy-types get hurt from Iron Head.

Only had to send in Cloyster twice, one of those was against a stupid Steel tank team with Steelix and Metagross. While Steelix was busy Cursing itself(and Resting any damage), Cloyster was busy buffing with Double Team and Iron Defense, to the point it was untouchable. Steelix was running low on PP, and switched to Metagross, who was unable to deal more than a small amount of scratch damage due to the buffs before being plinked down with Icicle Spear. Steelix eventually burned out via Struggle.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on April 27, 2017, 08:34:15 pm
Awesome, you'll acually get a  reward for beating lv 20 of battle tree singles unlike the others.  Nice set of megastones.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 28, 2017, 05:41:54 am
Damn, almost lost because Iron Head missed a Beartic, despite there being no conditions that would cause it to: it's accuracy is 100%, no changes to accuracy/evasion, Garchomp was under the effects of Encore from the previous Shuckle(that also landed a couple of Bug Bites), but no other effects.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Mini on April 28, 2017, 06:00:46 am
Bright powder. (http://bulbapedia.bulbagarden.net/wiki/In-battle_effect_item#BrightPowder)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 28, 2017, 04:57:36 pm
Figures. Tried to do a Multi-Battle run, and the partner I had used a Barbaracle holding that. Lost to a Mega Blastoise with a full set of moves its ability gives a boost to.


Did beat Red, though. Garchomp went down right away, failing to one-shot Lapras with Devastating Drake. But when Lapras Rested to heal, it lacked a Chesto Berry, leaving Mawile to clean out. Only won because his Charizard used Shadow Claw instead of Flamethrower or some other from of deep-fried-screw-you.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on April 29, 2017, 12:43:27 am
Figures. Tried to do a Multi-Battle run, and the partner I had used a Barbaracle holding that. Lost to a Mega Blastoise with a full set of moves its ability gives a boost to.


Did beat Red, though. Garchomp went down right away, failing to one-shot Lapras with Devastating Drake. But when Lapras Rested to heal, it lacked a Chesto Berry, leaving Mawile to clean out. Only won because his Charizard used Shadow Claw instead of Flamethrower or some other from of deep-fried-screw-you.

Chomp's just a liability, CJ. I guarantee that if you have a 4x weakness leading your team that the Battle Tree will try its darndest to counter it. I've been running Aegislash / Salamence-M, but I switch out the Salamence into my Azumarill if there's even a hint of an ice type attack. Plus, Aegislash almost never gets targeted if there's an ice type pokemon on the other side of the field, letting me easily clean up with Flash Cannon. Chomp's Intimidate doesn't work that well against ice types given most of them use Special rather than Physical moves.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on April 29, 2017, 04:30:21 am
...Garchomp doesn't get Intimidate. It gets Sand Veil, and mine has its Hidden Ability, Rough Skin. And many Ice-types are terrible defensively, meaning they can be usually nuked in one hit from Devastating Drake, or smashed with Iron Head(either Garchomp's or Mega Mawile's). Lapras was one of the only ones to actually give me any trouble.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on April 29, 2017, 06:24:12 am
oh whoops, i guess i mixed up Salamence and Garchomp's abilities.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on April 29, 2017, 07:53:16 am
Sometimes 4x weaknesses can be ok. I ran Salamance and Garchomp together in my doubles team. This meant that there was an inordinate amount of Ice-Type teams the game was willing to throw at me. The other two mons in the lead? Alolan Ninetails and Alolan Sandslash. Most Ice Types the game threw out weren't even able to touch them, especially after throwing out an Aurora Veil. 
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Greiger on April 29, 2017, 12:28:01 pm
I've been having quite a bit of success with a debuff Arcanine, and a Salemence, Mega Charizard Y (a member of my triples team from X/Y), and Zoroark.

The arcanine is specifically built to disable the enemy team offensively.  Intimidate on switch in, spam snarl(AoE 100% spatk down, 30 power Dark) against special attackers, throw a will-o-wisp at physical attackers, protect for blocking, and burn up(and a firium-z) for dealing with stuff that must die.  Burn up can only be used once on switch in, twice if I z crystal it, but it is probably the hardest hitting non legendary exclusive move in the game, and it literally makes arcanine weak to nothing after it finishes.

Salemence gives me a second intimidate to switch in if arcanine's having trouble with physical attackers, and otherwise is a basic physical offensive poke.

Charizard Y gives me sun to help shut down water types, and rocks heat wave, dragon pulse, and fire pledge(he used to be paired with a grass pledge sceptile in x/y and ORAS) for when I suspect something's going to mirror coat and I need to single target.

Zoroark is the shinanigans holding a bright powder to try to extend the illusion as long as possible.  Shutting down most walls and stealing tailwinds with snatch, and using taunt when necessary, and inflicting good damage with high powered night daze and usually sun boosted flamethrowers.  I usually disguise her as my Salemence.

Currently at fight 25 of super double battle.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: KoE on April 30, 2017, 12:18:38 am
Out of curiosity, has anybody else tried participating in the online competitions? I was really into Pokemon for, well, most of the winter season and had a lot of fun with the first few (breeding tedium nonsense aside). The VGC International Challenge ones (which the one this weekend was) are my least favorite just because I don't care for doubles, but it did give me an excuse to use Choice Band Soak Pelipper alongside Tapu Koko. (This works better than you would expect.)

Coming back after a couple of months, it's clear that the way I play games is flawed (long binges followed by picking it up much later). My boxes are a mess of breeding-projects-in-waiting, random garbage for rigging the lottery, finished Pokemon, and a few dozen Celesteela from when I was power trading for legendaries.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on April 30, 2017, 12:34:08 am
I hate fighting Celesteela so much.

I don't even know why. It's not like it's particularly amazing other than its typing being pretty fricking good... but I hate fighting it.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Reudh on April 30, 2017, 01:00:53 am
I hate fighting Celesteela so much.

I don't even know why. It's not like it's particularly amazing other than its typing being pretty fricking good... but I hate fighting it.

It has a pseudo SubSeed in Protect and Leech Seed, it has good mixed bulk and a nice defensive typing, its attack is pretty decent for a defensive pokemon (101 where Skarmory, the other defensive Steel/Flying, has 80 attack). So it's surprisingly sturdy in more areas than Skarmory and can hit back harder with much more coverage to boot. Only thing it loses out to Skarmory is its speed (61 vs 70) and its lack of reliable recovery besides leftovers and Leech Seed, where Skarmory gets Roost.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on April 30, 2017, 09:25:30 pm
If there is some things you don't appreciate in Pokémon until you see other people do it wrong it is probably how coherent the evolutions are.

Digimon doesn't try all that hard to kind of make the digimon feel like they properly align into eachother a LOT of the time. Not that they all have to be similar... but, for example, Penguinmon doesn't have a Penguin champion form or really anything related. They don't all have a natural evolution path with side paths. Sure Agumon digivolves into Numemon (Green Slug poop thrower) but he also digivolves into Greymon (a dinosaur) so you can still go down the natural path or subvert it.

Actually Agumon has one of the best evolution paths in Digimon. He has his natural path his "Gone wrong" path... and other ones that stem directly from him.

---

So pokemon? Keep it up.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: DeKaFu on April 30, 2017, 11:18:58 pm
Digimon doesn't try all that hard to kind of make the digimon feel like they properly align into eachother a LOT of the time. Not that they all have to be similar... but, for example, Penguinmon doesn't have a Penguin champion form or really anything related. They don't all have a natural evolution path with side paths. Sure Agumon digivolves into Numemon (Green Slug poop thrower) but he also digivolves into Greymon (a dinosaur) so you can still go down the natural path or subvert it.

Actually Agumon has one of the best evolution paths in Digimon. He has his natural path his "Gone wrong" path... and other ones that stem directly from him.

Well, that's down to Digimon's origins as virtual pets. In its original form, you'd have a complicated evolution-web where 2-3 rookies evolve into 6-7 champions and then into 3-6 ultimates, and so on. The lines weren't supposed to be set in stone, so making them all match up one-to-one was never part of the design. That only got subverted once they started making the anime-main-character lines, but outside those Digimon evolutions have always been designed to be disconnected and piecemeal.

(As an example: the originally available evolution line for SkullGreymon went Gabumon -> Kabuterimon/Angemon -> SkullGreymon. The lines that "made sense" were only filled in later.)

Contrast that to Pokémon, which started life as a video game, and had all its evolution lines built-in and set in stone upon introduction. The design goals and limitations are/were completely different.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on May 04, 2017, 03:54:27 pm
I am starting to realize how completely unfair the Elite Four are.

I know that the way it is done isn't unheard of in Japanese History though its purpose to be ridiculously unfair isn't unknown to them either. Basically what they are trying to do is injure and tire you out before you can even face the champion... Four of the best trainers, back to back, without a real break between them before facing off against the Champion.

Thank goodness you have magical healing objects that don't actually exist in story (at least... I've never seen them heal a injured pokemon using them)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Akura on May 04, 2017, 04:46:23 pm
Healing items exist in the anime. (https://youtu.be/JbWpYFapmO4?t=335)

As for the unfairness of it all, it's implied that the Champion has to go through it too, every time they get challenged - and this in indeed true in Sun/Moon.


---

Game question: if a wild Pokemon that appears in Poke-Pelago decides to stay, is there a way to get rid of it without adding it to your roster and then releasing it? Kinda strange that Mohn asks you if you want it, but then it never seems to be a choice.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Neonivek on May 04, 2017, 04:51:51 pm
Healing items do exist in the anime but they are actually medicine (not like magical healing elixers :P)

I wouldn't really sprey a pokemon and suddenly send it out again.

In fact the first use of the healing items in Pokémon, not using it was implied to cause death.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: umiman on May 05, 2017, 11:47:45 am
Man I keep forgetting dark-types are immune to prankster. It's always so clutch.

Also makes my tyranitar so much more powerful. No more prankster will-o-wisp for you!
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Culise on May 15, 2017, 08:05:42 am
*Ping*

New event: Steelixite, Pidgeotite, Heracronite, and Houndoomite will be made available to players by using the Mystery Gift code AZUL.  As with the previous mega stone events posted earlier, this does not have an announced end date, but once again, I recommend using it sooner rather than later.

As well, Lycanrocs are now available in the usual store locations (Gamestop for US, GAME in the UK, etc.). 
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: birdy51 on May 15, 2017, 08:16:16 am
MEGA PIDGEOT. YAAASSSSS.

Mega Houndoom is cool too though.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Furtuka on June 06, 2017, 06:17:43 pm
Updated Pokken for the switch and Pokemon Ultra Sun and Ultra Moon were announced this morning! (https://www.youtube.com/watch?v=ue-CBOrLnb0)
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: Sirus on June 06, 2017, 06:26:24 pm
Hrm, unless they add some major upgrades and features I won't be picking up USUM.

I mean, I think SuMo was one of the best releases in the franchise. But I don't see myself getting a mere re-release only a year later. Will have to wait for more info.

No opinion on Pokken as I've never played it.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Kanil on June 06, 2017, 07:10:02 pm
These apparently aren't going to be on the Switch, which makes me wonder why they're being made. Perhaps they'll serve as the basis for the Switch version?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 06, 2017, 07:43:22 pm
How exactly are USUM suppose to work, hardware-wise? The originals can barely run on the New 3DSXL, which as far as I can tell, is the best performer of the lot. I can't see them adding much more without consoles exploding.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Tawa on June 06, 2017, 08:24:53 pm
What do you mean, they barely run on it? They run great on mine.

Buying Ultra Moon this time. I bought Sun because I wasn't keen on the idea of the daytime and nighttime being flipped and wanting to make a stupid pun based on Solgaleo's ability, but then I found out you can reverse the day and night in the postgame, and I couldn't bear to give Solgaleo a different nickname, while I missed out on such things as Oranguru (probably the only version-specific I particularly liked over its counterpart) and getting Guzma in the Battle Tree. Normally I wouldn't invest in a third version, but I love S&M; however, I think they have some serious shortcomings (mainly the lack of postgame content--in particular, the Battle Tree is woefully inadequate, and the idea of rechallenging characters like Gladion and Hau through E4 runs seems fun in concept but leads to the frustrating reality that you can't actually choose who you want to re-battle,) and I'm hoping USUM will correct those. Plus, I loved the story of S&M; I would kill to experience it again, but there's no way I'm wiping my game to do so.

(Seriously, who the hell decided that Plumeria is an adequate replacement for Guzma in the battle tree? That's like if in Black 2 you could fight N during the postgame but in White 2 you instead got to fight Rood or something.)

E: Also, I'm assuming they're done with "obvious" third versions. Everyone expected Grey, Z, and Stars and they never came.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: SOLDIER First on June 06, 2017, 08:45:35 pm
I mean, there's not a lot you can really do with a third version of a game you've already managed to make two out of, is there? Either you make a third game that's only slightly different from the already very similar pair, requiring people to spend more money to get the complete experience, or you just make the one game in the first place and defeat the entire selling point of the Pokemon franchise as a whole.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Cerol Lenslens on June 06, 2017, 10:52:00 pm
What do you mean, they barely run on it? They run great on mine.

Well, I dunno about the 3DSXL, but my 3DS occasionally shows that it's straining to do whatever the game is doing. I get several seconds of nothing but black screen when starting the game, before the intro sequence even tries to begin.

And there's a really suspicious pause during all the Z-moves (https://www.youtube.com/watch?v=-pDiG1W8MSk) after the "So-and-so unleashes its full-force Z-Move!" text box.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 07, 2017, 04:35:50 am
Same on mine. The Battle Royal has some major slowdown in particular, having to render not only 4 Pokemon, but 4 trainers, and a rather high-poly arena as well. The photography minigame is also pretty slow.

Maybe USUM will bring back Contests and/or Pokeathalons. I actually enjoyed those.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 07, 2017, 11:24:06 am
I mean, there's not a lot you can really do with a third version of a game you've already managed to make two out of, is there? Either you make a third game that's only slightly different from the already very similar pair, requiring people to spend more money to get the complete experience, or you just make the one game in the first place and defeat the entire selling point of the Pokemon franchise as a whole.
I imagine it'd be like the Monster Hunter or Dynasty Warriors series.

First you get the base game.

A year or so later you get the super hyper amazing Xtreme Legends XXU edition that has more quests, better balance, more monsters, more lategame events, better everything, etc that makes people wonder why they keep buying the first edition when they know the complete second edition comes out later.
Title: Re: A Thread about the Pokemans: The Sun (and Moon) Rises
Post by: RekkaAtsuma on June 07, 2017, 02:39:37 pm
Hrm, unless they add some major upgrades ... I don't see myself getting a mere re-release only a year later. Will have to wait for more info.
I'd say Solgaleo going from just "Liger-Zero spoof" to "Blade Liger spoof" is quite the major Upgrade!
---Seriously my first impression when I saw Solgaleo was "hey zoids meets pokemon" then they gave him Steel/Psychic, Zoids are made of metal(steel) and some have their own minds(psychic), this just outright confirms it.
(yes, yes the new Lunala is awesome too, but I like my Solar Power.)
Though while I'm sold on that epic Solgaleo form, I am gonna need a lot of convincing from Nintendo to buy this over saving for my Switch and FE:Warriors, BOTW, PokkenDX and Mario Odyssey.
And that's mainly cause SuMo disappointed me...Nice story, but the story was all it had, heck, even Ruby/Sapphire had more post-game than just the Battle-Towers, and that honestly says a LOT.
(though most of R/S's post-game was rounding up legends and etc...but still that was more than SuMo.)

As of Nintendo giving us details on the N2DS XL, I didn't expect USUM to be Switch, but I admit I was hopeful it'd either at least be switch, or at the best, be dual-platform.
And yeah, I'mma get a 2DS XL myself, I never use the 3D*, ever, and I'd love Amiibo Support built-in verusus using that NFC-stand, aka: if/when N2DS-XL came/comes out in red, it'd be a perfect upgrade of what I have currently.
(* not that SuMo had any 3D, lol)

And that brings up another point about SuMo runs slow/poorly, I know I have a regular 3DS and, from the perspective of Single-Player-only, my games only lag in Doubles(full-battle-length frame-rate drop) and otherwise only for a split second(quicker than a blink) when a Z-move is used, and only if said Z move was used by the CPU.
(Again, I only play Pokemon single player so I dunno how the lag is in Multiplayer stuff.)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on June 07, 2017, 03:25:51 pm
They have me hooked if they bring back triple battles.   That is all.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on June 07, 2017, 05:59:13 pm
I feel ya Greiger, although, I want my Sky and Rotation Battles back.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on June 08, 2017, 07:13:52 am
Sky battles I could do without. I didn't have a single mon that could do a sky battle on my team, so it was rather awkward walking past all of those trainers I could never battle. Rotation and Triple battles I think they had to drop because Trainer models seem to have slowed the game down, but I'm ok if they do come back.

---

I'm not sure what will get me excited personally. I've played an inordinate amount of time on Pokémon Moon, so they'll definitely have to give me some kind of hook that gets my attention away from just sticking with it. That, or the ability to pretend Rotom Dex doesn't exist. ;.;
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on June 09, 2017, 12:24:34 am
Sky battles I could do without. I didn't have a single mon that could do a sky battle on my team, so it was rather awkward walking past all of those trainers I could never battle. Rotation and Triple battles I think they had to drop because Trainer models seem to have slowed the game down, but I'm ok if they do come back.

---

I'm not sure what will get me excited personally. I've played an inordinate amount of time on Pokémon Moon, so they'll definitely have to give me some kind of hook that gets my attention away from just sticking with it. That, or the ability to pretend Rotom Dex doesn't exist. ;.;
With a username like that, i find your lack of at least 1 bird Pokemon a little ironic.
I usually always have 1 Pokemon on my team that can learn HM fly, yes, even in SuMo*, and most who could learn Fly could fight in sky battles.
*- not saying they know the hm move fly, just that they can learn it.

Solgaleo's new form making it go blade-liger-esque was enough to make me want the games, but as said, i have plans for a switch, which have also expanded to include the XB1 re-release of Dragon's Dogma. So I am in the same boat: they need to do a lot of post-Champion content to get me to move my money to USUM first.

However, if they finally give Gen-7 Pokemon more Tutor Moves, then maybe that'll full-sell me...but it'd be based more on which Gen-7 Pokemon gets what moves.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Kanil on June 09, 2017, 12:42:27 am
Problem is that my HM slave is usually like 10-20 levels underlevelled, which isn't the kind of thing that gives me confidence in using it to solo a trainer. Additionally, it only has the moves it starts with, because deleting a move takes time.

I don't think I ever had a single sky battle.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on June 09, 2017, 01:31:11 am
Problem is that my HM slave is usually like 10-20 levels underlevelled, which isn't the kind of thing that gives me confidence in using it to solo a trainer. Additionally, it only has the moves it starts with, because deleting a move takes time.

I don't think I ever had a single sky battle.
Which is why I stated they didn't necessarily know the move, only that, Usually, 1 member of my team could learn it...
Also I'll admit each of us plays our own way and I do respect that...
Of course, that said, I never missed any Sky battles in Kalos as I always pick up a Fletching first thing in gen-6 games, regardless of any thing else, and raise it alongside my starter cause I love Birds including Falcons and Talonflame's Pokedex entry is similar to data we know on Peregrine Falcons. Plus it's Fire-Flying two of my primary pokemon types.
Of course, it really saddened me when Talonflame couldn't learn blaze kick or fire punch, and was instead relagated to recoil moves. Oh and yes, Talonflame could reasonably learn either move due to being a fire-type with talons and the fact that Peregrine Falcons ball their talons up into a fist-like object to strike with when they dive since diving at 200+mph is so forcefull, open-talon strikes would cause the Falcon's talons take damage.
((edit, fixed a redundant line, sorry I didn't see that before))

But back to the point, I admit I enjoyed Rotations far more than Sky battles, but both are still formats I'd like to see return, and maybe sky battles could return as a fully optional version of the mid-story battle-point giving places, like maybe as a selectable format in those areas. It's a thought nonetheless.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Mech#4 on June 09, 2017, 01:48:26 am
I would like if the sequels improved upon some of the framerate issues. They don't make it unplayable but having them appear in a place like the battle tower, somewhere you go during the main storyline, is a bit of a surprising drop in quality from Nintendo, especially from a mainline series like Pokemon.
What do you mean, they barely run on it? They run great on mine.

Well, I dunno about the 3DSXL, but my 3DS occasionally shows that it's straining to do whatever the game is doing. I get several seconds of nothing but black screen when starting the game, before the intro sequence even tries to begin.

And there's a really suspicious pause during all the Z-moves (https://www.youtube.com/watch?v=-pDiG1W8MSk) after the "So-and-so unleashes its full-force Z-Move!" text box.

The blackscreen when loading the game, from my reading, is because the game offloads the 3DS menu to make use of the extra RAM this provides. It's why when you shut down Pokemon Sun/Moon the 3DS resets before returning to the main menu.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 09, 2017, 04:32:31 am
I never noticed my 3DS restarting after play. Actually, if it did that, shouldn't it be impossible to browse the home menu when pausing the game? Because I often do suspend the game instead of exiting.

Then again, I use one of the default menu themes that my 3DS shipped with.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on June 09, 2017, 04:52:52 am
Ok... I've never been so glad not to be buying Pokémon games...

You guys are totally being messed over by Nintendo.

EVERY single time I want to get back into the series they pull this.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on June 09, 2017, 05:12:24 am
I never noticed my 3DS restarting after play. Actually, if it did that, shouldn't it be impossible to browse the home menu when pausing the game? Because I often do suspend the game instead of exiting.

Then again, I use one of the default menu themes that my 3DS shipped with.
I gotta side with Akura on this, I've never had that black screen and I'm on a Regular 3DS, though Exiting SuMo does take a while for me and using the Home Menu via the button mid-game takes a bit longer to load than with other games but i have Dynamic background themes that also have music and have them randomly cycling.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Mech#4 on June 09, 2017, 05:37:21 am
I never noticed my 3DS restarting after play. Actually, if it did that, shouldn't it be impossible to browse the home menu when pausing the game? Because I often do suspend the game instead of exiting.

Then again, I use one of the default menu themes that my 3DS shipped with.
I gotta side with Akura on this, I've never had that black screen and I'm on a Regular 3DS, though Exiting SuMo does take a while for me and using the Home Menu via the button mid-game takes a bit longer to load than with other games but i have Dynamic background themes that also have music and have them randomly cycling.

Just testing it on my regular 3DS. After the 3DS splashscreen I get about 15-20 seconds of black before the game opens to the load game menu. While I can minimise the game and go to the 3DS main menu, I cannot access any of the programs. Conversely, if I start up Animal Crossing, while I can't access everything I can open the web browser with Animal Crossing suspended in the background.

@Neonivek: I disagree that it's Nintendo pulling anything. Pokemon Sun/Moon are still completely playable and don't crash or have any major bugs. However, the framerate issue is something I might prefer them to tone down effects or how large battles are to fix, especially all the glowy lights during the totem Pokemon battles (A large part of the story having framerate issues doesn't leave that good of an impression). It's distracting and because the 3DS can't be upgraded like my PC can I would prefer if the games ran as well as they could. Their ambitions for the franchise are apparently getting ahead of what the hardware can handle.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on June 09, 2017, 05:52:50 am
I mean more the fact that you have the game... then "The Good version except not really".

Now if they came out with a "The Good version" I'd be happy, but apparently they don't do that anymore.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 09, 2017, 07:09:46 am
They didn't do that for the entirety of Gen6, though. You had XY and ORAS, with no Z or Delta Emerald in sight.

If you wanted to get back into the series without a "good version but not really", that'd have been the time to do it.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Mech#4 on June 09, 2017, 10:01:17 am
I don't mind these story continuation ones that much. It's pretty much two versions of, say, Crystal for Gold and Silver; new bits here and there, new story hooks in the same overworld. It makes sense in a way because Pokemon tends to create lands and not touch them again, so they can do more with a setting and those characters before moving on. The stories in Pokemon have never been all that gripping to me, though they have gotten quite a lot more thought provoking over the last 3 instalments, but I do appreciate the extra stuff. I really liked discovering the Regi-golems in Crystal using the braille system as it felt very mystery unearthing at the time with a lot of exploration and not so on rails like the main storyline.

I only recently got Pokemon Moon so I most likely won't get Ultra Sun/Moon on release. Maybe in a year from now.


I wonder if we'll see another game set in Kanto or Johto, and not a remake of Red/Blue or Gold/Silver? Re-exploring these areas, maybe seeing how they've changed if Pokemon has a timeline at all, would be a fun experience.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Dunamisdeos on June 09, 2017, 12:36:22 pm
Red/Blue and Gold/Silver were concurrent back when.

I for one would be super psyched to revisit old lands. I'm a little bored of every single new area. I think they do it more so they can introduce new pokemon every generation as a hook (which is fine).
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 09, 2017, 04:45:36 pm
Red/Blue and Gold/Silver were concurrent back when.

No, they weren't. Gold/Silver/Crystal/HeartGold/SoulSilver occurred 3 years after Red/Blue/Yellow/FireRed/LeafGreen happened. (Omega)Ruby/(Alpha)Sapphire happened a couple of months after RBY/FRLG, and D/P/P started around the second half of GSC/HGSS.

"Concurrent" means happening at the same time.

Not quite sure about the placement of Black/White, B2/W2, or X/Y, except of course that B2/W2 occurs a little later than their previous titles. SuMo occurs 15 years after RBY/FRLG.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Dunamisdeos on June 09, 2017, 08:44:42 pm
Red/Blue and Gold/Silver were concurrent back when.

No, they weren't. Gold/Silver/Crystal/HeartGold/SoulSilver occurred 3 years after Red/Blue/Yellow/FireRed/LeafGreen happened. (Omega)Ruby/(Alpha)Sapphire happened a couple of months after RBY/FRLG, and D/P/P started around the second half of GSC/HGSS.

"Concurrent" means happening at the same time.

Not quite sure about the placement of Black/White, B2/W2, or X/Y, except of course that B2/W2 occurs a little later than their previous titles. SuMo occurs 15 years after RBY/FRLG.

Oh hey, you're right.

It's been a long time. At any rate, they were directly connected, which is the important part.  :P
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Furtuka on June 10, 2017, 11:28:08 am
Red/Blue and Gold/Silver were concurrent back when.

No, they weren't. Gold/Silver/Crystal/HeartGold/SoulSilver occurred 3 years after Red/Blue/Yellow/FireRed/LeafGreen happened. (Omega)Ruby/(Alpha)Sapphire happened a couple of months after RBY/FRLG, and D/P/P started around the second half of GSC/HGSS.

"Concurrent" means happening at the same time.

Not quite sure about the placement of Black/White, B2/W2, or X/Y, except of course that B2/W2 occurs a little later than their previous titles. SuMo occurs 15 years after RBY/FRLG.
BW is at least 3 years after GSC and DPP, and B2W2 and XY are both 2 years after BW, and SuMo is two years after those games.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 16, 2017, 12:07:59 am
In Pokemon GO news...  Well there's a promotion for fire and ice pokemon, which is kinda meh.  Though I did get a couple more Ponytas.  Previously had only seen one.
Thing is, I got a *lot*, because in non-news...  The game is even less balanced than I thought.  Visiting family:

Whereas in my city (yeah city!) we don't even have that density downtown.  It's mainly because my hometown-area is *crazy* into Ingress, which has in-game incentives for submitting freakin everything as a "portal".  There's one lovely example where a "mural" is 7 portals...  and inside a restaurant...

I'm not exactly mad though, just flabbergasted?  Logically it makes me feel better- no wonder my dad is 5 levels ahead of me.  I'm not *just* lazy, it's that my idea of hardcore farming is to loiter at the nearby church or synagogue, each of which have three stops aaaaaalmost in range at the same time.

It was also a bit lame.  It was an Ingress meetup at the same time, 8 of us there (which lets us level the portals to max, and farm them).  We didn't move from the spot, just sat on some benches and chatted as we constantly farmed portals, pokemon, and pokestops.  Since I use GO as an excuse to walk a .5-3 miles daily, it was bizarre and kinda sad.

(To illustrate how intense and widespread Ingress play is in the area, an enemy player arrived and destroyed the portals about 30 minutes after we upgraded them.  There's a lot of weird software just for identifying situations like this and deploying players raid-style.  It honestly is like real-world WoW, which is both amazing and a bit unsettling sometimes.  For one thing, lots of people unashamedly play while driving, since the speed is less restricted than in Pokemon)

Back on point:  I'm so sorry, people in actual rural areas.  But if you suggest portals in Ingress, they'll probably get approved because there's basically no quality control, and many of those will become pokestops.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on June 16, 2017, 01:46:02 am
Back on point:  I'm so sorry, people in actual rural areas.  But if you suggest portals in Ingress, they'll probably get approved because there's basically no quality control, and many of those will become pokestops.
This would be very good advice... If not for the fact that new portal submissions have been disabled since 2015. :P
Though I understand they're working on a system to let max-level Ingress players review portal submissions, so they might actually work through their backlog someday, and then they can reopen them and quality control will be even lower!

I hear you on the total imbalance, though. I considered myself lucky to have 6 (now 8!) widely-spaced stops in my entire town, but then there's places like in your screenshot... Struggling to balance items without enough access to stops is just not fun (tagline: Gotta catch a few of 'em!), so hearing people casually talking about throwing away hundreds of Pokéballs is almost painful.

I am enjoying the event, though. Biggest score has been several Houndours (usually nonexistent here, and they don't hatch from eggs), though I also nabbed my first Sneasel last night. The Cyndaquils are also nice, seeing as I'd previously only hatched one and never seen one wild.

Also, heads up that gyms are going to be closing soon for an undetermined length of time leading up to a major gym rework. Defending Pokémon will be sent home. Apparently some sources leaked tomorrow (the 16th) as the closure day, but I don't think it's been officially confirmed, and it seems like they would've announced something by now if that was the case...
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 16, 2017, 02:10:30 am
Oh jeez, that's so bad.  The people who are level 16 almost all live in the cities painted with redundant portals...  Surely they'll be more responsible now, and/or help with rural areas /s

I hope the gym thing really is tomorrow!  They really need a revamp, and this is a good time for my dad and I to check them out (family trip to a remote-ish town... which he painted with portals a few years ago).
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on June 16, 2017, 01:46:52 pm
Well, they might not have much of a choice (https://www.reddit.com/r/Ingress/comments/5r9hx2/operation_portal_recon_overwhelmingly_rural/) about helping with rural areas. They can still whine about it though. :P

Niantic has added a warning about the gym shutdown to their support page (https://support.pokemongo.nianticlabs.com/hc/en-us), though nothing on social media yet... and I expect the in-game notice to show up 3 days after it happens, in keeping with tradition. Still hard to say whether it'll be later today or sometime in the next couple weeks.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 16, 2017, 01:59:43 pm
Holy shit, I just discovered the insanity that is Magearna.

(https://cdn.bulbagarden.net/upload/thumb/0/0a/801Magearna.png/250px-801Magearna.png)

I mean, I know it's been out for awhile but I only just saw how crazy it is today.

In traditional 1v1 battles it's already pretty strong, with what basically is Moxie for special attack. But I can only imagine ludicrousness in multi-battles. What's the enemy going to do? Not die? Not kill your team?

For those who don't know, Soul Heart just gives +1 special attack for every pokemon that faints. That includes yours and the enemies. It's nuts.

Oh but wait, there's more!

This thing also has one of the best typings in fairy / steel, has really good bulky special attack stats, and has access to... wait for it... SHIFT GEAR. What the bleeding hell? Sure the attack part is completely unused but +2 speed on this thing?! Combined with the neverending +1 special attack?! Jeebus~ hold me for I may cum.

Also its moveset is amazing. Fleur cannon is by itself pretty nuts as it is. Then it has stuff like flash cannon, ice beam, focus blast, thunderbolt, etc. etc.

Basically if you fuck up and let it get shift gear + soul heart off... you're gonna be in some serious trouble.

---

I would imagine if you play a lot of online multi battles or OU battles, you'd probably need some kind of counter specifically for this thing. Like, roar or whirlwind or something like that. Prankster thunder wave would probably work too (unless it was trick room Magearna).

Or some suitably tanky counters like Volcarona or something like that, preferably before it stacks soul heart even once.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 16, 2017, 03:43:41 pm
Hmm...how about Salazzle?

It isn't tanky, but it is fast. It also has the ability to poison things normally immune to poison. How about throwing Toxic on Magearna, then spamming fire moves?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 16, 2017, 04:41:49 pm
Hmm...how about Salazzle?

It isn't tanky, but it is fast. It also has the ability to poison things normally immune to poison. How about throwing Toxic on Magearna, then spamming fire moves?
I dunno about toxic, since the last thing you want to do is kill this thing slowly.

Fire moves is probably the way to go though. Since you wanna kill it ASAP before it gets any buffs up. It's pretty tanky though, so you'll probably need choice specs or multiple fire blasts. Pretty doable for Salazzle. Also Salazzle is pretty squishy but it's resistant to Magearna's STAB moves so there is that.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 16, 2017, 04:55:37 pm
Toxipex with Haze(through breeding)? Resists both of Magearna's STAB types, though it lacks supereffective attacks of its own.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 16, 2017, 05:00:52 pm
Toxipex with Haze(through breeding)? Resists both of Magearna's STAB types, though it lacks supereffective attacks of its own.
According to smogon, Magerna can straight up kill Toxipex with a z-move.

There's a list of Pokemon that can fight it on there. Apparently Jirachi and Bronzong are the best options. I can see Jirachi winning easily but no idea how Bronzong wins.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 16, 2017, 05:08:08 pm
Hmm...how about Salazzle?

It isn't tanky, but it is fast. It also has the ability to poison things normally immune to poison. How about throwing Toxic on Magearna, then spamming fire moves?
I dunno about toxic, since the last thing you want to do is kill this thing slowly.

Fire moves is probably the way to go though. Since you wanna kill it ASAP before it gets any buffs up. It's pretty tanky though, so you'll probably need choice specs or multiple fire blasts. Pretty doable for Salazzle. Also Salazzle is pretty squishy but it's resistant to Magearna's STAB moves so there is that.
I suggested Toxic because it might start slow, but the damage ramps up quickly and the Magearna player probably won't have anything ready to treat the poison. If your Salazzle can't one-shot the Magearna, then badly poisoning it and then switching to something that can tank might be the way to go.

Obviously I'm not an expert, I'm just trying to come up with something different.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 16, 2017, 05:20:30 pm
I can see Jirachi winning easily but no idea how Bronzong wins.
Bronzong is massive tank, that's why.

It learns Heavy Slam, which against Magearna will have a base power of 60(187kg hitting 80.5kg), unless Bronzong has it's HA, Heavy Metal. Then it hits at 120 power(374kg hitting 80.5kg). Bronzong's base attack isn't super(about average), but it gets STAB and does neutral damage to Magearna.

Alternately, you can try Gyro Ball if you have a 0IV Speed. Bronzong's base Speed is half that of Magearna's. Suddenly Magearna's Shift Gear becomes a liability.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 16, 2017, 06:15:47 pm
I can see Jirachi winning easily but no idea how Bronzong wins.
Bronzong is massive tank, that's why.

It learns Heavy Slam, which against Magearna will have a base power of 60(187kg hitting 80.5kg), unless Bronzong has it's HA, Heavy Metal. Then it hits at 120 power(374kg hitting 80.5kg). Bronzong's base attack isn't super(about average), but it gets STAB and does neutral damage to Magearna.

Alternately, you can try Gyro Ball if you have a 0IV Speed. Bronzong's base Speed is half that of Magearna's. Suddenly Magearna's Shift Gear becomes a liability.
I don't think I've ever seen anyone use heavy metal Bronzong in my entire life. It'd be like some kind of mind game thing where your opponent thinks it'll obviously have levitate.

I want to try a choice band heavy metal Bronzong just to see what happens.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 18, 2017, 02:35:05 pm
Dude shares their story of beating every official Pokemon game (or, at least one game per gen/region anyway) using nothing but a single Bulbasaur. (https://imgur.com/gallery/Y318j)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 18, 2017, 03:28:01 pm
Is that the same Bulbasaur in each? Unless the Virtual Console versions allow it(and RSE isn't available for VC is it?), there's no way to transfer Gen I-II Pokemon to Gen III.

Of course, they could have just grabbed Bulbasaur in FR/LG.

PRE-EDIT: Nope. Checked through the comments, he used editor programs to start with Bulbasaur. Still, nice achievement.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on June 19, 2017, 12:45:51 pm
(Pokémon Go)

Okay so holy crap (http://pokemongo.nianticlabs.com/en/post/raids)

Complete overhaul of the gym system mechanics, raid battles, gyms granting items like Pokéstops, TMs finally added so you can reroll movesets...

Damn that's a major update. Me and my 97% Steel Wing/Hyper Beam Dragonite are especially excited for that last one... :P
It all sounds really good, too... I just hope it doesn't fall apart once it actually hits the field.

The old gyms have officially closed now, by the way. Looks like I'm stuck with my 197/1000 Ace Trainer medal forever...
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 19, 2017, 05:04:03 pm
*Holy magicarp

I am super stoked for the "raids", can't wait for them to roll out! I was mostly ignoring gyms and seldom saw other players, this seems like an ideal fix. In a week or two.....
Gyms also being stops is nice too. 6-slots on all gyms seems interesting, probably good (easier to beat and fill gyms, more dynamic and low-level friendly).
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 19, 2017, 09:30:53 pm
I'm on a trip so didn't realize at first, but looks like many stops have become stops. Probably since gyms will also give items (they're still disabled for now).
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: MrRoboto75 on June 20, 2017, 03:29:13 pm
Today I broke nuzlocke rules to catch a shiny pidgy. (It was a Leaf Green game I started yesterday)

I mean, obviously he'll have to live in purgatory Bill's PC forever, but I can't just not catch it.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 20, 2017, 03:35:11 pm
Don't worry, many nuzlockes include the Shiny Clause. You're good!
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 20, 2017, 07:05:56 pm
Been spending some time training up a Petilil for lulz. Partly waiting for Poke Pelago's cave thing to generate a Sun Stone for me to evolve her to Liligant, partly because unevolved Pokemon level up much faster. I can't say for sure how effective in battle she'll be. Move set is going to be Attract, Leech Seed, Toxic, Grass Knot.


...I realize I'm basically creating a monstergirl here.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 20, 2017, 07:37:55 pm
Ain't gonna judge a man's choice in Pokewaifus.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 20, 2017, 08:49:47 pm
Been spending some time training up a Petilil for lulz. Partly waiting for Poke Pelago's cave thing to generate a Sun Stone for me to evolve her to Liligant, partly because unevolved Pokemon level up much faster. I can't say for sure how effective in battle she'll be. Move set is going to be Attract, Leech Seed, Toxic, Grass Knot.


...I realize I'm basically creating a monstergirl here.
Ain't gonna judge a man's choice in Pokewaifus.
Yeah well I will.

Why don't you use the standard Liligant moves? I mean, it straight up learns everything in the standard Liligant set and it's what turns it from the garbage-est of garbage tiers to pretty strong.

Quiver dance, petal dance, sleep powder, etc.

In fact, I think quiver dance was literally developed for Liligant given all the "dance" moves it learns. Then they also gave it to Volcarona for kicks. You not giving Liligant quiver dance is like smashing a child's leg bones cause it amuses you. It's straight up cruelty to Pokemon.

---

Edit: Unless you meant Petilil's moveset. Then okay. Whatever floats your boat.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Cerol Lenslens on June 21, 2017, 10:45:41 pm
Today I broke nuzlocke rules to catch a shiny pidgy. (It was a Leaf Green game I started yesterday)

I mean, obviously he'll have to live in purgatory Bill's PC forever, but I can't just not catch it.

Hey, no judgement here. Heck, I think a number of house rules for Nuzlockes specifically allow you to catch non-first-in-route shinies, with the understanding that you're only going to actually use them either after the Nuzlocke run is complete or to trade to a non-Nuzlocke game. (And then toss the tradebait mon you gave yourself in exchange.)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on June 22, 2017, 07:38:39 am
On the topic of Nuzlockes... I just started one (together with a friend who's doing most of the actual playing) for the first time last week.

Initial impressions are... why would anyone do this :P

I thought it would be fun being forced to use Pokémon you normally wouldn't, having restrictions, giving each individual more meaning...

But. I mean. I play a lot of games with permadeath, and... it turns out there's a big difference between playing a game designed with permadeath in mind and foisting it upon a game that definitely wasn't. I always nickname/get attached to all my Pokémon anyway, so it's essentially just overlapping my usual experience with a poorly balanced, less fair, substantially more stressful version of Darkest Dungeon...

I haven't even had a death yet and every single battle is like watching six of your friends playing russian roulette. It's making me unreasonably upset. I'm starting to suspect I'm actually not cut out for this... :P
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on June 22, 2017, 10:39:14 am
On the topic of Nuzlockes... I just started one (together with a friend who's doing most of the actual playing) for the first time last week.

Initial impressions are... why would anyone do this :P

I thought it would be fun being forced to use Pokémon you normally wouldn't, having restrictions, giving each individual more meaning...

But. I mean. I play a lot of games with permadeath, and... it turns out there's a big difference between playing a game designed with permadeath in mind and foisting it upon a game that definitely wasn't. I always nickname/get attached to all my Pokémon anyway, so it's essentially just overlapping my usual experience with a poorly balanced, less fair, substantially more stressful version of Darkest Dungeon...

I haven't even had a death yet and every single battle is like watching six of your friends playing russian roulette. It's making me unreasonably upset. I'm starting to suspect I'm actually not cut out for this... :P
I too always nick-name my pokemon and get attached to them. I also play a lot of Fire Emblem, which before casual-mode, always had perma-death.
And I've never nuzlocked, nor will i ever. I am envious of the diligence and determination those who can do a Nuzlocke have...but seriously...I just cannot do it.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Nighthawk on June 22, 2017, 11:06:15 am
On the topic of Nuzlockes... I just started one (together with a friend who's doing most of the actual playing) for the first time last week.

Initial impressions are... why would anyone do this :P

I thought it would be fun being forced to use Pokémon you normally wouldn't, having restrictions, giving each individual more meaning...

But. I mean. I play a lot of games with permadeath, and... it turns out there's a big difference between playing a game designed with permadeath in mind and foisting it upon a game that definitely wasn't. I always nickname/get attached to all my Pokémon anyway, so it's essentially just overlapping my usual experience with a poorly balanced, less fair, substantially more stressful version of Darkest Dungeon...

I haven't even had a death yet and every single battle is like watching six of your friends playing russian roulette. It's making me unreasonably upset. I'm starting to suspect I'm actually not cut out for this... :P
I too always nick-name my pokemon and get attached to them. I also play a lot of Fire Emblem, which before casual-mode, always had perma-death.
And I've never nuzlocked, nor will i ever. I am envious of the diligence and determination those who can do a Nuzlocke have...but seriously...I just cannot do it.
I'm with you on that one, though mainly because I'm the type who can't do self-imposed challenges. If I want to challenge myself with a game, the game has to have the challenge mode built in or modded in. I will use everything a game puts at my disposal to overcome obstacles.

That said, the idea of Nuzlockes is highly entertaining to me. Randomizer Nuzlockes especially, because you could end up with some really wacky teams.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 22, 2017, 02:02:52 pm
All this talk of nuzlockes is making me want to revive my LP...  :-\
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 22, 2017, 02:19:35 pm
On the topic of Nuzlockes... I just started one (together with a friend who's doing most of the actual playing) for the first time last week.

Initial impressions are... why would anyone do this :P

I thought it would be fun being forced to use Pokémon you normally wouldn't, having restrictions, giving each individual more meaning...

But. I mean. I play a lot of games with permadeath, and... it turns out there's a big difference between playing a game designed with permadeath in mind and foisting it upon a game that definitely wasn't. I always nickname/get attached to all my Pokémon anyway, so it's essentially just overlapping my usual experience with a poorly balanced, less fair, substantially more stressful version of Darkest Dungeon...

I haven't even had a death yet and every single battle is like watching six of your friends playing russian roulette. It's making me unreasonably upset. I'm starting to suspect I'm actually not cut out for this... :P
It's because Nuzlockes aren't really for the average Pokemon player. They're meant for people who know way too much about the game so they have to enforce handicaps on themselves.

If you're still in the state where you need to look up what type is effective against what or even if you're in the state where you don't really know what the next gym type really is, then Nuzlocke runs will just feel like hell to you.

I mean, when an experienced player is forced to use a Ratata in a Nuzlocke game, then he already has the movesets and minimum levels required set out vaguely in his mind. He knows which moves are trash, what is needed, and so on. You kinda need to be at that state if you wanna have an easy time.

But I'm not sure most people want to have an easy time with Nuzlockes.

---

Incidentally, my restrictions when I play a Pokemon game is always:
1. No legendaries
2. Once a Pokemon is fully evolved, it goes in the pc
3. No potions or anything else that the trainer can use in battle
4. No free switch out on a Pokemon faint (this is such a massive cheat honestly)

I don't like Nuzlockes because there's way too much grinding involved.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on June 23, 2017, 10:15:11 am
I'm slightly insulted by your insinuation that I haven't had all the type match-ups memorized for over 15 years. :P

The issue isn't not knowing what to expect, it's more that the game uses the kind of randomness (e.g. critical hits that cut through stat-ups) that fits comfortably into the game as intended but is rather complete bullshit if it can lead to you losing a Pokémon permanently to bad luck. Of course the correct strategy is "just don't fight things that can randomly crit you to death on turn 2" but in the early game where we're at right now, that's pretty much everything. Friggin' terrifying Lillipups...

...Not that I'm complaining that it's hard, as that's what you're signing up for. I'm just complaining that it's emotionally harrowing and my heart can't take it. :P

I used to do single-type challenge runs back in the original Pokémon Red, which were much more my cup of tea. Beating the game including the elite four using only bug types or poison types gave a similar sort of interestingly limited Pokémon pool (bug-types only gave you a team of five unless you could trade) while still forcing you to use your knowledge of movesets etc. to try to make your team not suck against their extremely blatant weaknesses. No idea how well the challenge would hold up today, though, since the pool of available Pokémon of each type has... grown a little since then. I suspect it would be much easier now.

All this talk of nuzlockes is making me want to revive my LP...  :-\
Please do! I enjoyed reading it.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 23, 2017, 10:39:11 am
Pokemon GO gyms went up last night! More info when I'm actually home and have played with it some. The passive deterioration seems much faster than expected, so I'm most excited about gyms I can reach every couple days (with a short walk, off-road gyms are my specialty) (:

Gyms give more items if your team is in control, like ingress kinda.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on June 23, 2017, 03:26:10 pm
I was actually planning on posting to complain about how the coin rewards in the new system are completely ruined.
I spent about 2.5 hours last night fighting my two local gyms (taking down one with 5 max-motivation pokes, and one with only 1 'mon but doing it twice because it got taken back in between). The new system is actually quite fun to use!
But.
In the end I got a Pokémon into each and they stayed in for about 3.5 hours, which is about the most you'll ever get around here even overnight. The number of coins I earned from the whole thing?

6.

...In the old system, I could get 10-20 coins a day with maybe 30 minutes of effort, so. >_>

But!
I just checked, and apparently as of maybe 2 hours ago, they totally rebalanced it again. Coins are now accumulated 6x as quickly, and the max per day was halved to 50. If that had been in place last night, I guess I would've earned approximately 42 coins instead of 6.
That's awesome. I've never once gotten 40 coins in one day since I started playing. The future's looking bright again!

(Also, apparently raids are now available to players over level 31, but they're only happening at sponsered gyms, so... Canada's not invited yet, it seems. >_>)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 23, 2017, 04:30:05 pm
Eh, unless they change the core gameplay of PoGo to more closely resemble the main games (eg: train the Pokemon you catch, rather than catch a few dozen Pidgeys to feed to your best Pidgey) I doubt I'll be returning to it. Glad to know that they didn't just abandon it though.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 24, 2017, 02:37:02 pm
Yeah, I doubt the core gameplay is going to change that much ):  This is, at its core, Ingress with Pokemon.  Ingress 2.0 perhaps, designed with their observation of Ingress, and an opportunity to make much better mechanics.  But still more Ingress than Pokemon.

I am super relatively happy with this latest update, though.  I haven't done a raid yet, but they seem fairly common (maybe too much?) I just have sunburn and extreme travel fatigue ATM.  I like that gyms give items now, and I'm oddly excited about the idea that visiting a gym enough times will give some sort of bonus.  Like an affection-meter for gyms (leveling up the... "badge"?)  I have no idea how that's working and would appreciate an explanation, all I know so far is that spinning gyms for items gives me a confusing gym-badge notification.

Honestly though, I would understand moving Pokemon GO talk to the undead Ingress thread, if it ever becomes a problem here.  I think it's okay though for now.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on June 24, 2017, 05:46:00 pm
I just did my first two raids today! First was a level 2 raid (Exeggutor) and second was a level 3 raid (Gengar).

The Exeggutor had me and four other people and melted in about 30 seconds under the onslaught. As prizes, I got 2 Golden Razz berries and 1 Rare Candy.
Golden Razz berries are I guess just much better Razz berries? But Rare Candies are wildcard candy you can apparently give to any Pokémon to change it to their type (haven't tried it yet). It gave me 9 Premier balls to try to catch it with and I got it on the second ball, though it ended up being inferior to my existing Exeggutor...

The Gengar was me + two other level 30+ trainers, and it actually took a few minutes and ate through half my team (including a high level Blissey). Don't think I could've handled it solo. Got 5 more Rare candies, plus a Fast TM! Now I need to figure out who to use it on...
Got something like 11 balls to catch the Gengar with, but flubbed half my throws and it popped out of the rest then ran away. RIP. :P

I have no idea how that's working and would appreciate an explanation, all I know so far is that spinning gyms for items gives me a confusing gym-badge notification.
Main difference seems to be the number of items you get from the gym. With a plain badge you get 2 items every time, bronze gives 3, silver gives 4 every time (making it already better than a regular stop on average). Gold presumably gives 5, but the experience required to reach it is pretty insane. Not even sure anyone has one yet to confirm.
Anyway, that's in addition to the +1 bonus item you get if it's held by your own team. So with a silver gym badge and a gym your colour, you basically have a Pokéstop that consistently gives out 5 items every 5 minutes.
This has actually made a massive difference in my town... I'm hitting my item bag limit for the first time in months, despite all the potions and revives I'm burning on the new gyms.

The badge level might also possibly have some effect on raid rewards? I have no idea.

As an aside, it's not really stated anywhere official but there's reports that feeding berries to gym Pokémon (including those belonging to other players) has a small chance of giving you candy for that Pokémon's species. So by putting rare stuff in there, you're potentially helping your teammates out! That's pretty cool.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 27, 2017, 02:22:31 pm
I though I'd highlight another interesting new Pokemon that might have gone under the radar.

This guy:

(https://cdn.bulbagarden.net/upload/thumb/5/5a/777Togedemaru.png/250px-777Togedemaru.png)

Togedemaru.

It's a really interesting Pokemon I think, that kinda goes at odds with its really boring appearance. I mean, seriously. Look at that thing. Okay, if you didn't know what Pokemon that is... can you tell me anything about it? Have a guess.

Spoiler: "Here's the answer:" (click to show/hide)

Did you guess right?

I actually really like this little bugger. So let's go over what makes him interesting:

---

1. Typing

Electric / steel is pretty frigging good when it comes to typing. Sure, it has big weaknesses to some really common attacks in fighting, fire, and the instadeath to anything ground but it's resistant to so... so much. Not to mention it has great abilities in Lightning Rod or Sturdy, which help even more.

Shit is hard to kill man.

---

2. Stats

Spoiler (click to show/hide)

That's pretty good looking isn't it? It's fast, yet fairly durable, with good attack damage too. To give a comparison, we can compare this thing to Pachirisu, also known as the Pokemon that did this in the Pokemon World Championships in 2014.
Spoiler (click to show/hide)

Basically this thing is only very slightly less tanky than Pachirisu but is slightly faster, has a teeny bit more health, and does WAY more damage. Also this thing will eat that Draco Meteor for breakfast. Doesn't even need the sitrus berry.

---

3. Moveset

Oh, here comes the fun part. This is why I brought this bugger up in the first place. His moveset.

So just like many other ultra annoying electric types, this guy has Nuzzle for the guaranteed paralyze. But wait, he goes one step further. He also has a unique move called Zing Zap.

Quote
Zing Zap inflicts damage and has a 30% chance of making the target flinch. Power 80, Accuracy 100%

You see where the fun happens now doesn't it? Yup. Paralyze, then zing zap forever. Time for the enemy to roll that dice and see if he can even move.

But wait, there's more. "You want to stunlock the enemy more" you say? Okay, here, take a fake out as well. Combine it with that lovely 98 attack stat.

Not enough? Wow, you are greedy? It's not enough that you have three moves to stun the opponent? Okay, here take an encore too. You can combine that with your 96 speed stat.

STILL NOT ENOUGH?! YOU WANT TO PARALYZE YOUR OPPONENT'S SOUL TOO? Okay, take swagger.

I think this guy has the potential to be one of the most annoying things you'll fight in Pokemon. Right up there with prankster Liepard. It has more moves too. It has two forms of protect in protect and spiky shield. It even has wish for healing, if you can believe it. Also u-turn.

Hell, if you were feeling baller you could turn it into a thorns set of some kind with rocky helmet and its iron barbs ability.

---

I don't think it's a major gamechanging overpowered Pokemon, but I think Togedemaru is interesting enough to warrant attention. Hell, it's so unknown that Smogon seems to have kinda forgotten about it right now.

So if you see this guy show up in your battles, now you know what to expect. It's a one-man cheese-machine.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 27, 2017, 02:43:32 pm
Ground is pretty much a hard counter to that. Rhyperior will crush it. The only Steel-type move that Togedemaru can learn is Gyro Ball, which would be hilariously ineffective against Rhyperior(especially if it has it's HA, Solid Rock).
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 27, 2017, 03:29:10 pm
Ground is pretty much a hard counter to that. Rhyperior will crush it. The only Steel-type move that Togedemaru can learn is Gyro Ball, which would be hilariously ineffective against Rhyperior(especially if it has it's HA, Solid Rock).
Grass is pretty much a hard counter to that. Tangrowth will crush it. The only Poison-type attack that Rhyperior can learn is poison jab, which would be hilariously ineffective against Tangrowth(especially if it has it's HA, Regenerator).
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on June 27, 2017, 06:25:22 pm
And this is why Pokemon work on teams of 3-6, depending on format.  Togedemaru always made me think of Assault Vest for durability, too, since Nuzzle means you don't actually need to rely on Thunder Wave.  Losing Spiky Shield can hurt, though, especially since it's not like it has particularly impressive bulk in either case.  Togedemaru hits fast and hits hard for a Pikachu-clone.  If not for the fact that Electric/Steel is wonderfully defensive as a type combo, I wouldn't call it durable at all due to defensive stats that make Lopunny (just regular, not mega) or Lumineon look tough.  That said, Electric/Steel is indeed wonderfully defensive as a type combo; only six of the 18 types out there are more than ineffective, of which half are super-effective (especially ground, as noted), and an outright immunity against Poison and paralysis. 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 27, 2017, 06:45:44 pm
I think a better way I should have put it was to say Togedemaru is durable "enough". As in, it will probably always get at least one attack off, if not more. It can also safely switch into a lot of moves provided they're not one of the big three killers. Though again, I think it will probably survive non-STAB special attacks that aren't ground-type, making a fairly large range.

Not to mention there's a lot of ways to spec it defensively, which can apply the crucial mindgames to people. Assault vest. Berries. Air Balloon.

Too bad it doesn't learn Follow Me like Pachirisu though, it would be fantastic candidate for it due to the amazing typing.

Every time I've fought Togedemaru (probably like... 3 times? No one knows he exists), I've always been impressed.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on June 27, 2017, 07:35:26 pm
Actually, I remember Togedemaru, cause aside from the genderless Magne-line pokemon, it's the only electric+Steel, and it can be male or female.
That said, I don't play PVP, ever...but why did it catch my eye?

I have wanted a Male/Female-capable Elec-Steel for so long. Like since Gen3 or before. Shame that when we finally got such, it winds out to be a tiny attacker and I wanted A Male/female-possible tank.
Oh well.

EDIT:
That said, for fun's Sake i still did make my Togedemaru a tank, again, i don't pvp and only play for fun but yeah...
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on July 07, 2017, 02:25:54 pm
In my neverending quest to talk about interesting, unnoticed Pokemon, here's another fun guy.

And by "fun" I mean "a total piece of living cancer".

(https://cdn.bulbagarden.net/upload/thumb/d/d6/313Volbeat.png/250px-313Volbeat.png)

He's so unloved that he actually doesn't even show up on Google if you Google his name. Overshadowed by a metal band. He looks like trash and his stats are trash too. And bug typing. Ugh.

However, this guy was generously given Prankster as his hidden ability. I guarantee you, if you see a Pokemon with Prankster show up on the field, your shit is gonna get trolled. This guy is no different.

This guy basically exists to troll the living shit out of set up sweepers. If you don't know what a set up sweeper is, then it's a Pokemon that relies on a move like Swords Dance or Quiver Dance to start killing your entire team. If that Pokemon dares to use a move like that when Volbeat is in the field, they're gonna get destroyed.

See... what he likes to do is use encore. With Prankster. So if your previous move wasn't an attack... you're basically useless until you leave the field.

That's basically all he does (http://replay.pokemonshowdown.com/gen7randombattle-600806876).

He has other moves too, such as prankster thunder wave, prankster substitute, prankster tailglow, prankster roost, etc. etc. But that's kinda all he's known for. To encore the crap out of you and force you to switch. Smogon likes to pretend he's useful for other things like weather, but they just refuse to admit that he's there just to encore you.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on July 15, 2017, 03:39:44 am
Some love for the Euro-folk and Aussies: a fresh new event started a couple days ago, allowing you to pick up a Shiny Tapu Koko via Mystery Gift.  Do pick it up quickly, though; the event ends August 14.  Amis get to sit quietly and wait their turn, though there's been no official announcement yet.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on July 15, 2017, 08:10:50 am
No official announcements, but we can do it too!

It's got a Timid Nature, which limits it to Special sets, but I'm hoping to take it for a whirl in the Battle Tree once I've got it trained up.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on July 15, 2017, 04:58:16 pm
Did they distribute all the non-Alolan Mega Stones? I have the first two sets, but I don't recall seeing any more posted after that, or if there were any more after that.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on July 15, 2017, 09:37:23 pm
They are doing them in bunches and batches after every online mini-tournament. They are password locked, so Serebii is your friend to finding them all out.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on July 15, 2017, 09:56:16 pm
I'm considering writing examinations of lesser known or used pokemon like Umiman did. Would you all be up for that?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on July 15, 2017, 10:26:34 pm
Sure, that'd be interesting.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on July 15, 2017, 11:18:05 pm
Alright, first up is Wormadam.
A three-for-the-price-of-one Pokemon, Wormadam was one of the least used fully evolved pokemon in its debut generation, Diamond/Pearl/Platinum, and still is today.

Wormadam comes in three forms, each with their own typing.

Wormadam-Plant:

(https://cdn.bulbagarden.net/upload/d/db/413Wormadam-Plant.png)

A sorry excuse for a pokemon. Bug/Grass type. Poor stats overall, like many of the overshadowed weak bug type Pokemon out there, it has nothing to set it apart from its competitors. Parasect is slightly better, with a wider movepool and access to the always good Spore, and more balanced stats. For reference:

Wormadam-P:
60/59/85/79/105/36, for a total of 424. Those lopsided stats are quite frankly awful. 60 HP is fragile. 59 attack is basically useless. 85 defense is not terrible, but it is nothing special. 79 special attack could be somewhat usable, but you're not going to be hitting hard with this little thing. 105 Special Defense is good, but there are other defensive pokemon out there with better movepools, better stats, and better typing. Its speed is basically non existent, so I guess you could use Trick Room and laugh as it still can't do much?

Basically the only thing Wormadam-P has going for it is spamming Choice Specs boosted Leaf Storm. That's it. I mean, I guess it can set up Stealth Rock, but I doubt it'd survive long enough to even do so.
You know it's bad when it's outclassed by a middle evolution; that being Roselia. Smogon's suggested moveset is Signal Beam/Leaf Storm/Giga Drain/Stealth Rock, with Choice Specs as the item of choice, but they plead with you to choose basically any other bug or grass type, as even in the bottom of bottom tiers, Wormadam-P is totally outclassed.

Quote from: Smogon analysis
If you have gotten this far and still want to use Wormadam— please do not; use Victreebel, or Tangela, or Roselia instead.


Moving on, we have Wormadam-Sandy.

(https://cdn.bulbagarden.net/upload/1/1c/413Wormadam-Sandy.png)

Wormadam-S is a Bug/Ground type, an uncommon type. It is still trash, but not like its other form Wormadam-T. Wormadam-S is slightly notable because it looks like a slice of pizza kind of.
Its base stats are the same as the other Wormadam-forms, but shuffled around.
Wormadam- Sandy Pizza form has the following base stats:

60/79/105/59/85/36.
This, much like Plant, is kind of weird and lopsided. You can clearly tell Game Freak wanted it to be defensive, but it got slapped with a poor defensive typing in Bug and not many tools to use.

Unlike Plant, Pizza can survive in a sandstorm without taking scratch damage, and uh, not much else. Unless Plant has its second ability, Overcoat, but that really isn't going to do much.

I guess it's like a weaker Golem that isn't rock type and instead is Pizza type. Its recommended moveset is "Margherita", with Stealth Rock, Earthquake, Rock Blast, and Sucker Punch. "Golem can do the exact same moveset but not suck with it." Pizza form doesn't even taste like pizza, it's just the bitter gritty taste of defeat.
Sucker Punch lets you lightly poke an enemy if they're about to attack Pizzadam before the little bagworm inevitably faints, Earthquake is old reliable, but it's a pretty weak earthquake, like the ones we get here in Australia, not the ones that stronger pokemon can fire off. Stealth Rock is Stealth Rock, and uh... Rock Blast is the only thing Pizzadam has to deal with pesky flying types that would eat it right up, getting a mouth full of sand in the process. Of course, being so slow, it's unlikely Pizzadam would survive long enough to throw rocks at the birds anyway. I guess Pizzadam can learn Fissure, and it's the lightest pokemon that can do so, but uh, if you're seriously considering putting a 30 accuracy move just so Pizzadam can get lucky and actually do something with its life, please reconsider.



Last up we have Wormadam-Trash.

Don't let the name fool you, Wormadam-T isn't literal trash, it's only figurative trash.
(https://cdn.bulbagarden.net/upload/0/0b/413Wormadam-Trash.png)


Wormadam-Trash is actually pretty cool, I guess. It's like a bug that looks like fairy floss, and it's got an actually good typing in Bug/Steel, unlike Pizza and Plant. It still has the glaring flaws shared with Pizza and Plant, but they're mitigated somewhat by its typing. It's even slightly bulkier than the other two, making it actually kind of defensive instead of "we thought it could be defensive but then laughed at it".

Wormadam-T's base stats:
60/59/95/69/95/36

This is not terrible, I guess. It's much bulkier than its siblings, and probably won't die in one hit maybe hopefully. That's about where the good stuff ends. It has next to no offensive presence. It has no reliable method to heal. Other steel and mixed-steel type pokemon outclass it horribly, most notably Probopass. It can't really do anything against pokemon that like to boost their stats. Its recommended moveset is:
Stealth Rock/Toxic/Protect/Iron Head
Stealth Rock because it's always good, and Trash might actually survive long enough to get one out. Toxic is useful for defensive pokemon, as always, because it puts the enemy on a short timer before they faint, and it's Trash's best way of dealing with anything that might threaten it, like every pokemon in existence. Protect is to stall and let Toxic rack up damage, and also because Trash doesn't have any other good moves to put there. Iron Head is so it's not totally stopped by Taunt, but with 59 attack it's not going to be doing much but lightly booping the opponent with it.

I guess Overcoat is kind of useful against enemies that would use stuff like Sleep Powder, like Venusaur, but considering nearly everything can deal with Trash without having to put it to sleep, Overcoat is basically wasted on it.



Thus: In general, Wormadam is trash, figuratively speaking, regardless of its form. Plant can click on Leaf Storm and tickle the opponent slightly better than its siblings. Pizza/Sandy can do a Golem style set, but badly. Trash can while away its hours (realistically seconds) of life with Toxic and Protect.
I guess they're kind of a cool idea, but being that they were part of the classical "early route bug trash" archetype, Wormadam and its male counterpart, Mothim, (yes, very funny) they're not going to do much.

Oh right, before I forget, Wormadam and Mothim both have access to Quiver Dance, but realistically, do you see them surviving long enough to get more than a single boost off?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on July 16, 2017, 04:49:19 am
I am always amused by Wormadam trash.

I find plant is the most... killy of the lot with access to giga drain and leaf storm. But in my experience it also dies the fastest.

I like trash simply because it can't be return toxic-ed. Meaning the opponent has to actually hit it to kill it. I mean, that's not particularly difficult but under the correct circumstances it can really screw with the opponent. Have actually won matches where the enemy had no way to defeat the Wormadam trash. When you put all your stats into defense, and say the opponent only has a Golisopod or Donphan left... there's basically nothing they can do.

That being said, at the end of the day... it's still a 424 stat total pokemon. So you can't expect it to win the entire game for you. It can certainly set up Stealth Rock and maybe toxic something before dying though. Also maybe tank spore or some other move. That's usually worth it. I'd rather have Wormadam than say... Maractus or... (bleh) Cacturne.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on July 19, 2017, 07:41:25 am
Right after the horrors that are Wormadam and her two other forms, we have the male counterpart, Mothim!

(https://cdn.bulbagarden.net/upload/1/18/414Mothim.png)

There is very little to say about poor old Mothim. He has the exact same stats as his female equivalent, but shuffled around to be more offensive, and decidedly fragile. Still a total of 424, but distribution is like so:

70/94/50/94/50/66

Mothim is a Bug/Flying type that tends to be found early on in the game and then dumped for anything stronger, not unlike Butterfree (Gen 1), Ledian (Gen 2), Beautifly (Gen 3), Combee (also Gen 4), and Vivillon (Gen 6). Unlike the others, Mothim struggles to find its feet even in the bottom tier.

Mothim has access to Tinted Lens and Quiver Dance, just like Butterfree. Mothim has Bug Buzz and Air Slash, both decent STAB moves that run off its somewhat okay I guess 94 Special Attack. The difference between Mothim and Butterfree being that Butterfree is a little less bulky on the physical side (60HP/45DEF vs 70HP/50DEF), more bulky on the special side (60/80 vs 70/50), has slightly lower special attack (90 vs 94) and is slightly faster (70 vs 66).

Thus, it's fairly easy to see who's more effective. Butterfree is still slow, but can do a lot more with its stats than Mothim can. Both of the two are broken in half by merely switching in by Stealth Rock, but at least Butterfree has more coverage. Mothim really only gets Air Slash on the special side, while Butterfree gets the worse Air Cutter.

So yeah, Butterfree can do what Mothim does better, with the only exception being Flying type STAB. Both are pokemon you probably wouldn't want to use in a serious battle given their low base stat totals, but I guess at least Mothim is slightly better than Pizzadam and maybe Wormadam-P.

Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on July 19, 2017, 11:22:01 pm
Another Pokémon Go update today.

Seems to be a mixed bag of nice new QoL features and a whole bunch of rather hilarious bugs. For example, they added the ability to remotely feed berries to Pokémon defending gyms, and then immediately disabled it again to fix "an issue". I wonder if it's related to early reports of people getting speed-locked after feeding a berry? (If so, it would imply they implemented it by just spoofing the player's location over to the gym, and are triggering their own anti-cheating behaviour, which would be pretty funny.)

But the big winner in my book as the most entertaining new bug is this: Spark, the team Instinct leader, is... gone (https://www.reddit.com/r/TheSilphRoad/comments/6o69sn/so_ummm_im_instinct/)! D:
Instead we have Candela showing up with Sparky's dialogue. To quote the Niantic rep in that thread, "Oh no."

They have the first large-scale in-person Pokémon Go event happening in a few days in Chicago, so... Well, I wish them good luck. :P

Edit: And Legendaries finally announced (http://pokemongolive.com/en/post/legendarypokemon)! Looks like they'll be special raids with 48-hour countdowns.

2-day-later Edit:
Haha, so the Chicago event (Pokémon Go Fest) is happening right now and it's apparently a complete disaster so far.
- The event is half-over and people are still waiting in line to get in.
- The cellular providers are overloaded so people are having trouble getting internet.
- Niantic's servers are overloaded so even when they can get a signal, they have trouble logging in.
- Even once they log in, the game's performing so poorly due to the network issues that it's almost impossible to interact with anything.
- The Niantic CEO was booed when he appeared on-stage while the crowd apparently chanted "FIX THE GAME".
- They've already promised ticket-price refunds and $100 Pokécoin vouchers to attendees, but I doubt that's much comfort for people who spent hundreds or thousands of dollars on airfare+hotels to attend.

There's still supposed to be a big event later tonight to release Legendaries. The idea was that the people at the fest would work together to fight the Legendary Pokémon raid, and if they beat it it would unlock that Legendary for the rest of the world. Who knows how they're going to organize it now.

Feel pretty bad for everyone involved. Both Niantic and the people attending.

Edit to update: Looks like they fudged the numbers (https://i.redd.it/v2ghxmzl87bz.jpg) and decided to just unlock all the bonuses/legendary raids for Lugia and Articuno. Big group raid is cancelled, all the attendees just get a Lugia added directly to their account. Probably the best way they could've handled it at this point.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on July 26, 2017, 02:49:02 pm
By the way, Pokemon Showdown and the Smogon team are doing another T-shirt fundraising campaign. (https://www.facebook.com/SmogonU/posts/10155589022687390)

Considering the sheer amount of insane hours I've put into this, I went and bought one to show my support. Too bad the shirt designs suck though, not that they can do too much with it as obviously they can't use Pokemon themselves.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on August 20, 2017, 06:04:53 pm
Doublepost!

I really hate the spam of new legendaries from this generation. I don't necessarily hate legendaries per se, I just hate these ones because they're so pervasive. There's so many of them and they're way too strong. Especially in contrast to how meh-ish the regular Pokemon of this generation tend to be. It's like GF put all their effort into way too many legendaries and made a bunch of vendor trash for regular Pokemon instead. The only standout normal Pokemon from this generation are Toxapex and Mimikyu. Everything else is meh-ish.

But out of all the legendaries, I particularly despise these guys:

-----

The Tapu Series:
(https://cdn.bulbagarden.net/upload/2/27/785MS.png) (https://cdn.bulbagarden.net/upload/e/e1/786MS.png) (https://cdn.bulbagarden.net/upload/7/78/787MS.png) (https://cdn.bulbagarden.net/upload/8/88/788MS.png)

I fucking hate the Tapu series. They look stupid, they all look the same, and they're all way too "perfect". Every single one of them has amazing coverage, strong to powerful defenses, good speed for their roles, and some sort of stupid gimmick ability that makes things unnecessarily annoying because they're too complicated.

Seriously. Without checking the wiki, tell me right now what electric terrain, misty terrain, grassy terrain, and psychic terrain does.

Here's the answer for electric:
Spoiler (click to show/hide)

They're all drastically different by the way.

So you gotta fight all these idiotic things that are too strong for their own good, come with natural steroid buffs for their STAB attack, and have to contend with these goddamn terrain mechanics as well. Honestly, probably the only one of those that isn't particularly used that often is Tapu Bulu, because he also heals the enemy. They're confusing, annoying, and they're in every single goddamn game. I hate them and I want them to bleed anus-out.

I don't even know why there are 4 of them. Every single generation has 3 of the somewhat-legendary trio tier. These guys decided they want 4. Hurr...
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on August 20, 2017, 06:16:01 pm
In many ways the Tapu do make sense to be like that.

They are made to sort of test the player (Ignoring that this is Pokémon... You can sleep through the series)

Quote
There's so many of them and they're way too strong

Yep they are Legendary Pokémon alright. The ones that weren't "Too strong" were just badly made.

My annoyance is that the others aren't EXACTLY available.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on August 20, 2017, 06:22:53 pm
Good heavens, I entirely forgot.  I saw it the other day when I was checking up on what I missed over the summer, and I figured it'd be wise to post it here at some point.  I don't imagine that anyone interested has not already seen it, but the next set of mega stones was publicly released.  Since I've been slacking, I'll do the whole lot.

POYONG: Gardevoirite, Galladite, Lopunnite & Diancite
SABLEVOLANT: Tyranitarite, Abomasite, Manectite & Aggronite
MATSUBUSA: Sceptilite, Blazikenite, Swampertite, Banettite & Cameruptite

Already posted before:
AZUL: Pidgeotite, Steelixite, Heracronite & Houndoominite
INTIMIDATE: Mawilite, Medichamite, Audinite & Beedrillite
M2DESCENT: Mewtwonite X & Mewtwonite Y
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on August 20, 2017, 06:43:15 pm
Thanks for that, been wondering about the silence on it.

Regarding the Tapus, aren't they literal gods? As in, similar (in lore) to the likes of Groudon/Kyogre or Mesprit/Azelf/Uxie? As far as I know, the Tapus are in the category of legendaries that are one-of-a-kind in-universe. (Fun fact, Mewtwo is not in that category.)

And also this isn't a first time that they've had four legendaries in a group. Gen V had The Swords of Justice: Cobalion, Terrakion, Virizion, and Keldeo(who is different/slightly weaker, but included). And similar to the Tapus being all Fairy-type mixes, the SoJ are all Fighting-type mixes.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on August 20, 2017, 07:20:13 pm
Thanks for that, been wondering about the silence on it.

Regarding the Tapus, aren't they literal gods? As in, similar (in lore) to the likes of Groudon/Kyogre or Mesprit/Azelf/Uxie? As far as I know, the Tapus are in the category of legendaries that are one-of-a-kind in-universe. (Fun fact, Mewtwo is not in that category.)

And also this isn't a first time that they've had four legendaries in a group. Gen V had The Swords of Justice: Cobalion, Terrakion, Virizion, and Keldeo(who is different/slightly weaker, but included). And similar to the Tapus being all Fairy-type mixes, the SoJ are all Fighting-type mixes.
In game terms, the Tapus are second tier legendaries. They're not Mewtwo or even Xerneas level.

They're in the same bracket as the Tornadus, Landorus, etc. level.

They're not overpowered. They're just stupidly annoying and I hate them because they're in the same area as Landorus. You have to fight them every single battle because they're too strong for their bracket but not strong enough to be banned. Most of the UBs are in this set as well.

I don't care about them from a story point of view. Pokemon's story is juvenile beyond all comprehension and further heightens the discrepancy between how it's a game meant for kids but with gameplay mechanics only an autist like me can figure out. Trying to justify pokemon abilities via the plot is essentially a competition between two ten-year-olds trying to one-up each other.

"MY LEGENDARY IS BETTER BECAUSE IT'S THE GOD OF ALL POKEMON!"

"YEAH WELL MY LEGENDARY IS BETTER BECAUSE MINE CONTROLS ALL TIME AND SPACE!"

"MY LEGENDARY CAN TRAVEL THROUGH DIMENSIONS TO BRING OTHER LEGENDARY POKEMON TO KICK YOUR LEGENDARY'S ASS!!!!"


----

Amusingly, none of the above are particularly amazing legendaries.

The way I see it, adults tell these lies about "legendaries" to their kids in the Pokemon universe to give them shit to do or something. When in reality, these legendaries are just fairly rare normal Pokemon. Then most of the plot are just the children's imaginations. The game's actual stats and stuff are what those Pokemon actually can do.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on August 20, 2017, 07:52:45 pm
If you're having trouble fighting them(I'm guessing multiplayer?), remember that two are weak to Steel(the other two are neutral), and all are weak to Poison(and Bulu is double-weak).

I have a few ideas for counters to them, but I can't seem to find any simulator that has Gen VII to test.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on August 20, 2017, 08:00:42 pm
I mean... in all fairness...

Pokémon Snap does let you find all the legendary pokemon (except I believe Mewtwo) and that game involves you LITERALLY being on rails.

The way the show implies it is that there are the actual Legendary Pokémon, and then there are other members of their race. So there is "The Moltres" and there is also a Moltres. Though not all pokemon have multiple members.

The games are similar... but simply imply that some legendaries are like unicorns, mythical but not the only one of their species.

The games, assuming Pokken Tournament is canon, DOES imply that there is more than one Mewtwo... somehow.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on August 20, 2017, 09:10:59 pm
I just came up with a possible Tapu counter - Shedinja. Of the few moves capable of hitting Shedinja that the Tapus can learn, it looks like there's only a couple that I would figure would actually be on them - Koko's Brave Bird or Bulu's Leech Seed, for example - and most are TM moves(none are STAB moves). Fini gets only Shadow Ball as far as I can tell(or Grass Knot if it uses Soak first).

The downside is that Shedinja's movepool sucks, especially for attacking the Tapus. The only Steel-type move it learns is Metal Claw, which requires delaying Nincada's evolution a level, and it learns no Poison-type moves besides Toxic. Given the difficulty they might have bringing Shedinja down, Toxic might actually work.

One thing I don't know for certain is the effect of Nature's Madness or Guardian of Alola. Would the 75% damage effect of GoA be rounded up?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on August 20, 2017, 09:21:56 pm
Well, part of the reason the terrains went so underused in Gen 6 was that there was no auto-terrain ability, like there was for weather (eg. Sand Stream, Snow Warning, Drought, Drizzle). Remember when Ninetales was announced to have Drought as its hidden ability, and it shot right up to OU, along with Politoed, who got Drizzle? They were the first non Kyogre/Groudon users of Drought and Drizzle, and it made them downright indispensable to weather teams.

The Tapus are in a similar boat now. They're high end of OU, heavily used, because their abilities are unique and facilitate the other members of their team in many different ways, much like Sandstorms enhance Rock type pokemon's special defense by 50% for their duration, or how rain makes Swift Swimmers double in speed, similarly sun with Chlorophyll.

I think as Ultra Sun and Moon come out and Gen7's meta matures, we'll see the rise of hard hitting poison types, possibly excepting against Tapu Lele (the psychic/fairy one). Salazzle is a good counter in theory, but is too fragile, and Toxapex is too slow and passive. I've been playing around with a special based Nidoking; 295 spatk at level 100 isn't particularly great, but with Sheer Force and Life Orb you get a solid boost from both, and Sheer Force negates Life Orb recoil. It has Sludge Wave/Thunderbolt/Earth Power/Flamethrower, and it can deal with everything but Lele quite well.

Bulu is hit 4x effective by Sludge Wave, and its normal wallbreaking set is entirely neutral vs. Nidoking's Poison/Ground typing. Nido isn't frail, but it's not particularly bulky, either. A speed invested Bulu will outrun an uninvested Nidoking and likely KO with Wood Hammer.
Spoiler: Damage calculations (click to show/hide)

I might write up how Nidoking deals with the other three Tapus in a bit; I'm testing that Shedinja idea using common Tapu movesets.





Shedinja can't do much more than 30ish% to any of the Tapus. Nature's Madness is Fairy type, so it deals no damage against Wonder Guard. Bulu, Fini and Koko's common sets can't touch Shedinja outside of taunting it, preventing it from Willowisping or taunting itself. Fini's Scald won't burn because it won't affect Shedinja. Tapu Lele is often run with Hidden Power Fire, which OHKOs Shedinja. Sadly, Shedinja doesn't get Endeavour, which might actually give it an offensive presence. So if it came down to a 1v1, everyone else is tired out, Shedinja could probably whittle down three of the four common Tapu sets, but it's beyond useless against anything besides that. And if the player's Tapus have deviated from regular sets, then it's a big gamble anyway.


Oh yeah, also; Tapu Koko's normal set as a pivot or with the Z-Wild Charge set, can't really do much against Nidoking. HP Ice 2HKOs Nidoking, but Nidoking OHKOs with Sludge Wave or Earth Power.
Tapu Fini frightens it out with Scald, Tapu Lele with Psychic.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Cerol Lenslens on August 20, 2017, 09:41:46 pm

I fucking hate the Tapu series. They look stupid, they all look the same, and they're all way too "perfect". Every single one of them has amazing coverage, strong to powerful defenses, good speed for their roles, and some sort of stupid gimmick ability that makes things unnecessarily annoying because they're too complicated.

Seriously. Without checking the wiki, tell me right now what electric terrain, misty terrain, grassy terrain, and psychic terrain does.

Here's the answer for electric:
Spoiler (click to show/hide)

They're all drastically different by the way.

I'm going to note that this really isn't all that different from existing weather mechanics. (Other than not actually triggering a bunch of weather mechanics.) Kyogre was basically considered the top legendary for some time after 3rd gen, IIRC, pretty much coasting on Drizzle synergy and legendary stats alone.

I mean, your list on electric terrain up there can pretty much be boiled down to "Electric moves boosted. Dudes on the ground can't sleep because electric clowns will eat them. See Rest's errata for what being unable to sleep or already asleep does when you try to use Rest" and a bunch of things that terrain-sensitive moves and abilities do in response to it. (See: Swift Swim; Rain Dish; Dry Skin; Damp Rock; Weather Ball; Drizzle; Castform; Z-Rain Dance; Thunder + Hurricane accuracy; Synthesis, Moonlight, and Morning Sun healing rates; etc. etc. etc.)

Moreover, like 90% of the stuff listed seems barely relevant: How often do people actually use Camouflage, Nature Power, and Secret Power in competitive play? How many people actually build Terrain teams to capitalize on Tapu for Koko Puffs' ability, and therefore really want to use Terrain Extender, Electric Seed, etc?

When Tapu Cucco comes out, my normal response is, "Oh, hey, it's that Pokemon that changes the background a hideous yellow color" not "Oh God, so many variables to  track!"
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on August 20, 2017, 09:52:28 pm
Incidentally, the reason I write up these posts is partially for me to vent about things I don't like in competitive Pokemon and to facilitate discussion like this.

I like it when people use them as springboards to think about Pokemon battles like what you guys are doing. So even if you don't play competitive, people can still understand a bit of why the battles are so fun and complex.

-------------

That being said...

You should never think of Pokemon as being a series of counters. Everything has a counter in this game, and if it were that simple we'd be playing a babymode game like Hearts of Iron 4. Think of how they fit in the flow of the game and the performance of an entire team.

In this case, Shedinja is an awful "counter" to anything. The entire metagame is filled with stealth rock, spikes, weather, and priority. Shedinja cannot be used in the game unless you have an answer to all of them, in which case I'd be somewhat curious about your entire team revolving around a Shedinja.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on August 20, 2017, 10:48:59 pm
Maybe a little late here.  But I always found it immensely amusing to one shot a Tapu (koko? The electric one I forget it's name) with a Gigavolt havok from my Jolteon. 

I always imagined them being all like oh yer using a z lightning move?  Nothing here is weak to electric.   On my tapu koko?  lololol you idio-   Holy shit that emptied that hp bar fast.  That must have hit hard... Bye bye tapu...

Afterwards Jolteon rides the elec terrain to victory.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on August 21, 2017, 01:29:28 am
Incidentally, the reason I write up these posts is partially for me to vent about things I don't like in competitive Pokemon and to facilitate discussion like this.

I like it when people use them as springboards to think about Pokemon battles like what you guys are doing. So even if you don't play competitive, people can still understand a bit of why the battles are so fun and complex.

-------------

That being said...

You should never think of Pokemon as being a series of counters. Everything has a counter in this game, and if it were that simple we'd be playing a babymode game like Hearts of Iron 4. Think of how they fit in the flow of the game and the performance of an entire team.

In this case, Shedinja is an awful "counter" to anything. The entire metagame is filled with stealth rock, spikes, weather, and priority. Shedinja cannot be used in the game unless you have an answer to all of them, in which case I'd be somewhat curious about your entire team revolving around a Shedinja.

Oh yeah, for sure. Shedinja would only work under ideal conditions and even then it's just going to be a snorefest while it does its best (not very much) to outdo the passive healing of Bulu's leftovers + grassy terrain or Fini's aqua ring, if run. It's about as logical as the Sturdinja strategy, though that's actually kind of funny to see, or that famous replay on Showdown showcasing how Assist V-Create interacts with various Assist users.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on August 21, 2017, 03:34:05 am
Quote
When Tapu Cucco comes out, my normal response is, "Oh, hey, it's that Pokemon that changes the background a hideous yellow color"

I mean, killing someone with the garishness is one way to win.

(Yes this is a joke post)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on August 21, 2017, 05:44:28 am
Quote
When Tapu Cucco comes out, my normal response is, "Oh, hey, it's that Pokemon that changes the background a hideous yellow color"

I mean, killing someone with the garishness is one way to win.

(Yes this is a joke post)
(https://cdn.bulbagarden.net/upload/thumb/9/92/779Bruxish.png/250px-779Bruxish.png)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on August 21, 2017, 05:55:08 am
I am so desperate for a Space themed Pokémon game at this point. They are TEASING me at this point.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on August 21, 2017, 05:10:16 pm
While I don't like a lot of the Alolan Pokemon, and especially their legendaries, I do like some of the alternative Alolan Forms that they introduced.

Marowak:
(https://cdn.bulbagarden.net/upload/thumb/0/06/105Marowak-Alola.png/110px-105Marowak-Alola.png)

Godddamn did this guy get an upgrade. He went from trash tier to omega tier. Not only is his typing superb in fire / ghost, but he still gets lightning rod. Lightning rod is an incredible ability, especially in multi battles.

Then he still gets to use his unique item, thick club, which doubles his attack to an unbelievable number. He also has a bunch of his old unique moves but since he isn't ground type any more, they aren't STAB. He does however get a new one called shadow bone (lol). Also he gets flare blitz as STAB now. Goddamn.

That being said, he's really slow. And he will die, it's not like he's invincible or anything. He's just way better than what he used to be.

-----------

Muk:
(https://cdn.bulbagarden.net/upload/thumb/1/15/089Muk-Alola.png/110px-089Muk-Alola.png)

I really like this variant of Muk. In fact, I prefer it a lot more to its normal version. The typing is way better, removing the huge weakness to psychic completely. It's still weak to earthquake, but nothing you can do about that.

Also it now has way better STABs. Having dark type means it can do way more with knock off or pursuit, giving it way more offensive ability whereas in the past it mostly had to rely on gunk shot. Now it's a major threat to so many more things, as opposed to just stuff weak to poison. This guy can easily manhandle most psychic and ghost types, among many other things.

It's still really tanky and hurts way more now. What's not to love?

-----------

Ninetales:
(https://cdn.bulbagarden.net/upload/thumb/2/26/038Ninetales-Alola.png/110px-038Ninetales-Alola.png)

This guy is strong as fuuuuuck. Not because it does a lot of damage. It actually doesn't really do that much damage at all with a really crappy special attack stat.

It's because of the skill aurora veil, which is basically reflect and light screen combined into one. During hail. Which it just so happens, Ninetails summons every time it enters battle.

Granted, it's kinda crap if you can disrupt the weather yourself but goddamn it's annoying if you can't.

Other than that it's pretty worthless though. I mean, it can still nasty plot itself but the base special attack is really bad. It'll take at least two plots for it to become more than a hassle. It's relatively survivable though... for an ice type.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on August 21, 2017, 07:44:17 pm
Is Ice the garbage type of Pokémon? Or does some other type have that title?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on August 21, 2017, 08:17:58 pm
Is Ice the garbage type of Pokémon? Or does some other type have that title?
Not at all. Ice is a proverbial glass cannon type. Their Pokemon tend to be weak defensively but strong offensively.

Not just because of stats but because of the type matchup. They're weak to a lot of really powerful moves and not really defensive against anything.

Conversely, ice attacks are powerful and you generally want some in your team. A lot of Pokemon get instagibbed by ice beam.

----

I don't think there's currently a garbage type right now. Bug used to be pretty trash but it's been buffed quite a lot these past few games.

Poison also used to be pretty worthless, but now they're amazing.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on August 21, 2017, 08:52:40 pm
Of all the pokemon the first generation are probably the ones that are the most... odd as a whole in terms of how they are set up.

The one I typically use as an example is the Pidgy lines. Who are a Attack type pokemon that almost exclusively learns Special Attack type moves.

Quote
Not at all. Ice is a proverbial glass cannon type. Their Pokemon tend to be weak defensively but strong offensively.

They have definitely tries to make a defensive Ice Type. Apparently it doesn't work out very well? Or is the guide outdated and Avugg is walling up a storm? (I hope I got that name right)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on August 21, 2017, 09:14:12 pm
Mega Pidgeot goes full investment into Special Attacking, especially since Hurricane becomes a No-Guard STAB monster. Gengar and Dragonite are still good. After that though, you do see a wide swathe of mons who didn't age well.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on August 21, 2017, 09:44:41 pm
Of all the pokemon the first generation are probably the ones that are the most... odd as a whole in terms of how they are set up.

The one I typically use as an example is the Pidgy lines. Who are a Attack type pokemon that almost exclusively learns Special Attack type moves.

Quote
Not at all. Ice is a proverbial glass cannon type. Their Pokemon tend to be weak defensively but strong offensively.

They have definitely tries to make a defensive Ice Type. Apparently it doesn't work out very well? Or is the guide outdated and Avugg is walling up a storm? (I hope I got that name right)
There's always an exception. Avalugg is a really strong physical wall who can even heal himself. Dies easily to special attacks though.

All types have certain tendencies. Fighting tends to be fast physical attackers. Water tends to be defensive. Etc. Doesn't mean they're all like that, but they generally are.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on August 21, 2017, 09:48:15 pm
It is more that the guide said as a physical wall Avalugg doesn't really do his job very well and that there are plenty of better options.

Exceptions that can do their job versus exceptions that cannot.

A great example are Bug Types which tend to be quick evolving front loaded pokemon. Yet Heracross exists and excels (Not sure if he does right NOW but the Meta always changes)

Legendaries are... exception of exceptions so >_> yeah.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on August 21, 2017, 09:56:22 pm
Mega Pidgeot goes full investment into Special Attacking, especially since Hurricane becomes a No-Guard STAB monster. Gengar and Dragonite are still good. After that though, you do see a wide swathe of mons who didn't age well.
Man just wait until my Golbat loves me enough to evolve, you'll eat those words!
...I've been playing original Silver on my phone.  So much I could say, but very tired due to eclipse/hiking stuff.  This is my first pokemon game and it's very fun, and easy to play in bits and pieces, as one might expect from a gameboy color game.  Even better via emulator since I can "quit" without going through the tedious save process.  Played a few minutes today during family outing, literally bits and pieces.

Fire is the trash type obviously, because my poor nemesis uses it ("Elric", but that was a conflation, I was thinking of a prince Eric).  I wasn't even trying to grind, but I outleveled him pretty heavily in every fight...  Even won the first one pretty handily.
When will he finally realize that the secret to pokemon training is friendship and Rollout?
(Rollout kinda destroys everything after a turn of "windup", including rock-resistant enemies.  Love using it against gym leaders.  I'm not even save scumming the misses away, it's just that good and my Graveller "Rolan" is that highly levelled)

I do resent said Graveller will never become a Golem without being traded.  A friend found a really cool "randomizer" which not only works on Gen 1/2 roms, it can replace those meta evolution requirements without randomizing things.  Dunno if it works with old saves though, and I don't care that much.  Maybe when I hit gen 3 in a few years.

I mean, I'm at the Elite 4, but Gen 2 included all of the gen 1 area as bonus content because apparently there was room.  And I can't transfer to Gen 3 technically.  So as an occasional timewaster, I have a lot of play left.  Meanwhile my friends are doing Moemon Emerald nuzlocke runs where they duel each other once per gym, loser sacrifices a pokemon.  The savages.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: neotemplar on August 22, 2017, 01:48:15 pm
So I recently bred a Volcanora, basically everything I read is all hurr hurr fire blast. But I'm not really grasping why this is supposedly better than that fire dance move with its 50% boost potential and no accuracy malus. Unless its just too exploit z fireblast.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on August 22, 2017, 01:55:16 pm
So I recently bred a Volcanora, basically everything I read is all hurr hurr fire blast. But I'm not really grasping why this is supposedly better than that fire dance move with its 50% boost potential and no accuracy malus. Unless its just too exploit z fireblast.
You can use either.

Most people use fire blast because it does more damage at a small chance of missing. In battles this is quite important as killing your enemies faster is good.

But missing sucks, so if you don't like missing, then you can use fire dance. No one will disparage you for it. Try out the one you want and then change it if you don't like it.

It's the same thing between surf / scald and hydro pump.

My Volcarona is quiver dance, roost, bug buzz, fire dance.

---------------

Ladies and gentlemen, I present to you a miracle of the ages. A feat never to be seen again in human history.

Delibird getting a triple kill! (http://replay.pokemonshowdown.com/gen7randombattle-621141957)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on August 23, 2017, 12:57:38 am
Pokémon Insurgence is feature complete.

Yay! I haven't tried it myself yet...
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on August 23, 2017, 05:33:34 am
Pokémon Insurgence is feature complete.

Yay! I haven't tried it myself yet...

pokemon what now? is that on the 3DS or Switch?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on August 23, 2017, 05:47:59 am
Pokémon Insurgence is feature complete.

Yay! I haven't tried it myself yet...

pokemon what now? is that on the 3DS or Switch?

PC

Fanmade on the level of Omicron and Zeta (except... better >_>)

Let me fetch a website.

https://p-insurgence.com/ (https://p-insurgence.com/)

It doesn't include Sun and Moon Pokémon though (and wont)... Though Pokémon Reborn will, but that game develops SLOOOOOW! (I will definitely post if that game ever finishes)

Given how many pokemon fangames never finish... This is pretty amazing :P

-WARNING!: Pokémon Insurgence isn't for the faint of heart. It actually isn't pathetically easy (it has three difficulty settings mind you) and you need things like well built teams.
-It also has multiplayer battles and trading (Though you can get trade evolve pokemon to evolve without trading)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: neotemplar on August 24, 2017, 10:51:26 am
So while trying to get a regenerator tangela I cauught a shiny storm drain Maractus. Looks good for doubles with spike shield, sucker punch, accupressure, cotton guard. Attacks of solar beam-for use with charizardY, giga drain, grass knott, energy ball.  Possibly useful confide, attract, swagger, synthesis.  My main question is- should i tutor him anything from ORAS before transfering to Moon? Specificaly was looking at endevor, hyper voice, and knockoff.  It's got a neutral nature so I am thinking of making it bulky since it's already slow.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on August 25, 2017, 02:20:42 am
So while trying to get a regenerator tangela I cauught a shiny storm drain Maractus. Looks good for doubles with spike shield, sucker punch, accupressure, cotton guard. Attacks of solar beam-for use with charizardY, giga drain, grass knott, energy ball.  Possibly useful confide, attract, swagger, synthesis.  My main question is- should i tutor him anything from ORAS before transfering to Moon? Specificaly was looking at endevor, hyper voice, and knockoff.  It's got a neutral nature so I am thinking of making it bulky since it's already slow.

Hmm... don't expect a hell of a lot out of Maractus. It's not a bulky pokemon by any means; it wants to be an offensive suicide lead but it's too slow.

75/67/67 defenses are pretty frail, and grass is a poor defensive type. Spiky Shield might be good for shits and giggles, but you'd want it to be using a sp.atk based move rather than sucker punch.
Acupressure is too random to be good unless you roll that 1/6 chance of boosting evasiveness, then it becomes trolly as fuck. Solarbeam spam might be useful, but a neutrally natured base 106 spatk isn't going to hit things too hard.

Given that CharY brings out sunlight when it's in play, don't expect water types to be sticking around because of that; he can cope better with water type attacks and can fire off solarbeams of his own; what you really would want is something that can cope with the rock types that would melt CharY; a bulky defensive pokemon like Skarmory. Skarmory is neutral to rock, immune to ground, bulky on the physical side, and can help control the field as a support mon by removing hazards with Defog and setting its own hazards into play.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on August 25, 2017, 04:47:04 am
UGH! My pokemon team always sucks! Why am I so attracted to my pokemon?

I need a balanced team but I just ended up going with pokemon I like: Porygon-Z, Snorlax, Salamance, Tyrantum, Blaziken, and Togekiss

Blaziken is the one I am thinking of replacing.

Anyhow I had no idea the Eevee line were actually decent. I mean I know a few were (the only one people say is Meh is Umbrion I believe... Who IMO is the coolest)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on August 25, 2017, 09:58:53 am
UGH! My pokemon team always sucks! Why am I so attracted to my pokemon?

I need a balanced team but I just ended up going with pokemon I like: Porygon-Z, Snorlax, Salamance, Tyrantum, Blaziken, and Togekiss

Blaziken is the one I am thinking of replacing.

Anyhow I had no idea the Eevee line were actually decent. I mean I know a few were (the only one people say is Meh is Umbrion I believe... Who IMO is the coolest)

Sylveon is pretty good defensively, plus it can hit fairly hard with Pixilate-boosted Normal moves. I have a pretty standard defensive Sylveon; Protect/Toxic/Wish/Hyper Voice. It gets the job done, though it doesn't like physical attacks and can't deal with strong Poison types. It's considered the third best Eeveelution from an effectiveness in battle standpoint.

Umbreon is actually really good, but it's super passive. It can't do much to opponents without Foul Play, but when it's needed, Foul Play hits really hard (95 BP, gains STAB, uses target's Attack stat to deal damage rather than Umbreon's). It's a pretty decent cleric, too.

Vaporeon is also good defensively, but it suffers in that it's a bulky water type tank that isn't Alomomola, who has access to Regenerator to heal even more damage and much bulkier physical defense.

Leafeon is fairly meh. It's a hard hitter, but there's harder hitters out there. It's moderately fast, but there's faster sweepers out there. It has decent defenses, but there's tankier attackers out there.
But it's Grass type, which isn't great from a defensive point of view, and its special side is relatively unimpressive. It has a niche in the bottom tier on Smogon, but there are other Grass type attackers that outclass it.

Glaceon hits very hard with its 130 special attack, and ice is a decent type offensively, one of the best. It is also moderately bulky, so it can cope well with neutral hits. However, its movepool is shallow.

Flareon has a base 130 attack, and access to the ever amazing Flare Blitz. It thus hits quite hard indeed, especially with a Choice Band or a Life Orb. Sadly, it's incredibly slow at 65 speed, and is a poor type from a defensive point of view. It has the same issue as Glaceon where it's a hard hitter, but slow and has a shallow movepool, so it's easily predicted.

Espeon is like an Alakazam-lite. It's not as fast, not as powerful, but it's also not quite as fragile. It can do similar sets to Alakazam, but it gets a few more coverage options. Slap Specs on it and it's hilarious, or let it set up as a Calm Mind sweeper with Morning Sun to restore health. Espeon has more health and more physical defense than Alakazam, less Special Attack, Speed, and equivalent Sp.Def. It's probably the second best of the Eeveelutions.

Jolteon has been top tier from Generation 1 to Generation 5 by usage. It excels in its 130 base speed, and 110 spatk. It is frail defensively, but slap some Specs on it and watch it rip and tear through enemy teams dumb enough to switch into a choice specs Thunder. It also gets Volt Switch for pivoting, which is always a great move. It has only one viable coverage option, that being Signal Beam, which lets it get past weaker grass types. It suffered in the transition to gen 6, but it's still arguably the best Eeveelution.



Regarding your team, I don't see much of an issue there, besides overlapping weaknesses in Fighting (Porygon-Z, Snorlax, Tyrantrum); Fairy (Salamence, Tyrantrum); Ice (Salamence, Tyrantrum, Togekiss); Rock (Salamence, Togekiss); Ground (Tyrantrum, Blaziken).

Snorlax is generally pretty passive. It requires lots of time to get to work, either as a phaser with whirlwind and rest/talking to heal up, or as "curse-tank", which is predictable and not that great anymore anyway as it takes a long time to work. If you're just talking in the game's battles, it's probably a little better.

Porygon-Z hits like a fucking truck. It's so good if the opponent isn't expecting it, or has a slow team with fragile special defenses. Download is a 50:50 +1 stage boost, but for me I find Adaptability to work much better. A Choice Specs Adaptability Hyper Beam coming off a 252/31+ Porygon-Z hits obscenely hard. I use one with Tri Attack/Thunderbolt/Shadow Ball/Hyper Beam, sometimes swapping out the specs for an Assault Vest. Sadly, it's fairly fragile, and while it's somewhat fast, it's outsped by a lot of other pokemon. There's an interesting set out there called "Ghost Z-Conversion", which makes up for a lot of Porygon-Z's shortcomings; Z-Conversion boosts all stats by +1 stage (50%), increasing Porygon-Z's serviceable speed and high spatk to even greater levels. With Shadow Ball in the first moveslot, if used first turn, Z-Conversion chooses Shadow Ball and makes PZ a ghost type, which is resisted by fairly few viable pokemon. Recover helps this set survive.

Salamence is still an amazing pokemon. It's capable of doing both special and physical offense. Its mega evolution is scarily strong, and has access to Aerilate, making any normal move Flying type with a 20% bonus (30% in gen 6). It is however 4x weak to ice, weak to Fairy, outsped by some particularly fast pokemon, and weak to Rock, making it hard to switch in in a metagame dominated by Stealth Rock. That being said, if you give it support by clearing the field of Stealth Rock, it can hit ridiculously hard. It can even support your team with Tailwind, making it a rare user of Tailwind who's also pretty strong in itself. It's fairly fragile defensively. I personally prefer a physical set with Intimidate -> Aerilate, with the moves Crunch/Facade/Dragon Dance/Dragon Claw. Facade becomes hilarious. Switch it in on a predicted Will-O-Wisp, Thunder Wave or Toxic, and go to town with Facade. Facade doubles in power when poisoned, burned or paralysed, and when burned Facade ignores the attack drop normally suffered. Facade is 70 base power, gets doubled to 140 by the three statuses, then gets an extra 50% from STAB, raising it to 210, then another 20% from Aerilate, becoming a base 252 power move (slightly more powerful than non-STAB Explosion and Self Destruct). It's quite funny to see people freak out when they feel like they've shut down Salamence with a burn, only to find out that it's now hitting harder than ever.

Tyrantrum wants to be good. It's got stealth rocks, dragon type, some nice moves. It's not particularly great on the defensive side, and it's weak to a lot of types. I feel like if it had just a little bit more on the offense or speed side, it'd be great, but it's too vulnerable to overlook its flaws, unlike Salamence.

Blaziken is meh with Blaze, incredibly good with Speed Boost. It's kind of a one trick pony, but it hits pretty damn hard, and has access to stuff like Sky Uppercut, Blaze Kick, and a healthy plethora of coverage moves. It's also neutral to rock, a rare thing for a Fire type, and Fire/Fighting is a great offensive typing. If it has Speed Boost, give it Protect and watch as your opponent begins to struggle. Otherwise, swap it out for something else, like a neutral fighting type.

Togekiss used to be amazing with the hilarious sets it used to have prior to confusion and paralysis' nerfing. Serene Grace Air Slash/Thunder Wave/Confuse Ray/Roost made for incredibly angry opponents, as they'd have to fight through the 50% paralysis chance to the 50% confusion chance to the i think 60% flinch chance to even get to move, making it a "death by a thousand cuts" type of pokemon. Paralysis no longer quarters speed, only halves it, and confusion is now 33% instead of 50%, making "Parafusion Flinch Hax" sets way less effective. Togekiss can still do a Nasty Plot style sweep, but it really struggles with rock types, having nothing but Aura Sphere to answer them with.

Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on August 25, 2017, 10:06:24 am
Porygon-Z has Z-conversion. That move is fucking insane. It basically turns Porygon into a god-tier legendary (800 base stat total) of basically any type and STAB you want. The first time I saw someone use that move in battle I nearly shit my pants. If you're not playing Sun or Moon, then it's just a bog standard nasty plot user.

-----------

Check out this amusing rocky helmet + reflect (http://replay.pokemonshowdown.com/gen7bssfactory-622701149) Serperior build. It's uh... quite the thing.

And it worked too.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Neonivek on August 26, 2017, 02:07:47 pm
If there is one thing that is sometimes weird to me...

Is pokemon that are balanced for level 1 but who will never appear into way later.

Semi-Legendaries TYPICALLY aren't anything special until they get to their third evolution, but you will be hard pressed to find them before you get to the levels to get their third evolution.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on August 31, 2017, 11:56:57 pm
while trying to get a full IVs Spritzee in Pokemon Uranium i was looking at some species on Bulbapedia and suddenly found this:

Spinda's stats are 60 across the board for a total of 360. its been a long time since i played on gen 3 but had i known this before i would have added one on the team.

i mean, it sounds fairly balanced (the irony), its not as powerfull as say, Type: Null or Silvally but it gives it quite the versatility. pair that with its own tempo hability and that it can learn Thrash and i would even fear one of those things.

nice joke Game Freak. these little drunk bunnies would be a menace on the right hands.

Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on September 01, 2017, 12:11:45 am
Don't forget Contrary.  It doesn't receive many moves to take full advantage of its hidden ability, but...hmmm, actually, forget Contrary.  It only picked up Superpower by Dream World, which has long since been shut down.  It gets pretty much nothing else to take advantage of Contrary, unless you go for some serious and rather questionably-effective shenanigans in Doubles (say, Toxic Orb and pair with a Venom Drench user with Toxic Spikes on the field: Facade spam can ensue, assuming you can survive long enough to build up boosts). 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 01, 2017, 12:19:07 am
Haaa... I hate to burst your bubble but 60 in each stat isn't a good thing. For a stat to be even considered good, it needs to be around 100. 60 is basically non-fully evolved level, except there are plenty of non-fully evolved Pokemon with better stats than Spinda.

It has the 8th worst stats for a fully evolved Pokemon in the game. Out of like 800+.

Even with STAB trash it does negligible damage at 60 attack. Not that it would live since it'd likely die in one turn due to 60 speed, 60 defenses, and 60 HP.

That being said, it's not like it's useless. Shitty stats didn't stop Pachirisu from winning the world tournament. So you'd have to take into account how weak Spinda is if you want to use it.

Also most people use contrary + superpower instead of own tempo. But I can see some use in a choice band thrash build.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 01, 2017, 12:35:03 am
Don't forget Contrary.  It doesn't receive many moves to take full advantage of its hidden ability, but...hmmm, actually, forget Contrary.  It only picked up Superpower by Dream World, which has long since been shut down.  It gets pretty much nothing else to take advantage of Contrary, unless you go for some serious and rather questionably-effective shenanigans in Doubles (say, Toxic Orb and pair with a Venom Drench user with Toxic Spikes on the field: Facade spam can ensue, assuming you can survive long enough to build up boosts).

i would use it with Adamant nature, full EVs in Attack and Speed. its stats dont allow it to survive much on field so the best case i can think of is doing sweep. boosting with another pokemon then baton pass into it.

it gets STAB for double edge and thrash. the last one doesnt give confusion due to Own Tempo so you can keep on spamming it for that sweet 180 damage (not counting calculations).
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 01, 2017, 04:33:20 pm
There's a Pokemon list generator here (http://www.cpokemon.com/seccion/herramientas/tipos/en/).

So I made this:
Spoiler (click to show/hide)

When I was done I realized just how much I like tanky walls.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on September 01, 2017, 04:55:49 pm
Mienshao is a tanky wall? I'd look up the stats on Bulbapedia, but it's being a pain in the ass by putting an advert wall(for World of Tanks in my case) over the search bar. On the other hand, I did discover that Miiverse service is dying (https://bulbanews.bulbagarden.net/wiki/Miiverse_service_will_end_in_November_for_Wii_U_and_3DS_systems_and_on_internet_browsers), which may affect Pokemon games. Somehow.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 01, 2017, 04:57:31 pm
Mienshao is a tanky wall? I'd look up the stats on Bulbapedia, but it's being a pain in the ass by putting an advert wall(for World of Tanks in my case) over the search bar. On the other hand, I did discover that Miiverse service is dying (https://bulbanews.bulbagarden.net/wiki/Miiverse_service_will_end_in_November_for_Wii_U_and_3DS_systems_and_on_internet_browsers), which may affect Pokemon games. Somehow.
It has regenerator. Pretty much that. But yeah, it's not naturally tanky.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 01, 2017, 05:12:47 pm
How are we supposed to sort favorites? By battle ability? By aesthetics? The ones with the best Pokedex entries?

So confusing.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 01, 2017, 05:29:44 pm
How are we supposed to sort favorites? By battle ability? By aesthetics? The ones with the best Pokedex entries?

So confusing.
By type.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on September 01, 2017, 05:48:30 pm
Ooh, neat tool!
I've still only played gen 2, so my choices were a little limited sometimes, so I took a couple liberties:
Spoiler: Mine (click to show/hide)
The only dragon I like at all is Gyrados (which isn't a dragon).  And I laughed at Alola-eggsecutor.
I don't like ice, either, but lapras is just so smug.
Meowth somehow isn't dark until Alola, despite being about dark moves, so Alola-version.
I like staryu so much that I basically picked it twice (I didn't even know it becomes psychic).  Almost did the same with graveller, but Sudowoodoo is too funny.
Ghosts are all terrible but I like the mask-one's backstory.
Steelix is because I like onix, but not as much as graveller, and I don't know any other steel ones.
Hitmonchan is cute.
And my starter was a chikorita, or a bulbasaur in GO, but tangela is my grass choice because it really helped with all the damn vaporeons in GO.  And it's cute too.

I imagine the clefable is the one someone put at Westboro Baptist named "LoveNotHate".
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 01, 2017, 06:01:51 pm
How are we supposed to sort favorites? By battle ability? By aesthetics? The ones with the best Pokedex entries?

So confusing.
By type.
I meant "choose". Obviously everything is sorted by type.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 01, 2017, 06:21:25 pm
Ooh, neat tool!
I've still only played gen 2, so my choices were a little limited sometimes, so I took a couple liberties:
Spoiler: Mine (click to show/hide)
The only dragon I like at all is Gyrados (which isn't a dragon).  And I laughed at Alola-eggsecutor.
I don't like ice, either, but lapras is just so smug.
Meowth somehow isn't dark until Alola, despite being about dark moves, so Alola-version.
I like staryu so much that I basically picked it twice (I didn't even know it becomes psychic).  Almost did the same with graveller, but Sudowoodoo is too funny.
Ghosts are all terrible but I like the mask-one's backstory.
Steelix is because I like onix, but not as much as graveller, and I don't know any other steel ones.
Hitmonchan is cute.
And my starter was a chikorita, or a bulbasaur in GO, but tangela is my grass choice because it really helped with all the damn vaporeons in GO.  And it's cute too.

I imagine the clefable is the one someone put at Westboro Baptist named "LoveNotHate".
When Alolan Exeggutor came out, the Pokemon Subreddit was just one giant Alolan Exeggutor.

You can see bits of it in this mod's post history: https://www.reddit.com/user/jaksida?sort=top

Then they made a subreddit for it: https://www.reddit.com/r/upvoteexeggutor/
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on September 02, 2017, 02:54:42 am
Huh, nifty tool.  Though I could probably just find a way to screenshot my gameboy's competitive ready pokes box to get the same effect. :P

(https://i.img.ie/0IJ.md.jpg)

Really the only ones I don't have competitive versions of already bred and trained are Lunala, Xerneas, and Decidueye.  I never really got into any Ghost, Psychic or fairy types, and those are the only ones I actually used for a period of time even if only in story.

Yes I do have a competitive dragonair and seadra.  The dragonair is even marginally successful.  Oh and I have like, 3 Zoroark.  Zoroark is my fave overall.

P.S. After looking through it like others did...  I think I might like reptiles.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 02, 2017, 03:09:37 am
Huh, nifty tool.  Though I could probably just find a way to screenshot my gameboy's competitive ready pokes box to get the same effect. :P

(https://i.img.ie/0IJ.md.jpg)

Really the only ones I don't have competitive versions of already bred and trained are Lunala, Xerneas, and Decidueye.  I never really got into any Ghost, Psychic or fairy types, and those are the only ones I actually used for a period of time even if only in story.

Yes I do have a competitive dragonair and seadra.  The dragonair is even marginally successful.  Oh and I have like, 3 Zoroark.  Zoroark is my fave overall.

P.S. After looking through it like others did...  I think I might like reptiles.
Lizards and wings seems to be your thing.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on September 02, 2017, 05:04:52 am
That feeling when the Multi Battle partner drops the ball in the end zone.

First, Colress:

His Muk was the last one left, and it got itself into a stall situation, eventually losing on turn sixty. It's notable because I couldn't back out, because both my team had fainted, so the game was just AI controlled until then.

Then, Cynthia:

Yes Cynthia I know Lucario-M Adaptability Close Combat is very strong but sometimes it's not an idea move to use, especially when your Lucario is all about coverage. What's that? Your Lucario is at -4 defense, and is outsped by an enemy pokemon likely capable of KOing it? Here's an idea: USE BULLET PUNCH, NOT TRY AND USE CLOSE COMBAT.

Lastly, Anabel:

by all means, waste a turn dragon dancing when the only one on the enemy side of the field is on 15% HP and could be KO'd by anything. Also goddamnit you knocked out my Z-Conversion Porygon you ass, with Earthquake.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on September 02, 2017, 07:54:18 am
Spoiler: Mine (click to show/hide)
I feel like I might be operating off of slightly different standards from most people... :P Spot any patterns?

I love so many Pokémon that it's very hard to choose favourites, so if I did this again tomorrow it'd probably be different. A lot of mine also seem to be loaded into the same few types, so I couldn't find somewhere to put Lunala for example (who I love, but not nearly as much as Woobat and Shedinja). Only somewhat-arbitrary ones are Ground and Ice. The rest are all objectively the best, along with the other unlisted ones that are also the best.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 02, 2017, 09:16:21 am
Spoiler (click to show/hide)

There's too many mons I like, so I picked some that I think look cool, some that are actually good, and some that I liked so much that I included them in one party or another even if they weren't great :P

Dragon, for instance...I don't use a lot of dragons. Mostly just plot ones, really. Same with Ice. I'm terrible at remembering what Ice is good and bad against.

On the other hand, you have Farfetch'd. Farfetch'd might be near the bottom of the tiers, but he's first-tier in my heart.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on September 02, 2017, 09:34:10 am
Hey guys here's my favourite

Spoiler (click to show/hide)

More seriously, though:

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Dunamisdeos on September 02, 2017, 11:24:06 am
I have one! I'm a bit of a traditionalist in regards to generations, and I haven't played Sun/Moon yet. I expect a lot of my preferences will change.

Also, I left out starters/legendries.

Spoiler (click to show/hide)

In making this I note that I have a large bias towards psychic types.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 02, 2017, 12:38:56 pm
Spoiler (click to show/hide)

it took me a bit of time to choose some of the types. there's so much neat designs on each gen. i mean:

-Tropius is a classic, i would have put Meganium but this guy can fly
-Heatmor is interesting just for the fact that its an anteater and because it looks pretty steampunk-like
-Mantaine is one of those good designs of all time, it cannot learn fly which is a shame but i like manta rays
-Skitty is just too cute, there's so much cute designs for normals but Skitty is just above all, just look at it owo
-Emolga is the coolest of all the electric mouses because of being a flying squirrel, i would have given it extra points if it was a sugar glider but oh well.
-Gothitelle IMO is much better in design than Gardevoir, M-Gardevoir is cool yeah, but the Gothi line feels like it has much more character on it, maybe its because they also resemble Smoochum and Jynx
-Scraggy is adorable and Scrafty is cool as heck, the saggy skin pants make it double amazing
-Carracosta was chosen from all the other fossils because its design is quite a bit more realistic, its a sea turtle and its much more sea turtle than well, Blastoise (i think these are for freshwater anyways)
-Donphan is a cassic of all time, its a tire elephant, too cool to explain, besides, Phanpy is super cute :3
-Delibird wasnt the first thing on mind, but it kinda  grew on me, i mean, most people will go with the gen bird, or another underlooked bird like Farfetch'd which is also a favorite, but Delibird needs more love, its a flying penguin after all.
-Scolipede has an incredible design, its a giant centipede/millipede and it also looks like a mount,
-Dragalge is a leafy sea dragon, that's more than enough for me, i havent played since Gen V but im pretty sure this guy must be a better Kingdra (i think).
-Murkrow is a magical crow, Gen II has many of these strange but cool concepts that are only revised later on Gen IV, Hunchkrow is even cooler but Murkrow has much more cool on its simplicity.
-Golurk wasnt the first choice, Misdreavus was, but i think it just worth mentioning because its an animated golem, its ghost without explanation and it can fly (Tropius 2.0)
-Mamoswine is just badass, however, i feel 50/50 about its design, if it looked like a mammoth i wouldnt mind, but if they were gona go with the swine design i would have opted for a Musk Ox or Bison instead.
-Magneton is a classic of steel types, i would have chose Klinklang but the final design doesnt really live up to the concept, its the Gen V equivalent of Magneton but i just cant feel it good.
-Giratina is like, the only dragon type i think is cool enough, im not much of a dragon enthusiast anyways.
-Whimsicott was chosen because im currently playing Pokemon Uranium and from all the other fairies i think it catches the concept better than the others. its well whimsy, and its cute and fluffy and i wish i had one right now.

Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 02, 2017, 01:08:17 pm
Hey guys here's my favourite

Spoiler (click to show/hide)

More seriously, though:

Spoiler (click to show/hide)
Get on my level:

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Tawa on September 02, 2017, 04:06:49 pm
Spoiler (click to show/hide)

I suppose I'm more of a design man. Half this stuff I never use in battle, I just like the way they look (although I didn't pick anything I've never caught.) Anyone else see a trend I'm missing? I can't tell if my favorites are basically random or if there's some factor that really draws me in.
Get on my level:

Spoiler (click to show/hide)

Gladion, I didn't know you used Bay12!
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 02, 2017, 04:14:44 pm
Anyone else see a trend I'm missing? I can't tell if my favorites are basically random or if there's some factor that really draws me in.
I think you like sharp angles, and things that look like penises?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Tawa on September 02, 2017, 04:53:35 pm
Anyone else see a trend I'm missing? I can't tell if my favorites are basically random or if there's some factor that really draws me in.
I think you like sharp angles, and things that look like penises?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on September 02, 2017, 08:49:01 pm
Here goes mine. Surprisingly, not all of them are birds, though almost half are.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on September 02, 2017, 09:23:23 pm
I'm a little surprised you have Comfey instead of Togekiss, since Togekiss is a bird and all. Okay, maybe not a bird, more of a stealth bomber.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 02, 2017, 09:44:22 pm
I'm a little surprised you have Comfey instead of Togekiss, since Togekiss is a bird and all. Okay, maybe not a bird, more of a stealth bomber.
I choose you B2 BOMBER!

B2 BOMBER use NUCLEAR BOMB!
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 02, 2017, 09:49:20 pm
I'm a little surprised you have Comfey instead of Togekiss, since Togekiss is a bird and all. Okay, maybe not a bird, more of a stealth bomber.
I choose you B2 BOMBER!

B2 BOMBER use NUCLEAR BOMB!

oh boy,  an Uranium Togekiss with Fairy/Nuclear typing, 120 Sp. Attack paired with Proton Beam or Radioacid aw hell no....that 80 speed tho, but it could be compensated. it wouldnt be a bad secondary nuclear mon.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Kanil on September 03, 2017, 01:39:18 am
Picking them out by type is kinda funny. I've got a few where it's just "I guess I used this one in game once and it was okay, meanwhile I haven't used any of the others, therefore I'd say it's my favorite." and even that fails me on a couple of types.

Looking at the stats is fun too, seeing what other people like (or don't like.) Garchomp being #2 dragon and Gabite being #2 worst dragon is cute. Ferroseed and Binacle being bottom 2 in both their types as well.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on September 03, 2017, 09:48:51 am
I'm a little surprised you have Comfey instead of Togekiss, since Togekiss is a bird and all. Okay, maybe not a bird, more of a stealth bomber.

Comfey is pretty dang chill though. I regretted not raising one for my run with Pokémon Moon, since I really liked it's aesthetic.

That, and Togekiss is no bird. It is literally just a sugar coated stealth bomber.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on September 03, 2017, 01:58:22 pm
I realize I'm late to the Party....but that pokemon type list thingy was fun. Also I'm curious to see what Y'all think of mine...
Note the choices on this have nothing to do with competitive side of any of these.

Spoiler (click to show/hide)

EDIT: Another verison, this time with Legendaries
Spoiler (click to show/hide)

Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on September 03, 2017, 02:15:05 pm
I ended up throwing one together as well

Spoiler (click to show/hide)

A lot of those dual-types could have been shuffled around as well.  A lot of honorable mentions also just barely missed out, like Togekiss, Espeon, Flygon, Shaymin, Glaceon, and Magnezone. 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 03, 2017, 02:30:03 pm
Ayy, another Ribombee fan :D
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on September 03, 2017, 02:34:12 pm
Ayy, another Ribombee fan :D
Ribombee is a nice pokemon, sadly it falls into my 3rd favorite(or lower) for the two types it has due to selection.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on September 03, 2017, 03:25:47 pm
Some of those are close to ones I picked.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 03, 2017, 03:49:26 pm
Some of those are close to ones I picked.

Spoiler (click to show/hide)
I count at least 5 popular waifus.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on September 03, 2017, 03:58:03 pm
Some of those are close to ones I picked.

Spoiler (click to show/hide)
I count at least 5 popular waifus.
Ooh, let me guess.  Gardevoir, Lilligant, Meloetta...uh...hmmm, ah, darn it all.  I just got the mental picture of Yveltal and Toxapex as waifus and my mind shut down as a safety measure. >_<
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on September 03, 2017, 04:08:49 pm
Gardevoir, Lilligant, Meloetta...uh...hmmm, ah, darn it all.

I'm going to put on the noose and hang myself here and say that Diancie and Primarina are probably included in that list. Then again, there some people who include Lucario. Also, there's the fact that 87.5% of all Primarina are male. ...Goddamnit, my mind doesn't have to auto-shutoff feature like yours.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 03, 2017, 04:10:25 pm
Gardevoir, Lilligant, Meloetta...uh...hmmm, ah, darn it all.

I'm going to put on the noose and hang myself here and say that Diancie and Primarina are probably included in that list. Then again, there some people who include Lucario. Also, there's the fact that 87.5% of all Primarina are male. ...Goddamnit, my mind doesn't have to auto-shutoff feature like yours.
I believe Misdreavus is quite popular as well.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on September 03, 2017, 09:48:53 pm
Pretty much my favorites are either cutes or badasses.
*dragonair brofist*   I should love dragonite I really should, but it's just so.... derpy looking.   When I first played pokemon I thought Gyarados was the final evo of the dratini line and dragonite was...something else.  Something stupid.

If there was a least favorite list, Dragonite would be on it.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on September 03, 2017, 10:07:19 pm
Gardevoir, Lilligant, Meloetta...uh...hmmm, ah, darn it all.

I'm going to put on the noose and hang myself here and say that Diancie and Primarina are probably included in that list. Then again, there some people who include Lucario. Also, there's the fact that 87.5% of all Primarina are male. ...Goddamnit, my mind doesn't have to auto-shutoff feature like yours.
I believe Misdreavus is quite popular as well.
But it's a flying head.  It doesn't...it's...I...
(https://i.imgur.com/wmzsdCZ.jpg)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Kanil on September 04, 2017, 01:36:42 am
But it's a flying head.  It doesn't...it's...I...
C'mon, it doesn't take that much imagination to see how a head could be an acceptable waifu.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on September 04, 2017, 03:37:47 am
okay let's break from the creepy waifu talk now

So for those of you interested in battling, Smogon is suspect testing the ability "Arena Trap". It's one of the things that makes Kanto Dugtrio so damn good, because it can prevent switchouts, a key part of play. Similarly, Shadow Tag was banned last generation, and was one of the contributing factors to Wobbuffet being kicked up to Ubers way back when.

Dugtrio itself isn't being tested, but Arena Trap Dugtrio is; the idea is that automatic trapping abilities are extremely strong, and remove one of the fundamental methods of counterplay in Pokemon; that being switching out to a pokemon better equipped.

Dugtrio also got a bunch of shiny new toys in Gen 7, so it has several more viable sets with which to trap pokemon it previously wouldn't have survived. So yeah, thoughts?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 04, 2017, 08:54:15 am
He used to be mediocre, but they buffed him quite substantially with 20 extra attack and z-moves. So now he's super popular.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 04, 2017, 10:30:14 am
but preventing switch isnt also counterplay on its own? it should be a valid strat. pretty sure no one wants to be on a switchfest during battles, its annoying even against NPCs.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 04, 2017, 10:48:43 am
Smogon's banning system is very strange and quite unlike any other game out there.

First off there's the tiers which are partially based on popularity and usage but also based on power balancing.

These tiers all have their own councils and committees if you will. They will regularly hold big organized discussions like the one about Dugtrio where each member gives their thoughts on the contented topic before opening it to the floor. After that they will have large scale tests then they decide what they want to do with it.

I think it's a good system. While at first glance it looks like they just ban everything, Pokemon generations update so often that you always have fresh infusion to keep things new. For every one banned Pokemon in Smogon, something else will come in. It helps shake the community.

If you have time I recommend checking out their system. It's very interesting seeing how large scale yet organized everything is.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 04, 2017, 03:15:16 pm
sounds better organized than the balancing team of certain games...

i dont know whats the state regarding fan games on this thread but since the proper thread for Pokemon Uranium barely sees action well, i wanted to share my happiness here:

Spoiler (click to show/hide)

it took me more than 100 hours of gameplay to breed these guys. wanted to try the whole breeding gameplay to see if i could create a team that i could use both in the league and for online battles. im more or less focused in bulky species with different strats.

i dont know how people build Ludicolo in the official games but i wanted to make use of Rain Dish and physical moves so the idea is to give him Rain Dance, Drain Punch, Coral Break (its a move unique to to Uranium, kinda like an alternative for Waterfall) and i was hoping to get Leech Seed but it seems i'll have to keep Giga drain just in case.

the other mons are unique to the game so im gonna try to be the most short with them.

1. Maggie is a normal type that evolves similar to Slakoth, it starts as a nimble physical attacker to a faster one (it learns several fight type moves) then it becomes a lazy cat. its final hability makes it start the game asleep so i wanted to use Rest+Snore as main strategy, with Hyper Beam and Body Slam as offensive while awoken.

2. Proxima is a dual type ghost/fire with Prankster has HA, i want to use Confuse Ray, Recover, Shadow Ball and Flamethrower for its movelist. i was thinking Will o Wisp  but since it doesnt have sustain well.

3. Tesla is a pure electric type with emphasis on physical moves. since its species learns Baton Pass, i want to add it so i can transfer the Charge and Speed Boost bonuses. apart from that it can learn stuff like Spark, Extreme Speed and Thunder Fang/Wild Charge.

4. Ammut is a pure poison that becomes really bulky once evolved, originally i wanted to go poison/fairy with an alternate evolution for Spritzee but i passed 4 days breeding and didnt got a top IV baby so i scrapped the idea and went monotype instead. this guy can learn the whole Stockpile moves along with Poison Fang, so i want to go tanky with Stockpile, Swallow, Poison Jab and HP Fairy as a way to counter both fairies and dragons.

5. Sinestra is a nuclear type, which is effective to everything except steel and itself while being weak to everything else except itself. despite the weakness, since its a pure nuclear, it only gets x2 damage from oponents, so i want to try a rather unorthodox strat for this type, im gonna teach it Toxic, Substitute and Giga Drain, along with keeping Radioacid, a nuclear move that has a chance to burn the target. kinda like a wall.

and well, that's all, just wanted to share my strat, maybe i should make an account in Showdown so i can play with Gen VII but im not sure.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 04, 2017, 03:27:35 pm
You can't just talk about fangames or fanhacks without saying which fangame or fanhack it is.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 04, 2017, 03:29:37 pm
You can't just talk about fangames or fanhacks without saying which fangame or fanhack it is.
Pokemon Uranium
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 04, 2017, 03:34:45 pm
You can't just talk about fangames or fanhacks without saying which fangame or fanhack it is.

i mentioned it in the post. but ok, gonna edit it for clarity
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on September 05, 2017, 02:17:06 am
Ah, I remember Uranium. Doesn't it have some obscenely overpowered pseudo legendary bug that gets stab from Fire, Water and Grass all at the same time, in addition to its own typing? And other poorly balanced pokemon, like that steel digger mon thing that has either Speed Boost or Motor Drive or something similar, with very high stats.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 05, 2017, 10:19:00 am
Ah, I remember Uranium. Doesn't it have some obscenely overpowered pseudo legendary bug that gets stab from Fire, Water and Grass all at the same time, in addition to its own typing? And other poorly balanced pokemon, like that steel digger mon thing that has either Speed Boost or Motor Drive or something similar, with very high stats.

its supposed to be a legendary, but since its obtained by evolving a common species (only the female, and the ratio to find one is the same as with Combee) well, people can breed it for perfect stats. but its actually stab for fire, water and electric (not all, just some), its bug/normal and can cover a lot of roles due to its long list of avaliable TMs/HMs. still, not really broken compared to other stuff in the community ladder.

the other i think you mention is a dual type steel/dragon that is based on a crane machine, yes it can be problematic due to typing and the speed building but there's plenty of ground types in this game and the steel primary makes it vulnerable to fire types which for the most part are faster than it, there's also plenty of fighting types to counter it.

Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 13, 2017, 12:54:04 am
So awhile back someone asked about Ice-types. I found this video (https://youtu.be/gh0WY1wW5Nw) that goes super in depth into ice types and their history in Pokemon.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on September 13, 2017, 03:42:19 am
Ah, I remember Uranium. Doesn't it have some obscenely overpowered pseudo legendary bug that gets stab from Fire, Water and Grass all at the same time, in addition to its own typing? And other poorly balanced pokemon, like that steel digger mon thing that has either Speed Boost or Motor Drive or something similar, with very high stats.

its supposed to be a legendary, but since its obtained by evolving a common species (only the female, and the ratio to find one is the same as with Combee) well, people can breed it for perfect stats. but its actually stab for fire, water and electric (not all, just some), its bug/normal and can cover a lot of roles due to its long list of avaliable TMs/HMs. still, not really broken compared to other stuff in the community ladder.

the other i think you mention is a dual type steel/dragon that is based on a crane machine, yes it can be problematic due to typing and the speed building but there's plenty of ground types in this game and the steel primary makes it vulnerable to fire types which for the most part are faster than it, there's also plenty of fighting types to counter it.

5x STAB with the ability to abuse Grassy and Electric Terrain for further 50% damage boosts? no, not broken at all. Take Steelworker; it's a really, really good ability, and it gives you ONE more STAB. Pity that the pokemon with it is slow and not exactly a great typing. Adaptability is also amazing, a further 50% on STAB for a total of 2x instead of 1.5x. There's a good reason users of Adaptability are common in higher tiers.

Consider that with 5x STAB, life orb or specs/band, it has access to five different types that gain a very sizable boost of 50% + 30% + 50% in power, and even mediocre stats will become titans with that sorta thing, then maybe a further 50% from Grassy or Electric Terrain. Nidoking is the king of UU and it only gets 2 STAB with frankly mediocre power (I think it has 95 base spatk?), but with access to 30+30+50% boosts (Sheer Force, Life Orb, Electric Terrain on tbolt, or STAB on Earth Power and Sludge Wave), with no stacking STAB + terrain either.

I dunno, I like the idea of fangames, but in practice the new pokemon are horribly broken in some way or another, or are just poorly thought out or designed. Imo most of them in looks are barely better than Quartz.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 13, 2017, 06:43:17 pm
some stuff to take in account about that:

1. there's no terrains in Uranium since the game came out before Sun & Moon ( it has Megaevolution tho).

2. the legendary only has one hability which is Elementalist (all water, fire and electric moves are taken as if they were STAB), the real STAB moves of the mon are mostly normal and bug moves (Tri Attack, Hyper Beam, X scissor, among others)

3. it has 65 speed which compared to other pokemon in the roster is quite slow actually.

4. its bug/normal. fire and rock moves still are x2 effective.

the only thing i would complain about this mon is its defenses, 90 defense/sp defense and 155 health is quite bulky but since its a legendary i think its ok.

now, fan games aside. there's two new Ultrabeasts codenamed Assembly and Burst for Ultra sun/moon, they were shown in the Nintendo Direct. it seems there's also other stuff like Nekrozma abducting Solgaleo/Lunala
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RedWarrior0 on September 13, 2017, 07:15:34 pm
Terrain moves were actually introduced in gen 6, it's just that the surge abilities (that caused terrain upon switching in) weren't introduced until 7
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 13, 2017, 07:45:13 pm
Awhile back Showdown randoms would throw in fanmons as well as the regular ones.

My impressions for most of them was mostly how the artstyle completely clashes with the regular style. It's just really hard to accept them. Also most of those Showdown ones were fucking overpowered.

I actually thought Volcanion was a fanmon when it first came out. It has all the makings of one.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 13, 2017, 09:03:57 pm
Terrain moves were actually introduced in gen 6, it's just that the surge abilities (that caused terrain upon switching in) weren't introduced until 7

im not really versed on gen 6-7.

however looking at the wiki it seems there's only 2 terrains right now in Uranium. Grassy Terrain is unimplemented and Electric seems to be tied to a legendary that hasnt come out. basically there's only misty terrain and poison terrain.

Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on September 13, 2017, 10:23:30 pm
im not really versed on gen 6-7.

however looking at the wiki it seems there's only 2 terrains right now in Uranium. Grassy Terrain is unimplemented and Electric seems to be tied to a legendary that hasnt come out. basically there's only misty terrain and poison terrain.
Interesting.  Poison Terrain must be a fan move they introduced.  The only four terrain moves in standard Pokemon are Electric, Grassy, Misty, and Psychic.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 13, 2017, 10:57:13 pm
its actually called Sticky Terrain (sorry for the typo). but yeah its a poison type move.

it basically prevents using priority moves.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 13, 2017, 11:01:25 pm
its actually called Sticky Terrain (sorry for the typo). but yeah its a poison type move.

it basically prevents using priority moves.
Isn't that what psychic terrain does?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 13, 2017, 11:04:22 pm
its actually called Sticky Terrain (sorry for the typo). but yeah its a poison type move.

it basically prevents using priority moves.
Isn't that what psychic terrain does?

that move was implemented in Gen VII so yeah, it was convergence i guess. it only does that currently, maybe it could do a thing on its own but im not sure if the new devs will implement Gen VII stuff here. i dont think so.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 14, 2017, 06:27:34 pm
By the way, I want to talk about one of my favorite Pokemon.

Tyranitar
(https://cdn.bulbagarden.net/upload/9/9e/PCP248.png)

I really like this guy. He usually features as one of my core members of any of my teams, alongside Volcarona. I first started using him simply because the dude looks super badass. Also a pseudolegendary. Cool as shit.

At first glance he looks really trashcan. I mean, look at his weaknesses:

Quote
4x weak to fighting, and weak to ground, bug, steel, water, grass, and fairy.

You'd think he'd just collapse to basically anything.

But behind that ridiculous number of weaknesses is one of the most versatile and consistently powerful Pokemon in the entire series's history.

Alongside the weaknesses are a lot of potent resistances. In the previous generation, Tyranitar was the premier check against Talonflame, who was frigging everywhere. Additionally, he's one ridiculously powerful special wall. With sandstorm up and its native 50% resistance to special attacks due to rock typing, it meant he could tank supereffective hits provided they weren't too powerful. So those weaknesses were a lot less deceptive than they appeared, especially combined with just how tanky Tyranitar is naturally.

And then comes my favorite part. I always have a big hard-on for unpredictable Pokemon. And Tyranitar is one of the reigning champions of unpredictable. Due to his superb stats and being decent at special attacks while being incredible at physical, this massive mountain man can do all of the following:

Quote
1. ice fang
2. fire fang
3. crunch
4. rock slide
5. stone edge
6. earthquake
7. ice beam (!!!)
8. fire blast (!!!)
9.  thunderbolt (!!!)
10. flamethrower (!!!)
11. focus blast
12. thunder wave
13. toxic
14. dragon tail
15. pursuit
16. dragon dance

And that's just his moves. What about his items? You can run Tyranitar with basically anything from megaevolution, leftovers, lum berry, choice band, choice scarf, z stone, etc. etc. etc.

What this culmulates in is a Pokemon that's almost completely unpredictable. When fighting against Tyranitar you know it obviously can't bring ALL the coverage moves... but it definitely is bringing something. Is it ice beam? Fire blast? Is it going for dragon dance + substitute? So you have to play really defensive around it or take the risk that it won't 1HKO your Gliscor. Hell, I don't think a single person I've ever fought expected the thunder wave from my Tyranitar. My set was thunder wave + protect + stone edge + crunch. People do all sorts of crazy things with him, hence his popularity.

But of course, this thing isn't invincible. It has plenty of weaknesses, chief among which is its slow speed. Another big weakness is... uh... all its weaknesses. Shit is weak to a lot of really common things, especially if they're physical attacks. While it probably won't die to a single earthquake, it will be obliterated by stuff like mach punch or close combat. This makes it a bit of a mindgame to try and figure out how to use it properly. A newbie who doesn't know the typings well cannot hope to properly use Tyranitar. Not to mention it has no way of extending its own life other than leftovers or berries.

But if you figure out all the nuances, you'll find one of the consistently most popular Pokemon for good reason. It's extremely flexible, unpredictable, and brutal. But at the same time it doesn't feel cheesy or lame. When you lose to Tyranitar, you don't feel like there's nothing you can do. It's not overpowered by any means, but I think it is the very definition of strong. I think all Pokemon with dreams of being top tier should look to Tyranitar as a baseline.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 15, 2017, 09:00:25 am
what about its habilities?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 15, 2017, 10:21:32 am
what about its habilities?
It almost always is used with sand stream. That summons a sand storm when it switches in, hence the 50% boost to special defense due to being a rock type. Also does chip damage to enemies and is yet another reason why Shedinja almost never sees the light of day. As it'd die instantly. Sand stream is also fairly easy to counter though, just like most of Tyranitar's moveset. You can send another weather type in, or use something with anti-weather, or just use a rock / ground / steel type to smash through it.

However, in multi battles you will probably come across a Tyranitar with Unnerve. This makes it so the enemy can't eat berries. This is brutal in multi battles where practically everyone has berries. In multi battles Tyranitar tends to be played more as a support as it really dies too fast otherwise. After all, it's bad enough trying to juggle weaknesses in single battles. Can you imagine the difficulty when there's two or three enemies to defend against?

Also there's way too many enemies using intimidate in multi battles. It's why people tend to use special attacks in those modes. So you'll see Tyranny-boy use special attacks too like fire blast and ice beam. And protect just so it can live.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on September 15, 2017, 11:40:30 am
For my next pokemon review, I'm going to talk about one of my perennial favourites, Mienshao. Unlike my previous pokemon posts, Mienshao is actually quite viable.

(https://cdn.bulbagarden.net/upload/2/20/620Mienshao.png)

Easily my favourite Fighting type pokemon, and in my top 3 for design. Mienshao is a pokemon clearly designed after shaolin monks, with its long "sleeves" being reminiscent of the Chinese shéng biāo or Japanese Johyou, an interesting subset of martial arts where centrifugal force is used to slash at the enemy with rope darts.
Mienshao's names in various languages are generally a play on the words for "weasel" and "kung fu" or other martial arts.

English/Spanish/Italian; Mienshao: comes from "ermine" and "shaolin"
Japanese name Kojondo / コジョンド comes from " オコジョ okojo (ermine) and Taekwondo
French Shaofouine comes from "shaolin" and "fouine" (weasel)
and the German "Wie-shu" comes from the frankly quite simple "Wiesel" (weasel) and "Wu-shu".

Mienshao is quite clearly designed as a frail speedster fighting type. It possesses two abilities, Inner Focus (a fairly common ability amongst Fighting types; blocks flinches from occurring altogether) and the amazing Regenerator (heal 33% HP on switching out), and the also useful Reckless (a good ability; powers up recoil/crash moves by 20%, with Mienshao's primary STAB High Jump Kick being a crash move, this makes it rather strong).

Mienshao is blessed with a base stat total of 510; a fairly nice total, with an obviously "frail speedster" archetype of stat distribution.

Mienshao's stat distribution is as follows:
65/125/60/95/60/105.

65/60/60 defenses are pretty pitiful, and it usually ensures Mienshao won't be staying in long, or wanting to switch in to even resisted moves too often; it's super duper fragile. Even resisted STAB moves will do considerable damage. Priority moves also give it a hard time, with papery defenses.
Mercifully if it buggers up in some way, you can back it out in a hurry with a 105 base speed U-Turn, or just hard switch and heal with Regenerator.

The good: Its 105 base speed is very, very good for the UU tier, only really outsped by Azelf, Raikou and common Scarf users. I wouldn't go throwing it around in OU where its weaknesses are common and its speed of 105 isn't quite so impressive anymore, but it's certainly one of the best Fighting types in UU.
It has a superb 125 base Attack, equivalent to fellow fighting UU member Heracross, and quite surprisingly a usable 95 Special Attack, ensuring it's somewhat less predictable than a straight physical Fighting type. It even gets access to Lucario's not-really-signature move Aura Sphere.

Mienshao also has quite a wide movepool, with plenty of utility. It gets access to Detect, and both of the Guard moves (Quick Guard, blocks priority; Wide Guard, blocks AOE moves like Earthquake).
It has the always amazing High Jump Kick, a base 130 power Fighting type move; the most powerful Fighting type move besides Focus Punch, which fails if the user is hit at all and operates at a negative priority, and stronger than both Focus Blast (base 120, 70 accuracy, special) and Close Combat (base 120, accuracy 100, physical, drops def and spdef of user). High Jump Kick comes at a pretty major cost though: if it misses, and it will, the user loses 50% of its HP. If Mienshao misses a HJK, it's likely it'll faint, because a 50% HP Mienshao is a sitting duck unless it can U-turn out safely. Still, 125 attack, 130 BP STAB move, and access to the Life Orb + Reckless combo for +30+20% more damage on HJK, it'll blow holes in anything without needing excessive setup. It's also rather weirdly capable of being a weather setter; i suppose it's not bad in that regard; it's fast, and you certainly wouldn't expect a Mienshao to set up Sunny Day for a fire team, as well as having Rest/Talk without the bulk to utilise it. It also has Psych Up; you could probably do some kind of hilarious gimmick strat with a Sashed Mienshao Psych Up against a foe that has already set up but it outspeeds to become even tougher. Mienshao also has Swords Dance, but it's probably not going to be able to live long enough without excessive support to get the boosts off. It has a moderately fast Taunt.

It has a fair amount of coverage. Like many fighting types, it carries Rock Slide and Stone Edge to deal with Flying types, and Poison Jab to get past Fairies that resist Fighting and its other common coverage moves like Stone Edge, Knock Off and U-Turn. It also has access to Low Sweep and Fake Out, both of which are generally preferred over HJK if being played in Doubles, as Mienshao can do a utility/support role with something like Fake Out/Low Sweep/Taunt/Wide or Quick Guard. Incidentally, the two Guards make it a fantastic doubles partner for Aegislash or the aforementioned Tyranitar. Protect being basically mandatory in doubles makes HJK considerably more risky, and Low Sweep is still a decentish move that has a 100% chance to drop speed, always a useful move in that regard.

Its special movepool is rather small, being just Aura Sphere, Swift, Hidden Power, Round, Focus Blast and Grass Knot, but it's always amusing to blow past a physical wall with tiny special defenses with Focus Blast or HP Ground or Dark. Grass Knot is basically useless, because anything weak to Grass Knot is hit neutrally by Fighting anyway, maybe with the exception of Quilfish and Toxapex and it's slightly unreliable damage-wise.

Now, its movepool downsides.
Let's say you're using its Life Orb set. Knock Off/U-Turn/HJK/Poison Jab, Fake Out or Stone Edge. (You could even run HP Ice, which would let you deal with Gligar and maybe Gliscor, who would otherwise wall it.)

Knock Off is mediocre in power. U-Turn also has mediocre power. HJK is risky on a miss, and naturally has a 10% miss chance. Stone Edge is required to have it cover flying types instead of fleeing, but as we all know Stone Edge misses whenever you NEED it to hit. So really any of its strongest moves are also the shakiest in accuracy. HJK counts a blocked attack or a semi-invulnerable turn as a miss for the sake of crashing.

Checks and counters to Mienshao:

Anything physically defensive. Mienshao struggles to get past most of the common physical defensive pokemon in its tier, especially Suicune and Chesnaught, unless they've taken a little bit of prior damage and Mienshao has a Life Orb on hand. Scarfed sets just can't do much to them.

Ghost type pokemon. Mienshao's best move is guaranteed to miss against Ghost types. If you're using Mienshao and you're aware that the opponent has a Ghost type, it might be worth trying to predict with Knock Off for the switch, though players will sometimes predict that occurring too. Out of any Ghost types, only Spiritomb and Doublade (and I guess Aegislash too) don't fear Knock Off.

Poison type pokemon. Mienshao's most common sets have everything but Stone Edge and Knock Off resisted by mono-type Poisons, and defensive Nidoqueen and Crobat are especially frightening, because Crobat can easily outspeed and KO, and only fears stone edge; and defensive Nidoqueen isn't 3HKO'd by any combo of the sets Mienshao runs.

Fairy type pokemon. Mienshao's most common sets have everything but Stone Edge and Poison Jab resisted by monotype Fairies. Stone Edge is unreliable, and while Poison Jab can net a KO here and there, Klefki is immune, Mimikyuu is neutral, Granbull is only 2HKO'd because of Intimidate. Most Fairies are quite capable of OHKOing Mienshao.

Anything naturally or Scarf'd faster. Mienshao's papery bulk means it's probably KO'd by basically everything that looks at it harshly.

lastly, any kind of Protecting move.Protect forces HJK to miss. Spiky Shield, seen on Chesnaught and Togedemaru, forces HJK to miss and causes additional damage on top of the Crash. A Rocky Helmet Togedemaru can click Spiky Shield against a silly Mienshao trying to HJK "because steel is weak to fighting" and have it take 50+12.5+16.6% in recoil, practically a KO. That's a crazy 79% from just a single turn from the little spiky hedgehog. Baneful Bunker causes poison on top of the 50% crash, but it's unlikely the opponent will have to stall Mienshao out because of its frailty.



So all in all, Mienshao is one of those most interesting of pokemon; the ones with deep, gaping flaws and huge peaks of excitement. It's one of those pokemon you use that can quite easily clutch victory from the hands of defeat, or defeat from the hands of victory. Plus, its design is amazing! I try and use Mienshao a lot, but I don't expect Aegislash, Azumarill or Salamence level performance out of it.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 16, 2017, 11:40:13 am
I really love Mienshao. It's my favorite fighting type.

Usually I play him maxed out in defenses so he can get swords dance off. I also typically skip high jump kick in favor of drain punch. People always expect the HJK and switch in ghost or protect or something. Or it just misses and loses the game.

Much prefer the drain punch.

I also really like the design. I like the weasel look. But I always think it's supposed to be psychic / fighting. When I first fought this thing it's what I thought it was. I lost that match. Couldn't beat the U-turn regenerator.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 16, 2017, 12:13:35 pm
agreed, drain punch is a much better option than HJK. specially with that amount of attack.

speaking of moves. do people use rock smash or strength in multiplayer? i see surf or waterfall because of the reliability and damage but what about the other HMs?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 16, 2017, 12:24:41 pm
agreed, drain punch is a much better option than HJK. specially with that amount of attack.

speaking of moves. do people use rock smash or strength in multiplayer? i see surf or waterfall because of the reliability and damage but what about the other HMs?
Hmm...

To my knowledge, the only HMs that get used are waterfall, surf, defog (?), and fly. I have seen whirlpool very rarely... used in amusing, slow death builds.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on September 16, 2017, 12:38:31 pm
Strength used to be used before it was superseded by Return.  Fly seemed also to be somewhat rare in multiplayer in my own past experience, since using a 45-power move twice permits the user to deal more damage on average with less predictability, but I haven't used wifi much of late.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 16, 2017, 12:50:57 pm
Strength used to be used before it was superseded by Return.  Fly seemed also to be somewhat rare in multiplayer in my own past experience, since using a 45-power move twice permits the user to deal more damage on average with less predictability, but I haven't used wifi much of late.
It's uncommon but it will show up from time to time in multi battles where it's a bit of a pseudo protect and you don't know which target it's going to hit. Either it or sky drop tends to feature, but sky drop does way less damage at the expense of removing an enemy pokemon for a turn.

It's gotten a bit of a comeback because it syncs with the z-power. Useful if you don't or can't run brave bird.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 18, 2017, 06:44:03 pm
I was doing some Wonder Trading earlier today (I had a bunch of Mimikyu that I wanted to get rid of), and I got a Squirtle that...well, I think it's hacked.

Level 1, Rain Dish ability, knows Dragon Pulse, Aura Sphere, Aqua Ring, and Mirror Coat.

If it's hacked, what should I do with it?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on September 18, 2017, 06:56:17 pm
It's not impossible that it's hacked, but there's no proof.  In the very simplest case, Dragon Pulse and Aura Sphere can both be bred onto it via Clawitzer, and Aqua Ring and Mirror Coat via Corsola; alternates exist for everything except Aura Sphere, but this is the shortest breeding chain.  Squirtle's Hidden Ability has been widely spread since previous gens released it, most prominently Kalos' Friend Safari.  While it may not have been legitimately bred, it's certainly rules-legal as far as the game is concerned given the available information.  If it were in an illegal ball (*cough* Cherish), had impossible ribbons, strange location data, or the like, it'd be easier to tell. 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 18, 2017, 07:08:56 pm
It appears to be in a Dream Ball, if that means anything. On the other hand, its location data says that the egg was received from Nursery helpers and it was hatched on Route 6, so probably legit?

No ribbons that I can see.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on September 18, 2017, 07:14:31 pm
Looks like Dream World Pokemon did include the Kanto starters via an event, so a Dream Ball Squirtle is not impossible due to the Gen 7 changes to Pokeball breeding (to wit, that males can pass balls on).  Given the location, I'd provisionally designated it somewhat suspicious (Dream Ball Squirtles aren't exactly common), but not automatically hacked. 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 18, 2017, 08:01:23 pm
I doubt it's hacked. Sounds more like a breeder releasing failed versions.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 18, 2017, 08:08:13 pm
Man, if this is a failure I'd hate to see the successes.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on September 18, 2017, 08:13:47 pm
Got any info on its IVs?

As for what to do with it, has "go kill something with it" come to mind?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 18, 2017, 08:17:31 pm
Oh dear god no, I'm not even to the second island's first trial on this file. I don't think I can check IVs until after the E4.

I just might go kill stuff with it. Will have to be careful not to replace the movelist though, it's very unusual.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on September 18, 2017, 10:03:48 pm
Yea could just be a failure.  Once you have the parents set it's 100% of getting the egg moves you want.  Though even a breeding failure will probably have far better stats than anything you find in the wild.  It's probably got at least a few perfect IVs.  Us breeders are astoundingly strict when you compare our pokes to unprofessionally bred or wild pokes.

Pretty much every pro breeder is throwing away the pokemon equivalents of Olympic athletes just because their stats are not quite perfect.  Every pokemon I use has at least 5 perfect IVs. Each one probably capable of carrying a trainer through the entire story from lv 1. :P.

P.S. There are Manual methods of getting IVs using math.   Or an online calculator. (https://www.serebii.net/games/iv-calcsm.shtml)  At lv 50 assuming you never battled with it (and it has no EVs from it's original trainer, most breedjects don't) or you know it's EVs, you can know it's IVs within 2 points.  Even at lv 1 you will usually get a high ivs or low ivs verdict.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on September 19, 2017, 12:16:35 am
Oh dear god no, I'm not even to the second island's first trial on this file. I don't think I can check IVs until after the E4.

I just might go kill stuff with it. Will have to be careful not to replace the movelist though, it's very unusual.

Its moveset is set up to synergise with Mega Blastoise's ability; Mega Launcher (also held by Clawitzer, whose signature ability it used to be). Mega Launcher powers up aura and pulse moves by 50%.
Currently, all moves that work with mega launcher are identifiable by their Japanese names, which contain "hadou" (like hadouken). These moves are:

Aura Sphere (Fighting type, power 80, special, cannot miss) - japanese name "Hadouden" ("Wave motion Bomb / Surge Bomb")
Dark Pulse (Dark type, power 80, special, can cause flinching, 100% accuracy) - Japanese name "Aku no Hadou" (Evil wave motion / Evil Surge)
Dragon Pulse (Dragon type, power 85, special, 100% accuracy) - Japanese name "Ryuu no Hadou" (Dragon wave motion / Dragon Surge)
Heal Pulse (Psychic type, Heals 50% of target's HP, status, cannot miss.) - Japanese name "Iyashi no Hadou" (Healing wave motion / Healing Surge). It heals 75% instead if powered up by Mega Launcher. Only Clawitzer can utilise Heal Pulse and Mega Launcher.
Origin Pulse (Water type, power 110, special, 85% accuracy (primal kyogre's signature move)) - Japanese name "Kongen no Hadou" (Original wave motion/ Origin Surge). No pokemon can have Mega Launcher and Origin Pulse. That said, it can still be powered up by Mega Launcher.
Water Pulse (Water type, power 60, special, 100% accuracy, 20% confusion chance) - Japanese name "Mizu no Hadou" (Water wave motion / Water surge).

Of these, Mega Blastoise can utilise all but Heal Pulse and Origin Pulse. It also has 135 special attack, which is considered "quite good", better than Clawitzer's 120, and vastly more bulk and higher speed to boot. It's great at breaking through walls and stalls, but it struggles against Blissey and Florges, who are too specially defensive for even a powered up Dark Pulse or Aura Sphere to break through.

It's a fantastic pokemon, really. For most battles, I'd say your Squirtle would become your trump card by the time you get access to Blastoisinite (I think that's immediately pre- E4? By the time you've cleared the Poni Gauntlet which is mid 50s in levels).

Anyway, yeah, I generally don't bother with going for perfect accuracy when breeding pokemon. If a passive pokemon like Umbreon doesn't have attack IVs or spatk IVs i'm not really worried by that, similarly if a glass cannon seems to have tiny defenses then i don't really mind, as it's already glassy. Wonder Trade gets me enough perfects to start producing 5IVs or 4IVs en masse, and that's good enough for all but the top of all players.

@ Sirus: You can check IVs after hatching 20 eggs and speaking to a guy who sits at the Battle tree, just after the Poni Gauntlet. It isn't likely unless you go straight hardcore into breeding and upgrading your Isles to hatch eggs passively that you'll have that before the Elite 4.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 19, 2017, 01:50:02 am
Man, if this is a failure I'd hate to see the successes.
The successes are the same, but with 5% better stats.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on September 19, 2017, 02:58:52 am
Yea pretty much.  And the attack and defense stats have a bit of randomness thrown in there to add some unpredictability.  The same move against the same pokemon won't always do exactly the same amount of damage every turn. So yer mostly just making up for that unpredictability with those stats.

But speed. A 124 speed pokemon will ALWAYS go after a 125 speed pokemon.  Always.  And who gets first hit is huge in pokemon.  Speed is key.  ...Unless there is a trick room up.  Then speed is the opposite of key.  I can't think of what the opposite of a key is.  Maybe a mango.  Yea in a trick room speed is a mango.

P.S. I don't think you can reach the battle tree before E4  I think it's blocked off.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on September 19, 2017, 03:49:28 am
Yeah, speed control is always super useful. Sticky Web, weather + swift swim / slush rush / chlorophyll, tailwind, trick room. Those are all very powerful things themselves; chlorophyll turns Venusaur into a pretty dangerous sweeper.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on September 19, 2017, 04:49:48 am
Oh dear god no, I'm not even to the second island's first trial on this file. I don't think I can check IVs until after the E4.

Just give it a few levels, and run the stats through an IV calculator. That's what everyone did before they showed a chart for you.

Might help if you stock up on EV-reducing berries, though I can't remember if they don't show up until the third island.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on September 19, 2017, 07:36:03 am
First trees with EV-reducing berries are indeed the third island, just to confirm, though you can pick them up earlier via trade. 

Also, if you can't swing a multiplayer battle to check, your next-best option is the Battle Royal on Akala Island, since it should come not long after the first gym of that island if I recall properly.  It will set your levels to 50 automatically without adding any EVs. 

Also also, new serial codes: the Ash-cap Pikachu are now available for play by entering the code PIKACHU20.  You only get one, so choose wisely.  Poaching directly from Serebii...

Also also also: code DRACHE should unlock Ampharosite, Altarianite, Latiosite & Latiasite.

EDIT:
(https://i.imgur.com/W0bwvVc.gif)
All Mega Stone codes will expire October 31st 2017I'll be editing in the list of all Mega Stone codes right after this for quick reference, in case folks didn't activate them as they came. And your list...
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 19, 2017, 02:20:37 pm
I'm trying to come up with a way to cheat the system and get all of them.

Maybe abusing Pokemon Bank and starting new save files for each of the various chus? My Sun file is, like I mentioned, just barely to the second island and I don't have anything particularly rare or powerful on it. Anything I *do* want to keep can go to the bank as well. I wouldn't sacrifice my Moon file (it's post-E4), but I won't be giving up much progress in Sun should this be a viable method.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on September 19, 2017, 04:27:44 pm
The codes might be linked to your cartridge serial or Nintendo account, I'm not sure. Technically, they're already in the game's data, so it's probably possible to hack them in.
Since I haven't really paid attention to the anime since roughly the beginning of the Johto series, I don't know the look of each hat except the original.

Also, the Battle Royal doesn't set your level to 50, it reduces if above but leaves it where it is if below. That's why many people get suckered by it the second time they enter, the first time is part of the plot and uses a reasonably-leveled opposition. Oddly, the Bublapedia page picture for the Battle Royal has all combatants at Lv15, with the visible opposing trainer is an Office Worker, meaning it's not the plot battle.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 19, 2017, 05:39:35 pm
The codes are linked to your game. Nothing is saved on your Nintendo account. Even your ownership of the game isn't saved on your Nintendo account. If you lose your 3DS you basically have to beg Nintendo to get your stuff back on a new one.

Just use PkHex or something if you really want them. Nobody cares anyway. Even the Pokemon VGC doesn't care. Lol, everyone just so happens to have legendary shinies with perfect IV. How convenient. Most of the playerbase understands how mind-numbingly boring most of the restrictions and penalties are anyway.

Though I personally never do it. It's such a pain in the ass to do. You have to export the save to the computer, manually set every single value for each Pokemon you want, making sure not to overwrite any existing slots, check for legality, then import them back into the game.

I think everyone would be happier if Gamefreak just removed IVs from the game. It's such a tedious mechanic.

*incoming "oh but it's so easy you just have to get a 5IV ditto and then hold down the left analog stick for 600 hours and you'll get one perfect Pokemon yay!"*
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on September 19, 2017, 10:34:06 pm
*incoming "oh but it's so easy you just have to get a 5IV ditto and then hold down the left analog stick for 600 hours and you'll get one perfect Pokemon yay!"*
There was a cloned 6IV shiny japenese ditto like 2 gens ago, that is still making the rounds. I have like 2 of them, both from wonder trade.  It's probably easier to randomly get that little mutant puddle of cyan randomly via wonder trade than it is to legit catch a 5iv ditto.   Breeding pokes with that thing is really the closest to hacking I've come since the days of FRLG.

That said, I'm perfectly fine with people hacking breedable pokes.  It's when people hack in 5 or 6iv unbreedable legendary pokes that it annoys me.  That you can't breeed them to have 100% perfect IVs is the legendaries' balancing factor, and people hacking them to be perfect is scummy.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Kanil on September 19, 2017, 10:40:07 pm
Well, legendaries all start with 3 perfect IVs now anyway, so all you're really getting with hacks is 3 more, with a modest amount of patience you could catch something not significantly worse?

I mean, I guess I don't really care because I don't bother play PvP... but IVs totally suck.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on September 19, 2017, 10:51:01 pm
I spent 2 days (on and off ofc)and caught a single 4IV suicune in ORAS(and that one didn't have the nature I wanted).  In 2 days I can breed a half dozen or so 5 or 6 iv normal pokes.  It takes significantly more time investment to get more than a 3 iv legendary than a normal poke.  Enough so to be essentially impossible to have a legit 5 or 6 iv legendary.

The new system for using bottlecaps makes it more possible, but those things seem rare too.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on September 20, 2017, 12:50:04 am
*incoming "oh but it's so easy you just have to get a 5IV ditto and then hold down the left analog stick for 600 hours and you'll get one perfect Pokemon yay!"*
There was a cloned 6IV shiny japenese ditto like 2 gens ago, that is still making the rounds. I have like 2 of them, both from wonder trade.  It's probably easier to randomly get that little mutant puddle of cyan randomly via wonder trade than it is to legit catch a 5iv ditto.   Breeding pokes with that thing is really the closest to hacking I've come since the days of FRLG.

That said, I'm perfectly fine with people hacking breedable pokes.  It's when people hack in 5 or 6iv unbreedable legendary pokes that it annoys me.  That you can't breeed them to have 100% perfect IVs is the legendaries' balancing factor, and people hacking them to be perfect is scummy.

Yeah, I have a box of 28 or so cloned 6IV shiny Imposter dittos. They won't wonder trade or regular trade, but they did in previous gen (6 -> 6, X to Alpha Sapphire) and passed through Pokebank safely, so I dunno. Maybe it's because they possess Imposter, which I'm pretty sure doesn't exist in Sun/Moon yet. Other pokemon I cloned via the Spider exploit on my old 3DS work just fine, like the natural 6IV N's Zoroark you get in Black2/White2 with a save that has interacted with Black1/White1. I generally don't use them anyway, I much prefer mass producing pokemon to send off on wonder trade; i'm currently handing out Durants and I've gotten some... interesting results.

I've traded away about ten or so so far. Highlights include:

Breedject Swinub, max HP, Attack, Defense, Speed, highish Spdef, "decent" spatk, +spdef -spatk nature, with Odor Sleuth/Fissure/Icicle Spear/Stealth Rock

Shieldon, decidedly mediocre but I haven't got one in Sun/Moon, so that's good.

Breedject Feebas, max HP, Spdef, Spatk, high attack, high speed, "decent" def, +spatk - spdef nature, with Splash/Hypnosis/Mirror Coat

a near perfect naturally bred Torchic - 31 everything but HP, which appears to be 29-30 based on the in game diagram, +speed -spatk, Speed Boost, Night Slash/Low Kick/Baton Pass/Endure. Night Slash is an egg move, inherited only from parents ranging from Dugtrio to Farfetch'd to various Dark types.

a perfect Aron, appears to be naturally bred, 31 everything, +Spdef - Spatk, Tackle/Harden/Iron Head/Stealth Rock.

I already have a breedject-tier Mamoswine from Gen IV, so that's okay, but the Feebas, Torchic and Aron are probably gonna be trained up. I have never used Aggron-M before so I look forward to trying it out.


I think everyone would be happier if Gamefreak just removed IVs from the game. It's such a tedious mechanic.

*incoming "oh but it's so easy you just have to get a 5IV ditto and then hold down the left analog stick for 600 hours and you'll get one perfect Pokemon yay!"*

It's definitely not easy, no. I would like an easier method of obtaining the IVs we would like, but they provide a useful counterplay to things like Swagger or slow U-turns etc
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Kanil on September 20, 2017, 01:40:15 am
In 2 days I can breed a half dozen or so 5 or 6 iv normal pokes.  It takes significantly more time investment to get more than a 3 iv legendary than a normal poke.  Enough so to be essentially impossible to have a legit 5 or 6 iv legendary.
Well, sure. But do you really need a maxed Attack IV on a special attacker? I guess my point is that the advantage is diminished.

As for more than 3 IVs, I don't think 4 is too hard -- isn't it 3/32? 3/64 if you want a specific nature, which is still better than 1/64 of getting a 6 IV from a 5 IV + 6 IV ditto. 'course hatching an egg is a bit faster than catching a legendary, but probably not dramatically so?

5 IV is a bit more ambitious, of course... not something I'd want to do on a regular basis.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 20, 2017, 04:00:07 pm
I want to talk about the latest entry to the pseudo-legendary team.

Historically, pseudo-legendaries always carried Pokemon teams. They were brutally strong, many times actually more powerful than actual legendaries. They were cool, badass, and everyone wanted them. They took forever to level up and had amazing stat allocations.

For this latest generation, we got Kommo-o.

This guy:
(https://cdn.bulbagarden.net/upload/thumb/8/84/784Kommo-o.png/96px-784Kommo-o.png)

----------------------------

At first glance this guy looks cool as shit. Also that typing, dragon fighting. Holy shit, what is that? Sounds amazing. What could go wrong?

Turns out a lot can go wrong, and this pseudo-legendary is probably the worst out of the entire pseudo-legendary name. This guy is the Chameleos to the Elder Dragon line. This guy is so trashcan that he's borderline PU tier despite having base 600 stats. Hell, I think Smogon only keeps him in RU as a sign of respect to his heritage, rather than tossing him straight into the bin.

So let's examine why:

1. His stat distribution


He suffers tremendously from what a lot of mixed attackers suffer from. Because he's not specialized in either attack or special attack, he ends up being mediocre in both. 100 in special attack or 110 in attack doesn't cut it in pseudo-legendary tier. Especially considering what else he has. See, other mixed attackers will sacrifice defense or special defense to make up for their offensive variety. Not this guy though. This guy sacrifices speed and HP. But he doesn't sacrifice enough speed, so he's not slow enough to take advantage of Trick Room.

So now you have a kinda wimpy special attacker who isn't fast enough to attack anything without a dragon dance and can't do enough damage without some kind of boost either.

2. His typing

At first glance dragon fighting is cool as shit. Completely new Pokemon typing! It's always badass when we get something like that, but now it's in pseudo-legendary form. Well, in this case it sucks dick.

4x weak to fairy ain't cool, especially when fairy types and fairy moves are everywhere. 2x weak to dragon and ice as well. That flying weakness too. This guy is basically weak to everything being used in competitive. And unlike a badass pseudo-legendary like Tyranitar or Metagross, this guy can't survive the hits. At best he can tank one hit. That doesn't cut it. And again, unlike Tyranitar or Metagross, he can't actually return the damage after tanking the hit. But we'll get to that.

3. His abilities

They're okay. Soundproof is useful, in that you'll become immune to hyper voice that has been pixellated or refrigerated. Overcoat is also quite useful against spore and weather, though people use Dark Void these days.

I think this is the only part I think I like about him. But even then... they aren't as good as something like Multiscale, Levitate, or Sand Stream are they?

4. His moveset

Oh my god, this is arguably his worst problem. His moveset is so trash. This fellow has no priority moves to compensate his terrible speed. So he needs to rely on Dragon Dance to be anywhere close to good. Except what's the point of Dragon Dance on this guy? He has only one good physical STAB move. Outrage. That's it. The fighting typing is completely worthless on him if he goes for physical attacks, as the only move that he has is Sky Uppercut... which is pretty trash. He doesn't even have Drain Punch.

So what's the alternative? Go special? He at least has some good special STAB moves in Clanging Scales and Focus Blast. But he needs Choice Specs to properly use those, as his base special attack isn't good enough. So now he has the problem of being forced to be choiced. And he's still too slow! And it's not like Choice Specs makes his damage obscene. It just makes it okay.

Because his movepool is so tiny, this guy ends up being completely predictable the moment he shows up. You know instantly he'll either be an ignorable threat in dragon dance, or he'll be choiced special attack. Anything else makes him trash. If he tries to go mixed then he does no damage AND is too slow.

Hell, anything this guy can do, Flygon kinda does better. Flygon. That guy isn't even a pseudo-legendary. That guy is like the Butterfree of Dragon-types. And this base 600 stat pseudo-legendary is outclassed by him. WTF.

5. Tl;dr

This is a pseudo-legendary who's not tanky enough to survive, weak to everything being used right now, not fast enough to kill, not strong enough to do good damage, doesn't have the proper tools to attack its enemies, and is completely predictable.

He's an embarrasment to the pseudo-legendary name.

If I were him I'd voluntarily lower my base stat points by 10 or something so I wouldn't be considered a pseudo-legendary. Then I could just be a kinda sucky fighting lizard.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on September 20, 2017, 10:22:46 pm
I agree wholeheartedly.  He is the first poke I properly bred and trained in this generation, and while he wasn't terrible in battle tree doubles, he got destroyed everywhere else.  Poor guy, he's like the only fighting type I like the look of.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on September 21, 2017, 07:56:16 am
Yeah, poor Kommo-o. Cool name, design and typing, shit everything else.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on September 21, 2017, 12:42:27 pm
Spoiler: SUMO Spoilers (click to show/hide)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 21, 2017, 01:00:47 pm
Spoiler: SUMO Spoilers (click to show/hide)
That's good. It desperately needs a better steroid or a bigger movepool to be less predictable.

If those are fixed then it'd be pretty decent. I really want to like it because the design is great. I really like the concept of pseudo-legendaries to begin with. You get so much more attached to them.

It usually begins with you hunting down their first form somewhere with a 5% appearance chance. Then you slowly and arduously grind them up because their levelling rate is so low and their level requirements are so high. But you know it's gonna be worth it. And they become their true superpowerful form after a good, long while and they wreck the shit out of everything.

I think that makes you bond more with them. Way more than just throwing a bunch of balls at a legendary that you're just gonna stick in the bank anyway.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 24, 2017, 08:33:20 pm
Oops, just realized what page this was.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on September 24, 2017, 09:02:08 pm
I gotcha covered.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on September 24, 2017, 09:28:54 pm
*glances at page number*
Que?

EDIT: And yes, just in case, I can guess the joke based on those of you who haven't upped the posts-per-page setting. I'm being intentionally fatuitous. ^_^
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Tawa on September 24, 2017, 10:05:05 pm
None of those resemble Celebi in the slightest :v
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 25, 2017, 11:35:28 am
You know earlier how I said I don't bother with hacking in Pokemon because it's too time consuming to do the whole sd card thing?

Well, it turns out that I'm quite outdated... because PKhex can be directly installed as a .cia onto the 3DS itself and you can just muck with things there.

I might actually do it now that I started up a Nova Sun game.

Spoiler (click to show/hide)

-----------

Speaking of which, while Ultra Sun and Moon will be coming out next month, the fanroms for Nova Sun and Umbra Moon (https://gbatemp.net/threads/pok%C3%A9mon-nova-sun-umbra-moon-fully-featured-challenging-sun-moon-romhacks.462295/) are in really good shape right now. In case you want to get your Pokemon fix.

As usual, these roms are not for the average player who doesn't know what ground-type is weak to but more for meganerds like us who prefer a harder experience.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: pikachu17 on September 26, 2017, 10:02:43 am
What do you guys think are the most dwarfy pokemon?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on September 26, 2017, 10:07:12 am
Magcargo or Magmar embodies the spirit of everloving magma, which is always pretty dang dwarfy.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: pikachu17 on September 26, 2017, 10:09:44 am
Do any pokemon have beards?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 26, 2017, 12:03:57 pm
Do any pokemon have beards?
(https://cdn.bulbagarden.net/upload/thumb/3/3e/508Stoutland.png/250px-508Stoutland.png)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 26, 2017, 03:01:49 pm
That's really more of a mustache, but it's a sufficiently dwarfy mustache so I will allow it.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 26, 2017, 03:54:27 pm
That's really more of a mustache, but it's a sufficiently dwarfy mustache so I will allow it.
Ignore the long flowing locks of the super moustache and look under it.

As far as I'm aware it's the only Pokemon that actually has a beard. All the rest only have moustaches.

Conkeldurr has a goatee.

(https://cdn.bulbagarden.net/upload/thumb/1/11/534Conkeldurr.png/250px-534Conkeldurr.png)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on September 26, 2017, 04:29:13 pm
Beartic?
(https://cdn.bulbagarden.net/upload/4/40/614Beartic.png)

There's definitely a few other Pokemon with beards. I just can't remember any others right now.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: pikachu17 on September 26, 2017, 06:39:45 pm
Doesn't Emboar have a !beard!?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 26, 2017, 07:08:13 pm
Doesn't Emboar have a !beard!?
It's connected to his body and not his face. It's just a big popped collar.

Here see (http://pa1.narvii.com/6170/6b7fc994e59792a389d6bdfe966fda9e35bc1cda_hq.gif), he rotated his head and his collar is still facing the front.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: pikachu17 on September 26, 2017, 08:41:20 pm
What exactly is it, if not a beard?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on September 26, 2017, 10:02:19 pm
A mane, maybe?  I'm not sure neckbeads go almost all the way around the neck (https://bulbapedia.bulbagarden.net/wiki/File:Spr_b_7s_500.png).  I would add Alolan Golem (https://bulbapedia.bulbagarden.net/wiki/File:076Golem-Alola.png), but I'm pretty sure that's ferrous chest hair rather than a ferrous beard. 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 27, 2017, 12:19:56 am
What exactly is it, if not a beard?
Doesn't Emboar have a !beard!?
It's connected to his body and not his face. It's just a big popped collar.

Here see (http://pa1.narvii.com/6170/6b7fc994e59792a389d6bdfe966fda9e35bc1cda_hq.gif), he rotated his head and his collar is still facing the front.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: pikachu17 on September 27, 2017, 09:39:11 am
Why exactly does Emboar have a flaming collar?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on September 27, 2017, 10:02:32 am
Entei kinda looks like it has both moustache and beard.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 27, 2017, 10:25:49 am
Why exactly does Emboar have a flaming collar?
Oh it's because even I was designing it I was modeling it after the old school uniforms delinquents would wear as well as a bit of Jotaro Kujo. Originally I was going to have his ability be Star Platinum as well but my lawyers told me that would be too much copyright infringement so I decided to make him just look the same, that's all.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on September 28, 2017, 12:12:29 am
It's time for another one of Reudh's Rarely If Ever Used Pokemon Reviews!

This time, we have the Blossom Pokemon, Cherrim. A mechanically interesting pokemon with multiple forms dependent on weather? Where have I heard that before?

Anyway, Cherrim has two forms:
Overcast Form, in all weather except sun
(https://cdn.bulbagarden.net/upload/2/25/421Cherrim-Overcast.png)

And Sunny Form, in the sun.
(https://cdn.bulbagarden.net/upload/b/bc/421Cherrim-Sunny.png)

It has one and only one ability, Flower Gift, which lets it transform into Sunny Form in sunny weather, and give a boost of 50% to it and its allies Attack and Special Defense while it is in Sunny Form. This sounds gamebreakingly strong, except that it's entirely conditional on sun remaining active. It also has rather mediocre stats:

70/60/70/87/78/85, base stat total of 450. No stat over 100 base. Best stat (barely) is its 87 Sp.Atk, which is frankly mediocre; a base 60 with moves boosted by 50% is better than a base 87 with no boosts, in my book.
It's more of a supportive pokemon, and that's okay. Cherrim has a fairly standard movepool for a Grass type, albeit shallow. Its viable moves include:

Sunny Day (obviously, but with the advent of Drought pokemon there is less reason to run this except to refresh it)
Solar Beam (120 power, one turn to charge, second turn release, but is instant if in sunlight)
Growth (+1 atk, +1spatk, doubles in sunlight)
maybe Healing Wish (User faints. Next pokemon to switch in heals to 100% hp and heals status.
maybe Aromatherapy (Heal all status of the team).

Oh, and of course you can do SubSeed, but there's few pokemon with Leech Seed that can't, and most can do it better. Plus, with the advent of Infiltrator and sound moves bypassing subs, it's much less viable than it used to be.

Now, the bads:

Shallow movepool.
Relatively mediocre stats, including poor defenses. It wants to be a supportive pokemon, but it doesn't have the defenses to do so. It wants to be a mixed attacker, or a sun sweeper, but it lacks the power to do so, unlike Sawsbuck or Simisage, other grass type members of its tier.
It's also a rather poor type defensively and offensively. Grass is hit super effectively by Bug, Flying, Fire, Ice and Poison and resists only Water, Ground, Grass, and Electric. Offensively, grass is super effective against water, rock and ground, and is resisted by seven types, those being Bug, Dragon, Fire, Flying, Steel, Poison, and Grass.
Cherrim has barely any viable coverage; it got access to Dazzling Gleam, but so did Gengar. Most of the pokemon it would like to eat for breakfast, like fragile water types, either out speed it or carry coverage that easily deals with poor Cherrim.

I personally really like Cherrim, people are never ready for the 50% boost to damage and special bulkiness it provides its teammates, but that's if you can keep it alive. I'm considering trying something like a Tailwind Salamence-M with Facade coming in on a burn/paralyse/poison, and getting Cherrim to set up a sunny day for further boosts. (For reference, Salamence-M already has high Attack, then gets a 50% boost from Flower Gift, then Facade doubles after a burn/paralyse/poison, and finally Aerilate changes Facade to Flying Type, which gives it 50% more from STAB and 20% more from Aerilate.)

But that's a gimmicky set, and that sums up Cherrim, really. It's gimmicky. It has a cool ability that would be amazing if it was on a grass type with sturdier defenses and/or better offenses, but poor Cherrim never got to see the light of day. Smogon has never let it out of bottom tier, because even with Flower Gift, it's horribly outclassed.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 28, 2017, 02:10:42 am
Cherrim is one of those Pokemon that if I see I have it in random battles, I just tell the opponent he's going 6v5 on me.

Sunflora is in this list too.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on September 28, 2017, 03:14:52 pm
Doublepost!

I just had a very depressing battle in Nova Sun.

I fought a random trainer in the second island who only had one Pokemon. I thought it was a joke, since most random trainers have 3 or 4.

This guy only had one. It was Snorlax.

(https://cdn.bulbagarden.net/upload/thumb/f/fb/143Snorlax.png/250px-143Snorlax.png)

Now this is really early in the game. All I had at this time was like... a level 22 Marshtomp, a Croagunk, Tangela, and a bunch of other no name nobodies. Items? All I got are berries.

So here comes Mr. Big Boy. Packing leftovers. I poison him with Tangela. He goes curse. I go fuck. Problems:

1. I don't actually have any good physical attack moves, let alone fighting moves.
2. I have to fight a level 30 curselax with leftovers?!

Okay, I whittle him down. He keeps cursing. At half health he uses rest. I go fuck.

I have nothing to fight him. Nothing can win against him.

So I lose. Then I try again. And I lose. I switch out my team. I lose.

On my fifth attempt or so, I'm down to just Tangela and one other Pokemon. It's a Wimpod.

(https://cdn.bulbagarden.net/upload/thumb/e/ef/767Wimpod.png/250px-767Wimpod.png)

Wimpod only has two moves because Wimpod only learns two moves. Struggle Bug and Sand Attack.

So my desperation move against this invincible giant wall was:

Spoiler (click to show/hide)

So here I was... Sitting in an endless battle against an invincible foe... His accuracy was reduced to nothing... His stats were unlimited... He couldn't hit me... I couldn't kill him... (https://youtu.be/RiS1xQoQvKE?t=5s)

Quote
Why are we still here...?

Just to suffer...?

Every turn, I can see you curse...

... and miss

... and then rest.

The Pokemon I've lost...

Every time you rest...

It's like you just won't die!

You feel it too, don't you!

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on September 28, 2017, 03:29:37 pm
Know what would have worked well against that? A Curse of your own.

Specifically, a Ghost-type using Curse. Now Snorlax is losing a quarter of his HP at the end of every turn. No matter how many times Snorlax curses back, it will suffer continual, consistent damage. Leftovers will only slow the damage down a little. Rest will bring all of his HP back, but does nothing to remove the Curse. And since the trainer only had the one Pokemon, he can't switch out to remove the curse.

Sure, whatever Ghost places the curse will likely die, but after that you can stall for time.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Furtuka on October 04, 2017, 06:26:19 pm
New USUM trailer (https://www.youtube.com/watch?v=VqY9IgZM0zc&feature=youtu.be)

Edit: Here's the one from a couple weeks ago for those who missed it as well (https://www.youtube.com/watch?v=47-xOiNGzgw)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on October 04, 2017, 07:34:44 pm
Regarding the Pikachu w/hat event, I found a comparison image for the different hats.

Spoiler (click to show/hide)

Do note that the dates for the first two(Indigo/Hoenn hats) have already passed.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on October 04, 2017, 07:45:49 pm
Yeah, I found a bunch of images on Serebii. Decided to forgo game reset shenanigans, since the only ones I really like are the original hat and the Unova hat.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on October 04, 2017, 08:43:10 pm
The 3DS is probably the best handheld gaming console you can get right now. After you jailbreak it, you can play everything from SNES, NES, Genesis, GBA, DS, etc. etc. games perfectly, unlike Android or iOS emulators. Mine is so frigging old now but it's still puttering on with great battery life. If you got it for $20 you got a damn good deal.

Hell, right now I'm completely addicted to Nova Sun. Shit is so fun when it's not for babies. I just managed to get Master Rank in the Battle Royale and it was hard as balls, as it should be. Frigging triple Gliscor baton passers... I swear to god the AI just sees who you lead with then creates a team that absolutely counters that Pokemon. I started leading with Passimian with u-turn just so the AI wouldn't roflstomp my beloved Tyranitar.

Also I didn't realize Pokemon Sun / Moon in general just gets WAAAAAAAAAAAAAAAAAAAAY better once you're past all the tutorial handholding. I gave up playing it the first time around Lana's trial because I was sick of being artificially stuck everywhere.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on October 04, 2017, 08:45:21 pm
Partially related question: does "jailbreaking" a 3DS prevent you from accessing things like the eShop, or SpotPass features, or anything along those lines?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on October 04, 2017, 09:28:14 pm
Partially related question: does "jailbreaking" a 3DS prevent you from accessing things like the eShop, or SpotPass features, or anything along those lines?
No, but people have been banned for it. My friend's friend has been banned but no one else I know has. We all did the exact same thing so it's not really sure what exactly was the cause other than pure luck.

If you get banned, you can't play online like do online battles or trade. However you can still access the eshop, spotpass, and get updates and stuff.

Given that Naxza's 3DS only cost him $20 I assumed he doesn't give a shit if he gets banned. But maybe he does. Either way it's not without risk. If you are interested in doing it, it's a fairly simple process. All you need is an SD card and about 2 hours of file transfers. There's an excellent guide here: https://3ds.guide/

I'm not endorsing any piracy or anything like that. Jailbreaking isn't for that kind of shenanigans. It's more for like... running old games or playing modded roms (such as this excellent Nova Sun or removing shitty dubs from Atlus games) or even installing custom themes. The homebrew channel is pretty impressive these days in that it can patch a game directly through the 3DS now instead of you having to modify it on a computer. The Nova Sun patch for example is directly patched into the legit copy you bought on your 3DS. Then you can uninstall or reinstall the patch whenever you like.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Furtuka on October 05, 2017, 09:13:55 am
New English trailer with some new ultrabeast details (https://www.youtube.com/watch?v=bucxOT8zudk)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: neotemplar on October 05, 2017, 01:32:45 pm
The new poison UB looks straight out of Dragonball Z. I like it. Sadness for the wall UB, terrible typing :(
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on October 05, 2017, 07:27:07 pm
Partially related question: does "jailbreaking" a 3DS prevent you from accessing things like the eShop, or SpotPass features, or anything along those lines?
No, but people have been banned for it. My friend's friend has been banned but no one else I know has. We all did the exact same thing so it's not really sure what exactly was the cause other than pure luck.

If you get banned, you can't play online like do online battles or trade. However you can still access the eshop, spotpass, and get updates and stuff.

Given that Naxza's 3DS only cost him $20 I assumed he doesn't give a shit if he gets banned. But maybe he does. Either way it's not without risk. If you are interested in doing it, it's a fairly simple process. All you need is an SD card and about 2 hours of file transfers. There's an excellent guide here: https://3ds.guide/

I'm not endorsing any piracy or anything like that. Jailbreaking isn't for that kind of shenanigans. It's more for like... running old games or playing modded roms (such as this excellent Nova Sun or removing shitty dubs from Atlus games) or even installing custom themes. The homebrew channel is pretty impressive these days in that it can patch a game directly through the 3DS now instead of you having to modify it on a computer. The Nova Sun patch for example is directly patched into the legit copy you bought on your 3DS. Then you can uninstall or reinstall the patch whenever you like.
Yeah, this is pretty much all I want to do. Wouldn't mind being able to run things like Nova Sun or a randomized HeartGold on the go.

All that other stuff is nifty, but a bit less important.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on October 13, 2017, 09:37:37 am
x-post from Own thread:

Finally completed all 50 battles in the Battle Tree, Super Single Battle mode.

God, that was a grueling, and utterly fraught run. It showed me some absolutely bullshit moments, some nailbiters, and that you can't just hyperoffense your way through everything. Post-40 wins the game started handing me some fairly bizarre teams, including three straight ones with trio legendaries.

My team:


Salamence @ Intimidate/Aerilate: Salamencite; Crunch/Dragon Dance/Dragon Claw/Facade; +attack -spatk nature, 252Atk/252Speed/4HP
(https://cdn.bulbagarden.net/upload/f/f3/373Salamence-Mega.png)

Porygon-Z @ Adaptability: Normalium Z; Shadow Ball/Thunderbolt/Recover/(Z) Conversion; +spatk -attack, 252Spatk/252Speed/4def
(https://cdn.bulbagarden.net/upload/2/24/474Porygon-Z.png)

Aegislash (special based) @Stance Change: Rocky Helmet, sometimes swapped out for Leftovers; King's Shield/Shadow Ball/Flash Cannon/Sacred Sword, 0IV speed, quiet nature (+spatk, -speed), 252Spatk/i don't remember the other distributions.
(https://cdn.bulbagarden.net/upload/a/ad/681Aegislash.png)



The final battle came down to me and Red, with it all coming down to a Z-Conversion Porygon-Z Thunderbolt vs a Lapras on 85%. I'll run through it more in detail in the Pokemon thread.

Spoiler (click to show/hide)

Battles in the low numbers generally went something like this:

Salamence-M: Intimidate. Mega evolve, dragon claw. Bulkier enemies or safe setups, dragon dance once instead, by which time Salamence-M will break nearly everything that doesn't resist Flying, Dark or Dragon all at once in half. Flee if ice, or anything that could conceivably carry ice. Also flee if bulky rock or fairy types which wouldn't die to a +1 Facade or Dragon Claw.
It hits hilariously hard if statused, an optimum scenario would see Salamence switch in on a Will-O-Wisp, then immediately have effectively a Swords Dance on Facade (at least that's how I assume that stats work, a 70 power move hits as hard at 400 attack as a 140 power move does at 200? pls confirm mathgeeks; experience does seem to correlate this.

Otherwise, most of the time a +0 Dragon Claw was 80+% on things that weren't bulky or resisted it.

Aegislash: No need for setup because of crazy good stats. Safe switch in to basically anything that didn't carry Earthquake, and even then the only major EQ threats were ones that had enough power to do more than 50% in shield form, or ones slower than 0IV -Speed Aegislash to catch it in Blade form. Ghost/Steel/Fighting coverage is quite decent; I don't think there was anything that could resist all three. Struggled a bit against the Dark/Flying Mandibuzz, because of Mandi's bulk and recovery and a type disadvantage, and some fire types (though there was a notable battle where prediction let it win against a Charizard-X getting it to -6 attack.)
Aegislash was a fantastic team-member for Salamence; Salamence could ignore an earthquake, and Aegislash resisted everything Salamence was frightened of (Rock, Ice, Fairy, Dragon), and had its own answer to Rock, Ice and Fairy in Flash Cannon. Salamence was also a good switch in against fire types that mostly threatened Aegislash out, because it resisted fire and welcomed being burned, and few fire types carry coverage other than Grass for lol solarbeam spam.

Porygon-Z on its own was quite capable of dealing with anything that frightened both of the other two. Z-Conversion boosts all stats by one stage, which made it frighteningly strong. It also converts Porygon-Z to the type of the move occupying slot 1; in this case Ghost because there is little that resists Ghost as an attacking type, plus Shadow Ball is cool. It had good staying power against most things except fast Fighting types carrying Dark type coverage; otherwise it ate them for breakfast. Shadow Ball and Thunderbolt as a type combo is quite good; i don't think there are really any pokemon that resist both that are viable in Battle Tree, besides Bisharp (Dark/Steel, rekt pretty handily by Aegislash)

The most nailbiting battle:

Battle 44, a sand team. Something i don't remember/Gigalith/Excadrill. All carried sandstorm. Salamence was frightened out by Gigalith; Aegislash outsped Gigalith and failed to KO it because of the 50% spdef boost Rock types get in the sand, then died to an earthquake in blade form. Porygon-Z was KO'd by a Custap-powered Explosion from full HP before I could get Z-conversion up.

Salamence comes in. Needs to do a rather obscene amount with... a +0 Crunch as the only option. Probably looked like I'd need around 40% from Crunch to not lose, assuming Excadrill doesn't score the KO from full HP with Rock Slide. Crunch does like 30%, Excadrill sets up Sandstorm. Next turn, Crunch does about another 30%, but gets a defense drop. -1 rock slide drops Salamence to low red HP, probably just barely above KO range from sandstorm. Sandstorm drops to like 2 HP or so.

This is the end. Can't outspeed it. No priority. Guaranteed to lose if I didn't get incredibly lucky with the Excadrill missing.

Excadrill... misses with Rock Slide. Crunch KOs. The fucking end. I actually was so psyched to see Rock Slide miss. I'd never had the battle tree RNG work in my favour before.

The remaining six battles were considerably less fraught, despite three in a row carrying trio legendaries. Red didn't put up quite as much as a fight as I hoped; his Venusaur-M was bulky enough to easily live an unboosted Facade, and kept just spamming Substitute and Synthesis to piss me off; his Snorlax was a threat, mainly just hitting really goddamn hard with Double Edge and Wild Charge (I think it was Life Orbed?), and Lapras was too bulky for Salamence to deal with, and probably too threatening for Porygon-Z to hard switch into. It came down to Porygon just barely living a Surf crit after Z-conversion, Recover-ing enough health to Thunderbolt the bulky Loch ness monster down.

Whew. Got a stamp of completion, a surprised Red, and 50 battle points. I was on such a high from battle 44 that the meagre reward didn't really phase me that much.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: pikachu17 on October 13, 2017, 01:28:21 pm
I'm thinking of getting a new avatar. If anyone knows of a picture of exactly 17 Pikachu, would you inform me through a PM? If no one does, I'll just get a picture of a slugma.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on October 13, 2017, 01:52:45 pm
I'm thinking of getting a new avatar. If anyone knows of a picture of exactly 17 Pikachu, would you inform me through a PM? If no one does, I'll just get a picture of a slugma.
Why not just make a picture of 17 Pikachu? Grab one and clone stamp it 17 times or something. Hell, I could do it... probably take like 10 minutes. You want one?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Toady One on October 14, 2017, 12:10:18 pm
(removed the last little reporty 3 posts or so, carry on, carry on)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on October 15, 2017, 07:07:16 pm
Minior (https://i.imgur.com/KzXxu2s.jpg) notice for those who, like me, missed it a month ago: the Marshadow event began.  You'll be able to pick it up at a local game store depending on your country.  For the US, Germany, Italy, and Scandinavia, it's Gamestop.  For the UK and Spain, it's GAME.  For Canada and Australia, it's EBGames.  For Mexico, it's GamePlanet.  The event runs through October 23 for the Americas and Australia and November 16 for Europe. 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on October 15, 2017, 07:46:30 pm
Damn, the GameStop closest to where I go grocery shopping/do laundry closed. There should be one about a quarter-mile away, but that'd involve crossing two major 6-lane streets(they intersect to boot) - did I mention the drivers where I live are assholes?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on October 15, 2017, 11:20:31 pm
Is it just me or is Sun / Moon's pokedex way more brutal than what it used to be.

It feels like every other dex entry in this involves some kind of pretty brutal affair. I think at one point I captured 6 pokemon in a row where every single one involved some kind of dark fate.

I mean, look at this shit:

Spoiler (click to show/hide)
^ Pokedex entries from Melemele sea...

-------------
Spoiler (click to show/hide)

It just goes on and on and on. Shit is rough man.

I know there were dark entries in the Pokedex before, but I don't think any other region had such a commitment to... brutality.

------------

Hell, to give an example, this was Salamence's Pokedex entries prior to this:
Spoiler (click to show/hide)

Alright, are you ready for the Sun / Moon version?
Spoiler (click to show/hide)

 ???

... Is this because our Pokedex this time is a Rotom? So he says it as it is?

Edit: Actually, more on the Mega Evolution front, apparently all the Mega Evolutions have terrible Pokedex entries because Mega Evolution seems to be a really bad thing for your Pokemon?

I distinctly remember when playing Pokemon X that Mega Evolutions were supposed to be the pinnacle of the bond between trainer and Pokemon. I guess they found out it's more like illegal steroids that make you ultra violent?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on October 16, 2017, 06:25:38 am
Many of the SuMo Pokedex entries for pre-Gen VII Pokemon are taken from older games. Also it's kind of the point of SuMo that it's a lot more dark than most of the rest of the games despite taking place in a bright and sunny paradise(or calm midnight wonderland, depending on game version).
Spoiler: You've got (click to show/hide)


I haven't played X/Y, but wasn't Mega-Evolution just discovered then? By the time SuMo rolls around, perhaps they've had time to figure out that rapidly warping a Pokemon's body back and forth isn't good for them. Also, it's hardly the pinnacle of the Pokemon/trainer bond since you don't actually need any sort of bond at all to Mega-Evolve. If you've got the Key Stone and appropriate Mega Stone, you can Mega-Evolve a freshly caught Sableye.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Kanil on October 16, 2017, 06:59:37 am
Also the two games seem to have different styles for their pokedex entries, from what I remember.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on October 16, 2017, 07:49:10 am
Rotom Dex entries are fantastic indeed, if not a bit terrifying. Gengar might be my favorite.

Quote
Should you be attacked by a sudden chill, it is evidence of an approaching Gengar. There is no escaping it. Give up.[/spoiler]

It's some top tier spoopy level shit!
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on October 16, 2017, 12:27:34 pm
Also the two games seem to have different styles for their pokedex entries, from what I remember.
Nah they're both dark. Just some alternate.

Edit: Raichu's entry says it has the ability to stun an Indian elephant.

1. India exists as a country in Pokemon world? Like, just India? Not even some funky fake name?

2. Elephants exist?!?! I didn't even realize actual animals existed in Pokemon. How on earth could they compete against Pokemon?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on October 16, 2017, 01:17:03 pm
Again, it's probably old canon, when things like mundane animals did exist. Arcanine is called the legendary Chinese Pokemon.

This might be interesting. (https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_world_in_relation_to_the_real_world#Real-world_locations_mentioned)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on October 16, 2017, 02:22:17 pm
Rotom Dex entries are fantastic indeed, if not a bit terrifying. Gengar might be my favorite.

Quote
Should you be attacked by a sudden chill, it is evidence of an approaching Gengar. There is no escaping it. Give up.

It's some top tier spoopy level shit!
Palossand's is as insane as that too

Quote
Possessed people controlled by this Pokémon transformed its sand mound into a castle. As it evolved, its power to curse grew ever stronger.
Buried beneath the castle are masses of dried-up bones from those whose vitality it has drained.

Da fuu....

It makes you wonder. Since you... you know, transport the whole thing with you in a Pokeball, does that mean you bring the bones with you too? Or are you just bringing the killer around and people will randomly stumble upon a pile of "presumably" children's bones and go "oh yeah, a Pallosand was here".
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Kanil on October 16, 2017, 05:35:15 pm
Also the two games seem to have different styles for their pokedex entries, from what I remember.
Nah they're both dark. Just some alternate.

It's not that one's less dark, it's that they have a different... style? I'm not sure how to describe it, the Sun ones seem more... analytical? than the Moon ones.

Spoiler: Buzzwole (click to show/hide)

Moon's all like "Holy crap, it punched a truck!" and stuff. I don't really want to delve through 800 entries to see how consistently they're different, but in the dozen or so I looked at, Moon definitely seems more... enthusiastic?, and I found that interesting.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on October 16, 2017, 06:38:53 pm
Also the two games seem to have different styles for their pokedex entries, from what I remember.
Nah they're both dark. Just some alternate.

It's not that one's less dark, it's that they have a different... style? I'm not sure how to describe it, the Sun ones seem more... analytical? than the Moon ones.

Spoiler: Buzzwole (click to show/hide)

Moon's all like "Holy crap, it punched a truck!" and stuff. I don't really want to delve through 800 entries to see how consistently they're different, but in the dozen or so I looked at, Moon definitely seems more... enthusiastic?, and I found that interesting.
Eh "pulverize" in this case means more that Bzzwole turned the truck "into fine particles".
So no Buzzwole didn't just punch the truck, Buzzwole went all Saitama on that truck with...
---ONE-PAWNCH---
((Lol yes, I had too!, and yes I edited it to be Cap'n Falcon-y cause Nintendo!))
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on October 21, 2017, 12:09:21 am
With the Marshadow event coming to a close Monday in the Americas, it seems they're wasting no time in starting off the next serial code event.  A shiny Silvally shall be available from October 23 to November 13 in North America or from November 3 through 16 in Europe.  This is almost identical to the Japan code event, but unlike that one, isn't a preorder-only bonus. 

Also, don't forget that next week (October 24-30) is the last week to pick up Ash's Pikachu via serial code if you're interested.  The last Pikachu offered is the Alola-cap version. 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on October 21, 2017, 10:55:32 am
When you say that the event is closing, do you mean that they'll stop distributing the cards? Or will the codes on those cards no longer be valid?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on October 21, 2017, 11:12:49 am
When you say that the event is closing, do you mean that they'll stop distributing the cards? Or will the codes on those cards no longer be valid?
Cease distribution, sorry.  The codes should be valid until...well, mine says the code will be valid until February 23, 2018. 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Furtuka on October 24, 2017, 11:36:29 am
Something very unexpected showed up on the back of the japanese download cards for ultra sun and ultra moon.  (https://twitter.com/serebiinet/status/922750311223255041)

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on October 24, 2017, 11:22:51 pm
Time for another one of Reudh's Almost Never Used Pokemon specials!

Today, we have Wailord! The Float Whale pokemon, interesting for a number of reasons.
(https://cdn.bulbagarden.net/upload/b/b9/321Wailord.png)

First off is its size: Wailord is the largest pokemon, standing at 47'07" tall, and weighing an incredibly light 877lbs (it is after all, basically a blimp + whale).
It has base stats that are quite interesting as well:

170/90/45/90/45/60

Look at that enormous 170 HP!!! That's crazy. Only four other pokemon, and one pokemon forme outdo Wailord in HP: those being Blissey (255), Chansey (250), Guzzlord (223), Zygarde-Complete (216), and Wobbuffet (190). Oh. Oh. 45 base defenses. That puts a very heavy damper on the 170 HP. No point in having titanic HP without defenses to match; while Blissey and Chansey lack Defense, they have quite good special defenses. Wobbuffet and Guzzlord aren't exactly defensive titans, but they're both better than 45/45 defenses. Zygarde-Complete might have much higher stats, but it only triggers at low HP, so it's not great either.

But Wailord. Wailord has nearly nothing it can do.
Unlike fellow blimp-inspired pokemon Drifblim, Wailord is just about useless. It has one and one only niche. It can PP stall. It has recovery, albeit limited in Leftovers and Aqua Ring. It can learn Protect, and it can learn Substitute (and with such high HP, it can form quite a few before needing to stop and heal up.) It gets Scald, but with a usually uninvested and unimpressive base 90 special attack, it's not going to be doing much but fishing (or whaling?) for a burn so it's slightly less pathetic on the physical side.

So, the only "viable" strategy with Wailord is the aforementioned Protect/Sub/Scald/Aqua Ring, which is almost entirely shut down by Taunt pokemon. Wailord can act as a win condition, but only if your entire team is a full stall team invested into helping Wailord survive. Wailord hates burns and poisoning, which prevent it from stalling effectively as its limited recovery is effectively nullified by burns and poisoning. Wailord demands Toxic Spikes, and the elimination of threats like anything with Boomburst or Infiltrator, as well as any grounded poison type that can absorb the toxic spikes it desperately needs to help stall out foes.

To go along with Wailord's only semi-viable option in PP stalling, it gets the abilities Water Veil (prevents burns), Oblivious (cannot be attracted), and Pressure (doubles PP usage). While Water Veil might be kind of useful, Pressure is the preferred option, because Wailord just hasn't got anything it can do besides PP stall, and if you remove effectively 50% of its ability to PP stall, then it's even more useless.

Oh, and even with support, Wailord gets shut down horribly by Rest pokemon, be they ChestoRest or RestTalk pokemon.

Poor Wailord.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: pikachu17 on October 25, 2017, 09:22:32 am
Why is Wailord using Scald, instead of Toxic? You yourself said it is a stall pokemon.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on October 25, 2017, 09:26:50 am
Probably to help cover for that 45 defense: Scald's Burn effect, while slower and less reliable than Toxic, does halve the opponent's physical attack.  You can pick up a toxic status by pairing Wailord with another Pokemon with Toxic Spikes as suggested, which means you don't need to worry about inflicting burn at all and can simply use it as a straight attack between Protect/Subs.  Scald also prevents this moveset from being complete taunt-bait, another significant concern. 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on October 25, 2017, 12:56:16 pm
Wailord has one fearsome moveset.

Choice Scarf + Water Spout

It only works under extremely specific situations in extremely specific times, but when it does work... Oh ho ho ho...

Well actually it isn't particularly impressive damage-wise but it will 2HKO most things. Until something hurts it.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on October 25, 2017, 09:48:42 pm
Scarfed 60 isn't that fast, though. Slap specs on it instead.

Why is Wailord using Scald, instead of Toxic? You yourself said it is a stall pokemon.

Like Culise said; it can get a burn, which helps it survive more on the physical defense side (except against Facade or Guts users).
Additionally, if you run four support moves, you're incredibly vulnerable to being locked into Struggle by a Taunt pokemon; with the gargantuan recoil Struggle does it would entirely shut down Wailord's stalling capability, leftovers + aqua ring or not.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on October 25, 2017, 10:13:46 pm
I should probably do one of those write ups sometime.  I'd probably do my burn up arcanine debuffer.   But, since I typically don't look at buildsets and stuff, and really only play doubles they are probably already covered by some build list site somewhere, or completely unviable to anyone but my crazy double and triple battling self.

Especially the arcanine in singles because it's incapable of doing real damage more than twice a match, and is only there to make the opponent incapable of fighting back.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on October 25, 2017, 10:46:22 pm
Oh, most of my writeups are not based on my own experiences, bar the ones that I explicitly mention are from one of my teams. I just like doing writeups about shitty and/or gimmicky pokemon.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on October 26, 2017, 12:11:52 am
Scarfed 60 isn't that fast, though. Slap specs on it instead.

Why is Wailord using Scald, instead of Toxic? You yourself said it is a stall pokemon.

Like Culise said; it can get a burn, which helps it survive more on the physical defense side (except against Facade or Guts users).
Additionally, if you run four support moves, you're incredibly vulnerable to being locked into Struggle by a Taunt pokemon; with the gargantuan recoil Struggle does it would entirely shut down Wailord's stalling capability, leftovers + aqua ring or not.
What's the point of specs on it? It'll get hit the very first turn and make water spout completely pointless. I cannot think of many scenarios where you would rather switch out of a Wailord rather than just attack it. A support Pokemon with no offensive abilities whatsoever? In which case, I bet that Bronzong or whatever will be quite happy to sacrifice itself to set up hazards or screens. A choiced fire type stuck on something crap?

At least scarf has a chance of actually using water spout before it becomes worse than surf. Wailord has nonexistent defenses. Even a single non-stab earthquake will take it to half. If you use specs on it, it'll do one big hit (or fail completely actually because practically everything outspeeds it) then lose the fight. Wailord is so frail it can't even really handle non-effective attacks and will get owned even by things like iron head. A scarfed one can at least threaten slow and average speed Pokemon, or be a revenge killer in this ultra crap tier.

The only time you would even want to put specs on it is if you have trick room.

----------

That being said Showdown Randoms actually puts specs on Wailord. It's predictably trash, though if it does manage to get a full power specs water spout off, it's pretty comical. But it's nowhere near as scary as Showdown Random's other specs water spout user. Kyogre.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on October 26, 2017, 12:39:48 am
At least you can outspeed Golem.
...
Actually, that's not a complete joke.  If you use it in its base PU-tier, that base-60 speed with some investment is not completely, totally awful, even if it's close.  Specs Wailord sounds like something that gets sent out as a revenge-killer against bulky but slow threats.  Poking around in PU, that seems to include Golem forms (beware of Sturdy), Golurk, Ursaring (maybe?), Aggron, Crabominable, Crustle (as long as it doesn't have some Shell Smashes under its belt yet), Granbull, Mudsdale, and an injured vanilla Muk (because Muk is rather bulky to be one-shot otherwise). I haven't done any calcs, but I could see a Specs Wailord being used to absolutely hammer something into the ground.  Assuming, of course, the opponent is not using a Scarf themselves (Scarf on something with even less than 60 Speed, though?).  Or have priority.  Or Sandstorm.  Fully half of those are also already vulnerable to Water as well, so it may be overkill. 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on October 26, 2017, 12:45:12 am
At least you can outspeed Golem.
...
Actually, that's not a complete joke.  If you use it in its base PU-tier, that base-60 speed with some investment is not completely, totally awful, even if it's close.  Specs Wailord sounds like something that gets sent out as a revenge-killer against bulky but slow threats.  Poking around in PU, that seems to include Golem forms (beware of Sturdy), Golurk, Ursaring (maybe?), Aggron, Crabominable, Crustle (as long as it doesn't have some Shell Smashes under its belt yet), Granbull, Mudsdale, and an injured vanilla Muk.  I haven't done any calcs, but I could see a Specs Wailord being used to absolutely hammer something into the ground.  Assuming, of course, the opponent is not using a Scarf themselves (Scarf on something with even less than 60 Speed, though?).  Or have priority.  Or Sandstorm.  Fully half of those are also already vulnerable to Water as well, so it may be overkill.
Yeah, most of that stuff would die to a regular water spout.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on November 02, 2017, 03:35:04 pm
New trailer is out here: https://www.youtube.com/watch?v=BXhtZHn3vDc

TL;DR: Since this is the last 3DS Pokemon game, they're kinda just giving players every single thing. All the legendaries, all the villains from all the games, etc.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Furtuka on November 02, 2017, 10:47:05 pm
And also the japanese version of the trailer with footage that wasn't included in the international one (https://www.youtube.com/watch?v=7qlXHmP99BY&feature=youtu.be)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Kanil on November 02, 2017, 10:54:31 pm
TL;DR: Since this is the last 3DS Pokemon game, they're kinda just giving players every single thing. All the legendaries, all the villains from all the games, etc.

I can't say I've ever really liked a Pokemon game because of it's quantity of villains or legendaries. I hope they add a mute button to Rotom...
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on November 03, 2017, 05:49:12 am
TL;DR: Since this is the last 3DS Pokemon game, they're kinda just giving players every single thing. All the legendaries, all the villains from all the games, etc.

I can't say I've ever really liked a Pokemon game because of it's quantity of villains or legendaries. I hope they add a mute button to Rotom...
Lol no. They're adding more dialogue.

He has o-powers now.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: robinsonalex760 on November 03, 2017, 10:46:30 am
it is really awesome game I like it :D
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: MagmaMcFry on November 03, 2017, 04:00:20 pm
And also the japanese version of the trailer with footage that wasn't included in the international one (https://www.youtube.com/watch?v=7qlXHmP99BY&feature=youtu.be)
What's that purple alien at 0:05?

EDIT: Ah, it's a new Ultra Beast (https://bulbapedia.bulbagarden.net/wiki/UB_Adhesive_(Pok%C3%A9mon))
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Furtuka on November 03, 2017, 05:19:21 pm
It's a new pure poison type Ultra Beast code-named Adhesive

Edit: Did not refresh this page for an hour and missed your edit ._.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Kanil on November 03, 2017, 06:42:35 pm
Lol no. They're adding more dialogue.

He has o-powers now.

Yeah, I kinda knew that. But I'm hoping like if you leave the powers selection dialog up he'll just be stuck in that menu and won't be able to say anything.

Or something. I don't know. Maybe the entire game will take place in ultraspace and he'll just be perpetually dead. I'm hopeful that good things will happen.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on November 04, 2017, 09:17:05 am
As much as I want a mute for htuoMexDmotoR, I moreso want those shades from the Battle Agency as a full-time Player customization Item...maybe in the Angency's BP rewards Gamefreak?
And until I see his stats and learnset, I can't say for cetain but the new Necrozma+Solgaleo Form is looking to be my favorite Legendary so far...Again, need to see stats+learnset first, but if the stats match Solgaleo's and if he could learn some physical fire moves, Bam: winner.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: neotemplar on November 08, 2017, 02:55:42 pm
Not gonna meantion any spoilers here but dataminers got a copy. Various sites should have details for those interested. I saw it on Smogon.


Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on November 08, 2017, 03:21:11 pm
Leaked 11 hours ago apparently. So it'll probably be a few months at least before I get to play the good version of it. I think every single Pokemon game recently has been leaked early though. Not that it's saying much since practically every single 3DS game gets leaked early these days.

Oh well.

I'm still only at the ground-type Kahuna boss anyway. I really need some kind of wallbreaker. Every battle that I get into that has a wall involves me just seeing who can wall each other longer. Frigging Toxapex.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: neotemplar on November 17, 2017, 09:31:53 am
So in prep for the new version I bred a perfect modest evee. Already got it training special attack EVs. What should I plan for second EV stat and what should I evolve it into?

Notably it has egg moves Wish and Yawn. And it does not have the hidden ability.

I’m thinking vaporeon and Hp to benefit wish the most.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on November 17, 2017, 01:43:29 pm
So in prep for the new version I bred a perfect modest evee. Already got it training special attack EVs. What should I plan for second EV stat and what should I evolve it into?

Notably it has egg moves Wish and Yawn. And it does not have the hidden ability.

I’m thinking vaporeon and Hp to benefit wish the most.
If you're going for wish then Vaporeon is the obvious choice. But Pokemon isn't about going for the obvious so you could also give it to Sylveon or Flareon to mess with people.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: neotemplar on November 17, 2017, 03:30:16 pm
I would have gone Sylveon or espeon if it had the house dden ability.  As far as flareon, I thought they were physical attackers?  Regardless I bred blaziken, charizard, volcanora, and chandelure already so no fires needed lol.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on November 17, 2017, 06:12:57 pm
So... Anyone know if ultrasun and moon brought back triple battles yet?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on November 18, 2017, 01:52:21 pm
So... Anyone know if ultrasun and moon brought back triple battles yet?
They'll never bring it back for the 3DS. It's too laggy. The game can't even handle 2v2s without going into 10fps. Even on the N3DS it lags.

Look at the battle royale. It's not really even playable.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on November 19, 2017, 04:45:55 am
Remember how I wrote about how Konmo-o sucked?

Someone said it was going to get buffed in Ultra. So I checked. Sure enough, it got a massively powerful z-move.

Quote
This Z-Move does a lot of damage, hitting both opponents in a Double Battle and then raising each of Kommo-o's stats by one stage. It works by attaching the Kommo-oium Z to Kommo-o and it changes the move Clanging Scales

Look at that shit.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on November 27, 2017, 12:14:21 am
So question about USUM:
Any one know how,(or if it's if even possible), to get the battle Agency shades as a full trainer-customization item to wear around the main game?
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: tnc on February 11, 2018, 06:31:03 pm
Do you guys play TCG Online? Cause I don't and I have this urge to play and I don't know if I should?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on February 12, 2018, 01:42:07 am
Phwoar, I think it's time for another one of Reudh's Shitty Pokemon Reviews.

This time, it's Bastiodon, the Shield Pokemon. Rock/Steel typing, much like Aggron a generation before it. Let's see how the bulky fossil shield pokemon weighs in.
(https://cdn.bulbagarden.net/upload/b/bc/411Bastiodon.png)
Some impressively lopsided stats at play.

60/52/168/47/138/30. Look at those defenses!!!!! 168 phys def, and 138 spdef! But... oh. 60 HP. What a let down. Well, does it at least have somewhat decent offenses, like Steelix? Oh. Uh. 52/47/30. That's bad. That's really bad. That's "if I get taunted I can't do anything but slightly tickle you". It can't even gimmick counter with Metal Burst, because it has such shit HP. It lacks Volt Switch, like the near identical Probopass, also a Rock/Steel defensive Stealth Rock setter. Probopass has similar stats, with 60/55/145/75/150/40. Same HP, marginally better attack, worse defense, significantly better SpAtk, better spdef, better speed. 

Slow volt switches like Probopass can throw out are super useful, it lets frail pokemon get in to battle safely. Bastiodon entirely lacks this.

Another crippling flaw in poor Bastiodon's armor is the fact that while it can take hits, it certainly can't recover from them. Its only source of recovery is either Rest or Leftovers. That's... pretty abysmal. Probopass at least gets Pain Split.

One slight benefit it gets is Magic Coat, the ability to reflect status moves is kind of cool if predicted properly.... oh wait, Probopass gets that as well.

The only niche it can possibly occupy in PU as a bulky utility pokemon is completely outclassed by its straight up better rock/steel also PU cousin Probopass. Poor Bastiodon. Both Probopass and Bastiodon suffer seriously as bulky defensive pokemon because of two grave 4x weaknesses: Fighting and Ground. They can't do shit against them.


Poor Bastiodon. I think its Rock typing dooms it to obscurity. Much like any of the other fossil pokemon, they all have some sort of crippling flaw that lets them down, usually related to their typing, or in Archeop's case, a horrifically neutering ability.

Next time, I'll look at the other Fossil Pokemon and examine them.

Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: tnc on February 12, 2018, 06:29:13 am
I just wanted to share this:
"If you think that you had a good dream but you can't remember it, a Drowzee has probably eaten it."
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on February 12, 2018, 11:38:46 am
The only thing Bastodion is good for is toxic.

That is to say, it's good at nothing.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on February 12, 2018, 01:28:46 pm
I imagine there's a reason the Fossil Pokemon are supposed to be extinct. Until Science came along anyway.

One thing both Bastiodon and Probopass have is Magnet Rise(both via Tutor), which removes their 4x Ground weakness.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: pikachu17 on February 12, 2018, 02:25:40 pm
But not their 4X weakness to Fighting.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on February 15, 2018, 01:17:47 am
I imagine there's a reason the Fossil Pokemon are supposed to be extinct. Until Science came along anyway.

One thing both Bastiodon and Probopass have is Magnet Rise(both via Tutor), which removes their 4x Ground weakness.

That's all well and good, but like Pikachu17 said they're still weak to fighting and any speedy pokemon with earthquake STAB or coverage is likely to at the very least dent the shit out of them. Heck, Bastiodon could benefit heaps with an Air Balloon and its sets don't even bother with it.

But yeah, like I said, I think the fossil pokemon were mostly designed around having glaring and gaping flaws in some part of their design. Archeops is really the only one without it, so they gave it a horrific ability.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on February 15, 2018, 06:07:08 am
There is Aerodactyl.

Useful guy. His mega form was really fearsome when originally released.

Even now he's kinda nice to have around.

The shell smash guys are pretty good too. Not as good as Cloyster, but they're alright.

And I've always had a fondness for Aurorus. On paper he seems weak but I've found he performs well competitively. Especially now that he has a move against water types.

Amusingly enough, Archeops is the master of PU tier. That sounds bad, but honestly these days PU tier is way more fun as there are so so so many Pokemon in it now.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on February 15, 2018, 06:54:56 am
Ah Aerodactyl, a sweeper only limited by his movesets. He'd be truly terrifying if he had a strong, reliable Flying STAB like Brave Bird.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on February 15, 2018, 07:24:57 am
Ah Aerodactyl, a sweeper only limited by his movesets. He'd be truly terrifying if he had a strong, reliable Flying STAB like Brave Bird.
His moveset is pretty good though. He doesn't have brave bird, but he has edgequake, all the fangs, defog, stealth rock, etc. Etc.

Would really love swords dance but sadly has to settle with hone claws.

But it doesn't have to be a sweeper. I think more people run it as a defogger or stealth rock lead which can threaten other leads due to its strong attack. If you forgo mega, then you can use acrobatics to combo with a berry.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on February 15, 2018, 08:04:13 pm
When triples were still around my Aerodactyl ran wide guard, smack down, sky drop, and I think the last move was taunt.  It was astoundingly effective, basically the linchpin of my team against folks who would use all legendary pokes.  Wide guard shut down origin pulse, taunt and sky drop would shut down trick room users.   

Nothing quite as satisfying as seeing someone X mega a mewtwo or mega a sceptile only for it to be sky dropped immediately.  It was doubly amusing when something was trying to hit the aerodactyl on that turn.  Not only is it fast enough to cancel one of their poke's turns, it's fast enough to get out of the way of anything else trying to hurt it on that turn.  Anything being sky dropped also counts as being in the air for the likes of my Jolteon's thunder or it's Ryperior buddy's smack down.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on February 19, 2018, 04:33:46 pm
I wanna talk about another one of my all-time favorite Pokemon, and surprisingly this one isn't a wall of any kind.

(https://vignette.wikia.nocookie.net/robloxpokemonbrickbronze/images/8/87/Gyarados-3.gif/revision/latest?cb=20161224101810)

Yep, it's Gyarados, the Atrocious Pokemon. Man, that sounds racist.

------------------------

Gyarados has always been a favorite not just for me, but I think a lot of people, especially anyone who used to play the original series where he basically was a secret character. You know, back when the internet wasn't a thing and we relied on our little silly 6-year old friends for information. Also this was back when Hyper Beam was an amazing move.

His design is always fun, but I think he's one of those Pokemon where the longer you look at it, the stupider it looks. Like, what's up with that crown on his head? And that oversized mouth?

But whatever. Big flying oriental-style dragon with lazors. What's not to love?

-------------------------

The reason I really love this guy though is how versatile and unpredictable he is. I just love flexible Pokemon in general, and just like Tyranitar, this guy can basically do whatever the hell he wants and it's up to the opponent to guess what the non-dragon dragon is going to do. Similarly to Tyranitar as well is that he's not some bullshit OP Pokemon that is just OP because his stats / typing are OP like say... Arceus or Mewtwo. He has very obvious weaknesses and his stat distribution is just average at best. Unlike Tyranitar he's not even a pseudo-legendary, further cementing his non-dragon status.

He's just cool.

So what if he's weak 4x to lightning? He's also immune to ground and / or psychic. Hell, he can be resistant and weak to whatever the fuck he wants depending on his mood. For me, Gyarados has a Megavolution that is a sign of good design. You can equip it and it gives you the choice to either transform or stay the same, as either one is completely viable. Basically gives you two different Pokemon in one. Sure the Megavolution is significantly more powerful and tankier than the regular version, but at the same time completely changes up his typing and ability.

If there's a Mega Lopunny on the enemy team you might not really want to Mega evolve for example. Or you could switch it up when you see the enemy is packing a Mega Slowbro. Up to you.

Sometimes he can be an amazing intimidate user, and sometimes he can slaughter your whole team with moxie. Up to him. Or he can just pop to Megavolution and get Mold Breaker to smash the shit out of your Pokemon's abilities.

Sometimes he can be running Choice Band or Scarf. Sometimes he could have a berry. It could be leftovers or life orb or Z move or whatever the hell. Unless you have frisk, you have no idea.

--------------------------

So you're in a Pokemon battle. The enemy has a Gyarados in their team. Already the mindgames start. What the hell kind of Gyarados is it? Intimidate? It's probably intimidate right? If it's doubles or triples it's almost certainly intimidate. But it could easily be moxie too, and he could switch in on a weak Pokemon to begin the sweep. Gotta watch out for it. But what if it's a Mega? Are there any other Mega-potentials in his team? If it's Mega then it would probably be doing Substitute + Dragon Dance instead.

It's mental. You never know what he's going to do. I don't think I've ever fought any exact same Gyarados twice before. They're always slightly different. And it's not like he has a massive movepool like T-tar either. His movepool is actually quite shallow (relative to some of the other good Pokemon I've covered here). It's just that even with such a small movepool he can be moulded into so many different things.

I have seen Gyarados with all these moves before and they're all potent. Every single one of them. Especially because you can't know which one is coming.

Quote
Dragon Dance
Crunch
Bounce
Ice Fang
Roar
Dragon Tail
Taunt
Earthquake
Stone Edge
Bulldoze
Thunder Wave
Swagger
Substitute
Waterfall

Every single one of those moves is viable on every single variant of Gyarados. Predicting him is almost impossible if you've never fought that player before. I can't tell you how many times I've lost when I was expecting a Substitute or Dragon Dance when I was smacked in the face with a Dragon Tail or an Ice Fang instead. Hell, my own personal favorite Gyarados moveset is Dragon Dance, Taunt, Waterfall, Earthquake. I could easily switch any of the above in, but I like that combo the best.

Did I mention this guy is amazing in multi-battles? Because he is. Especially when paired with a Lightning Rod user.

Hell, these days he's even paired very well with the Z moves for even more unpredictability. It's a testament to his design that even until now, this Gen 1 Pokemon is still reliably used in OU and Ubers despite those tiers being completely infested with legendaries and pseudo-legendaries. And it's not like he really needed the Megavolution either. He'd still be in those tiers even without, though it helps quite a bit.

--------------------------

But of course, Gyarados is not perfect. He has so many weaknesses to balance out the unpredictability. He's squishy, though not so much that he'd die in one hit to most things. Hell, he can offset the squishiness somewhat with the Mega form (it's actually quite tanky) or berries. His stats aren't the best either. Mega form has great stats but a completely different typing which may or may not work out. He's not particularly fast either.

Not to mention if the opponent is able to predict you through their amazing skill or awesome luck, you're pretty much done. Not to mention the myriad of Pokemon that hard counter it like say... Tapu Koko or Rotom and so on.

But hey, no one Pokemon is perfect right? And it's being able to play around with the weaknesses and still being viable that make a Pokemon beautiful in my mind.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on February 20, 2018, 04:52:07 am
Ah, good old Gyarados. Such a reliable pokemon. So good.

Its tier placings throughout the years:

RBY: UU, only because thunderbolt was ubiquitous.
GSC: UU, only because at this stage Dragonite outcompetes it for what it can currently do. Also, it lost its 100 spatk, which was dropped to 60. Combos extremely well with Steelix.
RSE: OU, easily. This was still pre physical/special split, but Intimidate breathed a fair whack of bulk and threat into Gyarados. Its movepool also improved considerably at this time. Hated Zapdos, but most pokemon of this era struggled with Zapdos.
DPPt: OU, easily. Gained even more effective power with the physical/special split, as well as a fair amount of new moves to play with and items to benefit from.
BW: OU, easily. Practically unchanged. It's now got Moxie, so it can function as a wincondition against a weakened team even better than it did before, though it gives up effective physical bulk to do so.
XY: UU, with its mega being BL (or, banned from UU but not used in OU). A couple more counters emerged against it, and like in DPPt onwards, stealth rock ubiquity hurt it, but it was still a pretty damn top tier pokemon in UU, and often saw usage in OU anyway. Like Steelix, its partner in GSC, Gyarados appreciated Lightningrod ground types like Rhyperior or Marowak. XY was a period where prankster and priority ran riot, and Gyarados often struggled with priority attacks. Mercifully, there remains no priority electric quick attack variant. Gyarados was still a gargantuan threat in UU and at least a good threat in OU.
SuMo: bumped up to BL / OU again! Gyarados remained far too strong for UU. Its mega presumably got a bit more traction as more powerful poison types began to start to press the Fairy threat away, and its excellent bulk in mega form. It's bulky enough to take hits from high usage OU members like Protean Greninja or Mega Swampert. Like was mentioned by Umiman, the Mega form can even do quite well in Ubers, with Mold Breaker letting it break past stally teams, while also have pretty decent bulk and a nice typing to boot. It even checks Primal Groudon, with its 155 attack powered waterfalls!
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on February 20, 2018, 05:39:29 am
How exactly does Waterfall hit Primal Groudon? Mold Breaker only bypasses Abilities, not weather effects.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on February 20, 2018, 06:52:53 am
How exactly does Waterfall hit Primal Groudon? Mold Breaker only bypasses Abilities, not weather effects.

My mistake. Gyarados-M runs Earthquake if it wants to check Primal Groudon, otherwise it runs Waterfall.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on February 20, 2018, 07:18:21 am
Also now M-Gyarados is immune to Prankster hue hue hue.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: pikachu17 on February 22, 2018, 03:32:14 pm
Don't forget Gyardos can use Z-splash. Admittedly I have no idea how Z-moves work, so I have no idea if that is worth it, but he can use it.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on February 22, 2018, 03:52:07 pm
Z-Splash raises the users Attack by 3 stages. So yeah, that can actually be pretty scary, though it's mutually exclusive to Mega-Evolution.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on February 23, 2018, 08:17:27 pm
If anyone here's playing Pokemon GO still, be aware that there's a special event tomorrow!  It's 2-5PM EST in NA, but the times vary by region: https://pokemongolive.com/en/events/community-day/americas/

If you don't have a dragonite (perhaps, like me, you've only ever found one dratini despite playing pretty regularly) then this is your chance!  During the time period, dratini will be much more common...  And if you can evolve (or catch??) a dragonite, it will have an event-exclusive move "Draco Meteor".

Heh, I'm going with a couple of friends, and also a couple (Ingress-main, but GO-playing) family members.  To meet with a bunch of local players we've been raiding with, at a paved public park.  Probably going to be about 20 of us, running between gyms, throwing lures and incense everywhere.  (It'll be the first time my dad actually meets my best friend...)

Ingress-lite aside over!

I love reading about the *real* Pokemon experience in this thread.  I still need to finish my first run, GBC Silver, started last year heh.  Stuck grinding before the Elite four.
Lvl 49 Golbat (no idea how much friendship I still need for Crobat...)
Lvl 48 Graveller (can't trade, so no golem)
Lvl 43 Meganium
Lvl 35 Gyarados
Lvl 30 Persian (Luki)
Lvl 23 Pidgeotto (fly)

I haven't actually challenged the Elite Four seriously, I really want to level up my weaker team members first.  But doing so on Victory Road is soooo slow, especially with the Golbats using Confuse Ray.
Maybe I should go back to a place with fighting types, so my Persian and Pidgeotto can get OHKOs with their normal moves?  My instinct was to level them like magikarp, having them face high-level stuff and switch out for my Graveller or Meganium.  (Golbat is sorta bad despite level).  But I don't know where to find higher-level stuff than Victory Road.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on February 24, 2018, 05:43:30 am
At Lv.49, you probably ought to have enough friendship to evolve Crobat already, depending on when you caught it. If you grabbed it during Victory Road, then you might have a ways to go. If you've had it since the beginning and it hasn't evolved yet, something is up. Best bet is to let it get hurt(not KO'd, that's counterproductive), and shove Potions or even Berries if you have enough down its throat(do not use herbal medicines, also counterproductive). Also do the hairstylist thing in Goldenrod's underground when you can.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on February 24, 2018, 12:42:53 pm
I really love Crobat, simply because it was my first shiny. It's also pretty nice to have in a fight as everyone underestimates it. Has a useful and varied movepool and is a great lead in u-turn and taunt alongside defog. It's just so frigging fast.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on February 25, 2018, 01:45:34 am
Yeah, I love Crobat too. Design, stats, typing. I also have fond memories of it as it was my first level 100 that wasn't part of the core party. I caught this Crobat as a Zubat in 2003 in Pokemon Sapphire. It has an Adamant Nature, as well as 31 Attack, and like mid 20s speed. It's not the fastest crobat out there, and it can't do mixed very effectively because of Adamant, but it's always a go-to of mine when I need a fast taunter or suicide brave birder. Helps support my Dragon types too.

I actually still use this same Crobat today. It's a pokemon that's approaching 15 years old. That alone I find cool as shit, I love the idea of data migration between games, and being able to take it from my childhood up to the current day is super cool
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on February 25, 2018, 03:21:11 am
Another big Crobat fan here. In Pokémon Go I have one with 98% IVs that I like to leave on top of gyms. Not because it's a particularly good defender, just because I want everyone to see my cool bat. :P

Really looking forward to more bats making it into Go but I guess I'll be waiting a while.

If anyone here's playing Pokemon GO still, be aware that there's a special event tomorrow!  It's 2-5PM EST in NA, but the times vary by region: https://pokemongolive.com/en/events/community-day/americas/
I went out for this today. Spent all 3 hours walking around a park in a nearby city. Saw lots of other players there too, though I went by myself.

I hope it went as well for you as it did for me! I walked away with 71 new Dratinis, 7 of which were shiny. I evolved the strongest shiny one into a Dragonite with Draco Meteor before time ran out, too. Threw Pinaps at almost everything and kept a star piece running, so I ended up with 350+ Dratini candies and 130k more stardust.

I had one Dragonite before this, but it was the one I caught the week I started playing and walked 333km for candy to evolve. First dibs on this candy and stardust is probably going to her.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on February 25, 2018, 10:56:39 am
Congrats on 7 shinies, wow!  I heard the rate was 5-10% during the event, though I only got 2 shinies (out of 63 catches).  My friends were luckier, heh.  So I now have a 2992 and shiny 2597, with my strongest pokemon being ~2000-2400 previously.  Stupid Rayquaza is only 2106, heh.

I kinda feel bad for you and this local player who have had Dragonites for a while.  They're very proud of theirs, *always* showing it off in our local gym.  It was an impressive accomplishment, and now most people have a few heh.  However, the event didn't seem to give any top-tier IVs, so both of mine are second-tier!  (I had only ever seen one dragonite before yesterday, and it had poor IVs).

I'm really kicking myself for not using one of my star pieces.  They're so underwhelming normally that I forgot about them, but would have been nice here.  I still got a ton of stardust, but I could have got a ton and a half! *doh*

I do love how much the game encourages walking.  I had to walk my magikarp quite a bit after they nearly disappeared, and I love how pokemon from eggs tend to have top-tier IV.  I'm finally working on a blissey now, since they're such tanks in gyms.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on February 25, 2018, 12:35:02 pm
It doesn't really bother me. There's a lot of hardcore players in this area who had several high-IV Dragonites already due to using scanners, etc, so mine was never super impressive to anyone but me. :P

My first Dragonite (named Challenger, after the Challenger Deep) is 98% perfect, since I caught her before the Pokédex IV bug was fixed near release. I just think it's nice that a lot of kids and other players finally got a shot at their own, since I remember how impossible it seemed when I was first starting.

My new shiny one is 75% IVs (by far the highest out of the ones I caught) and I named her Pickle.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: tnc on March 09, 2018, 07:25:29 am
What are you guys' favorite water pokemon?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on March 09, 2018, 07:46:20 am
Probably Gyarados.  It took a while to acquire in Pokemon GO, walking adorable magikarp around.  And in Silver I'm using it for 3 HMs, yet it's still a heavy hitter!  Probably because it gets STAB with them (Surf, Whirlpool, Waterfall).

The fact that it's not dragon-type is so silly that I almost like it now.  Though if they insist on it being flying, why can't it learn fly ):<

I kinda like Eevees but Vaporeon got spammed so much in early GO, and they're kinda glass cannons.  And for whatever reason they even destroy Jolteons, which is just wrong.

Tentacruel is really cool looking but poison is annoying for everyone involved, so I never trained one up in Silver.  In GO it's just not great.

I finally got a Blastoise in GO but I prefer grass-type starters.  Grass-type pokemon remind me of Green decks in Magic, I guess.  Fish are icky like bugs :P

Edit:  Slowpoke meme here
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: tnc on March 09, 2018, 08:26:00 am
Yeah, it has to be Gyarados for me too. I never played GO, can you fight pokemen now? Lately, I like Poliwhirl and Keldeo. I wonder how they are in GO and Nintendo games. Hmm... let me check.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on March 09, 2018, 09:03:06 am
We'll probably never fight wild pokemon sadly, but the raid system is kinda similar.  You have to defeat the souped-up pokemon with your team (together with friends, optionally) which weakens it for capture.  1 and 2 star raids are pretty easy to solo (at level 30).

I don't think Keldeo is released in GO yet, though it looks like they've found some early information on it in the game files.  Polywags have been super rare for me in GO, since I don't hang out near water often enough, and my Polywhirl looks really mediocre.  It's closer to evolution than I thought though...

If I use 7 rare candy I can make it a Polywrath, looks like.  If I also use one of these King Rocks cluttering my inventory, it'll make "???", so I'm doing that!
... oh gods what is this thing (Politoed).  Decent stats though, and both moves are STAB.  Still just water despite being a toad, heh.  I'll have to power it up a little, but this will be okay in my raiding pool.  (Raiding tends to burn through pokemon, especially the legendary raids, and revives are in short supply these days).
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: tnc on March 09, 2018, 09:27:22 am
Sounds nice, I should try GO for sure.Oh, Politoad is pretty good in the card game that you can summon a Poliwhirl to your bench without evolution needed.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on March 09, 2018, 12:06:36 pm
What are you guys' favorite water pokemon?
Slowking always and forever. He never lets me down. Regenerator on such a tanky mon is brutal.

Also a great moveset alongside Dragon Tail.

I find Slowbro is too focused on being a physical wall. I prefer the flexibility of Slowking. Also barely anyone knows how to fight him, which gives me an advantage. NOBODY expects the fire blast.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on March 09, 2018, 03:35:20 pm
What are you guys' favorite water pokemon?
Well I'm not at all competitive (I barely even get into post-game content) but I always have fun with Gyarados and Lanturn. Lanturn in particular is a big ball of HP with fairly strong typing.

Also my Moon-winning team contained Wishi-washi. So I'd have to put that among my favorites as well.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Dunamisdeos on March 09, 2018, 04:19:05 pm
Blastoise forever.

But, if I can't get my hands on a Gen-1 starter, I like Golduck. He can learn a wide array of psychic moves and his stats aren't horrible. Lot of HP, more than Blastoise.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on March 14, 2018, 12:53:41 pm
Heads up to everyone with Pokemon Bank: Hidden Ability Gen 7 starters are now available through the utility.  They'll be added to your loaded game as a Mystery Gift on starting it and logging in.
Decidueye: Long Reach (Does not make contact with the enemy for any moves)
Inciniroar: Intimidate (Lowers enemy attack)
Primarina: Liquid Voice (All sound-based moves become Water-type)

Inciniroar's HA is the only generic ability of the three and will likely be the most useful one, though I've been out of competitive for a bit.  Liquid Voice does not grant a power boost as far as I can tell, which means that Hyper Voice is still only equivalent to Sparkling Aria.  Long Reach has some fringe utility since it allows physical or mixed Decidueyes using contact moves to avoid effects like Static, Tangling Hair, Baneful Bunker, and King's Shield, but I think the attack drop from Intimidate has more far-reaching consequences in both Singles and Doubles. 

Also, I probably won't be consistent or timely in announcing individual events.  I haven't picked up the updated rerelease versions and honestly, I've not even booted Pokemon up since the Pikachu event last year.  I expect most people do have other places they prefer to pick up Pokemon news from, whether it's Nintendo, Serebii, or Bulbapedia, but I apologize if that causes difficulty.  That said, this is the year of legendaries, so each month will see legendary Pokemon distributed online to Ultra Sun and Ultra Moon.  March is for Regigigas (US) and Heatran (UM), each with a Gold bottle cap, which may be downloaded any time between the 1st and 24th. 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on March 25, 2018, 07:20:40 am
Bulbasaur event today in GO!  My friends and I are going to a park for the dense pokestops and local players using lures, but my understanding is that Bulbasaurs will be common everywhere.  If it's like last time then these extra bulbasaurs will never have top-tier IVs, but it's a great opportunity to get candy.

Any venusaurs you evolve (or somehow catch, I think) *during the event* will have a unique charge move, Frenzy Plant!  I like Solar Beam just fine, but pros are saying it could "change the meta" and whatnot :P

And apparently there's triple-XP for catching during the event!  I wasn't expecting that.  That means that this is a particularly good time to use lucky eggs, if you have them.  The lucky eggs will only last half an hour like normal, but lures should last the entire event like last time.

Times, copy-pasted from this neato guide (https://pokemongohub.net/post/guide/march-community-day-3-guide-bulbasaur/):
    The Asia-Pacific region: from 12:00 P.M. to 3:00 P.M. JST (GMT +9)
    Europe, the Middle East, Africa, and India: from 10:00 A.M. to 1:00 P.M. UTC (GMT +0)
    The Americas and Greenland: from 11:00 A.M. to 2:00 P.M. PST (GMT -8)

The super-cool egg event is still going on too, where 2K eggs act like 5K or 10K eggs.  That ends April 2nd, so it's not time-sensitive as a three-hour event, but if you're going to be walking anyway~
(I'm less than 50 coins short for a Community Day box from the store, but that's fine.  The 6 lucky eggs are the only thing that's particularly good, and for 20 more coins you get 8.  Star pieces suck, they only give +50% stardust.  They and incense are only at all useful during an event like this, which I guess makes it a decent deal.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Dunamisdeos on March 26, 2018, 07:45:51 pm
I got 12 bulbasaurs in my local strip mall.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on April 15, 2018, 10:30:48 am
I meant to say this sooner aaa but Mareep event in GO is starting in 2.5 hours (USA)!  This is much like the other "community days", but mareep might be even rarer than dratini.  Even if you can't get to a park or something, it's still worth booting up the app to get a few!  And if you do get enough for Amphoros, I'm sure it has an exclusive move again.

I'm late for something else, but have something my housemate made!  He asked what my favorite pokemon was, and I was feeling disillusioned with Tauros at that moment.
(http://i.imgur.com/TIBNao0.jpg) (https://imgur.com/TIBNao0)
(Venusaurs aren't as cute.  Bayleefs look dumb after they evolve to Meganium too. Not to mention Dragonite...)
Imma hang it on my wall!
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on April 16, 2018, 10:01:37 am
This was a... difficult Community Day for me, hah.
We had a major ice storm this weekend that knocked out power in the whole area, so I wasn't sure I'd even be able to go out for it. Luckily(?) it turned to regular pouring rain a couple hours before the event started and the temperature increased to just above freezing. Though the wind was still strong and blowing chunks of ice off the trees like hail...

So yeah I spent 2.5 hours wandering around on foot in those conditions, of course!

In the end caught about 90 Mareep, including a single shiny that just so happens to have 93% IVs. Evolved him and one other into Ampharos with Dragon Pulse.

They were all weather-boosted by the rain, too. What more can you ask for? :P
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Telgin on April 16, 2018, 03:13:05 pm
Whereas I was forced to use incense to get any mareeps since I was stuck out in the boonies during the event where pokemon do not tread.  I did manage to at least get the last 3 I needed for an ampharos, so that was nice.  I had to use 2 incenses for it, but what else was I going to use them for?

Now if only I could find a gym with a raid going so I could complete the mew related research project needing two raid battles.  Been sitting on that step for like two weeks since there's only one gym within a mile and I've only seen one raid going and that was while I was at work and couldn't get to it.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on May 28, 2018, 02:32:54 am
Kudos to both of you for dealing with these unbalanced mechanics :/  I'm legit sorry.

I didn't make an announcement for the charizard event, because fire starter worst starter /meme
I almost didn't go because of RL shit but managed to catch about an hour of it

Much more importantly, though:
WALK
4X, QUADRUPLE candy for walking your buddy!
That's a lot of wailmer/ralts/pidgey candy!
And the current boxes give super incubators.  I'm... going to try to get a ultra box.  I even signed up for Google Surveys finally, like my dad; he gets like $2 a day or something in Google credit, and feeds it all in to this game.

I just want to buy an ultra box while they're still up, because I like walking and it's a super good deal for super incubators.  As in, the price per super incubator is 104.  They're 200 each otherwise - and that's literally ignoring the 15 lucky eggs and 8 premium raid passes.
And the 15 lures I might literally just throw away because what a useless mechanic.

So yeah, doing surveys and fighting hard for 8 hours of gym time today and the next few days.

Dunno about yous, but I tend to back off when I have most of my 50 coins of the day...  Unless there's a blissey.
This gym is right next to a residential area, see, with about 30 players who share it.
Most of us throw in weird random stuff.  I usually put in blastoise, since it's a firestation, but now I'm favoring milotic.  Since I have one~

But if I see a Blissey?
Fuck off.  I am the fairy gym leader, don't even question my Clefairy squad, and fuck off with that optimal nonsense.  We all know the gym will get converted whenever anyone wants, make it fun instead of a slogfest.  Put in the crazy shit.  I've only seen one gardevoir ever.

Blissey isn't even fairy, of course, because....
..
Edit: Spams 5-machamp team to clear the tryhard
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on May 28, 2018, 06:49:56 am
Heh, I'm that guy. Sorry!

I have a 2810 CP Blissey named Lucky that is pretty much the only thing I leave in gyms. "Lucky" because that's Chansey's Japanese name (obvs) but more importantly because it was the first Chansey I ever got, and I hatched it from an egg during a double candy event about a week before gen II was launched.

For context, I live in a fairly small town which at the time had 3 gyms in it. There were, I'd say, about 20 players generally on the gym scene, and I was Team Instinct.

Not just on Team Instinct. I was Team Instinct, singlehandedly. Just me. And this was before the gym rework.
So sorry but not sorry for using every possible advantage I could get my underleveled, semi-rural hands on. :P

These days the situation's much better, of course, and there's actually 3-4 other Instinct players and 4(!) gyms in town now. But I still use Lucky, mainly because I still play exclusively on foot (rare around here) and the nearest gym is a full kilometre away so I generally only take one gym per day and have to make it count. She's also become a bit of my trademark, ha.

If it's any better, when I do end up taking a second gym I usually leave my 2384 CP 98% Crobat (named Diaemus) so everyone can admire how pretty my bat is.

(By the way, 103 Charmanders on community day and 0 shiny. Go figure the one shiny I was most interested in was the one I got screwed by probability on...)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Telgin on May 28, 2018, 01:54:38 pm
The thing I hate about shinies in Pokemon Go is that I usually find one when I'm trying to farm candies to evolve something, and I don't want to have to farm even more candies to evolve the shiny to its full form.  As an example, I did find a shiny charmander, but only after I'd amassed about 80 charmander candies + a charmeleon (I had most of this from before community day).  If I wanted to evolve the shiny, I'd have to catch 8-9 extra charmanders to evolve it into a charmeleon, and then into a charizard.

Same thing happened with dratini on dratini day.

I guess it's probably pretty easy, comparatively, to find that many extra charmanders if you have time to look during that 3 hour window of increased spawns, but I didn't really have time, so I just fed my shiny charmander to the candy factory.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: penguinofhonor on May 28, 2018, 04:15:24 pm
.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Telgin on May 28, 2018, 08:20:45 pm
That's a good idea.  The main reason I haven't done that in the past is because of lucky eggs, since I try to save up about 60 or so pokemon to evolve to get maximum value out of them, and so as to not delay that I've generally evolved first to second stage pokemon even when I didn't have enough for the third stage.

Incidentally, I kind of dislike lucky eggs for this reason.  If I have one (and I only ever do from leveling, but even so I do have one right now), then I don't get to evolve pokemon forever because it takes so long to save up that many to evolve, even when catching every pidgey, caterpie and weedle in sight.  A couple of months each, for the last few, I believe.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: scourge728 on May 31, 2018, 12:56:16 pm
*grumbling angrily about pokemon on the switch*
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: pikachu17 on May 31, 2018, 03:01:27 pm
*grumbling angrily about pokemon on the switch*
What specifically?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: MagmaMcFry on May 31, 2018, 03:43:05 pm
*grumbling angrily about pokemon on the switch*
What specifically?
There aren't enough Pikachus in Let's Go Eevee.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: scourge728 on May 31, 2018, 05:11:40 pm
I'm annoyed because it's on the switch, and I don't have one, and they and the games are expensive
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on May 31, 2018, 08:06:26 pm
Yeah.  And also they're implementing a lot of GO mechanics somehow, I've heard contradictory reports how, but I'm very skeptical.
Doesn't strictly matter to me since I only have a DSlite, but eh.

(Also I'm sorry for calling Blissey users tryhards, I was trash-talking after a looong walk with my buddy.  4X candy yehhhh!  Just got a lot more too.)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: scourge728 on May 31, 2018, 08:49:18 pm
the main Pokemon RPG they're releasing on Switch.
my pain is real....
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on May 31, 2018, 09:27:08 pm
So, about that huge batch of unreleased/redesigned Pokémon from 1997 that was just leaked...

This is amazing.

I feel like Animon (horrifying screaming Ditto evolution) is the clear winner out of all of them, but there's a lot of excellent stuff in there.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: scourge728 on June 01, 2018, 08:37:30 am
I thought that was just a prototype of goomy TBH
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 01, 2018, 11:01:51 am
Sleepy baby Meowth with a head penny!
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on June 01, 2018, 10:19:00 pm
there's a lot of interesting designs on that demo. but i see 2 clear patterns on it that i guess were the main cause of why a lot of those species didnt make it. one is that some of them were too dark like Girafarig or the angelfish that would later be replaced with Mantine, some of those designs were quite grim for a children's game. the other is the large amount of baby pokemon cluttering the list, not enough space for original species so many of those were left out.

outside of that pattern there's a lot of designs that could have been put in later gens. the wolfmen pokemon for example, i like their concept, mostly because they seem to be based to a degree in the Ainu folklore or i see it close to that. i mean, according to the leaks the original map was supposed to be the whole of japan so it makes sense that there would be a pokemon version of Hokkaido in that map with several ice types.

guess they have their own method to choose which species go and which ones are left behind. but things like the Farfetch'd evo or the round tiger-mouse could have been added easily in later titles.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: scourge728 on June 01, 2018, 10:26:25 pm
Are we not gonna talk about how 7/9ths of the starters were completely different than what they became
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on June 01, 2018, 10:41:00 pm
Are we not gonna talk about how 7/9ths of the starters were completely different than what they became

basically Chikorita and Meganium were the only ones that werent replaced. the intermediate form between those two didnt make sense honestly. as for the fire bears and the plesiosaurs, no idea why did they change it, their design must have looked plain compared to the Cyndaquil and Totodile families.

Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on June 02, 2018, 08:07:36 am
My personal theory is that they were in the middle of replacing their original grass starters with Chikorita's line, with the bizarre thing in Bayleef's slot (Hanamogura, literally "Flower Mole") being the only one left over from whatever was there before. Maybe it had an evolution that made sense in Meganium's slot at one point? We'll never know.

It's really fun going through these.

Old Girafarig with its ridiculously sinister rear-face is wonderful, but having that weird "Twinz" double-ghost evolving into it was hella strange. Pretty glad they dropped that, actually.

Old Noctowl, Politoed, Aipom and (especially) Leafeon were all so much cooler and more interesting than what we actually got in the end...
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on June 02, 2018, 03:08:50 pm
i can defend the claim about Aipom being replaced by that hand cat/lemur or whatever it was. but old Noctowl and Politoed looked unfinished or not detailed enough, their final designs have much more work done. the Leafeon prototype looked bad, much like the legendary beasts, i cant defend that thing. our Leafeon looks way better.

many of those may have been left out because they didnt have enough detail or their concept wasnt cohesive enough. also, there were a lot of cat-like designs so they must have thought "we may have to revise some of those designs, too many cats and not enough variety".

still there's some designs that were detailed enough to be considered for the final game.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 14, 2018, 05:57:13 pm
IVs and EVs are both numbers that affect your pokemon's stats.

IVs are hidden values that are inherent to each individual monster, and cannot really be changed except for certain very rare items (and even then only in later games). Having one or more stats with max IVs can turn a merely average pokemon into something more powerful.

EVs start at 0 in each stat with a freshly-caught/freshly-hatched pokemon. These values increase when a pokemon earns experience, based on what type of pokemon they earn experience from. Each pokemon can only earn so many EVs, and each stat has a certain cap, so it's impossible to max out all EVs no matter how much a pokemon battles. This, by the way, is where the rumor about rare candies resulting in worse stats came from; if you glitch yourself infinite rare candies and raise your monsters to max level right away, they will lack the EVs that a more honest player would earn, and thus have worse stats.

EVs were once hidden in much the same way as IVs, but more recent games offer ways to see your pokemon's EVs and even train them outside of battle.

Basically, unless you want to get competitive you can almost always ignore IVs. Figuring out which IVs each pokemon has is a somewhat painful process with a great deal of uncertainty built in (you basically get different messages based solely on how many max IVs you have, and little else). Since you're playing OR (good choice) you have access to Super Training for easy access to EVs.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 14, 2018, 06:04:31 pm
Yes in Omega Ruby, I have no idea about Ultra Moon. If you visit Super Training, you can use the graph on the bottom screen to get an idea of where your EVs are going and what your final stat distribution will look like. You can also use certain punching bags to completely reset a pokemon's EVs, giving you a fresh start.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on June 14, 2018, 06:31:17 pm
Ultra Sun/Moon, if they didn't tweak the interface from Sun/Moon, should have kept the EV and IV radar plots. On the summary screen of a Pokemon, if you press Y, the stats in the upper-right change to show EVs, including if you've maxed them out (change from yellow to blue).  Once you unlock it in the post-game, the computer will also have a Judge button that lets you see a radar plot of your Pokemon's IVs as well, including a one-word description.  It still doesn't give you precise numbers, but it is quite helpful nonetheless.

Also, in the latest gen, you don't have punching bags, but they did keep the EV-reducing berries.  Feeding these to a Pokemon makes it friendlier and reduces whichever EV is mentioned in its description by 10 points. 
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 14, 2018, 06:53:30 pm
I decided to look through the thread, and though they're mentioned a lot, I don't actually see any explanation as to what IVs and EVs are. Anyone mind explaining (since looking it up will include me being bombarded with far more information than I want to know)? Asking in the context of someone who hasn't played a Pokemon game in almost a decade (last I played was Pearl, and briefly at that) and trying to get back into it, starting with Omega Ruby. I think I figured out what STAB means ("same-type attack bonus"?), but that's about it- wasn't focused on the technical details when playing these as a kid (I still haven't really figured out what natures are, but those seem up-front and I shouldn't need to ask) and even if I was I would've forgotten by now.

Also I suppose I should ask if there are other technical things that I should know about but didn't mention above.
Hmm... Depends how competitive you'd like to be but I can give a quick rundown.

STAB: A move will do 50% more damage if it's the same type as your Pokemon. So a water Pokemon using a water move will do more damage than a fire Pokemon using a water move. It doesn't matter if it has dual-typing either as as long as it has the type, then it will do bonus damage.

This is important because this means you generally want attack moves of your pokemon's type instead of randomly throwing stuff on it. That being said...

----

Coverage moves: There are instances where it is a good idea to have non-STAB moves on your Pokemon. In most cases this is referred to as coverage. To give an example, water moves are good against ground and rock but kinda shitty as an attacking type due to only those two super effective things. So as coverage, people will also give that Pokemon say... an ice-type move so it can also hit flying, dragon, and grass as well.

This is called coverage and helps to cover weaknesses.

----

Damage types: There's two. Physical and special. Physical attacks use the attack stat and special attacks use the sp. atk stat. Physical attacks are mitigated by the defense stat and special attacks are mitigated by the sp. def stat. So some Pokemon are better at physical and some better at special. Some are also better at blocking physical and some better at blocking special.

----

Priority: Some moves have priority. This means they move first regardless of speed. An example is quick attack which has a priority of +1. This means it will always go first unless another move was used with a higher priority. For example, protect has a priority of +4. There's also abilities that give your skills priority but I'll let you discover those. Priority is a huge deal in competitive battling so it's important to know about it.

----

I'll be honest and say you don't REALLY need to know too much about natures, EVs, and IVs when you're just starting to enjoy the game until you master the other stuff. Pokemon stat differences aren't that major beyond the base levels. It's way more important to know about typing, abilities, priority, and prediction.

A person who knows the fundamentals can easily obliterate someone who doesn't know how to properly play but has a minmaxed team. Look at all the Youtube videos of people using a team of Kakuna to beat someone with shiny cheated Pokemon. (https://www.youtube.com/watch?v=Fx4BTcH392Y)

Hell, it can even happen to a good player just through the sheer RNG and luck that comes with Pokemon battling. So have fun while you learn. Worry about EVs and IVs and natures later. They're really boring and grinding them is ULTRA BORING.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 14, 2018, 07:25:11 pm
In addition to ORAS punching bags, all games since Gen III have had berries that reduce EVs and increase Friendship - SuMo at least has the means to farm obscene numbers of berries in a few days.



@Ninja'd by umiman(it took me a while to write this): I agree, too much min-maxing is not really fun. I never bother with Natures, honestly. Basically, each Nature changes one stat by +10% and one other stat by -10%, with some Natures that do nothing. In Gen III at least, Natures also influenced Contest stats.

Coverage is important, of course. My Mawile pretty survives on two things, coverage and massive physical power. Sadly, being Mawile, she doesn't really survive well :'(. Iron Head and Play Rough are both STAB and have pretty decent coverage as-is(only Steel and Fire resist both). Stone Edge is risky(80% hit rate when anything <100% is Murphy's Law), but hits HARD even without STAB, and provides anti-Fire and Flying coverage. Sucker Punch gives priority and anti-Psychic/Ghost coverage, but requires the opponent to actually attack - it's anti-sweeper, not anti-wall.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 14, 2018, 07:29:31 pm
I tend to agree; at best I'll do some focused EV training (ORAS's Super Training is pretty nice for that) but other than that I let my pokeymans be what they are. I have no interest in competitive battling, so I don't worry too much about the in-depth mechanics and grind.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on June 14, 2018, 11:17:48 pm
Yes in Omega Ruby, I have no idea about Ultra Moon. If you visit Super Training, you can use the graph on the bottom screen to get an idea of where your EVs are going and what your final stat distribution will look like. You can also use certain punching bags to completely reset a pokemon's EVs, giving you a fresh start.

You also can in Gen 7. You gain access to an IV Judge after hatching ten eggs, who then simply adds the functionality to your computer, which shows their IVs and EVs on a five-pointed graph. Fairly simplistic, but it gets the job done.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Greiger on June 15, 2018, 04:41:42 am
I never actively used a fairy type myself but off the top of my head faries wreck dragons (when faries were introduced I stopped using dragons because everybody and their mother brought at least one fairy online) they do 2x damage to dragons and are completely immune to dragon type attacks, just like how flying is immune to ground and ghost is immune to normal. 

IIRC they also do double damage to fighting and dark type.  They are weak to steel, likely in a desperate attempt to make steel not garbage offensively, and I remember my charizard was good against them as well, but I don't remember if it was the fire or flying that did it.  EDIT: They do less damage to fire type, but fire type is just 1x damage to them, so just a slight advantage.  Other weakness is poison.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 15, 2018, 04:50:47 am
Fairy-type is strong offensively to: Dark, Dragon, Fighting.
It is weak offensively(they resist) to: Poison, Steel, Fire.

Fairy-type Pokemon are resistant to: Dark, Fighting, Bug. They are IMMUNE to Dragon. They are weak to Poison and Steel.

Generally, Fairy-types use special attacks(Play Rough is the sole physical Fairy-type attack), and have poor physical Defense. When the type was introduced, several older Pokemon were changed, namely Clefairy, Togepi, Snubull, Marill, Mawile, and Ralts(but not its male-exclusive final evolution, Gallade). New Pokemon introduced in Gen VI include Flabčbč, Swirlix, and legendary Diancie.

Just wait until you start having to deal with Mega-Evolution.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: scourge728 on June 15, 2018, 10:07:27 am
I still want mega serperior with contrary still
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 15, 2018, 11:44:58 am
Fairy was really nice for Pokemon battling as a whole. Gamefreak did a good job with them typing-wise and power-wise.

Prior to fairies, poison-type was basically never used. It was so trashcan and outclassed by everything. Now poison is viable and quite common in a lot of teams as it's one of the few things that are viable against fairy. Poison attacks always had pretty good base damage, just there was nothing to use it on.

And while Steel has always been popular, it also made it worthwhile to actually bring steel-type moves. Again, for the same reason as before.

Similarly, Dragon was always way too powerful. The introduction of Fairy put a huge balancebag in their way so guys like Garchomp and Salamance would have their ridiculous reign of terror checked a bit. They're still strong, but at least now there's some better ways to actually stop the Outrage rampage.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: scourge728 on June 15, 2018, 01:42:07 pm
Poor hydreigon tho
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 15, 2018, 02:59:27 pm
IIRC the weakness to steel is actually a reference to the fae in mythology; that is, iron and steel were fatal to the touch.

I'm not sure what the non-balance reason for being weak to Poison is, unless that is also mythology-based.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 15, 2018, 04:45:45 pm
Spoiler: Psychic (click to show/hide)

Spoiler: Dragon (click to show/hide)

Spoiler: Ghost (click to show/hide)

Spoiler: Dark (click to show/hide)

While looking up the information above, I saw adverts for the Pokemon game on the Switch. Looks... interesting, though there parts I don't think I'll like.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: xaritscin on June 15, 2018, 04:48:14 pm
i think the reason for those weakness is because Fairies are more of a nature thing. Poison represent anything manmade that is harmful to nature so Fairies cannot cope with it. Steel is also a man made thing but i can understand the mythological reason cause i dont know what would be the issue. perhaps Fairies are just weak against anything artificial and manufactured by mankind.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 15, 2018, 04:57:26 pm
See, that might make sense if any number of grass or bug types weren't part-poison and/or could learn poison moves. Sure, things like Muk and Trubbish obviously represent manmade pollution, but things like Beedril and Seviper are completely natural.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 15, 2018, 05:20:40 pm
i think the reason for those weakness is because Fairies are more of a nature thing. Poison represent anything manmade that is harmful to nature so Fairies cannot cope with it. Steel is also a man made thing but i can understand the mythological reason cause i dont know what would be the issue. perhaps Fairies are just weak against anything artificial and manufactured by mankind.
That's a good point!  Their iron "steel" (metal) weakness was intuitive to me as a fan of fairy lore, but I kept forgetting about poison.  Now I can just remember Grimer and think of Fern Gully :P

I feel like poison in gen 1 is usually being used by some bug, grass-type, or even rats with inexplicable forehead-stingers.  But the only pure poison type (IIRC) does clearly represent human pollution.
(Ninja'd)

Thanks for the list, Akura!  Interesting that dragons are resistant to the more "natural" elements of fire/water/grass/electric.  But not ground or steel (metal), so that's going to be hard to remember.

...And I could have sworn that rock or ground were good against ghosts (burial), but no.  I guess their weakness to dark is necromancy binding the dead.

Fairy>Dark:  Fairies (in this) represent light (moonlight, but still).  Any source of light banishes darkness.
Dark>Psychic: Psychic powers rely on perception, darkness clouds their minds.
Fighting<Flying/Ghost: Hard to punch a bird, literally can't punch a ghost
Fighting<Bug: Don't want to punch a gross thing
Fighting>Dark: Shaolin punch demons
Fighting>Normal: Every kung fu movie with hundreds of goons
Fighting>Rock: Martial artists break bricks
Fighting>Ice: Ice is... hard like bricks?
Fighting>Steel: Nevermind, I'll never understand Pokemon.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 15, 2018, 05:33:58 pm
Neither rock nor ground are weak to dark. You might be thinking of how dark types attacks deal neutral damage to rock types, which makes things like Bite far more useful against early-game rock types than Tackle or whatnot. You were talking about Ghosts there, herp-a-derp.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Dunamisdeos on June 15, 2018, 05:42:16 pm
Have you kids never seen karate kid he judo chopped that ice.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 15, 2018, 05:47:54 pm
Basically, if something is hard a Fighting type can break it.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 15, 2018, 06:01:15 pm
...And I could have sworn that rock or ground were good against ghosts (burial), but no.  I guess their weakness to dark is necromancy binding the dead.

You might have been thinking of how Ghastly/Haunter/Gengar were weak to Ground, due to being Ghost/Poison - which ironically made them bad against Psychic-types despite being repeatedly billed as counters to them. No longer applies since they have Levitate.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 15, 2018, 06:04:38 pm
That was it!  I saw it in a LP and didn't realize *why* the ground moves were super effective.  Thanks (:
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 15, 2018, 06:11:54 pm
Basically, psychics had no true counter in Gen I. There was only a single Ghost type attack, Lick, which had less power than Tackle. Okay there was also Night Shade, but that did set damage and wasn't affected by types. The only ghosts available in Gen I were also part Poison, which made them extremely weak to psychic attacks.

Bug types fared slightly better, but with only two bug type attacks (Pin Missile and Twin Needle) they didn't have many options either, and almost everything that could learn those attacks was also part poison. Plenty of bug type pokemon couldn't learn either move.

Meanwhile, psychic types like Alakazam were among the fastest pokemon in the game and had ludicrous Special stats. Very few things could stand up to them except other psychic types.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on June 15, 2018, 08:51:41 pm
It was even better than that, because that's only true on paper.  There was a bug (hee) in the programming for Gen 1, which caused Ghost type attacks to be completely ineffective against Psychic types.  As such, even if you used Lick for anti-Psychic coverage, you'd find that it did nothing.  Jolteon was worthwhile not only for its lovely speed, but for being one of only two non-Poison Pokemon to learn any Bug-type attacks, and the other was Parasect with the 20-power Leech Life. 

That said, Pin Missile was still only good for coverage against Grass/Poison and Grass/Psychic: Thunderbolt still out-performed it doing neutral damage to monotyped Psychics.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 15, 2018, 10:27:22 pm
There's one that stuck in my head very well...

For steel, rock, and ice. The harder material beats the weaker one.

Steel is harder than rock, rock is harder than ice.

And then fighting beats all of them because Goku's fist is stronger than steel.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 16, 2018, 07:49:37 am
The EXP Share certainly makes things a lot easier, or at least makes it so you don't have to grind nearly so much. People also say that the newest gens are easier overall, so perhaps that's another factor.

If you want to catch low-level pokemon, I suggest seeking out the TM False Swipe and teaching it to something. False Swipe can never, ever, bring an opponent to less than 1 HP. Even if that opponent is already down to just 1 HP. It's too weak for normal battle but it's incredible for catching. Add in a source of reliable paralysis (Thunder Wave) or Sleep (Spore, Hypnosis) and catching anything becomes a lot easier.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on June 16, 2018, 08:57:15 am
The newer generations are indeed a little easier, but with EXP share off the game can still be refreshingly tough.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: USEC_OFFICER on June 16, 2018, 10:13:23 am
Huh. Given how easy the first few gens were I'm kinda shocked by that fact, since making them easier would make battles even more mindless. Unless they are easier in the sense of 'removed tedious bullshit which inflated the difficulty without making the game more enjoyable'? The latter wouldn't surprise me given all of the ROMhacks I've played with increased 'difficulty'. Read: Giving massive stat boosts to NPC Pokemon to compensate for poor AI, and basically turning battles into one big match of rocket tag. One hit kills all over the place.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 16, 2018, 10:56:29 am
poor AI
You're just terrified of my Dewgong's super-effective move: Rest!  Why would I use anything else (or track PP)?  You cannot win! (https://www.youtube.com/watch?v=CClsivwN8aw)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: scourge728 on June 16, 2018, 12:48:39 pm
Well, at this point it's easy because I'm horribly overleveled for everything that I'm facing. Not exactly sure how that happened, but sure enough.

Also, where do you get that item (whatever it is) that has Kirlia (male) evolve into that psychic-fighting type? It'd round out my coverage rather nicely. Well, almost- still need something that can properly handle grass types.
I can't tell you where, but I can tell you it's called a dawn stone
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: scourge728 on June 16, 2018, 12:52:30 pm
An everstone will prevent them from evolving while they hold it, also the evolution is called gallade fyi
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 16, 2018, 02:14:04 pm
Ah. Well, I hope I stumble across it soon, because having to cancel their evolution is starting to get rather old.

One thing that has always been rather lacking for me in gen 3 is a solid fire type, aesthetically; at least, one that isn't a starter. I suppose, given the prevalence of fairy typing now, that I should aim for something that has either poison or steel as well as fire moves. Hm.
Gen 3?

Get yourself a Weezing. Until today still one of the best walls in the game (actually better now due to fairy-types).

It won't really do a lot of damage, but it will tank no problem. It also has access to fire blast while being poison. Not to mention levitate makes it immune to one of poison-types biggest weaknesses. Earthquake.

If you're talking about omega ruby then... you've got quite a few nice options:

1. Muk (poison-type, has fire punch, really tanky, has curse to hurt more)
2. Aggron (massive physical wall, terrible against special, fairies hate him because they tend to be light and heavy slam destroys them. Also has fire punch)
3. Camerupt (has mega form in omega ruby I think, hurts like hell, quite tanky, slow as molasses)
4. Seviper (can kinda do anything. Is a snake. Has moves to fight whatever.)
5. Metagross (pseudo-legendary for a reason, has mega form, punches really hard, fairies hate him, no fire punch for some reason)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 16, 2018, 03:12:46 pm
Belated reminder that the Larvitar Community Day is currently happening in GO, for another 45 minutes here in the US.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: USEC_OFFICER on June 16, 2018, 03:49:23 pm
From what I remember, it depends on the Pokemon. Some do need to be traded and some can simply level up.  A quick look at Bulbapedia suggests that neither is the case however. A Dawn Stone works the same as a Fire/Water/Leaf/whatever stone. You use it on the Pokemon to evolve them at any time, not have them hold it while leveling up.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 16, 2018, 04:18:52 pm
Remember, you can use the blank punching bags in Super Training to reset EVs.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Sirus on June 16, 2018, 04:23:48 pm
It's entirely random, but it seems to me that if you keep tapping your pokemon to punch a standard bag you tend to find a whole lot more of them.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 16, 2018, 04:33:01 pm
Well, got a dawn stone through one of those super-training things. Sweet. Now, this is going to be a tremendously stupid question- you evolve Pokemon that require holding an item to evolve by trading them to someone while holding the item, right? I have vague memories of that being the method you used way back in the day. No idea if that's still true.

If you're talking about evolving Gallade, the Dawn Stone is just a normal evolution stone - use it on them.

As for the question, you usually do trade while holding the item. One exception I know of is Gligar->Gliscor, that evolution occurs by holding the required item(Razor Fang) and leveling up at night.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on June 16, 2018, 08:32:08 pm
Did someone catch a 100% perfect IV shiny Larvitar this Pokémon Go Community Day?
And evolve into Tyranitar it in time to get its special event-only move (Smack Down)?

Oh yeah.

It was me.

*dances*
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 16, 2018, 09:21:03 pm
Congrats!  Mine is "wonderful" but only rated at 85%, heh.  Still, it's quite powerful!
And I was fortunate enough to get a 78% shiny, which is at 2992!  Shinies are pretty common during these community days, but still.  Will look good in gyms.

Not my nearest gym though, oh no...  I have a new pokemon for *that* gym.  Milotic, move over for Wailord XD
(It's so massive that it hangs out the side, far from the other defenders.  It's great)
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on June 18, 2018, 03:39:03 am
If it helps, Ultra Moon will actually show you which moves are Super-Effective the first time you meet a new mon, but for now... Good luck!
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 18, 2018, 12:31:27 pm
Wow so, Pokemon GO is getting trading... "Later this week"!  https://pokemongolive.com/en/post/friendsandtrading/

To summarize, you build up "friendship" by sending "gifts" (from pokestops) to other players using their friend codes.  This gives you bonuses when raiding together, decreases the stardust cost of trading, and eventually lets you trade shinies and legendaries.  Trading seems to require proximity.

There's a bit more too it...  It seems like the trade will generate a little net candy, and also the pokemon's stats might change?  Even based on your friendship level, which seems really weird?  I'm mostly skimming, I'm sure it'll make more sense in practice.

I'm leery about grinding up "friendship" levels with people.  It's the kind of "keep your friends playing" mechanic which I grew to hate in other games.  But I guess we'll see.  I have 3 friends who play a lot, only one of which I see daily, and then a large group of local raiders.  So I'll see how this all works at those different levels.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Telgin on June 18, 2018, 10:02:24 pm
It's about time they added trading, but I can understand wanting to make sure they did it well when they did.  Sadly for me, I know nobody in person who plays the game so I won't actually be trading with anyone, but still, it's good that they added it.

The stardust costs to trade seem pretty extreme, though.  I guess it's one way to avoid people just loading up on everything immediately by trading with a veteran.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on June 18, 2018, 10:34:20 pm
Beat the game and the after-game, and... agh dammit. Wasn't expecting the sudden "pick a gen 2 starter now!" thing, and I haven't saved. Picking a gen 3 starter is fairly easy, but gen 2? Much harder. God forbid they force me to pick a gen 1 starter...
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 18, 2018, 10:36:07 pm
Beat the game and the after-game, and... agh dammit. Wasn't expecting the sudden "pick a gen 2 starter now!" thing, and I haven't saved. Picking a gen 3 starter is fairly easy, but gen 2? Much harder. God forbid they force me to pick a gen 1 starter...
You should try trading. It's super easy in the newer games. Then you don't have to worry about which starter.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: birdy51 on June 23, 2018, 09:12:41 am
Yeah. Those are tough and not something I recommend. The one in US/UM is about the same way, although the beginning tiers aren't nearly as bad. That said, it's a point of pride that I did manage to barrel through Moon's Battle thing at all tiers. If they ever return to more interesting ideas like the Battle Frontier I'd love to give that a shot!
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 23, 2018, 10:13:08 am
Pokemon GO not only has trading now, but they gradually relaxed the level requirement to like 10.  And so far I can't find any reason not to friend people (besides clutter).

Even if you'll never meet someone (which is required to trade pokemans), you can still send "gifts" back and forth.  Gifts drop from pokestops, and I've received several max revives already from RL friends.  I can easily see my inventory having too many gifts-to-send, at least on certain "farming" days, so feel free to friend me and receive some!

My friend code is 674837, then 9728, then 54.  Just in case there's some devious code-collecting spider.  I don't know why that would be a thing, but hey.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on June 23, 2018, 10:53:01 am
Yeah. Those are tough and not something I recommend. The one in US/UM is about the same way, although the beginning tiers aren't nearly as bad. That said, it's a point of pride that I did manage to barrel through Moon's Battle thing at all tiers. If they ever return to more interesting ideas like the Battle Frontier I'd love to give that a shot!
Well, there's "tough" and there's "making decisions based on my choices". An Octillary should not choose to use Flamethrower on an Aggron before it has mega-evolved if it has water moves, for instance; yet the one I was up against did exactly that on the turn that I mega-evolved my Aggron.

Not that it would've particularly mattered in that fight (my team had a serious deficiency in special defense), but nonetheless.
I think the regular Pokemon battle AI is essentially RNG unless expressly scripted to do specific things.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on June 23, 2018, 12:22:15 pm
Actually regarding the friend codes, people should know that friends can see the names of the pokestops which dropped the gifts. So that could be a privacy concern, potentially.

Interestingly, you can also see custom names of your friend's buddies. That's a change from gym Pokemon, whose names are secretly hidden. I like this! A friend of mine named a few of his crudely though, heh, so heads up I guess.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on June 23, 2018, 03:24:20 pm
Yeah, I sadly live in a small enough town that friending random people online is a bit too close to giving out my home address.

Not sure how much mileage I'll get out of trading, either, since I don't have any close friends who play and a lot of the other players in this area have... differing ideas on what constitutes a "legit" Pokémon than me. (No spoofers that I'm aware of, but scanner-use/multi-accounting/account-sharing is rampant).

Still, overall a very cool and well-thought out addition to the game.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on June 23, 2018, 04:42:16 pm
Regarding the Battle Frontier/Tree AI: It basically picks specific sets of Pokemon, but everything is specifically designed to screw you. All opposing Pokemon seemingly have max IVs and min-maxed EVs. When I went through Sun's Battle Tree, using Garchomp, Mawile, and Mismagius, I came up on(and lost to) Walrein a lot, due to the fat bastard's ridiculous defenses and Rest. ORAS's Battle Maison was much the same, though I think I had Garchomp, Rapidash, and maybe Gardevoir in that one.


Oh, but if you thought the AI was bent on screwing you there, wait until you try the Battle Royal in SuMo.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: EnigmaticHat on June 24, 2018, 12:49:48 am
Do you also have Espurr?
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: MaximumZero on June 24, 2018, 02:42:01 am
I don't have any privacy concerns, so this is my PoGo friend code: 8644 8398 4040.

Happy hunting!
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Billy on June 24, 2018, 07:23:55 pm
Yeah Hi my name is Bill and I like pokemon.
My code is under my name for all to see so send me a request as I cant seem to get rid of these gifts
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on July 07, 2018, 09:27:00 pm
Pokemon GO reminder that tomorrow is the Squirtle community day!  I'm a bit excited, since locally Squirtle has been a bit less common than Charmander, and much less common than Bulbasaur.  Grass type is still my favorite, but water is pretty strong in the meta.  Particularly if you're like my friend who started late and doesn't have a bunch of Vaporeons....  Still OP.

Non-GO:  I'm still salty that Crobat isn't dark.  Stupid OP Psychic type in gen 2 (Silver).
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on July 08, 2018, 02:20:41 am
Caught myself a Cubone since its Aloan form (fire-ghost?) seems particularly interesting. Only downside is the need for a thick club.

5% chance per Cubone. This is going to take a while.
Alolan cubone is really good. Alolan Muk is also really strong.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on July 08, 2018, 10:24:18 pm
Normal Raichu also has lightning rod. Why would you get two lightning rod users?

Ghost Owl is pretty bad. It's too slow and not tanky enough to survive. It's actually a big problem with many of the latest gen of Pokemon. They're too slow and don't have much to make up for that lack of speed.

Electric type is never really popular. For good reason, it's just kinda average. Like grass-type. Electric attacks and move are great for coverage but on their own they don't really do anything particularly special. Similarly, the typing itself is just average. It doesn't have any particularly special advantages such as dark's immunity to psychic and prankster or flying's immunity to certain hazards and ground. It's also weak to the most common attacking move in the game, earthquake. I'm not saying Electric is bad, just the typing as a whole doesn't have a lot of notable threats.

That being said you can never have a perfect team. You'll always be weak to something. Some of the best Pokemon in the game have so many weaknesses that on paper you have to wonder how they can be so top-tier. See Tyranitar or Mega Blaziken. It's how you play them that matters, and that's where your own personality shines. Just use what you think makes you comfortable.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on July 08, 2018, 11:47:43 pm
There are so many special walls in Sun and Moon. You'll find one in no time.

There's like Muk, Blissey, Magnezone, Mandibuzz, Florges (probably perfect for what you need), Jynx, Sableye, Tentacruel (also really good for you), Toxapex, Mantine, Vapoeron, Espeon, Umbreon, Sylveon, Ampharos, Araquanid, Shiinotic, Milotic, Volcarona, Oranguru, Goodra, etc. etc. etc.

I'm sure you'll run into one you want.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on July 09, 2018, 06:25:55 am
Electric type is never really popular. For good reason, it's just kinda average. Like grass-type. Electric attacks and move are great for coverage but on their own they don't really do anything particularly special. Similarly, the typing itself is just average. It doesn't have any particularly special advantages such as dark's immunity to psychic and prankster or flying's immunity to certain hazards and ground.

It does, actually. Electric has total immunity to paralysis. Which is incredibly stupid.

Electric rarely has any useful secondary typing as well. And there's really no variety to Electric moves, almost all Electric moves are "shoot lightning(and maybe paralyze)" or "shoot MORE lightning(and maybe paralyze)".
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on July 09, 2018, 07:14:01 pm
I think grass gets... immunity to powder-based status moves? Given the sorts of things that are using said powder-based status moves are either other grass types or bug types, not to mention the rarity of seeing those moves in general (plus all of them having non-powder counterparts), seems rather moot.
That's actually more useful than you might think.

Spore is an extremely hazardous status move, way more so than paralysis. It's like Earthquake in that you must have an answer to it. This is why abilities like Overcoat exist, specifically to counter Spore. Leech Seed is also pretty annoying, but nowhere near as bad as Spore.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Akura on July 09, 2018, 07:32:51 pm
The answer to Spore is to kill them(preferably with fire) first - every Pokemon that can use Spore are godawful slow except Breloom and Smeargle who are merely below average.


Weird fact that I found while looking stuff up, Pumpkaboo/Gourgeist are the only Grass-type Pokemon that can learn Flamethrower, probably justified by them being based off Jack-o-lanterns, which have candles in them. It's not really related to the above and I don't really know why I looked that up.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on July 11, 2018, 06:17:29 pm
Electric type is never really popular. For good reason, it's just kinda average. Like grass-type. Electric attacks and move are great for coverage but on their own they don't really do anything particularly special. Similarly, the typing itself is just average. It doesn't have any particularly special advantages such as dark's immunity to psychic and prankster or flying's immunity to certain hazards and ground.

It does, actually. Electric has total immunity to paralysis. Which is incredibly stupid.

Electric rarely has any useful secondary typing as well. And there's really no variety to Electric moves, almost all Electric moves are "shoot lightning(and maybe paralyze)" or "shoot MORE lightning(and maybe paralyze)".

To be fair, they have been trying some new things, like with Parabolic Charge or Electrify... that are learned by one pokemon, Heliolisk.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: scourge728 on July 11, 2018, 07:45:43 pm
To be fair, what exactly do you do with electric abilities in combat other than shoot lightning, the line between shooting lightning and shooting non-lightning electricity is pretty thin, especially since lightning in Pokemon doesn't have the super-heated plasma component
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on July 12, 2018, 11:12:48 am
Hey, quick question. Do activated abilities persist if they change in battle? Say, for instance, I send out something that has flash flame (immune to fire, 1.5x fire damage if hit by fire), and it gets activated. If I then, say, mega-evolve this same Pokemon into a form where it loses flash fire, would the 1.5x damage persist? It's not explicitly a stat boost in general, but a stat boost only when using fire moves, which is what has me concerned.
Flash Fire for Houndoom doesn't persist.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on July 12, 2018, 01:14:08 pm
Yeah Mega Houndoom is not too bad. Pretty scary if it manages to set up or if you have a sun team.

Most people don't use it because it uses up a Mega slot but I think it's fine.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on July 13, 2018, 07:55:31 am
Heyo! I've been offline a while cause been playing the games and all. But I'm here to ask: does anyone have a spare Mareanie/toxapex with Regenerator for trade? I cannot seem to get one to spawn at all.
It's for breeding, so stats and nature don't matter, just female and HA.


Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on July 13, 2018, 07:42:40 pm
Heyo! I've been offline a while cause been playing the games and all. But I'm here to ask: does anyone have a spare Mareanie/toxapex with Regenerator for trade? I cannot seem to get one to spawn at all.
It's for breeding, so stats and nature don't matter, just female and HA.
I have one I can give you. When would be most convenient to trade?

EDIT: Actually, if anyone else is interested, I could send off a few more as well.  Bold nature, varying IVs, Haze egg move, and a Love Ball.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on July 14, 2018, 01:36:02 am
Heyo! I've been offline a while cause been playing the games and all. But I'm here to ask: does anyone have a spare Mareanie/toxapex with Regenerator for trade? I cannot seem to get one to spawn at all.
It's for breeding, so stats and nature don't matter, just female and HA.
I have one I can give you. When would be most convenient to trade?

EDIT: Actually, if anyone else is interested, I could send off a few more as well.  Bold nature, varying IVs, Haze egg move, and a Love Ball.
Anytime this weekend, but I will be offline starting 5pm Central US time Saturday until late that night, unsure of when I'll be home though.((Family.))
But yeah, any Fem HA Mareanie/Toxapex will do.

EDIT: Oh i don't seem to have your Friend code somehow...weird, I was sure i did. I can get you mine or it should be in the First post in the safari section...just a heads-up
EDIT2: added you. sorry for the mix-up
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Culise on July 14, 2018, 11:45:03 am
Thank you for initiating the trade. I'll admit that the interface feels a bit more obtuse than previous versions to me, so I was having some difficulty in figuring it out.  Hope you enjoy your new Pokemon. ^_^
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: RekkaAtsuma on July 14, 2018, 12:44:20 pm
And thank you! I have been trying for a female HA mareanie to catch for a long time, now that i have one i can begin work on the pokemon I promised a friend, and my own Toxapex.
And yeah, S/M/US/UM link trade system's UI is beyond awkward. Here's hoping future games are much better!
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: umiman on July 15, 2018, 02:26:59 am
Is Weavile any good? Seems like it has speed and power going for it, but no idea whether there's something that does what it does but better or not.
Weavile is very good.

Basically a glass cannon like... 90% of all ice types. But will wreck shit up before dying.

Almost always uses Knock Off, Icicle Crash, Ice Shard, and Pursuit. He's one of those Pokemon that despite you knowing exactly what moves he will have, he's still so hard to play around. It's really difficult to switch out / switch in to Weavile and usually the answer to Weavile is to try and kill it despite taking a loss or two.

The way you use him properly is to save him for last, when the enemy has a bunch of low hp Pokemon. Then he comes in and clears the field. He's in the same tier as most top tier Pokemon, though in SM he like many, many others are being outclassed by the deluge of legendaries.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Reudh on July 15, 2018, 05:21:03 pm
Can confirm, Weavile is an excellent pokemon, who only got better with age due to the existence of Fairies, despite its weakness to them. Weavile, amusingly enough, appreciates a Fairy type on its team, as they're able to soak up and threaten Fighting types that would otherwise horribly threaten Weavile's papery defenses. Still, Weavile is very vulnerable to priority; it is very fast, but something like bullet punch or mach punch from anything with semi-decent attack is going to be putting it on ice.

It does have a fairly limited moveset, but it's one of those ones that are perfectly suited for what it wants to do. It wants to hit hard with both of its STAB, it wants priority to finish off things faster than it, and the moveset umiman mentioned is perfect for that. Pursuit almost guarantees a KO on fragile psychic and ghost types that aren't carrying coverage to deal with Weavile or are outsped by it. Knock Off, with its major buffs, is practically required on a lot of pokemon, and Weavile can utilise it really well due to its high attack, high speed and Dark STAB.
Icicle Crash is a simple no frills, strong STAB attack. Ice Shard is quick attack.

You could also use late game sweeper to come in on paralysed or slept pokemon and set up with Swords Dance, or run Taunt to shut down enemy stall. But really, Weavile does best as a very threatening attacker, who is usually going to force at least a trade or two.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on August 03, 2018, 05:20:35 pm
(moving here from How Did You Last Die)
Spoiler (click to show/hide)

That's because Girafarig is Normal/Psychic. It actually counters both Psychic(types) and Ghost, as it resists the former and is immune to the latter. And funnily enough, Psychic(the move) is basically the staple Psychic-type move, similar to how Flamethrower is for Fire-types.

Now that I think about it, Girafarig might be pretty good against the Elite Four, due to having type advantages over three of them.
Exactly!  When I originally picked Girafarig I did see the typing, and chose psychic-resistance over what felt like overusing a faq (evolving an Umbreon, and finding it TMs).  I already had a Girafarig in the PC.

Later I misremembered it as being dark/normal, heh.  But it's good!  Like you said, it's great for grinding the elite four, and will be amazing once it actually gets Crunch.  Even with Psybeam and Strength it's decent, tanking hits from the Psychic pokemon even if it can't punish them just yet.

And yeah, that's why I'm so obsessed with the move Psychic, it seems to be on every Psychic pokemon at that point :P
I was going to buy Psychic from the game corner, eventually, but I happened to find it from an NPC in Kanto.  Score!  I should probably go ahead and upgrade Girafarig's Psybeam into Psychic.

Aside, I keep thinking it's GirafaPIG for some reason.  And I named mine Freak, because it's low-key body horror, and I never expected to use him.  Them?  Pokemans are weird.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: DeKaFu on August 03, 2018, 10:19:48 pm
Later I misremembered it as being dark/normal, heh.

Well, thanks to the leaked Gold beta we now know that Girafarig originally was Dark/Normal, with an "evil twin" second giraffe head in the place of its chain chomp tail. So you can't really be blamed for assuming it was the type it was originally designed to be!

I really love everything that has come out of that discovery. Like that Umbreon was originally a Poison-type, and that's why its dex entries are all about its extremely poisonous sweat.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on August 11, 2018, 01:01:08 pm
The Eevee Community Day is starting!  Runs for the next 3 hours here in the US (2-5 EST).  But it's also running tomorrow during the same times.

I'm expecting to get roughly 80% fricken Jolteons, as always...  But maybe Umbreons and Espeons will actually happen?  I'd *love* a Leafeon, but I don't have any reason to believe they're releasing more types for this.
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on August 12, 2018, 12:45:13 pm
Double post because double community day:  Eeveent is restarting in 23 minutes here, 2-5 EST for the US.

From what I can tell, the main goal is shinies.  The "last resort" move stuck around when I evolved a Flareon during the event, and it's a strong normal move, but Calcy IV reports that Flamethrower has more DPS.  Probably due to the lack of STAB after evolving.

Importantly going forward:  There's a known method for getting additional Umbreons and Espeons (besides the 1 each from naming them after the show).  Apparently if you walk an eevee buddy for 10km before evolving, you get one or the other (based on night/day, as in the games).  Sorta like Feebas/Milotic, except without the UI indication.

Anyway, good luck everyone... myself included...  I only got 1 shiny yesterday, and I need to save it to become Leafeon (whenever that becomes possible).  Ideally people are aiming for 8 shinies lol, to get one of each including the as yet unreleased.  But maybe it doesn't matter that much - most of the shiny Eeveelutions don't look very different.

Mm, sour grapes~
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on August 21, 2018, 10:55:37 pm
Who's the best legendary in Pokemon before Arceus, and why is it Celebi?
Because they're the special research reward in GO, of course!

Grass/Psychic who would obviously have been Fairy, if that was thing.  Only available through special RL event, like Mew.  Yet another reason nostalgic people play Crystal Clear, I reckon.

On a non-GO note - once I'm done with this Silver run (I feel like the Johto content is extra, and hunting down the Mimic girl for a train pass illustrates how unfinished it is) should I go for...

Crystal Clear (tempted, got it loaded)
SoulSilver
LeafGreen
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on August 22, 2018, 10:35:50 am
I'm just hoping I'll actually see Celebi at some point in Pokemon Go.  I still haven't seen Mew and I'm stuck on stage 5/8 of the quest chain to get it because it's taking months to find 8 ghost type pokemon, and that's even counting the ghastly and misdreavous encounters you get for field research.  Guess that'll resolve itself by Halloween, but then it'll take many months for me to get 400 magikarp candies so I can evolve a gyarados to finish the next stage...

Really wish I'd googled it before I evolved my current gyarados.  It took me over a year to get the candies needed, and I'm quite confident that the one I have now won't count.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on August 22, 2018, 10:45:52 am
Yeah, sorry, I had just evolved when the Mew research arrived, and you're right.  It has to be evolved *after* you get to that research task.  It didn't take me a year because city play is completely imba, but it took a while and a lot of pinap berries.  I've actually got the candy for another gyarados now, but I'm waiting to see if it's a research task for Celebi as well.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: umiman on August 24, 2018, 02:38:52 am
https://youtu.be/a3YkDQjn0Bg

This guy beats an Anything Goes tier team with smeargle and a meditite.

It's... A thing of beauty.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on August 24, 2018, 11:22:10 am
Hey, I finally found two more misdreavuses yesterday and finished that part of the mew quest.  Now on to the stage where I have to evolve a gyarados and... battle in 10 raids.  Well, I may find 300 more magikarp candies before I battle in that many raids.  There's one gym that's remotely close to my house, and it only has raids going when I can get to it at exceptionally rare times.  I guess I can just start joining raids I know I can't beat, just to get the number up.

I checked ahead and see that for the last stage of the mew quest you have to get an excellent curve ball throw.  That may actually be the hardest thing of all, since I can barely hit with curve balls at all and gave up on trying to use them a long time ago.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: umiman on September 17, 2018, 02:35:49 am
https://www.youtube.com/watch?v=IJxrBUY8V7c

Here's a pretty fun video talking about the history of sweepers in Pokemon.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on September 26, 2018, 04:00:33 pm
Does anyone who plays Pokemon Go need friends for the Celebi quest?  I do, so here's my trainer code if anyone wants to share codes:

5362 8323 6890

Supposedly you can get Kanto region specific pokemon through the 7km eggs now for a while, so this would also be a chance to get mr. mime, kangaskhan, tauros or farfetch'd if you're missing them.  Checking up on it, that only lasts through the end of the month though, and apparently odds are pretty low on finding them in eggs, which sucks.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on September 26, 2018, 04:11:32 pm
I almost posted my own code recently when I belatedly started the Celebi quest, after a week or two of real life heh.
I was fortunate enough to have a local Groupme to beg codes from, which I could pass on in PM if you need.

I mean, I had 11 fricken friends already (largely distant), but the quest is for *three more*

Protip:  Save oddish candy, and any incubators you have.  And don't walk your eevees just yet.  Doesn't seem to count afterwards, afaict
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on September 27, 2018, 08:55:25 am
Thanks, I got your invite just now.  I saw where people were sharing trainer codes on one of the Pokemon Go guide sites, so I'll probably just look that up again.

And yeah, I've been saving up hoppip candies for that evolution requirement, but only got up to about 80 + a skiploom before they rotated out most pokemon to be Kanto region, so it'll be a while before I can evolve it into another jumpluff.  I need to look up whatever it is you have to do with eevees, and may regret just evolving some and sending them to the candy factory as XP fodder.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on September 28, 2018, 05:57:07 pm
The site for Pokemon Crystal Clear went down a few days ago ):
This is a shame because I'd have to say it's the refinement of the GBC experience.  Gyms can be rechallenged and their difficulty increases based on how many badges you have - badges you acquire over both Johto and Kanto.

I mean, I only played Silver and GO previously, but if you have any interest in the oldschool experience I think it's worthwhile.

It's such a shame that the site is down.  It had a lot of information about the wild captures.  Still, so far I'm liking the experience better than Silver - which I enjoyed a lot!

The GBA versions have a lot of advantages, obviously, but I kinda like the simplicity of these.  Particularly for a mobile game I play in small segments around family, aheh (;
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on September 28, 2018, 07:20:14 pm
Was Crystal Clear a fan game or ROM hack?  Pokemon Gold was the last one I played before Go, so if it was based on gen II that does sound a little interesting.

It makes me a little tempted to go back and fill out my pokedex in Pokemon Gold, since I don't think I ever did.  Did multiple times in Red, but never Gold.  I still wonder why I lost interest after that generation.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on September 28, 2018, 07:23:59 pm
Rom hack of Crystal for Game Boy Color.  Gen II, on GBC architecture.
The simple architecture is oddly appealing for a game I play occasionally on my phone.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Dunamisdeos on September 28, 2018, 08:44:35 pm
I want to play the Pokemon Crystal Randofuser (https://github.com/xCrystal/crystal-randofuser/#pokemon-crystal-randofuser) rom but  I can't get the .jar file to work for some reason it keeps returning a java error :(

Would anyone be able to just get the thing to run and posting to result? I feel like a nincompoop. I even risked the hard drive apocalypse and downloaded 3rd-party java programs to try and figure out why it wasn't running, and I don't even know Java.

I still own my old Crystal cartridge on GBA in case anyone is a hard-case for pirating, I stopped downloading things I didn't already own years ago.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on October 19, 2018, 09:01:06 am
Reminder that Beldum/Metagross community day is Sunday.  I was building one up anyway but this is cool I suppose :P

I finally got Celebi wooo.  It was kinda frustrating going through the forced "tutorials" of evolving up yet another umbreon and espeon, and then having an unskippable 7-day task after that.  But catching grass types is fun, and it's cute.
Even if it mechanically seems about equivalent to an Exeggcute, but harder to level?  Meh, I'm more likely to use it than Mew.

I got the excellent curveball first try :D  And then did it again immediately, bizarrely!  Pretty great luck.

Meanwhile in Crystal Clear I discovered Voltorb Flip.  I was expecting lame slot machines (which the romhack *also* has) but this game is pretty neat!  I'm a fan of Picross, this is sorta like that but does require luck too.  Which sounds like an awful combination, but it's surprisingly engaging.
It doesn't seem to cost anything to play, to avoid teaching kids to gamble heh.  Sorta a weird message in what's obviously a casino but fine.

I might get a Larvatar even though I already have a Houndour for dark.  I've been shaping up a strange grass and dark party, with a jolteon now.  The Hoppip and Sunkern aren't really doing anything yet though, since I haven't found the EXP share.  Someone said it was for sale in the department stores, but I just checked both.  Seems like I have to do the Red Gyarados quest like normal...  Fortunately the train just works, no need to find the mimic girl!

I also found a guy who sells event moves.  He gave Splash to my Sunkern for free...
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on October 19, 2018, 08:18:42 pm
I'm still trying to evolve another gyarados so I can get Mew.  381 candies... getting close.

Getting the excellent curve ball throw will take me forever.  I still miss with half of the ones I throw.

I'm also still trying to get enough friends to advance the Celebi quest.  I've been sending requests to people using one of the online lists, but nobody has accepted one yet.

At least I've almost caught all of the Gen 4 starters I need.  It'll be nice to get them out of the way, unlike Gen 2 where I didn't get a typhlosion until yesterday because cyndaquills are so rare.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on October 19, 2018, 08:23:45 pm
It's weird, I got most of my cyndaquils (which I didn't even want, especially, except to fill out my pokedex) from a particularly obscure forest trail by a river.  By all rights that area should have been nearly empty, but it was awash in cyndaquil.  And it was at least a mile in and a mile back, curving along a river, probably more - covered in cyndaquil.

A nest, in other words.  https://thesilphroad.com/
Community-driven so it might not help you, being remote ):
but it tries to report hotspots (nests) of pokemon activity which sprout up.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on October 19, 2018, 10:45:50 pm
It seems like fire type pokemon are very rare around here in general, with grass and bug types being by far the most common.  Par for the course when living outside of the city, I believe.  It took me over a year to get a charizard too, for the same reason.  Particularly infuriating when one popped up, ate three or four ultra balls and then ran away.

I'll take a look at the link though, since it can't hurt.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on October 30, 2018, 01:38:47 pm
Just a heads up that double candy is around for a few more days, until the 4th I think.  And the quest for...  Spiritomb or something?  A spooky ghost.

I've been told that you need to start the quest before a certain point though, possibly tomorrow.  Then there'll be no time limit.  Dunno if that's true.

Meanwhile I beat Crystal Clear, probably should have posted here *instead* of the Own thread but w/e I'm vain
Finally powered through the dragon gym at 15/16 badges.  I tried to use a Cloyster for ice, but I kept getting sick of trying to level it, and it's so slow.  And the gym had a Kingdra anyway which is ONLY weak to dragon.  Besides, I had Raikou with Thunder and Spark which would work for the flying dragonites - I forgot that dragon actively resists electricity.

Made it anyway, with a combination of Raikou Xatu (Natella) and Houndour (Cerby).  Raikou and Xatu were even fairly underlevelled.

Then I finally beat the water gym, which I'd saved for last/full power.  It was almost *easier* now, because Misty sorta dropped the pretense of focusing on water.  There were like 3 ice, a quagsire, and yaknow just Lugia hanging out as flying/psychic.  Fortunately my overlevelled Houndour is very good against ice types and psychic types.  Sorta disappointing... I even put Sunny Day on Raikou to set up Celebi with Solar Beam, and I only got to use it on the Quagsire really.  Still felt good, depowered the water attacks, and empowered the flamethrower.

So at that point the Elite 4 was pretty underlevelled, which is fair considering it unlocked at 8/16 badges.  But there was one sticking point...  A Blissey, bane of Pokemon GO and now Crystal Clear, with:
Soft-boiled
Heal Bell
Light Screen
Ice Beam

carrying leftovers.  And enemy pokemon have unlimited PP in this gen, so it happily kept spamming Soft-Boiled to heal ~2/3 health whenever it was significantly damaged.
I tried... various things.  Flash doesn't reduce accuracy for self-targetting moves.  Psychic reduced its SPC Def once, but never again, and the light screen was practically constant and extreme.  Spamming Flamethrower and Crunch were complete no-goes, doing about 1/8 health a turn.  Raikou managed to paralyze it twice, but it just Heal Belled (never lost a turn to it either).

I was about to try ice beam from my pathetically underlevelled Cloyster, which could barely survive Blissey's ice beam, when I remembered my Marowak with thick club.  Even lower level, but it freakin worked.  Might have died from a single ice beam, but the Blissey kept trying to heal or light screen instead.  Hehe...

Pokemon Crystal Clear - cleared!
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: umiman on October 30, 2018, 03:31:07 pm
Just so you are aware for future reference... this is Blissey's stats:

(https://i.imgur.com/lWVMq0j.png)

Notice the defense stat. Your team doesn't actually have any good physical attackers which explains why your crunch did nothing, but Blissey collapses to anything physical honestly.

She's one of the best special defensive walls but is hopeless against anything stronger than a graze. Which explains why your Marowak obliterated it despite being super low level.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Akura on October 30, 2018, 04:33:19 pm
In Gen II and III, which presumably includes romhacks, Dark-type moves were always Special, despite fact that all damaging Dark-type moves available in Gen II and III became Physical in Gen IV and on when it was handled per move. So Crunch isn't going to do anything to Blissey here.


EDIT: I just noticed it when looking at the post in the own thread, but unless Crystal Clear uses Gen I as a base or otherwise changes it, the AI does not get infinite PP. Soft-Boiled has 10 PP, up to 16 with PP Ups, so if the slog was long enough, you'd probably lose count of how many times it was used.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on October 30, 2018, 09:19:57 pm
Thanks!  I kinda assumed I was just dodging the constant light-screen, and that my low-level Marowak was just that powerful with thick club.  I had no idea Blissey was so weak to bullying.

Man, if only that were represented in GO somehow.  Fighting is already the best strategy, but they're still tanky as hell.  Since there's no physical/special split there whatsoever.

I was vaguely aware that I'd made a team of spellcasters, but for some reason didn't consider that as a weakness.  The main threats I noticed were... well literally dragonites and legendaries (used by trainers at high badge counts) which seem to have fairly balanced defense/spcDefense.

I guess the electric types I mainly faced (Raichu/Jolteon/Electabuzz) have relatively low physical defense, but Surge was pretty easy for a simple reason - I was feeding my spellcasters calcium, which at this point increases both special attack and special defense.

And Marowak did fine against Surge too because well, ground.

...Though in retrospect, ground and rock attacks were annoyingly rough on me.
Not fighting though, heh.  Fighting types faced my flying/psychic Xatu, and my half-dark Houndour main was so overlevelled it could take a punch or two before switching out.

This was all an interesting change from my tanky Rock and Fighting focused OG Silver run.  The infinite money through gym-grinding is certainly different, even with the lovely additional challenge the romhack adds.  In Silver I was actually trading hits, here it was kinda "sweep or trade out to a better matchup".  I also used a lot more items in this game, which I mostly avoided in Silver.  Revival herbs...  were a hard deal to resist.  I, um, may have used them specifically when something BS happened like strings of misses, or paralyze/confusion fucking us up for multiple rounds against normal odds.

It's training, see.  oh no I'm a baddie, my carry is literally a hellhound

Edit:  Oh but yeah Akura you're probably right about the finite PP.  I assumed it was infinite, and stopped testing it as I tried to think up a solution.  Considering the Blissey's trainer, there's also a good chance it was 16 instead of 10 yeah.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: umiman on October 30, 2018, 09:52:09 pm
You know I always considered PP to be unnecessarily annoying busywork in singleplayer. I think they should change it so it resets to full after every battle. Maybe reduce it by 1/2 or something to compensate.

It makes the game so annoying to have to recover them after a few battles.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on October 30, 2018, 10:05:30 pm
One absurdly nice thing about Crystal Clear is that you get a full-party-restore every time you initiate a rechallenge against a gym.

It's designed for grinding, but it's very nice about it.  There's also an option to remove the Pokecenter's dialog.  And even if you don't do that, you face away from her after the healing.

I did my run with the healing dialog on and without turbo, because you see, I have standards (and I was playing this over several weeks, in little bits, enjoying the journey more than the destination)
And while it's a little meaningless, I didn't use items in combat for the Elite 4 - except ethers and plain revives, when puzzling out the Blissey.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Kanil on October 30, 2018, 10:24:43 pm
You know I always considered PP to be unnecessarily annoying busywork in singleplayer.

How often does it actually matter in MP? Seems like anything with more than 5 PP wouldn't ever run out in most situations, but maybe spamming protect with pressure and leftovers is more common than I'd think?
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: umiman on October 30, 2018, 10:47:52 pm
You know I always considered PP to be unnecessarily annoying busywork in singleplayer.

How often does it actually matter in MP? Seems like anything with more than 5 PP wouldn't ever run out in most situations, but maybe spamming protect with pressure and leftovers is more common than I'd think?
Mmm... depends actually.

A few generations ago stall was king (and in the lower tiers these days). So stalling with Pressure and Protect, etc. was the most common strategy. PP mattered a lot then. But these days things die really really fast so it doesn't matter that much.

So it really depends on the teams. If you run a stall-heavy team then it'll matter more. I think in my entire time playing I've probably only encountered a true PP death maybe... 4 - 5 times? Out of thousands of games.

It's quite rare. But just the threat of PP running out is important for battling, because without it you can easily be forced to draw games.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: xaritscin on October 30, 2018, 10:52:22 pm
just a bit of spam, im starting a thread for an Uranium gameplay run: http://www.bay12forums.com/smf/index.php?topic=172499.0

Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on October 30, 2018, 10:55:47 pm
just a bit of spam, im starting a thread for an Uranium gameplay run: http://www.bay12forums.com/smf/index.php?topic=172499.0
I'm excited to see you take on its bull!
https://www.youtube.com/watch?v=8DL0FNDkcD0&index=2&list=PL81s2Z1UedT7sVb1fg6UFYuxHhmuoM-Yq&t=0s
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on October 30, 2018, 11:55:46 pm
Heh, I'm that guy. Sorry!

I have a 2810 CP Blissey named Lucky that is pretty much the only thing I leave in gyms. "Lucky" because that's Chansey's Japanese name (obvs) but more importantly because it was the first Chansey I ever got, and I hatched it from an egg during a double candy event about a week before gen II was launched.
That's so cute, it actually helped me feel a bit better about the many Blisseys.  Nowadays it's Blissey, Tyranitar, Snorlax.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Ultimuh on November 18, 2018, 04:31:14 pm
The best part about Let's Go Pikachu & Let's go Eevee, is that the previously unforgiving caves are no longer such a slog to get through.
Sure the Zubats, Golbats and such are still there, but they aren't so bad as they are in the handheld games.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: umiman on November 27, 2018, 01:07:41 pm
I want to talk about what I consider to be hands-down the worst Pokemon in the entire series.

It's so bad most people forget it exists. Then they learn about it only to immediately forget again.

I'm not just talking competitive either. This thing has no redeeming features whatsoever, whether design-wise, ability-wise, or anything really. Nobody remembers it because it is terrible and awful and the Pokemon world would be better off if it was removed. Except nobody ever remembers it, so does it even matter at this point? Not even Gamefreak themselves seems to be aware this thing exists.

------------

No it's not Unown. You know why? Because despite Unown being super bad competitively, at least everyone knows about it. It has notoriety and fame and is part of the common Pokemon mythos. This gives it value.

It's not Magikarp because let's be honest, Magikarp is world-famous for being an ugly duckling.

------------

(https://cdn.bulbagarden.net/upload/thumb/9/98/192Sunflora.png/250px-192Sunflora.png)

=|

What can I even say?

How many people even know what the hell that is?

It's baby-form is worse stat-wise but at least that thing is... cute?

Okay, here we go:

--------------

Looks:

I know looks are subjective, but I cannot understand how people can point at Vanillite and say that's bad design without first pointing at this.

I have no other words. It's so mediocre it's worthless. It's not terrible. It's not good. It's like that guy in your class with average grades and no friends and everyone forgot he existed after class. That's Sunflora.

--------------

Stats:

The only thing it has going for it is its mediocre special attack. Everything else is awful.

It can't do anything in a fight. The only chance this thing has of killing anything is if the enemy switched in something 4x weak to Earth Power or Giga Drain or something.

It's not even remotely close to fast enough to do anything, which might make you think it's a prime candidate for Trick Room but please. Are you serious? Why would you build a team around this? And that's not the only support it needs, let's get to that next.

--------------

Skills:

Hmm, something tells me Gamefreak might have wanted us to use this in the sun. I'm not sure what, but it might be the fact that they gave it either the ability to double its speed in the sun or increase its special attack in the sun.

That sounds great in theory buuuuut....

Double of 30 base speed is 60 base speed. That is awful.

Solar Power might be alright in theory, but it doesn't solve any of the above mentioned issues where Sunflora dies to anything stronger than its pre-evolution. I would mention the side effect of it losing 1/8th of its HP every turn in the sun, but let's be honest, this thing isn't going to survive more than one turn.

And that's not even touching the whole, Sunflora needs both Trick Room and Sun to be even remotely viable? Two support moves just for this thing?

-------------

Movepool:

Unlike other bad Pokemon like say, Bastiodon who can at least set up Stealth Rock and phase or tank a few hits, Sunflora doesn't really have a viable movepool.

It's so fragile that being a support is a poor choice, especially considering it barely knows any support moves to begin with. No Spore here. Maybe Leech Seed? But there's some serious doubts about whether you'd want to bring that along when again... it dies in one hit.

It's just a special attacker with only one set.

Solar Beam, Earth Power, Giga Drain, ???

Yeah, I can't even think of another move that's good for it. Two of those moves were even the same typing too. Maybe Protect?

It's bad.

-------------

I'm having a really hard time thinking of a Pokemon with less reason for existing than Sunflora. It has absolutely no redeeming qualities and just annoys people when it shows up.

Let me know what you think.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Bormok, God of Mud on November 27, 2018, 04:36:18 pm
I think Sunflora is cute.

Ż\_(ツ)_/Ż
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on November 27, 2018, 05:08:29 pm
I agree, it is pretty.  It also looks like Flowey which is fun.

I let one sit in my party during Crystal Clear, mostly to use Sunny Day and then Solar Beam.  And Giga Drain as my only grass move in the party.
And yeah, it died fast to everything and never did much damage...  My Houndour often benefited from the remnants of the Sunny Day, though.

I probably should have stuck with Tangela *checks stats* yeah.  Twice as much speed and defense.  Though, half as much special defense, and a bit less HP...  Still.  Also I'd have sleep powder, which would have been nice when catching stuff.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: MrRoboto75 on November 27, 2018, 06:14:55 pm
I thought Luvdisk or whoever was the defacto shit pokemon.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: umiman on November 27, 2018, 06:38:12 pm
I thought Luvdisk or whoever was the defacto shit pokemon.
It's really bad but it does have some speed alongside a pretty decent movepool.

The only thing holding it back is its looks and its stats.

It basically always needs Focus Sash, but provided it manages to outspeed its target (97 speed isn't absolutely bad so there are things it can outspeed) it can do some really annoying things.

Say, toxic, confuse ray, scald into a burn, etc. etc. etc.

That's about it though.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: RekkaAtsuma on November 30, 2018, 05:10:43 pm
I never did use Sunflora, but i never forgot. Although I admit my only memory of it was from Gen2 Games: "How do I evolve this Sunkern, oh..."(I had already used my Sunstone..and had No Pokemon Playing Friends IRL, GBC days FTW lol.)
Overall, Mono-grass I prefer Cherrim(because Cherry Blossoms lol) and Lilligant(OwnTempo+Petal Dance, sweeeet) otherwise I'd Use Sunflora on my for-fun Mono-type teams, as i do like Sunflowers.

Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: DeKaFu on November 30, 2018, 08:48:39 pm
Just a head's up to anyone playing Pokémon Go:

This weekend is December's "Community Day", and it's an end-of-year celebration featuring every Pokémon species that had a Community Day this year! So if you missed any of them, or missed the window to evolve for special moves, now is the time.

It's lasting 3 days(!!!), already started today and running until early Monday morning.

I'm planning on going all-out to try to catch a shiny Charmander (the only one I missed) and maybe try to get another shiny Eevee or two. The return of Dratini makes it a good time to work on the Dragon badge too. Real exciting!

Oh, they've also just announced PVP coming soon or something. So that's a thing, I guess.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on November 30, 2018, 09:38:45 pm
And based on what I've read, December's research breakthrough rewards will be random pokemon that have been featured before.  That's good if you missed one, but I was hoping for ho-oh or lugia since I'm still missing both of them, plus all of the gen 3 and 4 legendaries and mythicals.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on December 01, 2018, 02:57:41 pm
And during the normal 3-hour window times today, double incubation speed, stardust, and catch xp!  We're about an hour into the window in the USA.

Edit dang thought it was candy too but nope.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Castlecliff on December 05, 2018, 02:32:31 am
PvP in pogo soon.
I expect to battle you soon Rolan7 because we are friends... best fwends and we will be able to fight across time and space.
Honestly the best research breakthrough was the snorlax one. I've never seen a wild one before. And only hatched a handful. I did get a good one from the research though
One of my favorites and it always feels good to pump him full of berries.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: umiman on December 05, 2018, 03:19:58 pm
I want to talk about another one of my all-time favorite Pokemon.

Well, I say all-time but compared to some of the others, this gal is a newcomer to Pokemon relatively.

She's big, scary, really tanky but also REALLY hurts. You give her one free turn and she'll break your entire spirit.

Best of all, she comes from a Pokemon typing that most people associate with being kinda bad with maybe... a few notable exceptions.

Did I mention she's a Kaiju, just like how Tyranitar was an homage to Godzilla?

(https://vignette.wikia.nocookie.net/vsbattles/images/d/d3/Volcarona_and_larvesta_by_douxette-d92092k.gif/revision/latest?cb=20160918052602)

-------------------

I really like Volcarona. I really like her design, and I love how she's the ultimate bug-type. She can outperform a hell of a lot if not ALL the bug-type legendaries for one and she's not even a pseudo-legendary. (though to be fair, she is part fire-type so bug-types really don't like fighting her)

Though personally I do consider Volcarona to be a pseudo-legendary. Larvesta takes eons to evolve into Volcarona. It only evolves at level 59. For a bug-type that's basically forever. Hell, for almost all Pokemon that's one of the longest that it takes. It has a base stat total of 550 which is almost 600. So it's almost a pseudo-legendary. And it's got a 4x weakness to rock, which used to amusingly be one of the prerequisites for being a pseudo-legendary. Yeah, I have no idea why having a 4x weakness used to be one of those but oh well.

------------------

Strengths:

Volcarona shares a lot of the traits I associate with very powerful Pokemon.

1. She has very misleading weaknesses.

Sure, you might look at this and go...

Spoiler (click to show/hide)

That's a lot of weaknesses. But it's also strong against many things and takes okayish damage from others. Not to mention just like with Tyrantiar it can be misleading because our girl here can boost her special defense so high that even the strongest special attacks will just bounce off her. Making her a really powerful special wall if she wants.

Additionally, one of her favorite Abilities is Flame Body. And that thing procs very reliably. So essentially the opponent has to gamble against a burn for the chance to hit her physically. And if the burn procs, you better pray for a crit because she ain't dying and will start using you as setup fodder.

2. She has very optimized stats.


Look at this baby:

Spoiler (click to show/hide)

Essentially perfection. It might have 550BST but that doesn't matter because it doesn't really waste too much in attack which it doesn't need. Great speed, great special defense, and fantastic special attack. Good HP too. And all that gets boosted as well.

3. She is fricking scary.

When it comes to breaking your shit, Volcarona is one of the top tier choices you could have on a team. She has access to one of the best boosting moves in the game in Quiver Dance. Hell, I'm sure everyone has seen it. All it takes is one Quiver Dance and it's basically goodnightday forever. You better pray you have priority water, rock, or flying if not you're in some serious shit.

And she has access to devastating combat moves. Fire blast or the lesser Fiery Dance if you're a gambler. Heat Wave for those multi battles. Bug Buzz for more STAB. Hidden Power for coverage. Anything she can't 1HKO, she'll just continue stacking Quiver Dances until she does.

Best of all, she comes with really good sustain. Between leftovers and Roost, she'll be there forever unless you have really good physical moves.

----------------

Weaknesses:

She has weaknesses too, there's no doubt about it. All Pokemon have weaknesses except for a certain bullshit dragon. But if you can work with them, she is easily top-tier.

For one, she's relatively weak to physical, especially rock-type moves. This includes Stealth Rock obviously, so if you want to run her you basically need anti-entry hazards. She always has to watch for priority too. Stuff like Accelrock and Aqua Jet are scary, alongside Talonflame or what have you. But she can gamble against lesser physical attacks and hope for a burn.

She might be weak to water special moves at first, but with some smart play she can combo Quiver Dance with Roost to easily turn that weakness into a boon. There are many, many overconfident people who think they can down a Volcarona with Surf. This is a mistake. This is free setup for our queen. Well, unless it's a Choice Specs surf or something. Water moves also become a nonissue if Volcarona is being run in a sun team, which it very often is but conversely can become a major threat in the rain.

Additionally while she could theoretically be unpredictable (she has a really big moveset) and could be run with stuff like Assault Vest or Choice Specs or what have you, the strength of her Quiver Dance is so potent that you can basically guarantee she'll always have it no matter what. But again, you could turn that into a strength as if people are expecting the Quiver Dance but she ends up being a Choiced Wallbreaker, you can leverage that to an easy win.

Toxic. Volcarona can handle Paralyze to some degree but Toxic? She doesn't like Toxic. Then again, who does really?

Taunt, phasing out, trick, etc. etc. Anything that cancels the boosting. Though this is usually only a problem if Volcarona hasn't boosted up yet. After she has a boost or two, it's usually not an issue.

----------------

(https://graphics.tppcrpg.net/xy/shiny/637M.gif)

Volcarona is one of those Pokemon like Cloyster who could theoretically have a lot of varied movesets but everyone really only uses one. Because that one is so goddamn strong that despite being ridiculously predictable, it's so strong anyway. It instills fear just by appearing in the deck. It's a bit difficult to describe but I'll try anyway.

Volcarona, like Cloyster and Toxapex and Aegislash, have kits so well known but are so potent that despite you knowing what's going to happen, it's like a train that you can't stop without huge amounts of preparation. You might have a Pokemon that counters it. Or Stealth Rocks up or something. But that's not enough.

Say you're in a big, tough match. You're both several Pokemon down. But you know the Volcarona is coming. The only thing stopping it is the Stealth Rocks. The enemy is just waiting for you to expend all your resources. Then it'll sacrifice a Pokemon to defog the arena. You know that's coming. You can't stop it. You already lost. It's already checkmate. That's Volcarona for you. Or maybe the only thing that could have stopped it was your Talonflame, but you had to sacrifice it to get rid of the enemy's Scizor. Now there's nothing that can fight the Volcarona.

Or hell, my favorite one. Say you get into a match. You see your opponent has a Volcarona but also a Smeargle. You gamble that Smeargle will be leading to set up hazards or boost. So you send out your lead as well. But it turns out the enemy sent out Volcarona first. Oh fuck. It takes you one turn to switch. You know it will Quiver Dance. Shit has hit the fan and it's only turn one.

Pokemon like these exist in a power tier where somehow being predictable can actually benefit them because of their reputation and their sheer power. But it's not to say that they can't. They just don't need to. But when they do decide to be unpredictable, you can spend the entire time expecting the Quiver Dance to come... only to be obliterated by something else.

And that's what makes this Queen so scary.

----------------

She defies the bug-type stereotype. She's not squishy, she doesn't evolve quickly, and she's not a newbie friendly Pokemon. Her moveset and proper usage requires some experience in the game, as you need to know what attacks she can safely boost through and what she can't switch into.

And the thing I love about her the most? She's just a normal Pokemon that can easily manhandle legendaries like nobody's business.

If you ever find yourself wondering "hmm, I could really use a really powerful special attacker or a special wall... then look no further." Volcarona can fit into almost any team and will serve you very well.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on December 05, 2018, 04:21:04 pm
Oh wow if I can interject, a friend of mine just beat Crystal Clear with Magikarp.  Apparently it gets flail eventually in this hack.
And I don't mean he beat the Elite 4 and Champion, he got all 16 badges.  Then met Green on top of Mt Silver (which I had no idea was a thing) and beat her level ~80 team, ditto included.

The dialogue was great though
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: pikachu17 on December 11, 2018, 05:30:42 pm
Uh, Magikarp gets flail in the regular games.

Really, why does Magikarp get such bad press when Abra has an even worse move?
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: RekkaAtsuma on December 11, 2018, 07:12:49 pm
Uh, Magikarp gets flail in the regular games.

Really, why does Magikarp get such bad press when Abra has an even worse move?
According to Serebii.net dex info, move list and etc...
Gen1 it was Tackle @lv15 Magikarp, Tackle is normal-type and thus useless against ghosts and aside from that does little damage.
Flail gets stronger the lower your HP, but still normal-type, thus useless against Ghosts, Gen2 Magikarp gets Flail at lv30, better, but ghost-walled, and after evo level.

Also Teleport does actually do something, albeit a useless something unless you want to avoid fighting, and Splash literally does nothing, even if you are on water.
Also it would seem according to Serebii's info, Magikarp does not get Egg Moves, Abra can have egg moves, but based on Generation Number, they may not be good.

All in all, I actually like Magikarp, but Water just isn't my type.

And yeah Both Evolve into powerful pokemon, but the fact Abra gets Egg Moves, and Magikarp doesn't...
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Castlecliff on December 12, 2018, 10:57:44 pm
PvP is live. The rollout is happening quick.
Its ok. You can constantly battle team leaders (and they are terribly easy it's retarded)
The shield mechanism is almost like a protect but you use it proactively. I think it could be replaced by a status move slot. Something like real protect or toxic. But I doubt any time soon if ever.
I fought sparky in master league and got 500 stardust.
In a game where the downtime is doing nothing it is a positive addition.
Though for a real tactics game just load up pokemon showdown or get out your gayboys.
If anyone wants gifts and to be my friend you can just pm me and I'll accept.

Edit: The new moves are quite expensive in both candy and stardust. I was hoping to give my snorlax a hyperbeam until i saw it cost 75k and 75 candy.
*psy*
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on December 13, 2018, 12:06:40 am
Thanks for the heads up!  And the battle :D
I'm doing DND night with my friends but we did a couple lower league battles, I lost both heh.
Going to have to check this out more tomorrow...
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Castlecliff on December 13, 2018, 12:14:21 am
The battle was good. Thanks for winning.
I only got 500 dust again.
I only lost cause my game lagged and got stuck on a pokemon choice screen and there was dust in my eyes and I had a thorn in my foot and and and...
Smell yah later
Title: Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
Post by: Rolan7 on December 24, 2018, 01:19:43 am
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Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: RekkaAtsuma on December 28, 2018, 10:49:30 am
Hey guys, been a while. I was wondering...
Does anyone have a spare Chimchar/Monferno/Infernape with Iron First(Hidden ability) and a Spare Turtwig/Grotle/Torterra with Shell armor(Also hidden ability)?
I need them for breeding purposes so they can be total crap stats wise and either gender will do, but sadly I can't offer much in return. If anyone does have those spares, please let me know.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on December 31, 2018, 12:41:07 pm
I've been doing a slow Nuzlocke of Crystal Clear over the holidays, and I'm starting to get really worried...  I've only lost a Spinarak so far this run, but that's after Whitney's dang Miltank destroyed 2 other runs.  Plus a hack-added burgular in the Goldenrod tunnel who wasn't scaled at *all*, had a 30-some level Meganium with leftovers.  And I know level 40 pokemon wander around Indigo Plateau which you can walk to in like 2 minutes of game start, thanks to a bridge...

The gym leaders and random trainers scale very nicely as you collect badges, but wild pokemon *and certain added NPCs* don't.  So the beginning is... tricky.  Pikasprey managed to catch a level 40 Rapidash he blundered into at level ~10, but that was just luck.

Fortunately the route to Violet City then Goldenrod isn't too bad, with very little grass and mostly dodgeable trainers.  Having Rapidash as a starter (with flame wheel) probably helped too, even low-level heh.  But once I got to Goldenrod I spent quite a while grinding there until I had a level 25 Gengar/Dratini/Rapidash.  Mostly grinding game corner coins in Goldenrod, because I'm never rematching Whitney again :P  But also electrocuting a lot of birds.

I also took the magnet train to Kanto briefly (it's fully unlocked too) and picked up a Larvitar from Celadon, but I haven't leveled it up too much yet.  I need to get it a better rock move than Rock Fall, which misses 90% 10% of the time.  And it's vulnerable to so many types, even after it eventually grows up...

My goal is to get a team of 6 to level... I really want to say 70 :/  I can technically challenge the "elite four" after 8 badges, but they have level 65 pokemon.  And some clever combos.

Fortunately I can faaairly safely grind at any of the 7 gyms I've unlocked, setting the difficulty (up to about level 40, until I beat more gyms).  It's good XP and plenty of cash, even for stat boosting items.  But it's Nuzlocke, so I can't grind if anything is left to chance.  I could have lost my Dragonaire if Falkner's level 40 Dodrio had crit...

I've saved the bug, steel and poison gyms because I remember them being easy even at higher levels.  I might just avoid Misty, since she's basically ice-water at this point (almost identical to the ice gym).  Unlocking bug and steel should help level up Rapidash though.

Current carries:
Lvl 55 Gengar with Thunderbolt, Hypnosis, Dream Eater, Shadow Ball
Lvl 52 Dragonaire with Thunderbolt, Hydro Pump, Icy Wind, Safeguard
Lvl 53 Alakazam with Psychic.  Uh and other stuff... Recover I guess.  Psychic smashes everything, gave it two PP UP.  (also Disable and Reflect)

In training:
Lvl 29 Larvitar (Mostly so I can grind the psychic gym eventually, I have a sinking feeling the elite four will murder it)
Lvl 28 Ponyta (with Flamethrower.  Very fast, and full of calcium, just needs to sweep...)
Lvl 23 Golem (I love the tradeback guy, but I'm getting sick of beating up Falkner)

Backup plans:
Shuckle once I get toxic
Natu
Onix which uses sandstorm then sips full restores to victory
Poliwag?
...Golbat.  I don't wanna grind for crobat again, and it can't even Fly until then.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on January 12, 2019, 10:59:34 pm
Conclusion of all that (http://www.bay12forums.com/smf/index.php?topic=83528.msg7914169#msg7914169)

I kinda half-assed the Feraligator Community Day today, due to various RL things.  Including a cute doggo.
Water starters almost as dum as fire starters fite me /s

But I'm super excited for next week, which is FEEBAS!  But it's not like other community days.  If I'm reading it correctly, we'll get the Feebass by collecting and completing research quests during the event.  Interesting change, I'm intrigued.
More importantly, there will be SHINIES~

As usual, there's a bittersweet element.  I'd been showing off my Milotic in the local gym for months now (I've switched to my shiny Roserade, heh).  Part of me doesn't want everyone to have Milotic for no effort.  It was like when the Dratini event made a rival local's signature Dragonite much less impressive...

Except that, AFAIK, people will still have to walk their Feebass!  And the more who take that on, the merrier!
From what I've heard, catching Feebass in the actual games was total BS where only certain river tiles even had a chance.  Like how only certain trees contained the rare bugs in gen 2.  And then, the process of evolving them...
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on January 12, 2019, 11:59:55 pm
Yeah, from what I gather the game told you nothing about how to evolve feebas, so you pretty much had to get a player's guide or use the internet.

I'm glad they're doing the event to make it possible to get some more since feebas seems to be extremely rare right now.  I got my milotic and I'm happy with it.  Not interested in trying to get another just for shinies.

I hope they repeat this for some other really rare pokemon that are hard to evolve.  Example: porygon.  I have a porygon 2, but evolving it to porygon-z is going to take years at this rate since I've only ever hatched them from very rare eggs.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Wiles on January 13, 2019, 07:29:31 am
I just started playing Pokemon Go again because of the ability to connect it with Let's Go. I initially tried pokemon Go when it first came out but stopped playing because I live in a very rural area and the game was really not designed to accommodate that. This time I was surprised to see that the tiny little village near me has 3 pokestops and pokemon actually spawn around here now. It's still hard for me to play though, two out of the three pokestops aren't really safe to walk to in winter (I'd have to walk on the highway due to the snowbanks). There's another down at the park in the village, but it's a far enough walk that I don't really want to do it when it is -20c to -30c out. I'm waiting for it to warm up enough that I can walk my dog down there without the poor little guy freezing.  I've had no pokeballs for about 4 days!
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: DeKaFu on January 13, 2019, 12:59:55 pm
One thing that might actually help you a lot is to make some friends (and/or strangers) in your game! If you add people's friend codes they'll be able to send you a "gift" remotely every day, which you can open for things like Pokéballs, Great balls, potions, revives, Pinap berries and 7km eggs. You get them by spinning stops so if you can't reach a Pokéstop you won't be able to send anything back, but I'm sure a lot of people wouldn't mind (especially if they're in the city and drowning in items anyway). The main thing most people like to get from it is the daily friendship-level increases, which will eventually lead to a HUGE experience gain when you go from Great->Ultra friends and Ultra->Best friends (we're talking 100,000 xp in one go). So as long as you open the gifts people send you every day, you'll get the items and you'll both get the friendship-level increase and everyone will be happy.

I really wish it had been in the game when I was first starting and my town was extremely Pokéstop-starved as well, but it's a very good feature and might help solve your problem a little bit!

Edit: As for actually finding people's friend codes, there's been a few posted in this thread and there's a lot more posted in various places around the Internet. (Like here for example. (https://reddit.com/r/pokemongotrades/))
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: MrRoboto75 on January 13, 2019, 01:16:58 pm
exeggutor lays eggs that hatch into more eggs
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Sirus on January 13, 2019, 02:25:48 pm
When you get right down to it, those eggs can lay eggs that hatch into more eggs.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Wiles on January 13, 2019, 08:20:07 pm
One thing that might actually help you a lot is to make some friends (and/or strangers) in your game!

Thanks for the advice! I have more pokeballs than I've ever had and have gained more levels in one days than I have in my entire time of playing due to the friend gifts.

On an unrelated note, do we yet know if we'll be able to send our pokemon from the Let's Go games to the next pokemon game on the Switch?
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Castlecliff on January 14, 2019, 06:39:40 am
There is no knowledge on that transfer.
It would be nice, some may say spoofers will gain benefit but decent breeders that have traded for a good iv ditto are part of the spoofing scene since the global beginning.

Theres no reason they should not is what im saying though I think they wont let us.

I play Go to meet the people in my area who like pokemon. It just turned out most were shy and unsociable couples that drove their car to play the game. I'm the only guy (that I've noticed) in my neighborhood that walks to play the game.
I usually end up at the beach and enjoying a swim with my lapras.
I kinda held on playing hoping I could transfer them to the new game and in hopes of the pvp being like the main strains... it is not my cup of tea. Nothing wrong with it really I just prefer turn based.

Hey yeah feebas community day is going to be sweet. Definitely going to go for a walk. I have the candy and caught many feebas but just never had one decent enough for me to walk it. Shiny or not a research lvl 15 will be a fun little thing to grind away.
Like always. If you want a veteran trainer to be your friend in this silly mobile game just send me your code in my box and you'll get gifts daily.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Dunamisdeos on January 15, 2019, 09:47:38 pm
Playing a randomized Ruby.

My Old Rod fishes up Tyrogue.

This is quite amusing.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: umiman on January 16, 2019, 11:50:13 pm
Playing a randomized Ruby.

My Old Rod fishes up Tyrogue.

This is quite amusing.
Dude, he was training and you just grabbed him like that? Rude.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on January 19, 2019, 11:51:29 am
He got tyed up in your line?
Randomizers look fun but I'd need to play Gen 3 vanilla first, or the novelty would be mostly lost on me heh.

Feebass event in 2 hours 15 minutes (USA)!  Lasts three hours as usual, but again it's special since you get the fishies from research tasks.  NEW ones, of course, and the description implied that you'll want to "explore" to spin various stops.  Makes sense, pokestops seem to "run out" of research quickly even in other community days.

I don't know what the research tasks will be, but they say the tasks will still work fine if held after the event ends.
Shiny Feebas on the line here!
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Dunamisdeos on January 19, 2019, 11:52:07 am
Speaking of feebas, that's the starter that I helped Wally catch.

Good luck, kid.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on January 19, 2019, 12:14:05 pm
Heh, it's going to be beautiful!  One day.

Speaking of Gen 3 actually, GO is having an Hoenn "event" from a few days ago until the 29th.  I was mostly ignoring it (beyond seeing a lot more Corphish than usual), but it turns out that Brelooms evolved during the event will have an exclusive grass move (Grass Knot).

Breloom has decent CP, and is fighting which is *always* useful, but it's also grass type so I love it.  It's also a lot cuter than I would have expected from Shroomish.

CalcIV reveals that the Grass Knot move is only a hair more DPS than Dynamic Punch, and as grass-type it's a lot less useful against the typical normal-stacks in gyms.  I think I'll get a few anyway though, and maybe put Dynamic Punch back as a secondary attack on my strongest.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on January 19, 2019, 05:12:11 pm
Shiny feebas is silly anyway, they're all shiny really, beautiful just the way they are. I'm very happy with these 16 awesome fish. Woo, gonna evolve them all.
/me glances hopefully at last 3 research
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Dunamisdeos on January 19, 2019, 05:16:42 pm
Battled Wally for the first time.

Still had his unevolved Feebas.

...Geez kid. Sorry.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on January 19, 2019, 05:22:38 pm
I don't know how that randomizer works, but I'm betting it automatically does level evolutions and not special one.  That bites
(Like a fish see)
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Dunamisdeos on January 19, 2019, 05:32:58 pm
You can set it to do that with trade pokemon, which I did.

Also, after lvl 40 I told it to force evolve everything so I wasn't fighting any lvl 40 squirtles, etc.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: USEC_OFFICER on January 19, 2019, 06:33:59 pm
The fact that Feebas has only a single evolution might have something to do with it too. The Ralts that Wally normally catches has 3 stages after all, so the randomizer might condense 1 and 2 together if it has no other option.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on January 19, 2019, 07:10:50 pm
Booyeah, I had three research left and the second one was shiny.
Damn this is an ugly fish
I can fix~

1/19 shiny though...  Lot of sad people in the local Discord, and that's despite most of us playing near that many unique, easily accessible pokestops.  Since only pokestop could ever give one research (and some people dropped the "hatch an egg" tasks since they were inherently harder than walking a magikarp buddy 1km).

His name is Penultimate and I just need to avoid getting spoiled on shiny Milotic until he's done
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Castlecliff on January 19, 2019, 08:39:03 pm
So i have 5 stops i can easily get to this event. Maybe more if im not being lazy. And its too sunny out for me to wanna get burnt.
I spun my two usual stops before the event has started (i didn't see the jst) i promptly delete them one being hatch 5 for 3 rare candy. Will my event research be given to me on those stops after spinning them??
Im not caring about the shiny really i just want a good iv one though gold and black tail looks sweet.
Anyway if i can get an answer for that i would be happy
Love you guys
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Castlecliff on January 20, 2019, 03:55:10 am
I got the 5 feebas and two are eligible bachelorettes. Funny day in general actually. Best catch was actually a hatch. Got my first slakoth. I remember at school my friend said that if you taught it rest and evolved it into vigorath it wouldn't fall asleep and heal itself haha stupid kids.
Best times playing fire red and ruby sapphire.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on January 20, 2019, 04:10:34 am
Congrats!  I don't actually have a Slaking yet, just a vigoroth so far.  And heh, there are so many fun myths about Pokemon.  Particularly in older gens when everything wasn't so easy to just look up.
Ugh DND went on till 4AM, I'm so beat.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: DeKaFu on January 20, 2019, 02:22:20 pm
I'd heard the shiny Feebas odds were terrible, but went out braving the snowstorm anyway, hoping against hope my ridiculous PoGo luck would come through for me one more time.

...and it did!

Of the 18 tasks I managed to complete, I ended up getting one shiny Feebas (male) and one 100% Feebas (female). I still have three more incomplete tasks to finish, but as far as I'm concerned I've already won this event.

Now I just have to... walk 40 km, I guess.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on January 31, 2019, 07:56:47 pm
Finally finished walking my Feebas (it's been cold, okay??) and shiny Milotic is pretty oh wait what's that?  THEY RELEASED GALLADE 8D
AND TANGELA!!
And I guess some other things who cares ;D

If anyone wants to fight me for a chance at Sinnoh stones, try PMing me and maybe we can work that out.  Of course we'll need to be third-stage friends already, which I guess applies to like... 2 of you?  Otherwise you can only battle in person IIRC.  The first three battles you do, per day, have a chance of giving a Sinnoh stone (rather you win or lose).  I even got a couple rare candy by losing, the other day.  Usually it's a paltry handful of stardust though.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Castlecliff on February 11, 2019, 03:49:46 am
I've given up caring what they release anymore. Its all shit. Just fucking release it and fix your fucking spawns.
I dunno. I think im just getting less and less patient with video games. Ive been spoilt by solid gameplay and anything less is not satisfying. Dwarf fort has a place in my heart for solid gameplay.
I've also not gained a local trainer friendship base and that has led to disheartening gameplay.
I mean i did get with a girl a few times and only had to trade her a dratini but i wanted true friends. I guess its time to try discord and drive around kike everybody else does. Haha im such a loser
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on February 11, 2019, 12:24:12 pm
Yeah, I resorted to downloading the game on my dad's smart phone and running an alt for trading, since I don't know anyone in person who plays the game.  I'll probably never get any pokemon that are 4-5 star raid exclusives, unless they run events for them that let you catch them as research tasks or something.

On that note, I should finally get a chance to get Celebi in the next week or two after I catch enough grass and psychic pokemon.  Only took me... six months?  I don't know how long ago the special research was added, but getting the gift and trade tasks done took ages.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on February 11, 2019, 01:39:52 pm
Doing a week of research (usually?) gives a 5-star raid pokemon, which never flees.  The possibilities change over time, I got a Lugia yesterday.

But yeah, the game is pretty lacking without a local community and plenty of stops.  I wish they at least increased the spawn rates in rural areas, because it's really unfair that I have like 3-5 pokemon *at my house* at any given time.  Wasn't the case at my old apartment even, much less somewhere at all remote.

The game also stopped working on Kitkat with the recent update, so my housemate can't play anymore.  They're looking into it, but it took almost a week for them to even acknowledge the problem exists.  (And the response on Reddit was bafflingly out-of-touch.  People seemed amazed and suspicious that people would have older phones or tablets.  Lots of accusations of spoofing, bizarrely)
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on February 11, 2019, 02:10:18 pm
Doing a week of research (usually?) gives a 5-star raid pokemon, which never flees.  The possibilities change over time, I got a Lugia yesterday.

Yeah, this is what I was referring to.  I have Articuno, Zapdos, Moltres, Suicune, Raikou, Entei and Lugia this way, but don't have Ho-oh yet because the rewards were random in January and February, so you have to get lucky to get Lugia or Ho-oh.  I did finally get Mew through its special task, and Celebi soon.  I don't have Mewtwo or any of the gen 3 or later raid pokemon because they haven't been added this way, and some like Mewtwo may never be done like this so as to keep them an exclusive reward for people who manage to beat the raids.

Quote
But yeah, the game is pretty lacking without a local community and plenty of stops.  I wish they at least increased the spawn rates in rural areas, because it's really unfair that I have like 3-5 pokemon *at my house* at any given time.  Wasn't the case at my old apartment even, much less somewhere at all remote.

Yeah, I've got one spawn location outside of my house, but it usually doesn't have anything up.  Fortunately, there is a gym and pokestop on my commute home (barely within walking distance), so I get by, but the lack of other players makes raids and trading a problem.

Quote
The game also stopped working on Kitkat with the recent update, so my housemate can't play anymore.  They're looking into it, but it took almost a week for them to even acknowledge the problem exists.  (And the response on Reddit was bafflingly out-of-touch.  People seemed amazed and suspicious that people would have older phones or tablets.  Lots of accusations of spoofing, bizarrely)

Huh, that's interesting.  As a developer I get the desire to have people on the newest platform possible, but also have to wonder what they could have done to break the old OS's compatibility.  Might have had something to do with Google no longer accepting apps or app updates for very old OSes, but I don't think Kitkat is that old.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Castlecliff on February 13, 2019, 01:24:52 am
I have a gym and two pokestops on my street until I move soon.
But yeah I don't raid much so my perfect articuno from research was a boon to myself. I just finished the celibi quest today and I haven't claimed it yet. Will do it when I need a good dopamine hit.
I really want a munchlax but no eggs have been received.
I hope the next main pkmn game is done well. I liked colosseum. It was a good direction in parts. Like the ones with stuff in it... ehh im done for
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Rolan7 on February 13, 2019, 02:11:46 am
I just finished the celibi quest today and I haven't claimed it yet. Will do it when I need a good dopamine hit.
Yeah relatable.
Sat on this stupid Meltan box for like a week after getting it from the local raid group.
Game mechanics updated:  "Hey there's a special week where you'll be able to unlock the boxes more often"
...That's the meta?  Receiving the boxes on demand, such that it's a bonus to be able to open them more often?
*be warned, if you open a box before the event starts, the timer will be the full week instead of the few days*
fuck you too, assholes
I really want a munchlax but no eggs have been received.
It's good to have goals. 

I hope the next main pkmn game is done well. I liked colosseum. It was a good direction in parts. Like the ones with stuff in it... ehh im done for
I hope there's a pkmn game for PC *dies of drunk, the only way anyone could ever imagine such a thing*
(Pokemon Uranium, which obviously doesn't exist anymore, and TieTuesday never did a beautiful stream of... was actually super dang offal)
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: scourge728 on February 13, 2019, 08:00:23 am
Actually, pokemon uranium DOES still exist and is still in development...
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Castlecliff on February 14, 2019, 01:04:40 am
Yay another pogo event wherein they are shit at least that's what I saw on the internet. The lures are being whacky. Double candy is ok.
Ever since i got the update today my gps has been throwing me around the block. For bad and for worse. A new instinct multi account guy has been filling the beach gym with baby pokemon. If I see him I will talk to him and probably end up scolding the guy. Though I don't doubt that its probably a spoofer as well seeing as he drops them in at midnight.
Then i can pull out my 3ds and destroy him with my shuckle
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: xaritscin on February 14, 2019, 11:54:29 pm
Actually, pokemon uranium DOES still exist and is still in development...

THIS. game still going strong so far, there even was a Wondertrade Extravaganza event recently. of course there's no ETA on the missing post-game content but some patches with little things coming here and there are fine enough for now, they have to finish what the devs couldnt because of the legal issues so it will probably take some time to see the Sea Monster Trio, the 2 Gods of the region and the story around the "Inspiration" pokemon.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: scourge728 on February 15, 2019, 02:36:39 pm
Just keep getting new devs every time Nintendo complains
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on February 18, 2019, 02:59:56 pm
Does anyone know what happens in Pokemon Go if you have an unused pokemon encounter from research tasks, but complete another task that gives you a pokemon encounter?  Does the old one disappear, or do you keep it?  Is there a limit?

I just completed the task that gives you an aerodactyl encounter, which I know I'll need for the meltan tasks later, but don't want to not complete research until then.  I'd like another shot at Ho-oh before the end of the month.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: DeKaFu on February 18, 2019, 07:08:42 pm
If you finish another quest, the reward encounter ends up "stacked" in the same slot. I can't remember if it's first-in-first-out or first-in-last-out, but you can stack up several and then go through and catch them all one-by-one. There's a limit of 100 stacked reward encounters (beyond which stuff is just lost), but there's nothing wrong with holding on to a few for later. I did the same with the Aerodactyl for my Meltan quest.

The stacking mechanic actually caused a big mess last year when Niantic broke everything in classic fashion.
Spoiler (click to show/hide)

But yeah, it's perfectly fine. Go ahead and keep completing research, as long as you don't make an extreme habit of never catching any of them you won't lose anything.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on February 18, 2019, 07:43:33 pm
Oh, excellent, that's what I hoped for.  Interestingly, I couldn't find any information on how many could be stacked, which is surprising given that whole bug debacle.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: DeKaFu on February 18, 2019, 08:30:46 pm
In other news, as of last night there has been another leak revealing a bunch of very old, scrapped pre-release Pokémon assets!

It's for gen 1 this time, and it's nowhere near as extensive as the previous Spaceworld Gold demo leak for gen 2. Main thing is only back sprites were released this time, so some of them are still pretty mysterious. There are fanmade interpretations of what the front sprites might look like floating around already, but those are just speculation based off of the back sprites.


A few key points of interest:
- Baby Zubat, resembling a tiny ball with big bat wings
- A third evolution for Squirtle that replaced (or existed alongside?) Blastoise, resembling a bigger Wartortle
- "Gorochu", a scrapped horned third-stage evo for Pikachu that was mentioned once in an interview but has never been seen in any form before now
- An evolution for Marowak. It has a baby Cubone in its arms. It's Cubone's mom!

And some other stuff:
- A thing that's literally a balloon with a face on it
- A two stage line of squids
- A two-stage line of (possibly) fighting fish?
- Some of the Spaceworld Demo babies were originally supposed to be in Gen 1! (Baby Vulpix, Baby Meowth, Baby Ponyta and Baby Goldeen)
- Kotora the electric tiger from the Spaceworld Demo was originally supposed to be in Gen 1, and have two evolutions instead of one!
- Several other weird-looking things


It's pretty exciting that this kind of thing is popping up more often, now. My favourite thing on the list is probably the Zubat baby, if only because I'm biased and love bat Pokémon. If you count these unreleased forms, this means Pikachu and Zubat are the only Pokémon who have (sort of) had four-stage evolutionary lines designed for them.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Akura on February 18, 2019, 08:37:21 pm
The ones labeled #79 and #80 look like early concepts for Houdnour and Houndoom. The one labeled "Ice Yokai" in the top-right corner has a face similar to Jynx's as well, possible evolution idea?

Still, a lot of nightmare fuel in that pic.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Sirus on February 18, 2019, 08:49:54 pm
The nightmare fuel mostly comes from the front-facing sprites, which are apparently (very very loose) fanmade interpretations. Like the "Crocky". Where the hell did those massive bug-eyes come from?
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Dunamisdeos on February 18, 2019, 09:00:21 pm
*snip*

"Gorochu", a scrapped horned third-stage evo for Pikachu that was mentioned once in an interview but has never been seen in any form before now

*snip*

Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: DeKaFu on February 18, 2019, 09:05:52 pm
The nightmare fuel mostly comes from the front-facing sprites, which are apparently (very very loose) fanmade interpretations. Like the "Crocky". Where the hell did those massive bug-eyes come from?
I should've mentioned, the front-facing sprites included in this particular image are actually legitimate. They came from an image scanned from a manga about Satoshi Tajiri, which is why they have weird print artifacts on them.

So Crocky actually just looks like that.

Any other (cleaner) front sprites you might see floating around over the next few days would be fan-works, though.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Sirus on February 18, 2019, 09:06:46 pm
Ah. Well. My mistake, then.

I still say it still doesn't look anything like the backsprite.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: DeKaFu on February 18, 2019, 10:28:32 pm
https://helixchamber.com/2019/02/16/what-dreams-may-come/

An article from the team that released it that goes into more detail on what's known about the new (old) Pokémon, as well as a lot of other stuff like early trainers, maps, moves and other game data.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on February 26, 2019, 11:49:12 am
So, supposedly you can get smeargles in Pokemon Go now by having them photobomb you when taking photos of your pokemon in the new photo system.  After photobombing you, they're supposed to appear nearby with abilities copied from the pokemon you were taking photos of.

I just tried it but didn't get anything after about 5 pictures.  I'm guessing it's probably very rare, but does anyone know if it even works on phones that don't support AR?  The pokemon does appear on a black screen and you can take pictures, so I'm guessing it does.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: DeKaFu on February 27, 2019, 08:38:52 am
It's supposed to work on all phones, regardless of if they have AR+, regular AR only or no AR capabilities.

I fall in the second group, and I'm a little bit bummed that I got saddled with the same snapshot system as phones without gyroscopes (just sticking a non-rotatable image of the Pokémon in the middle of your camera field). You'd think they could at least give us something on the same level as the AR catch screen, but I guess they didn't want to have to maintain 3 different versions of the same feature...

It is supposedly pretty rare though. Some people took hundreds of photos before finding one, and early reports have it seemingly limited to one Smeargle per day.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: Telgin on February 27, 2019, 09:26:34 am
I didn't get one in about 200 photos so far, but will try again today.

And yeah, I'm disappointed that the snapshot feature doesn't let you do anything with the pokemon if you don't have a gyroscope.  I was hoping I could at least drag the pokemon around or rotate it manually somehow.

In other news, Pokemon Sword and Shield was just announced: Kotaku article (https://kotaku.com/nintendo-announces-pokemon-sword-and-shield-for-switch-1832926330)

I kind of wish the bunny starter was less of a meowth, but I'm definitely getting a Switch now.
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: scourge728 on February 27, 2019, 11:12:53 am
Those names hurt and the designs look uncomfortable in the game screenshots, although the drawings look fine
Title: Re: A Thread about the Pokemans: Let's A Go!
Post by: MrRoboto75 on February 27, 2019, 12:28:32 pm
The brittan region's pretty cool, but those starter pokemon look like nothing.
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: xaritscin on February 27, 2019, 01:33:50 pm
yeah the names sound a bit rushed. design wise i guess its fine they try to reinvent each time they make new starters, allthought the animals they picked for the region is a bit weird. i mean, a hare and a salamander/tadpole make sense for a region cold and humid but the monkey, we already had a grass type monkey in the past, they could have chosen something else, there must be a lot of interesting critters in Great Britain that could be picked for a grass starter. putting a monkey there seems off compared to the other starters, moreso when there's a precedent of that mix in Gen V.

the issue with Scorbunny apart of its name is the way they picked the colors, so far it looks like its based in a Soccer/Football player but the whole white fur with only a few tips of red dont provide a good contrast, it could have at least had red fur on the feet and yellow on the legs to make it look more like it was wearing socks and shoes but oh well.

as for Sobble, i kinda like it, the 3D model doesnt get the same quality as the 2D artwork but it reminds me of something you would find in Pikmin for some reason so i dig it as a possible adventure partner were i get to obtain a copy of the game.

what im most interested in however is on seeing the regular species that populate the Galar region, so far the trailer only shows encounters with pokemon from past generations.
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: MrRoboto75 on February 27, 2019, 03:11:07 pm
>Fire pokemon thats a soccer player
>Soccer typically uses kicks
>kicks
>We fire/fighting starter again boys
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: xaritscin on February 27, 2019, 04:16:14 pm
>Fire pokemon thats a soccer player
>Soccer typically uses kicks
>kicks
>We fire/fighting starter again boys

"god please no! no! no! NOOOOOOOOOOOOOOOOOOOO!.........."

okay its been like 2 generations without a Fire/Fighting starter but the idea should be to shake things a bit. Water/Psychic, Grass/Fighting and Fire/Steel should be the way to go (i hope). after Delphox and Incineroar it would be too lame to go back in that track.
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: Akura on February 27, 2019, 06:00:38 pm
Region looked pretty good, starters looked pretty dumb. Scorbunny looks cute except...

>Fire pokemon thats a soccer player
>Soccer typically uses kicks
>kicks
>We fire/fighting starter again boys

*Screeches internally*


I guess as soon as it becomes Bank-compatible, I'll porting a Mawile over. It's Britain, so there's likely a bunch of Dragons that a Steel/Fairy-type can munch on.


EDIT: Just realized the acronym for these titles is SWSH - "swish".
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: Culise on March 01, 2019, 12:13:21 am
To be fair, our fire-cat pro wrestler ended up being Fire/Dark, and our water samurai otter ended up pure Water (in a case of wasted potential, but what is, is).  We could easily get a curve ball, as highly amusing as another Fire/Fighting starter would be.

For my part, this may well be the straw that pushes me into finally getting a Switch.  I skipped a release for the first time with USUM, but we shall see.
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: Akura on March 01, 2019, 05:46:25 am
I've seen some comparisons of Scorbunny to the Energizer Bunny. Maybe it'll evolve into a Fire/Electric-type. Nobody will see that coming.

But then, what will the others evolve into? Grass/Rock, Water/Poison?
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: scourge728 on March 01, 2019, 10:04:58 am
water/fighting and grass/fighting, just for the meme
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: MrRoboto75 on March 01, 2019, 10:05:51 am
water/fighting and grass/fighting, just for the meme

Everybody was kung-fu fighting type
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: Castlecliff on March 06, 2019, 05:04:33 am
The acronym is SS.
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: scourge728 on March 06, 2019, 08:19:34 am
oh no
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: Sirus on March 06, 2019, 10:20:39 am
We already had that with Soul Silver, though.

I think the shorthand for the upcoming versions should be SwoSh.
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: Nighthawk on March 06, 2019, 02:22:01 pm
I definitely vote we go full Monster Hunter and call it Pokemon SnS when referring to it collectively. Sword n Shield is the best weapon, anyway. I'm not biased at all.

A little bit off the current topic, I find myself wishing they'd done something crazier with their big outing on Switch, like putting Pokemon on the overworld in actual size and eschewing battle transitions entirely by letting you immediately send out a 'mon and battle a thing then and there. Something like that. I never expect any changes to the battle system to happen, but I think the world would feel a lot more alive and fun to explore if they made it more open and... dare I say, less traditionally videogamey?

Dunno. After watching the new trailer, I can't shake the feeling that Pokemon is still stuck in the era before most RPGs shed their hardware-limited conventions and started to experiment. I also realize that what I'm saying can't be anything new, but I know for a fact that a lot of people were hoping for a game-changer with the series coming to a new home console, and what we got was decidedly... normal.
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: Telgin on March 06, 2019, 03:24:54 pm
Whereas at least some of my more vocal friends were wanting it to be more normal after Pokemon Go and Let's Go.  I can't say I blame them too much.

That said, I wouldn't really mind pokemon visible on the overworld, since that lets you skip nuisance fights, and some of the catch changes made in Pokemon Go and Let's Go, since that means less wanton beating up of random animals you come across.
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: PrimusRibbus on March 07, 2019, 05:41:07 pm
A little bit off the current topic, I find myself wishing they'd done something crazier with their big outing on Switch, like putting Pokemon on the overworld in actual size and eschewing battle transitions entirely by letting you immediately send out a 'mon and battle a thing then and there. Something like that. I never expect any changes to the battle system to happen, but I think the world would feel a lot more alive and fun to explore if they made it more open and... dare I say, less traditionally videogamey?

Dunno. After watching the new trailer, I can't shake the feeling that Pokemon is still stuck in the era before most RPGs shed their hardware-limited conventions and started to experiment. I also realize that what I'm saying can't be anything new, but I know for a fact that a lot of people were hoping for a game-changer with the series coming to a new home console, and what we got was decidedly... normal.

You've hit on the exact reason why there are so many people that played Gen 1 and never played another Pokemon game, and why Pokemon Go got so many people back into the series. When Pokemon was released in Japan in 1996 it was already well behind the times for an RPG. It was released far into the era of game mechanics like party battles, active time battles, overworld encounter management, advanced equipment interactions, and various character growth and customization systems.
Gen 1 succeeded because of its groundbreaking social aspects and the core focus on collectability, not because of its battle system or general mechanics.

I was a freshman in high school when Gen 2 came out in the US and the disappointment, even among the younger kids, was palpable. We all assumed that Pokemon would be like many of the other RPG series of the time where core mechanics would be overhauled, tweaked, and revisited. Instead we got a middling expansion pack.

People love the social and collectability aspects of Pokemon; the game absolutely shines when it succeeds in getting people together in the same room. Pokemon Go was a phenomena because someone was finally brave enough to do something (heck, anything) different with a major Pokemon game, and simultaneously revisited the IRL social aspect that made Gen 1 so unique. It's why my home town of 20,000 can get 50+ Pokemon Go players gathered in a park on a Tuesday afternoon for a raid, despite the declarations from Pokemon purists that the game has been dead for years.

SnS will sell a boatload of copies thanks to nostalgia, but they risk losing a bunch of people who are finally interested in the series again in the hope that the developers might finally do something beyond clinging to early 90's Game Boy RPG tropes.
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: scourge728 on March 08, 2019, 08:59:26 am
But real time battles are ech
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: Telgin on March 08, 2019, 09:44:20 am
I've been thinking about it a little and I wonder if that all has something to do with why I lost interest after gen 2.  There was a new region, new pokemon, new attacks and all of that, but mechanically it was very similar to the original games.  I wasn't really hoping for more than that, but if there had been more maybe it would have held my interest longer.  I never even completed the gen 2 pokedex, which I did at least 2 or 3 times for gen 1.

I think maybe I was just burnt out though.  The new mechanics like breeding didn't really grab my interest very much for some reason.
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: RekkaAtsuma on March 08, 2019, 06:00:44 pm
That gameplay being the same actually has a hooking effect on me.
After all, think about any games you like that have Sequels... Usually, they will have similar, if not exactly the same Gameplay*, so it's one of the Poke-world Staples IMHO.
(*Sure many try to make improvements, some succeed, some fail miserably and some even outright don't care.)

Gamefreak may be losing Version-Players due to the Monotonous Gameplay. But in my case, that helps cement the realism of how the Poke-World works.
The Alola Trial system was the first real shake-up, but sadly, it was still just Gyms, as the not-natural-at-all trial barricades blocked your path, which defied the whole purpose of working with your Pokemon to explore, which was a marketing thing of the Alola Region.(Use your pokemon to explore Alola. In Alola Pokemon and Humans Work together to overcome things.)
That said hopefully Galar makes good on that promise and thus is more Open. Better late than never.

Oh and Gamefreak, I would oh so love a Fire-Fairy Dual type pokemon, please!
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: Castlecliff on March 18, 2019, 04:09:35 am
New game announced Pokemon snack, you eat pokemon. The ditto level is my favorite
Title: Re: A Thread about the Pokemans: And my axe! (Pkmn Sword and Pkmn Shield announced)
Post by: MagmaMcFry on March 18, 2019, 03:41:34 pm
From the same announcement:

Pokemon Stack, it's Pokemon-themed Tetris.
Pokemon Smack, it's like Pokemon-Amie but awful.
Pokemon Lack, it's marketed as an authentic AR experience but is actually just cheap sunglasses.
Pokemon Crack, it's that one Pokemon game everyone's been wishing for but oh wait they just cancelled it.
Pokemon Mac, it's regular Pokemon but all items cost 10 times more.
Pokemon Black, it's a new main series game introducing the brand-new Unova region with over 150 new Pokemon.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Furtuka on June 05, 2019, 08:25:36 am
https://www.youtube.com/watch?v=p_dgvgpC8Nw

so the direct just happened

sheep are friend shaped
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: birdy51 on June 05, 2019, 11:35:22 am
Apparently it's French name is essentially Sheepsheep. It knows what it is.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Nighthawk on June 05, 2019, 02:18:13 pm
New Pokemon designs are looking really nice, actually, but, uh, that sheep is in fact a sheep. It's cute, though.

Reception to dynamax seems to be somewhat mixed. Some people think it's cool, others say it's just a gimmick. Looking at it cynically, as I usually do, it's basically just a lazier mega-evolution. Certainly saves on the effort necessary to make new designs when you can just click and drag a corner to make something bigger.

At least the new areas with roaming Pokemon are a step up. I remember some months ago commenting here that I wished they would allow for free camera and non-random battles, and, well... it's in, though in a somewhat limited form. We'll see if that goes anywhere in future games.

I don't think what we've seen will be enough to convince people like me who are looking for something new and exciting in the age-old catch-all-the-elemental-critters formula, but, entertaining some optimism for once, I'm glad to see that the series' wheels are starting to turn. Maybe in the next game having Pokemon on the field will be the norm and random battles will be on their way out.

I can dream, right?
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: scourge728 on June 05, 2019, 08:59:40 pm
I enjoy random battles
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Nighthawk on June 06, 2019, 01:46:25 pm
I enjoy random battles
To each his own. I'm not saying random encounters are the ultimate evil, but they're definitely a symptom of the Pokemon games' aversion to change. I'm confident that seeing Pokemon present in the overworld and having the option to challenge the ones you're interested in would A) make the game world feel more alive and B) remove some grind from the games (and grind is clearly something they're looking to drop, considering changes to EXP sharing in more recent titles).

Random encounters, while they do offer a certain level of suspense in gameplay, don't offer players meaningful choices, and are, as stated before, mostly the result of hardware limitations in older RPGs. They're also hella annoying if you're just trying to get from point A to point B, but that's a minor gripe.

Again, you're allowed to like random battles. I'm just explaining why I personally don't. I'm also a cynical, analytical stick-in-the-mud who likes the collection aspect of Pokemon games but vehemently opposes most of the gameplay mechanics, so take everything I say with a grain of extremely biased salt.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Telgin on June 06, 2019, 02:15:19 pm
I'm very glad to have pokemon on the overworld so you can engage them at your leisure.  No more zubat caves, and if you want to grind it's not as much running in circles as chasing down pokemon you can see.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Iduno on June 06, 2019, 02:52:29 pm
I'm very glad to have pokemon on the overworld so you can engage them at your leisure.  No more zubat caves, and if you want to grind it's not as much running in circles as chasing down pokemon you can see.

I'm guessing they'll have the "good" types of pokemon (fairy, metal) unavailable in anything but post-game areas. Maybe some ghost and psychic in mid-game areas, and dragons late. It would be just terrible to have an open world where you could take advantage of the types of pokemon you have to go to an area they are strong it, get the type that lives there (ala megaman), etc. That would allow the player to get the types of pokemon they want somewhat quickly. The downside is you wouldn't get to listen to the "new" story about why you should only use fantasy cockfighting for good, not evil.

remove some grind from the games (and grind is clearly something they're looking to drop, considering changes to EXP sharing in more recent titles).

Why hasn't Nippon Ichi done a slightly grindier parody of pokemon?
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: IWishIWereSarah on June 06, 2019, 04:38:35 pm
having played pokemon let's go, I really enjoyed the overworld pokemon thing :
It let me choose when I wanted to battle, and what I wanted to battle.
the day I decided to farm a single type of pokemon until I would get them with perfect stats, I kept hunting the same pokemon for a few hours, caught more than 100 of the same pokemon, and the system worked.

I just hope that you have to capture the pokemon normally, in this one, though


@Iduno Re: wild pokemon types and hunting :
you always could hunt pokemons with your type advantage. It's easier when you can decide to battle only one type, but previously, it was already simple.
You chose a type that was effective against 50% of the pokemons of a route, and fled from the others.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: MrRoboto75 on June 06, 2019, 05:50:51 pm
Every cave being ass-to-mouth zubats and every single body of water being infested with tentacool is a reason I don't look forward to pokemon adventures.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Bumber on June 06, 2019, 06:37:54 pm
Yup, definitely sticking with Sword.

(http://i66.tinypic.com/15u70k.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/322217b1c13ab72cf28fd07005f42d468a1fdace_full.jpg)
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: MagmaMcFry on June 06, 2019, 07:05:09 pm
I'm worried about the raid battles feature, it's just bound to cause frustration the way they described it. First of all, they sound massively boring, since they seem to offer literally nothing different from a regular wild Pokemon encounter, except it's 4v1 and takes longer. Also, only one of the players can go Dynamax? Only one of the players gets to throw a Pokeball? They said some Pokemon would be exclusive to raid battles, which is gonna make it an absolute pain in the ass to catch them if you always have to spend ages whittling down its HP and wait for your teammates to do the same, only to get a mere 25% chance to even go for the catch.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: scourge728 on June 06, 2019, 07:59:09 pm
It'll be real fun trying to complete the Pokedex with Dynamax only pokemon when you have no friends
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Rolan7 on June 06, 2019, 08:10:47 pm
I understand that feeling, but there's a reason total completion has literally always required friends from Gen 1.

Yup, definitely sticking with Sword.
[snip]
You make a compelling argument, but as a habitual support-player I'd rather take the shield.  I wonder what the actual differences between the versions are, if they actually represent offense/defense?

I'm very glad to have pokemon on the overworld so you can engage them at your leisure.  No more zubat caves, and if you want to grind it's not as much running in circles as chasing down pokemon you can see.

I'm guessing they'll have the "good" types of pokemon (fairy, metal) unavailable in anything but post-game areas. Maybe some ghost and psychic in mid-game areas, and dragons late. It would be just terrible to have an open world where you could take advantage of the types of pokemon you have to go to an area they are strong it, get the type that lives there (ala megaman), etc. That would allow the player to get the types of pokemon they want somewhat quickly. The downside is you wouldn't get to listen to the "new" story about why you should only use fantasy cockfighting for good, not evil.

remove some grind from the games (and grind is clearly something they're looking to drop, considering changes to EXP sharing in more recent titles).

Why hasn't Nippon Ichi done a slightly grindier parody of pokemon?
I would play an embarrassing amount of that
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: scourge728 on June 06, 2019, 08:13:22 pm
I understand that feeling, but there's a reason total completion has literally always required friends from Gen 1.
that doesn't mean we should add MORE, seriously game freak I cannot afford two switches
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Kanil on June 07, 2019, 01:14:47 am
remove some grind from the games (and grind is clearly something they're looking to drop, considering changes to EXP sharing in more recent titles).

Why hasn't Nippon Ichi done a slightly grindier parody of pokemon?

I think I'd buy this hypothetical product based on that sentence alone.

I understand that feeling, but there's a reason total completion has literally always required friends from Gen 1.
that doesn't mean we should add MORE, seriously game freak I cannot afford two switches

Yeah. I'd love to see them remove that kind of stuff altogether -- I don't get what "go hunt down these pokemon on the GTS" adds to the experience. It'll never happen, but it sure would be nice.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Greiger on June 12, 2019, 04:33:06 pm
A friend tells me that the places you can find the dynamax pokes will be online areas where other players will just be 'around' so it's entirely possible a bunch of people will just gang up on the pokemon to help catch it anyway even if you don't know them and don't have to even really interact with them outside the random heal bell or pledge combo.

Also I'm hearing something about them nerfing bringing pokemon from old games.  Along the lines of there will be no national dex, pokemon not from galar can not be moved into galar.  Anybody have real info on that to confirm or deny?

P.S. All my info is secondhand, please treat as such.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Telgin on June 12, 2019, 04:59:52 pm
I've heard the same, although explanations have varied.  My guess is that it's an attempt to help balance the game by reducing the number of pokemon / variables involved, but I do hope that they introduce the other pokemon over time, or at least through DLC.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: EnigmaticHat on June 24, 2019, 02:53:57 pm
You know what I think they should do?  I think they should make ridiculously detailed 3D art for the pokemon (maybe just a fraction of them each game) and then dial the graphics down.  So yeah making 800+ animated models is a huge task.  But next generation of graphics they could just be like "oh yes, we are totally hard at work making new graphics for all the pokemon" *quietly goes into Blender and turns down the decimate modifier*
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Telgin on June 24, 2019, 03:29:31 pm
It'll never be quite that simple, but I was under the impression that that was more or less what they'd already done.  High quality for 3D graphics is always a moving target so whatever they made was eventually going to become dated, but I assumed that since Pokemon games are probably never going to be photorealistic whatever they made was going to be good enough for a very long time.  Evidently that wasn't the case, or whatever they made wasn't enough for Sword and Shield.  Maybe there were new animations that would be needed that didn't exist yet.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: scourge728 on June 24, 2019, 04:35:55 pm
maybe they're just being lazy
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: birdy51 on June 24, 2019, 04:46:01 pm
I think it's for the best, especially when the amount of Pokémon is catastrophically high. As of the current National Dex, you have 809 Pokémon, not counting other forms and variations.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Greiger on June 24, 2019, 10:37:26 pm
One of the big draws of the pokemon series however is the ability to bring all your pokemon, no exceptions after a certain progress point.  It's practically the series' defining feature, especially to the long timers.

Sure nobody is going to realistically use a Luvdisc or a Shuckle in any kind of serious competitive way, but one of the greatest joys of the game was being able to choose some random pokemon from your box that you got all the way back in fire red for example, and say "You know what?  I'm going to build a team around this piece of shit, and it's going to be absolutely hilarious when it smacks down an all legendary team online."

ie. My old as dirt beedrill triples team.  Or my current typeless arcanine doubles team.

Second example, who here remembers the lightning rat that tanked a goddamn draco meteor?  That was not a popular pokemon, it's basically budget pikachu. But if only the popular pokemon can get into galar, that will never happen again.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: scourge728 on July 05, 2019, 11:05:29 pm
Am I the only one who finds the totem pokemon really annoying, mostly because they summon support pokemon who heal the thing or change the weather or do other things that make the battle take longer than it needs to, I mean sure it's more difficult but I find this kind of difficulty really tedious, especially when it keeps doing things like that
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: JoshuaFH on July 09, 2019, 07:06:44 am
I'm not a Man that's especially into Pokemon (or a PokeMan, for short) but I think this whole debacle about the Pokedex just kinda reveals who badly Pokemon as a whole was thought out. Like, the moment that they started adding pokemon with each generation, they should have though "You know, this is going to get unsustainable if we keep doing this, we should plan ahead how to handle this" and apparently there was 'future proofed' high poly models in X&Y, but apparently that didn't pan out to shit, so here we are with fans getting their toys taken away.

It honestly wouldn't be such a big deal if this was at all expected or justified in some way that the fans could accept, but naw it's just things getting taken away; it kinda highlights the danger of the "Loss Aversion" idea in psychology, where losses feel much worse than gains. Sure the fans are getting new pokemon, new cool 3D stuff, new SuperSizeMe Pokemon powers, but if that little pet they love is getting taken away, those pale in comparison.

I had some ideas just off the top of my head:
Pokemon Natural VS Industrial; where there's an overarching plot line of pollution and large ecological disasters upsetting the biomes of pokemon, causing mass extinctions. Used as an excuse to cut those pokemon that were excluded AND you get to be topical about a real issue!

Pokemon Yarn & Wool; where there's a Yoshi or Kirby's woolly world aesthetic, and it's basically treated as a pokemon game INSIDE the pokemon universe, and then you can make the excuse "We can only make so many yarn and wool-themed pokemon equivalents, so we're cutting the pokedex to a very small number of Mons, just for this game guys, no need to worry" and the fans would eat it up. Requires new models and stuff, perhaps more work than the alternative, but it'd be cool.

Pokemon Quentin & Tarantino: where the formula of the pacing of Pokemon games is itself investigated and innovated upon, so that instead of your typical journey through the region fighting the gym leaders, you might be jumping from Main Character to Main Character Pulp Fiction-style, getting bits and pieces of the overall story, and each MC only has a small selection of Pokemon to choose from, justifying the cut backs. This wouldn't be considered a 'canon' game by Pokefans, so they woudn't complain at all about not having their entire Nationaldex.

What I'm getting at is: come on Game Freak, you have all the power and all the design space, do something with it! Don't just give your fans a stupid slackjawed stare and go "uhhhhhh I think we need to cut some Mons here." and think that that shit flies when you have all the options in the world. I don't have a NationalDex, I'm not even going to be getting Sw&Sh, and I think that that's infuriating.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Nighthawk on July 10, 2019, 12:14:54 am
I recall reading something about Game Freak becoming less relevant to the Pokemon Company and handling the mainline Pokemon games with a secondary development team instead of using their A-team. Not sure how true that is, but it would explain why they suddenly feel like it's necessary to cut content for one reason or another (not enough manpower to manage it all in time). I, for one, refuse to believe that Sword and Shield couldn't have all of the 'mons, simply based on the fact that the models used by Sword and Shield are basically just Sun/Moon models with higher resolution textures for the fine details. That's not crapping on the models in Sword and Shield, mind you; the models in Sun/Moon were actually pretty amazing for a 3DS game.

Long story short, Pokemon is experiencing some turbulence right now, and it's not certain what's going to happen to it in the future. Since the success of Pokemon Go, it might become more focused in the mobile market, who knows?
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: scourge728 on July 10, 2019, 10:24:44 am
Since the success of Pokemon Go, it might become more focused in the mobile market, who knows?
dear god please no
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Rolan7 on July 10, 2019, 10:32:40 am
More likely GO will never get Galar pokemon, because then it'd have a more complete pokedex then the actual games :P
Doesn't matter how good GO is, Nintendo relies on Pokemon and other successful franchises to sell their consoles.  It's amazing that we even got GO!

Edit:  And even GO is intended to get people into Pokemon and hopefully buy a Switch.  It's mostly indirect, except for the thing where you can get like a dozen Meltan every week if you know someone with a Switch (or 1 *ever* through a multistage quest).
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: xaritscin on August 07, 2019, 02:34:46 pm
a new trailer was released today showing some new stuff for Sworld and Shield:

-Galarian forms including Weezing (Poison/Fairy with a theme around gentlemen and chimneys) and the Zigzagoon line (now Dark/Normal and Linoone gets a Galar specific evolution! with a theme around hard rock/heavy metal and KISS?)

-two new rivals, one of them contracted by the mayor and the other is the "leader" of Team Yell (the "evil team" of this region with a Punk/Hooligan/Toxic Fanbase theme)

-Morpeko, the Pikachu clone of this region which looks like a hamster/guinea pig and is Electric/Dark + a transformation hability

Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Dunamisdeos on August 07, 2019, 05:21:58 pm
I've been advised that the new Weezing looks like a pair of floating bongs.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Telgin on August 07, 2019, 06:23:16 pm
With a gentlemanly moustache.

I think the weezing is kind of funny, but mostly like the fact that they're introducing region specific pokemon at all.

The new evil team look pretty dumb, but I'm sure that's the intention.  I've seen them referred to as juggalos, which is amusing enough.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: xaritscin on August 07, 2019, 07:06:23 pm
I've been advised that the new Weezing looks like a pair of floating bongs.

people joke with that but they just look like the typical british noble during the industrial revolution, with a majestic moustache and a top hat.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Dunamisdeos on August 07, 2019, 08:04:02 pm
I've been advised that the new Weezing looks like a pair of floating bongs.

people joke with that but they just look like the typical british noble during the industrial revolution, with a majestic moustache and a top hat.

I admit I've just been calling them Fancy Weezings.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: scourge728 on August 07, 2019, 09:03:34 pm
Can we go back to evil teams that weren't stupid and awful
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: pikachu17 on August 09, 2019, 02:26:02 pm
Can we go back to evil teams that weren't stupid and awful
Which one would you consider the last one that wasn't?
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Sirus on August 09, 2019, 05:08:40 pm
Team Galactic, maybe. The grunts themselves were pretty harmless, but they were far more cult-like in their fanaticism than most other teams and Cyrus' goal was genuinely unsettling.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: xaritscin on August 09, 2019, 07:37:44 pm
the thing is that so far it seems Game Freak is moving out of making evil teams for the sake of the plot and more as some kind of antagonist you find in the adventure. in Gen VII it seemed that Team Skull wasnt as much of a force driving the story around the legendaries and were more of a local nuissance that caused problems during the story here and there but Guzma didnt have any kind of mustache twirling plan or some shit like that.

i think that's a pretty good change of pace from what we say in the earlier generations. so far it seems Team Yell are just the local troublemakers in the region, they only cause noise in the name of their idol figure but i doubt they'll block the player from experimenting the plot of the game. in fact, some people believe that the mayor or his assistants are the actual antagonists of the game. we dont really have much shown atm to make more assumptions.

also, we have seen a good share of world ending evil plans in this franchise. i guess it makes sense that the storytelling moves to something more down to earth, not every generation has to have big legendary pokemon that threaten the balance of the planet due to the greed of some random person and its not so secret organization.

in fact i would be more supportive if they just got rid of that and fleshed out the regions to have some kind of faction system and ditch the linear stories from the earlier games. i tell this even when i've met these games since Gen 1. they cant keep going with the same thing over and over again, it needs to change and evolve.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: scourge728 on August 09, 2019, 07:39:32 pm
I just found team skull INCREDIBLY annoying, to the point that it makes me not want to play those games like I do the others

The other teams grunts didn't spend nearly as much time doing nonsense, mostly they just spoke a line battled, spoke another and then just stopped, skull grunts keep talking and talking and talking and dancing and dancing and it just goes on and on and it doesn't help that both the slang they use and the dances they dance make me annoyed by themselves
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Bumber on August 09, 2019, 08:22:22 pm
in fact, some people believe that the mayor or his assistants are the actual antagonists of the game. we dont really have much shown atm to make more assumptions.
Team Brexit?
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Culise on August 09, 2019, 08:34:01 pm
The champion Leon, the Greatest Trainer, is secretly the villain.  He's working together with his childhood friend Sonia, who's stealing the professor's research, and the reveal will spark a huge crisis of faith in your friend/his brother.  The Chairman is a red herring who acts suspicious through most of the story but is secretly trying to oppose Leon by backing his own replacement champion candidate, Bede, without destroying faith in the Pokemon League system by publicly revealing Leon's perfidy.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Furtuka on September 15, 2019, 01:38:12 pm
(https://i.imgur.com/bQCMT2D.jpg)

TWENTY TWO YEARS
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: pikachu17 on September 16, 2019, 10:36:33 am
Ash won? How?
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: scourge728 on September 16, 2019, 01:38:11 pm
I wouldn't be surprised if this means the anime is over
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Nighthawk on September 16, 2019, 01:47:21 pm
Someone I know told me that the anime is probably gonna get a reboot or something? Not sure if it's true or just a random rumor. I haven't been keeping up, honestly. I'm all for it, though. It'd be cool if they brought in a new, more capable protagonist similar to Red from Pokemon Origins.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: scourge728 on September 16, 2019, 01:49:41 pm
except the new protagonist will have the same problem, because it's a money-making decision to have him not win and forget everything, with the same problems and same events so that the episodes don't have to be run in series to series order, so any long-lasting reboot will likely have the same problem
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Dunamisdeos on September 16, 2019, 03:52:02 pm
Or, and hear me out on this, they could make a regular running show with regular rules and a protagonist that is above the level of a bug catcher in ability.

If you met Ash in any game he's spew something about his pikachu being in the top percentage of all pikachu.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Nighthawk on September 16, 2019, 04:23:03 pm
If you met Ash in any game he's spew something about his pikachu being in the top percentage of all pikachu.
Hey, I understood that reference.

Mainly because I'm playing Heartgold right now and holy apricorns, Batman, Joey really loves to remind me how good his Rattata is.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: scourge728 on September 16, 2019, 06:06:16 pm
except there's not as much theoretical profit in a show that ends as one that just moves to a new setting repeatedly
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: MrRoboto75 on September 16, 2019, 06:40:22 pm
If you met Ash in any game he's spew something about his pikachu being in the top percentage of all pikachu.
Hey, I understood that reference.

Mainly because I'm playing Heartgold right now and holy apricorns, Batman, Joey really loves to remind me how good his Rattata is.

What if youngster Joey's rattata actually has perfect IVs, and therefore really is in the top precentage of rattata?
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Dunamisdeos on September 16, 2019, 06:55:58 pm
If you met Ash in any game he's spew something about his pikachu being in the top percentage of all pikachu.
Hey, I understood that reference.

Mainly because I'm playing Heartgold right now and holy apricorns, Batman, Joey really loves to remind me how good his Rattata is.

What if youngster Joey's rattata actually has perfect IVs, and therefore really is in the top precentage of rattata?

I mean it probably is, but also there's that cliche about polishing turds to consider.

Additionally:

(https://i.postimg.cc/cCcN0mP8/pokecurse.jpg)
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: MagmaMcFry on October 02, 2019, 03:31:02 am
Here's a few variations of the core gameplay I've been thinking about.


What would you think about each of these changes?
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on October 03, 2019, 10:34:28 am
An XP penalty for defeating pokemon of a significantly lower level might be a good thing, but giving no XP would make grinding a lot harder.  I stopped playing after Gen 2 so I'm sure things have changed a lot since then, but wouldn't this make it so you could only get to level 100 by battling other players who had pokemon that were high enough?  Are there any trainers in the games that have pokemon at level 95+?

It's a question of how grinding should work in the games though.  One could argue it's just a waste of time and pokemon should gain levels through some other less tedious method.  Same with healing pokemon, since it's arguably a time and (in game) money sink with no real purpose.  Some people will say that it's dumbing the games down, but it's not a clear cut thing one way or another.

I'd like to be able to swap moves out though, so something like that would be pretty cool.  It wouldn't trivialize TMs or HMs either since the pokemon could only switch to moves it knew at some point.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Nighthawk on October 03, 2019, 01:42:05 pm
I quite like it when RPGs heal me fully after every battle. It means I can go into each fight knowing I'm at full strength, and any loss I suffer has nothing to do with the fact that I didn't go back to the inn like a good boy, but rather because I didn't play well. It's a reassuring notion.

There are games where managing HP and MP and such as limited resources are a well-integrated part of the challenge, like Etrian Odyssey, but Pokemon is definitely not one of them, and I would be totally into this change.

The only problem is, that would require the game to have more challenging and interesting trainer battles, lest the games become even more of a cakewalk than they already are for most people who know what a controller is... and I don't foresee Game Freak or any AAA developer trying to improve Pokemon in some meaningful way like that. Not while the Pokemon Company has a stranglehold on using the games as a way of marketing their merchandise and would prefer they remain as cheap-to-develop, inoffensive titles that can release often and keep the franchise ever-present in people's minds.

... Sorry. That got really cynical really fast. I just... sigh. I just really want Pokemon games to be free of the greedy machinations of a gigantic business that only cares about making more money, rather than providing a quality product for the fans. I think most Pokemon fans realize that the series is capable of so much more than it's doing, especially given the amount of money said business has already made on the franchise.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: scourge728 on October 03, 2019, 03:02:44 pm
And then they shut down the people who do attempt to do more with it,


as for the healing thing, it would be interesting but would rather impact pokemon solo challenge runs, which are something I quite enjoy watching
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Dostoevsky on October 03, 2019, 03:09:39 pm
On that point, I'll take the opportunity to plug the Siralim series as pokemon battle mechanics done right (in my opinion).

All health and mana recover after every battle (including raising dead monsters), but those resources matter a lot within each fight. Every monster has a unique trait that (often) is really something defining instead of a little nudge here or there. Leveling up a new monster isn't that rough. Easy to streamline grind when you want to grind.

Just, uh, don't look to that series for much outside the battle mechanics. Still, would be nice for the pokemon team to take a look at Siralim for some ideas.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: JoshuaFH on October 03, 2019, 11:05:52 pm
I mean, if I were doing it, I'd remove levels entirely, and make all pokemon statistically identical (or atleast very similar) so that battling was entirely a strategic affair, of taking into account each pokemon's abilities, types, strengths, weaknesses, and the terrain involved; so that you'd have a good reason to actually be using every pokemon you can, rather than just picking 6 you like and steamrolling the game on statistical strength alone.

That's a helluva change though.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on October 04, 2019, 11:41:32 am
It really does feel like Pokemon is several games competing with each other.  There's the traditional RPG aspect of just grinding until you can stomp anyone with anything, the collection aspect and the strategic aspect.  They all feed off of each other in ways, but of the lot it really does feel like the grinding levels part is the most dispensable.  In a lot of ways, it's just wasting time, and I wouldn't be surprised if mainstream games did drop it eventually.

Actually, do they do that now for PvP battles?  I could have sworn I read somewhere that it automatically sets all pokemon to the same level to remove that aspect, but things like IVs presumably are still different.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Greiger on October 04, 2019, 10:38:49 pm
If I recall correctly pvp battles have a level cap (usually level 50) if your poke is below that level, they keep their level,(allowing for setups like lv1 FEAR rattata) if above they are set to level 50 (keeping all their IVs EVs and learned moves, even if said move is learned after 50).  There are some non standard rulesets that set everything to 50 or everything to 100 (i think theres also a ruleset that does not change level) but those are the rules for the standard system matchmaking format.

Only other notable rule is that the ranked modes usually ban legendary pokemon from being on a team, and prevent duplicates of the same hold item or the same species of pokemon.  I think casual has the no dupes rule as well.

So yea in summary
Casual matchmaking: Lv 50 or less, no dupes, anything else goes
Ranked Matchmaking: Lv 50 or less, no dupes, box cover legendaries banned, some minor legendaries permitted seemingly case by case.

Smogon: half a dozen rulesets, generally banning instant kill moves, evasion buffs, various overpowered non legendary pokemon, and some movesets.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Kanil on October 05, 2019, 01:18:56 am
... so that you'd have a good reason to actually be using every pokemon you can, rather than just picking 6 you like and steamrolling the game on statistical strength alone.

Problem with that is that I like just using the pokemon I like, rather than having to use the "good" ones.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: delphonso on October 05, 2019, 06:16:09 am
A bit off topic:

Was just reminded of Nuzlockes - the way I most enjoyed playing Pokemon. I stopped whenever the experience system changed (made grinding insufferable) so around Black and White, I think.

Is there a game I could Nuzlocke that I haven't finished already? I did all the GBA ones and SoulSilver.
Also would be open to non-Pokemon similar games.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Rolan7 on October 05, 2019, 08:22:37 am
There's Crystal Clear, of course.  It's different from other Nuzlockes since you can grind gyms for quick money and XP, but they scale up based on badges (up to 16 since it's based on Crystal).  You can also choose any starter and its IVs if you choose to do so, or pick from an extended list.

Well Crystal Clear adds a lot of features to get into, largely convenience and UI.  I did a Nuzlocke though (up to Elite 4 anyway) and it wasn't too rough, after the initial hurdles, but I still lost some strong pokemon like Tyranitar due to the power of later gyms.  Getting all 16 gyms isn't necessary, they outlevel the Elite Four after a point, but it might be a good idea because the Elite Four have tricky setups.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on October 16, 2019, 03:44:46 pm
Well now, Gigantamax mechanic just Meme'd up Meowth, just when you think you've seen it all, the...
I'mma not finish that statement!

Anyways I realize I'm taking quite a shot in the dark here, but do any of you have a spare Chimchar/Monferno/Infernape with Iron Fist Ability?
I need one to breed thus I don't really care about stats, gender or even nature, I can breed-doctor those but I need that Hidden Ability.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Folly on November 11, 2019, 10:56:16 am
SS is almost here!

https://wildareasearch.pokemon.co.jp/ja/ (https://wildareasearch.pokemon.co.jp/ja/)
A web thing where you can explore some of the 'Wild Area' just appeared. The Engrish is abysmal, but still kinda interesting to explore.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Cthulhu on November 11, 2019, 12:09:48 pm
I almost exclusively play pokemon on showdown, havent touched the games since x/y

At least when I played the meta was pretty wide, there were a few standouts but you could play pretty much anything.  I got pretty far in the rankings with a slaking, widely considered the worst pokemon in the game.

The tier system also means you can pick a lower meta that bans the more popular pokemon, though lower levels tend to be less balanced.  Its tempting to drop down to RU or NU so you can play with a wider set, but more than the primary OU the lower ranks are dominated by the has-beens and almost-weres, like moltres who is only in lower ranks because there's pokemon that do the same job but better

Im mad because slaking isnt in s/s
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: MagmaMcFry on November 11, 2019, 01:53:42 pm
Calling it now, there's gonna be a category in Showdown for just the Pokemon missing from S/S.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: scourge728 on November 11, 2019, 06:52:24 pm
IIRC the staff already have plans for it
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: MrRoboto75 on November 11, 2019, 07:23:22 pm
Im mad because slaking isnt in s/s

Slaking is loafing around!
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on November 11, 2019, 08:42:22 pm
I've got no idea what slaking is like in the game it was introduced in, but it has one of the stupid highest CP in Pokemon Go.  Of course, its fast attack does literally nothing and it can't be taught another move, so maybe it really does suck.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Mini on November 12, 2019, 09:54:41 pm
In the mainline games Slaking has Truant, which stops you from attacking every second turn. Fortunately it still counts as a turn (Hyper Beam has a recharge turn where you can't do anything which conveniently overlaps) but even still getting one move for your opponent's two is very hard to do well with.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Folly on November 15, 2019, 05:33:51 am
I caved and pre-ordered Shield at the last second, despite not even having a Switch. I went with Amazon's free shipping which normally takes more than a week, but they were nice enough to overnight it anyway, so it should arrive today. I guess I'll have a game I'm unable to play taunting me for a few weeks until the Switch goes on sale this Black Friday.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Rolan7 on November 15, 2019, 07:47:48 am
One of my GO Slakings (pretty sure it's the Yawn/Body Slam one with my highest CP) charges very quickly, which makes it a bit less "bursty".  That's generally a good thing compared to overkilling with hyper beam, but it turned out to have another use:  Using up protect shields in PVP.  This is particularly useful against the Team Rocket *leaders*, who are already hard as balls but also remembered how to use shields.  This beefy slacking goes out first and doesn't do much damage, but triggers both their shields.

Take that with a grain of salt though, I've only beat one once and on the fourth attempt.  I was facing Cliff who had Meowth, Flygon, Tyrannitar.  "Rock type" my ass.  I tried Sierra last night who consistently used dark types, so in short I really need to focus-up a few fighting types.  It's tough though, it takes exceptional amounts of stardust to level up high-level pokemon.

...Honestly my best bet is probably the community day, particularly since it's Chimchar.  I could reallly use some top-tier fire AND fighting.  (I have very high-level Flareons but, like Jolteons, they're too frail to hold up in these fights - regardless of type advantage or listed CP).  I had the most luck with Metagross in that Cliff fight.  I think his Tyrannitar was using rock and my Metagross used steel, and I got lucky.  You're supposed to need type advantage to overcome their *ridiculously* overleveled pokemon, but Metagross's pure defense gives it the survivability to actually charge-attack a few times.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on November 15, 2019, 02:29:09 pm
Yeah, I tried one of the Team Rocket leader battles and hahano that wasn't going to happen.  I'll probably beat the quest eventually, but it's going to be a long time before I have pokemon that are strong enough and of the right types.  I've generally just focused on completing my pokedex and not bothered with powering up pokemon, and that's what I get.

On the subject of Sword and Shield, apparently Walmart is running a deal where you can get them for $10 off today, but only in physical stores and while supplies last.  That's a shame since I didn't plan to buy it on launch day, partly because I'm waiting on reviews since I've been burned on day one launches before, and partly because I wanted to get it around the same time as my brother later this month.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Rolan7 on November 15, 2019, 03:09:17 pm
Re: GO, powering up Pokemon is generally not worthwhile anyway.  It's more important to gain levels yourself, since that caps the internal level of your pokemon.  The CP gauge shows how close to that cap they are - as you gain levels, they'll appear to lose progress.

My brother started playing a couple of weeks ago and while Team Rocket does seem to scale, it's not nearly enough.  Particularly since he hasn't had the absurd boon of a community day, which (around here) gives you so many of a good pokemon that you'll find a couple with three stars and nearly maxed CP.

What about the Venusaurs that I caught in the first (I think?) community day?  Not really competitive now.  For one thing IVs couldn't be rated (without tools/math), but I couldn't catch any higher than my level back then.  That's why personal levels are the highest priority.

And hey, filling the pokedex is good for XP, and actually fun!  The biggest strats besides that are doing legendary raids (joining those pokemaniacs shiny-hunting Regigas or whatever, you don't have to have a strong team) or doing a lot of the 12-candy evolutions like weedle/caterpie/pidgey.  I think grinding evolutions is my main experience source other than raiding, and you can wait until you have a lucky egg to get double credit for them.

Around 30-35 level progression starts getting crazy slow though.  I was 36 for months, and 37 isn't really much different.  Powering up my best pokemon takes so much stardust that I rarely do it, even when I have the candy.  To power up the weakest pokemon I actually consider competitive, a 3177 dragonite, takes 5000 stardust.  That's "only" 50 catches I guess, not counting weather boost, but bleh.

Doesn't help that trading any actually-special pokemon costs thousands of stardust too, and I want to share with my friends.  They often miss community days because, you know, they're in the middle of the day?  And apparently there's this thing called "work"?  And I guess it just sucks to be them, as far as GO is concerned, because there's no way I'd have a chance if I'd missed Beldum day.

oh and I guess you're double SOL if you can't play in an urban area :/  I still wish there were rewards for, you know... hiking.  Compared to doing circles in an air-conditioned mall full of free items, I mean.

Edit:  Holy crap I just checked the stardust cost to let my Metagross learn a second charge move (psychic hopefully): 75000, AKA 750 captures.  looool.  I mean, that's turned out super useful on my Tyrannitar (Crunch/Stone Edge), but not *that* useful...
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on November 15, 2019, 04:24:02 pm
Doesn't help that trading any actually-special pokemon costs thousands of stardust too, and I want to share with my friends.  They often miss community days because, you know, they're in the middle of the day?  And apparently there's this thing called "work"?  And I guess it just sucks to be them, as far as GO is concerned, because there's no way I'd have a chance if I'd missed Beldum day.

Community days don't last all you know...day?
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Rolan7 on November 15, 2019, 04:45:12 pm
Oof no, it's a 3-hour period.  It used to be 2PM-5PM here on the east coast, but IIRC it happened simultaneously across all American time zones which was silly (then an "Asian" time, etc, heh).  Nowadays they just use local time by time zone, and it's 11AM to 2PM.

Probably the best 3-hour window I can think of, but yeah.  At least it's around lunchtime for people who do have to work, but my housemate has loaned me his phone a couple times.  Technically cheating but reasonable in my book (a lot of people multiphone a lot worse, like capturing gyms or doing raids).

There are multi-day events like double candy or double walking rate.  We got like a couple weeks of both in October, along with tons of ghost pokemon, that was cool (:  Hatched so many eggs~

Anyway yeah, Chimchar tomorrow from 11-2PM!  I'm pretty stoked.

Edit:  And oh gosh it's a *quarter* walking distance to hatch eggs during the event itself!  They do this to sell extra incubators... and it works (though I rely on the slow freemium currency from holding gyms).  Everybody has 1 inexhaustible incubator anyway.  Though apparently the event will be flooded with 2km eggs (so .5km eggs) which just give more chimchars, which is both kinda lame and a way to get *lots* of candy and also a source of stardust from hatching.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Bumber on November 16, 2019, 08:59:11 am
My Pokemon Sword arrived with a Sobble plush, which I happen to be choosing as my starter. Shame that Grookey's final evolution ended up so lame. They're all kind of a letdown, really.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: scourge728 on November 16, 2019, 11:42:19 am
I mean, that basically sums up these games imo
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: MrRoboto75 on November 16, 2019, 12:35:23 pm
is it a fire/fighting starter
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Bumber on November 16, 2019, 02:21:36 pm
is it a fire/fighting starter
All the starters and their evolutions are single type. :-\
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: umiman on November 16, 2019, 02:37:57 pm
Dragapult looks pretty cool.

Ghost / dragon. Pseudo-legendary. Good stats. Amazing speed. Signature move is a 100 base power double attack dragon move. Can learn dragon dance.

Frigging Ghost Dragon that shoots its own babies lol.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Rolan7 on November 16, 2019, 03:39:03 pm
I like that Alolan Golem, a rail gun, apparently launches Geodudes around too.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Akura on November 18, 2019, 05:40:02 pm
Considering doing a Let's Play of this. I can get a total playtime of about 1-2 hours every day playing on my breaks at work. The problem is, that's about all I can do during that time. I'd have to wait until I'd get home to organize the screenshots, upload, and write up. That'd probably take most of my downtime after work. And since I have nothing else to do during my work breaks, I'd probably get too far ahead of what I can process for a LP.

Also, with the 1-2 hours I've put on, I've already taken about 600 screenshots. That are 156MB in total. I've only just gotten mostly through Route 02.


EDIT: I've worked out enough images for a single LP episode, but it's still 90-something images totaling over 8MB. No write-up for it yet, though. Imagine something like that for each update, and possibly several updates on a single page. That'll probably be pretty hard on some people's connections. I've also made enough progress in the game(all screenshotted) for another update or so after that.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Bumber on November 20, 2019, 01:25:32 pm
The wilderness area before Motostoke is frickin' huge. I spent several hours last night just exploring and catching pokemon instead of going where I'm supposed to. Pokemon: Breath of the Wild.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: scourge728 on November 20, 2019, 01:42:37 pm
So much space, so little content
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Folly on November 20, 2019, 04:23:53 pm
Considering doing a Let's Play of this. I can get a total playtime of about 1-2 hours every day playing on my breaks at work. The problem is, that's about all I can do during that time. I'd have to wait until I'd get home to organize the screenshots, upload, and write up. That'd probably take most of my downtime after work. And since I have nothing else to do during my work breaks, I'd probably get too far ahead of what I can process for a LP.
Also, with the 1-2 hours I've put on, I've already taken about 600 screenshots. That are 156MB in total. I've only just gotten mostly through Route 02.
EDIT: I've worked out enough images for a single LP episode, but it's still 90-something images totaling over 8MB. No write-up for it yet, though. Imagine something like that for each update, and possibly several updates on a single page. That'll probably be pretty hard on some people's connections. I've also made enough progress in the game(all screenshotted) for another update or so after that.


I would be interested in following this.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Akura on November 20, 2019, 05:39:46 pm
The wilderness area before Motostoke is frickin' huge. I spent several hours last night just exploring and catching pokemon instead of going where I'm supposed to. Pokemon: Breath of the Wild.

Yep, pretty much where I'm stuck at. I'm really hoping they brought back bicycles if the wild areas are this big. Also getting hammered by some of the wild Pokemon a little further in. Not to say it's a bad thing though. The camp feature is nice. I wonder if it is or is going to be compatible with the VR Labo peripheral.

A few things I learned:

The wild Pokemon you see walking around aren't the only ones that appear. When walking through grass, you'll sometimes see a "!" appear over a spot. Walking to/near it will encounter a Pokemon; some species can only be found this way it seems, like the new early-game Bug-type.

TMs appear to no longer be numbered, and are split between infinite-use and the old single-use ones nobody used before because they were single-use. Single-use TMs can definitely be bought and can be won from Dynamax raid battles.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on November 20, 2019, 08:03:32 pm
Putting in spoiler cause i seen some being rectal bout them across teh webzors.
Spoiler (click to show/hide)

The wild area is indeed huge and does indeed give a BOTW vibe, but I'd suggest to not focus on it when you first get there, as it seemed to me like a mostly mid-to-end-to-post game kinda area.
That said I am liking SwSh, but any who bash the game: Bash it if you must, however THE MUSIC IS DIVINE!
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Scripten on November 21, 2019, 08:56:37 am
That said I am liking SwSh, but any who bash the game: Bash it if you must, however THE MUSIC IS DIVINE!

I'm currently loving this gen and I'm not interested in arguing with people who want to trash it, but I have to add my voice here: The OST is better than it's ever been. It's got at least three tracks that are all-time series favorites for me, and honestly, none of the music so far has become grating, which is a series first. Shoutouts specifically for the Team Yell theme, Marnie's battle theme, the highlands overworld music, and to the gym leader battle music.

Oh, and Corviknight is Best Birb.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on November 21, 2019, 11:13:41 am
Shoutouts specifically for the Team Yell theme, Marnie's battle theme, the highlands overworld music, and to the gym leader battle music.
I'm so with you on those!
Though I gotta be honest the only Music I didn't like was Hulbury City overland theme. But even so that does not mean I dislike it.
Gym Leader theme easily my favorite, especially when you go into a menu and it gets Bass-heavy remixed!
Cool thing, the Battle Tower lets you change the Fight Music! Unno if this has been 'round since forever or not, as i'm not really a Battle-Facility user, but hey I can listen to the gym fight whenever i want!
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Scripten on November 21, 2019, 01:14:14 pm
It makes me wonder if Smash is going to have an update that pulls in the new music and, if so, if they could do anything to make it better.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on November 21, 2019, 01:27:45 pm
I saw a comment today that an open-world Pokemon would be terrible, because the game needs a way to keep you on the rails.

Can anyone explain to me why "bug-types are early, so they must be bad/Steel is late-game and very good" is an important design decision to keep it Pokemon? Why I should go through the badges in the same order as someone who has a different team, because linearity makes the game what it is?
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Rolan7 on November 21, 2019, 01:52:52 pm
Pokemon Crystal Clear is a perfect counterexample for that theory. All of Kanto and Johto are accessible almost instantly, letting you catch whatever non-legendaries with minimal effort, and it manages to be challenging and the most fun I've had with pokemon (GO being a different kind of experience)
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Akura on November 21, 2019, 09:47:48 pm
I have the first part of an LP typed up and ready to post but... damn I feel drained after doing it. I don't think I can keep up with it.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: MrRoboto75 on November 21, 2019, 10:07:21 pm
Can anyone explain to me why "bug-types are early, so they must be bad/Steel is late-game and very good" is an important design decision to keep it Pokemon? Why I should go through the badges in the same order as someone who has a different team, because linearity makes the game what it is?

I think quick-n-dirty evo chains, like the various butterflies over the generations, are there to teach new players how pokemon evolution works.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on November 23, 2019, 02:06:22 pm
Something I'd like in the next Pokemon game, that would encourage linearity but not force it:
Foes have set levels, but you(the player) have no boundaries/blocked-roads/etc, IE: sure you CAN march right up to Route 8 from the get go, but your level 5 starter will likely be one-shot by everything there, wild or trained.
It's a crying shame this isn't how all of SwSh is, as it's exactly how the Strong-Looking Wild Pokemon in the Wild area are.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Abyssmo on November 23, 2019, 11:38:53 pm
I'll admit, I don't really like this gen all that much but there are few that I have a soft spot for.
Some of them just, I really dunno how to describe them besides saying that they're so damn good.
Especially this one:
Kinda hope we get a proper version of it later on though as well as Dracozolt.
Would love to see what they both really looked like.

Title: Re: A Thread about the Pokemans: Our boy did it
Post by: xaritscin on November 24, 2019, 03:02:26 pm
perhaps if they make a Sword2/Shield2 where they actually finished everything because from what it seems the fossil mixing part could have given a lot more combinations but they just didnt have time to make the missing pieces.

all things considered, it seems Dracovish despite all his goofy mismatched appearance will be quite popular for competitive gameplay due to stats, habilities and typing.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on November 25, 2019, 12:43:03 pm
perhaps if they make a Sword2/Shield2 where they actually finished everything because from what it seems the fossil mixing part could have given a lot more combinations but they just didnt have time to make the missing pieces.

Do they still put out a third (improved) game sometime before the next generation? I remember red and blue, then later yellow or green?
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: xaritscin on November 25, 2019, 01:48:22 pm
perhaps if they make a Sword2/Shield2 where they actually finished everything because from what it seems the fossil mixing part could have given a lot more combinations but they just didnt have time to make the missing pieces.

Do they still put out a third (improved) game sometime before the next generation? I remember red and blue, then later yellow or green?

they stopped making a 3rd version since Gen V. there was Black/White and then Black2/White2 which was a follow up on the first game stories with some changes compared to the originals, then came X/Y but they didnt make sequels of those, then came the remakes of Ruby/Sapphire (but no Emerald) and Sun/Moon with their alternate reality versions UltraSun/UltraMoon. they basically ditched the consistency they had since Gen IV and now just make improved variations of the 2 versions they sell for each gen. Let's Go Pikachu and Let's Go Eevee were a remake of Pokemon Yellow but converted into 2 different versions, Pokemon Sword and Pokemon Shield will probably feature a secondary version later on unless they try to surprise people again and make something like, "Pokemon Spear" or some shit like that but as far as things go, i dont see any kind of 3rd poster legendary in Galar for that (Eternatus doesnt fit there).
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on November 25, 2019, 02:38:59 pm
I suppose having a half generation game (the improved third game) would bring in less money than just going with a new generation, but I'm curious how much loss you have from competing with yourself because "everyone" knows they can wait for the same story+monsters with some minor QOL or story upgrades.

I know I want "this game, but anything that bothered you is fixed, and we fleshed out your favorite bits". I also understand that they don't want to make it if they get nothing (money, or keeping in the public eye, pure enjoyment) from making it. Even re-using the existing assets and adding to them takes a non-zero amount of time and money, but selling another game should also give them back a non-zero amount.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Greiger on November 25, 2019, 04:43:30 pm
I'm not sure how well a third game would go over this gen.  Kinda all the major improvements I could see people complaining about.   The national dex is back! (well why couldn't you do that in SwSh)  The game is now truly open world! (Well why couldn't you do that in SwSh)  Hop doesn't praise you for being awesome when he switches his football rabbit in of your sad sniper lizard like an idiot. (Well why couldn't you do that in SwSh).  Not that I would hate the idea of a third game, I kinda wonder if they are worried about that kind of backlash.

At any rate I'm happy I kept faith in the game despite the controversy as I am enjoying myself with a few little niggles.


I miss Zoroark

Edit: Find/replace soccer with football
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Kanil on November 25, 2019, 05:52:31 pm
I miss the GTS.

I think this is probably the thing I'm most disappointed about in the game. The GTS was great and actually let me complete the pokedex in gen 6. Now my current plans are "hope my friend is willing to ride around in the grass for an hour looking for a 2% sword-exclusive encounter" or "wonder trade a fuckton of Wooloo until I get what I want" and they're both much worse than just having the internet find a Stonjourner for me.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: scourge728 on November 26, 2019, 10:05:15 am
*grumbles about Pokemon go features being in main series games* *grumbles about national dex* *grumbles about everything*
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on November 26, 2019, 10:47:28 am
Which Pokemon Go features?

Anyway, I finally got the game yesterday but only had about an hour to play.  Got as far as getting my pokedex and finishing the tutorial area.  I can tell I'm going to really enjoy playing this, especially after taking so long not playing any main series games.

So far I'm upset by 2 things (aside from the controversy over the national pokedex and all that):

1. The game teases you with wooloos you can't own for like a full hour.
2. They didn't include the pokemon follower feature from the Let's Go games despite having overworld pokemon models walking around, so I can't make a wooloo follow me around.  Despite the fact that the pokemon champion whose outfit looks like it belongs in JoJo's Bizarre Adventure has his charizard following him around.

I also find it a little funny that wooloos are apparently extremely uninterested in everything, since the main thing they say when you talk to them is "meeeeh."
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Ultimuh on November 26, 2019, 11:02:46 am
I also find it a little funny that wooloos are apparently extremely uninterested in everything, since the main thing they say when you talk to them is "meeeeh."
Funny thing is, that's basically what sheep & goats say in Danish. More or less.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on November 26, 2019, 12:05:13 pm
The game teases you with wooloos you can't own for like a full hour.

Protip: once you leave the Slumbering weald after the foggy encounter, talk to your Mother, it only says she gives you spending money, but she actually also gives 5 Pokeballs.
Yes, this means you can catch wooloo, Rookidee, Blipbug(Rare) and a few others BEFORE getting the Pokedex. It also means that if you do, Leon's Tutorial on Pokemon catching is skipped entirely.

Thing that bugs me on NG start up? Y-comm, aka trade-function, isnt available until 1hr in or 40min-to-45min if you turn off animations and cutscenes. Trust me, I bought both and got all 3 starters with the help of a friend.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on November 26, 2019, 12:13:54 pm
Good to know you can skip that bit, since that's more or less what my plan was too.  I was going to restart a few times to trade starters to my brother, and, yeah, it took about 45 minutes to get to the point where I could.  Just got to wait on him to tell me he's available so I can get him to hold my beer grookey so I can restart.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on November 26, 2019, 12:25:55 pm
Thing that bugs me on NG start up? Y-comm, aka trade-function, isnt available until 1hr in or 40min-to-45min if you turn off animations and cutscenes. Trust me, I bought both and got all 3 starters with the help of a friend.

I assume it's because they don't want people to have a full set of starters easily. Same reason they're almost all male (which makes breeding starters much more difficult).

Why that is, I don't know.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Akura on November 26, 2019, 09:55:47 pm
Blipbug(Rare)

Blipbug wasn't rare. I certainly encountered several in a row. I never saw them walking around though, they were always hidden grass encounters.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: MrRoboto75 on November 26, 2019, 11:06:57 pm
who names their kid Hop
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on November 27, 2019, 05:27:16 am
who names their kid Hop
Who lets their 10-12 year old go on a cross country journey filled with massive wild animals and thugs and evil organizations?
PokeMoms! But hey they are hot PokeMoms, so let 'em get away with it lol. ((Yes, in this case:PokeMums!))
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on November 27, 2019, 08:57:48 am
Who lets their 10-12 year old go on a cross country journey filled to dogfight with massive wild animals and thugs and evil organizations?
PokeMoms! But hey they are hot PokeMoms, so let 'em get away with it lol. ((Yes, in this case:PokeMums!))
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Dunamisdeos on November 27, 2019, 03:06:54 pm
Who lets their 10-12 year old go on a cross country journey filled to dogfight with massive wild animals and thugs and evil organizations?
PokeMoms! But hey they are hot PokeMoms in your area, so let 'em get away with it lol. ((Yes, in this case:PokeMums!))
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Bumber on November 28, 2019, 04:46:31 pm
The police officers store their pokeballs on large fidget spinners strapped to their thighs.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on November 28, 2019, 08:23:08 pm
The police officers store their pokeballs on large fidget spinners strapped to their thighs.
Milo and Alistair do too.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Dostoevsky on November 28, 2019, 11:42:14 pm
Although, from what I've seen the pokeballs they carry/throw at the start of combat are not actually from those silly holsters - there's always 6 strapped on, regardless of what's in their hands or how many pokemon they actually have.

(A rather minor quibble, I'll grant.)

Edit: Was just in a raid battle with an NPC cop that actually only had 5 in their holster, so looks like they thought it through more than I gave credit for. (Still the issue of unused balls, though.)
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Greiger on November 29, 2019, 12:14:32 am
Obviously it's because the cops can only call for their max IV fully EV Trained Shiny Tyranitar in a SWAT type situation.   Arcanine is just for the pokemon equivalent of a traffic stop.

(not that you couldn't do some ludicrous stuff with an arcanine last gen... like become typeless)
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on November 29, 2019, 07:25:54 pm
Is it possible to make bad curry in Sword and Shield?  So far I haven't been very adventurous, but also haven't had any disasters.  I'm also not entirely sure how the fanning the flames part of cooking is supposed to go, or putting your heart into it.  Presumably all of the steps impact the final rating, but I assume that the ingredients matter just as much.

Time to look up a recipe list.  At least the game is nice enough to remember recipes for you, unlike Breath of the Wild.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Dostoevsky on November 29, 2019, 07:53:41 pm
I just broke down earlier today and looked that up -- turns out it is somewhat intuitive in how it works.

The ingredients do play a large part of the rating, with certain flavor profiles working better with certain main ingredients. The flavor profile is determined by the berries you pick (descriptions of berries give a sense of whether they're bitter, sweet, spicy, etc.), then you end up with one of several different variants of each main ingredient. I wouldn't be surprised if different main ingredients have ceilings or floors in rating, but doesn't look like anybody's done the full research yet.

Skill at the minigame does play some role in the ultimate rating (people don't seem to be sure how much of one, though), and the end result in one of five ratings. I think the lowest rating might be limited to actively mucking up the cooking process.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on November 29, 2019, 07:59:38 pm
I just looked up a guide too and it looks like I wasn't fanning the flames hard enough.  Looks like the berries also don't seem to impact the rating if the flavors don't match the base ingredient, with more and rarer berries appearing to always be better.  I'm... a little skeptical and disappointed if that's true, but I'll try it out the next time I play.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Akura on November 29, 2019, 08:27:18 pm
I don't even know how to time the fanning properly. Do you mash the button or is there are certain point in the swing motion that you press to swing the other way? Can you make it too hot? Controls for stirring - using the stick, I haven't tried it by undocking the joycon - don't seem to be very responsive, resulting in a poor stir.

I also wonder what effects having multiple people will have. There are NPC camps you can visit, but they stir about as well as I do.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Greiger on November 29, 2019, 11:57:10 pm
From what I've read, and some casual testing seems to confirm this, you want to fan the flames to about a medium level supposedly sparkles start coming out of the pot and your pokemon react when you are doing well.

You want to stir somewhat quickly but not so quickly that you see splashing.  And you want to throw the still bloody severed human heart in so that it's in the lighter circle when it disappears so you have to toss it a bit before the line gets there.  I have not seen any difference in the quality of the human heart, so I've just been tossing harvested hearts from my rimworld game and it does the trick.

I've been getting the elephant rank consistently since I started doing that and not just going nuts.  Have not seen charizard rank yet though.  It might need more folks to get it.  Though elephant already refills hp cures all status and refills pp so I'm not sure what else char could bring to the table.


So how you fan does not matter it's just the size of the flame, and yes it can get too hot.  For stirring, I use a pro controller which does not seem to react to motion so I just use the stick, I think as long as yer going a reasonable even speed and not going so fast you splash everywhere yer fine.  NPCs seem to do OK but have not seen much benefit from them.  Players I've tried just stir wildly, but I think that will die down once more people know how it works.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on November 30, 2019, 02:28:09 pm
I just gotta say this quip is why I love the Orbeetle line:
"Sir, there's a Blipbug on the Dottler Radar, shall I contact the Orbeetle satellite for a visual?"
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Dunamisdeos on November 30, 2019, 02:30:19 pm
This rolycoly guy looks neat and I like to say his name. Rolllllly.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on December 01, 2019, 12:11:58 pm
I just looked up a guide too and it looks like I wasn't fanning the flames hard enough.  Looks like the berries also don't seem to impact the rating if the flavors don't match the base ingredient, with more and rarer berries appearing to always be better.  I'm... a little skeptical and disappointed if that's true, but I'll try it out the next time I play.

Either the guide I looked at was wrong or I was doing it wrong, since I keep getting bronze class curry despite using lots of rare berries.  I might have been over fanning or over stirring, since the game doesn't give good feedback.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Dostoevsky on December 01, 2019, 12:53:44 pm
There are a few different guides out, some of which seem more dubious than others -- I don't think rare berries alone plays as strong of a role as the flavor profile + main ingredient, at least from my experience.

A bit post-hoc, but the currydex descriptions of dishes seem to give a rough indication of how good the flavor+ingredient combo is? Seems that way, at least.

In terms of feedback:

In the fanning phase, you want grey smoke (steam?) instead of black smoke (stuff's getting burnt). Sparkles are also a good sign. If you're doing it alone you can probably be fine just fanning the heck out of it, but if it's multiple people then it's relatively easy to overfan it.

In the stirring phase, if you're using the Switch in portable mode with joycons on the sides you get some force feedback (a light rumble) if you're about to overstir. If you're over-stirring you'll see bits plopping out the sides, I think? As before, seeing sparkles is good.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on December 03, 2019, 12:43:46 pm
After another week, I wanna expand my thoughts on the Pokedex cut:
I see what the cut is trying to do, emphasize balance and encourage using Pokemon you normally don't. But they managed to mess even this idea up by removing several unique type combos and not giving a new Pokemon that has the same type as the removed unique type combos.

Ultimately, I do like what they are trying to do, but they need to do it better. Any cut content will sting, this is true, but, if done right, less can be more.
Overall: while they did a pretty good job, it sadly just falls short due to lack of unique type combos in the Galar Dex.

That said, I am enjoying both Sword and Shield. So here's hoping they learn from this.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on December 03, 2019, 12:54:59 pm
As someone who stopped playing after gen 2, I suppose I don't see what's missing as far as unique typing goes.  I also don't really get a good grasp of the pokemon that are missing by extension.

I will say that 400 pokemon at least feels like enough, even if I totally understand the desire to have all of them.  I've played about 23 hours so far and only have 169 pokemon if I remember right.  Getting them all will take quite some time.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on December 03, 2019, 01:02:59 pm
As someone who stopped playing after gen 2, I suppose I don't see what's missing as far as unique typing goes.  I also don't really get a good grasp of the pokemon that are missing by extension.

I will say that 400 pokemon at least feels like enough, even if I totally understand the desire to have all of them.  I've played about 23 hours so far and only have 169 pokemon if I remember right.  Getting them all will take quite some time.

As long as you have enough for each element to have 1-2 single-element pokemon, and each combination with other types, you have enough. If you're making another flying/normal type, you have too many.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on December 03, 2019, 01:35:11 pm
I'll agree with that.  Based on what I've seen from Pokemon Go, it seems like every other generation introduces another set of expies for pidgey, rattata and caterpie/weedle.  I'm guessing they're intended to give a fresh coat of paint each time while reintroducing new players to low level, simple pokemon, but they could focus on more interesting ideas with new generations.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on December 03, 2019, 06:30:51 pm
I'mma chime in and say this: To me, Talonflame is not Pidgey-line expy. Nor is Corviknight.
But that cause they not Norm-Fly.

I gotta admit I feel a bit saddened by the amount of Normal/Flying we have overall due to so many chances for type variety within "Birds", but at the same time, I like Birds, and Normal/Flying is very "bird" so thus I am Conflicted!
So. Much. Conflicted!

Though of the bird-Pokemon, Talonflame and Corviknight are easily my favorite 2. with Talonflame being #1. But this isn't cause of their Types(Fire and Steel are among my top 6 fave types)...
It's their Designs: Talonflame is Peregrine Falcon that dives so fast the air friction creates the fire typing and Corviknight is a Knighted Crow, nuff said!

An Honorable mention is due to Corviknight here:
For the first time in ever, I have trained a defensive-stated Pokemon to be a defensive Pokemon, and I like using it for defense. It's species? Corviknight
((Normally I just use Sweeper builds, even on more Defensive Pokemon, lol.))
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: scourge728 on December 03, 2019, 09:15:34 pm
As someone who stopped playing after gen 2, I suppose I don't see what's missing as far as unique typing goes.  I also don't really get a good grasp of the pokemon that are missing by extension.

I will say that 400 pokemon at least feels like enough, even if I totally understand the desire to have all of them.  I've played about 23 hours so far and only have 169 pokemon if I remember right.  Getting them all will take quite some time.

As long as you have enough for each element to have 1-2 single-element pokemon, and each combination with other types, you have enough. If you're making another flying/normal type, you have too many.
disagree
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Greiger on December 03, 2019, 11:52:48 pm
For a lot of folks making a team can be about aesthetics and need the additional variety even when the types are the same.

I legitimately like bidoof and zigzagoon, but won't use a rattata or patrat.  I like Beedrill, but venipede and it's evos can die in a super effective fire made of burning rocks that also have little wings.  Spearow looks perpetually angry and is adorable, but that sky rat pidove needs to fly into ALL the windows.

A little variety is nice even if they are the same type.  Just because one may be appealing to someone while the others are not.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: xaritscin on December 04, 2019, 05:29:21 pm
the thing with your pokemon team is that you should pick the ones you like or find interesting rather than make a team for efficiency sake. of course people will pick meta when in competitive gameplay but for the adventure and maybe some casual multiplayer matches you should go with your favourites.

its basically the same issue in MOBAs, in theory one should pick his favourite champions/heroes not the ones that are more probable to give you a victory, but since those games thrive on player vs player matches and people doesnt like loosing several times in a row its understandable that some picks are more popular than others. of course, there's people that become OTP for X character but those are a minority.

being a one trick Ponyta should be interesting tho, as you can do singleplayer in pokemon and dont depend on multiplayer too much (only for battles and trading). still, i consider this would be better if Pokemon had a more sandboxy and complex approach regarding gameplay so you dont feel obligued to progress and can instead pick the pokemons you want on your team and do other things.

Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on December 04, 2019, 05:42:25 pm
Amusingly, I once beat Pokemon Red and Pokemon Gold by using Game Genie codes to give myself a ponyta as a starter, and beat the games relying only on other pokemon to do things like surf.  So, being a one trick ponyta is possible and fun, even if the beginning of Red and Blue can be miserable with a lone fire type pokemon going up against rock and water type gyms.

I do agree that aesthetics are a totally valid thing to care about.  I really only use pokemon that I think are cute or cool looking.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on December 04, 2019, 06:12:59 pm
still, i consider this would be better if Pokemon had a more sandboxy and complex approach regarding gameplay so you dont feel obligued to progress and can instead pick the pokemons you want on your team and do other things.

That would be great. They would have to get rid of the "grass/bug suck because they're early" tiering BS, but that would also make the game better.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: umiman on December 04, 2019, 07:42:15 pm
still, i consider this would be better if Pokemon had a more sandboxy and complex approach regarding gameplay so you dont feel obligued to progress and can instead pick the pokemons you want on your team and do other things.

That would be great. They would have to get rid of the "grass/bug suck because they're early" tiering BS, but that would also make the game better.
This really isn't a thing any more.

Also I don't know if I would even call most of the early mons sucky any more either. For example, butterfree is quite fearsome under the right conditions as it has access to things like quiver dance, 97% accurate hurricane and sleep powder, etc. Of course, there's always going to be Pokemon that are worse than others, but generally speaking most are at worse... "meh" level quality.

Getting kind of rare to see a Sunflora level of garbage, but I believe even Sunflora got buffed this generation.

I found it kind of interesting that last generation, they introduced like... an infinite number of legendaries that made OU and Ubers complete bullshit.

This generation it's like all they did was introduce UU, RU, and NU level pokemon... with some (https://bulbapedia.bulbagarden.net/wiki/Darmanitan_(Pok%C3%A9mon)) exceptions.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: birdy51 on December 04, 2019, 07:51:16 pm
That would be great. They would have to get rid of the "grass/bug suck because they're early" tiering BS, but that would also make the game better.

Slightly unrelated, but the Route 1 Bug wormed it's way into my heart and ended up riding with my team to defeat the champion at the end of the game. I wasn't expecting that. I had set out to try to beat the game after trying out as many different mons as possible, but I ultimately went back to the Pokémon that caught my heart first, which were Route 1 mons like Sheepish the Dubwool and Neeeerd the Orbeetle.

The only Pokémon I caught that was after the first Gym was actually Artoria the Sir Fetched.

Which... Go Game Freak I guess. I didn't have my Pokémon Moon team setup at any point there, but with Sword I felt like I actually liked my team and kept returning to in spite of wanting to shop around for different Pokémon.

In regards to shopping around for a team, the Wild Area is so damn fantastic for that. I'm really hoping they bring that feature back for future games.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on December 05, 2019, 12:21:39 am
Overall I am as causal a gamer as it gets, Only purpose EV training serves me is to get BP in the Tower/Etc-named Facilities.
But with my previous statements, all I meant is simply that I just wanna see more unique variety in typings regardless of how they add it in.

As a case in point, we don't have a fire/grass and such a Pokemon would've been perfect for an Alola Pokedex entry.
But on that note the type combo I desire the most is Fire/Fairy. ((Please Gamefreak!))
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on December 06, 2019, 09:27:23 am
I thought for sure I saw someone commenting about this earlier in the thread, but can't find it now.  Anyway, while I've greatly enjoyed Sword and Shield, I'm a little disappointed in how short and simple the routes are between towns, and how it feels like the developers ran out of time at the end and had to just slap together the last few gyms.  I'm not really a fan of the gym missions, but it still felt jarring for the last two gyms to have no mission and just involved you beating up a bunch of trainers like in the old days.  Then the dark type gym is in a city that consists of a single street...

I also don't exactly miss Zubat Cave Adventures where you're fumbling around in the dark for half an hour trying to solve puzzles with things like Strength while sighing every time you encounter another stupid pokemon you don't want, but I was expecting there to be some kind of puzzles like that.  Unless I'm forgetting something, it's all be extremely linear.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: xaritscin on December 06, 2019, 10:48:37 am
this may be an unpopular opinion but i think they botched map progression a lot by changing to 3D. yes towns look wonderfull in glorious tridimensional graphics with the best technology the engine can run with but that was for the detriment of the quality in many other areas. the games from Gen III to V had really good graphics and map layout despite the console limitations (and even then i suspect they never really squished the most out of the cartridges, just by comparing the rom size of Pokemon Emerald and FireRed/LeafGreen) and reaching Black/White they were already putting some 3D stuff inside that wasnt too bad.

perhaps if they had remained 2D or kept the 2.5D from gen 4 the new games would have been longer and would have been able to churn more stuff inside. not really sure honestly, i just feel it that way.



Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on December 06, 2019, 03:23:43 pm
Sword and Shield indeed are very linear, much to it's shame.
However I actually like they went very in-lore with the Punk-theme's rebel behavior for Spikemuth.
The members of Team Yell actually do say that Spikemuth is "getting worse and worse" so I'd not be surprised if it's got a bunch of shambling buildings falling on themselves and that's why we don't get to use it as a full town. Heck, you can't even fast travel directly to it, you have to go to it's outskirts that's how run-down it is: Corviknight Taxi's wont go to it.
All in all, for me at least, Spikemuth did indeed convey a "Screw the rules, let me Punk my life cause: me." vibe.

Overall though:
Spikemuth Game design and gameplay? poor.
Spikemuth Lore tie-in application and feeling like it could be real place? All right but lacking.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Folly on December 06, 2019, 05:05:11 pm
I just started playing Shield yesterday, and have been doing a lot of the random trade thing. My highest self-leveled monster is only 20 and I haven't reached the first gym yet, but I am able to field a full party of lvl 50+ monsters just from the trades. Kinda feels like cheating.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Akura on December 06, 2019, 05:29:13 pm
I just started playing Shield yesterday, and have been doing a lot of the random trade thing. My highest self-leveled monster is only 20 and I haven't reached the first gym yet, but I am able to field a full party of lvl 50+ monsters just from the trades. Kinda feels like cheating.

Do they obey you? In previous games, Pokemon you didn't catch/hatch yourself won't obey you* above a level threshold determined by your badges. This game hard-locks you from catching wild Pokemon over a certain level, and I don't know what it does for traded Pokemon.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on December 06, 2019, 06:52:46 pm
You'll definitely get obedience problems up through like the 3rd gym with those pokemon, but they'll be so much tougher than anything else they might tank hits enough that it won't matter.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on December 07, 2019, 06:09:25 pm
the real question is if you are the OT, will the Pokemon obey you at a higher level than your Obedience limit?
Ie: You catch a Rookidee and level it to 30 before any single badge, will it still obey despite the level 20 Obey lock? or is that only your starter in Sword/Shield?
---Past games it has been only starter, but i forget if, or when, they changed it and you never know when they may revert.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Folly on December 07, 2019, 08:29:56 pm
I've only used my high level poke's a handful of times - I don't want to overlevel my main party and end up having trouble catching new stuff because it all gets 1-shotted.
But on the few occasions when I did use the high levels, they obeyed every command without issue.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Akura on December 07, 2019, 08:33:31 pm
I don't recall the starter being the only Pokemon not having badge/level-limited loyalty. As far as I remember, any Pokemon for which you are the OT will always be loyal - it's Pokemon you get from a trade, or possibly events which use the hidden OT ID-number for stuff, that will have loyalty issues. The only exception to this is the starter Pikachu in Yellow, which has loyalty issues based on friendship(it's the only Pokemon with that value in Yellow) instead of level.


That said, I only ever remember having loyalty issues once in Silver, from a in-game traded Pokemon that I think I overleveled. In every other Pokemon game I've played, I've always gotten the badge before hitting the level limit.


PRE-EDIT: Here's (https://bulbapedia.bulbagarden.net/wiki/Obedience) the Bulbapedia article. Only mentions outsider Pokemon, not ones you caught yourself. No mention of SwSh, but there probably isn't a lot of collected information yet. Game's not even a month out.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: MrRoboto75 on December 08, 2019, 12:56:59 am
Could have sworn my starter in sapphire ended up overleveled and refused to obey.

But that was like 20 years ago so
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: RekkaAtsuma on December 08, 2019, 01:41:47 am
I don't recall the starter being the only Pokemon not having badge/level-limited loyalty. As far as I remember, any Pokemon for which you are the OT will always be loyal - it's Pokemon you get from a trade, or possibly events which use the hidden OT ID-number for stuff, that will have loyalty issues. The only exception to this is the starter Pikachu in Yellow, which has loyalty issues based on friendship(it's the only Pokemon with that value in Yellow) instead of level.


That said, I only ever remember having loyalty issues once in Silver, from a in-game traded Pokemon that I think I overleveled. In every other Pokemon game I've played, I've always gotten the badge before hitting the level limit.


PRE-EDIT: Here's (https://bulbapedia.bulbagarden.net/wiki/Obedience) the Bulbapedia article. Only mentions outsider Pokemon, not ones you caught yourself. No mention of SwSh, but there probably isn't a lot of collected information yet. Game's not even a month out.
One game i replayed, i got a pokemon to cover the types my starter was weak to, Manual catch, no trades at all. And power leveled this non-starter without a single badge, it started disobeying the moment it reached level 21, might've been RSE or DPPt era. EDIT: which matches up to what Bulbapedia says.
Been playing since Yellow myself, so I really can't say the exact game this occured but it screwed me(and scarred me!) fiercely because my plan was for this to be my first-2-gyms nuke while my Starter caught up in lv.
Thus why i asked about SwSh, suppose only real option is to manually test it next time I make an alternate switch profile.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on December 09, 2019, 10:10:24 am
Could have sworn my starter in sapphire ended up overleveled and refused to obey.

But that was like 20 years ago so

My first-gen Charizard did that as well. I do remember trading for same/similar-leveled pokemon who started disobeying, though. So maybe different level caps?
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on December 09, 2019, 11:19:14 am
I thought it was only traded pokemon that disobeyed, and that's what happened to me in Sword and Shield at least.

On a different note, after fishing up a feebas (took 131 tries) and spending forever trying to catch a wishiwashi before moving to somewhere with a higher spawn rate, I have concluded that I really hate fishing in pokemon games.  And... honestly don't feel like I have the patience for wasting time with random battles until I get the pokemon I want.  Each try for feebas took a full 30 seconds of playing animations, raichu bouncing up and down and telling me it was awaiting my orders, etc.  I am very thankful that the overwhelming majority of pokemon are visible on the overworld and don't have this problem.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on December 11, 2019, 10:07:05 am
So, I beat Leon and didn't expect the game to keep going...

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Dunamisdeos on December 11, 2019, 02:23:30 pm
I mean, Pokemon story has basically been "brainstorm some set pieces, connect them with nothing" since they came out with the anime.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on December 11, 2019, 03:20:30 pm
I remember the first games' plot clearly: An old man bribes you to come to his house with candy an animal, his son chooses the one that should beat yours in a rock-scissors-paper fight, but is wildly incompetent and loses, you want a bike, you do some stuff to get a ticket, trade the ticket for a bike, you get on a cruise ship with team rocket, team rocket tries to steal fossils, you win the right to bring one fossil back to life as a pokemon, then you fight the elite 4 for some reason.

Edit: I left out the zubat cave where you learn the light HM. I'm not sure if that was a plot point or not.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Scripten on December 11, 2019, 03:50:03 pm
Don't forget that Team Rocket took over a giant company somehow to get their hands on a device that can see ghosts, which are currently rampaging through a graveyard tower. Also the head of Team Rocket is actually the first gym leader you would have seen if he wasn't too busy running the Pokemon mafia.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on December 11, 2019, 03:58:35 pm
I remembered there being a ghost tower, but just assumed that, like everything pokemon, the reason you climbed it was "Pokemon?".
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Sirus on December 11, 2019, 04:07:58 pm
I remember the first games' plot clearly: An old man bribes you to come to his house with candy an animal, his son chooses the one that should beat yours in a rock-scissors-paper fight, but is wildly incompetent and loses, you want a bike, you do some stuff to get a ticket, trade the ticket for a bike, you get on a cruise ship with team rocket, team rocket tries to steal fossils, you win the right to bring one fossil back to life as a pokemon, then you fight the elite 4 for some reason.

Edit: I left out the zubat cave where you learn the light HM. I'm not sure if that was a plot point or not.
Minor quibble, Team Rocket wasn't really involved in the cruise ship at all. I'm not sure there was a single Rocket Grunt on the entire thing.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Greiger on December 11, 2019, 04:09:18 pm
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Culise on December 11, 2019, 08:46:02 pm
I remember the first games' plot clearly: An old man bribes you to come to his house with candy an animal, his son chooses the one that should beat yours in a rock-scissors-paper fight, but is wildly incompetent and loses, you want a bike, you do some stuff to get a ticket, trade the ticket for a bike, you get on a cruise ship with team rocket, team rocket tries to steal fossils, you win the right to bring one fossil back to life as a pokemon, then you fight the elite 4 for some reason.

Edit: I left out the zubat cave where you learn the light HM. I'm not sure if that was a plot point or not.
Minor quibble, Team Rocket wasn't really involved in the cruise ship at all. I'm not sure there was a single Rocket Grunt on the entire thing.
Yep. The cruise ship was entirely because you needed to learn how to cut down trees, which you got from the captain in return for giving him a backrub to treat his seasickness.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: scourge728 on December 11, 2019, 09:12:28 pm
Minor nitpick for you guys Dunamisdeos specified
since they came out with the anime.
which would imply after the release of red and blue/green :P
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on December 12, 2019, 09:14:22 am
Minor nitpick for you guys Dunamisdeos specified
since they came out with the anime.
which would imply after the release of red and blue/green :P

And I was pointing out that the plot was just a list of non-connected ideas before the anime.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Bumber on December 14, 2019, 12:08:12 am
On a different note, after fishing up a feebas (took 131 tries) and spending forever trying to catch a wishiwashi before moving to somewhere with a higher spawn rate, I have concluded that I really hate fishing in pokemon games.  And... honestly don't feel like I have the patience for wasting time with random battles until I get the pokemon I want.  Each try for feebas took a full 30 seconds of playing animations, raichu bouncing up and down and telling me it was awaiting my orders, etc.  I am very thankful that the overwhelming majority of pokemon are visible on the overworld and don't have this problem.

The pokedex says "Habitat Unknown" for Milotic, but you can actually find it at Lake of Outrage or South Lake Miloch during foggy weather.

Caught one last night and bred it for Feebas. I've almost got all the pokemon I can get without trading.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Rolan7 on December 14, 2019, 01:37:23 am
In Pokemon Go I just realized that many of the legendaries have potential.  And at level 36, fights against Team Rocket are fricken brutal!  Have to pick my best three for the sitch.

And I beat all three!  Each fight was a brawl to remember!

and then I got a mission to beat them

*a month passes as I try things and fail*

I beat Arlo.  Eventually.  They had "steel" I think, but favored scyther/golbat/scizor
Now I just need to beat the guy and the gal.
...again!
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on December 15, 2019, 01:45:58 am
Meanwhile, I've only managed to find 7 shadow pokemon to purify since the event started and have only found 3 raids that I was able to solo in that time span.

I'd have had 9 shadow pokemon by now if I didn't run into the stupid grunts with the 3 hitmonchans twice.  I don't have any pokemon that can beat them because they have like 7000 CP and none of my psychic or flying type pokemon are strong enough or up to the challenge.  Even my legendaries like Lugia got stomped.

No idea what I'll do once I get to the point that I have to fight the named Team Rocket members.  It'll be a month or two before I get to that point in the quest anyway.  So far I've only seen one of them pop up at a pokestop, and didn't even bother trying to fight them.

Also, I dropped my Switch like a doofus earlier today and broke the left joystick on it, so I can't play Sword and Shield right now.  I'm at the point of just completing my pokedex anyway, but I've got a lot left to do there.  I'm at 312/400 pokemon, if I remember right.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Greiger on December 15, 2019, 05:12:15 am
Enjoying a bit of endgame sword and shield in my usual way of breeding and training pokes for online.  The reduced dex is very limiting (want a pokemon with storm drain? I hope you like gastrodon because it's your only choice) but it does do the job of making you try pokes you would not have considered before. 

I probably never would have considered a galvantula before, but that little bug does some work.  Open with a light screen and your opponent will taunt it, then jokes on them because It's going to drop some 100% accuracy in neutral weather thunders on their head thanks to compound eyes and a wide lens and a nice f-you energy ball against ground types.  And in doubles throw out a string shot and you've just nullified their tailwind or forced a 2 poke switch.

Rapidash is both a psychic and a fairy that I don't hate the design of making it the first of both types I've ever actually bred, trained, and used, and for some reason nobody ever seems to expect the horse to know high horsepower.

And I'm actually using a lapras for once because it's one of the few dracovish counters available which isn't a ugly looking giant slug which opened my eyes to the advantages to a bulky pokemon capable of healing.  Freeze dry looks terrible on paper but has been doing work against the gastrodons people switch in to defend against it.  And it's hilarious leaving a staller to set up the whole match while I pick off their partner pokemon in 2v1 only to start using sheer cold on them when they are the last one left.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Akura on December 15, 2019, 08:42:03 am
Also, I dropped my Switch like a doofus earlier today and broke the left joystick on it, so I can't play Sword and Shield right now.

You can turn on casual controls, which allows you to play with one(either) side of the controller.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on December 15, 2019, 03:07:42 pm
True, which has let me get by for the moment.  It's good enough to grind on mandibuzzes in this one spot so I can evolve pokemon to fill my pokedex.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: umiman on December 17, 2019, 10:28:23 pm
Looks like Smogon banned Dynamax and Gigantimax from regular OU and below tiers: https://www.smogon.com/forums/threads/dynamax-is-banned-from-ou-explanation-information.3657917/

"The existence of Dynamax lessens competitive strategy and rewards short term bursts of prediction. Without the thought or planning going into team deduction, set speculation, and how they relate to strategies regarding what beats what, the game cannot meet the standards of our competitive community."

Of course, this has nothing to do with the official Pokemon competitive's scene. I'm sure VGC this year will be pretty silly.

Personally I agree with it as I find Dynamaxing to be really boring. It just makes every battle into a matter of lucking out / predicting a good sweeper entry. Boost once. Dynamax and sweep everything. There's almost no counterplay as anything and anyone can dynamax at any time. Not really fun, just really random.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on December 19, 2019, 11:28:39 am
Niantic added the ability to pet and feed your buddies in Pokemon Go, which is kind of neat.  It was cute watching my blitzle nibble on nanab berries.

I'm with one my friends when he complained that this wasn't part of Sword and Shield though.  It seems like a natural part of the camping sub game, so I'm not sure why it was removed after previous generations had it.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Greiger on December 20, 2019, 12:23:49 am
Because why would you want to pet and feed your pokemon when you can wave a feather in their face and watch them eat air next to your character when you make curry?

I imagine gamefreak got a little creeped out where trainers would 'pet' their pokemon, because apparently that was a thing.  What with gardevoir and salazzle and ...I guess machoke for the ladies?   I dunno I always just pet them wherever they made the happy eyes at and didn't think much of it.

(salazzle does have those hips tho...)
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Rolan7 on December 20, 2019, 08:32:15 am
I'm starting with a Feebas I'd been meaning to walk anyway.  It feels right to start with a small, cute (yes cute!) pokemon at least while I figure out how this works, instead of Tyrannitar or something.  I hadn't thought about the more humanoid ones, hrm.  I see how that might feel weird.

A friend started with Blissey or something, and reported that he couldn't actually spawn it in his room - it's too large to get sufficiently far from the flat floor XD  So there's a balancing feature of sorts, I suppose!  Wow, it's not enough to be active, now we have to clean our rooms... well played, Gamefreak.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Bumber on December 23, 2019, 06:07:09 pm
my.nintendo.com (http://my.nintendo.com) is offering a 7-day free trial of Switch Online for 100 platinum points (easy to obtain on the site.) This would be a good time to trade for version exclusive Pokemon.

Sword| Shield
Hydreigon| Tyranitar
Kommo-o| Goodra
Gothitelle| Reuniclus
Shiftry| Ludicolo
Braviary| Mandibuzz
Slurpuff| Aromatisse
Scrafty| Toxicroak
Mawile| Sableye
Solrock| Lunatone
Passimian| Oranguru
Turtonator| Drampa
Sirfetch'd| Rapidash
Darmanitan| Cursola
Flapple| Appletun
Stonejourner| Eiscue
Zacian| Zamazenta

There's also the exclusive Bob's Food Tin (Sword) and Bach's Food Tin (Bach's Food Tin) for the Currydex. Dino and Bird fossils are more common in Sword, while Fish and Drake fossils are more common for Shield. (You have to obtain them from the rare Digging Brother otherwise.)


I've got Sword and choose Sobble. I'll grab a bunch of Bob's Food Tins next time I see them for sale. Edit: Got them.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: xaritscin on December 23, 2019, 10:57:52 pm
next version of Pokemon Adventure Red Chapter seems to be right around the corner. glad to see the whole Orange Archipelago arc will be finished, but im left wondering if the hackrom will end there or will it cover another region. Sevii Islands should be the way to go but im pretty sure the manga doesnt go in that order AFAIK. so either Johto will be introduced next year or the rom ends there. makes sense seeing that the game will be split into different roms (too much stuff to cram into a single file it seems).

my only complain with this hackrom is that it cuts a lot of the functionality of the Kanto remakes like having a VS Seeker and so on. yes the progression is mostly based in the storyline of the manga but still, its annoying not being able to properly shape a team because there's no way to earn money or rematch with trainers to level up new pokemon.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Telgin on December 30, 2019, 10:04:15 am
My brother finally got around to playing more and was able to trade me the last of the pokemon I needed from Sword so I could complete my pokedex.  I feel much better now that I can check off the 100% pokedex checkbox.

That process also introduced me to the worst pokemon to catch.  From personal experience I thought it was goomy.  Goomy is really annoying because it's only found in one specific spot under specific weather conditions, has a 2% spawn rate and is a hidden spawn.  On top of that, you have to dodge rotoms of all things, which makes it take way longer than it should since you're constantly getting into battles with them and have to sit through ~10 seconds of animations and text scrolling just to run away.

Well, what's worse than that is turtonator.  Turtonator has the same problems, except it can also use explosion.  So, spend 30 minutes trying to find it, then it explodes.  Took 4 tries before my brother finally managed to throw enough ultra balls at one before it exploded.

Of course, he really should have used a pokemon that could put it to sleep, but we were trying to rush through the exclusives while we were together and he didn't have any handy.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: xaritscin on December 30, 2019, 08:41:16 pm
the meme these days in the pokemon pages/groups i follow in social media has been that GALARIAN DARMANITAN WAS SENT TO UBERS ACCORDING TO SMOGON AYYYYY! (no but seriously, this is the first time a "PURE" ice type has been banned for competitive, one can understand the reactions of the community)
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: umiman on December 31, 2019, 04:08:23 pm
I mean, it's super broken.

Regular ice Darmanitan comes with choice band as an ability.... in which you can stack choice band =| Or choice scarf. Even Zen Mode is pretty silly in this form.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Bumber on January 04, 2020, 11:34:24 am
Anyone with Shield want to trade their Zamazenta for my Zacian, then trade back? My Switch Online free trial code is valid until Feb 7, and I want to make sure I have somebody for the trade before I start the trial.

I've grabbed a bunch of Bob's Food Tins if anyone needs them, and I need 6 Bach's Tins to complete my currydex. I've also got 4 spare Gigantamix.
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Furtuka on January 09, 2020, 08:31:00 am
20 minute long Pokemon direct will air in one hour
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Furtuka on January 09, 2020, 10:45:28 am
MYSTERY DUNGEON 1 REMAKE

o also expansion packs for sword and shield

MYSTERY DUNGEON WOOOOOOOOOOOOOOOOOOOO
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on January 09, 2020, 10:54:11 am
So the story is that they're adding 200 existing pokemon back in to Sword and Shield with this DLC, but... didn't they swear up and down before that they weren't going to do that?

I can't decide how I feel about them charging money for it, or the fact that I finished Shield and don't know that I want to be "unfinished" again.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on January 09, 2020, 01:20:28 pm
That's true, and I'll give them credit for that.  And I can't complain that they're giving new content like areas to explore, but the cost to value ratio still seems a little bad.  I can't remember the last time I saw DLC where I didn't feel that way though, for any game.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Nighthawk on January 09, 2020, 01:39:15 pm
I'm on the extremely cynical jaded side of this discussion, myself. Sword and Shield were pretty small games by Pokemon standards (partially due to quality of life changes that made the game faster to progress through, yes, but also because there are just less 'mons), and now they're charging another $30 so you can catch another 20% of them.

Pokemon: Gotta Trade For 'Em All, Unless You Pay Us Another $30 to Buy Content That Should Have Been in the Base Game.

... Yeah, I'm hella biased. But Masuda did in fact say there were "no plans" to bring back more Pokemon from the Nat Dex to Sword and Shield, and now they've gone and charged money for the privilege of catching them. It's pretty scummy.

Mystery Dungeon remake looks cool, though. I'm digging the art style.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Kanil on January 09, 2020, 07:29:20 pm
I'm not sure I liked Sword/Shield enough to spend $30 on more Pokemon for it. Some of them will be locked behind the other version, and there's no GTS so trading for them will be a pain in the ass, and I don't think I want to buy a pain in the ass.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: MrRoboto75 on January 09, 2020, 08:37:28 pm
For one, the only thing you pay for are the regions- the ability to trade for those Pokemon, including through your own Pokemon Home, is free, once the update rolls out. Sure, the ability to acquire them naturally in-game will be restricted to the DLC, but you can up-trade them just fine regardless of whether you buy the expansion or not.

Why would someone trade their DLC pokes for non-DLC pokes, though?  Wouldn't they already have most of the non-DLC pokes?
Title: Re: A Thread about the Pokemans: Our boy did it
Post by: Iduno on January 10, 2020, 08:48:11 am
MYSTERY DUNGEON 1 REMAKE

MYSTERY DUNGEON WOOOOOOOOOOOOOOOOOOOO

Hopefully it catches on this time. Those were pretty good.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Folly on January 10, 2020, 11:08:27 am
Why would someone trade their DLC pokes for non-DLC pokes, though?  Wouldn't they already have most of the non-DLC pokes?

Surprise Trade?
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on January 10, 2020, 01:01:11 pm
Newer players presumably might play the DLC without finishing the main game first too, so there's some incentive there.  Or for trading for rare version specifics you might not have, such as turtonator.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: RekkaAtsuma on January 14, 2020, 04:18:28 pm
Sorted my thoughts som I'm going to chime in.
Overall, the thing that kills me: Sword Expansion Pass is separate from Shield Expansion pass. So for peeps like me who get both just to get every version exclusive, it's another full version in pricing.

Beyond that my thoughts are:
They were smart about making it so returning pokemon in the DLC, as well as new ones like Galar Slowpoke Evos and Kubfu/Urshifu and Calyrex can be obtained via trades. This means they are not forcing a specific price on the newer pokemon. And they have in the past always emphasized trading: Red Blue Green Yellow anyone? that's the exact reason we have more than 1 Version of each generation.

As for content, I'm peeved a bit that, overall, Isle of Armor has more unique additions than Crown Tundra, but if both are as-said to be Wild-area like expanses, I'm interested.

That all said, I'm glad they are adding in previously Cut pokemon. Mainly ones like Talonflame and Metagross.
But I'm not gonna purchase either until AFTER they are out. This is the first time Pokemon has done DLC, I wanna make sure it's worth the price.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Greiger on January 28, 2020, 04:51:00 pm
Supposedly the details of Pokemon Home have been announced.

There is a very limited 'free' version (I imagine you still would need nintendo online to use it) where you can hold a max of 30 pokemon.  and have very basic access to wonder trade and gts, and you cannot transfer from the pokemon bank.

And a $15 a year version (again on top of nintendo online) that gives you full functionality. 6k pokemon stored, and ability to transfer pokes from your old pokemon bank before that goes under.

Seems to me like paywalling features that should have been in the base game.  Sure pokemon bank cost a subscription(and I imagine still does if you want to transfer out of it) but when pokemon bank came out we weren't paying for the privilege of being online.

https://www.serebii.net/pokemonhome/subscription.shtml

I'll probably pony up and still buy it, just like I did the DLC, but I'm glad Temtem is doing reasonably well, and that a Digimon remake was announced.   Pokemon needs some competition again to make them at least start looking over their shoulder now and then when they make these kinds of decisions.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Greiger on January 28, 2020, 05:06:17 pm
Ah yes I suppose I forgot about their mobile market.  That does make it a bit better I suppose.  And I was under the impression gamefreak was 100% a part of nintendo which also makes it a bit better.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Folly on January 28, 2020, 09:47:29 pm
I feel like all of this Home functionality should really be expected to come built into each recent pokemon game already. We shouldn't have to download an extra app and shuffle pokes around just to do simple things like transfer and trade.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JoshuaFH on January 29, 2020, 01:37:31 am
Holy fuck that pokemon home shit. I take back anything I might have said about Pokemon not catering to the adult audience, cause we're one step closer to Pokemortgages and needing a pokelawyer.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on February 09, 2020, 05:45:03 am
So, anyone want to trade with me for version-exclusive Pokemon? I've got Sword.

The trade system for this gen is particularly annoying. You can only see which Pokemon the other player is offering after you've already chosen yours. Then people usually disconnect before you can offer another one. Edit: Found out about the link codes on reddit. I still need a Zacian-Zamazenta swap and food tins
.


Hatched my first shiny! I was just trying to get a Lotad to complete my pokedex and it turned out shiny. I haven't used it yet to determine if it's the rarer shiny or not.

Edit II: Completed my Pokedex. Also got a Meltan and a Melmetal for a Heavy Ball and my shiny Lotad.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on February 12, 2020, 04:55:55 pm
Pokemon Home is released. Pokemon Bank is free for a month.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Rolan7 on February 26, 2020, 01:26:38 am
Just gonna crosspost this Pokemon GO talk.  Oh also, Tornadus is still happening tomorrow.  I haven't catched it yet, looks cool I guess?  Actually pure-flying sounds awful, I'm more excited about the steel/fighting Cobalion which I'm barely using.
Second run in with Giovanni, and I had to completely rethink my strategy. 

He still starts with Persian - Normal, but with dark moves which prevent me using my powerful psychics.  Demands a fighting type, but it's hard to get one competetive.

Followed by a weird hippo thing I'd never seen which turned out to be pure ground.  This thing was the bane of my existence.  Guides suggested Venusaur, which should have made me happy because I fricken love grass types, but grass types just don't get quite that beefy!  (...I wonder if Roserade would have worked?  Ah no it's also grass/poison of course.  ...Tangrowth?)

And lastly the prize: Raiku.  Basically a non threat, I mained Rhyperior even before the recent community day.

I start with Mamoswine-
JK I immediately switch for Machamp, because the act of switching stuns the AI for a couple seconds.  There's a timer on switching, but it's worth it.
Machamp proceeds to beat the stuffing out of this normal-type Persian for a few seconds, until the persian starts ineffectually using its dark quickmove.  Off goes "Close Combat".  It's blocked, and Machamp's defense falls.
All according to keikaku.
Machamp continues punching.  The Persian is stunned by the move, but recovers and gets some painful dark claws off on the weakened defense- and Machamp uses Close Combat again.
Again blocked, Giovanni's shields are gone.

FourPunchMan falls quickly afterward.  But unlike my Slaking opener, I've nearly killed that damn cat with just the fast moves.
In comes Mamoswine (DaRude) who gets the kill before the Persian can reaction.  Charging up a Blizzard for DumbGroundHippo (headcanon).  Smack, smack - despite every advantage, it's a tough battle because Team Rocket cheats like heck.  seriously, their CP are like 12K versus my 2.5K.  But they do get stunned a lot and that makes it work.

...Almost.  DaRude goes down, it's just down to Rhyperior (Superior).  Finishes off the stupid hippo, gaining some charge.  In comes Shadow Raiku, getting smacked in the face with rocks.  Eat Superpower!  Our stats go down, but victory is at hand. Eat-

Oh shit it's got a move off- JK I KEPT A SHIELD
Rock rock rock rock and a final Superpower
Spoiler (click to show/hide)
Get wrekt!
For the second time, you cheating bastard!

Pokemon GO
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: DeKaFu on February 26, 2020, 09:41:32 am
Congrats!
I just managed to fight him yesterday... I snuck in a win on my second try, but not before Raikou nearly one-shot my Rhyperior with Thunder(?!?). I was one-or-two fast moves away from disaster. Bizarre.

Has anyone been making use of the new Pokémon GO PVP league?
I had great fun in Great League (<1500 CP), less fun in Ultra League (<2500 CP), and haven't yet made my mind up about Master League (uncapped). The stardust/rare candy cost for setting up an Ultra League team was a bit horrific (but worth it for my Giratina-shredding Alolan Muk, at least)... I was worried it would be even worse for Master League until I realized I could "just" unlock second moves on some of my Big Guys that I already maxed out and be at least somewhat competitive. It's fantastic getting some use out of my 100% Shadow Ball Mewtwo and my 98% Dragonite, for example. Still losing a lot though.

Best prizes I've gotten so far are Scraggy and 2(!) Deinos. I ended up in rank 9 because the game's bonkers rating system graciously stuck me there for unknown reasons, but I'm not complaining. Even if it means I generally lose 2-3 games out of every set of 5 now.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Iduno on February 26, 2020, 04:34:54 pm
Just gonna crosspost this Pokemon GO talk.  Oh also, Tornadus is still happening tomorrow.  I haven't catched it yet, looks cool I guess?  Actually pure-flying sounds awful, I'm more excited about the steel/fighting Cobalion which I'm barely using.
Second run in with Giovanni, and I had to completely rethink my strategy. 

He still starts with Persian - Normal, but with dark moves which prevent me using my powerful psychics.  Demands a fighting type, but it's hard to get one competetive.

Followed by a weird hippo thing I'd never seen which turned out to be pure ground.  This thing was the bane of my existence.  Guides suggested Venusaur, which should have made me happy because I fricken love grass types, but grass types just don't get quite that beefy!  (...I wonder if Roserade would have worked?  Ah no it's also grass/poison of course.  ...Tangrowth?)

And lastly the prize: Raiku.  Basically a non threat, I mained Rhyperior even before the recent community day.

I start with Mamoswine-
JK I immediately switch for Machamp, because the act of switching stuns the AI for a couple seconds.  There's a timer on switching, but it's worth it.
Machamp proceeds to beat the stuffing out of this normal-type Persian for a few seconds, until the persian starts ineffectually using its dark quickmove.  Off goes "Close Combat".  It's blocked, and Machamp's defense falls.
All according to keikaku.
Machamp continues punching.  The Persian is stunned by the move, but recovers and gets some painful dark claws off on the weakened defense- and Machamp uses Close Combat again.
Again blocked, Giovanni's shields are gone.

FourPunchMan falls quickly afterward.  But unlike my Slaking opener, I've nearly killed that damn cat with just the fast moves.
In comes Mamoswine (DaRude) who gets the kill before the Persian can reaction.  Charging up a Blizzard for DumbGroundHippo (headcanon).  Smack, smack - despite every advantage, it's a tough battle because Team Rocket cheats like heck.  seriously, their CP are like 12K versus my 2.5K.  But they do get stunned a lot and that makes it work.

...Almost.  DaRude goes down, it's just down to Rhyperior (Superior).  Finishes off the stupid hippo, gaining some charge.  In comes Shadow Raiku, getting smacked in the face with rocks.  Eat Superpower!  Our stats go down, but victory is at hand. Eat-

Oh shit it's got a move off- JK I KEPT A SHIELD
Rock rock rock rock and a final Superpower
Spoiler (click to show/hide)
Get wrekt!
For the second time, you cheating bastard!

Pokemon GO

The correct way to celebrate Ash Wednesday would be to redo the fight with a Pikachu.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Rolan7 on February 27, 2020, 10:35:35 pm
Congrats!
I just managed to fight him yesterday... I snuck in a win on my second try, but not before Raikou nearly one-shot my Rhyperior with Thunder(?!?). I was one-or-two fast moves away from disaster. Bizarre.

Has anyone been making use of the new Pokémon GO PVP league?
I had great fun in Great League (<1500 CP), less fun in Ultra League (<2500 CP), and haven't yet made my mind up about Master League (uncapped). The stardust/rare candy cost for setting up an Ultra League team was a bit horrific (but worth it for my Giratina-shredding Alolan Muk, at least)... I was worried it would be even worse for Master League until I realized I could "just" unlock second moves on some of my Big Guys that I already maxed out and be at least somewhat competitive. It's fantastic getting some use out of my 100% Shadow Ball Mewtwo and my 98% Dragonite, for example. Still losing a lot though.

Best prizes I've gotten so far are Scraggy and 2(!) Deinos. I ended up in rank 9 because the game's bonkers rating system graciously stuck me there for unknown reasons, but I'm not complaining. Even if it means I generally lose 2-3 games out of every set of 5 now.
Ultra league (<2500 CP) was almost ideal for me.  Being level 36 I have several things in the mid-3000's for fighting Team Rocket, but also a comfortable amount of choice for 2500-gang.  I usually play 1500 with my friends though, since it lets me use more shinies and appreciate pokemon I'd otherwise forget about.  Even greater variety than 2500!

Yeah uh... I haven't won once in Master League (unbound, as I have been calling it).  That's fine, and I actually enjoy losing such that others win, but I have been trying my best and it's brutal.  (Every loss has resulted in a resigned sigh and smile, whereas I literally screamed at my phone in a dark parking lot after one of my several attempts against Giovanni)

One could also see this as comeuppance after I belatedly joined the 2500 league and curbstomped for a while, until the matchmaking gave me a more appropriate rank.  Currently just 6, nothing to brag about, and I shudder to think what Unbound foes I'd be facing at Rank 9.

I did get a Scraggy, happy about that!  I have no idea how useful they are but I like the dark/fighting street punk aesthetic.

Also, Deinos!  I know almost nothing about this pokemon and basically filed it away, but CalcyIV says the CP gets really good!  And Dragon/Dark is... interesting.  At least it's not yet another Dragon/Flying (or Flygon, ye of nonsensical typing).  Mewtwo seems very common in Unbound, so the Hydra-whatever final evolution might actually be good.

Too bad I only have 212 rare candies storied up (and even that is absurd indecision, I know).  125 would make it a lovely 2500 league surprise...  But I think this month is just going to-

Oh, season ends on March 13th.  That's not so bad at all.  Here's hoping it switches back to 1500 for awesome variety!
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Folly on February 28, 2020, 04:36:42 pm
SWSH has Squirtle and Bulbasaur in raids for the next few days. Also Charmander, though he was already catchable in Galar. And Mewtwo, though he's not catchable in the raids. He's just a tease.


Also I just found out that the Switch version of Home does not allow trading; one must install the mobile app and link it if they wish to trade. smh.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Kanil on February 28, 2020, 06:32:37 pm
Also I just found out that the Switch version of Home does not allow trading; one must install the mobile app and link it if they wish to trade. smh.

lolwut. Really? That's an interesting decision.

Edit: So like, the process is move Pokemon from SwSh to Switch Home, get out your phone, trade the Pokemon on Mobile Home, go back to Switch Home, and move the Pokemon back to SwSh. Three programs and two devices to accomplish what you could just do in game in the prior gens. Great.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on February 28, 2020, 07:07:27 pm
And of course, if you don't have a smartphone(like me), you can't even participate in one of the main features of the entire franchise.


Why would I want to pay for a subscription for this again?
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on March 24, 2020, 07:16:36 pm
(http://i.postimg.cc/rpXBS5Jd/scowl.jpg) (http://i.postimg.cc/MpQkM9y2/sleep.jpg) (http://i.postimg.cc/NfVqj32k/card.jpg)
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on May 25, 2020, 10:35:27 pm
Well, I just discovered that traded pokemon can't be traded anymore in Pokemon Go.  I'm guessing that's to prevent precisely what I was trying to do: trade to a mule account so I could evolve a pokemon that evolves more easily when traded.

I sure wish they'd told me before I did that that I couldn't get the pokemon back.

It could be worse.  I'm just out a gurdurr.  I wouldn't care so much except that timburrs seem to be extremely rare, or maybe only possible to get by hatching them.  So, that's 25 timburr candies I wasted, plus however long it'll be before I see another one in an egg.

Again, could be worse.  Gurdurr and conkeldurr are two impressively dumb looking pokemon that I only wanted to complete my pokedex.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: delphonso on May 26, 2020, 11:41:44 pm
Anybody remember Pokemon Conquest? I want more weird offshoots like that.

I was thinking of booting up my PSP again which has several GBA romhacks on it. There was a nuzlocke randomize I was looking forward to trying out. Would also be in the mood for recommendations.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on May 28, 2020, 05:20:53 am
Just caught a shiny gigantamax Meowth in Sword.

Thank Arceus the shiny state persists between resets. Took 4 attempts to capture.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: delphonso on August 09, 2020, 07:28:04 am
Has anyone tried Pokemon TCG Online? The app looks like a virus, so I'm hesitant to try it out...
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on August 09, 2020, 07:54:49 am
Has anyone tried Pokemon TCG Online? The app looks like a virus, so I'm hesitant to try it out...

I don't know anything about an app, but the PC version is made in Unity.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: delphonso on August 10, 2020, 12:33:19 am
I ran the PC version in the face of insomnia and then played for 6 hours straight...

Anybody hit me up if you want to be friends on PTCGO.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: delphonso on February 26, 2021, 11:04:49 pm
(https://cdn.bulbagarden.net/upload/8/8c/Dream_Revive_Sprite.png)

-=-=-=-

Here's some Pokemon news:
Diamond and Pearl are being remade. The style looks a bit like how Nintendo did the Link's Awakening remake - not a fan but it's okay because I also hated Diamond and Pearl.

Pokemon Legends: Arceus is an open world scrapped first attempt at the remake new game which is supposed to have more RPG elements and be more like Breath of the Wild. Looks cool, but could just as easily be another Let's Go.

New Pokemon Snap - for fans of that series has more info released. I haven't played the old one in like a decade but hey - how bad can that formula really go?

Diamond and Pearl news. (https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.theverge.com/platform/amp/2021/2/26/22302858/pokemon-diamond-pearl-remake-nintendo-switch&ved=2ahUKEwjPus_UlonvAhWUu54KHXRRCNcQFjAXegQIRhAC&usg=AOvVaw0xEmqVat3SD942hBeY2gJB&ampcf=1)
Arceus news. (https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.theverge.com/platform/amp/2021/2/26/22302841/pokemon-legends-arceus-open-world-rpg-nintendo-switch&ved=2ahUKEwjPus_UlonvAhWUu54KHXRRCNcQFnoECDYQAw&usg=AOvVaw1cKhuWbzWugGWRrI1Y0h9y&ampcf=1)
Pokemon Snap. (https://www.theverge.com/platform/amp/2021/2/26/22302971/pokemon-snap-new-gameplay-footage-nintendo-switch)
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on February 28, 2021, 08:26:08 pm
Pokemon: Breath of the Arceus
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: MrRoboto75 on February 28, 2021, 09:48:10 pm
TBQH I didn't really enjoy the first time around gen 4.  I remember a miles-long snow route, terminating in a town of like four buildings and an annoying ice-slide puzzle in the ice gym in the ice city.  Oh and honey slathering and a balloon that's only there on friday.

I also felt the gen 3 remake was way easier than it's original form, just handing you powerful stuff just for participating.  Here's Latios, you don't even need to fight him.  Here's his megastone, too.  Here's the exp share item.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: umiman on May 25, 2021, 03:10:26 pm
I have to post this.

https://replay.pokemonshowdown.com/gen8randombattle-1347288812 (https://replay.pokemonshowdown.com/gen8randombattle-1347288812)

(https://i.imgur.com/SOlm874.png)

Doing a random battle.

I don't really have a particularly good team. No good synergies or hazards or sweepers. Just kinda a "whatever" team.

Around turn 17 this guy starts flaming me.

☆dkfpos9323: wow you're a greedy motherfucker
☆dkfpos9323: and you dodge my attack lmfao
☆ws 54erht dxer fgf: i don't have anything that can win otherwise
☆ws 54erht dxer fgf: if i don't get this i will lose anyway
☆ws 54erht dxer fgf: so gotta do it

Because I really don't. His team can easily cover anything Alakazam or Salazzle can dish out. I also don't really have stall or any form of regeneration. So either I do a full sweep or I lose.

He just keeps flaming me like he can't read my text.

☆dkfpos9323: literally fucking clueless
☆dkfpos9323: greedy as fuck dragon dances because you got a clutch dodge against stone edge lmfao.
☆dkfpos9323: and you won the speed tie lmfao

So I just keep kinda trying to find a way to make him do a stupid switch so I can kill some stuff. He just never stops flaming. I get lucky with a 10% chance burn on flamethrower.

☆dkfpos9323: OMFG
☆dkfpos9323: and now you even fucking burn me?
☆dkfpos9323: what a joke.....

☆dkfpos9323: what a fucking joke
☆dkfpos9323: burning my ttar...
☆dkfpos9323: fucking ridiculous

I really have no moves so I just keep alternating between using Ditto to use his own leech seed and trying to stall with something else.

☆dkfpos9323: bruh this is fucking TEDIOUS
☆dkfpos9323:
☆dkfpos9323: why are you wasting my time

Eventually he finally switches in his Decudieye. Starts cleaning up my team. My Crobat does 99% damage to him and also dies. I don't really have anything left.

I really only have Ditto and an almost dead Solgaleo left. I figured best thing I can hope for is to sacrifice Solgaleo to boost the enemy's Celesteela and use Ditto to do as much damage as possible before losing.

☆dkfpos9323: lmfao
☆dkfpos9323: so fucking pathetic
☆dkfpos9323: what a waste of my time

Ditto comes in. +1 sp attack. I decide to pin my hopes on Flash Cannon. We are both leeched. I only have 5 flash cannons to kill a 3/4th health Celesteela and an Urshifu with sucker punch. The guy is basically guaranteed to win.

Suddenly he switches out Celesteela to Urshifu. I think he thinks it'll clear up the leech seed for him or something. I blow up the Urshifu.

I get another +1 sp attack.

Celesteela gets annihilated with the now +2 Ditto Celesteela with my now last two Flash Cannons.

☆dkfpos9323 left

Feels so goddamn good. So damn good man.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Rolan7 on June 06, 2021, 10:31:27 am
Heehee, they mad.  Good on you for not ragequitting or being bullied into quitting!

Pokemon GO is having Gible community day.  I don't know much about Gible, I think I've only gotten a few and from eggs, but I guess it's a ground dragon?  At least it isn't a flying insect that's inexplicably a ground dragon.  Anyway, ground/dragon seems like a very strong typing (as long as you don't go anywhere near ice of course).

Event is from 11AM to 5PM in your local time.

(Gible, not ghibli, doh.  I need to rewatch some anime...)
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on June 06, 2021, 11:46:22 am
Pokemon GO is having Gible community day.  I don't know much about Gible, I think I've only gotten a few and from eggs, but I guess it's a ground dragon?  At least it isn't a flying insect that's inexplicably a ground dragon.  Anyway, ground/dragon seems like a very strong typing (as long as you don't go anywhere near ice of course).

Gible evolves into Gabite->Garchomp, a Ground/Dragon that's supposedly able to fly like a jet, yet none of its moves, type, or abilities have any relation to flying whatsoever. The only Flying-type move it could've ever learned(and no longer in Gen VIII) was Aerial Ace, which isn't a flight move, it's based off a sword technique. Garchomp is one of the ones I used for clearing post-game battle arenas.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on June 06, 2021, 07:27:55 pm
I caught a ton of gibles and ground them into candy to feed my garchomp and max its CP out for my trainer level at just shy of 4K.  Now I just need to start using it when fighting Team Rocket.

I'm a monster and even ground up 3 shiny gibles, since I didn't want another garchomp to have to power up.  Throwing mine away would mean throwing away a Best Buddy, and I couldn't do that.  That would be like Ash throwing away his pikachu.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: da_nang on June 14, 2021, 11:11:14 am
I just started a blind playthrough of Pokémon Reborn, and I did not expect it to be so affably evil.

Spoiler (click to show/hide)

I'd gone in, knowing from third-party non-spoiler sources that the game was tougher to beat than most Pokémon games. So naturally, my power gaming instincts flared. I carefully selected my team for the first gym--a task made difficult by the lack of early-game locations. Worse, my Pokémon knowledge only extended up to Gen V; there was two additional generations in play here!

Spoiler (click to show/hide)

There I was then, grinding my team's asses off, EV training and everything (hooray for visible EVs and IVs). We got slightly below the obedience level cap, just in case. Two days well spent, I thought.

Spoiler (click to show/hide)

So anyway, that happened.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: da_nang on June 19, 2021, 06:30:07 pm
Pokémon Reborn Shenanigans, Update 2:

After a long session of grinding EVs, making a garden look more bombed than WWII France, and utterly exterminating the local wildlife population, I finally had a decent set of 'mons for the next challenge: ZEL, and Gym Leader Florinia afterwards.
Spoiler: ZEL (click to show/hide)
Spoiler: Florinia (click to show/hide)
And then I spent a few hours on Voltorb Flip in the Onyx Arcade, because fuck the slots. Got myself a Slugma (Flame Body for breeding time), a male Nidoran, and a Shinx.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: None on July 05, 2021, 10:44:51 am
Shiny Tornadus, get! First ever shiny encountered and caught in the wild in my life- all my RNG went to getting Pokerus, uhm, three four times separately.

The catch here is that the Tornadus is on the Volt White 2 romhack and it's defaulted to the Revealed form, so I'm gonna have to hit it with the pokemon save manager to legalize it for future use. There's also a chance that it just spawns in shiny, I know that's a thing some romhacks do, so my joy may be somewhat unfounded.

Still, if it wasn't, accidentally catching a shiny is pretty swell, gotta say.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: None on July 23, 2021, 01:32:11 pm
The wild Shiny Pineco used Self-Destruct!
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Nighthawk on July 27, 2021, 08:41:38 pm
So, uh, Pokemon Unite happened not long ago on the Switch. I dunno how many people care, since it's a MOBA, but I've been playing it and having a lot of fun, actually. And that's coming from someone who has actively avoided MOBAs and has seriously mixed feelings about Pokemon.

Whether the game lives on to be anything more than a cash-grab, it's hard to say at this point. You can already throw a bunch of money at it to increase held item levels for small stat boosts, so it's... kind of pay to win? But eh. I'm just enjoying queueing up with my friends, spamming Rollout with Wigglytuff and laughing as I bowl people over repeatedly.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on July 28, 2021, 04:13:51 am
Took a look at that one a week ago. Can't really play it at work - the vast majority of time I play my Switch - since I don't have internet access there. Not a fan of MOBAs either. Also, Tencent is involved with it and that makes me a bit wary.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: MrRoboto75 on July 28, 2021, 10:20:36 pm
Instant slowbro main right here
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Nighthawk on July 29, 2021, 09:12:30 am
Instant slowbro main right here
He really is a bro. I've seen some skilled Slowbros turn Gengar into a floating pinata right as he's about to assassinate half the team, thus saving everyone's bacon. It's pretty awesome.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on November 22, 2021, 04:24:29 pm
The Gen 4 remakes dropped the other day. Looks like they kept/brought back at some of the features from the original, like the Underground.

Still, not feeling much up to dumping $60(or $120 for both) right now, especially how disappointed I was with Sword/Shield. The total lack of interest in that Sword LP I did/gave up on didn't help with the disappointment.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: MrRoboto75 on November 22, 2021, 11:54:58 pm
NGL as a kid D/P was my least favorite the first time around.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: None on November 23, 2021, 12:11:36 am
Same. Didn't realize how good we had it with RSE- berries, locations with weird braille puzzles, mixing records to trade catchphrases and secret bases, oogh. DDPT came along and slowed it all down. Didn't touch another mainline pokemon game until I bought a 3ds and was gifted Pokemon Y from family.

DPPT did lots of cool things it didn't get a lot of credit for, in hindsight, and the Renegade Platinum romhack is a particular treat if you want to revisit the region with a few modern amenities and a challenge fitting for grown adults.

I'd kinda like to know how the remakes handle Dexit, speaking strictly as a non-Switch-owning outsider.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Culise on November 23, 2021, 12:21:49 am
I loved Gen 4 and Platinum, so I'm enjoying it so far.  It's *very* close to the original DP story, though, so if you didn't like it then, you probably won't like it now.  All of the main story beats from getting your Pokemon onward have been from the DP story so far, no sign of Charon or Looker, available Pokemon and encounter charts are based on DP rather than Pt, and so forth.  Otherwise, it's a huge nostalgia-fest in both the big ways and even in little touches (the battle cut-ins and starts are basically straight from the originals before shifting to a panning camera like modern games, f'rex).  Also, the town map tells me Battle Park instead of Battle Frontier is in the not-Kurils, which is unfortunate but after ORAS, unsurprising.

Gameplay, I'm not convinced about the Contest changes (one-button rhythm game instead of the original type with moves), and the tile-based layouts sometimes are a touch finicky with the analog stick's free movement (D-pad movement does lock to the tiles just like older games).  Otherwise, HMs are gone entirely: everything's now TMs, which are breakable again, and while you can use former-HM moves just as you could in the original, the Poketch also has a new app that lets you call in free HM help from wild Pokemon once you find the TM and get the badge.  Live PC access in the field is surprisingly convenient when leveling, but speaking of leveling, it's far too easy to get horribly over-leveled even with what I suspect are EXP rubber-banding features.  An EXP Plus-alike (half-EXP to all Pokemon in the party) seems to be always on and I haven't been able to find a way to turn it off in the game options or item screen yet.  Combined with my penchant for catching everything in the Grand Underground where wild Pokemon level based on badges in multiples of 10, I ended up rolling over the third and fourth gyms with Torterra. 

EDIT:
I'd kinda like to know how the remakes handle Dexit, speaking strictly as a non-Switch-owning outsider.
Looking it up, Sinnoh's national dex is the same as in the original: all 493 Pokemon from Generations 1-4 should be in (either available, tradable, or coded in for future events), and as far as I can tell without spoiling myself, nothing else (absent patches).

EDIT 2:
Having beaten the Elite Four and Champion and entered the post-game, some additional thoughts:
1.

2. Can confirm that Battle Park is not an inaccuracy on the town map: they did use the DP Battle Park instead of the full Platinum Battle Frontier.  They do have all sorts of things to make training Pokemon easier, though: Bottle Caps to maximize IVs, Ability Capsules and Ability Patches to switch Pokemon abilities to their standard or hidden abilities, and Mints to change Pokemon natures.  I do so still wish we had the Battle Frontier to let us use all of these lovely tools in more places, though.  Heavens, I would even *pay* for it (eventually); I did once already with Platinum, after all, and DLC at least is cheaper than the full remakes were. 

3. Full gym rematches also returned even if the Platinum Battleground did not.  Roark drops by to call you out on behalf of everyone when you get the national dex. 

Ultimately, I suppose my opinion is unchanged: for better and for worse, it hews very closely to the original Diamond and Pearl games, without even taking much from Platinum.  Other than a few minor details like easier HMs, gym rematches, fairy types, and battle speed (which isn't saying much, considering the originals were slower than a Sassy Shuckle with a Lagging Tail), it remains not far removed from the original games it remade.  The contest change does still irritate me a bit, though; I liked the appeals stage in Gen 3 and 4, and I liked that it had been kept in ORAS.  Ultimately, what you saw then is more or less what you get.  If you have DPPt from Gen 4 (legally or otherwise), you won't miss much by sticking with the DS.  If you want all of the Pokemon from Gen 4 or earlier on the Switch, if you missed Gen 4 and don't wish to emulate, or if you just want to see them in shiny 3D without a Wii and Battle Revolution, BDSP might be a viable option.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on November 29, 2021, 05:39:23 pm
3. Full gym rematches also returned even if the Platinum Battleground did not.

That's what DLC is is for~!


*sigh* I figured I'd pull the trigger on this one. Brilliant Diamond anyway. There is no bundle discount for buying both. It's downloading now, I'll start playing it on the way to/at work tomorrow. Was getting a bit tired of my Stardew Valley run. Figures, and I had just proposed to Penny as well. Oh well, like father, like son-in-law.


EDIT: Started playing it, made it to Oreburgh in the ~60 minutes total playtime I've had today.

I am not liking the art style for the overworld, and I'll also echo the dislike for the compulsory EXP share and very fast level growth. Not to mention that the EXP sharing doesn't seem to be even across the team. Somehow, my Kricketot reached Lv.10 before Piplup despite him starting out at a lower level. Several other members of the early team also seem to be gaining more experience despite not fighting than Piplup.

Also disliking how the D-pad controls you as well. Even more jarring is how NPCs appear to be using the same control scheme when they walk around in cutscenes. Left-stick analog control still works and is a lot smoother.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: None on November 30, 2021, 05:05:44 pm
I thiiiiink that might just be related to the general requirement for how much exp each pokemon needs to reach 100? It scales or curves a little differently, particularly for bugs- they grow quick to make up for generally being unimpressive.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: MrRoboto75 on December 01, 2021, 10:08:58 am
Yeah, there's always been fast/slow leveling for specific pokemon.

I will say, its odd that pokemon stadium 1/2, which has to be like 15/20 years old by now, has the best battle animations.  I get that there been like 600 more 'mons since then but still.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on December 01, 2021, 04:22:24 pm
Huh. Halfway between the first and second Gyms the game straight up
Spoiler (click to show/hide)

I would have expected a little more work for that.

Yeah, there's always been fast/slow leveling for specific pokemon.

I will say, its odd that pokemon stadium 1/2, which has to be like 15/20 years old by now, has the best battle animations.  I get that there been like 600 more 'mons since then but still.

Pokemon Stadium was released in 1999/2000 in Japan/US respectively, so both Stadiums are definitely older than 20 years. There was also an older Pokemon Stadium released in Japan in 1998, but for a lot of reasons was never released in the west.

Perhaps the fact that there are 898 baseline Pokemon(plus variant forms of many of those) is the reason Pokemon Stadium had the highest quality animations. You'd have to model and animate over six times the amount of Pokemon using higher-quality and more detailed models. That's not including the vastly expanded move pool.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Nighthawk on December 01, 2021, 05:15:58 pm
Perhaps the fact that there are 898 baseline Pokemon(plus variant forms of many of those) is the reason Pokemon Stadium had the highest quality animations. You'd have to model and animate over six times the amount of Pokemon using higher-quality and more detailed models. That's not including the vastly expanded move pool.
That's most definitely a factor in the lackluster animations of newer titles, the other factor that I'm aware of being Game Freak not adapting well to 3D models; their character design and sprite work were always amazing, but they weren't really experienced with model animation when Pokemon made the switch to 3D, and a lot of the boring, not-very-expressive animations got grandfathered in because... who the heck is going to redo all of those when what they have is good enough already, right?

It's worth noting that Pokemon Stadium was developed by HAL, not Game Freak, and yes, as previously mentioned, they didn't have to spread their work out over a gazillion 'mons.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: MrRoboto75 on December 01, 2021, 05:34:57 pm
Huh. Halfway between the first and second Gyms the game straight up
Spoiler (click to show/hide)

I would have expected a little more work for that.

The Ruby/Saphire remakes did something very similar, and it irked me up til I put the game down.

Spoiler (click to show/hide)

Perhaps the fact that there are 898 baseline Pokemon(plus variant forms of many of those) is the reason Pokemon Stadium had the highest quality animations. You'd have to model and animate over six times the amount of Pokemon using higher-quality and more detailed models. That's not including the vastly expanded move pool.

Yeah, but also one of the reasons behind sword and shield having a reduced pokedex was so they could improve the models and animations...

Frankly that game's animations are at best on par with most of the mainline games.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: delphonso on December 01, 2021, 07:24:25 pm
Huh. Halfway between the first and second Gyms the game straight up
Spoiler (click to show/hide)

I would have expected a little more work for that.

The Ruby/Saphire remakes did something very similar, and it irked me up til I put the game down.

Spoiler (click to show/hide)

Christ. I don't even remember that - assuredly because the instant the game hands you a legendary like that, I would just stuff them in the box.

Same with X/Y - when I got Lucario and the game was like "Hey. Fucking play with Lucario" - I just stuffed them in the box because of my strong "don't tell me how to play this linear children's game" attitude.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: LuuBluum on December 01, 2021, 07:44:48 pm
Perhaps the fact that there are 898 baseline Pokemon(plus variant forms of many of those) is the reason Pokemon Stadium had the highest quality animations. You'd have to model and animate over six times the amount of Pokemon using higher-quality and more detailed models. That's not including the vastly expanded move pool.
That's most definitely a factor in the lackluster animations of newer titles, the other factor that I'm aware of being Game Freak not adapting well to 3D models; their character design and sprite work were always amazing, but they weren't really experienced with model animation when Pokemon made the switch to 3D, and a lot of the boring, not-very-expressive animations got grandfathered in because... who the heck is going to redo all of those when what they have is good enough already, right?

It's worth noting that Pokemon Stadium was developed by HAL, not Game Freak, and yes, as previously mentioned, they didn't have to spread their work out over a gazillion 'mons.

Notably, it is Creatures that handles the Pokemon modeling, rather than Gamefreak, for the titles with 3D Pokemon.

They did the modeling for Pokemon Stadium and Stadium 2, too.

Really, any 3D Pokemon models you see in games were done by Creatures.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Nighthawk on December 01, 2021, 08:54:38 pm
Notably, it is Creatures that handles the Pokemon modeling, rather than Gamefreak, for the titles with 3D Pokemon.

They did the modeling for Pokemon Stadium and Stadium 2, too.

Really, any 3D Pokemon models you see in games were done by Creatures.
Does modeling include animation work? A quick search confirms that Creatures did "Pokemon modeling" for X and Y, Sword and Shield, and a bunch of spinoffs, which is enough to credit them with basically all the models, but the disparity in the liveliness of the animations from the spinoffs vs. the mainline games would seem to suggest that the actual animations were done by different groups. Obviously that's just conjecture on my part, but still, it's almost comical how stiff and boring the mainline games' animations are compared to the games that Game Freak had little to do with, like Stadium and Colosseum.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: LuuBluum on December 01, 2021, 10:06:10 pm
Notably, it is Creatures that handles the Pokemon modeling, rather than Gamefreak, for the titles with 3D Pokemon.

They did the modeling for Pokemon Stadium and Stadium 2, too.

Really, any 3D Pokemon models you see in games were done by Creatures.
Does modeling include animation work? A quick search confirms that Creatures did "Pokemon modeling" for X and Y, Sword and Shield, and a bunch of spinoffs, which is enough to credit them with basically all the models, but the disparity in the liveliness of the animations from the spinoffs vs. the mainline games would seem to suggest that the actual animations were done by different groups. Obviously that's just conjecture on my part, but still, it's almost comical how stiff and boring the mainline games' animations are compared to the games that Game Freak had little to do with, like Stadium and Colosseum.
They list it on their own site as "3DCG". Similarly, they have this blog post (https://garage.creatures.co.jp/blog/1696/) on an attached site where they described how they did the 3D facial animations for Detective Pikachu in the games. In one of their hiring pages (https://recruit.creatures.co.jp/recruitment/technical_artist/), they mention in the job description "3D animation".

So... probably did the animation, too. It's just that they do a whole lot of other stuff as well; they handle the cards, the packaging, game dev, and other things. Not surprising that by the time Pokemon blew up big (since it wasn't the giant thing it is now back in the Stadium days), that the animations suffered a bit. Now they're doing vastly more work.

Also, y'know, make sure your battle animations are turned on.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on December 03, 2021, 05:51:05 pm
I've unlocked access to the Underground, I think I'm addicted to the mining minigame.

Be the best? Save the world? Nah, I'm gonna slap rocks.

EDIT: Amusing anecdote from today. Unlocked the ability to have your Pokemon walk with you outside their ball. Decided to see if my Crobat could keep up with me on my bike.

No. No they could not. But in the attempt to do so, my Crobat, a large, flying, poisonous critter, smacked into a baby carriage.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JoshuaFH on December 16, 2021, 12:58:42 pm
I decided that I should get back into pokemon, since it's been forever and a half since my the last time I've enjoyed pokemans. I was drawn to playing the fangame Pokemon: Insurgence due to the promise of a dark storyline and interesting game mechanics.

It IS really interesting! What's extra interesting is that at the start of the game you can pick an optional challenge to opt-in to. This include Nuzlocke, Ironman, No PP Restoration, though what's making it for me is the Egg Challenge thing I just learned about. Every pokemon you get is replaced with a random egg pre-generated inside your PC, and that pokemon could be anything. The hatched pokemon also auto-levels to match the pokemon it replaced, so no need to worry about grinding for EXP. I just love the concept of being given random bullshit and being forced to make it work.

There's also a Wonder Challenge, where every pokemon you acquire is automatically Wonder Traded (there's wonder trading in this fangame! I love it!) and you just gotta deal with whatever random bullshit people give you. I tried this though, and it just doesn't work, because Wonderlocke runners can only trade with other Wonderlocke runners, and given that this is a niche fangame, and that specific challenge is also niche, just trying to get started is very hard. I'd pick up my starter, and the Wonder Trade mechanism kicks in... and I'm left waiting there, because it's very possible that I'm the actual only person in the world doing a Wonder Trade Challenge, and there's nobody to trade with. I would have thought there'd be a server with a queue of pokemon to use instead of another person, where I'd simply place my pokemon into the back of the queue, and then I'd take the pokemon in the front of the queue, and that way the challenge is doable even if there's noone to trade with at that specific point in time. There could be a failsafe where it checks to make sure you're not getting your own pokemon traded back to you, and then it'd be good. It doesn't work like that though so I'll just have to be happy with random eggs.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JoshuaFH on December 16, 2021, 03:19:14 pm
Spoiler (click to show/hide)

Just my luck to encounter my first shiny during a challenge run where I can't use the pokemon I catch! XD
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on December 23, 2021, 04:53:33 pm
Spent all day trying to catch Mesprit. And failed. Did manage to paralyze it and get it to critical health, but I still rarely get more than one shake with a Quick Ball. The other two aren't nearly as much a pain in the ass. No idea if it can be locked down with Mean Look or Shadow Tag(not that I can get Shadow Tag at this point). Arena Trap won't work, due to Mesprit having Levitate.

Did pin down most of the mechanics on how it moves around though.
Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JWNoctis on January 27, 2022, 12:51:31 am
So um, Pokémon Legends: Arceus (https://arstechnica.com/gaming/2022/01/pokemon-legends-arceus-is-a-breath-of-fresh-air-for-a-stale-franchise/) is out.

Set in the past, though presumably not so far into the past as Conquest was. They had Pokéballs, at least. And it's open world too, which must've been a first for the franchise. Wonder if next gen's mainline games are going to feature something similar.

A Gen II-remake-remake set in the same era with similar gameplay might be even more interesting, with all the ancient ruins and classical architecture and arts and crafts in Johto. There's even some ready-to-go story around Burnt Tower and the three legendary beasts, presumably to be experienced first-hand this time.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on January 27, 2022, 05:04:37 am
They had Pokéballs, at least.

I was under the impression that the iconic red-and-white Pokeball was a recent invention in-universe. Like, shortly before the events of Gen I recent. But I guess not.

Maybe it was just the process of mass production that was invented, which somehow creates Voltorb as a by-product. Then again, looking Voltorb up on Bulbapedia states that whatever creates Voltorb happens with apricorn-based Pokeballs too, especially since PL:A Voltorb are Electric/Grass.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Cthulhu on January 27, 2022, 08:52:19 am
It's not out yet, comes out tomorrow.  There is a leaked copy floating around which some people have played.  I dunno.  I'm intrigued, but I'm still a little leery of actual pokemon games.  Showdown is a lot of fun but the games really feel like the fundamentals are still in the 90s, and a lot of the reviews make me feel like this is only an incremental improvement.  Interesting improvements, but is the game still gonna be baby-easy and kind of boring.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on February 17, 2022, 07:41:42 pm
Arceus game is great. Been wasting all my time perfecting pokedex entries (ignoring poor kidnapped growlithe and Bay12.) Plenty of shinies without even perfecting the entries or cheesing swarm encounter RNG. First shiny was a drifloon, which I accidentally KO'd (without realizing that saving first works.) Caught the guaranteed shiny ponyta and then a psyduck. Got 9 shinies so far: Starly, kricketot, scyther, hippopotas, ursaring, bidoof, ponyta, psyduck, and a different drifloon.

Spent all day trying to catch Mesprit. And failed. Did manage to paralyze it and get it to critical health, but I still rarely get more than one shake with a Quick Ball. The other two aren't nearly as much a pain in the ass. No idea if it can be locked down with Mean Look or Shadow Tag(not that I can get Shadow Tag at this point). Arena Trap won't work, due to Mesprit having Levitate.

Did pin down most of the mechanics on how it moves around though.
Spoiler (click to show/hide)

I caught it in the watery route west of Jubilife. Exit and enter the city from the other directions until it shows up in the route (which is a dead-end for it,) then find it surfing in the water. Used a golbat with mean look to buy an extra turn (can't stand up to psychic but high speed, might've done better with high friendship or focus band.) Threw two ultra balls per encounter.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Culise on February 27, 2022, 02:31:50 pm
New Pokemon Scarlet and Violet trailer (https://www.youtube.com/watch?v=MAmueMsFR1o).  Viva Espańa.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on February 27, 2022, 02:39:10 pm
I feel like it's rather soon for a Gen IX.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Culise on February 27, 2022, 02:49:38 pm
It feels that way to me too, but three years is pretty normal for GameFreak ever since they stopped adding third-version games.  They have a bit of an obsessive need to push games out on a rapid schedule for heavens-only-know-what reason (money).  From the sound of the release announcement (https://scarletviolet.pokemon.com/en-us/) and the look of the trailer, they're also building a lot off the PLA engine.  Seamless open-world is a bit buzzwordy, but would fit an enhanced version of that engine.

Also, editing the above post to use the English trailer instead.  I didn't realize it was already out as well, though I really should have.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JWNoctis on February 28, 2022, 12:01:02 am
Scarlet and Violet...is it just me, or does it really sound even more like some GB(A)-era hack than BW?

As for Gen VIII including Legends: Arceus, It has certainly already lasted longer than Gen VI, at least.

Either way, all these dodging around and ambushing things from tall grass in the wild is giving me a lot of Horizon Zero Dawn vibes - maybe they'll add more of the acrobatics next generation, too.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on March 01, 2022, 09:27:52 am
I feel like it's rather soon for a Gen IX.

I was thinking the same thing, but I'm hopeful for it since it's built like Arceus and not Sword and Shield.  A lot remains to be seen, but it's a good direction for the franchise to go.

And I love grass kitty already.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Rolan7 on March 01, 2022, 09:32:53 pm
They have a bit of an obsessive need to push games out on a rapid schedule for heavens-only-know-what reason (money). 
Spoiler: You know what it is (click to show/hide)

Pokemon GO got a bunch of Alolan Pokemon today!  We have had access to Alolan variants of earlier pokemon for a long time, but now we've got a bunch of ones from Melemele IIRC.  Pipikek, Popplio, Yungoos, Litten, and surely more.

TBH I always have to look up what generation Alola is.  For Galar they gave us Wooloo (so I know it's Sword/Shield from the memes), and also Stunfisk, Darumaka, Falinks and Skwovet.  I assume there are more new Galar pokemon than that - I don't think the sandcastle is in.  Though that's probably Alola?

Either way, it's kinda cool being gradually introduced to new pokemon like this.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on March 02, 2022, 11:03:57 am
Pretty sure sandygast or whatever its name was is before Galar so it's probably Alolan.

I'm pleased to see the new pokemon too since it's been a slow trickle of new pokemon for a while.  I'm also glad to see that they didn't arbitrarily make the new Alolan pokemon extremely hard to catch like they did with vanillite (or whatever the ice cream cone's name is), just because they're new.

I was lucky enough to grab a jangmo-o randomly last night, which I expected to be a 10km egg exclusive or something.  I'm glad they didn't do that.  I got sick of hatching 10 and 12km eggs to get axew and sandile, and I only got a sandile after dozens of 12km eggs and after they increased the hatch frequency.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on March 19, 2022, 03:20:57 pm
Started playing Legends: Arceus today.

Still at the beginning where the objective is basically just "go out and research basic stuff; try not to die". Getting mauled to death by a wild Pokemon is actually a thing. Well, not for you, though you can still get mauled. The result is probably the same as whiting out in the main games.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JWNoctis on March 19, 2022, 07:33:46 pm
Started playing Legends: Arceus today.

Still at the beginning where the objective is basically just "go out and research basic stuff; try not to die". Getting mauled to death by a wild Pokemon is actually a thing. Well, not for you, though you can still get mauled. The result is probably the same as whiting out in the main games.

Not quite medieval but Meiji Poke-colonial-Hokkaido; Medieval Poke-Japan was Conquest.

Concur with the rest, though - Haven't finished it yet, but wouldn't surprise me if there's some explosive revelations in the end.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Culise on March 19, 2022, 07:44:37 pm
Started playing Legends: Arceus today.

Still at the beginning where the objective is basically just "go out and research basic stuff; try not to die". Getting mauled to death by a wild Pokemon is actually a thing. Well, not for you, though you can still get mauled. The result is probably the same as whiting out in the main games.
Aye. You lose some items out of your bag and end up waking up at the nearest camp. If you're online, someone else can find your bag and send it back to you; likewise, you can find other people's bags (either players if online or NPCs if offline) and send them back.

Also, BDSP players, don't forget to use Mystery Gift to pick up Oak's Letter (ends March 27).  This will unlock the Shaymin event.  Likewise, the Member Card Mystery Gift for Darkrai should run for the month of April. 
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JWNoctis on March 24, 2022, 04:30:32 am
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: None on March 28, 2022, 04:19:26 pm
So I started playing the Rutile Ruby romhack, though I haven't quite yet finished Renegade Platinum. In my infinite wisdom, and the expectation that it wouldn't be as difficult as a Drayano hack, I've decided I'm going to run a flying monotype team.

Roxanne went ahead and stonewalled me for a little while until I got a Pelipper about ten levels above her team. Now that she's down and subsequently Brawly, too (snooze through fighting types), I'm just past Slateport with my next wall-

It's some lady.

It's some lady and it's a triple battle now and it's Plusle, Minun, and Pikachu. The polarity mice are using Helping Hand, and Pikachu, Discharge. Maybe the Minun is using it too, since Pikachu's stats are going up when it gets hit by lightning attacks. Which is super, because Discharge hits the whole field, including three of my birds all at once.

The ace in my sleeve is, again, Pelipper- it knows Soak, so it can change one of the voltcritters into a Water type, to subsequently get it annihilated by its peers. Hopefully, anyways. I've got two turns to figure it out, because that's precisely as long as it takes to wipe my party. Could go knock over a Rich Kid a dozen times to buy the Protect TM and maaaaaaybe splurge on a Revive (they're MUCH more expensive in this hack) to get a second Soak out, we'll see.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on April 02, 2022, 03:32:26 pm
Learned something today. In Legends: Arceus, you can walk around during battles. You can even walk in-between the battling Pokemon. If one of the Pokemon uses a projectile-like move, like Energy Ball or Tri-Attack, you can get hit by it. It actually does hurt you slightly, though far less than when a Pokemon hits you outside of battle.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on April 02, 2022, 05:19:29 pm
Can you screen your own pokemon from hits that way?

I recently picked the game up but haven't started playing it yet.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JoshuaFH on April 02, 2022, 05:23:27 pm
That'd be a hilarious way to win fights. Naming my pokemon "Mr. President" and then jumping in front of every attack, yelling "GET DOWN MR. PRESIDENT", only for my Cyndaquill or something to look at me like "What's this stupid human doing?"
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on April 02, 2022, 07:54:45 pm
Can you screen your own pokemon from hits that way?

I recently picked the game up but haven't started playing it yet.

I don't think so, I got hit in the back by my own Voltorb's Energy Ball. I'm pretty sure it still hit its target. I don't remember, I lost that fight anyway.

I'll also point out that getting hit by Tri-Attack, which shoots three projectiles, you can get hit by one shot and the other two will still travel to the target. A neat little detail, though would be neater if the damage was reduced by 33%/that shot's status effect wasn't applied.

That'd be a hilarious way to win fights. Naming my pokemon "Mr. President" and then jumping in front of every attack, yelling "GET DOWN MR. PRESIDENT", only for my Cyndaquill or something to look at me like "What's this stupid human doing?"

What Pokemon would be best suited for a name like "Mr. President"? Because that is a hilarious concept.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JWNoctis on April 02, 2022, 08:21:12 pm
Not just projectiles, but any damaging move with animation that could reach you, which is surprisingly far for some. Trying to take one for the team won't work, though.

You could also escape on foot while battle is in progress, for that matter - Though more often it's when you attempt to start battle from high ground, only for something to decide you are out of range and end the battle immediately. I don't think it's working quite as intended.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on April 04, 2022, 03:08:42 am
It actually does hurt you slightly, though far less than when a Pokemon hits you outside of battle.

I haven't noticed any damage incurred so far, except for drowning. Do your own pokemon's attacks or enemy swords dance deal damage too?

(Also, why do your pokemon get a platform to battle on long before you get basculegion, but you're left to sink if you weren't on it at battle start?)
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on April 07, 2022, 03:35:22 pm
I think I've hit some kind of plateau in terms of difficulty. Most of my team is around Lv.50-60, but most encounters near that level give little experience. Also, encounters at or above my level are more than capable of one-shotting any member of my team, and fainted Pokemon gain no experience. I can't progress through the story because
Spoiler: actual spoiler (click to show/hide)

There is an alpha Alakazam in the first zone with a very high level, but I haven't been able to capture it; it gives me a zero chance to catch even from behind with an Ultra Ball, and battling it is nearly impossible due to, again, one-shots on my entire team and the fact it loves abusing Agile-Recover to get a second turn, with which it will either Recover again or kill off another of my team.

It actually does hurt you slightly, though far less than when a Pokemon hits you outside of battle.

I haven't noticed any damage incurred so far, except for drowning.

I noticed it during some of the lord fights(where you have no recovery at all), I got hit by my own Pokemon's attack, and after the battle round was over I had a slight damage border on the screen. It's probable that you recover completely after a battle with a wild Pokemon, since you're no longer under threat then.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JWNoctis on April 07, 2022, 08:43:23 pm
Spoiler: Actually spoiler'd (click to show/hide)
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on April 08, 2022, 05:41:30 am
I had max rank and a team of level 100's long before I reached that point, just fooling around and working on my pokedex. (My starter reached 100 in Mirelands, IIRC.) I think fighting alphas (even lower leveled) and using their exp candy provided the bulk of that. Internet says alpha Chansey and Blissey are best to grind and also give largest exp candy.

I've noticed super effective attacks seem to be more important than level in this game. I assume you've maxed your team's stats with grit?
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JWNoctis on April 08, 2022, 10:11:57 pm
Mirelands...That's, like, the second area available? That's some power-leveling.

I've been hoarding exp. and rare candies and effort dust/grit/pebbles etc. but still don't have nearly as much as I need for what I want to do. But then I haven't really played all that much.

Spoiler: Also, Zoroark (click to show/hide)
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on April 09, 2022, 03:23:31 am
Yeah, when I saw Zoroark, I thought it was some Hisuian variant of Lycanroc. Hisuian Zoroark does look a bit like Midnight Form Lycanroc.

I had max rank and a team of level 100's long before I reached that point, just fooling around and working on my pokedex. (My starter reached 100 in Mirelands, IIRC.)

Seriously, what. When completing the Pokedex, are you trying to tick off every research objective, instead of the 10 you need to mark it complete? ...Is there anything that happens when you do?
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Culise on April 09, 2022, 04:20:04 am
When completing the Pokedex, are you trying to tick off every research objective, instead of the 10 you need to mark it complete? ...Is there anything that happens when you do?
You get two bonuses to your shiny rate from your dex.  You get an extra 1 in 4096 (doubled from the base rate) when you get 10 points in research objectives.  You get an additional 1 in 2048 on top of that if you complete the page entirely.  The bonuses to shiny rate from these and other sources were likely changed to be additive rather than multiplicative bonuses so they don't get completely ridiculous with the mass outbreak bonuses, but you can still get it up to 1 in 128 by combining a perfect page with the shiny charm and a mass outbreak. 

Other than that, I don't think there's anything else other than the satisfaction of knowing you had your Magikarp use Splash 100 times.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on April 09, 2022, 09:41:12 pm
I have two full boxes of shinies now.

Mirelands...That's, like, the second area available? That's some power-leveling.

I had Coastlands unlocked, but was in Mirelands when it happened.

Fun fact: You can get all the Fieldlands wisps without Sneasler or Braviary. (Didn't check if I could get the Mirelands ones, but you definitely need Sneasler for Coastlands, short of some kind of glitch.)

Other than that, I don't think there's anything else other than the satisfaction of knowing you had your Magikarp use Splash 100 times.

You'll be seeing more Splash than that if you decide to use Magikarp as a target for status moves.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on April 21, 2022, 11:33:19 am
Now that I've had a chance to play Arceus some, I'm starting to wonder just how different the combat system is under the hood.  Pokemon feel like they're made out of tissue paper in some ways.  My pokemon tend to fold after just 2-3 hits, even from lower level pokemon and attacks that aren't super effective, so they spend quite a lot of time fainted.  I also almost 1-shot an alpha onix almost double my foatzel's level, just by using a water type attack.  That admittedly should be 4x effective, but the level difference should have mattered more than that I'd have thought.

I've also discovered that my pokemon seem to have gained zero effort values despite being in combat a fair bit, so I may just be doing something wrong.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JoshuaFH on April 21, 2022, 11:51:38 am
I looked it up, and apparently EVs can only be increased by using "Grit" items, like Grit Dust or Grit Rocks.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on April 21, 2022, 11:55:20 am
Interesting.  Where's the effort in the effort values then?  The effort of a pokemon forcing itself to eat grit?
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: JoshuaFH on April 21, 2022, 12:01:39 pm
Ż\_(ツ)_/Ż
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on April 21, 2022, 03:19:03 pm
That might explain why I'm still getting beat by the endgame bosses. I never used any grit items.


Also having my Joycon stick drift again isn't helping.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Culise on April 21, 2022, 05:44:52 pm
Yep. Grit acts like a combination of both IV and EV points, which is called "effort levels" to avoid confusing it with either of those two from the base games.  Without investing in your stats' effort levels by using grit, you're running with all-but-untrained Pokemon.  Also, type effectiveness does indeed matter a lot more than levels in general in the game.  Basic rule in the formulas are that levels add to stats, but EL multiplies your points, and the multiplier gets larger fast once you pass 6 EL.  IVs do exist in the game for cross-compatibility, but they only affect stats indirectly by determining how many effort levels each Pokemon starts with; you can make up for bad IVs just by pouring more sand grit dust down the Pokemon's throat.  Alpha Pokemon are primarily powerful because they have high IVs, and thus those free points already invested. 

They did a bit to make the game a bit harder, level-grinding less effective, and the final boss worthy of the term. 
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: None on April 25, 2022, 05:58:33 pm
shedinja appreciation post

Attack stat? Slaps. Speed stat? Pretty great. Ability to take Giratina on the nose again and again and again while you huck a fortune in Ultra Balls? Effortless. Azelf, psychic? Nah. Zapdos, Zap Cannon? Nah. Magnezone? Get real. Toxicroak? Get bent, Team Galactic. Oh, Cyrus thinks he's hot stuff with Dialga AND Palkia at the same time?

Buddy, you have gods. I have a dead bug. You got bested by the husk of another pokemon.

It's such a gimmick creature, but it's totally carved out a permanent place in my roster on account of being absolutely invaluable as a last-ditch fighter in major battles, an impenetrable wall while catching legendaries, or just for making the enemy AI shit itself while it tries to figure out how best to stomp you.

That's all. Carry on.

shedinja appreciation post
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on May 01, 2022, 02:41:30 am
Caught a shiny alpha voltorb during a massive mass outbreak. The all-alpha wave following it had another shiny alpha voltorb.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Rolan7 on May 01, 2022, 02:01:24 pm
Umbra is my buddy and I love him.
He strikes as a fighting type, and guards as a steel type.
(https://i.imgur.com/3KWkwyW.jpg)

I have other buddies.  I have a Tyrannitar, and a Rhyperior.   A metagross.  And also my treasured bulbasaur from 2016.

Lavos and Superior defeat most Team  Rocket threats, tbh.  Giovanni still fucks me up, and I welcome that.  The rocket leaders usually (not always) fall to Lavos and Superior and

my best pokemon:  Tacticool Machamp.
FourPunchJill.

They do extreme damage via fighting type, especially against Giovanni's [FUXKING CAT] [sic], but also they charge and deliver power moves extraordinarily quickly.  Almost as much as my Scizor Vegeta.
Blasting those shields away is very important.

(Giovanni's cat is normal, but has dark FAIRY moves - don't think that you can just use fighting against it!
And even now he screws me up sometimes - I wish I could fight him more often!  I've fought him for my dad at least three times, and I welcome every time!)
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on May 01, 2022, 10:10:28 pm
I walked hundreds and hundreds of kilometers with my first buddy, a ponyta that I evolved into a rapidash, but the game sadly introduced all of the buddy bonuses long after I started swapping it out to get candies for pokemon that are so rare that I didn't want to wait to get candies for normally.  I had to walk like 70 candies to evolve my gible all the way into a garchomp, and I'm currently working on walking my fraxure up to a haxxorus.  I'm not looking forward to trying to evolve this noibat that still needs 210 more candies to evolve...

Where I live, I can't get many pokecoins for free through gyms so I don't get many incubators, and I tend to hatch stupid things like vullabys and pinecos when I get them.  I have to walk them the hard way to get those candies.  I also can't do anything but 1 star raids so I don't get many rare candies either.

That all said, I could not believe my luck in that I got a female salandit on my second 12km egg after they were introduced.  It took me forever and ever to get an axew, which has similar odds.



In Pokemon Legends: Arceus, I just finished throwing food at electrode until it settled down.  That was actually a pretty annoying boss fight since I didn't realize at first that the homing electric blasts wouldn't ever stop chasing you and that you had to wait for it to use explosion so you'd get a free moment to throw stuff at it.

The fact that you're throwing junk at the nobles until they calm down is a little funny, especially since you don't have to battle them at all with your pokemon.

I'm still missing about 100 pokemon from my pokedex and I assume the next area is the last in the game, so I must have missed quite a few in other regions.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Culise on May 12, 2022, 06:21:31 pm
Pokemon HOME compatibility for Arceus, Brilliant Diamond, and Shining Pearl (https://www.pokemon.com/us/pokemon-news/new-pokemon-home-update-to-add-recent-pokemon-game-compatibility/), coming Soon™.  Or at least, soon enough for them to put out a formal news story to that effect.  I can't say I'm too excited, but it seems a lot of people who paid for online access for their Switch are looking forward to shuffling Pokemon around between all the Switch games.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on May 20, 2022, 12:27:47 pm
(https://i.postimg.cc/Y92RmL3F/perfectdex.gif)

It's done. (Fuck Aipom.)
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on May 20, 2022, 01:43:12 pm
I've got about 45 hours into the game and I only have about half of the pokemon at 10 research.  I don't think I'm going to bother to get them all there and will just settle for catching them all.  I'm about 20 shy of that, and suspect I'm at the point I'm going to have to start googling how to find or evolve some of the more obscure ones.  I relented for wyrdeer, and seriously, does the game actually tell you to use Psyshield Bash in Agile form 20 times somewhere or are you just supposed to do that by accident?
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on May 20, 2022, 03:32:18 pm
I relented for wyrdeer, and seriously, does the game actually tell you to use Psyshield Bash in Agile form 20 times somewhere or are you just supposed to do that by accident?
Sort of, two of Stantler's research goals are "Use Psyshield Bash" and "Use Agile-style moves", but nothing indicates you have to do both at the same time to evolve.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: None on October 09, 2022, 06:50:08 pm
I'm playing the Omega Ruby romhack 'Rutile Ruby' having concluded with Renegade Platinum, and it's some horseshit.

Random trainers have their one or two nonsense creatures replaced with full teams of six, probably featuring ideal EVs, IVs, and natures, too. The level scale is adjusted so you're facing off against level 100 'mons by the eighth gym, and training reserve pokemon when you get stalled by one of these random difficult trainers is made more difficult still that they're usually not worth rebattling simply because half of their strategy is to wall you out with protect/leftovers/recover/rest/etc and getting around that bastard is less worth it than the Pelippers you're grinding levels off of of the coast somewhere.

Also, not only is it sporadically done, it's not particularly thorough about what it scales and adjusts.

Like, great, you beat beefed-up Team Aqua/Magma, Maxie and his level 98 creatures fall before you. Off to meet Primal Groudon. Surprise! it's half your level, at 45. You bag it with your level 90 Gliscor's False Swipe. You get to the eighth gym leader, and his very first pokemon is a level 100 Kyogre. Just drops that in your lap, 'ta-da.'

Oh, and if you were hoping to use traded pokemon or ones you'd ported in from another savefile, well, the badge requirements to have your pokemon obey you haven't been adjusted at all, so you gotta edit them again to have your ID or suffer as your fourth gym, bearing level 50 pokemon, gives you the badge to let level 40 pokemon obey you.

It's pretty good about making rare items, vitamins, and EV-boosting items readily accessible, but no similar effort was made for EV-removing berries, so I had no way to fix my team's EVs short of hoping the berry master gives me what I need one day or making adjustments in the save editor.

I'm trying to work out how to retool my team to get past the first trainer in victory road when they drop dragonite and lugia in double battle format in front of you. Perhaps my Weavile from my last romhack?
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Bumber on October 25, 2022, 09:21:21 pm
Trying to get all the alpha pokemon in PL:A. Still need magnamite and the fossils. Have a surplus of magneton and magnezone, as well as shiny alphas (heracross+alakazam,) so I'm thinking about just trading for the rest.

11/14/22:
Traded for the magnemite. Caught a shiny shieldon, but still no alpha fossils. (Edit: Caught alpha rampardos a day after posting this.)
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Akura on November 18, 2022, 04:19:10 pm
New games dropped today. I got Violet, because the box-art Pokemon looked cooler. I've played up to reaching the first Pokemon Center... which actually took quite a bit of time. Got the grasscat as a starter, because the other two looked kinda dumb. The game takes place in Paldea, based off of Spain.

Most interesting feature so far is that you can have your lead Pokemon follow you around, and they'll go around picking up items and automatically fighting random wild Pokemon. "Automatic" in that it's instant and has no input from you - HP does get lost, but PP for moves is not. It's basically auto-leveling for your Pokemon, just keep an eye on their HP.

Another feature that slightly annoys me is that all TMs are now single-use again(as opposed to infinite TMs/single TRs last game), and they have to be crafted using bits dropped by defeating wild Pokemon. It does look like that recipes for new TMs are gained by receiving/finding the TM, meaning that once you have one, you can always craft more. The only TM I've gotten so far is Swift, which you get right away after meeting your rival Fitgirl Senpai.


EDIT: I will mention one problem I had. While catching an Azurill right next to the river before the first Pokemon Center, the game started lagging hard, possibly because it was loading/culling assets from different map zones. I was worried the game was going to crash then.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Telgin on November 18, 2022, 05:03:50 pm
I've read that the game has a lot of performance problems and glitches with stuff popping in and out randomly.  I'm hoping that gets fixed somewhat but I don't really expect it to.  If they couldn't fix it during the whole game's dev cycle, a patch isn't likely to make it better.

While I haven't bought it yet, I'll probably get Violet too because the legendary motorcycle looks marginally less stupid than Scarlet's legendary motorcycle, since the Scarlet version uses its legs to run around while the wheels are going and I just can't not start at it.  In the end, I'll probably just have to see which pokemon are version specific so I can get whichever one has more pokemon I like.

Unfortunately I'm very torn on which starter to pick.  I really like sprigattito, but don't really like its final evolution.  I don't like any of the starters' final evolutions, which sucks.  I'll probably still go with sprigattito in the end because of how cute it is.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Akura on November 20, 2022, 06:59:54 pm
Minor spoilers, but this is the first game in the entire franchise where kids actually go to school. A normal school, albeit seemingly a private one or university. Like, with actual subjects like math and not basics about Pokemon mechanics - granted those *do* factor into the lessons, but it's used as an example for the lesson. The first math class used to type advantages to explain multiplication and division, for example.

And the first you do upon reaching school is encounter the bullies... and bully the hell out of them. You also get the game's transformation gimmick just to stomp them harder.

That said, this gimmick, Terastalizing(there's no way I got that right the first time), turns your Pokemon into a crystal, and possibly changes its type. Moves of the new type get a damage bonus, but I don't know if that's just STAB, and you *do* still get STAB from their main type, even if their Tera form is a completely different type. Unfortunately, you have to recharge it at a Pokemon Center after one use, meaning it's far less viable than the previous gimmicks.

It might also just be me, but I think that the game's animations are far more minimal this time around. I'm guessing that it's a response to the previous game's problem: they couldn't produce animations quickly enough(and for some reason couldn't import from Gen VII's games), they had to cut out most of the roster. Especially that with this game, they not only have the new Pokemon introduced, but last game's Pokemon, whatever else from previous generations they've brought in, and one or more Terastalized forms for all of them.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Salmeuk on November 21, 2022, 03:59:15 am
While I haven't bought it yet, I'll probably get Violet too because the legendary motorcycle looks marginally less stupid than Scarlet's legendary motorcycle, since the Scarlet version uses its legs to run around while the wheels are going and I just can't not start at it.  In the end, I'll probably just have to see which pokemon are version specific so I can get whichever one has more pokemon I like.

I was watching ZFG playing. the motorcycle pokemon is dumb. I am sorry. I just cannot understand what they are going for. in my mind, it is like the ice cream cone pokemon, Vanillish, or the key-ring pokemon, Klefki. I get it - they are children's games - and what is more childish that a mish-mash of thematically jarring characters and attributes?

Looking at the first gen pokemon, people might point to the various electric-types who seem to be less of animals and more of the objects or mechanisms that one might expect in an industrial setting, and say that these are the precursors to the modern 'inanimate everyday object' pokemon.

 take Voltorb,

Quote
First discovered in the plant where Poké Balls are created, Voltorb is said to be a Poké Ball that came to life after being imbued with electrical energy. It's a strange origin story, but an original and interesting one.

I suppose my western mind looks at this notion of spirit objects, imbued with the ever-present life force that exists in the world of Pokemon.. and thinks the designers got really lazy. the motorcycle pokemon doesn't even use the wheels. where is this pokemon supposed to meaningfully exist within the larger world?

not only does it conflict with the themes of evolutionary adaptation present in the earlier gens, but it conflicts with the idea of pokemon being meaningful for themselves without the presence of humans. Voltorb, Magnetite, etc... they are suggested to have their own existences beyond the human modern life. They possess autonomy, even if that autonomy is that of a wild animal.

but... what is an animal adapted to represent the form of a man-made vehicle, and then that animal is also willingly co-opted into a never ending existence as a transportation device - working (without apparent effort) forever to move the player character across these vast distances?

it seems absolutely odd that the developers would create this creature, faced with this existence, and claim that it is within the same IP as the earlier gens, with their soft-bordered lore, expressionist worldbuilding.. sense of place and setting.

I think the general style of the games, three-dimensional open world, is a complete denial of creative opportunity presented by the IP's wealth and heritage. you trade a finely detailed 2-d world, with hard narrative borders that really sell the idea that the world IS the story and the player is IN the world... you trade that feeling for a fairly derivative "open world" that fails to even sell the biological reality of the creatures within it. they straight up included the towers from BOTW as if doing some kind of rote checklist meant to qualify as a modern open world game. can you imagine falling in love with this new generation as a young child? it is doubtful to me.

I welcome people who disagree to point out what I fail to see in the newer gens. maybe I am mistaken.
Title: Re: A Thread about the Pokemans: MYSTERY DUNGEON REMAKE
Post by: Nighthawk on November 21, 2022, 12:45:14 pm
-snip-
It's what happens when you make something that's highly derivative instead of creating something original. Like you said, you can see them filling out a "checklist" for what they think the game is supposed to be, rather than making a game with a vision of their own.

The first Pokemon games were inspired by an idea. The new Pokemon games aren't inspired. They're just endlessly iterating on the formula. Games that iterate on a formula can be well-crafted and fun, but they will never be truly genre-defining, nor will they ever feel as lovingly crafted as games where the developers were reaching for a particular, desirable fantasy and trying their damndest to deliver that fantasy to the players.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: None on November 21, 2022, 01:45:38 pm
Haven't pokemon rolled back from 'creatures in a world you inhabit' to 'playful nature spirits/beings that choose to be captured by you for friendship and battle for fun and therefore embody abstract ideas like ice cream and missing keys' or did I violently misread something somewhere?

It's, well, extra-handewavey, no?

Anyways, I beat Rutile Ruby and the Delta Chapter. I was not fond of Delta Chapter's character dropping a team of six legendaries against mine, had a bit of a chuckle when she insisted on fighting me again at the top of sky pillar after capturing Rayquaza (and therefore needing to replace one of my lvl100 critters with the *only* level 70 legendary) (no seriously there's no plot reason for her to battle me again), adding more dead weight with already HM Friend Gastrodon, get summarily trashed, and then have the plot continue on anyways to send me off to space.

I threw the masterball at Deoxys because I didn't want to one-shot it after the climb/capture/fight sequence.

I did end up migrating some of my critters in from Renegade Platinum- Breloom and Weavile carried their weight very well. Shedinja.... Not so much. The AI got better reads your inputs and swaps pokemon when it knows you're swapping Shedinja away from something that can kill it so it doesn't burn a turn and swaps in a pokemon to counter Shedinja when you switch to it.

Just dumpstered my favorite hollow bug. Dragalge was fun, never got to evolve my Porygon 2 into Porygon Z, or find a Dusk Stone to evolve Doublade into Aegislash, so they didn't make the cuts for final teams. Noivern ended up being useful for one horde battle, Yanmega couldn't carry its weight, Aurorus proved far too flimsy (except it was really good at dumpstering my framerate), Whimsicott fell off too hard, and Togekiss just couldn't find a use.

MVP goes to Gliscor, Magnezone, and specifically Honchcrow. Super Lucky Razor Claw Night Slash Honchcrow, you beautiful bastard. I don't know if there's anything else to do with Omega/Rutile Ruby or not, but I guess that just leaves putting all my rare berries/assault vests/whatever on a million near-perfect IV Adaptible Skrelp (I had a breeding project) and then moving them over to Alpha Sapphire to beam out across the cosmos in wonder trade.

Good riddance, Rutile Ruby.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Akura on November 22, 2022, 04:15:16 pm
Beat the first - well "first", as it's open-world, but Katy is the Gym Leader the game guides you to first. Not gonna lie, as someone who has had to deal with insect infestation in my food supplies, especially baking supplies, a baker who is a Bug-type specialist is kinda squicky.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Iduno on November 22, 2022, 05:09:52 pm
Yeah, working conditions for employees being a problem really shows in games lately. A lot of people seem to have lag, and some people get weird errors/bugs like falling through the world or being able to walk up mountains (which are supposed to keep your progress to certain areas until the plot lets you) backwards.

Also, they probably made a huge mistake by not saying certain pokemon were only in certain countries, so they kept around 150 pokemon per game instead of ending up with over 600. That would also give you more reason to have the old games: you can't get your favorite, so you'll have to have that game and import them. They'd have to figure out how to transfer between systems, but that's certainly possible.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Akura on November 28, 2022, 05:19:11 pm
Interesting discovery today: you *can* run from trainer battles in this generation. I didn't actually do so, but the confirmation explicitly tells you it counts as a loss. Note for those haven't played this, trainer battles are also initiated by the player in this game as well. And yes, one of the first trainers you battle tells you this outright. Apparently, Kantonian eye contact being perceived as a challenge isn't a thing in Paldea. Come to think of it, I don't think they ever say where your character comes from, just that they recently moved into that house you start in.

Another thing about Tera types: they do replace the user's type; was fighting the Grass-type Gym Leader. His ace was Sudowoodo, a Rock-type normally, but Grass-type Tera. Fighting-type moves did normal damage. That said, an in-game bit of text states that they keep STAB from their original typing. Thus, it potentially gets STAB from three types. As far as I can tell, Tera types are always single types, and for normal wild Pokemon, is always the same type(or one of, for multi-types) as their base type. Which creates an interesting situation for Pokemon that evolve into different types. For example, Fletchling(Normal/Flying) evolves into Fletchinder(Fire/Flying), but mine is still a Normal Tera-type.

Spoiler: Lastly (click to show/hide)
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Bumber on November 30, 2022, 08:10:02 am
Got Violet for the hoverbike. Chose the fire starter since its final evolution is the least bad, IMO.

Been trying to find an authentic sinistea. Found a shiny one after less than 100, but still no authentic after 200+.

Story wise, I've completed everything on the surface (including ruinous legendaries,) but haven't entered the crater (other than falling in from the top, which teleports you back.)

Looks like there's a large inaccessible part of the map for a DLC.

I really like sprigattito, but don't really like its final evolution.

You mean roserade? :P

That said, this gimmick, Terastalizing(there's no way I got that right the first time), turns your Pokemon into a crystal, and possibly changes its type. Moves of the new type get a damage bonus, but I don't know if that's just STAB, and you *do* still get STAB from their main type, even if their Tera form is a completely different type. Unfortunately, you have to recharge it at a Pokemon Center after one use, meaning it's far less viable than the previous gimmicks.

One of the later math classes says that STAB plus Tera type is 2x base damage. So you can have three moves at 1.5x, or two moves with one at 2.0x and the other at 1.5x.

You can also recharge at raid dens, even without entering them. (I think this only works once per den per IRL day.)

Also interesting to note is that palmott's signature move (double shock, which works like burn up) won't make palmott typeless when terastallized to pure electric. Instead, it keeps its electric typing and can use the 120 power move at 2x damage over and over without any restriction.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Bumber on December 05, 2022, 07:21:44 am
Sandwich pro-tips:
1. Ingredients that have fallen onto the plate but are touching the bottom bread still count as part of the sandwich.
2. Yeet the top bread. It's completely unnecessary and not worth knocking off ingredients.

Pokemon catching pro-tip: Quick ball, flee, repeat.


Caught a shiny dunsparce. Not sure if I should evolve it or wait in case I find a shiny dudunsparce while searching for 3-segment form in crater.

Edit: Got 6 shiny dunsparce, no 3-segment yet.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: MrRoboto75 on December 19, 2022, 08:31:52 pm
Is it just me or is there a lot of ghost types this gen?
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Akura on December 19, 2022, 09:22:47 pm
Is it just me or is there a lot of ghost types this gen?

I hadn't really noticed. A quick look shows 9 added to this generation, 10 if you include
Spoiler (click to show/hide)

Note that the previous generation added the most Ghost-types, with 13 added, though that my be counting PL:A.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: MrRoboto75 on December 19, 2022, 10:09:36 pm
I'm more used to like the first couple gens where you usually get like one or two evo lines of ghost pokes to pick from, this gen seems to have most of the previous ghost pokes available somewhere.

I'm @ the electric gym, whose leader may as well be a splatoon reject character (affectionate)
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Akura on December 27, 2022, 04:24:59 pm
Just beat the last of the Titans, the False Dragon Titan. It was a pretty underwhelming fight, despite the annoyance of having to fight three times instead of twice - the third time is a different Pokemon, but it you catch both beforehand(they're both very common in the area), their Pokedex entries hint towards that. You also get fully healed between the second and third fight.

Got wrecked fighting Arven afterwards, though. My party is massively underleveled for that fight. And somewhat poorly typed.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: MrRoboto75 on December 27, 2022, 07:10:26 pm
Y'know, titans would be a bit more exciting if last gen's gimmick wasn't "make your pokemon fucking huge like that power rangers villain"
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Telgin on December 28, 2022, 09:56:02 am
I finally got Pokemon Scarlet and played up though the bug gym last night.

Generally, I'm really enjoying it and having far fewer problems than I expected based on what I've read.  I'm enjoying it more than Sword and Shield at this point for sure.

The graphical problems I've seen have been distracting, but nothing that makes the game hard to play.  So far it's mostly been things like terrain shadows popping in and out as the camera moves in a couple of places and the camera clipping through the ground after some battles.  The animation slowdown in the classroom was distracting too I guess.  I haven't seen any significant lagging or slowdown that makes the game hard to play though.

I wish they'd kept the battle free catching mechanics from Arceus, but I think I understand why they changed it.

I'm also trying to figure out how to change my pants.  It seems like the first shopping area the game drops you in has 10 sandwich shops a shop for shoes, gloves and hats, and that's it.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: MrRoboto75 on December 28, 2022, 05:04:56 pm
Your shirt and pants are tied to your school uniform.  There's four outfits.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Telgin on December 28, 2022, 05:07:03 pm
Do you change that at the school, or somewhere else?
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: MrRoboto75 on December 28, 2022, 05:22:36 pm
One of the d-pad directions accesses the wardrobe.  You should have all four uniforms by default.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Telgin on January 03, 2023, 11:44:46 pm
So, I may have to take back what I said about the lack of glitches.  Overall most have still been minor graphical stuff, but I did have the amusing experience of seeing some guy randomly get extremely fat for a few frames in a cutscene, and the less amusing experience of having the game crash in the middle of a battle.  So far as I recall, this is the only Switch game I've seen crash.

Thankfully I didn't lose but a minute or so of progress, but that was a little alarming when it happened.  Game performance was tanking leading up to that moment, which was probably related.  There are rumors of a memory leak leading to performance issues.

Maybe it's best not to leave the game suspended for days at a time and it may be smart to close it every so often and relaunch it.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Horizon on January 03, 2023, 11:49:22 pm
The school outfits suuuuuuck.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Telgin on January 04, 2023, 12:03:32 am
I think I agree.  They look reasonable and fitting for school outfits, but I do really wish I had other options.

Kind of hypocritical since I stayed with the default outfit in Shield for the entire game, but this game made me want to change it...
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Kanil on January 04, 2023, 03:47:31 am
The game has 70 pairs of socks but only one jacket.

Anyway, I mustered up the energy to finish the game yesterday. The start of the game is great, the end of the game is pretty good too, but the middle is just awful. I reached the point where it's like "well I've got nothing else to do but fast travel to all of the remaining bosses" and that's more of a chore than something fun. For an open world game, there just really doesn't seem like much to do in the open world.

I don't know how I feel about the game. There's plenty of stuff I liked, Iono's gym is great, Larry works two jobs, watching Skiddo run up to you and jump around is adorable... but there's also so much stuff that's just... ugh.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Telgin on January 04, 2023, 10:31:37 am
Yeah, as much as I've been enjoying it as a whole I concede there's a lot of room for improvement.  Outside of the obvious lack of polish and bugs, more stuff to do in the world is a big thing that I hope they improve in the next generation of games.

As an example, every time I hit a new town, I literally do nothing but go to the gym, beat it and move on.  The towns look nice, but... I have zero incentive to even look around.  I don't really know what the point of restaurants is, and they seem to be about the only thing to do.  There's sometimes an NPC that wants to trade pokemon.

Between towns, there's a lot of pokemon catching you can do, but that's not really something I can do for hours at a time without something to break it up.  Admittedly this is how it's always worked, but it would be nice if there was more to do.  Maybe they could include mechanics like from Pokemon Snap or Legends: Arceus so that there is more you can do with pokemon in the field.  Or maybe there should be tasks given by NPCs that do things like lead you to rare pokemon or give you rare or unique items.  I don't know.

Anyway, I am at least encouraged that the overall direction is an improvement and have hopes that the next generation will have a good foundation to build on.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Horizon on January 04, 2023, 10:39:42 am
Maybe in the upcoming DLC we'll get QoL improvements?
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: MrRoboto75 on January 04, 2023, 05:02:13 pm
I actually like the winter outfit, but I will agree that like 90% of the clothes you can buy don't go with the school uniform.

Also towns have almost always been pointless outside of their gym.  Just this time there isn't a broken bridge that blocks you from leaving for the next town.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Akura on January 05, 2023, 04:07:44 pm
Finished the main plot of Violet.

Spoiler (click to show/hide)


Also, 5-star Raids are murder.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Reudh on January 05, 2023, 11:58:07 pm
Finished the main plot of Violet.

Spoiler (click to show/hide)


Also, 5-star Raids are murder.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Akura on January 06, 2023, 05:11:02 am
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Bumber on January 07, 2023, 07:18:29 am
Also, 5-star Raids are murder.

Depends on the pokemon. Ones that inflict sleep constantly or disable moves are particularly bad. Belly drum Iron Hands can handle anything else pretty easily.

I can solo some 6-star, but 7-star (event charizard and cinderace) I need multiplayer help. Hard to do enough damage while counteracting their buffs, etc., otherwise.

Ran into a gyarados with moxie (boosts its attack each time an NPC faints, which they will, constantly.) That was definitely a challenge.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Horizon on January 07, 2023, 12:11:42 pm
I recently caught my first shiny of Scarlet, a Charcadet. Ngl the blue flame eyes look nice and the Flash Fire trait will be fun to use on Team Stars Fire leader. Anyway I caught a tera Florette with the Grass Tera type which will be useful for the water type enemy.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Telgin on January 12, 2023, 12:20:30 am
I caught a shiny makuhita randomly, but it's the only shiny I've seen so far.  Not sure what the odds are in the current games, so that may not be unreasonable.

I also just finished everything up through Area Zero and just entered there.  Haven't lost a battle yet, but I got a little nervous with the last Elite Four battle due to a lack of good counters.

I'm curious to see where the Area Zero stuff is going, and if there's a legendary pokemon at the bottom of it all.  I hope the game hasn't been foreshadowing one, because if it has I've been too dumb to notice.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Akura on January 12, 2023, 05:09:01 am
Shiny chance is a base of 1 in 4096 I think? I'm pretty sure one of your school lessons will tell you the exact chance.

As for the last E4 battle, you mean Geeta? Her team is actually really bad. I only felt her Espathra, which she opens with, was any significant threat. Her last Pokemon, Glimmora, while a bad idea to send out last(its ability means it should be sent first at best), makes sense for her personality: she's attractive, but quite toxic.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Telgin on January 12, 2023, 10:13:01 am
No, I meant Hassel, since funnily enough I'd forgotten about Geeta entirely already.  I had no pokemon to counter dragon types, with just my ampharos that randomly had a fairy type move and nothing with any ice type moves.  I was a little worried his baxcalibur was going to keep trashing my pokemon before they could do more than a small amount of damage since most of my pokemons' moves were resisted by dragon types, but thankfully I had a lycanroc that took it out with rock slide.

Geeta wasn't difficult at all by comparison.  In the end none were really that hard since I had 5-7 levels on them with my pokemon, but it wasn't quite the steamroll I hoped for.  Same with Nemona afterward.

I think Arven was the hardest battle I had overall in the game, since I didn't have quite that much of a level advantage over him at the time.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Kanil on January 13, 2023, 02:15:08 am
My all-grass team fared so poorly at the E4 that I eventually decided eff it, and just cheesed it by feeding all the rare candies I had to my cat and using X attacks.

As for shinies, I spent forever running around looking for Eevees and eventually conceded defeat and asked the internet where they were, went to the spot where one spawns and caught it. Saved, turned it off for the night, and the next day when I loaded in another one had spawned, and it was shiny. That was unexpected.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Akura on January 14, 2023, 06:00:11 am
Funny thought, since they gave us an evolution of Dunsparce, Dundunsparce, this generation, maybe next generation they'll give it another one: Dundundunsparce, and for its evolution mechanic, it will try to evolve but fail unless you try to manually stop it(which according to lore, involves surprising it to interrupt the evolution).


EDIT: Caught my first shiny today, a Greedent. They don't sparkle like they used to, this makes me sad.

Whoever coded the Raid battles did a terrible job. I've seen all kinds of graphics and animation bugs, some of which cause the battle to lag. This is a bad thing because the timer still runs. I've had moves that visibly connect simply do nothing, in fact I've lost battles because of that. That's not counting the various cheat effects the Raid Pokemon gets, not just the things like "all their negative effects are gone", but they also get free moves that they don't actually know. Hilariously, these free moves can be blocked by paralysis. I just recently lost a battle against a Fighting-type Froslass because it decided that instead of the last 10% of its health, it now had 50%. That might have been (somewhat) legitimate, because she did have Draining Kiss, and there was an Umbreon on the field. But still, I don't see how she could have healed that much, judging on how much my main raider, Annihilape, recovers from using Draining Punch. This is all in singleplayer Raids, I can't imagine how bad multiplayer raids are.

Lastly, something positive. Some wild Pokemon are particularly photogenic, and will pose for you.
Spoiler (click to show/hide)
This is a highly underused feature.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Horizon on January 18, 2023, 01:16:26 pm
Am I allowed to gush about Brilliant Diamond or do I have to talk about lizard bikes? Cause I think Global Wonder Trade should be a thing again, got me a Marill with Huge Power.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Iduno on January 18, 2023, 02:15:44 pm
Whoever coded the Raid battles did a terrible job. I've seen all kinds of graphics and animation bugs, some of which cause the battle to lag. This is a bad thing because the timer still runs. I've had moves that visibly connect simply do nothing, in fact I've lost battles because of that. That's not counting the various cheat effects the Raid Pokemon gets, not just the things like "all their negative effects are gone", but they also get free moves that they don't actually know. Hilariously, these free moves can be blocked by paralysis. I just recently lost a battle against a Fighting-type Froslass because it decided that instead of the last 10% of its health, it now had 50%. That might have been (somewhat) legitimate, because she did have Draining Kiss, and there was an Umbreon on the field. But still, I don't see how she could have healed that much, judging on how much my main raider, Annihilape, recovers from using Draining Punch. This is all in singleplayer Raids, I can't imagine how bad multiplayer raids are.

Yeah, the workers were in a real bad place, with bad work conditions, but enough people bought the game that they made record profits. Expect future games to get worse, because people will buy it.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Telgin on January 18, 2023, 03:18:48 pm
It's a shame because overall I found Scarlet to be very fun and generally a huge improvement over Sword and Shield.  Of course, just not having characters named Swordward and Shielbert come out of nowhere at the 11th hour would have been a huge improvement.  To say nothing of the plot being largely incomprehensible anyway, and while the games were at least not buggy, they felt bare and incomplete.

The bugs in Scarlet and Violet's single player are usually just distracting, like when a shadow pops in or out, but the crashes are kind of unforgivable.  This is the only Switch game I've ever had crash, and it's done it several times.

I don't get why the game has so, so many graphical bugs when multiplayer is involved though.  I haven't tried it myself, but after watching some streams it's pretty apparent that the game just does not know how to synchronize something between clients.  I can't even guess what's going wrong with the things like arms bending backward.  Normally for something like this, you'd have a player character animation system driven by state data that just blends animations together, and since it never seems to break in single player I have to assume it's got something to do with trying to replicate individual bone data instead of just state data and losing some of it.  Or maybe it's trying to drive animation data locally and trying to replicate it from the other client and conflicting... I don't know.  It must be some insane design under the hood that is probably very hard to fix.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: None on January 18, 2023, 09:01:48 pm
Am I allowed to gush about Brilliant Diamond or do I have to talk about lizard bikes? Cause I think Global Wonder Trade should be a thing again, got me a Marill with Huge Power.

Gush away! I'll be along to post thoughts about the Pokemon Sacred Gold romhack at some point here, I'm sure. Currently those thoughts are 'This Geodude is OP as fuck' and 'Muncher is an excellent name for Houndour'.

Also, fuckin' Geodude, man! Why is it good? The first two gyms are bird and bug and it's just rock throw time, baby! Slow? No! Rock Polish! Rocks fall, everyone dies! The Boulder has arms and is actually a boulder and is about to rock your world!

We'll see if I can still sneak a Super Lucky Honchcrow into my team (Murkrow won't keep up against Bugsy for now, dark type weakness) or if there's a bug that'll keep up, and/or if Geodude can continue to pull the team like a champ or if I'll sunset it to a life of ease and accolades. Not gonna lie, I'm going to be very slightly irate if it ends up as a Golem into my lategame team, but only because my expectations for it were defied and a pokemon I'd never willingly choose into my roster ends up as a cornerstone (heh) for it.

Oh, and I think I still have a box full of high-IV Adaptability Skrelps to hand out, but I dunno if ORAS wonder trade can end up on the switch titles.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Horizon on January 19, 2023, 12:55:41 am
Am I allowed to gush about Brilliant Diamond or do I have to talk about lizard bikes? Cause I think Global Wonder Trade should be a thing again, got me a Marill with Huge Power.

Also, fuckin' Geodude, man! Why is it good? The first two gyms are bird and bug and it's just rock throw time, baby! Slow? No! Rock Polish! Rocks fall, everyone dies! The Boulder has arms and is actually a boulder and is about to rock your world!
(https://images7.memedroid.com/images/UPLOADED409/633af3a3c3ed4.jpeg)
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Telgin on January 20, 2023, 11:45:46 am
Finished catching the legendaries of Scarlet last night.

Spoiler (click to show/hide)
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Horizon on January 20, 2023, 12:32:47 pm
Ugh I'm gonna have to buy Sword if I wanna port over Dialga. D:<
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Akura on January 20, 2023, 04:40:42 pm
Found that the birthday event in S/V wasn't that great. It's just a cake on the Pokemon Center advertisement board for a few seconds.

Ugh I'm gonna have to buy Sword if I wanna port over Dialga. D:<

Shouldn't that be Brilliant Diamond though? Or even Legends? I don't see why you'd need to filter it through a different game.


EDIT: Caught a Palafin in a raid. That's one that would otherwise require... socialization to acquire. In fact, I think it's the only Pokemon added this generation that requires multiplayer features to evolve, version exclusives notwithstanding.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: SQman on March 18, 2023, 04:47:18 am
I'm currently playing a fan game called Pokemon Reborn. It's on the edgy side, but not like shock value for the sake of shock value, and besides, it's really well made.

The game has a few gimmicks:
1. Pokemon above certain level won't listen without badges regardless of whether they were traded or not. Levels can be reduced using Common Candy that can be bought cheaply in the candy store.

2. Terrain effects. Many places have special effects that affect pokemon and their moves. Mountain terrain amplifies flying moves, while caverns reduce damage from wind-based moves greatly. Some effects can be changed in specific ways; for example forest terrain becomes burning terrain if a pokemon uses a strong fire move.

I'm not nuzlocking, but I still only catch the first pokemon in each area for the thrill of it. I'm at the first leader right now.
The leader uses poison types in a double battle at max level 45. She leads with Toxpex that hits hard with sludge wave, and Nidoqueen that sets up sneaky pebbles. The issue is that the terrain effect causes stealth rock to hit every turn.

My team consists of Charizard, Luxray, Dugtrio, Seaking, Bronzong, and Klinklank. I've tried many times with many different strategies, but I couldn't win. There is ine more way to increase my chances - EV training.
Charizard genocided Unowns to increase both attack stats, Seaking fought Duskulls to increase special defense, Luxray got speed and attack from Voltorbs, Togedemaru and Meowths. The others are waiting for their turn. Dugtrio will probably be trained in attack, Bronzong in defenses (with its meager sp attack, the only way to make it useful is hypnosis), and I don't know about Klinklank.
The majority of those pokemon were unboxed for this battle, and leveled with exp candy. EV training should make a huge difference. Too bad their IVs range from bad to atrocious.

I'll start with Seaking and Luxray. My Seaking, I believe, outspeeds Nidoqueen, so it will hit with horn drill to prevent setting sneaky pebbles. Luxray is supposed to remove Toxapex. After that I have no idea what will happen. I'm worried about the leader's Drapion. Dugtrio can hit it fast and hard, but it's the only pokemon on my team that can hit with a super effective move.

Whatever happens, I will persevere.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Great Order on March 23, 2023, 07:21:15 pm
I couldn't get past the game's rather cringey dialogue, honestly. I tried, but I had to give up after a while.

Apparently it picks up later on because the guy who wrote it started it in his Edgy Teenager phase and left that behind while he was still working on it, but I just couldn't deal with it.

It also ran like absolute arse sometimes, but that might have just been my laptop.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Iduno on March 28, 2023, 06:18:47 pm
I couldn't get past the game's rather cringey dialogue, honestly. I tried, but I had to give up after a while.

Apparently it picks up later on because the guy who wrote it started it in his Edgy Teenager phase and left that behind while he was still working on it, but I just couldn't deal with it.

It also ran like absolute arse sometimes, but that might have just been my laptop.

How does it compare to Pokemon Unbound writing-wise?
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: SQman on April 01, 2023, 03:55:37 am
It also ran like absolute arse sometimes, but that might have just been my laptop.

Surprising, because it runs great on my laptop. Then again, it's a rather new one, even if mid-range specs-wise. Pokemon Uranium, however, despite being much simpler in many ways, runs like shit.

And it's true, the early parts of Reborn feel like fanfiction I'd write in the first year of middle school. The later parts feel like something I'd write in my third year of middle school  :P
My problem with the storytelling is that there are too many characters, many of which are forgettable or are too similar to other characters (I keep confusing the bug leader and the Salamence girl, both of which are relevant for very long); some having annoying gimmicks (Cain making everything sexual, Fern having no redeemable traits, Terra), some having so little characterization that you forget who they are as soon as they disappear from the screen (every single Meteor member).
Also, out of all 150 characters, half get kidnapped or taken hostage at least twice in the entire game. Everyone also seems to have family issues of some kind. Everyone is either a liability or ends up being a traitor.
If the game wasn't good from the gameplay perspective, the plot would be too much to bear.


Anyway, I got some more leaders down:

While the poison leader is where I began to realize the game wasn't gonna play fair, it was the psychic leader that really felt like CBT except without the sexual thrill. His gimmick was an arena that enforced some convoluted chess-inspired rules. I couldn't remember the rules, and I had no stomping tantrum to flip the board, so I cheesed hard and reduced the levels by 20%. It was still difficult. I restored the levels as soon as I got my hands on a chip.

The dark-type leader was a joke. I just broke the dark crystalline field with Dugtrio's earthquake, but not before abusing it a bit myself.

The fighting leader wasn't fun, as his team was designed to counter everything that normally works well on fighting types - pretty much all his fighting moves were enhanced by the arena, nearly every pokemon had acrobatics that was also empowered, and to add insult to injury, he had poison jab on everything.
I tried to brute force it somehow. I could delete his Conkeldurr with Noivern, melt Lucario with Charizard, but the rest was troublesome. Then I realized something - other than maybe Blaziken, none of his pokemon could take down my Bronzong in one hit. What's more, I had an alolan Golem with sturdy. What do these two pokemon have in common? They learn explosion. It felt dirty, it really did.

The fire leader fight seemed hopeless, but in the end it was just a matter of adjusting my strategy. It was a double battle where the leader lead with Darmanitan and Typhlosion. The trick here was not to allow the Typhlosion to use full-powered eruption before Dugtrio can clear the board with earthquake. Fortunately I had an extremespeed packing Arcanine for that. The next step was to weaken the fire attacks that were empowered by the arena. I didn't intend to fight fire with fire, despite the fact that I brought Arcanine and Emboar to the gym, so I had my Seaking drop a rain dance. I also tried my luck and obliterated Rotom with horn drill. At some point I sent out my Golem to explode, because I don't trust stone edge. I think it was against Charizard?
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: delphonso on October 29, 2023, 01:04:51 am
Alright, TCG rant -

So I used to play the TCG online a bit (ptcgo), but they closed it down early this year and released the new client - PTCGL (Live) and it sucked. I don't like the interface at all, and it is additionally broken - occasionally will just hang forever on drawing a card and then it comes down to whoever forfeits the match first. They also got rid of all of the trading, which is fine, but sits poorly with the whole...T in TCG.

I'm trying out TCG One instead, which is more for retro players (like their career mode starts with the original base set). It's pretty much like playing Blood Bowl on FUMBBL - it's all old vets/pros who never stopped playing the game and know everything inside and out. It's pretty rough to make progress because...well, I rarely win. That said, it is fun to see all the old cards again, and it certainly has more depth than the PTCG Gameboy game. The sets are all content complete (As far as I know) up to HeartGold and SoulSilver at least, and it seems most cards are also implemented after that, but obviously the more complex the maneuvers are in the newer cards, the longer it will take to implement. But I can forgive that because it's a fan project - and PTCGL has the same issue, but is a real Pokemon product.
Title: Re: A Thread about the Pokemans: ALL YOUR GIMMICKS COMBINED
Post by: Reudh on January 06, 2024, 04:10:08 am
Since the success of Pokemon Go, it might become more focused in the mobile market, who knows?
dear god please no

This was very prescient with the okay Pokemon sleep and the horrific stereotypical MOBA Pokemon Unite, annoying generic gacha game Masters EX (whose design naturally means we're unlikely to see the return of B2/W2's PWT with new and updated characters), besides numerous others.

Tbh w/r/t Scarlet and Violet, my opinion of it is somewhat higher than Sword/Shield. The pokemon seem generally better thought out, the full open world design is quite nice but suffers from similar issues to SwSh of mediocre world graphics, poor framerates and a lot of emptiness. I think the Switch is holding back this pokemon game, along with the now mandatory release timing.

Most of the symptoms in SV and SwSh relate to the franchise itself. Pokemon as a franchise is beginning to become similar to other giant franchises, where the game is tertiary to the remaining holdings. Nintendo absolutely RAKES in the money from Pokemon merchandise, which outsells even the best selling pokemon games by a ratio of something like 3:1. "Main series" game sales are (reportedly) about $16B USD in 2023, merchandise sales alone are ~$90B USD.
Free to play games like Masters and Unite are also rapidly catching up to main series with again (reportedly) nearly $9B for 2023. It makes sense for Nintendo to begin pivoting away from extremely polished not-too-much Pay-2-Win like the main series to aggressive monetisation policies in Masters EX or Unite.

I'm not actually that positive about the future of the series despite the positive steps SV made (ignoring the very rocky launch). Look to a comparable giant Japanese franchise in Dragon Ball. Outside of the upcoming Dragon Ball Magic, there is little reason to produce a decent show (or secondary to that, game) because merchandise sales and the gacha game Super Dragon Ball Heroes eclipse anything else. Hell, Super Dragon Ball Heroes is the only currently active anime of Dragon Ball, and it's a poorly animated fanfic machine made to support a mobile gacha piece of shit.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Bumber on January 11, 2024, 11:26:01 pm
Scarlet/Violet DLC Epilogue has chicken dance. That is all.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Great Order on January 30, 2024, 04:51:54 pm
Question for everyone, black/white or black2/white2?
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Kanil on January 30, 2024, 05:14:17 pm
White 2's my favorite game in the franchise, so I'd recommend the sequels. I don't think B/W are bad games though, especially not compared to recent ones. So, both or B2/W2.
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: Culise on February 03, 2024, 05:40:15 pm
If you have to play only one or if you don't care at all about story, B2/W2 (and look up the story of 1 if you do care) for the mechanical improvements that always end up in the later games of the generation.  Otherwise, the issue with picking just one game for Gen 5 is going to be that the second games are not remakes; they're sequels.  B2/W2 builds off the story of B1/W1 in the same setting with new characters.  Their legendary exclusives are allocated with this in mind, assuming you go from Black 1 to Black 2 or White 1 to White 2, though on the other hand, non-legendary exclusives are still allocated based on version/color. 
Title: Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
Post by: delphonso on February 05, 2024, 08:53:55 pm
Question for everyone, black/white or black2/white2?

I read plenty on them and decided on BW2 when I was trying to play them.

I promptly stopped playing after the first gym because I found everyone's dialogue to be insufferable. This is an ongoing issue I've had with the games, though - just a symptom of being an old curmudgeon.