(http://images2.wikia.nocookie.net/__cb20090110185821/uncyclopedia/images/9/95/NostalgiaCritic.gif)
*ahem*
Sorry. Yay!
Hey Toady, you have "2012" in yellow on the dev page.
(http://i60.tinypic.com/4lmwpj.png)
Are those randomly generated?
I'm looking at the uncompressed save files, and indeed, they're randomly generated metals! They seem to have similar material properties to adamantine. Not only that, but they have spheres and are apparently divine.
EDIT: Here's what one of these look like.
[INORGANIC:DIVINE_1]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:3:0:1]
[BUILD_COLOR:3:0:1]
[STATE_COLOR:ALL_SOLID:CLEAR]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:translucent metal]
[MATERIAL_VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_ARMOR]
[ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
[SPHERE:MOON]
EDIT2: There's also divine cloth and armour, as it turns out. Presumably these are what the gods wear?
These pregenned abandoned forts are fucking awesome since you can also ReClaim them.
Being able to reclaim gamegenned forts that were abandoned by dorfs is fucking rad.
(http://i.imgur.com/sihONAl.png)
There's also a giant spiral staircase that goes down for multiple z levels in the middle.
(http://i.imgur.com/77EKGss.png)
The main floor.
(http://i.imgur.com/591Eann.png)
Workshop floor
(http://i.imgur.com/5NvNE5Y.png)
Bedroom floor?
I'm still exploring this thing...
OH HO! What's at the bottom at that huge stairwell?
MAGMA SMELTER WORKS!!!
(http://i.imgur.com/FEv5mdp.png)
You can still crash the game by talking to your god.
I'm not sure what I expected.
For the glory of Armok, of course!
(http://i.imgur.com/1AfN9kz.jpg)
The clothes are almost entirely llama wool and alpaca tail fiber, with some leather thrown in. So, someone was knitting yak cosies and cat sweaters.
I think it's time for some science on dwarven grannies with too much time and yarn on their hands.
(http://i.imgur.com/iT7EWvo.png)
Yay! New release! Wheee!!
First world I generated had every tile in the vicinity of 2-4 towers. I thought that was odd... until...
La la la la
Genning a new world.
La la la la
ASCII tiles are really bright.
La la la la
No advanced parameters.
La la la la
Genning a new---
>_>
...
>_>
...
._.
(http://i163.photobucket.com/albums/t320/ArasanNayamu/Dwarf-Fortress_Necrocon.jpg)
I am mildly concerned about this.
*Runs away screaming in blind terror!!!*
Does anyone know how to extract a world seed?
Open the world in Legends mode, then in the main Legends screen press (p) to export worldgen info.
It will make a file called something like "region1-world_gen_param.txt" in your DF folder.
Now copy its contents and add them at the end of your data/init/world_gen.txt file.
You may also want to change the TITLE tag so the new worldgen profile has a name different from default profiles.
Now run DF, select "Design New World with Advanced Parameters" and then select your new worldgen profile, press Enter and have !!Fun!!.
"Okie dokie, dukey!"
Necromancer Convention World Seed for v40.01
Just a normal medium world, medium history, low savage, frequent minerals (IIRC).
Created in DF v0.40.01.
[WORLD_GEN]
[TITLE:CREATE WORLD NOW = 4333324]
[SEED:M84COAUCs8kmQmyaMkgW]
[HISTORY_SEED:8G2Sm8eqOWSUe20O4eAK]
[NAME_SEED:kOKSm64SueEaKIqQsYa0]
[CREATURE_SEED:sUOIaquaa4UEwWCeiKEM]
[DIM:129:129]
[EMBARK_POINTS:1324]
[END_YEAR:250]
[BEAST_END_YEAR:250:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:1600:1600]
[RAINFALL:0:100:200:200]
[TEMPERATURE:25:75:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:4:2:0:1:0:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:3:3:2:2:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:500]
[MEGABEAST_CAP:18]
[SEMIMEGABEAST_CAP:37]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[NIGHT_TROLL_NUMBER:14]
[BOGEYMAN_NUMBER:14]
[VAMPIRE_NUMBER:14]
[WEREBEAST_NUMBER:14]
[SECRET_NUMBER:28]
[REGIONAL_INTERACTION_NUMBER:28]
[DISTURBANCE_INTERACTION_NUMBER:28]
[EVIL_CLOUD_NUMBER:14]
[EVIL_RAIN_NUMBER:14]
[GENERATE_DIVINE_MATERIALS:1]
[GOOD_SQ_COUNTS:6:63:0]
[EVIL_SQ_COUNTS:6:63:0]
[PEAK_NUMBER_MIN:3]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:66:0:0]
[REGION_COUNTS:DESERT:66:0:0]
[REGION_COUNTS:FOREST:264:0:0]
[REGION_COUNTS:MOUNTAINS:528:0:0]
[REGION_COUNTS:OCEAN:528:0:0]
[REGION_COUNTS:GLACIER:16:0:0]
[REGION_COUNTS:TUNDRA:33:0:0]
[REGION_COUNTS:GRASSLAND:528:0:0]
[REGION_COUNTS:HILLS:528:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:25:25]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:10]
[NON_MOUNTAIN_CAVE_MIN:15]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:40]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1040]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:8000:1056:528]
[RAIN_RANGES:528:1056:528]
[DRAINAGE_RANGES:528:1056:528]
[SAVAGERY_RANGES:4160:2080:520]
[VOLCANISM_RANGES:528:1056:528]
I will now resume running away while screaming!!
something's off with necromancers combat, cannot finish this off after he passed out and after receiving lot of neck cuts and head stabs
The Human Crossbowman necromancer gives in to pain.
You grab The Human Crossbowman necromancer by the head with your right upper arm!
You strike The Human Crossbowman necromancer in the neck with your bronze shield, bruising the muscle through the large rat leather cloak!
You slash The Human Crossbowman necromancer in the head with your copper two-handed sword, tearing apart the muscle through the pig tail fiber hood!
An artery has been opened by the attack!
A tendon in the skull has been torn!
You have nothing left to wear.
You have nothing left to wear.
You release the grip of Your right upper arm from The Human Crossbowman necromancer's head.
The Human Crossbowman necromancer retches.
The Human Crossbowman necromancer retches.
The Human Crossbowman necromancer retches.
The Human Crossbowman necromancer retches.
You punch The Human Crossbowman necromancer in the head from behind with your left hand, bruising the muscle through the pig tail fiber hood!
You slash The Human Crossbowman necromancer in the head from behind with your copper two-handed sword, tearing apart the muscle through the pig tail fiber hood!
An artery has been opened by the attack!
A tendon in the skull has been torn!
You stab The Human Crossbowman necromancer in the head from behind with your copper two-handed sword, tearing apart the muscle through the pig tail fiber hood!
An artery has been opened by the attack!
A tendon in the skull has been torn!
The Human Crossbowman necromancer retches.
You slash The Human Crossbowman necromancer in the neck from behind with your copper two-handed sword, tearing apart the muscle and tearing apart the upper spine's nervous tissue through the large rat leather cloak!
A tendon in the upper spine has been torn!
You stab The Human Crossbowman necromancer in the head from behind with your copper two-handed sword, tearing apart the muscle through the pig tail fiber hood!
An artery has been opened by the attack!
A tendon in the skull has been torn!