Bay 12 Games Forum

Dwarf Fortress => DF Announcements => Topic started by: Toady One on July 07, 2014, 07:59:51 pm

Title: Dwarf Fortress 0.40.01 Released
Post by: Toady One on July 07, 2014, 07:59:51 pm
Download (http://www.bay12games.com/dwarves) (Click refresh on your browser if it doesn't show up)

Here is the world activation release!  Lots of processes from world generation -- birth, invasions, succession, site foundation, and so on -- now operate in the world after play has begun.  Getting all of that to work led to a meandering route through various pieces of the game, some of which are described below.  Aside from any bugginess, a lot of it will still feel rough and unfinished as things bump around.

New stuff
   (*) World activation!  There are a few things that aren't active, like megabeast invasions, but lots of world gen actions made it into the game.  Birth, death (to the extent it wasn't handled before), marriages, site foundation as well as reclaims, basic succession and appointments/etc., invasions, as well as some more detail beyond world gen, like patrols, banditry and animal population handling.  We still don't have army battles -- the invasions are all successful right now, unless they are locally interfered with by you.
   (*) The game advances two weeks before each play -- the calendar there still moves slowly when there's a lot of action, as there is in larger worlds, but there are quite a few things I can do soon to speed that up.  Due to the speed of the calendar, new forts in particular also get just two weeks.  This'll probably cause some shenanigans with the caravan (or you'll just have to wait a year in an autumn fort for your first one) until we sort it out.
   (*) Fortresses can be retired and unretired.  Losing is still fun but if it doesn't happen when you want, you can put it off for a while.  Retired forts can be conquered (much more easily than they would be if you still controlled them), so don't be surprised if you have to reclaim instead of being able to unretire sometimes.  You can reclaim forts that didn't make it through world generation.
   (*) Site maps for dwarves, elves and goblins.  These are very basic, but they are there, anyway.
   (*) Multi-tile trees and lots of new plants.  Fruit and flowers.  Leaves that fall in little clouds.  I had to put off dwarf mode tree harvesting, but we should get to that before long.
   (*) Megabeasts/forgotten beasts can attack, destroy and then reside within world gen sites like dwarf fortresses.
   (*) Various movement changes.  Climbing/jumping/sprinting in both modes, though invaders still require a line of site to use them.  Adventure mode has a stealth rewrite, and some elements of that are present in dwarf mode (it is generally easier to spot thieves and ambushers, and I'll probably need to make them smarter about finding cover).  Movement and combat are separate now.  Startled people climb up the walls of their homes a little too often.
   (*) Tracking information in adventure mode.  You can pull up a little window and see tracks (capital K), and you can also have it describe the freshest track that isn't yours to more easily stay on a trail (alt K).  Tracks are also part of the regular look command.
   (*) Different levels of conflict -- your opponents in adventure mode will be listed with the current status (non-lethal, lethal, no quarter, etc.).
   (*) Combat moves take place over a period of time now, and you can do things like catching an opponent's attack -- you have to do that by targeting a grab at the offending part now (reactions used to have a menu, but that was before combat got more smeared out).  You can get information about what attacks your opponent is doing in the attack menu -- the quality of the information depends on your situational awareness skill.  You can add adjective modifiers to your attacks (quick/heavy/etc.) and you can perform more than one attack at a time for a significant penalty to its force.  It might make sense with two adamantine swords or something, twirling them about.
   (*) Rumors of incidents can be spread, and the rumors need to be spread before you gain reputation (good or bad).  Killing all of the witnesses to an event will effectively remove it from play if you don't let them get off the screen.  People are a little psychic as it regards ongoing conflicts, so that they can make decisions non-stupidly.  Your liaison can share rumors with your fort, but I still need to set up the screen for reviewing them after you've seen them the first time...  not that you can do much with the information.
   (*) You can travel through tunnels.
   (*) You can get a guide to travel with you to a faraway place -- it still ended up being too cumbersome, so locals continue to be able to tell you the location of sites, but only within a certain distance of their home town.
   (*) In general, conversations have been redone.  They no longer have their own screen, but run along with other actions, and there are many more options.
   (*) The mind has been rewritten quite a bit -- people now experience emotions according to different circumstances (lots of awkward monologues there), and they consider actions differently.  The main outstanding issue is that I didn't get around to converting existing dwarf mode thoughts, so they sort of exist concurrently with the new emotions and that needs to be changed.  I'll get to that before job priorities (which was one of the main shorter-term reasons for the rewrite).  Some dwarves have life-long dreams and it is possible for them to recognize that they've accomplished the ones relating to skills and family.  They cannot yet realize their dreams of taking over the world.
   (*) The paragraph at the beginning of adventure mode was marginally more useful, but that slipped a bit at the end as things were tweaked.  I think it'll still describe certain invasions and abductions, but it needs to be redone.
   (*) Lots of new arena options -- not just the conflict state, but you can set the temperature etc. to all sorts of extremes.
   (*) Some experiments with procedural items, though the new demon-type sites are still quite un-fun now.  The knowledge on the slab at the bottom can be used, but it is probably not worth the trouble.
   (*) The stuff I forgot

Bug fixes
   (*) I'm sure several old bugs were "fixed" as large portions of the code was rewritten/removed, but I haven't tried to track exactly which ones.  Bug fixes will commence in earnest now, and everything will be handled over at the bug tracker (http://www.bay12games.com/dwarves/mantisbt/).
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: palu on July 07, 2014, 08:04:08 pm
ITS TIME TO ACTIVATE THE WORLD NOW!!!!!!!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: monk12 on July 07, 2014, 08:06:25 pm
PRAISE BE! Time to run at those Demon sites!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Hasek10 on July 07, 2014, 08:07:29 pm
Let the bug fixing begin comrades! To your burrows! To arms!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: danmanthedog on July 07, 2014, 08:07:55 pm
PRAISE THE ONE AND ONLY GOD ARMOK FOR THIS GIFT FROM HIS AVATAR TOADY AND THREETOA!!!!!!!!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Zanzetkuken The Great on July 07, 2014, 08:08:15 pm
This is going to be fun.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: hermes on July 07, 2014, 08:12:38 pm
Congratulations Toady and Threetoe!  Thanks for the new release!  Ooh progress bars...
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: SalmonGod on July 07, 2014, 08:14:08 pm
Congrats on the fruitions of your monumental efforts!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Gaybarowner on July 07, 2014, 08:14:57 pm
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Rafal99 on July 07, 2014, 08:15:57 pm
ALL GLORY TO THE GREAT TOAD!!!

Thank you for your great work.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: palu on July 07, 2014, 08:16:10 pm
I had two elves introduce themselves to each other. Shouldn't they already know each other? They were in the same tree.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 07, 2014, 08:16:16 pm
Spoiler (click to show/hide)
*ahem*
Sorry. Yay!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: chaosgear on July 07, 2014, 08:16:37 pm
And here I just bought Dark Souls 2. Now I have to decide  which form of losing is more fun.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: palu on July 07, 2014, 08:16:53 pm
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Propman on July 07, 2014, 08:21:57 pm
We never doubted you for a moment, Toadster.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: inteuniso on July 07, 2014, 08:23:07 pm
Awesome!

Crashed the game in 5 minutes! Much success! (Bug report is up on mantis) Thanks for all the hard work toady, I'm sure we'll figure out some way to repay you.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: tootboot on July 07, 2014, 08:25:10 pm
Thank you Toady and Threetoe!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Sutremaine on July 07, 2014, 08:26:03 pm
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Zanzetkuken The Great on July 07, 2014, 08:26:18 pm
I just got a set of reclaimable ruins right next to 4 necromancer towers...

This is going to be great.  Funny enough, the world is called 'the Wonderous World' and I didn't have any rejections on world gen.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Igorshadow on July 07, 2014, 08:29:26 pm
Now time to go bug hunting
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Vabalokis on July 07, 2014, 08:29:43 pm
ITS HAPPENED! OMGOMGOMGOMGOMG
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: DG on July 07, 2014, 08:30:09 pm
Hey Toady, you have "2012" in yellow on the dev page.

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: monk12 on July 07, 2014, 08:30:33 pm
Awesome!

Crashed the game in 5 minutes! Much success! (Bug report is up on mantis) Thanks for all the hard work toady, I'm sure we'll figure out some way to repay you.

I tried to talk to my Lobster god in Adventure mode, how about you?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: TD1 on July 07, 2014, 08:30:42 pm
IS THIS CHRISTMAS!!!!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Duuvian on July 07, 2014, 08:31:08 pm
:0

Donation time!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: DaveTheGrave on July 07, 2014, 08:36:29 pm
HYPEHYPEHYPE
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: TD1 on July 07, 2014, 08:37:52 pm
I feel sooooooooooooooooooooooooooooooooo sorry for Greiger.

Did he go to sleep? Poor sod.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: King Kravoka on July 07, 2014, 08:42:11 pm
I started screaming and yelling in joy when I saw this!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Cheedows on July 07, 2014, 08:43:55 pm
Oh my god thank you so much Toady!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Mohl on July 07, 2014, 08:44:40 pm
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: danmanthedog on July 07, 2014, 08:45:31 pm
Hmmm new metals!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 07, 2014, 08:46:01 pm
What new metals?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: danmanthedog on July 07, 2014, 08:50:16 pm
What new metals?
twinkling metal, crashing, translucent, clear blue, faceted, flashing, booming, bright, pale, and flickering. They new or what?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 07, 2014, 08:52:00 pm
Are those randomly generated?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Lolfail0009 on July 07, 2014, 08:53:48 pm
Hey Toady, you have "2012" in yellow on the dev page.

Spoiler (click to show/hide)

Do not question the temporal prowess of the Toady One.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: danmanthedog on July 07, 2014, 08:58:23 pm
Are those randomly generated?
No idea but weapons of them are in the testing area.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: samanato on July 07, 2014, 08:59:57 pm
Are those randomly generated?

I'm looking at the uncompressed save files, and indeed, they're randomly generated metals!  They seem to have similar material properties to adamantine.  Not only that, but they have spheres and are apparently divine. 

EDIT: Here's what one of these look like.

Spoiler: Divine metal raws (click to show/hide)

EDIT2: There's also divine cloth and armour, as it turns out.  Presumably these are what the gods wear?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: monk12 on July 07, 2014, 09:00:58 pm
"A sprawling criminal organization has left our people living in fear. They have a town called Sableprophets somewhere in The Stormy Hill."

Wait, this version has the MAFIA in it?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Dunamisdeos on July 07, 2014, 09:06:43 pm
SUPER EXCITED to srart this up tonight!!! Thanks Toady!!!!!!!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: King Kravoka on July 07, 2014, 09:07:19 pm
"A sprawling criminal organization has left our people living in fear. They have a town called Sableprophets somewhere in The Stormy Hill."

Wait, this version has the MAFIA in it?

The Dwarf Mafia: Because regular fortresses aren't terrifying enough.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Puzzlemaker on July 07, 2014, 09:08:09 pm
Awesome!

I can't wait to see what !!SCIENCE!! comes out of this version!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Pwnzerfaust on July 07, 2014, 09:09:48 pm
All hail the great and mighty toad.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: knaveightt on July 07, 2014, 09:09:57 pm
CONGRATS ON SUCH DEDICATED WORK!!!  :) :) :)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Shzar on July 07, 2014, 09:10:16 pm
Hooray! Thanks for the hard work, Toady and ThreeToe.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Igorshadow on July 07, 2014, 09:15:12 pm
Is it normal to start adventure mode in a town full of goblins? Or is it a new feature?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Gulddom on July 07, 2014, 09:39:24 pm
Even though I am incredibly excited about this update I think I'll hold off downloading it until the tilesets are updated
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Bobnova on July 07, 2014, 09:41:05 pm
Is it normal to start adventure mode in a town full of goblins? Or is it a new feature?

Well dying horribly very quickly is definitely not new.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Steeled on July 07, 2014, 09:49:26 pm
Ave Toady, Gratia Plena
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: EinsteinSatDown on July 07, 2014, 09:52:21 pm
I have not slept all night(unrelated to DF).

And now, 4:30 am, I see the new release is up.
Orubthadar is created.
I shall not sleep.
I shall not falter
I shall have fun.
I shall learn to play in ASCII.

I thank thee for this entertaining complexity.
And now, unto the breach!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Lt_Alfred on July 07, 2014, 10:05:05 pm
"A sprawling criminal organization has left our people living in fear. They have a town called Sableprophets somewhere in The Stormy Hill."

Wait, this version has the MAFIA in it?

that's weird, I literally just got directed by a farmer towards a goblin fort called The Stormy Hill where a certain somebody dared and kidnapped one of my city's babies, he also told me that the army was marching towards the fortress, soooooo... war on dru.. I mean mob.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Amuys on July 07, 2014, 10:05:28 pm
These pregenned abandoned forts are fucking awesome since you can also ReClaim them.

Being able to reclaim gamegenned forts that were abandoned by dorfs is fucking rad.
Spoiler (click to show/hide)
There's also a giant spiral staircase that goes down for multiple z levels in the middle.
Spoiler (click to show/hide)
The main floor.
Spoiler (click to show/hide)
Workshop floor
Spoiler (click to show/hide)
Bedroom floor?
I'm still exploring this thing...

OH HO! What's at the bottom at that huge stairwell?
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: TalonisWolf on July 07, 2014, 10:15:05 pm
  DF2014 is out!? *Guy doing girlish squeal* :D

  Also, the post above makes me think we'll see many a number of MAFIA-themed Sucession Games- I can already think of one already ongoing fortress that's in the Hall of Fame which will LOVE this- Steelhold and it's current successor, Demongate.

  Finally, there is more to the law then 'Adveturer stole stuff now whole town is out to kill you.

  All in all, this is going to be excellent!

  Ninja'd: 

  ...Yesssss.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: smurfingtonthethird on July 07, 2014, 10:20:53 pm
OH GREAT AMPHIBIOUS ONE, I BASK IN YOUR GLORY
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: PrivateNomad on July 07, 2014, 10:25:52 pm
Oh boy.
Cant wait to get my new hard drive.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: jaked122 on July 07, 2014, 10:27:07 pm
Excellent job Toady, didn't slow down nearly as much as I would have expected given the fact that it simulates the entire world on some level now.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: abadidea on July 07, 2014, 10:32:05 pm
  DF2014 is out!? *Guy doing girlish squeal* :D


*girl doing manly squeal*

Exciting enough to make me log in and fix my avatar link which bitrotted probably four years ago at this point. But I can tell I'm getting older because my feeling is "it's late, I should probably play it tomorrow... after work..."
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: chronicpayne on July 07, 2014, 10:50:32 pm

(http://i.imgur.com/C7DRr0e.gif)


ITS TIIIIIIIIIIIME!!!!!!!!!!!!

I have been waiting years for this day.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Murgy on July 07, 2014, 11:00:09 pm
(http://i.imgur.com/YN8OVNi.gif)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: ZubatZubatZubat on July 07, 2014, 11:05:12 pm
HURRAH THE TOADY ONE HAS DELIVERED! BRAISE PE!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: varsovie on July 07, 2014, 11:21:34 pm
OH SHIT OH SHIT OH SHIT!

I have to work tomorrow, but take the rest of the week off!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: gzoker on July 07, 2014, 11:22:38 pm
I'm so happy, I could burst!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Graebeard on July 07, 2014, 11:34:52 pm
This news is the best news.

Huzza for all your hard work!  Looking forward to breaking all the things.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 07, 2014, 11:40:55 pm
Found a bug already. There was a wandering dwarf spearman who apparently my human peasant knew all her life, because he frequented the village. I recruited him to go on an adventure, and at the first river we came to, he greeted the fish.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: choppy on July 07, 2014, 11:45:13 pm

(http://i.imgur.com/C7DRr0e.gif)


ITS TIIIIIIIIIIIME!!!!!!!!!!!!

I have been waiting years for this day.
(http://i.imgur.com/YN8OVNi.gif)
both of these and more. (is any one else have webserver errors?)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Lolfail0009 on July 07, 2014, 11:45:50 pm
(is any one else have webserver errors?)

((Yeah, code 500 errors. We're too excited for the site to keep up~))
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: FireCrazy on July 07, 2014, 11:51:52 pm
I CAN DIE HAPPY NOW.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: monk12 on July 08, 2014, 12:01:03 am
Found a bug already. There was a wandering dwarf spearman who apparently my human peasant knew all her life, because he frequented the village. I recruited him to go on an adventure, and at the first river we came to, he greeted the fish.

People greet fish all the time, they're called pets :P
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 08, 2014, 12:01:58 am
It was just a random sturgeon.

I meant to test some more with him, but he died to a weapon trap in a kobold infested tomb :(
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: freeformschooler on July 08, 2014, 12:02:41 am
You can still crash the game by talking to your god.

I'm not sure what I expected.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Speakafreak22 on July 08, 2014, 12:09:37 am
I've waited so long for this... I am not disappointed so far! Love the amount of wood you get. Only problem so far is, when playing fortress mode the FPS drops drastically right away. Temp/weather is off. Any way to fix it?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Limino on July 08, 2014, 12:12:03 am
(http://i.imgur.com/quorFB9.png)

Ummmm You might want to check this out...

I was just walking along after my companion murdered a goblin in front of me then suddenly, out of nowhere.

FUCKING CAT MIGRATION

THEY STREAMED PAST ME OVER A BRIDGE AND JUST GATHERED HERE

I believe cats plotting our destruction counts as a bug.

Edit: after leaving the site, moving around a bit then re-entering... the cats started shuffling around again then sped off and sat on the dead gobbo's body.............

WHAT KIND OF SIMULATOR HAS TOADY UNLEASHED!?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Aklyon on July 08, 2014, 12:15:43 am
It was just a random sturgeon.

I meant to test some more with him, but he died to a weapon trap in a kobold infested tomb :(
To you adventurer, a random strugeon. To him, it was probably the nearest river and he knew the fish there. :)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: GTCharged on July 08, 2014, 12:22:51 am
-ImageSnip-

FUCKING CAT MIGRATION

THEY STREAMED PAST ME OVER A BRIDGE AND JUST GATHERED HERE

I believe cats plotting our destruction counts as a bug.

Ah, the rare and mysterious cat herd. Tread softly as to not become their scratching post of the day!

Also, holy crap it's been released!! It still feels slightly dreamlike..
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: kekkres on July 08, 2014, 12:24:14 am
   (*) The game advances two weeks before each play -- the calendar there still moves slowly when there's a lot of action, as there is in larger worlds, but there are quite a few things I can do soon to speed that up.  Due to the speed of the calendar, new forts in particular also get just two weeks.  This'll probably cause some shenanigans with the caravan (or you'll just have to wait a year in an autumn fort for your first one)
what does this mean exactly? it has me rather nervous
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: IcyTea31 on July 08, 2014, 12:40:08 am
Goodbye, productivity...
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: flabort on July 08, 2014, 12:45:21 am
(is any one else have webserver errors?)

((Yeah, code 500 errors. We're too excited for the site to keep up~))
I got several while trying to post this post.

WE'VE OVERHYPED THE SERVERS

Also, the fort I started in is mostly inhabited by humans, and everyone keeps saying "It was inevitable" over and over like a prayer mantra.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: arbiter787 on July 08, 2014, 01:03:15 am
I got a crash: "camp order missing parent -- army will camp forever" is repeated over and over again in the errorlog. This happened when I asked about the position of the ruler's forces were in Adventure Mode. Don't know if I can repeat it; doubt I can unless I find the exact same person I talked to before, which will be hard as I hadn't saved the game.

Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Boltgun on July 08, 2014, 01:13:43 am
Made a dwarf adventurer (yay loading bars), walked around forges (yay forges!), then tried talking to my god (yay praying), then I crashed.  ;)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: thvaz on July 08, 2014, 01:13:56 am
ALL HAIL THE ONE TOAD!

Title: Re: Dwarf Fortress 0.40.01 Released
Post by: jarathor on July 08, 2014, 01:15:22 am
I got a crash: "camp order missing parent -- army will camp forever" is repeated over and over again in the errorlog. This happened when I asked about the position of the ruler's forces were in Adventure Mode. Don't know if I can repeat it; doubt I can unless I find the exact same person I talked to before, which will be hard as I hadn't saved the game.

I got what appears to be the same crash in fortress mode; the only other errors in the error log are some pathing failures that I don't think are related to the crash. Anyone up for looking through the bugtracker to see if this has already been reported?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 08, 2014, 01:18:35 am
Met a bandit chief the townsfolk have been having trouble with, but she's perfectly cordial. I couldn't talk with her about her banditry, though, so I tried attacking her. She burst into tears and ran away screaming until I said sorry about trying to kill her. She kept running, though. Is there a way to take prisoners? Or does driving her out count as resolving this thing?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Mictlantecuhtli on July 08, 2014, 01:33:14 am
Thank you so much for all of the hard work Toady  :)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: LoSboccacc on July 08, 2014, 01:57:54 am
is it normal for worldgen to loop between age of legends and myth? I am now in the fifth age of mith.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Lolfail0009 on July 08, 2014, 02:01:36 am
So far the only gripe I have with this version is the new default keybind for "Stop Travelling", and that can be easily remedied~
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Arx on July 08, 2014, 02:05:56 am
Go Toady! Thank you muchly.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Lemunde on July 08, 2014, 02:34:50 am
Sweet! I'm going to give this a couple of days to see if any game breaking bugs pop up and if they get fixed before I give it a try. I'm hoping a lot of the old bugs have been fixed as well.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Doc Voston on July 08, 2014, 02:39:09 am
Hell, it's about time.
and yey !
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: DreamerGhost on July 08, 2014, 02:59:51 am
And a milion voices cried out in unison "Oh shit, there goes all my time"
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 08, 2014, 03:31:20 am
I am currently reclaiming a fort in a world where all sentient life but kobolds was wiped out by a surprisingly large family of dragons. One of the starting seven was created as the Queen, and she has to be the most chill queen I've seen yet. Values all the traditional dwarven values, skill and craftsmanship etc, but also having fun and marshall prowess. She dreams of raising a family, likely because she wants to restore her people to glory.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Azerty on July 08, 2014, 03:32:23 am
Thanks you, Toady and ThreeToes!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: thvaz on July 08, 2014, 03:41:16 am
I just crossed a river brachiating between trees. Awesome.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Lolfail0009 on July 08, 2014, 03:48:01 am
I just crossed a river brachiating between trees. Awesome.

I tried to cannonball from the top of a willow into a river. I forgot about lateral momentum and that is how my first adventurer died.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Gamerlord on July 08, 2014, 04:46:06 am
ALL GLORY TO THE TOAD.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: pushy on July 08, 2014, 05:51:53 am
Armok smiles on us this day.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Dante on July 08, 2014, 06:02:25 am
The new version is incredible. Does have its share of bugs, though, as stated.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: varsovie on July 08, 2014, 06:04:15 am
You're not a Dorf if you don't play with the bugs!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: hops on July 08, 2014, 06:09:31 am
HELL YES
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Phalgrin on July 08, 2014, 06:12:33 am
Obligatory celebratory post!
Title: Hello!
Post by: Lambanese on July 08, 2014, 06:17:32 am
So, after faffing about jumping off trees and landing on my head whist, miraculously, not dying I shouted out a great hello!

Someone had replied so I greeted the listener and the entire universe promptly exploded
It's soo good  ;D
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: rumpel on July 08, 2014, 06:18:51 am
Finally!! Good reminder to send you guys some cash. <3
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Loud Whispers on July 08, 2014, 06:19:01 am
Every single one of my expectations has been met and surpassed with this release.

There are fruit in my trees.
Title: Re:Lambanese
Post by: Bronzed Potato on July 08, 2014, 06:23:22 am
My computer whirs with much excitement and joy!


Though it could just be two clients of minecraft running in the background...

I'm trying my darndest to jump and grab onto trees but I seem to be only gaining skill in Faceplanting  :'(

Thanks Guys!  ;D
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Doc Voston on July 08, 2014, 06:35:16 am
"natural ability" -> spit  :o
let's kill someone with this !
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Ahra on July 08, 2014, 07:14:05 am
"natural ability" -> spit  :o
let's kill someone with this !
There is the B12 Spirit I remember!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Wimopy on July 08, 2014, 07:25:13 am
"natural ability" -> spit  :o
let's kill someone with this !
There is the B12 Spirit I remember!

Time for !!SCIENCE!!
My worlds are full of freezing areas, so it shouldn't be hard. If I can stop dehydrating before finding a target. Or I could just spit on the nearest lady and declare that I own their town.
Okay, plans are set.
Just need to find a quiet area so I don't have to listen to 50 people shouting. That gets pretty laggy.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Blue_Dwarf on July 08, 2014, 07:58:56 am
I knew it was out when I was greeted by internal server errors  :D

Long live internal server errors!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Lolfail0009 on July 08, 2014, 08:16:46 am
I knew it was out when I was greeted by internal server errors  :D

Long live internal server errors!

But not too long, hopefully~ '^^
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: BFEL on July 08, 2014, 08:18:33 am
Anybody else have issues after screwing with advanced world settings? Or have I just gone too far?

Specifically the changes I remember making were I started a new param set, then I changed temperature to min 0, max 100, and then I changed the temp variance from 400 to 700 for both axes.
I turned min volcanism and volcanoes up slightly.

The biggest change I made was I set river start points (both pre and post erosion) from the default of...400 down to 50 for each.

These changes caused the world gen to basically get "stuck" and not even the active one, I mean just regular old world gen.
Took so long I literally just turned it off (windows had had enough of "DF not responding" as well :P)

Checked in with a default param set and INSTANTLY started computing.

So yeah, did I just go too far or is the new version a bit more limited with its generational params?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: TheFlame52 on July 08, 2014, 08:49:26 am
I'm not sure what I thought my reaction would be before but I didn't think it would be tears of joy!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Johuotar on July 08, 2014, 08:55:35 am
Donate Yo!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: EnderCrypt on July 08, 2014, 09:14:52 am
omg, its here... im so happy  :D
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: sunyc on July 08, 2014, 09:48:47 am
Thanks for the persistence! What a great day!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Loud Whispers on July 08, 2014, 10:28:00 am
Hey guys, generate a civilization of hydras and eat people with all of your heads at the same time. It's hilarious fun.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: TD1 on July 08, 2014, 10:40:09 am
You can do that? Surely that would need a mod...
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Loud Whispers on July 08, 2014, 10:54:18 am
You can do that? Surely that would need a mod...
Yeah, just change the creature (or add a new creature) to an entity in the raws and gen a new world. On another hilarious note, I spent a solid half hour stacking corpses in peoples' houses just to see their reactions before I realized I was stacking corpses in peoples' houses to see their reactions. I have yet to find a vampire to test their reaction to having a corpse thrown into their room.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Wimopy on July 08, 2014, 11:18:03 am
I have yet to find a vampire to test their reaction to having a corpse thrown into their room.

I've found that vampires spend most of their time running at blinding speeds over the part of town they're supposed to be in. They're great at evading fights. Until they start climbing a house, then you can get a hit or two in before they climb away or fall down.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: greycat on July 08, 2014, 11:48:27 am
This will be awesome once we can load saved games without crashing!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: plynxis on July 08, 2014, 12:03:52 pm
OMFG IT'S HERE! :D

too bad I don't have time to play now lol, but it's still exciting.

Haven't posted in like 2,5 years on these forums but i came back to cheer :P

Big thanks to Toady - you kick ass!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: i2amroy on July 08, 2014, 12:56:41 pm
is it normal for worldgen to loop between age of legends and myth? I am now in the fifth age of mith.
If you were just under the megabeast count required for the age switch and you had a fluctuating population of megabeasts (through birth/conversion and being slain by sentients) then you can get rapid fluctuation between the two.

Also it's out! If I wasn't going to be spending the whole day at Legoland I would be right on it (so instead it will have to wait till tonight!).
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Showbiz on July 08, 2014, 12:56:56 pm
I just registered to say this:

Spoiler (click to show/hide)

Will donate as soon as possible!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: mngrif on July 08, 2014, 01:33:46 pm
You can still crash the game by talking to your god.

I'm not sure what I expected.
For the glory of Armok, of course!
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: martinuzz on July 08, 2014, 01:34:35 pm
DF 2014 CHECKLIST

Job: quit
Family: sold
Friends: converted to DF
Entrance to house: boobytrapped to prevent healthcare workers disturbing me
Supplies: shipping container of powerdrinks arrived, intravenous food, hooked up.

I think I'm good to go
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: TD1 on July 08, 2014, 02:08:47 pm
(Toilet)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: LoSboccacc on July 08, 2014, 02:47:21 pm
forum could use some cloudflare love
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Romesaria on July 08, 2014, 02:48:30 pm
It seems great so far.  So excited, I finally created a forum account to tell it. ;D

Still a little unstable, I think. At least, whenever my Dwarf keeps trying to mine a certain chunk of wall, the game hcf's itself. :o

Might go back to my generated ruined world in 0.34 for a bit.  Got some adventuring fun times to do there.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: varsovie on July 08, 2014, 02:49:54 pm
Anybody else have issues after screwing with advanced world settings? Or have I just gone too far?


You used a condom at least?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: IronTomato on July 08, 2014, 02:50:15 pm
My blood runs cold,

My Random Access Memory has just been sold.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Romesaria on July 08, 2014, 03:17:26 pm
Trying this on a different machine, different world, new fortress.  I'm still getting tons of crashes while trying to dig through specific portions of walls, and I'm trying this with different updated tilesets for giggles.  Chosen tileset seems to have no effect.

ETA: It's official.  I can't play .40 no matter what I do.  I'll wait for the next release, but for now, with DF crashing when my dwarves so much as try to mine... yeah, about that. XD
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: rtg593 on July 08, 2014, 05:30:29 pm
YYYYEEEESSSSS....
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Psieye on July 08, 2014, 05:53:13 pm
Trying this on a different machine, different world, new fortress.  I'm still getting tons of crashes while trying to dig through specific portions of walls, and I'm trying this with different updated tilesets for giggles.  Chosen tileset seems to have no effect.

ETA: It's official.  I can't play .40 no matter what I do.  I'll wait for the next release, but for now, with DF crashing when my dwarves so much as try to mine... yeah, about that. XD
Yeah I had that happen even when my dwarf tried to chop down a tree. Just moving near certain things (due to a stockpile) was enough to crash.

I read the profiles of my starting 7 and one of them "would destroy a masterwork or two if he could get away with it". I BOW DOWN. If it's not already implemeneted, then at least the next version will do it: vandal dwarves who could spike a tantrum spiral if you don't look after your masterworks.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 08, 2014, 06:07:06 pm
Visited an NPC fortress to find the lower levels entirely flooded, seems like it punctured the cavern lake.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: bunbun39 on July 08, 2014, 06:13:04 pm
Urist McDwarf cancels Brew Drink– laws of physics rewritten

This just goes to show that there is ALWAYS another thing you have to download.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: TD1 on July 08, 2014, 06:20:32 pm
Trying this on a different machine, different world, new fortress.  I'm still getting tons of crashes while trying to dig through specific portions of walls, and I'm trying this with different updated tilesets for giggles.  Chosen tileset seems to have no effect.

ETA: It's official.  I can't play .40 no matter what I do.  I'll wait for the next release, but for now, with DF crashing when my dwarves so much as try to mine... yeah, about that. XD
Yeah I had that happen even when my dwarf tried to chop down a tree. Just moving near certain things (due to a stockpile) was enough to crash.

I read the profiles of my starting 7 and one of them "would destroy a masterwork or two if he could get away with it". I BOW DOWN. If it's not already implemeneted, then at least the next version will do it: vandal dwarves who could spike a tantrum spiral if you don't look after your masterworks.

Oh cool. We'd need to make vaults and such.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Foton on July 08, 2014, 06:33:52 pm
I must hunt bugs in the new version.
Bug is the fun-killer.
Bug is the little-death that brings total obliteration.
I will face those bugs.
I will permit them to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the bug has gone there will be nothing.
Only Fun will remain.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: thvaz on July 08, 2014, 06:43:54 pm
bughunting is fun. A different kind of fun.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: YHVH on July 08, 2014, 08:32:31 pm
Yes, Yes, YES! THE ANGELS HATH SPOKEN! AND TOADY ONE HAS DELIVERED!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Mr. Unobvious on July 09, 2014, 12:13:55 am
Oh yeah! Made a dwarven adventurer and was exploring the worldgen fort when a goblin crossbowman ran by me, didn't attack, and just ran into the dwarven crowd unchallenged.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 09, 2014, 12:41:53 am
So I retired and unretired a fort, and all the fortress pets are now clothed. The yaks, the cats, the dogs, everything.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Toady One on July 09, 2014, 12:45:52 am
Somebody was busy while you were away!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 09, 2014, 12:51:36 am
The clothes are almost entirely llama wool and alpaca tail fiber, with some leather thrown in. So, someone was knitting yak cosies and cat sweaters.

I think it's time for some science on dwarven grannies with too much time and yarn on their hands.

Spoiler: cat dresses! (click to show/hide)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Mictlantecuhtli on July 09, 2014, 12:58:29 am
A cat.. wearing clothes.. even individual socks and booties?

D'awwwwwwwwwwww Fortress
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: JonathanCR on July 09, 2014, 12:59:53 am
Do the dwarves know there's no Facebook in their world to post pictures of cats decked out in little caps and cloaks?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: kingubu on July 09, 2014, 01:18:29 am
The cat in a dress is so fabulous that I've got tears on my face from laughing. Must retire a fortress.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Sabre of Pain on July 09, 2014, 01:42:09 am
We never doubted you for a moment, Toadster.
Speak for yourself xD

But seeeeriously that was a loooooooooooooooooooong wait.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Haputanlas on July 09, 2014, 02:10:42 am
Anybody else have issues after screwing with advanced world settings? Or have I just gone too far?


You used a condom at least?

What a shame that this was bypassed so nonchalantly
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: FingO on July 09, 2014, 04:35:32 am
"Toady One Hopefully people have been able to glean some enjoyment from this version!"
Toady, lets put it that way: FingO has been ecstatic lately.  He admired a sublime update lately.

So, thanks alot!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Spectre Incarnate on July 09, 2014, 06:21:46 am

Yay! New release! Wheee!!

First world I generated had every tile in the vicinity of 2-4 towers. I thought that was odd... until...

La la la la
Genning a new world.
La la la la
ASCII tiles are really bright.
La la la la
No advanced parameters.
La la la la
Genning a new---

>_>

...

>_>

...

._.

Spoiler (click to show/hide)

I am mildly concerned about this.
*Runs away screaming in blind terror!!!*

Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Lolfail0009 on July 09, 2014, 06:31:21 am

Yay! New release! Wheee!!

First world I generated had every tile in the vicinity of 2-4 towers. I thought that was odd... until...

La la la la
Genning a new world.
La la la la
ASCII tiles are really bright.
La la la la
No advanced parameters.
La la la la
Genning a new---

>_>

...

>_>

...

._.

Spoiler (click to show/hide)

I am mildly concerned about this.
*Runs away screaming in blind terror!!!*

Does anyone know how to extract a world seed?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Rafal99 on July 09, 2014, 09:36:11 am
Does anyone know how to extract a world seed?

Open the world in Legends mode, then in the main Legends screen press (p) to export worldgen info.
It will make a file called something like "region1-world_gen_param.txt" in your DF folder.
Now copy its contents and add them at the end of your data/init/world_gen.txt file.
You may also want to change the TITLE tag so the new worldgen profile has a name different from default profiles.
Now run DF, select "Design New World with Advanced Parameters" and then select your new worldgen profile, press Enter and have !!Fun!!.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Armeleon on July 09, 2014, 10:17:54 am
Best release ever! I got everything ready last Christmas and have been eagerly waiting for six months .. of course, it has to happen while I'm in the middle of back-country Africa, but I guess I can spread the game to new shores.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Skullsploder on July 09, 2014, 10:23:21 am
Best release ever! I got everything ready last Christmas and have been eagerly waiting for six months .. of course, it has to happen while I'm in the middle of back-country Africa, but I guess I can spread the game to new shores.

South African reporting in, the Toad has already taken our shores! Toads are amphibious, I guess :D Praise be to the Toady One.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Gindew on July 09, 2014, 10:31:38 am
Woooow! i know what i am doing for the next 2 Years :D  :D  :D
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: palu on July 09, 2014, 10:46:44 am
Does anyone know how to extract a world seed?

You don't need to. Most long worlds are like that.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: i2amroy on July 09, 2014, 10:48:15 am
Does anyone know how to extract a world seed?
Open the world in Legends mode, then in the main Legends screen press (p) to export worldgen info.
It will make a file called something like "region1-world_gen_param.txt" in your DF folder.
Now copy its contents and add them at the end of your data/init/world_gen.txt file.
You may also want to change the TITLE tag so the new worldgen profile has a name different from default profiles.
Now run DF, select "Design New World with Advanced Parameters" and then select your new worldgen profile, press Enter and have !!Fun!!.
I'd like to drop the tidbit that even though saves are (usually) compatible between bugfix releases it's more common to have seed generation change (meaning the seed no longer generates the same world) since changing just about anything in world gen can result in it being different. So you might need to reload this specific version if you want to regenerate this world in the future.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Benata on July 09, 2014, 12:08:59 pm

Yay! New release! Wheee!!

First world I generated had every tile in the vicinity of 2-4 towers. I thought that was odd... until...

La la la la
Genning a new world.
La la la la
ASCII tiles are really bright.
La la la la
No advanced parameters.
La la la la
Genning a new---

>_>

...

>_>

...

._.

Spoiler (click to show/hide)

I am mildly concerned about this.
*Runs away screaming in blind terror!!!*

Does anyone know how to extract a world seed?

You can gather a warband and quest against the damn place or stealthily go van helsing each tower, making the world a MUCH MUCH MUCH safer place. A chance to make your own legends.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: TD1 on July 09, 2014, 12:24:43 pm

Yay! New release! Wheee!!

First world I generated had every tile in the vicinity of 2-4 towers. I thought that was odd... until...

La la la la
Genning a new world.
La la la la
ASCII tiles are really bright.
La la la la
No advanced parameters.
La la la la
Genning a new---

>_>

...

>_>

...

._.

Spoiler (click to show/hide)

I am mildly concerned about this.
*Runs away screaming in blind terror!!!*

Does anyone know how to extract a world seed?

You can gather a warband and quest against the damn place or stealthily go van helsing each tower, making the world a MUCH MUCH MUCH safer place. A chance to make your own legends.
I want that save to do that in now....

Any chance of getting the save? :P
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 09, 2014, 02:22:48 pm
Go forth, the spirits of Vanod and Deebus are with you!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Baccar Wozat on July 09, 2014, 02:39:14 pm
My blood runs cold,

My Random Access Memory has just been sold.
"Fortress in the centerfold" by the J. Dorfs Band
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Spectre Incarnate on July 09, 2014, 04:59:24 pm
Does anyone know how to extract a world seed?

Open the world in Legends mode, then in the main Legends screen press (p) to export worldgen info.
It will make a file called something like "region1-world_gen_param.txt" in your DF folder.
Now copy its contents and add them at the end of your data/init/world_gen.txt file.
You may also want to change the TITLE tag so the new worldgen profile has a name different from default profiles.
Now run DF, select "Design New World with Advanced Parameters" and then select your new worldgen profile, press Enter and have !!Fun!!.

"Okie dokie, dukey!"

Necromancer Convention World Seed for v40.01
Just a normal medium world, medium history, low savage, frequent minerals (IIRC).

Spoiler (click to show/hide)

I will now resume running away while screaming!!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: palu on July 09, 2014, 05:00:25 pm

Yay! New release! Wheee!!

First world I generated had every tile in the vicinity of 2-4 towers. I thought that was odd... until...

La la la la
Genning a new world.
La la la la
ASCII tiles are really bright.
La la la la
No advanced parameters.
La la la la
Genning a new---

>_>

...

>_>

...

._.

Spoiler (click to show/hide)

I am mildly concerned about this.
*Runs away screaming in blind terror!!!*

Does anyone know how to extract a world seed?

You can gather a warband and quest against the damn place or stealthily go van helsing each tower, making the world a MUCH MUCH MUCH safer place. A chance to make your own legends.
I want that save to do that in now....

Any chance of getting the save? :P
Most worlds that you gen for long enough are like that.

It is terrifying.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: RealFear on July 09, 2014, 05:04:31 pm

Yay! New release! Wheee!!

First world I generated had every tile in the vicinity of 2-4 towers. I thought that was odd... until...

La la la la
Genning a new world.
La la la la
ASCII tiles are really bright.
La la la la
No advanced parameters.
La la la la
Genning a new---

>_>

...

>_>

...

._.

Spoiler (click to show/hide)

I am mildly concerned about this.
*Runs away screaming in blind terror!!!*

Does anyone know how to extract a world seed?

You can gather a warband and quest against the damn place or stealthily go van helsing each tower, making the world a MUCH MUCH MUCH safer place. A chance to make your own legends.

I'd like to note that for every necromancer tower that a world gens in 40.01, there's about 50 other necromancers.
Especially in worlds with shorter histories.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: TD1 on July 09, 2014, 05:05:45 pm

Yay! New release! Wheee!!

First world I generated had every tile in the vicinity of 2-4 towers. I thought that was odd... until...

La la la la
Genning a new world.
La la la la
ASCII tiles are really bright.
La la la la
No advanced parameters.
La la la la
Genning a new---

>_>

...

>_>

...

._.

Spoiler (click to show/hide)

I am mildly concerned about this.
*Runs away screaming in blind terror!!!*

Does anyone know how to extract a world seed?

You can gather a warband and quest against the damn place or stealthily go van helsing each tower, making the world a MUCH MUCH MUCH safer place. A chance to make your own legends.
I want that save to do that in now....

Any chance of getting the save? :P
Most worlds that you gen for long enough are like that.

It is terrifying.
It was inevitable
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 09, 2014, 05:08:12 pm
It's terrific!
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 09, 2014, 08:16:02 pm
Sorry for double post, but after a full year my dead list is full of "missing" cavern creatures. And I haven't even breached the caverns yet. If it still just means "dead," then the cavern creatures are dying in droves.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: monk12 on July 09, 2014, 08:24:45 pm
Bah, I need to get better at adventuring; I still haven't made it out to one of these mysterious Vaults...
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Lolfail0009 on July 09, 2014, 08:45:51 pm
Does anyone know how to extract a world seed?

Open the world in Legends mode, then in the main Legends screen press (p) to export worldgen info.
It will make a file called something like "region1-world_gen_param.txt" in your DF folder.
Now copy its contents and add them at the end of your data/init/world_gen.txt file.
You may also want to change the TITLE tag so the new worldgen profile has a name different from default profiles.
Now run DF, select "Design New World with Advanced Parameters" and then select your new worldgen profile, press Enter and have !!Fun!!.

"Okie dokie, dukey!"

Necromancer Convention World Seed for v40.01
Just a normal medium world, medium history, low savage, frequent minerals (IIRC).

Spoiler (click to show/hide)

I will now resume running away while screaming!!

New favourite user Spectre Incarnate :D
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: seeolitol on July 09, 2014, 10:19:44 pm
(http://i.imgur.com/ZNdRaUF.png)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: hops on July 09, 2014, 10:21:45 pm
It was snip
Permission to print this as a poster?
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: seeolitol on July 09, 2014, 10:22:13 pm
yes
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: hops on July 09, 2014, 10:23:17 pm
Aw hell yes.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: abadidea on July 09, 2014, 10:54:37 pm
Sorry for double post, but after a full year my dead list is full of "missing" cavern creatures. And I haven't even breached the caverns yet. If it still just means "dead," then the cavern creatures are dying in droves.

Well what are you waiting for? Breach a cavern and take a looksie!  :D
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 09, 2014, 11:43:04 pm
Birds are randomly falling out of the sky and dying...
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: TD1 on July 09, 2014, 11:48:35 pm
The Mad King gibbers away his sanity...the hovels are clogged with the corpses of the fallen trophies...Dwarves, humans and elves commit atrocities against nature, except elves who commit atrocities for nature.

Yep. It's Dwarf Fortress.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Arcvasti on July 10, 2014, 12:08:41 am
Birds are randomly falling out of the sky and dying...

In a time before time, there were elephants. After that, there were giant sponges. Now? Now, the world has passed into the age of THE TREE. Trees hunt birds by attracting them to their branches so they crash into them at speed and die.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: WillowLuman on July 10, 2014, 12:12:20 am
Birds are randomly falling out of the sky and dying...

In a time before time, there were elephants. After that, there were giant sponges. Now? Now, the world has passed into the age of THE TREE. Trees hunt birds by attracting them to their branches so they crash into them at speed and die.
I've cut down all the trees on my map, though.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Arcvasti on July 10, 2014, 12:14:39 am
Birds are randomly falling out of the sky and dying...

In a time before time, there were elephants. After that, there were giant sponges. Now? Now, the world has passed into the age of THE TREE. Trees hunt birds by attracting them to their branches so they crash into them at speed and die.
I've cut down all the trees on my map, though.

The birds are so good at crashing into trees at dying that they can do that WITHOUT THE TREE. Its pretty deep and metaphysical.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Johuotar on July 10, 2014, 05:51:37 am
My fortress crashes when it reaches 12th Obsidian, but I cannot find out why. I tried deleting burrows, removing job orders and all kind of random stuff but I have no idea what triggers it. Should I post this to bug tracker if I have no useful info about the problem other than that its a crash?
EDIT: I quess I'll upload a save and hope someone can figure it out.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: seeolitol on July 10, 2014, 07:13:08 am
My fortress crashes when it reaches 12th Obsidian, but I cannot find out why. I tried deleting burrows, removing job orders and all kind of random stuff but I have no idea what triggers it. Should I post this to bug tracker if I have no useful info about the problem other than that its a crash?
EDIT: I quess I'll upload a save and hope someone can figure it out.

DF 0.40.01 consistently crashes on loading a fortress-mode save; it's probably that. See http://www.bay12forums.com/smf/index.php?topic=140133.0 (http://www.bay12forums.com/smf/index.php?topic=140133.0) .
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: plynxis on July 10, 2014, 10:59:19 am
So I retired and unretired a fort, and all the fortress pets are now clothed. The yaks, the cats, the dogs, everything.

Well, it's done. Not only is losing fun now, unlosing generates extra fun. DF used to be a distillery, now it's like a bipolar motor generator of fun feeding the distillery.

That's what I call technological progress.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: kopout on July 10, 2014, 11:40:20 am
Birds are randomly falling out of the sky and dying...

In a time before time, there were elephants. After that, there were giant sponges. Now? Now, the world has passed into the age of THE TREE. Trees hunt birds by attracting them to their branches so they crash into them at speed and die.
I've cut down all the trees on my map, though.
That lends credence to the hypothesis that, at least some times, they get tired from all that flying, pass out, and crash.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Wimopy on July 10, 2014, 02:30:18 pm
That doesn't solve it, unless you see them go prone first.
If you fly in arena until exhaustion, you go prone but stay in the air. They'd have to get overexerted about three times to go unconscious and actually fall. There's the chance they might fall asleep, though. Might explain why I can't get it to happen in arena without going at max speed until dead.

Btw, I think staying in one place regens stamina, so that can't be it.
It could be bad pathfinding, which would be realistic if it happened only during spring and extremely rarely. But I doubt it.
I think something in fortresses resets their state of movement or stops their flight.
I haven't seen it in adventure or arena without outside help (of the extreme kind)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: LoSboccacc on July 10, 2014, 03:04:26 pm
something's off with necromancers combat, cannot finish this off after he passed out and after receiving lot of neck cuts and head stabs

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Arcvasti on July 10, 2014, 03:05:21 pm
Try cutting all his limbs off so he bleeds to death really quickly.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Mictlantecuhtli on July 10, 2014, 03:05:50 pm
Pulp his noggin, that should do the trick.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: IronTomato on July 10, 2014, 03:08:56 pm
Crush his upper body.
Title: Re: Dwarf Fortress 0.40.01 Released
Post by: Wimopy on July 10, 2014, 03:26:41 pm
Spit on him, THEN stab him.

If that doesn't work, start strangling him. If nothing else, you'll be a great wrestler one day.
Also, you can try pinching his head off with a grab.

Still, try spitting. That should break the curse. Trust me, I'm a student.