Bay 12 Games Forum

Other Projects => Curses => Topic started by: Jonathan S. Fox on April 24, 2013, 01:56:39 am

Title: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 24, 2013, 01:56:39 am
(http://jonathansfox.com/images/lcs_strikes.png)

Liberal Crime Squad is a satirical open-source text-based modern strategic political RPG with bad pickup lines and bad graphics. You play as the founder of a left-wing terrorist cell devoted to saving the United States from its descent into Conservative Insanity though writing to newspapers, volunteering, playing protest music, seduction, flag burning, graffiti, hacking, kidnapping, torture, murder, brainwashing, and other common and uncommon activist activities.

LCS was originally created as a side project by Tarn and Zach Adams (Bay 12 Games), the brothers behind Dwarf Fortress. They last updated the game in 2004; I picked the source code up in 2007, and in collaboration with more than a dozen programmers and writers from the community, we have managed to release intermittent updates since then.

Please note that LCS is unbalanced, unfair, unfriendly, and inappropriate. Its interface is an artifact of cancerous feature creep on top of the historically important but very old 1983 RPG Oubliette. It's also awesome, so you should download it. Any questions or suggestions about the game can be submitted in this forum, and check out the wiki (http://lcs.wikidot.com/) for a likely out-of-date but still pretty useful reference.

Thanks to Tarn Adams for making the game, and everyone else who has contributed to the continual betterment and stability of the game!

Full Download
LCS 4.07.0 for Windows (http://www.jonathansfox.com/LCS/lcs_win32_4.07.0.zip)

Source Code
Spoiler: Linux (click to show/hide)
Spoiler: Windows (click to show/hide)

4.07.0 Changelog

- Split knives into Combat Knife, Dagger, and Shank, removing the old generic Knife
- Added the ability to hit up to three times when attacking with a knife (though it takes a great deal of skill to do consistently)
- Added Sneak Attacks
- Added Black Leather Armor in the Oubliette
- Made stealthy armor show up black (instead of green/red) when in a situation where you might sneak
- Made it possible for formerly healthy Liberals to die in labor camp
- Updated site maps and incorporated some of KA101's new maps
- Increased shotgun capacity to 8 shells from 6
- Increased accuracy and minimum damage of shotguns
- Removed the +50% damage "critical" chance from shotguns
- Added AA-12 Auto-Shotgun, which fires twice
- Gave AA-12 to CCS bosses
- Gave CCS bosses dodge skill
- Made CCS bosses hard to intimidate through threatening hostages
- Fixed metal detectors seeming to not detect M16s and such if you're in disguise
- Expanded weapon tracking to make "in-character" weapons only less suspicious, not invisible
- Allowed CCS door guards to admit you at the Bar & Grill (but not subsequent CCS safehouses)
- Made datenapping much easier with melee weapons, martial arts
- Renamed some CCS disguises
- CCS leaders no longer spawn randomly
- CCS leaders can now be found in fixed locations on the CCS safehouse maps
- You now defeat CCS safehouse by killing their safehouse leader rather than racking up a body count (though the victory text now changes based on whether you snuck in and assassinated them or cut a swath of destruction on your way in)
- Sleeper Bank Managers can now embezzle thousands of dollars per month
- Prisons issue enabled, new news stories for prisons and gun control issues
- Fixed over-healing bug
- The game will now generate names for the people you're dating, rather than coldly identifying a person you're sleeping with only by their profession
- The game will now tell you where the recruit or date you're interacting with works
- Removed the requirement to wait multiple days to identify information about the people you're dating
- Can now toggle between sorting by type or location, and can move all items at once on the Review and Move Equipment screen
- Fixed Anti-Aircraft gun's performance so it's not bugged and useless
- Stopped sieges from disrupting teaching and tending hostages
- Various other bug fixes, changes to flavor text, etc.

New Attack: Sneak Attacks

Sneak attacks are attempted automatically when you attack unsuspecting Conservatives with a knife. You add your stealth to the attack roll, and the victim will defend with their Wisdom instead of their dodge. If the attack is successful, you'll stab the target in the head or body and will usually kill the target instantly. This attack does not cause any alarm if it is successful.

If there are other Conservatives present who are not immediately taken out in the same fashion, your attack is unsuccessful, or the target's armor causes them to survive the attack, the jig is up and the site alarm will be raised. Multiple Liberals can attempt sneak attacks in order to silently take down larger groups of enemies, as long as nothing goes wrong; one failed attack and the rest of your party will have to fall back on traditional knife fighting.

Note that while killing Conservatives in this way may not cause immediate alarm, leaving a trail of bodies is still highly suspicious; you will not have long before the Conservatives figure out something is going horribly wrong, even if they have yet to identify you as the perpetrator. And while this new attack makes knives a very powerful infiltration weapon, sneak attacks can't be used in sieges or any other circumstance where the Conservatives are already alarmed.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: MetalSlimeHunt on April 24, 2013, 02:06:38 am
- Increased shotgun capacity to 8 shells from 6
- Increased accuracy and minimum damage of shotguns
- Removed the +50% damage "critical" chance from shotguns
- Added AA-12 Auto-Shotgun, which fires twice
- Gave AA-12 to CCS bosses
Yessssssssssss, thanks Jonathan!

I suppose it is a good thing it is not as deadly as the real AA-12, since I don't think any liberal could survive a round of this. (http://www.youtube.com/watch?feature=player_detailpage&v=xNPGvPa9NeQ#t=49s)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on April 24, 2013, 02:07:31 am
I don't think I can explain how awesome this looks, can wait to try it out Fox.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 24, 2013, 02:42:47 am
- Increased shotgun capacity to 8 shells from 6
- Increased accuracy and minimum damage of shotguns
- Removed the +50% damage "critical" chance from shotguns
- Added AA-12 Auto-Shotgun, which fires twice
- Gave AA-12 to CCS bosses
Yessssssssssss, thanks Jonathan!

I suppose it is a good thing it is not as deadly as the real AA-12, since I don't think any liberal could survive a round of this. (http://www.youtube.com/watch?feature=player_detailpage&v=xNPGvPa9NeQ#t=49s)

It quite explodes unarmored opponents, from the limited testing I've done with it. Still, I'm not sure how to make shotguns really cool and viable the way I overhauled knives here; they have high damage and high accuracy, but they have poor armor penetration and still don't really stand out from the pack right now.

Edit: Maybe shotguns should have the unique ability to hit multiple body locations at once.

I don't think I can explain how awesome this looks, can wait to try it out Fox.

Thanks! Let me know about any bugs you find. New major releases seem to often have new major bugs that got overlooked in testing. I look forward to hearing how the new features work, the good and the bad!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Donuts on April 24, 2013, 02:48:59 am
Edit: Maybe shotguns should have the unique ability to hit multiple body locations at once.
Maybe add some kind of splash damage? Just because grenade spam is fun like that.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on April 24, 2013, 03:28:33 am
Everything looks good so far Fox, the new armour and sneak GUI looks good, sleeper bank managers works, I tried the shotguns, new 8 round clip is cool, Ive seen the new multiple hit attack, I accidentally turned the CCS off so I won't be able to look at that, but so far everything looks bug free.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: MetalSlimeHunt on April 24, 2013, 10:16:23 am
It quite explodes unarmored opponents, from the limited testing I've done with it. Still, I'm not sure how to make shotguns really cool and viable the way I overhauled knives here; they have high damage and high accuracy, but they have poor armor penetration and still don't really stand out from the pack right now.
How exactly does organ damage work in LCS? I ask because I figured that could be the specialty of shotguns.
Quote
Edit: Maybe shotguns should have the unique ability to hit multiple body locations at once.
Also good. Multiple opponents, even.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Vherid on April 24, 2013, 10:45:04 am
It quite explodes unarmored opponents, from the limited testing I've done with it. Still, I'm not sure how to make shotguns really cool and viable the way I overhauled knives here; they have high damage and high accuracy, but they have poor armor penetration and still don't really stand out from the pack right now.
How exactly does organ damage work in LCS? I ask because I figured that could be the specialty of shotguns.
Quote
Edit: Maybe shotguns should have the unique ability to hit multiple body locations at once.
Also good. Multiple opponents, even.

Multiple part hits seems fine enough, but multiple targets seems a bit too much, especially for such refined shot guns. However if something like a sawn off were to be implemented, it would make sense there. Proper shotguns are far more accurate than most games seem to show.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Donuts on April 24, 2013, 11:03:55 am
It quite explodes unarmored opponents, from the limited testing I've done with it. Still, I'm not sure how to make shotguns really cool and viable the way I overhauled knives here; they have high damage and high accuracy, but they have poor armor penetration and still don't really stand out from the pack right now.
How exactly does organ damage work in LCS? I ask because I figured that could be the specialty of shotguns.
Shotgun Surgeon, eh? :P
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ggamer on April 24, 2013, 03:13:31 pm
New Attack: Sneak Attacks

:D!!!!!!

Knives are no longer useless! I can make those crackheads I find in the homeless shelter into Hardened assassins!

Also shotgun added, AA gun fix, metal detector fix, bank manager fix, CCS boss danger increase, news story overhaul, maps added, santa is real, he's giving blowjobs at Fox's house.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: scrdest on April 24, 2013, 05:05:41 pm
New Attack: Sneak Attacks

:D!!!!!!

Knives are no longer useless! I can make those crackheads I find in the homeless shelter into Hardened assassins!

Also shotgun added, AA gun fix, metal detector fix, bank manager fix, CCS boss danger increase, news story overhaul, maps added, santa is real, he's giving blowjobs at Fox's house.

A prospect of blowjob from Santa makes you happy? ......ok *backs away slowly*

New knives are extremely fun to use and are probably the best weapon for a Thief-style character.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on April 24, 2013, 06:23:43 pm
A NEW RELEASE!  Thanks Fox, just saw this now I'l be trying it out later.  I appreciate you implementing some ideas from the ideas board, it's great.  Favorite add-ons for me are the shotgun and knife overhaul, now Ninja suits can actually be put on real Ninja's.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ggamer on April 24, 2013, 09:35:05 pm
I must now mod in a "Assassin's robes" clothing item, and pretend that Altair has been displaced through time and is fighting the Crusader Crime Squad alongside my Liberal Ninja Squad

Headcannon: Achieved
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: EuchreJack on April 24, 2013, 09:58:17 pm
It quite explodes unarmored opponents, from the limited testing I've done with it. Still, I'm not sure how to make shotguns really cool and viable the way I overhauled knives here; they have high damage and high accuracy, but they have poor armor penetration and still don't really stand out from the pack right now.
How exactly does organ damage work in LCS? I ask because I figured that could be the specialty of shotguns.
Quote
Edit: Maybe shotguns should have the unique ability to hit multiple body locations at once.
Also good. Multiple opponents, even.

Multiple part hits seems fine enough, but multiple targets seems a bit too much, especially for such refined shot guns. However if something like a sawn off were to be implemented, it would make sense there. Proper shotguns are far more accurate than most games seem to show.
I'd think that shotguns would be the firearm most likely to blind opponents and hit those other little parts of the body that body armor doesn't protect.

Also, love the new update!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Karlito on April 24, 2013, 10:21:28 pm
This looks pretty cool; thanks as always Jonathan. I don't even think I played 4.06, so I've got quite a few features to catch up on.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Little on April 25, 2013, 12:28:20 am
Bug: the 'A'ctivate Liberals and reorganize squads screens gets sleepers and the imprisoned visible, and allows the imprisoned to waltz right out of their cells.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: EuchreJack on April 25, 2013, 01:42:58 am
Bug: the 'A'ctivate Liberals and reorganize squads screens gets sleepers and the imprisoned visible, and allows the imprisoned to waltz right out of their cells.
Sounds more like an awesome feature to me.  Early release for everybody!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on April 25, 2013, 02:07:33 am
Bug: the 'A'ctivate Liberals and reorganize squads screens gets sleepers and the imprisoned visible, and allows the imprisoned to waltz right out of their cells.
I can't reproduce this with a sleeper. Haven't tried with prisioners yet.

Can you upload the save file?

Edit: ok, reproduced it, I had to create a new squad instead of changing a existing one.

edit2: looks like the bug was introduced in r644:
Code: [Select]
@@ -930,17 +887,10 @@
    vector<Creature *> temppool;
    for(p=0;p<pool.size();p++)
    {
-      if(pool[p]->alive==1&&
-         pool[p]->align==1&&
-         pool[p]->clinic==0&&
-         pool[p]->dating==0&&
-         pool[p]->hiding==0&&
-         !(pool[p]->flag & CREATUREFLAG_SLEEPER))
+      if(pool[p]->is_active_liberal() &&
+         pool[p]->location==culloc || culloc==-1)
       {
-         if(location[pool[p]->location]->type!=SITE_GOVERNMENT_POLICESTATION&&
-            location[pool[p]->location]->type!=SITE_GOVERNMENT_COURTHOUSE&&
-            location[pool[p]->location]->type!=SITE_GOVERNMENT_PRISON&&
-            (pool[p]->location==culloc||culloc==-1))temppool.push_back(pool[p]);
+         temppool.push_back(pool[p]);
       }
    }

This is the commit message:
Code: [Select]
r644 | jonathansfox | 2013-04-20 23:39:54 -0300 (Sat, 20 Apr 2013) | 1 line

Substantial under-the-hood work refactoring location data. Most notable change is in newgame.cpp, where the code for initializing the game world is now vastly shorter and easier to read.

Reverting that part seems to fix the problem to me, at least the part of creating a new squad with a sleeper member.
Here is the patch:
Code: [Select]
--- src/basemode/reviewmode.cpp (revision 652)
+++ src/basemode/reviewmode.cpp (working copy)
@@ -884,15 +884,24 @@
       newsquad=1;
    }
 
-   vector<Creature *> temppool;
-   for(p=0;p<pool.size();p++)
-   {
-      if(pool[p]->is_active_liberal() &&
-         pool[p]->location==culloc || culloc==-1)
-      {
-         temppool.push_back(pool[p]);
-      }
-   }
+
+    vector<Creature *> temppool;
+    for(p=0;p<pool.size();p++)
+    {
+      if(pool[p]->alive==1&&
+         pool[p]->align==1&&
+         pool[p]->clinic==0&&
+         pool[p]->dating==0&&
+         pool[p]->hiding==0&&
+         !(pool[p]->flag & CREATUREFLAG_SLEEPER))
+       {
+         if(location[pool[p]->location]->type!=SITE_GOVERNMENT_POLICESTATION&&
+            location[pool[p]->location]->type!=SITE_GOVERNMENT_COURTHOUSE&&
+            location[pool[p]->location]->type!=SITE_GOVERNMENT_PRISON&&
+            (pool[p]->location==culloc||culloc==-1))temppool.push_back(pool[p]);
+       }
+    }
+
   
    sortliberals(temppool,activesortingchoice[SORTINGCHOICE_ASSEMBLESQUAD]);

Can you try it, Little?
Sleepers don't show in my 'A'ctivate menu
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 25, 2013, 05:22:03 pm
Reverting the change overcomplicates and duplicates code, which is why I simplified it in the first place. The problem is that I incorrectly removed the parentheses around the (pool[p]->location==culloc || culloc==-1) check. That's the part that checks if the particular Liberal is in the same location as the squad you're forming. The && operator is higher priority than the || operator in C++, so it's now making the whole is_active_liberal() check optional when your squad is empty, which is what should be culling out sleepers and people in prison. It was a logical error and an inevitable bug for me to drop the parentheses in that case.

This doesn't explain why you'd be able to see sleepers from the Activation screen or from the re-basing squadless screens -- it should only allow you to form new squads with Sleepers and Jailbirds.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on April 25, 2013, 05:27:32 pm
Re: maps
Uh...I was hoping for a bit more discussion first.  The Courthouse map turned out to increase difficulty (at least if you mind a B&E charge) and I'm not sure changing the DEB&G bouncers was necessary.  Any reports on the two-Jury effects?

(The Nuke Plant work was pretty minor, and the CCS facilities were basically random rooms with a security checkpoint.)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on April 25, 2013, 05:28:34 pm
Reverting the change overcomplicates and duplicates code, which is why I simplified it in the first place. The problem is that I incorrectly removed the parentheses around the (pool[p]->location==culloc || culloc==-1) check. That's the part that checks if the particular Liberal is in the same location as the squad you're forming. The && operator is higher priority than the || operator in C++, so it's now making the whole is_active_liberal() check optional when your squad is empty, which is what should be culling out sleepers and people in prison. It was a logical error and an inevitable bug for me to drop the parentheses in that case.

This doesn't explain why you'd be able to see sleepers from the Activation screen or from the re-basing squadless screens -- it should only allow you to form new squads with Sleepers and Jailbirds.
I agree the short version is clearly better, I was trying to find what caused the bug but couldn't really see it as I assumed both operators had the same priority
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 25, 2013, 06:16:14 pm
Uh...I was hoping for a bit more discussion first.  The Courthouse map turned out to increase difficulty (at least if you mind a B&E charge) and I'm not sure changing the DEB&G bouncers was necessary.  Any reports on the two-Jury effects?

Let me assure you that I went over the maps with a fine toothed comb and used my own best judgment; any quality complaints that might arise aren't your fault, they're mine. The CCS maps are mostly unrecognizable compared to the ones you uploaded (I wanted to make the maps a little less samey rather than all being loosely in the template of the nuclear plant); the Bar & Grill map is the exception, and I heavily revised that one too. I didn't touch your courthouse map, because I agree with jboy that it's fantastic. I made the bouncer change myself because I wanted to let you slip into that location's public area without getting stopped at the door. It wasn't necessary by any means, but it seemed very fitting with the new map.

I take a "be bold and sort out the mess afterward" approach to the game, and I think that's the best way to go about it; like Wikipedia, you can always revert if things go sideways, so it's better to go crazy and just try stuff. As usr_share has observed in the "prisons and guns patch" thread (which I also threw into this release after some internal revision and testing), the game has several features that have been tried and later discarded. But for the most part, it's full of features that were tried and kept because they were good -- so I tend to err on the side of courage rather than trepidation. :)

Edit: Plus, nothing stimulates discussion of a feature like it showing up in the next release. If we need to change the maps, let's do it!

I agree the short version is clearly better, I was trying to find what caused the bug but couldn't really see it as I assumed both operators had the same priority

I had to look up the && vs || priority myself before posting -- I remembered back from my early programming courses (which were taught in C++, lucky me?) that they have different priority, but I can never keep them straight. That sort of logic should always have explicit grouping, since many programmers won't intuit the priority between them; it really was a mistake on my part to leave off the parentheses, not just because it caused the code to break.

Edit: Also, it is by no means wrong to revert a change to see that a commit is what created the bug. You didn't do anything wrong, I just wanted to make sure my clean code baby wasn't thrown out with the bathwater.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ShoesandHats on April 25, 2013, 06:29:07 pm
Well, not sure if it's a bug or I'm not understanding the mechanic, but whenever I perform a successful sneak attack, it still immediately trips the alarm.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on April 25, 2013, 06:36:40 pm
I agree the short version is clearly better, I was trying to find what caused the bug but couldn't really see it as I assumed both operators had the same priority

I had to look up the && vs || priority myself before posting -- I remembered back from my early programming courses (which were taught in C++, lucky me?) that they have different priority, but I can never keep them straight. That sort of logic should always have explicit grouping, since many programmers won't intuit the priority between them; it really was a mistake on my part to leave off the parentheses, not just because it caused the code to break.

Edit: Also, it is by no means wrong to revert a change to see that a commit is what created the bug. You didn't do anything wrong, I just wanted to make sure my clean code baby wasn't thrown out with the bathwater.
fix is in the repo
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: BoxOfAids on April 25, 2013, 06:38:43 pm
Well, not sure if it's a bug or I'm not understanding the mechanic, but whenever I perform a successful sneak attack, it still immediately trips the alarm.

Was it on a single target? Because if you sneak attack 1 person in a group, the rest will notice. If there's more than 1 conservative present, you need an equal or larger amount of liberals able to sneak attack to take them all down without alarm.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ShoesandHats on April 25, 2013, 06:40:07 pm
Well, not sure if it's a bug or I'm not understanding the mechanic, but whenever I perform a successful sneak attack, it still immediately trips the alarm.

Was it on a single target? Because if you sneak attack 1 person in a group, the rest will notice. If there's more than 1 conservative present, you need an equal or larger amount of liberals able to sneak attack to take them all down without alarm.

There was just one guy, and he got his heart stab'd. And then died.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on April 25, 2013, 06:52:53 pm
Related question: do "successful", in that no alarm is raised at the end of the combat round, sneak-attack kills attach Murder/Armed Assault charges?

If they do, we/I should probably update the wiki to reflect that.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 25, 2013, 07:57:10 pm
Well, not sure if it's a bug or I'm not understanding the mechanic, but whenever I perform a successful sneak attack, it still immediately trips the alarm.

It's possible it's a bug -- I had this happen once in testing, but wasn't able to reproduce it. What sort of enemy are you attacking? I'm wondering if your opponent had body armor, you got him down to near death, and he bled out and died immediately.

Related question: do "successful", in that no alarm is raised at the end of the combat round, sneak-attack kills attach Murder/Armed Assault charges?

If they do, we/I should probably update the wiki to reflect that.

They should still attach charges.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ShoesandHats on April 25, 2013, 08:00:42 pm
Well, not sure if it's a bug or I'm not understanding the mechanic, but whenever I perform a successful sneak attack, it still immediately trips the alarm.

It's possible it's a bug -- I had this happen once in testing, but wasn't able to reproduce it. What sort of enemy are you attacking? I'm wondering if your opponent had body armor, you got him down to near death, and he bled out and died immediately.

It's anyone I shank. I've managed to one-hit soldiers with a sneak attack to the body, so I imagine one of those to a lawyer would be immediately fatal. I'm using a combat knife and wearing leather armor, if that might help.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: a1s on April 25, 2013, 10:11:59 pm
Well, not sure if it's a bug or I'm not understanding the mechanic, but whenever I perform a successful sneak attack, it still immediately trips the alarm.

It's possible it's a bug -- I had this happen once in testing, but wasn't able to reproduce it. What sort of enemy are you attacking? I'm wondering if your opponent had body armor, you got him down to near death, and he bled out and died immediately.
happens every time for me, I tried to use a dagger, and a combat knife, tried withitout knife skill, and with. it seems to occur every time I only have 1 operative. to clarify: when I have more people sneaking, it's fine (no alarm).
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: MrWiggles on April 25, 2013, 10:22:55 pm
How annoying would it be to get this thing to run on  mac?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 25, 2013, 10:44:06 pm
I agree the short version is clearly better, I was trying to find what caused the bug but couldn't really see it as I assumed both operators had the same priority

I had to look up the && vs || priority myself before posting -- I remembered back from my early programming courses (which were taught in C++, lucky me?) that they have different priority, but I can never keep them straight. That sort of logic should always have explicit grouping, since many programmers won't intuit the priority between them; it really was a mistake on my part to leave off the parentheses, not just because it caused the code to break.

Edit: Also, it is by no means wrong to revert a change to see that a commit is what created the bug. You didn't do anything wrong, I just wanted to make sure my clean code baby wasn't thrown out with the bathwater.
fix is in the repo

Thank you! I feel bad that you fixed a bug I introduced in just code cleanup, but I appreciate that you did it.

Well, not sure if it's a bug or I'm not understanding the mechanic, but whenever I perform a successful sneak attack, it still immediately trips the alarm.

It's possible it's a bug -- I had this happen once in testing, but wasn't able to reproduce it. What sort of enemy are you attacking? I'm wondering if your opponent had body armor, you got him down to near death, and he bled out and died immediately.
happens every time for me, I tried to use a dagger, and a combat knife, tried withitout knife skill, and with. it seems to occur every time I only have 1 operative. to clarify: when I have more people sneaking, it's fine (no alarm).

Thanks, I should be able to find the bug if it happens consistently with single Liberal squads. I don't see why that would happen off hand, but it gives a good place to start.

How annoying would it be to get this thing to run on  mac?

It has been done before. I did it myself a couple times, many years back, with an earlier version of the game.

I believe you can follow the Linux instructions to get the game to run on a Mac. The primary annoying thing about it is that one does not buy a Mac in order to muck about on the command line running make files, so Mac users are significantly less likely than Linux users to know what they're doing. Also, it's somewhat uncharted territory, which makes the game's already shoddy forum-based tech support even worse. If you do go for it, let me know how it goes.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Knez on April 26, 2013, 01:45:29 am
Hello. Something is wrong with my game. It's right before the election and if I don't post the secret documents in the newspaper, then the game will crash between the house elections and voting on issues.

I don't know how to reproduce it but here is the save file (you have to rename it back to save.dat). Just [W]ait for the next day and don't publish the special edition of the guardian and it will crash after the house elections. Strangely if you do publish the secret documents it works normally.
http://www.megafileupload.com/en/file/414221/save-dat.html
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Karlito on April 26, 2013, 02:56:15 am
People you date have names now, but if that person happens to be conservative and you kidnap them, they get a different name once they become your hostage.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on April 26, 2013, 03:11:55 am
People you date have names now, but if that person happens to be conservative and you kidnap them, they get a different name once they become your hostage.
They can't use their CONSERVATIVE name while on a LIBERAL location.

Or maybe it's a bug.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 26, 2013, 12:18:59 pm
Haven't got a chance to test this yet, but it looks great! A suggestion: Swords, or at least katanas, should be able to sneak attack as well.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: a1s on April 26, 2013, 01:14:45 pm
Haven't got a chance to test this yet, but it looks great! A suggestion: Swords, or at least katanas, should be able to sneak attack as well.
+1. All melee waepons should sneak attack, but with penalties for size (it's lot easier to backstab a person with a knife, then to suddenly hit them with a sledge hammer)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on April 26, 2013, 02:20:26 pm
Piano wire could be a cool sneak attack weapon, maybe rope to.
Green Warrior sneaks up behind Teenager with Piano Wire.
He strangles Teenager to death with anybody noticing!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ggamer on April 26, 2013, 07:14:29 pm
Green Warrior puts on Teenager's clothes
He is disguised
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tenmillimaster on April 26, 2013, 07:29:46 pm
Green Warrior puts on Teenager's skin
No one will ever know.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on April 26, 2013, 07:31:23 pm
Green Warrior looks afraid.
This has gotten very out of hand!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Zangi on April 26, 2013, 08:31:47 pm
Green Warrior has lost Juice.
Green Warrior has killed a Liberal!

EDIT: On a technicality, should stealth murders not be seen by justice?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Blaze on April 26, 2013, 09:24:30 pm
Well, if you want all melee weapons to be able to stealth attack, just add the <can_backstab>true</can_backstab> to a weapon's entry.

Theoretically this can work with guns as well, so adding thing like silenced pistols is possible.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Donuts on April 27, 2013, 06:30:33 am
Well, if you want all melee weapons to be able to stealth attack, just add the <can_backstab>true</can_backstab> to a weapon's entry.
Minigun backstabs? I'm in!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Funk on April 27, 2013, 10:49:48 am
it does work all it need is different text, so you don't stab people with guns.

is it possible to have the game use second attack first if it is stealthy?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Donuts on April 27, 2013, 12:40:02 pm
it does work all it need is different text, so you don't stab people with guns.
True. We need not to stab them, but stealthily blow them up with rocket lawnchairs!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Karlito on April 27, 2013, 02:08:12 pm
Found another little oddity. If you get caught by the police selling brownies, the message 'As you exit the site you notice you are being followed by conservative swine!' appears before the chase scene, as if you were leaving a raid.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ShoesandHats on April 27, 2013, 05:00:57 pm
That's weird. Assassinating the CEO and the CCS lieutenant seems to work just fine. Regular people, however, always seem to trip the alarm.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 27, 2013, 06:15:05 pm
Found the bug with inconsistent alarm for sneak attacks. The actual reproduce pattern was so obscure that it was essentially random, but the essence of it is that Conservatives not in the current encounter are able to notice you. We'll chalk the current inconsistency of it up to security cameras!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: BoxOfAids on April 27, 2013, 06:24:35 pm
Found the bug with inconsistent alarm for sneak attacks. The actual reproduce pattern was so obscure that it was essentially random, but the essence of it is that Conservatives not in the current encounter are able to notice you. We'll chalk the current inconsistency of it up to security cameras!

Is that update on the SVN, or are you going to put out a new version with bugfixes and such soon? Basically just asking how I get the unbugged version  :)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 27, 2013, 06:41:35 pm
Found the bug with inconsistent alarm for sneak attacks. The actual reproduce pattern was so obscure that it was essentially random, but the essence of it is that Conservatives not in the current encounter are able to notice you. We'll chalk the current inconsistency of it up to security cameras!

Is that update on the SVN, or are you going to put out a new version with bugfixes and such soon? Basically just asking how I get the unbugged version  :)

Timeline for release is to be determined. I currently have my code entangled with incomplete national LCS stuff, so I haven't committed the fix to SVN. Nonetheless, the next release, when it comes, should have this fix included.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: BoxOfAids on April 27, 2013, 06:48:54 pm
Found the bug with inconsistent alarm for sneak attacks. The actual reproduce pattern was so obscure that it was essentially random, but the essence of it is that Conservatives not in the current encounter are able to notice you. We'll chalk the current inconsistency of it up to security cameras!

Is that update on the SVN, or are you going to put out a new version with bugfixes and such soon? Basically just asking how I get the unbugged version  :)

Timeline for release is to be determined. I currently have my code entangled with incomplete national LCS stuff, so I haven't committed the fix to SVN. Nonetheless, the next release, when it comes, should have this fix included.

Ah, will wait on it then!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ShoesandHats on April 27, 2013, 07:08:26 pm
Okay, how strong exactly is leather armor? A police officer just blasted me in the chest with a shotgun to no effect.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 27, 2013, 07:42:54 pm
Okay, how strong exactly is leather armor? A police officer just blasted me in the chest with a shotgun to no effect.

Pretty weak; it's worse than civilian body armor, though it covers your arms and legs as well. Shotguns are the best case scenario for any sort of armor, however.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Equinox on April 27, 2013, 08:00:46 pm
Just wondering, is it going to be possible to have a mask and some sort of armour in the future? For at current it looks like it's either die with style, or take a few more shots but die in an unstyled heap.

Edit: maybe something along the lines of if you're wearing a mask when you commit a crime, there's a 25 or 50% chance to not get caught (so it would basically be negated), this could easily make up for not having the ability to wear body armour as well.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on April 28, 2013, 01:08:48 am
Found another little oddity. If you get caught by the police selling brownies, the message 'As you exit the site you notice you are being followed by conservative swine!' appears before the chase scene, as if you were leaving a raid.
I recall seeing this in 4.6.7 too, come to think of it.  Didn't seem terribly important at the time, sorry.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 28, 2013, 01:13:33 am
Found another little oddity. If you get caught by the police selling brownies, the message 'As you exit the site you notice you are being followed by conservative swine!' appears before the chase scene, as if you were leaving a raid.
I recall seeing this in 4.6.7 too, come to think of it.  Didn't seem terribly important at the time, sorry.

Me too. I vaguely recall investigating it, but don't remember the outcome of the investigation.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 28, 2013, 01:22:59 am
Found another little oddity. If you get caught by the police selling brownies, the message 'As you exit the site you notice you are being followed by conservative swine!' appears before the chase scene, as if you were leaving a raid.
I recall seeing this in 4.6.7 too, come to think of it.  Didn't seem terribly important at the time, sorry.

Me too. I vaguely recall investigating it, but don't remember the outcome of the investigation.
I doubt it's worth bothering to fix. We can just assume that your liberal was at a site selling brownies, and the police are watching him and approach him when he leaves.

Also, a n00bish moment for me. Back when I started playing LCS, I saw the sell brownies option and I thought, "hey, a bake sale would be easy for money!" And then my liberal got arrested. I was wondering why, and figured that the Conservatives were making anything a crime so they could arrest me. Then I found the feature that lets you see a description of the job.

"Oooooohhhhh, that kind of brownies."
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ShoesandHats on April 28, 2013, 01:31:36 am
"Oooooohhhhh, that kind of brownies."

I know, it took me a while to realize they were made with Betty Crocker™ mix.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 28, 2013, 02:38:29 am
A thought about AA guns; maybe we should be able to assign a liberal to man them, using the Heavy Weaponry skill.
Also, how about static weapons? I want my compound to be Branch-Davidian level.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 28, 2013, 02:42:51 am
Also, a n00bish moment for me. Back when I started playing LCS, I saw the sell brownies option and I thought, "hey, a bake sale would be easy for money!" And then my liberal got arrested. I was wondering why, and figured that the Conservatives were making anything a crime so they could arrest me. Then I found the feature that lets you see a description of the job.

"Oooooohhhhh, that kind of brownies."

Back in the day:

1. There weren't any descriptions or help for activities.
2. There weren't any categories on the activation screen, so it wasn't even listed under "Illegal Fundraising".
3. After police arrested your Liberals, they were simply charged with "selling brownies".

You can imagine the confusion this caused.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 28, 2013, 02:50:30 am
I don't need to.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ed boy on April 28, 2013, 04:50:57 am
I'm having some trouble compiling the latest source code. The new location class defines some new functions (such as part_of_justice_system and findparent), but I can't seem to find where these are actually implemented.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 28, 2013, 05:02:06 am
I'm having some trouble compiling the latest source code. The new location class defines some new functions (such as part_of_justice_system and findparent), but I can't seem to find where these are actually implemented.

Should be in title/locations.cpp. Are you compiling on Windows or Linux? I added it to the makefile, so in theory the Linux build should be working fine, but I may have improperly updated the Visual Studio Project. You'd then have to add the file to the project to make sure the compiler can "see" it.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on April 28, 2013, 05:08:59 am
-
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 28, 2013, 05:48:25 am
Fox, looking at your about and contact page, I just want to say; Don't become a lawyer. The world has too many lawyers already. A friend of my father's told me that, and he was a lawyer, so we can see firsthand that the lawyer overpopulation is pretty serious.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Donuts on April 28, 2013, 06:06:44 am
Fox, looking at your about and contact page, I just want to say; Don't become a lawyer. The world has too many lawyers already. A friend of my father's told me that, and he was a lawyer, so we can see firsthand that the lawyer overpopulation is pretty serious.
But what if he becomes an ace Liberal attorney?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 28, 2013, 06:11:06 am
Fox, looking at your about and contact page, I just want to say; Don't become a lawyer. The world has too many lawyers already. A friend of my father's told me that, and he was a lawyer, so we can see firsthand that the lawyer overpopulation is pretty serious.

I'm not planning on it, but law is pretty interesting, and I'm good at logic, philosophy, writing, argument, public speaking, mock trials, and reading legalese. I bet I wouldn't have much difficulty with the LSAT and getting into law school either; I already have an undergraduate degree, and I was at the top of my graduating class among my degree program. Plus, lawyers make so much money.

There is this drawback, however. Video games. I like making them.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on April 28, 2013, 08:19:23 am
I'm not sure if this is normal or is newly implemented, but I just failed to kidnap someone, but didn't hurt or kill anyone when running.  Afterwards, I was beaten up by every police officer who saw my squad, and the freaking National Guard and Tanks came to my compound of unarmed liberals and murdererized us for 1 charge of attempted kidnapping.  Never seen this happen before, any help?

EDIT:

And now my leader is sent for 24 years of prison for grabbing someone's arm and running, but this I know is normal for an oppressive Conservative government
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on April 28, 2013, 08:58:14 am
My guess is either that law is broken, or for some reason someone else in your base had other charges.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on April 28, 2013, 09:44:45 am
Problem is that (unless Fox added it) there actually is no "attempted" or other inchoate-offense modifier in LCS.  Failed safecracks, Supercomputer hacks, etc attach the full charge, and Kidnapping is generally a pretty significant one IRL (at least once the report goes out).

So, Kidnapping has a fairly high amount of Heat attached.

As for lawyering: Law schools are full of students who were the best in their undergrad degree programs, who did well on their LSATs, and who want to make shitloads of money.  1L year is a credit overload where (if you're lucky) you might get a midterm exam.  More likely, you get the final and that goes directly to your transcript.

I don't know what DigiPen is like, but unless they're like commercial studios in the whole "crunch time" thing, I'll respectfully suggest that you might reconsider your assessment of law school, Fox.  We like you the way you are and I'd rather you not end up in a vulpine-eat-hominid world.

-KA101, Lawyer (20s)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 28, 2013, 11:51:10 am
Where does bug report?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on April 28, 2013, 12:12:06 pm
I guess so, and I'm positive that no one has any other charges since I literally just started out my squad.  Kidnapping is a pretty serious crime IRL I know, but attacking 6 unarmed guys with tanks, and the national guard?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on April 28, 2013, 12:14:39 pm
Yeah, thats a little much. Either its a glitch or Fox needs to look at how much heat comes from kidnapping charges.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on April 28, 2013, 12:20:28 pm
Another question, how do you get the new AA 12 shotgun?  They don't seem to be sold in stores
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ShoesandHats on April 28, 2013, 12:21:25 pm
Another question, how do you get the new AA 12 shotgun?  They don't seem to be sold in stores

You can only get them off CCS bosses.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ggamer on April 28, 2013, 12:22:35 pm
question: How does one create masks? They aren't in the create clothes menu, so...
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ShoesandHats on April 28, 2013, 12:23:25 pm
question: How does one create masks? They aren't in the create clothes menu, so...

Not sure if you can make them. You can, however, buy them in at The Oubliette under Halloween costumes.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on April 28, 2013, 12:51:33 pm
What do masks even do? They don't hide charges and provide no armour rating, they'd be awesome if you could put them on as a secondary clothing option.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 28, 2013, 12:55:23 pm
What do masks even do? They don't hide charges and provide no armour rating, they'd be awesome if you could put them on as a secondary clothing option.
I already suggested that somewhere.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on April 28, 2013, 01:40:24 pm
I believe masks help interrogation, but i never tried it before
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on April 28, 2013, 02:41:36 pm
I guess so, and I'm positive that no one has any other charges since I literally just started out my squad.  Kidnapping is a pretty serious crime IRL I know, but attacking 6 unarmed guys with tanks, and the national guard?
If SWAT didn't raid you first, I'd call it a glitch too.  I thought the Guard only came out if you beat a SWAT raid.

Masks indeed help interrogation; IIRC the Satan & Reagan masks are better than most.  DS uniforms are generally the best option if you're in Nightmare.

(There are a few additional masks that only come out in the Random, but that's XML-diving as I've never bought any.)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on April 28, 2013, 02:48:08 pm
Yep, they came right off the freaking bat a few days after.  No swat, police nothing.  I've massed killed before and I only got swat
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 28, 2013, 02:50:41 pm
Seriously, where can I submit a bug report?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Karlito on April 28, 2013, 02:55:20 pm
In this thread, basically.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 28, 2013, 03:02:30 pm
Anyways, my problem is that if you have a conservative prisoner in the squad (love that idea btw), and then you assign someone to interrogate him while he is still in the squad, your game will crash and corrupt the save. Also, if you have a conservative in your party, he will still fight other conservatives.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Elodie Hiras on April 28, 2013, 03:31:20 pm
Hello all!

I'm having random crashes when stealing stuffs in the Industrial and University district apartments... AFAIK, I don't have problems elsewhere (Radio station work fine), but still, it is very annoying... I have no idea what causes it, it just seems random...
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on April 28, 2013, 03:53:38 pm
Anyways, my problem is that if you have a conservative prisoner in the squad (love that idea btw), and then you assign someone to interrogate him while he is still in the squad, your game will crash and corrupt the save. Also, if you have a conservative in your party, he will still fight other conservatives.

The Automaton fights his own kind because his conservative upbringing may not allow him to be liberal, but he is moved by his abusive liberal captors's intentions 
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 28, 2013, 04:19:10 pm
I guess so, and I'm positive that no one has any other charges since I literally just started out my squad.  Kidnapping is a pretty serious crime IRL I know, but attacking 6 unarmed guys with tanks, and the national guard?
If SWAT didn't raid you first, I'd call it a glitch too.  I thought the Guard only came out if you beat a SWAT raid.

They can come out early if heat is EXTREMELY HIGH. Still, one kidnapping charge should never trigger this -- it definitely sounds like a bug. Did your safehouse show insane amounts of heat?

Anyways, my problem is that if you have a conservative prisoner in the squad (love that idea btw), and then you assign someone to interrogate him while he is still in the squad, your game will crash and corrupt the save. Also, if you have a conservative in your party, he will still fight other conservatives.

How did you get a prisoner in the squad?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 28, 2013, 04:32:16 pm
As in a hostage.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 28, 2013, 04:33:45 pm
As in a hostage.

Yes, how did you do it?

The reason it's super buggy is that you shouldn't be able to put Conservatives in your squad.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ShoesandHats on April 28, 2013, 04:38:46 pm
Okay, does losing an eye severely nerf your driving skill? Felix Fudge is now absolutely horrible at escaping from the police in his sports car.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 28, 2013, 04:47:04 pm
As in a hostage.

Yes, how did you do it?

The reason it's super buggy is that you shouldn't be able to put Conservatives in your squad.
A conservative captive. I simply created a squad and he showed up as a potential member thereto. I assumed it was intentional, since there's a TDTTOE and it says a squad can't just have conservatives. I assumed it was so you could take prisoners with you to sites, like capturing a CEO and taking him to the Cable station.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on April 28, 2013, 05:03:01 pm
Okay, does losing an eye severely nerf your driving skill? Felix Fudge is now absolutely horrible at escaping from the police in his sports car.
I'd imagine it should--he's blind on one side now, after all.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Scelly9 on April 28, 2013, 05:14:24 pm
Okay, does losing an eye severely nerf your driving skill? Felix Fudge is now absolutely horrible at escaping from the police in his sports car.
Yeah... that would make sense/
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 28, 2013, 05:17:50 pm
As in a hostage.

Yes, how did you do it?

The reason it's super buggy is that you shouldn't be able to put Conservatives in your squad.
A conservative captive. I simply created a squad and he showed up as a potential member thereto. I assumed it was intentional, since there's a TDTTOE and it says a squad can't just have conservatives. I assumed it was so you could take prisoners with you to sites, like capturing a CEO and taking him to the Cable station.

The ability to put Conservatives in your squad was cut by Toady many years ago, and the code for preventing you from forming an all-Conservative squad was vestigial and shouldn't ever come up if the game is working right. This is the same bug that let you put sleepers in your squad, and will be fixed in the next release.

While conceptually forcing captives to travel with you in your squad is cool, the actual behavior once you show up on site isn't coded to properly support that, as you discovered.

Okay, does losing an eye severely nerf your driving skill? Felix Fudge is now absolutely horrible at escaping from the police in his sports car.
I'd imagine it should--he's blind on one side now, after all.

Losing one eye makes a small difference; maybe a point of driving skill's worth. Losing two eyes will absolutely destroy your driving rolls.

Another possibility is that if a character is currently wounded (not just blind in one eye, but actually shot up), they're much much worse at driving.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SealyStar on April 28, 2013, 05:39:45 pm
What are these maps in the art folder labelled "mapCSV_WhiteHouse..."?

Do I smell work on national LCS already beginning?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ShoesandHats on April 28, 2013, 05:43:25 pm
Okay, does losing an eye severely nerf your driving skill? Felix Fudge is now absolutely horrible at escaping from the police in his sports car.
I'd imagine it should--he's blind on one side now, after all.

Losing one eye makes a small difference; maybe a point of driving skill's worth. Losing two eyes will absolutely destroy your driving rolls.

Another possibility is that if a character is currently wounded (not just blind in one eye, but actually shot up), they're much much worse at driving.

That's weird, then. He only lost one eye, isn't wounded, and his driving skill is 11. Theoretically, he should be about as good at driving as the above-average NASCAR driver.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on April 28, 2013, 06:13:36 pm
What are these maps in the art folder labelled "mapCSV_WhiteHouse..."?

Do I smell work on national LCS already beginning?
Hes right, there are a ton of maps for "WhiteHouse." Looks like whatever the building is has three floors. My question? Where is this location? If its already in the game it has to be on the travel menu somewhere.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ShoesandHats on April 28, 2013, 06:16:04 pm
What are these maps in the art folder labelled "mapCSV_WhiteHouse..."?

Do I smell work on national LCS already beginning?
Hes right, there are a ton of maps for "WhiteHouse." Looks like whatever the building is has three floors. My question? Where is this location? If its already in the game it has to be on the travel menu somewhere.

It's not in the game. Yet. (http://www.bay12forums.com/smf/index.php?topic=125452.0)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 28, 2013, 07:38:44 pm
What are these maps in the art folder labelled "mapCSV_WhiteHouse..."?

Do I smell work on national LCS already beginning?
Hes right, there are a ton of maps for "WhiteHouse." Looks like whatever the building is has three floors. My question? Where is this location? If its already in the game it has to be on the travel menu somewhere.

 8)

They can't be accessed, and there aren't any unique NPCs or interactions even if you did manage to go there. But there are indeed some rather extensive floor plans modeled after the West Wing in the game files for LCS 4.07.0.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SealyStar on April 28, 2013, 08:09:03 pm
Out of curiosity, I'm sure this is old, but why is there an Obama mask in a reality where he never became president?

Was he the liberal candidate against arch-conservative President [Name] in 2008?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: MetalSlimeHunt on April 28, 2013, 08:23:24 pm
Out of curiosity, I'm sure this is old, but why is there an Obama mask in a reality where he never-
/me backstabs SealyStar and drags him into the bushes.

Shhh.....
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on April 28, 2013, 08:47:51 pm
*Liberal dons Obama mask

Conservative is stunned by unknown forces! 

Conservative broods darkly...

Out of curiosity, I'm sure this is old, but why is there an Obama mask in a reality where he never became president?

Was he the liberal candidate against arch-conservative President [Name] in 2008?

The LCS could be an extremely hardcore version of the Obama bandit in real life, you know the guy who wears a mask of Obama and robs stores.

Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on April 28, 2013, 09:12:16 pm
Obama would still be a Senator, most likely considered Liberal at best.  Young charismatic Liberal Senator might still get a mask.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Vherid on April 28, 2013, 09:55:31 pm
(http://puu.sh/2Jdq7.png)

Would them still being there, be a bug?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on April 28, 2013, 10:03:26 pm
Yes it would Osama I swear your icon looked like Osama when I was scrolling past.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Vherid on April 28, 2013, 10:08:49 pm
Yes it would Osama I swear your icon looked like Osama when I was scrolling past.

Meanie.

Also I too ran into the issue of NG just swarming my place.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on April 28, 2013, 10:28:02 pm
Yes it would Osama I swear your icon looked like Osama when I was scrolling past.

Meanie.

Also I too ran into the issue of NG just swarming my place.

Hey at least now I don't look crazy nooby since I'm not alone.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 28, 2013, 10:50:01 pm
(http://puu.sh/2Jdq7.png)

Would them still being there, be a bug?

Yes. I broke it, and now you can put corpses, hostages, prisoners, and sleepers into your squads. This will only be the case for this release though; seth-- already committed a patch for it.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on April 28, 2013, 11:10:32 pm
Maybe you should publish a version with only that patch, as it is a bug that everybody is experiencing.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 29, 2013, 05:53:11 pm
4.07.1 test release, with multi-city play, is posted here. (http://www.bay12forums.com/smf/index.php?topic=125452.msg4212806#msg4212806)

Think of this as a alpha release for multi-city play; it's not really ready to go in the stickied post, but it is available for testing.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Gimmick Account on April 29, 2013, 06:08:33 pm
Related question: do "successful", in that no alarm is raised at the end of the combat round, sneak-attack kills attach Murder/Armed Assault charges?

If they do, we/I should probably update the wiki to reflect that.

Quote
They should still attach charges.

Wait, why? You aren't currently charged with theft if you manage to steal something undetected, either. And not every place is going to have security cameras like the room with the big red button in the nuclear plant.

Actually, would you consider that feature? Certain areas auto-detecting any of your crimes (Although only after the mission is over, since they're just recording for later review)? Street-wise liberals could be able to spot the cameras and alert the squad. In such areas, the charges would be justified. But please let us at least try to play a stealthy/violent game. Right now, the choice is more or less between loud/violent and stealthy/peaceful. Once you have a criminal record, the silent approach becomes a lot less useful, especially in nightmare mode.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on April 29, 2013, 06:42:54 pm
Uh, my squads were dinged for ninja-looting in front of people, as of 465.

The major issue is Heat: Theft, Vandalism, etc don't really draw a police response.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 29, 2013, 06:47:14 pm
Related question: do "successful", in that no alarm is raised at the end of the combat round, sneak-attack kills attach Murder/Armed Assault charges?

If they do, we/I should probably update the wiki to reflect that.

Quote
They should still attach charges.

Wait, why? You aren't currently charged with theft if you manage to steal something undetected, either. And not every place is going to have security cameras like the room with the big red button in the nuclear plant.

Actually, would you consider that feature? Certain areas auto-detecting any of your crimes (Although only after the mission is over, since they're just recording for later review)? Street-wise liberals could be able to spot the cameras and alert the squad. In such areas, the charges would be justified. But please let us at least try to play a stealthy/violent game. Right now, the choice is more or less between loud/violent and stealthy/peaceful. Once you have a criminal record, the silent approach becomes a lot less useful, especially in nightmare mode.

The problem is that realistically, whether you get charged for a crime or not is not determined at the moment of the crime, but later, and it matters what you do in the future as well. Right now, the game doesn't do any tracking of that; it has to decide RIGHT NOW whether the police figure out that you did it. I err on the side of "they do" for stealth kills, though I can see that might be the wrong choice; perhaps it's better to say stealth kills are never tracked back to you. But a better crime handling system would be able to look over various information, like whether you later cause alarm, whether the LCS claims responsibility for what you did, things like that.

I could see a future system where if you don't do anything on site that identifies you as the LCS, you get prompted on whether you want to leave a calling card or otherwise claim your actions, as you leave the site. If the amount of crime is low or moderate and the people in your group aren't very notable (or their identities are disguised and those disguises aren't known to be associated with them), the police and media might attribute the action to unknown persons rather than the LCS, and you could avoid being charged for your crimes. The game could consider security cameras with this as well.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Gimmick Account on April 29, 2013, 07:14:57 pm
The problem is that realistically, whether you get charged for a crime or not is not determined at the moment of the crime, but later, and it matters what you do in the future as well. Right now, the game doesn't do any tracking of that; it has to decide RIGHT NOW whether the police figure out that you did it. I err on the side of "they do" for stealth kills, though I can see that might be the wrong choice; perhaps it's better to say stealth kills are never tracked back to you. But a better crime handling system would be able to look over various information, like whether you later cause alarm, whether the LCS claims responsibility for what you did, things like that.

I could see a future system where if you don't do anything on site that identifies you as the LCS, you get prompted on whether you want to leave a calling card or otherwise claim your actions, as you leave the site. If the amount of crime is low or moderate and the people in your group aren't very notable (or their identities are disguised and those disguises aren't known to be associated with them), the police and media might attribute the action to unknown persons rather than the LCS, and you could avoid being charged for your crimes. The game could consider security cameras with this as well.

That would be great, but I bet that with the current focus on nationwide-LCS in what little free time you have, it'd just get buried and eventually forgotten as a concept.

If my opinion counts for anything, I'd be in favour of true stealth kills not being registered at all until you have the time to rework the whole crime system. It's a singleplayer game, fortunately, so nobody should be profoundly affected by that change.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 29, 2013, 08:47:11 pm
That would be great, but I bet that with the current focus on nationwide-LCS in what little free time you have, it'd just get buried and eventually forgotten as a concept.

If my opinion counts for anything, I'd be in favour of true stealth kills not being registered at all until you have the time to rework the whole crime system. It's a singleplayer game, fortunately, so nobody should be profoundly affected by that change.

Yes, overhauling how crimes are tracked isn't terribly glamorous, and is fairly complicated, so it's the type of thing that I'm less likely to work on in favor of other shiny features. Making stealth kills not show up as crimes (or give you heat) is a one line change, however, so I'll do that now and it will show up next release.

Edit: I'll take the assault charge off of successful sneak attacks as well, since it'd be weird to have one and not the other.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Gimmick Account on April 29, 2013, 09:35:29 pm
Thank youuuu~ :D

This will open some fun new playstyles for me...
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 29, 2013, 09:52:14 pm
Thanks for the save-disabling feature. Now I can have huge squads without the game re-writing the save every turn!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on April 29, 2013, 09:59:49 pm
Compilation fails
Code: [Select]
g++ -DHAVE_CONFIG_H -I. -I..  -DINSTALL_DATA_DIR=\"/usr/local/share\"  -I../src -g -O2 -MT crimesquad-game.o -MD -MP -MF .deps/crimesquad-game.Tpo -c -o crimesquad-game.o `test -f 'game.cpp' || echo './'`game.cpp
In file included from game.cpp:73:0:
includes.h:1367:54: error: macro "mvaddstr" passed 4 arguments, but takes just 3
 int mvaddstr(int y, int x, const char *text, Log &log);
                                                      ^
includes.h:1371:54: error: macro "mvaddstr" passed 4 arguments, but takes just 3
 int mvaddstr(int y, int x, std::string text, Log &log);
                                                      ^
includes.h:1367:5: error: ‘int mvaddstr’ redeclared as different kind of symbol
 int mvaddstr(int y, int x, const char *text, Log &log);
     ^
In file included from includes.h:154:0,
                 from game.cpp:73:
/usr/include/curses.h:640:28: error: previous declaration of ‘int mvaddstr(int, int, const char*)’
 extern NCURSES_EXPORT(int) mvaddstr (int, int, const char *);  /* generated */
                            ^
In file included from includes.h:154:0,
                 from game.cpp:73:
includes.h:1370:5: error: expected ‘)’ before ‘(’ token
 int mvaddstr(int y, int x, std::string text);
     ^
In file included from game.cpp:73:0:
includes.h:1371:5: error: ‘int mvaddstr’ redeclared as different kind of symbol
 int mvaddstr(int y, int x, std::string text, Log &log);
     ^
In file included from includes.h:154:0,
                 from game.cpp:73:
/usr/include/curses.h:640:28: error: previous declaration of ‘int mvaddstr(int, int, const char*)’
 extern NCURSES_EXPORT(int) mvaddstr (int, int, const char *);  /* generated */
                            ^
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on April 29, 2013, 10:31:52 pm
Sneak attacks are the funnest things to do.  You can literally go all rambo with a bowie knife, can't wait when the patch comes that makes sneak attacks not a crime if successful.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 29, 2013, 10:56:01 pm
Compilation fails
Code: [Select]
g++ -DHAVE_CONFIG_H -I. -I..  -DINSTALL_DATA_DIR=\"/usr/local/share\"  -I../src -g -O2 -MT crimesquad-game.o -MD -MP -MF .deps/crimesquad-game.Tpo -c -o crimesquad-game.o `test -f 'game.cpp' || echo './'`game.cpp
In file included from game.cpp:73:0:
includes.h:1367:54: error: macro "mvaddstr" passed 4 arguments, but takes just 3
 int mvaddstr(int y, int x, const char *text, Log &log);
                                                      ^
includes.h:1371:54: error: macro "mvaddstr" passed 4 arguments, but takes just 3
 int mvaddstr(int y, int x, std::string text, Log &log);
                                                      ^
includes.h:1367:5: error: ‘int mvaddstr’ redeclared as different kind of symbol
 int mvaddstr(int y, int x, const char *text, Log &log);
     ^
In file included from includes.h:154:0,
                 from game.cpp:73:
/usr/include/curses.h:640:28: error: previous declaration of ‘int mvaddstr(int, int, const char*)’
 extern NCURSES_EXPORT(int) mvaddstr (int, int, const char *);  /* generated */
                            ^
In file included from includes.h:154:0,
                 from game.cpp:73:
includes.h:1370:5: error: expected ‘)’ before ‘(’ token
 int mvaddstr(int y, int x, std::string text);
     ^
In file included from game.cpp:73:0:
includes.h:1371:5: error: ‘int mvaddstr’ redeclared as different kind of symbol
 int mvaddstr(int y, int x, std::string text, Log &log);
     ^
In file included from includes.h:154:0,
                 from game.cpp:73:
/usr/include/curses.h:640:28: error: previous declaration of ‘int mvaddstr(int, int, const char*)’
 extern NCURSES_EXPORT(int) mvaddstr (int, int, const char *);  /* generated */
                            ^

Apparently mvaddstr is a macro in ncurses. That's a pain. I'll give a shot at fixing this.

Edit: Committed a possible fix. Let me know if it worked.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on April 29, 2013, 11:23:08 pm
Code: [Select]
make  all-recursive
make[1]: Entering directory `/media/data/programming/cpp/lcsgame'
Making all in src
make[2]: Entering directory `/media/data/programming/cpp/lcsgame/src'
g++ -I../src -g -O2   -o crimesquad crimesquad-game.o crimesquad-lcsio.o crimesquad-cursesmovie.o crimesquad-compat.o crimesquad-cursesgraphics.o crimesquad-commondisplay.o crimesquad-commonactions.o crimesquad-consolesupport.o crimesquad-getnames.o crimesquad-translateid.o crimesquad-equipment.o crimesquad-creature.o crimesquad-titlescreen.o crimesquad-highscore.o crimesquad-newgame.o crimesquad-saveload.o crimesquad-basemode.o crimesquad-baseactions.o crimesquad-activate.o crimesquad-reviewmode.o crimesquad-advance.o crimesquad-mapspecials.o crimesquad-newencounter.o crimesquad-sitemode.o crimesquad-talk.o crimesquad-miscactions.o crimesquad-sitedisplay.o crimesquad-stealth.o crimesquad-chase.o crimesquad-fight.o crimesquad-haulkidnap.o crimesquad-activities.o crimesquad-daily.o crimesquad-date.o crimesquad-news.o crimesquad-shopsnstuff.o crimesquad-siege.o crimesquad-endgame.o crimesquad-justice.o crimesquad-lcsmonthly.o crimesquad-monthly.o crimesquad-politics.o crimesquad-interrogation.o crimesquad-recruit.o crimesquad-law.o crimesquad-configfile.o crimesquad-ads.o crimesquad-headline.o crimesquad-layout.o crimesquad-majorevent.o crimesquad-squadstory_text.o crimesquad-sitemap.o crimesquad-location.o crimesquad-locationdef.o crimesquad-activate_sleepers.o crimesquad-sleeper_update.o crimesquad-armor.o crimesquad-creaturetypes.o crimesquad-liberalagenda.o crimesquad-misc.o crimesquad-help.o crimesquad-creaturenames.o crimesquad-Markup.o crimesquad-vehicle.o crimesquad-vehicletype.o crimesquad-armortype.o crimesquad-clip.o crimesquad-cliptype.o crimesquad-item.o crimesquad-itemtype.o crimesquad-loot.o crimesquad-loottype.o crimesquad-money.o crimesquad-weapon.o crimesquad-weapontype.o crimesquad-shop.o crimesquad-log.o crimesquad-locations.o crimesquad-initfile.o crimesquad-world.o  -lncurses
crimesquad-cursesgraphics.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-commondisplay.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-commonactions.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-consolesupport.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-getnames.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-translateid.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-equipment.o: In function `__gnu_cxx::__normal_iterator<Item**, std::vector<Item*, std::allocator<Item*> > >::operator+(long const&) const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-creature.o: In function `std::string::size() const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-titlescreen.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-highscore.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-newgame.o: In function `std::string::_M_data() const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-saveload.o: In function `__gnu_cxx::__normal_iterator<Item**, std::vector<Item*, std::allocator<Item*> > >::operator+(long const&) const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-basemode.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-baseactions.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-activate.o: In function `__gnu_cxx::new_allocator<int>::deallocate(int*, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-reviewmode.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-advance.o: In function `__gnu_cxx::new_allocator<int>::deallocate(int*, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-mapspecials.o: In function `__gnu_cxx::new_allocator<sitechangest>::deallocate(sitechangest*, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-newencounter.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-sitemode.o: In function `__gnu_cxx::new_allocator<int>::deallocate(int*, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-talk.o: In function `__gnu_cxx::new_allocator<Creature*>::deallocate(Creature**, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-miscactions.o: In function `__gnu_cxx::__normal_iterator<Creature**, std::vector<Creature*, std::allocator<Creature*> > >::operator+(long const&) const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-sitedisplay.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-stealth.o: In function `__gnu_cxx::new_allocator<int>::deallocate(int*, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-chase.o: In function `__gnu_cxx::__normal_iterator<Vehicle**, std::vector<Vehicle*, std::allocator<Vehicle*> > >::operator+(long const&) const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-fight.o: In function `__gnu_cxx::new_allocator<Item*>::deallocate(Item**, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-haulkidnap.o: In function `__gnu_cxx::new_allocator<Creature*>::deallocate(Creature**, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-activities.o: In function `__gnu_cxx::__normal_iterator<Creature**, std::vector<Creature*, std::allocator<Creature*> > >::operator+(long const&) const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-daily.o: In function `__gnu_cxx::__normal_iterator<Creature**, std::vector<Creature*, std::allocator<Creature*> > >::operator+(long const&) const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-date.o: In function `__gnu_cxx::__normal_iterator<Creature**, std::vector<Creature*, std::allocator<Creature*> > >::operator+(long const&) const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-news.o: In function `__gnu_cxx::new_allocator<newsstoryst*>::deallocate(newsstoryst**, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-shopsnstuff.o: In function `__gnu_cxx::new_allocator<Vehicle*>::deallocate(Vehicle**, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-siege.o: In function `__gnu_cxx::__normal_iterator<Vehicle**, std::vector<Vehicle*, std::allocator<Vehicle*> > >::operator+(long const&) const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-endgame.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-justice.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-lcsmonthly.o: In function `__gnu_cxx::__normal_iterator<Item**, std::vector<Item*, std::allocator<Item*> > >::operator+(long const&) const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-monthly.o: In function `__gnu_cxx::__normal_iterator<Creature**, std::vector<Creature*, std::allocator<Creature*> > >::operator+(long const&) const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-politics.o: In function `__gnu_cxx::new_allocator<int>::deallocate(int*, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-interrogation.o: In function `__gnu_cxx::new_allocator<int>::deallocate(int*, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-recruit.o: In function `__gnu_cxx::new_allocator<Creature*>::deallocate(Creature**, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-law.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-configfile.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-ads.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-headline.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-layout.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-majorevent.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-squadstory_text.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-sitemap.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-activate_sleepers.o: In function `__gnu_cxx::new_allocator<Creature*>::deallocate(Creature**, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-sleeper_update.o: In function `__gnu_cxx::new_allocator<Creature*>::deallocate(Creature**, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-armor.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-creaturetypes.o: In function `std::string::_M_data() const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-liberalagenda.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-misc.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-help.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-creaturenames.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-vehicle.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-vehicletype.o: In function `std::string::_M_data() const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-armortype.o: In function `ItemType::is_money() const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-clip.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-cliptype.o: In function `ItemType::is_money() const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-item.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-itemtype.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-loot.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-loottype.o: In function `ItemType::is_money() const':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-money.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-weapon.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-weapontype.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-shop.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-log.o: In function `operator<< <std::char_traits<char> >':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-locations.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-initfile.o: In function `mvaddstr':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
crimesquad-world.o: In function `__gnu_cxx::new_allocator<Location*>::deallocate(Location**, unsigned long)':
/media/data/programming/cpp/lcsgame/src/./includes.h:163: multiple definition of `mvaddstr'
crimesquad-game.o:/media/data/programming/cpp/lcsgame/src/includes.h:163: first defined here
collect2: error: ld returned 1 exit status
make[2]: *** [crimesquad] Error 1
make[2]: Leaving directory `/media/data/programming/cpp/lcsgame/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/media/data/programming/cpp/lcsgame'
make: *** [all] Error 2
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 30, 2013, 12:10:44 am
Two things: firstly, the CCS should come to attack you automatically if you're well known, even if there's no heat on you. Second, the first time they attack, there should only be five members, tops. That's the max that'll fit into a pickup truck. After you drive them back, then multiple pickup trucks should come by later. I just was thinking of how many CCS members currently come in one truck.

A screeching clown car pulls up to the safe house!
Circus members pour out of it and start throwing pies at the windows!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 30, 2013, 12:19:22 am
- errors -

Try again? At this point I'm writing code for a platform I can't compile on, so it's dodgy going. Hopefully that's the end of it.

Two things: firstly, the CCS should come to attack you automatically if you're well known, even if there's no heat on you. Second, the first time they attack, there should only be five members, tops. That's the max that'll fit into a pickup truck. After you drive them back, then multiple pickup trucks should come by later. I just was thinking of how many CCS members currently come in one truck.

A screeching clown car pulls up to the safe house!
Circus members pour out of it and start throwing pies at the windows!

Hm, good point. Or maybe they're really packed into the flat bed of the pickup truck!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on April 30, 2013, 12:23:02 am
Can we get clown raids though? That sounds like it would be awesome! A clown car would be cool to. Maybe a circus location? All random people, clowns, and maybe some lions to liberalize?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on April 30, 2013, 02:13:43 am
Can we get clown raids though? That sounds like it would be awesome! A clown car would be cool to. Maybe a circus location? All random people, clowns, and maybe some lions to liberalize?
Please put bears there. I want to play as sir bearington (http://i.imgur.com/wkZhp.png).


- errors -

Try again? At this point I'm writing code for a platform I can't compile on, so it's dodgy going. Hopefully that's the end of it.

Hm, good point. Or maybe they're really packed into the flat bed of the pickup truck!
[/quote]
It compiles but doesn't work:
Code: [Select]
What is your name to the People?
Press enter to be known by your real name instead.

Segmentation fault (core dumped)


Would it be usefull for you to have a website indicating if the latest revision compiles in linux?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on April 30, 2013, 02:22:54 am
Yeah, and we could have it be a place for animal rights, and at C+ animal rights it could be something like-
Animal Slave Entertainment Ring.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on April 30, 2013, 03:22:40 am
It compiles but doesn't work:
Code: [Select]
What is your name to the People?
Press enter to be known by your real name instead.

Segmentation fault (core dumped)

I need more specific information about the crash; there's something like five hundred lines of code between that screen and the next. If you'd like to do some detective work, any call to getch() should:

1) Refresh the screen, drawing anything that has been requested.
2) Pause for input before continuing.

If you insert a couple strategic getch() calls, you can narrow down what part of the code is having a problem. A good place to start would be to put in two of these, one each immediately before and after the locheader() call on line 352 of basemode.cpp. Testing then, you could find out whether it crashes a) before the screen goes blank, b) after the screen goes blank, or c) after some stuff appears at the top of the screen. That would narrow it down significantly.

If it crashes between those (that is, after the screen goes blank and before some stuff appears at the top), you could to see if there's something wrong with the Location::getname(bool, bool) function defined on line 100 of locations.cpp; it's recently modified and tosses some pointers around, so it's possible it's the culprit. But then, it works fine on Windows, and in theory shouldn't be any different for Linux. So you'd have to test it.

I'd like to help more, but beyond offering suggestions, I don't have any practical way to hunt down a crash I can't reproduce or easily intuit a reason for.

Edit: Actually, I'm assuming this happened AFTER you pressed enter at the prompt. If it happened before... mm, then the crash is probably in the NCurses library, which is pretty unlikely. So I'm guessing it was indeed after you pressed enter.

Would it be usefull for you to have a website indicating if the latest revision compiles in linux?

Perhaps, but I'm not sure it'd be worth the work to put up. This was very unusual; I was writing code that only gets compiled when you're building for Linux, which I don't think I've ever done for LCS. This was the unusual situation where I was overloading a function that is implemented as a macro in NCurses (which we use for Linux) and a function in PDCurses (which we use for Windows). You can't overload macros, so I needed to undefine the NCurses and define a same-behavior inline function instead. The only reason that this guess-and-check thing was going on is that I was not aware that they were implemented differently at first, and once I did know, I was writing a bit of code that is encased in preprocessor directives to only compile with NCurses.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on April 30, 2013, 03:57:11 am
It happens after pressing enter. I will hunt down the bug when I have more time

If you want a linux shell to do it yourself, I can give you one in my vps.

IIRC there was a bug where it didn't compiled in linux a few days ago, also related to ncurses. Automating the build process and updating a website or sending an email in case of error is pretty easy, like 5 lines of shell scripting.



Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Capital Fish on April 30, 2013, 08:05:12 am
Two things: firstly, the CCS should come to attack you automatically if you're well known, even if there's no heat on you. Second, the first time they attack, there should only be five members, tops. That's the max that'll fit into a pickup truck. After you drive them back, then multiple pickup trucks should come by later. I just was thinking of how many CCS members currently come in one truck.

A screeching clown car pulls up to the safe house!
Circus members pour out of it and start throwing pies at the windows!

Does the game say they're specifically driving a pickup truck? I always assumed they were using a delivery truck, and had a small army waiting in the back.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on April 30, 2013, 03:41:40 pm
Sometimes they do, such as when they pull a drive-by and blow up half your liberals. 
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Vherid on April 30, 2013, 06:29:53 pm
Why not just do it technical style and have like 30 guys on the back?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on April 30, 2013, 08:22:20 pm
The ASCII videos won't work for me. Why?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on May 01, 2013, 04:20:48 am
It happens after pressing enter. I will hunt down the bug when I have more time

If you want a linux shell to do it yourself, I can give you one in my vps.

IIRC there was a bug where it didn't compiled in linux a few days ago, also related to ncurses. Automating the build process and updating a website or sending an email in case of error is pretty easy, like 5 lines of shell scripting.

Ran gdb:
Code: [Select]
Program received signal SIGSEGV, Segmentation fault.
Location::getname (this=0x411, shortname=shortname@entry=true, include_city=include_city@entry=false) at title/locations.cpp:104
104       if(this->front_business != -1)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 01, 2013, 09:40:02 am
Everyone was talking about how it was hard to find everything in the neighborhoods, since they aren't labelled. That gave me an idea for having zoning laws be a side effect of pollution laws, where at C+ there will be factories next to schools, nuclear plants next to apartments, etc. At L+, everything is neatly organized and labelled.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 01, 2013, 01:32:45 pm
The ASCII videos won't work for me. Why?

I dunno. Do they work for anyone? They haven't worked when I'm debugging for ages, but I always just figured that was just specific to what I was doing in the debug environment, and it would clear up when doing releases. Maybe they're just broken?

Ran gdb:
Code: [Select]
Program received signal SIGSEGV, Segmentation fault.
Location::getname (this=0x411, shortname=shortname@entry=true, include_city=include_city@entry=false) at title/locations.cpp:104
104       if(this->front_business != -1)

If that's the line it's crashing on, then the "this" pointer isn't valid. Given the state of the shortname and include_city variables, and the state of the program's execution, it's likely that this is being called from line 117 of getname(), and the reason "this" isn't valid is because we're indexing into the location vector incorrectly. That means findlocation(city, city) isn't returning a valid location, and while it is allowed to do that, it should only be doing that if you're starting in a location that isn't in a city -- and there shouldn't be any such locations.

That's a matter of internal game logic, and should not vary between Windows and Linux. I've been working on installing Cygwin since yesterday in hopes that I might be able to emulate the issue, but it's a process that takes hours, and I've had to interrupt and restart it twice. In the mean time, does this happen every time you run the program? Have you tried recompiling? Do you have any ideas?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ed boy on May 01, 2013, 01:35:38 pm
The ASCII videos won't work for me. Why?

I dunno. Do they work for anyone? They haven't worked when I'm debugging for ages, but I always just figured that was just specific to what I was doing in the debug environment, and it would clear up when doing releases. Maybe they're just broken?
I wasn't aware that there was even supposed to be any ASCII videos. When are they meant to appear?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 01, 2013, 01:49:08 pm
The ASCII videos won't work for me. Why?

I dunno. Do they work for anyone? They haven't worked when I'm debugging for ages, but I always just figured that was just specific to what I was doing in the debug environment, and it would clear up when doing releases. Maybe they're just broken?
I wasn't aware that there was even supposed to be any ASCII videos. When are they meant to appear?

Mmm... special news stories, mainly. Police beatings, bright liberal guest on a conservative TV show, things like that.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ed boy on May 01, 2013, 02:01:55 pm
The ASCII videos won't work for me. Why?

I dunno. Do they work for anyone? They haven't worked when I'm debugging for ages, but I always just figured that was just specific to what I was doing in the debug environment, and it would clear up when doing releases. Maybe they're just broken?
I wasn't aware that there was even supposed to be any ASCII videos. When are they meant to appear?

Mmm... special news stories, mainly. Police beatings, bright liberal guest on a conservative TV show, things like that.
I get those form time to time, but they're more like a footnote to the game screen instead of a movie.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 01, 2013, 02:09:38 pm
The ASCII videos won't work for me. Why?

I dunno. Do they work for anyone? They haven't worked when I'm debugging for ages, but I always just figured that was just specific to what I was doing in the debug environment, and it would clear up when doing releases. Maybe they're just broken?
I wasn't aware that there was even supposed to be any ASCII videos. When are they meant to appear?

Mmm... special news stories, mainly. Police beatings, bright liberal guest on a conservative TV show, things like that.
I get those form time to time, but they're more like a footnote to the game screen instead of a movie.

Sounds like movies are broken and have been for years.

Good news, everyone! The game is supposed to have movies!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Carlos Gustavos on May 01, 2013, 02:10:14 pm
I get crashes on starting too. I haven't looked much at the new code but it looks to me like the member variable city for locations isn't being initialised. For the homeless shelter, city has the suspect value 1851850798. It gets that from its parent Industrial district and it gets it from its parent Seattle and it looks like Seattle would only have initialised the value if it was less than 0 (in the constructor for locations).
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 01, 2013, 02:28:57 pm
I get crashes on starting too. I haven't looked much at the new code but it looks to me like the member variable city for locations isn't being initialised. For the homeless shelter, city has the suspect value 1851850798. It gets that from its parent Industrial district and it gets it from its parent Seattle and it looks like Seattle would only have initialised the value if it was less than 0 (in the constructor for locations).

Found, fixed, and committed. Thank you!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 01, 2013, 03:09:11 pm
Wait, the game had movies?  It seems there could be broken content that we just assume is non-existent in the game
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 01, 2013, 03:42:47 pm
Wait, the game had movies?  It seems there could be broken content that we just assume is non-existent in the game

Yes and exactly. The .cmv files in the art directory are movie files. They've probably been not loading or playing for years now, and people just didn't notice their absence, because who expects movies in an ASCII game?

But it's a Bay12Games ASCII game. There are movies in Star Zoo and Dwarf Fortress. Should it be so surprising that there are supposed to be movies in LCS too?

Edit: By "movies" I mean "animated ASCII cutscenes".
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SealyStar on May 01, 2013, 03:44:31 pm
Wait, the game had movies?  It seems there could be broken content that we just assume is non-existent in the game

I seem to remember seeing the files in there. Could be wrong.

Well, that's interesting...
Title: .
Post by: Yannanth on May 01, 2013, 05:06:50 pm
.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 01, 2013, 05:20:02 pm
The search engine says .cmv is a CorelMove CorelDraw 4.0 file? Can this even be opened by any modern software? I very much doubt there's a library for it.

Gah, I can feel the digital dark age (https://en.wikipedia.org/wiki/Digital_dark_age) creeping in...

I believe that in this case the .cpc and .cmv files are in a format created by Tarn Adams, and the editor was never released.

On the plus side, the LCS source code includes the code needed to load, save, and render them, so they aren't black boxes, and it wouldn't be impossible to make an editor.

In related news, I got the movies playing on my machine.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SealyStar on May 01, 2013, 05:35:53 pm
Wait, the game had movies?  It seems there could be broken content that we just assume is non-existent in the game

Yes and exactly. The .cmv files in the art directory are movie files. They've probably been not loading or playing for years now, and people just didn't notice their absence, because who expects movies in an ASCII game?

But it's a Bay12Games ASCII game. There are movies in Star Zoo and Dwarf Fortress. Should it be so surprising that there are supposed to be movies in LCS too?

Edit: By "movies" I mean "animated ASCII cutscenes".
The search engine says .cmv is a CorelMove CorelDraw 4.0 file? Can this even be opened by any modern software? I very much doubt there's a library for it.

Gah, I can feel the digital dark age (https://en.wikipedia.org/wiki/Digital_dark_age) creeping in...

That's pretty outdated, man.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 01, 2013, 05:37:30 pm
The search engine says .cmv is a CorelMove CorelDraw 4.0 file? Can this even be opened by any modern software? I very much doubt there's a library for it.

Gah, I can feel the digital dark age (https://en.wikipedia.org/wiki/Digital_dark_age) creeping in...

I believe that in this case the .cpc and .cmv files are in a format created by Tarn Adams, and the editor was never released.

On the plus side, the LCS source code includes the code needed to load, save, and render them, so they aren't black boxes, and it wouldn't be impossible to make an editor.

In related news, I got the movies playing on my machine.
I think a starting and ending movie/movies would be nice, if you know how to make them. Something like the starting for DF. You could have animations for C+ and L+ amendments, and the squad being wiped out.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 01, 2013, 05:41:38 pm
Epic cut scenes where your Elite Liberals say their last words?  Yes please.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 01, 2013, 05:45:43 pm
I would be cool if the video could always contain your slogan.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Funk on May 01, 2013, 06:29:16 pm
Fox just what movies do you have running?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 01, 2013, 07:08:35 pm
Since this is LCS, dramatic deaths would be so fitting.  Off-topic, but why do liberals get sick when killing someone through interrogation and lose heart but don't when they kill a conservative.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: MetalSlimeHunt on May 01, 2013, 07:12:03 pm
Cold-blooded murder vs. hot-blooded murder.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 01, 2013, 07:18:24 pm
Dramatic videos would make me reconsider my slogan choice to be serious rather than the joking ones I usually put
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on May 01, 2013, 07:58:04 pm
I get crashes on starting too. I haven't looked much at the new code but it looks to me like the member variable city for locations isn't being initialised. For the homeless shelter, city has the suspect value 1851850798. It gets that from its parent Industrial district and it gets it from its parent Seattle and it looks like Seattle would only have initialised the value if it was less than 0 (in the constructor for locations).

Found, fixed, and committed. Thank you!
fix works here too

Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Soadreqm on May 02, 2013, 04:06:57 pm
Good news, everyone! The game is supposed to have movies!

Haha! You know, years ago, when I first found this game, I kind of wondered why those event messages were displayed at the bottom of an empty black screen. Then I got used to it and eventually stopped paying any attention to it whatsoever. Just how long did this manage to go unnoticed? :P
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 02, 2013, 04:36:45 pm
Good news, everyone! The game is supposed to have movies!

Haha! You know, years ago, when I first found this game, I kind of wondered why those event messages were displayed at the bottom of an empty black screen. Then I got used to it and eventually stopped paying any attention to it whatsoever. Just how long did this manage to go unnoticed? :P

It's probably been looking for the movie files in /art/art/ instead of just /art/ for the last five to six years.

And yes, that was the only reason the game didn't have movies! There are five movies in the game, all tied to news stories. The shortest is depicts a split-screen news talk show interview, and the Liberal guest catches the interviewer off guard with an insightful comment. The longest depicts white LA police caught on tape beating and mocking a black man. They should all make a return in the next version of the game.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 02, 2013, 04:45:41 pm
How do you make ASCII movies anyways?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 02, 2013, 05:00:58 pm
How do you make ASCII movies anyways?

I believe you'd have to either ask Toady One about them in hopes that he has an editor somewhere, or write an editor from scratch. I don't think there's a publicly available program that can edit the game's movie format.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: quinnr on May 02, 2013, 05:01:22 pm
On my linux laptop, with Crunchbang Linux (Debian variant). So everything compiled with no error (ran bootstrap and configure scripts), but I just see a blank terminal when I attempt to run the crimesquad file, both when it is in the lcsgame directory and when left in the src directory. Not sure what information to provide that would help, but I can pull anything needed up if anyone has an idea how to make this run.

EDIT: Ah, had an old save file in my ~/.lcs  directory, I deleted it and everything ran alright.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Karlito on May 02, 2013, 09:26:16 pm
You know, I think I have a vague memory of the movies from way back when, but I never noticed their absence.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 03, 2013, 08:02:28 am
Fox, can you settle a minor dispute between those of us debating over sniping?

Are you, if you ever add it, going to make it so we need to give a liberal the specific job of holding a sniping position, instead of any other job? Or will they defend automatically?

EDIT: Just my two cents, body armor should have a chance to prevent severed limbs from guns. Especially Ceramic Body Armor. Does the future-name feature apply to armor? Then we should have power armor replacing ceramic.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on May 03, 2013, 11:53:09 am
Yeah, with the future name it would be cool if it was "T-51b Power Armour."
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Vherid on May 03, 2013, 01:50:20 pm
There is not a future-name string for armor.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on May 03, 2013, 02:33:13 pm
Well there should be.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 03, 2013, 02:39:15 pm
Fox, can you settle a minor dispute between those of us debating over sniping?

Are you, if you ever add it, going to make it so we need to give a liberal the specific job of holding a sniping position, instead of any other job? Or will they defend automatically?

Haven't decided. A third option is to go with a system where you equip a character with a sniper rifle like a normal weapon. Perhaps it has high damage but low accuracy; not a terribly great weapon, all in all. In a siege situation, anyone equipped with a sniper rifle will be considered a designated sniper for the siege. Anyone who isn't equipped with a sniper rifle will not. If you want to just keep the rifle sitting around the safehouse, and have someone who normally uses an assault rifle switch over to sniper rifle for a siege, you can do so after the siege begins by just changing their equipped weapon manually.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 03, 2013, 03:28:19 pm
Fox, can you settle a minor dispute between those of us debating over sniping?

Are you, if you ever add it, going to make it so we need to give a liberal the specific job of holding a sniping position, instead of any other job? Or will they defend automatically?

Haven't decided. A third option is to go with a system where you equip a character with a sniper rifle like a normal weapon. Perhaps it has high damage but low accuracy; not a terribly great weapon, all in all. In a siege situation, anyone equipped with a sniper rifle will be considered a designated sniper for the siege. Anyone who isn't equipped with a sniper rifle will not. If you want to just keep the rifle sitting around the safehouse, and have someone who normally uses an assault rifle switch over to sniper rifle for a siege, you can do so after the siege begins by just changing their equipped weapon manually.
How about just guarding the entrance in general?

Also, will we ever be able to carry more than one weapon per lib?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 03, 2013, 03:32:08 pm
How about just guarding the entrance in general?

Also, will we ever be able to carry more than one weapon per lib?

I figure your Liberals are generally keeping an eye on the entrance without needing to designate someone to do it to the exclusion of all other tasks.

I don't know about multiple weapons.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on May 03, 2013, 05:21:22 pm
If that's the same idea from over in the KA101-maps thread, I think the "guard entrance" task was to let the Squad start near the front doors, rather than in the back.  Would help if you'd had advance warning, got everyone armed & armored, and were just waiting for the raid to arrive.

Multiple weapons, as seen in ZSS, might be neat-o but seem like they'd make combat an extremely viable option.  Being able to carry both a knife & an M4 (or even a knife/9mm) would basically let Liberals effortlessly slay their way through just about any civilian structure, and would probably suffice against Police as well.

Re future armor: Sounds neat but FO3 gives the T51b too much credit.  Try the APA (bonus if you find the Mk.2) from FO2. /getoffmylawn

(More seriously, powered armor implies a ST boost, and LCS tends to rely exclusively on Juice, etc to affect those.)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SealyStar on May 03, 2013, 05:47:12 pm
Multiple weapons, as seen in ZSS, might be neat-o but seem like they'd make combat an extremely viable option.  Being able to carry both a knife & an M4 (or even a knife/9mm) would basically let Liberals effortlessly slay their way through just about any civilian structure, and would probably suffice against Police as well.

You could balance it in a couple ways, though.

1. Make extra weapons increasingly suspicious and harder to hide.
2. Only allow a liberal to wield one of the two (?), and require a turn (in which they could very likely get killed or wounded in a fight) to take out another.
3. Only allow one weapon, but let a liberal carry something to use as a tool - a crowbar for doors, a spray can, etc.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Capital Fish on May 03, 2013, 06:56:43 pm
Fox, can you settle a minor dispute between those of us debating over sniping?

Are you, if you ever add it, going to make it so we need to give a liberal the specific job of holding a sniping position, instead of any other job? Or will they defend automatically?

Haven't decided. A third option is to go with a system where you equip a character with a sniper rifle like a normal weapon. Perhaps it has high damage but low accuracy; not a terribly great weapon, all in all. In a siege situation, anyone equipped with a sniper rifle will be considered a designated sniper for the siege. Anyone who isn't equipped with a sniper rifle will not. If you want to just keep the rifle sitting around the safehouse, and have someone who normally uses an assault rifle switch over to sniper rifle for a siege, you can do so after the siege begins by just changing their equipped weapon manually.

What about building Sniper Nests (or something similar) when upgrading the safehouse? It wouldn't require the addition of a sniper rifle to the game, but would allow Liberals to counter-snipe and such.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on May 03, 2013, 07:27:05 pm
That was the basic thought I'd had: Sniper Positions and/or Heavy Weapons Positions.  HWP would directly fire on siegers prior to engaging/confronting them (and promptly draw tank fire if tanks are present), and Snipers would frustrate siege special-teams efforts--probably something like a percentage chance or skill roll rather than a guarantee, though.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 03, 2013, 08:07:28 pm
Wouldn't the skills apply to the nests effectiveness?  We would need a sniper skill added
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on May 03, 2013, 09:26:03 pm
Not really.  Rifle ought to work well enough for the shooting; Stealth seems like a good defensive skill to make sure police/military snipers don't find Ghilie McLiberal first.  (If you're opened up enough to shoot, you're opened up enough to be shot at.)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 03, 2013, 10:10:27 pm
I've honestly never shot a rifle before, or a gun for that matter but I would think that they would be different.  Sure, Fox is doing a stealth overhaul might as well implement that
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on May 03, 2013, 10:33:36 pm
I've fired .22 in a rifle a few times.  Paper plates, beware!

Standard rifle grips might be take some adjusting but shouldn't be that different than the pistol-grips used on the current Rifles.  IIRC the AK-47 uses a standard rifle grip, too.  Tenmillimaster and the other gun-users ought to be able to help here.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on May 04, 2013, 04:55:10 am
Also, will we ever be able to carry more than one weapon per lib?
I talked about that a few weeks ago http://www.bay12forums.com/smf/index.php?topic=123248.msg4160771#msg4160771
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: stabbymcstabstab on May 04, 2013, 08:52:51 am
I shoot competivly and there isn't much difference firing from a stationary position bewteen any type of long gun, the only differences are loading and aiming and any liberal with a high rifle skill should have no problem with those. Besides it easier to code in a new weapon or action that uses the rifle skill then build a whole new skill.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tenmillimaster on May 04, 2013, 01:48:00 pm
I think using a sniper nest should just, code wise, dock your skill by about 10 points. That reduces your hit chances correct? Combat usually takes place in LCS at like 5 meters. If you're firing at moving targets several meters away, that changes things.

Same thing for MG nests.

I was also thinking that something similar but even harder would happen for the suggestion of assassinations.

BTW, FOX:

The new movies are top notch.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 04, 2013, 02:28:47 pm
BTW, FOX:

The new movies are top notch.

All thanks goes to Toady; I remember them from before I worked on the game. Heck, I'm probably the one that broke them!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tenmillimaster on May 04, 2013, 02:52:09 pm
Trying to set up a business front at the homeless shelter makes the game unresponsive.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on May 04, 2013, 03:06:12 pm
Typical LCS combat takes place at hand-to-hand range, so 5 meters seems pretty long.  (MP5s & M4s have an accuracy bonus due to being point-and-spray.)

Conversely, -10 to skills means that a Liberal would have to be pretty much superhumanly agile/extremely Juiced (Liberal Guardian at least) to be able to have any effective Rifle skill in the sniper nest.  10 Agility is a great starting level.  You'd need about 15 AG and lots of skilling in order to have 14-15 Rifle, thereby having a decent shot at effectively sniping.

Re fortifying: looks like all Liberal safehouses have an enhancements menu.  (Was asked to stockpile rations at the Uni Apartments, and the entire menu was available.)  Methinks there's a bug or two afoot.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 04, 2013, 03:17:35 pm
Would it be possible for a sniper to "accidently" shoot a Liberal because they have too much wisdom?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Capital Fish on May 04, 2013, 04:36:16 pm
Trying to set up a business front at the homeless shelter makes the game unresponsive.

I don't think you're supposed to modify the Homeless Shelter. Sounds like a bug to me.

EDIT: Pretty much what KLA101 said in his post further up.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tenmillimaster on May 04, 2013, 04:53:12 pm
I made a new character, selecting B for the background options, which gets you an assault rifle, 3 in the rifles skill, and gang members. I did activism until I hit the max juice you can get for doing so. I modded the xml files so that an AR-15 gave you a -10 to your accuracy. (not sure if this is handled as a skills deduction or not, but I assumed yes). I then headed over to the sweat shop, alone, busted in, and went crazy. Everytime I died and had to save scum, BUT, gangster mc liberal was still able to get hits in every once in a while.


I tried a different way. Modded the AR15 back to normal. Polished off cheat engine, same setup, but then I changed the value of Gangster mcLiberal's rifle skill to -7.
No hits at all... I don't think the accuracy bonus is handled as a skills deduction anymore guys.

Let the sniping mechanic apply a -10 acc penalty to whatever it is you're shooting with?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 04, 2013, 04:57:49 pm
AR-15 is technically a hunting rifle (correct me if I'm wrong here, not really familiar with arms) so would we use that for a sniper rifle?
 
I'm assuming you don't get a headshot everytime with a sniper rifle unlike in the bullet gods in modern FPS'.  If they can still get hits then yes, I agree with tenmillimaster.  Can Heavy Machine guns possibly give friendly-fire?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tenmillimaster on May 04, 2013, 05:14:43 pm
Yes. One would;.223's can definitely reach out quite a ways, just not as effectively as dedicated Sniper rifles. It helps that the AR platform is easily accurized. https://en.wikipedia.org/wiki/Mk_12_Special_Purpose_Rifle and https://en.wikipedia.org/wiki/United_States_Army_Squad_Designated_Marksman_Rifle would be examples of AR15's in sniping/designated marksman roles. Both are expected to hit out to 550 meters. But don't forget that the maximum range is much, much farther than that.

If I was the LCS, I'd use whatever I had on had. Different bonuses for different Categories of weapons, IMO.

Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: NikGreek on May 05, 2013, 03:03:31 am
Trying to set up a business front at the homeless shelter makes the game unresponsive.


  I had that one too. Also, the first person you enlighten can recruit (Verified in 2 saves). Checking to see if there is also a problem with releasing someone from death row on the 2nd save.Will get back to you.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on May 05, 2013, 09:52:35 am
I've noticed that my clothing-maker (a Hippie, if that matters) seems to make twice as much clothing as expected: as in one day's creation of a first-rate Black Robe results in 2 Black Robes, etc.  It was late, though, so I could have been imagining things.  Anyone else seen something like that?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Karlito on May 05, 2013, 07:26:37 pm
Clothing making has been working as expected for me.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ed boy on May 06, 2013, 04:35:50 pm
This is probably a bit of a stupid question, but where exactly in the source code is the part that decides if the CCS/police/other will attack and where?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 06, 2013, 06:19:59 pm
This is probably a bit of a stupid question, but where exactly in the source code is the part that decides if the CCS/police/other will attack and where?

Roughly the first 900 lines of siege.cpp.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ed boy on May 06, 2013, 07:19:43 pm
This is probably a bit of a stupid question, but where exactly in the source code is the part that decides if the CCS/police/other will attack and where?

Roughly the first 900 lines of siege.cpp.
What about CCS attacks on non-LCS sites?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ed boy on May 07, 2013, 12:32:39 am
Also, a couple minor visual bugs: When you first start a game, if you try to immediately activate your liberal, it says that they have made a large amount of money the previous day. Also, when activating liberals in bulk, there isn't enough room to print "engaging in liberal activism" and instead it wraps to the start of the next line.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on May 07, 2013, 02:41:41 pm
What about CCS attacks on non-LCS sites?

That's a completely different system and is handled in news.cpp; I recently moved that code around a bit, but on my copy it's in the function "ccs_strikes_story" on line 1672, with the chance of it happening on line 1770.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on May 07, 2013, 05:11:01 pm
Code: [Select]
A - Engaging in Liberal Activism
 B - Legal Fundraising
 C - Illegal Fundraising
 D - Make/Repair Clothing
 H - Heal Liberals
 S - Stealing a Car
 T - Teaching Other Liberals
 I - Tend to a Conservative hostage
 M - Move to the Free CLINIC
 Z - Dispose of bodies
 E - Equip this Liberal                 Enter - Confirm Selection
 X - Nothing for Now
I don't see the go to the university option but it works if i press L


edit: another bug:
I'm not sure if i took a $5k loan from the seattle bank or if i killed some people there.
Then I robed the other two banks, waited some months and ran out of money. The seattle bank still has high security
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Corai on May 07, 2013, 05:27:20 pm
I don't think that is a bug. Banks keep high security for a very, very long time.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: quinnr on May 07, 2013, 06:39:34 pm
Not sure if this is the right place to ask gameplay questions, but is there a way to abandon those liberals lame enough to get put in jail? Need more recruiting slots!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 07, 2013, 07:36:13 pm
Not sure if this is the right place to ask gameplay questions, but is there a way to abandon those liberals lame enough to get put in jail? Need more recruiting slots!
What kind of a Liberal are you?

There is a chance that low-juice liberals will spill their guts, and they will no longer be part of the LCS. However, their superior will then be charges with racketeering.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: quinnr on May 07, 2013, 07:52:55 pm
Not sure if this is the right place to ask gameplay questions, but is there a way to abandon those liberals lame enough to get put in jail? Need more recruiting slots!
What kind of a Liberal are you?

There is a chance that low-juice liberals will spill their guts, and they will no longer be part of the LCS. However, their superior will then be charges with racketeering.

An efficient one! And alright, thanks for the help.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: usr_share on May 07, 2013, 11:13:36 pm
Not sure if this is the right place to ask gameplay questions, but is there a way to abandon those liberals lame enough to get put in jail? Need more recruiting slots!
What kind of a Liberal are you?

There is a chance that low-juice liberals will spill their guts, and they will no longer be part of the LCS. However, their superior will then be charges with racketeering.

An efficient one! And alright, thanks for the help.

You can also remove liberals from the LCS (the same chance of low-Hearted ex-members ratting out) or even kill them (which is even worse, giving the boss -1 Heart or +1 Wisdom)don't even think of that in the Review and Reorganize screen.

In any way, liberals in jail, AFAIK, are still recruited. The better way would be to send them on a very risky mission, fighting the police at the first possible moment. The best way would, of course, be to send them on very important missions, raising Juice for themselves (and the boss) -- which, when hitting a certain level, would allow for an extra recruit. The bestest way would be to teach these members Persuasion and allow them to recruit, too.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 07, 2013, 11:30:00 pm
Sending them to rob the bank vault can either get them all killed or you get mounds of cash.  Win-win for your case
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Karlito on May 08, 2013, 12:21:03 am
Not sure if this is the right place to ask gameplay questions, but is there a way to abandon those liberals lame enough to get put in jail? Need more recruiting slots!
What kind of a Liberal are you?

There is a chance that low-juice liberals will spill their guts, and they will no longer be part of the LCS. However, their superior will then be charges with racketeering.

An efficient one! And alright, thanks for the help.

I suppose you could disband for a month and if they're low Juice they won't be there when you reform. You might lost quite a few other liberals that way though.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Leafsnail on May 08, 2013, 07:01:35 am
Is there a post somewhere explaining the bonuses you get from different outfits?  In particular, are there any outfits which aid persuasion recruitment or seduction?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Xaioxaiofan on May 08, 2013, 09:55:32 am
Is there a post somewhere explaining the bonuses you get from different outfits?  In particular, are there any outfits which aid persuasion recruitment or seduction?
The LCS wiki should answer many gameplay questions !!         
http://lcs.wikidot.com/ (http://lcs.wikidot.com/)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: quinnr on May 08, 2013, 06:33:16 pm
Possible bug/gameplay weirdness: If your leader people are in prison, they can still execute people. Calvin just strangled a squad of clothiers at home while he was in jail.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 09, 2013, 12:06:58 am
Only the LCS leader is that badass to escape from jail just to kill his members and return without anyone knowing
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: NikGreek on May 09, 2013, 07:19:09 am
   Confirmed in 2 saves. When you release from jail in 4.07.1a, LCS members are not released. tried both releasing their floor and all floors in both cases. Also tried releasing oppressed. LCS members in jail are ignored.The message won't show. (The real jail, not the cells in police or court)Also the bug with enlightened who can recruit is visual. It says 0/0 recruits instead of can't recruit, but it stays 0/0 even with 600 juice.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 09, 2013, 07:45:59 am
   Confirmed in 2 saves. When you release from jail in 4.07.1a, LCS members are not released. tried both releasing their floor and all floors in both cases. Also tried releasing oppressed. LCS members in jail are ignored.The message won't show. (The real jail, not the cells in police or court)Also the bug with enlightened who can recruit is visual. It says 0/0 recruits instead of can't recruit, but it stays 0/0 even with 600 juice.
I have this issue too. It probably happens because the jailing code doesn't specify which prison.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Soadreqm on May 09, 2013, 12:57:32 pm
Also the bug with enlightened who can recruit is visual. It says 0/0 recruits instead of can't recruit, but it stays 0/0 even with 600 juice.

In my experience, conservatives you brainwash fast enough that nobody notices the kidnapping say "Enlightened can't recruit", and the ones that are wanted for rehabilitation say 0/0.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: BoxOfAids on May 09, 2013, 02:05:29 pm
Getting a bit off topic but still related to this release, I was going ahead and testing the assassination of the CCS Bosses. The Bar and Grill one was really easy, my sleeper got me past the guards and I stealthed my guy over to the Boss and killed him, no problem at all. So then I moved on to the Fallout Shelter. I had used seduction to get the location, but didn't grab the guy as a sleeper, just got the location and broke off the dating. Because of this, I couldn't get past the door. I didn't test it, but would you need 2 stealth guys to be able to get past the entrance undetected? There's always 2 door guards, so if you stabbed one of them, the other would see and you'd go to alarmed state. Since there's no other entrances, would the only way to assassinate the boss then be to have 2 stealth liberals? In any case, I feel that there should be some secondary way in, like maybe a back entrance with only 1 guard but a high-security door that's tough to open, just so that it's somewhat plausible to do one-man-army assassinations.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Leafsnail on May 09, 2013, 02:27:42 pm
Is it possible to drop pickup lines to the guards?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: BoxOfAids on May 09, 2013, 02:53:17 pm
Is it possible to drop pickup lines to the guards?

Only 1, I tried that and it worked once actually, then it wouldn't let me drop a second line to pull of the second guard. Regardless, I'm not sure if I could stealth stab him at that point, since they're aware of your presence.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Soadreqm on May 09, 2013, 02:59:39 pm
Yes, overhauling how crimes are tracked isn't terribly glamorous, and is fairly complicated, so it's the type of thing that I'm less likely to work on in favor of other shiny features. Making stealth kills not show up as crimes (or give you heat) is a one line change, however, so I'll do that now and it will show up next release.

Edit: I'll take the assault charge off of successful sneak attacks as well, since it'd be weird to have one and not the other.

After stabbing some people myself, I'd suggest putting the murder charges back. Right now, it basically feels like cheating. :| Despite the LCS taking the credit, no one manages to pin the murders on my stabber. Evading the police with a one-man squad is easy, anyway. Especially a stealthy one-man squad. Even if the cops raid you, you can just sneak past them and slip away.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Leafsnail on May 09, 2013, 03:02:51 pm
Pah, who needs stabbing when you have 6 agents armed with machineguns.

Only 1, I tried that and it worked once actually, then it wouldn't let me drop a second line to pull of the second guard. Regardless, I'm not sure if I could stealth stab him at that point, since they're aware of your presence.
Could you then seduce/brainwash the dated guard and get them to let you in?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 09, 2013, 03:23:00 pm
Pah, who needs stabbing when you have 6 agents armed with machineguns.

Only 1, I tried that and it worked once actually, then it wouldn't let me drop a second line to pull of the second guard. Regardless, I'm not sure if I could stealth stab him at that point, since they're aware of your presence.
Could you then seduce/brainwash the dated guard and get them to let you in?
Yep.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on May 09, 2013, 05:05:21 pm
Getting a bit off topic but still related to this release, I was going ahead and testing the assassination of the CCS Bosses. The Bar and Grill one was really easy, my sleeper got me past the guards and I stealthed my guy over to the Boss and killed him, no problem at all. So then I moved on to the Fallout Shelter. I had used seduction to get the location, but didn't grab the guy as a sleeper, just got the location and broke off the dating. Because of this, I couldn't get past the door. I didn't test it, but would you need 2 stealth guys to be able to get past the entrance undetected? There's always 2 door guards, so if you stabbed one of them, the other would see and you'd go to alarmed state. Since there's no other entrances, would the only way to assassinate the boss then be to have 2 stealth liberals? In any case, I feel that there should be some secondary way in, like maybe a back entrance with only 1 guard but a high-security door that's tough to open, just so that it's somewhat plausible to do one-man-army assassinations.
I think Fox changed it so you can get past the B&G bouncers without a sleeper; the latter two locations are completely nonpublic, though.  As such I know I didn't make a back door, and haven't gotten that far in my playthroughs to check on the new maps.

(Guard/Bouncer positions always have two people in the current coding--unless the alarm's going off already, at which point they're unstaffed.)

I know I've been able to drop lines to generic Conservative encounters and subsequently fade into the shadows.  Perhaps leaving the encounter and coming back might leave the lone guard and set up a backstab?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: BoxOfAids on May 09, 2013, 06:18:42 pm
Getting a bit off topic but still related to this release, I was going ahead and testing the assassination of the CCS Bosses. The Bar and Grill one was really easy, my sleeper got me past the guards and I stealthed my guy over to the Boss and killed him, no problem at all. So then I moved on to the Fallout Shelter. I had used seduction to get the location, but didn't grab the guy as a sleeper, just got the location and broke off the dating. Because of this, I couldn't get past the door. I didn't test it, but would you need 2 stealth guys to be able to get past the entrance undetected? There's always 2 door guards, so if you stabbed one of them, the other would see and you'd go to alarmed state. Since there's no other entrances, would the only way to assassinate the boss then be to have 2 stealth liberals? In any case, I feel that there should be some secondary way in, like maybe a back entrance with only 1 guard but a high-security door that's tough to open, just so that it's somewhat plausible to do one-man-army assassinations.
I think Fox changed it so you can get past the B&G bouncers without a sleeper; the latter two locations are completely nonpublic, though.  As such I know I didn't make a back door, and haven't gotten that far in my playthroughs to check on the new maps.

(Guard/Bouncer positions always have two people in the current coding--unless the alarm's going off already, at which point they're unstaffed.)

I know I've been able to drop lines to generic Conservative encounters and subsequently fade into the shadows.  Perhaps leaving the encounter and coming back might leave the lone guard and set up a backstab?

I just realized... even if you backstab the guards, you'd probably set the alarm off before you get to the boss, since people will find the body and set off the alarm after X amount of time. So it seems REALLY implausible to assassinate Bosses anywhere that you don't have Sleepers. Maybe make some change to make it plausible? I like the system, but it seems impossible to do assassinations without Sleepers...

Also, bug that I noticed in this non-SVN version (not sure if fixed yet): Got sleeper for Bar and Grill, attacked it, sleeper gets outed from the attack. Now have no sleeper there. Go into the site with combat squad again, "Go right on through", the door guards acted as if I still had the sleeper active. Weird.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: seth-- on May 09, 2013, 07:21:48 pm
I don't think that is a bug. Banks keep high security for a very, very long time.
It happened only once

It didn't happened in the other two banks or in the same one after the security went back to normal, sounds like a bug to me
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 10, 2013, 07:55:24 am
Getting a bit off topic but still related to this release, I was going ahead and testing the assassination of the CCS Bosses. The Bar and Grill one was really easy, my sleeper got me past the guards and I stealthed my guy over to the Boss and killed him, no problem at all. So then I moved on to the Fallout Shelter. I had used seduction to get the location, but didn't grab the guy as a sleeper, just got the location and broke off the dating. Because of this, I couldn't get past the door. I didn't test it, but would you need 2 stealth guys to be able to get past the entrance undetected? There's always 2 door guards, so if you stabbed one of them, the other would see and you'd go to alarmed state. Since there's no other entrances, would the only way to assassinate the boss then be to have 2 stealth liberals? In any case, I feel that there should be some secondary way in, like maybe a back entrance with only 1 guard but a high-security door that's tough to open, just so that it's somewhat plausible to do one-man-army assassinations.
I think Fox changed it so you can get past the B&G bouncers without a sleeper; the latter two locations are completely nonpublic, though.  As such I know I didn't make a back door, and haven't gotten that far in my playthroughs to check on the new maps.

(Guard/Bouncer positions always have two people in the current coding--unless the alarm's going off already, at which point they're unstaffed.)

I know I've been able to drop lines to generic Conservative encounters and subsequently fade into the shadows.  Perhaps leaving the encounter and coming back might leave the lone guard and set up a backstab?

I just realized... even if you backstab the guards, you'd probably set the alarm off before you get to the boss, since people will find the body and set off the alarm after X amount of time. So it seems REALLY implausible to assassinate Bosses anywhere that you don't have Sleepers. Maybe make some change to make it plausible? I like the system, but it seems impossible to do assassinations without Sleepers...

Also, bug that I noticed in this non-SVN version (not sure if fixed yet): Got sleeper for Bar and Grill, attacked it, sleeper gets outed from the attack. Now have no sleeper there. Go into the site with combat squad again, "Go right on through", the door guards acted as if I still had the sleeper active. Weird.
It should be possible for a high-level sleeper to assassinate people. Maybe around 95-100 percent would work.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 10, 2013, 02:53:36 pm
They would also need stealth skills of course. or there is a chance of being caught
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Elodie Hiras on May 11, 2013, 09:10:52 pm
Hello!

I've just re-read the interrogation code, and I was wondering if I understood it well.
Spoiler (click to show/hide)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Leafsnail on May 11, 2013, 09:57:30 pm
(http://i.imgur.com/tNZ4w7X.png)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: MetalSlimeHunt on May 11, 2013, 10:07:27 pm
2009 was a very positive year.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Leafsnail on May 11, 2013, 10:09:46 pm
I blame the confusion surrounding prop 442
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on May 11, 2013, 10:16:54 pm
I blame the media blamers.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: usr_share on May 12, 2013, 06:34:30 am
Talking about politics, I always thought LCS needs a real act title generator. So instead of "End Undue Union Influence", it'd say "H.R. 337: Job Creator* Rights Expansion Act of 20XX" or something like that. Or, when prisons go from C+ to C, "H.R. 314: Repeal the Prison Labor Act of (whenever prisons became C+)".

The Supreme Court would instead list "this case would [declare the Prison Labor Act unconstitutional]" or something similar.

*Arch-Conservative for "big corporation"
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on May 12, 2013, 11:06:37 am
I think the seduction skill could be looked at. Ive been trailing along a Deathsquad Officer for over two years, and since then the police regulation and death penalty laws have become C, so they don't even exist anymore.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: BoxOfAids on May 12, 2013, 12:36:49 pm
I think the seduction skill could be looked at. Ive been trailing along a Deathsquad Officer for over two years, and since then the police regulation and death penalty laws have become C, so they don't even exist anymore.

Yeah, seduction is a little off in general. Regular people are incredibly easy to seduce, even Police Officers aren't that bad. But high level Conservatives? Forget it. I recently spent about 3 in-game months trying to get a CCS sleeper, had to go through about 12 different guys to finally get one with my 20 CHA and 17 seduction founder with 3+ business/science and a bit of religion, plus some of the common skills like driving and such that the CCS guys tend to have (so I get better rolls on the dates), all while spending money on every date. A large portion of the time, they would drop me on the first date. With 17 seduction. Some of these formulae really need some changing, maybe rebalancing like making it easier to seduce but it costs more money/takes more time.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 12, 2013, 01:10:51 pm
I think the seduction skill could be looked at. Ive been trailing along a Deathsquad Officer for over two years, and since then the police regulation and death penalty laws have become C, so they don't even exist anymore.

Yeah, seduction is a little off in general. Regular people are incredibly easy to seduce, even Police Officers aren't that bad. But high level Conservatives? Forget it. I recently spent about 3 in-game months trying to get a CCS sleeper, had to go through about 12 different guys to finally get one with my 20 CHA and 17 seduction founder with 3+ business/science and a bit of religion, plus some of the common skills like driving and such that the CCS guys tend to have (so I get better rolls on the dates), all while spending money on every date. A large portion of the time, they would drop me on the first date. With 17 seduction. Some of these formulae really need some changing, maybe rebalancing like making it easier to seduce but it costs more money/takes more time.
You should also cross-train into persuasion and psych. Also, get your founder up to 1000 juice, and max out seduction.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: BoxOfAids on May 12, 2013, 01:19:50 pm
I think the seduction skill could be looked at. Ive been trailing along a Deathsquad Officer for over two years, and since then the police regulation and death penalty laws have become C, so they don't even exist anymore.

Yeah, seduction is a little off in general. Regular people are incredibly easy to seduce, even Police Officers aren't that bad. But high level Conservatives? Forget it. I recently spent about 3 in-game months trying to get a CCS sleeper, had to go through about 12 different guys to finally get one with my 20 CHA and 17 seduction founder with 3+ business/science and a bit of religion, plus some of the common skills like driving and such that the CCS guys tend to have (so I get better rolls on the dates), all while spending money on every date. A large portion of the time, they would drop me on the first date. With 17 seduction. Some of these formulae really need some changing, maybe rebalancing like making it easier to seduce but it costs more money/takes more time.
You should also cross-train into persuasion and psych. Also, get your founder up to 1000 juice, and max out seduction.

Persuasion was at least 13, Psych probably 1-2 points. Was at... I think 500 juice. But still, the point is here that you can have ridiculously high seduction-related stats and still have a hell of a time seducing. I suppose it might make the game too easy if it wasn't as hard, but it's such a big grind as it is now...
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Leafsnail on May 12, 2013, 04:08:13 pm
Seduction is a great way to kidnap conservatives.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Soadreqm on May 12, 2013, 04:40:07 pm
I think seducing high-level conservatives SHOULD be insanely difficult. It gives you a powerful sleeper with high heart and the ability to recruit more members. If you want semi-reliable results in a reasonable amount of time, you have to kidnap and brainwash. Or use a guitar squad. Nothing can stand before the power of ROCK.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: bluwolfie on May 13, 2013, 06:24:24 am
Hey, just wanted to point to my own suggestions (I made a new thread, I actually wasn't aware of the suggestions being placed here)

It involves adding some improvements to the prison system, so it's a little more interactive.

http://www.bay12forums.com/smf/index.php?topic=124917.0

Thanks for all the support to this little gem (Or horrible POS, depending), I'm glad I found out about it
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: RenoFox on May 13, 2013, 03:36:14 pm
I think I've found a bug, as one of my liberals cannot bring seduced people to dates. The seduction itself works, but only the leader gets to the date menu at the end of the day. Here's the save, in case it helps: http://www.sendspace.com/file/d1kcxt

Also, when I move wanted liberals away from a safehouse before a siege while leaving innocent liberals there, I get sieged "for finding a bug".
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Leafsnail on May 14, 2013, 10:56:11 am
How do you move all of your items into one base?  I've done it twice accidentally but both times into the wrong place

e: It seems that exclamation mark moves everything to base 1 while hash key moves everything to base 3.  Can't find the key for base 2.

e2: Ah, it's ~.  Should have known.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 21, 2013, 02:17:11 am
Could someone help me out with a future DFBT bit? I was thinking of recording the LCS 'breaking into' my recording and commandeering it, but my voice isn't good for that.. Would anyone like to volunteer?
*Waves AA-12 Shotgun*
Speaking of which, are AA shotguns the new M249? The almost-unobtainable superweapon? 'Cause right now, my army of Child Laborers with ceramic armor and M249s can decimate anything. Maybe they need a nerf.
Which brings me to my next point: Fundraising is too easy. We need either taxes and tax exempt status, possibly including Conservatives doing what Real Life Liberals are doing right now (using the IRS to withhold tax exempt status from opposing groups), or an option at the start to nerf fundraising.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 21, 2013, 11:45:38 am
Kinda important bug on 4.07.2, you can't put up a business front.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on May 21, 2013, 05:07:34 pm
Could someone help me out with a future DFBT bit? I was thinking of recording the LCS 'breaking into' my recording and commandeering it, but my voice isn't good for that.. Would anyone like to volunteer?
*Waves AA-12 Shotgun*
Speaking of which, are AA shotguns the new M249? The almost-unobtainable superweapon? 'Cause right now, my army of Child Laborers with ceramic armor and M249s can decimate anything. Maybe they need a nerf.
Which brings me to my next point: Fundraising is too easy. We need either taxes and tax exempt status, possibly including Conservatives doing what Real Life Liberals are doing right now (using the IRS to withhold tax exempt status from opposing groups), or an option at the start to nerf fundraising.

AA-12s are unobtainable only because I haven't gotten it together and spread the Armory love--thinking the Bunker at least ought to be raidable for a spare & for ammo.  I've been meaning to get a compiler & HOWTO C++ so I can fix Armories & Vaults for a while now.

(That said, AA-12s should be available in the Department Store under C+ Gun Control for 10 times as much as its predecessor, same as any other high-powered weapon...hmm.)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 21, 2013, 05:14:15 pm
You can get AA12s from CCS leaders. I think that there should be some things you cannot buy, to make it more interesting.

Which is better, an M16 or an AA-12?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: BoxOfAids on May 21, 2013, 06:57:53 pm
You can get AA12s from CCS leaders. I think that there should be some things you cannot buy, to make it more interesting.

Which is better, an M16 or an AA-12?

AA-12 is just like a shotgun, it doesn't fare too well against armored opponents but absolutely obliterates unarmored ones
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on May 21, 2013, 07:00:36 pm
Doesn't its ability to shoot slugs automatically enable it to break body armor?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 21, 2013, 07:49:48 pm
You can get AA12s from CCS leaders. I think that there should be some things you cannot buy, to make it more interesting.

Which is better, an M16 or an AA-12?

AA-12 is just like a shotgun, it doesn't fare too well against armored opponents but absolutely obliterates unarmored ones
That's what I was thinking, but I wasn't sure.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on May 21, 2013, 09:24:01 pm
You can get AA12s from CCS leaders. I think that there should be some things you cannot buy, to make it more interesting.

Which is better, an M16 or an AA-12?
There are precisely 3 CCS leaders in the game; I presume they all carry a full load of magazines.  Even if none of them gets a shot off, that's still only 30 mags total; 8 rds/mag, 2 rds/attack, so 4 attacks per mag.  Maximum of 120 AA-12 discharges available for the LCS if AA-12 ammunition (even without the guns to go with) isn't purchasable.  I'm not sure how that's particularly interesting.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on May 21, 2013, 09:27:20 pm
You can get AA12s from CCS leaders. I think that there should be some things you cannot buy, to make it more interesting.

Which is better, an M16 or an AA-12?
There are precisely 3 CCS leaders in the game; I presume they all carry a full load of magazines.  Even if none of them gets a shot off, that's still only 30 mags total; 8 rds/mag, 2 rds/attack, so 4 attacks per mag.  Maximum of 120 AA-12 discharges available for the LCS if AA-12 ammunition (even without the guns to go with) isn't purchasable.  I'm not sure how that's particularly interesting.
CCS squad leaders carry them, too, and there are a least a couple of those per siege.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Darvi on May 26, 2013, 01:47:27 am
On the tropic of the lack of stat caps and the inevitable ensuing 21 charisma:

Quote from: Alexor
Hamstone:  So sexy you violate fundamental constants of the universe.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: usr_share on May 26, 2013, 07:49:29 am
On the tropic of the lack of stat caps and the inevitable ensuing 21 charisma:

Quote from: Alexor
Hamstone:  So sexy you violate fundamental constants of the universe.

Someone with 21 Charisma would probably be able to run for President as an independent and still get a majority.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: fr0z3d on May 26, 2013, 07:53:50 am
Think I found a bug, I'll try to be as specific as I can:

I sent the second member of my main squad into a seven days vacation with a police officer; this squad only has 2 members, the other one was in the hospital for another month. My hackers do something the same day the member comes back from vacation. I get the "Your Hackers have ..." then the game segfaults after that.

I would upload my save file, but I actually deleted it before thinking in reporting the bug lol
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Leafsnail on May 26, 2013, 12:48:48 pm
My 21 charisma character still can't recruit that pesky CEO.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Darvi on May 26, 2013, 01:25:18 pm
Well, you have to beat a superheroic persuasion check to do that, which, even with 7d6, is hard to do reliably.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: RustKnight on June 04, 2013, 01:18:13 am
I'm curios, is Fox still going with LCS as a priority? or is it more like a side project?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on June 04, 2013, 03:02:11 pm
Check National LCS board, he is indeed working on it and releases patches every few days
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on June 05, 2013, 05:04:24 am
Check National LCS board, he is indeed working on it and releases patches every few days

It's been a couple weeks since I've done really good work on the game, but I've been meaning to spend more time on it. The National LCS thread's side releases are temporary, and will be folded into the main release once I'm confident that the rather dramatic changes in that version are properly stable and optional. It seems to be pretty close right now; the last version added an option to enable or disable multiple city play.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Think0028 on June 06, 2013, 11:20:09 am
Just came back to the game after a long time, excited to try out the new version!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Alyas Grey on June 15, 2013, 06:40:45 am
Perhaps the shotgun could apply a % stun or knockdown?

Maybe add non-lethal rounds?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on June 15, 2013, 02:11:05 pm
Perhaps the shotgun could apply a % stun or knockdown?

Maybe add non-lethal rounds?
I was just thinking about different kinds of ammo.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on June 15, 2013, 04:28:58 pm
Perhaps the shotgun could apply a % stun or knockdown?

Maybe add non-lethal rounds?

Non-lethal rounds for every gun could actually help with kidnapping dangerous targets without putting them to crit
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Njals on June 16, 2013, 06:16:10 am
If you select E options during chargen, you still don't have any maps (4.07.0).
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Tastysaurus Rex on June 17, 2013, 02:43:01 pm
If you select E options during chargen, you still don't have any maps (4.07.0).
I can confirm as of my new game just last night.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Aster11345 on July 02, 2013, 09:36:08 pm
Ok I'd like to report a glitch
So I can make sleepers into squads making a squad that gains no heat,
I can make people who are in jail into squads...
This is insanely OP so I'm thinking and reporting as a glitch
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on July 06, 2013, 04:56:18 am
Yeah the last time I beat the game I abused that glitch. I could form people into a squad from prison then go forth to a safehouse and viola, it's like the courts never sentenced them to death in the first place.

It balanced out though because of the glitch where if the CCS captures a safehouse, you can never take it back from them. Even after eliminating them via Backer's List, my old safehouse just disappeared.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on July 15, 2013, 01:17:37 pm
Yeah the last time I beat the game I abused that glitch. I could form people into a squad from prison then go forth to a safehouse and viola, it's like the courts never sentenced them to death in the first place.

It balanced out though because of the glitch where if the CCS captures a safehouse, you can never take it back from them. Even after eliminating them via Backer's List, my old safehouse just disappeared.

Hmm... this poses to become another good add for the game. Let's say that some of your guys just got arrested and sent to prison, what you can do is that you set up a squad with those people BUT you cannot leave (removing the bug). Instead you can run around the prison and if possible cause havoc and if you're lucky you can cause a prison riot. If you cause a riot you get two options, run away and leave the prison or help in the riot and takeover the prison :D ..... you get to have your own Liberal Fortress XD and that you get to be a boss  8)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on July 18, 2013, 06:19:05 am
Actually that's kind of brilliant. You could intentionally have your most dangerous liberals arrested. There are already shivs lying around at the location for you to procure. And I'm always a fan of having more safehouses.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on July 18, 2013, 08:55:12 am
Actually that's kind of brilliant. You could intentionally have your most dangerous liberals arrested. There are already shivs lying around at the location for you to procure. And I'm always a fan of having more safehouses.

Just to add a little bit more, since the prison will be a safehouse, and will act like a stronghold for you, the Police, Military and Agents will try to retake it, but its pretty hard because all the prisoners will be armed with guns and riot gear from the dead prison/riot guards. Therefore the advantages of you controlling the prison are: You have a stronghold and you could easily hire readily armed recruits. The disadvantage is that the prison is prone for attacks (Heat: 100 (or over)).
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: DwarfOfTheLand on July 20, 2013, 04:20:53 am
Actually that's kind of brilliant. You could intentionally have your most dangerous liberals arrested. There are already shivs lying around at the location for you to procure. And I'm always a fan of having more safehouses.

Just to add a little bit more, since the prison will be a safehouse, and will act like a stronghold for you, the Police, Military and Agents will try to retake it, but its pretty hard because all the prisoners will be armed with guns and riot gear from the dead prison/riot guards. Therefore the advantages of you controlling the prison are: You have a stronghold and you could easily hire readily armed recruits. The disadvantage is that the prison is prone for attacks (Heat: 100 (or over)).

That's interesting. I like that idea added onto Finetal's
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on August 18, 2013, 08:32:49 pm
Will it be possible to, after a certain number of raids on the police station, have them realize that it's really best to leave you alone?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: scrdest on August 19, 2013, 04:29:56 am
Will it be possible to, after a certain number of raids on the police station, have them realize that it's really best to leave you alone?

If you raid the police hard enough to close them down a couple of times, you're likely going to end up with upgrade to National Guard either way.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Liberal Elitist on August 20, 2013, 09:25:19 pm
If you select E options during chargen, you still don't have any maps (4.07.0).

That bug was fixed in SVN revision 704 (http://sourceforge.net/p/lcsgame/code/704/) (which is not the current revision). Anyway, this means you won't encounter that particular bug again in the next release. The current revision is 714 right now, other things are being fixed too.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on August 23, 2013, 04:14:40 am
Am I supposed to be able to upgrade apartments with business fronts? And, actually, all of the safehouse upgrades? I feel like I'm not supposed to be able to.

Using version 4.07.1
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Liberal Elitist on August 23, 2013, 12:52:27 pm
Am I supposed to be able to upgrade apartments with business fronts? And, actually, all of the safehouse upgrades? I feel like I'm not supposed to be able to.

Using version 4.07.1

No, that's not supposed to happen. You're using an out-of-date beta version though, the current beta is 4.07.3 beta. I think if you switched to 4.07.3 beta that problem would go away. I've looked at the code, specifically lines which say "SiteProperty(upgradable, true)" in world.cpp, and don't see any problems. You're using 4.07.1 beta, the first beta version that had multi-city mode, and it isn't very much implemented in that version, and there are some problems with locations in that version, like the one you noticed. So my suggestion is to use the latest beta version... or use 4.07.0, which is stable and came out before any of the multi-city changes.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on August 24, 2013, 11:40:47 am
Actually that's kind of brilliant. You could intentionally have your most dangerous liberals arrested. There are already shivs lying around at the location for you to procure. And I'm always a fan of having more safehouses.

Just to add a little bit more, since the prison will be a safehouse, and will act like a stronghold for you, the Police, Military and Agents will try to retake it, but its pretty hard because all the prisoners will be armed with guns and riot gear from the dead prison/riot guards. Therefore the advantages of you controlling the prison are: You have a stronghold and you could easily hire readily armed recruits. The disadvantage is that the prison is prone for attacks (Heat: 100 (or over)).

That's interesting. I like that idea added onto Finetal's

Thanks :D
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on August 29, 2013, 11:39:29 pm
I'm not exactly where to post bugs, but I guess here it is. It seems that the day before my founder comes back from vacation I will always crash whenever waiting, going for a raid etc. Is there anyway to fix this?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on September 06, 2013, 01:00:47 pm
I'm not exactly where to post bugs, but I guess here it is. It seems that the day before my founder comes back from vacation I will always crash whenever waiting, going for a raid etc. Is there anyway to fix this?

I suggest that you wait for a reply, or post the bug here http://www.bay12forums.com/smf/index.php?topic=130777.0
If you do not receive a reply I suggest you to start a new topic about it to get everybody's attention.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Persus13 on September 08, 2013, 01:43:53 pm
I'm not exactly where to post bugs, but I guess here it is. It seems that the day before my founder comes back from vacation I will always crash whenever waiting, going for a raid etc. Is there anyway to fix this?

I suggest that you wait for a reply, or post the bug here http://www.bay12forums.com/smf/index.php?topic=130777.0
If you do not receive a reply I suggest you to start a new topic about it to get everybody's attention.

I just posted that thread to get people's attention about the three bugs I ran into. But if there was an official general bug thread, that would be nice.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Liberal Elitist on September 13, 2013, 06:46:17 pm
I was fairly active and fixed lots of bugs in August but I've been doing other stuff and haven't checked these forums in 2 or 3 weeks, sorry about that. I also have a vacation to another country coming up later this month. But yes, the thread at http://www.bay12forums.com/smf/index.php?topic=130777.0 (http://www.bay12forums.com/smf/index.php?topic=130777.0) where bugs are being listed is a good place to list all of them. Several weeks ago I would look at every post on these forums and fix as many bugs as I could find mentioned. But then for some reason I forgot about this game, then I just remembered it again maybe yesterday, and thought I should probably see what's going on on the forums. I'll see if I can fix the bugs in that thread. And there are other programmers too, I'm sure if I don't fix them, someone else will probably get around to it eventually. SourceForge actually has a bug-tracking system but I don't think this project actually uses it... you need a SourceForge account to access it, so anyone who wanted to post a bug report would need a SourceForge account. So yeah, posting bugs in that thread is probably the best idea, then somebody will probably fix them, maybe me, maybe somebody else.

My schedule's a bit busier this month than last month. I mean, I'm going to be visiting Vienna and Rome, over in Europe, and won't have access to my computer, for about a month, and that trip is coming up soon. To be honest, I was doing a whole lot of programming on this in August and spending a lot of time on it (I did a HUGE number of revisions, just look at the SVN log (https://sourceforge.net/p/lcsgame/code/HEAD/log/)), and I kinda got bored after awhile, so I've just been taking a little break from it, and spending my spare time on other things instead (mostly watching TV shows I downloaded off BitTorrent, whoops I mean legally paid money to watch on Netflix). But since this project means so much to everyone here I'll see if I can find the time to fix the bugs you post in that thread.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on September 13, 2013, 07:39:36 pm
Thanks. We really do appreciate it, shame when bugs interfere with the game.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on September 14, 2013, 02:05:36 am
Hopefully I've already mentioned somewhere how much I appreciate the work that Jonathan S. Fox has put into this game, so now I can mention how much I appreciate how much work you've put into this game Liberal Elitist.

It's a great game and I love being part of this small but active community.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Liberal Elitist on September 14, 2013, 01:38:50 pm
Thanks, I've only started contributing around the beginning of August or so, and actually there have been many people who have contributed to the code over the years, not just Jonathan S. Fox, although obviously he's the main contributor. I'll try to come up with a full list of people who've contributed to the game, and see if I can add it to the AUTHORS file.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on September 15, 2013, 10:25:20 pm
Yeah, the place does feel a little less Foxy.  Bob just ain't the same.  Sorry, Liberal Elitist.  :-(
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Liberal Elitist on September 16, 2013, 02:44:19 pm
Well, I DID put a full list of contributors into the AUTHORS file, you can take a look here: https://sourceforge.net/p/lcsgame/code/HEAD/tree/trunk/AUTHORS (https://sourceforge.net/p/lcsgame/code/HEAD/tree/trunk/AUTHORS)

Or here is the contents of it right now:

Code: [Select]
Tarn Adams (www.bay12games.com)
Kevin Sadler

Current Maintainers:
Jonathan Stickles (jonathansfox@users.sourceforge.net)
Chris Johnson (grundee@users.sourceforge.net)

Full list of Contributors:
Ari Rahikkala / arirahikkala (2009-2011)
blomkvist (2010-2013)
BManx2000 (2011)
Callum Davies (2012)
calrogman (2013)
Chris Johnson / grundee (2007-2008)
Christian Sergelius / cribozai (2011)
Ciprian Ilies / Addictgamer (2012-2013)
crickel (2009)
cybengineer (2013)
dreadmullet (2012)
dtomandl (2008)
Firewolf123 (2009-2010)
Gatleos (2010)
Grimith (2013)
Ighalli (2008)
infernozeus (2011)
Janus / brettflan (2010)
Jonathan Stickles / Jonathan S. Fox (2007-2013)
KA101 (2013)
Kay12 (2011)
Kevin Sadler / sadler (2004)
kuactet (2008)
Kurper (2010)
KViiri (2011-2013)
LethalFeline (2013)
mdownie (2010)
nyxwise (2011)
Pesi (2011-2012)
Puzzlemaker (2008)
ransomeliolds (2011-2012)
Rich McGrew / Liberal Elitist / yetisyny (2013)
Scott C. Walton / LiteralKa (2009-2011)
Servant Corps (2009-2011)
seth-dash-dash (2013)
shibby1295 (2013)
Tarn Adams / Toady One (2002-2004)
usr_share (2013)
vherid (2013)
wisq (2008)

Yep, that full list of contributors, I compiled that list, looked at the entire SVN revision log, took quite awhile to put it together, but I figured those people all deserved credit for their work. And yes, KA101, you made the list! Along with many other people here.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on September 17, 2013, 10:31:45 am
Thank you for putting that list together, Liberal Elitist!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on September 17, 2013, 10:33:49 pm
Thank you for putting that list together, Liberal Elitist!

There you are, Fox!  Been wondering what happened to you.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: praguepride on September 18, 2013, 08:10:03 am
Really enjoying sneak attacks. I have a squad of 5, 4 with knives (one with crowbar due to crappy security) and I believe it's working as expected. After a first couple of brutal rampages they're mostly silent now. On the 'low level' maps like Factories and Garment Makers I can clear the map by sneak attacking the 1-2 stacks of conservative guards and/or managers. On more difficult maps like Genetics/Cosmetics I can usually get about half-way through the map before I either botch an attack, run into a high level corporate manager who dodges it, or just run into a stack of conservative lab techs bigger then my stack and alarm triggers.

Finally, it is of marginal value on the high end maps as the armor that, say, soldiers wears basically nullifies the attack so although I'm stabbing sneakily it's not doing anything and then their M16s raze my party.


I hope that this 'stealth atttack' feature can be expanded perhaps with weapon attachments (silencers?). Would it be possible to give this ability to Conservatives? Like if a conservative is armed with a 'sneak attack' weapon and raises the alarm he makes a sneak attack against your party? I feel that could make high end maps absolutely brutal... maybe create a new 'assassin' type disguised as something else (regular guard?) that sneak attacks your party...
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on September 18, 2013, 06:26:24 pm
Silencers aren't that "silent" in real life, although it would be neat if the alarm would trigger one turn after the shot was fired to compensate for people not recognizing the silenced shot as a gunshot. Because although it isn't quiet, the different noise does throw off people.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on September 18, 2013, 08:54:30 pm
Thank you for putting that list together, Liberal Elitist!

There you are, Fox!  Been wondering what happened to you.

Sorry for my absence, I've been thinking about other things lately. I got a new job, which saves me from the financial difficulties I mentioned in the liberal fundraising thread, but also leaves me with less time to spend on projects. Probably won't be doing much on LCS (or other projects, like ZSS) in the next month or two, but as I get settled I might come back to it.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Liberal Elitist on September 18, 2013, 10:47:29 pm
Sorry for my absence, I've been thinking about other things lately. I got a new job, which saves me from the financial difficulties I mentioned in the liberal fundraising thread, but also leaves me with less time to spend on projects. Probably won't be doing much on LCS (or other projects, like ZSS) in the next month or two, but as I get settled I might come back to it.

Is your new job working at an LCS business front? Or are you an LCS sleeper agent working at a Conservative employer? In either case, good luck!! ;)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: BoxOfAids on September 19, 2013, 08:52:05 pm
Glad you got yourself some income again!

LCS can wait for your life to re-stabilize, especially with a new version for everyone to find bugs in ;)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: praguepride on September 24, 2013, 11:16:00 am
Silencers aren't that "silent" in real life, although it would be neat if the alarm would trigger one turn after the shot was fired to compensate for people not recognizing the silenced shot as a gunshot. Because although it isn't quiet, the different noise does throw off people.

While just a 'silencer' isn't enough there are enough after-market modifications that combined with sub-sonic ammunition makes pistols as quiet as they sound in movies. There are numerous youtube videos of crazy full-body mods and custom ammo where the only thing you can hear is a soft clicking sound.

Granted this is far more complicated then just screwing a barrel on the end and requires very specific guns, parts, and ammo but within the realms of a game it would be possible to make a reduced power 'gun' and use the same mechanics as a knife. From surprise against low/no armor opponents it can kill silently but against armor or alert enemies it is inferior in use.

If I were making it I would make it more damage then a knife, less then a regular pistol, and definitely harder to conceal.

The advantage is that it does slightly more power, handles armor a little better then a knife, and uses a more common skill so if alarm is raised you can swap your silenced pistols out for big ole' revolvers to blow the enemy away. Disadvantage is cost of both gun, ammo, and modifications, harder to conceal.

It could also be applied to SMGs but anything larger (shotgun, rifles etc.) it gets to the question: 'what's the point?' why bother silencing a rifle if the ammo makes it only effective at close range anyway? And a silenced shotgun is possible but really, really dumb :D
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Innsmothe on September 24, 2013, 04:35:19 pm
Not to mention that there is such thing as video editing.  ::)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: praguepride on September 26, 2013, 10:29:25 am
Fair enough. If someone decides to pursue it further we can look at emperical data combined with personal anecdotes. As usual, internet is taken with a grain of salt.


This does raise an overall question: how 'cinematic' should LCS be? Would we rather have 'cinema' style silenced guns that shoot whispers or if it turns out that all a silencer system can do is turn ear-bleeding sound into rock concert sound?

Allow high level martial arts to block bladed weapons with their hands? Allow high sword skill to block bullets with the blade?


Perhaps have that as a starting option: Realistic vs. Cinematic. Cinematic would unlock crazy OTT stuff at high combat levels (like trick shooting so a single bullet hits two guys, stabbing through a tank etc.). Perhaps Genetic Mutants should be classified as 'cinematic' and be removed from realistic game play? (Same thing with talking dogs at L+ animal rights etc.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on September 28, 2013, 09:22:38 am
Fair enough. If someone decides to pursue it further we can look at emperical data combined with personal anecdotes. As usual, internet is taken with a grain of salt.


This does raise an overall question: how 'cinematic' should LCS be? Would we rather have 'cinema' style silenced guns that shoot whispers or if it turns out that all a silencer system can do is turn ear-bleeding sound into rock concert sound?

Allow high level martial arts to block bladed weapons with their hands? Allow high sword skill to block bullets with the blade?


Perhaps have that as a starting option: Realistic vs. Cinematic. Cinematic would unlock crazy OTT stuff at high combat levels (like trick shooting so a single bullet hits two guys, stabbing through a tank etc.). Perhaps Genetic Mutants should be classified as 'cinematic' and be removed from realistic game play? (Same thing with talking dogs at L+ animal rights etc.

I agree... a man flirting with a dog.... is.. not normal...
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Innsmothe on September 28, 2013, 11:11:53 am
Is if you live in Denmark apparently >.>
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on September 28, 2013, 12:54:06 pm
Well I would expect it from Florida man, but people from Denmark, Not so much.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on September 28, 2013, 03:55:23 pm
I think it's needless to say I don't play LCS for the realism.

I actually like the idea of silenced firearms and more options for sneak attacks. If it is balanced and adds to the overall gameplay experience, then I am on board. Realism be damned (The day I can't recruit dogs is the day I quit forever, or at least only play older versions)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on September 28, 2013, 04:08:00 pm
Would silenced weapons have more blunt damage?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on September 29, 2013, 03:06:28 am
I agree in having silenced weapons, you will have the ability to kill a person without having to trigger the alarm, unless you alienate other people.. the drawback in this is that it will have less piercing damage, and trying to kill a guy with Armour with a silenced pistol, that would be ineffective, unless you get the choice were to aim. As well as the sound produced and I believe the sound produced should be at least 2-3 squares away or behind a wall if you are adjacent to one with an entrance behind you. But the question is how would you know if there are people nearby, can we add the system that you know were the enemies are (Security cameras upgrade) when you get raided, with FoW to make it fair?

I do not how you would go about with blunt damage but that's your choice.. Back to the subject, this brings me to another idea with sneak attack and stuff, as well if you add silenced pistols and guns. It's the aim toggle, when you decide to shoot a guy (or stab him in the back) you get the choice were you want to aim whether its the head (instant kill), the leg (paralyzing), the torso(damage/instant kill), or well I think everybody knows were I'm hinting at as another choice. These are of course limited by your skill in the weapon used, and the damage dealt is dependent on the weapon and if its silenced.

The ability to choose were you want to aim would be very annoying when fighting in normal combat, I believe its best you get to choose (in an options menu or something) whether you want the aim choice in stealth combat, normal combat or both.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: praguepride on September 30, 2013, 01:44:53 pm
On an unrelated note I've been looking at articles about 'best free PC games' and noticed a distinct lack of LCS. DF hits every list because...it's DF, if Toady spent time on the UI it'd be bigger then Minecraft, but I think everyone forgets that LCS is still an active game and 1000x deeper then when it first came out as a 'throwaway' curses game. I am not active enough on the internet anymore to try and pimp this game but to those of you who are, it'd be nice to get LCS mentioned again...
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Liberal Elitist on September 30, 2013, 02:31:57 pm
I think it's needless to say I don't play LCS for the realism.

I actually like the idea of silenced firearms and more options for sneak attacks. If it is balanced and adds to the overall gameplay experience, then I am on board. Realism be damned (The day I can't recruit dogs is the day I quit forever, or at least only play older versions)

I agree with this. LCS is not supposed to be realistic. It is a parody. Having unrealistic elements helps reinforce that it's a parody and not reality, that you shouldn't actually go out and do the things you do in this game, in real life. Which is emphasized, by the 2 main parties being the Liberal Party and Conservative Party, rather than the Democratic Party and Republican Party. If we were going for realism in this game, the main 2 parties would be the Democrats and Republicans.

On an unrelated note I've been looking at articles about 'best free PC games' and noticed a distinct lack of LCS. DF hits every list because...it's DF, if Toady spent time on the UI it'd be bigger then Minecraft, but I think everyone forgets that LCS is still an active game and 1000x deeper then when it first came out as a 'throwaway' curses game. I am not active enough on the internet anymore to try and pimp this game but to those of you who are, it'd be nice to get LCS mentioned again...

Yes, somebody should do this. I can't, because among other reasons, I am currently on vacation in Vienna and am not at my usual computer, but instead using a netbook, which I share with 2 other people who are on vacation with me, and most of the time none of us are on the computer and we are out doing other things.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: nephilimnexus on October 01, 2013, 08:56:34 pm
I agree in having silenced weapons, you will have the ability to kill a person without having to trigger the alarm, unless you alienate other people.. the drawback in this is that it will have less piercing damage, and trying to kill a guy with Armour with a silenced pistol, that would be ineffective, unless you get the choice were to aim.

I would imagine that one could simply copy & paste the "sneak attack with knife" code to apply to silenced pistols as well.  Even someone in full SWAT armor is still vulnerable to someone putting a muzzle to the back of their neck, right?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on October 02, 2013, 02:59:21 pm
I agree in having silenced weapons, you will have the ability to kill a person without having to trigger the alarm, unless you alienate other people.. the drawback in this is that it will have less piercing damage, and trying to kill a guy with Armour with a silenced pistol, that would be ineffective, unless you get the choice were to aim.

I would imagine that one could simply copy & paste the "sneak attack with knife" code to apply to silenced pistols as well.  Even someone in full SWAT armor is still vulnerable to someone putting a muzzle to the back of their neck, right?

Yes that's why I said that you get the choice where to aim. If you shoot at the torso of a guy with SWAT armor it might kill him but if you aim at the head, you kill him instantly, if the shot was successful.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on October 03, 2013, 02:12:22 am
I feel like choosing your target just adds an unnecessary layer to the attack. If your skill is low enough that a headshot might miss, you're probably not going to be sneaking around the army base. And if your skill is high enough, you're just going to aim for the head every time.

I also considered: why not have every concealable weapon be able to do a sneak attack? Sneaking up on someone with a knife and sneaking up on someone with a pistol don't seem so different to me. But then obviously stealth killing someone with an unsilenced pistol would raise the alarm. (One could even implement this before implementing silenced weapons, as kind of a build up to what may or may not be more complicated and lengthy coding)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on October 04, 2013, 03:26:59 pm
I feel like choosing your target just adds an unnecessary layer to the attack. If your skill is low enough that a headshot might miss, you're probably not going to be sneaking around the army base. And if your skill is high enough, you're just going to aim for the head every time.

I agree with you about the idea of the Aim Toggle, so let's trash that one.

I also considered: why not have every concealable weapon be able to do a sneak attack? Sneaking up on someone with a knife and sneaking up on someone with a pistol don't seem so different to me. But then obviously stealth killing someone with an unsilenced pistol would raise the alarm. (One could even implement this before implementing silenced weapons, as kind of a build up to what may or may not be more complicated and lengthy coding)

Giving every concealable weapon the ability to sneak attack is a good idea but it has its certain flaws.

But I have to ask this since it went through my derpy head:

Let's say that the Gun Laws with Police Regulation are Arch Conservative. Now you are wearing a police uniform wielding an Ak-47 (silenced if you will) for instance inside a police station. They think you are a police officer and since gun laws are Arch conservative you are allowed in wielding that gun, isn't that regarded as a concealed weapon? If so will it be able to do a stealth kill, or would it just be overkill?

Of course if you attack you must attack a person who is alone or else you alienate nearby people. Then again what is possible to do is that you make certain weapons like handguns and knives in making stealth attacks rather then every concealable weapon. Also is it possible in hiding a rifle when wearing a trenchcoat?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: stabbymcstabstab on October 04, 2013, 03:32:46 pm
You should be able to, but their should be a small chance to fail no matter what just to remove that possibility.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: nephilimnexus on October 08, 2013, 06:42:08 pm
And if your skill is high enough, you're just going to aim for the head every time.

You see: Police Officer

[K]idnap target

All targets are too dangerous.

[A]imed shot

Where do you want to aim?

[R]ight arm

Hit!  Target is lightly wounded and drops his 9mm Automatic!

[K]idnap target

You say "Be cool, dude."

You+
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on October 08, 2013, 07:25:01 pm
It's probably still wiser to kidnap people through dating them. But that is a legitimate point and would be pretty cool.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Nicholas1111 on November 02, 2013, 02:23:10 pm
Keep it up, this is awesome.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jboy2000000 on November 02, 2013, 02:29:23 pm
I think aimed shots would be awesome, espically while trying to kidnap special people, since they usually carry guns.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Liberal Elitist on November 07, 2013, 04:43:40 am
And if you are wearing a Trenchcoat you should be able to do a sneak attack with any weapon that is able to be concealed underneath the Trenchcoat. So this would make Trenchcoats more useful. Trenchcoats don't work as disguises in any secure locations in the game. They do have a stealth value of 2 though, which is pretty good, the same as for Black Turtleneck/Black Robe/Black Suit/Black Dress. Not as good as Catsuit/Ninja Costume/SEAL Stealth Armor, those have stealth value of 3. Stealth value of 1 is what most clothing has. Stealth value of 0 is for being Naked or wearing something like Orange Jumpsuit, Elephant Suit, Donkey Suit, etc. which REALLY stands out and would tend to draw attention to you in a crowd if people saw you dressed that way. Anyway the Trenchcoat is the only armor that conceals medium size weapons. So allowing sneak attacks with all concealed weapons (most notably ranged weapons, i.e. guns) would work especially well with the Trenchcoat. I would also say, if someone is properly disguised for their location, and the weapon they are carrying is one that doesn't arouse suspicion and goes along with their disguise (for instance, if you're at the Fire Station and wearing Anti-Fire Bunker Gear and carrying an Axe), this ought to also be a situation that permits sneak attacks, since although Conservatives can see your weapon, they think of you as someone who is supposed to be there and they think of your weapon as perfectly acceptable and not the kind of thing to cause alarm. Another example would be wearing Overalls or a Wife Beater, and carrying a Pitchfork or Torch, that is the Redneck disguise, it works in any location that Conservatives would expect to see Rednecks. In such a location, using your weapon for a sneak attack ought to work because they would never suspect one of their own kind to do a surprise attack on them.

So when should sneak attacks be disabled? Well, when your weapon is red (i.e., it is not hidden so it doesn't have stealth, and it does not go as part of a disguise and is not considered acceptable where you are)... OR if Conservatives are already alarmed (i.e., if either one of those conditions is met, you can't do a sneak attack).

I apologize for the bad English in this post. Although I am a native speaker of English born in the USA, I was just reading some Japanese language website that I translated into English using Google Translate and everything sounded funny. And the Google Translate sounding-funny effect rubbed off on me temporarily, so I am still unable to sound normal in English until this effect wears off. Until then I shall continue speaking Engrish as my mind is in an "all your base are belong to us" type of state. For great justice! It is the same thing that happens when I hear people talk with an accent, I always imitate their accent, I can't help it. This confused people when I traveled to England last year. Everyone around me spoke with a British accent, and I couldn't remember how to talk like an American, so I would talk with a British accent too, but I couldn't do it quite right. Plus England has different regional accents, and even different accents for different social classes, and my accent was basically an imitation of John Cleese from Monty Python and Fawlty Towers. So the British people didn't think I was an American (rather strange, I would expect them to figure it out much more easily), and thought I was a fellow Englishman, but were baffled as to which region of the country I came from, and many of them asked me...  when I told them I was American they were always quite surprised and thought me to be mad, which was correct of them to deduce, as I am indeed quite mad. It's easy for me to talk American English as long as I stay here in America and only come in contact with other English speakers, but something as small as some badly translated Google Translate text that half sounds like gibberish and requires me to figure out the grammar logic of some foreign language like Japanese even though all the words are in English, since Google Translate fails to rearrange the words to be in the correct order for English grammar, soon this has me all mixed up and I can't think straight anymore. In wrong the order my words are now.

Apologize I do for sorry mis-text. Cannot write normal, brain pain. I go bye bye now. Happy fun time! :-X
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on November 07, 2013, 02:58:57 pm
I agree with Liberal Elitist's rather large post. Both aboot the being able to sneak attack any time your weapon is concealed, and the whole picking up on accents and mannerisms by accident. One of my best friends I only met a year and a half or so ago, and I've already picked up so many of their mannerisms that sometimes I just sound like they do. A lot of my other friends, that don't know where I'm getting these mannerisms, are a little confused as to why suddenly I say things I wouldn't usually say.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on November 07, 2013, 10:30:48 pm
Objecting to sneak attacks with anything concealable: noise!  Non-suppressed gunfire would probably Alarm people.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on November 07, 2013, 11:16:25 pm
The gun only makes noise after it shoots though. I'm pretty sure by that point it's too late.

Sure any unsilenced firearms would set off the site alarm, and according to previously stated ideas that I agree with, if the alarm is triggered you wouldn't be able to make any additional sneak attacks.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on November 10, 2013, 03:37:45 pm
What if they didn't see the shooter and you conceal the gun, but the alarm is still triggered?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on November 11, 2013, 12:46:30 am
The gun only makes noise after it shoots though. I'm pretty sure by that point it's too late.

Sure any unsilenced firearms would set off the site alarm, and according to previously stated ideas that I agree with, if the alarm is triggered you wouldn't be able to make any additional sneak attacks.

Uh, if I understand the sneak attack concept, the primary idea is to avoid having the alarm go off.  The secondary reason is that one doesn't get tagged for (armed) assault/murder if the attack(s) succeed: and the alarm doesn't sound.  So unless we're letting people have the first shooting free, there's no difference between a non-sneak and a sneak attack if you're using weapons that would set off the alarm anyway.

If we were to implement Carlos Gustavos' code to require fast-draw/initiative checks, yeah, there might be a reason to have a sneak attack bonus.  But even then it'd be a bonus to initiative, based on the weapon.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on November 11, 2013, 03:49:13 am
For starters it would do way more damage, since iirc/afaik sneak attacks roll damage based on your weapon skill but also your stealth skill. And maybe you would be able to get away with the first (set) of murders for free, criminal record-wise. Nobody would be exactly sure who done it, yeah?

Also the point of my system is also that sneak attacking with a firearm wouldn't be that much more advantageous. I don't want to break the game balance or anything. Also it would incentivize people to program silenced weapons =o
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Hyo on November 12, 2013, 09:15:42 pm
You know, it's really annoying when Liberal Indoctrinees change their name when joining the glorious revolution. WAD?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Veroule on December 21, 2013, 02:55:04 pm
There are a few bugs that have existed since the original version of the game. The most critical is in creature.cpp function Creature::roll_check. The code reads:
Code: [Select]
      // Keep the top three dice
      if(i<3)
         roll[i]=newroll;
      else
         for(int j=0;j<3;j++)
            if(newroll>roll[j])
            {
               roll[j]=newroll;
               break;
            }
If you think about a sequence of 4 die rolls {3,5,1,6} you will find that when the 6 is rolled it replaces the 3 in the roll array leaving the final state of the array {6,5,1}. To correct this problem replace with code such as:
Code: [Select]
      // Keep the top three dice
      if(i<3)
         roll[i]=newroll;
      else
         for(int j=0;j<3;j++)
            if(newroll>roll[j])
            {
               int temp=roll[j];
               roll[j]=newroll;
               newroll=temp;
               break;
            }

A minor but irritating one is in activate.cpp in the second activate function. Way down during selection of what to teach other liberals:
Code: [Select]
               case CREATURE_VETERAN: // for fighting skills
                  cr->activity.type=ACTIVITY_TEACH_FIGHTING;
-                  choice='2';
+                  choice='3';

                  break;
               // this second block are creatures with Computers, Security, Stealth, Disguise, Tailoring, Seduction, Psychology, & Driving
...
              case CREATURE_WORKER_SWEATSHOP: // for Tailoring
                  cr->activity.type=ACTIVITY_TEACH_COVERT;
-                  choice='3';
+                  choice='2';
                  break;
               // this third block are creatures with Writing, Persuasion, Law, Street Sense, Science, Religion, Business, Music, & Art
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Carlos Gustavos on December 26, 2013, 01:27:20 pm
With the second thing, is it just that choice is given the wrong value in the context or something more? I can't find that giving choice any value will do anything.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Veroule on December 26, 2013, 02:30:04 pm
In older code there was a bug where the user selection for what to teach would produce the wrong result. This little holdover bug from that is not very serious. The sequence to see it in action is:
1. Select to activate on a liberal of any of the professions that will default to teaching either fighting or infiltration.
2. Select 't' for Teach, note that it highlights a reasonable selection.
3. Press 't' again and note that it switches the selection.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Carlos Gustavos on December 27, 2013, 06:06:00 pm
I'm sorry, I can not reproduce the bug from your instructions. Those two lines still look like they don't actually do anything to me.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Veroule on December 28, 2013, 02:27:00 pm
You are right. I was looking around that section for a related bug that existed for many versions. Finding that the old bug has been corrected and spotting the other error I assumed it would be a problem. I didn't test it completely before reporting it and that was really bad of me.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Carlos Gustavos on December 30, 2013, 02:16:07 pm
Mistakes happen. I have fixed the dice rolling so it keeps the three highest results and removed the unnecessary lines.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Yoink on January 19, 2014, 05:03:56 am
OKAY EVERYONE BACK UP IT'S TIME TO PLAY SOME LCS
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: mosshadow on January 23, 2014, 11:49:42 pm
I believe I found a bug with the justice system. When You have a person in the justice system you can get them out by making a new squad and selecting their name. They start off in the place they where, thus you end up with a one man squad inside a court house or prison.

The game even thinks their prison is a safe house. Must be conservative brainwashing!
(http://s18.postimg.org/pbn8g8lzd/screenshot_283.png)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: tahujdt on January 24, 2014, 10:22:05 am
I believe I found a bug with the justice system. When You have a person in the justice system you can get them out by making a new squad and selecting their name. They start off in the place they where, thus you end up with a one man squad inside a court house or prison.

The game even thinks their prison is a safe house. Must be conservative brainwashing!
(http://s18.postimg.org/pbn8g8lzd/screenshot_283.png)
Download a newer version, it should be fixed.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: mosshadow on January 24, 2014, 02:11:04 pm

Download a newer version, it should be fixed.

But isnt the latest version 4.07.0? Its show in the screenshot
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on January 24, 2014, 09:16:52 pm

Download a newer version, it should be fixed.

But isnt the latest version 4.07.0? Its show in the screenshot

Well, there are beta versions up to 4.07.4; I haven't stickied that thread because the new features aren't all there yet.

http://www.bay12forums.com/smf/index.php?topic=125452.0
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: mosshadow on January 24, 2014, 09:25:06 pm
Ah I see, I thought the BETA sign meant that it was considered a branch off for now.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on January 25, 2014, 03:22:15 am
Ah I see, I thought the BETA sign meant that it was considered a branch off for now.

It is, it's just also newer, and so has some of the bugs fixed that this version doesn't.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Slax on March 03, 2014, 02:44:57 pm
Figure you guys will get and possibly even enjoy this.
Spoiler (click to show/hide)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: mosshadow on March 03, 2014, 06:29:49 pm
Cpt Murica' Reference?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on March 03, 2014, 07:00:54 pm
Hahaha

Conservative Death Squads? Time to found the LCS.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Iconoclast on March 26, 2014, 10:38:00 am
Haha, this game. Awesome as shit. If you're going to create a world where immigrants are executed on sight without a trial in an Arch-Conservative society, shouldn't other C+ issues (per the wiki's explanations) be equally drastic? I know for an absolute fact that, for example, on Women's Rights, the C+ stance if this were to even mirror the real world should be "women are treated as property, like livestock." The "second-class citizens" denotation is more "C".

I mean, seriously the C+ stances in a game such as this shouldn't be more liberal than the Arch-Conservative positions in real life what are you some kind of socialist pfffffffft.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: mosshadow on March 26, 2014, 04:39:45 pm
I had a silly thought about making A Christian Crime Squad mod based off the illustrious works of Jack T Chick
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SlatersQuest on April 05, 2014, 10:02:18 am
Hello, just a heads-up: I fixed a bug in the main source while working on the Terra Vitae mod. The bug occurs in the recruitSelect() function in Activate.cpp:


Quote from: old, buggy code
   for(int i=0; i<options; i++)
   {
      // Dynamic difficulty for certain creatures, recalculated each time the function is called
      if(recruitable_creatures.type == CREATURE_MUTANT)
      {
         if(law[LAW_NUCLEARPOWER] != -1 && law[LAW_POLLUTION] != -1)
            recruitable_creatures.difficulty = 9;
         else if(law[LAW_NUCLEARPOWER] != -1 && law[LAW_POLLUTION] != -1)
            recruitable_creatures.difficulty = 6;
         else
            recruitable_creatures.difficulty = 2;
      }
   }

The nature of the bug is that mutants become common when LAW_NUCLEARPOWER and LAW_POLLUTION are conservative, not when they're arch-conservative (in fact, arch-conservative is treated as equal to liberal in this code). It can be fixed by changing the "!= -1" to "!= -2", which will make the mutants appear in arch-conservative society as they are supposed to.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Carlos Gustavos on April 08, 2014, 01:57:47 pm
I've fixed it now, but I didn't do as you suggested as that still gives an odd result when the laws are arch-conservative. Another part of the code makes this bit somewhat pointless though as you are always guaranteed to find at least one mutant if you're looking for them, regardless of the difficulty to find them.

The difficulty for when neither law is arch-conservative should perhaps be 10 because then they'll be impossible to find just as they are in sitemode with those laws.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SuicideJunkie on April 08, 2014, 11:22:37 pm
Also, consider the case of (pollution = C+, nuclear = C) or vice versa.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Darvi on April 09, 2014, 09:40:55 am
Hmmmm. That particular snippet doesn't appear to affect spawnrate at all, only the difficulty of recruiting that specific creature.

If I'm to assume that more liberal laws equal more difficult recruitment, the first if should check for "law[LAW_NUCLEARPOWER] >= 0 || law[LAW_POLLUTION] >= 0", and the second one for "law[LAW_NUCLEARPOWER] == -1 || law[LAW_POLLUTION]  == -1".

I don't like the strict inegalities for this kind of check, hence why I didn't use "> -1" or "> -2"
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KaraSummers on April 09, 2014, 03:50:14 pm
I had a silly thought about making A Christian Crime Squad mod based off the illustrious works of Jack T Chick
Please, do this, I will pay you with money I don't have...to MAKE THIS SHIT HAPPEN!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Carlos Gustavos on April 10, 2014, 06:28:48 pm
Hmmmm. That particular snippet doesn't appear to affect spawnrate at all, only the difficulty of recruiting that specific creature.
It affects the diffictuly of finding mutants using the recruitment activity. The chance of encountering them during site visits is elsewhere in the code.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Darvi on April 15, 2014, 05:07:30 pm
That's what I've figured, but since it wasn't explicitly stated, I mentioned it anyway.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingofstarrySkies on May 16, 2014, 02:25:03 pm
Haven't played LCS in a while...
Long weekend, you say? God bless you, Victoria day! ASCII WEEKEND!
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SuicideJunkie on June 16, 2014, 10:40:56 pm
A quick and easy improvement suggestion:
Second rate and worse armor should not be worth as much to sell.

Armor.cpp, line 159 172 in the svn repo:
long Armor::get_fencevalue() const
   { return armortype[getarmortype(itemtypename())]->get_fencevalue() / this->quality_; }
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on June 17, 2014, 03:59:40 am
Hey guys I was thinking on a new idea which can be implemented. I was thinking about this last night and I thought why not share it here. The point of this idea is to make sleepers a bit more effective as well as giving you an insight when and where a possible Police/CCS/Fireman etc. attack is possible. This is done through making your sleeper hear gossip if for example is located in a bar/park. Of course this will be given a chance according to how many sleepers you have in that location.

Here's a breakdown, here you have a fastfood worker (Mario) who is a sleeper working at his usual place, the FastFood Shop:

--------------------------------------------------------------------------------------------------------------------------------------------------------------
Mario walks by two biker men chatting about somekind of assault.

Biker 1: "Well where is this going to happen?"

Biker 2: "Downtown, its possible that those bastards are in the Greenday Apartments."

Biker 1: "How many are we going to be, we don't know their numbers and who knows how many weapons they have?!"

Biker 2: "Don't worry we have about 4-6 squads armed to the teeth, we should be in and out in no time."

Biker 1: "Hmm, ok I'm in and when?."

Biker 2: "Next week."

Mario leaves quickly before the bikers notice him.
--------------------------------------------------------------------------------------------------------------------------------------------------------------

This idea will allow the player to have the ability to react before the assault begins maybe buy weapons or move quickly to another place. Not only will this be used to prevent assaults but also find other interesting events such as a "Famous Local Conservative is going to visit the CEO building tomorrow" or a "Famous Conservative is going to appear on television tomorrow". This will help you to halt Conservative propaganda and maybe increase your notoriety amongst the populace. Or else you can kidnap these famous conservatives and use them to spread Liberal ideas.

I hope you guys will be interested in this idea :)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on June 17, 2014, 09:41:22 am
That sounds like a great idea, could a coder tell us if it is possible? It sounds a lot like when the CCS crashes your raiding party after you leave, why can't you do the same?  Would also lead to lovely scenarios like assassinating prominent conservatives, seizing a supply of guns etc.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SuicideJunkie on June 22, 2014, 01:06:35 pm
(http://imagemodserver.duckdns.org/nick/postedimages/lcs_budget.png)
I've worked up some code for an improved budget screen.  The main amounts are right justified so the digits line up between large and small amounts.  This also shows the daily change in brackets.

At the bottom, it spins through all the locations and tallies up how much you can get if you sell off your spare loot (not counting what is equipped).

To go with that, I've also made the '$' key display the budget whenever you like, instead of only at the end of the month.

Note: In order to keep the savegame compatible, it doesn't remember the daily changes if you exit and restart.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Yoink on June 26, 2014, 10:26:37 am
I haven't played this in quite a long time, could anyone remind me whether the SEAL suit is better than Army Bodyarmour, armour-wise? I seem to remember something about SEAL suits being rather OP, and since I have 80 of 'em lying around... :P
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SuicideJunkie on June 26, 2014, 11:30:48 pm
The big advantage of the SEAL suit is its top-notch stealth rating.  Same protection from bullets.
The Army Bodyarmor is only better in that it has 2 professionalism.  And its super easy to collect at the army base.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on June 26, 2014, 11:33:25 pm
The big advantage of the SEAL suit is its top-notch stealth rating.  Same protection from bullets.
The Army Bodyarmor is only better in that it has 2 professionalism.  And its super easy to collect at the army base.


SEAL suits are pretty easy to hoard once you get sieges from them 3 times a week. But really, great stealth rating for infiltration. If you want to bust some heads, or raid a CCS base then Heavy Ceramic is the way to go.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Neonivek on June 28, 2014, 02:50:14 am
It actually took me a while to understand what "fight reverse discrimination" was since at face value that is a good thing.

So I probed my brain for a bit... and then I was like... "Ohh I know! The equal opportunity laws that give certain people better chances of being hired due to the rather discriminatory way the hiring process works".

How close was I?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Yoink on June 28, 2014, 03:10:52 am
Thanks guys.

@Neo: I think reverse discrimination means, basically, minorities getting better benefits etc. from the government, being more likely to be hired for jobs and such over majorities, ostensibly to prevent them being discriminated against.
I guess that's more-or-less what you said?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SuicideJunkie on June 29, 2014, 09:36:35 pm
Update on the budget change:
It appears that other changes have already made 4.07.04 not compatible with previous saves, so I might as well implement it properly, even though that changes the save again.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KA101 on August 11, 2014, 07:16:33 pm
Thanks guys.

@Neo: I think reverse discrimination means, basically, minorities getting better benefits etc. from the government, being more likely to be hired for jobs and such over majorities, ostensibly to prevent them being discriminated against.
I guess that's more-or-less what you said?

Complaining about "reverse discrimination" implies that discrimination the non-reversed way was A-OK.  Can go long-winded about it if you like.  Affirmative action (what you're describing) exists to counter the effects of previous discrimination and restore a level playing field.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Svinnik on August 12, 2014, 05:21:21 pm
It seems that in this version there is no way to limit food and water to hostages. Is it just me or was that feature cut out?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jonathan S. Fox on August 12, 2014, 08:52:21 pm
It seems that in this version there is no way to limit food and water to hostages. Is it just me or was that feature cut out?

I removed them. It was controversial. I wanted the system to be easier to understand, but a lot of people felt the removed thematic interest those options provided outweighed any benefits in simplicity.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: MetalSlimeHunt on August 12, 2014, 09:31:27 pm
I maintain my support for the old enlightenment system. It was far more fun to do the carrot, stick, and LSD-instead-of-water dance to cause Stockholm Syndrome.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on August 12, 2014, 10:16:43 pm
I maintain my support for the old enlightenment system. It was far more fun to do the carrot, stick, and LSD-instead-of-water dance to cause Stockholm Syndrome.

It is sad how true this is. You literally beat them so much, then send in the most interesting man in the world to tell them that you are doing them a kindness by not beating them more.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Glloyd on August 13, 2014, 05:13:32 pm
It seems that in this version there is no way to limit food and water to hostages. Is it just me or was that feature cut out?

I removed them. It was controversial. I wanted the system to be easier to understand, but a lot of people felt the removed thematic interest those options provided outweighed any benefits in simplicity.

Please reintroduce them, they made enlightenment so much more interesting.

Also, can we get an .exe of the latest version soon? It seems like there's been a lot of work done on it since this thread was updated.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: bluwolfie on August 18, 2014, 09:10:21 am
It seems that in this version there is no way to limit food and water to hostages. Is it just me or was that feature cut out?

I removed them. It was controversial. I wanted the system to be easier to understand, but a lot of people felt the removed thematic interest those options provided outweighed any benefits in simplicity.

Please reintroduce them, they made enlightenment so much more interesting.

Also, can we get an .exe of the latest version soon? It seems like there's been a lot of work done on it since this thread was updated.

This, it's so confusing trying to find the latest version of this game.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Neonivek on August 18, 2014, 09:31:46 am
I am confused are you saying you changed the kidnapping so it is less... Saw?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on August 18, 2014, 09:49:35 am
I am confused are you saying you changed the kidnapping so it is less... Saw?

Did Saw consist of you beating them then yelling Ronald Reagan in their face?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingofstarrySkies on August 18, 2014, 12:34:54 pm
I'd totally watch Saw if it was more like LCS.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: scrdest on September 08, 2014, 05:39:01 am
I am confused are you saying you changed the kidnapping so it is less... Saw?

Did Saw consist of you beating them then yelling Ronald Reagan in their face?

While wearing a clown suit.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SlatersQuest on September 18, 2014, 08:54:06 pm
Just pointing out: music does not apparently work on the Mac version.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Rezan on September 30, 2014, 05:10:26 pm
I'm having trouble compiling the source code for the latest version in C++ Express. Any pointers to how I can get it working?

Nevermind. My mistake was using Microsoft software. CodeBlocks works perfectly (workspaces/cbd file -> compile release version -> run)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: EuchreJack on October 26, 2014, 02:05:45 am
It seems that in this version there is no way to limit food and water to hostages. Is it just me or was that feature cut out?

I removed them. It was controversial. I wanted the system to be easier to understand, but a lot of people felt the removed thematic interest those options provided outweighed any benefits in simplicity.

Please reintroduce them, they made enlightenment so much more interesting.

Also, can we get an .exe of the latest version soon? It seems like there's been a lot of work done on it since this thread was updated.

This, it's so confusing trying to find the latest version of this game.
Agreed.  Where is my big neon sign that says "NEW VERSION HERE"?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Jaraden on November 23, 2014, 02:19:29 pm
No neon sign required, but some way at all that is more obvious than delving through three pages of google and getting completely confused might be warranted and appreciated.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: SlatersQuest on November 27, 2014, 09:40:31 pm
Well, if you want a slightly off-color but new version, check out the Terra Vitae mod. It's got most of the features of the newest version, and then some! :)

(Although you may need a Unix emulator to run it)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Antsan on January 30, 2015, 05:19:19 pm
Is somebody still developing this?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Antsan on January 31, 2015, 09:33:14 am
My last leader (who was a second successor, if I remember that right) was named Dino Kitchen.
Not at all hard to look up yourself, but anyway...

Not recently (https://sourceforge.net/p/lcsgame/code/HEAD/tree/), no, but there are a lot of drive-by contributions anyway.
Hrm… It's sad, but not unexpected.
I'm not sure whether I am able to get into this but then again I need something to learn C with.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on February 12, 2015, 04:47:49 pm
Been some time since I popped in here again, and funnily enough since my last visit this thread only increased by one page...
Anyway, I do hope to see (possibly) another official update on the game I'm not giving up on you yet Jonathon and the rest of your crew.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Mookzen on February 25, 2015, 04:50:29 am
If there are no plans for further development in a reasonable timeframe then the experimental at least ought to be pushed to stable at least, with whatever tweaking spared effort allows. Leaving a half-baked version which functions well even in experimental unreleased is just sad. Honestly, just a few more obvious president interactions (media coverage, kidnapping, killing) and its good to go. The love for the game deserves closure until the next development spur.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: zaimoni on February 25, 2015, 01:23:27 pm
Yes, r860 looks pretty stable (at least in the early game).  Fortunately, hand-rolling Windows ZIP releases is very easy from the current SVN.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Micro102 on March 06, 2015, 11:56:54 pm
I just downloaded this game again but have noticed something. Meetings aren't happening. I talk to people and they say they will drop by, but nothing happens. Is this a bug? Is someone updating this? What is a stable version?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Bad Horse on March 18, 2015, 09:48:54 pm
I had a thought while going through my piles of research papers and Judicial corruption evidence. If I publish this huge pile of dirt, they hate me. If I sell it to a public pawnshop, not only is it valuable, but they don't hate me and it somehow doesn't get out.

I can't help but feel like that could do with some revamping.

I just can't see pawnshops rolling out the carts of dosh for dirty laundry. I also really can't see that laundry staying private after the pawnshop owner spends weeks trying to sell the worthless stacks of paper. Anyway, I think there should be two new ways of dealing with the special files. One, handing it in to another liberal newspaper, which decreases both the impact and the backlash from the conservatives, while netting a small finder's fee, and the other ransoming it back to the owners. Imagine selling the tax files to the CEO for a huge pile of money, and some hate if you don't hide your tracks. I imagine it as a hugely high-risk, high-pay endeavor with a chance of mercenaries, cops, or what-have-you breaking up the deal, and the option of you being the one to break faith and gun down the other negotiators... in the middle of the park, creating a publicity nightmare.

Admittedly I'm more interested in the second option, and I'm starting to doubt the use of the first. The Guardian is probably better for most purposes. But yeah, I feel like ransoms would fit the feel of the game and could probably extend to kidnapped prominent conservatives. Just in case you needed even more ungodly amounts of money, or maybe even prisoner exchanges.

tl;dr: Ransoming special files and prominent conservatives for money or Liberal prisoners.

What do you think, coders et al? Can it be done? Should it be done?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on March 19, 2015, 11:45:08 am
You've sold me on the idea of ransoming information and people, that sounds complicated and fun. Although I never had a problem with selling scandalous info to pawn brokers, I always just imagined that the pawn broker just held on to it for a rainy day (The pawnbroker is not a upstanding citizen, really), or sold it to conservatives themselves.

Also with only being able to publish 1 thing a month and the high risk of ransoming it off to conservatives, I don't want those papers to pile up when you get too good at acquiring them. So I'm in favor of keeping the old system of selling them en masse to the pawnbroker. Although at a lessened price.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: KingDirp on May 08, 2015, 06:04:03 pm
It has been about 2 years now since any updates where made, I guess that LCS is now officially abandoned. :(

Maybe there will be people like the developers of Cataclysm: DDA, who will take up the project and continue furthering its glory, unfortunately that person is not me.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: FinetalPies on May 11, 2015, 12:58:12 am
2 years was when this thread was created, I'm positive there have been updates since then.

(The title references 4.07.0 but my LCS version is 4.07.3)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Karlito on May 11, 2015, 02:35:26 pm
The latest SVN commit was less than 6 months ago.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: ConservativeBloodlust on May 16, 2015, 04:27:29 pm
Try adding upgrades to vehicles, like bullet-proof tires, armored vehicles,  and maybe a bit more variety to car chases.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: scrdest on May 16, 2015, 04:49:49 pm
Try adding upgrades to vehicles, like bullet-proof tires, armored vehicles,  and maybe a bit more variety to car chases.
Work from the latest version if you can, then, as it changes up some mechanics on shooting vehicles.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Servant Corps on May 29, 2015, 02:11:03 pm
Should the Liberal Crime Squad "source code" move away from SourceForge? Many people have abandoned the website to head over to places like GitHub because they don't like SourceForge's policy of bundling adware with their open-source software. I don't necessarily oppose adware (so long as it is optional to download), but it can be annoying, and I don't think it's good to be annoying people.

Here's a list of other websites that can host 'projects' (http://helb.github.io/goodbye-sourceforge/) but it seems that the only projects that can handle Subversion is GitHub and Savannah. I also know it's kinda silly to be taking about migrating the source code instead of actually improving on it, but there we go.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Nosaneinme on October 09, 2015, 10:29:01 pm
If have FAR LEFT and FAR RIGHT.

Wouldn't make sense to have the FAR MIDDLE.

Radical centrist(IS a real thing you knw) and all that.

Also I want to see MCS fight the both their enemies.

I want to new Party Faction repsent the FAR middle and the Radical Part of MCS.


The Technocrats, They love Science to extreme will push that far than Arch Coverseion when scieniceftic and Take Uber Logical with Logical Positivism being the SOLE Ideology 
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Taberone on October 13, 2015, 08:51:21 pm
So... Is LCS dead? Last official update was 2 years ago, the Stalinist Comrade Squad hasn't been spotted for a while, S. Fox hasn't been active since January, barely anyone posts compared to a few months ago.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Azerty on October 14, 2015, 12:15:03 pm
So... Is LCS dead? Last official update was 2 years ago, the Stalinist Comrade Squad hasn't been spotted for a while, S. Fox hasn't been active since January, barely anyone posts compared to a few months ago.

The source code just got submissions, so LCS isn't dead.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Taberone on October 29, 2015, 11:24:20 pm
What happened to Liberal Elitist? Was he the only other guy working on the Stalinist Comrade Squad?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: cleon456 on November 01, 2015, 03:08:18 pm
Man i so want this version on android so i can be liberal on the go
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: lurtze1 on November 20, 2015, 03:07:27 pm
So what's the most recent download of LCS?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: scrdest on November 21, 2015, 07:40:28 am
So what's the most recent download of LCS?
The actual most recent you'd need to compile from the source code, I think it's on GitHub somewhere.

The most recent unpack-and-play release I know of is r855 I posted in a separate thread on this forum.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Slax on January 23, 2016, 02:24:07 pm
Just another day of liberal crime. (http://www.imdb.com/title/tt4226388)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Nitro378 on March 02, 2016, 09:15:58 am
Hey guys, what's the latest build? I still get a hankering to play every now and then.

Oh, sorry, didn't see the other topics, never mind then.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: DMT on July 22, 2016, 07:13:36 pm
This game is pretty cool :)
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: BorkBorkGoesTheCode on December 28, 2016, 12:30:32 am
I had a thought while going through my piles of research papers and Judicial corruption evidence. If I publish this huge pile of dirt, they hate me. If I sell it to a public pawnshop, not only is it valuable, but they don't hate me and it somehow doesn't get out.

I can't help but feel like that could do with some revamping.

I just can't see pawnshops rolling out the carts of dosh for dirty laundry. I also really can't see that laundry staying private after the pawnshop owner spends weeks trying to sell the worthless stacks of paper. Anyway, I think there should be two new ways of dealing with the special files. One, handing it in to another liberal newspaper, which decreases both the impact and the backlash from the conservatives, while netting a small finder's fee, and the other ransoming it back to the owners. Imagine selling the tax files to the CEO for a huge pile of money, and some hate if you don't hide your tracks. I imagine it as a hugely high-risk, high-pay endeavor with a chance of mercenaries, cops, or what-have-you breaking up the deal, and the option of you being the one to break faith and gun down the other negotiators... in the middle of the park, creating a publicity nightmare.

Admittedly I'm more interested in the second option, and I'm starting to doubt the use of the first. The Guardian is probably better for most purposes. But yeah, I feel like ransoms would fit the feel of the game and could probably extend to kidnapped prominent conservatives. Just in case you needed even more ungodly amounts of money, or maybe even prisoner exchanges.

tl;dr: Ransoming special files and prominent conservatives for money or Liberal prisoners.

What do you think, coders et al? Can it be done? Should it be done?

This isn't really a response to the person above; it's directed towards the reader.

The pawnshop can be thought of as a go-between for the crooked judges, corporations, etc..
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: drksa on April 30, 2017, 02:07:43 pm
yo no one report the bug where the game randomly fuckin crashes after elections lol gdam that freakin sucks man. slike u get too many of one kind and the game breaks or something??? dam dude frickin shitty uk but rly game gud shit tho 8D
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Taberone on September 29, 2017, 12:17:15 am
Is there a Liberal Crime Squad subreddit or Discord server out there yet?
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: zaimoni on September 29, 2017, 10:20:07 pm
/r/LiberalCrimeSquad is exceptionally inactive (12 posts in 2 years), but does have respondents to legitimate inquiries.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: Cheedows on September 29, 2017, 11:44:05 pm
Yeah even if they do exist I wouldn't imagine they'd be much more active than the Curses subforum as is, sad it is to say but it's not nearly as active as it used to be when J. Fox was still actively on the forums.
Title: Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
Post by: EuchreJack on December 10, 2017, 12:49:19 am
I imagine with the Conservatives back in the White House, that activity will pick up somewhat on these forums.  Hell, that's why I'm here (although, frankly, the head honcho is better although the backup is far worse).

FYI, 4.07.0 is outdated (although still quite playable)

This is the current version, from what I can tell (http://www.bay12forums.com/smf/index.php?topic=159540.0)

I had a thought while going through my piles of research papers and Judicial corruption evidence. If I publish this huge pile of dirt, they hate me. If I sell it to a public pawnshop, not only is it valuable, but they don't hate me and it somehow doesn't get out.

I can't help but feel like that could do with some revamping.

I just can't see pawnshops rolling out the carts of dosh for dirty laundry. I also really can't see that laundry staying private after the pawnshop owner spends weeks trying to sell the worthless stacks of paper. Anyway, I think there should be two new ways of dealing with the special files. One, handing it in to another liberal newspaper, which decreases both the impact and the backlash from the conservatives, while netting a small finder's fee, and the other ransoming it back to the owners. Imagine selling the tax files to the CEO for a huge pile of money, and some hate if you don't hide your tracks. I imagine it as a hugely high-risk, high-pay endeavor with a chance of mercenaries, cops, or what-have-you breaking up the deal, and the option of you being the one to break faith and gun down the other negotiators... in the middle of the park, creating a publicity nightmare.

Admittedly I'm more interested in the second option, and I'm starting to doubt the use of the first. The Guardian is probably better for most purposes. But yeah, I feel like ransoms would fit the feel of the game and could probably extend to kidnapped prominent conservatives. Just in case you needed even more ungodly amounts of money, or maybe even prisoner exchanges.

tl;dr: Ransoming special files and prominent conservatives for money or Liberal prisoners.

What do you think, coders et al? Can it be done? Should it be done?

This isn't really a response to the person above; it's directed towards the reader.

The pawnshop can be thought of as a go-between for the crooked judges, corporations, etc..

In response to the first, I think handing off those docs to Mainstream Liberal Media for a small tip fee, or just breaking into one of their reporter's cars and leaving the files, makes a ton of sense.  I imagine its impact would be limited by the status of Free Speech and the applicable law.  Note: I can't code crap, I just like discussing ideas.