Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: Splint on November 13, 2016, 08:21:41 pm

Title: ☼Materketang - Paintedskin - River Monsters☼
Post by: Splint on November 13, 2016, 08:21:41 pm
-=+Welcome to Paintedskin+=-
=+=+=A Human Fortress/City Story Fort=+=+=

War.
War is all we know.
It is our doom, our curse.
We must fight the elf because he denies us wood,
a critical resource to menfolk
that we may build our homes,
heat our food,
make paper upon which to pass knowledge to far-flung ages,
and craft our guns and lances. Our people however, are a dying one.

The gods have made their will clear,
and we shall flee as far as our beasts may carry us
and our supplies and tool permit.
The gods willing, you shall all find absolution,
and safety,
in our ranks,
should you find us.

Look to the joining of rivers,
and upon that place,
you shall find salvation
in the sea and river.

- Voice of the Waters, Prophet of Amsir and her husband-Clam - A note found nailed to the temple in



<[/]<[/]o0o[\]>[\]>


Hello! Today we have a special treat boys and girls: Masterwork! Specifically, the menfolk of The Kingdom of Filling, currently fighting a losing war against The Cobra of Comedy, an elven civ. The humans will not be played even remotely right. Mainly because I dunno what sorts of shit we'll have, and because fuck you, that's why. This isn't a tutorial. THis is Paintedskin. And no, I didn't pick the name, I actually forgot to.

Our merry band is composed...
The Prophet, A barely trained medic and writer, (Male)
Pilgrim A, a miner and engineer, (Male)
Pilgrim B, a woodworker and axeman should the need arise, (Male)
Brace, Captain of a recently mangled Mercenary Company, uses a zweihander, (Female)
Mercenary A, the only other survivor of the same company, uses axe and shield, (Female)
A random bard who was robbed of his instruments by bandits, (Male)
And a Journeyman Smith who came home to her homeland being destroyed. (Female)

We have come to a crossing of rivers, where we'll be building us a keep in hostile territory, partially due to us not knowing where we actually are (if you aren't the prophet and his followers anyway,) and partially as a giant middle finger to the enemy. We do have the good fortune of having an elephant with us. Sort of. Hopefully we'll get to make use of it.

Lets get down to business, shall we?





MODS IN PLAY
Earth Strikes Back! + Secrets. Maybe we'll get lucky.
Fear the Night Secrets.
DDD Animals.
More Leather.
Silk Eggs.
Standardized everything (sans meat, of course.)
Decaying food.
Mythical Monsters.
Odin's Ride (AKA The Wild Hunt)
Whatevermancy.
Deep Cult (may not matter for us.)
Wizard's Tower.

(http://i.imgur.com/yOqU8Q0.png)

(http://i.imgur.com/gMU8GWu.png)

First up, per the usual, is where we embarked. Right at a junction of three rivers forming into a small lake and feeding into an eastward flow.

(http://i.imgur.com/8r8bLGS.png)

Second up, supplies! The aforementioned elephant happened to be our embark animal, along with a mule, so lucky us. Usually I get horses. Supplies are very painfully limited right now. Hopefully we can fix that quickly. The river will provide the water we need once the initial little bit of rice beer runs out. I think we have access to dwarf animals because of our civ's proximity to a mountain chain.

With all this out of the way, let's consider this a humanized Riverrun. Now, with all this out of the way, let us begin with the Journal of Brace!

(http://i.imgur.com/lip57XG.png)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 13, 2016, 08:24:49 pm
Update Archive
Update 1: River Monster (http://www.bay12forums.com/smf/index.php?topic=161495.msg7262369#msg7262369)
Update 2: The Croaking Menace (http://www.bay12forums.com/smf/index.php?topic=161495.msg7263837#msg7263837)
Update 3: Commander's Artifact (http://www.bay12forums.com/smf/index.php?topic=161495.msg7265999#msg7265999)
Update 4: Into the Deeps (http://www.bay12forums.com/smf/index.php?topic=161495.msg7295385#msg7295385)
Update 5: The Squire and the Giant (http://www.bay12forums.com/smf/index.php?topic=161495.msg7299719#msg7299719)
Update 6: The Exile below, and the Carp above (http://www.bay12forums.com/smf/index.php?topic=161495.msg7306491#msg7306491)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 13, 2016, 08:25:36 pm
POPULATION
Humans (includes human mercs): 74
Dwarves: 4
Elves: 0
Other: 1
Total: 71

CLAIMED (Bay12ers)
Brace, Militia Commander (Sword) - Splint
Meph, Tavern Keeper - Meph
Jumping Jack, Chief Architect - JumpingJack
Nebuchadnezzar, Prophet of the Waters - IlFedaykin
Lighter, Cleric/City Watch Commander - WhiteLighter

UNCLAIMED (named NPCs)
Mia, Militia Corporal (axe)
Marco, Bard/Carpenter
Arcadia, Knight
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 13, 2016, 08:27:22 pm
!!Community Contributions!!

IlFedaykin
The Crimson Book, Excerpt 1 (http://www.bay12forums.com/smf/index.php?topic=161495.msg7264026#msg7264026)
The Crimson Book, Excerpt 2 (http://www.bay12forums.com/smf/index.php?topic=161495.msg7266816#msg7266816)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 13, 2016, 08:30:26 pm
!!XXThe Honored DeadXX!!
Current Bodycount: 16
Casualties will be color-coded as follows, and covers mercenaries, residents, Visitors, and caravaneers
Combat/Accidental (animals, invaders, accidents)
Insanity
Old Age
Abduction

Ito Culttribute, Visiting Bard/Noblewoman, Drowned
Lurit Matchivory, Farmer, Drowned
Pan Budonaquuv, Visiting Poet, Drowned
Tun Vutokmuthkat, Visiting Dwarf Bard, Slain by the Giant Cougar Gorgeriddle
Stipouth Besoustra, Visiting Bard, Slain by the Giant Cougar Gorgeriddle
Birod Hopefulfuture, Amsirite Miner, Slain by the Giant Cave Spider Playedangel
Cegad Urdeatem, Engraver/Mason, Vampire Victim
Muthkat Biseklolok, Visiting Dwarf Bard, Drowned
Ezum Fikodoslan Visiting Dwarf Bard, Drowned
Obler Gasomnastrip, Craftsman, Vampire Victim
Usmik Akulozo, Peasant Child, Vampire Victim
Eman Asmioshok, Legendary Fisherman, Drowned
Kem Miloidem, Spearman, Vampire Victim
Rilstud Zoptokri, Amsirite Planter, Beaten to death by Zombie Marco
Marco Otngueti, Town Chef/Bard, Zombified/Driven mad by Ancient Carp, Struck down by Arcadia
Lighter Lulthalmef, Watch Commander, Zombified/Driven mad by Ancient Carp, Struck down by Utsesh the Pikeman
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 13, 2016, 08:32:06 pm
28th Obsidian, 227

Been two weeks since the battle, and my last entry. My boys and girls did their damndest, but I have never seen so many maned wolves in my life. Got overrun, lost my hunting knife, breastplate was in ruin, helm too dented to really use anymore. Only thing I still had was my sword. Well, my sword and Mia. Good girl at heart, probably a little too gentle for soldiering, but she survived in the thick of it where I saw more veteran men and women die, so I'm glad to have her with me.

3rd Granite, 228

I have never seen such a thing in my life. We met five people roaming the woods in a wagon drawn by a godsdamned elephant. Well, four of them were. This nutter wearing a doctor's robe was spouting some sort of nonsense about a clam and someone named Amsir until he spotted Mia and I. Asked if we were "Shieldmaidens sent by Amsir," or something, and I just told him we were some sellswords who needed a new  employer. Chucked a bag of gold coins at me, said he didn't have any need for it, and asked if it would do for payment.

I split it with Mia, and we're rolling out tomorrow morning. They even gave us some simple armor to replace the junk gear we were using.

14th Granite, 228

It's been a fair week or two, and we've hit a snag. We were travelling north, and hit a damned river junction. Stream's too deep to ford, massive lack laden with tribals and carp, and worse. That lunatic said that the clam and Amsir have "made their will clear,"  and he told the others to start knocking down trees and shit. Can't say I'm against the tree felling stuff, though.

(http://i.imgur.com/6XHkW6k.png)

But there's something wrong about this place. The bare patches of ground? Glassy. Like someone dumped a giant bucketful of magma all over the place.

(http://i.imgur.com/IF15M21.png)

And there's all sorts of freakishness abound, along with a fucking dragon in the river, or something. Saw some croc-headed tribal get ripped to shreds when it went for a drink.

(http://i.imgur.com/pgtGqp9.png)

(http://i.imgur.com/k7GLlXS.png)

(http://i.imgur.com/Mbi3Cne.png)

15th Granite, 228

We can't wait for it to come to us. The prophet asked us to deal with the damned dragon, but it's because of it wandering closer and closer to the cattle. MIa was... Eager, I guess. Sometimes gentle souls feel a need to prove they can fight as hard as any grizzled old veteran. She charged forward even when i told her to wait for me to get my sword, and by the time I had even got near, she was already fighting that thing.

(http://i.imgur.com/Nk9rCIX.png)

(http://i.imgur.com/JByRPmh.png)

When I caught up though? I didn't do the little dance of dodging and blocking. I jabbed the fucker right in the top of its head.

(http://i.imgur.com/mvFkamY.png)

Five minutes of us both hacking, slashing, and for me, stabbing the damned beast felt more like five hours, but ultimately? We won, and without a scratch.

(http://i.imgur.com/PryXHUh.png)

The Prophet said he'd "offer the beast up to the gods and bless the meat," something about "not being afraid to bloody his hands with beastflesh" or some nonsense. All the same, Mia and I got a ration of what little rice beer we have out of it.

18th Granite, 228

A tick...Woman? I think? Tried slipping into camp. It didn't go over well for it. Also had to run off some asps that picked a fight with one of the dogs. And that holy man is... Pretty strong, actually. Mia woke me up asking what a dragging sound outside the wagon was (poor girl's absolutely terrified of dusk and dawn cause of the battle, so she refused to stick her head out,) and found him getting the thing to where he could take what I think was a crude butcher's knife to it.

27th Granite, 228

We've spent I dunno, a week or so running some two-man drills and the like. Groundwork of a tavern's been made, the digger has hit stone and says there's some kind of glassy rock down below. The resident loon stated quite enthusiastically that "the castle of glass" will become a reality and the gods have favored us. I dunno about that, but that glass rock would make for a pretty impressive keep.

We've also had another tribal fuck try to pull something. Added another notch to my belt.

(http://i.imgur.com/tjG4X1m.png)

7th Slate, 228

I wonder how the dwarves' calendar ended up the standard? Were they some super powerful united empire in the past or something? Would've hated to see a thousands strong shieldwall of dwarves coming for me, if that was the case.

9th Slate, 228

We're doing pretty well as far as training goes. Mia's gotten a better handle on using her shield, well enough that I think she's pretty competent at using it.
The others kept themselves busy building the bottom floor of an alehouse, and even built a depot and some meager goods to sell. Everyone else seems convinced a few caravans may pass through the area and they want to let others know we're here.

(http://i.imgur.com/7jMMMur.png)

But I have to ask, are they nuts? Letting other kingdoms know we're here means the elves will catch wind of us before long, if the trees haven't already.

21st Slate, 228

We've gone off "active duty" as they say to help out around the place, since the giant roaches that have been flying around for the better part of two months and tribals are mostly gone. I've been gathering plants and Mia decided to try her hand at farming. After all, Marco picked up woodworking pretty well for a bard, so why can't a soldier turn her axe into a plowshare, in a manner of speaking.

28th Slate, 228

Have had a pretty good week of gathering. Sweet Galena, corn, cotton, yams... Good stuff, I think.

Felsite, 228

Nothing much happened over the course of the month, beyond the groundwork for a smithy being built, and mining being expanded slightly, mainly to get more stone for building civvie buildings. We also found a pretty nice gray stone that I think would be good to build a proper barracks from, that if we ever get large enough, we can give to the town watch when we move into the keep.

2nd Hematite, 228

(http://i.imgur.com/FUfTSeD.png)

Saw a caravan pass through, and oddly enough they were lead by an uruk, or so he says. Can see smoke from campfires that say traders or robbers regardless. I talked to him, asked why a plainsorc was leading a caravan instead of a warband, and I was surprised by his lack of an accent. Said that "some of us would like to live to enjoy any wealth they gain. Other uruks? They don't get that." Gotta say, an orc with brains is a rare thing indeed. Says he admires humans. Good fighters when we need to be, and good traders. Although he agreed with me that firearms? Not really either of our cups of rice beer.

Oh, and we found what I'm pretty sure is copper. It isn't much, but copper mail and leather is better than no armor at all.

5th Hematite, 228

Caravan arrived a few days behind the caravan leader. Said he wanted to scout us out when he'd arrived the other day, make sure he wasn't wasting his caravan's time.

10th Hematite, 228

Between a new supply of beer, however finite, and some new arrivals? Today's been.... Interesting. They brought some yaks and a sheep, plus someone had a pet moleweasel, which will be good to keep the food safe from rats. Seven of them in all: A jeweler, armorer, engraver, a tanner (which our resident holy man was pleased by, since he barely managed to treat that giant lizard's scales last time,) carpenter, mechanic, and a...Craftsman, of some sort. He didn't actually say what it was he crafted.

11th Hematite, 228

Got a surprise this morning. Was sleeping under a date palm and got shook by one of the new people. The gem worker and armorer asked if I was in the one in charge of the militia, and when I said yes, they said they wanted to enlist. So, I took two of my coins and gave them each one. Told'em was glad some of the new people were willing to take the king's sovereign and all that.

20th Hematite, 228

Been needling the others about getting some actual weapons for my new soldiers. Been told next month'll be earmarked for ripping all that copper out of the mine.





Okay! So, the first season and a third are done, and we now have a total of 14 oomans, four of them in the militia. We've dealt with a giant saltwater monster, killed some tribals, and established ourselves some crops (potatoes and corn/maize, specifically.) We also have a presently almost finished tavern and partially built a small smithy and house for our journeyman. We're also shaft mining, because I don't feel like having a big fuck-off pit covering half my map.

Next projects are ripping up enough copper to arm and armor our two new recruits (they're a hammerman and axeman - both male,) and building a bunkhouse for everyone to get a proper night's sleep. We also have andesite, for some nice gray buildings, and obsidian, if we wanna go for maximum style points, as a layer stone to build a biig kick-ass castle with. Wood and alunite, our other major stone, is gonna be used for civilian stuff.

I also have to admit, I'm actually concerned about our food supplies, as a lot of them are already sitting at x(item)x wear. I can hopefully salvage this some via cooking and distillation though (and as we all know, drunken and well-fed people are happy people.)

I have only given names for three people - Brace, our Captain, Mia, her right hand, and Marco, the bard-turned-craftsman. This lack of names make this a bitch and a half to do, since I want to leave room for you guys to forge the people of the town.  I also discovered that clay boulders cn be used at the brick splitter, which I think actually kinda makes sense: It has little value and is painfully ugly, but it allows for fast construction of basic amenities. Can probably see it as being shaped and sundried enough to build with.

I've played a little past the update, so I have a question: Journal entries, or nay to that? Or alternate it?

I do so hope you guys enjoy this, as I play humans as horribly wrong as possible!
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on November 14, 2016, 01:14:04 pm
Wow! Nice work Splint!
I think journal entries are fun and easy to read, so please keep it up!
If you could upload the legend export i'd love to write the background of our civ and of our Most Glorious Prophet
On a side note i'd like to claim the first squire that shows up (if he/she ever will)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Meph on November 14, 2016, 01:45:17 pm
I'd like to request a human. Meph. Your pick.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Imic on November 14, 2016, 02:05:14 pm
Could I have a human? A knight (swordsman) who will lead us to victory? Male, and named Imic, of course.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: JumpingJack on November 14, 2016, 02:19:53 pm
Color me intrigued. Humanize(?) me as anyone as well, if you'd like.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 14, 2016, 03:25:28 pm
Wow! Nice work Splint!
I think journal entries are fun and easy to read, so please keep it up!
If you could upload the legend export i'd love to write the background of our civ and of our Most Glorious Prophet
On a side note i'd like to claim the first squire that shows up (if he/she ever will)

I can do that. As to squires, to my knowledge humans lack non-adventure combat castes in this version for some reason. But, we do have four eligible soldiers to pick from if you'd like (axe, spear, mace, and hammer man are currently available)

Meph, JumpingJack: Welcome to life as a tavern keep and high master mason respectively
Imic: might be a bit. Gonna have to wait for a braver fellow to show up or someone with preexisting sword skill.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on November 14, 2016, 04:27:08 pm
I can do that. As to squires, to my knowledge humans lack non-adventure combat castes in this version for some reason. But, we do have four eligible soldiers to pick from if you'd like (axe, spear, mace, and hammer man are currently available)

Meph, JumpingJack: Welcome to life as a tavern keep and high master mason respectively
Imic: might be a bit. Gonna have to wait for a braver fellow to show up or someone with preexisting sword skill.
Last big fort i had a ranger and the one before a squire so if Meph didn't change that in latest versions they should still be there, just very rare. Anyway i changed my mind. I want the Prophet. His name shall be Nebuchadnezzar (if you don't have bigger plans for him)
I was actually planning to compile an antology of orations, one per year, that he gives on the anniversary of the foundation.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 14, 2016, 05:29:04 pm
IlFedaykin: It's my understanding humans have five adventurer/mercenary castes: Warriors (sword and board fighters) Barbarians (great axe. basically,) Rangers (better version of Garrison/Levy Marksmen) Monks (Master Martial Arts - that is wrestling - users,) and Clerics (Medic and Hammerman,) which replaced Conjurers from 34.11 (who would summon mephites to use as meatshields or food supplies as needed.)

For whatever reason, Meph did away with the human's Garrison castes that could be joined, and there's no way to get the mercenary castes but blind luck. Among the scraped was the Squire, Knight, and Paladin, which is a shame, but I plan to make use of them as titles if nothing else once we have a temple constructed. Personally, I'd like to have these castes back, as it was what kept me from turning on harder learning for this fort.

And the Prophet is yours! I'm home now, so I can properly update the human list and upload the legends stuff.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Meph on November 14, 2016, 06:12:33 pm
They have both, the 5 castes you described and the 5 military castes (marksmen, guard, squire, knight and paladin). I simply disabled the upgrade system and joining for the later 5, because they dont work in the current DF version. I'd have to redo it. Better, I hope.

But all 10 can arrive as migrants.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 14, 2016, 06:34:47 pm
They have both, the 5 castes you described and the 5 military castes (marksmen, guard, squire, knight and paladin). I simply disabled the upgrade system and joining for the later 5, because they dont work in the current DF version. I'd have to redo it. Better, I hope.

But all 10 can arrive as migrants.

Ahhh, now see, based on the manual I was under the impression you'd scrapped the latter five completely. Anyway...Here's the legends files, for those interested in a perusal in Legends Viewer. (http://dffd.bay12games.com/file.php?id=12566)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on November 14, 2016, 07:18:34 pm
Thank you very much.
I'm going to write a background in the form of  MGP (Most Glorious Prophet) Nebuchadnezzar's  journal (of whom I actually know nothing about because you posted the legends from before settling)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 14, 2016, 07:33:39 pm
Considering he was poofed out of the ether, I'll leave who he is up to you.

Just remember, our Patron deities are Amsir and The Clam of Drinking.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 15, 2016, 04:14:06 am
The remainder of Summer came to the residents of the small refuge without much care, with the people of the town busying themselves building tables and chairs, sowing seeds, cutting stone, and building a small distillery. The militia was issued its new arms: Copper mail and helms, crocodile scale leather armor, a war axe and hammer, and a shield and buckler. The recipients seemed fairly pleased though they did both bemoan the lack of "decent" weapons.

In fall, as the rain clouds became distant memories of hematite and malachite, the dwarves came, one of their wagons towed by the great pachyderm. Truly, these were dwarves of great might to best their ancient enemy.

(http://i.imgur.com/zCiYt69.png)

Among the useful foodstuffs that formed the bulk of their trade, the citizens purchased original and copies of works of science, and several bars of metal: A lead, billion, steel, and cobalt ingot. Brace was quick to pay for a proper steel helm, while the lead was used to cast a small figurine, which was promptly sold back to the dwarves for a small bundle of glow caps.

Overall, apart from a distant lack of fortifications, times were good, though they were worried by the presence of the dwarves: They had said an uruk caravan master told them of the place, who's to say he hadn't told less friendly nations? But they couldn't dwell on it, as it was far too late now. Refugees arrived in sandstone, 8 in all, and two of them had the skills in war to mark them for novice warriors. Brace took these two men eagerly, thrusting a cobalt spear and copper mace in their hands and copper mail and leather scale upon their bodies.

However, one day in Timber, the Journaeyman had started babbling about... Something. What, none could figure on. Before long, she emerged from a daze, unsure of how she had made such a perfectly built gauntlet from simple copper.

(http://i.imgur.com/GTW1XG1.png)

(http://i.imgur.com/SatS8e0.png)

In celebration, a recent arrival by the name of Meph approached Marco, and offered to let him sing in the tavern for patrons, as he paid the prophet what wealth he had for rights to be its tavernkeep, and soon after, the dwarves departed. A week after, came a lone warrior, a maceman, seeking to learn about the place, and perhaps seek work. Soon after him, a dwarf bard, and a duke's wife, travel as a dancer, came, but the latter met a tragic fate: A giant spider monkey attacked her, and in her panick, she tried to flee towards the village, neglecting to watch the depth and flow of the rivers.

She was soon being fished out of the lake with a heavy rod, having drowned. But, as winter came upon them, and they made preparations to bury who they identified as one Ito Culttribute, based upon the few legible words in her waterlogged journal, something terrible was approaching. And humorous.

(http://i.imgur.com/NwNu7vV.png)

A small horde of animated toads attacked the place, though who sent them or why was anyone's guess. Mia, as the acting commander, didn't even deem these small rotting things as worth waking the Captain over, and lead the militia forth, with no care given to one of them dismissing himself to take a nap as well. However, the source of the invasion was discovered as Mia lead the other sodliers against the tiny croaking menace: An Elf soldier! An elf lead the beasts!

(http://i.imgur.com/dTKW6td.png)

Mia acted quickly, ordering they prioritize the armed warrior. No scout could be allowed to live.

The fight was quick and brutal for the hated elf, his sword parrying the spear and mace of two warriors, only for his sword arm to be sliced horribly by Mia's axe. A subsquent mace strike sent the elf reeling, his liver bruised by the impact, and arm further damaged with all his weight falling harshly upon it. Mia wasted no time, kicking the elf in the side, exposing his neck to an easy strike, but she missed. Instead, she split his skull with her one hardy swing.

(http://i.imgur.com/E8085rD.png)

It was a simple matter of killing the small croaking menace after that, which took only a few minutes. Upon their return, they were surprised at the announcement of windows being produced, from fine clear glass, rather than, to quote the Prophet "hazy sickly green glass."

(http://i.imgur.com/MHkIHDg.png)

It was also declared that the uncarved andesite in the mines would be put to use, building a solid stone barracks for the soldiery of the town. Most assumed this was due to Brace and her incessant needling on the matter, as she and the other militiamen (who the prophet insisted on calling Knights of the Lake,) bemoaned the lack of a roofed over training ground. By mid-winter, they had gotten their wish, and furnishings were being made to facilitate them.

(http://i.imgur.com/BGW5Oze.png)

As the season went on, little of note happened, apart from the Prophet, under the requested tutelage of a craftsman, had become an adept bonecarver. BEfore anyone knew it, the New Year as upon them. The alcohol-induced vomiting that came with it? It was tremendous.


(http://i.imgur.com/HYUbsTi.png)




Alright! Short lil update that covered from Malachite to Granite. So we had our first pathetic siege, first elf kill, got a bunkhouse built, finished the smith's house, traded with the dwarves, got some windows, opened a tavern, built a barracks, managed to not die of starvation or anything, have a small glass industry running to make windows, and are easily over the population and trade requirements to start getting attacked.

So here's an example of the non-journal way of storytelling I do. Which do you guys prefer? More nebulous, or journals?

Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on November 15, 2016, 10:07:40 am
This is an extract of the Crimson Book, volume 1

In the beginning was Clam.1 Clam flowed day and night through Gashagh Grimb.2 After countless eras He felt tired and stopped. Amsir was born.3 In His youth Amsir looked around and saw nothing but Ganash Grimb so He decided to create the mensfolk.4 [...]
Being the uncontested rulers of Gashagh Grimb men grew complacent and so Amsir sent them His three children: Sekel, Kadest and Duka.8 Sekel, being the eldest, was given the Knowledge to guide the mensfolk with winsdom.9 Kadest, the secondborn, was given the Fame to be heard throughout all the kingdoms.10 As last came Duka, who was given the Hearth to receive all the souls on Gashagh Grimb and delight them with all kind of games.11 [...]
When the elves became corrupt, Ombo, the Spirit of the Rain and Plants, flew the Forest and was welcomed by Amsir in His benevolent arms.37 [...]


This is the first part of our personal genesys. Coming soon: War with the Elvenkind
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on November 15, 2016, 10:11:40 am
So here's an example of the non-journal way of storytelling I do. Which do you guys prefer? More nebulous, or journals?
It looks great to me, i think it would be best to alternate the two ways in order to give voice to more characters but at the same time keep everything togheter with a collective view.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: JumpingJack on November 16, 2016, 05:58:42 pm
So here's an example of the non-journal way of storytelling I do. Which do you guys prefer? More nebulous, or journals?
Personally, I have no preference. Both styles are equally entertaining.

It looks great to me, i think it would be best to alternate the two ways in order to give voice to more characters but at the same time keep everything togheter with a collective view.
Aye, sounds like a fine idea.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: ringringlingling on November 16, 2016, 08:22:08 pm
I'd like to play, but a 5x5 embark is really going to chug on my computer.

Also, Masterwork is fun, but its kind of a clusterfuck.  I'm not used to things attacking me when I dig and MW is a bit more challenging than vanilla.  Any tips on how to survive?
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 16, 2016, 08:37:18 pm
Not a succession game.

As to tips? Use the GUI launcher to turn off the things you don't want to contend with. Otherwise, check the manual if something stumps you, and just play as normal.

Gonna have an update out tonight.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 17, 2016, 12:49:02 am
3rd Granite, 229

New years came and went, and we're all on edge in the squad. Damn near everyone drank themselves under the table besides us and the Prophet's little posse of himself and his two underlings. I'm starting to feel wary of him. Did we really stop here because we couldn't cross the river? Or was he trying to set up shop here specifically? I also found out something had happened on the first.

(http://i.imgur.com/41SN4gG.png)

A dwarf mercenary came into town and mentioned something about our country's diplomat dying, and Meph said he'd take the job if that were true, since his job is already pretty much doing that when fights break out. I don't think the barkeep actually knows what that job entails...

5th Granite, 229

I told everyone else to keep their eyes peeled. Spring's the war season for those pointy-eared fucks. Evidently, one of my boys didn't like being told that, because he stormed out saying he "make sure them elf problems are fixed good and proper." Stomped off to the smithy after that. Grabbed  bar of metal that had more or less floated up to the top of the copper slag during the smelting process, some andesite, and that river dragon's gizzard stones and se tto work. I'm actually a little curious...

(http://i.imgur.com/JUlG1RT.png)

6th Granite, 229

Made a hell of a boot, I think. Wish it had been a helmet though.

(http://i.imgur.com/NG5Cvio.png)

15th Granite, 229

Mia of all people got into a barfight with a dwarf. Gave the stout fella a fat lip and a pretty good bruise above the eye, but even their bards are hardy little shits. Sprained Mia's ankles, bruised one of her thighs, and hit her square in the face with a wooden cup, so she's got a black eye too. At least none of it's permanent, it'd be a shame for a pretty face like hers to get disfigured.

22nd Granite, 229

Ran security for a new bridge construction. Giant flies were being a pain in the ass for the livestock and Mr. Holier-than-thou wanted to make sure the "faithful" were protected from them. Who is this idiot kidding, he's got all of four people who genuinely believe him. I've questioned everyone, and most of the people here are fleeing the fighting further north.

(http://i.imgur.com/YuzYNCX.png)

28th Granite, 229

Heard Jumping Jack hashing out plans for an andesite road running all over the area, make it easier for wagonloads of supplies and other goodies to come in. Hmmph. Make it easier for elves to march their wolves and jaguars in to chew our throats out is what it sounds like to me.

2nd Slate, 229

Someone said they'd seen a giant spider monkey, and.... Well, let's leave it at I felt stupid when they told me it wasn't a gorilla crossed with a giant spider. Very stupid.

3rd Slate, 229

Evidently there's plans in motion for putting up some people to manage the books and whatnot. Probably gonna be running security for a while.

15th Slate, 229

(http://i.imgur.com/RFqMu3Y.png)

Not a bad little suite, all things considered. Prophet assigned one of his lackeys to the job of keeping the books, and another to managerial duties. Suspicious, but forgiveable. Better them than useful people.

1st Hematite, 229

War season's over, and nothing much happened apart from the millet harvest coming in. Kinda glad we have those dewbeetles, cause the mead we get from them is actually pretty good.

11th Hematite

-There is naught but difficult-to--say and unknown words both in common speech and written in strange runes, though one can make out the following-

(http://i.imgur.com/iTy0nci.png)

Stone... Rock...
Leather... Skin...
Gem... Shining...
Tree... Life...

17th Hemtite

So. It's been a few days, and uh... I made a thing. And killed a giant lizard thing. While making the thing.

(http://i.imgur.com/jqO0x3K.png)

(http://i.imgur.com/BZmbHh6.png)

Evidently the beast wandered into the work area and I didn't take to well to that. But, on the upside, The prophet made sure me and one of the others got new weapons. Presented a shiny new steel greatsword and a damned tungsten mace to us in a big ceremony in the tavern. Asked Jack to build a small display standin the barracks for my iron one. Never hurts to set a weapon aside for a back-up, right?

28th Hematite, 229

Evidently it's "time." Some new people showed up while I was out of it, and now the prophet thinks this is as good a time as any to start digging up the "black glass" for a combined keep and temple. We're putting it on the northeast section of the area, right across the river and near the lake. The bridge has already been built, and the dig crew is already working on the glass.

1st Limestone, 229

Nothing of real note happened the rest of summer. few visitors, not much in the way of threatening wildlife or stupid tribals. Got a bridge over the river built, and a whole lotta lumber from the clearing program. I'm a little concerned about a quartet of giant ass bugs flying around, but otherwise, this'll be a good way to keep everyone occupied.

11th Limestone, 229

Managed to get another visit from those dwarves. Good thing that elf left behind so much ill-fitting junk. Why on earth he thought tying zombie toads to all this stuff would work is beyond me, but hey. Who am I to judge a dead leaf-chewer?

15th Limestone, 229

I'm kind of amazed, with nothing better to do but listen to Marco and two dwarves sing (very badly) and play instruments improperly, the temple's coming along decently.


(http://i.imgur.com/gAj4USN.png)




Okay! So we have another little baby update. Ma, I gotta say I'm not really digging this much, because I make it my business to have a fortress populated by murderous professional killers killing things regularly. Ah well. Maybe we just haven't gotten enough crap sold yet like I thought we did... And evidently mooding units can and will drop what they're doing to attack intruders of any sort without berserking and continue on like nothing happened with thier artefact.

But still, progress is progress, and next summer we'll do something related to some of the mod content proper. Possibly try to get a guild of you guys' choosing started.

@ ringringlingling: To clarify to the 5x5 embark, that size was chosen because humans use some very space hungry buildings by the looks of them. Plus the plans I had for the temple/castle means I needed a decent amount of room just in case.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on November 17, 2016, 06:09:54 pm
The Rise of the Sins

Once upon a time Mensfolk ruled Gashagh Grimb.
They were Kind, Bold and Wise under the guide of Amsir.
No inferior race could dare to defy them.
Wars were waged and victories achieved:
First fell the orcs, two entire civilizations couldn't stand a chance.
Then came the elves who also fell on the brave swords of Mensfolk.
So great were the victories of the Children of Amsir
That none came to challange them for a hundred and twelve years.
But the gods left and Mensfolk slowly fell into Darkness.
Shato Caverndreamed was born.
With Him came Dreamymurk.
From the power of Dreamymurk, Inu Dalesubmerges learned the obscure ways.
With his new powers he could finally let the Sins come to Gashagh Grimb
They were four.
First came Slupi, who brought Disease, Deformity and Blight.
Second came Ikka who Enslaved the Faithful.
Third came Ado whose Lust knew no Boundaries, whose Depravity no end.
Last came Caccast who brought the end of love.
Jealousy spread throughout the Kingdom of Filling and left no place untouched.
Wars were waged between the Children.
Amsir, destroyed by the pain, left.
Sekel, Duka and Kadest fell.
That day came the Elves.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 18, 2016, 04:10:51 am
Ohhhh man, that last line is where our great nation went right into the shitpile.

I'm actually fairly interested in what your interpretation of the war will be.  :D

 
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on November 18, 2016, 09:41:04 am
The Wars and the Elvenkind, pt.I

My name is Uvno Violetdoctrines and all this started because of my mother Dixil. Well I guess i should say natural mother...
I never actually knew her since i was rescued by Guul when i wasn't even able to walk. Enough talking about me anyway, I'm just a record keeper after all. I tried to put togheter all the pieces of this long story to the best of my capacity but so many things are still shrouded in mystery...

Dixil Garnishedrazor was a fervent worshipper of Amsir. In 122 she wrote the most beautiful poem in order to glorify Him, the title was
Vessels. Years passed and the influence of Shato Caverndreamed became more and more powerful. When i was born, in 136, the hamlet was already a den of spreading evil. The Ticks of Luster, under the benevolent guide of Mother Dugbugd, godness of Youth, sent Guul to save me and with me many others.
When the corrupted Mensfolk, for reasons still unknown, started to poison Gashagh Grimb, called upon themself the fury of the largest civilization of elves that ever walked on Gashag Grimb: The Cobra of Comedy.
The Cobras weren't like their inferior cousins from the north that men got to know in the past. They were proud and fearless warriors. And the had a Sacred Duty to accomplish. Even after centuries of of peace Mensfolk were still unbelievably strong tho...


PS. I would suggest to make a artificial lake in the center of Amsir's temple (2 z-level deep) (and trust me you'll need it soon to satisfy the requests of our MGP)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on November 29, 2016, 08:11:58 pm
- Weird invasion. Appropriate leader, however...As elves are immortal, they should be incapable of becoming necromancers usually.

- Truly, teal color is plentiful, in lay pewter, spore tree, ash glaze and clear glass - just locked away slightly.

- Diplomat? How unusual.

- Weird choice on names. Don't really understand the dorfing practice in bay12.

- Pretty face like Mia...Are you doing arranged marriages?

- Management huse seems distant. Is it on the other side of the river?

- Yay hatch?

- Wavy temple.

- Uncut rock crystals can be only obtained through mining, I think. One of the more limited resources in a sense, but white color is common.

- Did Amsir ever curse anybody?

- Who's MGP?
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on November 30, 2016, 12:02:19 am
Invasion: Likely a product of either Wizard's Tower or Whatevermancy, as they have non-immortality based powers.

Colors: I'm not sure I get what you're talking about. I'm shooting more for the prophet wanting to use the best stuff; obsidian's the most valuable non-ore stone to my knowledge, crystal glass is a rare luxury.

Diplomat: That's what I thought. First time it happened, Brace grabbed the post, but I figured it wouldn't make much sense since her business is more in being Slitpipes McGee rather than "hey, let's talk this out."

Names: Some get random names I pull from the ether, since it gets hard working around names and I don't want to use the normal human ones much.

Marriages: Nah, just felt like having it be an implied trait for the one character, kinda like Ymira from Warband.

House: It's on the far side of the south river, due west from the inn.

Temple: Nah, it's gonna be circular. Ish. And will feature at least a  small lake/meditative pond.

Curses: Not to my knowledge.

MPG: Most Glorious Prophet of course!

btw guys, sorry I haven't been on this regularly. With the holidays being what they are, I've been coming home pretty beat mentally (and exhausted physically.)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on November 30, 2016, 09:16:05 am
- Colors:
Clear glass and fair few other things are teal by default.

I consider it more important, while for me the obsidian's 3 value multiplier is not significant at all with the commonality of ores.

- Wonder if missing diplomat affects those settlements adversely.

- Not too off, then :v

- A natural arrangement would be to do a temple around a murky pool, I guess. Also would enable fishing.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 10, 2016, 12:08:32 am
Okay gents, I have a question for the lot of you.

Considering the current way sieges work and all, with virtually no guarantee of fighting... Well, anything besides megabeasts and buggy animated dead maybe, would you prefer I continue using this version of DF and mod, or should I roll back, keeping the same premise but at the cost of features and play the old 34.11 version of the mod?

From what I can tell, humans should play virtually the same as they do now, but with some military caste options. Additionally, certain races should spawn correctly (I can't seem to get succubi to spawn no matter how many times I gen a world in the new version.)

I can retool the thread in that case, switch out images and the like, and we'll actually have some challenge to building our homes and supplying food to a degree, since we'll be limited to the old-style trees, and I can enable harder learning.

I say this not out of disinterest per se, but because I need something I can actually write about since for intents and purposes, all I have to work with is building the temple (as I don't want to establish a bunch of characters among the populace and shit trying to make something up,) which is extremely boring and unless someone gets hurt in a construction mishap, offers nothing for storytelling, as excessively large swathes of time will pass with literally nothing of note happening.

Thoughts?
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 10, 2016, 04:07:35 am
Atm I think, if you picked an embark where you won't get sieged, you picked a crappy embark/genned a crappy world if you wanted to be sieged. I've never played pre-42.06, but deciding your neighbours, their locations and their neighbours + sometimes their relations is part of embark prep.

However, the problem remains, if you embarked on an island.

With pre-set values, it's not that difficult to gen a world where your embark is the only thing goblins can target and only from a dark fortress - or to even ensure they had your fortress in range in worldgen to ensure a war/dead civ.

Though, for larger worlds the civ locations get stretched out, I think, so it becomes bit more difficult - another reason to not brother with them.

Admittedly, by my convo with IlFedaykin, fortress defence races tend to be able to build civ anywhere calm, so that's an additional complication if you want each and every race of the 18 others to be able to meet you on embark without being able to attack anyone else in worldgen.

Alternatively, if you don't mind cheating there's dfhack script to move sites in fort mode (http://www.bay12forums.com/smf/index.php?topic=161352.msg7245358#msg7245358), though you probably still have to ensure you're the only valid target with setting up land like star in the ocean.

As for the humans remaining same, it's more than just a caste system - no taverns, libraries and temples cuts down the human growth potential in worldgen and things in fort mode as well (what's with the centerpiece tavern), no world activation alongside that probably stunts the pool of visitors you get, you'll have to deal with the old emotion system that made 5-year olds seem mature, it was before the jobs rewrite so there's those hauling problems and likely stockpile links needed for materials, it was before new plants so aboveground you'll have trees give 1 log and only like two dozen things to harvest, people would pass out right away from broken bones and be unable to multi-attack as far as combat goes....

Probably tons more. There's large differences between 43.05 and 34.11

PS: Yeah, I know you can write a story without any or almost any untimely death in populace, like in the early days of Breadbowl where baby drowning in a well was the worst thing in years, but not something you want to do :P
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Meph on December 10, 2016, 08:06:51 am
You can always be the first human to fight the HFS ;)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on December 10, 2016, 10:26:35 am
I don't know how many years passed since you started but in my experience it's not that hard to be attacked... Preset worldgens like Gaia work pretty well to give a lot FUN even without sieges.
One of my early forts had too many races active and ambushes could easily reach the hundred of invaders. That said i would suggest to keep playing the new version and run a new worldgen with more races (or, if you want to keep it simple, set the other races as enemies and active them all year long)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 10, 2016, 05:35:52 pm
EDIT: I don't care about the personality rewrites personally. It was already hard to upset my units before, but now it's nearly impossible unless they have to work out in the rain all day every day or see dead sapients all the time.

Don't much care for taverns or libraries either. I know they're needed as groundwork, but otherwise I find them... not all that appealing, really.

Combat received massive improvements, which is nice, but then the supply of things to hit with purpose-built implements of murder suddenly dried up no matter what I do. Demons are too erratic in composition to be fun for me, and most megabeasts and wildlife drop when they face my tiny handfuls of soldiers.

I basically field professional soldiers with no purpose and level smiths who make things I don't need now, and since my stories are meant to not be about the "characters" Since I don't want to dictate how dwarves or what have you act like that someone might end up wanting as thier avatar. Nor would I know how to do such a thing in Dwarf Fortress anyway due t fort mode's impersonal nature.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 11, 2016, 03:31:47 am
How to do it...Research their circumstances, personalities, jobs. Imagine what a dwarf would be thinking, speaking of when meeting with others, why they do what they do. In Deathgame, I found DT helps with this a lot, but it's quite a bit of work - you're no longer reporting "another successful engagement, according to battle log x and y happened", but closer to writing a story, with character notes and events and plot and emergent protagonists
(that said, I'm bad at writing stories - I tend to make them sound wooden. Guess I need more practice, maybe). 

As for dictating how someone's avatar might act, while I've never understood the custom of dorfings, you can always follow the dwarf's personality ....or let them dictate it? Consult them in the PMs, request they post RPs, work together with them on the story posts through collaboration sites.

Or if their only post ever was "I would like x" few months ago and then disappearing, I don't think they're going to care to actually play a character - heck, even if they're actively posting, I don't see most of these dorfing requesters in most successions proceed to actually do anything with the character after having it granted, expect perhaps on their succession turn or if it dies or something tragic.



But that's not really the question you want answered, is it.
Tbh, you embarked in an area with two towers, elves at war (though looking at the terrain, they'll probably attack your home civ first, so that worldgen was quite possibly a mistake), and Putrid Plendecs skirmishing. Can do lot several times better in masterwork and vanilla both, granted, but...If you get absolutely no sieges of any kind with towers, dunno what to tell you. Unlike other sites, they don't even attack others in worldgen, so you should be getting at least some.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 11, 2016, 04:46:55 pm
Blendecs ae always pretty badly mangled in either version, so I wasn't expecting a lick of contact from them; additionally, we actually had only a handful of tiny settlements starting out civ-wise, if we had more than one to begin with, with much of the rest subjugated by the elves. On the map our civ actually doesn't show up anymore to boot, and I expected what was left of our government to be snuffed out by the end of the first year (instead it seems the diplomat was the only one to bite it - possibly while trying to broker peace?)

With this in mind I found the heartland of our enemies and settled with more or less a straight shot from it, with the towers intended to make up for not being attacked by blendecs, which, as we sa, backfired because some of the animated dead-types of units may not be properly defined in the raws somewhere.

As far as "closer to writing a story" for that one needs something resembling a plot. Characters in Dwarf Fortress are obviously in no short supply, but a good story on the other hand is, without a plot to use them with.

I don't like dictating what most of the units in a fort do partly as a precaution of pre-defining people beyond maybe a name (such as the case was with Marco and Mia,) as oftentimes the ones I'd fiddle with are the ones people want to use due to thier role in the militia or specific jobs/relationships that make them important enough to write about or have my own avatars interact with.

My constant requests people get involved via writing thier own stuff/roleplaying falls on deaf ears (or eyes as the case may be :P) usually, with people like IlFedaykin being the exception rather than the norm as I'd like by a fairly large margin, so the people in the fort aren't all stiff boards roaming from task to task.

That being said, as said, I'm gonna jump into the raws and make elves active year round to hopefully encourage some violence over the next year or two, and if nothing comes of it, then I'll have to start over,since I really don't have much to work with to tell a story beyond infighting, and considering the situation, that's something very unlikely to work in a sensible manner, especially since I can't actively have them fight thier own little civil war.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on December 11, 2016, 06:13:28 pm
If the changes turn out to be pointless i could take some time to paint a world for you in order to make sure fun things happen... I learnt a lot of things painting the one for Shieldgates (mainly thanks to FleetingFrames I have to admit).
I'd regret losing the ongoing story, tho. I had some nice ideas in store for MGP.
Regarding the common practice of dorfing I think you should feel free to make characters do anything you like if the users don't ask you directly to interpret themselfs... I guess most people just like to see their name in a good story and be able to say "I was part of it"
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 11, 2016, 07:31:31 pm
- I think conquered settlements send poor sieges, so there's might be that risk for continuing (not sure - I know people have reported 1000+ goblin sieges in 43.05 when a dark pit has been closer).

And yeah, I now recall the frog attack. Well at least that tower is fucked.

- Not sure what you mean by Marco and Mia.

- While infighting sure is possible with the taverns and libraries - heck, I've had dwarves put others in hospital even outside them - and you can perhaps have or instigate a loyalty cascade for fun -

I did mean story as alternative to conflict, so infighting, pet fight, trade disagreement or brawl breaking apart the fort as an example of character-driven story is not quite all the possibilities ^^;;*

Why would they (be forced to) change their skillset, how do they make new relationships, held competition who crafts better (i.e. when you have alternating messages on who has crafted a masterpiece), why they immigrate, what they hope...

For instance , DF has romance take something like two seasons between just two dwarves if not interrupted, while traditional rom-com series would make them main characters and stretch becoming "maybe they do like-like each other, even with the troubles" out over 12+ episodes easily with each having hours of screentime.

* Though editing grudge propensity, if there's something like that, would be helpful in invistigating this. Hm, could it kinda act like laser-guided old tantrum spirals, with less furniture damage? Never experienced them.

- But now, obviously, you want conflict! You want challenges to be overcome, and worth telling about! So yeah, you're not going to be a WAFF writer about Romeo and Juliet. Not a popular market here, that, I don't think anybody visits the bay12 for it (though fucduc's dark elven story did briefly touch on it, it was more angst/drama).

Anyway, I agree with IlFedaykin - if users don't wish to do anything with the character, feel free do whatever you wish. (Heck, I've read the personalities and do what I think appropriate by those, ignoring however they act on forum.)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 11, 2016, 09:21:21 pm
Marco and Mia: They're NPCs nobody has lain claim to. Mia intentionally as Brace's right hand girl and at least implied to not really be a very vicious individual, or indeed very well suited to being a soldier or mercenary, but before the start of the story has shown if nothing else to have a good survival instinct by her presence in the founding group (thier Company having been wiped out in a battle.) Marco while uncharacterized, had to be given a name due to the amount of time that had passed (and I dislike the human language in DF. Most of it is ill-suited for use as first names in my opinion.)

Big Sieges: Precisely why I settled so close the the main elf population centers. But thier one-season active time means I have to "encourage" things via editing that.

By infighting I mean genuine political strife. There's technically two types of people in the settlement: Refugees who just want a safe-ish place to live, and Pilgrims following the Prophet. As they have very different motives for being here, there is a very reasonable assumption this could lead to internal problems, especially if the prophet is given a noble title, considering he, along with Brace (who could be seen as representing the refugee portion of the population,) are the de facto leaders.  The Prophet and his people would be prioritizing the temple and things that would better thier position and the position of thier patron gods, while the refugees would be prioritizing not being killed and eaten by elves, river monsters, and who knows what else (which the religious people would view at worst as minor obstacles or trials, rather than genuine threats to "the temple.")

This does give me an idea for the city watch being commandeered and used as a Temple Guard detail though. Amsir's Attuned or something, when we can form it.

The reason I can't force a conflict though, is that the situation makes it illogical at best and downright retarded at worst, since right now the Amsirites need the Refugees to help build shit and the Refugees need the safety numbers brings in the event of everyone needing to grab a weapon, with the looming threat of the leaf-eaters forcing cooperation.

EDIT: Looking for some input. Microcline for "water" floors in the temple, or try and find/buy some cobalt (be it metal or stone?)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on December 12, 2016, 05:24:08 am
merchant stalls sell all kind of metal ores (IIRC) and microcline should be in the stone one, too. Remember the existance of the brick splitting block if you want to start the temple right away.
About the shape of Amsir's temple i would suggest a central courtyard with a fountain/pond in the middle...
We should probably have dedicated chapels to the minor gods and a river shrine to Clam. I encourage the use of windows, too. Green class will do the job but also gems are suitable. I'd keep cristal glass for a gazebo(?) over the central pond.
About floors i usually go for geometric decorations since the space is usually too small to paint images... I guess a central stripe of cobalt for the river and green spots as trees on the sides would be nice for the entrance
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 12, 2016, 06:13:41 am
I see. I prefer to use the default names when possible (unless going for multiprofession-marking, i.e. like Bridget=Mason+Architect), for keeping closer to identity.

There's advantage to being sieged once a year: With different civs, you can make them last longer, without two different sieges meeting and fighting each other. A single site only holds like 10k sentients, tops. It depends on your situation, I think - but first, receiving one siege will do (though, I thought you didn't have 80 pop yet anyway).

Regarding temple floors, you can build bridges over water ponds and then d-b-h the bridges so your humans are doing a Jesus impression. You can make the bridge out of clear glass, perhaps?
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 12, 2016, 05:45:30 pm
Stalls: Doesn't suit the theme of survivors at present. I may start using them when the next caravan comes, and possibly allow one guild of your guys' choosing. They've survived long enough to warrant the attention of business interests and such.

The site pop cap is also uncapped, with thier capital holding nearly 12k inhabitants.

Additionally, we should have seen at least one small ambush party, as the progress triggers are all at the absolute lowest (20 pop, 500 monies in exports, 5000 in production/general wealth creation, all three of which we met a long while ago.)

Temple: The central chapel to Amsir is nearly finished, at least for the bottom floor worship space. I'll likely build a minor chapel apart from it for the rest of the pantheon (thought the clam may see a small shrine under the main temple.) It's built from obsidian due to its value as a non-ore stone and abundance (as it forms our upper layer stone.) We also have microcline in abundance, but we may have cobalt further down, which we could melt down for metallic cobalt for greater value and shininess. I'm going to try and buy up a bunch of cobalt junk next caravan to make a solid blue glistening statue of Amsir to put in the central pond on a column.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on December 12, 2016, 05:57:39 pm
I guess in the next caravan we may meet a stone supplier from the distant mountain or something like that... He could use the river to float them to our little outpost.

As for the guilds the only ones that really make sense are smiths and carpenters (storywise considering the starting seven)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 14, 2016, 01:34:23 am
Alrighty gents, finally sitting down to work on the next update, as well as make preparations for a dwarf-themed one centered on building an actual city underground - a home with a meeting room, dining room, and however many attached bedrooms per family, minor chapels, a market district... And the militia will be a real militia, armed with makeshift weapons from the Terrible Weapons mod.

I've also made the change to have elves active year round to encourage at least one assault, but I guess I'll try to focus on building the temple for now (which I warn you will result in greatly reduced content in updates.) I'll also see about opening one guild, and two stalls when the next caravan comes, most likely the merchant's guild for one simple reason: BUsiness interests will finally have us on radar, and following this I'll use a coin flip app to decide if a new guild or store opens each summer.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 14, 2016, 12:59:26 pm
Hm. Regarding ambush parties, checked legends to see what the enemy civ is doing? Convenient, though.

That's substantial undertaking for homes. Children who marry will get to move out, I take it? Did you limit migrant wave sizes, then?

Terrible weapons mod - what an encouraging name. Bone/Wood/stone weaponry, I take it?
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 14, 2016, 03:59:42 pm
Terrible Weapons - As the mod author put it:  "42 terrible, terrible melee weapons, mostly repurposed farming tools and stuff with too many nails in it.

Do you want to play simple, honest, merciless hillbillydwarves? [...] This isn't efficient battlefield weaponry. This isn't sublime duelling weaponry. Most of these shoddy weapons have little penetration capability, are unwieldy and slow and messy and as unbalanced as their stats- but they do rend flesh, break bones and sever limbs from the still living."

In short, it's the sort of stuff you would expect the typical rabble of a hillock to come to battle with. Although I did rename some stuff (huge pestles to work hammers, threshin' flail to grain flail, barbed eel spear to just fishing spear, things like that.) I figure having weapons like that will help reduce the professionalism the average militia exudes. Killing people with sharpened garden trowels, meathook murderings, harvesting heads with lumber axes, fishing for kidneys with fishing spears...

Houses: Yeah, but for dwarves it's more manageable, since it'll be mainly underground. Doing the same here right now, but vastly reduced to one-room houses with windows for most people.


Activity: According to the last two visits from the caravans, ain't nobody done jack shit except Meph replacing the diplomat of the court.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 15, 2016, 01:26:20 am
25th Limestone, 229

Saw ol' Neb visit the depot with a crapton of junk to sell. Someone said he's trying to buy steel stuff to melt down, which makes me wonder what exactly he's aiming to make with it, since I don't think he's trying to get resources for the militia... Speaking of which, I've been thinking... Maybe we need fancier titles. Buck everyone up some.

7th Sandstone, 229

Alright! So it's official, I've decided on a little system the others agreed with based on merit. Until we get an elf kill under our belts, we're all "Squires," followed by becoming official "Knights," which honestly is just a fancy way of showing others we've taken down at least one leaf-eater, and if we get to the point where people start giving us all these fancy appellations, then one becomes a Paladin.

When Neb found out he wanted to call us Paladins of Amsir in general, and I told that religious freak to stuff it. Seemed to take it well enough, since temple construction's gone smoothly.

10th Sandstone, 229

Bottom floor of the main temple building is done, which is nice I guess. Still needs some floors and Neb and his attendants are trying to figure on what Smir would want for a solid water stand-in, since they can't get any ice here. Hope like hell they leave the rest of us out of that. We'll lay the brick, but this isn't our vanity project.

(http://i.imgur.com/Rd4iOBN.png)

17th Sandstone, 229

A small group showed up from the south. Mix of Amsirites looking for "His Glorious Prophet" and some average folk who fell in with them since they seemed like they knew where to find safety, with a couple new squires among them: a brawler I commissioned a warhammer for, and a bladesman.

19th Sandstone, 229

Woke up to sawing logs and hauling rocks today. Everyone's working on building proper houses, plus a separate barracks for some of the Amsirites.

(http://i.imgur.com/tblX1sB.png)

Good on'em.

4th Moonstone, 229

Some dwarf named Kubuk petitioned ol' Neb for a long-term residency permit and he actually asked me what I thought about it! I told him to stamp it metaphorically speaking. COnsidering how sloshed half the town is at any given time, I'd say some professional drunkard songs would be pretty good to have on hand.

5th Moonstone, 229

(http://i.imgur.com/6tviS7M.png)

Some performance troupe showed up this morning looking to peddle their services. Marco said he'd love to work with them, so Neb gave'em the green glass to do their thing. And then two of them decided they wanted to go fight a giant fucking cougar. Scared it off by smacking it around some.

(http://i.imgur.com/5wJMoS8.png)

10th Moonstone, 229

(http://i.imgur.com/yM9z3gd.png)

Can't say I like the idea of a bunch a merrymen setting up shop here though. Now a dwarf soldier? Hell yes. Evidently that burned hillock a half a day's march to the east was her old home. Seems like someone might be looking for some payback... Also took on a mercenary named Kuppo. Hammerman, provided his own weapon and shield; given the material and his accent, seems the fella's from orc country up north.

(http://i.imgur.com/8O73nne.png)

[Didn't get one of Kuppo's petition, sadly.]

15th Moonstone, 229

Two bards went missing according to the troupe. They went out into the woods looking for something to "inspire" them or some nonsense. Sounded like elf talk to me, but who am I to judge these artsy types. Anyway, something told me that cougar didn't like getting fisted in the forehead by a dwarf. Went out to investigate and... Well, I found what was left of them in the woods.

(http://i.imgur.com/Tpndoc3.png)

They acquitted themselves well though, thing was missing most of its teeth and was exhausted. Hardly a challenge, but it's still a noteworthy kill all the same. Maybe we should build a hall of notable kills? Enemy commanders and the like, you know journal?

18th Moonstone, 229

(http://i.imgur.com/siMfdVg.png)

Some drunken fool fell through the well in the tavern into the lake. Amsir's domain claims another I suppose. Looks like we're gonna need more of that white rock.


20th Moonstone, 229

(http://i.imgur.com/zukGY6d.png)

Meph's been acting strangely. Evidently he's acting a lot how I did when I made that fancy hatch. The dwarves seemed especially interested. "Never seen a plainsman act that way," they say. We also found another bard floating up the lake.

(http://i.imgur.com/sz2zyZS.png)

21st Moonstone, 229

Osman's gonna try making some raw glass to see if that placates Meph. He's been screaming about rough gems for the past three hours, but the dig crew says they can't find any. Hell, one of them said that he's pretty sure there isn't any to be had in the quarry!

22nd Moonstone, 229

Meph didn't budge, which has me worried. Minkot and Kulet suggested we make a breach into the caverns, which the dig crew objected to. But me and Neb have the final say and I'm not letting my friend go insane over some shiny rocks, and Neb agreed. Minkot said she could do the exploring, since the underground doesn't bother a dwarf, and that we could use my hatch to bar anything from coming up in case she doesn't come back in a timely manner.

I said no to that nonsense and told her if she goes, more of us go. We don't leave our allies out to dry if we can help it.

-

(http://i.imgur.com/l3QcNuL.png)

Well. That was quick. And according to Minkot, she can see cobaltite (which sent Neb into a tizzy demanding we harvest it,) but more importantly, some aquamarines and pinfire opals.

[I uh... Wasn't actually expecting my first dig to poke a hole in the cavern roof. I was just gonna bore a hole down until I hit one of them or the magma sea.
But I didn't have to do that! So... That's good I guess? I hope to fuck there's no FBs or giant spiders down there right now.]

-

(http://i.imgur.com/V5RSOtK.png)


Evidently there was a giant spider down there, and it's only by a raw miracle nobody was killed but the spider. One of the diggers, an Amsirite named Birod, went to get the gems Meph needed whent he thing jumped him. Seems someone else named Oqui went to get webs to weave (that git Kulet mentioning that the caverns are usually lousy with valuable silk in front of that drunk,) and dove in when he saw the thing chewing on Birod's face. Fist was all covered in bug blood and I'm almost positive he had a chunk of its brain in his grasp!

(http://i.imgur.com/yfq3BtE.png)

(http://i.imgur.com/yfq3BtE.png)

That Oqui fellow sure doesn't fuck around. Still the matter of Birod though. Neb says it was blood loss, which upset Oqui to no end... But one life lost is another saved, and nobody knew Birod very well, so nobody will really miss him. In light of this though, I've promoted Mia to Sergeant. I figure we'll either get more recruits or more mercenaries soon and we'll need a place to put them, and I trust her more than the rest of these fools to lead men into battle.

(http://i.imgur.com/hB8O3mt.png)

28th Moonstone, 229

(http://i.imgur.com/3fMfNgN.png)

Meph did it! Looks like that Amsirite didn't die in vain.

1st Granite, 230

Winter went pretty quite for the most part after the ruckus with Meph and the spider. Some kind of steam thing Neb called a "Nith Wisp" tried to attack one the Amsirites, a giant rat picked a fight with Minkot and some dogs, but the highlt's gotta be the wolverine man hanging out in the tvern right now with a mace on his hip. Kinda hope he'll decide to stay, if only for the oddity.

3rd Granite, 230

A fucking troll was spotted down in the mines trying to rip up the hatch. Took care of it though.

(http://i.imgur.com/2KpLbRA.png)

[It consisted mainly of Brace being stunlocked until she took out its leg.]

15th Granite, 230

There was a report left pinned to my door by one of the diggers. They said "lost souls" were roaming underground. Based on the description Minkot gave me on what they were talking about, we can't leave this on the back oven. It's time for muster, even if it's a mild threat.

(http://i.imgur.com/ZoSs4Bp.png)

26th Granite, 230

More laches. Time to move.

7th Slate, 230

Migrants, and lots of them. We got eh usual bunch of new recruits (including a dwarf who joined up after I dangled some coin in front of him,) but there were two exceptions: A Guild Rep from the smithing guild, along with his wife (a furnace operator,) and two kiddies, along with his apprentice, and... Something I hadn't expected. A squire. Like, a real one.

From a Knighthood Order.

(http://i.imgur.com/h3c5jbd.png)

I... Won't lie. My old dream was to join one of those reclusive orders, but I just didn't have the temperment for it. "Too brash," "too crude," things like that. THe fact I'm more willing to set aside morals for money when it doesn't concern my own people probably didn't help much. I wonder, what will this one think of my men?


---

FINALLY AN UPDATE!!!! Took a while on this one.

Things were quiet for the most part, with the bulk of deaths being a few visitors, though we did lose two of our own: One to drowning after he fell through the well in the tavern like a dumbshit, the other being mauled by literally the first thing to crawl out of the caverns.

We've done a tone of building in the temple, paving over much of the outside inner courtyard space, finishing the watch towers, and preparing Ol' Neb's quarters built on the upper floor, and we've had a bunch of houses built (the bulk of which the militia grabbed up of their own volition - I went with first come first serve this time around.)

We've also, as you saw, hit the caverns, and found several veins of raw copper and cobaltite right beneath our feet! And by chance, three metalsmiths arrived, leading me to choose on what guild to select: The Smithing Guild! Mainly because we need the guild's crucible to smelt the cobalt.We also now have three dwarves in our ranks, two hammerdwarves and a bard. And have had so. Fucking. Many. Bards, try to request residence. Including, i shit you not, two whole entertainment troupes. And a wolverine man maceman is visiting us. Hopefully he's not secretly an elf spy or something.

So yeah! We've done pretty good in so short a time. Also finally got a squire, which I wasn't expecting. Whoever it was that wanted a Squire/Knight? Gotcher covered boss.

So now we need to build a guild hall, a larger ore stockpile, maybe a little seperate castle...
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on December 16, 2016, 09:00:23 am
I asked for the squire before settling for ol' Neb... Now i'm wandering: will the squire become the leader of the temple guard or will he become the general who will lead us to the final victory on the leaf eaters?
Hell of a update as usual, love the Amsirites and the plans for the temple.
Coming soon: speech for the inauguration of the Temple
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on December 16, 2016, 01:07:09 pm
Here is the speech that Nebuchadnezzar wrote, quite some years ago, which will be heard on the day of the opening of Amsir's temple.


Children of Amsir Behold!

I stand here today, in front of you, to celebrate the rebirth of the One True Faith!
For years we ran, hunted by the purge and by elves. We crossed roads with people from all over Gashagh Grimb and we left them behind in our crazed run from danger. Today our journey ends. No more shall the hated treehuggers threaten us with their wooden sticks! No more shall we suffer the corruption of Shato! Today we stand! Today we say "no" to all who would rather see us dead! Behold the great House of Amsir!


Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 16, 2016, 02:21:01 pm
 o Heh. The screenshots are so large, I Ctrl+- in my browser. Makes the text bit more uncomfortable, though.

 o Hm, are you planning something larger than workshop-produced statue?

 o Do you foresee the temple being sieged? Clergy and military used to go together, admittedly.

 o Kubuk's underground house....Dwarves be dwarves.

Though a dwarf might be quite useful as military, with the [TRANCES]. (it's quite the boost when indirectly comparing dwarves to goblins in arena)

 o Hm, migrants are not a problem to deny petitioners, I take it? Though usually it'd be other way around, with mercenaries denied and performers approved - after all, performers have military skills too, they just don't have the equipment - which one can liberate from mercaneries - and they can eventually do more than merely bash heads.

I guess their instruments will still serve to hurt, though.

Wolverine men...Hm, not sure about stats, but animal men are oft larger than humans. Could be neat to give them two-handed sword.

 o Yeah, humans shouldn't have moods in vanilla. They lack the tag. What's a bandana, anyway? Is it anything like banana?

You're likely to poke cavern roof if you dig down in center of embark squares, while corners of them are likely to miss.

Btw, if you want your miners to attack with their  pick in military on the quick, you need to unassign mining to get them to drop it, then assign it to them as weapon.

Otherwise, it won't be even considered available for their combat use. Though little use when already in combat - in that case, just best to let them pick enemy apart on their own, I think.

 o Hm, a troglodyte variant in lech? Doesn't exactly tell how dangerous they are.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 16, 2016, 06:58:15 pm
Laches: Considerably tougher as they don't feel pain and take way longer to bleed out.

Statue: Not really, no.

Temple: Possibly, depending on if the need to flee there arises or not.

Kubuk has been joined by two mercenaries under there.

Petitioners: Contrary to what you'd expect, unless they request citizenship, they'll only do the job they petitioned to do. For example, if you activate a squad with mercenaries in it and then deactivate it, the mercs won't deactivate (nor activate, as they're always in that state.) Bards likewise can't be assigned to militia squads or to do labors.

Unless this was changed from 43.03 to 05. Cause MW currently uses 43.03 and I haven't played vanilla recently.

Moods: I think it's some quirk in the hard code considering any race you play as in fortress mode to be a "dwarf."

Picks: I only tried it because sometimes it works, sometimes it doesn't. May be that now they need time to draw the weapon, of which he didn't have any, what with a spider actively gnawing on his face.

Good update though boyos?
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 16, 2016, 07:30:08 pm
Ya, but mercs won't petition a second time, so they'll never become citizens.

As for the jobs things,
Quote from: 43.04
   (*) Allowed new citizens with some previously site-wide occupations to be reassigned
   (*) Allowed some site-wide occupations for dwarves

Ya, fair bit happened on events front. Mostly background-checking only on relationship front, tho.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 16, 2016, 09:03:32 pm
Well, typically when you hire a mercenary, it's not to make him a citizen :P

And note, it says citizens, not long-term residents, which is what mercenaries and bards/performance troupes are.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 16, 2016, 09:16:31 pm
Yup. Just pointing out the changes, since you seemed unsure about them.
Title: Re: ☼Materketang - Paintedskin - A Vampire Among Us☼
Post by: Splint on December 19, 2016, 05:37:51 am
17th Slate, 230

Minkot said she saw coati in the area. Or more, coati people. She requested being sent to kill them, because evidently the things think they're all kobolds. No respect for thieves myself, so i gave her the go-ahead and told her to take Kuppo with her to help run them down, which she thought was a dig at her height compared to a human. Get it? Dig? Dwarf? Bah, not like anyone's gonna read this.

23rd Slate, 230

(http://i.imgur.com/ZUucqQC.png)

Saw the plans for the smithing guild, which means I guess Neb approved it without consulting me. Also evidently months of working ont he temple have taken their toll. On the local forest imps. Saw one of the builders cast a good old fashioned fist spell on one's neck after a craftsman clotheslined it. I swear, it was like watching Minkot and Mistem spar with Kuppo! Just with less holding back.

(http://i.imgur.com/5VgjIlH.png)

I wonder, have they been teaching everyone that "Kisat Dur" stuff to the townsfolk on the side or something?

27th Slate, 230

Took on another dwarf soldier with a big heavy halberd.

28th Felsite, 230

That prick of a guild rep demanded he have a "proper" house befitting his guild standing." I was gonna tell him to stuff it and that he'd get the same house ast he rest of us when Neb told him that'd be fine, provided he paid for the labor himself. Wrote up a bunch of IOUs for it, said he had some friends coming this summer that would foot the bill.

They better, because I've killed parents in front of their kids before, and I'll do it again if he fucks us.

At any rate, quiet goins on, apart from Mia having to kill two giant beetles knocking over headstones in the catacomb, and a giant wolf spider that tried to kill Imsir (thank the gods Ero's a decent bronzesmith, else it would have ripped his head off.) Got saved by a craftsman named Oqui, I think. Leapt on its back and punched its head in. We really need to do something about the underground... I don't have enough dwarves to man an outpost down there fully and law says I can't leave them to thier own devices, meaning Mia or someone else would have to head the squad and practically live down there with them.

3rd Hematite, 230

Talked to the guild rep and asked him who exactly was coming. He said a man with the means to get us any metals we need for the right price, and someone who could get our overabundance of timber to a contact in the carpenter's guild up in dwarf territory. Evidently he's quite impressed with how "dwarven" our policy to trees in town are.

In other news, Meph gave me and Mia a gift: Masterwork chitin armor, made from some of the stuff we traded for last year. Should hold up better than the shoddy suits of leather scale we'd been using. And honestly? It fits wonderfully!  body hugs the figure close, but isn't too tight across the chest, arms have good movement, shoulders are partially protected... Kicked him a coupled sovereigns for the work, gift for a gift in a manner of speaking.

9th Hematite, 230

A hammerwoman approached me today, a member of the old nobility through her husband, who died in the fighting a few years back. Her name's Remsi Grownfaith, and evidently she heard we had need of a few more men for the inevitable. COnsidering her and her husband were at the frontlines fighting and not some namby pamby sort like a lot of nobles are, I slipped a few dozen sovereigns to Jack to have a stone floor put into he house and make sure Nbe doesn't find out we're using "temple resources" for someone who's fought the elves and blendecs before.

17th Hematite, 230

One of our fighting men has been elected mayor for some unfathomable reason. No matter. Neb told him he could move into the second suite of rooms in the upper floor of the temple.

8th Malachite, 230

Saw a fellow in a very fancy smithing guild outfit in the taverns shaking hands and pointing out two dead bards. One evidently dead from alchol poisoning, the other from a brawl, possibly. Looked like his head got cracked open on the edge of the bar so it could have been the drink too.

9th Hematite, Malachite, 230

I fucking hate merchants. "Oh sure, I can get you all the metal you'll need!" the guy says. But does that include steel we need for plate armor? Noooooooo, can't get that. Iron to make it? Oh sure. Shame we don't have any flux to fucking make it with.

15th Malachite, 230

A small non-denominational chapel was finished, more or less, this afternoon. Neb said he'll ensure our gods are all properly represented, though he'd prefer Amsirites worship in the main temple.

(http://i.imgur.com/fFxQens.png)

27th Galena, 230

Thing's have been pretty quiet since we locked the hatch in the quarry, though that squire's been demanding access so she can test out the greatsword she got on something hardy enough to put up a fight. I told her I'll make sure she gets to lead the charge on any elves that show up, to make it up to her. In other news though, some dwarves got into an argument and fell into the well, so that's two more to fish out. Don't even know what it was over.

(http://i.imgur.com/aD8w7yJ.png)

24th Limestone, 230

Things have been way to quiet around here. The giant bugs have given us a wide berth, nobody's fallen into the lake yet... I don't like it.


2nd Sandstone, 230

Languar tribe in the area. I remember having to run these damned things off while camped. I rounded up Mia's squad and told them to deal with it.

7th Sandstone, 230

(http://i.imgur.com/DqwFl6Z.png)

This... isn't good. We either kill her and possibly piss off the Confederacy, or let her eat everyone. And it's a moot point, because that Squire charged out to fight her.

[0][0][0]

This was it. Her chance to prove herself worthy of being a Knight. The towering brute had come to wreak havok, and would instead meet its end at her blade.

As she approached the beast, it stomped, glaring down upon her as its foot dislodged trees.

"A manling approaches. You dare face the goddess of the Confederacy of Urging alone, manling?" its voice boomed, having quite the baritone to it for a female giant.

"I am no mere man. You face a Squire-at-arms of Paintedskins, cretin." She said as she calmly readied her greatsword. "Stand and deliver your challenge monster! For here you meet your death!" The Giantess merely snarled and threw its fist downward at her, only to bury its hand up to the knuckle in earth. She snarled in fury and pulled her arm back, and was surprised to see the copper-and-bronze covered 'manling' on her forearm, rushing up the length.

With a growl it brought it's hand up to quickly swat the warrior off, when the squire made a mighty leap forward and slashed its right bicep! Though she plummeted through the tree below, she managed to minimize the harm to both self and armor and landed with a roll, stopping on one knee. She looked up at the snarling giant clutching its now slashed-arm, which quickly searched for the human and brought its foot down once spotted.

A tuck and roll managed to narrowly avoid being stamped into the ground, and in a quick flash of wild movement, an upward backslash cut into its leg, sending the giant down with a mighty crash as its tendons were severed! The squire moved quickly, slashing its torso and rushing towards its head, ducking a swung forearm one way before smashing her sword into it's face. Unfortunately, her sword became lodged in the muscle and as she quickly wrenched it free, it grabbed and hurled her away.

Were it not for her armor, as simple as copper and bronze were, the impact would have surely crippled her. She got up, dusted herself off (as the giant surely wasn't able to charge after her at this point,) and ran into the fray again, blocking swipe by disabling the giant's good hand with a well timed sword swing.

It seemed the giant was now in terrible pain as it rolled onto its back the squire croawling up and slashing it twice across the upper body before moving on and grasping the sword firmly in both hands, slammed it into the giant's forehead, silencing the God-Queen of the Confederacy forever.

She slid off with a rattle of metal and saluted the giantess, deeming it a worthy enemy with the words "Good fight brute. You died well."

With this, she decided to sleep in the woods near the body, partly because the brief battle was exhausting, partly to invoke a sense of dramatic foreboding on everyone else.

[0][0][0]

8th Sandstone, 230

The Squire's back, with a giant fuck-off finger nail in tow. FIgured she killed it when it didn't attack the town, but we were worried she'd died of some injury or another in the process. The cheeky git camped out for the night just to mess with us, and all the while the guild rep's been ranting and raving about gold in Ero's workshop.

I hope it isn't a sword, because a gold sword would be fucking horrible.

10th Sandstone, 230

He made a fucking pike with it. Worthless. Told him so to his face and he threw a drink on me.

4th Timber, 230

(http://i.imgur.com/4ohFDIC.png)

We have a problem. I'm starting to wonder if Lurit actually fell into the lake.[/i]



Dun, dun duuuuuuuuuuuuuuuuuuun! We seem to have a vampire in our midst, and they finally fucked up and drained someone who was smaller than everyone else (Cegad was listed as being a bit on the short and scrawny side.) I got suspicious when a miner was almost dead from bloodloss, but had to bide time and wait for him to fuck up to know for sure.

The last ones I saw near him were two soldiers - Minkot, one of the hammerdwarves and who has proven by eating and drinking, to not be one, and a human soldier who I didn't think to check the name of (there were 2 "squires sleeping at the time.) How will we go about this gents? Keep him on hand since he's not killed anyone besides Cegad? Witch hunt?

Additionally, we now have another human civ on our screen, henceforth dubbed simply "The Confederacy" which may come seeking vengeance for our killing their queen. We also apparently had a wererhino on the map, but he bled to death somehow. Fell out of a tree is my bet, cause I didn't know he was there until I made a corpse stockpile and they stuck him there.

We have a guild and two shops built, found out I can't buy steel (I was expecting to be able to but at extortionate rates. Super disappointed.) THe other of course is wood. Because we have about 800+ fucking hunks of timber and can clearcut the whole area regularly if we want to for funds. Cobaltite production will begin soon and the temple can be properly finished, and whether the militia likes it or not, probably get so much blue duct taped to them that everyone will forget what other metals are.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on December 19, 2016, 07:06:56 am
PUUUURGE

Neb will speak. You can count on that! No vile worshipper of Shato may go around unpunished in our Holy Shelter!
(don't kill him yet, i have plans for him)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on December 19, 2016, 11:28:16 am
From the journal of Nebuchadnezzar

22nd Slate, 230
I made a deal with a guild representative from the Fallen Kingdom... I don't really like him, as a matter of fact I hate him actually. I spoke briefly with him and he said plain and simple that he doesn't believe in Amsir. It will be quite hard to bear his presence for the time he needs to put up a guild and teach my brothers his arts and crafts... Oh, well, we all have to make sacrifices for the greater glory of Amsir.

28th Felsite, 230
That pagan came to me today making demands. Demands! I should have him hanged by the feet just for that! I was wise enough to contain my wrath but I will not forget this. He'll be the cornerstone of the new House of Amsir when he's done with his job. For all I know he could be a worshipper of Shato and THAT I can not risk. I think Brace will even do the job for me when he finds out no one is going to pay for the house I promised him.

9th Hematite, 230
Today a woman walked in with the intention to stay. At first sight she could look like any other merc Brace has been recruiting in the last few months but I know who she really is... I wonder if Brace does too...
Last night Sekel came to me in a dream. This is not the first time, of course, but I could never feel it so real before... Must be the power of this place... Anyway Sekel told me she is the last Child, the reincarnation of Duka. We finally are all togheter and the new Reign of Amsir can begin.

15th Malachite, 230
The first chapel is complete. I'm quite satisfied of the work done and I guess Jack will be good enough for the main temple too, even tho i would prefere to have guild professionals to do it instead.

8th Sandstone, 230
I can't really understand how I could doubt of her. She really will lead us to glory! When I saw her walking back to the town victorious I could hardly breathe. Beside her, just for a moment, I saw Kadest walking in all Her might. A floating blue cloak was hanging from Her shoulders and Her golden chainmail was covered with a glimmering plate armor. I have to make Arcadia see the truth about her role in the events to come! I have to.

10th Sandstone, 230
Now I see. A gold pike like the legendary one. Sekel is trying to tell me something. I just don't get it yet. Maybe I was wrong in my first judgment about the smith... maybe he IS worthy of forgivness. Time will tell, anyway...

3rd Timber, 230
They are here! I can feel the crawling in the dark! I won't allow their curse to spread! As the Crimson Book foretold Dreamymurk is forging new adepts in the depts of Singechoed! Inu Dalesubmerges must be near!

4th Timber, 230
I was too late. When I found the body it was already drained of blood. We need to find the abomination that did this and purge it!
Only this way his soul will be purified!



I named the squire to make it easier to write about her in the future but if someone actually claims her I'll change the name right away. We'll need a name for the guild representative too I guess.
Tomorrow:
Nebuchadnezzar condemns the vampire to the Holy Penance
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 19, 2016, 04:00:16 pm
  Few have any respect for thieves, but in DF player reaction to them can be downright medieval.

It is odd that kobolds, the actually thieving race, is most well liked of the thieves in game, expect perhaps goblin snatchers.

  Heh, I wouldn't mind if my dwarves scratched a little bit more. Seems to be surprisingly effective.

  What does the guild rep noble do, anyway? And do you have like two dozen of them, one for each industry?

No wonder the dwarves flood the aboveground with magma. 'tis a scary place.

  Hm. Mix of leather and bronze for military? Unexpected, but metal was lacking I suppose.

Unless this is just for citizen's milita. I don't think your viewpoint character was in military, whatever their name was (sorry, can't recall right now).

  Snrk. "It's complete, may worship whatever fucked up things..."

*green*

"Hey, Neb, some doors would look great here."

  Ooh, megabeast rulers. Unexpected bit of modding.

DF combat can be weird. You'd expect water blob the size of houses be utterly invulnerable and absolutely fatal to anything breathing it hits....

*kitten kills the water blob, and then a cyclops to boot*

I mean, with size counting for less I suppose fort mode is easier.

No idea about other civilizations, either. You usually get only one civilization of a given race, after all.

  I recall surviving was dependent on toughness attribute. So, one solution is military training for everyone!

Kids might be tougher to train, however. Well, it is 43.03, so earring drop training still works. However, making it acceptable for populace can be an issue.

You could also find the vamp and vamp everyone. No alcohol dependency is an advantage of the humans, after all. It could require little planning while population is growing, though.

  Who is Shato? Sounds like one persecuted god with perhaps many martyrs in coming. Their worshippers must have faith in the event of an unprovoked attack by Amsir's drowning-murder cult.

No wonder those fear vampires with that, really.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 19, 2016, 05:59:06 pm
Guild Rep: Actually the Guild Rep rank is an arbitrary one I'll give to a high-ranking worker when a new guild is opened up. Tolmo (the Smithing Rep,) happened to arrive as a high master weaponsmith, and is now legendary in his art. Otherwise it's only used for your yearly caravan liaison

Beast rulers: As I recall, things with the [POWER] token (and presumably anything denoting sapience and not slow learning) will take over civs if they can fool them, or seize control by force. Theoretically a dog that has the intelligent tag could rule a civilization.

Equipment: I decided to go for the glass cannon approach until we get cobalt production in full swing, though we can gradually replace it for our secular forces with steel via bonemeal and buying plenty of iron (selling off our copper and excess timber to pay for it.) As we have several Amsirites in the militia, they may end up with cobalt plate armor instead of steel.

Brace and Mia were originally mercenaries and equipped in typical middling fashion with very basic armor, and this same basic armor has been passed on to thier now 19 strong militia.

Civs: This may mean we could receive two caravans each summer now, or have war declared on us for murdering not just thier queen, but murdering thier fuckin' god.

Kids: Working age is 6 in the mod for playable races. Highly ill-advised you assign them to the military until they turn 12 though because they're still children physically.

Vampire: I found out who it is by going through the whole militia and reviewing thier thoughts. Seems we got someone who isn't who they say they are in our ranks. It seems Neb's assertion the culprit is a creation of Shato is correct... His worry over Tolmo worshipping Shato however is not (he worships Ceccast and Slupi)

I've also found out thanks to the drownings and me autodumping the corpses up for disposal/burial that virtually the entire population is basically fearless now. Craftsmen caught alone do not flee wild beasts, but try to choke the life out of them. Woodcutters take thier axes to bobcat men when ambushed. Masons beat forest imps to death that spring from the shrubbery with murderous intent. Other craftsmen rip out spider brains as opposed to flee from the spiders in terror.

It'll probably take seeing people actually die in front of them to spook them anymore.

Fun fact: Amsir isn't our most popular god.  He has 15 followers, while Caccast, the god of Jealousy, has 19, and Amsir is very closely followed by Ikki, god of Thralldom, and Slupi, the nurgle expy who have 14 each.

Shato, the goddess of darkness, has 9 followers in the settlement, and is generally seen depicted as an engineer. We also have a god named Tillesh, the god of misery and torture. Cegad was a follower of Shato.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 19, 2016, 06:47:50 pm
  Yeah, I just haven't seen any POWER takeovers outside of goblins myself yet. Theoretically, if the demon master's civ gets conquered without the demon dying, it could happen, but have not seen it so far.

I recall ConstructIvory had a brief case of two different goblin civs, going by symbols on armor found on corpses, but nothing particularly awesome happened with that.

  Isn't cobalt worse? Or if not, why brother going for steel?

  Oh no, highly advised. I recall Staalo's work in childcare suggesting that the size increase with age is dependent on current size, so that his trained up kids ended up larger than the largest military dwarf years before they even grew up

Besides, as the battle with Mospar showed, size is overrated - though I think it might be useful for hauling things, so maybe they shouldn't use metal armor.

  Just curious, but used "lots of previous occupations for vampire", right?

And hm, good discipline skills? I find military training raises it on it's own as well, but it could be useful.

At least they won't be spooked by dead vampire body in well.

  And well, doesn't that have potential.

Hm, could be possible to dfhack it so that every ardent worshipper of a god has a grudge towards everyone who doesn't worship their god. However, in vanilla game that'd be begging for magma bath.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on December 19, 2016, 07:11:04 pm
I was actually aware that all the minor evil gods would end up with more followers than Shato but... who cares! They're all going to day a painful death anyway!
And know hot topic of the week: Holy Penance!

This is a dark day for our city brothers! While we were settling down and forgetting the harshness of our world, Evil. Did. Not. Sleep.
We now have to face the most horrible truth ever imaginable: we have to aknowledge that among us roam vampires. It means one of our fellow citiziens is indeed a follower of Darkness. The very same Darkness that led us to our doom in the first place: Shato Caverndreamed!
His incarnation Inu is working day and night in his cursed tower to make sure we don't rise again. But rise we shall! We'll face all the hard choices ahead and we'll live to see the end of all Evil. Here in front of you today I declare the beginning of the Purge. We will find them and bring them to the Well of Souls where all their sins will be washed away and they will find the way for the Realm of the Eternal Flowing.
I already spoke to Jack and we decided to move faster on the realization of the House of Amsir where the Well will be placed. Now go and look for evil in the eyes of your neighbour: everyone could be the follower of Shato.



The Well of Souls will of course be made of crystal glass with a bridge to dump the sinners in the water and drown them. The vampire shall be kept there for a whole year. We'll use him again. Neb's plans are NOT over.
P.S. could you upload a screenshot of the whole map?
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 19, 2016, 07:28:25 pm
Actually no as to the occupations thing. Their thoughts had no food or drink related ones, nor sleep. They only had two other skills at fairly low levels (animal training and potash making I think) and decently advanced military skills which is fairly typical of anyone in a war-prone civ like ours was/is. Evidently it only got vamped within the last few years, as it's still hale and hearty-looking (full head of hair, don't recall the color, but not yet even graying and no wrinkles of aging - the thing is only 48 years old.) Their profession also gave away the deity as I went over each god we worship.

Cobalt is as good as iron, but it's more for theme than anything. Amsir is a god of water, essentially. And cobalt is blue, like water. Ergo, Amsirite knights would favor cobalt over other metals. However, we do have it in abundance, so it's highly likely anyone with bronze or copper weaponry is going to end up with a cobalt upgrade at mnimum.

As to the kids, I mean more that due to thier small size compared to adult elves and the like, most things can easily stunlock them where the same enemies would have difficulty doing the same to adults.

@ Ilfedaykin: By blind luck a little line about Neb demanding a registration of religious affiliation I just wrote meshes perfectly with that. Much of the population in what I wrote unsurprisingly didn't take his erm... "request," very well (what with Tileshians and Shatoans making up basically a fourth of the population together, while followers of Ceccast, Slupi, and Ikki  likely sensed impending persecution as well.)

And more unfortunately, the vast majority of the human militia members are Ceccastans, Slupians, and Tileshians, and a smattering of the Shatoans, with only three Amsirites out of 19 soldiers, and two of them also worship Ceccast and the other Ikki on the side, which leaves his ability to enforce his witch hunt... Hobbled.

Of course, we got a glut of hammerers (four in all) who haven't been drafted yet, and we have need of a prison, so the dark one may yet be arrested... And at Neb's mercy.

I'll post a new map pic with the next update.  :)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 19, 2016, 07:38:30 pm
Mm. Well, just confirm first they don't need to breathe, I guess?

Iirc bronze was as good as iron, so upgrading from iron-grade to iron-grade seems not very useful.

Never really noticed stunlocking in DF. If that was deciding factor, a single dwarf could never kill a bear, let alone a gator, or worse, FB or megabeast in last chapter. But I did mean for the kids to train up attributes first, not go straight into combat unskilled (and naked?) :P
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 19, 2016, 07:48:47 pm
From what I recall, bronze is slightly inferior for edged weapons and not as good for armor. It's close, but it's still considered a step down from iron for a reason.

Stunlocks tend to happen most with a massive size difference and an inability to dodge attacks, due to heavy armor or poor agility or dodging skill - for example in Riverrun, I had a dwarf who was stunlocked fighting a wyvern - it just kept bowling him over constantly, with the stunned dwarf unable to do more than block the follow up attack and mostly ineffectual counterstrikes here and there before being knocked down again - until he took out the substantially larger creature's leg with a lucky counterstrike.

Hell, Arcadia only survived because A. she came with talented dodger skill, and B. was just massively lucky to take out one of its legs in the opening three exchanges. One punch would have literally destroyed whatever it hit and probably turned her into chunky salsa on a tree.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 19, 2016, 08:06:44 pm
Hm, correct on bronze you are. I usually go straight from leather/bone (light civilian/rookie armor) to steel, tbh.

Wyverns are weird, then. I've seen the occasional charges stunning and surprising, but never more than three times a battle, if there's any present at all.

And yeah, push attacks from larger creatures are dangerous - but I think that's true whether the creature is 200 times your size or 400 times. Poor Arcadia, but I'd expect more from military proper than just talented ^^;

But what do you plan to use kids on, if not military? They're ill-suited for hauling, and setting up an useful moodable skill doesn't take long.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 19, 2016, 08:28:22 pm
Honestly? I have no idea. Nobody around here is at risk from death by old age or battle any time soon, and it seems 90% of us are large enough to avoid being killed by our resident undead monster.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on December 20, 2016, 04:49:42 am
I don't really know what god Arcadia believes in but I'm pretty sure she'll repent and lead the temple guard made of Amsirites. Eventually. Should we put her through the Trials or just talk to her?
On the note of the armor I would highly recommend to use cobalt chainmails and keep the main pieces of the armor made of steel. We can compensate with a blue dyed cloak.
The followers of the Sins may just be purified by keeping them to soak for some weeks I guess... Only Shato's accolytes HAVE to face the ordeal of the Holy Penance
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 20, 2016, 05:45:22 pm
Arcadia worships Nubpu, the god of rivers, and Duka, hospitality and games (fittingly she spends a great deal of time at the tavern I've noticed.)

EDIT: What color stone do you think would be best for building a library? Andesite (medium gray) or Alunite (white)? I plan on using Alunite for the hospital and Andesite for a small citadel, while obsidian was used for two builings (Main temple and minor chapel.)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: IlFedaykin on December 20, 2016, 07:47:52 pm
I think the "Ivory Towers of Winsdom" has a good sound and should be our aim for the library (where Nebuchadnezzar will live, of course) so I would vote for a white library maybe with silver doors
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 20, 2016, 07:54:16 pm
Well, there's also the brown option, with the wood. Perhaps 2 to 1 ratio pattern of wood and andesite (or reverse), or 4+(contrast) to 1 with alunite?

Does masterwork have any extra goodies from libraries compared to vanilla? Visitors coming to write the secrets of setting everyone around you on fire?
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 20, 2016, 08:08:20 pm
Hmmm Well, I was going to have Neb live in the temple, being it's  proprietor and all, but a two floor, two building library linked by a central courtyard would be good. Silver doors, wood flooring maybe... And central silver statues to the god of writing.

Plus a cobalt one for Neb of Amsir in his office. However, since I intend to make Neb the noble, I'll have to figure out who is our best craftsmen to ensure he has all the niceties he needs.

As to secrets, that's a possibility, but not guaranteed, due to the nearby towers and various types of whatevermancy. It also has skill-trainer workshops in the form of basically archives of training manuals and how-to guides (as well as presumably self help books.)
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 20, 2016, 08:50:21 pm
As in workshops that directly increase skill, or workshops that generate books which increase reader's skill (other than the reader and student boosted by just reading an average book).
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Meph on December 21, 2016, 01:08:27 pm
The workshops are library sections, which require mod-made books to be build. Once done, your citizens can read up on a skill, increase it a bit.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 21, 2016, 10:16:26 pm
Ah. I was hoping for books that actually increase their topic skills. It's something I feel odd to have missing in vanilla; workshops don't really select for most studious dwarves or make visiting librarian smarter.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 24, 2016, 04:28:56 pm
Hey guys, guess who decided to give me a XX(grown wood)XX christmas present?  :D

An update will come out tonight for sure, though the entries will look very sparse and more than a year will probably go by. But some quick notes.

Vampire IDed for sure
Things have been murdered
Plate Armor forged
Smithing guild expanded greatly
Library construction plan underway.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: WhiteLighter on December 24, 2016, 09:37:32 pm
Hey I might be a bit late to the party but is there any oppourtunity to get άmanised? Enjoying the Human forts, hell, enjoy every one of these story forts, dorf, orc or otherwise so time to get a bit more involved. Big tip o the hat to Meph for the continued - and often underappreciated, I find - work on Masterwork, and to Splint etc for the long hours of good tales.

Dont mind who I end up being.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 24, 2016, 10:25:56 pm
We got plenty to pick from man. In fact, you get to be the new City Watch Commander! You just scored yourself a shiny masterwork warhammer.

EDIT: And agreed about Meph. Shame more people don't have the funds to throw into the mod (myself included - I like to shoot things as a hobby and bullets for my weapon of choice are a tad pricey. Curse you .303 British!) The mod is truly stellar, even if it's not fully done.

I'm very strongly debating on what to do for a secondary fort - I have a copy of the world before I started this one, which could see a dwarf fort in the same world in the far northwest, or I could dredge up the time of ancients and play the old Warlocks, who were fun as hell, though taking care of the nobles and building thematically pleasing structures was a pain in the ass.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Fleeting Frames on December 25, 2016, 08:27:28 am
Ah. Well, that sounds promising.

A tertiary community is always going to be a fraction of a fraction. Unfortunate, but true.
Title: Re: ☼Materketang - Paintedskin - The Refuge of men on the River☼
Post by: Splint on December 25, 2016, 05:03:56 pm

11th TImber, 230

Neb's super spooked by this attack. Demanded to know everyone's spiritual business and a large segment of the population told him to stuff it. I don't like it either, but he knows we have a sizeable portion of Shatoans in our number (including Cegad, who is slightly dead now,) as well as Tileshians. He's pressing Jack to put a drop chamber in the temple to drown anyone he finds out is a Shatoan and the damned Amsirites are eating it up.

He tries to drown anyone on my watch and I'll personally make sure he goes for a swim down the well.

23rd Timber, 230

I had a little meeting in the temple with Neb. Over the past week that son of a bitch tried to get half my men lynched by an angry on the grounds two are Shatoans and six are Tileshians. So I told him if he ever tries it again, I'll gladly put him in the ground. He responded by paying Jack quite handsomely to have a guard house built near the depot and a dungeon beneath it. If I didn't know better, I'd say he's getting ready to get a city watch set up to throw me in the bin for threatening to murder him.

5th Moonstone, 230

The flow of timber has opened up with the dwarves. Good to have a steady source of income besides the trickle of what we make in Ero's forge.

16th Moonstone, 230

The new guardhouse is almost finished, as is the dungeon. I overheard Neb discussing estanlishing a city watch to investigate the murder properly. My ass, i bet he wants to have someone arrested.

(http://i.imgur.com/BTsItmX.png)

28th Moonstone, 230

The militia's managed to placate Neb for a time by spending most of our time helping finish the Temple. Walls are more or less done, just need some watch posts built on them. Had to have a ton of trees felled to make way for the cernalations

26th Opal, 230

Remind m to never fuck with the Guild Rep's kids. We saw to of them playing out by the guildhouse and they we covered in white goo. I asked them what had happened and the older one said some "ugly bug people" tried to break into the building. We found one floating face down in a pond with its lower body smashed in with a rock and another down the hill to the west with its skull (do they even have skulls?) Smashed in with a heavy oak branch.

These fucking kids go hardcore.

11th Obsidian, 230

(http://i.imgur.com/rg8EwWm.png)

Well, I can safely say the suspects have narrowed. An Amsirite is dead, and who exactly has a reason to hate the Amsirites? Who had to work on their fucking temple complex for over a month to get them off their backs? One of my men is a fucking monster.

1st Granite, 231

Investigation's nearly finished. Only ones I haven't gotten to are Ashro and Pestrat. And considering Pestrat's been happily getting hammered in the tavern on a nightly basis, I can rule him out. That leaves Ashro, one of the handful of fucking Amsirites of all people, in the militia. HOw the fuck am I supposed to deal with this?

10th Granite, 231

(http://i.imgur.com/R70tJAm.png)

First kid born here. Personally I hate kids, but still if we're gonna make a resurgent power, we'll need to crap out all the sprog we can.

17th Slate, 231

Been quiet, no deaths in over a month. An Amsirite made an... Honestly not-that-impressive artifact amulet (which got a drink thrown in my face by the guy and some insults from the dwarves,) and Neb's using that as an excuse to preach in the chapel trying to bring more people over to Amsir. Hasnt worked and one guy threw a rock at him.

I told him it might bea  good idea to keep the preaching to the storefront of the tavern. At least people won't chuck things at him there unless there's a barfight going on.

24th Slate, 231

A couple miners showed up this afternoon asking if this was Paintedskins. Told'em it was, and they seemed relieved; evidently the elves ambushed their convoy to the capital and killed half their men as well as trashing their cargo; dumped the raw ore they had into the river, set their wagons alight to "free the spirits of the trees" in them, and hauled away the refined metal.

I've paid Tolmo to have more wood burners built so they'll see the fucking smoke. I won't abide by hypocrisy.

27th Slate, 231

Finally confronted Ashro with Minkot and Pestrat, and got a confession. Evidently she's something called a "Lesser Vampire," created by Shato when she got drunk centuries ago and went knocking over stuff in the temple and did what she termed as "very unseemly things" with priest. Aged remarkably well, it seems, since she doesn't look any older than her fourties. She came here as an act of penance after centuries of trying to live a normal life and getting run off constantly.

She figured if nobody else came for her head, I would, once I figured things out once everything started happening. She's usually able to keep her "red Thirst" under control at the tavern and even needs to sleep, but lately she's been losing her grip here and there and she's worried it means we're due for a battle.

I told her I certainly hope so, because a city guard is going to be established once the lodgings are made, and Neb's determined that the usual clubs or hammers won't suffice. He wants to arm them all with fucking war axes now since she drained that Amsirite.

She said she hopes a serious battle does come, because she's convinced the only way she'll get true absolution is if she dies in battle.

I've since considered sending her underground and to not come back until she's killed something of note.

1st Hematite, 231

Tolmo's been pushing for more timber sales because he says he knows a way to help me and Arcadia, specifically to improve our plate armor: The Guild sells tools that allow making existing armor of higher quality, but the process tends to do some harm to the suit, making it a one-time only deal. I like it.

4th Hematite, 231

(http://i.imgur.com/q16XR0N.png)

They finally came. Me, Ulet, and Birod were closest, and I sent Kulet to get my squad. By the time reinforcements arrived, we each had one elf under our belts, but the enemy brought friends as well. Throughout all this, I'd learned Ulet has mastered the art of hitting people in the head and snapping their necks. Their back-up attacked from the treeline of course, but our guys were almost into the fight at that point as well.

(http://i.imgur.com/dMud9tR.png)

The fight was quick and brutal, with shallow nicks and bruises all around for us (including the fisherman who decided to get stuck in with us,) but no serious harm came to our side beyond that, probably by blind luck, save that fisherman who paid for fighting unarmed with some ribs cracked by a spearhaft.

18th Hematite, 231

Caravan came as normal, which let us foist all the junk gear on them. Evidently the elf attack calmed Neb down considerably over the whole vampire situation. Now he's back to preaching about slaying elves, preferably by drowning them, but oddly enough now he's also requesting donations for a library to be built. I'm sure he could just guilt Jack into doing it since he's an Amsirite, but good to see him adhering to good old fashioned solicitation.

27th Hematite, 231

Tolmo came to me today and asked me to come to his house. At first i thought he was going to try and do something funny, but he came right out and said he hadn't gotten any funds together for his house, and asked if I'd take a gift in recompense and showed me an extension permit, and a suit of armor... I guess I can let it slide, since this actuall serves a purpose: Is also means building the guild a place here is worth it, because if they can build one suit, they can build more.

4th Malachite, 231

One random guy showed up from the south where all the roadwork is going on. Said he'd escaped a slaver convoy, but either way, he's welcome here to replace that Amsirite Ashro drained.

10th Malachite, 231

All the jobless peasants in our ranks (mostly the kids who're old enough to work,) are being put to use sowing new fields with cotton, corn, and potatoes. Considering

3rd Limestone, 231

Ashro slipped up, and this time I can't help her. She killed someone's kid.

Ulet's already appointed the second strongest person he could find among the civilians as an executioner and he's requesting hammers to be manufactured for a city watch since the best undrafted available are all hammerers. But if she survives, I'll be amazed.

16th Limestone, 231

A jumping spider tribal managed to do some damage. That fisherman who helped us fight the elves? Knocked him into the river and he drowned. Yes, a fisherman fucking drowned. I hope to fuck the irony is not lost in him in the hall of the water gods, but at least they both got taken down by an angry mob.

20th Sandstone, 231

Construction on that library is going pretty well, I suppose. Evidently Neb wants to move into the library. Wants to change some values I'd suspect, if I were more... Conspiratorial. Oh, and somoene made a fancy scepter depicting the coronation of one of our Kings a little under a century ago.

11th Timber, 231

The chief of Medicine just got the job of Watch Commander. How you may ask my paper-y friend? He's also the best undrafted hammerer we have. As such, Ulet gave him a masterwork made by Tolmo, a cobalt hitty-stick to represent the rule of law in this city. The irony of our best doctor also being one of our best at beating things to death is not lost on me.

13th Timber, 231

Man, Ulet isn't fucking around. The city watch just got issued tungsten hammers. According to the dwarves, those things are gonne hit like an ore-train made of hate.

12th Moonstone, 231

Kubuk's decided to apply for citizenship, which Ulet granted without a thought. And so, we get stronger as a nation!

(http://i.imgur.com/wE6ffSo.png)

13th Moonstone, 231

(http://i.imgur.com/gCHq4n1.png)

Alright. That's it. Now she's eating the men. I'm sending her underground. She's coming home with some horrible monstrosity, or dead on her shield.


-=-=-=-=-

She knew she would slip up again, it was only a matter of time. Normally, she took only as much as she needed, but sometimes through no act of gluttoney, she would bite too deeply, her victim (or in this case, doner,) would bleed out shortly afterwards. She had no illusions about why she'd been sent to secure the caverns alone by the Captain: She had been sentenced to exile, or more preferably, to die a good death in battle for what she'd done to Kem.

Better this way, Ashro thought, than Lighter's warhammer or Lonem's great axe.

There was naught but racuause sounds of the local wildlife, cap hoppers leaping about, cave crickets chirping, the rustle of albino squirrels and the odd lobster. However, she soon stumbled upon the remains of a giant wolf spider amid the the dim glow of the cavernlight, it's husk overgrown with moss.

(http://i.imgur.com/zwkUUYe.png)

She moved on after determining something had stomped on it, and quickly found the trail of a familiar enemy: The lach.

(http://i.imgur.com/R4B9En9.png)

And so she went, unknowing to the terrible battle about to begin above, whilst she charged toward the first hollow-eyed beast she encountered.

-=-=-=-=-

21st Moonstone,  231

Where do I even begin? Started strangely enough. The dogs started acting strange, attacking eachother and people around town. One was killed by a miner in self defense. But then Marco started... Just screaming. So did Lighter, both of them yalling for "it" to get out of their heads before they started attacking eachother near the river. While all this was going on, the fucking milkfish started flopping onto shore and attacking the livestock.

(http://i.imgur.com/iJdrOG7.png)

The visiting dwarves knew the cause right away: A foul beast of the deeps. An Ancient Carp.

I mustered the men once we knew where it was, and told them to kill anything stupid enough to get between us and it. And I meant it. Plenty of undead things in the way. Severed limbs and the like that had floated downriver. Ulet and Pestrat kept going while the rest of us took care of the undead. Pestrate dealt the killing blow, slamming the hammer into its head so hard it got stuck, but not before Marco killed someone and Lighter took out a half dozen dogs.

(http://i.imgur.com/dqXywYd.png)

Arcadia didn't hesitate. She shimmied along the side of the building to get at Marco and cut him to ribbons... I.... I know it had to eb done, but he was still my friend, and to say I was heartbroken by this is an understatement. When Lighter inevitably dragged himself onto the riverbank and snapped one of the woodworker's ankles, she was on him like stink on shit with Utesh.

(http://i.imgur.com/mHqwACa.png)

Utesh ultimately landed the fatal blow, splitting his skull with her pike.

(http://i.imgur.com/2PzQt8i.png)

We're gonna need more coffins... And a gag for when Neb goes on his inevitable tirade.




A grand Yuletide to everyone as I bring you a slightly late update!

As you can see, things were very eventful, with numerous casualties to be had, an elf assault, work on our eventual library/Neb's house, a claimed human being killed the same turn they got claimed, Ashro being found as the vampire and eventually exiled to the deeps, And a great deal of time passing.

The guild is also finished, having it's full host of extensions, some of which are seeing use (we upgraded two suits of plate armor and three hammers from exceptional to masterwork.) We've also got three official weapon master in the form of a dwarven hammerlord and two of our own Royal Axeguards.

Just for reference, evidently those pit viper teeth were transformed into weird crabling things. In essence, the Amsirites could feasibly say we did something to really piss off Amsir.

Not a bad bodycount though, eh? Also, any community stuff missed?
Title: Re: ☼Materketang - Paintedskin - River Monsters☼
Post by: WhiteLighter on December 25, 2016, 06:28:48 pm
Ahaha that was quick, put down like a mad dog after communing with the ancient fish deity and losing his mind. Excellent.
Title: Re: ☼Materketang - Paintedskin - River Monsters☼
Post by: Meph on December 25, 2016, 06:32:12 pm
I really hope that you cavern-vampire has not been appointed cult leader. :P
Title: Re: ☼Materketang - Paintedskin - River Monsters☼
Post by: Splint on December 25, 2016, 07:24:04 pm
Welp, according to the memorial slabs, that is indeed what Ashro is, but according to DT, she's a "Lesser Vampire," whatever that is.

And I know this because I used it to pick a not-Ashro person to be swinging shit around to kill criminals.
Title: Re: ☼Materketang - Paintedskin - River Monsters☼
Post by: Fleeting Frames on December 26, 2016, 03:01:43 pm
 • Well, that's quite the story - does MWDF actually model that sort of factionalism?

 • "by an angry on the grounds" -> angry mob?

 • My prisons always end up as the nicest places, heh. This one is far more deary.

 • Interesting vampire situation. Awkward.

 • Hm, improving quality versus melting down...Slightly better, I suppose, though armor cares not so much for quality.

 • Well, here's hoping for the elves to come again.

 • A slaver convoy?

Hm. I recall all the babysnatchers tend to be not-so-hostile to each other. Could be useful for worldgen.

 • Does Neb have any skill in philosophy, hm?

 • Welp. So much for that squire sub-plot. Was she flimsy for a milita dwarf or something?

 • What, why the hell does a modded carp come with husking deadly dust? Carps were typically about sniping dwarves when they were highly dangerous, iirc.

Still, lot of buildings done.
Title: Re: ☼Materketang - Paintedskin - River Monsters☼
Post by: 4maskwolf on December 26, 2016, 04:09:28 pm
Can I have a militia captain, or the human equivalent?  If there aren't any available, I'll take a military dwarf.  name them Wolf, as per usual.
Title: Re: ☼Materketang - Paintedskin - River Monsters☼
Post by: Splint on December 26, 2016, 05:24:24 pm
@ Frames - Arcadia's fine. And yeah, prolly a typo or two in there.  :P

Factionalism: Nah,I'm just trying to make the story at least marginally interesting.

Armor: Best used to upgrade exceptional armor to masterwork. Same goes for using the Weaponry to do the same.


Prison: It's a prison, not a resort. And its design reflects it.  :)

Slaver convoy: Just story stuff; slavery is also acceptable among humans, so it's entirely possible he was bound for the capital.

As to the carp, I'm guessing those things are equipped to cause mini zombie apocalypses, cause it was worth fuck all in a fight against two pissed off soldiers.

@ 4mask - One professional murderer, got it.
Title: Re: ☼Materketang - Paintedskin - River Monsters☼
Post by: 4maskwolf on December 26, 2016, 06:12:22 pm
Nifty!  Can I see my profile?
Title: Re: ☼Materketang - Paintedskin - River Monsters☼
Post by: Splint on December 28, 2016, 06:30:05 pm
Nifty!  Can I see my profile?

Ask and receive. You got set up with a swordsman.

(http://i.imgur.com/YLZNxxf.png)