-=+Welcome to Paintedskin+=-
=+=+=A Human Fortress/City Story Fort=+=+=
War.
War is all we know.
It is our doom, our curse.
We must fight the elf because he denies us wood,
a critical resource to menfolk
that we may build our homes,
heat our food,
make paper upon which to pass knowledge to far-flung ages,
and craft our guns and lances. Our people however, are a dying one.
The gods have made their will clear,
and we shall flee as far as our beasts may carry us
and our supplies and tool permit.
The gods willing, you shall all find absolution,
and safety,
in our ranks,
should you find us.
Look to the joining of rivers,
and upon that place,
you shall find salvation
in the sea and river.
- Voice of the Waters, Prophet of Amsir and her husband-Clam - A note found nailed to the temple in
<[/]<[/]o0o[\]>[\]>
Hello! Today we have a special treat boys and girls: Masterwork! Specifically, the menfolk of The Kingdom of Filling, currently fighting a losing war against The Cobra of Comedy, an elven civ. The humans will not be played even remotely right. Mainly because I dunno what sorts of shit we'll have, and because fuck you, that's why. This isn't a tutorial. THis is Paintedskin. And no, I didn't pick the name, I actually forgot to.
Our merry band is composed...
The Prophet, A barely trained medic and writer, (Male)
Pilgrim A, a miner and engineer, (Male)
Pilgrim B, a woodworker and axeman should the need arise, (Male)
Brace, Captain of a recently mangled Mercenary Company, uses a zweihander, (Female)
Mercenary A, the only other survivor of the same company, uses axe and shield, (Female)
A random bard who was robbed of his instruments by bandits, (Male)
And a Journeyman Smith who came home to her homeland being destroyed. (Female)
We have come to a crossing of rivers, where we'll be building us a keep in hostile territory, partially due to us not knowing where we actually are (if you aren't the prophet and his followers anyway,) and partially as a giant middle finger to the enemy. We do have the good fortune of having an elephant with us. Sort of. Hopefully we'll get to make use of it.
Lets get down to business, shall we?
MODS IN PLAY
Earth Strikes Back! + Secrets. Maybe we'll get lucky.
Fear the Night Secrets.
DDD Animals.
More Leather.
Silk Eggs.
Standardized everything (sans meat, of course.)
Decaying food.
Mythical Monsters.
Odin's Ride (AKA The Wild Hunt)
Whatevermancy.
Deep Cult (may not matter for us.)
Wizard's Tower.
(http://i.imgur.com/yOqU8Q0.png)
(http://i.imgur.com/gMU8GWu.png)
First up, per the usual, is where we embarked. Right at a junction of three rivers forming into a small lake and feeding into an eastward flow.
(http://i.imgur.com/8r8bLGS.png)
Second up, supplies! The aforementioned elephant happened to be our embark animal, along with a mule, so lucky us. Usually I get horses. Supplies are very painfully limited right now. Hopefully we can fix that quickly. The river will provide the water we need once the initial little bit of rice beer runs out. I think we have access to dwarf animals because of our civ's proximity to a mountain chain.
With all this out of the way, let's consider this a humanized Riverrun. Now, with all this out of the way, let us begin with the Journal of Brace!
(http://i.imgur.com/lip57XG.png)
Update Archive
Update 1: River Monster (http://www.bay12forums.com/smf/index.php?topic=161495.msg7262369#msg7262369)
Update 2: The Croaking Menace (http://www.bay12forums.com/smf/index.php?topic=161495.msg7263837#msg7263837)
Update 3: Commander's Artifact (http://www.bay12forums.com/smf/index.php?topic=161495.msg7265999#msg7265999)
Update 4: Into the Deeps (http://www.bay12forums.com/smf/index.php?topic=161495.msg7295385#msg7295385)
Update 5: The Squire and the Giant (http://www.bay12forums.com/smf/index.php?topic=161495.msg7299719#msg7299719)
Update 6: The Exile below, and the Carp above (http://www.bay12forums.com/smf/index.php?topic=161495.msg7306491#msg7306491)
POPULATION
Humans (includes human mercs): 74
Dwarves: 4
Elves: 0
Other: 1
Total: 71
CLAIMED (Bay12ers)
Brace, Militia Commander (Sword) - Splint
Meph, Tavern Keeper - Meph
Jumping Jack, Chief Architect - JumpingJack
Nebuchadnezzar, Prophet of the Waters - IlFedaykin
Lighter, Cleric/City Watch Commander - WhiteLighter
UNCLAIMED (named NPCs)
Mia, Militia Corporal (axe)
Marco, Bard/Carpenter
Arcadia, Knight
!!Community Contributions!!
IlFedaykin
The Crimson Book, Excerpt 1 (http://www.bay12forums.com/smf/index.php?topic=161495.msg7264026#msg7264026)
The Crimson Book, Excerpt 2 (http://www.bay12forums.com/smf/index.php?topic=161495.msg7266816#msg7266816)
!!XXThe Honored DeadXX!!
Current Bodycount: 16
Casualties will be color-coded as follows, and covers mercenaries, residents, Visitors, and caravaneers
Combat/Accidental (animals, invaders, accidents)
Insanity
Old Age
Abduction
Ito Culttribute, Visiting Bard/Noblewoman, Drowned
Lurit Matchivory, Farmer, Drowned
Pan Budonaquuv, Visiting Poet, Drowned
Tun Vutokmuthkat, Visiting Dwarf Bard, Slain by the Giant Cougar Gorgeriddle
Stipouth Besoustra, Visiting Bard, Slain by the Giant Cougar Gorgeriddle
Birod Hopefulfuture, Amsirite Miner, Slain by the Giant Cave Spider Playedangel
Cegad Urdeatem, Engraver/Mason, Vampire Victim
Muthkat Biseklolok, Visiting Dwarf Bard, Drowned
Ezum Fikodoslan Visiting Dwarf Bard, Drowned
Obler Gasomnastrip, Craftsman, Vampire Victim
Usmik Akulozo, Peasant Child, Vampire Victim
Eman Asmioshok, Legendary Fisherman, Drowned
Kem Miloidem, Spearman, Vampire Victim
Rilstud Zoptokri, Amsirite Planter, Beaten to death by Zombie Marco
Marco Otngueti, Town Chef/Bard, Zombified/Driven mad by Ancient Carp, Struck down by Arcadia
Lighter Lulthalmef, Watch Commander, Zombified/Driven mad by Ancient Carp, Struck down by Utsesh the Pikeman