Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Evil Lincoln on September 18, 2011, 08:37:27 am

Title: Build a village: A New Hope
Post by: Evil Lincoln on September 18, 2011, 08:37:27 am
Build A Village:

5 Peasants have traveled long and hard and finaly they have reached their destination. Today they will build a village, a beacon of hope in a world of darkness, a bastion of goodwill amoung the seas of corruption, a fort of inde-
Lets just suffice to say it's going to be a nice place to live.

(http://img.ie/images/b2b99.png)

To the North are many rolling hills, to the south is a beach as well as a vast lake, there is a large forest to the west and wide open plains to the east.

There is so much to do and so little time. What shall the party do, and more importantly what shall we call this soon to be prosperous township?

Population:
 5x peasants

Inventory:
 1x Hammer
 1x Shovel
 1x Pickaxe
 1x Hatchet

Author Notes:
Spoiler (click to show/hide)

RulerOfNothing was so kind as to compile a list of links to all of the posts which contain updates. I would advise using this if you aare going to read through it all from the beginning because sometimes there are a few pages between updates.
Spoiler (click to show/hide)


I may or may not remember to update this list.
Title: Re: Build a village (Name pending)
Post by: Firelordsky on September 18, 2011, 08:39:04 am
Cut some trees down and build a town hall/base.
Title: Re: Build a village (Name pending)
Post by: NRDL on September 18, 2011, 08:40:40 am
Cut some trees down and build a town hall/base.

Standard Warcraft 3 tactic, do it. 
Title: Re: Build a village (Name pending)
Post by: RulerOfNothing on September 18, 2011, 08:41:27 am
Well, we don't seem to have any food on us, so we should look in the forest for food. Also we need some shelter, so build a shelter from wood obtained in the forest.
Title: Re: Build a village (Name pending)
Post by: Evil Lincoln on September 18, 2011, 09:05:58 am
(http://img.ie/images/bc778.png)

A townhall is a bit ambitious but a shelter sounds doable in the short term, one of the peasants takes the axe only and begins to chop down trees in the forest.
One peasant stays behind to watch the equipment while the remaining 3 search for food.

The peasants have discovered: Red Berries

These berries look delicious and have a healthy red glow about them. Do you wish to gather berries for food Y/N?

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village (Name pending)
Post by: Hitty40 on September 18, 2011, 09:09:26 am
I can already tell something Fun is about to happen. Yes.

Also, have a random giant whale attack the lone peasant.
Title: Re: Build a village (Name pending)
Post by: RulerOfNothing on September 18, 2011, 09:10:17 am
Have someone try one of the red berries. Name the town New Hope(if noone objects)
Also keep the lone peasant watching the tools, as we probably cannot replace them if something happens to them.
Title: Re: Build a village (Name pending)
Post by: Roboboy33 on September 18, 2011, 09:19:07 am
Once we are done picking berries, gather some stones and branches and make a firepit
Title: Re: Build a village (Name pending)
Post by: Ultimuh on September 18, 2011, 09:22:19 am
ARGH!  An idler! Have him look for rocks for the firepit.

By the way.. WHAT kind of villagers are they?

Humans?
Dwarves? Then have them grow beards. Too tall and skinny fir that.
Elves? Then they must grow pointy ears. Clearly their actions contradicts this.

Nevermind then..
Title: Re: Build a village (Name pending)
Post by: Firelordsky on September 18, 2011, 09:39:59 am
Send that idler off into the hills to scout for the enemy base and proceed to 17 orc grunt rush.
Title: Re: Build a village (Name pending)
Post by: Pandarsenic on September 18, 2011, 09:45:52 am
mfw all the Warcraft 3 references.

Name the village Candy Mountain.

Collect the red berries.
Title: Re: Build a village (Name pending)
Post by: The Merchant Of Menace on September 18, 2011, 10:03:45 am
consume berries, check for psychadelia
Title: Re: Build a village (Name pending)
Post by: Criptfeind on September 18, 2011, 10:40:06 am
I vote New Hope.

Have one guy Collect berries.
Have one guy Take up the shovel and start making farm land (if possible, if not then go off to dig a hole in the ground as the start of a mine.)
Have one guy Take up the pickaxe and start digging a mine (if possible, if not then get the shovel guy to do so.)
Axe guy keeps cutting wood.
Have the last guy grab the hammer and go search the plains for any food grasses.
Title: Re: Build a village (Name pending)
Post by: Coolnesstod on September 18, 2011, 10:41:30 am
I vote New Hope.

Have one guy Collect berries.
Have one guy Take up the shovel and start making farm land (if possible, if not then go off to dig a hole in the ground as the start of a mine.)
Have one guy Take up the pickaxe and start digging a mine (if possible, if not then get the shovel guy to do so.)
Axe guy keeps cutting wood.
Have the last guy grab the hammer and go search the plains for any food grasses.

I vote for this.
Title: Re: Build a village (Name pending)
Post by: Ibid Straydrink on September 18, 2011, 01:10:56 pm
Let this be the village of "Progress!"

+1 for chomping those berries and then building a fire pit.
Title: Re: Build a village (Name pending)
Post by: vagel7 on September 18, 2011, 01:12:50 pm
I vote New Hope.

Have one guy Collect berries.
Have one guy Take up the shovel and start making farm land (if possible, if not then go off to dig a hole in the ground as the start of a mine.)
Have one guy Take up the pickaxe and start digging a mine (if possible, if not then get the shovel guy to do so.)
Axe guy keeps cutting wood.
Have the last guy grab the hammer and go search the plains for any food grasses.

I vote for this.

This has my full support.
Title: Re: Build a village (Name pending)
Post by: Ultimuh on September 18, 2011, 01:19:09 pm
I vote New Hope.

Have one guy Collect berries.
Have one guy Take up the shovel and start making farm land (if possible, if not then go off to dig a hole in the ground as the start of a mine.)
Have one guy Take up the pickaxe and start digging a mine (if possible, if not then get the shovel guy to do so.)
Axe guy keeps cutting wood.
Have the last guy grab the hammer and go search the plains for any food grasses.

I vote for this.

This has my full support.

Same here, with the exception that the mine should probably be in the hills.
Title: Re: Build a village (Name pending)
Post by: Criptfeind on September 18, 2011, 01:27:12 pm
The hills looks pretty tiny. They won't be very helpful, and until we get a better industry set up we will want to mine quarry style so we can actually use the stuff we mine out.
Title: Re: Build a village (Name pending)
Post by: ed boy on September 18, 2011, 03:09:24 pm
> Have one of the peasants collect lots and lots of rocks
Title: Re: Build a village (Name pending)
Post by: Evil Lincoln on September 18, 2011, 05:19:54 pm
Spoiler (click to show/hide)

Many names are considered but only one rings with the true sound of freedom, justice and all the things the party has set out to achieve...

New Hope

(http://img.ie/images/81366.png)

After establishing that the berries are in fact safe to eat thanks to the wonderful science of taste testing the peasants split up and begin to perform their tasks:
 One peasant has begun to collect the berries.
 One peasant has begun to construct a mine, although it's more or less turning out to be a hole full of clay.
 One peasant has started to break apart rocks for the construction of a Fire Pit.
 One peasant had taken the hammer and begun the journey east to explore new and uncharted lands(also known as the plains you crossed on the way here).

The tree has been felled and the peasant begins to strip away the branches and leaves finding a bird nest in the process.

Inventory:
 1x Pile of branches
 1x Pile of leaves
 1x Bird nest(with 2 eggs)
 6x Large red berries
 4x Small red berries

Equiped items:

 1x Hatchet
 1x Pickaxe
 1x Shovel
 1x Hammer

Population:
 5 Peasants
 
Authors Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Firelordsky on September 18, 2011, 05:24:56 pm
Lets name the berry-gatherer: Hans.
Title: Re: Build a village: A New Hope
Post by: tasteful on September 18, 2011, 05:27:59 pm
Please use the leaves to maintain some semblance of decency. Unless this is that kind of commune
Title: Re: Build a village: A New Hope
Post by: Coolnesstod on September 18, 2011, 05:29:10 pm
Name the tree cutter Franz.
Lets name the berry-gatherer: Hans.
Anyone get the reference?
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 18, 2011, 05:30:10 pm
Name the tree cutter Franz.
Lets name the berry-gatherer: Hans.
Anyone get the reference?

Shining Force?
Title: Re: Build a village: A New Hope
Post by: Coolnesstod on September 18, 2011, 05:31:42 pm
If i remember correctly, yes, ill check real quick.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 18, 2011, 05:33:06 pm
Name the pick-wielder Picky.

*Avoids swipes*

Also, have the shoveler look for sand. If he finds sand, collect a bunch of sand and clay, in a ratio of 3 units of sand to 7 units of clay.

The berry picker shall keep picking, but avoid picking the young fruit before they are ripe.

Hammah dude shall keep going east. At a cautious rate.
Title: Re: Build a village: A New Hope
Post by: ed boy on September 18, 2011, 05:37:00 pm
Also, has there been any wildlife spotted in the lake?
Title: Re: Build a village: A New Hope
Post by: Heron TSG on September 18, 2011, 05:38:22 pm
Let's find out!
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 18, 2011, 05:50:41 pm
Keep choppin' those trees.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 18, 2011, 06:08:40 pm
Kepp the birds nest safe
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 18, 2011, 06:31:50 pm
Have a random whale attack your people.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 18, 2011, 06:39:26 pm
Have Franz (tree cutter) not worry about hewing branches until he's got 4 more trees chopped. then he can clean up the trunks. Name the digging guy Rolf.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 18, 2011, 07:13:39 pm
Village:
Spoiler (click to show/hide)

At the village work carries on. Picky has finished processing the stone into smaller pieces for use in the fire pit, more berries have been picked by Franz and Hans has continued his work on the tree. They consider wearing leaves to cover their shame but they have no way of attaching the leaves to themselves.

Plains:
Spoiler (click to show/hide)

The unnamed Peasant has found the plains and spotted a herd of plain grazers. They are resting in the shade of a lone tree.

Lake/Beach:
Spoiler (click to show/hide)
Rolf has had a flash of inspiration, he has traveled to the beach to gather sand. In the water is a small school of poorly drawn fish.

Inventory:
 5x Pile of branches
 4x Pile of leaves
 1x Bird nest(with 2 eggs)
 13x Large red berries
 6x Small red berries
 7x Small Stone

Equiped items:
 1x Hatchet
 1x Pickaxe
 1x Shovel
 1x Hammer

Population:

 5 Peasants
 
Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 18, 2011, 07:18:57 pm
Very nice looking bit of work here... PTW...
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 18, 2011, 07:19:59 pm
We shall name the animals cows giant land whales.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 18, 2011, 07:28:33 pm
We shall name the animals cows.

After Cowan, the peasant who discovered them.

Have Cowan return to the settlement and gather a few handfuls of berries to tame the cows with.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 18, 2011, 07:31:41 pm
We should have Picky build a fire pit, Franz to start moving the berries to the center and Rolf should try building a simple shelter from the branches and leaves.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 18, 2011, 07:35:08 pm
We shall name the animals cows giant land whales.

After Jaiantlandwaylan, the peasant who discovered them.

Have Jaiantlandwaylan return to the settlement and gather a few handfuls of berries to tame the giant land whales with.
Have Jaiantlandwaylan grab some sticks and carefully build a fence around the Jaiantlandwayls.
Title: Re: Build a village: A New Hope
Post by: Heron TSG on September 18, 2011, 08:11:12 pm
We shall name the animals cows giant land whales.

After Jaiantlandwaylan, the peasant who discovered them.

Have Jaiantlandwaylan return to the settlement and gather a few handfuls of berries to tame the giant land whales with.
Oh hell yes.

And I recommend naming the fish species 'Rolphins'.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 18, 2011, 08:13:50 pm
We shall name the animals cows giant land whales.

After Jaiantlandwaylan, the peasant who discovered them.

Have Jaiantlandwaylan return to the settlement and gather a few handfuls of berries to tame the giant land whales with.
Oh hell yes.

And I recommend naming the fish species 'Rolphins'.

Plus. Freaking. One.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 18, 2011, 08:19:29 pm
I suggest we call the plain grazers.. wait.. isn't that already a nice enough name?
But if it's not good as is then I suggest.. Greyhorn.. yeah.. that sounds nice dosn't it?  I mean, they are grey and they have horns..

As for the fish.. Pink Salmon? Wait.. what genome are they?
Maybe.. Pinkscale.. ?
Hmm.. I wonder what color they are OUT of the water?
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 18, 2011, 08:24:58 pm
What are you going on about, Mandark?

I am going to have to hop the land whale-Rolphin bandwagon..
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 18, 2011, 08:28:48 pm
The other names makes no sense.. I mean.. Land-whales?  ???
Rolphins I can accept for the fish but.. Land Whales.. No.. That I refuse..
However I will bow down to the decision of the Game Master.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 18, 2011, 08:34:54 pm
The other names makes no sense.. I mean.. Land-whales?  ???

Welcome to the Bay 12 Forums! On your right you will find a cubby box where you can put your sanity, and above that are coat racks for the ham.
Title: Re: Build a village: A New Hope
Post by: micelus on September 18, 2011, 08:37:09 pm
We shall name the animals cows giant land whales.

After Jaiantlandwaylan, the peasant who discovered them.

Have Jaiantlandwaylan return to the settlement and gather a few handfuls of berries to tame the giant land whales with.
Oh hell yes.

And I recommend naming the fish species 'Rolphins'.

Plus. Freaking. One.
+2
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 18, 2011, 08:43:25 pm
The other names makes no sense.. I mean.. Land-whales?  ???
Rolphins I can accept for the fish but.. Land Whales.. No.. That I refuse..
It makes perfect sense. They're whale-like, but landbound.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 18, 2011, 08:45:42 pm
The other names makes no sense.. I mean.. Land-whales?  ???
Rolphins I can accept for the fish but.. Land Whales.. No.. That I refuse..
It makes perfect sense. They're whale-like, but landbound.

They are NOTHING like whales..
But I will accept whatever will be chosen.
But it dosn't mean I have to like it.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 18, 2011, 08:51:52 pm
Five People will not be enough for the future.

Begin forcibly breeding the peasants.
Title: Re: Build a village: A New Hope
Post by: Firelordsky on September 18, 2011, 08:53:21 pm
Five People will not be enough for the future.

Begin forcibly breeding the peasants.
............... I guess?
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 18, 2011, 08:54:18 pm
Five People will not be enough for the future.

Begin forcibly breeding the peasants.

Before we are certain of their genders?? I'm not sure we will be successful in this venture.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 18, 2011, 08:55:37 pm
Five People will not be enough for the future.

Begin forcibly breeding the peasants.
Veto. We do not even know if there are any girls/any boys. And it would take 9 months for them to be born.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 18, 2011, 08:56:00 pm
Before we are certain of their genders?? I'm not sure we will be successful in this venture.

Do I look like I care?

Veto. We do not even know if there are any girls/any boys. And it would take 9 months for them to be born.

Exactly why we should start now.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 18, 2011, 08:57:52 pm
I think we should get a stable food source and shelter before we think about increasing the population.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 18, 2011, 08:58:32 pm
I think we should get a stable food source and shelter before we think about increasing the population.

Finally something I can agree on.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 18, 2011, 09:04:03 pm
I think we should get a stable food source and shelter before we think about increasing the population.

Finally something I can agree on.

Ya. i agrees.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 18, 2011, 09:05:35 pm
Franz Feels a strange sensation overcoming him/her:
Seziure Warning:
Spoiler (click to show/hide)

Franz has become a Woodcutter! Franz can now chop down/process trees twice as fast!

Rolf has returned from the beach with some sand. But Rolf doesn't know what to do with it. He also discovered the Rolphins which he named after himself(because he's egotistic like that).

Jaiantlandwaylan
(Jaian for short) has returned from the plains. Jaian deliberated for a while on what to call the creatures he found, he toyed with "Giant Land Whales" but decided they may be confused with whales of the south and decided to call them "Grey Horned Land Jians" despite there being no water variety of Grey Horned Jians he thought it was a good idea.

Work continued in the soon-to-be-village with the firepit only needing sticks and !!fire!! to become complete.
The tree will be turned into planks by Franz in no time if he/she continues to process it, but Franz also has ideas about creating a shelter from the leaves and sticks.

Spoiler (click to show/hide)


Inventory:
 5x Pile of branches -1 for construction of firepit
 4x Pile of leaves
 1x Bird nest(with 2 eggs)
 13x Large red berries
 6x Small red berries
 1x Pickaxe

Equiped items:
 1x Hatchet
 1x Shovel
 1x Hammer

Population:
 4 Peasants
 1 Woodcutter

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 18, 2011, 09:08:42 pm
Set up the firepit, but dont light it yet, wait for night. Start building a shelter about 5-10 feet away from the fire
Title: Re: Build a village: A New Hope
Post by: Coolnesstod on September 18, 2011, 09:09:25 pm
Hans, Franz and Rolf are males, while jaian and Picky are females.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 18, 2011, 09:09:58 pm
Get Jaian and Franz to start building a shelter
Title: Re: Build a village: A New Hope
Post by: Draxis on September 18, 2011, 09:10:05 pm
Set a shelter near the firepit, and store your food in it.  Have Picky make some more small rocks, and Rolf work on preparing the firepit to light later.

Wow, while I made the post 2 new replys were made, while I was revising it another one was made.  I see people are interested.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 18, 2011, 09:10:09 pm
Hans, Franz and Rolf are males, while jaian and Picky are females.

+1
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 18, 2011, 09:12:35 pm
Obviously the Woodcutter is manly enough to pass off as a man..
Anyway..

They should be building a temporary shelter for the night, plenty of sticks to use.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 18, 2011, 09:13:54 pm
Rolf mixes sand with clay and water, 3 units of sand for every 7 units of clay. Mush them into brick shape. Repeat indefinitely.

Picky starts making a rough Kiln via rocks and clay. Use shovel or pick if needed.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 18, 2011, 09:14:21 pm
Not an actual update i'm just gonna let you all know how the sun is working(it has been moving a little bit if you havn't noticed).
I know it doesn't make sense but it means i don't have to change the shadeing for everything later.

Sundiagram:
Spoiler (click to show/hide)

Hans, Franz and Rolf are males, while jaian and Picky are females.

+1

For the sake of a pun Picky has high standards. :P
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 18, 2011, 09:15:29 pm
Not an actual update i'm just gonna let you all know how the sun is working(it has been moving a little bit if you havn't noticed).
I know it doesn't make sense but it means i don't have to change the shadeing for everything later.

Sundiagram:
Spoiler (click to show/hide)

Hans, Franz and Rolf are males, while jaian and Picky are females.

+1

For the sake of a pun Picky has high standards. :P

That's good to know!  :o
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 18, 2011, 09:23:46 pm
I approve of the naming scheme, and vote that we use some of those sticks and leaves to make a temporary shelter for the night. It may also be wise to arm the peasants with a few particularly sturdy sticks and/or the tools, in case something unpleasant should set upon them after the sun has set.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 18, 2011, 10:38:05 pm
Village:
Spoiler (click to show/hide)

Picky completed the fire pit and began to make more small stones for possible future constructions. Hans decided to have a little chat with picky since he had nothing better to do after moving all of the berries to the newly established Town Center.

Rolf remembered what to do with the sand and clay and began to create bricks next to the lake. Bricks will be useful in any further construction projects but they will have to dry before they can be used.

Franz and Jaian quickly constructed the frame for a shelter to spend the night in.

Inventory:
 2x Pile of branches
 4x Pile of leaves - 2 for construction of the shelter
 4x Wet bricks
 1x Bird nest(with 2 eggs)
 13x Large red berries
 6x Small red berries
 1x Hatchet
 1x Shovel

Equiped items:

 1x Hammer
 1x Pickaxe
Population:
 4 Peasants
 1 Woodcutter

5 turns until nightfall

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Heron TSG on September 18, 2011, 10:41:23 pm
No pictures?
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 18, 2011, 10:42:25 pm
I put it in a spoiler this time, thought i'd try being consistent.
Title: Re: Build a village: A New Hope
Post by: Coolnesstod on September 18, 2011, 10:43:12 pm
Quickly sharpen a stick and have rolf wield it after he makes about 5 bricks.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 18, 2011, 10:48:41 pm
Folks, when Lincoln says it's going to be bad, I think he means Minecraft bad.

We need to get chopping with that wood, on the double. At the very least, we could fortify the camp site with three or four logs. Alternatively, if we have the time and resources, we could prop three logs up in a triangular structure and build a platform at the top.

At any rate, I think we should send someone westward a little ways to see just how much potential lumber we have to work with.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 18, 2011, 10:52:32 pm
Oh dear. Have Franz and Jaian place some sharpened sticks pointing upwards and outwards from the hut on an angle, once it's finished. Once the bricks are all dry, have Rolf lay them in the shape of a hut over the fire (which we will have gotten going by the time they're dry.) Have Hans and Picky go searching along the rockier parts of the beach for flint, testing it for sparkiness against Picky's pick.
Title: Re: Build a village: A New Hope
Post by: Heron TSG on September 18, 2011, 10:55:23 pm
Huh. I guess I just had to clear my cache and refresh the page.

>Use branches and leaves to finish that shelter.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 18, 2011, 11:13:33 pm
Use branches and leaves to finish the shelter. Also have someone sharpen some sticks into makeshift spears.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 18, 2011, 11:23:53 pm
Folks, when Lincoln says it's going to be bad, I think he means Minecraft bad.

Minecraft bad? How about Dwarf Fortress bad?
Title: Re: Build a village: A New Hope
Post by: Coolnesstod on September 18, 2011, 11:26:49 pm
Use branches and leaves to finish the shelter. Also have someone sharpen some sticks into makeshift spears.

Vote this.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 18, 2011, 11:29:00 pm
Use branches and leaves to finish the shelter. Also have someone sharpen some sticks into makeshift spears.

Vote this.

I agree. also, as i said before, we need flint for fire, and a pointy fence around the shelter.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 19, 2011, 12:41:16 am
Village:
Spoiler (click to show/hide)

Rolf has made more bricks and has made a neat little pile of them.
Jaian and Franz have completed the shelter and are now starting to build a spiked pit around it. Franz is creating wooden spears from the sticks which can be used as weapons or used in the construction of the shelter's defences.

Picky and Hans have gone to the rocky area of the beach to find flint.

Rocky Beach(right of the regular beach and below the plains):
Spoiler (click to show/hide)

They have spotted other people! Three of them are talking around what appears to be broken portions of a boat, there are 2 female peasants and a male fishermen.

Inventory:
 1.5x Piles of branches
 2x Pile of leaves
 9x Wet bricks
 3x Semi-wet Bricks
 1x Bird nest(with 2 eggs)
 13x Large red berries
 6x Small red berries
 1x Hatchet
 7x Wooden spears
 1x Hammer

Equiped items:
 1x Wooden Spear
 1x Pickaxe
 1x Shovel

Population:
 4 Peasants
 1 Woodcutter
Total: 5

Other Entities:
 2 Peasants
 1 Fisherman

4 turns until nightfall

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Heron TSG on September 19, 2011, 12:48:25 am
U-mans?

Or perhaps Greople, because they are gray people.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 19, 2011, 12:51:55 am
Call these little folk the Chromosians, since they take on the color of their proficiencies.

And then hurry up and start felling more trees and stripping branches!  :-[
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 19, 2011, 01:06:01 am
I vote for calling these people the Chromosians as well.
I suggest that Picky and Hans talk to the newcomers.
Title: Re: Build a village: A New Hope
Post by: NRDL on September 19, 2011, 01:10:39 am
Agreed, Chromosomians.  Get the spears ready, attack the other people.
Title: Re: Build a village: A New Hope
Post by: micelus on September 19, 2011, 01:13:22 am
Chromosians. Enough said.
Title: Re: Build a village: A New Hope
Post by: Draxis on September 19, 2011, 05:27:49 am
Chromosians, get the spears ready but talk to them unless you have to attack them
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 19, 2011, 08:01:04 am
Blobs.
Title: Re: Build a village: A New Hope
Post by: vagel7 on September 19, 2011, 08:51:18 am
Chromosonians.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 19, 2011, 09:56:12 am
Chromosians? Makes sense, I vote for it.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 19, 2011, 10:17:24 am
Chromosians? Makes sense, I vote for it.
+1
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 19, 2011, 01:22:22 pm
I support Chromosians.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 19, 2011, 01:29:39 pm
Butcher the survivors on the shore Walk up to the survivors and ask them you join.
Title: Re: Build a village: A New Hope
Post by: ed boy on September 19, 2011, 01:30:15 pm
Also, see if they have any stuff.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 19, 2011, 03:34:48 pm
The new people we have meet must forced to become our eternal slaves and be made to work for our sick enjoyment.

...

Or, alterntively, just convince them to join our town.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 19, 2011, 03:41:52 pm

Or, alterntively, just convince them to join our town.

Yes, we should.

Altough it's not much of a town.. not even a village.. yet.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 19, 2011, 07:47:17 pm
It will be even less after the creepers have their way... Doooooooom! Dooooooom!
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 19, 2011, 08:03:16 pm
Rolf feels a strange sensation overcome him...
Seziure Warning:
Spoiler (click to show/hide)

Rolf is now a clayworker! He is more efficient at pottery and brickmaking!

Village:
Spoiler (click to show/hide)

Rolf
has turned all of the sand and clay into bricks causing him to become a clayworker.
The shelter's defences are half finished and Franz has gone to gather more branches by cutting down trees (the only way he knows how). Jian is continuing on with construction of the defences.

Rocky Beach:
Spoiler (click to show/hide)

Picky stands behind Hans pick at the ready in case these fellows try any funny buisness. Hans tells them about the village and that it's the closest civilisation around. This convinces the shipwrecked trio and they decide to join the village.

Inventory:
 2x Pile of leaves
 13x Wet bricks
 9x Semi-wet Bricks
 3x Moist bircks
 1x Bird nest(with 2 eggs)
 13x Large red berries
 6x Small red berries
 1x Hatchet
 7x Wooden spears
 1x Hammer
 1x Wooden Spear
 1x Pickaxe
 1x Shovel

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

3 turns until nightfall

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 19, 2011, 08:13:46 pm
Give of those tough women a shovel and have them dig out a small hole near the fire. Line the bottom with leaves and place our food supply inside before night falls. Cover the top first with sticks, then leaves, and finally a layer of dirt. Lay a few of Rolf's bricks at the edges to protect it!

Send the idlers to help de-branch the trees with their hands, when they have been felled.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 19, 2011, 08:29:11 pm
Give of those tough women a shovel and have them dig out a small hole near the fire. Line the bottom with leaves and place our food supply inside before night falls. Cover the top first with sticks, then leaves, and finally a layer of dirt. Lay a few of Rolf's bricks at the edges to protect it!

Send the idlers to help de-branch the trees with their hands, when they have been felled.
This also instead of using clay, and sand to make bricks use mud as it is far more efficient, and much faster than using clay, and sand. As for defenses we should begin digging a trench from the ocean all the way to the edge of our village, and connect them thus making a small moat. We can expand it as needed, and cross it with a simple branch bridge when needed this will give us quite a bit more protection, and should allow us to work through the night if need be. Finally we should also begin preparing some torches to help fend off animals as most animals are scared of fire.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 19, 2011, 08:31:00 pm
Get the fisherman to engage in a bit of spearfishing.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 19, 2011, 08:35:09 pm

3 turns until nightfall


Every time you do that, I keep hearing that sound from Legend of Zelda: Majoras Mask whenever the game announces how many hours remain.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 19, 2011, 08:46:10 pm
This also instead of using clay, and sand to make bricks use mud as it is far more efficient, and much faster than using clay, and sand.
What is the name of this kind of brick? Because according to Wikipedia a "Mud" brick is "made of a mixture of clay, mud, sand, and water".
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 19, 2011, 08:49:33 pm
This also instead of using clay, and sand to make bricks use mud as it is far more efficient, and much faster than using clay, and sand.
What is the name of this kind of brick? Because according to Wikipedia a "Mud" brick is "made of a mixture of clay, mud, sand, and water".

Adobe, which is properly made of a very dense sort of soil with straw and cow feces mixed in. Said soil, however, in places such as where I live, is usually dense enough without the addings.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 19, 2011, 08:56:59 pm
Wikipedia still says that it "is a natural building material made from sand, clay, water, and some kind of fibrous or organic material".

My best explanation would be that your soil has a already strong concentration of clay or something.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 19, 2011, 08:59:53 pm
Give of those tough women a shovel and have them dig out a small hole near the fire. Line the bottom with leaves and place our food supply inside before night falls. Cover the top first with sticks, then leaves, and finally a layer of dirt. Lay a few of Rolf's bricks at the edges to protect it!

Send the idlers to help de-branch the trees with their hands, when they have been felled.
This also instead of using clay, and sand to make bricks use mud as it is far more efficient, and much faster than using clay, and sand. As for defenses we should begin digging a trench from the ocean all the way to the edge of our village, and connect them thus making a small moat. We can expand it as needed, and cross it with a simple branch bridge when needed this will give us quite a bit more protection, and should allow us to work through the night if need be. Finally we should also begin preparing some torches to help fend off animals as most animals are scared of fire.

Just to clarify do you want the trench to block off the path to the forest?
Title: Re: Build a village: A New Hope
Post by: BunnyBob77 on September 19, 2011, 09:04:26 pm
Have someone gather plants.  We should try to make rope so that we can make fishing nets.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 19, 2011, 09:04:37 pm
>Put Seziure Warnings On Career Evolves.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 19, 2011, 09:19:44 pm
>Put Seziure Warnings On Career Evolves.

Thanks for telling me about that, I diddn't consider that sort of thing when i did them.

Edit: Just remembered that we need names for the newcomers so suggest away.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 19, 2011, 09:23:08 pm
+1 for the trench idea. We can always use a log to get back over later.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 19, 2011, 09:25:32 pm
Give of those tough women a shovel and have them dig out a small hole near the fire. Line the bottom with leaves and place our food supply inside before night falls. Cover the top first with sticks, then leaves, and finally a layer of dirt. Lay a few of Rolf's bricks at the edges to protect it!

Send the idlers to help de-branch the trees with their hands, when they have been felled.
This also instead of using clay, and sand to make bricks use mud as it is far more efficient, and much faster than using clay, and sand. As for defenses we should begin digging a trench from the ocean all the way to the edge of our village, and connect them thus making a small moat. We can expand it as needed, and cross it with a simple branch bridge when needed this will give us quite a bit more protection, and should allow us to work through the night if need be. Finally we should also begin preparing some torches to help fend off animals as most animals are scared of fire.

Just to clarify do you want the trench to block off the path to the forest?
Yes, because we can use portable stick bridges, or logs to cross.
Title: Re: Build a village: A New Hope
Post by: Heron TSG on September 19, 2011, 10:33:13 pm
Edit: Just remembered that we need names for the newcomers so suggest away.
>Henceforth, newcomers shall be named after the deeds they accomplish.

To that end, name the male Rex. As in, like a boat.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 19, 2011, 10:53:24 pm
Village:
Spoiler (click to show/hide)

As Night approaches the villagers franticaly prepare for nightfall with Picky and one of the new females beggining to dig a trench(soon to be moat) to protect the village from any threats in the forest. Rex, Hans and the other new female begin to strip leaves and branches from the newly felled tree while Franz sharpens the sticks into makeshift spears. Rolf and Jaian continue work on the shelters defences and then hide the the Berries in a hole then conceal them.(After distributing several to the villagers for a quick meal)


Weapons:
 7x Wooden Spears

Tools:

 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 2x Pile of leaves
 13x Moist bircks
 12x Dry Bricks

Food:

 9x Large red berries
 3x Small red berries

Misc:
 1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

2 turns until nightfall

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: NRDL on September 19, 2011, 10:54:35 pm
Wow, I wish we forum-goers could be dorfed ( or chromosed?) as these guys.

Build protective wall, arm people with spears. 
Title: Re: Build a village: A New Hope
Post by: Coolnesstod on September 19, 2011, 10:57:34 pm
Vote NRDL's but dont build a wall, that would take to long, instead, Light the fire and have everyone get ready for a night, its gonna be a long one.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 19, 2011, 10:59:16 pm
Vote NRDL's but dont build a wall, that would take to long, instead, Light the fire and have everyone get ready for a night, its gonna be a long one.

I'm planning to have night only go for 7 or 6 turns, just to make sure they spend more time working then cowering in fear/fighting/whatever they end up doing at night.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 19, 2011, 11:03:01 pm
Build protective wall, arm people with spears. 
This, then
Put the birds nest on top of the shelter
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 19, 2011, 11:12:41 pm
When I look at our little hut, I am not optimistic, and I hope to Picky's panties that we don't lose anyone over the night. Yet, somehow I get the funny feeling that some over-the-top Fun is about to happen...

In my opinion, we should just forget about the trench. It is going to take far too long, and I have my doubts that such a thin, shallow body of water will keep anything out. Instead of bringing the water to us, we should go to the water. It's certainly too late now, but provided that we can survive and scrounge up some rope-worthy material, I suggest we use a couple of the logs to build a floating hut offshore, tethered to a few high posts, with a raising bridge. There we could net Rolphins and and retire for the night in peace...
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 19, 2011, 11:15:57 pm
Yes.. lets make small fire pits around the shelter and distribute pointy sticks.
Plan nightly shifts, with at least two people staying awake at a time.
Title: Re: Build a village: A New Hope
Post by: Heron TSG on September 19, 2011, 11:26:17 pm
I'd like to have most of them have normal names and not Miner1, Miner2, Cheesemaker1 and Guywhokilledabirdthattime.
Alright. Puns everywhere?
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 19, 2011, 11:29:57 pm
Well, then name that blue guy Bluebert.
Title: Re: Build a village: A New Hope
Post by: Heron TSG on September 19, 2011, 11:48:44 pm
I believe his name is already Rex.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 19, 2011, 11:57:45 pm
Rex Bluebert Acidophilus III.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 12:05:15 am
Just noticed that I forgot to update the amount of bricks (going from moist to dry) in the last update so I just fixed it. This may or maynot change your plans.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 12:55:07 am
Village:
Spoiler (click to show/hide)

The world is bathed in orange light, (as though someone had applied a tacky special effect over it) as the sun sets...

Preparations for night continue, with Rolf starting a fire using a flint he found at the beach. Jaian and Picky create small holes for lighing sentry fires while Chloe continues on the ditch-moat. Franz continues to use his hatchet to sharpen wooden spears and the others use the tree logs to create a quick wall.

Weapons:
 23x Wooden Spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:

 2x Piles of sticks
 5x Pile of leaves
 25x Dry Bricks

Food:
 9x Large red berries
 3x Small red berries

Misc:

 1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

1 turn until nightfall

Authors Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 20, 2011, 01:04:59 am
Finish that barricade, arm the Chromosians (if that's what we're calling them) and name one of those girls Chloe, ASAP!
Title: Re: Build a village: A New Hope
Post by: Tarran on September 20, 2011, 01:07:48 am
Oh balls, that defense isn't going to help at all as far as I can tell!

Ummm... guys... what was the plan again? I really should've been helping/paying attention...
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 20, 2011, 01:10:14 am
Well, night will be upon us shortly so we should stop work on the ditch-moat and wall and try to finish the spear wall around the shelter quickly.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 01:10:32 am
Finish that barricade, arm the Chromosians (if that's what we're calling them) and name one of those girls Chloe, ASAP!

Yeah thats what we are calling them I just havn't found a good opportunity to use the word itself.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 20, 2011, 01:16:40 am
The only problems with that moat are:
1) The perspective disagreement; the right-side wall shouldn't really be visible
2) We're all going to die because our defenses aren't up yet, oh god.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 20, 2011, 01:19:33 am
I really don't think that spear wall will save us personally. It's too far spaced between spears (about the size of a Chromosian), which allows for attacks to get through, and any strong creature will just knock the spears out of the way unless those spears are EXTREMELY dug in. Those spears are also not helping a lot with their angle: TOO DAMN HIGH TO HIT ANYTHING. I mean, just look at them, they look like they're designed against Chromosians. Anything shorter will just not get impaled.

But honestly, I don't see what other options we have. :-\

Lower the spear wall so the tips aren't as high as a Chromosian's neck, make them as high as a Chromosian's chest instead. Also, set up the piles of leaves and sticks up behind the spear wall to partially conceal occupants if possible.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 20, 2011, 01:31:35 am
Should've gone with the watch tower. Minecraft 101. :-\

What do you guys think of just hiding out in the trees tonight?
Title: Re: Build a village: A New Hope
Post by: Tarran on September 20, 2011, 01:35:47 am
What do you guys think of just hiding out in the trees tonight?
Bad plan.

Yeah, that's all I think of it, really.
Title: Re: Build a village: A New Hope
Post by: NRDL on September 20, 2011, 01:40:33 am
A trench, maybe, i'm guessing it's been suggested before.  Yeah, really, the main defense is in our spears.  Also, make torches, use them as both lighting and weapons. 
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 20, 2011, 01:47:08 am
A trench, maybe, i'm guessing it's been suggested before.  Yeah, really, the main defense is in our spears.  Also, make torches, use them as both lighting and weapons.

Did you look at the pictures for the past two updates? :P
Title: Re: Build a village: A New Hope
Post by: NRDL on September 20, 2011, 01:52:18 am
Nope. 
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 20, 2011, 02:21:28 am
I doubt the defenses will be ready in time for nightfall, but a bonfire should keep away most large predators. We should fire-harden the spears and set up watches, as has previously been suggested. As an aside, I vote we name the last female Arete.
Title: Re: Build a village: A New Hope
Post by: NRDL on September 20, 2011, 02:23:20 am
I agree, toughen up the spears.  The problem is, we don't actually know what will come after our village, if it's normal animals, we can take em.  If it's standard Minecraft mobs, we're doomed. 
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 04:37:21 am
Village:
Spoiler (click to show/hide)

The sun was nearly set.

Jaian and Picky continued to construct the shelter's defences, adding more spears in between the exsisting ones and lowered their angles so they would be more deadly to shorter foes. Franz continued to create more wooden spears to replace the ones being used in the construction of the shelter's defences and in the arming of the villagers.

The rest of the villagers fired hardened the exsisting spears to increase their combat effectivness.

Weapons:
 14x Wooden Spears
 5x Fire-hardened wooden spears

Tools:

 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 1x Piles of sticks
 5x Pile of leaves
 25x Dry Bricks

Food:
 9x Large red berries
 3x Small red berries

Misc:
 1x Bird nest(with 2 eggs)

Population:

 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Night has come

Authors Notes:
Spoiler (click to show/hide)

Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 20, 2011, 04:51:22 am
Have 3 people stand on guard while the others do other stuff (like sleep)
Title: Re: Build a village: A New Hope
Post by: NRDL on September 20, 2011, 04:53:51 am
Have 3 people stand on guard while the others do other stuff (like sleep)

Do this.  Make sure the sentries have the fire hardened spears. 
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 20, 2011, 04:55:33 am
http://en.wikipedia.org/wiki/Fire_hardening

http://en.wikipedia.org/wiki/Wood_drying

Yay Google.

And yeah, shifts of sleep and watches should be good.
Title: Re: Build a village: A New Hope
Post by: ed boy on September 20, 2011, 05:01:26 am
>Create a schedule so everybody gets a full night's sleep, but the sleep is offset so there are always people awake.

Since there are eight of us, have two people sleep dusk to midnight, two people sleet midnight to dawn, to people sleep dawn to noon, and two people sleep noon to dusk.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 05:50:34 am
i love this kind of games, and the artwork is just lovelly!!
have the most culinary inclined chromosian smash the berries together with the eggs into a paste, splat it on a large rock and bake it by the fire until the egg in the paste is cooked. distribute the meal evenly among everyone

have a couple of people sleep early while the others finish the spear wall
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 20, 2011, 06:12:19 am
i love this kind of games, and the artwork is just lovelly!!
have the most culinary inclined chromosian smash the berries together with the eggs into a paste, splat it on a large rock and bake it by the fire until the egg in the paste is cooked. distribute the meal evenly among everyone

have a couple of people sleep early while the others finish the spear wall
I support cooking the berries as well.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 06:29:30 am
i love this kind of games, and the artwork is just lovelly!!
have the most culinary inclined chromosian smash the berries together with the eggs into a paste, splat it on a large rock and bake it by the fire until the egg in the paste is cooked. distribute the meal evenly among everyone

have a couple of people sleep early while the others finish the spear wall

Thanks. It feels a bit cheated to me though because I reuse most of the assets instead of redrawing things, it does mean that I can update more often though and it doesn't kill me (and along with the small size of everything it hides how i can't draw to well).
Title: Re: Build a village: A New Hope
Post by: micelus on September 20, 2011, 06:51:13 am
i love this kind of games, and the artwork is just lovelly!!
have the most culinary inclined chromosian smash the berries together with the eggs into a paste, splat it on a large rock and bake it by the fire until the egg in the paste is cooked. distribute the meal evenly among everyone

have a couple of people sleep early while the others finish the spear wall

Thanks. It feels a bit cheated to me though because I reuse most of the assets instead of redrawing things, it does mean that I can update more often though and it doesn't kill me (and along with the small size of everything it hides how i can't draw to well).

Really I think your just being modest. That artstyle is simplistically beautiful.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 07:07:54 am
eh, i feel very comfortable with my drawing skills, and i did go for much simpler designs (http://www.bay12forums.com/smf/index.php?topic=57788.msg1271042#msg1271042) when i did this kind of game, and even those were too taxing for me to keep up with it
Title: Re: Build a village: A New Hope
Post by: NRDL on September 20, 2011, 07:10:42 am
i love this kind of games, and the artwork is just lovelly!!
have the most culinary inclined chromosian smash the berries together with the eggs into a paste, splat it on a large rock and bake it by the fire until the egg in the paste is cooked. distribute the meal evenly among everyone

have a couple of people sleep early while the others finish the spear wall
I support cooking the berries as well.

I think the ones who are standing the graveyard shift should be alert, spears in hand, not crushing berries. 
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 07:30:39 am
come on, the guys haven eaten in a day, and this isn't the graveyard shift, the sun has just set.
 though it would be careless to not leave a sentry or two, we have no real reason to think the night is any more dangerous that the day. do you propose the guys just stand around doing nothing for 6 turns?
Title: Re: Build a village: A New Hope
Post by: NRDL on September 20, 2011, 07:33:51 am
I propose that the guys guard the sleeping chromosomians.  And Evil Lincoln specifically said "Try to survive the night."  What do you think is going to happen?
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 07:54:58 am
it'll be more fun if we're optimistic and unprepared, besides, surviving also involves being kept fed
Title: Re: Build a village: A New Hope
Post by: NRDL on September 20, 2011, 08:04:02 am
Come on, since when is being undefended and unprepared fun?  Chances are, if we go all hippy and peace-loving and liberal, we're gonna die.  And we can have the Chromes make food in the morning, maybe even got some farming and fishing done.  Right now, survival and defense is what matters. 
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 08:17:53 am
come on, the guys haven eaten in a day, and this isn't the graveyard shift, the sun has just set.
 though it would be careless to not leave a sentry or two, we have no real reason to think the night is any more dangerous that the day. do you propose the guys just stand around doing nothing for 6 turns?

I'm pretty sure I made them eat some berries before they hid them a few updates ago.
Also...

I propose that the guys guard the sleeping chromosomians.  And Evil Lincoln specifically said "Try to survive the night."  What do you think is going to happen?

Those words triggered a sequence of thoughts in my head that caused me to make my avatar.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 08:32:27 am
hide the the Berries in a hole then conceal them.(After distributing several to the villagers for a quick meal)
hum, yes, apparently you did
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 20, 2011, 08:50:31 am
Well in that case I retract my support for the cooking of food.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 20, 2011, 11:09:20 am
Come on, since when is being undefended and unprepared fun?

Have you never played Minecraft or Dwarf Fortress..? Getting screwed is like, the best part of those games. 
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 20, 2011, 11:29:27 am
Those words triggered a sequence of thoughts in my head that caused me to make my avatar.

Hmmm.... Needs more Evil. Maybe a monocle or a recently kicked puppy?
Title: Re: Build a village: A New Hope
Post by: Urist Mcinternetuser on September 20, 2011, 12:09:55 pm
I think cooking can wait until morning, so then everyone can have a nice warm meal. It's good for morale.
Title: Re: Build a village: A New Hope
Post by: kaian-a-coel on September 20, 2011, 02:17:19 pm
Agree. also, dont touch those eggs. Maybe we could tame the birds, who know?

organize guards turns. Two Chromosians will sit and watch the neighbouring, while the other 6 sleep. Change enough times during the night so that everyone got a watching turn, as short as possible (always by pair: the watchers also make sure that the other isn't sleeping.)
Title: Re: Build a village: A New Hope
Post by: adwarf on September 20, 2011, 02:47:28 pm
I remember seeing someone say my trench idea was useless, and that we should go to the ocean instead, and so here is an explanation of the trench, and how it is going to protect us.

New Hope Defense

The New Hope Defense (As I Have named it) involves the digging of a trench from the ocean up to the base of the hills, and then across to the edge of the plains, and back down to the ocean. Once this step is complete we block the edges, and empty the water out of it so we can dig we deepen the trench further, and then fill it with stakes, and spears before removing the dams. This will give us a moat around our town which we can then build a wall behind it all the way around, back to the ocean, and then it will connect to the starting point giving us a wall that completely surrounds the village, and gives us a great defensible position as well as a good spot to make a village since we have ready access to wood, clay, sand, food, and other necessities just outside our wall. As for crossing the trench we simply make either a log drawbridge or a 6-7 stack high of sticks tied together for a bridge.

Now question time:

Do our people require freshwater, or does it appear out of thin air, and do we just ignore it?
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 20, 2011, 03:34:42 pm
>Create a schedule so everybody gets a full night's sleep, but the sleep is offset so there are always people awake.

Since there are eight of us, have two people sleep dusk to midnight, two people sleet midnight to dawn, to people sleep dawn to noon, and two people sleep noon to dusk.
+1
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 20, 2011, 03:35:53 pm
>Create a schedule so everybody gets a full night's sleep, but the sleep is offset so there are always people awake.

Since there are eight of us, have two people sleep dusk to midnight, two people sleet midnight to dawn, to people sleep dawn to noon, and two people sleep noon to dusk.
+1
+another 1
Title: Re: Build a village: A New Hope
Post by: Coolnesstod on September 20, 2011, 03:38:34 pm
>Create a schedule so everybody gets a full night's sleep, but the sleep is offset so there are always people awake.

Since there are eight of us, have two people sleep dusk to midnight, two people sleet midnight to dawn, to people sleep dawn to noon, and two people sleep noon to dusk.
+1
+another 1
Just gonna keep on Adding on +1
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 20, 2011, 03:39:36 pm
>Create a schedule so everybody gets a full night's sleep, but the sleep is offset so there are always people awake.

Since there are eight of us, have two people sleep dusk to midnight, two people sleet midnight to dawn, to people sleep dawn to noon, and two people sleep noon to dusk.
+1
+another 1
Just gonna keep on Adding on +1

plus one
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 20, 2011, 04:27:17 pm
>Create a schedule so everybody gets a full night's sleep, but the sleep is offset so there are always people awake.

Since there are eight of us, have two people sleep dusk to midnight, two people sleet midnight to dawn, to people sleep dawn to noon, and two people sleep noon to dusk.
+1
+another 1
Just gonna keep on Adding on +1

plus one
And another.
Title: Re: Build a village: A New Hope
Post by: micelus on September 20, 2011, 04:31:07 pm
>Create a schedule so everybody gets a full night's sleep, but the sleep is offset so there are always people awake.

Since there are eight of us, have two people sleep dusk to midnight, two people sleet midnight to dawn, to people sleep dawn to noon, and two people sleep noon to dusk.
+1
+another 1
Just gonna keep on Adding on +1

plus one
And another.

And another agreement.
Title: Re: Build a village: A New Hope
Post by: Urist Mcinternetuser on September 20, 2011, 04:36:11 pm
>Create a schedule so everybody gets a full night's sleep, but the sleep is offset so there are always people awake.

Since there are eight of us, have two people sleep dusk to midnight, two people sleet midnight to dawn, to people sleep dawn to noon, and two people sleep noon to dusk.
+1
+another 1
Just gonna keep on Adding on +1

plus one
And another.

And another agreement.
What the hell: +1
Title: Re: Build a village: A New Hope
Post by: adwarf on September 20, 2011, 04:38:36 pm
>Create a schedule so everybody gets a full night's sleep, but the sleep is offset so there are always people awake.

Since there are eight of us, have two people sleep dusk to midnight, two people sleet midnight to dawn, to people sleep dawn to noon, and two people sleep noon to dusk.
+1
+another 1
Just gonna keep on Adding on +1

plus one
And another.

And another agreement.
What the hell: +1
And another +1

END QUOTE PYRAMID !
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 20, 2011, 04:41:57 pm
END QUOTE PYRAMID !
YES PLEAS>
Title: Re: Build a village: A New Hope
Post by: Person on September 20, 2011, 04:51:55 pm
Can a person earn more than one profession? And the water question is a good one.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 05:42:06 pm
Village:
Spoiler (click to show/hide)

As night sets in the villagers decide to split into two groups, one shall keep watch until midnight and the other shall keep watch from midnight to dawn. Franz, Rolf, Jian and Chloe volunteer to take first watch with Franz forgoing a spear in favour of his trusty hatchet.

Weapons:
 16x Wooden Spears
 8x Fire-hardened wooden spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 1x Pile of sticks
 25x Dry Bricks

Food:

 9x Large red berries
 3x Small red berries

Misc:
 1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 20, 2011, 05:53:14 pm
Light 2 more fires on the southern edge of the village.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 20, 2011, 05:55:06 pm
Two people should patroll around the camp once in a while.
If anyone spots anything out of the ordinary, report back immediately! Do not investigate without the others knowing.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 20, 2011, 05:58:18 pm
Please tell me that I'm not the only one who notices the two green blobs to the left... D:

Also, Lincoln, you once again forgot to put the leaves behind the sticks.
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 20, 2011, 06:00:23 pm
Continue. Oh yeah and more fires around camp.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 06:05:44 pm
Please tell me that I'm not the only one who notices the two green blobs to the left... D:

Also, Lincoln, you once again forgot to put the leaves behind the sticks.

I just redid the image so the sticks and leaves are fixed.
Title: Re: Build a village: A New Hope
Post by: Draxis on September 20, 2011, 06:08:14 pm
One group of 2 and make more fires around the perimeter, let the others harden more spears in case throwing is needed.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 06:27:23 pm
Village:
Spoiler (click to show/hide)

Franz and Rolf decide to go on a little patrol and maybe dig a few more sentry fires while they are gone. Chloe and Jaian stay and fire harden more spears just in case they have to get their throwing on.

The air feels almost alive and the forest seems much more menacing then it did during the day.

Weapons:
 14x Wooden Spears
 10x Fire-hardened wooden spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 1x Pile of sticks
 25x Dry Bricks

Food:
 9x Large red berries
 3x Small red berries

Misc:

 1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 20, 2011, 06:29:59 pm
Two people should patroll around the camp once in a while.

Noooo! Baaaad! Stay in the camp, close the helpless companions, where they can be defended or awoken quickly..


Please tell me that I'm not the only one who notices the two green blobs to the left... D:


I see two fires, a pair of stumps, and several rocks. Where are the blobs..?


I think I see them!!!111
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 20, 2011, 06:33:16 pm
Please tell me that I'm not the only one who notices the two green blobs to the left... D:


I see two fires, a pair of stumps, and several rocks. Where are the blobs..?


I think I see them!!!111
(http://i53.tinypic.com/16abg4o.png)
There
Title: Re: Build a village: A New Hope
Post by: Tarran on September 20, 2011, 06:35:01 pm
Oh dear god now there's four.

Keep eyes on the forest.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 20, 2011, 06:36:02 pm
Oh dear god now there's four.

Keep eyes on the forest.
Five, actually, 3 green 2 orange
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 20, 2011, 06:38:22 pm
Please tell me that I'm not the only one who notices the two green blobs to the left... D:


I see two fires, a pair of stumps, and several rocks. Where are the blobs..?


I think I see them!!!111
(http://i53.tinypic.com/16abg4o.png)
There

Must be my screen- all I see are four blue arrows on a black canvas. :/


At any rate, don't just run up and stab the jigglers. Everyone knows that slimes just a.) burst into countless more little slimes, or b.) crawl up weapons and devour your hands!

What we need is fire. Light some torches, and get ready with one in each hand; the off-hand torch can be thrown to keep them at bay!
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 20, 2011, 06:39:47 pm
One arrow points to two of the slimes.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 20, 2011, 06:41:22 pm
When spotting something potentially hostile, alert whole camp.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 20, 2011, 06:44:17 pm
When spotting something potentially hostile, alert whole camp.
And a torch per person. We don't have any way of making red-light lanterns, so we'll just have to let our night-vision suffer.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 20, 2011, 06:59:05 pm
When spotting something potentially hostile, alert whole camp.
And a torch per person. We don't have any way of making red-light lanterns, so we'll just have to let our night-vision suffer.
This
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 20, 2011, 06:59:54 pm
When spotting something potentially hostile, alert whole camp.
And a torch per person. We don't have any way of making red-light lanterns, so we'll just have to let our night-vision suffer.
This
+2
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 07:00:23 pm
What we need is fire. Light some torches, and get ready with one in each hand; the off-hand torch can be thrown to keep them at bay!

how are you going to make these torches?
Title: Re: Build a village: A New Hope
Post by: adwarf on September 20, 2011, 07:06:22 pm
What we need is fire. Light some torches, and get ready with one in each hand; the off-hand torch can be thrown to keep them at bay!

how are you going to make these torches?
By using the flaming sticks to fend off the multiplying blobs that wish to melt our face, and eat our gizzards.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 07:13:33 pm
Village:
Spoiler (click to show/hide)

Franz and Rolf spot a Slime in the forest! They call to Jaian and Chloe to wake everyone up but they are confused to how a slime can even physicaly exist and suspect it is some sort of hoax.

Weapons:
 14x Wooden Spears
 10x Fire-hardened wooden spears

Tools:

 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 1x Pile of sticks
 25x Dry Bricks

Food:
 9x Large red berries
 3x Small red berries

Misc:
 1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8


Author Notes:
Spoiler (click to show/hide)

Title: Re: Build a village: A New Hope
Post by: ed boy on September 20, 2011, 07:16:32 pm
>Be on your guard, but only attack the slimes if they get past our defences.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 20, 2011, 07:22:18 pm
Well this is sort of useless at the moment, but torches can be made by taking cloth, or some other flammable material covered in animal fat, or tree sap, and tying it around a heavy, durable stick, and lighting it.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 20, 2011, 07:29:06 pm
I, personally, have made torches with braided grass and pine pitch, but from the look of it the trees here don't have useful sap. Perhaps fish fat?
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 20, 2011, 07:37:56 pm
Get everyone to form Phalanx Formation (http://en.wikipedia.org/wiki/Phalanx_formation) in the general direction of Slimes.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 20, 2011, 07:38:51 pm
Form Phalanx Formation (http://en.wikipedia.org/wiki/Phalanx_formation) in the general direction of Slimes.

I believe we also need to shields to do a phalanx.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 20, 2011, 07:39:40 pm
Get everyone to form Phalanx Formation (http://en.wikipedia.org/wiki/Phalanx_formation) in the general direction of Slimes.

I believe we also need to shields to do a phalanx.

Doesn't matter. We have the spears.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 07:41:50 pm
i can't see spears harming blobs, but perhaps fire might get the job done. have those close to the fire light their sticks on fire, the other two should throw their spears at the incoming blob, observe the outcome and retreat to the firepit to get more ammo
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 20, 2011, 07:42:29 pm
Get everyone to form Phalanx Formation (http://en.wikipedia.org/wiki/Phalanx_formation) in the general direction of Slimes.

I believe we also need to shields to do a phalanx.

Doesn't matter. We have the spears.

Very well.

Have everyone dual-wield spears and form a pikeman stance(split with 3 people in front and 4 people in back; have front row kneel down, spears out, with the back row standing up with spears out)
Title: Re: Build a village: A New Hope
Post by: adwarf on September 20, 2011, 07:44:00 pm
Get everyone to form Phalanx Formation (http://en.wikipedia.org/wiki/Phalanx_formation) in the general direction of Slimes.

I believe we also need to shields to do a phalanx.

Doesn't matter. We have the spears.
Ah it would work, but I say we move four men to the logs, and trench to fight the slimes from the other side that way we can attack them, and they will be slowed down for a bit as we hold them back on the other side. Meanwhile the other four will form up around the hut, and campfire watching the hills, and plains for more attackers.

EDIT: Correction it would work on anything , but slimes they are a gel like substance, and will just absorb the impact we need to hold them off until we get some fire to fight them back into the forest.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 20, 2011, 07:46:52 pm
http://demonssouls.wikidot.com/walk1-1-boss

Phalanx, you said?

Also, I vote we adopt the slime.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 20, 2011, 07:48:28 pm
http://demonssouls.wikidot.com/walk1-1-boss

Phalanx, you said?

Also, I vote we adopt the slime.
1.) I hated that boss never got past him.

2.) Ya thats the best idea lets adopt the things that want to kill us with their hugs.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 20, 2011, 07:50:21 pm
It's a single slime that hasn't done anything. Give the little guy a chance. Cautiously.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 20, 2011, 07:50:50 pm
No, All slimes are obviously evil. Kill it now.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 20, 2011, 07:55:41 pm
No, All slimes are obviously evil. Kill it now.

With fire, since it can't be emphasized enough.
Title: Re: Build a village: A New Hope
Post by: Draxis on September 20, 2011, 07:56:32 pm
We should see if they are approaching into the light before deciding on strategy.
Also:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 07:57:50 pm
it doesn't have eyes (http://t0.gstatic.com/images?q=tbn:ANd9GcS72p_CxqcEjszuwUGVT9zA6Af_gJWn5SpyHtwQH2HF2UfCi1VWRXfmj8gQcw), it cannot be adopted
Title: Re: Build a village: A New Hope
Post by: ed boy on September 20, 2011, 08:00:40 pm
Also:
Spoiler (click to show/hide)
That's nothing. Earlier on, I had 40 new replies to this thread.
Title: Re: Build a village: A New Hope
Post by: Urist Mcinternetuser on September 20, 2011, 08:02:35 pm
I vote that we don't just kill them immediately. They are probably just curious like sharks. Okay bad example, but I still think we shouldn't hurt them.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 20, 2011, 08:02:52 pm
Slimes are cute. Adopt. ADOPPPPTTTTU.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 20, 2011, 08:04:26 pm
No we should obviously murder them for Gel, and Copper Coins, so we can finally attract that merchant to our one room village.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 08:06:06 pm
murder them, and see if they're edible! our survival is at stake!!
Title: Re: Build a village: A New Hope
Post by: Tarran on September 20, 2011, 08:10:37 pm
If they were friendly they very likely wouldn't be coming in a large group. I now count seven of them.

Wake the others, Phalanx as Johnfalcon suggested.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 20, 2011, 08:15:11 pm
Don't let them hurt Chloe.  :-[
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 08:47:55 pm
Village:
Spoiler (click to show/hide)

Everyone wakes up and franticaly reaches for their spears (Excluding Picky who feels more comfortable using her pick).
Franz anc Rolf run to the log wall to try and stop the slimes climbing over it while Jaian and Chloe move to run around the wall and flank the slimes. As Rolf's spear pierces the first slime's thick outer-membrane it begins to slowly bleed a thick green sludge and deflate slightly as it tries to scale the log wall.

Rex
and Arete stand near the pile of spears ready to rain down wooden death onto their foes(throw a few spears at them) and Picky and Hans watch the hills and plains for signs of more enemies.

Weapons:
 14x Wooden Spears
 10x Fire-hardened wooden spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 1x Pile of sticks
 25x Dry Bricks

Food:
 9x Large red berries
 3x Small red berries

Misc:
1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 20, 2011, 08:49:27 pm
Fine then.

Line up against the Log and stab them as they come up.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 09:00:04 pm
hum, i'm getting a bad feeling about the orange blobs... do not hit them from melee, try to hit it from afar with a thrown spear, with everyone at a safe distance
Title: Re: Build a village: A New Hope
Post by: adwarf on September 20, 2011, 09:01:54 pm
Keep up the current plan, but keep everyone on this side of the wall, and have those who are flanking help hold the slimes on the other side of the wall.

(Is there no moon at all, or what?)
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 20, 2011, 09:02:19 pm
Oh yes, One thing.

Keep two men looking toward our flank and Behind, in case enemies come from other directions.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 09:07:14 pm
Keep up the current plan, but keep everyone on this side of the wall, and have those who are flanking help hold the slimes on the other side of the wall.

(Is there no moon at all, or what?)

There is a moon I just forgot to draw it in.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 20, 2011, 09:13:41 pm
Hmmm... that sounds reasonable... but I think the more likely explanation is that it's a ninja moon.
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 20, 2011, 09:14:24 pm
Fine then.

Line up against the Log and stab them as they come up.
This.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 20, 2011, 09:17:16 pm
Poor slimes. :<

We could perhaps roll the log over them.

Pop pop pop.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 09:19:05 pm
Poor slimes. :<

We could perhaps roll the log over them.

Pop pop pop.

GENIOUS!
do that at once!
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 20, 2011, 09:21:00 pm
Fine then.

Line up against the Log and stab them as they come up.
This.
+2
Title: Re: Build a village: A New Hope
Post by: stabbymcstabstab on September 20, 2011, 09:25:28 pm
Do it!
Title: Re: Build a village: A New Hope
Post by: Tarran on September 20, 2011, 09:27:00 pm
Poor slimes. :<

We could perhaps roll the log over them.

Pop pop pop.

GENIOUS!
do that at once!
Just make sure to watch your feet, just in case they're acidic or toxic.
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 20, 2011, 09:28:27 pm
Poor slimes. :<

We could perhaps roll the log over them.

Pop pop pop.

GENIOUS!
do that at once!
Just make sure to watch your feet, just in case they're acidic or toxic.
I take mine back! This!
Title: Re: Build a village: A New Hope
Post by: Tarran on September 20, 2011, 09:30:28 pm
So... you took back your vote for stabbing them so you could put it in stabbing them again?

:|
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 20, 2011, 09:31:31 pm
Oops. Wrong quote.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 20, 2011, 09:33:28 pm
So... you took back your vote for stabbing them so you could put it in stabbing them again?
Yes, he did, because he's that awesome.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 09:34:31 pm
saw it too, YOU CANT EDIT MY MIND!!
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 20, 2011, 09:41:41 pm
We could combi-

Now that I have thought about that, I realize how stupid it is and how drastically it will fail.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 10:02:43 pm
Village:
Spoiler (click to show/hide)

The villagers try and hold back the slimes from behind the logs. The green slimes have a thick membrane that when punctured, causes them to bleed thick sludge while the orange slimes have a composition closer to that of very thick dry tree sap and only split when stabbed or slashed. The slimes continue to advance despite some of them being filled with numerous holes and oozing sludge everywhere.

Weapons:
 14x Wooden Spears
 10x Fire-hardened wooden spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 1x Pile of sticks
 25x Dry Bricks

Food:
 9x Large red berries
 3x Small red berries

Misc:
1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Tarran on September 20, 2011, 10:06:05 pm
Stab as many as possible. Just enough to start oozing, don't get excessive. Then, fall back and let them bleed out.

This is the only way I think we can deal with these blobs if they're still moving after a stabbing.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 10:07:31 pm
Author Notes:
Spoiler (click to show/hide)
then allow me to start the quote pyramid
Poor slimes. :<

We could perhaps roll the log over them.

Pop pop pop.
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 20, 2011, 10:13:01 pm
Poor slimes. :<

We could perhaps roll the log over them.

Pop pop pop.
(This)
This!
Title: Re: Build a village: A New Hope
Post by: NRDL on September 20, 2011, 10:15:42 pm
Stab them a bit more, then lure them back to the fires. 
Title: Re: Build a village: A New Hope
Post by: Coolnesstod on September 20, 2011, 10:16:27 pm
Stab them a bit more, then lure them back to the fires. 
I like this one.
Title: Re: Build a village: A New Hope
Post by: Supernerd on September 20, 2011, 10:41:22 pm
Set the wooden barricade on fire!
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 20, 2011, 10:42:45 pm
Stop. Hammertime.

...I'm sorry.
Title: Re: Build a village: A New Hope
Post by: Coolnesstod on September 20, 2011, 10:55:07 pm
Also, Have Picky run up and smash the orange blobs, Blunt force damage should kill them.
Title: Re: Build a village: A New Hope
Post by: NRDL on September 20, 2011, 11:08:56 pm
If the Chromies survive this, dig out some stone rocks.  Sharpen the rocks.  Use the sap from the orange blobs to fuse the sharp rocks to the wooden spears.  Voila, we have stone spears. 
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 20, 2011, 11:23:03 pm
I think we should only name people if they do something notable. and the name should be related to that thing.'
 
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 20, 2011, 11:32:32 pm
Village:
Spoiler (click to show/hide)

The villagers roll the log over the green slimes, crushing them all with a satisfying 'pop' sound. Picky takes a swing at the closest one and the severed part flies off in an arc! The severed part falls closer to the fire and begins to melt. Meanwhile other orange slime is being hacked to pieces by Franz and Hans.

Weapons:
 14x Wooden Spears
 10x Fire-hardened wooden spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 1x Pile of sticks
 25x Dry Bricks

Food:
 9x Large red berries
 3x Small red berries

Misc:
1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Author notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 20, 2011, 11:39:27 pm
How long till daylight?

In any case, Use the shovel to scoop the green slime into one place, then roll the log back into place.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 20, 2011, 11:43:38 pm
Use the green slimes mebrane as a jacket.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 20, 2011, 11:50:07 pm
We should test for edibility and utility. But before that, finish of the remaining slimes and get some rest.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 20, 2011, 11:50:53 pm
have the four guys that had been sleeping patrol the area in two shifts of two, wielding torches made of bundles of sticks. the guys that haven't slept should sleep now. doing stuff can wait until the morning
Title: Re: Build a village: A New Hope
Post by: Urist Mcinternetuser on September 21, 2011, 12:09:35 am
 :'( Why? Oh god why? The poor innocent slimes. All they wanted to do was say "hi".
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 21, 2011, 12:12:35 am
I am glad it was not something more dangerous than slimes.
However next night.. who knows?
Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 12:35:53 am
Well, by then we could have better defenses.

Maybe a moat, then a ramp, then wooden stick wall reinforced with clay and leaves, then finally have the corners raised to shoot things over. Of course, it'll also have one end protected by the river. And have a plank of wood cut from a tree trunk large enough to get across. That should stop quite a few creatures.

Code: (What I would imagine it looking like) [Select]
M=Moat
S=Reinforced sticks.
P=Clay ramps.
D="Drawbridge" (plank which can be angled like a wall but is long enough to get across the moat, extends up to "Three tiles", AKA in actual function the length of the moat).
R=River.
.=Etc.

.......................
....MMMMMMMMMMMMMMM....
....MPPPPPPPPPPPPPM....
....MPSSSSSSSSSSSPM....
....MPSR.......RSPM....
....MPS.........SRM....
....MPS.........DRM....
....MPS.........SRM....
....MPSR.......RSPM....
....MPSSSSSSSSSSSPM....
RRRRRRRRRRRRRRRRRRRRRRR

Thoughts?
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 21, 2011, 12:42:17 am
i think it's a bit soon for megaprojects. other then that, i'm cool with that
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 21, 2011, 12:43:18 am
The raft village idea is the one I'm supporting.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 21, 2011, 12:45:50 am
i'm also ok with that, and it looks like it would be easier to make
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 21, 2011, 12:46:26 am
Roll the log back into place, and get the first watch to try and get some sleep.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 12:50:06 am
i think it's a bit soon for megaprojects. other then that, i'm cool with that
It's not a megaproject. We had two people dig the current moat out in two turns. With this many people we could do so potentially even faster. And the ramp would be easy: Just dump everything on the other side.

The stick wall and clay would be the only real challenge, but once again, two people did half of the hut defense in two turns.

Really, I would only expect it to take a day with the amount of people we have. Picky and someone else dig the trench, others make the stick wall while what's-his-name cuts down trees and knocks off branches as fast as possible.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 21, 2011, 01:06:41 am
Hans has created:
Spoiler (click to show/hide)
It provides 1+ to awesomness! Hans is now better at being awesome!

Village:
Spoiler (click to show/hide)

The Slimes have been defeated!

Everyone settles down and the first watch goes to get some shuteye while the 2nd begins to do a little patrol in search of more slimes and clean up the battlefield.

Weapons:
 14x Wooden Spears
 10x Fire-hardened wooden spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 1x Pile of sticks
 25x Dry Bricks

Food:
 9x Large red berries
 3x Small red berries

Misc:
1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 21, 2011, 01:09:44 am
:'( Why? Oh god why? The poor innocent slimes. All they wanted to do was say "hi".

;-;
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 21, 2011, 01:11:15 am
but the werewolf is supposed to be there isn't it?
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 21, 2011, 01:12:42 am
Right, if the floating village is out, clay brick tower to the heavens it is.
Title: Re: Build a village: A New Hope
Post by: Demonic Spoon on September 21, 2011, 02:11:48 am
but the werewolf is supposed to be there isn't it?

It looks more like a stickman(man made of sticks) to me.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 21, 2011, 02:21:43 am
cool, then he's flamable
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 21, 2011, 02:23:08 am
Have the people on guard confront the stick creature with torches and spears
Title: Re: Build a village: A New Hope
Post by: Demonic Spoon on September 21, 2011, 02:23:35 am
cool, then he's flamable
Anything is flammable if you have enough fire.
Title: Re: Build a village: A New Hope
Post by: NRDL on September 21, 2011, 03:28:32 am
I thought that thing from the east was a tree...
Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 03:44:22 am
OH GOOD GOD, I JUST noticed that creature.

And he was in the last update, too. I can't believe I didn't notice him. Stealthy bastard. :o
Title: Re: Build a village: A New Hope
Post by: NRDL on September 21, 2011, 03:46:14 am
Get EVERYONE armed with fire hardened spears, surround the...thing. 

We really need torches once the sun rises, having nothing but spears and logs as weapons sucks.  Prehistoric humanity survived by using fire and tools, that's what the Chromies should do. 
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 21, 2011, 03:47:14 am
I... I can't see it..!  :-\
Title: Re: Build a village: A New Hope
Post by: NRDL on September 21, 2011, 03:48:31 am
To the east, near the trees. It looks like a treant. 
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 21, 2011, 03:49:20 am
It's to the east of our encampment.
Also I had a quick check and apparently it arrived two updates ago (look for the red eyes)
Title: Re: Build a village: A New Hope
Post by: NRDL on September 21, 2011, 03:50:18 am
Yeah, back then, I thought it was some sort of sapling or bush.  I actually wondered if it was a monster, but I dismissed the thought.

Apparently, I am an idiot. 
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 21, 2011, 03:52:54 am
Trees to the east? The picture I see cuts off at first stone to the right of our encampment..
Title: Re: Build a village: A New Hope
Post by: NRDL on September 21, 2011, 03:53:40 am
Scroll to the right.  If that doesn't work, fix your settings. 
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 21, 2011, 03:56:09 am
Scroll to the right.  If that doesn't work, fix your settings.

There's no scroll bar.  :(

Alas!
Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 03:56:59 am
Try View Image via right-click.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 21, 2011, 03:58:56 am
Try View Image via right-click.

Aaaaahhhhhhhh!~

Quick, sticks and bricks! Kill (or ward it off) by throwing bricks and using slime torches!
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 21, 2011, 04:51:16 am
Village:
Spoiler (click to show/hide)

A stick-man is sighted and the villagers spring back into action. They surround it, menacing it with their weapons, but it only seems to flinch at the sight of Rex's flaming bundle of sticks and Franz's Hatchete.

Weapons:
 14x Wooden Spears
 10x Fire-hardened wooden spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 1x Pile of sticks
 25x Dry Bricks

Food:
 9x Large red berries
 3x Small red berries

Misc:
1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 21, 2011, 04:56:08 am
Shove the flaming bundle of sticks in its face in an attempt to get it to fall over.

Cut off its legs and arms.

Adopt that shit.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 04:58:07 am
Tell it to surrender and stick it's hands in the air, or we'll hack and burn it to death. Remind it that it will be painful.

Failing that, Franz hacks at the legs from behind while everyone with spears is stabbing, then Rex will set the creature ablaze while it's on the ground.
Title: Re: Build a village: A New Hope
Post by: NRDL on September 21, 2011, 05:15:19 am
Just charge the thing, really, it's not that hard.  Smash it to bits. 
Title: Re: Build a village: A New Hope
Post by: micelus on September 21, 2011, 05:21:05 am
Drive it into the water with out sticks. The flame or force might not hurt it, but perhaps it will disentigrate or maybe drown.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 05:55:20 am
Tell it to surrender and stick it's hands in the air, or we'll hack and burn it to death. Remind it that it will be painful.

Failing that, Franz hacks at the legs from behind while everyone with spears is stabbing, then Rex will set the creature ablaze while it's on the ground.

This, and if it still isn't dead shove it into the fire.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 21, 2011, 06:27:39 am
Just posting to let those interested know that I added credits to the opening post. (in the author notes spoiler)
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 21, 2011, 07:33:41 am
thanks for the plug :)
by the way, what program do you use to make your stuff?
Title: Re: Build a village: A New Hope
Post by: kaian-a-coel on September 21, 2011, 08:59:37 am
intimidate the stickman, but do not harm it unless he become agressive. If he attempt to flee, let him go.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 21, 2011, 09:18:22 am
BUUUUURRRNNNN IIITTT
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 21, 2011, 09:25:39 am
Tell it to surrender and stick it's hands in the air, or we'll hack and burn it to death. Remind it that it will be painful.

Failing that, Franz hacks at the legs from behind while everyone with spears is stabbing, then Rex will set the creature ablaze while it's on the ground.

+1
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 21, 2011, 09:38:05 am
Anyone notice the bird's nest in the tree near where the slimes first appeared...
The stickman also appeared when the first round of combat started with the smiles...
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 21, 2011, 09:39:07 am
the nest's been there since the beginning
Title: Re: Build a village: A New Hope
Post by: Ahra on September 21, 2011, 09:39:38 am
why not see if he can talk/understand you before making him an flaming pissed of treant in your FRICKEN COMBUSTIBLE CAMP?
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 21, 2011, 09:44:04 am
he has red glowy eyes and only comes out at night: not tameable either. kill
Title: Re: Build a village: A New Hope
Post by: Ahra on September 21, 2011, 09:46:10 am
just make sure he dont stumble into the hut  :P
Title: Re: Build a village: A New Hope
Post by: NRDL on September 21, 2011, 09:46:45 am
he has red glowy eyes and only comes out at night: not tameable either. kill

We are the Warchromes, we shall appose the platinum doves until all potentially dangerous beings are stabbed with pointy sticks! 
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 21, 2011, 11:36:08 am
Tell it to surrender and stick it's hands in the air, or we'll hack and burn it to death. Remind it that it will be painful.

Failing that, Franz hacks at the legs from behind while everyone with spears is stabbing, then Rex will set the creature ablaze while it's on the ground.


This one. I for one, do not advocate diplomacy non-mammalian creatures with glowing red eyes (or none at all) that beeline for our camp in the dead of night.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 21, 2011, 01:14:40 pm
Tell it to surrender and stick it's hands in the air, or we'll hack and burn it to death. Remind it that it will be painful.

Failing that, Franz hacks at the legs from behind while everyone with spears is stabbing, then Rex will set the creature ablaze while it's on the ground.


This one. I for one, do not advocate diplomacy non-mammalian creatures with glowing red eyes (or none at all) that beeline for our camp in the dead of night.
I post to watch, and to support this action plan.
Title: Re: Build a village: A New Hope
Post by: Supernerd on September 21, 2011, 01:26:41 pm
Politely ask it to go away. Tear it apart if it refuses.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 21, 2011, 02:39:12 pm
Threaten it with the fire and drive it away. If we end up setting it ablaze, it'll probably take the forest with it. The forest where most of our resources come from. In other words, BAD END.
Title: Re: Build a village: A New Hope
Post by: micelus on September 21, 2011, 02:40:24 pm
Tell it to surrender and stick it's hands in the air, or we'll hack and burn it to death. Remind it that it will be painful.

Failing that, Franz hacks at the legs from behind while everyone with spears is stabbing, then Rex will set the creature ablaze while it's on the ground.


This one. I for one, do not advocate diplomacy non-mammalian creatures with glowing red eyes (or none at all) that beeline for our camp in the dead of night.
I post to watch, and to support this action plan.

I'm supporting this instead
Title: Re: Build a village: A New Hope
Post by: cheezy130 on September 21, 2011, 04:28:43 pm
Posting to Follow
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 06:42:26 pm
Nvm continue onward.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 21, 2011, 06:43:49 pm
The first person to become a fighter of some sort shall be named Adwarf (After me) (Please!!!)

Why? You have made no useful contributions to the cause.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 21, 2011, 06:44:55 pm
The first person to become a fighter of some sort shall be named Adwarf (After me) (Please!!!)

Why? You have made no useful contributions to the cause.

Agree. Contribute before you post something stupid like that.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 06:50:39 pm
And besides, why the hell would you want to be named in a suggestion game? Considering ANYONE can control you with enough votes. People could vote for you to fight a gigantic monster alone and you would be completely unable to do anything.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 06:59:29 pm
I wanted to use that person as a sacrifice for a later plan thus marking him for later. Of course we can give him a different name I just fiqured this way would be clearer who the pawn was.

And besides, why the hell would you want to be named in a suggestion game? Considering ANYONE can control you with enough votes. People could vote for you to fight a gigantic monster alone and you would be completely unable to do anything.
That is the point I was planning to use that specific character to use to scout highly dangerous ares alone that way we gain quite a bit of knowledge with little risk to our productivity.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 07:00:27 pm
The first person to become a fighter of some sort shall be named Adwarf (After me) (Please!!!)

Why? You have made no useful contributions to the cause.

Agree. Contribute before you post something stupid like that.
Don't act like JF who hates from an earlier game just, because he couldn't have his way, and started insulting me instead.

EDIT: (( Dang-it double post I miss clicked sorry.))
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 21, 2011, 07:02:41 pm
The first person to become a fighter of some sort shall be named Adwarf (After me) (Please!!!)

Why? You have made no useful contributions to the cause.

Agree. Contribute before you post something stupid like that.
Don't act like JF who hates from an earlier game just, because he couldn't have his way, and started insulting me instead.

EDIT: (( Dang-it double post I miss clicked sorry.))

I'm not JF(Whoever that is), I'm SATAAAAAAAAAAAAN!!!
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 07:07:01 pm
I'm not JF(Whoever that is), I'm SATAAAAAAAAAAAAN!!!
JF = JohnFalcon.

Also in case you wonder what the plan is it involves a form of a quickly made Napalm explosives (Not literally napalm its more of a mix of tree sap, oil, and other easily flammable liquids) to take out an enemy that is far stronger than we have a chance to beat. This way we have a back-up plan to protect the village.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 21, 2011, 07:11:41 pm
Also in case you wonder what the plan is it involves a form of a quickly made Napalm explosives (Not literally napalm its more of a mix of tree sap, oil, and other easily flammable liquids) to take out an enemy that is far stronger than we have a chance to beat. This way we have a back-up plan to protect the village.
You do realize we need Napalm to make Napalm explosives, right? And instead of permanently scorching the landscape and possiblely killing some of our own, why don't we just use the safer solution of stabing it to death?

The reason I don't like you is because you keep saying stupid stuff like this. And I know you wanted to invade me in Colonies At War, even with my Superior Fighting force and now incredibly overpowered ally?
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 07:13:13 pm
Also in case you wonder what the plan is it involves a form of a quickly made Napalm explosives (Not literally napalm its more of a mix of tree sap, oil, and other easily flammable liquids) to take out an enemy that is far stronger than we have a chance to beat. This way we have a back-up plan to protect the village.
You do realize we need Napalm to make Napalm explosives, right? And instead of permanently scorching the landscape and possiblely killing some of our own, why don't we just use the safer solution of stabing it to death?

The reason I don't like you is because you keep saying stupid stuff like this. And I know you wanted to invade me in Colonies At War, even with my Superior Fighting force and now incredibly overpowered ally?
Would you please stop picking fights every time you see me in the same thread its getting on my nerves is making me want to quit coming here all together, because I really hate person to person conflict.

As for Napalm I didn't mean it literally its just basically a fire container we can smash on the enemy, and cover them in the sap, and stuff to light them on fire.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 21, 2011, 07:14:38 pm
Picking fights? What the hell did I say to pick I fight with you? I just said the reason I don't like you, and how flawed your plan is.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 21, 2011, 07:15:08 pm
Guys, this isn't the tread for that.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 21, 2011, 07:16:19 pm
arent they all already named?
And besides, why the hell would you want to be named in a suggestion game? Considering ANYONE can control you with enough votes. People could vote for you to fight a gigantic monster alone and you would be completely unable to do anything.
i'd argue that's precisely the fun in it

Also in case you wonder what the plan is it involves a form of a quickly made Napalm explosives (Not literally napalm its more of a mix of tree sap, oil, and other easily flammable liquids) to take out an enemy that is far stronger than we have a chance to beat. This way we have a back-up plan to protect the village.
You do realize we need Napalm to make Napalm explosives, right? And instead of permanently scorching the landscape and possiblely killing some of our own, why don't we just use the safer solution of stabing it to death?

The reason I don't like you is because you keep saying stupid stuff like this. And I know you wanted to invade me in Colonies At War, even with my Superior Fighting force and now incredibly overpowered ally?
fucking stop that right now. I'LL REPORT YOU ALL!  I'M SERIOUS, DONT TEST ME!!
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 21, 2011, 07:17:13 pm

you did bring up the subject

E:fuck, i doubleposted
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 07:18:20 pm
Picking fights? What the hell did I say to pick I fight with you? I just said the reason I don't like you, and how flawed your plan is.
I know its flawed, but you don't have to be a complete ass every time you tell me that its dumb, or ask why.
The first person to become a fighter of some sort shall be named Adwarf (After me) (Please!!!)

Why? You have made no useful contributions to the cause.
Like here you could have just asked why instead of being a jerk, and saying I have made absolutely no contributions to the thread at all if you look back I have suggested stuff, and that post is just you being a jerk.

Also this argument ends here I don't want to clutter the thread, and if you continue I am just going to leave.


you did bring up the subject

E:fuck, i doubleposted

I know I did expect people to ask why just not to be total jerks instead.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 21, 2011, 07:18:59 pm
Village:
Spoiler (click to show/hide)

Hans told the stick-man-creature that they meant it no harm.
It then proceeded to put hans through a world of hurt:
Spoiler (click to show/hide)

Village The villagers then proceeded with Plan B:
Spoiler (click to show/hide)

The red lights in the creatures eyes went out as the fire engulfed it's body and the villagers breathed a sigh of relief (until they remembered how beat up hans was).

Weapons:
 14x Wooden Spears
 10x Fire-hardened wooden spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 1x Pile of sticks
 25x Dry Bricks

Food:
 9x Large red berries
 3x Small red berries

Misc:

1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Authors Notes:
Spoiler (click to show/hide)



Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 21, 2011, 07:20:39 pm
Hans? HANS!?! HAAAAAAAAAAANS! D:
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 21, 2011, 07:22:35 pm
So, is Hans dead or is he just injured?
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 21, 2011, 07:23:07 pm
Well, looking closely at the surroundings of the village shows that we should be safe unless there are invisible or extremely well-camuflaged enemies.
Try to examine Hans' wounds
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 07:24:15 pm
Throw the remains in the fire, and continue the guard shift. Also examine Hans wounds, and try to treat them, so Hans doesn't die.

(I don't see any more monsters, but I do notice a berry bush near the plains that I haven't seen until not.)

((Also sorry about the argument Lincoln instead name one of the other un-named ones Hickler I want to make him the scout, so we can use him to explore the forest, and its hills.))

Question: Is Hans Dead?
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 21, 2011, 07:25:38 pm
I believe he is.. This was his sled vest.. Nice vest.. ... <_< ... >_> ... MINE!
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 21, 2011, 07:26:48 pm
@Adwarf
And the stuff you suggested were very flawed and not very thought out ideas.
It still doesn't change the fact that your not getting anyone named after you in till you come up with a well thought out plan. If you would even want to be named after someone, which I do not see the point in. And if you pay attention, I did contribute my ideas, in the form of saying that we should take cover behind the Log to fight the slimes.

But honestly, I can tell persisting will only make you futher the arguement, so I will end this.

Put Hans in Care now and bandage him. We will examine his wounds later.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 21, 2011, 07:27:34 pm
Question: Is Hans Dead?

No, If he was I would have made it much more elaborate (he is my favorite after all(because of his badass name)).

I'll probabley skip to morning because thats all the dangers i had planned for the night, it means we don't have to have a bunch of updates to describe how nothing has changed. So make suggestions that will work for the entire night.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 21, 2011, 07:28:40 pm
Question: Is Hans Dead?

No, If he was I would have made it much more elaborate (he is my favorite after all(because of his badass name)).

I'll probabley skip to morning because thats all the dangers i had planned for the night, it means we don't have to have a bunch of updates to describe how nothing has changed. So make suggestions that will work for the entire night.

So, how will wound recovery work? Do you have an idea?
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 07:29:46 pm
Question: Is Hans Dead?

No, If he was I would have made it much more elaborate (he is my favorite after all(because of his badass name)).

I'll probabley skip to morning because thats all the dangers i had planned for the night, it means we don't have to have a bunch of updates to describe how nothing has changed. So make suggestions that will work for the entire night.

Okay then

Continue the planned sleeping shifts, whilst tending to Hans wounds. I suggest we sear the more severe sounds by searing them shut, to stop the bleeding, and keep Hans from bleeding out.

(Though I hope someone else knows a better way to help Hans)
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 21, 2011, 07:34:31 pm
Question: Is Hans Dead?

No, If he was I would have made it much more elaborate (he is my favorite after all(because of his badass name)).

I'll probabley skip to morning because thats all the dangers i had planned for the night, it means we don't have to have a bunch of updates to describe how nothing has changed. So make suggestions that will work for the entire night.

Okay then

Continue the planned sleeping shifts, whilst tending to Hans wounds. I suggest we sear the more severe sounds by searing them shut, to stop the bleeding, and keep Hans from bleeding out.

(Though I hope someone else knows a better way to help Hans)

What about infection?
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 07:37:38 pm
We would clean the wounds first, but there isn't much we can do without some medicinal herbs, or some form of medicine all we can do is hope, and pray. Though there may be a way to treat his wounds, and prevent infection even better, but I am not currently aware of them.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 21, 2011, 07:40:50 pm
While everyone is tending Hans wounds for the night, send someone in morning to look for herbs that could help treat him faster. Oh, and send the Fisherman out to get some fish in the morning too.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 21, 2011, 07:43:08 pm
The animation was pretty horrible to begin with.
LIES!! that was awesome!

We would clean the wounds first, but there isn't much we can do without some medicinal herbs, or some form of medicine all we can do is hope, and pray. Though there may be a way to treat his wounds, and prevent infection even better, but I am not currently aware of them.
wash them frequently with boiled water. it should work, the gm hasn't given us anything else to work with
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 07:46:50 pm
We would clean the wounds first, but there isn't much we can do without some medicinal herbs, or some form of medicine all we can do is hope, and pray. Though there may be a way to treat his wounds, and prevent infection even better, but I am not currently aware of them.
wash them frequently with boiled water. it should work, the gm hasn't given us anything else to work with
We might be able to make something out of the berries, but I am not sure if that would help it could make it worse, so yep its best to use boiled water to clean the wounds, sear the more serious ones closed, and clean them on a regular basis with boiled water until they have finished healing completely.

Also I just got an idea why don't we dip a stick in the green slime gel, and light it one fire thus giving us a torch !
Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 07:52:00 pm
PPE: I was making a post regarding the earlier conflict, but I realized it could've upset some people even if read in an indifferent voice. And in an already hot thread, that's not good. So I ate it and now it's gone. FOREVER AND EVER.



Anyway, OH GOD HANS.

Seriously, who thought it was a good idea to go diplomatic on it. :|

I would lecture you, but I believe this recent update was a good enough lecture.

Well, I have nothing to add, everything I would've thought of was posted.

The animation was pretty horrible to begin with.
LIES!! that was awesome!
To me, it was horrible.

But really, I don't care. This kind of game doesn't really need good animations.
Title: Re: Build a village: A New Hope
Post by: stabbymcstabstab on September 21, 2011, 07:54:36 pm
I say we got a new rule if it isn't a know friend of the village(Migrants/traders/village members/anything we know is friendly) Just stab it and stab it.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 07:55:59 pm
No, that would include migrants. This is one of those times where, like in Dwarf Fortress, you actually need more migrants.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 07:56:28 pm
I say we got a new rule if it isn't a know friend of the village(Migrants/traders/village members/anything we know is friendly) Just stab it and stab it.
Then how would we know if its friendly?

No, that would include migrants. This is one of those times where, like in Dwarf Fortress, you actually need more migrants.
Agreed
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 21, 2011, 07:58:11 pm
if it approaches us by the dead of night and has clearly evil characteristics, do not try to reason with it. if it has cute cuddly features, it's probably safe to eat, so do not reason with it either.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 21, 2011, 08:01:24 pm
if it approaches us by the dead of night and has clearly evil characteristics, do not try to reason with it. if it has cute cuddly features, it's probably safe to eat, so do not reason with it either.
That is a rule I could live by, so I agree with this also in the morning we should continue the making of clay bricks, the digging of the lake trench/moat, and the chopping down, and stripping of trees.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 21, 2011, 08:29:15 pm
if it approaches us by the dead of night and has clearly evil characteristics, do not try to reason with it. if it has cute cuddly features, it's probably safe to eat, so do not reason with it either.

I would not be opposed to a humorous little plaque on our village gates that read this.


When morning comes, send Chloe along with an escort into the forest and/or hills to search for medicinal herbs that would be of use to Hans' condition.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 21, 2011, 08:37:35 pm
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 21, 2011, 08:57:35 pm
Several hours later...

Village:
Spoiler (click to show/hide)

The sun rises to see a new day, the horrors of the night are left behind as the villagers go about their jobs. The forest loses it's menace as the sun rises and appears just as it had the day before.

Rolf decides to apprentice Arete in the fine art of brickmaking, Due to teaching Arete will become a Clayworker in 2 turns.
Picky decides to gather more stone, while gathering stone she notices that the tree the stick-man appeared is missing bark, this missing bark is in a simular shape to the creature.

Jaian experimets with the slime sludge to see if creating torches using them is possible. The Green sludge's only reaction to the flame is getting drier and harder, while the remains of the orange slimes just melts. In the light of day the orange chunks look even more simular to hardned treesap while the green remains bare a resemblance to some sort of algae.

Rex thinks that fish would be good for breakfast and decides to practice one of his favorite pastimes (spear fishing) down by the beach.

Hans is conscious but still in great pain, the creature gave him moderately deep scratches and peeled off some portions of his skin the villagers did all they could to disenfect the wounds.

Weapons:
 14x Wooden Spears
 10x Fire-hardened wooden spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 1x Pile of sticks
 25x Dry Bricks

Food:
 9x Large red berries
 3x Small red berries

Misc:
1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 21, 2011, 09:05:56 pm
The Green slime can be used for glue perhaps? Have Jaian experiment some more about this slime extract.
(Maybe with enough experience, she (she's a she right?) might become a Slime expert? Or what should such a person be called? Slimologist?)
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 21, 2011, 09:08:28 pm
Yeah sure, hang on.
After Jaian is done experimenting, go and see if he can domesticate the land Jaians.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 09:08:53 pm
Picky decides to gather more stone, while gathering stone she notices that the tree the stick-man appeared is missing bark, this missing bark is in a simular shape to the creature.
I now vote for our axeman to cut down ALL TREES in the area. Or at the VERY LEAST that one. Anyone with me?

Also, Rolfy keeps apprenticing Arete. We will brick to the heavens.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 21, 2011, 09:10:23 pm
Picky decides to gather more stone, while gathering stone she notices that the tree the stick-man appeared is missing bark, this missing bark is in a simular shape to the creature.
I now vote for our axeman to cut down ALL TREES in the area. Or at the VERY LEAST that one. Anyone with me?

I am against that. While the trees might harbor dangerous creatures, I am sure they might be helpful in some way as well.
We should wait with that until we run out of building space.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 21, 2011, 09:10:40 pm
Man, you guys voted murder the hell out of the slimes then voted to try to reason with a thing that has glowing red eyes? Are you for real?

Anyway, we have two real priorities right now:

1) Food
2) Defenses adequate to prevent attacks outright

For matter 2, I recommend we finish our moat.

Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 09:17:23 pm
Picky decides to gather more stone, while gathering stone she notices that the tree the stick-man appeared is missing bark, this missing bark is in a simular shape to the creature.
I now vote for our axeman to cut down ALL TREES in the area. Or at the VERY LEAST that one. Anyone with me?

I am against that. While the trees might harbor dangerous creatures, I am sure they might be helpful in some way as well.
We should wait with that until we run out of building space.
Think about it, man: ONE of these creatures crippled one of our guys in ONE turn.

With all these trees around, they ALL could potentially spawn one of these creatures! And there's definitely the possibility for them to spawn even more each, since the tree didn't loose a ton of bark after the spawning of one.

We could be attacked from ALL DIRECTIONS, get surrounded, and slaughtered. Think about it.

Man, you guys voted murder the hell out of the slimes then voted to try to reason with a thing that has glowing red eyes? Are you for real?
I agree. I mean, seriously, who thought diplomacy was a good idea.

Who.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 21, 2011, 09:21:33 pm
Picky decides to gather more stone, while gathering stone she notices that the tree the stick-man appeared is missing bark, this missing bark is in a simular shape to the creature.
I now vote for our axeman to cut down ALL TREES in the area. Or at the VERY LEAST that one. Anyone with me?

I am against that. While the trees might harbor dangerous creatures, I am sure they might be helpful in some way as well.
We should wait with that until we run out of building space.
Think about it, man: ONE of these creatures crippled one of our guys in ONE turn.

With all these trees around, they ALL could potentially spawn one of these creatures! And there's definitely the possibility for them to spawn even more each, since the tree didn't loose a ton of bark after the spawning of one.

We could be attacked from ALL DIRECTIONS, get surrounded, and slaughtered. Think about it.

Man, you guys voted murder the hell out of the slimes then voted to try to reason with a thing that has glowing red eyes? Are you for real?
I agree. I mean, seriously, who thought diplomacy was a good idea.

Who.


*checks*

Tell it to surrender and stick it's hands in the air, or we'll hack and burn it to death. Remind it that it will be painful.

Failing that, Franz hacks at the legs from behind while everyone with spears is stabbing, then Rex will set the creature ablaze while it's on the ground.

+1

I beieve it was.. you.  :o
And Jacen jumped the bandwagon.


Edit: About the trees.. Who says that is the ONLY source of monsters?
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 21, 2011, 09:26:59 pm
Send Chloe along with an escort into the forest and/or hills to search for medicinal herbs that would be of use to Hans' condition.

Also: Cutting down trees might have been what caused the stick man, for all we known. We'd do better to just make use of things as we needed them, and simply fortify our position as much as humanly possible.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 09:27:23 pm
I beieve it was.. you.  :o
And Jacen jumped the bandwagon.
I did NOT try to reason with it in the way you are implying.

The difference between my action and diplomacy is the difference between telling a man with a sword to stick his hands in the air, and walking up to him and trying to be friends. BIG difference. The difference is intimidation and warning Vs. befriending and diplomacy.

Edit: About the trees.. Who says that is the ONLY source of monsters?
I don't see how that's arguing against me.

I did not say they are the only source.

I said they are a potential source. That is all around us. And in great numbers.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 21, 2011, 09:29:00 pm
Ah well.. I got nothing more at the moment.. let see after next update.
Title: Re: Build a village: A New Hope
Post by: Urist Mcinternetuser on September 21, 2011, 09:35:40 pm
I don't think the moat is a good idea, it would take a long time to build, and the gap so far isn't to hard to leap over.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 09:41:26 pm
Unless we follow my plan of putting a ramp with stick wall on top behind it. You'd risk at least giving yourself a concussion if you tried to flat out jump (then you'd slide into the moat, which may result in drowning), and to climb you'd have to go into the moat first.

...
Code: (What I would imagine it looking like) [Select]
M=Moat
S=Reinforced sticks.
P=Clay ramps.
D="Drawbridge" (plank which can be angled like a wall but is long enough to get across the moat, extends up to "Three tiles", AKA in actual function the length of the moat).
R=River.
.=Etc.

.......................
....MMMMMMMMMMMMMMM....
....MPPPPPPPPPPPPPM....
....MPSSSSSSSSSSSPM....
....MPSR.......RSPM....
....MPS.........SRM....
....MPS.........DRM....
....MPS.........SRM....
....MPSR.......RSPM....
....MPSSSSSSSSSSSPM....
RRRRRRRRRRRRRRRRRRRRRRR
...
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 21, 2011, 10:07:09 pm
Unless we follow my plan of putting a ramp with stick wall on top behind it. You'd risk at least giving yourself a concussion if you tried to flat out jump (then you'd slide into the moat, which may result in drowning), and to climb you'd have to go into the moat first.

...
Code: (What I would imagine it looking like) [Select]
M=Moat
S=Reinforced sticks.
P=Clay ramps.
D="Drawbridge" (plank which can be angled like a wall but is long enough to get across the moat, extends up to "Three tiles", AKA in actual function the length of the moat).
R=River.
.=Etc.

.......................
....MMMMMMMMMMMMMMM....
....MPPPPPPPPPPPPPM....
....MPSSSSSSSSSSSPM....
....MPSR.......RSPM....
....MPS.........SRM....
....MPS.........DRM....
....MPS.........SRM....
....MPSR.......RSPM....
....MPSSSSSSSSSSSPM....
RRRRRRRRRRRRRRRRRRRRRRR
...

I think the moat is the next best thing to a wooden palisade, which I imagine is going to take even longer.

Better in my opinion, though, is the leaning-log watch tower I mentioned earlier in this thread. All we would need for that would be about five logs- three to lean against each other like the posts of a teepee,a fourth one to plane for the platform, and the fifth with branches intact for climbing up and down.

Think something like this, but taller:

Spoiler (click to show/hide)

Of course, holing up in the tower against anything and everything would be a bad idea- we would want to keep men on the ground to guard the base- but at least we would have a safe place to rest and store small possessions, as well as a structure that could be beneficial in latter stages...


At any rate, chopping more logs is probably a good idea. Wood appears to be our most valuable resource at the moment.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 21, 2011, 10:29:08 pm
somebody should get the other nest in the southwesternmost tree, and the designated cook prepares breakfast for everyone.
the fisherman should go fish, the morning's the best time
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 21, 2011, 10:32:10 pm
Village:
Spoiler (click to show/hide)

Chloe continues work on the ditch-moat, she feels thats soon she will understand the secrets behind digging!
As Picky chips the rocks into smaller rocks, she starts to gain a better understanding on how to work the rocks.
During Arete's lessons with Rolf she begins to understand how to work the clay.

Jaian, having experimented on the slime (finding that neither was very good for adhesive) decides to go find the Greater Land Jaians and attempt to earn their trust, taking with her some berries to try and earn their favour with.

Rex will return in one turn with his catch.

Weapons:
 14x Wooden Spears
 10x Fire-hardened wooden spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:
 3x Pile of sticks
 1x Pile of Leaves
 13x Wet Bricks
 25x Dry Bricks

Food:
 7x Large red berries
 1x Small red berries

Misc:
1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 21, 2011, 10:34:09 pm
Have Jaian approach the Greater Land Jaians carefully.
You never know if they can be easily enraged.
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 21, 2011, 10:37:06 pm
Chop logs into easier to roll pieces.
It appears slimes are very squishable.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 21, 2011, 10:37:40 pm
Jaian should also examine the grasses the Land Jaians eat, to see if they produce grain or useful fibres.
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 21, 2011, 10:44:46 pm
I think it would have been wiser to remove the trees to the right of the camp, just incase another stickman comes out of them...
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 21, 2011, 10:58:23 pm
I think it would have been wiser to remove the trees to the right of the camp, just incase another stickman comes out of them...

This.

And save those logs for building something!
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 21, 2011, 10:59:39 pm
Have someone craft a large hammer, designed to squish slimes.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 21, 2011, 11:22:24 pm
DONT COOK THE EGGS
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 21, 2011, 11:25:53 pm
DONT COOK THE EGGS

He's right. If we cook the eggs, come nightfall we will find ourselves under attack by some terrible, cholesterol-spitting shell minions.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 21, 2011, 11:36:51 pm
Picky stops being lazy and helps with the moat.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 22, 2011, 12:57:26 am
Arete, Chloe and Picky all feel a strange sensation....
Seizure Warning
Spoiler (click to show/hide)

Arete is now a Clayworker! She can now make bricks and pots faster!
Chloe is now a Digger! She can now Dig dirt faster!
Picky is now a Miner! She is faster at breaking rocks with her pick and mining!

Village:
Spoiler (click to show/hide)

After a long leveling montage everyone continues work. Rex returns with his catch and Hans demands to cook it claiming that if he sits still any longer he will die of bordom. The smell of cooking Rolphin fills the air.

Plains:
Spoiler (click to show/hide)

Jaian arrives at the plains and finds several herds of Greater Land Jaians.

Weapons:
 14x Wooden Spears
 10x Fire-hardened wooden spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:

 6x Pile of sticks
 5x Pile of Leaves
 15x Small Rocks
 18x Wet Bricks
 13x Semi-wet Bricks
 25x Dry Bricks

Food:
 1x Half cooked Rolphin
 7x Large red berries
 1x Small red berries

Misc:
1x Bird nest(with 2 eggs)

Population:

 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 22, 2011, 01:01:37 am
Have Jaian try to befriend the smaller herd. Also continue working on the moat.
Title: Re: Build a village: A New Hope
Post by: NRDL on September 22, 2011, 01:10:50 am
Have Jaian try to befriend the smaller herd. Also continue working on the moat.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 22, 2011, 01:13:02 am
Continue chopping down trees, save the de-branching for those without an axe.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 22, 2011, 01:27:23 am
Continue chopping down trees, save the de-branching for those without an axe.

Debranching one lot of leaves without an axe takes one chromosonian one turn, with an axe you can debranch 2 lots of leaves in one turn. Because Franz is a skilled woodcutter she can debranch 3 lots of leaves in one turn so it's a more effective use of time to let her do it.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 22, 2011, 01:33:12 am
Ah, well, carry on!
Title: Re: Build a village: A New Hope
Post by: Tarran on September 22, 2011, 01:37:31 am
Make millions of bricks with our two brickmakers.

Brick to the sky.
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 22, 2011, 01:42:18 am
I suggest we start doing something with those Bricks.
For one thing we could build a Kiln from them. Make drying the Brick go faster. PLUS make charcoal in there.
Making a Kiln would be the same as making an oven so after that we could even use it for cooking.

Suggested Method, Make a smallish square of bricks, pack them with clay, build them up to the knee, cover with a large flat stone (or chip one) pack the edges with clay build into a mound rise with more bricks, continue to a peak. Get a round lump of wood, notch a hole in the bottom, place over a hole at the top and bottom. BOOM Cooking Kiln...
Title: Re: Build a village: A New Hope
Post by: NRDL on September 22, 2011, 01:47:20 am
Build a wall using bricks around the moat.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 22, 2011, 01:48:50 am
No. They aren't cooked yet. I'd imagine uncooked bricks being little more than wet dirt in strength.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 22, 2011, 01:50:30 am
I agree - we should build a kiln first so we can fire the bricks.
Title: Re: Build a village: A New Hope
Post by: NRDL on September 22, 2011, 01:50:50 am
No. They aren't cooked yet. I'd imagine uncooked bricks being little more than wet dirt in strength.

Cook bricks first, using fire, then build wall around moat.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 22, 2011, 02:16:06 am
Use the sundried bricks to build a kiln, we should also dig a charcoal pit so we have more efficient fuel. We can make an assembly-line for the bricks and speed up production.
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 22, 2011, 02:22:42 am
But thats what I said... T_T
Title: Re: Build a village: A New Hope
Post by: Tarran on September 22, 2011, 02:24:41 am
Use the sundried bricks to build a kiln,production.
Ummmmm...

Quote from: http://en.wikipedia.org/wiki/Sun-dried_brick
They use a stiff mixture and let them dry in the sun for 25 days.

Yeah no. We're going to have to use wet bricks.
Title: Re: Build a village: A New Hope
Post by: Azure Sepulchre on September 22, 2011, 02:37:57 am
Three ideas.

Pile the surplus soil and clay dug out from the moat onto the right hand side of it to serve as an impromptu wall instead of using logs, and try flattening the soil walls when this is done to make them sheer, preventing the slimes/anything else from vaulting over them as easily as the logs. Since the logs work as an adequate - albeit crude - weapon against the slimes, roll them a small distance behind the soil mounds so they can be used to repel any slimes that return (after all, if we keep the logs right next to the moat and attempt to use them to squash the slimes again, all we'll end up doing is pushing the logs into the moat, providing a nice little walkway for anything that would like to cross).

Stockpile the bricks/broken stones in/around the shelter and campfire. Projectiles of any kind with a bit more blunt force behind them would be more useful than the spears, considering how resistant the slimes are to piercing weapons and how quickly they could be thrown even by some untrained peasant as opposed to the accuracy required for throwing a spear. We're also indulging in a great ol' bit of wishful thinking if we think stick-men and slimes were all we we're going to need to worry about (I mean, hell, how do we even know those are BIRD eggs? And even if they are, what KIND of bird? For all we know some slobbering monstrosity could emerge from them as easily as from the damn trees in the back garden of this hut).

Cast small, useless or surplus twigs or branches in a perimeter around the shelter*, to warn us in case anything attempts to approach that Lincoln isn't kind enough to draw several turns before it even becomes a threat. I daresay we cannot rely on the kindness of the artist forever, and forewarned is forearmed.

Also, for the love of God, get rid of those trees to the right of the hut before any others. Burn 'em if we have to. Hell, I'd prefer it if they were burned. There's always the possibility that the stick-men can walk out of trees that have already been cut down, too.

* Just noticed that this may have been a bit unclear. This is supposing that, if something were to approach the camp on foot, the noise it would make stomping through the twigs and branches could serve to alert us. Not only of approaching enemies at night, but of anyone (or anything) approaching during the day.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 22, 2011, 02:40:38 am
If we use the wet bricks, the heat should still make them usable.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 22, 2011, 02:50:54 am
You said Sundried earlier. I responded to using Sundried blocks in the construction of the kiln. I did not say that the wet bricks would not work.

Also, for the love of God, get rid of those trees to the right of the hut before any others. Burn 'em if we have to. Hell, I'd prefer it if they were burned. There's always the possibility that the stick-men can walk out of trees that have already been cut down, too.
This. So much this.
Title: Re: Build a village: A New Hope
Post by: NRDL on September 22, 2011, 02:54:57 am
Potash.  Now.   
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 22, 2011, 04:03:50 am
Village:
Spoiler (click to show/hide)

Rolf decides that these bricks are all well and good, but unless they are fired they won't be much use. Rolf begins to build a Kiln, Picky gives him a large flat stone to use in it's construction. Rex looks on since he currently has No Orders. The Rolphin has been cooked and Hans has seperated it into chunks for easier consumption.

Plains:
Spoiler (click to show/hide)
The Greater Land Jaian has been tamed! It will now follow Jaian, but be warned if it is not fed regularly and left unrestrained it will leave. Up close the Greater Land Jaian has a thick wolly coat and a small udder.

Weapons:
 14x Wooden Spears
 10x Fire-hardened wooden spears

Tools:
 1x Hatchet
 1x Hammer
 1x Pickaxe
 1x Shovel

Construction Materials:

 6x Pile of sticks
 5x Pile of Leaves
 15x Small Rocks
 8x Wet Bricks
 18x Semi-wet Bricks
 13x Moist Bricks
 12x Dry Bricks

Food:

 1x Half cooked Rolphin
 7x Large red berries
 1x Small red berries

Misc:
1x Bird nest(with 2 eggs)

Population:
 5 Peasants
 1 Woodcutter
 1 Clayworker
 1 Fisherman
Total: 8

Authors Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Tarran on September 22, 2011, 04:15:32 am
Stop making Kiln, get making bricks and lots of it. Bricks bricks bricks bricks bricks. Both brickmakers, now.

Also, Picky goes looking for Limestone around the area.
Because we need to make mortar for the bricks. And from what I can tell, you can turn Limestone into Lime, and then into a Lime mortar.

Your all acting like you have to build an unstoppable fortress to survive the night in so I'm going to give you a hint:
The best Defence is a good Offence.
Cut down all the trees?

Go as far west as possible until the mother of the slimes is found?

Really, that ain't a good enough hint.

Anyway, I think half the reason we're making defenses is because we all get a kick out of impenetrable defenses. At least, I know I am.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 22, 2011, 04:20:17 am
Fire harden the rest of the spears, and try to knapp a few stones to get a cutting edge. We still need to find usable fibre crops to make thread. Is any of the wood springy enough for effective bows?
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 22, 2011, 04:26:53 am
Have Jaian Ride the Land jian. Train it into a war mount. use spears as javlins. A spanish Jinete would make GREAT offence
Title: Re: Build a village: A New Hope
Post by: micelus on September 22, 2011, 04:29:11 am
Have Jaian Ride the Land jian. Train it into a war mount. use spears as javlins. A spanish Jinete would make GREAT offence

Agree with this. Also create a pen/shelter for it.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 22, 2011, 04:43:16 am
Wait not a jinete, a Jaianete
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 22, 2011, 05:32:02 am
Build the pen, but get two people to take spears and explore to the west
Title: Re: Build a village: A New Hope
Post by: NRDL on September 22, 2011, 06:13:07 am
Build the pen, but get two people to take spears and explore to the west
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 22, 2011, 06:49:48 am
Plains:
Spoiler (click to show/hide)
Jaian has spotted a man dressed in a traditional trader outfit with a Brown Pack Jaian. Before she can react he hails her and asks if she would like to trade.

Village:
Spoiler (click to show/hide)
She takes him back to the village and trading takes place over a plate of fried Rolphin. He also says that his inventory is rather limited and can direct other traders, buisnessmen or possibley even townfolk looking to start anew here (for a price of course).

Trader Inventory:
Spoiler (click to show/hide)

Inventory:
Spoiler (click to show/hide)


Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: micelus on September 22, 2011, 06:53:37 am
Buy 2 cloth and 2 oil  and sell 6 spears.


Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 22, 2011, 07:12:48 am
6 spears can only add up to 3.6 yl (if we sell the fire-hardened ones).
I agree that we should get some cloth and oil, but I also think we should get a saw.
This adds up to 7 yl.
If we sell 7 of our fire-hardened spears, we get 4.2 yl, and can make up the remaining 2.8yl by selling 7 wooden spears.
So buy 2 cloth, 2 oil and a saw with 7 fire-hardened and 7 regular spears
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 22, 2011, 07:13:48 am
Buy the sword, shield and waraxe also.
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 22, 2011, 07:15:14 am
I say get a Saw and another Hatchet for Woodworking...
Sell spears for these...

Also. Perhaps getting one Sword would keep them safe...
Perhaps selling fish for these. We can always fish for more...
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 22, 2011, 07:26:02 am
I'm considering moving to health system for combat, this would make things easier for me because it would take some of the guesswork out of combat. I'd still let you do things like rolling logs over slimes but for larger enemies it'd be nicer if they had a healthbar. (Part of the reason the stickman died so fast was because I couldn't think of a way to convey the damage with the pictures being so small. In the case of a health system i'd probabley tend to do quicker/multpanel updates for the little fights so it doesn't take forever and i might be able to do some corny final fantasy style fight animations.(I think it's final fantasy, never have played the games myself)

I'd like to know what you all think of this.

Edit: On the trading, most of the stuff you have now is fairly easy to obtain in the environment (like fish and spears) so don't be afraid to go a bit crazy when it comes to selling things like that.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 22, 2011, 07:28:57 am
If it makes combat easier for you Evil Lincoln, I'm all for it.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 22, 2011, 07:42:01 am
Still on the topic of game mechanics, in the last update the merchant said he could direct "buisnessmen" towards you. I was thinking it woudl happen something like this: You request that the merchant sends some brick workers your way. A day later a group of brickworkers would turn up and be looking for work, you could then pay them to build a wall or make bricks. With smaller groups of less skilled workers you would be able to pay them with food, shelter and protection. But for the larger groups (say a Taskmaster comes with his group of clayworkers) He would request currency instead. If you have an inn then those workers would prefer to stay in your village, but if you diddn't have one they would walk to the next village over and seek acomodation there. Having an inn in your town means that the workers don't have to trudge from the next village everyday so they would be able to work more. (more work for your money) Plus having an inn could attract travelers and provide income.
 
You could also sell/rent houses to people and they would become permernant residents(they might move away if things get a little to crazy), these people wouldn't be under your direct control but you would be able to hire them to do things. Renting villagers would be more preferable to those who own their homes because they would be paying you, for example: You rent out a shop to a blacksmith, he sells things to the villagers (or travelers) and then he pays you rent. you could also have things like factories where you have several people employed to make shoes and you sell the shoes for a higher price then it took to create them, thus making a profit.

I guess this all leads into hiring a town militia, the more prosperous your village is the better equiped your militia can be. Then you can use that militia to defend the town or maybe even more sinister things like extortion of maybe even raiding parties (although that might make people a bit upset).

All of this means that once your village gets large enough your core villagers become more like the local council or the industrial barons rather then being the residents of the town.

Edit: ok that turned into more of a rant on how having a large town is going to work.
Title: Re: Build a village: A New Hope
Post by: Heron TSG on September 22, 2011, 08:06:22 am
>Henceforth, the currency shall be known as the Yollar.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 22, 2011, 08:16:21 am
>Henceforth, the currency shall be known as the Yollar.
That works. Also how much oil and cloth is the trader carrying?
Title: Re: Build a village: A New Hope
Post by: Sheb on September 22, 2011, 08:44:54 am
I think we should sell most of our food as well, and buy a couple more axes. It not like we cannot just hunt for some more.

Sell 10 Rolphins pieces for two axes. Also ask the trader for some slime-slaying advice.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 22, 2011, 09:26:44 am
We should just get a saw, It would help us get better defences and living areas. Sell the spears for it.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 22, 2011, 10:47:05 am
Or, in true DF tradition, we could kill the shit out of the trader and take his stuff.

But that would be evil.

I think we should get the saw and another axe, to speed up our construction process. The axe can double as a weapon.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 22, 2011, 11:12:40 am
I don't care what you sell, but please, buy rope.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 22, 2011, 11:41:01 am
I think we should get the saw and another axe, to speed up our construction process. The axe can double as a weapon.
+1
Title: Re: Build a village: A New Hope
Post by: [Cookie] on September 22, 2011, 11:52:19 am
I think we should get the saw and another axe, to speed up our construction process. The axe can double as a weapon.
+1
+1
We can make some planks with the saw and we can make some buildings with the planks.
(Unless we make a log cabin?)
Title: Re: Build a village: A New Hope
Post by: adwarf on September 22, 2011, 02:38:27 pm
I think we should get the saw and another axe, to speed up our construction process. The axe can double as a weapon.
+1
+1
We can make some planks with the saw and we can make some buildings with the planks.
(Unless we make a log cabin?)
This, and Sell 10 Rolphin Pieces, and 6 Spears to earn some currency. Also request the merchant to send some of those who have no home in our direction as long as they aren't criminals.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 22, 2011, 02:51:12 pm
I think we should get the saw and another axe, to speed up our construction process. The axe can double as a weapon.
+1
+1
We can make some planks with the saw and we can make some buildings with the planks.
(Unless we make a log cabin?)
This, and Sell 10 Rolphin Pieces, and 6 Spears to earn some currency. Also request the merchant to send some of those who have no home in our direction as long as they aren't criminals.

I vote for this, all of it.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 22, 2011, 03:19:47 pm
I think we should get the saw and another axe, to speed up our construction process. The axe can double as a weapon.
+1
+1
We can make some planks with the saw and we can make some buildings with the planks.
(Unless we make a log cabin?)
This, and Sell 10 Rolphin Pieces, and 6 Spears to earn some currency. Also request the merchant to send some of those who have no home in our direction as long as they aren't criminals.

I vote for this, all of it.
This, now we just wait for an update.
Title: Re: Build a village: A New Hope
Post by: Tersr on September 22, 2011, 03:22:44 pm
Wouldn't the price of the meat go up if it's fully cook?
Title: Re: Build a village: A New Hope
Post by: adwarf on September 22, 2011, 03:26:51 pm
Wouldn't the price of the meat go up if it's fully cook?
No time silence ! (Cringes at superior logic)
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 22, 2011, 03:37:58 pm
Wait.. these berries.. we should .. Eh, it'll wait till after update.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 22, 2011, 04:11:05 pm
Why have we not made a barrel still? What are we, elves?! I also throw in my vote for the saw and axe, although I believe we can accept criminals as citizens. The town is named New Hope, after all, and if they betray that hope... Bad Things shall be done.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 22, 2011, 04:14:20 pm
and if they betray that hope...
We DO need some more meat in our diet...
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 22, 2011, 04:21:48 pm
As long as we stay away from the brain and the liver, we should be relatively safe from Prion Disease. Not that I advocate cannibalism.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 22, 2011, 04:24:12 pm
As long as we stay away from the brain and the liver, we should be relatively safe from Prion Disease. Not that I advocate cannibalism.
I'm sure if you cook them well enough and flavor it with some orange slime it will be delicious and healthy.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 22, 2011, 05:23:16 pm
Saws are important.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 22, 2011, 05:36:32 pm
I say we need a sword or other such weapon a shield would be good for a dedicated warrior too.
Give Hans the sword and shield so he may have VENGENCE For his wounds. sell everything we have except a few non hardened spears.
we can always get more food and what not and it will be even easier than yesterday because the chromians are getting more skilled. We shouldn't worry about the things we can replace. We can't make swords or axes yet so we should buy them. with two axes we should be ableto replenish our spears fairly easily. also can we sell the trader slime parts?
Title: Re: Build a village: A New Hope
Post by: Draxis on September 22, 2011, 05:40:25 pm
I think we should get the saw and another axe, to speed up our construction process. The axe can double as a weapon.
+1
+1
We can make some planks with the saw and we can make some buildings with the planks.
(Unless we make a log cabin?)
This, and Sell 10 Rolphin Pieces, and 6 Spears to earn some currency. Also request the merchant to send some of those who have no home in our direction as long as they aren't criminals.

I vote for this, all of it.
This, now we just wait for an update.
This.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 22, 2011, 06:32:39 pm
Village:
Spoiler (click to show/hide)
The villagers sell the trader some cooked Rolphin and some spears for 8.4yl. An Axe and a saw were purchased from the merchant, the villagers also requested that he send some homeless people their way. He says that the homeless aren't hard to pursade and will charge 0.4yl for this service. The villagers part with their yollars and see the trader one his way.

8.4yl gained through sales.
0.4yl spent on services
6.0yl spent on purchases

2yl Profit.
2yl Balance

Everyone returns to their former jobs and Hans returns to the shelter to rest.
Han's cuts have partialy healed!

The kiln has been completed! Bricks can now be fired.

Weapons:

 8x Wooden Spears                         0.4yl
 10x Fire-hardened wooden spears   0.6yl

Tools:
 1x Hatchet    2yl
 1x Hammer   2yl
 1x Pickaxe    2yl
 1x Shovel     2yl

Construction Materials:
 6x Pile of sticks
 5x Pile of Leaves
 15x Small Rocks
 8x Wet Bricks
 18x Semi-wet Bricks
 13x Moist Bricks
 12x Dry Bricks

Food:
 4x Cooked Rolphin Peices            0.6yl
 7x Large red berries                    0.4yl
 1x Small red berries                    0.2yl
 2x Eggs                                      0.5yl

Population:

 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 2 Peasants
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: BunnyBob77 on September 22, 2011, 06:33:56 pm
Fire ze bricks!  Also have someone gather plants, we should try to make a rolphin net.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 22, 2011, 06:35:12 pm
Fire them bricks, Rolfie!
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 22, 2011, 06:36:19 pm
Ready Fire Aim.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 22, 2011, 06:37:08 pm
Fire the bricks in the kiln, and continue with the rest of the planned jobs focusing on shopping trees down, and turning them into planks for the building of several homes.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 22, 2011, 06:37:34 pm
Fire the bricks and start milling the lumber. If we use tongue and groove construction, we won't need nails to make sturdy buildings.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 22, 2011, 06:38:51 pm
For the buildings we can use a mixture of mud, and clay to make the building s slightly more insulated, and water-proof.
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 22, 2011, 06:44:35 pm
Train a peasant in the art of stabbing things with a spear.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 22, 2011, 06:49:55 pm
I agree about firing our bricks but we should also look into making some pottery.
Also get two people to pick up some fire-hardened spears and explore to the west.
Also I think we should have gotten some oil and cloth, but oh well.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 22, 2011, 06:49:57 pm
Am I the only one who noted that, unless the Body of water South to us is really a Lake, we have no source of Freshwater? We can't drink Saltwater, if the water to the south is an ocean.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 22, 2011, 06:50:36 pm
He mentioned we settled on a lake for purposes of Not Dying of Thirst.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 22, 2011, 06:56:49 pm
Use shovel, sticks and leaves to make pit trap in forest
Let's see if we can't capture a monster.  I wannna EXPERIMENT
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 22, 2011, 06:58:31 pm
Use shovel, sticks and leaves to make pit trap in forest
Let's see if we can't capture a monster.  I wannna EXPERIMENT
Actually I think we should make some simple cage traps out of branches. The slimes seemed slow and easy to lead around. We could probably toss some bits of mostly-eaten fish (bones and whatnot) inside and capture some slimes for !Science!. And the fact that slimes have a thick outer membrane means they can't just ooze out of the cage (green ones at least) if we make the mesh tight enough.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 22, 2011, 06:59:32 pm
One problem with the bricks no one has noticed so far:

We HAVE NO MORTAR.

Picky goes looking for limestone.

From what I know from Wikipedia, Limestone can be turned into lime. Which then can be turned into Lime Mortar.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 22, 2011, 07:10:06 pm
Train a peasant in the art of stabbing things with a spear.

I second this. If these monsters (and outsiders, for that matter) are going to be a regular occurrence, we are going to need start with a professional Sheriff.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 22, 2011, 07:13:31 pm
I have a suggestion, that we somehow gain more knowledge on these berries.
If we do things right, we might start a berry farm!
Who knows, maybe these berries could in the long run earn us some profit?
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 22, 2011, 07:16:33 pm
I have a suggestion, that we somehow gain more knowledge on these berries.
If we do things right, we might start a berry farm!
Who knows, maybe these berries could in the long run earn us some profit?

But the berries grow on trees... I wonder how long it would take to grow them?

It would be dandy if we could just build a boat or wagon, then go around uprooting and then planting them in our settlement.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 22, 2011, 07:21:53 pm
... I, for one, feel stupid. Why have we not constructed a boat?
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 22, 2011, 07:23:59 pm
... I, for one, feel stupid. Why have we not constructed a boat?

we needed planks.   MAKE planks
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 22, 2011, 07:37:06 pm
Why don't we just Uproot them and replant them in a more accessible location. (Inside and near the middle)

Set another to work bringing down the trees to the right.
Have our woodcutter take up the saw and begin cutting planks from the tree. Get him to cut a couple of round shields first and a door to the kiln to make it more effective.

Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 22, 2011, 07:38:21 pm
After finishing the construction of the Animal pen Jaian Feels a strange sensation overcome her...
Seizure warning
Spoiler (click to show/hide)
Jaian is now a builder! She can now build much faster!

Village:
Spoiler (click to show/hide)

Rolf begins to fire bricks using sticks as fuel for the flame while Arete keeps creating new ones.

Franz and Jaian work on getting the village a large supply of lumber for the construction of actual buildings.

Rex decides to go exploring in the forest, Hans insists that he has healed enough to come and that he wants to get his revenging on.

Picky goes to explore the hills in search of limestone for the creation of motar.

Chloe continues her work on the ditch-moat.

Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears 

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 8x Pile of sticks
 10x Pile of Leaves
 24x Small Rocks
 8x Wet Bricks
 11x Semi-wet Bricks
 18x Moist Bricks
 13x Dry Bricks
 12x fired bricks

Food:   
 5x Large red berries                   
 1x Small red berries                   
 2x Eggs                                     

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 1 Peasants
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 22, 2011, 07:42:05 pm
We need to dig a charcoal pit, so our fuel is more efficient. And someone still needs to lumber-yard it up in here.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 22, 2011, 07:44:16 pm
I elect Hans to be a Dedicated Soldier He burns for VENGENCE
Title: Re: Build a village: A New Hope
Post by: Tarran on September 22, 2011, 07:45:21 pm
Picky will continue looking for Limestone.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 22, 2011, 07:47:35 pm
Use lumber to make bridge over moat,
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 22, 2011, 07:58:21 pm
I elect Hans to be a Dedicated Soldier He burns for VENGENCE
This.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 22, 2011, 08:38:26 pm
I elect Hans to be a Dedicated Soldier He burns for VENGENCE

So your going to make the injured guy who got nearly beat to death by sticks as the man who will protect us?

I think it will be better to wait for those guys the Merchant sent to draft into some kind of milita.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 22, 2011, 08:44:28 pm
I elect Hans to be a Dedicated Soldier He burns for VENGENCE
This.
This.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 22, 2011, 08:48:50 pm
I elect Hans to be a Dedicated Soldier He burns for VENGENCE
This.
This.

The creativity in these two posts above astounds me.  :o
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 22, 2011, 08:49:29 pm
I elect Hans to be a Dedicated Soldier He burns for VENGENCE
This.
This.

The creativity in these two posts above me astounds me.  :o
Then you have poor creativity.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 22, 2011, 08:52:13 pm
I elect Hans to be a Dedicated Soldier He burns for VENGENCE
This.
This.

The creativity in these two posts above me astounds me.  :o
Then you have poor creativity.

Was being sarcastic.  :P

edit: Aw geez.. look at what you did.. made me point out the obvious again.  :P
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 22, 2011, 08:56:55 pm
Hans thought to merciful and compassionate. Hans thought "there is alway a better way. Violence is not the answer." that peace was the better way. Now mercy and compassion spurned He shall show no MORE. Peace rudely trampled upon He BURNS For vengence. He will Grant his enemies PEACE. True lasting Eternal peace. There will be no quarter. None given and none Asked.
There Shall Be No Quarter!

He SHALL protect his People
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 22, 2011, 08:57:53 pm
There Shall Be No Quarter!
I have a qaurter on my desk.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 22, 2011, 08:58:05 pm
More Creativity in my posts got it.
Code: [Select]
 
 l-----l
( )>.<( )
                                               
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 22, 2011, 09:47:18 pm
There Shall Be No Quarter!
I have a qaurter on my desk.
How bout a fifth, seeing as Australia don't have quarters as we have 5c, 10c, 20c, 50c, $1, $2 coins...
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 22, 2011, 09:49:33 pm
Village:
Spoiler (click to show/hide)
The first planks are produced as the villagers continue their genocidal onslaught against the local trees. Rolf decides that from now on he shall create charcoal to operate the kiln with. He will do this as he makes the bricks in order to not clutter up his work area.

Forest:
Spoiler (click to show/hide)
Hans and Rex discover an crumbling building in the forest. Though it is in a state of disrepair the stairs leading to the top floor are still intact. Hans is disapointed at the lack of adversaries, he hungers for VENGANCE.

Ravine:
Spoiler (click to show/hide)
Picky has found a deep ravine in the hilly area, it almost appears to large to have exsisted in the hills in the first place. There are two large limestone boulders and many smaller rocks that are the same as those found back at the village.

Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 5x Planks
 12x Pile of sticks
 15x Pile of Leaves
 24x Small Rocks
 7x Wet Bricks
 8x Semi-wet Bricks
 11x Moist Bricks
 18x Dry Bricks
 25x Fired bricks

Food:   
 5x Large red berries                   
 1x Small red berries                   
 2x Eggs                                     

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 1 Peasants
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 22, 2011, 09:51:03 pm
The bolding provides additional fun to our escapades.

Hans and Rex should ascend the building.
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 22, 2011, 09:51:24 pm
Is that coal in those boulders??? Black squiggly lines...
Title: Re: Build a village: A New Hope
Post by: Shootandrun on September 22, 2011, 09:52:19 pm
Take that book at the top of the house and read it.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 22, 2011, 09:53:34 pm
Hans and Rex should cautiously explore the building.
Also Picky should start breaking up one of the limestone rocks.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 22, 2011, 09:57:23 pm
Is that coal in those boulders??? Black squiggly lines...

No. I put the lines there because they looked really plain without them.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 22, 2011, 10:02:25 pm
Picky starts mining as large a piece as he can carry off of the boulder and then heads back to camp, informing others when he returns.
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 22, 2011, 10:08:43 pm
Could you make a map or something? All these new areas make my head hurt. (It would be nice to know where they are at without mmorizing the last update)
Make some bins or something out of that new wood.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 22, 2011, 10:10:40 pm
Start making a bridge across the moat using the planks
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 22, 2011, 10:14:09 pm
So with the ravine, we have the makings of a quarry. We could use log rollers, or the more efficient ball & rail method, to get the stone to town quickly.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 22, 2011, 10:29:00 pm
I threw together a quick map. I'll probabley make it more detailed later and throw it in with the next update.

Map:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 22, 2011, 10:42:29 pm
Hmm.. The sun is high, that means we have only half the day left to do stuff before.. Nightfall.

Have Hans practice the use with his weapon as they explore the ruins.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 22, 2011, 10:59:37 pm
There Shall Be No Quarter!
I have a qaurter on my desk.
How bout a fifth, seeing as Australia don't have quarters as we have 5c, 10c, 20c, 50c, $1, $2 coins...

Don't forget our brightly coloured plastic monopoly money!  ;D

http://en.wikipedia.org/wiki/No_quarter in case no knows what i meant.
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 22, 2011, 11:20:19 pm
There Shall Be No Quarter!
I have a qaurter on my desk.
How bout a fifth, seeing as Australia don't have quarters as we have 5c, 10c, 20c, 50c, $1, $2 coins...

Don't forget our brightly coloured plastic monopoly money!  ;D

http://en.wikipedia.org/wiki/No_quarter in case no knows what i meant.
He made a joke... And I carried it on...
We knew what you ment...
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 22, 2011, 11:22:01 pm
There Shall Be No Quarter!
I have a qaurter on my desk.
How bout a fifth, seeing as Australia don't have quarters as we have 5c, 10c, 20c, 50c, $1, $2 coins...

Don't forget our brightly coloured plastic monopoly money!  ;D

http://en.wikipedia.org/wiki/No_quarter in case no knows what i meant.
He made a joke... And I carried it on...
We knew what you ment...

But did you know it was a war crime? Hans is taking thing a tad to far. But then he is wearing the Skins of fallen enemies so we shouldn't be surprised.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 22, 2011, 11:26:25 pm
There Shall Be No Quarter!
I have a qaurter on my desk.
How bout a fifth, seeing as Australia don't have quarters as we have 5c, 10c, 20c, 50c, $1, $2 coins...

Don't forget our brightly coloured plastic monopoly money!  ;D

http://en.wikipedia.org/wiki/No_quarter in case no knows what i meant.
He made a joke... And I carried it on...
We knew what you ment...

But did you know it was a war crime? Hans is taking thing a tad to far.

War..crime? Whut? This is DF Forums, lad.
The only war crime if ye be eatin Dwarves after they be slain.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 22, 2011, 11:48:19 pm
... How do they taste roasted?
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 22, 2011, 11:59:04 pm
... How do they taste roasted?

 :o
We got a disguised Elf here!
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 23, 2011, 12:04:41 am
... How do they taste roasted?

 :o
We got a disguised Elf here!
No, hes specifying how they taste dipped in magma, obviously a dwarf
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 23, 2011, 12:08:29 am
... How do they taste roasted?

 :o
We got a disguised Elf here!
No, hes specifying how they taste dipped in magma, obviously a dwarf

A Dwarf eating another dwarf?  :o How appaling!
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 23, 2011, 12:12:57 am
I just wanna commit a war crime. if cannablisim is what it takes... :/
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 23, 2011, 12:18:32 am
Village:
Spoiler (click to show/hide)
Arete decides that there are enough bricks to have Rolf going for a while so she builds a small bridge using the new planks.

Ravine:
Spoiler (click to show/hide)
Picky begins to collect some of the limestone to take back to the village.

Forest:
Spoiler (click to show/hide)
Rex climbs up the stairs and finds a Book! Hans loudly declares that he will search for possible threats around the house. Rex begins to think that Hans may be suffering from some sort of cranial trama.

The book appears to be a very old journel, It is heavily water damaged from being exposed to the environment and bares no remarkable features other then the name inscribed on it's cover: "Ragnar"
Rex flips to the latest readable entry and reads it:
Spoiler (click to show/hide)
At that point the entry begins to be to water damaged to read.

Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 7x Planks
 12x Pile of sticks
 15x Pile of Leaves
 24x Small Rocks
 8x Semi-wet Bricks
 8x Moist Bricks
 11x Dry Bricks
 37x Fired bricks

Food:  
 5x Large red berries                   
 1x Small red berries                   
 2x Eggs                                     

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 1 Peasants
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 23, 2011, 12:26:05 am
Clearly this journal belonged to someone who made either the slimes or the stick demon (or both) in order to protect him/herself. It also mentions an external source of something (probably whatever powers these creatures) so Rex and Hans should explore further after they have finished looking through the abandoned building
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 23, 2011, 12:38:31 am
Is that a trapdoor there??? A cellar mayhaps???
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 23, 2011, 12:40:22 am
It looks like it, now that you mention it. Look at the cellar first before exploring further.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 23, 2011, 01:41:02 am
reinforce hut with planks.

Will the greater land jaian be safe from the night creatures
Place eggs near kiln so they get warm enough to hatch
can we milk the jaian? we need buckets.
Make bucket out of planks
Title: Re: Build a village: A New Hope
Post by: Tarran on September 23, 2011, 01:46:29 am
Picky continues with his previous action.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 23, 2011, 02:04:48 am
Be VERY careful about that cellar.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 23, 2011, 02:07:40 am
Judging by the contents of that book, there most be some sort of "mana" node around here somewhere... looking for a cellar sounds good, but I'm not sure about entering without first reporting to the others- if those two are captured or... worse... everyone else might wander into the same trap.

Using tough grass or twigs and broad leafs, fashion a few make-shift slings that can be used to hurl Picky's stones.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 23, 2011, 02:32:51 am
Weave basket using leaves and a frame of sticks. 
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 23, 2011, 02:42:35 am
Village:
Spoiler (click to show/hide)
Arete lets Rolf continue to catch up in the brick making and decides to use her time by sorting the village's resources. After she had finished moving all the major things some Chromosonians appear from the plains. They say that they will work as long as they recive breakfast and dinner everyday and ask what they needs to be done.

Ravine:
Spoiler (click to show/hide)
Picky seperates a large chunk of limestone, it's heavy but she manages to lift it as well as her pick due to her miner muscles.

Forest:
Spoiler (click to show/hide)
Rex places Ragnar's Journal in a safer place. Then Rex and Hans proceed to investigate the ruined cellar.

Spoiler (click to show/hide)
The cellar contains many pots! Most of the pots are empty but some of the pots contain Herbs, Oil and a strange thick blue liquid.
There is also an small inquisitive mammal watching them them from the corner.

Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 12x Planks
 12x Pile of sticks
 15x Pile of Leaves
 24x Small Rocks
 8x Moist Bricks
 8x Dry Bricks
 48x Fired bricks

Food: 
 5x Large red berries                   
 1x Small red berries                   
 2x Eggs                                     

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 4 Peasants
Total: 8

Authors Notes:
Spoiler (click to show/hide)
Edit: More Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 23, 2011, 02:48:18 am
With the abandoned building:
Try to befriend the small mammal and get back to the village to report the find.
With the newcomers:
Have them pick some berries to increase our stocks of food.
Title: Re: Build a village: A New Hope
Post by: micelus on September 23, 2011, 02:49:00 am
Name the small furry creature Cellerhans.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 23, 2011, 02:51:25 am
Strip tree bark into make shift thread.
Have the workers bring pots to village. Have Hans Stand watch over them to protect them from forest beasts and the contents of the pots from greedy shiftless worker hands.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 23, 2011, 02:51:47 am
Name the small furry creature Cellerrexhans.

this one seems safe to adopt\eat. take with us
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 23, 2011, 03:17:28 am
Name the small furry creature Cellerhans.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 23, 2011, 03:25:45 am
Name the small furry creature Cellerhans.
+1
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 23, 2011, 03:38:53 am
...You guys think there's enough slime left to make him his own little coat..?
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 23, 2011, 03:46:53 am
...You guys think there's enough slime left to make him his own little coat..?
Absolutely.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 23, 2011, 03:48:07 am
...You guys think there's enough slime left to make him his own little coat..?

Little coat and a hat.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 23, 2011, 03:50:48 am
...You guys think there's enough slime left to make him his own little coat..?

Little coat and a hat.
DO IT
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 23, 2011, 03:54:53 am
Oh my yes.
Title: Re: Build a village: A New Hope
Post by: Sheb on September 23, 2011, 03:58:57 am
Send the Fisherchromosian to do more spearfishing.

We should get more Greater Jiant as well, so as to breed them.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 23, 2011, 04:01:49 am
So, with the new arrivals, we need to step up food production. Variety in our diets is going to be vital. Scour the plains for more edibles, grasses, small birds, snakes, anything we can stuff into our faces. We should also construct a fishing boat.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 23, 2011, 04:58:21 am
Has decides to name the small creatures "Cellarhans" in honour of their habitat and their handsome discoverer. He uses some herbs stored in the nearby pot tame the creature:
Spoiler (click to show/hide)

Village:
Spoiler (click to show/hide)
Hans and Rex hurry back to the village to tell tales of their discovery, they meet Arete and some workers in the forest outside the village gathing berries. After a discussion it is decided that Rex will go fish, Arete wil continue picking berries and Hans will take the workers to bring back the pots that were found.

Picky is returning with the limestone rock she has found.

Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 17x Planks
 17x Pile of sticks
 20x Pile of Leaves
 24x Small Rocks
 8x Dry Bricks
 56x Fired bricks

Food:
 5x Large red berries                   
 1x Small red berries                   
 2x Eggs                                     

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 4 Peasants
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Tarran on September 23, 2011, 05:18:04 am
A Brickworker will shape a bucket out of clay. -To get the water for the mortar. I have a feeling just messing around with water by hand isn't going to be productive.

Picky will break the limestone into fine pieces. -Reading for baking.

Next step: Bake the bucket.

Then: Bake the lime.

Finally: Mix. Thar be mortar.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 23, 2011, 05:25:55 am
Since the events of last night have revealed that the slimes are weak to blunt force, we should have the larger rocks moved to the west side of our encampment. Also since we do not know where the stick demons come from (except that they come from trees), we should also move the log inside the moat to the outside.
Title: Re: Build a village: A New Hope
Post by: ed boy on September 23, 2011, 05:28:31 am
Also, make sure somebody remembers to feed the land jaian.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 23, 2011, 05:35:52 am
Use planks to improve and enlarge to shelter. i don't think those leave are very water proof and we need shelter for the workers.

As for strategy I think we Figure out What we should do About tRading. What are we going to Sell? Are we GOing to make THings specicifly to Sell Or will we Give the Trader our eXcess Goods that we Do use. (like Our Spears and Such.) Also What Buildings we We make Next and Where will we Place them.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 23, 2011, 06:43:54 am
Two out of the Three immigrants will be drafted into the makeshift Milita and trained in Combat.

One of the male immigrants will be named Leon. And he will be given a huge facking sword at first chance.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 23, 2011, 06:44:24 am
We should have the new guys begin building several more stick, and leaf huts before night falls, and keep our digger digging the moat until the very last moment right before night falls. We should also have our people move the logs across the moat, and have them place the logs around the moat to cover as much ground as possible to make a sort of wall, but have them leave a space open to have the plank bridge. As for the rest of the people we aren't using for these tasks we should keep on their current jobs, and continue making resources except for the other soon to be woodcutter who we should have begin crafting spears for our defense at night. Finally at night we will use the same tactic
for sleeping, and guards as last time, but we need to pull the plank bridge up, and place them one on top of another, side on top of side, to form an easy to remove gate.

Ravine Plans:
After we have a good supply of planks, and 1, or 2 more picks I suggest we expand up here with 1, or 2 huts, and a simple wall to begin with. This will provide protection, and sleeping quarters for our miners who we will use to begin mining operations in the cliff slide gathering from the mine stone, and other minerals we can make stuff of, build with, or maybe trade.

Trade Goods:
I Think for here we should sell whatever spare Rolphin we have on us, and as much Greater Land Jaian milk(?) we can make, and put into buckets before the trader arrives. We could also make some stylish Slime Gel clothing, and sell them to the trader for a nice penny (Hopefully), but our best bet for money would have to be the mine I was planning in the above section.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 23, 2011, 06:46:21 am
I think its a generally bad idea to place Homes in the mysterious Ravine that we have only just discovered.
Title: Re: Build a village: A New Hope
Post by: Shootandrun on September 23, 2011, 06:54:09 am
Yea... If the villagers are somehow blocked in the ravine by creatures, they'll all quickly die of thirst.
Title: Re: Build a village: A New Hope
Post by: BunnyBob77 on September 23, 2011, 06:56:24 am
After the workers are done carrying the pots back, they should start building some houses using our bricks.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 23, 2011, 07:09:15 am
We should leave the logs inside, as to roll them when necessary, although we dont want them falling in the moat. I think that getting any spare hands to Listen to BunnyBob, if not being more open about materials used. I think that using bricks is slightly out of reach, seeing as how many bricks you need, in comparison to how many we have, and how many we can get.
Title: Re: Build a village: A New Hope
Post by: QuakeIV on September 23, 2011, 08:53:54 am
I suggest the logs be moved to the inside of the moat in case something can swim.

lolboldface
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 23, 2011, 08:56:33 am
Build a raft. At night we will see if anything trys to eat it. As in sharks or something worse.
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 23, 2011, 09:33:19 am
I reckon we could build a simple cart right now.
Cut four rounded planks (cut across the log not down it). Take a strong thin part of the upper tree, attach one to two of each wheel, Make a bed and attach it to the axles boom instant cart...

I still also say uprooting one of the berry bushes and planting them inside the moat would be a wise move, just in case you know...
Title: Re: Build a village: A New Hope
Post by: [Cookie] on September 23, 2011, 09:43:14 am
Repair the ruined building and keep it as a lookout/barracks/anything.
Title: Re: Build a village: A New Hope
Post by: kaian-a-coel on September 23, 2011, 12:13:30 pm
no, dismantle it and scavenge all materials we can. Reconstruct better houses inside of the village.
I think it is better to upgrade New Hope before thinking about outpost.
Also plant berry-trees inside the moat.
One of the newcomers should be trained as a fisherman. Fishermen can double as spearthrower in case of fighting.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 23, 2011, 12:15:18 pm
no, dismantle it and scavenge all materials we can. Reconstruct better houses inside of the village.
I think it is better to upgrade New Hope before thinking about outpost.
Also plant berry-trees inside the moat.
One of the newcomers should be trained as a fisherman. Fishermen can double as spearthrower in case of fighting.

I can agree with this.

And about Hans little friend.. I fear for anyone who tries to harm it.
We might have a disaster waiting to happen.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 23, 2011, 01:21:30 pm
dismantle it and scavenge all materials we can.
Also plant berry-trees inside the moat.
This.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 23, 2011, 01:26:45 pm
dismantle it and scavenge all materials we can.
Also plant berry-trees inside the moat.
This.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 23, 2011, 01:28:27 pm
dismantle it and scavenge all materials we can.
Also plant berry-trees inside the moat.
This.

Kill kaian

This.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 23, 2011, 01:29:23 pm
Also we should have someone survey the ravine for any exposed shiny rocks. (possible ore)
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 23, 2011, 01:38:43 pm
+1 for:

- Additional huts in the main camp

- Clay pot, but with a slot where a wooden stick can be slipped through width-wise, making it easier to carry

- Drafting one of the three newcomers into the militia

- Slime clothing as our trademark good for the time being


Title: Re: Build a village: A New Hope
Post by: [Cookie] on September 23, 2011, 01:42:31 pm
no, dismantle it and scavenge all materials we can. Reconstruct better houses inside of the village.
I think it is better to upgrade New Hope before thinking about outpost.
Also plant berry-trees inside the moat.
One of the newcomers should be trained as a fisherman. Fishermen can double as spearthrower in case of fighting.
I take back mine,
this.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 23, 2011, 01:44:11 pm
Also before we salvage the material from the stone building, have our builder inspect it to understand the techniques used to construct it. We have no experience with building things from stone.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 23, 2011, 02:02:57 pm
Sorry if I didn't make it clear earlier, but the Ravine Plan is for later when we have more workers that we can use, more soldiers to fight, and know more of the dangers surrounding us.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 23, 2011, 06:20:24 pm
So then why did we need it now? is it not better to think about the coming night, than to plan so far ahead into the future in such detail? what if our situation changes? what work have you lost completing a plan that is now irrelevant?
Title: Re: Build a village: A New Hope
Post by: adwarf on September 23, 2011, 06:57:19 pm
So then why did we need it now? is it not better to think about the coming night, than to plan so far ahead into the future in such detail? what if our situation changes? what work have you lost completing a plan that is now irrelevant?
He said plan, so I planned, and we will need it as some time soon we will have to stop relying totally on trees to supply us with building materials, and whats better than stone the most abundant things we have access to.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 23, 2011, 07:04:33 pm
I believe he mean plan for the coming night.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 23, 2011, 07:11:40 pm
I believe he mean plan for the coming night.
Then sorry for planning, so far ahead, but we still need to be thinking about it.
Title: Re: Build a village: A New Hope
Post by: Shootandrun on September 23, 2011, 07:13:57 pm
Once

-The moat and the log walls will be finished
-We will have some kind of agriculture going
-We will have at least one or to buildings (not shelters made with sticks and leaves, buildings!)

We'll think about long term projects.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 23, 2011, 07:23:12 pm
Once

-The moat and the log walls will be finished
-We will have some kind of agriculture going
-We will have at least one or to buildings (not shelters made with sticks and leaves, buildings!)

We'll think about long term projects.
Which makes me think anyone have an idea of what we could grow ? I know those herbs we got might be a possibility, but I think the berries will be to hard, and take to long to grow.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 23, 2011, 07:31:23 pm
Short term we can subsist on meat and milk from land jaians. They DO have udders. We can supplement that with whatever berries and other food we find when foraging.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 23, 2011, 08:23:11 pm
What about the jaians? I Mean we can tame them but Evil lincon said they would be harder to tame now. Hunting them may bring more food in faster but would probaly make them harder to tame if they become scared of us. I think if we can tame a few more we should be able to use them to drag trees and stone. which is going to be neccesary after we cut down all the immediate trees and star mining in earnest.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 23, 2011, 08:27:13 pm
What about the jaians? I Mean we can tame them but Evil lincon said they would be harder to tame now. Hunting them may bring more food in faster but would probaly make them harder to tame if they become scared of us. I think if we can tame a few more we should be able to use to drag trees and stone. which is going to be neccesary after we cut down all the immediate trees and star mining in earnest.
I think Jaians are like Chromsians in the fact that they can gain specialties such as Pack Jaians which would make them quite effective in hauling, so I agree.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 23, 2011, 08:32:25 pm
What about the jaians? I Mean we can tame them but Evil lincon said they would be harder to tame now. Hunting them may bring more food in faster but would probaly make them harder to tame if they become scared of us. I think if we can tame a few more we should be able to use to drag trees and stone. which is going to be neccesary after we cut down all the immediate trees and star mining in earnest.
I think Jaians are like Chromsians in the fact that they can gain specialties such as Pack Jaians which would make them quite effective in hauling, so I agree.

But then a thought occured LEATHER we need leather don't we. To make clothes and ropes and what not.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 23, 2011, 08:35:19 pm
Leather can wait for later at the moment we have the slime gel if we need clothing, but leather will come in handy for making boats since we can use the leather to water proof them, and make them slide through the water swiftly, and effortlessly.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 23, 2011, 10:52:04 pm
Shall we see what new agression the night brings, as whatever attacks may be harvestable for something, and i think that we should protect our living assets, ie the tamed animal.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 23, 2011, 11:16:41 pm
yeah put some pointy sticks around it... though it may not be neccessary if the moat gets finished. mind you we could always have water beasts try to kill us. we at some point may want to assign a dedicated animal trainer/caretaker.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 24, 2011, 12:53:43 am
Following the moat, I really do think we should start building a wooden palisade.

Spoiler (click to show/hide)

It's a very sturdy fortification, and seems easy enough to erect. I am unsure if we should even complete and more permanent shelter before having some sort of wall in place... especially since we anticipate new arrivals.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 24, 2011, 01:16:59 am
We should use bricks instead.

Palisade is for elves.

Brickade is for Chrome-whateverthehellwe'venamedthems.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 24, 2011, 02:41:10 am
As a Lond term Construction I would like to see a Motte and Bailey fort. Not quite a castle but capable of defending  against bandits and such. I approve the palisade because it's quicker and we can cover the Palisades in Clay to Reduce fire risk. And then build platforms agaisnt the which we can defend from.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 24, 2011, 03:25:50 am
A timeskip later...

Village:
Spoiler (click to show/hide)
All of the pots have been moved back to the village by the workers under the supervision of Hans. Hans has also made a little outfit for his new friend. Rex has caught another Rolphin for dinner and Arete has collected some berries. Picky has made some dry motar (She will add water when it has to be used). All of the bricks have been fired and a large number of planks are ready.

Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:

 37x Planks
 25x Pile of sticks
 28x Pile of Leaves
 24x Small Rocks
 64x Fired bricks

Food:
 26x Berries
 12x Uncooked Rolphin               
 2x Eggs 
 15x Herbs                                   

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 4 Peasants
Total: 8

5 turns until nightfall

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Tarran on September 24, 2011, 03:32:10 am
Hmmmm...

Guys, we have both bricks and wood now. What should we do with each? I'm leaning towards using the bricks in wall construction.

Regardless, Picky, go get more limestone.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 24, 2011, 03:40:31 am
Alright on the idea of bricks for walls ... just go look at that picture up there. I don't think we have enough brick to make a line around the village much less a wall. For now a palisade or log wall or moat is the best we can probaly come up with. we should use the brick on something like a house or stove or what not. I suggest using the logs and stick covered in that clay sand mixture. A dirt wall may not be much but it's better than nothing.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 24, 2011, 03:47:32 am
We could always just build part of the wall (say, a weak point) out of bricks.

It's not like the world would end from building it partially out of bricks and the rest out of wood until we get more bricks...

I'm not sure about using bricks for houses. Making houses stronger than your defenses is... well... you get my point, right?
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 24, 2011, 03:51:58 am
Which part of the wall is/would be weak, however?

Feed tame Jaian, if needed.

Would sharpening rocks be worth it? I recall someone earlier mentioning sticking sharp rocks onto sticks with slime gel.

In any case, I have calculated that at three meals a day, we have less than a days food.

Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 24, 2011, 03:54:48 am
now that you mention it a brick gate house for the bridge seems like a good idea. Oh  hey We could use planks to make the Gate house into a kind on mini watch tower.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 24, 2011, 03:56:57 am
Which part of the wall is/would be weak, however?

Feed tame Jaian, if needed.

Would sharpening rocks be worth it? I recall someone earlier mentioning sticking sharp rocks onto sticks with slime gel.

In any case, I have calculated that at three meals a day, we have less than a days food.

They only need breakfast and dinner. Thats really just to make things easier to keep track of. (Lunch may be required when I decide how many turns are in a day though)
Title: Re: Build a village: A New Hope
Post by: Tarran on September 24, 2011, 04:03:40 am
Which part of the wall is/would be weak, however?
Hmmmm... perhaps 'weak' was the wrong word.

"Place we expect to be assaulted the most" would be a better term. Like, the wall facing the direction of where our enemies will come from (say, the forest).

Even if we don't expect a place to get assaulted more, I'm sure we all can agree that making a section of the wall stronger while the rest are weaker is better than leaving the entire wall weak, right?
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 24, 2011, 04:04:36 am
we need 48 food per day then. Including the bird eggs nobody seem to want to eat we have 55 food. We should have 7 or 5 food left over depending on whether we eat the eggs. nd not counting what the jaian eats.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 24, 2011, 04:10:35 am
And how much food can we produce in a day then?

Do we have any set aside for migrants/temp workers?
Dow we have  plan for temp workers?
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 24, 2011, 04:13:04 am
I think we should build a bridge to the north and remove bridge near forest this means we won't isolate any one to the east or north (once moat is complete.) and make enemies who can't swim go further to invade. Plus people who Need to go out wont have cross near the Ominous Forest

Edit: i have no idea about how much food we get or produce. and we should worry about immigrants after the whole survive the terrors of ze night.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 24, 2011, 04:17:40 am
So who isnt busy then?
Those three grey chromes in the middle seem pretty busy, lets get them Assembling stone tipped spears, assembly-line style, one sharpenning, one glueing, one gathering materials for it
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 24, 2011, 04:25:26 am
So who isnt busy then?
Those three grey chromes in the middle seem pretty busy, lets get them Assembling stone tipped spears, assembly-line style, one sharpenning, one glueing, one gathering materials for it

we don't have glue. the green slime is non-adhesive non-flammeble and of mold-like compisition IIRC

I think you can make glue out of fish scales but it takes a while.
 http://www.ehow.com/how_4793957_glue-fish-scales.html (http://www.ehow.com/how_4793957_glue-fish-scales.html)
Title: Re: Build a village: A New Hope
Post by: Tarran on September 24, 2011, 04:35:09 am
I'm not sure how stupid this sounds, but maybe we can use the Lime Mortar in place of glue? I'm no specialist, but I assume if it can work with bricks it can work with spears?
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 24, 2011, 04:39:23 am
 nooo that woudn't work. mortar is pretty flaky. We could use lime though i think i heard of lime based glue. Birdlime i think it's called.
 
 yep here we are    http://en.wikipedia.org/wiki/Birdlime (http://en.wikipedia.org/wiki/Birdlime)

Huh on reading that it actualy has nothing to do with limestone in any way or function so i guess we can't make glue out of limeston then.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 24, 2011, 04:43:06 am
Cut up the membrane of the green ones, wet it, wrap it around the spears and rocks pretty tight, and lash it on, then let it dry?
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 24, 2011, 04:47:57 am
Cut up the membrane of the green ones, wet it, wrap it around the spears and rocks pretty tight, and lash it on, then let it dry?

That might work if it's any thing like sinew
So Sharpen stones then attach to sticks using green slime skin
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 24, 2011, 04:54:45 am
Have 3 members sharpen stones and assemble weapons, let the other continue preparing defences and creating construction materials
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 24, 2011, 06:16:12 am
Have Hans practice Stabbing things. Put orange slime chunks in kiln see if they burn or melt
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 24, 2011, 06:27:02 am
I think we already established that orange slime melts in the presence of fire, but we should still see what we can do with it(the orange slime).
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 24, 2011, 06:31:07 am
I'm a bit at a loss for this update, theres plenty of ideas I just don't know who should be doing what (I'm feeling pretty tired and I can't really decide). If you could all be more specific as to who should perform your suggestions it would be helpful.

Edit: I'll be heading to bed now.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 24, 2011, 07:00:01 am
If it melts and harden we can definitaly use as a kind of glue.

Hans should stab things for his thirst for  Retribution  is unquenchable. Have the digger continue digging moat. have 3 of the peasants build a wall using any resources they can except the bricks and some planks which shall be used to fortify the bridge. Have the builder move the wester bridge to the north and use bricks and planks to make a bridge/gate house. have the clay workers mave some bowl/buckets/pots one molds the receptecle and the other fires it in the kiln. the fisherman should catch another fish. the last peasant should build a smoke house out of sticks clay and leaves

Title: Re: Build a village: A New Hope
Post by: BunnyBob77 on September 24, 2011, 07:00:32 am
The workers should begin constructing shelter with the materials we have, and our builder should help them.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 24, 2011, 07:39:37 am
Why haven't we tried to brew berry-based alcohol yet?

I propose one of the idle peasants start brewing alcohol. It's useful to make fire and it's tasty to drink.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 24, 2011, 07:46:46 am
Why haven't we tried to brew berry-based alcohol yet?

I propose one of the idle peasants start brewing alcohol. It's useful to make fire and it's tasty to drink.

brew in what? we don't have any pots barrels or boilers. we dont even Have a stovetop
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 24, 2011, 07:50:03 am
Why haven't we tried to brew berry-based alcohol yet?

I propose one of the idle peasants start brewing alcohol. It's useful to make fire and it's tasty to drink.

brew in what? we don't have any pots barrels or boilers. we dont even Have a stovetop
We have pots sitting all over the place now, and we have a kiln which could easily heat them or they could be set over the fire.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 24, 2011, 07:50:12 am
We got a few empty pots from the abandoned building.
Title: Re: Build a village: A New Hope
Post by: kaian-a-coel on September 24, 2011, 07:54:51 am
I suggest to make a crude wall out of the dirt we have. rather than being piled uselessly in the middle of the camp, put it around.
And make a true house out of planks and some bricks. With dirt ground and leave beds. Perhaps two houses, with four to six places each?
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 24, 2011, 07:59:23 am
We need to remember to suggest WHO is doing each action.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 24, 2011, 12:00:01 pm
If it melts and harden we can definitaly use as a kind of glue.

Hans should stab things for his thirst for  Retribution  is unquenchable. Have the digger continue digging moat. have 3 of the peasants build a wall using any resources they can except the bricks and some planks which shall be used to fortify the bridge. Have the builder move the wester bridge to the north and use bricks and planks to make a bridge/gate house. have the clay workers mave some bowl/buckets/pots one molds the receptecle and the other fires it in the kiln. the fisherman should catch another fish. the last peasant should build a smoke house out of sticks clay and leaves

I think his thirst for vengeance has mellowed down a bit since he met his new friend.
But should anything happen to his little buddy, it might be reignited and skyrocket.
Title: Re: Build a village: A New Hope
Post by: QuakeIV on September 24, 2011, 12:35:36 pm
Since there are only five turns until night, and nasty stuff tends to come then, I suggest all of the idlers pitch in to help move the felled trees into position as an ad hoc barrier over the openings in the moat.

If there is any time left after that they should harvest all of the available berries outside of the fortress, then withdraw the plank bridges for the night.

The guys with spears should be organized into watches.
Title: Re: Build a village: A New Hope
Post by: Armok on September 24, 2011, 12:36:02 pm
The Builder should make a guard tower from wich one can get erly warning abaut things aproacing. Probably by raising a log, plugging sticks into it to make a ladder, and puting a platform with a railing and a protective roof on top. Maybe add a small clay plate with a ready made signal fire as well.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 24, 2011, 01:03:53 pm
If it melts and harden we can definitaly use as a kind of glue.

Hans should stab things for his thirst for  Retribution  is unquenchable. Have the digger continue digging moat. have 3 of the peasants build a wall using any resources they can except the bricks and some planks which shall be used to fortify the bridge. Have the builder move the wester bridge to the north and use bricks and planks to make a bridge/gate house. have the clay workers mave some bowl/buckets/pots one molds the receptecle and the other fires it in the kiln. the fisherman should catch another fish. the last peasant should build a smoke house out of sticks clay and leaves
I'm going with this minus the retribution part.

I suggest to make a crude wall out of the dirt we have. rather than being piled uselessly in the middle of the camp, put it around.
And make a true house out of planks and some bricks. With dirt ground and leave beds. Perhaps two houses, with four to six places each?
So you're saying that using our strongest materials on a non-defensive house is better than using it on a wall.

...

No. Lincoln, If Vetos are allowed, I'll Veto this.
Title: Re: Build a village: A New Hope
Post by: QuakeIV on September 24, 2011, 02:16:53 pm
Well its not like we can build houses out of dirt.

Dirt is also an excellent wall making material, as if set up properly it cannot be broken down, burned, or collapse.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 24, 2011, 02:40:34 pm
Well its not like we can build houses out of dirt.
Yes we can. (http://en.wikipedia.org/wiki/Rammed_earth)
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 24, 2011, 02:46:32 pm
Well its not like we can build houses out of dirt.

Settlers in the great plains made houses out of dirt all the time.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 24, 2011, 02:49:14 pm
(http://www.mortonsbmw.com/viking_huts.JPG)
Title: Re: Build a village: A New Hope
Post by: QuakeIV on September 24, 2011, 03:42:50 pm
Holy shit.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 24, 2011, 05:06:47 pm
And you know, I personally like the idea of these dirt houses (especially the one with the grassy top) better than that of assembling traditional lumber ones. It would give a nice, rural look.
Title: Re: Build a village: A New Hope
Post by: BunnyBob77 on September 24, 2011, 05:47:10 pm
We would conserve a lot of resources making dirt houses, but I think we should make houses out of planks and bricks, as that would make it more impressive looking to potential merchants or immigrants.  I think some possible inhabitants or workers might objects to houses made of dirt.
Title: Re: Build a village: A New Hope
Post by: Shootandrun on September 24, 2011, 05:50:00 pm
We could conserve a lot of ressources by simply making houses underground. It would leave us with more space on the surface to build. You know, a little 10m by 10m hole with a few ground-level windows, and later on we could use planks to make a proper floor.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 24, 2011, 06:02:26 pm
I'm not sure about making underground houses when we're so close to a river and a moat. I'm no expert, but I'd imagine it being pretty wet down there.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 24, 2011, 06:11:10 pm
I'm not sure about making underground houses when we're so close to a river and a moat. I'm no expert, but I'd imagine it being pretty wet down there.

Indeed it would.
However I support the idea of mud/dirt houses,
At least until better materials become more abundant and have time for building them.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 24, 2011, 06:49:18 pm
We cant use the abundance of wood we have so far, nor can we use the limited supply of bricks. Dirt and sticks seem like the best option.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 24, 2011, 06:55:50 pm
Hey guys, i'm ready to update but I still don't have any specific orders for me to use. I think the consensus is that:
Rex should gather more fish.
Franz should keep cutting down trees.
Chloe should keep digging the moat.

Arete, Hans, Picky, Rolf and the workers don't have anything to do and i'm not sure if you want to keep Jaian sawing logs so i need some feedback on those issues.
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 24, 2011, 06:57:33 pm
Promote Hans to Sheriff. Have him train on some sticks and leaves made into a basic training dummy.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 24, 2011, 06:59:24 pm
If it melts and harden we can definitaly use as a kind of glue.

Hans should stab things for his thirst for  Retribution  is unquenchable. Have the digger continue digging moat. have 3 of the peasants build a wall using any resources they can except the bricks and some planks which shall be used to fortify the bridge. Have the builder move the wester bridge to the north and use bricks and planks to make a bridge/gate house. have the clay workers mave some bowl/buckets/pots one molds the receptecle and the other fires it in the kiln. the fisherman should catch another fish. the last peasant should build a smoke house out of sticks clay and leaves
I'm going with this minus the retribution part.
This.
Title: Re: Build a village: A New Hope
Post by: Shootandrun on September 24, 2011, 07:04:42 pm
I think we should start building a wall behind our moat. That way, jumping creatures won't be a problem. Using planks and all the idlers, we should have a good bit of fortification towards bewteen us and the forest before nightfall.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 24, 2011, 07:34:16 pm
If it melts and harden we can definitaly use as a kind of glue.

Hans should stab things for his thirst for  Retribution  is unquenchable. Have the digger continue digging moat. have 3 of the peasants build a wall using any resources they can except the bricks and some planks which shall be used to fortify the bridge. Have the builder move the wester bridge to the north and use bricks and planks to make a bridge/gate house. have the clay workers mave some bowl/buckets/pots one molds the receptecle and the other fires it in the kiln. the fisherman should catch another fish. the last peasant should build a smoke house out of sticks clay and leaves
I'm going with this minus the retribution part.
This.
This
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 24, 2011, 07:43:17 pm
Village:
Spoiler (click to show/hide)
The workers begin to pile dirt into a wall around the moat for extra defence against the things that go bump in the night. Picky begins to build a gatehouse, despite the bridge being three planks side by side she feels like this is the best possible course of action. Rex begins to build a smokehouse so that he may smoke his fish. Rolf and Arete begin to make clay resepticles.

Hans declares himself sherif on the grounds that he is the only one that has a badass enough scar and begins to assemble a practice dummy with the intention of whipping the workers into a militia.

Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 38x Planks
 25x Pile of sticks
 28x Pile of Leaves
 24x Small Rocks
 64x Fired bricks

Food:
 26x Berries
 12x Uncooked Rolphin               
 2x Eggs
 15x Herbs   

Misc:
 5 empty pots
 1 clay resepticle                               

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 4 Peasants
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 24, 2011, 07:47:15 pm
Female worker: notice green thing hiding behind tree, tell sheriff.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 24, 2011, 07:52:58 pm
Its not a slime, its too vertical for that, but yea Someone notice green thingy in trees
Title: Re: Build a village: A New Hope
Post by: QuakeIV on September 24, 2011, 07:55:32 pm
Have Hans notice the goblin like thing in the woods and do this:

(http://t3.gstatic.com/images?q=tbn:ANd9GcRGgcNc2GWDcDB7PUsLjXkJ34GEjKc10Jwipl0dFWKEDaMZVIqMKhwYxyHPYw)

EDIT: also, lets just go with the dirt being in a huge pile off screen to the right, as the shovel person was thoughtful enough to put it all in once place.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 24, 2011, 08:19:58 pm
Thats Franz cutting down the tree guys, not something crazy.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 24, 2011, 08:21:25 pm
Continue as we planned last turn, and feed the Jaian while we are at it.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 24, 2011, 08:24:17 pm
Thats Franz cutting down the tree guys, not something crazy.

You really should add an image depicting Franz facepalming to their comments.  :P


edit: and while youre at it, we should use that image every time someone posts something REALLY dumb in this thread.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 24, 2011, 08:44:36 pm
Thats Franz cutting down the tree guys, not something crazy.

You really should add an image depicting Franz facepalming to their comments.  :P


edit: and while youre at it, we should use that image every time someone posts something REALLY dumb in this thread.

I support this.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 24, 2011, 09:11:53 pm
Upon butchering and cooking the Rolphin, Rolf should keep the fish's head and entertain his companions with a skilled bit of fireside puppeteering over dinner, maybe try to impress ditch-digger Chloe.

Because the comic relief would help ease everyone's frazzled nerves after last night's attack, and I really want to see you draw that.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 24, 2011, 10:05:55 pm
Continue as last turn.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 24, 2011, 10:11:51 pm
Upon butchering and cooking the Rolphin, Rolf should keep the fish's head and entertain his companions with a skilled bit of fireside puppeteering over dinner, maybe try to impress ditch-digger Chloe.

Because the comic relief would help ease everyone's frazzled nerves after last night's attack, and I really want to see you draw that.
Continue as last turn.
These.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 24, 2011, 10:13:32 pm
Create a stockpile for all the items lying around.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 24, 2011, 10:46:21 pm
Create a stockpile for all the items lying around.
This
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 24, 2011, 11:07:42 pm
Village:
Spoiler (click to show/hide)

Work continues. Hans has finished the dummy and is now testing it out by giving it a savage beating. Rolf sorted the cricks and pots into neat piles while he was waiting for the fireing process to finish, and he put the berries all into a pot because he was sick of them being everywhere.


Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 35x Planks
 25x Pile of sticks
 28x Pile of Leaves
 24x Small Rocks
 64x Fired bricks

Food:

 26x Berries
 12x Uncooked Rolphin               
 2x Eggs
 15x Herbs   

Misc:
 2x Pots of blue liquid
 2x Pots of oil
 5x empty pots
 2x clay resepticle                               

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 4 Peasants
Total: 8

3 Turns until Nightfall

Authors Notes:
Spoiler (click to show/hide)


Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 24, 2011, 11:11:26 pm
Take the log within the moat and stab the Jaian with it. Craft a weapon other than a spear from the logs. Maybe a sword or shotgun that fires acorns or something.
Title: Re: Build a village: A New Hope
Post by: Coolnesstod on September 24, 2011, 11:12:58 pm
Begin farming operations, We cant pick berries for very long.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 24, 2011, 11:14:18 pm
Send someone to scavenge the beach again for anything

Yes, we really have access to firearms propellant
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 24, 2011, 11:31:30 pm
I don't think the chromes have access to http://tvtropes.org/pmwiki/pmwiki.php/Main/BambooTechnology (http://tvtropes.org/pmwiki/pmwiki.php/Main/BambooTechnology)
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 25, 2011, 02:52:10 am
Have the woodcutters stop chopping at trees, and have everyone work on the wall, by piling and strengthening the dirt, or rolling logs into place, thne securing them down.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 25, 2011, 03:02:09 am
The following is NONCANNON:
Spoiler (click to show/hide)

Hans has created the Hansgun, thats right folks....
Spoiler (click to show/hide)

The following is the actual update:

Village:
Spoiler (click to show/hide)

Dusk will soon be upon the village, everyone works hard at their jobs to prepare for the coming night... except Hans who is daydreaming about something, it's probabley badass though and totaly worth it.

Rolf and Arete begin to create bricks again because the clay bowl things they have made appear to have no purpose yet. They have also developed warm feelings for eachother due to working together for so long.
Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears
1x Hansgun

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 35x Planks
 25x Pile of sticks
 28x Pile of Leaves
 24x Small Rocks
 64x Fired bricks

Food:
 26x Berries
 12x Uncooked Rolphin               
 2x Eggs
 15x Herbs   

Misc:
 2x Pots of blue liquid
 2x Pots of oil
 5x empty pots
 2x clay resepticle                               

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 4 Peasants
Total: 8

2 Turns until Nightfall


Author Notes:
Spoiler (click to show/hide)
Edit: Reuploaded the picture. (I added a little heart to Rolf and Arete.)
Title: Re: Build a village: A New Hope
Post by: Luke_Prowler on September 25, 2011, 03:05:31 am
Picky should remember that the bridge is not a permanent structure and can just be removed at night. She should build a guard tower instead.

Also, Franz and Jaian should really stop cutting down trees and instead drag the stuff they've already got into the base.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 25, 2011, 03:10:46 am
Ummmmm... why aren't we building a wall out of wood or the bricks yet?

So many people voted for it two updates ago.
Title: Re: Build a village: A New Hope
Post by: The Merchant Of Menace on September 25, 2011, 03:13:33 am
Because that would leave us with a wall that barely covered half the village and also use all our construction materials?

Not much good having half a strong wall, is there?
Title: Re: Build a village: A New Hope
Post by: Tarran on September 25, 2011, 03:17:08 am
You haven't played enough defensive games. It's far better than having none.

Half a wall equals a halved area we have to defend.

Half an area to defend equals twice as many people to defend the area that needs defending.

Which means, obviously, less potential casualties.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 25, 2011, 03:18:04 am
If it melts and harden we can definitaly use as a kind of glue.

Hans should stab things for his thirst for  Retribution  is unquenchable. Have the digger continue digging moat. have 3 of the peasants build a wall using any resources they can except the bricks and some planks which shall be used to fortify the bridge. Have the builder move the wester bridge to the north and use bricks and planks to make a bridge/gate house. have the clay workers mave some bowl/buckets/pots one molds the receptecle and the other fires it in the kiln. the fisherman should catch another fish. the last peasant should build a smoke house out of sticks clay and leaves
I'm going with this minus the retribution part.
This.
This

It said except the bricks and some planks and in my tired state I diddn't see the some part so i went with the dirt because there is so much of it around and it's probabley good enough for a temp wall anyway.
Title: Re: Build a village: A New Hope
Post by: The Merchant Of Menace on September 25, 2011, 03:19:10 am
But we don't have no wall, we have a dirt wall. And if it gets breached, we could also have strong, well built, houses to fall back to and defend.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 25, 2011, 03:24:25 am
It all depends on whether we can get a proper wall up tomorrow as well, we cant just be thinking about tonight, however close it is.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 25, 2011, 03:29:00 am
And if it gets breached, we could also have strong, well built, houses to fall back to and defend.
What is the point of a defensive wall if it's made out of something crappier than a house?

Why not make the house the wall instead?

Walls should be made out of the strongest material in my opinion. Because if something can break down a wall wall made out of our strongest material, NOTHING ELSE WILL STOP IT. Whereas if we made the wall out of a poorer material, and something small and weak could break it but not the bricks, we'd be trapped in our houses when we could've been out in our fortified area.

Quote
But we don't have no wall, we have a dirt wall.
The dirt wall is crappy. That's not what we were talking about, were we?

We were talking about what if theoretically we used bricks and wood for half wall. Not about our current wall.
Title: Re: Build a village: A New Hope
Post by: Luke_Prowler on September 25, 2011, 03:30:18 am
I don't think we had enough time to build a brick/wood wall, and we certainly don't now. We should finish what dirt we have left and build more sentry fires/spear walls if you think we need them.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 25, 2011, 03:33:27 am
We never had time to fully make a wall, yes.

But we certainly had time to make a pretty darn decent part of it.

I mean, it's not like we're wasting our time building something we plan to finish shortly a day from now, right?
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 25, 2011, 03:39:21 am
Complete the dirt wall as much as our resources allow, get the woodcutters inside and get a few other villagers to help them shift the logs into an impromptu wall for the rest of the camp. then get any remaning chromes to start polishing their arms.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 25, 2011, 04:01:33 am
Walls should be made out of the strongest material in my opinion. Because if something can break down a wall wall made out of our strongest material, NOTHING ELSE WILL STOP IT.

Weigh the benefits with the costs. How much of that brick wall could we have finished with our limited manpower and resources, how much more defensible would that actually have made our encampment, and how far back would using those bricks, which could be used for something else down the line put us?

First of all, 64 regular-sized little bricks? Anything with the intelligence of a house spider would just walk around them if we stacked them all in one place, and if we distributed them evenly around the perimeter we'd have something less effective than the dirt or logs. Thus, for tonight, dirt and logs are the best possible fortification and the best use of our time. They go up easy, they come down easy, and they're reusable. Stacking those bricks now would be like building investing in a missile silo in the 1850s.

Furthermore, what kind of enemies will we be facing that bricks will be more effective than an equally tall (actually taller) barrier of dirt and logs? Unless the GM throws some building-destroyers at us (which I admit is a legitimate concern) what is more important than the strength of the material is the defensive advantage, e.g. higher ground, distance, and impairment of the enemies' mobility.

So, in my opinion, until we have enough bricks for a truly formidable wall they're not going to be very useful.


Complete the dirt wall as much as our resources allow, get the woodcutters inside and get a few other villagers to help them shift the logs into an impromptu wall for the rest of the camp. then get any remaning chromes to start polishing their arms.

This one.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 25, 2011, 04:30:37 am
Walls should be made out of the strongest material in my opinion. Because if something can break down a wall wall made out of our strongest material, NOTHING ELSE WILL STOP IT.

Weigh the benefits with the costs. How much of that brick wall could we have finished with our limited manpower and resources, how much more defensible would that actually have made our encampment, and how far back would using those bricks, which could be used for something else down the line put us?
Enough to finish our bricks. The usage of the bricks would make a section of the wall basically impenetrable compared to the rest. The use of those bricks would've put us back a short amount of time: A day or so. We've got two brickmakers, after all.

First of all, 64 regular-sized little bricks? Anything with the intelligence of a house spider would just walk around them if we stacked them all in one place, and if we distributed them evenly around the perimeter we'd have something less effective than the dirt or logs. Thus, for tonight, dirt and logs are the best possible fortification and the best use of our time. They go up easy, they come down easy, and they're reusable. Stacking those bricks now would be like building investing in a missile silo in the 1850s.
Yes, they would walk around it. WHICH IS A GOOD THING BECAUSE THEY WOULDN'T ATTACK THAT PART OF THE WALL. I did not say we should make a wall out of bricks TONIGHT, I said we should make PART of the wall tonight.

And it's not like investing in 1850. It's like investing in, say, 1940s. It's not like a day is over 90 years or something. What we do tonight will speed up the process tomorrow and later, which is hardly far away.

Also, not using the bricks and then using wood would waste time because you'd have to remove the wood before you can put in the bricks. Not much time, but... just saying.

Furthermore, what kind of enemies will we be facing that bricks will be more effective than an equally tall (actually taller) barrier of dirt and logs?
Beaver-like creatures can eat out the wood, any creatures with paws, or any kind of hand can slowly dig out the dirt. Sharp axelike limbs may also get through logs.

You'd have to have a goddamn strong creature to dig through bricks.

Unless the GM throws some building-destroyers at us (which I admit is a legitimate concern) what is more important than the strength of the material is the defensive advantage, e.g. higher ground, distance, and impairment of the enemies' mobility.
Okay... So what's stopping us from building a raised brick wall?
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 25, 2011, 04:33:58 am
Complete the dirt wall as much as our resources allow, get the woodcutters inside and get a few other villagers to help them shift the logs into an impromptu wall for the rest of the camp. then get any remaning chromes to start polishing their arms.


I'm not sure where you want the wall to go so an explanation here would be good.
Title: Re: Build a village: A New Hope
Post by: kaian-a-coel on September 25, 2011, 04:58:30 am
We have a moat. A moat and a little dirt mount give enough advantage to repel most ennemies.

 I think for now using dirt for a wall is not a bad idea, since we have a lot of it, and its better to have them in the form of a wall rather than in useless piles in the middle of the camp.

Later on, we can make a good walling by encasing dirt by bricks. like this:

u[]//[]

u = moat  [] = brick wall // = dirt wall
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 25, 2011, 05:19:51 am
We have a moat. A moat and a little dirt mount give enough advantage to repel most ennemies.

 I think for now using dirt for a wall is not a bad idea, since we have a lot of it, and its better to have them in the form of a wall rather than in useless piles in the middle of the camp.

Later on, we can make a good walling by encasing dirt by bricks. like this:

u[]//[]

u = moat  [] = brick wall // = dirt wall

thats a good idea.Lets do that. but not today or tommorrow. we need more bricks and mortar. tomorrow is for brick making and fish smoking. I want a nice big store of smoke dried fish that won't rot away, then we can leave off foraging and devote more manpower to the labor intensive task of building a brick wall.
Title: Re: Build a village: A New Hope
Post by: Sheb on September 25, 2011, 06:10:00 am
But for now, we should Build as much of the wall as possible, use the logs to extand it, putting them near the moat and dig the moat. Then cook the Rolphin for tonight's meal.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 25, 2011, 06:11:33 am
But for now, we should Build as much of the wall as possible, use the logs to extand it, putting them near the moat and dig the moat. Then cook the Rolphin for tonight's meal.

+1
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 25, 2011, 07:22:25 am
But for now, we should Build as much of the wall as possible, use the logs to extand it, putting them near the moat and dig the moat. Then cook the Rolphin for tonight's meal.

+1
In addition, drag everything inside the camp. Right now, someone can just roll over a log to fill the moat.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 25, 2011, 07:29:38 am
Village:
Spoiler (click to show/hide)

Picky decides that instead of a gatehouse she shoud build a lookout tower, she tells Hans her plan and he says it will increase village security and lectures about how security is paramount since he is the sherif after all. Hans and Picky put boards together and create a satifactory lookout from the unfinished gatehouse. Picky and Hans gain respect for eachother.

Franz and Jaian finish up for the day. Franz moves some logs into place to help defend the village while Jaian brings in all of the planks.

Rex's smokehouse is almost done!

Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 30x Planks
 25x Pile of sticks
 28x Pile of Leaves
 24x Small Rocks
 70x Fired bricks

Food:
 26x Berries
 12x Uncooked Rolphin               
 2x Eggs
 15x Herbs   

Misc:
 2x Pots of blue liquid
 2x Pots of oil
 5x empty pots
 2x clay resepticle                               

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 4 Peasants
Total: 8

1 turn until nightfall.

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 25, 2011, 07:36:11 am
Continue building the earth wall and moat. Take in the bridge once night falls.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 25, 2011, 07:50:34 am
All hands not currently doing other tasks should help with extending the dirt wall.

Defensive earthworks are a staple of military doctrin. A brick wall is too permanent and we may need to move or change our defenses in the future. We don't even have places to live yet, after all. The bricks should go towards a stable and sturdy shelter in case we get some nasty weather. That brick wall won't help much when it starts storming, but a dry brick structure would save our lives.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 25, 2011, 08:14:17 am
All hands not currently doing other tasks should help with extending the dirt wall.

Defensive earthworks are a staple of military doctrin. A brick wall is too permanent and we may need to move or change our defenses in the future. We don't even have places to live yet, after all. The bricks should go towards a stable and sturdy shelter in case we get some nasty weather. That brick wall won't help much when it starts storming, but a dry brick structure would save our lives.
Better move the logs into position first.

The logs, in their current position, is more a liability than any help. If gnomes are invading, they can just hide behind them and fill in the moat. Effectively making the logs their cover until the assault.
Title: Re: Build a village: A New Hope
Post by: Sheb on September 25, 2011, 08:15:19 am
Yeah, moving the lag first is best. We cannot extand the wall much with earth anyway.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 25, 2011, 08:16:28 am
Admire the Stickman hidden in the trees.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 25, 2011, 08:19:42 am
Yeah, moving the lag first is best. We cannot extand the wall much with earth anyway.
Actually we have tons of dirt Lincoln just put it off screen, so as not to put to much on the picture.
Title: Re: Build a village: A New Hope
Post by: Sheb on September 25, 2011, 08:25:42 am
No, I meant that we don't have the time to expand it much before nightfall.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 25, 2011, 08:29:00 am
No, I meant that we don't have the time to expand it much before nightfall.
Oh, sorry about that, but yeah we should move the logs inside, and use them to extend, and make an impromptu wall
Title: Re: Build a village: A New Hope
Post by: stabbymcstabstab on September 25, 2011, 08:35:41 am
We should throw up so mine dirt walls near the logs in the village and take down that bridge for tonight.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 25, 2011, 09:00:03 am
Wouldnt they need nails to create structures?
Title: Re: Build a village: A New Hope
Post by: Jiokuy on September 25, 2011, 09:13:39 am
Build more sentry fires / light the campfire / cook the rolphin
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 25, 2011, 10:51:45 am
I like how dirt paths are starting to form where the chromies have been walking.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 25, 2011, 12:42:01 pm
Wouldnt they need nails to create structures?
No. http://en.wikipedia.org/wiki/Mortise_and_tenon (http://en.wikipedia.org/wiki/Mortise_and_tenon)
Ready the spears. It's going to be a long night.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 25, 2011, 12:48:50 pm
Walls should be made out of the strongest material in my opinion. Because if something can break down a wall wall made out of our strongest material, NOTHING ELSE WILL STOP IT.

Weigh the benefits with the costs. How much of that brick wall could we have finished with our limited manpower and resources, how much more defensible would that actually have made our encampment, and how far back would using those bricks, which could be used for something else down the line put us?
Enough to finish our bricks. The usage of the bricks would make a section of the wall basically impenetrable compared to the rest. The use of those bricks would've put us back a short amount of time: A day or so. We've got two brickmakers, after all.

First of all, 64 regular-sized little bricks? Anything with the intelligence of a house spider would just walk around them if we stacked them all in one place, and if we distributed them evenly around the perimeter we'd have something less effective than the dirt or logs. Thus, for tonight, dirt and logs are the best possible fortification and the best use of our time. They go up easy, they come down easy, and they're reusable. Stacking those bricks now would be like building investing in a missile silo in the 1850s.
Yes, they would walk around it. WHICH IS A GOOD THING BECAUSE THEY WOULDN'T ATTACK THAT PART OF THE WALL. I did not say we should make a wall out of bricks TONIGHT, I said we should make PART of the wall tonight.

And it's not like investing in 1850. It's like investing in, say, 1940s. It's not like a day is over 90 years or something. What we do tonight will speed up the process tomorrow and later, which is hardly far away.

Also, not using the bricks and then using wood would waste time because you'd have to remove the wood before you can put in the bricks. Not much time, but... just saying.

Furthermore, what kind of enemies will we be facing that bricks will be more effective than an equally tall (actually taller) barrier of dirt and logs?
Beaver-like creatures can eat out the wood, any creatures with paws, or any kind of hand can slowly dig out the dirt. Sharp axelike limbs may also get through logs.

You'd have to have a goddamn strong creature to dig through bricks.

Unless the GM throws some building-destroyers at us (which I admit is a legitimate concern) what is more important than the strength of the material is the defensive advantage, e.g. higher ground, distance, and impairment of the enemies' mobility.
Okay... So what's stopping us from building a raised brick wall?

But then, we seem to have a different understanding of just how useful 64 mud bricks will be. How high and how long of a wall would you say we could raise from those?
Title: Re: Build a village: A New Hope
Post by: kaian-a-coel on September 25, 2011, 12:53:04 pm
not very long. i suggested to put bricks around dirt, for extra width using less bricks.
Title: Re: Build a village: A New Hope
Post by: ed boy on September 25, 2011, 01:00:18 pm
>Devise another sleep schedule for tonight. Half sleep until midnight, then the other half sleep.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 25, 2011, 01:50:02 pm
Weren't one of those slimes quite viscous and flammable? If so, have one of the wall-builders use the slime and some of the branches lying around to prepare as many torches as possible. Conserve these until enemies with fire allergies draw near to camp.

And dig that moat, Chloe! Oh yeah... just like that.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 25, 2011, 02:05:15 pm
But then, we seem to have a different understanding of just how useful 64 mud bricks will be. How high and how long of a wall would you say we could raise from those?
If I had to imagine it, it takes 6 to get as tall as a Chrome...

And two wide to be as wide as a Chrome...

That's 5 1/3 Chromes wide walls there. It may not sound like much, but every bit counts in a big way. It's like, having a another table in a barricade.



And it's not the size that matters, dude. It's saving time for later and making a part of the wall tougher than the rest.



But whatever, I give up. No one will listen. When something that can break through dirt and wood comes along the only thing I'll be thinking is "Well, no one can blame me at least".
Title: Re: Build a village: A New Hope
Post by: stabbymcstabstab on September 25, 2011, 02:12:48 pm
We don't need a big wall just mabye one half the size of a chrome to slow them down and stop smaller enemies.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 25, 2011, 02:15:12 pm
What we need, is magma...
Title: Re: Build a village: A New Hope
Post by: Tarran on September 25, 2011, 02:19:28 pm
That would require:

1: An area away from the river. Easily enough, but...

2: A way to find it.

3: A way to get it flowing without a death.

4: A way to get it up.



We lack 2 and 4, and I'd assume we also lack 3.

So no magma for you.
Title: Re: Build a village: A New Hope
Post by: stabbymcstabstab on September 25, 2011, 02:20:24 pm
Yet.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 25, 2011, 02:33:02 pm
Pumpstack, ho!
Title: Re: Build a village: A New Hope
Post by: Tarran on September 25, 2011, 02:47:24 pm
We currently lack any real magma proof items to make a pumpstack.

And we are definitely not going to make a pumpstack out of wood. :P
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 25, 2011, 04:23:16 pm
What we could do, is create a wall of wooden corkscrew pumps along the moat facing the forest and wash those nasty slimes way!

Alas, that would send a tsunami across the map, knocking some poor adventurer into a pool of alligators.
Title: Re: Build a village: A New Hope
Post by: QuakeIV on September 25, 2011, 05:30:12 pm
Did some math, even before you started adding a fifth layer to the bricks there were 112 of them.  I suggest you give the brickmakers a chance to catch up with their pile, or update the inventory count.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 25, 2011, 07:02:35 pm
Village:
Spoiler (click to show/hide)
Franz, Jaian and Picky move some logs from outside the moat into place to act as more makeshift walls. Rex completes his smokehouse and begins to cook the rolphin so that the villagers may devour it at nigthfall. Hans digs a few sentry fires and then lights all of the sentry fires in the interest of saftey.

Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 28x Planks
 25x Pile of sticks
 28x Pile of Leaves
 24x Small Rocks
 78x Fired bricks

Food:
 26x Berries
 12x Uncooked Rolphin               
 2x Eggs
 15x Herbs   

Misc:
 2x Pots of blue liquid
 2x Pots of oil
 5x empty pots
 2x clay resepticle                               

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 4 Peasants
Total: 8

Night is upon us

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Coolnesstod on September 25, 2011, 07:10:23 pm
Have hans and franz cover the west while jaian and Picky watch east. Then have 2 non-named peasants watch north.
Title: Re: Build a village: A New Hope
Post by: Shootandrun on September 25, 2011, 07:11:24 pm
Everyone who doesn't have a hatchet/a pick should keep a fire hardened spear.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 25, 2011, 07:13:48 pm
Have the new peasants begin crafting more spears out of the sticks we currently have, and everyone else, but our digger should arm themselves with a spear. Our digger should move to the inside of the moat, and finish digging it as fast as possible.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 25, 2011, 07:25:23 pm
Carve a stone club.
Title: Re: Build a village: A New Hope
Post by: Evilsx on September 25, 2011, 07:54:48 pm
Make a bow and arrows
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 25, 2011, 08:07:02 pm
Have hans and franz cover the west while jaian and Picky watch east. Then have 2 non-named peasants watch north.

This, and have one of the peasants use a particularly hefty branch as a cudgel, in case they encounter anything that needs to be pounded rather than stabbed.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 25, 2011, 08:08:28 pm
Use the rest of the Planks to quickly build a makeshift wall over the last gap.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 25, 2011, 08:10:14 pm
Use the rest of the Planks to quickly build a makeshift wall over the last gap.


Why not just let the dirt workers finish that part up?
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 25, 2011, 08:26:30 pm
Use the rest of the Planks to quickly build a makeshift wall over the last gap.


Why not just let the dirt workers finish that part up?
Would rather suggest "any reasonable method".
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 25, 2011, 08:43:39 pm
Use the rest of the Planks to quickly build a makeshift wall over the last gap.


Why not just let the dirt workers finish that part up?
Would rather suggest "any reasonable method".

True. I was just curious.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 25, 2011, 08:53:29 pm
Village:
Spoiler (click to show/hide)

The villagers gather around the fire to consume delicious rolphin flesh seasoned with herbs and berries, except for Hans of course who is keeping watch in the lookout.

Food:
 26x Berries                 -15 for meal
 12x Cooked Rolphin    -12 for meal         
 2x Eggs
 15x Herbs                   -6 for meal

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 25, 2011, 08:56:23 pm
Someone (perhaps Picky) Bring Hans some food in his lonely tower.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 25, 2011, 08:59:58 pm
Someone (perhaps Picky) Bring Hans some food in his lonely tower.

Also, Is that meant to say Uncooced Rolfin in the food list?

You diddn't see anything~
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 25, 2011, 09:07:54 pm
Someone (perhaps Picky) Bring Hans some food in his lonely tower.

You diddn't see anything~
What are you talking about? (http://www.bay12forums.com/smf/index.php?topic=93538.msg2638901#msg2638901)
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 25, 2011, 09:35:20 pm
Now's your chance, Rolf! Use the fish head, make a move on Chloe!

And, admire how cute Cellarhans looks in his new slime clothes. ^_^
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 25, 2011, 09:40:03 pm
Spears. Lots of them. We got a moat, and cover for half of it, now its time to make expendable projectiles.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 25, 2011, 10:53:30 pm
I just realised, we needed to light watchfires outside the perimeter, so we could actually see stuff outside.
Make some more spears
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 25, 2011, 11:10:56 pm
Village:
Spoiler (click to show/hide)

Hans, Picky and the three workers take the first watch. The workers begin to sharpen more spears using the hatchets. Picky gives Hans his share of the meal and they keep watch from the lookout together.

Everyone else except Rex sleeps in the shelter. Rex sleeps in the smokehouse because "It's better then that crapshack".

Hans has spotted something in the trees!

Weapons:
 8x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 Lots of piles of sticks
 Lots of piles of Leaves
 28x Planks
 24x Small Rocks
 78x Fired bricks

Food:
 11x Berries 
 2x Eggs
 9x Herbs

Misc:
 2x Pots of blue liquid
 2x Pots of oil
 5x empty pots
 2x clay resepticle                               

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 4 Peasants
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: adwarf on September 25, 2011, 11:15:32 pm
To Arms ! Everyone arm yourselves with spears, and rocks, and toss the rocks at the slimes as they advance towards us (How many are there 20 !?!?)
Title: Re: Build a village: A New Hope
Post by: Heron TSG on September 25, 2011, 11:16:52 pm
I don't think everyone should go sleepless again, let's not wake up the sleepers unless we have to.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 25, 2011, 11:19:09 pm
Slime Alert, Slime Alert! Over there, in the trees! Across the Moat! Behind the dirt wall! ...Oh. We seem pretty safe, after all.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 25, 2011, 11:34:40 pm
Let out a fierce battle cry as the beasts near the camp, so that at the very least we will know whether or not these creatures know fear.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 25, 2011, 11:35:16 pm
Slime Alert, Slime Alert! Over there, in the trees! Across the Moat! Behind the dirt wall! ...Oh. We seem pretty safe, after all.

This, basically. Unless we find out they can swim, climb walls, and are actually hostile, they're not really much of a concern.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 25, 2011, 11:40:12 pm
I am willing to bet that they are amphibious... but the fact that we have higher ground and spears seems like a lofty advantage. I don't imagine their smooth-looking bodies give them much traction, and they're bound to be slippery as they try inching up the muddy dirt mound.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 26, 2011, 12:00:33 am
The way slimes could kill us is if they came in huge waves.

But I have a feeling that they will, so we should be ready.

Also, don't make the mistake we had last time, make sure AT LEAST one person is watching the rear. And make sure we watch the bark of our logs. One of those things crippled one of our guys in one update. That's pretty lethal.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 12:04:26 am
Would it be unreasonable to place Cellarhans on the watch tower and keep a lookout while the Chromosians fight? He could, you know, squeal for danger from our flanks.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 26, 2011, 12:23:13 am
Just keep on doing what they were doing.

Unless the slimes actually emerges from the woods, there is no case to panic. We need some more spears, so at least we can knock a couple of them out before they actually reach the moat.
Hans and Picky will stay on the tower to keep watch, especially our back. If there are too many we can always wake everyone up.

p.s. Sooner or later we need a horn.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 12:29:59 am
p.s. Sooner or later we need a horn.

This is a great idea, and those land whales look good for it.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 26, 2011, 12:32:38 am
I don't think we call them land whales, do we? Or am I imagining what Lincoln calls them wrong?
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 12:37:03 am
I don't think we call them land whales, do we? Or am I imagining what Lincoln calls them wrong?

No, I think you're right... Greater Land Jaians? All the names are just blowing over me at this point.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 26, 2011, 12:45:16 am
Village:
Spoiler (click to show/hide)

Battle Zone:
Spoiler (click to show/hide)

The workers and Hans array themselves along the wall ready to attack any foes that come within range of their spears and hatchets. Picky stays at the lookout to watch for enemies coming from other directions.

Weapons:
 14x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 Lots of piles of sticks
 Lots of piles of Leaves
 28x Planks
 24x Small Rocks
 78x Fired bricks

Food:
 11x Berries
 2x Eggs
 9x Herbs

Misc:
 2x Pots of blue liquid
 2x Pots of oil
 5x empty pots
 2x clay resepticle                               

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 4 Peasants
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 01:03:39 am
As far as the names go, I'm sure it's just me. :P


Have the second worker from the bottom run and go quickly bring back a small arm full of rocks.

These may not be effective on the slimes, but if something rears an ugly head, they might come in very indeed.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 26, 2011, 01:05:45 am
Oh dear, stick creatures with the slime.

Should we wake up more people, guys?
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 26, 2011, 01:12:07 am
Well, we should at least grab the bladed tools we have since stick demons are weak to those.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 01:28:12 am
Oh dear, stick creatures with the slime.

Should we wake up more people, guys?

I am for it, though I would hate to wake the others if there will be penalties for the following day, before first seeing just how formidable that moat is.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 26, 2011, 01:46:51 am
Are those rocks, or Grey slimes? Because we have one sneaking up on the watch tower, as well as the rest of the horde
Title: Re: Build a village: A New Hope
Post by: Tarran on September 26, 2011, 01:51:40 am
...Grey slime? I do not see any grey slime. Or any rock sneaking up on the tower.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 01:52:23 am
Are those rocks, or Grey slimes? Because we have one sneaking up on the watch tower, as well as the rest of the horde

The object northeast of the watchtower, near the stump, is a rock, as are the ones scattered to the northwest along the hills.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 26, 2011, 01:59:15 am
Oh dear, stick creatures with the slime.

Should we wake up more people, guys?

I am for it, though I would hate to wake the others if there will be penalties for the following day, before first seeing just how formidable that moat is.
We may need to adapt to a nocturnal lifestyle if real threats only come at night.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 02:05:53 am
Oh dear, stick creatures with the slime.

Should we wake up more people, guys?

I am for it, though I would hate to wake the others if there will be penalties for the following day, before first seeing just how formidable that moat is.
We may need to adapt to a nocturnal lifestyle if real threats only come at night.

If we did that, when would we construct buildings, conduct trade, gather resources, tend crops, and explore..?

Maybe if we tough it out for a few more days we will get to the point where these creatures are not a constant threat. Also, the journal Hans found in the cabin alludes to a potential greater threat that prompted the author create the one we're currently facing- namely, the Imperials.


Dun-dun-dun!
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 26, 2011, 02:21:29 am
I think that the author of the journal somehow created these creatures to defend him or herself from the Imperials. I am also of the opinion that there is something creating and/or sustaining these creatures and that if we were to disable it, the pressure on New Hope would be greatly diminished.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 02:40:35 am
I think that the author of the journal somehow created these creatures to defend him or herself from the Imperials. I am also of the opinion that there is something creating and/or sustaining these creatures and that if we were to disable it, the pressure on New Hope would be greatly diminished.

Agreed, but who knows what the implications would be- are the Imperials still around? Did they abandon this area because of the creatures that stalk the night? And will they return if they vanish?

Plot thickens. :P
 
I think that once we have established a good fortification and a sturdy shelter, we should set out for whatever the source of these things is. Metal weapons would be nice, too.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 26, 2011, 02:44:11 am
Village:
Spoiler (click to show/hide)

Battle Zone:
Spoiler (click to show/hide)
The slimes reach the water! A green slime appears to be disolving in the water, the slowly flowing water is eroding the green slime.

Picky has sighted no further threats.

Weapons:
 14x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:

 Lots of piles of sticks
 Lots of piles of Leaves
 28x Planks
 24x Small Rocks
 78x Fired bricks

Food:
 11x Berries
 2x Eggs
 9x Herbs

Misc:
 2x Pots of blue liquid
 2x Pots of oil
 5x empty pots
 2x clay resepticle                               

Population:
 1 Digger
 2 Clayworkers
 1 Fisher
 1 Woodcutter
 1 Miner
 1 Builder
 4 Peasants
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 26, 2011, 02:58:30 am
Have one of the lesser chromes lean over the wall and poke at a slime for fun
Everyone needs enjoyment, take it when you can
Title: Re: Build a village: A New Hope
Post by: Tarran on September 26, 2011, 02:59:48 am
Wow, those green slimes are now 100% worthless.

Now, let's see how well the orange ones fare.

And swapping between images I can state for a fact that Picky is right and there are no more incoming threats.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 03:00:31 am
Ready the unhardened spears for throwing- let one of the orange slimes test the water. If he doesn't dissolve like the green ones, throw a spear and impale him along with any others in range.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 26, 2011, 03:02:30 am
Wait wait wait.

Ummm... dude...

How is dissolving and eroding 'swimming'?

It's more like suicide.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 03:03:16 am
Wait wait wait.

Ummm... dude...

How is dissolving and eroding 'swimming'?

It's more like suicide.

I wasn't paying attention. Edited.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 26, 2011, 03:27:04 am
Battle Zone:
Spoiler (click to show/hide)

The slimes advance, the green slime makes it through the moat (although it is much smaller now) and one of the workers gives it a light prod with his spear he does a 1 damage!

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 26, 2011, 03:29:11 am
Knock the slimes that make it past the moat back into the water.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 26, 2011, 03:31:20 am
continue to brace ourselves and push the slimes back from the wall. Don't pursue them, yet.

Hans should ready as many torches as possible. Barkman.

Tactics against mobs:

Green Slime: Do not engage until they are in water.
Orange Slime: ???
Barkman: Throw torches/torch on stick and burn them alive. Do not let them even touch the moat; in case they went through, switch to bladed weapons.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 03:44:19 am
continue to brace ourselves and push the slimes back from the wall. Don't pursue them, yet.

Hans should ready as many torches as possible. Barkman.

Tactics against mobs:

Green Slime: Do not engage until they are in water.
Orange Slime: ???
Barkman: Throw torches/torch on stick and burn them alive. Do not let them even touch the moat; in case they went through, switch to bladed weapons.

Good policy here.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 26, 2011, 04:08:55 am
Battle Zone:
Spoiler (click to show/hide)

The worker pushes the slime back into the water and Hans comes face to bark with his old foe...

Intense moments:
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Hans hits in the face with a Flaming pot of oil! The orange slimes do not appear to be effected by the water!

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 26, 2011, 04:37:38 am
Nice one Hans! Who needs torches when you have grenades. But probaly should hold off throwing all our oil away until we can replace it.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 26, 2011, 04:43:48 am
Get someone to fetch our bladed tools, since orange slimes are apparently weak to being cut up.
Also we should get a list of links to the various turns.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 26, 2011, 04:56:05 am
Make sure Hans is on the front lines. He's the only one with badass scars which obviously Improve combat skills.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 26, 2011, 05:47:49 am
Battle Zone:
Spoiler (click to show/hide)
The workers and Hans push the small green slimes back into the moat and they are completely disolved by the river.
The orange slimes float over to the village side of the moat and are about to begin their climb up the side of the dirt wall.

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 26, 2011, 05:56:02 am
Have Hans take one of the axes. he'll do do more damage then the peasant on account of being Hans
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 26, 2011, 05:59:20 am
The spears are still useful. Since the orange slime is floating, it should be easily pushed around.

We need another 'nade or torch throw for that piece of wood.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 26, 2011, 06:10:36 am
We only have one pot of oil left and we probaly keep it for later to make torches. Second I want Hans to have the axe so he Get his Revenging on up close and personal. I thing an axe is gonna be a better weapon against the stick dude than another stick. I mean Hans need to regain face or pride or honour os somehting. HE took a beating last time now it's Payback time.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 26, 2011, 07:41:40 am
Battle Zone:
Spoiler (click to show/hide)
Hans swaps a worker his hatchet for his spear and proceeds to get nasty on the orange slimes.The spear Chromes continue to repulse the green slimes while Hans and the Axechrome hack at the orange slimes. The small stick-creature is hitching a ride on an orange slime.

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: ed boy on September 26, 2011, 07:46:03 am
>Use spear to poke at the stick creature and the slime it's on. Try to knock it off.
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 26, 2011, 08:45:56 am
Throw the stickman off his ride.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 26, 2011, 08:58:28 am
Throw a spear at the stick demon.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 26, 2011, 09:13:53 am
THROW ROCKS AT THE STICK MAN
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 26, 2011, 09:58:45 am
set another pot of oil alight, then pour it's flaming contents down the side of the wall. It should repel both orange slimes and stick-men.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 26, 2011, 10:24:40 am
We have got to find some pitch tomorrow so we can make fire barricades.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 12:21:27 pm
Show that stickman his place with a spear to the face
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 26, 2011, 12:24:39 pm
Spears aren't going to be terribly effective against something made of sticks. We need to throw rocks or use axes...
Title: Re: Build a village: A New Hope
Post by: kaian-a-coel on September 26, 2011, 01:14:43 pm
axes. or torches.
I also remember oranges slimes being flammable. Or did they simply got liquid?
Anyways, i strongly suggest to grab some torches.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 01:25:49 pm
Spears aren't going to be terribly effective against something made of sticks. We need to throw rocks or use axes...
I see that I forgot to complete my sentence again... :/

 I was original going to suggest knock him into the water, but that would just make him wet and less flammable...
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 26, 2011, 01:44:50 pm
I also remember oranges slimes being flammable. Or did they simply got liquid?
I believe they melted in the face of fire.
Title: Re: Build a village: A New Hope
Post by: Tersr on September 26, 2011, 02:12:36 pm
Have someone check if we are being attacked from the other side as well.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 26, 2011, 02:14:09 pm
set another pot of oil alight, then pour it's flaming contents down the side of the wall. It should repel both orange slimes and stick-men.

The whole waste our entire stock of oil (that we can't replace) on the second fight we've had seems Hasty. Or you know wasteful and reckless. save the oil and use it to make torches in the morning. The torches should be effective for more then a single night.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 26, 2011, 02:48:00 pm
Seriously though, small rocks make excellent improvised projectiles. They could puncture the orange slimes or penetrate and get stuck in the slime thus making it not float. They could knock the stickman off the slime. We have them everywhere. We could prepare a small pile of them next time and use simple slings to increase range and accuracy.
Title: Re: Build a village: A New Hope
Post by: The Merchant Of Menace on September 26, 2011, 02:49:24 pm
Seriously though, small rocks make excellent improvised projectiles. They could puncture the orange slimes or penetrate and get stuck in the slime thus making it not float. They could knock the stickman off the slime. We have them everywhere. We could prepare a small pile of them next time and use simple slings to increase range and accuracy.
This man speaks truth.
Title: Re: Build a village: A New Hope
Post by: Supernerd on September 26, 2011, 03:04:27 pm
Hans: Grab a spear, set it on fire then throw it at the stick-thing with extreme prejudice!
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 26, 2011, 03:15:56 pm
Hans: Grab a spear, set it on fire then throw it at the stick-thing with extreme prejudice!
and to see that it maintains flaminess, dip it in oil.
Title: Re: Build a village: A New Hope
Post by: Shootandrun on September 26, 2011, 03:18:24 pm
Hans: Grab a spear, set it on fire then throw it at the stick-thing with extreme prejudice!

The stick thing will simply fall in the water and probably float towards the wall. Waste of a spear in my opinion.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 26, 2011, 03:21:42 pm
Hans: Grab a spear, set it on fire then throw it at the stick-thing with extreme prejudice!

The stick thing will simply fall in the water and probably float towards the wall. Waste of a spear in my opinion.
Waste of oil more like. We can replace spears.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 26, 2011, 03:21:58 pm
Hans: Grab a spear, set it on fire then throw it at the stick-thing with extreme prejudice!
and to see that it maintains flaminess, dip it in oil.
I agree +1
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 26, 2011, 03:22:44 pm
Holy crap I wonder of Rolphin oil is flammable.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 26, 2011, 03:27:00 pm
Holy crap I wonder of Rolphin oil is flammable.
O ya- we need to figure a way of collecting it when cooking the next rolfphin.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 03:31:05 pm
Holy crap I wonder of Rolphin oil is flammable.

Fish/cooking oil tends to be flammable, but only at very high temperatures (~700 F; your ordinary flame is only 750 F) and is therefore a poor source of fuel. Once it reaches the point where it smokes, however, it gives off noxious fumes and would probably make an effective oil grenade if heat on some coals first.

Not very useful against the barkmen, but it might have an effect on those orange slimes.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 26, 2011, 03:33:59 pm
Perhaps we could find a way to refine it. Those rolphins are pretty big, I wonder if they're some kind of small whale.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 03:35:59 pm
Holy crap I wonder of Rolphin oil is flammable.
O ya- we need to figure a way of collecting it when cooking the next rolfphin.

Chop the fish, put it in a jar, and tie cloth over the top. Then just hang the jar somewhere it will get maximum sun exposure. Modern folks use glass jars. I'm not sure how long it would actually take for the oil to be drawn out in a clay jar... probably weeks. That said, heating the jar might work since clay fares better than glass around fire.

It will stink.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 26, 2011, 07:49:52 pm
Battle Zone:
Spoiler (click to show/hide)
Hans breifly entertains the notion of setting the smaller stickman on fire. But since it is so close to water he figures it would put itself out anyway so instead he orders the workers to throw rocks at it. it is knocked off of the slime and is being pinned down by a bombardment of stones.

Two of the orange slimes have been defeated.

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Tarran on September 26, 2011, 07:57:08 pm
The orange slimes have 7 HP.

Orange slimes have 13 Hp.

As for linking to specific posts, you see the "Re: Build a village: A New Hope" at the top of every post? Right clicking and copying the link location should work. Alternatively, left click on it and copy your new URL on your URL bar.
Title: Re: Build a village: A New Hope
Post by: Ochita on September 26, 2011, 07:57:47 pm
Orange slimes have 13 Hp.

Anyway, keep up the standard attacks.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 08:01:26 pm
Pin the last orange slime, and let Hans smash it with a rock.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 26, 2011, 08:32:44 pm
Here is a list of links to all of the turn posts:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 26, 2011, 09:38:24 pm
Battle Zone:
Spoiler (click to show/hide)

The battle is won!

Hans feels a strage sensation overcome him....
Seizure Warning
Spoiler (click to show/hide)
Hans is now a Level 1 Warrior! He is now better at combat although he will still need proper training to master advanced techiques like formations.

Village:
Spoiler (click to show/hide)
Hans congratulates the workers on their valiant efforts in defending the village.


Weapons:
 14x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 Lots of piles of sticks
 Lots of piles of Leaves
 28x Planks
 20x Small Rocks
 78x Fired bricks

Food:
 11x Berries
 2x Eggs
 9x Herbs

Misc:
 2x Pots of blue liquid
 1x Pots of oil
 5x empty pots
 2x clay resepticle                               

Population:

Civillians:
 1x Digger
 2x Clayworkers
 1x Fisher
 1x Woodcutter
 1x Miner
 1x Builder
 3x Peasants

Military:
 1x Level 1 Warrior
Total: 8

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 26, 2011, 10:00:09 pm
You forgot to make Hans red and put warrior in the population.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 26, 2011, 10:07:35 pm
I'm amazed the rest of our guys slept through all that ruckus. Talk about deep sleepers.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 26, 2011, 10:12:04 pm
Hans seems to be needed in too many places at once, If he sleeps at night to defend the village, we cannot use him at day, and vice versa, he should take someone under his wing soon
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 26, 2011, 10:23:36 pm
Hans seems to be needed in too many places at once, If he sleeps at night to defend the village, we cannot use him at day, and vice versa, he should take someone under his wing soon

Everyone is getting all the sleep they need because of shifts.

You forgot to make Hans red and put warrior in the population.
This is the sort of thing that happens when you add in someone leveling up after you've done the rest of the update.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 26, 2011, 10:24:51 pm
I thought Its more like they changed shifts and nothing remarkable happened during the remainder of the night.

We need the sun.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 26, 2011, 10:41:22 pm
I'd say it would more cooler that instead of just warrior, you can have related professions, like a tactician or spearman.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 10:47:59 pm
We need to start discussing basic industry for the village. Fishing seems obvious, but I'm not sure how lucrative that will be in the long run, nor of just how plentiful those Rolphins are.

The next time the merchant passes by, we ought to make sure to get some rope and seeds.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 26, 2011, 10:49:04 pm
He isnt really that specific right now, as he is the only one, it would seem kind of pointless being so diverse, when we need an all rounder.
Get picky chippin rocks, the brickmakers making bricks, the woodcutters chopping trees, fishing dude go fishing, and someone try find a way of replanting trees.Have the rest continue on the dirt wall/ getting food.

Id say claymaking would be best, but really depends on ore we can access
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 26, 2011, 10:52:45 pm
Well, that attack was larger than the first night's attack, so we should probably get Hans and two other people to go exploring to the west.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 11:03:17 pm
Have one of the brickmakers take a couple balls of clay and coat with the ooze from each of the two different slimes. Fire these in the kiln (while going about other business) and see if either is useful as a glaze.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 26, 2011, 11:06:06 pm
He isnt really that specific right now, as he is the only one, it would seem kind of pointless being so diverse, when we need an all rounder.
Get picky chippin rocks, the brickmakers making bricks, the woodcutters chopping trees, fishing dude go fishing, and someone try find a way of replanting trees.Have the rest continue on the dirt wall/ getting food.

Id say claymaking would be best, but really depends on ore we can access
I don't think having a forest so close to the village is the best option. They have too much cover in that way.

Optimally we should be able to produce 2 days worth of food every day. That's 66 units - 17 roflfins.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 26, 2011, 11:09:14 pm
Lets just pretend that the moat diddn't get really screwed up in that last update.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 26, 2011, 11:12:22 pm
Vertical brick walls are a priority.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 26, 2011, 11:15:20 pm
Lets just pretend that the moat diddn't get really screwed up in that last update.
What are you talking about?

(yes, I know what you mean, just playing along).

Vertical brick walls are a priority.
A lot of people were against it for one reason or another. So even though I agree with you, I really don't see the act going through.
Title: Re: Build a village: A New Hope
Post by: Pandarsenic on September 26, 2011, 11:21:20 pm
We really, really need something slimes can't climb up or break so we can start ignoring them. We need a sheer wall of a hard material.

Edit: I accidentally a word.
Title: Re: Build a village: A New Hope
Post by: micelus on September 26, 2011, 11:27:00 pm
I support the vertical brick walls.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 26, 2011, 11:28:13 pm
I also support the vertical brick walls.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 11:40:07 pm
I would rather focus on pumping out those bricks, before we actually begin placing them. At this point, this is mostly because I am hoping that we can expand the village a bit, first...
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 26, 2011, 11:41:51 pm
Set all peasants to brick-making
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 26, 2011, 11:44:58 pm
Set all peasants to brick-making
I would suggest that we get Hans and two peasants to explore to the west with spears, but the rest can make bricks.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 26, 2011, 11:46:06 pm
Village:
Spoiler (click to show/hide)
As the sun rises the villagers begin to work. Jaian decides it is time to feed/milk her pet. Rolf gathers all the orange slime into a pot and experiments in using it as a glaze. Arete gets a worker to help her make bricks for the planned wall. Rex takes a worker with the intention of showing him the fine art of spear fishing. Hans keeps a lookout from the lookout tower with his pet.

Weapons:
 14x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 Lots of piles of sticks
 Lots of piles of Leaves
 28x Planks
 20x Small Rocks
 78x Fired bricks

Food:

 11x Berries
 2x Eggs
 5x Greater Jaian Milk
 9x Herbs

Misc:
 2x Pots of blue liquid
 1x Pots of oil
 5x empty pots
 2x clay resepticle                               

Population:

Civillians:
 1x Digger
 2x Clayworkers
 1x Fisher
 1x Woodcutter
 1x Miner
 1x Builder
 3x Peasants

Military:
 1x Level 1 Warrior
Total: 11

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 26, 2011, 11:50:48 pm
Congratulations, Lincoln!  ;D
Title: Re: Build a village: A New Hope
Post by: Tarran on September 26, 2011, 11:54:29 pm
Oh great, so now everyone wants brick walls?

Urgh. You guys... ::)



As a side note, congratz Lincoln.
Title: Re: Build a village: A New Hope
Post by: micelus on September 26, 2011, 11:57:34 pm
We can expand later.

Create additional fired bricks and construct more brick walls.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 27, 2011, 01:05:50 am
sorry if i missed it and its been done but 3 guys haul all the oil and herbs from the cottage in the woods
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 27, 2011, 01:16:10 am
We need way more food than that. Our stock isn't going to last a day.

I suggest that Hans should lead a few men to hunt/capture Greater Jaians.

We can always smoke the extra meat, or turn them into jerky. Unless it rains they would not spoil.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 27, 2011, 01:35:56 am
We need way more food than that. Our stock isn't going to last a day.

I suggest that Hans should lead a few men to hunt/capture Greater Jaians.

We can always smoke the extra meat, or turn them into jerky. Unless it rains they would not spoil.


Sounds good.

I would also suggest building a sort of "fish larder," but it involves using bricks, which is controversial. Besides, we would need lots of vinegar and salt.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 27, 2011, 02:34:22 am
sorry if i missed it and its been done but 3 guys haul all the oil and herbs from the cottage in the woods
Already been done here (http://www.bay12forums.com/smf/index.php?topic=93375.msg2634860#msg2634860)
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 27, 2011, 02:50:25 am
Village:
Spoiler (click to show/hide)
Rolf has discovered that the orange slime works as a glaze! The ball of clay has become a simple trinket.
Jaian goes to help the others with their brick making. Chloe has gone offscreen to dig the moat. She will return in one turn. Rex and the worker will return in one turn with their catch.

Weapons:
 14x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 Lots of piles of sticks
 Lots of piles of Leaves
 33x Planks
 20x Small Rocks
 90x Fired bricks
 60x Orange Slime Glaze

Food:

 11x Berries
 2x Eggs
 5x Greater Jaian Milk
 9x Herbs

Misc:
 2x Pots of blue liquid
 1x Pots of oil
 4x empty pots
 2x clay resepticle   
 1x Simple clay trinket                           

Population:

Civillians:
 1x Digger
 2x Clayworkers
 1x Fisher
 1x Woodcutter
 1x Miner
 1x Builder
 3x Peasants

Military:
 1x Level 1 Warrior
Total: 11

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 27, 2011, 03:08:21 am
Did covering that little ball of clay use up all of the orange slime, or is it sitting in a pot not listed in the inventory?
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 27, 2011, 03:17:37 am
Did covering that little ball of clay use up all of the orange slime, or is it sitting in a pot not listed in the inventory?
I just added it to the inventory, i'll deduct an amount of the glaze that i think makes sense for each of the items you use it on.
I might also add a crafting materias section in the future.
Title: Re: Build a village: A New Hope
Post by: ed boy on September 27, 2011, 03:54:23 am
>Feed the greater land Jaian if necessary
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 27, 2011, 04:29:53 am
Can I suggest inspecting the Remains of the Stickcreature that wasn't burned in flames like the last two...
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 27, 2011, 05:03:57 am
you could extend the screen down a bit so you show the entire moat and the entirety of the village perimeter.


i don't think we need a wall. yet, defending the city has been easy enough, and we really don't have any means  of attacking any incoming enemies through a wall with our spears. i'd say we build a defensible sleeping hall, more comfortable than the shelter and with some sleeping bunks, with brick walls and a boarded roof we could put spearmen in and a stockpile of rock ammo

Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 27, 2011, 05:24:11 am
Village:
Spoiler (click to show/hide)
Rex and the worker return with their catch!
Chloe has returned after finaly completing the moat.
Hans has spotted several traders approaching from the plains!

Weapons:
 14x Wooden Spears                       
 10x Fire-hardened wooden spears

Tools:
 1x Saw
 2x Hatchet
 1x Hammer
 1x Pickaxe   
 1x Shovel   

Construction Materials:
 Lots of piles of sticks
 Lots of piles of Leaves
 33x Planks
 26x Small Rocks
 109x Fired bricks
 60x Orange Slime Glaze

Food:
 30x Uncooked Rolphin
 11x Berries
 2x Eggs
 5x Greater Jaian Milk
 9x Herbs

Misc:
 2x Pots of blue liquid
 1x Pots of oil
 4x empty pots
 2x clay resepticle   
 1x Simple clay trinket                           

Population:

Civillians:

 1x Digger
 2x Clayworkers
 1x Fisher
 1x Woodcutter
 1x Miner
 1x Builder
 3x Peasants

Military:

 1x Level 1 Warrior
Total: 11

Author Notes:
Spoiler (click to show/hide)

Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 27, 2011, 05:39:45 am
we should make rolphin our main trade good for now, have rex train a couple more fishermen. make a trade agreement with the traders, ask them what they need from us and request them some brewing and cheese making equipment
Title: Re: Build a village: A New Hope
Post by: Zako on September 27, 2011, 06:35:56 am
We should have both brick makers make glazed trinkets for the traders! Two fishermen are enough for now, but we need to start thinking about farming. Also, see if we can persuade the traders into sending a professional soldier to train our men in combat and formations.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 27, 2011, 07:08:00 am
we only got one fisherman though
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 27, 2011, 07:14:52 am
Short-term plans:

1. 2 days of food in stock - to be self-sustainable
2. Expand watchtower into a wooden house - We do not need a dedicated barracks yet
3. Finish earthworks wall - even they climb up, the wall itself would be a chokepoint.
4. At least 30+ weapons, 5+ edged

Medium-term plans:

1. Pottery industry seems to be the best course of action
2. Enough bricks for outer vertical layer of wall - we don't need that inside yet
3. Ballistic weapon system to throw rocks or fire
4. Supply of pitch/oil for fire projectiles
5. Metal

Long-term plans

Brick houses for everyone
Ballista on top of tower
Title: Re: Build a village: A New Hope
Post by: BunnyBob77 on September 27, 2011, 07:17:08 am
Short-term plans:

1. 2 days of food in stock - to be self-sustainable
2. Expand watchtower into a wooden house - We do not need a dedicated barracks yet
3. Finish earthworks wall - even they climb up, the wall itself would be a chokepoint.
4. At least 30+ weapons, 5+ edged

Medium-term plans:

1. Pottery industry seems to be the best course of action
2. Enough bricks for outer vertical layer of wall - we don't need that inside yet
3. Ballistic weapon system to throw rocks or fire
4. Supply of pitch/oil for fire projectiles
5. Metal

Long-term plans

Brick houses for everyone
Ballista on top of tower
Sounds good, except brick houses should be a higher priority and we should keep the watchtower as it is.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 27, 2011, 07:29:31 am
Short-term plans:

1. 2 days of food in stock - to be self-sustainable
2. Expand watchtower into a wooden house - We do not need a dedicated barracks yet
3. Finish earthworks wall - even they climb up, the wall itself would be a chokepoint.
4. At least 30+ weapons, 5+ edged

Medium-term plans:

1. Pottery industry seems to be the best course of action
2. Enough bricks for outer vertical layer of wall - we don't need that inside yet
3. Ballistic weapon system to throw rocks or fire
4. Supply of pitch/oil for fire projectiles
5. Metal

Long-term plans

Brick houses for everyone
Ballista on top of tower
Sounds good, except brick houses should be a higher priority and we should keep the watchtower as it is.
The plan is to use the watch building as a barracks/armory once the brick houses/homes are ready.
we are technically still a commune, so everyone under the same roof is good.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 27, 2011, 07:38:51 am
We should examine the blue liquid. Also get someone to meet the traders.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 27, 2011, 07:53:42 am
Village:
Spoiler (click to show/hide)
Chloe sees everyone making bricks by the water and decides to go and join in. Arete decides to stretch her skills and create a trinket from the clay.

Rolf examines the blue liquid in the pots while he goes about his firing. The liquid has the viscocity of honey, is a pale blue and cannot be seen through.

Rex and the worker begin to cook the Rolphins for breakfast.

Hans says that the traders will arrive next turn.

Weapons:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)

Construction Materials:
Spoiler (click to show/hide)

Crafting Materials:
Spoiler (click to show/hide)

Food:
Spoiler (click to show/hide)

Misc:
Spoiler (click to show/hide)
                       
Population:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 27, 2011, 07:59:44 am
Well, I would guess that the blue stuff is what the slimes were made from.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 27, 2011, 08:00:14 am
the trinket is a figurine of Hans defeating a stickman.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 27, 2011, 08:25:12 am
Oh great, so now everyone wants brick walls?

Urgh. You guys... ::)
Yes, because now we have more time to actually make bricks rather than make a tiny stack of bricks in one area for no reason.

We should have a peasant taste the Blue Liquid.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 27, 2011, 08:28:17 am
Rolf - put a dab of blue stuff on one hand and clap. (portal 2 bouncy gel, anyone?)
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 27, 2011, 08:50:11 am
i'm guessing it's some kind of dye.

make vases out of clay, paint with blue and glaze with orange
Title: Re: Build a village: A New Hope
Post by: Neyvn on September 27, 2011, 09:46:20 am
Can I suggest inspecting the Remains of the Stickcreature that wasn't burned in flames like the last two...
OH OH OH OH...
Exotic Trade Good.
The Remains of a Night Monster...

Though convincing the Traders that it was once alive MAY be a problem...
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 27, 2011, 09:49:32 am
Can I suggest inspecting the Remains of the Stickcreature that wasn't burned in flames like the last two...
OH OH OH OH...
Exotic Trade Good.
The Remains of a Night Monster...

Though convincing the Traders that it was once alive MAY be a problem...

We could ask them about these creatures.
What they are, where they come from.. that sort of things.
And if they don't know, at least we know that we might be the first to encounter such fiends.
Title: Re: Build a village: A New Hope
Post by: Zako on September 27, 2011, 09:54:49 am
Just use the blue stuff as paint for now, but save some of it.

Anyone who has spare time, begin construction of a brick house, with a wooden roof. Also, Rex and the worker should smoke some of that fish.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 27, 2011, 10:20:56 am
Keep the blue liquid until the trader arrives, and ask him what it is.


As for houses, what about mud?

Spoiler (click to show/hide)

The design isn't important- just something that uses the same method. This way, we can conserve our bricks for fortifications.
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 27, 2011, 10:25:36 am
Tear down hut and build a bigger wooden house.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 27, 2011, 10:33:39 am
Build a house with sticks and clay (http://en.wikipedia.org/wiki/Wattle_and_daub)
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 27, 2011, 10:49:26 am
Keep the blue liquid until the trader arrives, and ask him what it is.


As for houses, what about mud?

Spoiler (click to show/hide)

The design isn't important- just something that uses the same method. This way, we can conserve our bricks for fortifications.

those are beautiful, where is that?
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 27, 2011, 10:59:06 am
The Punjab region of northwestern India. :)
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 27, 2011, 11:01:40 am
I have an idea!
Have Hans make a crude stickman cap for himself and his little friend.
Title: Re: Build a village: A New Hope
Post by: Zako on September 27, 2011, 12:05:09 pm
Ok, how about a mixture of both Mud huts and houses made from sticks and clay? We can use branches in place of sticks, and dig up the clay. Still, whatever we are doing, we need to build a house made from SOMETHING that will last for quite while.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 27, 2011, 01:19:51 pm
Craft a clay shotgun that fires rocks as a trinket.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 27, 2011, 01:26:34 pm
Using wattle and daub construction should help use up some of those piles of sticks. I suggest we compost the leaves for when we get agriculture going.
Title: Re: Build a village: A New Hope
Post by: Zako on September 27, 2011, 01:34:32 pm
Sounds like a plan. And by digging up the clay, we can find worms to get compost even faster than normal. Most excellent.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 27, 2011, 03:30:08 pm
Oh great, so now everyone wants brick walls?

Urgh. You guys... ::)
Yes, because now we have more time to actually make bricks rather than make a tiny stack of bricks in one area for no reason.
Would you say the same about the moat in the first day? That we should never have dug it out?

It saved time. And there was really no disadvantage. The same could be said about a brick wall.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 27, 2011, 03:32:06 pm
Oh great, so now everyone wants brick walls?

Urgh. You guys... ::)
Yes, because now we have more time to actually make bricks rather than make a tiny stack of bricks in one area for no reason.
Would you say the same about the moat in the first day? That we should never have dug it out?

It saved time. And there was really no disadvantage. The same could be said about a brick wall.
Bricks take time to make, then more time to dry, then even more time to set and WE HAD NO MORTAR prepared to make a wall with. A stack of 75 bricks without mortar is gonna do what, really? Just let it go.
Title: Re: Build a village: A New Hope
Post by: Johnfalcon99977 on September 27, 2011, 03:43:49 pm
You know, It hasn't occured to any of you to name out new populance.

One of the males is named Leon.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 27, 2011, 03:44:16 pm
Bricks take time to make, then more time to dry, then even more time to set and WE HAD NO MORTAR prepared to make a wall with. A stack of 75 bricks without mortar is gonna do what, really? Just let it go.
Are we arguing about if we should make a brick wall based on how much time it took to make the bricks, or how many bricks we had? Because those are two different arguments.

We had Mortar. I'm 100% sure we made some. Last morning I had Picky go searching for it. And Here (http://www.bay12forums.com/smf/index.php?topic=93375.525) is the update saying it was made.

I would've stopped if you hadn't brought it up again.
Title: Re: Build a village: A New Hope
Post by: Shootandrun on September 27, 2011, 03:44:23 pm
You know, It hasn't occured to any of you to name out new populance.

One of the males is named Leon.

I thought we did'nt want to name the workers?
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 27, 2011, 03:46:51 pm
You know, It hasn't occured to any of you to name out new populance.

One of the males is named Leon.

I thought we did'nt want to name the workers?
More like Lincoln doesn't want us to. In case he changes his mind, the other male should be called Gordon.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 27, 2011, 03:48:53 pm
Are we arguing about if we should make a brick wall based on how much time it took to make the bricks, or how many bricks we had? Because those are two different arguments.
We were arguing the validity of making a brick wall at that point in time. We had some dry lime and a small stack of bricks which would have done not shit for us.

Anyway...

I still think we should investigate the possibility of brewing berries into alcohol. Alcohol burns and can be imbibed for fun makings.
Title: Re: Build a village: A New Hope
Post by: Tarran on September 27, 2011, 03:57:42 pm
We were arguing the validity of making a brick wall at that point in time. We had some dry lime and a small stack of bricks which would have done not shit for us.
Dry lime that could've had water added to it easily.

Would it not have saved time? Like a small section of wall where there is a planned wall in Dwarf Fortress? Like a section of road for a planned road in Sim City?

Oh, and also in those two examples, it does do shit for us. Very, very little shit, yes, but shit nonetheless.
Title: Re: Build a village: A New Hope
Post by: K17U on September 27, 2011, 04:44:01 pm
In regards to the village wall, I would like to propose the following design
Spoiler (click to show/hide)

Instead of having just a brickwall, make a slope of dirt behind it, so that defenders can stand atop it and reach beyond the wall.

Start with a temporary dirt wall as an immediate goal, then add a brick wall later, and expand the dirt wall into a slope.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 27, 2011, 04:56:29 pm
FYI, you don't need mortar for mudbricks. You just set them up and plaster them over with more mud/clay. It's pretty durable in regions without too much rainfall and requires only occasional maintenance.
Title: Re: Build a village: A New Hope
Post by: QuakeIV on September 27, 2011, 07:44:23 pm
I consider it high treason to allow this to fall off of the first page.

You are all to be beheaded.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 27, 2011, 08:01:34 pm
It never fell beyond halfway. Your vision is limited.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 27, 2011, 08:07:47 pm
Village:
Spoiler (click to show/hide)
The villagers gather to eat their breakfast. And Aretes figurine which depicts Hans slaying a stickman has finished firing.

Traders have arrived!
The two traders say they are representatives of the West Bogshire Trading Company and have come to trade. They also propose a trade agreement. The conditions of the agreement are simple, in return for refusing to do buisness with the South Stonemeadow Mercantile Guild the village will recieve a 33% discount on all purchases over the value of 15 yollars. If you need time to make this decision then a runner can be sent in the afternoon for the verdict. They also give the village a flag making kit as a token of goodwill, it contains all the materials needed to make one flag.

When told about the horrors of the night they laugh it off and tell you to stop joking around. Everyone knows that the monsters are just things mothers tell their children to keep them out of the woods at night. When shown the stickman corpse they ask you why you went through the trouble to make a stickdoll only to throw rocks at it?

They also have orange seeds in stock, each bag contains 50 seeds. (To bad no one knows what they grow into)

Trader Inventory:
Spoiler (click to show/hide)

Weapons:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)

These traders do not want to purchase building materials.

Construction Materials:
Spoiler (click to show/hide)

Crafting Materials:
Spoiler (click to show/hide)

Food:
Spoiler (click to show/hide)

Misc:
Spoiler (click to show/hide)
                 
Population:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 27, 2011, 08:11:02 pm
OK, how much of each item are the traders carrying?
Also we should try to capture a slime or a stick demon somehow.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 27, 2011, 08:12:35 pm
OK, how much of each item are the traders carrying?
Also we should try to capture a slime or a stick demon somehow.

Infinite for now. I might put numbers on in further updates though. It's just hard to tell how much of what you guys are going to buy (if any).
Title: Re: Build a village: A New Hope
Post by: adwarf on September 27, 2011, 08:13:01 pm
Sell 7 spears, 10 Cooked Rolphin, and a Jar of Blue Stuff. Then buy a bag of seeds, and a rope (For putting up, and pulling down our flag we create.)
Title: Re: Build a village: A New Hope
Post by: BunnyBob77 on September 27, 2011, 08:14:13 pm
Sell 10 cooked rolphin,sell them both the trinkets, sell them the stickman corpse, buy 2 cloth and show the traders the slime jacket.
EDIT: Also sell 30 orange slime glaze.  It's easy to get, and we have a ton of it.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 27, 2011, 08:16:59 pm
In that case we should also get 2 more oil and sell them all of the non-firehardened spears
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 27, 2011, 08:32:26 pm
In the meantime, make figurines to sell, and put the Hans figurine in the watchtower as a trophy.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 27, 2011, 09:27:55 pm
Start mass producing wooden spears and hardening them, and tell them to send a runner.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 27, 2011, 10:11:43 pm
Sell all the non-hardened spears, 10x rolphin meat, the trinket and the figurine, and 30x slime glaze.]

Buy the Gsword and a bag of seeds, then ask them again if they know what the seeds do, then ask them what else they can send next time.

Lets not be as hasty to send a runner, until we see what both teams have to offer in the long run.

Patience will be rewarded
Title: Re: Build a village: A New Hope
Post by: Tarran on September 27, 2011, 10:15:26 pm
I say no to the trade agreement. It's better to have variety than just the same thing over and over again.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 27, 2011, 10:31:03 pm
Actually, is the agreement based on total purchases or individual prices?
Also, I support waiting to see what the other trading company offers.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 27, 2011, 10:36:32 pm
IF the other trader bring a different inventory it would screw us over not being able to trade with them.
Also these guys have an aggressive marketing strategy if they're trying to cripple the opposition buy buy exclusive contracts. The no transaction clause is a hard sell in any economy.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 27, 2011, 11:27:41 pm
We should hear the offers from both sets of traders, and, if we're clever, we can keep playing them off each other to get more gifts and possibly preferential treatment.
On an unrelated note, we need to make some cages, large enough to hold a stickman. I have an idea.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 27, 2011, 11:32:58 pm
Does this idea involve putting cage stickmen in a catapult and launching them towards doom?

on a completly unrealated note buy three units of rope. Build a catapult out out of plank and rope.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 28, 2011, 12:05:16 am
The idea involves catching one and showing it off like a sideshow freak.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 28, 2011, 12:28:37 am
The idea involves catching one and showing it off like a sideshow freakfor cash
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 28, 2011, 01:30:04 am
The idea involves catching one and showing it off like a sideshow freakfor cash

I wonder if it would remain animate after sunrise? Only one way to find out- we should dig a pit trap trap and put the cage in there, then force one down.

Provided it doesn't require a trade agreement
, sell however much of that Rolphin and slime glaze is necessary to buy the GSword, along with seeds, rope, and three or four units of cloth.

Ask the Trade Company who they are affiliated with nationally.


Title: Re: Build a village: A New Hope
Post by: Zako on September 28, 2011, 02:19:48 am
I agree with the above trading, but make sure to buy 3 sets of seeds and 3 coils of rope instead and sell half our non hardened spears as well as the figurine, the trinket and the corpse of the stickman.

We should have JUST enough for 1 GSword, 3 pots of seeds, 3 coils of rope and 3 units of cloth.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 28, 2011, 02:29:36 am
The villagers ask who the traders are afilliated with. The traders reply that they are of course aligned with Bogshire and are kind enough to draw a rough political map:
Spoiler (click to show/hide)
They state that the blue circle is Bogshire and the blue dotted lines show it's land holdings, the black X is New Hope and the red state to the north is the lands of Stonemeadow (Which also happens to be their arch enemy). The other X's are smaller towns. The green village is usualy friendly unless you have something they want and the purple village has a monopoly on the silk trade and are friendly unless you are competition or just plain rude to them. There are more villages to the east but no more to the west other then that of Stonemeadow.

The villagers would like more time to think about the offer over so they traders will send a runner in the afternoon.

Village:
Spoiler (click to show/hide)
Hans and Rex intend to go exploring again, Hans with the intention of trying out his shiney new greenmetal sword and Rex with the intention of finding anything usefull for the village. Hans assigns a worker to the lookout in the interest of saftey. Franz fells the last tree in his lust for lumber and Picky decides that they will need more mortar so shes begins her journey to the Ravine. Everyone else is particpating in the arts & crafts (brickmaking) session by the lake.

Transaction details:
Spoiler (click to show/hide)

Weapons:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)

Construction Materials:
Spoiler (click to show/hide)

Crafting Materials:
Spoiler (click to show/hide)

Food:
Spoiler (click to show/hide)

Misc:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)
Edit: More Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Zako on September 28, 2011, 03:01:29 am
First thing, time to look for dinner. Hans and Rex will scout around for both food sources, animals and interesting things. Woodworking dudes keep doing their thing. Lookout stays up there looking for animals and anything else interesting.

Next, a proper home. Everyone who is working on the shore will gather sticks and clay, and weave the sticks together into walls and roofing, then daubing wet clay all over the walls and roof to weather proof them. Then construct a house, using planks for supports if required. Have the house shaped somewhat like a cone or a a triangle, so we can have a more stable structure.

Our lone brickmaker continues making trinkets.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 28, 2011, 03:13:31 am
Run after the traders and ask them what else they can bring next time!
Title: Re: Build a village: A New Hope
Post by: ed boy on September 28, 2011, 03:51:16 am
>One of the peasants: level up to diplomat (or at least make that a goal)
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 28, 2011, 03:58:09 am
Run after the traders and ask them what else they can bring next time!
They can bring anything you request (thats reasonable of course). And a runner is comeing in the afternoon so you will be able to give your requests to him anyway(unless you've signed some agreement that forbids it).

The idea is that you can order anything that you need but it they will charge a fee for finding it to cover their expenses, so you could ask them to bring 300 greater land jaians but they'd probabley charge you quite a bit because they'd have to go through the trouble of obtaining them all(not including the actual costs of them). I think that all the orders would have to be paid upfront so they know they aren't going to go through the trouble of finding stuff only to have you not have the cash.

>One of the peasants: level up to diplomat (or at least make that a goal)
The peasants can't level up beacause they are just faceless labourers. If you want a diplomat you'll have to either get the traders to send one your way(and then you have to accomodate him) or you can train a named chrome in diplomacey(getting the traders to send a diplomat to teach a chrome the skill is also a valid option).

I probabley won't make it so the workers can level unless everyone really wants them to. And in that case they would start asking for more then just bread and water like they currently are if they gained more skills.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 28, 2011, 04:01:06 am
I mean ,what items are there that we can get, we dont know if there are any new types of seeds, anvils, or anything.

Hell, we dont even know if you can buy a set of armor yet!
Title: Re: Build a village: A New Hope
Post by: Armok on September 28, 2011, 04:05:14 am
> The digger should make a pit trap by where the slimes usually turn up, and cover it with branches and leaves so that they'll fall into it. They'll be useful for selling, showing of, and breading for more glaze, and probably other things.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 28, 2011, 04:18:00 am
People, we need WAY more food.

Stop industry until we have 2 days of supplies.

Meanwhile, try to capture another Greater land Jaian and kill another for its meat and horn.
Title: Re: Build a village: A New Hope
Post by: ed boy on September 28, 2011, 04:32:14 am
People, we need WAY more food.

Stop industry until we have 2 days of supplies.

Meanwhile, try to capture another Greater land Jaian and kill another for its meat and horn.
Make sure the killing and butchering takes place out of sight of the rest of the Jaians. The last thing we want is some unfortunate pavlovian conditioning.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 28, 2011, 06:18:10 am
Good news everyone! I managed to get flash to work again. Hopefully i'll be able to update more frequently again.
Title: Re: Build a village: A New Hope
Post by: BunnyBob77 on September 28, 2011, 07:23:52 am
We still have 60 orange slime glaze in our stocks.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 28, 2011, 07:55:57 am
Village:
Spoiler (click to show/hide)
Franz has finished debranching the last tree and no longer has any job assigned to him. Jaian is collecting berries.

Forest:
Spoiler (click to show/hide)
Hans and Rex spot four Large creatures. They have large horns and are eating bark off nearby trees.

Weapons:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)

Construction Materials:
Spoiler (click to show/hide)

Crafting Materials:
Spoiler (click to show/hide)

Food:
Spoiler (click to show/hide)

Misc:
Spoiler (click to show/hide)
         
Population:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 28, 2011, 08:02:28 am
Attempt to tame the creatures and call their species Horned Jaians.
Title: Re: Build a village: A New Hope
Post by: Zako on September 28, 2011, 08:05:03 am
Ok, everyone who is free back at the camp, gather food and a worker goes fishing. Have our digger make a pit trap and our woodcutter make stakes to line this pit and help her dig it out. Place this pit trap where the slimes are coming from.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 28, 2011, 08:11:23 am
Have the workers move the logs into a pile.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 28, 2011, 08:13:29 am
Attempt to tame the creatures and call their species Horned Jaians Hornbarks.
Stick to conventions! :P
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 28, 2011, 08:14:09 am
Again: Get our food stocks in order first. First priority. Before anything is done.

Hornbarks are a good name. Though their Antlers may not make good horns.
Title: Re: Build a village: A New Hope
Post by: ed boy on September 28, 2011, 08:15:44 am
Again: Get our food stocks in order first. First priority. Before anything is done.
I strongly second this.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 28, 2011, 08:31:51 am
I suggest we call them Rexhorns, as Hans have already something named after him.
And I suspect Evil Lincoln want us to hunt these things, so i suggest we skip the taming part,
and have Rex and Hans start planning how to attempt a hunt.
Scratch that part, we have a mission to do, make notes of wher to find them but continue with the slime/stickman hunt.
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 28, 2011, 09:09:51 am
Tame one and keep as stickman defense. Stickman = bark = eaten by animal.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 28, 2011, 09:22:06 am
so.. one peasant plant the seed a bit from the edge of the lake?
Title: Re: Build a village: A New Hope
Post by: QuakeIV on September 28, 2011, 09:57:04 am
Have Franz go into the forest with an armed worker as a guard, and start cutting more trees.
Title: Re: Build a village: A New Hope
Post by: Supernerd on September 28, 2011, 10:35:19 am
Have we thought of any flag ideas yet? I recommend a flag with a monster and a shield on it.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 28, 2011, 10:38:38 am
why not an half black with moon and half white with sun flag with an man in the white slaying the monster in the dark?
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 28, 2011, 10:39:27 am
Have we thought of any flag ideas yet? I recommend a flag with a monster and a shield on it.

I say we wait until the place has grown a bit.
Dosn't seem quite flag-worthy just yet.


Also, I sugest a blue/green slime in front of a grey/silver shield with some other color in the background. Simple and perfect.
Title: Re: Build a village: A New Hope
Post by: Zako on September 28, 2011, 10:44:53 am
I like the moon and sun idea, just instead of a man and monster, have a pair of crossed swords in red on the middle. Should be easy enough, and it symbolises the battle between us, the forces of day, and the creatures of the night.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 28, 2011, 11:07:23 am
I like the moon and sun idea, just instead of a man and monster, have a pair of crossed swords in red on the middle. Should be easy enough, and it symbolises the battle between us, the forces of day, and the creatures of the night.
heh nice but maybe an green sword? after all we may change it later (methinks?)
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 28, 2011, 11:39:29 am
I like the moon and sun idea, just instead of a man and monster, have a pair of crossed swords in red on the middle. Should be easy enough, and it symbolises the battle between us, the forces of day, and the creatures of the night.
This.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 28, 2011, 11:40:50 am
.. Not what I would have chosen.. But I will accept if that what the GM decides.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 28, 2011, 12:04:46 pm
Have Franz go into the forest with an armed worker as a guard, and start cutting more trees.
Stop the tree cutting for the moment.

We need all hands on food. 2 days stock is just minimum.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 28, 2011, 12:07:36 pm
Have Franz go into the forest with an armed worker as a guard, and start cutting more trees.
Stop the tree cutting for the moment.

We need all hands on food. 2 days stock is just minimum.

Yes, more food is needed.
Have some people hunt those.. Uh.. they haven't been named yet..
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 28, 2011, 12:09:16 pm
Have Franz go into the forest with an armed worker as a guard, and start cutting more trees.
Stop the tree cutting for the moment.

We need all hands on food. 2 days stock is just minimum.

Yes, more food is needed.
Have some people hunt those.. Uh.. they haven't been named yet..
I still say Hornbarks.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 28, 2011, 12:10:48 pm
Have Franz go into the forest with an armed worker as a guard, and start cutting more trees.
Stop the tree cutting for the moment.

We need all hands on food. 2 days stock is just minimum.

Yes, more food is needed.
Have some people hunt those.. Uh.. they haven't been named yet..
I still say Hornbarks.

Rexhorn
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 28, 2011, 12:13:22 pm
Not everything needs to be named after a villager. >.<
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 28, 2011, 12:59:56 pm
Not everything needs to be named after a villager. >.<
I disagree.

Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 28, 2011, 01:49:13 pm
Hunt those rexhorns
We need someone to work on getting the sinew into a bow
Title: Re: Build a village: A New Hope
Post by: Ahra on September 28, 2011, 01:53:20 pm
do ya think they are aggresive? herbivore or what bark-eating is called dont mean docile.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 28, 2011, 02:06:14 pm
Yeah anything like antlers or horns should be considered on par with a spear or other melee weapon. SO sayeth the sas survival handbook.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 28, 2011, 02:09:49 pm
Hunt the Rexhorns for raw materials and food.
We need meat, leather and I have an idea for the horns and bones. We can also boil the hooves down for glue.
http://en.wikipedia.org/wiki/Laminated_bow (http://en.wikipedia.org/wiki/Laminated_bow)
Title: Re: Build a village: A New Hope
Post by: Ahra on September 28, 2011, 02:11:02 pm
of course we may always use the horn/bones for hooks and arrow/spearheads if we hunt them... but were is the thing that made them evolve horns? wolves? bears?

edit: donesent that take forever to make those, or was that only the mongolian type?
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 28, 2011, 02:16:47 pm
Boiling down the glue can take up to a week, depending on climate, but our little guys seem to be able to bend space and time to get things done.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 28, 2011, 02:16:59 pm
Horns are also used for digging for roots and scraping at bark, and shows of dominance in mating displays. There very well be few or no predators. I still think we should be cautious about hunting them though. Get three or four poeple with spears then work to seperate one from the herd, surrond it then stab at it from the flanks until there's an opening then go for the kill.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 28, 2011, 02:24:23 pm
or we have some fine firebombs and hans /JK
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 28, 2011, 02:25:57 pm
Those things look tough as nails, andthey're eating the source of the worst opponents we've faced yet. Thinking in terms of Dwarf Fortress, I usually prefer to capture and tame the fiercest thing on my map, rather than butcher it.

I'm not against hunting one for now, but I'm concerned for the amount of damage they could deal and our lack of medical skill and supplies (thank goodness for cloth, though).
Title: Re: Build a village: A New Hope
Post by: QuakeIV on September 28, 2011, 02:28:53 pm
Just have Hans ambush one and kill it with his sword.  Then haul it back to base, get meat out of it, and find salt or something to preserve it.

Also, work on developing rolphin oil extraction technology.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 28, 2011, 02:34:11 pm
Also, work on developing rolphin oil extraction technology.

We have clay jars and cloth. That's all you really need.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 28, 2011, 02:36:25 pm
and for salt you only need some saltwater to dry (dunno if were by a lake or an ocean)
Title: Re: Build a village: A New Hope
Post by: The Merchant Of Menace on September 28, 2011, 02:37:05 pm
We're by a lake, for purposes of Not Dying of Thirst.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 28, 2011, 02:37:26 pm
pit traps by the trees should be the safest  way to hunt these creatures. trying to hunt them with melee weapons is just stupid.

and for salt you only need some saltwater to dry (dunno if were by a lake or an ocean)
we're by a lake, that's where we drink.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 28, 2011, 02:39:44 pm
then salt is traderware probably.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 28, 2011, 02:40:03 pm
If we use springy wood and sharpened stakes, we can make bear traps. Failing that, dig a bunch of holes a foot deep and lining each with downward-angled spikes.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 28, 2011, 02:40:55 pm
drying seawater for salt is not only difficult, it's also disgusting. You don't get just salt.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 28, 2011, 02:41:50 pm
The point is moot, we have no saltwater to dry.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 28, 2011, 02:44:29 pm
Create saltwater
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 28, 2011, 02:49:07 pm
take water, add salt, voila
Title: Re: Build a village: A New Hope
Post by: Ahra on September 28, 2011, 02:50:25 pm
...i take this as we have done everything sane we can come up with and some more?
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 28, 2011, 05:58:44 pm
We should tame some rolphins.

Or build some kind of wall around the shore to the lake. i worry about lake beasts or what will happen if the orange slime try to flank us.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 28, 2011, 06:09:49 pm
We should tame some rolphins.

Or build some kind of wall around the shore to the lake. i worry about lake beasts or what will happen if the orange slime try to flank us.
We fend them off with Spears, Axes, and Green Sword that is what we do.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 28, 2011, 06:59:17 pm
seawall, fending of 2 for each is a tad stupid if avoidable.
but food first
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 28, 2011, 07:21:21 pm
I suggest we have Chloe carefully uproot those berry trees with a shovel, then have the workers haul them into the fortified area, where we can plant them. Never underestimate the value of having something to eat before your socks during a siege.

We should also snag some nails from those merchants before the day is over (if we can) and make sure we have enough rope for a fishing net. Using the nails, we could build a small fishing boat, and obtain a lot more Rolphin or whatever else that way.

Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 28, 2011, 07:55:48 pm
We don't need nails, we just need to overlap each plank and seal it. Viking longboat style, or Chinese junk style, if you prefer.
Title: Re: Build a village: A New Hope
Post by: Zako on September 28, 2011, 07:58:44 pm
We can always make a raft, or carve a boat out of a single tree trunk. Don't forget, there are boat pieces on the shore that we haven't checked for stuff. It might have some nails in the planks we could use, which could come in handy.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 28, 2011, 08:20:30 pm
I especially like the first idea, but how would we seal the boat? Pitch and ash?

It might have some nails in the planks we could use, which could come in handy.

YES.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 28, 2011, 08:39:05 pm
Village:
Spoiler (click to show/hide)
Chloe begins to dig up some of the berry trees for relocation inside of the village compound. Franz and the saw worker begin to pick berries and another worker goes to on the beach.

The lookout has spotted traders and Picky apporaching from the north!

Forest:
Spoiler (click to show/hide)
Rex names the creatures "Rexhorns" following the naming conventions of the village. Hans breifly considers hunting one but after seeing their sharp horns and claws he decides that such an act would be inviting death. The duo initialy try and go past the rexhorns but are met with growls of disapproval so they decide to cirlce around them instead.

Weapons:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)

Construction Materials:
Spoiler (click to show/hide)

Crafting Materials:
Spoiler (click to show/hide)

Food:
Spoiler (click to show/hide)

Misc:
Spoiler (click to show/hide)
         
Population:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 28, 2011, 08:46:14 pm
So, votes people; Wooden bear traps or Punji traps? We want some meat on the menu!
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 28, 2011, 08:46:50 pm
So, votes people; Wooden bear traps or Punji traps? We want some meat on the menu!

Serrated Blade Traps!
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 28, 2011, 08:53:41 pm
So, votes people; Wooden bear traps or Punji traps? We want some meat on the menu!

Definitely baited punji traps.

In fact, I'm a proponent of digging them throughout the forest around the old cabin. Later we can put cages inside some, and tame/sell what those catch. I'm willing to bet that some of the hides will fetch top yollar, too.


As a plus, they might also trap a few of the baddies on their way to the village at night. We should probably put up signs, though... having "migrants" or other passerby falling in would be pretty messed up.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 28, 2011, 09:28:55 pm
"If you can read this sign, hold very still and cry like a child until you're rescued."
Title: Re: Build a village: A New Hope
Post by: adwarf on September 28, 2011, 09:35:15 pm
"If you can read this sign, hold very still climb into a tree and cry like a child until you're rescued."

Fixed that for ya.
Title: Re: Build a village: A New Hope
Post by: Powder Miner on September 28, 2011, 09:36:10 pm
"If you can read this sign, hold very still climb into a tree and cry like a child scream "STOP POKING ME!" until you're rescued."

Fixed that for ya.

Further fixed that for ya.
Title: Re: Build a village: A New Hope
Post by: Zako on September 28, 2011, 10:41:21 pm
Punji traps require less maintence, and keep working no matter what.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 29, 2011, 12:16:44 am
Soon as we get sinew, im voting for a trap that flings a spear at you once you trip a "wire", thereby stabbing you from beneath.

Edit: We need to get some animal by-product facilities up quick, so that we dont waste any precious animal products.
Bone glue making stuff, tanning tubs, drying racks.
Anything good would be nice!
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 29, 2011, 01:06:14 am
Soon as we get sinew, im voting for a trap that flings a spear at you once you trip a "wire", thereby stabbing you from beneath.

Edit: We need to get some animal by-product facilities up quick, so that we dont waste any precious animal products.
Bone glue making stuff, tanning tubs, drying racks.
Anything good would be nice!

I second this. If we plane a log, we should be able to make the tubs rather quickly.
Title: Re: Build a village: A New Hope
Post by: Zako on September 29, 2011, 02:15:23 am
We have plenty of planks, just line the inside with wet clay and that will be fine for a tanning tub. Drying racks can be made from sticks and we have clay tubs for making glue.

Also, we don't need spears and sinew to make a spring trap, we just need springy branches and sticks, tie sharpened stakes to a spring of twined springy branches and fasten this in cover somewhere, and bend the branch back. It's good for trapping animals and making booby traps. We can also do the same thing with a standing tree and instead of stakes, we can make a noose of some kind that whips victims into the air when triggered.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 29, 2011, 02:24:03 am
So, who are we designating to trap the Hades out of the forest? Begin woodsman training on one of the peasants!
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 29, 2011, 02:27:51 am
So, who are we designating to trap the Hades out of the forest? Begin woodsman training on one of the peasants!

We can't train the peasants, or so word on the street is.

Franz would make the perfect woodsman. You know, because he's French.
Title: Re: Build a village: A New Hope
Post by: Zako on September 29, 2011, 02:33:11 am
We can just have our woodcutter make them by himself, with perhaps the help of a single worker. That's the great thing about these simple traps, they are pretty easy to make and set up, plus we don't need more than one other woodcutter right now.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 29, 2011, 03:20:12 am
Deep Forest:
Spoiler (click to show/hide)
Hans and Rex are now deeper into the forest. They have found a sign that reads:

Blackwood Cave ahead
Do not enter

From this sign they guess that this forest may be "Blackwood" and remark on what a cliche the name is (although it does make sense considering what goes on at night).


Village:
Spoiler (click to show/hide)
Traders have arrived! They say that they are representatives of the South Stonemeadow mercentile guild and are here to extend an offer. In return for refusing trade with the West Bogshire Trading Company you will recive a flat 20% discount on all goods and a 50% discount on all services. A runner will arrive later in the day to allow you time to think the offer through. They also give the village a Jaian pack as a token of friendship.

They are also here to trade.
Trader List:
Spoiler (click to show/hide)

Weapons:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)

The traders do not want construction materials
Construction Materials:
Spoiler (click to show/hide)

Crafting Materials:
Spoiler (click to show/hide)

Food:
Spoiler (click to show/hide)

Misc:
Spoiler (click to show/hide)
         
Population:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: ed boy on September 29, 2011, 03:23:16 am
>Ask the traders what constitues a service

Also, how much tidal action does that body of water see? If there's enough, we could try to build one of there (http://www.scribd.com/doc/29890953/A-Long-Term-Survival-Guide-How-to-Make-Tidal-Fish-Traps).
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 29, 2011, 03:25:47 am
Hans and Rex should look at the skeleton. We should also try to at least get the woodworking kit.
I think the South Stonemeadow offer is better than the West Bogshire offer, so if we were to accept one we should go with the South Stonemeadow mercantile guild.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 29, 2011, 03:36:38 am
Hans and Rex should look at the skeleton. We should also try to at least get the woodworking kit.
I think the South Stonemeadow offer is better than the West Bogshire offer, so if we were to accept one we should go with the South Stonemeadow mercantile guild.
This, as well as training Franz as a woodsman and having him litter the forest with traps.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 29, 2011, 03:59:53 am
southmeadow seems like an good offer.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 29, 2011, 04:21:10 am
no, remain neutral. we can always crank up more clay crafts later, we cant afford to be in bad terms with either of our neighbours
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 29, 2011, 04:30:05 am
Actually, we should ask what services the South Stonemeadow mercantile guild can offer us.(seeing as they are offering 50% off on all services)
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 29, 2011, 04:55:44 am
The problem is, we dont know what the respective traders supply.

so far, we know one is more industrious than the other, because they brought woodworking tools and a spearhead.
The other ones brought seeds, but did however bring a GM sword, but I think till we learn what other items both have, we should remain neutral.

loot the skeleton, grab some orange fruits, look at what seem to be cellerhans over in the top left.
Get anyone spare back at the village gathering food
Sell five spears and a pot of oil, buy the BM spear tip and the woodworking kit, and attach.
 Give spear to next in line in militia


Afaik, green is better than blue?
Title: Re: Build a village: A New Hope
Post by: Ahra on September 29, 2011, 06:39:06 am
we cant tell it seems, maybe its the cities versions of the same thing? and stonemeadow sound kinda buildy to me dontcha think?
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 29, 2011, 06:49:52 am
Why our people do not want to hunt or gather food?

I need to emphasize we need 2 days of food in stock, at least, before engaging in anything else.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 29, 2011, 06:54:19 am
well he did say ssomething about big horns claws(wtf)
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 29, 2011, 06:56:07 am
well he did say ssomething about big horns claws(wtf)
Aren't there a group of Giant land Jaians in the plains?

Even picking berries would be more productive than what we're doing now.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 29, 2011, 07:00:54 am
... you know i forgot about the jaians, should we butcher some? (we just got some from the merchants)
Title: Re: Build a village: A New Hope
Post by: adwarf on September 29, 2011, 07:04:02 am
... you know i forgot about the jaians, should we butcher some? (we just got some from the merchants)
We didn't get Jaians from the merchant's we got stuff to make a pack jaian minus the jaian, also we have all day to gather food, and one fish haul with a worker, and our fisherman brings in about 30 food. All we need to do is bring in one fish haul, and two jaians, and we should have plenty of food for awhile, and don't forget about our bucket of Jaian milk we could turn into cheese with the right tools.

EDIT: Which reminds me Lincoln you need to put a pot of milk in our inventory screen for it seems you forgot to put it in there.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on September 29, 2011, 07:04:53 am
I agree with evilcherry that we should pick the berries that are inside and next to our village.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 29, 2011, 07:42:02 am
... you know i forgot about the jaians, should we butcher some? (we just got some from the merchants)
We didn't get Jaians from the merchant's we got stuff to make a pack jaian minus the jaian, also we have all day to gather food, and one fish haul with a worker, and our fisherman brings in about 30 food. All we need to do is bring in one fish haul, and two jaians, and we should have plenty of food for awhile, and don't forget about our bucket of Jaian milk we could turn into cheese with the right tools.

EDIT: Which reminds me Lincoln you need to put a pot of milk in our inventory screen for it seems you forgot to put it in there.
Because we will then have 2 days to spend all hands on if we need something else done really quickly. Our defenses seems to be at least adequate for the threat we are seeing - they can use improvements of course, but will do for now. I admit that we need more living space, but we have the materials to construct them, and we can house everyone by tomorrow sunset. This already accounts for the time needed for food.

One fish haul is just 30 food. We need 66 for a day. That is we need at least 132 in stock to keep the village running (at max efficiency) for two days. Or five hauls. Which is a lot of time.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 29, 2011, 07:59:43 am
Sorry guys. I can't work up the strength to do it tonight. There may be no updates for another 3 days or so because i have some horrible horrible important work to do. I've answered a few questions to try and tide you over and I might put up a poll on who to side with after i do this post.

I agree with evilcherry that we should pick the berries that are inside and next to our village.
You are picking the berries. IF i recall correctly 3 people are doing it. Franz a worker and Jaian.

EDIT: Which reminds me Lincoln you need to put a pot of milk in our inventory screen for it seems you forgot to put it in there.

If i recall all the milk got drunk a while ago. (I just forgot to remove it)

Afaik, green is better than blue?

I said in the author notes a while ago that it was. It goes: grey < blue < green < yellow < orange < red
I don't know if all of these metals are derived from ores so there is a possability some are made some other way(Magicaly enhancing grey metal)

Actually, we should ask what services the South Stonemeadow mercantile guild can offer us.(seeing as they are offering 50% off on all services)
Services are just things like getting people to come to the village. And extra money that will be charged if you suddenly order something they wouldn't normaly have access to.

The problem is, we dont know what the respective traders supply.
The stonemeadow guys come from the hills so they have more access to metals and stone. And the Bogshire guys are coastal and near the plains so they would have more access to agricultural and fishing products(although they would still have metals through trade with smaller villages or maybe if the other metals are infact obtained in ways that aren't mining).

I am pretty tired right now(like i pretty much always am) so I might sound rude or stuff might not make to much sense.

Edit: My power went out just as I sent that so I am amazed that went through.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 29, 2011, 08:15:22 am
so we could hire some i dunno masons for help with walls later on?
Title: Re: Build a village: A New Hope
Post by: Zako on September 29, 2011, 08:29:49 am
I say that for the time being, we remain neutral until we find out more about both of these regions. And yes, we should buy the woodworking kit and at LEAST 1 spearhead. Metal spears are a lot more effective than our wooden ones.

Have everyone at camp who isn't busy at the villiage begin making a house out of sticks and clay, as I have said before. We need more shelter than just the rickety thing we have now.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 29, 2011, 08:31:09 am
so we could hire some i dunno masons for help with walls later on?
As long as you can pay them.

Edit: I probabley diddn't make this clear but the 50% discount doesn't effect the wages you have to pay the people you hire, just how much the merchant charges for arranging it.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 29, 2011, 08:57:20 am
I say that for the time being, we remain neutral until we find out more about both of these regions. And yes, we should buy the woodworking kit and at LEAST 1 spearhead. Metal spears are a lot more effective than our wooden ones.

Have everyone at camp who isn't busy at the villiage begin making a house out of sticks and clay, as I have said before. We need more shelter than just the rickety thing we have now.
Food before shelter. I insist.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 29, 2011, 09:04:39 am
Ask the traders what the blue liquid is.
Title: Re: Build a village: A New Hope
Post by: Ahra on September 29, 2011, 09:12:29 am
Ask the traders what the blue liquid is.
you know that is an very good question.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 29, 2011, 09:53:04 am
Have the builders make a brick house.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 29, 2011, 09:54:29 am
Have the builders make a brick house.
Nay. leave the bricks alone for now. Wattle and daub, for now, with a lumber frame.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on September 29, 2011, 09:57:39 am
Have the builders make a brick house.
Nay. leave the bricks alone for now. Wattle and daub, for now, with a lumber frame.
What else are we going to do with 175 bricks?
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 29, 2011, 09:58:46 am
Have the builders make a brick house.
Nay. leave the bricks alone for now. Wattle and daub, for now, with a lumber frame.
What else are we going to do with 175 bricks?

Save them for later.
They could be used for more important constructions.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 29, 2011, 10:02:17 am
Have the builders make a brick house.
Nay. leave the bricks alone for now. Wattle and daub, for now, with a lumber frame.
What else are we going to do with 175 bricks?

Save them for later.
They could be used for more important constructions.
I don't know about a house but I think we should certainly build up a communal shelter that is more durable than the one we have now which is made of sticks and leaves. If we get some bad weather here, we're going to be screwed.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 29, 2011, 10:03:24 am
Have the builders make a brick house.
Nay. leave the bricks alone for now. Wattle and daub, for now, with a lumber frame.
What else are we going to do with 175 bricks?

Save them for later.
They could be used for more important constructions.
I don't know about a house but I think we should certainly build up a communal shelter that is more durable than the one we have now which is made of sticks and leaves. If we get some bad weather here, we're going to be screwed.

Bricks are not the only durable materials around.
Neither ae wood.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 29, 2011, 10:10:51 am
Bricks are not the only durable materials around.
Neither ae wood.
Alternative then? I said bricks because they're plentiful and require no non-renewable resource.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 29, 2011, 10:16:42 am
If you are talking about shelter...

Phase -1: FOOD. No shelter before food, please. I'll continue to oppose any work done on housing until we have 2 days of food at night. I insist, urge, mandate, any-action, anyway.

Phase 0: Finish up the dirt wall. A proper cover can make us fight much, much more effectively.
Meanwhile, if needed, another makeshift shelter, in SE of the fire. It seems we do not need much time to set it up.

Phase 1: Mud huts. They will be in the SW direction of the fire, and would become our future workshops. 3 or 4, each houses 2, will suffice. Our supply of branches and mud should be adequate.

Phase 1.5: We can pull down the original shelter for Phase 2.

Phase 2: Extend the watch tower into a wooden barracks/armory. It will become our sleeping area in the meantime, until phase 3 is completed. We have more than enough wood for that.

Phase 2.5: Churn out more bricks. We may pull down the second shelter if we need space.

Phase 2.75: Finish off the dirt wall with bricks on the outer side, for a vertical surface. This would need somewhere like 500+ bricks for a rough estimate.

Phase 3: Brick houses for everyone. Each would require somewhere like 100 bricks, sans roof. Of course, we can just continue with mud huts.

p.s. Maybe its from where I live IRL. A house? that is already a real, real luxury, unless you are blessed with good ancenstry that entitles you a parcel of land to build your personal 3-storey house (700sqft per floor), and most of them sell this right for half a million anyway. Most of us have only 100-200 sqft per person, in multistorey apartments. So you can see housing be on very, very low on my list.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on September 29, 2011, 10:18:58 am
If you are talking about shelter...

Phase -1: FOOD. No shelter before food, please. I'll continue to oppose any work done on housing until we have 2 days of food at night. I insist, urge, mandate, any-action, anyway.

Phase 0: Finish up the dirt wall. A proper cover can make us fight much, much more effectively.
Meanwhile, if needed, another makeshift shelter, in SE of the fire. It seems we do not need much time to set it up.

Phase 1: Mud huts. They will be in the SW direction of the fire, and would become our future workshops. 3 or 4, each houses 2, will suffice. Our supply of branches and mud should be adequate.

Phase 1.5: We can pull down the original shelter for Phase 2.

Phase 2: Extend the watch tower into a wooden barracks/armory. It will become our sleeping area in the meantime, until phase 3 is completed. We have more than enough wood for that.

Phase 2.5: Churn out more bricks. We may pull down the second shelter if we need space.

Phase 2.75: Finish off the dirt wall with bricks on the outer side, for a vertical surface. This would need somewhere like 500+ bricks for a rough estimate.

Phase 3: Brick houses for everyone. Each would require somewhere like 100 bricks, sans roof. Of course, we can just continue with mud huts.

I agree of doing things in this order.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 29, 2011, 10:19:45 am
[Brilliant Ideas]
I agree.
Title: Re: Build a village: A New Hope
Post by: K17U on September 29, 2011, 10:34:03 am
Hans and Rex should check out that tree with the yellow/orange fruits.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 29, 2011, 10:35:42 am
[Brilliant Ideas]
I agree.

On board.

Also:

- Ask about the blue liquid.
- Inquire as to the geographic, economic, and political significances of Stonemeadow (in a very polite manner).
- Inquire to the merchants what sort of good they are looking for, and what they think their guild can supply (again, be tactful)
- Carefully ask about "Imperials," relating them to hearsay.
- Don't sell that pot of oil; we might need a grenade at some point

Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 29, 2011, 11:42:49 am
[Brilliant Ideas]
I agree.

On board.

Also:

- Ask about the blue liquid.
- Inquire as to the geographic, economic, and political significances of Stonemeadow (in a very polite manner).
- Inquire to the merchants what sort of good they are looking for, and what they think their guild can supply (again, be tactful)
- Carefully ask about "Imperials," relating them to hearsay.
- Don't sell that pot of oil; we might need a grenade at some point


Everything here.
Title: Re: Build a village: A New Hope
Post by: Supernerd on September 29, 2011, 01:01:20 pm
We should make some smaller pots and use our oil to make several grenades. The pot that Hans threw seemed to be overkill.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 29, 2011, 01:42:22 pm
Ask them what the orange seeds grow into!
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 29, 2011, 02:11:58 pm
Take the path of murder and cannibalism.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 29, 2011, 02:13:20 pm
Take the path of murder and cannibalism.
Nyet, Nyet, Nyet. That means no trade, ever.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 29, 2011, 04:30:26 pm
[Brilliant Ideas]
I agree.

On board.

Also:

- Ask about the blue liquid.
- Inquire as to the geographic, economic, and political significances of Stonemeadow (in a very polite manner).
- Inquire to the merchants what sort of good they are looking for, and what they think their guild can supply (again, be tactful)
- Carefully ask about "Imperials," relating them to hearsay.
- Don't sell that pot of oil; we might need a grenade at some point
Quote pyramid ahoy!
Title: Re: Build a village: A New Hope
Post by: ed boy on September 29, 2011, 04:43:35 pm
Also, see if these lot know anything about the beasties we've been facing.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 29, 2011, 05:28:04 pm
Also, see if these lot know anything about the beasties we've been facing.
They prabably don't the last bunch of traders laughed it off like the monsters were just stories. I think without proof like a captured monster they won't believe us. Plus i think if we do catch a monster it'll burn to death in the sun or something. If they don't I suggest Pokemon style mon Vs mon pitfights.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 29, 2011, 05:29:03 pm
Also, see if these lot know anything about the beasties we've been facing.
They prabably don't the last bunch of traders laughed it off like the monsters were just stories. I think without proof like a captured monster they won't believe us. Plus i think if we do catch a monster it'll burn to death in the sun or something. If they don't I suggest Pokemon style mon Vs mon pitfights.
For the MONEYS !!!!
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 29, 2011, 05:40:21 pm
Ah, I can see it now. The descendants of our settlers will dress outlandishly, then leave the village at sunset to capture all sorts of wildlife ranging from wailing ghosts and acid-spitting spiders to house flies and kiwi fruit, then return before dawn to pit them against one another in extremely linear combat that usually involves the one with the greatest agility knocking out the other in one hit.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 29, 2011, 05:44:18 pm
Ah, I can see it now. The descendants of our settlers will dress outlandishly, then leave the village at sunset to capture all sorts of wildlife ranging from wailing ghosts and acid-spitting spiders to house flies and kiwi fruit, then return before dawn to pit them against one another in extremely linear combat that usually involves the one with the greatest agility knocking out the other in one hit.
The fun they shall have as their pockets grow full from the gold of nobles who come to watch, and bet in our master arena where we charge 500 yollars for a back row seat, and 5000 for a front row seat.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 29, 2011, 05:48:30 pm
Ah, I can see it now. The descendants of our settlers will dress outlandishly, then leave the village at sunset to capture all sorts of wildlife ranging from wailing ghosts and acid-spitting spiders to house flies and kiwi fruit, then return before dawn to pit them against one another in extremely linear combat that usually involves the one with the greatest agility knocking out the other in one hit.
The fun they shall have as their pockets grow full from the gold of nobles who come to watch, and bet in our master arena where we charge 500 yollars for a back row seat, and 5000 for a front row seat.


I think... we might just be one to something here, friends. Imagine all the wonderful monstrosities lying in wait within that forest cavern, ask ask yourselves... do we really want to destroy the source of these things?

And bricks houses..? HA! We could build an arena instead!

Let's try to capture one of those baddies when night falls. I'm interested to see if they can be captured.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 29, 2011, 05:50:33 pm
Ah, I can see it now. The descendants of our settlers will dress outlandishly, then leave the village at sunset to capture all sorts of wildlife ranging from wailing ghosts and acid-spitting spiders to house flies and kiwi fruit, then return before dawn to pit them against one another in extremely linear combat that usually involves the one with the greatest agility knocking out the other in one hit.
The fun they shall have as their pockets grow full from the gold of nobles who come to watch, and bet in our master arena where we charge 500 yollars for a back row seat, and 5000 for a front row seat.


I think... we might just be one to something here, friends. Imagine all the wonderful monstrosities lying in wait within that forest cavern, ask ask yourselves... do we really want to destroy the source of these things?

And bricks houses..? HA! We could build an arena instead!

Let's try to capture one of those baddies when night falls. I'm interested to see if they can be captured.
To that end, someone (Jaian?) should construct a cage from sticks, with a hollow bottom, to drop over a slime.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 29, 2011, 06:11:59 pm
Once we capture a slime, and stickman lets stick them in the same cage, and make it as confined as possible to see if they fuse, and make a slimeman
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 29, 2011, 06:12:43 pm
Once we capture a slime, and stickman lets stick them in the same cage, and make it as confined as possible to see if they fuse, and make a slimeman slickman
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 29, 2011, 06:29:07 pm
I want a Brophin (fusion of a berry and a Rolphin)  :P
Title: Re: Build a village: A New Hope
Post by: ed boy on September 29, 2011, 06:29:41 pm
Also, see if these lot know anything about the beasties we've been facing.
They prabably don't the last bunch of traders laughed it off like the monsters were just stories. I think without proof like a captured monster they won't believe us. Plus i think if we do catch a monster it'll burn to death in the sun or something. If they don't I suggest Pokemon style mon Vs mon pitfights.
Well, there's no harm in asking. If you don't want to look silly, then don't mention monsters, just say to them 'By the way, we've been seeing some strange beasties in the forest?'. If worst comes to worst, we can bluff and say we were talking about rexhorns.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 29, 2011, 06:39:42 pm
Also, see if these lot know anything about the beasties we've been facing.
They prabably don't the last bunch of traders laughed it off like the monsters were just stories. I think without proof like a captured monster they won't believe us. Plus i think if we do catch a monster it'll burn to death in the sun or something. If they don't I suggest Pokemon style mon Vs mon pitfights.
Well, there's no harm in asking. If you don't want to look silly, then don't mention monsters, just say to them 'By the way, we've been seeing some strange beasties in the forest?'. If worst comes to worst, we can bluff and say we were talking about rexhorns.
Title: Re: Build a village: A New Hope
Post by: stabbymcstabstab on September 29, 2011, 06:59:58 pm
Sounds good.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on September 29, 2011, 07:22:30 pm
I thought i'd answer some of these questions that you guys want to ask the traders. I might try and do them in actual dialoge for a change.

- Ask about the blue liquid.
- Inquire as to the geographic, economic, and political significances of Stonemeadow (in a very polite manner).
- Inquire to the merchants what sort of good they are looking for, and what they think their guild can supply (again, be tactful)
- Carefully ask about "Imperials," relating them to hearsay.

That there liquid is simple blue dye.

Stonemeadow is a mighty city state which controls most of the metal deposits in the region this gives us an advantage over the Bogshireians who have to import their metals by sea. Unfortunatly we have little land that can be cultivated so we must keep our population relatively small or we cannot sustain it.

Food is good, fish especially since we are landlocked. We can of course supply you with the metals you may require except orangemetal as large quantities of oil are needed to refine it from greymetal.

The Imperials? The empire of david used to control all of these lands, from the sea to the mountains far to the north. But it collapsed many many years ago when king david died. His sons fought for the throne and caused the empire to split, each taking a major city and the surrounding lands. Stonemeadow and Bogshire were two of these cities.

Monsters you say? Well that is bad news, I thought those stories were old wives tales.


Sorry I don't have the time for an actual update.

Also you guys are talking about building houses and tearing them down. As the author I want to see this village stop looking like a dump so if Jaian was put in charge of the workers and they worked on a wooden framed brick house i'd let that be built in about 5 turns or so. That still leaves you with 4 people to gather food even with Rex and Hans out in the forest.
Title: Re: Build a village: A New Hope
Post by: stabbymcstabstab on September 29, 2011, 07:35:19 pm
We should go with stonemeadow they can help us protect our village and we can start farming soon if the send a few guards.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 29, 2011, 07:36:47 pm
We should go with stonemeadow they can help us protect our village and we can start farming soon if the send a few guards.

Or we can conquer it for ourselves.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 29, 2011, 08:50:41 pm
Have jaian build a House out of bricks with a strong wooden door. And possibly strong wooden window shutters. make it big enough to house the entire village and then some. we can use the house as a fall back point if things get hairy so the strong doors and such are important. Lets keep in mind the aesop about three little pigs and a big bag wolf. The monsters haven't even gotten close to getting over the wall yet so it should be safe for a while. If anything does prove capable of getting past the wall and warriors it'll probably run away from the village at dawn so we can have the villagers hide in the house until then.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 29, 2011, 08:54:00 pm
Have jaian build a House out of bricks with a strong wooden door. And possibly strong wooden window shutters. make it big enough to house the entire village and then some.
Veto !!! We need bricks for our wall we can make the houses out of a combination planks, mud, sticks, and leaves to make a very good shelter, so save the bricks for the wall.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on September 29, 2011, 08:56:59 pm
Have jaian build a House out of bricks with a strong wooden door. And possibly strong wooden window shutters. make it big enough to house the entire village and then some.
Veto !!! We need bricks for our wall we can make the houses out of a combination planks, mud, sticks, and leaves to make a very good shelter, so save the bricks for the wall.

Agree. Veto.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 29, 2011, 08:57:59 pm
Also I suggest we reinforce our dirt wall with sticks in a crisscross pattern all along the length of it to make the wall stronger to help hold off enemies. I also suggest we build another spear in the ground wall across the river around where our bridge is leaving a gap big enough for our people, and a caravan (If one appears) to get through, and after that I also suggest we do the same thing, but all the way around the moat to repel those who wish to cross it through the moat itself. This will give us more time to get ready, and reduce the number of enemies who can attack us successfully.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 29, 2011, 09:13:53 pm
Have jaian build a House out of bricks with a strong wooden door. And possibly strong wooden window shutters. make it big enough to house the entire village and then some.
Veto !!! We need bricks for our wall we can make the houses out of a combination planks, mud, sticks, and leaves to make a very good shelter, so save the bricks for the wall.

Agree. Veto.
Veto. I mean everyone on food. Even if that means the village will continue to look like a dump for another day or two.
Title: Re: Build a village: A New Hope
Post by: adwarf on September 29, 2011, 09:20:31 pm
Have jaian build a House out of bricks with a strong wooden door. And possibly strong wooden window shutters. make it big enough to house the entire village and then some.
Veto !!! We need bricks for our wall we can make the houses out of a combination planks, mud, sticks, and leaves to make a very good shelter, so save the bricks for the wall.
Agree. Veto.
Veto. I mean everyone on food. Even if that means the village will continue to look like a dump for another day or two.
We don't even have the stuff to gather food since we only have one spear
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on September 29, 2011, 10:00:10 pm
have a worker Sharpen sticks then fire harden them
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 29, 2011, 11:22:41 pm
Have jaian build a House out of bricks with a strong wooden door. And possibly strong wooden window shutters. make it big enough to house the entire village and then some.
Veto !!! We need bricks for our wall we can make the houses out of a combination planks, mud, sticks, and leaves to make a very good shelter, so save the bricks for the wall.
Agree. Veto.
Veto. I mean everyone on food. Even if that means the village will continue to look like a dump for another day or two.
We don't even have the stuff to gather food since we only have one spear
I reckon we got 10.
But I agree 20 will be a better number. We shall have spares.
Title: Re: Build a village: A New Hope
Post by: QuakeIV on September 29, 2011, 11:49:36 pm
We also consistently sell them to traders.

Spears seem to be easy money, I suggest we make like fifty and start fire hardening them for the next caravan.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 30, 2011, 01:29:45 am
Initially I was for going independent, but as of now, I think we would do well to side with Stonemeadow. Here is why:

1.) Provided it is as useful and open-ended as it seems (hiring builders, guards, etc.) their discount on goods and services far outweighs what the Bogshire folks offered us.
2.) Ready supply of metal and metal tools. Like it Dwarf Fortress, most industries just take the proper infrastructure, resources, and workforce. Finished goods are exactly what a small village like ours needs, and agriculture is exactly what we can provide.
3.) Stonemeadow's small population. I see this potentially benefiting us, in that they are unlikely to have a large army that could march against us. We're certainly no fortress, but if one of the two sought to expand, I'm pretty sure the other would intervene. Of course, this works both ways- if we find ourselves at ends with Bogshire, we might be outnumbered. But at least we'll have green metal. :P
4.) Stonemeadow lacks agricultural output. Aside from being as easy niche for us to fill while still filling our own bellies, what this means is that Stonemeadowers looking for a better way of life may be likely to find their way to New Hope and help us grow. Having good relations with their country of origin would be a good thing- in time, they might see us as a sister state.
5.) Stonemeadow seems to need what we have, i.e. food. If we give it to them in fair trade, we will lessen the possibility of them taking it by force. We might even earn their protection in goodwill if those towns to the north get pushy. 

I am still interested in hearing what Bogshire has to say about themselves (and Stonemeadow, for that matter), and to that end I think we should send a runner, but I find our current guests and their offer rather appealing.
Title: Re: Build a village: A New Hope
Post by: Armok on September 30, 2011, 04:49:11 am
> Everyone should be either making spears, or fishing, in whatever distribution maximizes net value over the long term.

Also, those are some rock-solid arguments Ibid. I REALLY think we should go with that.
Title: Re: Build a village: A New Hope
Post by: ed boy on September 30, 2011, 05:32:12 am
> Everyone should be either making spears, or fishing, in whatever distribution maximizes net value over the long term.

Also, those are some rock-solid arguments Ibid. I REALLY think we should go with that.
Much seconding of this.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 30, 2011, 05:46:47 am
We can throw up a wattle and daub house on the double, then divert everyone to food production.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on September 30, 2011, 06:35:21 am
So much bickering over what kind of house to build...
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 30, 2011, 06:46:49 am
I see my mandates are not working.

I propose that we can decide by making a few polls:

1. What to do next? -Food, Wall, Housing, Industry. I'm not saying that they can't go on at the same time, but there should be some kind of focus. While the more specilized chromosians can carry on with their best job, eventually there will be a someone free.

2. What kind of house we are going to build? We see mud/mudbrick, Brick, Timber/brick, and timber. All are viable, though anything using bricks would need a lot of effort in procuring bricks.

3. Industry - I can see pottery/earthenware, wooden wares/quarterstaffs, and food export. This would also impart our trade deal, since one of them is clearly lacking food, while the other is lacking metal.

4. Wall - are we going to build the wall or not? though I can see this as a lower priority unless everyone voted yes.

Me:
1: Food; 2. Mud; 3. Pottery; 4. Brick on outside, dirt inside
Title: Re: Build a village: A New Hope
Post by: Armok on September 30, 2011, 07:16:02 am
If one of the industries IS food, then there is no reason to decide betwn industry and food, or to pursue a non food type industry nor non industry type food.
Title: Re: Build a village: A New Hope
Post by: ed boy on September 30, 2011, 09:14:06 am
Concerning the wall:

Some people are saying that it would be best to built the wall out of bricks, becuase they are strong. However, the number of situations in which the physical strength of a brick wall would be needed is absurdly small. The physical strength of a wall is irrelevant, as long as it posesses at least some minor degree of strength. A dirt wall, possibly reinforced with timber, would certainly have the required strength. It would also be a lot easier and faster to build than a brick wall. Furthermore, such a dirt wall can easily be made thick enough to stand on, whereas a brick wall tall enough to be effective and thick enough to stand on will need an obscene number of bricks.

Concerning the structure of the shelter, the physical strength is also not important, as long as it is strong enough to withstand the weather. If any attackers manage to make it to the shelter, then we're definitely doing something wrong.

Concerning the traders, I suggest we side with the second ones. Not only will their service discount potentially be very lucrative, but we have plenty of access to exactly the stuff they need - food and land.

For the industry, I suggest that we focus heavily on food, especially fish. Not only are our own supplies dangerously low, but the traders are in big demand for food, which means we can get a really good price from them.

I would like to propose the following plan of action for the buildings in the settlement:

First, we build the wall. It will be made out of dirt, about three feet thick (so people can stand on it), and the edge that faces the moat will be plated with timber, so we have a strong vertical surface there.

Once we have a section of the wall up, we can start to build the shelter. We can make a mud structure, using the inside of the settlement wall as the rear wall of the shelter.

Now, a few points I'd like to make about the possible building materials:

Bricks are not good. In fact, bricks are very bad. Not only do we have the issue about the strength being not needed, bricks take obscenely long to produce. Our current brick stockpile is 182 bricks, after we spend pretty much a whole day with two chromes working solidly on them. If we take a chrome to be about six feet tall, we have roughly enough bricks to build a wall six feet tall and six feet long. In order to build a brick house big enough for just one or two, we would need hundreds, possibly thousands of bricks. In order to build a brick wall around the settlement, we would need tens of thousands of bricks. The time required to manufacture so many bricks, let alone assemble them into a wall, would be far, far too much.

Mud, on the other hand, is good. Mud buildings are plenty strong enough, can be build very fast, and have materials in abundance. Furthermore, the very act of harvesting additional material can do done in such a way that it expands out moat and makes our defences better.
Title: Re: Build a village: A New Hope
Post by: The Merchant Of Menace on September 30, 2011, 09:53:45 am
And if we ever do go for a stronger wall, we could cut large slabs of rock from the canyon and cart them to the village.
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on September 30, 2011, 10:02:11 am
I think that once we get enough workers, we should start a farm over in the plains area. This would mean we could supply food to stonemeadow, and worry less about our own food supply.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 30, 2011, 01:44:35 pm
I'm voting against any kind of brick wall right now. We have nowhere near the manpower or bricks required. I still think a nice brick structure would be good though.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 30, 2011, 02:15:18 pm
[wise words]
+1

if i may suggest an architectural style, the beehive-shaped mud houses posted a while ago were just lovely
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 30, 2011, 03:05:34 pm
[wise words]
+1

if i may suggest an architectural style, the beehive-shaped mud houses posted a while ago were just lovely
Spoiler (click to show/hide)
I think its fine. But Lincoln seems to be very reluctant to implement these. He stated what he exactly wanted: A brick house with wooden frames. I think most of us will regard that as ultra-luxurious for our current needs.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 30, 2011, 03:08:59 pm
[wise words]
+1

if i may suggest an architectural style, the beehive-shaped mud houses posted a while ago were just lovely
Spoiler (click to show/hide)
I think its fine. But Lincoln seems to be very reluctant to implement these. He stated what he exactly wanted: A brick house with wooden frames. I think most of us will regard that as ultra-luxurious for our current needs.
I don't really. Having a single very well built structure is a good idea. It won't take that long to make it, nowhere near as long as a wall, and we probably have enough bricks and wood.
Title: Re: Build a village: A New Hope
Post by: evilcherry on September 30, 2011, 03:15:46 pm
[wise words]
+1

if i may suggest an architectural style, the beehive-shaped mud houses posted a while ago were just lovely
Spoiler (click to show/hide)
I think its fine. But Lincoln seems to be very reluctant to implement these. He stated what he exactly wanted: A brick house with wooden frames. I think most of us will regard that as ultra-luxurious for our current needs.
I don't really. Having a single very well built structure is a good idea. It won't take that long to make it, nowhere near as long as a wall, and we probably have enough bricks and wood.
Unless Lincoln magically says less than 200 bricks and a ton of wood can become a "very well built structure" that would satisfy our needs in the near future, I have to quite bluntly object.

We do have more mud, twigs and timber than we need, yet bricks are a scarce resource. And bricks are not invulnerable anyway - just tricky to break.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 30, 2011, 03:17:43 pm
Eh, whatever. Its not worth arguing this again. Let's just live in crappy mud shacks like savages and do nothing at all with the bricks.
Title: Re: Build a village: A New Hope
Post by: ed boy on September 30, 2011, 03:25:18 pm
Eh, whatever. Its not worth arguing this again. Let's just live in crappy mud shacks like savages and do nothing at all with the bricks.
It's not as if having bricks and not using them is going to cause us harm. Besides, we need to avoid the fallacy of sunk costs.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 30, 2011, 03:37:12 pm
Exactly. Throwing good resources at a bad idea never helped anyone. And that anglo-centric worldview of yours is going to get you in trouble someday, forsaken1111.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 30, 2011, 04:43:52 pm
Exactly. Throwing good resources at a bad idea never helped anyone. And that anglo-centric worldview of yours is going to get you in trouble someday, forsaken1111.

I love you.
Title: Re: Build a village: A New Hope
Post by: micelus on September 30, 2011, 04:50:02 pm
I agree with the beehive mud huts.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 30, 2011, 05:05:58 pm
Exactly. Throwing good resources at a bad idea never helped anyone. And that anglo-centric worldview of yours is going to get you in trouble someday, forsaken1111.
Not really sure what you mean by this. I advocated building a brick structure to shelter us from severe weather, something which others have also said. What about this is 'anglo-centric'?
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 30, 2011, 05:55:18 pm
I think he was mostly being sarcastic, but playing of the fact that the huts of the "savages" in question are really just the well-adapted and comfortable houses of a non-European culture.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on September 30, 2011, 05:57:35 pm
Brick houses are labor intensive and resist environmental extremes poorly, as sharp angles and sheer surfaces cope poorly with wind, rain, and snow. Mud structures insulate better, are easier to construct, and if needed, can be built to blend with the scenery better. Your only objection to them is that they're "Primitive". By whose standards?
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 30, 2011, 06:11:10 pm
I think he was mostly being sarcastic, but playing of the fact that the huts of the "savages" in question are really just the well-adapted and comfortable houses of a non-European culture.
I wasn't commenting on the picture, I was commenting in the perception ingame that the traders will have of our naked stick-wielding mud-hut-dwelling villagers.

Brick houses are labor intensive and resist environmental extremes poorly, as sharp angles and sheer surfaces cope poorly with wind, rain, and snow. Mud structures insulate better, are easier to construct, and if needed, can be built to blend with the scenery better. Your only objection to them is that they're "Primitive". By whose standards?
I don't object, and never said they're primitive. Can we stop bickering and just build something? I don't even care what any more.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on September 30, 2011, 09:31:02 pm
i sugested this
Spoiler (click to show/hide)
and you argued against
crappy mud shacks like savages
it implies something. for reference and comparission, mud brick might mean something like this
Spoiler (click to show/hide)
so i'd say that bricks=sophistication isn't necessarily always true


also, arguing that building things out of bricks is anglocentric is actually anglocentric itself. many people built things out of bricks in many parts of the world before people in great britain ever did, and the english architecture, and culture in general, hasn't been that different from that of the rest of europe, so the word you guys are looking for is europocentric, even if it's still a bit fallacious.
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on September 30, 2011, 09:47:23 pm
Honestly if I had my way we'd uproot the village and live in the ravine in caves like proper dwarves.
Title: Re: Build a village: A New Hope
Post by: Nightscar982 on September 30, 2011, 10:03:12 pm
Do whatever was suggested before these lot decided to duke it out!
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on September 30, 2011, 10:07:31 pm
No more... semantics...  ple...ease...............................
Title: Re: Build a village: A New Hope
Post by: adwarf on October 01, 2011, 08:47:03 am
Lets just stop it already ok we can work it out later  ::)
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on October 01, 2011, 06:49:25 pm
Lets just stop it already ok we can work it out later  ::)

It stopped a day ago by my count, and then everyone was to embarresed to say anything else.

Thats right everyone. I found time to make a post in the thread rather then just watch it on my second screen with an auto refresh plugin. Probabley no update until tommorow though, still got to do a bit more of that important work. I've come to a decision that since it has taken 55 updates and no real progress has been made on the village i'm going to put in a timeskip sometime in the future. This timeskip will probabley take place after a certain event has happened. Then i'll come up with some system for letting you guys decide what industries to focus on. I'm thinking maybe i'll give you a number for the population and then you guys will pick the job distribution for them. Then i'll place buildings and such accordingly.

On the note of houses, I was thinking this is more an european-type area so wattle and dorb is fine with me but I am less comfortable with the mud idea. This is mostly because in my expirience you don't see many houses like the ones you posted in that area of the world. That sort of points to there being some problem with those sorts of houses in that climate (otherwise the locals might have been using them). Of course I don't really go around looking up building styles in my spare time so theres a good chance i'm wrong.

Title: Re: Build a village: A New Hope
Post by: Hitty40 on October 01, 2011, 09:10:40 pm
Just a quick question, what age are we in? It seems to me we are in a medieval age, with swords and such.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on October 01, 2011, 09:33:24 pm
Just a quick question, what age are we in? It seems to me we are in a medieval age, with swords and such.

Yeah, just typical fantasy really.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on October 01, 2011, 09:34:44 pm
Just a quick question, what age are we in? It seems to me we are in a medieval age, with swords and such.

Yeah, just typical fantasy really.

So, modern age?
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on October 01, 2011, 09:41:16 pm
no, typical fantasy means medieval-ish europe plus whatever the author may want to add
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on October 01, 2011, 09:50:19 pm
Like space cowboys riding flying llamas that have laser eyes and are swooping down on people and carrying them to there home asteroid and eating them? That kind of fantasy?
Title: Re: Build a village: A New Hope
Post by: Ultimuh on October 01, 2011, 09:52:18 pm
Like space cowboys riding flying llamas that have laser eyes and are swooping down on people and carrying them to there home asteroid and eating them? That kind of fantasy?

Eh.. There are several types of fantasy, ranging from typical realistic medieval fantasy to what you just mentioned.
I think this is somewhere in between.
Title: Re: Build a village: A New Hope
Post by: Hitty40 on October 01, 2011, 09:57:11 pm
no, typical fantasy means medieval-ish europe plus whatever the author may want to add

I'm used to having 'typical fantasy' be modern age(Usually about WWII to present). Literally.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on October 01, 2011, 10:07:26 pm
Just to clarify this is medieval-ish. No guns, handcannons or simular things. Steam engines for industry are alright i guess but no automatons or anything to outlandish. There is already magic in the adventure in the form of the night creatures and such so there may be magic users but i'm probabley not going to have it be a common thing(it sorta ruins magic if everyone can do it).
Title: Re: Build a village: A New Hope
Post by: Hitty40 on October 01, 2011, 10:08:36 pm
Just to clarify this is medieval-ish. No guns, handcannons or simular things. Steam engines for industry are alright i guess but no automatons or anything to outlandish. There is already magic in the adventure in the form of the night creatures and such so there may be magic users but i'm probabley not going to have it be a common thing(it sorta ruins magic if everyone can do it).
True. Of course, it might also be possible to gain new technology but no so much technology that it pretty much makes the game too easy, maybe?
Title: Re: Build a village: A New Hope
Post by: Ultimuh on October 01, 2011, 10:10:25 pm
Just to clarify this is medieval-ish. No guns, handcannons or simular things. Steam engines for industry are alright i guess but no automatons or anything to outlandish. There is already magic in the adventure in the form of the night creatures and such so there may be magic users but i'm probabley not going to have it be a common thing(it sorta ruins magic if everyone can do it).
True. Of course, it might also be possible to gain new technology, maybe?

Such as windmills town clocks perhaps?
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on October 01, 2011, 10:12:58 pm
Just to clarify this is medieval-ish. No guns, handcannons or simular things. Steam engines for industry are alright i guess but no automatons or anything to outlandish. There is already magic in the adventure in the form of the night creatures and such so there may be magic users but i'm probabley not going to have it be a common thing(it sorta ruins magic if everyone can do it).
True. Of course, it might also be possible to gain new technology, maybe?

Such as windmills town clocks perhaps?

I'll just go on a case by case basis for these things. windmills are fine and townclocks should be although some guy with no expirence shouldn't be able to cobble together a clock(or steam engine for that matter) so you'd probabley have to hire a specialist for those sorts of things.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on October 01, 2011, 10:24:04 pm
Just to clarify this is medieval-ish. No guns, handcannons or simular things. Steam engines for industry are alright i guess but no automatons or anything to outlandish. There is already magic in the adventure in the form of the night creatures and such so there may be magic users but i'm probabley not going to have it be a common thing(it sorta ruins magic if everyone can do it).
True. Of course, it might also be possible to gain new technology, maybe?

Such as windmills town clocks perhaps?

whoops, forgot a comma in there..
Title: Re: Build a village: A New Hope
Post by: QuakeIV on October 03, 2011, 12:36:38 am
I consider it high treason to allow this to fall off of the first page.

You are all to be beheaded.

(http://www.myfacewhen.com/images/43.jpg)
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on October 03, 2011, 01:28:26 am
Deep Forest:
Spoiler (click to show/hide)
After inspection of the skeleton Hans finds a helmet and a dagger on it's body, both of them made from the inferior greymetal. Rex tastes some of the fruit and discovers that it has a very strong savoury taste and a slightly thick skin. The duo also spot some cellarhans near the trees.

Village:
Spoiler (click to show/hide)
Picky, Jaian and Arete are tired of living that crapshack they were sleeping in and tear it down so that they can expand the barracks and finish it so that they may sleep in relative comfort tonight. With Picky's miner strength, and Jaian's building skills it should be done by nightfall. In the process of tearing down the old shelter they recovered many spears! they leave some of these spears by the fire to dry out and use the others to buy the woodworking kit and a bluemetal spearhead from the traders.

Fraz hears the words 'woodworking' and decides that since it has wood involved and he is tired of picking berries he shall do the woodworking. For starters he attaches the bluemetal spearhead to a spear while he keeps watch.

The worker returns with his modest catch.

Weapons:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)


Construction Materials:
Spoiler (click to show/hide)

Crafting Materials:
Spoiler (click to show/hide)

Food:
Spoiler (click to show/hide)

Misc:
Spoiler (click to show/hide)
         
Population:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: ed boy on October 03, 2011, 03:11:24 am
You did not include the dagger that was found on the list of weapons. Have Hans pick it up if he hasn't done so already.
Title: Re: Build a village: A New Hope
Post by: evilcherry on October 03, 2011, 04:16:18 am
That's why I say food first. We are going to just hang on tonight, if no other source food is found!

(although Lincoln will never listen) Drop everything else and go for food. If "sophistication" is the way, we may make a fish trap from wood.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on October 03, 2011, 04:50:37 am
That's why I say food first. We are going to just hang on tonight, if no other source food is found!

(although Lincoln will never listen) Drop everything else and go for food. If "sophistication" is the way, we may make a fish trap from wood.
I support this wholeheartedly.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on October 03, 2011, 07:04:43 am
what do you mean drop everything else and go for food? that's not a proper suggestion
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on October 03, 2011, 07:15:20 am
what do you mean drop everything else and go for food? that's not a proper suggestion
Our population currently consumes 33 units of food per meal. We only have 58 units of food. Therefore, we will run out of food by tomorrow morning. So therefore we should do something about our food situation.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on October 03, 2011, 07:19:10 am
yeah, so everybody should stop what they're doing and start to run around aimlessly flailing their arms in the air. for food.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on October 03, 2011, 07:25:43 am
ok, let me show you how it's done:

Rex and 2 peasants should head back to the beach to fish

a civilian should take a shovel and a couple of spears and head to the forest. he will dig two pit traps next to the trees the hornbears feed on, and fix spears on the bottom of the pits, then conceal them with vegetation
Title: Re: Build a village: A New Hope
Post by: Heron TSG on October 03, 2011, 08:20:57 am
>The orange fruits shall now be known as sunfood!
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on October 03, 2011, 08:25:18 am
>The orange fruits shall now be known as sunfood!
I vote instead for calling them Rexplums
Title: Re: Build a village: A New Hope
Post by: JacenHanLovesLegos on October 03, 2011, 08:51:02 am
Franzs builds a chest to store stuff in. Hans puts on helmet and grabs dagger.
Title: Re: Build a village: A New Hope
Post by: Ahra on October 03, 2011, 08:51:16 am
>The orange fruits shall now be known as sunfood!
I vote instead for calling them Rexplums
sunfoods better, maybe oranges?
Title: Re: Build a village: A New Hope
Post by: Armok on October 03, 2011, 09:03:04 am
voting for sunfood.
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on October 03, 2011, 09:13:28 am
>The orange fruits shall now be known as sunfood!
I vote instead for calling them Rexplums
sunfoods better, maybe oranges?
No! Sarches!
Title: Re: Build a village: A New Hope
Post by: Ultimuh on October 03, 2011, 09:55:11 am
I wonder.. If the village should domesticate Cellarhans as pets just as we have cats and dogs?
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on October 03, 2011, 10:04:38 am
Sunplums, in the name of diplomacy, and because it actually sounds delicious
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on October 03, 2011, 10:20:47 am
Sunplums, in the name of diplomacy, and because it actually sounds delicious
It does sound tasty
Title: Re: Build a village: A New Hope
Post by: Ultimuh on October 03, 2011, 10:21:28 am
Sunplums, in the name of diplomacy, and because it actually sounds delicious
It does sound tasty

Mmm.. Sunplums..
Title: Re: Build a village: A New Hope
Post by: Roboboy33 on October 03, 2011, 10:59:44 am
Sunplums, in the name of diplomacy, and because it actually sounds delicious
It does sound tasty

Mmm.. Sunplums..
It should be named the Fruit Fruit.
Title: Re: Build a village: A New Hope
Post by: QuakeIV on October 03, 2011, 12:41:41 pm
I suggest Greater Jiain Land Fruit.

Compulsory edit:

Also, I suggest you start making the findings slightly more dramatic, so we get some idea of what is about to happen.
Title: Re: Build a village: A New Hope
Post by: Ahra on October 03, 2011, 12:56:06 pm
Sunplums, in the name of diplomacy, and because it actually sounds delicious
It does sound tasty
Mmm.. Sunplums..
+1
Title: Re: Build a village: A New Hope
Post by: Ultimuh on October 03, 2011, 12:59:39 pm
Wait.. Is it just me, do they look somewhat like orange slimes?  :o
Title: Re: Build a village: A New Hope
Post by: kaian-a-coel on October 03, 2011, 01:07:34 pm
voting for sunplum. sounds tasty.
I suggest to farm them in the future, for food&money.
Title: Re: Build a village: A New Hope
Post by: Askot Bokbondeler on October 03, 2011, 01:18:06 pm
fruit trees take years to mature, i'd say that's not viable if we continue to play this on a day to day basis
Title: Re: Build a village: A New Hope
Post by: Ultimuh on October 03, 2011, 01:39:37 pm
That skeleton.. if whoever that was ate one of those fruits.. I say we keep an eye on Rex just in case.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on October 03, 2011, 03:00:29 pm
Harvest all the Sunplums and domesticate the Cellerhans. Perhaps we can train them as watch animals, like the Egyptians did with cats. Have Franz weave some of the surplus sticks into funnel traps for fishing.
Title: Re: Build a village: A New Hope
Post by: stabbymcstabstab on October 03, 2011, 06:34:05 pm
Harvest all the Sunplums and domesticate the Cellerhans. Perhaps we can train them as watch animals, like the Egyptians did with cats. Have Franz weave some of the surplus sticks into funnel traps for fishing.
seconded.
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on October 03, 2011, 10:11:23 pm
Harvest all the Sunplums and domesticate the Cellerhans. Perhaps we can train them as watch animals, like the Egyptians did with cats. Have Franz weave some of the surplus sticks into funnel traps for fishing.
seconded.

Thirdated.
Title: Re: Build a village: A New Hope
Post by: micelus on October 03, 2011, 10:31:46 pm
Harvest all the Sunplums and domesticate the Cellerhans. Perhaps we can train them as watch animals, like the Egyptians did with cats. Have Franz weave some of the surplus sticks into funnel traps for fishing.
seconded.

Thirdated.

Fourthed.
Title: Re: Build a village: A New Hope
Post by: Ultimuh on October 03, 2011, 10:40:54 pm
Harvest all the Sunplums and domesticate the Cellerhans. Perhaps we can train them as watch animals, like the Egyptians did with cats. Have Franz weave some of the surplus sticks into funnel traps for fishing.
seconded.

Thirdated.

Fourthed.

I agree..

Whoops, did I just break the combo?  :P
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on October 03, 2011, 11:28:56 pm
Harvest all the Sunplums and domesticate the Cellerhans. Perhaps we can train them as watch animals, like the Egyptians did with cats. Have Franz weave some of the surplus sticks into funnel traps for fishing.
seconded.

Thirdated.

Fourthed.

I agree..

Whoops, did I just break the combo?  :P

THats a Co-Co-Combo breaker!
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on October 04, 2011, 03:38:28 am
Deep Forest:
Spoiler (click to show/hide)
Hans gives Rex his jacket to use as a container for the Sunplums while he tries to tame the nearby cellahans. The cellarhans run off before Hans can get close to them.

Village:
Spoiler (click to show/hide)
Chloe has finished digging up the berry bush but relises she must dig a hole inside the village to plant it in. A worker plants some of the orange seeds nearby to see what they will grow into.

The barracks is coming along well.

Franz decides he will create some funnel traps for catching fish in.

All of the nearby berry bushes have been depleted.

Weapons:
Spoiler (click to show/hide)

Tools:
Spoiler (click to show/hide)


Construction Materials:
Spoiler (click to show/hide)

Crafting Materials:
Spoiler (click to show/hide)

Food:
Spoiler (click to show/hide)

Misc:
Spoiler (click to show/hide)
         
Population:
Spoiler (click to show/hide)

Author Notes:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on October 04, 2011, 03:57:14 am
Remove teeth from skeleton. If they've been in a (What i assume is) mana contaminated forest for long enough mabye they'll work like dragons teeth from greek mythology. We can use them in our defences if they do.
Title: Re: Build a village: A New Hope
Post by: RulerOfNothing on October 04, 2011, 03:58:10 am
Have the people who were picking berries make some baskets
Title: Re: Build a village: A New Hope
Post by: Alternatecash on October 04, 2011, 04:18:22 am

Have the people who were picking berries make some baskets
Strip some leaves to see if they can be made into twine.
Title: Re: Build a village: A New Hope
Post by: Jiokuy on October 04, 2011, 07:04:54 am
Remove teeth from skeleton. If they've been in a (What i assume is) mana contaminated forest for long enough mabye they'll work like dragons teeth from greek mythology. We can use them in our defences if they do.
Or they will work like Roman mythology and try to kill us. I'm all for it either way ends in fun.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on October 04, 2011, 07:53:16 am
Remove teeth from skeleton. If they've been in a (What i assume is) mana contaminated forest for long enough mabye they'll work like dragons teeth from greek mythology. We can use them in our defences if they do.
Or they will work like Roman mythology and try to kill us. I'm all for it either way ends in fun.

Yeah Hans could use the practice.
Title: Re: Build a village: A New Hope
Post by: evilcherry on October 04, 2011, 08:37:05 am

This "Drop all work and get food" thing is starting to get a bit annoying, theres plenty of food to go around with what you have since every morning Rex goes fishing and brings in almost enough to feed the village.


Then Rex should fish day sunrise to sunset. Have someone else do the cooking, or better, clean the guts and try to preserve it (We will have to buy some salt for the job).

Seriously, is getting just enough for the day "plenty of food to go around"? I'd prefer to have 2 day's worth of stock, at the very least, or the whole village should go into what I call the "drop everything and fish, hunt, and do whatever to increase food" mode. I wanted to make sure no one is immediately starving if there is a problem with our food supply.

Unless the word of god can assure us that food supply will be 100% stable and will be subject to no external conditions, I see no reason to have so little left over for the day.
Title: Re: Build a village: A New Hope
Post by: lurtze1 on October 04, 2011, 10:42:46 am
A quick Question do the Berries leave any seeds that we can replant?
Title: Re: Build a village: A New Hope
Post by: Caz on October 04, 2011, 10:45:18 am
Unless the word of god can assure us that food supply will be 100% stable and will be subject to no external conditions, I see no reason to have so little left over for the day.

This, especially if we get seiged by enemies that we can't defeat in a day.
Title: Re: Build a village: A New Hope
Post by: Monkeyfacedprickleback on October 04, 2011, 10:52:17 am
We don't need salt to preserve the fish. That's why we built the smoke house.

And let's not get pedantic about conditions for smoking fish and what's neccesary. lets just assume it works.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on October 05, 2011, 06:17:53 pm
*prod* Has this game, too, fallen to my curse?
Title: Re: Build a village: A New Hope
Post by: Ultimuh on October 05, 2011, 06:19:26 pm
*prod* Has this game, too, fallen to my curse?

You are not very patient, are you?
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on October 05, 2011, 06:23:17 pm
*prod* Has this game, too, fallen to my curse?

You are not very patient, are you?
neither am i.
Title: Re: Build a village: A New Hope
Post by: Alternatecash on October 05, 2011, 06:43:16 pm
For a while there, this was updating every five minutes, it seemed. I'm paranoid, as every forum game I've joined has died soon after.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on October 06, 2011, 03:00:49 am
Sorry everyone who was reading this. Thats right, the words you were all potentialy dreading. This adventure is at least temporarily dead. I have lost the enthusiasm for updating so there probabley won't be any updates for quite a long while (maybe even forever). There is the possability I will start doing it again in a few months but if I were you I wouldn't hold my breath.

Thanks everyone for reading.

Officialy Cannon ending just incase I never update again and everyone needs closure bad:
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: micelus on October 06, 2011, 03:31:48 am
Well it was expected...great ending :).
Title: Re: Build a village: A New Hope
Post by: Ibid Straydrink on October 06, 2011, 10:31:20 am
Alas!

Thank you for hosting the game at all, Evil Lincoln. 'Twas fun while it lasted.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on October 06, 2011, 10:36:30 am
May we be allowed to put in a pester-post once a month or so, to see if you've become inspired once again?
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on October 06, 2011, 10:59:41 am
May we be allowed to put in a pester-post once a month or so, to see if you've become inspired once again?
That will just spam the unread replies lists of everyone who has posted here and get our hopes up, and will serve no purpose.
Title: Re: Build a village: A New Hope
Post by: Hubris Incalculable on October 06, 2011, 11:03:48 am
May we be allowed to put in a pester-post once a month or so, to see if you've become inspired once again?
That will just spam the unread replies lists of everyone who has posted here and get our hopes up, and will serve no purpose.
that's why i suggested such a wide interval - those who enjoy this thread will know what it means, if it's regular.
Title: Re: Build a village: A New Hope
Post by: Supernerd on October 06, 2011, 12:42:57 pm
Hold on a minute, I think I speak for everyone when I say that there is still something we want to know.
Spoiler (click to show/hide)
Title: Re: Build a village: A New Hope
Post by: forsaken1111 on October 06, 2011, 12:44:32 pm
He lived in the wild with a herd of cellarhans and a bluemetal spear.
Title: Re: Build a village: A New Hope
Post by: Caz on October 06, 2011, 01:22:37 pm
Nice ending. Thanks for all the work you put into the adventure, I enjoyed reading it.
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on October 06, 2011, 04:05:48 pm
Theres probabley no point in pestper posts since I am just going to leave this tab open in firefox. That way everytime I look at it I'll remember.

What happened to Hans after he went crazy and killed everyone?

He lived in the forest for several years until he tamed a savage Rexhorn. Using his new Rexhorn companion he rode agaisn't the barbarians in the west and lead a revolt amoung their Jaians. With their source of food rising up agaisnt them their long rein of terror was over and the western villages praised Hans as a saviour (until he went nuts and killed them too).
Title: Re: Build a village: A New Hope
Post by: QuakeIV on October 06, 2011, 04:20:28 pm
Huh, I was noticing an increasingly irritated tone in the updates.
Title: Re: Build a village: A New Hope
Post by: Heron TSG on October 06, 2011, 11:30:11 pm
Aww. It was fun while it lasted. Would you mind if The Adventures of Hans were to be chronicled by someone else? Perhaps me using MS paint. Not right now, but in a while, if you don't pick this back up?
Title: Re: Build a village: A New Hope
Post by: Evil Lincoln on October 07, 2011, 03:36:52 am
Huh, I was noticing an increasingly irritated tone in the updates.

It was really just frustration because it dawned on me that it was going to take forever to do the story at it's timescale and I was getting tired of doing it all together.

Aww. It was fun while it lasted. Would you mind if The Adventures of Hans were to be chronicled by someone else? Perhaps me using MS paint. Not right now, but in a while, if you don't pick this back up?
This idea has my full support and I have no issues with it at all.
Title: Re: Build a village 2
Post by: ansontan2000 on June 25, 2012, 03:26:18 am
Hey guys, for all of you hoping that this is going to be revived, well...
http://www.bay12forums.com/smf/index.php?topic=112061 (http://www.bay12forums.com/smf/index.php?topic=112061)