Anyone know a good way to get behind someone and attacking them? How do you even tell when they dont have an orientation arrow pointing where they are facing?Go into stealth and see where they're looking. Drop back out of stealth immediately if you want your full speed. If they're moving in a certain direction, then they'll be looking in that direction.
Movement speed is also nice to have, for positioning and overland travel. My current dwarf is dressed in full iron and carrying a golf bag of weaponry, but can still summon up the 3.x speed needed for a full-length jump.
You can't get that high right from the start. What I did was start with High Strength and Superior Agility, and then worked my stats. Sneaking raises Agility, so you just sneak everywhere for a while. Sprint as much as your body can handle, as well -- even with an elf, you can build enough Endurance to be able to Run 100% of the time.Movement speed is also nice to have, for positioning and overland travel. My current dwarf is dressed in full iron and carrying a golf bag of weaponry, but can still summon up the 3.x speed needed for a full-length jump.
What attributes do you alter to get such high speed from the start?
As for combat tactics, against humanoids, I like to start by performing a joint lock on the enemy's weapon arm, then I break that arm to make them drop their weapon.I prefer grabbing the offending weapon and shield right off them. They can still use that hand for punching and grabbing, but those are much better attacks for me than a bite.
I wonder if Superior Recuperation would make a diffence in an adventurer's time scale? It seems the kind of stat where 'normal' doesn't make a difference, so you might as well drop it down to 'very poor' and snag a few points.
That's what I do. You'd have to be doing a hardcore no-fast-travel run for recuperation to make a difference, I think. I don't know offhand how long it takes for a wound to heal, but I imagine it's on the order of days, not hours.
You can't get that high right from the start. What I did was start with High Strength and Superior Agility, and then worked my stats. Sneaking raises Agility, so you just sneak everywhere for a while. Sprint as much as your body can handle, as well -- even with an elf, you can build enough Endurance to be able to Run 100% of the time.Movement speed is also nice to have, for positioning and overland travel. My current dwarf is dressed in full iron and carrying a golf bag of weaponry, but can still summon up the 3.x speed needed for a full-length jump.
What attributes do you alter to get such high speed from the start?
How do you fight an enemy?
stats at start
Average survival time
usual death cause
4. Reputation is now hard to earn, so try to find good companions and take care of them. That means waiting during an hour for them (press Z+w) after you cross a river, unless they're good swimmers;You don't need to do that. Get away from the river just enough to fast travel, and they should follow you. You can move one tile and then drop back into the close-up map if you want to see if it's been successful.
I used lua, or something, I have a lot of third party things, to get my adventurer to be legendary in all defensive skills right out from the beginning. Cut down a lord who annoyed me. The quartet of crossbowmen nearby shot me dead in two turns, despite the full masterwork iron coverage I had on and my legendary skills. You seem to forget how op ranged combat is.
Here's something fun I just found out:Against certain enemies, stunning them so they won't dodge and then jumping into them can be extremely effective. Even moreso if there is a handy cliff to bump them off.Spoiler (click to show/hide)
The three of them were bunched together on one tile nursing broken feet, so I decided to jump into them (I don't know why, it's not like they were going to stand up anyway). One died immediately from a skidded head, and further jump attempts yielded the results here.
The two of them bounced off the ground five more times between them before landing, but nothing was fatal. Oh well, time to do the Mario some more.
6. Plan your travels accordingly, pay attention to the relative time/distance assumptions people make when you ask for a place ("it's a short walk to the east, it's a day travel to the sout, etc), and use that as a guide to get anywhere else. Use your waterskin only when you're crossing a desert or inside a huge cave, and while being anywhere else, only drink water from rivers and wells. Don't burden yourself with excess meat, you're not likely to consume it all in a lifetime, but always carry 5 or so food items.
Unless you guys are 100% into muh immurshun roleplayan then you do know that you can just grab some random bag and fill it with 100 (or was it 50) units of water, right?
That would be a strength issue. agility lets you go faster while strength lets you carry more before being effected by weightUnless you guys are 100% into muh immurshun roleplayan then you do know that you can just grab some random bag and fill it with 100 (or was it 50) units of water, right?
Even 6 units of water was slowing down my adventurer. And yes, water can be kept in a backpack, which apparently doesn't have a capacity limit (or it's humongous) but it didn't help. He was a crossbowman who had to limit himself to maybe 10 bolts to be able to move at all.
That would be a strength issue. agility lets you go faster while strength lets you carry more before being effected by weightUnless you guys are 100% into muh immurshun roleplayan then you do know that you can just grab some random bag and fill it with 100 (or was it 50) units of water, right?
Even 6 units of water was slowing down my adventurer. And yes, water can be kept in a backpack, which apparently doesn't have a capacity limit (or it's humongous) but it didn't help. He was a crossbowman who had to limit himself to maybe 10 bolts to be able to move at all.
2. Search for a full set of leather armor if you start at a Hamlet or Hillock, and if you feel you've done enough of #3, set going to a bigger hub (Town, Fortress) as your first ingame goal; unless you start as an elf, then get some equipment ASAP in any non-elven site. As soon as you reach a town, search for adequate metal weapons and armor at the keep. Avoid copper as the plague, it's cumbersome as hell and you might not benefit that much from the sheer blunt force that adds to hammers and related weapons. When in generated dwarven fortresses, you might have to personally trade with a soldier, exchanging 'stolen' leather clothing for their metal weapons and armor.
4. Reputation is now hard to earn, so try to find good companions and take care of them. That means waiting during an hour for them (press Z+w) after you cross a river, unless they're good swimmers; also try to keep them from being overwhelmed by enemies and outfit them with proper metal equipment. Boogeymen are now a royal pain in the ass, and possibly your only cause of death after all this will be thanks to them, so your companions' well being is crucial.
This is unknown to most if not all elves.
As far as avoiding Boogeymen, try sleeping in a tree. It's worked for me.Not for me, slept in a tree with 3 elfs with me (desperate times call for desperate measures) and got my head caved in by ten bogeyman after missing about a hundred times with my silver whip
As far as avoiding Boogeymen, try sleeping in a tree. It's worked for me.Not for me, slept in a tree with 3 elfs with me (desperate times call for desperate measures) and got my head caved in by ten bogeyman after missing about a hundred times with my silver whip