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Other Projects => Other Games => Play With Your Buddies => Topic started by: E. Albright on December 18, 2015, 01:57:58 pm

Title: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: E. Albright on December 18, 2015, 01:57:58 pm
Link to NationGen: https://github.com/elmokki/nationgen/releases/tag/0.6.9

Proposed rules: Admin takes your user name, applies some small uniform transformation (so we "keep it fresh", though seeds will effectively vary radically from the last round as it stands), and feeds it into a (publicly available) online hashing application to generate a nation seed. Nation seed is applied to a custom NationGen data setup weighted such that everyone plays hoburgs. You play with whatever grotesque nation results therefrom.

Settings:

Game name: Bay12GamesRound419 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound419)
Map: Shahrivar (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/shahrivar-dom4-version-16812)
Mods: NationGen 0.6.9 (https://github.com/elmokki/nationgen/releases/tag/0.6.9) with hoburg chances altered/NationGen: Raging Village (https://mega.nz/#!DRtE1ZTJ!Kg-XdHJGUT9WbSkgR9_jL6mrv1pAUHGUzq8iZ0Y-3pw)
Era: EA (with LA-genned nations)
Disciples: No
Time allowance: 30 hours at start, presumably
Special site frequency: 35
Random event frequency: Common
Story events: On (and may the RNG have mercy on our souls)
Score graphs: Off
Hall of Fame: 15
Artifact forging limit : Limited
Thrones: 11/20 - all lvl 1
Renaming: Allowed
Research: Normal


Masochists & Guinea Pigs:
Jilladilla: Obmar
Boksi Hellheart: Kundorf
IWishIWereSarah: Korrelhorst
EucreJack: Noirbach
PrimusRibbus: Ciburg
Il Palazzo: Ersomark
Elfeater: Omark
AlStar: Sweoitmer
BFEL: Scheiwald
E. Albright: Uganwald
Mini Cheeetar: Sorzig
bulborbish: Simbaburg
Spoiler: The Horror (click to show/hide)





Spoiler: How does PBEM work? (click to show/hide)

Useful links:
Dom4 forums on Desura (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum)
Link to Edi's Dom4 Database (http://www.llamaserver.net/edi/dom4/dom4_db/dom4_db_403.zip)
An archived snapshot of the Dom3 wiki (http://web.archive.org/web/20130118162532/http://dom3.servegame.com/wiki/Main_Page): Yes, it's still relevant, and it hasn't been replaced yet, so... It has loads of useful information, including strategy guides. Keep in mind that while a lot of this information is still very useful and valid, a lot of it is entirely out-of-date.

Llama Server (http://llamaserver.net/): the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/createDom4Game.cgi) (Yes, it's not really a browser, but you can browse the maps and mods here)
Dom4 Mod Inspector (http://larzm42.github.io/dom4inspector/) Very useful. You can browse all the nations, items, spells and sites in the game with it.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: bulborbish on December 18, 2015, 02:01:33 pm
YES THANK YOU.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: Il Palazzo on December 18, 2015, 02:22:14 pm
In in in in IIIIIIN!

For teh Shire!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: IWishIWereSarah on December 18, 2015, 02:30:07 pm
Could you give us an example of the variety of Hoburg nations, in the expected (new?) version ?

I mean, usually, I find the mecanical-enhanced hoburg either too good or too bad (depending on their other features) for their price, and I was a bit disappointed by having half the nations with giants in 4.17 (part of the reason I didn't get a N9)....
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: E. Albright on December 18, 2015, 02:48:18 pm
Well, I'm not expecting much in the way of changes to hoburgs in 0.6.10 even if I find myself miraculously arsed to finish it - I'm still on a primate digression (Samurai apes! Yetis! Machakan-style bandar "colossi"!), but there are a few WIP feral/agricultural-only themes I've been meaning to finish for, like, forever and a half. And if I can eventually get my grubby mitts on a spritedump from CoE4, I'm probably gonna add a non-industrial necromatic theme (Little longdead PD! Recruitable hoburg ghouls that need not eat - yet they do anyway!). But for now, I'd say the best way to get a feel for the state of the 'burg would be to go into NationGen/data/races/hoburg.txt and change the #basechance 0.5 near the top to #basechance 10000, and generate a few sets of nations.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: Il Palazzo on December 18, 2015, 02:57:43 pm
We should limit magic site frequency, so that there's less gems to summon non-hoburg stuff to do battle instead.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: E. Albright on December 18, 2015, 03:11:59 pm
A fair point. Likewise, we probably want EA or MA to avoid too many/too good human interlopers, but imposing LA gem frequency upon them would be reasonable. It takes a special kind of warped and twisted glorious world for hoburgs to dominate.

Hmm... generate all three eras from the seeds, let each player pick which of their three they want, then set all the nations to EA regardless of where they started out?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: Il Palazzo on December 18, 2015, 03:21:50 pm
That sounds like too much choice!

I say, generate all three eras, count all the human interlopers, and pick the era with least number of the oversized buggers. It's deterministic this way.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: IWishIWereSarah on December 18, 2015, 03:25:35 pm
Hmm... generate all three eras from the seeds, let each player pick which of their three they want, then set all the nations to EA regardless of where they started out?
Oh, I like that.

IP => the human interlopers would be the indie ones, as we can change the chances for all races so that we generate only hoburg ;)
And in EA, the indies are less likely to have crossbows, heavy armors, and all those things that would be inconvinient for the hoburgs ;)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: PrimusRibbus on December 18, 2015, 03:28:38 pm
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: E. Albright on December 18, 2015, 03:34:22 pm
IWIWS: there can be human interlopers as secondary troops w/in the nations; I suspect that's what IP was talking about. Although that, too, can be weighted against. Do we want to ratchet down chances of secondary race troops/mages?

Hmm. I'm still leaning towards resetting the era to EA by default, but we could blind-vote on which nation-set (EA/MA/LA) gets set to EA, with me abstaining since I'd know which nation was whose. Thoughts?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: Il Palazzo on December 18, 2015, 04:22:56 pm
Sounds good.

It's just, I think we need more people before we start?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: Boksi on December 18, 2015, 06:01:24 pm
Oh boy, does this ever sound interesting. Since you guys are okay with playing with nothing but gluttonous, lazy assholes(read: hoburgs), I'm sure you'll be okay with playing with me(a gluttonous lazy asshole) :P

But seriously, finals are over and I'm only playing in one game at the moment.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: Il Palazzo on December 18, 2015, 06:18:21 pm
The endless spawn of Frodo forgives you all your sins and welcomes to the fold.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: E. Albright on December 18, 2015, 07:15:42 pm
Boksi added directly, PrimusRibbus's excited noises interpreted as a request to join (plus, well, they were the one who was foul enough to suggest this, even though I was just waiting for an excuse - I nearly proposed this for 4.18), and IWishIWereSarah's asking too many questions and use of the first person plural while doing so interpreted as "volunteering". By that count we're at six, so while 2-3 more would be nice (and I plan to wait a bit to see if we can get them), we probably could go with just this short list.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: BFEL on December 18, 2015, 09:34:09 pm
*Walks into thread. Is immediately press-ganged*
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: E. Albright on December 18, 2015, 10:25:22 pm
So in the interest of creating a glorious world where hoburgs alone have the wherewithal to grasp the reins of destiny, I'm going to propose the following additional changes to the hoburg.txt file.

Code: [Select]
#secondaryracetroopmod -0.4
#secondaryracesacredmod -0.9
#secondaryracemagemod -0.9

This will limit secondary race troops to a (rough) maximum of 10% of a nation's roster, and typically means there will be 0 (usually) to 1 (occasionally) "big people" per nation (cavemen being a pointed exception because there's a theme that adds them directly).

This will further set the chance of a secondary race sacred to 0.005 - half of a percent. It could happen, but it's pretty unlikely.

This will lastly set the chance of a secondary race primary/secondary mage to 0.005 - half of a percent. It could happen, but it's pretty unlikely. Tall mages can still happen, but it'll almost certainly be in the "wild card" tertiary mage slot (you know, the weird Tier-2 ones whose paths don't match up with everyone else), and w/o modification is a measly 0.05 as-is.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: Mini on December 18, 2015, 10:30:53 pm
This sounds hilarious, I'm in.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Recruiting
Post by: bulborbish on December 18, 2015, 11:15:27 pm
Do the changes. Maximize the short.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Recruiting
Post by: EuchreJack on December 19, 2015, 12:45:48 am
Oh why do you tempt me so, evil E. Albright

Still...Since I don't like hoburgs, that means I don't have to care about how a game with them evolves, and can put the bare minimum effort (if that) into my turns.

(Resigns to inevitable)

Do the hoburgs have it in their heart to accept a hoburg racist into their fold, with the vain hope of rehabilitation?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Recruiting
Post by: E. Albright on December 19, 2015, 01:18:05 am
Hmph. There's no place for the likes of you amongst the forthright folks of Hoburg.

(However, by contrast, Hobmark has absolutely no standards, so of course you're still welcome.)

That puts us at nine. Do we wanna keep recruitment open for another day or go with this?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Recruiting
Post by: BFEL on December 19, 2015, 03:25:55 am
In case it wasn't obvious, I'm in.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Recruiting
Post by: Jilladilla on December 19, 2015, 05:25:27 am
*Raises hand?*

Seriously, this sounds fun, if you have an extra slot count me in!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Recruiting
Post by: Elfeater on December 19, 2015, 07:27:20 am
Ill join
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Recruiting
Post by: BFEL on December 19, 2015, 08:32:57 am
I like how the hoburg game is turning out to be the most popular of them all.

INB4 40 players
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Recruiting
Post by: EuchreJack on December 19, 2015, 09:45:19 am
Hmph. There's no place for the likes of you amongst the forthright folks of Hoburg.

(However, by contrast, Hobmark has absolutely no standards, so of course you're still welcome.)

That puts us at nine. Do we wanna keep recruitment open for another day or go with this?

In the event that the player count gets too high, I'd be willing to accept a downgrade to "First Replacement Player".

-Start Evil Rant-
...But that would prevent me from completely and utterly circumventing the flavor of Hobmark with an Overcharged Supercombatant and strong Magic scales, trashing my poor hoburg nation in all other ways.
"You want a land of milk and honey?  Too bad, guess you shouldn't have been born a Hoburg!"
And blood.  Lots and lots of blood.  And if my nation doesn't start with blood?  Then the poor Hoburg commanders will find me some.  Their patrols will kill enough folks so they can be reanimated as Far Superior Soulless Humans.

...you didn't fix it so they'd come back from the dead as Hoburgs, did you?  DID YOU?!
-End Evil Rant-

(I think you now have to accept me: Every fantasy world needs a villain!)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Recruiting
Post by: AlStar on December 19, 2015, 10:54:50 am
I'd be up for this, if there's still room.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 19, 2015, 12:26:21 pm
...closing recruitment at 12. I'll seed us up EA/MA/LA nationsets with our hashed seeds, and you lot can squabble over which looks best (though again, it'll get manually set to EA to reduce the creativity of tall folk). In the mean time, start thinking about maps - I dictated suggested the map for, I dunno, like the last three games I played here, so I'm standing down this round.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on December 19, 2015, 12:31:22 pm
GLORY OF THE GODS HOBURGS :P
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 19, 2015, 01:10:20 pm
The candidate seed list, in a very particular order, but I'm not tellin':

1859286,8375880,55983460,144416986,149946866,158460025,201158716,243800872,269693071,324897552,413937592,415634585

You can generate the nations yourself if you make the changes discussed above to hoburg.txt. Or you can download them here (https://mega.nz/#!rEUwxYaA!JJRJI8NRdFIwc_QHeHQjDMJI9HblF84DMPEgJktlkVA). Or you can look at the advanced descriptions or raws:

EA: desc (http://pastebin.com/94HFk7Ln) / raw (http://pastebin.com/89DuQBQN)
MA: desc (http://pastebin.com/RQyGSAyU) / raw (http://pastebin.com/bWyeQ5PM)
LA: desc (http://pastebin.com/kACec0vE) / raw (http://pastebin.com/mizVYWail)

I'll probably post the preview images later today, but feel free to start bickering over which nationset we should use right now.

(This is also a perfectly acceptable moment to argue that the settings were too inclusive, and we should make them more restrictive to exclude head-in-the-clouds interlopers.)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 19, 2015, 02:20:30 pm
I probably like LA lot the most, although there is that one major issue with Sorzig - their iron giant power armour suits have 0 encumberance, whereas all the other nation's iron giants get 10 on top of exhaustion. This makes them clearly overpowered, as each such giant commander is a thug, if not SC chassis, and can roll over pretty much everything other nations can field (just 1 encumberance per turn!), even without any bless or much in terms of extra gear.

MA has the horrible eyesores of Vans and (gasp!) Fomorians.

EA is fine, but a little boring.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: AlStar on December 19, 2015, 02:33:58 pm
Spoiler: Random thoughts on MA (click to show/hide)

Didn't see anything (just browsing through the text, mind you) that stood out to me in LA.

Overall, I'd say that EA has the most interesting nations, while LA has the most boring.

I'll give my vote to play with EA, with the hope that I get Kamburg or Portburg, as I feel like those could both become monsters.

edit: Ah, a mage who IS a caveman could be quite a bit more useful than a mage Hoburg riding one.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: IWishIWereSarah on December 19, 2015, 03:06:56 pm
Frog tamer may be able to enter their home site to summon frogs ?
I think there are some wolf tamers somewhere (in vanialla) with an ability like that.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 19, 2015, 03:11:19 pm
I probably like LA lot the most, although there is that one major issue with Sorzig - their iron giant power armour suits have 0 encumberance, whereas all the other nation's iron giants get 10 on top of exhaustion.

Well, yes and no. They do have 0 enc (and -1 reinvig), but the difference between them and other clockworks shouldn't be that dramatic. It totally is, but it shouldn't be. Which is to say, those 10 encs are bugs; they're supposed to be 1 (and I'd correct them to 1 if we had them). And you do exaggerate their efficiency - I sent one solo and unblessed every turn against a non-mage light/heavy/crossbow (maybe 80 troops at the start) throne province for 11 turns before one managed to survive and beat it. They didn't do much better against indies w/o x-bows. Regen and an extra 8 hp would help a lot, but even so they're pretty fragile, only have hand and misc slots, and are 90g/72r (or 185g/72r on the commanders) for a cap-only 19-hp unit. They may well be OP though - their testing has been incomplete. It might be better to give the big clockworks the same enc/reinvig stats as the medium ones (2/-1), so internal combustion engines would only take them down to 1/-1, and they'd e.g. still suffer fatigue from berserking.

AlStar - Lumbuburg has the "caveman allies" theme, so they have some (well, okay - that one) cavemen units in their primary race. Said Apprentice is a caveman mage, not a hoburg mage riding a caveman.

IWIWS: Frog tamers have a Summon Ally command like LA Ulm's wolfherds.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: IWishIWereSarah on December 19, 2015, 03:16:05 pm
they're pretty fragile, only have hand and misc slots, and are 90g/72r (or 185g/72r on the commanders) for a cap-only 19-hp unit.
I think their main flaw is the 72 resources, as you could get a whole hoburg army with that much, and you still need a priest to lead them "correctly" ;)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Elfeater on December 19, 2015, 04:27:19 pm
Does anyone the pictures of em?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 19, 2015, 05:30:16 pm
Spoiler: EA (click to show/hide)

Spoiler: MA (click to show/hide)

Spoiler: LA (click to show/hide)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 19, 2015, 05:53:09 pm
(This is also a perfectly acceptable moment to argue that the settings were too inclusive, and we should make them more restrictive to exclude head-in-the-clouds interlopers.)

For the record, if I get anything that isn't hoburg, I'm using it almost exclusively.  I'll probably reveal what era mod allows me to act the most un-hoburgly later.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 19, 2015, 06:07:46 pm
Your heretic ways will be smothered under pestilentious masses of crawling hoburg meat, for our name is Legion.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 19, 2015, 07:08:03 pm
...well, they'll be smothered right after brunch, anyway.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Mini on December 19, 2015, 11:07:26 pm
Why not have them as brunch?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 19, 2015, 11:10:38 pm
Shhhhh! Not in front of the outsiders!

[Oh, and there's a poll. If we reach a clear consensus or reasonable facsimile thereof via nattering on at each other, we can ignore it though.]
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on December 20, 2015, 01:04:00 am
"Cumburgian Herbalist" *snicker*

So am I the only one who noticed Ocolhorst got ABSOLUTELY SCREWED by EVERY SINGLE ONE of its units being cowardly?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen) - Setup
Post by: PrimusRibbus on December 20, 2015, 03:04:08 am
PrimusRibbus's excited noises interpreted as a request to join (plus, well, they were the one who was foul enough to suggest this, even though I was just waiting for an excuse - I nearly proposed this for 4.18)

Hah yes, I suppose I should have been more direct. Hoburgera is the type of vile game mode that I must participate in on principle.

"Cumburgian Herbalist" *snicker*

So am I the only one who noticed Ocolhorst got ABSOLUTELY SCREWED by EVERY SINGLE ONE of its units being cowardly?

All Most of EA Nordorf's units are cowardly too.

Going to vote MA. I don't like having two cowardly nations in EA, and LA doesn't have quite the amount of interesting NationGen flavor that MA has imo.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: IWishIWereSarah on December 20, 2015, 03:05:22 am
LA raws are not available on pastebin anymore, apparently.
But, anyway, EA nations seem cool.
I'll submit my vote in a few hours/when I can check the last raw ;)


PS: what does the "cowardly" trait do, effectievly ?
Less morale/attack, or something else/more ?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: PrimusRibbus on December 20, 2015, 03:19:25 am
LA raws are not available on pastebin anymore, apparently.
But, anyway, EA nations seem cool.
I'll submit my vote in a few hours/when I can check the last raw ;)


PS: what does the "cowardly" trait do, effectievly ?
Less morale/attack, or something else/more ?

From the other NationGen games I've played, cowardly appears to generate a unit with less morale than their race/build would normally get. I.E. elite troops with 8 morale.

That being said, after looking through the raws more it seems that Hoburgs get 8 or 9 morale across the board, cowardly or not. So perhaps cowardly might not be that big a deal in this particular game.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 20, 2015, 12:00:33 pm
Base hoburg morale is 9.

Cowardly is -1 mor/+1 def.

Primitive and agrarian hoburgs get that same -1 mor/+1 def by default, among other things. Advanced and industrial do not.

Imperial hoburgs get +1 mor.

Hoburgbred get +2 mor, among other things.

As a narrow rule, except for cowardly and imperial, there will be a gcost change going in the same direction as the mor change. Special pose types (gladiators, clockworks) will also have increased morale, as will elites, sacreds, and units with various positive filters. Some others (e.g., militias) will have worse.

Generally, the lower-tech hoburgs have fewer hp, higher def, worse morale, better mobility, more magic, and access to stealth, while the higher-tech ones have normal magic, higher hp, morale, gcost, and better equipment, most notably clockwork troops. There are a few other quirks as well; e.g., fae hoburgs are only primitive or agrarian (so thankfully we'll never be seeing lumbering Glamoured faerie mecha).
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 20, 2015, 12:14:57 pm
Hoburgbred get +2 mor, among other things.
A what now?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 20, 2015, 12:28:15 pm
Hoburgbred Abysians! C'mon, keep up!

Quote from: Description
Hoburgbred Abysians are the result of ill-conceived crossbreeding experiments aiming to combine the best traits of the two races. They are fire resistant, stronger, and more arrogant than typical hoburgs.

(http://i1364.photobucket.com/albums/r734/Image_buffer/hoburgbred_zpsypnsjcve.png)

Tragically, we don't have any in the current nation-sets.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: IWishIWereSarah on December 20, 2015, 05:31:03 pm
Just voted for EA : there are now 2 votes for each era ... -_-
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 20, 2015, 05:37:18 pm
I'll break a tie, but otherwise I'm not voting.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: bulborbish on December 20, 2015, 11:50:09 pm
Voted for MA, since on first appearence it will maximize Hoburgs.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 21, 2015, 12:39:17 am
Cowardly...yes...reveal your true Hoburg nature to me...I KNEW ALL ALONG

EJ's guide to subverting Hoburgs in the Early Era (totally not an effort to undermine voting for the Early Era, even though 3 nations are basically non-hoburg from Day One):
Spoiler (click to show/hide)

Ironically, the traditional Hoburg magic of Nature is the very means of subverting their military forces: If they have nature, they can summon Animals in one way or other to replace Hoburgs as troopers.  How much that actually subverts the use of Hoburgs is up for interpretation.

EJ's Guide to Subverting MA Hoburgs (Totally not needed, as there is enough Clockworks to stop calling it a Hoburg Mod and start calling it a Clockwork mod.  Oh, and 2 nations aren't even Hoburg with its living troops and commanders)
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 21, 2015, 02:13:48 am
How much that actually subverts the use of Hoburgs is up for interpretation.

...so the Hoburgs stay home and avoid the rigors and austerity of campaigning - never so much as missing a snack or meal while still profiting from arranging for others to fight and dying in their place? Sounds pretty damned Hoburgy to me...

Korrelhorst - They have realized their intrinsic Hoburg suckiness and created Woodland Falchioneers, HUMAN Constructs.

[...]

Omark - More Human Clockworks, and a larger Clockwork straight from the Mechwarrior Franchise.  Please tell me he's not piloted by a Hoburg...

[...]

Simbaburg - Machaka Sacreds, Nature/Death/Blood, emphasis on Nature

Oh, my sweet summer child. Did you actually look at the sprites for these? The "Human clockworks" are most emphatically piloted by Hoburgs - you can see their little feet protruding around waist level from the armored chest-cage - and are meant to allow the Little People to crush Size-2 peoples (and lesser Size-1 peoples) under their hairy, metal-clad foot. And yes, even though now all Size-3 clockworks feature sealed helms, the early versions most certainly had a hoburg pilot's head comically sticking out amidst the gigantic armor. And last but certainly not least... "Machakan sacreds"? Oh, poor, sweet EucreJack, those "colossi" are simply Hoburgs grown to disturbingly large proportion, with delusions of grandeur and appetites and bellies to match. The images for them are quite literally a hoburg scaled up to Size-2...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 21, 2015, 02:33:23 am
Well, that might bias the above a bit.  I may need to see if those humanoid clockworks realms have blood, death, or nature magic to subvert their hoburginess with summons.  Or enough elemental magic to summon enough quantity of other stuff.

Below is the Late Age summary, not taking into account Clockwork and Big Hoburg shenanigans.  Probably the worst era of the three due to its rampant Hoburg infestations.  We should totally not play the Late Era under any circumstances:
Spoiler (click to show/hide)

Revised Middle Age summary, omitting Clockworks, which I still think are too prevalent in that era regardless especially because of who is piloting them.  Come out and fight to my face, cowardly Hoburg!
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 21, 2015, 04:40:07 am
EA: 2
MA: 3
LA: 4

All three eras are still in the running, with two votes (plus a tiebreaker if needed) outstanding...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Jilladilla on December 21, 2015, 06:45:29 am
Picked LA, because I came for Hoburgs, and LA seemed to have the least number of non-hoburgs in it. I didn't look too hard though...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 21, 2015, 07:09:32 am
Well, that means EA is out of the running, but MA is still possible.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 21, 2015, 10:44:58 am
Well, that means EA is out of the running, but MA Clockwork Age is still possible.

Fixed that for you.   :P

Oh, you misspelled my name on the opening list.  It is spelled EuchreJack.  No wonder my name is misspelled in all the PMs (other game, haven't gotten any on this one yet).

Why yes, I am looking forward to fighting my teammates from Dom 4.18!  As I am sure they are looking forward to me as foe as well.  After weeks of getting along, we may not even try diplomacy.  We all know my motto by now: Let the Hoburgs Suffer.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 21, 2015, 03:00:05 pm
Well. That's embarrassing. That means your nation seed has been incorrectly generated these past two games. I can regenerate it with the correct spelling, but since we're almost done with voting I'd really rather not since in fairness that would mean we'd need to re-do voting. I'll leave the call up to you, though.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 21, 2015, 03:17:35 pm
Enough of these pusillanimous delaying and excuses. The demos have chosen LA, and whomever did not vote (Boksi, was that you?) - their  loss.
Time to murder some Frodos for their wrong religious denominations!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 21, 2015, 03:50:50 pm
2-3-5 is a lock, yeah. So LA it is, unless EucHreJack insists on reseeding their nations. I'll go ahead with the assumption that we're not doing that and prep the mod with the big clockwork bug fixes discussed upthread, and if EJ is okay with not reseeding, I'll reveal nation identities and we can start scheming.

(All big clockworks are getting set to 2/-1 enc/reinvig - the ones with 10 actually had -1, so while I'm going to figure out how they ended up with that and fix it, I'm not going to do so now, and hence everyone is just gonna get the same enc/reinvig. Well, heroes will get to stay at 0 enc if they're already there.)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: PrimusRibbus on December 21, 2015, 04:45:56 pm
I know the RNG, if EuchreJack reseeds he will get something much worse. :P
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 21, 2015, 05:04:40 pm
Start thinking about maps in any case; we can go with something pretty dry if we want. I'll throw Sharivar out there as a suggestion - it's SO PRETTY, and I have a version I updated to Dom4-style borders. Plus, we won't care about little water and no caves with the gaggle of hoburgs we have.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 21, 2015, 05:09:08 pm
Hey, how about Sharivar?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 21, 2015, 05:12:34 pm
I know the RNG, if EuchreJack reseeds he will get something much worse. :P

Actually, I'll get something better because...
I'm NOT requesting a reseed.

Although it saddens me to think that I don't actually deserve that lovely monkey nation that I have in Round 18.  Sigh.

Note to self: Blame all failures on E. Albright screwing up my name.  That's right, I have a scapegoat now!  And you thought I was bad before...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 21, 2015, 05:46:19 pm
Let the wailing and gnashing of teeth commence:

Code: [Select]
011bb460 -> 18592864   -> 1859286   (jILLADILLA)       Obmar
04fe0ed9 -> 83758809   -> 8375880   (bOKSI)        Kundorf
215e65ea -> 559834602  -> 55983460  (iwISHiwEREsARAH)  Korrelhorst
56144888 -> 1444169864 -> 144416986 (eUCREjACK)        Noirbach
59601379 -> 1499468665 -> 149946866 (pRIMUSrIBBUS)     Ciburg
5e7314c2 -> 1584600258 -> 158460025 (iL pALAZZO)       Ersomark
77e6625f -> 2011587167 -> 201158716 (eLFEATER)        Omark
91510f96 -> 2438008726 -> 243800872 (aLsTAR)        Sweoitmer
a0bfe597 -> 2696930711 -> 269693071 (bfel)        Scheiwald
c1a76ea0 -> 3248975520 -> 324897552 (e. aLBRIGHT)      Uganwald
f6b9dd32 -> 4139375922 -> 413937592 (mINI)        Sorzig
f7bccdfe -> 4156345854 -> 415634585 (BULBORBISH)       Simbaburg

(For anyone curious, the order was the same for all three eras.)

(Jilladilla either got the absolute best setup ever or an ILOSE button with Obmar's fae hoburgs.)

I'll have a mecha-fixed/set-to-EA version of the mod posted later tonight.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 21, 2015, 07:54:40 pm
Behold, the majestic EA NG LA hoburg-only mod, Raging Village (https://mega.nz/#!KY0RlYRK!YOaMUWOfLnFoqxnjm307cC_vjZZA-fe8dUd7n0SPAhg) Raging Village (https://mega.nz/#!DRtE1ZTJ!Kg-XdHJGUT9WbSkgR9_jL6mrv1pAUHGUzq8iZ0Y-3pw).

All non-hero clockworks have at least 1 enc (most if not all have 2), and every nation was set to EA. Those should be the only differences between this and a version that would be generated by all y'all. Well, except for the folder name. I was too lazy to work that out, so the mod has the name it would if generated with a random name from those seeds, but the folder and file are still nationgen_la...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: AlStar on December 21, 2015, 08:39:58 pm
Hmm, ambidextrous troops who only wield one weapon. I hope I'm not paying a premium for that.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: bulborbish on December 21, 2015, 08:48:48 pm
Out of curiosity, what does "Sick" do to a unit?

EDIT: Downloaded mod, everyone is still in Late Era
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 21, 2015, 08:54:25 pm
AlStar: nope.

bulborbish: 10% chance of starting with an affliction.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Elfeater on December 21, 2015, 09:06:39 pm
Out of curiosity, what does "Sick" do to a unit?

EDIT: Downloaded mod, everyone is still in Late Era
Arent we playing in LA?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: bulborbish on December 21, 2015, 09:13:34 pm
Out of curiosity, what does "Sick" do to a unit?

EDIT: Downloaded mod, everyone is still in Late Era
Arent we playing in LA?

I believe we were going to play LA Nations in EA.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 21, 2015, 09:19:27 pm
Urk, not sure how that happened. Have a new link (https://mega.nz/#!DRtE1ZTJ!Kg-XdHJGUT9WbSkgR9_jL6mrv1pAUHGUzq8iZ0Y-3pw).
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Elfeater on December 21, 2015, 09:25:02 pm
So LA nations against EA indies?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 21, 2015, 09:38:26 pm
That's the plus side. The minus side is no abundant recruitable scouts or indie crossbows.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Elfeater on December 21, 2015, 09:39:25 pm
Been looking at the factions, think I got about middle of the road luck wise.


EDIT: Big disadvantage is lack of command size.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: AlStar on December 21, 2015, 10:34:13 pm
After running some quick tests to try out some different god builds and get a feel for my army - I've got to say that I'm pleasantly surprised - there's some definite potential here.

Also: Even 5 HPs of Hoburg is surprisingly sturdy if you slap it in a suit of full plate with a decent helm.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Jilladilla on December 22, 2015, 01:33:22 am
\(Jilladilla either got the absolute best setup ever or an ILOSE button with Obmar's fae hoburgs.)

To be honest, I'm more excited about the earth mages. But glamour is cool too. Now I fully expect to still fail miserably though (Oh me, why do you have so little faith in yourself!). HOWEVER! I will NOT go down quietly! I will flail ineffectually until the very end!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 22, 2015, 06:17:39 am
Clockwork suits, fire and blood? Sounds just about right!

(Also, a 35gp mage, militia wearing the best suits, and less magic diversity than Abysia. Oh boy.)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: IWishIWereSarah on December 22, 2015, 06:29:48 am
wow, 5 nations out of 12 have a 35gold mage o_O
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on December 22, 2015, 06:56:53 am
Well we'll see how it holds up during testing, but just from the description I'm fairly happy.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Elfeater on December 22, 2015, 07:51:33 am
Any one else see the massive monster Korrelhost has?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on December 22, 2015, 08:17:24 am
Any one else see the massive monster Korrelhost has?
Is it a Sirrush? I THINK someone had a Sirrush.

Also, during my test game I just discovered a throne I have literally never seen before. Throne of Sorcery. Gives Thaumaturgy bonus, as well as 1 nature,death, and astral gem each. Level 3 throne, presumably counterpart to Throne of Elements.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: IWishIWereSarah on December 22, 2015, 08:24:23 am
Any one else see the massive monster Korrelhost has?
I'm the only one, this time :)
It's not such a good monster (Ur has it in vanilla), tough the fear is always nice on a high HP monster.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on December 22, 2015, 09:03:31 am
Welp, guess we can prepare to get stomped by Sarah's Sacred Sirrush's

FUN TIMES AHEAD
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 22, 2015, 09:06:08 am
They're actually rather crappy in practice, if memory serves.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on December 22, 2015, 09:53:56 am
They're actually rather crappy in practice, if memory serves.
More crappy then HOBURGS?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 22, 2015, 09:58:26 am
Yes. For each one Sirrush you can have a horde of hoburgs, that will absolutely eat the thing in combat. Try it, test it.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on December 22, 2015, 11:17:54 am
Yeah, I played the test game with score graphs on.
THAT FUCKING ARMY TAB HOLY BALLS.

Y'know what we need to do after this game?
Hoburg Alliance vs. Ashen Empire
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 22, 2015, 12:17:13 pm
If only there were hoburg longdead and soulless...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on December 22, 2015, 12:50:03 pm
If only there were hoburg longdead and soulless...
If only every single sprite had a hoburg variant...
INB4 hoburg otherness
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 22, 2015, 01:13:12 pm
If only there were hoburg longdead and soulless...

If I can find someone who can do a COE4 spritedump (I've resigned myself to being unable to - I'm assuming because I'm running Python on Windows with .trs extraction scripts written on Linux), I'm planning on using the Little Longdead and Little Soulless sprites to add a hoburg necromancer theme that uses them as PD. Tragically, though, it's still not possible to specify arbitrary national reanimation...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 22, 2015, 04:59:27 pm
Yup, lack of hoburg longdead and soulless is definitely one of my methods of subverting the Hoburg Way.

But from my helpful Subversion guide (which, by the way, tells exactly whom gets Sirrush, if anybody would bother to read it), I see the following entry on my nation:
Noirbach - Blood for the Blood Gods!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Boksi on December 23, 2015, 12:00:52 pm
I'm guessing we won't be starting this until after Christmas? Everybody's busy with preparing and such.

Also, I voted for LA for the chance of getting giant robots, or at least some kind of robot. I was not disappointed :)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 23, 2015, 01:02:22 pm
Well, if no one else is suggesting stuff, then it looks like we're doing Sharivar. I'll post the map tonight.

Throne settings? 9/15, all Lvl 1, in keeping with the low site settings? Or do we want lots of high-level ones like in 4.18 so crazy hoburg sacreds can aspire to become absurd hoburg sacreds?

And yeah, I'll probably set up the game but assume we won't start until late weekend/early next week.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: IWishIWereSarah on December 23, 2015, 01:09:57 pm
I don't mind lvl1/2 sacred: at least, there wouldn't be too many crazy powerful mages from them.
I don't mind a high number of thrones : the map is huge, and laking in the choke-point department in the East.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 23, 2015, 01:41:35 pm
That's actually a good point. More thrones will make the eastern lands a bit more interesting strategically. Hmm. Do we want to go for a full 20/10 with... say... 24 to win? Or either or none of the prior options? Discuss.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 23, 2015, 05:29:28 pm
Map link (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/shahrivar-dom4-version-16812).

Barring loud and convincing protests, I'm going to assume we'll be using the nosites version so as to not undermine the whole "35 sites setting" thing...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 23, 2015, 07:08:37 pm
Map link (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/shahrivar-dom4-version-16812).

Barring loud and convincing protests, I'm going to assume we'll be using the nosites version so as to not undermine the whole "35 sites setting" thing...

Awh, but I already know where all the sites are from the sites version and prior experience!  Give me my unfair advantage E. Albright!
Oh, you're only considering protests, not whining.  Then I guess I have no objection.   :P
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 23, 2015, 10:06:35 pm
I'd say, make it 7/15. No point in making the game unnecessarily extended.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Jilladilla on December 23, 2015, 10:43:59 pm
I suggest 8 or 9 out of 15 (If we're going with 15 Tier 1 thrones, no opinion on that front), 7/15 is just asking for someone to get slightly lucky with throne distribution and then do something crazy like Stygian Path/Astral Travel/Faery Troding their entire army onto the rest simultaneously.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 24, 2015, 03:30:53 am
I suggest 8 or 9 out of 15 (If we're going with 15 Tier 1 thrones, no opinion on that front), 7/15 is just asking for someone to get slightly lucky with throne distribution and then do something crazy like Stygian Path/Astral Travel/Faery Troding their entire army onto the rest simultaneously.
...which could happen only in late game, be something that you counteract with your own spells, and would be a welcome change from games never actually ending properly.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: IWishIWereSarah on December 24, 2015, 04:01:27 am
so.... 11/20 lvl1, or 16 out of 20+5 (30 points, 11 mini thrones) ?
the map is big enough that it should require an empire big enough to get that, even if lucky.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 24, 2015, 10:19:00 am
A most humble suggestion:
Implement the Story Mode.  Hoburgs are famous for getting caught up in stories, so it makes sense thematically.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on December 24, 2015, 11:13:45 am
A most humble suggestion:
Implement the Story Mode.  Hoburgs are famous for getting caught up in stories, so it makes sense thematically.
I thought they were famous for sucking and dying?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 24, 2015, 11:52:14 am
A most humble suggestion:
Implement the Story Mode.  Hoburgs are famous for getting caught up in stories, so it makes sense thematically.
I thought they were famous for sucking and dying?
that too
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: bulborbish on December 24, 2015, 12:38:30 pm
Story Mode means that demons can rise from the earth to slay us all, right? I second the notion.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 26, 2015, 02:55:32 pm
I don't know where everyone else is, but I've finished designing my pretender.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: IWishIWereSarah on December 26, 2015, 03:06:16 pm
Same here. Pretender is basically designed, so I'm good to go.
About that, opinion on maps (Sharivar!) & thrones ?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 26, 2015, 03:11:30 pm
I will rule supreme without worrying about such petty things!

AKA I don't care.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Boksi on December 26, 2015, 04:43:53 pm
I haven't decided how big a bless I want, personally. Do I go with a plain N9 bless? Tank my scales for E9N9? Pick something in between, or maybe even something completely different?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on December 26, 2015, 06:57:16 pm
I haven't decided how big a bless I want, personally. Do I go with a plain N9 bless? Tank my scales for E9N9? Pick something in between, or maybe even something completely different?
Obviously you should go S9B9 :P

Also, pretender designed now.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 27, 2015, 01:00:10 am
I haven't decided how big a bless I want, personally. Do I go with a plain N9 bless? Tank my scales for E9N9? Pick something in between, or maybe even something completely different?

Tank your scales for a large bless.  You either win by turn 20 or surrender to the inevitable.  Late game is for losers anyways.   :P
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 27, 2015, 10:36:14 am
All right. So. Executive decision? Shahrivar. 11/20 thrones (which is worse for H1/H2 nations, yes, especially since the pond for bishopfish spawning is all in one place). Story mode? Uh, sure. The people who suggested it will rue the day, but so will the rest of us.

Game will be up by tonight. Probably sooner.

Tank your scales for a large bless.  You either win by turn 20 or surrender to the inevitable.  Late game is for losers anyways.   :P

Quadbless hoburgs are best hoburgs. I suggest an imprisoned W9E9D9N9 demilich with 6 candles.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 27, 2015, 01:36:48 pm
All right. So. Executive decision? Shahrivar. 11/20 thrones (which is worse for H1/H2 nations, yes, especially since the pond for bishopfish spawning is all in one place). Story mode? Uh, sure. The people who suggested it will rue the day, but so will the rest of us.

I wish I knew what that meant, what with having a H1 nation and all.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 27, 2015, 02:01:54 pm
You need an H3 or pretender to claim thrones, so... if your nation can't recruit H3s, that means you can either traipse around the map with pretender and prophet claiming thrones (assuming your pretender can traipse), you can use artifacts to boost H2s (or H1s if you're REALLY ambitious) up to H3, or you can summon H3s. Since we're stuck with little beyond generic summons, that means (short of wishing), you can either summon Bishop Fish (which requires you taking a dip) or construct Juggernauts and Divine Name them (which frankly is very little short of wishing). Hence, even if the thrones-to-win ratio is constant, more thrones will be significantly harder to blitz, but will also generally favor nations with recruitable H3s.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 27, 2015, 04:05:56 pm
Maybe keep the throne ratio as it is, but make them all level 3 (or 2, if there's not enough lvl 3s). This will make it pretty much impossible to blitz, due to better garrisons, and jibe well with the general 'oh-my-god-who-ever-thought-this-was-a-good-idea' theme.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: IWishIWereSarah on December 27, 2015, 04:36:58 pm
Nah, they're better as lvl1 : it means we won't have as many "recruit a uber mage" thrones.
Throne provinces are meant to be conquered (and fortified), after all :)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 27, 2015, 06:04:09 pm
There can only be 15 non-lvl-1 thrones, and I'd agree with IWIWS that the blitzing avoidance would be more concerned with grabbing them from players rather than from indies. Although if we set indie province strength to 9 and maxed level 2 + 3 we'd certainly all be thinking it was a bad idea - provinces with 100 Watchers or Spring Hawks do tend to inspire those emotions... :p

[Edit: game up - Bay12GamesRound419 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound419)]
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: AlStar on December 27, 2015, 08:20:59 pm
Our God (the one and only) has been submitted.

All Hail Y Gwaed Ffynnon! May His/Her/Its reign last forever!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: bulborbish on December 27, 2015, 08:53:57 pm
Pretender submitted for Simbaburg. Now to figure out how on earth I'll survive the monstrosity of a world I just endorsed.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Boksi on December 27, 2015, 11:43:15 pm
Pretender sent. Now I just have to figure out what I want to do with my mages.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: IWishIWereSarah on December 28, 2015, 03:09:34 am
Pretender submitted :)

6 players left.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: PrimusRibbus on December 28, 2015, 12:11:42 pm
Will be submitting my Pretender later today.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 28, 2015, 12:24:58 pm
Pretender submitted for Simbaburg. Now to figure out how on earth I'll survive the monstrosity of a world I just endorsed.

I've actually been fighting against your nation in SinglePlayer*.  They're built like Tankettes.  You'll be fine, just don't dilute your nation with indys like the AI.  Ok, maybe you'll need indy mages, I forget your paths (again, use mages unlike the AI).

EDIT: Oh, and pretender submitted.

*Yes, I've been field testing this Hoburg Monstrosity in singleplayer, almost as if I actually cared how they fared.  The Horror!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on December 28, 2015, 05:31:30 pm
Mine's in. Probably shouldn't have spoiled his chassis with the name, but it was funny and you guys will probably be seeing a lot of him anyway.
Don't normally go for awake (or even MOBILE) pretenders, but my nation all but forced it.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 28, 2015, 05:43:45 pm
If it makes you feel any better, I pretty blatantly spoiled not my pretender, but my entire national military strategy via my pretender's name...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Elfeater on December 28, 2015, 07:01:27 pm
Will submit later today.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: bulborbish on December 29, 2015, 11:50:34 am
It appears we are just waiting on Ciburg.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Jilladilla on December 29, 2015, 01:42:57 pm
Right, meant to mention that I submitted my pretender. So that's actually me and not RandomInternetPerson23.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: PrimusRibbus on December 29, 2015, 06:33:46 pm
Submitted pretender for Ciburg and it looks like the first turn has gone out!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Il Palazzo on December 29, 2015, 06:44:16 pm
The end is nigh!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: bulborbish on December 29, 2015, 06:48:20 pm
Alright, so now, the cast of tonights tale:

For Obmar, Arothnom, Turner of the Flood, Lord of the Spring, the Pockmarked Savior
For Kundorf, "dank /m/emes", Protector of the Holy Mountain, Personification of Youthful Vitality and Violence
For Korrelhorst, "The First Vigil", God of Animals, Lord of Every Flame, Guide of Heroes
For Noirbach, Doombringer, Master of the World, He who is at the Center, the Persuasive One, Patron of Merchants
For Ciburg, America, August Lord, Prince of Order, King of Kings, Lord of Writing and Speech
For Ersomark, "Frollo Buggins", Symbol of Unchallenged Victory
For Omark, JoseCuevero, Teacher of Philosophy, Pronce of the Harvest
For Sweotimer, "Y Gwaed Ffynnon", the Man Eater, the Most High, Tower of Strength
For Scheiwald, "Born Again Annuaki", God of the Rock, the Armorer, the Leaflord
For Uganwald, "Lord of the Dying-Like-Flies", the Far Traveler, the Face Painted with Bells, Lord of Suicides
For Sorzig, "Cool Bed", Prince of Disease, God of Untimely Death, God of Terror, Patron of Gamblers
For Simbaburg, "Plane Attendant", Patron of Herbalists, King of Death and Rebirth, Gate of Peace
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Jilladilla on December 30, 2015, 06:04:36 am
The die is cast, the game is set. Once more the cycle of infinite madness spins on. I wish you all good luck and a fun time.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Mini on December 30, 2015, 07:03:19 am
Why would you even want to have fun playing a video game?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Elfeater on December 30, 2015, 09:26:45 am
Having issues, have to download the files from the phone to ny laptop. Will have turn up after work if I can.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 30, 2015, 10:44:56 am
For Noirbach, Doombringer, Master of the World, He who is at the Center, the Persuasive One, Patron of Merchants

I could not have created a more accurate avatar if I tried...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 30, 2015, 02:11:04 pm
It's not as accurate as mine, if I may say so myself.

(Obviously, I'm referring to "the Face Painted with Bells".)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 30, 2015, 02:13:57 pm
It's not as accurate as mine, if I may say so myself.

(Obviously, I'm referring to "the Face Painted with Bells".)
"Lord of Suicides" is even more accurate for creating this monstrosity.   :P
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 30, 2015, 03:37:24 pm
It's not impossible that I was being sarcastic when I suggested that the enigmatic "Face Painted with Bells" was the most apropos aspect of Uganwald's deity...   ;)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 31, 2015, 08:41:02 pm
Ok, apparently being in two games of Dominions caused one to stall.  If it happens again, I'll most likely quit one or more of these games.

Anyone have any advice on playing two multiplayer games of this game on Llamaserver?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 31, 2015, 08:54:39 pm
Um... no idea. This is far from the first time I've done two at once, and I've never had this problem. Did you get submission acknowledgement for both turn submissions?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on December 31, 2015, 09:08:25 pm
Most likely the mod nations having similar names meant that I accidentially sent the same turn twice instead of sending one of each.

Since the .2h files have uncreative names of "modnat_103.2h" and "modnat_105.2h", it is easy to see how the mistake would happen.

Just submitted next turn for both.  But it may be that I've bitten off more than I can chew.  We'll see.  Not abandoning anything yet.

The poor hoburgs need me...to kill them.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: E. Albright on December 31, 2015, 09:14:46 pm
Pfft. Lightweight. When 417 was still going, I had two modnat_103.2h files at the same time, and I didn't stale.  :P

Really, the only thing you can do other than double-checking what save directory you're pulling from is double-check confirmation emails. I wish I had some super-clever trick for this, but there's nothing else you can do.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Shadowlord on December 31, 2015, 09:17:29 pm
For future reference, is that name something that's changeable in the generated mod files, or is it something the game itself comes up with for every mod nation based on its ID#?

Edit: I looked in the nationgen_la.dm to answer my own question and concluded that since it's not in there, the game must be coming up with it instead of using the nations' actual names. Sounds like the sort of quality of life thing that could be improved in a patch.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Mini on January 01, 2016, 02:34:26 am
Pfft. Lightweight. When 417 was still going, I had two modnat_103.2h files at the same time, and I didn't stale.  :P
I've got two 110s, and likely for a longer duration than you had to deal with. :D
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on January 01, 2016, 07:28:08 am
For future reference, is that name something that's changeable in the generated mod files, or is it something the game itself comes up with for every mod nation based on its ID#?

Edit: I looked in the nationgen_la.dm to answer my own question and concluded that since it's not in there, the game must be coming up with it instead of using the nations' actual names. Sounds like the sort of quality of life thing that could be improved in a patch.
I'm pretty sure its actually a Llamaserver thing, not a dominions thing.

Anyway, Euchre what I do is I open my directory then only download one file at a time and immediately move it to the appropriate folder before doing the other one.
Granted, I staled at the same time you did, but mine was more a "I'm not sure when this is due by" error then a mix up.

EDIT: WHAT?! I STALED IN THIS TOO? WTF?? WHAT IS THE TIME LIMIT ON THIS THING SET TO, TEN MINUTES? I...kinda wanna call BS on that one.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: IWishIWereSarah on January 01, 2016, 09:01:20 am
* modnat_102 debate *
I'm pretty sure its actually a Llamaserver thing, not a dominions thing.
Nope, it's a dominion/Natgen thing : It's the same name as the Pretender you made with Dominion for your nation.
I didn't see a command in the modding manual that would allow us to change that, though.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Shadowlord on January 01, 2016, 04:57:01 pm
Does it actually require that they keep that name for it to know what nation they are for?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: EuchreJack on January 02, 2016, 12:16:48 am
On unrelated news, anyone else sorely disappointed in their starting army?

Ok, ok, they won, so I have to give them that.  It would be nice if enough survived for another conquest, though.  I'm used to rebuilding my starting army on turn 5, not turn 3.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Elfeater on January 02, 2016, 08:17:03 pm
I may have stalled due to not being able to put in my turn, I only had my phone for internet.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on January 03, 2016, 09:21:14 am
On unrelated news, anyone else sorely disappointed in their starting army?
Mine is INCREDIBLY shitty.

Also, two stales in a row, right at the start. Ugh, this does NOT bode well.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: IWishIWereSarah on January 03, 2016, 09:30:43 am
Yeah, starting army was ... let's say it needed reinforcement from 2 commanders and 2 recruitment turns :/
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 03, 2016, 12:23:07 pm
I'm actually pretty happy with my starting army. It's under 50% at this point and could use reinforcements, but it's intentionally beaten three indy armies and accidentally beat one expansion party.

I have plenty of complaints about my nation, but the starting army has never been one of them.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: bulborbish on January 03, 2016, 12:48:37 pm
I am fairly certain that my starting army will remain viable for a battle or two, and by then I can replace him with troop construction. Hope it remains that way.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: Shadowlord on January 03, 2016, 03:03:24 pm
On unrelated news, anyone else sorely disappointed in their starting army?
Mine is INCREDIBLY shitty.

Also, two stales in a row, right at the start. Ugh, this does NOT bode well.

Well, you are trying to run a game during the holidays (some folks would still be travelling / holidaying even now), and the timer is set really low, right? (as per usual for a new game) It's not surprising you'd get stales (or repeated postponing) if people are travelling.

The (4 player) game I'm running right now, over the past month, I ended up changing the warning email time from 12 to 24 hours, postponing repeatedly despite a 3 day timer, and finally extending the timer to 6 days.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Drafting
Post by: BFEL on January 03, 2016, 04:30:10 pm
On unrelated news, anyone else sorely disappointed in their starting army?
Mine is INCREDIBLY shitty.

Also, two stales in a row, right at the start. Ugh, this does NOT bode well.

Well, you are trying to run a game during the holidays (some folks would still be travelling / holidaying even now), and the timer is set really low, right? (as per usual for a new game) It's not surprising you'd get stales (or repeated postponing) if people are travelling.
Yeah, except I'm not traveling or doing anything but sitting on my butt at home literally all damn day, so it feels kinda ridiculous to be missing deadlines.
Turn 2 in particular snuck up on me, I thought we were still on break time because of the Christmas thing and then POOF "you have staled on turn 2 like a retard"
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Shadowlord on January 03, 2016, 05:22:30 pm
Having an extension in your browser that indicates when you have new (non-spam) emails helps. (It shows the number of new emails over its icon)

The one I use is specifically for Gmail.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: AlStar on January 03, 2016, 10:28:47 pm
Having an extension in your browser that indicates when you have new (non-spam) emails helps. (It shows the number of new emails over its icon)

The one I use is specifically for Gmail.
I just keep Gmail open all the time - it'll update on your tab when you get a new message (showing Inbox(1) - xxx@gmail.com).

As far as starting armies go, I'm actually pretty happy with mine, although I seem to be taking way more casualties in my sacred 50g boar warriors than my regular 20-odd gold starting boar warriors.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on January 04, 2016, 10:22:28 pm
Damn, my hero is a constant source of disappointment - first he refused to get a heroic skill, then he won a pair of sandals at the arena (he can't wear no shoes).
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: AlStar on January 04, 2016, 10:30:05 pm
Damn, my hero is a constant source of disappointment - first he refused to get a heroic skill, then he won a pair of sandals at the arena (he can't wear no shoes).
Huh - I thought the game was smart enough not to award prizes that the hero can't use.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: bulborbish on January 04, 2016, 11:31:00 pm
Damn, my hero is a constant source of disappointment - first he refused to get a heroic skill, then he won a pair of sandals at the arena (he can't wear no shoes).

On the other hand, Symbol of Unchallenged Victory is pretty Accurate now, eh?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: BFEL on January 05, 2016, 12:11:54 am
OK, fuck this. I NEED longer goddamn turns. This is total bullshit. I should not be missing 3-4 turns at this point in the game for no reason other then "is a mortal and requires sleep"
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Shadowlord on January 05, 2016, 03:25:51 am
*whistles*

That is an impressive number of stales for turn 5. (http://www.llamaserver.net/doAdminAction.cgi?game=Bay12GamesRound419&action=showstales)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: BFEL on January 05, 2016, 07:09:41 am
Yeah, I've probably already lost this game because of that. And its not like I'm not TRYING to play this, for some reason I just couldn't keep up with the time limit.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 05, 2016, 11:35:13 am
I'm... very reluctant to extend the turn length more than I already have in this game (it silently went from 30h->36h in response to stales already). We're at the point in the game where turns are taking 5m, so setting aside more than a day and a half for a single turn seems excessive. If we have a broad consensus, I'm willing to increase turn length, but barring that 36h is IMO reasonable if not on the long side for the first year.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on January 05, 2016, 11:40:09 am
I'm against any further extensions. I'm for getting your shit together, though, BFEL.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: IWishIWereSarah on January 09, 2016, 03:10:29 am
I got problems with my computer and can't play dominion on it for now. I'll try to find a temporary solution and have already sent my 2h for this turn, but please extend next turn.
I can play on my mother's laptop :D
(copy - pasting that in the other thread)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on January 09, 2016, 09:07:04 am
So I've started bordering E. Albright and Il Palazzo.
You're all invited to my Funeral Service.  Let the betting commence on when that will occur.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: IWishIWereSarah on January 09, 2016, 09:13:17 am
I bet 2 gems on turn 23. :-°


[EDIT] Betting rules :
non-EuchreJack players can bet (2) gems on a turn. if EuchreJack dies this turn, they take the pot. If EuchreJack doesn't on any bet turn, he takes the pot.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on January 09, 2016, 09:16:40 am
I bet 2 gems on turn 23. :-°

I'd consider that highly optimistic, ha ha ha.  But I guess if I manage to live that long, I'll take your gems.
Any other bets?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: AlStar on January 09, 2016, 09:52:45 am
You know, although this map we're playing on is very pretty (even though I'm annoyed by the lack of caves), I totally should've nominated my Feast of the Gods (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/feast-of-the-gods-175-land-34-sea) map for us to play on - what better map for a bunch of Hobbits?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on January 09, 2016, 11:14:16 am
While totally fitting, your map is a little unsettling for long term play.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 09, 2016, 11:36:23 am
Feast doesn't work unless the "choicest" morsels have thrones, because otherwise hoburgs will fight long, pointless campaigns over strategically worthless provinces just to hold e.g. the steak, and would never attack the spinach or broccoli until everything else had fallen. And I still can't accept that the seas aren't gravy...

I'd love to add caves to Shahrivar, and have given the matter thought, but adding provinces to a map is still a wretched affair, and there's not good candidates to just turn into caves...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on January 09, 2016, 02:04:28 pm
Suggestion: Place a Cave in or around the four corners.  It would give powers near the corners something more to do.

Consider these provinces:
18
7
81
169
163 or 177
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 11, 2016, 02:40:00 pm
Pushed 24h pursuant to a dual request in 418's thread.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: BFEL on January 11, 2016, 08:49:15 pm
Pushed 24h pursuant to a dual request in 418's thread.
Which apparently was just me being paranoid because I got them both in! WOOT.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on January 13, 2016, 03:02:55 am
Jesus, I'm under a coordinated attack this early on? I might go down before Euchre!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: BFEL on January 13, 2016, 07:19:03 pm
Jesus, I'm under a coordinated attack this early on? I might go down before Euchre!
O.O

And I have barely expanded at all. Ugh, it SUCKS to be the guy who staled half his turns :(
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on January 15, 2016, 12:23:10 am
Jesus, I'm under a coordinated attack this early on? I might go down before Euchre!

Posting that only encourages further attacks.  Ironically by me.   :P
...Actually, I'm surprised you haven't posted "Et tu, Euchre?" yet.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on January 15, 2016, 06:59:07 am
Posting that only encourages further attacks.  Ironically by me.   :P
...Actually, I'm surprised you haven't posted "Et tu, Euchre?" yet.
Ah, but 'et tu?' implies that there was some trust that got betrayed. You were always more of a Cato to me.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on January 15, 2016, 10:30:40 am
Posting that only encourages further attacks.  Ironically by me.   :P
...Actually, I'm surprised you haven't posted "Et tu, Euchre?" yet.
Ah, but 'et tu?' implies that there was some trust that got betrayed. You were always more of a Cato to me.
I won't be killing myself in order to irritate you, if that is what you're hoping.   :P
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on January 15, 2016, 10:35:57 am
I won't be killing myself in order to irritate you, if that is what you're hoping.   :P
Now, that's irritating!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: BFEL on January 15, 2016, 02:03:49 pm
OK, FUCKING STEAM ISN'T LETTING ME IN THE GAME. Shit. Er...can I get a extension to sort this out  :-[
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: IWishIWereSarah on January 15, 2016, 02:55:16 pm
I would like an extension too, at least 7 hours ?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 15, 2016, 03:33:47 pm
Pushed 12h.

BFEL: try C:\[appropriate top-level directory; quite possibly Program Files of some flavor, or if you have a non-default SteamLibrary directory, wherever that is]\Steam\SteamApps\common\Dominions4\ and run the executable therein.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on January 15, 2016, 09:36:29 pm
Ugh, now it's four people at the same time. I wish my sex life was this interesting! (sans the non-consensual part)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: BFEL on January 15, 2016, 09:37:16 pm
Pushed 12h.

BFEL: try C:\[appropriate top-level directory; quite possibly Program Files of some flavor, or if you have a non-default SteamLibrary directory, wherever that is]\Steam\SteamApps\common\Dominions4\ and run the executable therein.
Thank you, that worked.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on January 16, 2016, 03:24:08 am
Ugh, now it's four people at the same time. I wish my sex life was this interesting! (sans the non-consensual part)
I'm pretty sure when you stated that you were getting attacked, you therefore consented to more attacks.  It's not like you're a novice at all this.

Who's attacking you? 
I only know about two (being one myself, and Anonymous Instigator being the other one).
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on January 16, 2016, 07:06:46 am
Lol, the world just hate old Frollo Buggins and his invincible hoburg armies. Just as I was getting some victories and regaining my land - blamo! Barbarians attack your capital! Barbarians attack your province! Centaurs attack to regain their forests! (seriously, in the span of two turns, just in sync with the other attackers)

I invite any good hoburg out there to attack the following nations currently losing armies on the Ersomark front: Sorzig, Korrelhost. Also Obmar and Uganwald, but I'm yet to win a fight against them.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: IWishIWereSarah on January 16, 2016, 09:41:41 am
You know that mercenaries aren't really an army, right ?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on January 16, 2016, 10:14:28 am
Keep on telling yourself that :)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 16, 2016, 11:19:06 am
Yeah, I'm with IP here. I've used mercenaries pivotally in past games. They're self-serving, greedy, disloyal armies, but they're definitely armies.

(Okay, and yes, they're also totally not and just throw-away chaff. But four mercenary companies together is not throwaway chaff; that's an army.)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Mini on January 16, 2016, 11:27:37 am
I invite any good hoburg out there to attack the following nations currently losing armies on the Ersomark front: Sorzig, Korrelhost. Also Obmar and Uganwald, but I'm yet to win a fight against them.
If you think that was an army then boy do I have something to tell you.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on January 16, 2016, 12:06:37 pm
I invite any good hoburg out there to attack the following nations currently losing armies on the Ersomark front: Sorzig, Korrelhost. Also Obmar and Uganwald, but I'm yet to win a fight against them.
If you think that was an army then boy do I have something to tell you.
Come at me bro, I'm jacked! :D
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Mini on January 16, 2016, 12:17:17 pm
1v1 me and my friends.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on January 17, 2016, 05:44:09 pm
I invite any good hoburg out there to attack the following nations currently losing armies on the Ersomark front: Sorzig, Korrelhost. Also Obmar and Uganwald, but I'm yet to win a fight against them.
If you think that was an army then boy do I have something to tell you.
Come at me bro, I'm jacked! :D

And I'm offended that Mighty Noirbach, Followers of Doombringer and Taker of Ersomark provinces, is not listed.
Not that I expect anyone to answer your pleas, especially against no-threat me.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 17, 2016, 06:29:20 pm
...I just realized that Ersomark said Uganwald was at war with them. Poor Frollo must have taken an arrow to the eye if he thinks a tome rampant regardant on an azure field with ciel bordure is actually an oak salient on a chequy azure and ciel field with azure bordure.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: BFEL on January 18, 2016, 12:07:37 am
...I just realized that Ersomark said Uganwald was at war with them. Poor Frollo must have taken an arrow to the eye if he thinks a tome rampant regardant on an azure field with ciel bordure is actually an oak salient on a chequy azure and ciel field with azure bordure.
Did you just have a stroke in French?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 18, 2016, 11:03:50 am
Please. If I start Frenching with you, you'll know. Mostly because of diacritics, but still.

No, I was merely (ab)using heraldic jargon to point out Ersomark's folly in mistaking Noirbach's rearing book looking over its shoulder on a blue flag with a light blue border for Uganwald's leaping tree on a blue-and-light-blue checked flag with a blue border.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Mini on January 22, 2016, 02:01:45 am
That also was according to plan.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: BFEL on January 22, 2016, 02:23:13 am
Guys I'm...probably gonna bow out of this one. I mean THOSE FRICKIN STALES MAN. That and I got hit with a bit of a depression bout around the time this started and I just can't really get excited bout this one anymore.

I mean, I LIKE the nation I got, but it's started to feel like a chore to update.

So if you guys have any sub suggestions that would be great.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 22, 2016, 11:29:52 am
I would ask that you take a serious appraisal of your holdings and try to decide if anyone short of a pure masochist would be willing to take them over. At that point we can either try to find a sub or a masochist, or if it's too bad, have you go AI (while giving you the option to pettily raze your capital first, natch - no point skewing balance any more than we need to by giving out a semi-free capital site AND castle/lab/taxbase).
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Shadowlord on January 22, 2016, 11:57:34 am
Is he at war?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: BFEL on January 22, 2016, 05:47:30 pm
Is he at war?
Not that I know of, I don't think anyone's even found me yet.

And I actually came up with the idea this morning that MAYBE Palazo might want it, seeing as his current nation is basically doomed.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on January 22, 2016, 06:09:19 pm
No, thanks. I intend to run my current nation to its grave and be done here once I do.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 22, 2016, 11:56:03 pm
Pushed 24h while we muddle about and figure out what we're doing.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 23, 2016, 01:10:37 pm
So, um... is that position viable for non-masochistic replacement, BFEL, or would it be better to just ask you to raze your capitol then go AI the next turn?

(Or do we have a masochist who'd replace regardless?)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on January 23, 2016, 02:41:44 pm
Let's just have him set to AI and be done with it.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 23, 2016, 04:13:28 pm
Sounds good. Or sounds like a plan, anyway. Not a lot of strong opinions on display in any case, and there's no point stretching a game that was meant to be short (sorrynotsorry). So BFEL, if you want to submit two turns, and scorch the earth of your capital on the first one, go ahead. O/w just set yourself AI and submit that as your final turn.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on January 23, 2016, 05:36:18 pm
I'd be willing to trade with BFEL.  He might like my Sacred Earth Elementals disguised as Hoburgs.

Which, by the way, Nation Gen should tell the players on inspection of the unit, rather than surprise people in battle.  Hence why I'm making no secret of it.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 23, 2016, 05:52:42 pm
Well, if you two wanna work that out I don't have a problem with it. Scrabble out the details and let me know email addies, or denounce the very notion as noxious and proceed with nation-razing.

As to the "surprise elementlulz", NG descriptions remain a work in progress. One that should probably progress eventually, but neither of us have been inspired in that particular regard for quite a while...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on January 23, 2016, 08:16:50 pm
Alright, I'll send a PM to BFEL.  We might already talk via PM about things for some unfathomable reason, although we haven't discussed my trade idea yet.   :P

Hm, how does NG create the descriptions, generally?  Always seemed like magic to me, lol.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 23, 2016, 09:04:25 pm
Sacreds, mages, and heroes don't currently have descriptions. Normal troops have very basic descriptions derived from their gear and abilities as programmed by Elmokki around when NG got converted to Dom4, with little (but some) change since then, with some unresolved problems like listing some abilities twice. Priests and "normal" commanders currently have a very barebones madlib-style bag-of-words description based on a handful of attributes that I threw together over the course of a particularly ambitious evening maybe... a year ago?

Which is to say, descriptions are made proceedurally, but not everything has procedures defined...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: BFEL on January 24, 2016, 12:09:25 pm
Normal troops have very basic descriptions derived from their gear and abilities

"X" wears armor and uses weapons x1000000
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: bulborbish on January 24, 2016, 01:17:39 pm
Sacreds, mages, and heroes don't currently have descriptions. Normal troops have very basic descriptions derived from their gear and abilities as programmed by Elmokki around when NG got converted to Dom4, with little (but some) change since then, with some unresolved problems like listing some abilities twice. Priests and "normal" commanders currently have a very barebones madlib-style bag-of-words description based on a handful of attributes that I threw together over the course of a particularly ambitious evening maybe... a year ago?

Which is to say, descriptions are made proceedurally, but not everything has procedures defined...

So what your saying is, that descriptions need a re-vamp and the job is currently open? Continue...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 24, 2016, 01:27:58 pm
How's your Java? More specifically, how's your tolerance for spaghetti with a Java sauce? If you can handle pasta-diving, by all means shuffle on over to https://github.com/elmokki/nationgen, clone yourself a copy, and lose yourself in the code. I promise you that last bit won't be hard. Most of the description stuff is in the nationGen.naming portion of the project, but like most everything, there's bits and pieces all over the place...

(What NationGen really needs is a carefully-planned refactoring. This is something I've contemplated trying more than once, but which quickly disheartens me upon realistic appraisal of the current state of the code.)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 24, 2016, 03:03:13 pm
So what's happening? BFEL and EuchreJack, are you two swapping or not? The turn got pushed back another 12h, but I'd like to have some notion whether I'm blindly and meaninglessly extending things.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on January 24, 2016, 08:24:21 pm
It was never my impression that BFEL was interested in exchanging his nation to a different one, or that his stalls were due to dissatisfaction with his nation or situation.
I wouldn't expect him to take on Euchre's offer, and will advise somebody to raze his fort and set the nation to AI (E.Albright? Might be even me, if you trust my word that I won't funnel his resources to my failing cause).
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on January 24, 2016, 11:17:00 pm
BFEL rejected my offer, so no need to postpone the turn.  In fact, I never requested the turn be postponed, I figured anything we decided to do could happen next turn as easily as this turn.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 24, 2016, 11:44:10 pm
Force-hosting it is, then. And alas, no one playing the game can put his nation to the torch, as Dominions needs unique keys for every player in a given game.

So on a totally unrelated note, anybody in the peanut gallery want to play two turns to totally destroy a nation and salt the earth of its capital?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Shadowlord on January 25, 2016, 01:54:39 am
I'd be willing to do that. I have the mod and map already downloaded and installed.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: BFEL on January 25, 2016, 07:09:23 pm
I AI'd
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 25, 2016, 07:23:45 pm
Did you AI? I set Shadowlord to run your nation into the ground before the last turn came out, so it looked like your going AI would have been pre-empted by that. Either way, though, no worries; the situation is resolved-ish.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Shadowlord on January 25, 2016, 08:55:37 pm
I gave them their orders to demolish the castle and lab about 7 hours ago, after requesting a turn resend (since the "Scheiwald now using your address" email didn't include a turn file). BFEL's right, it doesn't look salvageable at all.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on January 26, 2016, 10:17:04 pm
Hey Bulborbish, where is my declaration of war?  Obviously you don't make one before you attack, but I would at least expect some gloating after taking one of my provinces.  Fair is fair, after all.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: bulborbish on January 27, 2016, 03:02:10 am
Hey Bulborbish, where is my declaration of war?  Obviously you don't make one before you attack, but I would at least expect some gloating after taking one of my provinces.  Fair is fair, after all.

I'm working on it, you shall recieve an official declaration of war upon my army reaching your capital with your airplane peanuts :)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Shadowlord on January 27, 2016, 04:25:44 am
Hmm. Scheiwald disappeared from the nations list and I didn't receive a turn file, even though I didn't tell it to go AI. Must be because BFEL did before it was transferred to me, but I would have thought sending a turn file would have prevented it. Guess not. If the fort and lab are still there, that'll be why.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 27, 2016, 11:09:58 am
Well, thanks* for trying, anyway.

*These thanks will be subject to recall when the AI decides to prove both of you wrong, go on a murderous rampage, and curbstomp the rest of us.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: PrimusRibbus on January 27, 2016, 11:26:16 am
Requesting a 24 hour extension on rounds 418 and 419 please. It appears highly unlikely that I will get home from work in time to make the turns today.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on January 27, 2016, 01:20:22 pm
Both pushed 24h.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: PrimusRibbus on February 02, 2016, 12:36:29 am
Since Boksi would have captured my capital last turn if he hadn't staled and I'm past the point of recovering, I am going to throw in the towel on this one.

Props to Boksi on fielding a strat that was so mind-bogglingly perfectly suited to countering everything I had. It was pretty amazing to watch damage rolls of 40 not getting through prot, and three different paths of *3 mages unable to do damage. Also, whoever kept shutting down my fort construction by hitting my commanders with Seeking Arrows: You are a brutal person and I applaud you for it :P

I just submitted my turn to change Ciburg to AI, so enjoy dividing up what I had left! Cheers and good game! It was fun!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on February 02, 2016, 12:37:44 am
Thanks for playing PrimusRibbus!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Mini on February 05, 2016, 10:49:14 pm
I'm going to need a 12h extension.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on February 05, 2016, 11:02:18 pm
Pushed 12h.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on February 06, 2016, 11:43:15 am
Since we're just over two years in and have story events on, has anyone had any events worthy of note that they're willing to talk about? I've had one or two interesting and/or "interesting" ones myself, but nothing I feel comfortable disclosing...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on February 06, 2016, 04:25:57 pm
Since we're just over two years in and have story events on, has anyone had any events worthy of note that they're willing to talk about? I've had one or two interesting and/or "interesting" ones myself, but nothing I feel comfortable disclosing...

Certainly!

As you all know, I believe the best use for my Hoburg population is to use them to abduct virgins so I can summon real troops.  Apparently, some of those "potential allies" turned traitor (just like you lot, ha ha) and attacked my mages.  I was slightly pissed they attacked mages not vested in the Blood Conspiracy (aka not blood mages), till I realized they were my cheaper mages.

So, the Almighty EJ Research Center is...understaffed.  I guess everybody can leave me alone now, right?  :P
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on February 07, 2016, 09:30:06 am
Yet another heroic victory. I'm really playing out a hoburg-sized WH40K here.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Mini on February 07, 2016, 09:55:32 am
If I'm annoying for long enough eventually someone actually strong is going to come along and take all the rest of your territory.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on February 07, 2016, 10:42:47 am
If I'm annoying for long enough eventually someone actually strong is going to come along and take all the rest of your territory.
You could also stop, you know.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Mini on February 07, 2016, 11:24:04 am
So you don't have good scouting then? Good to know.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on February 09, 2016, 10:40:32 pm
Could I get an extension?  I don't think I'll be able to get it done in time, between sleep and work.  Thanks
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on February 09, 2016, 11:18:45 pm
Pushing 12h.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on February 10, 2016, 11:42:37 am
Thanks, that will work.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Mini on February 12, 2016, 01:29:14 am
I think it's time for COOL RENAMING STRATS.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: BFEL on February 12, 2016, 05:32:15 pm
So has my AI'd nation been wiped yet?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: AlStar on February 12, 2016, 08:59:01 pm
I haven't seen any "God defeated!" messages yet, so I'd guess it's still going.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on February 13, 2016, 01:41:00 pm
I think it's time for COOL RENAMING STRATS.

I like to think I'm in the lead in the "unit not part of a larger theme" category, but I was blessed by an extremely fortuitous random event in that regard. However, that might just be overconfidence on my part.

Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on February 16, 2016, 04:25:29 am
Looking at the time and my schedule, could I request a 24 hour extension?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on February 17, 2016, 05:29:26 am
Sorry, but could I request another extension?  Just 12 hours, as I only had time for the Round 18 turn.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on February 17, 2016, 10:48:59 pm
Turn submitted, and thanks for putting up with me.  Busy week.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: AlStar on February 18, 2016, 07:25:27 am
Ah, yes... I'd forgotten how much !!FUN!! the Throne of Beasts is in story mode.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: IWishIWereSarah on February 18, 2016, 07:42:27 am
eh eh.
You're welcome :D


PS: and I barely had any beasts events :p
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: bulborbish on February 18, 2016, 08:24:11 pm
I'll be dropping out of this. Lack of time plus the seeming inevitability of my defeat have taken the wind out of my sails for this game.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Mini on February 19, 2016, 11:05:14 am
I'm pretty happy with getting a commander onto the hall of fame in my position, even though it's probably pretty easy (particularly judging by the fact that it's just an indie commander).
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: AlStar on February 21, 2016, 08:02:26 am
I was just thinking to myself "You know, there really aren't enough things wrecking my shit, I wish we could add some undead to the dogs and werewolves."

And hey, and now here we are!

Thanks, thrones!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on February 21, 2016, 08:29:02 am
Just be glad you weren't around for round 4.04, which took place during the patch where certain throne events wouldn't stop, ever. I wanna say we had at least 2 years straight of the Throne of Gaia That Wouldn't Daia (and I wouldn't be surprised if it was pushing 3 years); it got to the point where I just started viewing them as a fifth team, and to be honest, there probably were several turns where Gaians held more provinces than some of the players...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on February 22, 2016, 03:42:39 pm
Everyone remember to download the new patch before trying to process the turn (it will crash otherwise).
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on February 22, 2016, 05:12:00 pm
Everyone remember to download the new patch before trying to process the turn (it will crash otherwise).

Thanks for the heads up.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on February 25, 2016, 01:30:43 pm
So heroic. Much victory. Let no one say Ersomark went down without a fight.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on February 25, 2016, 05:34:59 pm
So heroic. Much victory. Let no one say Ersomark went down without a fight.

Indeed, my forces are probably doomed in our attempts to brace for your counterattack.  Pretty soon you'll have overrun my nation and be besieging my capital instead.

In fact, I must apologize for attacking the Great and Powerful Il Palazzo.  I am not usually an aggressive player, but I have seen him rise from the ashes and kill everyone even when seemingly defeated.  And, well, I'd rather not lose, hence the unprovoked attack.

Please advise your bards to remember noble Noirbach in their songs, so that we may linger after Ersomark's fated retribution.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on February 25, 2016, 05:44:27 pm
The great Ersomark and its indomitable leader Il Palazzo accepts your cowering platitudes. Brace for our last hurrah as we attempt to scrap away even more glory from your damn too healthy body.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on February 25, 2016, 05:54:34 pm
The great Ersomark and its indomitable leader Il Palazzo accepts your cowering platitudes. Brace for our last hurrah as we attempt to scrap away even more glory from your damn too healthy body.

Healthy?  I have three afflictions, thank you very much.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on February 25, 2016, 05:56:45 pm
The great Ersomark and its indomitable leader Il Palazzo accepts your cowering platitudes. Brace for our last hurrah as we attempt to scrap away even more glory from your damn too healthy body.

Healthy?  I have three afflictions, thank you very much.
We did blind you, but we did not kill you D:
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: AlStar on February 26, 2016, 10:48:17 pm
I think I've found something I dislike about Hoburgs - they can't siege for shit. I keep bringing more troops in, but turn after turn and we're only still just chipping away at the walls.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on February 28, 2016, 10:35:11 am
Ha! Well played, Sorzig, well played.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Mini on February 28, 2016, 10:44:02 am
Uganwald vs 60 PD? Now that's what I call value. (https://dl.dropboxusercontent.com/u/25226580/dom4/b12419/value.png)
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on February 28, 2016, 10:51:09 am
Lies. That was Uganwald vs. 60 PD vs. Uganwald. Uganwald absolutely slaughtered both the PD and Uganwald.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Mini on February 28, 2016, 11:09:33 am
I am proud to have been a bystander.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Il Palazzo on February 29, 2016, 05:42:19 am
Nooo, am I going down before Sorzig?
Turns out destroying your last fort was a bad idea, since you stop collecting taxes then. I was hoping to get Euchre's palisades before my candles vanish. Judging by how fast they go - it'll be next turn, so I'm going to bid you all farewell in advance. Thanks for the game fellas, I had a lot of fun.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: Mini on February 29, 2016, 08:23:40 am
Nooo, am I going down before Sorzig?
SORZIG ENDURES
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on February 29, 2016, 04:19:18 pm
Nooo, am I going down before Sorzig?
Turns out destroying your last fort was a bad idea, since you stop collecting taxes then. I was hoping to get Euchre's palisades before my candles vanish. Judging by how fast they go - it'll be next turn, so I'm going to bid you all farewell in advance. Thanks for the game fellas, I had a lot of fun.

Yeah, I was wondering why you demolished your Capital.  And I just thought you were trying to deny its access to me.

And its surprising what happens when you summon Ogres as a besieged party.  They rebuild the place.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on March 01, 2016, 03:59:30 pm
Nooo, am I going down before Sorzig?
Turns out destroying your last fort was a bad idea, since you stop collecting taxes then. I was hoping to get Euchre's palisades before my candles vanish. Judging by how fast they go - it'll be next turn, so I'm going to bid you all farewell in advance. Thanks for the game fellas, I had a lot of fun.

Update: New turn, Il Palazzo gone.  Farewell sweet prince!
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: EuchreJack on March 02, 2016, 12:12:28 pm
And I stalled.  Again.  Since we're surprisingly up to Turn 42, could we extend the host times?

Boy, the world doesn't seem as settled as it was on Turn 42 of Round 18.  Stupid Lazy Hoburgs.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on March 02, 2016, 01:11:32 pm
Pushed out to 48h.

Also, geez, Sweoitmer, that siege took long enough. What was it, two years to crack Scheiwald's walls?
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: AlStar on March 02, 2016, 03:49:56 pm
Also, geez, Sweoitmer, that siege took long enough. What was it, two years to crack Scheiwald's walls?
I think I've found something I dislike about Hoburgs - they can't siege for shit. I keep bringing more troops in, but turn after turn and we're only still just chipping away at the walls.
The real crazy part is that at one point I lured the AI out of the castle and killed like 150 troops (mostly wolves, mixed with some other summons) and it STILL took almost another year to bring down the walls.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on March 06, 2016, 11:29:54 am
Boksi? Do we need to find a sub for you? It's kinda looking like we do...
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: AlStar on March 06, 2016, 01:18:00 pm
Boksi? Do we need to find a sub for you? It's kinda looking like we do...
After so many stales in a row, is there even an empire to take over?


Edit: and, unrelated - that was an awesome fireball. Boom! Right on the stack of commanders. Nice change from my wizard's normal aim, which appears to be fueled by whisky and vodka hangovers, and mostly involves roasting my own troops.
Title: Re: Dominions 4 Round 19: Most Worstest Things (Hashed Hoburg NationGen): Underway
Post by: E. Albright on March 06, 2016, 01:31:12 pm
Only half the size of yours, but very definitely yes. 4th place-ish in terms of provinces, 3rd place-ish in terms of army size. Or so my sources suggest.

Changing the thread head to look for a sub, and dropping a preemptive 24h delay.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: E. Albright on March 08, 2016, 09:51:27 pm
Going to push hosting back to Friday; if we don't have a sub at the end of that time, I'll take drastic measures commensurate with losing our 3rd or 4th place contender.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 09, 2016, 12:52:46 am
Going to push hosting back to Friday; if we don't have a sub at the end of that time, I'll take drastic measures commensurate with losing our 3rd or 4th place contender.

This does beg the question: Where do you rank the rest of us?
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: Hellheart on March 09, 2016, 10:39:10 pm
I'm semi-interested in this nation but I really need some more background. Is the original owner still around to fill me in, or can I get info from the other players in the game?

I'm mainly looking at the political situation he was in before he started staling, and the political situation I'd likely face after several turns of free-feeding on his provinces. I'd rather get the rest of the info by taking a look at his current turn file, since these are NationGen nations so who knows what the hell his troops/commanders are like.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 09, 2016, 10:45:03 pm
We were commenting on the nation semi-helpfully here (http://www.bay12forums.com/smf/index.php?topic=127417.2040).

As a successor, you can dictate the diplomatic situation.  At the least, you are entitled to 3 turns of peace.  You might be able to convince your neighbors to return some land (although I'm not your neighbor, I think, so no promises).

Overall, there are still abundant independent provinces, so things should be more peaceful then they would otherwise be.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: Hellheart on March 09, 2016, 10:50:15 pm
Not used to there being independents left after...what, like 4 game years? At that point there's usually already been several small wars and people jockeying for the big ones!
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 09, 2016, 10:53:16 pm
Not used to there being independents left after...what, like 4 game years? At that point there's usually already been several small wars and people jockeying for the big ones!

Well, at least some of those independents "reasserted" themselves.  Others are due to lack of development on the part of certain now absent players.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: AlStar on March 10, 2016, 10:01:43 am
Yeah, having both the nature throne and the death throne active at the same time makes for !!fun!! times.

We've got story events on too, so it's entirely possible that people are having to deal with all kinds of cthulhu-esque end-of-days shit, which tends to slow down expansion.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: E. Albright on March 10, 2016, 04:16:12 pm
Hellheart => Kundorf. There's currently a bit over a day left before hosting; lemme know if you need a bit longer for your first turn in this mess...
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: Hellheart on March 10, 2016, 04:57:18 pm
I hate entering in the middle of a game in general, but given the current state of my territory and all of the things I need to check and consider (special recruitment, special sites, sites that haven't been searched yet, state of my forces, what are the chances that army X has hidden units that will slaughter me, etc...) it might take some time.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: Hellheart on March 11, 2016, 09:47:30 pm
I exercised enormous restraint by limiting myself to only 3 reckless and potentially extremely harmful moves on my first turn! I haven't even looked into rituals and forging when so many other things are a total mess.

EDIT: Oh thank God. Nothing terrible happened and I'm no longer 200+ gold in the red.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: AlStar on March 17, 2016, 03:57:55 pm
I'm really saddened that my mummy didn't swipe either of the items from your assassin - not that it probably would've made a difference for who won the following battle, but I can't help but think that him being ethereal might have kept him around a few more rounds - long enough to get that many more kills before my troops left the scene.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: Cheeetar on March 17, 2016, 05:43:07 pm
From what I read, it may be the case that it'd be helpful to have a person sub in for a nation? I'd be willing to do that.

(I would also like to offer to sub in on this game. I recently got Dominions 4 and am interested in trying out the multiplayer.)
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: E. Albright on March 17, 2016, 06:43:24 pm
I'm willing to sub you in, but I'm not sure it's worth doing. Sorzig is reduced to two provinces and has been for at least a year; they're holding out with defense from an immobile pretender and very heavy PD. However, if you want to judge this for yourself, shoot me a PM with an email addy. I'll push hosting, as we had two other unsubmitted players anyway.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 17, 2016, 11:04:08 pm
I'd be willing to give up my spot if Cheeetar wants in.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 22, 2016, 12:58:50 pm
Hey AlStar, got any Nature gems left?
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: AlStar on March 22, 2016, 03:18:41 pm
Hey AlStar, got any Nature gems left?
Trolls are more economical then you'd think - the nature ones, anyway. A mere... 37 gems, I think? A steal compared to the 55 needed for earth trolls.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 22, 2016, 08:52:33 pm
Hey AlStar, got any Nature gems left?
Trolls are more economical then you'd think - the nature ones, anyway. A mere... 37 gems, I think? A steal compared to the 55 needed for earth trolls.
Of course they are, because they're smaller and weaker.  And the Troll Shaman is the worst troll mage (what, his paths are equivalent to some indies?).

I'm surprised you haven't named a Troll Shaman after me, actually.   :P
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: AlStar on March 24, 2016, 08:10:38 am
Well, I hope you're happy - do you have any idea how many poor blood slaves were mercilessly slaughtered to make those demons? Now I'm going to have to round up a whole new bunch and slaughter them. That blood is on your hands.

Shame that I didn't swap the two armies - I think it would have been quite the amusing fight - you with all your anti-demon gear against an army without a single demon in it.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 26, 2016, 12:25:55 am
Would it be possible to get a 24 hour extension?  Submitting my 4.18 turn took more out of me than I thought (see that thread, to summarize, I'm a bit under the weather right now), and I'm in no shape to submit the decent turn necessary in the middle of a war.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: E. Albright on March 26, 2016, 01:07:12 am
Pushed 24h.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 26, 2016, 08:22:56 pm
1) He says he wants an extension b/c doesn't feel well
2) He submits turn anyways
3) Extension granted (asleep by this time), yay!
4) Other outstanding player submits, turn processes
5) Reviews turn
...
I really shouldn't have submitted that turn, sigh.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: Hellheart on March 27, 2016, 01:40:44 pm
Can I get a 24h extension because Easter?
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: E. Albright on March 27, 2016, 02:06:14 pm
Sure.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 29, 2016, 01:22:37 am
In all honesty, I'd probably be playing better if I didn't secretly want AlStar to put me out of the misery that is two simultaneous Dominions games.

Yes, I know others enjoy that sort of thing.  I don't.  One nation at a time is good enough for me, thanks.

EDIT: On related news, I'm realized that I don't owe anyone anything, and will be going AI if a replacement can't be found.  Could I possibly win?  Sure.  Do I want to put that amount of time into saving Hoburg scum?  Absolutely not!  Later fools!
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: ThtblovesDF on March 29, 2016, 04:20:55 am
I have to say I enjoy round20 exactlly for the ease of it - no big teams, strange races or fancy mods just a bunch of noobs failing about.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 29, 2016, 09:31:43 am
I have to say I enjoy round20 exactlly for the ease of it - no big teams, strange races or fancy mods just a bunch of noobs failing about.

Oh, the mod doesn't bother me (except for it being filled with hoburgs, which I only pretend to hate).

I've calmed down (primarily because I don't have to submit two turns today), so I may have a couple turns left in me, but a Sub is really, really needed.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: AlStar on March 29, 2016, 09:44:06 am
For what it's worth, I'm trying to kill you off as quickly as possible - these things take time, you know - you're not some bumbling minor nation-state.

I am glad to have finally dealt with that damn scorpion raider group of yours. Hilariously, the site-searcher without any script did better than I would've. Charm animal! Duh.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 29, 2016, 09:55:53 am
For what it's worth, I'm trying to kill you off as quickly as possible - these things take time, you know - you're not some bumbling minor nation-state.

I am glad to have finally dealt with that damn scorpion raider group of yours. Hilariously, the site-searcher without any script did better than I would've. Charm animal! Duh.

Well, that is encouraging.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 30, 2016, 08:01:00 pm
Despite previous posts, I'm still going to submit turns for a while.  Going to the movies, should be back prior to turn resolve, but might be a little close.  Could I get a few hours?
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: E. Albright on March 30, 2016, 09:15:59 pm
In keeping with previous resolutions to avoid very small pushes (because they add up in the worst way imaginable), pushed 8h.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 31, 2016, 06:53:11 pm
Guess who just submitted his turn super early this time?  ;D
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: AlStar on March 31, 2016, 06:56:27 pm
Hellheart/Kundorf just attacked me with 120 air gems worth of spells and 5,000 gold worth of sacreds. Not only is this gratuitous display of wealth single him out as a major threat to all other gods in the world, but it also means that he's both low on air gems and his army is away from his territory. His neighbors (whoever they are - I'll admit that my scouts are a little lacking on that side of the world) should attack him ASAP, for the good of all.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: E. Albright on March 31, 2016, 08:05:06 pm
Well, it was hardly unprovoked, unless you're going to claim that your failed 2250g attempt to invade Questria (56) half a year ago (while simultaneously engaged in invasions of your other two remaining neighbors, natch) was "all just a terrible misunderstanding"...
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: AlStar on March 31, 2016, 08:11:56 pm
It was owned by independents at the time, I'll note. Certainly, if I knew that Kundorf's sacred army was moving into the province on the same turn, I would've left it well alone (or at least brought significant mage support.)

Edit: And I was only in war with one of them at the time - the other decided to get in on the fun shortly after that.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: E. Albright on March 31, 2016, 08:20:11 pm
Ah, yes. Owned by Beast-spawned dire wolves, hence technically independents. Just like the Beast-spawned-werewolf-held border province of mine that you gobbled up the turn before giving up all pretenses of "just attacking independents by my neighbor" (not there were any convincing pretenses, really, given how swiftly you'd just rolled over Simbaburg to become my neighbor) and hit three of my provinces that I hadn't recently lost to throne events.

Which is to say, unconvincing explanations are unconvincing, though I don't doubt that you're quite sincere in stating that you didn't want to face any resistance to your long-range invasion-on-the-cheap. Although it is cute how you're claiming you had enough mages in that theater to support that army, let alone to support it sufficiently to overcome what Kundorf unexpectedly brought up to secure its border. You and I both know that you barely had any mages to speak of in Old Schiewald at that point; you didn't need to, since you were just rolling over a nation that went AI...
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: AlStar on March 31, 2016, 08:27:43 pm
Simbaburg attacked us first, and immediately went AI when they realized that they'd bitten off far more than they'd anticipated.

I'll admit that I can't claim that all my wars have been defensive - the attack on you was entirely based off of the relative closeness of your capital and the hope that I could quickly put down your nation.

edit: I could've at least brought along a couple of fire mages - I don't know if it would've made any kind of significant difference, but they were in the area, just busy site-searching since I'd (incorrectly) assumed that a couple of dire wolves wouldn't pose any threat to my legions.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on March 31, 2016, 09:13:40 pm
Hellheart/Kundorf just attacked me with 120 air gems worth of spells and 5,000 gold worth of sacreds. Not only is this gratuitous display of wealth single him out as a major threat to all other gods in the world, but it also means that he's both low on air gems and his army is away from his territory. His neighbors (whoever they are - I'll admit that my scouts are a little lacking on that side of the world) should attack him ASAP, for the good of all.

For what its worth, Hellheart/Kundorf is my ally, and anyone that attacks him will be attacked by me.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: Hellheart on April 01, 2016, 11:23:07 am
My scouting network is terrible because Boksi never bothered to produce any. As far as I can tell, last turn Sweitomer controlled every province between the two mountain chains W of the lake, either all of the NE and >50% of the NW or vice versa and a goodly portion of the middle where he has Noirbach's capitol under siege.

He has at least 7 Thrones in his territory since I just discovered he'd left one unconquered to give the impression that he has fewer Thrones in his territory than he actually does. I know for certain that 3 of the remaining 7 unclaimed thrones are safe as long as I survive. Unfortunately, you only need 11 Thrones to win the game.

You do the math.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: E. Albright on April 01, 2016, 11:53:39 am
For the record, vice-versa. Sweoitmer lies in the far NW at 169. And the count of Sweoitmerese-surrounded-indy-or-actually-conquered thrones is at 9 (75, 123, 133, 140, 141, 147, 170, 172, 174), with a further 1 (wet indy) adjacent to their territory (92) and 3 (hostile-held) with buffers of one province from their current borders (111, 136, 163).
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: Hellheart on April 01, 2016, 12:18:57 pm
I have a poker game tonight and tomorrow I start a brutal 2-day Princeton Review MCAT CARS training/certification course. Can I get a 48h delay just to be safe?
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: E. Albright on April 01, 2016, 02:23:29 pm
Pushed 48h.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on April 01, 2016, 10:33:31 pm
My scouting network is terrible because Boksi never bothered to produce any. As far as I can tell, last turn Sweitomer controlled every province between the two mountain chains W of the lake, either all of the NE and >50% of the NW or vice versa and a goodly portion of the middle where he has Noirbach's capitol under siege.

He has at least 7 Thrones in his territory since I just discovered he'd left one unconquered to give the impression that he has fewer Thrones in his territory than he actually does. I know for certain that 3 of the remaining 7 unclaimed thrones are safe as long as I survive. Unfortunately, you only need 11 Thrones to win the game.

You do the math.

That throne that you all saw me take recently was unoccupied in Sweitomer's lands.  Sweitomer has retaken it, by the way.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: AlStar on April 01, 2016, 10:48:59 pm
I meant to ask - I noticed that the throne was guarded by just a single heavy infantry for one turn - did my sniping one of your commanders lead to all kinds of problems?

I do hope that it did. :D
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub
Post by: EuchreJack on April 01, 2016, 10:53:45 pm
I meant to ask - I noticed that the throne was guarded by just a single heavy infantry for one turn - did my sniping one of your commanders lead to all kinds of problems?

I do hope that it did. :D

I think it was a combination of attrition and lack of reinforcements.  It was a lucky grab that I just couldn't hold.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: AlStar on April 06, 2016, 12:38:11 pm
Well, I leave this day with a newfound appreciation of Terracotta Soldiers and Living Statues... Noirbach leaves it with the death of their god.

You've broken the siege this day, but I'll be back.

Or Kundorf will be - their huge thunderbolt communions scare me.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: EuchreJack on April 06, 2016, 01:00:08 pm
Well, I leave this day with a newfound appreciation of Terracotta Soldiers and Living Statues... Noirbach leaves it with the death of their god.

You've broken the siege this day, but I'll be back.

Or Kundorf will be - their huge thunderbolt communions scare me.

Then you won that battle, especially since Doombringer has gone under before.  He's probably only good as a thug from now on.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: EuchreJack on April 07, 2016, 02:14:29 pm
Main Computer almost dead.  Need extension indeterminate.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: E. Albright on April 07, 2016, 03:41:24 pm
Pushing 48h.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: EuchreJack on April 07, 2016, 09:54:08 pm
Alright, back on track.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: EuchreJack on April 12, 2016, 04:16:24 pm
Things have been busy lately, could I get a 24 hour extension?

Also, I would strongly suggest recruiting a replacement for me.  I beat off AlStar's offense, lost my pretender.  I've done what I wanted to do with this nation, time for some new blood, if anyone wants it.  I'll keep plugging along with the occasional stall, although if the nations obtain some form of parity, I'll probably just go AI.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: ThtblovesDF on April 12, 2016, 08:54:25 pm
I totally would (I mean how much worse can I make it), but the random gen nations are a bit tiresome and I'm already in 2 games. Just keep repeat recuitment on, makes for a somewhat decent nation to take over later.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: EuchreJack on April 13, 2016, 05:31:46 pm
Sorry to be making another request, but my new laptop was a lemon.  Returned it today, and ordered another laptop, should arrive in 2-5 days.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: Hellheart on April 15, 2016, 01:58:55 pm
Can I get a 24h extension?
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: E. Albright on April 15, 2016, 03:38:57 pm
Pushed.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: EuchreJack on April 19, 2016, 02:08:33 am
I think it is time to go AI for this game.  Anyone want to take over?  I'll give it a bit prior to submitting the "Go AI" turn.  Feel free to host in the meantime.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: Hellheart on April 21, 2016, 05:05:57 pm
Need a 24h delay. Had no idea the deadline was coming up and I have to do a bunch of shit for work today and go in for work early tomorrow.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: E. Albright on April 21, 2016, 06:35:54 pm
Got it. Barely.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: E. Albright on April 23, 2016, 09:42:46 am
I'll be perfectly honest, since I have the scout network to reasonably judge this - we're shuffling deck chairs at this point. Momentum and geography are such that Sweoitmer is going to win. It's not really in question at this point, certainly not with (active) Noirbach out of the picture (not that I'd've wished their situation on any sub). I'm willing to continue irritating AlStar right up to the bitter end (especially since it can't be THAT far off), but I'd be just as willing to put an end to this short-lived (*wink, wink, nudge, nudge*) bloodbath...
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: EuchreJack on April 24, 2016, 12:56:15 am
Thank you for confirming that going AI was the right thing for me to do.  I debated long and hard about that decision.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: E. Albright on April 24, 2016, 08:45:21 am
Well, had you not gone AI it's possible that Sweoitmer could have been slowed in their progress enough for someone else (not you or me) to win. So it's not like it made no difference - and indeed, if one of your southern neighbors rapidly overruns you, it could even prove decisive and throw the balance of the game in another direction. I'd not count on it, but still...
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: AlStar on April 24, 2016, 10:20:42 pm
Well, I'll take the world's surrender if it's being given, but only if everyone agrees - I certainly preached enough doom-and-gloom in 418, even though there were several teams that felt that there was at least a fighting chance for them (my team not included, obviously, given our switch to AI) to win.

In other news, any plans for a new game? And if so, any ideas what (if any) new shit we'll throw at the wall to spice things up?
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: E. Albright on April 24, 2016, 10:57:47 pm
I'm not certain you've won; I just think it's very, very likely, and it would be a long, slow, painful slog for any other nation to push you far enough back to win. Obviously, though, that's just my opinion. [Edit: also postponed hosting 24h since it's almost deadline and Kundorf's still out, and I'm pretty sure Kundorf staling right now is almost as good as deciding the game is done. Well, and also because I'm really tired and don't want to think right now even if my turn is mostly done.]

---

The next game of Dominions - certainly the next of a NationGenerous variety - that I'm likely to rabble-rouse for would be an all-Foulspawn abomination. Obviously, this should suggest that me playing as few games as possible for a bit would be a good thing, since I still need to finish getting the wretched things implemented. Ofc, it'd also help if I didn't have the attention span of a hyperactive gnat and could avoid doing things like going off on tangents like "centaur", "ogre", or "illithid". *sigh*
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: ThtblovesDF on April 25, 2016, 09:24:02 am
I would be intrested in another game, but my preference (as somewhat of a newb) would be more towards a minimalist approch, maybe vanilla with minimal mods again.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: PrimusRibbus on April 25, 2016, 02:06:21 pm
The next game of Dominions - certainly the next of a NationGenerous variety - that I'm likely to rabble-rouse for would be an all-Foulspawn abomination.

All hoburg foulspawn? You sick bastard :P
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: EuchreJack on April 25, 2016, 06:55:25 pm
The next game of Dominions - certainly the next of a NationGenerous variety - that I'm likely to rabble-rouse for would be an all-Foulspawn abomination.

All hoburg foulspawn? You sick bastard :P

Sounds like E. Albright all right.
...yeah, I'd consider that muck.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: AlStar on April 30, 2016, 01:13:18 pm
How much crap do you have in that castle?

I knew I was in trouble when you managed to steal my sappers, but I didn't think it'd be this bad.
Title: Re: Dominions 4 Round 19: Most Worstest Things: hoburgs away!
Post by: E. Albright on May 03, 2016, 07:16:24 pm
Lots.

--

I suppose since we're soldiering on with this short-lived (ha, I kill me!) farce, I need to spend at least a day or two trying to get a sub for Kundorf, as letting the second biggest nation chain-stale into oblivion makes the outcome even more of a foregone conclusion than I already think it is. Soooooo... looking for sub for a strong late-game hoburg nation...
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub again
Post by: AlStar on May 03, 2016, 07:34:53 pm
Seriously, if we just want to call it (especially given Kundorf's recent string of stales - bringing them up to an impressive 13 between their two owners) that'd be fine by me. I'm fairly confident that I can wear down the opposition - I mean, heck, given a little while longer I'll eventually even have astral mages around to stop all those mind attack shenanigans. 
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub again
Post by: E. Albright on May 03, 2016, 08:46:32 pm
Let's be democratic - do either of the other two want to end this? I'm still pretty sure its outcome is a foregone conclusion, as AlStar can attest by both knowing Swoeitmer's strength and having held my graph site for a bit; the only question is how much we all irritate each other before it's done.

So, what say the Silent Plurality? End or slog? I vote end (not only am I falling behind on NationGen timesinking (3.5 or so new races started the last patch, 0 finished!), but as Elmokki suckered me into working on content dev for ItemGen I'm now slacking off on IG timesinking too). It's kinda painful for me to keep going, as I'm firmly convinced my nation was the worst of any generated, and only my wily, conniving proclivities let me last long enough to kinda sorta vaguely compensate for some of their profound awfulness. However, if we have a split vote, I'll suck it up and slog on. The spirit is spongy and bruised, but the flesh is willing.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub again
Post by: IWishIWereSarah on May 04, 2016, 12:27:09 am
I don't really mind : we can end it.
I mean, surely we need a all VS 1, and won't really be able to.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub again
Post by: Jilladilla on May 04, 2016, 02:13:33 am
With the information I have on hand, and the current state of events, I agree that almost anything I do would be too little too late. While I normally would try to go out with a bang, I just don't see a path.


(Also I would really hate to drag on the match for the sole sake of just wanting to hold out until the bitter end.)
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub again
Post by: E. Albright on May 04, 2016, 08:31:04 am
...and so we have another case of "I love Shahrivar 'cause it's so pretty; I hate Sharivar because it's so unevenly interconnected..."

Good game, all. We were working with varying degrees of garbage, some of us moreso than others, but we made a long, drawn-out mess of things. :)
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: E. Albright on May 04, 2016, 10:06:09 am
Does anyone want to offer up commentary about fun/awful story events they got? I had the Living Lake give me 5-7 permanent water elementals and boost a W3 to W4, blood hunting boost a B3 to B4, got a free Animist who kept me rolling in Vine Ogres most of the game, got a Plague Cult leader and a bunch of Fellows, and last but not least got a first-year werewolf that ended up spawning significant numbers of wolves over the course of the game. Aside from that it was all those damned throne-spawned canids and undead attacks...
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: IWishIWereSarah on May 04, 2016, 10:41:14 am
I had a Monster mother Lamia story event. From the text of the events, I thought her armies would have attacked the neighbouring provinces, but they didn't (even though she lived for ~2 years).
Oh, and I had the usual Adventurer Heros attack (you know, with the Troll and the others...), in a province where I was building a fort :(
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: AlStar on May 04, 2016, 11:12:33 am
I certainly got a nice leg up on the competition - the nature of a non-wraparound map already favors anyone in a corner (which I was), especially when that corner is hemmed in by mountains (which I was), and the mountain passes which should have given multiple avenues of attack on my nation were permanently closed because the Throne of Winter was sitting right there. Then, my opposing nations, who should've kept me penned in failed in their jobs -  Noirbach headed exclusively East and South, to the point of leaving the province next to his capital still independent even after the first year; Simbaburg did head in my direction, but our expansion parties ran into one another, and his lost; finally, Scheiwald staled a bunch of turns initially, then went AI early - all of which conspired to give me unfettered access to both the NW and W mountains (as well as Scheiwald's capital.) From there, I had a massive secure base from which to grow the blood hunting operations which allowed me to mass demon knights (and later, various major demons.)

To his credit, Simbaburg did seem to notice the threat, but his attack was short lived, and he folded almost immediately upon my counterattack, also going AI. (Hilariously, his capital ended up falling pretty much the same turn as Scheiwald, since the Scheiwald AI was a master at massing chaff, and all my troops who were going to help the siege had to be turned to fight Simbaburg, and later Noirbach.)

As far as events - we had basically none all game. Notables included taking over the Throne of Bones shortly after Simbaburg activated it, which ended up giving us some unique-looking Mound Kings (without the horse), some undead chaff, and a necromancer; and a blood mage event which gave us a 3B mage, but lost us a province to a swarm of independent Devils and Fiery Imps.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub again
Post by: PrimusRibbus on May 04, 2016, 12:18:00 pm
(especially given Kundorf's recent string of stales - bringing them up to an impressive 13 between their two owners)

Man, that's lame. The game was Kundorf's to lose. I got eliminated early by them, but even at that point it was already sad to see Boksi giving up at least a dozen provinces (that I could personally see with my scouts) during early game due to stales. Hell, Kundorf sat on my helpless capital for a couple stale turns that could have provided solid gold and gem income.

Their early game expansion options were absolutely killer, and there's no reason they shouldn't have brought disturbing momentum to the mid-game.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: Jilladilla on May 04, 2016, 05:07:59 pm
I managed to get a plague cult event, other than that, nothing interesting.

Really I feel my biggest failure here was I have no clue how to leverage glamoured troops, sure I lacked stealth which I thought was implied by glamour... Also, I tend to lean more towards army support strategies... Which is horrible when hoburgs are your troop line.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: EuchreJack on May 04, 2016, 08:38:52 pm
Then, my opposing nations, who should've kept me penned in failed in their jobs -  Noirbach headed exclusively East and South, to the point of leaving the province next to his capital still independent even after the first year;

Hey now, I was busy killing off The Great Il Palazzo.  He would have won if I hadn't, and you all know it!  You should all be thanking me!  :P

Eh, I kept meaning to go West, but my expansions in other directions kept me occupied.  I goofed on the bless too (sacreds that turn into Earth Elementals as second form deserved more than an Astral bless).  And I put wayy too much faith in my Allfather pretender.  If I had upped the sacred bless by using a sleeping pretender, things could have gone much differently.

...grr, now I'm pissed enough to almost want to play another round.  Almost
Title: Re: Dominions 4 Round 19: Most Worstest Things: Looking for sub again
Post by: AlStar on May 04, 2016, 08:58:51 pm
Man, that's lame. The game was Kundorf's to lose. I got eliminated early by them, but even at that point it was already sad to see Boksi giving up at least a dozen provinces (that I could personally see with my scouts) during early game due to stales. Hell, Kundorf sat on my helpless capital for a couple stale turns that could have provided solid gold and gem income.

Their early game expansion options were absolutely killer, and there's no reason they shouldn't have brought disturbing momentum to the mid-game.
For what it's worth, I totally agree - especially with Hellheart behind them (no offense to Boksi, but from what Hellheart told me after taking control, it sounds like there were many mistakes made) - those sacreds were sick. Expensive and cap-only, but I wasn't able to kill them by any means outside of expensive blood magic combat spells. They ate my mechanical troops for breakfast - we're talking like 65-0 losses. Of course, my main offensive magic was fire, which has never been great at killing high HP, high armor troops.... still, they were terrors, and I totally agree that a non-stalling early game should have seen them control so much of the map that I'd have never had a chance.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: ThtblovesDF on May 06, 2016, 08:15:07 am
What did that sacred look like?
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: Jilladilla on May 06, 2016, 09:14:01 am
What did that sacred look like?

I think it was one of the giant mech suits?..... Not sure, too lazy to check to make sure.

Also AlStar, I forgot to congratulate you on your victory. So congrats.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: E. Albright on May 06, 2016, 09:57:52 am
What did that sacred look like?

From page one of the thread:

Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: AlStar on May 06, 2016, 12:54:40 pm
What did that sacred look like?
(https://dl.dropbox.com/s/iex835m3k53d8bh/20160506134729_1.jpg)
Not pictured there - they also turned into small water elementals when killed.
I'm fairly sure that they were being run with a water bless to boot, so increased defense and multiple attacks.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: Il Palazzo on May 06, 2016, 02:57:17 pm
I did not stay around long (curse you, EuhreJack and your unwitting henchmen!), so I did not get any story events. I did get invaded by something like 3 barbarian hordes on the same month my neighbours took the proactive route to diplomacy and brought preventive intervention on me, so I'm going to insist the AI was in on the nation-assassination plot.

But holy Pantokrator's balls! How did E.Albright manage to stay around till the end game, and even kick some arse, with his horrid, abysmal, hopeless national troops? Pretty much the only thing they had going for them, even by Hoburg standards, was stealth all around the board.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: E. Albright on May 06, 2016, 03:12:11 pm
Iknorite?
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: Jilladilla on May 06, 2016, 10:51:43 pm
But holy Pantokrator's balls! How did E.Albright manage to stay around till the end game, and even kick some arse, with his horrid, abysmal, hopeless national troops? Pretty much the only thing they had going for them, even by Hoburg standards, was stealth all around the board.

Wait, YOU HAD STEALTH?! My faeburgs didn't have stealth!.... Why didn't I get stealth? (I actually thought glamour + stealth went hand in hand before this game, like how being undead/demonic implied 100% darkvision...)
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: EuchreJack on May 07, 2016, 12:30:56 am
What did that sacred look like?

I think it was one of the giant mech suits?..... Not sure, too lazy to check to make sure.

Also AlStar, I forgot to congratulate you on your victory. So congrats.

From what I saw, AlStar conceded prior to destroying everyone.  So, gonna call that a draw and move on... :P
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: E. Albright on May 07, 2016, 12:44:33 am
Glamour + stealth => +25 to stealth. They usually accompany each other. In vanilla, 60/67 units with Glamour also have stealth.

Themes like fae are intended to offset the lack of clockworks, crossbows, and such on lower-tech hoburgs, and so is stealth. The more technologically advanced your hoburgs are, the less familiar they are with the idea of subtly. Feral and agrarian tech levels have stealthy troops, while advanced and industrial do not.

Uganwald was agrarian, so most of our troops (well, none of our cap-only colossi, and none of our cavalry, and none of our "heavy" infantry with scale cuirasses - but still) ended up being stealthy. Our missiles were blowpipes, our weapons were bronze, and our armor was mostly leather, but at least we were stealthy! ... ... ... Yeah, everyone else was at least "advanced" tech-wise, so we really did have an unfair advantage going into the "worst troops on the map" competition.

Obmar was the highest tech level (industrial) but against the odds was also fae. This is a very unlikely outcome, and frankly it seems like a kinda painful one. Fae categorically prevents clockwork units (and makes crossbows much less likely), so you missed out on standard benefits of a high techlevel, but industrial categorically prevents stealthy units. So the end result was noisy, glamorous, over-civilized hoburgs galumphing around with plate armor, halberds, and such. However, I'm really not sure I want to make it possible for advanced and industrial fae hoburgs to be stealthy. There really is a beautiful awfulness to the current state of that extremely unlikely and horribly awkward combination of themes...

I suppose I could add a low-probability stealth pose - maybe ranged-only for ranger types? - in the higher tech levels. I'll give it some thought.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: EuchreJack on May 07, 2016, 01:05:34 am
Shouldn't Fae sacreds be stealthy?  Presumably they'd be the hoburgs most attuned to their Fae origins.

I wouldn't be too quick to discount the Glamour + Plate + Halberk combo.  Glamour means mirror images which increases survival, Plate increase survival, Halberds are Long weapons with Repel and thus increase survival.  Assuming the mages don't suck, those troops should hold the line for many, many turns.

EDIT: And Fae should be giving Air magic, which is decent battle magic.
Title: Re: Dominions 4 Round 19: Most Worstest Things: Game over, man!
Post by: ThtblovesDF on May 09, 2016, 04:27:12 am
-snip-
Thanks, and those scared do look sweet.

So the game is over? Seems the random part did mess with things.