Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Haspen on February 13, 2017, 02:13:36 pm

Title: SPAMKINGDOM 2 gets cancelled!
Post by: Haspen on February 13, 2017, 02:13:36 pm
Go here for the first one. (http://www.bay12forums.com/smf/index.php?topic=159974.0)

You guys have to fill out this:

Name: this guy will be known as 'name the First'.
Name's trait: Martial, Charismatic, Wise, Healthy, Lucky
Kingdoom's boon: Happiness, Population, Economy, Army/Navy

And that's all. Rapid-fire updates to the status of the kingdom, Name, and Name's sooner or later coming (most probably sooner, and under very tragic circumstances) descendants: promised!



The List of Kings of Duria:
Spoiler (click to show/hide)
Title: Re: SPAMKINGDOM 2!
Post by: Chevaleresse on February 13, 2017, 02:16:43 pm
Name: Caderyn
Trait: Lucky
Boon: Population
Title: Re: SPAMKINGDOM 2!
Post by: Swordstar on February 13, 2017, 02:19:45 pm
Name: Mardane
Trait: martial
Boon: economy
Title: Re: SPAMKINGDOM 2!
Post by: Criptfeind on February 13, 2017, 02:21:00 pm
Name: Prince Wynarn the First
Trait: Martial
Boon: Army/Navy
Title: Re: SPAMKINGDOM 2!
Post by: crazyabe on February 13, 2017, 02:23:22 pm
Haspeenus
Lucky
Military
Title: Re: SPAMKINGDOM 2!
Post by: RoseHeart on February 13, 2017, 02:23:40 pm
Name: Vegemite
Characteristic: Charisma
Boon: ECONOMY!
Title: Re: SPAMKINGDOM 2!
Post by: Prophet on February 13, 2017, 02:32:36 pm
Name: Vashmet
Trait: Lucky
Boon: Army/Navy
Title: Re: SPAMKINGDOM 2!
Post by: TheBiggerFish on February 13, 2017, 02:34:04 pm
Wheee!
Title: Re: SPAMKINGDOM 2!
Post by: Felissan on February 13, 2017, 02:37:28 pm
Name: Prince Wynarn the First
Trait: Martial
Boon: Army/Navy
+1
Title: Re: SPAMKINGDOM 2!
Post by: heydude6 on February 13, 2017, 02:40:18 pm
Name: Elliot
Trait: Charismatic
Boom: Economy
Title: Re: SPAMKINGDOM 2!
Post by: Puppyguard on February 13, 2017, 02:54:22 pm
Name: Invidin
Trait: Lucky
Boon: Military
Title: Re: SPAMKINGDOM 2!
Post by: TankKit on February 13, 2017, 02:56:34 pm
Name: Prince Wynarn the First
Trait: Martial
Boon: Army/Navy
+1
+1
Title: Re: SPAMKINGDOM 2!
Post by: Haspen on February 13, 2017, 03:18:49 pm
Name: Prince Wynarn the First
Trait: Martial
Boon: Army/Navy
+1
+1

And we've got a winner!

520 DC*

You are Wynarn, and you along with some of your colleagues just overthrown the evil tyrant Erdan! The other conspirators have choosen you as the new King of Duria!

The Advisor brings you the fabled Scrolls of Kingdom Status:

Happiness: 4
Population: 4
Economy: 4
Army/Navy: 6/Medium

You're not sure what all these mean and the Advisor is just talking and talking nonsense about them so let's move on!

520 DC, Spring

The Priests of the Sahk wish to annoint you!

This is an important ceremony in which you will be annointed as the Worthy of Sahk, the first King of Duria, who, as everyone knows, was the best warrior, king and poet.

As the Way of Sahk in recent decades has been slowly abandoned in the favor of western Tannerism, following through annointment would paint as a traditionalist and Durian at heart.

A) Fine, let's be oiled a bit on the face.
B) Nah, let's not get involved with clergy and religion.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: DolosusDoleus on February 13, 2017, 03:22:46 pm
B.

Lets see what happes if we're anti-religion, eh?
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 13, 2017, 03:22:57 pm
B
Why not.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 13, 2017, 03:23:24 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TankKit on February 13, 2017, 03:23:54 pm
Because we're going to be millitary focused.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 13, 2017, 03:25:35 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TheBiggerFish on February 13, 2017, 03:26:08 pm
C:
What are our religious options?
But if that's not a thing, then A.

RELIGION DOES THINGS IN SPAMKINGDOM, WE SHOULD NOT SPURN IT.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 13, 2017, 03:28:26 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: IamanElfCollaborator on February 13, 2017, 03:29:34 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 13, 2017, 03:30:12 pm
You turn down the offer of annointment. The priests are unhappy but will consult the oracles to see if Sahk still favors you.

520 DC, Summer

The Damqudian Waters are ripe with pirates once more.

The disgusting scum of the seas are now very active in these western waters, and all of the peninsular merchants are worried about their profits getting axed by the plundering savages. The Merchant Guild therefore has sent a letter asking for the Royal Navy's assistance!

A) Let's! We will show everyone that Durian Navy is stronger than a flotilla of sea bandits!
B) Nah, Royal Navy was made for greater tasks than chasing petty thieves around the seas.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 13, 2017, 03:30:45 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TheBiggerFish on February 13, 2017, 03:31:22 pm
YOU DERPS, DO NOT SPURN GODS, THEY ACTUALLY WORK.

A.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 13, 2017, 03:31:45 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 13, 2017, 03:37:13 pm
B.

Clearly pirates are just a distraction. While we waste time, we will miss more important things!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 13, 2017, 03:38:48 pm
B

Also we shouldn't be killing the pirates outright. Instead we should subjugate them, so that we can send them at our enemies.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TankKit on February 13, 2017, 03:39:25 pm
A.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: ZBridges on February 13, 2017, 03:40:04 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: DolosusDoleus on February 13, 2017, 03:41:51 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: RoseHeart on February 13, 2017, 03:44:38 pm
(https://i.imgflip.com/1jkeg4.jpg)

Edit: To below comment...

The military we had (http://www.bay12forums.com/smf/index.php?topic=159974.msg7355489#msg7355489) left, why was that again..? (https://m.youtube.com/watch?v=JkhX5W7JoWI)

Edit2:
Spoiler (click to show/hide)
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 13, 2017, 03:49:09 pm
Well. No shit. The shit economy was caused by a military loss. +2 economy wouldn't have saved the last game, but +2 military might have.

Your macro image isn't even the correct spam to use for this. As for your edit, go ahead and actually read the game if you wanta know why they lost >.>

Bizarre edit conversation instead of just posting or something. Okay. But whatever, to elucidate on the loss in the last game, the devastated economy there was caused by loosing a war. It wasn't economic mismanagement that lost the last game (even though the technical lose condition that was triggered was running out of money) but rather being military conquered, which forced so many debts on us that we ran out of money as a consequence. So, no, the economy wasn't the big cause of the last games loss. Our economy was actually incredibly strong (thanks in part to our military conquests) but our military was apparently not strong enough, so it could in fact be said that we lost the last game in part because we chose economy above military. Or at least we were at the wrong balance between them, too heavily towards economy.

As for practical use of economy vs military, you're right that it's possible to use the economy to buff the military (although normally slowly and not really more effectively then a 1 to 1 ratio most of the time). However, the thing is the larger a military is, the more powerful and useful it is, wheras economy is more typically (not always, but... More usually.) a resource to be spent. What this means is if a case comes up where we need to spend a point of the economy a 4 is as good as a 6, the 4 goes to 3, the 6 goes to 5, either way we've overall spent a point of economy.  In the case of a military use though, having a 6 instead of a 4 might mean we get a +bonus to our roll. Sure, in an economic crisis where we need to spend a whole bunch of points it's better to have higher otherwise we run the risk of running out, but generally military crisis tend to be more dangerous in the immediate term (where it's harder to utilize the points for other things like say, buying a bigger army, or selling our army to neighboring countries as mercenaries) then economic crisis. So even when thinking about crisis military is better then economy.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: heydude6 on February 13, 2017, 03:49:25 pm
A

We have high military, we might as well use it.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 13, 2017, 03:49:52 pm
You order the Admiral to take the navy and crush the pirates of Damqudian sea!

Quote
6

You hear that they have not only managed to destroy the flotilla, they've captured all the pirates and had their leader, pirate Blackeye, wasted on the mast, per naval traditions of Duria pertaining treatment of major criminals. This victory will make any pirate twice before setting up shop near your shores in near future.

Justice has been done!

520 AD, Autumn

Quote
2to3

The predictions of the oracles of Sahk have come out unfortunate! They say that while you might win a battle or two through pure luck, Sahk does not favor you but your enemies. Mayhaps there is a chance to remedy this if you show enough piety?

A) And how there is a better way to show piety than pile lavish sacrifices on the altars of Sahk!
B) Take a quick pilgrimage and pray at every Temple of Sahk in the capital; shouldn't take more than a day, really.
C) Pffft! I've got more important things to deal with than *this*!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TankKit on February 13, 2017, 03:50:48 pm
A.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: S34N1C on February 13, 2017, 03:51:09 pm
C

Fuck the gods
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 13, 2017, 03:52:08 pm
A. Last time we went fuck the gods, that started a friggen rebellion. Lets actually be pious this time.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 13, 2017, 03:53:14 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: heydude6 on February 13, 2017, 03:53:54 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 13, 2017, 03:56:14 pm
C

Religions based on and predicting military successes aren't very stable in the long run, losses are inevitable and then come the "we're fucked because the gods have turned from us." and then the downfall of the civilization. Lets see if this Tannerism is better. We can be faithful to that if it is.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: birdy51 on February 13, 2017, 04:01:12 pm
C!

Empowerment of the faith isn't our goal. We shouldn't support the church otherwise we would inevitably share power with them and weaken our bottom line.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 13, 2017, 04:04:16 pm
Cccc...
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: ZBridges on February 13, 2017, 04:04:58 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: fireground42 on February 13, 2017, 04:05:47 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: DolosusDoleus on February 13, 2017, 04:16:18 pm
C.

Fuck religion!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 13, 2017, 04:19:11 pm
You decide to appease the oracles and pour lots of gold and silver upon the altars of Sahk.

520 AD, Mid-Autumn

You've received a marriage proposal!

A wealthy and high-ranking member of the Merchant's Guild, Tohakan Yall, is offering his eldest daughter Zira as your bride!

The Merchant's Guild is the largest of the Four Guilds of Duria, therefore such a marriage wouldn't bring you any shame at all.

A) Fine, this could potentially bring us closer with the Guild and maybe even provide some valuable connections with its members.
B) Nah, a bride form one of the Durian noble families would be much more preferable than one from a mere merchant's family.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: IamanElfCollaborator on February 13, 2017, 04:19:34 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 13, 2017, 04:20:19 pm
Hooray! More Spamkingdom.

Anyway. To go along with our naval superiority, we should embrace mercantile superiority as well. Good navy+Good merchants=Much wealth.

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Imic on February 13, 2017, 04:20:40 pm
A
We can't afford to piss anyone off, and if we have no children, we're screwed.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TankKit on February 13, 2017, 04:23:11 pm
A.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: S34N1C on February 13, 2017, 04:24:46 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 13, 2017, 04:31:43 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 13, 2017, 04:34:23 pm
You decide to take Zira as your wife!

Next week you marry the girl in a standard Sahk ceremony; you kill a goat, your wife cuts its belly open, and then together, for the first time ever, you roast its innards before consuming them before the Statue of Sahk, and then everyone partakes in the grand feast of various roasted and fried and cooked meats and vegetable dishes.

Zira is the woman of natural Durian beauty; peachy skin, thick hips and large breasts. Truly a beauty one cannot complain about.

520 DC, Winter

The King of the Nestel Archipelago demands the return of Toldya island!

Toldya island is the largest and closest of the Nestel islands, just a day of sailing away from the Durian shores, and was captured by the Durian forces thirty or so years ago. Since then, the Nestel Kings oftne send trade offers, demands or just plain good ol' invasion forces in hopes of taking it back (they haven't succeeded so far).

Nestel is a very profitable island to have, with fertile meadows in the north and ore-bearing rocks in its south, and Merchant's guild currently gets lots of profits from it.

A) It's ours! Shoo away with him!
B) Make it a trade offer and I juuuust might consider it.
C) Let's make peace, not war, and give it away back to its original owners.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 13, 2017, 04:35:50 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: ZBridges on February 13, 2017, 04:37:38 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: heydude6 on February 13, 2017, 04:42:38 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 13, 2017, 04:44:16 pm
A

Good thing we have an army/navy focus.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 13, 2017, 04:49:30 pm
A. Off with ye gits, you lost that fairly in a war.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: crazyabe on February 13, 2017, 04:52:14 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 13, 2017, 04:52:33 pm
A

Lets not appease anyone trying to claim our lands.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: melkor on February 13, 2017, 04:53:26 pm
and so it begins again

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 13, 2017, 04:54:57 pm
A
Buzz off Nestel. you lost the island ages ago.
Go find a new island.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 13, 2017, 05:04:04 pm
There's a really belabored joke about Nestle Easter chocolate here somewhere.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 13, 2017, 05:08:22 pm
Look, we Toldya already, it's ours now.

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 13, 2017, 05:22:26 pm
You scoff at the petty demands and turn to more important things.

520 AD, Midwinter

Like nobleman disputes. These are important!

The Lord of Antrac and Lord of Papai have been arguing with each other about a strip of land at the northern coast that is rich in the red crabs, a delicacy that can fetch lots of coin in the southern cities. Antrac has the crab beach just behind his keep, but its the Papai that owns the shore in question (despite his estate lying days away from it). Naturally both want to see their hands full of tasty crabs and hands of their opponent empty.

A) Side with Lord Antrac as his house is closer to the beach.
B) Side with Lord Papai as he has the legal claim to the beach.
C) Attempt to negotiate a compromise between the two.
D) Find something more important than *this* for the King of Duria to do!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: S34N1C on February 13, 2017, 05:26:19 pm
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: ZBridges on February 13, 2017, 05:28:27 pm
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 13, 2017, 05:31:08 pm
C
Maybe they can strike a deal?
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: heydude6 on February 13, 2017, 05:36:49 pm
We don't have wise so I'm gonna be voting B since he is technically the legal owner of the beach.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: melkor on February 13, 2017, 05:37:45 pm
A i hate it when vassals have their lands scattered around.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 13, 2017, 05:41:17 pm
Nope nope nope. Rule of law is important. Just wanting a beach doesn't give you any claim to it.
Rule of law is especially important in encouraging the expansion of the merchant class. We must be seen to uphold contracts.

B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 13, 2017, 05:43:43 pm
C. If they they don't agree on anything, the problem can sort itself out.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Pavellius on February 13, 2017, 05:46:56 pm
Nope nope nope. Rule of law is important. Just wanting a beach doesn't give you any claim to it.
Rule of law is especially important in encouraging the expansion of the merchant class. We must be seen to uphold contracts.

B
+1
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TheBiggerFish on February 13, 2017, 05:51:13 pm
C, but B if that fails.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: DolosusDoleus on February 13, 2017, 06:01:03 pm
B. We're not a negotiator, so let's not risk it.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: crazyabe on February 13, 2017, 06:01:32 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 13, 2017, 06:20:13 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: omada on February 13, 2017, 06:30:38 pm
B If Antrac really want the beach he will make a good offer to Papai


by the way HAAAAAYYYY newgame
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 13, 2017, 07:07:00 pm
The problem there is that Antrac's offer is going to be... well, pretty violent in nature. Besides, we should attempt negotiation first. Less soreness around unless we total the whole thing.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: vastaghen12 on February 13, 2017, 07:12:20 pm
B

Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 13, 2017, 07:16:26 pm
C

Lets try and be nice to everyone, right?
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 13, 2017, 07:18:51 pm
D

I think they should duke it out. Darwins law all up in this kingdom, that'll make sure our noblemen are the cream of the crop.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Atian the Elephantman God on February 13, 2017, 08:12:38 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Chevaleresse on February 14, 2017, 01:03:08 am
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 14, 2017, 01:14:05 am
a
bbbbbbbbbb
cccccc
d



You decide to side with Papai. When the time comes to meet the two, you remind Antrac that, distance or no distance, it is the rule of the law that is important here.

Grumbingly he agrees and Lord Papai praises you before leaving.

520 AD, End of the Year

Oh look, the Advisor brings his Scrolls of Kingdom Status for you!

Happiness: 4
Population: 4
Economy: 3
Army/Navy: 6/Medium

"As you see, my Lord, we had a bit of expenses this year. May I offer the obvious choices? We could re-sell part of the infantry and oarmen to the Slaver's Guild, or we could raise taxes thorough the Kingdom."

A) "Fine, sell away some of our slaves for profits."
B) "Fine, raise the taxes amongst the people for a year."
C) "Naw, we're doin' good."
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 14, 2017, 01:20:52 am
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Chevaleresse on February 14, 2017, 01:45:07 am
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Pavellius on February 14, 2017, 01:49:34 am
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 14, 2017, 02:18:59 am
Sell our army? You must be joking.
Raise taxes? We'd just need to spend them again on feasts to appease people.
Stay the course. Our mercantile connections will pay off sooner or later.

C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Imic on February 14, 2017, 02:19:12 am
B
No slavery, EVER!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: ZBridges on February 14, 2017, 02:23:09 am
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: VoidSlayer on February 14, 2017, 03:07:15 am
B
No slavery, EVER!

I hate to tell you this but...

Our humanism tech is probably pretty low.

C though.

Lets remember not to make any major purchases this year though, even if shiny bauble #47 is on sale.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: 10ebbor10 on February 14, 2017, 03:09:54 am
B
No slavery, EVER!

The wirding of option A suggests we have slaves.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: VoidSlayer on February 14, 2017, 03:12:56 am
B
No slavery, EVER!

The wirding of option A suggests we have slaves.

Just our army.

And navy.

Maybe farm labor...
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 14, 2017, 03:16:58 am
B
No slavery, EVER!
Raising taxes will not abolish slavery. If anything, it will make more people fall into debt, forcing them to sell themselves into servitude.
If we want to abolish slavery, we will first need to reform society. Perhaps the new religion (Tannerism, or something) is less tolerant of slavery.
Now, morality aside, abolishing slavery might actually be a good idea. Depending on the nature of the slavery, and the stance of our neighbours. But we will have to wait for an opportunity to investigate.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: VoidSlayer on February 14, 2017, 03:25:44 am
B
No slavery, EVER!
Raising taxes will not abolish slavery. If anything, it will make more people fall into debt, forcing them to sell themselves into servitude.
If we want to abolish slavery, we will first need to reform society. Perhaps the new religion (Tannerism, or something) is less tolerant of slavery.
Now, morality aside, abolishing slavery might actually be a good idea. Depending on the nature of the slavery, and the stance of our neighbours. But we will have to wait for an opportunity to investigate.

Probably just a bunch of leathery old books.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Imic on February 14, 2017, 03:55:09 am
Wow, those were all very good points.
Haspen! Take notes.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 14, 2017, 04:17:23 am
I feel like, maybe happiness is a less volatile resource then economy? Maybe. So. Probably worth. Doing B.

Lets tryn find some way to raise funds I guess. Or at least stop flip flopping on things to make them more expensive.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Harry Baldman on February 14, 2017, 05:12:29 am
B, just to be safe. I feel like the resale value on our military won't be that great even with the minimal mileage we have on it.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 14, 2017, 06:10:23 am
Grumble grumble of course my innernets die when THIS IS RELEASED D:<

...
B

Could I ask about the current plans in this early kingdom? :D I'll be pushing hard for economic focus or something alongside [keeping our people progressive/stable]
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 14, 2017, 06:30:54 am
Could I ask about the current plans in this early kingdom? :D I'll be pushing hard for economic focus or something alongside [keeping our people progressive/stable]
I'm advocating that we push hard into naval and trade supremacy. Any opportunity to fund voyages of discovery should also be taken; there's nothing like a few colonies or long-distance trade routes to really bring home the wealth.
Our early efforts to please the merchant guild (eliminating pirates & marrying a merchant's daughter) are a good first step. As is our support of legalism; merchants like the law to be a known quantity, as that they can make long-term plans without worry.
We should consider finishing what our predecessors started and conquer all of Nestel, to provide us with control of the local seas. Alternatively, we could try to integrate them peacefully, through marriage and trade.
I think we learnt our lesson with regards to over-zealous land expansion. We should only make measured, safe, preferably justified attempts to expand our borders (on land). I'd like our army to be mostly defensive, whilst our navy is used aggressively.
Religiously, I'm awaiting more information regarding the new religion mentioned previously; we may wish to consider converting if its tenets are more to our liking (our present religion seems a bit... primitive)

And at the first hint of a republic within a thousand miles of us, we should immediately form an alliance of every monarchy in the area to bring them down.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 14, 2017, 06:39:52 am
C

Our Army and navy is there to MAKE money, not to be sold as.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 14, 2017, 06:54:04 am
C

Our Army and navy is there to MAKE money, not to be sold as.
Somehow I feel like testing is better out in the start than playing it safe :O We aren't sure what causes implications or if these implications exist in the first place (eg Army being/having a reputation--it didn't seemingly act as something prominent back in the other game, but therein lies the danger of metagaming :P)

Aim for money, tax people, then return the money not in short-term festivals, but long-term supplements! (Though if we CAN spare it, go the festival route)

Our early efforts to please the merchant guild (eliminating pirates & marrying a merchant's daughter) are a good first step. As is our support of legalism; merchants like the law to be a known quantity, as that they can make long-term plans without worry.
So our first King is strictly for the law, but also for understanding of the law then considering what people's votes are :O Yay!

That means we'll probably be strictly, partially, tolerating of slavery I guess? o_O I hope we don't run into stuff we're unsure about--like how we war'd early game in SPAMKINGDOM. :P I mean it did us some good, but our army is more ships than standard people, and does draw from Happiness and...depending on the system in use, Economy or otherwise (eg Whole season actions to 'replenish our ranks').

B
No slavery, EVER!

I hate to tell you this but...

Our humanism tech is probably pretty low.[...]
I DO hope to explore more of the worldbuilding and lore here though :P Last game still has me curious about [STUFF]! :I
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: crazyabe on February 14, 2017, 08:08:50 am
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 14, 2017, 08:33:10 am
I think we learnt our lesson with regards to over-zealous land expansion. We should only make measured, safe, preferably justified attempts to expand our borders (on land). I'd like our army to be mostly defensive, whilst our navy is used aggressively.

Pifffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff. No way. Gota blob fast yo.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 14, 2017, 08:36:06 am
I think we learnt our lesson with regards to over-zealous land expansion. We should only make measured, safe, preferably justified attempts to expand our borders (on land). I'd like our army to be mostly defensive, whilst our navy is used aggressively.

Pifffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff. No way. Gota blob fast yo.
Blob within reason you mean :P
This feels like Civilization {roman numeral} with the casus belli and claims though--gotta be reasonable with them claims! :O Starting out Wise does help with our feels to the land (like that 30 year war, we may get one more paragraph with a tad bit more detail but yeah).

...We are staying as a defensive army/hiring out (but not to inter-country war) right? Like, pretty much 'Canada' style or stuff? This does mean a possibly more patient gameplay run, but that ONE CENTURY year hit is somewhat awarding. :3 (Goodness gracious, remembering SPAMKINGDOM, and the Advisor's age, considering the family tree too...wow all of them {us} died young)
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 14, 2017, 08:42:15 am
Within reason? Idk about that. Depends on what you mean by within reason. We should expand as much and as fast as we can without dying to internal or external issues. A lot of that's going to depend on the politics of the surrounding land.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 14, 2017, 09:11:18 am
I think we learnt our lesson with regards to over-zealous land expansion. We should only make measured, safe, preferably justified attempts to expand our borders (on land). I'd like our army to be mostly defensive, whilst our navy is used aggressively.

Pifffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff. No way. Gota blob fast yo.
Blob within reason you mean :P
This feels like Civilization {roman numeral} with the casus belli and claims though--gotta be reasonable with them claims! :O Starting out Wise does help with our feels to the land (like that 30 year war, we may get one more paragraph with a tad bit more detail but yeah).
Starting out Wise? I'm pretty sure we're Martial.
Also, Civilization doesn't use casus belli, you can DoW at any time with no real penalties (unless VI introduces it, I haven't played that one). Europa Universalis and Crusader Kings, those use casus belli. (Until Dip tech 23*, when you get the ridiculous 'imperialism' casus belli on literally everyone)

Within reason? Idk about that. Depends on what you mean by within reason. We should expand as much and as fast as we can without dying to internal or external issues. A lot of that's going to depend on the politics of the surrounding land.
If Duria is the heir to an empire that once held the surrounding area, giving us claims on all our neighbours, we should expand rapidly. But otherwise, why piss off our neighbours when we can piss off people living across the sea who can't hurt us (without going through our invincible navy)
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 14, 2017, 09:16:07 am
Starting out Wise? I'm pretty sure we're Martial.
Also, Civilization doesn't use casus belli, you can DoW at any time with no real penalties (unless VI introduces it, I haven't played that one). Europa Universalis and Crusader Kings, those use casus belli. (Until Dip tech 23*, when you get the ridiculous 'imperialism' casus belli on literally everyone)
I know we went Martial, and that's when your mention of 'defensive army' clicked :P
This King can be like one of those great ol' Kings in the past that made a Golden Age, just by getting to know his place gradually over time instead of jumping into things--like how moderation goes, I feel like we can get into the 'mostly neutral' events like facing off non-faction parties like pirats or bandeets, or other nuisances. To not directly provoke people even if we 'probably can because of the Martial trait', and moreso to sustain and grow while being risky in our control and choice rather than...horrible events because of low values because we gambled and lost! D:

Within reason? Idk about that. Depends on what you mean by within reason. We should expand as much and as fast as we can without dying to internal or external issues. A lot of that's going to depend on the politics of the surrounding land.
If Duria is the heir to an empire that once held the surrounding area, giving us claims on all our neighbours, we should expand rapidly. But otherwise, why piss off our neighbours when we can piss off people living across the sea who can't hurt us (without going through our invincible navy)
Nostalgia of the short-lived SPAMEMPIRE coming up :P
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 14, 2017, 09:51:24 am
If Duria is the heir to an empire that once held the surrounding area, giving us claims on all our neighbours, we should expand rapidly. But otherwise, why piss off our neighbours when we can piss off people living across the sea who can't hurt us (without going through our invincible navy)

I feel like our neighbors would be pissed off either way if we just started expanding into them, even if we had a claim on all of them. But either way we should still certainly expand into our neighbors as opportunities to do so without some terrible diplomatic cost come up. A good core of lands offers some advantages over just a spread out empire. Besides, I'm sure we can have our cake and eat it too by taking both near lands and far off lands into our empire.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Kashyyk on February 14, 2017, 11:59:04 am
Since we have naval  capabilities,  I'd like to see colonial shenanigans.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: 10ebbor10 on February 14, 2017, 12:12:19 pm
Colonies are a great way to go bankrupt. Ask Scotland.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 14, 2017, 12:32:03 pm
Colonies are a great way to go bankrupt. Ask Scotland.
Colonies are a great way to get rich. Ask Spain, Portugal, France, England, and the Netherlands. The trick is to get there first and grab all the good colonies before anyone else does. And not, for example, starting your colony in a malaria-infested jungle with no real exploitable resources.
Also, never allow your colonies economic independence. If you aren't exploiting them, they can become a drain on your resources. But well-managed colonies can serve as a rapidly growing market for manufactured goods, as well as a cheap source of raw materials and precious metals.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Imic on February 14, 2017, 12:34:02 pm
Always remind them that they are citizens of your country, and give inspirational speeches. Let them be proud of their heritage, and you'll have no problems.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 14, 2017, 01:45:05 pm
bbbbb
ccccc

nooooooooooooooooooooooo ;<;
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 14, 2017, 01:48:31 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Imic on February 14, 2017, 02:02:26 pm
bbbbb
ccccc

nooooooooooooooooooooooo ;<;
What's wrong?
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 14, 2017, 02:03:58 pm
You order taxes raised for a year.

521 AD, Spring

There is a diplomatic incident brewing in the north.

There are rumors that High Lord Kumotar, of the powerful family of Xytra, is planning to marry the daughter of the Nitanki chieftain. The Nitanki were always a thorn in the side of the northerners, raiding the valleys and burnign the farmlands and then escaping into the harsh and snow-covered mountains.

High Lord Kumotar has a rather peculiar taste in women but to marry a daughter of Durian-slaying barbarian!... obviously the court demands you do something, so you decide to...

A) Send him a letter in which you demand an explanation.
B) Do nothing, actually.
C) Send him a letter in which you forbid him to marry the barbarian girl.
D) Hire the Black Guild to have High Lord Kumotar eliminated for treason and collaboration with enemies of Duria.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TheBiggerFish on February 14, 2017, 02:05:55 pm
A.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 14, 2017, 02:08:27 pm
Hey, good work that man. Marry those pesky barbarians, and maybe they'll stop raiding us so much.
I assume that's his thinking. Better check, though.

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TankKit on February 14, 2017, 02:08:41 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Harry Baldman on February 14, 2017, 02:12:35 pm
A, let's ask him what his angle is, then we'll see if it's worth interfering.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 14, 2017, 02:13:35 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 14, 2017, 02:14:02 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: S34N1C on February 14, 2017, 02:19:38 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 14, 2017, 02:21:28 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Imic on February 14, 2017, 02:29:10 pm
A wins.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 14, 2017, 02:33:00 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 14, 2017, 02:37:24 pm
You send a letter to High Lord Kumotar demanding his explanation for this outrageous marriage.

521 DC, Mid-Spring

But before you can read a reply, there is a terrified member of Merchant's guild asking for audience!

"Oh, our great King, help us! The Nestel have decided to once again attack our mines and cities on the Toldya island!"

A) "This can't be! The navy will go and punish them once again!"
B) "Then buy yourselves some mercenaries and warrior slaves for protection!"
C) "Alas, we can't do anything about this at this current moment, my friend!"
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 14, 2017, 02:38:44 pm
A!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TankKit on February 14, 2017, 02:38:58 pm
A.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 14, 2017, 02:39:03 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Harry Baldman on February 14, 2017, 02:39:12 pm
A! Let's see what our navy can do!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TheBiggerFish on February 14, 2017, 02:39:55 pm
.... What is the difference between B and C here?
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 14, 2017, 02:42:06 pm
A, let's bring those bastards down a notch!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Imic on February 14, 2017, 03:10:36 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 14, 2017, 03:10:44 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: 10ebbor10 on February 14, 2017, 03:32:05 pm
.... What is the difference between B and C here?
I think B implies that we approve of their self-defense, while C says they shouldn't do a thing.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 14, 2017, 03:38:19 pm
.... What is the difference between B and C here?
I think B implies that we approve of their self-defense, while C says they shouldn't do a thing.
I think B involves us giving them the money needed to hire said mercenaries. Which we obviously do not want to do, as we don't have a very well-stocked treasury at the moment.

What we do want to do is make use of our navy (and maybe our Martial skill? Dunno if we get to lead naval campaigns.) to show those Nesteleans what's what. We may be able to nab another island or two as reparations if things go well.

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: omada on February 14, 2017, 03:39:56 pm
A! Go navy go
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: S34N1C on February 14, 2017, 05:57:53 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Atian the Elephantman God on February 14, 2017, 06:12:39 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Pavellius on February 14, 2017, 10:17:21 pm
Ä
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 14, 2017, 11:03:31 pm
Time to flex some muscles.

A

Do armies in Durian consist of a small group of professionals herding unfree men around?
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: DolosusDoleus on February 14, 2017, 11:21:19 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 15, 2017, 01:26:10 am
A
*sigh*
You lost it already!
We need to use this as an excuse to take their empire.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: birdy51 on February 15, 2017, 01:35:12 am
Just like in Civ 5, we need to conquer our enemies before we somehow meet more foreign leaders!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 15, 2017, 05:19:35 am
Starting out Wise? I'm pretty sure we're Martial.
Also, Civilization doesn't use casus belli, you can DoW at any time with no real penalties (unless VI introduces it, I haven't played that one). Europa Universalis and Crusader Kings, those use casus belli. (Until Dip tech 23*, when you get the ridiculous 'imperialism' casus belli on literally everyone)
Civ 6 now does have a CB system, if not a bit crude. The easiest way to get a CB is to denounce another empire, or get a request denied, and you still need to wait for 5 turns to have a valid CB to reduce your warmonger and war weariness penalties.

That said the AI still declares no-CB wars quite frequently.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 15, 2017, 05:25:27 am
Seeing as this King [us] is unaware of history or at least has the general history, we can play him off as the not-really-diplomatic-but-respectful type who honors military tradition and fights to keep our lands (or...their lands that we captured?).

A

I'm STILL wondering about how to even contact the Hurthlings from last game! D:< [Rawrwrwrrr]
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Elephant Parade on February 16, 2017, 11:44:01 am
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 16, 2017, 12:05:40 pm
You ordewr the Admiral to go forth and sink the upstarts once again, for glory of Duria.

521 DC, Late Spring

Quote
4

You receive news that Durian navy has sunk many Nestel galleys and suffered a net loss of eight ships itself.

The letter from High Lord Kumotar arrives; he writes in his reply that there's nothing in the tradition of the Duria about the King deciding whom the High Lords should marry, and therefore he will take a barbarian wife if he so well pleases, and feels he has nothing to explain.

A) Threaten to demote him if he does not reconsider.
B) Leave it at that.
C) Hire the Black Guild to remove this impudent border lord!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: IamanElfCollaborator on February 16, 2017, 12:09:49 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 16, 2017, 12:20:38 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Pavellius on February 16, 2017, 12:21:14 pm
We may not have the power to decide who he marries, but we are his superior, so his refusal to explain himself is nothing less than insubordination.
If we don't make an example if him, it will only encourage others to act similarly.
The hierarchy is the law, and all lawbreakers will be persecuted!

C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 16, 2017, 12:35:06 pm
B. Looks like that Durian Lords and Kings are professional in nature and can only do as much as the laws and customs of the land allows.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 16, 2017, 12:39:53 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 16, 2017, 12:57:06 pm
Well. That's ominous. Why so defensive, Kumotar? Are you perhaps hoping to secure the aid of the barbarians to increase your own power?
On the other hand, he hasn't done anything wrong, strictly speaking. And we have a big army, which should be fairly loyal to us at the moment, so we shouldn't have to worry too much about an armed uprising.
The assassination option will still be on the table later if he starts making more trouble.

B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 16, 2017, 01:04:19 pm
A

Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 16, 2017, 01:12:01 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 16, 2017, 01:17:32 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Pavellius on February 16, 2017, 01:23:13 pm
Looks like that Durian Lords and Kings are professional in nature and can only do as much as the laws and customs of the land allows.
I understand that there is no law that says "Durian Lords must answer all the questions posed to them by the King." Also, I agree that it would be perfectly acceptable to enforce the laws simply to their letter, and no more, as you suggest.
However, there is more to a strong hierarchy than a legal list of titles, rights, and responsibilities. There must also be the spirit of loyalty, which the laws were created to promote and protect. Without that spirit, the laws are just a puzzle for the cunning and ambitious to work around, which brings me to my second point.
One of the most important features of loyalty is transparency. It proves one's dedication to the cause (in our case, growing and maintaining an empire), and reveals those who would work against it. Although that High Lord Kumotar may declare himself (if questioned) to be as loyal as any Lord, he lacks the transparency to prove it.
To clarify, this is no longer a matter of whether or not Kumotar is secretly a traitor. It's of whether or not Kumotar is loyal enough, and I think that matter is settled.
Even so, I will concede that taking him out like this is unfair. Perhaps the King before us was a little more lax, so we just need to show the High Lords that those days are over. By giving him a chance to reconsider, the other High Lords will accept our new policy more willingly.

TL;DR: Loyalty is at least as important as laws. Transparency is part of loyalty. Kumotar is being secretive, so he is guilty, but we'll give him a break.

On that note, I change my vote to A.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 16, 2017, 01:57:42 pm
Hey, you know what? That's a fair argument. I'll change my vote to

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 16, 2017, 01:59:29 pm
I guess Pavellius has a point so I change my vote to

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 16, 2017, 02:14:08 pm
You leave it at that.

521 DC, Summer

Your wife gives birth to your first son! She names him Weddar, and he will succeed you as Wyndarn II, when you die!

Quote
6

Your Navy has sunk twenty transport galleys of the Nestels and few large warships south of Toldya island! They've thwarted an invasion against the island, prompting the Nestel ships in other coastal regions to quickly retreat. The Admiral asks if he is to patrol the waters or head home.

A) The havy did it job, so it should return to the safe harbors now.
B) Indeed, they shall spend next few months around Toldya island to make sure the Nestels won't try anything.
C) Patrol!? More like prepare to carry the Army to invade the remaining Nestel islands!!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Harry Baldman on February 16, 2017, 02:18:19 pm
C, let's go and fuck them up to teach them not to try that again. Gotta cripple our adversaries while the getting is good.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 16, 2017, 02:33:51 pm
C

They pretty much gave us a decent reason to take their lands with their constant invasions.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 16, 2017, 02:38:17 pm
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 16, 2017, 02:38:34 pm
Chaaaaaaaaaaarge!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Pavellius on February 16, 2017, 02:41:20 pm
There is no reason to keep suffering our thousand cuts.
Let's make the Nestal Islands our proving ground.

C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 16, 2017, 02:43:19 pm
Cool
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Imic on February 16, 2017, 02:53:24 pm
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 16, 2017, 03:17:21 pm
And so it begins. Whilst I'd rather have more time to prepare, the nature of the game demands that one takes the opportunity when it is presented to you. There is no option to patrol the waters whilst also carefully preparing an invasion. We must charge now, or lose this chance to crush our crippled foe.
And crush them we shall. Half their army is on the bottom of the sea, and their navy is crippled, whilst we suffered only minor losses. Combined with our Martial skill, we should be able to conquer the Nestel isles with relative ease. It'll all be over by christmas. Or whatever the local winter festival is.

C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 16, 2017, 03:26:58 pm
C
Let's bring them down!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 16, 2017, 03:31:22 pm
C It's annexation time :D
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 16, 2017, 03:34:30 pm
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 16, 2017, 04:03:59 pm
You order the Admiral to prepare an invasion force instead!

521 DC, Midsummer

Quote
3

You hear that your Navy lost eleven ships of various sizes during the first attempt at landing on the second-closest of Nestel islands, a surprise attack by the natives' small ships being the cause for this.

Two emissaries arrive at your court; one is from the land of Rankina - a land of rugged badlands and rocky plateaus - bringing an offer of marriage, while the other is from the Kingdom of Tamaridon, small mountainous state that is a proxy in trade between Durian merchants and distant lands, like Grand Kingdom of Bojadari or The Damdamian Republic.

A) Let's talk with the Rankinan first.
B) Time to chat with the Tamaridonian.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: heydude6 on February 16, 2017, 04:04:48 pm
B we're already married
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 16, 2017, 04:06:15 pm
A

We start with cute girl harem. And then eventually we get girl on throne and have cute boy harem :3c
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: vastaghen12 on February 16, 2017, 04:09:51 pm
I bet our religion allows polygamy.

So A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 16, 2017, 04:10:21 pm
A

Sounds like a plan.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 16, 2017, 04:15:26 pm
A

Royal harem ftw.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 16, 2017, 04:21:27 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 16, 2017, 04:27:32 pm
A
Though getting to say "NO" to Damdamians before we even meet them sounds tempting.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 16, 2017, 04:34:46 pm
It's the inbetween guy we're going to be talking too, not the damdamians.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 16, 2017, 04:48:10 pm
I know, I meant it as an indirect "no".
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 16, 2017, 05:07:34 pm
Trade! Trade is more important than marriages. We should not keep this envoy waiting, he may have some intriguing offers.

B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 16, 2017, 05:10:05 pm
A

We start with cute girl harem. And then eventually we get girl on throne and have cute boy harem :3c
+1 Why wait? We'll just have to add all the cute Princesses and Princes of our conquests to our harem!  :P
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 16, 2017, 05:10:59 pm
A

We start with cute girl harem. And then eventually we get girl on throne and have cute boy harem :3c
I love you and your thinking x)

A

Trade! Trade is more important than marriages. We should not keep this envoy waiting, he may have some intriguing offers.

B
Let's test if the order of meeting folks is true o_O Seems like, as in the last game by inference, it's more 'order of information' instead even if they seemed bicker-y.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 16, 2017, 05:38:54 pm
B
Why do you guys want to have 2 queens?
You realize that the country will get split in two when we die, and a civil war will ensue. One side following one queen!
After the victor emerges, we'll get absorbed by another nation because our army will be so low.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 16, 2017, 05:43:14 pm
B
Why do you guys want to have 2 queens?
You realize that the country will get split in two when we die, and a civil war will ensue. One side following one queen!
After the victor emerges, we'll get absorbed by another nation because our army will be so low.

Future cute boy harem.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 16, 2017, 05:46:15 pm
B
Why do you guys want to have 2 queens?
You realize that the country will get split in two when we die, and a civil war will ensue. One side following one queen!
After the victor emerges, we'll get absorbed by another nation because our army will be so low.

Future cute boy harem.

I can only agree with this statement. Plus harems are always better than no harems.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: S34N1C on February 16, 2017, 06:11:34 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Sl4cker on February 16, 2017, 07:22:08 pm
so i heard cute boy harem
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 17, 2017, 12:01:45 am
B
Why do you guys want to have 2 queens?
You realize that the country will get split in two when we die, and a civil war will ensue. One side following one queen!
After the victor emerges, we'll get absorbed by another nation because our army will be so low.
Why will there be two queens? Do we have the kind of "all wives are equal" in (idealized) Islam or "one wife and many concubines" as they are done in China?

Given we've declared a successor it seems that even there is equality among wives there will be a chief consort.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 17, 2017, 01:08:37 am
You agree to see the Rankinan first.

The small, thin man, like most of his people, wears a loincloth and a un-dyed tunic, a sign of his status.

"Greetings from the Warrior Queen of Rankina. In her wisdom, Queen Shabeh is offering the hand of her youngest of three daughters, Miri, for you, King Wynarn." You politely explain him that you already have a wife, and your son was barely just born.

"Queen Shabeh wants our two kingdoms closer, however." He ponders for a moment. "Mayhaps you wish to secure your son's marital life by promising Miri to him right now? She is thirteen now, and therefore can wait another thirteen years for your blessed son to mature." You decide to...

A) Don't play such a long game and turn down the offer.
B) Agree to it so both you and Weddar will have less work later.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: I_Like_Pi on February 17, 2017, 01:11:07 am
RIP harem.

Also B.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 17, 2017, 01:26:45 am
B  ;~; Harem I will always miss you.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 17, 2017, 02:03:00 am
B
Thank goodness, we don't have to have a civil war.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 17, 2017, 02:50:32 am
Hmm. Well, I did advocate for securing good relations with our land neighbours. And our son can always remarry if she dies before him.
I just hope he grows up to have a thing for older women, or we may have trouble securing an heir.

B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: IamanElfCollaborator on February 17, 2017, 03:57:50 am
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 17, 2017, 05:00:54 am
Don't exactly like the look of it - Marrying a heir with a women of a matriarchal society, but hope that the girl can actually help with bringing the child up.

What is our succession laws, by the way?

B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 17, 2017, 07:26:09 am
RIP harem.

Also B.
Not really! :3 This is like a good idea I've noticed in SPAMKINGDOM. Your family/otherwise close buddies act like important aides to help you--like for example, our 'Martial' King isn't influencing the battles unless he takes in field (or at least is part of tactics or logistics; may be helpful during supply shortages in-country due to our naval context than a land based context which may rely more on administration). We could stick with an Admin King/Queen later on (or at best, a diplomat!) and have our buddies/family be that martial leader in our fleets and stuff.

And that's for later. Bad internet here is taking forever to load anything.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 17, 2017, 09:18:47 am
13 years is a pretttttty long time. I mean, it seems more reasonable that we could like wait for a good 15-20 years and marry Rankina granddaughter.

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 17, 2017, 09:28:15 am
A

Waiting that long seems bad idea
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 17, 2017, 09:36:04 am
A I have to agree with someone amazing enough to suggest a cute boy harem.... Harem ;-;
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Chevaleresse on February 17, 2017, 11:24:20 am
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 17, 2017, 11:26:41 am
13 years is a pretttttty long time. I mean, it seems more reasonable that we could like wait for a good 15-20 years and marry Rankina granddaughter.

A
13 years is a long time. But we can take in the intended bride now, and let them commensurate the marriage later. In the meantime, we will have a lady of war in our retinue.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 17, 2017, 11:29:36 am
Er. I'm not sure if a 13 year old is going to be a lady of war, and we probably should be sending our heirs future wife away to die in a war either way...

Not to mention I'm not sure if that's how arranged marriages work here. If she lives with us before the marriage?
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 17, 2017, 11:54:30 am
A I have to agree with someone amazing enough to suggest a cute boy harem.... Harem ;-;

Not exactly what I thought I'd be known for but I guess I'll take it
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 17, 2017, 12:59:28 pm
A I have to agree with someone amazing enough to suggest a cute boy harem.... Harem ;-;

Not exactly what I thought I'd be known for but I guess I'll take it
:P
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Harry Baldman on February 17, 2017, 01:02:54 pm
B, a betrothal is a betrothal!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: S34N1C on February 17, 2017, 01:04:03 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: omada on February 17, 2017, 02:13:16 pm
We won't wait, they will wait and the fruits of the relationship will happen in that same time, we don't even know if the heir or her will survive 13 years. And a woman in a matriarchal country means a girl that can learn and probably had learned stuff and be useful instead of just giving birth like a woman in a patriarchal system.


B

Hope all other heirs of them will die and our grandson is born androgynous/hermaphrodite or whatever and join both kingdons in one :v
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 17, 2017, 04:48:43 pm
Hope all other heirs of them will die and our grandson is born androgynous/hermaphrodite or whatever and join both kingdons in one :v

That would be amazing. Then all we would need to do is get a harem going on... a cute boy harem. Arg! I want to agree with amazing boy harem master Swordstar but this is amazing too!  :P

Added on later: I'm sorry Swordstar. I know it probably won't happen like this but I have to give it a try! I have to believe! B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: omada on February 17, 2017, 05:12:40 pm
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 17, 2017, 05:13:32 pm
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

;-; You and Swordstar are my Spamkingdom heros. So amazing. Would you mind if I sigged your words of wisdom?
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: crazyabe on February 17, 2017, 05:13:54 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: omada on February 17, 2017, 05:18:54 pm
That's, ok. I think.


Should i be scared? Why i am scared? :P
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 17, 2017, 05:21:04 pm
Don't be scared. I'm not going to sacrifice your earthly body to release your true godly form or anything like that. What gave you that idea?
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Sl4cker on February 17, 2017, 07:08:38 pm
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.
now this is something i can get behind
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 17, 2017, 09:40:29 pm
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.
now this is something i can get behind
B
I think he was suggesting 'A' there, but the semantics and structure also permit it starting with 'A'.
This is why I both bold and underline my votes :P

Oh wait, he voted B :O
Hum.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Kashyyk on February 18, 2017, 06:07:59 am
AAA
BBBBBBBBBBB

I think we are decided. The Betrothal must go on.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 19, 2017, 06:54:52 am
You decide to agree to the bethrothal proposal. The diplomat leaves happy.

The Tamaridonian envoy enters next.

"May the Fourteen grace you with prosperity and long life, King Wynarn." The diplomat touches his forehead and his belt in the usual Tamaridonian gesture.

"Our partners in trade, the Damdamians, have set us a task of procurement of some precious and otherwise unavailable, to them, gemstones. What joy it was to recognize these gemstones they seek as Durian Eyes, stones that you have plenty in the south of your peninsula. Mayhaps you would be interested in a trade between your Dynasty and the Damdamian Senate, for which the Tamaridonian King asks only a tiniest of taxes?" The advisor leans in to whisper.

"Currently we have no real income, my liege, so a profitable trade route so early in your reign will only help our Kingdom prosper after your successful uprising."

A) "So be it! We will send the royal prospectors to set up gemstone mines for the Damdamians at once."
B) "Nope, we will not be selling our precious stones yet."
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: VoidSlayer on February 19, 2017, 07:09:44 am
We can always find a way to cut the other king out of the deal if he gets too greedy.

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: crazyabe on February 19, 2017, 07:17:14 am

Weren't those the guys that wiped us out on a whim last game?


Anyway, we'd best go with A if we want to prosper
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Donuts on February 19, 2017, 07:24:35 am
Damdamians are rather far away, and as we found out last time, pretty scary too. Probably smart to not mess with them, or their friends, but trading can't hurt.

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: crazyabe on February 19, 2017, 07:26:45 am
Possible Irony: This could be the last few years of the damdamians and we are getting con'd by this other king.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: omada on February 19, 2017, 07:48:12 am
A

errr, luathbas died in the 800 and something

we re in 520 DC ( during christ?) it's past/future or it's just another calendar and maybe we will see a book about the rise and death of the recently dead luathbas?

(Or we will have to figure it out by ourselves?)
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 19, 2017, 07:58:22 am
errr, luathbas died in the 800 and something

we re in 520 DC ( during christ?) it's past/future or it's just another calendar and maybe we will see a book about the rise and death of the recently dead luathbas?
Luathbas died in 890 something, in their calendar.
We are in 520 Durian Calendar, which may be totally unrelated to the calendar used in Luathbas.

Anyway. All they're asking for is their fair share. And we need the money. And I want to set us on the path to mercantile supremacy.

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 19, 2017, 08:32:26 am
A, no reason not to. Except for the fact that it's Damdam, but meh.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Imic on February 19, 2017, 09:04:26 am
A
Maybe we could re invade Luathbas in future years.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 19, 2017, 10:51:41 am
Even if we are severely undercut some income won't hurt for now.

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: S34N1C on February 19, 2017, 10:57:20 am
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 19, 2017, 11:24:44 am
You agree to the deal. Prospectors and miners are sent to the south to establish gem mines there.

521 DC, Autumn

Your Navy have spent last few weeks repairing and resupplying their ships at Toldya, and have set out to try again with the invasion.

Quote
5

They've defeated a Nestel fleet off shore! More than twenty Nestel vessels have been sunk, the mighty Durian galleys ramming their opponents and their numerous fleets overcoming the enemy crew.

The Admiral has quickly dispatched a query to you, asking if he is to wait and prepare more or load galleys with troops and supplies and set sail for capital of Nestel at once.

A) The more we wait the better defenses the Nestel will prepare against us! Onwards!!
B) Stay for winter at Toldya as we need more supplies, troops and ships for such an invasion, and besides the winter storms are going to begin soon.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 19, 2017, 11:25:42 am
B, Best to ride out the storm and prepare more supplies for the invasion.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: birdy51 on February 19, 2017, 11:27:16 am
B. Many an unwise man has been felled by winter. Let's not join it's bloody body count.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 19, 2017, 11:45:20 am
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TankKit on February 19, 2017, 11:57:56 am
A, if we wait then they could prepare defenses against us, making us lose more soldiers in the long run than we normally would.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 19, 2017, 12:00:25 pm
OBvious choice.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 19, 2017, 12:31:13 pm
B
Remember what happened to napoleon?
Let's not do that.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 19, 2017, 12:32:33 pm
Marines are not enough to capture a city. We need actual land troops.

B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 19, 2017, 12:38:39 pm
B I have to agree with Puppyguard. Just look at everyone who ever invaded Russia during winter. Let's be patient.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 19, 2017, 01:34:53 pm
A seems like a recipe for disaster. One bad roll could see a storm sink our entire invasion fleet.

B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 19, 2017, 01:42:07 pm
You order the fleet to stay at Toldya this winter.

521 DC, Winter

The harvests of the wetgrain and the greens were very bontiful this autumn across Duria! The priests of Sahk see this as a sign to provide the poor and the inferior with festivities where they could consume part of the harvest during great feasts.

A) Yes! Let's throw some parties!
B) Nah, we shall save the money for now.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 19, 2017, 01:42:48 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 19, 2017, 01:52:53 pm
Hmm, maybe not. Our treasury is a bit low at the moment, and our people are happy enough. Sure, let them enjoy the harvest, but we shouldn't spend any money on this. We need to save it for more important things.

B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 19, 2017, 02:01:21 pm
Eh. Actually with a war going on this might be better. B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: melkor on February 19, 2017, 02:15:05 pm
lets save the party's when we have a steady income and we won the war
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 19, 2017, 02:18:08 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 19, 2017, 03:56:24 pm
You decide to not host any festivities this winter.

521 AD, End of the Year

The Advisor appears at your observatory with Scrolls of Kingdom Status during a pleasantly warm evening.

Happiness: 3
Population: 4
Economy: 4
Army/Navy: 5/Small

"Your Majesty, the Navy has suffered many a loss during this year's naval engagements against the Nestel. Shall I dispatch an order to the Seafarer's Guild, commissioning new warships and transport galleys to be built for the Crown?"

A) "Yeh."
B) "Nah."
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 19, 2017, 03:58:16 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 19, 2017, 04:02:15 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 19, 2017, 04:04:19 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 19, 2017, 04:29:34 pm
"Of course."

522 DC, Spring

News arrive from the prospectors in the south; a suitable location for mines with profitable veins of Durian Eyes have been found, and the mining has begun! First loads of the gemstones should be going northwest to Tamaridon by the summer, and profits into the Treasury by end of the year!

522 DC, Mid-Spring

The seas are calm again; the Admiral has taken the Durian Navy to the Nestel archipelago once more!

522 DC, Late Spring

Your wife has given birth to another boy! She named him 'Adrak'.

Quote
4

Another skirmish won by your Navy, and the ships sail to the main island of the Nestel people.

522 DC, Summer

Quote
5*

Your troops have landed on the main Nestel island and have taken Qan, an important port, in the east of it! From here, troops and supplies can be unloaded, preparing the Army to begin a true conquest of Nestel.

Two mornings afterwards you receive a delegation of Sahk priests, as one of the capital city judges have charged their fellow priest with murder.

It has happened that this priest, named Cat, was accosted by a Tannerer, who then began to preach the words of Tan and tried to convince the Sahk priest to convert. Citing the holy rights of Sahkism, the priest pulled a knife upon the heretic and stabbed him in the arm, but the wound proved fatal and the Tannerer died, causing quite a commotion amongst the people.

A) The Sahk law is ancient and always dealt with nagging heretics the same way. The priest merely followed the old customs - he should be let out of the dungeon.
B) The religious law allows but the common law doesn't; let's say that this Cat can go free if his comrades pay a large fine to the capital's administration.
C) Murder is murder, even if in defence of one's faith! He shall rot in the dungeon for years for spilling the blood of fellow Durian and a freeman.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 19, 2017, 04:37:23 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 19, 2017, 04:46:31 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 19, 2017, 04:46:42 pm
Legalism! The law is the law. Let no man say we do not uphold our contracts to the letter. To the dungeons with him!

C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TankKit on February 19, 2017, 04:54:10 pm
C!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 19, 2017, 05:06:15 pm
B, money is money, and atleast we get something out of annoying the Sahk priesthood.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Atian the Elephantman God on February 19, 2017, 05:17:27 pm
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Pavellius on February 19, 2017, 05:21:34 pm
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: VoidSlayer on February 19, 2017, 05:51:30 pm
B The golden rule, he who has the gold makes the rules.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 19, 2017, 06:09:34 pm
C

B will come back to screw us later.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: crazyabe on February 19, 2017, 07:32:00 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 19, 2017, 07:35:55 pm
I guess it depends, last time it was voted to start moving away from the religion, immediately next people voted to pay a large sum of cash to undo that decision. So... Are people gunna actually stick to that this time or will this just make us loose some cash?
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: birdy51 on February 19, 2017, 08:02:23 pm
C. The sooner we separate ourselves from religion, the better. This ain't no Theocracy.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 19, 2017, 09:25:26 pm
Can't let him go.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: DolosusDoleus on February 19, 2017, 09:31:19 pm
C. Religion? Who needs it? Not us, apparently.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: I_Like_Pi on February 19, 2017, 10:24:54 pm
I C where b could take us and let's not go there.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: melkor on February 20, 2017, 03:10:41 am
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 20, 2017, 04:42:19 am
I guess it depends, last time it was voted to start moving away from the religion, immediately next people voted to pay a large sum of cash to undo that decision. So... Are people gunna actually stick to that this time or will this just make us loose some cash?
Not if I can help it. I got nothing against religion, but it has to follow the law. And people do not need to be paid to follow the law.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 20, 2017, 05:31:14 am
I guess it depends, last time it was voted to start moving away from the religion, immediately next people voted to pay a large sum of cash to undo that decision. So... Are people gunna actually stick to that this time or will this just make us loose some cash?
Not if I can help it. I got nothing against religion, but it has to follow the law. And people do not need to be paid to follow the law.
Duria, SPAMKINGDOM 2. In which everyone follows the law and becomes a better state than police states that don't understand the law instead :P

Completely reminds me of the lore of our part of the world. East Asia//Asian beliefs really follow that (alongside community kindness and other stuff) :P
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: birdy51 on February 20, 2017, 09:03:38 am
I think we just need to draw the line between supporting religion and being run by religion. Ultimately, they must be held subject to our laws. None are above the law, even us. But every once and a while we can donate a bit to keep them happy. It isn't too much of a burden. It's not so much as a abandoning religion so much as drawing that fine line.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: omada on February 20, 2017, 09:05:36 am
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 20, 2017, 09:43:01 am
Completely reminds me of the lore of our part of the world. East Asia//Asian beliefs really follow that (alongside community kindness and other stuff) :P
Damn straight. Let's get some Confucianism all up in this kingdom.

I think we just need to draw the line between supporting religion and being run by religion. Ultimately, they must be held subject to our laws. None are above the law, even us. But every once and a while we can donate a bit to keep them happy. It isn't too much of a burden. It's not so much as a abandoning religion so much as drawing that fine line.
Yeah, sure. Just like we occasionally spend some money to keep the peasants happy. But we shouldn't get blackmailed; if they are upset because of a legitimate decision we made (and they are not on the verge of rebellion), we should just let them deal with it.
What we did at the start of this game was monumentally stupid (refusing a minor ceremony and then paying them to keep them happy). We should've either accepted the ceremony (at no cost) or not paid them afterwards.
If in a year or two- after this war is over and we have a bit more moolah in the bank- they come asking for some donations, then sure, why not. But immediately following this decision, no.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 20, 2017, 09:45:18 am
Completely reminds me of the lore of our part of the world. East Asia//Asian beliefs really follow that (alongside community kindness and other stuff) :P
Damn straight. Let's get some Confucianism all up in this kingdom.

I think we just need to draw the line between supporting religion and being run by religion. Ultimately, they must be held subject to our laws. None are above the law, even us. But every once and a while we can donate a bit to keep them happy. It isn't too much of a burden. It's not so much as a abandoning religion so much as drawing that fine line.
Yeah, sure. Just like we occasionally spend some money to keep the peasants happy. But we shouldn't get blackmailed; if they are upset because of a legitimate decision we made (and they are not on the verge of rebellion), we should just let them deal with it.
What we did at the start of this game was monumentally stupid (refusing a minor ceremony and then paying them to keep them happy). We should've either accepted the ceremony (at no cost) or not paid them afterwards.
If in a year or two- after this war is over and we have a bit more moolah in the bank- they come asking for some donations, then sure, why not. But immediately following this decision, no.
Or, if you like, pay respect to every religion you encountered.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 20, 2017, 02:08:52 pm
You tell the priests that their fellow committed murder, and that's why he shall stay in jail. They bow in respect, accepting your decision, and leave wordlessly.

522 DC, Midsummer

The vile Kuti have attacked the northeastern shores!

Their small armored turtle-ships landed at the sparsely populated beaches of Duria and begun raids into the surrounding countryside; their goblin allies, riding the grey wilddogs, hunt down travellers while the bearded Kuti themselves, undear lead of Ashiak Mahdamn move their forces slowly to the south, toward the largest eastern Durian port of Qire!

Of course the eastlanders send a plead for help along with this terrible report. You convene with military officers.

As for the Navy and Army involved at Nestel...

A) They're too far to contribute so they better concentrate on the islanders.
B) Recall transports and have them land extra troops back to the mainland.
C) Recall the invasion force and have the fleet, under escort, sail the troopers to the eastern Duria.

As for the invasion force itself...

A) The large part of Army that remained in Duria shall meet them head on!
B) The large part of Army that remained in Duria shall strengthen the garrison of Qire!

The officers then murmur between each other, before the Marshal finally stands up.

"Will you lead us to glory as the Scion of Sahk, o great King?"

A) "ONWARDS, TO BATTLE!"
B) "Uh, no, I have important things to do here."

//Remember, split votes will be ignored.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: 10ebbor10 on February 20, 2017, 02:11:06 pm
ABA
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Harry Baldman on February 20, 2017, 02:21:00 pm
ABA!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 20, 2017, 03:13:13 pm
AAA!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 20, 2017, 03:18:31 pm
Well, seeing as a 'large part' of the army is here, I think we can safely let the invasion carry on. They're doing good work, no need to throw it all away to deal with some shoreline raiders.
To attack or to defend? Our enemy are raiders; if we fortify the city to the extent that they would have trouble besieging it, they'll just leave it alone and pillage the surrounding area. Unless I am misinterpreting the nature of this force, I believe it would be wiser to take the fight to them.
And obviously as a Martial king we shall lead our armies in defence of the homeland. If things go belly-up and we die... well, we do have an heir. Two, in fact. Although we should try to avoid personal risk; we'd rather avoid having a regency lasting over a decade.
So, like a screaming Sahkian beserker would say:

AAA
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 20, 2017, 03:20:08 pm
AAA

So greenskins on water this time?
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 20, 2017, 04:02:45 pm
AAB
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 20, 2017, 04:03:46 pm
AAA
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Taricus on February 20, 2017, 04:12:08 pm
AAA
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: omada on February 20, 2017, 04:19:11 pm
AAAAAAAAAAAAAAAAAAAAAAAA
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 20, 2017, 04:20:20 pm
AAA
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 20, 2017, 04:29:07 pm
AAA
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Harry Baldman on February 20, 2017, 04:30:29 pm
I did say something else at first, but on reflection the situation is more worthy of an AAA
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 20, 2017, 04:39:38 pm
You decide to march in front of your Army as the Scion of Sahk, to destroy the enemies of Duria or die trying.



Congratulations! Wyndarn has embarked on his first military campaign! During his absence from the palace, the temporary Administrator will deal with the kingdom matters.



The Cult of Sahk has praised you for taking on the role of Scion; and thus, almost a thousand of well-trained warrior-priests have joined the ranks of the Army for duration of the campaign, with their only payment being the possibility to burn alive important captives and enslave the rest.

Not that they will try to leave anyone alive amongst the invaders, that's it.

For almost two weeks your Army marches through the forests and plains of Duria, before scouts bring news; the Kuti and their goblin henchmen have learned of your approach and turned away from the fortified city to meet you head-on!

Next day, a large unit of wolfriders and Kuti horsemen is spotted just an hour away from your current position, the raiders splitting into five groups, attempting to make a rought half-circle envelopment. You decide to...

A) Send your own cavalry units, mostly bowmen, to deal with the Kuti riders.
B) Make a fortified camp at nearest and best-defended position you can find.
C) March onwards, stretching the flanks a bit and preparing for proper battle.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 20, 2017, 04:50:45 pm
C Best way to deal with encroaching encirclement is to prevent it forming and charge it.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 20, 2017, 05:21:32 pm
Hmm. I feel like 'stretching the flanks' is a good way to get them shattered by a surprise cavalry charge, though I could be wrong.
I was going to say that A is a bad idea, on account of their cavalry outclassing ours (by the sound of things), but on the other hand, wiping out their cavalry whilst they are detached and spread thin could be a quick way to gain a decisive advantage. But if our cavalry got wiped out instead...
The coward in me wants to go with B. It sounds like the Kuti are itching for a fight, so we may be able to get them to attack us even on favourable ground. On the other hand, standing still means their encirclement is guaranteed to work, and you should generally not let your enemy do what he wants.

...

When in doubt, act defensively. At least that way we will know ourselves. Though I could easily be persuaded to change my mind.

B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 20, 2017, 05:26:22 pm
It's pretty hard to actually tell what tactic to go with, since it's like. Basically an exercise in mindreading. These all sound like they are either reasonable or terrible ideas, depending on how it's interpreted.

So I'll vote for B I guess.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: birdy51 on February 20, 2017, 06:00:02 pm
B

They'll want to hit us and run. We'll want to be ready for that and not be stuck on open ground.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 20, 2017, 06:32:53 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Atian the Elephantman God on February 20, 2017, 06:50:43 pm
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 21, 2017, 12:17:05 am
Its pure guesswork. What kind of horsemen do they have?

I would have say A but it is not really exclusive with B (we can form a line while our cavalry harass and guard the wings). So B.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 21, 2017, 05:48:00 am
I'm REAL glad people picked "A" on letting our MARTIAL KING attend the war :P
Anyone else is a nope unless we're brokering DIPLOMASEEE \o/ (or, y'know, context based. Can't do a general law for everything regarding when to send important protagonist people and stuff)

...Do we get a personal ship to transport our folks and act like 'that obvious admiral officer important ship because of its shininess', because that'd be awesome as naval warfare is invariably different from land warfare.

Quote
The Cult of Sahk has praised you for taking on the role of Scion; and thus, almost a thousand of well-trained warrior-priests have joined the ranks of the Army for duration of the campaign, with their only payment being the possibility to burn alive important captives and enslave the rest.
WELL aren't we pretty. ._.; The immolation seems reasonable within the belief system but yeah.

Quote
Next day, a large unit of wolfriders and Kuti horsemen is spotted just an hour away from your current position, the raiders splitting into five groups, attempting to make a rought half-circle envelopment. You decide to...

B seems best UNLESS we're not really sure about our cavalry--ranged speed-soldiers is best, but the terrain and all, alongside being unsure on their mounts o_O (Goblins seem like auxiliary troops though).

Although...we're on forest/plain mixture, so defending isn't actually a bad idea.
That and despite any choice we pick, we've a Martial King. Unsure if this will proceed if we pick A (as we're not in command there).
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: omada on February 21, 2017, 10:36:14 am
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 21, 2017, 11:11:42 am
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 22, 2017, 03:53:00 pm
8b 2c



You order your Army to make fortified camp at nearest and best possible defensive position; suitable large hill is found easily, with some trees around the top.

The Kuti and their goblin henchmen attack the next evening! Wolves attack first, the half-intelligent and innately bloodthirsty brownskins rushing in.

Quote
4*

Their initial rush almost breaks through your men but after some order-barking and regrouping, any gaps in the defense are patched and the wolf riders start getting killed in largen umbers; the goblins flee just as eagerly as they rushed in moments earlier.

But then the Kuti arrive, wearing their oh-so-fashionable iron masks, and riding their sturdy war horses!

Quote
3*

This force has much more luck against your men, and part of your left flank collapses!

A) Lead your personal guard to patch the hole, fighting in melee personally if you have to!!
B) Call a retreat!!
C) Thin other parts of the camp's defense to fix the flank!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 22, 2017, 03:58:04 pm
A
uhh we have an heir right?

C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Kashyyk on February 22, 2017, 04:03:07 pm
Pretty sure our heir is a toddler.

I'd go with C. Our martial skill covers strategy, we should be able to analyse the battle and pull men from areas that can afford it, whilst avoiding those that can't.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: TankKit on February 22, 2017, 04:06:11 pm
For Awesome Honour!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 22, 2017, 04:11:01 pm
Hum... normally I'd say C. It seems like martial trait gives us +1 to command and +2 to personal, so I guess if we went in personally we'd get a larger bonus, but on failure we'd die...

On the other hand, possibly we couldn't actually die if we went, since we're in a naturally better position anyway, if we got +2 from our trait, +1 from defensive, and -1 from their cav, the worst we could get is 3? And I don't think we've lost a king to a 3, although it could lead to a further bad situation and then eventually death, but rolling a one with C probably also leads to a further bad position and possibly death.

Not sure.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 22, 2017, 04:11:29 pm
I'm personally against suiCide.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: crazyabe on February 22, 2017, 04:14:34 pm
C.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 22, 2017, 04:17:05 pm
The needs of the kingdom force us to choose the less deadly option, at least until our heir is a bit older.

C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 22, 2017, 04:20:58 pm
I'm going to vote A just cuz I'm not convinced that C is actually the safer option.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Swordstar on February 22, 2017, 04:40:53 pm
A!

We are a fighting country and a fighting king. We cannot dishearten our people by not leading or by retreating. And we can't thin our other parts. What if we're attacked there? Much better to push forward and make a decisive strike that will improve moral as well.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 22, 2017, 04:49:00 pm
A

Can't risk thining now.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: birdy51 on February 22, 2017, 05:05:19 pm
A

Early game Queen, here we come!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: heydude6 on February 22, 2017, 05:36:44 pm
A, let's do it. We have good stats
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 22, 2017, 05:38:46 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Atian the Elephantman God on February 22, 2017, 06:25:46 pm
B
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 22, 2017, 06:56:47 pm
A!

We are a fighting country and a fighting king. We cannot dishearten our people by not leading or by retreating. And we can't thin our other parts. What if we're attacked there? Much better to push forward and make a decisive strike that will improve moral as well.
A
Let's test out this King; it's not like we'll LOSE OR STUFF if he does die :P [/peoplepickedMartialforareason]

Ok, maybe we will, but this is properly noted that we can handle this.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: S34N1C on February 22, 2017, 08:33:13 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: somemildmanneredidiot on February 22, 2017, 11:42:40 pm
A

Gotta roll the dice eventually
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 23, 2017, 12:08:04 am
Where the hell are our horse archers?

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: omada on February 23, 2017, 04:31:41 pm
C. If all fail we will still fight ourselves.

It will be a kind of shamefull victory, but we can omit some parts say that their army was bigger and return as a hero
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 23, 2017, 04:33:02 pm
ccccccc [7]
aaaaaaaaaa [10 {own included}]
b is too low :P {b; one}

quick vote tally as Haspen is active ^ ^
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: IamanElfCollaborator on February 23, 2017, 04:41:22 pm
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Pavellius on February 23, 2017, 05:31:04 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: ZBridges on February 23, 2017, 05:45:44 pm
C
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 24, 2017, 01:12:05 am
You put yourself and your personal bodyguard into the fighting to maintain the cohesion of the lines!

Quote
5*

The enemy is routed! The Kuti horsemen flee after they receive a beating, and then your own cavalry mounts their horses and gives chase, killing many of the invaders with arrows and clubs.

The next morning you receive news that the Kuti are running towards the northeastern coast, presumably to board the ships, cross the channel and return home. In a discussion with your commanders, you decide to...

A) Follow the Kuti, but slowly, to put pressure on their retreat.
B) Quickly go after them to try to crush them again at the coast.
C) Stay put and have the scouts keep an eye on the fleeing enemy.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 24, 2017, 01:15:21 am
That's A trap.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Puppyguard on February 24, 2017, 02:09:28 am
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 24, 2017, 02:47:02 am
Yeah, they may be back in a few years, but we'll be waiting, with a slightly older heir, and the rest of our army. For now, let's play it safe and just drive them slowly back into the sea.

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 24, 2017, 04:48:13 am
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: VoidSlayer on February 24, 2017, 05:01:48 am
B Run them down, Burn their ships!  Find their villages, fill the rivers with dead and salt the fields so they may never spawn this filth again!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: IamanElfCollaborator on February 24, 2017, 05:10:10 am
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Tiruin on February 24, 2017, 10:01:55 am
That's A trap.
Hmm. If it was a trap, then weren't the Kuti pretty much destroyed given that that's their mostly-full raiding force? Or do you mean 'trap' as in 'this may target an important part of our army, and while we were routed, we can still fight'?

Also horse archers, historically, may not (differing in cultures) have as strong bows as foot archers given the difference of a war bow and the 'common' (hunting) bow that was lighter and easier to wield :P But that's a lot of context in need of a timeline. To nudge a bit of that last choice of 'horse archer attack' versus 'fortify!'.

I would really love for our culture to commit to horse archer focus, for land armies though :3 I mean even if we're focused on naval warfare, it'd be a nice thing to see how it'll mesh in worldbuilding!

A seems better than B anyway. We're not aiming to 'kill them all', moreso 'drive them off our land and probably capture a few for interrogation'...although it seems moreso 'SACRIFICES FOR OUR RELIGION AND SLAVES!'. o_o
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 24, 2017, 10:29:39 am
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: omada on February 24, 2017, 10:51:49 am
Keep A eye on then personally
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 24, 2017, 06:52:14 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: S34N1C on February 25, 2017, 09:46:00 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 26, 2017, 08:35:04 am
You order the troops to follow after the Kuti, but without catching up with them.

Few days later your scouts bring news; the Kuti returned to the boats and, after boarding the ships, are sailing down the coast to the city of Qire!

Your commanders curse a wasted opportunity to crush the raiding force. A messenger is dispatched ahead of your Army to the city of Qire to tell its garrison to prepare for an attack.

Quote
3to4

Few days later, as you approach the city of Qire, a messenger arrives; the Kuti has been driven off and were seen sailing westwards toward their home lands, but several ships and many houses at the docks were burnt by the raiders who did manage to land in the city. It took few hours to drive them off.

Your commanders believe it is time to return to the capital.

A) Aye, nothing else can be done.
B) Vengeance must be had! Prepare the troops to march around the bay and strike into Kuti's northlands!!
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Criptfeind on February 26, 2017, 08:45:49 am
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Felissan on February 26, 2017, 08:52:04 am
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: flazeo25 on February 26, 2017, 09:00:38 am
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: NUKE9.13 on February 26, 2017, 09:22:57 am
Curses! Such are the rewards of caution. We have learnt here that the Kuti do not simply retreat, but must be crushed utterly.
Nevertheless, we should not be so foolish as to march into their homelands unprepared. Perhaps in future we can mount an expedition into their lands to repay them, but not today.

A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: evilcherry on February 26, 2017, 10:38:53 am
Now its A good time to think about a coast guard.
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: omada on February 26, 2017, 12:25:47 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Prophet on February 26, 2017, 12:36:13 pm
A
Title: Re: SPAMKINGDOM 2! King Wynarn of Duria!
Post by: Haspen on February 26, 2017, 12:40:15 pm
You conclude the campaign and take your troops home.



Congratulations! Wyndarn has completed a military campaign.



Some people praise you for your efforts, and the Sahk clergy praises you for following the ancient customs of war sacrifices and enslavement of captives.

522 DC, Autumn

Speaking of captives; the Slaver's Guild is having an abundance of slaves and little large buyers lately, so they have just offered the Crown a deal at about half the usual price to replenish your troops with healthy, strong males.

A) Splendid! Cheap fighting force is the best fighting force!
B) We shouldn't take up every easy deal we come across, that's a bad buying habit there.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: flazeo25 on February 26, 2017, 01:05:13 pm
B

Slave armies arn't that useful.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: NUKE9.13 on February 26, 2017, 01:53:31 pm
Hmm.

Slave armies arn't that useful.
I think we already have slave armies. We would need to reform the military to change that.

Unfortunately there is no practical downside that I can see to this. We can afford it, and we could use more troops to make up for any losses suffered in the Kuti campaign and the ongoing war in Nestel. So, at least for now, I think we should accept.

A
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: TankKit on February 26, 2017, 01:58:18 pm
Because some people might not be happy with us having slave armies, also they sound very untrustworthy and we really shouldn't trust an army of slaves to not turn on us.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: TheBiggerFish on February 26, 2017, 02:00:47 pm
C:Inspect the troops prior to buying them.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: crazyabe on February 26, 2017, 02:01:18 pm
A. We ALREADY have Slave armys, So we won't have too many issues with this.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Haspen on February 26, 2017, 02:03:22 pm
(also there's something new to spam at. (http://www.bay12forums.com/smf/index.php?topic=162985.0))
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Kashyyk on February 26, 2017, 02:03:33 pm
A, slave armies are the cultural norm here.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Prophet on February 26, 2017, 02:05:02 pm
A
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: vastaghen12 on February 26, 2017, 02:17:35 pm
A

Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Felissan on February 26, 2017, 02:42:02 pm
A
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: birdy51 on February 26, 2017, 02:46:44 pm
A.

Sounds reasonable. Slaves that are particularly successful might be considered for citizenship. Give them a chance to join the empire by blood.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: I_Like_Pi on February 26, 2017, 02:49:39 pm
A sound decision.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: VoidSlayer on February 26, 2017, 08:17:00 pm
Didn't we NOT raise taxes?

Please no buying!

B
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: evilcherry on February 27, 2017, 02:12:34 am
Didn't we NOT raise taxes?

Please no buying!

B
Tradition demands us to be the principal consumer of slaves.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Tiruin on February 27, 2017, 06:45:16 am
A, slave armies are the cultural norm here.
Looks like we don't have a dice negative from slave stuffs :O

Eh. A.

When we get more progressive under a King that's more built for it rather than our Martial one at the moment (and time and opportunities passing), that's when we change all this. You do NOT inject all our advanced ideologies into context all at once, or else you'll get Chapter 1 stuffed with tons of words compared to every other chapter. :P
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Haspen on February 27, 2017, 01:25:02 pm
You decide to procure few thousand of slave-warriors.

522 DC, Mid-Autumn

Unfortunate news come from the southwest; the Nestel are fighting fiercely to keep their rule over their main island, and both the fleet and the garrison of the captured city suffered many losses. The Admiral asks you to provide fresh troops from somewhere and he won't complain about extra supplies either. You reply that...

A) Sadly, you cannot help him this time!
B) We just bought some few thousand slaves, let's send them there at once!
C) We just got some slaves, let's spend more money and send slaves and supplies to the front!
D) He can have the money and supplies, but our fresh troops need to remain in Duria.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Taricus on February 27, 2017, 01:26:16 pm
C
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: NUKE9.13 on February 27, 2017, 01:29:27 pm
Eh... we just spent money on those slaves, and on some new ships before that. I'm not sure we can afford to send him extra supplies (Our economy is probably at 2 at the moment, spending more on supplies would drop it to 1. Which would be bad)
Extra troops, though, we can and should send.

B
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Swordstar on February 27, 2017, 01:29:50 pm
C
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: omada on February 27, 2017, 01:36:49 pm
Bring them down.

but not our money
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Taricus on February 27, 2017, 01:37:41 pm
Eh... we just spent money on those slaves, and on some new ships before that. I'm not sure we can afford to send him extra supplies (Our economy is probably at 2 at the moment, spending more on supplies would drop it to 1. Which would be bad)
Extra troops, though, we can and should send.

Consider it an investment. Between the extra troops and supplies we can rid ourselves of a menace and improve our trade routes due to the newfound stability of the region. Think long therm here. Besides, better to spend money on extra supplies now and to have our victorious army come home at greater strength than to be frugal and have to spend more money on recruitment.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: DolosusDoleus on February 27, 2017, 01:55:17 pm
B
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Kashyyk on February 27, 2017, 01:59:01 pm
B - We can easily afford the slaves, but we can't afford the cash.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Harry Baldman on February 27, 2017, 02:00:32 pm
C, you shouldn't skimp on a war you intend to win.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: vastaghen12 on February 27, 2017, 02:09:55 pm
C
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Criptfeind on February 27, 2017, 02:34:40 pm
Gota go fast.

C
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: I_Like_Pi on February 27, 2017, 02:40:30 pm
C
B
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: NUKE9.13 on February 27, 2017, 03:04:15 pm
Eh... we just spent money on those slaves, and on some new ships before that. I'm not sure we can afford to send him extra supplies (Our economy is probably at 2 at the moment, spending more on supplies would drop it to 1. Which would be bad)
Extra troops, though, we can and should send.

Consider it an investment. Between the extra troops and supplies we can rid ourselves of a menace and improve our trade routes due to the newfound stability of the region. Think long therm here. Besides, better to spend money on extra supplies now and to have our victorious army come home at greater strength than to be frugal and have to spend more money on recruitment.
Yes, I understand the logic. What I'm saying is we cannot afford it. If we had the money to spare, I would be all for it, but we don't. If we spend here, we are going to run low on cash, and will need to either raise taxes (upsetting the already displeased population) or disband some of our army (which makes your 'save troops' argument invalid).
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: heydude6 on February 27, 2017, 03:28:28 pm
Just B
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Puppyguard on February 27, 2017, 05:09:38 pm
B
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Atian the Elephantman God on February 27, 2017, 05:39:37 pm
A
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: evilcherry on February 28, 2017, 12:29:11 am
Unfortunately we need to do C this time.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Tiruin on February 28, 2017, 05:52:19 am
Unfortunately we need to do C this time.
+1.

Do we have an exact approximate of our wealth? :P How much are slaves, even?
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: NUKE9.13 on February 28, 2017, 10:01:01 am
Unfortunately we need to do C this time.
+1.

Do we have an exact approximate of our wealth? :P How much are slaves, even?
At the last report, our economy was at 4. We then built more ships (presumably -1, possibly even -2), and then bought more slaves (presumably -1).
The looting of Qire probably didn't hurt our economy score directly.
Our mining operations just started, so probably won't pay off this year. If they do, that is probably +1.
In total, then, we are probably at 2, maybe even 1, if we're lucky 3.
Spending money when we are at 2 or 1 is a BAD IDEA. Counting on our mining operations to pay out is risky.

We would have to raise additional revenues if we end the year at a score of 1, which means either raising taxes (our happiness is 3 (or lower, from the looting) at the moment, and we have seen that if happiness drops below 3 you get riots), or selling slave warriors back to the guild (after we JUST bought them).
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Criptfeind on February 28, 2017, 10:13:45 am
Gota spend money to make money.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Pavellius on February 28, 2017, 01:31:50 pm
Unfortunately we need to do C this time.
+1.

Do we have an exact approximate of our wealth? :P How much are slaves, even?
At the last report, our economy was at 4. We then built more ships (presumably -1, possibly even -2), and then bought more slaves (presumably -1).
The looting of Qire probably didn't hurt our economy score directly.
Our mining operations just started, so probably won't pay off this year. If they do, that is probably +1.
In total, then, we are probably at 2, maybe even 1, if we're lucky 3.
Spending money when we are at 2 or 1 is a BAD IDEA. Counting on our mining operations to pay out is risky.

We would have to raise additional revenues if we end the year at a score of 1, which means either raising taxes (our happiness is 3 (or lower, from the looting) at the moment, and we have seen that if happiness drops below 3 you get riots), or selling slave warriors back to the guild (after we JUST bought them).
If we can conquer the main island, the Nestel are goners. The loot and resources we get from them will surely bounce us back.

C
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Tyrant Leviathan on March 01, 2017, 06:27:50 pm
C. If it works out we get a big foot hold there.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: flazeo25 on March 01, 2017, 06:58:52 pm
C
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Haspen on March 03, 2017, 12:39:48 am
a
bbbbbbb
cccccccc

Hmmm :v
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: ZBridges on March 03, 2017, 01:12:25 am
C
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Felissan on March 03, 2017, 04:27:46 am
B
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: birdy51 on March 03, 2017, 08:17:24 am
C. Better nip this in the bud before they get allies.
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Prophet on March 03, 2017, 12:45:35 pm
C
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Haspen on March 03, 2017, 02:19:43 pm
I have to cancel this*.

It's not that I suddenly disliked the SPAM[locale] format, it's just that this... is not the same as Luathbas, y'know? It might be SPAMKINGDOM but it's just not as good. The ruination of Luathbas was an error that I allowed you to make to oeasily. I want my Hurthlings back, and the Kiwis, and dragons and magical spirit of white deer and traveling wizards with quests and salt demons and dwarf artifacts and elven assassins.

...

So we all know what must happen now.
Title: Re: SPAMKINGDOM 2 gets cancelled!
Post by: Imic on March 03, 2017, 02:27:53 pm
...
Oh no.
OH NO.
BY THE PANTHEON, THE ONE, THE FAITH, THE CHURCH, THE ANCESTORS AND SEVERAL OTHERS OH GOD NO!

Oh.
Wait.
Are you just going to make us reinvade Luathbas as a distant relation?
If so,that's mpmuch better then what I had imagined.
Title: Re: SPAMKINGDOM 2 gets cancelled!
Post by: TankKit on March 03, 2017, 02:38:24 pm
Oh. My. God.

If I am correct, THIS MEANS THE ORIGINAL SPAMKINGDOM IS COMING BACK!

HELL YEAH!

If I'm wrong...

Well, thanks for crushing all my hopes and dreams.
Title: Re: SPAMKINGDOM 2 gets cancelled!
Post by: Haspen on March 03, 2017, 02:52:33 pm
Yes and no! (http://www.bay12forums.com/smf/index.php?topic=163069.0)
Title: Re: SPAMKINGDOM 2 gets cancelled!
Post by: Imic on March 03, 2017, 03:01:33 pm
You might want to change the links in your sig.
Title: Re: SPAMKINGDOM 2 gets cancelled!
Post by: Prophet on March 03, 2017, 03:24:33 pm
Well. Makes me kinda sad that we won't get to see how this would have turned out.... on the other hand we'll get to possibly have our revenge on those Republican dogs. So yay!
Title: Re: SPAMKINGDOM 2! King Wyndarn of Duria!
Post by: Tiruin on March 03, 2017, 09:29:10 pm
I have to cancel this*.

It's not that I suddenly disliked the SPAM[locale] format, it's just that this... is not the same as Luathbas, y'know? It might be SPAMKINGDOM but it's just not as good. The ruination of Luathbas was an error that I allowed you to make to oeasily. I want my Hurthlings back, and the Kiwis, and dragons and magical spirit of white deer and traveling wizards with quests and salt demons and dwarf artifacts and elven assassins.

...

So we all know what must happen now.
YEEEESSSS
SOMEONE LOVES THOSE STUBBORN HURTHLINGS ♥ AND KIWIS. AND WHITE DEER SPIRITS. AND OTHERS ♥~
Yay linkie :3
Title: Re: SPAMKINGDOM 2 gets cancelled!
Post by: DoopUltimate007 on March 05, 2017, 01:29:53 pm
Wow. A SG based on that one kingdom building indie game and I missed it? How!? Props to whoever brought this to the forum. That game is slept on and it's good to see someone use its system for a text game!
Title: Re: SPAMKINGDOM 2 gets cancelled!
Post by: vastaghen12 on March 05, 2017, 02:30:08 pm
Wow. A SG based on that one kingdom building indie game and I missed it? How!? Props to whoever brought this to the forum. That game is slept on and it's good to see someone use its system for a text game!

What game would be that?

If its half as good as these suggestion games I want to check it out.
Title: Re: SPAMKINGDOM 2 gets cancelled!
Post by: Haspen on March 05, 2017, 03:43:22 pm
It's "Reigns" (or something similar), I think it's on Android?

You swipe right or left on suggestions and your kingdom prospers and your King rules, or all kinds of disasters befall the kingdom and your duder dies horribly v;
Title: Re: SPAMKINGDOM 2 gets cancelled!
Post by: Harry Baldman on March 05, 2017, 03:53:38 pm
If its half as good as these suggestion games I want to check it out.

SPAMKINGDOM is the combination of Reigns' resource system and irreverence with Crusader Kings' random events and irreverence. Reigns is a lot less sophisticated but it's got a good bit of stuff to play around with.
Title: Re: SPAMKINGDOM 2 gets cancelled!
Post by: DoopUltimate007 on March 05, 2017, 03:56:22 pm
Right! Reign is its name! Bloody hell. Why can't I remember shit?