So I dont have a finished product yet but Im so excited I wanted to post a reserve spot here for my crying.
Legion is based off the Castlevania monster, which is in turn a liberal and quite fiendish take on others. Legion is best known as the group of demons Jesus encounters in a posessed person.
Legion in our context is a megabeast, a core surrounded by a flailing mass of undead tissue. I have an idea to melt a series of 'connectors' that attach some bodyparts (shaped like humans, some whole bodies lacking UB, LB, HEAD tags) which will let it reanimate them. I want to use interactions to suppy second, third waves.
When the core gets damaged I would like it to spawn a 'nautilus', a monster to defend it. I would really like to imply that this nautilus was a part of the core by having it somehow 'consume' or destroy corpes to become a new Legion, but . . .
Other interactions I would want are transforming itself into itself- when it eats bodies . . . again I dont hold my breathe about the corpse consuption.
Legion creature
[CREATURE:LEGION]
[DESCRIPTION: An enormous lurching mass of moving rotten bodies. The core is known to be made of one or more creatures.]
[NAME:legion:legio :on:legion] * no plural. is plural.
[CASTE_NAME:legion:legion:legion]
[CREATURE_TILE:'8'][COLOR:4:5:0] *Red with purple background
[FREQUENCY:5]
[BIOME:ANY_LAND]
[LARGE_ROAMING]
[SPEHERE:DEFORMITY]
[SPHERE:DEATH]
[SPHERE:CHAOS]
[MEGABEAST] *Demon?
[BONECARN]
[PREFSTRING:flailing bodies]
[BODY:BASIC_1PARTBODY:BRAIN:ORGANS:BODY:ASSIMILATION_POINT_A:ASSIMILATION_POINT_B:CHUMANOID_1:CHUMANOID_2:CHUMANOID_3:CHUMANOID_4:some other internal goodies that bleed:some humanoids:some arms and legs and 'heads':a 'core' with some means of bleeding:other fun shapes:connector shapes that melt when spawned:connector shapes that melt when interaction]
[NO_THOUGHT_CENTER_FOR_MOVEMENT][OPPOSED_TO_LIFE] or not living.
[EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NO_EAT][NO_SLEEP][NO_DIZZINESS][NO_FEVERS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
CDI:reanimate corpse:Long cooldown. Gas?]
CDI:transform into itself? MAybe permanently?] -after win
CDI:Change own material into melty?]
CDI:emit attack projectile?]
CDI:CORE_MATERIAL:SPAWN_NAUTILUS] - can nautilus somehow consume corpses and become new legion?
[SPEED:10000]
[BODY_SIZE:0:0:5600000]
[ALL_ACTIVE]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE
]
Legion BP
[BODY:ASSIMILATION_POINT_A]
[BP:APAA:right rear leg:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:APAB:left rear leg:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BODY:ASSIMILATION_POINT_B]
[BP:APBA:right rear leg:STP][CONTYPE:LOWERBODY][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:APBB:left rear leg:STP][CONTYPE:LOWERBODY][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BODY:CHUMANOID_1]
[BP:CHD:head:STP][CON:APAA][CATEGORY:TAIL]
[DEFAULT_RELSIZE:300]
[BP:CUB:upper body:upper bodies][CON:CHD][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CLB:lower body:lower bodies][CON:CUB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA:right upper arm:STP][CON:CUB][RIGHT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA:left upper arm:STP][CON:CUB][LEFT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA:right lower arm:STP][CON:CRUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA:left lower arm:STP][CON:CLUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH:right hand:STP][CON:CRLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH:left hand:STP][CON:CLLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CRUL:right upper leg:STP][CON:CLB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL:left upper leg:STP][CON:CLB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL:right lower leg:STP][CON:CRUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL:left lower leg:STP][CON:CLUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF:right foot:right feet][CON:CRLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF:left foot:left feet][CON:CLLL][STANCE][RIGHT][CATEGORY:FOOT]
[BODY:CHUMANOID_2]
[BP:CHD:head:STP][CON:APAB][CATEGORY:TAIL]
[DEFAULT_RELSIZE:300]
[BP:CUB:upper body:upper bodies][CON:CHD][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CLB:lower body:lower bodies][CON:CUB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA:right upper arm:STP][CON:CUB][RIGHT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA:left upper arm:STP][CON:CUB][LEFT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA:right lower arm:STP][CON:CRUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA:left lower arm:STP][CON:CLUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH:right hand:STP][CON:CRLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH:left hand:STP][CON:CLLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CRUL:right upper leg:STP][CON:CLB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL:left upper leg:STP][CON:CLB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL:right lower leg:STP][CON:CRUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL:left lower leg:STP][CON:CLUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF:right foot:right feet][CON:CRLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF:left foot:left feet][CON:CLLL][STANCE][RIGHT][CATEGORY:FOOT]
[BODY:CHUMANOID_3]
[BP:CHD:head:STP][CON:APBA][CATEGORY:TAIL]
[DEFAULT_RELSIZE:300]
[BP:CUB:upper body:upper bodies][CON:CHD][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CLB:lower body:lower bodies][CON:CUB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA:right upper arm:STP][CON:CUB][RIGHT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA:left upper arm:STP][CON:CUB][LEFT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA:right lower arm:STP][CON:CRUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA:left lower arm:STP][CON:CLUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH:right hand:STP][CON:CRLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH:left hand:STP][CON:CLLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CRUL:right upper leg:STP][CON:CLB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL:left upper leg:STP][CON:CLB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL:right lower leg:STP][CON:CRUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL:left lower leg:STP][CON:CLUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF:right foot:right feet][CON:CRLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF:left foot:left feet][CON:CLLL][STANCE][RIGHT][CATEGORY:FOOT]
[BODY:CHUMANOID_4]
[BP:CHD:head:STP][CON:APBB][CATEGORY:TAIL]
[DEFAULT_RELSIZE:300]
[BP:CUB:upper body:upper bodies][CON:CHD][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CLB:lower body:lower bodies][CON:CUB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA:right upper arm:STP][CON:CUB][RIGHT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA:left upper arm:STP][CON:CUB][LEFT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA:right lower arm:STP][CON:CRUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA:left lower arm:STP][CON:CLUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH:right hand:STP][CON:CRLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH:left hand:STP][CON:CLLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CRUL:right upper leg:STP][CON:CLB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL:left upper leg:STP][CON:CLB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL:right lower leg:STP][CON:CRUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL:left lower leg:STP][CON:CLUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF:right foot:right feet][CON:CRLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF:left foot:left feet][CON:CLLL][STANCE][RIGHT][CATEGORY:FOOT]
And the errorlog is very pleasant to look at! all expected errors . . .
So If I set an interaction to target corpse and target creature:legion will it only animate itself? I want it to selectively animate its own parts with special transformations.
Also my first complaint is Im having trouble getting only parts of it to melt. Making progress, but I seem to have an issue with melting my creations :P
@Hugo: I actually plan to use tails and limbs as 'heads' and UB, LB while they are on the creature. Would that be simpler?
Well you see if it loses all its HEADs it is dead, idk about many Lower Bodies, but there can only be one Upper Body im sure.
So here are a few things that will speed you along *Hugo vanishes into his modding boneyard*
[BODY:DROP_ORB_5]
[BP:DROPPER1:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:GOO]
[DEFAULT_RELSIZE:50]
[BP:ORB1:essence:STP][CON:DROPPER1][LIMB][CATEGORY:ESSENCE]
[DEFAULT_RELSIZE:50]
[BP:DROPPER2:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:GOO]
[DEFAULT_RELSIZE:50]
[BP:ORB2:essence:STP][CON:DROPPER2][LIMB][CATEGORY:ESSENCE]
[DEFAULT_RELSIZE:50]
[BP:DROPPER3:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:GOO]
[DEFAULT_RELSIZE:50]
[BP:ORB3:essence:STP][CON:DROPPER3][LIMB][CATEGORY:ESSENCE]
[DEFAULT_RELSIZE:50]
[BP:DROPPER4:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:GOO]
[DEFAULT_RELSIZE:50]
[BP:ORB4:essence:STP][CON:DROPPER4][LIMB][CATEGORY:ESSENCE]
[DEFAULT_RELSIZE:50]
[BP:DROPPER5:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:GOO]
[DEFAULT_RELSIZE:50]
[BP:ORB5:essence:STP][CON:DROPPER5][LIMB][CATEGORY:ESSENCE]
[DEFAULT_RELSIZE:50]
[MATERIAL:GOO] --- This melts away
[STATE_NAME_ADJ:ALL_SOLID:sticky goo]
[SPEC_HEAT:1]
[IGNITE_POINT:NONE]
[BOILING_POINT:7000]
[HEATDAM_POINT:7000]
[MAT_FIXED_TEMP:10200]
[STATE_NAME:GAS:foul smell]
[STATE_ADJ:GAS:foul smell]
[TISSUE:GOO]
[TISSUE_NAME:sticky goo:STP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:GOO]
[TISSUE_MAT_STATE:SOLID]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:GOO:GOO]
[TISSUE_LAYER:BY_CATEGORY:ESSENCE:BONE:NORMAL] --- Bone is just so it has a solid tissue
--- There is an ANIMATE and a RESURRECT if you find that the ANIMATED parts turn on the owner, go the ANIMATE > RESURRECT step
[INTERACTION:CREATE_LARGE_RAT_FERAL] --- Animates bodypart, transforms it. And lets it die
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_AFFECTED_CREATURE:RAT_GIANT_SPAWNING:GENERIC]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_MANUAL_INPUT:essence]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:SPAWN_1]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:SPAWN_ESSENCE:EVIL]
[CE_REMOVE_TAG:NO_THOUGHT_CENTER_FOR_MOVEMENT:NOTHOUGHT:START:0:END:2000]
[CE_SPEED_CHANGE:SPEED_PERC:1:START:0:END:1000]
[CE_IMPAIR_FUNCTION:SEV:1000:PROB:100:BP:BY_CATEGORY:BRAIN:ALL:START:0:END:1000]
[INTERACTION:ACTIVATE_LARGE_RAT_FERAL] --- Brings dead back to life then transforms it into new creature
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_AFFECTED_CREATURE:SPAWN_ESSENCE:EVIL]
[IT_MANUAL_INPUT:essence]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:SPAWN_2]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:RAT_LARGE_FERAL:MALE]
[CE_ADD_TAG:OPPOSED_TO_LIFE:NOT_LIVING:START:0]
if have to go the ANIMATE > RESURRECT step this critter will help you figure it all out
---This is stage one in making the creature above this---
[CREATURE:SPAWN_ESSENCE]
[DESCRIPTION:Magically charged plant matter that can be used in spell, or shaping life.]
[NAME:essence:essence:essence]
[CASTE_NAME:essence:essence:essence]
[CREATURE_TILE:'*'][COLOR:4:0:1]
[NOT_BUTCHERABLE]
[ARENA_RESTRICTED]
[NO_EAT][NO_DRINK][NOSTUN][PARALYZEIMMUNE][NO_SLEEP][NOEXERT]
[PREFSTRING:magical properties of life]
[BODY:SPAWN_ESSENCE]
[MATERIAL:KABOOM]
[STATE_NAME_ADJ:ALL_SOLID:inspiration]
[IGNITE_POINT:NONE]
[BOILING_POINT:5000]
[HEATDAM_POINT:4000]
[MAT_FIXED_TEMP:10002]
[STATE_NAME:GAS:inspiration]
[STATE_ADJ:GAS:inspirational]
[TISSUE:KABOOM]
[TISSUE_NAME:inspiration:STP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:KABOOM]
[FUNCTIONAL]
[TISSUE_MAT_STATE:SOLID]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE:NO_BOOM]
[TISSUE_NAME:scrap metal:STP]
[TISSUE_MATERIAL:INORGANIC:IRON]
[TISSUE_MAT_STATE:SOLID]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:HEAD:KABOOM]
[TISSUE_LAYER:BY_CATEGORY:BODY:NO_BOOM] body needs to persist for resurrection
[IMMOBILE]
[SPEED:2900]
[BODY_SIZE:0:0:500]
[MAXAGE:1:1]
[ALL_ACTIVE]
[NO_DIZZINESS]
[CASTE:GOOD]
[CASTE:EVIL]
[NOT_LIVING][OPPOSED_TO_LIFE]
Rename as sees fit.
The creature
[OBJECT:CREATURE]
[CREATURE:LEGION]
[DESCRIPTION: An enormous lurching mass of writhing and moaning humanoid bodies. The covered core is known to be made of one or more creatures capable of speaking with multiple voices.]
[NAME:legion:legion:legion] * no plural. is plural.
[CASTE_NAME:legion:legion:legion]
[CREATURE_TILE:'8'][COLOR:4:0:0]
[FREQUENCY:5]
[BIOME:ANY_LAND]
[LARGE_ROAMING]
[SPHERE:DEFORMITY]
[SPHERE:DEATH]
[SPHERE:CHAOS]
[MEGABEAST] *Demon?
[BONECARN]
[SUPERNATURAL]
[PREFSTRING:writhing bodies]
[PREFSTRING:tormented moans]
[PREFSTRING:slow lumbering]
[BODY:LEGION_CORE:MOUTH:GUTS:ORGANS:AHUMANOID_LEGLESS_1:AHUMANOID_LEGLESS_2:AHUMANOID_LEGLESS_3:ASSIMILATION_POINT_A:ASSIMILATION_POINT_B:CHUMANOID_1:CHUMANOID_2:CHUMANOID_3:CHUMANOID_4]
[NO_THOUGHT_CENTER_FOR_MOVEMENT][OPPOSED_TO_LIFE][CAN_SPEAK][NO_CONNECTIONS_FOR_MOVEMENT]
[EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NO_EAT][NO_DRINK][NO_SLEEP][NO_DIZZINESS][NOEXERT][NO_FEVERS][FLIER]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:SOLID]
[MATERIAL:PUS]
[SPEC_HEAT:1]
[IGNITE_POINT:NONE]
[MELTING_POINT:10050]
[BOILING_POINT:10201]
[HEATDAM_POINT:10190]
[MAT_FIXED_TEMP:10200]
[STATE_NAME_ADJ:ALL_SOLID:purulent goop]
[STATE_NAME:GAS:purulent vapor]
[STATE_ADJ:GAS:purulent vapor]
[STATE_NAME:LIQUID:purulent fluid]
[STATE_ADJ:LIQUID:purulent fluid]
[TISSUE:PUS]
[TISSUE_NAME:purulent goop:STP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:PUS]
[TISSUE_MAT_STATE:SOLID]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:MELTY:PUS]
[BLOOD:LOCAL_CREATURE_MAT:PUS:LIQUID]
[SELECT_TISSUE_LAYER:ALL:BY_CATEGORY:ARM_UPPER]
[PLUS_TISSUE_LAYER:ALL:BY_CATEGORY:ARM_LOWER]
[PLUS_TISSUE_LAYER:ALL:BY_CATEGORY:HAND]
[PLUS_TISSUE_LAYER:ALL:BY_CATEGORY:LEG_UPPER]
[PLUS_TISSUE_LAYER:ALL:BY_CATEGORY:LEG_LOWER]
[PLUS_TISSUE_LAYER:ALL:BY_CATEGORY:FOOT]
[PLUS_TISSUE_LAYER:ALL:BY_CATEGORY:HEAD]
[TL_VASCULAR:1]
[SELECT_TISSUE_LAYER:ALL:BY_CATEGORY:MELTY]
[PLUS_TISSUE_LAYER:ALL:BY_CATEGORY:FLIPPER]
[TL_VASCULAR:0]
[SELECT_TISSUE_LAYER:ALL:BY_CATEGORY:UPPERBODY]
[PLUS_TISSUE_LAYER:ALL:BY_CATEGORY:LOWERBODY]
[TL_VASCULAR:30]
[PREFIX:NONE]
[SYNDROME]
[SYN_CONTACT]
[SYN_INHALED]
[SYN_INJECTED]
[SYN_NAME:purulent fluid]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:CACCODEMON:ALL]
[CE_FEVER:SEV:60:RESISTABLE:START:300:PEAK:2700:END:7200]
[CE_BLISTERS:SEV:50:RESISTABLE:LOCALIZED:START:100:PEAK:600:END:1200]
[CE_OOZING:SEV:30:RESISTABLE:LOCALIZED:START:200:PEAK:500:END:1300]
[CAN_DO_INTERACTION:LEGION_CORPSE_CONVERT] It is worth noting that its parts can have differing speeds-presumably caused by pre-seperation damage.
CDI:ADV_NAME:Corpse defense] Most notable in the melting corpses. Some have speeds as low as ~250, some high as ~650.
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:BP_REQUIRED:BY_CATEGORY:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:9]
[CDI:MAX_TARGET_NUMBER:A:4]
[CDI:WAIT_PERIOD:0]
[CAN_DO_INTERACTION:LEGION_RAISE_CORPSE]
CDI:ADV_NAME:pulsate]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:BP_REQUIRED:BY_CATEGORY:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:5]
[CDI:MAX_TARGET_NUMBER:A:2]
[CDI:WAIT_PERIOD:1200]
[CAN_DO_INTERACTION:LEGION_RAISE_CORPSE] added twice to help randomize the timing
CDI:ADV_NAME:pulsate]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:BP_REQUIRED:BY_CATEGORY:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:3]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:1200]
[CAN_DO_INTERACTION:NECROMANCY]
CDI:ADV_NAME:imbue life]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:BP_REQUIRED:BY_CATEGORY:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:2]
[CDI:MAX_TARGET_NUMBER:A:3]
[CDI:WAIT_PERIOD:400]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:clubs:clubs]
[ATTACK_CONTACT_PERC:110]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:HGORE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:PUS:LIQUID:100:100]
[CASTE:LEGION]
[NATURAL_SKILL:DODGING:2]
[NATURAL_SKILL:WRESTLING:3]
[NATURAL_SKILL:BITE:3]
[NATURAL_SKILL:GRASP_STRIKE:3]
[NATURAL_SKILL:STANCE_STRIKE:3]
[NATURAL_SKILL:MELEE_COMBAT:3]
[NATURAL_SKILL:RANGED_COMBAT:3]
[NATURAL_SKILL:ARMOR:5]
[NATURAL_SKILL:SWORD:5]
[NATURAL_SKILL:DAGGER:5]
[NATURAL_SKILL:MACE:5]
[NATURAL_SKILL:HAMMER:5]
[NATURAL_SKILL:WHIP:5]
[NATURAL_SKILL:SPEAR:5]
[NATURAL_SKILL:PIKE:5]
[NATURAL_SKILL:SHIELD:5]
[NATURAL_SKILL:BOW:5]
[NATURAL_SKILL:CROSSBOW:5]
[NATURAL_SKILL:AXE:5]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:8]
[SELECT_TISSUE_LAYER:ALL]
[TL_HEALING_RATE:1]
the bodydefault
[BODY:LEGION_CORE]
[BP:UB:Core:STP][UPPERBODY][SKELETON][CATEGORY:BODY]
[DEFAULT_RELSIZE:7000]
[BP:LB:Animus:STP][LOWERBODY][SMALL][STANCE][CONTYPE:UPPERBODY][SKELETON][CATEGORY:BODY][FLIER]
[DEFAULT_RELSIZE:1000]
[BODY:LEGION_2HEAD]
[BP:HD1:exposed head:STP][CONTYPE:UPPERBODY][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:HD2:exposed head:STP][CONTYPE:UPPERBODY][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BODY:AHUMANOID_LEGLESS_1]
[BP:A1HD:assimilated corpse head:STP][CON:A1UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:A1UB:assimilated corpse upper body:upper bodies][CON:LB][LIMB][CATEGORY:FLIPPER]
[DEFAULT_RELSIZE:1000]
[BP:A1RUA:assimilated corpse right upper arm:STP][CON:A1UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:A1LUA:assimilated corpse left upper arm:STP][CON:A1UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:A1RLA:assimilated corpse right lower arm:STP][CON:A1RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:A1LLA:assimilated corpse left lower arm:STP][CON:A1LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:A1RH:assimilated corpse right hand:STP][CON:A1RLA][GRASP][LIMB][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:A1LH:assimilated corpse left hand:STP][CON:A1LLA][GRASP][LIMB][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BODY:AHUMANOID_LEGLESS_2]
[BP:A2HD:assimilated corpse head:STP][CON:A2UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:A2UB:assimilated corpse upper body:upper bodies][CONTYPE:LOWERBODY][CATEGORY:FLIPPER]
[DEFAULT_RELSIZE:1000]
[BP:A2RUA:assimilated corpse right upper arm:STP][CON:A2UB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:A2LUA:assimilated corpse left upper arm:STP][CON:A2UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:A2RLA:assimilated corpse right lower arm:STP][CON:A2RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:A2LLA:assimilated corpse left lower arm:STP][CON:A2LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:A2RH:assimilated corpse right hand:STP][CON:A2RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:A2LH:assimilated corpse left hand:STP][CON:A2LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BODY:AHUMANOID_LEGLESS_3]
[BP:A3HD:assimilated corpse head:STP][CON:A3UB][CATEGORY:HEAD][HEAD]
[DEFAULT_RELSIZE:300]
[BP:A3UB:assimilated corpse upper body:upper bodies][CONTYPE:UPPERBODY][CATEGORY:FLIPPER]
[DEFAULT_RELSIZE:1000]
[BP:A3RUA:assimilated corpse right upper arm:STP][CON:A3UB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:A3LUA:assimilated corpse left upper arm:STP][CON:A3UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:A3RLA:assimilated corpse right lower arm:STP][CON:A3RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:A3LLA:assimilated corpse left lower arm:STP][CON:A3LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:A3RH:assimilated corpse right hand:STP][CON:A3RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:A3LH:assimilated corpse left hand:STP][CON:A3LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BODY:ASSIMILATION_POINT_A]
[BP:APAA:fifth body cluster:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:MELTY]
[DEFAULT_RELSIZE:100]
[BP:APAB:eleventh body cluster:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:MELTY]
[DEFAULT_RELSIZE:100]
[BODY:ASSIMILATION_POINT_B]
[BP:APBA:third body cluster:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:MELTY]
[DEFAULT_RELSIZE:100]
[BP:APBB:eighth body cluster:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:MELTY]
[DEFAULT_RELSIZE:100]
[BODY:CHUMANOID_1]
[BP:CHD1:corupted head:STP][CON:CUB1][CATEGORY:HEAD][HEAD]
[DEFAULT_RELSIZE:300]
[BP:CUB1:corupted body:corupted bodies][CON:APAA][CATEGORY:FLIPPER]
[DEFAULT_RELSIZE:1000]
[BP:CLB1:corupted lower body:corupt lower bodies][CON:CUB1][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA1:corupted right upper arm:STP][CON:CUB1][RIGHT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA1:corupted left upper arm:STP][CON:CUB1][LEFT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA1:corupted right lower arm:STP][CON:CRUA1][LIMB][RIGHT][LIMB][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA1:corupted left lower arm:STP][CON:CLUA1][LIMB][LEFT][LIMB][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH1:corupted right hand:STP][CON:CRLA1][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH1:corupted left hand:STP][CON:CLLA1][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP: :corupted right upper leg:STP][CON:CLB1][RIGHT][LIMB][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL:corupted left upper leg:STP][CON:CLB1][LEFT][LIMB][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL1:corupted right lower leg:STP][CON:CRUL1][RIGHT][LIMB][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL1:corupted left lower leg:STP][CON:CLUL1][LEFT][LIMB][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF1:corupted right foot:right feet][CON:CRLL1][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF1:corupted left foot:left feet][CON:CLLL1][CATEGORY:FOOT]
[BODY:CHUMANOID_2]
[BP:CHD2:corupted head:STP][CON:CUB2][CATEGORY:HEAD][HEAD]
[DEFAULT_RELSIZE:300]
[BP:CUB2:corupted body:corupted bodies][CON:APAB][CATEGORY:FLIPPER]
[DEFAULT_RELSIZE:1000]
[BP:CLB2:corupted lower body:corupted lower bodies][CON:CUB2][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA2:corupted right upper arm:STP][CON:CUB2][RIGHT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA2:corupted left upper arm:STP][CON:CUB2][LEFT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA2:corupted right lower arm:STP][CON:CRUA2][RIGHT][LIMB][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA2:corupted left lower arm:STP][CON:CLUA2][LEFT][LIMB][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH2:corupted right hand:STP][CON:CRLA2][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH2:corupted left hand:STP][CON:CLLA2][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CRUL2:corupted right upper leg:STP][CON:CLB2][RIGHT][LIMB][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL2:corupted left upper leg:STP][CON:CLB2][LEFT][LIMB][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL2:corupted right lower leg:STP][CON:CRUL2][RIGHT][LIMB][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL2:corupted left lower leg:STP][CON:CLUL2][LEFT][LIMB][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF2:corupted right foot:right feet][CON:CRLL2][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF2:corupted left foot:left feet][CON:CLLL2][RIGHT][CATEGORY:FOOT]
[BODY:CHUMANOID_3]
[BP:CHD3:corupted head:STP][CON:CUB3][CATEGORY:HEAD][HEAD]
[DEFAULT_RELSIZE:300]
[BP:CUB3:corupted body:corupted bodies][CON:APBA][CATEGORY:FLIPPER]
[DEFAULT_RELSIZE:1000]
[BP:CLB3:corupted lower body:corupted lower bodies][CON:CUB3][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA3:corupted right upper arm:STP][CON:CUB3][RIGHT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA3:corupted left upper arm:STP][CON:CUB3][LEFT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA3:corupted right lower arm:STP][CON:CRUA3][RIGHT][LIMB][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA3:corupted left lower arm:STP][CON:CLUA3][LEFT][LIMB][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH3:corupted right hand:STP][CON:CRLA3][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH3:corupted left hand:STP][CON:CLLA3][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CRUL3:corupted right upper leg:STP][CON:CLB3][RIGHT][LIMB][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL3:corupted left upper leg:STP][CON:CLB3][LEFT][LIMB][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL3:corupted right lower leg:STP][CON:CRUL3][RIGHT][LIMB][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL3:corupted left lower leg:STP][CON:CLUL3][LEFT][LIMB][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF3:corupted right foot:right feet][CON:CRLL3][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF3:corupted left foot:left feet][CON:CLLL3][RIGHT][CATEGORY:FOOT]
[BODY:CHUMANOID_4]
[BP:CHD4:corupted head:STP][CON:CUB4][CATEGORY:HEAD][HEAD]
[DEFAULT_RELSIZE:300]
[BP:CUB4:corupted body:corupted bodies][CON:APBB][CATEGORY:FLIPPER]
[DEFAULT_RELSIZE:1000]
[BP:CLB4:corupted lower body:corupted lower bodies][CON:CUB4][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA4:corupted right upper arm:STP][CON:CUB4][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA4:corupted left upper arm:STP][CON:CUB4][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA4:corupted right lower arm:STP][CON:CRUA4][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA4:corupted left lower arm:STP][CON:CLUA4][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH4:corupted right hand:STP][CON:CRLA4][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH4:corupted left hand:STP][CON:CLLA4][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CRUL4:corupted right upper leg:STP][CON:CLB4][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL4:corupted left upper leg:STP][CON:CLB4][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL4:corupted right lower leg:STP][CON:CRUL4][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL4:corupted left lower leg:STP][CON:CLUL4][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF:corupted right foot:right feet][CON:CRLL][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF:corupted left foot:left feet][CON:CLLL][RIGHT][CATEGORY:FOOT]
Im sure I didnt break anything . . . and I found its melted corpses to be quite effective, until their hands get beat up.
Maybe somebody would glance at a head or two?
New Body Parts:
[BODY:CONNECTORS_20]
[BP:CONNECT_1:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_1]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_2:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_1]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_3:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_1]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_4:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_1]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_5:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_1]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_6:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_2]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_7:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_2]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_8:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_2]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_9:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_2]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_10:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_2]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_11:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_3]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_12:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_3]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_13:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_3]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_14:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_3]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_15:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_3]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_16:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_4]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_17:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_4]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_18:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_4]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_19:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_4]
[DEFAULT_RELSIZE:50]
[BP:CONNECT_20:goo:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:CON_4]
[DEFAULT_RELSIZE:50]
[BODY:AHUMANOID_LEGLESS]
[BP:A1UB:assimilated corpse upper body:upper bodies][CON_CAT:CON_1][LIMB][CATEGORY:FLIPPER]
[DEFAULT_RELSIZE:1000]
[BP:A1HD:assimilated corpse head:STP][CON:A1UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:A1RUA:assimilated corpse right upper arm:STP][CON:A1UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:A1LUA:assimilated corpse left upper arm:STP][CON:A1UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:A1RLA:assimilated corpse right lower arm:STP][CON:A1RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:A1LLA:assimilated corpse left lower arm:STP][CON:A1LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:A1RH:assimilated corpse right hand:STP][CON:A1RLA][GRASP][LIMB][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:A1LH:assimilated corpse left hand:STP][CON:A1LLA][GRASP][LIMB][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BODY:CHUMANOID]
[BP:CUB1:corupted body:corupted bodies][CON_CAT:CON_2][CATEGORY:FLIPPER]
[DEFAULT_RELSIZE:1000]
[BP:CHD1:corupted head:STP][CON:CUB1][CATEGORY:HEAD][HEAD]
[DEFAULT_RELSIZE:300]
[BP:CLB1:corupted lower body:corupt lower bodies][CON:CUB1][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:CRUA1:corupted right upper arm:STP][CON:CUB1][RIGHT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CLUA1:corupted left upper arm:STP][CON:CUB1][LEFT][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:CRLA1:corupted right lower arm:STP][CON:CRUA1][LIMB][RIGHT][LIMB][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CLLA1:corupted left lower arm:STP][CON:CLUA1][LIMB][LEFT][LIMB][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:CRH1:corupted right hand:STP][CON:CRLA1][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CLH1:corupted left hand:STP][CON:CLLA1][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP: :corupted right upper leg:STP][CON:CLB1][RIGHT][LIMB][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CLUL:corupted left upper leg:STP][CON:CLB1][LEFT][LIMB][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:CRLL1:corupted right lower leg:STP][CON:CRUL1][RIGHT][LIMB][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CLLL1:corupted left lower leg:STP][CON:CLUL1][LEFT][LIMB][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:CRF1:corupted right foot:right feet][CON:CRLL1][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:CLF1:corupted left foot:left feet][CON:CLLL1][CATEGORY:FOOT]
I have 4 categories, but looking at it you only need 2 (legless and full body corpses) all you have to do is Layer the melty tissue on CON_1 and CON_2 parts, I also organized the heads to work correctly on the fall off corpses if there are any errors it's probably because this is just a quick mock up
So I dinked with its various offspring and . . .
Yup. Its body is gone, and it is a onepartbody. still walking around.
(http://i1270.photobucket.com/albums/jj614/Fusco0489/Legionscloud_zps8bd4b89f.png) (http://s1270.photobucket.com/user/Fusco0489/media/Legionscloud_zps8bd4b89f.png.html)