Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: QuQuasar on April 27, 2018, 05:29:55 am

Title: Breakfastpit - A Succession Farm - 44.12
Post by: QuQuasar on April 27, 2018, 05:29:55 am
Onlilgor, "Breakfastpit"
Breadbowl II: Bread Harder (http://www.bay12forums.com/smf/index.php?topic=152568.0)



Excerpt from Foodstuffs of the Peoples of the Realm, Chapter 4.2 - Dwarven Cuisine by Cadem Slopfeasts

Quote
"The foodstuffs of the dwarves are widely considered to be an acquired taste: acquired, that is, by deciding eating them is just barely preferable to starving to death and/or resorting to cannibalism.

Take for instance the common Plump Helmet, an invasive purple fungus that grows voraciously underground, and is staple of most dwarven diets. Those unlucky enough to have tried this 'delicacy' generally liken it's taste and texture to "decades-old loincloth leather soaked in cat urine".

It is perhaps unsurprising, then, that the dwarves habitually blunt their already underdeveloped senses with alcohol. Certainly if I was frequently forced to consume their dishes I would wish to be equally inebriated."

Oddom Relicgang, the dwarven queen of The Basic Gates finished quoting the book in front of her and closed it, raising an eyebrow at her husband Rigoth over their private dinner table as she lifted a fork to her mouth.

"An insult to dwarves everywhere!" Rigoth said, thumping the table. "This will not stand. I will mobilize the assassins at once!"

"Hold, husband. It is not an insult without some merit," said Oddom, chewing her food thoughtfully. "You must admit there is a certain... cat-like aftertaste. Waiter? What is this dish?"

“Chef's specialty, your majesty. Dodu casque brûlé,“ said the waitdwarf formally.  “It consists of masterfully prepared plump helmet, stuffed with exceptionally minced plump helmet, superiorly garnished with plump helmet and with a side of plump helmet. The chef recommended we serve it with a mug of plump helmet wine.”

"Hmm," Oddom looked down at her food before politely pushing it to the side and said, “Go to the chef and tell them they’re a militiadwarf now. Make sure the commander stations them somewhere far, far away from the kitchen.”

“At once, your majesty,” said the waiter, bowing deeply.
 
“And you, Rigoth dear. Could you find me seven farmdwarves who seem restless? I have a task for them.”

Rigoth noted the glint in his queen's eye and smiled grimly. "What exactly are you planning, dear?"
         
"We are going to rewrite the chapter on Dwarven Cuisine."



This was originally intended to be a standard 2-week 1-year succession fort with a goal: export as much quantity and variety of food and drink as possible.

... things did not go according to plan. Beset by werepigs, undead goblins, necromancers and a bunch of murderous alcoholic midgets, producing food has become a secondary goal to simply surviving another year in our "peaceful farming settlement".

Rules:

* Trade all your food and drink to every caravan.
- After every trade, you should have no edible food or drink left.
- Humans are considered couriers delivering to the Mountainhome. Elves do not exist in this world.

* No buying food from the caravans.
- You'll need to produce your food, not buy it.
         
* Underground crops are not allowed.
 - Enclosed crops (aboveground crops underneath some sort of roof) are allowed, on one condition: the roof must be made of glass.

* Report the export value of each trade you make.
- We will use trade value as a proxy for quantity, since it's so much easier to measure.
- For plot purposes, our goal is to feed all 4899 dwarves of our civilization. This will take approximately 80,000 units of drink (400,000☼) and 40,000 units of food(4,000,000☼).

* Handover will take place at the start of winter
- This way, each overseers trade quantities won't be influenced by food stockpiled during winter by the previous overseer.


More general rules
Spoiler (click to show/hide)

Goals
         
* feed every dwarf of our civilization

* build farms for every type of above-ground crop

* pasture a breeding pair of as many types of animal as possible, with an emphasis on rare and exotic meats.


         
For dorfing or a turn, ask and ye shall recieve.



Turn List

Quasar - A new beginning

Traded
435 Prepared Food (43,484☼)
136 Drink (642☼)

Spoiler (click to show/hide)

2. FakerFangirl

Trade records lost

Spoiler (click to show/hide)

3. Kametec_Housen

Traded
486 Prepared Food 48.637☼
34 Drink 172☼

Spoiler (click to show/hide)

4. Sanctume
Trade: no trade contact made

Spoiler (click to show/hide)

5 Carch

Traded
168 Prepared Food 16.887☼
156 Drink 781☼

Spoiler (click to show/hide)

6. Bearskie

Trade pending

Spoiler (click to show/hide)

7. GPeter
8. Dozebôm Lolumzalìs
9. Vaporo



Dwarf List

You may be redorfed after death, but you'll need to come up with a new name.  No resurrections, body-hopping or suspiciously similar distant cousins please.

Quasar - Bookkeeper/Founder - Dead
Faker Fangirl - Armourer/Founder - Dead/Zombified/Deanimated
Sanctume - Cook/Herbalist/Founder - Dead
Lunardog - Carpenter/Founder - Dead/Zombified/Deanimated
Moony The Human - Carpenter - Werepig
Kametec Housen - Planter/Miller/Founder - Dead/Zombified/Deanimated
Hydrangea - Troll slaying demigoddess (also a cook)
Zan - Sworder/Commander/Founder
Imic - male/chef/some musical ability
LordBrassroast - Dead
VoiceBook - Dead
Akko - Widow
Ace - Macedwarf - Dead/Made into a glorious bone bin artifact by Akko
Species0Unknown - Hammerer
Dozebom - Animal Trainer
LordBrassroast - Miner
Auze - Scholar
Carch - Mad Scientist
Noloc - Translator

Diggy - Undwarfed
Killermartian - Undwarfed
Title: Re: Breadbowl II: Bread Harder - A(nother) Succession Farm
Post by: QuQuasar on April 27, 2018, 05:30:44 am
Quotable Quotes

oh no not again
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Breadbowl II: Bread Harder - A(nother) Succession Farm
Post by: Sanctume on April 27, 2018, 09:54:42 am
Oh I'm in.  But my next 2 to 3 weekends are booked.  So put me on the 3rd or 4th turn please?
Title: Re: Breadbowl II: Bread Harder - A(nother) Succession Farm
Post by: FakerFangirl on April 27, 2018, 12:24:37 pm
Sign me up. But I'll only need 4 days for my turn. I nominate settling near a river.
Title: Re: Breadbowl II: Bread Harder - A(nother) Succession Farm
Post by: Kametec_Housen on April 27, 2018, 03:23:58 pm
I'm up for this, sign me up, please! As for embark preferences.. Clay is a must have. If we're going to build above ground, we need bricks.
Title: Re: Breadbowl II: Bread Harder - A(nother) Succession Farm
Post by: QuQuasar on April 27, 2018, 07:48:14 pm
Okay you bunch of useless sods! Our expedition formed at the insistence of the Queen herself, so listen up.

We'll be arriving in less than two weeks. The cartographers found us a, uh... let's say 'good'... embark site. It's on the border between a tropical and temperate biome, so we can plant the widest variety of crops possible. It's also on a coast line of a perfectly ordinary ocean, so get used to the idea of crashing waves and the clean sea air.

(https://imgur.com/qESWPNW.png)

We will be embarking with one or two or all types of seed bags. Now, making room for all of these seeds will mean leaving some stuff behind, like weapons and armour and picks and competent dwarves. That's fine. We are farmers, not warriors. Glory for us does not mean crushing our enemies, it means feeding our own the most magnificent cuisine imaginable.

(https://imgur.com/wTFezyM.png)

Finally, early scouts have come back with maps of the fortress site. Familiarise yourself with them: this location will be your new home.

(https://imgur.com/FCElyp5.png)

OOC: I haven't embarked yet: that last image was from when I was scouting the area and making sure it was viable. I will wait for all 7 founding dwarves to be spoken for before I actually begin the embark.

The location itself is split by the sand coming in from the water: the terrain to the left of the sand is temperate while the terrain to the right is tropical. You can spot the border between them if you pay attention to the stone pebbles between the grass: white dolomite on the left, brown mudstone on the right.

I did cheat a little to confirm that the aquifer can be penetrated without needing to rely on the double slit method (it can), but otherwise haven't explored anything more than the surface. I don't know what effects the evil ocean has. We will have to be careful with our butchering until we know if it raises the dead.

Also, we don't have elves: as far as I can tell, they have never even existed in this world. On the bright side, this will save us the hassle of having to filter out wooden containers.

The current embark plan is:

1 Carpenter
1 Bookkeeper
1 Guard
3 Growers
1 Cook

I have dibs on the Bookkeeper. If you want one of the other founders, let me know!
Title: Re: Breadbowl II: Bread Harder - A(nother) Succession Farm
Post by: auzewasright on April 27, 2018, 08:03:38 pm
Read Breadbowl, and this looks like !!fun!!
Title: Re: Breadbowl II: Bread Harder - A(nother) Succession Farm
Post by: Kametec_Housen on April 27, 2018, 08:37:24 pm
The Urn-Ocean of Snot. Gotta love the name!

Out of these 7, I'd like to take a planter and do some milling as well. Just please, please pick a dwarf who doesn't dream about creating a masterpiece for me.
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: MoonyTheHuman on April 28, 2018, 12:31:47 am
oh no not again
Dwarf me \o/
All i need is to be a male.
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: QuQuasar on April 28, 2018, 02:05:26 am
We are here.

(https://imgur.com/Ep24uTA.png)

This is the place the cartographers selected. Over there is the Urn-Ocean of Snot, a strange but fertile sea, and we stand upon the very border of tropical and temperate biomes: It should be possible to plant and grow a great variety of food here.

I have formed friendships with my travelling companions on the trip out: indeed I believe we are all friends with one another. It is good that we get along so well: we will be spending a lot of time in each others company in the future, and it would not be practical to be griping at one another.

(https://imgur.com/BNMCQsr.png)

In my capacity as bookkeeper, I will here record here some details about my friends and companions.

We are all dwarves of The Basic Gates, and as such we all share the same pale brown hair, golden eyes and dark brown skin.

Spoiler: Quasar (click to show/hide)

My name is Quasar Mothbronze. I am a woman of 65 years with very long hair in twin braids, and a bookkeeper with some leatherworking skill. With that in mind, I bought some naked mole dog leather along: I am certain I can use it to make some quality armour to protect myself and my companions from the dangers of the wilderness. I am told I have a good heart, and that I tend to laugh a lot, perhaps a little too often. That said, I do have a little difficulty with the spoken word, hence my preference for the written.

I love cavies for their adorable call. I do hope there are cavies out here.

Spoiler: Kametec (click to show/hide)

This is our expedition leader, and farmer by trade, Kametec Housen Paddleveil. A large, muscular and extremely religious man of 59 years with very long mustache and beard under a bald head, he is a proficient grower with some milling and musical skill. He has quite the temper, is very stubborn and impolite, and may actually be a clinical sociopath. All in all, his god has seen fit to bestow upon him quite the unpleasant personality.

Luckily, he is not a stupid man and always willing to ask for help from those around him, which makes him easier to get along with than you might expect from the above description.

He ardently worships Alod, the god of Order, Duty and Healing.

Spoiler: Faker Fangirl (click to show/hide)

Our armourer, Faker Fangirl Crystalcruxes. She is 70 years old, with neatly combed short, straight hair. Our expedition was exceedingly lucky to get a dwarf with any metalworking skill at all, so we didn't inquire further about her background. Her skill and talent are quite impressive, though perhaps slightly less impressive than she herself believes them to be.

Upon learning that we would have an armourer joining us, I ordered some spare cassiterite, malachite and charcoal with the expedition funds. It will take a few days to smelt it all into bronze, but we would never have been able to afford bronze armour and weapons. I'm quite proud of that little trick.

Spoiler: Sanctume (click to show/hide)

Sanctume Copperspears, a woman 63 years old, and our cook and herbalist. She has hair like mine: waist length and tied in double braids. I am certain she will be kept quite busy in the days ahead. She is obsessed with order and structure in her life, which will hopefully prove to be a boon more than a burden when it comes to organizing what is likely to be a significant workload.

Spoiler: Moony The Human (click to show/hide)

Our carpenter, Mooney "The Human" Esteemedclasped, an absolutely massive man of 77 years, with average beard and hair length and an extremely long mustache. In spite of his overwhelming size he is a gentle man with no self-esteem to speak of: he mostly tends to avoid crowds, ask others for help, and think carefully before acting.

Drink changes him however: he has mentioned thoroughly enjoying the occasional drunken brawl. In spite of this, I consider him among the most level-headed and self-aware of my companions.

Spoiler: Lunardog (click to show/hide)

Planter and Thresher, Lunardog Tacticcity is a large, extravagant man of 62 years. I am quite certain he has never trimmed his hair, sideburns, mustache or beard: they are so long they render his face invisible behind a neatly combed fall of pale taupe strands. A magnificent image! ... is what he thinks, anyway.

Perhaps not the brightest dwarf in the mountainhome, but a competent planter and preparor of harvested plant stuff.




OOC: I will add bio's for our swordsdwarf and planter/thresher when someone claims them.



In addition to the dwarves, we also have Turkeys and Peacocks, and of course the horse and water buffalo that pulled the wagon. Hopefully we will be able to build enclosed pastures to keep them all safe from local predators (and worse).
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Sanctume on April 28, 2018, 03:32:51 am
Perfect. 

Do we still have the rule where above-ground farms covered by ceilings may only be covered by clear glass (not green glass)? 

Wasn't there also a no vertical farms, i.e. muddied stacking floors?  Muddy is fine, so long as there aren't any other farms on another z of same x-y axis? 

--
We have sand, so magma-glass furnace will make our food container profitable. 

--
Trade rules questions:

How to account for food and drinks before and after trading again?  Something about the normal and red text.  Screenshots is a must, I say.

Are we allowed to buy food from trade?  Maybe just allow buying food from non-dwarves? 

We only trade food so value / profit is not including other non-food, except containers. 

Still no underground farm allowed? 

Sanctume likes dwarven wine!  But that's ok, it's only food/drink preference.

Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: auzewasright on April 28, 2018, 05:57:37 am
The image for Moony is broken.
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: QuQuasar on April 28, 2018, 06:53:57 am
Moony, why haven't you cut down that tree? What do you mean you can't?

(https://imgur.com/BnDZC1W.png)

Yes, I know that's a training axe. Yes, I know it's made of wood. So are the trees you're cutting with it. So what if it doesn't have an edge, it's an axe isn't it? I don't understand. I know dwarves can cut trees with training axes, I've seen it before.

... what do you mean physics changed? I don't care about physics, I care about you cutting down that tree! Come on man, why are you being so difficult about this? Just cut down the-

Okay, fine. Fine! You're the expert, I'll take your word for it. So, what do we do now then? We have no picks, we can't dig. We have no axe, we can't cut wood. Faker, could you make Moony a nice bronze axe once you're done smelting?

(https://imgur.com/CpUJSwj.png)

Thank Armok someone is on top of things around here...



Moony sets out with a brand new bronze axe, still warm from the forge, and the trees at last begin to fall. We will now begin work on a longhouse to which we can retreat in an emergency.

(https://imgur.com/IrgsGFo.png)
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Moonstone_Flower on April 28, 2018, 10:47:17 am
I'd like to request a dwarfing!  Female cook, or brewer, or armoursmith, if you would.  Named "Hydrangea".
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Kametec_Housen on April 28, 2018, 10:58:56 am
I'd like to confirm that we're playing unmodded 44.09, right?
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Sanctume on April 28, 2018, 11:24:47 am
Yeah, no mod.  Alternate tileset/graphics, but save back to ascii. 

Interestingly, v44.09 to get animal tributes would be fun.
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Lunardog15 on April 28, 2018, 11:31:14 am
so could I be dwarfed? i would love to play but (A) i have schools/other things and (B) am a total noobasaurus at this game  :(
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: QuQuasar on April 28, 2018, 05:39:23 pm
Do we still have the rule where above-ground farms covered by ceilings may only be covered by clear glass (not green glass)? 
Green glass is okay this time around. We have a lot more crops we need to protect, we're in range of enemies, and of course we're next to a terrifying ocean: waiting on potash to get our greenhouses set up may just doom us all.

Wasn't there also a no vertical farms, i.e. muddied stacking floors?  Muddy is fine, so long as there aren't any other farms on another z of same x-y axis?

I don't think it ever came up. I don't mind either way: we have an even bigger trade target to reach this time around, since The Basic Gates have even more dwarves than The Old Nets did.

Trade rules questions: [snip]

All spelled out in the OP. Just to clarify: during my first trade I will compare the trade value to the trade quantity and use the power of math to calculate a trade value target for feeding every one of our civ's dwarves.

The image for Moony is broken.

Thanks. Fixed.

I'd like to request a dwarfing!  Female cook, or brewer, or armoursmith, if you would.  Named "Hydrangea".
Our two remaining founders are both male. I'll see if I can get you someone in the first migrant wave.

I'd like to confirm that we're playing unmodded 44.09, right?

Correct! I very slightly messed around with my RAW's to allow us to embark with all of the seeds, but that won't affect the game after embark.

so could I be dwarfed? i would love to play but (A) i have schools/other things and (B) am a total noobasaurus at this game  :(

Sure thing. I'll give you our thresher. Will update the arrival post shortly...
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: QuQuasar on April 28, 2018, 07:10:48 pm
The first harvest surrenders it's bounty as we continue building the longhouse. It is modest, but we planted it with our own hands.

(https://imgur.com/9dn3Nrx.png)

Summer arrives with a startling heatwave. The ponds evaporate. The grass turns brown everywhere we cut down the shade giving trees above it (so, everywhere). The dwarven longhouse nears completion, or at least the overall structure does. For now it's interior is a crowded mess of workshops and tiny bedrooms.
 
(https://imgur.com/xsKtZ9N.png)

Wait... what do you mean "no booze"? What happened to the harvest?

We let it wither?! For the love of Armok, why? The longhouse is important, but it isn't that important!

We will need to renew our wild plant gathering: hopefully we can find some fermentable plants that have not withered in the heat. Our swordsman set out to get us some meat so we don't have to cook anything we should be drinking. Hopefully he finds something tasty. But I suppose we'll settle for whatever he finds, so long as it's not...

(https://imgur.com/JNoshXV.png)

... awful.



Giant Hyena pack! Everyone panic!

(https://imgur.com/rKVGLWJ.png)

Oooor... start chasing them around the map like a maddwarf. That works too I guess.

(https://imgur.com/4R0PApS.png)



Yes, we did let the giant slug rot. Why? Because it's a giant slug! I am not preparing an armok damned giant slug for dwarven consumption! What is wrong with you? Why would you even think we would eat that?!

(https://imgur.com/1oL6BAT.png)

OOC: Dammit, I was looking forward to those tasty tasty giant slug roasts.



Aargh! Why isn't anyone harvesting the rice?!

(https://imgur.com/OUzyCek.png)

OOC: Okay, seriously, the crops are all withering and nobody will do anything about it. Dwarves all harvest, no burrows active and enough of them are on "No Job" that they can't be busy... what is going on?

Worked it out. No stockpile generating the 'pick up plant' job means nobody harvests plants.
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Lunardog15 on April 28, 2018, 07:33:03 pm
did I survive my being a fear less lil PUNisher of stupid dog things
btw I think my dude is great thank you for that
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: QuQuasar on April 28, 2018, 09:39:55 pm
Midsummer Migrants, four of them. A family of three, plus one extra:

Sibrek, a female Grower and Fisherdwarf. Tall and muscular, agile and strong: it's a shame she has no skills with a weapon. Regardless, she seems useful.

Doren, a male Papermaker with novice Threshing skill. I will take Lunardog off that task: he is better utilized as a grower.

Doren's father Thikut, a cheese-maker and musician. In other words, a refuse hauler.

And finally, Doren's wife, whose birth name according to the books is 'Vucar' but goes by 'Zapas Wurdasmir, Poet'. Okay, um... I'm just going to ignore that for now. She's an Adequate Cook and Competant Axewoman, so she will at least be useful. Her paperwork also says she's killed... wait... that can't be right...

(https://imgur.com/Pd9CeuK.png)

Ninety... ninety-seven trolls... what. How? Are these papers trustworthy? They look legitimate.

I am unsure whether to allow her to join Sanctume in the kitchen (which would allow Santume time to practice her herbalism), or just give her an axe and let her solo all of Breakfastpit's enemies.

And now she's being introduced to us all by her husband as 'Hydrangea' Stoodevens. This woman is quite the enigma.

Spoiler: Hydrangea (click to show/hide)



Oh wait, there's 2 more migrants I missed...

Onul, novice Grower and Spinner, and Ducim, adequate Grower and competent Crossbowdwarf. Both male. Well, we can always use more construction workers.



One of the new dwarves, Ducim, goes out and kills a goose. I won't object to the extra meat, but it was hardly worth the bronze bolts he spent on it. We'll bring it inside and butcher it, but no more unsupervised hunting.



Rhinoceros herd! Zan (OOC: our founding swordsdwarf, still unclaimed) and Hydrangea set out to bring us back the fattest rhino in the herd. The rest of the herd watch in horror while the two dwarves murder their companion.

(https://imgur.com/XxIMoos.png)

They are fools if they think one rhino will satisfy dwarven bloodlust, however. Zan and Hydrangea target the next rhi- aaaargh!

(https://imgur.com/aSi4gII.png)

"Dammit, Ducim is an idiot! He told us it was dead!"

"It... it is dead! It has to be, look! There's no way anything could survive with those wounds."

(https://imgur.com/3Y31KrE.png)

"By Nomal... actually, no. I'm not going to be scared of this. Undead or not, it's just a goose. Come on everyone! Charge! I still want to eat that bird!"

(https://imgur.com/BnxG9Sr.png)

It's over.



I have a theory about why this happened. We already knew there was something off about that sea: perhaps the sand is infected with the same foul magic? Thank goodness Ducim killed that goose: imagine if we had discovered this horror with a rhinoceros corpse! [shudder]

We will need to make some changes around here, lest we be overrun by the dead...

In the cellar I have been digging beneath the longhouse, the border of the unclean white sand from the lake and the clean red sand of the surrounding hills is clearly visible. For now, we will ensure that the spoils of our hunting only ever rest on the red sand. Luckily, our butchers shop is positioned over the red sand already.

(https://imgur.com/uCdCPmR.png)


Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Kametec_Housen on April 29, 2018, 12:04:04 am
Great update!

Oh and reanimating ocean. Can't wait for zombie whale to come out of the waves. 8)
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: QuQuasar on April 29, 2018, 12:36:58 am
Autumn has come.

(https://imgur.com/vLUUw1I.png)

Construction on the second floor of the longhouse continues. We hope to complete two aboveground floors and the cellar before the season is out.

For some time, things remained calm. We butchered our rhinoceros haul without any sign of reanimation (thank Armok) and continued planting, cooking and building. Until the outpost liason arrived...

(https://imgur.com/vA9nug6.jpg)

Curious that the queen should place such an important task on the lanky shoulders of a human. Still, the royal seals were intact, and he knew the traditional greetings, so it would be unfair of me to comment. For all I know he may just be a hideously deformed dwarf.

(https://imgur.com/tL1Gxph.png)

I ordered metal ores and bars, a seed re-supply just in case we lose any of our crops, and wood. One can never have too much wood.

He shared the trade agreement, but it matters little to Breakfastpit: we are assured a supply of goods providing we fulfill our food production obligations. The only thing of note is the request for additional meat.

(https://imgur.com/p5Msj6Y.png)

Farewell Zulban. Yes yes, our fortunes rise and fall together.

(https://imgur.com/02s4Ey5.png)

That was weird. I didn't know we had a human outpost liason. Anyway, let's get to offloading our food production quota now that the supply caravan is here!

(https://imgur.com/9xXw72w.png)
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Lunardog15 on April 29, 2018, 02:05:58 pm
so did I surivive or did I die?
p.s. I may be able to play this summer if you don't mind a noob possibly killing everything
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: QuQuasar on April 29, 2018, 07:07:31 pm
so did I surivive or did I die?
p.s. I may be able to play this summer if you don't mind a noob possibly killing everything

You are alive. The giant hyena took one look at you coming at it at 30mph screaming through the froth around your mouth and flailing your arms about like a windsock puppet, and noped out of there.
         
That screenshot is you chasing it full circle around the map: it's really hard to call back a dwarf once the bloodlust sets in. I had to wait for you to tucker yourself out.
         
I'll sign you up for a turn: you'll be fine so long as you get everyone inside and close the doors as soon as the hordes arrive, and don't leave any elephant corpses on the white sand.
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Lunardog15 on April 29, 2018, 08:02:01 pm
cold my turn be in a month? i has schools  :(
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Kametec_Housen on April 29, 2018, 09:40:57 pm
I'd suggest you wait until Sanctume (http://www.bay12forums.com/smf/index.php?action=profile;u=94346) finishes his turn and then decide if you want to be skipped/placed further down the list. Succession games take time, your situation might be different by that time. ;)
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: QuQuasar on April 30, 2018, 02:55:46 am
OOC: Dammit. I knew I was forgetting to do something.

(https://imgur.com/bcbXUHT.png)

No matter, we'll just have to count the trade quantities manually.

(https://imgur.com/igrYZ2u.png)

I have decided to forgo trading unprepared ingredients. Our goal is to produce and export prepared food and drink.

Quote
Drink

4 +
12 +
12 +
20 +
4 +
15 +
9 +
13 +
15 +
1 +
2 +
18 +
8 +
3 = 136 Units
Value = 642 gold


Prepared Food

18 +
10 +
14 +
11 +
4 +
28 +
18 +
13 +
16 +
11 +
22 +
108 + (dang, those rhinoceros had a lot of meat on 'em)
85 +
23 +
15 +
10 +
29 = 435 Units
Value = 43584 gold

Therefore, for now at least:

1 unit drink = 642 / 136 = 4.72 gold. Round up to 5
1 unit food = 100.19 gold. Round down to 100.

This will allow our overseers to approximate food and drink quantities! Just set all your food/drink to be traded and note down the value in the bottom left.

(https://imgur.com/WRAgp6X.png)

We can now work out our production quota's!

 We have almost ~5000 dwarves of The Basic Gates to feed. According to the wiki, your average dwarf consumes 4 drink, 2 food every season. That's 80,000 drink, 40,000 meals annually.

Multiplying by the prices above, we will need to produce:

400,000 gold in Drink, and
4,000,000 gold in Prepared Food...


... in order to feed all the dwarves in our civilization. Hope you're all up for a challenge!

(edited the numbers because I had the consumption rates wrong)



From the supply caravan we ended up picking out some spare metal armour and weapons for Zan and Hydrangea, a few animals in cages (donkey, horse, cow and guineahen), some leather and cloth, and a few steel baubles to melt. Nothing special, but it will assist us in establishing ourselves here.
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Kametec_Housen on April 30, 2018, 03:39:41 am
Oh yeah, hyped and waiting.
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: QuQuasar on April 30, 2018, 04:28:43 am
As autumn comes to a close and the leaves on the west of the longhouse begin to fall from the tree's, migrants arrive. Specifically, four useless dwarves and two useless dwarf larvae, 2 years and 1 year of age respectively. Greeeaat.

(https://imgur.com/yvMldSS.png)

At least the adults can haul, I guess.



The long house is at long last complete, for now at least. It consists of two floors and a cellar, and has three entrances. It can house 19 dwarves, which is quite a co-incidence, since that's how many dwarves we've got (for now).

(https://imgur.com/fqsLLuL.png)

Most importantly, it is safe. The exterior logs have been specially treated to make them extra tough, and the three entrances are made from petrified wood and can be closed at a moments notice by pulling the lever on the ground floor.

It *is* built over the white sand from the lake, but we have standing orders not to allow any animal corpses to rest on the white sand. For now, that is good enough.

We will add hatches on all the stairs before handover, to ensure the place is compartmentalized and give us time to react in case of emergency.



We have left many trees in the area to provide fruit and nuts in the spring. In the autumn, they simply look good.

(https://imgur.com/QVBNWRg.png)
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: FakerFangirl on April 30, 2018, 05:10:00 am
Well. Looks like we settled on an aquifer. /cringe
(https://imgur.com/Pd9CeuK.png)
Holy.
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: QuQuasar on April 30, 2018, 06:35:37 am
Well. Looks like we settled on an aquifer. /cringe
We did indeed, but I confirmed during scouting that it's possible to get past it without pumps or cave-ins. The aquifers are at different levels on each of the three biomes.

(https://imgur.com/Pd9CeuK.png)
Holy.
I know, right? I'm still not convinced she didn't lie on her entrance papers. I'm going to have to look her up in legends to confirm that one. Actually...

... 'Hydrangea' has a history. Born "Vucar Channeleddrive" in 190, she lived in Scholarwheels (one of our civilization's hillocks) and became a cook. Married Doren at the age of 32. Gave up cookery to become a scout. Then in 231, travelled to Roughscorches (another of our hillocks) to aid in it's defense.

In Roughscorches, 819 dwarves fought off more than 2000 goblins, nearly 400 trolls and the demon "Nagnod Yellsblisters the Poisoned Ooze of Eels" (an amber brute. The only one of her kind. A huge lizard twisted into humanoid form composed of amber. It has a gaunt appearance. Beware it's deadly spittle!) in The Maw-Attack of Lances. Nearly 500 dwarves died that day, but Vucar Channeleddrive wasn't one of them. She didn't get any historical kills, but she did kill 97 trolls. So yeah. That's legit.

She then became a spy, assumed the identity of 'Zapas Wurdasmir', and infiltrated the human town of Icycrowded. While there, she formed a false friendship with a human man called "Staddat Ramgarlic" in order to learn information about Icycrowded. Unfortunately for her, Staddat was actually a spy for a different human civilization, and he had befriended her in order to learn information about Icycrowded. Ultimately nobody learned anything from anyone, and two years later  'Zapas Wurdasmir' left Icycrowded and migrated to Breakfastpit, where she became known as 'Hydrangea'.
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Lunardog15 on April 30, 2018, 04:26:42 pm
perhaps the quotes section could also hold saves so we can go in with legions mode?
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: QuQuasar on May 01, 2018, 05:11:38 am
Quasar stepped out of the longhouse of Breakfastpit and shielded her eyes from the glare reflecting off of the white sand. Crouching, she ran the stuff through her fingers. It was strange stuff: dry and powdery, and too white: every grain the same monotonous colour without any hint of the yellow or pink along other coastlines.
       
Her fingers found something hard beneath the surface: a shell, perhaps. Except... she hadn't seen any sign of shells along this beach. A pebble, then? There were plentiful dolomite and mudstone pebbles around...
       
The bookkeeper dug her fingers around the object and lifted it free of the sand. Too light to be a pebble... she brushed the sand off it, and felt a chill go down her spine as she recognised the shape.
       
It was a finger bone. A *human* finger bone. Which meant this sand... this entire coastline...
       
Quasar dropped the bone and kicked the sand back over it, glancing around sharply to make sure nobody had seen her. The others didn't need to know about this.
       
No wonder the ground was so fertile here...
       


So, appropos of absolutely nothing at all, I think we should put down floorboards. For, uh... "hygiene". Yes. We'll start with the bedrooms.

(https://imgur.com/0OgGFqA.png)

One of the documents I brought in the wagon was a botanical study of tree's and their uses (http://dwarffortresswiki.org/index.php/DF2014:Tree#Standard_Trees). Having read it now, I have decided to limit our woodchopping strictly to non-productive varieties of tree. We shall turn the forests into an orchard and retrieve a bountiful harvest of kumquats, plums, oranges, limes, papaya and nuts every spring.

All the rest I have ordered Moony to murder as soon as possible (that mostly means Alder, Maple, Willow, and Tea Tree's).
         


I also dug a tiny chicken coop.

(https://imgur.com/nt4UF7q.png)



OOC: Ran out of time to finish up my turn tonight due to other commitments, so give me one more night. I have less than a month left to play before handover. Am debating what I should spend my last month on. Floorboarding is important, and it's a project I can probably complete before handover, but at the same time we don't have anything structural yet to protect the farms and cattle and I haven't even looked at probing the aquifer...
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Sanctume on May 01, 2018, 09:15:28 am
/ooc I think one project/building at a time should be a decent goal for overseers to make sure it is completed with that overseer's intention/vision instead of hoping future overseers finish it.  Some exceptions of course, like a mega wall project. 

Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on May 02, 2018, 05:38:42 am
Awright, finishing things up.
       
We pulled down the workshops in the long house to put down floorboards. The petrified wood we used originally is the only stone left in Breakfastpit at the moment, and until we reach a more sustainable source of stone, we should be cautious not to waste it.
       
We rebuilt the workshops outside, as it was getting somewhat cramped in the longhouse. The pattern is far from perfect, but it should reduce the amount of hauling we have to do. I'll leave it to future overseers to decide what to do with our industry.
       
(https://imgur.com/Crl0i7s.png)
       
Zan and Hydrangea have been training to improve their skills, and their armour is now slightly better than useless (bronze, with steel helms). While I admit I'm unhappy about entrusting the fate of us all to 2 dwarves, even if one of them is a dwarven demigoddess of wanton troll murder, the only other dwarves with combat skills are either crossbow wielders or more valuable as skilled workers. Another thing for future overseers to sort out.

Best wishes to whomever inherits this position. You are going to need it: our production quota's are obscene.



Save file is here. (http://dffd.bay12games.com/file.php?id=13722)

PM Sent. Good luck Faker Fangirl!
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: FakerFangirl on May 02, 2018, 05:33:31 pm
Unfortunately for her, Staddat was actually a spy for a different human civilization, and he had befriended her in order to learn information about Icycrowded. Ultimately nobody learned anything from anyone,
Lol.

I assume you're using this (http://dffd.bay12games.com/file.php?id=7622) starter pack.

Best wishes to whomever inherits this position. You are going to need it: our production quota's are obscene.
What's the worst that could happen? Time to make farms!

(https://orig00.deviantart.net/88f5/f/2018/124/6/5/the_farms_are_underway_by_phenoca-dcan403.png)
Farms are underway.

No querns?! Unacceptable!
(https://orig00.deviantart.net/dadb/f/2018/124/3/9/no_quern___unacceptable_by_phenoca-dcan470.png)
I am hereby banning the export of querns! Anyone attempting to export a quern shall be sentenced to scouting the nearest goblin pits! Put your noses to the grindstones folks.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on May 02, 2018, 06:23:09 pm
Oh this is embarrassing. I just realised I forgot to revert to ASCII.  It's still in starter-pack default phoebus.

 I won't be able to fix the save until tonight, so be aware of that if you download it.
Title: Re: Breakfastpit - A(nother) Succession Farm
Post by: Immortal-D on May 02, 2018, 06:29:56 pm
... Time to make farms!
Famous last words.  Incredibly odd last words, but famous none the less.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on May 05, 2018, 09:20:30 pm
Wait, do my eyes deceive me? Terribly cheesy food puns? Ridiculous food export quotas? Quasar back on the boards like it's circa-2016? Is this.. the long-awaited Breadbowl sequel?!

I know I haven't been super active lately, but there isn't a chance in hell I'm gonna miss this. CHEF, PASS ME AN APRON NOW!
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on May 06, 2018, 12:18:59 am
I know I haven't been super active lately, but there isn't a chance in hell I'm gonna miss this. CHEF, PASS ME AN APRON NOW!
We're getting the band back together!

Do you want a dorfing? We still have an undwarfed founder, our local sworder and militia commander of The Narrow Wheels 'Zan'.

Sorry this took so long, Faker Fangirl. Here's the save in ASCII format: http://dffd.bay12games.com/file.php?id=13730
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on May 06, 2018, 08:09:28 am
Well, that's me I suppose. Time to become the resident bad-ass.

Sweet, we've upgraded to 44.10! Time to bugtest a newly-implemented stress system that could in no way result in the ultimate downfall of the fortress, nope siree.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on May 11, 2018, 04:34:03 am
could I be put in line as well? this looks promising. and.. while dwarves can always be relied on to provide it, a lot less high-drama then some others by it's premise.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Imic on May 11, 2018, 04:50:09 am
I canmt believe I did not know this had started again.
I request a dorfing as a chef! Male please, named Imic, and if possible, someone with some musical ability in their character sheet.
I may RP, I wanted to do more last time, but I didn't reach the point where he would get more nightmares than usual before he died. If I do RP, he'll only speak in old Dwarven. If possible, give his best friend the custom proffession of "Translator"
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 11, 2018, 09:15:58 am
I'm scared with v44.10 depression comeback like it was was circa v42 when corpse clean up crew was a real chore.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: LordBrassroast on May 11, 2018, 09:27:34 am
I'd like a dorf, but I'm not sure I'll have time to take a turn.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: FakerFangirl on May 13, 2018, 03:07:38 pm
Spoiler (click to show/hide)
Beer SHORTAGE! Stop making masterwork barrels and start brewing fruit! We have to secure a source of alcohol.

Spoiler (click to show/hide)
Or both...
Moony is making 4 masterwork barrels per month.

... It crashed when I tried to look at Moony's 'Make Wooden Barrel' job :'( Clearly the gods will it that he continue.

(https://orig00.deviantart.net/773e/f/2018/133/9/0/uh_oh_the_dead_walk_by_phenoca-dcbg2v4.png)
Uh oh.
I'm sure our spears are more than enough to deal with them. *frightened laugh*

Giant slug? Don't let it terrorize the crops!
(https://orig00.deviantart.net/cdc2/f/2018/133/f/8/df_slug_terrorizing_2_by_phenoca-dcbgh0y.png)
Looks edible.

I'll upload the save on Monday.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on May 13, 2018, 11:04:17 pm
(https://orig00.deviantart.net/773e/f/2018/133/9/0/uh_oh_the_dead_walk_by_phenoca-dcbg2v4.png)
Uh oh.
I'm sure our spears are more than enough to deal with them. *frightened laugh*
Heh, I thought it'd take a bit longer for those fellows to show up. The original King of our civilization, the Basic Gates, is actually the head of that necromancer tower. Maybe we can capture him one of these days.

Was the siege just the two guys shown?

I'll upload the save on Monday.
So long as you've been recording your trade quantities.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: FakerFangirl on May 16, 2018, 03:53:16 pm
We've expanded the farms and planted every variety of seed we own.

(https://orig00.deviantart.net/cc6b/f/2018/136/3/9/oh_shit_werepig_by_phenoca-dcbosn8.png)
Oh aquifers - it's a werepig! In his quest to make barrels, Moony is too close to escape!

(https://orig00.deviantart.net/c1ec/f/2018/136/8/5/moony_slays_the_werepig_by_phenoca-dcbot93.png)
GREAT JOB Moony!
Werepig: 0
Moony: 1

But... His wounds are serious.
(https://orig00.deviantart.net/7a15/f/2018/136/1/b/df_begin_moony_treatment_by_phenoca-dcbotvz.png)
Begin the treatment!

(https://orig00.deviantart.net/d801/f/2018/136/d/2/df___moon_begins_to_dehydrate_by_phenoca-dcbotw7.png)
Don't die on us! We have to find that aquifer!

(https://orig00.deviantart.net/acea/f/2018/136/3/2/df___moon_can_drink_by_phenoca-dcbotwl.png)
He's going to live! Already back to making barrels  :)
What an admirable epitome of dwarven industriousness! We will weave a tapestry in his name  :)

So long as you've been recording your trade quantities.
Ah. About that.

Spoiler (click to show/hide)
Oh CATS!

Spoiler (click to show/hide)
Oh dragonfire!!

Spoiler (click to show/hide)
Hope at last! Save us! Save the fort. Save the mountainhome.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Well! No one can hold me accountable. Since I'm dead.

Spoiler (click to show/hide)
This embark is a cave-in. Are there any survivors..?

Spoiler (click to show/hide)
Stop... Whyyy?!?!?  :'( :'( :'(

Spoiler (click to show/hide)
Please...

Spoiler (click to show/hide)
You've known him as your friend since you were children.

Spoiler (click to show/hide)
WHYYYYYYYYY ? ? ? ?

Spoiler (click to show/hide)
Armok forgive us, for we have sinned...

SAVE (http://www.mediafire.com/file/pvodicr7euol9s4/Breadbowl%20II.rar)
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Imic on May 16, 2018, 03:55:03 pm
Peeks in
Was I dorfed?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Immortal-D on May 16, 2018, 04:35:59 pm
Not often that your first encounter with a Werebeast is a succession game.  Good luck Breakfastpit.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 16, 2018, 04:44:45 pm
There were pig, so me thinks of bacon factory, but you meant werepig. 
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on May 16, 2018, 06:22:55 pm
Oh wow. Did you not know werebeastcolepsyribulitus was contagious, or did you just run out of time to imprison Mooney safely?
         
I'm starting to think you might be right with that comment about this embark being a cave-in. I kind of overdid it with the difficulty: reanimating sand, necromancer sieges and unsecured aboveground buildings are all !!Fun!!, but they're not really in the spirit of Breadbowl, which was a peaceful place in it's early years.
         
I'm also a bit worried about FPS: undead cave creatures utterly destroyed Bonepillar's performance. Would hate to see that happen here.
         
What does everyone think: should we let Breakfastpit fall and look to re-embark with the same rules and turn list somewhere a bit happier? If I'm honest, I don't hold out much hope of ever meeting our production quota's on this map.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: FakerFangirl on May 16, 2018, 06:40:42 pm
Was the siege just the two guys shown?
The undead wandered off the map. They may be back.

Oh wow. Did you not know werebeastcolepsyribulitus was contagious, or did you just run out of time to imprison Mooney safely?
I thought it was only from bites  :-[
I was so worried about dehydration that I got careless.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 16, 2018, 08:12:32 pm
I've received the save.
I'm busy tomorrow, so I'll familiarize myself with the update and state of things on Friday.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: FakerFangirl on May 16, 2018, 11:21:07 pm
I'm sure you'll have no problem  :P
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 17, 2018, 01:58:58 pm
I've just read the update. Oh yeah, I can't wait! No restarting please, the fun is just getting started! Just spoil me please, did I survive?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 19, 2018, 03:41:52 am
I've checked the save. Looks like we're somewhat starved for dwarfpower, but hopefully some migrants will arrive. I'll have to check survivors for bitemarks, yay for combat report reading.

I have another problem, however, please check: Weird walls (http://www.bay12forums.com/smf/index.php?topic=170737.0)
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on May 19, 2018, 05:14:34 am
I've seen this before. Looks like the save is still in Phoebus. This is why we need to reset to ASCII when we transfer saves.

Here's how I'd solve it:

1. Download and extract the starterpack (http://dffd.bay12games.com/file.php?id=13751) (this isn't an official one, but it seems to work on my machine).
2. Run PyLNP.exe and switch to the Phoebus 16pt tileset on the Graphics tab.
3. Copy Breakfastpit into [Starter Pack Location]\Dwarf Fortress\Dwarf Fortress 0.44.10\data\save.
4. Now re-open PyLNP.exe and switch to the ASCII tileset on the Graphics tab. When the starter pack asks, tell it to update your save files.
5. It should now work.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 19, 2018, 09:39:35 pm
22nd Felsite
Previous overseer's death scream marked my rise to the one in charge. There is a werepig on a rampage, killing our dwarfs right on the damned white sand in front of the longhouse. Damn. I order everyone to run, we need to get out of the thing's sight. NOW! (ooc: I noticed that the civilians are assigned to a squad, so I ordered them to station on the far side of the map. They turned to recruits and scrambled to safety. Unfortunately, two of them were in sight of/fighting the pig already)

Despite our panicked run tactical retreat two more dwarfs die to the damned swinefolk. Lunardog and Doren Inodemal. Luckily(?) the dead had begun to rise and provided much needed distraction for the rest of us to get far enough. I hid and watched the fight.

Spoiler: The fight (click to show/hide)
Spoiler: Faker Fangirl (click to show/hide)
Spoiler: Lunardog (click to show/hide)

Moony apparently armed himself at some time. He got hold of some poor soul's sock and started bashing shambling corpses with it. Oh yeah. A large pig twisted into humanoid form with glowing eyes beating on a shambling corpse with a sock. I now know why I fear the night.

Spoiler: THE sock (click to show/hide)

And then:
(http://kametec.housen.cz/img/df/breadbowl/t01/finally.png)
Finally! That was a damn long night. Okay guys, stop sobbing, crying, bleeding or whatever else you're doing. Right now, we need to get the dead OFF THE SAND!

(ooc: I'll give summary on who has survived later. Handling the screenshots took time. To be continued, off to bed now.)
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Imic on May 20, 2018, 02:42:20 am
 :D
That looked fun.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: FakerFangirl on May 20, 2018, 02:58:35 pm
I now know why I fear the night.
Not the sock!!!
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Lunardog15 on May 20, 2018, 07:23:27 pm
can I be a cat now
like make me a dorf via dfhack but still be a cat?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on May 20, 2018, 09:29:29 pm
Well that escalated quickly.
         
Year 1: We built some farms!
Year 2: Luckily for the survivors, the corpses of several of our founding dwarves rose from the dead as anti-life abominations in order to avenge themselves against the founding dwarf who had transformed into a sock-wielding pig-monster and murdered them all.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on May 21, 2018, 12:09:22 pm
Year 2: Luckily for the survivors, the corpses of several of our founding dwarves rose from the dead as anti-life abominations in order to avenge themselves against the founding dwarf who had transformed into a sock-wielding pig-monster and murdered them all.

I see we're already getting off on a good start! :P

What does everyone think: should we let Breakfastpit fall and look to re-embark with the same rules and turn list somewhere a bit happier? If I'm honest, I don't hold out much hope of ever meeting our production quota's on this map.

If our goal is to grow crops and dance around the campfire singing kumbaya like Breadbowl, then yeah PERHAPS EMBARKING IN A DESERT OF ZOMBIES WASN'T SUCH A GOOD IDEA. But I digress, new sequel means new expectations. We may not be pumping out ridiculous quantities of food like last time, but those are just numbers. I am of the opinion that agriculture in the face of adversity will breed good stories, and hence a good fort.

Providing our lineup stays constant, we have a good balance of newbs and veterans in the turnlist. Sanctume will have no problem tidying up provided Kametec survives the year; afterwards we have Lunardog, yet another newb destined to bring great excitement to our lives, before I inevitably inherit a teetering fort on the brink of catastrophe. Fun times, excite.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 21, 2018, 12:41:47 pm
I'm a newb in the face of 44.10.  I'm so scared of it, that I went back to the relative safety of 44.09.  Make booze potent!
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: speciesunkn0wn on May 21, 2018, 02:53:54 pm
Greetings Komerades. Champion ov Kommunizm, Speciesunokn0wn, requzeztz dorfing az a hammer dorf to help defend Glorious Kommune from (Nazi) Zombie korpzez.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 21, 2018, 09:26:35 pm
10th Hematite
I've had our military guard the rest of us as we dumped the corpses. Sorry guys, but proper burial has to wait. First we needed to get you out of the damn sand. Now that we've dealt with that, we can start thinking about where we should put our dead. The moon is waxing however, and pretty damn quickly. Maybe before we start worrying about coffins, we may have to worry about confining Moony, so we survive the full moon on 19th Hematite.

We're down to 7 able dwarfs.
Moony
Rovod Identathur
Hydrangea
Zan
Kametec Housen
Sibrek Konosethad
Onul Tobulenshal
+ 3 children

Deceased list:
Faker Fangirl
Thikut Cilobston
Besmar Asmelzokun
Olin Sazirudesh
Litast Eribasob
Ducim Edemlogem
Doren Inodemal
Sanctume
Lunardog
Quasar

can I be a cat now
like make me a dorf via dfhack but still be a cat?
Sorry, we don't have cats. I can offer to make you a llama, donkey, cow, guineafowl, horse, water buffalo, turkey or a peafowl.

Greetings Komerades. Champion ov Kommunizm, Speciesunokn0wn, requzeztz dorfing az a hammer dorf to help defend Glorious Kommune from (Nazi) Zombie korpzez.
I'll keep you in mind and if I add another dorf to our two man army, I'll dorf you. Migrants will have to arrive though.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on May 21, 2018, 09:39:13 pm
I'll take Zan as my new dwarf. Call me "Sworder" on account of me bein' a swordsdwarf.

If our goal is to grow crops and dance around the campfire singing kumbaya like Breadbowl, then yeah PERHAPS EMBARKING IN A DESERT OF ZOMBIES WASN'T SUCH A GOOD IDEA.
Technically it's a shoreline of zombies. Which is why it was a great idea!

Seriously though, every evil biome I've embarked on in quite some time has been the tamest of tame. I was half expecting profane mist that give you mild vertigo or rain that made you slightly irritable, not murdersand of violent death.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 21, 2018, 10:33:47 pm
The trick is not getting dead in the first place, that helps with the zombification quite a lot. Until sperm whale corpse pays us a visit, that is.

Zan is a nickname, so I think that dorf is already claimed.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on May 21, 2018, 10:55:58 pm
The trick is not getting dead in the first place, that helps with the zombification quite a lot. Until sperm whale corpse pays us a visit, that is.

Zan is a nickname, so I think that dorf is already claimed.
That was me. Zan was one of the Founders. I nicknamed him with his original name so I wouldn't lose track of him.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: speciesunkn0wn on May 21, 2018, 11:47:09 pm
How long for the depression spiral? XD
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on May 22, 2018, 03:10:30 am
Until sperm whale corpse pays us a visit, that is.

Yes.
Yes!
YES!!

THINK OF THE MEAT HAULS!
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: speciesunkn0wn on May 22, 2018, 04:21:57 am
Until sperm whale corpse pays us a visit, that is.

Yes.
Yes!
YES!!

THINK OF THE MEAT HAULS!

But it's rotting, so you can't butcher that...
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on May 22, 2018, 07:10:38 am
Wait, are you telling me this legendary feat of dwarven cooking (http://www.bay12forums.com/smf/index.php?topic=113638.0) is a lie?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: speciesunkn0wn on May 22, 2018, 08:22:42 am
Wait, are you telling me this legendary feat of dwarven cooking (http://www.bay12forums.com/smf/index.php?topic=113638.0) is a lie?

That's deliberate though. Don't most undead stuff spawn rotting?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 22, 2018, 09:25:58 am
Either way, baconized fish generally don't have the decency to stay in the water and I am not sure whether we're equipped enough to debaconize it.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: speciesunkn0wn on May 22, 2018, 11:39:52 am
Either way, baconized fish generally don't have the decency to stay in the water and I am not sure whether we're equipped enough to debaconize it.

Just make sure you have some tenderizers
Spoiler (click to show/hide)
.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: FakerFangirl on May 22, 2018, 12:03:44 pm
Lots of tenderizers.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 22, 2018, 01:45:12 pm
Do we have stones or metals to make mechanisms?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 22, 2018, 07:52:30 pm
Human caravan has come. As per rules I want to trade them cooked meal and brewed drink (Faker Fangirl's legacy). Is there a way to separate value of a foodstuff from value of barrel it is in?

edit:
Do we have stones or metals to make mechanisms?
Not yet. So far it is only embark metals, aquifers are not yet breached.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on May 22, 2018, 09:19:31 pm
The barrel values are insignificant compared to the actual trade, so I'd say don't worry about it.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: VoiceBook on May 22, 2018, 10:24:52 pm
Dorf me in please! any male is fine.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on May 23, 2018, 06:55:26 am
couldn't you check the z status screen for 'food:other' and 'drinks' before trading it all? or check before and after in case you missed one or two barrels being used/hauled?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: GPeter on May 23, 2018, 09:56:00 am
I need a turn on this, seriously, I NEED!
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 23, 2018, 10:01:34 am
couldn't you check the z status screen for 'food:other' and 'drinks' before trading it all? or check before and after in case you missed one or two barrels being used/hauled?
That shows how many foods and drinks I'm trading, not their value. And the value I'm seeing in trade screen is combined value of food and barrel it is in. But the consensus is that we consider barrel value negligible. I'll see if I can get some estimates from empty barrels though.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 23, 2018, 11:05:06 am
Okay, human caravan has arrived. As per agreement I'll stock them with food. But we're quite short handed at the moment, so hopefully they'll pass the message and we get some spare dwarfpower soon.

Let's get this paperwork done. According to our storage records, we have 383 rations of food and 72 rations of drink. We have it barreled in 15 barrels. I also found barrels of various quality levels and had them moved to the depot for appraisal.
Spoiler: First trade (click to show/hide)
That is total value of 31 810☼ (Food: 31 206☼; Drink: 604☼). But 800☼ (Food: 340☼; Drink: 460☼) is in barrels. So total value of 383 portions of food is 30 866☼ and total value of 72 rations of drink is 144☼.

In unrelated news, it is almost full moon. Hey Moony, we need you to build a new carpenter's workshop down in the cellar. Yeah, seeing how you're the only carpenter and all, you should totally go build it down there. Please be careful when passing through the construction area on the way there, the door just need a little polishing, hehe. Don't worry, we're not going to wall you in or anything, don't look at me like that. Now off you go, that workshop is not going to build itself, is it?
Spoiler: Pigsty (click to show/hide)



Wooden barrel price chart

☼Masterful barrel☼120☼
≡Exceptional barrel≡50☼
*Superior quality barrel*40☼
+Finely-crafted barrel+30☼
-Well-crafted barrel-20☼
Normal barrel10☼



I've checked the wiki and those values correspond to quality modifiers as listed there. Maybe it will allow me to figure out a price chart for various kinds of pots as well. Did I mention I like pots and I'm going to keep things simple by adding them to the mix? ;D

Edit: Why are some barrels white in the trade screen?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 23, 2018, 11:05:30 am
Containers will be too much micro since we will eventually use wood barrels, large stone pots, glass containers, maybe even clay or metal food containers.   

If you can secure a handful of stones or ores to make mechanisms, I can work on  breaching the aquifer. 
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: FakerFangirl on May 23, 2018, 05:12:20 pm
I pray that it's a one-layer aquifer.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on May 23, 2018, 07:24:59 pm
If you can secure a handful of stones or ores to make mechanisms, I can work on  breaching the aquifer.
You might wish to do some probing first. All 3 of our biomes have aquifers, but they're not all on the same z-levels. It may be possible to go around.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 23, 2018, 08:06:01 pm
I'll put an update together later, but I'll spoil you: when opening a mine I found a spot without aquifer. Or really deep aquifer, as I struck cavern first. So stone, copper ore, iron ore (and there is a flux stone in caverns), platinum ore and gold ore are all accessible. I'm also having trouble with burying reanimated dwarf, so I'll be writing a question in gameplay questions as well. The body just sits on the coffin and generates burial jobs again and again.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 23, 2018, 10:01:17 pm
Less work for me then!  I can make it a goal to bring magma up to setup magma glass furnaces for a grand kitchen.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 24, 2018, 05:38:27 am
Please, please deal with the workshop mess in front of the longhouse. It's driving me crazy and I don't have time to deal with it properly. When building aboveground, lots of blocks are needed. Like thousands. I wanted to build a hall for woodworkers and stoneworkers, but for design I have in mind I need 2 doors, 78 gabbro blocks and 704 wooden blocks. I don't have dwarfpower to produce and place that in my turm, especially when I have more pressing matters to deal with, like burials (the corpses are driving dorfs crazy), stocking hospital and securing a water soure (to get hospital up and running properly).

btw fyi: Endless burial (http://www.bay12forums.com/smf/index.php?topic=170803.0)

edit: I worked around the issue, Faker Fangirl is laid to rest. I'll continue my turn later today.
edit2: All bodies are buried, well is built and hospital is up and running. It's late autumn.
edit3: It's midwinter, just two more months. I'll start writing an update soon.
edit4: Turned out hematite is not spring as I thought. Nevertheless, I've finished the turn. Once I prepare update I'm done. I must admit I don't envy Sanctume though.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 27, 2018, 08:16:29 am
It's Malachite already. I don't like summer. It is really hot, I get sweaty all the time and have to take bath every month. And the pile of corpses in front of the longhouse smells worse than usual. We need to get them buried. Poor souls deserve that at least. Luckily, some migrants have arrived, so we may be able to do it fast enough.

Migrants are:
VoiceBook, legendary weaponsmith
Zefon Ulingsakzul, novice farmer
Solon Komandekuk, adequate weaver
Noloc Risaspestrat, criminal
Limul Regatir, novice farmer
Kogan Lorgeshud, novice farmer
Ilral Zasitingish, novice farmer
Etur Shorastfarash, novice farmer
(And a cat. If you know how to cat Lunardog15, go ahead.)

That pulled thorn out of my foot. With those extra hands, things are finally starting to look better. I ordered VoiceBook to make some pickaxes, gave them to the farmers and ordered them to open a mine. We need building materials! I refuse to just dump our dead to a hole in the ground, they deserve a proper cemetery. So hurry up you lazy bunch!


Looks like we missed the aquifer, yay!
Spoiler: Cavern (click to show/hide)

Luckily, a fungiwood is blocking entrance to the newly struck caverns and I'll leave it that way. We have more pressing matters above so it is good that we don't have to deal with whatever wanders down there. Lots of interesting stones and ores on the way. For now, I'll have you mine gabbro and orthoclase. Yeah, those are great for cemetery. Let's make some wheelbarrows and let's cut those stones into neat blocks. Wait Limul! Where are you going?! We need that workshop! Get out of there. We can't make blocks like that! What are you doing? Those gabbro stones are meant for blocks, not for...
Spoiler: this (click to show/hide)
Okay, that looks nice, I'll give you that. You're a legendary mason now, right? We could use you. What? .. WHAT? You've became a legendary miner instead? How do you make a millstone and NOT become a legendary mason? Better than nothing, I guess, but we could use the mason, you know? Well, at least the workshop is free again and things are looking better.

Spoiler: Damn (click to show/hide)
Or not. Quickly, get that millstone underground! Our first treasure is not going to go into some filthy parrot nest! What is it, Etur? Interrupted by a rattlesnake? Again? Damn, just deal with it somehow, you're a big dwarf. A flock of smelling rotting zombie albatrosses has arrived and are bothering our new carpenter, Solon. Luckily Zan the Sworder and Hydrangea are nearby, go get 'em!


We're slowly getting production of blocks started. We don't have an experienced mason, but that will remedy itself as we cut more blocks. And coffins. And slabs. As we're laying the foundations of our cemetery, another caravan has arrived. Damn, I left only a skeleton crew in the kitchen, we need stuff built if we have to meed the damn quota. Alright, I'll give you what we have, at least. That is 3 barrels of drink, holding together 14 rations of drink worth 28☼. I know they're almost empty, right? We also had to drink something! There are also 3 barrels of prepared food holding 202 portions of meals worth 17 771☼. I'm aware it's not much, but do you have any idea what we're dealing here with? Do you see that rotting pile of corpses? We do. Every single bloody day. And it is driving us crazy, so we need to do something about that asap.


There has been progress. The cemetery is far from finished, but we have started with the burials. Sanctume thinks we're taking too long, so he came back and is bothering us about it. Just wait a little more, 'kay? Another wave of migrants arrived, so we're not so starved for hands anymore.

New arrivals are:
Sibrek Rungaksodel, novice stoneworker
Eshtan Kolutal, novice farmer
Sazir Olonlerom, novice fishery worker
Doren Limulerith, adequate pump operator
Sarvesh Berfikod, novice fishery worker
Zulban Erushsakrith, novice stoneworker
Aban Feshkonos, adequate mechanic
Obok Kirlogem, novice fishery worker

Hmmm.. 3 Fishery workers, that gives me a brilliant idea! But first we need get done with the burials. And get a hospital up and running. And a well. Hey you! Go find Sodel and have him make some beds, tables and a chest. We have a hospital designated already, but it is empty room with a bed, not a hospital. And what is it with the commotion outside? Intruders you say? Necromancers, damn! Zan, get Hydrangea and kill them before they see the bodies we didn't get to bury yet!

Spoiler: Run, Zan, run! (click to show/hide)
... They ran away. Wow, they're fast. How do I get you to run that quickly too? And have you seen Etur recently?


And it is done, we got rid of the corpse pile and buried everyone. It took longer than expected and lots of our dwarfs look really stressed. Let's hope they'll hold up. Well is dug out and hospital is furnished and stocked.
Spoiler: Hospital stock (click to show/hide)

All right, and here are the fisherdwarfs. Nice! Get this helmet, chain shirt and breast plate. Don't worry about covering your arms and legs. Okay, okay, have a leather robe as well. And now follow me. I'd like to introduce you to a friend downstairs...
Spoiler: Later... (click to show/hide)

(3 dwarfs with their vitals protected by copper armor and appendages with just leather robe. Plan was to have Moony bite them, have them give in to pain and get caught in a cage before they die. 2 got bitten and caged, 1 bled out. I released them in hospital and waited for another full moon. They attacked each other and one died. When I put the survivor to the werepig pen together with Moony, Moony killed him on next full moon. Damn, werepigs are supposed to not to kill each other, aren't they? Looks like wiki page on werecreatures needs an update, there goes my Project: Werepig Breadbowl.)


I got another brilliant idea! Waiting for our masons to get faster is so tiring, I couldn't bear watching them any longer. I threw the poor sod out of the workshop and made a beautiful millstone to show them how it is done. I'm sure I can now make blocks in to time either. Now we'll finish the cemetery and we'll begin work on some other building. Options are: a block of flats, halls for our craftdwarfs or a wall.
Spoiler: My masterpiece! (click to show/hide)


Spoiler: Suddenly: (click to show/hide)
Damn, I've had enough werepigs already, kill it. Apart from this nuisance, we've had to deal with horseshoe crab zombie which came from the ocean and we've finally found Etur. Did he really just die to a rattlesnake? (I've been getting some cancellation spam: interrupted by a rattlesnake for some time. But I've been getting interruptions by keas as well, so I didn't pay it attention. That just made surprise even bigger when I found Etur Shorastfarash dead in the hands of a rattlesnake (don't ask), now called Gecastzim.)


It was a busy winter, but the cemetery is almost done, just a part of roof is all that remains. I'm sure I finnish it up during my turn and have some blocks ready for future projects by Sanctume. I've also had some trees chopped and placed orders for total of 500 wooden blocks. All that remains now is to just... Damn!
Spoiler: Whoops! (click to show/hide)

Dammit! Dammit! Dammit! Dammit! Dammit! Everyone run to the longhouse! Now! I'll pull the lever and if you're late, you'll stay outside! ... Phew, that was close. Is everyone accounted for? Yep, noone has been left outside. Now we wait. Luckily we have food stockpile in here. There was no time to bring anything. But this can go on years, so we better prepare. I want access to some water. And dig some hall sized area too while you're at it, there has been mushrooms and mosses growing everywhere for some time. Some of them may be edible. I wouldn't dream about sending those back to the mountainhomes, but we don't know how long we're going to stay holed up. And the fields outside are full of zombies.


It has been about 3 months since the damn zombies arrived. Necromancers have dissapeared somewhere and the zombies are chasing our livestock ever since. Stress is weighting heavily on us. Some folks have thrown tantrums. One dead so far. Of cource right on the cursed sand, so we had to kill him again. I don't think Hydrangea can handle much more, she is deppressed often lately. I've appointed Zan as sheriff to cut the tantrums short. I mean, sheriffs are supposed to deal with dwarfs who start bashing others, right? And I would prefer stressed dwarfs being beaten as opposed to not so stressed dwarfs being beaten. I've designated part of the longhouse as a tavern and another part as a temple to help deal with the stress of being shut in here. Ah, help came, at last!

Spoiler: Our saviors! (click to show/hide)
Spoiler: Oh (click to show/hide)

Also, a one of the children woke up demanding a workshop. I don't know which, but I am not opening the gates. The only good news here lately is that our criminal has given birth. It offsets the impending loss of a fey child I guess.

We're down to 105 drinks and 340 meals. Should we run out of drinks, I'd prefer having a herbalist look for edible mushrooms and brew those. I don't think we can deal with alcohol widrawal right now. But that is not my concern, I think it is time to pass the overseer role to some unfortunate volunteer to see if he can get us through this.

Spoiler: Way too full cemetery. (click to show/hide)
Spoiler: Underground (click to show/hide)
Spoiler: Current unit list (click to show/hide)
Spoiler: Corpse dump (click to show/hide)
Spoiler: And finally (click to show/hide)


Sorry, I've messed up. I got my turn started on 22nd Felsite, but I mistook 10th Hematite as the anniversary, so I played a little longer than I was supposed to. I apologize.

Corpse dump zone is not activated until needed, to prevent accidental dumping of other stuff. It needs to be found and [ i] -> [a]ctivated

Unded siege came in early spring. I decided to shut dwarfs in the longhouse and wait it out. But it can be a really long time, maybe we could allow Sanctume to wait it out and then have his year?

I have added [N]otes to document what each lever does.

Here is the save: http://kametec.housen.cz/save/breadbowl_ii.7z (http://kametec.housen.cz/save/breadbowl_ii.7z)

Good luck!

edit: I used DF 44.10
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on May 28, 2018, 01:09:37 am
We're getting massacred AHAHAHAHA. Wait till the necros find our tomb, we're all going to be so boned. If this fortress lives to the 10th year, I'm calling it a total success.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on May 28, 2018, 05:54:02 am
sounds like you had a terrible time, but at least we're getting through it. slowly?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Imic on May 28, 2018, 06:06:21 am
Weren't we supposed to be a farming fort? As far as I can tell, the only seeds being sewn any more are all the bodies for future necromancers, who will come here following the tales of how not to run a program to feed the world.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: GPeter on May 28, 2018, 06:22:54 am
Oh boy, this is going to be an interesting game...
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 28, 2018, 10:07:32 am
/ooc I claimed Ace, Ace of Mace.  IIRC, re-dorfs are ok as long as they differ from the original, so no Sanctume II, etc

We have plenty of unclaimed dorfs.  I only have a quick time to peruse the roster this morning.  Hoping to play some later today.


10th Hematite, 252 (Early Summer).

Population: 22
Spoiler (click to show/hide)
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Imic on May 28, 2018, 11:13:45 am
If I wasn't dorfed, dorf me, and make me a chef. M53 to be precise. And the person I'm most friends with that isn't already named be given the custom profession of "Translator". Read what I said earlier to make sense of that.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 28, 2018, 12:46:13 pm
If I wasn't dorfed, dorf me, and make me a chef. M53 to be precise. And the person I'm most friends with that isn't already named be given the custom profession of "Translator". Read what I said earlier to make sense of that.

updated
14. Imic, “Sous Chef Imic”, m53, skill, Spears, Shields.
He is sometimes cruel, can be very single-minded, a greedy streak, considered rude, has a calm demeanor, and dreams of mastering a skill.
Skills: Carpenter+2.
Relationship: Married to Noloc, father of Girl Inod.

13. Noloc, Criminal, The Translator, f51, mw, Helms, backpacks, querns.
She has a greedy streak, comfortable with other that have a different appearance, isn’t ambitious, and dreams of crafting a masterwork someday.
Skills: Mason+5, Hammer+3, Discipline+1, Tracker+10.
Relationship: Married to Imic, modther of Girl Inod.

22. Girl Inod,  f3, mw, Barrels.
She find helping others emotionally rewarding, slow to anger, can handle stress, and dreams of crafting a masterwork someday.
Relationship: Daughter of Imic and Noloc.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Imic on May 28, 2018, 01:12:21 pm
Thanks.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on May 28, 2018, 02:44:42 pm
Alrighty, I'll call dibs on 8 (f16). Call her 'Akko'.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 28, 2018, 04:12:58 pm
Alrighty, I'll call dibs on 8 (f16). Call her 'Akko'.

Done.  Akko is also the CMD.  She is a widow.  Husband Besmar, Trader has a grave somewhere here.

8. Akko, Doctor Akko, f16, fam, barrels, splints.
She of very trusting, has a sense of duty, thinks friendship is important, and dreams of raising a family.
Noble Position: Chief Medical Dwarf.
Skills: Mining+6, Clothier+2.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Moonstone_Flower on May 28, 2018, 04:43:06 pm
[...] She is a widow.

[..] dreams of raising a family.

Ouch.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on May 28, 2018, 05:38:44 pm
Quote
It is hot here, but my heart is cold,
My beloved will not grow old,
Love is heartache, life is pain,
Ever since the zombies ate his brain.
         
Or twas the werepig to blame, I do not know,
We trapped that foul beast down below,
It does not matter, Besmar is gone,
Taken in by Breakfastpits long con.
         
Peaceful farming settlement my arse,
This undead-filled place is naught but farce,
Trapped in wood shack by a terrible blight,
I curse you all, you all this dark night.
         
- Akko
         
"Hey, uh... is Akko okay, do you think? She's leaving these poems on every available surface."
         
"She'll be fine. I'm sure it's just an angsty phase. Now help me reinforce these barricades before the undead get in."
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: VoiceBook on May 28, 2018, 06:43:53 pm
Welp, turns out having a farm fortress is pretty fun! Rattlesnakes, werepigs, necros, zombies and a freaking horseshoe crab!
I suggest a hammer for every man, woman and child.
Could also help with the stress. :P
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Moonstone_Flower on May 28, 2018, 07:15:48 pm
Quote
It is hot here, but my heart is cold,
My beloved will not grow old,
Love is heartache, life is pain,
Ever since the zombies ate his brain.
         
Or twas the werepig to blame, I do not know,
We trapped that foul beast down below,
It does not matter, Besmar is gone,
Taken in by Breakfastpits long con.
         
Peaceful farming settlement my arse,
This undead-filled place is naught but farce,
Trapped in wood shack by a terrible blight,
I curse you all, you all this dark night.
         
- Akko
         
"Hey, uh... is Akko okay, do you think? She's leaving these poems on every available surface."
         
"She'll be fine. I'm sure it's just an angsty phase. Now help me reinforce these barricades before the undead get in."

I say bravo, bravo indeed.  *Claps*
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: FakerFangirl on May 28, 2018, 07:32:05 pm
Akko is a true scholar.

It has been about 3 months since the damn zombies arrived. Necromancers have dissapeared somewhere and the zombies are chasing our livestock ever since. Stress is weighting heavily on us. Some folks have thrown tantrums. One dead so far. Of cource right on the cursed sand, so we had to kill him again. I don't think Hydrangea can handle much more, she is deppressed often lately. I've appointed Zan as sheriff to cut the tantrums short. I mean, sheriffs are supposed to deal with dwarfs who start bashing others, right? And I would prefer stressed dwarfs being beaten as opposed to not so stressed dwarfs being beaten. I've designated part of the longhouse as a tavern and another part as a temple to help deal with the stress of being shut in here. Ah, help came, at last!

Spoiler: Our saviors! (click to show/hide)
Spoiler: Oh (click to show/hide)
Ahahaahahaaa!

Weren't we supposed to be a farming fort?
LOL!
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Lunardog15 on May 28, 2018, 09:30:30 pm
oh boi a cat hooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on May 29, 2018, 02:14:33 am
Weren't we supposed to be a farming fort?

Stage 1: Fertilize the ground with the blood of innocents
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 29, 2018, 03:07:28 am
If we manage to kill a visiting necromancer for his slab, we may protect ourselves from them by having our own legion of necromancer farmers. With zombie farmhands. If you cannot defeat them, you should join them!
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Imic on May 29, 2018, 05:40:42 am
Weren't we supposed to be a farming fort?

Stage 1: Fertilize the ground with the blood of innocents
Sigged.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: speciesunkn0wn on May 29, 2018, 05:50:04 am
If we manage to kill a visiting necromancer for his slab, we may protect ourselves from them by having our own legion of necromancer farmers. With zombie farmhands. If you cannot defeat them, you should join them!

Sadly zombies raised by your dorfs are hostile to them. :/
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: auzewasright on May 29, 2018, 06:13:14 pm
Auze, male, doctor
If no doctor is available then #21, scholar
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 29, 2018, 07:57:33 pm
Alright, work is done and I get to play tonight.  Let's see what I have...

Auze, male, doctor
If no doctor is available then #21, scholar

Updated 21. Auze, Scholar Auze, m67, art, chairs.
He is generally quite hopeful about the future, has an active imagination, and dreams of creating a great work of art.
Skills: Mason+1, Miner+1, Mathematician+11, Student+11, Reader+11.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 29, 2018, 11:52:31 pm
Part 1: Nine Temples Birth

“All your ridiculous, pitiful antics won't change a thing. You and I, we're the same, we're puppets in the same sick play. We serve the same master, he's a lunatic, he's ungrateful and there's nothing we can do about it. You and I are the same.” -- some drunkard during a siege.


Early summer, 252

It is no surprise that we are holed up in a log house, with these elf-kin materials separating us, the living, from the abominations outside.  The last report was twenty six zombies lay siege to our peaceful farm, and nine flying albatross corpses roam the skies.  The chaos erupting outside can he beard through the thin walls as the zombie archers start shooting the flying corpses.
Spoiler: siege (click to show/hide)

The human diplomat managed to come in our wooden succor, but he is staying quiet by a sandy loam slope near an aquifer hole.

I give in the call of duty and assert to manage the affairs of our hamlet, Breakfastpit.  Our population is down to twenty-two souls with morale on a steep decline.  If there is ever a time to step up and be a dwarf, this is my time. 

First, I declared to forbid everything outside, no one is allowed to go out or enter until we have a secure entrance.  This includes forbidding everything the dead drops including their used socks and corpse retrieval.  No one objects, or rather, no one seem to listen.
Spoiler: Forbid Loot (click to show/hide)

Next, remove the general clutter stockpile.  We do not need to haul funitures, gems, finished goods, leather or cloth right now. 

In terms of division of labor, our population of 22, less 5 not available for labor, leaves 17 dwarfs. 

Every able citizen should be trained with some initial martial discipline at some point.

Five existing military are in 2 squads, and should have a chance to continue weapons training later, but also work towards food production.

Seven citizens have at least Miner skills, hopefully have picks equipped. 

After conferring with Zan the Sworder, militia commander, the squads are re-organized:

Squad: Bootcamp.  Recruit Uniform:  mail shirt, helm.  Active training.
Zan the Sworder, militia commander.  He will teach the recruits the basics of fighting and discipline with: 
Kametec Housen.
Noloc, The Translator.
Auze, Scholar Auze.
#20 Sibrek, m91.

Axe Squad is captained by Hydrangea, inactive training.

Mace Squad is captained by your truly, Ace, Ace of Mace, inactive training.

Sword Squad is inactive.

Spear Squad is captained by #6 Sibrek f23, inactive training.

Hammer Squad is inactive.

Three other squads place holders, no uniform, inactive.

The Miner Squad, no uniform, inactive.
Captained by #12. Limul, f15 with:
Akko, Doctor Akko
#11. Kogan, f87
#16. Zefon, f101

--
"Let’s get to work!"  My predecessor has dug and reach stone in a prior excavation, but the entry point is outside.  We need to examine the areas around the excavation and see how we can connect the long house to there.  We need temporary workshops.  So, we will dig down to explore out option.
Spoiler: Let us dig (click to show/hide)

The workshops will be in z97.  Uh… a child, Ushrir, is in a strange mood claims a craftsdwarf workshop as soon as it is built, and she mutters: rock, yarn cloths, and tanned hides.  She took a rock, and a piece of yarn, but there aren’t any tanned hides available inside. 
Spoiler: Ushrir mood demands) (click to show/hide)

This does not bode well for our safety so Hydrangea, bless her heart, walled Ushrir in…
Spoiler: Ushrir walled in (click to show/hide)

The dig site for the new entrance is progressing well, until one of the miners, Zefon, slips into depression. 
Spoiler: New entry plan (click to show/hide)

“C’mon, we need to continue digging!”

The full moon came disturbed a cacophony of inhuman squeals and grunts behind a walled room where Moony is trapped behind.

“Let’s get those workshops up and running.  And smooth these walls...”

An artisan-cringe-worthy sound of metal scraping obscenely against smooth stone halted the serenity of the moment as Miner Kogan begins is throwing a tantrum!

“Stay Calm.  We will work on creating temples before the entrance.  Peace be.”

Kogan went upstairs, who knows what she will do.  I must focus on the temples establishments:

Brilliant Monastery (no particular diety)
The Molten Sanctuary (Dedicated to Ular) 8 worshippers, Fortresses, War, Death.
The Abbey of Painting (Dedicated to Onol Greenmined) 5 worshippers, Jewels.
The Sanctum of Boulders (Dedicated to Ok the Gold Copper) 12 worshippers, Mountains, Minerals, Metals, Fire, Volcano.
The Cathedral of Slings (Dedicated to Nomal) 8 worshippers, Wealth, Labor.
The Chapel of Plans (Dedicated to Stistras Prenantflossed) 6 worshippers, Art.
The Temple of Spires (Dedicated to Alod) 6 worshippers, Order, Duty, Healing.
The Whirling Monastery (Dedicated to Ulthush Devilmenaced) No worshipers, Depravity.
The Church of Adventures (Dedicated to Shesam Rightrenown) No worshipers, The Wind, Torture.

Mid-Summer, 252.

“Hi, I am Ace (age 16), Ace of Mace at your service.  See here, I am officially the manager of this facility, you know to manage the work orders and perhaps some architectural details, and that comes with some perks. *wink*

“Hey babe, how ya doing?  Want to come check out my office?”

The female miner Limul (age 15), captain of the Miner Squad, looks at Ace, knuckles gripping on a well used copper pick, poised menacingly as if to strike skull or stone.

“Okay, moving on…”

“Zefon, it’s okay to dabble in masonry.  Don’t be too hard on yourself.  Go ahead and finish the blocks you’re making.”

Zefon, miner, cancels construct mudstone blocks: too depressed.

A loud thunk, followed by a chunk of mudstone explodes into dust against the wall.
Spoiler: Kogan tantrums (click to show/hide)

Kogan, is still throwing a tantrum.  “Frack this.  I’m miner not a mechanic.  Where the frack is that lazy mechanic!” 

“Umm, miss Kogan, our mechanic volunteered to engrave our new temples.  You should be proud…”

The Sous Chef Imic who is being helpful by dabbling in masonry is interrupted. 

Kogan storms off in a huff then kicks the mudstone block besides Imic, toppling the almost built mason workshop.

Imic cancels construct building: Job item lost or destroyed. 

Voicebook is also in the middle of constructing another workshop, and it too was toppled.
Spoiler: Ace the manager (click to show/hide)

“Excuse me, miss Kogan, but you really should not go down and bother the temple engravers...“

Mrs Aban, is rather plumpy and engraving the new temple when Kogan start throwing punches and charged!

--
From Kogan’s point of view, she felt satisfaction in improving her fighting and striking skills at the expense of Mrs. Aban, mechanic.
Spoiler: Kogan's point of view (click to show/hide)

Spoiler: Aban's point of view (click to show/hide)

Welcome baby Olin, born in the Nine Temples of Breakfast Pit.  Enjoy the new entrance bridge, please don’t fall.  And don’t mind your mom's blood smears in the corner.
Spoiler: Baby Olin (click to show/hide)


Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: speciesunkn0wn on May 30, 2018, 01:33:30 am
That is indeed a masterwork post. All craftsforumiteship is of the highest quality. It is encircled with bands of text, rectangle cut images of dorfs dying made from pixels, and menaces with spikes of BLOOD.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Imic on May 30, 2018, 01:33:47 am
This is going well.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 30, 2018, 03:07:40 am
Yeah.

By the way, tower zombies are quite deadly. This ones have steel armour, for example. Out of the visitors I've mentioned in my post, the swordsdwarf tried to put quite a fight, but unfortunately her bismuth bronze sword couldn't do much damage to steel clad zombies.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on May 30, 2018, 05:32:32 am
We all thought this was the sequel to Breadbowl, but little did we know we actually signed up for the Bonepillar sequel.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on May 30, 2018, 07:10:15 am
well. the dwarf queen did want 'unique dishes'. one can only imagine what the food coming out of this place does to people.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Sanctume on May 31, 2018, 12:14:47 am
Part 3: Siege Breaker
“The year aims to convey, in all its emotional richness, the effect of war against death and the toll taken on hamlet and family by the horrors of siege."  -- Ace of Mace.

Mid-Summer, 252

Kogan finally calms down after injuring the Miner Captain, that dwarf-babe Limul.
Spoiler: dwarf-babe (click to show/hide)
Spoiler: Limul v Kogan (click to show/hide)

Both Kogan and Zefon are removed from mining duty and put in Bootcamp for some discipline.

Late summer, 252

Work on digging for  minecart repeater (http://www.bay12forums.com/smf/index.php?topic=114695.msg7733029#msg7733029) (flipped horizontal).

--
Ushrir, the dwarven child cancels strange mood: went insane.  She is walled in, safe from others.  Her parents are both deceased in graves here in Breakfastpit.  Ushrir is 3 years old, and her older brother Iden is 4 and lives here.

--
Hydrangea joins the pity party.
Spoiler: pity party (click to show/hide)

Dig and setup minecart repeater, to use up mudstone clutter on the bottom of the pit so the bridge smasher can be constructed and hooked to the repeater.


Hydrangea is throwing a tantrum.  Her husband Doren is dead in a grave here.  Her youngest son, the other Ushrir (age 1) is here.
Spoiler: Hydrangea (click to show/hide)
Spoiler: Hydranea v Kogan (click to show/hide)

Early autumn, 252

We continue to work on something in between bouts of depressions and thrown knuckles. 
Putting Kogan and Zefon in Bootcamp seem to settle their tantrums--one can only hope.

A ghost spooks Akko from working.
Spoiler: Akko spooked (click to show/hide)

"Don't worry m'lady, I know how to solve this."  Slab are on order. 

We are also making use of the few coals, and iron ores to make some weapons and trap components.

It is good that I keep an eye on the important things as our booze supply dwindles at a critical number.  A booze room excavation is quickly done to set up a still and I am producing rice wine.

Spoiler: Low Booze (click to show/hide)

Voicebook is making some iron spiked balls for the maze entry path; and a couple of steel short swords, spears, and battle axes; and a couple of silver war hammers and silver maces.

This south entrance is quite complicated and needs a few more engineering tasks.  Commander Zan says that we can utilize the hill to our west and dig out another entrance.  I like this idea, and that we can expand the width to allow future trading also. 

Only Limul and Akko remain in the miner’s squad so I talked about “my idea” to the two ladies.  Unfortunately, I only received cold stares back from both of them. 

Spoiler: West Entrance Dig Plan (click to show/hide)

--
We are out of flux stone, and a few dolomites are exposed from the prior stone excavations.  I hope the miners can find a way to quarry a few more so we can make at least some steel armors.

Limul insists I call her captain, then she ignores me as she meditate on death.  At least Akko is gaining skills with the pick.  Meanwhile, I continue to make booze. 

VoiceBook is producing masterwork iron trap components and steel weapons! 

With a positive progress forward, it is followed by drawbacks as Zefon continue to slip into depression and Kogan continues to destroy the longhouse--there goes the trade depot.

Spoiler: Miners Ignoring me (click to show/hide)

Mid-autumn, 252

The minecart repeater tested ok so Mechanic Aban will next connect the pressure plate to the bridge smasher on the bottom of the pit.

Spoiler: Minecart Repeater Test (click to show/hide)

There is also a vein of lignite so we want those to make more steel.

Late autumn, 252

The new maze entrance is ready,  Let’s hope it works.


--
Oops!  When the last wall at the maze entrance is breached, another bridge lock is needed to block access. 

But this new breach did two things:  those inside wants to go out, and those outside wants to go in.  A “Safety Inside” burrow is activated to allow at least linking the now built bridge.  However, Zulban, the human diplomat, deems it priority to get out now. 

Spoiler: Let me out (click to show/hide)

The human diplomat bought us time to link the maze entry bridge.
Spoiler: Buy Time (click to show/hide)

Early winter, 252

My time is up on this mantle of authority, but I ask for a moon-cycle to complete my task... and no one complains.

I watched in awe at the opening and closing of the Nine Temple Bridge, and how the undead mindlessly come and go back.  I should have added more weapon trap with iron spiked balls, but the manual operation of the Nine Temple Bridge does the job fine.

Spoiler: Maze Entrance (click to show/hide)

As the moon-cycle continue, the undead keeps coming in to be pummeled by the spiked balls or smashed into dust down below.  Soon, the entire mace is clouded with miasma.

Spoiler: Miasma (click to show/hide)

The last undead is thrown down the pit from a swinging iron spiked ball and walks into the smashing bridges.  There is no need to clear the debris of the entrance mace, so the gate will be locked until it is needed again.

Spoiler: Siege Breaker (click to show/hide)

Epilogue

The minecart repeater is stopped, the iron minecart in place but not assigned until it is ready to activate again. 
The west entrance hall is dug but it has not breach through to the outside.  The bridges are under construction and not linked to any controlling levers.  The trade depot is built, but not wagon accessible yet.

Alas, winter has come and I my calling to pursue martial prowess feels more important now than administrative duties.  Someone will surely step up to the task.



Breakfastpit -- end of Sanctume's turn, Early Winter 252.
ASCII DF v44.10 (Windows 10 compressed folder)  Save (http://dffd.bay12games.com/file.php?id=13794)
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 31, 2018, 12:47:25 am
@Quasar, I did not see this list but below should be an update for page 1.

Dwarf List
Early Winter, 252 (population: 21)

You may be redorfed after death, but you'll need to come up with a new name.  No resurrections, body-hopping or suspiciously similar distant cousins please.

Kametec Housen - Legendary Mason/Expedition Leader
Moony The Human - Carpenter - Werepig
Zan the Sworder - Sworddwarf/Militia Commander
Hydrangea - Troll slaying demigoddess Axedwarf/Cook
Ace of Mace - Macedwarf/Manager (Sanctume)
Sous Chef Imic - Cook/Carpenter
Noloc The Translator - Hammerdwarf (Imic spouse)
VoiceBook - Legendary Weaponsmith
Scholar Auze - Axedwarf/Engraver
Doctor Akko - Miner/Chief Medical Dwarf (Quasar)

[Dorf Requests]
Bearskie - Sworder/Commander/Founder - undorfed
LordBrassroast - anyone - undorfed
Species0Unknown - Hammerdwarf - undwarfed
LordBrassroast - undwarfed

Dead Pool
Quasar - Bookkeeper/Founder - Dead
Faker Fangirl - Armourer/Founder - Dead/Zombified/Deanimated
Sanctume - Cook/Herbalist/Founder - Dead
Lunardog - Carpenter/Founder - Dead/Zombified/Deanimated

Spoiler: Roster Winter 252 (click to show/hide)



Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: speciesunkn0wn on May 31, 2018, 12:54:12 am
Very good post Sanctume. :3 That will keep the surface clean too.

Hopefully there will be migrant waves soon so I can get dorfed.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Imic on May 31, 2018, 01:32:16 am
We did it.

Sanctume did it, actually.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 31, 2018, 03:34:42 am
Very good post Sanctume. :3 That will keep the surface clean too.

Hopefully there will be migrant waves soon so I can get dorfed.

I did not see the first page that you were undorfed.  But the current roster has some unclaimed dorfs. 
Spoiler: such as (click to show/hide)
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on May 31, 2018, 04:52:52 am
Aww, did you atom-smash the reanimated founders? I was hoping to put them in a nice museum, sort of like the Valley of the Kings but with more moaning and shuffling.

No need to dorf me, I'll dorf myself on my turn as a migrant.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 31, 2018, 08:35:24 am
I don't recall any founder-named undead in the siege.  I can't see images from work, but I have a screen cap of the 39 undead in my earlier post.  IIRC, Sanctume Quasar, FakerFanGirl, are still listed in the dead tab.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Kametec_Housen on May 31, 2018, 09:24:32 am
All dead founders (and any other dead dwarfs prior to the undead siege) are both buried and memorized. Each dead is in a orthoclase sarcophagus with a corresponding orthoclase slab right next to it.

Reanimated dwarfs were a complication at first, there is a confirmed bug preventing their burial: http://www.bay12games.com/dwarves/mantisbt/view.php?id=10396 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=10396)
I used a DFhack workaround, as mentioned here: http://www.bay12forums.com/smf/index.php?topic=170803.0 (http://www.bay12forums.com/smf/index.php?topic=170803.0)
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on May 31, 2018, 10:32:35 am
Oh, that Ushrir kid that was walled in from lack of leather-strange mood--it's in a white sand workshop; so we have a zombie (3 year old kid) there, survived by a 4 year old orphaned sibling. 
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Dozebôm Lolumzalìs on May 31, 2018, 11:04:17 am
Dorf me as Sibrik (m91), please. With the name "Dozebom." And I'd like to be placed on the turn list as well, thanks.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 01, 2018, 08:33:38 pm
Lunardog it's your turn.

Edit - He has just replied.

i will need to skip

I too am not ready, at least for this week, and will have to skip.

Following me, Carch, you're up next.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 02, 2018, 12:18:15 pm
what? already! alrighty. I can get started on it tomorrow I think?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 07, 2018, 06:03:57 am
Oi Carch, what's cooking? Don't just leave us in the dark chef.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: GPeter on June 07, 2018, 11:38:21 am
As Carch's playing right now, does that mean the next one will be me? Or the ones that have been skipped?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 08, 2018, 01:07:40 am
I'm free now, so I'll probably take my skipped turn after Carch's.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 08, 2018, 05:01:06 am
Oi Carch, what's cooking? Don't just leave us in the dark chef.
sorry. been able to grab snippets of time only so far. what was supposed to be an easy week turned rather busy. have time now. so I'll still make it. heh.

as an initial update, collated my notes from the last few days. things seem stable. I'm not sure what to do with the 500 wood blocks cued up. and doctor Akko has gone into a fell mood, grabbing 'ace' and killing him before dragging the corpse to a carpenter's workshop.

also. Hydrangea started tantrumming in the middle of making a crime report about someone tantrumming. which was fairly amusing.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on June 08, 2018, 09:14:51 am
Oi Carch, what's cooking? Don't just leave us in the dark chef.
I'm not sure what to do with the 500 wood blocks cued up. and doctor Akku has gone into a fell mood, grabbing 'ace' and killing him before dragging the corpse to a carpenter's workshop.

Armok-damn! Ace of Mace being a horny 16 year-old thought the window Akku (16 year old) misheard her need for a boner when it was literally his bones.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 08, 2018, 10:07:40 am
Oi Carch, what's cooking? Don't just leave us in the dark chef.
I'm not sure what to do with the 500 wood blocks cued up. and doctor Akku has gone into a fell mood, grabbing 'ace' and killing him before dragging the corpse to a carpenter's workshop.

Armok-damn! Ace of Mace being a horny 16 year-old thought the window Akku (16 year old) misheard her need for a boner when it was literally his bones.
we do have an artifact quality dwarf bone bin now. meaning an eternal flame is probably possible?

this.. may be a rough turn I have to say. not so much in enemies. but the consequences of the previous turns seems to be hitting home.

Spoiler: just a test (click to show/hide)
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 08, 2018, 06:45:24 pm
(sorry for double post. but figured this'd be better then editing in; I do find I'm struggling a little with the images. haven't used it on the forums in ages. also apologies if this feels slightly rushed compared to some of the others. will have more overview when I'm done. I'm in late summer now, so can finish it tomorrow and upload the save for handing on.)


what? why am I here in some backwater fortress trying to make a living? well, I suppose trying to ent pigtails onto quarry bushes to create something new to drink was a bit of a mistake. aaand after that I may have tried to create a new 'magma still' to try and brew what plump helmet beer we had into something more.. palatable. not my fault the result was more flammable then anyone could imagine. What? no. any accusations that this blew up the last still not making plump helmet beer are grossly exaggerated. at worst it was slightly scorched afterwards.
next thing I know, I'm chained up in a rather nice room, only a supply of plump helmet beer (getting rather tired of this stuff by now). things seemed to be looking up, but then. well. lets just say that waking up to a hammerer standing over you, with the queen next to him saying I have a choice. either take a beating (I still don't like the way the hammerer is grinning at me) or leave the capital, for good, and run some farming community intended to supply better food (and drinks, great!). well. that choice was easy to make.

barely 10 minutes later I find myself amongst a group of other hopefulls, at least a few I think I recognize. there's 7 of us heading out here. myself (stoneworker, mechanic, pump operator), three rangers with weird comments about this wide open sky we've found ourself under, then an engraver and lastly a fishery worker. (keeping upwind of him!)


Well... we've arrived. Surface looks blasted. abandoned fields. cloth and thread left lying around workshops. this fine... white sand starting to drift into the workshops, along barran furrows. it seems to be a very ambitious layout. now abandoned to the elements. in front of all of these is a large wooden structure. We clambered around it, but only found a few walled-off murky pools. long since dried up. behind it however, we found an entranceway, soaked in blood and with a mangled corpse of a dwarf lying outside of it. being the one in charge, I ordered Uvash (the fisherdwarf) in first, and he reported that it led to a large chamber, and even a mineworking further below. as well as a large open space with a raised bridge! a few shouts then rang out from the other side, and when we answered, we found that there were still living dwarves here! my first instinct was to just run off and never come back, but then my fellow travellers (who seemed delighted to have found other dwarves to the point of forgetting the desolation and the scene of carnage) informed them I was to be the new overseer for a year. and then. while I was being given a tour by one 'doctor Akko' someone obviously stressed out of their mind, and who can blame him, the fellow suddenly lets out a roaring laugh, grabs a nearby dwarf he'd just introduced as 'Ace' and drags the stunned unfortunate to a craftsdwarf workshop. I couldn't quite believe my eyes, though I'd certainly heard of this happening, and after the first blow with a carpenter's chisel I wisely took my leave and went on.

going through. this all feels very... ad-hoc. set up in a rush. someone showed me something they called a 'minecart repeater'. my mechanics senses were tingling but I couldn't quite make out what it was about, and any concept of getting on the spiderweb of tracks and boosters there was not in my job description. then, suddenly. a dwarf called Hydrangea barges in to report a crime, apparently some poor fool snapped under the stress they've been under and decided to hit her in the face. it didn't look too serious, but when I tried a joke to lighten the mood, int he middle of formalizing her crime report, she snapped and started tantrumming as well! this place really needs a boost.

Spoiler (click to show/hide)

regardless. as everyone is apparently looking to me for leadership (may the gods help us) first things first. if we're stuck in here, we have to make the most of it, for now. taking stock we have tons of rice plants stored up, so food should be, though monotonous, good for the time when I can get a quern and a few bags made. perhaps a trip to the surface to grab some of the goods left behind up there is in order...
should anyone get injured, water is around plentifull, if the talks of the aquifers around here is true. so why is the one water source a sandy hole where it just seeps in? we're putting a well over that immediately. I don't mind drinking it, but at least lets get the sand out of it.



also. priority, if anyone will start digging....? okay. guess I'm picking up a pick and trying my hand at this myself. do we have a smith? some picks! iron is around aplenty? good. iron picks it is. might even be usefull in the military. we need to become more self-reliant. and my favourite substance in the world can help with that. magma.
so. lets plan a route. based on rough sketches I've found we know where one cavern layer is (note to self, seal that staircase. I've heard enough about terrifying beasties coming up from those!) and we know enough to pierce it. then there's a deep shaft we can hug the edges of to get down deep. there has to be magma around there somewhere.

okay. laid out all the plans. now where can I find a pick in this place... hmm... I'm still finding my way around. bumping into someone they happen to mention that they haven't seen Ace around for a week. and can't seem to talk to anyone who knows where he is. I wisely keep my mouth shut and just go 'Ace? I don't think I met him during the tour'.

Spoiler (click to show/hide)

wait. why aren't you letting me go dig these rocks I designated? oh. everyone is supposed to stay just one step away from them because of a military order. well.. I'll just turn that off. we need to get through here to reach the deeps and the whole fortress is sealed up anyway.

ahh. striking stone. I can finally - what? Akko has made something? a 'dwarf bone bin'. ah. Is Ace still missing? yeah. I have no idea what happened to him either. if I'm comfortable with our doctor being a legendary bone engraver? well. maybe if he has to set my bones he can add some images of dogs on them. that'll make me feel better.

Spoiler (click to show/hide)

We've almost completed the first passage. we're bypassing this 'maze of death for the undead' the last overseer built, and it looks marvellous. but I'm not touching it if I can avoid it, to reconnect with the passageways he seems to have set up to lead to the surface. they lead to the caverns below, and we can use that. I've set up a few orders to remove the staircases and we'll put up walls to seal this off from outside, untill we're ready to return, at least.

what? Kametec has died? what off? infection maybe? last I checked he wasn't going hungry or thirsty while resting. well. we'll get around to him soon. that's... two deaths. oh. you've found the silver hammer belonging to 'Ace'  therefore he must be dead? yeah. I haven't a clue what could've happene to his body. maybe he was abducted by a beerkeg in the sky. I'm going back up for a drink, get the steel weapons off' him. they'll be usefull.
Oh. hey Kametec, I thought you'd died. um. you're gurgling a bit. what... aahhh! kill it! kill it! why'd that happen? oh. anything dead on the white sand reanimates? WHO PUT THE HOSPITAL ON TOP OF THIS WHITE SAND THEN?



so.. I guess I now know why everyone wants to talk to me, instead of to the expedition leader. upon my arrival, it seems I was given that position. I'm not entirely sure who held it before me, and nobody here seems to want to discuss the matter, so I suppose I'll let itdrop. does mean I have to spend yet more time talking.

Well. it's now spring. I still am uncertain what exactly these people went though, but it's left an indelible mark. many of them are both depressed and angry, and the planter Sibrek often wanders around utterly oblivious to the world.

If my plans are to work. we'll need more wood. as far as we can tell from inside the safety of the longhouse, the surface is clear. I'm opening the gates on the maze, if anything does happen. we'll have a chance.
what? why is everyone running around scared? oh... someone threw a tantrum in the hospital? wait... did someone DIE in there? I haven't had time to move it! everyone who can grab a weapon, do so, we need to make sure anything dead stays that way! be ready to haul any remains from this event into the deeps for incineration. I'm done with this.

Well... that was.. too close. we gathered some of the wood from the stockpiles on the surface. and tried to clear out and bring down everything we might need. we struck lignite and ilminite in the mines, so I ordered another set of coke and iron smelted. as well as several iron minecars manufactured. we can use those to bring up magma from the deep in a controlled fashion. it'll be slow, but very safe. As we were bringing in the supplies a new migrant wave appeared. number 33 dwarves. 33! I ordered a new set of bedrooms carved out to hopefully expand our capacity. we'll need it. food stocks are running low too. but I think I can get a milling operation going to start turning all this rice and other plants into flour we can use for meals.

in less happy news. we've now outgrown the term 'expedition' and I am no longer expedition leader. the old bookkeeper was voted new mayor, and immediately banned some things for export. so far I've been too busy to see exactly what, but I'm sure it won't be anything bad. at least this stops the stream of depressed dwarves trying to talk to me. I mean, I want to help and all. just don't know how.

Mid-summer. and yet more people. I feel the time has come to take a slight risk. I will attempt to wall off a small section of the fields we have. so that it can be accessed risk-free. (aside from flying creatures untill we get glass production). at least with so many hands heavy work is made easy. by late summer we should be ready with this. hmm.. odd. I haven't seen a trade caravan all year. they were supposed to come by and pick up the food we have. though I would've been loathe to sell our scarce supplies of food. although alcohol would've been fine. not that I have a choice. as I have no desire to encounter the hammerer.

late-summer. the wall is done! strike the earth, farmers! plant the seeds. we need to refill our stocks now the raw plants are running low. in other news. the first group of minecarts filled with magma to power the smelters has been brought up from the deeps. I think before winter comes and I can retire from leading this settlement, for the time being at least, I can bring up a second batch. that should at least get a magma smelter and magma glass furnace up and running.

Spoiler (click to show/hide)

Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 09, 2018, 02:36:19 pm
I know it's been a while. but.. nothing much has happened so far. I've been overseeing the bringing of more magma up from the depths, and moved the hospital off' that strange white sand. probably for the best. I've also ordered a few levers set up to control the innermost bridges of the trading depot that my predecessor thoughtfully laid out. there are many more bridges, but for now I'll focus on just those two to have an isolated trade depot that I can open to inside or outside. I think there were plans to have smashing drawbridges from what these notes I've found are saying.

oh? the caravan is here! perfect! let me take note of what we're bringing. hmm.... exclusing barrels we have 16.887 value in prepared food. and.. really? 781 value in drinks? I need to see about getting another still up and running I think. all these newcomers were thirsty. then again. so was I after trekking through the warm abovegrounds.
Spoiler (click to show/hide)

hmm.. someone is asking what we want for next year.. hmm... tough question. oh. right. we're supposed to be doing all this farming? so. seeds. anything aboveground you can find please. hmm? ah. you brought us some leather and cloth? excelent. any seeds? no. hmm.. could I trade you some of these stone crafts for these bags and this thread? sure? excelent! we'll see you next year! oh. what's this? a note on what you are going to be offering us next year in terms of value? ah. I'll be sure to pass it on to my successor.
Spoiler (click to show/hide)

Just as we're opening the mechanisms to let the merchants out we see something moving at the end of the tunnel. for a moment I'm afraid, but it's more dwarves. we've got quite the community here now. although I hardly know many of them. with that in mind I expand the squad called bootcamp. why anyone would try to camp in a boot is beyond me, but I'll just leave this name out of respect for my predecessor. wouldn't be the weirdest name a dwarf squad has borne before now. mind you.. if it was a giant's boot. maybe a dwarf could sleep in it? if he was truly desperate. just the thought makes me shudder at the smell.

ahh.. we have enough magma brought up to fuel the first two buildings. I say a smelter and a glass furnace are in order. smelter because I've found several seams of tetrahydrite. if I remember correctly we can make bullion directly from it, would make a nice decoration material. sadly no platinum. but I'm aware how expensive that is.

and glass. well. since we've got all this sand. I figure we might as well purify it with fire and turn it into something usefull. like containers for drinks and our food. as well as burial coffins. as nobody in the last wave was any good with glass I assigned someone. right now we don't really need quality. we need volume of wares to get ourselves going again, I think that using glass to carry our wares back to the capital will give it a certain.. flair. serves them right for thinking my magma projects were a disgrace to good design. we still need to bring up more magma. but the chamber hasn't cooled down enough yet to retrieve the other minecarts.

A small child has started muttering. Iden Rithubal. He's claimed a craftsdwarf workshhop and just stares and mutters at anone else who tries to use it. he's run around and collected a variety of things, some wood. a set of copper bars. some marble and some cut morions. and has now started working. although nobody has any idea what he's making we're confident it'll at least brighten people's day a little.
Spoiler (click to show/hide)

it's now the end of autumn. after the caravan we've been going slightly hungry. so everyone who arrived since spring, go outside and get what plants we can find on the surface while the crops grow. we should be able to stabelize before the winter comes.

my time here is almost over. just enough time to work out a few last things. we're emptying the magma chamber in the deeps right now. so whoever comes after just needs to let it cool down before they can pull up another batch of magma in the minecarts. I'll include a few overviews of area where my work has been particularly impactful. now. with winter upon us I think I'll settle down. glassmaking does look interesting. I'll just leave some generic 'utility' standing orders on repeat. like for glass pots, and cloth and thread should we run low. I've also turned off most of the gathering labours on the newer waves of immigrant. I also engraved names into most levers I could find. and placed notes by any I've touched. if whoever leads up after me has a question, don't hesitate to ask me! can't be sure I'll have the answer, but if it was my doing I'll probably remember.

Spoiler (click to show/hide)

we currently have 73 dwarves. of which 56 adults. 16 children, and 2 babies. I tried to keep track of deaths but lost it somewhere. and I'm not even sure I've found every body who died from depression.
10 dwarves with a nickname are still alive, appearing in DT in the following order:
Akko
Auze
Carch (me!)
Girl Inod
Hydrangea (although she has been terribly depressed pretty much all year.)
Imic
Moony (who seems to go hungry, transform, and be fine again)
Noloc
Voicebook
Zan


End of my turn: 1st of winter 253
ASCII df 44.10 Save (http://dffd.bay12games.com/file.php?id=13817)
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Imic on June 10, 2018, 01:57:05 am
cough
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 12, 2018, 04:45:39 am
My bad, have the save, will begin now.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 12, 2018, 05:17:26 am
hey, I'm the last to complain about anyone missing a few days. XD
doesn't mean I'm not now very eager to see how things continue. ^^

I've also tried to rename the bridges found in the trade depot and the levers to control them in the control room (along the side of it). I hadn't seen that feature before, and it's really neat; also lets you link up bridges much easier, as if you rename a bridge (say to trade depot inner) it'll show up with that name in the link lever to bridge menu.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 13, 2018, 03:46:19 am
Bearskie's Journal

Spoiler (click to show/hide)

This place is tearing apart.

I am an old dwarf. I've seen the life and deaths of a hundred and fifty years. I've been doctoring for a century, and carving bones for a hundred and thirty-two. I've walked lands full of death, I've held in my hands the bones. Some are aged, some are old, some are marked with scars. I've held them all, carved them all. You can sense the life once contained within these bones, the deeds of their life, the good and the evil.

Spoiler (click to show/hide)

So let me tell you this, dear reader. There is something in the air here, something that eats away at our hearts. Anger spreads like fire along these corridors. Anger and stress. Today I punched a man. It felt good. I am not a violent dwarf but it felt good, and I wanted to punch more. Others stumble freely through the corridors, eyes glazed over like a half-awake dream. They flit between the world of the living and the dead, showing exceptional skill in between blinks of time. There is a madness in this air, and it has begun to consume us all.

---

Spoiler (click to show/hide)

A great ettin marched upon our walls today, or so I've heard the rumors. The tavern dwarves said it had two heads with sharp tusks in both. When I asked them if death greeted us today they said a farmer dwarf died with no head. But it was okay since the ones with axe and spears chased it away and removed its head as well. At this point another fight broke out as some think its not dead even as it still has one head. They told us they left the bodies there so the rest of us can see and make sure the beast wasn't just within their heads.

Spoiler (click to show/hide)

---

It is not clear who is in charge these days. My wife insists that they had someone in charge, back when everyone wasn't angry and people weren't getting into fights all the time. That was before they became dead and alive and then dead again. There are a few who follow the Carch dwarf, who calls himself the Mad Scientist but does not appear to be mad nor a scientist. He tried to get us to make more glass pots and become self-sufficient, but people got bored of being self-sufficient when it meant they had to do more work.

Spoiler (click to show/hide)

Now people just do whatever needs doing, and in their free time they go to the tavern or the temple. But there is barely any booze in stock, which is puzzling as we have many barrels and plants and the stills are always working. There is never enough booze, and thus never enough temper. I wonder who is sacrificing our booze to this cursed land.

Spoiler (click to show/hide)
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 13, 2018, 04:59:05 am
maybe the combination of milling and constant making of lavish meals is pulling in all the drink/plants to brew? might be worth halting that for a month or so to see. we might just need to get more plots secured and another still set up. I planned to, but never quite got around. also didn't get around to setting up a library, but getting magma workshops up is probably a better long-term prospect.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 13, 2018, 07:38:23 am
Possible, but let's not discount the booze sacrifice to eldritch gods theory.

Speaking of eldritch gods, does anyone know how to pierce an aquifer from below?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 13, 2018, 02:25:46 pm
since staircases (especially down staircases, which can act like grates) will happily let water fall down without spreading (certainly initially) side to side. you can create a shaft upwards, draining into the side of the caverns or such to get rid of the water, the shape of the hole you want in the aquifer (plus casing to keep it watertight later). then pierce it from below only after everything is built. you'll end up with water forming in the aquifer, immediately falling straight down the hole below, and not inconveniencing any digging right besides it. so you can then mine out the entire shaft size you wanted, whereupon only the outer ring will produce water, so you can stand in the middle and (with lots of cancellations) finish walling the aquifer in. giving you the new staircase/hole through the aquifer.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on June 13, 2018, 02:37:39 pm
You can use portable drain. 

Let's say
z++ is surface
z+1 is dirt
z+00 is aquifer layer(s)
z-1 is layer below the "last aquifer layer", not to be excavated

I'd designate z-2, and z-3, z-4 as valid floors for rooms below aquifer, will have "up/down stairs". 
Let's say to have an 1 tile hall from z-2 as your entry point to this project.

z-5 would be the "bottom" below aquifer pierce, will have "up stairs", treat this floor as sewer system.
z-6 would be portable drain, unless you reached cavern.

I prefer a 3x3 stairs will suffice. 

Items needed: 1 door, 1 grate, 1 minecart (wood is ok).
--
Before piercing aquifer, creat portable drain:

z++ _xxx_   surface, _ = floor, x = stairs
z+1 _xxx_
z+0 C~~~C   aquifer, C = constructed walls, ~ = aquifer stairs
z-1 #xxx#
z-2 Dxxx#   entry, stone later, D = door to fort, # = natural wall
z-3 #xxx#
z-4 #xxx#
z-5 #uuug   sewer, u = up stair, g = channel + grate after.
z-6 ####^T# portable drain, ^ = up ramp from channel, T = track stop, dump to wall on east, with minecart, no other settings.
z-7 #######

Once the minecart in the portable drain is place; put grate.

Continue

1. Dig up/down stairs one z-layer at a time.

2. From above, dig up/down stairs z++, then z+1 to show damp stone below on z+0.

3. From above, dig up/down stairs on z+0, so the stairs are flooded.

4. From below, dig up/down stairs z-1, and this should start flooding sewer, and water going in the portable drain will continuous drain 2/7 water into nothingness like atom smashing.  The minecart will have 5/7 water in it while water pressure (from above) fills it's tile in z-6. 

5. At this point, you have breached 3x3 of the aquifer, so you just need to seal the aquifer walls and replace it with constructed walls (or smooth if they are stone).
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 14, 2018, 05:10:40 am
Bearskie's Journal

This morning we hear sounds from within the walls as we prayed. Were there demons in these walls too? No as it turns out, the demons were dwarves of mining descent. They want to knock a hole into god's ceiling and make water flow. The priest is unhappy, the temple dwarves are unhappy, I am unhappy. Everyone is unhappy now, says the miner dwarf, but everyone will be happy once water falls through the hole. People get angry at this, but a pickaxe narrowly misses a head and everyone flees.

Later we come back to the temple and there is a nice waterfall at the end. The smell of water is strange but soothing. Everyone is happy.

Spoiler (click to show/hide)

People pray alot in this place. They fear the dead but they fear the gods more. We have displeased the gods in this place, that is why the dead rise and walk. If we seek their wrath, worse things will follow. What is worse than the dead I ask, many many things they say. Things that they can see in their waking dreams. If we repent, may they sleep quiet in the dark.

---
 
Spoiler (click to show/hide)

One week later we are angry again. Someone peeked into the water system. It was crudely-engineered and open to the outside. What if the dead come through it? There is also a dead baby in the pipes.

Spoiler (click to show/hide)

Dead babies should not be in pipes. Dead babies should be in dead baby cribs. But nobody is willing to go and rescue dead baby, and people do not wish to turn off the waterfall. The water keeps us happy. They are shouting, this is okay. The baby is in the drain and not the source. This is okay. We are okay, we are happy, together we pray for poor baby. May he float and not stink.

Spoiler (click to show/hide)

I wonder if this is a foreshadowing.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: auzewasright on June 14, 2018, 05:16:44 am
Journal of Auze
I am starting to regret moving here, and not just because I've been drafted into the Army.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on June 14, 2018, 05:37:51 am
There is also a dead baby in the pipes.
The fact that this is phrased as an afterthought says a lot about the state of the fortress right now.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: auzewasright on June 14, 2018, 05:49:24 am
There is also a dead baby in the pipes.
The fact that this is phrased as an afterthought says a lot about the state of the fortress right now.
Like that it is kinda a failure at being a farmer's paradise?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 14, 2018, 06:12:14 am
part of it I think is that the original group saw so much death their entire memory is of death. leading to depression and deaths, which bring the newer arrivals into remembering death as well. should be starting to turn around 'slightly' though. given that we're starting to fit positive things more now.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 14, 2018, 06:14:51 am
A more appropriate tagline would be Breadbowl II: Harder Bread.

Also update the turn list already Quasar, for hamster's sake.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: auzewasright on June 14, 2018, 06:20:25 am
A more appropriate tagline would be Breadbowl II: Harder Bread.

Also update the turn list already Quasar, for hamster's sake.
Also the dwarf list.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: GPeter on June 14, 2018, 06:46:49 am
Looking forward to my turn... got some neat ideas of what to do with these folks, Is there a problem if I dorf myself on my turn?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 14, 2018, 06:51:44 am
I did that, don't think there's any problem with it, dwarves enough for now (I hope. bear? ^^) was perhaps partially fortunate to find a migration wave effectively immediately after I started. don't think there's any problem? sorry for people who wanted to be dorfed but I didn't. lost track of who'd already been and who was still asking when I found someone listed on the OP as undorfed as being dead. did at least try to give an idea of who was still alive at the end at least.

Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on June 14, 2018, 08:25:47 am
There is also a dead baby in the pipes.
The fact that this is phrased as an afterthought says a lot about the state of the fortress right now.
Dead baby in the well is thing of Breadbowl.

You see, there was this flood some time ago where legend says a dwarven baby forever swims and guards the well and surrounds the nobles' dwellings under the indoor lake that is three urists deep! 
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 14, 2018, 08:28:40 am
No, I don't see a GPeter. He can dorf himself next turn.

Freshly dorfed
Spoiler: Dozebom (click to show/hide)
Spoiler: Lord Brassroast (click to show/hide)
Spoiler: Speciesunkn0wn (click to show/hide)

Dead - Please submit request for redorf with new name
Lunardog
Faker
Kametec
Ace of Mace (Sanctume)
Voicebook

Alive
Imic
Moony the Human (not a human, werepig)
Akko (Quasar)
Carch - Mad Scientist
Hydrangea
Zan the Sworder
Noloc the Translator
Auze the Scholar
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on June 14, 2018, 03:42:43 pm
Dorf request, Diggy if you have any miner.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Vaporo on June 15, 2018, 08:32:47 am
Ok, this fort looks ridiculous and I want in on it. Any chance I could take a turn at some point?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 16, 2018, 05:02:33 am
only tangentally related to the fort, but I found a note from when I started immediately, and decided to make some statues of the deities, I checked it again (also in a few fort) and I don't seem able to designate a statue to be made of a deity (it seems to make a random other statue instead after I specify to make one of the deity.). anyone else have this or is it my DF somehow? (asking here before I post a bug report)
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Killermartian on June 16, 2018, 05:25:27 am
I would like a dorf please, any job.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: speciesunkn0wn on June 16, 2018, 09:32:36 am
Yay! I'm dorfed! Given the sudden change to religion, I suggest decorating all armor with the symbols of Gods and stuff to 'ward off' the evil. And may our hammers and shields provide a bastion against the undead!
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 16, 2018, 11:40:04 am
Busy two days, anyway we're up to summer, so that's half a year done. The whole fort is descending into madness thanks to 44.10, with Toady's new update tantalisingly close in a week's time. I'm not even trying to keep them happy anymore, it's damage control all the way as I try to mitigate the effects of their tantrums from killing others through brutal dwarven justice. I'll try to get some story out tomorrow.

@Vaporo: Sure, want a dorf, or you'll do it yourself?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Vaporo on June 16, 2018, 12:29:39 pm
Busy two days, anyway we're up to summer, so that's half a year done. The whole fort is descending into madness thanks to 44.10, with Toady's new update tantalisingly close in a week's time. I'm not even trying to keep them happy anymore, it's damage control all the way as I try to mitigate the effects of their tantrums from killing others through brutal dwarven justice. I'll try to get some story out tomorrow.

@Vaporo: Sure, want a dorf, or you'll do it yourself?

Naw, I'll do it myself if when my turn comes around. Thanks, though.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 17, 2018, 08:21:37 am
figured I'd go through and fill in the turn list as far as I could find. haven't added anyone new to this yet, but I could.

Turn List

Quasar - A new beginning

Traded
435 Prepared Food (43,484☼)
136 Drink (642☼)

Spoiler (click to show/hide)

2. FakerFangirl
main post (http://www.bay12forums.com/smf/index.php?topic=170459.msg7762556#msg7762556)

Trade records LOST

3. Kametec_Housen
Spoiler (click to show/hide)

Traded
Prepared Food 48.637☼
Drink 172☼

4. Sanctume
role-call (http://www.bay12forums.com/smf/index.php?topic=170459.msg7772448#msg7772448)
Nine temples birth (http://www.bay12forums.com/smf/index.php?topic=170459.msg7774029#msg7774029)
siege breaker (http://www.bay12forums.com/smf/index.php?topic=170459.msg7774979#msg7774979)
part 1, then part 3. I can find no part 2. but then, given this place, that shouldn't surprise anyone anymore.

Trade: no trade contact made

5. Lunardog15 (skipped)
5.5 Carch
spring and summer (http://www.bay12forums.com/smf/index.php?topic=170459.msg7782012#msg7782012)
autumn (http://www.bay12forums.com/smf/index.php?topic=170459.msg7782535#msg7782535)

Traded
Prepared Food 16.887☼
Drink 781☼

6. Bearskie
who's in charge again? (http://www.bay12forums.com/smf/index.php?topic=170459.msg7785094#msg7785094)
 noises in the walls (http://www.bay12forums.com/smf/index.php?topic=170459.msg7785881#msg7785881)
role-call (http://www.bay12forums.com/smf/index.php?topic=170459.msg7785973#msg7785973)

Trade pending


7. Carch (skipped in favour of 5.5)

8. GPeter
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 17, 2018, 11:27:29 am
Bearskie's Journal (3)

Spoiler (click to show/hide)

New faces arrive on the horizon. We glare at them with distrust as if they were spies of the dead. They arrived at our house of wood, we were shoring up the walls. Something in their eyes. Fear? Distrust? Greed? No, this were fresh dwarves with fresh thoughts. Surprise, maybe. An altogether more innocent emotion.

Spoiler (click to show/hide)

They wave at us papers, long and impressive. We ignore it because papers are of not much use in this place. You cannot cook it or fight with it. They get five logs each and orders to join us at the walls, for zombie season is one month away and short walls do not make good fortifications. We build the walls higher so that others may not enter.

---

Spoiler (click to show/hide)

It is zombie season. Hornbells ring and hurt our ears as we sight three dead-callers; they stand at the far perimeter just beyond our reach. Their arms are waving but they do not say hello. Buried bones shamble and rise to greet them.

Spoiler (click to show/hide)

The dead are like children, slow to wake and lacking in will, yet vicious and relentless once in sight of play (or prey). Zan the Sworder counts to sixty before sealing the gates. Three are trapped outside, they fists hammer against our bridge. I know not their names. I care not.

Spoiler (click to show/hide)

---

Spoiler (click to show/hide)

Two months since the gates were sealed. The air is stale in here. Cabin fever has begun to set in. No place to run, whether enemies or friends. The friendly boozeman who sings his songs, the angry commander who raises his sword. The bitter chef who whispers lies to our food, the werepig creature who dwells beneath our feet. All of us are locked down here together. We are seventy-nine rats in a ship. The ship is sinking. The rats are fighting.

Spoiler (click to show/hide)

Food is not a problem. We grow crops in the courtyard, behind makeshift walls built of sweat and labor. They are temperamental walls, barely enough to hide us if we crouch. One of the dead climbed over that day. His skull was ground into the dirt. The potatoes tasted of iron that day. Now we know we are not safe. Every day the walls speak to us. They moan, shuffle and groan too.

Spoiler (click to show/hide)

---

Spoiler (click to show/hide)

Three months. Our restlessness knows no bounds. To relieve stress we have directed our anger to the werepig dwarf. A hole is dug and bad names are shouted down the hole. The werepig dwarf looks at me with two beady eyes. I cannot tell if he is more pig or dwarf.

Spoiler (click to show/hide)

The broker holds a running pool on how long till he is driven insane. I am not a violent dwarf but I have one rations on six months long. Others with lower bets try to cheat by dumping rubbish and dead corpses down the shaft. When the cheating was discovered we dumped the cheater's teeth down too.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on June 17, 2018, 07:31:32 pm
figured I'd go through and fill in the turn list as far as I could find. haven't added anyone new to this yet, but I could.
Also update the turn list already Quasar, for hamster's sake.
Sorry for not getting back to this sooner, haven't had it in me to do much thanks to a combination of personal stuff and sickness. I'll try to update things now.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: SQman on June 18, 2018, 02:26:27 pm
I just caught up, and I have to say this doesn't feel like a sequel to Breadbowl. I prefered when the danger was imaginary furry with adorable cheek pouches.
It does have its own charm - depression, horrible things happening one after another, reminds me of old legendary forts like Headshoots or Syrupleaf, but with less heroism and slightly more misery.

I won't be taking a turn, but I'll take a dwarf. A military dwarf of any kind, SQman if male, SQ if female, custom profession "paladin".
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 18, 2018, 03:57:46 pm
figured I'd go through and fill in the turn list as far as I could find. haven't added anyone new to this yet, but I could.
Also update the turn list already Quasar, for hamster's sake.
Sorry for not getting back to this sooner, haven't had it in me to do much thanks to a combination of personal stuff and sickness. I'll try to update things now.

no worries, I figured it'd be something like that. just since I had the time I figured I'd put in a little help.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 19, 2018, 10:37:51 am
Bearskie's Journal (4)

Spoiler (click to show/hide)

Shouting heard as I shovel strawberries down my gut. I step out amidst the crowd into the blinking sky. Rain streams down in rivulets upon Voicebook's back. He stood at the top of the wall, the fool smith! Shouting, shouting, he had enough of our madness - silence we cry, let not the dead come! - but he shouted on, ignoring us all, he was a dwarf broken in mind. Our crowd was restless, throw him out someone shouted, and once words were out the madness seized us once again. THROW HIM OUT BEFORE THE DEAD, roared the crowd in might.

Spoiler (click to show/hide)

We charged Voicebook the fool smith, and with fear in his eyes he toppled out the wall, beyond our sight. There was eternal silence after as he fled, in moments before his screams were consumed by the dead. We huddled beneath our walls like burrowed hamsters. The weaponsmith was dead, but we had no fight in us anyway.

Spoiler (click to show/hide)

---

I wait outside the XXgabbro doorXX office for my turn to be listened. There are many others in the queue, dwarves holding picks and chisels and swords and food. Child dwarves yet unable to work, elder dwarves old as time like me. In Breakfastpit there are no bread lines, but there are therapy lines. In meetings we ramble with voices raised and angry, but Mayor Tosid understands. Mayor Tosid listens. She is a sponge for our despair.

Spoiler (click to show/hide)

But today it is Mayor Tosid's voice who is raised and angry. She says needs rooms, decent rooms with chairs-tables-beds-chests-and-all-things. I ask why she needs weapon racks and armor stands, but then she yells she is noble. Nobles need to fight? No, but nobles get what they want she screams. Do nobles get what they want? Noble Mayor Tosid storms out of the office, leaving us without meeting and with more despair.

Spoiler (click to show/hide)

Later at dinner there are bad whispers of Mayor Tosid. It is not just, the walls tell me. This cannot stand. One argument later I return to bed but with bruised fist and heavy soul. No, Mayor Tosid is not bad person, not like us. She is caring noble with patience of deep well. Wife says I am fool to seek counsel from another woman but wife does not listen anyway. I hear whispers Mayor Tosid has preferences-fears of odd, but I say that is not reason to doubt her soul. Perhaps in this place where odd is norm, she is most sane of us all.

Spoiler (click to show/hide)

I am awaken at dawn to dwarf-sound of miner descent attacking the wall. My anger is great again until I find they dig new rooms for Mayor Tosid. Stone rooms that are bigger and better to have meetings, with weapon racks for her to listen better. I hope new rooms are to Mayor Tosid's preference.

Spoiler (click to show/hide)
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: absimiliard on June 19, 2018, 11:56:48 am
Awwww, you gave her her own hamster!
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: VoiceBook on June 19, 2018, 12:17:21 pm
Shouting heard as I shovel strawberries down my gut. I step out amidst the crowd into the blinking sky. Rain streams down in rivulets upon Voicebook's back. He stood at the top of the wall, the fool smith! Shouting, shouting, he had enough of our madness - silence we cry, let not the dead come! - but he shouted on, ignoring us all, he was a dwarf broken in mind. Our crowd was restless, throw him out someone shouted, and once words were out the madness seized us once again. THROW HIM OUT BEFORE THE DEAD, roared the crowd in might.

Hey wait a minute, didn't I die months ago!? ???
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 19, 2018, 03:31:12 pm
Shouting heard as I shovel strawberries down my gut. I step out amidst the crowd into the blinking sky. Rain streams down in rivulets upon Voicebook's back. He stood at the top of the wall, the fool smith! Shouting, shouting, he had enough of our madness - silence we cry, let not the dead come! - but he shouted on, ignoring us all, he was a dwarf broken in mind. Our crowd was restless, throw him out someone shouted, and once words were out the madness seized us once again. THROW HIM OUT BEFORE THE DEAD, roared the crowd in might.

Hey wait a minute, didn't I die months ago!? ???
you survived through my turn at least?

also, that's a really neat hamster!
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 19, 2018, 06:21:21 pm
Naw, I played ahead back then and gave you advanced warning. This is how you died.

Also, hamsters are no aww-ing matter.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: auzewasright on June 19, 2018, 06:41:26 pm
How am I doing?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 19, 2018, 07:16:32 pm
Stressed but under control. You've reached Axe Lord, which means you've graduated from Bootcamp squad along with Noloc and some other guy.

All lords are reassigned to Guardian squad. Guardians don't need to train or work apart from a few basic labors such as healthcare, because I really really don't need an Axe Lord snapping in the middle of my dining room.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: speciesunkn0wn on June 19, 2018, 07:34:48 pm
How well have I been doing?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 19, 2018, 07:57:58 pm
Specifically chose you one of the most stable personalities, so nothing much. No hammerings yet (only beatings). Wonder what it takes for someone to get hammered, because some dwarves can commit literal murder and only be sentenced to 90 days prison.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: speciesunkn0wn on June 19, 2018, 10:47:14 pm
Specifically chose you one of the most stable personalities, so nothing much. No hammerings yet (only beatings). Wonder what it takes for someone to get hammered, because some dwarves can commit literal murder and only be sentenced to 90 days prison.

According to the wiki, you need a jail with chains/ropes to keep peeps tied up for the hammerer to work. Otherwise only beatings. Also could be related to not fulfilling mandates.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Lunardog15 on June 21, 2018, 02:08:05 pm
Am I ok?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 22, 2018, 03:28:29 am
Dead - Please submit request for redorf with new name
Lunardog
Faker
Kametec
Ace of Mace (Sanctume)
Voicebook

I swear it wasn't my fault this time. Do you and Voicebook want redorfings? You'll have to use a different name though.

New dorfings
Spoiler: Killermartian (click to show/hide)
Spoiler: Diggy (Sanctume) (click to show/hide)

Also, Lunardog are you planning to resume your skipped turn after me? Else it will be GPeter who follows me.


Bearskie's Journal (5)

The earth quakes in manner unlike that of stone moving. Even army of miner descent could not do this if they were not untrained. We drop our tools and watch them dance on tremor. In our waking dreams we move to staircase, upwards, skywards, away from the earthen embrace. Like fool-rabbits to the slaughter. Come out, speaks the walls. Look upon your ender.

Spoiler (click to show/hide)

We stare with eyes blinded at Him, body clad in bronze and bronze clad in sunfire. He was a walking god, and on seeing Him mine knees knelt on their own. Others make prayer and curses to the gods who had cursed them so, others wept with rivers upon their cheeks. This was our doom, I was sure of it as cast iron. Breakfastpit would be our grave, we would die amongst cheap foodstuffs. 

---

Spoiler (click to show/hide)

Councilroom. Emergency meeting. The surface is not safe anymore. Walls were built to keep out zombies, not mighty bronze men. We gather in new quarter of Mayor Tosid. They are wondrous rooms with smooth walls unlike sand, but there is a pressure upon minds here I cannot explain. Dwarf is at home amongst rock and stone, but down here air is stale and choking. Perhaps it was the crowd because meeting was for all fort-dwarfs. We are packed like fishes in a mug, close to fighting if Mayor Tosid did not bang hammer for our attention.

In meeting we agreed the bronze god was too strong and hard for feeble dwarf traps or weapons. Zan the Sworder slammed the table and called us weaklings afraid of death. He would have us sacrifice our lives to overcome the beast, but he was alone in voice. None of us would dare meet him in eye, for we all were not ready to sacrifice. Angered Zan the Sworder threw his badge on the table and shouted he would not be militia commander for weaklings. We melted before his iron gaze and ex-commander stormed out unopposed.

Engineer corps spoke next that if traps were not enough to slay bronze gods then we would have to build one. Laughter came and went as we realise they had actual serious intent. New chief mechanic Kubuk who had come only three months before and was still relatively sane laid out his plan. He says blade or metal would not scratch the bronze god, but gravity will. We will use the deep shaft in the caverns for it is nearly 80 stories tall, and line it with fiendish contraptions and marksdwarves. It will be the trap to end all traps Kubuk tell us. Once it is finished, let zombies, armies or bronze gods come - their limbs will shatter to feed crundles upon the cavern floor.

We share mild distrust for Kubuk and plan but none else could come up with solution that is not mad. Mayor Tosid has weary hands but they reach for mayoral stamp to approve the plan. Construction plans begin tonight as whole fort is mobilized. We can no longer go to surface until it is complete. There will be no party and limited drink until the project reaches its end. We begin to wonder if bronze god is preferable now.

---

MEGASHAFT tm SCHEMATICS

Spoiler (click to show/hide)

The MEGASHAFTtm is a alternative trapped entrance to the fort, and will be built upon an 80z natural cavern shaft exacavated by miners. Such a deep shaft is an extraordinary find, and a fall from full height would be more than enough to destroy even the hardiest of creatures. The main route will be a three-story snaking path across the lip of the MEGASHAFTtm.

Spoiler (click to show/hide)

First two levels houses a water pressure blaster supplied from cavern lakes. The resulting jet of water should be strong enough to sweep any invading force off the ledge. If this fails, the MEGASHAFTtm is equipped with a lining of conventional traps across all levels. The third level also contains a galley for marksdwarves to snipe enemies off the ledge. The base of the MEGASHAFTtm should be floored over to ease corpse cleanup. Further plans may involve flooding the base with magma to eliminate the need for cleanup and to inspire fear in the hearts of enemies.

Designed by
Kubuk Dibeshast, chief mechanic
"They call me Ol' Crazy Sabres. Nonsense, I don't even like sabres (unless they're trap sabres)."
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 22, 2018, 05:36:16 am
isn't.. that the shaft I pushed down into the deeps besides? doesn't it lead to a magma pool?
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 22, 2018, 08:16:18 am
It leads to third cavern water pools. The magma pool is a few floors below that in the exact same spot, but separated by several layers of rock. I must say, it's an interesting underground feature, I really haven't seen anything like it before.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: GPeter on June 22, 2018, 01:31:13 pm
That megashaft deserves a name!
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 22, 2018, 02:17:59 pm
I vote to call it the drop-bear.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Vaporo on June 22, 2018, 03:09:49 pm
Personally I like the name MEGASHAFTtm as is.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: GPeter on June 22, 2018, 03:33:46 pm
Why don't we name the Megashaft after the Bronze Colossus? The Mighty beast which we're throwing down the chasm.

In the [insert season here] of the year [insert year here], the dwarves of Breakfastpit were attacked by the Bronze Colossus "Tharith", the dwarves ellaborated a clever trap, throwing the Colossi down a giant chasm, some say you can hear the screams of the monster echoeing around the walls of the chasm until this very day!

Behold, "Tharith" the giant chasm, killer of bronze colossus and anything else the dwarves wanted to throw in it!
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Sanctume on June 22, 2018, 03:49:37 pm
Make the bottom a place to eat, have some nest box around, some pig to butcher, and maybe olive oil, potato to hash and brown, and call it breakfastpit.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Bearskie on June 23, 2018, 11:43:09 am
^ Brilliant idea. You wouldn't even need a butcher, just throw the pig down and instant pork chops. Eggs? Throw them down. Boom, scrambled eggs.

I hope nobody minds me taking a while with this. Every time I plan out all these story updates and I underestimate the amount of writing I need to do. IIRC I started on June 12, so two weeks gives me until June 26. I'm not sure if that'll be enough, but I'll try. Worst case scenario I'll pass the save on first.


Bearskie's Journal (6)

Spoiler (click to show/hide)

Cut cut cut. Dig dig dig. Smooth smooth smooth. Four months now. Carved fortifications for marksdwarf is complete with rudimentary traps on lowest layer. Ledges of the Mega-shaft are precarious traps for us as well as our enemies. To pass one dwarf must bend and the other must climb over. Six dwarf souls have been claimed so far.

Spoiler (click to show/hide)

Three when winged beast from cavern see us for bait and swoop for meat. They fall into the dark until their screams end at bottom. When collecting their bodies we could not tell dwarf apart from meat. It is very effective trap.

Spoiler (click to show/hide)

Three other souls dead from our own madness. Herb dwarf already maybe insane from wanting to pick flowers, but curfew broke his mind. He fought us all on lip of shaft like rabid dog and took two with him to the cavern floor. They go splat in view of builders at base of shaft, who start to lock up in mind as well.

Spoiler (click to show/hide)

Quick of action, Zan the Sworder now retired commander calls himself captain of guard and gathers few dwarfs to crack down on them all. Dwarf justice is swift and brutal punishment. They are chained to surface in view of zombies and bronze god without drink or food. Zan further promises to crush the skulls of those infected with madness. We shuffle away guilty trying to hide our minds.

Spoiler (click to show/hide)

---

Spoiler (click to show/hide)

To appease our worries small rooms are carved out for prayer. They are bare rooms but we can smooth rock later. Separate space for separate gods leave little room for fighting unless it is in corridor. For now rapture is best to calm restless souls. When we lift corpses and limbs we try think of gods, they remain stinky but it helps our thoughts.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Yoink on June 23, 2018, 03:22:45 pm
Oh wow, this is wonderful. I don't often get excited about community forts, but... can I please be dorfed? Name of Yarf.
I don't mind who, either roll a die or just pick the first available dwarf who cancels something. :D
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: Carch on June 23, 2018, 04:48:18 pm
woo. you made it to the new release bearskie, also, I think given that you are giving lots of regular updates it won't be a problem if you go over a little. at least to me. also. calling it the breakfastpit is... amazing. and it certainly makes steak tartare, if it gives the 'blown apart' result.
Title: Re: Breakfastpit - A Succession Farm - 44.09
Post by: QuQuasar on June 23, 2018, 07:00:59 pm
Make the bottom a place to eat, have some nest box around, some pig to butcher, and maybe olive oil, potato to hash and brown, and call it breakfastpit.
That's glorious. It's certainly been very effective at making dwarfburger patties so far. You know what, I'm making it official.

The Breakfast Pit of Breakfastpit

(https://i.imgur.com/4rm95yB.png)
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: auzewasright on June 23, 2018, 07:52:10 pm
Scholar Auze, Auze approves. Then he wonders if he will ever get to write down his planned book on cavern biology.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: speciesunkn0wn on June 23, 2018, 09:39:02 pm
The Breakfast Pit is beautiful. I hope the statue the colossus makes is a good one.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on June 24, 2018, 02:14:31 am
Bearskie's Journal (7)

Spoiler (click to show/hide)

Werepig has escaped. I repeat, Werepig has escaped. Story heard is this - fools who place low bets throw rubbish into werepig's den (again). When hatch opened, werepig climbed out in full fury on all fours. Who knew, pigs could climb? Fools ran away screaming, but they all did not dare speak truth on fear of execution. Spineless cowards! One moon after, hauldwarf finds Moony in ore vein, or rather Moony finds us since hauldwarf was dead. No, we were not found in ore vein. He come to us in Mega-shaft.

Spoiler (click to show/hide)

We hole up in archers corridor until Justice Squad who trains within caverns hears our panic. Sous Chef Imic who is not safe behind door gets his left arm ripped and it sails down shaft while he is screaming. More dwarfs and one cat is butchered by Pig-Moony including one recruit who lacks training (and now limbs). It is only when Doctor Akko arrives to drive vicious spear through werepig's skull, but not before Moony bites her deep and a falling Doctor Akko looks with horror in eyes.

Spoiler (click to show/hide)

Zan-Captain reaches scene and stares at comrade on floor who is shaking with blood. Akko always his right-hand-dwarf but you would not know from the way he grabs her and binds arms together and gives order for her to be locked away forever. Now she is shaking even more not from lost blood but of fear. There is bitterness in Zan-Captain's voice as he glares at us and roars "WELL?! GET ALL THIS BLOOD CLEANED, USELESS STARING DREGS!" We foolishly scramble to find nearby cloth that is not wet as he drags Akko away.

Spoiler (click to show/hide)

---

Spoiler (click to show/hide)

In night-rest (we think it is night for we have not been to surface since curfew) news of Imic's death broke to wife Noloc the Translator and Girl Inod his daughter. The wife is hardened for she is new militia commander but the girl is distraught in fey mood. She retreated to craftshop when nobody was looking; in morning woodcut dwarf went over to shoo her from the dangerous equipment, but she showed him a ring of simple make but delicate beauty with sadness in her eyes.

Spoiler (click to show/hide)


Wew, two named dwarf dead and one cursed with weresickness in a single update. This calls for a new role call:

Freshly dorfed
Spoiler: SQman (click to show/hide)
Spoiler: Yarf (Yoink) (click to show/hide)

Dead - Please submit request for redorf with new name
Lunardog
Faker
Kametec
Voicebook
Imic
Moony the Werepig

Alive
Dr Akko (Quasar) - soon-to-be insane Werepig
Carch - Mad Scientist
Hydrangea
Zan the Sworder - Captain of Suicidal Justice Squad
Noloc the Translator - Militia commander
Auze the Scholar - Guardian
Dozebom
Lord Brassroast
Speciesunkn0wn - hammerer
Diggy (Sanctume)
Killermartian - scarred peddler
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: QuQuasar on June 24, 2018, 02:42:06 am
I am completely satisfied with this turn of events. Akko finally got her revenge on Mooney for killing her husband and beginning Breakfastpit's descent into the depths of dwarven hell. Plus, jamming her spear through the beasts head as it tries to bite off her leg at the knee is a badass way to go out.

Despite that, I'm still going to make all y'all feel super guilty about condemning an innocent widowed teenage girl to a fate worse than death, by linking you to this adorable image of Akko's namesake, Atsuko Kagari (https://banner2.kisspng.com/20180415/vkq/kisspng-little-witch-academia-chamber-of-time-playstation-witch-5ad37acc7403c0.9706275715238089724752.jpg).
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on June 24, 2018, 03:34:44 am
Before, Akko was a fresh-faced trusting 16 year old medical dwarf who dreamt of raising a family. Three years later, she is now a harrowed spear-wielding widowed murder machine infected with the ancient swine curse of yore who's literally killed a man just to make them into an artifact bone bin.

Breakfastpit kids, not even once.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: SQman on June 24, 2018, 06:26:23 am
Oof, killing one werepig just to get a new one. The curse just doesn't want to go away, does it?

I'm perfectly happy with my dwarf. Tells you a lot about dwarven society when a rebellious young woman decides to become a paladin.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Carch on June 24, 2018, 10:38:29 am
whoa. that's quite the event. mind, isn't akko immune to going insane from having made a masterwork? or is that from a very old version and I'm remembering something that's no longer the case?

Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: speciesunkn0wn on June 24, 2018, 01:54:56 pm
Put Akko into her own squad stationed to a burrow and route Invaders through it. :D
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on June 25, 2018, 06:06:58 am
I'm beggining to feel a little worried about my turn... Will I stand against my predecessors? Or perish with the fort? Honestly... I don't know anything anymore...
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on June 25, 2018, 09:33:24 am
Bearskie's Journal (8)

Miner squads have been hard at work lately. There is constant swing of pick on rock ring deep within mines. Dwarves with pick are often in their own world, surfacing only to eat drink sleep and pray. Who knows what secrets they dig? But there is promise to reveal secret soon, and fort buzzes either excited or mildly curious. For me, it is busy few days with no time to be snooping fool.

Spoiler (click to show/hide)

Door and windows cast from green glass have been appearing across the fortress, but I knew not their source until today, when I received assignment in remote unfashionable part of fortress. Path is confusing but I find workshop behind hastily carved-out wall like a dirty secret. Three dwarfs and I pack sand into bags in silence then pass them to young lady dwarf who spins them into glass like magic.

Spoiler (click to show/hide)

We spend whole day doing this and by the end we have made six chairs and four tables. Later she told me dwarf my age should not be packing and carrying sand around like hauler; I told her dwarf her age should not be spinning glass like liquid silver. She laughed and said we all need to do what we have to do to make this place better, which was most hopeful thing I heard since I arrived here and I wonder whether she was pulling my beard.

Spoiler (click to show/hide)

Now lets bring them to new dining room she said, what new dining room I ask her. You heard not? Mining crew was supposed to announce it today, silly fools can't do anything but digging she muttered. For weeks now we are eating meals in bedrooms and corridors since surface tavern was closed on bronze curfew. In comparison to old dirty and small tavern, new dining room is massive and spatious with plenty of space to drink carouse and fight. But once again there is ominous pressure in pathway towards door, though Glassmeister appears undiminished with her green amulet artefact. When we enter new dining room carrying teetering glass furniture we are narrowly missed by a flying mug of beer. There is already blood on the wall.

Spoiler (click to show/hide)

Mayor Tosid throws another table at a nearby dwarf. She is haggard with dark circles across her eyes that look more demon than mayor. The madness has seized her much more than others, in span of few brief weeks like oil-burning candle. Now she stands in middle of shining new dining room, waving chair in circle until barging justice squad arrives to chain her. That was final night I saw Mayor Tosid. On next day new mayor is elected. His name is Dozebom, and he is old cripple even more aged than me with silver tongue that speaks in rhymes. This makes him look wise so he is new mayor. Perhaps if all is needed to become mayor is wrinkles and long beard then I will become mayor too.

Spoiler (click to show/hide)
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: speciesunkn0wn on June 25, 2018, 10:21:24 am
The dining hall isn't as circular as it can be. That irritates me a tiiiiiny bit...
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on June 25, 2018, 10:28:23 am
I'm a vanilla purist, that's as round as you're going to get, ye damn digcircle plebian. :P

whoa. that's quite the event. mind, isn't akko immune to going insane from having made a masterwork? or is that from a very old version and I'm remembering something that's no longer the case?

Interesting, I read the wiki and it does mention this appears to be the case. Don't know if it's outdated, but if that's true then we have an immortal overstressed dwarf who can never go insane.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Carch on June 25, 2018, 05:44:11 pm
The dining hall isn't as circular as it can be. That irritates me a tiiiiiny bit...
they're farmers, not engineers! this is about as perfect as anything in breakfastpit is going to be. XD
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: QuQuasar on June 25, 2018, 08:24:48 pm
The dining hall isn't as circular as it can be. That irritates me a tiiiiiny bit...
I don't know what you're talking about, it looks like a perfect potato to me.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Justin on June 25, 2018, 10:46:42 pm
I'd like to be dwarfed. Justin works fine as a name, please choose a male with the most sanity remaining.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: pikachu17 on June 26, 2018, 09:25:51 am
Why are you dropping the bronze collossus down a pit, when you can catch it in a single cage trap, and have a defense against all zombie hordes?
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on June 26, 2018, 12:26:31 pm
^ Because who needs to do something as cheap as that when you can engineer an overcomplicated dwarf trick.

Spoiler: Justin (click to show/hide)


Bearskie's Journal (9)

Red alert red alert. Again I am packing glass when fortress alert rings and causes glass to quiver. Pack of dwarves scramble out of central staircase like wambler pack when wolf arrives. Nobody to go down to lower fortress, we are told. What do we fear now, I asked them? Mighty cavern spiders, beast from forgotten depths, demons coming from walls? No, they replied, this is even worse. It is Zan; he has been consumed by madness.

Spoiler (click to show/hide)

Later Zan emerges from trapdoor, bloody sword hangs loose on his side. Blood is dripping from his wear that will not come out using soap. We are passed by with brief glance as he marches on without word. There is hard granite expression on his face but it looks disturbed. Haulers pull out at least five bodies from lower fortress. They are in gruesome shape and that means I am now disturbed too.

Spoiler (click to show/hide)

---

Strange knockings we hear in walls for many days now. Only today when Auze grab bowl and threw against wall shouting "WHAT IS THAT SOUND?!" we realise it was not normal wall-noise. It is not zombie wall-noise either since zombies not polite enough to knock. Noise is tracked to source at west depot entrance by bootcamp duty dwarfs. We can hear faint dwarf whisper unsullied and pure.

Spoiler (click to show/hide)

"Let us in!" they call upon hearing us but we told them to flee this place of madness before the dead came for them. They told us the dead were gone, what do you mean 'gone' we asked. "Let us in and see for yourselves!" For a moment we second-guess whether this was trick of dead, but realise we were being stupid and ordered gates to be opened. Slowly, in case the dead trick.

Spoiler (click to show/hide)

Air was found still with no trace of movement. Swiftly those with arms exited to scout the hill. They reported few lingering rhino corpses, but no summoned dead with arms. Beach surface where workshop used to be is now trashed wasteland. They find bronze god sitting within the old tombs, defiling the corpses of the old founders but nobody cares about them. New migrant dwarfs stream through the gate; they are ushered in quickly before we can change our minds.

Spoiler (click to show/hide)

There are talks on whether we return to surface now with dead gone, but there is still bronze god to deal with. No, it is too dangerous, yet MEGASHAFT will not finish for two more months. Two long months of stale air and old food. Now there is talk of disobeying order, of revolting. Zan has overstepped dwarven law they say, he should be punished. But few would dare go against dwarf who use sword more than bread-knife. Discontented dwarfs we trudge back to the underground, back to angry moods and talking walls.

---

Three nights pass and we are awaken by earth shaken like cradle once more. Another bronze god! No, this was actual earth moving, slow yet unstoppable. Every dwarf still alive knows how to feel cave-ins through his boots.

Spoiler (click to show/hide)

Along with other dwarfs we ascend staircase to emerge into dust cloud that choked our lungs. We notice many things such as gigantic hole in ceiling above bed of block, stone, and many dead old stinky corpses; but most we noticed was giant bronze head buried beneath rubble staring with dead jewelled eyes. We recoil as if it would awake at any moment. It remained dead. Bronze god was dead.

Spoiler (click to show/hide)

Underneath was fresh dwarf body with pick in hand. Miner squad said she was of their kin, who had been slowly becoming consumed by madness over time. Her name was Shorast Ringroast. Craving escape she made plan to collapse tomb onto bronze god and flee from there. She dug ramp circle in full view of bronze colossus, hiding in stealth of night. There was rudimentary support pillar but it failed and did not fire, and so she dug out final part herself.

Spoiler (click to show/hide)

Miner's sacrifice will be remembered in only way we dwarf know how. Monument to Shorast Ringroast, slayer of Tharith Riddlehead the Cut of Wars, will be built upon this site.

Spoiler (click to show/hide)



OOC- The colossus was pulled out of position by an arriving giantess, and settled deeper within the tombs. This was my only chance to kill the bastard, because even if the Breakfastpit was complete, the colossus would take eternity to destroy all the coffins before entering the trap. As long as he was alive the surface would have been off-limits for good. I saw a chance and I took it. Breakfastpit is now free.

The Zan bit was some funky loyalty issue. I was worried it would spiral into a cascade, but luckily he seems to be on our side for now.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Radipon on June 26, 2018, 03:57:35 pm
Just living up the fort's name.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: speciesunkn0wn on June 26, 2018, 04:51:32 pm
Well, breakfast pit can be used for the next sieges and such. so that's good. :D
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on June 27, 2018, 04:51:39 am
Bearskie's Journal (10)

Spoiler (click to show/hide)

With surface open mood has improved, but there is much cleanup to do and so mood returns to grumpy. It is almost autumn and still the caravan does not come - has Breakfastpit been forsaken by the mountainhome? I would not blame them, for food production here is worse than small hillock on desert soil. Our export quota is short by factor of hundred, and we have barely enough drink to feed self. Soil may be fertile to work with, but there is no use in hands of mad farmers.

Some make preparations to leave if caravan does not arrive. It will not be easy journey for Breakfastpit is greatly isolated from world, but young ones are foolish decision-makers. They pack whatever little trinkets they have to spare when Zan-Captain mutters "Enough with this rock-shit" and grabs our attention by stabbing sword into stray bag, which can look remarkably like dwarf body.

Here is write speech of Zan-Captain:

"You all think I'm mad. I can see it in your faces. Maybe I am; I know bloody well none of our minds are screwed on right here in this place. There is something in the air, and if I had my way, this unholy place would be salted and burned to the ground. But I made a promise here, six years ago, when me and six others parked the wagon on this goddamned land. You will have forgotten their names by now, still my memory is clear. I stood here on this hill. It was autumn evening. I said to Quasar, my sword will be defender of this place. We would do whatever it takes to make this the best goddamn farm in the world".

Spoiler (click to show/hide)

He grabs one backpack of supplies from ground and slings it across shoulder. "And I intend to keep that promise, even if they're all dead. Or a werebeast. Or both."

Spoiler (click to show/hide)

In smooth motion he withdraws steel blade from buried stray bag. It glints with same anger hiding in Zan-Captain's eye. "Let us give those necromancers a taste of their own medicine."
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: QuQuasar on June 27, 2018, 06:05:06 am
Holy carp, Zan's declaring war on Roomsounded? Eeeee! That's awesome!

Keep your eyes open for the dwarf Onul Axeraw, the leader of the necromancer tower. Axeraw was once the very first king of our own civilization (The Basic Gates). He attained immortality in year 14 and founded Roomsounded 107 years later.

Half a days travel... would it be possible to take Akko with you and leave a day before the full moon? She can run inside, go super-swine and unleash terrible vengeance on Breakfastpit's enemies.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on June 27, 2018, 06:36:16 am
Zan for president!
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Carch on June 27, 2018, 07:26:46 am
'take important items' so... if zan manages to succeed somehow, we'd end up with a likely return of a slab. I suggest we make an octagonal room with an iron door. (octiron would be ideal, but sadly unavailable) and put a single pedestal in there with the slab, then lock the door.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: pikachu17 on June 27, 2018, 09:14:31 am
Are you guys aware of 44.11?
Also, in that version, is it possible to conquer the tower?
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on June 27, 2018, 09:36:10 am
Are you guys aware of 44.11?
Also, in that version, is it possible to conquer the tower?

I wonder if it would be possible to conquer the tower by "diplomatic" means, making them allies, and suddenly there's an undead merchant knocking on your door claiming to be offering awesome Mini-toy forges...
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: pikachu17 on June 27, 2018, 09:55:45 am
And are we absolutely sure that is the tower that is attacking us? No other towers around?
Are you guys aware of 44.11?
Also, in that version, is it possible to conquer the tower?

I wonder if it would be possible to conquer the tower by "diplomatic" means, making them allies, and suddenly there's an undead merchant knocking on your door claiming to be offering awesome Mini-toy forges...
There are four things we can do that I think counts as diplomatic. Make them give tribute(No idea if that would stop them attacking, have not used tributes much), forever or one-time, or conquer them, through surrender or battle.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Sanctume on June 27, 2018, 10:10:20 am
And are we absolutely sure that is the tower that is attacking us? No other towers around?
Are you guys aware of 44.11?
Also, in that version, is it possible to conquer the tower?

I wonder if it would be possible to conquer the tower by "diplomatic" means, making them allies, and suddenly there's an undead merchant knocking on your door claiming to be offering awesome Mini-toy forges...
There are four things we can do that I think counts as diplomatic. Make them give tribute(No idea if that would stop them attacking, have not used tributes much), forever or one-time, or conquer them, through surrender or battle.

Can you ask the tower if they can reanimate a bone bin?  Maybe Ace can be a hauler with a built in container.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: pikachu17 on June 27, 2018, 10:13:16 am
You do realize that at best that would mean we would have an undead bin, right?
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Sanctume on June 27, 2018, 10:24:46 am
You do realize that at best that would mean we would have an undead bin, right?

Yeah, then weaponize it!
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on June 27, 2018, 10:32:17 am
Be sure that in my turn, I will send "diplomats" to that tower.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on June 27, 2018, 11:22:03 am
OFF TOPIC ---- Can I make a Korea flag somewhere to honor them for this game vs Germany? Even though I wantede revenge against Germany, the enemy of my enemy is my friend, and boi was that an awesome victory!
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Sanctume on June 27, 2018, 01:29:37 pm
OFF TOPIC ---- Can I make a Korea flag somewhere to honor them for this game vs Germany? Even though I wantede revenge against Germany, the enemy of my enemy is my friend, and boi was that an awesome victory!

Can make a circle "yin-yang" temple maybe--white sand  & obsidian.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: speciesunkn0wn on June 27, 2018, 02:34:42 pm
How would that even move? Undulating across the floor like some kind of worm? Or is it made so that four bones make up the corner sides and extend a little bit below the bottom of the bin and those would move like little legs? Oh. Oh. Maybe the corners each have 2 curled up fingers as 'pads', so it would move four of them to go forward and backward, and the other four to go left and right?

Am I thinking too much into this?

Edit: Undead bin
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Carch on June 27, 2018, 06:38:15 pm
How would that even move? Undulating across the floor like some kind of worm? Or is it made so that four bones make up the corner sides and extend a little bit below the bottom of the bin and those would move like little legs? Oh. Oh. Maybe the corners each have 2 curled up fingers as 'pads', so it would move four of them to go forward and backward, and the other four to go left and right?

Am I thinking too much into this?

Edit: Undead bin
Spoiler (click to show/hide)
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: QuQuasar on June 27, 2018, 06:59:58 pm
I feel like "hostile skeletal luggage" rates somewhere between "undead giant sperm whale" and "steel webslinging titan" on the dwarf fortress scale of how well and truly fucked we are.
         
Which is to say, an improvement on Breakfastpit's current situation.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on June 28, 2018, 06:16:34 am
OFF TOPIC ---- Can I make a Korea flag somewhere to honor them for this game vs Germany? Even though I wantede revenge against Germany, the enemy of my enemy is my friend, and boi was that an awesome victory!

Can make a circle "yin-yang" temple maybe--white sand  & obsidian.

Will try!
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Steedat on June 28, 2018, 08:14:20 am
I'd like to be Dorffed, please. Any male will do, technical skills (smith, mechanic, etc.) if available.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Imic on June 28, 2018, 12:45:48 pm
I don't know if Iwas dorfed, but seeing the carnage, if I amn't already... Perhaps not.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Carch on June 29, 2018, 05:31:42 am
you were dorfed, but I do believe you're still alive.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on June 29, 2018, 09:02:58 am
Dead - Please submit request for redorf with new name
Lunardog
Faker
Kametec
Voicebook
Imic
Moony the Werepig

Alive
Dr Akko (Quasar) - harrowed werepig
Carch - Mad Scientist
Hydrangea - Lieutenant of Suicidal Justice Squad
Zan the Sworder - Captain of Suicidal Justice Squad
Noloc the Translator - Militia commander
Auze the Scholar - Guardian
Dozebom - mayor
Lord Brassroast -miner
Speciesunkn0wn - hammerer
Diggy (Sanctume) - miner
Killermartian - scarred peddler
SQman - Paladin
Yarf - weaponsmith
Bearskie

@Imic: You should read this update, you got murdered by Moony. Redorf?

Spoiler: Steedat (click to show/hide)

Give me one more day, I'll finish by tomorrow (hopefully). Thanks.



Roomsounded

Tosid Weaverrack feels the earth crunch under her boots. Or is it even earth? She looks down and goes pale as a skeletal finger wriggles free. The necromancer's tower of Roomsounded loomed ahead, a black pillar that jutted out and split the horizon into two. Stick to the plan, the voice echoed. Make it right. Regret flushed through her mind as she recalled the moment when she had been consumed by madness, when the guards had dragged her away and threw her into a dark cell deep within the mines. Three weeks of darkness and starvation she had endured, before a crack of light punctuated her solitude. Zan came to her with a proposal.

Perform your duty for Breakfastpit. Follow them to Roomsounded. Make it right. That was one option; the other was to face justice for her crimes. She shuddered involuntarily. She'd signed off on those justice orders before, she knew what it meant. Dwarven justice was not to rehabilitate, it was to punish. Those who survived it became broken and harrowed dwarves, and it was only a matter of time before they descended into insanity. No, dwarven justice was no option, but standing beneath the shadow of Roomsounded did not feel any better.

She found her voice quavering in the chilly wind. "I am- you know who I am. My name is Tosid Weaverracks, mayor of Breakfastpit. We have come to negotiate a surrender. Whatever your terms, we will endeavour to fulfil them. But no more attacks; we are tired and broken. No more attacks." She knew it was true, but the double doors of Roomsounded stood stoic as ever.

Brief moments pass as the wind whistled through the trees, only to die as it reached the tower. From within the forest she could make out lumbering shapes slowly closing in on her, in that shambling, menacing manner common to walking corpses. She was shaking by then; every instinct in her body, even the voices who had followed her from Breakfastpit, were screaming at her to run, were her feet not rooted to the ground like the trees itself.

But the doors of Roomsounded creaked open. Cloaked figures issued from the opening, each flanked by a gaggle of armed corpses. There really was no turning back now. She waited, and her breath caught in her throat as they eventually parted, revealing a low, hunched dwarf limping forward with a smile. A lopsided iron crown adorned his head. Onul Axeraw, first king of the Basic Gates, ageless immortal founder of necromancy, spreads his arms and speaks, "Welcome to our embrace, child."

"Now," growled Zan and dropped down from the door's overhang.

A split-second's confusion ensued before they fled Zan's whirling blade, who soon found himself duelling multiple zombies at the tower's base. Onul Axeraw was quickly ushered away from the tower by his disciples, when suddenly shadows in the tree-line morphed into dwarven soldiers, and the dwarves of Breakfastpit charged.

As the necromancers scattered and were chased down by the dwarves, some tried to disengage their zombies from the tower, but with backs turned they became easy slaughter for a trancing Zan. Without their usual advantage of numbers, what few zombies still remaining to defend their masters were culled down ruthlessly by the dwarves. Their war cries were biting with anger; these were all dwarves who were on the brink of madness, and they were hungering for vengeance.

Still they were not left unscathed; former mayor Tosid receives a mace to the ribcage while fleeing, and suffocates to death before Hydrangea beheads her aggressor. Reg Grooveattic scores a lucky axe-hit on the necromancer Cerol Roomgears, but his more experienced opponent retaliates by burying a spear through Reg's shoulder. Yet amidst the fracas of the battlefield, as Bomrek Riddledcloister brings her hammer down to crush King Onul Axeraw's skull, shattering the iron crown into a million pieces, the dwarves knew they had won the battle.

Roomsounded burned in flames that night. None survived the Incinerated Assaults. Breakfastpit will fear the dead no more.

Spoiler: Battle report (click to show/hide)
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: speciesunkn0wn on June 29, 2018, 11:17:20 am
WHOOP! Breakfastpit is (almost) SAVED!
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: SQman on June 29, 2018, 11:22:17 am
The fallen king and all his disciples and undead servants put to rest at last! From now on it's only undead albatrosses and giant hamster skeletons. Although in Breadbowl it took several years for evil clouds to appear, so there's still chance we'll get some husk smoke.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: pikachu17 on June 29, 2018, 01:31:28 pm
Let us send expeditions to get those books before some adventurer does.

Oh, and may I be dorfed?
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Carch on June 29, 2018, 03:18:28 pm
I think we already looted a bunch of those books. also, I did forget that happened, sorry imic.
btw, bearskie. what'd you use to get that last screenshot? that looks very neat
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Radipon on June 29, 2018, 03:52:30 pm
All those artifacts.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: pikachu17 on June 29, 2018, 03:59:02 pm
Has breakfastpit not been upgraded to 44.11?
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on June 29, 2018, 09:01:41 pm
@Carch- Legends viewer
@pikachu- At the time I was playing it, it was in 44.10. I'd leave GPeter to upgrade it to 44.11.

Artifacts? Pshaw, more like useless books that need to be burnt. I'm glad the dwarves didn't haul everything back, that'd be messy and I really don't need more junk in the map. Raising the site gets you more books without opposition, so in theory you could draft the entire fort and send them to retrieve everything.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on June 29, 2018, 09:35:28 pm
@pikachu- At the time I was playing it, it was in 44.10. I'd leave GPeter to upgrade it to 44.11.

Oh god please no! I'm a totally noob when it comes to mess with save files!
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Kametec_Housen on June 29, 2018, 09:37:55 pm
Don't worry, upgrading is as simple as downloading the save to DF 44.11 folder as opposed to DF 44.10 one. ;)
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on June 29, 2018, 09:45:05 pm
Can you point me to a link explaining it?
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on June 29, 2018, 09:46:38 pm
1. Download 44.11
2. Put save in save folder

Ta-da!
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Kametec_Housen on June 29, 2018, 09:54:06 pm
Can you point me to a link explaining it?
http://www.bay12forums.com/smf/index.php?topic=170459.msg7796828#msg7796828 (http://www.bay12forums.com/smf/index.php?topic=170459.msg7796828#msg7796828)
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on June 29, 2018, 09:55:49 pm
It can't be that easy...
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Vaporo on June 29, 2018, 10:31:56 pm
It is. I loaded a 44.09 save to 44.11 with no problem. The reverse probably wouldn't work too well, but that's just how saves work.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on June 29, 2018, 10:41:04 pm
I've been fooled all this time...
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Carch on June 30, 2018, 03:12:44 am
it's only tricky if you're swapping around tilesets I believe? otherwise it's really easy, yeah.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Fleeting Frames on June 30, 2018, 03:59:20 am
Interesting that it says tower is at peace. Bug due being founded by  dwarf from same civilization?

Looks like the race was a suzzess.

Crossbowdwarves shooting zombies to death with one shot, yup it's abstracted away.

Even with poor leadership, they win.

(Though tbh I consider reanimating biomes worse than towers due the ability to undead-ball and send undead at any moment.)

@GPeter: Unfortunately, being undead will override being a merchant, and they'd attack your dwarves. (Sadness.)

Also, yeah, it is that easy if you keep same tileset/graphics set, or if the set used doesn't alter what tile is used for what. For harder cases, pyLNP helps (but mind non-default raws, which can happen with version upgrades; it overwrites things.)

@Sanctume: Undead bin sounds fun, but might be slightly weak at hauling weightier things.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on June 30, 2018, 08:49:55 am
It's strange. It actually took three invasions to destroy the tower. The first killed off all living populations in the tower, but the site was not razed until the remaining two missions. On the first invasion, the tower was listed at Peace, which was strange as they literally just attacked us one month before. It became listed as part of a separate conflict, instead of the main one that had been going on since 251. Only the second two invasions (which had no resistance since everyone was dead) were listed as part of the main conflict, after the tower's status became War.

(https://i.imgur.com/2SOb1ky.png)
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Radipon on June 30, 2018, 09:05:57 am
Gonna guess that wiping out the inhabitants made the war/peace state flip.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: auzewasright on June 30, 2018, 11:26:08 am
@Carch- Legends viewer
@pikachu- At the time I was playing it, it was in 44.10. I'd leave GPeter to upgrade it to 44.11.

Artifacts? Pshaw, more like useless books that need to be burnt. I'm glad the dwarves didn't haul everything back, that'd be messy and I really don't need more junk in the map. Raising the site gets you more books without opposition, so in theory you could draft the entire fort and send them to retrieve everything.
Is my dwarf finally going to get to be a scholar?
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on July 01, 2018, 03:36:59 am
Breakfastpit

Spoiler (click to show/hide)

The final months of Breakfastpit were relatively uneventful (for an undead hellscape). Body clean-up progressed throughout, with the finishing touches being put to the MEGASHAFT. Briefly a werechameleon paid a visit to the dwarves, but he was quickly dispatched by Guardian squad. While the dwarves of Breakfastpit tended to their crops and corpses, a trundling shape appeared on the horizon. The dwarven caravan.

Spoiler: Werechameleon (click to show/hide)
Spoiler: Caravan (click to show/hide)

Within half an hour the depot was bustling with activity. Pots of dwarven meals were carted from the kitchens and loaded onto the caravan. The smell wafting through the air became a puzzling mix of rotting corpses and fine cuisine. Amidst the hubbub, a dwarf jumps from the caravan carrying a rucksack. "Hoy, we met a bunch of armed dwarves on the road. Told us to give you fellas this". Broker Zon's looked puzzled, but his eyes widen as he saw the books within. Stacks of books, written in strange arcane languages, with all types of handwriting under the sun. "He also said there's more of where that came from, assuming the place hasn't burnt down yet". The merchant gave Zon a wink, and went back to the trade.

Spoiler: Trade report (click to show/hide)

---

Spoiler (click to show/hide)

Mayor Dozebom stares vacantly at the ceiling as Bearskie continues his rant. Poor old chap was clearly under a lot of stress, but this meeting was unfortunately sidling into his next appointment. He notices a break in Bearskie's tirade and quickly seizes his chance. "Tell you what old chap! Perhaps you just need a change of pace. Take this," He passes Bearskie something metal with an apologetic smile, who looks on with a confused expression. It was Zan's old captain of the guard badge.

"Mayor, I am hundred fifty one, only person I can punish is myself."

Dozebom winks, "Barskie my dwarf, that badge's nothing but a symbol. Do me a favour and keep it out of that mad Zan's hand. Look at it this way, you're one of us nobles now! Kick back, relax and enjoy your nice rooms, and all you have to do is punch a lad every once in a while. Trust me, you'll come to enjoy it. Now, if you'll please excuse me, I have a meeting with the outpost liaison... many important matters to discuss over the past year, I'm sure you'll understand." He hurriedly ushers out Bearskie, just before the outpost liaison turns a corner and sweeps into his office. "Mayor Dozebom. We have many important matters to discuss." Of course.

"External news, nothing much to concern your little settlement here, but we have heard news of a gang of dwarven bandits raiding human settlements close to the north. Of course, that's none of our business; we're technically at war with the humans now afterall. I suppose you wouldn't happen to know anything about it would you? No, I didn't think so. Very well, we'll just consider it a boon of luck then. The enemy of our enemy is our friend. Agreed?"

Spoiler (click to show/hide)

"Additionally, we have received word that Roomsounded has been razed to the ground. Needless to say, this is quite a pleasing development, considering this outpost has been falling far short of expectations as of late. Perhaps now you can focus on meeting your quota". Dozebom considered whether to respond, but the liaison dismissively waved him silent. "Regardless, we have high hopes for Breakfastpit in the future. Merit deserves reward, and I come empowered to establish this colony as an official land of our realm."

Spoiler (click to show/hide)

"Ah, Mistem Criedrelics - the Queen's own great great grandaughter herself! A lovely choice, if I may say so. I take it Miss Criedrelics has been settling in well in Breakfastpit? Very good, very good. All that remains is to make it official then. Sign here please..."

Spoiler (click to show/hide)

"Farewell then. We at the mountainhomes wish you luck for the coming year. Remember Mayor Dozebom, our fortunes rise and fall together."

SAVE (http://dffd.bay12games.com/file.php?id=13862)

Winter has arrived.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Carch on July 01, 2018, 04:28:38 am
didn't we get 194% price for prepared meals this time? I think I kept track of that. heh.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on July 01, 2018, 12:46:34 pm
I have some stuff going on IRL right now, nothing too much of a problem, but It should be fixed, would you guys mind If I skip my turn in favor of Dozebom, and then I play after him?
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Lunardog15 on July 01, 2018, 01:02:46 pm
am I ok
do i have cat?
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on July 01, 2018, 09:42:33 pm
Doesn't anyone check the dead/alive/dorfed list???

Dead - Please submit request for redorf with new name
Lunardog (u ded)
Faker
Kametec
Voicebook
Imic
Moony the Werepig

Alive
Dr Akko (Quasar) - harrowed werepig
Carch - Mad Scientist
Hydrangea - Lieutenant of Suicidal Justice Squad
Zan the Sworder - Captain of Suicidal Justice Squad
Noloc the Translator - Militia commander
Auze the Scholar - Guardian
Dozebom - mayor
Lord Brassroast -miner
Speciesunkn0wn - hammerer
Diggy (Sanctume) - miner
Killermartian - scarred peddler
SQman - Paladin
Yarf - weaponsmith
Bearskie -COTG

I suppose we could sacrifice a cat to your immortal soul.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Rose on July 01, 2018, 11:13:48 pm
Smells like.... breadbowl.

I'm not joining, but I'll watch.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Steedat on July 02, 2018, 03:29:32 pm
Quote
We don't have dedicated mechanics and Yarn is the only smith, desperate times I'm sure you understand. How bout a gem cutter? Bonus - He's relatively sane!

I can work with this. Also, sanity isn't a necessity but it is a nice touch!
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on July 03, 2018, 10:17:57 pm
How fortuitous! I log in today for the first time in weeks, to see this less than a day after it was sent. Yes, I am certainly ready. (This week is probably one of the best in the summer for me to take my turn, in fact. Fortuitous and fortuitouser.) Thanks for the good luck, and I must say that I am filled with dread when imagining what may have happened in the last month or two since I last looked at the thread.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Carch on July 04, 2018, 02:08:29 am
lucky us too. and. yeah. stuff certainly happened.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on July 04, 2018, 06:09:52 am
I should be ready by the time Dozebom finishes.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Vaporo on July 04, 2018, 06:39:45 am
Hey, if neither Dozebom or GPeter are ready to go, I have some extra time this week, so I could do my turn.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Radipon on July 04, 2018, 03:08:10 pm
This thread has inspired a number of above-ground games for me and it's amazing that anything gets done when you need every free hand available to finish up building construction.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Dozebôm Lolumzalìs on July 04, 2018, 05:49:19 pm
Due to the universe having a sense of humor, my internet developed problems nearly immediately after my remarks on fortuity. It is fixed now, AFAICT, and I intend to post an update tomorrow.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: GPeter on July 05, 2018, 07:41:46 am
I've got some big tests arriving next week, but after those, I should be good to go!
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Dozebôm Lolumzalìs on July 05, 2018, 05:48:21 pm
OVERSEER'S LOG of DOZEBOM ARDESFEB:

2nd Moonstone, 255

Breakfastpit is in need of a skilled overseer, someone to plan and organize the fortress's activities (including industry, construction, and the military). Not that the fort has been in poor hands recently - the defeat of Roomsounded in particular was one of the finest times in Breakfastpit's history. But we've been huddling in a pit for several years, barely scrabbling to make our own breakfasts (let alone those of the entire dwarven population). Understandable, given the threats outside until now, but...

We are largely miserable, in both senses of the term. Most of the population is under a great deal of stress, only managing to stave off insanity through copious alcohol consumption. We have only about seventy plots of farmland, clearly not enough to meet the prime purpose of this fortress. A miner is drowning in a cavern. Somebody's head (just their head) is sitting on top of a makeshift log palisade! We need to rebuild from the last few years of hardship, expand the farms, fix the myriad problems, refine our industrial processes, and MAKE MORE FOOD. And I'm just the person to lead this project.

Who am I? I'm Dozebom Ardesfeb, the mayor of Breakfastpit. I was elected to the position last year when the old mayor lost it. And I've just now managed to get even more power as part of the official transition from outpost to town which I organized with the outpost liaison. I am now the overseer of Breakfastpit, from now until next Moonstone. All the problem-makers, inefficiencies, and whatnot of Breakfastpit had better watch out.

3rd Moonstone, 255

I am a good persuader, if I do say so myself. And a good reader of intentions. Also funny, and good at calming people down. Also okay at wording things, great at poetry and speaking, skilled at teaching, and I've dabbled in some musical styles. Industrially, I'm proficient at engraving, great at training animals (which I suppose is synergistic with personal skills, if that wouldn't be too offensive! hah), and probably okay at dissecting things. Oh, and I'm adequate at hunting as well.

Where was I going? Oh, yes, I was padding my ego in preparation for admitting a lack of a skill. Yes. I am skilled at dealing with people and animals, and a good poet to boot, and also creative... Ahem. But I am very bad at analysis. I tried to calculate the necessary farm expansions yesterday, and I ended up with a full seven sheets of scrap parchment which I eventually threw into the magma. But that is no matter, for I know somebody who can analyze for me: Kogan. She's not very useful industrially or militarily; she's an adequate engraver and a novice fishery worker, but neither of those skills have been in demand and she hasn't done any skilled work for a season. She's old, flimsy, and low in willpower, so she hadn't been drafted like most fishery workers are. But that's perfect, because Kogan has many other skills. They're niche, but very useful to an overseer who lacks analytical skills. She's a quick learner, competent at scribing, extremely literate, a competent explainer, and (best of all) she is accomplished at logic and great at mathematics. This makes her a skilled... assistant? Perhaps that is too low or general a term. Somebody to research, collate, analyze, and present information. Somebody to see how effective different plans would be, based on asking knowledgeable dwarves and calculating with that information. Perhaps the term Analytical Assistant would be appropriate. Maybe...

Analysistant! Of course! I'm sure she'll appreciate the new job and its delightful title. On the other hand, from what I remember, she's not a very cooperative person. That doesn't matter. She won't really have to work with anybody, right? Just ask people question, do the analysis, and hand me the results. And I think she'd like having a real job for the first time in who knows how long.

4th Moonstone, 255

I went to Kogan and explained the job I wanted her to do. She seemed a bit... angry? Not quite angry. But she didn't seem happy about getting an official position that allowed her to do what she was best at, which I thought was strange. I tried to lighten the mood with a joke, and she just stared at me. I think this might have been a bad idea.

Nevertheless, this needs to be done. I can't do mathematics myself, and somebody needs to decide how much to expand the farms by. On a whim/hunch, I was frank with Kogan about the problem. I explained how her mathematical skills and powerful focus made her essential to the fortress's operations. And I reminded her how she was missing a solid project to use her skills on. I told her I didn't think she wanted to spend the rest of her life hauling. In the end, my persuasive skills won out and she agreed to the position.

Spoiler: Kogan Amostidash (click to show/hide)

For her first project, I asked her to work on analyzing the goal of feeding our whole population, specifically estimating the requirements in terms of land, labor, etc.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on July 06, 2018, 02:52:24 am
Code: [Select]
Calculating predicted quota goals...
Optimizing food production formulas...
Assessing risk of internal factors...
Error: Analysistant.exe has crashed.

Good start Dozebom! Zan's army (the Exiled Ones) is going to return from pillaging the humans very soon. I advise you quickly send them away to their next destination, because they are all soldiers teetering on the brink of insanity. Dwarves won't get bad thoughts if they're on missions.They're better off conquering settlements than staying in Breakfastpit and throwing dangerous tantrums.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: pikachu17 on July 06, 2018, 12:18:52 pm
You could just send them away, if they are teetering on the brink of insanity. They will not come back unless you send a messenger to get them.
Assuming you update to 44.11
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: auzewasright on July 06, 2018, 08:50:54 pm
Reading through Breadbowl, here is an interesting challenge:
For the inevitable successor fort, we should do one where we have to make everything the liaison will pay more for. This screen:

(http://i.imgur.com/BhGRlr4.png)
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on July 07, 2018, 08:34:09 am
^ You should read Atölasob (http://www.bay12forums.com/smf/index.php?topic=159096.0), it's basically that idea.

You could just send them away, if they are teetering on the brink of insanity. They will not come back unless you send a messenger to get them.
Assuming you update to 44.11

They're a elite crack team of solders capable of infiltrating and razing towns to the ground. Why send them for retirement when you can conquer the world with them? Oh, and demand yearly cheese tributes of course.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Carch on July 08, 2018, 02:43:19 am
^ You should read Atölasob (http://www.bay12forums.com/smf/index.php?topic=159096.0), it's basically that idea.

You could just send them away, if they are teetering on the brink of insanity. They will not come back unless you send a messenger to get them.
Assuming you update to 44.11

They're a elite crack team of solders capable of infiltrating and razing towns to the ground. Why send them for retirement when you can conquer the world with them? Oh, and demand yearly cheese tributes of course.
'you know. I think this place is terrible for farming.'
'what do we have?'
'Insane murderdwarves?'
'can we use them to get others to do the farming for us?'
'that's not a bad idea....'
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Dozebôm Lolumzalìs on July 10, 2018, 12:48:59 pm
When the queen said "farm," you interpreted that in the gamer's sense? :P

I'll try to get another update up today or tomorrow.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Dozebôm Lolumzalìs on July 12, 2018, 11:28:20 am
Kogan

"...so could you please help me with this?" Dozebom asks. I sigh and acquiesce. He may be annoying, unfunny, and self-important, but he's right. This fortress needs to start meeting its quotas, and it's nowhere near doing so. And Dozebom certainly can't fix this on his own - it's obvious to both of us that he can't analyze to save his life.

"How long do you think it would take you to make an estimate of the farm space needed to provide our civilization with food and drink?" he asks me. I think for half a minute, then respond with "we'll need roughly one to two thousand square bots." He seems surprised at how quickly I could determine that, and somewhat skeptical, so I explain how I calculated my estimate. "I've read some about previous projects similar to this one. There's never been any project quite like Breakfastpit, or if there is I can't find any records about it, but I did find a report about a fortress that was agriculturally self-sufficient, and it required fifty square bots producing food and drink for about two hundred dwarves. Scaling that up to forty thousand and nine hundred dwarves, that's one thousand and two hundred square bots. But that's just a first estimate - I'll talk with the farmers to see if they have any rules of thumb for farm capacity, then give you the results tomorrow."

He seems impressed. Well, I can't say it's not satisfying to be appreciated. But I just wish he wouldn't congratulate me specifically on how good an "analysistant" I am. That's not a word, and it's not funny. Job titles shouldn't be funny anyway, but it's a simple portmanteau of the much more sensible full title "Analysis Assistant". Imagine if we called record keepers "recorpers"? And there's already a word for "Analysis Assistant" - it's Analyst!

Well. The job's open-ended and interesting, at least. What's not to love? Dozebom, but I won't have to interact too much with him, and he's hardly the most annoying dwarf in the world anyway. Only the second most annoying. That's my estimate.

It's preferable to hauling, I suppose.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Sanctume on July 12, 2018, 01:56:20 pm
Diggy - Undwarfed

Diggy diggy diggy, can't you see
Sanctume's picks just hypnotize me
And I just love his dwarfy ways
Guess that's why they dead, and he's alive (yaas?)

Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on July 13, 2018, 07:45:58 pm
Is this the turning point when Breakfastpit starts producing breakfasts instead of pits??

The front page is out of date Sanctume, latest dorfing list can be found at the bottom of this post (http://www.bay12forums.com/smf/index.php?topic=170459.msg7792563#msg7792563). Spoiler: Diggy's alive.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Justin on July 14, 2018, 12:21:26 am
Could I be added to the list? And how I'd my dwarf doing?
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on July 14, 2018, 02:54:25 am
^ Because who needs to do something as cheap as that when you can engineer an overcomplicated dwarf trick.

Spoiler: Justin (click to show/hide)

Here, you were dorfed.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Dozebôm Lolumzalìs on July 16, 2018, 09:37:56 am
((I had to take a short break to write a college visit application essay. I'll put up a more substantial update (hopefully a season or so) in one or two days. To tide you over, here's more analysis:))

From the Notes of Kogan Amostidash:

I talked to some cooks and farmers, and learned that the average dwarf consumes 2 units of food and 5 units of drink per season. Since drink can be produced five times more efficiently than most plants (which I learned from a brewer), that means that we'll need to produce 3 units of food per season per dwarf, or 58788 units of unprocessed food each year.

The farmers don't have good statistics or rules of thumb for aboveground farming, but they do know that aboveground crops will be simple to grow year-round. (After struggling to grow plants in mud in the dark, winters do not pose a significant challenge.) I will assume that aboveground crops are roughly as productive as plump helmets. I was told that each farm plot can produce 60 plump helmets per year, which means that we need 979 farm plots. However, the 60 plump helmets is an optimistic estimate, since it requires either incredibly skilled farmers or constant fertilization. Legendary farmers, working full-time, can keep about a hundred farm plots planted and harvested. If we go the skilled-farmers route, we will need ten legendary farmers. If we don't, there are multiple effects that make the project much more difficult. Since less-skilled farmers do not produce as much food from a single plot, more plots will be required to produce the same amount of food. (Also, since they are slower planters, there are more inefficiencies, requiring slightly more farm space to overcome.) But since less-skilled farmers are also slower, they will not be able to keep as large an area planted and harvested, which means that we will need ten proficient farmers, times the ratio of extra farm space needed, divided by how much slower the less-skilled farmers are. I estimate that this would turn out to be 30-50 dwarves. But these dwarves would also need to be fed, which would require even more proficient farmers...

It is clear that we need a dozen legendary farmers, or else we can never achieve our goal. To this end, I propose that the number of farmers be increased to a dozen, and that the farmers have all their other obligations nullified. This will allow them to work full-time to grow and become more skilled. We will also need about 900 more plots, or 30 bots square, or a perimeter of 120 bots.

Dozebom Ardesfeb's Journal, 5th Moonstone, 255

Kogan gave me a report. It was... detailed. Very much so. I tried to follow the calculations... never mind. The takeaway is that we will need 30 square bots 30 bots square.

I was very surprised when I read that, and questioned Kogan. That's less space than a decent dining room! Then she informed me that she did not mean 30 areas, each of which are one bot by one bot. She meant a square where each side was 30 bots. That's much more reasonable. Still, such a large area doesn't sound like it can be effectively defended, and we can't afford to lose any farmers. I asked Kogan if she had any ideas about the matter of defending this large area, and she muttered something about optics and ran off.

6th Moonstone, 255

"Clear glass?" said Dozebom. "That will take much more wood and work to make. Why not just green glass?" "I'm not an expert on optics," said Kogan, "but from what I recall, the color of light that you see an object as being is what the object didn't absorb. This applies to both plants and glass." Dozebom motioned to keep explaining, and Kogan continued. "Plants require light to grow - at least aboveground plants do. They absorb the light through their green leaves, which means that they absorb everything but green light. Green glass does the same thing - it absorbs everything but green light. So the light that passes through the green glass will not contain what the plants need to grow, so they won't give much food. That's why we need clear glass, which won't absorb as much sunlight." "I see," said Dozebom. "I'll tell the woodcutters to begin clearcutting." "And we'll need fertilizer as well, at least in the beginning," said Kogan. "That will increase food production until the farmers are skilled enough to go without it." Dozebom marked down on a page: 'CUT ALL WOOD'.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Fleeting Frames on July 16, 2018, 06:01:47 pm
Daring.

With 10x10 plots, it might be worth it to have central tile staircase to a route/still below to collect all food from a plot. Initially, it might seem as if each one could have their own crop - but I'm doubtful, as trading away the food for the unbrewables won't produce any seeds.

Of course, I'm expecting something like undead giant sperm whale climbing on fort, killing all the farmers and then producing more food on butchering than all the farms combined.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Dozebôm Lolumzalìs on July 17, 2018, 08:37:48 am
Here's the issue with a monoculture - there's a seed cap of 200 and a collective cap of 3000. We'll need to plant 2500 seeds each season. We will need to do booze-cooking. That's the only way to produce seeds quickly enough. And we'll probably need to use as many brewable crops as we can, to avoid hitting the individual seed cap.

...hmm, booze-cooking makes it easier. Then it's only 5.6 plants required per dwarf per year, which means 458 tiles. But I think it might violate the spirit of this game. It's either booze-cooking, changing the init settings, or going for pastures over farms. But the issue with animals is that we need to slaughter probably at least hundreds, which means we'd need at least that much in breeders, which sounds like FPS hell. I'd rather go with init changes to allow more seeds.

You're right that giant sperm whales give ridiculous amounts of meat, but undead are rotting and that's unreliable anyway.

And in terms of the design, I was planning to hold the seeds in the middle of the 30x30 and the harvest would go to the edges, but it sounds like you're saying that farms can be overlaid on downstairs. I'll have to test that.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Fleeting Frames on July 17, 2018, 11:43:48 am
It might be best to edit the seed caps :v Booze might have to be prioritized, but cooking might be not necessary in the future: if each tile yields 3 plants, and you brew 1/3, then you'll get enough seeds back to plant each tile again.

There's other creatures...below...that can also give ridiculous amount of meat, methinks. And they give nice upfront bonus for signing up with their endless delivery service.

Farms will flow over many non-floor tiles, yeah. Though you can also dig downstairs, build floor over, water, place farm, and then remove the floor. Bit of a hassle, though, so only worth if going to box in the farms anyway.

I think it's probably more efficient to segregate seeds by type near to their farms, but you do you.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Bearskie on July 18, 2018, 03:24:59 am
"Clear glass?" said Dozebom. "That will take much more wood and work to make. Why not just green glass?" "I'm not an expert on optics," said Kogan, "but from what I recall, the color of light that you see an object as being is what the object didn't absorb. This applies to both plants and glass." Dozebom motioned to keep explaining, and Kogan continued. "Plants require light to grow - at least aboveground plants do. They absorb the light through their green leaves, which means that they absorb everything but green light. Green glass does the same thing - it absorbs everything but green light. So the light that passes through the green glass will not contain what the plants need to grow, so they won't give much food. That's why we need clear glass, which won't absorb as much sunlight." "I see," said Dozebom. "I'll tell the woodcutters to begin clearcutting." "And we'll need fertilizer as well, at least in the beginning," said Kogan. "That will increase food production until the farmers are skilled enough to go without it." Dozebom marked down on a page: 'CUT ALL WOOD'.

M E T A P L O T
E
T
A
P
L
O
T

But yeah, this is pretty ambitious, especially given the state of the fort. Good luck following through!
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Sanctume on July 18, 2018, 01:14:31 pm
Back in the days, we was content with a few 3x5 farm plots with clear glass ceilings. 

Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Dozebôm Lolumzalìs on July 19, 2018, 01:04:10 pm
Traveling. Can't update yet. Will do so soon. Small bit: a siege interrupts grand plans.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: FakerFangirl on July 19, 2018, 01:22:39 pm
"Clear glass?" said Dozebom. "That will take much more wood and work to make. Why not just green glass?" "I'm not an expert on optics," said Kogan, "but from what I recall, the color of light that you see an object as being is what the object didn't absorb. This applies to both plants and glass." Dozebom motioned to keep explaining, and Kogan continued. "Plants require light to grow - at least aboveground plants do. They absorb the light through their green leaves, which means that they absorb everything but green light. Green glass does the same thing - it absorbs everything but green light. So the light that passes through the green glass will not contain what the plants need to grow, so they won't give much food."
Yeah... No. Plump helmets don't need sunlight. They grow through the divine power of Ok the Gold of Copper! As for plants which only grow aboveground, they grow through the divine blessings of Alod, which showers them with the energy of order and healing. Alod's light is not perceptible to the dwarven eye, and if green glass blocks Alod's blessings then it is an unholy evil which must be melted down! Yet if it merely absorbs Alod's blessings then we must craft green glass figurines and instruments to place inside the temple.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Dozebôm Lolumzalìs on July 19, 2018, 06:23:28 pm
The airport has WiFi! The god of electronics be blessed.

"Clear glass?" said Dozebom. "That will take much more wood and work to make. Why not just green glass?" "I'm not an expert on optics," said Kogan, "but from what I recall, the color of light that you see an object as being is what the object didn't absorb. This applies to both plants and glass." Dozebom motioned to keep explaining, and Kogan continued. "Plants require light to grow - at least aboveground plants do. They absorb the light through their green leaves, which means that they absorb everything but green light. Green glass does the same thing - it absorbs everything but green light. So the light that passes through the green glass will not contain what the plants need to grow, so they won't give much food."
Yeah... No. Plump helmets don't need sunlight. They grow through the divine power of Ok the Gold of Copper! As for plants which only grow aboveground, they grow through the divine blessings of Alod, which showers them with the energy of order and healing. Alod's light is not perceptible to the dwarven eye, and if green glass blocks Alod's blessings then it is an unholy evil which must be melted down! Yet if it merely absorbs Alod's blessings then we must craft green glass figurines and instruments to place inside the temple.

This is practically useless, though. (In the truest sense of the word "practically," meaning "in practical terms".) It does not tell you whether a plant under a roof of green glass will grow. For that, we need biology, optics, material science, etc. Religion has its uses, but project analysis is not one of them.

Updating to 44.12. Wow, DFHack and the LNP updated quickly.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: auzewasright on July 20, 2018, 09:41:09 am
The airport has WiFi! The god of electronics be blessed.

"Clear glass?" said Dozebom. "That will take much more wood and work to make. Why not just green glass?" "I'm not an expert on optics," said Kogan, "but from what I recall, the color of light that you see an object as being is what the object didn't absorb. This applies to both plants and glass." Dozebom motioned to keep explaining, and Kogan continued. "Plants require light to grow - at least aboveground plants do. They absorb the light through their green leaves, which means that they absorb everything but green light. Green glass does the same thing - it absorbs everything but green light. So the light that passes through the green glass will not contain what the plants need to grow, so they won't give much food."
Yeah... No. Plump helmets don't need sunlight. They grow through the divine power of Ok the Gold of Copper! As for plants which only grow aboveground, they grow through the divine blessings of Alod, which showers them with the energy of order and healing. Alod's light is not perceptible to the dwarven eye, and if green glass blocks Alod's blessings then it is an unholy evil which must be melted down! Yet if it merely absorbs Alod's blessings then we must craft green glass figurines and instruments to place inside the temple.

This is practically useless, though. (In the truest sense of the word "practically," meaning "in practical terms".) It does not tell you whether a plant under a roof of green glass will grow. For that, we need biology, optics, material science, etc. Religion has its uses, but project analysis is not one of them.

Updating to 44.12. Wow, DFHack and the LNP updated quickly.
The reason underground plants grow is because they are not actually plants, but fungi in a symbiosis with some microbe that they harvest energy from, much like a lichen. The fungus provides raw materials for itself and the microbe, as well as protection from predators, in return for the energy. How the microbe attains it's energy is a mystery, but it seems to be a form from chemical reactions in conjunction with perhaps a system not unlike that found in a perpetual motion water reactor. The fungus may supplement this with microbes found in the soil. Whatever it is, it does not seem to be very efficient, hence why they need a loose materiel rich in nutrients, both for attaining of minerals and consumption of local microbes. More info on this theory later.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Sanctume on July 20, 2018, 09:53:32 am
Diggy wanders up the surface but begin to not feel well being exposed to sun and salt-water air. 
He went back down in the cool dark tunnels and vomited. 
Days later, fungal growths are thriving on the floor where he vomited. 
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Carch on July 20, 2018, 02:44:25 pm
The airport has WiFi! The god of electronics be blessed.

"Clear glass?" said Dozebom. "That will take much more wood and work to make. Why not just green glass?" "I'm not an expert on optics," said Kogan, "but from what I recall, the color of light that you see an object as being is what the object didn't absorb. This applies to both plants and glass." Dozebom motioned to keep explaining, and Kogan continued. "Plants require light to grow - at least aboveground plants do. They absorb the light through their green leaves, which means that they absorb everything but green light. Green glass does the same thing - it absorbs everything but green light. So the light that passes through the green glass will not contain what the plants need to grow, so they won't give much food."
Yeah... No. Plump helmets don't need sunlight. They grow through the divine power of Ok the Gold of Copper! As for plants which only grow aboveground, they grow through the divine blessings of Alod, which showers them with the energy of order and healing. Alod's light is not perceptible to the dwarven eye, and if green glass blocks Alod's blessings then it is an unholy evil which must be melted down! Yet if it merely absorbs Alod's blessings then we must craft green glass figurines and instruments to place inside the temple.

This is practically useless, though. (In the truest sense of the word "practically," meaning "in practical terms".) It does not tell you whether a plant under a roof of green glass will grow. For that, we need biology, optics, material science, etc. Religion has its uses, but project analysis is not one of them.

Updating to 44.12. Wow, DFHack and the LNP updated quickly.
The reason underground plants grow is because they are not actually plants, but fungi in a symbiosis with some microbe that they harvest energy from, much like a lichen. The fungus provides raw materials for itself and the microbe, as well as protection from predators, in return for the energy. How the microbe attains it's energy is a mystery, but it seems to be a form from chemical reactions in conjunction with perhaps a system not unlike that found in a perpetual motion water reactor. The fungus may supplement this with microbes found in the soil. Whatever it is, it does not seem to be very efficient, hence why they need a loose materiel rich in nutrients, both for attaining of minerals and consumption of local microbes. More info on this theory later.
rather. the reason underground plants grow is because mud is in fact made up of tiny water reactors. so after a dose of water to 'prime the pump' they will keep running for centuries without exhausting the water that went into them. and the excess energy can be tapped into by the underground plants. above ground plants, however, lack the necessary evolution to interact with such a dwarven concept, and cannot grow underground. I suspect the fact they can grow below a 'solid' stone roof is that dwarves would leave small enough holes nothing can get in but sunlight can get in.
Title: Re: Breakfastpit - A Succession Farm - 44.10
Post by: Dozebôm Lolumzalìs on July 20, 2018, 03:18:15 pm
2nd Moonstone, 255

There were five dwarves outside when the goblins came. Steedat Ducimatham was walking toward a jute bag left in the almond grove. Eral Ekasterith was senseless, dazed, stricken by melancholy, after the death of her husband Ingish Endokular and her brother Ace Tobulenshal. Kosoth Mengbengang was outside to give somebody some prickle berries to eat. The child Stodir Mergecrypt had taken a bath and was now playing by the well. And Thikut Rulmeng was fishing in the ocean.

The almond grove being northwest of the fortress, and the goblins coming from the same direction, Steedat was the first to notice the approaching forces. (Eral was actually closer, but she either did not see the goblins, or did not care.) He immediately turned around and shouted at the other dwarves to get inside. Kosoth, who was just 2 dekots from the entrance gate, shouted the warning inside. From there, it was carried by the child Avuz to the militia commander, who issued two orders: the civilians to be inside and the militia to guard the entrance. Nomal Nazushlolor did not feel comfortable leaving the fortress open, but the current bridge and lever system was such a mess that she didn't have the option of closing specifically the inner bridge. She had to either leave the fortress open or abandon anyone outside to die, and she chose the former.

But this time it did not matter. The four sane dwarves were inside far before the goblins reached the fortress.

6th Moonstone

Nomal Nazushlolor was discussing her problem with her fellow speardwarf Zutthan Oddombavast as she walked to the training room. "The three members of the Guardians are currently trapped between the two bridges, and the existing lever can only raise and lower both at once. The goblins are right outside, so we can't pull that lever, and none of our mechanics will assemble a secondary lever to tie to just the inner bridge." She exhaled sharply. "The Guardians are strong, but they will starve before the goblins do."

Zutthan looked over at Nomal. "If everyone else is busy, and if you'd let me off duty for a week or so, I think I could cobble together a lever," she said. I've never done it before, but I'm confident I could do it given enough time." Nomal agreed to this, gratefully. "Thanks, I owe you a favor," Nomal said.

As Nomal pushed open the hatch to let the two of them upstairs, she heard the sounds of battle coming from the training room. The two militiadwarves rushed to the room, but by the time they arrived the battle had already ended. The mutilated corpse of a large and humanoid chameleon sat in a spattering of blood on the wooden floor, below two recruits. It seemed that Cerol had indeed been infected last month during the werechameleon attack, but thankfully he had died before infecting anyone else. The quick reactions of the axedwarf Ezun Nokimgerig and the captain Astesh Kubukamith had prevented a potential disaster - the two had laid into the werechameleon even as it was transforming, hacking its limbs off and stabbing its legs. On the ground, the werebeast had posed little threat, only managing to snatch at a wrestler's foot before being stabbed and finally decapitated by the swordsdwarf Lokum Tunmorul.

7th Moonstone:

Dozebom's Journal: Apparently, we are under siege. I discovered this when I asked the manager to organize the construction of a large wall outside. I am annoyed that nobody tells me important things, such as "there are a ten goblins outside, four of which have ranged weapons." Hm. Well, we can stay inside for now, I suppose, but what of the quota?

9th Moonstone:

The corpse reanimated, was put down again, and reanimated again. It was killed just barely over the bonesand. One recruit is already paralyzed from a dread neck kick (not a kick to the neck, but a kick from a neck). This is bad.

And apparently there are two corpses of the same person? Reanimation doesn't produce extra copies... this makes no sense.

Now Urist is dead. Over the bonesand. This is very bad.

10th Moonstone:

Dozebom's Journal: There was a backlog of crimes, which I just went through today. Due to the numerous recent deaths, most of the convicted dwarves could not be punished, but many dwarves are still happy to have justice done.

11th Moonstone:

Dozebom's Journal: I have come to a realization concerning economics. It is a very bad idea to export coins. Yes. That must be it. That's the word for trading coins away. Exporting them. Anyway, I have told the fortress not to export coins under penalty of beating and jail.

14th Moonstone:

Dozebom's Journal: The justice squad has been savaging our soldiers. This might be an issue. Also, the child Thikut Romekavuz is throwing a tantrum about war, and the child Tosid Usenolon has finally started his strange construction. Good, I was starting to worry that he would go insane about not having bones. (Which is ironic, given that we have far more bones than anything else, but they were in the form of skeletons and not individual bones. Since we didn't need yet another death, I told the butchers to break apart skeletons until he had enough bones.)

18th Moonstone:

Dozebom's Journal: The militiadwarves have named the mutilated corpse of Cerol Oddommakas that they are standing over and constantly putting down. They say it is because it killed Urist Domasushrir, so it deserves a name. They are calling it Zonnulom.

Yes. Sure. That's fine.

19th Moonstone:

Dozebom's Journal: The child Tosid Usenolon created an earring out of mudstone, and claimed it as an heirloom in the name of the family ancestor Cerol Rigothzon. The earring is encrusted with gems, decorated with leather, and encircled with gems, bone, and wood. It is also adorned with hanging rings of mudstone, which is a bit too meta for me. It has a spike of sheep wool to pierce the ear, which just baffles me. Additionally, Tosid managed to include two miniature images - one of a human dying in the Urn-Ocean of Snot in 252, and one of a dwarf becoming a baroness in 204.

20th Moonstone:

Dozebom's Journal: A huge, bloated crocodile with knobby antennae has been sighted in the second cavern. That's the cavern that the giant pit is open to. I hope the crocodile cannot climb. Why hasn't anyone finished flooring over the pit?

I ordered the militia to guard the staircase next to the pit, in case it can climb. The militia that is not currently trapped between two bridges, that is. Mechanics! Fix that bridge! Why won't anybody do anything?!

23th Moonstone:

Dozebom's Journal: I got tired of waiting for the mechanics, and ordered the masons to deconstruct the inner bridge. I also told the inactive soldiers between the bridges that they could do so themselves, as all of them are masons. Nobody did anything, but Noloc apparently teleported through the inner bridge and is now getting a drink. I will go mad after a year of this. I am certain of that.

24th Moonstone:

Dozebom's Journal: There were existing work orders to build a roof for the militia's room above the longhouse. Dwarves keep hauling up wood, seeing a goblin lasher outside, and running back downstairs in fear. The goblin cannot reach you! Either build the roof or stay down!

26th Moonstone:

Dozebom's Journal: There has been an open path to the outside this entire time, through the trade bridges. Apparently the goblins didn't notice, and the standing order to not go outside kept the dwarves from exiting. But I cancelled that order to see if that was why the mechanics refused to hook up the lever to the inside bridge, and so outside the dwarves all traipsed, to pick up items that were left outside. I barely noticed quickly enough to hurry them inside, and the bridge is still open. Nobody will pull the lever to close it. I don't think the goblins noticed, but they've had somebody at the front gates this whole time, so they're bound to realize that there's another entrance.

I need a drink.

Oh, and also a visiting human maceman decided to leave, so the goblins killed him. They're standing only a dozen Urists away from the entrance.

I figured out why nobody will pull the lever - the umpteenth lever room, which contains the levers that control the bridges that seal the trade room, was not included in the official designation of Inside because it was forgotten, because it is in such an obscure place. Why?

27th Moonstone:

Dozebom's Journal: The bridge was closed just in time - the goblins arrived at our doorstep just a few minutes afterward. And there is also a gorlak sitting in the trade depot. It's wild, but hasn't attacked anybody yet. I don't even care at this point.

28th Moonstone:

Dozebom's Journal: From atop the longhouse, no goblins can be seen. But they can be heard in the tunnel to the trade depot, killing a stray llama that wandered outside. Wouldn't it be nice if we could trap them there? There's even two bridges, either of which could trap them there if closed. But nobody decided to hook a lever up to either of them, so they sit there useless.

13th Opal:

Dozebom's Journal: We have successfully rescued Limul from the caverns, where he has been for the last month. He *would* be stonecrafting right now, since he is the only stonecrafter and we need mugs and jewelry to cheer people up, but apparently he threw a tantrum once and now he needs to be beaten up. I don't know why I decided to enable the justice squad to punch people.

14th Opal:

Dozebom's Journal: Our only stonecrafter and our only carpenter are both chained up. The carpenter keeps throwing tantrums and trying to punch people, but he can't reach anybody. An axedwarf is in a cage and the captain of the guard has been chained. This is going too far.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on July 22, 2018, 05:25:35 pm
@Carch: Excellent theory.

@2nd Moonstone, 255:

...I think fishing in the evil, reanimating, horrible ocean is the worst of those five.

@6th Moonstone:

Interesting practice for werebeasts. I'm not sure it's safe, when one managed to get bitten before.

Weren't the barracks over the sand, though?

@9th Moonstone:

Even dead werebeasts regenerate.

@18th Moonstone:

I wonder if dead werebeasts infect with bite? This zombie is intended part of the combat training, isn't it?

@26th Moonstone:

Weren't the goblins supposed to be omniscient?

@14h Opal:

The justice watches itself! Hurrah?

Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Bearskie on July 22, 2018, 10:16:14 pm
> This is worrying
> This is not good
> This is bad
> This is very very bad

WELCOME TO FUCKING BREAKFASTPIT

Spoiler: PSA to Dozebom (click to show/hide)
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: QuQuasar on July 23, 2018, 02:31:31 am
Quote
One recruit is already paralyzed from a dread neck kick (not a kick to the neck, but a kick from a neck). This is bad.

And apparently there are two corpses of the same person? Reanimation doesn't produce extra copies... this makes no sense.

Quote
Nobody did anything, but Noloc apparently teleported through the inner bridge and is now getting a drink. I will go mad after a year of this. I am certain of that.
This fort is going so much better than I could have ever hoped.

I love how quickly Dozebom's turn went from carefully calculating how many farm plots we'll need to meet our production quota's, to the game rapidly losing it's grip on reality in the midst of an orgy of justice and stupid.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: auzewasright on July 23, 2018, 08:20:13 am
Am I still alive?
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on July 23, 2018, 03:18:25 pm
@Fleeting Frames:


@Bearskie and @QuQuasar: yes, this is all very good. It feels like one of the disaster-fortresses of old, like Boatmurdered, Doomforests, etc. It brings a strange feeling - I think this is what they call !!fun!!. Somewhere between laughing and crying and horror.

@Bearskie's PSA: Breakfastpit, or, how I learned to stop worrying and love the regenerating murderous werebeast corpse, the tantrum spiral exacerbated by the justice squad, and the goblin siege, all at once and all made worse by the twisted, insane design of the fortress and the reluctance of the inhabitants to follow orders.

@auze: yes, you're alive. No named dwarf has died yet in my turn.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on July 23, 2018, 03:28:41 pm
24th Opal:

Dozebom's Journal: The seven-year-old child Stodir Kirmomuz, who lost his father and was attacked by an undead rhinoceros, threw a tantrum. The analyst Kogan was nearby, and tried to dodge the child's clumsy punches. As she panicked, the child got in a hit and bent and bruised her left wrist. He is now yelling that he won't pick up his things and put them away, because he is throwing a tantrum. He has yelled this over a hundred times. It is getting old.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on July 23, 2018, 07:31:56 pm
I think you already understand, but both hands and head all have [GRASP]. Staalo used this to produce murder subjects for his children.

Hm, come to think of it, goblins can shear trolls, and sheared wool can be reanimated. If the troll was also a werebeast, one could potentially upscale their wool prouction industry by a fair bit.

For the goblins, I'm thinking a bit on how a dwarf will keep walking to a destination until it encounters a door you forbid after they started walking, pause, and reorient. Maybe their pathing code is missing the reorient portion?

Regardless, if they're still, one can pelt them with waterguns or ballista. Not that you can build either with everybody tantruming.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Bearskie on July 25, 2018, 05:16:57 am
Hmm, yes. My bad on the mislinked bridge. And the lever room burrows. And the faulty roofing. I'm pretty sure there were a couple of other engineering missteps that could have certain *cough* security implications for the fortress.

Unfortunately I seem to have forgotten them all. How convenient.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on July 25, 2018, 11:51:07 am
I think you already understand, but both hands and head all have [GRASP]. Staalo used this to produce murder subjects for his children.
That would explain the duplication, yes. Thanks.

For the goblins, I'm thinking a bit on how a dwarf will keep walking to a destination until it encounters a door you forbid after they started walking, pause, and reorient. Maybe their pathing code is missing the reorient portion?
They didn't just stand at the front gate, though - they wandered around to the back, even rather close to the hidden entrance. I don't know if that observation fits with your theory. (that is, my guess is that it doesn't but I could see it going the other way)

Regardless, if they're still, one can pelt them with waterguns or ballista. Not that you can build either with everybody tantruming.
They're inside the tunnel-entrance, right next to the bridge. If I open both bridges, the goblins rush inside. I can't attack them from the outside, because they're in a small nook and the entrance is vertically twisty. My plan is to station the entire fortress militia inside the depot, close the inner trade gate, and open the outer trade gate. It's only several goblins - we have more militiadwarves, and most of them are even decent, and the range advantage is nullified by the militiadwarves' ability to stand two tiles away when safely approaching.

Hmm, yes. My bad on the mislinked bridge. And the lever room burrows. And the faulty roofing. I'm pretty sure there were a couple of other engineering missteps that could have certain *cough* security implications for the fortress.

Unfortunately I seem to have forgotten them all. How convenient.
Do you think you could remember at least one more? It's very useful to see my doom as it approaches, rather than be blind. It lets me worry about it.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: auzewasright on August 03, 2018, 08:45:36 pm
*bump*
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on August 05, 2018, 06:48:33 am
Hey, Dozebom, you still there?
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on August 08, 2018, 10:02:38 am
Sorry, stuff happened. I assure you that it is all amusing in retrospect. (I thought that the thread was locked, but I had just somehow been logged out. Then somebody dropped my computer from over a meter up onto a hard floor while it was going through security, and I had to get it to work again.) But I have managed to play more, and I can tell you one thing: for better or worse, the siege has been ended.

I think I'll upload the beginning-of-spring save and link to it in case I vanish again, or if it's thought that somebody else should get a turn, but I'll keep playing if that's alright with everyone.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on August 14, 2018, 09:00:53 pm
I had problems getting DF to load. Now I am suddenly employed for the next few days. Friday night or Saturday morning I will post the update - no later.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on August 18, 2018, 11:40:44 pm
18th Opal, 255

Dozebom's Journal

I recently made a...

No, I don't even want to think about it.

{inkblot}

I might as well. It's not as if anybody else will read this, at least in my lifetime.

I mistakenly thought that glass ingots existed. As a result of this, I made an embarrassing work order that, beyond making me a laughingstock among the glassworkers, wasted our entire stock of pearlash. And all we have to show for it is a worthless pile of clear glass.

19th Opal, 255

Steedat dropped the last chunk of glass into the wheelbarrow. Glancing at the young baroness nearby, who was making a green glass door, he pushed the wheelbarrow out of the workshop, careful not to spill any of the clear shards. They'd be hell to pick up again if the wheelbarrow were tilted, and any forgotten shards could cut a gash into the foot of the next unfortunate dwarf to pass by the glassworks.

As he brought the glass up to the cage dump, he had an idea. Swiftly reaching into the wheelbarrow, careful not to graze his hand against any sharp pieces, he sifted through the glass and found an intact piece. Before anyone could see him lingering with the garbage, he raised his hand to his cap and scratched his gray hair.

20th Opal, 255

"That's just the problem. We can't do anything. The pearlash supplies are gone, we're running out of wood, we can't build the walls, there's absolutely no progress we can make toward meeting the quota." Dozebom stopped to take a long swig of his cassava beer. "And I can't even focus on the progress that we've managed so far, because we haven't. The attempt to make clear glass was a disaster, an utter waste of ash, time, and even of sand. All because of my orders..."

Steedat, sitting nearby with an "seed-berry roast" (what the cooks were calling their most recent creation, which was a strange warm mash of minced pickle berries, finely minced acorns, and well-minced strawberries), decided to interject. "Not an entire waste," he said raspily, and pulled a cut gem out of his robe. It reflected the torchlight oddly. "I salvaged this from the pile, since it looked like a raw gem. It cuts quite well."

Dozebom looked slightly less morose as he nodded at the gemcutter. "A commendable conservation, and a finely cut gem," he told Steedat. "Still," he groaned as he turned back to the dwarf across the table from him, "we're a sixth of the way through the year and nothing has been done to improve our food production. What will I tell the queen?"

"It's not all that bad," Ubbul reassured him. "We are slowed by the presence of the goblins, but once they leave we can begin constructing the southern farms. The queen will recognize that you've been dealing with more than agricultural issues. Morale and safety are just as important as output, in the long run, since consistent production is impossible without stability. Didn't you tell me not to rush, when you taught me poetry? It is better to do something well than quickly."

"That is fine and well when you are crafting words!" exclaimed Dozebom. "But now that I am working with dwarves, I cannot wait without an end in sight. We will not starve from lack of poetry, as we will from lack of crops."

"Do you think I do not know that? Would you tell a kobold how important it is to steal, or an elf to keep the trees safe? Then why do you tell me of the need for the harvest? That is the greatest thought in my mind at times. But I know not to rush as I plant seeds and gather the crops. Your teachings have improved not just my words but also my work. The most needed plump helmet will still break if you pull it roughly."

"I am not pulling at a plump helmet. I am staring at fertile land, just out of grasp, while goblins stand there and taunt me. There is no skill involved in that, no delicate process."

"But then why worry over it? If you must wait, then wait with peace. Keep the dwarves fed and the walls strong, and all will be well. If you must act, then act swiftly yet carefully, and you will be successful. Either way, you will have done all you could, and anything more than that is useless to think about. This is the question - will we plant the southern farmland now, or later?"

"...your words are as helpful as always, Ubbul. But I still cannot decide between making no headway and allowing the goblins to harm our dwarves."

"If you will accept this suggestion, then I advise as always to let the militia do their job as you do your own. What worth is a pick if it never strikes stone? It may be unbroken, but so is the ground. As it is with tools, it is with dwarves. They are willing and able to fight - let them worry about the risk. Ask yourself only - need they fight?"

"You may be right, but... I just do not want any more deaths. I could not stand another funeral, and I doubt anyone else would disagree with me," sighed Dozebom.

"Then be careful, but keep in mind that waiting carries its own risks. And now I must return to the fields," Ubbul concluded as he finished his berries and stood up. "I trust that you will lead this fortress well."

Alone, Dozebom thought. We must fight, but without deaths. The Breakfast Pit is yet unfinished, so that will not save us. But perhaps there is another way to fight without endangering the fortress.

24th Opal, 255

The last of the militia piled into the sandy chamber, trodding on moss and trampling bushes. Nomal made a final headcount and called "Ready!" down the ramp. The message was passed along planters and haulers, one bookkeeper and one mad scientist, until it reached the lever room. The ranger inside heard the call and cranked the rightmost lever hard to the right until a loud CLANK was heard.

Inside the chamber, the militia watched the bridge slowly raise itself to the ceiling, becoming a wall as sturdy as any dwarf could make. Unseen, two small animals fell into the bridge pit. They were Kivish Debbenral, Justin Dishmabakmesh's scrawny poult, and Thob Litastid, Lokum Tunmorul's small cavy pup. Justin stood nearby in a bronze mail shirt, wielding a masterwork steel short sword with some nervousness. Next to him, Lokum shifted his shield and stared at the opposite bridge, optimistic but still fearful. Neither knew that their pets crept behind them, wondering what the hullabaloo was for.

A minute passed. The dwarves stayed in position. One glanced at his ale flask and began to reach for it, but snapped back into position when his superior glared at him. Nothing happened.

Then, with a great clattering and clinking of chains, the outside bridge began to lower. (Above, Bearskie began punching one of his fellow clink-mates as she shouted for help. "No regrets!" the captain bellowed as he broke the cook's arm.)

As the bridge fell into place, the militia shouted and charged forward. A bolt flew toward the leading speardwarf, Bembul Astfarash, but he jumped to the side and stabbed the guilty goblin's arm. Noloc the Translator punched him in the eye, distracting him as the speardwarf prepared to charge at the goblin, utterly breaking his arm and knocking him back. Meanwhile, Endok the scimitar-wielding wrestler was hit in the lung by the bolt that the speardwarf dodged. He retaliated by joining the fray with SQman the Paladin, Nomal Nazushlolor the speardwarf and militia commander, and Geshud Alisatis the axedwarf and baron consort. Together they defeated the crossbowgoblin, with Endok dealing the finishing blow (stabbing him in the neck and tearing the head right off).

And then nothing else happened.

The militia was, naturally, quite surprised by this - there had been nearly a dozen goblins in the siege. Where had the rest gone? They looked around the short passageway, finding nothing. Fearing an ambush, they formed a defensive squadron and sent five dwarves out as the rest watched carefully, ready to charge out if a battle started. There were no goblins waiting outside in ambush. They briefly searched the surroundings, but no goblins were found. It seemed safe, but Nomal announced that the siege was still on and the civilian alert was still active until the goblins were found.

In desperation, Justin ran back into the depot airlock and searched the depot, wondering if the goblins had snuck past while the militia fought the crossbowgoblin. It was implausible, since the dwarves had formed three solid rows (four dwarves side-to-side) and left two waiting behind to watch, but what else could explain the goblins' absence? Datan and Risen confirmed that they'd seen no goblins besides the crossbowgoblin the rest had killed, but agreed to help search the depot area. Nothing came of it.

But as Justin left the depot, he heard a familiar sound to his right. It sounded like his pet poult, but that couldn't be - he'd left her in his rooms. Still, she had a tendency to escape and follow him around, so he searched the airlock, but didn't find her. Perhaps it was one of the animals left in the trade depot... but no, it hadn't come from behind, it had come from the direction of the inner bridge.

Then Justin heard a squeak, from the same direction. That sounded like Thob, Lokum's pet. Justin and Lokum were acquaintences and often let their pets play together when they left for training, so Justin knew the sound of Lokum's cavy pup. It made sense that the two friends would escape and search out their owners together. Perhaps they were behind the bridge, somehow sensing their owners beyond it? Justin called for his pet, and was startled to see his poult appear seemingly out of nowhere, closely followed by Thob. The two pets scurrying around him, Justin walked toward the inner bridge, concerned by their sudden appearance. If there was a hole in the bridge, then that could be a serious security risk.

But as he approached the bridge, he realized what had happened. There was a pit below the bridge, which was usually inaccessible but was open when the bridge was closed. This was where the pets had hidden after sneaking in with the militiadwarves. There was no security risk, only the dubious design of a previous architect. Something tickled at Justin's mind as he walked over the recently-lowered outer bridge.

The bridge which had been closed during the siege, and which the goblins had reportedly gathered near to. The bridge just beyond which the sole crossbowgoblin had been first sighted. The goblin had seemed rather surprised at its being alone, too. Which didn't really make much sense, unless...

Unless the bridge had lowered itself onto the majority of the goblins, leaving only the sole goblin which hadn't been standing directly next to the bridge. But the goblins wouldn't be dead - the pit must have been designed to keep the bridge from crashing onto the floor and potentially crushing anybody. So they'd still be under there. Without thinking, Justin reached down and opened the eyehole, which was designed to allow dwarves behind the bridge to see if there were invaders outside. It still worked when the bridge was lowered, though Justin doubted his current use was ever anticipated by the architect who'd designed the feature. Who knew, though? The unknown dwarf had clearly had good foresight.

Justin knelt and peered through the small, dark hole, then jumped back as a spearpoint jutted through the aperture, nearly poking his eye out. He heard grumbling and jabbering from through the hole, as well as a smell that was worse than average for goblins. Or was it from the rotting corpse in there with them? Justin chuckled at the predicament the goblins were stuck in and went outside to tell the others what had happened.

As the civilian alert was lifted, a messenger pounded on the inner bridge. "Troll! There's a troll in the lower fortress!" he shouted.

26th Opal, 255

Dozebom's Journal

The militiadwarves took two days to reach the lower fortress. Fortunately, the troll had only broken a jeweler's workshop during that time, and spent the rest of it hiding inside the baroness's quarters. It didn't stir as workers brought tools and furniture through the neighbouring room into the baroness's new dining room, and didn't even try to break her bed. It put up little resistance and was swiftly killed. There is now blue blood coating the doorway of the baroness's new bedroom. That is, admittedly, humorously ironic, but I doubt we'll be able to convince her that it's only microcline impurities in the stone. I told the cleaners to get to it.

28th Opal, 255

Dozebom's Journal

Endok is being treated in the hospital for the lung injury the goblin's bolt gave him. He's been swiftly evaluated and cleaned by Auze and is being dressed by Lord Brassroast. I must say, we have a rather good medical team. That's rather important, given our tendency to experience traumatic and injurious disasters.

It's the end of the first sixth of my year as overseer, and although just a few days ago I was feeling hopeless, I think we'll make it through. Diggy is setting up a stairway to the future site of the southern farmland, and the blocks will soon be hauled to the building sites. The roof probably won't be finished, but that's fine - most invaders can't fly. I'll leave that to the next overseer. (That's optimistic in more ways than one, but I think I'll be optimistic.)

16th Obsidian, 255

Dozebom's Journal

The Exiled Ones have returned, bearing many books. I immediately told them to leave and raid Gerbilsmile.

23rd Obsidian, 255

Dozebom's Journal

Erush Dedukezum, the child of Momuz Kuletlerteth the fishery worker and Risen Astilon the hammerdwarf, entered a fey mood. The Exiled Ones returned again, having stolen treasure and livestock undetected. Since the hamlet contained ten humans, their idea of "treasure" was one bronze helm and one donkey leather waterskin. Still, that's militarily useful, and the guineacock and dog are good for meat if nothing else. The resident huge, bloated crocodile with antennae and glowing eyes got into a fight with a giant olm. The olm lost, as could be expected.

25th Obsidian, 255

Dozebom's Journal

I sent the Exiled Ones out again to explore the ruins of a hamlet. Erush began a construction with these meager materials: tea wood logs, kumquat wood logs, and cave fish leather.

1st Granite, 256

Dozebom's Journal

The new year has come, and Bearskie has left. The old man finally died. It's just as well, I suppose. He went rather insane near the end.

Hm. It seems a bit odd. He's spent the last season punching people, locking people up, punching more people, getting locked up for punching the wrong people, punching people while locked up, and all the while bellowing dramatically. I thought he'd go out with a bang, but he just keeled over one cold spring morning. It's a bit anticlimactic. Perhaps he did it just to spite us. Well, couldn't he have spited us somewhere else? His corpse is currently sitting in a main doorway, and half the fortress either saw him die or saw his dead body. It's lowering morale, and the last thing we need is somebody else going insane from the stress.

...wait. The main doorway in the longhouse. The longhouse placed over the white sand, in what turned out to be a bad idea, since anything dead over the white sand usually reanimates as a hostile undead creature.

Damn you, Bearskie. I knew I hadn't seen the last of you.

On a much more positive note, the farm walls have been completed.

2nd Granite, 256

Dozebom's Journal

Erush finished that construction of his. It turned out to be a wooden ring. He named it Adagsid Tan Ruken, and claimed it as an heirloom in the name of the family ancestor Zon Machinepoint. He seemed very satisfied, and he'll probably be a very good woodcrafter when he grows up. But he's only seven, so it'll take many years before he can get a solid job. Moods are... special. An idea takes you and you do whatever it takes to make it. But nothing less than that will persuade a child to help out in the fortress.

Heh. I heard him complaining that the time taken to master a skill is a horrible waste. Considering that he became a legendary woodcrafter in less than a month, perhaps he's onto something. Then again, he could just be impatient or lazy. Or a scrooge. He's been complaining about the laughing and singing in the dining hall since he could talk, so that seems likely.

7th Granite, 256

Dozebom's Journal

Bearskie's corpse was buried without any fuss. No reanimation. No trail of dead dwarves, their mangled heads surely having been caved in by the wrathful fist of a vengeful undead Bearskie bent on establishing his own form of justice in Breakfastpit - the justice of universal death.

I don't think I had a single restful night until Bearskie's corpse received its own eternal rest. Perhaps that was his last punch - a punch to my mind.

Our sole woodsman is slowly chopping down the trees that threaten the security of the southern farmland.

9th Granite, 256

Dozebom's Journal

Kogan explained to me the need for a library. It would greatly assist her in her analysis, and it would also provide a place to store all the scrolls and books reclaimed from the tower (which she has reassured me contain only academic information and absolutely no secrets of life and death which would allow any reader to raise corpses as their undead servants). I ordered a library to be built, but she explained that there were no bookcases. I ordered bookcases be built, but she explained that there were no living, sane crafters left. "Mistem went insane?!" I exclaimed. No, said Kogan, but Mistem had secluded herself in a shrine and only left for food and drink, so she didn't count and she hardly counted as sane anyway.

10th Granite, 256

Dozebom's Journal

Thikut Romekavuz is reciting poetry in the tavern. Not particularly good poetry, either. I never thought the Pristine Glosses was a very good style. Too self-contradictory for my tastes.

12th Granite, 256

Dozebom's Journal

The Exiled Ones returned from their exploration of Tautswallows. They found nothing. I told them to explore the other nearby abandoned hamlet.

17th Granite, 256

Dozebom's Journal

We finally finished Mistem's quarters, office, and dining room. Hopefully they will lure her away from the shrine.

They probably won't.

18th Granite, 256

Dozebom's Journal

[Some migrants have arrived, despite the danger.]

((I have literally never seen this message before, even in my disastrous first fortress that needed dozens of coffins in the first few years. Good job, people.))

Steedat's younger brother, a novice ranger, has arrived. Steedat says that Dumed Mengritas is dour but patient. Good. We're grim here, and surviving sanely takes patience. He also likes excitement. Heh. By the time we're done with him, he'll be pining for boring days.

Goden Asrerustuth, a novice farmer, has also arrived. Diggy and Kadol recognized her as a cousin. They say she's the daughter of their uncle, Cerol Oddomnakas. I recognized the name. Yes, Cerol was the recruit who was bitten and became a werechameleon, and whose corpse killed Urist Domasushrir. Well. That'll be awkward. She seems a bit sad at being reminded of her dead father, but mostly she's moved on.

I'd better make sure Zonnulom isn't anywhere visible. Yes, the pieces are all in the cage dump. Standing order: never let Goden into the cage dump. Actually, given the number of corpses crammed in there... Standing order: never let anyone in the cage dump, but Goden in particular.

Goden brought a bunny named Kib Kivishtimnar.

Tekkud Nishothsin followed. She claims to be a great surgeon. Given her focused stare and her white hair, she seems both old and intent enough for that to be true. More details: she is very altruistic and finds meaning in life by helping others. She's creative and good at social relationships. She's not private. She's calm and good at handling stress. She often acts without deliberation, but usually makes the right decision regardless. She enjoys being around other people and values merrymaking. She's not often happy, though, and she's often discouraged. She's very confident about her abilities (given that she announced being "a great surgeon" as soon as she entered the fortress, I'll say). I learned all this in a few minutes with Tekkud when she got drunk. "The best way to get what you want out of life is to work for it" is how she explained her success. "I'm also a great wound-dresser, record-keeper, student, reader, and chemist, and a talented writer. I plan on joining your medical team and scholars." I told her we were working on a library, and she chewed her lip, then nodded.

Also, she brought a keet. Not her pet. Does she plan on experimenting on it?

She claims to be a "talented comedian," but I'm sure I'm better than her. I'm a great comedian! The fact that she likes the Pristine Glosses is surely a mark against her as well. Eh. She'll be invaluable to the fortress, so I can't hold too much of a grudge. She might even end up being mayor at some point, with her talent in persuasion and judging intent, as well as her accomplished conversational skills.

Meng Zanoszuglar the adequate trapper and novice fishery worker came with her two sons, one seven years old and one eleven. Momuz the fishery worker says Meng is her aunt.

-----

Carch punched Olon Zasitlogem's right hand as hard as he could, and her pointer finger just exploded. The force pulled apart her skin, bruised her bone, tore her elbow muscle, bruised her hand's ligament and tendon, and tore her right elbow's ligament and tendon. She swiftly realized what was up and rolled away. She hid behind a corner and ran to the hospital, and Carch ran down the stairs. He grabbed a stray guineacock and then punched a door for the next few days.

-----

By that point I had lost track of the migrants. All I know is that about two dozen people arrived, including a legendary stonecrafter, a legendary weaponcrafter, and many farmers. Good. Just what we need. No, seriously. We need to enlarge our military (the gelder and peasant can help with that), and for that we need weapons. Masterwork jewelry will raise morale and farmers will help meet the quota. Also, a mechanic/engineer arrived. She's an adequate strand extractor, a novice pump operator, a professional optics engineer, a great fluid engineer, a novice siege engineer, a great student, a novice wordsmith, a proficient writer, and a great reader. Kogan will appreciate another scholar, and the practicality of Kulet Oslanamkin's skills did not escape my notice.

She is utterly humorless, as I have determined. She's even worse than Kogan. What is it with scholars and humor? She is organized and wants to learn, so she'll do well in the library.

21st Granite, 256

Dozebom's Journal

Oh, excrement. Carch beat up Mistem. Her lower body and right arm are in bad shape, and it seems her guts have been injured.

22nd Granite, 256

Dozebom's Journal

SQman says she'll be fine, she just needs sutures and dressing on her elbow and wrist. I asked about her vomiting and she ran away.

23th Granite, 256

Dozebom's Journal

Mistem is already out of the hospital. She realized that her baby got left behind when she limped, vomiting, to the hospital. Thankfully, he's fine. I doubt Carch will be the same when Mistem gets her legal hands on him, though.

I checked the legal records, and though Carch updated the known crimes correctly, he also accused Zonnulom of pretty much every unsolved crime in Breakfastpit, including those that happened before Cerol even died. People are upset about this travesty of justice, for some reason.

I went to Carch, and he told me this: "One should always respect the law." What a riot. He shouldn't quit his day job. Wait, maybe he should, considering that his day job is "head of the justice squad". Not the captain of the guard - that's been unfilled since Bearskie's death.

Hm. I think I will do something about this.

The Exiled Ones returned again, with books looted from Roomsounded. I congratulated them on their ability to carry one book each in their hands, and asked them to loot the tower again.

24th Granite, 256

Dozebom's Journal

Killermartian is a good candidate for captain of the guard. He's experienced significant trauma, but instead of going insane or becoming violent, he's changed in other ways. He's much more resistant to stress, and he strongly values tranquility. He accepts that strife can be necessary to bring about harmony, but he's also merciful and compassionate. He's never committed a crime, and his attitudes about justice are perfect - he was satisfied when Lorbam, who had assaulted him, was brought to justice, but he wasn't glorifying in it either. He felt frustrated at Carch's legal tomfoolery. In short, he'll carry out justice fairly and compassionately, and he won't let the power get to his head.

I'm not sure if he'll be happy about it, but he owes me a favor, and he'd never break an obligation such as that, as uncomfortable and confining as it might be. That's also good - he understands that laws can go too far, but he'll still uphold them.

(And, of course, the fact that he's not particularly skilled at anything else doesn't hurt. He's a competent engraver and a proficient herbalist, but we have plenty of those already, and there's nobody else better for the position.)

25th Granite, 256

Dozebom's Journal

I have appointed Killermartian as the captain of the guard, and relieved the previous guardsdwarves (Carch Birodstalcon and Avuz Kadolkogan) from service. I would rather not have them carry weapons around anymore. They can relax and calm down, and perhaps when they're not overstressed they can return to the guard.

26th Granite, 256

Dozebom's Journal

I was notified that Mistem had produced a masterwork green glass bookcase. I looked at it once with no particular emotion, then the name registered and I was quite surprised. Yes, Mistem has finally stopped spending 90% of her time in that shrine. Perhaps it was the fistfight that changed it.

The library is now being constructed. Diggy and Lord Brassroast have finished mining out a cavern spire to house the library, and have now moved on to digging out the new justice rooms. The section will contain Killermartian's rooms, including a centrally-located office, as well as a training room for Killermartian and whoever he would like to conscript as guardsdwarves, with a back room containing cages to hold convicted dwarves. (I have learned not to use ropes, since those allow imprisoned dwarves to start fistfights.)

Carch is chanting mysterious nonsense in the tavern. I was informed that it was part of a legitimate musical form, and that Carch has not gone insane or read a necromancer's book. I was also informed that "mordents", "syncopate", and "alternate tension and repose" were involved, and this occurred prior to the communication that this was music. For a short time, I suspected that a cult had infiltrated Breakfastpit. It wouldn't be the strangest thing to happen here.

27th Granite, 256

Dozebom's Journal

I was wrong - Killermartian has taken to his new job with exhilaration. He has beaten two criminals, including Carch, and he says he feels quite satisfied. Carch, who is now missing his nose, is likely regretting beating up Mistem. This is what happens when you assault dwarves, especially nobles.

Carch should probably be treated for his missing nose, but Killermartian insisted on hauling him straight to jail.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on August 19, 2018, 07:50:28 am
Raw clear glass...

It can make for some expensive windows, I suppose. But ouch.


That's quite the neat end for Bearskie. A fort so safe you can die of old age in it? Not what these migrants expected from Breakfastpit. Fairly nice wave though.



I believe lower fortress should be called "dungeons".


Also, the jails should perhaps double as hospital. For the sake of expediency.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on August 20, 2018, 05:17:56 pm
We already have a hospital, and I don't know how moving the hospital to the jails would help. If the prisoners are in cages then no medicine could possibly be done to them, and if they are chained then they will punch the doctors and probably get more jail time.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: NCommander on August 21, 2018, 01:24:08 am
*sniff sniff*

Fe, Fi, Fo, Fumb,

I smell a successor to Breadbowl ...

Debating if I should sign up for a turn, but Breadbowl never recovered from the dragon powered incineration I brought on it.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: QuQuasar on August 21, 2018, 04:42:14 am
Debating if I should sign up for a turn, but Breadbowl never recovered from the dragon powered incineration I brought on it.
Well the good news is, "smoking crater of unmitigated death and despair" is where Breakfastpit started. I'm pretty sure even you can't make things much worse.

Prove me wrong.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: The_Saladman on August 21, 2018, 07:27:07 am
Oh hai there, I'd like to sign up for a turn to extinguish my DF burnout and hopefully the fires I accidently start.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on August 21, 2018, 10:36:08 pm
Debating if I should sign up for a turn, but Breadbowl never recovered from the dragon powered incineration I brought on it.
Well the good news is, "smoking crater of unmitigated death and despair" is where Breakfastpit started. I'm pretty sure even you can't make things much worse.

Prove me wrong.
Given the anomalous properties of that phrase (http://www.scp-wiki.net/scp-048-j), something very amusing and quite unfortunate is certain to occur. This was probably your intent, as this aligns with the overall goals of this community fortress.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: NCommander on August 21, 2018, 10:51:30 pm
Debating if I should sign up for a turn, but Breadbowl never recovered from the dragon powered incineration I brought on it.
Well the good news is, "smoking crater of unmitigated death and despair" is where Breakfastpit started. I'm pretty sure even you can't make things much worse.

Prove me wrong.

... well, when you put it like that, I'm bound to fail now, and in thus failing, turning Breakfastpit into a thriving utopia where happiness reigns, elves are burned, and dwarfs have all their desires fulfilled.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on August 22, 2018, 09:04:51 am
Debating if I should sign up for a turn, but Breadbowl never recovered from the dragon powered incineration I brought on it.
Well the good news is, "smoking crater of unmitigated death and despair" is where Breakfastpit started. I'm pretty sure even you can't make things much worse.

Prove me wrong.
Ah, but Breadbowl's crater got tantrumers in 42.06(!). Doing it now would probably drive everyone insane at great speed.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Sanctume on August 22, 2018, 10:22:30 am
Insanity is cured by opposing to life.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on August 28, 2018, 02:24:38 pm
28th Granite, 256

The new library is finding some use. We have a few books - a 36-page codex containing an essay about a goblin apprentice, entitled The Goblin For Students (shouldn't that be The Goblin As A Student?) and a 33-page codex containing an essay about the author writing about their tower entitled The Scroll Uncovered. That sounds... delightful. Well, perhaps some sages and scholars will show up and write something more useful. And Steedat seems a bit more focused after getting a chance to read.

The Exiled Ones returned. Hydrangea had apparently become depressed during her travels. You know what? I'm just going to send them out. They can leave forever. I'll have them conquer some human town and stay there.

2nd Slate, 256

They have succeeded, with zero casualties! We now control Tiledpeak. The local government is now the Early Rim, with Zan the Sworder as administrator.

3rd Slate, 256

Esthan Kolutal, a dead planter, returned from the dead to throw a tantrum. We already have too many tantruming live dwarves. I told the crafters to engrave a slab and throw it in the catacombs, since I have absolutely no clue where Kolutal's body is.

Kolutal toppled a farmer's workshop. This is getting annoying.

We got a book on proof by contradiction, and the young poet Amost Duraldumat seems to greatly enjoy it. She's also reading Records of the Tower. I know she said she finds the pursuit of knowledge to be a waste of effort, but she certainly seems interested in the knowledge held in our new library. And it's all thanks to the raids of the Exiled Ones.

...maybe I shouldn't have made them permanently settle in that hamlet, but what other option did I have? They would have gone insane at some point, and then they wouldn't be any use. And with those weapons of theirs... no, it's best that they stay away. We can always use our other squads for book retrieval if we need to.

Kosoth Mengbengeng the planter beat up Lor Kodorzas, another planter. She's very injured. Her guts and lungs may be nonfunctional, and both her hands are broken. Kosoth will probably go to jail for a long time.

4th Slate, 256

Nomal reorganized the military. Now there are three squads: the West Picks, who are the guards and the justice squad; the Distractions of Lancing, who are the main military; and the Takers of Trading, who are the recruits and novices.

5th Slate, 256

Onul Alilkeskal, a macedwarf, brought a thick book with her to training. Nomal questioned its presence, at which point Onul explained that the book was rather useless (being a detailed description of a small hamlet a day away), very thick, and also coated with stone. She then stored it in her clothes and announced that she would be wearing it there until she received armor.

((OOC: Yes, that's a reference.))

--
Justin walked into the small, loamy office. It hadn't been used in a while, and moss covered the floor beneath the single piece of furniture, an old wooden chair. There was a pile of equipment on the chair, including some imported iron chain leggings, two cheaply-made iron gauntlets, an imported woolen robe, and - there it was. An imported bismuth bronze sword. Justin picked up the gold-colored weapon and walked out of the room. He needed a weapon, after all. He had been told that wrestling wouldn't be enough in the military, and he had some experience with fencing from before Breakfastpit. He didn't know where the sword had come from, but it was decent enough. He was glad his nephew (Risen Astilon the hammerdwarf) had found the room while searching for equipment and told him.

((Justin didn't know, but the bismuth bronze short sword was brought to Breakfastpit with the goblin Iregaved during the 252 goblin attack. Iregaved used it to kill Tekkud Spearlashed, a horse, a turkey, and a donkey. He dropped it when he died, and then Solon Tiristzim used it. It then passed to Zan the Sworder. Between Solon and Zan, it was used to slay Meng Ageletters and Udib Glovedfloors (both in 255), as well as a giant slug, two blind cave ogres, and a zombie dwarf. Somehow it ended up in a secluded office. I suspect that the bookkeeper was part of the military at some point, and indeed she is a dabbling shield user, armor user, fighter, etc.))

Thinking about Risen reminded him of his other hammerdwarf relative, Bomrek Dallithoddom, his niece. She'd been sent off frequently for the last year or two, to get her and the other stressed military members away where their tantrums wouldn't cause as much harm. Justin wasn't taking life in Breakfastpit as poorly as the Exiled Ones - he had good self-control and could handle stress well - but he could understand why they'd gone half-mad. Life was tough and there were corpses everywhere. He hadn't had a chance to work on a craft or be creative since he'd arrived. The overseer had taken one look at his novice farming skills and sent him to the military. Without a weapon (metal supplies were almost dry), all he could do was wrestle. Yet somehow he hadn't been hurt yet. He couldn't say the same for half the dwarves in this fortress. Severe injuries happened every week, and half of them were caused by the dwarves themselves. Just yesterday, he'd heard, a planter went berserk and tore into the planter next to him. She'd been in the hospital since, and the rumor was that she'd be lucky to live, let alone work again. With the guilty dwarf in jail, that was two fewer planters available to work. And without enough planters, Breakfastpit wouldn't ever meet the food and drink quota. That wouldn't be so bad - nobody ever died of eating plump helmets - but the queen surely wouldn't be happy. He remembered that the queen had been a farmer, once. Maybe she'd understand the difficulties of farming?

Anyway, the difficulties of Breakfastpit. Not only were there too many corpses around, some of them were even blamed for crimes. The justice squad was a joke. Perhaps it would be better now, but the old squad's treatment of justice was an insult to the entire fortress. And not only did he not have enough time to work a craft, he couldn't even find time to pray to Stistras more than once a year. People barely had enough rags to wear, let alone decent items to satisfy a dwarf's wants. Ironically, the meals were poor as well. There was no fun. All brawls either ended in death or were shut down immediately by the justice squad, so a wise dwarf ate alone. There was no art. He barely saw his family, and there was no time for making friends. It was enough that he didn't even enjoy getting drunk anymore. It just gave him a respite from the bleakness of life in Breakfastpit.

But that didn't matter. Nothing would ever improve without sane, disciplined dwarves. Giving up wouldn't fix anything. He would do his job and guard the fortress, and he trusted that the rest of the fortress would do their jobs as well.

6th Slate, 256

Ablel Mosusnazom finished the slab dedicated to Esthan. It reads: "In memory of Eshtan Kolutal / Born 186 / Struck down by the dwarf 'SQman' Holystandards with a steel spear in the year 254 / Devoted mother and wife / Lover of shields".

I wonder why she was killed by SQman. Did she go berserk and have to be killed? I don't think I'll as SQman - she seems very stressed. I'm sure she wouldn't like to be reminded of the event. I'm just glad the ghost never went near her.

Oh. It did. That can't be good.

7th Slate, 256

Kogan Erithked is standing next to a fallen rhinoceros and shooting bolts at point-blank range into its legs. I told him to stop and sent out the military to kill it.

8th Slate, 256

Another ghost. This time it's the ghost of Ingiz Melbilkalan, who I think was a visiting performer. I thank whoever decided to make two dozen unengraved slabs.

The military made its way outside and hacked the rhinoceros to death. Kogan immediately claimed the kill as his and dragged it to a butcher's shop.

9th Slate, 256

Nomal decided that killing the rest of the rhinoceroses would provide useful meat and serve as good practice. I will admit, it was somewhat amusing to watch a rhinoceros barrel terrified across the plains while a dozen dwarves ran behind it trying to stab it. I do not think that Ral Tumamurdim, the ranger who was trying to bring a bin inside, found it nearly as amusing, though. He had to jump out of the way.

11th Slate, 256

Someone finally placed the slab, and Eshtan has finally been put to rest. Just one more, and we won't have ghosts stressing our population. Only corpses. Dead is better than undead, right?

12th Slate, 256

Dobar Mebzuthablel was going to process plants, but instead he broke down in horror reliving the death of Doren Goldenlabors. The population will still be haunted in their minds if I eliminate the external hauntings. This is bad.

13th Slate, 256

Sodel Kastarral, a planter, picked a fight with Bembul Astfarash the speardwarf (Killermartian's son). Surprisingly, Bembul didn't fight back, only deftly dodging until Sodel gave up. Well, the young man has always been slow to anger after seeing Zefon Crazedtrumpets's dead body three years ago. Perhaps some people benefit from trauma, instead of going insane. Maybe this will get better over time, as the unstable dwarves get filtered out.

I hope.

I think I'll recommend that Bembul be transferred to the fortress guard. He's just the dwarf we need in the guard. Expert at defending himself at others, but he won't get too angry in the process, so he won't do any more harm than needed.

18th Slate, 256

The construction of the jail is impeded by giant monarch butterflies. Also, Urist Domasushrir the ghostly recruit has risen and is haunting the fortress. Isn't that the one killed by Cerol's corpse?

We should probably bury both of them.

25th Slate, 256

Everybody refuses to enter the corpse room to retrieve the dead zombies. Fine. We'll slab them.

Also, Thikut Romekavuz threw a tantrum and destroyed the library. This is why we can't have nice things.

3rd Felsite, 256

Dishmab Ronstizmosus, a dead fisherdwarf, is now haunting us. Someone found a mangled old hand and claimed it belonged to her, so we're sticking that in a coffin.

9th Felsite, 256

Children are playing in the corpse stockpiles. I am torn between horror and happiness. If they can see death as normal, maybe they'll do a better job of running this fortress than we are right now.

Or everybody will die, but that might still be preferable.

13th Felsite, 256

Ushrir Akrelkogan, Hydrangea's son, threw a tantrum and destroyed some farm plots. He's effectively an orphan now - his father is dead and his mother is exiled.

Ingiz was put to rest via slab.

16th Felsite, 256

Eral Ekasterith has died of dehydration. I thought she died in the goblin siege? Strange. Anyway, someone hauled her corpse in and threw it on top of a glass furnace. I can't even understand why anyone would do that. What purpose does it serve? What point is it trying to make?

19th Felsite, 256

SQman got attached to her exceptional steel spear. (That's the one she used to kill Eshtan, by the way, in addition to Alath Nightearths and Deler Mischiefabbey.)

28th Felsite, 256

Endok Inalzuntir the clerk and speardwarf was possessed, and Melbil Oddomlesast, Urist Domasushrir, and Dishmab Ronstizmosus were put to rest soon after.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on August 28, 2018, 06:59:20 pm
1st Hematite, 256

Just as summer arrived, so did the humans. They want revenge for our raids on their hamlets, and our conquering Tiledpeak. They are now besieging us. Many dwarves were outside the gates, but they all rushed in. However, nobody was willing to pull the lever, and so they entered the fortress.

2nd Hematite, 256

Thankfully, they came in as a trickle. Also, they were really shitty fighters, pardon my elvish. Justin was the first to arrive at the longhouse, and he says most of them didn't have any weapons. They weren't wrestlers, either - he's a wrestler and he knows what wrestling looks like. They just ineffectively tried to punch. One of them had a crossbow, and that was the only exception.

So Justin rushed out at the intruder, and the intruder rushed back. Not at Justin - away from him. Justin caught up and started biting him, of all things, before stabbing him in the arm. The recruit then exclaimed "Those injuries... Begone fear!" and swung at Justin. Justin counterattacked with a stab to the liver as SQman arrived and... stabbed the invader squarely and firmly in the heart. She is terrifying. As the invader bled out, Justin decided to go for overkill and tore at his lungs with his sword. Then, and I am not kidding you, SQman bit the invader's teeth and tore them out while stabbing him in the hip, disabling his legs. At this point, the invader passed out from the pain, and Justin took advantage of his enemy's stillness to slash him very hard in the head. And then his head exploded.

I can barely believe the reports the soldiers gave, but I've seen them sparring. They looked terrifying then, and they were holding back. But I've never seen them bite people to death. And to hear them describe it after the fact... it was all I could do not to laugh or run screaming.

Justin then pulled his sword from the gore, wiped it off on the bonesand, and remarked on how he had improved his swordfighting techniques.

At that point, Nomal decided not to lock down the fortress. Instead, she told the West Picks to defend the west tavern bridge and the Takers of Trading to remain at the longhouse, so that nobody could sneak in and attack. She would lead the Distractions of Lancing forward to drive back the humans.

And then the goblins ran by, because they had been freed when somebody locked down the trade depot. Fortunately, they didn't want to fight, and just escaped eastward.

(Meanwhile, a carpenter punched Diggy and bruised his spleen.)

The crossbowman was at the front of the attacking squad, because he was an idiot and didn't understand how ranged weapons worked. He only shot one bolt before the Distractions of Lancing got into melee range, and the bolt missed Auze. Auze then hacked his legs and body into gore before punching him in the kidney and slapping his axe against his teeth. Was he enjoying] himself? He then finished off the crossbowman with a strong hack to the upper body, causing the human to fall apart. Auze then said something about how he wasn't uneasy about death, which I am prone to believe.

At that point, the siege's conclusion was fairly obvious.

And then the goblin siege arrived.

3rd Hematite, 256

The goblins killed the humans. Apparently they don't like them either. The humans, meanwhile, complained about how annoying this was. I am not even kidding you. That is what the soldiers reported. The human recruit said, and I quote, "I've been wounded. That's very annoying," while he was being killed by a goblin crossbowman and a troll.

When the humans were dead, the dwarves and goblins finally noticed each other and started to fight. The dwarves were outnumbered four-to-one, and the goblins had weapons and knew how to use them (unlike the humans). It was looking bad for the dwarves. And at this point, Nomal entered a martial trance.

And she went fucking insane. She was in the middle of all the goblins at once. Most of her squadmates were half a minute away, since that's where most of the humans had been. But if she ran, she'd have been killed by the crossbowgoblins. So she attacked. Onul Alilkeskal and the scholar Auze Erushakrith fought alongside her, and fought well. But they fought on the outskirts, whereas Nomal was surrounded. And Nomal fought seven times as well as either of them. She was a blur of dodges, parries, jumps, and blocks. When her shield broke against the attacks, she smashed it against a goblin and dropped it. Even with her shield broken, she was never hit by a single goblin or troll. She didn't just survive being surrounded on all sides by ten goblins and trolls. She did all that while constantly attacking. She responded to almost each attack with a counterattack, and her attacks never missed. Even through armor, they were only rarely deflected. When her spear was in the right position, she stabbed through armor and bone. When it was elsewhere, perhaps parrying a troll, she might punch a goblin instead, or scratch it, or bash it with the shaft of her spear, or bite it and shake it around, or hit it with her shield. (That last one probably contributed to her shield breaking, but I won't tell her how to fight. She obviously doesn't need advice.)

Soon, the goblins were breaking. Some were running away, horrified. The rest were decreased in number, and many were injured. The dwarves had taken some casualties as well, though. Not all were as incredibly skilled as Nomal. Onul had been hit in the spine by an iron arrow early in the battle, which decreased her fighting ability. She fought well, but soon a goblin maceman bashed her in the head. She fought on with these injuries, though.

Auze was doing much better. While he wasn't a spinning speardwarf of focused death, he too hadn't been hit once. He was still only making about half as many hits as Nomal. This was mostly due to not being completely surrounded by goblins, and so not being able to hit someone just by moving his weapon around, but his axe was also deflected more often by armor.

Also, during the whole battle, Auze and Nomal were making remarks like "Death is all around us. I'm not uneasy."

While they were fighting, Auze entered a martial trance as well. Then Geshud, Astesh, and SQman showed up and fought, with Geshud entering a martial trance. A few more goblins died, someone got injured, and then the rest of the squad showed up except for one who was sleeping and one who had a strange mood.

Noloc showed up too, since she was a legendary hammerdwarf and didn't want to miss out on the fun. She started out by punching someone's ear, then bashing someone's weapon away, then saying this: "Our time in the Absolute World is so brief... This does not scare me."

Auze died, however. As soon as he left the trance, he was stabbed in the foot and passed out from exhaustion.

Nomal died as well. She was gored in the arm by a troll and dropped her spear, then ganged up on and bashed to death.

Ezum is dead. Onul too. SQman. They tried to retreat but they died. But the dead dwarves had killed dozens of goblins. Perhaps enough for their comrades to survive.

Noloc entered a martial trance and killed many goblins along alongside Solon, Astesh, Bembul, and Risen. Zutthan ran up and helped kill the last few.

And the siege was broken.

5th Hematite:

So that's it. The few survivors recounted the entire battle to me. I think it might have helped them process it. They're all very grim, but they smiled a bit when they talked about the badass antics of their dead friends. I just hope they stay sane.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on August 28, 2018, 08:10:30 pm
@Tilepeak:

So, did the humans try to take it back? It was closer than your settlement after all.

However, I recall Breakfastpit was to trade goods with every caravan, per queen's mandate, as dwarven caravan can't hold all the required food (and elven caravan lacks wagon).

If humans only siege now, well - that's permanent, irreversible obstacle into Breakfastpit's mission.

@Emotions:

"Our people are suffering ptsd and driven psychotically insane. How annoying."

That - very much - parallels the human complaining about being killed by goblins.

Also, sending people into corpse stockpile? Surprising.

@Equipment:

That's quite illustrious bismuth bronze sword.

Perhaps some dwarves should be sparring with wooden shields only to get them named (and thus indestructible). Once one shield is named, store it and pick up next one.

@Farming:

This state of affairs might merit enough anger for queen to declare "pack up and go elsewhere, if the undead don't let you work".

Yet, theoretically, the undead shouldn't be able to even scratch the bricks on dwarven masonry.

However, when loss of two planters is more important than some recruits, it seems as if there's less planters than military.

@Children:

I've read reports of those such as them going insane upon becoming adults. Probably should prevent all dwarves from seeing corpse stockpile.

Though I think the one on top of glass furnace might have been caused by hauling it partway, then being interrupted by ptsd.

@Siege:

Nice retelling. I once contemplated other races in fort population. However, trances and strange mooods are just massive advantages, even if dwarves may still tire.

It's a shame about the casualities, but none of the people who died were filling the mandates, so it's right according to dwarven justice.

There probably should be some time taken now to transform the embark site so that this charging and surrounding business doesn't happen again.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Justin on August 28, 2018, 08:46:26 pm
Awesome update! Am I still among the living?
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on August 28, 2018, 08:58:03 pm
@Tilepeak:

So, did the humans try to take it back? It was closer than your settlement after all.
No. I have heard that Toady disabled insurrections, though. Would that affect this?

Quote
However, I recall Breakfastpit was to trade goods with every caravan, per queen's mandate, as dwarven caravan can't hold all the required food (and elven caravan lacks wagon).

If humans only siege now, well - that's permanent, irreversible obstacle into Breakfastpit's mission.
…shit.

I'm pretty sure I checked to make sure we were already at war with the humans before raiding them. Wars do happen, you know. It might not have been my fault. But I know that I raided the uninhabited hamlets first, and those didn't show a Peace/War line. It's possible that the humans considered that to be hostility even though I technically didn't attack the towns that they actively inhabited. That would be either a bug or emergent accuracy (if the Soviets invaded a rundown, uninhabited Alaskan town, we'd probably start readying the nuclear missiles).

Quote
@Emotions:

"Our people are suffering ptsd and driven psychotically insane. How annoying."

That - very much - parallels the human complaining about being killed by goblins.
Well, yes, but the insanity is a long, slow, possibly-avoidable death, whereas being surrounded by goblins and bleeding out of five new orifices is an immanent and unavoidable death. You should be as calm and objective as possible in the first case, especially since the problem is being angry and subjective. It's different to note your irritation with goblin spears.

Quote
Also, sending people into corpse stockpile? Surprising.
Nobody actually went in, so it's irrelevant. And I only would have let one person haul the corpse anyway. Maybe it's a death sentence, but the engravers weren't working (why did somebody designate the mines to be smoothed??) and the ghosts were a large problem for morale.

Quote
@Equipment:

That's quite illustrious bismuth bronze sword.
There are many other such weapons - it's inevitable, given the early lack of metals and the many fights. This is the iron spear used to fight the zombie that survived the werebeast attack. It was later used to attack another werebeast, and then the zombie of that werebeast, and the zombie of the corpse of the victim of the werebeast. And so on. You either rack up a long kill list or get added to another kill list.

Quote
Perhaps some dwarves should be sparring with wooden shields only to get them named (and thus indestructible). Once one shield is named, store it and pick up next one.
Exploity and, given our iron reserves, probably unnecessary. I like it! But we only have about one squad of military left, so I'm not sure I can do that on my turn.

Quote
@Farming:

This state of affairs might merit enough anger for queen to declare "pack up and go elsewhere, if the undead don't let you work".

Yet, theoretically, the undead shouldn't be able to even scratch the bricks on dwarven masonry.

However, when loss of two planters is more important than some recruits, it seems as if there's less planters than military.
There are fewer planters than military dwarves. But the rest of the fortress is busy being insane or making glass doors or conducting meetings or raising their morale by reading in the library or standing in an empty tavern for the entire year. I could have moved the military dwarves to planting, but as you can see, they needed all the training they could get.

Quote
@Children:

I've read reports of those such as them going insane upon becoming adults. Probably should prevent all dwarves from seeing corpse stockpile.
I tried, but there are so many corpse stockpiles. I think I'll just lock them all and manually designate corpses to be dumped into the werebeast cage room.

Quote
Though I think the one on top of glass furnace might have been caused by hauling it partway, then being interrupted by ptsd.
That's what I thought too, but it still didn't make much sense in-universe. Also, my dwarf doesn't have PTSD.

Quote
@Siege:

Nice retelling. I once contemplated other races in fort population. However, trances and strange mooods are just massive advantages, even if dwarves may still tire.
Yes. I strongly suspect that the trances are the only reason this fortress survived. During the trances, the surrounded soldiers were untouchable, but they died almost as soon as they left them.

Quote
It's a shame about the casualities, but none of the people who died were filling the mandates, so it's right according to dwarven justice.
Nonsense! The military is a highly honorable field of work, and anyone like Nomal is clearly direly needed in a fortress like this. It is injustice that the best and bravest people die the soonest.

Quote
There probably should be some time taken now to transform the embark site so that this charging and surrounding business doesn't happen again.
The embark site has already been transformed for this - it's called the Breakfast Pit. If I had done this properly and shut the bridges as soon as I could, then used the water to knock the recruits into the caverns, this would never have happened. If I wanted to fight melee, I could have shut the Breakfast Pit and opened the trade airlock, allowing the dwarves to fight in a controlled setting. But I didn't want to trap dwarves in the entrance chamber like last time, so I didn't close the bridges when the dwarves were fighting in the entrance, and then they followed the trail of humans all the way out to the edge even though I told them to station back in the longhouse. In-universe, I suspect that the human recruits were a trap set by the goblins, or at least taken advantage of by the goblins.

Awesome update! Am I still among the living?
Thanks! You are indeed still alive. In fact, you're one of the sanest survivors, as you mostly made friends within your recruit squad, not the elite squad. The recruits are alive and safe, having only had to fight off a single goblin maceman from the last siege who decided to escape through our fortress. (They didn't kill him, but they didn't get hurt either. He just went a different way.) I'm thinking of making you the new commander, since Noloc was my first choice but he will be with the fortress guard. (The guard should be strongest, in my opinion, if we're going to be turtling. The most important thing is to guard the longhouse while the bridges close. Also, hammers are appropriate and necessary for the justice squad.) You're probably the best and most interesting of the recruits, and you're not going to go insane soon from losing your comrades to the goblins.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on August 28, 2018, 08:59:23 pm
The game isn't saving. When I tried to save, it just stopped responding. I'll let it sit for a while, but if it stops working, it's fine - I have a save from the beginning of summer. It does mean that the Battle of the Three Armies never happened, which is very sad, but it also means that we didn't lose most of our skilled military dwarves, which is very good.

We're still at war with the humans and the goblins, so I think they'll show up again the second time around. But I don't plan on doing the same thing this time. I'll keep the writeup for the sake of Awesomeness, and I'll find some way to work it in (as a dream?), but I'm going to actually use our defenses instead of letting everyone rush out and die. Airlocks that only allow a limited number of enemies in, pits with water traps... we may not have to lose a single dwarf.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on August 29, 2018, 04:03:21 am
Hm. I have no idea if lack of insurrections would have an effect, actually.


Hm, simplest - not necessarily accurate - way to check would be to see if humans were at war at the start of year (and if so, since when have they been at war).


It does sound like there's plain just too many dead. You're right about the need for military, even if they're secondary to the fort's goal.


Correct me if I'm wrong, but don't dwarves eat at the bottom of breakfast pit? Knocking to-be-corpses there might be "out of the frying pan and into the fire".


Though, do invaders have ogres? If they don't, bridges are available.

PS: As for saving, are you in main menu? Quicksave doesn't start saving until you exit submenus into it.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on August 29, 2018, 10:47:15 am
Saves: midspring (http://dffd.bay12games.com/file.php?id=13989), beginning of summer (http://dffd.bay12games.com/file.php?id=13990).

1st Hematite, 256

"I must pray to Stistras Pregnantglossed. It's worrisome."

Spoiler: Justin Dîshmabakmesh (click to show/hide)
---

Justin put the finishing touches on the bone crown. He had fished last week, and one of the bones he took out of the fish had looked the perfect shape for a crown. So this week he had decided to practice bone carving. He'd never carved bone before, but it had been similar enough to wood carving. The crown wasn't quite fit for a noble, but he thought it looked rather finely made for a first try.

Putting down the crown, Justin - actually, he thought, I might as well wear it. Putting on the crown, Justin left his workspace and went to the dining hall. There were a few dwarves there. Two were singing a song about the fortune of champions, one was finishing his squash roast, and Onul was drinking finger millet beer by the door. She looked at Justin as he walked up. "You finished that crown, then? How'd it turn out?"

"Quite well, I think," responded Justin.

"You want to take it off and show me? Yes, that's finely made. The angles are all even, the notches around the edges are a nice touch... well done. You're keeping it?"

"Yes. At least I'll try - I'll give it up if the mayor insists, but it's not worth that much, and he's allowed several other dwarves to acquire jewelry. They didn't even make it themselves, so I should have a stronger case."

"Will you be staying? There's cranberry wine in the corner. That's your favorite, right?" asked Onul.

"I can stay for a time, but I want to make it to the temples before night. It's been too long since I prayed to Stistras."

"You worship Stistras? Adil, my daughter by marriage, does too. She's quite devout - worships five gods at once."

"Hm. I think I prefer worshipping one or two gods. It means you can focus more strongly on it, and you don't have to choose between neglecting your prayers or your work."

"Oh, I wasn't saying Adil was doing it better than you," apologized Onul.

"Yes, I forgot, I'll try to avoid arguments when I'm talking with you," said Justin. He was more comfortable with discord and disagreement than she was, though they both agreed that peace was preferable to outright conflict.

He got a trifle pewter goblet from the zinc chest by the barrels and filled it with cranberry wine. Sitting back at the table with the older dwarf, he started describing his fascination with art and how it connected to his worship of Stistras. He also worshipped Ok, but Ok was essentially the general god of dwarves - metals, fire, mountains, and so on. That was good, but it didn't offer the kind of deep focus on a single, detailed subject that Stistras came with.

Onul agreed somewhat, as she worshipped only Onul Omeravuz, the god of jewels. She wasn't as religious as Justin was, though. She also could appreciate Justin's description of art. Like most dwarves, she respected and valued artwork, although most didn't focus on it as much as Justin did. But focus itself was good as well, she said.

Eventually, the two dwarves finished their conversation and their alcohol, and parted ways. Onul went to the living quarters, saying that she was going to meet up with her husband and son, while Justin walked to the temple hub, then entered the door with an image of a painting on it. It was empty apart from a few chairs to the side. He sat down in one, closed his eyes, and started praying.

---

A fortress, seen from above. On the right, the wooden walls topped by windmills and surrounded by farm plots. A courtyard walled off with stone behind the fortress, and a multi-level longhouse at the front. The bridges are lowered, and dwarves can be seen inside, drinking and working. Soldiers are walking out from the entrance hall. To the left, a bone-white sandy beach before a splashing ocean. In the near front, human soldiers approach, led by a captain with a crossbow. The soldiers are recruits, lacking weapons and confidence.

Justin stared at the painting and thought briefly about looking around himself. He didn't want to - the painting was masterfully done, with incredible detail. It almost looked like a bird's eye view of a fortress at war, except that it was not quite realistic - there were liberties taken, abstract lines forming the oceans, fluttering brush strokes making the windmills seem to move...

...they were moving. It was subtle but obvious when you stared at it - the paint was somehow shifting to form a living picture. This surprised Justin enough for him to consider looking around.

Nothingness. Or not quite nothingness - the blankness of an empty canvas. Justin wasn't so standing on the canvas so much as simply not falling, like a sketch where the person was drawn before the room around them. He quickly looked at his hands, and the brown skin and detailed creases reassured him that he was not a sketch. Although, the thought occurred to him, he could still be moving paint. His skin didn't smudge when he rubbed it, though, so he dropped the thought as unimportant and moved on.

But what could he move on to? The painting was marvelously done, but it wasn't changing over time, just constantly giving the effect of being in motion. There was nothing around him, nowhere he could go -

[Greeting] He didn't hear the voice so much as feel it, the same way he felt the beauty in art and the presence of Stistras when he prayed to him -

That would explain it. The masterful, possibly magical art. The sketchbook background. This was the work of Stistras.

And that led to something else. The gods never directly interacted with mundane beings - the most they did was speak to dwarves in their dreams. That meant that this was a dream, and - the rest came rushing in. His last day had been only a dream. With the objectivity that the realization gave him, he did see some irregularities in the experience that could have indicated its illusory nature. The fortress he remembered wasn't real. He lived in - Breakfastpit, yes. The fortress founded on the bone sands to grow food for the dwarven world. The fortress which quickly became a pit of death and despair. The fortress that was barely holding on. He briefly faltered, but quickly took hold of himself. It was useless to dwell on the self-indulgent dream, he told himself. Deny your impulses and you can truly master yourself, and it is through self-mastery that you can achieve peace. As enjoyable as the peaceful dream fortress had been, it was more important to work hard at improving Breakfastpit. Only then could there be true peace.

As Justin regained his morale, he realized that the painting in front of him had changed. It now depicted a squadron of metal-geared dwarves tearing through a dozen human peasants within a forest. He recalled the voice that he'd heard, and belatedly responded to it. "Hello. Is this Stistras Meririgest?" It felt ridiculous to say that, but he'd never been skilled at formal speech, and what else was he to say?

[Prophesying] [destruction], Justin felt, [art-dream] of [possible death]. The painting's perspective moved backward and up, showing a goblin army behind the humans. "I don't quite understand those words," said Justin. "I see that something bad is being shown with the pictures, and I assume that your words are referring to the goblin attack, but what am I supposed to do about this? What can I do to prevent this? And why are you sending this message, and why to me?" He thought maybe he shouldn't talk this much, but he was surprised

The voice/feeling paused, then sent another message. [Death] [counter/oppose/eliminate]s [art]. "Yes, I get the thematic opposition, you're speaking a language I know. But why in this particular case? You don't usually warn dwarves of approaching danger. Most gods don't."

A long period of indecision followed, and then the god spoke to him.

You are correct that this is highly unusual. I am normally unable to see into the future - I am not a god of time. However, this place and time are strongly bound to art in a way I do not fully understand. This explains both why I want to preserve Breakfastpit and how I am able to.

As for the method of communication, the gods do not keep away from mundane affairs solely because we are aloof and think ourselves above you (although that is part of the reason). We are very different from dwarves, not just in powers but in our minds. It takes extreme effort to communicate straightforwardly, and so most gods prefer to communicate when dwarves are asleep or meditating. This makes their minds more open to stranger experiences, which helps them cope with and understand their contact with an alien mind. Even with this, I usually only communicate through art and emotion, this being my primary focus as a god.

To explain this better, I have used different forms of art. Composition is also an art. Art consists of a message, and art requires someone to read it. And art is always made with an awareness of who will see it. With this knowledge, I have shifted the conversation so that all can understand it. It is not without its oddness - in particular, the conversation seems to be directed outward. What I mean by that is that it seems to not truly be coming from me, nor toward you. Perhaps that is the true nature of art - perhaps it transcends message and intent, beyond even the gods. Perhaps all life is art. But that is irrelevant, now - I have not joined minds to simply discuss art. I come with a dire warning.

I sense four themes in the near future: besiegement, revenge; attack, recklessness; concealment, deception; death, tragedy. The fortress must not be fooled by the deception. You must tell the commander and mayor to seal the fortress. After that, I do not know. Use your ingenuity and find a way to break the siege without opening the fortress.

"Thank you for this warning... ...can you help us more in the future?"

No. This not a rebuking, but an explanation. You understand that life requires work and conflict. Art is similar. The events to come are tragic, but tragedy is also art. By acting, I have probably reduced the quality of art to come. This is against my nature, and I cannot do this often. You do not like obligations, correct? Know this: even gods are bound.

-----

"Nomal! You've got to close down the fortress! Stistras told me in a dream!" Justin shouted as he ran up to her.

Nomal stopped sparring and looked at Justin. "Really? What did Stistras say would happen if we didn't?"

"He couldn't see clearly, but the painting showed a trap of sorts. We'd be lured out by weak human fighters, and then while we were vulnerable, an army of goblins would attack."

"I'm doubtful about the dream - that doesn't happen very often, and it could have just been a dream - but the trap sounds realistic. I'll close down the fortress if anyone attacks, no matter how weak they seem," said Nomal.

Good enough, thought Justin.

Later that day:

The squad of recruits passed a hill, and there it was - Breakfastpit. The site of the dread and powerful dwarves who invaded their hamlets. They were terrified, but they had no other option. They charged forth, and...

And the last dwarf walked inside, and before the humans could reach the fortress, its bridges all closed. One of them closed with an unusual crunching sound, and a goblin ran screaming away from it.

With nothing else to do, the humans wandered around the fortress. Eventually, one of them thought to climb a tree. From that vantage point, he could see some dwarves working in a stone courtyard. He climbed from tree to tree, and eventually dropped down into the courtyard. The dwarves saw him and scattered as he charged toward the nearest one, an old dwarf with a long beard.

Killermartian, the captain of the guard, pulled his masterwork steel battle axe from his back. He didn't have a clue how to use it, but the human didn't even have a weapon. This shouldn't be too hard, right?

2nd Hematite, 256

The humans all ran away after they heard the screams of their friend being killed slowly and inexpertly. Killermartian rubbed the bruise on his arm and went back to gathering plants.

3rd Hematite, 256

Forty-five goblins arrived from the north.

"Huh," said Nomal. "You were right. Thanks for the warning, Justin and Stistras."

Because the fortress was locked down, they couldn't get in. Instead they killed a rattlesnake and walked along the beach.

...they killed a rattlesnake on the beach. Oh, yes, somebody else gets to deal with a constantly-reanimating foe.

Never mind, they killed it by crushing it. We should probably train more hammerdwarves.

The goblins then divided into four groups and tried a pincer move on the fortress. Since it was entirely locked down, this was not very effective.

10th Hematite, 256

Nomal decided to use the Breakfast Pit, and it worked splendidly. Four trolls walked on the ledge, a large pile of water rushed at them, and three trolls collided with the floor far below. One fell into the cavern lake and survived, but it's trapped there now. Perhaps it'll join its wild brethren. Perhaps it'll be eaten by the huge bloated crocodile with knobby antennae and lidless eyes that glow scarlet.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on August 29, 2018, 11:50:32 am
Hm, simplest - not necessarily accurate - way to check would be to see if humans were at war at the start of year (and if so, since when have they been at war).
I checked legends, and the Realm of Candies (the human civilization) have been waging war on the Basic Gates (the dwarven civilization) since 252. The war is named the Dangerous Conflict. It was significantly caused by a dispute over the display of war and hunting trophies.

In fact, Killermartian lived in Dawndiamond in 252, and survived the first battle of the Dangerous Conflict. He faced off against dozens of humans and survived, killing 24 of them. Dawndiamond was a significant battleground in this war.

Then I FOUGHT BACK, sending Zan the Sworder to lead the Exiled Ones in an assault (called the Sieges of Roasting) against the Cinnamon Group at Fencedwhispered. Zan was confronted by Usu Boltjudged, the lord of the Cinnamon Group, and Usu died along with the other nineteen humans. Then I sent them to attack the Councils of Slop at Mineblossoms, and with Zan's cunning plan, the entire hamlet died in the Crazy Assault (a fitting name). It was only 11 people, but still. That's pretty good. Leba Earthglazes, the poet-lord of the Councils of Slop dueled Lorbam Dunebust the Sorcerous Festival of Fangs and died. Lershi Hairboarded later took back the empty city. She's only 23, and she had her first baby when she was 15. (Seriously? Toady thinks that sewage would be going too far, but there's literal child marriage in the game? She married at thirteen. That's realistic, I know, but isn't that far worse than sewage?)

Then I sent Zan and his exiled crew to attack the Band of Barbarians in Tiledpeak, in the Ignited Assaults. Zan outmatched Ber Coloredchamber, the sole Barbarian in the Band, with a cunning plan. Ber dueled Kadol Frostroads the Shameful Basin of Boots and was struck down. Now the Exiled Ones live in Tiledpeak.

In revenge, the Realm of Candies sent 10 humans led by Lesno Oakmesh to attack Breakfastpit, in the Incinerated Attack. Nobody actually died on either side. I'm surprised - there was blood, and the Martian survived without injury. Perhaps the Martian left when his foe was incapacitated, and the human later ran away?

(By the way, the Siege of Lightning is the name for the siege where the goblins got trapped in a bridge. It was the beginning of the Conflict of Conflagration between the Dungeon of Jails and the Basic Gates. The siege technically just ended when I released them from the bridge. Most of them somehow died when the bridge came up. Only one ran away. Now the Fell Assault is happening, led by Mikstal Channelcharcoal. Also, the causes of the conflict are debated by scholars and very little is truly known.)

Quote
It does sound like there's plain just too many dead. You're right about the need for military, even if they're secondary to the fort's goal.
Yes, dead dwarves farm no crops.

Quote
Correct me if I'm wrong, but don't dwarves eat at the bottom of breakfast pit? Knocking to-be-corpses there might be "out of the frying pan and into the fire".
Somebody might have planned that, but no. That would be crazy. The bottom of the Breakfast Pit is a semi-constructed platform with holes for water (and trolls!) to drop through. If you ate there, you would probably either be killed by a falling troll or washed into the cavern by the water and then killed by a knobbly crocodile with glowing scarlet eyes.

Quote
Though, do invaders have ogres? If they don't, bridges are available.
Do you mean trolls? What's this about bridges? Can bridges not smash trolls? I know that trolls can't smash bridges. (DF rock-paper-scissors: bridge smashes troll, troll gores dwarf, dwarf deconstructs bridge.)

Quote
PS: As for saving, are you in main menu? Quicksave doesn't start saving until you exit submenus into it.
I went to the main menu and pressed "Save". Then it crashed. When I reopened it, it was at the beginning of summer again.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on August 29, 2018, 12:53:29 pm
10th Hematite, 256

I know what we need - more coins. Coins are very useful. You can melt them down for metal, throw them at people to teach them how to dodge...

Outside, the goblin crossbowmen and bowmen are killing a giant monarch butterfly. Wasting their ammunition - good.

11th Hematite, 256

While guarding the exit of the Breakfastpit in case any goblins or trolls get past the water while it's reloading, Solon Tiristzim grows attached to a masterwork steel short sword. That sword was forged by VoiceBook Isoncog, and has been used by Justin and Zan the Sworder over the years to kill six zombies and one rhinoceros.

15th Hematite, 256

Nomal ordered a squad to be formed out of every dwarf who can handle a crossbow. They're stationed behind the fortifications to shoot at anyone who tries to traverse the Breakfast Pit. (Did I ever mention that Nomal worships Nomal? Not herself, hehehe, just a god by the same name. Interesting.)

Also, the giant monarch butterfly was not killed by smashing. It was brought down with arrows in the wings and then stabbed to death. Now an giant monarch butterfly zombie is fighting the goblins, who have wandered away from the Breakfast Pit tunnels and back to the beach. I hope zombies can't fly.

Limul is sitting in the tavern and reminiscing about her short time as the chief medical dwarf last autumn. There's only one other person in there, the visiting human swordsman. Now she's reciting the Tulip and Directions, which is a poem intended to complain about anything and everything, past, present, and future.


Well, hopefully she'll feel better after spending time drinking and socializing in the tavern. Did you know that she changed her mind about sacrifice because of a bad smell? After retching on a miasma last year, she says she understands how valuable sacrifice is. Strange.

...wait. The human swordsman? Aren't we at war with the humans?

Hematite 16th, 256

The human swordswoman says she's come to ask questions and relax. Her name is Ketas Gujegobu, and she's seeking information about the location of the Slippery Pillar. She's been wandering the wilds for thirteen years, and she's been visiting settlements for five. The Slippery Pillar, she told me, is a legendary periclase ring, encircled with bands of skunk bone and adorned with an image of mountains in coyote bone. It was crafted by Deler Cloisterkisses in Fortuneclasps in 160, and offered to Onul Silvercontained, the baroness of Ropethrower, who lived in Scrapework. It was lost in Scrapework in 220 when Onul died of old age, and found there a decade later by Mebzuth Inkyscaled. Mebzuth offered it to Meng Matchedchanneled, who lived in Roughscorches. Roughscorches was looted by goblins in 231, and the human Nako Skinseduced stole the ring after killing Meng. Nako kept the ring, and three years later, she began wandering in the Swamps of Affection. She was killed there, two years later by the giant alligator Spysilence. Two years after that, in 238, the human wanderer Oku Maroonboat found her corpse and recovered the ring. Oku visited many settlements, and was in Snuggleswelters when the Savage Doom attacked in the midspring of 252. He was struck down by Lin Spattermasters the Released Hills, and it is there that the artifact became lost to known history.

17th Hematite, 256

I have been re-elected as mayor. Good. Also, Justin has grown attached to his storied bismuth bronze short sword.

The goblins, for some inexplicable reason, are trying to get into the fortress through the flooded memorial, not by simply jumping down into the pit, but by climbing into the flood pipe and drowning. One has already died, and the rest are struggling to escape.

Limul is telling Ketas about when Noloc stopped being the militia commander last year.

19th Hematite, 256

The drowned goblin is now trying to kill the other trapped goblins. This is pretty funny.

Somebody punched its head into explosive oblivion, but not before the zombie attacked a pikegoblin. His head and neck are torn open, he has bruises over his arms and legs, and his right cheek is cut open. And on top of that, he's drowning.

27th Hematite, 256

We figured out that Endok wanted green glass, so Mistem made some for him. He grabbed it, along with some wool and cotton cloth, and added it to his workspace, where there were already many stones and gems: bituminous coal, magnetite, lignite, and rough peridots. He pushed a pile of crafts (two mudstone scepters and one mudstone figurine of Baroness Mistem raising a pick) to the side and began his work. Good, the speardwarf won't go insane from lack of green glass.

28th Hematite, 256

More goblins are stuck in the ocean pipe. Two more have drowned, and one is likely to drown soon.

Zon the bookkeeper is in a constant state of internal rage after seeing a zombie. I do not quite understand how this could happen, but I'm glad I don't need to talk to her much.

1st Malachite, 256

Lord Brassroast cried and yelled at me about how awful life was in Breakfastpit. I hope I helped him feel better.

Why is Stodir Kirmomuz, the son of the Exiled Kadol, playing in my office? His father's dead? I fear that I have created many orphans by exiling the ones.

Also, Ezum Nokimgerig says that she has changed after experiencing major trauma in 254. She strives for power over others, but also finds helping others emotionally rewarding. Interesting. I will continue to investigate how experiences change people. Perhaps this could even be a science of its own.

2nd Malachite, 256

THAT WAS A BAD IDEA. Noloc punched Thikut Romekavuz to death for vandalism and disorderly conduct. No more strong people in the fortress guard.

3rd Malachite, 256

Mistem banned exporting picks. I wasn't planning on doing that anyway.

4th Malachite, 256

Endok Inalzuntir, speardwarf and clerk, has created Shukarestil, a bituminous coal ring. He claims it as an heirloom in the name of the family ancestor Obok Blushrings.

The artifact is named Tallwhirl. It is decorated with sheep wool, adorned with hanging rings of peridot and green glass, and menaces with spikes of magnetite and cotton. On the item is an image of a durian tree in bituminous coal, and an image of a square cut gem in lignite.

He says that he was possessed, and so learned nothing from making the artifact, but I know that he likes bituminous coal, so I am somewhat suspicious. Also, maybe we could try burning it. Either it disintegrates, in which case we have learned how to destroy artifacts, or it doesn't, in which case we have an eternal fire. And it can probably even be put out with water! I will discuss this with Kogan. Perhaps she knows some relevant science.

I found her in the deep dining hall, discussing ancient lore of the dwarven kings. She seemed busy, so I'll ask her later. "Kivish Arrowcage, in the thirtieth year since recorded history began, became king of the Basic Gates during a time of strife. He ascended to the throne after the forgotten beast Bax Mirrordive the Hollow Thief destroyed the mountainhome of Cobaltmark and killed the previous king. He personally fought with vile horrors, goblins, and voracious cave crawlers, and for this reason he was crippled for most of his reign. He still won every foot race he entered, and took pride in this ability..."

5th Malachite, 256

Five drowned goblins.

6th Malachite, 256

A squad of goblins is in the trade depot entrance. They seem to have learned, however, as none of them are in the bridge pit.

7th Malachite, 256

The aforementioned squad of goblins is now going to the Breakfast Pit. Nomal ordered the Distractions of Lancing to guard the exit and the Pools of Trade to stand guard behind the fortifications again.

8th Malachite, 256

There are now seven corpses in the ocean pipe, and miasma is somehow coming up through the water. The goblins are not very happy.

11th Malachite, 256

The largest remaining group of goblins and trolls, 18 strong, is storming the Breakfast Pit corridor. Let them come. We are ready.

Where are the others? Five ranged goblins are standing outside the stone corridor and firing inside, so we've pulled all the herbalists in. Three are still in the ocean pipe, with ten corpses below them. There's still five or so unaccounted for.

My clothing system works! I have noticed that many dwarves are naked or partially naked. When I asked them why, they said that the fortress had no spare clothes. I ordered that clothes be made, but they were quickly snapped up and there were still naked dwarves. So I ordered that clothes be made until ten of each kind were sitting unused in a stockpile, and the clothiers complained that they didn't have enough cloth for that. The weavers said that not only had they not been told to weave cloth whenever there was enough thread, there wasn't enough thread. So I ordered the farmers to process plants, the weavers to weave thread into cloth, and the clothiers to sew clothes until there were no naked dwarves and ten spare sets of clothing. It took a while, but it's finally working. No more naked dwarves. This should improve morale.

Malachite 14th, 256

The last goblins have finally made their way into the Breakfast Pit. It seems they find it difficult to navigate through the narrow corridors intersecting with mined-out veins.

I ordered the entrance bridge to be closed behind them. They will regret attacking us for the short time they have before their collision with the ground.

Malachite 15th, 256

The goblins and trolls make their way around the pit, edging along the damp, muddy stone ledge. Still I wait to pull the lever. They must all die.

Malachite 16th, 256

Two bowgoblins and a crossbowgoblin climbed out of the Breakfast Pit and attacked some troglodytes. They're now very injured, but they might still win. Regardless, in the end, I win.

Malachite 17th, 256

Libash Emethbesmar the marksdwarf shot at a goblin. It blocked his first shot with its shield, then instinctively dodged the next. It probably regretted dodging during its fall. I will count that as Libash's kill, even if Nomal says it's technically the floor's kill.

Dumed Mengritas and Ospram Asriipan are also shooting, although none of them have hit. Oh, and did I mention where I was? I'm behind the fortifications too! I'm a bit rusty, but I'm still an adequate marksdwarf from when I was a ranger back in the 190s.

I just made a goblin jump! He dodged forward and not into the pit, though.

And this time he blocked it with his shield. I have improved my crossbow skills, though. That was satisfying. I would describe myself as a competent marksdwarf.

18th Malachite, 256

Ospram got the first actual hit in with his iron bolt. It hit an axegoblin in the leg, and I think it penetrated through its metal leggings.

Another goblin jumped.

19th Malachite, 256

The goblins are starting to retreat. I think they see what a bad position they are in now. They will not get to rectify their mistake.

Pull all the flood levers.

(Except for the lower eastern one, since they haven't reached it yet.)

20th Malachite, 256

The flow is not particularly impressive when three floods happen at once. Close the top two, I guess.

21st Malachite, 256

Argh! Why won't the Breakfast Pit Flooding Mechanisms work properly! It's only washed off a few goblins, and many still remain.

It doesn't matter. They're trapped.

Some migrants arrived, despite the danger. We opened the gates - not just to let them in, but also because the siege is broken.

23rd Hematite, 256

The forgotten beast Ditari Epipeereni Enira Oci has come! A towering quadruped composed of grime and filth. It has wings and it squirms and fidgets. Beware its deadly spittle!

It showed up in the second cavern. Yes, that's the one that the Breakfast Pit opens onto. I'm concerned, but the military is already deployed by the Breakfast Pit, so I think we might be okay.

24th Malachite, 256

The first thing it did was attack and kill the bloated crocodile. Gozru Kungakon, we will miss you, because you were safely secured in the second cavern and would kill anything that survived the Breakfast Pit. (I think he actually did kill a troll once.)

Ditari is significantly injured. Its head and lower body look broken and smashed. Perhaps this will be easy.

28th Malachite, 256

That was easy. It flew up the shaft and somebody shot at its wing. The wing broke and the beast fell to its death.

1st Galena, 256

A well-timed lever pull, and the last goblin fell to its death. Now there is just one troll. It walked through the stone-fall traps and is bleeding to death.

Now it is gone, and the siege is truly broken, without a single casualty on our side. Bravo, marksdwarves! Bravo, engineers! And thanks as well to the guards who provided a last line of defense if the marksdwarves and engineers failed.

2nd Galena, 256

The forgotten beast Aril Nenpe Tacnu has come! An enormous blob composed of grime and filth. It has a broad shell and it has a gaunt appearance. Beware its webs!

...yeah, I'm just going to leave that there in the first cavern and hope it doesn't enter through the Breakfast Pit.

Limul just punched Thikut Rulmeng very hard in the head. Lokum Tunmorul the woodcrafter and swordsdwarf brought her to the hospital, where Noloc diagnosed her as "wait, never mind, she's dead." Killermartian sentenced Limul to a beating and 26 days in prison (isn't that rather short for killing someone?). Her neck is torn open and she's bruised in a dozen places. She tried to start another fist-fight.

3rd Galena, 256

Killermartian, instead of hauling her directly to jail, brought her to the hospital first. She has been evaluated by Noloc, who says that in addition to an existing infection in her right wrist, her neck needs cleaning, and her neck and knees all need sutures and dressing.

4th Galena, 256

We are running so low on doctors that I decided to let Akko out. Surprisingly, she didn't kill us all. Instead, she put on some clothes, got a drink, then got to work suturing and dressing wounds alongside Tekkud Nishothsin the surgeon.

I will, of course, lock her back in before the full moon comes. But I've been thinking. Why don't we do this all the time? She's a dwarf just like any other, except that she goes homicidally insane once a month and gets incredibly freakish strength... what I mean is that she doesn't deserve to be locked in a hospital room for the rest of time. As long as we're careful, she can spend maybe the first half of every moon-month outside her cell.

((Note: if you're doing this, KNOW THE  TRANSFORMATION DATES (http://dwarffortresswiki.org/index.php/DF2014:Werebeast).))

8th Galena, 256

Now that Limul has been treated, Killermartian is bringing her to jail. Coincidentally, she was actually lying right next to the corpse of the dwarf she murdered, and they were both brought out of the hospital at the same time. Maybe that'll make Limul feel remorse?

10th Galena, 256

Limul asked to meet with me. She said she felt unbearably guilty, and she cried.

11th Galena, 256

Nil Lolokduthal. I thank you for being willing to haul a corpse to its coffin. But did you have to slowly drag it past the entire fortress? Couldn't you have taken a side route?

14th Galena, 256

Kosoth the planter keeps starting fistfights and injuring people. Hopefully Killermartian will deal with this.

Killermartian punched him in the right hand, the left leg, bit him in the right foot, punched him in the right arm while still biting his foot. He then beat him up, tearing his elbow at one point, and finished by kicking him in the foot so hard that it broke bones and twisted the ankle.

At that point, Kosoth fell over and lost consciousness.

I... I guess that works?

Killermartian then brought Kosoth to the hospital. I can't tell if he's going too far or using an appropriate level of force.

15th Galena, 256

Noloc diagnosed and cleaned Kosoth, and then Auze did surgery on his foot. I didn't know Auze could do surgery.

I later asked Auze where he learned how to be a surgeon. He shrugged and said, "right there, I guess." That was his first time ever doing surgery?! I know he's confident, but I've seen him engraving. He doesn't pay any attention to what he's doing. I'm surprised Kosoth got to keep the foot!

17 Galena, 256

Akko knocked on the wall today. That wouldn't be so surprising, since today was the full moon, but the wall of which I speak is the wall blocking off the first cavern. She says she killed the forgotten beast.

When I asked why she was in the caverns during the full moon, she explained that she had forgotten the full moon until the evening. She was too far from the hospital to get there and wall herself in, so she found the nearest constructed wall, which was the cavern wall. She went through and built it after her, and spent the rest of the evening looking for plump helmets to eat. When the full moon came, she says, she must have ran around looking for prey. What she found was the shelled filth-blob. When she came to, her mouth was on the crushed shell of the very dead blob. She was uninjured, which was very surprising, given how much of her blood there was around her, but she realized that werebeasts healed all injuries when they transformed.

Well. Akko is a talented fighter and competent wrestler. She might do quite well as a werebeast combatant. Perhaps we'll throw her at all the weak forgotten beasts.

19th Galena, 256

Yarf finally made those coins I asked for. Here's last year's coins:

"This is a stack of 500 Ensebinod 255 gold coins. This is the gold currency of Ensebinod from the year 255. On the front of the coin is a superiorly designed image of four-pointed stars. On the coin's back is a masterfully designed image of Iton Orbtramples the dwarf and dwarves. Iton Orbtramples is surrounded by the dwarves. The artwork relates to the ascension of the dwarf Iton Orbtramples to the position of baron of the Basic Gates in 8."

And here's this year's coins:

"This is a stack of 500 Ensebinod 256 copper coins. This is the copper currency of Ensebinod from the year 256. On the front of the coin is an exceptionally designed image of Ingiz Cloisterbristled the goblin and dwarves. Ingiz Cloisterbristled is surrounded by the dwarves. The artwork relates to the appointment of the goblin Ingiz Cloisterbristled to the position of general of the Basic Gates in 55. On the coin's back is a rendition of the Oily Bastion, a well-designed image of a dwarf. The image is the symbol of the Basic Gates, a dwarven civilization."

The first batch of coins was made out of copper, but the next thousand will be made out of billon. We have a lot of billon. I do not know why.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Carch on September 06, 2018, 02:50:10 pm
I think I smelted billion from just tetrahydrite back on my turn. since I had enough iron I didn't really need copper nor attempted to make bronze. so I figured I could make billion, and making it out of tetrahydrite makes for quite an increase in value. I think? been quite a while.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on September 06, 2018, 04:25:15 pm
Huh, I guess I was interrupted and never replied.

I appreciate you respecting dwarves' personalities, though it takes much time.

It is ...very DF that even if you close the gates, there's still a hole into the insides of pit. Perhaps fortunate, even.

And haha on "they killed a rattlesnake on the beach".

13 isn't a child here; 13 is old enough to be legendary axedwarf in military with their own mood's artifact axe, and also as big in body size as somebody ten times older. (Toady could have made bodies stop growing at 25 instead and even grow smaller with age (see most livestock being adult at 1 but full-grown in 2-3), but he didn't.)

------------------

Nomal has ....interesting role model choice.

Zombies believe they can fly. They're correct, of course, because undead beaches are why we can have nice things.

You're not at war with humans, you're at war with 1 example of a PLAINS civilization. Easy mistake :P

That's a lot of effort for a ring.

The goblins...Hm, I think that's a type of visitor behaviour. Could make a trap that relies on it.

It'd be nice if the speardwarf had a flux stone instead of lignite or coal; then you'd have artifact of steel making.

Ezum Nokimgerig has interesting to imagine personality changes. Sure, could just imagine Dumbledore, but there are more...fascinating...choices (such as Dumbledore is a S).

You could perhaps transport an eternally burning ring with retracting bridges on floor. 1 bridge flings it to the path of goblins, other one flings it back.


...Wasn't being naked one of the worse moodlets? Good job on that.



A werebeast doctor?

That's...macabrely amusing. They're already in the hospital if they need to be locked in!


Coffin hauling...Could use sphere of coffins surrounding the forts with high-priority tunnels so that anything to be placed in a coffin uses side tunnel and goes away from the fort.


Now a werebead anti-FB unit, that's better.

Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: auzewasright on September 13, 2018, 08:41:04 pm
Seems to be going well. Maybe Auze will get to become a docter yet.*

*if he doesn't die, of course
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Carch on September 16, 2018, 03:09:49 am
have I survived this far? also, is the corpse stockpile still just below the magma glass area I made? I needed to put it somewhere with less traffic then before, but by now it might no longer be the best spot. was always meant to be temporary.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Memphis_Wildcard on September 16, 2018, 10:02:43 am
I would like to be dorfed. Name of Memphis, any dorf with poetic skill.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on September 21, 2018, 10:02:46 pm
I've been busy with my quantum mechanics class, but the workload has subsided and a sick day resulted in me leaving 90% of my homework at school, so I have plenty of time for Breakfastpit now.

I appreciate you respecting dwarves' personalities, though it takes much time.

My favorite part of Dwarf Fortress (along with the memes and tragicomedy) is the stories that it tells you, if you dig deep enough. I am happy to share the stories that I find.

(I agree with what you said on the "what turns you off about DF" thread - it would be awesome if DF made the legends more accessible - but there is also a feeling of investigation, of research, of uncovering hidden depths, that appeals to me. Playing DF is different from reading a story because it's interactive in many ways - not only do you shape the world, but you decide what story you search for, and you're only given a skeletal plot that you must flesh in yourself.)

It is ...very DF that even if you close the gates, there's still a hole into the insides of pit. Perhaps fortunate, even.

Having your fortress be open to anyone in the first cavern who's willing to climb down a few feet is quite dwarven, but I think I'll try to increase the security in that area. No sense in having this fortress collapse from something simple like that when it could collapse in a much more interesting way instead.

And haha on "they killed a rattlesnake on the beach".

Schadenfreude is even stronger when their problems are the same as your own. It was very amusing to see how a significant number of the goblins weren't killed by us, but rather by a small watery channel and the aura of reanimation that is the bane of our beachfront existence.

13 isn't a child here; 13 is old enough to be legendary axedwarf in military with their own mood's artifact axe, and also as big in body size as somebody ten times older. (Toady could have made bodies stop growing at 25 instead and even grow smaller with age (see most livestock being adult at 1 but full-grown in 2-3), but he didn't.)

I don't disagree. People simply grow up faster in DF. The moral significance of age isn't inherently about time, but rather about maturity.

(And building on what I said before, 18-as-age-of-adulthood is probably mostly a modern idea, and having children in the mid-teens is realistic for the time period DF is set in.)

But Toady One has stated that he doesn't want DF to become known as the game where people can throw poop. In other words, certain mechanics could make DF infamous. (Given how there was apparently a minor "DF is bigoted" hullabaloo some years ago [though that's secondhand knowledge], I understand why Toady is worried about that happening.) Wouldn't child marriage count as one of those mechanics? (In fact, if the wiki is correct, 23-year-olds and 13-year-olds can marry, and presumably they have sex, since children can appear a year or two later. In the real world, that would be very illegal and horrendously unethical.)

I don't want to start another "DF is bigoted" flame war. I'm not saying this makes DF bad. There aren't actually any real children being abused, and in-game there's no reason to suspect that any abuse actually happens. 13 in DF is equivalent to 18 or so in the modern real world. And I don't think many people actually delve through Legends mode enough to notice things like this, and those who do are hardcore DF gamers who probably won't complain about it. But this seems extremely worrying if Toady is trying to avoid infamy.

(I am coming to realize that perhaps I should not have talked about child marriage, and instead PMed Toady to see if he wasn't aware of this and the associated dangers. But I was never very good at noticing when something shouldn't be said. [tic]Now I am become Roko, spreader of hazards.[/tic])

Zombies believe they can fly. They're correct, of course, because undead beaches are why we can have nice things.

Can they actually? I thought, out of game, that zombies lost the [FLYER] tag.

You're not at war with humans, you're at war with 1 example of a PLAINS civilization. Easy mistake :P

But the summer (aka human) caravan will not come if there are no peaceful PLAINS (aka human) civilizations.

That's a lot of effort for a ring.

It's strange how there are so many artifact rings, and everyone's trying to get one. (Tastes like LotR.) I mean, the fabled Slippery Pillar is just made out of some stone found in marble (material value 1, not even flux!) and with the Skunk Mountain decorating it. Why would anyone spend years searching for the Skunk Mountain Ring? It doesn't seem to have any kind of special history that makes it valuable, either.

Once the Myth and Magic arc is begun, and artifacts can start having magical properties, this will make a little more sense. (It will taste more like LotR.)

The goblins...Hm, I think that's a type of visitor behaviour. Could make a trap that relies on it.

What behavior was that again? The swimming through channels to reach submerged entrances to the fortress? I can't think of any application better than the trap we already inadvertently have.

It'd be nice if the speardwarf had a flux stone instead of lignite or coal; then you'd have artifact of steel making.

Well, an artifact of iron-forging is almost as cool, right?

Ezum Nokimgerig has interesting to imagine personality changes. Sure, could just imagine Dumbledore, but there are more...fascinating...choices (such as Dumbledore is a S).

That makes sense! Ambition driven by a desire to positively change the world. Dumbledore is a good example of that archetype. Since Slytherins aren't required to be Selfish Evil, I think that Slytherin!Dumbledore would just be a more cunning, secretive, and manipulative version of...

...blessed excrement. Dumbledore's already cunning, secretive, and manipulative enough to be an honorary Slytherin. (See here (http://harrypotter.wikia.com/wiki/Albus_Dumbledore#Personality_and_traits) for examples. I knew already knew those examples, but HPMOR!Albus was even more cunning and secretive and plotting, so I wanted to make sure I didn't accidentally project HPMOR!Albus onto canon!Albus.)

You could perhaps transport an eternally burning ring with retracting bridges on floor. 1 bridge flings it to the path of goblins, other one flings it back.

...Wasn't being naked one of the worse moodlets? Good job on that.

I don't think so. It's strength 8, so one of the weaker negative moods. But every little stressful thought counts, and I'm pretty sure that fully naked dwarves have that thought thrice, so it's still important to clothe your dwarves.

A werebeast doctor?

That's...macabrely amusing. They're already in the hospital if they need to be locked in!

And if they injure anyone without killing them, they can patch them right up afterward!

That reminds me: I should really fix the current setup. Akko keeps wandering off just before the full moon before I can notice and station her back in the cell to be walled off. I think a burrow and a lever-operated bridge-door should work.

Coffin hauling...Could use sphere of coffins surrounding the forts with high-priority tunnels so that anything to be placed in a coffin uses side tunnel and goes away from the fort.

But then wouldn't dwarves always be going through the tunnels? I guess if the labyrinth is large enough, corpse haulers probably won't come across anybody else while dragging their morbid work items to their coffins. Even then, dwarves will still be taking roundabout routes all the time, slowing everything down.

Actually, given the already labyrinthine structure of the fortress as it is, that could be an improvement.

Now a werebead anti-FB unit, that's better.

It's rather tricky to infect and manage multiple werebeasts, so I think I'll leave that project to the next overseer.

Seems to be going well. Maybe Auze will get to become a docter yet.*

*if he doesn't die, of course

You like peace and helping people, and you're a great mathematician. I think I will take you off active duty and make you an actual scholar. If you don't mind, that is. (You're also a High Master Axedwarf, plus you have a need to practice a martial art, so you'll stay in the militia, but you'll have enough off-time to do scholar and doctor things.)

have I survived this far? also, is the corpse stockpile still just below the magma glass area I made? I needed to put it somewhere with less traffic then before, but by now it might no longer be the best spot. was always meant to be temporary.

You're alive but haggard, drawn, and depressed. You've been beaten, you've seen a troll die, you've seen dead bodies, you've been hungry and thirsty while chained up. You've been reliving the trauma and shame of being beaten, and the nagging hunger and dry parchedness that ate away at you while others walked by, ignoring your pleas for food. You've dreamed of the troll's gruesome death most nights. Your wife Shorast is dead. All your other family is elsewhere, except your baby daughter Rakust, who died. (There's also a crippled nephew and a scarred, half-paralyzed niece, but you don't see them very often.) Your head is dented, your beard is torn, and the smell tells you the injury from the beating probably got infected. Your nose is entirely ripped from your face. You tried to meet with the mayor to complain, but couldn't find him.

You got beaten up by Killermartian, the new captain of the guard, because you beat up Mistem, the baroness and legendary glassmaker. The beating was humiliating enough, but what made it worse was that you had recently been demoted from your position as interim captain of the guard. You had been beating up people yourself, both legally and illegally, and neglecting to investigate your own illegal actions too hard. But the mayor figured out your shady doings and installed a new captain of the guard. You used to be the expedition leader, you know, and now you barely have any power. You're the captain of the archer squad - a bunch of ragtag novice marksdwarves who happened to use a crossbow at some point in their lives. Dozebom is also in the squad, but you can't do anything even if you want to. If you tried anything, you'd be beaten and dragged off to jail again. You might lose an ear this time, or an eye. And the jails have been moved, so while you wouldn't have to watch people walk past you as if you weren't there, nobody would notice if you died down in the deep prison, whether of hunger, dehydration, or something else.

And there's not even any good food here. That was the entire purpose of this fortress! Why does this miserable pit even exist at this point, if not for the breakfast?!

But yes, you've survived. It's questionable whether you'll last much longer, though.

The (third? fourth?) corpse stockpile is still south of the magma workshops, yes.

I would like to be dorfed. Name of Memphis, any dorf with poetic skill.

You are Memphis Otsusgoden, a competent cook. You're also a novice wordsmith, a great poet, a novice reader, a great speaker, and an adequate teacher. You've dabbled in the poetry form "The Learning of Poetry", which is an accurate enough name, as well as the music form "The Chocolate Works-Girdles" and "The Creative Syrups". (You rather like those last two forms.) You are the author of The Black Girders and Raunch, and The Birth of Shade.

You are currently drunk, and quite happy about that. You're not feeling too bad - sure, there have been many corpses here, and you're always grouchy when it rains, and you don't actually have a room of your own, but look! They have finely-made bridges in Breakfastpit! There's also a legendary dining room in which interesting and delightful performances are held (some of which are your own). There's plenty of work for you to do, and it's satisfying for you to improve your skills. You were traumatized once, and you saw Thikut Lengthmines die at the same time, but you were rescued, and the bravery and altruism of the dwarf who saved you reminds you how much there is to be grateful for. There is a well-stocked library filled with books with titles such as "Unknown Dwarf", "Secret Author", "The Knowledge of the Village", "The Book of Roomsounded", and "The Student's Composition". You've read all those books, and they've been satisfying, as was the improvement in your reading skill.

You have one pet, a brown male duckling named Avuz Sobirzuglar. You don't worship any gods. You have only one passing acquaintance here in Breakfastpit, a surgeon named Tekkud Nishothsin.

You're weak and clumsy, but that doesn't matter very much. You have an amazing memory, good endurance, great empathy, and a natural inclination toward language, and that gets you through anything you want to do. You are bald with a gray bearded braid. You are 136 years old. You hate purring maggots. You don't think truth and self-restraint matter very much, but neither do you like merrymaking.

You'd like to raise a family, but you're not very lustful. You are moved by art and natural beauty, but you dislike the natural world. You are slow to trust others, but you form deep emotional bonds once you do. You're ambitious. You are orderly but wasteful. You avoid crowds and don't really care what people think of you. You are altruistic and practical. You tell pointless stories when you're nervous, and you talk very quietly when you're angry.

You are somewhat focused. You have a good balance between work and leisure, and you've done something creative recently. There's good art and drink here, but no friends or family, and no decent meals. You'd like to practice a martial art.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on September 22, 2018, 07:03:17 am
@Stories: I do spend some time investigating some poets I grant residence to - relations-indicator interface already allows me to see their relationship status, but if they're married I go further to check their spouse.

(Could probably make a script to view offsite creatures more comfortably, now that I think of it. Ah well, it goes into the LIST.)


@Caverns: I imagine they would eventually get undead too. Untamed wilds, fbs, etc.

@Schadenfraude:

Oh yes. I recall, I once suggested that if sieges didn't find dwarves they'd start buliding a site on top of yours, because why else come to conquer otherwise?

I feel similar amusement with the werebeast doctor (who I meant as a single FB warrior, not as a member of werebeast squad, which is bit too micro.)

@Relationships:

You're understating it. 13 and 23 is the limit in fortress, but not in worldgen, as I've noticed (http://www.bay12forums.com/smf/index.php?topic=167496.msg7800987#msg7800987).

I recall there was even a report with a modded short-lived species that had underage childbirth in a time before time (due the way the game backtraces parents of historical figures). Of course, mods - they allow you do far weirder shit.


That said, relationships will likely be changing with next release, so who knows where they go.

However, I haven't seen any reason to justify this concern (though maybe anyone who cares about this would be more concerned with the current state of dwarven childcare). Looking at Crusader Kings 2, controversy might even be beneficial.

@Flyer:

They do. If you're not familiar with it, I'll link to you Ravens are murder (http://www.bay12forums.com/smf/index.php?topic=146908), a fort by Loud Whispers with undead ravens.

@Caravan:

It's still PLAINS caravan; even if every merchant is parakeet man. Though I certainly have visitors and merchants from different human civs that have had many wars with each other. No bloodbath yet, though.

@Magic artifacts:

Skunk mountain ring has a charming description....

But even with magic, it'd be like, the least or second least magical artifact ever, assuming material selection influences what magic a thing possess.

@Goblin trap:

Yeah, the behaviour of jumping into ponds and staying there. Existing trap is already pretty good but produces undead and could be more compact.

@Sphere of coffins:

Dwarves would take direct paths through central forts unless obstructed or having business with coffins.

It would possibly have a fps impact(that could be relatively minimized with traffic designations).

@Carch's dwarf:

Ahahaha, that's terrible. Memphis having a dwarf named after them is pretty amusing in that light as well.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: auzewasright on September 22, 2018, 08:54:38 am

Seems to be going well. Maybe Auze will get to become a docter yet.*

*if he doesn't die, of course

You like peace and helping people, and you're a great mathematician. I think I will take you off active duty and make you an actual scholar. If you don't mind, that is. (You're also a High Master Axedwarf, plus you have a need to practice a martial art, so you'll stay in the militia, but you'll have enough off-time to do scholar and doctor things.)


Definitely don't mind, especially since the entire reason I said scholar was because I wanted him to be one.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Memphis_Wildcard on September 22, 2018, 09:40:53 pm
What is the description for the Creative Syrups? Maybe I'll try composing one!
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on September 28, 2018, 06:23:28 pm
They do. If you're not familiar with it, I'll link to you Ravens are murder (http://www.bay12forums.com/smf/index.php?topic=146908), a fort by Loud Whispers with undead ravens.

I remember the undead ravens. I didn't remember that they could fly. That's terrifying.

@Goblin trap:

Yeah, the behaviour of jumping into ponds and staying there. Existing trap is already pretty good but produces undead and could be more compact.

The zombification is half of why the unintentional pond-trap works, and given that it's a side effect of the memorial channel, it doesn't take up any space of its own.

@Sphere of coffins:

Dwarves would take direct paths through central forts unless obstructed or having business with coffins.

It would possibly have a fps impact(that could be relatively minimized with traffic designations).

If the tunnels are designated high-traffic (as was stated in the original suggestion), dwarves will re-route themselves somewhat to use the tunnels. Even if it's only a minor way between two locations, having traffic route through a thin tunnel sounds like a hit to efficiency and FPS.

@Carch's dwarf:

Ahahaha, that's terrible. Memphis having a dwarf named after them is pretty amusing in that light as well.

I don't see what you're saying about Memphis. As for the rest: it's only to be expected from a sequel to Breadbowl built on an evil bone-white beach with necromantic neighbors.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on September 28, 2018, 06:33:44 pm
What is the description for the Creative Syrups? Maybe I'll try composing one!
The Creative Syrups is actually a dance form, so I'm guessing you want the Learning of Poetry (a poetry form, clearly enough) or the Chocolate Works-Girdles (a music form). It'll take a little while, since I have to retire a copied backup and roll dwarven bards until one of them knows the form.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: QuQuasar on September 28, 2018, 06:52:36 pm
They do. If you're not familiar with it, I'll link to you Ravens are murder (http://www.bay12forums.com/smf/index.php?topic=146908), a fort by Loud Whispers with undead ravens.

I remember the undead ravens. I didn't remember that they could fly. That's terrifying.
Flying birds are awesome. Way back in Bonepiller our Expedition leader had his spine pulled out of his neck by an undead peregrine falcon.

He survived and recovered, because Dwarven medicine is just that good.



The Creative Syrups is actually a dance form, so I'm guessing you want the Learning of Poetry (a poetry form, clearly enough) or the Chocolate Works-Girdles (a music form). It'll take a little while, since I have to retire a copied backup and roll dwarven bards until one of them knows the form.
Is it co-incidence that two out of three of Breakfastpits creative forms are named after food toppings?

Or is there literally no such thing as co-incidence in Dwarf Fortress and Toady is just that good?



By the way, I know it's off topic but since it's kind of a big deal for me and because I thought the game would appeal to Dwarf Fortress players: I just released Species ALRE, my ground-up evolution simulator, on Steam (https://store.steampowered.com/app/774541/Species_Artificial_Life_Real_Evolution/). The steam release, aka the Fins and Flippers update, introduces aquatic animals!

I posted a fair bit more about it over here: http://www.bay12forums.com/smf/index.php?topic=172231.0
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on September 28, 2018, 07:11:48 pm
Oh no, I meant the main tunnels would be high priority, not the side tunnels for coffins. Other way around would be inefficient, yeah.

It's kinda terrible on food export front, though. Should be more unique than just another reanimating embark.

Memphis being dorfed right after a litany of terrible events is kind of dark humour.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on September 29, 2018, 02:20:39 pm
Oh no, I meant the main tunnels would be high priority, not the side tunnels for coffins. Other way around would be inefficient, yeah.

I see. In that case, wouldn't the corpse be hauled through the high-priority tunnels and into the side tunnel only for the last leg? It would need to be fine-tuned, at least.

It's kinda terrible on food export front, though. Should be more unique than just another reanimating embark.

It was inevitable. Spending all of your time trying to avoid horrible death at the hands of zombies tends to distract you from farming aboveground.

Memphis being dorfed right after a litany of terrible events is kind of dark humour.

I get it now. Yes, the optimism and immigration seems naive when compared to the horrors of life here.



I discovered Legends Viewer. It is incredibly time-saving. Here are the artistic forms Memphis knows:

Quote from: The Creative Syrups
The Creative Syrups, Dance Form

The Creative Syrups is a sacred solo dance originating in The Basic Gates. The form guides dancers during improvised performances. The dance is accompanied by any composition of The Chocolate Works-Girdles. The dancer performs slowly with the music. This dance is a refined artform, with four special positions to be mastered. The dance is passionate, sprightly and elaborate.
The dance begins with the introduction of the music. The dancer performs along a clockwise circle. This intense section is punctuated by undulating independent body movement.
The dance enters a new section with the first theme of the music. The dancer performs along an improvised path. This aggressive twisting section is punctuated by sensual independent body movement.
The dance enters a new section with the exposition of the first theme of the music. The dancer performs along an improvised path.
The dance enters a new section with the second theme of the music. This section is punctuated by spins, powerful leaps and sinuous leg lifts.
The dance enters a new section with the exposition of the second theme of the music. The dancer performs along a counterclockwise circle. This section is punctuated by aggressive facial expressions.
The dance enters a new section with the synthesis of the music. The dancer performs along an intricate path. This section is punctuated by high leftward bends.
The sakrith is one of the fundamental dance positions. There should be a high body level with an energetic hand gesture and a fluid right leg lift.
The nural is one of the fundamental dance positions. There should be a right leg lift with a fluid raised arm and a high body level.
The bugsud is one of the fundamental dance positions. There should be an expressive leftward bend with a right leg lift, a low body level and a joyous facial expression.
The okag is one of the fundamental dance positions. There should be a backward bend with a graceful arm carriage, an expressive right leg lift and a joyous facial expression.

Summary: Sacred solo dance. Performed along with a Chocolate Works-Girdles composition. Slow, refined, passionate, sprightly, elaborate, improvised.

1. Introduction: Intensely dance clockwise while undulating.
2. First theme: Dance along an improvised path while moving sensually and independently.
3. Exposition: Dance along an improvised path.
4. Second theme: Spin, leap powerfully, and sinuously lift your leg.
5. Synthesis: Dance along an intricate path while bending to the left and lifting the right leg. Smile.

Quote from: The Chocolate Works-Girdles
The Chocolate Works-Girdles, Musical Form

The Chocolate Works-Girdles is a devotional form of music directed toward the worship of Nomal originating in The Basic Gates. The rules of the form are applied by composers to produce individual pieces of music which can be performed. The music is played on a om and a dast. The musical voices bring melody with harmony. The entire performance is at a walking pace. The melody has phrases of varied length throughout the form. It is performed in free rhythm. Throughout, when possible, composers and performers are to locally improvise and alternate tension and repose.
The om always does the main melody and should feel mournful.
The dast always does harmony and should be stately.
The Chocolate Works-Girdles has a well-defined multi-passage structure: an introduction, a first theme, an exposition of the first theme, a second theme, a lengthy exposition of the second theme and a synthesis of previous passages.
The introduction is to be soft. Only one pitch is ever played at a time in this passage. The passage is performed using the libash scale. The passage should often include a rising-falling melody pattern with sharpened second degree on the fall as well as legato, sometimes include a falling melody pattern with flattened fourth degree as well as staccato and sometimes include a falling-rising melody pattern with flattened third degree on the fall as well as mordents and staccato.
The first theme is to fade into silence. Only one pitch is ever played at a time in this passage. The passage is performed using the roder scale. The passage should sometimes include a rising-falling melody pattern with arpeggios and staccato, sometimes include a falling-rising melody pattern with flattened fifth degree on the rise, flattened third degree on the fall and flattened sixth degree on the rise as well as rapid runs and staccato, often include a rising melody pattern with sharpened third degree as well as glides and mordents and often include a falling melody pattern with arpeggios.
The first exposition is to be moderately soft. Only one pitch is ever played at a time in this passage. The passage is performed using the asdos scale. The passage should sometimes include a falling melody pattern with arpeggios and staccato.
The second theme is to be moderately loud. This passage features only melodic tones and intervals. The passage is performed using the asdos scale. The passage should often include a rising-falling melody pattern with flattened fourth degree on the rise and sharpened second degree on the rise as well as grace notes and mordents, sometimes include a falling-rising melody pattern with flattened fourth degree on the rise as well as glides, rapid runs, arpeggios and legato and sometimes include a rising melody pattern with flattened third degree as well as grace notes and legato.
The second exposition is to be moderately soft. This passage features only melodic tones and intervals. The passage is performed using the tosid scale. The passage should always include a rising melody pattern with staccato and legato and often include a rising-falling melody pattern with grace notes and legato.
The synthesis is to be moderately soft. This passage features only melodic tones and intervals. The passage is performed using the kulet scale. The passage should sometimes include a rising melody pattern with glides and often include a rising-falling melody pattern with mordents, trills and staccato.
Scales are constructed from twelve notes spaced evenly throughout the octave. The tonic note is fixed only at the time of performance.
The libash scale is thought of as joined chords spanning a perfect fifth and a perfect fourth. These chords are named bidok and emar.
The bidok trichord is the 1st, the 3rd and the 8th degrees of the semitone octave scale.
The emar trichord is the 8th, the 9th and the 13th (completing the octave) degrees of the semitone octave scale.
The roder hexatonic scale is thought of as joined chords spanning a perfect fifth and a perfect fourth. These chords are named ustos and emar.
The ustos pentachord is the 1st, the 2nd, the 3rd, the 4th and the 8th degrees of the semitone octave scale.
The asdos pentatonic scale is thought of as two disjoint chords spanning a tritone and a perfect fourth. These chords are named gostang and izeg.
The gostang trichord is the 1st, the 6th and the 7th degrees of the semitone octave scale.
The izeg trichord is the 8th, the 10th and the 13th (completing the octave) degrees of the semitone octave scale.
The tosid heptatonic scale is thought of as joined chords spanning a perfect fifth and a perfect fourth. These chords are named ustos and bemong.
The bemong tetrachord is the 8th, the 10th, the 11th and the 13th (completing the octave) degrees of the semitone octave scale.
The kulet scale is thought of as joined chords spanning a perfect fifth and a perfect fourth. These chords are named bidok and izeg.

Summary: Devotional worship music for the deity Nomal. The om (a sort of leather bagpipe) produces a mournful melody. The dast (a large drum struck with glass hammers) produces a stately harmony. Medium pace. Certain phrases throughout each piece. No set beat, but instead a freely flowing rhythm. Alternates between tense and calm. Passages are: introduction, first theme, exposition thereof, second theme, lengthy exposition thereof, and synthesis. Generally monophonic - no chords played. The key is improvised.

Introduction: soft, rising and falling, staccato.
First theme: fading, falling and rising, rapid and staccato, arpeggios, sometimes gliding.
Exposition: moderately soft, falling, arpeggios and staccato.
Second theme: moderately loud, melodic, rising and falling, embellished, sometimes gliding and legato.
Exposition: moderately soft, rising, staccato and legato, often rising-falling with embellishment and legato.
Synthesis: moderately soft, rising and gliding, often rising and falling with mordents, trills, and staccato.

[spoiler=Definitions]Staccato: abrupt and quick notes
Monophonic: one note at a time
Arpeggio: a scale
Gliding: smooth changes between notes
Legato: multiple notes played in the same breath
Mordent/trill: rapid alternation between notes[/quote]

Quote from: The Learning of Poetry
The Learning of Poetry, Poetic Form

The Learning of Poetry is a dramatic poetic form concerning religion, originating in The Basic Gates. The rules of the form are applied by poets to produce individual poems which can be recited. The poem is a single couplet. Use of metaphor is characteristic of the form. Forms of parallelism are common throughout the poem, in that certain lines often share an underlying meaning and they use the same placement of allusions. Each line has five feet with a tone pattern of even-uneven-even. Every line of the poem has an initial caesura. The ending of each line of the poem shares the same rhyme. The second line of the couplet has the same grammatical structure as the first line. The second line of the couplet reverses the word order of the first line. The first line is intended to express grief over the subject of the poem. The second line is intended to console the audience.

Summary: dramatic religious poetry form. Couplets (two lines). Often metaphorical and parallel. Five feet in each line. Pauses between lines. Both lines rhyme. The second line uses anastrophe (backwards sentences, like "a flower I saw" instead of "I saw a flower"). At the same time, the lines must share the same grammatical structure. [I think. The procgen poetry can seem a bit contradictory at times.] The first line expresses grief, while the second line consoles the audience.



Note: Memphis, despite not worshiping a god, nevertheless only knows religious forms. Interesting.

Memphis has read the following books:

Unknown Dwarf, a chromite-bound codex. It is a 28-page essay authored by the human necromancer Innu Skirtsidols. It concerns the master-apprentice relationship of Innu over the dwarf necromancer Cerol Roomears in the early winter of 132. The writing is compassionate and the prose is passable.

Secret Author, a superior quality claystone-bound codex. It is a 24-page essay authored by the dwarf Vucar Brownoar. It concerns the authoring of Leech Ever Onward by Vucar in Robusttake in the early spring of 233. The writing is meandering and the prose is not very good.

The Knowledge of the Village, a rhyolate-bound codex. It is a 61-page guide authored by Vicu Tellsoar. It concerns the hamlet Jewelpot. The prose is passable.

The Book of Roomsounded, a sheep parchment scroll with limonite rollers. It is a guide authored by Libash Savepages. It concerns the tower Roomsounded. The writing is vicious and organized and the prose is passable.

The Student's Composition, a yak parchment scroll with siltstone rollers. It is an essay authored by the dwarf necromancer Adil Gilthush. It concerns the authoring of Inquiries on the Tower by Adil in Roomsounded in the midsummer of 165. The writing is vicious and the prose is great.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on September 29, 2018, 06:51:42 pm
Yeah, there are some tuning problems.

I've only seen temple performances for a god done by a worshipper of that god, spinning off from Worship activity with nonreligious dwarves never start, so Memphis might be ought of luck on this front. But then again, I have only looked at few, so am not certain.

I don't know whether dwarves write down musical forms in fort mode? Might be worth trying placing him in the library for a week.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on September 30, 2018, 01:19:57 pm
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on September 30, 2018, 01:41:22 pm
1st Limestone, 256

Akko, Auze, and Memphis have all become scholars.

Carch went outside and killed a giant horseshoe crab.

5th Limestone, 256

I have engineered a trap for the zombie stuck in the walled-off craftsdwarf's shop. Diggy is removing the wall, and when he is done, he will run away. When the zombie follows him, it will be trapped in a cage. Then it will be installed in a pit of my design, which will allow marksdwarves (including me) to train more effectively.

Kosoth destroyed a farm plot. It wasn't in use, but still.

Now he's punched many dwarves. He's calmed down, but only in one sense. He's now screaming about battle and terror, and how he regrets doing this.

Urdim was punched. Her response to Kosoth being quickly convicted of the crime: "The criminal was convicted and I received justice. I am very satisfied."

Kogan Erithked the ranger was also punched. His response: "I was attacked. How exhilarating!"

Kosoth Mengbengeng: "Help! Save me! In the midst of conflict... I laugh in the face of death! Help! Save me!"

6th Limestone, 256

Killermartian is bringing Kosoth to prison.

7th Limestone, 256

Killermartian locked Kosoth up and released Limul. She expressed gratitude and hope. Kosoth will remain there for 50 days.

Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on September 30, 2018, 05:18:14 pm
9th Limestone, 256

I met with Limul, who cried and yelled about her accidental murder and consequent imprisonment. I hope she can put this behind her. She's only nineteen.

She seemed to feel better afterward. She left to go make some rock mugs as the caravan from the mountainhome arrived. I decided to forbid exporting crowns.

17th Limestone, 256

A giant wolf happened upon a group of administrators while they were hauling worn clothing from the corpses outside. They beat it up, and then a master swordsdwarf walked up and stabbed it in the brain. This is good.

23rd Limestone, 256

I met with the liaison and requested raw materials in bulk. Wood, metal, thread, etc. Limul says he's getting great amounts of books, clay, wood, instruments, etc. for the worn clothing.

The liaison says the moutainhome wants spears, war hammers, meat, handwear, headwear, toys, quivers, windows, cloth, goblets, ammunition, shields, and of course food.

24th Limestone, 256

Apparently Limul likes eating moghoppers. What a strange behavior, yet it seems to have cheered him up.

25th Limestone, 256

Mental health is at an all-time low. Ushrir has stopped responding to the world and Sodel has slipped into depression.

Akko just... Akko just killed Diggy. And she wasn't even transformed at the time. She just became enraged with everyone and started punching him with incredible force. His head is exploded. The rest of his body is broken gore.

26th Limestone, 256

Akko mangled Justin's pet's leg. She must be stopped.

27th Limestone, 256

She wants to clean herself, does she? She may clean the blood off her hands, but her soul is permanently stained.

28th Limestone, 256

Akko came quietly when Killermartian came to imprison her.

2nd Sandstone, 256

The Takers of Trading have returned from their exploration of the human ruin Taxedgray. They recovered three books, one of them an academic work on the use of scratch tests in geology.

5th Sandstone, 256

Avuz slipped into depression and Dastot went stark raving mad. Mesm Ilosinur, a human bowman, is visiting. Welcome to Breakfastpit. We have no breakfast, only insanity.

7th Sandstone, 256

Carch has gone mad again and is punching everyone he comes across. Ral Tumamurdim the woodcutter was left bruised and in shock, and the farmer Dobar Mebzuthablel's lunch was interrupted by a punch to his leg.

Ablel Mosusnazom decided to punch back on the stairs by the justice hall. She's now bruised all over.

8th Sandstone, 256

Killermartian beat Carch today. It went well until he kicked Carch's left foot and it exploded into gore. Carch tried to evade Killermartian by resting in the hospital, but Killermartian followed him and punched him in the head, twisting his neck.

9th Sandstone, 256

Noloc cleaned Carch and diagnosed him with light and moderate bruising in a dozen places, a torn muscle in the right ankle, a smashed-apart left foot bone, a torn ligament and tendon in the left ankle, and torn skin in the neck.

Then Sazir started throwing a tantrum as a goblin corpse pulled itself out of the pit and terrorized the fisherdwarves and Lor Kodorzas the planter slipped into depression. Everything is falling to pieces around me.

Tekkud Nishothsin the great surgeon is working on Ablel Mosusnazom's cut left hand and wrist.

The zombie injured three fisherdwarves before the militia arrived. Udib Lumashcilob the fishery worker had his neck, right foot, and head torn open and bruised. He was lucky, however - Litast Mistemes the fisherdwarf had most of her body bruised, cut open, or mangled beyond recognition. She's probably lost her ability to stand or grasp anything. Meng Zanoszuglar was killed by the zombie.

10th Sandstone, 256

Treating the injured dwarves is made more challenging by the absence of SQman, the chief medical dwarf. He's off on an expedition to conquer a goblin settlement. But while he's gone, nobody knows how to read his files.

Akko transformed in her cage, but can't manage to damage the nickel bars. Hmm... that gives me an idea.

12th Sandstone, 256

The Distractions of Lancing have returned from their assault on Sorrowdungeons. They killed a single troll and took no losses.

13th Sandstone, 256

Some migrants have arrived, despite the danger. Mostly rangers and farmers.

20th Sandstone, 256

We have brought all our drinks to the depot. All in all, they total 4006 worth. 813 drinks. That's just over 1 percent of the quota. Still, it's an all-time high.

The caravan is getting tired of waiting. They say to bring the food. We cannot wait any longer. I order the cooks to stop, and we bring over what we've made.

25th Sandstone, 256

Memphis and Kogan are discussing diseases in the library. Kogan seems to appreciate the new library.

The Takers of Trading went on another Roomsounded expedition, recovering six books: Pathways To The Tower, Do You Know Loss?, The Tower And Other Topics, Creation: Natural Or Supernatural?, Untitled, and Question Minkot Slingbirth.

...aaaaand Do You Know Loss? is The Book. It's the one that holds the secrets of life and death. No way is that going in the library. I don't feel like turning half the fortress into necromancers. Lokum says it seemed to call to him, but he made sure not to read it. Kogan carefully peeked inside and said she saw twisting runes and arcane signs. I'm locking that up somewhere secret.

28th Sandstone, 256

Kogan estimates 5 Urists per unprepared meal and 125 Urists per prepared meal. This means 510 prepared meals and 972 unprepared meals.

((Note: I'm counting unprepared (raw) meals and prepared (cooked) meals separately, since if they're combined, either cooks make hundreds of meals out of the aether or unprepared meals dwindle into irrelevance.))

1st Timber, 256

My last month as overseer. I must make it count.

The scholars are enjoying their scholarly activities. Auze is currently working on trigonometric geometry, he tells me. I was skeptical that his work had any practical uses, but he told me it could be useful in architecture, although that wasn't his main motivation. Kogan is sitting next to him, pondering quadratic equations (apparently the study of multiplying things by themselves) and Memphis is reading a codex called The Market: Problems and Solutions, which he says is about solving economic issues. They seem happy together.

Akko has been walled off in the prison. We can't afford to let her out, even to transfer her back to her larger cell. She'll remain in her cell-within-a-cell, possibly forever.

6th Timber, 256

The marksdwarf training tower embedded into the hill has been completed. It works... sort of. I was hoping that most of the bolts would be retrievable. But we're still getting experience.'

An angry ghost battered Ablel Mosusnazom. She's already injured from Carch's tantrums, and now she's missing her left leg. Her fellow engravers rush to appease the raging phantasm.

8th Timber, 256

I have had enough of tantrums! Now the ghostly Thob is tantruming as well.

10th Timber, 256

Limul the broker is engraving Thob's slab now.

Kogan and Memphis are excitedly discussing quadratics while Auze reads about the fortress Chewedmenaced.

13th Timber, 256

It's kind of scary to walk right next to a zombie to retrieve your bolts, even if you know it can't get you. I've ordered a hatch installed to block the view of the zombie when we're not firing.

Also, you might think that we'd be starving since we traded away all edible food. But we're not. The drink situation is precarious, but we have large stores of tallow and flour. With the master cooks in this fortress, that can be converted to masterpiece roasts faster than we can eat them.

14th Timber, 256

Limul is stumbling around obliviously. I feel sorry for her.

17th Timber, 256

Quote
Sazir looses a roaring laughter, fell and terrible!

Sazir's been unhappy for a while, but that seems to have turned around... in completely the wrong way. He's scarily happy. I'm staying away from him.

19th Timber, 256

Thob has been put to rest.

Sazir just murdered Dastot. To be honest, Dastot was about to die. He was insane and dehydrated. But that's still wrong and creepy.

23rd Timber, 256

Sazir has made a bracelet out of Dastot's bones. He calls it Lidodmugshith Inruslam, and claims it in the name of the family ancestor Kadol Boltslings.

That's really creepy. Urdim agrees. She witnessed Dastot's death firsthand, and she was horrified by it. But she still says we should show mercy.

24th Timber, 256

Did Sazir just accuse himself of killing Dastot? I'm confused. Does he think what he did was wrong?

25th Timber, 256

Carch committed another crime at some point, and today he was beaten. Killermartian kicked the hand that Carch was using to hold his crutch, tearing muscle and bruising bone. I'm not sure Carch will be able to walk anymore, or even hold anything. I'm sure SQman will do her best to patch him up, though.

1st Moonstone, 256

It's been exactly one year since I became overseer. As per the rules, it's time to step down.

Despite it all, I'm feeling confident about the fortress. I think I'm comfortable stepping down as overseer. We will be successful.

Notes to my successor: there are two levers in the tavern. The east should be linked to the Breakfast Pit tunnel bridge if it isn't already, and the west one will open/shut the zombie hatch. It needs to be open for marksdwarves to practice, but if you don't shut it, dwarves might fall in as they collect the bolts.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Justin on September 30, 2018, 06:46:15 pm
I wonder what kind of pet I had.

Good job though, couldn't imagine dealing with all the stressed out dwarves. In the fort I'm currently running I had one guy go nuts because he worked to much, and I drug my feet setting up a tavern (he highly valued partying) so I sent him on a suicide quest against a tower, before he could hurt someone.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on September 30, 2018, 08:42:02 pm
Your pet is Kivish, a turkey hen. She just grew up to be a hen recently, on the 17th of Sandstone 256.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on September 30, 2018, 10:56:40 pm
How many squads are out? I recall some this year's vanilla crashes have been linked to raiding, though it is apparently not the fault of Distractions of Lancing.

Could be something else; 27th limestone != 12th Sandstone.

"I'm trading now. I gave them the cut clear glass someone made out of my disastrous attempt at ordering clear glass blocks, and got five peaches in exchange. I... I think that was a good trade?"

Pffft.

" He then picked up a pile of rhinoceros bones and tried throwing it, but it somehow struck his right hand and made it explode."

Skillful. Reminds me of that troll who threw a dwarf into a wall and hit themselves twice with the dwarf in doing so.

I hope the prison is nice to Kosoth.

"I asked him what he was doing, and he said he was eating a moghopper."

Well, at least it is not parchment.

Good plan with markszombie training.

And poor crab, keeps dying and coming back in time.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on September 30, 2018, 11:47:08 pm
Turn Finished. Link here (http://dffd.bay12games.com/file.php?id=14046).

To the next overseer: please continue making clear glass and putting it on the roof of the southern farms. It's simple: just turn wood into ash at a wood furnace, ash into potash in an ashery, potash into pearlash at a kiln, and combine pearlash and sand into clear glass blocks at a glass furnace. Very simple and streamlined process. :P

Warnings:

1. Don't let Akko out. She's a murderer and a werebeast. Just keep her walled off in the prison.

2. Don't unforbid Do You Know Loss?. It holds the secrets to life and death, and I couldn't find a way to get it out of the library (artifacts can't be dumped). As long as it's forbidden, nobody will read it.


Be aware of the following entrances to the fortress:

1. The main entrance, at the north end of the longhouse. Almost nobody uses it except for the fisherdwarves, who have a life expectancy of half a year because they fish in an evil sea on the bonesand beach. There's a lever in the longhouse to shut it.

2. The door leading to the flood-monument. Nobody can directly path in, but if they fall into the monument-pit, they can probably get into the fortress. You should probably wall that off.

3. The tavern entrance on the western side of the longhouse. This is also closed by the longhouse lever.

4. The depot entrance in a hill to the southwest of the fortress. The lever to this is hidden to the southeast of the depot, in a small mossy chamber.

5. The Breakfast Pit. It can be closed off from the surface using the southern lever in the control room to the north of the tunnel that leads from the Pit to the mid-deep-fortress. There is a bridgehouse covering the staircase down. It does nothing. The operational bridge is deeper, past the old jewel mines. However, to actually use the Pit, you must open that bridge. The water can be released with the northern levers in the control room. There is only a rock door between the tunnel and the Pit. The Pit can be accessed from the first cavern by climbing down one level. The Pit leads down to the second cavern. You can seal off the entire Pit (but also the marksdwarves' fortifications) by using the eastern lever in the aboveground tavern.

I would focus on keeping dwarves happy and secure. Improve morale however you can (meet needs, rotate to allow downtime), and keep improving fortress security (wall off the monument, improve Pit security [perhaps a guard?], roof off the farms).
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on September 30, 2018, 11:57:10 pm
How many squads are out? I recall some this year's vanilla crashes have been linked to raiding, though it is apparently not the fault of Distractions of Lancing.

Could be something else; 27th limestone != 12th Sandstone.

I think the crash happened when I tried to view a dwarf. Not sure if it was the same dwarf both times. I've also been getting crashes at game start, so it could just be overall instability.

I hope the prison is nice to Kosoth.

The prison was alright. The beating waiting for him when he left it... not so much. He's currently drifting in and out of consciousness on the prison floor, depressed and in intense pain. He can't stand up, and it's hard for him to grasp anything. Nobody seems to care enough to bring him to the hospital.

"I asked him what he was doing, and he said he was eating a moghopper."

Well, at least it is not parchment.

I don't see why it's parchment in particular, but yes, I suppose there are worse things to eat than verminous amphibians.

Good plan with markszombie training.

Good plan but problems in practice - counter to advertisements, the bolts mostly go through the tube and don't pile up on the floor by the turn. Haulers will probably dodge into the zombie pit, and I don't know how to keep haulers out when the hatch is open. (Maybe link the same lever to the hatch and a bridge blocking passage to the bolt pile?) But at least it's a safe and repeatable way of training, and we can recover maybe a third of the bolts.

And poor crab, keeps dying and coming back in time.

It is in its nature to die and rise again.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on October 01, 2018, 12:15:08 am
Last in-character post as overseer:

Dozebom looks up as the dwarf walks into the room. "Ah, you're the new overseer," he said. "Vaporo, was it? Good luck. You'll need it. Here's a few more things you'll need to succeed and not kill us all..."

[one hour later]

"No, no, lye is a pointless diversion. Turning ash into potash is much more efficient."

[one hour later]

"And remember, the small mossy room contains three levers. Only two of them do anything. And you have to include it in any burrows you designate. I forgot to do that when the goblins attacked, since it was so small and out of the way. If attackers disappear, check under the bridges. They may be stuck in the sub-bridge pit." Vaporo yawned.

"Oh, and one last thing," Dozebom noted. "Never stick your hand behind the southern bookcase in the library. It holds a dark and terrible secret."

"Are you joking?" asked Vaporo?

"Not a bit. We stole it from the necromancers. The scholars refused to let it leave the library, so we came to a compromise. It stays in the library, but nobody can ever find it. And another thing - there are walled-off areas all over the fortress. The one in the jails contains Akko. She's murderously insane and turns into a giant pig every month. Don't let her out. The wall to the north of the jails leads to the first cavern. Some locked doors in the main fortress might lead to nothing but water. It's to keep the mist running in the temple. Oh, and remember. Only open one water gate at a time when operating the Breakfast Pit. If you open them all, the output is less than impressive."

[one hour later]

"There are five corpse stockpiles and three catacomb systems. You should probably work on consolidating the corpse stockpiles, although you'll have to be careful not to move the corpses where people can see them. Alternatively, wall the stockpiles off and forget about them. Either way, stop the children from playing in the corpses. They'll get sick or go insane or something."

[one hour later]

"There's a group of exiled military dwarves living in a human hamlet they took over, south-southwest of here. It's called Tiledpeak. You could probably recall them in times of great need, but keep in mind that they are all on the brink of insanity. Also, we might be getting tribute from a goblin pits to the west."



All in all, Vaporo's briefing took the entire day. In the meantime, somebody probably either went insane, fought with a zombie, got trapped in a tree, or punched someone so hard a bone broke. But such is life in Breakfastpit ("It's the Pits").
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on October 01, 2018, 12:36:38 am
Ah, the inconsistent nonexistent view-dwarf crash. Guess it is still around.


My prisons double as hospitals, but it wouldn't help Kosoth.


Parchment because parchment roasts in Breadbowl.


Ah, you tried to set up the 6z training tower?

I've used it and it works (I used a chain to keep target in place, which may have been a mistake as it was annoying to get them into center square instead of pulling towards the map edge), though some bolts still got through due the way dwarves approached the site. Eventually someone jumped down and killed the cyclops.


IC outhandling is nice. Dark Dwarven Pits, indeed.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on October 01, 2018, 01:00:50 am
Ah, it's a Breadbowl reference. I should read more Breadbowl then.

Yes, I tried this (http://www.bay12forums.com/smf/index.php?topic=150323.0). I got the creature in with a mechanism-activated cage which I walled off before activating. If the first and second layers are both smoothed and the wall is a block wall, it can't climb out. Almost all the bolts went through the kink, and not just as they approached but the whole time.

I just realized the humor of Breakfastpit forcing some goblin pits to pay tribute. From the little pits to the Big Pit. And they're equally miserable!
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Fleeting Frames on October 01, 2018, 01:05:34 am
I built mine in the sky, so i used raised bridges to prevent climbing up (disengaged chain with lever to confirm it worked). You can see it in the moonhome map in my sig; can compare and contrast.

Though maybe Toady supposedly changed something related to that sometime in .44 arc? I'd have to go through release notes to check.


There's also that Breakfastpit is filled with murder, just like dark pits.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Sanctume on October 01, 2018, 09:38:31 am
There's also that Breakfastpit is filled with murder, just like dark pits.

"I'm bin there" -- Sanctume
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on October 02, 2018, 11:11:49 pm
Oh, boy. Guess it's my turn, now. I'll try to have the first post up sometime before the weekend.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Carch on October 04, 2018, 02:26:47 pm
well. I guess I'm finally snapping.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on October 08, 2018, 11:09:59 pm
Vaporo: INTRO

(Editor's note: This account is best read in the voice of The Soldier: https://www.youtube.com/watch?v=uvOz-HrD2_o (https://www.youtube.com/watch?v=uvOz-HrD2_o))

This account is narrated by Bemul “The Maggot” Astfarash. It does not represent the views of Vaporo or his affiliates.

   First of all, an introduction is in order. I am Bemul “The Maggot” Astfarash. Born on the third of Felsite in the year of 242, I am the son of Thob Cudgelseals and Killermartian Walledseals. I came to Breakfastpit when I was eleven years old. I buried my mother after she slowly went mad, and when she finally snapped in the early spring of 255 she managed to take two dwarves with her. I am cursed to bear my mother’s shame for the rest of my life. I mean, only two dwarves? A real dwarf could get at least five or six. I spent the final years of my childhood suckling on the blood of the undead and choking on miasma. I joined the militia practically before I was a man, and I have watched the horrid mismanagement of the three overseers before me. So, let me tell you all that I mean business when I say that I AM HERE TO WHIP THIS MAGGOT-INFESTED EXCUSE FOR A FORTRESS INTO SHAPE.

Since, I’ve spent most of my time training in the barracks, I must first familiarize myself with the layout of our mighty fortress.


(https://i.imgur.com/7TwYrKP.png)
Oh, maggots! It’s worse than I thought!
 
   First of all, what is this mess? Are those bedrooms built out of DIRT? WHAT MAGGOT THOUGHT THAT THIS WAS ACCEPTABLE?!!!! A real dwarf only needs a simple chunk of wood to strap his head to for the night, but we are still dwarves, not swine!
And it gets worse. Look at this:
(https://i.imgur.com/IdVHZ4W.png)
   That stockpile to the right is actually two stockpiles whose jagged borders have been crudely slapped together like a couple of puzzle pieces. Some maggot must have started digging, but then designated the stockpile before it was complete. And the southernmost stockpile doesn’t even have any storage items active! And I sincerely hope that’s not our only wood stockpile there in the north.

   Next level down is some workshops built in a ring surrounding a central stockpile zone. The actual stockpiles takes up only about two thirds of the available space, but the overall design is passable. For now.
(https://i.imgur.com/xGlrfBa.png)
   Oh, for the love of… Don’t tell me that some maggot actually built our TEMPLE on the resurrection bone sand! And then didn’t even bother to floor it over! And I can’t even move it because that would mean moving the mist generators as well!
   The next few floors are a similarly jumbled mass of various bedrooms, stockpiles, levers, memorial halls, and crypts. Suffice it to say that it’s a mess and that reviewing every single one would be a pointless waste of time.
   The next item of real interest is the dining hall:
(https://i.imgur.com/77W2DpN.png)
   (Sharp intake of breath. Grinds teeth at asymmetric design.)
   It’s…  a  c  c  e  p  t  a  b  l  e. You maggot.
   
   Now, on to the infamous Breakfast Pit of Breakfastpit.
(https://i.imgur.com/7K523co.png)
   Finally! Something that doesn’t look like it was designed by a deranged elf* high on cocaine. A bit of polish and some solid engineering and it will be a project worthy of a true dwarven fortress.
   However, I have absolutely no idea what is going on at the top of the pit and would be pleased if whatever maggot designed this would come forward and give me a proper explanation:
(https://i.imgur.com/xic37WK.png)
And now for the main attraction: The farm.
(https://i.imgur.com/kMP6e0N.png)
   YOU MAGGOTS! THERE’S NOTHING HERE! And don’t feed me that “Oh, we just started on it before you took office” line. YOU’VE HAD SIX YEARS, MAGGOTS! THIS IS ABSOLUTELY UNACCEPTABLE. The trees aren’t even chopped down and the farm plots aren’t even designated for construction! Plus, the few farm plots that have been constructed on the level below don’t even have crops enabled for all seasons. What are we, a bunch of elves? We don’t leave our fields to rot for a season because of some superstitious belief in “fertility.” Every dwarf knows that all dirt is equally fertile and will always produce crops at exactly the same rate. And the lower farms don’t even make use of all available space! Some maggot put a bunch of useless paths running between them, cutting the arable land by nearly half!

   In summary, this is one of the most slovenly excuses for a fortress that I have ever seen! There are half a dozen entrances scattered seemingly at random across the surface, critical levers scattered throughout obscure rooms in distant parts of the fortress, and arbitrary stockpiles seemingly slapped down wherever the overseer found it most convenient at the time. There are zombies trapped in our walls when they should be serving as practice for our military, there are brave warriors lying dead in the corpse stockpile, and half the population will become severely depressed if some maggot so much as snaps their fingers without warning.

   However, I intend to change all of that. Breakfastpit has coddled these elf-loving maggot-licking excuses for dwarves for far too long. Soon, Breakfastpit will be the blood-soaked, necromancy-fueled plant factory that it was meant to be!

   Now, the previous overseer left me some “notes” after his ahem,  B  r  i  e  f  i  n  g. My next step is to go over them and act on his suggestions.


*Editor’s note: We have no idea what “elves” are, but our new overseer rants and raves about them as though they are real creatures that have actually existed in this world. All we know is that upon hearing the word every dwarf seems to automatically hate them with nearly the same passion as Mr. Maggot.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on October 09, 2018, 11:42:44 am
[ic]
[/ic]
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on October 09, 2018, 06:41:10 pm
[ic]
  • I am extremely offended at the accusation that I have "horridly mismanaged" Breakfastpit. I did the best I could with the fortress in its pitiful state.
  • There's an extremely large pile of wood on the southern side of the courtyard behind the longhouse.
  • I agree that the main fortress is a complete mess. It was like that before I got here.
  • I know the farm is mostly empty. The farms were previously scattered around the outside of the fortress, but I decided that was an unacceptable security risk given the history of Breakfastpit. That is why I built a new courtyard south of the main courtyard and began building farms there. But the farmers were at that point either 1) old and skilled and completely insane or 2) complete idiots who couldn't tell a rat weed seed from a quarry bush nut. This slowed construction of the farms. And since nobody would grow anything, it didn't particularly matter whether we had the farm courtyard tilled or not.
  • The zombie trapped in the wall was put there for the express purpose of training marksdwarves. Did you listen to anything I told you? Or did I forget to mention why there was a strange shaft with a zombie sitting at the bottom?
[/ic]

I feel like you're taking my post a little bit too seriously. Breakfastpit is a perfectly fine fortress, and by the looks of things you did more than a fine job running it. If you couldn't tell, the entire post is narrated by the comically militaristic personality of Bemul "The Maggot" Astfarash, who was fated from the beginning to be fundamentally dissatisfied with the state of the fortress. Although I suppose that could have made it a bit clearer that it's supposed to be a joke.

EDIT: Well, I just looked up what /ic means. Aint that ironic.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: QuQuasar on October 10, 2018, 10:51:01 pm
Heeeey, screenshots of the fortress. Haven't seen many of those in a...

Oh. Oh god what the actual fuck. I knew this place was in a bad state, but my god. That clusterfuck of dirt rooms. The debris scattered everywhere. The asymmetrical dining hall. The complete lack of colour consistency. I mean, I know everyone was more focused on trying to survive the horrors of Breakfastpit than aesthetics, but one of the dining hall chairs is blue. WHY IS ONE OF THE CHAIRS BLUE?

And worst of all, the lack of farms. You had one job!
 
This fortress is gloriously awful. I can only assume the queen must have given up on this place years ago. I like to imagine there's an actual successor to Breadbowl elsewhere in this world that is happily sending back a small countries worth of food and drink every year, and the only reason Breakfastpit hasn't been abandoned is because nobody wanted to tell the crazy survivors of Breakfastpit that they'd been replaced.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: auzewasright on October 11, 2018, 10:50:27 am
Heeeey, screenshots of the fortress. Haven't seen many of those in a...

Oh. Oh god what the actual fuck. I knew this place was in a bad state, but my god. That clusterfuck of dirt rooms. The debris scattered everywhere. The asymmetrical dining hall. The complete lack of colour consistency. I mean, I know everyone was more focused on trying to survive the horrors of Breakfastpit than aesthetics, but one of the dining hall chairs is blue. WHY IS ONE OF THE CHAIRS BLUE?

And worst of all, the lack of farms. You had one job!
 
This fortress is gloriously awful. I can only assume the queen must have given up on this place years ago. I like to imagine there's an actual successor to Breadbowl elsewhere in this world that is happily sending back a small countries worth of food and drink every year, and the only reason Breakfastpit hasn't been abandoned is because nobody wanted to tell the crazy survivors of Breakfastpit that they'd been replaced.
I say we make the new goal to get our act together, raze the mountain home to the ground, and make the queen/king pay for sending any dwarves to this death trap.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Carch on October 11, 2018, 04:22:42 pm
Heeeey, screenshots of the fortress. Haven't seen many of those in a...

Oh. Oh god what the actual fuck. I knew this place was in a bad state, but my god. That clusterfuck of dirt rooms. The debris scattered everywhere. The asymmetrical dining hall. The complete lack of colour consistency. I mean, I know everyone was more focused on trying to survive the horrors of Breakfastpit than aesthetics, but one of the dining hall chairs is blue. WHY IS ONE OF THE CHAIRS BLUE?

And worst of all, the lack of farms. You had one job!
 
This fortress is gloriously awful. I can only assume the queen must have given up on this place years ago. I like to imagine there's an actual successor to Breadbowl elsewhere in this world that is happily sending back a small countries worth of food and drink every year, and the only reason Breakfastpit hasn't been abandoned is because nobody wanted to tell the crazy survivors of Breakfastpit that they'd been replaced.

you know. the dining room has grown on me. I think it's become like the one chair you love to bits that has one leg just ever so slightly shorter then the others. also I'm pretty sure I had some legendary brawls in there.
I do suspect my preference for using mined-out ore veins for coffins is to blame for the random crypts all over the place. but I needed them quickly and had the space available.

as for production... I'm.. not sure? we still seem to be producing quite a lot of food and drink. although one of the main problems has just become.. well. effectively the overhead needed to keep this place running.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Radipon on October 13, 2018, 07:24:56 pm
Fertilize the crops with magma.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: MoonyTheHuman on October 13, 2018, 07:28:32 pm
I'm feeling dwarfy. Dwarf me!
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on October 18, 2018, 08:15:47 pm
Hey, sorry for the delay. Real life has been in the way for the last few days. First proper fortress post should be coming soon-ish.

@Moony: Sure, although the fortress rules say that you need to pick a new name first since you were already dorfed once.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Sanctume on October 18, 2018, 09:52:09 pm
No repeat names, that's why I'm Diggy :)
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on October 19, 2018, 12:25:49 am
If I ever die, I’ll probably be Kogan. I never did do very much with her character. That’s the difficulty of trying to add fictitious functions to an elaborate simulation - they fall by the wayside and meaningful interactions that are actually part of the game are focused on instead. Now that I’m not an overseer that shouldn’t matter as much.

Fertilizing the crops with magma wouldn’t actually do anything except possibly flood the fortress with magma. I suggest irrigating with water. It would probably be easiest to make a channel from the ocean. This could later serve as a moat.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Imic on October 19, 2018, 01:25:18 am
Fertilizing the crops with magma wouldn’t actually do anything except possibly flood the fortress with magma. I suggest irrigating with water.
Sigged.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: MoonyTheHuman on October 19, 2018, 05:44:27 pm
I was? Certainly don't remember it. Oh well.
New name: Flimsy the Clown.

mandates clown outfits
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on October 19, 2018, 08:26:08 pm
Oh, yes. I believe you had a role in history of the early fort. If I remember correctly, you were turned into a werepig and there was a bit of a debacle with containing you.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: MoonyTheHuman on October 19, 2018, 09:19:27 pm
Well, i'm already a vampire for Halloween. Damn, a werepig would've been cooler.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on October 20, 2018, 10:00:51 pm
Vaporo: Part 1
Account by: Bemul Astfarash, AKA "The Maggot"

So, apparently our former overseer “Dozebom” was “offended” by my accurate and completely warranted evaluation of his time in office. Well, Dozebom, let me tell you what I think about your “offense.” Or, I would tell you, BUT I DON’T LISTEN TO MAGGOTS! You see, this is precisely what is wrong with Breakfastpit. Everyone is “Offended” and “Depressed” and “Has PTSD” and “Is traumatically scarred for life after watching their family and friends go mad before they died and were gruesomely resurrected as undead abominations.” WELL, GET OVER IT YOU DAFFODILS. BECAUSE THIS IS BREAKFASTPIT, AND THIS DEGREE OF MAGGOTRY WILL NOT BE TOLERATED.

However, before I could make any real progress with the fortress, a vile force of maggots arrived from the north.

Spoiler (click to show/hide)

Well, I guess I’ve got to order everyone in… OH MAGGOTS THESE BURROWS ARE A MESS! Well, I guess I’ve gotta go through and see what’s still useful and what’s broken.



All right, the burrows “Moony,” “Panic!” and “Werebeast” were deleted, since they didn’t seem to encompass and areas. Plus Moony is dead, so I doubt that a burrow named after him is doing very much. “Safety Inside” and “Inside” were expanded to encompass some new areas and renamed to the more descriptive “Fortress Underground” and “Fortress Proper” respectively. “Fortress Proper” contains all of the areas that are accessible to dwarves when the gates are sealed. “Fortress Underground” contains the same areas, but minus the sections of the fortress that are above ground. The remaining burrows were left untouched.

Now, get inside you maggots! Move Move Move! Is everyone accounted for…? One, two, three…

https://www.youtube.com/watch?v=MXcMV-d_2Js

One hundred and sixteen… One hundred and seventeen… and one child passing through the gates as they close with the army right on her heels.
Anyways, time to try out the Breakfast Pit!
 
Spoiler (click to show/hide)

First trolls are entering the pit, but those Marksdwarves are moving at a maggot’s pace and aren’t in position yet.
 
Spoiler (click to show/hide)

So, let’s wash ‘em off!
And, even in the midst of combat, I am handed this report:

Spoiler (click to show/hide)

WHAT?! EVEN OUR BRAVE DWARVEN DEFENDERS ARE TAKEN BY THE MALAISE SURROUNDING THIS PLACE! WHY MUST THESE MAGGOTS TEST MY PATIENCE!?

Unfortunately, the maggots on the surface don’t seem interested in going for the Breakfast Pit.

Spoiler (click to show/hide)

AND WHY IS THERE A GIANT CAVE SPIDER IN THE BOTTOM OF THE FORTRESS?!

Spoiler (click to show/hide)

Apparently it injected a fisherdwarf by the name of Litast Mistomes with venom, so he’s basically dead now… and then a miner went to tried and recover Litast, so now he’s dying as well. And now it’s climbing the stairwell and attacking a bone carver.

Well, looks like this is a problem that I can’t just ignore. I and my squad proceeded down the stairwell to take care of the matter. Easy enough. The trick with cave spiders is to always attack from above or below. For whatever reason, the maggots can only shoot their webbing horizontally, so fighting them is child’s play if you catch them on a stairwell.

I have no idea how that maggot got in here. Examination of our census records indicate that it got in sometimes after I took office. One of the previous moronic overseers probably left a hole into the caverns somewhere I’ll never be able to find it.

Anyways I’ll deal with that later, back to the Pit.

None of the other maggot invaders are coming in. They’re just out there waiting on some moron to open the gates. Why won’t they…

Ha! I’ve found the problem. Some maggot put two doors between the invaders and the fortress. Since the goblins can’t destroy the doors, they don’t bother trying to come through them. So once I remove the doors the maggots will come charging right on in. Well, time to seal off the pit and do some renovation.

https://www.youtube.com/watch?v=xdZQL04sDBU

Spoiler (click to show/hide)

All right. I’ve tethered a dog in the pit to attract those maggots. Now those morons won’t think twice about rushing right down the passage to their doom.

ALL RIGHT BOYS! LET’S CRACK ‘ER OPEN AND SEE WHAT SHE CAN DO. Wait, what? What do you mean they left? It’s only been about a week since they got here. Hmmm? They stuck a note on the front gate? “BRB going for lunch.”

MAGGOT COWARDS! GET BACK HERE AND FIGHT US LIKE MEN!

Ooooh, that makes me mad. Well, I suppose that I’d better open the gates back up and start taking care of business.

Right after the invasion ended, a dancer by the name of Adil Clutchedmirrored burst into my office and demanded that her name officially be changed to “Flimsy the Clown.” Saying yes got her to shut up and leave, so I guess she’s out there bragging about her new name right now.

Now, let’s look at my predecessor’s “suggestions”:

“Never stick your hand behind the southern bookcase in the library. It holds a dark and terrible secret.”

WHAT!? ARE YOU TELLING ME THAT AN ARTIFACT, BROUGHT TO OUR MIGHTY FORTRESS BY OUR BRAVE WARRIORS AFTER A LONG AND GRUELING CAMPAIGN, IS LANGUISHING FORGOTTEN IN THE LIBRARY!? THIS CANNOT STAND!

Spoiler (click to show/hide)
   
Yeeeeees! Display! Put it on display in the horrible dining hall so that all may see the fruits of our forbearer’s trials.

Also, the strangest thing happened when I ordered someone to go get the book. By all accounts, the book was located in the library. I went and found it there myself. However, the dwarf went into the catacombs and appeared to retrieve it from a mudstone memorial. It’s not a copy, either. It’s disappeared from the library. I don’t know. I suppose that it is a magic book, so I won’t question it too much.

“You should probably work on consolidating the corpse stockpiles, although you'll have to be careful not to move the corpses where people can see them. Alternatively, wall the stockpiles off and forget about them. Either way, stop the children from playing in the corpses.”

WHAT!? AND DEPRIVE OUR CHILDREN OF OPPORTUNITIES TO LEARN OF WHAT IT TOOK TO MAKE BREAKFASTPIT WHAT IT IS TODAY!?
 
Spoiler (click to show/hide)

DISPLAY CASES! I NEED MORE DISPLAY CASES DOWN HERE!

“If attackers disappear, check under the bridges. They may be stuck in the sub-bridge pit.”

WHAT!? WHAT MAGGOT PUT PITS UNDER THE BRIDGES IN THE FIRST PLACE!?

Spoiler (click to show/hide)

FILL THOSE PITS IN, THAT WAY I CAN’T LOOK IN THEM!
   
“No, no, lye is a pointless diversion.”

I DON’T KNOW WHAT FOR, BUT IF THIS MAGGOT IS SAYING NOT TO MAKE LYE THEN WE PROBABLY NEED LYE FOR SOMETHING!

Spoiler (click to show/hide)

“And another thing - there are walled-off areas all over the fortress. The one in the jails contains Akko.”

A MIGHTY DEFENDER OF BREAKFASTPIT IS ROTTING IN PRISON!? WHAT SORT OF SHAMEFUL MESS HAVE I INHERITED!?
DON’T WORRY, AKKO! I WILL MAKE SURE THAT YOU ARE GIVEN THE RESPECT THAT YOU DESERVE! YOUR NAME WILL BE CARVED IN EVERY ROOM AND EVERY HALL OF OUR MIGHTY FORTRESS AS IT SHOULD RIGHTFULLY BE! I HAVE A PLAN THAT WILL MAKE SURE THAT BREAKFASTPIT REMEMBERS YOUR NAME FOREVER!

On an unrelated note, does anyone happen to know how to cleanly remove a dwarf’s arm without killing said dwarf?
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: FakerFangirl on October 22, 2018, 07:20:55 am
Wow you guys are alive?
Well that's half the battle.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on October 28, 2018, 05:27:21 am
These are good updates. Screenshots, fixing messes, installing corpses in the dining hall...

I don’t know what’s up with that book. I told the dwarves to move it to the catacombs so I could safely entomb it, but they refused to. But it can’t be a coincidence that the book teleported to the specific location that I ordered it moved to.

Did somebody get around to moving it? Was the book trying to be helpful? Was it there all along but just displaying as being in the library? Who knows.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Carch on October 29, 2018, 08:41:50 am
my guess is that since we all tried to hide the book ever since we got it, it wasn't being observed, and therefore in a quantum state where it was in both places at once. hence it could be both in the library, and the mausoleum (thus satisfying the movement order). and the dwarf who got the job to install it just happened to be closest to the mausoleum site to collapse the waveform there.  :P
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on October 29, 2018, 03:27:54 pm
I was going to say “that’s impossible, that’s not how macroscopic superposition works”, but dwarves have mastered quantum entanglement levers, so perhaps they’ve mastered quantum disentanglement as well.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Carch on October 30, 2018, 04:40:08 am
I was going to say “that’s impossible, that’s not how macroscopic superposition works”, but dwarves have mastered quantum entanglement levers, so perhaps they’ve mastered quantum disentanglement as well.
not to mention quantum stockpiles and perpetual motion machines.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Sanctume on October 30, 2018, 02:32:28 pm
With the infinite matter producing of resources: obsidian, glass, clay, and fish;
and non expiring heat source of 4/7 magma to power forges, smelters, glass makers and kilns;
Breakfastpit can just export fish products to feed the civ.

Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on October 30, 2018, 11:52:47 pm
But are there actually any fish in the evil ocean?
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Sanctume on October 31, 2018, 08:35:14 am
Just need to channel to a pond in a non-evil area; or pump water to make it fresh.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dozebôm Lolumzalìs on October 31, 2018, 09:29:53 am
You can create fish by pumping evil water through a screw pump? Interesting.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Sanctume on October 31, 2018, 10:28:00 am
You can even bucket brigade to build a fishing pond.  Fishing are vermins.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Carch on November 10, 2018, 09:07:08 am
been a few weeks, any update?
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on November 11, 2018, 01:03:03 am
been a few weeks, any update?
Real life got in the way again. Next update will be up tomorrow.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on November 11, 2018, 05:36:00 pm
Now, to make some REAL progress. First of all, the farms are ready to go:

Spoiler (click to show/hide)

I didn’t want to destroy the two plots that were already there, so the plots ended up being uneven in size. I went and checked the seed stockpiles, to see what we had.

Spoiler (click to show/hide)

20-ish of just about everything. Naturally. A lot barley and rice… those would work, but you have to mill them, so let’s see if there’s something a bit easier. A fair number of cassava seeds, but those aren’t edible until you cook them, which is fine since we were going to cook them anyways. Some strawberries… Almost 70 blade weed seeds… Over 300 jute…? OVER 350 COTTON!? HAVE YOU MAGGOTS BEEN GROWING EVERYTHING BUT FOOD?

All right, so here’s what I’m going to do. The smaller plots will get strawberries, since we don’t have many of those. Rice and barley will get two of the big 10*10 plots each. One of the big plot for cassavas, one big plot for passion fruits. One medium 6*10 plot for rye, one medium plot for hanging amaranths, and the remainder for potatoes. For vodka, of course.

Now, you may notice another problem with this farm. The ground the previous overseer selected is riddled with unusable stone. My options were A: dig down one layer to clear out the stone, or B: figure out a way to get water onto the stony bits and make them usable. Both of those would take time, and with all the time these maggots have wasted I wanted to get growing as soon as possible.

I’ve also started flooring over the bottom of the Breakfast Pit and installing floor bars, so that we don’t lose any valuable armor and weapons.

Speaking of armor and weapons, our brave military has been using –ugh – copper for far too long. I’ve ordered the construction of some proper steel weapons, and put in a perpetual order to smelt iron ore and make steel.

I’ve also told a bunch of peasants and fisherdwarves to grab picks, ‘cause this fort is desperately lacking in miners. It’s lacking in a lot of things, but miners are what I need right now.

First of all, I’m digging out new rooms to replace the horrible pigsties we were using before.

Spoiler (click to show/hide)

And of course, since I’m trying to use the miners right now, this maggot just threw his pick to the ground and charged off towards the nearest mason’s workshop.

Spoiler (click to show/hide)

Well, at least I have two mo... OH, COME ON YOU MAGGOTS!

Spoiler (click to show/hide)

Also, in his rage the miner toppled the bookcase where the magic teleporting death book used to be stored, so you see! Planning ahead.

And that other miner's finished his artifact, now.

Spoiler (click to show/hide)

Well, in any other fortress I’d probably complain about getting such a worthless piece of garbage, but in a fort like Breakfastpit I suspect that we may find a use for this.

Also, a three fishery workers, four rangers, a peasant, a mechanic, a pump operator, six farmers, a weaponsmith, a stonecrafter, and a bookbinder all showed up at the front gate asking to be let in. Our population is now 141. You see! People flock straight to a good leader.

I’ve also started digging a tunnel up to the aquifers, to increase the maximum water flow to the Breakfast Pit so that we don’t have to rely on the maggot-like natural refill rate of the caverns. It’s going very well.

Spoiler (click to show/hide)

Angrily scratches the “Don’t open all Breakfast Pit valves” entry off of Dozebom’s suggestion list.

I’ve also been working on a bit of a secret project. So secret, in fact, that I haven’t even told the workers what I’m planning. For now, I’m referring to the project by its code name: Project ChopOffOneOfAkkosHands. Don’t know why, but they always give me a strange look when I ask how it’s going.

I released Akko from prison. She was ecstatic at first, but then when I told her to hold her arm over a steel spike trap she became all upset for some strange reason. Now she’s whining and complaining and begging me to take her back to her cage and… ARE THOSE TEARS YOU MAGGOT?! Oh, it disgusts me to see how my predecessors have lain a brave defender of Breakfastpit so low. I’ve had enough of this maggotry. I force Akko’s hand onto the spike trap. The onlookers are shouting at me to have mercy.

What? Mercy? MERCY?! THIS. IS. BREAKFASTPIT!*

Spoiler (click to show/hide)

I catch the prize as it flies loose. Akko’s on the floor sobbing, clutching her stump and begging for us to kill her. Oh, stop whining Akko. You’re a werebeast. You’ll be back to normal by the end of the month.

Anyways, that’s all I needed from Akko. I ordered the guards to take her back to her cell, and one of them spat on my boots in respect as he passed.

All said and done, I’d say that project went pretty well. Yessiree, no problems whatsoever. I definitely didn’t reset time over and over until I got the results I wanted, no sir. Because that would be cheating, and nobody wants to be labelled a cheater, now do they?

Anyways, it’s time to move on to phase two of Project ChopOffOneOfAkkosHands.

Spoiler (click to show/hide)

Oh, and on an aside, the farmers seem to be struggling to keep everything planted in the farm. I may need to enable the labor on a few more dwarves.

Spoiler (click to show/hide)


*Editor's note: This joke was much funnier when we were trying to knock her arms off by dropping her down a pit.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on November 11, 2018, 07:44:44 pm
Well, I just played another month into the game, and if you guessed what I was trying to do with the Akko project in the last post, unfortunately it doesn't seem to work anymore. Which is a real shame, since I had big plans for that project. I'd have sworn that I'd seen it happen in a recent fort, though.

Well, live and learn, I guess. I'll have to figure out what to do with that hand, now.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: QuQuasar on November 12, 2018, 03:02:08 am
Goddamn but Akko's life sucks.

(http://www.anime-evo.net/wp-content/uploads/2017/05/WitchTV_21_5-490x276.jpg)

Remind me not to name dwarves after characters I like in the future.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Carch on November 13, 2018, 05:26:36 am
you... cut off a werebeast hand. on a white sand tile?.... now I'm curious if a raised hand from a werebeast still transforms under a full moon. would be VERY breakfastpit for that to be the next problem we face. a severed hand reanimates and transforms into a full werebeast.

yeah... I think I started some copper? but barely got around to finishing the magma smelters before my turn ran out.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on November 13, 2018, 06:39:58 am
you... cut off a werebeast hand. on a white sand tile?.... now I'm curious if a raised hand from a werebeast still transforms under a full moon. would be VERY breakfastpit for that to be the next problem we face. a severed hand reanimates and transforms into a full werebeast.

yeah... I think I started some copper? but barely got around to finishing the magma smelters before my turn ran out.

It used to do that, but now it doesn't seem to work anymore.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Dorsidwarf on November 13, 2018, 06:46:20 am
I think the werebeast cloning bug only worked with undead  werebeast limbs anyway
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on November 13, 2018, 06:58:47 am
The white sand tiles raise the dead on this map.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Carch on November 15, 2018, 07:31:33 am
I think the werebeast cloning bug only worked with undead  werebeast limbs anyway
... I was going to say something about needing to maybe turn the whole of akko undead to see if that still transforms. and then realized something:
We're supposed to be building a farm, and we're talking about cloning an army of werebeasts to unleash on the world.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on November 15, 2018, 02:43:03 pm
Well, farming is kind of a slow, dull process. And when dwarves are set to a slow, dull task, they have time to think. And when dwarves think, they tend to get ideas of how to make their slow, dull lives a bit more exciting...

Also...

[IC]
A REAL DWARF WOULD NEVER QUESTION THE NEED FOR AN ARMY OF UNDEAD WEREBEASTS, YOU MAGGOT!
[/IC]
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: QuQuasar on November 15, 2018, 10:04:38 pm
[IC]
A REAL DWARF WOULD NEVER QUESTION THE NEED FOR AN ARMY OF UNDEAD WEREBEASTS, YOU MAGGOT!
[/IC]
Akko's voice, from her cell: "I question the need for an army of undead werebeasts!"
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Carch on November 16, 2018, 08:23:46 am
Well, farming is kind of a slow, dull process. And when dwarves are set to a slow, dull task, they have time to think. And when dwarves think, they tend to get ideas of how to make their slow, dull lives a bit more exciting...

Also...

[IC]
A REAL DWARF WOULD NEVER QUESTION THE NEED FOR AN ARMY OF UNDEAD WEREBEASTS, YOU MAGGOT!
[/IC]
[IC]
A Real dwarf doesn't need those, we should have several ranks of dwarves with axes and hammers, clad in steel, not rely on these... abominations... of !!science!!.. actually. I stand corrected. go ahead! WE SHALL SHOW THEM ALL HAHAHAHA!
[/IC]
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: auzewasright on December 06, 2018, 09:57:44 pm
Anything new?
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on December 12, 2018, 07:23:01 pm
All right! My classes are finally done, so I should be able to finish my turn up soon.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on December 20, 2018, 12:50:19 am
Final post tomorrow.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on December 20, 2018, 06:05:57 pm
Vaporo: Finale

I’ve been hearing treasonous things whispered throughout the fort. Things like “He just cut off her hand for no reason…” or, “How did he even get elected Mayor in the first place…?” or “Yeah, I think he just won the electoral vote…” and “I don’t know about you, but I wanted to re-elect Dozebom…”

DOZEBOM!? THAT SUGGESTION-DISPENSING MAGGOT WILL TAKE OFFICE AGAIN OVER MY DEAD BODY!

Anyways, it’s going to be another month until Akko’s hand is fully cooked, so time to move on to some other projects.

First of all, I figured out what to do with all of the infertile spots in the farms. Bees!

Spoiler (click to show/hide)

Finally! Food production that fights back!

I ordered the construction of new, larger seed and food stockpiles and kitchens a few levels below the farms, so everything is now nearer together and there’s less walking time between the farms and storage area.

Spoiler (click to show/hide)

All was going quite well until...

Spoiler (click to show/hide)

WHAT?!!! WHAT IS THE MEANING OF THIS YOU MAGGOTS?! THIS WILL NOT STAND! I stormed straight down to my office to find “Dozebom” already there, storing away my mandates and favorite weapons and unloading his own. I picked that maggot up and threw him bodily out the door without another word.

Spoiler (click to show/hide)

Then, I went up to our bookkeeper’s office, found their “ballot box,” and tossed it into the magma pit under the forge. Ha! How are you going to un-elect me now, maggots?

Now, back to work.

It’s the 19th of Hematite. It’s time…
Akko’s hand has resurrected nicely.

Spoiler (click to show/hide)

Now, you’re about to see some real magic happen. All of you just watch. It’ll turn into a werebeast any second now. Aaaaaany second now… Look! You see! Werebeast! Oh wait, no. That’s blood.

What? No! It’s supposed to turn into a werebeast. It’s always done that. That’s how it’s always been. Right? Surely some fundament of reality couldn’t have just up and changed?

Well, this has all been a great big waste of time. I mean, now I have this whole system set up for containing undead and everything. I suppose I’ll just start dumping corpses in there anyways though.

Spoiler (click to show/hide)

Ahhhhhh. A Forgotten Beast. Majestic, isn’t she? She’s down in the cavern below the Breakfast Pit and doesn’t seem intent on hurting anyone for the moment, so I’ll leave her be for now.
I’ve also installed an underground fishing pit:

Spoiler (click to show/hide)

There was an unexpected aquifer right in the middle of where I dug, so it’s got a real goofy shape. I’m not sure if it will actually work and I don’t see any fishes yet, but it’s still early.

And now a child is taken by a fey mood. Well, can’t wait to get my hands on that “legendary” scepter that they’re probably going to make.
Also, the Forgotten Beast seems to have become locked in permanent combat with an ogre corpse. And is losing. Some Forgotten Beast, huh?

And then this happened:

Spoiler (click to show/hide)

Right next to the entrance to the fort. Excellent! A chance to test our combat capabilities. I immediately ordered all civilians underground and mobilized all military forces.

However, it was almost immediately dispatched by the Noloc and SQman, so sadly there was no real challenge. It also died on the resurrection bone-sand, so now I’ve got to move it before stops being dead.

Then, just as the action ended some maggot bone carver by the name of Sazir Nozomrith suddenly screamed something about “my time being up” and “the revolution being at hand” and attacked me:

Spoiler (click to show/hide)

So, I attacked back:

Spoiler (click to show/hide)

HA! TAKE THAT YOU MAGGOT! Don’t know what that was all about, though. I’ll just throw his corpse in the resurrection pit with the others. We have plenty in the dining hall already.

Spoiler (click to show/hide)

Oh boy. Another… valuable and useful artifact. I’ll put it in one of the great bins of respect in the stockpile of worthless garbage. How grateful we are, oh brilliant crafter.

Although to be fair it’s got some gold inlay, so it’s actually fairly valuable.

Spoiler (click to show/hide)

And, finally, the dwarven caravan arrived.

Spoiler (click to show/hide)

No humans this year, though. My maggot predecessors made sure of that. I ordered all prepared food and drinks moved to the Depot. I’m keeping all unprepared plants, since if I get rid of those there won’t end up being many seeds left for replanting.

Also, a fisherdwarf saw what we had in the resurrection pit and got so scared that he fell in. He died to the combined efforts of a troll hand and a troglodyte head. Wimp. I’ve got to make the dump shaft taller or something so that won’t happen again.

Anyways, here’s the trade record. I traded away a total value of 86993 dwarfbucks.

Spoiler (click to show/hide)

I would also like to take this opportunity to point out that this far exceeds the value of any other recorded trade in our fortress’s history and in fact almost matches the combined value of all of our previous recorded trades. You see what happens when you stop listening to all of the maggots complaining and just do whatever you want? Things get DONE!

Anyways, I received the fortress at the beginning of winter, so I still have a couple of months left. Also, some maggots have started nailing notes to my door:

“YOUR REIGN OF TERROR IS OVER.”

“LEAVE OFFICE OR DIE.”

“YOU DIDN’T NEED TO CHOP OFF HER HAND, YOU MONSTER!’

“VIVA LA REVOLUCION!”

So, I nailed my own note to my office door:

“I JUST HAD THIS DOOR PAINTED. ANY MAGGOT WHO GETS CAUGHT NAILING A NOTE TO IT GETS THROWN IN THE UNDEAD PIT.”
And speaking of the undead pit, apparently the undead can crawl out of the hole. I could swear that it was only living beings that could do that, but whatever. That fisherdwarf that died earlier came right up out of there and killed the miner who was trying to wall the stupid thing off. I’m building a big tower over the resurrection pit, by the way, to prevent precisely this sort of thing from happening.

There’s also a roach man and woman harassing the farmers on the surface, so that’s kind of annoying.

I finished up the tower and put a trap at the top, so on the off chance that an undead STILL manages to climb up there, it will get pummeled back to death by bronze maces.

Also, I’ve… made a bit of an error. I traded the merchants for everything they had without thinking about it, which that included their sizeable meat stock. Since the trade, my cooks have been going at it and producing all manner of high quality roasts:

Spoiler (click to show/hide)

Since we’re supposed to grow own food, this is against the charter of our fort. So, I’ve forbidden as much of the traded food as I could find. The next overseer can get rid of it by dumping it in the Breakfast Pit or trading it away, but they’ll have to remember to subtract its value from their total trade.

Spoiler (click to show/hide)

Huh. So apparently they CAN still make it up the tower. Well, there goes that project. Still no idea how they’re able to get ahold of the inside of the chute in the first place. I’ve done some reading on climbing, and by all accounts they should be stuck in their pit. Well, guess I’ll just go back to putting corpses in the dining hall.

Anyways I think that I’m well suited to mayoral work. My term is supposed to be up, but I think that I’ll stick around for another year. See how things go. I’ll announce my decision to the public immediately!

.

.

.

This morning fifty enraged dwarves arrived at my office door. They were wielding torches and pitchforks and demanding that I step down. I locked myself in my office and barred the door with my chair. YOU MAGGOTS WILL NOT TAKE ME ALIVE! DO YOU UNDERSTAND THAT! I have done more for this fortress in a year than any other overseer has done in five! Do you want to go back to how you were? Living in mud rooms? Cowering in fear of the undead rather than facing them like a true dwarf?

(As he speaks, a fluttering flag bearing the symbol of Breakfastpit’s local government slowly fades into the background. Patriotic music begins softly playing.)

Because this is BREAKFASTPIT, you maggots! We have endured werebeasts, undead, more werebeasts, goblin sieges, more undead, and even more werebeasts. Soon, Breakfastpit shall achieve its goal and become the greatest farm in all the world, but we cannot do that if we submit to the darkness. To the depression. To the despair. No, sir! I will not go quietly. I will not let this great fortress fall back into disrepair! I can hear the hinges giving away on the door. Soon the mob will be through, but I will not be done. My work will never be done! SO COME AND TRY TO GET ME YOU MAGGOTS! AAAAAAAAAARGH!

.

.

.

Editor’s note: Journal entry completed by the poet Ospram Asriipan.

When we broke into his office, Mr. Maggot was standing on his desk giving some sort of rousing speech to… himself? We’re not really sure. But, he didn’t even react to us until he finished, which gave us plenty of time to surround him and restrain him when he shouted and tried to attack us.

Anyways, we’ve finally constructed a new ballot box and Dozebom has been installed as a temporary mayor until we can count the vote.
To our dismay, the baron couldn’t actually find anything Mr. Maggot had done that was technically illegal. All of his actions were somehow protected under some esoteric dwarven law or another. However, we clearly can’t let him anywhere near a political office again. He’s crazy, militaristic, smelly, and takes far too long to get anything done. So, we’ve decided to let him rejoin his military squad on the condition that he causes no further trouble.

Mr. Maggot did leave fairly detailed (if nigh illegible and reminiscent of the ravings of a madman) notes which I have been reading through, so when the newly elected candidate arrives I will be here to answer any questions he or she may have.

Signed,
Ospram Asriipan, poet.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Vaporo on December 20, 2018, 09:09:32 pm
Save:
http://dffd.bay12games.com/download.php?id=14160&f=Breakfastpit.zip (http://dffd.bay12games.com/download.php?id=14160&f=Breakfastpit.zip)

So, anyone up for a turn? Perhaps open it up so that one of the previous overseers can take another turn?
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: auzewasright on December 22, 2018, 06:41:50 pm
Might try it out, don't depend on me however.
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: HMetal2001 on April 23, 2019, 03:39:47 pm
I want to be in on the dorfing. Dorf me as "HMetal" please?
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: auzewasright on April 23, 2019, 07:30:03 pm
This game has ended, go to “Cheesesplatter” for the current iteration:http://www.bay12forums.com/smf/index.php?topic=173384.0 (http://www.bay12forums.com/smf/index.php?topic=173384.0)
Title: Re: Breakfastpit - A Succession Farm - 44.12
Post by: Blitzgamer on April 24, 2019, 02:43:37 am
nevermind