"The foodstuffs of the dwarves are widely considered to be an acquired taste: acquired, that is, by deciding eating them is just barely preferable to starving to death and/or resorting to cannibalism.
Take for instance the common Plump Helmet, an invasive purple fungus that grows voraciously underground, and is staple of most dwarven diets. Those unlucky enough to have tried this 'delicacy' generally liken it's taste and texture to "decades-old loincloth leather soaked in cat urine".
It is perhaps unsurprising, then, that the dwarves habitually blunt their already underdeveloped senses with alcohol. Certainly if I was frequently forced to consume their dishes I would wish to be equally inebriated."
oh no not again
Do we still have the rule where above-ground farms covered by ceilings may only be covered by clear glass (not green glass)?Green glass is okay this time around. We have a lot more crops we need to protect, we're in range of enemies, and of course we're next to a terrifying ocean: waiting on potash to get our greenhouses set up may just doom us all.
Wasn't there also a no vertical farms, i.e. muddied stacking floors? Muddy is fine, so long as there aren't any other farms on another z of same x-y axis?
Trade rules questions: [snip]
The image for Moony is broken.
I'd like to request a dwarfing! Female cook, or brewer, or armoursmith, if you would. Named "Hydrangea".Our two remaining founders are both male. I'll see if I can get you someone in the first migrant wave.
I'd like to confirm that we're playing unmodded 44.09, right?
so could I be dwarfed? i would love to play but (A) i have schools/other things and (B) am a total noobasaurus at this game :(
so did I surivive or did I die?You are alive. The giant hyena took one look at you coming at it at 30mph screaming through the froth around your mouth and flailing your arms about like a windsock puppet, and noped out of there.
p.s. I may be able to play this summer if you don't mind a noob possibly killing everything
Drink
4 +
12 +
12 +
20 +
4 +
15 +
9 +
13 +
15 +
1 +
2 +
18 +
8 +
3 = 136 Units
Value = 642 gold
Prepared Food
18 +
10 +
14 +
11 +
4 +
28 +
18 +
13 +
16 +
11 +
22 +
108 + (dang, those rhinoceros had a lot of meat on 'em)
85 +
23 +
15 +
10 +
29 = 435 Units
Value = 43584 gold
(https://imgur.com/Pd9CeuK.png)Holy.
Well. Looks like we settled on an aquifer. /cringeWe did indeed, but I confirmed during scouting that it's possible to get past it without pumps or cave-ins. The aquifers are at different levels on each of the three biomes.
I know, right? I'm still not convinced she didn't lie on her entrance papers. I'm going to have to look her up in legends to confirm that one. Actually...(https://imgur.com/Pd9CeuK.png)Holy.
Unfortunately for her, Staddat was actually a spy for a different human civilization, and he had befriended her in order to learn information about Icycrowded. Ultimately nobody learned anything from anyone,Lol.
Best wishes to whomever inherits this position. You are going to need it: our production quota's are obscene.What's the worst that could happen? Time to make farms!
... Time to make farms!Famous last words. Incredibly odd last words, but famous none the less.
I know I haven't been super active lately, but there isn't a chance in hell I'm gonna miss this. CHEF, PASS ME AN APRON NOW!We're getting the band back together!
(https://orig00.deviantart.net/773e/f/2018/133/9/0/uh_oh_the_dead_walk_by_phenoca-dcbg2v4.png)Heh, I thought it'd take a bit longer for those fellows to show up. The original King of our civilization, the Basic Gates, is actually the head of that necromancer tower. Maybe we can capture him one of these days.
Uh oh.
I'm sure our spears are more than enough to deal with them. *frightened laugh*
I'll upload the save on Monday.So long as you've been recording your trade quantities.
So long as you've been recording your trade quantities.Ah. About that.
Was the siege just the two guys shown?The undead wandered off the map. They may be back.
Oh wow. Did you not know werebeastcolepsyribulitus was contagious, or did you just run out of time to imprison Mooney safely?I thought it was only from bites :-[
I now know why I fear the night.Not the sock!!!
Year 2: Luckily for the survivors, the corpses of several of our founding dwarves rose from the dead as anti-life abominations in order to avenge themselves against the founding dwarf who had transformed into a sock-wielding pig-monster and murdered them all.
What does everyone think: should we let Breakfastpit fall and look to re-embark with the same rules and turn list somewhere a bit happier? If I'm honest, I don't hold out much hope of ever meeting our production quota's on this map.
can I be a cat nowSorry, we don't have cats. I can offer to make you a llama, donkey, cow, guineafowl, horse, water buffalo, turkey or a peafowl.
like make me a dorf via dfhack but still be a cat?
Greetings Komerades. Champion ov Kommunizm, Speciesunokn0wn, requzeztz dorfing az a hammer dorf to help defend Glorious Kommune from (Nazi) Zombie korpzez.I'll keep you in mind and if I add another dorf to our two man army, I'll dorf you. Migrants will have to arrive though.
If our goal is to grow crops and dance around the campfire singing kumbaya like Breadbowl, then yeah PERHAPS EMBARKING IN A DESERT OF ZOMBIES WASN'T SUCH A GOOD IDEA.Technically it's a shoreline of zombies. Which is why it was a great idea!
The trick is not getting dead in the first place, that helps with the zombification quite a lot. Until sperm whale corpse pays us a visit, that is.That was me. Zan was one of the Founders. I nicknamed him with his original name so I wouldn't lose track of him.
Zan is a nickname, so I think that dorf is already claimed.
Until sperm whale corpse pays us a visit, that is.
Until sperm whale corpse pays us a visit, that is.
Yes.
Yes!
YES!!
THINK OF THE MEAT HAULS!
Wait, are you telling me this legendary feat of dwarven cooking (http://www.bay12forums.com/smf/index.php?topic=113638.0) is a lie?
Either way, baconized fish generally don't have the decency to stay in the water and I am not sure whether we're equipped enough to debaconize it.
Do we have stones or metals to make mechanisms?Not yet. So far it is only embark metals, aquifers are not yet breached.
couldn't you check the z status screen for 'food:other' and 'drinks' before trading it all? or check before and after in case you missed one or two barrels being used/hauled?That shows how many foods and drinks I'm trading, not their value. And the value I'm seeing in trade screen is combined value of food and barrel it is in. But the consensus is that we consider barrel value negligible. I'll see if I can get some estimates from empty barrels though.
☼Masterful barrel☼ | 120☼ |
≡Exceptional barrel≡ | 50☼ |
*Superior quality barrel* | 40☼ |
+Finely-crafted barrel+ | 30☼ |
-Well-crafted barrel- | 20☼ |
Normal barrel | 10☼ |
If you can secure a handful of stones or ores to make mechanisms, I can work on breaching the aquifer.You might wish to do some probing first. All 3 of our biomes have aquifers, but they're not all on the same z-levels. It may be possible to go around.
If I wasn't dorfed, dorf me, and make me a chef. M53 to be precise. And the person I'm most friends with that isn't already named be given the custom profession of "Translator". Read what I said earlier to make sense of that.
Alrighty, I'll call dibs on 8 (f16). Call her 'Akko'.
[...] She is a widow.
[..] dreams of raising a family.
It is hot here, but my heart is cold,
My beloved will not grow old,
Love is heartache, life is pain,
Ever since the zombies ate his brain.
Or twas the werepig to blame, I do not know,
We trapped that foul beast down below,
It does not matter, Besmar is gone,
Taken in by Breakfastpits long con.
Peaceful farming settlement my arse,
This undead-filled place is naught but farce,
Trapped in wood shack by a terrible blight,
I curse you all, you all this dark night.
- Akko
QuoteIt is hot here, but my heart is cold,
My beloved will not grow old,
Love is heartache, life is pain,
Ever since the zombies ate his brain.
Or twas the werepig to blame, I do not know,
We trapped that foul beast down below,
It does not matter, Besmar is gone,
Taken in by Breakfastpits long con.
Peaceful farming settlement my arse,
This undead-filled place is naught but farce,
Trapped in wood shack by a terrible blight,
I curse you all, you all this dark night.
- Akko
"Hey, uh... is Akko okay, do you think? She's leaving these poems on every available surface."
"She'll be fine. I'm sure it's just an angsty phase. Now help me reinforce these barricades before the undead get in."
It has been about 3 months since the damn zombies arrived. Necromancers have dissapeared somewhere and the zombies are chasing our livestock ever since. Stress is weighting heavily on us. Some folks have thrown tantrums. One dead so far. Of cource right on the cursed sand, so we had to kill him again. I don't think Hydrangea can handle much more, she is deppressed often lately. I've appointed Zan as sheriff to cut the tantrums short. I mean, sheriffs are supposed to deal with dwarfs who start bashing others, right? And I would prefer stressed dwarfs being beaten as opposed to not so stressed dwarfs being beaten. I've designated part of the longhouse as a tavern and another part as a temple to help deal with the stress of being shut in here. Ah, help came, at last!Ahahaahahaaa!Spoiler: Our saviors! (click to show/hide)Spoiler: Oh (click to show/hide)
Weren't we supposed to be a farming fort?LOL!
Weren't we supposed to be a farming fort?
Sigged.Weren't we supposed to be a farming fort?
Stage 1: Fertilize the ground with the blood of innocents
If we manage to kill a visiting necromancer for his slab, we may protect ourselves from them by having our own legion of necromancer farmers. With zombie farmhands. If you cannot defeat them, you should join them!
Auze, male, doctor
If no doctor is available then #21, scholar
Very good post Sanctume. :3 That will keep the surface clean too.
Hopefully there will be migrant waves soon so I can get dorfed.
i will need to skip
Oi Carch, what's cooking? Don't just leave us in the dark chef.sorry. been able to grab snippets of time only so far. what was supposed to be an easy week turned rather busy. have time now. so I'll still make it. heh.
Oi Carch, what's cooking? Don't just leave us in the dark chef.I'm not sure what to do with the 500 wood blocks cued up. and doctor Akku has gone into a fell mood, grabbing 'ace' and killing him before dragging the corpse to a carpenter's workshop.
we do have an artifact quality dwarf bone bin now. meaning an eternal flame is probably possible?Oi Carch, what's cooking? Don't just leave us in the dark chef.I'm not sure what to do with the 500 wood blocks cued up. and doctor Akku has gone into a fell mood, grabbing 'ace' and killing him before dragging the corpse to a carpenter's workshop.
Armok-damn! Ace of Mace being a horny 16 year-old thought the window Akku (16 year old) misheard her need for a boner when it was literally his bones.
There is also a dead baby in the pipes.The fact that this is phrased as an afterthought says a lot about the state of the fortress right now.
Like that it is kinda a failure at being a farmer's paradise?There is also a dead baby in the pipes.The fact that this is phrased as an afterthought says a lot about the state of the fortress right now.
A more appropriate tagline would be Breadbowl II: Harder Bread.Also the dwarf list.
Also update the turn list already Quasar, for hamster's sake.
Dead baby in the well is thing of Breadbowl.There is also a dead baby in the pipes.The fact that this is phrased as an afterthought says a lot about the state of the fortress right now.
You see, there was this flood some time ago where legend says a dwarven baby forever swims and guards the well and surrounds the nobles' dwellings under the indoor lake that is three urists deep!
Busy two days, anyway we're up to summer, so that's half a year done. The whole fort is descending into madness thanks to 44.10, with Toady's new update tantalisingly close in a week's time. I'm not even trying to keep them happy anymore, it's damage control all the way as I try to mitigate the effects of their tantrums from killing others through brutal dwarven justice. I'll try to get some story out tomorrow.
@Vaporo: Sure, want a dorf, or you'll do it yourself?
figured I'd go through and fill in the turn list as far as I could find. haven't added anyone new to this yet, but I could.
Also update the turn list already Quasar, for hamster's sake.Sorry for not getting back to this sooner, haven't had it in me to do much thanks to a combination of personal stuff and sickness. I'll try to update things now.
figured I'd go through and fill in the turn list as far as I could find. haven't added anyone new to this yet, but I could.Also update the turn list already Quasar, for hamster's sake.Sorry for not getting back to this sooner, haven't had it in me to do much thanks to a combination of personal stuff and sickness. I'll try to update things now.
Shouting heard as I shovel strawberries down my gut. I step out amidst the crowd into the blinking sky. Rain streams down in rivulets upon Voicebook's back. He stood at the top of the wall, the fool smith! Shouting, shouting, he had enough of our madness - silence we cry, let not the dead come! - but he shouted on, ignoring us all, he was a dwarf broken in mind. Our crowd was restless, throw him out someone shouted, and once words were out the madness seized us once again. THROW HIM OUT BEFORE THE DEAD, roared the crowd in might.
you survived through my turn at least?Shouting heard as I shovel strawberries down my gut. I step out amidst the crowd into the blinking sky. Rain streams down in rivulets upon Voicebook's back. He stood at the top of the wall, the fool smith! Shouting, shouting, he had enough of our madness - silence we cry, let not the dead come! - but he shouted on, ignoring us all, he was a dwarf broken in mind. Our crowd was restless, throw him out someone shouted, and once words were out the madness seized us once again. THROW HIM OUT BEFORE THE DEAD, roared the crowd in might.
Hey wait a minute, didn't I die months ago!? ???
Specifically chose you one of the most stable personalities, so nothing much. No hammerings yet (only beatings). Wonder what it takes for someone to get hammered, because some dwarves can commit literal murder and only be sentenced to 90 days prison.
Dead - Please submit request for redorf with new name
Lunardog
Faker
Kametec
Ace of Mace (Sanctume)
Voicebook
Make the bottom a place to eat, have some nest box around, some pig to butcher, and maybe olive oil, potato to hash and brown, and call it breakfastpit.That's glorious. It's certainly been very effective at making dwarfburger patties so far. You know what, I'm making it official.
whoa. that's quite the event. mind, isn't akko immune to going insane from having made a masterwork? or is that from a very old version and I'm remembering something that's no longer the case?
The dining hall isn't as circular as it can be. That irritates me a tiiiiiny bit...they're farmers, not engineers! this is about as perfect as anything in breakfastpit is going to be. XD
The dining hall isn't as circular as it can be. That irritates me a tiiiiiny bit...I don't know what you're talking about, it looks like a perfect potato to me.
Are you guys aware of 44.11?
Also, in that version, is it possible to conquer the tower?
There are four things we can do that I think counts as diplomatic. Make them give tribute(No idea if that would stop them attacking, have not used tributes much), forever or one-time, or conquer them, through surrender or battle.Are you guys aware of 44.11?
Also, in that version, is it possible to conquer the tower?
I wonder if it would be possible to conquer the tower by "diplomatic" means, making them allies, and suddenly there's an undead merchant knocking on your door claiming to be offering awesome Mini-toy forges...
And are we absolutely sure that is the tower that is attacking us? No other towers around?There are four things we can do that I think counts as diplomatic. Make them give tribute(No idea if that would stop them attacking, have not used tributes much), forever or one-time, or conquer them, through surrender or battle.Are you guys aware of 44.11?
Also, in that version, is it possible to conquer the tower?
I wonder if it would be possible to conquer the tower by "diplomatic" means, making them allies, and suddenly there's an undead merchant knocking on your door claiming to be offering awesome Mini-toy forges...
You do realize that at best that would mean we would have an undead bin, right?
OFF TOPIC ---- Can I make a Korea flag somewhere to honor them for this game vs Germany? Even though I wantede revenge against Germany, the enemy of my enemy is my friend, and boi was that an awesome victory!
How would that even move? Undulating across the floor like some kind of worm? Or is it made so that four bones make up the corner sides and extend a little bit below the bottom of the bin and those would move like little legs? Oh. Oh. Maybe the corners each have 2 curled up fingers as 'pads', so it would move four of them to go forward and backward, and the other four to go left and right?
Am I thinking too much into this?
Edit: Undead bin
OFF TOPIC ---- Can I make a Korea flag somewhere to honor them for this game vs Germany? Even though I wantede revenge against Germany, the enemy of my enemy is my friend, and boi was that an awesome victory!
Can make a circle "yin-yang" temple maybe--white sand & obsidian.
Dead - Please submit request for redorf with new name
Lunardog
Faker
Kametec
Voicebook
Imic
Moony the Werepig
Alive
Dr Akko (Quasar) - harrowed werepig
Carch - Mad Scientist
Hydrangea - Lieutenant of Suicidal Justice Squad
Zan the Sworder - Captain of Suicidal Justice Squad
Noloc the Translator - Militia commander
Auze the Scholar - Guardian
Dozebom - mayor
Lord Brassroast -miner
Speciesunkn0wn - hammerer
Diggy (Sanctume) - miner
Killermartian - scarred peddler
SQman - Paladin
Yarf - weaponsmith
Bearskie
@pikachu- At the time I was playing it, it was in 44.10. I'd leave GPeter to upgrade it to 44.11.
Can you point me to a link explaining it?http://www.bay12forums.com/smf/index.php?topic=170459.msg7796828#msg7796828 (http://www.bay12forums.com/smf/index.php?topic=170459.msg7796828#msg7796828)
@Carch- Legends viewerIs my dwarf finally going to get to be a scholar?
@pikachu- At the time I was playing it, it was in 44.10. I'd leave GPeter to upgrade it to 44.11.
Artifacts? Pshaw, more like useless books that need to be burnt. I'm glad the dwarves didn't haul everything back, that'd be messy and I really don't need more junk in the map. Raising the site gets you more books without opposition, so in theory you could draft the entire fort and send them to retrieve everything.
Dead - Please submit request for redorf with new name
Lunardog (u ded)
Faker
Kametec
Voicebook
Imic
Moony the Werepig
Alive
Dr Akko (Quasar) - harrowed werepig
Carch - Mad Scientist
Hydrangea - Lieutenant of Suicidal Justice Squad
Zan the Sworder - Captain of Suicidal Justice Squad
Noloc the Translator - Militia commander
Auze the Scholar - Guardian
Dozebom - mayor
Lord Brassroast -miner
Speciesunkn0wn - hammerer
Diggy (Sanctume) - miner
Killermartian - scarred peddler
SQman - Paladin
Yarf - weaponsmith
Bearskie -COTG
We don't have dedicated mechanics and Yarn is the only smith, desperate times I'm sure you understand. How bout a gem cutter? Bonus - He's relatively sane!
How fortuitous! I log in today for the first time in weeks, to see this less than a day after it was sent. Yes, I am certainly ready. (This week is probably one of the best in the summer for me to take my turn, in fact. Fortuitous and fortuitouser.) Thanks for the good luck, and I must say that I am filled with dread when imagining what may have happened in the last month or two since I last looked at the thread.
Calculating predicted quota goals...
Optimizing food production formulas...
Assessing risk of internal factors...
Error: Analysistant.exe has crashed.
For the inevitable successor fort, we should do one where we have to make everything the liaison will pay more for. This screen:
(http://i.imgur.com/BhGRlr4.png)
You could just send them away, if they are teetering on the brink of insanity. They will not come back unless you send a messenger to get them.
Assuming you update to 44.11
^ You should read Atölasob (http://www.bay12forums.com/smf/index.php?topic=159096.0), it's basically that idea.'you know. I think this place is terrible for farming.'You could just send them away, if they are teetering on the brink of insanity. They will not come back unless you send a messenger to get them.
Assuming you update to 44.11
They're a elite crack team of solders capable of infiltrating and razing towns to the ground. Why send them for retirement when you can conquer the world with them? Oh, and demand yearly cheese tributes of course.
Diggy - Undwarfed
^ Because who needs to do something as cheap as that when you can engineer an overcomplicated dwarf trick.Spoiler: Justin (click to show/hide)
"Clear glass?" said Dozebom. "That will take much more wood and work to make. Why not just green glass?" "I'm not an expert on optics," said Kogan, "but from what I recall, the color of light that you see an object as being is what the object didn't absorb. This applies to both plants and glass." Dozebom motioned to keep explaining, and Kogan continued. "Plants require light to grow - at least aboveground plants do. They absorb the light through their green leaves, which means that they absorb everything but green light. Green glass does the same thing - it absorbs everything but green light. So the light that passes through the green glass will not contain what the plants need to grow, so they won't give much food. That's why we need clear glass, which won't absorb as much sunlight." "I see," said Dozebom. "I'll tell the woodcutters to begin clearcutting." "And we'll need fertilizer as well, at least in the beginning," said Kogan. "That will increase food production until the farmers are skilled enough to go without it." Dozebom marked down on a page: 'CUT ALL WOOD'.
"Clear glass?" said Dozebom. "That will take much more wood and work to make. Why not just green glass?" "I'm not an expert on optics," said Kogan, "but from what I recall, the color of light that you see an object as being is what the object didn't absorb. This applies to both plants and glass." Dozebom motioned to keep explaining, and Kogan continued. "Plants require light to grow - at least aboveground plants do. They absorb the light through their green leaves, which means that they absorb everything but green light. Green glass does the same thing - it absorbs everything but green light. So the light that passes through the green glass will not contain what the plants need to grow, so they won't give much food."Yeah... No. Plump helmets don't need sunlight. They grow through the divine power of Ok the Gold of Copper! As for plants which only grow aboveground, they grow through the divine blessings of Alod, which showers them with the energy of order and healing. Alod's light is not perceptible to the dwarven eye, and if green glass blocks Alod's blessings then it is an unholy evil which must be melted down! Yet if it merely absorbs Alod's blessings then we must craft green glass figurines and instruments to place inside the temple.
"Clear glass?" said Dozebom. "That will take much more wood and work to make. Why not just green glass?" "I'm not an expert on optics," said Kogan, "but from what I recall, the color of light that you see an object as being is what the object didn't absorb. This applies to both plants and glass." Dozebom motioned to keep explaining, and Kogan continued. "Plants require light to grow - at least aboveground plants do. They absorb the light through their green leaves, which means that they absorb everything but green light. Green glass does the same thing - it absorbs everything but green light. So the light that passes through the green glass will not contain what the plants need to grow, so they won't give much food."Yeah... No. Plump helmets don't need sunlight. They grow through the divine power of Ok the Gold of Copper! As for plants which only grow aboveground, they grow through the divine blessings of Alod, which showers them with the energy of order and healing. Alod's light is not perceptible to the dwarven eye, and if green glass blocks Alod's blessings then it is an unholy evil which must be melted down! Yet if it merely absorbs Alod's blessings then we must craft green glass figurines and instruments to place inside the temple.
The airport has WiFi! The god of electronics be blessed.The reason underground plants grow is because they are not actually plants, but fungi in a symbiosis with some microbe that they harvest energy from, much like a lichen. The fungus provides raw materials for itself and the microbe, as well as protection from predators, in return for the energy. How the microbe attains it's energy is a mystery, but it seems to be a form from chemical reactions in conjunction with perhaps a system not unlike that found in a perpetual motion water reactor. The fungus may supplement this with microbes found in the soil. Whatever it is, it does not seem to be very efficient, hence why they need a loose materiel rich in nutrients, both for attaining of minerals and consumption of local microbes. More info on this theory later."Clear glass?" said Dozebom. "That will take much more wood and work to make. Why not just green glass?" "I'm not an expert on optics," said Kogan, "but from what I recall, the color of light that you see an object as being is what the object didn't absorb. This applies to both plants and glass." Dozebom motioned to keep explaining, and Kogan continued. "Plants require light to grow - at least aboveground plants do. They absorb the light through their green leaves, which means that they absorb everything but green light. Green glass does the same thing - it absorbs everything but green light. So the light that passes through the green glass will not contain what the plants need to grow, so they won't give much food."Yeah... No. Plump helmets don't need sunlight. They grow through the divine power of Ok the Gold of Copper! As for plants which only grow aboveground, they grow through the divine blessings of Alod, which showers them with the energy of order and healing. Alod's light is not perceptible to the dwarven eye, and if green glass blocks Alod's blessings then it is an unholy evil which must be melted down! Yet if it merely absorbs Alod's blessings then we must craft green glass figurines and instruments to place inside the temple.
This is practically useless, though. (In the truest sense of the word "practically," meaning "in practical terms".) It does not tell you whether a plant under a roof of green glass will grow. For that, we need biology, optics, material science, etc. Religion has its uses, but project analysis is not one of them.
Updating to 44.12. Wow, DFHack and the LNP updated quickly.
rather. the reason underground plants grow is because mud is in fact made up of tiny water reactors. so after a dose of water to 'prime the pump' they will keep running for centuries without exhausting the water that went into them. and the excess energy can be tapped into by the underground plants. above ground plants, however, lack the necessary evolution to interact with such a dwarven concept, and cannot grow underground. I suspect the fact they can grow below a 'solid' stone roof is that dwarves would leave small enough holes nothing can get in but sunlight can get in.The airport has WiFi! The god of electronics be blessed.The reason underground plants grow is because they are not actually plants, but fungi in a symbiosis with some microbe that they harvest energy from, much like a lichen. The fungus provides raw materials for itself and the microbe, as well as protection from predators, in return for the energy. How the microbe attains it's energy is a mystery, but it seems to be a form from chemical reactions in conjunction with perhaps a system not unlike that found in a perpetual motion water reactor. The fungus may supplement this with microbes found in the soil. Whatever it is, it does not seem to be very efficient, hence why they need a loose materiel rich in nutrients, both for attaining of minerals and consumption of local microbes. More info on this theory later."Clear glass?" said Dozebom. "That will take much more wood and work to make. Why not just green glass?" "I'm not an expert on optics," said Kogan, "but from what I recall, the color of light that you see an object as being is what the object didn't absorb. This applies to both plants and glass." Dozebom motioned to keep explaining, and Kogan continued. "Plants require light to grow - at least aboveground plants do. They absorb the light through their green leaves, which means that they absorb everything but green light. Green glass does the same thing - it absorbs everything but green light. So the light that passes through the green glass will not contain what the plants need to grow, so they won't give much food."Yeah... No. Plump helmets don't need sunlight. They grow through the divine power of Ok the Gold of Copper! As for plants which only grow aboveground, they grow through the divine blessings of Alod, which showers them with the energy of order and healing. Alod's light is not perceptible to the dwarven eye, and if green glass blocks Alod's blessings then it is an unholy evil which must be melted down! Yet if it merely absorbs Alod's blessings then we must craft green glass figurines and instruments to place inside the temple.
This is practically useless, though. (In the truest sense of the word "practically," meaning "in practical terms".) It does not tell you whether a plant under a roof of green glass will grow. For that, we need biology, optics, material science, etc. Religion has its uses, but project analysis is not one of them.
Updating to 44.12. Wow, DFHack and the LNP updated quickly.
One recruit is already paralyzed from a dread neck kick (not a kick to the neck, but a kick from a neck). This is bad.
And apparently there are two corpses of the same person? Reanimation doesn't produce extra copies... this makes no sense.
Nobody did anything, but Noloc apparently teleported through the inner bridge and is now getting a drink. I will go mad after a year of this. I am certain of that.This fort is going so much better than I could have ever hoped.
I think you already understand, but both hands and head all have [GRASP]. Staalo used this to produce murder subjects for his children.That would explain the duplication, yes. Thanks.
For the goblins, I'm thinking a bit on how a dwarf will keep walking to a destination until it encounters a door you forbid after they started walking, pause, and reorient. Maybe their pathing code is missing the reorient portion?They didn't just stand at the front gate, though - they wandered around to the back, even rather close to the hidden entrance. I don't know if that observation fits with your theory. (that is, my guess is that it doesn't but I could see it going the other way)
Regardless, if they're still, one can pelt them with waterguns or ballista. Not that you can build either with everybody tantruming.They're inside the tunnel-entrance, right next to the bridge. If I open both bridges, the goblins rush inside. I can't attack them from the outside, because they're in a small nook and the entrance is vertically twisty. My plan is to station the entire fortress militia inside the depot, close the inner trade gate, and open the outer trade gate. It's only several goblins - we have more militiadwarves, and most of them are even decent, and the range advantage is nullified by the militiadwarves' ability to stand two tiles away when safely approaching.
Hmm, yes. My bad on the mislinked bridge. And the lever room burrows. And the faulty roofing. I'm pretty sure there were a couple of other engineering missteps that could have certain *cough* security implications for the fortress.Do you think you could remember at least one more? It's very useful to see my doom as it approaches, rather than be blind. It lets me worry about it.
Unfortunately I seem to have forgotten them all. How convenient.
Debating if I should sign up for a turn, but Breadbowl never recovered from the dragon powered incineration I brought on it.Well the good news is, "smoking crater of unmitigated death and despair" is where Breakfastpit started. I'm pretty sure even you can't make things much worse.
Given the anomalous properties of that phrase (http://www.scp-wiki.net/scp-048-j), something very amusing and quite unfortunate is certain to occur. This was probably your intent, as this aligns with the overall goals of this community fortress.Debating if I should sign up for a turn, but Breadbowl never recovered from the dragon powered incineration I brought on it.Well the good news is, "smoking crater of unmitigated death and despair" is where Breakfastpit started. I'm pretty sure even you can't make things much worse.
Prove me wrong.
Debating if I should sign up for a turn, but Breadbowl never recovered from the dragon powered incineration I brought on it.Well the good news is, "smoking crater of unmitigated death and despair" is where Breakfastpit started. I'm pretty sure even you can't make things much worse.
Prove me wrong.
Ah, but Breadbowl's crater got tantrumers in 42.06(!). Doing it now would probably drive everyone insane at great speed.Debating if I should sign up for a turn, but Breadbowl never recovered from the dragon powered incineration I brought on it.Well the good news is, "smoking crater of unmitigated death and despair" is where Breakfastpit started. I'm pretty sure even you can't make things much worse.
Prove me wrong.
@Tilepeak:No. I have heard that Toady disabled insurrections, though. Would that affect this?
So, did the humans try to take it back? It was closer than your settlement after all.
However, I recall Breakfastpit was to trade goods with every caravan, per queen's mandate, as dwarven caravan can't hold all the required food (and elven caravan lacks wagon).…shit.
If humans only siege now, well - that's permanent, irreversible obstacle into Breakfastpit's mission.
@Emotions:Well, yes, but the insanity is a long, slow, possibly-avoidable death, whereas being surrounded by goblins and bleeding out of five new orifices is an immanent and unavoidable death. You should be as calm and objective as possible in the first case, especially since the problem is being angry and subjective. It's different to note your irritation with goblin spears.
"Our people are suffering ptsd and driven psychotically insane. How annoying."
That - very much - parallels the human complaining about being killed by goblins.
Also, sending people into corpse stockpile? Surprising.Nobody actually went in, so it's irrelevant. And I only would have let one person haul the corpse anyway. Maybe it's a death sentence, but the engravers weren't working (why did somebody designate the mines to be smoothed??) and the ghosts were a large problem for morale.
@Equipment:There are many other such weapons - it's inevitable, given the early lack of metals and the many fights. This is the iron spear used to fight the zombie that survived the werebeast attack. It was later used to attack another werebeast, and then the zombie of that werebeast, and the zombie of the corpse of the victim of the werebeast. And so on. You either rack up a long kill list or get added to another kill list.
That's quite illustrious bismuth bronze sword.
Perhaps some dwarves should be sparring with wooden shields only to get them named (and thus indestructible). Once one shield is named, store it and pick up next one.Exploity and, given our iron reserves, probably unnecessary. I like it! But we only have about one squad of military left, so I'm not sure I can do that on my turn.
@Farming:There are fewer planters than military dwarves. But the rest of the fortress is busy being insane or making glass doors or conducting meetings or raising their morale by reading in the library or standing in an empty tavern for the entire year. I could have moved the military dwarves to planting, but as you can see, they needed all the training they could get.
This state of affairs might merit enough anger for queen to declare "pack up and go elsewhere, if the undead don't let you work".
Yet, theoretically, the undead shouldn't be able to even scratch the bricks on dwarven masonry.
However, when loss of two planters is more important than some recruits, it seems as if there's less planters than military.
@Children:I tried, but there are so many corpse stockpiles. I think I'll just lock them all and manually designate corpses to be dumped into the werebeast cage room.
I've read reports of those such as them going insane upon becoming adults. Probably should prevent all dwarves from seeing corpse stockpile.
Though I think the one on top of glass furnace might have been caused by hauling it partway, then being interrupted by ptsd.That's what I thought too, but it still didn't make much sense in-universe. Also, my dwarf doesn't have PTSD.
@Siege:Yes. I strongly suspect that the trances are the only reason this fortress survived. During the trances, the surrounded soldiers were untouchable, but they died almost as soon as they left them.
Nice retelling. I once contemplated other races in fort population. However, trances and strange mooods are just massive advantages, even if dwarves may still tire.
It's a shame about the casualities, but none of the people who died were filling the mandates, so it's right according to dwarven justice.Nonsense! The military is a highly honorable field of work, and anyone like Nomal is clearly direly needed in a fortress like this. It is injustice that the best and bravest people die the soonest.
There probably should be some time taken now to transform the embark site so that this charging and surrounding business doesn't happen again.The embark site has already been transformed for this - it's called the Breakfast Pit. If I had done this properly and shut the bridges as soon as I could, then used the water to knock the recruits into the caverns, this would never have happened. If I wanted to fight melee, I could have shut the Breakfast Pit and opened the trade airlock, allowing the dwarves to fight in a controlled setting. But I didn't want to trap dwarves in the entrance chamber like last time, so I didn't close the bridges when the dwarves were fighting in the entrance, and then they followed the trail of humans all the way out to the edge even though I told them to station back in the longhouse. In-universe, I suspect that the human recruits were a trap set by the goblins, or at least taken advantage of by the goblins.
Awesome update! Am I still among the living?Thanks! You are indeed still alive. In fact, you're one of the sanest survivors, as you mostly made friends within your recruit squad, not the elite squad. The recruits are alive and safe, having only had to fight off a single goblin maceman from the last siege who decided to escape through our fortress. (They didn't kill him, but they didn't get hurt either. He just went a different way.) I'm thinking of making you the new commander, since Noloc was my first choice but he will be with the fortress guard. (The guard should be strongest, in my opinion, if we're going to be turtling. The most important thing is to guard the longhouse while the bridges close. Also, hammers are appropriate and necessary for the justice squad.) You're probably the best and most interesting of the recruits, and you're not going to go insane soon from losing your comrades to the goblins.
Hm, simplest - not necessarily accurate - way to check would be to see if humans were at war at the start of year (and if so, since when have they been at war).I checked legends, and the Realm of Candies (the human civilization) have been waging war on the Basic Gates (the dwarven civilization) since 252. The war is named the Dangerous Conflict. It was significantly caused by a dispute over the display of war and hunting trophies.
It does sound like there's plain just too many dead. You're right about the need for military, even if they're secondary to the fort's goal.Yes, dead dwarves farm no crops.
Correct me if I'm wrong, but don't dwarves eat at the bottom of breakfast pit? Knocking to-be-corpses there might be "out of the frying pan and into the fire".Somebody might have planned that, but no. That would be crazy. The bottom of the Breakfast Pit is a semi-constructed platform with holes for water (and trolls!) to drop through. If you ate there, you would probably either be killed by a falling troll or washed into the cavern by the water and then killed by a knobbly crocodile with glowing scarlet eyes.
Though, do invaders have ogres? If they don't, bridges are available.Do you mean trolls? What's this about bridges? Can bridges not smash trolls? I know that trolls can't smash bridges. (DF rock-paper-scissors: bridge smashes troll, troll gores dwarf, dwarf deconstructs bridge.)
PS: As for saving, are you in main menu? Quicksave doesn't start saving until you exit submenus into it.I went to the main menu and pressed "Save". Then it crashed. When I reopened it, it was at the beginning of summer again.
I appreciate you respecting dwarves' personalities, though it takes much time.
It is ...very DF that even if you close the gates, there's still a hole into the insides of pit. Perhaps fortunate, even.
And haha on "they killed a rattlesnake on the beach".
13 isn't a child here; 13 is old enough to be legendary axedwarf in military with their own mood's artifact axe, and also as big in body size as somebody ten times older. (Toady could have made bodies stop growing at 25 instead and even grow smaller with age (see most livestock being adult at 1 but full-grown in 2-3), but he didn't.)
Zombies believe they can fly. They're correct, of course, because undead beaches are why we can have nice things.
You're not at war with humans, you're at war with 1 example of a PLAINS civilization. Easy mistake :P
That's a lot of effort for a ring.
The goblins...Hm, I think that's a type of visitor behaviour. Could make a trap that relies on it.
It'd be nice if the speardwarf had a flux stone instead of lignite or coal; then you'd have artifact of steel making.
Ezum Nokimgerig has interesting to imagine personality changes. Sure, could just imagine Dumbledore, but there are more...fascinating...choices (such as Dumbledore is a S).
You could perhaps transport an eternally burning ring with retracting bridges on floor. 1 bridge flings it to the path of goblins, other one flings it back.
...Wasn't being naked one of the worse moodlets? Good job on that.
A werebeast doctor?
That's...macabrely amusing. They're already in the hospital if they need to be locked in!
Coffin hauling...Could use sphere of coffins surrounding the forts with high-priority tunnels so that anything to be placed in a coffin uses side tunnel and goes away from the fort.
Now a werebead anti-FB unit, that's better.
Seems to be going well. Maybe Auze will get to become a docter yet.*
*if he doesn't die, of course
have I survived this far? also, is the corpse stockpile still just below the magma glass area I made? I needed to put it somewhere with less traffic then before, but by now it might no longer be the best spot. was always meant to be temporary.
I would like to be dorfed. Name of Memphis, any dorf with poetic skill.
Definitely don't mind, especially since the entire reason I said scholar was because I wanted him to be one.Seems to be going well. Maybe Auze will get to become a docter yet.*
*if he doesn't die, of course
You like peace and helping people, and you're a great mathematician. I think I will take you off active duty and make you an actual scholar. If you don't mind, that is. (You're also a High Master Axedwarf, plus you have a need to practice a martial art, so you'll stay in the militia, but you'll have enough off-time to do scholar and doctor things.)
They do. If you're not familiar with it, I'll link to you Ravens are murder (http://www.bay12forums.com/smf/index.php?topic=146908), a fort by Loud Whispers with undead ravens.
@Goblin trap:
Yeah, the behaviour of jumping into ponds and staying there. Existing trap is already pretty good but produces undead and could be more compact.
@Sphere of coffins:
Dwarves would take direct paths through central forts unless obstructed or having business with coffins.
It would possibly have a fps impact(that could be relatively minimized with traffic designations).
@Carch's dwarf:
Ahahaha, that's terrible. Memphis having a dwarf named after them is pretty amusing in that light as well.
What is the description for the Creative Syrups? Maybe I'll try composing one!The Creative Syrups is actually a dance form, so I'm guessing you want the Learning of Poetry (a poetry form, clearly enough) or the Chocolate Works-Girdles (a music form). It'll take a little while, since I have to retire a copied backup and roll dwarven bards until one of them knows the form.
Flying birds are awesome. Way back in Bonepiller our Expedition leader had his spine pulled out of his neck by an undead peregrine falcon.They do. If you're not familiar with it, I'll link to you Ravens are murder (http://www.bay12forums.com/smf/index.php?topic=146908), a fort by Loud Whispers with undead ravens.
I remember the undead ravens. I didn't remember that they could fly. That's terrifying.
The Creative Syrups is actually a dance form, so I'm guessing you want the Learning of Poetry (a poetry form, clearly enough) or the Chocolate Works-Girdles (a music form). It'll take a little while, since I have to retire a copied backup and roll dwarven bards until one of them knows the form.Is it co-incidence that two out of three of Breakfastpits creative forms are named after food toppings?
Oh no, I meant the main tunnels would be high priority, not the side tunnels for coffins. Other way around would be inefficient, yeah.
It's kinda terrible on food export front, though. Should be more unique than just another reanimating embark.
Memphis being dorfed right after a litany of terrible events is kind of dark humour.
The Creative Syrups, Dance Form
The Creative Syrups is a sacred solo dance originating in The Basic Gates. The form guides dancers during improvised performances. The dance is accompanied by any composition of The Chocolate Works-Girdles. The dancer performs slowly with the music. This dance is a refined artform, with four special positions to be mastered. The dance is passionate, sprightly and elaborate.
The dance begins with the introduction of the music. The dancer performs along a clockwise circle. This intense section is punctuated by undulating independent body movement.
The dance enters a new section with the first theme of the music. The dancer performs along an improvised path. This aggressive twisting section is punctuated by sensual independent body movement.
The dance enters a new section with the exposition of the first theme of the music. The dancer performs along an improvised path.
The dance enters a new section with the second theme of the music. This section is punctuated by spins, powerful leaps and sinuous leg lifts.
The dance enters a new section with the exposition of the second theme of the music. The dancer performs along a counterclockwise circle. This section is punctuated by aggressive facial expressions.
The dance enters a new section with the synthesis of the music. The dancer performs along an intricate path. This section is punctuated by high leftward bends.
The sakrith is one of the fundamental dance positions. There should be a high body level with an energetic hand gesture and a fluid right leg lift.
The nural is one of the fundamental dance positions. There should be a right leg lift with a fluid raised arm and a high body level.
The bugsud is one of the fundamental dance positions. There should be an expressive leftward bend with a right leg lift, a low body level and a joyous facial expression.
The okag is one of the fundamental dance positions. There should be a backward bend with a graceful arm carriage, an expressive right leg lift and a joyous facial expression.
The Chocolate Works-Girdles, Musical Form
The Chocolate Works-Girdles is a devotional form of music directed toward the worship of Nomal originating in The Basic Gates. The rules of the form are applied by composers to produce individual pieces of music which can be performed. The music is played on a om and a dast. The musical voices bring melody with harmony. The entire performance is at a walking pace. The melody has phrases of varied length throughout the form. It is performed in free rhythm. Throughout, when possible, composers and performers are to locally improvise and alternate tension and repose.
The om always does the main melody and should feel mournful.
The dast always does harmony and should be stately.
The Chocolate Works-Girdles has a well-defined multi-passage structure: an introduction, a first theme, an exposition of the first theme, a second theme, a lengthy exposition of the second theme and a synthesis of previous passages.
The introduction is to be soft. Only one pitch is ever played at a time in this passage. The passage is performed using the libash scale. The passage should often include a rising-falling melody pattern with sharpened second degree on the fall as well as legato, sometimes include a falling melody pattern with flattened fourth degree as well as staccato and sometimes include a falling-rising melody pattern with flattened third degree on the fall as well as mordents and staccato.
The first theme is to fade into silence. Only one pitch is ever played at a time in this passage. The passage is performed using the roder scale. The passage should sometimes include a rising-falling melody pattern with arpeggios and staccato, sometimes include a falling-rising melody pattern with flattened fifth degree on the rise, flattened third degree on the fall and flattened sixth degree on the rise as well as rapid runs and staccato, often include a rising melody pattern with sharpened third degree as well as glides and mordents and often include a falling melody pattern with arpeggios.
The first exposition is to be moderately soft. Only one pitch is ever played at a time in this passage. The passage is performed using the asdos scale. The passage should sometimes include a falling melody pattern with arpeggios and staccato.
The second theme is to be moderately loud. This passage features only melodic tones and intervals. The passage is performed using the asdos scale. The passage should often include a rising-falling melody pattern with flattened fourth degree on the rise and sharpened second degree on the rise as well as grace notes and mordents, sometimes include a falling-rising melody pattern with flattened fourth degree on the rise as well as glides, rapid runs, arpeggios and legato and sometimes include a rising melody pattern with flattened third degree as well as grace notes and legato.
The second exposition is to be moderately soft. This passage features only melodic tones and intervals. The passage is performed using the tosid scale. The passage should always include a rising melody pattern with staccato and legato and often include a rising-falling melody pattern with grace notes and legato.
The synthesis is to be moderately soft. This passage features only melodic tones and intervals. The passage is performed using the kulet scale. The passage should sometimes include a rising melody pattern with glides and often include a rising-falling melody pattern with mordents, trills and staccato.
Scales are constructed from twelve notes spaced evenly throughout the octave. The tonic note is fixed only at the time of performance.
The libash scale is thought of as joined chords spanning a perfect fifth and a perfect fourth. These chords are named bidok and emar.
The bidok trichord is the 1st, the 3rd and the 8th degrees of the semitone octave scale.
The emar trichord is the 8th, the 9th and the 13th (completing the octave) degrees of the semitone octave scale.
The roder hexatonic scale is thought of as joined chords spanning a perfect fifth and a perfect fourth. These chords are named ustos and emar.
The ustos pentachord is the 1st, the 2nd, the 3rd, the 4th and the 8th degrees of the semitone octave scale.
The asdos pentatonic scale is thought of as two disjoint chords spanning a tritone and a perfect fourth. These chords are named gostang and izeg.
The gostang trichord is the 1st, the 6th and the 7th degrees of the semitone octave scale.
The izeg trichord is the 8th, the 10th and the 13th (completing the octave) degrees of the semitone octave scale.
The tosid heptatonic scale is thought of as joined chords spanning a perfect fifth and a perfect fourth. These chords are named ustos and bemong.
The bemong tetrachord is the 8th, the 10th, the 11th and the 13th (completing the octave) degrees of the semitone octave scale.
The kulet scale is thought of as joined chords spanning a perfect fifth and a perfect fourth. These chords are named bidok and izeg.
The Learning of Poetry, Poetic Form
The Learning of Poetry is a dramatic poetic form concerning religion, originating in The Basic Gates. The rules of the form are applied by poets to produce individual poems which can be recited. The poem is a single couplet. Use of metaphor is characteristic of the form. Forms of parallelism are common throughout the poem, in that certain lines often share an underlying meaning and they use the same placement of allusions. Each line has five feet with a tone pattern of even-uneven-even. Every line of the poem has an initial caesura. The ending of each line of the poem shares the same rhyme. The second line of the couplet has the same grammatical structure as the first line. The second line of the couplet reverses the word order of the first line. The first line is intended to express grief over the subject of the poem. The second line is intended to console the audience.
Sazir looses a roaring laughter, fell and terrible!
How many squads are out? I recall some this year's vanilla crashes have been linked to raiding, though it is apparently not the fault of Distractions of Lancing.
Could be something else; 27th limestone != 12th Sandstone.
I hope the prison is nice to Kosoth.
"I asked him what he was doing, and he said he was eating a moghopper."
Well, at least it is not parchment.
Good plan with markszombie training.
And poor crab, keeps dying and coming back in time.
There's also that Breakfastpit is filled with murder, just like dark pits.
[ic][/ic]
- I am extremely offended at the accusation that I have "horridly mismanaged" Breakfastpit. I did the best I could with the fortress in its pitiful state.
- There's an extremely large pile of wood on the southern side of the courtyard behind the longhouse.
- I agree that the main fortress is a complete mess. It was like that before I got here.
- I know the farm is mostly empty. The farms were previously scattered around the outside of the fortress, but I decided that was an unacceptable security risk given the history of Breakfastpit. That is why I built a new courtyard south of the main courtyard and began building farms there. But the farmers were at that point either 1) old and skilled and completely insane or 2) complete idiots who couldn't tell a rat weed seed from a quarry bush nut. This slowed construction of the farms. And since nobody would grow anything, it didn't particularly matter whether we had the farm courtyard tilled or not.
- The zombie trapped in the wall was put there for the express purpose of training marksdwarves. Did you listen to anything I told you? Or did I forget to mention why there was a strange shaft with a zombie sitting at the bottom?
Heeeey, screenshots of the fortress. Haven't seen many of those in a...I say we make the new goal to get our act together, raze the mountain home to the ground, and make the queen/king pay for sending any dwarves to this death trap.
Oh. Oh god what the actual fuck. I knew this place was in a bad state, but my god. That clusterfuck of dirt rooms. The debris scattered everywhere. The asymmetrical dining hall. The complete lack of colour consistency. I mean, I know everyone was more focused on trying to survive the horrors of Breakfastpit than aesthetics, but one of the dining hall chairs is blue. WHY IS ONE OF THE CHAIRS BLUE?
And worst of all, the lack of farms. You had one job!
This fortress is gloriously awful. I can only assume the queen must have given up on this place years ago. I like to imagine there's an actual successor to Breadbowl elsewhere in this world that is happily sending back a small countries worth of food and drink every year, and the only reason Breakfastpit hasn't been abandoned is because nobody wanted to tell the crazy survivors of Breakfastpit that they'd been replaced.
Heeeey, screenshots of the fortress. Haven't seen many of those in a...
Oh. Oh god what the actual fuck. I knew this place was in a bad state, but my god. That clusterfuck of dirt rooms. The debris scattered everywhere. The asymmetrical dining hall. The complete lack of colour consistency. I mean, I know everyone was more focused on trying to survive the horrors of Breakfastpit than aesthetics, but one of the dining hall chairs is blue. WHY IS ONE OF THE CHAIRS BLUE?
And worst of all, the lack of farms. You had one job!
This fortress is gloriously awful. I can only assume the queen must have given up on this place years ago. I like to imagine there's an actual successor to Breadbowl elsewhere in this world that is happily sending back a small countries worth of food and drink every year, and the only reason Breakfastpit hasn't been abandoned is because nobody wanted to tell the crazy survivors of Breakfastpit that they'd been replaced.
Fertilizing the crops with magma wouldn’t actually do anything except possibly flood the fortress with magma. I suggest irrigating with water.Sigged.
I was going to say “that’s impossible, that’s not how macroscopic superposition works”, but dwarves have mastered quantum entanglement levers, so perhaps they’ve mastered quantum disentanglement as well.not to mention quantum stockpiles and perpetual motion machines.
been a few weeks, any update?Real life got in the way again. Next update will be up tomorrow.
you... cut off a werebeast hand. on a white sand tile?.... now I'm curious if a raised hand from a werebeast still transforms under a full moon. would be VERY breakfastpit for that to be the next problem we face. a severed hand reanimates and transforms into a full werebeast.
yeah... I think I started some copper? but barely got around to finishing the magma smelters before my turn ran out.
I think the werebeast cloning bug only worked with undead werebeast limbs anyway... I was going to say something about needing to maybe turn the whole of akko undead to see if that still transforms. and then realized something:
[IC]Akko's voice, from her cell: "I question the need for an army of undead werebeasts!"
A REAL DWARF WOULD NEVER QUESTION THE NEED FOR AN ARMY OF UNDEAD WEREBEASTS, YOU MAGGOT!
[/IC]
Well, farming is kind of a slow, dull process. And when dwarves are set to a slow, dull task, they have time to think. And when dwarves think, they tend to get ideas of how to make their slow, dull lives a bit more exciting...[IC]
Also...
[IC]
A REAL DWARF WOULD NEVER QUESTION THE NEED FOR AN ARMY OF UNDEAD WEREBEASTS, YOU MAGGOT!
[/IC]