Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Zanzetkuken The Great on October 15, 2013, 06:32:58 pm

Title: The EA Wars (Compilation of information)
Post by: Zanzetkuken The Great on October 15, 2013, 06:32:58 pm
Splinter thread from player logs of 2050 which deals with the created idea of the EA wars.  This thread will be used to compile a narrative that will then be used for a full-fledged forum game.

Original post here, further information after: http://www.bay12forums.com/smf/index.php?topic=116365.msg4324303#msg4324303
Title: Re: The EA Wars (Compilation of information)
Post by: Zanzetkuken The Great on October 15, 2013, 06:33:57 pm
-reserved-
Title: Re: The EA Wars (Compilation of information)
Post by: Zanzetkuken The Great on October 15, 2013, 06:35:01 pm
-reserved-
Title: Re: The EA Wars (Compilation of information)
Post by: Baffler on October 15, 2013, 06:51:21 pm
Name: Baffler
Rank:  Commissioned Medical Staff
Status: Active
Serial No. 97712

Service Record: Enlisted three months before the war began as an on-base dispensary. Reassigned to operational medicine after the Battle of Kickstarter to assist in field operations after the battle. Conducted himself professionally and extremely competently. He was next attached to a number of different support units under multiple banners as part of Bay12's program to loan skilled support personnel in short supply in our allies. Notably, he participated in post-combat support at the battles of Origin and Hamachi, and served as a combat medic during the sieges of EA Sports, Bioware, and the failed assault on Pandemic Studios. He continued to serve postwar in clinical medicine.

Commendations: Decorated with the Order of Cacame for exemplary leadership under fire during the battle for Bioware, and received two commendations for exemplary service as a medical officer.
Title: Re: The EA Wars (Compilation of information)
Post by: Zanzetkuken The Great on October 15, 2013, 07:05:17 pm
So what's the best way to go about this? I'm thinking we all take a post to write out our service records, and compile the history we have so far to get the ball rolling. If you think this is a good plan, I'll write out my bio in an edit to this post. Otherwise, well it's hard to say : :D

I would say that is the best option currently available at the current time.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 15, 2013, 07:33:33 pm
Captain Nullius of the Hellstar, Nullification Force Omega, First Deep Space Battlegroup (detatched)

Entered service in year one of the wars.  Status: active duty (special detatched activites)

Commendations: (everything for the space forces, multiples where appropriate)

Notable engagements:
The Siege of L3: 53 destroyers, 21 cruisers, 3 battleships, 2 support stations
The Siege of L2: 109 destroyers, 58 cruisers, 12 battleships, Orbital Supremacy Station Dragon Age
The Razing of L1: 258 destroyers, 200 cruisers, 75 battleships, 4 OSS, 12 support stations
Operation Shatterstar: 1123 destroyers, 761 cruisers, 322 battleships, 4 Obliterators, EA Headquarters superfortress (confirmed, only Hellstar's guns ever reached the target)

Total confirmed kills:
7000+ destroyers, 4000+ cruisers, 1000+ battleships, 121 Obliterators (the largest individual kill count and over 75% of EA Obliterators accounted for during the wars), 100+ EA space stations, EA Headquarters superfortress, EA Sports superfortress, Origin superfortress

Additional and incidental kills:
Resistance Space Station DeathGate, Resistance Space Station Nish, Resistance Mars colony Labyrinthos Noctis, Resistance R&D facility Phobos, Ubisoft submersible superfortress, Bethesda landstrider superfortress, Capcom Arcology, SquareEnix superfortress

Has seen action in every major offensive of the wars involving space combat, notably:
Was involved in planning, development and testing phases for the Morul class battlecruiser
Was heavily involved in planning and development phases for the Cacame class battleship
Planning commitee Operation: Vigil
Force commander of Operation: Westwood
Force commander of Operation: Bioware
Force commander of Operation: Maxis
Force commander of Operation: EA Sports
Support commander naval Operation: Ubisoft
Support commander naval Operation: Bethesda
Support commander naval during Siege of Origin
Support commander naval Operation: Shatterstar (fall of EA Headquarters)

Was temporarily relieved from duty following the Siege of Origin pending an investigation into the deaths of several admirals and the destruction of foreward command HQ, released from questioning after evidence was presented implicating many of said admirals in sedition.
Later temporarily relieved during post conflict hearings, reinstated after three seperate tribunals refused to prosecute for war crimes.

((I'll fill in more later))
Title: Re: The EA Wars (Compilation of information)
Post by: Zanzetkuken The Great on October 15, 2013, 07:41:42 pm
[REDACTED] Team Member Zanzetkuken

Entered Service in 2027.  Became member of [REDACTED] Team in [REDACTED]

Status: [REDACTED]

Clearance: [REDACTED]

Commendations: [REDACTED]

Deployment Activites:
Initial
Code-breaking and Programming in Sector 5

[REDACTED] Team
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
Various FORK programming bombs
[REDACTED]
[REDACTED]
[REDACTED]
FORK programming bomb against EA headquarters
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
Title: Re: The EA Wars (Compilation of information)
Post by: HissinhWalnuts on October 15, 2013, 07:48:07 pm
My entire family died to the war, I soon started developing new viruses against EA. Least to say, tanks could no longer think, and EA sites were to vulgar to stand.
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 15, 2013, 10:57:32 pm
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 15, 2013, 11:00:32 pm
I think that time measurement convention might be a bit harsh, I agree with the need to develop a usefull timescale, but can we clean that up a bit?
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 15, 2013, 11:07:45 pm
Sure. Just wanted to translate military time into dates and express dates without referring to the Gregorian calendar since we haven't decided upon an official start date to the war.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 15, 2013, 11:16:14 pm
Well, that should be the next step, we need a start year, and an approximate Steam Day, I offer August 3, 2024.  Any other offers?
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 15, 2013, 11:27:37 pm
August is a good time to fight a war, but might I recommend sometime in April? The best time to fight is during summer, so a well planned campaign would be more likely to begin before the summer. I think they would have provided for heavy resistance, and a war lasting months, at least. Starting in late spring gives you all of the summer and the fall to fight.
Title: Re: The EA Wars (Compilation of information)
Post by: sackhead on October 16, 2013, 12:09:47 am
The sackhead memorial trust would like to post the following
This post is in memory of Saint sackhead, who as we all know at the height of the 2 days before EA's suposed release of "Star wars Battlefront 4 customizable wookies DlC " which after intercepting coded Ea messages turned out in reality to be an EA plan for a Deathstar like Super weapon . Saint Sackhead boarded this monstrosity alone and carried a special explosive device deep within the Deathstar  and after confronting the EA CEO detonated the device compleatly destroying the station along with himself. without his act of self Sacrafice the war may have had a very different ending and the battle to make good star wars games would most certainly have been lost.

As we all know this trust was set up to give aid to orphans and other innocent victims of the war  including financial support and producing a line of  sackhead action figures for underprivileged children, Free videogames and the popular animated cartoon series .

Let us remember his final worlds across the radiocom "Live long and pros.... no wait...may the force be with you"

their have been many reports of his force ghost appearing to people and giving them wise advise or just tricking them into getting lost in swamps.
let us now take time to remember saint sackhead and the rest of the fallen.


this is just a way to say i died in the war
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 16, 2013, 01:04:44 am
How would you feel about June 5th? (we don't want to make EA look like military geniuses) With a retro-active declaration of war by the Resistance claiming the war began earlier?  I'm thinking that EA's policy of surprise buy-outs would lkely translate into a fetish for Ambush Tactics.  If that's no-go I can see a mid-to late April declaration.
As for timetable, we've established that the opening salvoes of the war took the form of surprise attacks on Steam and Kickstarter, if we call that June 5, then we should try to establish the Resistance's response or formal organization.
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 16, 2013, 10:57:51 am
June 5th sounds good.
More here later. Just have to go to class.
Title: Re: The EA Wars (Compilation of information)
Post by: Mel_Vixen on October 16, 2013, 11:18:54 am
Name: "Heph" as artists-name. 
Born in: Germany
During the war: EA enclave of New Zealand - Resistance aid
Rank: None
Clearence: None

I worked as Electrician for a EA subcontractor prior to EA day. After the borders were closed i couldnt get out at first and later turned to Smuggling people out and Stuff in. Officialy i was still working on that subcontractors payroll, thanks to a clever Hack by some friends, but the money came from the smuggling.

Left the gig before the end in NZ, took some Refugees with me on a stollen barge that we sailed to Australia. Not that Australia was forgiving, Global Warming was harsh on the place and the war wasnt good for it either.

Later i got into some rebuilding and hardware refurb gigs. Able to read and speak German fluently i got to update some old Fuchs Chasis with Fuelcells and Rheinmetal PD-lasers (Fuchs 2 Transport ->Fuchs FC-PD 2) . Meanwhile i and my boy had our first children thanks to tank-cloning and the wonders of medicine. 

Much like "Siemens" and the Rheinmetall-gau in Germany and the Catholic church over half of Itally and south Europe mind you.
Heh, my relatives live there, great country, great engineers - have you ever driven a Rheinmetall Nashorn MK III? I got to test one out for the cooperation agreement of '44, and they run smooth as hell. It's no miracle EA never jumped the channel; there may be internal strife, but when Gondor calls for aid... you know how we celebrated when those bastards tried to cross. I hear the water turned red from Cherbourg to Amsterdam.

The Radar and Targeting hardware on that one was a bitch to take appart and back together. The convenience feartures were all build with SMD but the important stuff was all EMP safe thus Bulky. The narrowbeam Microwave imaging unit was a sealed block thanks to the liquid Argon coolant and hard to come by. They tell you its "Perfectly safe" but the truth is that we grilled entire chickens on 20 meters range. 
Title: Re: The EA Wars (Compilation of information)
Post by: Zanzetkuken The Great on October 16, 2013, 12:10:30 pm
August is a good time to fight a war, but might I recommend sometime in April? The best time to fight is during summer, so a well planned campaign would be more likely to begin before the summer. I think they would have provided for heavy resistance, and a war lasting months, at least. Starting in late spring gives you all of the summer and the fall to fight.

You're making the mistake of assuming the first assault was in the northern hemisphere...or on Earth (since there apparently are colonies on Io and throughout the asteroid belt.)
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 16, 2013, 02:32:38 pm
August is a good time to fight a war, but might I recommend sometime in April? The best time to fight is during summer, so a well planned campaign would be more likely to begin before the summer. I think they would have provided for heavy resistance, and a war lasting months, at least. Starting in late spring gives you all of the summer and the fall to fight.

You're making the mistake of assuming the first assault was in the northern hemisphere...or on Earth (since there apparently are colonies on Io and throughout the asteroid belt.)
Not really. The majority of EA's operations are located in the northern hemisphere, as are many of it's terrestrial targets.
Title: Re: The EA Wars (Compilation of information)
Post by: Urist Mc Dwarf on October 16, 2013, 03:05:02 pm
Name: Urist McDwarf
Born in:US
During the war:EA Space Station Beta-9
Rank: Sergeant
Clearecne: Level 2

I was on an armed trnasport ship when Steam fell.  3 miles away from me, I saw the station reactivate it's weapons to attack Kickstarter. I attacked, delaying their strike while they caught me in the tractor beam and pulled me in. As soon as I entered, my ship blew. Thinking me dead, they entered. I wasn't. 17 EA troops fell, and half the bay was damaged. For three months, I fough a guirella war in the endless corridors of the station, with help from allies. Afterwards, when the station was captured, I was given the rank of sergeant adn attached to strike force 7. I fought in three other engagements. The battle of moon base 6 and the siege of EA Space station Delta 6. I recieved commendation for exemplary bravery and three purple hearts. Throughout the war, I had the highest kill-count of eany strike unit.

Total: 5867 EA soldiers
3062 EA heavy soldiers
780 EA Medics
52 EA light tanks
712 EA heavy tanks
9 EA Fighters
17 EA Transports
13 EA Scout craft
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 16, 2013, 06:15:44 pm
Okay, June 5 marks Steam Day, the beginning of EA's war of conquest against all other corporate holdings, the downfall of free entertainment (and government) was heralded by two long duration saturation strike by guided missiles against Steam and Kickstarter.  This was the preface to an extended and hard fought ground battle, ultimately EA defeated all forces in both areas, giving them effective soveriegnty over North America.  Veterans of these battles formed the core of EA's ground forces.
within one (1) week the ragged remains of the defeated and absorbed independants formed the beginnings of the Resistance (Will we have a formal name?), a core of Indie developers and small companies are quickly evacuated to the B12 colonies on Mars.  Many software and industrial concerns are completely at the mercy of EA, who now have a stranglehold on the Northern hemisphere markets, several major concerns (including Microsoft, and several other big names) also evacuate Earth, mostly finding refuge among the asteroid belt and also the moons of Jupiter and Saturn.
Sometime within six months the small and overmatched B12 defense fleet, consisting of a few dozen modern Urist class destroyers are engaged in a running conflict between Earth and Mars, ultimately ending in the Siege of L3, where a surprise attack by the B12 fleet demolishes part of EA's support network.

((Okay, that's wht I've got so far))
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 16, 2013, 07:51:43 pm
If that's what we're going with, I'll change my backstory, since I was going with a more traditional build up, and EA not stomping everyone's faces.

That's in the skies, but planet-side, there were five separate resistance factions:
The Modders, those whose fighting spirit was derived from their love of games, and the continual quest to make them better, different, and unique. They worked in close coordination, typically in small cells of two to six.
The Pirates, who let the light in when the times were darkest. A community by a stretch, as all communication was one-sided. Worked individually,
The Grayhats. A joining of white and black hat hackers. The black hatters made their money, while the white hatters made their political statements.
The Freeware. A label for any engineer, designer, or programmer who shared their knowledge with the world so they might fight the good fight. Acted almost entirely alone.
The Trolls, who were the most radical. They battled for the minds of the populace, seeding the Resistance where ever they could. Their actions were frowned upon by most.
Title: Re: The EA Wars (Compilation of information)
Post by: HissinhWalnuts on October 16, 2013, 08:06:25 pm
When EA started "harvesting" survivors of their great campaigns for cybernetic experiments, I joined the resistance and started leading a group of Macross Missile Massacre specialists to destroy EA freighters, It was glorious seeing so many cybernetic implant shipments to a factory explode.
Title: Re: The EA Wars (Compilation of information)
Post by: Baffler on October 16, 2013, 08:27:02 pm
Okay, so we are accepting that Bay12's elements were evacuated to Mars? If that's the case, I suppose I could be a part of stranded element(s) who still report to and receive orders from Bay12's command on Mars. Then again, I only mentioned companies in by personnel file, nothing that actually ties them to one location. I'd like to think of Steam and Kickstarter being on Earth where the markets are though. "Out in Space" isn't a stellar (heh) location for anything that relies on the internet to do business, after all.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 16, 2013, 08:31:54 pm
I like that Immaterial, but disassociated groups of resistance tend to get curbstomped by an organized opponent, would you be opposed to the organisation of those groups under the overall banner of the Independant Movement?  If that won't work, we'll need some clear explanations as to how they managed to survive the well-organised efforts of EA to remove all dissent.  If we are okay with assembling all the various factions under one banner, we need to know if the groups are rigidly military in nature, or strictly cell-based.
I'm currently thinking that the heaviest fighting is likely to be in dependant countries, those incapable of seperating their economies from EA's ever-extending grasp, so it's likely that serious resistance in the first-world nations would be unreasonably difficult until later in the conflict, thoughts?

Edit: Well Baffle, I think what we are working on now is setting up this war as more than just a 'net based conflict, most 'net work would have been planetside, but in the end every war boils down to one thing: resources.  In this case i am operating on the thought process of a global hostile takeover, initiating a full scale war.  To keep traditional national borders out of it I have been using the concept of privatised government to define base loyalties.
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 16, 2013, 09:06:00 pm
I like that Immaterial, but disassociated groups of resistance tend to get curbstomped by an organized opponent, would you be opposed to the organisation of those groups under the overall banner of the Independant Movement?
If we are okay with assembling all the various factions under one banner, we need to know if the groups are rigidly military in nature, or strictly cell-based.
My vision is that they are disgruntled citizens, turned revolutionaries, receiving aid from the resistance. They are strictly cell-based, being little more than militia and vigilantes.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 16, 2013, 10:00:08 pm
Going to need some serious aid to prevent EAs forces from tearing them apart.  I would suggest a central unit, maybe remnants of a national government/military, it has to be something with real resources and training capacity.
I am seeing B12's forces as mostly space based, and not particularly numerous (with startling tech advantages tho'), so what aid they can offer is usually limited to clearing the skies, and occasionally mounting serious offensives.
Anyone want to figure out how we keep these revolutionaries alive?  I'm bad at thinking like a geurilla fighter, my specialties lie in large-scale conflict.
Title: Re: The EA Wars (Compilation of information)
Post by: Baffler on October 16, 2013, 10:34:32 pm
He was next attached to a number of different support units under multiple banners as part of Bay12's program to loan skilled support personnel in short supply in our allies.

Things like this seem like the best way for Bay12 to contribute to the war effort, given what we've established already. As far as resources go, I've been thinking of this as a war initiated by EA to gain control of more territory, and therefore more customers. In a similar fashion to imperialist European countries in the late 1800's. With that in mind, their primary objectives would be densely populated areas because they would be unable to conduct business outside of their sphere of influence. Destroying sparsely populated areas that supply armed resistance in the sections they do control is equally important, but they have no real incentive to go for anything other than scorched earth tactics there. It is an interesting tactical situation to consider, to say the least.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 16, 2013, 11:15:21 pm
Sounds good, with that in mind we need to consider just what assets B12 really brings to the table for our allied revolutionaries, my assumption had been mostly tech-based, with the possibility of special-forces type units providing advanced training in tactics and strategy.  If B12 is operating as the core unit of the larger counter-offensive and supplying personnel and tech that opens up real grounds for extended space-war, as EA has to try to stop our space forces from delivering troops and supplies and we have to neutralise all space-supremeacy ops they begin.
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 16, 2013, 11:23:39 pm
Well, if the cells are properly stealthy, skilled and determined, then hiding out as normal citizens would be a good idea. Hunting them down with invasive procedures would only bring down the wrath of the general populace, and thus, fewer sales. Support is a secondary concern. I'm imaging people quite like today's hackers: smart, good, and quiet.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 16, 2013, 11:30:02 pm
Hacking is all well and good for undermining support, but lacks lasting punch.  The reason cell-based resistance does not work IRL is the inability of small groups to cause more than minor disruptions in enemy forces, fine for terrorism and propaganda, but useless for long-term strategy (excepting the ability to build popular support for liberating forces). While the groups you've outlined are solid for limited purpose activities Immaterial, we need to give serious thought to the larger-scale conflict, who is fighting EA on their own terms and why (I'm really not trying to be a dick, I see your point completely and support what you've got so far, we just need to tie things together).  Also, I love these groups contextually, they certainly fit the overall 'feel' of the EA wars concept.
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 17, 2013, 12:01:47 am
Sounds like I've played too much LCS.
On the topic of who is fighting, can we not look to the American Revolutionary War? There are paralells: a dominating and invasive force, and sparse patches of resistance. If there was something that drew away the occupying forces, like a strike on a major command center, a militia could organize and begin retaking control.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 17, 2013, 12:37:49 am
Reasonable, not quite accurate in the case of the American revolutionary war, as all the milita were functioning under orders of the continental army (not initially, but until they did they were fairly ineffective).  So your vision of the war is more on the order of popular uprising?  Viable, certainly viable, with B12 and the other independants providing aid in the form of forces and equipment.  Oaky, I'm sold on that aspect of the ground war, good call.  If we go with that, we need to know who is in charge of the ground war overall, B12?  Some portion of the UN?  Individual national governments? A newly formed government? (I may be getting a bit stuck here, the problem fundamentally is who is in charge of Earth-based warfare, do we call the shots or do we cooperate with someone else, it will probably be very important for resolving the conflict0>
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 17, 2013, 01:31:19 am
Well, the UN would likely become EA's puppet, and most nations that could supply aid would likely be under attack themselves. Bay12 and other extra-terrestrial organizations would likely be the only ones still able to finance an uprising. Access to vast mineral sources, large technical and logistical skill, and inherently in possesion of both a tactical advantage and advanced technology.
Unless there's another route I missed.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 17, 2013, 02:12:46 am
Okay, we'll go with "B12, the last hope for a free world", it sounds ridiculous, but we're here to have fun, right?
Title: Re: The EA Wars (Compilation of information)
Post by: Mel_Vixen on October 17, 2013, 05:34:52 am
I would say the UN desolved as mayor player only supported by the last National states that hadnt split completely into Coorporate states. lookt at the bit about eurorpe in one of my earlier posts.

edit: How did Bay12 become so strong? i am sure we took in some of the Kickstarters and SpaceX gave us an early advante but that cant be all. 
Title: Re: The EA Wars (Compilation of information)
Post by: sackhead on October 17, 2013, 06:18:10 am
edit: How did Bay12 become so strong? i am sure we took in some of the Kickstarters and SpaceX gave us an early advante but that cant be all.
a mix of genetic engineering and Eugenics i suspect. By this time we are basicly a race of khan like supermen, it would explain our ridiculously high kill counts for one thing.
edit just did some bad math for mine and nullforceomega's kill count (ussed Us governments cost for death star for mine and current cost of naval equivalent fo NSO's) and here are our fiscal damages to EA WHERE THE HELL DID THEY GET THIS MONEY

8.5e+17$ me
1.5e+13$ NullForceOmega
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 17, 2013, 09:43:15 am
Okay, we'll go with "B12, the last hope for a free world", it sounds ridiculous, but we're here to have fun, right?
Well, not just Bay12. It would be Bay12 plus the outer system's governments. So, a space UN, for instance, The United Extraterrestrial Settlements.
Title: Re: The EA Wars (Compilation of information)
Post by: Mel_Vixen on October 17, 2013, 11:24:57 am
edit: How did Bay12 become so strong? i am sure we took in some of the Kickstarters and SpaceX gave us an early advante but that cant be all.
a mix of genetic engineering and Eugenics i suspect. By this time we are basicly a race of khan like supermen, it would explain our ridiculously high kill counts for one thing.
edit just did some bad math for mine and nullforceomega's kill count (ussed Us governments cost for death star for mine and current cost of naval equivalent fo NSO's) and here are our fiscal damages to EA WHERE THE HELL DID THEY GET THIS MONEY

8.5e+17$ me
1.5e+13$ NullForceOmega

Its done inhouse with Robotminers and automated construction. The ship hulls and armor are basicly made in Giant Orbital 3D printers/welding bots.   Also its more economic to build bigger stations from materials like concrete. Even a hollowed out Asteroid would work.

I am not fond of the GM stuff to make anything "super" better space adaption thought would work or tailoring other species to our needs. Say "Marsian" Bamboo that can crow outside of preasurized domes.
Title: Re: The EA Wars (Compilation of information)
Post by: Zanzetkuken The Great on October 17, 2013, 11:32:20 am
Final Year of the First EA War

Upon the discovery of support of resistance groups, EA acted and captured the central figures of Bay 12, Toady One and Threetoe.  Within the raid, scamps was slain by the hired mercenaries.  Upon revelation of this knowledge, Bay12 launched a massive assault that caught EA unawares, managing to recapture Toady One and Threetoe.  The two were then evacuated to the Mars colonies.  With the major damage to the structures by the Bay12 attack, an armistice was made between the two powers, which was broken by EA at the breakout of the second war three years later.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 17, 2013, 12:16:25 pm
As to 'where the hell did EA get this money', we are assuming heavy industrialization of space, material cost would bottom out due to the availability of almost every basic material we use.
I don't support 'super-human B12' I prefer to believe that the high concentration of unorthodox intelligence present in the community would lend itself to very advanced stragtegic and tactical thinking.
So far this is definitely looking like total systemic collapse on Earth, leading to massive exploitation of the Sol system's resources (I am using a less deranged version of the B12 space program as a basis for the B12 Mars colonies).
I'd like to get a better idea of the pricipal personalities in the war, who leads EA, who are the leaders of the resistance, who commands the various branches of B12's forces? (In spite of my assertion of terrifying baddassery as a ship commander, I am just one of many operating under the banner of B12's space forces)
Title: Re: The EA Wars (Compilation of information)
Post by: tomio175 on October 17, 2013, 12:56:51 pm
Name: Thomas Cox
Born in: Trade Federation of Belgium (AKA European states)
Stationed: Strike Fleet 9
Rank: Admiral
Clearance: Level Omega

Hell, the things I've seen. I've led the assault on the EA HQ in Outer European Space, got pulled out of the Bioware Martian Prisons (by Zanzetkuken's team, if I recall this correctly). Lost a lot of good men and women, though.

And Origin, I'm not even going to talk about that. I was second in command there, and I never felt so glad after [REDACTED]. That traitor deserved what was coming for him.

And about how we got so strong? SpaceX' support was REALLY underappreciated. But orbital superiority is something that should not be underestimated. Then, they actually came for us.

We were unprepared, I have to admit that. Nobody would EVER have thought Bioware could've made an actual copy of the Normandy SR-2, let alone the Destiny Ascension. 3.5 kilometers of pure doom. It eventually got rammed by, if I remember this correctly, the Gaben Stronk, a Steam vessel, holding the admiral of the Steam Naval Forces. I was only a captain back then, but I took command in the ensuing chaos. The rear admiral was completely incompetent, and I was captain of our largest surviving dreadnought, the Gaben I. All it took was a few words, and I was in command.

I'll never forget that battle. In the first year of the War, on September the 19th, had you looked up to the night sky, you might have noticed a blink here and there. Those where MY men and women dying, and I will remember them as if they were my own brothers and sisters.

Don't let anyone ever tell you that 51 isn't old. I can still hear their silent screams, I can still see the face of a fighter pilot as she got hit by their point defences, the scream dying on her lips. If only we had been prepared. If only we had listened to the resistance cells, some of them might still be alive. And whatever you do, should you ever find the mangled wrecks that are the remnants of the Second Fleet in Lunar territory, don't even try to salvage. It is the tomb of the men and women that died right there, and you wouldn't want to have a run in with any ships patrolling that area. Armed to the teeth, they are.
Title: Re: The EA Wars (Compilation of information)
Post by: Baffler on October 17, 2013, 01:11:03 pm
I'm still inclined to see Bay12 as a pretty small power, but one with an abundance of technical and scientific knowledge and a small, highly educated and devoted population. I have no idea what to say about our industrial capacity, but Bay12 would probably not be even worth considering as a military threat on its own. Our main strategic value would be in a huge capacity for technical, logistics, and tactical support.

At the same time though, we would probably have to do a lot of retooling to bring our capacity away from civilian production and ‼Science‼ toward military support and some other power would have to do the heavy lifting of actually fighting EA on their own terms, be it a more established extra-terrestrial power or an Earth-based government or organization.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 17, 2013, 01:46:54 pm
B12, having to retool from civilian and !!SCIENCE!! to military? (You DO remember where you are, correct?)  I think I share some of that veiwpoint tho', I just can't see B12 as the biggest player in the war, probably the most aggresive, but not the biggest.  That's the main reason I've been trying to come up with (or see if someone else can come up with) an over-arching structure to the resistance.  At this point I'm willing to go along with a tight coalition of extraterrestrial powers, with B12 representing Mars and Microsoft representing Io, but that isn't going to cut it for a big war.  We need some clear idea as to who is in this war (we know what's at stake, freedom to choose and self-govern), I'm going to propose a list of candidates.
Possible resistance members:
Sony
IBM
HP
Intel
Komatsu Heavy industries
Honda
GM
Toyota
ASUS
Nvidia (unlikely to support us)
Exxon Mobile (likely to be under EA's thumb)
John Deere
Logitech
Sega
Google (not frikkin' likely, these bastards are even worse than EA)
Apple (even worse than Google)
AOL
Samsung
Pepsico
Coke (I hate these bastards but w/e)
MCdonalds
Wal Mart

((Iknow there are many, many more, but that's what Ive got off the top of my head))
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 17, 2013, 02:41:01 pm
Sony would likely have Titan, and I honestly doubt that Walmart would fight against EA. Also, Google might just be pissed that EA kicked them off Earth, so they might be fighting, just not along side us. Lets not forget about 4khan and Reddit. They would definitively have colonies on the belt, we have ones on Mars, along with other Internet communities. Finally, I'm suprised that behemoths like Activision-Blizzard dont have colonies on say, Phobos, or something similar.
Title: Re: The EA Wars (Compilation of information)
Post by: Dorsidwarf on October 17, 2013, 03:21:46 pm
(http://i.imgur.com/ZrQMRjV.jpg)
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 17, 2013, 03:24:45 pm
You are today's best person ever. Congratulations.
Title: Re: The EA Wars (Compilation of information)
Post by: Baffler on October 17, 2013, 04:32:09 pm
.
Title: Re: The EA Wars (Compilation of information)
Post by: Zanzetkuken The Great on October 17, 2013, 05:55:10 pm
Why is half of my avatar photoshopped on one side, then the other half on the other?  I worked for the resistance in the second war, after managing to get off the planet between wars, after being neutral in the first.
Title: Re: The EA Wars (Compilation of information)
Post by: HissinhWalnuts on October 17, 2013, 05:56:42 pm
... Amazing
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 17, 2013, 06:15:59 pm
Why is half of my avatar photoshopped on one side, then the other half on the other?  I worked for the resistance in the second war, after managing to get off the planet between wars, after being neutral in the first.
Wars? They were multiple ones? I thought it was swift invasion, followed by occupation, then resistance from within and the skies.
Title: Re: The EA Wars (Compilation of information)
Post by: Zanzetkuken The Great on October 17, 2013, 08:45:14 pm
Why is half of my avatar photoshopped on one side, then the other half on the other?  I worked for the resistance in the second war, after managing to get off the planet between wars, after being neutral in the first.
Wars? They were multiple ones? I thought it was swift invasion, followed by occupation, then resistance from within and the skies.

See my previous post:

Final Year of the First EA War

Upon the discovery of support of resistance groups, EA acted and captured the central figures of Bay 12, Toady One and Threetoe.  Within the raid, scamps was slain by the hired mercenaries.  Upon revelation of this knowledge, Bay12 launched a massive assault that caught EA unawares, managing to recapture Toady One and Threetoe.  The two were then evacuated to the Mars colonies.  With the major damage to the structures by the Bay12 attack, an armistice was made between the two powers, which was broken by EA at the breakout of the second war three years later.
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 17, 2013, 10:50:44 pm
I have now started to forget the lore that I helped make up. Good job, self.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 18, 2013, 08:03:58 am
I can certainly see the procession from armed conflict to uneasy peace then back again, we do have about ten years of history to cover here.  If we assume the first EA war consists mainly of low-key engagements culminating in a large scale battle, it becomes easier to see a pattern of dissolving support for EA's control of N.A.  I'm going to go with Zan's assertion here, tho' we need more detail to make it convincing.
Title: Re: The EA Wars (Compilation of information)
Post by: Dorsidwarf on October 18, 2013, 11:36:48 am
You are today's best person ever. Congratulations.

This is almost certainly becoming my new background. How did you decide who to put where?
I picked the ones that seemed appropriate first, then I added people with avatars that fitted, then I just added everyone else.
Why is half of my avatar photoshopped on one side, then the other half on the other?  I worked for the resistance in the second war, after managing to get off the planet between wars, after being neutral in the first.
I ran out of people and you matched the colour scheme.
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 18, 2013, 12:48:45 pm
Just to make sure that I know what's going on, the sequence is:
1. Bombings and swift invasion by EA.
2. Long fought back and forth battle in space between the space-faring groups and the Earth-based EA forces. Space-faring groups won.
3. While this was going on, Bay12 supported rebels on Earth.
4. Bay12's support of rebels was discovered, and EA captured Toady, Threetoe, and Scamps.
5. Bay12 launched a rescue mission, during which Toady and Threetoe were recovered, and Scamps was lost.
6. There was a quiet period, where both sides recovered and rebuilt. EA's recovery was slowed by reinvigorated rebel activity.
7. The space-faring groups attack EA's main bases, drawing away the occupying forces, allowing militias form, retake the cities, and form an army.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 18, 2013, 02:02:23 pm
Yes, that definitely seems to be that shape of things, I'd say we have the flow of the first 3-5 years there.  We're lacking a bit in content overall tho', who wants to flesh out the ground battles?  I think I've got an overall setup for the space wars that should plug in to whatever we can come up with for the other facets of combat.
Title: Re: The EA Wars (Compilation of information)
Post by: Urist Mc Dwarf on October 18, 2013, 02:28:51 pm
Just a note, both sides had space stations right?

Also, I can do a few space battles and some guriella stuff.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 18, 2013, 03:21:31 pm
Both sides definitely had space stations, EA would have had Earth-Luna orbit pretty well locked down most of the time (refer to my service record for a few examples of EA's space forces), Ours would have mostly been mid-system and out-system (Mars-to maybe Neptune)
Title: Re: The EA Wars (Compilation of information)
Post by: Mel_Vixen on October 18, 2013, 04:18:32 pm
We have already german build tanks for the groundforces that were sold atleast to australia:

- the Fuchs 2 as Troop transport and as laser-Point defence variant. Works with fuelcells.
- the Rheinmetall Nashorn MK III Including "narrowbeam Microwave imaging" a form of Highpower radar similiar to Aegis

I guess we get more robot and drones (and some were mentioned already) and some of the (now new) Zumwalts class ships were fully automated by EA. (http://arstechnica.com/information-technology/2013/10/the-navys-newest-warship-is-powered-by-linux/ (http://arstechnica.com/information-technology/2013/10/the-navys-newest-warship-is-powered-by-linux/))

Further i would say in 50 years we get railguns as siege weapons firt on ships and later on sats and Tanks.

Orbital dropships would be possible and for airtrasnsport Steam/helium inflated Zeppelins.
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 18, 2013, 05:19:53 pm
I'll work on ground battles. Which ones do we have established? I know there's Origin, and I came up with Dice, but what other ones do we have?

I'll add them here:
The Siege of Origin:
As the Resistance marched upon the Origin Servers, EA locked it down for maintenance. Any attempt to breach the doors was met by an error message. Origin was too high value a target to bombard from orbit, and too dangerous to leave untouched. So a battalion was split off to begin the Siege of Origin. The rest of the Army marched upon other targets.
Occasionally the defenders would lower the wall of maintenance for seconds at a time and slip out a few million ill-gotten dollars. Instead of patrols around the walls, there were patrols on the website. And there lay the only enemy inflicted injuries of that Siege. Since the detached battalion had no psychologists on the medical staff, many suffered from PTSD, depression, and other mental illnesses from prolonged exposure to maintenance errors.
Eventually, the defenders threatened to kill the Resistance's inside men, release a biological weapon over [REDACTED], [REDACTED], and [REDACTED], and blow themselves up, destroying data that could have the war over in a month, unless the besiegers retreated. They were ordered to pull back and sent in a special-ops team to retrieve the hostages and the data. But the Admirality in orbit above Origin ordered a bombardment in opposition to the direct orders of the Council. Origin was destroyed, along with the Spec-Ops team, the hostages, and most of the data. The team had been able to transmit one piece of data: a reciept for a shipment of minerals to a location in far Earth orbit. This shipment led to the discovery of EA's spacebased superweapon.
The Battle of Dice:
After Origin, the same battalion marched to- I'm not done yet.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 18, 2013, 05:32:31 pm
Actually all the battles I listed in my dossier (with expception of L1-L3) have ground battle components as well, I thought joint ground-space ops would be higher priority than pure space battles as the war is for liberation (can't liberate space, it doesn't care.)
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 19, 2013, 08:14:14 pm
Sorry for the double-post.

I'm wondering if we want to draw up a list of available tech and weapons for the periods of conflict, so we can try to work out the ebb and flow of escalation?
Title: Re: The EA Wars (Compilation of information)
Post by: Zanzetkuken The Great on October 19, 2013, 10:31:16 pm
Sorry for the double-post.

I'm wondering if we want to draw up a list of available tech and weapons for the periods of conflict, so we can try to work out the ebb and flow of escalation?

I agree wholeheartedly with this statement.
Title: Re: The EA Wars (Compilation of information)
Post by: HissinhWalnuts on October 19, 2013, 10:39:01 pm
Perhaps around the last quarter of the war EA decides to delve into "voluntary", cybernetic experiments?
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 19, 2013, 11:16:28 pm
Alright, give me a day or two, and I'll draw up a rough draft we can discuss.
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 20, 2013, 01:30:32 am
I'll hold off on my ground battle log until then.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 21, 2013, 10:17:19 am
After the collapse of the nations of the nineteenth and twentieth centuries, a power void was created.  The expected successors had been the oil companies, however peak oil had come and gone, leaving the shattered businesses fighting over scraps.  The next most likely candidate had been the financial sector, but with the collapse of nations had come the collapse of currency, rendering them impotent.  The future leaders of the world came from Silicon Valley, and other enclaves of programmers and tech industry gurus, with their rise came relaxations of traditionaly maintained restrictions on development and research.  The first major innovation of the new age came in the form of cheap, effective energy, the Rolls-Royce Spheric Fusion Core.  The availability of energy broke open the floodgates that had been holding back humanity for the better part of one hundred years.

List: (I am an American, and very poor at metric conversion, so I will be using the Imperial system here)
Fusion power
Fusion thrusters (allowing for thrust of up to .3 c at an acceleration curve of about .1 c per second)
Laser weaponry (we measure space combat range in the hundreds of thousands of miles, with optimum range of about 50,000 miles)
Particle Beam weaponry (the 'fuck you' gun of B12's space forces, takes minutes to charge, but kills everything)
Ion weaponry ( EA's fuck you gun, miserable at range, but will fry the fuck out of most ships at under 10,000 miles)
Rail drivers (Asynchronus linear accelerators, not the stupid-ass electromagnetic sling on youtube)
Quantum AI systems (limited by design and technology, about as intelligent as a dumb human)
Power armor (The real deal, Strength augmenting exoskeletal battle armor able to withstand almost all small arms up to about a 40mm rifle grenade, but not the .50 cal, nothing withstands the .50 cal)
Deep-space colonization and exploitation (B12 lead the pack here, explanation later)
Efficient solar collectors (seriously, they currently only collect like 5% of available energy)
Cybernetic augmentation (EA pushed this one in the form of the neural jack, a captive audience is the best kind)
The plasma-induction furnace (a B12 special, you take the waste ferrous plasma from your fusion reactor then set up a soliton to produce the kind of energy released by a supernova)
Low level gravitational control (we already know that several elements produce gravitational effects when bombarded by radiation, but this only amounts to artificial gravity of a little less than 1 g (.90-.97, and very low level anti-gravity systems, good for suppressing part of the weight of super-massive constructions)
EPR comm systems (beyond light speed communications allowing for faster internet connections even as far out as Pluto)
Graviton spin comms (B12 answer to EA's control of the EPR net, jointly developed with IBM)
Trans-orbital flight (yes, already realised, but the tech is now much more available)

I'm going to stop here for today, let's discuss what we have so far.
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 21, 2013, 11:27:58 am
How efficiently would lasers be in firearms in this scenario?
Title: Re: The EA Wars (Compilation of information)
Post by: Zanzetkuken The Great on October 21, 2013, 11:32:08 am
While a great many of those would be interesting...I do not think that we could practically make working versions of a majority of those in the short amount of time from now to the wars starting.  100 years, maybe we could do half, but not in this short of time.
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 21, 2013, 11:37:00 am
If anything is implausible, then it's the EPR, the AI, and the cybernetics.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 21, 2013, 11:37:17 am
Let me be clear, every single item on this list could be built NOW, with modern systems, the only reson most of them do not exist is due to the strangle hold various corporate interests and treaties have on the tech sector. What I have done here is take off the shackles, and tech is exploding to the level it should be at.

Immaterial: Personal energy weapons are probably not possible in this period, maybe by the second or third war batteries might be efficient enough.

Edit for additional data: Energy weapon equipped tanks and aircraft, as well as naval assets are very possible.
Title: Re: The EA Wars (Compilation of information)
Post by: Zanzetkuken The Great on October 21, 2013, 12:06:43 pm
Let me be clear, every single item on this list could be built NOW, with modern systems, the only reson most of them do not exist is due to the strangle hold various corporate interests and treaties have on the tech sector. What I have done here is take off the shackles, and tech is exploding to the level it should be at.

Can be built, possibly.  Can be manufactured in high enough quantities for war by the official start date of August 3, 2024, highly doubt it.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 21, 2013, 12:26:02 pm
I was not trying to indicate that such weapons were commonplace, more that they were available and not simply experimental designs.  And I really think you are not considering just how unreasonable the boost to Earth's manufacturing capacity would be by simply adding the materials from the moon, let alone the belt.  Our industial capacities in America have been down-geared for fifty years, with the kind of changes you could expect in a Silicon Valley run America, we're talking 20 times the manufacturing power of WWII U.S.  That aside, from a storyteller perspective, it is more fun to have these systems than it is to be totally realistic.  But this is a discussion, if you are raising a point, please be specific, there are only a couple of points I will fight for violently, mostly in terms of weapons and propulsion.

Edit: I can flex on the gravity control, the EPR comms, the grav comms, cybernetics and on the PA.  I won't flex on the fusion techs, or the plasma furnace, nor on any of the weapons, At the absolute minimum almost every single tank on Earth will be railgun equipped by 2024, I mean the M-1 will be in two years.
Title: Re: The EA Wars (Compilation of information)
Post by: Mel_Vixen on October 21, 2013, 12:49:51 pm
Edit for additional data: Energy weapon equipped tanks and aircraft, as well as naval assets are very possible.

Not possible but actualy developed and operational as seen here (http://www.gizmag.com/rheinmetall-laser-test/25504/).

The gravity stuff is the immersion breaker for me. Most space stuff - especialy midsized to big stuff could very well work with rotation for gravity.

As for energy current solar cells on earth are on average 20% efficient with an upper ceiling of 40% for concentrator cells at the moment. Even Stirling (solar thermal) gets to about 20-22%. Solarthermics for heating clock in around 80% efficency. On possible powersource in space would be Solarwind (http://journals.cambridge.org/action/displayAbstract?fromPage=online&aid=7451968&fulltextType=RA&fileId=S1473550410000066) with a solar-sail like foil and a few kilometers of wire.

Producing Liquid or gaseous fuels from excess renewable power is also possible. Audi does that in a Multimegawatt plant in Germany by using hydrogen and Carbondioxide to create Methane which in turn can be stored or processed further. This would work well with Solid-Oxid Fuel-cells which are around 60% thus twice as efficient as diesel engines today.

Orbital and transorbital stuff could work with Lorentz-force. Cables (carbon nanotubes?) would be charged (http://en.wikipedia.org/wiki/Electrodynamic_tether) and interact with earths Magnetic field field to create force ... similiar to an electric motor.

I think Tocamac and Stellerator designs would be more useful in Space and Nuclearthermal would still work. For the heck of it you can even go with batteries if you can build stuff in space.
In the short run Nuclear generators would, i think, win out thought. Nuclear-Sterling (http://www.examiner.com/article/nasa-tests-nuclear-powered-stirling-engine-for-future-moon-and-mars-bases) (similiar to current Thermoelectric generators but more powerful ) looks good for early exploration and setups followed by real nuclear reactors on the outer fringes and solar on the inner. Currently Microsoft & co are researching small modular reactors and maybe thorium gets a chance to shine.

Particleweapons are a bit iffy. Like in an ion-drive you charge those buggers with high currents etc. so they get up to speed. Thing is that charged particles (thus ions, electrons whatever) repeal each other thus they are far less ranged then lasers - your tight beam wont stay tight for very long. Building a turret for those is easy thought since it would work similiar to a CRT iirc.
You get some punch thought.

Railguns: hell yes. Targeting thought gets hard on the distances and your enemy can evade on long distances since he can see the shot vcomming given appropriate sensors. Rails for tanks i would see in the mid 30s instead of the 20s. Artillery could work in the 20s thought. 

Explosive pumped lasers (conventional and Nuclear) would be an option for weapons too. More of the Classic gun variety but you wont leave a hole ... or any recognizeable debris for that matter.

Oh and i would suggest the Plasma furnace for seperating materials say ores. It would be a halfbreed between mass spectrometer (http://en.wikipedia.org/wiki/Mass_spectrometer) and Plasma gasifier (http://en.wikipedia.org/wiki/Plasma_gasification).

For personal weapons one could look at Electrolasers. A halfbreed of Taser and Laser. A very short Laserpulse burns a plasmachannel into the air which is conducting. Over this channel you discharge your Taser. Also Explosive driven lasers ... thought normal guns work better.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 21, 2013, 03:48:51 pm
Okay, I'm generally willing to give up the gravity control, I'm going to have to clear up a few points tho'.

1) fusion reactors: Toroidal-fusion reactors are a dead end, spherical fusion is a current, proven, process, in fact the test start started fusing so fast they blew out their damn power grid due to excess energy.
2) solar cells: those efficency ratings are for the specific spectrum of light the cells are built to take advantage of, my wife recieved her masters degree in geo chemistry at Colorado School Of Mines, many of her contemporaries worked at the national alternative power labs, and she vouches for the above statement.
3) Nuclearthermal (or for those unversed in the lexicon nuclear steam turbine generators): Why.  Nuclear electrical induction works fine, and is many times safer.
4) particle weapons: as seen in science fiction are iffy, real world ionizing-path weapons, as tested in the 1980s are very viable, simple particle collection/charging grids are in use currently.
5)'pumped' or explosive lasers: I am going to stab Weber in the fucking heart for this idiocy, I swear to hell.  A high-energy plasma laser using electro-magnetic bottle and lensing would be every buit as powerful and much less self-destructive for a much lower cost.
6) electrolasers: Otherwise known as the free electron laser, developed by Nikola Tesla, gaping hole in that weapon that no one wants to look at is it's tendancy to ground out on the nearest piece of metal.  Powerful, sure, but less accurate than a sawn-off shotgun.

The plasma metal seperator sounds good, tho' low frequency sonic shockwave pulverizers work well to.

I like this feedback, it sounds like we have only a few sticking points on this list in need of further discussion, I'd like to hear any ideas you guys have for filling things out. (I realise I'm kind of sounding like an ass in this post, but the amount of tech we don't have right now due to treaties and private interests drives me completely berserk, I kid you not, I actually see red when I read about another system that will never see the light of day because some company or nation doesn't like it.)
Title: Re: The EA Wars (Compilation of information)
Post by: Baffler on October 21, 2013, 04:05:32 pm
I see the laser weaponry as more of an armament for heavy equipment, or in places where a projectile isn't feasible (like in space, at least at those ranges.) It is true that we can do power armor, but I still think that would either be relegated to specialists or heavy weapons and assault teams. You wouldn't see much of them, in any case. I am okay with the advances in nuclear and solar energy collection, they're kind of necessary to make the other stuff feasible anyway. I'm not very knowledgeable in this field, but would the acceleration you listed be good to get around our solar system within reasonable time, but not outside of it? that's kind of the vibe I got.

IMHO this should be a primarily Earth Based conflict, if there's all of this awesome stuff off of Earth, why wouldn't EA just go out there, instead of trying to expand their influence on Earth? Mineral wealth is all well and good, but so far we don't have any major extraterrestrial settlement that a company whose primary business is entertainment would start a war over to get access to. That is one of the strangest sentences I've typed in awhile.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 21, 2013, 04:11:00 pm
Yes, I feel much the same way, the conflict is mainly Earthbound, the space battles are pretty specifically EA's forces trying to prevent off-world forces from interfering with them.  As for the lasers, mostly they're actually small fry in terms of energy weapons 'one trick ponies' if you will, once thermally dissipative and reflective armor is available they become very limited use.  .3 c is 30% of light speed, so actually it could (with further development) be usable for extra-solar exploration, but only within 2-5 light years, so for the time being it is mostly just an effective way to move around in system.
Title: Re: The EA Wars (Compilation of information)
Post by: Mel_Vixen on October 22, 2013, 05:33:03 am
Okay, I'm generally willing to give up the gravity control, I'm going to have to clear up a few points tho'.

1) fusion reactors: Toroidal-fusion reactors are a dead end, spherical fusion is a current, proven, process, in fact the test start started fusing so fast they blew out their damn power grid due to excess energy.
2) solar cells: those efficency ratings are for the specific spectrum of light the cells are built to take advantage of, my wife recieved her masters degree in geo chemistry at Colorado School Of Mines, many of her contemporaries worked at the national alternative power labs, and she vouches for the above statement.
3) Nuclearthermal (or for those unversed in the lexicon nuclear steam turbine generators): Why.  Nuclear electrical induction works fine, and is many times safer.
4) particle weapons: as seen in science fiction are iffy, real world ionizing-path weapons, as tested in the 1980s are very viable, simple particle collection/charging grids are in use currently.
5)'pumped' or explosive lasers: I am going to stab Weber in the fucking heart for this idiocy, I swear to hell.  A high-energy plasma laser using electro-magnetic bottle and lensing would be every buit as powerful and much less self-destructive for a much lower cost.
6) electrolasers: Otherwise known as the free electron laser, developed by Nikola Tesla, gaping hole in that weapon that no one wants to look at is it's tendancy to ground out on the nearest piece of metal.  Powerful, sure, but less accurate than a sawn-off shotgun.

The plasma metal seperator sounds good, tho' low frequency sonic shockwave pulverizers work well to.

I like this feedback, it sounds like we have only a few sticking points on this list in need of further discussion, I'd like to hear any ideas you guys have for filling things out. (I realise I'm kind of sounding like an ass in this post, but the amount of tech we don't have right now due to treaties and private interests drives me completely berserk, I kid you not, I actually see red when I read about another system that will never see the light of day because some company or nation doesn't like it.)

3: I dont see how a Nuclear Stirling is more dangerous then the Standart thermo-electric generator. Both work with Thermopiles.
The Thermo-electric (Seebeck-effect) variant and is virtually maintenance free and good for probes. efficiency 1-8%
The stirling variant packs more punch. Top efficiency 20% 

For 1 and 2 i would like to have some direct sources ... no offence to you or your wife but those seem to be hard things to claim. Solar thermals with stirling (heat-)Engines arent even build for any Spectrum but use the heat from an absorber which is normaly very black.
I take it as PM if you think it would clutter the channel. Oh and 5 too since that sounds interesting :P

6 isnt a free electron laser. It works like a taser but you use the by a conventional Laser ionized path as conductor for your electric charge instead of a cable.

edit: Power-armor and exoscelletons would be perfect for the logistics devions.
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 22, 2013, 10:09:37 am
On the topic of power armor's feasibility, we're more likely to see powered armor than any sort of force-shielding.
Generally relevant. (http://www.youtube.com/watch?v=S5oP8PbykSM)
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 22, 2013, 06:19:06 pm
Heph,  I am going to have my wife cover that in a PM, she is vastly better than me at locating the supporting data, and she can even link you to the relevant scientific journals.  As fo thermopiles and thermo-electric nuclear power systems, you seem to be having the same problem most people do regarding nuclear energy, the thermopile is a system sixty years old, modern nuclear power systems are generally of the electro-induction type, where current is generated by active decay of fissile materials, controlled by graphite 'control rods'.  My wife will send further details in the PM.

I like power armor, but am directly opposed to the Halo-esque 'force-field/supercomputer' armor, the power armor I am talking about and is most feasible within the time frame is purely exo-skeletal, strength augmenting, and heavily plated, similar to Fallout or Rifts (Palladium Books) types.
Title: Re: The EA Wars (Compilation of information)
Post by: Mel_Vixen on October 23, 2013, 02:29:46 pm
Heph,  I am going to have my wife cover that in a PM, she is vastly better than me at locating the supporting data, and she can even link you to the relevant scientific journals.  As fo thermopiles and thermo-electric nuclear power systems, you seem to be having the same problem most people do regarding nuclear energy, the thermopile is a system sixty years old, modern nuclear power systems are generally of the electro-induction type, where current is generated by active decay of fissile materials, controlled by graphite 'control rods'.  My wife will send further details in the PM.

I like power armor, but am directly opposed to the Halo-esque 'force-field/supercomputer' armor, the power armor I am talking about and is most feasible within the time frame is purely exo-skeletal, strength augmenting, and heavily plated, similar to Fallout or Rifts (Palladium Books) types.

Thanks :p its was very informative.

Actually i consider the thermopile as the safest variant of nuclear power. Selfcontained, not prone to meltdowns working for years without maintenance.
"Modern" Nuclear powerplants are also by the tech older then 50 years (10 Development + 40 operation). New designs (Gen 3+) are hard to come by and/or lack often approval.
Still the new Modular reactors like the traveling wave Reactors of Microsof (http://en.wikipedia.org/wiki/TerraPower)t or LFTR are in the works but i dont see them on the front of early Space-exploration.
Getting the Bad-boys to space is the problem here. Take the new modular reactor from Westinghouse (http://www.westinghousenuclear.com/smr/fact_sheet.pdf) it weights almost three times as much as the Spaceshuttle. The formfactor is good thought for a launch. This means you need a considerable bigger Launchvehicle - bigger then Saturn or Energya rockets.

In terms of the Ea war i would say spacebuild and born Nuclear-reactors (and fusion) are in the 30s when the Spaceborn service-economy is ready to build them. Before that some other techs would have to fill the gap. The sudden spike in energy output would then fuel the Energyweapon revolution.

Or we go with "Rule of Cool" ;)

Exoskeltons work today.  Cyberdines HAL (http://en.wikipedia.org/wiki/HAL_5) (they are dead serious on the naming!) alows you to lift 5 times as much as you can normaly and weights only 10 ponds ~ 5 kilos.  Strapping 50 Kilos of armor plating and hardware onto it is more of a design-problem. The real hurdle is the power - for long endurance you need some sort of generator or much better batteries. 
Title: Re: The EA Wars (Compilation of information)
Post by: My Name is Immaterial on October 23, 2013, 02:50:08 pm
FYI, I'm working on some of the ground battles. Bethesda is up now.
Title: Re: The EA Wars (Compilation of information)
Post by: NullForceOmega on October 23, 2013, 05:12:47 pm
Okay, good deal.  I am forewarding the fusion power systems due to the fact that any energy-weapon equipped spacecraft will have power requirements into the terawatt range, and B12's p-beam equipped ships will be even more power hungry than EA's (makes PA a hell of a lot more plausible too).  So are we satisfied with what we have for tech?  Do we need more discussion on any specific points regarding tech?  If not I'll draw up a general timeline for the space conflict, then try adapting it to fit events on Earth.
Title: Re: The EA Wars (Compilation of information)
Post by: Mel_Vixen on October 23, 2013, 05:25:36 pm
I am fine with it  8)
Title: Re: The EA Wars (Compilation of information)
Post by: Helgoland on November 01, 2013, 12:19:10 am
Name: Helgoland
Pre-war occupation: Independent contractor
Occupations during the war: R&D, especially field-level dornes - the 'Wasp' and 'Hornet' series -, informal relations with the Rheinmetall and Bavarian conglomerates

I used to work as an independent contractor for all sorts of firms, though mostly for Kickstarter start-ups. I was there during the first wave of the attacks. It was horrible: Blood, guts, brain everywhere, mutilated carcasses that still moved, burnt bodies crying unlike anything you ever heard before... EA knows no limits. Together with a few colleagues I managed to hijack a helicopter, and we flew out - but at the last moment, we were hit by a stray seeker missile. I was the only survivor; luckily the onky serious injury I got was a crushed leg.
To this day, I have to use a cane because of that incident. They wouldn't let me join the ground forces, so I went into R&D - do you grunts remember those RC drones that probably saved your asses more than a few times? Yeah, those were my idea. Drones can't commit war crimes, but traumatized soldiers have no such limitations. 'Nuff said.
During that time, I also used my family contacts to establish an informal research cooperation between the Rheinmetall conglomerate - consisting of the old German giants, e.g. Siemens, ThyssenKrupp, BASF, and of course Rheinmetall itself - and the Bay12 forces: We had some great times using the Nashorn II tanks sent to us to for fixing the overheating as gulash cannons. In the end the flaws were fixed, and you all know what havoc the Nashorn III wreaked in the Balkans. Good times, good times. Later on the Bavarian conglomerate and various other European trusts - the EDF union for example, or the Berlin Startups - joined in, and after some bloody struggles Europe became a Bay12 Alliance stronghold. Especially notable among these battles was the Portsmouth landing: I was told that from Cherbourg to Calais the water turned red with the blood of our brave soldiers; but finally, London fell and the Financial Services of Great Britain capitulated. Without a doubt, the Scots' rebellion led by Agent Owlbread played no little part in our allies' success.

Now the ICC is on my back - they simply hate those frones. I think that when the armistice breaks I'll join with the Logistics HQ - I got some promising leads from a veteran in this thread. I already have some ideas...