Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: monk12 on November 08, 2011, 11:53:37 pm

Title: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: monk12 on November 08, 2011, 11:53:37 pm
You are about to engage in a brutal, winner-take-all fight to the death. YOUR GOAL- to survive to the end of each round while accumulating the highest number of points. You receive TEN points for each player you kill, FIVE points for killing a monster or other NPC combatant, and AN UNSPECIFIED NUMBER of points for achieving secondary objectives. The player who has the MOST POINTS at the end of a round gets to choose the setting for the next round of combat. They also get to feel special.

DA RULES

Players post actions, and their result is determined by rolling 1d6+mod against the following chart

0 and lower- Oh wow- Your action fails to achieve the intended result, and your situation is made as bad as possible
1- Critical Failure - Your action fails to achieve the intended results, and your situation is made worse by that failure
2- Failure - Your action fails to achieve the intended result
3- Partial Success - Your action succeeds, but not to the degree you would have wished
4- Success - Your action achieves all intended results
5- Critical Success- Your action results in the best possible outcome for you
6- Overshoot- Your action succeeds, but the manner of that success also worsens your situation
7 and above- Critical Overshoot- Your action succeeds, and the manner of that success causes the overall situation to worsen.

I reserve the right to declare actions impossible and assess a -5 "Impossibility Modifier". This modifier may be reduced or negated if the action is sufficiently interesting/amusing. Some actions may not require any roll- some actions may be so complex as to necessitate multiple rolls. While I'm on the subject, I also reserve the right to be rude, crude, unsympathetic, surprisingly generous, and to bold things at random.

Every turn is broken into two phases. First, each player's turn plays out in order of their roll, highest to lowest. Second is a cleanup phase during which NPC's move, environmental effects occur, and so forth.

Each player has 10/10 hitpoints to start the round- items/effects may raise this maximum or heal damage taken during play. Players can accumulate new abilities or gain bonuses during the course of play, normally in the form of found items. Each player begins play with setting-appropriate attire and one random item.

When a player attacks another player, they each roll 1d6+mod. The attacker's result - defender's result = damage dealt. If the attacker rolls a 1 on his attack roll, the defender receives a free counterstrike. If the defender rolls a 1 on his dodge roll, then in addition to the damage dealt the defender also suffers some kind of debuff (stabbed leg impairs movement, for example.)

If a player dies, they are sent to the end of the waiting list, and the next player in line enters the arena. Their lifetime score is added to the Leaderboard- although points do not carry over between plays, their new character will receive as-yet unspecified bonuses related to their score/rank on the Leaderboard. If you die due to unfortunate luck or blatant ganking, don't come crying to me- harden your hate into a weapon for your new character to wield. Players have 48 hours to post an action- if they fail to inform me of a planned absence, they do nothing for a turn. If this happens again next turn they EXPLODE.

Each round has a setting- the setting determines what items will appear, what weapons will be used, what powers are available, and other environmental quirks. The player who wins a round gets to decide what the next round's setting will be. The first setting will be a HISTORICALLY INACCURATE ROMAN COLISEUM and last for TEN TURNS.

Survive the wall o' text? Then sign up! Post a NAME and I'll throw you on the waitlist- things should clip along nicely. If you're still debating whether to join, perhaps a glance at the hilarious deaths on the Leaderboard will sway you? The Rounds (and round summaries) are also linked below.

Spoiler: Rounds (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Spoiler: Waitlist (click to show/hide)
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: Draignean on November 08, 2011, 11:57:57 pm
Draignean
Color:  Indigo
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: Sinpwn on November 09, 2011, 12:00:09 am
Sinpwn
Blue

Edit: Changed my color.
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: micelus on November 09, 2011, 12:13:58 am
micelus
Orange
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: Grimmjow6th on November 09, 2011, 12:30:35 am
Grimmjow
Navy
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: BullDog on November 09, 2011, 12:46:12 am
Bulldog
Green
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: Toaster on November 09, 2011, 08:59:47 am
Toaster
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: Gatleos on November 09, 2011, 09:21:00 am
Waitlist meh.
Title: Re: Roll to Deathmatch- Round 1, Turn 1/10
Post by: monk12 on November 09, 2011, 10:39:27 am
You are standing in a HISTORICALLY INACCURATE ROMAN COLISEUM. Each player is evenly spaced around the outer wall, which is some twenty feet high. There are GATES to the North, South, East, and West. Above the North Gate is the EMPEROR'S BOOTH, where he and his entourage observe the festivities.

DRAIGNEAN is equipped with a set of GLADIATOR ARMOR- the added protection makes him immune to debuffs from failed dodge rolls

SINPWN is equipped with a WHIP- in addition to his regular attack, he can attempt to disarm an opponent (regular combat rules, no damage dealt.)

MICELUS is equipped with a GLADIUS- this finely crafted Roman shortsword provides a +1 bonus to attack rolls.

GRIMMJOW has a pouch with three EGYPTIAN HEALING HERBS- each herb numbs pain and slows bloodloss, healing for 2hp apiece.

BULLDOG is equipped with a round SHIELD, providing a +1 bonus to dodge rolls.

On the walls of the Coliseum you also see a set of FIVE JAVELINS, a SPEAR and a NET. The crowd roars approval as the Emperor stands, proclaiming "LET THE GAMES BEGIN!"


SECONDARY OBJECTIVE- FIRST BLOOD

The first player to deal damage to another player earns the approval of the crowd, as well as THREE POINTS

-----------------------------------------------------------------
DRAIGNEAN
HP- 10/10
Inventory- Loincloth, Gladiator Armor, Dagger
Status- Normal
-----------------------------------------------------------------
SINPWN
HP- 10/10
Inventory-  Loincloth, Whip, Dagger
Status- Normal
-----------------------------------------------------------------
MICELUS
HP- 10/10
Inventory- Loincloth, Gladius, Dagger
Status- Normal
-----------------------------------------------------------------
GRIMMJOW
HP- 10/10
Inventory- Loincloth, Egyptian healing herbs, Dagger
Status- Normal
-----------------------------------------------------------------
BULLDOG
HP- 10/10
Inventory- Loincloth, Shield, Dagger
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: Sinpwn on November 09, 2011, 10:51:03 am
Sinpwn rushes towards micelus, feigning a whip attack, but instead flanking and slashing with his dagger.
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: JacenHanLovesLegos on November 09, 2011, 11:36:36 am
Name: Jacen
Color: Brown
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: Draignean on November 09, 2011, 02:09:34 pm
Dash up to the wall and grab the spear before bulldog and stab HIM!
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: BullDog on November 09, 2011, 02:10:50 pm
Grab the spear first, then stab Draignean with the spear!
If he is too close, use the dagger!
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: micelus on November 09, 2011, 02:21:55 pm
Micelus runs and rolls towards the net and fires it at Sinpwn. Swipe at his arms with the gladius.
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: Hitty40 on November 09, 2011, 02:39:34 pm
Name: "G"
Color:Teal
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: Spartan on November 09, 2011, 05:07:47 pm
Spartan
Orange
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: Gatleos on November 09, 2011, 05:30:09 pm
Guess I should specify my color before someone steals it.
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: Powder Miner on November 09, 2011, 07:20:03 pm
Waitlist me!

Powder Miner
Beige (Beige)
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on November 09, 2011, 08:50:12 pm
Turn will get set once Grimmjow posts- just so everyone is aware, you've got 48 hours to post an action. If you don't excuse yourself in advance and fail to meet the deadline, you just stand around like a moron. If I fail to hear back from you before the next turn you EXPLODE.

As far as waitlist peeps, you don't need to snag a color- I'll probably just roll a die to figure out what item you get when you spawn. I just like offering some kind of choice at round start, no matter how meaningless. Of course, if you want to use colors just for shits and giggles, feel free!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Grimmjow6th on November 10, 2011, 02:22:53 am
Grab the net, toss it at sinpwn, then toss a javelin at him.
Title: Re: Roll to Deathmatch- Round 1, Turn 1/10
Post by: monk12 on November 10, 2011, 08:36:56 pm
TURN ONE OF TEN

I should mention that attempting multiple attacks in a single turn incurs a cumulative -1 modifier to each attack, which also applies to defense in case of counterstrike. It's basically a special case of the impossibility modifier, and may also apply to long chains of regular actions.


Grab the spear first, then stab Draignean with the spear!
If he is too close, use the dagger!


Bulldog is first to reach the Spear, and stabs at Draignean! [6] vs [6] Bulldog's lightning strike is only slightly slower than Draignean's lightning reflexes!

Dash up to the wall and grab the spear before bulldog and stab HIM!

Draignean fails to get the spear, but he still has his dagger! [4] vs [4]+1  Draignean's slash is expertly deflected by Bulldog's shield!

Micelus runs and rolls towards the net and fires it at Sinpwn. Swipe at his arms with the gladius.

Micelus snatches the Net off the wall and hurls it at Sinpwn! [4] vs [3]  Sinpwn's sword arm becomes fouled in the net, imposing a -1 penalty to attack and dodge rolls! Micelus attempts to follow up on his advantage by striking Sinpwn's other arm! [6]-1+1-2 vs [4]-1  Micelus's strike opens a long- but shallow- gash in Sinpwn's arm! Sinpwn takes 1 damage and suffers a -1 penalty to attack rolls until the end of the next turn!

Sinpwn rushes towards micelus, feigning a whip attack, but instead flanking and slashing with his dagger.

Sinpwn feints with his whip, [2] but fails to fool anyone. He slashes at Micelus with his dagger, [3]-1-1 vs [3] but is well wide of the mark!

Grab the net, toss it at sinpwn, then toss a javelin at him.

Grimmjow runs toward the net, but Micelus beats him to it! Instead, he grabs the Javelins(5) and hurls one at Sinpwn! [2] vs [2] The Javelin falls well short of its target, although Sinpwn nearly staggers into it anyway.



SECONDARY OBJECTIVE- FIRST BLOOD - MICELUS

The crowd leaps to its feat at Micelus's dazzling display of swordsmanship! Micelus is energized by the approbation of the audience, and his current and maximum HP increase by 1! He also takes the lead with THREE POINTS!

-----------------------------------------------------------------
DRAIGNEAN
Currently: "It seems we are evenly matched!"
HP- 10/10
Inventory- Loincloth, Gladiator Armor, Dagger
Status- Normal
-----------------------------------------------------------------
SINPWN
Currently: Suffering a series of indignities
HP- 9/10
Inventory-  Loincloth, Whip, Dagger, Net
Status- Arm-Minor wound
-----------------------------------------------------------------
MICELUS
Currently: Basking in the applause of the spectators
HP- 11/11
Inventory- Loincloth, Gladius, Dagger
Status- Normal
-----------------------------------------------------------------
GRIMMJOW
Currently: Throwing like a girl
HP- 10/10
Inventory- Loincloth, Egyptian healing herbs, Dagger, Javelins(4)
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Posing like Leonidas
HP- 10/10
Inventory- Loincloth, Shield, Dagger, Spear
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Sinpwn on November 10, 2011, 08:43:44 pm
Disarm micelus of his Gladius, take it, then run away like the pansy I am.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Draignean on November 10, 2011, 08:52:28 pm
Impressed by BullDog's prowess Draignean shouts across to him; "I see we are evenly matched, let us dispatch these others and do honorable battle at the end!"

IN the meantime he notices Sinpwn's cowardice and flicks his dagger up so he's holding it at the tip and throws it end over end at Sinpwn's back. (not aimed attack, just flavor) Shout COWARD while doing so.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on November 10, 2011, 09:43:19 pm
The following is a table I was going to use for debuffs related to rolling [1] on dodge rolls, but since I'm allowing aimed attacks I figured I'd adapt it and make it public. I am TIRED and therefore reserve the right to wildly alter or invalidate this table upon further review or evidence of gameplay imbalance (half the reason I made the first arena a featureless... um, arena, is to give the combat mechanics a quick and dirty balance check before doing weird shit.) Mostly I'm throwing it out here so you folks aren't completely surprised when I start assessing penalties and strange debuffs.

Debuff Odds refers to how likely an area is to be selected randomly (rolling 1 on a dodge roll gives one randomly, for example.)

AA Penalty is the penalty you accept when making an aimed attack targeting a given area (so aiming at the arms is -2, the head is -3, etc.)

To make an aimed attack you MUST declare that it is an aimed attack, otherwise I'll assume it's flavor. Duration of the penalty is related to the difference between attack/defense.



Debuff Odds   AA Penalty   Effect

15%           -3           Head, -1 attack&dodge

20%           -2           Lower Body, 1/6 chance to lose entire turn (nausea)

35%           -2           Arms, -1 attack

30%           -2           Legs, -1 dodge



CARRY ON, THEN
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: BullDog on November 10, 2011, 10:10:30 pm
Impressed by BullDog's prowess Draignean shouts across to him; "I see we are evenly matched, let us dispatch these others and do honorable battle at the end!"

BullDog shouts back; "Very well, let us get rid of them quickly!

Stab Grimmjow!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: micelus on November 11, 2011, 12:16:32 am

"People of <insert city name>! Let me prove my prowess! Release the savage beasts into the arena and I shall slay them all!"

Circle sinpwn and stab him in the back. If he's still in the net, stab him again. If not, take the net and throw it at BullDog.
Title: Re: Roll to Deathmatch- Round 1, Turn 1/10
Post by: monk12 on November 12, 2011, 09:18:56 pm
TURN TWO OF TEN
In which Fate is tempted


Impressed by BullDog's prowess Draignean shouts across to him; "I see we are evenly matched, let us dispatch these others and do honorable battle at the end!"

BullDog shouts back; "Very well, let us get rid of them quickly!

Stab Grimmjow!

Bulldog and Draignean reach a momentary truce in favor of striking at weaker foes. Bulldog stabs at Grimmjow with his spear, [6]vs[1]  and Grimmjow attempts to block it with his arm! His unarmored arm. The spear slices clean through, dealing 5 damage and inflicting a Major wound- Grimmjow receives a -2 penalty to attack rolls for the next two turns!

Impressed by BullDog's prowess Draignean shouts across to him; "I see we are evenly matched, let us dispatch these others and do honorable battle at the end!"

IN the meantime he notices Sinpwn's cowardice and flicks his dagger up so he's holding it at the tip and throws it end over end at Sinpwn's back. (not aimed attack, just flavor) Shout COWARD while doing so.

Secure in his new alliance, Draignean notices Sinpwn's... less than heroic actions and hurls his dagger as Sinpwn turns to flee! [5]vs[3]-1  The dagger carves a deep, ragged path across Sinpwn's shoulder, dealing 3 damage!


"People of <insert city name>! Let me prove my prowess! Release the savage beasts into the arena and I shall slay them all!"

Circle sinpwn and stab him in the back. If he's still in the net, stab him again. If not, take the net and throw it at BullDog.


[1]  "Hey, Emperor! Yeah, you! Nobody likes you! And you smell awful! What'cha gonna do about it, release the lions on me? Or the bees? Or the lions with bees in their mouths so when they roar they shoot bees at you?"  The Emperor gets very, very... quiet.

With that, Micelus returns his attention to his quarry. [2]+1vs[5]-1  His first swing is wide as Sinpwn lurches away from him, [5]+1-1vs[3]-1 but on his backstroke he slashes across Sinpwn's back, dealing 3 damage!

Disarm micelus of his Gladius, take it, then run away like the pansy I am.

[1] Sinpwn grossly overextends in his attempt to retrieve the Gladius with his whip, and leaves himself vulnerable to a counterstrike! [1]+1vs[3]-1 Micelus, however, trips in his eagerness to finish off Sinpwn, leaving himself once again vulnerable to Sinpwn's whip! [5]-1-1vs[3] Sinpwn's whip lashes firmly about the hilt of the Gladius, but between the net and the bleeding he lacks the strength to pull it from Micelus's hands. Noticing that he is bleeding far more than anyone else in the arena, Sinpwn decides to begin running from everyone, gaining a +1 bonus to dodge rolls until his next action (does not apply against ranged attacks)

[...Base to Grimmjow! Come in Grimmjow!]

Grimmjow appears to be distracted by a voice only he can hear.


SECONDARY OBJECTIVE- FOR THE EMPEROR!

The Emperor rises to his feet, his face as purple as his robes in rage! Pointing dramatically at Micelus, he declares "A BOON TO WHOEVER BRINGS ME THE HEAD OF THIS IMPUDENT SLAVE!"  Whoever gives the Emperor Micelus's head (or most of it, anyway) earns himself an additional TWO POINTS

Sinpwn regains feeling in his arm!
Sinpwn manages to free himself from the net! He adds it to his inventory!
The floor of the arena contains a Javelin and a Dagger

COMPLETED OBJECTIVES
FIRST BLOOD - MICELUS

-----------------------------------------------------------------
DRAIGNEAN
Currently: Exercising his knife skillz
HP- 10/10
Inventory- Loincloth, Gladiator Armor
Status- Normal
-----------------------------------------------------------------
SINPWN
Currently: Exercising the better part of valor
HP- 3/10
Inventory-  Loincloth, Whip, Dagger, Net
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Exercising poor judgement
HP- 11/11
Inventory- Loincloth, Gladius, Dagger
Status- Normal
-----------------------------------------------------------------
GRIMMJOW
Currently: Exercising his mind
HP- 5/10
Inventory- Loincloth, Egyptian healing herbs, Dagger, Javelins(4)
Status- Arm-Major wound
-----------------------------------------------------------------
BULLDOG
Currently: Too busy being badass to exercise anything
HP- 10/10
Inventory- Loincloth, Shield, Dagger, Spear
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Sinpwn on November 12, 2011, 09:26:30 pm
Throw the net at micelus then disarm his gladius.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: micelus on November 12, 2011, 09:56:21 pm
Dodge roll and cut DRAIGNEAN's legs.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: antlion12 on November 13, 2011, 08:55:08 pm
Ok i will be joining

Name:bob
Color: Black
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: BullDog on November 14, 2011, 11:17:37 am
Run over and stab micelus in the leg!(aimed attack)
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on November 14, 2011, 12:17:01 pm
Ok i will be joining

Name:bob
Color: Black

Welcome to the waitlist!

And we're waiting on who, Draignean and Grimmjow? Turn's up later tonight- if Grimmjow fails to exist, then he, er, fails to exist. TOASTER is next up on the waitlist.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Draignean on November 14, 2011, 02:02:54 pm
You forgot to remove the thrown dagger from my inventory, it would be nice to have right now though...

Grab Grimm's wrist when he strikes and throw him over my shoulder!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 14, 2011, 02:21:04 pm
I'm ready, coach!  Put me in!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on November 14, 2011, 02:21:34 pm
You forgot to remove the thrown dagger from my inventory, it would be nice to have right now though...

Grab Grimm's wrist when he strikes and throw him over my shoulder!

Item duplication glitch oh shi-

Fix'd
Title: Re: Roll to Deathmatch- Round 1, Turn 1/10
Post by: monk12 on November 14, 2011, 08:41:48 pm
TURN TWO OF TEN
In which much wiffing occurs


You forgot to remove the thrown dagger from my inventory, it would be nice to have right now though...

Grab Grimm's wrist when he strikes and throw him over my shoulder!

[6]  Draignean prepares to exploit any advantage Grimmjow presents with his inevitable attack! Except...

Dodge roll and cut DRAIGNEAN's legs.

Micelus flashily dives to the side before swiping at Draignean's legs! [4]+1-2vs[5]  Draignean gracefully sidesteps the strike!

Throw the net at micelus then disarm his gladius.

Sinpwn hurls the net at Micelus! [3]vs[5] The net sails over Micelus's head, falling harmlessly to the Arena floor! Not at all discouraged, Sinpwn whips at Micelus's Gladius! [4]-1vs[1] The whip coils about the hilt, smartly cracking Micelus's fingers! He releases the Gladius in pain, and Sinpwn brings it back to his hand!

Run over and stab micelus in the leg!(aimed attack)

Taking advantage of Micelus's distress, Bulldog attempts to stab his leg! [2]-2vs[6] Micelus deftly sidesteps Bulldog's clumsy thrust.




Grimmjow vanishes in a flash of light, much to everyone's astonishment! His equipment falls to the Arena floor!
The floor of the arena contains a Javelin, Net, Egyptian healing herbs, Dagger, Javelins(4) and a Dagger. And a Loincloth too, I suppose.

A NEW CHALLENGER HAS ENTERED THE ARENA!

TOASTER steps out of the North Gate, his red loincloth fluttering in the wind. The crowd cheers as he brandishes his Barbed Trident!


SECONDARY OBJECTIVE- FOR THE EMPEROR! - Whoever gives the Emperor Micelus's head (or most of it, anyway) earns himself an additional TWO POINTS
COMPLETED OBJECTIVES
FIRST BLOOD - MICELUS

-----------------------------------------------------------------
DRAIGNEAN
Currently: Wondering who stole his kill
HP- 10/10
Inventory- Loincloth, Gladiator Armor
Status- Normal
-----------------------------------------------------------------
SINPWN
Currently: Wondering who to stab first
HP- 3/10
Inventory-  Loincloth, Whip, Dagger, Gladius
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Wondering where his sword went
HP- 11/11
Inventory- Loincloth, Dagger
Status- Normal
-----------------------------------------------------------------
TOASTER
Currently: Wondering who puts barbs on a Trident
HP- 10/10
Inventory- Loincloth, Barbed Trident, Dagger
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Wondering what happened to his luck
HP- 10/10
Inventory- Loincloth, Shield, Dagger, Spear
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Draignean on November 14, 2011, 08:48:35 pm
Goddamn it! That was meant to be Micelus not Grimm. (I.e the one who actually declared he was going to be attacking me.) Stupid typo ruining my six. :(
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on November 14, 2011, 09:01:03 pm
Goddamn it! That was meant to be Micelus not Grimm. (I.e the one who actually declared he was going to be attacking me.) Stupid typo ruining my six. :(

Ahhh, that makes much more sense. Probably should have pointed it out to you, but I was slightly distracted.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Theodolus on November 14, 2011, 09:51:18 pm
Waitlist

Name: Theodolus
Color: Whatever

Looks fun! :)
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Sinpwn on November 14, 2011, 09:58:50 pm
Loot as much stuff from Grimmjow as possible and use the healing herbs.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: BullDog on November 15, 2011, 02:01:11 am
Grab the herbs, then finish Sinpwn with the spear.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: micelus on November 15, 2011, 05:09:06 am
Grab the net and throw it at Bulldog. Grab a javelin and throw it at Sinpwn, not caring if it hits. As it flies towards Sinpwn, run to him and stab him in the innards.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 15, 2011, 08:54:34 am
Trident the hell out of Sinpwn as he is looting.  Grab any leftover javelins.


Also, nice trident.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Sinpwn on November 15, 2011, 09:05:39 am
Welp, I'm dead.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 15, 2011, 12:25:56 pm
That's what you get for being hurt in a killer-takes-all death match.  :)

(I almost attacked someone else when I saw you were getting dogpiled, but whatever- I'll roll with it.)
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on November 15, 2011, 11:08:04 pm
Waitlist

Name: Theodolus
Color: Whatever

Looks fun! :)

And welcome to the waitlist! Barring an abrupt change in fortunes, it appears to be growing one less shortly.


Let's see, waiting on Draignean.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Draignean on November 16, 2011, 12:15:17 am
Get down on my knees and pray to whatever deity struck down my foe with such awesome power! Probably Zeus.
Title: Re: Roll to Deathmatch- Round 1, Turn 3/10
Post by: monk12 on November 16, 2011, 02:45:12 am
TURN THREE OF TEN
In which Sinpwn is an avatar of destruction


Grab the net and throw it at Bulldog. Grab a javelin and throw it at Sinpwn, not caring if it hits. As it flies towards Sinpwn, run to him and stab him in the innards.

Micelus picks up the Net and throws it at Bulldog! [5]vs[2]+1  The heavy net wraps around Bulldog, imposing a -1 penalty to attack and dodge rolls! [4] Micelus then scoops up the Javelin and tosses it at Sinpwn [6]-1vs[4], dealing ONE damage! He eagerly rushes in [1] but slides in the loose sand of the arena floor, leaving himself open to a counterstrike! [4]+1vs[2]  Sinpwn gashes Micelus with his Gladius to the tune of THREE damage!

Loot as much stuff from Grimmjow as possible and use the healing herbs.

[4] Sinpwn hops back and picks up Grimmjow's unattended Egyptian healing herbs, Dagger, and Javelins(4). Wasting no time, he quickly swallows the entire pouch of healing herbs- almost immediately, his wounds numb and fire seems to course through his veins, returning his strength. Sinpwn gains SIX hit points!

Get down on my knees and pray to whatever deity struck down my foe with such awesome power! Probably Zeus.

[1]-2 Impressed by the complete disappearance of Grimmjow, Draignean kneels in prayer.

:o  "Oh mighty Zeus, grant me your blessing, that I may strike down my foes!"

>:(  "Hey, mortal- in Rome, he's referred to as Jupiter. Also, he's too busy boning a steer to pay attention to gladiatorial combat right now. That's really more my province anyway."

???  "Wait, who are you?"

>:(  "I'm Mars."

???  "...?"

 ::) "ARES. Y'know, god of war, pointless slaughter, lamentations of the women and so forth?"

 :D  "Oh! Hey, could you help me out, I've had some rotten luck lately an-"

 >:( "HUBRIS! NONE of you have done ANYTHING to deserve my blessing! I've seen more violence at a weaving competition! But don't worry, I'll give you the chance to earn my approval."

Grab the herbs, then finish Sinpwn with the spear.

Sinpwn has the herbs, but Bulldog still has his spear! [1] Unfortunately, he trips on the net, giving Sinpwn an opportunity to counterattack! [4]+1vs[4]+1-1 Bulldog's reactions are slowed by the entangling net, allowing Sinpwn to graze his chest for ONE damage!


Trident the hell out of Sinpwn as he is looting.  Grab any leftover javelins.


Also, nice trident.

Toaster bravely leaps into the fray, stabbing at Sinpwn with his trident! 1 He skids off-balance in the bloody sand, however, and Sinpwn capitalizes on his moment of weakness! [4]+1vs[5] Toaster manages to stagger back out of range of Sinpwn's wild slash!



The floor of the arena contains a Dagger. And a Loincloth too, I suppose.

JESUS CHRIST IT'S A LION!

The Emperor stands, and gestures grandly as the East, South, and West gates open, each revealing a vicious starving crazed lion! The Emperor looks startled, then furiously turns to Beastmaster- "NO! The Lions come LATER, first is the PIG, you oaf!" The beastmaster shrugs helplessly.

As the lions stalk into the arena, it is immediately apparent that the Southern Lion is an altogether more deadly beast. Not only is it larger than the other two, but its claws almost seem to glow...

Spoiler: East Lion (click to show/hide)
Spoiler: West Lion (click to show/hide)
Spoiler: South Lion (click to show/hide)

SECONDARY OBJECTIVE- FOR THE EMPEROR! - Whoever gives the Emperor Micelus's head (or most of it, anyway) earns himself an additional TWO POINTS
COMPLETED OBJECTIVES
FIRST BLOOD - MICELUS

-----------------------------------------------------------------
DRAIGNEAN
Currently: Glad he wasn't smote on the spot
HP- 10/10
Inventory- Loincloth, Gladiator Armor
Status- Normal
-----------------------------------------------------------------
SINPWN
Currently: Glad to still be alive
HP- 8/10
Inventory-  Loincloth, Whip, Dagger, Gladius, Dagger, Javelins(4)
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Glad that bigass lion isn't stalking him
HP- 8/11
Inventory- Loincloth, Dagger
Status- Normal
-----------------------------------------------------------------
TOASTER
Currently: Glad to still have full health
HP- 10/10
Inventory- Loincloth, Barbed Trident, Dagger
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Glad his spear will finally be good for something
HP- 9/10
Inventory- Loincloth, Shield, Dagger, Spear, Net
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: micelus on November 16, 2011, 03:08:34 am
Stab the idiot who's praying while in the middle of an arena with gladiatiors and lions! Kick him in the back as well.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Sinpwn on November 16, 2011, 07:56:20 am
Stab micelus while he's stabbing the idiot and get to the center of the arena.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 16, 2011, 09:05:08 am
Apply the trident to Draignean, since he's nice and unarmed.  Twice, if possible.


Sinpwn seems to have the "Everyone attacking me throws a 1" buff.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Draignean on November 16, 2011, 12:16:22 pm
Slip the trident stab and get inside its effective range.

Then strangle Toaster with my bare hands.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 16, 2011, 01:37:44 pm
Good thing I have a dagger, right?
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: BullDog on November 16, 2011, 01:58:07 pm
Get the net off me, throw it at Toaster, grab his dagger, then stab him with mine.
Title: Re: Roll to Deathmatch- Round 1, Turn 4/10
Post by: monk12 on November 16, 2011, 06:42:37 pm
TURN FOUR OF TEN
In which maulings occur


Get the net off me, throw it at Toaster, grab his dagger, then stab him with mine.

[6] Bulldog tears off the net with such force it slips out of his hands, falling to the arena floor! Rushing up to Toaster, Bulldog attempts to disarm him with his bare hands [3]-2vs[6] Toaster handily wards him off with his Barbed Trident. Bulldog draws his own dagger and leaps to the attack! [3]-1vs[5] Toaster easily evades Bulldog's stab!

Slip the trident stab and get inside its effective range.

Then strangle Toaster with my bare hands.


Rushing forward, Draignean attempts to strangle Toaster! [5]-2vs[5] He is unable to get inside the reach of Toaster's trident!

Stab micelus while he's stabbing the idiot and get to the center of the arena.

[3]+1vs[3]  Sinpwn slashes at Micelus with his Gladius, tracing a thin red line down Micelus's back, dealing ONE damage!

Apply the trident to Draignean, since he's nice and unarmed.  Twice, if possible.


Toaster thrusts at Draignean with his cruelly barbed Trident! [3]vs[1] Toaster's strike is true, but Draignean is protected by his suit of Gladiator Armor! The force of the blow is still sufficient to bruise Draignean through the armor, dealing TWO damage! Toaster follows up with another blow! [4]-1vs[2] He strikes the same area- albeit with less force- dealing ONE damage!

Stab the idiot who's praying while in the middle of an arena with gladiatiors and lions! Kick him in the back as well.

[1] Micelus moves to strike down the pious, but is temporarily blinded by a stray shaft of light reflecting from Draignean's armor! Draignean counterstrikes, [6]-2vs[5] but his fists fail to deal any appreciable damage! Micelus kicks back, [6]-2-1vs[6] his bare feet having even less effect.


The floor of the arena contains a Dagger and a Net. And a Loincloth too, I suppose.

THE LION EATS TONIGHT!

[2] The Eastern Lion leaps at Draignean, [4]vs[2] and its long claws gouge his shoulder, dealing TWO damage!

[4] The Western Lion pounces on Toaster, [6]vs[4] biting his arm and dealing TWO damage!

The Southern Lion swipes at Draignean with a massive paw, [2]+1vs[5], but Draignean rolls away from the attack! The lion appears to lose interest in Draignean...


Spoiler: East Lion (click to show/hide)
Spoiler: West Lion (click to show/hide)
Spoiler: South Lion (click to show/hide)

SECONDARY OBJECTIVE- FOR THE EMPEROR! - Whoever gives the Emperor Micelus's head (or most of it, anyway) earns himself an additional TWO POINTS
COMPLETED OBJECTIVES
FIRST BLOOD - MICELUS

-----------------------------------------------------------------
DRAIGNEAN
Currently: Getting attacked a lot.
HP- 5/10
Inventory- Loincloth, Gladiator Armor
Status- Normal
-----------------------------------------------------------------
SINPWN
Currently: Dealing a whole point of damage!
HP- 8/10
Inventory-  Loincloth, Whip, Dagger, Gladius, Dagger, Javelins(4)
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Attacking the theists.
HP- 7/11
Inventory- Loincloth, Dagger
Status- Normal
-----------------------------------------------------------------
TOASTER
Currently: Cursing Draignean's armor
HP- 8/10
Inventory- Loincloth, Barbed Trident, Dagger
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Free of the damn net!
HP- 9/10
Inventory- Loincloth, Shield, Dagger, Spear
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 16, 2011, 08:07:29 pm
Follow up with two more attacks to Draignean!

Eat trident!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Sinpwn on November 16, 2011, 08:13:46 pm
Get the net and throw it at micelus, then throw a javelin at him.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Draignean on November 16, 2011, 08:16:49 pm
Grab Dagger from arena floor and stab Toaster in the head!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: micelus on November 17, 2011, 12:40:30 am
"Really? The gods have time to protect you but don't have time to protect me? I've spent 12 years training as a priest....DAMN YOU MARS!"

Grab the loincloth and dagger. Throw the loincloth at Sinpwn's face and stab the east lion silly with both daggers at his rear.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: BullDog on November 17, 2011, 12:51:26 am
Get the net, then throw it on Toaster. Impale him with the spear. Then stab him in the heart with my dagger.(flavor)
Title: Re: Roll to Deathmatch- Round 1, Turn 5/10
Post by: monk12 on November 17, 2011, 11:10:49 pm
TURN FIVE OF TEN
In which the food chain is reversed


"Really? The gods have time to protect you but don't have time to protect me? I've spent 12 years training as a priest....DAMN YOU MARS!"

Grab the loincloth and dagger. Throw the loincloth at Sinpwn's face and stab the east lion silly with both daggers at his rear.

Micelus dives and rolls, coming up holding the dagger and Loincloth! He throws the Loincloth at Sinpwn's face, [5]-3vs[3] but an errant gust blows it over his head! Dual-wielding the daggers, Micelus then turns and attacks the easterly lion, [5]-1vs[6] [6]-1vs[4] his twin daggers scratching across the lion's tawny hide, dealing ONE damage!

Get the net, then throw it on Toaster. Impale him with the spear. Then stab him in the heart with my dagger.(flavor)

Bulldog scoops up the Net and lofts it at Toaster, [4]vs[2] grunting in satisfaction as it neatly enfolds him! Toaster suffers -1 to attack and dodge until the end of turn 7 (or he frees himself, whichever comes first.) Leaping forward, Bulldog follows up on his advantage [6]-1vs[5]-1 with a well placed spear thrust, dealing ONE damage! Drawing his dagger, Bulldog moves in for the killing blow [2]-2vs[3]-1 but his stab is wild!

Get the net and throw it at micelus, then throw a javelin at him.

Sinpwn is too late to grab the Net, and instead dances back before throwing a javelin at Micelus! [4]vs[6] Micelus nimbly avoids the missile!

Follow up with two more attacks to Draignean!

Eat trident!

Smelling blood, Toaster stabs away at Draignean, net or no net! [2]-1vs[3] His first attack is completely fouled by the net, [5]-1-1vs[5] and Draignean gracefully avoids the second stroke as well!

Grab Dagger from arena floor and stab Toaster in the head!

Micelus has already grabbed the dagger, but Toaster's net-related difficulties seem like a perfect moment to strike! [1] Draignean stumbles as he moves in to the attack, [4]-1vs[3] but Toaster's counterstrike is slowed by the net, allowing Draignean to recover!



The floor of the arena contains a Dagger and a Javelin. There's a Loincloth here too.

THE LION EATS TONIGHT!

[2] The Eastern Lion swipes at Bulldog, [6]vs[5]+1 but Bulldog blocks with his shield!

[3] The Western Lion pounces on Sinpwn, [6]vs[6] but Sinpwn rolls under the attack and comes to his feet unscathed!

The Southern Lion roars and charges Bulldog, [1] but Bulldog cannily sets his feet and readies his spear,  [5]+2vs[2] impaling the lion and dealing FIVE damage! The lion roars in pain, blood streaming from its mouth!


Spoiler: East Lion (click to show/hide)
Spoiler: West Lion (click to show/hide)
Spoiler: South Lion (click to show/hide)

SECONDARY OBJECTIVE- FOR THE EMPEROR! - Whoever gives the Emperor Micelus's head (or most of it, anyway) earns himself an additional TWO POINTS
COMPLETED OBJECTIVES
FIRST BLOOD - MICELUS

-----------------------------------------------------------------
DRAIGNEAN
Currently: Regretting his loss of dagger in Turn 2
HP- 5/10
Inventory- Loincloth, Gladiator Armor
Status- Normal
-----------------------------------------------------------------
SINPWN
Currently: Throwing things at Micelus
HP- 8/10
Inventory-  Loincloth, Whip, Dagger, Gladius, Dagger, Javelins(3)
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Throwing things at Sinpwn
HP- 7/11
Inventory- Loincloth, Dagger
Status- Normal
-----------------------------------------------------------------
TOASTER
Currently: Stabby stabby!
HP- 7/10
Inventory- Loincloth, Barbed Trident, Dagger, Net
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Considering a career in lion-taming
HP- 9/10
Inventory- Loincloth, Shield, Dagger, Spear
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Sinpwn on November 17, 2011, 11:32:52 pm
Throw a javelin at the south lion, then attempt to disarm Bulldog of his shield.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Draignean on November 18, 2011, 12:00:32 am
Rip my loincloth off and use the damn thing as a garotte! Strangle the Mars blessed lion with it!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: micelus on November 18, 2011, 01:33:40 am
Jump on the western lion's back and stab its neck with both daggers.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 18, 2011, 12:48:08 pm
Get the damn net off me, then throw all the javelins on the floor at Draignean.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: BullDog on November 18, 2011, 01:17:13 pm
Grab a javelin, throw it at Sinpwn, then impale the south lion.
If it's still alive then stab with the dagger.
If it's dead when I get there, then stab Sinpwn with the spear!
Title: Re: Roll to Deathmatch- Round 1, Turn 6/10
Post by: monk12 on November 18, 2011, 07:07:18 pm
TURN SIX OF TEN
In which the arena becomes a leonine rodeo


Get the damn net off me, then throw all the javelins on the floor at Draignean.

[5]  Toaster expertly escapes the net, folding it neatly! Picking up the Javelin on the floor, Toaster then hurls it at Draignean! [5]vs[2] The javelin scores Driagnean's side, dealing THREE damage!

Grab a javelin, throw it at Sinpwn, then impale the south lion.
If it's still alive then stab with the dagger.
If it's dead when I get there, then stab Sinpwn with the spear!


Bulldog picks up the javelin that just slashed Draignean and throws it at Sinpwn! [3]vs[5] Sinpwn ducks, and the javelin sails harmlessly overhead! Bulldog thrusts at the Southern Lion with his spear, [1] but he overextends, exposing himself! The lion slashes at Bulldog's belly, [2]+1vs[4]+1 but Bulldog again blocks the attack with his shield. Drawing his dagger, Bulldog once again stabs at the lion, [4]-2vs[4] but the lion retreats from the blow, snarling in defiance.


Rip my loincloth off and use the damn thing as a garotte! Strangle the Mars blessed lion with it!

Step one of Draignean's brilliant plan is elegant in its simplicity- strip naked! Step two displays a unique blend of badass and balls-crazy as it involves leaping atop the Southern Lion and strangling it with his Loincloth! [3]-1vs[6] The flimsy material of the Loincloth is insufficient to do more than discomfort the lion, but it DOES make a surprisingly good bridle! Draignean is now riding the Southern Lion Step 3 profit?

Jump on the western lion's back and stab its neck with both daggers.

Perhaps inspired by Draignean's antics, Micelus leaps atop the back of the Western Lion! Rather than use his only article of clothing as a weaopn, he instead elects to use daggers instead. [2]vs[3] [2]vs[4] The lion bucks just as Micelus stabs, causing him to slam facefirst into the lion's back, his stabs going wide! Micelus is now riding the Western Lion!

Throw a javelin at the south lion, then attempt to disarm Bulldog of his shield.

Sinpwn throws one of his javelins at the Southern Lion, [1] but falls flat on his face! Fortunately, the lion is not nearly close enough to take advantage of that miscue. Wielding his whip, Sinpwn strikes at Bulldog's shield [5]vs[4]+1 but Bulldog is able to maintain his grip!




The floor of the arena contains a Dagger and a Javelin. There's a Loincloth here too.

THE LION EATS TONIGHT!

[2] The Eastern Lion leaps at Bulldog, [3]vs[6]+1 but Bulldog easily avoids the attack!

The Western Lion roars, outraged by Micelus's audaciousness, and attempts to throw him from its back! [6] Micelus desperately grabs at the lion's mane and manages to remain mounted- at the cost of two fistfuls of lion hair. The lion flies into a rage!

The Southern Lion, shocked by Draignean's action, attempts to buck him! [4]+1 Draignean easily maintains his seating, and even gains some measure of control over the movements of the Lion! He gains +1 to dodge rolls as long as he is mounted!


Spoiler: East Lion (click to show/hide)
Spoiler: West Lion (click to show/hide)
Spoiler: South Lion (click to show/hide)

SECONDARY OBJECTIVE- FOR THE EMPEROR! - Whoever gives the Emperor Micelus's head (or most of it, anyway) earns himself an additional TWO POINTS
COMPLETED OBJECTIVES
FIRST BLOOD - MICELUS

-----------------------------------------------------------------
DRAIGNEAN
Currently: Mounted on the Mars-Blessed Southern Lion. Naked.
HP- 2/10
Inventory- Loincloth bridle, Gladiator Armor
Status- Normal
-----------------------------------------------------------------
SINPWN
Currently: Flailing ineffectually
HP- 8/10
Inventory-  Loincloth, Whip, Dagger, Gladius, Dagger, Javelins(3)
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Mounted on the Western Lion
HP- 7/11
Inventory- Loincloth, Dagger, Dagger, Lion hair
Status- Normal
-----------------------------------------------------------------
TOASTER
Currently: Doing the only damage of the turn
HP- 7/10
Inventory- Loincloth, Barbed Trident, Dagger, Net
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Wondering why he didn't think of lion-riding!
HP- 9/10
Inventory- Loincloth, Shield, Dagger, Spear
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 18, 2011, 07:24:43 pm
Assume anti-cavalry stance and trident the Lion out from under Draignean!  Trident Draignean too for good measure.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: micelus on November 18, 2011, 07:53:53 pm
Epicly stab the lion in both eyes.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 18, 2011, 08:03:24 pm
That would be epic.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Sinpwn on November 19, 2011, 12:48:26 am
Slide under the southern lion and impale it with the gladius, attempt to shishkebab Draignean as well.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: BullDog on November 19, 2011, 02:19:57 pm
Pray for a rain of fire then jump on the east lion from behind and tame the beast!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on November 20, 2011, 08:06:28 pm
Waiting on Draignean? Not for much longer, anyway.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Draignean on November 20, 2011, 10:04:09 pm
Pray to mars for one last blessed charge on his magical lion, trade all possible defense for one last suicidal charge at Micelus. I will die with glory.
Title: Re: Roll to Deathmatch- Round 1, Turn 7/10
Post by: monk12 on November 21, 2011, 12:23:38 am
TURN SEVEN OF TEN
In which the score is run up


Epicly stab the lion in both eyes.

[6]-1vs[5]-1 [6]-1vs[3]-1  Micelus reaches forward and stabs down, gouging both of the Western Lion's eyes! The lion takes FOUR damage and is now blind!

Slide under the southern lion and impale it with the gladius, attempt to shishkebab Draignean as well.

Sinpwn runs across the arena and, as the Southern Lion rears, skids beneath it and thrusts up with his Gladius! [6]+1vs[5] The sword pierces the great beast's heart, and the glow flickers and fades as the lion falls dead before Sinpwn! Sinpwn follows up on his advantage as Draignean falls from his collapsing mount, [3]+1-1vs[1] slashing at the head, shattering the skull, jamming the skull into the brain and tearing the brain! Draignean has been struck down! The crowd roars in approval as Sinpwn stands atop the corpses of the fallen, and Sinpwn receives SEVENTEEN POINTS!

Pray to mars for one last blessed charge on his magical lion, trade all possible defense for one last suicidal charge at Micelus. I will die with glory.

[3] Draignean attempts to die with glory. He was partially successful? He sure got the dying part down, anyway.


Assume anti-cavalry stance and trident the Lion out from under Draignean!  Trident Draignean too for good measure.

[2]  Toaster stabs the shit out of the corpses! This senseless display of bloodlust is somewhat uncomfortable to observe, and elicits nervous laughter from the audience.

Pray for a rain of fire then jump on the east lion from behind and tame the beast!

[2]-3

"OH MIGHTY... uh, GOD OF FIRE RAIN! LET THE FIRE FALL!"

Nothing seems to happen. Nonplussed, Bulldog elects to leap atop the Eastern Lion and tame it as a mount! [2] Unfortunately, the lion is too elusive!



SECONDARY OBJECTIVE- HOG WILD - The Emperor rises to his feet and, gesturing grandly, proclaims- RELEASE THE GREASED PIG!

The north gate opens, and to the crowd's amusement a greased pig runs out, squealing in fright! Dead, the pig is worth TWO POINTS, but alive it is worth FIVE POINTS.

As he sits down, the Emperor glowers at the Beastmaster. "I'm just saying, it's a bit anticlimactic after the lion fighting, you know?" The Beastmaster shrugs.

Spoiler: Greased Pig (click to show/hide)


The floor of the arena contains a Dagger, a set of Gladiator Armor, and a Javelin. There's a Loincloth here too.

THE LION EATS TONIGHT!

[2] The Eastern Lion leaps at Sinpwn, [6]vs[3] and its claws rake a deep furrow across his back, dealing THREE damage!

The Western Lion bellows in pain, and attempts to roll over in an attempt to dislodge Micelus! [6] Micelus hops off, then hops back on as the lion regains its footing! Unfortunately, he is now facing backward.


Spoiler: East Lion (click to show/hide)
Spoiler: West Lion (click to show/hide)


SECONDARY OBJECTIVE- FOR THE EMPEROR! - Whoever gives the Emperor Micelus's head (or most of it, anyway) earns himself an additional TWO POINTS
COMPLETED OBJECTIVES
FIRST BLOOD - MICELUS

-----------------------------------------------------------------
RIP Draignean
-----------------------------------------------------------------
SINPWN
Currently: Winning.
HP- 5/10
Inventory-  Loincloth, Whip, Dagger, Gladius, Dagger, Javelins(3)
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Blinding the Western Lion
HP- 7/11
Inventory- Loincloth, Dagger, Dagger, Lion hair
Status- Normal
-----------------------------------------------------------------
TOASTER
Currently: Desecrating corpses
HP- 7/10
Inventory- Loincloth, Barbed Trident, Dagger, Net
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Praying to uncaring gods
HP- 9/10
Inventory- Loincloth, Shield, Dagger, Spear
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)


***THREE TURNS LEFT***
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on November 21, 2011, 12:28:03 am
Tough break, Draignean- I was really hoping to resolve that last action. Who doesn't love magical kamikaze lions? If you want me to throw you on the back end of the waitlist, let me know.


As regards Draignean's empty slot, I think I won't fill it this round since there are only 3 turns left in the round. Avoids the problem of fresh, new players shanking the guys who've toughed it out all round on the last turn. Accordingly, the next person on the waitlist will spawn at the beginning of ROUND TWO- that's you, Gatleos, if you're still reading. I'll bug ya at the end of the round.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Draignean on November 21, 2011, 12:33:06 am
Tough break, Draignean- I was really hoping to resolve that last action. Who doesn't love magical kamikaze lions? If you want me to throw you on the back end of the waitlist, let me know.


As regards Draignean's empty slot, I think I won't fill it this round since there are only 3 turns left in the round. Avoids the problem of fresh, new players shanking the guys who've toughed it out all round on the last turn. Accordingly, the next person on the waitlist will spawn at the beginning of ROUND TWO- that's you, Gatleos, if you're still reading. I'll bug ya at the end of the round.

Yeah, throw me back in.

Amber this time.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: micelus on November 21, 2011, 12:36:44 am
Stab the western lion in the nether regions. Then cut off it's head and wear it!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Dave1004 on November 21, 2011, 12:38:49 am
Uh, er, ... I took a D6 of damage from the Wall 'o Text, so, uh...I got INT damage. Name and color I take it?

Dave1004
Pink!

Please sign me up. Please. Seriously. First RTD I'll ever fully be in. The first ended after the second round. I'm begging you, Monk, please.

*sob*
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Geen on November 21, 2011, 12:51:06 am
Geen
GREEN!

I'm in.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Sinpwn on November 21, 2011, 01:09:51 am
Throw a javelin at micelus while using the whip to steal Toaster's net.
An winrar is me.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: BullDog on November 21, 2011, 01:30:25 am
Stab Sinpwn with my spear then dagger.
 
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 21, 2011, 09:01:57 am
Throw the javelin at the West Lion, equip the gladiator armor, and affix the Loincloth to my trident to make a jaunty banner!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on November 21, 2011, 12:14:46 pm


Yeah, throw me back in.

Amber this time.
Uh, er, ... I took a D6 of damage from the Wall 'o Text, so, uh...I got INT damage. Name and color I take it?

Dave1004
Pink!

Please sign me up. Please. Seriously. First RTD I'll ever fully be in. The first ended after the second round. I'm begging you, Monk, please.

*sob*
Geen
GREEN!

I'm in.

Welcome to the waitlist, folks
Title: Re: Roll to Deathmatch- Round 1, Turn 8/10
Post by: monk12 on November 21, 2011, 12:59:44 pm
TURN EIGHT OF TEN
In which Micelus closes the gap


Throw a javelin at micelus while using the whip to steal Toaster's net.
An winrar is me.

Sinpwn hurls a javelin at Micelus, [6]vs[5] and the blade makes a clean cut across his shoulder, dealing ONE damage! Sinpwn then draws his whip and attempts to relieve Toaster of his Net! [3]-1vs[6] Toaster easily dodges the blow!

Stab the western lion in the nether regions. Then cut off it's head and wear it!

Micelus strikes at the Western Lion, [3]vs[5]-1-2 his dagger sinking where the sun don't shine! The western lion collapses from blood loss, earning Micelus a nifty FIVE POINTS! Setting to work with his dagger, Micelus severs the Lion's head, then jams his head through the throat to wear it like a hat! ...it's warm and squishy and wet in here. But at least he's protected from headshots!


Throw the javelin at the West Lion, equip the gladiator armor, and affix the Loincloth to my trident to make a jaunty banner!

[3] Toaster sees that the West Lion is dead, so instead of chucking a javelin at the corpse he decides to don the Gladiator Armor dropped by Draignean! To celebrate his looting spree, he attaches the Loincloth to his Barbed Trident, thereby becoming the MOST COLORFUL GLADIATOR of the land!

Stab Sinpwn with my spear then dagger.
 

Bulldog leaps to attack the points leader, [2]vs[2] but his inept stab is only rivaled by Sinpwn's inept dodge! Drawing his dagger, Bulldog tries again, [1] but he stumbles, allowing Sinpwn a counterstrike! [3]+1vs[6]+1 Bulldog deflects the blow with his shield!





The floor of the arena contains a Dagger and a pair of Javelins.

THE LION EATS TONIGHT!

[3] The Eastern Lion pounces at Toaster, [2]vs[6] but Toaster rolls as the Lion sails harmlessly overhead!

Spoiler: East Lion (click to show/hide)
Spoiler: Greased Pig (click to show/hide)

SECONDARY OBJECTIVE- HOG WILD - The Pig is worth 2 points dead but 5 alive!
SECONDARY OBJECTIVE- FOR THE EMPEROR! - Whoever gives the Emperor Micelus's head (or most of it, anyway) earns himself an additional TWO POINTS
COMPLETED OBJECTIVES
FIRST BLOOD - MICELUS

-----------------------------------------------------------------
RIP Draignean
-----------------------------------------------------------------
SINPWN
Currently: Enjoyed throwing something recently
HP- 5/10
Inventory-  Loincloth, Whip, Dagger, Gladius, Dagger, Javelins(2)
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Took joy in slaughter lately
HP- 6/11
Inventory- Loincloth, Dagger, Dagger, Lion hair, Lion-head hat
Status- Normal
-----------------------------------------------------------------
TOASTER
Currently: Made a satisfying acquisition lately
HP- 7/10
Inventory- Loincloth, Barbed Trident, Dagger, Net, Gladiator Armor
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Formed a grudge recently
HP- 9/10
Inventory- Loincloth, Shield, Dagger, Spear
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)


***TWO TURNS LEFT***
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 21, 2011, 01:21:45 pm
I had been planning on doing something with that all along.  Since there weren't any more to combine to make something colorful, I went with simple.

Trident Micelus then chuck both grounded javelins at him.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: micelus on November 21, 2011, 01:35:41 pm
Catch the pig . Grab onto his neck or....ahem, nether regions.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Sinpwn on November 21, 2011, 03:01:04 pm
Wrap the whip around micelus' leg to stall him, then go after the pig myself.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: BullDog on November 22, 2011, 12:51:47 am
Run up a wall, backflip off it then impale Sinpwn!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: adwarf on November 22, 2011, 03:40:58 pm
Adwarf
Green

Put me on the waitlist please :)
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on November 22, 2011, 08:38:25 pm
Adwarf
Green

Put me on the waitlist please :)


Aaaaand waitlisted.

Turn in progress!
Title: Re: Roll to Deathmatch- Round 1, Turn 8/10
Post by: monk12 on November 23, 2011, 12:16:49 am
TURN NINE OF TEN
ONES, ONES EVERYWHERE


Wrap the whip around micelus' leg to stall him, then go after the pig myself.

Sinpwn attempts to trip up Micelus with his whip, slowing him down! [1] Unfortunately, all he accomplishes is tangling his own legs! He lunges at the pig, [3]-1-2 but falls flat on his face! The crowd howls with laughter!

Catch the pig . Grab onto his neck or....ahem, nether regions.

Micelus hurdles Sinpwn and jumps onto the pig! [1]-2 He fails to find purchase on the pigs neck, back, or naughty bits, but does wind up with a hand full of grease!

I had been planning on doing something with that all along.  Since there weren't any more to combine to make something colorful, I went with simple.

Trident Micelus then chuck both grounded javelins at him.

Toaster knows he'll need more than pig-points to stay competitive, and jabs at Micelus with his Trident! [1] Just then, the pig darts between his legs, and he stumbles towards Micelus! Micelus strikes, [5]vs[5] but Toaster nimbly jumps backward! Toaster then picks up the Javelins on the ground and hurls them at Micelus! [5]-1vs[2] [4]-2vs[4] Micelus dodges one, but the other gouges his thigh, dealing TWO damage!

Run up a wall, backflip off it then impale Sinpwn!

Seeing Sinpwn face-first in the dirt, Bulldog decides to try out his hidden Luchador technique and pile-drive him with a SPEAR! [1] Although the backflip is nice, Bulldog completely misses, landing flat on his back next to Sinpwn! Sinpwn counterstrikes, [5]+1vs[5]+1 but Bulldog rolls to safety!




The floor of the arena contains a Dagger and a pair of Javelins.

THE LION EATS TONIGHT!

[2] The Eastern Lion attacks Micelus, [6]vs[5] slashing him for ONE damage!

Spoiler: East Lion (click to show/hide)
Spoiler: Greased Pig (click to show/hide)

SECONDARY OBJECTIVE- HOG WILD - The Pig is worth 2 points dead but 5 alive!
SECONDARY OBJECTIVE- FOR THE EMPEROR! - Whoever gives the Emperor Micelus's head (or most of it, anyway) earns himself an additional TWO POINTS
COMPLETED OBJECTIVES
FIRST BLOOD - MICELUS

-----------------------------------------------------------------
RIP Draignean
-----------------------------------------------------------------
SINPWN
Currently: Face-first in the mud
HP- 5/10
Inventory-  Loincloth, Whip, Dagger, Gladius, Dagger, Javelins(2)
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Knows more about pig anatomy than he cares to
HP- 3/11
Inventory- Loincloth, Dagger, Dagger, Lion hair, Lion-head hat
Status- Greasy Hands
-----------------------------------------------------------------
TOASTER
Currently: Hurling javelins like the round is ending. Oh wait
HP- 7/10
Inventory- Loincloth, Barbed Trident, Dagger, Net, Gladiator Armor
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Turning in his Lucha mask
HP- 9/10
Inventory- Loincloth, Shield, Dagger, Spear
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)


***ONE TURN LEFT***
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Sinpwn on November 23, 2011, 12:23:35 am
SIMULTANEOUS DOUBLE JAVELIN LAUNCH FINALE AT MICELUS, GO!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: micelus on November 23, 2011, 12:32:51 am
Spend all my time dodging attacks
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 23, 2011, 10:18:10 am
Double Trident Micelus!  If he's already dead, double trident Sinpwn instead.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Toaster on November 23, 2011, 10:19:42 am
Also, did everyone seriously lead off with a 1?
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: BullDog on November 23, 2011, 03:12:37 pm
Rain as many spear and dagger stabs upon Micelus as I can. If he is dead, then direct the stabs at Sinpwn!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on November 23, 2011, 06:16:52 pm
Also, did everyone seriously lead off with a 1?

Yes. Yes they did. I lol'd most heartily.
Title: Re: Roll to Deathmatch- Round 1, Turn 10/10
Post by: monk12 on November 23, 2011, 08:48:30 pm
TURN TEN OF TEN
Do a barrel roll!


Spend all my time dodging attacks

[6] Micelus enters a martial trance, receiving a +1 to dodge rolls until the end of the turn! Unfortunately, he is so busy dodging attacks he also receives a -1 to attack rolls!

SIMULTANEOUS DOUBLE JAVELIN LAUNCH FINALE AT MICELUS, GO!

Screaming like a maniac, Sinpwn launches his remaining javelins at Micelus! [5]vs[6]+1 [2]-1vs[5]+1 Micelus improbably jumps into the air, flipping over the incoming javelins!

Double Trident Micelus!  If he's already dead, double trident Sinpwn instead.

[4]vs[4]+1 [4]-1vs[4]+1  Toaster attempts to skewer Micelus as he completes his barrel roll, but Micelus drops to his knees and rolls away from the attack, then regains his feet and leaps out of range as Toaster strikes again!

Rain as many spear and dagger stabs upon Micelus as I can. If he is dead, then direct the stabs at Sinpwn!

Bulldog hurls his spear at Micelus, [2]vs[3]+1, but his throw is wild! He rushes in with his dagger, [2]-1vs[6]+1 [2]-2vs[3]+1 but Micelus dodges his way to safety!



The floor of the arena contains a Dagger and a pair of Javelins.

THE LION EATS TONIGHT!

[4] The Eastern Lion attacks Bulldog, [4]vs[2] slashing him for TWO damage!

Spoiler: East Lion (click to show/hide)
Spoiler: Greased Pig (click to show/hide)

SECONDARY OBJECTIVE- HOG WILD - The Pig is worth 2 points dead but 5 alive!
SECONDARY OBJECTIVE- FOR THE EMPEROR! - Whoever gives the Emperor Micelus's head (or most of it, anyway) earns himself an additional TWO POINTS
COMPLETED OBJECTIVES
FIRST BLOOD - MICELUS

-----------------------------------------------------------------
RIP Draignean
-----------------------------------------------------------------
SINPWN
Currently: Already celebrating his victory
HP- 5/10
Inventory-  Loincloth, Whip, Dagger, Gladius, Dagger, Javelins(2)
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Thumbing his nose at the Emperor
HP- 3/11
Inventory- Loincloth, Dagger, Dagger, Lion hair, Lion-head hat
Status- Greasy Hands
-----------------------------------------------------------------
TOASTER
Currently: Stabbing away again in Coliseumville
HP- 7/10
Inventory- Loincloth, Barbed Trident, Dagger, Net, Gladiator Armor
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Throwing up his hands in disgust.
HP- 9/10
Inventory- Loincloth, Shield, Dagger, Spear
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)


***END ROUND***
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on November 23, 2011, 08:57:59 pm
SINPWN WINS THE ROUND!

With his opportunistic stabbing of Draignean and the Mars-blessed lion, SINPWN has claimed victory this round with SEVENTEEN POINTS! In second place is Micelus, who garnered First Blood and slew another Lion for EIGHT POINTS! Everybody else has JACK DIDDLY in points, but they get to advance to Round Two!

The first round took place in a HISTORICALLY INACCURATE COLISEUM, but as round winner it is SINPWN's duty to select a new setting! Sinpwn can choose any setting he wants, be it real, fictional, or made up on the spot. Go nuts, be creative, and take your time- I won't be updating tomorrow (happy Turkey Day myfellowAmericans,) so go ahead and bounce some ideas around- I'll start the new round Friday night, whatever your choice is.
Title: Re: Roll to Deathmatch - Round 1, Over! Victory- SINPWN
Post by: Toaster on November 23, 2011, 09:21:38 pm
Well played!

I've already picked out what setting I'd use if I won, but I'll keep my mouth shut unless everyone is dying to hear it.
Title: Re: Roll to Deathmatch - Round 1, Over! Victory- SINPWN
Post by: Sinpwn on November 23, 2011, 09:29:29 pm
Engage Excessive Celebration. (http://www.youtube.com/watch?v=hJn5L1nrkL4)

The next field of battle shall be of my own sadistic making. A large metal disk carved with many glowing magical runes (which may or may not be beneficial) balancing on a tall spike jutting out of a sea of magma. The spectators shall be demons. The area shall be prone to numerous earthquakes and volcanic eruptions. The weapons shall be magical spells, demonic melee weapons and crude firearms. Feel free to change it if you think it is a little too extreme for round two.
Title: Re: Roll to Deathmatch - Round 1, Over! Victory- SINPWN
Post by: micelus on November 23, 2011, 11:11:26 pm
I'm seriously surprised my guy lived through all those attacks. And won't this be fun...Question, does my life get rehealed.
Title: Re: Roll to Deathmatch - Round 1, Over! Victory- SINPWN
Post by: monk12 on November 23, 2011, 11:34:49 pm
Yep, hp/equipment will get reset with the new round. Also, the leaderboard keeps track of lifetime score, whereas the round score gets reset every round.
Title: Re: Roll to Deathmatch - Round 1, Over! Victory- SINPWN
Post by: Beardless on November 25, 2011, 01:45:10 pm
Ooh, this looks fun. Put me on the wait-list, please.
Title: Re: Roll to Deathmatch - Round 1, Over! Victory- SINPWN
Post by: freeformschooler on November 25, 2011, 02:17:34 pm
Engage Excessive Celebration. (http://www.youtube.com/watch?v=hJn5L1nrkL4)

The next field of battle shall be of my own sadistic making. A large metal disk carved with many glowing magical runes (which may or may not be beneficial) balancing on a tall spike jutting out of a sea of magma. The spectators shall be demons. The area shall be prone to numerous earthquakes and volcanic eruptions. The weapons shall be magical spells, demonic melee weapons and crude firearms. Feel free to change it if you think it is a little too extreme for round two.

This would be amazing if it happened.
Title: Re: Roll to Deathmatch - Round 1, Over! Victory- SINPWN
Post by: monk12 on November 25, 2011, 11:37:24 pm
Engage Excessive Celebration. (http://www.youtube.com/watch?v=hJn5L1nrkL4)

The next field of battle shall be of my own sadistic making. A large metal disk carved with many glowing magical runes (which may or may not be beneficial) balancing on a tall spike jutting out of a sea of magma. The spectators shall be demons. The area shall be prone to numerous earthquakes and volcanic eruptions. The weapons shall be magical spells, demonic melee weapons and crude firearms. Feel free to change it if you think it is a little too extreme for round two.

IT SHALL BE SO


I ended up working late, so I didn't get the opportunity to do much work on this. Things'll get kicked off tomorrow, cats and kittens.
Title: Re: Roll to Deathmatch - Round 1, Over! Victory- SINPWN
Post by: Gatleos on November 26, 2011, 10:04:39 pm
I HUNGER FOR BLOOD

So, will the combatants in this round get starting equipment based on their color like in the first round? I'd imagine already knowing who chose each color before you assign equipment leaves room for bias, hm?
Title: Re: Roll to Deathmatch - Round 1, Over! Victory- SINPWN
Post by: monk12 on November 26, 2011, 10:59:30 pm
I HUNGER FOR BLOOD

So, will the combatants in this round get starting equipment based on their color like in the first round? I'd imagine already knowing who chose each color before you assign equipment leaves room for bias, hm?

I think what I'm going to do is just have a list of available equipment and let folks pick what they want. Precedence first goes to position on the Leaderboard (make that list useful for something,) followed by first-come first served- we'll see how that goes.

I've just about got the starting kits finished, I'm just working out some kinks in the special rules for this arena. Also working on a name for this horrible place :P  Should be done in a bit here.
Title: Re: Roll to Deathmatch- Round 2 Preparation
Post by: monk12 on November 27, 2011, 12:52:38 am
ROUND TWO- WELCOME TO HELL!

Before you lies the Arena- a great metal disk seemingly poised on the brink of oblivion, perched atop a tall metal spike above a magma sea. This disk is much larger than the previous arena, and has location-specific effects related to the numerous magical runes inscribed on the surface. As a result, there are now MOVEMENT RULES. BEHOLD!

(http://i.imgur.com/UOaBz.png)

Your character can perform actions or attack any enemy in your current zone, same as normal. You can move to any adjacent zone and attack, but you will suffer a -1 movement penalty for the movement. You may attempt to move through two or more zones in one turn- your success will be determined by a standard RTD roll, and you will likely suffer additional penalties to further actions.

As far as EQUIPMENT is concerned, everybody starts with a basic magical attack spell (basically this round's dagger, but you can't be disarmed of it) and some tattered garments. In addition, you get to choose ONE extra piece of equipment from the list below. Sinpwn gets to choose first as overall points leader, and Micelus gets to choose second- after that it's first come first served. You may make a conditional list (First choice, second choice, third, etc) if you wish.


Scroll of Teleport- Selecting this scroll will add the Teleport Spell to your abilities list. Teleport allows you to teleport anything you wish wherever you wish, provided it is on the surface of the disk. No teleporting off the edge, or fifty feet in the air. Casting this spell requires you to make a standard RTD roll to determine success.

Greataxe- This large, cruelly hooked axe is good for +1 to attack rolls. It is also inscribed with magical runes that provide an additional +1 against demons, imps, and all manner of hellspawn.

Swordchucks- A pair of scimitars tied together with steel chains, this ridiculously unsafe weapon grants a +2 on attack rolls, but when rolling a 1 while wielding them you attack yourself in addition to provoking a counterstrike.

Scythe- This long-handled implement of death allows you to make a trip attack without penalty (normally -2). If a trip attack hits, the opponent suffers a -2 to dodge rolls until the end of the turn.

Poisoned Dagger- This long bladed dagger is coated with a nasty poison. A player who is struck by these daggers becomes poisoned. At the start of every turn, a poisoned player makes a dodge roll against the poison- 1-2 deals damage, 3 avoids damage but incurs brief attack penalty, 4 avoids damage, 5 cures poison status and 6 cures poison but incurs brief dodge penalty.

Musket- This crude Musket comes with ten musket balls and a pouch of gunpowder. Firing the Musket is a ranged attack, meaning the wielder is immune to counterstrikes and can attack any player on the disk without penalty. The Musket grants +1 on attack rolls, but reloading is a time-consuming process that counts as an attack for Multiattack penalties and whatnot.

Spoiler: Leaderboard (click to show/hide)

Title: Re: Roll to Deathmatch - Round 2 Preparation
Post by: micelus on November 27, 2011, 01:23:57 am
1. Musket
2. Scroll of Teleport
3.Greataxe
4. Poisoned dagger
Title: Re: Roll to Deathmatch - Round 2 Preparation
Post by: Sinpwn on November 27, 2011, 01:28:28 am
I will take the Scroll of Teleport.
Title: Re: Roll to Deathmatch - Round 2 Preparation
Post by: Gatleos on November 27, 2011, 02:00:49 am
Holy hell, swordchucks.
Title: Re: Roll to Deathmatch - Round 2 Preparation
Post by: BullDog on November 27, 2011, 09:53:07 am
Greataxe please.
Title: Re: Roll to Deathmatch - Round 2 Preparation
Post by: TCM on November 27, 2011, 02:40:06 pm
Can I join?
If yes:

TCM
Color: Teal
Equipment: Poison Dagger

If not, I guess I'll stay on the waitlist till' Round 3.
Title: Re: Roll to Deathmatch- Round 2 Prep
Post by: monk12 on November 27, 2011, 10:03:54 pm
We are currently waiting on TOASTER to select one of the following weapons- if he doesn't pick by tomorrow then I'll flip a coin and we'll get this show on the road!

Scythe- This long-handled implement of death allows you to make a trip attack without penalty (normally -2). If a trip attack hits, the opponent suffers a -2 to dodge rolls until the end of the turn.

Poisoned Dagger- This long bladed dagger is coated with a nasty poison. A player who is struck by these daggers becomes poisoned. At the start of every turn, a poisoned player makes a dodge roll against the poison- 1-2 deals damage, 3 avoids damage but incurs brief attack penalty, 4 avoids damage, 5 cures poison status and 6 cures poison but incurs brief dodge penalty.


Can I join?
If yes:

TCM
Color: Teal
Equipment: Poison Dagger

If not, I guess I'll stay on the waitlist till' Round 3.

A bit of a line in front of you, but worry not- I interpreted "demonic" as "ludicrously deadly," (http://img120.imageshack.us/img120/3977/swordchucks3gp.png) so we'll probably see an increase in the mortality rate this round. Welcome to the waitlist.

Spoiler: Map (click to show/hide)

-----------------------------------------------------------------
GATLEOS
HP- 10/10
Inventory- Tattered Garments, Swordchucks
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
SINPWN
HP- 10/10
Inventory-  Tattered Garments
Spells- Force Bolt, Teleport
Status- Normal
-----------------------------------------------------------------
MICELUS
HP- 10/10
Inventory- Tattered Garments, Musket(10 ammo)
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
TOASTER
...
-----------------------------------------------------------------
BULLDOG
HP- 10/10
Inventory- Tattered Garments, Greataxe
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)


Title: Re: Roll to Deathmatch - Round 2 Preparation
Post by: Toaster on November 27, 2011, 10:50:30 pm
Oops, sorry!

Scythe's a turd, so I'll take that hot hot Dagger.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on November 28, 2011, 03:10:43 pm
ROUND TWO- FIGHT!
Welcome to Hell, enjoy your stay


Demons circle the arena on great leathery bat-wings, chattering imps swirling in their midst! Hundreds of feet below, a great sea of magma ripples like the hide of a great orange and black lizard. Volcanoes are born in a crescendo of violence, erupting from the depths before cooling and once again sinking beneath the deadly waves of heat. From this tumultuous surface rises a great metal spike of unknown material, rising high into the air. At the top is a great disk inscribed with glowing runes of unknown power- here the combatants stand!

SINPWN stands in the Center of the disk, surrounded by runes wreathed in ethereal purple flames. He holds in his hands a Scroll of Teleport- opening it, he reads the mystical markings, and the scroll vanishes in a flash of light! A light blue pulse of energy spreads from Sinpwn across the entire disk, and the gains the ability to Teleport!

MICELUS stands in the North-East segment of the disk, surrounded by coruscating yellow runes. He calmly loads his Musket, a powerful weapon that can strike any opponent on the disk!

GATLEOS stands in the North-West segment of the disk, surrounded by pulsing blue runes. He unlimbers his Swordchucks, giving them an experimental swing. The Swordchucks are an extremely deadly weapon, but they pose nearly as much a threat to the wielder as to his opponents!

BULLDOG stands in the South-East segment of the disk, surrounded by pulsing green runes. He hefts his Greataxe confidently, having faith in its consistency. The head of the axe glows faintly with light blue runes, a potent enchantment against any wayward hellspawn that may approach the disk!

TOASTER stands in the South-West segment of the disk, surrounded by dull, angry red runes. He draws his Poisoned Dagger carefully, well aware that any who feel its sting may not live to regret it!


THE ROUND WILL LAST FOR TEN TURNS. THE ROUND BEGINS...NOW!


Spoiler: Map (click to show/hide)

-----------------------------------------------------------------
GATLEOS
Currently: North-West
HP- 10/10
Inventory- Tattered Garments, Swordchucks
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
SINPWN
Currently: Center
HP- 10/10
Inventory-  Tattered Garments
Spells- Force Bolt, Teleport
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: North-East
HP- 10/10
Inventory- Tattered Garments, Musket(10 ammo)
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
TOASTER
Currently: South-West
HP- 10/10
Inventory- Tattered Garments, Poisoned Dagger
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: South-East
HP- 10/10
Inventory- Tattered Garments, Greataxe
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: JacenHanLovesLegos on November 28, 2011, 03:17:40 pm
So Toaster has no tattered garments?
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: micelus on November 28, 2011, 03:18:29 pm
Focus on dodging attacks.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: freeformschooler on November 28, 2011, 03:19:14 pm
I'm calling it now, Gatleos will decimate everything with those swordchucks.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Draignean on November 28, 2011, 03:22:01 pm
I'm calling it now, Gatleos will decimate everything with those swordchucks.

I'm calling it now, Gatleos dies in the first five rounds.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on November 28, 2011, 03:35:55 pm
I'm calling it now, Gatleos will decimate everything with those swordchucks.

Those swordchucks will either be ludicrously overpowered or result in the death of one or more wielder. Or both. I've decided to keep some basic stats for this round, see if that ends up being too much bookkeeping- Most Damaging Weapon and Swordchuck Effectiveness will be among them.

So Toaster has no tattered garments?

SURE he does, they're just, uh... invisible. Yeah.

Oh wait look there they are. Must be some kind of silly temporary invisibility that will never come up again ever.

Fire force bolt at Bulldog.

Just to be clear, Force Bolt can only target enemies in the same zone as you, so as posted this action will go down as "go to wherever Bulldog is and THEN Force Bolt him."


EDIT: AHHH NINJAS!  Say, how many non-current-players out there are paying attention to this thread? It wouldn't be too hard to throw some audience participation up in here.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Draignean on November 28, 2011, 03:37:08 pm
I'm watching.

Hungrily.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Sinpwn on November 28, 2011, 04:01:38 pm
Teleport micelus to the middle while I run to the North-East.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on November 28, 2011, 05:01:49 pm
Run to the middle and stab the first person I see there.  If no one is present, do some pushups instead.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Theodolus on November 28, 2011, 06:36:56 pm
I'm watching as well... waiting for the time when I can enter the arena and kill some forum dwellers. Or die gloriously. Or die curled up in the fetal position, crying and whimpering while covered in dirt and blood. I guess that really depends on where we are when I finally get a chance to enter the arena. :)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Gatleos on November 28, 2011, 09:53:13 pm
If Sinpwn makes it to my corner, run at him like a madman and swing my swordchucks at him. Otherwise, make my way to the center area.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: BullDog on November 28, 2011, 10:21:37 pm
Head to the center and stab anybody there.
If no one is there, then practice dodging.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Powder Miner on November 28, 2011, 10:27:59 pm
I am certainly watching.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on November 28, 2011, 10:39:11 pm
Bulldog:  Stab... with a greataxe?
Title: Re: Roll to Deathmatch- Round 2, Turn 1/10
Post by: monk12 on November 28, 2011, 11:34:13 pm
TURN ONE OF TEN
Roll to DODGE, people! DODGE!


Teleport micelus to the middle while I run to the North-East.

[4] Sinpwn reaches out with his will, enveloping Micelus in a mystical blue aura! In a flash of light, Micelus disappears, only to reappear in the exact Center of the map! Seeing a small mob of combatants approaching, Sinpwn then retreats to the North-East segment of the disk!

Focus on dodging attacks.

[2] Micelus prepares to avoid any attack! Step one, clear your mind of whimsy- well that shouldn't be too hard, not like there's much to think about really, the round's only just started so nobody is weak and hurt and WAIT this isn't clearing your mind of whimsy, c'mon, concentrate, ignore the howling pit fiends over there, they probably wouldn't be allowed near the arena if they could actually attack you right? Well I suppose there was a bunch of lions and a pig that last time but they weren't all that threatening and just because these guys shoot fire is no reason to think they're any more difficult, come to think of it the shooting fire thing is weird, huh, what mythology has that, we can probably figure out whose hell we're in just by identifying the dominant characteristic of the hell denizens-

Micelus fails to clear his mind of whimsy!

If Sinpwn makes it to my corner, run at him like a madman and swing my swordchucks at him. Otherwise, make my way to the center area.


[2]  Gatleos prepares to unleash whirling bladed death on Sinpwn- just as soon as he gets here! ...oh wait, he's running to the North EAST, not the North WEST. Stupid poorly designed map, why isn't it oriented on cardinal directions? To avoid future embarrassments like that, Gatleos heads to the Center of the disk.

Run to the middle and stab the first person I see there.  If no one is present, do some pushups instead.

Toaster runs to the Center of the map, brandishing his dagger like a crazy person! Seeing Gatleos arrive at the same time, Toaster slashes at him! [2]vs[3] Gatleos avoids the blow!

Head to the center and stab anybody there.
If no one is there, then practice dodging.


Bulldog rushes to the Center of the map and finding quite the little party he decides to stab everyone! [1] Unfortunately, as he attacks Micelus he discovers that axes are slashing weapons, not stabbing! His poor technique leaves him horrible exposed for a counterstrike, [1] but Micelus forgets his Musket lacks a bayonet, so his stabbing is equally ineffective! Bulldog takes advantage of the opportunity to correct his technique, [6]+1vs[6] and his axe slices across Micelus's chest, dealing ONE damage!

Bulldog then turns on Gatleos, [4]+1-1vs[1] and his axe bites deep into Gatleos's shoulder, dealing THREE damage! Gatleos's Swordchuck-arm goes rigid with pain, imposing a -1 penalty to attack rolls for three turns!

Bulldog finishes off by slashing at Toaster for mocking his form, [3]+1-2vs[1] and cuts across the inside of his elbow for ONE damage! Toaster staggers back, wincing and clutching at his arm- he suffers a -1 penalty to attack rolls for one turn!




GREAT, WHAT NOW?

The runes in the North-East and North-West begin to flash! Something is happening... but what?


Spoiler: Map (click to show/hide)

-----------------------------------------------------------------
GATLEOS
Currently: Bleeding all over the Center
HP- 7/10
Inventory- Tattered Garments, Swordchucks
Spells- Force Bolt
Status- Arm- Moderate Wound
-----------------------------------------------------------------
SINPWN
Currently: Wondering if the magic demon runes in the North-East will do something good or bad...
HP- 10/10
Inventory-  Tattered Garments
Spells- Force Bolt, Teleport
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Reminding himself how to shoot a gun in the Center
HP- 9/10
Inventory- Tattered Garments, Musket(10 ammo)
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
TOASTER
Currently: Regretting his taunt in the Center
HP- 9/10
Inventory- Tattered Garments, Poisoned Dagger
Spells- Force Bolt
Status- Arm- Minor Wound
-----------------------------------------------------------------
BULLDOG
Currently: Kicking ass and taking names in the Center
HP- 10/10
Inventory- Tattered Garments, Greataxe
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Sinpwn on November 28, 2011, 11:54:44 pm
Do the safety dance. Sweet moves shall protect me from the negative effects of the runes! Oh, and teleport Bulldog to the north-west.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: micelus on November 29, 2011, 12:01:32 am
Close range shot at Gatleos!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Beardless on November 29, 2011, 12:10:43 am
EDIT: AHHH NINJAS!  Say, how many non-current-players out there are paying attention to this thread? It wouldn't be too hard to throw some audience participation up in here.

I'm following pretty closely. Uh, and requesting to get on the waitlist again. My first request seems to have been overlooked. ??? I can't think of a clever name, so I'll just go with my forum handle if that's alright.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Yoink on November 29, 2011, 12:11:46 am
I've been following it lately. :)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on November 29, 2011, 12:21:03 am
EDIT: AHHH NINJAS!  Say, how many non-current-players out there are paying attention to this thread? It wouldn't be too hard to throw some audience participation up in here.

I'm following pretty closely. Uh, and requesting to get on the waitlist again. My first request seems to have been overlooked. ??? I can't think of a clever name, so I'll just go with my forum handle if that's alright.

Eh? ......oh, THERE (http://www.bay12forums.com/smf/index.php?topic=96133.msg2786630#msg2786630) you are! My bad, I'll stick you in between adwarf and TCM where you belong. If I keep rolling 1's like this, we'll get you to the front of that waitlist in no time!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on November 29, 2011, 12:36:54 am
Stab Bulldog twice if he's still there!  Otherwise, Gatleos looks like a good target.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Gatleos on November 29, 2011, 02:02:19 am
Start screaming and foaming at the mouth, and swing my swordchucks at Micelus with all my might!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: BullDog on November 29, 2011, 11:11:31 am
Bulldog:  Stab... with a greataxe?

Oops.  :P

Guess I need more sleep.

If I'm still in the center then slash Toaster three times if possible, otherwise slash twice.
If I'm not in the center, then stay a safe distance from the runes, running back to the center if I must, and try to figure out what they do.

Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Lord Allagon on November 29, 2011, 05:52:35 pm
I'd like to get into the watchlist.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on November 29, 2011, 09:07:19 pm
I'd like to get into the watchlist.

Bam
Title: Re: Roll to Deathmatch- Round 2, Turn 2/10
Post by: monk12 on November 29, 2011, 10:54:21 pm
TURN TWO OF TEN
In which Gatleos rolls poorly


Do the safety dance. Sweet moves shall protect me from the negative effects of the runes! Oh, and teleport Bulldog to the north-west.

[6] Sinpwn begins jumping around like a crazy person while singing!

We can dance if we want to! (http://www.youtube.com/watch?v=7movKfyTBII&ob=av3e)
We've got all your life, and mine.
As long as we abuse it,
Never gonna lose it.
Everything will work out right.

We can dance if we want to!
We can leave your friends behind.
Cause' your friend don't dance,
and if they don't dance, well they're
no friends of mine.


His random leaping grants a +1 bonus to dodge rolls until the end of the turn, but his ululations appear to enrage the surrounding demons! They begin throwing themselves at the arena, but are repulsed by a flashing blue shield! Howling, the repeatedly hurl every power at their disposal into destroying the barrier between themselves and the arena!

[6] In the midst of his musical number, Sinpwn teleports Bulldog to the North-West segment of the map!

Start screaming and foaming at the mouth, and swing my swordchucks at Micelus with all my might!

Gatleos is driven mad by Sinpwn's singing, and in a frenzy he lashes at Micelus with his Swordchucks! [6]+2-1vs[3] Micelus leaps back, but not fast enough to avoid Gatleos's twirling blades of death! One of the swords carves a great furrow across his back, dealing FOUR damage!

Close range shot at Gatleos!

Micelus retaliates, raising his musket to his shoulder and firing! [4]+1vs[1] The musketball lodges in Gatleos's knee, dealing FOUR damage and imposing a -2 penalty to dodge rolls until the end of turn 3!

Stab Bulldog twice if he's still there!  Otherwise, Gatleos looks like a good target.

Cursing as his target is whisked away by Sinpwn, Toaster decides to attack Gatleos instead! [2]-1vs[1]-2 Toaster's slash carves a gash across Gatleos's forehead, dealing ONE damage! Blood gushes from the wound, pouring into Gatleos's eyes and imposing a -1 penalty to attack/dodge rolls until the end of turn 3! As well, poison courses through Gatleos's veins- he must roll to dodge poison damage at the start of every turn until cured!


If I'm still in the center then slash Toaster three times if possible, otherwise slash twice.
If I'm not in the center, then stay a safe distance from the runes, running back to the center if I must, and try to figure out what they do.



[1] Bulldog prepares to strike down Toaster, but is suddenly whisked away to the North-West! He notices that the runes are mostly inscribed about the border of the region- CLEARLY, the best choice is to stay in the middle, far away from them! He tries to decipher what they will do- they look somewhat like the runes on his greataxe, come to think...



Toaster regains feeling in his arm, his wound no longer inhibiting his aim!

GREAT, WHAT NOW?

The runes in the North-East explode into color! Yellow light rushes up to form a ball above that segment of the disk, compressing, squeezing down into a single incandescent point... before EXPLODING into a wall of flame that sears the length of the disk!

Oh Shit!

Sinpwn is standing directly beneath the inferno, and has a more difficult time dodging the blast! [4]+1-1 His safety dance proves the difference, and he manages to teleport the brunt of the blast away from him, avoiding damage!

Everyone else is one segment away from the flashpoint, and thus get no special bonus or penalty to dodging the blast!

Gatleos [6]-1-2 drops to the ground (not entirely on purpose,) protecting his vital areas but exposing his back! He takes ONE damage!
Micelus [5] hides behind Toaster, and avoids all damage!
Toaster [3] shields his face with his arms, sparing himself the worst of the blast but still taking ONE damage!
Bulldog, off in the North-West, [6] cleaves the approaching wall of flame with his Greataxe! Although this spares the rest of his body, his hands are somewhat burned, imposing a -1 penalty to attack rolls until his next action!

Nobody is in the South-West, and so nobody receives a bonus to their dodge roll!


The runes in the North-West also begin to send mystical energy into the air! The blue energies fuse together, forming a large ball that collapses smaller and smaller into a small, bright point arcing magical energy! With a flash, the magics disappear, revealing a suit of armor! Every external edge appears to have been carefully fitted with a razor blade- not only is this armor a potent melee weapon in its own right, but whenever the wearer rolls a 6 on a dodge roll, he makes a free counterstrike with the armor!

As the only person in the North-West, Bulldog is quite happy to claim the armor for himself!


DEMONS DON'T DANCE

As the blue runes activate, there is the barest flicker in the shield surrounding the arena- but a flicker is all it takes for the BALROG to win his way through! Alighting in the South-West, it looses a long, terrible roar and brandishes a flaming whip and sword!

Spoiler: Balrog (click to show/hide)
Spoiler: Map (click to show/hide)

-----------------------------------------------------------------
GATLEOS
Currently: Plotting the death of Edgar (http://www.bay12forums.com/smf/index.php?topic=73877.0) in the Center
HP- 1/10
Inventory- Tattered Garments, Swordchucks
Spells- Force Bolt
Status- Head- Minor Wound, Arm- Moderate Wound, Leg- Serious Wound, Poisoned
-----------------------------------------------------------------
SINPWN
Currently: Trying to get that song out of his head in the North-East
HP- 10/10
Inventory-  Tattered Garments
Spells- Force Bolt, Teleport
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Exercising his right to bear arms in the Center
HP- 5/10
Inventory- Tattered Garments, Musket(9 ammo)-needs reloading
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
TOASTER
Currently: Channeling his inner Padan Fain (http://tvtropes.org/pmwiki/pmwiki.php/Literature/TheWheelOfTime?from=Main.TheWheelOfTime) in the Center
HP- 9/10
Inventory- Tattered Garments, Poisoned Dagger
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Thanking Sinpwn for his sweet new threads in the North-West
HP- 10/10
Inventory- Tattered Garments, Greataxe, Razor Armor
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: micelus on November 29, 2011, 11:00:05 pm
Force Bolt at Gatleos then run to South-East.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Sinpwn on November 29, 2011, 11:20:40 pm
Teleport Gatleos to the north-east section and force bolt him. If he is already dead, teleport the Balrog to the south-east and run to the center.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Gatleos on November 29, 2011, 11:36:02 pm
With the force of a mighty pelvic thrust, PROPEL MYSELF SUICIDALLY TOWARD THE BALROG AND ATTEMPT TO GET ONTO ITS BACK!!

My quick demise had nothing to do with the swordchucks. Huh.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on November 30, 2011, 12:08:59 am
With the force of a mighty pelvic thrust, PROPEL MYSELF SUICIDALLY TOWARD THE BALROG AND ATTEMPT TO GET ONTO ITS BACK!!

My quick demise had nothing to do with the swordchucks. Huh.

Fun fact! You've rolled 3 one's, all on defense rolls. Your average roll score is 2.85... which while not good isn't all that bad- Toaster's below you, with an average of 2. Although given your weapon choice, you could very well already be dead if those 1's had been attacks.

And this is why I'm stat collecting!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Dave1004 on November 30, 2011, 12:11:30 am
This is amazingly strange and awesome at the same time. I shall continue watching this!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on November 30, 2011, 10:31:58 am
Poisoned with 1 HP.  Poor Gatleos.

Double-stab Gatleos!  If he is no longer alive or in my square, doublestab Micelus.  If he's gone too, just stab any two people once, or one person twice if that's my only choice.  If nobody is there, go to a random person's square and stab them.

Hooray for conditional actions!  Do you have any problem with them, Monk?  If so, I'll curtail them.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on November 30, 2011, 12:01:00 pm
Naw, conditional actions are alright. Losing your action because the situation radically changed before you got to act is lame.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: BullDog on November 30, 2011, 02:19:48 pm
Run to wherever Gatleos is and finish him! If he is dead or with the Balrog then run to wherever Sinpwn is and double slash him!
Title: Re: Roll to Deathmatch- Round 2, Turn 3/10
Post by: monk12 on November 30, 2011, 04:18:18 pm
TURN THREE OF TEN
In which the inevitable happens


With the force of a mighty pelvic thrust, PROPEL MYSELF SUICIDALLY TOWARD THE BALROG AND ATTEMPT TO GET ONTO ITS BACK!!

My quick demise had nothing to do with the swordchucks. Huh.

[6] Using the power of PURE RAGE, Gatleos burns his system clean of the poison! The deadly concoction has left him somewhat weak in the knees, however, and he suffers a -1 penalty to dodge rolls until the end of turn!

Aware that he is something of a wounded gazelle in the midst of a pride of lions, Gatleos looks around for cover! The disk is flat and featureless, but there is a Balrog! [5] Running to the South-West, Gatleos unleashes a MIGHTY PELVIC THRUST, signature move of his people! The force of this thrust is such that he launches himself into the air, past the head of the rather surprised Balrog and lands on its shoulder! From this height, melee attacks against Gatleos suffer a -2 penalty so long as he is atop the Balrog!!

Teleport Gatleos to the north-east section and force bolt him. If he is already dead, teleport the Balrog to the south-east and run to the center.

[5] Sinpwn watches Gatleos's acrobatics in awe, then promptly teleports him to the North-East! Gatleos looks rather startled as Sinpwn straightens his hand and blasts away with a bolt of magic! [1] Unfortunately for Sinpwn, he sneezes as he attempts to cast the spell, and Gatleos immediately lashes out with his Swordchucks! [1] Gatleos is still off-balance from his teleport, however, and the swordchuck chain wraps around his arm! [4]+2vs[4]-1-1-2 The sword whips blindingly fast around the arm and strikes Gatleos in the head, and the severed part flies off in an arc!

Gatleos has been struck down!

Poisoned with 1 HP.  Poor Gatleos.

Double-stab Gatleos!  If he is no longer alive or in my square, doublestab Micelus.  If he's gone too, just stab any two people once, or one person twice if that's my only choice.  If nobody is there, go to a random person's square and stab them.

Hooray for conditional actions!  Do you have any problem with them, Monk?  If so, I'll curtail them.

Toaster is sad that he didn't get points for Gatleos's demise, but he knows just the thing to cheer him up- Stabbing spree! [5]vs[4] His first stab grazes Micelus's shoulder for ONE damage, [1] but he overextends on his second stab, leaving an opportunity for a counterstrike! [6]vs[3] Micelus unleashes a Force Bolt at Toaster, and his yellow ball of energy slams Toaster in the back, dealing THREE damage! But Toaster has the last laugh- even now, Poison courses through the veins of Micelus!

Force Bolt at Gatleos then run to South-East.

[4] Micelus's body fights off the poison for this turn, but is unable to cleanse it from his system! Since Gatleos is already dead, Micelus elects to retreat to the South-East!

Run to wherever Gatleos is and finish him! If he is dead or with the Balrog then run to wherever Sinpwn is and double slash him!

Bulldog sprints across the nothern edge of the disk, but is too late to shank Gatleos! Instead, he turns his axe against Sinpwn, [2]+1vs[6], who nimbly dodges away! He strikes again, [6]+1-1vs[1] and this time hacks deeply into his right leg, dealing FIVE damage! The leg is seriously wounded, imposing a -2 penalty to dodge rolls until the end of turn five!


There is a pair of Swordchucks in the North-East. Gatleos's corpse and garments appear to have vanished, though...

DEMONS DON'T DANCE

The Balrog roars in rage and lashes at Sinpwn with his whip! [3] The whip coils about Sinpwn's foot, and he is dragged towards the Balrog! Before he is drawn all the way to the South-West, however, Sinpwn escapes the whip, and stands in the Center

GREAT, WHAT NOW?

The runes in the South-West and South-East begin to flash! What effect will these have...

A NEW CHALLENGER HAS ENTERED THE ARENA!

In a flash of blue light, JACEN appears in the North-West! He wields a wicked Scythe, ready to reap a harvest of death!


Spoiler: Balrog (click to show/hide)
Spoiler: Map (click to show/hide)

-----------------------------------------------------------------
JACEN
Currently: Appearing in the North-West
HP- 10/10
Inventory- Tattered Garments, Scythe
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
SINPWN
Currently: Demanding credit for assisted suicide in the Center
HP- 5/10
Inventory-  Tattered Garments
Spells- Force Bolt, Teleport
Status- Leg- Serious Wound
-----------------------------------------------------------------
MICELUS
Currently: Wishing he had an Antidote in the South-East
HP- 4/10
Inventory- Tattered Garments, Musket(9 ammo)-needs reloading
Spells- Force Bolt
Status- Poison
-----------------------------------------------------------------
TOASTER
Currently: Wishing he could deal more than one freakin' damage in the Center
HP- 6/10
Inventory- Tattered Garments, Poisoned Dagger
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Hitting double-digit damage totals in the North-East
HP- 10/10
Inventory- Tattered Garments, Greataxe, Razor Armor
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on November 30, 2011, 04:22:45 pm
I'm calling it now, Gatleos will decimate everything with those swordchucks.

I'm calling it now, Gatleos dies in the first five rounds.

Winner! Have a cookie!


Welp, didn't foresee that end for Gatleos- well, alright, I did, but not in that specific manner. Would you like me to throw you on the aft end of the waitlist, Gatleos? Gotta figure you can't have that kind of luck two goes in a row, and the way this round's going you might end up back in action by Round Three :P
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on November 30, 2011, 04:30:45 pm
Hey, there's a guy with -2 dodge in my space?  What to do...

Double stab Sinpwn!  If he's gone, move to his square and stab him once.  If he's dead, move to Micelus' square and stab him!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Sinpwn on November 30, 2011, 04:45:11 pm
Teleport to the South-east and force bolt Toaster if he is there. Force bolt micelus if not.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on November 30, 2011, 04:53:58 pm
Also, well played Gatleos.  Your own turn was impressive, at least.  I don't think you'll be the first to go this round...
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: micelus on November 30, 2011, 05:10:57 pm
Reload musket and fire at nearest person.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: BullDog on November 30, 2011, 05:52:32 pm
Run over to Sinpwn and double slash him! If he is dead, double slash Toaster!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: JacenHanLovesLegos on November 30, 2011, 07:59:30 pm
Go harvest Toaster. If he moves, follow him.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Gatleos on November 30, 2011, 09:16:20 pm
I'm calling it now, Gatleos will decimate everything with those swordchucks.

I'm calling it now, Gatleos dies in the first five rounds.

Winner! Have a cookie!


Welp, didn't foresee that end for Gatleos- well, alright, I did, but not in that specific manner. Would you like me to throw you on the aft end of the waitlist, Gatleos? Gotta figure you can't have that kind of luck two goes in a row, and the way this round's going you might end up back in action by Round Three :P
I leapt onto a Balrog's back, got teleported off the Balrog's back, then sliced my own head off with a pair of swordchucks.

...

Waitlist, please. :P
Title: Re: Roll to Deathmatch- Round 2, Turn 4/10
Post by: monk12 on November 30, 2011, 09:48:29 pm
TURN FOUR OF TEN
In which the waitlist shortens



Teleport to the South-east and force bolt Toaster if he is there. Force bolt micelus if not.

[6] Sinpwn effortlessly teleports to the South-East- since Toaster isn't here yet, Sinpwn decides to blast Micelus! [4]vs[6] Micelus backflips away from the magical strike!

Hey, there's a guy with -2 dodge in my space?  What to do...

Double stab Sinpwn!  If he's gone, move to his square and stab him once.  If he's dead, move to Micelus' square and stab him!

Toaster runs South-East after Sinpwn, [6]-1vs[5]-2 and gashes his arm, dealing TWO damage and poisoning him!


Run over to Sinpwn and double slash him! If he is dead, double slash Toaster!

Bulldog pursues Sinpwn South-East, [4]-1+1vs[4]-2 and his Greataxe cuts deeply into Sinpwn's side, dealing TWO damage! He swings again, going for the kill, [6]-1-1+1vs[3]-2 and his axe rends Sinpwn in two, scoring Bulldog a mean TEN POINTS!

Sinpwn has been struck down! A Scroll of Teleport falls to the ground in the South-East.

Go harvest Toaster. If he moves, follow him.

Jacen decides he'd like to join the party in the South-East, [4] and successfully sprints that entire distance! He viciously swings his Scythe, [6]-1vs[2], slashing Toaster for THREE damage!

Reload musket and fire at nearest person.

[3] Micelus's strong constitution keeps him from taking Poison damage, but his vision momentarily goes bleary, imposing a -1 penalty to attack rolls until end of turn!  He reloads his Musket- then, seeing that everyone is in the same zone as him, he fires randomly at Toaster! [3]+1-1-1vs[1] The musket ball strikes Toaster in the gut, dealing ONE damage and making Toaster nauseated until the end of turn 5!


There is a pair of Swordchucks in the North-East and a Scroll of Teleport in the South-East.

DEMONS DON'T DANCE

The Balrog charges the combatants in the South-East, laying about him with his sword! [4] He attacks Bulldog, [5]+1-1vs[2], slashing Bulldog's chest and dealing THREE damage!

GREAT, WHAT NOW?

The runes in the South-West blaze with an unholy red light! Spectral red energies twist and merge, creating a swirling mass in the air. Suddenly, the vortex splits, depositing a Death Knight on the surface of the disk! The Death Knight is a fearsome opponent, wielding his life-draining sword to deadly effect! But, whoever slays the dread creature will be able to claim the sword for themselves!

The combatants in the South-East are surrounded by phosphorescent green fire! The glowing magical energies gather in the air, swirling, before falling back to the disk as eerie green flames! THEY BURN!

Oh Shit!

Jacen [3] leaps away from the falling flames, but an errant ember burns his leg, imposing a -1 penalty to dodge rolls until the end of turn five!
Micelus [5] neatly force-bolts the falling fire, leaving himself in a small circle clear of the fire!
Toaster [1] mistakenly believes that the fire will heal him, and jumps face-first into a great big ball of it! It HORRIBLY BURNS HIM to the tune of TWO damage!
Bulldog [2] turns to run, but a large clump of fire strikes him in the back, dealing ONE damage!
The Balrog [4] sweeps the air above him with his flaming whip, protecting himself from the falling fire!

The Death Knight is safely outside the area of effect of the green fire.

As the fire lands, it begins to spread, blazing higher! The South-East is afire, and everyone who starts their action there must dodge the spreading flames to avoid damage! Everyone, that is, except MICELUS, whose proactive fire clearing approach has left him a narrow avenue of escape, this turn only!

A NEW CHALLENGER HAS ENTERED THE ARENA!

In a flash of blue light, G appears in the North-West! He reads from a scroll, learning the spell Fireball, a spell deadly against groups of enemies that can strike from anywhere!


Spoiler: Balrog (click to show/hide)
Spoiler: Death Knight (click to show/hide)
Spoiler: Map (click to show/hide)

-----------------------------------------------------------------
JACEN
Currently: Harvesting the SHIT out of Toaster in the South-East
HP- 10/10
Inventory- Tattered Garments, Scythe
Spells- Force Bolt
Status- Leg- Burned
-----------------------------------------------------------------
G
Currently: Appearing in the North-West
HP- 10/10
Inventory-  Tattered Garments
Spells- Force Bolt, Fireball
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Wondering how a gut shot can do so little damage in the South-East
HP- 4/10
Inventory- Tattered Garments, Musket(9 ammo)-needs reloading
Spells- Force Bolt
Status- Poison
-----------------------------------------------------------------
TOASTER
Currently: Making poor decisions in the South-East
HP- 3/10
Inventory- Tattered Garments, Poisoned Dagger
Spells- Force Bolt
Status- Nauseated
-----------------------------------------------------------------
BULLDOG
Currently: Taking the lead in the South-East
HP- 6/10
Inventory- Tattered Garments, Greataxe, Razor Armor
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Spartan on November 30, 2011, 09:54:43 pm
OK. Who wants to kill them self so I can get into the game?
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on November 30, 2011, 09:59:29 pm
OK. Who wants to kill them self so I can get into the game?

Well, we're 4 turns in, we've seen 2 fatalities and 2 more are in the danger zone. We'll PROBABLY see another death before long. :P


Speaking of fatalities, want me to throw you back on the waitlist, Sinpwn?
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on November 30, 2011, 10:00:42 pm
I hate to say so, but shouldn't I be dead of fire-related burning?  (Waitlist me if so, please.)

If not, Grab the Teleport Scroll and teleport to safety (The northeast!)  Then teleport that demon's awesome sword into my hands.

Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Noodlerex on November 30, 2011, 10:09:46 pm
Wait list please monk.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on November 30, 2011, 10:14:19 pm
I hate to say so, but shouldn't I be dead of fire-related burning?  (Waitlist me if so, please.)

If not, Grab the Teleport Scroll and teleport to safety (The northeast!)  Then teleport that demon's awesome sword into my hands.


(does basic math)

oh shit, I never marked Jacen's slashing. um...



An angel appears from nowhere and rewards Toaster's honesty by slapping his lifeless body with fancy angel magic! Toaster is ALIVE with THREE HITPOINTS!

If your death should have resulted in points for somebody, I probably would have retcon'd your survival, but since it didn't I didn't. Now your death can reward somebody!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on November 30, 2011, 10:15:48 pm
Yay!

Time for awesome life-sucking based comeback!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on November 30, 2011, 10:18:33 pm
Wait list please monk.

Welcome to the line, it's clipping along nicely now... I PROBABLY should have included some protective/healing items in the starting kits, or at least raised the HP max, but I suppose the massacre here will balance the single fatality last match. Lessons learned for future rounds and all that.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: BullDog on November 30, 2011, 10:23:25 pm
Slash Toaster then grab the teleport scroll and teleport to the northeast then teleport the death knight's sword to my hand and dualwield. 8)
If I don't get the scroll then just run to the northeast and slash Toaster if he is there.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: micelus on November 30, 2011, 10:39:29 pm
Reload and fire at Toaster. If he's no longer within reach, fire at Balrog.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: JacenHanLovesLegos on December 01, 2011, 12:06:02 am
Attack Micelus!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Gatleos on December 01, 2011, 12:11:39 am
Haunt Swordchucks

OOOOOoooooOOOOOoooooOOOOO

It seems the RTD has hit a difficulty spike. :P
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Dave1004 on December 01, 2011, 01:33:49 am
Can't...wait...to...get...in...

Urrgh! The suspense is killing me! But, at least the RTD is awesome xD.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on December 01, 2011, 10:59:47 am
Let's see... I have to roll to not lose my turn, roll to avoid the fire damage, roll high enough on my main roll so that I go before at least BullDog and ideally Micelus, THEN successfully roll two teleport rolls to get to safety and get that sword.  Then I need to get some counterattacks in so that I can get some HP.


No problem!


Also, if poison kills someone after I die, do I get the points posthumously?
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 01, 2011, 03:56:01 pm
Let's see... I have to roll to not lose my turn, roll to avoid the fire damage, roll high enough on my main roll so that I go before at least BullDog and ideally Micelus, THEN successfully roll two teleport rolls to get to safety and get that sword.  Then I need to get some counterattacks in so that I can get some HP.


On the plus side, the first roll will be to not lose your turn, so if that's high you'll probably be near the top of the order! On the down side, if it's low you might die in a fire while your guts try to climb out your throat, clerical error or no.

Also, if poison kills someone after I die, do I get the points posthumously?

You certainly do, and folks who make the Leaderboard have their CoD listed, so yay infamy!

Reload and fire at Toaster. If he's no longer within reach, fire at Balrog.

Note that the Musket is a ranged weapon- Toaster is ALWAYS in reach. Unless you mean "within reach" in the "is he still alive to grant me delicious points" sense, in which case CARRY ON.


Waiting on an action from Hitty40- I've pm'd him, so if he doesn't show by tomorrow night then I'll put the next person on the waitlist in his shoes. Not that any of you have shoes, which is partly why the South-East being on fire is bad.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: micelus on December 01, 2011, 04:53:40 pm
That's what I meant...Can't shoot him when he's dead...Well I could shoot his corpse, but that's a waste of time.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on December 01, 2011, 04:54:24 pm
Don't knock attacking corpses- I did it round one!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Beardless on December 01, 2011, 05:45:30 pm
I leapt onto a Balrog's back, got teleported off the Balrog's back, then sliced my own head off with a pair of swordchucks.

Not many people can say they got a piggyback ride from an angry Balrog and got away without a scratch.

Well I guess you can't either on account of being dead of self-decapitation, but that was still a pretty awesome way to go. Monk, is there any chance you'll start handing out minor point bonuses for style? 'Cause I think that particular death deserved it.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 01, 2011, 06:01:14 pm
I leapt onto a Balrog's back, got teleported off the Balrog's back, then sliced my own head off with a pair of swordchucks.

Not many people can say they got a piggyback ride from an angry Balrog and got away without a scratch.

Well I guess you can't either on account of being dead of self-decapitation, but that was still a pretty awesome way to go. Monk, is there any chance you'll start handing out minor point bonuses for style? 'Cause I think that particular death deserved it.

I think style points would be a round-specific Secondary Objective. That said, I mentioned I was thinking about audience participation earlier, and a good way to do that in arenas where actual interference wouldn't make much sense (such as this one) would be for Fan Voting- it's something I've been mulling over. Part of the issue there is giving it some kind of structure so it doesn't devolve into a Who's Line orgy of point awarding (not that there's anything wrong with that, just not the style I'm going for.) On the one hand, having only a couple categories (Most Badass, Most Amusing...) that would be voted on at the end of the round would solve the structure problem, but it would delay the game somewhat. Points could be awarded after the round winner is declared, so that voting can occupy that dead space where the new setting is being implemented, but in that case style points wouldn't count for Round Leader, only towards the Leaderboard (for item allocation purposes.) Which I guess wouldn't be all that bad, and I probably wouldn't have large amounts of style points up for grabs anyway...

I appear to have rambled. Let it not be said I never put any thought into this thread :P
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Hitty40 on December 01, 2011, 06:23:45 pm
DODGE, MOTHERFUCKER! Cast Fireball at the South-east.
Title: Re: Roll to Deathmatch- Round 2, Turn 5/10
Post by: monk12 on December 01, 2011, 11:27:02 pm
TURN FIVE OF TEN
In which the unlikely happens



Grab the Teleport Scroll and teleport to safety (The northeast!)  Then teleport that demon's awesome sword into my hands.

[5] Toaster suppresses his nausea, [4] and also avoids burning himself in the flaming South-East! Snatching up the teleport scroll, he quickly learns the spell of Teleport! [6] Using his powerful new spell, Toaster teleports out of the flaming warzone, arriving safely in the North-East! [5]-1 Quickly grasping the potential applications of his new spell, Toaster summons the Death Knight's Lifedrinker to his hand! The Death Knight appears enraged!

DODGE, MOTHERFUCKER! Cast Fireball at the South-east.

G, smelling an opportunity in the South-East, throws a Fireball at the zone!

[5]-1vs[1]-1 Jacen turns to face the fireball right as it explodes! He throws up his arms to protect his face, but still takes FOUR damage! His arms are horribly burned, imposing a -2 penalty to attack rolls until the end of turn 6!
[2]-1vs[3] Micelus drops to the ground, and the sheet of flame passes harmlessly overhead!
[3]-1vs[5] Bulldog follows Micelus's example, rolling under the the flame and regaining his feet as it passes!

Attack Micelus!

[5] Jacen puts the blade of his scythe on the ground and sleeps his immediate area clear of the sticky green fire! Not only does he avoid damage this turn, but he need not roll to dodge the fire next turn either! He slashes at Micelus, [2]-2vs[3] but his strike is pitifully slow, hampered by his painful burns!

Reload and fire at Toaster. If he's no longer within reach, fire at Balrog.

[3] Micelus's system begins to weaken as the Poison continues its insidious work- his arms clench, imposing a -1 attack penalty until end of turn! Grimly reloading his musket, he shoulders the weapon despite the pain and fires at Toaster! [5]+1-1-1vs[2] The musket ball catches Toaster in the chest, dealing TWO damage!

Slash Toaster then grab the teleport scroll and teleport to the northeast then teleport the death knight's sword to my hand and dualwield. 8)
If I don't get the scroll then just run to the northeast and slash Toaster if he is there.


[2] Bulldog leaps to grab the scroll before Toaster, but lands in a clump of the green fire! The flames sear him for ONE damage! Undeterred, Bulldog pursues Toaster to the North-East, hoping to land a killing blow! [4]-1+1vs[5] Toaster agilely dodges as Bulldog rushes by!


There is a pair of Swordchucks in the North-East.

DEMONS DON'T DANCE

The Balrog [5] contemptuously sweeps away the green flames with his flaming hellsword, giving himself a wide berth! [4] He decides to attack Toaster this round, and lashes at him with his whip! [1] Unfortunately, his whip is unable to cleanly slice through the globs of green fire, and his attack is ineffective!

The Death Knight [4] implacably charges toward Toaster in the North-East! He skids to a halt as Toaster brandishes his Lifedrinker threateningly! Deliberately, the Death Knight stoops and picks up the Swordchucks! HAVE AT THEE, VILLAIN!

Haunt Swordchucks

OOOOOoooooOOOOOoooooOOOOO!!!
What devilry is this!?!
I! Am the spirit of Gaaatleooooooos! OOOooOOO!
Does your spirit curse this dread weapon, making it a bane unto all who wield it?
Not more than uuuuuusuaaaaaal! OooooOOOOOOOooooo!
Do you confer a bonus of any kind, that I might more readily avenge you?
Nope, I'm just here to be amuuuuuu-
SILENCE!


GREAT, WHAT NOW?

The runes in the Center begin to flash! What lunacy is next!?!


Spoiler: Balrog (click to show/hide)
Spoiler: Death Knight (click to show/hide)
Spoiler: Map (click to show/hide)

-----------------------------------------------------------------
JACEN
Currently: Doing a pretty good job of fighting Fire, if nothing else South-East
HP- 6/10
Inventory- Tattered Garments, Scythe
Spells- Force Bolt
Status- Arm- Moderate Wound
-----------------------------------------------------------------
G
Currently: Blowing shit up from the North-West
HP- 10/10
Inventory-  Tattered Garments
Spells- Force Bolt, Fireball
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Cursing poison in the South-East
HP- 4/10
Inventory- Tattered Garments, Musket(7 ammo)-needs reloading
Spells- Force Bolt
Status- Poison
-----------------------------------------------------------------
TOASTER
Currently: Getting ready for the rumble of the century in the North-East
HP- 1/10
Inventory- Tattered Garments, Poisoned Dagger, Lifedrinker
Spells- Force Bolt, Teleport
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Slashing at the weakest link in the North-East
HP- 5/10
Inventory- Tattered Garments, Greataxe, Razor Armor
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 01, 2011, 11:32:06 pm
Super happy fun stat time!

Prior to this turn, Toaster was averaging a 2.4 on his rolls- after, he's all the way up to 3.1! Unfortunately, the two deceased combatants both had higher totals at the time of their death- Gatleos finished with a 3.2, and Sinpwn wiped with a 4.2! Will Toaster's skill and recent run of luck prove the difference with five turns to play? STAY TUNED!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on December 01, 2011, 11:43:47 pm
Holy shit


It's made even better when you realize that poison saved my life.


Double slice that Death Knight!


So... want to ignore me right back, BullDog?  <3?
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: micelus on December 01, 2011, 11:46:25 pm
Run to North-East and force bolt Toaster. Or if he's dead, Bulldog.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: BullDog on December 02, 2011, 01:05:13 am
If Micelus is here, then double slash him and slash the death knight once. If he isn't then slash the death knight three times.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 02, 2011, 01:12:12 pm
And the Lord God did say, "Thou shalt not suffer a Death Knight with Swordchucks to live."
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: JacenHanLovesLegos on December 02, 2011, 02:34:13 pm
Force bolt someone in my area, then run to the center. Glowing runes must mean something good!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Hitty40 on December 03, 2011, 12:14:36 am
Slide in to the Noth-east and fire a force bolt at Toaster.
Title: Re: Roll to Deathmatch- Round 2, Turn 6/10
Post by: monk12 on December 04, 2011, 01:13:18 am
TURN SIX OF TEN
In which something is strange (in the neighborhood)



Force bolt someone in my area, then run to the center. Glowing runes must mean something good!

Jacen takes advantage of his fire-free immediate area and fires a bolt of Force at Micelus! [5]-2vs[5] His stiff, burned arms once again betray him, and his slow aim is easy for Micelus to dodge! Feeling an unexplained optimism, Jacen hustles to the Center, ready to fully experience the effects of the runes!

Run to North-East and force bolt Toaster. Or if he's dead, Bulldog.

[5] Micelus's immune system finally cleanses his body of the poison, with no side-effects! Micelus prepares to avenge himself on Toaster for that long-running indignity, running North-East and attacking Toaster! [2]-1vs[1] Toaster moves forward to attack, but trips, inadvertently saving his life! Unfortunately, he twists his ankle, imposing a -1 penalty to dodge rolls until the end of turn!

Slide in to the Noth-east and fire a force bolt at Toaster.

Seeing Toaster go down clutching his ankle, G moves in for the kill! Running to the North-East, [3]-1vs[1]-1 G places his hand on Toaster's forehead before unleashing a mighty Force Blast! Toaster's head is liquified!

Toaster has been struck down! G gets TEN POINTS for the frag!

If Micelus is here, then double slash him and slash the death knight once. If he isn't then slash the death knight three times.

With Toaster now a smear of red jelly, Bulldog turns his attention to the next weakest player- Micelus! [3]+1vs[5] [4]+1-1vs[1] Micelus dodges the first slash, but falls offbalance, and Bulldog slashes open his gut! Micelus takes THREE damage, and his horribly mutilated guts have given him extreme nausea!

Although Micelus is near finished, Bulldog can't help but notice the angry Death Knight with the Swordchucks behind him, and decides this situation requires a proactive approach. [3]+2-2vs[3] His slash narrowly whistles past as the Death Knight ducks the blow, the runes of the Greataxe flaring brightly!


Double slice that Death Knight!


[1] Toaster fails to derive much comfort from the fact that, even had he lived this long, he would have likely been sliced into tiny pieces by the Death Knight's swordchuck-fueled counterattack; really, he's too busy being angry he rolled 3 consecutive 1's this turn.


Jacen's arm heals!
There is a Poisoned Dagger, Lifedrinker, and a Scroll of Teleport in the North-East.


DEMONS DON'T DANCE

The Balrog is infuriated that everyone is ignoring him! [6] He lashes at G with his whip! G is surprised by the attack, and the Balrog is able to bodily rip G back into the flaming South-East!

The Death Knight strikes back at Bulldog, [1] but he accidentally gets the Swordchuck chains wrapped around his neck! [4]+2vs[5] The force of the spinning swordchuck chokes the Death Knight for ONE damage! Bulldog takes advantage of the opportunity to attack him again, [1] but has to dive to the ground to avoid the other end of the Swordchucks! The Death Knight seizes the chance to attack, [2]+2vs[2] and his wild swing connects, dealing TWO damage!



SECONDARY OBJECTIVE- WHO YA GONNA CALL?

The runes in the Center flash faster and faster, before suddenly merging in the center of the arena! They spin rapidly, tighter and tighter before suddenly blossoming out into a portal to the Realm of the Damned! Lost souls begin to howl through the Portal, and Eleven escape before the Crypt-Keeper leaps through and shuts the Gate! A massive, cloaked skeleton with a flaming scythe, the Crypt-Keeper announces Whosoever brings me the most Lost Souls shall be handsomely rewarded! Capturing the souls requires a standard Roll to Catch, with a -1 penalty for each additional soul you try to catch in the same round (so basically multiattack for ghost-busting.) The player with the most souls will receive the Crypt-Keeper's boon, as well as FIVE POINTS!

Jacen is the only player in the Center- [6] thinking fast, he leaps and grabs one of the souls as it exits the portal! Doing so forces him to stare into the unspeakable horrors of the Realm of the Damned, however, which is surprisingly only a -1 to attack rolls until the end of turn seven!



A NEW CHALLENGER HAS ENTERED THE ARENA!

In a flash of blue light, SPARTAN appears in the North-West! He wears an Amulet of Spell Resistance, providing him a +2 bonus to dodge rolls against magical attacks!

Spoiler: Balrog (click to show/hide)
Spoiler: Death Knight (click to show/hide)
Spoiler: Crypt-Keeper (click to show/hide)
Spoiler: Soul Locations (click to show/hide)


Spoiler: Map (click to show/hide)

-----------------------------------------------------------------
JACEN
Currently: Reaping the benefits of optimism in the Center
HP- 6/10
Inventory- Tattered Garments, Scythe, ONE Soul!
Spells- Force Bolt
Status- Has seen things
-----------------------------------------------------------------
G
Currently: Tied for the lead and toe-to-toe with a Balrog in the South-East
HP- 10/10
Inventory-  Tattered Garments
Spells- Force Bolt, Fireball
Status- Normal
-----------------------------------------------------------------
MICELUS
Currently: Cursing kill-stealing bastards in the North-East
HP- 1/10
Inventory- Tattered Garments, Musket(7 ammo)-needs reloading
Spells- Force Bolt
Status- Extreme Nausea
-----------------------------------------------------------------
SPARTAN
Currently: Spawning in (where else?) the North-West
HP- 10/10
Inventory- Tattered Garments, Amulet of Spell Resistance
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Duking it out, Greataxe vs Swordchucks for Deadliest Weapon in the North-East
HP- 3/10
Inventory- Tattered Garments, Greataxe, Razor Armor
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: micelus on December 04, 2011, 01:15:06 am
Sacrafice myself to the Dark Powers to make the lives of living combatants a living hell worse than usual!.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 04, 2011, 01:38:47 am
Unexpected plan is unexpected!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on December 04, 2011, 07:54:55 am
Sadly, my "Cursed by the RNG" debuff reared its ugly head after taking one turn off.  Oh well!


Waitlist!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Hitty40 on December 04, 2011, 08:15:20 am
Charge at Spartan and interrupt his Force Bolt.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Spartan on December 04, 2011, 09:55:06 am
Finish off Micelus with a Force Bolt. If he's already dead Force Bolt Bulldog
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: JacenHanLovesLegos on December 04, 2011, 10:30:43 am
Grab a soul, then run to and attack Micelus. If he's not there, attack Death Knight.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: BullDog on December 04, 2011, 05:06:22 pm
Pick up the scroll, Lifedrinker and dagger, slash at Micelus with the axe if he is alive, else slash the death knight with the sword. Then transport to the sw and grab a soul.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 04, 2011, 09:37:31 pm
Sadly, my "Cursed by the RNG" debuff reared its ugly head after taking one turn off.  Oh well!


Waitlist!

And waitlisted (wow, Draignean is all the way up to 4 again. This arena WAS deadly.)

Toaster finished with an average roll of 2.8, and seems to not only be front-runner for Unluckiest, but in the running for Best Death. The swordchucks made another appearance, and have thus far dealt 6 damage to opponents and 2 to wielders- this is skewed somewhat by killing Gatleos when he only had 1 hp to lose, so it would have been more like 6:4.

Turn up soon!
Title: Re: Roll to Deathmatch- Round 2, Turn 7/10
Post by: monk12 on December 04, 2011, 11:02:31 pm
TURN SEVEN OF TEN
In which a bargain is struck


Pick up the scroll, Lifedrinker and dagger, slash at Micelus with the axe if he is alive, else slash the death knight with the sword. Then transport to the sw and grab a soul.

Bulldog scoops up the Scroll of Teleport, [6] the Lifedrinker, [3] and fumbles the Dagger! Seeing Micelus prepare to do something unspeakable, Bulldog slashes with his Axe, [2]+1vs[1] and his axe carves through the gash he made last turn, spilling Micelus's guts!

Micelus has been struck down! Bulldog receives TEN POINTS for the frag! He stows away his axe and draws his shiny new Lifedrinker [2] and attempts to teleport across the map, but the spell fizzles! He leaps for a soul in his current area, [3] but just misses!

Sacrafice myself to the Dark Powers to make the lives of living combatants a living hell worse than usual!.

[5] Micelus's soul looks down on his body, as he begins to float invisibly away. He glides over to the Crypt-Keeper.

So, I guess this is it, huh? Time for an eternity of pain and torment then?
What? No, you have to do something bad for that to happen.
Like kill a lot of people in a deathmatch?
You never killed anyone.
I killed a Lion! AND I stabbed a bunch of dudes!
That doesn't count. You'd have to do something downright evil, or sell your soul or something.
Sell my soul, eh? Is that door still open?
I... what? This isn't how this conversation normally goes.
C'mon, you can have my soul in exchange for making this arena hell!
This arena IS hell!
Then make it MORE of a hell! What, my soul isn't good enough for ya?
Have it your way then- your soul, in exchange for the misery of the living.

Charge at Spartan and interrupt his Force Bolt.

[6] G easily avoids the flames surrounding him and, seeing Spartan run to finish off Bulldog, runs North-East to interrupt him! [4]-1 He leaps, but is unable to tackle Spartan! G does manage to give him a good shove though, throwing him off-balance and imposing a -1 penalty to his next roll!

Grab a soul, then run to and attack Micelus. If he's not there, attack Death Knight.

[3] Jacen leaps to grab a soul, but it slips through his fingers- this is harder than it looks! He then runs to the North-East and slashes at the Death Knight with his scythe! [3]-1vs[1] He cracks the Death Knight across the jaw for ONE damage! The Death Knight shakes his head, clearly rattled- he receives a -1 penalty to attack AND dodge until the end of turn eight!

Finish off Micelus with a Force Bolt. If he's already dead Force Bolt Bulldog

Spartan runs over to the North-East, and throws a Force Bolt at Bulldog! As he attacks, G jostles his arm, fouling his aim! [3]-1-1vs[3] His attack misses by a mile!



There is a Poisoned Dagger and a Musket(7 ammo)-needs reloading in the North-East.


DEMONS DON'T DANCE

The Balrog [5] once more lashes at G with his whip! He catches G by the ankle, ripping him back into the South-East!

The Death Knight retaliates against Jacen, [4]+2-1vs[1] and his whirling Swordchucks bite deeply into Jacen's leg, dealing FOUR damage and imposing a -2 penalty to dodge rolls until the end of turn nine!


DAMMIT MICELUS!

The light in all the runes flickers and dies- the very air appears to darken. Suddenly ALL the runes begin to coruscate through a rainbow of colors, and you can feel intense magical energies being brought to bear! Shit be wack, yo!


SECONDARY OBJECTIVE- WHO YA GONNA CALL?- Whoever captures the most souls receives FIVE points!
Spoiler: Balrog (click to show/hide)
Spoiler: Death Knight (click to show/hide)
Spoiler: Crypt-Keeper (click to show/hide)
Spoiler: Soul Locations (click to show/hide)


Spoiler: Map (click to show/hide)

-----------------------------------------------------------------
JACEN
Currently: Feeling the fury of the Swordchuck Menace in the North-East
HP- 2/10
Inventory- Tattered Garments, Scythe, ONE Soul!
Spells- Force Bolt
Status- Leg- Serious Wound
-----------------------------------------------------------------
G
Currently: Standing up AGAIN in the South-East
HP- 10/10
Inventory-  Tattered Garments
Spells- Force Bolt, Fireball
Status- Normal
-----------------------------------------------------------------
RIP Micelus
-----------------------------------------------------------------
SPARTAN
Currently: Getting bolt-blocked by G in the North-East
HP- 10/10
Inventory- Tattered Garments, Amulet of Spell Resistance
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Loading up on items in the North-East
HP- 3/10
Inventory- Tattered Garments, Greataxe, Razor Armor, Lifedrinker
Spells- Force Bolt, Teleport
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)

***THREE TURNS LEFT***
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 04, 2011, 11:10:25 pm
Micelus finishes this round rolling an average of 3.7- he has also dealt the second most damage thus far with 7. His 5 is also the highest final roll of a dead guy, beating out Gatleos's 4. Although, the 5 was technically rolled first (as the first roll of his turn that determined his initiative,) and the 1 that killed him was last. Want me to toss ya on the aft end of the waitlist, Micelus?


As before, there are no new combatants in the last three turns of the round, both to prevent excessive kill-stealing and to help these last few actions pass more quickly.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: micelus on December 04, 2011, 11:14:38 pm
Yeah...
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on December 04, 2011, 11:33:27 pm
What happens if everyone dies before the round is over?
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: micelus on December 04, 2011, 11:34:33 pm
I win.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on December 04, 2011, 11:37:29 pm
Request:  Start an ordered "Death List" with an ordered list of casualties, with a blurb of how they died and optionally a link to their death.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 05, 2011, 12:04:48 am
Request:  Start an ordered "Death List" with an ordered list of casualties, with a blurb of how they died and optionally a link to their death.

Done and done- the Leaderboard has been done up Nethack style, so when you die your point total for the run is saved with a link to your death, as well as a brief description of cause of death and the round it occurred in. I'm debating whether (and where) to add how many rounds the player was alive. I'll probably poke it more later- yell if I missed anyone (I'm pretty sure I got everyone.)

I also plan to use the Round Summary post to house lifetime stats, records and so forth. There will also be a couple Viewer's Choice Awards as well (feel free to suggest categories!) I won't be including Round One in those stats just because I'm too lazy to go back and count up all those posts individually :P
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Powder Miner on December 05, 2011, 12:24:22 am
No new challenger?
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on December 05, 2011, 09:54:28 am
Awesome, thanks!


Powder:
As before, there are no new combatants in the last three turns of the round, both to prevent excessive kill-stealing and to help these last few actions pass more quickly.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: JacenHanLovesLegos on December 05, 2011, 10:57:28 am
Slash death knight twice, then run the the southwest. Attempt to keep lunch in stomach.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: BullDog on December 05, 2011, 01:43:23 pm
Slash the death knight with the sword then twice with the axe. If it is dead then slash jacen with the axe if he is here, else transport to the sw and catch a soul.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Spartan on December 05, 2011, 06:07:33 pm
Spartan raised his hand and fired a point blank Force Bolt into G.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Rockowl on December 06, 2011, 01:07:30 am
Lurking no more, from the night comes forth to slay, in the name of glory, in the name of honor...

A challenger appears!

...on the waitlist.

Obligatory first-post intro: Hey guys, I've played DF for a month or three, took a break but found myself on bay12 for some reason reading stories and games like these because they're really awesome and stuff. Didn't really have a reason to register until now. I like games, Tarantino movies and enjoy listening to pretty much any kind of music as long as it's good. Favorites include Foo Fighters and Moby. btw, I've read monk's pokeyman story too. Yeah, that's pretty much it. I'd like to join the waitlist!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: BullDog on December 06, 2011, 01:47:36 am
Welcome to the forum!

I'll probably join you on the waiting list soon.  :P
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Rockowl on December 06, 2011, 07:39:54 am
Thanks! By the way, I wonder if it would be a balanced/sensible idea to have players choose between light, medium or heavy characters. Light means more rolls or perhaps a damage and dodge modifier, whereas heavy has more hitpoints/armor value. But eh, on the other side, why change something that works? :)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 06, 2011, 10:21:39 pm
Lurking no more, from the night comes forth to slay, in the name of glory, in the name of honor...

A challenger appears!

...on the waitlist.

Obligatory first-post intro: Hey guys, I've played DF for a month or three, took a break but found myself on bay12 for some reason reading stories and games like these because they're really awesome and stuff. Didn't really have a reason to register until now. I like games, Tarantino movies and enjoy listening to pretty much any kind of music as long as it's good. Favorites include Foo Fighters and Moby. btw, I've read monk's pokeyman story too. Yeah, that's pretty much it. I'd like to join the waitlist!

Hullo Rockowl, welcome to the waitlist and the forums! I'm Monk, I'll be your GM for this thread- tonight's special is bloody melee and death with a side dish of fickle RNG. Enjoy your stay!

Thanks! By the way, I wonder if it would be a balanced/sensible idea to have players choose between light, medium or heavy characters. Light means more rolls or perhaps a damage and dodge modifier, whereas heavy has more hitpoints/armor value. But eh, on the other side, why change something that works? :)

Part of how I'm running this is to have a modular design where I can graft on new rules for the round, which in theory will keep the game mechanics fresh from round to round. Which is to say that, if the setting is appropriate, class systems and what all else will make an appearance sooner or later. Win a round, you can suggest it yourself :P

Speaking of winning a round, turn up soon
Title: Re: Roll to Deathmatch- Round 2, Turn 8/10
Post by: monk12 on December 06, 2011, 11:14:09 pm
...I got embarrassingly far into this update before realizing Hitty40 hasn't posted an action yet. WHUPS.

Turn up once he posts, or Tomorrow (maybe Thursday morn, depending how my schedule shakes out.)
Title: Re: Roll to Deathmatch- Round 2, Turn 8/10
Post by: monk12 on December 08, 2011, 01:51:06 pm
TURN EIGHT OF TEN
In which Micelus has his revenge


Slash the death knight with the sword then twice with the axe. If it is dead then slash jacen with the axe if he is here, else transport to the sw and catch a soul.

Bulldog raises his sword and strikes at the Death Knight, [6]vs[1], stabbing through its helmet and clear out the other side! Dark, spectral energies pulse as the substance of the Death Knight violently collapses into the helmet! Bulldog receives FIVE POINTS for slaying the Death Knight and TWO health!

Sheathing his sword, Bulldog unlimbers his axe and slashes at Jacen! [2]+1-1vs[6]-2 Jacen stumbles back, avoiding the attack!

Slash death knight twice, then run the the southwest. Attempt to keep lunch in stomach.

[6] Since the Death Knight is already slain, Jacen flees to the South-West! He not only keeps his lunch in his stomach, he also keeps his captured SOUL there!

Do Nothing.

[4] G dodges the fires raging around him, and decides to do nothing.

Spartan raised his hand and fired a point blank Force Bolt into G.

Spartan runs to the South-East, picking his way through the fire carefully before attacking G! [1] Spartan trips as he approaches G, leaving himself vulnerable to counterattack! [1] G, however, is too busy staring blankly into empty space, and is an easy target! [4]-1vs[1] Spartan Force Bolts G in the side of the head, dealing TWO damage and imposing a -1 attack/dodge rolls for the rest of the round!



There is a Poisoned Dagger, a Musket(7 ammo)-needs reloading, and a pair of Haunted Swordchucks in the North-East. In the North-West is a Potion of Healing.


DEMONS DON'T DANCE

The Balrog [1] steps right in a big glob of magical green fire, taking THREE damage! Roaring in pain and rage, he attacks Spartan [5]+1vs[2] with his sword, dealing FOUR damage as the blazing blade slices Spartan's shoulder!


DAMMIT MICELUS!

The rainbow of runes in the North-East slows its whirlwind pace, finally settling on Yellow. Once again, light seems to flow and merge into a tiny, incandescent ball before EXPLODING into a sheet of flame that sears the disk!

Oh Shit!

Bulldog is at the epicenter, and receives a -1 penalty to his dodge roll!

Bulldog is directly beneath the the inferno, [6]-1 but remembering Sinpwn's solution he quickly teleports the incoming fire away!

Spartan and G are one segment away from the blast, and thus receive no special bonus or penalty to their dodge rolls!

Spartan [5] easily ducks the wall of fire, taking no damage!
G [4] dives away from the sheet of flame, avoiding damage!
The Balrog [5], being a creature of flame and shadow, shrugs off this mundane threat in much the same manner a man shrugs off the rainfall!

Jacen is extremely far away from the epicenter, and receives a +1 bonus to his dodge roll!

Jacen [2]+1 is able to see the fire racing towards him in just enough time to react, diving the ground! The flames scour his back for ONE damage!




The wildly shifting colors in the North-West slow and stop, once again settling on Blue! Blue swirls of energy mix and swirl in the air, coalescing into a Potion of Healing! This magical potion can heal five points of damage- since there is nobody in the North-West to claim it, it lies unattended on the ground!



The runes in the South-West gradually settle on Green! Magical green fire engulfs the segment- nobody is there to care about it, but now the entire Southern section of the disk is on fire!



The runes in the South-East seem to accelerate before abruptly stopping on Blue! The magical energy of the runes pours into two distinct points, before finally manifesting as a pair of Soul Jars! These mystical containers draw souls into them, providing the wielder with a +1 bonus on soul-catching rolls! Spartan and G are both standing in the South-East, and they each gain possession of a jar!



The runes in the Center stop on Yellow! For a third time, a blazing inferno forms on the disk, exploding outward!

Oh Shit!

Nobody is in the Center, and so nobody receives a penalty to their dodge roll!

Bulldog is caught somewhat off-guard by the approaching wall of flame, [6] and drops to his belly as the fire blazes past! He avoids damage, but his prone position makes him vulnerable, to the tune of -1 dodge rolls until his next action!
Spartan [3] turns his back to the fire, protecting his vital areas but taking ONE damage as the fire burns his backside!
G [4] rolls under the sheet of flame, avoiding damage!
The Balrog [4] still does not give a farthing about the fires, though they are starting to become tiresome.

SECONDARY OBJECTIVE- WHO YA GONNA CALL?- Whoever captures the most souls receives FIVE points!
Spoiler: Balrog (click to show/hide)
Spoiler: Crypt-Keeper (click to show/hide)
Spoiler: Soul Locations (click to show/hide)


Spoiler: Map (click to show/hide)

-----------------------------------------------------------------
JACEN
Currently: Surprisingly alive in the South-West
HP- 1/10
Inventory- Tattered Garments, Scythe, ONE Soul!
Spells- Force Bolt
Status- Leg- Serious Wound
-----------------------------------------------------------------
G
Currently: AFK in the South-East
HP- 8/10
Inventory-  Tattered Garments, Soul Jar
Spells- Force Bolt, Fireball
Status- Head- Moderate Wound
-----------------------------------------------------------------
RIP Micelus, who is rather miffed that clerical error spared Jacen his wrath
-----------------------------------------------------------------
SPARTAN
Currently: Taking truly unfortunate amounts of damage in the South-East
HP- 5/10
Inventory- Tattered Garments, Amulet of Spell Resistance, Soul Jar
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Belly down in the North-East
HP- 5/10
Inventory- Tattered Garments, Greataxe, Razor Armor, Lifedrinker
Spells- Force Bolt, Teleport
Status- Prone
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)

***TWO TURNS LEFT***
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: JacenHanLovesLegos on December 08, 2011, 01:56:21 pm
I thought I had just ran to the southwest.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 08, 2011, 02:04:16 pm
Fun fact- Jacen is the first person to be killed directly by the arena! He finished this run rolling an average of 3.4  Want me to throw you on the waitlist, Jacen?

I've pm'd Hitty40- if we don't get an action from him by Saturday then he'll be removed from play.

Finally, I've reworked the Leaderboard (again.) Besides being a bit more readable, it now also tracks how long a player has been alive in the Arena- this number is now the primary way to break ties. Bulldog is now the only remaining player from Round One, Turn One, giving him a solid grip on the leaderboard.

EDIT: Dammit, yes you did. So, instead of 2-1 you get 2+1 for that roll, which means you only take 1 damage, which means YOU ARE STILL ALIVE! Technically this means you should have had to dodge both the green fire and the second disk nuke, but since it was my screwup you get a pass.

EDIT2: Alright, that should be all squared away now. Good thing I'm an adept at the mystical art of Retconjouration.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Hitty40 on December 08, 2011, 02:25:48 pm
Strafe towards the potion, cast Fireball to the SW.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: JacenHanLovesLegos on December 08, 2011, 07:35:42 pm
Heal myself through sheer will.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: BullDog on December 09, 2011, 12:33:57 am
Run to the NW then pick up and drink the potion. If G is here, then double slash him. Else transport his soul jar to me then run to SW and slash Jacen.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on December 09, 2011, 12:34:17 am
G is responsible for over 40% of the remaining player hit points- if he gets modkilled, there could easily be a player wipe or a last man standing.  Can you win the round even if you die?
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Rockowl on December 09, 2011, 01:20:13 am
Erm, just throwing this out... I believe the Balrog is an easy kill at the moment, with only TWO health left! He's worth 5 points guys, FINISH HIM!
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 09, 2011, 12:44:01 pm
G is responsible for over 40% of the remaining player hit points- if he gets modkilled, there could easily be a player wipe or a last man standing.  Can you win the round even if you die?

I've decided that yes, you can, but you don't get to advance to the next round. This will inevitably lead to the situation where the round winner will attempt to come up with some horrifyingly deadly arena to cycle him through the waitlist faster :P

Erm, just throwing this out... I believe the Balrog is an easy kill at the moment, with only TWO health left! He's worth 5 points guys, FINISH HIM!

Pfft, next you'll be saying they should pursue secondary objectives. Crazy talk.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Rockowl on December 09, 2011, 04:48:31 pm
Ya, except one move of tackling/heelslashing the balrog, toppling him over on top of Jacen (and others) and getting 15 points, could yank Hitty40 from 3rd place to tied with Bulldog on first place. And that's just one move, too. There's always the risk of his probably massive weight giving you a nice crunchy hug, though.

Insane, quite suicidal and more likely to kill about half the arena than not... What are you waiting for?
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Spartan on December 09, 2011, 09:11:41 pm
Blast Bulldog with a Force Bolt and run to grab the Healing potion for myself
Title: Re: Roll to Deathmatch- Round 2, Turn 9/10
Post by: monk12 on December 09, 2011, 10:49:40 pm
TURN NINE OF TEN
In which it becomes fashionable to bellyflop


Strafe towards the potion, cast Fireball to the SW.

[6] G does an exceptionally good job of avoiding the fires in the South-East, and starts running off to the North-West, [1] but trips, falling flat on his face and failing to leave his area! Seeing he has no longer has a chance of getting to the Potion first, G throws a Fireball at the South-West! [3]-1-1vs[3]-2 Jacen is the only player there, and barely manages to evade the blast!

Blast Bulldog with a Force Bolt and run to grab the Healing potion for myself

[4] Spartan safely high-steps it out of the raging green inferno, avoiding damage! He runs back to the North-East in an attempt to finish off Bulldog! [3]-1vs[5]-1 Bulldog rolls to his feet as Spartan approaches, avoiding the Bolt! Spartan then [1] tries running to the North-West, but trips over his own feet!

Run to the NW then pick up and drink the potion. If G is here, then double slash him. Else transport his soul jar to me then run to SW and slash Jacen.

Bulldog easily runs to the North-West, retrieving the precious Potion of Healing! He quaffs the magical elixer, instantly regaining FIVE HP! Once again on top of the world, Bulldog attempts to teleport away G's Soul Jar, [2] but the spell fizzles! He decides to run into the flaming South-West to knock off Jacen, [1] but falls on his face just like everyone else!

Heal myself through sheer will.

[1] Jacen begins focusing his mind on his autonomic biological processes, struggling to control the growth rate of his cells! If he can just figure this out, then he can probably regenerate or something!

Unfortunately, this distracts him from the fact the South-West is currently ablaze with sticky green fire, and the shifting flames engulf him! His piteous screams are eerily echoed by spectral laughter...

Jacen has been struck down!


There is a Poisoned Dagger, a Musket(7 ammo)-needs reloading, and a pair of Haunted Swordchucks in the North-East. The South-West contains a Scythe


DEMONS DON'T DANCE

The Balrog [4] cautiously avoids the treacherous flames before attacking G! [1] The Balrog also trips himself up, and G takes advantage of the opportunity to counterstrike! [6]-1vs[1]

"We can dance,
We can dance,
Everybody look at your hands!"

The Force Bolt leaps from G's fingertips and obliterates the Balrog's skull! The massive demonic corpse disappears in a burst of sooty flame, and G is more than happy to receive FIVE POINTS!




SECONDARY OBJECTIVE- WHO YA GONNA CALL?- Whoever captures the most souls receives FIVE points!
Spoiler: Crypt-Keeper (click to show/hide)
Spoiler: Soul Locations (click to show/hide)


Spoiler: Map (click to show/hide)

-----------------------------------------------------------------
RIP Jacen, who died with ONE soul!
-----------------------------------------------------------------
G
Currently: Slaying Demons in the South-East
HP- 8/10
Inventory-  Tattered Garments, Soul Jar
Spells- Force Bolt, Fireball
Status- Head- Moderate Wound
-----------------------------------------------------------------
RIP Micelus, who is happy his actions have indirectly killed somebody
-----------------------------------------------------------------
SPARTAN
Currently: Pratfalling in the North-East
HP- 5/10
Inventory- Tattered Garments, Amulet of Spell Resistance, Soul Jar
Spells- Force Bolt
Status- Normal
-----------------------------------------------------------------
BULLDOG
Currently: Wondering what kind of lame spell Teleport is in the North-West
HP- 10/10
Inventory- Tattered Garments, Greataxe, Razor Armor, Lifedrinker
Spells- Force Bolt, Teleport
Status- Prone
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)

***ONE TURN LEFT***
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on December 09, 2011, 10:55:36 pm
Round 2 body count: Five


Bulldog- If you win, how deadly is the arena going to be?  (Totally not asking because I want the waitlist to cycle back to me, nope nope)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 09, 2011, 10:57:57 pm
Alright, I'm PRETTY SURE Jacen got killed this time. Which is a bit unfortunate, as I was hoping to see a Toaster-esque rally to the end of the round. The extra turn in the Arena got Jacen's average roll down to a 3.2, the same as Gatleos had. Toaster remains the unluckiest at 2.8.  Want me to toss you on the end of the waitlist, Jacen?



Anywho, it looks like Bulldog has this round wrapped up, barring some last-minute heroics by Hitty40. At this point, y'all are jockeying for position on the Leaderboard. A couple points here could mean the difference between an awesome item and a terrible one down the road.

FAKEEDIT: Clearly the next arena should be the Deadly Dungeons of Doom! Or perhaps a pillowfight instead. (actually a pillowfight arena would be funny as hell, note to self...)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Hitty40 on December 09, 2011, 11:49:51 pm
Attempt to knock Bulldog unconscious then use his body for a meat shield.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: BullDog on December 10, 2011, 01:04:05 am
Bulldog- If you win, how deadly is the arena going to be?  (Totally not asking because I want the waitlist to cycle back to me, nope nope)

A pillowfight It should be a dungeon, filled with deadly traps and dangerous monsters, as well as cursed and enchanted items. The spectator should be a wizard, who should teleport in randomly and cast various spells. In addition to picking a item, the players should choose a class, either fighter, thief or mage.

So basically Deadly Dungeons of Doom.

Any good?

Run to the NE and slash Spartan three times with the axe.
 
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Noodlerex on December 10, 2011, 01:51:27 am
no rancor?
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Rockowl on December 10, 2011, 06:04:40 am
Bulldog- If you win, how deadly is the arena going to be?  (Totally not asking because I want the waitlist to cycle back to me, nope nope)

A pillowfight It should be a dungeon, filled with deadly traps and dangerous monsters, as well as cursed and enchanted items. The spectator should be a wizard, who should teleport in randomly and cast various spells. In addition to picking a item, the players should choose a class, either fighter, thief or mage.

So basically Deadly Dungeons of Doom.

Any good?

Run to the NE and slash Spartan three times with the axe.

Now THAT could be interesting. :)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: JacenHanLovesLegos on December 10, 2011, 12:27:42 pm
Throw me on the waiting list.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Spartan on December 10, 2011, 01:40:34 pm
Force Bolt Bulldog as he charges me
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Hitty40 on December 10, 2011, 04:38:24 pm
Bulldog- If you win, how deadly is the arena going to be?  (Totally not asking because I want the waitlist to cycle back to me, nope nope)

A pillowfight It should be a dungeon, filled with deadly traps and dangerous monsters, as well as cursed and enchanted items. The spectator should be a wizard, who should teleport in randomly and cast various spells. In addition to picking a item, the players should choose a class, either fighter, thief or mage.

So basically Deadly Dungeons of Doom.

Any good?

Run to the NE and slash Spartan three times with the axe.

Now THAT could be interesting. :)

Better: a Dungeons of Dredmor-style floor, filled with various monsters.
Title: Re: Roll to Deathmatch- Round 2, Turn 10/10
Post by: monk12 on December 10, 2011, 09:22:34 pm
FINAL TURN
In which Bulldog hacks things to bits (as usual)


Force Bolt Bulldog as he charges me

[4] Spartan recognizes that Bulldog has his sights set on attacking, and readies himself to face the charge! He will attack as soon as Bulldog enters his area, and his preparation gives him a +1 bonus to the attack roll!

Attempt to knock Bulldog unconscious then use his body for a meat shield.

[3] G runs through the fire and the flames of the South-East quickly enough to avoid damage, but the searing heat burns his feet, imposing a -1 penalty to dodge rolls! He runs towards the North-West, [2] but trips when he gets to the Center, failing to close the distance!


Run to the NE and slash Spartan three times with the axe.
 

Bulldog runs North-East to attack Spartan! Spartan is ready and waiting, and attacks with a well-placed Force Bolt! [3]+1vs[2] The attack catches Bulldog in the chest, dealing TWO damage! Bulldog retaliates with a flurry of blows- his first strike [5]+1-1vs[1] caves in the side of Spartan's skull for FOUR damage, and imposes a -2 to attack/dodge! [4]+1-1-1vs[5]-2 Spartan barely staggers away from Bulldog's backhand swing, and Bulldog finishes up with one more mighty swing of his axe, [2]+1-1-2vs[6]-2 but the strain of his multiple attacks causes the blow to miss!



There is a Poisoned Dagger, a Musket(7 ammo)-needs reloading, and a pair of Haunted Swordchucks in the North-East. The South-West contains a Scythe


SECONDARY OBJECTIVE- WHO YA GONNA CALL?

Honestly, why do I even bother.
Hey, I caught a soul!
Yes, yes, fine. You get the reward, Jacen.


Jacen posthumously receives FIVE POINTS for his sole soul capture!


Spoiler: Map (click to show/hide)

-----------------------------------------------------------------
RIP Jacen, who died with the most souls!
-----------------------------------------------------------------
G
Currently: Falling over in the Center
HP- 8/10
Inventory-  Tattered Garments, Soul Jar
Spells- Force Bolt, Fireball
Status- Head- Moderate Wound
-----------------------------------------------------------------
RIP Micelus, who is happy his actions have indirectly killed somebody
-----------------------------------------------------------------
SPARTAN
Currently: Living to see the next round in the North-East
HP- 1/10
Inventory- Tattered Garments, Amulet of Spell Resistance, Soul Jar
Spells- Force Bolt
Status- Head- Serious Wound
-----------------------------------------------------------------
BULLDOG
Currently: Padding his stats in the North-East
HP- 10/10
Inventory- Tattered Garments, Greataxe, Razor Armor, Lifedrinker
Spells- Force Bolt, Teleport
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)

***END ROUND TWO***
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Hitty40 on December 10, 2011, 09:29:58 pm
Well played this round, everyone. Kudos to Jacen for getting 5 points just for holding that soul.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Spartan on December 10, 2011, 09:30:35 pm
HAHAHAHAHA. VICTORY(as in not defeat)
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Hitty40 on December 10, 2011, 09:31:38 pm
HAHAHAHAHA. VICTORY(as in not defeat)

Hey, you got lucky. had I not noticed you only had 1 HP left, I would have attacked you instead.
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on December 10, 2011, 10:19:54 pm
BULLDOG WINS THE ROUND!

In a frenzy of fighting, BULLDOG has claimed victory this round with a score of TWENTY FIVE POINTS! In second place is G, who ruined Toaster's rally and battled a Balrog for FIFTEEN POINTS! And while SPARTAN scored zero points, at least he leaves the arena alive, which is more than five other combatants can say!

The first round took place in a HISTORICALLY INACCURATE COLISEUM, and the second round was a GRAPPLE IN GEHENNA, but the third round is to be decided by the round winner, and Bulldog has chosen!

It should be a dungeon, filled with deadly traps and dangerous monsters, as well as cursed and enchanted items. The spectator should be a wizard, who should teleport in randomly and cast various spells. In addition to picking a item, the players should choose a class, either fighter, thief or mage.

Bulldog, G, Spartan, Powder Miner, and Bob (played by antlion12) shall enter the Deadly Dungeons of Doom in a quest to retrieve the Amulet of Yendor while dodging traps, monsters, the mysterious Wizard of Yendor, and of course one another!



While we wait on the new world to be generated, it's time for our first ever...

VIEWER'S CHOICE AWARDS!

Simply put, anyone who didn't compete in the round can vote on a few different categories- some give the winners points, and some are just for fun. I've come up with two categories to start with, if somebody has an idea for more give a holler!

Most Entertaining Fatality- simply put, who had the best death? This round has no shortage of frags to choose from- you can see how each player fared by following the link in the Leaderboard, but a couple noteworthy nominees would be Toaster's multi (http://www.bay12forums.com/smf/index.php?topic=96133.msg2803390#msg2803390) turn (http://www.bay12forums.com/smf/index.php?topic=96133.msg2808173#msg2808173) rally before being coup de grace'd by G, and Gatleos's Swordchuck self-decapitation (http://www.bay12forums.com/smf/index.php?topic=96133.msg2799861#msg2799861) after attempting to ride a Balrog to victory. Whichever death wins will bestow ONE POINT upon the deceased, and ONE POINT on the killer- it takes two to tango, unless you have swordchucks anyway.

Most Badass- in your opinion, who was the most badass this round? Bulldog is certainly in contention for his extremely high damage output (see stats to follow), but Gatleos's aforementioned Balrog ride is notable for its sheer audacity, and that Balrog would not be there to ride had Sinpwn not done the Safety Dance! With ten turns and five fatalities, there is no dearth of actions to choose from- if you'd like to read through the last round before making a decision, the first turn was here (http://www.bay12forums.com/smf/index.php?topic=96133.msg2795719#msg2795719). Whoever is chosen Round Two's Most Badass will receive TWO POINTS!



And finally, some achievements based solely off of the stats accumulated through a round of play.

DEADLIEST WARRIOR- BULLDOG claims honors here, with two player kills and a whopping TWENTY ONE points of damage dealt! For comparison, Micelus dealt the next most damage with SEVEN. Truly, Bulldog was an avatar of destruction in Round Two.

LEAST EFFECTIVE- SINPWN gets this "honor"- although he won the first round, in Round Two he scored zero points, got zero kills and dealt zero damage.

Spoiler: Complete Damage Totals (click to show/hide)

UNLUCKIEST- TOASTER can attest he is the least lucky, rolling an average of 2.8, the only combatant to average less than 3 per roll. GATLEOS deserves an honorable mention, however- although he finished with a median 3.2, his repeated 1's on dodge rolls were the leading contribution to his early wipeout.

LUCKIEST- Although you might suppose Bulldog's damage output was a result of high rolling, it is actually SINPWN who claims honors here, with a staggering average roll of 4.2! In case you were wondering, Bulldog actually averaged third in rolls, with 3.5- Micelus beat him out with a 3.7




With that, I'll let you folks get to voting, and I'll get to arena-genning. I'm going to go PM our new contestants Powder Miner and antlion12- give a holler in this thread even if you don't feel like voting, just so I know you're paying attention, guy/gals!

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)

EDIT: @Jacen, don't worry, I saw you and you're back on the waitlist
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Powder Miner on December 10, 2011, 10:34:50 pm
I'll vote Gatleos for most Lolzor-y death.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: antlion12 on December 11, 2011, 04:19:39 am
for badassness i have to go with Micelus who sold his soul and managed to inderctly kill someone while dead.

lolz death is gateleos for somehow decapitating himself.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Rockowl on December 11, 2011, 06:02:38 am
IMHO Micelus' choice to "sell his hide for a high price" was both unexpected, original and entertaining. Gatleos' suicide was lolzor-y alright, but it was also kinda derp. Micelus also had great effect on all other players with the healing potion, walls of flame, yadda yadda yadda. Could be called badass, too. Can I double-vote him? :P
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Lord Allagon on December 11, 2011, 10:19:26 am
For most funny death Gatleos, and for most badass Micelus.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Hitty40 on December 11, 2011, 10:57:59 am
Question: If there were any items that were dropped in the last round(such as the swordchucks and sythe), can we call dibs on them? If so, I want them for next round.
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: BullDog on December 11, 2011, 06:42:56 pm
Almost got you, Spartan. :P

@Monk, I was thinking of Nethack when I typed that up. This should be interesting. :D
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: monk12 on December 11, 2011, 09:26:37 pm
Almost got you, Spartan. :P

@Monk, I was thinking of Nethack when I typed that up. This should be interesting. :D

I'm in a love-hate relationship with Nethack- namely, I love it, but she hates me. Mostly because I insist on spoiling myself the hard way- I have not yet gotten out of the Dungeons of Doom. Don't be surprised when everyone gets murdered by Giant Ants and Cockatrice :P

Question: If there were any items that were dropped in the last round(such as the swordchucks and sythe), can we call dibs on them? If so, I want them for next round.

Items don't carry over from round to round- clean slate for everyone. I do like having your position on the Leaderboard give you some slight edge going into the next round, though- I did it with item selection last round, but since this looks like it'll be a more traditional "pick a class" thing, I'm not sure how it'll play out. Maybe you'll get something based on start location, maybe I'll segregate class/item selection, I dunno.

The voting currently stands as follows- I probably won't be set for another day or two (assuming the forums don't die again) so voting remains open.

Most Entertaining Fatality- Gatleos 3 votes, Micelus 1 vote
Most Badass- Micelus 3 votes
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Beardless on December 11, 2011, 11:19:10 pm
Huh. And here I thought I was going to be different for voting Micelus for Badass. Most Entertaining goes to Gatleos, surprise surprise. :D
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Theodolus on December 12, 2011, 10:54:15 am
Well, I'm going to have to follow the crowd on this one and agree that indirectly killing someone after you're dead is pretty damn badass. So Micelus. And how can self decapitation by sword-chuck not be considered hilarious?
Title: Re: Roll to Deathmatch- Round 2, Grapple in Gehenna
Post by: Toaster on December 12, 2011, 11:05:15 am
I suppose my rally would have been better if I had taken someone with me.

(And at least I have proof that the RNG hates me! :) )

Anyway, congrats Bulldog, and props for surviving from the beginning!


Let's hear it for blood and guts next round!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: Gatleos on December 12, 2011, 01:16:46 pm
Whichever death wins will bestow ONE POINT upon the deceased, and ONE POINT on the killer
So, two points for me, then? :P
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on December 13, 2011, 01:37:36 am
And now, the results of the first ever Roll to Deathmatch Viewers Choice Awards...


Most Entertaining Fatality- GATLEOS! Let's face it, we all knew he was going to win this as soon as he chose Swordchucks as his starting weapon. Fun fact- the Swordchucks dealt 10 damage to opponents, and 2 damage to its wielders- however, they would have dealt more if Gatleos had had more than one HP at his time of death. Gatleos receives ONE POINT for the amusing death, and the fickle RNG receives ONE POINT for the amusing fatality.


Most Badass- MICELUS! Death was not enough (http://www.bay12forums.com/smf/index.php?topic=96133.msg2810309#msg2810309) to prevent Micelus from wreaking havoc on the arena (http://www.bay12forums.com/smf/index.php?topic=96133.msg2818801#msg2818801), and indirectly killing Jacen! For not having the sense to know when he's dead, Micelus wins TWO POINTS!





ROUND THREE: THE DEADLY DUNGEONS OF DOOM


It should be a dungeon, filled with deadly traps and dangerous monsters, as well as cursed and enchanted items. The spectator should be a wizard, who should teleport in randomly and cast various spells. In addition to picking a item, the players should choose a class, either fighter, thief or mage.

The next arena borrows more than a little from Nethack (http://tvtropes.org/pmwiki/pmwiki.php/Main/NetHack), which is to say, it may well be a ludicrously deadly comedy of errors. There are three main wrinkles this arena will introduce...

1) EXPLORATION- The map/movement mechanic from the previous round is being expanded upon. Each player will start alone in a different room, and while you'll be aware of one another's explorations you won't be able to see what is going on in the entire map. So, while you may know where a given player was and how to get there, you won't be certain whether a random monster has wandered in, or set a trap, or dropped an item. In addition, rooms may also contain secret passages- you can search manually with a standard Roll, and some items let you automatically search.

2) ITEM IDENTIFICATION- Up until now, you've always known the effects of what the items you find are. Not anymore! Many items have regular abilities- swords tend to be +1 attack, for example. Magical swords might have extra effects, however, and cursed swords may be detrimental in some way. You can identify an item with a scroll of identify, by praying at an alter, or the old-fashioned way- using it!

3) TRAPS- Traps are the world's way of telling you to go screw yourself. It is assumed that all creatures are moving around somewhat in their space- if a room has a hidden trap in it, it rolls against each creature in the room, based on their turn order. Traps may also be linked to specific triggers, such as a lever, chest, or door. Both types of traps allow their target to make a roll to dodge the trap's effect. Hidden traps can be discovered by making a search roll, at which point you will be immune to activating random hidden traps, though you'll still activate triggered traps if you set them off.

As a minor final note, this arena has no time limit- instead, it is more a race to find the Amulet of Yendor. Capturing the Amulet immediately ends the round, regardless of whatever actions were supposed to happen after the finder's turn, and whoever finds it is rewarded with a whopping (http://tvtropes.org/pmwiki/pmwiki.php/Main/GoldenSnitch) TWENTY POINTS.


But enough of that nonsense- it's time for CHARACTER GENERATION! Each player picks a class, which gives them an innate benefit in the game. Then, each player chooses one of the available items- Bullldog and G have precedence when choosing items. Once they're taken, they're gone- you can still take the class, but you'll just have some gold instead. Each class comes with generic items.



Fighter- Fighters are all about combat- they start with 10/15 hitpoints instead of 10/10. In addition to a basic melee weapon, Fighters may start with one of these items:

Longsword- Your standard, steady sword- grants +1 on attack rolls.

Mithril Armor- This lightweight armor makes the wearer immune to debuffs inflicted by failed dodge rolls (no help against aimed attacks, though)

Ring of Regeneration- This magical ring steadily restores your hitpoints, at the rate of 1 HP every three turns (So, assuming you don't take it off, turns 3, 6, 9, etc)



Rogue- Rogues are stealthy folks who aren't the best in a fight, but are well suited to surviving the rigors of dungeon exploration. Rogues get a +2 bonus to dodging traps. Rogues start with a set of throwing daggers, and may also start with one of the following items:

Amulet of ESP- You are able to detect the thoughts of intelligent creatures. This allows you to detect and attack invisible creatures without penalty, and also warns you of creatures in adjoining rooms. It does not help against unthinking creatures, such as slimes and zombies.

Cloak of Magic Resistance- This cloak gives you resistance to magical spells and effects, in the form of a +2 bonus when dodging them.

Poisoned Dagger- As last round's item- needless to say, it messes folks up. It is worth noting that this dungeon will likely have more ways to resist the poison's effects, however.



Mage- Mages get Magic, of course! They can learn spells from spellbooks, whereas the other classes need to use an item or scroll. Casting a spell is a Standard Roll, with various effects depending on the spell. All Mages start with a spellbook of Force Bolt (same as last round), and may also start with one of these items:

Spellbook of Teleport- Teleport only works on creatures, not items. You can choose not to designate a destination, in which case the target will teleport randomly. On a 1, the target and caster take one damage each. On a 3, you teleport the target randomly, and on a 4 and 5 you teleport the target to the specified location. On a 6, the target contracts Teleportitis.

Spellbook of Magic Missile- Fires Magic Missiles, which make attacks against targets with a +1 bonus. If the attack rolls a natural one, it ricochets against a random creature in the same room. On a 1, you hit yourself with a single missile. On a 3 you shoot one missile, on a 4 you shoot two, and on a 5 you shoot three. On a six, you shoot three missiles, and every missile will ricochet at least once.

Spellbook of Protection- Grants a temporary dodge bonus to the target. On a 1, incurs a -1 penalty until end of turn. On a 3, +1 until end of turn. On a 4, +1 until end of next turn. On a 5, +2 until end of next turn. On a 6, target gets +2 dodge AND -1 attack until end of next turn.


I've still got to map the arena, but we should be underway soon enough. I'd have it done now, but I've been slightly distracted (http://blackacrebrewing.com/hey.swf). That link is also why I may be slightly incoherent, as I've been looping for... 2 hours now, so please speak up if I'm unclear.

Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: Dave1004 on December 13, 2011, 02:01:15 am
This is amazing. I cannot wait until everybody who's playing dies. I want in! :/...
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: BullDog on December 13, 2011, 12:18:00 pm
hm... Mage with Protection.

This is amazing. I cannot wait until everybody who's playing dies. I want in! :/...

I don't think you have long to wait. :P
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: antlion12 on December 13, 2011, 03:39:30 pm
Fighter with Mithril Armor
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: Powder Miner on December 13, 2011, 06:38:57 pm
If possible, fighter with longsword.
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: Hitty40 on December 13, 2011, 06:50:25 pm
If I roll a thief, will I somehow be able to hide into the shadows(and maybe get a bonus)?
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: monk12 on December 13, 2011, 11:01:19 pm
If I roll a thief, will I somehow be able to hide into the shadows(and maybe get a bonus)?

You can roll to hide in the shadows, but you won't be any better at it than anyone else. Most rooms will be dimly lit (no bonus either way), some rooms will be dark (bonus) and a very few will be brightly lit (penalty)
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: Hitty40 on December 14, 2011, 02:21:04 pm
Fighter with mithril armor.
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: Spartan on December 14, 2011, 08:37:29 pm
If Possible Fighter with Ring of Regen
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on December 15, 2011, 04:09:13 pm
Alrighty then, Hitty40 called dibs on antlion's starting kit, so we'll get rolling once he picks from the options below. Well, once he does that and I return to the home computer, anyway.



Fighter- Fighters are all about combat- they start with 10/15 hitpoints instead of 10/10. In addition to a basic melee weapon, Fighters may start with one of these items:

The fancy items are taken, but you can haz 100 Gold! Gold can be spent in shop(s), and maybe is point redeemable pending your survival?



Rogue- Rogues are stealthy folks who aren't the best in a fight, but are well suited to surviving the rigors of dungeon exploration. Rogues get a +2 bonus to dodging traps. Rogues start with a set of throwing daggers, and may also start with one of the following items:

Amulet of ESP- You are able to detect the thoughts of intelligent creatures. This allows you to detect and attack invisible creatures without penalty, and also warns you of creatures in adjoining rooms. It does not help against unthinking creatures, such as slimes and zombies.

Cloak of Magic Resistance- This cloak gives you resistance to magical spells and effects, in the form of a +2 bonus when dodging them.

Poisoned Dagger- As last round's item- needless to say, it messes folks up. It is worth noting that this dungeon will likely have more ways to resist the poison's effects, however.



Mage- Mages get Magic, of course! They can learn spells from spellbooks, whereas the other classes need to use an item or scroll. Casting a spell is a Standard Roll, with various effects depending on the spell. All Mages start with a spellbook of Force Bolt (same as last round), and may also start with one of these items:

Spellbook of Teleport- Teleport only works on creatures, not items. You can choose not to designate a destination, in which case the target will teleport randomly. On a 1, the target and caster take one damage each. On a 3, you teleport the target randomly, and on a 4 and 5 you teleport the target to the specified location. On a 6, the target contracts Teleportitis.

Spellbook of Magic Missile- Fires Magic Missiles, which make attacks against targets with a +1 bonus. If the attack rolls a natural one, it ricochets against a random creature in the same room. On a 1, you hit yourself with a single missile. On a 3 you shoot one missile, on a 4 you shoot two, and on a 5 you shoot three. On a six, you shoot three missiles, and every missile will ricochet at least once.





-----------------------------------------------------------------
Bob - ??
Currently: Preparing to exist
HP- 10/10
Inventory-  Adventuring garb
Status- Normal
-----------------------------------------------------------------
G - Fighter
Currently: Preparing to exist
HP- 10/15
Inventory-  Adventuring garb, Short Sword, Mithril Armor
Status- Normal
-----------------------------------------------------------------
Powder Miner - Fighter
Currently: Preparing to exist
HP- 10/15
Inventory- Adventuring garb, Short Sword, Longsword
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Preparing to exist
HP- 10/15
Inventory- Adventuring garb, Short Sword, Ring of Regeneration
Status- Normal
-----------------------------------------------------------------
BULLDOG - Mage
Currently: Preparing to exist
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection
Spells- Force Bolt, Protection
Status- Normal
-----------------------------------------------------------------

Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: Toaster on December 15, 2011, 04:28:57 pm
I'm shocked that the [REDACTED] hasn't been picked.
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: monk12 on December 15, 2011, 04:33:35 pm
I'm shocked that the [REDACTED] hasn't been picked.

As am I, and the [REDACTED] is also a fine choice. Silly people with their "fighters" and their "hit points." I suspect Rogues will become more popular once people start falling into the poisoned spike traps. Or the sleeping gas traps- that one killed my last Knight...
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: antlion12 on December 15, 2011, 04:47:48 pm
Dammit i wanted that armour oh well just have to steal it from his cold dead body now
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: monk12 on December 15, 2011, 04:52:21 pm
Dammit i wanted that armour oh well just have to steal it from his cold dead body now

*poke poke* You still get to choose a starting class/item combo, though :P

Note that your plan is still entirely valid, just slightly more likely to succeed.
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: antlion12 on December 15, 2011, 05:47:23 pm
Well i still take fighter though i will take that  gold  so when do we start?
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 15, 2011, 08:24:03 pm
ROUND THREE- FIGHT!
The Deadly Dungeons of Doom


The combatants stand about a Portal Stone, ready to brave the Deadly Dungeons of Doom! Each has been heralded since their birth as an instrument of their deity's will, and each has been tasked with the recovery of the Amulet of Yendor, an artifact of enormous power! However, the name of the aforementioned amulet's resting place is no coincidence, and many have tried and failed to recover the amulet before- the shaken few who emerge share tales of elaborate traps, horrible monsters, and a mysterious guardian known only as the Wizard of Yendor.

But such tales have not swayed our combatants, who prefer to focus on the stories of untold wealth, magical weaponry, and wondrous items. And of course, the ultimate prize- the Amulet of Yendor! Each combatant reaches out and touches the Portal Stone, disappearing in a flash of light!


BOB reappears in a dim, torchlit room. There is a boulder here. There is a closed door SOUTH and an open doorway EAST. He wields his basic SHORT SWORD and has a pouch of 100 GOLD!

G reappears in a different, but similarly torchlit room. There is a boulder and a fountain here. There is a closed doorway leading SOUTH. G adjusts his MITHRIL MAIL SHIRT as he regards his surroundings.

POWDER MINER reappears in, you guessed it, a torchlit room. An oaken wand lies on the floor. The open door the the WEST is blocked by a surprised-looking goblin, though the closed door to the NORTH does not have any such creature in the way. Powder Miner brandishes his LONGSWORD at the hapless goblin!

BULLDOG continues the theme of torchlit rooms- however, his room appears completely empty. There are closed doorways leading NORTH, EAST, and SOUTH. Straightening his Wizard's Hat, Bulldog stows away his SPELLBOOK OF PROTECTION.

SPARTAN reappears in yet another torchlit room- in the center of the room is a stained altar. There are open exits to the WEST and SOUTH. Spartan idly polishes his brass RING OF REGENERATION as he muses on the origin of the dark stain.


THE ROUND WILL CONCLUDE UPON THE SUCCESSFUL WEARING OF THE AMULET OF YENDOR. THE ROUND BEGINS...NOW!



-----------------------------------------------------------------
BOB - Fighter
Currently: Preparing to exist
HP- 10/15
Inventory-  Adventuring garb, 100 Gold, Short Sword
Status- Normal
-----------------------------------------------------------------
G - Fighter
Currently: Preparing to exist
HP- 10/15
Inventory-  Adventuring garb, Short Sword, Mithril Armor
Status- Normal
-----------------------------------------------------------------
POWDER MINER - Fighter
Currently: Preparing to exist
HP- 10/15
Inventory- Adventuring garb, Short Sword, Longsword
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Preparing to exist
HP- 10/15
Inventory- Adventuring garb, Short Sword, Ring of Regeneration
Status- Normal
-----------------------------------------------------------------
BULLDOG - Mage
Currently: Preparing to exist
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection
Spells- Force Bolt, Protection
Status- Normal
-----------------------------------------------------------------

Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: Powder Miner on December 15, 2011, 08:26:07 pm
SLASH THE GOBLIN! SLASH SLASH!
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: monk12 on December 15, 2011, 08:28:44 pm
Important note- gods are very much in existence, so praying is a viable tactic, and may be a good way to restore HP, uncurse an item, blah blah blah. That said, failure on a pray roll is likely to get you smote, and if you bother your god frequently they will become angered, which tends to end with smiting. Consider yourself warned.

Carry on then!

EDIT: Holy carp how did I get ninja'd!
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: Powder Miner on December 15, 2011, 08:32:27 pm
The magic of bored browsing.
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: BullDog on December 15, 2011, 08:33:04 pm
Cast protection, then open the door to the east and walk through. If it's locked, try the north door, then the south door if that one is locked. If they are all locked then Force Bolt the east door until I can get through.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: antlion12 on December 15, 2011, 08:39:57 pm
Look at the boulder
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Toaster on December 15, 2011, 08:49:02 pm
Buncha boring fighters!


/me cheers for the RNG!
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: antlion12 on December 15, 2011, 08:57:11 pm
Buncha boring fighters!


/me cheers for the RNG!

Well since it is only the beginning of round 3 i don't see how you can get more interesting and please the RNG. Hey wait a second is it possible to pray to the random number god?
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 15, 2011, 08:57:58 pm
antlion's god is now the RNG. He is a fickle god indeed.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: BullDog on December 15, 2011, 09:00:02 pm
Hey, I'm not a fighter! Cheer for me! :P



Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Powder Miner on December 15, 2011, 09:11:13 pm
Can my god be the god of... um... whatever you feel like I just want to know what my god is.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 15, 2011, 09:21:56 pm
Note: Since I don't give two figs about alignment, your god is basically interchangeable with any other god. That said, having gods is fun, so go ahead and pick anyone you'd like, provided s/he is capable of playing well with multiple pantheons.

If you feel like a little more guidance than that, the following is a list of deities that exist in Nethack.- the bolded bits are the classes normally associated with each god. As you see, there is no Fighter, so if you feel like meshing with it go ahead and pick the archetype you feel closest to. Feel free to ignore it as you see fit. If you don't feel like picking and it ever becomes important (or even tangential) to your action, I'll roll it.

Archeologist    Quetzalcoatl    Camaxtli    Huhetotl
Barbarian    Mitra    Crom    Set
Caveman    Anu    Ishtar    Anshar
Healer    Athena    Hermes    Poseidon
Knight    Lugh    Brigit    Manannan Mac Lir
Monk    Shan Lai Ching    Chih Sung-tzu    Huan Ti
Ranger    Mercury    Venus    Mars
Rogue    Issek    Mog    Kos
Samurai    Amaterasu Omikami    Raijin    Susanowo
Tourist    Blind Io    The Lady    Offler
Valkyrie    Tyr    Odin    Loki
Wizard    Ptah    Thoth    Anhur
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: antlion12 on December 15, 2011, 09:22:36 pm
THIS WILL BE FUNNNNNNNNNN!! seriously though what exactly can the random number god do for me?
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: BullDog on December 15, 2011, 09:38:40 pm
My god is Ptah, then.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Powder Miner on December 15, 2011, 09:39:57 pm
Ahahah Tourist gods.
I'm taking Blind Io. Slashy-slash, random made up god of slashing things.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Toaster on December 15, 2011, 09:47:08 pm
You should pick Xom.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 15, 2011, 09:57:17 pm
You should pick Xom.

I hear Xom and all I think is Dorf Quest (http://suptg.thisisnotatrueending.com/archive.html?tags=Dorf%20Quest) (beware, /tg/ link)

THIS WILL BE FUNNNNNNNNNN!! seriously though what exactly can the random number god do for me?

The various god's don't have domain-specific abilities, if that's what you mean. Most common prayers would be for healing, protection, or to be cured of some debuff, but I'm hardly going to limit what you want to pray for. I will note that every deity would really rather you solve your own problems, and will rarely do so for you (prayers for your enemies to be smote will never result in them dying, and are more likely to get you smote than anything else, for example.) Gods are funny that way.

As far as picking a specific god, it's just for the lulz, and it'll result in flavor text sooner or later, I'm sure.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Hitty40 on December 16, 2011, 08:23:18 am
Open the door, burn out any torches, go into a defensive stance if I see anything hostile.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 16, 2011, 12:31:12 pm
Hooray back at the home computer! Time to draw MAPS. Turn up when Spartan posts.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Spartan on December 17, 2011, 08:56:50 am
Investigate the Alter
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 18, 2011, 11:49:57 pm
How 'bout them 504's, eh?
Title: Re: Roll to Deathmatch- Round 3, Turn 1
Post by: monk12 on December 19, 2011, 02:50:56 am
Turn One
Hey, maps!

GM Note- Each room has an associated number- they were assigned randomly, purely for identification and inventory purposes. You also each have your own map- once you find other players (or rooms other players were in,) your maps will merge into a haphazard whole. Terrain features are in blue, and items are in green. Traps are hidden (dur) and monsters are mobile enough you can't count on them staying long any one place. Accordingly, the stats for each monster are bundled in with the turn of the player they are nearest. It's more intuitive than I'm making it sound, but if you've got questions, speak up!


Investigate the Alter

[5] Spartan investigates the hell out of the altar! He conclusively determines that the altar is unaligned (and thus safe to pray at for anyone,) it is not trapped, it neither contains nor conceals any items of value, and that the stain was made by delicious slime mold juice- somebody has been snacking here.

Spoiler: Map (click to show/hide)

Look at the boulder

[5] Bob investigates the hell out of the boulder! He finds that the boulder is not trapped nor is it part of a more elaborate trap (such as a rolling boulder trap,) and that the boulder does not disguise any hidden doors or items. However, traced in the dust beneath the boulder is the heavily obscured phrase "?o?n?y ?a? ?e??." With a bit of effort, Bob discovers that he can roll the boulder around, for whatever nefarious purpose he can devise.

Spoiler: Map (click to show/hide)

SLASH THE GOBLIN! SLASH SLASH!

"IN THE NAME OF SLASHY-SLASH, I SLASH AT THEE!"  [4]+1vs[5] Despite Powder Miner's savvy slashening, the goblin is able to safely sashay away from the storm of slashes!

Spoiler: Goblin (click to show/hide)
Spoiler: Map (click to show/hide)

Cast protection, then open the door to the east and walk through. If it's locked, try the north door, then the south door if that one is locked. If they are all locked then Force Bolt the east door until I can get through.

Bulldog casts Protection, [3] and is surrounded by a weak golden glow! He receives a +1 to dodge rolls until the end of turn!

Cautiously, Bulldog tries the door to the east- locked. Heading north, he tries that door- open! After passing through a small corridor, Bulldog emerges in a much smaller room. There is a Boulder here, as well as a Crystal Wand! There are, however, no other exits.

Spoiler: Map (click to show/hide)

Open the door, burn out any torches, go into a defensive stance if I see anything hostile.

G opens the door to the south and bursts through! This room is rather dank and moldy compared to the others, with closed doors South and West. A wild coyote leaps to its feet upon G's entrance, snarling! As G runs to darken the room, he triggers a hidden trap! [1] G is caught in a column of fire, taking TWO damage! Fortunately, he is carrying no flammable objects or potions. As the coyote blinks from the bright flash of firelight, G attempts to enter a defensive stance- [2] unfortunately, he is too distracted by the SEARING PAIN to effectively ready himself.

Spoiler: Coyote (click to show/hide)
Spoiler: Map (click to show/hide)


Aggravated Monsters

The goblin in room 4 slashes back at Powder Miner! [5]-1vs[3] The slashening is strong with this one, and he deals ONE damage!

The coyote in room 70 leaps at G, [3]-1vs[3], but G is able to clumsily roll away from the attack!

Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Rolling stones at 80
HP- 10/15
Inventory-  Adventuring garb, 100 Gold, Short Sword
Status- Normal
-----------------------------------------------------------------
G - Fighter
Currently: Activating the coyote's trap card at 70
HP- 8/15
Inventory-  Adventuring garb, Short Sword, Mithril Armor
Status- Normal
-----------------------------------------------------------------
POWDER MINER - Fighter
Currently: Preparing for Goblin Fight II: The Slashening at 4
HP- 9/15
Inventory- Adventuring garb, Short Sword, Longsword
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Wondering what slime mold tastes like at 12
HP- 10/15
Inventory- Adventuring garb, Short Sword, Ring of Regeneration
Status- Normal
-----------------------------------------------------------------
BULLDOG - Mage
Currently: Finding loot at 57
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection
Spells- Force Bolt, Protection
Status- Normal
-----------------------------------------------------------------

Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Toaster on December 19, 2011, 08:58:57 am
I got it.

I like this round's setup.  Hurry up and die so I can get in it
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Hitty40 on December 19, 2011, 10:17:40 am
Kill the cyote.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 19, 2011, 01:03:46 pm
I got it.

I like this round's setup.  Hurry up and die so I can get in it


Yep, you got it. Toaster gets a BONUS POINT! First active player to guess gets another bonus point, and then I hang my head in shame for thinking it was more difficult than it was.

And yeah, I've done more work on this round than I'd anticipated. I think when the round ends I'll throw my various random tables and item lists up in the Brainstorming thread in case somebody else wants to run a Nethack game.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Toaster on December 19, 2011, 01:05:32 pm
Posthumous point!


Unless my next incarnation gets it, which would make it... prehumous point?
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Rockowl on December 19, 2011, 01:43:55 pm
You mean like, how the rooms in the map are numbered?
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Powder Miner on December 19, 2011, 03:13:04 pm
RAAAAH! YOU CAN'T DO THAT! SLASH THE GOBLIN! SLASH SLASH SLAAAAAAAAAAAAAASH!
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: antlion12 on December 19, 2011, 03:17:45 pm
Go to the east room
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Spartan on December 19, 2011, 04:43:58 pm
Pray at the Alter for upgraded Weapons and Armor
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: BullDog on December 19, 2011, 05:37:26 pm
Is there any cooldown on magic?
Cast protection again if not, then do a spot check on the room, move the boulder to check if there is anything under it and pick up the wand. If I found a secret door, then open or blast it if it is locked then go through. If not, then head back south and try the south door.
Title: Re: Roll to Deathmatch- Round 3, Turn 2
Post by: monk12 on December 19, 2011, 10:05:19 pm
Round Three- Turn Two
The Slashening



Go to the east room

[6] Bob heads east, and after a short corridor enters a new room. This room is much longer than the previous room- the northern end is dominated by a broad pool of LAVA. There is a closed door to the east.

Spoiler: Map (click to show/hide)

RAAAAH! YOU CAN'T DO THAT! SLASH THE GOBLIN! SLASH SLASH SLAAAAAAAAAAAAAASH!

Powder Miner will not stand for this defilement of Slashy-Slash's name! [6]+1vs[4] This slash strikes true, and the sad sack's sternum is severed! The goblin falls down DEAD, and Powder Miner earns himself TWO POINTS!

Powder Miner sees a crude orcish dagger and an Oaken Wand here.

Spoiler: Map (click to show/hide)

Is there any cooldown on magic?
Cast protection again if not, then do a spot check on the room, move the boulder to check if there is anything under it and pick up the wand. If I found a secret door, then open or blast it if it is locked then go through. If not, then head back south and try the south door.

[no cooldown on magic] [6] Focusing his will, Bulldog casts Protection- this time, the golden aura gathers thickly about him, blindingly so! The magic provides a +2 to dodge until the end of turn 3, but the light also impairs his aim to the tune of -1 attack! Bulldog tries searching the seeming dead end, [2] but his examination is fruitless. As Bulldog finishes his search, his foot depresses a floor-stone, triggering an arrow trap! [5] Bulldog easily escapes the trap, however. He then pushes the boulder a few feet to the side, with no noticeable effect. Bulldog finishes up his investigation of the room by grabbing the Crystal Wand and exiting south.

Bulldog then trots back through his starting room [4] and without missing a beat proceeds through the southern door. The corridor beyond slopes down slightly before emptying in another small room. There is an exit to the East. As Bulldog enters the room, the floor opens beneath him [2] and he falls into a spiked pit, taking TWO damage! As he ponders an escape from the pit, Bulldog notices a Brown Mold growing across the ceiling...

Spoiler: Brown Mold (click to show/hide)
Spoiler: Map (click to show/hide)

Pray at the Alter for upgraded Weapons and Armor

[3] Spartan rests his Short Sword on the altar, and invokes his deities blessing! The sword glows faintly blue for a moment as it is blessed, giving it a +1 bonus vs demons/undead! No armor, though.

Spoiler: Map (click to show/hide)

Kill the cyote.

G leaps to the attack, [3]vs[3] but his stab misses! Determined to kill the coyote this turn, G attacks again, [5]-1vs[3] and slashes the coyote's side, dealing ONE damage! G thrusts with one last attack, [6]-2vs[4] but he is too tired and the slash too slow as the coyote nimbly dodges away!

Spoiler: Coyote (click to show/hide)
Spoiler: Map (click to show/hide)


Aggravated Monsters

The brown mold in room 93 just sits there. Growing.

The coyote in room 70 charges at G, [4]-1vs[5], but G effortlessly sidesteps the attack!

Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Checking out the lava pool at 7
HP- 10/15
Inventory-  Adventuring garb, 100 Gold, Short Sword
Status- Normal
-----------------------------------------------------------------
G - Fighter
Currently: Tussling with the Coyote at 70
HP- 8/15
Inventory-  Adventuring garb, Short Sword, Mithril Armor
Status- Normal
-----------------------------------------------------------------
POWDER MINER - Fighter
Currently: Proving who the slashiest one of all is at 4
HP- 9/15
Inventory- Adventuring garb, Short Sword, Longsword
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Being pious at 12
HP- 10/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration
Status- Has prayed once
-----------------------------------------------------------------
BULLDOG - Mage
Currently: Thankful the spikes weren't poisoned at 93
HP- 8/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand
Spells- Force Bolt, Protection
Status- Strong Protection Enchantment
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Powder Miner on December 19, 2011, 10:31:01 pm
Grab my bloody sword and kick open the north door, taking both the dagger and wand and throwing them into the room to look for traps.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: antlion12 on December 20, 2011, 03:15:14 pm
Go east again
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Hitty40 on December 20, 2011, 06:08:00 pm
Cut the cyote's head off.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: BullDog on December 20, 2011, 06:35:05 pm
Force bolt the mold, then get out of the pit. If the mold is still alive, then force bolt it until it isn't.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Spartan on December 20, 2011, 06:50:03 pm
Move into the next room
Title: Re: Roll to Deathmatch- Round 3, Turn 3
Post by: monk12 on December 20, 2011, 10:18:47 pm
Round Three- Turn Three
In which the arena gets crowded



Move into the next room

[6] Spartan regenerates ONE HITPOINT thanks to his Ring of Regeneration! Spartan, seeing exits West and South, randomly decides to move South- finding the way open, he moves through to the next room without incident. This room is much longer than the other, extending South quite a ways. The southern end of the room contains another Altar, as well as a Statue of a hobgoblin. Floating above the Altar is a Gas Spore- essentially a flying spherical fungoid full of some kind of gas. The only visible exit is a closed door along the South wall.

Spoiler: Map (click to show/hide)

Grab my bloody sword and kick open the north door, taking both the dagger and wand and throwing them into the room to look for traps.

[5] Powder Miner grabs the dagger and wand before kicking down the north door! It opens directly into the next room, a similarly sized chamber with a Grave in its center and exits to the North and East. He hurls the Oaken Wand [4] and dagger into the room, and though the wand skitters harmlessly to the other side of the room, the dagger is caught in a bear trap! At this point, Powder Miner notices that floating above the Grave are FOUR Manes, a kind of weak, (very) minor demon. They can be deadly in groups, however...

Spoiler: Manes 1 (click to show/hide)
Spoiler: Manes 2 (click to show/hide)
Spoiler: Manes 3 (click to show/hide)
Spoiler: Manes 4 (click to show/hide)
Spoiler: Map (click to show/hide)

Cut the cyote's head off.

G has had enough of the Coyote's shenanigans, and leaps to the attack! [4]vs[6] The coyote dodges G's first attack, [3]-1vs[2] G's second slash does no more than superficial damage, [5]-2vs[5] and the coyote easily evades G's final stab! The coyote yips- derisively, you imagine.

Spoiler: Coyote (click to show/hide)
Spoiler: Map (click to show/hide)

Go east again

[2] Bob continues east, entering a new room. THIS room contains TWO boulders, with exits North, South, East, and West. Very exciting. Perhaps more exciting, however, is the unidentified SCROLL in the center of the room!

Spoiler: Map (click to show/hide)

Force bolt the mold, then get out of the pit. If the mold is still alive, then force bolt it until it isn't.

Bulldog, thinking fast, fires off a Force Bolt at the Brown Mold on the ceiling! [2]-1vs[3] It is difficult to get a clear shot around the spikes, however, and the spell misses. Bulldog resolves to escape the pit, [4] and with surprising athleticism he scrambles back out. Now that he's out of the pit, Bulldog fires another Force Bolt, [2]-1-1vs[6] but not only does he narrowly miss, but the Mold grows explosively from the heat of the bolt's passage, and splits! Another Mold falls on the floor, blocking the East exit!

Spoiler: Brown Mold Ceiling (click to show/hide)
Spoiler: Brown Mold East (click to show/hide)
Spoiler: Map (click to show/hide)




Aggravated Monsters

The brown molds in room 93 just sit there. Growing.

The coyote in room 70 charges at G, [6]-1vs[1], and bites G's arm savagely, dealing FOUR damage! Fortunately, the Mithril Armor keeps the bone from shattering in the coyotes jaws!

The gas spore in room 69 floats over to Spartan, bouncing off him gently!

Manes 1-4 all attack Powder Miner in room 29! [5]-2vs[2] The first Manes scratches Powder Miner for ONE damage, [6]-2vs[6] [2]-2vs[2] [2]-2vs[3] but the other three flail ineffectually!

Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Wondering what's up with all the boulders at 52
HP- 10/15
Inventory-  Adventuring garb, 100 Gold, Short Sword
Status- Normal
-----------------------------------------------------------------
G - Fighter
Currently: Getting owned by a Coyote at 70
HP- 4/15
Inventory-  Adventuring garb, Short Sword, Mithril Armor
Status- Normal
-----------------------------------------------------------------
POWDER MINER - Fighter
Currently: Getting swarmed by monsters at 29
HP- 8/15
Inventory- Adventuring garb, Short Sword, Longsword
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Touching balls at 69
HP- 11/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration
Status- Has prayed once
-----------------------------------------------------------------
BULLDOG - Mage
Currently: Digging himself deeper at 93
HP- 8/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand
Spells- Force Bolt, Protection
Status- Strong Protection Enchantment
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Toaster on December 20, 2011, 10:34:30 pm
If you're attacked by the same being that is the mod's avatar, be afraid.  Be very afraid.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 20, 2011, 10:43:57 pm
If you're attacked by the same being that is the mod's avatar, be afraid.  Be very afraid.

If a future round ends up being Spirit Quest, I would advise against taking the space coyote (http://www.youtube.com/watch?v=bMR53zHrdzg&feature=related), however handsome and wise he may appear.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Hitty40 on December 20, 2011, 10:49:51 pm
This is pissing me off.

Continue to strike the coyote again until he is dead. DEAD, I SAY, DEAD!
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Powder Miner on December 20, 2011, 11:07:49 pm
HOW DARE THEY SCRATCH ME! GO INTO A SLASHING FUUURRRYYY! SLASH SLASH SLASH SLASH!
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: BullDog on December 21, 2011, 12:56:55 am
Ah, I forgot about that.

Force bolt the east mold until dead, or it multiplies. If it dead, then go east, checking for traps before entering the room. If it multiplies, then retreat to the north. Once there, close the door and write Elbereth in the dust with my finger, then write or engrave it again over that with the wand.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: antlion12 on December 21, 2011, 03:15:49 pm
Look at the scroll. If it appears safe to pick up pick it up if not look at the other boulders.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 22, 2011, 11:20:31 pm
Currently waiting on Spartan, although with the holiday coming up I won't skip anybody until next Monday. Merry Christmas y'all
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Spartan on December 23, 2011, 07:20:54 pm
Walk down the room and investigate the Alter and Door. 
Title: Re: Roll to Deathmatch- Round 3, Turn 4
Post by: monk12 on December 24, 2011, 12:17:24 am
Round Three- Turn Four
In which there is VENGEANCE


This is pissing me off.

Continue to strike the coyote again until he is dead. DEAD, I SAY, DEAD!

G is enraged by the Coytoe's stubborn refusal to die already, and attacks in a frenzy of steel! [6]vs[2] The coyote is surprised by the ferocity of G's onslaught, and G's slash severs its head entirely! G then stabs the corpse a couple of times, just for good measure, and receives ONE POINT for the kill!

Spoiler: Map (click to show/hide)


Ah, I forgot about that.

Force bolt the east mold until dead, or it multiplies. If it dead, then go east, checking for traps before entering the room. If it multiplies, then retreat to the north. Once there, close the door and write Elbereth in the dust with my finger, then write or engrave it again over that with the wand.


Bulldog carefully approaches the Brown Mold blocking the Eastern exit, determined to proceed in that direction! [4]vs[6] Unfortunately, his Force Bolt is dissipated harmlessly through the Mold, and a new Brown Mold is spawned!

Considering he has attacked twice and tripled his problem, Bulldog elects to retreat back to the North. Closing the door behind him, Bulldog attempts to engrave the protective phrase Elbereth in the dust- [3] E-L-B-E-R-E-T-# ...wait shit. Undaunted, Bulldog traces over the engraving with his mysterious Crystal Wand- nothing happens.

Spoiler: Map (click to show/hide)

Walk down the room and investigate the Alter and Door. 

Spartan ignores the Gas Spore as it bounces off him like a spongy balloon, and walks toward the other end of the room. Unfortunately, he steps in a bear trap! [2] The bear trap closes firmly on his foot, imposing a -1 to dodge and preventing him from leaving the room until he escapes!

Spoiler: Map (click to show/hide)

HOW DARE THEY SCRATCH ME! GO INTO A SLASHING FUUURRRYYY! SLASH SLASH SLASH SLASH!

Powder Miner does not quail at superior numbers, and goes into a slashing fury! [2]+1vs[2] His first strike hits Manes 1 for ONE damage, [1] but he overextends, providing an opportunity for the Manes! [4]-2vs[6] Powder Miner easily evades the ineffectual swipe, and slashes back, [1] but falls flat on his face! [2]-2vs[6] He rolls away from the Manes' counterstrike safely!

At this rate, Powder Miner will only be fighting the Manes for ten turns!

Spoiler: Manes 1 (click to show/hide)
Spoiler: Manes 2 (click to show/hide)
Spoiler: Manes 3 (click to show/hide)
Spoiler: Manes 4 (click to show/hide)
Spoiler: Map (click to show/hide)


Look at the scroll. If it appears safe to pick up pick it up if not look at the other boulders.

[1]  Bob cautiously approaches the unidentified scroll- it certainly appears safe enough. He picks it up- nothing happens. Satisfied, he adds it to his inventory! Now, which way to go...

Spoiler: Map (click to show/hide)





Aggravated Monsters


The gas spore in room 69 continues hovering just over Spartan's shoulder.

Manes 1-4 continue their attack on Powder Miner in room 29! [6]-2vs[4] [3]-2vs[5] [2]-2vs[5] [3]-2vs[3]  Fortunately for Powder Miner, they are all USELESS.

Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: In a realm of possibility at 52
HP- 10/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Scroll
Status- Normal
-----------------------------------------------------------------
G - Fighter
Currently: REVENGE! at 70
HP- 4/15
Inventory-  Adventuring garb, Short Sword, Mithril Armor
Status- Normal
-----------------------------------------------------------------
POWDER MINER - Fighter
Currently: Engaged in a slap-fight at 29
HP- 8/15
Inventory- Adventuring garb, Short Sword, Longsword
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Failing to be smarter than the average bear at 69
HP- 11/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration
Status- Has prayed once, Beartrap
-----------------------------------------------------------------
BULLDOG - Mage
Currently: Doodling in the dust at 78
HP- 8/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand
Spells- Force Bolt, Protection
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Powder Miner on December 24, 2011, 03:06:02 pm
Kick open the western door, and attempt to grab and bodily throw a mane in to check for traps.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Spartan on December 24, 2011, 07:22:32 pm
Get the Bear Trap off my leg
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: BullDog on December 25, 2011, 08:23:30 pm
Force bolt the east door down, then go through, checking for traps before entering the room.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: antlion12 on December 25, 2011, 11:11:52 pm
read the scroll
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 26, 2011, 01:15:53 pm
I will note that scrolls, like potions, are consumable.

Turn will be up when Hitty40 posts, or tonight. or tomorrow. I'm sleepy.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Hitty40 on December 27, 2011, 06:25:09 pm
Go to the west door, check for traps, disarm traps, open door slowly, peek through and check for traps. Put up defensive stance if hostiles are spotted.
Title: Re: Roll to Deathmatch- Round 3, Turn 5
Post by: monk12 on December 27, 2011, 08:37:32 pm
Round Three- Turn Five
In which a secret room is found


Go to the west door, check for traps, disarm traps, open door slowly, peek through and check for traps. Put up defensive stance if hostiles are spotted.

[5] G checks for traps! He finds none, and opens the door without incident. Peeking through the door, he sees Bob! Bob and G's maps combine! [5] G prepares to defend himself against attack, and receives a +2 bonus to dodge until the end of turn!

Spoiler: Map (click to show/hide)


Force bolt the east door down, then go through, checking for traps before entering the room.

Bulldog takes the direct approach to lock-breaking, [5] and smashes the door to pieces! He cautiously walks down the short hallway before entering a new room. There is a Grave in the center of the room. Bulldog searches for traps, [5] and finds a Land Mine! Because Bulldog knows where the Mine is, he is immune to it- he can leave it where it is, or attempt to disarm it and add it to his inventory, at the risk of accidentally tripping it.

Spoiler: Map (click to show/hide)

Get the Bear Trap off my leg

[5] After much pulling and prying, Spartan is able to free himself from the Bear Trap! In fact, he is able to remove it from the ground as well, and adds the Bear Trap to his inventory!

Spoiler: Gas Spore (click to show/hide)
Spoiler: Map (click to show/hide)


read the scroll

Bob decides to identify the scroll the old-fashioned way, and reads it! [4] The runes on the scroll flare, engulfing Bob in a flash of light! Bob disappears as the scroll crumbles to dust!

He reappears in a completely new room! On a stand on the South Wall is an unidentified Runed Wand. On the floor is an American Express Credit Card, accepted precisely nowhere. Also in this room is a wild pony- ponies make great pets and can be easily tamed with fresh fruit or vegetables... that Bob does not have. Which means this pony is a formidable opponent.

There are no obvious exits, which is problematic to say the least.

Spoiler: Pony (click to show/hide)
Spoiler: Map (click to show/hide)


Kick open the western door, and attempt to grab and bodily throw a mane in to check for traps.

Powder Miner kicks open the Eastern door, and reaches for a Manes to execute his proactive trapfinding technique! [1] His clumsy grab fails to secure the Manes, and another uses the opportunity to attack! [4]-2vs[5] The Manes attack is ineffectual, and Powder Miner brushes it off as he peers into the new room. This room is filled with a low fog that rises up into a cloud in the center of the room!

Spoiler: Manes 1 (click to show/hide)
Spoiler: Manes 2 (click to show/hide)
Spoiler: Manes 3 (click to show/hide)
Spoiler: Manes 4 (click to show/hide)
Spoiler: Map (click to show/hide)


Aggravated Monsters


The gas spore in room 69 continues hovering just over Spartan's shoulder.

Manes 1-4 continue their attack on Powder Miner in room 29! [4]-2vs[4] [2]-2vs[2] Manes 1 and 2 flail ineffectually against Powder Miner's superior dodging skills, [1] [1] And Manes 3 and 4 try to fly into his mouth! This tactic is as suicidal as it is dumb, and Powder Miner counterstrikes! [2]+1vs[2] He slashes Manes Three for ONE damage, [1] but exposes himself to a counterattack from Manes 4! [2]-2vs[5] Powder Miner is easily able to fend off the attack, however.

The fog cloud in room 76 seems to sense Powder Miner, and flies at him! [1] Unfortunately for it, it seems to be flying into something of a headwind, and is unable to attack before Powder Miner slashes at it! [1] Powder Miner trips as he attacks it, however, and falls into the Fog Cloud! [4]vs[5] He can feel the Cloud trying to suck him further in, but he is able to resist the pull!

The pony in 9 rears as Bob appears! The pony kicks, [6]vs[4] and cracks Bob in the chest for TWO damage! The pony bites, [6]-1vs[3] and its powerful jaws deal another TWO damage!

Spoiler: Fog Cloud (click to show/hide)

Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Not a brony at 9
HP- 6/15
Inventory-  Adventuring garb, 100 Gold, Short Sword
Status- Normal
-----------------------------------------------------------------
G - Fighter
Currently: Wondering where Bob went at 70
HP- 4/15
Inventory-  Adventuring garb, Short Sword, Mithril Armor
Status- Normal
-----------------------------------------------------------------
POWDER MINER - Fighter
Currently: Beset by comically ineffective foes at 29
HP- 8/15
Inventory- Adventuring garb, Short Sword, Longsword
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Checking out his shiny new toy at 69
HP- 11/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once
-----------------------------------------------------------------
BULLDOG - Mage
Currently: Playing Minesweeper at 15
HP- 8/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand
Spells- Force Bolt, Protection
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: antlion12 on December 28, 2011, 12:00:39 am
Well it was a scroll of teleporting i was not expecting that at all. Also did you just make a joke about dwarf fortress horses?
Slash the horse 
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Hitty40 on December 28, 2011, 12:03:34 am
Take a rest and heal up.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Powder Miner on December 28, 2011, 02:56:40 pm
Try the mane-throwing again! If that fails, SLASH EVERYTHING!
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: BullDog on December 28, 2011, 09:50:56 pm
Cast protection and try to disarm the mine.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 28, 2011, 09:53:54 pm
Well it was a scroll of teleporting i was not expecting that at all. Also did you just make a joke about dwarf fortress horses?
Slash the horse 

Yep, Scroll of Teleport- note that you'll recognize Scrolls of Teleport from now on, assuming another pops into existence somewhere.

And I didn't realize until you said it that Nethack and DF horses are both really deadly- mostly because they tend to get cornered easily and attack fast and hard, but still.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Spartan on December 29, 2011, 08:13:34 am
That Gas Spore annoys me, slash it with my Blessed Sword. Then leave the room.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Scelly9 on December 29, 2011, 11:46:06 am
Waitlist meh.
Title: Re: Roll to Deathmatch- Round 3, Turn 6
Post by: monk12 on December 29, 2011, 01:25:00 pm
Round Three- Turn Six
In which things start dying finally


Take a rest and heal up.

[4] Deciding to take advantage of his peaceful surroundings, G sits down. Ah, that's better.

Spoiler: Map (click to show/hide)


Cast protection and try to disarm the mine.

[3] Muttering an incantation, Bulldog casts Protection, gaining a +1 to dodge rolls until end of turn! Thus fortified, he attempts to disarm the mine. [5] Bulldog expertly deactivates the mine, removes it from its resting place and adds the explosive to his inventory!

Spoiler: Map (click to show/hide)


Try the mane-throwing again! If that fails, SLASH EVERYTHING!

Powder Miner reaches out to grab a Manes, [2]vs[6] but he is unable to get a firm grip before it slips away! Enraged by this, Powder Miner SLASHES WILDLY! [3]+1-1vs[1] His first slash connects with Manes 3, dealing TWO damage! The Manes is slain, and Powder Miner earns ONE POINT! Emboldened, he slashes at Manes 1, [3]+1-2vs[1] and deals ONE damage! Smelling blood, he slashes a third time, [5]+1-3vs[6] but the Manes is able to evade the attack!

Spoiler: Manes 1 (click to show/hide)
Spoiler: Manes 2 (click to show/hide)
Spoiler: Manes 4 (click to show/hide)
Spoiler: Fog Cloud (click to show/hide)
Spoiler: Map (click to show/hide)


That Gas Spore annoys me, slash it with my Blessed Sword. Then leave the room.

Spartan's Ring of Regeneration restores ONE hitpoint! Flush with health, he stabs at the annoying Gas Spore! [1] Spartan trips, opening himself to a counterstrike! The Gas Spore floats into his face- I think it's giving you a hug?

Embarrassed, Spartan moves South. This room is much smaller, with doors West and South. In the center of the room is a Gray Ooze- though weak and slow, the Gray Ooze has the dangerous ability to rust items.

Spoiler: Gas Spore (click to show/hide)
Spoiler: Gray Ooze (click to show/hide)
Spoiler: Map (click to show/hide)


Well it was a scroll of teleporting i was not expecting that at all. Also did you just make a joke about dwarf fortress horses?
Slash the horse 

Bob assaults the pony, [1] but his slash is wild, and he exposes himself to a counterstrike! [4]vs[1] The pony kicks Bob in the gut, dealing THREE damage and bruising his guts! Bob is nauseous until the end of Turn Ten!

Spoiler: Pony (click to show/hide)
Spoiler: Map (click to show/hide)




Aggravated Monsters


The gas spore in room 69 follows Spartan into room 36.

Manes 1, 2, and 4 continue their attack on Powder Miner in room 29! [2]-2vs[3] Manes 1 is as ineffective as ever, [1] and Manes 2 exposes himself to counterattack! [5]+1vs[1] Powder Miner slashes the Manes to pieces, utterly destroying it and earning ONE POINT! [4]-2vs[1] Manes 4 hits Powder Miner in the knee from behind, however, dealing ONE damage and imposing a -1 penalty to dodge rolls until the end of Turn Seven!

The fog cloud in room 29 attacks Powder Miner, [2]vs[5]-1 but fails to envelop him!

The pony in 9 attacks Bob, [4]vs[4] but he is able to stumble away from the attack! The pony bites, [6]-1vs[6] but its jaws find only Bob's sleeve as he avoids the blow!

The gray ooze in 36 flows toward Spartan, [6]-1vs[3] and its acid burns him for ONE damage! [6] Fortunately, Spartan's sword does not rust.

G was not molested during his brief rest, and he restores TWO hitpoints!


Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Channeling his inner Filbert (http://www.youtube.com/watch?v=hyY4xu4ecQI) at 9
HP- 3/15
Inventory-  Adventuring garb, 100 Gold, Short Sword
Status- Nauseous
-----------------------------------------------------------------
G - Fighter
Currently: Taking it easy at 70
HP- 6/15
Inventory-  Adventuring garb, Short Sword, Mithril Armor
Status- Normal
-----------------------------------------------------------------
POWDER MINER - Fighter
Currently: Running into the law of averages at 29
HP- 7/15
Inventory- Adventuring garb, Short Sword, Longsword
Status- Leg- Minor Wound
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Beset by blobby enemies at 36
HP- 11/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  8) at 15
HP- 8/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Toaster on December 29, 2011, 01:36:09 pm
You forgot to change the "In which..." subtitle!
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 29, 2011, 01:43:34 pm
Oh bugger- I always forget that one. Normally I catch it right before posting (or right after, as the case may be.) Stupid Past Monk and his stupid subtitle idea.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: mcclay on December 29, 2011, 02:47:51 pm
waitlist me
red.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: monk12 on December 29, 2011, 02:52:13 pm
Scelly9 and mcclay have been waitlisted. Hooray!
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Powder Miner on December 29, 2011, 04:00:34 pm
Boot open the door to the north, trying to bat a mane into the room to test for traps by slashing it.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: antlion12 on December 29, 2011, 05:42:45 pm
Ok that's it you pissed me off horse.
Grab the wand and blast that damn horse with it
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: Spartan on December 29, 2011, 05:58:50 pm
Smash the gray ooze with the pommel of my sword, make sure to avoid getting any of the ooze on my blade
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: BullDog on December 29, 2011, 06:10:13 pm
Cast protection yet again and head east. Check for traps before entering.
Title: Re: Roll to Deathmatch- Round 3, Deadly Dungeons of Doom!
Post by: BullDog on December 29, 2011, 11:15:27 pm
Sorry for the double post, but could you add the turn number to the title Monk?
Title: Re: Roll to Deathmatch- Round 3, Turn 7
Post by: monk12 on December 30, 2011, 10:07:56 pm
Hm, could've sworn I'd seen Hitty40's action. Ah well, turn up when he posts.

Sorry for the double post, but could you add the turn number to the title Monk?

Sure, no big thing.
Title: Re: Roll to Deathmatch- Round 3-6, Deadly Dungeons of Doom!
Post by: Hitty40 on December 30, 2011, 10:17:36 pm
Head for the hidden north door.
Title: Re: Roll to Deathmatch- Round 3-6, Deadly Dungeons of Doom!
Post by: monk12 on December 31, 2011, 12:26:01 am
Bugger, looks like I'm not gonna finish tonight. Turn up next year!
Title: Re: Roll to Deathmatch- Round 3-6, Deadly Dungeons of Doom!
Post by: BullDog on December 31, 2011, 04:46:10 pm
Looks like Hitty40 has been banned.
Title: Re: Roll to Deathmatch- Round 3-6, Deadly Dungeons of Doom!
Post by: mcclay on January 01, 2012, 12:30:15 am
Waht did he do, he was an annoying jerk who I did not like but I didn't think he could do something that stupid.
Title: Re: Roll to Deathmatch- Round 3-6, Deadly Dungeons of Doom!
Post by: monk12 on January 01, 2012, 09:03:10 pm
Wow, damn, so he has. Apparently for "Disruptive behavior/flaming/inappropriate posts." How Toady knew what was going to happen to him in the coming update, I'll never know.

Theodolus has been pm'd, and he'll hit the arena once I get a class loadout from him.
Title: Re: Roll to Deathmatch- Round 3, Turn 7
Post by: monk12 on January 01, 2012, 11:12:24 pm
Round Three- Turn Seven
In which Spartan is aggravating


Smash the gray ooze with the pommel of my sword, make sure to avoid getting any of the ooze on my blade

Spartan attacks the Gray Ooze while trying to keep his sword ooze-free! [6]-1vs[2] His pommel smashes into the Ooze in much the same way a hammer might smash into a pile of sentient Silly Putty- namely, there is a big SMACK that deals THREE DAMAGE and disrupts cohesiveness of the Ooze! It is nearly dead!


Spoiler: Gas Spore (click to show/hide)
Spoiler: Gray Ooze (click to show/hide)
Spoiler: Map (click to show/hide)

Boot open the door to the north, trying to bat a mane into the room to test for traps by slashing it.

Powder Miner kicks open the North door, and sees room 52- his map merges with G's! He attacks a Manes, [3]+1vs[6] but the Manes easily evades the slash! Unfortunate.

Spoiler: Manes 1 (click to show/hide)
Spoiler: Manes 4 (click to show/hide)
Spoiler: Fog Cloud (click to show/hide)
Spoiler: Map (click to show/hide)


Head for the hidden north door.

[2] G moves North! As he does, he is BANNED by the great Toad in the sky, and he suffers some mysterious, indescribably horrible fate, leaving all his items in that room. Since his death is rather inglorious (and messes up my purdy leaderboard) he is stricken from the record. Let us never speak of him again.

Ok that's it you pissed me off horse.
Grab the wand and blast that damn horse with it

[2] Bob maintains his composure (and control of his stomach contents,) and decides to show that horse who's boss- he runs up to the podium and grabs the Runed Wand! Turning, he zaps it at the pony! [2] A pale beam shoots from the end of the wand, but misses the pony!

Spoiler: Pony (click to show/hide)
Spoiler: Map (click to show/hide)


Cast protection yet again and head east. Check for traps before entering.

[1] Bulldog casts Protection, but sneezes mid-incantation! Instead of a bonus, Bulldog suffers a -1 penalty to dodge rolls until end of turn! Wiping his nose, Bulldog moves East. [5] Checking for traps as he goes, Bulldog is reasonably sure this entire room is safe. It is also empty and boring. There are closed doors NORTH and SOUTH.

Spoiler: Map (click to show/hide)



The Wizard Stirs

SPARTAN is rather surprised to see a cowled figure appear in a flash of light! So, Mortal, thou think thyself most skilled of thy band of scurrilous thieves? Perhaps public censure shall prove humbling!

Spartan feels threatened, as if every monster in the dungeon suddenly gained a supernatural awareness of his location! It's an odd feeling, and rather disquieting. The Wizard disappears, leaving Spartan to grapple with his blobby foes and vague unease.

Aggravated Monsters


The gas spore in room 29 bumps into Spartan perhaps a bit more aggressively than before.

Manes 1 and 4 continue their pointless assault on Powder Miner in room 29! [6]-2vs[6]-1 Manes 1 fails to capitalize on Powder Miner's injury, [4]-2vs[1]-1 but Manes 4 strikes him in the head from behind, dealing TWO damage and imposing a -1 penalty to attack/dodge until the end of Turn Nine!

The fog cloud in room 29 attacks Powder Miner, [5]vs[3]-1-1 and engulfs him! Powder Miner takes TWO damage and is trapped inside the Fog Cloud! Every attack Powder Miner makes against the Cloud gets +2, but he also takes crushing damage at the start of every turn!

The pony in 9 kicks at Bob, [3]vs[2] and clips him for ONE damage! The pony bites, [2]-1vs[6] but Bob rolls away from the strike!

The gray ooze in 36 flows toward Spartan, [4]-1vs[2] and its acid burns him for ONE damage!

The Western door in room 36 is kicked open by an Orcish Captain! He dual wields crappy scimitars- pointing one at Spartan, he screams an incoherent challenge!

Spoiler: Orc Captain (click to show/hide)


Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Zapping at nothing at 9
HP- 2/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand
Status- Nauseous
-----------------------------------------------------------------
??
-----------------------------------------------------------------
POWDER MINER - Fighter
Currently: Getting headshot at 29
HP- 3/15
Inventory- Adventuring garb, Short Sword, Longsword
Status- Head- Minor Wound, Engulfed
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Pissing off the dungeon at 36
HP- 10/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  Facing a binary choice at 83
HP- 8/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3-7, Deadly Dungeons of Doom!
Post by: antlion12 on January 02, 2012, 12:07:50 am
Pray for healing.
Title: Re: Roll to Deathmatch- Round 3-7, Deadly Dungeons of Doom!
Post by: Theodolus on January 02, 2012, 03:38:51 am
Theodolus the Rogue enters the dungeon, bearing a Poisoned Dagger!

A slender, short man, fond of drink, but who is tragically unable to hold his liqueur.

Eh? Wot's all this then?
Title: Re: Roll to Deathmatch- Round 3, Turn 7.5
Post by: monk12 on January 02, 2012, 01:55:40 pm
Round Three- Turn Seven Point Five
In which a new challenger enters the arena


Theodolus the Rogue enters the dungeon, bearing a Poisoned Dagger!

A slender, short man, fond of drink, but who is tragically unable to hold his liqueur.

Eh? Wot's all this then?

A surprisingly English Rogue appears in room 8! As a Rogue, he gets a +2 bonus to dodging traps, and he is equipped with a set of throwing daggers. In his hand he clutches a Poisoned Dagger!

Theodolus examines his surroundings. In the center of the room is an Altar. Upon the Altar rests a Slender Wand. There are exits to the West and South.

Spoiler: Map (click to show/hide)



Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: Appearing at 8
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives
Status- Normal
-----------------------------------------------------------------


Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3-7, Deadly Dungeons of Doom!
Post by: Spartan on January 02, 2012, 05:24:31 pm
Finish off the ooze with another bash with the pommel. Then fall into a stance where I could counter any of the orc's blows
Title: Re: Roll to Deathmatch- Round 3-7, Deadly Dungeons of Doom!
Post by: BullDog on January 02, 2012, 05:54:26 pm
Try the north door. If it is locked, try the south one. If both are locked, force bolt the north one down and go through, checking for traps as usual.
Title: Re: Roll to Deathmatch- Round 3-7, Deadly Dungeons of Doom!
Post by: Powder Miner on January 02, 2012, 06:27:34 pm
SCREAMING AND IN AN UTTERLY SLASHY FUUUURRRYYYY, BURST OUT OF THE CLOUD IN A SLASHY RAGE WHILE PRAYING TO SLASHY-SLASH DURING THE SCREAMY SLASHY RAGE FOR HEALTH SO I MAY KEEP ON SLASHING SLASHY-SLASH'S ENEMIES AND GET HIM THE AMULET!!!!!!!!!!
Title: Re: Roll to Deathmatch- Round 3-7, Deadly Dungeons of Doom!
Post by: Mortchek on January 03, 2012, 02:04:23 am
Waitlist me please! I am MORTCHEK!
Title: Re: Roll to Deathmatch- Round 3-7, Deadly Dungeons of Doom!
Post by: Theodolus on January 03, 2012, 10:18:32 am
Well, I s'pose it wouldn't hurt to have a blessing on me, would it?
Pick up the wand, pray at the altar, go south
Title: Re: Roll to Deathmatch- Round 3, Turn 8
Post by: monk12 on January 03, 2012, 09:57:45 pm
Round Three- Turn Eight
In which Deities are fickle


Finish off the ooze with another bash with the pommel. Then fall into a stance where I could counter any of the orc's blows

Spartan attacks the Gray Ooze, [6]-1vs[5] but because he is striking with the pommel his blow lacks the force to fully destroy the Ooze! [1] Spartan turns to face the Orc, preparing to counter his blow, but he slips and falls! He receives a -1 penalty to his next dodge roll!


Spoiler: Gas Spore (click to show/hide)
Spoiler: Gray Ooze (click to show/hide)
Spoiler: Map (click to show/hide)
Spoiler: Orc Captain (click to show/hide)


SCREAMING AND IN AN UTTERLY SLASHY FUUUURRRYYYY, BURST OUT OF THE CLOUD IN A SLASHY RAGE WHILE PRAYING TO SLASHY-SLASH DURING THE SCREAMY SLASHY RAGE FOR HEALTH SO I MAY KEEP ON SLASHING SLASHY-SLASH'S ENEMIES AND GET HIM THE AMULET!!!!!!!!!!

Powder Miner is engulfed by the Fog Cloud! [5] It crushes him for TWO damage! Enraged at his engulfment, Powder Miner slashes at the surrounding Fog Cloud! [4]+2-1+1vs[1] Powder Miner becomes a raging storm of steel and slashing, and utterly rends the Fog Cloud! It is destroyed, and Powder Miner gets TWO POINTS, surpassing Jacen on the Leaderboard!

Powder Miner screams for Slashy-Slash's benediction, [2] but Slashy-Slash can hardly be bothered to get off his cloud. He sends a measly ONE HITPOINT down to Powder Miner.

Spoiler: Manes 1 (click to show/hide)
Spoiler: Manes 4 (click to show/hide)
Spoiler: Map (click to show/hide)


Try the north door. If it is locked, try the south one. If both are locked, force bolt the north one down and go through, checking for traps as usual.

Bulldog opens the north door, which is surprisingly not locked or trapped in any way. Proceeding through, he comes to a very long room. In the Western corner of the room is an altar with a Priest. "You enter a sacred place, Pilgrim!" Bulldog feels a strange sense of peace. In the center of the room is a Quivering Blob, a slow but potentially deadly monster! [3] Bulldog searches for traps, and believes there is one somewhere in the room- he cannot find it, however. There is an exit to the East.

Spoiler: Quivering Blob (click to show/hide)
Spoiler: Peaceful Priest (click to show/hide)
Spoiler: Map (click to show/hide)


Pray for healing.

[2] Bob barely fights back his nausea, and cries out to the Random Number God for mercy! [4] The RNG hears his plea, and Bob is surrounded by a shimmering light! He gains TEN hitpoints and his nausea is cured!

Spoiler: Pony (click to show/hide)
Spoiler: Map (click to show/hide)


Well, I s'pose it wouldn't hurt to have a blessing on me, would it?
Pick up the wand, pray at the altar, go south

Theodolus moves to pick up the wand, but wait! There's a Cave Spider beneath that wand (somehow)! The Cave Spider attacks, [2]vs[2] but Theodolus manages to dance away from it!

Spoiler: Cave Spider (click to show/hide)
Spoiler: Map (click to show/hide)



Aggravated Monsters


The gas spore in room 36 nudges Spartan.

The gray ooze in 36 flows toward Spartan, but triggers a Level Teleport trap! It disappears!

The Orcish Captain in room 36 charges Spartan! [3]-1vs[6]-1 [5]-1vs[1] Spartan rolls to his feet and blocks the first scimitar with his sword, but leaves himself exposed as the off-hand scimitar rips across his arms! Spartan takes THREE damage and suffers a -1 penalty to attack until the end of turn eleven!

The pony in 9 kicks at Bob, [6]vs[2] and cracks him in the chest for FOUR damage! The pony bites, [2]-1vs[2] but Bob avoids the attack!

Manes 1 and 4 continue their assault on Powder Miner in room 29! [4]-2vs[1]-1 Manes 1 punches Powder Miner in the head, dealing TWO damage and jamming the skull into the brain and tearing the brain!

Powder Miner has been struck down!




Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Being rejuvenated at 9
HP- 8/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand
Status- Has prayed once
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: Being surprised by a Spider at 8
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives
Status- Normal
-----------------------------------------------------------------
??
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Channeling his inner Boromir at 36
HP- 7/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once, Arms- Moderate Wound
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  Finding yet another Altar and Blob-thing at 11
HP- 8/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3-7, Deadly Dungeons of Doom!
Post by: monk12 on January 03, 2012, 10:02:04 pm
Powder Miner is finally swarmed under by the heaps of monsters he aggro'd, rolling an average of 3.39 in his stay in the Dungeons of Doom. His six points are good for 4th place on the Leaderboard, and he is currently far and away the round's top damage dealer. You want back on the aft end of the waitlist, Powder?

Draignean is next up on the waitlist, I'll be firing off a pm shortly. Right after I update Bulldog's map, as I just now realize I forgot to.
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: Toaster on January 03, 2012, 10:05:20 pm
Praying to the RNG is probably not something you want to do often.
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: Powder Miner on January 03, 2012, 11:42:27 pm
Back on the waitlist.
I was a man of many talents.
But way of the warrior, death of the warrior. Slashes to ashes.
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: antlion12 on January 04, 2012, 08:21:03 am
Slash the horse again
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: Theodolus on January 04, 2012, 11:07:44 am
"Gah! Bloody spider!" Slash at the spider. Then crush it under the heel of my boot.
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: BullDog on January 04, 2012, 06:59:49 pm
Search for that trap. If I find it, try to lead the blob into it, then force bolt it twice. If I don't, then just force bolt it twice.
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: monk12 on January 04, 2012, 09:49:03 pm
Back on the waitlist.
I was a man of many talents.
But way of the warrior, death of the warrior. Slashes to ashes.

Slashes to Slashes,
Guts to Guts.
When praying for healing,
a 5 is a must.
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: Toaster on January 04, 2012, 09:54:42 pm
*applause*
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: Gatleos on January 04, 2012, 09:56:35 pm
Whenever I read the turns of this RTD, I can't help but imagine it being narrated by two sports commentators, cracking wise at the gladiators. Complete with instant replays.
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: monk12 on January 04, 2012, 10:08:38 pm
Dammit, now I want to go play Ratched and Clanked: Deadlocked again...
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: Toaster on January 04, 2012, 11:02:35 pm
Whenever I read the turns of this RTD, I can't help but imagine it being narrated by two sports commentators, cracking wise at the gladiators. Complete with instant replays.

And with you decapitating yourself in slo-mo with the action run backwards and forwards several times.
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: monk12 on January 04, 2012, 11:10:18 pm
Whenever I read the turns of this RTD, I can't help but imagine it being narrated by two sports commentators, cracking wise at the gladiators. Complete with instant replays.

And with you decapitating yourself in slo-mo with the action run backwards and forwards several times.

Backwards is my favorite, I think.
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: Beardless on January 04, 2012, 11:22:54 pm
Whenever I read the turns of this RTD, I can't help but imagine it being narrated by two sports commentators, cracking wise at the gladiators. Complete with instant replays.

And with you decapitating yourself in slo-mo with the action run backwards and forwards several times.

And when I read that, I imagine the two sports commentators to be Statler and Waldorf (http://www.youtube.com/watch?v=ExHOGma4eqc).
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: monk12 on January 04, 2012, 11:35:27 pm
Whenever I read the turns of this RTD, I can't help but imagine it being narrated by two sports commentators, cracking wise at the gladiators. Complete with instant replays.

And with you decapitating yourself in slo-mo with the action run backwards and forwards several times.

And when I read that, I imagine the two sports commentators to be Statler and Waldorf (http://www.youtube.com/watch?v=ExHOGma4eqc).

Statler: I'd hate to be the poor fool going up against those Swordchucks!
Waldorf: Yeah? Well I'd hate to be the poor fool wielding those Swordchucks!
Both: Do-ho-ho-ho-ho!
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: monk12 on January 05, 2012, 03:04:06 pm
Hopefully Spartan replies by sometime tonight, otherwise we skip his turn.

I also haven't heard back from Draignean (and he hasn't been active since last december,) so if I don't get a response from him in the next few hours I'll pop the next player off the Waitlist.
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: Spartan on January 05, 2012, 04:11:11 pm
Bash the ooze. Slash the orc
Title: Re: Roll to Deathmatch- Round 3-8, Deadly Dungeons of Doom!
Post by: Powder Miner on January 05, 2012, 07:15:18 pm
Orrr you could revive me out of pure slashy rage >.>
Title: Re: Roll to Deathmatch- Round 3, Turn 9
Post by: monk12 on January 05, 2012, 07:37:36 pm
Round Three- Turn Nine
In which monsters are slain




Search for that trap. If I find it, try to lead the blob into it, then force bolt it twice. If I don't, then just force bolt it twice.

Bulldog searches for traps, [5] and finds a Dart Trap! Interposing the Trap between himself and the Blog, Bulldog launches a pair of Force Bolts at the blob! [4]vs[1] [6]-1vs[2] His bolts of energy tear into the blob, spattering it everywhere! The Quivering Blob is slain, and Bulldog gains THREE POINTS!

Spoiler: Peaceful Priest (click to show/hide)
Spoiler: Map (click to show/hide)


"Gah! Bloody spider!" Slash at the spider. Then crush it under the heel of my boot.

Theodolus slashes at the Cave Spider with his Poisoned Dagger, [4]vs[2] and slices the vile creature in half! He crushes the remains under his foot for good measure, receiving ONE POINT!


Spoiler: Map (click to show/hide)

Slash the horse again

Revitalized, Bob attacks the horse, [2]vs[5] but the horse runs circles around him!

Spoiler: Pony (click to show/hide)
Spoiler: Map (click to show/hide)


Bash the ooze. Slash the orc

Spartan gains one hitpoint from his Ring of Regeneration! [1] Spartan attempts to bash the ooze, but the Ooze fell into a Level Teleport trap last turn! The Orc Captain takes advantage of Spartan's surprise to strike, [4]-1vs[6] [2]-1vs[6] but Spartan easily evades the blows and slashes back! [2]-1-1vs[3] The Orc Captain blocks the strike with his scimitars!

Spoiler: Gas Spore (click to show/hide)
Spoiler: Orc Captain (click to show/hide)
Spoiler: Map (click to show/hide)




Aggravated Monsters

The gas spore in room 36 nudges Spartan.

The Orcish Captain in room 36 attacks Spartan! [6]-1vs[2] [3]-1vs[4] Spartan receives a nasty gash across his chest for THREE damage in the exchange!

The pony in 9 kicks at Bob, [5]vs[2] and bruises his leg for THREE damage! The pony bites, [6]-1vs[5] but Bob barely scrambles away!


Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Rolling 5 2's in a row at 9
HP- 5/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand
Status- Has prayed once
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: 2 turns, 1 point- not bad, at 8
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives
Status- Normal
-----------------------------------------------------------------
??
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Inattentive at 36
HP- 5/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once, Arms- Moderate Wound
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  Showing y'all how its done at 11
HP- 8/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Normal
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3-9, Deadly Dungeons of Doom!
Post by: Spartan on January 05, 2012, 08:33:52 pm
Slash the orc captain to death
Title: Re: Roll to Deathmatch- Round 3-9, Deadly Dungeons of Doom!
Post by: Theodolus on January 05, 2012, 09:46:49 pm
Seriously, why did it have to be a spider? Couldn't it have been a nice blob or orc or something. Keeping an eye out for further traps/hidden things, pick up the wand and then pray for a blessing at the altar. Then South!
Title: Re: Roll to Deathmatch- Round 3-9, Deadly Dungeons of Doom!
Post by: BullDog on January 06, 2012, 10:46:04 am
Pray for a blessing at the altar, then head east, checking for traps at the other end.
Title: Re: Roll to Deathmatch- Round 3-9, Deadly Dungeons of Doom!
Post by: antlion12 on January 06, 2012, 08:33:17 pm
Cut off one of the horse's legs
Title: Re: Roll to Deathmatch (PvP oriented, rolling signups!)
Post by: joemoben on January 06, 2012, 10:42:27 pm
Joemoben
Pink

Figured I'd get involved in this being as i at least read all of monks otherRTD's let's plays and You are's!
Title: Re: Roll to Deathmatch - Round 1, Historically Inaccurate Coliseum!
Post by: monk12 on January 06, 2012, 11:54:04 pm
Joemoben
Pink

Figured I'd get involved in this being as i at least read all of monks otherRTD's let's plays and You are's!

Flattery will get you everywhere. Like the waitlist!

In other news, I've given up on Draignean, so his spot will devolve to the next person on the waitlist. Since I desperately need sleep, I'll put off updating this until tomorrow night.
Title: Re: Roll to Deathmatch- Round 3, Turn 10
Post by: monk12 on January 08, 2012, 12:36:40 am
Round Three- Turn Ten
In which gods are praised



Slash the orc captain to death

Spartan slashes at the Orc Captain, [6]-1vs[5] but the orc barely averts the strike! Spartan slashes again, [5]-1-1vs[4] but the Orc's skill with the blade matches Spartan's!


Spoiler: Gas Spore (click to show/hide)
Spoiler: Orc Captain (click to show/hide)
Spoiler: Map (click to show/hide)


Pray for a blessing at the altar, then head east, checking for traps at the other end.

Bulldog prays to Ptah for a blessing at the altar, [3] and is healed for TWO HITPOINTS! Which is better than nothing, I guess.

Bulldog carefully opens the door to the East, and enters room 11! Recognizing it as the place Spartan began, their maps merge! [4] Bulldog discovers a Dart Trap in this room!

Spoiler: Map (click to show/hide)


Seriously, why did it have to be a spider? Couldn't it have been a nice blob or orc or something. Keeping an eye out for further traps/hidden things, pick up the wand and then pray for a blessing at the altar. Then South!

Theodolus searches for traps, [1] and stumbles right into a Fire Trap! [1]+2 Theodolus leaps back from the fiery blast, taking a paltry ONE DAMAGE! That could have been much nastier...

Theodolus picks the Slender Wand off of the Altar and adds it to his inventory- then he prays for a blessing. [6] Kos is surprisingly merciful, and not only heals Theodolus's minor burns (restoring him to full health,) but also grants him the intrinsic gift of Telepathy!

Much like other forms of Telepathy, Theodolus can detect the thoughts of intelligent beings. Unlike other forms (such as through the Amulet of ESP,) Theodolus must be blind to take advantage of the gift- he can accomplish this by wearing a blindfold or by closing his eyes and successfully clearing his mind of whimsy.

Theodolus ends up his turn by heading South- this room is empty save for the Giant Bat fluttering around. Weak and flimsy, this monster's threat is posed by its great speed. There is an exit East.

Spoiler: Giant Bat (click to show/hide)
Spoiler: Map (click to show/hide)

Cut off one of the horse's legs

[1] Bob lunges at the pony's leg, but it kicks him instead! [5]vs[4] The pony's hoof glances off Bob's shoulder for ONE damage!

Spoiler: Pony (click to show/hide)
Spoiler: Map (click to show/hide)




Aggravated Monsters

The gas spore in room 36 nudges Spartan.

The Orcish Captain in room 36 attacks Spartan! [4]-1vs[6] [3]-1vs[1] Spartan blocks the first stroke, but the second blow catches him in the gut for ONE damage! Spartan is nauseous until the end of turn 11!

The pony in 9 kicks at Bob, [2]vs[2] but Bob is able to evade the strike! The pony bites, [3]-1vs[4] but Bob jumps back! He's starting to get the hang of this!

The giant bat in 82 flies at Theodolus! [6]-1vs[5] Theodolus wards it off with his blades, [1] and when it attacks again he slices with his Poisoned Dagger! [4]vs[6]-1 The giant bat flies out of reach!


Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: As healthy as a horse at 9
HP- 4/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand
Status- Has prayed once
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: Sensing thoughts at 82
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives, Slender Wand
Abilities- Intrinsically Telepathic
Status- Has prayed once
-----------------------------------------------------------------
??
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Time to duel! at 36
HP- 4/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once, Arms- Moderate Wound, Nauseous
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  Wondering where the hell the stairs are at 11
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Has prayed once
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3-10, Deadly Dungeons of Doom!
Post by: antlion12 on January 08, 2012, 12:54:41 pm
Try to cut off one of the horse's legs again.
Title: Re: Roll to Deathmatch- Round 3-10, Deadly Dungeons of Doom!
Post by: Toaster on January 08, 2012, 03:12:12 pm
Pony:  Stalemate of the Century
Title: Re: Roll to Deathmatch- Round 3-10, Deadly Dungeons of Doom!
Post by: Spartan on January 08, 2012, 03:35:19 pm
Break off and retrace my steps. Try to escape back into 69
Title: Re: Roll to Deathmatch- Round 3-10, Deadly Dungeons of Doom!
Post by: Powder Miner on January 08, 2012, 04:09:43 pm
My current only hope is that everyone dies quickly enough that I still have the most points.
Title: Re: Roll to Deathmatch- Round 3-10, Deadly Dungeons of Doom!
Post by: TCM on January 08, 2012, 07:22:04 pm
Waitlist for next round plox.
Title: Re: Roll to Deathmatch- Round 3-10, Deadly Dungeons of Doom!
Post by: BullDog on January 08, 2012, 09:27:42 pm
Head back west, then check if the blob left a "corpse" or not.
If so, offer it on the altar.
If not, head south then south again, checking for traps in the new room.
Title: Re: Roll to Deathmatch- Round 3-10, Deadly Dungeons of Doom!
Post by: monk12 on January 08, 2012, 09:34:27 pm
Pony:  Stalemate of the Century

It's like WWI, but with a pony instead of machine guns.

In other news, the arena has had only 4 contestants for far too long- still haven't heard from Geen, so I'll be skipping right down the waitlist to adwarf.

Waitlist for next round plox.

You are currently second in the waitlist, so you've got a pretty good shot to spawn this round :P
Title: Re: Roll to Deathmatch- Round 3-10, Deadly Dungeons of Doom!
Post by: adwarf on January 08, 2012, 09:44:27 pm
In!

Rogue
Amulet of ESP

Head North

:)
Title: Re: Roll to Deathmatch- Round 3, Turn 10
Post by: monk12 on January 08, 2012, 10:00:58 pm
Round Three- Turn Ten Point Five
In which a new challenger enters the arena



In!

Rogue
Amulet of ESP


In a flash of light, adwarf appears in Room 38! He tucks his Amulet of ESP beneath his shirt, secure in his knowledge of his surroundings.

adwarf sees nothing of note in Room 38, apart from the exit to the North.


Spoiler: Map (click to show/hide)




Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: As healthy as a horse at 9
HP- 4/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand
Status- Has prayed once
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: Sensing thoughts at 82
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives, Slender Wand
Abilities- Intrinsically Telepathic
Status- Has prayed once
-----------------------------------------------------------------
ADWARF- Rogue
Currently: Appearing at 82
HP- 10/10
Inventory-  Adventuring garb, Amulet of ESP, Throwing Knives
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Time to duel! at 36
HP- 4/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once, Arms- Moderate Wound, Nauseous
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  Wondering where the hell the stairs are at 11
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Has prayed once
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
[/quote]
Title: Re: Roll to Deathmatch- Round 3-10, Deadly Dungeons of Doom!
Post by: adwarf on January 08, 2012, 10:02:54 pm
Go Northward, but be wary of Traps
Title: Re: Roll to Deathmatch- Round 3-10, Deadly Dungeons of Doom!
Post by: Theodolus on January 08, 2012, 11:18:45 pm
slash the bat to death, then head east.
Title: Re: Roll to Deathmatch- Round 3-10, Deadly Dungeons of Doom!
Post by: Toaster on January 11, 2012, 12:04:05 pm
Needs more people zapping dangerous wands randomly.
Title: Re: Roll to Deathmatch- Round 3-11, Deadly Dungeons of Doom!
Post by: monk12 on January 11, 2012, 06:41:50 pm
Round Three- Turn Eleven
In which maps grow



slash the bat to death, then head east.

Theodolus hurls one of his throwing knives at the Giant Bat, [6]vs[4]-1 piercing its heart! The Giant Bat falls to the ground dead, and Theodolus earns ONE POINT!

Recovering his dagger, Theodolus moves east into Room 4. There is a crude dagger and an Oaken Wand here, with one exit North. He recognizes this room as the one Powder Miner started in, and his map merges with the dearly departed Powder Miner's!

Spoiler: Map (click to show/hide)


Go Northward, but be wary of Traps

adwarf opens the door to the North, entering a seemingly empty room. [6] A quick search reveals no hidden traps. There are exits North and East.

Spoiler: Map (click to show/hide)


Break off and retrace my steps. Try to escape back into 69

[4] Spartan fights back his nausea and successfully retreats from the Orc Captain, running back into 69 and slamming the door behind him! Lacking a way to lock the door, he attempts to hold the door shut through brute strength.


Spoiler: Map (click to show/hide)


Head back west, then check if the blob left a "corpse" or not.
If so, offer it on the altar.
If not, head south then south again, checking for traps in the new room.


Bulldog walks back westward to room 11. Seeing no corpse to offer to his god, [3] Bulldog continues jogging south, [3] and without breaking pace moves south into a new room! This room is poorly lit, and its extent is mysterious- Bulldog will have to explore the room to determine what- if any- other exits exist.

Bulldog checks for traps, [6] and not only finds a Rolling Boulder trap (with its associated boulder,) but he also finds that this room contains nothing else, and no other exits.

Spoiler: Map (click to show/hide)



Try to cut off one of the horse's legs again.

[3]-2vs[3] Bob attempts to sever the leg of the infuriating beast, but the Pony dances out of reach of his sword!

Spoiler: Pony (click to show/hide)
Spoiler: Map (click to show/hide)




Aggravated Monsters

The Orcish Captain in room 36 attempts to break down the door between him and Spartan! [3]vs[2] Using all his strength, he rips open the door and walks into room 69!

The pony in 9 kicks at Bob, [3]vs[5] but Bob is able to evade the strike! The pony bites, [3]-1vs[1] and catches Bob in the leg! It deals ONE damage and imposes a -1 penalty to dodge until the end of turn 12!



Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Less healthy than a horse at 9
HP- 3/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand
Status- Has prayed once, Leg- Light wound
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: Murdering bats at 4
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives, Slender Wand
Abilities- Intrinsically Telepathic
Status- Has prayed once
-----------------------------------------------------------------
ADWARF- Rogue
Currently: Finding boring rooms at 61
HP- 10/10
Inventory-  Adventuring garb, Amulet of ESP, Throwing Knives
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Time to duel! at 69
HP- 4/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once, Arms- Moderate Wound, Nauseous
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  Alone in the dark at 13
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Has prayed once
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3-11, Deadly Dungeons of Doom!
Post by: Theodolus on January 11, 2012, 07:21:15 pm
Grab the Oaken Wand, then head back to room 8 and sense for life in the room to the west before cautiously entering said room.
Title: Re: Roll to Deathmatch- Round 3-11, Deadly Dungeons of Doom!
Post by: Spartan on January 11, 2012, 07:35:23 pm
Slash the Captain to death
Title: Re: Roll to Deathmatch- Round 3-11, Deadly Dungeons of Doom!
Post by: antlion12 on January 11, 2012, 08:33:52 pm
Charge the horse and blast in the face with the wand

Oh and also. Horse why u no die?
Title: Re: Roll to Deathmatch- Round 3-11, Deadly Dungeons of Doom!
Post by: BullDog on January 12, 2012, 07:11:49 pm
Head back to 12 and search for any hidden doors.
Title: Re: Roll to Deathmatch- Round 3-11, Deadly Dungeons of Doom!
Post by: adwarf on January 13, 2012, 11:22:42 am
EASTWARD HO!!
Title: Re: Roll to Deathmatch- Round 3-12, Deadly Dungeons of Doom!
Post by: monk12 on January 16, 2012, 09:45:23 pm
Round Three- Turn Twelve
In which maps grow... again



Head back to 12 and search for any hidden doors.

Bulldog leaves the dark room, [6] [5] jogs through both 83 and 11 to arrive back at 12! [4] His search for hidden doors fails, as there are no hidden doors to find. Disappointing.

Spoiler: Map (click to show/hide)


Grab the Oaken Wand, then head back to room 8 and sense for life in the room to the west before cautiously entering said room.

Theodolus picks up the Oaken Wand, adding it to his inventory! [4] He successfully jogs through 82 to room 8- closing his eyes, he detects life on the other side of the western door! Cautiously sneaking into the room, he is surprised to see adwarf! Their maps merge!

Spoiler: Map (click to show/hide)


Charge the horse and blast in the face with the wand

Oh and also. Horse why u no die?

Bob charges the horse and jams his wand in its face! [4]+1 The beam hits the horse right in the face! It seems to have no effect though...


Spoiler: Pony (click to show/hide)
Spoiler: Map (click to show/hide)


Slash the Captain to death

Spartan regenerates ONE HITPOINT from his Ring of Regeneration! He attacks the Orc Captain, [2]vs[5] but misses! He attacks again, [2]-1vs[4] but the Captain dodges with ease! Once more Spartan slashes, [6]-2vs[3] and cuts a long, shallow gash across the Orc's chest for ONE DAMAGE!


Spoiler: Gas Spore (click to show/hide)
Spoiler: Orc Captain (click to show/hide)
Spoiler: Map (click to show/hide)


Go Northward, but be wary of Traps

adwarf does not see Theodolus enter the room, and proceeds North! He enters room 80, which contains only a boulder. [1] adwarf finds no traps.

Spoiler: Map (click to show/hide)



Aggravated Monsters

The Gas Spore floats into room 36 and bumps into Spartan. Reunited at last!

The Orcish Captain in room 36 slashes at Spartan! [6]-1vs[6] [5]-1vs[3] Spartan parries the first blow, but the second slash cuts his arm for ONE DAMAGE!

The pony in 9 kicks at Bob, [1] but Bob steps inside the pony's guard and counterstrikes! [2]vs[4] The pony evades the slash, and bites, [4]-1vs[5]-1 but Bob hobbles away!



Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: At least his leg feels better at 9
HP- 3/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand
Status- Has prayed once
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: Finding another (living!) player at 61
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives, Slender Wand, Oaken Wand
Abilities- Intrinsically Telepathic
Status- Has prayed once
-----------------------------------------------------------------
ADWARF- Rogue
Currently: Finding Bob's start room at 80
HP- 10/10
Inventory-  Adventuring garb, Amulet of ESP, Throwing Knives
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Trading scratches at 69
HP- 4/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  Finding no doors at 12
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Has prayed once
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3-12, Deadly Dungeons of Doom!
Post by: BullDog on January 16, 2012, 11:16:12 pm
Cast protection, then try to sneak to 36. If I'm seen, run to 36. If I'm forced to fight, then force bolt the orc twice.
If I make it, then head west, watching for traps.
Title: Re: Roll to Deathmatch- Round 3-12, Deadly Dungeons of Doom!
Post by: Theodolus on January 17, 2012, 11:26:31 am
Sneak after adwarf and stab him in the back! Then use the slender wand on him.
Title: Re: Roll to Deathmatch- Round 3-12, Deadly Dungeons of Doom!
Post by: Draignean on January 17, 2012, 03:28:09 pm
Monk, did I get completely wiped from the waitlist or just get bumped back a few notches? My ability connect is finally back and I just wanted to know if I have to cycle through again.
Title: Re: Roll to Deathmatch- Round 3-12, Deadly Dungeons of Doom!
Post by: Spartan on January 17, 2012, 04:30:45 pm
Slash the Orc Again
Title: Re: Roll to Deathmatch- Round 3-12, Deadly Dungeons of Doom!
Post by: antlion12 on January 17, 2012, 08:55:27 pm
Well since I'm close to it i guess i shall

Punch the horse in the face

First combat rule of bay 12 games if at first you don't succeed do something ridiculous because that just might work
Title: Re: Roll to Deathmatch- Round 3-12, Deadly Dungeons of Doom!
Post by: monk12 on January 17, 2012, 09:49:49 pm
Monk, did I get completely wiped from the waitlist or just get bumped back a few notches? My ability connect is finally back and I just wanted to know if I have to cycle through again.

Hey, you're alive! I'd removed you completely on the assumption that lack of response meant lack of interest, but since you're back within a reasonably period of time I'll throw you atop the waitlist once more.

We're currently waiting on adwarf, and WOW I only just now realized I sent him north when his action was east. My bad!
Title: Re: Roll to Deathmatch- Round 3-12, Deadly Dungeons of Doom!
Post by: TCM on January 17, 2012, 09:59:38 pm
Can I trade in my chance to be in this round and just be guaranteed a spot in round 5?
Title: Re: Roll to Deathmatch- Round 3-12, Deadly Dungeons of Doom!
Post by: Toaster on January 20, 2012, 04:34:14 pm
He hasn't been on since the 18th.
Title: Re: Roll to Deathmatch- Round 3-12, Deadly Dungeons of Doom!
Post by: BullDog on January 21, 2012, 10:53:28 am
Well, he's on now.

E: And now he's not.
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: monk12 on January 21, 2012, 04:26:28 pm
Round Three- Turn Thirteen
Oh right, this is PvP



Well since I'm close to it i guess i shall

Punch the horse in the face

First combat rule of bay 12 games if at first you don't succeed do something ridiculous because that just might work

Swords didn't work. Magic didn't work. Time to try MANLINESS. Bob punches at the horse's face, [6]-3vs[1] and cracks it across the jaw! The punch deals TWO damage and imposes a -2 to attack and dodge until the end of fifteen!

Spoiler: Pony (click to show/hide)
Spoiler: Map (click to show/hide)


Slash the Orc Again

[5]vs[6] Spartan strikes at the Orc Captain with his blessed shortsword, but the shot is parried!

Spoiler: Gas Spore (click to show/hide)
Spoiler: Orc Captain (click to show/hide)
Spoiler: Map (click to show/hide)


Sneak after adwarf and stab him in the back! Then use the slender wand on him.

Theodolus sneaks after the oblivious adwarf into room 80, [3] but adwarf senses him with his Amulet of ESP! Theodolus stabs with the Poisoned Dagger, [6]vs[2], dealing FOUR DAMAGE and poisoning the shit out of adwarf!

For his next act, Theodolus zaps the slender wand at adwarf! [2] Surprisingly, rather than a beam or missile, there is a flash of light and a monster appears! This is a wand of Create Monster!

Specifically, the monster is a Shrieker- a fungus-like creature that does not attack. However, it shrieks constantly, waking nearby monsters and, on a 6, summoning as though by the spell Create Monster! The only difference is that, if it rolls a 1 on that Create Monster check, a Purple Wyrm is attracted (Shriekers being the favored prey of Purple Wyrms.) You do not want to fight a Purple Wyrm.

Spoiler: Shrieker (click to show/hide)
Spoiler: Map (click to show/hide)


Cast protection, then try to sneak to 36. If I'm seen, run to 36. If I'm forced to fight, then force bolt the orc twice.
If I make it, then head west, watching for traps.


[2] Bulldog casts Protection, but the spell fizzles! Moving south, [6] he successfully sneaks past the Orc (who is currently distracted by combat with Spartan anyhow) and south into 36! [5] Without breaking stride, he continues West into 94, and finds the STAIRS DOWN!

Spoiler: Map (click to show/hide)


...Reconnecting...

[1] adwarf convulses as the poison courses through his veins, dealing TWO DAMAGE!

Spoiler: Map (click to show/hide)



Aggravated Monsters

The Gas Spore nudges Spartan as Bulldog sneaks by. And after. And before, really.

The Orcish Captain in room 36 slashes at Spartan! [4]-1vs[3] [1] Spartan jumps away from the first slash, and as the Captain overextends for his second swing Spartan counterstrikes! [3]vs[1] Spartan slices the Orc Captain's leg, dealing TWO damage and imposing a -1 penalty to dodge until the end of turn 15!

The pony in 9 kicks at Bob in rage and confusion, [3]-2vs[6] but Bob easily avoids the blow! The pony bites, [5]-2-1vs[4] but completely misses!

The shrieker at 80 shrieks! [1] It isn't very loud, though.

Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: He's got the pony on the ropes at 9
HP- 3/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand
Status- Has prayed once
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: Shanking away at 80
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives, Slender Wand of Create Monster, Oaken Wand
Abilities- Intrinsically Telepathic
Status- Has prayed once
-----------------------------------------------------------------
ADWARF- Rogue
Currently: Disconnect in 3, 2... at 80
HP- 4/10
Inventory-  Adventuring garb, Amulet of ESP, Throwing Knives
Status- Poisoned
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Slicing legs at 69
HP- 4/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  The stairs! at 94
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Has prayed once
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: BullDog on January 22, 2012, 12:40:08 pm
Cast protection, then go carefully down the stairs, alert for anything.
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: Spartan on January 22, 2012, 01:45:56 pm
Orc Captain, stab, now
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: antlion12 on January 22, 2012, 10:49:57 pm
Punch the horse again.

Well i would say that if there was a most dwarfiest moment award this would qualify.
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: monk12 on January 22, 2012, 11:17:36 pm
I've heard back from adwarf, apparently his Internet access has been spotty, so we'll be moving on without him (assuming he doesn't just get shanked this turn anyway :P)

So, we're waiting on Theodolus, and Draignean will be spawning end of next turn.
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: Theodolus on January 23, 2012, 10:53:24 am
Stab adwarf again, then kill the damn shrieker.
Title: Re: Roll to Deathmatch- Round 3-14, Deadly Dungeons of Doom!
Post by: monk12 on January 24, 2012, 12:38:47 am
Round Three- Turn Fourteen
In which things DIE



Punch the horse again.

Well i would say that if there was a most dwarfiest moment award this would qualify.


Bob follows up on his advantage, punching the pony! [6]vs[4]-2 He strikes the pony in the head, shattering the skull and jamming the skull into the brain, tearing the brain!

The pony has been struck down! Bob gets his TWO POINTS! Now he just needs to figure out how to get out of here...

Spoiler: Map (click to show/hide)


Cast protection, then go carefully down the stairs, alert for anything.

[6] Bulldog casts Protection, and the spell overcharges! He gets +2 to dodge and -1 attack until the end of next turn!

Carefully, Bulldog descends the stairs. He emerges in a broad, natural cavern. There is nothing here apart from another set of Up stairs. There are exits to the NE, NW, SE, and SW.

Suddenly, there is a flash of light, and the Wizard of Yendor appears! "Thieves! Vandals! Intruders! You shall not pass!"

Spoiler: The Wizard (click to show/hide)
Spoiler: Map (click to show/hide)


Orc Captain, stab, now

Spartan stabs at the Orc, [4]vs[4]-1, hitting for ONE damage!

Spoiler: Gas Spore (click to show/hide)
Spoiler: Orc Captain (click to show/hide)
Spoiler: Map (click to show/hide)


Stab adwarf again, then kill the damn shrieker.

Theodolus stabs adwarf again, [4]vs[2], dealing TWO DAMAGE! With any luck, he'll drop dead of poison!

Theodolus turns his attention to the shrieker, [5]-1vs[4] but his slash is wild! Carefully, he tries again, [6]-2vs[4] but the Shrieker somehow manages to dodge! What the hell.


Spoiler: Shrieker (click to show/hide)
Spoiler: Map (click to show/hide)


Quote from: adwarf
X.X

[1] Wonder of wonders, the poison once again ravages adwarf for TWO DAMAGE! This is sufficient to kill him outright!

adwarf has been struck down! Theodolus earns TEN POINTS!



The Wizard Stirs

The Wizard of Yendor casts a spell, [5] and suddenly disappears!


Aggravated Monsters

The Gas Spore nudges Spartan in room 69.

The Orcish Captain in room 69 slashes at Spartan! [5]-1vs[6] [1] Spartan evades the first blow, and once again ripostes for a counterstrike! [6]vs[1] Spartan stabs the Orc Captain in the FACE, murdering the shit out of him!

The Orc Captain has been struck down! Spartan earns THREE POINTS!

The shrieker at 80 shrieks! [3] It's annoying, but bearable.

A new challenger has entered the arena!

DRAIGNEAN appears in room 93! He clutches a tome of Magic Missile, a potent spell that can spawn multiple projectiles- but beware, they might bounce!

In room 93 there are three Brown Molds- two of them are blocking the exit to the East, and one is on the ceiling. There is an open Spiked Pit trap here. There is another exit North.

Spoiler: Brown Mold East (click to show/hide)
Spoiler: Brown Mold Ceiling (click to show/hide)
Spoiler: Map (click to show/hide)

Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: VICTORY! at 9
HP- 3/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand
Status- Has prayed once
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: Jumping into the lead at 80
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives, Slender Wand of Create Monster, Oaken Wand
Abilities- Intrinsically Telepathic
Status- Has prayed once
-----------------------------------------------------------------
DRAIGNEAN- Mage
Currently: Appearing at 93
HP- 10/10
Inventory-  Robe and Wizard's hat, Spellbook of Magic Missile
Spells- Force Bolt, Magic Missile
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: VICTORY! at 69
HP- 4/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  ...shit! at 23
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Has prayed once, Protective Aura
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: Powder Miner on January 24, 2012, 12:46:31 am
Dwarfiest moment would be me bursting out of the fog cloud. >.>
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: Draignean on January 24, 2012, 12:58:57 am
Dual cast MAGIC MISSILE (one on each) at the two slimes blocking the eastern exit!
Title: Re: Roll to Deathmatch- Round 3-14, Deadly Dungeons of Doom!
Post by: Beardless on January 24, 2012, 02:22:47 am
Bob follows up on his advantage, punching the pony! [6]vs[4]-2 He strikes the pony in the head, shattering the skull and jamming the skull into the brain, tearing the brain!

The pony has been struck down! Bob gets his TWO POINTS! Now he just needs to figure out how to get out of here...

And then a little later...

The pony in 9 kicks at Bob in rage and confusion, [3]-2vs[6] but Bob easily avoids the blow! The pony bites, [5]-2-1vs[4] but completely misses!

Is there something you're not telling us about this pony, Monk? ???
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: Toaster on January 24, 2012, 09:32:40 am
OH GOD

UNDEAD PONY
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: Theodolus on January 24, 2012, 10:40:18 am
Proceed through 7 to 52 and then go north, checking for life signs before entering each room.
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: BullDog on January 24, 2012, 12:04:23 pm
Head NW, while remaining wary of traps.
(The Wizard is gone for now, right?)
Title: Re: Roll to Deathmatch- Round 3-14, Deadly Dungeons of Doom!
Post by: monk12 on January 24, 2012, 12:36:54 pm
Bob follows up on his advantage, punching the pony! [6]vs[4]-2 He strikes the pony in the head, shattering the skull and jamming the skull into the brain, tearing the brain!

The pony has been struck down! Bob gets his TWO POINTS! Now he just needs to figure out how to get out of here...

And then a little later...

The pony in 9 kicks at Bob in rage and confusion, [3]-2vs[6] but Bob easily avoids the blow! The pony bites, [5]-2-1vs[4] but completely misses!

Is there something you're not telling us about this pony, Monk? ???

WHUPS

Fix'd- the pony is quite dead.

Head NW, while remaining wary of traps.
(The Wizard is gone for now, right?)

The Wizard appeared, and then he cast a spell, and then he disappeared. Make of it what you will.
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: BullDog on January 24, 2012, 01:00:43 pm
New action.

Quickly fire a force bolt at the location I last saw the Wizard, then, if I don't hit anything, carefully look around for anything odd in the air.
If I find him, then force bolt the heck out of him.
If I don't, then hurry to the NW, checking for traps if I still have time.

Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: DrPoo on January 24, 2012, 01:11:45 pm
Name: DrPoo
Colour: THIS REALLY COLOURFUL COLOUR THAT COLOURS
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: monk12 on January 24, 2012, 01:36:58 pm
Name: DrPoo
Colour: THIS REALLY COLOURFUL COLOUR THAT COLOURS

Waitlisted!

WHICH REMINDS ME- DRAIGNEAN! Purely superficial color preference for your robe and wizard's hat?
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: antlion12 on January 24, 2012, 03:17:20 pm
Dwarfiest moment would be me bursting out of the fog cloud. >.>

Well i argue that having a long fight with the dreaded horse and ending it with a one two sucker punch is one of the most dwarfiest moments is the fact that i actually won. Now if the horse became a skorse now THAT would be the dwarfiest moment

Rest in the room
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: Draignean on January 24, 2012, 04:27:07 pm
Name: DrPoo
Colour: THIS REALLY COLOURFUL COLOUR THAT COLOURS

Waitlisted!

WHICH REMINDS ME- DRAIGNEAN! Purely superficial color preference for your robe and wizard's hat?

Devil's Grey.  (Code #666666)

Also, either someone has been switching book-covers around or my book's abbr tag is broken.
Title: Re: Roll to Deathmatch- Round 3-14, Deadly Dungeons of Doom!
Post by: monk12 on January 26, 2012, 09:28:18 pm
Waiting on... Spartan!
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: antlion12 on January 30, 2012, 10:05:16 pm
So how much longer until we just npc spartan?
Title: Re: Roll to Deathmatch- Round 3-13, Deadly Dungeons of Doom!
Post by: Toaster on January 30, 2012, 11:35:33 pm
Eight years, give or take.
Title: Re: Roll to Deathmatch- Round 3-14, Deadly Dungeons of Doom!
Post by: monk12 on February 02, 2012, 12:51:16 am
Round Three- Turn Fifteen
Welcome back, Draignean



New action.

Quickly fire a force bolt at the location I last saw the Wizard, then, if I don't hit anything, carefully look around for anything odd in the air.
If I find him, then force bolt the heck out of him.
If I don't, then hurry to the NW, checking for traps if I still have time.


Bulldog guesses that the Wizard just turned himself invisible (Spoiler alert! Yes.) He Force Bolts the last place he saw the Wizard, [6]vs[3] and hits, dealing THREE damage! Bulldog attacks again, [5]-1vs[1] and is rewarded with the spatter of itty bitty invisible Wizard bits! ...ew

Bulldog receives TWO POINTS for his slaying of the Wizard!

Spoiler: Map (click to show/hide)


Dual cast MAGIC MISSILE (one on each) at the two slimes blocking the eastern exit!

Draignean returns to the arena with a bang! Determined to blast his way through to the East, he casts Magic Missile on the Mold directly in front of the door, [6] and spawns THREE Missiles! [6]+1vs[5] The first missile obliterates the Mold, and the other two ricochet off the door! The second missile launches at the other Eastern Mold, [5]+1vs[2] which is ALSO destroyed! The final missile ricochets back at Draignean,  [2]+1vs[3] who manages to barely dodge from the wild shot!

Draignean earns TWO POINTS from his missile spammery, which happens to be more than in his entire previous life. The East door is unblocked!

Spoiler: Brown Mold Ceiling (click to show/hide)
Spoiler: Map (click to show/hide)


Rest in the room

[5] Bob rests after his harrowing ordeal, restoring FIVE hit points!

Spoiler: Map (click to show/hide)


Proceed through 7 to 52 and then go north, checking for life signs before entering each room.

Theodolus moves into room 7, and triggers a trap! [5]+2 Theodolus escapes a Polymorph Trap! The polymorph trap transforms any who fall prey into a random creature for a random amount of time- they might be stuck as a jelly, or they might turn into a deadly cockatrice- there's no way of knowing.

Spoiler: Map (click to show/hide)


...

Doo dee dooooo... oh hey, Ring of Regeneration. ONE HITPOINT

Spoiler: Gas Spore (click to show/hide)
Spoiler: Map (click to show/hide)



Aggravated Monsters

The Gas Spore nudges Spartan in room 69.

The Brown Mold in 93 chills.



Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Resting at 9
HP- 8/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand
Status- Has prayed once
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: Avoiding traps at 7
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives, Slender Wand of Create Monster, Oaken Wand
Abilities- Intrinsically Telepathic
Status- Has prayed once
-----------------------------------------------------------------
DRAIGNEAN- Mage
Currently: Macross Missile Massacre (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre) at 93
HP- 10/10
Inventory-  Robe and Wizard's hat, Spellbook of Magic Missile
Spells- Force Bolt, Magic Missile
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Idle at 69
HP- 5/15
Inventory- Adventuring garb, Blessed Short Sword, Ring of Regeneration, Bear Trap
Status- Has prayed once
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  Killing the Wizard forever, I'm sure, at 23
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Has prayed once, Protective Aura
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: Toaster on February 02, 2012, 01:07:56 am
I'm shocked that the [REDACTED] hasn't been picked.

Congrats, Draignean- you finally picked what I meant back there.  It's nice and deadly, I see.


Also, the Wizard totally sucked at doing anything impressive.  What a pansy.
Title: Re: Roll to Deathmatch- Round 3-15, Deadly Dungeons of Doom!
Post by: BullDog on February 02, 2012, 01:19:00 am
Loot the Wizard's remains, visible or invisible, then head NW, checking for traps.
Title: Re: Roll to Deathmatch- Round 2, Winner- BULLDOG
Post by: antlion12 on February 02, 2012, 03:37:46 am
I'm shocked that the [REDACTED] hasn't been picked.

Congrats, Draignean- you finally picked what I meant back there.  It's nice and deadly, I see.


Also, the Wizard totally sucked at doing anything impressive.  What a pansy.


So far. If nethack has taught me anything that wizard is coming back.

Now. Zap the horse with the wand and find a way out.
Title: Re: Roll to Deathmatch- Round 3-15, Deadly Dungeons of Doom!
Post by: Toaster on February 02, 2012, 09:03:12 am
Feel around the area the wizard was (ew) for any invisible items then head NW, checking for traps.

If anyone watches the Venture Brothers, then they'll know the first thought that went through my head on reading this.
Title: Re: Roll to Deathmatch- Round 3-15, Deadly Dungeons of Doom!
Post by: BullDog on February 02, 2012, 10:16:47 am
I haven't watched it.

What was your thought, if you don't mind telling?
Title: Re: Roll to Deathmatch- Round 3-15, Deadly Dungeons of Doom!
Post by: Theodolus on February 02, 2012, 02:39:58 pm
Proceed to 52, and then, checking for creatures first, go north.
Title: Re: Roll to Deathmatch- Round 3-15, Deadly Dungeons of Doom!
Post by: Toaster on February 02, 2012, 03:04:45 pm
Uh... an invisible guy is attacked and a certain invisible part of their anatomy is found.
Title: Re: Roll to Deathmatch- Round 3-15, Deadly Dungeons of Doom!
Post by: BullDog on February 02, 2012, 03:19:31 pm
Oh, bother. :(

Thankfully, that shouldn't be a problem here because I think he got blown into tiny pieces. I just hope he had a spellbook on him or something and it survived.
Title: Re: Roll to Deathmatch- Round 3-15, Deadly Dungeons of Doom!
Post by: Draignean on February 02, 2012, 03:44:12 pm
Exit through the slightly slimy eastern door. Celebrate victory while still remaining wary.
Title: Re: Roll to Deathmatch- Round 3-15, Deadly Dungeons of Doom!
Post by: Spartan on February 04, 2012, 12:57:32 pm
O-shit sorry guys. Name the gas spore Richard and make him my companion, and also Pray at the alter again for a better weapon
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: monk12 on February 04, 2012, 11:22:56 pm
Round Three- Turn Sixteen
It's baaaaaaack

Since most of the first 2 floors have been explored (and mutually shared) all the maps are at the bottom.


Now. Zap the horse with the wand and find a way out.

[6] Bob zaps the runed wand at the pony corpse, and while a pale beam hits the pony as before, nothing happens. Stupid wand.

[5] Bob searches for a way out of the room, and finds a hidden door to the North! He emerges in room 76, and his map merges with that of Theodolus!


Loot the Wizard's remains, visible or invisible, then head NW, checking for traps.

[3] Bulldog does some searching for loot, but finds nothing of note. Heading NW, enters a small room. [6] Bulldog finds a hidden Arrow trap, and is easily able to avoid it. What might be harder to avoid is the Ice Vortex in this room- a deadlier cousin of the Fog Cloud, the Ice Vortex's engulfing attacks do cold damage.

Spoiler: Ice Vortex (click to show/hide)


Proceed to 52, and then, checking for creatures first, go north.

[2] Theodolus proceeds to 52, and sets off another Polymorph trap! [3]+2 He easily evades this one as well. Closing his eyes and clearing his mind, Theodolus's telepathy tells him there is a strong monster of some kind on the other side of the North door...



Exit through the slightly slimy eastern door. Celebrate victory while still remaining wary.

[1] Draignean brushes aside the bits of mold and continues East. He is so happy with himself, he only gets a brief glimpse of the new room before he stumbles into a trap! [2] Draignean is caught in a Level Teleport Trap! He is whisked to room 70- there is a coyote corpse here... and a Gray Ooze.

Spoiler: Gray Ooze (click to show/hide)


O-shit sorry guys. Name the gas spore Richard and make him my companion, and also Pray at the alter again for a better weapon

Spartan names the gas spore Richard, patting him affectionately. He prays at the altar, [1]-1 and a booming voice announces "Thou hast angered me, mortal!" A black glow surrounds Spartan as his Ring of Regeneration becomes cursed! It tightens painfully on his finger, becoming impossible to remove- Spartan gets the sinking feeling that there could be more bad side-effects...



Spoiler: Floor A (click to show/hide)
Spoiler: Floor B (click to show/hide)
Spoiler: Bottom Floor (click to show/hide)


Aggravated Monsters

The Gas Spore Richard nudges Spartan in room 69.

The Gray Ooze in 70 oozes at Draignean! [2]-1vs[3] Draignean avoids the clumsy attack, despite his disorientation.

The Ice Vortex in 44 swirls at Bulldog, [3]-1vs[6] but Bulldog easily avoids the engulf attack!


Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Finding the rest of the dungeon at 76
HP- 8/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand
Status- Has prayed once
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: Avoiding traps at 52
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives, Slender Wand of Create Monster, Oaken Wand
Abilities- Intrinsically Telepathic
Status- Has prayed once
-----------------------------------------------------------------
DRAIGNEAN- Mage
Currently: Finding Spartan's Ooze at 70
HP- 10/10
Inventory-  Robe and Wizard's hat, Spellbook of Magic Missile
Spells- Force Bolt, Magic Missile
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Irritating his deity at 69
HP- 5/15
Inventory- Adventuring garb, Blessed Short Sword, Cursed Ring of Regeneration, Bear Trap
Status- Has prayed twice
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  Exploran at 44
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Has prayed once
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: BullDog on February 05, 2012, 12:44:48 am
Cast protection, then force bolt the vortex while backing away, then run back SE, then SW. Try to keep an eye out for traps.
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Spartan on February 05, 2012, 07:31:52 am
Go into 36 with my sword drawn and Richard at my side.
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Tiruin on February 05, 2012, 08:59:56 am
Enter the waitlist.

Name: Tiruin
Color(?): Yellow Green
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: antlion12 on February 05, 2012, 10:02:33 am
Move to 29 and read the runes on the wand
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Draignean on February 05, 2012, 10:06:06 am
Double Force bolt the gray slime, if it dies then go west into 52. BEING CAREFUL THIS TIME!
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Beardless on February 05, 2012, 06:12:18 pm
[Spartan] prays at the altar, [1]-1 and a booming voice announces "Thou hast angered me, mortal!" A black glow surrounds Spartan as his Ring of Regeneration becomes cursed! It tightens painfully on his finger, becoming impossible to remove- Spartan gets the sinking feeling that there could be more bad side-effects...

Party foul! (Does that actually make sense outside my own head?)
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Spartan on February 05, 2012, 06:26:38 pm
[Spartan] prays at the altar, [1]-1 and a booming voice announces "Thou hast angered me, mortal!" A black glow surrounds Spartan as his Ring of Regeneration becomes cursed! It tightens painfully on his finger, becoming impossible to remove- Spartan gets the sinking feeling that there could be more bad side-effects...

Party foul! (Does that actually make sense outside my own head?)

nope. but thanks for calling it for me
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Theodolus on February 06, 2012, 10:33:10 am
Sneak North, trying to avoid detection. Once in the room, if still undetected, slash the enemy with my dagger twice. If spotted fire the oaken wand at it, then slash with the dagger.
Title: Re: Roll to Deathmatch- Round 3-17, Deadly Dungeons of Doom!
Post by: monk12 on February 09, 2012, 11:53:52 pm
Round Three- Turn Seventeen
Oh right those guys



Double Force bolt the gray slime, if it dies then go west into 52. BEING CAREFUL THIS TIME!

Draignean smites the ooze, [6]vs[4] dealing TWO damage! The Ooze is killed, and Draignean earns TWO POINTS!

He moves west into room 52, [1] and falls straight into the Polymorph trap! [6] He manages to escape, however.


Cast protection, then force bolt the vortex while backing away, then run back SE, then SW. Try to keep an eye out for traps.

[5] Bulldog casts Protection, gaining a +2 bonus to dodge until the end of turn 18! He force bolts the Ice Vortex, [3]vs[6] but the creature dodges the blow! Bulldog runs SE, [2] but gets slowed down by the door to the SW, and doesn't make it this turn.

Spoiler: Ice Vortex (click to show/hide)


Move to 29 and read the runes on the wand

Bob moves to 29, and oh my is there a great many things here. Specifically, 2 of the Manes that killed Powder Miner, Powder Miner's Longsword, the Grave and a Shortsword.

Bob attempts to read the runes on the wand, [5] and is surprisingly fluent in ancient Elvish! He deduces that this is a Wand of Cancellation, which can negate magical abilities and attacks, among other things.

Spoiler: Manes 1 (click to show/hide)
Spoiler: Manes 2 (click to show/hide)

Go into 36 with my sword drawn and Richard at my side.

[4] Spartan carefully moves into room 36, with Richard beside him. The room is empty.



Sneak North, trying to avoid detection. Once in the room, if still undetected, slash the enemy with my dagger twice. If spotted fire the oaken wand at it, then slash with the dagger.

Theodolus sneaks north, [3]vs[4] but is spotted by the Orcish Captain standing guard over the Stairs Down! The Captain is wielding a short sword and appears to be wearing G's Mithril Armor. There is also an Altar in this room.

Theodolus zaps his oaken wand at the Orc, [4] and fires an icy beam! This is a Wand of Cold, which can freeze water, potions, and impose a dodge penalty on a hit! [6]vs[6] The Captain narrowly dodges away from the cold beam as Theodolus follows up with a dagger slash! [5]-1vs[5] Once again, the Orc Captain dances away from the attack!

Spoiler: Orc Captain (click to show/hide)


Spoiler: Floor A (click to show/hide)
Spoiler: Floor B (click to show/hide)
Spoiler: Bottom Floor (click to show/hide)


Aggravated Monsters

The Gas Spore Richard nudges Spartan in room 36.

The Manes in 29 fly at Bob! [4]-2vs[5] The first one flails ineffectually, [1] and the second one is exposed for a counterstrike! [5]vs[5] It manages to evade Bob's blow, however!

The Orc Captain in 64 attacks Theodolus, [2]vs[2] but Theodolus is able to trip away from his clumsy swing!


Primary Objective- Find the Amulet of Yendor
-----------------------------------------------------------------
BOB - Fighter
Currently: Rolling really well at 29
HP- 8/15
Inventory-  Adventuring garb, 100 Gold, Short Sword, Runed Wand of Cancellation
Status- Has prayed once
-----------------------------------------------------------------
THEODOLUS - Rogue
Currently: Finding the down stairs at 64
HP- 10/10
Inventory-  Adventuring garb, Poisoned Dagger, Throwing Knives, Slender Wand of Create Monster, Oaken Wand of Cold
Abilities- Intrinsically Telepathic
Status- Has prayed once
-----------------------------------------------------------------
DRAIGNEAN- Mage
Currently: Smiting oozes at 52
HP- 10/10
Inventory-  Robe and Wizard's hat, Spellbook of Magic Missile
Spells- Force Bolt, Magic Missile
Status- Normal
-----------------------------------------------------------------
SPARTAN - Fighter
Currently: Making BFF's at 36
HP- 5/15
Inventory- Adventuring garb, Blessed Short Sword, Cursed Ring of Regeneration, Bear Trap
Status- Has prayed twice
-----------------------------------------------------------------
BULLDOG - Mage
Currently:  Stymied by the movement rules at 23
HP- 10/10
Inventory- Robe and Wizard's hat, Spellbook of Protection, Crystal Wand, Land Mine
Spells- Force Bolt, Protection
Status- Has prayed once, Protective Aura
-----------------------------------------------------------------

Spoiler: Round Score (click to show/hide)
Spoiler: Leaderboard (click to show/hide)
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: BullDog on February 09, 2012, 11:57:48 pm
Carefully continue.
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: antlion12 on February 10, 2012, 07:39:08 am
Dual wield long swords and slash the weaker mane twice
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Theodolus on February 10, 2012, 11:35:53 am
Slash the orc captain, then fire the wand at him again!
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Spartan on February 10, 2012, 04:40:46 pm
Pat Richard affectionately and move into room 94
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Toaster on February 10, 2012, 04:51:33 pm
Pat Richard affectionately and move into room 94

[1]  You pat him affectionately!  Your spiked gauntlets penetrate his exterior!  He explodes in a ball of flame! 2d6: [5][6]  You take ELEVEN DAMAGE.  You die...
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Spartan on February 10, 2012, 05:51:17 pm
Pat Richard affectionately and move into room 94

[1]  You pat him affectionately!  Your spiked gauntlets penetrate his exterior!  He explodes in a ball of flame! 2d6: [5][6]  You take ELEVEN DAMAGE.  You die...
NOOOOOOO!!! RICHARD WHYYYYYYYYYY
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Draignean on February 10, 2012, 06:11:59 pm
Head North. Double Magic missile the Orc Captain I'm going to find there. Make sure to stand well back of the fray.
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: empfan on February 10, 2012, 07:00:48 pm
Name: Empfan
Color: Light Blue

To the waitlist, then.
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: antlion12 on February 17, 2012, 03:19:49 pm
So who's taking a long time player or monk
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: monk12 on February 17, 2012, 03:21:47 pm
So who's taking a long time player or monk

monk12 cancels Update: Interrupted by Dwarf Fortress

Once I get the "new version binge" out of my system, we'll be back on track.
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Toaster on February 17, 2012, 03:56:44 pm
We'll just lock you in your room them, and put a hatch in your ceiling that peasants can throw in food and booze barrels.

Well, two hatches.  The second is made of bauxite, to give you a hint as to what is on the other side.
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: antlion12 on February 17, 2012, 04:16:46 pm
So who's taking a long time player or monk

monk12 cancels Update: Interrupted by Dwarf Fortress

Once I get the "new version binge" out of my system, we'll be back on track.


Ah yes i guessed that was what happened. on the subject have you become a necromancer or vampire yet or slayed either?
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: monk12 on February 17, 2012, 04:19:39 pm
So who's taking a long time player or monk

monk12 cancels Update: Interrupted by Dwarf Fortress

Once I get the "new version binge" out of my system, we'll be back on track.


Ah yes i guessed that was what happened. on the subject have you become a necromancer or vampire yet or slayed either?

No, but I've been having intermittent crashes in adventure mode, so I've been sticking with Fort Mode. The new evil mists are surprisingly FUN. I've also been poking around the raws a bit- may take up modding, if I can figure a few things out...
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Toaster on March 04, 2012, 11:21:03 pm
Enough Dwarf Fortress from you!
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: freeformschooler on March 20, 2012, 01:37:23 pm
I too wish to see this continued.
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Theodolus on March 20, 2012, 02:52:49 pm
I too wish to see this continued.
I'll throw my voice in on this sentiment as well.
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Draignean on March 20, 2012, 03:19:20 pm
I too wish to see this continued.
I'll throw my voice in on this sentiment as well.

Hear, hear!
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: monk12 on March 20, 2012, 09:04:44 pm
Bloody hell that month went by fast.

Firstly, I do intend to continue this, and I feel bad it got away from me before I made it to the end of this round. That said, I'll freely admit that this RTD is a fair way down my priorities- it's a fun little thing I can do when I have the free time without being too married to it. Unfortunately, I have the bad habit of getting a cool idea and just running with it as far as I can, which has gotten me into another RTD, an LP, a forum game, a DF mod, and most recently a DnD campaign. Plus my IRL obligations.

Teal Deer, this thread is not yet dead, but like mighty Cthulhu it will slumber until the stars are right and my games are fewer.
Title: Re: Roll to Deathmatch- Round 3-16, Deadly Dungeons of Doom!
Post by: Toaster on March 20, 2012, 10:38:35 pm
Don't worry- we'll keep pestering you over it!


[That is to say- <3 and we'll be waiting!]