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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: adwarf on June 15, 2011, 02:35:48 am

Title: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 15, 2011, 02:35:48 am
Alchemist: The Philosipher's Stone RTD

Backstory -
State Alchemist the alchemists who work for the government, and get paid to research specific fields of alchemy such as bio-alchemy. These state alchemist do jobs for the government, and are basically the governments dogs of war, but there are others who chose not to side with the government, and do what they want to of there own free will. You six are new alchemist,and must now choose which of these roads to follow. Now which will you choose, will you be a dog of war, or will you help the people, and try to overthrow the government. Who knows you will choose the path, but in the end all of yours will cross as your fates are tied to each other.

Rules of Alchemy -
"Alchemy. The science of understanding the structure of matter, breaking it down, then reconstructing it as something else. It can even make gold from lead. But alchemy is a science, and so it must follow the natural laws. To create, something of equal value must be lost. This is the Principle of Equivalent Exchange."

- Edward Elric, The Fullmetal Alchemist

1.) No Creating Gold
2.) No Creating Humans

Spoiler: Character Sheet (click to show/hide)

Spoiler: Alchemical Skills (click to show/hide)

This will use the normal 1d6 rolls for normal actions, and combat will remain hidden until true combat is encountered. Also if you are currently watching, or are planning to watch the FMA: Brotherhood series keep in mind this will contain spoilers of that series once we get a little ways in.

Also I forgot to mention that Kaguro reserved a spot in this so only five slots left.
Title: Re: Alchemist: The Philosipher's Stone RTD (Six Slots Open)
Post by: KaguroDraven on June 15, 2011, 02:45:08 am
Name:Kaguro Draven, The Hurricane Alchemist
Gender:Male
Age:19
Automail Bodyparts: None as of now
Description:Average height, dark brown hair that reaches his mid back, bright blue eyes, pale skin, thin.
Bio:Kaguro was born and raised in Central itself, and from a young age dreamed of becomeing an Alchemist. He was lucky enough for his parents to find him a tutor and he threw himself into his studies, learning as much about Alchemy as possible. Along the way, and with his own experiments, he develouped an interest in maniuplateing the Air and the gasses in it in particular and soon began focusing all his study on that field of alchemy.
Alchemical Skills: See Spoiler Below
Earth -2
Water -0
Fire -3
Bio-Alchemy -6
Weapon -6
Medical (Alkahestry) -0
Air -10
Starting Items: Silver Pocketwatch, Military uniform, Gloves with his most commonly used alchemical symbol on them(similer to armstrong or mustang), Chalk, Handgun, Dagger, Filter-Mask(for filtering out poisons in the air), Notebook filled with his personal notes on alchemy written in code of course, a pen, a spare set of gloves
Title: Re: Alchemist: The Philosipher's Stone RTD (Five Slots left)
Post by: SeriousConcentrate on June 15, 2011, 02:54:31 am
Name: Joseph Marella, the Dark Wave Alchemist
Gender: Male
Age: 25
Automail Bodyparts: None
Description: A lean man of 170 pounds and standing 5'10, Joseph isn't impressive at first sight. Nothing stands out at all about him, from his plain looks to his mousy brown hair to his utterly non-captivating brown eyes. However, underneath his exterior lies a sharp mind and a talented manipulator of water and alkahestry, reliable and loyal to his friends to a fault. As for clothing, he wears the standard blue of a government alchemist.
Bio: Nothing major. Joseph was always an exceptionally bright young lad who studied alchemy as he grew up in his family's coastal home... perhaps living so close to the ocean is what gave him such a connection to water? Regardless, his only desire has been and will always be to serve people however he best can; he has no greater desire than to be useful to those he cares about and live up to his father's expectations.
Alchemical Skills:
Earth 6
Water 10
Fire 0
Bio-Alchemy 0
Weapon 6
Medical (Alkahestry) 6
Air 0
Starting Items: Joseph doesn't carry anything unnecessary or sentimental. He simply packs emergency first aid supplies, a book on alchemy to study and kill time with, and various chalks for drawing his circles with. All of this is carried in a brown bag hung from his left shoulder. Finally, he has a pair of black gloves with his most common alchemical symbol, Water, on them to expedite its use in combat situations.
Title: Re: Alchemist: The Philosipher's Stone RTD (Five Slots left)
Post by: Talarion on June 15, 2011, 03:09:06 am
Name: Adrian Leroe, The Piercing Bone Alchemist
Gender: M
Age: 24
Automail Bodyparts: None
Description: Adrian is a tall man. he has blue eyes, and black hair; I.e your typical Amestrian. His hair is short, and spiky.
Bio: Adrian has always been interested in people, chimera and biology in general since a young age. He had the talent for Alchemy, so he taught himself. Eventually, he got into the Military as a State Alchemist, at age 17. During the next two years, he developed his trademark Alchemy, Bone Alchemy, with which he can manipulate bone. He also started practising Medical Alchemy.
Alchemical Skills:
Earth - 2
Water - 0
Fire - 0
Bio-Alchemy - 10
Weapon - 10
Medical (Alkahestry) - 6
Air - 0
Starting Items: Chalk, Roll of bandages, Bone Rods (a gathering of different bones into rods that he can easily carry around and transmute. (You can decide how many), Gloves with Alchemical Symbols, Pen, Notebook (With alchemical notes on things like his Bio-Alchemy and Medical Alchemy written in code), a small iron alchemical circle on a necklace made for him (Helps him use normal Alchemy, stacks with the Watch), a medium-sized knife (Useable for combat or for utility purposes)

Just posting this to say that I'm IN... will fill out the rest soon.

Edit: Edited my skills, added in items and description/bio.
Title: Re: Alchemist: The Philosipher's Stone RTD (Three Slots left)
Post by: adwarf on June 15, 2011, 03:22:54 am
You guys are all in, and I like to see that you guys are all specializing this early.
Title: Re: Alchemist: The Philosipher's Stone RTD (Three Slots left)
Post by: Flintus10 on June 15, 2011, 03:24:25 am
Name: Tarn Auroch
Gender:M
Age: 17
Automail Bodyparts: None
Description: Tarn is a young teenage boy wearing round glasses over his brown eyes. His hair is neat but quite long almost reaching his shoulders. He grew up as a sickly child and due to this he is quite physically weak and stands at around 5'6,
Bio: Tarn grew up in a wealthy military family and was lucky he was able to recieve treatments for the numerous illnesses that plagued him. Few believed that he could ever become a member of the central military but he had a natural talent for alchemy and was able to practice and study frequently as he often found himself stuck on his family's estate. Eventually Tarn was noticed as his ability to manipulate fire was prodigial and he was given the rank and freedoms of a state alchemist, though he is yet to distinguish himself enough to earn a nickname.

Alchemical Skills:
Earth -0
Water -0
Fire - 10
Bio-Alchemy -3
Weapon -7
Medical (Alkahestry) -0
Air - 5

Starting Items: Alchemy gloves, lighter, Bandages, Chalk, Pistol, Books on the nations bordering central, Book on different alchemical techniques
Title: Re: Alchemist: The Philosipher's Stone RTD (Three Slots left)
Post by: KaguroDraven on June 15, 2011, 03:25:30 am
Specializing is fun, plus the specialists in general seem to do the best, there are the odd jacks of all trade like Edward who do really well, but it's mostly the specialists.
Title: Re: Alchemist: The Philosipher's Stone RTD (Five Slots left)
Post by: IronyOwl on June 15, 2011, 03:26:14 am
Name: Arianna, the Blood Witch Alchemist
Gender: Female
Age: 16
Automail Bodyparts: None
Description: Wiry, young-looking girl with long black hair and blue eyes.
Bio: Arianna has always been fascinated by living things. She was apprenticed to a witch in her village, who taught her in several fields before she moved to the city. Her darker interests intensified, however, possibly because there were fewer already-living things to study, and by the time she was accepted as a state alchemist she had a reputation for being a maniacal, knife-wielding lunatic, obsessed with living things, corpses, and everything in between. In terms of raw ability, she's a protege with healing alchemy and chimaera creation, but is noteworthy for her complete lack of interest in more classic fields.
Alchemical Skills:
Earth - 0
Water - 0
Fire - 0
Bio-Alchemy - 10
Weapon - 8
Medical (Alkahestry) - 10
Air - 0
Starting Items: Chalk, white gloves with healing circle on them, shackles, net, magnifying glass, machete, medical kit (scalpels, tweezers, clamps, etc), field science kit (portable microscope, slides, scrapers, vials, etc)
Title: Re: Alchemist: The Philosipher's Stone RTD (Three Slots left)
Post by: V-Norrec on June 15, 2011, 03:27:20 am
Meh, I never get to play these things, maybe I'll start now.  Reserve me please as I need to wait until tomorrow morning to be able to copy the form.
Title: Re: Alchemist: The Philosipher's Stone RTD (Three Slots left)
Post by: KaguroDraven on June 15, 2011, 03:27:54 am
Well, atleast I have two people who I might be able to convince to teach me some Bio Alchemy, which is likely nessicery for my major goal.
Title: Re: Alchemist: The Philosipher's Stone RTD (Three Slots left)
Post by: adwarf on June 15, 2011, 03:29:00 am
Also Kaguro can you define what exactly your most commonly used alchemical symbol lets you do. (Since I have no idea exactly how Air Alchemy would work)

@ All Players who choose to be State Alchemists
The Military uniform, and Silver Pocket watch come with the job so you can pick two items in their place.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full! Waiting List)
Post by: V-Norrec on June 15, 2011, 03:30:38 am
So. . . you going to wait for me?  Please?
Title: Re: Alchemist: The Philosipher's Stone RTD (Full! Waiting List)
Post by: adwarf on June 15, 2011, 03:31:26 am
Yep thats fine since I still have some stuff to work on myself.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full! Waiting List)
Post by: KaguroDraven on June 15, 2011, 03:33:03 am
I editted in two new items to fill in the two I couldn't figure out.....now it seems I still have two to figure out, eh. Also it allows me to manipulate the air in general ways, blasts of wind, small tornados, blades of wind. And it allows me to do simple changes to the air, mixing elements already in the air to make poisons for example. But for really complicated or large scale stuff I need different drawn circles.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full! Waiting List)
Post by: adwarf on June 15, 2011, 03:36:35 am
Ok now I know what limits I cna put on it without you getting upset. Also you may get other alchemist nicknames alogn with your current ones depending on how you fight in battle, and act towards others.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full! Waiting List)
Post by: KaguroDraven on June 15, 2011, 03:49:33 am
Yeah, the reason I made them do so little compaired to what you can do with the air is really simple actuilly. When you really think about it Fire and Water are simple elements compaired to Air and Earth, and would only need one circle to manipulate them in every way possible. Air and Earth on the other hand are the Solid and Gassious form of every single element, and every combination of those elements, and are far more complex, you could argue that water is the same for liquid versions but I'm talking regular water at the moment. There is much more versatility in Earth and Air than the other elements, Air in particular, they need many types of circles to do everything they can do, one general circle for most of the simple stuff is likely something only a master(a 10) with those elements could even make.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full! Waiting List)
Post by: adwarf on June 15, 2011, 03:53:32 am
Quite right also about your plan to make Homonculi you know what you have to gather to make what you need right? As a State Alchemist if they find out you will be killed on sight, and those you take won't go unnoticed.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full! Waiting List)
Post by: KaguroDraven on June 15, 2011, 03:54:26 am
Yes, I'm aware. That will make it far more difficult, but what's the fun in playing it safe?
Title: Re: Alchemist: The Philosipher's Stone RTD (Full! Waiting List)
Post by: adwarf on June 15, 2011, 03:55:40 am
Yes, I'm aware. That will make it far more difficult, but what's the fun in playing it safe?

None really jsut warning you in advance that you better know how to run like hell because I don't think Mustang will like what your doing.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full! Waiting List)
Post by: KaguroDraven on June 15, 2011, 03:58:03 am
Fun thing about Mustang, removeing the oxygen in the air would help me nullify his abilities, but he has Hawkeye at his side, which is reason enough to run like a little girl if he finds out.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full! Waiting List)
Post by: Grimmjow6th on June 15, 2011, 03:58:51 am
Name: Lars, the Lightning Alchemist
Gender: male
Age: 16
Automail Bodyparts: None
Description: Young, stern looking boy, black hair, tips dyed blue
Bio: Growing up in central, Lars was a bright young lad, aspiring to be a state alchemist. He usually chatted with any guards that my pass by, wishing to learn more about the goverment. Lars grew up in a rough part of central, and was regularly picked on for wanting to be a dog of the goverment, but he didn't care what the other kids thought, he would be the one laughing when he became a state alchemist.
Alchemical Skills:
Earth - 2
Water - 8
Fire - 2
Bio-Alchemy - 3
Weapon - 5
Medical (Alkahestry) - 0
Air - 8,
Starting Items: Gloves with alchemic circles on them, a nice suit, medical supplies, a dagger, chalk,spare gloves,a book about alchemy,and a picture of his family.
Waitlist me please.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full! Waiting List)
Post by: adwarf on June 15, 2011, 04:00:54 am
Oh you know what I ahve the time so I will let eight people join (Don't worry its not to much work if you want to see work check out my Bastion RTD when it gets into the first battle( I love GMing it is so much fun))
Title: Re: Alchemist: The Philosipher's Stone RTD (One more slot left !! Hurry, and join !)
Post by: EmoBiatch on June 15, 2011, 04:12:06 am
In, writing as soon as i can
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: SeriousConcentrate on June 15, 2011, 04:16:59 am
According to my count that's...

1. KaguroDravan
2. SeriousConcentrate
3. Talarion
4. Flintus10
5. IronyOwl
6. V-Norrec
7. Grimmjow6th
8. Emobiatch

So once we get Flintus10, V-Norrec, and EmoBiatch's characters in we'll be ready to roll. ^^ Looking forward to it. Food for thought; I don't think we have any fire specialists...
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 04:18:17 am
Ya, and that filled up extremely fast. I wasn't expecting it to fill up that fast since I figured I would pass out before it did.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Grimmjow6th on June 15, 2011, 04:19:02 am
Who needs fire? fire is too mainstream bro  8)
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 04:20:02 am
Fire is about the best weapon you could have when you fight Homunculi early on
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: SeriousConcentrate on June 15, 2011, 04:22:26 am
I was just thinking that if any of our remaining players didn't have an idea for a specialty they could use that... I use water myself. :3
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 04:24:18 am
I have a warning if you face a homoculi by yourself before you see the truth ( Even then it would be a long shot ) RUN !!!!!!
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: IronyOwl on June 15, 2011, 04:25:24 am
Pfft, you scrubs and your long-range attacks. Real alchemists form a stabby thing and then run the gauntlet with their pet crimes against nature.

Course, it helps when you can put myself back together afterwards.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 04:27:31 am
Actually, Lightning would be good aswell. And really anything that can kill them is fine for fighting Homunculi. Especially if you can trap them with said something. Lightning and Fire work exceptionally well though, because they are incapacitated by the pain, and damaged greatly. I wanna see how they deal with having bones stab through them, into the ground, and then branch out, trapping the bone in both the ground and them... and then how they react when I use Bio-Alchemy to break them down slowly... like a corrosive acid. That they can't escape from.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: SeriousConcentrate on June 15, 2011, 04:28:28 am
Hmm, would acid fall into Water's domain? It's a broad definition of acid rain but still... :3
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: IronyOwl on June 15, 2011, 04:29:22 am
I wanna see how they deal with having bones stab through them, into the ground, and then branch out, trapping the bone in both the ground and them... and then how they react when I use Bio-Alchemy to break them down slowly... like a corrosive acid. That they can't escape from.
You're a sick man. We're gonna get along just fine. :P
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 04:31:29 am
I planned on sharpening the wind into blades and just chopping them to tiny pieces over and over and over again.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 04:33:04 am
Actually, Lightning would be good aswell. And really anything that can kill them is fine for fighting Homunculi. Especially if you can trap them with said something. Lightning and Fire work exceptionally well though, because they are incapacitated by the pain, and damaged greatly. I wanna see how they deal with having bones stab through them, into the ground, and then branch out, trapping the bone in both the ground and them... and then how they react when I use Bio-Alchemy to break them down slowly... like a corrosive acid. That they can't escape from.

Scar tried that they seemed to regenerate as fast as he could deconstruct them, but the bones would paralyze them to the poitn were it would take an entire turn to recover enough to move.

Hmm, would acid fall into Water's domain? It's a broad definition of acid rain but still... :3
Well while just using Water you could maek acid rain, but it wouldn't be strong enough to harm a Homonculi, but when combined with Alkahestry, and a detailed transmutation circle. You will also have to actually invent a way to do this so a little bit of studying  would be required.

I planned on sharpening the wind into blades and just chopping them to tiny pieces over and over and over again.

That might work, but it depends on which one you are fighting ( I will make some new variations, but you will see the original 7 Homonculi appear in this)
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Grimmjow6th on June 15, 2011, 04:33:40 am
Lots of lightning spears impaled into them, immobilizing them with pain?....i need ideas!
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 04:34:58 am
Lots of lightning spears impaled into them, immobilizing them with pain?....i need ideas!
The lightning wouldn't stay solidified that would require your constant concentration, adn a transmutation circle.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 04:36:18 am
I wanna see how they deal with having bones stab through them, into the ground, and then branch out, trapping the bone in both the ground and them... and then how they react when I use Bio-Alchemy to break them down slowly... like a corrosive acid. That they can't escape from.
You're a sick man. We're gonna get along just fine. :P
This is a good thing, since I seem to be seeing you around more often recently. Also, that idea is just the beginning. How about using their innards to choke themselves? Or maybe use their OWN bones to pin them down, then open a hole in their stomach and let the acid do the work for me... Meheheheh. I need more ideas to kill Homunculi in less brutal ways.

Actually, Lightning would be good aswell. And really anything that can kill them is fine for fighting Homunculi. Especially if you can trap them with said something. Lightning and Fire work exceptionally well though, because they are incapacitated by the pain, and damaged greatly. I wanna see how they deal with having bones stab through them, into the ground, and then branch out, trapping the bone in both the ground and them... and then how they react when I use Bio-Alchemy to break them down slowly... like a corrosive acid. That they can't escape from.

Scar tried that they seemed to regenerate as fast as he could deconstruct them, but the bones would paralyze them to the poitn were it would take an entire turn to recover enough to move.

They only have a certain number of regenerations. If I keep it up long enough (Or just hold them down while my friends kill them) it's a done deal.


Lots of lightning spears impaled into them, immobilizing them with pain?....i need ideas!
The lightning wouldn't stay solidified that would require your constant concentration, adn a transmutation circle.

You can't solidify lightning, it's energy, not matter.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 04:38:38 am
Woops I emant to keep the lightning going you would need to do that.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 04:39:07 am
It is matter technicly, it's a Plasma, the forth form of anything along with Solid, Gas, and Liquid, but that's beside the point.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: SeriousConcentrate on June 15, 2011, 04:39:18 am
Hmm, would acid fall into Water's domain? It's a broad definition of acid rain but still... :3
Well while just using Water you could maek acid rain, but it wouldn't be strong enough to harm a Homonculi, but when combined with Alkahestry, and a detailed transmutation circle. You will also have to actually invent a way to do this so a little bit of studying would be required.

No problem, my guy carries an alchemy book around for a reason. ^^
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: IronyOwl on June 15, 2011, 04:39:36 am
Lots of lightning spears impaled into them, immobilizing them with pain?....i need ideas!
Ice shard-laden tornado- the force keeps them inside, the shards cut them up.

Alternatively, trap them in a ball of water and use air alchemy to hurl it as far into the sky as you can. Dunno what effect that would have, but it'd buy you several seconds of breathing room at the very least.

Or, ooh, I know. Freeze them in ice, then detonate/heat up the air trapped inside said ice. Not quite as explosive as actually detonating the ice, but far more likely to be viable.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 04:42:30 am
Wow you guys really like this don't you?
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: IronyOwl on June 15, 2011, 04:43:41 am
Well, a lot of us are DF players. Finding creative ways to kill things is sort of our thing.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 04:44:45 am
I am know going to develop Homonculi that are immune to insane ways of death.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 04:45:36 am
That and FMA allows for doing alot of weird stuff. Plus I can't wait to use my alchemy to cause the air in a Homonculi to rip out of them with force, you'd be supprised how much air is in the body. Wouldn't kill it, but it would hurt like hell and give me a chance to run.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: SeriousConcentrate on June 15, 2011, 04:46:26 am
I'm sort of a harmless crazy but IronyOwl is one bloodthirsty guy... and so's Talarion and KaguroDraven, which I just discovered in this thread. :o Grimmjow6th I already suspected of it... Jeez, you people. :P
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 04:46:40 am
Yeessss >:) ... So, which is more evil, using a skull to impale a homunculi in the brain, thus taking them out of action for a bit, and repeating, or should I implode their lungs? That might be fun... Or I could replace their lungs with their stomach, thus giving them acid blood?
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Grimmjow6th on June 15, 2011, 04:48:10 am
I'm sort of a harmless crazy but IronyOwl is one bloodthirsty guy... and so's Talarion and KaguroDraven, which I just discovered in this thread. :o Grimmjow6th I already suspected of it... Jeez, you people. :P
Aww, you suspected me of being blood thirsty?  what tipped ya off  :P
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 04:48:30 am
Lungs aren't blood, replace the heart with the stomach and it's much better. Also bloodthirst is part of being dwarfy.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 04:49:34 am
You realize most of you are in some serious trouble if you don't learn to use Alkahestry.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 04:50:45 am
Lungs aren't blood, replace the heart with the stomach and it's much better. Also bloodthirst is part of being dwarfy.

But then the acid wouldn't be circulated. If I replace the lungs, and somehow work in the pulmonary vein into it, then acid would get pulled directly into the heart, and then pumped around the body.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: SeriousConcentrate on June 15, 2011, 04:51:32 am
I'd have to say your member title there, Grimmjow. :3

As for Alkahestry, you guys should talk to me or Irony. We got that locked down pretty well, but the Blood Witch is better at it than the Dark Wave.

EDIT: Just now noticed that the Piercing Bone alchemist is my equal there...
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 04:52:09 am
very good point Talarion, also I'm aware adwarf, but my guy is from Central, he has no idea how Alkahestry works at all, so haveing points there wouldn't make much sense.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 04:53:04 am
My character doesn't specifically know ALKAHESTRY, but he uses some bastardized form of it, branching off from his bio-alchemy to repair wounds etc.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: SeriousConcentrate on June 15, 2011, 04:54:58 am
I would guess mine's more of a generalized knowledge of healing as well since he's a support-type character, whereas Irony's Witch is the go-to person for repairing or destroying a body.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 04:55:20 am
I know I was just letting you guys know so you had a bit of warning I didn't want you walking into that with your alchemy completely useless.

My character doesn't specifically know ALKAHESTRY, but he uses some bastardized form of it, branching off from his bio-alchemy to repair wounds etc.
Yep, but it isn't very effective, adn can only fix minor to medium wounds.

I would guess mine's more of a generalized knowledge of healing as well since he's a support-type character, whereas Irony's Witch is the go-to person for repairing or destroying a body.
Quite right
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 04:56:28 am
Yup. Also, I am ze Master of Alchemical Bio-Weaponry. I need to see the gate by trying to turn someone into an organism designed for launching shards of bone at high velocities...
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 04:58:57 am
Yup. Also, I am ze Master of Alchemical Bio-Weaponry. I need to see the gate by trying to turn someone into an organism designed for launching shards of bone at high velocities...
That won't work only commiting the taboo allows you to see the Truth
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: SeriousConcentrate on June 15, 2011, 04:59:30 am
It'll be easy enough to run Joseph into the gate, since he's the kind of person who if he was close enough to someone would try to pull them back through it. It probably wouldn't end well though. ;)
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 05:01:01 am
It'll be easy enough to run Joseph into the gate, since he's the kind of person who if he was close enough to someone would try to pull them back through it. It probably wouldn't end well though. ;)
Quite right, but there is no need since you will see the truth soon enough since doing so is all part of Chapter 1, and happens not long after the beginning of this RTD
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 05:01:45 am
Transmuting humans IS the taboo. Hell, you can see the gate by transmuting your own body, like Ed did in Envy's stomach. Therefore, trying to change a HUMAN into a LIVING CANNON would definitely get me to see the gate.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: IronyOwl on June 15, 2011, 05:02:59 am
I am know going to develop Homonculi that are immune to insane ways of death.
Strictly speaking, that's how we're in this mess to begin with. Not that making some of them immune to fire or unaffected by wind isn't a good thing, just that it'll be another deranged puzzle as far as we're concerned.

That and FMA allows for doing alot of weird stuff. Plus I can't wait to use my alchemy to cause the air in a Homonculi to rip out of them with force, you'd be supprised how much air is in the body. Wouldn't kill it, but it would hurt like hell and give me a chance to run.
As an addendum, DF tends to focus on individual parts, so beating something to death with its own lungs is fairly standard thinking.

Lungs aren't blood, replace the heart with the stomach and it's much better. Also bloodthirst is part of being dwarfy.

But then the acid wouldn't be circulated. If I replace the lungs, and somehow work in the pulmonary vein into it, then acid would get pulled directly into the heart, and then pumped around the body.
I guess this could be blamed on experience with liquid engineering systems, but we might be hitting the limit here. :P

I'm sort of a harmless crazy but IronyOwl is one bloodthirsty guy... and so's Talarion and KaguroDraven, which I just discovered in this thread. :o Grimmjow6th I already suspected of it... Jeez, you people. :P
Psst. Water guy. Guess what the body's made up of a lot of? :3

Hehehehehehe.


Transmuting humans IS the taboo. Hell, you can see the gate by transmuting your own body, like Ed did in Envy's stomach. Therefore, trying to change a HUMAN into a LIVING CANNON would definitely get me to see the gate.
Going off not-Brotherhood, there were numerous human chimaeras, so that doesn't sound right.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 05:04:41 am
Transmuting humans IS the taboo. Hell, you can see the gate by transmuting your own body, like Ed did in Envy's stomach. Therefore, trying to change a HUMAN into a LIVING CANNON would definitely get me to see the gate.
Nope human chimera aren't commiting the taboo just trying to bring back the dead which is impossible since that person's soul no longer exists in that realm.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 05:06:35 am
>.> Then how did Ed see the gate in Gluttony's stomach? He didn't try and bring himself back from the dead.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 05:08:23 am
>.> Then how did Ed see the gate in Envy's stomach? He didn't try and bring himself back from the dead.
Nope, but he physically deconstructed his body removing the soul, adn reconstructed his body on the other side reattching his soul to it. Creating a human chimera doesn't require your soul to detach from your body, so you don't see the Truth
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 05:10:25 am
Hows about I use someone's soul to power the transmutation for the cannon? Would give me essentially a free transmutation (Like a Philosophers stone, Philosopher's stones are just lots of souls, therefore using a soul to power a transmutation would be the same as using a one-shot Philosophers stone) and I get my Gate/Truth and my Living Cannon. Problem solved?
Title: Re: Alchemist: The Philosipher's Stone RTD (One more slot left !! Hurry, and join !)
Post by: EmoBiatch on June 15, 2011, 05:11:06 am
Name: Leo Brooks, The nature alchemist
Gender: Male
Age: 22
Automail Bodyparts: Left hand
Description: Dark grey hair, tall, just a little bit skinny
Bio: Leo was born in a typical family, no fights with the family or such.
But when he was sent to army, then things started going wrong. In the firing range, Leo was shooting the targets with his group, and suddenly his gun jammed, making the gun explode in his arm. The doctors were able to rescue his left arm, but not the other, so they decided to replace the right arm with an automail.
Leo decided to start learning alchemy, becoming a traveling street performer. [Ya i know, a little dumb Bio....]
Alchemical Skills:
Earth - 8
Water - 5
Fire - 6
Bio-Alchemy -
Weapon - 2
Medical (Alkahestry) -
Air - 7
Starting Items : Chalk, Notebook, a bottle of acid [so with a bit of study, could make the acid rain ^^], a glove with alchemist marks on it, a knife [for situations where cant use alchemist], Medic tools, small bottles of each of the elements, and a pic of his girlfriend
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 05:13:07 am
Hows about I use someone's soul to power the transmutation for the cannon? Would give me essentially a free transmutation (Like a Philosophers stone, Philosopher's stones are just lots of souls, therefore using a soul to power a transmutation would be the same as using a one-shot Philosophers stone) and I get my Gate/Truth and my Living Cannon. Problem solved?
Yep that would work, but as I said there is no need since you will all see the Truth not long after this starts. (And some of you might need some new automail bodyparts once its done. )
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 05:14:09 am
Confusing.

The doctors were able to rescue his right arm, but not the other, so they decided to replace the right arm with an automail.
Chalk, Notebook, a bottle of acid [so with a bit of study, could make the acid rain ^^], a glove with alchemist marks on it, a knife [for situations where cant use alchemist], Medic tools, small bottles of each of the elements, and a pic of her girlfriend

Umm?

Hows about I use someone's soul to power the transmutation for the cannon? Would give me essentially a free transmutation (Like a Philosophers stone, Philosopher's stones are just lots of souls, therefore using a soul to power a transmutation would be the same as using a one-shot Philosophers stone) and I get my Gate/Truth and my Living Cannon. Problem solved?
Yep that would work, but as I said there is no need since you will all see the Truth not long after this starts. (And some of you might need some new automail bodyparts once its done. )

Automail is fun. Also, I could technically make a fake biological appendage for myself >.> but Automail is fun.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: SeriousConcentrate on June 15, 2011, 05:15:28 am
Hmm, IIRC those who have seen the Truth don't need alchemy circles, do they?
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 05:16:47 am
Hmm, IIRC those who have seen the Truth don't need alchemy circles, do they?
No.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 05:22:06 am
They just put their hands together like they are praying, and then touch wahtever they wish tod od the transumutation.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: SeriousConcentrate on June 15, 2011, 05:22:57 am
I know what it looks like, I just couldn't remember if that applied to everyone or if Ed & Al were special cases. Sorry. ^^;
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 05:24:08 am
Nah, it's everyone who's seen the Truth. Though it doesn't work for Alkahestry.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: SeriousConcentrate on June 15, 2011, 05:25:42 am
Like I said, I haven't watched Full Metal Alchemist in years. I still have some memories but they're hazy, so I might need some refreshing now and then. ^^;
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 05:25:50 am
That's because Alkahestry uses Dragon's Chi, in other words, you can use kunai (or throwing knives) to mark out the points of a circle and use it at range.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 05:29:14 am
Like the 'Mines' they used to kill Envy the first time they basically allow you to use alchemy at great distances, but require some form of alchemical circle to work even if you have seen the truth.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 05:46:21 am
Well I am going to pass out now seeing as its 6:25 AM here, adn I have been up for 17 hours now.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Flintus10 on June 15, 2011, 07:40:04 am
I won't be online for the next 12 hours or so, if you need to gm me to get things moving quickly then that's cool.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 08:03:15 am
I have decided. For my own amusement I will make 7 Homonculi to counter the main 7 from the series. Named after the counterparts of said Homonculi.
Edit:Also, I decided to edit my stats a bit, I only put a small amount in everything becouse I figured it might be useful, but I realise some things aren't as important and it's fine to have a 0 in some things.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 01:56:11 pm
Yep, but lets see 7 Stones would be mor useful to you in a dire situation than the Homonculi also be aware that some people won't aid you fi they knwo the truth of how the stones are made.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 01:58:39 pm
I plan on makeing 8 stones, one for each of them, one for me.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 02:00:26 pm
I plan on makeing 8 stones, one for each of them, one for me.
Now you just need the sacrifices, and an accomplice or two.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 02:19:25 pm
Yes, I'm hopeing some of the darker souls playing will be my accomplices.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: IronyOwl on June 15, 2011, 02:41:48 pm
Yes, I'm hopeing some of the darker souls playing will be my accomplices.
Naturally. I'll want my own set, of course, but anything worth doing is worth overdoing. :P
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 02:43:06 pm
What would you 7 be called? The major 7 are after the deadly sins, my 7 will be the heavenly virtues.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 02:43:51 pm
Irony's 7 deepest desires  :P
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: IronyOwl on June 15, 2011, 02:48:06 pm
Irony's 7 deepest desires  :P
Great, now I'm imagining them as a harem. >:(

What would you 7 be called? The major 7 are after the deadly sins, my 7 will be the heavenly virtues.
Bleh, you want Chastity and Humility the homunculi? I'll take Affliction and Arrogance or something. Or maybe fears- Spider, Vertigo, Death, Public Speaking, Pain, etc.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 02:50:16 pm
Yup, Chastity, Humility, Labor, Fasting, Sharing, Joy, and Content.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 02:51:43 pm
Wow I am going to have a field trip coming up with special powers for them. Also Irony for four of them you could use the names of the riders of the apocalypse
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 02:54:40 pm
Wow I am going to have a field trip coming up with special powers for them. Also Irony for four of them you could use the names of the riders of the apocalypse
And now I have a sudden desire to go this rout rather than the heavenly virtues.
Also, while not completely possible due to just how many souls Pride has in him, I would intend my Virtues to be the equal opposites of the regular Homonculi.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: IronyOwl on June 15, 2011, 02:55:45 pm
They better be named ironically, or I'm going to have to commit extra atrocities just to make up for your shame. Dark humor might also work for Sharing, Labor, and Joy. Actually I guess Humility could be very self-deprecating about how good he is at torture.

Hm, that went dark awfully fast.


Wow I am going to have a field trip coming up with special powers for them. Also Irony for four of them you could use the names of the riders of the apocalypse
True. I could also name them after various death gods or names for the apocalypse, now that I think about it, but I believe I'd prefer fears or other negative things.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 02:56:31 pm
Wow I am going to have a field trip coming up with special powers for them. Also Irony for four of them you could use the names of the riders of the apocalypse
And now I have a sudden desire to go this rout rather than the heavenly virtues.
Also, while not completely possible due to just how many souls Pride has in him, I would intend my Virtues to be the equal opposites of the regular Homonculi.
You know what you would have to do to make a homonculi rival pride, and you would be caught for that for sure.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: KaguroDraven on June 15, 2011, 02:58:03 pm
I know, hence 'not completely possible for Pride'.
Also some will be Ironicly, others not so. But those that are not so will make up for it in other ways.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: V-Norrec on June 15, 2011, 04:44:51 pm
Name:  Sareesa Tavis - The Steel-Eyed Alchemist
Gender:  F
Age:  28
Automail Bodyparts: N/A

Description:  Sareesa has long brown hair that is often put up so as not to get in the way of her work.  When not done up the hair reaches about half-way down her back.  Sareesa is 5'8, and 165 lbs, with a muscular build.  She has grey eyes and prefers to work undercover in plain clothes rather than the standard military uniform.

Bio:  Sareesa grew up in a broken home.  By the age of five her father had died from alcohol poisoning, and her mother could barely keep the house running.  As she grew older Sareesa began to show talent in the alchemical arts and attracted the interest of a tutor, despite her "family" not being able to afford one.  This tutor soon became her father figure and it was from him that she learned how to repress all her emotions.  At the age of eighteen she took the state alchemy examine and passed in order to escape from her broken home, as well as use her influence to help her former tutor.

Sareesa, now the Steel-Eyed Alchemist, works primarily in investigations as a traveling investigator ensuring State and unregistered Alchemists alike do not break the laws of Amestris.  Secretly she is using her influence to shield her tutor from any potential investigations into his work.

Spoiler: Alchemical Skills (click to show/hide)

Starting Items:  A case of chalk (white) (4 sticks), Gloves with earth Alchemical Symbol on them,  A large steel sword with a transmution circle etched into the base,  A book that discusses the finer points of Air Alchemy for study, pencil, 20 pages of blank paper, A few pages of notes completed relating to Medical Alchemy or Alkahestry, A large duffel bag filled with the above items (besides the gloves and sword, obviously) and a few changes of clothes.



I hope that is OK, I wanted to give you a couple of hooks to start me off, as well as providing a bit of antagonism to those who which to make homonculi armies.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 04:57:30 pm
Thats perfect  :) now I believe he was the last one so I will begin working on the first turn.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: Talarion on June 15, 2011, 06:45:45 pm
I'll help making the Homunculi.. *10 BioAlchemy*  ;D
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 15, 2011, 06:48:04 pm
HEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I have just thought of something which will make this that much more fun  :P Prepeare yourselves for teh unexpected.
Title: Re: Alchemist: The Philosipher's Stone RTD (Full!! Waiting List!)
Post by: adwarf on June 16, 2011, 04:18:28 pm
Turn 0 - The Small Town of Rizen

State Alchemist
You were all placed here in this backwater town, and rundown outpost, because General Mustang heared rumors of disappearances, and flashes of bright red light here in this town. He feared someone might be making Philospher's Stones, and Major Armstrong suggested that he send you guys there to investigate. At first you thought it was praise, but upon arriving at the base you thought it was more a punishment then anything else. The only other people here at the base are Sergeant Cole, and Privates WIlliam, Grace, Polosky, and Jackson, and the total number of residents in this town was around three hundred,and fifty a third of which are farmers on the outskirts of the town.

Wandering Alchemists

You were all drawn here by rumors of a Philosipher's Stone some came to destroy it, and others came to use it for their own gain, but you are all now in the same place none the less. You all sit at the bar sipping at your drinks not knowing that the people sitting beside you are also here for the exact same reason, and that they know the exact same thing you do that there are screams heard coming from a deserted mansion just outside of town, adn sometimes people see shadows crawling around the groudns at night.

Player Statuses
Format still being fixed up.

Government Facility
Friendly NPCs
Format still being fixed up.

The Shining Silver Tavern
Friendly NPCs
Format Still being fixed up.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: SeriousConcentrate on June 16, 2011, 04:40:21 pm
Joseph sat at the office he had been assigned. Well, office was stretching the term a bit. It was more like a desk in the corner of the room where all the alchemists were positioned. All right, let's see... If there really was someone planning to make a philosopher's stone here, then most likely they would be a registered alchemist. He shuffled through papers, looking for the most recent census. From there, he could always question the Sergeant about some of the more suspicious-seeming people. If he was a local he might know more.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: KaguroDraven on June 16, 2011, 04:47:30 pm
Kaguro sighed to himself as he wrote in his notebook, just small notes on a recent discovery in air based alchemy, nothing ground breaking, but useful to him. He opened his watch to look at the time before snapping it and the book shut and pocketing them and looking around the room. These people, this job, this place. It was just so.....boring nothing like he had imagined. Suddenly he stood up and turned towards the others. "I'm gonna head out, I'll be doing some searching on my own, cya" he said, his voice sounding odd due to the breath mask he constantly wore, before waved slightly and walking off
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 16, 2011, 04:54:21 pm
Which one do you guys prefer of these two?

Player Statuses

Form 1 -
Spoiler: Player (click to show/hide)

Spoiler: Player (click to show/hide)
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: KaguroDraven on June 16, 2011, 04:56:51 pm
I like the second one myself
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: SeriousConcentrate on June 16, 2011, 05:02:52 pm
Same here. It looks a little cleaner. ^^
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: IronyOwl on June 16, 2011, 05:09:39 pm
Yeah, second one's probably easier to do in general.

Arianna looked at the shoddy base, giving a quick "hmph." Might as well get to work, then- the base was worthless but the project was interesting, so there was no sense wasting time at the former.

She headed straight for Sergeant Cole, intent on requesting more information. If he was really in charge, presumably he'd have any relevant intel they had.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 16, 2011, 07:19:27 pm
Then second choice it is will have statuses on the next update.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Talarion on June 16, 2011, 07:46:36 pm
Adrian sighed. Maybe this was his chance at a promotion? Who knew. Atleast he couldn't be demoted or anything. He got to work setting up his small office as he liked it, making a place to put his equipment. Then, he sat down, and yawned. He was going to wait a bit.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Flintus10 on June 16, 2011, 09:31:37 pm
Tarn kicked back in office and had to stifle a yawn as he read through his books. He was expecting something a bit more glamorous than just chasing after a rumour. 'Still time to get to work I suppose.' Standing he quickly checked out of the military base and went into town searching for any interesting rumours that could help the alchemists on their mission.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: V-Norrec on June 16, 2011, 09:43:27 pm
Sareesa was sitting back looking at the water-marked ceiling.  This place really was back-water.  Nothing she hadn't dealt with before though.  She stood and addressed Sergeant Cole.  "Sergeant, I'm going out to take some reports and get a preliminary look at the mansion the screams have been heard from.  I'd appreciate it if you'd have one of the privates under you ready to assist me later tonight in doing a more complete investigation"  I say pulling rank over the Sergeant.  On her way out Sareesa grabs a notebook and pen with which to write down her findings and begins to ask around about the history of the mansion and local events, both relating to the possible creation of the Philosopher's Stone, and generally.  If necessary she also changes out of her military uniform and into her more casual clothes but keeps her silver pocket watch handy in case anybody doubts she's a State Alchemist.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Grimmjow6th on June 16, 2011, 10:24:49 pm
Lars sat at the bar, sipping his drink. ''Hmm....'' He thought to himself ''I wonder what i might find in that mansion. He mused at the idea of heading to the mansion that night, rolling the thought around in his head. ''eh....might as well.'' Lars got up from his seat, payd for the drink, and headed off towards the deserted mansion.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: EmoBiatch on June 17, 2011, 06:17:01 am
Leo checked his note book for information that the villagers have told him. A deserted mansion, people screaming and some weird shadows...just fantastic... He mumbled, pay'd his drink and left the bar to investigate the mansion closer. As he was walking to the mansion, he noticed that a young boy walked the same direction as he did. He's the kid from the bar...This might be interesting.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 17, 2011, 08:39:46 pm
Turn 1 - The Abandoned Grounds, and Howls of Death

State Alchemist
Joseph sat at the office he had been assigned. Well, office was stretching the term a bit. It was more like a desk in the corner of the room where all the alchemists were positioned. All right, let's see... If there really was someone planning to make a philosopher's stone here, then most likely they would be a registered alchemist. He shuffled through papers, looking for the most recent census. From there, he could always question the Sergeant about some of the more suspicious-seeming people. If he was a local he might know more.
[6] You quickly find the file on local registered alchemists, adn find that only one person is on that list. A man named Oliver Greyson, he specializes in the field of Bio-Alchemy, and was even offered a job as a State Alchemist, but he came down with an uncureable disease not long after that [2] everything after that has been removed, and when you asked Sergeant Cole about it he simply said "No one here has touched that file in two years." this seems very strange to you, and this man seems to be a prime suspect.

Kaguro sighed to himself as he wrote in his notebook, just small notes on a recent discovery in air based alchemy, nothing ground breaking, but useful to him. He opened his watch to look at the time before snapping it and the book shut and pocketing them and looking around the room. These people, this job, this place. It was just so.....boring nothing like he had imagined. Suddenly he stood up and turned towards the others. "I'm gonna head out, I'll be doing some searching on my own, cya" he said, his voice sounding odd due to the breath mask he constantly wore, before waved slightly and walking off
[75/5=15] You write down some notes for a small discovery in air based alchemy, and get it partially complete. (Gained Air Alchemy Research Notes (15% Complete)) [3] You walk outside after telling the others goodbye, and see several groups of people walking by [4] you over hear from one of the groups that the howling coming from the mansion had picked up again. Hearing this you decide to rush over to the mansion for every otehr time you, adn the other alchemists had went there no one was in the house, or anywhere near it for that matter. ( New Location Discovered: Abandoned Mansion )

Yeah, second one's probably easier to do in general.

Arianna looked at the shoddy base, giving a quick "hmph." Might as well get to work, then- the base was worthless but the project was interesting, so there was no sense wasting time at the former.

She headed straight for Sergeant Cole, intent on requesting more information. If he was really in charge, presumably he'd have any relevant intel they had.

[6] You walk over to Sergeant Cole, adn find Joseph there with him [1] you fail to overhear what they where talking about, and decide to ask Cole what it was they were talking about. You quickly ask him, and he replies "Joseph wanted to know about the resident alchemist here, Oliver Greyson is his name I believe, file since it seems someon has tampered wiht it. The only problem is no one has touched that file in two years."

Adrian sighed. Maybe this was his chance at a promotion? Who knew. Atleast he couldn't be demoted or anything. He got to work setting up his small office as he liked it, making a place to put his equipment. Then, he sat down, and yawned. He was going to wait a bit.
[5] You quickly put everything related to your military work neatly away in your storage locker in the corner of your office, and sit down in the chair. [4] You notice the most recent report file of the Alexander Family's Disappearance on your desk, and the file on the rumor, and all you know about it right beside that one.


Tarn kicked back in office and had to stifle a yawn as he read through his books. He was expecting something a bit more glamorous than just chasing after a rumour. 'Still time to get to work I suppose.' Standing he quickly checked out of the military base and went into town searching for any interesting rumours that could help the alchemists on their mission.
[5] The Base you quickly come to realize is quite small it is made up of about thirty offices, a small cafeteria, and two bathrooms spreadout across a four story complex. The area surronding the base is made up of a clear field of grass that extneds abot twelve feet in every direction from the building before being interupted by a ten foot high wall with one entrance, a large reinforced iron gate, which blocks the exit to the road. You head out into the street, and [4] quickly hear a passerby talking about screams, and shadows coming from an abandoned mansion outside of town.


Sareesa was sitting back looking at the water-marked ceiling.  This place really was back-water.  Nothing she hadn't dealt with before though.  She stood and addressed Sergeant Cole.  "Sergeant, I'm going out to take some reports and get a preliminary look at the mansion the screams have been heard from.  I'd appreciate it if you'd have one of the privates under you ready to assist me later tonight in doing a more complete investigation"  I say pulling rank over the Sergeant.  On her way out Sareesa grabs a notebook and pen with which to write down her findings and begins to ask around about the history of the mansion and local events, both relating to the possible creation of the Philosopher's Stone, and generally.  If necessary she also changes out of her military uniform and into her more casual clothes but keeps her silver pocket watch handy in case anybody doubts she's a State Alchemist.
You put away your military uniform, and change out into your civilian clothing, adn as you walk down the stairs passing the Sergeant you tell him that you were going to inspect the mansion the screams were heard from. [5] Before you can head out the front gate Private Williams comes running up behind you yelling "Hey, wait for me please !! The Sergeant told me to excort you to the mansion incase you need backup."

Wandering Alchemists

Lars sat at the bar, sipping his drink. ''Hmm....'' He thought to himself ''I wonder what i might find in that mansion. He mused at the idea of heading to the mansion that night, rolling the thought around in his head. ''eh....might as well.'' Lars got up from his seat, payd for the drink, and headed off towards the deserted mansion.
[5] You take one last sip of your drink before slapping it, and a handful of coins down on the table telling the Bartender "Keep the change, adn thanks for the drink." you walk outside, and [6] notice that the other person sitting at the bar was also heading in the same direction as you, as well as overhearing from a passing resident that the screams, and howls from the Abandoned Mansion had started up again.

Leo checked his note book for information that the villagers have told him. A deserted mansion, people screaming and some weird shadows...just fantastic... He mumbled, pay'd his drink and left the bar to investigate the mansion closer. As he was walking to the mansion, he noticed that a young boy walked the same direction as he did. He's the kid from the bar...This might be interesting.
[5] You notice the kid look over at you as you walk down the road towards the mansion, adn also see what appear to be three military officials heading in the same direstion as you. You [3] notice that one of them has a silver pocket watch attached to his belt, and fail to hear what the residents near you are saying as the walk in the opposite direction.

The Abandoned Mansion
Upon arriving at the mansion you all hear a lady's voice coming from the direction as she screamed "No !!!!!!! NO !!!!!!!!! PLEASE DON"T EAT ME !!!!!!!!!!!!!!!" not long after you hear several howls, and the woman's scream of pain, and agony as she is eaten by whatever beast was within the confines of that mansion. After a minute the howling stopped, and as a flash of lighting ripped through the sky you see the hulking shapes of three beasts prowling the grounds of mansion, and a flash of red light pour out of the windows of the top floor.

Player Statuses
Format still being fixed up.

Government Facility
Friendly NPCs
Spoiler: Sergeant Cole (click to show/hide)

The Shining Silver Tavern
Friendly NPCs
Spoiler: Edmund, The Bartender (click to show/hide)

Abandoned Mansio
Unknown NPCs
Three Hulking Shadows
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 17, 2011, 09:15:52 pm
Ok finished the turn you cna post your actions now.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Talarion on June 17, 2011, 09:18:40 pm
Read the files. May aswell research while waiting.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: KaguroDraven on June 17, 2011, 09:24:40 pm
Sneak past the beasts to get inside and look for information and/or people.If I get caught, use alchemy to form blades and chop whoever caught me to bits.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: SeriousConcentrate on June 17, 2011, 09:29:14 pm
"Thank you Sergeant," Joseph said briskly, closing the files and putting them back on his desk for later perusal. "If you can tell me where he lived, I'll be on my way." Once the sergeant told him, he would head straight there; if Cole didn't know, he would ask the rank and file soldiers about it as well.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 17, 2011, 09:32:26 pm
Is the writing I did for the mansion ok? I tried to make it a bit suspenseful but I think I failed.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Grimmjow6th on June 17, 2011, 11:38:45 pm
''This is gonna be quite bothersome, i can tell.''use some alchemy to fire lightning at the beasts, attempting to damage them.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 18, 2011, 12:32:04 am
Do you want to specify the number of lightning bolts you cast otherwise it will default to three?
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: V-Norrec on June 18, 2011, 01:58:29 am
"Come along then, we have work to do."  Sareesa said before continuing to the mansion.  When she arrives she immediately notes the severity of the situation and sends the private back to gather up all the State Alchemists and soldiers available.  Immediately afterwards she begins to quarantine the mansion,  sealing all the exits she can see by raising a foot thick barrier of stone in front of said exits.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Grimmjow6th on June 18, 2011, 02:22:03 am
Sure lets go with three.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: IronyOwl on June 18, 2011, 04:42:46 am
"And who was the last person to access the report? Who was in charge here two years ago?"
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Flintus10 on June 18, 2011, 05:07:35 am
Head down to the mansion and watch the action unfold. If the other alchemists have the situation under control sneak past, if they are struggling then study the shadows and look for a weakness.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: EmoBiatch on June 18, 2011, 06:50:50 am
If Lars gets in trouble with the creature, help him. If not, try to sneak past them to the Mansion to help people
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 19, 2011, 12:26:15 am
I will have the turn up tommorow the statuses are going to take a while for me to finish.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: IronyOwl on June 20, 2011, 12:41:07 am
*poke*
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 20, 2011, 11:56:49 am
*poke*
Sorry my step-brother came over so I will need a bit more time to finish the next turn.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: EmoBiatch on June 20, 2011, 01:26:38 pm
*poke*
Sorry my step-brother came over so I will need a bit more time to finish the next turn.
In every RTD it's the same thing....always needen more time...BUT no problemo
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 20, 2011, 11:32:37 pm
Almost done just have a bit more to do, so the turn will be up tommorow for sure.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 21, 2011, 07:31:51 pm
Turn 1 - The Abandoned Grounds, and Howls of Death

State Alchemist
Read the files. May aswell research while waiting.
You read the Disappearance File, and it says that the front door was blasted open by an earth spike made using transmutation then inside in the living room there was a blood spatter on the wall, but the color of the blood was black, adn it smelled like sulphur for some reason it also just kept oozing down the wall. The next paragraph said that the family consisted of the mother, her two children, and their five pet dogs, and that they found the children cowering in a corner of the basement with the phrase 'This place soon to crumple into the ashes of history' written acroos the wall in blood. The rest of the report was on how long the investigated, and what resources was spent, so you decided to read the file on the rumors, and is doesn't tell you much except for one in particular which came from a traveller he said he saw a thin man, a very fat creature who he think he heard say "Can I eat them now?", and about twenty of those huge shadow prowliing the grounds. You also discover that it happens every wensday, and today is wensday.

Sneak past the beasts to get inside and look for information and/or people.If I get caught, use alchemy to form blades and chop whoever caught me to bits.
You start to cross the grounds [5][7][8][?], and you manage to sneak to the door without any of the beasts spotting you. [8] You barely manage to jump directly up when one of the beasts comes hurdiling towards you smashing throuhg the door, and turning to face you. The first thing you notice is that the beast seems to be half gorilla, and half wolf, and the second thing you notice is [6] parts of the floor walls, and stairs show signs of transmutation.

"Thank you Sergeant," Joseph said briskly, closing the files and putting them back on his desk for later perusal. "If you can tell me where he lived, I'll be on my way." Once the sergeant told him, he would head straight there; if Cole didn't know, he would ask the rank and file soldiers about it as well.
"The man lived in the old abandoned mansion, but he hasn't been seen there in years sir." hearing that you waltzed out the exit, adn heads to the mansion with one of the soldiers right on his tail.

"Come along then, we have work to do."  Sareesa said before continuing to the mansion.  When she arrives she immediately notes the severity of the situation and sends the private back to gather up all the State Alchemists and soldiers available.  Immediately afterwards she begins to quarantine the mansion,  sealing all the exits she can see by raising a foot thick barrier of stone in front of said exits.
[5] Upon arriving you see that a man who appears to be an Alchemist of a unique field is fighting [4] 3 Gorilla-Dog chimeras. [5] You quickly bring your hands down onto the ground,a dn raise a massive wall around the area with a small passage a little way behind you. You swirl around, and tell the private to go get help, as you prepare to aid in this wierd situation.

"And who was the last person to access the report? Who was in charge here two years ago?"
The sergeant looks at ou for a moment then says " Sir it was Commander Mustang as he personally wrote that file I hope you aren't acussing the Commander of anything, because me, and the men like having you Alchemists around it really livens our day up. Also I was in charge two years ago, but I don't see how that matters." Just as he finishes the sentence teh private sent to escort Sareesa comes barging in yelling that there is a battle at the old mansion, and they need backup.

Head down to the mansion and watch the action unfold. If the other alchemists have the situation under control sneak past, if they are struggling then study the shadows and look for a weakness.
[5] You arriv equickly, but as you walk through the entrance to the barrier you see a hole in the courtyard open, and a bunch of the shadows [3] which you barely notice as chimeras come pooring out. [5] You quickly count the number, and there appears to be (1d10*2 = 12) 12 of them that come rushing out of the tunnel,a dn as the last one rushes out the hole closes up, and you are left with one escape,a dn a bunch of Chimera.

Wandering Alchemists
''This is gonna be quite bothersome, i can tell.''use some alchemy to fire lightning at the beasts, attempting to damage them.
[1][2][5] You fire off three lightning bolts one at each of the beasts, but the first two miss, and the third one grazes the left flank of the third creature. They trun in your direction, and begin charging at you. (You have aggroed three of the Gorilla-Dog Chimeras)

If Lars gets in trouble with the creature, help him. If not, try to sneak past them to the Mansion to help people
You see the man from the bar get attacked by teh chimeras, and unleash a wave of spikes at them [6][4][5][8][5][3]. Your first two hits strike the chimera nearest you causing slight damage (Damage= 2x Slight Hits = 2d3 = 2,2 = 4 Damage) you are also lucky with the other four as 3 of them strike the chimera that is about to strike the man (Damage= 2x Slight Hits, and 1 Direct Hit = 2d3, and 1d6 = 2,1,5 = 8 Damage) The blows greatly wound one of the Chimeras, and it is now writhing in pain on the ground.

The Abandoned Mansion


Player Statuses
Format still being fixed up.

Government Facility
Friendly NPCs
Spoiler: Sergeant Cole (click to show/hide)

Abandoned Mansion
Friendly NPCs

Enemies
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Grimmjow6th on June 21, 2011, 07:47:52 pm
Uh,........Wait what?
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: KaguroDraven on June 21, 2011, 07:54:26 pm
Activate the transmutation circles on my hands to make blades of wind to slice the Chimera to bits, then run inside.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 21, 2011, 08:02:56 pm
Uh,........Wait what?
It was storming for like tne minutes there so I didn't get to finish this because the internet kept getting knocked out.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 21, 2011, 08:38:03 pm
I may not be able to finish the statuses tonight due to the fact that I have a curfew of 12 o' clock tonight, and that these are taking awhile. Cna I ask you guys to repost you starting items, names, alcemist status (state, or free), and player name? (For formatting reasons) Also almost finished the bulk of the turn stuff.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: SeriousConcentrate on June 21, 2011, 09:26:33 pm
Joseph went to the abandoned mansion. Whatever was going on in town, this was certainly the place to find the answers.

If we get stopped by the beasts...

He knelt and drew a circle on the ground, forming a sword out of stone, then attacked the chimeras.
---

Is this good?

Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 21, 2011, 09:34:50 pm
Thanks alot Serious that will make it much easier for me.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: IronyOwl on June 21, 2011, 10:15:22 pm
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Talarion on June 22, 2011, 01:39:35 am
Adrian paused for a second. Then he gathered up his equipment and sprinted out the door, heading for the sighting of the two people mentioned in the rumors. It was wednesday, and they were always there on wednesday, right? Time to get to the bottom of this.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: IronyOwl on June 22, 2011, 02:03:14 am
Arianna let out an irritated sound, then began running to the site of the battle. She wondered what incautious fools had blundered into trouble this time.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Flintus10 on June 22, 2011, 02:29:55 am
Tarn clicked open his lighter and smiled at the Chimera rushing towards him, this was finally his chance to test his skills in real battle.

Create an explosion of flame to engulf as many of the chimera as possible.

Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 22, 2011, 08:53:59 pm
Ok now I have to aks you guys have your characters lost any family members, or loved ones (Very important to the comign events.)?
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: SeriousConcentrate on June 22, 2011, 09:00:12 pm
I'll make a few rolls. Odd yes even no: 7. 1 father 2 mother 3 brother 4 sister 5 wife 6 child: 5.

All right then. Joseph's wife died. ^^; Sucks for him... I guess that explains why he's so brisk.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 22, 2011, 09:19:06 pm
Yep also I may not be able to update anything today (Depends on if all the FMA:B English Dubbed Episodes are otu)
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: V-Norrec on June 23, 2011, 02:40:25 am
Just the father as I described in the bio.  Maybe mother too by now.  Not that she is emotionally close to anyone anymore mind you.

I'll get my turn up ASAP, I was just so tired after work today I could do absolutely nothing.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 24, 2011, 04:52:59 pm
Ok I will have a new turn up Sunday so until then anyone who has not posted loved ones their characters have lost, or starting items in the format Serious used please do so. (Note this will make the updates a lot faster from now on)
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: V-Norrec on June 24, 2011, 05:36:42 pm
Swing my sword while also transmuting a barbed spike that SHOULD fly out and hit one of the Chimeras and hopefully pin it to the wall for investigation later.

((Thank goodness for overly large steel swords so I can throw spikes into things :P))

Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Flintus10 on June 25, 2011, 07:23:30 am
No loss of any loved ones particlularly close for Tarn.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 25, 2011, 02:11:35 pm
No loss of any loved ones particlularly close for Tarn.
Hmmm .... then  yours is going to be troublesome to write up (Darnit man you just made this challenging I will beat it thoguh !!!!!!!!)
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: V-Norrec on June 28, 2011, 04:04:04 am
Bump.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 28, 2011, 04:07:13 pm
Sorry guys turn tommorow I still need to fix up some stuff before I cna get it posted.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 30, 2011, 07:19:15 pm
Turn 2 - Mysterious Fiqure, and an Approaching Darkness

State Alchemist
Activate the transmutation circles on my hands to make blades of wind to slice the Chimera to bits, then run inside.
[4]You launch seven blades of air at the Chimera as it rears back, and prepares to charge you [6][9][10][5][2][6][5] four of the air blades barely hit the chimera, two of the others are direct hits badly wounding it, and one of the blades misses completely. [Damage=4x Slight Hits, and 2 Direct Hits= 4d3, and 2d6 = 2,3,2,3,3,6] The Chimera is quickly ripped to shreds as the wind blades slice it to pieces, and as the air settles the beast's head flops to the floor in front of your feet. You quickly head in a little further, and quickly take note of [?] the fact that all the rooms are empty,and there seems to be no sign of human setting foot in here for over ten years.

Arianna let out an irritated sound, then began running to the site of the battle. She wondered what incautious fools had blundered into trouble this time.
[3] You run out the door with two of the Privates, and get to the site quickly, but as you arrive you see a hooded figure jump off a nearby hill, and over the wall that surrounded the mansion. You, adn the privates quickly walk through the small entryway, adn witness the hooded figure take on 12 of the Chimeras as he yells for you guys to go on ahead, and capture the roque alchemist.

Joseph went to the abandoned mansion. Whatever was going on in town, this was certainly the place to find the answers.

If we get stopped by the beasts...

He knelt and drew a circle on the ground, forming a sword out of stone, then attacked the chimeras.
[6] You follow Arianna, and the privates to the mansion, and notice that not only a hooded figure, but a rather bulky man jump over the wall to the other side. When you walk out into the field in front of the house you notice a gleam from the bulkier man, and hooded figure as they fight the twelve chimeras attacking them.

Tarn clicked open his lighter and smiled at the Chimera rushing towards him, this was finally his chance to test his skills in real battle.

Create an explosion of flame to engulf as many of the chimera as possible.
[5] You quickly fire up the lighter, [?]but your attempt to make an explosion fails as two mysterious figures rush up to the chimera, adn begin fighting them yelling at you to head into the mansion, and capture the roque alchemist.

Swing my sword while also transmuting a barbed spike that SHOULD fly out and hit one of the Chimeras and hopefully pin it to the wall for investigation later.
[6] You charge the closest chimera, and as you bring the sword towards it you form a barbed spike,and launch it out of the sword [4][7] the spike barely scratches the chimera, but the sword quickly connects with the beast [Damage = 1 Slight Hit, 1 Direct Hit = 1d3, 1d6 = 1,6] your sword rips off its leg, and hacks through the beast's neck. As the flesh rips from the bone blood gushes out, and covers the sword you hear a sizzle as you see the blood begin to eat through the sword. [2][5] You fail to dodge as the chimera come rushing at you the first one clawing your arm, and the second punching you in the chest [Damage = 1 Slight Hit, 1 Direct Hit = 1d3, 1d6 = 3-2=1,2=4-2 = Damage = 3]

Adrian paused for a second. Then he gathered up his equipment and sprinted out the door, heading for the sighting of the two people mentioned in the rumors. It was wednesday, and they were always there on wednesday, right? Time to get to the bottom of this.
[5] You grab all your gear, and run out the front gate heading to the mansion you follow the others, and as you near the mansion you notice a tall wall of earth that seemed to be made using alchemy, and two fiqures jumping over said wall. You run through the small entryway, adn see them fighting the chimera in the middle of the lawn. [5] You hear one of them yell something about going ahead,a nd capturing the roque Alchemist.

Wandering Alchemists
No actions Autoed turns as Hide

The Abandoned Mansion
The two mysterious figures clash with the chimera as dozens of spikes rise up out of the ground striking at the chimera [?] most miss, but five are dead on as the smash two chimera together piercing them through the heart, and skull as their blood falls to the ground it begins to smoke, and sizzle as the corrosive acid takes effect. The five chimera that managed to get through the spikes charge the two figures, and as one draws near the small hooded one forms a spear from the ground, and thrusts it straight through his heart. He barely moves out of the way as the blood begins pouring from the hole in the beasts chest. The other man holds the three other chimera off punching one in the face there is a sickening crunch as the beast's face caves in, and mashes the chimera's brain causing blood to pour out of its ears, eyes, and nose.

[All rolls are hidden in this fight] 

Player Statuses




Government Facility
Friendly NPCs
Spoiler: Sergeant Cole (click to show/hide)

Abandoned Mansion
Friendly NPCs
Spoiler: Private Williams (click to show/hide)

Spoiler: Private (?) (click to show/hide)

Spoiler: Private (?) (click to show/hide)

Enemies
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 30, 2011, 09:16:31 pm
Turn finished all statuses will be finished next turn sorry about the wait.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: SeriousConcentrate on June 30, 2011, 09:25:29 pm
Joseph decided to take advantage of the stranger's apparent kindness and do as asked: go inside and search for the rogue alchemist. "Williams, Vicks, Smith. Stay here and assist, but retreat if things get too much for you to handle." With that he pushed past the crowd and sprinted for the the front door. Finding this alchemist was definitely his top priority.

Just randomly naming the two nameless privates. *shrug*
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on June 30, 2011, 10:01:39 pm
Thats fine also six more privates will arrive in three turns another event will also happen then.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: KaguroDraven on June 30, 2011, 10:06:58 pm
Look all over the mansion, going for the upper floors first.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Talarion on July 01, 2011, 12:35:24 am
Where's my turn?  ???
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on July 01, 2011, 12:43:06 am
Where's my turn?  ???
I didn't see it posted
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Talarion on July 01, 2011, 12:46:36 am
Adrian paused for a second. Then he gathered up his equipment and sprinted out the door, heading for the sighting of the two people mentioned in the rumors. It was wednesday, and they were always there on wednesday, right? Time to get to the bottom of this.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on July 01, 2011, 12:49:23 am
Adrian paused for a second. Then he gathered up his equipment and sprinted out the door, heading for the sighting of the two people mentioned in the rumors. It was wednesday, and they were always there on wednesday, right? Time to get to the bottom of this.
Ok I added yours sorry about that
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Talarion on July 01, 2011, 12:52:42 am
Ignore the others, look for the people spoken about in the rumor. The others can handle it themselves, I need to get to the bottom of these rumors!
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: V-Norrec on July 01, 2011, 02:14:22 pm
Clearly, I'm not doing this right.

Giant Steel Boomerang, now, throw and attempt to hit as many of the chimeras as possible and slice them in half.  Reabsorb the boomerang into my sword afterward.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Flintus10 on July 01, 2011, 06:54:21 pm
Rush into the mansion and search for the rogue alchemist.
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on July 01, 2011, 07:54:13 pm
Grimm, and EmoBiatch please send your actions in this turn, ro this time there will be a penalty (I can't kick them no waiting listers)
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: adwarf on July 02, 2011, 07:44:51 pm
Turn Tommrow Pming EmoBiatch, and Grimm
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: Grimmjow6th on July 03, 2011, 12:35:02 am
Help fighting the chimera by sending out three lightning bolts towards the chimera!
Title: Re: Alchemist: The Philosipher's Stone RTD - Turn 0 - A Small Town's Dark Secret
Post by: EmoBiatch on July 03, 2011, 05:07:51 am
Oh, sorry
Help Grimm fighting the chimeras