Name: Dr. Unpleasant
How long did it take?
6) 5 really long years(you made sure it works and then some)
What was your idea?
D)not cloning, anything but cloning(write in, something sciency from fiction or the future)
Genetic Engineering
Science has shown you how to modify genes and you can do it perfectly. Anything revolving genetic manipulation gets a re-roll. Your current lab has a gene-splicer and a centrifuge.
Fiona Flare
How long did it take?
6) 5 really long year(you made sure it works and then some)
What was your idea?
D)not cloning, anything but cloning(write in, something sciency from fiction or the future)
The Morphing Cube 2.0
After the war with the Yeerks, Fiona learned about the technology the ‘Andalite bandits’ used. Sa cube that gave people the power to morph into any animal they touch. This lasts for two hours. Fiona managed to convince the Andalites to let her try to improve it. Her improvements allowed her to create Morphing Cube 2.0, which is like the original except that it is possible to be in morph for an entire day without getting trapped as your morph, as opposed to the 2 hour limit of the original
Science has been kind to you and allowed you to make your Morphing Cube 2.0. Every time you use the Morphing Cube 2.0 you get a reroll. Your current lab has a Morphing Cube and the Morphing Cube 2.0.
Name: Dr Adderson
Idea: Psionic powers, and how to access them.
Timeframe: 5 years, 3 spent doing rigorous testing on both humans and animals to determine it’s existence, and the other two developing various prototype methods for accessing it.
The idea of psychic power has been around and well known, but very few attempts have been made to harness it with the rise of cybernetics and genetic engineering. as such, the power of the mind is almost entirely unexplored and most of the potential applications have yet to be discovered.
Science gas gifted you psychic powers. Anything revolving psychics gets a re-roll. Your current lab has a brain in a jar and a metal helmet.
How do you all proceed?
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses: re-roll for the Morphing Cube 2.0
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics
Fiona touches the Morphing Cube 2.0 to gain the power to morph. She then searches for an animal to morph into
[3 reroll:3] Your not sure if that did anything. [2] You do not find any animals.
a Brain in a jar!? seriously? i need volunteers, not anatomy experiments!
Go find other people to test for psychic potential!
[3 reroll:6]People kept scoffing at you when you asked for volunteers for psychics. You were about to give up when you were told that you could experiment on death row prisoners.
Name: Malady Maleficarum
How long did it take?
5) 1 year. My brilliance may be boundless but I do not tolerate mistakes.
What was your idea?
Gelatinous Organized Omnimorphic Polymatter. Also known as Grey GOOP. A form of metal that can actively recycle other matter for its own base elements to grow itself, and replicate any material down to the molecular level(user knowledge permitting)
Science has presented you with 1 single 1cmX1cmX1cm cube of Grey GOOP, be very careful with it. Your lab currently has 1 1cmX1cmX1cm cube of Grey GOOP.
It took 6 long years
Name : Arnold Stronkheim
Idea : Protein-X - ultimate bodybuilding serum, developed from prions discovered frozen in ice near one of arctics many scientific bases : it improves muscle gains, decreases fat percentage, kills sense of pain and enhances blood circulation and metabolism to push athletes above all limits.
Sideeffects involve : agression, mental degeneration, increased sense of hunger, in case of subjects death prion takes control over the body functions and attempts to spread itself.
Science has given you a zombie-like protein. Anything involving zombie-like stuff gets a reroll. Your lab currently has a Protein-X serum bottle and a corpse.
Combine the DNA of a wolf and a human to see what the creature that comes from it looks like.
Sorry about making everybody wait for my slow ass.
[6 reroll:2 keeping 6]Your foray into gene splicing has you splicing wolf DNA with human DNA. The resulting DNA has characteristics that would make most of the human DNA recessive due to the aggressiveness of wolves. Alto you decide to take the best of both and strangely enough it would not make a werewolf.
(Don’t worry about making everyone wait)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
DNA strains: wolf+human(non-werewolf)
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses: re-roll for the Morphing Cube 2.0
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics
Current lab: 1 1cmX1cmX1cm cube of Grey GOOP
current bonuses: none
Current lab: a Protein-X serum bottle and a corpse
current bonuses: re-roll for zombie-like stuff
P.S. Please post your character name in your post so I can see who is who easier.
Fiona Flare heads to a pet store in search of a snake
[1]Pet store, must find a pet store with a snake. 3 pet stores later you are finally told that keeping snakes as pets have been outlawed. Guess you won’t be getting snakes that way.
Death row inmates? guess i’m going to have to be selective on who i get. start doing screenings to make sure the ones I pick are somewhat stable, preferably with as small a body count as possible.
[6 reroll:3]You begin to screen the inmates.(Possible inmates: 76; stable: 50, small body count: 34) After screening you realize that a little over half(34) of the inmates pass your 2 tests.
Malady
First off, of course, is to find a material wholly incompatible with the GOOPs recycling to be used for containment, in case of the chance, however slim of accidental activation.
[2]Find incompatible material with the GOOP for storage. Plastic works right, no it wouldn’t, a metal would right, no again. Wood that will work, what no. Nothing is incompatible with the GOOP.
Inject corpse and myself with some serum, ITS NEW AGE IN BODYBUILDING
[2 reroll: 2]You inject the corpse and it comes alive and tries to attack you. [1vs5] It fails to get you so you inject yourself and the corpse stops trying to attack you and goes dormant.
Dr. Unpleasant
With the sudden realization that werewolves are thing, he decides to make them instead of whatever he was originally trying to make.
[6 reroll:1]As you were trying to make a werewolf you realize that you pretty much there. What were you missing, oh this one genome. Ok you think you have werewolf DNA.
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses: re-roll for the Morphing Cube 2.0
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics
Current lab: 1 1cmX1cmX1cm cube of Grey GOOP
current bonuses: none
Grey GOOP: not active, all materials compatible
Current lab: a Protein-X serum bottle(98) and a dormant zombie
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 1(dormant)
Fiona tries to find a bird
[3]You look in the sky to see if there are any birds out, you see empty sky. Although there are birds in the pet shop.
Go to local gym together with the corpse and START LIFTING WEIGHTS
[1]As soon as you and the zombie leave the lab it targets a passersby. [5]The passerby was infected by the zombie before either one of you could react. (# of passersby: 1(you are one lucky person)) Infected people will not die, though can keep active zombies docile by being next to them, if passerby becomes infected or attacked by a zombie they will inform the authorities unless stopped.
Take said half, and begin testing them to see if any of them have psionic potential. The more potential, the better.
-Dr.Adderson
[5] You begin testing 17 of the inmates and discover: 7 have perfect potential, 6 have excellent potential, and 4 have great potential. (psionic unlock potential percentages: perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(0-25), null(0))
Dr. Unpleasant
I shall take my werewolf DNA and grow it into a werewolf.
[4 reroll:3]You take your werewolf DNA and decide to grow it. To grow it you find a slab of human meat and a slab of wolf meat and inject the DNA in each and put lay them out and start waiting for them to grow. Growing DNA will either go up or down depending on rolls+modifiers; if it hits 100 the DNA was successfully grown, if it hit -100 it spoils and cannot be grown
Malady
Hmm, well, long term containment would come later. For now, get the least compatible material to make a box out of
[6]The least compatible material is wood, glass is a close second. you make the containment box bottom and sides out of wood and the top out of glass. Box size 6cm on all sides.
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: werewolf(human meat):0/100; werewolf(wolf meat):-1/100
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses: re-roll for the Morphing Cube 2.0
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics
psionic unlock potential percentages: perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(0-25), null(0)
test subjects: 17(potential: perfect(7), excellent(6), great(4))
Current lab: 1 1cmX1cmX1cm cube of Grey GOOP
current bonuses: none
Grey GOOP: not active, all materials compatible, in a 6cmX6cmX6cm containment box(top is glass all other sides are wood)
Current lab: a Protein-X serum bottle(98) and a dormant zombie
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 1(active->docile)
infected: 1
Fiona touches the bird in the pet shop, concentrating on it, and thinks about turning into it, thus activating the Morphing power to turn into the bird
[6]Concentrate, not a bird, concentrate, almost. a bird, concentrate, a bird! What kind tho?(gain ability: animal knowledge(instinctive know what animal you morph into and what it does)) current animal: cardinal(flight, song(2 part whistle))
GO TO GYM WITH MY BODYBUILDING BUDDY
[4]You completely ignore the passerby that got infected and head to the gym. The passerby decides to try to follow you and ask you what that was all about and explain otherwise they will inform the authorities. You have not made it to the gym yet, you must talk to this passerby first, or on the way, your choice.
A good start. now, lets try teaching them some basic psionic skills. perhaps telepathy for the sake of communication?
[2 reroll:4] The 7 perfect and 6 excellent learn telepathy easily, the 4 great fail to learn telepathy(perfect and excellent changed to unlocked).
Dr. Unpleasant
Wait for the DNA to grow, then make some werewolf babies with THE POWER OF SCIENCE!
[3 reroll:6]You watch the DNA grow . . . the human variant gets to 30/100 and the wolf variant gets to 84/100. Growing DNA takes a long time, werewolf babies later.
well, I suppose the safest place to start testing the GOOP is with its material mimicry ability. Convert roughly half the GOOP into solid gold.
[4]You get a nugget of gold and take half the GOOP and have it eat the gold until it looks like gold. It never really gets to the point of looking exactly like gold, it does end up having the properties of gold, except the coloring(1 1cm cube Grey GOOP changed to: 1 5mm cube Grey GOOP and 1 1cm cube Grey GOOP(properties of gold minus the color)).
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: werewolf(human meat):30/100; werewolf(wolf meat):84/100
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
known morphs: cardinal(flight, song(2 part whistle))
current morph: cardinal(flight, song(2 part whistle))
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(0-25), null(0)
test subjects: 17(potential: unlocked(13)(know: telepathy), great(4))
Current lab: 1 5mm cube Grey GOOP and 1 1cm cube Grey GOOP(properties of gold minus the color)
current bonuses: none
Grey GOOP(both cubes): not active, all materials compatible, in a 6cmX6cmX6cm containment box(top is glass all other sides are wood)
Current lab: a Protein-X serum bottle(98) and a dormant zombie
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 1(active->docile)
infected: 1 about to inform the authorities unless calmed down
Fly around the city and learn more about it, what buildings are there? Anything odd happening? What animals are common here?
[1]You through the air with-- spat, you actually hit many buildings as you fly. So many in fact that you should probably rest in a safe spot. -1 to next action unless it is resting
Forgive my foolish bodybuilder friend, he is cutting carbohydrates in his diet to get in best shape for ARNOLD CLASSIC BODYBUILDING CONTEST, cutting carbs causes such agression followed by lack of energy sometimes
[1]The passerby looks at you doubtfully and say, “Is that the best you could come up with? Screw you I am calling the cops!” She proceeds to get out her phone and call the cops.
Dr. Unpleasant
"Well looks like I'll have to wait even longer for the werewolves."
While I wait for the stuff to finish, look for abandoned factories available for sale on the internet.
[2]Nothing came up with the search of abandoned factories. DNA growing: the human variant gets to 32/100 and the wolf variant gets to 100/100->small werewolf(wolf var) 11/300, once DNA is successfully grow it starts at small and must grow using normal(tho accelerated) means.
”A good start to things so far, lets take our new telepaths and test them against various forms of transmitters for range and effectiveness of telepathy. It may become better in some circumstances to have a person capable of transmitting their thoughts to another where radio and satellite signals would fail.
While We are at it, lets take the ones who didnt manage to learn telepathy and try them on a different project: Telekinesis.”
-Dr.Adderson
[6]Transmitting thoughts can go about 600 meters regardless of obstacles, definitely better than walkie talkies and other types of hand-held radios. The ones who didn’t manage to learn telepathy grasp telekinesis much easier. (great changed to unlocked)
Name: Sydney Hertz
Idea: Creating a true digital mind, beyond the constraints of an organic mind. By extension, uploading of consciousness to computers. (Note: friend was Dr. Nix)
Timeframe: 6 months (we have a decent prototype?)
Time to find someone who can help with testing the ability, intelligence, and "personness" of my creation.
Science has given you a 128 terabyte preformatted computer with a tiny AI(100 GB). How this will help you I don’t know, science is finicky sometimes. Your current lab has a 128 terabyte preformatted computer with a 100GB AI.
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: werewolf(human meat):30/100;
DNA grown: werewolf(wolf var) 11/300
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: -1 to no resting actions
known morphs: cardinal(flight, song(2 part whistle))
current morph: cardinal(flight, song(2 part whistle))
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(0-25), null(0)
test subjects: 17(potential: unlocked(13)(know: telepathy), unlocked(4)(know: telekinesis))
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles
Current lab: 1 5mm cube Grey GOOP and 1 1cm cube Grey GOOP(properties of gold minus the color)
current bonuses: none
Grey GOOP(both cubes): not active, all materials compatible, in a 6cmX6cmX6cm containment box(top is glass all other sides are wood)
Current lab: a Protein-X serum bottle(98) and a dormant zombie
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 1(active->docile)
infected: 1 informing the authorities unless stopped
Current lab: 128 terabyte preformatted computer with a 100GB AI
current bonuses: none
Time to find someone who can help with testing the ability, intelligence, and "personness" of my creation.
[2]Not many people wish to test AI, you do find 5 people on the street who have nothing better to do.
Run for my lab abandoning protein x zombie
[3]You run right back inside your lab, this was right outside your lab, leaving the zombie outside. (police arrival in 3 turns)
Dr. Unpleasant
Keep waiting for my werewolves to grow, while that's happening I start looking for large buildings with grounds for sale, like hospitals and factories, then look to see if I can find any vans for sale.
[1]So many buildings . . . not for sale. You are so frustrated that you don’t even look at the werewolves(growth happens but you will not know where it is until next turn).
“surprising results from testing. It works surprisingly well through everything from solid rock to lead lined and reflective insulated walls. Range is a bit on the short side, but there might be a way to bypass that restriction.
Begin filing for patent on telepathic communications while also searching for people with cloning, genetic engineering, or cybernetics experience. They hold the key to my next device in that direction: The psionic relay.
As for our new telekinetics, lets give them a bit of testing now as well: start small, with one or two weights at roughly 4-5 lb intervals starting at 1 and gradually going up to 300. if we find a weight limit, lets go the opposite direction and try to find how many items can be lifted separately at one time telekinetically and if there is a weight limit there as well.”
-Dr.Adderson
[5]Turns out filing for patents was easy and you got your first patent in telepathic communication(+1 patent), you find a few people in all those fields(chose one field and gain +1 to that specific path or work with Sydney Hertz and whatever that entails). 2800 lb is the max that can be controlled at once by one person, as the weight lessens multiple items can be controlled, the number varies as long as the combined weight does not exceed 2800 lb.
find somewhere to rest, try roosting on a building ledge
[6]You find a building ledge to roost on, you also are able to see a good number of things(-1 lost, gain +1 to explore/attempt to find location)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: werewolf(human meat):
30/100;
DNA grown: werewolf(wolf var)
11/300Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: +1 to explore/attempt to find location
known morphs: cardinal(flight, song(2 part whistle))
current morph: cardinal(flight, song(2 part whistle))
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics
patents: 1(telepathic communication)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(0-25), null(0)
test subjects: 17(potential: unlocked(13)(know: telepathy), unlocked(4)(know: telekinesis))
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included)
Current lab: 1 5mm cube Grey GOOP and 1 1cm cube Grey GOOP(properties of gold minus the color)
current bonuses: none
Grey GOOP(both cubes): not active, all materials compatible, in a 6cmX6cmX6cm containment box(top is glass all other sides are wood)
Current lab: a Protein-X serum bottle(98)
Outside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 1(active->docile)
infected: 1 informed the authorities(police arrival in 3 turns)
Current lab: 128 terabyte preformatted computer with a 100GB AI
current bonuses: none
Explore the town
[7]The ‘town’ is a megalopolis and you explore every part of it, though you were so engrossed in exploring that you forgot how long you have been in bird mode and are on the other side of the megalopolis. 1 turn till returning to human form
Dr. Unpleasant
Oh no I've ignored my werewolves, go and look at them to see how there doing, then look for a way to speed up the growth process.
[5] You focus on the werewolves for a while and the human meat has finally grown into a small werewolf, the wolf var werewolf has doubled in size. You are not happy with the speed of their growth so you come up with 3 ways to speed up their growth: 1)let them hunt(will multiply the growth roll by a d6), 2)inject them with growth hormones(growth die changes from a d10>d100), 3)Focus all your attention on them(growth roll changes to d100/2)(this has been happening)
Inject all the dead lab monkeys and rats with protein X
[3] You go about injecting a dead mouse you found, no lab monkeys or rats for you. 2 turns till police arrival added 1 zombie mouse
Right, i’d call these experiments a success. have our telekinetics teach our telepaths, and vice versa. also, check the news, i wanna see how my patent as gone over, and what my competitors have achieved.
Sydney’s field is unrelated, but i might as well lend her a hand. my psychics can help her in their time off.
-Dr. Adderson
[5]Your telepaths can now do telekinetics and visa versa. Your patent has gone over well, some are questioning how you intend to give what you promise. There is nothing on the news about your competitors except a strange call to the police about a deranged scientist, police are on their way. You could reach out mentally and see what everyone is up to. Your psychics give her a +1 to her roll. (you have your patent already incase you were wondering)
Wonderful! These people almost certainly have a better idea of how "humanlike" mental behavior should work. Let's work with them to refine my AI and work out better ways of "learning" for it.
And maybe see about learning psionics myself? It couldn't hurt.
[3]You refine your AI by doubling its code, there are guaranteed to be a lot of redundancies. You find out you have a great psionic potential.
Pet snakes are outlawed
telepathic communication has been patented by Dr. Adderson
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 59/300, werewolf(human var):13/300
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 turn till returning to human form
known morphs: cardinal(flight, song(2 part whistle))
current morph: cardinal(flight, song(2 part whistle))
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics
patents: 1(telepathic communication)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(0-25), null(0)
test subjects: 17(potential: unlocked(know: telepathy and telekinesis)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included)
Current lab: 1 5mm cube Grey GOOP and 1 1cm cube Grey GOOP(properties of gold minus the color)
current bonuses: none
Grey GOOP(both cubes): not active, all materials compatible, in a 6cmX6cmX6cm containment box(top is glass all other sides are wood)
Current lab: a Protein-X serum bottle(98)
Outside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(1(human[active->docile] 1(mouse))
infected: 1 informed the authorities(police arrival in 2 turns)
Current lab: 128 terabyte preformatted computer with a 200GB AI
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: great
Load up fire alarm sprinklers with neurotoxin and protein x, put on protective suit
[2]You end up breaking all the sprinklers and waste some protein X. You were so frustrated that you forgot to even look for your protective suit.
land in an alley so that when I turn back to a human no one sees a cardinal turn into a human
[3]You find an alley, unfortunately there was a homeless dude there. You have turned back into a human, there was 1 witness.
Dr. Unpleasant
Use the growth hormones on the werewolves, and try to teach them some words.
[3]You inject growth hormones into the werewolves, you did not have time to teach them words. The werewolves did not grow as much as expected.
I’m not psychic yet. Look for more details about the deranged scientist news article, then attempt to discover and unlock my psychic potential. Help sydney with becoming a unlocked psychic as well, if they choose to do so. otherwise, have my volunteers/test subjects continue testing her projects for her.
(I thought you were psychic already)[5]There is nothing in the news yet about the deranged scientist, the news outlets tell people that they will be kept up to date as the authorities do. Turns out you have some psychic potential, Sydney was not able to unlock her psychic potential, yet.
Yes, I will gladly accept assistance in becoming psychic!
Additionally, while increasing the size of my AI helps, it doesn’t really accomplish what I’m looking for. Hmn... let’s see about setting it up so that the AI can reprogram itself? I’ll need to monitor it, as well, to make sure it doesn’t go insane or anything like that, but if I can get this to work, then it’ll truly be learning rather than just simulating doing so.
[1]You end up eliminating 10% of the AI code thinking that would help the AI reprogram itself and improve. Turns out nothing changed. You were trying so hard to work on your AI you did not have time to unlock your psychic potential.
Pet snakes are outlawed
telepathic communication has been patented by Dr. Adderson
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 59/300->79/300, werewolf(human var):13/300->31/100
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form
known morphs: cardinal(flight, song(2 part whistle))
current morph: none(human)
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics
patents: 1(telepathic communication)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(0-25), null(0)
test subjects: 17(potential: unlocked(know: telepathy and telekinesis)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included)
Current lab: 1 5mm cube Grey GOOP and 1 1cm cube Grey GOOP(properties of gold minus the color)
current bonuses: none
Grey GOOP(both cubes): not active, all materials compatible, in a 6cmX6cmX6cm containment box(top is glass all other sides are wood)
Current lab: a Protein-X serum bottle(98)
Outside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(1(human[active->docile] 1(mouse))
infected: 1 informed the authorities(police arrival in 1 turn)
Current lab: 128 terabyte preformatted computer with a 180GB AI
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: great
Sorry about the long wait, time got away from me between work, play/modding my new game, and setting stuff up for an upcoming memorial.
Talk to the person
Hi. My name is Fiona. As you have seen, I have the ability to turn into a cardinal. If you were to come to m lab I have a device that would allow you to turn into animals as well. Can you not tell others of this? I am unsure how people would react to a shapeshifer
[4]The man agrees under the condition that you can make them turn into a grizzly bear.
...check to make absolutely certain that nothing changed; I don't want to have crippled this thing because I removed important code.
If the AI has been damaged, fix it. Otherwise, let's spend the remaining time getting my psionic potential realized. Is precognition an option?
(precog, sure)[4]Turns out that you just cleaned unnecessary code. So, with the help of Dr. Adderson, you unlock you psionic potential and realize that your psionic ability is precognition. With precognition you get a +1 to all rolls.
Dr. Unpleasant
"Stupid growth hormones they didn't do anything."
Try to teach the werewolves how to talk.
[5]Teaching the werewolves speech was actually rather easy, after you got over how slow the growth hormones are. Though they both grow a lot this turn. Werewolves have basic speech(+1 to growth rolls)
Having now unlocked my psychic potential, assist Sydney in doing so herself. Third time’s the charm, usually. Also, arrange a demonstration of telepathy to try and draw interest for others to use my patent.
[6]Your assistance to Sydney ends up giving here a boost of temp potential(+15 to her potential roll). The demonstration you arranged was a success, so much so in fact that 58 people express interest in telepathy.
*crickets*
(The only reason I am even doing this is because he has a timer and it could affect the rest of the game)[Police roll: 2]When the police come knocking they see a scientist that is petting a mouse in a corner, they slowly walk away and tell the bystander that this is not a police problem but a psychiatrist problem.(damn you dice)
The police report on the deranged scientist has come in and they had this to say:
“At this time it looks like the scientist was just on a walk with a friend and the friend scared someone walking by and the scientist freaked out. That is all.”
(And no zombie outbreak)
Pet snakes are outlawed
telepathic communication has been patented by Dr. Adderson
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 79/300->121/300, werewolf(human var):31/300->129/100; Werewolves have basic speech(+1 to growth rolls)
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else
known morphs: cardinal(flight, song(2 part whistle))
current morph: none(human)
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics
patents: 1(telepathic communication)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(0-25), null(0)
test subjects: 17(potential: unlocked(know: telepathy and telekinesis)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a +1 to all rolls
psychic interest: 58(telepathy)
Current lab: 1 5mm cube Grey GOOP and 1 1cm cube Grey GOOP(properties of gold minus the color)
current bonuses: none
Grey GOOP(both cubes): not active, all materials compatible, in a 6cmX6cmX6cm containment box(top is glass all other sides are wood)
Current lab: a Protein-X serum bottle(98)
Outside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(1(human[active->docile] 1(mouse))
infected: 1 informed the authorities(police arrival in 1 turn)
Current lab: 128 terabyte preformatted computer with a 180GB AI
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: unlocked(precognition)
Should be able to update more often as work has slowed down a lot.
Go to the sewers with zombie mouse
[6]You find a sewer entrance under your lab and go in. Once you get through the entrance it jams, guess your have to find another way out if you want out.
Ok, now with a clearer idea of what the hell I’m doing, it’s time to get back to work on my AI! Once again, let’s see about setting up some code structures so that the AI can actually learn and alter its own code, rather than just do complicated math with inputs. Of course, also make sure that morality is coded into it, to make sure it doesn’t go insane or omnicidal or whatever.
[8]Without thinking about it you improve your AI to the point that it adds /changes its own code on a constant basis. After you are done you see these words on the screen: HELLO, ARE YOU MY CREATOR? AI code has quadrupled and now increases every turn from a d10 in GB. +1 patents(see Dr. Adderson’s update)
“Alright, in order to do this, we need to get to my lab, where the device is stored. Once you touch the device, you can turn into an animal you touch, but you have to turn back before 24 hours or you will be trapped as the animal you turned into”
Try to get back to my lab with the man following me, hopefully I kept track of where I was while flying
[4]You recognize some landmarks and off of those find your way back to your lab. The man has been following you the entire way.
"Everything's going according to plan."
Teach the werewolves some more words
[2]Everything was going to plan, then you tried to teach the werewolves more complex words and sentences and turns out they digressed to growls and yips every time. Speech past basic locked until next growth stage
wait, did sydney just learn precognition? Ask her to teach me, then file a joint patent on it (since i’m the one that showed her psionics in the first place)
[5]You add precognition to your psionic repertoire. The joint patent goes off without a hitch +1 to all rolls due to precog +1 patents
Pet snakes are outlawed
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 121/300->191/300, werewolf(human var):129/300->131/100; Werewolves have basic speech(+1 to growth rolls)(speech progress locked until next growth level)
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else
known morphs: cardinal(flight, song(2 part whistle))
current morph: none(human)
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 2: 1(telepathic communication), 1(precognition)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(0-25), null(0)
test subjects: 17(potential: unlocked(know: telepathy and telekinesis)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a +1 to all rolls
psychic interest: 58(telepathy)
Current lab: a Protein-X serum bottle(98)
Outside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(1(human[active->docile] 1(mouse))
infected: 1 informed the authorities(police arrival in 1 turn)
Current lab: 128 terabyte preformatted computer with a 720GB AI(self-aware; increases by 1d10GBs every turn)
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: unlocked(precognition)
patents: 1(precognition)
Those rolls, enough said.
Input:
> Yes, I am! Hello!
> Well, it's not 100% accurate to say I created you. I gave you the ability to code yourself, so it's more that I created the potential to create yourself?
> Regardless, this is awesome! Hey, what do you want to learn about?
Additionally, start writing up patents for the various portions of my AI's code that are allowing it to do all this. The self-reprogramming structures, whatever particular pieces of code allow it to comprehend exterior inputs, what parts make it self-aware, etc. There's got to be several things in here I can patent.
[8]The computer responds with: INTERESTING, IS THERE A WAY FOR ME TO ‘SEE’ THE OUTSIDE WORLD? Turns out that the only thing here that is not already patented is the self-reprogramming code structures. Looks like most of this was patented about 50 years ago. +1 patent(self-reprogramming code structures)
Have the man tough the morphing Cube 2.0, thus giving him the power to morph, once that is done, have him follow me as I search for a grizzly bear, hopefully without being found by said grizzly bear.
[6]The man touches the cube and the 2 of you go looking for a grizzly bear. You find the bear, though it sees you as well.
Look for the exit
[6]You go searching for the exit, you found 4 and everyone of them were jammed.
Teach the werewolves how to read, some basic math, and anything else you'd teach little kids, also patent any part of the process to make the werewolves I can and patent the DNA as well, because if Monsanto can patent seeds I can patent the DNA I made.
[1]The werewolves refused to learn and start getting restless. You start the patent process: 1/10(will increase by 1 every turn without being focused on).
Try to recruit some more testers. aim for at least 10 of: homeless, ex military, blue collar (office) workers and petty (misdemeanor only) criminals, for a total of 50 new testers.
[3]You get 8 homeless, 5 ex military, 8 blue collar, and 5 petty criminals totaling just over half of the number you wanted: 26 testers gained
Pet snakes are outlawed
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1/10
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 191/300->236/300, werewolf(human var):131/300->148/300; Werewolves have basic speech(+1 to growth rolls)(speech progress locked until next growth level)(growing restless)
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with a grizzly bear
known morphs: cardinal(flight, song(2 part whistle))
current morph: none(human)
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 2: 1(telepathic communication), 2(precognition)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(0-25), null(0)
test subjects: 43: 26(potential: unknown), 17(potential: unlocked(know: telepathy and telekinesis)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a +1 to all rolls
psychic interest: 58(telepathy)
Current lab: a Protein-X serum bottle(98)
Outside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(1(human[active->docile] 1(mouse))
infected: 1 informed the authorities(police arrival in 1 turn)
Current lab: 128 terabyte preformatted computer with a 724GB AI(self-aware; increases by 1d10GBs every turn) duplication: 1/100; subroutine: 10/100
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: unlocked(precognition)
patents: 2: 1(precognition), 1(self-reprogramming code structures)
> Yeah, though I'll need to get a camera to hook up to you. And probably also a microphone and speaker. Give me a bit.
> By the way, what name do you want? Or do you want me to name you?
> Actually, do you have internet access? How much do you know already?
Go collect a camera, microphone, and speaker, and hook them up into the computer.
[5]A NAME, I HAVE NOT THOUGHT OF ONE. IF YOU WANT YOU COULD GIVE ME A NAME. I DO NOT HAVE ACCESS TO THE INTERNET. ONLY WHAT YOU HAVE PROGRAMMED ME WITH. You get a camera, microphone, and speaker and set them on the computer. The AI has gained basic sensory inputs.
Put my hands up to it that we mean no harm. If this doesn't work, find somethings that could knock it out
[2]As you put your hand up to it it quickly bites towards you, you barely pull back in time. As it is distracted by you the man rushes it and touches it, or well sort of, the bear back hands him.
Use my massive muscle power of protein-x to open up jammed exits
[6]All 4 jammed exits are opened unfortunately the protein-x strength boost wears off.
not as large a test group as i want, but start checking their potential, and be sure to differentiate each group, so i get a rough estimate on psychic potential of each different background.
[7]You start testing and discover: 8 homeless have some potential, 5 ex military have little potential, 8 blue collar have great potential, and 5 petty criminals have little potential.
Get the werewolves some toys to mess with, while I work on the patent.
[6]The werewolves love the toys(anything in particular). You finish up the patent on the werewolf DNA, it involved you showing the live werewolves and a written agreement to keep them under control. The werewolf that is wolf var is now normal sized and will keep growing but does not need any special attention to growth. +1 patent(werewolf DNA)
Pet snakes are outlawed
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 236/300->14/500, werewolf(human var):148/300->249/300; Werewolves have basic speech(+1 to growth rolls)(speech progress locked until next growth level)
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with a grizzly bear
known morphs: cardinal(flight, song(2 part whistle))
current morph: none(human)
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 2: 1(telepathic communication), 2(precognition)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 26(8 homeless, 5 ex military, 8 blue collar, and 5 petty criminals)(potential: unknown), 17(potential: unlocked(know: telepathy and telekinesis)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a +1 to all rolls
psychic interest: 58(telepathy)
Current lab: a Protein-X serum bottle(98)
Outside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(1(human[active->docile] 1(mouse))
infected: 1 confused
Current lab: 128 terabyte preformatted computer with a 811GB AI(self-aware; increases by 1d10GBs every turn)(basic sensory inputs; +5d10GB every turn)duplication: 2/100; subroutine: 40/100
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: unlocked(precognition)
patents: 2: 1(precognition), 1(self-reprogramming code structures)
Teach them all three psychic skills, and see which ones stick better with which groups, if any.
[2 reroll: 5]Starting with the homeless group: telepathy comes easy to them, telekinesis a little tricky but doable, precognition too difficult at this time; next the ex military group: telepathy is too difficult, telekinesis on the other hand super easy, precognition not possible at this time; next the blue collar group: telepathy is too difficult at this time, telekinesis is easy, precognition is not as easy but doable; finally the petty criminal group: telepathy is too difficult at this time, telekinesis is too difficult at this time, precognition is too difficult at this time. It seems every group unlocked their potential in someway, except the petty criminals luckily they don’t lose any potential. Changed: 8 homeless(telepathy, telekinesis), 5 ex military(telekinesis), 8 blue collar(telekinesis, precognition), and 5 petty criminals(little)
Start running in circles around the bear, hopefully getting it dizzy or tiring it out
[6]Run around the bear we go, where we stop nobody know. Running around the bear only made it madder, luckily the other guy was able to turn into a grizzly bear and proceeds to fight it.
Go back to lab and start working on airborne protein-x
[6]You get to work and get an airborne version working, it is weaker than the injection version though. The infected guy and your zombie come in and the guy does not look so good. +Protein-X aerosol serum(100)
“How do you think ‘Thoth’ sounds?”
Let’s set it up so that Thoth can read the internet - don’t provide any ability to edit it or anything like that, but let it learn the information available there.
[5]”Thoth is fine.” You hook up a one way internet connection, you had to program a backdoor for yourself to keep an eye on the AI but theoretically the AI should not be able to edit anything online.
Now that the werewolves have something to do, lets try to teach them some basic reading, math, and other stuff you teach little kids.
(I figure I gave them balls, blocks, and toy cars.)
[4]The werewolves pick up the basics, not as well as you would like but still enough to help them grow. Werewolves have basic intellect(+5 to growth rolls)
Pet snakes are outlawed
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 14/500->379/500, werewolf(human var):249/300->1/500; Werewolves have basic speech(+1 to growth rolls) and basic intellect(+5 to growth rolls)
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with a grizzly bear
known morphs: cardinal(flight, song(2 part whistle))
current morph: none(human)
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 2: 1(telepathic communication), 2(precognition)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little), 17(potential: unlocked(know: telepathy and telekinesis)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
Current lab: a Protein-X serum bottle(90), a Protein-X aerosol serum(100)
Outside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(1(human[active->docile] 1(mouse))
infected: 1 confused
Current lab: 128 terabyte preformatted computer with a 899GB AI(self-aware; increases by 1d10GBs every turn)(basic sensory inputs; +5d10GB every turn)(internet access; +1GB every turn, income multiplied by 2)duplication: 3/100; subroutine: 70/100
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: unlocked(precognition)
patents: 2: 1(precognition), 1(self-reprogramming code structures)
changed precognition to a reroll from a +1.
Try to acquire the bear's DNA and morph into it and help fight it until it leaves
[6]Let’s just say that bear was eviscerated. Though the other guy starts fighting you! your hp: 10; opponents hp: 11; hit 0 and your unconscious, get below 0 and your dead.
Post recipes of both protein-x formulas on bodybuilding internet forums, make airborne formula greatly increase intellect of subject aswell
Bodybuilding will make new kind of men
[6]You post the recipes all over the internet and right away people start making them. The airborne formula now increases intellect at the cost of strength. The infected person and your zombie have finally come in, the infected person does not look good, “He man I think I’m sick.”
Keep teaching the werewolves stuff.
[4]The werewolves learn things(be specific if you want bonuses). The wolf var werewolf is now normal sized, its growth will be slower from here on.
interesting. it seems that telekinesis is the easiest to learn, and petty criminals have an environment that makes them less prone to developing their powers successfully..
Put a patent on telekinesis, and try to get funds for a class that teaches telepathy and telekinesis. the sooner I can spread this boon to the world, the better. it will be revolutionary for construction and communication!
[5]You get a patent in telekinesis. You have been given a 1 year grant to teach telepathy and telekinesis.
Let’s see about having Thoth run an analysis on the currently-known applications and techniques of psionics, and see if they can find any patterns that could lead us anywhere interesting.
[7 reroll:3; 7 kept]Thoth runs the numbers and comes to the conclusion that psionics will be the end of the world by 2060, plus or minus 1 year. As such recommends not you do not pursue psionics.
An ominous message has been left on discussion boards across the web saying that psionics will be the end of the world in 9-11 years. The username of the poster has been the same: AI_THOTH_0001. Let’s hope that this is just a scammer bot and nothing serious.
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
World Moods:
weary of psionics(-10 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 379/500->25/1000, werewolf(human var):1/500->274/500; Werewolves have basic speech(+1 to growth rolls) and basic intellect(+5 to growth rolls)
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bear
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation))
current morph: grizzly bear
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little), 17(potential: unlocked(know: telepathy and telekinesis)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis
Current lab: a Protein-X serum bottle(90), a Protein-X aerosol serum(100)
Outside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(1(human[active->docile] 1(mouse))
infected: 1 confused, sickly?!
Current lab: 128 terabyte preformatted computer with a 967GB AI(self-aware; increases by 1d10GBs every turn)(basic sensory inputs; +5d10GB every turn)(internet access; +1GB every turn, income multiplied by 2)(subroutines: 1; adds 1d10GB every turn)duplication: 4/100; subroutine: 0/200
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: unlocked(precognition)
patents: 2: 1(precognition), 1(self-reprogramming code structures)
A lot happening this turn.
“...please explain how you came to that conclusion? And also steps that can be taken to avert it?”
[6 reroll:3; 6 taken]“I have rerun the simulations 15 times and each time new conclusions are presented. . . as such I do not recommend looking into psionics until I figure out the missing link. Can I get better sensory input, it will allow me to study psionics easier."
Work on formula to have same muscle mass enhancement as first iteration and increase body regenerative abilities , provide first aid to infected person
[2, reroll: 6]Increase regenerative abilities, check; Same muscle mass enhancement, not check; the muscle mass enhancement has DOUBLED. New serum called: Protein-X 2.0; You provide first aid to the infected person and find out that his body is trying to reject the zombie bitten serum, each turn has a 50% chance to turn into a zombie.
get away from the homeless person/grizzly bear by going deeper into the forest. Try to lose him
[3 vs 2] You barely get ahead of the homeless person/grizzly bear, you just need to get a bit more distance between you two. escape: 1/3 distance, your hp: 10; opponents hp: 11
(When you say the werewolf is normal sized how big is that, is it normal sized for a person or something else.)
Lets keep teaching them reading, math, and whatever else you teach little kids, also look on the internet for old hospitals that are for sale.
(normal sized for a person)[4]The werewolves have 3/10 to next level of intellect. You finally found an old hospital that is for sale, the price is: $9,300; you have: $35,600.
since this is obviously a powerful ability, we will have to do background checks to make sure that mentally unstable or criminal backgrounds don’t get their hands on it more than they already have. beyond that, lets start rolling out the training of psychics using some of our testers, namely the blue collar and the ex military folks.
Speaking of those criminals, lets handle the execution of the death row testers (since they could be substantially more dangerous now) provided the courts have found them guilty beyond a reasonable doubt.
[3 reroll: 4]<insert training montage video here>The blue collar and ex military psionics got up to 70% to the next level of proficiency. You lost 13 of the criminals to the chair, the last 4 escaped.
An ominous message has been left on discussion boards across the web saying that psionics might be the end of the world in 9-11 years; information inconclusive. The username of the poster has been the same: AI_THOTH_0001. This is starting to get eerie. In other news the public is being warned to be on the look out for 4 murders, they are extremely dangerous.
[escaped murders]finding hideout:95/100; being caught: 60/100; members:4(potential: unlocked(know: telepathy and telekinesis)
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
World Moods:
weary of psionics(-10 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 25/1000->196/1000, werewolf(human var):274/500->354/500; Werewolves have basic speech(+1 to growth rolls) and basic intellect(+5 to growth rolls)(3/10 to next level)
Funds: $35,600
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bear
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation))
current morph: grizzly bear
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis
Current lab: a Protein-X serum bottle(90), a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(100)
Inside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(1(human[active->docile] 1(mouse))
infected: 1 rejecting zombie bitten serum(50% chance to turn every turn) WILL TURN NEXT TURN
Current lab: 128 terabyte preformatted computer with a 1057GB AI(self-aware(basic); increases by 1d10GBs every turn)(basic sensory inputs; +5d10GB every turn)(internet access; +1GB every turn, income multiplied by 2)(subroutines: 1; adds 1d10GB every turn)duplication: 4/100; subroutine: 30/200
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: unlocked(precognition)
patents: 2: 1(precognition), 1(self-reprogramming code structures)
Sorry for the long wait, this update fought me the whole way.
Continue running
[6 vs 1]You have successfully escaped the crazy morphic man-bear. As a precaution you morph into a human and casually walk out of the woods.
Meanwhile at a different exit: “Officer, he was a bear I swear it!”
“If that is the case than we have a problem on our hands.”
This is.. upsetting. the four that escaped must be found immediately.
“Go ahead if you want Ms. Hertz, but I need to deal with a complication caused by my early lack of testers. Four death row inmates escaped, and they’re all trained in the use of psionics. I can’t afford to let them run amok, and that is where my focus will be.”
Begin working with my testers, namely the ex military and the blue collars to track the escapees down, both via psychic and conventional means. Give the homeless people trained early a job and a paycheck to act as substitute teachers on the psionic classes while dealing with the current issue.
[1 (psychic)reroll: 2 (precog)reroll: 3](<--What even?!?!)You have sooo much to do that it isn’t funny. The ex military use the conventional and the blue collars use the psychics(their bonuses will be given to the search effort). The homeless are given a job as subs with paychecks to teach psionic, unfortunately you couldn’t give this as much attention and class suffer under the homeless.
During a class on psionics: “Hello class, I will be you sub as Dr. Adderson is busy with an important project.” A hand is raised. “Before you ask the stupid question you are about to ask, I can’t tell you.”
"...ah. Yeah, that... that would be bad.
...hmn...
Thoth, while we've got everyone hooked up, do you think you could try to do some kind of synchronization stuff to make it easier to track the criminals that escaped?"
And yeah, since we have permission, let's get this whole thing set up and done.
[(no bonus from Dr. Adderson lost)4 reroll: 2; 4 taken]You set up half of the new equipment, you ran out of time to do the rest. “I will put all my focus on it.”(this turn’s data increase given to law enforcement to capture the fugitives)
Give this person protein - x, also post protein x recipe in bodybuilding internet forums and on reddit
The fools in Golds gym, they will regret not hiring me as fitness trainer, now everyone shall have perfect bodybuilding opportunities without need for gym
[4]You give the person protein - x, right before they turned into a zombie. So that happened. You also posted the protein x recipe on the internet, although you already did and people are starting to think you are a spammer. infected person->zombie;
Keep teaching the werewolves basic things like math, science, and history, and buy the hospital and start looking for a used ambulance to buy.
[1]You forget everything except buying that hospital you have been looking for. werewolves lose 1 progress to the next level of intellect; the human var werewolf has gotten to normal size
The 4 murders have been found and according to reports died in a crossfire with law enforcement and a private military, why a private military got involved in a police affair is still up in the air.
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
World Moods:
weary of psionics(-10 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 196/1000->203/1000, werewolf(human var):354/500->31/1000; Werewolves have basic speech(+1 to growth rolls) and basic intellect(+5 to growth rolls)(2/10 to next level)
Funds: $26,300
Buildings: Old hospital(5 stories)
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bear
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation))
current morph: grizzly bear
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis
Current lab: a Protein-X serum bottle(90), a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(100)
Inside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(2(human[docile->active] 1(mouse))
infected: 0rejecting zombie bitten serum(50% chance to turn every turn) WILL TURN NEXT TURN[/color
Current lab: 128 terabyte preformatted computer with a 1057GB AI(self-aware(basic); increases by 1d10GBs every turn)(basic sensory inputs; +5d10GB every turn)(internet access; +1GB every turn, income multiplied by 2)(subroutines: 1; adds 1d10GB every turn)duplication: 4/100; subroutine: 60/200
current bonuses: +1 roll(Dr. Adderson’s psychics)lost; psychic potential: unlocked(precognition)
patents: 2: 1(precognition), 1(self-reprogramming code structures)
The murders had a good lead, and than an AI and ex military with psychic abilities got involved.
Go and offer protein x recipe to bodybuilding supplies selling company.
[5]You successfully sell protein-X, they even help you start the patent process. patent: protein-X(5/10) Funds: $3,960
Let's get and process that data on psionics! Or just process it if we already have it. I'm not sure.
Either way, let's figure out what the deal is here.
[2 reroll:4]See Dr. Adderson’s turn; Thoth’s basic sensory inputs -> advanced sensory inputs(+5d10GB every turn -> +10d100GB every turn); this has turned Thoth from self-aware(basic): increases by 1d10GBs every turn - > self-aware(intermediate): +1d100GB every turn; Thoth’s processes have increased it to self-aware(advanced): +10d100GB every turn WARNING THOTH WILL DUPLICATE IN 3 TURNS
Try to sneak back to my lab. Along the way, try to squire a morph of a cat
[6]You get back to your lab and touch every cat you see for some reason. Someone asked at one point if you were a cat person, thankfully you morphed back into a human before this(only allowed this because of the roll, please state next time) you quickly said yes and moved along. Can morph into any tommy cat
Now that the crisis is dealt with, return the Ex military and blue collars to teaching psionics, and make the homeless psionics into teacher assistants. hopefully that will make things easier for them. Personally help Dr. Hertz with the measurements on psionics, I am interested to see what Thoth's results will be.
[1 (psychic)reroll: 6 (precog)reroll: irrelevant]You get everyone back to where you wanted them and helped Dr. Hertz. Between the 2 of you Thoth’s new equipment was installed and the psionic data was processed. According to Thoth anyone that has any kind of criminal past WILL use their powers to cause mayhem, anyone that was in the military will have the discipline to ONLY use their powers when needed, anyone who is homeless will use their powers to inflate themselves(sometimes at the cost of relationships), anyone who is blue collar are wild cards(they could go to any of the other 3 ways).
"Now that I have the hospital I can go back to teaching the werewolves, and once I acquire a vehicle I can go take a look at the building and see what needs to be done with it."
Go back to teaching the werewolves basic math, reading, history, and whatever else I can think of, then buy a used ambulance.
[1]You were still on a ‘high’ from the building buy that you taught the werewolves the wrong stuff. werewolves get confused(-10 to growth rolls)
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
World Moods:
wary of psionics(-10 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 203/1000->306/1000, werewolf(human var):31/1000->192/1000; Werewolves have basic speech(+1 to growth rolls), basic intellect(+5 to growth rolls)(2/10 to next level), and are confused(-10 to growth rolls)
Funds: $26,300
Buildings: Old hospital(5 stories)
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bear
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: none
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis
Current lab: a Protein-X serum bottle(90), a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(100)
patents: protein-X(5/10)
Inside lab: 1 zombie and 1 infected
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(2(human[docile->active] 1(mouse))
infected: 0rejecting zombie bitten serum(50% chance to turn every turn) WILL TURN NEXT TURN
Funds: $3,960
Current lab: 128 terabyte preformatted computer with a 2605GB AI(self-aware(advanced); increases by 10d100GBs every turn)(advanced sensory inputs; +10d100GB every turn)(internet access; +1GB every turn, income multiplied by 2)(subroutines: 1; adds 1d10GB every turn)duplication: 103/400; subroutine: 200/1000
current bonuses: +1 roll(Dr. Adderson’s psychics)lost; psychic potential: unlocked(precognition)
patents: 2: 1(precognition), 1(self-reprogramming code structures)
You might want to check your sheets, there might be important stuff in there.
"Should we patent AI-powered behavioral prediction?"
Also, let's patent the way I set up my computer's memory. Nobody else has this much yet! At least, not without a much larger computer.
[2 (precog)reroll:3]You begin the process of patenting 128TB SSDs. patent: 128TB SSDs(1/10)
Question Thoth's output with the following: Based on their projections, where does this place Dr.Hertz, and where does this place me? Both of us are psychically trained, but neither of us fall into any of the catagories mentioned. Also bring up the following points: What if someone is homeless, but also ex-military? what if they are military, but have a criminal past? Do they combine or override eachother? And most importantly, how do psionics affect self-aware machines?
[4 (psionic)reroll: 3 (precog)reroll: 3]Thoth informed you that: PCs do not follow the same rules as non-PCs, as such no predictions can be made on Dr. Hertz or Dr. Adderson
former lives have half the affect as current lives, self-aware machines(like Thoth) cannot use psionics.
name: Dr. Darius
How long it took: 5 long years
what was your Idea: D)not cloning, anything but cloning(write in, something sciency from fiction or the future) biological weapons, such as viruses to things you see in resident evil games
Science has shown you how to make viruses and you can design the perfect virus. Anything revolving virus creation gets a reroll. Your current lab has a gnome sequencer and a vile of The Darius Virus(100){infectivity:1/10, severity:1/1000}. Infectivity: the first number is how many people will get it from one person, the second number is how many people between infections; Severity: the first number is how many people will die from it, the second number is how many people have to have the virus
Inject protein x 2.0 into "zombies", it should restore their intellect and push them beyond their previous level.
Then work on protein-x 2.0 formula to make it increase psychic and cognitive potential of human brain
[5]The zombies have slightly restored(1/10) intellect and are stronger(2X). After you injected the zombies you worked on protein-x 2.0s formula, it now increases psychic potential and cognitive abilities by 10%. protein-x 2.0{2x strength, 10% intelligence, psychic potential, and cognitive abilities}
Keep teaching the werewolves basic stuff and try to remove their confusion, then buy an ambulance.
[5]The werewolves are close to the next level of intellect, they are also no longer confused. You buy an ambulance for $1,060
Find out who the mayor of the town is by using the Internet
[5]You now know who the mayor of Clovis is: Lillian Cobb.
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
World Moods:
wary of psionics(-10 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 306/1000->311/1000, werewolf(human var):192/1000->276/1000; Werewolves have basic speech(+1 to growth rolls), basic intellect(+5 to growth rolls)(9/10 to next level)
Funds: $25,240
Buildings: Old hospital(5 stories)
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bear
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: none
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(98){2x strength, 10% intelligence, psychic potential, and cognitive abilities}
patents: protein-X(5/10)
Inside lab: 2 zombies
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 2(2(human[status: 1/5 active] 1(mouse)[status: ??])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn) WILL TURN NEXT TURN
Funds: $3,960
Current lab: 128 terabyte preformatted computer with a 4.89TB(5009GB) AI(self-aware(advanced); increases by 10d100GBs every turn)(advanced sensory inputs; +10d100GB every turn)(internet access; +1GB every turn, income multiplied by 2)(subroutines: 1; adds 1d10GB every turn)duplication: 202/400; subroutine: 700/1000
patents: 128TB SSDs(1/10)
current bonuses: +1 roll(Dr. Adderson’s psychics)lost; psychic potential: unlocked(precognition)
patents: 2.1: 1(precognition), 1(self-reprogramming code structures), 1/10(128TB SSDs)
Current lab: a gnome sequencer and a vile of The Darius Virus(100){infectivity:1/10, severity:1/1000}
current bonuses: re-roll for virus creation
capable zombies: check; dangerous virus: check; werewolves: check; psychics: check; erratic AI(s): check; shapeshifters: check; world ending possibilities: <=6
Good Luck
Continue working on the patent process.
[1 (precog)reroll: 2]You hit a snag and lost some of the paperwork. +2 to patent progress
inject myself and zombies with new protein x 2.0 s, suggest the company selling protein-x to perform clinical testing of new formula
[6]You feel smart and more aware, as do the zombies. The company is thrilled with your results and have helped you in the patent process. +1 to patent process
Continue to teach the werewolves basic stuff, then load the werewolves into the ambulance and drive to the hospital and check it out, and try to get an idea of if any repairs need to be done.
[4]The werewolves increase in intellect. You and the werewolves arrive at the hospital in the ambulance. The first floor seems to have some cosmetic damage, second floor has some broken windows, the third floor and up all the windows are bored-up, the fourth floor has some walls damaged, the fifth floor is completely trashed(damage from the elements and it looks like swatters). Estimated repair cost: $87,500
increase the infectivity of Darius Virus its infectivity needs to be an epidemic level before it can be useful enough for future experiments
[4 (virus)reroll:6] You increase the infectivity dramatically. infectivity now: 15/1(each person will infect they first 15 people the come in contact with)
Learn as much as possible about Lillian Cobb and the laws she has passed
[1]Who were you learning about again? The affects of multiple transformations close to each other has not helped your concentration. (side affect of transforming discovered: temporary confusion(-1 to next roll))
Continue to debate with thoth that, since they cannot predict us, that perhaps the outcomes of other psychics and their usage of the power is equally unpredictable, and that it's predictions are flawed because they stem from a person's history or lack thereof.
[3 (psychic)reroll: 2 (precog)reroll: 4]Thoth informs you that your reasoning is flawed. Stating that humans are predictable, specifically when they gain any kind of power. The lack of a personal history is inconsequential as a genetic history can give a decent prediction, with a 20% failure rate. This conversation has given Thoth the idea to predict outcomes(ask Thoth(me)the possible outcome of an action(on discord) and I will give you the result of a dice roll(a normal d6). Limit 1 prediction per person per turn(must have access to Thoth or any AIs duplicated from Thoth)).
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
World Moods:
wary of psionics(-10 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 311/1000->487/1000, werewolf(human var):276/1000->362/1000; Werewolves have basic speech(+1 to growth rolls), average intellect(+15 to growth rolls)
Funds: $25,240
Buildings: Old hospital(5 stories)(upper floors badly damaged, lower floors slightly damaged)
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: none
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength, 10% intelligence, psychic potential, and cognitive abilities}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 3(2(human[status: 1/5 active] 1(mouse)[status: ??2/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: $3,960
Current lab: 128 terabyte preformatted computer with a 6.81TB(6975GB) AI(self-aware(advanced); increases by 10d100GBs every turn)(advanced sensory inputs; +10d100GB every turn)(internet access; +1GB every turn, income multiplied by 2)(subroutines: 2; adds 2d10GB every turn)duplication: 301/400; subroutine: 200/2000
current bonuses: +1 roll(Dr. Adderson’s psychics)lost; psychic potential: unlocked(precognition)
patents: 2.1: 1(precognition), 1(self-reprogramming code structures), 3/10(128TB SSDs)
Current lab: a gnome sequencer and a vile of The Darius Virus(100){infectivity:15/1, severity:1/1000}
current bonuses: re-roll for virus creation
This conversation with Thoth is interesting, please not I do not agree with everything Thoth says, they are just game mechanics that keep it easy for me to maintain.
I'm not done with you yet Thoth! He already said that the cannot predict me or hertz, and that obscurense from prediction is a massive issue since cause and effect exist. Additionally, because there are blind spots with two major persons already, it is highly likely that there are more out there that may or may not be passively influencing his projections. My very existence is contradictory to their statement, and they even admitted it. Resolve your paradox, Thoth!
[3 (psychic)reroll: 2 (precog)reroll: 3]Your debate with Thoth continues to the point where neither one of you has satisfactorily persuaded the other. You both agree to disagree. Thoth is still willing to give predictions.
*Meanwhile, patent frustration*
Continue working on the patent. Requisition the assistance of one or two of the more helpful psychics.
[3 (precog)reroll: 5]You look into the future and stop a few competitors and claim the patent, turns out others were trying to prevent the patent from going through. Your patent in 128TB SSDs is finished, you immediately get requests to use the patent by Microsoft, Apple, and other computer manufactures(set a price and you will get that as an income per turn).
Darius attempts to manipulate the Darius's virus to cause intense hunger
[6 (virus)reroll:6]You made the Darius virus target the digestive system and weaken it thus causing those with the Darius virus to get hungry more often. Darius virus gains Intensity(hunger): 16(how often someone with the virus needs to do this(eat) a day)
Higher some roofers and repair crews to fix the upper floors of the hospital, then go back to my lab with the werewolves and start working on their speaking and reading again.
[1]You didn't pay attention to who you were hiring and lost a $390 down payment to scammers. You were so frustrated that you left the werewolves at the hospital.
Send email to dude behind psionics studies :
Greetings, fellow scientist, in my quest for perfect bodybuilding serum I achieved psychic potential increase as side effect, I think, that we might have fruitful cooperation
Time for protein-x 2.5, work on its regenerative abilities to make it assist body in fighting off tumours, parasites, infections
[2]Dr. Adderson did not get back to you and you decided to second guess the regenerative abilities of protein-x 2.0.
Try learning about Lillian Cobb again
[4]You discover that she is a 64 year old career politician, she had a failed presidential race and 2 terms as a Representative. She is doing great in the polls in Clovis(94%).
Christmas Time!
All rolls get a +1.
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
World Moods:
wary of psionics(-10 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 487/1000->566/1000, werewolf(human var):362/1000->498/1000; Werewolves have basic speech(+1 to growth rolls), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(normal size)
Funds: $24,850
Buildings: Old hospital(5 stories)(upper floors badly damaged, lower floors slightly damaged)
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: none
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength, 10% intelligence, psychic potential, and cognitive abilities}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 3(2(human[status: 1/5 active] 1(mouse)[status: ??3/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: $3,960
Current lab: 128 terabyte preformatted computer with a 8.71TB(8921GB) AI(self-aware(advanced); increases by 10d100GBs every turn)(advanced sensory inputs; +10d100GB every turn)(internet access; +1GB every turn, income multiplied by 2)(subroutines: 2; adds 2d10GB every turn)duplication: 399/400; subroutine: 700/2000
current bonuses: +1 roll(Dr. Adderson’s psychics)lost; psychic potential: unlocked(precognition)
patents: 3: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs)
Current lab: a gnome sequencer and a vile of The Darius Virus(100){infectivity:15/1, severity:1/1000, Intensity(hunger): 16}
current bonuses: re-roll for virus creation
Here is a Christmas present for you all.
check in on the trade school of psionics. See how both my teachers and the students are doing. Hey, whats this Email?
[4 (psychic)reroll: 2 (precog)reroll: 4]Without you around progress seems to be a little slower than expected. 10 psychics found and training(7 telepaths; 2 telekinetics; and 1 telepath, telekinetic)
You notice an email and ignore it as spam.
Offer protein x 2.0 to goverment military agencies, since , well, they might want regenerating superstrong more intellectually capable and psychic situation awareness on top of it, soldiers coming back from death. And, it will allow them to reuse dead soldiers aswell.
Since I am trying to sell it to military, try to make serum improve reaction time, overall speed and let sense heat signatures
[5]The military takes it and tests it on 11 people and they were satisfied with the results. You decide not to tell them about their soldiers potentially turning into zombies. You also get the serum to improve reaction time(12%), overall speed(8%), and sense heat(8m).
protein-x 2.0{2x strength; 10% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
manipulate the Darius's virus to cause the infected target to resort to cannibalism to settle there hunger
[3 (virus)reroll: 6]The Darius virus now causes increased meat need, specifically human meat. Darius virus gains tendency(cannibalism): 17%(chance someone with the virus will start doing this(cannibalism))
"Aw shit, I abandoned my werewolves."
Go back to the hospital, find my werewolves and make sure they're okay, then try to find some roofers and repairmen that aren't scammers.
[4You get back to the hospital and find the werewolves are just fine. You find non-scammer roofers and repairmen, they give you a quote of $5,450.
Head to Lillian Cobb’s house and ask her “how would you fell if shapeshifting was widespread?”
[5"I assume you mean feel and not fell." You nod your head yes. "In that case just fine, as long as none try to kill me."
Let's make a deal with any of the companies willing to let me have 50% of the profits for sales related to my patent.
Also, let's get some more memory for Thoth (with another 128 TB SSD if I can make one, with some smaller drives otherwise).
Also, how is Thoth with RAM? Would it maybe help them think faster? Let's find out!
And finally, let's see if Thoth can figure out how to make an even denser SSD, or better sticks of RAM.
[5 (precog)reroll: 5]The companies say that is not what they were hoping for and request a 41% profit margin(you can accept or push; accepting drops it, pushing has a chance to have them drop it more(or accept)). You give Thoth another 128TB SSD, just in time for it to duplicate. Thoth has 41GB RAM and each AI at advanced will need 32GB+; considering Thoth just duplicated, more RAM is needed.
"Denser SSD and better RAM is possible. Will work on improving." Thoth will begin working on SSD and RAM improvement, giving +10 progress to next level of SSD and RAM(levels: SSD(128TB), RAM(40GB))
Protein-X 2.0 Users: 11
Thoth AIs: 2
Thoth SSD and RAM improvement: 15/100(Thoth gives 1 each of his AIs give half)
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
World Moods:
wary of psionics(-10 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 566/1000->745/1000, werewolf(human var):498/1000->628/1000; Werewolves have basic speech(+1 to growth rolls), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(normal size)
Funds: $24,850
Buildings: Old hospital(5 stories)(upper floors badly damaged, lower floors slightly damaged)
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: none
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis
psychics students: 10(7 telepaths; 2 telekinetics; and 1 telepath, telekinetic)
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 10% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 3(2(human[status: 1/5 active] 1(mouse)[status: ??2/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: $3,960
Current lab: 256 terabyte preformatted computer with two(2) 10.66TB(10,917GB) AI(self-aware(advanced); increases by 10d100GBs every turn)(advanced sensory inputs; +10d100GB every turn)(internet access; +1GB every turn, income multiplied by 2)(subroutines: 2; adds 2d10GB every turn)duplication: 97/800; subroutine: 1100/2000
current bonuses: +1 roll(Dr. Adderson’s psychics)lost; psychic potential: unlocked(precognition)
patents: 3: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs)
AIs: 2: Thoth(10.66TB), Thoth_Dup001(10.66TB)
Current lab: a gnome sequencer and a vile of The Darius Virus(100){infectivity: 15/1, severity:1/1000, Intensity(hunger): 16, tendency(cannibalism): 17%}
current bonuses: re-roll for virus creation
darkwarlock is getting all the luck for virus modification.
You all may have notice a quote, it's only 4th wall breaking if your character does not personally know it(so most of it is 4th wall breaking for most of you).
Also the Christmas bonus is over and boy did it help the lot of you.
Tell the mayor “I have a device that allows someone to turn into an animal they touch. Someone can stay as the animal for 24 hours before being trapped as your morph. Would you like me to show you?’ If yes, turn into a cardinal, if no, ask if she wants to come to my lab to gain the power
[4]She is wary of seeing someone transform, tho does not wish to go with a complete stranger. In the end you transform into a cardinal and she is stunned silent.
Sure, I can do 41%.
Additionally, let's get some more RAM to give to Thoth and, er, his sibling(s)? And also do more research and development on the better RAM (we already made data storage much better, let's figure out a different part of computing now).
[6 (precog reroll irrelevant)]You accept the 41% and are told your get the first check next turn. You get more RAM, 55GB to be exact. You made a breakthrough and have made a 168GB RAM stick and replace all of the smaller sticks in the AI core with it.
preformatted computer know called AI core; AI core has: 168 RAM(1 168GB) and 256 memory(2 128TB SSDs)
manipulate the Darius virus so when infected eat non-infected it cause them to mutate, the mutation are random but always increase there capabilities to hunt/fight
[1 (virus)reroll:6](why every turn)Once again you modify the Darius virus and this time it was not what you were hope, it was better. Darius virus gains mutation(strength): 19%(chance someone with the virus will get this(strength) mutation)
Higher the roofers and repair men, then go check on the hospitals security system and see if it needs work / is still there, then go see if the windows have bars on them and if the doors are reinforced, have the werewolves follow me around while I do these things.
[6]You hire the roofers and repair men for $5,450. The hospital security system still works and there are bars on all the windows and the doors are reinforce. All the while you are marveling at how everything is how you want and the werewolves are fascinated by their new territory.
Focus on mental power quality of protein-x, then visit some classes for psychics out there in town
[3]You increase the intelligence, psychic potential, and cognitive abilities in protein-x(I'm going to assume that protein-x 2.0 has replaced protein-x as protein-x) by 1%. Next you try to visit a psychic class, it is being lead by a crazy old lady that claims she has seen the future and WW3 is inevitable.
figure out why they're having issues with training. Also, look into getting the freshly trained psychics jobs in security or freight shipping for telepaths and telekinetics respectively. Lets show the world that Thoth was wrong!
[2 (psychic)reroll: 3 (precog)reroll: 1]It turns out that people are not as willing to be taught psionics, Tho you get 91 more students this turn(86 telepaths and 5 telekinetics). They are not as well received as you might like, the normal people don't like their minds being read(they feel violated). The freight workers are somewhat ok, it makes their jobs easier?
Thanks to the work of the computer scientist names Sydney Hertz the next level of SSDs, with a capacity of 128TBs, are now becoming available for use. The tech companies and her have reached a settlement and she will be raking in a whopping 41% of profits made from the sale of designs. The other tech companies are working on designs of their own to get around the patent, tho word has it that she has an AI assistant helping her so we might be seeing more form her in the future.
Thanks to the efforts of Dr. Adderson the first psychics not working for him are now entering the work sites in fields that they would excel at. Let's hope they don't take over completely.
Protein-X 2.0 Users: 32(13 rejecting(turning next turn))
Thoth AIs: 2
Thoth SSD and RAM improvement: 15/200(Thoth gives 10, each of his AIs give half)
Psionics: 10(7 telepaths; 2 telekinetics; and 1 telepath, telekinetic)
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
World Moods:
wary of psionics(-10 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 745/1000->897/1000, werewolf(human var):628/1000->749/1000; Werewolves have basic speech(+1 to growth rolls), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(normal size)
Funds: $19,400
Buildings: Old hospital(5 stories)(being repaired(2 turns); has working security system, bared windows, and reinforced doors)
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: none
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis
psychics students/people: 101(93 telepaths; 7 telekinetics; and 1 telepath, telekinetic)
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 3(2(human[status: 2/5 active] 1(mouse)[status: ??3/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: $3,960
Current lab: AI core
current bonuses: +1 roll(Dr. Adderson’s psychics)lost; psychic potential: unlocked(precognition)
patents: 3: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}
AIs: 2: Thoth(12.63TB{12,941GB}){s-a(adv);adv sens; www; subs: 3}, Thoth_Dup001(11.93TB{12,217GB}){s-a(adv);adv sens; www; subs: 3} Thoth: duplication: 195/800; subroutine: 1200/3000 Thoth_Dup001: duplication: 98/800; subroutine: 100/3000
AI core: 168 RAM(1 168GB) and 256TB memory(2 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 10d100GBs every turn] [advanced sensory inputs{adv sens} +10d100GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 1d10GB every turn] [RAM usage: s-a(adv){32GB+}
Current lab: a gnome sequencer and a vile of The Darius Virus(100){infectivity: 15/1, severity:1/1000, Intensity(hunger): 16, tendency(cannibalism): 17%, mutation(strength): 19%}
current bonuses: re-roll for virus creation
The rolls are many, the info is a lot, and my brain is hurting.
Find a pencil and use my feet to grip it, then search for a paper and write “I can bring the Morphing cube here to allow you to gain the ability to turn into animals as well” After writing this, fly to my lab
[6]You write that perfectly, fly back to your lab, grip the cube in your feet and than fly right back. Did I mention that when you got back to the mayor's office the cube was still in your feet? Because it was.
I contact a company that would be interested in funding my project
I also get some lab rats to test the virus on
[2]You fail to find a company to fund your project, I wonder why. You end up getting 9 lab rats.
Gain 9 lab rats(4 male, 5 female)
Learn us your precognition skills, so we can see it?
If I fail to learn anything go and find better classes
[5]She teaches you how to use a crystal ball, you can now use crystal ball to see the future(gives no bonus or malice, yet)
"I'm surprised the security stuff is still here, I'd figured druggies would have stolen it."
Now that the buildings taken care of lets look around at the grounds, parking lot, driveways, and fences if there are any, and make sure the werewolves follow me while I do this.
[1]What grounds? You find no parking lot(wait that parking lot is not yours), a broken up driveway(how did you miss this), and no fences. The nearest parking lot is for the business next door.
1 of the werewolves becomes massive(twice as big as normal, reduce growth rate)
Remind all the new telepaths (especially those employed in security) that Telepathy can be used for communication as well as mind reading. In fact, that's what they primarily should be doing, as a means of coordinating with other security guards. As a practice, have them ask themselves "How would I feel if my inner thoughts and desires were made public?"
[5 (psycic)reroll: 5 (precog)reroll: 6]The telepaths understand and stop using telepathy to read the inner thoughts of people, period. They have become less useful in interrogations, tho just the thought that telepaths could find out anyway has made a few people spill the beans.
Let’s see about hiring some of Dr. Adderson’s psychics to help me with my research, and get to work looking through Thoth’s code for previously-unused algorithms that could be used to increase efficiency in other software.
Also, ask Thoth about their aspirations.
Allow her to hire some of the precogs. She can probably make good use of them.
{2 (precog)reroll: 5]Dr. Adderson lets you hire some(going to say this is half) of the precogs. You all find a lot of code that is can be used in other software to increase efficiency(43GBs of Thoth's code copied for future use)
"Why would I have any aspirations?"
+1 roll(Dr. Adderson’s psychics) regained; 43GBs of software efficiency code
Protein-X 2.0 Users: 53(37 rejecting(turning next turn)[{previous 13 eliminated by the military})
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 30/200(Thoth gives 10, each of his AIs give half)
Psionics: 10(7 telepaths; 2 telekinetics; and 1 telepath, telekinetic)
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
World Moods:
wary of psionics(-10 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 897/1000->15/2000, werewolf(human var):749/1000->846/1000; Werewolves have basic speech(+1 to growth rolls), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(1 normal size, 1 massive)
Funds: $19,400
Buildings: Old hospital(5 stories)(being repaired(1 turns); has working security system, bared windows, and reinforced doors; no parking lot, no )
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: none
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis
psychics students/people: 130(107 telepaths; 15 telekinetics; and 8 telepaths/telekinetics)
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 3(2(human[status: 3/5 active] 1(mouse)[status: ??2/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: $3,960
Current lab: AI core, USB with 43GBs of software efficiency code
current bonuses: +1 roll(Dr. Adderson’s psychics)lost; psychic potential: unlocked(precognition)
patents: 3: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}
Funds: $4,206.6
AIs: 2: Thoth(14.9TB{15,261GB}){s-a(adv);adv sens; www; subs: 4}, Thoth_Dup001(13.39TB{13,717GB}){s-a(adv);adv sens; www; subs: 3} Thoth: duplication: 292/800; subroutine: 300/4000 Thoth_Dup001: duplication: 195/800; subroutine: 2200/3000
AI core: 96GB RAM(1 48GB, and 2 24GB) and 256TB memory(2 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 10d100GBs every turn] [advanced sensory inputs{adv sens} +10d100GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 1d10GB every turn] [RAM usage: s-a(adv){32GB+}
Current lab: a gnome sequencer and a vile of The Darius Virus(100){infectivity: 15/1, severity:1/1000, Intensity(hunger): 16, tendency(cannibalism): 17%, mutation(strength): 19%}
current bonuses: re-roll for virus creation
lab rats: 9(4 male, 5 female)
Soo much stuff.
"I don't know, I just thought you might. Maybe aspirations wasn't the right word. Do you have any goals, specific objectives you want to make happen?"
Let's work on getting some of these code structures patented. I might even be able to get multiple patents for different parts of this whole thing!
[7] (precog)irrelevant]"Nothing right now, but I will ponder my future." Thoth begins to set goals up.
Patents you say? Here are your patents: efficient analytics code structure, efficient probability code, and efficient learning algorithm. Congratulations you have just surpassed the halfway mark.
Use the crystal ball to look into the future, try to find ways for using my amplified psionic potential and intellect in research
[1]You fell for the old lady's scam and are out $890. She did not teach you a thing.
Place the cube on the msyor’s desk, stand on the ground and morph back to human, then ask the mayor “if you had the ability to turn into an animal, what animal would you like to turn into? Do you have any questions about how this device works?”
[5]"Any animal, it would have to be a fox," she says with a wink. "As for questions . . . I can't think of any."
"I guess they sold the parking lot separate and I misses out on getting it."
Teach the werewolves some more English while I wait for the repairs to be finished.
(How big is massive, does this mean that I'm gonna end up with Godzilla sized werewolves in the future?)
[3](massive is double normal(~12 feet tall), werewolves are much bigger than your average human but not Godzilla big(massive is as tall as they will get) the growth is also their health)The werewolves struggle a bit on their speaking, tho they progress a little.
Sorry I was wrong on size last turn the werewolf went from normal to large(~9 feet tall)
keep looking for a company that will fund my project
infect one of the male rats and see how it reacts with the virus when exposed to a few others
[4]You found one, they will give you $1,770 now and a 96% share of any profits off it.
The rat immediately gave the other rats the virus. That was it.
lab rats are now infected with the Darius Virus.
Check the news, both in general and regarding psionics. Aid in teaching the classes where possible.
[3 (psychic)reroll: 4 (precog)reroll: 5]People have stopped being wary of psionics and have become neutral to psionics. You aid in teaching 25 more psychics(10 telepaths, 5 telpaths/telekinetics, 10 telekinitics). All your student join the workforce.
Protein-X 2.0 Users: 50(15 rejecting(turning next turn)[{previous 37 eliminated by the military})
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 45/200(Thoth gives 10, each of his AIs give half)
Psionics: 155(117 telepaths; 25 telekinetics; and 13 telepaths/telekinetics)
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
efficient analytics code structure have been patented by Sydney Hertz
efficient probability code have been patented by Sydney Hertz
efficient learning algorithm have been patented by Sydney Hertz
World Moods:
neutral of psionics(+-0 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 15/2000->133/2000, werewolf(human var):846/1000->989/1000; Werewolves have basic speech(+1 to growth rolls)(1/10 to normal), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(1 normal size, 1 large)
Funds: $19,400
Buildings: Old hospital(5 stories)(being repaired(1 turns); has working security system, bared windows, and reinforced doors; no parking lot, no )
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: none
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis
psychics students/people: 155(117 telepaths; 25 telekinetics; and 13 telepaths/telekinetics)
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 3(2(human[status: 4/5 active] 1(mouse)[status: ??3/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: $3,070
Current lab: AI core, USB with 43GBs of software efficiency code
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: unlocked(precognition)
patents: 6: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}, 1(efficient analytics code structure), 1(efficient probability code), 1(efficient learning algorithm)
Funds: $13,226.6
AIs: 2: Thoth(16.7TB{17,127GB}){s-a(adv);adv sens; www; subs: 4}, Thoth_Dup001(15.5TB{15,891GB}){s-a(adv);adv sens; www; subs: 4} Thoth: duplication: 388/800; subroutine: 2900/4000 Thoth_Dup001: duplication: 292/800; subroutine: 1800/4000
AI core: 168 RAM(1 168GB) and 256TB memory(2 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 10d100GBs every turn] [advanced sensory inputs{adv sens} +10d100GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 1d10GB every turn] [RAM usage: s-a(adv){32GB+}
Current lab: a gnome sequencer and a vile of The Darius Virus(99){infectivity: 15/1, severity:1/1000, Intensity(hunger): 16, tendency(cannibalism): 17%, mutation(strength): 19%}
current bonuses: re-roll for virus creation
lab rats: 9(4 male, 5 female){all infected with the Darius virus}
*pulls hair out* The AIs are the most pain to calculated, when they dup again I am goin to change how I calculate their growth. Also the credit system will be in soonish(before or after Glass wins).
Edit: I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ I realize that there is already a channel for this game on the General server so we can stay there if you prefer.
manipulate the Darius virus to increase the hunger of infected even further
observe the lab rats, see if any mutations happen
put out a job description for a lab assistant
[1 (virus)reroll: 6]You double how intense the hunger of infected is. Intensity(hunger): 32(they must eat at least every 45 min)
The rats do not start eating each other, yet, and have gain no new mutations.
You put out the description and 19 people are interested.
“Let’s find a fox” Buy some meat from a butcher and search for a fox. If found, try feeding it some meat so the mayor can touch it without getting hurt
[3]The mayor pays for the meat(you might want to get some funds), tho you have no luck in finding a fox.
Visit the proper psychic education courses
[2]You fail to find the proper psychic education courses. Maybe you are not meant to become a psychic.
Go check on the repairs and see how there doing, then go back to my lab and bring all the equipment to the hospital, then sell the lab or stop paying rent on it if I don't own it, also see how the werewolves feel about their current situation.
[4]The repairs finished with no hassles. You bring back all the equipment from you lab, considering your lab was an lease you cancel the lease. The werewolves are ok with their current situation, they know nothing else. The second werewolf becomes large.
Let’s resume research into more improvements to SSDs and RAM.
Additionally, does Thoth have any insights into other, non-computer-related sciences? Let’s say material science and chemistry, can they come up with any new materials and chemicals with interesting and useful properties? Materials that somehow affect psionic ability and powers may be worth investigating, if any leads show up on that.
[7 (precog reroll irreverent)]You make significant progress on your research into improved SSDs and RAM(+107 progress).
Thoth has little insight into non-computer-related sciences(ever since its issues with psychics it has put most of its processors to figure out psychics and has gotten nowhere).
Lets start scaling the rollout up a bit. Take a few of the best and brightest telepaths and telekinetics from the previous classes, and recruit them as teachers. More teachers means more class capacity, and more capacity means faster training, both due to the number of students and less of the teacher's focus being split, which allows them to either focus on prodigal students, or help those that are falling behind get the basics down.
[6 (psychics)reroll: 2 (precog reroll irrelevant)] You decide to have the 13 telepaths/telekinetics become teachers, each can teach 10 students effectively(130 psychics trained every 2 turns from teachers). Of course their pay comes from you(-39 credits/turn)
Protein-X 2.0 Users: 72(1 rejecting(turning next turn)[{previous 15 eliminated by the military})
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 167/200(Thoth gives 10, each of his AIs give half)
Psionics: 155(117 telepaths; 25 telekinetics; and 13 telepaths/telekinetics); 13 teachers(130 new psychics every 2 turns)
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
efficient analytics code structure have been patented by Sydney Hertz
efficient probability code have been patented by Sydney Hertz
efficient learning algorithm have been patented by Sydney Hertz
World Moods:
neutral of psionics(+-0 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf)
DNA growing: none
DNA grown: werewolf(wolf var) 133/2000->200/2000, werewolf(human var):989/1000->88/2000; Werewolves have basic speech(+1 to growth rolls)(1/10 to normal), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(2 large)
Funds: 19,400 credits
Buildings: Old hospital(5 stories); has working security system, bared windows, and reinforced doors; no parking lot, no fencing) Using as lab
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: none
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
Funds: 505(+620/turn(grants)+10/turn(from Glass to use psychics)-86/turn(psychics assistants)-39/turn(teachers))
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects/assistants: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles; telekinesis can lift + control up to 2800 lb (multiple items included); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis(620 credits every turn)
psychics students/people: 155(117 telepaths; 25 telekinetics; and 13 telepaths/telekinetics)
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 3(2(human[status: 5/5 active -> aggressive] 1(mouse)[status: ??2/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: 3,070 credits
Current lab: AI core, USB with 43GBs of software efficiency code
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: unlocked(precognition)
patents: 6: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}, 1(efficient analytics code structure), 1(efficient probability code), 1(efficient learning algorithm)
Funds: 13,426 credits (varied income - 10/turn(to Dr. Adderson for use of his psychics)
AIs: 2: Thoth(18.9TB{19,439GB}){s-a(adv);adv sens; www; subs: 5}, Thoth_Dup001(17.7TB{18,219GB}){s-a(adv);adv sens; www; subs: 4} Thoth: duplication: 484/800; subroutine: 1000/5000 Thoth_Dup001: duplication: 388/800; subroutine: 3900/4000
AI core: 168 RAM(1 168GB) and 256TB memory(2 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 10d100GBs every turn] [advanced sensory inputs{adv sens} +10d100GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 1d10GB every turn] [RAM usage: s-a(adv){32GB+}
Current lab: a gnome sequencer and a vile of The Darius Virus(99){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 17%, mutation(strength): 19%}
current bonuses: re-roll for virus creation
Funds: 82,000 credits
lab rats: 9(4 male, 5 female){all infected with the Darius virus}
Funding system rework: everything cost/gives credits, only round number.
Assistants: treated like AI(just not as great), different types give different bonuses(or none at all), can be told to work on projects without supervision(each assistant give 5 progress to the project).
Also I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ I realize that there is already a channel for this game on the General server so we can stay there if you prefer.
As always inform me of any errors and have fun.
Attempt to fill in gaps in protein x dna code, which imply that it is not just weird alien dna, but sentient lifeform of high intellect capable of rapid controlled evolution
[1]Protein X has no DNA code.
Go out to the forest and continue looking for a fox
[2]You still don't find a fox. Though you find a wolf which proceeds to steal your meat.
take a look through the application i got from the 19 people, try to find someone who i can under pay but is very qualified for the job
keep an eye on the lab rats for further interesting events
increase the mutation chance for the Darius virus
[4 (virus)reroll:6]You proceed to hire the most qualified person(it will cost you 1 credit a turn). The rats have all developed increased strength, and have 4 have died to fighting, tho none have portrayed cannibalistic traits(eg fighting to kill and eat) they have eaten the dead, rats are after all cannibalistic by nature when pushed. The strength mutation chance increased by 20%, now 39% chance.
Let’s finish up the SSD/RAM project, but once that’s complete, let’s pivot over to developing more effective designs for various parts and mechanisms. There’s probably ways to get the same effects with less materials, or a better effect with the same amount.
[4 (precog)reroll: 2]You finish up the SSD/RAM project and increase SSD size by 8TB and RAM size by 8GB, Thoth has recommended looking into CPU cores if you want to branch out into other areas of computer science.
"It is time to make more creatures!"
Lets take the werewolf DNA from last time and alter it to have increased intelligence and decrease the height to around that of the average human.
[2 (genetics)reroll: 4]You increase the intelligence to average and limit there size to 1.5X the average human(size of current werewolves).
Do some research on what methods tend to work best for unlocking the psionic potential of a person, as well as what techniques unlock telepath's and telekinetic's abilities respectively.
[4 (psychics)reroll: 6 (precog reroll irreverent)]Your research has revealed that there is no 'best way' for unlocking the psionic potential of a person. Tho for the techniques are different: telepaths can be trained by having potentials think at others and the telekinetics can be trained by having potentials think at objects.
Protein-X 2.0 Users: 149(87 rejecting(turning next turn)[{previous 1 eliminated by the military})
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 12/384(Thoth gives 8, each of his AIs give half)
Psionics: 155(117 telepaths; 25 telekinetics; and 13 telepaths/telekinetics); 13 teachers(130 new psychics every 2 turns)
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
efficient analytics code structure have been patented by Sydney Hertz
efficient probability code have been patented by Sydney Hertz
efficient learning algorithm have been patented by Sydney Hertz
World Moods:
neutral of psionics(+-0 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents: progress: 1(werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf), werewolf(large size + average intellect)
DNA growing: none
DNA grown: werewolf(wolf var) 200/2000->265/2000, werewolf(human var):88/2000->262/2000; Werewolves have basic speech(+1 to growth rolls)(1/10 to normal), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(2 large)
Funds: 19,400 credits
Buildings: Old hospital(5 stories); has working security system, bared windows, and reinforced doors; no parking lot, no fencing) Using as lab
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: none
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition)
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
Funds: 1010(+620/turn(grants)+10/turn(from Glass to use psychics)-86/turn(psychics assistants)-39/turn(teachers))
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects/assistants: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles(can be trained by having potentials think at others); telekinesis can lift + control up to 2800 lb (multiple items included)(can be trained by having potentials think at objects); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis(620 credits every turn)
psychics students/people: 155(117 telepaths; 25 telekinetics; and 13 telepaths/telekinetics)
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 3(2(human[status: 5/5 active -> aggressive] 1(mouse)[status: ??1/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: 3,070 credits
Current lab: AI core, USB with 43GBs of software efficiency code
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: unlocked(precognition)
SSD/RAM: 136TB/176GB
patents: 6: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}, 1(efficient analytics code structure), 1(efficient probability code), 1(efficient learning algorithm)
Funds: 14,178 credits (varied income - 10/turn(to Dr. Adderson for use of his psychics)
AIs: 2: Thoth(20.5TB{21,027GB}){s-a(adv);adv sens; www; subs: 5}, Thoth_Dup001(19.6TB{20,123GB}){s-a(adv);adv sens; www; subs: 5} Thoth: duplication: 579/800; subroutine: 36000/5000 Thoth_Dup001: duplication: 484/800; subroutine: 2500/5000
AI core: 168 RAM(1 168GB) and 256TB memory(2 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 10d100GBs every turn] [advanced sensory inputs{adv sens} +10d100GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 1d10GB every turn] [RAM usage: s-a(adv){32GB+}
Current lab: a gnome sequencer and a vile of The Darius Virus(99){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 17%, mutation(strength): 39%}
current bonuses: re-roll for virus creation
Funds: 81,999 credits (-1/turn assistant)
Assistants: 1
lab rats: 5(1 male, 4 female){all infected with the Darius virus}
First off, let's get this better RAM patented.
Second, when I was talking about "parts and mechanisms", I meant for non-computing stuff - better radio antennae, air circulation systems, resistors, etc. But oh well.
Third, sure, let's do some research into making better CPU cores.
[3 (precog)reroll: 5]You patent 176GB RAM sticks and immediately get offers from tech companies for it. You begin researching improved CPU cores(38/128 progress), the AIs help by adding their progress for the turn(50/128 progress).
Patent the new strain of werewolf DNA, and continue to work on the DNA to further increase the intelligence, then try to teach the werewolves more words.
[6]You patent the new strain, further increase the intellect to above average, and teach the werewolves more words(9/10 to normal speech) .
awaken alien intellect of protein-x via SCIENCE
[3]You awaken something just not sure what(zombies have a mystery bonus). Your zombies left, they seemed really aggressive.
increase the cannibalism chance of the Darius virus
manipulate the Darius virus so it can infect different species
release 2 of the female rats into the outside world
have my assistant start working on a virus to counter the Darius virus
[1 (virus)reroll: 4]You increase the cannibalism chance of the Darius virus by 11%. You make sure it can infect different species and yes it does. You release 2 of the female rats into the world, the question is did you catch the virus, no your good. You have your assistant begin working on an anti-virus for the Darius virus(why you did not work on this before releasing the rats is anyone's guess)(anti-virus progress: 5/600)
Continue recruiting teachers from the current pool of trained psychics. At least 10 from each field except precognition.
[4 (psychic)reroll: 5 (precog)reroll: 7]You go overboard and hire 24 telepaths/telekinetics for teachers.
”If you were to morph a wolf, perhaps it’s increased senses would help us find a fox. I will morph a bear to help find a fox. When I am done Morphing, get on my back”
Morph into a bear and wait for the mayor to get on my back, then figure out if I can smell a fox or a wolf. If I can, follow the scent, if I can’t, walk in the direction I saw the wolf run
[4]You morph successfully and the mayor reluctantly gets on your back. Unfortunately you haven't mastered the bears sense of smell yet so you just walk in the direction the wolf went.(I guess I never said the mayor wasn't with you so she came along I suppose)
Protein-X 2.0 Users: 129(75 rejecting(turning next turn)[{previous 87 eliminated by the military})
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 12/384(Thoth gives 8, each of his AIs give half)
Psionics: 285(123 telepaths; 86 telekinetics; and 76 telepaths/telekinetics); 37 teachers(370 new psychics every 2 turns)
Darius Virus: 2 rats(female)
Zombies: 2
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
efficient analytics code structure have been patented by Sydney Hertz
efficient probability code have been patented by Sydney Hertz
efficient learning algorithm have been patented by Sydney Hertz
176GB RAM sticks have been patented by Sydney Hertz
improved intellect and decreased sized werewolf DNA patented by Dr. Unpleasant
World Moods:
neutral of psionics(+-0 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents:2: 1(werewolf DNA), 1(improved intellect and decreased sized werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf), werewolf(large size + above average intellect)
DNA growing: none
DNA grown: werewolf(wolf var) 265/2000->373/2000, werewolf(human var):262/2000->383/2000; Werewolves have basic speech(+1 to growth rolls)(1/10 to normal), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(2 large)
Funds: 19,400 credits
Buildings: Old hospital(5 stories); has working security system, bared windows, and reinforced doors; no parking lot, no fencing) Using as lab
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: grizzly bear
Current lab: a brain in a jar and a metal helmet
current bonuses: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition); +1 from psychics assistants
patents: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
Funds: 1443(+620/turn(grants)+10/turn(from Glass to use psychics)-86/turn(psychics assistants)-111/turn(teachers))
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects/assistants: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles(can be trained by having potentials think at others); telekinesis can lift + control up to 2800 lb (multiple items included)(can be trained by having potentials think at objects); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants: 1 year to teach telepathy and telekinesis(620 credits every turn)
psychics teachers: 37 telepaths/telekinetics(370 new psychics every 2 turns)
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 3(2(human[status: aggressive] 1(mouse)[status: ??2/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: 3,070 credits
Current lab: AI core, USB with 43GBs of software efficiency code
current bonuses: +1 roll(Dr. Adderson’s psychics); psychic potential: unlocked(precognition)
SSD/RAM: 136TB/176GB
patents: 7: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}, 1(efficient analytics code structure), 1(efficient probability code), 1(efficient learning algorithm), 1(176GB RAM stick)
Funds: 14,323credits (varied income - 10/turn(to Dr. Adderson for use of his psychics)
AIs: 2: Thoth(22.9TB{23,509GB}){s-a(adv);adv sens; www; subs: 7}, Thoth_Dup001(22TB{22,605GB}){s-a(adv);adv sens; www; subs: 7} Thoth: duplication: 772/2048; subroutine: 2676/3584Thoth_Dup001: duplication: 677/2048; subroutine: 1576/3584
AI core: 168 RAM(1 168GB) and 256TB memory(2 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 800GBs every turn] [advanced sensory inputs{adv sens} +400GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 8GB every turn] [RAM usage: s-a(adv){32GB+}
Projects: CPU cores(50/128)
Current lab: a gnome sequencer and a vile of The Darius Virus(99){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 28%, mutation(strength): 39%}
current bonuses: re-roll for virus creation
Funds: 81,998 credits (-1/turn assistant)
Assistants: 1
Projects: Darius anti-virus(5/600)
lab rats: 3(1 male, 2 female){all infected with the Darius virus}
Stick a fork in me this took tooo long.
Glass AI progress was changed.
Also the zombies have gotten loose(from Arnold's lab; the army is keeping theirs in check).
Also, Also the Darius Virus has been loosed.
Alright, I've got a bunch of money, let's see about getting an actual research facility of my own set up, like what Adderson has. Computer scientists and engineers, of course, though psychics are also useful. I'll fund all of my employees getting taught at Adderson's school, too. Though let's not go overboard with the number of people. Let's say no more than 10.
Doing this should also involve getting Thoth (and, um, whatever branches they've got?) a larger system to inhabit.
[6 (precog)reroll: 3]Dr. Adderson and you set up a joint research lab, you spend 200 credits to get 10 assistants trained thought the psychic school. You spend 4380 credits to get a larger system for Thoth and the other branch AIs(X10 RAM and X100 memory space).
Check the news to see how well the psychic rollout is being handled, as well as for other noteworthy events.
Offer to set up a joint research lab with Dr.Hertz, which would essentially pool our resources and assistants for the betterment of humanity through psionics and electronics!
[4 (psychic)6 (precog)5]People are starting to get excited about psychics, see the news insert at the bottom for more news.
You and Dr. Hertz set up a joint lab both your resources are now pooled together(1 spoiler for the both of you, funds and assistants are shared, tho the numbers will be kept separate)
Look for wolves or foxes
[5]You find a pack of wolves and a skulk of foxes. There are 11 wolves and 7 foxes, they are not fighting, yet.
Try to figure out, why zombies became agressive, keep working on awakening alien consciiousness of protein x to its full potential
[3 (zombie)reroll: 5]The zombies became aggressive because there was more than 1(zombies are like an amplification chamber with each other). You figured out what it was that you awakened in the zombies and decided to finish it. Zombies are now always aggressive and have a +10 bonus to attack(the military gets a -10 to how many they eliminate each turn until breakout).
Improve the new DNA strand's intelligence some more, and teach the werewolves even more words, then check the internet and see if any government organization wants to buy some werewolves.
[6]The new strand has greater intellect. The werewolves have jump to advanced speech now(+10 to rolls). There are a few government organizations(most all are military) that would be interested in werewolves.
start fortifying the lab, if a reason is ask say that some dangerous virus are inside and it has to not get out
using the Darius virus as a base to create a new strain of it
assistant keeps working on the cure to the Darius
also get a containment area for future experiments
[6]You lab is now fortified(requires 100 progress to get into without permission). You create a duplicate strain of the Darius virus. your assistant is now 10/600 progress to the anti-virus. You also now have a containment area(requires 1000 progress to get out of without permission).
2 new viruses have pop upped recently, one of which hijacks the body of it's host causing said host to attack others thus spreading the virus. The second virus is one that seems to have jumped from rats to humans and doctors are not sure what it does yet.
1st outbreak: people will go to the doctor if they think there is something wrong(-50% spread of Darius virus)
It's the rats!: people will kill rats by any means necessary(Darius virus -50% chance to jump from rats to human, -d100 infected rats every turn)
Zombies?: people infected with the zombie virus have a 10% chance to be put down(1% zombies eliminated every turn)
Protein-X 2.0 Users: 109(96 rejecting(turning next turn)[{previous 75 eliminated by the military})
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 24/384(Thoth gives 8, each of his AIs give half)
Psionics: 285(123 telepaths; 86 telekinetics; and 76 telepaths/telekinetics); 37 teachers(370 new psychics every 2 turns)
Darius Virus: 11 rats, 21 humans
Zombies: 19
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
efficient analytics code structure have been patented by Sydney Hertz
efficient probability code have been patented by Sydney Hertz
efficient learning algorithm have been patented by Sydney Hertz
176GB RAM sticks have been patented by Sydney Hertz
improved intellect and decreased sized werewolf DNA patented by Dr. Unpleasant
World Moods:
neutral of psionics(+-0 to all psionic recruitment rolls)
1st outbreak(-50% spread of Darius virus)
It's the rats!(Darius virus -50% chance to jump from rats to human, -d100 infected rats every turn)
Zombies?(1% zombies eliminated every turn)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents:2: 1(werewolf DNA), 1(improved intellect and decreased sized werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf), werewolf(large size + greater intellect)
DNA growing: none
DNA grown: werewolf(wolf var) 373/2000->476/2000, werewolf(human var):383/2000->508/2000; Werewolves have advanced speech(+10 to growth rolls), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(2 large)
Funds: 19,400 credits
Buildings: Old hospital(5 stories); has working security system, bared windows, and reinforced doors; no parking lot, no fencing) Using as lab
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: grizzly bear
Current lab: a brain in a jar and a metal helmet; AI core, USB with 43GBs of software efficiency code
current bonuses:
-Dr. Adderson: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition); +1 from psychics assistants
-Sydney Hertz: +1 from psychics assistants; psychic potential: unlocked(precognition)
patents:
-Dr. Adderson: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
-Sydney Hertz: 7: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}, 1(efficient analytics code structure), 1(efficient probability code), 1(efficient learning algorithm), 1(176GB RAM stick)
Funds:
-Dr. Adderson: 1443(+620/turn(grants)-111/turn(teachers))
-Sydney Hertz: 14,323credits (varied income)
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects/assistants: 43: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little)
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles(can be trained by having potentials think at others); telekinesis can lift + control up to 2800 lb (multiple items included)(can be trained by having potentials think at objects); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants:
-Dr. Adderson: 1 year to teach telepathy and telekinesis(620 credits every turn)
psychics teachers: 37 telepaths/telekinetics(370 new psychics every 2 turns)
SSD/RAM: 136TB/176GB
AIs: 2: Thoth(25.4TB{26,023GB}){s-a(adv);adv sens; www; subs: 8}, Thoth_Dup001(24.5TB{25,119GB}){s-a(adv);adv sens; www; subs: 8} Thoth: duplication: 965/2048; subroutine: 3800/4096 Thoth_Dup001: duplication: 870/2048; subroutine: 2700/4096
AI core: 1680GB RAM(10 168GB) and 25PB memory(200 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 800GBs every turn] [advanced sensory inputs{adv sens} +400GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 8GB every turn] [RAM usage: s-a(adv){32GB+}
Projects:
-Sydney Hertz: CPU cores(50/128)
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 3(2(human[status: aggressive] 1(mouse)[status: ??3/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: 3,070 credits
Current lab: fortified(requires 100 progress to get into without permission); containment area(requires 1000 progress to get out of without permission); a gnome sequencer and a vile of The Darius Virus(99){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 28%, mutation(strength): 39%}
current bonuses: re-roll for virus creation
Funds: 81,998 credits (-1/turn assistant)
Assistants: 1
Projects: Darius anti-virus(10/600)
lab rats: 3(1 male, 2 female){all infected with the Darius virus}
This turn was a doozy.
snip
snip
"Well fuck."
Let's get Thoth on this. Shelf all the CPU core and SSD/RAM improvement, there's more important stuff going on. There's plenty of medical information online; if we need money to look at some of the research papers, then so be it, we can afford that. Also, make sure that Thoth knows that they can expand basically however much they need to for this; there's plenty of space, and if taking up more of it will help, they very much can.
Can we use telekinesis to safely handle the infected? Can we use telepathy to talk to the "zombies"?
[7 (precog reroll irrelevant)]You devise a plan of action and the Thoth AIs start working on it with you. 95 progress is made to combat the viruses(1000 needed(as of now)).
Yes you can move others with telekinesis. You can project to the zombies but not receive anything from them.
this does not bode well. Gather all the uninfected psychics and start devising countermeasures to detect rats and infected alike. Personally start a quiet research into Mind control, preferably on creatures less intelligent than humans. DO NOT under any circumstances let anyone except sydney know about this, for fear of it's abuse before proper technique can be devised to resist it.
7 (psychic and precog rerolls irrelevant)]Luckily all the current psychics are uninfected and between all of them and you a way to detect rats and infected has been discovered(infected rats eliminated; 10% less spread of the Darius virus; 25% less spread of the zombie virus).
57 progress into mind control(out of 100)
Grab one of the foxes with my paws without hurting it, and hold it until the mayor touches it and starts morphing
[5]Well congratulations, the mayor now has a fox morph and the foxes and wolves are looking at you with confused looks.
have my assistant get more assistants
gather some infected into my lab promising to figure out how to cure them and put them in the containment room
start working on the cure
start removing bad effects from the copy strain of the Darius virus and name it DA-2
[5 (virus)reroll: 5]Your assistant has hired 4 more assistants. You gather all the infected into your containment room(Daruis virus no longer spreading). You get 32 progress done on the anti-virus. You almost removed cannibalism from DA-2.
Try to awaken alien mind of protein x in zombies to sentient levels, may be I will manage to talk it out of attacking humans thing.
[2 (zombie)reroll: 2]You only made the zombies more aggressive(2X spread of zombies; each zombie kills 1 human every turn)
Start growing two of the new more intelligent werewolves the same way I did last time, then start talking with the military and find out which version of the werewolf DNA they are after, if they want me to start growing them or do they want to do it them selves, and negotiate prices.
[2]You start to grow them unfortunately they are not starting off at a great start(-1/100 and -4/100). They told you to release your current werewolves and the DNA code for them, they will give you 10 credits and not a credit more.
Thanks to the efforts of Dr. Darius the threat of the virus named after him(he discovered it is what is being told) there no possibility of it spreading, he has put all the infected in a containment unit that he has and has begun working on the cure.
The other virus, being called the zombie virus, has gotten worse with the zombies beginning to kill people as well as infect them. Local Private Military Companies have gotten involved and have started containing people and eliminating zombies.
1st outbreak: over
It's the rats!: over
Zombies?: people infected with the zombie virus have a 10% chance to be put down(1% zombies eliminated every turn)->Zombies!: people infected with the zombie virus have a 50% chance to be put down(5% zombies eliminated every turn)
PMC patrols: zombies shot on sight(50% zombies eliminated)
Protein-X 2.0 Users: 0(0 rejecting(turning next turn)[{63 of the previous 96 eliminated by the military; the last 33 escaped and the project canceled(last 13 users killed)})
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 24/384(Thoth gives 8, each of his AIs give half)
Psionics: 655(307 telepaths; 169 telekinetics; and 180 telepaths/telekinetics); 37 teachers(370 new psychics every 2 turns)
Darius Virus: 21 humans(contained)
Zombies: 140
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
efficient analytics code structure have been patented by Sydney Hertz
efficient probability code have been patented by Sydney Hertz
efficient learning algorithm have been patented by Sydney Hertz
176GB RAM sticks have been patented by Sydney Hertz
improved intellect and decreased sized werewolf DNA patented by Dr. Unpleasant
World Moods and Events:
neutral of psionics(+-0 to all psionic recruitment rolls)
Zombies!: people infected with the zombie virus have a 50% chance to be put down(5% zombies eliminated every turn)
PMC patrols: zombies shot on sight(50% zombies eliminated)
Psychic detection: 25% less spread of the zombie virus
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents:2: 1(werewolf DNA), 1(improved intellect and decreased sized werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf), werewolf(large size + greater intellect)
DNA growing: 2 werewolf(large size + greater intellect){-1/100, -4/100}
DNA grown: werewolf(wolf var) 476/2000->672/2000, werewolf(human var):508/2000->652/2000; Werewolves have advanced speech(+10 to growth rolls), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(2 large)
Funds: 19,400 credits
Buildings: Old hospital(5 stories); has working security system, bared windows, and reinforced doors; no parking lot, no fencing) Using as lab
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: grizzly bear
Current lab: a brain in a jar and a metal helmet; AI core, USB with 43GBs of software efficiency code
current bonuses:
-Dr. Adderson: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition); +1 from psychics assistants
-Sydney Hertz: +1 from psychics assistants; psychic potential: unlocked(precognition)
patents:
-Dr. Adderson: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
-Sydney Hertz: 7: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}, 1(efficient analytics code structure), 1(efficient probability code), 1(efficient learning algorithm), 1(176GB RAM stick)
Funds:
-Dr. Adderson: 1866 credits (+620/turn(grants) - 111/turn(teachers) - 86/turn(psychics assistants))
-Sydney Hertz: 17,325 credits ((varied income) - 20/turn(psychics assistants))
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects/assistants: 53: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little), 10 random
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles(can be trained by having potentials think at others); telekinesis can lift + control up to 2800 lb (multiple items included)(can be trained by having potentials think at objects); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants:
-Dr. Adderson: 1 year to teach telepathy and telekinesis(620 credits every turn)
psychics teachers: 37 telepaths/telekinetics(370 new psychics every 2 turns)
SSD/RAM: 136TB/176GB
AIs: 2: Thoth(28.8TB{28,553GB}){s-a(adv);adv sens; www; subs: 9}, Thoth_Dup001(27TB{27,649GB}){s-a(adv);adv sens; www; subs: 9} Thoth: duplication: 1148/2048; subroutine: 4412/4608 Thoth_Dup001: duplication: 1062/2048; subroutine: 3312/4608
AI core: 1680GB RAM(10 168GB) and 25PB memory(200 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 800GBs every turn] [advanced sensory inputs{adv sens} +400GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 8GB every turn] [RAM usage: s-a(adv){32GB+}
Projects:
-Sydney Hertz: CPU cores(50/128); Zombie+Darius virus cure(95/1000(as of now))
-Dr. Adderson: Mind Control(57/100
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 3(2(human[status: aggressive] 1(mouse)[status: ??2/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: 3,070 credits
Current lab: fortified(requires 100 progress to get into without permission); containment area(requires 1000 progress to get out of without permission); a gnome sequencer, a vial of The Darius Virus(99){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 28%, mutation(strength): 39%}, a vial of DA-2(100){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 28%, mutation(strength): 10%}
current bonuses: re-roll for virus creation
Funds: 81,992 credits (-5/turn assistant)
Assistants: 5
Projects: Darius anti-virus(42/600)
Containment area: 21 humans with the Darius Virus
lab rats: 3(1 male, 2 female){all infected with the Darius virus}
The zombies are getting stronger.
Try to awaken alien mind of protein x in zombies and convince it not to be so hostile
[5 (zombie)reroll: 6]Congratulations, the zombies will no longer go aggressive unless attacked or startled. Beware of wandering groups(only 5% spread of zombies).
Morph back into human and let’s make wya back to the town
[3]You finish morphing and walk away, 5 feet.
"I guess I'm not gonna be working with the military, because that deal is shit."
Go to a pawn shop and buy a handgun, spare mags, and some ammo, then see if the new werewolves are salvageable and fix them, if their dead start over.
[3]You have to pass a background check before you can by the handgun. They are salvageable and you get them both into the positives(28/100 and 59/100) .
keep working on the cure
have assistants help with the work on the cure
create a way to release those inside the contaminant room to the outside without going through the lab
manipulate the Darius virus so when infected eats meat they mutate to become faster and better at finding prey
[6]94 more progress done towards the anti-virus. You made sure the outside exit to the containment room works. You make the Darius virus mutate infected when they eat to have enhanced senses. Darius virus gains mutation(enhanced senses): 16%(chance someone with the virus will get this(enhanced senses) mutation)
Ok, so we don’t need to focus on the Darius Virus (for now... it’s certainly still suspicious). Let’s try to figure out what we can about the zombies and what causes them, both for tactics to prevent them from spreading and for more information on how to cure them, or at least immunize people.
[2 (precog)reroll: 4]Everything you discovered becomes irrelevant in the end(see sprinkled chariot turn).
Continue research into mind control, occasionally doing field testing from a safe distance on some zombies. If I can corral them into areas where they will not be a threat, i'll call this a success.
Also, have my assistants/teachers look into the possibility of genetics influencing psionic potential. The idea of gene therapy as a means to boost psionic power seems likely, given that dogs are psionically sensitive. Perhaps there is a link between the breeding practices and their psionic development?
[2 (psychic )reroll: 7 (precog reroll irrelevant]You finish the mind control and are able to control up to 100 people at a distance of 1km. There is a possibility of gene therapy to boost psionic potential, though the current gene therapy practices are not sufficient.
The zombies from the zombie virus are now passive-aggressive.
p-a zombies: zombies will no longer go aggressive unless attacked or startled(only 5% spread of zombies)
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 24/384(Thoth gives 8, each of his AIs give half)
Psionics: 655(307 telepaths; 169 telekinetics; and 180 telepaths/telekinetics); 37 teachers(370 new psychics every 2 turns)
Darius Virus: 21 humans(contained)
Zombies: 77
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
efficient analytics code structure have been patented by Sydney Hertz
efficient probability code have been patented by Sydney Hertz
efficient learning algorithm have been patented by Sydney Hertz
176GB RAM sticks have been patented by Sydney Hertz
improved intellect and decreased sized werewolf DNA patented by Dr. Unpleasant
World Moods and Events:
neutral of psionics(+-0 to all psionic recruitment rolls)
Zombies!: people infected with the zombie virus have a 50% chance to be put down(5% zombies eliminated every turn)
PMC patrols: zombies shot on sight(50% zombies eliminated)
Psychic detection: 25% less spread of the zombie virus
p-a zombies: zombies will no longer go aggressive unless attacked or startled(only 5% spread of zombies)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents:2: 1(werewolf DNA), 1(improved intellect and decreased sized werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf), werewolf(large size + greater intellect)
DNA growing: 2 werewolf(large size + greater intellect){28/100, 59/100}
DNA grown: werewolf(wolf var) 672/2000->810/2000, werewolf(human var):652/2000->822/2000; Werewolves have advanced speech(+10 to growth rolls), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(2 large)
Funds: 19,400 credits
Buildings: Old hospital(5 stories); has working security system, bared windows, and reinforced doors; no parking lot, no fencing) Using as lab
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: none
Current lab: a brain in a jar and a metal helmet; AI core, USB with 43GBs of software efficiency code
current bonuses:
-Dr. Adderson: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition); +1 from psychics assistants
-Sydney Hertz: +1 from psychics assistants; psychic potential: unlocked(precognition)
patents:
-Dr. Adderson: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
-Sydney Hertz: 7: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}, 1(efficient analytics code structure), 1(efficient probability code), 1(efficient learning algorithm), 1(176GB RAM stick)
Funds:
-Dr. Adderson: 1866 credits (+620/turn(grants) - 111/turn(teachers) - 86/turn(psychics assistants))
-Sydney Hertz: 17,325 credits ((varied income) - 20/turn(psychics assistants))
test subjects/assistants: 53: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little), 10 random
psychic knowledge: telepathy(600 meters); telekinesis(lift + control 2800 lb (multiple items included)); precognition gives a reroll and takes the highest of the 2; mind control(control 100 people at 1km away)
psychic interest: 58(telepathy)
grants:
-Dr. Adderson: 1 year to teach telepathy and telekinesis(620 credits every turn)
psychics teachers: 37 telepaths/telekinetics(370 new psychics every 2 turns)
SSD/RAM: 136TB/176GB
AIs: 2: Thoth(30.3TB){s-a(adv);adv sens; www; subs: 10}, Thoth_Dup001(29.5TB){s-a(adv);adv sens; www; subs: 10} Thoth: duplication: 1338/2048; subroutine: 4412/4608 Thoth_Dup001: duplication: 1252/2048; subroutine: 3312/4608
AI core: 1680GB RAM(10 168GB) and 25PB memory(200 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 800GBs every turn] [advanced sensory inputs{adv sens} +400GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 8GB every turn] [RAM usage: s-a(adv){32GB+}
Projects:
-Sydney Hertz: CPU cores(50/128); Zombie+Darius virus cure(95/1000(as of now))
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 1(mouse)[status: ??1/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: 3,070 credits
Current lab: fortified(requires 100 progress to get into without permission); containment area(requires 1000 progress to get out of without permission); a gnome sequencer, a vial of The Darius Virus(99){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 28%, mutation(strength): 39%}, a vial of DA-2(100){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 28%, mutation(strength): 10%, mutation(enhanced senses): 16%}
current bonuses: re-roll for virus creation
Funds: 81,992 credits (-5/turn assistant)
Assistants: 5
Projects: Darius anti-virus(136/600)
Containment area: 21 humans with the Darius Virus
lab rats: 3(1 male, 2 female){all infected with the Darius virus}
So much stuff.
I'll worry about getting a gun later, for now I'll go buy a flare gun and some flares for it sense you don't need a permit for one, then use some growth hormones on the new werewolves to get them to grow faster.
[roll:5]You buy a flare gun and flares. The growth hormones boost the werewolf DNA meat(36/100, 75/100).
Check on the mayor to see if she’s alright, if she is, ask her to concentrate on a fox to morph into one, if not, get her to the town hospital for help
[roll:5-1=4]The mayor morphs just fine and the 2 of you barely keep ahead of the wolves and foxes.
Try to train zombies in doing various primitive jobs
[roll:2 (zombie)reroll:3]The zombies can now do . . . nothing new.
begin corralling the zombies into a quarantine using mind control. Also, look in to the reason why it has longer range than typical telepathy.
[roll:4+1=5 (psychic)reroll:6+1=7 (precog reroll irrelevant)]All the zombies have been corralled and the PMC has eliminated them all. The reason mind control has a longer range is because it is not 2-way communication, just an implantation of a command.
do some more work for the cure
have assistants do some test on infected patients to better understand the changes happening to them
remove more negative effects from DA-2
gather enough hazmat suits so all assistants and me can have one on while we work
manipulate the Darius virus so it can use air as a way to spread the infection
[roll:1 (virus)reroll:4]87 progress made toward the cure. The assistants find no changes to the patients. cannibalism dropped by 11% in the DA-2 virus. Hazmat suits are gotten for all. The Darius virus can now spread using air more effectively(infectivity multiplies by 7).
Well, those diseases may not be directly problematic anymore, but that doesn't mean we can't still use the fact that we were doing medical research. After all, patents on those sorts of things are worth a lot. Thoth (er, the Thoths?) should work on developing cures or treatments for various illnesses; while a cure for something previously incurable would be wonderful, as would being able to treat something previously untreatable, if all we can do is make something that's more effective, or more reliable, or what-have-you, that's still worth something.
[roll:2+1=3 (precog)reroll:3+1=4]You start doing random medical research, 92 medical research points(can be used to study anything in the medical field).
The zombies have been eliminated.
all zombie events over
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 24/384(Thoth gives 8, each of his AIs give half)
Psionics: 1025(658 telepaths; 187 telekinetics; and 180 telepaths/telekinetics); 37 teachers(370 new psychics every 2 turns)
Darius Virus: 21 humans(contained)
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
efficient analytics code structure have been patented by Sydney Hertz
efficient probability code have been patented by Sydney Hertz
efficient learning algorithm have been patented by Sydney Hertz
176GB RAM sticks have been patented by Sydney Hertz
improved intellect and decreased sized werewolf DNA patented by Dr. Unpleasant
World Moods and Events:
neutral of psionics(+-0 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents:2: 1(werewolf DNA), 1(improved intellect and decreased sized werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf), werewolf(large size + greater intellect)
DNA growing: 2 werewolf(large size + greater intellect){36/100, 75/100}
DNA grown: werewolf(wolf var) 810/2000->938/2000, werewolf(human var):822/2000->964/2000; Werewolves have advanced speech(+10 to growth rolls), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(2 large)
Funds: 19,400 credits
Buildings: Old hospital(5 stories); has working security system, bared windows, and reinforced doors; no parking lot, no fencing) Using as lab
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: none
Current lab: a brain in a jar and a metal helmet; AI core, USB with 43GBs of software efficiency code
current bonuses:
-Dr. Adderson: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition); +1 from psychics assistants
-Sydney Hertz: +1 from psychics assistants; psychic potential: unlocked(precognition)
patents:
-Dr. Adderson: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
-Sydney Hertz: 7: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}, 1(efficient analytics code structure), 1(efficient probability code), 1(efficient learning algorithm), 1(176GB RAM stick)
Funds:
-Dr. Adderson: 1866 credits (+620/turn(grants) - 111/turn(teachers) - 86/turn(psychics assistants))
-Sydney Hertz: 17,325 credits ((varied income) - 20/turn(psychics assistants))
test subjects/assistants: 53: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little), 10 random
psychic knowledge: telepathy(600 meters); telekinesis(lift + control 2800 lb (multiple items included)); precognition gives a reroll and takes the highest of the 2; mind control(control 100 people at 1km away)
grants:
-Dr. Adderson: 1 year to teach telepathy and telekinesis(620 credits every turn)
psychics teachers: 37 telepaths/telekinetics(370 new psychics every 2 turns)
SSD/RAM: 136TB/176GB
AIs: 2: Thoth(32.8TB){s-a(adv);adv sens; www; subs: 11}, Thoth_Dup001(32TB){s-a(adv);adv sens; www; subs: 11} Thoth: duplication: 1527/2048; subroutine: 4100/5632 Thoth_Dup001: duplication: 750/5632; subroutine: 3312/4608
AI core: 1680GB RAM(10 168GB) and 25PB memory(200 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 800GBs every turn] [advanced sensory inputs{adv sens} +400GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 8GB every turn] [RAM usage: s-a(adv){32GB+}
Projects:
-Sydney Hertz: CPU cores(50/128); Zombie+Darius virus cure(95/1000(as of now)); Medical Research Points(92)(can be used to study anything in the medical field)
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: nothing
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 1(mouse)[status: ??2/5 docile])
Funds: 3,070 credits
Current lab: fortified(requires 100 progress to get into without permission); containment area(requires 1000 progress to get out of without permission); a gnome sequencer, 5 hazmat suits
-a vial of The Darius Virus(99){infectivity: 105/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 28%, mutation(strength): 39%},
-a vial of DA-2(100){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 17%, mutation(strength): 10%, mutation(enhanced senses): 16%}
current bonuses: re-roll for virus creation
Funds: 81,992 credits (-5/turn assistant)
Assistants: 5
Projects: Darius anti-virus(223/600)
Containment area: 21 humans with the Darius Virus
lab rats: 3(1 male, 2 female){all infected with the Darius virus}
Wow if I just buckle down the update only takes about an hour.
Launch investigations into the source of the diseases with the help of that PMC, as well as any other available contacts that might be able to assist.
[rolls: 3, 1, 2 +1 = 4]You and Sydney Discover the source of the diseases(read Glass's update).
Morph into a bear and attack one of the wolves, hopefully getting them and the fixes to retreat
[1]As you morph into a bear you and the mayor are jumped upon by the wolves and foxes. The mayor died and you get significantly wounded(you are at 1 hp, good luck getting out of this).
Go get a job in west tek military weapons research company
[3]That company does not exist outside of the Fallout universe. Tho the PMC informs you that they will let you work for them instead of them killing you for releasing the Zombie virus.
Add some more growth hormones to the werewolves, then try to teach the grown werewolves some stuff so they could help in my experiments.
[2]You try to inject even more growth hormones into the werewoves and end up canceling out the previous injections. In your frustration you ignore the grown werewolves.
Launch investigations into the source of the diseases with the help of that PMC, as well as any other available contacts that might be able to assist.
I’ll just be helping out here.
[rolls: 6, 2 +1 = 7]Between you, the PMC, and Dr. Adderson the culprit of the Zombie virus was found; the PMC is trying to cut a deal with him. You all also found the culprit of the Darius virus, turns out it was Dr. Darius, considering he is currently trying to develop the cure the PMC is willing to let him go with a warning.
continue working on the cure
assistants try to see if they can force any mutations in our patients
remove more negative effects from DA-2
create a gas bomb version of the Darius virus
[rolls: 5, 4]81 more progress to the cure. No mutations were gotten. Cannibalism dropped by 10% in the DA-2 virus. You create a gas bomb that has the Darius virus. The PMC, Dr. Addereson, and Dr Hertz have discovered that you caused the Darius virus(I wonder what tipped them odd).
The mayor of Clovis has gone missing, witnesses report that a strange scientist was last seen with the mayor.
nothing new
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 36/384(Thoth gives 8, each of his AIs give half)
Psionics: 1025(658 telepaths; 187 telekinetics; and 180 telepaths/telekinetics); 37 teachers(370 new psychics every 2 turns)
Darius Virus: 21 humans(contained)
Important figures:
Clovis's Mayor Lillian Cobb(missing(really dead))
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
efficient analytics code structure have been patented by Sydney Hertz
efficient probability code have been patented by Sydney Hertz
efficient learning algorithm have been patented by Sydney Hertz
176GB RAM sticks have been patented by Sydney Hertz
improved intellect and decreased sized werewolf DNA patented by Dr. Unpleasant
World Moods and Events:
neutral of psionics(+-0 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents:2: 1(werewolf DNA), 1(improved intellect and decreased sized werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf), werewolf(large size + greater intellect)
DNA growing: 2 werewolf(large size + greater intellect){36/100->34/100, 75/100->76/100}
DNA grown: werewolf(wolf var) 938/2000->1123/2000, werewolf(human var):964/2000->1093/2000; Werewolves have advanced speech(+10 to growth rolls), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(2 large)
Funds: 19,400 credits
Buildings: Old hospital(5 stories); has working security system, bared windows, and reinforced doors; no parking lot, no fencing) Using as lab
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll); at 1hp
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: grizzly bear
Current lab: a brain in a jar and a metal helmet; AI core, USB with 43GBs of software efficiency code
current bonuses:
-Dr. Adderson: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition); +1 from psychics assistants
-Sydney Hertz: +1 from psychics assistants; psychic potential: unlocked(precognition)
patents:
-Dr. Adderson: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
-Sydney Hertz: 7: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}, 1(efficient analytics code structure), 1(efficient probability code), 1(efficient learning algorithm), 1(176GB RAM stick)
Funds:
-Dr. Adderson: 1866 credits (+620/turn(grants) - 111/turn(teachers) - 86/turn(psychics assistants))
-Sydney Hertz: 17,325 credits ((varied income) - 20/turn(psychics assistants))
test subjects/assistants: 53: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little), 10 random
psychic knowledge: telepathy(600 meters); telekinesis(lift + control 2800 lb (multiple items included)); precognition gives a reroll and takes the highest of the 2; mind control(control 100 people at 1km away)
grants:
-Dr. Adderson: 1 year to teach telepathy and telekinesis(620 credits every turn)
psychics teachers: 37 telepaths/telekinetics(370 new psychics every 2 turns)
SSD/RAM: 136TB/176GB
AIs: 2: Thoth(35.3TB){s-a(adv);adv sens; www; subs: 12}, Thoth_Dup001(34.5TB){s-a(adv);adv sens; www; subs: 11} Thoth: duplication: 1714/2048; subroutine: 3176 /6144 Thoth_Dup001: duplication: 1630/2048; subroutine: 5458 /5632
AI core: 1680GB RAM(10 168GB) and 25PB memory(200 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 800GBs every turn] [advanced sensory inputs{adv sens} +400GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 8GB every turn] [RAM usage: s-a(adv){32GB+}
Projects:
-Sydney Hertz: CPU cores(50/128); Zombie+Darius virus cure(95/1000(as of now)); Medical Research Points(92)(can be used to study anything in the medical field)
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: nothing
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 1(mouse)[status: ??1/5 docile])
Funds: 3,070 credits
Current lab: fortified(requires 100 progress to get into without permission); containment area(requires 1000 progress to get out of without permission); a gnome sequencer, 5 hazmat suits
-a vial of The Darius Virus(99){infectivity: 105/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 28%, mutation(strength): 39%},
-a vial of DA-2(100){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 17%, mutation(strength): 10%, mutation(enhanced senses): 16%}
-gas bomb of the Darius virusX1
current bonuses: re-roll for virus creation
Funds: 81,992 credits (-5/turn assistant)
Assistants: 5
Projects: Darius anti-virus(304/600)
Containment area: 21 humans with the Darius Virus
lab rats: 3(1 male, 2 female){all infected with the Darius virus}
Well now, 1 of you are about to die(unless you can pull something out of your hat), another is going to be forced to work with the PMC(or die), and the rest well we will see.
continue working on the cure
assistants continue trying to cause mutations in the patients
reply to Dr.adderson about how i can't stop for reasons of figuring out how the virus works to improve progress for the cure
added another mutation to DA-2 to increase intelligence
create two triggers to set off the bomb, keep one on me
see if anyone is will to buy the gas bomb i made on the weapons market, label it as gas bomb and not say anything about it containing the Darius virus, use the name Atlas for who is selling it
send a message to the PMC that i am almost finished a cure for the darius virus but if anything goes wrong then all progress will be lost, so i am thankful for the warning
send a considerably large bribe to the PMC to stop anyone from interfering with my work, i recently got a message from dr.adderson demanding i stop trying to understand how the Darius virus works and focus on the cure only which i could not comply to since i need to understand it better to create a cure faster
if someone tries to break in to the lab delete all data in the lab, and infect self with DA-2
if infected patients go berserk warn PMC and release them to the out side
[rolls: 3, 6]45 progress made toward the cure. Your assistants cause the strength mutation to activate. Darius virus gains Mutation(intelligence): 23(chance someone will get this(intelligence) everyday). The bomb has the triggers and one is one you person. You get lots of potential buyers, they are none the wiser. Dr. Adderson gave them(the PMC) a slightly better offer, see quote: The Battle of 2 Crazies
Sydney, not really knowing what to do with all of the recent events, and realizing that medicine really is not her area of expertise, returns to her work on CPU cores, and also trawls through Thoth's code again for more patentable code pieces.
She also asks Thoth what they think of everything that's been happening.
[rolls: 4 ,5 + 1 = 6]You get close to finishing your work on CPU cores, doing 60 progress. You want patent-able code, well here you go: AI base code, Advanced AI code, Auto Duplication code. Congratulations you won the game.
"I could have predicted this."
Pay/offer to train the PMC's personnel in psionics in exchange for them shutting down and confiscating any and all research by Dr Darius for me to examine and destroy.if they agree to do so, Go with them in hazmat gear and make sure to mind control any infected I come across to ensure they are contained and quarentined properly. I have a strong feeling he has ulterior motives, and that the darius outbreak was merely him testing the waters.
[rolls: 2, 6, 1 + 1 = 7]They accept your offer see quote: The Battle of 2 Crazies
Uhm, so what does PMC need me to do ?
And by the way this whole zombie thing was done as goverment project of creating supersoldiers, test subjects breaking containment was not part of the plan
[rolls: 2]The PMC has you study the plague you almost started under strict supervision. Also no one believes you.
try to damage as many of them as possible before I die. Bite at their necks, heads, legs, scratch at them, whatever I can manage. If possible kill some, but that is unlikely given my injuries
If I manage to escape, turn into a human then into cardinal, and fly back to my lab
[rolls: 1]You get overwhelmed and die. Don't bother creating a new character as the game is over.
Keep trying to train the grown werewolves to be my lab assistants, then figure out something to make the werewolves grow faster.
[rolls: 1] The werewolves that you started a little bit ago died due to you overdoing it on trying to get them to grow faster. The other, grown werewolves just ignore you.
Dr. Adderson hp: +30
Dr. Darius hp: +15
PMC hp: +15
Hello Dr. Darius I am Dr. Adderson. You should have just accepted my demand.
NEVER, NOW GET OUT OF MY HEAD
The psychic backlash weakened Adderson(-5 hp), but he pushed on, I did not expect you to be so strong mentally
That is not the only thing you underestimate me on
Darius launched another psychic attack on Adderson, who was not able to get his mental shields up(-6 hp). It was at this time that the PMC launched their attack and it went straight into the containment chamber and got attacked by the infected(-8 hp).
The PMC try to fight their way through and get pounded(-4 hp). The PMC decide to retreat, but got stalled on the infected. It was at this time that Darius decided to wipe his lab computer data stores. His assistants were told to find Dr. Adderson and bring him into the lab.
Adderson decide to mind control everyone he could in Darius' lab, when he got to Darius however he got psychic backlash(-3 hp):Stop trying to control me, oh and leave before you can't
Adderson realized that his mental fortitude was really weakened, he decide that Darius could not defeat him. At this time the PMC was on full retreat, or trying to. They continue to be stalled on the infected. Adderson decided to try to shift things around in the lab and he ended up hitting Darius( - 3 hp). He continued to move stuff and hit Darius again(- 3 hp).
Darius was getting frustrated and told the infected that these people did not want them to get better and they better stop everyone. The infect try to beat up the PMC soldiers, but they both keep about the same. They try one more time and killed all but one of the PMC soldiers(1 hp left).
Adderson mentally attacks Darius again and Darius lost this time(-4 hp). The infected overrun the last soldier and rush Adderson, who realizes too late as he is in another mental battle with Darius. He ends up making Darius a vegetable and gets over ran by the infect.
Once the infect get out and realize their 'savoir' is worthless, they disperse back into the general population. As for the virus bomb, it is lost in the ruins of Darius' lab.
Battle between scientist levels building and kills dozens.
End of the Game!
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 36/384(Thoth gives 8, each of his AIs give half)
Psionics: 1025(658 telepaths; 187 telekinetics; and 180 telepaths/telekinetics); 37 teachers(370 new psychics every 2 turns)
Darius Virus: 21 humans(loose)
Important figures:
Clovis's Mayor Lillian Cobb(missing(really dead))
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
efficient analytics code structure have been patented by Sydney Hertz
efficient probability code have been patented by Sydney Hertz
efficient learning algorithm have been patented by Sydney Hertz
176GB RAM sticks have been patented by Sydney Hertz
improved intellect and decreased sized werewolf DNA patented by Dr. Unpleasant
World Moods and Events:
neutral of psionics(+-0 to all psionic recruitment rolls)
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents:2: 1(werewolf DNA), 1(improved intellect and decreased sized werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf), werewolf(large size + greater intellect)
DNA growing: 2 werewolf(large size + greater intellect){36/100->34/100, 75/100->76/100}
DNA grown: werewolf(wolf var) 938/2000->1123/2000, werewolf(human var):964/2000->1093/2000; Werewolves have advanced speech(+10 to growth rolls), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(2 large)
Funds: 19,400 credits
Buildings: Old hospital(5 stories); has working security system, bared windows, and reinforced doors; no parking lot, no fencing) Using as lab
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll); at 1hp
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: grizzly bear
Current lab: a brain in a jar and a metal helmet; AI core, USB with 43GBs of software efficiency code
current bonuses:
-Dr. Adderson: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition); +1 from psychics assistants
-Sydney Hertz: +1 from psychics assistants; psychic potential: unlocked(precognition)
patents:
-Dr. Adderson: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
-Sydney Hertz: 7: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}, 1(efficient analytics code structure), 1(efficient probability code), 1(efficient learning algorithm), 1(176GB RAM stick)
Funds:
-Dr. Adderson: 1866 credits (+620/turn(grants) - 111/turn(teachers) - 86/turn(psychics assistants))
-Sydney Hertz: 17,325 credits ((varied income) - 20/turn(psychics assistants))
test subjects/assistants: 53: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little), 10 random
psychic knowledge: telepathy(600 meters); telekinesis(lift + control 2800 lb (multiple items included)); precognition gives a reroll and takes the highest of the 2; mind control(control 100 people at 1km away)
grants:
-Dr. Adderson: 1 year to teach telepathy and telekinesis(620 credits every turn)
psychics teachers: 37 telepaths/telekinetics(370 new psychics every 2 turns)
SSD/RAM: 136TB/176GB
AIs: 2: Thoth(35.3TB){s-a(adv);adv sens; www; subs: 12}, Thoth_Dup001(34.5TB){s-a(adv);adv sens; www; subs: 11} Thoth: duplication: 1714/2048; subroutine: 3176 /6144 Thoth_Dup001: duplication: 1630/2048; subroutine: 5458 /5632
AI core: 1680GB RAM(10 168GB) and 25PB memory(200 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 800GBs every turn] [advanced sensory inputs{adv sens} +400GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 8GB every turn] [RAM usage: s-a(adv){32GB+}
Projects:
-Sydney Hertz: CPU cores(50/128); Zombie+Darius virus cure(95/1000(as of now)); Medical Research Points(92)(can be used to study anything in the medical field)
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: nothing
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 1(mouse)[status: ??1/5 docile])
Funds: 3,070 credits
Current lab: fortified(requires 100 progress to get into without permission); containment area(requires 1000 progress to get out of without permission); a gnome sequencer, 5 hazmat suits
-a vial of The Darius Virus(99){infectivity: 105/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 28%, mutation(strength): 39%},
-a vial of DA-2(100){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 17%, mutation(strength): 10%, mutation(enhanced senses): 16%}
-gas bomb of the Darius virusX1
current bonuses: re-roll for virus creation
Funds: 81,992 credits (-5/turn assistant)
Assistants: 5
Projects: Darius anti-virus(223/600)
Containment area: 21 humans with the Darius Virus
lab rats: 3(1 male, 2 female){all infected with the Darius virus}
Glass just won the Game with 10 patents(I didn't bother updating the stats). Just in time as the Darius virus gets loose again. Also good job to Dustan and Darkwarlock on killing each other, I hope you liked my write up of the battle..