Bay 12 Games Forum
Dwarf Fortress => DF Modding => Topic started by: Hague on September 04, 2018, 08:51:37 pm
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To what extent can syndromes and interactions alter the personality of a creature in DF? I've been thinking of the idea of various boozes and the like that slowly change the personality of the drinker, spirits in particular domains that float around spreading good/bad personality traits around. Is that sort of stuff possible? I know you can transform a dwarf into another creature or give tags, I just don't know if there's a tag that could directly force a personality trait on a creature. Can you directly modify personality Facets and Beliefs via Syndromes or Interactions? Lots of people having problem with breeding dwarves so I thought it might be interesting for certain "delicacies" to be temporary aphrodisiacs that increase the LUST personality facet for a time, that sort of thing.
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Yes, there is now a syndrome effect for changing personality facets. I am not sure beliefs will change, however.
You'll want love propensity for generating dwarf kids, though. Intelligent creatures will only reproduce if marrried.
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Sure. I mean, imagine if a dwarven priest of a Family or Hearth deity could do a ritual to increase the inclination of dwarves to pursue families. Imagine an incense burner workshop inside the temple and when people show up, they do a reaction that generates an incense cloud that adds the family-mindedness syndrome. Then you can use the aphrodisiacs for the lucky couple afterward.
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Should also make them have more FRIENDLINESS and EMOTIONALLY_OBSESSIVE so that they form stronger bonds and are more willing to do the initial friend-making step; maybe with a good does of happiness on top.
Heck, I don't even check for lust in relations-indicator. I suspect it rather causes feeling lust near furniture.
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Which personality trait makes the dwarves complain about food?
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That's more of a belief (http://www.bay12forums.com/smf/index.php?topic=171185.msg7820344#msg7820344), I guess.
They also don't complain about food if they don't like any food and thus lack the need for decent meals.
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Which personality trait makes the dwarves complain about food?
According to my early testing (http://www.bay12forums.com/smf/index.php?topic=154424.0), IMMODERATION increases the need for good meals.
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And alcohol, even for non-dwarves