A simple bar fight could easily turn into a fruit salad in seconds.This process has already turned into quite a spectacle.
I took a couple hours and wrote this, I hope it captures the egocentric, communist, & out right wrong veiwpoint of the Koopas.Spoiler (click to show/hide)
In recent forts my koopas fall asleep and never wake up, when woken up with DFhack they complain about being tired and go back into endless sleep, Cause: unknown
Why did you pick the exploding birds? They might explode.
The world seemed to work fine, except that for some reason five or six remoraids fell dead out of the sky basically right on the wagon.
Do they breed? I would think not because they are literally a lawn care tool
But the real question is, how would lawn mowers reproduce? Would they lay eggs or give live birth? Or would they reproduce by budding? I'm actually not sure if I want to make lawn mowers breedable.
Plus, that would probably lead to a lawn mower-splosion ... Or if we just want little push mowers hatching from eggs that's fine too.
So! I heard you like conflicting mods that make everything hell!
Meat furniture is definitely going to be a thing
At this point we have way more lore for these lawn mowers than anything else, when we start one of the first things I'm going to do is make a temple and fill it with statues of lawn mowers.
Wow, I would never have thought about mating lawnmowers before I read this thread, now those horrifying images will never leave me.
I'm looking forward to this fort of communist turtle lawnmower ranchers.
wait, when did this fortress become communist?
When we decided to have fun.
Fun gets you sent to gulag.
brew a drink from their meat
I'll start working on meat wine.
I smell another useless poll that makes everyone who stumbles upon it question their existence. Keep up the good work.
Screw it, just add all the mods.
All of them. Every last one.
Surely nothing can go wrong with this.
I tried to make my own megamix quite a while back. It ain't too much until you start running into Impoverished Word Selectors and the creatures alone take half a minute to load.
Only half a minute?
Huh, changing barrels of venom into barrels of booze? Now that's appealing, for some reason.
Either as just the normal bird, or if someone takes it and turns it into a hulking monster that breathes fire and goes around karate chopping people in half (or something).
A simple bar fight could easily turn into a fruit salad in seconds.
"yes... bring the hair... vomit it upon my silvery scalp..." -UristMc Baldkoopa
I had to kill the Nosferatu before he'd stop drinking people's blood, but the master of the dead flew off scared after all of his ribs and his spine were ripped off by the dinosaurs.
I swear, if any of you react like this when we actually encounter snow I'm putting you all to the guillotine.
I suppose the obvious solution is to make a drowning room or an atom-smasher and designate it as a tavern.
There's a LOT of things that happened this update that ever so slightly hints at the amazing amount of instability this game is getting away with. Thankfully, none of it caused any crashes, but it makes you wonder how much is every so hopelessly broken behind the scenes.
You know, I think this story might be a little bit weird.
I love how the longer this goes on, the less sense it makes
A golden, dinosaur, jet figurine of koopas murdering capitalists? This is definitely going in the museum.Spoiler (click to show/hide)
It's only in Modded Hell that even the fucking god of chaos and disorder gets torn to shreds by a horrible monstrosity.
++1I think "Status update: This is fine. Everything is fine.+1
Status update: Everything is on fire." should be the motto of this fortress, now that I think about it.
No adventure mode, and razing and pillaging don't work?Ever since the calendar started to go backwards, it's all become just Thursday.
Just typical modded hell changing the unchangable.
Sometimes, things just don't go the way you want. You step outside to go steal a book about cheese, and then you get swarmed by dinosaurs and hackers and fish people and undead. It's just a thing we all have to deal with at some point in our lives.
lol......this «☼Post☼» by MottledPetrel was of the finest craftskoopaship, menacing with spikes of ☼Comedy Gold☼ and ringed with ☼Typical Koopa Bullshit☼.
Incineroar it is! Please, don't make me regret this decision.
I don't know, it's just not quite as catchy as "I choose you, Pikachu!".
It was the Koopas that had the problem, and yes I gave them it. I'll go fix it, Thanks for the help.No problem, I'm happy to help. :D
I'd love to have more BEES in dwarf fortress. We have some time to wait, the update is scheduled to come out at the end of the month. Even then we can only start when I get everything (mostly) working. Depending on how long you think you need once we're ready to start we can wait. Would it be okay if I add it to the "in development" section so I remember?You can add it to the "In Development" section. Once the update comes out, I'm guessing I'll need about a week. That's just a guess, though.
But the real question is, how would lawn mowers reproduce? Would they lay eggs or give live birth? Or would they reproduce by budding? I'm actually not sure if I want to make lawn mowers breedable.
I feel like that would be WAAAAY too much effort to implement something that won't really make much of a difference. Plus, that would probably lead to a lawn mower-splosion because we wouldn't be able to geld them. But hey, if some one makes it I'll put it in. Or if we just want little push mowers hatching from eggs that's fine too. Actually, I'm going to make a poll for it, because I'm bored.
local LAWNMOWER_NAME = 'LAWNMOWER'
local PREGNANCY_LENGTH = ?????
local PREGNANCY_CHANCE = ?????
local IMPREGNATION_REPEAT = ?????
local repeat_util = require 'repeat-util'
local rng = dfhack.random.new()
local function select_caste(race)
local n = rng.random(99)
local raws = df.global.world.raws.creatures.all[race]
for i, chance in ipairs(raws.pop_ratio) do
if n < chance then
return i
end
n = n - chance
end
end
--local function gen_random_genes(race, caste)
--end
local function impregnate_unit(unit)
unit.pregnancy_timer = PREGNANCY_LENGTH
unit.pregnancy_caste = select_caste()
unit.pregnancy_genes = unit.appearance.genes --gen_random_genes(unit.race, unit.pregnancy_caste)
end
local function impregnate_lawnmowers()
for i, unit in ipairs(df.global.world.units.all) do
if df.global.world.raws.creatures.all[unit.race_id] == LAWNMOWER_NAME then
if unit.pregnancy_timer == 0 then
if generator.drandom() < PREGNANCY_CHANCE then
impregnate_unit(unit)
end
end
end
end
end
repeat_util.scheduleEvery('impregnate_lawnmowers()', IMPREGNATION_REPEAT, 'ticks', impregnate_lawnmowers)
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[PERMITTED_BUILDING:MEATHUT_DERPYDEV]
[PERMITTED_REACTION:MEAT_BLOCKS_DERPYDEV]
[PERMITTED_REACTION:MEAT_DOOR_DERPYDEV]
[PERMITTED_REACTION:MEAT_TABLE_DERPYDEV]
[PERMITTED_REACTION:MEAT_CHAIN_DERPYDEV]
[PERMITTED_REACTION:MEAT_CHAIR_DERPYDEV]
[PERMITTED_REACTION:MEAT_STATUE_DERPYDEV]
[PERMITTED_REACTION:MEAT_BED_DERPYDEV]
[PERMITTED_REACTION:MEAT_BARREL_DERPYDEV]
[PERMITTED_REACTION:MEAT_CAGE_DERPYDEV]
Glad to see another mod for the collection! And by the way, we're using modified koopas for this, look on the first page for roughly what I have done to them. I'lldorfkoopa you, any preference for occupation or pets?
Meat furniture is definitely going to be a thing, but you might have to remind me to give you meat furniture specifically. I will admit though, that in my two years of playing dwarf fortress I have never used a manager, but you'll be it and I might bother to learn how to use him.
Would you mind if I set you as a farmer until we set up a manager, and once we get more than just the first 7 dwarves switch you out to manager? We're gonna need that extra food early game.
local LAWNMOWER_NAME = 'LAWNMOWER'
local PREGNANCY_LENGTH = ?????
local PREGNANCY_CHANCE = ?????
local IMPREGNATION_REPEAT = 100
local repeat_util = require 'repeat-util'
local rng = dfhack.random.new()
local function select_caste(race)
local raws = df.global.world.raws.creatures.all[race]
local s = 0
for i, chance in ipairs(raws.pop_ratio) do
s = s + chance
end
local n = rng:random(s-1)
for i, chance in ipairs(raws.pop_ratio) do
if n < chance then
return i
end
n = n - chance
end
end
local function impregnate_unit(unit)
unit.pregnancy_timer = PREGNANCY_LENGTH
unit.pregnancy_caste = select_caste(unit.race)
local genes = df.unit_genes:new()
genes.appearance:assign(unit.appearance.genes.appearance)
genes.colors:assign(unit.appearance.genes.colors)
unit.pregnancy_genes = genes
unit.pregnancy_spouse = unit.id
end
local function impregnate_lawnmowers()
local number_viable = 0
local number_impregnated = 0
for i, unit in ipairs(df.global.world.units.active) do
if df.global.world.raws.creatures.all[unit.race].creature_id == LAWNMOWER_NAME then
if unit.pregnancy_timer == 0 then
number_viable = number_viable + 1
if rng:drandom() < PREGNANCY_CHANCE then
number_impregnated = number_impregnated + 1
impregnate_unit(unit)
end
end
end
end
--print("Number viable: " .. number_viable)
--print("Number impregnated: " .. number_impregnated)
end
repeat_util.scheduleEvery('impregnate_lawnmowers()', IMPREGNATION_REPEAT, 'ticks', impregnate_lawnmowers)
wait, when did this fortress become communist?
PREGNANCY_LENGTH = 200000
PREGNANCY_CHANCE = 0.0004
IMPREGNATION_REPEAT = 10000
wait, when did this fortress become communist?
When we decided to have fun.
Reminds me of a dream I had where I played a communist version of Monopoly.wait, when did this fortress become communist?
When we decided to have fun.
Fun gets you sent to gulag.
It would probably be possible to make it so we can brew a drink from their meat or something we get from butchering them, but at that point we would be introducing the transformation meat to the fortress. And I'm not quite sure what the new trees proper density raws are, but I'll try to look into it.
It would probably be possible to make it so we can brew a drink from their meat or something we get from butchering them, but at that point we would be introducing the transformation meat to the fortress. And I'm not quite sure what the new trees proper density raws are, but I'll try to look into it.
brew a drink from their meat
I tried to make my own megamix quite a while back. It ain't too much until you start running into Impoverished Word Selectors and the creatures alone take half a minute to load.
Lawnmowers already bleed gasoline from their engines, that might useful somehow.
So Minecart #12 on stockpile #A at z-1. At z+0, garbage zone over #A.If there is no floor above the minecart, then yes, it will go in.
Item X flagged for dump. Urist dumps item X, and item X goes inside Minecart #12?
So Minecart #12 on stockpile #A at z-1. At z+0, garbage zone over #A.If there is no floor above the minecart, then yes, it will go in.
Item X flagged for dump. Urist dumps item X, and item X goes inside Minecart #12?
EDIT: I realize that I didn't make this entirely clear. Dumping is not required for the items to go into the minecart; any items falling from above into the minecart will go in. So you can have a water system on the level above to push all the items in the area onto a hatch, which can then open to place the items within the minecart.
So, you can more easily fill mine carts with junk, then throw them at your enemies?Yes, with a little ingenuity one can design a system where the corpses and loot from the previous run of a piledriver could automatically be gathered up and placed into minecarts to be shot at enemies next time. Perhaps some loot could be removed from the system on-demand so it could be used elsewhere in the fortress.
So Minecart #12 on stockpile #A at z-1. At z+0, garbage zone over #A.If there is no floor above the minecart, then yes, it will go in.
Item X flagged for dump. Urist dumps item X, and item X goes inside Minecart #12?
EDIT: I realize that I didn't make this entirely clear. Dumping is not required for the items to go into the minecart; any items falling from above into the minecart will go in. So you can have a water system on the level above to push all the items in the area onto a hatch, which can then open to place the items within the minecart.
I just wanted to make that clear, because the above example can be applied to a generic container.
So Container #12 on stockpile #A at z-1. At z+0, dump zone over #A.
Item X flagged for dump. Urist dumps item X, and item X goes inside Container #12?
Now replace Container #12 withMinecart, Barrel, Bucket, Jug, Netherwood Cup, Obsidian Mugs, or Platinum Goblets.
Next, replace Item X with Magma.
Here, have a drink of Magma [833].
[REACTION:MEAT_BREW_DERPYDEV]
[NAME:Make Meaty Brew]
[BUILDING:MEATHUT_DERPYDEV:CUSTOM_R]
[REAGENT:M:1:MEAT:NONE:NONE:NONE]
[UNROTTEN]
[REAGENT:C:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER]
[PRESERVE_REAGENT]
[PRODUCT:100:1:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:M:DRINK_MAT]
[PRODUCT_TO_CONTAINER:C]
[PRODUCT_DIMENSION:150]
[SKILL:BUTCHER]
I don't think DRINK_MAT is defined for meat. You would have to add that to the replicating creature raws.
check the old Brewing Meat meat wine (http://www.bay12forums.com/smf/index.php?topic=136655.0) and this bloodwine (http://www.bay12forums.com/smf/index.php?topic=103942.15)
[img width=400]http_link_to_image_file[/img]
[REACTION:MEAT_BREW_DERPYDEV]
[NAME:Make Meaty Brew]
[BUILDING:MEATHUT_DERPYDEV:CUSTOM_R]
[REAGENT:M:1:MEAT:NONE:NONE:NONE]
[UNROTTEN]
[REAGENT:C:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:M:BREW_MAT]
[PRODUCT_TO_CONTAINER:C]
[PRODUCT_DIMENSION:150]
[SKILL:BUTCHER]
So... awkward story... but you know how sometimes you agree to do something today, forget for two days like an idiot, and then get sick out of your gomn dad mind and can't finish the mod because you are to sick to even understand what you're looking at?Erm.... that happened to me too. Minus the sick part.
Humans are intelligent, unless you change that, so you can't do any reactions with their corpse.
You could set the visitor limit to the highest number you are okay with.
Eating sapients is currently bugged. Might be fixed in the next release.
Eating sapients is currently bugged. Might be fixed in the next release.
Eating sapients may be bugged... but is building castles with them?
Eating sapients is currently bugged. Might be fixed in the next release.
Eating sapients may be bugged... but is building castles with them?
...and sigged.
I put the interactions in a text document named interaction_capitalism in the objects folder, and the speech in the speech folder called communist_greeting.
Also, there was a bit of a mishap...
(https://i.imgur.com/lK31qqx.png)
This in itself isn't that much of a problem, but the houndors got to them first...
(https://i.imgur.com/0lUXYkG.png)
They used something like flamethrower, and took out half the fort in seconds. The sheer amount of things being killed at once crashed my game. Houndors will now be pastured underground.
Hmm, maybe. I don't know, rolling forest fires that are constantly destroying everything on the surface have kinda become an icon for this mod pack I've assembled. If I had a dime for every time a caravan came onto the map and immediately burst into flames for no reason I would have at least a few dollars. As long as some fire breaks in the form of a 1 wide floor blocking the areas that matter from fire are made the fire tends to not be that much of a problem. And even if we do embark in a no vegetation desert, the amount of things that just breath fire for no good reason would probably negate the benefits of not having the fire spread. The real decider as to where we settle is probably going to be the area with the most feudal warring states, necromancer towers, and savage beasts we can find. If that happens to be desert then so be it, but the Koopas demand a challenge..
Could you lock the door when you leave, and make sure the lawn mowers stay safe?The tradition of awesome sigs continues, and this particular part stood out to me.
oh fuck there's a giant fire breathing T-Rex that just decided to show up. If you need me I'll be in a fetal position under my desk.
Oh, and any luck on the meat wine Derpy Dev?
I'm probably going to do a full update today or tomorrow, but there is something that's sticking out as potentially broke. I've had the caverns open for about a season and they have been completely devoid of animal life. There's even a hole leading to the next cavern layer, but I have yet to see anything other than plants. Regarding the caverns, I also noticed that most of the Caves Revamped creatures have some kind of necrosis causing attack. How does necrosis affect a creature made out of metal?Do Koopas have the GENERAL_POISON class? If so, yes, the syndrome will affect them.
If creatures made of metal get Necrosis, let's just call it Corrosion instead. That sounds cooler.I'm probably going to do a full update today or tomorrow, but there is something that's sticking out as potentially broke. I've had the caverns open for about a season and they have been completely devoid of animal life. There's even a hole leading to the next cavern layer, but I have yet to see anything other than plants. Regarding the caverns, I also noticed that most of the Caves Revamped creatures have some kind of necrosis causing attack. How does necrosis affect a creature made out of metal?Do Koopas have the GENERAL_POISON class? If so, yes, the syndrome will affect them.
Edit again 2: all right, I know I should stop editing this, but there was another thief. It was a troll, and after the military killed him the Yoshi ATE HIM WHOLE.
(https://i.imgur.com/kqB88BL.png)
The Yoshis have an interaction that reanimate a corpse, and turns it into a creature that almost instantly evaporates. The interaction also gives the Yoshis the ability to spit out corpse chunks as a projectile for a while.Ha! So I did predict it correctly.
The Yoshis have an interaction that reanimate a corpse, and turns it into a creature that almost instantly evaporates. The interaction also gives the Yoshis the ability to spit out corpse chunks as a projectile for a while.
in this, you can make walls out of meat, and also drink meat. Why do you mind the flesh chunks?The Yoshis have an interaction that reanimate a corpse, and turns it into a creature that almost instantly evaporates. The interaction also gives the Yoshis the ability to spit out corpse chunks as a projectile for a while.
*vomits in disgust and mental agony*
snip
Edit: work on the meat tower has begun. It is a mix of muscle and organs, but the point of "we will kill you and use your corpses to expand our glorious fort" is still shown pretty well with it. Soon all will tremble in fear before the mighty meat castle.
snip
in this, you can make walls out of meat, and also drink meat. Why do you mind the flesh chunks?The Yoshis have an interaction that reanimate a corpse, and turns it into a creature that almost instantly evaporates. The interaction also gives the Yoshis the ability to spit out corpse chunks as a projectile for a while.
*vomits in disgust and mental agony*
Reminds me of Boredchance - fires were an issue too - I don't recall the collapses of trees and so on causing massive gaps in the ceiling though.Bullfangoes the nicest cuddliest boars out their, or perhaps mosswines ???
Also those fucking boar things killing most fort members, I don't remember what they were called - think they were from the MH mod.
Now you need bread to also be a construction material - make the foundation out of bread, a meat layer, then a roof layer for a building-sized bacon sandwich.
Are you serious, the exact thing that was requested as a joke actually exists? Now all we need is lettuce, tomato, and mustard blocks. I'm not entirely sure how bread buildings will fit into the lore, but I'm definitely adding this. And I am also now considering desert as desirable, or maybe someone can make make fire extinguishers to go along with the lawnmowers. Or maybe just something that emits some kind of dust that puts out fire (if that's even possible) or that destroys grass around it to stop the fires from spreading. When the real fort starts there will definitely be more focus on fire safety "Smokey the Lawnmower says 'only you can be careful about breathing fire everywhere and burning us all to death'".
Melting in a giant, bacon-smelling inferno caused by trying to build a castle out of giant chunks of meat. Overall, not the worst way to go.
Could I request a Dolphin civ or something, if it doesn't ruin the vibe of "Mundane Creatures"? Or maybe a civ of sea creatures that breathe air with lots of casts that make them into different sea creatures so we can actually see some of these sea creatures inland? Also, I have just discovered ZM5's Spooky Halloween pack, as always it looks super good and is full of things that I should never hope we ever see for fear of instant annihilation. Who's ready to celebrate a late Halloween this year?Shouldn't be too bad unless you embark on an evil biome or dig too early into the third layer, hee hee.
Can do. Any specific profession, lore, or personality you want me to try to go with? I'm going to try to AT LEAST set up a really in detail lore base, but knowing how the test fort went in just the first year I'm sure it will soon devolve into feverish drunken rantings of a communist turtle who cares about nothing and gives no fucks when he orders the Bomb-omb squadrons to go out and nuke the area to cleanse it of all life, enemy or otherwise. Then it will get all peaceful for two seconds and he'll come out from under his desk and try to say something philosophical sounding, soon to interrupted by the allied "everyone against Modded Hell" federation, soon to be smitten down by the power that is within the mighty meat fortress.
fuck periods, all ideas can be grouped into the ultimate sentence.Must have this for sig
Okay, I'm freaking the fuck out right now. I think we actually broke it, or at least this world is FUCKED.
(https://i.imgur.com/oskx7A7.png)
spook lights are vermin, !VERMIN! How the actual fuck did they become a civ. And I don't even fucking recognize a good half of that list. Turtwigs are an animal, WHY THE FUCK ARE THEY NOW A CIV.
There is no koopa civ in this world, but I have to investigate. I'm going to go look around the world to see what ELSE has magically become a civ.
Edit: I have found that the evolved versions of turtwig have their own civs as well. And this is the first time in my at I have ever seen a !FRIENDLY TOWER!
Edit2: I have also found that apparently this place holder civ I'm playing as is into fishercat woman trafficking, because for some reason the men aren't available.
(https://i.imgur.com/9phQf77.png)
You duped raws. Something has the same name as something else, that makes the game go crazy.
Sorry for freaking out everyone, but that REALLY took me by surprise.
Exactly what it sounds like. It's the meme, floating around in the air and biting people.
I for one am concerned about what a ''trollface'' is in game, as in I am terrified at the prospect of finding out.
I feel like the next community fortress idea should be a duped raw world
I can only imagine how crashy it would be with a vermin animal as a civ. I would say that it at least demands a good try eventually, but no promises on actually getting it to work. It will definitely have to wait until the next fortress though.
Edit: I can' tcommit to starting a new test fort tonight, but I genned the world and it looks fine. Here are all the neighbors I plan to piss off with our shrieks of pain as we burn to death within the first couple of seasons.
(https://i.imgur.com/BHKyJyL.png)
How do these ''politicians'' behave in game
They kinda act like a less effective but more interesting and evil form of humans.Realism?
How do these ''politicians'' behave in gameThey kinda act like a less effective but more interesting and evil form of humans.Realism?
How do these ''politicians'' behave in gameThey kinda act like a less effective but more interesting and evil form of humans.Realism?
Well I'm taking it thenHow do these ''politicians'' behave in gameThey kinda act like a less effective but more interesting and evil form of humans.Realism?
I so badly want to sig this, but I would be quoting myself and that feels pompous.
IDK, I think the term ''Warhawk'' comes to mind.How do these ''politicians'' behave in gameThey kinda act like a less effective but more interesting and evil form of humans.Realism?
I'm not an expert on the political climate but I'm pretty sure that politicians don't join armies and invade dwarven fortresses.
could someone describe to me how christmas lights are used as a weapon?With great difficulty - I'm not sure who made the christmas mod tho.
That sounds like a better idea than cut off the infected limbs of this ailing modpack in an attempt to save it. The only thing we would really need to save from this would be the Koopa's and their civ changes. For testing purposes of the universe we've created as a whole I'm going to continue to fuck around with what we have now to see if it's broken enough to require an entire remake.Presumably as a festive whip
I would also like to report that even without me assigning the Koopa civ most of the other civ's weapons, we have access to them. I forget where the christmas elves and such came from, but could someone describe to me how christmas lights are used as a weapon?
That would probably make the most sense. For a second I thought that electricity was invented just so that little festive lights could be there to bathe everything in a merry glow as the christmas elves strangled everyone to death.Hm, can you actually make strangling that suffocates a standard weapon attack without dfhack?
That would probably make the most sense. For a second I thought that electricity was invented just so that little festive lights could be there to bathe everything in a merry glow as the christmas elves strangled everyone to death.Hm, can you actually make strangling that suffocates a standard weapon attack without dfhack?
How come you're choosing to assemble a mod compilation now but then waiting to play until the update? You'll need to either wait for every mod to be (hopefully) updated, or wait for the wiki to be updated with the new tags and manually update hundreds of creatures and entities yourself... I mean there's a *possibility* you could try to just dump the old raws in but it would likely not work.I highly doubt the next update will require the creature raws to be updated in any way. Entity files are more likely to be affected.
Don't get me wrong though I'm ptw, this is amusing! :D
I highly doubt the next update will require the creature raws to be updated in any way. Entity files are more likely to be affected.remember this?
And I'm sorry to hear that you won't be able to be here for the potential beginning Derpy Dev, but tell us when you get back into a position to join us.You probably won't have missed muchWe will be sure to make substantial progress in your absence.
You'll need to either wait for every mod to be (hopefully) updated, or wait for the wiki to be updated with the new tags and manually update hundreds of creatures and entities yourself... I mean there's a *possibility* you could try to just dump the old raws in but it would likely not work.Hehe I told you ;)
We still have meat building, right?
You most certainly can be Koopa'd, we could definitely go with more people to get attached to, so it's even MORE painful when everyone is slaughtered by Armok only knows what.
Do not fear death, as life only ends when the meat tower falls.
Do not fear death, as life only ends when the meat tower falls.
I'm sigging this, if that's ok.
Do not fear death, as life only ends when the meat tower falls.
I'm sigging this, if that's ok.
I don't mind :D
Like I'm getting sigged twice in the same thread, I'm on a roll.
My sense of self preservation is saying no, but my lust for blood shed is telling me yes. Yes, yes I would definitely like that. It's going to have to be for tomorrow, but would all I have to do is add the tag to the desired creatures and add the spellcraft mod? You will be Koopa'd as well. God, I'm going to have one hell of a time with my story telling of this.Yeah, just look for megabeasts and semimegas in the files and slap that token onto them.
Too high population? That's only the first page, there are currently 65 of them on the map and they're still coming. I had forgotten about the spies, how do they detriment the fort?
Glad to hear it Lord_lemonpie, almost feels like a betrayal updating the mod with the patch that decreases thrash dove populations. Take as long as you need ZM5, the darkest dungeon stuff will be great to make the caverns even MORE of a hellscape. I'm looking forward to it, but I'm scared that I'll open up the caverns and immediately be gunned down the DOOM stuff you added.Most of the wild DDU creatures will be in evil biomes actually, not the caverns (save for the final dungeon creatures). There are some, like Madmen, who will be found in non-evil biomes as well - otherwise, you'll mostly have to worry about the megas and invader races (8 in total). Won't have to wait too long, I only have 3 creatures left to do.
Asin's Wee Folk Mod [Updated]
Golbinoids
Asin, glad to see you found what I had intended for those mods. Even if I wasn't actively looking for additions to this collection I thought your mod was pretty interesting and had some good potential, that and I had some ideas for it and wanted to do some research. At the moment only the Wee Folk Mod is in as the Goblinoids mod was not updated to the current version and was causing more issues than it was worth. Sorry about not giving credit, I forgot who made it and where it came from, I'll add your name to it on the cover page (I'd appreciate it if you could do the minor updates to the civs that would make them usable, but that's up to you). The Wee Folk Mod is in, and is having some interesting results. I have found that the hobbits and shadow gnomes make up more necromancer towers than all of the other races combined. I don't know if this was intended, or even has a reason for happening, but it's kinda funny seeing the hobbits have more towers than actual settlements. As for what I've done to them, nothing yet. I'd like to have every race in before I take the giant list of reactions and buildings that I've made from every race I've added and just slap it into EVERY race to see how fun that gets.
Either as just the normal bird, or if someone takes it and turns it into a hulking monster that breathes fire and goes around karate chopping people in half (or something).I nominate this to the quote bank.
Either as just the normal bird, or if someone takes it and turns it into a hulking monster that breathes fire and goes around karate chopping people in half (or something).I nominate this to the quote bank.
Also, to my memory, [TRAINABLE] doesn't make something domesticatable. [TRAINABLE] makes already domesticated animals be able to be trained for war, or hunting. For that reason, I suggest we add [TRAINABLE] to chickens.
To get domesticated animal men, add [PET] to them, and also use the new animal defs from the latest release so we always have them available.
Give them all the ANIMAL_MAN creature_class.
And also, give all giant animals the [PET] tag, so we can have an army of giant stuff without the help of elves.
[CREATURE:MOTTLED_PETREL_MP]
[DESCRIPTION:A small black bird that feeds on carrion. It is social, very intelligent and knows how to use tools.]
[NAME:mottled petrel:mottled petrels:petrel]
[CASTE_NAME:mottled petrel:mottled petrels:petrel]
[GENERAL_CHILD_NAME:mottled petrel hatchling:mottled petrel hatchlings]
[CREATURE_TILE:249][COLOR:0:0:1]
[PETVALUE:10][NATURAL][PET]
[BIOME:ANY_OCEAN]
[BIOME:ANY_LAKE]
[BIOME:ANY_RIVER]
[BIOME:ANY_POOL]
[VERMIN_GROUNDER][FREQUENCY:100]
[POPULATION_NUMBER:250:500]
[SMALL_REMAINS]
[BENIGN][FLIER]
[CHILD:1]
[DIURNAL]
[HOMEOTHERM:10071]
[SWIMS_INNATE]
[MUNDANE]
[NOT_BUTCHERABLE]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:691:482:251:1900:2900] 35 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[PREFSTRING:muted coloration]
[BODY:HUMANOID_ARMLESS_NECK:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:GIZZARD:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BEAK:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:20]
[BODY_SIZE:1:0:500]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:15]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:snatch at:snatches at]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:21]
[CLUTCH_SIZE:4:6]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
[TL_COLOR_MODIFIER:MOTTLED_GRAY_BLACKMP:1]
[TLCM_NOUN:feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[CREATURE:MOTTLED_PETREL_MAN_MP]
[COPY_TAGS_FROM:MOTTLED_PETREL_MP]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:mottled petrel man:mottled petrel men:petrel man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:mottled petrel woman:mottled petrel women:petrel woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:TALON_SCRATCH_ATTACK]
[APPLY_CREATURE_VARIATION:BEAK_BITE_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:691:482:251:1900:2900] 35 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:mottled petral man:mottled petral men:petral man]
[DESCRIPTION:A small person with the head and wings of a mottled petral.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:5:10]
[MAXAGE:60:80]
[CREATURE_TILE:'m']
[COLOR:0:0:1]
[CREATURE:GIANT_MOTTLED_PETREL_MP]
[COPY_TAGS_FROM:MOTTLED_PETREL_MP]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:40700]
[GO_TO_START]
[NAME:giant mottled petrel:giant mottled petrels:giant petrel]
[CASTE_NAME:giant mottled petrel:giant mottled petrels:giant petrel]
[GENERAL_CHILD_NAME:giant mottled petrel hatchling:giant mottled petrelhatchlings]
[DESCRIPTION:A large bird-like monster, even more deadly when found in groups.]
[POPULATION_NUMBER:30:50]
[CLUSTER_NUMBER:5:10]
[CREATURE_TILE:'M']
[COLOR:0:0:1]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[GO_TO_END]
[PREFSTRING:muted coloration]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:691:482:251:1900:2900] 35 kph
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900]
[COLOR_PATTERN:MOTTLED_GRAY_BLACKMP]
[PATTERN:MOTTLED]
[CP_COLOR:GRAY]
[CP_COLOR:BLACK]
[CP_COLOR:WHITE]
ZM5, why are you not releasing Dwarfest Dungeons now, if it is good enough to be entered for Modded Hell?Waiting for the gf to make a tiny banner for it.
A simple bar fight could easily turn into a fruit salad in seconds.I want to nominate this for the quotes page. Even in-context it sounds absolutely bizarre.
[CREATURE:LAWNMOWER_MP]
[DESCRIPTION:A noisy machine that rolls across the ground and trims grass with a spinning blade.]
[NAME:lawnmower:lawnmowers:lawnmower]
[CASTE_NAME:lawnmower:lawnmowers:lawnmower]
[CREATURE_TILE:'h'][COLOR:2:0:1][GENERAL_CHILD_NAME:lawnmower chick:lawnmower chicks]
[BENIGN]
[PREFSTRING:grass cutting]
[NO_EAT][NO_DRINK][NO_SLEEP]
[NO_FEVERS]
[AMPHIBIOUS]STANDARD_GRAZER Disabled due to nest box bug. I suspect it might not matter because of the NO_EAT tag, but I don't want to test that. [NONAUSEA]
[NOPAIN][MEANDERER]
[NOSKIN][GRASSTRAMPLE:100][NO_THOUGHT_CENTER_FOR_MOVEMENT]
[NOSMELLYROT][NOBREATHE]
[NOEXERT][EXTRAVISION]
[BODY:LAWNMOWER]
[COMMON_DOMESTIC] [CREATURE_CLASS:LAWNMOWER]
[BIOME:ANY_LAND]
[LARGE_ROAMING] [BODY_DETAIL_PLAN:EGG_MATERIALS]
[PET][TRAINABLE]
[PETVALUE:300]
[USE_MATERIAL_TEMPLATE:BLOOD:LAWNMOWERGAS_TEMPLATE]
[STATE_COLOR:ALL:CLEAR]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[BODY_DETAIL_PLAN:LAWNMOWER_MATERIALS]
[BODY_DETAIL_PLAN:LAWNMOWER_TISSUES]
[BODY_DETAIL_PLAN:LAWNMOWER_TISSUE_LAYERS:LAWNMOWERSKIN:LAWNMOWERMUSCLE:LAWNMOWERPARTS:LAWNMOWERGASTANK]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[BODY_SIZE:0:0:60000]
[ATTACK:BITE:BODYPART:BY_TOKEN:BLADE]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:slice:slices]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[DIURNAL]
[SMELL_TRIGGER:90]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[SWIMS_LEARNED]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:80]
[CLUTCH_SIZE:1:5]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:LAWNMOWERSKIN]
[TL_COLOR_MODIFIER:RED:1:GREEN:1:BLACK:1]
[TLCM_NOUN:casing:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:GASTANK:LAWNMOWERGASTANK]
[TL_COLOR_MODIFIER:RED:1:GREEN:1:BLACK:1]
[TLCM_NOUN:gas tank:SINGULAR]
Thank you for the addition, I will add it some time tonight. And don't worry about confliction stuff, I say that more as there are plenty of mods that are in here that are designed to be stand alones that create their own unique world. When we patch them all together it's just really amusing seeing how all the things that once had special features for their unique world interact with everything in the newly created mosh pit. That, and how they react to me purposely fucking everything up for no good reason. So, this is your mod so if you don't want me to touch it I won't, but would you mind if I gave those snakes you said were starving to death in the forts some really muscular human arms for no good reason? And then we could slap the CAN LEARN stuff back in? Them being considered a pet isn't a problem, they'll still function properly, but I think they'll be reserved to only hauling and military work. This is also a second meaning of how I use the word confliction, we take something, and then we break it into something more numerous and fort ending.Sure, I don't care if you do that. It's your world/idea. Do whatever you like!
Should we start a new thread once the mod is ready and the fort begins? It might help attract new readers, since they wouldn't have to read through 30 pages of planning.I agree, even though this is hilarious.
[url=link]placeholder[/url]
-snip- I would also like to report that I "accidentally" made the fire breathing snakes have arms also made out of fire, as well as having those arms come out of their eyes. Whoops. It doesn't really work, so I'm going to try to fix it. -snip-I am fine with this. Also, the fire breathing snakes are just rare births of the comparatively "regular" flying snakes.
-snip- I would also like to report that I "accidentally" made the fire breathing snakes have arms also made out of fire, as well as having those arms come out of their eyes. Whoops. It doesn't really work, so I'm going to try to fix it. -snip-Sigging this
I've also discovered that there's a pretty hilarious glitch that happens when you remove the existence of sand and then embark in a sand desert.I'm afraid to ask, but what happened?
I'd call them koopaborgs, since the extra arms and metallic skin make me think of that tbh.
I would like to be koopadorfed, please. No particular requirements, although something military might be fun.
Perhaps I missed it in the thread, but who constructs meatblocks? Butchers? Masons? Butchermasons?
Should the regular pigs be removed?
So, uh, I'm not sure what I did, but somehow I accidentally made it so that the koopas can spit fat as a projectile. This fat can then apparently be scraped off the ground and used as normal fat to make tallow or use for other fat related reactions. I think I want to try to remove whatever I did, but what do you guys think, do you want it to be a feature?This should stay as a symbol for what we have managed to achieve here
Most certainly, any preferences on what you want to be? I've got some more story positions I need to fill and I'd rather have koopa'd people fill them, but if you've got a certain way you want me to portray your character I'll do so. I intend to put WAY too much effort into the story for this fort.Male Crossbowkoopa or Markskoopa. Whatever the term is. Also, if you give me dialogue, just basically make me the fort's equivalent to Duke Nukem.
I was going to have a character be a koopa equivalent of Doom Guy to go along with all the doom demons we have in the caverns, but I guess I could have a Duke Nukem koopa as well. Even though he'd have crossbow or bow skills I could still give you some actual guns, I've modded those in. I think I'll give him a hand mortar (I think those are in, but if they aren't I'll give him whatever next powerful gun there is) to both fit the persona and to make you an almost literal walking tank. I'm going to have to do some research because I've never actually played a Duke Nukem game, chances are he'll probably morph into a Serious Sam somewhere down the line because I've played a few of those games.
I had to kill the Nosferatu before he'd stop drinking people's blood, but the master of the dead flew off scared after all of his ribs and his spine were ripped off by the dinosaurs.
Cegad didn't even write an autobiography about himself, he wrote a book about HOW to write an autobiography about yourself. Now everyone in the fort is going to start getting ideas and start writing about their own life stories, thinking I'll care."And this was the day I killed that minotaur!"
(https://i.imgur.com/iwcGFL0.png)Heh. That one actually has tangential relevance to gameplay, in that you can export trade-maps in Legends Mode. I suppose it's an opportunity for a DFHack plugin, though I'm not sure what good having that knowledge on the fly would be...
Okay, now they're just making shit up.
[LAYS_UNUSUAL_EGGS:BLOCKS:INORGANIC:CERAMIC_EARTHENWARE]
Uh, what were those suggestions again? I added the billdads if you were the one who wanted them.These suggestions.
Are the domestic animals messed with?
If not, I suggest goats get an attack/greeting interaction that can be used once a month, that turns the target into a strawberry for a week,
pigs get an interaction that turns them into a hungry head,
Guineas get to spit lava,
horses can hide,
cows can be trained for hunting,
chickens can be trained for war,
cats can scratch the floor like a chicken,
dogs have a farting interaction,
mules can turn into a Charmander,
donkeys turn into giant hummingbirds,
sheep can make things sleep by being counted,
cavies can turn into the cavy of the other gender,
ducks explode,
water buffalo turn dead bodies into edible jello,
reindeer lay "eggs" of coal,
geese make everything either faster or slower randomly,
yaks make koopas temporarily unable to speak,
llamas spit caustic acid at enemies,
alpacas can breathe in water and turn anything that eats their meat into non-contagious vampires,
peafowl turn into hydras,
turkeys give enemies a useless interaction that makes them dance,
and rabbits are made of petrified wood.
Won't that trap koopas on nest boxes?
Uh, I'm not sure if this is a problem or not, but the embark map is saying that the oceans are heavily forested. Does anyone know if they created water trees, or something that would create a similar effect?We need a copy of this save, to explore this in adventure mode
(I'm going to try to compile a list of the available animals that I think are of importance. It's stupid long, so it may not be tonight. Most of them are pokemon, so really you can just name a pokemon and chances are we have access to it.)Now I'm just imagining embarking with like 10 mewtwos and a delibird
What's your policy on Mimikyu? We've got some of them laying around.My character just thinks they are Pikachu.
Just give my guy an unhealthy amount of what ever cap naps are. Just a ridiculous amount of them.
Poll is up. And yeah, I never thought about the humans being the last untampered with civ. I can't wait to see what fresh hell their lives are like in this world.I can only speak for my own pack, but I've explained the new metals I've added here (http://www.bay12forums.com/smf/index.php?topic=158898.msg7594420#msg7594420).
Also, does anyone know how good datamined metal is in comparison to the normal vanilla metals?
...possessed by a zombie ghost.
A 6x6 embark!? What kind of rig do you have? One capable of running this mess, I suppose.6x6 isn't too wild, in my experience. Anything downwards of 9x9 is probably manageable.
We definitely want the haunted embark though. Zombie lawnmowers vs. Piranha Plants, nature's eternal rivalry.
Zombie lawnmowers vs. Piranha Plants, nature's eternal rivalry.There are going to be so many conflicting universes, it's going to be great. And it does seem that location 2 is going to win, so I'll be handling that soon.
Uh, I don't know what happened, but I seemed to have had something butchered and got ice out of it somehow.
This is snow small problem.Uh, I don't know what happened, but I seemed to have had something butchered and got ice out of it somehow.
Wow, that worries me for the stability of this pack. It's rather chilling.
It makes me fear that this will not go icely.
I hope that this is not a frost cause.
I really don't snow if this will turn out well.
...I'll see myself out now.
I swear, if any of you react like this when we actually encounter snow I'm putting you all to the guillotine.
I actually didn't mind it that much, I was just in the mood to over react (I actually had a good laugh after I sat down and reread the thing I wrote, sorry if you actually took it as 'no puns ever, or death'). As for the metal, I don't think I want to tamper with the files of the already generated world. If something happens to compromise the current save and I have to make a new one I'll be sure to re-implement the metal.
You had better stop before we get an avalanche of complaints...Don't tundra-estimate ole' Derpy. He's no flake; he'll weather whatever storm may come.
You had better stop before we get an avalanche of complaints...Don't tundra-estimate ole' Derpy. He's no flake; he'll weather whatever storm may come.
I liked the update. Especially Urlance's strange obsession with clock-work koopas. He must have dreams about mechanical sheep.Yes, I rather liked that interpretation of my brief. Funnily enough, I happen to be reading that book right now...
Would like to be koopa'd as a scholar or brokerI would like my name to be "Auze", "Reluctant resident"
Also, post to watch
I think "Reluctant Resident" fits all of the citizens."Hiding Fugitive", then.
Maybe except mine, considering there'll be so many abominations to study.
Very well, and thank you for reminding me of the dinosaur pet, because that just gave me an idea...You know its gotta be good when the sentence ends with dot dot dot.
Always glad to see new people on board, I've got characters for the two of you already so it should go fine. Speciesunkn0wn, I'm sure what you mean by DelerKoopa, but I've got the rest your request worked out.
Always glad to see new people on board, I've got characters for the two of you already so it should go fine. Speciesunkn0wn, I'm sure what you mean by DelerKoopa, but I've got the rest your request worked out. Auzewasright, both of your requests would work fine and I have characters for both of them, so you can pick whichever you like. I'm glad to see people liked the update, I thought I might have put a little too much attention to detail into it, but it seems that the mini bunker that was the laser ceratosaurus pen was quite amusing."Hiding fugitive", please.
Ironically, I seem to have a character for everyone except the three other members of the starting seven. bloop_bleep, Enemy post, and Gwolfski, do any of you have any preferences for character? Or can I just come up with something random?
Probably not the default elves. The LOLmod replaces them with hippies, and MottledPetral seems to be using its version of the vanilla races.Makes sense then.
I'm sure that Koopa ZM5 saying that his profession is "occultist" will be fine and that everyone will respect his job decision.Of course, nothing to see here. I certainly will not dissect grotesque creatures from the deep to find out their inner workings, and I certainly won't lead the fort, or even the entire world, to ruin with my studies. (http://i0.kym-cdn.com/photos/images/original/001/049/587/a6b.png)
Koopa me. PhysicianConsidering the Dankest Dungeon mod is in, stress relief may be rather helpful. DAMN YOU BONE COURTIER!
May or my not actually help stress
Considering the Dankest Dungeon mod is inI don't now if this was an intentional misspelling or not, but I laughed for a solid five minutes when I thought about how darkest dungeon could have easily become the dankest dungeon with the teh lol mod adding mountain dew, fedoras, and all the other stuff that could turn it into a bad MLG thing. I can't get the image of a plague doctor with 'deal with it' glasses doing a 360 no scope out of my head with a symphony of air horns behind him, good job.
I can't get the image of a plague doctor with 'deal with it' glasses doing a 360 no scope out of my head with a symphony of air horns behind him, good job.
I can't get the image of a plague doctor with 'deal with it' glasses doing a 360 no scope out of my head with a symphony of air horns behind him, good job.
That... that's in my brain now. That mental image is going to spread like the plague, isn't it?
I will not let your Koopas GOOOOO!I would like to nominate this into official lore somehow
My first thought was Titanic reference, but now I have no idea what you're going for. But official lore it is! Not understandable, just like all the rest of it!Prince of Egypt reference.
My first thought was Titanic reference, but now I have no idea what you're going for. But official lore it is! Not understandable, just like all the rest of it!Prince of Egypt (https://www.youtube.com/watch?v=Bcg5rN-jlaw).
I look forward to this clusterf*** of mods inevitably ruining any and all attempts at something resembling a cohesive narrative. Godspeed, those of you somehow compelled to try writing stories.Now imagine how they look unmetaled. I thought they looked more like the Terminator robot thing.
And oh yeah I was cooking this up in Photoshop a few days ago but then it was mentioned that the Koopas aren't metal anymore, but oh heck might as well share:Spoiler (click to show/hide)
And don't worry about the unmetaling, metal mushrooms are still in the game and they have the ability to turn who ever eats them into a metal version of themselves. I always bring at least one spore, so we'll see some more metal koopas and I'll be sure to describe them as you have portrayed.If my koopa could get one of those, the results would... interesting
And don't worry about the unmetaling, metal mushrooms are still in the game and they have the ability to turn who ever eats them into a metal version of themselves. I always bring at least one spore, so we'll see some more metal koopas and I'll be sure to describe them as you have portrayed.If my koopa could get one of those, the results would... interesting
I'm now thinking of a turtle-shaped tavern where the koopas and trolls would be playing cards.Speaking of which, in light of the latest version's breakout bug, 'twould be best to stick to 44.03. We neither want nor need 200 semi-citizens within the first year.
Maybe once the fort itself gets enough migrants that could be some kind of project? A large turtle-shaped tavern, so we can see what kinds of freaks from all around the world come to visit.
Huh, thats annoying - thought this was a one-off weirdness in my own fortress.It seems to be a misbegotten fix to the bug where mercenaries returning from raids would apply for sanctuary. First it was the dogs doing it, then the rooms weren't being reassigned, then the mercenaries broke, and now this. And there are almost certainly others I've forgotten about. Suffice it so say that the raiding system is proving an abundant source of borkery.
I suppose the obvious solution is to make a drowning room or an atom-smasher and designate it as a tavern.
Zm5's journal in ms paint (the journal is obviously koopa skin)IA! IA! CTHULHU FHT-oh wait, wrong "journal".Spoiler (click to show/hide)
Well that solves one problem, but that doesn't mean we still can't have an emergency 'blender' switch for the tavern. Are there any other problems with the current version that we should be aware of?Nothing in particular comes to mind. There are some outstanding issues with the raiding system, but those won't be an issue so long as you don't send everyone abroad.
Poonoki cancels joke: interrupted by swear filter.I can't tell you how many times I had to alter language files for some of my modded races, because it so happened that a generated word for something in their language was "Ass", "Dick" or "Anal" - either only those or as part of another word which would look awkward on last names and such.
I was really expecting a pen to break open and all the napcaps stored inside would just run towards the closest koopa and assume it's their mother, though.
NO WAY BUT DINOSAUR WAY!Glad to see you like your character so far.
Urlance WolfbaneSeeing as my username is (an admittedly odd) Don Quixote joke, I find this misrendering of it rather amusing. I suppose if I can skewer legions of furry varmints with my lance, it stands to reason that their primary predator is mere competition to me.
Sorry about the misspelling, I've fixed it. Admittedly I had a moment where I was like "I'm not entirely sure I remembered his name correctly, I should check... nah, I'm sure it's fine".No need to apologize; I was simply amused.
I thought about having your character's name actually be 'MoonyTheHuman', but then I'd have to come up with an explanation for why a koopa was being refereed to as being a human. I was just going for overly angry, but I'm sure insanity could easily fit into there too.I imagine it's a bit like a Russian nicknamed "Ivan the Bear." Perhaps he's rather clumsy, so he puts his fellow Koopas in mind of something with a mere two arms.
Alternatively, its like a weaboo. He loves human culture so much he starts dressing up like a human, talking like a human, enjoying human cuisine, and has a masterwork quality body pillow of his favourite human novel character.I daresay this interpretation wins (six) hands down.
I agree also with getting the ball rolling - our plans will definitely be completely wrecked in the face of whatever we're gonna face underground or in the evil biome where we embarked.Ditto. I tend to wing it when it comes to preparation, and I've rarely felt shortchanged for it. Let's add some beta males to the roster and be done with it. Much as I'm enjoying all this scene-setting, it risks overshadowing the main event.
Pretty hyped to see what's "fucking crazy" by the already-insane standards of Modded Hell.Agree
Hmm, should I warn you of the hazards of raising fuzzies or leave it as a surprise? Let's just say this: make sure to keep them from wandering into the dormitories.Don' get them wet and don't let them out after midnight? That sort of thing?
Really hurts to know that the mountain home thinks we're so incompetent that an animal can lead better than we can.Noko, in a squeaky voice, protested the notion of being called a mere "animal".
about half the population has been unconscious for at least a month.wat
Edit: should dream ale be nerfed?
But a year's sleep is still pretty long for something that you might accidentally drink right at the beginning of a fort's life.Yeah wouldn't it suck if that happened?
Wow. MottledPetrel deserves an extension,Uhh, I didn't think we were doing turns, I thought this was just me playing a fort and writing a story about it. We could start signing people up for turns if you guys want this to become a succession fort. Do you? I'll put up a poll.
Also, restrict that goddamn drink from brewing if possible, so we don't have it happen twice.I love how the first ninji drank it and passed out and I thought 'Hey, I should restrict that. Oh well, I'll do it when he wakes up the next day'. Three koopas later I finally decide to actually restrict it, I'll also make sure to prevent it from being cooked or brewed.
currently there are a plethora of civilizations in this world coming up to a total of 62!!!I'd just like to point out that there might actually be more and that only 62 made it in because of the civilization cap. And the pedo bears aren't mine, but they are quite funny to come across. I'm not sure about adventure mode though, I'd say your problem might be the adventurer. There are definitely some sites that crash the game, so maybe try a different species or at least different site.
how did you get the mods to work? my friendship is magic and starwars mod keeps crashing
Could I be a swordsspiderkoopa? You have inspired me to create my own modded hell, and for that, I thank you. I might also have spare Raws.I guess I never really considered that the koopas were basically spiders because they had 8 limbs, but yeah, you can totally be a swordskoopa. I'm also glad to hear that I inspired someone to break dwarf fortress as well, tell me how it goes and I'll try to help you if you have any questions. But be warned, it isn't as simple as download and drop them into the raw folder.
i would like to be in the guard if at all possible but i can hold out if theres no immigrants that have anything to do with that professionUnfortunately there are a few people ahead of you on the list who asked for military positions, I'll try to get you in this migrant wave though. Chances are, though, that most of the military will be made up of high master threshers and peasants, so if I'm going to dump a useless migrant into the military that might be the one I koopa you as. Fortunately, when you work with 4 weapons at once and jump right into live weapons training you pick up fighting skills pretty fast.
Request dorfing: Weaponsmith / Axedwarf, or both.You can be whatever happens to come first, but I don't think I'm going to let my only nonexistent weaponsmith out on the front line.
I personally like it, when you said maybe a criminal background I thought you might have meant you snatched some old lady's purse, not the literal expulsion from planes of existence. Uhh, the broker's still unconscious, I could make you the broker if you want. Also, I'm gonna set up a poll for the potential of holiday specials, because the silence isn't exactly saying good things about such a prospect.Sure, and I'm not positive about whether there should be holiday specials. Just keep them better than the Star Wars one and I personally think it will be fine.
Here is your information:Of course, I've already established that he is immortal, and quite a bit of a psychopath. I've seen the "personally thinks there should be perpetual war". Adds some decent clues for how I got the entire world to make me a criminal ;). Will put a new post tomorrow.Spoiler (click to show/hide)
After looking through this I'm actually really concerned that you might be a vampire, or a much worse modded equivalent. You're one of the first of your kind on a 250 year world, and yet you somehow look only 142 (something immortality related is probably in play). After 250 years of life you have no friends, no relatives, no grudges, hell, even no passing acquaintances (somethings up). You have a preference for manat bone, which is not only the bone of a sentient civilized creature, but I believe also a civilization that is an enemy to our empire and one of our neighbors (A manat bone throne is admittedly really cool, but having a preference for a civilized creature material is a huge problem because he might be some kind of psychopath). Personally thinking that the world should be engaged in perpetual war is just asking for trouble, and is admittedly the first time I've ever seen this preference (more evidence that shapes him to be some kind of psychopath or modded night creature). Dreaming of ruling the world is actually something that most koopas dream about, so you're good there, but if anyone dies mysteriously I'm pointing my finger at your first.
I'll keep the transformation thing in mind, there are currently a lot of things on the map that are due for a transformation.Sorry, must have missed that part, will fix.
Auze, due to your last complaint about being made a planter I feel like you forgot that I made you future head magikoopa, and am just waiting to actually have a room for said noble position so your guy doesn't continuously complain.
Just an FYI, if you're currently working on a character lore thing I'm not going to be able to hold off the fort for it. As soon as I get past the crash we'll be back to some (hopefully) smooth sailing. I'm going to warn everyone now, we're almost into invasion territory, in previous test forts of this pack there have been some serious armed invasions of upwards of 15 fighters as early as the first spring. Place your bets now people, who's going to invade, who's going to die (we have just created our first weapon at the end of autumn, our prospects of surviving any serious attack are low).Are we walled in? If so, we could just wait until we are ready
Okay, now I'm just confused. If I just let the game run without doing anything it crashes around the 6th of timber, but if I restrict everyone to a burrow it crashes around the 12 of timber. Any ideas? I've done most of the things I could think to do, and the only animals that I know are going to transform in the future are the piranha buds and a turtwig. I can't kill the turtwig because it's a pet and there isn't enough time before the crash to butcher the piranha buds. If I can't get this to work soon I'm going to upload the save and post it here to see if anyone else can get it to work.
I'm done for the day, I couldn't get it to work and I'm no closer to understanding what the problem even is. Here's the save. Please, I need help trying to fix this. If someone can get it to work (roughly past the 12th of Timber) please send me the save and I'll continue the story. If no one can get it to work I'll wait to see if moving it to the next version helps. If not, we may have to make a new world, which would Really suck.
http://dffd.bay12games.com/file.php?id=13461
To be fair, we actually have a mod for legitimate black powder firearms. They're WAY more powerful than wooden bullets, but also much harder to make.Of course, this would finally provide a use for lead, which we may get tons of as a side effect of silver production (assuming we are mining out galena, I'm not sure). Plus, lead is low value, so it will be inexpensive to trade for.
We're mining out a ton of stuff right now, but actually documenting it all would be a pain. Galena is somewhere, so yes, we will eventually have a ton of lead. I tend to just use lead to make furniture, because as far as I know lead is more valuable of a material than normal stone. In addition, it's also really fucking cool to have a lead throne. As far as I know we could use any metal for the black powder fire arms. I don't know how good lead would be because of its softness and low penetration power, but its density would probably make it great for weapons meant to cause the target to explode into gore. I can't wait until I start making hand mortars, those things will level most targets in only a few shots. I also like the idea of worshiping raws, and I'm going to be using a name based on that until we can get more ideas to a vote, if we ever even get enough names to do so.Of course, at the speed that bullets go, it doesn't really matter that the lead is that soft (causes more damage). Also, the value of lead is 2, same as flux stone. As for the alcohol, maybe we could exploit it as a anesthetic, or weapon.
Also, anyone got any ideas on how I could help speed up the process of cleaning up spilled alcohol? There is a certain pool of dream ale in the food stockpile that has put a few people without shoes to sleep. Actually, I'm going to go into the raws and reduce the sleep time, because this is just getting ludicrous. I've changed the sleep time to 5000 instead of 500000, should be around a month or so instead of upwards of a year.
If I find anything that could pass for a cat I'll let you have it Scourge. Good luck with trying to figure out what you want to do with your character, because in the end I fear that all of this careful character development will be wasted when the fighting starts in earnest.Put him off duty and put him back him on.
The last few times I've looked in the caverns with this pack there have only really been weresalamanders and DOOM demons, but I'm sure in time there will be xenomorphs. Also, Enemy Post the koopa refuses to put down his wooden AK 47 for the literal piece of artillery I made for him. Even after forbidding the weapon he's currently holding he still won't give it up, any idea as to how I could get him to switch for the better weapon?
Put him off duty and put him back him on.And to think I didn't think of that...
Would you guys be interested in another lore update of the koopa mountainhome sometime in the near future? Or is everyone waiting to see the caverns and the first siege?Either is fine for me.
So it seems that there is a new update that both adds content and fixes some supposed bugs. Anyone know if it would be safe to add to the existing Modded Hell save?Can't get that much more likely to crash. Running this fort is like balancing a porcelain set on a ruler just off the top of the Willis tower, while we try to add bricks onto the load in an attempt to stabilize.
If we don't get any more requests, I vote we name the various migrants after random Greek myth figures.....Let's make sure we name two Eris and Set, after the Greek and Egyptian god of chaos and discord.
Koopa me as a mechanic and churn out mechanisms for trade. All except for the masterwork ones, stockpile them somewhere.>bloop_bleep is not amused at your attempt to usurp him.
It's the 20th of Hematite, year 126 of our good koopa king. (for those who care)
And koopa bloop_bleep's information. (if you want to go by it)I have to say though, it's pretty funny that you prefer to eat something as exotic as blind serpents and then like to wash it down with some commoner's potato juice. Also, we've got a temple, pray if you need it so bad, god.Spoiler (click to show/hide)
If we don't get any more requests, I vote we name the various migrants after random Greek myth figures.....Dionysus, god of wine and madness. Also, dolphins. Probably as a brewer.
You know, I think this story might be a little bit weird.
Well, that's one mystery metal accounted for, and if forgotten beast bone isn't more valuable than normal bone I have no idea why that forgotten beast bone item was worth 20000+.Decorations?
Can I do that if it's part of a caravan? I've never tried before, but I don't see why I couldn't. Update sometime this weekend, I'm hoping to at least play until sometime in fall to see if I can coax a siege out of the world, but if not I might as well start on some of the traps I have been sent.
I've seen it happen before, its just a koopa from our civ taking the identity of someone from another civ. Nothing broken - members of different species can't intermarry and I don't think even our shenanigans would cause that to break.
I'm kinda expecting the next siege to just be a bunch of dinosaurs, birds, and nothing else, seems about right for this...It would definitely be fitting, but I don't think that bringing dinosaurs that flip people off that cause EVERYONE to attack them is really going to go well for them. Them bringing actual carnivorous dinosaurs would really suck, but my best guess is that they're going to bring either cave monsters or common domestics, which is basically all of the starter pokemon, which would still suck.
I don't think they bring war animals on the very first siege/ambush - so thankfully we probably won't have dinosaur war right from the start.I've had them bring war animals on the first invasion, don't worry. Luckily they all happened to be war caoti (basically raccoons) and giant vultures, and not some modded annihilators. Cannibal invasion would be interesting, considering we already have one koopa who likes cannibal leather.
I'm still putting my bets on it being cannibals that harass us first, since they have a headstart when it comes to sieging tokens. That's gonna get weird once they do start bringing in animals though - chainsaw-wielding maniacs riding in on dinosaurs.
I'm writing this in the middle of reading your second to last update, so it may be unnecessary, but you could cook the berries in the kitchen. I think so, anyway. I may be wrong.Cooking the berries hadn't crossed my mind, because when I think berry I think 'if it isn't edible when it's picked, it ain't going to be edible ever'. I'll take a look in the raws to confirm this as well as find the language that spouse is using.
EDIT:I think in the relationship screen it would specifically mention his species if not koopa.
However, you can't marry someone in DF not of your species, anyway.(though now that I think of it he could've been transformed by something after the marriage.)
He could have been born in a completely different civ.
You could check from for his name in the language files. And see if it is in fact a koopa name.
necromancy will undoubtedly be used near the dinosaur flesh tower though...I didn't make the meat block mod, so I have no idea how the meat tower will stand up to that. I'm 97.4% sure that nothing will happen because the meat blocks are considered normal blocks by the game, but it will be great for story telling. I'd also like to point out, that there are a number of mods that add things that act like necromancy that are 100 times worse, like one where they raise the zombie in a full suit of iron armor, or make it composed entirely of hard gem...
i lost it at "mottledpetal-san"I'm glad you liked it, I was unsure if you really wanted me to go along with the 'weeb for human culture' thing we came up with a while back. If you've got anything specific you want me to do to your character, let me know.
*clap clap clap*
Haven't posted in a while, but I think I will have a IC post out by Saturday.I'll be glad to read it, always good to have extra input on the story that is still somehow coherent.
I'm thinking about sending our entire military up north to try to raze a cannibal village to both try to incite them into attacking and to test out the raid system that I haven't successfully used at all yet. In theory, it should only be a day or two's trip, so they'll only be gone for like a few in game minutes. What say you guys?Sounds good.
Remember: make sure you blame the cannibals for attacking their own village, and then attacking modded hell.I'm thinking there'd be an underground resistance radio host in the koopa mountainhomes talking about it on his show, "Info Koopas", and getting accused of being a cannibal agent.
I laughed for a good minute at this one. I think I might use this idea for my eventual lore update for the mountain homes where koopa Alex Jones claims that the Cannibals were putting chemicals in the water that were turning the friggin' frogogs gay.Remember: make sure you blame the cannibals for attacking their own village, and then attacking modded hell.I'm thinking there'd be an underground resistance radio host in the koopa mountainhomes talking about it on his show, "Info Koopas", and getting accused of being a cannibal agent.
I'm actually really having a tough time telling the date. It jumped from the 11th of limestone to the 9th of galena to the 24th of timber back to the 9th of galena. I think the date might also be utterly fucked as well.Well, this is probably an ultimate bug of this fort, unless it's as "common" as vermin civilizations. :D
I guess Modded Hell is in a deteroriating universe. Or its in some kind of time abyss where nothing makes sense, which would also explain all the weird shit going on.I'm actually really having a tough time telling the date. It jumped from the 11th of limestone to the 9th of galena to the 24th of timber back to the 9th of galena. I think the date might also be utterly fucked as well.Well, this is probably an ultimate bug of this fort, unless it's as "common" as vermin civilizations. :D
I guess Modded Hell is in a deteroriating universe.And you discovered my headcanon/roleplay stuff/whatever
That would make a truly glorious artwork, I'd offer a nice forgotten beast bone instrument with a side of fried eggs to see it.I wonder if it is possible to add a placeholder creature into the raws with a plural name of "communism" so this can happen....
A golden, dinosaur, jet figurine of koopas murdering capitalists? This is definitely going in the museum.I'm putting this in the quotes section.Spoiler (click to show/hide)
May I ask that Dionysus, Greek God of Wine and Madness, be koopa'd like Set was?Might as well pitch in - we should have YHWH as a legendary carpenter koopa.
I'm not sure if this is what you're going for, but Google says YHWH is the biblical god of Hebrew Israel, unless you're referring to the fact that Jesus was allegedly a carpenter I'm not sure what you're going for, but yes, I'll do it.That is what I was going for, yes. Figured it'd make sense...atleast, thematically, to the idea of various gods coming in to look at our monster of a fortress.
If the pools of venom are outside the fort, the dwarves won't clean it up, but a nice hardwood deck around the entrance will certainly make the place look more inviting and cover up all the toxic pools, but is that really a problem?
Mr. T, the largest dwarf, decides it would be totally metal if the fortress would be surrounded by a lake of lava.I'm sure there's something symbolic in this... somewhere.
2. I'm thinking about doing an illustrated interactive modded hell story interlude at some point (Littlest Cheesemaker style), would anyone be interested in such a thing? Or do you guys want me to focus strictly on the fort?
Also, does anyone have any ethical problems...
war-trained rapidashesWe're all going to fucking burn...
It's only in Modded Hell that even the fucking god of chaos and disorder gets torn to shreds by a horrible monstrosity.
The new stress system will undoubtably kill modded hell with stress :PConsidering the large amount of stress inducing syndromes added by ZM5's mods, there are going to be plenty of things for the koopas to 'dwell on'. Because of my limited time and the fact that right on the cover Toady comes out and says "The values might have to be adjusted" I'm going to wait a little to make sure that everyone doesn't just go insane the second I add it. Plus, I've got a siege bigger than the fort to deal with first...
This fort didn't make sense before. Now it makes even less sense. *clap clap clap*Hope it make even less sense for you now :P
Okay, is there ANY hardcoded function we HAVEN'T brokenYou know its going good when you have to ask this question.
Can we get a new save? I want to make dozens of statues until one of KoopaUnknown striking down forumites while on fire turns up.Yeah, you could custom make it really easily, but I'll do it if people really want it.
Okay, is there ANY hardcoded function we HAVEN'T brokenThe ascii tileset seems to be okay for now.
This fort didn't make sense before. Now it makes even less sense. *clap clap clap*
ono it's an escaped lunatic run :Pthat was mean :(
Don't worry, we were all one at some point. Glad to see I could attract you to the forums, I'll koopa youono it's an escaped lunatic run :Pthat was mean :(
Too bad DF no longer has dungeon masters.???????????? what? are you saying I would be the PUNgeon master?
Yes.Too bad DF no longer has dungeon masters.???????????? what? are you saying I would be the PUNgeon master?
If I ever come back as a ghost, you shouldn't put my body in a coffin, just let my ghost be part of the story.Unless it's murderous.
(by the way, you can set a hellacopter's body to some unique material, and make that material boil is 1° Urist to kill all of them on the map)
everything is fineI see no difference between these two phrases.
everything is on fire
it is an xkcd quote and also in this thread yes also sigged
If you're referring to the dog saying "this is fine" while sitting in a burning house, that's actually from Gunshow, not xkcd.I was considering making a Modded Hell meme of this by pasting a koopa head over the dog and then filling the flaming background with forumites, rapidashes, and attack hellicopters, but chances are I'm never going to get around to it. But now you all get to imagine how great it would have been.
This is insane, I love it!+9000
May I suggest you build a non-meat tower for ranged Koopas to sit on top of and shoot all these birds and hellacopters down before the become a problem.
Actually scratch that, build several of them all over that map and connect them via a tunnel system,and maybe an enclosed bridge.
Sure, if you only consider the mechanics, but imagine the impact! You have a ring of black stone towers encircling a centre point. As a scout draws near, they see a hideous thing that can only be described as a mockery of existence itself. A tower made of large chunks of the still-wiggling, still-bleeding flesh of hundreds, nay, thousands of creatures, jutting from the ground like a tentacle made of nightmares. Strange, nonsensical angles that put Daedric ruins to shame.Yeeeessssssss
Lore is always good.
You truly know why this place is called Modded Hell now.This kinda explains why like 90% of the last invading force ran before the conflict even really began. Lore wise of course, I know exactly why they fled, most of the invading force was riding un-war trained horses that will naturally flee before any real conflict starts. But I can only imagine what our neighbors think of us...
no there was a time that he said thatxkCloud?
tho it is sort of obscure (as in it is no longer there) I think it is the one where he "broke twitter"
It's also not actually poison-able. The entry for that got misspelled as poisin
Fuuuuuck.
no there was a time that he said thatFound it, it was when the April fool's Garden comic's release was delayed (messages bolded):
tho it is sort of obscure (as in it is no longer there) I think it is the one where he "broke twitter"
I think "Status update: This is fine. Everything is fine.+1
Status update: Everything is on fire." should be the motto of this fortress, now that I think about it.
++1I think "Status update: This is fine. Everything is fine.+1
Status update: Everything is on fire." should be the motto of this fortress, now that I think about it.
fixed that for youModded Hell ChecklistSix armed turtles: Check
Meat towers: Check
Fire: Check
A laundry list of broken features: Check
Followable story line:
Attack hellicopters: Check
Obscure references: CHECK
bad puns CHECK
Guess I'll put that motto thing in the quotes list.
Can I be Koopaded as an architect with the next migrant wave, if the losses are replaced with some leftover?I could just koopa you as one of the most recent migrants if you want, I kinda completely skipped over them because of the fight and I could just say that the demon koopa got your name wrong.
If i die I wish to be reincarnated as a cat like creature or a catIRL or in Modded Hell? /s
Actually I'm pretty sure you would just end up with a bunch of dead dolphins with armsI might put this in the quotes section for out of context humor, but for now, it's raw analyzing time.
[CV_REMOVE_TAG:IMMOBILE_LAND]
[CV_REMOVE_TAG:AQUATIC]
[CV_ADD_TAG:AMPHIBIOUS]
[APPLY_CURRENT_CREATURE_VARIATION]
It should make them able to breathe as for legs you need a way to give them tail_stance in their body, or switch the template from animal person legless to normal animal person.
A. It came up because I was changing some file stuff, saw the bottlenose dolphin had a weird glitch in it's raws, went to test it, saw it immedietly go for the water (confirming it can apparently still move on land somehow) and then was like "crap"Actually I'm pretty sure you would just end up with a bunch of dead dolphins with armsI might put this in the quotes section for out of context humor, but for now, it's raw analyzing time.
I'm only five seconds into the raws, and what do I find?(Turns out that 'totally normal' human civ we were joking about at the beginning might actually be a pod of dolphin men)Spoiler (click to show/hide)
So it turns out Bottlenosed Dolphin men are based almost completely off of Bottlenosed Dolphins, who do in fact have arms but no legs.Spoiler (click to show/hide)
Bottlenosed Dolphins are in fact immobile on land and are completely aquatic, which as far as I know means that they will suffocate on land.Maybe we should have thought this through a little bit more. Why did this even come up?Spoiler (click to show/hide)
Is it just me or have the pages been pruned, there used to be seventy-some pages here?There is 79 pages.
moddedIf i die I wish to be reincarnated as a cat like creature or a catIRL or in Modded Hell? /s
The simple application of logic and madness. :VmoddedIf i die I wish to be reincarnated as a cat like creature or a catIRL or in Modded Hell? /s
also how do you know i'm not a cat ;)
but on the internet no one can tell if you're a cat (or not for that matter)
[ITEM_WEAPON:ITEM_WEAPON_M16_RIFLE]
[NAME:M16 assault rifle:M16 assault rifles]
[SIZE:2000]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BULLET_556_CARTRIDGE]
[SHOOT_FORCE:540000]
[SHOOT_MAXVEL:50000]
[TWO_HANDED:125000]
[MINIMUM_SIZE:35000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:club:clubs:stock:1250]
[ITEM_AMMO:ITEM_AMMO_BULLET_556_CARTRIDGE]
[NAME:5.56 cartridge:.5.56 cartridges]
[CLASS:BULLET_556_CARTRIDGE]
[SIZE:50]
[ATTACK:EDGE:5.8:50:pierce:pierces:NO_SUB:1050]
And yes, I can koopa you with the most wolf like creature I can find and give you the most rifle like object I can make.
??? Only in modded hell i guess
I'd be impressed if a competent team of software engineers could recreate this atrocity.You should meet with the guys who created Windows ME, I think you would like each other.
So, have I been koopaed yet?Uhhh, do you want to wait for the next migrant wave, or do you want to take a currently unnamed koopa?
how did you get the mods to work? my friendship is magic and starwars mod keeps crashing
Did you try to combine them? There are probably conflicting raws in Jawa Fortress and Friendship is Magic. I made Jawa Fortress, if you tell me which pony mod you want I can probably merge them for you.
What if you deconstruct the coffin? At best you'll be able to make a slab and put him to rest forever, at worst you'll have a murderous vengeful spirit tormenting the koopas until someone gets a fell mood and supermurders him.So it's a win-win.
Well, that's it. I'm insane now. I read your post, MottledPetrel, and now I'm insane. I hope it's at least the cool artist or supervillain kind of insane and not anything sad or violent. Either way, I'm crazy now and it's your fault. I hope you're happy.
Well, that's it. I'm insane now. I read your post, MottledPetrel, and now I'm insane. I hope it's at least the cool artist or supervillain kind of insane and not anything sad or violent. Either way, I'm crazy now and it's your fault. I hope you're happy.At this point I'm honestly not sure what pushed you over the edge, there was a lot in that update that could have been the culprit.
Do it or no balls.Expect screenshots of the books at the tower sometime between tomorrow and this weekend.
Bloop_bleep: ExistsSomeone decided that they were going to start bucket feeding bloop_bleep water, so he's going to keep existing curled up on the floor for a lot longer than I thought he was, but he's starting to starve.
Unusual obsession sounds so ambiguous. It could be either about someone's obsession with mortality, but at the same time it could be about someone becoming a rock collector. Not a necromancy book though.Yeah, but slabs can only be read by adventurers, not fort mode dwarves, at least not as far as I know.
Spurtvulture seems likely to be a slab.
btw do I have a cat yet? if not I NEED one... How about a gunpowder cat?
I feel like we should obtain such a thing either way, and then start a breeding programbtw do I have a cat yet? if not I NEED one... How about a gunpowder cat?
ok a exploding cat sounds good what could go wrong...btw do I have a cat yet? if not I NEED one... How about a gunpowder cat?
I would take them all if I could, but I only have access to the raid function, not the pillage or raze. I was thinking I could go on a mission for a specific book, but now the wiki is telling me they'll just steal whatever they feel like, but artifacts first. Also, for a little extra help, a necromantic book must contain at least one of these following words according to the wiki: Annihilation, Bereavement, Death, Demise, Departure, Doom, Dying, Eternal Rest, Expiration, Extinction, Mortality, Immortality, Loss, Oblivion, Parting, Ruin, Ruination, Sleep, the Afterlife, the End, the Grave. Also, I had never considered that fortress mode creatures can't read slabs, that might become a problem because adventure mode doesn't work anymore.No adventure mode, and razing and pillaging don't work?
Ever since the calendar started to go backwards, it's all become just Thursday.I would take them all if I could, but I only have access to the raid function, not the pillage or raze. I was thinking I could go on a mission for a specific book, but now the wiki is telling me they'll just steal whatever they feel like, but artifacts first. Also, for a little extra help, a necromantic book must contain at least one of these following words according to the wiki: Annihilation, Bereavement, Death, Demise, Departure, Doom, Dying, Eternal Rest, Expiration, Extinction, Mortality, Immortality, Loss, Oblivion, Parting, Ruin, Ruination, Sleep, the Afterlife, the End, the Grave. Also, I had never considered that fortress mode creatures can't read slabs, that might become a problem because adventure mode doesn't work anymore.No adventure mode, and razing and pillaging don't work?
Just typical modded hell changing the unchangable.
.......because I can't imagine it being a very big book.Spoiler (click to show/hide)
I want .....Considering how many kinds of cheese there are IRL, I'd say it should be way more than 43 pages, especially since in DF they also milk kangaroos and tapirs in addition to usual cows, goats and sheep........because I can't imagine it being a very big book.Spoiler (click to show/hide)
Don't forget pigs, horses, and yaks.I want .....Considering how many kinds of cheese there are IRL, I'd say it should be way more than 43 pages, especially since in DF they also milk kangaroos and tapirs in addition to usual cows, goats and sheep........because I can't imagine it being a very big book.Spoiler (click to show/hide)
You know, that is a very good question. Considering the raws have it as a web spray interaction with the web spray material being cheese, I would think that I could say yes to both of your questions. But of course, we need to actually test it, and even if its supposed to work that way it doesn't mean that it does in Modded Hell.Now we just need to put it in aerosol cans.
Also, I would imagine eating cheese webbing would be a lot like eating string cheese.
Unless the cheese material is given the silk-related tags, you won't be able to collect it and turn it into cloth, and cheese webs won't register as edible.
However, if you give the material a BUTCHER_SPECIAL tag, you might be able to chop up undead cheese golems into edible chunks.
profitable emissionI never want to hear this phrase ever again, even in context.
What piece of essential, hardcoded reality broke this time?The sad part is that I don't actually know if its a hardcoded function that broke this time or if it was already modded in. Do the constituents of vile forces of darkness usually have the ability to raise the dead?
Considering how effective the pentaceratopses were for defense, maybe we should try to catch and tame some of them as well?It does appear that we have captured at least two
Sometimes, things just don't go the way you want. You step outside to go steal a book about cheese, and then you get swarmed by dinosaurs and hackers and fish people and undead. It's just a thing we all have to deal with at some point in our lives.That's going in the quotes section.
The oracles are supposed to be able to reanimate the dead - lorewise they're responsible for creating drowned thralls, so it'd make sense in them being able to create zombies.I would imagine that creating drowned thralls would be more of a time consuming incantation back in the layer kind of thing, not quick gesture on the battlefield kind of thing, but oh well. At the very least I think you might want to tone down the rate at which they can reanimate, because I've got about 5 pages of an oracle reanimating an arm and the immediately striking it down on repeat. Also, it was the whole army that was getting spooked and trying to fight the zombies, not just the Ucas. At the very least, this invasion got me back into playing darkest dungeon, so good job in those regards.
That said it does look like I made a mistake and forgot to give Ucas the not living token so they wouldn't get spooked by the dead bodies - not sure whats with the horse recruits, I've seen that sort of stuff before where you'd have a lot of normal war animals but then one would be a "recruit" instead.
7:Trained imps for the win.Trained imps are on my list
And this is why my koopa's strategy is "screw honor, I'm staying in my office whether you like it or not".Oh don't worry, you're going to be rolling as a support magikoopa once you get finished charging that large gem for koopa magic :P (After I remember how koopa magic works). Speaking of that, I need to look back into how spellcrafts magic works, becuase if I recall correctly we might be able to just mundanely study magic without pillaging the world for books.
More floor traps, both weapons and cages, with the highest density close to the fortress, this is just to thin out the numbers so that any military we have chilling at home can still have some fun.At least you're consistent.
As for Kaos choosing to prioritise reloading cage traps over coup de grace-ing an imp or helping Asin........I got my priorities.
7. Sounds like a great Idea. Really, most cage-able creatures should be tame-able, except maybe the most intelligent ones.We have infact caught a breeding pair of pentaceratops while they were trying to kill everyone. I'm not sure if their grazing nature will make then viable warbeasts or not, but I'm going to try to make it work.
Considering how effective the pentaceratopses were for defense, maybe we should try to catch and tame some of them as well?
When you said go find a coal shovel, I immediately thought of a shovel made of coal.
Does anything ever go right in Modded Hell?I mean, we've got a pretty sweet copper road, but other than that I would have to say no. Thankfully, I haven't tried anything overly complicated or dangerous where there would be a serious problem if things went wrong. That is about to change with the creation of the secondary cheese fortress (For which a
lol......this «☼Post☼» by MottledPetrel was of the finest craftskoopaship, menacing with spikes of ☼Comedy Gold☼ and ringed with ☼Typical Koopa Bullshit☼.I'd put that first part in my personal signature if I had room, but I'm definitely putting it in the quotes section. As for the second part, It's a blessing to have a game this legendarily broken but still perfectly playable. Now that I mention that, I think fire might be broken, because I have yet to see a single koopa take fire damage, but all other things have no problem burning to death, sooo... add that to the list of broken features.
But, hey, several wagon-loads of free shit! What's not to like about that?
I imagine Kaos standing on top of the meat tower looking down at the approaching merchants and seeing them all getting trashed by a random dinosaur and then just shaking his head at the obvious keystone capers that progressed from there.
All the while, him just muttering, "What the fuck is going with the world?" Heh, like there is ever going to be a satisfactory answer for that question.........
When you said go find a coal shovel, I immediately thought of a shovel made of coal.You'd be surprised how many items in this fort are made out of coal for no good reason, in addition to items decorated with coal. A coal shovel made out of coal wouldn't be too far out of the question, but it would be super impractical to use and would probably give everyone black lung.
I'm definitely feeling that perpetual confusion, in an advanced form that doesn't just apply to adjectives, nothing makes sense.When you said go find a coal shovel, I immediately thought of a shovel made of coal.
Long-term symptoms of chronic fortresser syndrome include: perpetual confusion of adjective meanings, permanent OCD, severe vitamin D deficiency, and clinical insanity.
Does anything ever go right in Modded Hell?
And yes, dinosaurs seem to be the main contender in this ecosystem. Whether that's good or not for the longevity of the fort remains to be seen.Dinosaurs are the ultimate animals, they can dominate an ecosystem they share with fire breathing horses, magical ghosts and omnicidal helicopters. No wonder it took a meteor to wipe them out, they were just too strong.
magical ghosts actually have a normal part in the ecosystem that we've createdJust gonna sig this
"Cheeses of Nazareth".One of these days I'm going to understand why all of your play-on-words jokes are about Jesus, but today is not that day.
Some people expected computers, robots, self-driving cars, but nobody expected that the machine uprising would be carried out by lawnmowers. I sure hope they will be merciful to koopakind.I've known that it would be carried out by lawn mowers since they were introduced.
I hope the lawnmower uprising more than makes up for it.I'm just going to sig this
Incineroar it is! Please, don't make me regret this decision.
The obvious solution would be to start another great fire and incinerate all the socks.I don't know what they're making their sock out of, but I just keep getting XXFire Resistant Titanium Allow SockXX's. That, and a lot of clothes are made out of materials that burn as long as lignite, there's currently at least 3 eternally clothes items on the map.
I laughed pretty hard after I got what you were going for, in the quotes section it goes. Dang, that thing's getting pretty big.Incineroar it is! Please, don't make me regret this decision.
I don't know, it's just not quite as catchy as "I choose you, Pikachu!".
Can we add the ever-burning forest fire currently located in our back garden to the military? Seems like it is one of the more effective combatants we have, and thoughtfully doesn't spread rivers of blood everywhere......it's one of our more hygienic warriors.Fire is definitely our most effective defense as of right now, even when most of it is entirely unintentional. We're going to be totally screwed if we ever have to fight a fire proof enemy.
I would like to volunteer my koopa for cheese wizard powerYou can be the first cheese wizard if no one opposes.
Maybe some visitor/invader stole the book? I don't think they respect forbidding, so one of them could have just picked it up and left.Maybe, but the soldier literally had it in his hands for almost a month, and not much time has passed since the last time I saw it there.
As it is way too mighty and dangerous for either enemy or even allied nations to have their hands on, we should send a troop to retrieve it immediately.
Go to 'L', the artifacts list, set the Book of Coagulation to F8, then press F8 in the main view.That might be a good idea, but my current strategy is to place a pedestal in the holding chamber and then have the Book of Coagulation set to be on display there. And once the mini-fortress (a cool name for it would be nice) is ready I'll station Scourge in there, and then have him dismantle the pedestal once the entryway is sealed of. No idea if it will actually work, but it's worth a try.
Tada, there is the book.
There may be a simpler way, but I would forbid all books but the book of coagulation, and have the only active library in the fort be in the safe room.
I'm still a gem setter, moar mechanisms.You're a VERY good gem setter. That, and MrLurkety is the only one who ever really heeds my orders to make mechanisms, you just go out and get mauled by animals every time you try to load a cage trap.
If we ever see a politician, we shouldIf we wanted a politician to be mayor, they would have to be a citizen. If they are a citizen, I don't think there is any way to get them in a cage other than if they are being imprisoned.enslave themsomehow set up a trap to cage them and put them in the tavern to slowly become the mayor.
Also, what’s the explanation behind castle and fortress being noble/executive positions? Is it a normal koopa thing or something gone horribly wrongas all things should here in modded hell?
What mod are the spell essences from? I might find a use for them in my modpack.I'm pretty sure it's spellcrafts... Or at least, it used to be spellcrafts...
Does anything get done at all in this fort? From what you're saying it looks like everyone is hauling trash 24/7.
Spellcrafts mod I believe.Fortress it is. It might crash the game, but it will be worth it.
Also, I'd like to be a fortress.
I'm still a gem setter, moar mechanisms.You're a VERY good gem setter. That, and MrLurkety is the only one who ever really heeds my orders to make mechanisms, you just go out and get mauled by animals every time you try to load a cage trap.
In all of my years of playing dwarf fortress, I have not once used a manager. I mean, I could try to do that, but that takes all of the fun out of the horrible inefficiency of manually doing it all myself.
How do you deal with large migrant waves then?The same way I deal with all problems in dwarf fortress: brute force, spite, and way too much free time.
I'm dying to make Auze a battle magikoopa.IC: I would rather just weather out the apocalypse in my room.
Hi, I made an account for this form specifically to say I am playing with this modpack and it's very fun,Glad to hear you're liking it, I don't know why, but I can agree that the forest fires get endearing after a while. And are you talking about soft shell turtles? Because I have not once thought the king would look like that, seems more like a bookkeeper thing. You know, so they can balance their tiny spectacles on their overly long snouts as they glare down at you disapprovingly for letting all of the trade goods burn outside.
I also know a dumb amount about Pokémon and the Mario rpgs so most of my enjoyment is going " i know what that is!!" And laughing at the 5th forest fire that year
Thank you so much for making this
EDIT: also I keep imagining your demon king as one of those turtles with the really long snouts. I don't know why
I think the whole point of me doing this is because chief magikoopa is a pretty useless noble if you don't make him a badass support type. If anything, you might be the one that I have to eventually seal off to ensure the continuation of the fort after something manages to actually get past the fire. I don't think you're going to die anytime soon, even after you become a support wizard you're going to be safely behind the front line. (And I've been totally winging characters for a long time now, if you want to change it I'll work it in. Something about the pressure to survive impending doom changing him, or something.)Quote from: MottledPetrel link=topic=167813.msg7822236#msg7822236 date=I'm dying to make Auze a battle magikoopa.IC: I would rather just weather out the apocalypse in my room.
OOC: I've decided to abort some character traits. Honestly, just make sure that I get rekoopa'd as a mechanic or scholar or something of the sort.
I'm considering drawing a portrait of noodle snout, the demon king...
Basically anything that I encounter and go 'I have no idea what the hell this thing is' is fair game.
We can always do with some enthusiasm between updates, so don't worry about it.
I completely ripped the vim extractor from the toads, it shouldn't even work because only the toads have vim containing blood. I know it can be used for warp pipes, but I have no idea what azoth is used for.
The "Demon King" is the ruler of the Koopa civilization. So yeah, you've basically just got six-armed metal Bowser joining your fort and Modded Hell is now the capital of the realm. How that happened is anyone's guess.
Have you uncovered magma yet? You need magma to set up a proper gem charge point, and I don't think it will show up in the menu until you have it.
Both charged gems and Azoth are essential for most of Koopa alchemy. Reactions include making potions, creating obsidian, making "fire stones" (which allow you to spawn lava pits anywhere) and making carmot (the Philosopher's Stone), which can in turn be used for changing metals into gold and gold into shining gold. And also creating minions, assuming that still works. Normally Koopas can only get Azoth by dissolving shining coins in alcohol, but if you gave them the vim reactions you have an easier (if riskier) method.
"Ignis et Azoth tibi
Having access to a toad extractor simplifies that drastically, even if it doesn't make much sense.
Dissolving coins in gold is the way koopa alchemy used to work. These days it's more complicated, and involves producing carmot from various alchemical ingredients. Looks like you need potash, pyrite, rock salt, and shining coins to make carmot as part of a multi step process, then dissolve that in quicksilver to make azoth, which can be brewed into various arcane potions. Having access to a toad extractor simplifies that drastically, even if it doesn't make much sense.
So it turns out coupe with an 'e' is a type of small car, but at this point I don't feel like changing it.
So it turns out coupe with an 'e' is a type of small car, but at this point I don't feel like changing it.
I was wondering why thefortresshellhole had a car, but chalked it up to mod weirdness.
The real question is: can you shear a depressed troll?The real answer: Yes, the farmers will drag the troll they are shearing to a workshop whether they want to go or not.
This one. (http://www.bay12forums.com/smf/index.php?topic=132175.0) You can't actually make an infinite-ammo gun, however. All ranged weapons are hardcoded to draw ammo from a quiver.
You could probably make a reaction that gives a large stack of ammo for free at will.
*Didn't want to double post. I just noticed that this fort is mentioned at the bottom of this TVTropes page. (https://tvtropes.org/pmwiki/pmwiki.php/Funny/DwarfFortress)Oh fuck, we're famous now. I'm flattered, if whoever did that is reading the thread, which I doubt because that post probably would have been a lot longer with a lot more questions. Any idea if Modded Hell has spread anywhere else?
Goombas of any kind have turned out to be a lot more unnecessarily violent than they probably should be, but then they can hardly even harm anything so it balances out. And aren't blow hards one of those stationary things from Yoshi's island?This isn't even the longest Bay12 let's play to be documented. It could be done.
I did not know that anyone could edit TV Tropes, but to be fair I hardly knew it existed until it was brought up. Now that I think about it, someone would have one hell of a time trying to identify all the tropes I didn't even know I was using in this. It would be nightmarishly long, but I'm sure it would be pretty funny.
Uh, is there a way I can use DFhack to give koopas the skill of novice reader? I think the people I trapped in the cheese dungeon can't actually read, rendering the whole scheme to trap them with the Book of Coagulation useless.Not sure if the reading skill is needed in fortress mode. I guess you could recruit some scholars who can in the hopes of having it taught...
But then his proofreading would be terrible.Quote from the journal:
(https://i.imgur.com/klhKu10.png)
A few days later he informs Mottled Petrel that he has finally finished his first book, "I've created an improved version of the current koopa anatomy. As any of our doctor's may or may not know, I understand that most everyone here has no formal training in their jobs, there are a number of gray areas currently in the koopa anatomy. We've covered the essential organs, but there are a number of smaller organs that are simply just referred to as 'guts'. This book labors to identify some of those smaller organs and describe what their function is in keeping us koopas running optimally". Mottled Petrel took the book he was being presented, and noticed that Mugamok had whitewashed the manga he had bought and written over it "Uh, you do know that we have plenty of quires at your disposal, right?" Mottled Petrel said, as he flipped through the pages. Mugamok shrugged "I couldn't stand to see such a waste of paper laying around, but I must return to my studies now. Show this book to our doctors so that they might gain a more accurate understanding of the koopa anatomy.".
Long forgotten? Didn't we still it from a creature with memory?
Minecart shotgun...…… wait, did I just say that? … In modded hell, that might start another forest fire.I'm pretty sure at this point splashing in a puddle of water and then petting a piece of granite would cause a forest fire in Modded Hell.
(https://i.imgur.com/98zMetx.png)
I believe the current modded hell is on a short hiatus, it should be back sooner or later. After it is done another fort with more mods should be started. Considering there are three (?) pony mods having one of them be included seems plausible.I could totally prep a modified version of Fallout Equestria that can slot neatly into this if it is wanted.
I was still getting a good 5 FPS, which was still sort of acceptable but was dragging on. The new one should hypothetically run the game at an insane speed for the size and complexity of the fort, that is, if I can get it over there with the 10 Kb/s my old computer's USB port goes at.Doing some basic unit conversion, assuming it is at 10 gigabytes exactly and at a constant speed, it should take you approx 27.777(...) hours to complete downloading it, or 1.15...(goes on infinitely) days.
It won't be modded hell until it is surrounded by flame and ash, but an auto-bathing trench might be a good idea.Or just a dwarven shower, which even gives off happy thought producing mist.