Bay 12 Games Forum

Other Projects => Other Games => Topic started by: Rilder on September 03, 2011, 08:03:36 pm

Title: SimRepublic, Libya is #1!
Post by: Rilder on September 03, 2011, 08:03:36 pm
Link: http://simrepublic.com

So hanging out on DFC the other day someone bought up, it seems to be some sort of country building thing, you create a character choose if he's strong or smart then choose a profession, then go to work doing jobs to make money and stuff.

Anyways we seemed to of chosen Libya as our country of choice and today since it was empty and we couldn't find anything better. So I went down there today and got named as Gaddafi for now.

So anyone else playing/trying it out. We can turn Libya into a Dwarven Superpower!  :P
=======
Libya's glorius IRC Channel:
irc://irc.newnet.net/Bay12SimRepublic
Or join #bay12games on newnet.com and type /join #Bay12SimRepublic

=======
Reelyanoob's farming post (http://www.bay12forums.com/smf/index.php?topic=92510.msg2597780#msg2597780)


WE ARE NUMBER ONE!

(http://i.imgur.com/S2Oxr.png)

Armok is greatest!
Armok is greatest!
He is above plots of the goblins,
And He is the best helper of the dwarves.
With faith and with magma I shall defend my fortress,
And the light of the magma will shine in my hand.
Sing with me!
Sing with me!
Armok is greatest!
Armok is greatest!
Armok, Armok, Armok is greatest!
Armok is above the elves.

O world, look up and listen!
The goblin's army is coming,
Wishing to destroy me.
With truth and with my magma I shall repulse them.

And should I be killed,
I would kill him with me.
Sing with me -
Woe to the elves!
And Armok is above the treacherous nobles.
Armok is greatest!
Therefore glorify Him, O my fortress,
And seize the forehead of the noble
And destroy him!

Title: Re: SimRepublic
Post by: Roboboy33 on September 03, 2011, 08:28:04 pm
I'll join this dwarven takeover.

Is th server lagging for you? i cant read my tutorial book :L
Title: Re: SimRepublic
Post by: BurnedToast on September 03, 2011, 08:48:15 pm
If we can attack other, pathetic, elven countries and take their precious socks by force then maybe I'll sign up.

Otherwise, what's the point?
Title: Re: SimRepublic
Post by: Azkul on September 03, 2011, 08:49:54 pm
Joined.

I shall give my verdict, soon.
Title: Re: SimRepublic
Post by: Rex_Nex on September 03, 2011, 08:50:18 pm
I'm up for it!
Title: Re: SimRepublic
Post by: Rilder on September 03, 2011, 08:52:01 pm
If we can attack other, pathetic, elven countries and take their precious socks by force then maybe I'll sign up.

Otherwise, what's the point?

There seems to be Soldier Professions so I think there is some form of warfare, dunno the details myself though.
Title: Re: SimRepublic
Post by: Roboboy33 on September 03, 2011, 08:53:50 pm
The activities page isnt working at all.

Apparently it doesnt work on IE. it works on firefox though.
Title: Re: SimRepublic
Post by: Azkul on September 03, 2011, 09:03:01 pm
Well it works for me on Chrome, at least.
Title: Re: SimRepublic
Post by: Neyvn on September 03, 2011, 09:11:35 pm
Libya Citizen List.

Code: [Select]
IGName         | Username      | Profession        | Str/IQ       | Living
------------------------------------------------------------------------------------------------------------------------------
Alacritous               |
Andrea
Antagonist | Antagonist | Builder 3 - Engineer 1 | 80 / 20 | Living Libya
Bluerobin427 | Bluerobin427 | Engineer 4 - Scientist 1 - Hunter 3 | 20Str/80IQ | Living-Libya
breadbocks
Cheeseh
Detonate
forsaken1111
Future
Galenus
gimlet
GreatJustice
hitty40
Inteuniso
Nanoth | Neyvn | Farmer 4 - Miner 4 - Hunter 4 | 75 / 38 | Living-Libya
Orb
Pseudonym |
Rakonas
Red
Reelya
Reimi
ReuseableBox | Calhoun | Miner Rank 3 - Builder Rank 2 | 70 / 30 | Living-Libya
RF
Ricchard
Rilder
spectr
TwilightWalker
Warhammer651
Yaddy1
Title: Re: SimRepublic
Post by: Azkul on September 03, 2011, 09:17:29 pm
Got an invite code???

INV15659C377
Title: Re: SimRepublic
Post by: Neyvn on September 03, 2011, 09:21:20 pm
So. what have people been putting as their slider? Do we need more folk with higher IQ or Strength???
Title: Re: SimRepublic
Post by: Azkul on September 03, 2011, 09:23:03 pm
Well, I put 60 IQ / 40 Strength
Title: Re: SimRepublic
Post by: Goron on September 03, 2011, 09:29:14 pm
is it like erepublik?
That was fun... can't remember why I stopped playing... oh wait, yeah I can, South Africa got fucked.
Title: Re: SimRepublic
Post by: Rilder on September 03, 2011, 09:29:40 pm
It cost the last of my money but I found a Mining plot!

Edit: Its sooorta like Erepublik but very much its own game.
Title: Re: SimRepublic
Post by: Azkul on September 03, 2011, 09:33:12 pm
It cost the last of my money but I found a Mining plot!

Edit: Its sooorta like Erepublik but very much its own game.

How dependent is it on paying "REAL MONEY" to succeed?
Title: Re: SimRepublic
Post by: Goron on September 03, 2011, 09:34:44 pm
good enough for me.
Ill sign up.
Title: Re: SimRepublic
Post by: BurnedToast on September 03, 2011, 09:35:49 pm
Well I signed up....

What profession do we need more of? I have not picked yet.

Edit: well since earlier someone said they found a mine I'll pick miner, I guess.
Title: Re: SimRepublic
Post by: Rakonas on September 03, 2011, 09:36:19 pm
is it like erepublik?
That was fun... can't remember why I stopped playing... oh wait, yeah I can, South Africa got fucked.
I remember erepublik, I started in ireland and became a devout follower of one guy, went to slovakia and established a communist regime which worked remarkably well with communes all working to supply the workers with the goods they made. Later went to russia because of greed for the really high wages they had there, and fought to conquer america for russia, becoming symbolic count of idaho or something. Got bored when america made a comeback.
Anyway, on topic, if I remember correctly this game existed in a different form for a long time, and it was rather fun, then it was re released completely different.
I apparently already have a character in newbie land, how do you emigrate?
Title: Re: SimRepublic
Post by: Azkul on September 03, 2011, 09:38:14 pm
erepublik is horribly unrealistic...
I remember when the UK allowed Hungary to conquer Scotland as a training exercise  :( (which is relatively normal compared to some of the stuff)
Title: Re: SimRepublic
Post by: Rilder on September 03, 2011, 09:40:23 pm
It cost the last of my money but I found a Mining plot!

Edit: Its sooorta like Erepublik but very much its own game.


How dependent is it on paying "REAL MONEY" to succeed?

Not sure, there is equipment you can buy to make your skills better and there is premium only buildings but they seem to only be decoration like parks.
Title: Re: SimRepublic
Post by: Azkul on September 03, 2011, 09:48:14 pm
For some reason, I'm able to travel before I've fulfilled the criteria?
Title: Re: SimRepublic
Post by: Neyvn on September 03, 2011, 09:49:23 pm
Just to note, here is my Invite code... ^_^
INV15663C745
Title: Re: SimRepublic
Post by: Rilder on September 03, 2011, 09:54:29 pm
For some reason, I'm able to travel before I've fulfilled the criteria?

It will travel but I dunno if it will let you do anything in libya, besides its a very good idea to get a stock of materials before you come.

Also, what are your in game names so I can throw invites (to the country) because I might have to run back to Newb York for a bit to get money and resources.

Well I signed up....

What profession do we need more of? I have not picked yet.

Edit: well since earlier someone said they found a mine I'll pick miner, I guess.

Well we need a scientist too because right now its useless and requires a scientist to survey the area and open up mineral veins.
Title: Re: SimRepublic
Post by: Rex_Nex on September 03, 2011, 09:59:18 pm
Damn, I didnt finish it and im on my way there already.
Title: Re: SimRepublic
Post by: raalph on September 03, 2011, 10:02:05 pm
Played this on start, I TOed São Tomé and Principe with some friends and made a facist country, but it reseted :(
The game change a lot, it was very simple. I'm finishing the tutorial, will be on Libya soon.
Title: Re: SimRepublic
Post by: Rakonas on September 03, 2011, 10:03:20 pm
Scientist here, not sure if I should get all the way to level 2 or just head to libya now.
Title: Re: SimRepublic
Post by: Neyvn on September 03, 2011, 10:03:37 pm
Well I did one of those "do this and get coin" deals, AVG said no when i started playing the game it loaded LOL. Anyway I now have 1 GC and I see little in way of using it right now, but then again I am doing some Watering... Went Farmer by the way... ^_^
Title: Re: SimRepublic
Post by: Rilder on September 03, 2011, 10:05:36 pm
Scientist here, not sure if I should get all the way to level 2 or just head to libya now.

I'd wait a couple days, get a few resources and such.
Title: Re: SimRepublic
Post by: BurnedToast on September 03, 2011, 10:07:26 pm
Well I guess I didn't really realize what kind of game this was, it seems very boring and I'm not that interested in it.

Is it possible to give my $960 to someone since I don't think I'm going to play it?
Title: Re: SimRepublic
Post by: Rilder on September 03, 2011, 10:09:40 pm
Well I guess I didn't really realize what kind of game this was, it seems very boring and I'm not that interested in it.

Is it possible to give my $960 to someone since I don't think I'm going to play it?

Might as well send to me since I don't think i can actually go back to Newb York and make more :P
Title: Re: SimRepublic
Post by: Azkul on September 03, 2011, 10:10:49 pm
Well I guess I didn't really realize what kind of game this was, it seems very boring and I'm not that interested in it.

Is it possible to give my $960 to someone since I don't think I'm going to play it?
Type the name of a player in the "Look up a player or country" box, click the "Donate" button.

Also, what are your in game names so I can throw invites (to the country) because I might have to run back to Newb York for a bit to get money and resources.

My name is Azkul, and am Scientist.
Title: Re: SimRepublic
Post by: BurnedToast on September 03, 2011, 10:13:49 pm
There, I donated my $960.

Good luck with the game.
Title: Re: SimRepublic
Post by: raalph on September 03, 2011, 10:17:38 pm
What should I get before going to Libya? I'm a scientist.
Title: Re: SimRepublic
Post by: Rilder on September 03, 2011, 10:22:35 pm
What should I get before going to Libya? I'm a scientist.

Money and resources, The 500timber/300 stone is a good starting point, having iron also helps
Title: Re: SimRepublic
Post by: Roboboy33 on September 03, 2011, 10:39:53 pm
Im going to have to make a 5 hour trek back to newb york now. I dont have anything but 900$.

My name is roboboy33
and prof. is miner
Title: Re: SimRepublic
Post by: Detonate on September 04, 2011, 03:37:25 pm
I remember playing this game a while back with some friends, we were in Antigua and Barbuda. It was nearly a year ago, though, it fell apart after a war. My previous account was deleted from inactivity, though. Anyway, my character name is Detonate and I'm an engineer. I'm still in Newb York, doing a job.
Title: Re: SimRepublic
Post by: Bluerobin on September 04, 2011, 04:39:38 pm
Started up an Engineer (Bluerobin427). I'm just trying to figure out how to do this job I applied for... I'm assuming I just have to wait for my application to go through but I assumed that since I applied to GameMaster it would automatically get accepted.

Edit: Oh never mind, I'm just dumb. Somehow I missed the "Job" dropdown menu.
Title: Re: SimRepublic
Post by: Hitty40 on September 04, 2011, 04:41:36 pm
Hey, I'm new to SimRep, and I just got into Libya at Tripoli, and I'm a miner. What now?
Title: Re: SimRepublic
Post by: forsaken1111 on September 04, 2011, 05:02:40 pm
Well I guess I didn't really realize what kind of game this was, it seems very boring and I'm not that interested in it.
Title: Re: SimRepublic
Post by: Rakonas on September 04, 2011, 05:12:41 pm
Well I got 101% progress towards rank 2.. Not sure when I'm supposed to rank up.
Title: Re: SimRepublic
Post by: Azkul on September 04, 2011, 05:14:39 pm
Well I got 101% progress towards rank 2.. Not sure when I'm supposed to rank up.

Go to the library and get a book
Title: Re: SimRepublic
Post by: warhammer651 on September 04, 2011, 05:18:17 pm
oy rilder, do more exploring so I can build a farm
Title: Re: SimRepublic
Post by: Rakonas on September 04, 2011, 05:51:57 pm
Well I got 101% progress towards rank 2.. Not sure when I'm supposed to rank up.

Go to the library and get a book
Ah dammit, I don't have any money for the book. once I get to rank 2 I'll get to libya and explore.
Title: Re: SimRepublic
Post by: Rilder on September 04, 2011, 06:58:21 pm
oy rilder, do more exploring so I can build a farm

I will as soon as I get more money, I'm in Amerika right now seeing if I can get a 100/Tick job (and chopping trees while I wait)
Title: Re: SimRepublic
Post by: Carcanken on September 04, 2011, 07:54:05 pm
sounds fun, ill try it out.

also, go for a democracy.
any specific stats we need? strength/iq?
Title: Re: SimRepublic
Post by: Carcanken on September 04, 2011, 07:55:40 pm
nevermind, i decided.
Ill be an engineer, then ill figure out how to come over to you guys
Title: Re: SimRepublic
Post by: Keltiknight on September 04, 2011, 07:57:25 pm
I am gonna try this out, I picked scientist, 60 IQ 40 Strength, If I like this game, I shall likely join ya, I am Keltknight.
Title: Re: SimRepublic
Post by: Reelyanoob on September 04, 2011, 08:01:10 pm
Ok I'm thinking of signing up, but then I saw "invite code" in the registration.

Anyone want to field this one? I was signing up for a look around, but I'd hate ppl on bay12 to miss out on any freebies which might be gained for the group effort.

Also, I'll help with any group efforts too.

Ok, I'm signing up with my extra "fake" email. To do a test run and learn the basics. I'll make a reelyanoob version later with someones proper invite code or whatever.
Title: Re: SimRepublic
Post by: Carcanken on September 04, 2011, 08:02:09 pm
So, how do I reach our country? Im doing some work for 20 minutes, so ill be there with 1000$.
Title: Re: SimRepublic
Post by: warhammer651 on September 04, 2011, 08:04:44 pm
Two things: 1 you have to have played for 2 days and your profession must be level 2 or more.

after that, go to activities, select travel- then libya
Title: Re: SimRepublic
Post by: Carcanken on September 04, 2011, 08:07:10 pm
2 days?
 ::)
Title: Re: SimRepublic
Post by: Rakonas on September 04, 2011, 08:08:30 pm
Ok I'm thinking of signing up, but then I saw "invite code" in the registration.

Anyone want to field this one? I was signing up for a look around, but I'd hate ppl on bay12 to miss out on any freebies which might be gained for the group effort.

Also, I'll help with any group efforts too.

Ok, I'm signing up with my extra "fake" email. To do a test run and learn the basics. I'll make a reelyanoob version later with someones proper invite code or whatever.
Read the thread, someone already posted theirs.
2 days?
 ::)
I don't think you actually need to have been around for two days to emigrate, probably just to become a citizen of a country other than newbland.
Title: Re: SimRepublic
Post by: Carcanken on September 04, 2011, 08:12:54 pm
Oh okay.

The game seems pretty decent, does everyone have to bring that 500 timber and 300 stone to whatever country they go to, like the tutorial says?
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 04, 2011, 08:13:36 pm
In this as Yuuko, picked Engineer.
Title: Re: SimRepublic
Post by: Hitty40 on September 04, 2011, 08:15:31 pm
So, what's the politics like in SimRep? Is it kinda like you can pick a congress or so?
Title: Re: SimRepublic
Post by: Carcanken on September 04, 2011, 08:32:08 pm
Where should I travel to, Tripoli or Kufra?

nevermind about the above, im heading to tripoli. what should i do when i get there?
Title: Re: SimRepublic
Post by: Neyvn on September 04, 2011, 08:35:30 pm
Dang it, Anyone can spare me (Nanoth) a few hundred so I can get some chow to recover my strength that would be great, Accidently used up all my strength on cutting wood. Got 726 wood out of it so all good there ^_^...
Title: Re: SimRepublic
Post by: Detonate on September 04, 2011, 08:43:52 pm
Ok I'm thinking of signing up, but then I saw "invite code" in the registration.

Anyone want to field this one? I was signing up for a look around, but I'd hate ppl on bay12 to miss out on any freebies which might be gained for the group effort.

Also, I'll help with any group efforts too.

Ok, I'm signing up with my extra "fake" email. To do a test run and learn the basics. I'll make a reelyanoob version later with someones proper invite code or whatever.

My invite code is INV15737C891, just so you know.
Title: Re: SimRepublic
Post by: Reelyanoob on September 04, 2011, 08:49:21 pm
My invite code is INV15737C891, just so you know.
Ok, you can get my ... whatever it is you get.

I'm still to pick a profession, but I note that we have a few of :-

Miner
Engineer
Scientist
Farmer (?)

So I'll likely pick something else. Maybe "Builder" sounds most useful if nobody's picked that yet.
Title: Re: SimRepublic
Post by: Detonate on September 04, 2011, 09:08:59 pm
I have started the long, ardous five hour journey to Libya. I don't have much, though, in the way of supplies. Everything was mindblowingly expensive. $30 per unit of stone, for starters.
Title: Re: SimRepublic
Post by: Reelyanoob on September 04, 2011, 09:24:51 pm
I'm Reelya the Builder.
Title: Re: SimRepublic
Post by: Keltiknight on September 04, 2011, 09:28:08 pm
Game looks fun so far, likely gonna come over to Libya soon, once I have plenty of supplies, and get a few more scientist levels.
Title: Re: SimRepublic
Post by: Rakonas on September 04, 2011, 09:33:40 pm
I have started the long, ardous five hour journey to Libya. I don't have much, though, in the way of supplies. Everything was mindblowingly expensive. $30 per unit of stone, for starters.
Same, except I don't have any supplies. I intend simply to start discovering resources as soon as I get there, even have a scout's hat and a gas detector.
Title: Re: SimRepublic
Post by: Keltiknight on September 04, 2011, 09:37:31 pm
I have started the long, ardous five hour journey to Libya. I don't have much, though, in the way of supplies. Everything was mindblowingly expensive. $30 per unit of stone, for starters.
Same, except I don't have any supplies. I intend simply to start discovering resources as soon as I get there, even have a scout's hat and a gas detector.

How do I even get those, by the way?
Title: Re: SimRepublic
Post by: Reelyanoob on September 04, 2011, 09:43:03 pm
The obvious goal here is to recruit until we've got more population in Libya than the USA in the game. We need about 40 players.

I'm going to collect resources for the rest of today, travel while I sleep in real life.
Title: Re: SimRepublic
Post by: Rilder on September 04, 2011, 10:00:46 pm
Scouting Britain and America they aren't really that far developed so far so we could likely become quite strong, I wouldn't try and rush stuff to much, we'll get there, I'll head back tomorrow or after tomorrow to accept more citizens into the country, but I really need money for exploring (only leader can explore and it costs 100 a tick to explore so I really need cash)

I did start two buildings but don't let that stop you starting your own if you have the materials, the base buildings (Like job center) seem to require about 300 Timber and 200 Stone but that was only for the market, might be different for others, and I set the cost of area on the city and mine plots to ridiculously low prices.

As for politics there does seem to be a good possibility of intrigue, I think there can be multiple leader type things like vice presidents or something but I'm new to this game myself.
Title: Re: SimRepublic
Post by: Bluerobin on September 04, 2011, 10:01:54 pm
Hmm so, I'm an engineer/scientist. Is there a reason for me to come to Libya sooner rather than later? Or should I just work on my skills/money and buy a bunch of materials at some point and then head over? I got the hat I need to find forests but I just noticed it says only country leaders can explore to find new areas, so that may have been a waste of $200.

Edit: Oh and how does building work? If a building needs 20 stone/wood per tick and has 200 "construction level" needed, does that mean it needs 20 x 200 = 4000 of each?
Title: Re: SimRepublic
Post by: Reelyanoob on September 04, 2011, 10:11:52 pm
Their forums are here, there's some discussion of particular countries etc:-

http://simrepublic.com/forum/
Title: Re: SimRepublic
Post by: Rilder on September 04, 2011, 10:15:39 pm

Edit: Oh and how does building work? If a building needs 20 stone/wood per tick and has 200 "construction level" needed, does that mean it needs 20 x 200 = 4000 of each?

Nah, more then just 1/200 is made each tick, the Market I was working on would complete 14 each tick and use only 20 timber/10 stone that tick.
Title: Re: SimRepublic
Post by: Goron on September 04, 2011, 10:45:56 pm
... so it appears I messed up. Apparently choosing 100 IQ and 0 strength prevents you from, well, doing anything.
Anyone find a link for deleting character so I can restart, I can't find? Or should I just create a new account?
Title: Re: SimRepublic
Post by: Reelyanoob on September 04, 2011, 11:01:32 pm
Well, I discovered you can swap out max strength & IQ any time by eating testosterone pills or mulberries. I'm eating 1 testosterone pill now, I started with 70 Str / 30 IQ so I'm going to Max out Str now and focus on Str related jobs, for added efficiency. I only need to eat 15 testosterone (total cost $150) to get this.

I'm also considering what job to focus on as my second slot, maybe Farming ??
Title: Re: SimRepublic
Post by: Neyvn on September 04, 2011, 11:41:36 pm
There are IQ jobs, Engineer, Scientist and one other I can't remember off top of my head.
Grab one of their books, read that, then go to job center and do work for the gamemaster there. Chances are though that the Engineer jobs are full, they really should look into that.

ALSO::

I have been doing some foraging, so if anyone wants some Mulberries (Increase IQ, Lower Str) or some (Fresh)Sloe (Replenish IQ) let me know...
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 12:05:21 am
We have a pile of ppl already saying they're Engineers, at least 3, none said they were a builder, so I picked builder as my main skill.

Builder = strength score ability, so I'm maxing out my strength to be better at that, a specialist builder. Farming is also a strength job, so I'm picking that as my secondary.

Seems like the game is set up to favour focusing on one or the other. That way everyone is more productive at what they do.

EDIT: Unless I'm misreading how the rules work, this is early days.
Title: Re: SimRepublic
Post by: Neyvn on September 05, 2011, 01:54:11 am
Well I was just offered some Farmland in France from a Player... 3000$...
Should I take it???
Also...

Farmer, Hunter and Miner.
Currently Level 3 in Hunter and Farmer.
Plot - 1 (Empty)
My invite code is: INV15663C745
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 02:08:10 am
We have a pile of ppl already saying they're Engineers, at least 3, none said they were a builder, so I picked builder as my main skill.

Builder = strength score ability, so I'm maxing out my strength to be better at that, a specialist builder. Farming is also a strength job, so I'm picking that as my secondary.

Seems like the game is set up to favour focusing on one or the other. That way everyone is more productive at what they do.

EDIT: Unless I'm misreading how the rules work, this is early days.

Seems about right, there is stuff that needs IQ though even if your strength based. (Miners need Scientist to find them stuff to mine)

Also, since markets abroad have low materials for purchessing I think I have a basic gameplan.

1st: I'll get a job and collect what money I can

2: Look for forest plots.

3: Get a Scientist to look for trees(After have him find some mining spots)

4: Get to work cutting trees.

5: Use the wood to build a Sawmill (Only requires wood not timber)

That should get us basic material inputs and will allow us to advance.

However I still need Stone and Timber to finish the market so we can transfer materials to each other (I don't know if there is a way to transfer materials without a market)

I can get Timber if I add engineering to my professions and if I get 8k More exp I can learn mining and get the stone I think
Title: Re: SimRepublic
Post by: Neyvn on September 05, 2011, 02:13:31 am
However I still need Stone and Timber to finish the market so we can transfer materials to each other (I don't know if there is a way to transfer materials without a market)
How much you need, I have 700+ Timber, 160 stone...
Also, check your chat bars down the bottom... I been trying to get your attention for a while now...
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 02:16:00 am
However I still need Stone and Timber to finish the market so we can transfer materials to each other (I don't know if there is a way to transfer materials without a market)
How much you need, I have 700+ Timber, 160 stone...
Also, check your chat bars down the bottom... I been trying to get your attention for a while now...

Yeah I just noticed been jumping between things XD

Okay that was stupid of me we can transfer materials to each other, I totally didn't notice that feature.
Title: Re: SimRepublic
Post by: Neyvn on September 05, 2011, 02:26:41 am
However I still need Stone and Timber to finish the market so we can transfer materials to each other (I don't know if there is a way to transfer materials without a market)
How much you need, I have 700+ Timber, 160 stone...
Also, check your chat bars down the bottom... I been trying to get your attention for a while now...

Yeah I just noticed been jumping between things XD

Okay that was stupid of me we can transfer materials to each other, I totally didn't notice that feature.
Also. Just to note, its only when your in the same country, So if anyone is still traveling thats on right now, I can give the mats to you before you arrive...
Title: Re: SimRepublic
Post by: Shadowgandor on September 05, 2011, 04:38:22 am
I just made a character as well; Shadowgandor *gasp* Was hoping I could choose an ingame name instead of it using my username :P.
Anyway, he's a 90/10 operator. Already enough experience for rank 4 ^^

See you guys in Libya :P
Title: Re: SimRepublic
Post by: Neyvn on September 05, 2011, 04:43:14 am
I just made a character as well; Shadowgandor *gasp* Was hoping I could choose an ingame name instead of it using my username :P.
Anyway, he's a 90/10 operator. Already enough experience for rank 4 ^^

See you guys in Libya :P
When you say he has enough exp for rank 4, you mean you have been reading the books when you hit 100% or he has 400% in the progress bar. When you hit 100% progress, read another book. The books from the Library can level you to Rank 4. If you have 400% Progress, then you would have... Rank 2 only, maybe Rank 3...
Title: Re: SimRepublic
Post by: Shadowgandor on September 05, 2011, 04:44:28 am
^How about 1050% exp? XD
I worked for 50 ticks, didn't have the time to wait for 1 hour because it was getting late so :P

edit: Bleh, 60% into rank 4. Didn't make it :(
Title: Re: SimRepublic
Post by: Cheese on September 05, 2011, 04:51:23 am
I've signed up as Cheeseh, profession builder, 30str/70int.
Title: Re: SimRepublic
Post by: Salabasama on September 05, 2011, 06:14:16 am
I have started as Murdergon, the 20/80 hunter.  I hope you will give me chance to hunt the most dangerous of game.
Title: Re: SimRepublic
Post by: GreatJustice on September 05, 2011, 07:05:23 am
I played Erepublik for a fairly long time. It started good, then went downhill as more and more stuff became reliant on people using gold to buy things, meaning you had to either be a huge business tycoon, funded by the government, or buying gold with real money. Practically EVERYTHING had a gold bonus by V2 and that was when I left.

Anyway, I will join Libya. Sounds fun. First, though, what job is in highest demand? I want to help Libya by taking a job it doesn't have an excess of (like engineer).

Also, we are dwarves. Dwarves like hoarding money. Therefore, we should be libertarian.
Title: Re: SimRepublic
Post by: Cheese on September 05, 2011, 07:18:31 am
RF is banned from the forums so I am going to be his mouth. He says to contact him on steam or in the DFC steam group chat.
Title: Re: SimRepublic
Post by: GreatJustice on September 05, 2011, 07:19:30 am
My current netbook doesn't have steam ><

I have IRC, though (it was standard for Erepublik countries to have an IRC chan)
Title: Re: SimRepublic
Post by: Ghazkull on September 05, 2011, 07:55:29 am
Started as Scientist ,name is Ghazkulll, though i first need to reach rank two...
Title: Re: SimRepublic
Post by: Comp112 on September 05, 2011, 08:02:22 am
We supposedly need more engineers.

To bad we don't have engineers to tell to get onto making more engineers...
Title: Re: SimRepublic
Post by: GreatJustice on September 05, 2011, 08:05:27 am
I'm now an 80/20 Scientist. I will be over to Libya in a while. We need an IRC.
Title: Re: SimRepublic
Post by: Cheese on September 05, 2011, 08:33:50 am
RF is banned from the forums so I am going to be his mouth. He says to contact him on steam or in the DFC steam group chat.

Or contact him in-game.
Title: Re: SimRepublic
Post by: GreatJustice on September 05, 2011, 08:38:22 am
When I am discovering, do I just keep the browser open for the set amount of time, or do I close it and come back later, or do I have to actually do something?
Title: Re: SimRepublic
Post by: Un67 on September 05, 2011, 09:20:57 am
Un67, 60/40 Engineer, en route to Libya atm.
Title: Re: SimRepublic
Post by: Neyvn on September 05, 2011, 09:56:09 am
Going to be hanging around Newbie town for a couple more days, gonna get that reward of Reliable Worker by working for the Gamemaster for 5 days in a row. But this means I will sending large quantities of cash and stuff to Libya. Also, don't forget to contact me before you leave for Libya, I can give you the large stacks of Wood and Stone and other resources I will be gathering. INCLUDING FOOD...

Name is Nanoth...

Started as Scientist ,name is Ghazkulll, though i first need to reach rank two...
Apparently you don't exist...
Title: Re: SimRepublic
Post by: Red on September 05, 2011, 10:17:04 am
I created a character named Red. I'm an engineer and am currently still in the newbie town.
Title: Re: SimRepublic
Post by: Rakonas on September 05, 2011, 10:39:49 am
Once Rilder gets around to discovering a forest or something I'll start discovering trees/mines etc. for the miners/choppers/etc. Until then I'll just sit around doing nothing in Tripoli.
Title: Re: SimRepublic
Post by: Furtuka on September 05, 2011, 11:35:58 am
Just joined. Have no idea what I'm doing. I'm figuring that I'll hang around Newbie Town for a bit before I head to Libya
Title: Re: SimRepublic
Post by: Johnfalcon99977 on September 05, 2011, 11:58:58 am
I wonder if Poland will go OMFG blob on the world like it did in eRepublic?
Title: Re: SimRepublic
Post by: gimlet on September 05, 2011, 12:37:37 pm
Started a Scientist 75/25, fooling around in Newbie Town for a couple of hours.  Oberservation: DON'T take the "discover" jobs, you will drain IQ and Mood but you apparently don't get paid anything ever, as Newbie Area has been extensively discovered so the discovery cancels after a few minutes.  You do get a little XP though.  I'll give it a few days, but so far meh...
Title: Re: SimRepublic
Post by: Furtuka on September 05, 2011, 12:43:58 pm
 I just looked at how the Invite codes work and does anyone else think that maybe we should all post our codes and stick them into a spoiler on the OP?
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 12:50:49 pm
I think I'm gonna roll a new character, what jobs are we in need of? We seem to have a bunch of Engineers and there's no way to level them in Newb York besides.
Title: Re: SimRepublic
Post by: Zammon on September 05, 2011, 01:02:28 pm
Mostly a lurker here, but decided to try this game out and would like to be a part of everything :P

Name's CrimsoND, builder/hunter. Will probably stick around Newb York for the award thingy then move along with everybody else.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 01:21:10 pm
In as farmer/miner, Reimi.
Also, how do I find my invite code?
Title: Re: SimRepublic
Post by: Sappho on September 05, 2011, 01:42:43 pm
Okay, I'm interested. Someone give me an invite code and I'll sign up and poke around.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 01:47:01 pm
I've used Neyvn's one on my characters: INV15663C745
Title: Re: SimRepublic
Post by: Sappho on September 05, 2011, 01:55:25 pm
That works. I'm coming in as Kotshka. It okay with everyone if I go for a farmer-type job? I'm a bit of a harvest moon addict. :) Or do we need more of something specific? I'm still designing my character, but I'll check here before making any big decisions.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 01:59:46 pm
Farmer should be fine IMO, more food means everyone can do more work.
And you start with 2 profession slots, so you can take 2 professions from the start.
Title: Re: SimRepublic
Post by: Sappho on September 05, 2011, 02:04:47 pm
How about farmer/hunter? Hunter sounds fun.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 02:06:22 pm
Meat restores a lot more strength than fruits and grains from what I've seen, so taking farmer and hunter might end up making the former a bit redundant.
/onlystartedplayingyesterdaysoImightbetalkingoutmyass
Title: Re: SimRepublic
Post by: Supercharazad on September 05, 2011, 02:07:41 pm
Okay, I'm travelling to Tripoli as we speak! (and reading a miner's book.)

EDIT: Didn't realise the activities happened in a que :P

Gonna head to Tripoli tonight, before that, I need to at least try and get some money/exp.
Title: Re: SimRepublic
Post by: Sappho on September 05, 2011, 02:12:41 pm
Well I took farmer/hunter, too late now I guess. Unless there's a way to get rid of one profession and replace it? Maybe I could do hunter/miner?

EDIT: Okay, I'm now hunter/miner. I guess this game takes a lot of real-life time to advance in, huh? That's gonna be tough. I generally only have time to be online for a few hours per day, all clumped in right before bed, so I won't be able to check in regularly throughout the day. I suppose that'll be a disadvantage.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 02:15:32 pm
You can drop a profession by clicking the drop button by it, but I'm not sure if that drops the profession or the slot, but I think hunters' foraging can get IQ restoring items too, so they might work fine together.
Ultimately it's up to how you want to play anyway.
Title: Re: SimRepublic
Post by: Un67 on September 05, 2011, 02:58:46 pm
...and now I'm traveling back to the Newb Land because I need more skill in my job. Huh.
Title: Re: SimRepublic
Post by: gimlet on September 05, 2011, 03:09:58 pm
This game is frustrating as hell - I'm on the Newbie Farm, how do I harvest?  Or even select specific crops to water?  All I can do is irrigate - it's the only thing that shows up on Activities on the Home page, or when I pick "New Activities" on the Activities page it insists on an Item and the Item list is blank :p   Wheat is a level 1 crop, I'm level 1, WTF is the problem?

Edit:  And after I irrigate a few times, still can't select Harvest some wanker comes in and is harvesting both the wheat plots ARRRRRGH!
Title: Re: SimRepublic
Post by: Orb on September 05, 2011, 03:28:56 pm
This game is frustrating as hell - I'm on the Newbie Farm, how do I harvest?  Or even select specific crops to water?  All I can do is irrigate - it's the only thing that shows up on Activities on the Home page, or when I pick "New Activities" on the Activities page it insists on an Item and the Item list is blank :p   Wheat is a level 1 crop, I'm level 1, WTF is the problem?

Edit:  And after I irrigate a few times, still can't select Harvest some wanker comes in and is harvesting both the wheat plots ARRRRRGH!

I think farming works better if you 'own' the plot. While I haven't tried farming yet, you may be better off getting a farming job from the Gamemaster, if those exist. You are guaranteed money, you only have to 'work' them, even if you only produce 1 wheat because of low moral.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 03:30:03 pm
Click on the apple trees to water them, and harvest them.
Title: Re: SimRepublic
Post by: Ghazkull on September 05, 2011, 03:30:35 pm
uhm is there soem kidn fo soldier profession? At the moment im scientist just asking fro faaaaar faar later in the game... XP
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 03:33:20 pm
So, I spent 13 ticks mining ore and my mining exp is still at 0, what gives?

NVM, I guess it's because I wasn't getting the ore
Title: Re: SimRepublic
Post by: mainiac on September 05, 2011, 03:49:34 pm
Joining but I don't have the gold to travel to libya yet.  How I mine for golds?
Title: Re: SimRepublic
Post by: gimlet on September 05, 2011, 03:54:57 pm
No matter how I click on the different farm crops, no option to Water or Harvest appears.  So, I go back to NewbYork and find that now there's jobs for the watering and harvesting, so I take those and fly back to the farm - now, by selecting Work on those jobs I can get a Water/Harvest task - still no way to do it through the Farm display page or the Activities page.
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 03:56:05 pm
uhm is there soem kidn fo soldier profession? At the moment im scientist just asking fro faaaaar faar later in the game... XP

Yes there is a soldier profession, and a spy profession, both require a governmental library though.

Also, back in Libya now, starting exploring now.
Title: Re: SimRepublic
Post by: Bluerobin on September 05, 2011, 04:05:43 pm
So, I spent 13 ticks mining ore and my mining exp is still at 0, what gives?

NVM, I guess it's because I wasn't getting the ore

You get experience at the end of whatever activity you're doing. You can mine for 49 ticks, but if you told it to mine for 50 you don't get experience until you're done. If it ends prematurely you just get experience for however much you did.

Edit: Also, yeah newbie land is really frustrating for IQ types. I'm glad I gave myself 20 strength so I can at least chop some stuff.  :-\
Title: Re: SimRepublic
Post by: Bluerobin on September 05, 2011, 04:06:44 pm
Uhh double post. :-\
Title: Re: SimRepublic
Post by: Shadowgandor on September 05, 2011, 04:10:16 pm
If someone needs an operator (engineer) as an employee, just give me a nod. I'm willing to work for free, as long as I get books to restore my IQ ^^
And of course, this doesn't mean I work for free indefinately, but just to help Libya off the grounds.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 04:11:13 pm
I didn't get any exp after ending prematurely though, but I got exp when I ignored the job and went off to mine some clay on my own time.
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 04:12:49 pm
Hmmm no matter what I do looks like there's no way to get "builder" XP in Newbie town, because the only thing the game master was building in now completed :/ I assume that resets after a while, probably midnight of the next day after it's finished or something.

I guess I'll switch to farmer training
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 04:14:41 pm
Hmmm no matter what I do looks like there's no way to get "builder" XP in Newbie town, because the only thing the game master was building in now completed :/

I guess I'll switch to farmer training

What? When I was there the Castle never completed it always got reset back to 0% every so often before it got completed.
Title: Re: SimRepublic
Post by: Red on September 05, 2011, 04:15:29 pm
Hmmm no matter what I do looks like there's no way to get "builder" XP in Newbie town, because the only thing the game master was building in now completed :/

I guess I'll switch to farmer training

What? When I was there the Castle never completed it always got reset back to 0% every so often before it got completed.

Yea, but it seems its glitched and stopped resetting.
Title: Re: SimRepublic
Post by: Orb on September 05, 2011, 04:21:36 pm
You don't need a plane ticket to travel somewhere. It just makes it a lot quicker.

Gold is the "pay to win" version of this game. However, I've noticed it costs quite a lot of money to "pay to win". Plus, you can't really win in this game anyway, well by yourself.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 04:24:24 pm
The only thing the gold seems to be for is to buy tools to increase your efficiency, and a lot of players are buying those and selling them for normal money anyway.
Title: Re: SimRepublic
Post by: Asgarus on September 05, 2011, 05:21:53 pm
Name: Asgarus
Profession: Engineer.

For now i'll stay in NY, will travel to Lybia if i decide to keep playing it.
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 05:32:40 pm
Okay guys we now have a Forest plot, Int suggested Benghazi as a name, Good?
 
Title: Re: SimRepublic
Post by: Hitty40 on September 05, 2011, 05:33:46 pm
Okay guys we now have a Forest plot, Int suggested Benghazi as a name, Good?

How about FUCK GHADAFI WE GOT DWARVES?
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 05:36:51 pm
I'll probably head out there soon
Title: Re: SimRepublic
Post by: Orb on September 05, 2011, 05:53:59 pm
Making a lot of money, and when you guys discover some mining plots I'll head on over.

I'm thinking about diversifying into wood cutting to cover my construction bases, but might go for farming to get food. Hm. Decisions decisions. Or even builder, which is a strength skill?
Title: Re: SimRepublic
Post by: mainiac on September 05, 2011, 06:01:20 pm
Is there any work for a nerdypants in libya?  I went 100% smarts like an idiot and cant do any of the jobs at newb york.
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 06:01:38 pm
Making a lot of money, and when you guys discover some mining plots I'll head on over.

I'm thinking about diversifying into wood cutting to cover my construction bases, but might go for farming to get food. Hm. Decisions decisions. Or even builder, which is a strength skill?

We already have a mining plot found,  Hunting might be useful right now since you could forage in the forest for food and such.
Title: Re: SimRepublic
Post by: Orb on September 05, 2011, 06:06:07 pm
Making a lot of money, and when you guys discover some mining plots I'll head on over.

I'm thinking about diversifying into wood cutting to cover my construction bases, but might go for farming to get food. Hm. Decisions decisions. Or even builder, which is a strength skill?

We already have a mining plot found,  Hunting might be useful right now since you could forage in the forest for food and such.

Oh. I forgot. Uh. Doesn't hunting require IQ? Probably not since you suggested that, but nevertheless.
Title: Re: SimRepublic
Post by: Detonate on September 05, 2011, 06:06:38 pm
Is there any work for a nerdypants in libya?  I went 100% smarts like an idiot and cant do any of the jobs at newb york.

Buy and eat some testosterone pills. It'll reduce your IQ, while raising strength.
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 06:11:53 pm
Making a lot of money, and when you guys discover some mining plots I'll head on over.

I'm thinking about diversifying into wood cutting to cover my construction bases, but might go for farming to get food. Hm. Decisions decisions. Or even builder, which is a strength skill?

We already have a mining plot found,  Hunting might be useful right now since you could forage in the forest for food and such.

Oh. I forgot. Uh. Doesn't hunting require IQ? Probably not since you suggested that, but nevertheless.

Nah I'm pretty sure it needs Strength

Quote
As a hunter you are very good in finding edible fruits and mushrooms in the forests. Your success depends on several factors, like the fertility of the forest, your hunter rank, your strength and mood. Also, the longer you forage the higher the chance that you will find someting.
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 06:16:16 pm
Is there any work for a nerdypants in libya?  I went 100% smarts like an idiot and cant do any of the jobs at newb york.
I bought a bunch of testosterone pills I dont need, what's your name in game?

I'll send 'em your way :)

That goes for everyone, I bought a bunch of 'em before I decided not to use em all (and thought they added +1 str not +2 str)

EDIT: More loser newbie news :-

I got a red apple-picking job, went to the farm. u gotta be level 2 farmer to pick apples FFFFFFUUUUUU!!!!!!!!

Then i get carrot-picking job, got back to the farm, the only carrot plot is EMPTY, DOUBLE FFFFFFFFUUUUUUUUUUU!!!!!

Third time lucky, I'm heading back to the farm AGAIN with a wheat-harvesting job.

I made sure to check that there's a bunch of wheat plots with health % before that third trip. Takes 20 minutes round-trip from farm=>town=>farm.

Seriously, this game needs more info on the screens, i.e. when you take a job, it should tell you how much work there is and what the minimum levels are.

EDIT2: WHAT THE FUCK!!! I went:

got the wheat job - check (double-checked that "harvest wheat on newbie farm" is in my accepted jobs list)
back to the farm - check
click on wheat plot with % growth AND health - check

THERE'S STILL NO HARVEST OPTION APPEARING

FCK THIS GAME!!!
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 06:29:18 pm
Sorry guys I think I'm going to quit unless someone can help me out here

I can't gain XP at any skill that I have, been trying all day.

EDIT: Ok I found that clicking on something from the drop-down boxes at the top of the window let me queue up a "farm" sounding job. I picked "fertilize". But I have no idea what that's meant to do with the "wheat job" i selected from the GameMaster!!

I'm running 1 click / 10 minutes to find out if this actually achieves anything.

Damn the help for this game sucks ass. No wonder there's so few players.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 06:32:18 pm
What skills are you tryinng to raise?
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 06:36:07 pm
Builder, but the only thing to build glitched and is completed.

Farmer, but I was clicking on farms which matched the GameMaster jobs I accepted but there's nothing to click on

I'm trying a choice from the drop-down menubar now "fertilize the newbie farm" but have no idea what the whole "get job from gamemaster thing" with wheat farms etc was all about, because there's no options on the wheat farm to do anything.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 06:37:19 pm
To do the jobs you open the activities tag and choose to do them.
But if other people have done them already there's nothing for it. I decided to give up in newb york and head to libya, at least there'll be work there.
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 06:38:47 pm
We need our own "getting started" guide. The game's own documentation sucks badly.

Thanks Menace, that pointer did actually help a bit.

Why have the visual representation of a farm that looks like you need to click on it, if it's not going to do anything and you've got to use the drop down menus etc for everything? It's just a distraction / confusion. They could at leadt have embedded help messages in the info screen for the buildings.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 06:41:08 pm
Yeah, they really need to add more jobs for the GameMaster to give though, I was trying to level engineering but couldn't get past 21% exp.
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 06:42:36 pm
My builder has been stuck on 15% due to the castle being finished.

OK "fertilize the newbie farm" added Zero farmer experience. Chalk that one down as a useless option for skill gaining. Another 10 minutes wasted.

I finally located how to start the GM farm jobs, so I'm givng 1 click as a start.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 06:44:44 pm
Yeah, I noticed I wasn't getting EXP from mining for Gamemaster
Title: Re: SimRepublic
Post by: Red on September 05, 2011, 06:45:54 pm
Last time I was in Newb York, it looked like the castle had been reset. I couldn't get any of the GM jobs to work either though.
Title: Re: SimRepublic
Post by: gimlet on September 05, 2011, 06:49:18 pm
To do the farming jobs in NewbYork you have to start the job through the JOBS screen - I have absolutely not found a way to start it from the Activity screen or the Plot display screen (Home screen).  And forget the Watering job - just do the harvest jobs they are 250-500xp each.  I am kicking myself for doing a couple of watering jobs first...
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 06:52:01 pm
Well, whaddya know, after doing 1 click of work on the farm (via activity screen, "new activity", select wheat job / gameMaster)
I now have 99% towards level 2 of Farmer, straight from having 0% Shame that's not 100% !!! or I'd be heading to train up a level already.

That's just what I needed. Now to do 1 more click. Anyone know more about the level-up system?

If you say the castle's reset again, I'll get a level of farmer then go get a level of builder once I train up
Title: Re: SimRepublic
Post by: gimlet on September 05, 2011, 06:59:36 pm
Oooh the Job listed in the activity boxes, I forgot that - so the job can be started that way or from the Jobs page.

And yeah, level up, it looks like 3 harvest jobs to get from level 2->level 3, that's as far as I am right now....

Edit: clean up weird grammar from MUDding too much lately
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 07:04:40 pm
Great, I finally work that out, and now their server is offline with a "SimRepublic will be back soon..." message.

That game hate's me I swear. EDIT: They're back again, must've been a temp. issue. EDIT2: Aaannnnd it's gone again. Hope this doesn't turn into a regular thing.

I've learnt my lesson with books, borrow extra books to read while on the farm should save some time
Title: Re: SimRepublic
Post by: Rakonas on September 05, 2011, 07:28:41 pm
Forest up in libya looks like.
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 07:38:12 pm
Forest up in libya looks like.

Yep and almost done with a sawmill
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 05, 2011, 07:47:54 pm
Well, be prepared for a skilless farmer/level 1 miner to rock up :P
Couldn't be arsed trying to level in Newb York
Title: Re: SimRepublic
Post by: Tyler6498 on September 05, 2011, 07:48:47 pm
The thing won't send my verification e mail, it's kind of irritating that I can't get on and put up my next tasks.
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 07:54:42 pm
The thing won't send my verification e mail, it's kind of irritating that I can't get on and put up my next tasks.

Odd, did you check your spam folders?  I never had an issue with it.
Title: Re: SimRepublic
Post by: mainiac on September 05, 2011, 08:09:21 pm
Is there any work for a nerdypants in libya?  I went 100% smarts like an idiot and cant do any of the jobs at newb york.
I bought a bunch of testosterone pills I dont need, what's your name in game?

Thanks, my in game name is mainiac.
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 08:21:14 pm
We now have a Sawmill ready for operation
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 08:24:55 pm
@mainiac: I just sent you a "stash" of 25 (worth $250 in game). I upped my str but whnn i bought then, i thought each adds +1, but they really add +2, so i only needed < 1/2 of what I bought (decided to keep about 20 IQ points on further reading)

Share them out with others if u like, but that's enough to get you back to 50/50 if you want.

Just be aware these add +2 max str, -2 max IQ. They're reversed by mulberries I think.

You still need to eat something to fill the STR points back, these only change maximums.

THe first one I popped took 1 minute, then the rest took 10 minutes each! I'm not 100% sure about how this works, but it might be the first task of a certain type is quicker if you haven't done it in a while. So it might be best to eat one, do something else, then eat another. Like I said, just what I noticed so far.

Title: Re: SimRepublic
Post by: Red on September 05, 2011, 08:32:44 pm
Activities are based on server ticks (which are 10 minutes long). If you start an activity 9 minutes into a tick, you'll only have to wait 1 minute for it to finish.
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 08:34:05 pm
Ahh that would explain everything.

So, effectively, you don't need to start tasks right away, you have a few minutes to look at options as long as you don't miss the server tick?
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 08:34:46 pm
Hmm there seems to be a Gypsy Wagon in our forest plot which sells stuff for 40k

Aspirin
$40000
Book of truths
$40000
Bottle of red wine
$40000
Creamed spinach
$40000
Gypsy soup
$40000
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 08:36:52 pm
Crapping expensive. Any idea on what all that does?

I notice other countries have set up their own forums for their country. Anyone wanna do something like that?
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 08:40:12 pm
Crapping expensive. Any idea on what all that does?

Doesn't say anything specific but heres the descriptions:

Quote
Aspirin
Price: $40,000
Gold Credit: 0
Description: Very effective against headache.

Book of truths
Price: $40,000
Gold Credit: 0
Description: This book contains everything you want to know but have been afraid to ask.

Bottle of red wine
Price: $40,000
Gold Credit: 0
Description: For those times when you want to be in high spirits.

Creamed spinach
Price: $40,000
Gold Credit: 0
Description: The myth that spinach makes you strong is actually true.

Gypsy soup
Price: $40,000
Gold Credit: 0
Description: Based on an ancient gypsy recipe, this meal cures your most vicious illnesses.

Title: Re: SimRepublic
Post by: mainiac on September 05, 2011, 08:56:06 pm
Looks like intelligence will let me operate the elvan torture chamber so I won't be needing that testosterone after all.  I'm not sure if it will actually pay me anything though.
Title: Re: SimRepublic
Post by: gimlet on September 05, 2011, 09:41:43 pm
So what's the best use of XP?  I see 10.5k will get me +1 profession slot, or +1 Str/Int/Mood - is that all the choices?  Hmm, I'll probably take 1 more profession and then start cranking stats.  I should hit level 4 farmer early tomorrow, and no way to advance L1 Scientist.  I'm toying with dropping that and taking a bunch of testosterone to be Builder/Farmer or Miner/Farmer - or maybe just mildly rejigger it say 60/40 Str/Int.

I'll possibly be on my way tomorrow - do we have farming plots there yet, or how would I get one?  Are there any resources or stuff from NewbYork you guys need?  Unless I spend another day grinding cash or commodities, I'm probably going to come broke and commodity-less spending my cash on all the books I can. (There's no source of books, especially intermediate books there yet right?)
Title: Re: SimRepublic
Post by: mainiac on September 05, 2011, 09:44:38 pm
Don't suppose you could gift me timber to use at the lumber mill?  I would be willing to kick the lumber back your way after using it at the sawmill.  Or maybe I've got the order backwards.
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 09:47:03 pm
Pretty sure it's wood ==> timber

Also, I've noticed that you can only queue up 1 tick for "jobs" you do for others.

That kind of sucks!! Like you can't queue up more than 30 minutes ahead if you don't own the building???

So as I get 10% of farmer per "job" done, I've got to babysit this thing for 140 minutes to get from level 3 => level 4 barring some miracle? Occasionally I get more than the 10% but there's no explanation of why or wherefore. It could be due to WHICH plot you're working on, but the job & activity screens tell you nothing about the state of the plot that job is associated with.

This game is full of unrealized potential due to bad design.
Title: Re: SimRepublic
Post by: gimlet on September 05, 2011, 09:51:29 pm
I'd be game but I only have 14 lumber, and can't ship it to a different country either :(  I could go harvest more and bring it, but it's gonna be a while, I will be at 0 Str in 1 tick from grinding farming....
Title: Re: SimRepublic
Post by: Tyler6498 on September 05, 2011, 09:51:50 pm
The thing won't send my verification e mail, it's kind of irritating that I can't get on and put up my next tasks.

Odd, did you check your spam folders?  I never had an issue with it.

Yeah, even had it resent...nothing!
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 09:58:22 pm
Don't suppose you could gift me timber to use at the lumber mill?  I would be willing to kick the lumber back your way after using it at the sawmill.  Or maybe I've got the order backwards.

Well you could just chop our tree to get wood then process into timber, we have 1 tree after all. :P

Pretty sure it's wood ==> timber

Also, I've noticed that you can only queue up 1 tick for "jobs" you do for others.

Huh? I thought you could, I used to set it to do a job for gamemaster at NewbYork for like 50 ticks?
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 10:01:13 pm
Not with harvesting jobs at least, as soon as I select one of those the "number of ticks" option box disappears

At this point if I wasn't for other Bay12 people I would throw this game against the wall and piss on it, metaphorically.
Title: Re: SimRepublic
Post by: gimlet on September 05, 2011, 10:02:09 pm
Ahh I sort of understand your question - yeah most of the farming jobs like Water and Harvest are only 1 tick long - they did warn that Farming was an attention-heavy profession to make up for the large XP rewards.  That's why I was hoping to match it up with something I could set for long-running like Scientist, although it would have worked better with another STR-based job now that I think about it....
Title: Re: SimRepublic
Post by: mainiac on September 05, 2011, 10:02:15 pm
Don't suppose you could gift me timber to use at the lumber mill?  I would be willing to kick the lumber back your way after using it at the sawmill.  Or maybe I've got the order backwards.

Well you could just chop our tree to get wood then process into timber, we have 1 tree after all. :P

I have no strength and no food to gain it with.
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 10:12:22 pm
Well you have plenty of testosterone to nom if you can't do anything else.

And you can sleep in this game. Not 100% but that gives strength back?

Down all your testoerone (it's queue-able), then queue up a sleep.

Sorry, unless you made some money in newb town, that's all you can do. (well that's if food is for sale in Libya)

I'll be along tomorrow with quite a bit of cash (> $2000) and about 200 each of wood and stone.

Is there anything I need to spend my cash on that's not gettable in Libya?
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 10:15:53 pm
Sleeping only gives mood back, you have to eat food to get strength back.

Also not sure what we need really, except maybe food so we don't have to go abroad to get our strength back, Iron might be nice too so we can get this supermarket worked on.
Title: Re: SimRepublic
Post by: gimlet on September 05, 2011, 10:26:48 pm
If there's a farm plot, once I get there I can farm grain or whatever, which will give back STR - IS there a farm plot?   Easiest to distribute if there's a marketplace - do we have one yet?  If not I could do it manually, and even bring some food from NewbYork if it's in dire shortage....
Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 10:31:06 pm
If there's a farm plot, once I get there I can farm grain or whatever, which will give back STR - IS there a farm plot?   Easiest to distribute if there's a marketplace - do we have one yet?  If not I could do it manually, and even bring some food from NewbYork if it's in dire shortage....

There isn't a farm plot yet, that's my goal right now, exploring.

Also I added mining and forest data of our two plots to the OP.
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 10:37:18 pm
Ok, so food production/supply is the main limit to what we can achieve right now.

Is anyone currently "in transit" from newb york ==> Libya?? I can transfer the iron to them because they're still technically in newb york
Title: Re: SimRepublic
Post by: Neyvn on September 05, 2011, 10:39:58 pm
Don't suppose you could gift me timber to use at the lumber mill?  I would be willing to kick the lumber back your way after using it at the sawmill.  Or maybe I've got the order backwards.

Well you could just chop our tree to get wood then process into timber, we have 1 tree after all. :P

I have no strength and no food to gain it with.
Whats your name, in one hour I will be covered in Fresh Fruit, if your still in Newbie Town i will send it too ya...
Title: Re: SimRepublic
Post by: Reelyanoob on September 05, 2011, 10:44:33 pm
I already tried send him some meat, he's in Libya already.

EDIT: There's no Iron for sale in Newb York, I did pick up some mulberries on the free market at a discounted $3 each, I think the game charges $10 normally. If anyone needs mulberries I'll be bringing them. So we've got stacks of both testosterone (mainiac is holding onto that) and mulberries now.

I can buy sand, clay, compost (though food turns into compost anyway). i might get bit of sand and clay

I'll guess I'll be stocking up on food products, I don't think there's a Iron mine in the newb mines, only saw stone + clay options.

Title: Re: SimRepublic
Post by: Rilder on September 05, 2011, 10:50:16 pm
Guys, exploring netted another forest plot and its a lot more fertile and has a fair bit more trees to go with it.

Forest data:
    * Fertility: 25%
    * Wild life: 39%

Edit: new mine found:

Mining data:

    * Rock: 64%
    * Ore: 20%
    * Fuel: 10%
Title: Re: SimRepublic
Post by: Tnx on September 06, 2011, 12:14:13 am
What type of people/professions do we need? I started out as an engineer and I'm doin a job for the GM.  Not sure what else to do.
Title: Re: SimRepublic
Post by: Rilder on September 06, 2011, 01:35:40 am
What type of people/professions do we need? I started out as an engineer and I'm doin a job for the GM.  Not sure what else to do.

Not sure, Resource collecting like mining or something might be useful (But I think we still need our scientists to find us some rock outcrops)

Also I just found us a third mining plot and our first Farm plot!

Mining Plot 3 (needs a name)
Mining data:

    * Rock: 80%
    * Ore: 19%
    * Fuel: 0%

Farming plot: (Needs a name also)

Farm data:
    * Fertility: 9%

Name suggestions welcome. :P
Title: Re: SimRepublic
Post by: Future on September 06, 2011, 03:51:41 am
Hey i started a couple of days ago when this thread first popped up but havnt got round to posting, anyway im a Engineer (Rank 4)/Builder (Rank 1) and ive got about 5 grand. Also ive got 1 free plot slot but im not sure how that works, i guess i could come over there and build a fast food restaurant if its food people need? any thoughts? Oh yeh my name is Future ingame.
Title: Re: SimRepublic
Post by: Orb on September 06, 2011, 06:00:12 am
In my opinion, a fast food place is better than a supermarket. There's more choices for food. Supermarkets are for IQ oriented people, and I think we need the food first, imo.


I have over 5k money right now, and after I get some building materials, I'll head on over.
Title: Re: SimRepublic
Post by: Neyvn on September 06, 2011, 06:07:53 am
Remember, let me know when your leaving so I can dump the mats and food I have onto you...

2 days till I finally leave. Damn Award keeping me in newbieland...
Title: Re: SimRepublic
Post by: GreatJustice on September 06, 2011, 06:12:53 am
I am a scientist but I can't find a job. The game master's free job, last time I checked, doesn't work because there is apparently nothing left to explore.

I REALLY need some money. I am in the forest using my 20 STR to chop trees and wasting my time trying to process it after, but that just gets me xp, not money. Could someone offer a decent job?
Title: Re: SimRepublic
Post by: Reelyanoob on September 06, 2011, 06:31:18 am
I just spent all my money boosting my Str back up to 70+ and grabbing 20 Iron  Anyone heading to Libya soon (or right now!), let me know (Reelya) and I'll transfer some supplies for Building stuff

GreatJustice : I can gift you $100 to pick up a second skill. I'd suggest miner. It's about all I've got left, but I've got plenty of Str to earn more. What's your name in game?

I'm also going to pick up miner skill (I might ditch builder skill and save the 10000XP for a Plot instead - what does everyone else think? 3 skills or 2 skills + 1 plot?), might hang around a little longer skilling up/getting money, no point going over to Libya as another mouth to feed until there's some food stores up. I can transfer supplies to anyone making the trek. Just PM in Bay12.
Title: Re: SimRepublic
Post by: GreatJustice on September 06, 2011, 06:35:35 am
GreatJustice is my name
Title: Re: SimRepublic
Post by: Reelyanoob on September 06, 2011, 06:41:58 am
GreatJustice, I had a couple of spare books I gave you (I must've bought a science one by mistake, u can level up later with that + 1 gave u a spare miner's one, I got 4 of them, I can stock up later). Also 1 meat, and 2 x testosterone. + $100

Hope that stuff helps. I suggest you do miner jobs for XP and money.
Title: Re: SimRepublic
Post by: Sappho on September 06, 2011, 07:46:51 am
How do you increase your job level again? I think I accidentally canceled the tutorial and I can't get it back. Apparently I can also no longer get those newbie rewards. And where is your experience listed? I have no idea how much I have, but I see that I have "813%" in Hunter and I'm still level 1.
Title: Re: SimRepublic
Post by: Reelyanoob on September 06, 2011, 07:58:33 am
You have to go to newb york, library and buy books. Books only take you to level 4 max.

You can by all your books at once, but some of your 813% might get cut off when you level up. You read a book anytime it says you have 100% progress in a skill. If you want to pick up a skill, might as well buy all 4 books in one trip.

You can study any 2 skills for free, so to speak, and spend 10000XP to get a third skill slot. It's all under "Professions" Tab.

Also, You can accept many jobs at once. This also reduces the travel back and forth to newb york. If you do the job version of a skill you gain money + XP, otherwise for some e.g. mining you gain stone or ore + XP

There's other tips e.g. food goes 1 step more stale each night at 23:30 pm (server time) so don't hold food overnight.
Title: Re: SimRepublic
Post by: Future on September 06, 2011, 08:39:27 am
Im on my way to tripoli now, its gonna take 5 hours though.
Title: Re: SimRepublic
Post by: Reelyanoob on September 06, 2011, 08:44:56 am
What's your user name ? I have some supplies to deliver (to build the supermarket), Otherwise there's no food supplies in Libya til we  build that.

EDIT: I'm pretty sure that's you, Future, so I gave you 20 Iron, plz deliver that to the guys in Libya for building structures.
Title: Re: SimRepublic
Post by: Sappho on September 06, 2011, 09:16:43 am
How do you advance a skill beyond level 4? And is there a basic guide on what I should do/have before I leave for Libya?
Title: Re: SimRepublic
Post by: Future on September 06, 2011, 09:22:40 am
Yep i recieved the 20 iron reelya, anyone in perticular i should give it to? or should i use it to help build the supermarket?
Title: Re: SimRepublic
Post by: Reelyanoob on September 06, 2011, 09:51:14 am
@Future: Rilder's in charge of ops, there's 5 people in Libya last time I looked so it's still pretty small. I guess ask around when you get there, or try finishing the building yourself, I'm still not sure how that all works, I don't know a whole lot except that they need that 20 iron to get food shopping up and running (I guess there will still be build jobs to complete the supermarket though).

Right now they're having to travel to other countries to get food.

@Saphho: the game is short on guides of any sort.

I'd suggest focus on gaining money and XP, don't worry so much about resources, this implies you should favour doing jobs for the "gameMaster". But sometimes there's a "work shortage" inthe newb area, so it pays to have more than 1 skill training so you can switch, and you might need to switch between e.g. the mining 'job' which gets $$$$+XP and the mining task which gets Stone+XP.

Also heed what I said about buying all 4 books for a skill you want to master in newb york before you start it (max 3 skills for newb area). That way you don't keep going back to newb york (i learnt this the hard way, hope it saves you guys some time).

Beware that lots of the listed jobs are in other countries, so you should avoid them. A few humans list jobs in the newb area too though. You need to be careful with tasks and jobs, if the building/tree/mine.farmplot etc is depleted you might get the task fail, or be worth very little in XP. Queuing up too many "clicks" on a job looks like it can cause it to drop out partway when the target building depletes it's resource. Also accept all jobs in a certain area before you travel. You can "accept" them all in one go, literally ALL the jobs for every skill. This might save time on travel - it's important to do this, because if you only take a single "farm" job you might find that particular farm is depleted and worth zero XP or money. Doing the jobs is the only way to get money for food in newb area. (That is, unless you can convince some humans to buy your resources at the marketplace)

Also, when you travel to Libya, make sure you've boosted your stats back up to near maximum, at this stage recharging might be difficult in Libya.

What's your skills/professions btw?
Title: Re: SimRepublic
Post by: Calhoun on September 06, 2011, 10:03:53 am
I need 20 timber in Libya to get an ore mine up and running, if anyone could provide, much obliged. I'm ReuseableBox.
Title: Re: SimRepublic
Post by: Bluerobin on September 06, 2011, 10:07:24 am
Alright, it sounds like we're close to being self-sustaining in Libya, so I think I'm going to head out there soon. I can buy a bunch of stuff to bring with, what should I prioritize? Also, how do we earn money to buy stuff at the supermarket when we have a closed economy? Does the money I use to buy magazines go to someone who I could then work for to earn the money back?

Edit: I have 99 wood I can turn into timber once I get out there.
Title: Re: SimRepublic
Post by: Cheese on September 06, 2011, 10:12:10 am
RF has set up an IRC for B12 simrep;
irc://irc.newnet.net/Bay12SimRepublic
Or join #bay12games on newnet.com and type /join Bay12SimRepublic

Title: Re: SimRepublic
Post by: gimlet on September 06, 2011, 10:32:44 am
I will be heading out I think I will leave in about 6-8 hrs, I am Scientist 1/Farmer4 - the main thing I would need to get started on the farm is Compost - is there any in Libya?  If there isn't any there I will try to buy some before coming out, or at least some food that can rot.
Building a Small Shed on the Farm plot would let us store farmed goods overnight without having them decay.
Food distribution could be manual at first, or come get some from the shed, eventually building a Marketplace would ease distribution.
I have a couple of gold coins from suffering through their &^*%# "work for coins" torture, I will probably buy a couple of farming implements.
I'll also plan to bring a bit of food so you guys can get back to work while the farm stuff grows.
I'll be AFK for about 5 hrs now (bleh) so I'll check back later to see if there's anything else urgent you need me to bring at the time...
Title: Re: SimRepublic
Post by: Calhoun on September 06, 2011, 10:35:25 am
You're gonna be wantin' to bring your compost with you, Thats kind of the problem we have right now. We've got the farmland, but we need compost to get the wheels turning.
Title: Re: SimRepublic
Post by: Reelyanoob on September 06, 2011, 10:40:00 am
If someone in newb york goes to the marketplace there's compost on sale there, they can send it to "Future" who's in transit and it'll get there a lot quicker! . Unfortunately I'm maxxed out and trying to get some more money / mining skill right now.

I'm guessing compost is applied in lots of 20? or maybe only 10?

Well, looks like everything I can job at that needs training is depleted in Newbville (can't build anything, all the mines are almost depleted, about 1 hours worth of mining left) for the next 8 hours!, so I'm finishing up draining the mine, and queueing up the trek to Libya, be seeing you there in about 7 hours. Its IRL bedtime for me, 2am! Sorry, won't have enough money right now to get any compost but hopefully the iron I left in Future's care can get the supermarket built, then at least compost can derive from that food at least.
Title: Re: SimRepublic
Post by: Supercharazad on September 06, 2011, 11:15:55 am
We need to start building the job centre. Seriously.
Title: Re: SimRepublic
Post by: Reelyanoob on September 06, 2011, 11:44:14 am
Ummm doesn't look like I can sleep. Are there any shortages of material other than compost?
Title: -
Post by: redacted123 on September 06, 2011, 11:51:02 am
-
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 06, 2011, 11:53:53 am
You need to have been playing for 2 days and be rank to to join a foreign nation
Title: Re: SimRepublic
Post by: Bluerobin on September 06, 2011, 11:54:24 am
Also, it turns out getting to Libya ASAP isn't necessarily the best at this point. Try and stock up on timber/iron/compost and train up your professions first. Hop in to the IRC to get info on what we need.
Title: -
Post by: redacted123 on September 06, 2011, 12:00:00 pm
-
Title: Re: SimRepublic
Post by: Supercharazad on September 06, 2011, 12:22:04 pm
Same, it's not fun. It's just sitting and waiting for a timer to go down.
Title: Re: SimRepublic
Post by: Neyvn on September 06, 2011, 12:42:56 pm
Well I am an idiot, forgot how to make compost and sold the large quantity of fruit I had.
Ah well next time for better.
Title: Re: SimRepublic
Post by: Reelyanoob on September 06, 2011, 12:48:57 pm
Hey if you guys are pulling out, send all your money and gear to someone...like me

I think the pace of the game is meant to be like that, so it's a continual game but doesn't take up 100% of your time like an MMO
Title: Re: SimRepublic
Post by: Reelyanoob on September 06, 2011, 12:58:53 pm
RF has set up an IRC for B12 simrep;
irc://irc.newnet.net/Bay12SimRepublic
Or join #bay12games on newnet.com and type /join Bay12SimRepublic
The bit in red's not working for me, I'm using mIRC, I can get on #bay12games fine but that last join command's not doing anything any ideas?
Title: Re: SimRepublic
Post by: Rilder on September 06, 2011, 12:59:49 pm
RF has set up an IRC for B12 simrep;
irc://irc.newnet.net/Bay12SimRepublic
Or join #bay12games on newnet.com and type /join Bay12SimRepublic
The bit in red's not working for me, I'm using mIRC, I can get on #bay12games fine but that last join command's not doing anything any ideas?

Try /join #bay12SimRepublic
Title: Re: SimRepublic
Post by: Reelyanoob on September 06, 2011, 01:00:39 pm
 ;D
Title: Re: SimRepublic
Post by: mainiac on September 06, 2011, 01:03:25 pm
I wish someone would finish the market so I could buy some food.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 06, 2011, 01:05:24 pm
Are we able to get -any- food from our farms right now? Or are they totally useless without fertilizer>
Title: Re: SimRepublic
Post by: Rilder on September 06, 2011, 01:17:59 pm
I wish someone would finish the market so I could buy some food.

As soon as I get the materials (Timber and stone) I can finish it, right now I'm in Romania eating after buying food. :P

Unless you mean the supermarket, then I need timber and iron.
Title: Re: SimRepublic
Post by: Rakonas on September 06, 2011, 03:58:24 pm
It turns out sleep is unnecessary because you can just get married and get infinite kisses which raise mood by +1. Also, people with 0 strength can choose the one that gives +10 mood and -4 strength infinite times.
Title: Re: SimRepublic
Post by: Rilder on September 06, 2011, 05:13:40 pm
Marketplace built!
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 06, 2011, 05:26:53 pm
Huzzah
Title: Re: SimRepublic
Post by: Rilder on September 06, 2011, 08:27:38 pm
Job Center and Fast food joint built!
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 06, 2011, 08:32:02 pm
Awesome, cuz I'm gonna have 0 str when I finish mining
Title: Re: SimRepublic
Post by: Cicero on September 06, 2011, 08:34:49 pm
Alright, so I joined this game a couple days ago, I'm a Miner/Scientist in Newbland and I've just been getting money and stone. What exactly should I do afore emigrating to Libya?
Title: Re: SimRepublic
Post by: Tnx on September 06, 2011, 09:17:40 pm
Is it okay to start moving to libya yet? I only have 24% exp on my engineer and for some reason I can't do the operate job for the GM.  It's getting kinda boring knowing that my guy is just sitting there.
Title: Re: SimRepublic
Post by: Bluerobin on September 06, 2011, 09:19:41 pm
That's why I ended up moving over.
Title: Re: SimRepublic
Post by: Furtuka on September 06, 2011, 09:21:37 pm
%The Ranking  for the Scientist profession is increased by discovering right?
Title: Re: SimRepublic
Post by: Orb on September 06, 2011, 09:26:13 pm
I am going to train my hunting profession overnight, then head on over tomorrow.

How does owning a "plot" work? Should I just get another profession instead until we start getting developed? Could branch out into building.

Also, I noticed there was no woodcutting book in the Newbyork library....hm?
Title: Re: SimRepublic
Post by: Rilder on September 06, 2011, 09:44:24 pm
I am going to train my hunting profession overnight, then head on over tomorrow.

How does owning a "plot" work? Should I just get another profession instead until we start getting developed? Could branch out into building.

Also, I noticed there was no woodcutting book in the Newbyork library....hm?
Woodcutting isn't a profession anyone can do it..

Also if your discovering at Libya stick to the forests because I think we can support building mines enough to not need outcrops now.
Title: Re: SimRepublic
Post by: Tnx on September 06, 2011, 09:50:02 pm
I'm going to libya, whoever wanted to give me resources can send it over (not sure how this works).  In game name is Tnx as well.
Title: Re: SimRepublic
Post by: alexwazer on September 06, 2011, 10:05:25 pm
I also joined a day or two ago, scientist 2 / farmer 4 so far. I am currently trying to get a bit more money before leaving. Might also try to get scientist to rank 3 and a third profession (suggestions are always welcome) before heading for Libya.

Let me know if I should bring any resources.

IGN is Alexwazer.
Title: Re: SimRepublic
Post by: Rilder on September 06, 2011, 10:30:41 pm
We are actually getting to the point where we don't have to import resources, only thing I could suggest is iron or bricks but by tomorrow I think we'll have at least the brickyard up
Title: Re: SimRepublic
Post by: Tnx on September 06, 2011, 10:33:08 pm
Wow how are people leveling up so fast...  Makes me think I should have made a str oriented character.
Title: Re: SimRepublic
Post by: Rilder on September 06, 2011, 10:51:06 pm
Okay Scientists please limit your Discovering to the forests and Kufra Mines,  Boatmurdered and Oilfurnaces both have resources that are probably better utilized with mines instead of looking for outcrops (each outcrop discovered lower the resource by 5% I think as per here (http://simrepublic.com/wiki/index.php/Mountain_Plot)

Also an Ore mine and Quarry have completed and since I'm not a miner I'm putting them up for sale.

Quarry: $250 (Int first dibs)
Ore Mine: $300 Reelya

(Base price+labor costs)

I think Inteuniso wants the Quarry so we'll see when he gets up ( just went to bed)
Title: Re: SimRepublic
Post by: Jafferey on September 07, 2011, 01:48:37 am
I went to Libya straight after the tutorial, then I realised I should probably get some stuff first, so I'm on the way back to newb land.

I'm 70 str/ 30 int with Mining profession. What other professions should I go? Maybe building since I see a lot of incomplete buildings in town.
Title: Re: SimRepublic
Post by: Rilder on September 07, 2011, 02:06:32 am
I went to Libya straight after the tutorial, then I realised I should probably get some stuff first, so I'm on the way back to newb land.

I'm 70 str/ 30 int with Mining profession. What other professions should I go? Maybe building since I see a lot of incomplete buildings in town.

Minings good, building I would be kinda iffy with though since we got several builders working on those incomplete buildings (Most of them was RF spamming buildings for some reason)
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 07, 2011, 02:33:03 am
If Int doesn't want the Quarry I'll take it off ya.
Title: Re: SimRepublic
Post by: GreatJustice on September 07, 2011, 06:52:47 am
Mining is fun. I am levelling up pretty fast now :D

I am going to try levelling my scientist rank in the forest. If that fails, I will do some chopping, then go back to mine, then go to Libya to actually find things.
Title: Re: SimRepublic
Post by: Tnx on September 07, 2011, 11:28:31 am
Do you guys tend to make 50/50 charactes or put the slider more one sided? I made another character that's biased towards STR, at 10/90.

EDIT: Oh and I made a new guy cuz it seems like engineers are kind of useless at this point.
Title: Re: SimRepublic
Post by: andrea on September 07, 2011, 11:34:00 am
I made a character, 60IQ 40 strength.

I am an engineer, but I still have a free profession slot.

I wonder what should I take... builder, so I can build my own industries?
farmer, to get food? ( food is always good)
scientist, to take advantage of above average IQ?
lots of possibilities...
Title: Re: SimRepublic
Post by: Azkul on September 07, 2011, 11:38:07 am
I made a character, 60IQ 40 strength.

I am an engineer, but I still have a free profession slot.

I wonder what should I take... builder, so I can build my own industries?
farmer, to get food? ( food is always good)
scientist, to take advantage of above average IQ?
lots of possibilities...

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: SimRepublic
Post by: Simmura McCrea on September 07, 2011, 11:41:41 am
So I'm interested in playing this, it looks fun. Anything I should know before I start? I'm on the IRC channel too.
Title: Re: SimRepublic
Post by: Sappho on September 07, 2011, 11:42:07 am
Okay, I'm making some progress here in Newb York. I'm Hunter 3 / Miner 3 (75% STR), currently in the process of eating enough meat to regain my STR (which apparently takes many hours to do?). I feel like I'm spending an awful lot of money on food. If I forage as a hunter will I find meat that way? Will it be enough to make it worth not earning the money from my Jobs?

I really don't like that the only way to regain strength and IQ is to eat. You ought to get SOMETHING from sleeping, or even from just standing idle, even if it's not much.
Title: Re: SimRepublic
Post by: Rakonas on September 07, 2011, 11:56:37 am
Okay, I'm making some progress here in Newb York. I'm Hunter 3 / Miner 3 (75% STR), currently in the process of eating enough meat to regain my STR (which apparently takes many hours to do?). I feel like I'm spending an awful lot of money on food. If I forage as a hunter will I find meat that way? Will it be enough to make it worth not earning the money from my Jobs?

I really don't like that the only way to regain strength and IQ is to eat. You ought to get SOMETHING from sleeping, or even from just standing idle, even if it's not much.
I know you can read magazines to regain IQ, and I'm pretty sure the whole point of a hunter is to get meat.
I think you should probably just mosey on down to libya with 2 rank 3's, also get on IRC.
Title: Re: SimRepublic
Post by: GreatJustice on September 07, 2011, 03:31:10 pm
From what I've heard, hunter kinda sucks.

Anyway, scientist is fun, but you have to (A) discover in the forest, not the mines (every chump who picked scientist is discovering in the mines because of the GameMaster job, and thus it is nigh-impossible to find anythnig there), (B) Get another job to go along with scientist because it practically useless in NY and (C) go to Libya to put it to use, where there is actually stuff to discover.

I think engineers and miners are both very useful and worthwhile; there are mines in NY that you might be lucky enough to reach before they are depleted at daybreak, and it makes a fair amount of money (+ there are lots of Libyan mines, an excess really). Meanwhile, engineers can find work without trying just about anywhere.
Title: Re: SimRepublic
Post by: forsaken1111 on September 07, 2011, 03:32:07 pm
I am an engineer/scientist right now and discovering in our country.
Title: Re: SimRepublic
Post by: Reelyanoob on September 07, 2011, 09:43:12 pm
I've been doing some farming in the game and trying to reverse-engineer the equations used for farming.

I'll update this single post if any new stuff comes up.

So far me & gimlet are running a farming area "Plump Helmet Farms". new farmers are welcome to grow crops there.

Just be aware farming is an arduous task. You need to have another couple of professions going, because most farming tasks take a single turn in the game, so they can't be queued up very much.

Below are some discoveries.

1. Farms have a "Growth" and a "Health" stat, they are shown as a %, but are definitely calculated to fractions of a %.

- Each type of crop has a set reduction per 'tick' of the 'health' stat. It is boost back to full (100%) by 1 watering task. Note that the reduction is done AFTER the boost from watering, so you will not actually see it at 100%.
Quote
Studied Crops:

Carrot - Health Reduces 10 per tick (60 per hour)
Wheat - Health Reduces 10/3 per tick (20 per hour)
Barley -  Health Reduces 10/6 per tick (10 per hour)
- Each type of crop has a set increase of "growth" per tick, which is a multiple of health.

The health value used in the growth calculation seems to be the value before the per-tick "reductions" above are applied:
Quote
Carrot - Growth increases by Health * 1/8th per tick
Wheat - Growth increases by Health * 4/100 per tick
Barley -  Growth increases by Health * 3/100 per tick
The above conversion rates were estimated from data I collected for plots gimlet and I were growing over a 2 hour period. No doubt other crops have their own rates for these things, but this give an insight into how the game works.

Also, gimlet pointed out that watering your crops right before you harvest appears to boost the harvest amount. (the entire farm area also has it's own fertility rate which affacts output, but not speed of harvest.)

Here is what I know so far about "order of calculations":

Quote
1. Apply increase in health from watering task (if any)
2. Do "growth" calculation, based on health.
3. Do "health reduction" calculation.

Title: Re: SimRepublic
Post by: Tnx on September 07, 2011, 09:54:40 pm
That's nice to know.  I'm trying to level up mining and farming at the moment in newb york, farming is kind of hard to level up as I don't seem to get as much XP for the time I put in when compared to mining.
Title: Re: SimRepublic
Post by: Rilder on September 07, 2011, 10:01:34 pm
^ Nice work, very interesting, put it in the OP so it doesn't get lost in the pages.

Also I found a new City Plot
Title: Re: SimRepublic
Post by: Tnx on September 07, 2011, 10:30:41 pm
Dang I just saw a mulberry bush for 1.5K, then it was gone right away.  The next instance I saw it for like 10K+... Guess I shoulda bought it.  So are there certain commodities I should be on the lookout for so I can bring to libya?
Title: Re: SimRepublic
Post by: Neyvn on September 07, 2011, 11:33:23 pm
Right then folks.
Shouldn't be too long before I finish this last task from Newbie Town. After an hours work it should process as my 5th day of working for the Gamemaster in a row. Helicoptor ticket to anyone that can guess the reward. I had a look around the web/wiki and it seems that it hasn't been documented yet, so hopefully no one can "Cheat" :P

EDIT:: I found a way people can cheat.......... Maybe I won't give away this Ticket as a comp prize...

Anyway,
I will be heading to Libya after that and will be bringing a good amount of things.
1: Alot of Food, Fresh/Rotting. Rotting food becomes Compost if people didn't know, but still. Should help the farms. IQ users, see me for Sloe, Mulberries and Mushrooms. They all are IQ foods, Sloe fresh refills IQ at 4 a tick. Mushrooms don't rot and go 1IQ and 1Mood a tick and Muls are the IQ+ Str- Foods... It ain't Meat Strength users, but the fruit is still useful.
2: 3 Professions at Rank 4. Farmer, Miner and Hunter. I like to "donate" to games that pique my interest, even if I don't hang around I feel that if it helps the devs make the game better, I might come back. :P
3: a) 1 Mushroom Colony Sprout, Its a Forest Plot item, A level one Farmer can happily harvest and care for them, Renamed them Plumphelmets.
b) 1 Blueberry Bush Sprout, I think this too is a Forest plot Item, it doesn't say but so I am guessing here. Not sure what blueberries do, haven't collected any wild. A level five Farmer will be needed to care for this item, I am almost there myself though :P.
4: 5 Helicoptor tickets, though 1 will be used for my arrival, and another may be gone if anyone guesses right. So at min 3 Tickets. These should decrease travel times to a smaller amount of time, best for those who REALLY need to get over seas in a hurry (Granted the whole world is apparently equal distance apart)
5: An EMPTY plot for my personal use............. Yeah no one will be touching MY Farm... :P
6: More Moneys!!! Seriously, I think Ridler has a "Loan" of like 10k from me so far... :P Damn mate, good thing I ain't charging interest on that huh... :P (Or expecting it back, unless you want to...)

EDIT:: HELICOPTOR TICKETS ARE AWESOME!!! TURNS A 5 HOUR TRIP TO A 10MIN TRIP!!!!
Title: Re: SimRepublic
Post by: Rilder on September 08, 2011, 03:14:23 am
6: More Moneys!!! Seriously, I think Ridler has a "Loan" of like 10k from me so far... :P Damn mate, good thing I ain't charging intrest on that huh... :P (Or expecting it back, unless you want to...)


I thought it was closer to 6K, and yeah I have not much income right now, I'd have to take it out of the country treasury to pay you back. :P
Title: Re: SimRepublic
Post by: Neyvn on September 08, 2011, 03:24:22 am
6: More Moneys!!! Seriously, I think Ridler has a "Loan" of like 10k from me so far... :P Damn mate, good thing I ain't charging intrest on that huh... :P (Or expecting it back, unless you want to...)


I thought it was closer to 6K, and yeah I have not much income right now, I'd have to take it out of the country treasury to pay you back. :P
There was totally 3 payments of 3k...
Title: Re: SimRepublic
Post by: Sappho on September 08, 2011, 04:35:36 am
Is the game down? I can't connect and I only have 20 minutes before I have to leave for work. :/
Title: Re: SimRepublic
Post by: Rilder on September 08, 2011, 04:36:55 am
Is the game down? I can't connect and I only have 20 minutes before I have to leave for work. :/

Looks like it.
Title: Re: SimRepublic
Post by: Simmura McCrea on September 08, 2011, 04:39:24 am
It's back up now.
Title: Re: SimRepublic
Post by: Rilder on September 08, 2011, 05:42:26 am
Okay guys in the next few days people will start reaching the 7-days since immigration, which means being able to vote. Seeing as the only reason I was named leader was because I was there first, I think we should start thinking about a chosen leader for Libya.  Someone that once chosen the rest won't bitch at or try to Usurp.

So if anyone wants to start Volunteering I will pay for the politician book that will allow you to get voted in.

However I think we can all agree on some requirements for our chosen "Colonel"
*Must be active
*Must be active on the Bay12 forums and capable of posting here (Aka nobody banned)
*Must be somewhat trustworthy, nobody suspected of using covert tactics to achieve their goals, (aka vote buying or blackmail)

My personal choice is Reelyanoob, he seems to know what he's doing and his grasp on farming will do well when forming troops. (Though he doesn't know the politician skill but I'm sure that can be rectified) 

Of course you could all just vote for me. :P

Okay off to bed. :P
Title: Re: SimRepublic
Post by: Orb on September 08, 2011, 06:08:55 am
I have 7k in monies, so if anyone needs a loan, they can also ask me.


I'm a lv 4 miner/lv 3 hunter. I'll be mining in Libya a bit and then I'll start selling my mining products for cheap, so we can get this country going.

However, what I would really like is an intermediate skill book. How do I obtain one? Do we need a better library? Or does that have to do with the scientist profession?
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 08, 2011, 06:10:10 am
We need a University for intermediate books I think.
Title: Re: SimRepublic
Post by: Neyvn on September 08, 2011, 06:18:31 am
Me Make me a Leader... Trust me, What could possibly go wrong. Its not like things could get worse... :P
Also I have arrived...
Title: Re: SimRepublic
Post by: mainiac on September 08, 2011, 07:54:00 am
I don't think we should have a colonel lead us.  In honor of the Arab spring, we should have a prime minister.

Also, what is a good price for me to sell my timber at?
Title: Re: SimRepublic
Post by: Denzi on September 08, 2011, 08:12:52 am
I'm hopping in on this, just have to remember to stick on the IRC channel whenever I can.
Title: Re: SimRepublic
Post by: forsaken1111 on September 08, 2011, 09:07:55 am
Why are we putting jobs up when we don't have the resources to complete them? There is a job up to operate the brick yard and the job says we don't have the materials to operate the brick yard.
Title: Re: SimRepublic
Post by: Neyvn on September 08, 2011, 09:09:44 am
Why are we putting jobs up when we don't have the resources to complete them? There is a job up to operate the brick yard and the job says we don't have the materials to operate the brick yard.
Is the job poster RF???
He seems to be doing alot of 'useless' things...

Wait, I miss read. Seems that we need clay, if your a Miner, head to the mines and gather clay like mad men...
Title: Re: SimRepublic
Post by: forsaken1111 on September 08, 2011, 09:16:46 am
Someone in charge needs to start posting jobs that we actually need done so we know what to do.

Edit: Also, is there a way other than expensive cake to regain IQ?
Title: Re: SimRepublic
Post by: Red on September 08, 2011, 09:19:47 am
Someone in charge needs to start posting jobs that we actually need done so we know what to do.

Edit: Also, is there a way other than expensive cake to regain IQ?

You can buy magazines from a supermarket, but I don't think the one in Tripoli is built yet.
Title: Re: SimRepublic
Post by: Bluerobin on September 08, 2011, 09:21:08 am
Magazines, but people keep putting off building the supermarket. I think we just got the foundry up so we could make the iron, but the lab's going to be done, the scientists are going to blow all their IQ, and they're gonna be eating sloe or begging magazines off people because they don't have an efficient way to regain IQ. It'll get done eventually though. I'm just concentrating on a strength job for now.

Edit: also, RF's brick job WAS doable for a while, it looks like he just ran out of clay at some point and instead of taking the job down he edited it, which is a little odd. ...actually, looking at my alert history, it looks like he took the old one down and put up a new one that isn't doable. Even more odd.
Title: Re: SimRepublic
Post by: forsaken1111 on September 08, 2011, 09:21:21 am
This game has some very strange design decisions. I think I'm just gonna pull out.
Title: Re: SimRepublic
Post by: Neyvn on September 08, 2011, 09:23:27 am
Edit: Also, is there a way other than expensive cake to regain IQ?
Sloe, its a berry, that and Mushrooms...
I have plenty of those....
Title: Re: SimRepublic
Post by: Tnx on September 08, 2011, 10:14:24 am
The hunting profession gives TONS of fruits & berries.  12 hours of foraging gave me 100+ units of fruit, sloes, mulberries, etc.
Title: Re: SimRepublic
Post by: forsaken1111 on September 08, 2011, 10:15:39 am
Toss some Sloes my way then. :P I need to refill my IQ.
Title: Re: SimRepublic
Post by: Tnx on September 08, 2011, 10:17:50 am
Sure thing.  I'm in Newb York, how do I send stuff to you?
Title: Re: SimRepublic
Post by: forsaken1111 on September 08, 2011, 10:19:07 am
Im in Libya so I think you can't, unfortunately. I'll move back to newb york anyway because there doesn't seem to be a lot I can do here yet.
Title: Re: SimRepublic
Post by: Tnx on September 08, 2011, 10:21:17 am
Fresh fruit   66   
Fresh sloe   28   
Mulberry   14
Mushroom   7

That's what I have right now.  Just PM me on here and I can give you some free food over in Newb York.
Title: Re: SimRepublic
Post by: Neyvn on September 08, 2011, 10:23:29 am
Im in Libya so I think you can't, unfortunately. I'll move back to newb york anyway because there doesn't seem to be a lot I can do here yet.
You got mail... Or food in this case...
Title: Re: SimRepublic
Post by: Reelyanoob on September 08, 2011, 10:23:59 am
Here's a standing offer from me in Libya, at least for now :)

I'm offering $15 per log of wood, and free fresh grain (worth 6 str) to anyone who cuts trees to do it (max 1 food per 20 logs)

I'm Reelya in the game.

So, nothing to do? Cut wood for me. get fed, earn XP, work your own hours and favourite forest.

Ummm. yeah let ppl know if they need work too
Title: Re: SimRepublic
Post by: forsaken1111 on September 08, 2011, 10:31:02 am
Hm I could do that. I may as well switch over to strength professions anyway it seems. At least for now.
Title: Re: SimRepublic
Post by: Neyvn on September 08, 2011, 10:31:37 am
Hm I could do that. I may as well switch over to strength professions anyway it seems. At least for now.
You want Muls then???
Title: Re: SimRepublic
Post by: forsaken1111 on September 08, 2011, 10:33:10 am
Hm I could do that. I may as well switch over to strength professions anyway it seems. At least for now.
You want Muls then???
I'm gonna switch to a 50/50 IQ/Strength for now and drop my 2nd profession for a strength one. Lets me do more stuff. And yes, I'll take some muls if you have extra. :P
Title: Re: SimRepublic
Post by: Calhoun on September 08, 2011, 10:47:48 am
Er. He would want Testosterone pills then. Assuming moving from IQ to Strength.
Title: Re: SimRepublic
Post by: forsaken1111 on September 08, 2011, 10:48:33 am
Er. He would want Testosterone pills then. Assuming moving from IQ to Strength.
Yes, eventually. Right now I'm cutting down trees and discovering.
Title: Re: SimRepublic
Post by: Sappho on September 08, 2011, 11:15:40 am
How exactly do you get meat with the Hunter job? I want to make sure I'm able to do it before I travel to the forest.
Title: Re: SimRepublic
Post by: mainiac on September 08, 2011, 11:58:59 am
I have 117% experience in scientist, how do I level up?
Title: Re: SimRepublic
Post by: Tnx on September 08, 2011, 12:00:16 pm
Read another scientist book.
Title: Re: SimRepublic
Post by: Bluerobin on September 08, 2011, 01:11:00 pm
How exactly do you get meat with the Hunter job? I want to make sure I'm able to do it before I travel to the forest.
You don't. Meat's from farming apparently.
Title: Re: SimRepublic
Post by: Sappho on September 08, 2011, 01:50:36 pm
So hunting only gets IQ items? Crap. Should have stuck with farming, which was my first choice anyway...

Is there abundant meat in Libya yet? Should I invest in a third profession and level up farming before I come?
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 08, 2011, 02:03:39 pm
We have plenty of farmers at the moment.
Title: Re: SimRepublic
Post by: Bluerobin on September 08, 2011, 02:04:09 pm
You get Fresh Fruit (+4 str food) from hunting too. So far I've seen Fresh Fruit, Sloe (IQ food), mushrooms (IQ/mood food, reeeeally not worth using) and Mulberries (+max IQ/-max str food).
Title: Re: SimRepublic
Post by: Orb on September 08, 2011, 02:26:44 pm
I'm selling about 700 stone at 10 bucks a piece. Get it if you need it. I'm willing to lower the price if that's an issue, but I could easily sell it in another country for more.
Title: Re: SimRepublic
Post by: Antagonist on September 08, 2011, 03:43:02 pm
Just as a note, I'm stuck with RF's 30k worth in building tools, but which grants me 5x building speed and so 20% material usage.

If anyone needs anything built, lemme know.  Prices is $200 per tick donatable to RF for his crane rental and whatever a fair wage is for me.
Title: Re: SimRepublic
Post by: ncbousfield on September 09, 2011, 12:14:07 am
Trying it out, the name is BDARmech and just a humble farmer in newbyork at the moment.
Title: Re: SimRepublic
Post by: mainiac on September 09, 2011, 12:45:31 am
Guys, we are currently the 3rd biggest nation in the world.  But we are pretty pathetic in the money making department.  Gotta get our shit together, yo!
Title: Re: SimRepublic
Post by: Jafferey on September 09, 2011, 01:02:03 am
We need to invade some small country with a big budget and steal all their monies.
Title: Re: SimRepublic
Post by: mainiac on September 09, 2011, 01:30:06 am
We should gun for Romania.  Kalinin (their lead player) is accusing our players of cheating, which is pretty dickish behavior towards people just starting out.  And seeing as he is building up military plots, I think griefing is in his future plans.  We shouldn't draw attention to ourselves yet, but we should build our strength with an eye towards bringing Romania down.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 09, 2011, 01:36:56 am
Yeah, everbody's acusing us of all being alts!
Where do they get off implying that we're all the same person!! Such behaviour would NEVER happen here on Bay12 Games!!!

:P
Title: Re: SimRepublic
Post by: Helios on September 09, 2011, 03:43:11 am
Hi everyone!

(in case you don't recognize the name, I am one of the developers of SimRepublic)

I'm really amazed by the amount of new players from these forums, and I'd just like to say thanks for trying out the game! From what I can see in the topic you are actually playing and the feedback is really positive!

I've already gotten some great feedback personally from some of you, and gotten some suggestions that I am really considering. If there are things that you feel you want to discuss with the game owner/developer, you can email me at pete at simrepublic.com

I'm happy to answer any questions as well :)

Basically I want SimRepublic to be the best browser game out there, up there with Travian and eRepublik, so I'm trying to engage with my players as much as possible!

I assume most of you are pretty experienced players, so some experienced advice would be great. Right now the game has been running for 2 months, but expansion in player numbers has stopped around 2 weeks ago, so it looks like the game has reached some sort of temporary peak. This is something I really need to work on as obviously from my point of view the bigger the game the better.

It's good to meet you!
Pete
Title: Re: SimRepublic
Post by: Rilder on September 09, 2011, 04:08:52 am
Hello, Helios, welcome to the forums, the game is indeed pretty fun, however there are some glaring issues here and there and I'm sure you've been apprised of them.  One of my main issues is the lack of clarity regarding certain stuff, for example money generation. How is money being added to the game? I know of the GM jobs in Newb York and the Global market thing but that doesn't seem to be a large amount of cash being generated while having numerous money sinks.
Title: Re: SimRepublic
Post by: Helios on September 09, 2011, 06:52:32 am
Most of the money arrives into the game via "sell to global market"

What this does is sell produced resources back to the game, for cash. The money comes from the game, i.e. is created.
Title: Re: SimRepublic
Post by: mainiac on September 09, 2011, 08:53:07 am
It would be nice if there was a cell phone item that let you check the goods for sale and prices at markets in your country without needing to physically travel to them.  Cell phones serve that exact role in 3rd world countries today and it would be a massively useful game feature.
Title: Re: SimRepublic
Post by: Neyvn on September 09, 2011, 09:34:08 am
Still upset about my Mushroom Spore sprout disappearing...  :'(
Title: Re: SimRepublic
Post by: Zammon on September 09, 2011, 11:39:47 am
I finally moved over to Libya from Newbie Land and I have a couple plants: Blackthorn bush sprout and Mushroom colony sprout if anyone wants them. Also have 422 Stone, 176 Wood, and a bit of Compost (more every day from foraging) if anyone needs them.

Builder/Hunter/Miner at your service :)
Title: Re: SimRepublic
Post by: forsaken1111 on September 09, 2011, 11:40:32 am
I'd suggest putting them on the market. When people need them they'll get bought without you having to arrange a trade.
Title: Re: SimRepublic
Post by: mainiac on September 09, 2011, 11:44:20 am
That wood is a quite sought after commodity, but it will take a little time to move it.
Title: Re: SimRepublic
Post by: Neyvn on September 09, 2011, 12:02:44 pm
don't place the mushroom plant
the bug out and dissappear too quickly for some reason.
Title: Re: SimRepublic
Post by: Orb on September 09, 2011, 12:27:33 pm
Hello Helios.


While I know you need money, it be nice if the cooler item(which lets items stay fresh longer, if I read it right) didn't have a gold cost, or at least had an equivalent that was less effective.


Also, a way to view areas before going there. Such as maybe a laptop? It'd make the 3 activities limit(unless you buy a calendar) a little less troublesome if we didn't have to wait 10 minutes to figure out what resources there are to exploit.

I haven't exactly played for long, so you may already have items that fill these roles.

"Edit" Selling the clay I mined overnight at the same price as stone.
Title: Re: SimRepublic
Post by: Antagonist on September 09, 2011, 02:10:14 pm
ALL HAIL NANOTH!

LEADER OF GLORIOUS LIBYA!!
Title: Re: SimRepublic
Post by: Shadowgandor on September 09, 2011, 04:18:12 pm
Hey all, I'm an engineer and a bit of scientist. I'm willing to do operating jobs for free, as long as I'm able to eat and stuff :) I want the experience and I want to help our country develop. Pick me, pick me!
Title: Re: SimRepublic
Post by: Furtuka on September 09, 2011, 05:31:08 pm
I seem to be in a bit of a jam. I have no strength left, no money to buy food, and for some reason no one is validating the jobs I take
Title: Re: SimRepublic
Post by: Rilder on September 09, 2011, 05:49:51 pm
ALL HAIL NANOTH!

LEADER OF GLORIOUS LIBYA!!

I'm not quite sure how he got elected but who cares I'M FREEEEEEEEEEEEE
Title: Re: SimRepublic
Post by: mainiac on September 09, 2011, 05:56:04 pm
I seem to be in a bit of a jam. I have no strength left, no money to buy food, and for some reason no one is validating the jobs I take

Is your in game name Furtuka as well?
Title: Re: SimRepublic
Post by: Neyvn on September 09, 2011, 05:57:47 pm
\\Is unceremoniously thrown into his new office, looking out the winder he can see Rilder dancing like a fool in the streets, chanting something.\\
"Huh??? WHA??? HUH!!!!????"

Wait when did this happen???
Title: Re: SimRepublic
Post by: mainiac on September 09, 2011, 05:58:56 pm
Is anyone reminded of the Boatmurdered leadership changes?
Title: Re: SimRepublic
Post by: Furtuka on September 09, 2011, 06:05:16 pm
I seem to be in a bit of a jam. I have no strength left, no money to buy food, and for some reason no one is validating the jobs I take

Is your in game name Furtuka as well?

Yep
Title: Re: SimRepublic
Post by: Neyvn on September 09, 2011, 06:09:35 pm
Quote
Now then, I've been tracking the progress of Libya, and I know it's only been up and running a not long
I'm impressed by how you've got it so far, although you've had help by a lot of citizens
I think that we should start a African Alliance and in this we help each other out, i.e war, materials, food etc

Respond soon please

jacky
Leader of Morocco

Right as my first order of business as the new leader.
I am looking for two diplomats. Who has good enough language skills that they won't insight a War onto our heads by being female and playing a didgeridoo. (For those that don't get it, its Taboo for a Woman to play one. And yet a few Famous people have.)

Here is one of our first major International Problems, who to trust and believe in.
Title: Re: SimRepublic
Post by: Rakonas on September 09, 2011, 06:10:16 pm
Hi everyone!

(in case you don't recognize the name, I am one of the developers of SimRepublic)

I'm really amazed by the amount of new players from these forums, and I'd just like to say thanks for trying out the game! From what I can see in the topic you are actually playing and the feedback is really positive!

I've already gotten some great feedback personally from some of you, and gotten some suggestions that I am really considering. If there are things that you feel you want to discuss with the game owner/developer, you can email me at pete at simrepublic.com

I'm happy to answer any questions as well :)

Basically I want SimRepublic to be the best browser game out there, up there with Travian and eRepublik, so I'm trying to engage with my players as much as possible!

I assume most of you are pretty experienced players, so some experienced advice would be great. Right now the game has been running for 2 months, but expansion in player numbers has stopped around 2 weeks ago, so it looks like the game has reached some sort of temporary peak. This is something I really need to work on as obviously from my point of view the bigger the game the better.

It's good to meet you!
Pete
There isn't nearly enough facial hair in the game. There are two small mustaches, a goatee, and stubble. Needs beards.
Title: Re: SimRepublic
Post by: mainiac on September 09, 2011, 06:16:43 pm
Can we in addition to diplomats have some ministers of research and industry?  Their jobs would be to pay people to work at the lab and produce needed buildings/materials and they would get reimbursed by the government.  I think it would seriously jump start our economy if all the broke players had a consistent way to make money, letting them get enough startup capitol to start producing for themselves.
Title: Re: SimRepublic
Post by: Furtuka on September 09, 2011, 09:36:47 pm
Hey guys how come Beginner reward isn't activated even though I have two professions?
Title: Re: SimRepublic
Post by: Android on September 10, 2011, 11:15:07 am
Just started the other day - is it important that i come to libya with resources AND money? because i'll be in newb york for a while to make money..
Title: Re: SimRepublic
Post by: Rakonas on September 10, 2011, 12:22:07 pm
Just started the other day - is it important that i come to libya with resources AND money? because i'll be in newb york for a while to make money..
You don't really need resources or money. Maybe 1k I'd say.
What's important is a couple professions and at least one of them at rank 2.
Title: Re: SimRepublic
Post by: Tellemurius on September 10, 2011, 12:25:01 pm
Tellemurius here, scientist for one day, hunter the next.
Title: Re: SimRepublic
Post by: mainiac on September 10, 2011, 12:57:05 pm
Is it just me or is strength food a lot more expensive then magazines?  I think this is holding back our economy, as people would rather do intelligence work or farming then pay for the strength food to do mining or chopping.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 10, 2011, 12:59:11 pm
I was selling grain at $31 1 dollar over the $30 I would get for selling it on the global exchange and actually making less money than if I'd done that.

I think nobody wants to spend their money.
Title: Re: SimRepublic
Post by: forsaken1111 on September 10, 2011, 02:13:42 pm
More like most people don't have much money.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 10, 2011, 02:19:05 pm
If people really need food they should ask, I'm willing to sell at a big discount, still profit for me.
Title: Re: SimRepublic
Post by: mainiac on September 10, 2011, 03:29:26 pm
Food sells for 30 on the global?  That explains a lot.
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 10, 2011, 03:31:33 pm
Grain does.
Title: Re: SimRepublic
Post by: ShoesandHats on September 10, 2011, 04:37:56 pm
I just finished the tutorial, and the Game Master guy isn't giving me money for the jobs I've done for him. What the heck? I can't afford to get all the recommended materials to move to Libya without money!
Title: Re: SimRepublic
Post by: The Merchant Of Menace on September 10, 2011, 04:45:24 pm
The recommended materials are only really for if you're planning on starting your own country, we already have the basic infrastructure set up
Title: Re: SimRepublic
Post by: GreatJustice on September 10, 2011, 06:52:59 pm
I just made 40k selling a crane to Trinidad and Tobago :D

Now I am wondering how to best turn that into 100k or more
Title: Re: SimRepublic
Post by: mainiac on September 10, 2011, 06:59:19 pm
We don't make cranes yet, I presume it was an import?
Title: Re: SimRepublic
Post by: ShoesandHats on September 10, 2011, 08:42:35 pm
Only an hour and a half to Tripoli! Dwarven Republic of Libya, here I coooooooome!

(By the way, anyone else thinking that it would be good if we changed the name to Boatmurderedland or something to that effect?)
Title: Re: SimRepublic
Post by: NotAQuisling on September 10, 2011, 08:50:04 pm
I'm backing out,anyone want 2,000$ and some wood?
Title: Re: SimRepublic
Post by: ShoesandHats on September 10, 2011, 09:04:52 pm
I'm backing out,anyone want 2,000$ and some wood?

Me!
Title: Re: SimRepublic
Post by: forsaken1111 on September 10, 2011, 09:31:59 pm
I'm backing out,anyone want 2,000$ and some wood?
Send it to me and I'll use it in the foundry.
Title: Re: SimRepublic
Post by: ShoesandHats on September 10, 2011, 10:22:54 pm
I've just arrived in Tripoli, and I'm wondering how to make it my home-country-thing with a house and stuff. Any answers?
Title: Re: SimRepublic
Post by: forsaken1111 on September 10, 2011, 10:28:55 pm
I've just arrived in Tripoli, and I'm wondering how to make it my home-country-thing with a house and stuff. Any answers?
Click the Ministry of Happiness (the small parliament building) and click the immigration tab, then join.
Title: Re: SimRepublic
Post by: ShoesandHats on September 10, 2011, 10:41:25 pm
It says I have to be rank 2 in my profession and 2 days old to become a citizen. There are only beginner books in the marketplace, and I'd have to travel for at least another eight hours to get to a place where intermediate books are sold.
Title: Re: SimRepublic
Post by: Rakonas on September 10, 2011, 10:45:01 pm
Number one.
Title: Re: SimRepublic
Post by: Furtuka on September 10, 2011, 10:47:37 pm
I just became a citizen of Libya a few moments ago :D
Title: Re: SimRepublic
Post by: Rakonas on September 10, 2011, 10:50:23 pm
I just became a citizen of Libya a few moments ago :D
You made us #1   8)
Title: Re: SimRepublic
Post by: forsaken1111 on September 10, 2011, 10:54:53 pm
It says I have to be rank 2 in my profession and 2 days old to become a citizen. There are only beginner books in the marketplace, and I'd have to travel for at least another eight hours to get to a place where intermediate books are sold.
beginner books will get you to rank 4 or 5...
Title: Re: SimRepublic
Post by: Rilder on September 10, 2011, 10:57:47 pm
I just became a citizen of Libya a few moments ago :D
You made us #1   8)

Indeed, fuck yeah.

(http://i.imgur.com/S2Oxr.png)
Title: Re: SimRepublic, Libya is #1!
Post by: ShoesandHats on September 10, 2011, 11:05:18 pm
Armok is greatest!
Armok is greatest!
He is above plots of the goblins,
And He is the best helper of the dwarves.
With faith and with magma I shall defend my fortress,
And the light of the magma will shine in my hand.
Sing with me!
Sing with me!
Armok is greatest!
Armok is greatest!
Armok, Armok, Armok is greatest!
Armok is above the elves.

O world, look up and listen!
The goblin's army is coming,
Wishing to destroy me.
With truth and with my magma I shall repulse them.

And should I be killed,
I would kill him with me.
Sing with me -
Woe to the elves!
And Armok is above the treacherous nobles.
Armok is greatest!
Therefore glorify Him, O my fortress,
And seize the forehead of the noble
And destroy him!
Title: Re: SimRepublic, Libya is #1!
Post by: Rilder on September 10, 2011, 11:10:33 pm
That is the greatest thing.
Title: Re: SimRepublic, Libya is #1!
Post by: ShoesandHats on September 10, 2011, 11:21:21 pm
Also, my rank isn't going up after reading two beginner books. Whyyyyyyyyyyyyyyyyyy?!!?!!?!??!!?!




?!
Title: Re: SimRepublic, Libya is #1!
Post by: ncbousfield on September 10, 2011, 11:28:13 pm
was wasting some time between ticks and found out if you go to edit when looking at a place you can see the buildings on a plot, you cant aslo see the resources on any plot.
Title: Re: SimRepublic, Libya is #1!
Post by: Red on September 10, 2011, 11:56:32 pm
Also, my rank isn't going up after reading two beginner books. Whyyyyyyyyyyyyyyyyyy?!!?!!?!??!!?!




?!

Do you have at least 100% experience?
Title: Re: SimRepublic, Libya is #1!
Post by: ShoesandHats on September 10, 2011, 11:58:26 pm
No, how would I go about getting 100% experience?
Title: Re: SimRepublic, Libya is #1!
Post by: Jafferey on September 11, 2011, 12:44:02 am
Do stuff that is part of the profession. Eg: go mining to get your mining experience up. After a while of doing this your experience will eventually go over 100%. At this point reading a book will raise the rank of that profession.
Title: Re: SimRepublic, Libya is #1!
Post by: Sappho on September 11, 2011, 03:11:40 am
I'm in Libya! What should I do?
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 11, 2011, 01:28:16 pm
This looks interesting, signing up now. Any particular need for strength/IQ?
Title: Re: SimRepublic, Libya is #1!
Post by: Rakonas on September 11, 2011, 02:01:29 pm
This looks interesting, signing up now. Any particular need for strength/IQ?
Well, the country average is 48 IQ and 53 Strength. Right now I'm pretty sure we could use more miners and lumberjacks, though lumberjack isn't an actual profession.
Also, don't worry about the resource requirement the tutorial mentions, just complete the tutorial, get a profession or two to rank 2 and head to libya.
Also just throwing my invite code out there for anybody yet to sign up  8) INV10896C195
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 11, 2011, 02:03:51 pm
Good thing I already decided to be a miner then.  :D

Also, this is the perfect game for me right now, as I've got a couple papers that I will theoretically be working on at some point as they're due tomorrow and Tuesday. Although I might just end up checking to see if the ticks have passed in between rounds of CSS...


Yeah, fuck it, papers can wait until the night before, games come first.


EDIT: I'm trying to complete some newbie jobs, and they are automatically marked as 'failed' as soon as I set the activity.  ???
Title: Re: SimRepublic, Libya is #1!
Post by: Rakonas on September 11, 2011, 02:11:09 pm


EDIT: I'm trying to complete some newbie jobs, and they are automatically marked as 'failed' as soon as I set the activity.  ???
Check the bottom bar where it says 'alerts' in all likelihood the job failed because of newbland sucking in terms of jobs, as everyone does all the work that can be done. Everything in newbland resets in like 4 hours though, and then there should be plenty of work for some 12 hours.
Title: Re: SimRepublic, Libya is #1!
Post by: Sappho on September 11, 2011, 02:16:12 pm
Yeah I had that problem too. Apparently there's a limit on how many people can use a particular resource. If it's full, you have to pick a different job or wait for it to free up. That seemed to be it for me anyway.
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 11, 2011, 02:19:05 pm
Yeah, just noticed the depleted ore. I guess I'll multiclass as farmer and train on rocks.
Title: Re: SimRepublic, Libya is #1!
Post by: Biag on September 11, 2011, 02:42:01 pm
Biag, level 2 miner, en route to Tripoli now. This game is surprisingly fun.
Title: Re: SimRepublic, Libya is #1!
Post by: Tilla on September 11, 2011, 03:39:54 pm
Screw Libya, North Korea is best Korea :|
Title: Re: SimRepublic, Libya is #1!
Post by: Gabeux on September 11, 2011, 06:03:18 pm
I'm looking into this game now, name's gabeux. 60 IQ/40 STR, 'not sure if good'.
Title: Re: SimRepublic, Libya is #1!
Post by: Detonate on September 11, 2011, 06:27:50 pm
I'm looking into this game now, name's gabeux. 60 IQ/40 STR, 'not sure if good'.

That's a pretty good start, what profession are you?
Title: Re: SimRepublic, Libya is #1!
Post by: Un67 on September 11, 2011, 07:23:30 pm
Coming to Libya after several days of attempted to get an operate job but failing because too many people were working the mills. I have five GCs from doing free offers that I'll hand over unconditionally to the Colonel once I arrive, and depending on how much time I get I might hand over more.
Title: Re: SimRepublic, Libya is #1!
Post by: Gabeux on September 11, 2011, 07:30:13 pm
I'm looking into this game now, name's gabeux. 60 IQ/40 STR, 'not sure if good'.

That's a pretty good start, what profession are you?

Scientist.

It was very funny, the dev just sent me an email asking if I was having any trouble with the game, since I didn't complete the tutorial. (was waiting for the first tutorial job thingy to go through all ticks)
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 11, 2011, 07:31:00 pm
Once I finish this tick I'll be heading to Tripoli. 60STR/40IQ dualclassed as Miner/Scientist (to discover new outcropping, mainly), currently at Lv2 mining with 46% and Lv1 Scientist with 31%. Once I hit 10k exp I plan on triclassing to farmer so I can do that between classes and on weekends, and set up long mining schedules during classes and meals. Is this stupid?
Title: Re: SimRepublic, Libya is #1!
Post by: jetex1911 on September 11, 2011, 07:36:59 pm
is the site down? When i got to the site, it said that it will be back soon.
Title: Re: SimRepublic, Libya is #1!
Post by: Detonate on September 11, 2011, 07:40:57 pm
is the site down? When i got to the site, it said that it will be back soon.

They go down for regular maintenance every night. It's only for a couple minutes, though.
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 11, 2011, 07:43:52 pm
Heh, the only GC offers that don't require you to buy some service link to a site full of trojans. Nice marketing partners there.

In other words: DON'T ACCEPT THEIR LINKS TO MATOMY.COM, IT HAS TROJAN-LADEN POPUPS. IF YOU DO GO THERE, CLOSE THE WINDOW WITH THE TASK MANAGER.
Title: Re: SimRepublic, Libya is #1!
Post by: jetex1911 on September 11, 2011, 07:44:25 pm
Well, it stopped, but when i was in the middle of making a character, it decided to start maintenance again. It just needs a Troll Face, and it would be perfect.
Title: Re: SimRepublic, Libya is #1!
Post by: The Merchant Of Menace on September 11, 2011, 07:50:14 pm
I've just crossed my first 20K
Woo farming!! :D
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 11, 2011, 07:51:48 pm
Hm, the site is still crashing for me...
Title: Re: SimRepublic, Libya is #1!
Post by: Detonate on September 11, 2011, 07:54:41 pm
Hm, the site is still crashing for me...

Try clearing your cache or using a different browser.
Title: Re: SimRepublic, Libya is #1!
Post by: jetex1911 on September 11, 2011, 08:03:13 pm
I'm guessing most of Bay 12 is at Lybia. What percentage of strength and IQ do you need? do you need an Albert Einstein (80 IQ - 20 STR)? I'm going to be Jetex1911 in game.
Title: Re: SimRepublic, Libya is #1!
Post by: Kalinin on September 11, 2011, 08:03:56 pm
Hello citizens of Libya and other players from bay12.

This is Kalinin from SR, I am not sure how leadership for your citizens and players work however I come offering a business deal to provide jobs to all Libyan citizens and visitors.

I understand starting a new country can be quite difficult and not many players are very helpful but I do wish to change that, I can assist with building the foundation and providing jobs to all players as well as advice and guides to each profession.
I will send a personal message to Nanoth detailing what I have in mind. But essentially I will build factories and provide jobs to each citizens and visitor to operate and repair the buildings.

If you have any questions please contact me.

Messages in forums or ingame chat/messages can be used to reach me.
Title: Re: SimRepublic, Libya is #1!
Post by: Detonate on September 11, 2011, 08:05:50 pm
I'm guessing most of Bay 12 is at Lybia. What percentage of strength and IQ do you need? do you need an Albert Einstein (80 IQ - 20 STR)? I'm going to be Jetex1911 in game.

If you're going to do a strength based profession (hunter, miner, farmer, soldier?), you should have 60 STR/40 IQ. If it's an IQ-based profession (engineer, scientist, poltician? Spy?), then have it 60 IQ/40 STR. Just my recommendation though, I'm not a leader or anything.
Title: Re: SimRepublic, Libya is #1!
Post by: jetex1911 on September 11, 2011, 08:14:42 pm
Okay, Onward to the Boatmurdered Mines!
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 11, 2011, 08:37:32 pm
Alright, I'm eating up to regain my STR and then I'm on my way to Tripoli. Should be there in 30 ticks.


By the way, two things:

Are we a collective or a capitalistic system, i.e. do we pool the resources we gather to expand Libya and then give out cash on an as-needed basis to each other, or do we each work for our own benefit first and the nation second? Beyond simple gathering of enough material to sell for food, that is.

And two: How easy is it to get cash for a plot with a storage shed on it? A few days worth of work, maybe?
Title: Re: SimRepublic, Libya is #1!
Post by: The Merchant Of Menace on September 11, 2011, 08:39:00 pm
We farmers provide funding for everyone else to do their thing in most cases.
Title: Re: SimRepublic, Libya is #1!
Post by: Un67 on September 11, 2011, 08:45:31 pm
Heh, the only GC offers that don't require you to buy some service link to a site full of trojans. Nice marketing partners there.

In other words: DON'T ACCEPT THEIR LINKS TO MATOMY.COM, IT HAS TROJAN-LADEN POPUPS. IF YOU DO GO THERE, CLOSE THE WINDOW WITH THE TASK MANAGER.

Well, the task options are quite safe, although they are extremely tedious. I think most of the free ones are safe enough, the only really questionable ones are the ones that make you download something. Most of them just make you slog through a gauntlet of ads. I have reasonable experience with milking free offers from a variety of games and I've found that most of them are reasonably safe as long as you are VERY careful with information disclosure and never do anything that requires a download or anything that has to do with cell phones. Then again, since you can't be too sure, I'm scanning my computer as we speak.
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 11, 2011, 09:04:55 pm
Heh, the only GC offers that don't require you to buy some service link to a site full of trojans. Nice marketing partners there.

In other words: DON'T ACCEPT THEIR LINKS TO MATOMY.COM, IT HAS TROJAN-LADEN POPUPS. IF YOU DO GO THERE, CLOSE THE WINDOW WITH THE TASK MANAGER.

Well, the task options are quite safe, although they are extremely tedious. I think most of the free ones are safe enough, the only really questionable ones are the ones that make you download something. Most of them just make you slog through a gauntlet of ads. I have reasonable experience with milking free offers from a variety of games and I've found that most of them are reasonably safe as long as you are VERY careful with information disclosure and never do anything that requires a download or anything that has to do with cell phones. Then again, since you can't be too sure, I'm scanning my computer as we speak.

I only did ones that didn't require a download or anything other than a valid email (my spamlist gmail account). That site specifically was tagged by McAfee as having potential malware, and it brought up a number of popups when I tried to enter the email or exit the page that look exactly like the typical trojan bait-popups where the download is initiated simply by clicking on the popup window.

Incidentally, if anyone wants to give me free GC, inv code here: INV16580C440     :P
Title: Re: SimRepublic, Libya is #1!
Post by: Un67 on September 11, 2011, 09:09:11 pm
~snip~

~snip~

I only did ones that didn't require a download or anything other than a valid email (my spamlist gmail account). That site specifically was tagged by McAfee as having potential malware, and it brought up a number of popups when I tried to enter the email or exit the page that look exactly like the typical trojan bait-popups where the download is initiated simply by clicking on the popup window.

McAfee SiteAdvisor seems to think matomy.com is a safe site. http://www.siteadvisor.com/sites/matomy.com. Although I do agree that the popups are extremely questionable, have you actually gotten a trojan from them? It seems to me that you simply think that the popups look like trojan popups, not that you actually know whether or not if you have gotten trojans from them.
Title: Re: SimRepublic, Libya is #1!
Post by: Rilder on September 11, 2011, 09:10:56 pm
Hello citizens of Libya and other players from bay12.

This is Kalinin from SR, I am not sure how leadership for your citizens and players work however I come offering a business deal to provide jobs to all Libyan citizens and visitors.

I understand starting a new country can be quite difficult and not many players are very helpful but I do wish to change that, I can assist with building the foundation and providing jobs to all players as well as advice and guides to each profession.
I will send a personal message to Nanoth detailing what I have in mind. But essentially I will build factories and provide jobs to each citizens and visitor to operate and repair the buildings.

If you have any questions please contact me.

Messages in forums or ingame chat/messages can be used to reach me.

I think we are doing things quite well without some random coming and "Helping"
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 11, 2011, 09:12:15 pm
Let me put it this way: If you want to use the site and click the popups, that is your deal. I've had too much trouble from this sort of crap to take risks for something so unimportant.  :)


Also, lol'd at China's 70% tax rate.

Edit: Also, that wasn't the exact name, it was something along the lines of stats-matomy.com or some such.
Title: Re: SimRepublic, Libya is #1!
Post by: Un67 on September 11, 2011, 09:17:16 pm
When did I say I was clicking the popups? :P

Also, if I ruin this computer, it's not such a big deal, it's an old outdated WinXP laptop that no one wants anyways :P
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 11, 2011, 09:20:28 pm
I can think of a better use for it than getting infected with trojans. Namely, dropping it off of a building.  ;)



Although XP was great, compared to Vista.

Actually, gonna put off travel until right before I pass out, so I can maximize training time in newbland.
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 11, 2011, 09:20:43 pm
So just to fill everyone in...

Today I was kept away from the computer due to some DYI jobs that I was forced to assist in.
We passed the Level 5 Research level. Yeah sounds good right. NOPE. At level5 we break the "newbie protection" we are now open to attack from anyone.
Apparently Forsaken Ragedquit about something, don't care. Don't give a damn. But still.
I am now out of cash because Researchers decided to drain me of all cash.
Powerplants went down and people are still trying to build factories that lack power and the decide that that every factory needs its own bloody powerplant next to it instead of working on making Asphalt for the roads...
Title: Re: SimRepublic, Libya is #1!
Post by: Un67 on September 11, 2011, 09:25:56 pm
I have potentially 45K in cash if I sell all of my GCs to the global market, don't know what good that would do though, still new to this game and rather clueless.
Title: Re: SimRepublic, Libya is #1!
Post by: ShoesandHats on September 11, 2011, 10:09:19 pm
Yeah, the upper part of Tripoli needs power.
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 11, 2011, 10:20:17 pm
I have potentially 45K in cash if I sell all of my GCs to the global market, don't know what good that would do though, still new to this game and rather clueless.
Keep your GC, don't waste them on Cash its easy to make or get with most jobs out there. GC can be used to buy the Tools we need though so check out the Supermarket and ask what we need mostly.
Title: Re: SimRepublic, Libya is #1!
Post by: Gabeux on September 11, 2011, 10:33:45 pm
Which profession is the Lumberjack one? Does it need a book/skill slot?
Title: Re: SimRepublic, Libya is #1!
Post by: NotAQuisling on September 11, 2011, 10:37:39 pm
Seems you need to be in newbie land to attain my untold riches. Anyone going so I can hand it over?
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 11, 2011, 10:43:18 pm
There is no profession for the Woodcutting... Anyone can do it...
Title: Re: SimRepublic, Libya is #1!
Post by: AussieGuy on September 12, 2011, 01:37:41 am
Started a character, I'm a builder, hope there is demand for that in the grand country of Libya :p
Title: Re: SimRepublic, Libya is #1!
Post by: garfield751 on September 12, 2011, 01:42:12 am
I started the game too as a miner. not sure what jobs are needed in libya but im going to train up abit and get some money in newbeland before moving to libya.
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 12, 2011, 02:12:09 am
I am hoping to set up some Mines which will always have jobs going. But with how people drain my coffers it gets hard to do so...
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 12, 2011, 02:37:56 am
You should really give me a few mines/wells/whatever, then I could approve jobs if you're not on...
Title: Re: SimRepublic, Libya is #1!
Post by: Tellemurius on September 12, 2011, 07:32:45 am
I am hoping to set up some Mines which will always have jobs going. But with how people drain my coffers it gets hard to do so...
How many people did you hired?
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 12, 2011, 08:18:26 am
Wellm I'm only ~3,500exp from adding a third profession slot for farming, and 47% from mining level 4, plus I'm nearly broke, so I think I'm  going to do jobs in newbieland until I hit those two milestones, train farming a bit, and then travel over.
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 12, 2011, 10:37:42 am
If you're gonna be training farming, just come down now.  Our farming jobs pay better and you would get more xp than in crowded NoobYork where you can't control the crops...
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 12, 2011, 10:39:46 am
Sounds good then. I'm finishing up a mining job here so I can afford to eat to refill my STR, then I'm heading down while I'm at classes. Should either be at/close to mining 4 by then too.
Title: Re: SimRepublic, Libya is #1!
Post by: Android on September 12, 2011, 11:35:17 am
food is cheaper here in libya too
Title: Re: SimRepublic, Libya is #1!
Post by: Gabeux on September 12, 2011, 12:10:25 pm
Any materials needed before moving on to Lybia?
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 12, 2011, 01:43:57 pm
Heh, gonna be on a tight schedule to eat all my grain before the end of the day. I was foolish and decided to refill with grain because it only costs $12.33 per STR restored rather than the $12.5 for all the other food in the Newb York fast food depot.


Should be in Libya at 5:20 CST. The voyage to the great land of opportunity sure feels like it is taking a long time...
Title: Re: SimRepublic, Libya is #1!
Post by: Tnx on September 12, 2011, 02:29:34 pm
Are there forests in libya that I can hunt in?  Also, I have tons of fresh fruit/fruit so if anyone wants some I can give em to you for free.
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 12, 2011, 08:10:08 pm
if you have rotted food, or even non-fresh I will trade you delicious Fresh Grain for it - I can use it as compost so don't just chuck it out...
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 12, 2011, 08:13:28 pm
Hurrah, I stopped getting 504 errors!

Also, I've got a pile of compost and some rotting grain that I'd be happy to trade once I finish my current ticks on the job in about 2:17:00.
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 12, 2011, 08:54:52 pm
We can trade anytime, as long as we're both somewhere in the same country.  No need to move to the same Plot or anything.

Oh, also, since there's a steady stream of new players - the "basic" book can be read at level 4 to take you to L5.  No need for intermediate books until you're at L5 and edging in on L6.  The wording in the game is very confusing on this....
Title: Re: SimRepublic, Libya is #1!
Post by: neotemplar on September 12, 2011, 09:12:41 pm
Oy! I'm joining, what should I do about STR/IQ?

Figured it out!
Title: Re: SimRepublic, Libya is #1!
Post by: Carcanken on September 12, 2011, 09:25:48 pm
Id probably continue to play more, but I realized the game was more click and wait than anything, so I quit. :|
Title: Re: SimRepublic, Libya is #1!
Post by: Gabeux on September 12, 2011, 10:04:29 pm
Id probably continue to play more, but I realized the game was more click and wait than anything, so I quit. :|

Yeah, the good thing is that (sometimes) you can schedule ahead your activities for half a day, or the whole day.

Example: I always want to play a game in which I can help my team grow/get stronger, but I can't dedicate 6 hours to gathering wood, like I could back when I was 15.
I'd totally prefer a 'pretty graphics game' over this, but all of them want my life in exchange for a castle or something, and this resource (life) is being used by another activiy....

Just forget what I said.
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 12, 2011, 10:44:01 pm
We can trade anytime, as long as we're both somewhere in the same country.  No need to move to the same Plot or anything.

Oh, also, since there's a steady stream of new players - the "basic" book can be read at level 4 to take you to L5.  No need for intermediate books until you're at L5 and edging in on L6.  The wording in the game is very confusing on this....

Yeah, I'd noticed that, thankfully.



Wait, can we trade if I'm still less than 3 days old?


Also, at about what point in terms of cash/slots should I start trying to buy and operate my own plots?
Also: I know I've been playing for more than one ingame day, and I'm still marked as one day old, so no immigration for me yet. Is it measured purely on ticks you've been active for?
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 12, 2011, 11:19:51 pm
Age is weird, I *think* it's something like 48hrs from your first login - anyway it's not MUCH longer.  I remember having the same puzzlement.  You can still do jobs and stuff in country though.
Title: Re: SimRepublic, Libya is #1!
Post by: The Merchant Of Menace on September 12, 2011, 11:30:00 pm
And you don't actually need to buy your own plot ever, you can buy and run buildings on other people's plots.
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 12, 2011, 11:30:30 pm
I know; I've been mining stone for you for hours while I slept through classes.  :P

But yeah, the trade restriction is kind of annoying. Oh, sounds good. How would I go about doing that?


Well, just hit Lv4 mining and 10k exp, and the big question is looming: Do I get another profession slot or a plot slot?
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 13, 2011, 09:25:32 am
... or increase your Strength 4 points?  Happy to make your decision more difficult :D
Title: Re: SimRepublic, Libya is #1!
Post by: Rilder on September 13, 2011, 11:22:19 am
... or increase your Strength 4 points?  Happy to make your decision more difficult :D
You mean 1 points? 4 points would cost like 40k XP I thiiiink
Title: Re: SimRepublic, Libya is #1!
Post by: Tellemurius on September 13, 2011, 11:53:10 am
so when do we need to make a army? ready to go at any time.
Title: Re: SimRepublic, Libya is #1!
Post by: Aptus on September 13, 2011, 01:37:05 pm
Currently going through security at the airport to get on a plane heading for Tripoli, I am a bit nervous when I heard one of the crewmembers complain about "the wings" and "lack of ducktape". Anyways, soon the country of Libya will be graced by the presence of Aptushana, the scientist/engineer.
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 13, 2011, 07:47:14 pm
So apparently someone had the idea to place their brickworks framework in the middle of one of the largest open areas in Tripoli...


In other news, how can I level Engineer high enough to be able to repair my own picks? Because that seemed like the logical next step for my profession expansion.
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 13, 2011, 08:08:49 pm
I have a few more days of my leadership unless no one votes again, but then again the one up for voting isn't active anymore.
None the less. I am edging my mind back to becoming an Overlord for a while unless people start doing shit for the country over themselves. Its starting to get under my skin when I see people in Country chat asking for work when there should be plenty of it.

ALSO.
Researchers. You like being paid for working right, did you know that it costs me money not only to pay you but to fund you. Did you know that each morning I wake up to find my wallet compleatly empty. How about donating me some cash for your research. Or heck ANYONE donating me cash would be wonderful. I am almost always exploring for more Mines right now that I don't get ANY income...

ALSO ALSO.
Do we enjoy being defenseless???
How about sending me some Iron so that I can fund the construction of those Apartments in the Capital.
Title: Re: SimRepublic, Libya is #1!
Post by: Android on September 13, 2011, 09:11:34 pm

How about sending me some Iron so that I can fund the construction of those Apartments in the Capital.

Speaking of, have you considered running a higher tiered apartment building right away instead of the one you got placed? I am not sure if it  would be worth it at this point, but just food for thought
Title: Re: SimRepublic, Libya is #1!
Post by: Gabeux on September 13, 2011, 10:43:31 pm
Our expedition leader will tantrum soon.
Are you ALL sure you want to let it happen?

..reminder:
You are not playing dwarf fortress.
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 13, 2011, 11:10:27 pm
..reminder:
ALL OF YOU are not playing dwarf fortress.
Fixed that...

Too many people are trying to be boss. All boss with no workers means nothing gets done.
There are roles to be filled and many of those roles are just simple workers. Not everyone can own a Factory and Mine and Farm at once, people trying to do that will find themselves swapping jobs too many times to do the work instead of focusing on one main job with the others as backup, hire folks with jobs and set them up instead of doing it yourself...
Title: Re: SimRepublic, Libya is #1!
Post by: Sappho on September 14, 2011, 12:29:33 am
Which jobs really need to get done now (I'm miner/hunter)? It's tough to tell what's important with so many random jobs in the job center and all that.

Also, I would hazard a guess that part of the problem with no money in the coffers stems from people trading over chat and sending items directly, thereby averting the tax from the marketplace. If people are just doing it for convenience, that would be fine if they also sent some money directly to our leader to make up for bypassing the market. I would have no idea how to enforce this though.

Anyway, I don't own anything and am not trying to be a boss, but I have very little spare time so I don't get much time to figure out what the priorities of the country are. So far I've mostly just been foraging, since I can set up a job and walk away for 9 hours while I go to work. Maybe Neyvn could keep a list posted somewhere of what's really critical? And IRC is not ideal for me, since I don't have the computer on for most of the day and as far as I can tell, you can only see messages posted *after* you log in and miss the old ones (though I don't know much about IRC).
Title: Re: SimRepublic, Libya is #1!
Post by: Gabeux on September 14, 2011, 12:30:33 am
Ohh, the reminder wasn't directed at you, Neyvn.
I'm moving on to Lybia, I'm only Rank 2 Scientist/Miner though.
Title: Re: SimRepublic, Libya is #1!
Post by: Sappho on September 14, 2011, 03:53:21 am
I appear to have found a mulberry sprout. Anyone want it? If I sell it on the market, what's a fair price?
Title: Re: SimRepublic, Libya is #1!
Post by: Shadowgandor on September 14, 2011, 07:18:54 am
I'm a level 4 engineer. I don't mind working for free, but I do want to work. Can someone offer me a stable job?
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 14, 2011, 07:31:44 am
I'm a level 4 engineer. I don't mind working for free, but I do want to work. Can someone offer me a stable job?
I would be happy to hire you in my Brick Factory right now, in fact, if anything I may even build a second Big sawmill (though I may stick with a small one for now) if your willing to do woodcutting too. Also if your Miner heck I can give you a ton of work...
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 14, 2011, 09:21:41 am
From the sound of things right now, we're really short on operators and resource suppliers, and have way too many people who want to own factories and have them idle because there isn't anyone to work in them. So if I got that right what we really need right now are: Engineers, Miners, woodcutters. We don't all need to be bourgeois uber-capitalists.  ;)
Title: Re: SimRepublic, Libya is #1!
Post by: andrea on September 14, 2011, 09:28:54 am
no, no, no engineers. there are many people who try to operate. we just have no resources.
at least, I don't. other people maybe have more
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 14, 2011, 09:47:10 am
Basicly its like this...

1: We don't need any more Shop Owners right now. We need workers.
2: Mining isn't getting done for Country benefit, more to fill peoples pockets and to build the 5th Foundry for their personal use.
3: Woodcutting isn't being done despite anyone can do it.
4: Farmers are lining their pockets too, too many go farming aswell...
5: Self Profit is plaguing our Country and we are less then a week old. Hitting the top quickly will make us targets, but gold lined pockets will not protect us or you...
Title: Re: SimRepublic, Libya is #1!
Post by: andrea on September 14, 2011, 09:49:53 am
I am tyring a new business model  to restart economy. Since people want their own buildings, I am giving them buildings. And they sell me stuff at cheapish prices. 
 
of course prices of advanced products like asphalt will increase, but at least we will have them. There will just be some inflation.
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 14, 2011, 10:02:07 am
I am tyring a new business model  to restart economy. Since people want their own buildings, I am giving them buildings. And they sell me stuff at cheapish prices. 
 
of course prices of advanced products like asphalt will increase, but at least we will have them. There will just be some inflation.
Nope sorry that won't work...
I have pretty much disallowed new buildings atm...
Title: Re: SimRepublic, Libya is #1!
Post by: andrea on September 14, 2011, 10:08:44 am
how would that matter? I am giving away my already existing raw materials producing buildings. And I placed an oil derrick this morning.

2 people already accepted the deal and received their mine.

so, I would say it is working.
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 14, 2011, 10:11:30 am
how would that matter? I am giving away my already existing raw materials producing buildings. And I placed an oil derrick this morning.

2 people already accepted the deal and received their mine.

so, I would say it is working.
Sorry, missread...
Title: Re: SimRepublic, Libya is #1!
Post by: Rilder on September 14, 2011, 10:20:14 am
2: Mining isn't getting done for Country benefit, more to fill peoples pockets and to build the 5th Foundry for their personal use

I've been mining and basically selling it for pretty reasonable prices. :|

Also we have 132 THOUSAND dollars in the treasury, just letting it sit there does nothing, donate it to yourself and use it to fund what needs to be done, like buying materials off the ones vying for profit.  I try to sell whatever I have on the market so that any money I make gets taxed but people like being wankers and wanting me to sell to them directly.
Title: Re: SimRepublic, Libya is #1!
Post by: andrea on September 14, 2011, 10:31:30 am
had that problem too, somebody asked me to sell out of market just to avoid taxes. I sell out of market plenty, but that is because people aren't at tripoli often.
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 14, 2011, 10:34:09 am
What I'm a bit concerned about is our milforce, as we have pretty much 0, and even some of the lowest countries on the list have close to 10k. The countries directly under us are in the 30k-60k range. Are the negative effects of being invaded low enough that we can safely ignore this?
Title: Re: SimRepublic, Libya is #1!
Post by: Necro910 on September 14, 2011, 10:38:45 am
You guys need a military, so you can stop any invaders.

Real life Libya is having a tantrum spiral  :P
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 14, 2011, 10:56:04 am
You guys need a military, so you can stop any invaders.

The annoying thing is that its appartments and Pop buildings that need to be constructed. But you know what gets prostituted. The 10th tool factory *over exaggeration.
Title: Re: SimRepublic, Libya is #1!
Post by: Rilder on September 14, 2011, 11:02:03 am
Quote
The annoying thing is that its appartments and Pop buildings that need to be constructed. But you know what gets prostituted. The 10th tool factory *over exaggeration.

The first Modern Apartment in Future's plot got finished and is powered so you could set up a couple Barracks there and start utilizing that one.

May I suggest removing those two and putting in higher tech level population buildings? Those will only add 120 both, while there are 250 Population stuff we could build instead and use materials that everyone seems focused on, Hell with a normal skyscraper I'd only need steel to build it and would add 250 population.
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 14, 2011, 11:03:42 am
Quote
The annoying thing is that its appartments and Pop buildings that need to be constructed. But you know what gets prostituted. The 10th tool factory *over exaggeration.

The first Modern Apartment in Future's plot got finished and is powered so you could set up a couple Barracks there and start utilizing that one.
Just need Iron for them, been asking for the past week...
Title: Re: SimRepublic, Libya is #1!
Post by: Sappho on September 14, 2011, 11:23:08 am
Please give me specific directions and I'll do what needs to be done. I can't dig through all the chat log, all the job offers, and sometimes even this thread because I simply don't have the time for it most of the week. I usually have time to log in once or twice a day, set up a few activities, and then go to work (or bed, if I'm coming home from work). If someone can set something up somewhere convenient where I can load the page/message/whatever, read from one person, preferably our leader, specifically what needs to be done (not "resources" - which resources, and where can I get them, and should I sell them on the market or donate them, and to who or at what price, etc.), I'll happily do whatever I'm asked. But I just don't have the time to figure it out for myself right now, I'm working 10-12 hours per day and the last thing I need when I get home is to read through pages of arguments just to try to figure out what resource I should be going after (and even if I do figure it out, I don't know the country's plots well enough to tell where to get it without wasting loads of time I don't have traveling around looking). So most of the time I just set my guy to eat then forage and sell whatever I find on the market. Give me more specific instructions please, and I'll be as useful as I can.

Right now I'm hunter 5 / miner 4. I have plenty of unused experience (all of it actually) but haven't decided how to invest it yet so I'll just leave it be for now. I own nothing but the resources I've gathered, almost all of which are for sale on the market in Libya so they can be properly taxed. I still don't know what to do with this mulberry sprout. Anyone want it? I also just got a mushroom colony sprout. I'm happy to donate them. If no one wants them, tell me a reasonable market price and I'll hope foreigners will come buy them and at least get our country some tax.

I have no interest in earning lots of money or owning property. I'm too casual of a player and too caught up in real life to worry about my progress in an online game. I do generally enjoy playing social games with B12ers, so I want to join in here and help everyone out. But I need better directions than "YOU GUYS ARE DOING EVERYTHING WRONG, DO IT BETTER" followed by 30 conflicting ideas about how to fix the situation.
Title: Re: SimRepublic, Libya is #1!
Post by: Gabeux on September 14, 2011, 12:04:10 pm
I just put a bit of materials to sell in the market, so if anyone wants to help me, and can find a use for iron ore/wood/stone...I'd be grateful :D
Title: Re: SimRepublic, Libya is #1!
Post by: USEC_OFFICER on September 14, 2011, 12:54:15 pm
Seeing as I have nothing better to do, I'll probably be joining SimRepublic. I'm thinking of being a soldier and some other job. What should I pick for the second one?
Title: Re: SimRepublic, Libya is #1!
Post by: Azkul on September 14, 2011, 01:03:48 pm
Seeing as I have nothing better to do, I'll probably be joining SimRepublic. I'm thinking of being a soldier and some other job. What should I pick for the second one?

soldier isn't a proper profession and isn't selectable from the start
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 14, 2011, 01:30:34 pm
Wow I disagree we don't need operators, I am having a hard time getting production done because of lack of engineers taking jobs.  I have a good amount of raw materials, and am prepared to get more, but now my cash is draining because nothing's being produced and I'm paying for inputs (but not much longer).

And hey, thanks for "foundries for personal gain" - I built one foundry so I could fund jobs because I was hearing of the scarcity of iron, and the foundries seemed constantly in use.  The foundries have a ONE user limit which makes it bloody awful to try to let multiple operators use them without collision, so I placed a 2nd one to allow separate scheduling.  The buildings are cheap enough and the product seems to be SUCH a bottleneck that that seems a very small price to pay to save precious operator time.

As to the "we're not playing DF" - the flip side of that is that this is a game, we are unpaid volunteers not draftees in a military organization.  We're playing to have fun, and what's fun differs for different people.  Fun for me would be presentation of a sound plan, people buying into that plan, and then working together efficiently to accomplish the plan.  NOT fun for me would be getting ordered to do things and being kept in the dark.  "stfu and grind gimlet" = adios, there are a lot of other games in my backlog...

Edit: and i just got a 3rd foundry in a deal - and I STILL think it wouldn't be crazy to build a few more so that there are multiple people who can approve jobs so that applicants don't have to wait 20 hours to get started....

Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 14, 2011, 02:05:26 pm
<-- trying to find a source of iron ore so I can get that going through jobs while I stay on coal and work toward oil.

Incidentally, I posted a discover job for any scientists out there. 10 ticks, $50/tick, $100 bonus for L4-L5 worker, $200 bonus for L6+ worker upon completion.
Title: Re: SimRepublic, Libya is #1!
Post by: Gabeux on September 14, 2011, 02:25:00 pm
I may get engineer for a third profession once I get enough exp, was thinking about building/soldier, but we really need to fix this econ.
Title: Re: SimRepublic, Libya is #1!
Post by: Sappho on September 14, 2011, 02:41:37 pm
Okay, I've basically volunteered myself as a slave and I have zero takers. I don't want to hear any complaints that people aren't gathering the right resources. If someone wants to tell me where to work, go for it. Otherwise I guess I'll just keep foraging in the forests for berries and fungus.
Title: Re: SimRepublic, Libya is #1!
Post by: andrea on September 14, 2011, 02:43:36 pm
you arrived too late to be part of my  "be my employee and get a mine free" program.
I have another oil well actually, but I am not  sure I can afford more input

not until somebody buys what I produce
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 14, 2011, 09:57:32 pm
Right now our glorious leader has posted easily 20+ build jobs, a lot of which are roads.
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 14, 2011, 10:12:56 pm
Actually alot of which is skyscrapers...
Also Foundries...
Title: Re: SimRepublic, Libya is #1!
Post by: Seriyu on September 14, 2011, 10:22:18 pm
Might be joining up. How do I get to libya once I'm out of the newbie area? Will I just have a selection? And are there any jobs particularly in need or can I do whatever.
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 14, 2011, 10:27:10 pm
There will be a 'travel' activity that you can select.


For professions, ones that are in demand right now are: Engineer (i.e. operator), Builder, and to a lesser extend miners.
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 14, 2011, 10:32:07 pm
Dorf spirit really shined today - there was a post that we needed resources, and a ton of volunteers to go get them.  I mentioned lack of operators, and a bunch of operators applied for the jobs I had - JUST enough to really ram through timber iron and steel production in a steady flow.  Lack of demand was frustrating most of the day, but then a little while ago Nanoth came on and added a pile of building jobs so material demand should increase as the jobs get done.  Repeatedly heard in the chat was "what can I do" and "how can we fix this", and I got repeated offers to work without pay or with lowered pay when I had to cut back from lack of cash.

I'm hopeful we'll get a better and better handle on how to keep the economy moving in this game - if we could do that our output will be crushing, and we'll have a serious shot at gaining on the nations who got started a lot before us...

Seriyu: There are opportunities in just about everything, and especially if you pick 2 or 3 professions you like.  And hey, if you really hate one you can even drop it and try a different one.  How to get to Libya - pick the airplane icon that's right under Inventory, and Travel To:"Libya!"
Title: Re: SimRepublic, Libya is #1!
Post by: Seriyu on September 14, 2011, 10:43:34 pm
Okay! I'll check this out later then. I'll look at getting some in demand jobs too.

EDIT: And by later I mean now!

EDIT2: Is there any point to raising stats, or should I focus on using exp for profession slots?
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 15, 2011, 04:34:34 am
I am trying to set some order to this minefield.
We currently have 2 Forests, One has been handed over to an overseer.
They are (hopefully) searching the forest for trees now that its been fertilized. Later they (hopefully) will be setting up Woodcutting jobs and after the Big sawmill that I set up there is completed, they will also be setting up Work there too.
The second Forest is looking for an overseer, Gimlet has fertilized it, but we still need to put it under someone's control. It is best for a Researcher to monitor the forest as they can search for more trees as it is required.

The Farms are ok to a point. As they come up, please do not buy them if you are a Hobby farmer. Dedicated Farmers should get first dibs on the Farms, and if anything the equipment, but that is not something I will hold to anyone. PLEASE NOTE, I just notified a Researcher that Farming is not a good business to do a "I pay you" route to go through, Farming is much more time intensive then anything else in the game...

Mining, Everyone wants to mine. Stop it. Please. For the leader's sanity, Mine and the next. With the mines being drainned at the alarming rate that it is going at, I the leader have to spend almost all my Day exploring for a refill, that can cost up to 5000$ in just exploring, 5000$ that I haven't been able to earn myself and thus drain from the country funds, which normally goes to research funding. If your running mines and your lining your pockets, increase your wages. I was informed that someone was paying 100$ for harvesting something that gives a net profit of 2000$ from that one tick. This may have been exaggerated but still...

Cities. I am not sure if I will allow any more city plots to be privately owned. I don't know why anyone would want to yet anyway. If pop pays taxes to the plots owners then yes it would make sense, and if that was the case, Cities for everyone. But who knows. We will find out soon.

Researchers. I am pulling down the Small lab researching, we are moving the research jobs to the new building that will be finished when the builders stop complaining about the wages, also. DO NOT COMPLAIN ABOUT YOUR WAGES. It costs me 650$ right now for one of your ticks in research, there is no income from this job. I may raise the wages back up after I find a stable income myself or perhaps if the next leader is willing to take the responsibility.

Builders, please know that I am also buying the materials, you bought the cranes yes, but I bought the materials and am paying you, it won't cost you much for an engineer to repair compaired to how much it costs to build a building from scratch.

Miners. Seriously, If your mining for self profit, go start your own country. This is a community game, self interest will only get you so far, in fact this goes for everyone.

Engineers. Please continue working everywhere. Please know though that Rent will be risen in the future. Your profits are not going to be damaged greatly, but do not expect to be make a mint as fast as you are now. For example, If you make 15 bricks and sell them you get 105$, to compinsate for labour of gathering the rent will only be 25$. Its a 15$ raise on the current rent in my Foundries but please know that it also gets taxed and in the end it all goes to getting more Plots and Research.

Farmers. If you own a plot, please mass something. If your working on another plot with someone, please put some variety in the crops, if I read right, Military won't just eat grain. They need fruit and veg and meat.

Property Owners. Please place rent on your buildings at a 1/4 GM sale of the 1 tick products, please put a 1/2 wage on GM sale of the 1 tick products. Do not go overboard to get workers, you will find yourself going into the red and the workers thoughts of a proper wage become off balance.

Plans for the future.
Become stable, become more systematic with the production lines and finally work for everyone.
Title: Re: SimRepublic, Libya is #1!
Post by: andrea on September 15, 2011, 04:51:21 am
Mining, Everyone wants to mine. Stop it. Please. For the leader's sanity, Mine and the next. With the mines being drainned at the alarming rate that it is going at, I the leader have to spend almost all my Day exploring for a refill, that can cost up to 5000$ in just exploring, 5000$ that I haven't been able to earn myself and thus drain from the country funds, which normally goes to research funding. If your running mines and your lining your pockets, increase your wages. I was informed that someone was paying 100$ for harvesting something that gives a net profit of 2000$ from that one tick. This may have been exaggerated but still...
Sorry, but I take issue with this paragraph. I am not sure what is the situation regarding ore, but all the oil and gas mined so far have been converted into plastic and asphalt, which are much needed. nobody has been hoarding and in fact people are importing due to lack of miners. So, new plots are needed when old ones finish fuel. At the moment however the fuel situation is great, no complaints.
second thing, exploring is exactly the kind of thing you should use the treasury for. using the treasury to do a government job which benefits everyone hardly seems a big deal.


Builders, please know that I am also buying the materials, you bought the cranes yes, but I bought the materials and am paying you, it won't cost you much for an engineer to repair compaired to how much it costs to build a building from scratch.
It should be noted that we don't have an engineer which can repair cranes yet.

Property Owners. Please place rent on your buildings at a 1/4 GM sale of the 1 tick products, please put a 1/2 wage on GM sale of the 1 tick products. Do not go overboard to get workers, you will find yourself going into the red and the workers thoughts of a proper wage become off balance.
Seems a nice idea, will do.


edit: also, we are very close to R&D level 9. are you sure you can't put a job with tick limits? it would be nice to hit a new level before stopping
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 15, 2011, 04:56:17 am
Sorry about the Miner thing, just that hearing that two of our most experienced Farmers are giving up most of their work for mines... Gah...

And why can't we hire a lv7 Engie to come in and repair a few from outside?

Also. You put yourself up as a leader for the upcoming election, are you sure you want the job?
Title: Re: SimRepublic, Libya is #1!
Post by: andrea on September 15, 2011, 05:02:19 am
gimlet and reelya are mostly going to turn to industry. Gimlets's oil derrick was given to him by me  under a contract to sell me cheap oil. It is not really his industry

yes, we can hire an engineer from outside. But don't fool yourself, it won't be cheap.  not cheap enough to pay with 10$ wages.

It is not a matter of wanting the job.
forsaken quit. Azkul is disliked by some. And I have been proposed as leader. People even voted me.
that is in fact one of the reasons I decided to outsource the mines, so that I could have more free time should I be elected.
will I be an enthusiastic leader? maybe not. But if people are willing to entrust me which such responsibility, I'll still do my best.
It is not like I would be alone either. co-leaders will be appointed.
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 15, 2011, 08:25:54 am
OK but in my case, it's not because mining is so wonderful, it's because farming is so bloody brutal.  Hour after hour grind with an order every tick - I could do that for a while but not day after day after day, 10 hours a day (I was doing 20 a couple of days) - that's a job man,worse than a job, and nobody is giving me real money to brutalize myself.  Yeah I know losing that easy cash to the country was irritating, the 2 of us heavy grinding farmers put an *enormous* amount of cash into the economy every day we did that.

I'm irritated I'm getting flak for it - what about the 30+ other players who didn't choose farming and 10+ hour grinding, but the easy 40 tick order, eat, 40 tick order routine that actually allows an outside life?  Why aren't you irritated at them for not doing something they hate and spending 10 hours a day clicking over and over

It was actually fun for the 1st few days, and I continued another couple of days because the money was really helpful to jumpstarting the country.  We were able to afford to quickly buy high-end equipment to make our top farmers, miners, and builders FIVE TIMES more productive each, and we gave out that equipment not because we were ordered to, not even suggested to - reelya thought of it and made the deals and it was such an obvious move that I willingly threw in the maximum funds I could - we buckled down and did it on our own.  That was fine then because it was our choice.  Sorry that I'm not willing to continue to brutalize my body every day so you guys can have a slightly easier time in a GAME.

Now I'm doing something else I find interesting which is operating a part of the production chain, and I think I'm doing it reasonably well and with an overall benefit to the TEAM.

And the fast mining thing is nonsense too - so you're saying our miners should work slower or less efficiently?  Each plot yields the same amount of minerals whether it's mined fast or slow,  fast is better - more minerals sooner, get the job done with the best equipment and minimum use of ticks and free that person's time for other tasks.  Yeah if you can't find new ones fast enough the miners will have to do something else - but how is that a bad thing?  More worker-time available to do whatever needs to be done...

The problem is the game isn't scaled for our level of activity - our eager and active players will scour everything maximally, and even harder when more people get the top end equipment.   There's SOME limit to how much minerals our economy can use,  based on what's being purchased and used from the production chain, the miners will either stop when their output can't be used, or we could try to sell the surplus to other countries - but that has limits too.  I'd first try keeping a REASONABLE level of plot finding, and trusting people to find the work that needs to be done when they can't mine.

Some posts are making our players sound like a bunch of greedy, lazy, selfish, incompetent idiots.  Come on, sure a few might be one or more of those things, but these are mainly DF players, I'd bet on them to make individual decisions more right then not in most games.  And the actions of wanting to do things, wanting to try all kinds of different things and see what works well and what sucks, what's fun and what's not - I think that's closer to OPTIMAL strategy in the early days of learning a game.  Come on, we've been doing this a little more than a week?  We're not in dire straits or defeat, we're just learning the ropes.   I would try to RELEASE this energy instead of trying to nail it down with too many rules and Soviet style central planning, based on premature guesses of how the game plays...
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 15, 2011, 08:34:32 am
Can I just asked, were did you guys read me telling miners to slow down??? All I remember saying is not for 1 person to empty a plot...
Title: Re: SimRepublic, Libya is #1!
Post by: Bluerobin on September 15, 2011, 08:48:01 am
I could oversee the second forest if you're still looking for someone. I've got scientist to find new trees and hunter to find food that'll turn into fertilizer that I could have someone else use to keep fertility up.
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 15, 2011, 08:58:36 am
I could oversee the second forest if you're still looking for someone. I've got scientist to find new trees and hunter to find food that'll turn into fertilizer that I could have someone else use to keep fertility up.
That would be perfect, but if those that own the Forest could hand over control of the sawmills you could run them and sell to them.
Title: Re: SimRepublic, Libya is #1!
Post by: Sappho on September 15, 2011, 10:21:30 am
It is quite a wonder to me that this community can be so mature, intelligent, and respectful to one another on the forums in general, but every time we try to start a group in an MMO, it's only a matter of days (or even hours) before everyone starts trying to kill each other.

My theory is that we're all so used to playing DF and being overlords of a group of drones that the ideas of compromise, group planning, or even taking advice are more or less alien. Everyone is used to being in charge and making the whole plan, start to finish, and everyone is used to having little digital workers carry out our orders more or less without question. But imagine if each of our dwarfs had a vote in the game - those plans would never work, because nothing would get done. Urist would be too busy making the perfect wood stockpile, Urist II would never leave the ale stockpiles, and Urist III would be fighting with Urist IV about the proper way to keep the books and which paper should be used in the process. In other words, the types of plans we're all used to making only work when we're dealing with slaves. But none of us are slaves. Everyone has their own ideas about what will be best, and instead of brainstorming ideas together, compiling lists of pros and cons, taking into consideration people's real-life schedules and how much time they want or need to invest, and making all major decisions based on what works best for everyone, all the players just start complaining about how the other players' actions don't fit in with their overall vision of how the group should be working.

But really, I don't think any of this would matter so much if people didn't take these games so seriously. That's the thing that really bothers me a lot about playing MMOs with you guys. When someone disagrees with a point, the person who made it takes it as a personal insult. If someone makes a mistake, everyone denounces them as the seed of our future downfall. And I almost never see anyone saying "I'm really having a great time playing this game." Instead it's "we'll never make it! we're ruined! now I'll have to invest weeks of my life in order to fix the catastrophe that you guys caused!" Everyone seems to treat it like a job rather than a game.

Well, to wrap up this little monologue of mine, it's just a game to me. If I can contribute to other people's enjoyment of the game and help our little imaginary country thrive, cool. That sounds fun. But I'm having less fun every time I log in and see how angry everyone is getting ALREADY. Dudes. It's a GAME. A BROWSER game. Nothing that happens in here matters. And we don't have to be the best in order to have a good time. And if people don't start having fun soon, then good luck to you all, I'll go find a country to live in where people aren't so uptight.
Title: Re: SimRepublic, Libya is #1!
Post by: Necro910 on September 15, 2011, 10:28:15 am
It is quite a wonder to me that this community can be so mature, intelligent, and respectful to one another on the forums in general, but every time we try to start a group in an MMO, it's only a matter of days (or even hours) before everyone starts trying to kill each other.

My theory is that we're all so used to playing DF and being overlords of a group of drones that the ideas of compromise, group planning, or even taking advice are more or less alien. Everyone is used to being in charge and making the whole plan, start to finish, and everyone is used to having little digital workers carry out our orders more or less without question. But imagine if each of our dwarfs had a vote in the game - those plans would never work, because nothing would get done. Urist would be too busy making the perfect wood stockpile, Urist II would never leave the ale stockpiles, and Urist III would be fighting with Urist IV about the proper way to keep the books and which paper should be used in the process. In other words, the types of plans we're all used to making only work when we're dealing with slaves. But none of us are slaves. Everyone has their own ideas about what will be best, and instead of brainstorming ideas together, compiling lists of pros and cons, taking into consideration people's real-life schedules and how much time they want or need to invest, and making all major decisions based on what works best for everyone, all the players just start complaining about how the other players' actions don't fit in with their overall vision of how the group should be working.

But really, I don't think any of this would matter so much if people didn't take these games so seriously. That's the thing that really bothers me a lot about playing MMOs with you guys. When someone disagrees with a point, the person who made it takes it as a personal insult. If someone makes a mistake, everyone denounces them as the seed of our future downfall. And I almost never see anyone saying "I'm really having a great time playing this game." Instead it's "we'll never make it! we're ruined! now I'll have to invest weeks of my life in order to fix the catastrophe that you guys caused!" Everyone seems to treat it like a job rather than a game.

Well, to wrap up this little monologue of mine, it's just a game to me. If I can contribute to other people's enjoyment of the game and help our little imaginary country thrive, cool. That sounds fun. But I'm having less fun every time I log in and see how angry everyone is getting ALREADY. Dudes. It's a GAME. A BROWSER game. Nothing that happens in here matters. And we don't have to be the best in order to have a good time. And if people don't start having fun soon, then good luck to you all, I'll go find a country to live in where people aren't so uptight.
TL;DR Version:
Slavery is fun, but is Fun with your social skills.
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 15, 2011, 11:32:56 am
OK I have thrown my hat in the ring last minute to run for leader for this week.  My wall of text platform/suggestions:

At least a few days with minimal/no research to get cash back into the system and see what our budget really is like.

Government uses cash to get the buildings going and unclog the production chain.

Export surplus for cash - but we need to know what IS surplus - see Planning.
 - for a day or 2 we can just eyeball it, but for the future looking at the plan should guide it.

Offer other countries to mine their plots
  This moves some of leader's search bottleneck to OTHER countries
  - many small countries would be glad to do it for a cut of the resources, allowing them to move effort elsewhere

Appoint sub leaders to make sure we have coverage as close to 24/7 as we can.

First Equipment Bank/equipment loans
  - rather than each individual be stuck until they accumulate the big $$ for equipment, people who want equipment put money in the bank and the bank funds equipment in priority order of skill and needed function
  This will get us maximally productive in the quickest time

Planning doc - estimate of builder time, cash, research, and materials needed
 For starters lets just try some goals for the day, and eyeball what that will take.
 If we can do more, great, if worse we'll learn what the problems are.

export/import guy
 To keep track of who's producing surpluses of various materials
 The go-to guy to check with when considering an export, to make sure it's not something we're about to need a lot of

Redundancy of production
 - with all these active workers, we will shortly be swimming in material.  The cost of military is HUGE and the cost of production buildings is trivial compared to that.  Building a few new production buildings to prevent bottlenecks or be ready for a capacity increase is small change and shouldn't be stressed over.

This lets us expand ownership to those who want to try running a building or 2. 
Area coordinators
 Production - listen to all the building managers, keep an eye for problems, estimate capacity and expansion, list priorites for operators
 Building - keep track of the builders,  give them the priorities, keep track of pending building repair
 Mining - keep track of the mining operations, prioritize the miners to clear out plots in order so they can be deleted asap
 Equipment manager - need-to-repair equipment dropped off, manage priority of repairs - this would be for xp only as it will be more efficient to build replacement
 Farming - monitor allocation between grain for cash, and fruit/meat for military and food, and production especially grain for cash.
 Budget - we need to know the cash inputs and sinks
 Military - what to build, how to use it.
 Foreign - keep track of other countries and what they're up to,

I'd like to see short but interesting reports we could put up, I for one would be interested in seeing "steel production increased from 10,000 yesterday to 14,000 today" and all kinds of geeky stats.

COMMUNICATE to people what the priorities are, how we're doing, how they can help.  A web page/wiki or something quick to get started.
 
These things should all start out as hints/guidance, I really think that's all most people need.  If there really is problems then we could lock down critical things more and more, but still leave SOME space for people to do their own thing.  And for real deviants, there's always the Banish...

Medium Term:
- see how other countries are doing things, experiment, see if that will work for us
- start to get SOME defenses up quick, this peace might not last forever
- should we go full commie and not even worry about money?  More capitalist and let the market decide?  Let's discuss and decide.

My other qualifications:
 I have a ton of free time this week and can be on a lot - amazing how important this is :D
 
Title: Re: SimRepublic, Libya is #1!
Post by: Sappho on September 15, 2011, 12:03:02 pm
That sounds like a legitimate plan, at least in theory. I think it's important to consider what everyone's goals in the game are. Do most people want the country to simply be the most powerful? Successful? Rich? In which case people should be willing to work on the barter system and forget about paying each other for work. Or do people want to earn as much money/power as possible for themselves? In which case I guess it'll have to be capitalism.

I'm fine with socialism for now. I don't see any point to having loads of money for myself. I'm willing to do whatever I'm capable of that needs doing, as long as people are willing to lend me a hand if I need something important.
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 15, 2011, 12:27:41 pm
Any chance of building in cities being allowed again/rent for foundries being reduced? Because I'm not able to build my own, and renting one to process what little iron ore I have would bankrupt me.
Title: Re: SimRepublic, Libya is #1!
Post by: Rilder on September 15, 2011, 01:19:14 pm
Any chance of building in cities being allowed again/rent for foundries being reduced? Because I'm not able to build my own, and renting one to process what little iron ore I have would bankrupt me.

You could try Future's city, he owns that plot personally so might offer lower prices for building.
Title: Re: SimRepublic, Libya is #1!
Post by: Servant Corps on September 15, 2011, 03:09:04 pm
It is quite a wonder to me that this community can be so mature, intelligent, and respectful to one another on the forums in general, but every time we try to start a group in an MMO, it's only a matter of days (or even hours) before everyone starts trying to kill each other.

...what? As a veteran of eRepublik, I can tell you that the Bay12Games community was united as a hivemind, worked together for the good of the Bay12Games clan, and most importantly, not kill each other. And a quick browsing through this thread indicated that you guys aren't killing each other either. I have a hard time thinking of any situation where the Bay12Games community started engaging in petty power struggles for control of the Bay12Games clan, mostly because we redirected all aggression outward to those other stupid clans.

Am I missing something?
Title: Re: SimRepublic, Libya is #1!
Post by: andrea on September 15, 2011, 03:16:06 pm
you are missing economy.
Title: Re: SimRepublic, Libya is #1!
Post by: GreatJustice on September 15, 2011, 04:07:43 pm
It is quite a wonder to me that this community can be so mature, intelligent, and respectful to one another on the forums in general, but every time we try to start a group in an MMO, it's only a matter of days (or even hours) before everyone starts trying to kill each other.

...what? As a veteran of eRepublik, I can tell you that the Bay12Games community was united as a hivemind, worked together for the good of the Bay12Games clan, and most importantly, not kill each other. And a quick browsing through this thread indicated that you guys aren't killing each other either. I have a hard time thinking of any situation where the Bay12Games community started engaging in petty power struggles for control of the Bay12Games clan, mostly because we redirected all aggression outward to those other stupid clans.

Am I missing something?

Personal issues cropped up, money, certain individuals driving others away, etc.

Since when did B12 have a presence in Erepublik?
Title: Re: SimRepublic, Libya is #1!
Post by: Servant Corps on September 15, 2011, 04:38:00 pm
Read this thread, GreatJustice. (http://www.bay12forums.com/smf/index.php?topic=24039.msg267237#msg267237) Bay12Games had a presence in eThailand and eParaguay.
Title: Re: SimRepublic, Libya is #1!
Post by: GreatJustice on September 15, 2011, 04:41:35 pm
Read this thread, GreatJustice. (http://www.bay12forums.com/smf/index.php?topic=24039.msg267237#msg267237) Bay12Games had a presence in eThailand and eParaguay.

Oh, you joined in V1-V2. I joined in Beta, grew dissatisfied with the Admin's blatant money farming (adding "gold bonuses" to more and more things in addition to selling gold), saw more and more stupid features being added, and ultimately quit.
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 15, 2011, 08:05:11 pm
Quote
Smithy91 wrote on 2011-09-15 17:07: Greetings from Ben and Smith Industries
Hello there Libyan Goverment!

Congratulations on reaching number one on the listing's for countries, a wonderful feat.

I'm the sales manager for our company, primarily we trade in resources, that can be hard to get hold of, and a little ****y bird has told me that Libya needs oil. We have oil...lot's of it in fact, i'm fairly open at prices, but i'll start by setting the opening price at $35 / oil.

If you are interested, please contact me as soon as possible, as I have 2 other clients interested in purchasing oil.

Thank you for your time and good luck with Libya.

- Sales Manager Smith
Ben and Smith Industries
Title: Re: SimRepublic, Libya is #1!
Post by: Sappho on September 16, 2011, 12:00:33 am

...what? As a veteran of eRepublik, I can tell you that the Bay12Games community was united as a hivemind, worked together for the good of the Bay12Games clan, and most importantly, not kill each other. And a quick browsing through this thread indicated that you guys aren't killing each other either. I have a hard time thinking of any situation where the Bay12Games community started engaging in petty power struggles for control of the Bay12Games clan, mostly because we redirected all aggression outward to those other stupid clans.

Am I missing something?

I didn't mean literally kill each other. I mean the whole thing boils down to petty squabbling very quickly. Everyone is just arguing and barking orders at each other and taking every disagreement personally. People can't even agree on how to deal with "those other stupid clans." Eventually most of the people get sick of it and quit. See Hazordhu II, Haven & Hearth, I'm sure I'll think of more later but I have to run to work now ahhhhh!
Title: Re: SimRepublic, Libya is #1!
Post by: andrea on September 16, 2011, 01:26:30 am
Nevyn, say smithy we refuse.
1) that oil is too expensive. Way to expensive

2) in chat he was selling it cheaper. he is probably trying to rip us off

I have a miner at the derrick again, so I can sell some oil if needed
Title: Re: SimRepublic, Libya is #1!
Post by: Reelyanoob on September 17, 2011, 12:11:56 am
Any chance of building in cities being allowed again/rent for foundries being reduced? Because I'm not able to build my own, and renting one to process what little iron ore I have would bankrupt me.
I'll put a $1 rent on my second foundry if you like, but i need 1 free to process my own ore.

BTW i just gave an idea to gimlet, the production manager. He was worried what would happen if a critical piece of equipment (steelworks specifically) was to break down. I suggested to make a $1 repair job, with 2 guys pre-accepted. So, if the owner was offline and that factory broke down, one of the "maintenance crew" could fix it easily.

Title: Re: SimRepublic, Libya is #1!
Post by: Rilder on September 17, 2011, 04:07:10 pm
Looks like bay12's gotten bored with it, can't really blame anyone, about to do the same if I can get a good game to get distracted into.
Title: Re: SimRepublic, Libya is #1!
Post by: Reelyanoob on September 17, 2011, 10:52:58 pm
I kinda expected that after we hit #1, it's anti-climactic after that.

Also, we're past the "pioneers" stage, as well. A newbie recently expressed disappointment with that as well, there weren't as many opportunities to create his own stuff as he had hoped.

An option now is to continue with Libya, with an obvious drop in numbers as inactives kick in, so we'd be a middle-rank country at some point. China's had some sort of recruitment drive, so they've popped to first place ahead of us now. So that begs the question of what goals left do we have for Libya? We achieved what we set out to at the start.

I'm still kind of having fun training up my character, so will play on for a while, another choice is to dissolve the Libya project, leave it to anyone who wants it (or use it as a base to produce equipment we need), and the remaining players can split up and do their own thing, travel, join, or create their own, smaller countries.
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 17, 2011, 11:13:04 pm
I've heard talk of founding a new country, and frankly, I'm for it. It would help keep up interest as well as allowing a larger number of people to get in on the ground floor, which would mean a stronger industrial base. If we made sure to finish mining and processing all of our current resources and then sold off all of our buildings, we could start in a pretty good position, as most of us would have substantial resource and cash, as well as our levels, so we could get a new country running efficiently much faster. A bonus to this is that now we know what to do and what not to do, so we could allocate labor and plan out our city structure for the new capital much better.
Title: Re: SimRepublic, Libya is #1!
Post by: The Merchant Of Menace on September 17, 2011, 11:13:50 pm
...
So I finally get my farm back into a state where I can start making money, and we decide to leave T.T
Title: Re: SimRepublic, Libya is #1!
Post by: Reelyanoob on September 18, 2011, 12:00:53 am
Menace, 3 of us have decided to leave. That's it.

So far, Me, Flying Dice & Reimi have decided to settle the empty terriitory of Albania as co-leaders.

We lay claim to Albania.
Title: Re: SimRepublic, Libya is #1!
Post by: Flying Dice on September 18, 2011, 12:09:48 am
Menace, 3 of us have decided to leave. That's it.

So far, Me, Flying Dice & Reimi have decided to settle the empty terriitory of Albania as co-leaders.

We lay claim to Albania.

So don't take it, asshat. You know who you are.  :)
Title: Re: SimRepublic, Libya is #1!
Post by: Neyvn on September 18, 2011, 02:42:11 am
I am heading to Norway soonish, Looking for at least 3 others to join me.
Aim. 1 Farmer (currently Me cause I have no other skills) 2 Engineers/Builder and 1 Miner
Naturally you can be whatever the fuck you want for the others but that the general aim I would like to have so we can get the shit up and running quickly. I hope to dump the hunter skill due to lack of use and pick up engineering...
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 18, 2011, 10:45:01 am
OK for those who are staying, I (Minister of Industrial Development) *am* really trying to get a lot of businesses to be available for those who want to run them.  I'm going to be a little careful because of what we've seen with the buildings of ragequitted/inactive players taking up room in the capital, being inoperative and unrepairable, and leading to sudden bottlenecks.  BUT I really think people who want to run buildings should be encouraged and accomodated - it's interesting, gives you something to do while you're doing a long mining/chopping/engineer/etc job, gets you interacting with customers/suppliers and I think people naturally work harder for something they have ownership in.

As a first step, 1 person has a sawmill building and I'd like to create at least another 2, and even more as demand increases.  Timber is incredibly useful and used in so many other materials and buildings.   And please, if you're just going to stay idle all night, set up long chop work instead - there is already a pretty good market for wood and it really helps us.  Also a brickworks, then a couple of iron foundries.   People who do well at these lower level business will be given first crack at the steelmill, glass and other higher level buildings.

So if you have interest in running a sawmill, brickworks or ironworks, please get in touch with me in-game.  If there's a huge demand (and I hope there is) the first chances will go to those with the most days, balanced against activity level and availability.

Also if you've got any mines on any of the mining plots older than Whitemountain Quarry (ie any plot older than yesterday), please finish them off and delete them because we'd like to delete the depleted plots and get to work on new ones.   I've also raised mining land rates to try to balance the increased income of mining with excavators and income to the government. The rates are high but really shouldn't be a problem to miners with excavators.   The government will also be placing and selling mines and frameworks on some mining plots.

And if any miner does not yet have excavators, any medium/high level builder without cranes, or any serious farmer without tractors, please get in touch with me in-game so we can get you maximally productive.

Edit: And high level builders (>100 builds/tick with cranes) who want to build please get in touch with Rilder (or me if he's not on and I will forward your interest to him).
Edit2: these will be jobs with wages/contract pay sufficient to cover depreciation on cranes.
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 18, 2011, 11:17:16 pm
Update: As of 04:00 game time, with 6 Modern Skyscrapers completed and powered up for a few hours, the population of Tripoli has grown from 26 to 818 out of a max 1500.  Planned skyscrapers and other pop buildings will at least triple this.

Also, Libya's "Military Force" rating went from something around 26 (sorry didn't record it exactly - it was low) to 324 at 23:00 and now as of 04:00 is at 1108!!!  Soon we can seriously start building squads and higher level organizations, and defense towers.  This will be a huge effort as these things are very expensive, so stay productive so we can start catching up to the other top countries.
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on September 20, 2011, 12:54:33 am
OK I'm having trouble even *giving* production buildings away, so please give me some suggestions on how to make that work.  The comments I've been hearing are about lack of demand and competition so tell me if this might stir some interest:

We open up a 2nd city for free-for-all building, for a whole nother set of whatever buildings people want to build.  The production buildings in the capital stay owned by the government, but no operator jobs are placed on them and they are mainly for backup and rental by citizens. 

All government material procurement will come from the 2nd city market, not from government/gimlet production in the capital, this removes the problem of competing against a giant.  If I personally want something I will buy through the market or rent a building like anybody else.  The government will try to give a hint of its needs ahead of time so planning can be done and stocks accumulated.

Anyone who wants a building but lacks cash can get a grant (from the gov or from me, I will grind farming til the money is available if I have to) so don't feel left out because you've been donating and haven't been stashing cash.

I/the gov buildings I run have big stores of some commodities -  I won't put them on the market, I'll wait til we can work out a foreign deal to dump them for some cash.

There should be a fair amount of demand at least in the short term from building the 2nd city, from the rest of the government buildings in Tripoli, defense towers, the arms factory, and foreign trade.

I'll build one or 2 buildings in the 2nd city just to keep my hand in, but I really REALLY don't want to run the whole economy.

Does this sound interesting to you guys?  Comments?  Will something like this work or should we go full commie?  (Credit: This was another good Realya idea, with tweaks by me like keeping government from crushing competition.)

Title: Re: SimRepublic, Libya is #1!
Post by: andrea on September 20, 2011, 01:54:35 am
nationalizing tripoli, and then leaving a new city plot for free market? doesn't seem bad.
But we must see if there is interest in new buildings.

People of simrepublic, we need your opinion.
Title: Re: SimRepublic, Libya is #1!
Post by: mike201989 on September 25, 2011, 11:25:18 am
hey all im a new citizen of libya
Title: Re: SimRepublic, Libya is #1!
Post by: ShoesandHats on September 25, 2011, 12:24:54 pm
Right now, I'm mostly gathering money and job-experience from jobs. I don't entirely understand the politics of Simrepublic, so I don't really know what to say about all the decisions.
Title: Re: SimRepublic, Libya is #1!
Post by: Helios on September 30, 2011, 11:04:08 am
Hi,

I'd like forum members' opinion about the game if possible, as I can see a lot of people who started playing have left the game now. Probably because it got boring once everything was built right?

Do you have any ideas as the game is now how we could make it more interesting?

We tried to add an update to force war onto players but it got a massive rebellion so it might not be the best idea.

Bay12 forum players are slightly more experienced so I would like some feedback if possible

Thanks!
Helios
Title: Re: SimRepublic, Libya is #1!
Post by: hemmingjay on September 30, 2011, 11:12:54 am
EDIT: wrong game
Title: Re: SimRepublic, Libya is #1!
Post by: Something Evil on September 30, 2011, 11:29:50 am
Ohkay. I'll be frank. What you've done is dumb beyond measure.

You can't force PvP like that in a heavy multiplayer game as an initiative to keep players from getting bored.
All that you're doing is putting in a useless and unpleasant gating system. What you're saying is "U no PvP? Then no content 4 U." Which is kinda dumb, especially as PvP was pretty much dead before. (Edit:) Which means players aren't interested in it.

I may not know much about game design, but I have played a fair selection of MMORPGs, several Travian clones, as well as the original, and a good amount of AAA titles, be they FPS, RPG, what have you.

First, do you know why players leave an MMO, or a heavily multiplayer browsergame? Do you know why, for instance, Blizzard just lost over half a million subscribers a few months into Cataclysm? Because they didn't add content at enough speed to keep it interesting, and the content they did add was easily beaten by players.
If you want to keep players and add new ones, give them peeks at endgame content, make sure they can eventually get to a fair bit of it (not all of it, give the casuals some, leave most for the dedicated players, and give some to the hardcore players too), but gate it enough so you can't just breeze through it, but it won't be a nightmare to get to, either.
And always add new stuff. Rockets. Satellites. Moonbases. Go nuts!

Secondly, do you know what is a huge selling point for games these days? Achievement systems. Players love achievements to death. It doesn't even matter that there's no incentive to them like there is for Microsoft Points. The PSN awards are testament to that, as are CoD achievements, even though they don't help the game in any way, or can't be redeemed for goods. The ones in Warhammer40K: Space Marine get you gear/abilities or cosmetic features. WoW has had them for ages (and they were used to gauge players' abilities), and every MMO seems to have copied them over simply because players adore an occasional pat on the back and a shiny ribbon. Hell, even Steam has them for almost every game on the platform, and they do absolutely nothing but feed your e-peen.
So add more achievements. How long can you go without eating? Or sleeping? Can you get over 125 stat points in Str/IQ? Can you get your timing perfect and farm over 150 units of food? Again, go nuts. Make them as absurd as possible. Have players want to get to 10.000.000$ savings just because there's an achievement for them to get, i.e. "Scrooge". Maybe make some give titles that can be added to the player's name?
Bonus points if you customize their icons and give them witty names.
Title: Re: SimRepublic, Libya is #1!
Post by: Reelyanoob on September 30, 2011, 11:34:05 am
suggestions? well for a start i have many economic ones :-

balance it so all the crops are worth growing not just the magic barley + chickens combo.

Create food processing e.g. bakeries to turn grain into bread. reduce STR value of raw grain. Give fresh fruit & veggies a +1 mood modifier or something.

Make hunter a better profession e.g. by making it tied to woodcutting, and other forest-related things.

Add bungalows as a buildable structure on more than just city plots. Make bungalows rentable too.

Fix jobs (and mine rent) so that they can be optionally paid per-output for woodchopping, mining etc. there could be base-pay and per-unit pay. this will un-break the job system for people who have their own tools, while also making costs more predictable. Make the tick-limit be an optional unit-limit in those cases.

EDIT Also - Pre-approval of specific people for jobs! Make pre-approved people able to see closed jobs which they are approved for. Also - able to give a raise, probably on a per-job basis, or extend ticks on tick limited jobs. And order jobs in the job screen by pay.

Allow for-sale market items to be listed as "citizens only". this will make people use the markets more. perhaps have a citizens price and an export price settable separate? Or export tariffs? Create a "direct trade" dialog system where players can agree on a direct exchange. this would become subject to local tax rates.
Title: Re: SimRepublic, Libya is #1!
Post by: Something Evil on September 30, 2011, 11:49:23 am
Derp is me.

Reeyla is right.
The game also needs a good deal of re-mathing.
Tier one tools are completely disregarded, for one thing. Give some incentive towards the use of hatchets, sickles, whatever. Make them cheaper/more durable? Or, if you're feeling a bit evil/lazy, gate the higher tier tools like tractors?
Want to use a tractor to farm? Well, how about not sucking at farming, for starters?

Edits: Also, I would like to thank you for actually listening to the playerbase and not going ahead with the MXP bit. That would've caused untold quitting and rage.


Another idea would be more materials. (Here we go to the more content scenario.) Have training troops take Military Rations, made, perhaps, along with Canned Food, Canned Meat and Instant Pasta at a Food Processing Plant. Add more metals, maybe? Mine and smelt Tin for canned stuff, make Light Plastics for Rations and stuff (styrofoam, rubber bands, god knows what you can stuff in this category), or use high-carbon steel for heavy arms and big buildings. Some people like having three thousand resources and eighty production lines to keep track of. On the other hand, some do not, so the idea would be to gently poke and prod for some middle ground.

Also, another idea would be to make some resources interchangeable at the same building. No more lumber for smelting iron? Got coal, tho? Okay, then. Use some of that. No more tin for cans? Plastic cans can be just as sharp, annoying to open, and non-biodegradable, right?
Title: Re: SimRepublic, Libya is #1!
Post by: forsaken1111 on September 30, 2011, 01:36:01 pm
The tools as it stand are just ridiculous anyway. Many people don't even bother repairing them, simply building new ones because they are very cheap.
Title: Re: SimRepublic, Libya is #1!
Post by: Helios on October 03, 2011, 02:06:52 am
Good idea about the awards, I'll definitely consider that.

We are thinking of adding a lot more raw materials now, but each country having only specific ones. It should make trading a lot more interesting, and conflicts are a lot more likely to happen.

Not too difficult to add to either, so we can create these changes pretty quickly.
Title: Re: SimRepublic, Libya is #1!
Post by: Geneoce on October 03, 2011, 07:54:46 am
Seems I may be jumping into this a bit late, but what the hey lol.

Wheres bay12's HQ? still rocking in Libya?
Title: Re: SimRepublic, Libya is #1!
Post by: gimlet on October 03, 2011, 08:24:59 am
Yeah there's still a few die-hards in Libya,  hanging out and seeing what they'll do with the game.   And working to build and test some military stuff...
So come on down!   Oh and since I see most of the ones earlier in the thread are inactive now, you might as well use an active player's referral code (me) : INV15840C906
Title: Re: SimRepublic, Libya is #1!
Post by: Geneoce on October 03, 2011, 08:33:33 am
Excellent. I'll blaze through the tutorial and make my way there
Title: Re: SimRepublic, Libya is #1!
Post by: Something Evil on October 03, 2011, 11:03:12 am
Libya and Brazil have bay12ers.

Also, before adding in new materials, rebalancing what's already in the game should take a bit of a higher priority.
I mean, Mango? Honestly? The icon for that crop should be trollfaec.png.


Edit: For the love of Yog-Sothoth, move the Work button for jobs above the Quit button, and put some space between them. A LOT of space. Maybe color Work with a deep green and Quit with a bright red?
Title: Re: SimRepublic, Libya is #1!
Post by: Helios on October 31, 2011, 08:25:29 am
We decided to reset the game today, so there's a new "round" starting now.

If someone wants to try the game where everyone starts from the same level, try now :) Libya could be number 1 pretty easily I think :)
Title: Re: SimRepublic, Libya is #1!
Post by: chicagohotdog on October 31, 2011, 11:39:23 am
Just signed up for this game as ChicagoHotDog.  Is everyone piling into Libya again?
Title: Re: SimRepublic, Libya is #1!
Post by: Servant Corps on November 19, 2011, 05:31:31 pm
May I request a status report?